Takes half of worm's health off but will not kill a worm unless he is on one HP. Can be used to knock opponents off edges.

You get two shots with the longbow. Does no damage and only moves the enemy a small amount but damn is it funny! If used, your worm will blow himself up.

This does a tiny bit of damage but also releases fumes that make the enemy sick. Does maximum of of 30 damage. The angle of the strike can be chosen and each missile does maximum of 25 damage.

Napalm is affected by the wind. The Name says it all; Exploding Sheep are dropped over an area and do large amounts of Damage. Shoots a rocket which is affected by the wind.

Can use this to hit worms who are in difficult places or behind cover. A missile that homes onto your enemy. Firstly you select the area you want to hit and then select the power.

The missile will automatically home in on this position. Much like the Homing missile but does much more damage. Also it is way funnier! Launches a Sheep into the air at your enemy.

Tend to jump around a bit before they explode and do a maximum of 75 damage. Throw a grenade at your enemy. The power and length of fuse can be set to ensure maximum damage.

Grenades tend to bounce around a lot and are useful for hitting worms hidden in holes.. Like the grenade but instead the bomb explodes into smaller cluster bombs which also explode.

Only does 15 damage per cluster bomb and is well, pretty useless. One of the most powerful weapons in the game!

The Banana Bomb is much like the Cluster bomb but it separates into 5 smaller banana bombs on contact. Each of these can do up too damage.

Shakes the ground causing worms to fall off ledges and sometimes into the water. Very similar to the fire punch but the worm launches it self towards the enemy and therefore does not have to be next to him to make it effective.

One of the most likely the most used weapon and it's very simple: Just place the dynamite and run. Does a maximum of 75 damage. Places a mine on the ground which will be set off by any worm coming close to it.

Can also be placed on top of worms to explode instantly after a small countdown. The same as the super sheep, except this can go underwater.

This has a huge range but is very inaccurate. Shoots a cluster bomb which explodes into further clusters of bombs doing a maximum of 15 damage each. Let loose a mole which borrows into the ground and can be detonated at any time.

Useful at creating a quick shelter underground or to flush out worms already below ground. Drop Five letters onto your foes! Used the same as any other strike, but like the napalm strike, is affected by the wind.

Each mail takes off I think a maximum of 50 points of damage. A group of mole bombs dropped from the air which behave like any other type of strike.

However they can be detonated at will. Used to dig through the ground to create shelter. Can also be used to attack other worms at close range.

Does a maximum of 35 Damage. Much like the blowtorth but can only dig vertically downwards. Create a girder which will protect worms from incoming attack.

Can smash worms off cliffs and into mines and does a maximum of 30 damage.. A rope that can be used to swing along the landscape and reach inaccessible areas.

Normally has unlimited uses and can be used to escape after a weapon has been places mostly dynamite. Can also drop weapons while using the ninja rope.

Good for reaching inaccessible areas. Can be used to jump large gaps in the terrain. Weapons can also be dropped while using parachute.

Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release. Other weapons are inside jokes.

The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director.

Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets".

Since Worms Armageddon , weapons that were intended to aid as utilities rather than damage-dealers were classified as tools.

This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes. Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences.

This was resolved in Worms 3D. One of the defining features of the Worms series is its light-hearted audio. Although the first few Worms games used darker, more authentic battlefield sounds for its ambient music, all of the games included a large number of high-pitched catchphrases shouted by the worms during the course of battle, such as "I'll get you!

Many were based on regional accents, such as "The Raj" and "Angry Scots", while others, like "Drill Sergeant", made use of stereotypes.

Players could even record their own speech sets and use those instead. The game was created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously.

The game at this stage was called Total Wormage possibly in reference to Total Carnage and it did not win the competition.

Davidson sent the game to several publishers with no success. Team17 made an offer on-the-spot to develop and publish the game.

It subsequently evolved into a full commercial game, renamed Worms , available initially for the Commodore Amiga.

During the development of Worms 2 , Andy Davidson wrote Worms: The Director's Cut , a special edition produced l for the Amiga.

This was, in his eyes, the pinnacle of the series. The engine was redesigned using Microsoft 's DirectX for Worms 2 , dropping the darker tones of the first generation and adopting a more cartoonish look along the way-made possible by newer technology.

Worms 2 marked the direction which the series would take from then on. The second Worms version is by far the most customisable of the Worms games, with an extensive set of detailed settings and toggles.

Worms 2 also introduced internet play, which has since become a staple in the series. Worms 2 saw the return and enhancements of its predecessor's arsenal e.

The game's interface is very dated by today's standards, resembling more of a generic Windows application than the colourful screens in later releases.

Worms Armageddon was initially intended to be released as an expansion pack for Worms 2 , but was released as a stand-alone game when it exceeded all expectations.

Worms Armageddon included 33 in-depth missions in an extensive and elaborate campaign, along with training missions, a "deathmatch" feature, some new graphics and sounds, and a few new weapons and utilities.

Much of the customization of Worms 2 was removed, as Team17 thought that the interface would become cluttered and overwhelming. Worms Armageddon also included a much more organized and functional internet play service, known as "WormNET", which required registration and provided leagues and ranks.

Problems with cheating led to the removal of the leagues, but their re-introduction is planned in a series of updates that have provided the game with more customization.

The mortar shell would then return to earth and create a small but incredibly powerful explosion. In Worms Armageddon, the mortar shell would fall slightly to either side of the target worm if the same glitch was tried.

Also, the booby-trapped crates were removed as Team17 deemed them "unfair". A Worms Armageddon screensaver was included with a release bundling the title with Addiction Pinball.

The compilation, The Armageddon Collection , is out of print. Worms World Party was originally designed for Dreamcast console to make use of its online capabilities, but was also released for the PlayStation and PC with new missions, a mission editor, and some extra customization.

This was also released later in for the N-Gage Game Deck. A new feature, the WormPot, was added in all versions of the game except for the Dreamcast release, where it was omitted.

With no new weapons, graphics or sounds. The extensive customization of the 2D series, along with good online play support, has led to enduring popularity.

A variety of unusual "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team This was the first game in the series to bring the characters into a three-dimensional environment.

It features a 'poxel' engine, described as a hybrid of polygons and voxels the 3D analogues of pixels. This allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap.

The second 3D game in the series was Worms Forts: It was released in November and features the biggest deviation from the traditional gameplay that the series has so far seen.

Players' worms are able to build forts, and the objective of the game has shifted from simply killing the enemy worms, as players can win a game by destroying the opponent's fort.

Due to the change in strategy, this game could be seen more as a spin-off — though some aspects like the customizable costumes were carried into Worms 4: Mayhem was released in It was a revamp of the original Worms 3D engine, featuring smoother terrain deformation and improved graphics, resulting in a more polished feel closer to the second generation Worms games.

The gameplay is much the same as it was in Worms 3D , but new gameplay modes and weapons have been introduced, and the user interface has been improved and simplified.

New features include the ability to select customized costumes for teams, and the ability to create custom weapons.

Worms Ultimate Mayhem was released in It was a revamp of the original Worms 3D and Worms 4: Open Warfare , for the PlayStation Portable and the Nintendo Ds , was specifically designed for the handheld systems and was released in March The game is considered to be a remake of the first Worms game, featuring enhanced graphics but no new weapons.

The game has received mixed reviews. It was released on August 31, in Europe, and it was released in the U. Worms was developed by Team17 for release on Xbox Live Arcade.

Worms was released on March 7, Open Warfare 2 engine. The game was released in March , with a science fiction theme. The game is inspired by Worms Armageddon ' s success, and tries to mimic the game's physics and several other aspects, such as the variety of available weapons.

Several new weapons are also available, such as a gas pump which fills underground tunnels with poison gas.

Worms Reloaded was developed and published by Team17 for the PC. It was released on 26 August Armageddon which was released for the Xbox and PlayStation 3, and so it has returned to the original 2D format, unlike the last three PC games.

Jul 6th, Flash Control the large worm and eat everything that moves. Build and Destroy Live. Jun 1st, Flash Build a castle and then destroy your enemy.

Apr 27th, Flash Do not let the worm eat everything. Nov 11th, Flash Play the multiplayer game in the Worms style and destroy the enemies.

Aug 23rd, Flash A second game in which you control a worm and try to destroy as many objects as Mar 13th, Flash The workers on a building site are shooting at each other.

The game is based on Jan 20th, Flash According to an ancient legend there lives a huge worm Olgoj Chorchoj in the Asi Nov 14th, Flash In this online game in the style of the well known Worms, you take turns attacki Nov 14th, Flash Your team consists of several astronauts and your job is to shoot all the enemie Let loose a mole which borrows into the ground and can be detonated at any time.

Useful at creating a quick shelter underground or to flush out worms already below ground. Drop Five letters onto your foes! Used the same as any other strike, but like the napalm strike, is affected by the wind.

Each mail takes off I think a maximum of 50 points of damage. A group of mole bombs dropped from the air which behave like any other type of strike.

However they can be detonated at will. Used to dig through the ground to create shelter. Can also be used to attack other worms at close range.

Does a maximum of 35 Damage. Much like the blowtorth but can only dig vertically downwards. Create a girder which will protect worms from incoming attack.

Can smash worms off cliffs and into mines and does a maximum of 30 damage.. A rope that can be used to swing along the landscape and reach inaccessible areas.

Normally has unlimited uses and can be used to escape after a weapon has been places mostly dynamite. Can also drop weapons while using the ninja rope.

Good for reaching inaccessible areas. Can be used to jump large gaps in the terrain. Weapons can also be dropped while using parachute.

Click teleport and click where you want to teleport to. Much like the Banana bomb but way way way more powerful.

Much like the hand Grenade but does a huge amount of damage and can blow huge holes in the landscape. Shoot flame at enemy worms to do a maximum of damage.

Releases the forces of the salvation army! Moves slowly along the ground and explodes on its own after a while. Can also be detonated at will before this.

Much like napalm but on a much smaller scale. Once the petrol bomb explodes it releases fire which burns the landscape and any worms present.

This makes all worms in the area ill and they lose health each turn. Redistributes your worms health making them all equal.

Good if you have some worms on high health and some on very low. Releases carpets from the air which behave like any other air strike but once they hit the ground they can bounce and explode up to five times.

Launch a cow along the ground which explodes after a certain amount of time doing up too 50 damage. Much like the Salvation Army, you just press space and watch the old granny walk to her destination.

Drops a massive concrete Donkey from the skies. Once it hits land it stomps around destroying everything until it reaches the sea.

Causes the water rise a fair distance and make everybody on the map sick, losing 2 health after each turn. Some of the bizarre weapons in a particular game are based on topical subjects at the time of the game's release.

Other weapons are inside jokes. The MB Bomb, for example, which floats down from the sky and explodes on impact, is a cartoon caricature of Martyn Brown, Team17's studio director.

Other such weapons include the "Concrete Donkey", one of the most powerful weapons in the game, which is based on a garden ornament in Andy Davidson's home garden, and an airstrike known in the game as Mike's Carpet Bomb was actually inspired by a store near the Team17 headquarters called "Mike's Carpets".

Since Worms Armageddon , weapons that were intended to aid as utilities rather than damage-dealers were classified as tools.

This classification mainly differs in the fact that they do not fall in ordinary weapon crates, and instead appear in toolboxes.

Many tools were left in the wrong class for the sake of keyboard-shortcut conveniences. This was resolved in Worms 3D. One of the defining features of the Worms series is its light-hearted audio.

Although the first few Worms games used darker, more authentic battlefield sounds for its ambient music, all of the games included a large number of high-pitched catchphrases shouted by the worms during the course of battle, such as "I'll get you!

Many were based on regional accents, such as "The Raj" and "Angry Scots", while others, like "Drill Sergeant", made use of stereotypes. Players could even record their own speech sets and use those instead.

The game was created by Andy Davidson as an entry for a Blitz BASIC programming competition run by the Amiga Format magazine, a cut-down version of the programming language having been covermounted previously.

The game at this stage was called Total Wormage possibly in reference to Total Carnage and it did not win the competition. Davidson sent the game to several publishers with no success.

Team17 made an offer on-the-spot to develop and publish the game. It subsequently evolved into a full commercial game, renamed Worms , available initially for the Commodore Amiga.

During the development of Worms 2 , Andy Davidson wrote Worms: The Director's Cut , a special edition produced l for the Amiga.

This was, in his eyes, the pinnacle of the series. The engine was redesigned using Microsoft 's DirectX for Worms 2 , dropping the darker tones of the first generation and adopting a more cartoonish look along the way-made possible by newer technology.

Worms 2 marked the direction which the series would take from then on. The second Worms version is by far the most customisable of the Worms games, with an extensive set of detailed settings and toggles.

Worms 2 also introduced internet play, which has since become a staple in the series. Worms 2 saw the return and enhancements of its predecessor's arsenal e.

The game's interface is very dated by today's standards, resembling more of a generic Windows application than the colourful screens in later releases.

Worms Armageddon was initially intended to be released as an expansion pack for Worms 2 , but was released as a stand-alone game when it exceeded all expectations.

Worms Armageddon included 33 in-depth missions in an extensive and elaborate campaign, along with training missions, a "deathmatch" feature, some new graphics and sounds, and a few new weapons and utilities.

Much of the customization of Worms 2 was removed, as Team17 thought that the interface would become cluttered and overwhelming.

Worms Armageddon also included a much more organized and functional internet play service, known as "WormNET", which required registration and provided leagues and ranks.

Problems with cheating led to the removal of the leagues, but their re-introduction is planned in a series of updates that have provided the game with more customization.

The mortar shell would then return to earth and create a small but incredibly powerful explosion.

In Worms Armageddon, the mortar shell would fall slightly to either side of the target worm if the same glitch was tried. Also, the booby-trapped crates were removed as Team17 deemed them "unfair".

A Worms Armageddon screensaver was included with a release bundling the title with Addiction Pinball. The compilation, The Armageddon Collection , is out of print.

Worms World Party was originally designed for Dreamcast console to make use of its online capabilities, but was also released for the PlayStation and PC with new missions, a mission editor, and some extra customization.

This was also released later in for the N-Gage Game Deck. A new feature, the WormPot, was added in all versions of the game except for the Dreamcast release, where it was omitted.

With no new weapons, graphics or sounds. The extensive customization of the 2D series, along with good online play support, has led to enduring popularity.

A variety of unusual "schemes" have been developed by the WormNET community that are often played instead of the official schemes created by Team This was the first game in the series to bring the characters into a three-dimensional environment.

It features a 'poxel' engine, described as a hybrid of polygons and voxels the 3D analogues of pixels.

This allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap.

The second 3D game in the series was Worms Forts: It was released in November and features the biggest deviation from the traditional gameplay that the series has so far seen.