About Ojore

Background:

Hailing from the great savannahs of the Mwangi expanse, Ojore came to the white man camp as both an emissary and observer to see what these foreign men would do in the Mwangi. His people were impressed with these men. They spoke true and did no harm by intent. This made them very different from those of Chelaix who came first. They were observed to do much good and were deemed worthy of support, winning a place with the Zenj.

Party Role:

Ojore and his lion companion will contribute to the party in a number of ways.

With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a fly speed, or climb speed, or swim speed. His perception will be +6 starting out and improve with each level.

With his Barbarian abilities e is built to be a front line fighter and with a round to buff can deal out significant damage (2d6+6 or more) behind a respectable AC of 20 or so. His lion companion is no slouch either. With spells like Flaming Sphere and Summon Nature's Ally he can be doing a lot of things in combat all at once. At 6th level he will fight as an 8th level lion.

He is a spell caster and can cast summon nature's ally on the fly. He can buff and heal as well.

Description:

Ojore is tall for a Zenj warrior standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.

Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war axe on his belt that has seen use and carries a javelin loosely in his free hand.

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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cold weather outfit +5 Fort save vs. cold weather.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scroll of cure light wounds Add this item to create a scroll with spells on it.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.