Tag Archives: TTK

I’ve been keeping a very close eye on all the news leading up to The Taken King, and while I’ve been pleased with what has been presented, I find I can’t bring myself to buy in.

Will I continue to play Destiny at this juncture? No.

I watched the Twitch reveal. TTK looks great, and Bungie seems to be not just correcting some (not all) of the narrative-killing choices they made in the final year before launch of vanilla Destiny, but also appear to really be taking player criticism to heart. That all said, I can’t justify the price at this time. Beyond that, I simply don’t crave it in the way I feel I should.

Am I giving up on Destiny? No.

I know there are millions of people who will be playing TTK so Destiny 2 in 2016 is a pretty sure thing, given that IPs of this nature and profitability don’t exactly spring up often. TTK will prove to Bungie (and Activision) that the narrative-driven game that we all wanted will move product just as much – if not more than – the competitive-focused game we were sold last year. At the same time, having player actions be a much more determining factor for loot and progression will prove to not detract from the game’s day-to-day longevity. From there, Destiny 2 has a decent chance to become the game vanilla Destiny was intended to be.

I also expect Destiny 2 to ditch PS3/Xbox360 support. This is a good thing, as the majority of technical hurdles that we’ve had to contend with in the current iteration of Destiny can be traced back to that support. Creative programming can only take Destiny so far and by now I don’t think it’s silly to suggest that the “next-gen” consoles of Xbox One and PS4 have become “current-gen”.

In essence, I’m giving Destiny time to mature.

So, I’ll continue to keep an eye on Destiny and hope that Destiny 2 will be an offering that fully rekindles my desire for this IP.