Japan

Game changes

Updated Combat Missions

Updated warbonds shop - now, by completing battle tasks the player can improve the warbonds shop (in the corresponding month) which unlocks new items.

Difficult tasks have been replaced by a new type of tasks - special tasks, completing these will allow you to earn medals which will give you access to premium items. Special tasks are available in the warbonds shop.

New battle tasks have been added to the game.

New item in the warbonds shop - Universal Backup

Revenue Share

Custom battles

A new feature in custom battles (feature will be tested): the creation of a game session for 64 players in custom battle.

Game Mechanics

The ability to create a platoon of 8 players has been introduced. You will only be able to play with a platoon of this size in squadron battles. You will be able to participate in a platoon by accessing the squad settings after it has been created.

Aircraft with only a single gunner position now have different gunner’s view modes - the view has been moved as close to the weapon as possible. You can switch back to the standard view mode in the settings.

Hit cam for aircraft when attacking with rockets and bombs has been added.

New smokescreen producing equipment - engine exhaust smoke system - has been added. Smokescreens can be activated on the move, the time and amount is limited. The modification is available for all vehicles that had it in reality

IT-1, T-62, T-55A, T-64A, T-10M.

Loader’s skill does not influence reload time for rank 5 and 6 vehicles with automatic loading mechanisms.

MBT-70/KPz-70/T-64 1971/ Object 120/Object 906,BMP-1

A bug where the rangefinder had 2000m limit in RB/SB has been fixed. Depending on the rangefinder type the equipment can now operate at 2500-5000m distance. Rank 6 ground vehicles have a ranging of 5000m distance if they use laser or stereo rangefinders.

ATGM vehicles damage model update: If the launcher or a missile has been seriously damaged, missile launch will not be possible in all game modes. Such damage can be inflicted even by rifle calibre ammunition.

The after-penetration effect of the HESH rounds has been updated: secondary fragments are generated at normal to an armour surface and not by the direction of a hit.

A bug which would allow the formation of secondary fragments from a shaped charge jet possible, even without any actual penetration of a module, has been fixed. While a shaped charge jet may not have broken through the module, secondary fragments could previously form and damage other modules and crew.

The slope effect against HESH rounds at 30-10 degrees angles has been updated. Penetration at these angles has been reduced. Source: Вестник бронетанковой техники — Source “Effect of 106 mm HESH rounds of the recoilless gun against monolite steel armour”

The ballistics of the 115 mm 3BM3 and 3BM4 APDS rounds have been fixed. Flat trajectory has been slightly degraded.

The armour-piercing effect of the 122 mm 3BM11 APDS round for the M62 canon has been increased. Maximum armour penetration at point-blank range has been changed from 336 to 361 mm. Source: “Domestic Armored Vehicles”, Book 3, 1946-1965.

The penetration mechanics of APDS rounds at angle have been updated. Construction specifics and their influence on the penetration at larger angles is now taken into account

Rotation speed of the turret has been increased from 18 degrees per second to 24 degrees per second. Source: NN 8852.1-13 Standard Military Vehicle Characteristics Data sheets, 25 Sep 1963

Aircraft model, damage model, characteristic and weaponry changes

B-24D-25-CO

The ammunition load in side turrets has been changed to 250 rounds per turret.

Il-2 and Su-6 series

АО-25М-1 bomb types have been added.

MiG-15bis and MiG-17

S5K, S5M and S21 rockets have been added.

Do 335 (all variants)

A bug which would allow bombs to drop without the bomb-bay doors opening has been fixed.

Do 17 E-1

Preset without bomb load has been removed.

Do 17 Z-2

Preset without bomb load has been removed.

The test-flight location for the Italian aircraft tree has been returned to "Sicily".

Aircraft rocket damage has been updated, they are now more accurate, mass explosive type parameters have been added. As a result, damage against armoured vehicles has been reduced. 127-137mm rockets have damage similar to that of a 122-152mm HE shell. To destroy a medium or heavy tank players will have to get a direct hit.

The striking and penetrating effect of armour-piercing aviation rockets (RP-3 Mk1, RBS-82/132) has been fixed. Now the rockets correctly penetrate armour with kinetic action and form a stream of secondary fragments.

The firing angle in turrets has been fixed for the following aircraft:

Graphics

Turrets that have been blown off a tank now interact with the environment and do not “sink into terrain”. In this case, they are not server objects (they are only calculated on the client) and therefore do not provide protection against shells.

Smoke screens visuals have been improved.

The size and density of the smoke trail of tracer ammunition for all machine guns of rifle calibre on ground vehicles has been reduced.

The effect of rifle calibre ammunition of ground vehicles hitting the ground has been changed.

The smoky trail of ATGMs has been significantly reduced.

Economy and research

6th Rank has been added to the ground vehicle research tree.

SB2C-1c has been moved to the 3rd rank.

I-153 M-62. The BR for Arcade Battles has been changed from 2.7 to 1.7.

С-202 (German). The BR has been changed to 2.3 in Arcade Battles.

A-26 (all modifications). The amount of gunners in the crew card has been fixed.

M56. Spawn point requirement has been corrected. Previously it was considered as a “medium tank” instead of “tank destroyer”.

Т-54 (all types). Tanks have been unified into a single research group.

М46 and М47. Tanks have been unified into a single research group.

М48А1 and М60. Tanks have been unified into a single research group.

Camos for the following wheeled SPAA have been added:

4-M- GaZ AAA, 72-K GAZ MM, 94-KM ZIS-12, 29-K, Type 94.

Camouflage requirements for strategic bombers have been changed - now they require base damage and not as previously required, ground kills (will be implemented later).

Interface

The appearance of the game interface has been updated, fonts have been changed.

3d decorations of weapons have been moved to “weapons” section.

Categories for decals "Italy", "Britain", "Britain (tanks)", "Japan (tanks)" have been added. Decals have been redistributed according to categories.

The decals of the categories "Axis" and "Axis (emblems)" are united in one category "Axis".

Duplicate names of U.S. tank camouflages have been changed. Now the names correspond to their description.

Sounds

Servo-motor sounds for modern tanks have been added.

The distance detection of the sound of 100mm and higher calibre guns has been increased.

The logic of playing the audio of enemy shots has been improved.

The logic of voice notifications when playing while capturing points has been reworked. The voice-over for capturing of points has been added in English and Russian.

The logic of the reproduction of the sound of a ground vehicle upon falling from height has been improved.

Machine gun rotation sound has been added to 93 ground vehicles

Other

The following languages have been added to the game: Serbian, Hungarian, Ukrainian, Belarusian.

.ru reported bug fixes

The unrealistic behavior of the PBY-5a when contacting water with the wings has been fixed.

.com reported bug fixes

A bug where the terrain was incorrectly displayed with some configurations has been fixed (source).

T-64A - Armour thickness of some components of the turret (near MG port) have been fixed. Armour materials on the top of the turret have been changed. Source: 434.10.230sb - Башня. Сборочный чертеж” (Turret. Assembly drawing)

T17E2 - The value of the speed of vertical elevation of the cannon has been changed (increased) from 20 to 30 degrees per second. Source: Catalogue of Standard Ordnance Items, Second Edition, 1944.

KV-1 (L-11), KV-1 (ZiS-5), KV-1S, KV-1E, KV-IB - The value of the speed of vertical elevation of the cannon has been changed (increased) from 3 to 4 degrees per second.

MBT-70/KPz-70 - Modification "Artillery support" has been added.

BMP-1 — A bug with the presence of the gun stabilizer has been fixed. Stabilizer has been removed. Source: "Infantry fighting vehicle BMP-1. Technical description and instruction manual."

Sturmpanzer II - A bug with lack of damage mechanics for the hull has been fixed.

Ho-Ro - A bug with lack of damage mechanics for the hull has been fixed.

SU-100P - Fire rate has been changed (increased) from 6 to 8 shots per minute.

Ho-Ri Prototype - Fire rate has been changed (increased) from 6 to 7 shots per minute.

Nashorn - Fire rate has been changed (increased) from 7.02 to 9 shots per minute.

Ferdinand - Fire rate has been changed (increased) from 7.2 to 9 shots per minute.

Historical magnification for sights have been switched on for ground vehicles of the 3rd rank (with a multiplicity of 3 and higher). Vehicle list:

The 5 minute respawn timer, which would temporarily prohibit players respawning in the same vehicle in the PvE-mission “Assault”, has been removed.

Object 120 ‘Taran’ is now available for purchase.

MBT-70 / Kpz-70 - a bug where a detonation of the 20mm cannon ammo rack destroyed the tank has been fixed

MBT-70 / Kpz-70 - vertical guidance speed of the stabilized firing line has been fixed - reduced from 25 degrees per second to 3 degrees per second (similar to other tanks with stabilized weapons)

Mass and initial velocity of the 152mm XM5781E1 (3.7 kg) round and 105mm М735 (3.6 kg) round have been fixed. Previously the mass of the sabot was also taken into account. XM5781E1 initial velocity has been increased to 1500 m/s.

A bug relating to active armour mechanics when shaped charge angled-shots strike reactive armour "blocks" has been fixed. Previously, the angle at which a round would strike armour would not correctly have an effect on the damage dealt. Now the maximum protection is attainable with a round strike at 60 degrees giving an armour thickness of 370-400mm. Striking the armour at geometrical 'normal'(perpendicular) will result in an equivalent protection of about 100 mm.

The mechanics of the destruction system for the hull for lightly and unarmored vehicles has been changed. Now to destroy these vehicles with kinetic shells you need to directly hit them with a shell of high energy (more than 1.4 MJ) on one of the major internal modules. E.g. engine, transmission, breech or shell storage.

The physics of the detachment of the turrets or cannons from the main body of vehicle; the probability of detachment due to explosion, the height and direction of flight of the turret has been improved for all ground vehicles.

New kinetic armour-piercing effect for the 127mm HVAR rocket has been added. This rocket was able to pierce approximately 1 inch of armour when the detonator was set to deceleration

One of the 12mm anti-aircraft guns on landing boats has been removed. It will now be much easier to attack these boats.

The placement for some decorations on rank 6 vehicles on the parts where it wasn’t possible before is now permitted.

SdKfz 234/2 and 234/4

A bug where there was no explosion effect and ignition of ammunition has been fixed.

KPz 70 and MBT-70

The stabilizer vertical guidance speed for has been changed to 8 degrees per second according to “Walter J. Spielberger - Waffensysteme Leopard 1 und Leopard 2”.

Т17Е2

The maximum speed of horizontal guidance has been changed from 60 to 43 degrees per second according to “CATALOGUE OF STANDARD ORDNANCE ITEMS vol.1 (Second Edition 1944)”.

М13 and М16

The maximum speed of vertical guidance has been changed from 20 to 60 degrees per second according to “TM 9-223 "Twin Cal..50 Machine Gun Mount M33 and Multiple Cal..50 Machine Gun mount M45"”.

The size of the bombing zone has been reduced by 40% to make it more difficult to bomb across an airfield.

The number of possible positions for airfields has been increased.

A bug which would cause the “attack the enemy base” radio command to show the undetected base for players that had not yet detected it has been fixed.

A new feature has been added. At mission start, a pair of ai controlled aircraft will take off from the airfield and circle until an enemy (human controlled) appears within a specific radius. They will then attack the player/s until they are destroyed and will respawn again within 5 minutes. Each airfield will have its own pair of ai defenders.

The chance that ai controlled patrolling aircraft on both teams will be active at the same time has been reduced.

The height of AA barrage activation over the battlefield will now depend on the rank of participating vehicles:

Rank 1 — 1700-2000 m

Rank 2 — 2200-2500 m

Rank 3 — 2700-3000 m

Rank 4 — 3200-3500 m

Rank 5 — 3700-4000 m

The altitude of AI bombers will now depend on the rank of participating vehicles:

Rank 1 — 1500-1700 m

Rank 2 — 2300-2500 m

Rank 3 — 3200-3500 m

Rank 4 — 4000-4200 m

Rank 5 — 5200-5400 m

The task for destroying enemy AI bombers will now count as complete if all of the bombers are destroyed (in the past it was counted as complete after less than 4 bombers remained). Also, the task which requires you to cover allied bombers will count as complete when at least one of the bombers leaves the location area having survived.

A bug which would cause bombers, after having completed their first task, to lose their formation and fly as a group until the end of the mission has been fixed.

A bug which would cause the bombers of the “Axis” team not to appear when bombers of the “Allied” team did has been fixed.

A bug which would cause AI aircraft, in various missions, to stop responding to commands and continuously fly in a circle or straight line, has been fixed.

A new type of task has been added: escort/destroy attack aircraft. The mission of the attackers is to assault any ongoing ground battles.

Enemy hunters will now take into consideration players that are approaching or taking off from a friendly airfield, and will avoid attacking them. The chance that hunters will appear when only a small amount of players are in a team (up to 4 players), has been greatly decreased.

To complete the task of destroying the enemy ground vehicles and aircraft, it is necessary to first discover these vehicles. If the player finds and activates the task, their team will be rewarded with victory points (⅕ of the reward for completing the task). If task detection occurs on its own due to the approach of the AI vehicles to the front line, or due to the AI aircraft, detection victory points will not be awarded. The range for task detection is higher for players than it is for AI vehicles. The presence of an active friendly spotter increases the detection range for players and/or AI vehicles.

The amount of SPAAGs present in vehicle columns has been reduced. Now, if several targets are present, it is less likely that a single vehicle will be targeted by several AAA.

The respawn locations for ground vehicles on the front line have been improved. The probability that vehicles will spawn in buildings or forests has been reduced.

The logic of ground battles has been changed. Now after the end of a battle, the winning team’s ground vehicles will not withdraw until at least one more battle begins.

A bug which would cause ground battles which had just started to end immediately has been fixed.

The visual representation of the front line on the mission map has been redesigned. Now, the front line more accurately displays the real, up to date situation for each grid square, which allows for a reduction in the number of contested situations. The probability that an object is in a friendly area, but due to inaccurate visualization of the front line, is actually displayed in the enemy area, has been reduced.

A bug, where movements in the front line would not correctly affect the condition of an airfield, has been fixed. Now, when an airfield falls into enemy territory, it will be permanently destroyed as was originally planned.

Bases which were previously considered bombing targets, which then fall behind the front line of the enemy, will now be automatically destroyed.

The maximum amount of bases which act as bombing targets for each team has been increased from 1 to 2.

The victory-points reward for completing mission tasks has been doubled. Additionally, completing a mission will now require the completion of 30 tasks.

A new mission has been added for Enduring Confrontation which is dedicated to the civil war in China from 1946 to 1949. The following nations will participate in this mission: USSR vs USA.

All mission types

Airfield AAA are now less likely to concentrate their fire on a single target if several targets are available. They are also more likely to switch between targets.

A bug which would cause AAA to shoot vertically after they had lost their target up until the end of the game session has been fixed.

AAA when choosing a target will take into account if friendly aircraft (to AAA) are engaging and will not choose such a target. In the case of AAA already attacking enemy aircraft and friendly (to AAA) aircraft are approaching the engaged enemy, the AAA will continue to shoot the enemy aircraft for a short time, when they will then switch to another target. When there is only one target (enemy) in AAA range, then the AAA will continue to attack that enemy.

Other

A bug, which left aircraft controls responding while typing messages in chat or in a personal message has been fixed.

A rare bug that prevented a replacement of the vehicle driver has been fixed.

A bug, where in some cases the enemy ground vehicle wasn’t displayed at short distance has been fixed.

М551:

The reload time for the "Shillelagh" ATGM has been increased relative to the reload time of the other types of shells. The minimum ATGM reload time is now 33.3 seconds.