The CS that starts this level -- the 6th and final level of the second story line -- and as we watch the panic in the eyes of the enemy the Trooper's unload all sorts of Trooper stuff that they will use to make war now that the blockade has been broken and they can properly be supplied.

We begin on a battlefield that is being shelled by enemy artillery -- and the need to establish our own base of operations -- which means it is time to turn on the Multiplier (if it is not already on) and collect the studs that we will need to build our buildings!

The trail of blue studs nearby is just enough to score us True Jedi, so grab those and the little plant near them (collection item 1/5) before riding yoru Speeder around to collect more studs and Plant Collection 2/5, ROck Collection 1/10 and 2/10, and a Minikit part that is partially concealed by the rocks along the edge in back. That is everything that we can get on our side of the battlefield -- everything else is on the enemy side -- so finish getting s decent amount of Studs then start constructing war buildings.

With your base fully built it is time to take the fight to the enemy and establish a toe-hold in their territory! So head over and say Hello!

-- Attack on the Advance --

The first thing you will need to do is take out that tower that is vaporizing any troops that try to cross the narrow land bridge that connects the two battlefields -- do that with the cannon you built closest to it. With that destroyed, head across and destroy the cannon at the base site closest to the bridge. Now deploy the three types of air support you can here. Once they are build move to the next base (between you and the one that is protected by shields) take out the cannon there.

It is basic strategy time -- once you have control of two base sites on the other side you need to deploy a shield on each and then head back to your base to remove a Barracks and a Cannon, replacing them with shields so that you can deploy them to your forward bases -- a Barracks at the first, and Cannon at the second. With that done you are in a much better strategic position.

Use a mobile cannon unit to take out the Silver Cannon and the air pad on the next base and then deploy a regular cannon, a shield generator, and one of the new type units you can deploy, and you should finally be able to deploy the Minikit Dispenser building -- so do that and grab you a Minikit Piece!

Right so at this point you are ready to push into the third battlefield -- so head over there to raise some hell why don't you?

I'm walking on Sunshine

-- Third Battlefield --

Taking the two remaining unshielded bases on this section gives you control to place the special building on the gold pad with the arrow pointed at it -- do that! Now that last shielded base has to be taken so we can place another one of these special buildings!

So head over and shut off the shield generator and then with it shut down, move a cannon on the closest pad of the nearby base and destroy the enemy cannon and shield generator so you can deploy the special building!

With that accomplished you have restored power to the light bridge, and you can now grab a mobile cannon and blow down the gates to the main facility -- so do that now!

-- The Inner Sanctum --

Inside you get a brief CS of the leader of the Separatist forces -- who it appears is trying to escape with his treasure -- and his two bodyguard Battle Droids. There is really nothing left for you to do, as it is all resolved in the CS -- but you get to unlock the Achievement "Liberation!" (10 GP) and you have the satisfaction of knowing you did a good job for the people of Ryloth. That and you also get lots of Studs, two more Gold Bricks, some Minikit Parts, and the character Commander Ponds!