Posts Tagged ‘Richard Boeser’

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Low-speed chases are often gags (here’s lookin’ at you, No One Lives Forever 2) but can they be tense and thrilling? Chalo Chalo [official site] thinks so. It’s a low-speed abstract local multiplayer racing game, with up to eight players winding through landscapes, dodging obstacles, zworping powerups, and bumping their buddies. It values planning over twitch reactions, see. Chalo Chalo still needs a little more time, but today launched onto Steam Early Access for folks who can’t bear the tension. Read the rest of this entry »

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Richard Boeser is this close to finally releasing his dual-world cooperative platformer Ibb and Obb on PC, as it’s due to arrive this May. He’s apparently not content, as he’s also partnered with Tomasz Kaye to make Chalo Chalo, a racing game “where planning ahead is more important than speedy reflexes.” You play a dot gliding across a world of randomly generated shapes, where different colours of surface slow or speed your journey to the finish line. It looks like the screenshot above, it moves like the trailer below.

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The best indie games are the ones that immediately make you feel slightly unwell, clearly. Braid. Narbacular Drop. Space Funeral. Here’s a new one with more in common with the gravity flipper VVVVVV than anything else – ibb and obb is an entirely co-operative platformer where players can leap through gaps in the floor to walk on the topsy-turvy version of the world. It’s more than a little mind-bending watch two players solve the game’s puzzles in tandem, as you’ll see in the video after the jump. The full game’s due out in early 2012.

Check this out, though. After receiving a 7+ age rating in Europe and 12+ in Japan, the American ESRB have given the preview build of ibb and obb a 17+ “Mature” rating, stating, among other things, that the “main characters sexual preference is perceived as ambiguous and not suitable for all audiences”.