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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

You've been given all the right instructions, so it's probably something silly you've done.

Bear in mind that the name of a Dex has no bearing on its contents. It may be called "Kanto Dex", but it actually contains the National Dex. This is a simple matter of editing the array of Dex names in Settings.

Before you do that, though, you should pay attention to how that array works. All the Regional Dexes come first, and the National Dex at the end. The number of Regional Dexes depends on the maximum number of numbers in the RegionalDexes lines in pokemon.txt. That is, one line could read RegionalDexes=42 and another could read RegionalDexes=17,99, so the maximum would be 2 Regional Dexes. The first thing you need to do is decide how many Regional Dexes you have defined, and then make sure the array of Dex names is arranged accordingly.

If that's not the case, then you're simply doing something wrong and not telling us (such as using a way-old version of Essentials which doesn't readily support Regional Dexes).

A good alternative (idea by Maruno): Use a text editor with find and replace feature (to use replace all) like Microsoft Word. Replace the word RegionalDexes in pokemon.txt with something without effect like Dave, so the Kanto/Johto Dex will be ignored.

def pbDrawPanels(commands)
@sprites["leftpanel"].opacity=210
leftPanel=@sprites["leftpanel"].bitmap
leftPanel.clear
leftPanel.blt(0,0,BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green.png"),Rect.new(0,0,324,376))
for i in 0...commands.length-1
if commands[i]!=""
leftPanel.blt(36+(i%2)*158,42+(i/2)*80,BitmapCache.load_bitmap("Graphics/Pictures/Hgss"+commands[i]),Rect.new(0,0,80,52))
end
end
end

def pbStartPokemonMenu
@scene.pbStartScene
endscene=true
commands=[]
cmdPokedex=-1
cmdPokemon=-1
cmdBag=-1
cmdTrainer=-1
cmdSave=-1
cmdOption=-1
cmdPokegear=-1
cmdDebug=-1
cmdQuit=-1
if !$Trainer
if $DEBUG
Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
end
return
end
commands[cmdPokedex=commands.length]="MenuPokedex" if $Trainer.pokedex
commands[cmdTrainer=commands.length]="MenuCard"
commands[cmdPokemon=commands.length]="MenuPokemon" if $Trainer.party.length>0
commands[cmdSave=commands.length]="MenuSave" if !$game_system || !$game_system.save_disabled
commands[cmdBag=commands.length]="MenuBag" if !pbInBugContest?
commands[cmdOption=commands.length]="MenuOption"
commands[cmdPokegear=commands.length]="MenuGear"
commands[cmdDebug=commands.length]="MenuOption" if $DEBUG

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