Maintainer's Corner

Readme for wires-0.2.1

Wires

This is a functional reactive programming library for interactive
applications with the following features:

heavy focus on real-time applications like games and simulations,

very small core abstraction,

efficient in both time and space.

Until a proper tutorial has been written, please check out the
examples directory. If you have questions, join #haskell-game on
irc.freenode.net. If you would like to report a bug or request a
feature, please file an
issue.

Module overview

The library is split into two roles: applications and controllers.
An application developer models interactions and implements reactive
systems, i.e. the application logic. A controller developer implements
the glue between the application and the real world, i.e. how events and
time-varying values map to actual things on the screen or in the
network. The module structure reflects that distinction:

Control.Wire: Application language (basically core + utils)

Control.Wire.Controller: Controller language

Control.Wire.Core: Core application language

Control.Wire.Internal: You should never need this module

Control.Wire.Utils: Extra application utilities

Modules not listed here are highly experimental and should not be used.

If you are asking yourself whether you are an application or a
controller developer: at this early stage of development you are
probably both, which means that you will write the application as well
as connect its inputs and outputs to the real world.