With this pack you can freely switch your bard song in several songs, just like in Icewind Dale.
Jester and Skald song effects are modified and improved to make up for them not being able to switch between songs like Standard Bard and Blade.
Characters of all bard kits can learn Enhanced song and lingering Song after 3,000,000 exp.
Lingering Song allows all bard songs last for 2 extra rounds, and affect all allies wherever they are (except songs that only affect enemies).
For enhanced songs - lingering, extra bounses for bards themselves do NOT last for extra rounds.
Note: Only the effect of one song exists, even if several bards sing the same song (except songs that only affect enemies). If they sing different songs, they can get all effects of these songs at the same time.

1. Compatibility

Original BG2TOB and BGT are supported.

Can NOT coexist with other MODs that modifies the 4 original bard kits. Install this MOD after others, then only modifications of this MOD remains.

A special component is made to support Bard kit & HLA revisions in Rogue ReBalancing Pack. Choose this component and the Bard HLA revisions in Rogue ReBalancing Pack will remain with this MOD. Compatible with Rogue ReBalancing Pack V3.47. The reason why this component fails after Rogue ReBalancing Pack may be that update of this component is not in time. Just choose another component, and it only result in being unable to get Bard HLA revisions in Rogue ReBalancing Pack.

Compatible with new bard kits, but can not give them ability of switching songs.

A BUG of original BG2 still exists: If you enter Inventory interface then Character Arbitration interface without pausing the game, bard song may give strange effects.

2. Main Effects

Bard will learn different songs on different level. You can switch to the song you need by clicking new buttons in Special Abilities.
LV1: The Ballad of Three Heroes, which has the effect of +1 to hit, +1 to damage and +1 to all saving throws.
LV1: The Tale of Curran Strongheart, which gives the immunity to Fear and Morale Break.
LV5: The Song of Kaudies, which gives the immunity to all sound effects like silence, deafness and all Power Words.
LV10: Tymora's Melody, which has the effect of +1 luck, +3 to all saving throws, +10 to lore and thief's skills.
LV15: The Siren's Yearning, which enthrals enemies in 30 feet unless they make save vs. spell. Does NOT affect mindless enemies e.g. golems and skeletons.
LV20: The WarChant of Sith, which has the effect of AC-2, +10% physical damage resistance, and regenerate 3 HP per round.
Enhanced Bard Song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +5% magic resistance, and grants them immunity to Fear, Morale Break, Confusion and normal weapons. While singing the Enhanced Bard Song, the Bard himself gains an extra bonus of -6 to AC and +5% magic resistance.
lingering Song (Enhanced Song pre-requested): Effects of all Bard songs last for 2 extra rounds.

Blade starts with +1 to hit and damage, get maximum proficiency (3 points) in two weapon fighting style, and then +1 to hit and damage per 10 levels. He can also learn different songs on different level, but less than normal Bard.
LV1: The Ballad of Three Heroes, which has the effect of +1 THAC0, +1 damage and +1 to all saving throws.
LV5: The Tale of Curran Strongheart, which gives the immunity to Fear and Morale Break.
LV10: The Song of Kaudies, which gives the immunity to all sound effects like silence, stun and deafness.
LV15: Tymora's Melody, which has the effect of +1 luck, +3 to all saving throws, +10 to lore and thief's skills.
Enhanced Blade Song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +5% magic resistance, and grants them immunity to Fear, Morale Break and normal weapons. While singing the Enhanced Blade Song, the Blade himself gains an extra bonus of -1 to AC, +1 to hit and damage.
lingering Song (Enhanced Song pre-requested): Effects of all Blade songs last for 2 extra rounds.

Jester starts with +1 luck, +5% stealing, immunity to charm and confusion. Effect of his battle song improves with level, but he can't perform other songs, and the Enhanced Jester Song will merely replace the original song. Mindless enemies e.g. golems and skeletons are immune to Jester song.
LV1: Opponents in 30 feet must save vs. spells once per round or be confused (+4 save penalty).
LV5: Opponents in 30 feet must save vs. spells once per round or be charmed (+2 save penalty).
LV10: Opponents in 30 feet must save vs. spells once per round or be slowed (no penalty) or confused (+2 save penalty).
LV15: Opponents in 30 feet must save vs. spells once per round or be slowed (-2 save penalty) or confused (no penalty).
LV20: Opponents in 30 feet must save vs. spells once per round or be slowed (-2 save penalty) confused (-2 save penalty), and must save vs. poly or be unconscious (+2 save penalty).
Enhanced Jester song: Affects every opponent within 30 feet, they must save vs. spells once per round or be slowed (-4 save penalty) confused (-2 save penalty), and must save vs. poly or be unconscious (no penalty). They may also fail in casting spells and innates by 10% chance.
lingering Song (Enhanced Song pre-requested): Effects of Jester song last for 2 extra rounds.
Note: Visible histrionics are necessary for Jesters to confuse opponents so all invisibility effects will be removed while singing.

Skald starts with +1 to hit and damage. Effect of his battle song improves with level, but he can't perform other songs. And the Enhanced Skald Song will merely replace the original song.
LV1: +2 to hit, +2 to damage, -2 to AC.
LV5: +2 to hit, +2 to damage, -2 to AC, offers the immunity to Fear and Morale Break.
LV10: +3 to hit, +3 to damage, -3 to AC, offers the immunity to Fear and Morale Break.
LV15: +4 to hit, +4 to damage, -4 to AC, offers the immunity to Fear and Morale Break.
LV20: +4 to hit, +4 to damage, -4 to AC, offers the immunity to Fear, Morale Break, Stun and Confusion.
Enhanced Skald song: Gives all allies +4 to hit, +4 to damage, -4 to AC, +2 to all saving throws, +5% magic resistance, and grants them immunity to Fear, Stun, Confusion and normal weapons. While singing the Enhanced Skald Song, the Skald himself gains an extra bonus of -6 to AC and +5% magic resistance.
lingering Song (Enhanced Song pre-requested): Effects of Skald song last for 2 extra rounds.

3. Components

Pick one from below to install:

Component 1.
General Bard Song Switching Patch: overrides modification to original 4 bard kits by other MODs. To be installed after those MODs.

Component 2.
Bard Song Switching Patch for Rogue ReBalancing Pack.
If you've installed the Bard kit & HLA revisions in Rogue ReBalancing Pack and want to keep its high level ability modifications, then choose this one.

4. History

V2.2 Fixed the icon of the Song of Kaudies.
Fixed the problem that Ctrl+R invalids fixed Bard Songs.
Fixed the bug that leaving team (and then join again) makes Lingering Songs nolonger take effect.

V2.1 The bug that lingering Songs lose their effects if a bard sings when Cromwell forges an item, is fixed.

V2.0 Bard Songs can be switched without an extra action, therefore an extra round is no longer required. You'll feel much freely in making choice from songs during the battle.
A French version is updated, thanks for the translation work of 'The d'Oghmatiques'.

V1.5 Extended to level 50.
Different icons appear when different songs take effect: Blessed - The Ballad of Three Heroes; Resist Fear - The Tale of Curran Strongheart; Vocalize - The Song of Kaudies; Good luck - Tymora's Melody; Mental Combat - The Siren's Yearning; Regenerating - The WarChant of Sith.
Lingering Songs now take effect with a new method, by which they can really last for 2 extra rounds after the bard stops his song.

V1.4 Some adjustments for BGT: New songs added, now bards may learn all songs from IWD, and their skill learning processes are changed. No longer supports single SOA.
Jesters are forced to be VISIBLE when singing. The Song of Kaudies no longer gives immunity to stun, but gains immunity to all power words.
The high-level-skill lingering SONG is added. And a little adjustments of Enhanced songs are made. New skill icons are added.

v1.3 Added an Traditional Chinese Version, and fixed the disappearance of The Ballad of Three Heroes.

V1.2 An English Version was added.
The Song of Kaudies now gives immunity to Commands of clerics and War Cry of fighters.
Some literal bugs were fixed.
Kit descriptions of bards were changed, but you can restore them by choosing Component 4 (when uninstalling).

V1.1 The Song of Kaudies now gives immunity to Wail of Banshees and Wail of Demilich.

V1.0 All kits were changed. No more Lingering Songs. Effect of same songs can't be added.

V0.2 The bug of selecting Enhanced song is fixed.
Choices of Lingering Songs and adding up of the same song were available.

I've been waiting on this mod since I played IWD. Don't worry BG. I'm coming!

(Any chance you'll be bringing in some of the other classes cool stuff, ala Ranger Tracking?)

"She could resist temptation. Really she could. Sometimes. At least when it wasn't tempting." - Calli Slythistle"She was a fire, and I had no doubt that she had already done her share of burning." - Lord Firael Algathrin"Most assume that all the followers of Lathander are great morning people. They're very wrong." - Tanek of Cloakwood

Sorry I'am not here for a long time.You've chosen the Bard Song Switching Patch for TOB with Rogue ReBalancing Pack (No Lingering Songs), which requires Rogue ReBalancing Pack to be installed first. Is this the cause of such error?

Sorry I'am not here for a long time.You've chosen the Bard Song Switching Patch for TOB with Rogue ReBalancing Pack (No Lingering Songs), which requires Rogue ReBalancing Pack to be installed first. Is this the cause of such error?

No, Chevalier has RR installed before your mod and I can't tell you, why he has this problem, but I can tell you that your mod works. Leonardo has installed it with the same component in the BWP after aTweaks and all ist fine.

Greetings Leomar

A Megamod does not mean that you can play all of the mods or all of their content,but you have more choices or paths through the game.- Chevalier

That is correct. The - must be changed with the + in the SETUP-BardSong_BG2_IWD.tp2:Greetings Leomar

Thank you for pointing out that my MOD no longer supports the Rogue ReBalancing Pack after its update.Now in version 1.4 the problem is fixed, and some other changes are given:All songs in IWD and the Lingered Songs are added, and some adjustments for BGT are given. Enjoy it!

1) when i 'm playing a custom song with my bard ( true class and blade, those have now a new switch),avatar incanted but a spell have not graphics effects, and the slot don't be enregistred the action, it's stay with the same value, Why?

2) I really will play a scald bard with a new switch-song, do you can ad this for him ? Or can i change this by my-self, and how to proceed ?

1) when i 'm playing a custom song with my bard ( true class and blade, those have now a new switch),avatar incanted but a spell have not graphics effects, and the slot don't be enregistred the action, it's stay with the same value, Why?

2) I really will play a scald bard with a new switch-song, do you can ad this for him ? Or can i change this by my-self, and how to proceed ?

Greetings & Thank You For The Answers .

i apology for not being able to fully understand your requests because I am foreign to English. i don't know whether my understanding toward your questions is correct: 1) the icon on character's avatar never changes no matter how a bard changes his song.2) you want a Skald with song switching ability like a standard bard instead of what the mod now offers.

to the first question, as i know the icons in BG2 are changeless so that i can not give new icons for different songs. it's a question that one may not know which song he is singing. i'm looking forward to solve this problem.to the second question, my MOD works like this: the switching skill changes effect of bard song, and while being chosen, the skill removes itself from the character, and give a same new skill at the same time, which makes it has an unlimited amount.

if i caught the wrong meaning, can you please rewrite it in French if that is your first language? I have a friend who knows a little French.

Edit : 1) the icon on character's avatar never changes no matter how a bard changes his song - RIGHT ; And You : looking forward to solve this problem; Cool !

2) It's stay with the same value : - RIGHT ; It has an unlimited amount; O.K !

3) I really will play a scald bard with a new switch-song &[I] want a Skald with song switching ability like a standard bard instead of what the mod now offers: - RIGHT ;

-a) Yes, Please, It's a pity what we don't have for the jasper and scald a new switch, for the beauty of the gameplay, and to enjoy more your work with this kits, -b) Maybe do you can find a solution compatible with RPG rules, to addict a aficionados and not aficionados (like me) paper rules ... (*)

4) When the switch mode it's be done or actived , must I see/heard : Special Effect : like a graphic effect (**) or a special sound (***)?

Gets Harp of Horror at level 8 (Scares the enemies)Gets Harp of Ally at level 12 (Improves the fighting skills of the party)Gets Harp of Defense at level 15 (Improves the defensive skills of the party)Gets Harp of Domination at level 20 (Dominates the enemies)Gets Harp of Offense at level 23 (Damages one target)

By the way, the original download link, has 'archived' versions that can also be downloaded, at the bottom of the page.

Edited by Jarno Mikkola, 07 January 2010 - 02:39 PM.

Cerberus v1.05, MegaModKits v1.01L, iiSpellSystemAdjustments v7.1; mods by Jarno Mikkola the Imp. FAQ for the Megamods. The Frequently Answered Questions.BWS - Standard = not imba items spells or cheats. Tactical = AI hardly stupid = stupid hard. Expert = broke.In case the BG2 game crashes post the content of your baldur.err file. To get it to record stuff, open up the 'baldur.ini' in your game folder with Notepad, and under the [Program Options] section in the file, make a new line and type in 'Logging On=1' (without the '' quotes, unless the line is already there)... Save the file and exit. Now go back into the game and try to reproduce the crash. Then look in your game folder again for the Baldur.err file and open it with the Notepad to analyze its contents, or let us do it.

At the moment Bard Song Switching is incompatible with RR Bard Kit Revisions and all the various level 50 rule-sets.

RR Bard Kit Revisions
By overwriting with modified clab*.2das it doesn't take into account the modifications RR made, especially those of the blade. They lose their pick pocket penalty, their weapon display ability and their 2-weapon fighting mastery.

level 50 rule-sets.
By overwriting with those clab*.2das these clab*s only go up to level 40 instead of 50.

V1.5 released. Extended to level 50.
Different icons appear when different songs take effect. I didn't choose special sounds to distinguish between songs because the sounds will be repeated per 6 seconds and it's difficult to give them some varieties, and I'm afraid it would be boring to be always listening to a same sound.
Lingering Songs now take effect with the help of scripts. In this version they can really last for 2 extra rounds after the bard stops his song. There's only a little extension in Global script, and I think it may not result in slowing game process.