This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Average product rating:

After the full on fest that was part 1, this scenario goes back to the regular scenario style. Thankfully it also reduces the time and we were able to do this in four hours.

This scenario is split into two with only a very basic link between the two. The first half was full of role play with a tough encounters. The second half was all to brief and little more than a fight. I really enjoyed running the first half but the second failed partly because the BBEG's tactics just did not stand up to what the PC's could bring to the table.

Still great

This scenario has some memorable encounters in it, although nothing to the standards of part 1. Your GM's prep and use of certain creatures really determines the difficulty here. There are plenty of nasty tricks that can be played, and at this level, you should be expecting them.

More fun in the retirement arc

This is easily the weakest of the retirement arc. The first part of the adventure features a great social encounter, although the second half falls a bit flat. Even though it is a bit weaker than the others, it's still an extremely fun adventure with some memorable scenes.

Two Short Scenarios in One

This adventure was entertaining, but lacked some of the strength of the prior scenario. This adventure takes place in two very disparate parts of Golarion and have little to do with one another aside from a couple of the friendly NPCs having a connection to one another.

Because of that, it almost feels as if this is two smaller two encounter scenarios connected into one. The major villains seem somewhat disconnected from the overall plot of the retirement arc and while the final villain is entertaining, there is very little build up for them within the scenario causing them to come nearly out of nowhere right before the party drives him off.

This was an entertaining scenario, but left me wanting more. I would been happier if the scenario was a bit longer in each section and gave more of a feel of each of the areas than what could be seen with a couple encounters. The first half was significantly better if only for the additional NPCs to interact with, but the second half felt more like a series of skill checks that you had to pass in order to get to the next encounter.

For difficulty, two encounters were very easy for the (five person) party two deal with, while the other two were somewhat threatening, but never really put the party in incredible danger.