I have a feeling that what will ultimately be the end of this fortress will not be a siege, starvation, dwarven temper or someone puncturing the circus, but the absurdly low FPS.
That and the saves are slowly but surely dying.

I have a feeling that what will ultimately be the end of this fortress will not be a siege, starvation, dwarven temper or someone puncturing the circus, but the absurdly low FPS.
That and the saves are slowly but surely dying.

I'm finding it hard to continue even now, the lag is just insane. Maybe someone else could try going forward from terminutter's save?

Think we should call it a loss and try again after a few bugfixes? Preferably with a popcap of 150 or so.
I never expected such bad FPS issues, processor priority was on realtime, and I had a whole core allocated.
I know my machine's pretty average, but still!

I'm finding it hard to continue even now, the lag is just insane. Maybe someone else could try going forward from terminutter's save?

It took like 15 seconds for a miner to dig out a single square for me, and I'm on an i5 2500k (and that was with 170 dwarfs, they are probably a lot more now). That and the saves are dying.
Maybe it would be best to do what Termi suggested, start anew, this time we think it through very well before starting. We need your fix, someone needs to fix the mosquitoes and we could use Masterwork for some things (we could disable everything in Masterwork except some of the lag-relief, that way it'd be like vanilla, only with less lag).

Think we should call it a loss and try again after a few bugfixes? Preferably with a popcap of 150 or so.
I never expected such bad FPS issues, processor priority was on realtime, and I had a whole core allocated.
I know my machine's pretty average, but still!

We aren't calling it a loss though, Dwarfs don't lose and next one to suggest so gets thrown to the mosquitoes for defeatism.

Giant Mosquitos were fixed in the version released on the 18th, traders now bring wagons, mouse designations are fixed, and truetype is enabled by F12.
Just need Orkel's fix and maybe a masterwork version to help, but I believe that the lack of corpses in masterwork makes zombies non-existant.

Giant Mosquitos were fixed in the version released on the 18th, traders now bring wagons, mouse designations are fixed, and truetype is enabled by F12.
Just need Orkel's fix and maybe a masterwork version to help, but I believe that the lack of corpses in masterwork makes zombies non-existant.

Let's not even try to keep that shithunk going, it's a pain and the saves are going to corrupt.
Just start anew, but whoever does start it, post everything you do and let everyone check that you didn't forget anything.

Let's not even try to keep that shithunk going, it's a pain and the saves are going to corrupt.
Just start anew, but whoever does start it, post everything you do and let everyone check that you didn't forget anything.

Should we wait for 34.03? It's releasing quite soon, probably 1-3 days, and has some crucial bugfixes like fixing marksdwarves and such.

Should we wait for 34.03? It's releasing quite soon, probably 1-3 days, and has some crucial bugfixes like fixing marksdwarves and such.

Definitely, it'll be the weekend as well so most of us will have some free time too.

I'd suggest we'll need:
-Mosquito fix
-Moderate pop cap (any is fine by me, I'm guessing the one with the oldest hardware should define what is fine)
-Possibly some framerate fix, maybe even Masterwork with almost all features disabled (and only/mostly some FPS saving features enabled). However I'd rather not play Masterwork unless the disappearing invader corpses feature is removed (and with DF2012 I'd imagine most feel the same).
-Lets all pitch in on what the settling location should be like (like "Be sure it has a river/volcano/whatever").

Definitely, it'll be the weekend as well so most of us will have some free time too.

I'd suggest we'll need:
-Mosquito fix
-Moderate pop cap (any is fine by me, I'm guessing the one with the oldest hardware should define what is fine)
-Possibly some framerate fix, maybe even Masterwork with almost all features disabled (and only/mostly some FPS saving features enabled). However I'd rather not play Masterwork unless the disappearing invader corpses feature is removed (and with DF2012 I'd imagine most feel the same).
-Lets all pitch in on what the settling location should be like (like "Be sure it has a river/volcano/whatever").

Let's not forget Orkel's fix.

Mosquitoes got fixed in 34.02 so we can forget about that problem.
Masterwork isn't compatible with the fix afaik

Pop cap of 100, baby cap of 20-30 seems reasonable to me, also the removal of all clothes except for shoes (against FB extracts) from the dwarf civ to prevent FPS dropping lategame from rotting (shoes with armor value of 1 or so, so the game won't rot em), and same for goblins.