Dont think we are in Seattle anymore

Shadowrun/ Dark Heresy crossover

Until now

28

FEB/11

Adventure so far

Arrival

The characters arrive in the cold barren wastes and quite quickly find three huts where they spend the night and scrounge some basic survival gear.

The huts are surrounded by barren icy wastelands save a shallow ridge to the east that runs northwest-southeast and a huge golden statue to the south. The statue is some fifteen clicks away and the characters make their way towards it.

On the way the characters stumble upon a cone-ish chitinous object much like the end of a lobsters pincer. The object is greenish gray and some one and a half meters long and has been a part of a larger creature. This might be a clue, an omen or a sign of the size of the native wildlife on world. However the party decides it is a hat.

On approaching the statue is of a man in a triumphant posture. The area below the statue is strewn with rubble from a previous statue and which also have served as a settlement. An investigation of the site shows a lot of human bones some of which has been worked into tools. After a short period of investigation, the characters are interrupted by a patrol of gretchin. After scaring off the greenskins the characters makes a survey of the area. To the NE, clinging to the ridge, is a camp of sorts, to the east there is a pass in the ridge beyond which the top of a monolith or pyramid of sorts can be seen and finally to the south of the statue is a walled town.

Suffering from the cold the characters makes their way towards the town and are spotted by the guards as they approach, and are rounded up and captured. They spend six months in captivity during witch they manage to learn a usable Low Gothic, while their processions are being scrutinized and their fate are being debated.

The Tech priest Piper Alpha sends the characters on a mission to the monolith.

After an ambush in the pass the party arrive at the monolith and with the help of the rituals of Piper they are allowed access. While Piper are himself with greeting rituals the players explore the inside of the pyramid and find it a host of offices belonging to small departments and companies staffed by servitors. All of the office chatter concerns the delayed deleveries and the reschedule of same. The offices are also clumsily fitted with shelves and rotunda with tape robots storing and sorting metal sheets with engraved signs, instead of tapes. The tape robots are fitted into the offices in a way that suggest the people installing the machines completely ignored the presence of office furniture.

In an office on a few stories up, the characters encounter a body dead at the desk and naturally mummified. This causes some disturbance and results in a line of questions to the Tech-Priest. The Tech-Priest in turn have some question to the nature of the equipment the characters arrived with and why they speak ancient terran. This discussion leads to the revelation of the date and location of the planet, that the pyramid used to be a part of a larger city some 1800 years ago and that the people in it are followers of Nomen Ryne.