At its core it could be classified as a point'n'click advenutre, but the combination of wonderful graphics, great sound and a fascinating, gripping, funny and thought-provoking story makes it something much, much more. Sword & Sworcery is an audiovisual journey unlike anything else. Buy it. We need more games like this.

A game that takes real chances to stretch the gaming medium without sacrificing the joy of play and discovery that makes the medium great. It's a bold experiment in having the adventure game genre take a meaningful, humorous and fun look at itself. Gaming doesn't need to find its Citizen Kane, but it may have discovered its Rosencrantz and Guildenstern Are Dead without even trying.

Playing Sword and Sworcery is like watching a spectacularly weird animated indie film, and we want to recognize these kinds of creative leaps on the iOS platform. We recommend picking up Sword and Sworcery for the music and visuals alone, but sometimes the gameplay isn't up to the same "mythopoetic" standards.

A must-have game for your iPad...The unity of sight, sound, and touch is something special, and it's something that makes perfect sense on a device like the iPad. Please make it a hit. Because I wouldn't mind seeing this EP become a full-fledged album.

Superbrothers: Sword & Sworcery is an astonishing example of art direction, with gorgeous pixel art graphic style combined with one of the most incredible soundtracks in videogames history. The gameplay is probably not on the same quality level, but the final result is absolutely a must buy on any iOS device.

There's a level of creativity, ambition, and polish here that's unusually high for an iPad game, and even in spite of that, the developers have created a modern artistic game that challenges a lot of ideas about what a game can be while feeling retro at the same time.

The music is amazing in creating an atmosphere for the game, the pixel graphics add a unique artistic level of flair, both simple and complex at the same time, and the experience as a whole is one that every iPad owner should try for themselves.

With a beautiful soundtrack, lovely retro-visuals and a perfectly narrated story, Superbrothers: Sword & Sworcery EP is a game you should absolutely own on you iPad. Maybe you'll like it, maybe not, but you can't deny the stunning quality of this act of love to the adventure genre.

More videogame art installation than it is fun. It's enjoyable, but it compels you to win not by skillfully overcoming obstacles, but by simply spending lots of time in its world, which is as lush an ambiance as pixels allow.

There's real poetry coming from those pixels. In between Princess Mononoke, Zelda, ICO and Shadow of the Colossus, Sword & Sworcery borrows from a lot of inspirations, digests them well, and adds its own style on top. It's a real and sensible adventure to discover, with fantastic visuals and musics, and a simple yet efficient gameplay. Its very low price makes it unmissable on the iPad. If you are looking for a fresh, different and referenced experience, speaking to your imagination more than your reflexes, then the journey is right ahead of you.

If you're a patient gamer that likes to sit comfortable and slowly make their way through a story at their own pace then this is the choice for you! I have no doubt that this game will become an iOS cult classic, but maybe not for reasons related directly to gaming, and instead more in line with my opening statement… as an art piece.

The gloriously beautiful landscapes; the vital Jim Guthrie soundtrack; the pounding desire to see, explore and accomplish more of this ambient quest: these save the game from itself. It may be uneven in tone, but S:S&S is a triumphant experience nonetheless. It's a brand new page in the dusty book of adventure games, and an inarguable statement as to how much art and music can give to gaming.

There's no doubt of the passion and heart that went into the creation of Sword & Sworcery. The artistry is extraordinary. The resulting art is not, not quite. Artistry is important, and I admire it to the fullest extent. In considerations of art, though, I want something more profound. Love, perhaps.

Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]

Despite an amazing sound design and some gorgeous 8-bits stylized visuals, Superbrothers: Sword & Sworcery is less an enthusiastic and challenging videogame than an interactive story, sometimes too repetitive and flawed.

Every time developers released pre-announced iPad games i ended up disappointed, nothing wasThis is the game i was waiting for on the iPad.

Every time developers released pre-announced iPad games i ended up disappointed, nothing was immersive enough, nothing could keep me tapping on the "touchtronic device" for more than 20 minutes, nothing was as good as they described it.

S:S&S EP really came through for me; like the other times i was watching the movies online and the hype was building up despite some reservations due to previous delusions.I couldn't be more wrong, this time everything i was looking for is acknowledged, this game is full of sensations, every scenario, every bit of music, every sentence is full of inspiration and if you can look at it in the right way you can't avoid to stare at the whole thing in awe.

The gameplay is wonderful as well but it doesn't really matter for me, the story brings you to a point where you just don't care about the "how" but you focus more on the story and everything that's happening around you by moving naturally around, and i think this is a very good achievement for the developer, controlling the game just feels right, nothing is off.

I was even scared at a certain point, running away from something, thinking how they could have managed it by putting it toghether some pixel and some very well-made music.

This is the best iPad game to date, and it's gonna take a lot of effort for other developers to move it from the top.…Full Review »

Sure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates ambience and executes with enough skill to not onlySure, Sword & Sworcery has the whole cliche retro/hipster thing going on, but it creates ambience and executes with enough skill to not only avoid getting annoying, but to compensate for its shortcomings as a game (eg. arbitrary "puzzles"). It has been over 3 years since it was released (which is practically an eternity on mobile), but it is still something that I would recommend experiencing to anyone with an iPhone or iPad (I'd just be careful to say "experience" rather than "play".)…Full Review »

Interesting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor ofInteresting concept. The art style, psychology aspect, and rave reviews attracted me to the game. I appreciate the wtf aspect and humor of the game and having to figure out what is going on and how to play. To me it just wasn't that fun to play though.…Full Review »