thanks. took a while to find the correct cvars. i reviewed a bunch of id tech games and there configs. quake 3 was the biggest help. The only thing i can find now that help is supersampling AA or SSAA. even setting it to 2xSSAA makes a huge improvement overall, but it taxes performance so much. If i wasnt gaming on a laptop i would enable shadows and SSAA.

Thing like the wheels on vehicles, actually look like wheels and not a blob texture, boxes don't look bad, everything is more immersive.

You might not be able to tell a difference in the sound quality unless you have a good headset/speakers. It should be easier to tell where people are coming from, even without surround sound.

I highly recommend going into your sound settings, and turning on vsn/vsm/sound equalization/loudness equalization, and headphone virtualization. They work great in game, just not for listening to music. Also set sound format to 16 bit/44100 Hz. This is the game's default format, and helps with loading time, and easier to hear sounds.

since this engine is based off a heavily modified version of the "id tech 3", you can find server articles based on quake 3 about the cmds to change/ the values you need. I could tell you the commands but you need values that reflect your in game performance. Because performance changes based on the map you are playing, who is host, and your connection to them, there is no universal "Perfect" setting. just ones that get close to your range.

the setting i have now work great for a 100 +- 25 ping, with 60-90 fps, with 0 packet loss.

im working on revision 7, but it hasn't changed enough to justify posting yet

this is awesome, I really like it, I turned on Ambient Occlusion in the Graphics Panel and it looks awesome, there's black shadows around corners and bodies and on the blood , would recommend turning on

EDIT: when you get flashed, you can sometimes see the shadow of the walls and stuff so it gives you an advantage, does this work for singleplayer to?

this is awesome, I really like it, I turned on Ambient Occlusion in the Graphics Panel and it looks awesome, there's black shadows around corners and bodies and on the blood , would recommend turning on

EDIT: when you get flashed, you can sometimes see the shadow of the walls and stuff so it gives you an advantage, does this work for singleplayer to?

yes, just copy all the variable over.

also, i do like Ambient Occlusion. In fact, set the variable [seta r_ssao "0_Off"] to [seta r_ssao "2_High"]

i turned it off because my fps dropped from 80-91 down to 40-60

I don't mind 30-60 fps in singleplayer, so i turn all the goodies on. but in mp i love the edge of high fps.

also, i do like Ambient Occlusion. In fact, set the variable [seta r_ssao "0_Off"] to [seta r_ssao "2_High"]

i turned it off because my fps dropped from 80-91 down to 40-60

I don't mind 30-60 fps in singleplayer, so i turn all the goodies on. but in mp i love the edge of high fps.

Yeah I did notice the FPS drop and thanks for the variable (should place it in your main post but warn them for good PC's only), also the variables are different to multiplayers, do I just replace all the seta with the ones you provide? I'm going to try anyway, I'll report back

"well ain't dat sum shit. Sucks for you, but you did well professionally, and nobody can ever say you would be shit at any future positions. But you just gotta know when to not fuck up, or just go the silent mod route like tommi, or ravallo, or nico." - Doc

Originally Posted by Illuminarly

Did you refresh the thread and see my comment? No way you replied that quickly