Quick question for you qazzaq, my deck is a Creation deck, so I have my [upped] Fate Egg that will hatch into a random creature. If i up a skele, would it change into a random upped creature if hit with unupped reverse time?

I have a contest for you guys. The contest is to see who can make up the best ability for my next card, Dragon Rider. Also, decide what mark it should be, too. I will post the amount of quanta is used to summon, its attack/defence, etc.

Note: Since it’s random, you always have a chance to be seeing the enemies same card over and over. So if they have Ash eater, Quantum Pillar x3, Fire Spirit and Lava Golem, there is a 3/6 chance you will be seeing the Quantum Pillars over and over.

The time per turn in PVP is usually way too much, though there can of course be turns (like with OTK decks) that do need that time. Thus, I would suggest lowering time for a turn to 15 seconds and adding 1.5 minutes of overtime that can be used only once, but split up over multiple turns. It should be used automatically of course. The principle is copied from a form of speed chess.

The time per turn in PVP is usually way too much, though there can of course be turns (like with OTK decks) that do need that time. Thus, I would suggest lowering time for a turn to 15 seconds and adding 1.5 minutes of overtime that can be used only once, but split up over multiple turns. It should be used automatically of course. The principle is copied from a form of speed chess.

Bad idea, The turn time in pvp is not based on the player taking to long but the time it takes for both players connections to register the play.

I have a contest for you guys. The contest is to see who can make up the best ability for my next card, Dragon Rider. Also, decide what mark it should be, too. I will post the amount of quanta is used to summon, its attack/defence, etc.

(?) Dragon Rider, cost: 8 ? Quanta, X/6
Skill: ?

Upgraded: 7 ? Quanta, X/6

Note: X = Amount of dragons on the field (Either side) + 3.

Here’s my idea. Mount :
Quanta: 3 Fire

Dragon Rider may select any dragon card on the field, Dragon rider now flies and gains (2,X). Selected Dragon is now destroyed (to prevent OP), and Dragon Rider is immobilized for 1 turn (on account of mounting time and OP)
Dragon Rider loses this skill after using.
X= dragon’s health.

I think in order for Elements to grow (at least a bit), you need to continue to offer an alternative to Tyrant. I suggest you add in more cards and make acquiring cards harder. I also think PVP is one of the best ways to keep existing players active, so more emphasis on that would be good. Also, you need to nurture the new players so special areas only for them would be good.

I think in order for Elements to grow (at least a bit), you need to continue to offer an alternative to Tyrant. I suggest you add in more cards and make acquiring cards harder. I also think PVP is one of the best ways to keep existing players active, so more emphasis on that would be good. Also, you need to nurture the new players so special areas only for them would be good.

To be honest, do you go to the official forum? If you do, then you must know there’s lots of PvP events, such as War and at least weekly tourney. Most of the tourneys are unupped, so both new and old players can join without any difference.

Acquiring rares, is not that hard too. You can easily farm Bronze or AI3 for them now.

League integration into the game client, 10 player leagues, 9 games per season, season is 1 week, every player creates a AI defense deck, and then an offense deck with which they’re allowed to play each opponent once, any unplayed games are counted as wins for the defender, unupped leagues, upped leagues, league winner leagues, 2x consecutive league winner leagues, 3x etc, 50 player 1 month leagues with 2-5 defense decks which are picked randomly so that attackers can’t coordinate who has what defense decks, guild/clan integration, guild/clan war leagues.

I’ve always thought that for practically any game leagues or seasons provide a type of structure that’ll keep players coming back repeatedly, a new beginning every however long a league takes, a chance at a reward, perhaps a random or chosen nymph or rare for each win, and one of the most difficult thing about leagues is opponents being on at the same time, but with the AI that’s unnecessary.

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