How Development Passes Work: More Trulloc, Lukoi, and Customization Info

The way our development process works is we build a plan with a first pass for every major system or feature. Then we layer that plan with many additional passes for each system. This allows us to get the core elements of the game in place as soon as possible so we can test basic functionality of the game. Then every system gets many iteration passes to keep improving, expanding, and polishing.

The amount of progress we make with each pass varies, but it is generally quite significant. In this update I am going to show you the difference a small part of a single pass has on an art asset. That should give you an idea of how much more awesome everything in the game will look by next summer's launch.

Click on images for big versions.

Trulloc Update

We wanted to make the Trulloc's skin have a little more stone-like appearance. It is important to note that trullocs are not stone golems. They are actual humanoids with a stone-like flesh.

Last week's Trulloc on the left. This week's trulloc on the right.

Here are even more trulloc variations with the new skin texture:

More Lukoi

Here are some more skin and clothing variations for the lukoi. To see a few other lukoi styles (wolf and dog variations), check out the last race update.

Awesome Progress This Week!

Wow. Our final week has been amazing so far. If we keep this momentum going we are going to make it! We already qualified for everyone to get STASHY, the animated chest pet. Keep telling friends. Keep posting about Stash everywhere.

I want to give a HUMONGOUS THANKS to all the people that have been raising their pledges. That has played a big role in our surge as well. We may need more people to consider increasing to reach our goal, so people that have been able to do that are AWESOME.

Thunderclaps

We are going to try two more Thunderclaps to coordinate some message blasts. The way this works is you link up to it via Twitter, Facebook, and/or Tumblr. Then at the appointed time, it automatically sends a message out at the exact same time to magnify the impact of the message blast.

You can link up to both of these now by clicking the links below. I have listed the day/time the messages will go out.

Thanks for showing us how improvements happen to the look of the game over time during development. I think it is helpful for people to see that the graphics that were available at the start of the KickStarter were not representative of the finished project and this proves it. That Trulloc looks even more awesome. I wonder if anyone would fault me for making one with blue pants and yellowish orange skin?

I am super excited about the Lukoi customization options. Being a dog person, I know my fellow canine lovers would like to be able to reasonably imitate their favorite type of furry friend as an avatar. It looks like you have given us the tools to allow for a howl of a good time. I wonder if you have done the same for our feline loving friends?

ARGH! The kickstarter editor is killing me lately. The trulloc images are not clickable despite the fact that I added links. And you are only allowed to edit an update for 30 minutes.
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You can find the full size graphics here:
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http://www.frogdice.com/stashmisc/trulloc/new/.