Hey guys ! We have come out with another plugin for
3dsmax. It's called Fragile.So what does it do
?

Want
to break any object into fragments ? What about real-time
face collision ? Spinning and damping of fragments
?

To
drop an object and break it, you have to use dynamics
and other processes in 3dsmax which is a long drawn
and tedious process..Now dynamics will only drop the
object and not break it. To break the object you will
have to use a mesh bomb and then break the object. But
what about real-time face collision ? Dynamic fragment
rotation ? Not available !

How
would you like to have a simplified procedure
to break an object into fragments, have control over
the thickness of the fragments and see all of this happening
in real-time ? And all this incorporated into
one plugin ?

Sounds
interesting ?? Read on....!

Fragile
is a dynamic plugin which is used to break an
object into fragments with real-time face collision
and which also gives you control over the spinning of
the fragments. It also dampens the spinning of the fragments.
You can add the air resistance forces along with desired
gravity to create different effects. All other built-in
forces available in 3dsmax like wind can also be used
on the object.

So
all you need to do is to use a deflector from 3dsmax
and bind it to Fragile and then play around with the
different parameters to get different effects. The exact
method to use Fragile is included in the download. Please
download the check the sample movies available for download
and see what Fragile can do.

So
go ahead and download Fragile. Since this is a Alpha
release, Fragile is still under development stage and
many more features are in the process of being added
into it. We would be thrilled to get your feedback and
your suggestions on Fragile and what else you would
like us to add into it. We will try and incorporate
these suggestions in the next release.

Main
Features of Fragile:

1

Face collision, i.e. the existing face collision
available in 3dsmax is done on the center of the

fragment.
Fragile provides the same on the vertices of the
fragment.

2

Spinning
of fragments, i.e. Spinning available in 3dsmax
is random but Fragile will control the

spinning
of the fragments with damping with relevance to
the parameters set by the user.

3

Air-Resistance
effects

4

Facility
to use / apply all forces in 3dsmax.

Requirements
for using Fragile

Software

3dsmax
4

Hardware

whatever
configuration is required by 3dsmax 4. Fragile does
not need any special configuration to work.

Pick
Breakable

This button is used for picking
any object for making fragments.
One needs to click the button
and click on object to pick it.

Frames
From

This
parameter sets the starting of
the effect time on the time slider
of 3dsmax.

Frames
To

This
parameter sets the ending of the
effect time on the time slider
of 3dsmax.

Icon
Size

This
parameter sets the size of 'Fragile'
icon, which is drawn while one
creates the Fragile in the view
port of 3dsmax.

Icon
Hidden

This
checkbox if checked hides the
icon from viewing in the view
port and vice versa.

Forces
Block

Gravity

This
parameter is used to set the gravity.
As the value of gravity increases,
the object's falling speed increases
accordingly and vice versa.

Air
Resistance

This
parameter is used to set the air
resistance which affects the object
falling speed and it also tumbles
the object when falling. More
air resistance means less is the
speed of falling and more is the
tumbling of the object.

Breakable
Block

Mass

This
parameter sets the mass of the
object which is picked by 'Fragile'.
As the mass increases the tumbling
and speed of the object increases
and vice versa.

Chunks

This
parameter tells the 'Fragile'
that how many chunks it should
make of the picked object.

Thickness

This
parameter is used to give thickness
to the fragments made by the 'Fragile'.

Known
Issues

1

If
air resistance is kept very low,
spinning of fragments will have
some residual value.

2

If
very low value of gravity and
mass is set, then undesireable
effects like non detection of
collision, etc. may appear.

3

True
face collision depends on the
geometry of the object and parameters
of your scene.

4

Index
fragment collision is not supported.

5

On
deletion of fragile, oreginal
object will be hidden. It has
to be unhidden.

Please
visit the gallery section to see a few creations
using Fragile plugin.