fullmetalvaran33 said:
I'm glad to see this officially released. Too bad you didn't release in time for this year's Cacowards :(. I would have nominated you, and you may have won. But, there's always next year, right?

I'll give this a play through and see what's what.

Yeah I only just found out about the cut off date for the awards, arrgh! Oh, well, next year I guess. :)

__________________
"Cotton candy. The king of foods" -Coach, Left 4 Dead 2

Ah, I think I remember seeing some of those shots a while back. They ooze atmosphere but that's all I could really discern from what you posted. I'll be sure to add this to my ever growing list of things to play :)

That definitely shouldn't be happening. What resolution are you running it at, I think there's a setting that adjusts the text size to large or according to the screen resolution, I remember playing around with it at some point.

EDIT: Is text scaling enabled under the messages menu? If so, set it to normal or off.

Hmmm. Not sure if the file has been successfully uploaded to the server or not. Checked both the accept and reject lists and the file appears to be in neither. I haven't done this in like three years so my knowledge of how this works is invariably rusty.

I can't enter that room anymore. Not that it matters because I entered it before and it got me the red keycard if I remember correctly. But it's strange the automap shows a yellow dot on that location, and I can't open it.

I dont know what to do next with the red keycard. I used it to get inside the room that has double barreled shotgun + backpack. But I haven't found another use for the red key card.

I will start a new game with Gzdoom 1.5.3 because I am using 1.5.6. Maybe this is causing this issue.

I must say I am VERY impressed with this wad so far. I love the aesthetics, the music... everything actually! I don't play Doom that much, so I haven't seen a WAD before with all these special features (glass, reflections, hub style map, terminals you can use, camera screens like in duke3d)

Finished playing this last night and it's pretty neat stuff. It manages to pull off that Doom 3-esque dark sci-fi setting quite well, although the presence of ambient sounds would've been better IMO. Can't fault the architecture...even though all the areas look a bit samey after a bit, that's kinda how you'd expect these places to be. (a coffee-break type area or two like Doom 3 wouldn't go amiss though)

Gameplay was fairly good and ammo/health well-balanced, the main issue I found was the weak boss fight with excessive amounts of ammo given away before it. (was hoping for something a bit more epic)

The one personal gripe I had was with the map markers telling you where to go...while it is quite easy to get lost, that could be remedied by having more/better signposts for each area (then the player can use the mission objectives and memory to backtrack) together with more keys/switches for those unmarked doors that inexplicably become unlocked when you discover/complete objectives. The loosely-related secret was funny though :P