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This is great news indeed! We all know People Can Fly did really well after Epic bought them! It's like Epic can never become some soulless, corporate abomination that got stupid rich by selling the same game three times in a row!

Not so much PC, but Epic did make iOS ARPG Infinity Blade and XBLA platform adventure Shadow Complex (which does have shooting, but more in the Metroidvania sense) between Gears of War 2 and 3, so I wouldn't say that they only bother with shooters.

When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.
In addition to providing Impossible Studios employees with 3 months of severance pay, we’ll be giving the team the opportunity to form a new company with the Impossible Studios name and the awesome Impossibear logo.
This means that Infinity Blade: Dungeons is now on hold as we figure out the future of the project.
-Tim Sweeney, Founder, Epic Games

No, but it isn't as bad as what usually happens to game devs. Sucks that they have lost their jobs and I hope they find new work soon. Still, it's worth noting that there is some little good mixed with a lot of the bad.

I can't imagine them actually trying to turn Impossible Studios into an independent. At this point the team is going to be looked at as poison by any major publisher: Dropped by THQ several years ago, picked up by 38 Studios long enough to release one game that (arguably) bankrupted the company, picked up by Epic and then shut down six months later without even releasing a game. This doesn't add up to 'this is a talented team that I want to work with.'

Could you explain what's the fuss about ? What makes this developer special ? They have the lead designer of Sid Meier's Alpha Centauri (contradiction). They've made a game some people like. What am I missing ?

Could you explain what's the fuss about ? What makes this developer special ? They have the lead designer of Sid Meier's Alpha Centauri (contradiction). They've made a game some people like. What am I missing ?

In my case, it's simply that Rise of Nations is (by far) the best RTS ever made IMO. That the studio that made it will never make another is a very, very sad thing.