MetaFilter posts tagged with portal2http://www.metafilter.com/tags/portal2
Posts tagged with 'portal2' at MetaFilter.Tue, 18 Jun 2013 16:39:41 -0800Tue, 18 Jun 2013 16:39:41 -0800en-ushttp://blogs.law.harvard.edu/tech/rss6014265&#8203;68d3d&#8203;4880b&#8203;a427b&#8203;c48ef&#8203;d11ce&#8203;3ahttp://www.metafilter.com/129204/1426568d3d4880ba427bc48efd11ce3a
<a href="http://gamasutra.com/blogs/AdamFoster/20130617/194321/Alternate_Reality_Game_puzzle_design.php">Alternate Reality Game puzzle design</a> - Adam Foster of Valve talks about the design of the Portal 2 ARG, (<a href="http://www.metafilter.com/89676/Theres-just-a-bit-more-to-Valves-recent-Portal-Update">previously</a>)&#0160; and do's and don'ts for future ARGs. tag:metafilter.com,2013:site.129204Tue, 18 Jun 2013 16:39:41 -0800ArtwCave Prime from Earth Onehttp://www.metafilter.com/115866/Cave%2DPrime%2Dfrom%2DEarth%2DOne
<a href="http://www.youtube.com/watch?v=xPWs6ioNZoI&amp;feature=player_embedded">25 extra minutes of Cave Johnson</a> - taken Portal 2's Perpetual Testing Initiative DLC. tag:metafilter.com,2012:site.115866Fri, 11 May 2012 23:51:56 -0800ArtwScience isn't about why - it's about why nothttp://www.metafilter.com/113692/Science%2Disnt%2Dabout%2Dwhy%2Dits%2Dabout%2Dwhy%2Dnot
No GLaDOS. No Chell. No portals. Set in the 1980s. Competitive multiplayer. Multiple endings. </i> <a href="http://www.rockpapershotgun.com/2012/03/08/the-portal-2-that-could-have-been/">The Portal 2 That Could Have Been</a>. tag:metafilter.com,2012:site.113692Fri, 09 Mar 2012 11:17:09 -0800ArtwDon't You Want Your Big Nice Cake?http://www.metafilter.com/112143/Dont%2DYou%2DWant%2DYour%2DBig%2DNice%2DCake
The Nightmare Before Christmas' " This Is Halloween " sung by everyone's favorite turrets and murderous AI in " <a href="http://www.youtube.com/watch?v=JZIVmKOdrBk&feature=g-all-f&context=G2aea366FAAAAAAAAEAA">This Is Aperture</a> " tag:metafilter.com,2012:site.112143Sat, 28 Jan 2012 08:40:39 -0800The WhelkDon't become too attached to it, because an insane AI will force you to throw it in a fire when it dries out 12 days from now.http://www.metafilter.com/110961/Dont%2Dbecome%2Dtoo%2Dattached%2Dto%2Dit%2Dbecause%2Dan%2Dinsane%2DAI%2Dwill%2Dforce%2Dyou%2Dto%2Dthrow%2Dit%2Din%2Da%2Dfire%2Dwhen%2Dit%2Ddries%2Dout%2D12%2Ddays%2Dfrom%2Dnow
Behold, the <a href="http://www.theverge.com/2011/12/25/2660706/portal-christmas-tree-wow">Aperture Science Holiday Enrichment Topiary</a>. tag:metafilter.com,2011:site.110961Sun, 25 Dec 2011 19:26:52 -0800schmodTl&#0246;n, Uqbar, Orbis Tertiushttp://www.metafilter.com/106746/Tln%2DUqbar%2DOrbis%2DTertius
"<a href="http://www.pastemagazine.com/articles/2011/03/reality-is-bokeh-the-2011-game-developers-conferen.html?p=1">
... there is a depth of field technique with a controllable aspect
called 'bokeh,' which describes a certain quality of blur that we
often notice in the more luminous parts of a film’s background and
that varies considerably with lens and camera type. Bokeh is a
photography term derived from the Japanese bok&#0233;- blur, haze ... When
implemented in games the technique encapsulates a certain kind of
second-order removal from reality. We are simulating not the way
things look, but how they look after they have been filtered through
the eye of a camera.</a>" Independent game developer Mathew Burns
takes a look at how video games reflect reality in his account of the
2011 Game Developer's Conference. Burns also writes the blog <a href="http://www.magicalwasteland.com/">Magical Wasteland</a>. Burns writes about games from the perspective of a big studio developer <a href="http://www.magicalwasteland.com/about/">turned independent</a> (<a href="http://www.eurogamer.net/articles/2011-06-15-independents-day-article">interview</a>):
<ul>
<li><a href="http://www.magicalwasteland.com/mw/2010/3/28/four-capital-cities-of-the-united-states.html">Four Capital Cities of the United States</a>; examines how D.C. is recreated in games, compared to how it exists in Burns' memory.</li>
<li><a href="http://www.magicalwasteland.com/mw/2009/10/27/the-way-to-a-mans-heart.html">The Way to a Man's Heart</a>; how food in games can change a player's experience.</li>
<li><a href="http://www.magicalwasteland.com/mw/2011/5/24/one-experiment-four-theories.html">One Experiment, Four Theories</a>; GLaDOS as game designer in Portal and Portal 2 (mild spoilers).</li>
</ul>
Burns is currently working at <a href="http://www.shadegrowngames.com/">Shade Grown Games</a> in the development of an experimental music game <a href="http://www.youtube.com/watch?v=JaLDor12FJU">Planck v.1</a>
<sub><a href="http://www.coldbacon.com/writing/borges-tlon.html">The Borges story</a> mentioned in the article. Found via <a href="http://www.saltw.net/index.php?topic=82515.0">this thread</a> at the saltw.net game design forums.</sub> tag:metafilter.com,2011:site.106746Mon, 22 Aug 2011 10:35:49 -0800codacorollaValve Thought This Was Impossiblehttp://www.metafilter.com/106394/Valve%2DThought%2DThis%2DWas%2DImpossible
<em>I had plans to cosplay as Edward Elric this year at Dragon*con. Building the arm seemed like fun and I always enjoy seeing good Edward costumes. Then Portal 2 came out. And I played it. And everything changed.</em> <a href="http://furincosplay.blogspot.com/2011/07/wheatley.html">The decision that I had to build Wheatley was pretty instant...</a> An articulated "Wheatley" puppet, including the expressive "eyelids" that Valve developers thought would be impossible to implement in a real object. Wheatley also features a built in 10 phrase soundboard and speakers along with the puppetry controls, so the puppeteer (who will be going around Dragon*Con as Chell, not surprisingly), can operate him and play to the crowd. Check out the video of him in action at the end of the blog! tag:metafilter.com,2011:site.106394Wed, 10 Aug 2011 14:27:46 -0800BZArcherIntelligence and imagination vs a light show for cattlehttp://www.metafilter.com/103789/Intelligence%2Dand%2Dimagination%2Dvs%2Da%2Dlight%2Dshow%2Dfor%2Dcattle
<a href="http://www.guardian.co.uk/commentisfree/2011/may/23/gaming-makes-hollywood-look-embarrassing">Hollywood shuns intelligent entertainment. The games industry doesn't. Guess who's winning?</a> tag:metafilter.com,2011:site.103789Mon, 23 May 2011 06:36:29 -0800ArtwThe following thread is in *massive* spoiler quoteshttp://www.metafilter.com/102763/The%2Dfollowing%2Dthread%2Dis%2Din%2Dmassive%2Dspoiler%2Dquotes
<i>Portal 2</i> has finally hit the streets, and despite a somewhat <a href="http://gaming.hexus.net/content/item.php?item=30131">rocky start</a> with their controversial promotional ARG (<a href="http://www.metafilter.com/102249/Soft-and-sweet-and-shaped-like-a-potato">previously</a>), it looks to be a huge success. Interestingly for such a critically-acclaimed blockbuster, the title's core ideas steam from a pair of concept projects from student design school <a href="http://www.metafilter.com/98383/You-may-not-understand-the-profound-importance-of-this-advice">DigiPen</a>: the original portal system from <i><a href="https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/">Narbacular Drop</a></i> (<a href="http://www.youtube.com/watch?v=j3i7b7eHDd8">video</a> - <a href="https://www.digipen.edu/fileadmin/website_data/gallery/game_websites/NarbacularDrop/downloads.html">download</a> - <a href="http://www.metafilter.com/53199/Gaming-University-Student-Projects">previously</a>) and the sequel's physics-altering gels from <i><a href="https://www.digipen.edu/studentprojects/tag/">Tag: The Power of Paint</a></i> (<a href="http://www.youtube.com/watch?v=cQIE1-jieI4">video</a> - <a href="https://www.digipen.edu/?id=1170&download=1506">download</a> - <a href="http://www.metafilter.com/92938/Wheeeeeeeee">previously</a> - <a href="http://www.metafilter.com/78882/The-Power-of-Paint">previouslier</a>). Combine these innovative ideas with some <em>Lost</em>-meets-<em>Life After People</em> level design, excellent <a href="http://www.dealspwn.com/jk-simmons-grabs-role-portal-2/">voice acting</a>, and top-notch writing, and it's easy to see why so many people <a href="http://www.tomsguide.com/us/Portal-2-GLaDOS-FPS-PC-gaming-Valve-Steam,news-10894.html">called in sick</a> this past week. But playing the game is just the beginning -- look inside for a collection of easter eggs, story theories, videos, and other goodies from the post-mortem. [<b>Note:</b> Link titles will be kept as non-spoilery as possible for the benefit of RSS readers, but be aware most point to spoiler content!]
<a href="http://comics.ign.com/articles/116/1160605p1.html">Portal 2: Lab Rat</a> (<a href="http://comics.ign.com/articles/116/1161043p1.html">part two</a>) - a prequel comic revealing the story of the mysterious "Rat Man" that left graffiti messages all over the first game. <a href="http://comics.ign.com/articles/116/1160119p1.html">Author interview with IGN</a>.
Investment Opportunities: <a href="http://www.youtube.com/watch?v=0qcED35LL8I">Panels</a> - <a href="http://www.youtube.com/watch?v=1w1bW6oNjxI">Bot Trust</a> - <a href="http://www.youtube.com/watch?v=6i-nMWgBUp0">Turrets</a> - <a href="http://www.youtube.com/watch?v=wX9Sc88qreg">Boots</a>
<b>Cutscenes, Dialogue, and Walkthroughs</b>
<a href="http://www.youtube.com/watch?v=4Z-0Nu-lDHk">Intro</a> - <a href="http://www.youtube.com/watch?v=6hCIgPf-ZWU">Taunting</a> - <a href="http://www.youtube.com/watch?v=w04iW2XKT_M">The Stalemate Resolution</a> - <a href="http://www.youtube.com/watch?v=K_1UoKpZid8">Slow Clap</a> - <a href="http://www.youtube.com/watch?v=NvpLXysbWsU">Cave's Talk</a> - <a href="http://www.youtube.com/watch?v=QBCE539v2JM">Ending sequence</a> (including the final battle, the ending cutscenes, and musical accompaniment)
Core dialogue: <a href="http://www.youtube.com/watch?v=NxMKoB-A5-8">Fact</a> - <a href="http://www.youtube.com/watch?v=xcs4klrjlwE">Space</a> - <a href="http://www.youtube.com/watch?v=AGxj3cxYWYY">Adventure</a> - <a href="http://www.youtube.com/watch?v=W_wduPpNyv0">Defective Turret</a> - <a href="http://www.youtube.com/watch?v=mv_iLL4appo">"Different" Turret</a>
Announcer (with some puzzle spoilers): <a href="http://www.youtube.com/watch?v=lWTRy2QGufo">Clip one</a> - <a href="http://www.youtube.com/watch?v=ppfNKAqe9HM">two</a> - <a href="http://www.youtube.com/watch?v=RW_NXg9na2w">three</a> - <a href="http://www.youtube.com/watch?v=WfRo7d4NAno">four</a> - <a href="http://www.youtube.com/watch?v=XpjpazLdQlc">five</a> - <a href="http://www.youtube.com/watch?v=W-fbjExvIl8">six</a>
<a href="http://www.youtube.com/view_play_list?p=74F4EBC14E0CABEA">Complete Walkthrough</a>
<b>Easter Eggs and theories</b>
<a href="http://www.youtube.com/watch?v=ikjwby0AVvI">"Exile Vilify" hidden song from The National</a> - <a href="http://i.imgur.com/UO0FL.jpg">Strange graffiti</a> - <a href="http://www.youtube.com/watch?v=1z6tgSgMS7s">A Capella</a> - <a href="http://www.youtube.com/watch?v=8L6SqTjSgxI">Science Project</a> - <a href="http://i.imgur.com/bN2K1.jpg">About that voice...</a> - <a href="http://www.reddit.com/r/gaming/comments/gv4n4/chells_identity_an_indepth_look_huge_spoilers/">Chell's identity</a> - <a href="http://www.youtube.com/watch?v=_kPyGvqNn4Y">"Que Lastima" translation</a>
<a href="http://gamefilter.net/games/portal-2/">GameFilter group (for MeFi gamers)</a> - <a href="http://www.reddit.com/r/portal">Portal subreddit</a> - <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Portal">TVTropes page</a>
<b>Extras</b>
<a href="http://cache.armorgames.com/files/games/portal-the-flash-ver-107.swf">Portal: The Flash Game</a> - <a href="http://www.youtube.com/watch?v=3L-rrkyvApU">Real Life Portal Gun</a> - <a href="http://www.youtube.com/watch?v=4PBIqoBP_y4">Portal in Minecraft</a> tag:metafilter.com,2011:site.102763Thu, 21 Apr 2011 14:31:25 -0800Rhaomi