In a small, remote village, on a wasteland of a planet, lives a young girl named Isra. Raised to one day lead her people, she longs instead to follow her uncle’s path and explore the world beyond the safety of their village. As another cycle ends, she convinces him to bring her along on his journey. He has agreed to take Isra to the place where he must travel every cycle in order for their people to survive: The Forgotten.

Using a first person, parkour based movement system to navigate the vast, elaborate terrain of her world, the player, as Isra, is immersed in an explorative adventure game without conventional boundaries. Isra must use her dynamic abilities to overcome improbable physics, understand the limits of her teaching, and finally learn the truth of why they never speak of failsafe.

Complexity delivered elegantly

Failsafe is being developed in Unity 5. Our main challenge has been to deliver the complexity of navigating large environments both horizontally and vertically using parkour movements as simply possible. The game is being animated with Inverse Kinematics, which makes for some delicious character-world reactiveness.