Like this:

We’ve been pretty busy on working on the cat behaviour.
This took us a lot of time because we had to learn how all the gameplay/animation thing works.

I have spent a lot of time to have correct collision for the cat. Seeing that the character controller in unreal 4 is mainly for biped, there was a lot to do to have the cat collided with the world without his head passes through walls or to have it walking on small surfaces without falling (it maybe seems easy but for me it was a real headache).

So here’s 2 quick videos showing some progress on the cat behaviour (Keep in mind that it’s really wip).