Re: Open Source C++ library!?

Originally Posted by TranX1337

i did released it? no lol, was a project from kealy, erik, sirix, alexei etc.

it was the first "new engine" project in kal developed by members from ragezone, they made it completely opensource then, after that others did start to work with it or learn from it, im not 100% sure but guess all other new engine servers only exist cuz NWK released their files, like bango from revo and lafreak, shinra from akamaru etc

€dit: im not a coder at all, just did made a small addon with alot help from Darn, alexei (Stiker), revo lafreak bloodx etc.. im a noob with that kind of stuff ^^

Sorry i wasnt paying attention to the NWK part lol i thought your were referring to your newest nation kal server you made.

Im hoping @Darn decides to create a thread soon with the open source so we can start creating servers again.

I miss building them.

Also i am looking forward to the source for the updater @Darn coded if he releases all his sources he has done up to this point like he said he was going to do if he decides to do this project.

I have coded a pretty cool addon from his old source he released a few years ago and i have been waiting to see if it will actually work on the new engine as well as the old engine.

If it works on the new engine too i will finally be able to release it as working on all engines. It seems like it would be pointless for me to release it as an old engine release if we are all going to start working from the same base.

Then i will just code it again from the new source library included in the new open source project.

Auto Gap built in - ( you can set the exp value so you can jump automatically to whatever level you need the gap to be - in my case with my level extension it will auto level you from 111 to 131 so you can start gaining exp and drops again )

Auto Rewards - ( you set item values and amounts in the config so player gets rewards on level up )

Auto Rewards Message - ( the player gets a message telling him or her what they just received as a reward on level up )

Auto Exp Boost - ( set an exp value to give as a bonus boost on level up )

Auto Exp Boost Message - ( the player gets a message telling him or her how much exp they just received as a reward on level up )

Auto Buffs - ( you can set the level value of when the player will receive certain buffs on level up. For example: At level 30 you can make the player receive all kal cash buffs so they do not have to buy them when they first start playing your server, also another example is to give player a crit med buff on level up for whatever amount of time you determine )

Auto Buff Message - ( the player gets a message telling him or her what buffs they just received as a reward on level up )

Auto Teleport - ( you can set the teleport value to teleport a player on level up to a set location. Example of its use: Player turns level 111 time to reborn so he gets auto teleported to a reborn village or w/e its an example )

Auto Teleport Message - ( the player gets a message telling him or her where they just got teleported )

The only problem with this addon is ALOT of it is hardcoded into the source so it is hard to just "release" it as a done project because every server will want different buffs added into the actual source which means different index numbers etc ...

I am not a "coder" like for example Darn and R3vo so i did not know how to really go about adding the buffs into the Config.ini so you can actually manually add the buff indexes of any buff you would want to use.

So i hardcoded it into the source itself since it was just used for my servers i did not need to make it as a Full Config System.

Maybe it will be able to finally be released to the public once the new base @Darn is talking about gets started and i can completely rebuild the code with the help of a few of the more experienced coders in the section.

Re: Open Source C++ library!?

Originally Posted by FlyingBurrito

The only problem with this addon is ALOT of it is hardcoded into the source so it is hard to just "release" it as a done project because every server will want different buffs added into the actual source which means different index numbers etc ...

I am not a "coder" like for example Darn and R3vo so i did not know how to really go about adding the buffs into the Config.ini so you can actually manually add the buff indexes of any buff you would want to use.

So i hardcoded it into the source itself since it was just used for my servers i did not need to make it as a Full Config System.

Hi,

I've write a small example for you based on your config style, here it is:

Please note that this is a fast-written example and i didn't test it so there could be a mistakes..

also it should work on both engine;.

Hope i helped you :)

Awesome !!

Yes you helped me alot already since i did not really know where to begin on adding it to the config.

I will adapt your code to mine and see what i come up with and i will post results when i am done testing it.

Thank you very much !!

It is nice to see this ... the community actually coming together to achieve 1 common goal.

I hope it turns into something more than just a thread that gets ignored later.

- - - Updated - - -

Originally Posted by TranX1337

ah okay, but it was the base from the files today, am right?

Yeah i think pretty much all 4 class servers can thank NWK for their base because without it the whole thief, 3 job etc ... would not be where it is today without that base.

However Madknight and R3vo completely changed how the coders in this section did things and do things today in my opinion and now we are much more capable of making the engines do whatever we want them to do simply by injecting a DLL into the equation and poof ... magic

Sooo crazy how much has changed in even just the last 5 years but some of us have been here even longer than that since back when kal private servers barely even existed and the files were much simpler back then.

Re: Open Source C++ library!?

Originally Posted by TranX1337

do inix finally have new devs? did checked other updates, their just fixxed alot of bugs already.
also Hanin Essence fixxed finally

Ya the kalonline project manager announced in his blog that he hired new coders, this was 2-3 years ago, and that these coders had to "learn" everything about kalonline code which probably took a 1-2 years since the people are stupid.

I am 100% sure they got new staff since they were collected by Gamagit - Europeans. They been looking at all private servers, they emailed me some time ago to shut down all my servers or they will sue me even after i offered them help with their problems, so i blocked their chars and responded to all emails in Russian, cursing at them using google translate to think im a Russian lol. Very stupid people, but I know they have 1 American in there coding i spoke to, hes probably the one making the bug fixes. These people are nothing special, its like talking to a newly registered Ragezone user lol.

i like GitLab more than Github, many more features, would be nice to see a collection of work on there. i am sure 2017 engine with all stuff working will be released one of these days, everything gets released in time.

Re: Open Source C++ library!?

Originally Posted by Xca

Ya the kalonline project manager announced in his blog that he hired new coders, this was 2-3 years ago, and that these coders had to "learn" everything about kalonline code which probably took a 1-2 years since the people are stupid.

I am 100% sure they got new staff since they were collected by Gamagit - Europeans. They been looking at all private servers, they emailed me some time ago to shut down all my servers or they will sue me even after i offered them help with their problems, so i blocked their chars and responded to all emails in Russian, cursing at them using google translate to think im a Russian lol. Very stupid people, but I know they have 1 American in there coding i spoke to, hes probably the one making the bug fixes. These people are nothing special, its like talking to a newly registered Ragezone user lol.

i like GitLab more than Github, many more features, would be nice to see a collection of work on there. i am sure 2017 engine with all stuff working will be released one of these days, everything gets released in time.

Re: Open Source C++ library!?

Originally Posted by Xca

Ya the kalonline project manager announced in his blog that he hired new coders, this was 2-3 years ago, and that these coders had to "learn" everything about kalonline code which probably took a 1-2 years since the people are stupid.

I am 100% sure they got new staff since they were collected by Gamagit - Europeans. They been looking at all private servers, they emailed me some time ago to shut down all my servers or they will sue me even after i offered them help with their problems, so i blocked their chars and responded to all emails in Russian, cursing at them using google translate to think im a Russian lol. Very stupid people, but I know they have 1 American in there coding i spoke to, hes probably the one making the bug fixes. These people are nothing special, its like talking to a newly registered Ragezone user lol.

i like GitLab more than Github, many more features, would be nice to see a collection of work on there. i am sure 2017 engine with all stuff working will be released one of these days, everything gets released in time.

The dumb thing about that is that they should have done that a long time ago... But it's not like I'm suprised, they lucked out with Kal and have not been able to do anything even half decent since then. I wouldn't be suprised if they had a pretty skilled team who left/sold off their shares/whatever after Kal was made and then it's just been kinda sitting there ever since.

"From womb to tomb, we are bound to others. Past and present.
And by each crime and every kindness, we birth our future."

Re: Open Source C++ library!?

I've been lurking here every now and then. I've always considered attempting to join kal online development, however, considering all the information that's currently available is so spread out and quite a few things are outdated, I never started.

Would be nice to have a solid base to work on and expand from. Wondering whether it'd be possible to use C# in the project aswell, as I have no prior C++ experience.

Re: Open Source C++ library!?

it would be awesome if you guys worked together to rebirth kalonline
yeah a lot of people left it but they back from time to another why?? because there's no game is like kalonline style
a lot of people made some memories/friends at kalonline
it can't be wasted for nothing
i wish i could help with anything but unfortunately i'm not a coder