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According to Seumas, these Fire Golems were originally controlled by the Partholons and were used to combat the Fomors in the battle of Sen Mag. However, the mana infused in their bodies were eventually very difficult to remove, and as a result the golems spun out of control and wreaked havoc on the mainland. Instead of eliminating their creations, the golems were teleported to the remote Ceo Island and sealed there.

In present day, however, the Fire Golems were reawakened. Seumas theorizes that their reawakening is caused by a dangerous existence or a practice for creating something else.

It is later revealed that Esras used a Fire Golem body in her plan to create Tabhartas.

It is possible to mine the sulfur golem for Sulfur Ore and Fossils; the latter item has a much higher percentage of being produced than mining from regular sulfur deposits.

They produce four items before being exhausted.

Ancient-titled sulfur golems appear to provide twice as many items before being exhausted.

They cannot be attacked while they are using Rest. You must provoke them before you can start attacking them.

Golems seen from afar can be targetted, allowing you to attack them even if they are using Rest.

You cannot mine a dead sulfur golem.

Advice

Mine the golem to decrease its Protection. However, simply mining the golem once will not completely lower its Protection. Once you have removed all of its collectibles, its Protection will be decreased to its least value, which seems to be 10%.

An elf can safely use Hide after each attempt at mining to prevent getting hit.

You can have a flying pet out, mount it and take off after each mining attempt, nullifying any aggro you picked up. This is still a dangerous method if you aren't quick enough to fly off if any of the golems in the vicinity notices you.

You may also prematurely aggro a golem by using windmill and then kite it to a rock to mine it. note that they may occasionally stomp through small rocks.

You can summon a pet mount, prematurely aggro the golem using windmill, mount the pet and place the pet behind a big rock; demount and you may mine the golem. (Be cautious as the golem can switch aggro to you, in this case just run to your pet again then you may be able to mine the golem once again)

With Rank 5+ Firebolt, simply Firebolt spamming the golem to death is enough to easily kill it. (This works on any enemy) This tactic, however, requires large amounts of MP if the enemy has high HP, but if you have the MP, it is fail-safe.

Skills vary between difficulties. He has level 2 Passive defenses on Intermediate(?)/Advanced, and Level 3 Passive Defenses on Hard/Heroic, only to be changed by Night Change.

On Advanced/Hard/Heroic, his passive defenses will have been set in place before his plume changes color.

Has a Unique version of Night Change, which dictates not only its Passive Defenses, but also what type of skills it uses. Grey (All), Green (Archery), Red (Melee), and Blue (Magic).

Its Night Change state also dictates its AI, Grey only means it has not picked a state yet for its AI, but has all Defenses enabled, Green causes its AI to become similar to most Archers, passive and attempting to constantly pelt arrows, however it will not use defense, and it rarely will only walk. Red will make it hyper aggressive, extremely quick to react to any attack ranged or otherwise, and it has a tendency to attempt to use Smash. Magic will cause it to strafe and use its varied magic, very similar to Ghosts. It can use any of the skills outside of its three major areas with impunity, but it cannot inter-use its skills.

Teleports only when knocked down, and often teleports half the map away. Sometimes, it'll run back from where it teleports depending on if you had hit it during its teleport prompt, often with intent to retaliate.

Advice

Take advantage of its weaker AI in ranged/magic, it will have a higher tendency to summon monsters, but it wont react as well as melee.

Seldom, he will switch to another skillset, but his helmet's plume will not change color.

Avoid knocking him down if at all possible, or keeping him stunned fully, as he will summon monsters and teleport if he has the chance, but knocking him back will not trigger teleporting.

Recommended to use Final Hit if he's Melee-only, Way of the Gun if he's ranged, and Firebolt spam if he is magic. Using Pummel to hold him in place is also advised.

Occasionally, he will repeatedly spam Alban Golem Ambush. In higher difficulties, it is near impossible without a mounted pet or exceedingly high run speed to dodge it. Using an attack immediately upon him coming up is the easiest way, a quick Shuriken Charge will also work.

Bash will almost always cause him to use Rage Impact without cooldown, making the skill extremely difficult to use.

Summoned by the necromancer Esras. She uses the Golem as a plot to make herself the "Goddess of Wisdom", and overpower many. However, her plan failed.

Tabhartas was created by several materials:
-A Sacrifice (Rian) for a mind.
-A Ceo Island Golem for a body.
-A massive sum of Gold for stabilization.
-A Marionette's Potion for control (though not necessary a creation item. Instead, Esras used it to control Rian and offered him to the Golem, and therefore can control Tabhartas).