The Deluge is a modification which brings us into the cruel and bloody wars of the 17th century in eastern Europe. You'll be given an opportunity to play as a various characters of those conflicts: an undefeated winged hussars fighting in Polish-Lithuanian Commonwealth ranks, a brave Cossacks rebels, an ambitious Ottomans, a wild and independent Tatars and as a well-equipped Swedes. Moreover, some other factions are under considerations, like Tsardom of Russia, Austria or Germany...

Different time period settings, factions, armours and weapons are not the only things that our mod has to offer. In The Deluge you'll find huge amount of changes and enchantments made to gameplay. We added tons of new features - some are big, some are quite small - many of which are unique and you'll not find them anywhere else.

Playable factions:

Invasion - new game type

Invasion rules are simple - group of players gather in one team and try to defend their position against hordes of enemy bots, surviving as long as possible. This will require a lot of team play and planning.

Invasion in "The Deluge" has been written from a scratch. Main concept is quite similar to other Invasion mods out there, but mechanics and features are different. What's more, "The Deluge" introduces AI scripting, which makes bots act less stupid than normally in M&B and let them interact with environment in some ways (eg. they'll try to destroy door if players hide in a locked room). So better prepare for some epic fights...

Unique soundtrack

One of many aspects which make our mod unique comparing to other M&B mods is a professional soundtrack, that was written exclusively for The Deluge by talented Sławomir Jabłoński. New music fits “the feel” of the mod perfectly and sometimes it’ll even give you the creeps.

Cannons

"The Deluge" introduces advanced cannon system. It supports different cannon types of various power and range, which can be loaded with two kinds of ammunition - cannonballs, grapeshots and canisters. Cannonballs are useful when engaging enemies at long range and for environment destruction. Grapeshots are useless for long-distance combat and do little damage to structures, however, due to firing multiple projectiles and their wide spread, they are really deadly at close range. One shot of that type can take down a whole group of enemies.

Cannon system in "The Deluge", even if technically quite complicated, was being written with simplicity in mind. It meant to be as much user-friendly and as much fun to use, as possible.

Boats and Ferries

In "The Deluge" boats are fully controlled by players. Literally, you can sail wherever you want... as long as you'll stay on the water, of course. ;) Be aware though, since people in boats can be an easy pray for enemy sharpshooters or even artillery. Well placed cannon shot can sink a boat along with all the men on-board.

Ferries are much safer to take and can make good defensive positions sometimes. They're not as mobile as boats and their movement is limited by ropes, so they can sail only in two directions - from one river/lake bank to another.

Defences

While weak in direct combat, engineer can be the guardian angel to his team-mates. Thanks to his unique abilities to repair, dig and build (and destroy) stuff, he can decide the fate of the battle. He can construct wheeled shields, which can be pushed towards the enemy and protect friendly troops from enemy fire. He can repair broken cannons, he can easily destroy enemy wooden structures with his powerful axe. He can also use his shovel to dig up some heaps, which can be used as a provisional cover.

Maps and Architecture

Action of "The Deluge" takes place in quite different setting than Warband. Therefore, you can expect to see a lot of new structures created for the mod. The feel of the world need to be changed, so it would look much more like XVII century. "The Deluge" graphic artists made many new models, to make this possible and to bring this XVII century vision to life.

Blackpowder Weapons

In "The Deluge" mod you'll find many different types of blackpowder weapons used in that history period. We bring you not only muskets, arquebuses, puffers and pistols, but also unique weaponry, such as deadly blunderbusses (which fire multiple projectiles at once), double barreled guns and some combined weapons, like sword-pistols for example.

Blackpowder weapons wouldn't be so fun to use if there were no good sound and visual effects related to it. Therefore in "The Deluge" mod you'll see a lot of new particle effects related to bullet hits and gunshots, all this supported by new sound samples. Firearm battles never have been such spectacular in M&B, trust me.

And if you're not feeling like shooting at your enemy, you can throw some stuff at them. Get a hand on few grenades and send a whole group of your enemies at once straight to theirs maker.

New Weapon Models

Shortly speaking, in "The Deluge" mod you'll find tons of new stuff, which can be used to kill your enemies in the way you like. Long and short, big and small, pointy, blunt and sharp, heavy and light, melee and ranged... We have swords, sabres, stocks, yatagans, daggers, all kinds of new bows and arrows, axes, military picks, maces, spears, lances, pikes, bardishes, bills... et caetera, et caetera. There's plenty of that, just check it out.

Weapon Durability

"Things get damaged. Things get broken." You didn't expect to choose a winged hussar, pick the longest lance then carelessly and endlessly ride around the map, couched-lancing helpless cossack peasants, did you? Well, you cannot do this here. Some weapons in "The Deluge" have very low durability and can break during attack, leaving a useless piece of junk in your hands.

Heraldry

Heraldry was very important in XVII century Europe, so in "The Deluge" mod we greatly expanded it's meaning. We replaced all Warband banners with new, historically accurate ones. We heavily modified Native code, to add advanced heraldry support and improve it's visual in-game quality.

Weather and Time

In "The Deluge" mod you will be able to play multiplayer maps in different weather conditions and at different times of the day (and night). Not only visual effect will change, but it will also require a change to your tactics.

Weather and time can be changed by an admin or by a poll accepted by majority.

Animated World

World in "The Deluge" is no longer static. You'll notice that environment around you responds to current weather conditions and animate according to wind strength. This will apply not only to flora, but also to other things, like banners, tents or even window curtains.

Those are just few of features our mod has to offer. Download, check them all out by yourself... and meet us on the battlefield. ;)

We have travelled far, my captain, and for a long time we didn't get any news from the land... But look! Can you see that?! There, on the horizon! It's coming, it's comming fast... Brace yourselves, men! Grab your guns, load the cannons and hoist the colours! Get ready for a fight! Enemy ships aproaching!...

It's a really great mod, i love it! However, the respawn time in invasion needs to be shortned greatly! It can take forever before 3 rounds have passed and usually you respawn before because the defenders have to start over because the are so outnumbered. I hope you will take my suggestion into consideration for the next update and thanks again for making this mod! :)

Sorry, but we've been over this many times on forums. This game type is about survival. With respawn possible every turn or every 2 turns it would just lose the whole point - people will charge the bots mindlessly, because why not, they'll respawn soon anyway. Long respawn period forces them to think before acting and to not take unnecessary risks.

Server admins can decide if respawn will occur every 3 or 4 turns, but that's all. We won't be decreasing this value any further.