It needs some kind of restriction. I mentioned some ideas, probably would add that there's no buddy feature, only can hold/aks with your alliance, that with a limited amount of people inside could make pushing a lot harder and the game more tactical.

I find it hilarious to be honest, for those that will play uni legit, unfortunately this uni might just be filled with multis (or accs designed solely for pushing) instead of the intended benefits of "supporting a champion".
So it might be a matter of who has the most friends that won't play the uni, rather then a fun way of playing the uni.

I think there should be an ally member cap, especially since in the beginning there are lots of mass allies. Other then that seems interesting though no doubt this will create a wider point gap but hey maybe Im wrong

whole idea should be about growing as a whole so i dislike valent's premise right from the start.

- Is the entire ally suppose to colo next to their champion so he can def everyone ? what if 2 people get attacked same time ?

- how can they hope to controll anything if they are clustered toghether ? 5 players grow faster then one unless 4 other players push that player wich would mean there would be only one target really so the champion is the only real target no ?

- how is the champion chosen ? i'd like to volunteer as tribute for allys with 5 or more players pushing me

- what if the defender is offline and someone is getting attacked ?

i get it you want to give more importance to alliances but who the hell thought this was the way to go ? lol

The special set of rules seems rather ridiculous. People will abuse this so hard even more with regular pushing being "punished". Guess what, people have been doing exactly that for years now, often times with some detour routes but this will become a cheaters paradise for sure. Also good luck on merging something like that in a few years´.

stop taking the rules so literally, it just means you're allowed to push a big fleeter in your ally if you decide to, not that you have to or that only one player can be pushed

Ethical rules are always more negotiable than actual rules. What you are suggesting is basically getting all 200 players (or whatever little will play) to agree not to do it, despite it being totally allowed and by far the most advantageous strategy. It takes just one alliance doing it, to force the rest into either submitting to their rule or adapt to the same strategy (in minor or major degrees) to stay competitive. It's simply naive to expect people not to take advantage of it - big time.

Two points of interest in this universe for me
1: Whether the no sitting rule will actually get enforced, since you know, nothing is being doing about the rampant multiaccounting anywhere else.
2: Whether this universe will draw in the cheats, making them less numerous in other universes.