FPSC Classic Product Chat /
Thanks to all who helped Me with My fastfood restaurant. Now I courld use some ideas for My garage... (Screenshots)

Mr Love The "blanket" looks good ... Don't sweat the small stuff.
As far as a trash can goes... there are so many to chose from. ModelPacks #1,2 & 3, the London pack has some, the Night City pack...ect
Some are trash cans, others are bins or barrels...ect

My games never have bugs. They just develop random features..
Lots and lots of random features...

Have been really busy making models and optimize My level3 that is almost ready. I was really curious to work with makehuman and the result turned out well. A 34000 polygon model!!! When mixamos optimizer is gone, what do You do? You add the plugin "simple maker" into Cinema4D and try to do Your best to optimize parts of the body.. I think I did ok.. From 34000 polygons to 8900 polys after alot of work. The result can be seen on the picture (Flat shaded) It still looks like a 34000 polygon model when shaders and texture is on... I think its kind of funny to improve the old sci-fi and ww2 models, so today I did a remake of the old "oiltank", or was it a gastank? Anyways as You can see, its an oiltank NOW! Critics please...

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The character's topology is nightmarish if you're planning on having him animate. Look at his knees!
If he's going to animate make sure you've got enough loops where he's going to be moving the most.http://wiki.polycount.com/wiki/BodyTopology There's some good ref here

It is an animation-frame at the picture. The model animates perfect without any polygon flaws... (I have been modeling for 15 Years, I know what works and what dont) It even works with ragdoll!
Here is a picture of the same model shaded and with texture...