lol.. every player shuld have only 1 vote. Even if u wanna swich maps before the end of round, the vote menu appears only if enough ppl vote (the number of votes of an individual player isnt considered at all).

OK, I lied. I have been messing with it for a few hours. For some reason, when I replace one of the bridges with a normall brush, it creates an invisable brush across the whole map the width of the brush. I am going to still work on it, I just wanted you all to know that there is a slight problem, and it will take a few more.... hours? days? I do not know yet. But it is coming. _________________I'm the mapper, he's the DJ

The bridge is giveing me trouble. Because it was made in another program, you do not see all of the mesh. There are extensions left and right of the bridge. They are invisible, and when I convert it into a normal brush, it converts the invisble part also. So, I will not go in this direction, but I will use blocking volumes instead.

Kobby, if you want to know what I mean, try driveing up one of the sides to the nodes in the middle/top. You will be hit with a wall._________________I'm the mapper, he's the DJ

I am starting new on BlastBark. I am going to add blocking volumes. I have also noticed the amount of flying nodes. There are tons of them in a path. This is a no-no. Too many hurt a map. I will also take these out and start a new flying paths... path.

I am going to take my time this time, because, rushing only leads to mistakes._________________I'm the mapper, he's the DJ

I am starting new on BlastBark. I am going to add blocking volumes. I have also noticed the amount of flying nodes. There are tons of them in a path. This is a no-no. Too many hurt a map. I will also take these out and start a new flying paths... path.

I am going to take my time this time, because, rushing only leads to mistakes.

ok but don't convert the bridge in a brush this time, such complex brushes just mess up the map m8 ^^

Well, the version that you had, the one without the cores and nodes, I guess it worked good. But you are right. I will leave the static meshes the way they are. Both bridges are done, I will add the other 3 volumes on the other meshes on the ground today. I should have this out today or tomorrow._________________I'm the mapper, he's the DJ

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