I wasn't insulting you. If you see that as an insult you REALLY need to grow some thicker skin.

From your link specifically: Sounds like they've been working on it for longer than you think and decided to go the PC route first because they can get it out quicker.

Click to expand...

I don't think I need someone to tell me what I need. I never said I felt insulted. Truth be told I have no "feelings" on the matter. Believe whatever you want, in the end it affects me zero. This entire argument of what came first is trivial since I just posted information about the subject and never went into some rant about what is what. I really truly don't care, it really doesn't place anywhere on my important list.

By the way I have a condition where I really have thick skin and it's very uncomfortable and itchy.

If I were you I would REALLY tone down the attitude you are displaying towards others in this thread. It's not needed. This thread is for people who enjoy DayZ and want to play it with others. Let's keep it on topic.

joining on 209.222.89.50:2332 right now. I dropped the AT4 after I found that firing it did nothing apparently. would like help setting up a transport/medic service with armed guards. ^_^ FYI. the server is stock DayZ Chernarus.

*** moved to 209.222.92.42:2322 Fallujah server. same situation need help with service.

My plan is to create a group that goes to a server and starts a successful service for transporting players to where they need to go as well as acting like combat medics. Add in a Security Detachment that way the transporters are generally safe. Rinse and Repeat.

My plan is to create a group that goes to a server and starts a successful service for transporting players to where they need to go as well as acting like combat medics. Add in a Security Detachment that way the transporters are generally safe. Rinse and Repeat.

I was just on the Dayzmod forums for the standalone suggestion box and this one guys suggested these ideas (he could not figure out why I said these dont fit the Zombie survival scenario. I said they were more like COD/BF3/ArmA3)

4. Ability to cook your own homemade explosives and make different explosive devices out of them. Like a simple pipe bomb or a huge IED from an oil barrel filled with HME. I don't know how detailed the procedures should be, but I would make it so that you must just add all required ingredients at a 1:1 ratio into a big pot and cook them on a fire. Sugar, aluminium powder, fertilizer, different acids, diesel, etc.

5. Remote detonated and victim activated explosive devices.

6. Car bombs. Fill the trunk with a huge load of explosives or hide smaller devices in the cabin and make them go off remotely or when someone opens the door or turns on the engine. You could examine the vehicle for an IED and attept to disarm it, and while a large device may be obvious, smaller ones might be missed. Chance of failure at disarming it and setting it off instead.

Well considering satchel charges are already in Arma 2, and hackers put them in game usually (they can be pretty fun to see buildings imploding, raiding hacker tents is fun), I could see them, but the homemade route would make more sense. Even then, is the average person (realistically speaking) going to be able to create an explosive? Not likely. If you could find them, like satchel charges, and they were as rare as say the rocket launcher, then I would say sure put them in the game. Small car bombs and such would be stupid in the Arma engine as you would have to diffuse it via a menu and the menu would pop up...putting a satchel charge on a car though could work overall though, as long as it was "visible", and the remote charge had to be within a certain distance for instance.

The server I am playing on in Lingor is adding some cool stuff apparently, like the ability to build fortresses and stuff. So they say. I'd like to see that stuff actually in game instead of having to add in, but while I hate the Arma 2 engine, it is nice because it allows you freedom.

My plan is to create a group that goes to a server and starts a successful service for transporting players to where they need to go as well as acting like combat medics. Add in a Security Detachment that way the transporters are generally safe. Rinse and Repeat.