@questingace I've heard great things about Beyond the Wall! IDK, I just read an article about murderhobos which was like "how can we possibly stop D&D players from doing this? We just can't" and got pissy.

@echo@benlehman Getting the players to declare something they are connected with and then killing it for drama is too obvious. Threaten it, though. Make them fight to keep it. Keeping _Serenity_ in the air is the whole point. Disintegrating it would be easy angst and a dead story.

@benlehman I think it's important to note that even if you give PCs relationships, if you're playing a game whose rules mostly deal with how to murderhobo, and whose character options/level-up cookies are mostly ways to murderhobo, and the means of advancement is via muderhoboing; then guess what? You're still encouraging muderhobos, you're just whitelisting some key NPCs.

You want to get rid of murderhobos? Play a game that's not about muderhobos.