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This specifically has changed. You are correct Lifesteal didn't really belong in the offense tree. Lifesteal and Spellvamp are now bundled into the same mastery inside Utility. While it may not be popular among AD carry players to lose the LS from the offense tree, Utility as a whole has been made a more attractive choice for all character types.

This is a terrible idea

what you should do is remove havoc and put the spellvamp masteries instead.

Beside the fact that havoc is what you call a "trap" (it just looks good on paper),
you put the lifesteal/spellvamp deep in the utility tree,Supports wont get this because this is useless for them,and no one else will waste so many points for such a small amount.

Also,mixing them thogeder is a bad idea,there are only like 3 champs that benefit from that.

Surge is being removed because it isnt always clear when to use it or which champions benefit from it. In the end, Surge is a competing spell in a niche wed like Ignite to fill.

Surge is pretty clear on what it does. Just like items that have attack speed boost actives, surge is a summoners spell that does this. This makes it a great spell for that early game AS boost to get that guaranteed kill, instead of them getting away with 10 hp.

I feel comparing surge and ignite is comparing apples and oranges. Ignite is a damage spell that is mostly helpful in getting that kill on a runner, whereas surge gives AS boost. They both have the same endgame, but surge allows the summoner to utilize their autoattack, which probably has a larger range then the smallllll range that ignite currently has.

no purpose for surge? ****e without that i lose my early game advantage on fizz, and my teemo goes down a notch, my kog mid game in the middle lane gets shot... i mean i use surge on almost every champ i own... hmm so is there some equivalent replacement? if not ill start reworking some ideas lol wouldn't be the first time i had to overall some champ builds
ty for reading