Max Payne is another developer's IP, and one which Rockstar sought to imprint its own personality upon. But Max already has his own personality, one constructed from wry cynicism, verbose monologues, and overwrought similes. The snow-lined streets, grotty tenements and endless nights of Noo Yoik Siddy are as much a part of his character as his tragic back-story and superhuman reflexes. Moreover, as a game Max Payne is the antithesis of everything Rockstar had built up to that point - a fast and furious action shooter that runs almost entirely on a highly specific style, whose substance only appears when time slows to a gelatinous crawl.
To mess with any of these elements more than slightly would seem like madness. Yet Rockstar has the capacity to brute-force a solution few other game developers. What results from this is a curious hybrid, one where Remedy's noir-pastiche is merged with Rockstar's fire-and-fury approach to design. And unlike the company's other games, there are no...

I'm not sure if there's another game I feel more conflicted about than Max Payne 3. The first two games rank amongst my personal favourites - particularly the second, which I think is one of the finest action shooters going. Max Payne 3 is at once better and worse than its predecessors. It has tense shootouts, far superior visual effects, and production values to rival any Hollywood blockbuster - all of which were exactly what Max Payne strived to achieve back in 1999. I also think it's Rockstar's most revealing creation. Rockstar has built a reputation as an architect of worlds, unparalleled not just in scope but in the nitty gritty of life simulation. No studio has taken a genre and made it their own quite like Rockstar North has with Grand Theft Auto. Rockstar may not have invented the open-city genre, but the Housers' signature is so deeply inscribed upon it they may as well have.Max Payne is another developer's IP, and one which Rockstar sought to imprint its own personality upon. But Max already has his own personality, one constructed from wry cynicism, verbose monologues, and overwrought similes. The snow-lined streets, grotty tenements and endless nights of Noo Yoik Siddy are as much a part of his character as his tragic back-story and superhuman reflexes. Moreover, as a game Max Payne is the antithesis of everything Rockstar had built up to that point - a fast and furious action shooter that runs almost entirely on a highly specific style, whose substance only appears when time slows to a gelatinous crawl.

There's a new Humble Bundle in town, and it brings together the many and varied delights of Rockstar Games, including Manhunt, Grand Theft Auto, Bully, and Max Payne.The new , to give it its official, wholly unsurprising name, features three different price tiers, each higher tier netting you more and more games. All titles, incidentally, are redeemable on Steam.Fork over $1 USD (around 70p), and you'll receive Max Payne, Grand Theft Auto III, Grand Theft Auto Vice City, and Manhunt. Pay more than the current average of $9.17 (that's around £6.50), and you can add Bully: Scholarship Edition, Grand Theft Auto San Andreas, LA Noire, and Max Payne 2 to your burgeoning collection.

This is a rendition of the ThoRCX's "Free to Kill" mod for the Max Payne 2 by Dexiaz and AntiEvil. This rendition consist of Hatred LORE&-related elements like weapons, black&-white pallete (with red blood and yellow fire), Not Important protagonist, sounds and music.

If you happen to be a dab hand at Destiny, then Remedy Entertainment might just want you for the job. That’s according to a new job listing that the Max Payne and Alan Wake developer posted, which asks for developers who are familiar with the gaming mechanics of online worlds and systems.