Screenshots

The primary map image (shown below) uses the first image in the files list (alphanumeric order). You can change this by renaming any of the images with "0" in front to bring it to the top. It will be used as the map's thumbnail throughout site (and page background, unless overridden).

Made exclusivley for people who read Japanese; the only English sign in the whole map is the one that says "Map available only in Japanese" which pretty much sums it up in one go.

Might be quite fun if any of it was comprehensible. Sure, it's the mapper's choice to release it this way, but it seems like a lot of work that's going to be ignored by the majority of SC players, which is a shame since it looks like the usual competent stuff from Takeddeppo.50cal. It's not even as if the puzzles are intuitive (good design) but rather, seemingly deliberately obscure and only explicable by means of various signs and game texts, all in Japanese.

Part 1 (Spinners): 2 players need to press the buttons to move / stop the spinners, the other 2 need to traverse the spinners. At a certain point the 2 players will have to stack on top of each other.

Part 2 (Cards): No idea. Seems to be random. We noclipped through.

Part 3 (Levers): Press e on the levers and get to the top. Another 2 person button in a few places, which opens up shortcuts. Every time a lever is pressed the red paths swap.

Part 4 (Kites): There are 4 white kites and 4 red kites. Their enemy models will probably be errors, but hover over each and they will have a label (white1, white2, etc). The goal is to get a player to each button. The white platforms become solid for a few seconds when all 4 white kites are shot simultaneously. Same with the red kites / platforms. The button is just a countdown to help the 4 players time their shots together.

Part 5: Something about making a face, but the models are errors and it was a mess. Noclipped it.