Patch 4.0.6 official patch notes released

Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.

Necrotic Strike's absorption effect is now reduced by the target's resilience. In addition, its debuff duration has been reduced to 10 seconds, down from 15.

The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.

Talent specializations

Blood

Bone Shield now has 4 charges, up from 3

Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.

Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.

Skull Bash's lockout time has been reduced to 4 seconds, down from 5.

Soothe is now instant cast, down from 1.5 seconds.

Worgen and troll druids now have new art for Swift Flight Form.

Talent Specializations

Balance

Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.

The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.

Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.

Sunfire mana cost has been reduced from 18% to 9%.

Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.

Typhoon mana cost has been reduced by 50%.

Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.

Feral

Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.

Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).

Infected Wounds now has a PvP duration of 8 seconds.

Pulverize weapon damage percent has been reduced to 80%, down from 100%.

Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.

Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life's duration, down from 5/10.

Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.

Symbiosis (Mastery) benefit from mastery increased by approximately 16%.

Tree of Life duration has been reduced to 25 seconds, down from 30.

Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.

Glyphs

Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.

Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.

Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.

Druid bug fixes

Druid forms now have an Archaeology Survey animation.

Balance of Power's tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.

Druids can correctly cast Barkskin while silenced.

Feral Charge: Cat should always turn the druid around to face the back of the target.

Hurricane now remains at the same location it was cast at while on a moving transport.

The mana return effect of Leader of the Pack is now consistent with its tooltip.

Maul and other Feral druid ability tooltips should now show the correct damage.

Druids in Moonkin Form should now correctly be able to mount.

Rank 1 of Naturalist is now reducing the cast time by what it states on the tooltip.

Nature's Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.

The instant Rejuvenation heal from Gift of the Earthmother should no longer gain bonus healing from haste too soon, and should now correctly benefit from Symbiosis.

The Thick Hide tooltip should now reflect the new increased values.

The tooltip for Thrash's bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.

Using Track Humanoids while in Cat Form should no longer cause loot windows to automatically close the first time they are opened.

Druids should now make the correct laugh and cry emote sounds while in Tree of Life Form.

Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.

Arcane Shot damage has been increased by 15%.

Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.

Hunters can now use Auto Shot while moving.

Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.

Concussive Shot duration has been increased to 6 seconds, up from 4.

Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.

Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).

Freezing Trap now has a PvP duration of 8 seconds.

Kill Command's damage has been increased by 20%.

Kill Shot's attack power scaling has been increased by 50%.

Master's Call now has a 35-second cooldown, down from 1 minute, and its range has been increased to 40 yards, up from 25. In addition, the visual effect is more obvious.

Wing Clip now has a PvP duration of 8 seconds.

Talent Specializations

Beast mastery

Animal Handler now provides a passive 25% bonus to attack power, up from 15%.

Marksmanship

Chimera Shot's overall damage has been increased by roughly 50%.

Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.

Survival

Black Arrow damage has been reduced by 15%.

Explosive Shot damage has been reduced by 15%.

Hunter vs. Wild has been increased to 5/10/15% Stamina, up from 4/8/12%.

Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

Pets

Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.

Shale Spiders now correctly have a special ability (Web Wrap).

Bad Manner (monkey) now properly breaks from damage.

Glyphs

Glyph of Concussive Shot redesigned. It now limits the maximum run speed of the target while Concussive Shot is active.

Hunter bug fixes

Aimed Shot no longer ignores the Fire! buff when cast by macro.

Camouflage is now breaking when the hunter's traps deal damage to a target.

Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.

The Focus Fire spell effect is now cooler than your best collection of green rectangles.

Wild Quiver's effect per point of mastery value should now be consistent.

Before shooting, male undead hunters will no longer look away from their targets.

Pet fixes

Pet families added in Cataclysm should not be missing talents.

Pets should fight all underwater creatures, even if the hunter is out of melee range.

Ancient Hysteria should not able to affect low-level characters.

Ancient Hysteria now correctly affects pets.

Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.

Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.

Mobility can correctly be learned by land-based hunter pets.

Ravage no longer counts toward stun diminishing returns.

Undead hunters now start with Revive Pet on the action bar.

The pet Spellbook entry for Serpent Swiftness now shows its rank.

Shale Spiders are no longer missing a special ability.

The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.

The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Mages

Arcane Barrage mana cost has been reduced by 8%.

Arcane Blast mana cost has been reduced by 12%.

The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.

Counterspell lockout duration reduced to 7 seconds, down from 8.

Fireball mana cost has been reduced to 9% of base mana.

Flame Orb now ignores critters.

Frostfire Bolt mana cost has been reduced to 9% of base mana.

Mage Armor now reduces the duration of magic effects by 35%, down from 50%.

Molten Armor, Frost Armor, and Mage Armor no longer cost mana.

Polymorph now has a PvP duration of 8 seconds.

Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning. In addition, Ring of Frost now has a PvP duration of 8 seconds.

When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.

Talent Specializations

Arcane

Slow now has a PvP duration of 8 seconds.

Fire

Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor's critical strike chance reduction.

Flashburn (Mastery) benefit per mastery has been increased by 12%.

Living Bomb mana cost has been reduced by 22%.

Frost

Deep Freeze damage done has been reduced by 20%.

Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.

Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.

Mage bug fixes

Arcane Power now has its tooltip updated when Glyph of Arcane Power is active.

The attachment point of Cone of Cold was too far left and has been adjusted on male troll models.

Evocation was returning less mana than the tooltip stated it should. This has been corrected.

Flame Orb's tooltip should now state how much damage it will explode for after the Fire Power talent is chosen.

Rank 1 Frostfire Orb is no longer applying a debuff that incorrectly states that it snares its target.

The Hurricane weapon enchant should no longer proc when Polymorph is cast.

Molten Armor tooltips now display the correct information.

Nether Vortex was causing Arcane Blast to yield a string error when Arcane Blast was reflected. It shouldn't do that.

When Presence of Mind was active, Conjure Mana Gem was not becoming an instant cast spell if used to refresh a stack of 2 or less Mana Gems. This has been fixed.

Presence of Mind is no longer consumed when Flame Orb is cast.

Ring of Frost can now be cast and works properly on transports (this includes elevators, trapdoors, etc.).

Glyph fixes

Glyph of Arcane Power should correctly reduce the global cooldown of Blink, Mana Shield, and Mirror Image to 0.

Ice Barrier's tooltip is now correctly updated by Glyph of Ice Barrier.

Paladins

The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.

Crusader Strike weapon damage percent has been increased to 135%, up from 115%.

Divine Light mana cost has been increased by approximately 10%.

Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.

Flash of Light mana cost has been increased by approximately 10%.

Forbearance - The duration has been lowered to 1 minute, down from 2.

Lay on Hands now causes Forbearance on the target. It used to only cause it when cast on the paladin. This was an old design from when Divine Protection caused Forbearance and the paladin didn't want to prevent a tank from using their defensive cooldown.

Lay on Hands cannot be a critical effect and will not be affected by most abilities which modify healing (such as Beacon of Light). In addition, Lay on Hands is no longer on the global cooldown.

Since only Divine Shield, Lay on Hands and Hand of Protection cause Forbearance, the tooltips have been adjusted to better explain the mechanic.

Holy Light mana cost has been increased by approximately 10%.

Holy Wrath no longer counts nearby critters when dividing damage among its targets.

Inquisition is no longer dispellable.

Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

Seal of Truth: All single target attacks (including Judgement, Hammer of Wrath, Exorcism, and Templar's Verdict) can now trigger this seal.

Talent Specializations

Holy

Aura Mastery: This ability no longer increases the benefit granted by Crusader Aura.

Denounce now has a spell overlay.

Protector of the Innocent heals for 30% less.

Protection

Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.

Vindication no longer allows Hammer of Justice to interrupt stun-immune targets. With Rebuke baseline, this functionality is no longer necessary.

Retribution

Act of Sacrifice will no longer cause Cleanse to remove movement impairing effects from vehicles the paladin is riding.

Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.

Divine Storm weapon damage percent increased from 80% to 100%.

Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.

Repentance is no longer broken from damage done by Censure (Seal of Truth).

The Rebuke talent has been replaced with a new passive talent, Sacred Shield. Paladins who had Rebuke before will automatically have Sacred Shield. Sacred When reduced below 30% health, paladins gain the Sacred Shield effect. The Sacred Shield absorbs X damage and increases healing received by 20%. Lasts 15 seconds. This effect cannot occur more than once every 30 seconds. Undispellable.

Seals of Command will no longer trigger twice on each swing with Seal of Truth.

Zealotry is no longer dispellable.

Glyphs

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

Paladin bug fixes

The Silence debuff from Avenger's Shield was using the Dazed visual effect, and its Daze debuff did not have a visible effect. This has been remedied.

The damage bonus from Communion is no longer applied even when the paladin has no paladin auras active.

Exorcism no longer re-targets whomever it does damage to when it finishes casting.

The healing amount in the buff tooltip for Holy Radiance is now accurate.

Pursuit of Justice is now providing Holy Power when the paladin gets stunned by the Fire mage talent Impact. Conversely, Pursuit of Justice is no longer granting Holy Power when the Paladin is hit by Holy Wrath.

Repentance tooltip now states that it does not break Censure damage.

Rank 1 of Shield of the Templar was reducing the cooldown of Guardian of Ancient Kings by 45 seconds, which is inconsistent with the scaling of ranks 2 and 3. This has been adjusted.

The tooltip for Tower of Radiance indicated that Holy Light would generate a charge of Holy Power. This has been fixed.

Word of Glory no longer resets the swing timer.

Glyph fixes

The damage-over-time effect of Exorcism added by Glyph of Exorcism is now correctly affected by Exorcism's damage.

The tooltip for Holy Wrath is now updated to reflect changes when Glyph of Holy Wrath is active.

The Glyph of Light of Dawn is now updating the tooltip for Light of Dawn.

The Glyph of Seal of Insight now requires level 32 to be consistent with when Seal of Insight can be learned from the trainer.

The Glyph of Templar's Verdict is now updating the tooltip of Templar's Verdict.

Priests

The duration of Levitate has been increased to 10 minutes, up from 2.

The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.

The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.

The mana cost of Renew has been reduced by 24%.

The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.

Mind Blast now does 18% more damage than Mind Spike.

Mind Control now has a PvP duration of 8 seconds.

Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.

Prayer of Healing effectiveness has been reduced by 15%.

Talent Specializations

Discipline

Divine Aegis: Critical effects from Prayer of Healing now award a bonus amount in addition to the default, always-proc Divine Aegis effect.

Grace is no longer limited to one target at a time.

Focused Will now procs when the priest is critically hit, in addition to its current effect.

Pain Suppression is no longer dispellable.

Penance mana cost has been increased by 7%, but healing has been increased by 20%.

Strength of Soul now occurs when the priest casts Inner Focus on oneself, rather than Power Word: Shield. In addition, Strength of Soul now also causes the priest to become immune to silence, interrupt, and dispel effects for 2/4 seconds after using Inner Focus.

Holy

Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.

Chakra

Chakra states now last 1 minute, up from 30 seconds.

Binding Heal and Holy Word: Serenity now refresh the duration of Renew on the target, in addition to the other direct heals.

Inner Will now correctly reduces the mana cost of Power Word: Barrier.

Lightwell healing now matches its tooltip description.

Undead and blood elf priests are no longer gaining aggro from friendly guards when casting Mind Control on enemy NPCs.

Unnecessary string errors should no longer occur when casting Power Word: Barrier.

Prayer of Mending will now properly return an error when cast on a target with a more powerful Prayer of Mending active.

Rapture's tooltip now has the correct percentages listed.

Shadow Orbs' tooltip showed a 0% increase in damage and did not give an increase of damage until additional mastery rating was added. This has been corrected.

Sin and Punishment will no longer fear players that are not flagged for PvP.

Surge of Light is no longer consumed without benefit if it triggers while a Flash Heal is being cast.

Glyph fixes

Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.

Rogues

Blind now has a PvP duration of 8 seconds.

Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.

Crippling Poison now has a PvP duration of 8 seconds.

Garrote now costs 45 Energy, down from 50.

Sap now has a PvP duration of 8 seconds.

Smoke Bomb now lasts for 5 seconds, down from 10 seconds.

Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent specializations

Assassination

Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat

Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.

Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.

Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.

Executioner (Mastery) has been increased from 2% to 2.5% per point.

Find Weakness now grants 35/70% armor reduction, up from 25/50%.

Preparation no longer resets the cooldown of Evasion.

Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.

Shadowstep's cooldown has been increased to 24 seconds, up from 20 seconds.

Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Glyphs

Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Rogue bug fixes

Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz'jar, Throne of the Tides), Noxious Mire (Naz'jar Sentinel, Throne of the Tides).

Cheat Death was activating by a warlock's Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.

Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been corrected.

Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).

Purge no longer has its mana cost reduced by Mental Quickness.

Restoration

Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.

Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.

Earth Shield can no longer be dispelled.

Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.

Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman's Spirit, exclusive of short-term Spirit buffs affecting the shaman when the totem is dropped. In addition, its effects are now raid-wide.

Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.

Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.

Destruction

Burning Embers damage has been reduced by 15%.

Fiery Apocalypse (Mastery) benefit from mastery increased by approximately 8%.

Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

Warlock bug fixes

Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.

The spell animation for Demon Circle: Summon no longer persists through death.

Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.

Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.

Empowered Imp can no longer proc if the warlock does not have the talent.

Hellfire will not proc the Muradin's Spyglass buff without hitting an enemy target.

Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.

Nether Protection should now proc properly from all associated abilities.

Rain of Fire now remains at the same location it was cast at while on a moving transport.

Ritual of Summoning should no longer yield graphical issues with the created portal.

Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.

The UI fly-out for a warlocks' summoning spells now updates in real time based on the warlock's available mana.

The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Glyph fixes

Glyph of Voidwalker's tooltip has been updated to the new pet scaling system.

Warriors

Charge now shares diminishing returns with stun effects.

Cleave damage has been reduced by 20%.

Hamstring now has a PvP duration of 8 seconds.

Heroic Strike damage has been reduced by 20%.

Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.

Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.

Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.

Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.

The Victorious buff can no longer proc before the warrior learns Victory Rush.

The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.

Dungeons and raids

Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.

Level-85 dungeon bosses in Lost City of the Tol'vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.

The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.

Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

The Bastion of Twilight

Halfus Wyrmbreaker

Shadow Nova is now cast less frequently in 10-player modes to account for fewer available interrupts there.

The captured drakes in this encounter now apply Dragon's Vengeance when they are killed instead of when they are freed. To account for this change, the health and damage of the drakes has been reduced, and the damage bonus gained from Dragon's Vengeance has been increased.

Blackrock Caverns

Beauty now spawns with only two pups in Heroic difficulty. Not to worry though, the missing pup has been adopted by a wonderful, if not insane family.

Blackwing Descent

The Dwarven Golem Council will now go berserk after 10 minutes in Heroic difficulty.

Atramedes will now go berserk after 10 minutes in Heroic difficulty.

Maloriak

Increased the cast time of Release Aberrations.

Heroic: Decreased the health of the Vile Swill by 15%.

Heroic: Dark Sludge can now only target players.

The Deadmines

Foe Reaper 5000

Foe Reaper 5000's health has been reduced slightly. In addition, he now enrages at 40%, up from 30%.

When enraged, Molten Slag spawn 33% faster.

Ripsnarl

The ship teleporter now activates when Ripsnarl is first engaged, rather than when he is defeated.

Vanessa VanCleef

While in Helix's Nightmare during the Vanessa VanCleef encounter, Helix is now larger and a little easier to see.

The final rope swing while fighting Vanessa VanCleef has been removed. Players no longer need to swing off of the boat at the end of phase 3.

Some boat fires will now go out when Vanessa VanCleef is defeated, making it easier to get back onto the ship from the cavern entrance.

Vengeance of VanCleef has been redesigned. It is now a stacking buff that increases damage dealt, size, and attack speed, and stacks up to 40 times. Vanessa will begin casting this as soon as she jumps back onto the boat after detonating charges.

Grim Batol

Faceless Corruptors now move 10% more slowly.

Players may still use spell and abilities while afflicted by Forgemaster Throngus's Impaling Slam.

Valiona's Devouring Flame damage has been reduced by 20%.

Halls of Origination

The duration of the Flame Wardens' Raging Inferno has been reduced by 80%.

Anraphet's Nemesis Strike now does 75% of weapon damage, up from 50%. In addition, the damage-over-time effect applied by this ability does 15,000 damage every 2 seconds, up from 9,000.

Earthrager Ptah's Flame Bolt now deals more damage per second on Heroic difficulty.

Setesh seeks a portal every 25 seconds, up from 20.

Lost City of the Tol'vir

Lockmaw no longer tolerates fighting in his treasure room.

Shadowfang Keep

Baron Ashbury

Sadly, in his hubris he has forgotten how to Mend Rotten Flesh.

Lord Godfrey

He should now face a random target when casting Pistol Barrage.

Lord Walden

Conjure Poisonous Mixture now deals more initial damage.

Frost Mixture is now area-of-effect damage.

Toxic Catalyst now deals less damage over time.

The Stonecore

Stonecore Earthshapers' Dust Storm does slightly less damage.

Corborus

The warning time for Thrashing Charge has been increased by 1 second. In addition, Thrashing Charge now happens 4 times, down from 5.

The visual for Rock Borers spawning during the submersion phase is now different from the Thrashing Charge visual.

High Priestess Azil

She grew! She's now 175% the size of a human, up from 125%.

Gravity Wells should kill Devout Followers more quickly.

The cast time of Force Grip is now 1.5 seconds, up from 1.

The size of the warning visual for Seismic Shard has been increased to more accurately reflect the area it affects.

Slabhide

The ground phase lasts longer and has fewer stalactites.

Ozruk

He now does more melee damage.

There is now a precast visual on the ground to make it clear how far away a player must get to be clear of Shatter.

The cast time of Shatter has been increased to 3 seconds, up from 2.5.

Shatter damage is now reduced by armor, but has been increased by 33.3% (repeating, of course) as a result.

Throne of the Four Winds

Al' Akir

Al'Akir's Electrocute can no longer be interrupted by Spell Reflection.

Desperate Speed cast by Temple Adepts has had its duration reduced significantly.

Altairus

The visual effects in this encounter have been adjusted to make the wind direction easier to read.

Cyclones now knock players straight up, and players hit by a cyclone cannot be hit again for a few seconds.

Asaad

Skyfall Stars are now summoned to help him defeat players.

Static Cling has had its cast time increased to 1.25 seconds, up from 1.

Grand Vizier Ertan

His health has been reduced slightly.

He now knocks away players standing too close to him when he retracts his Cyclone Shield, which now inflicts Nature damage if it touches players.

Dungeon & Raid Bug Fixes

Many dungeon maps with display issues or missing sections have been updated.

Several bosses and creatures were awarding no, or too little, reputation when killed. Conversely, some creatures were awarding too much reputation, or should not have been awarding reputation at all. These inconsistencies have been corrected.

Error messages for characters unable to enter a Heroic raid dungeon should be more clear.

Players level 83 and higher should be able to correctly queue for holiday dungeon bosses.

Players above level 80 can no longer queue for Wrath of the Lich King Heroic dungeons.

Level 68-79 Wrath of the Lich King dungeons again award reputation.

If a spell is cast which provides items for players (i.e. Soulwell), members of the party or raid should still be able to access the items after the caster leaves the dungeon.

The minimum level requirements for many level 1-60 dungeons were too high and have been appropriately adjusted.

Ahn'Qiraj

If one of the bug trio bosses is tamed, the encounter can again be completed normally.

Baradin Hold

Players in the raid dungeon will correctly be given a 15-minute warning before Tol Barad will be in contention again.

The Bastion of Twilight

There should no longer be a significant performance drop when entering the Bastion Antechamber.

Several items dropping in the Heroic version of Bastion of Twilight which did not have the Heroic tag in their tooltip have been updated.

Cho'gall should no longer look awkward when he is Distracted while sitting on the Throne of the Apocalypse.

The voice-over text now matches the voice-over for Cho'Gall's speeches.

Cho'gall shouldn't Evade and despawn if pulled too close to the door at the entrance to the Throne of the Apocalypse.

Cho'gall shouldn't despawn if tanked close to his door when he gains Twisted Devotion.

If a Fire Elemental is spawned while Cho'gall is standing on the hidden elevator, they will no longer spawn in the wrong location for the remainder of the encounter.

The overhead arrow spell animation caused by Valiona's Twilight Meteorite ability shouldn't clip into the affected character while animating.

The corpses of Valiona and Theralion will adhere to the laws of gravity and fall to the ground if killed during phase transitions.

The Cache of the Broodmother (from Sinestra) will no longer despawn if dungeon difficulty is changed in the interface.

Static Overload used in the Twilight Ascendant Council encounter no longer deals full damage to pets.

Black Morass

Sa'at again has a dialog option for players to obtain a Chrono-Beacon, even if they have not completed the quest chain that begins with the quest "The Caverns of Time."

The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.

The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.

The cooldown on the Horde Battle Standard has been adjusted to 10 minutes to be consistent with the Alliance version.

Left Eye of Rajh: Chance of triggering increased.

Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.

Mandala of Stirring Patterns now grants Intellect instead of Mastery.

Item sets

Normal PvE helms (item level 359) no longer have a chance to drop from Nefarian or Cho'gall on Heroic difficulty. Instead, the Heroic PvE helm and shoulder pieces (item level 372) only require their associated Crown/Shoulders of the Forlorn tokens to purchase, and do not require players to obtain the normal helms or shoulders first.

The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.

The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.

All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.

The PvP Balance druid 4-piece set bonus effect has been increased to 20 Solar Energy and 13 Lunar Energy, up from 5 and 13. The effect will also now be more intelligent at choosing whether to give the druid Lunar or Solar Energy (it checks the Balance Power to determine which to give depending on which energy is higher at the time).

The PvP priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.

The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.

The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).

Several items obtained during the 1-60 leveling experience had incorrect level requirements (particularly dungeon items) and have been corrected. This includes multiple plate armor pieces which had level requirements below level 40.

Many items with inconsistent stats (including Intellect on hunter items) or stat values have been updated. This includes items which were lacking a vendor sell price.

Many items or item set bonuses which referenced stats or abilities that no longer exist have been updated.

Several item procs and set bonuses were not functioning as stated and have been corrected.

Some Cataclysm trinket procs or activation graphics shared effects with common player spells and have been updated.

Using Corrupted Egg Shell (Grim Batol) on a player who is eating or drinking shouldn't interrupt them. In addition, the Egg shell buff will now be removed when the Corrupted Egg Shell trinket is unequipped after being used on a party member.

The Forge Ember (Halls of Stone) can no longer proc from non-healing/damaging spells.

The socket colors for the normal and Heroic versions of Blood-Soaked Saronite Stompers (Icecrown Citadel) were inconsistent and have been updated.

Oggleflint's Inspirer (Ragefire Chasm) now binds when picked up.

Profession & Enhancement Item Fixes

Arcanum of Burning Mysteries is now consistent with its healing counterpart, Arcanum of Blissful Mending.

Enchant Cloak - Dodge can no longer be cast on capes below the character level 35 requirement.

Enchant 2H Weapon - Mighty Agility required Runed Elementium Rod, which is learned at a higher skill level. This has been addressed.

Flask of Oil is now obtainable to craft Goblin Jumper Cables and Gnomish Universal Remote from using Engineering to mine Harvest Reapers.

Frost Oil should now correctly proc as intended.

Guardian Stones correctly drop from Stone Guardians.

Goblin engineers can now learn the schematic for the Mechano-Hog.

Worgen engineers can now learn the schematic for the Mekgineer's Chopper.

The Mighty Alchemist's Stone and Indestructible Alchemist's Stone are properly able to be reforged.

Mixology now correctly provides the duration increase to Elixir of Camouflage.

The Origami Rock, Origami Slime, and Scroll of Protection IX can correctly be placed into inscription bags.

Parachute Cloak can no longer be used when the character is already on the ground.

Runescroll of Fortitude II was applying Fortitude, which only provides 165 Stamina instead of the 468 Stamina listed in the tooltip. This is fixed.

Scroll of Intellect VI is now available to train from Inscription trainers.

Spider's Silk was too difficult to obtain and should now drop more frequently.

PvP item fixes

Horde and Alliance Battle Standards now have consistent cooldowns.

Firelord's Draught can only be used in Battlegrounds, as advertised, and no longer incorrectly increases spell power instead of Intellect if that is the highest stat.

Cataclysm Gladiator relic tooltips no longer states they can be used by priests.

Merciless Gladiator's Spellblade had inconsistent damage with the rest of the set and has been updated.

Vicious Gladiator's fist weapons should not be using placeholder art.

Item display fixes

Enchant and weapon trail animations and effects should now be properly displaying on many items which were not correctly displaying them previously.

Many item and armor display issues which affected select races have been corrected.

Tooltip fixes

Many tooltips have been updated to reflect any changes made via recent hotfixes.

Several flying mount tooltips have been updated so they no longer say these mounts can be summoned in Outland and Northrend only.

Several typos found in various item tooltips have been corrected.

Professions

Find Herbs, Fish, and Minerals are no longer canceled upon entering an Arena or rated Battleground.

A socket has been added to most crafted epic armor pieces that did not already have one.

Alchemy

Alchemist's Stones for Agility, Strength, and Intellect have been added.

The number of herbs required to create flasks has been reduced, while the Volatile Life needed has been increased slightly.

The drops from Tiny Treasure Chests have been improved slightly.

Archaeology

Archaeology fragments now have a hard cap of 200 per race. Players will not be able to collect additional fragments until they complete artifacts to take them down below 200 fragments. Players with more than 200 fragments will not lose additional fragments in 4.0.6, but in a future patch we may remove any fragments above 200.

Archaeology finds now grant a guaranteed skill point up to 50 skill, and then no longer grant skill gains, as opposed to granting up to 100 skill very slowly.

The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

The Heat-Treated Spinning Lure buff duration has been increased to 15 minutes, up from 5. In addition, the recipe now creates 2 at a time.

Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.

Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.

Volatile Air now has an increased chance of dropping from rich mining nodes and Pyrite with the Electrostatic Condenser.

Fishing

Rare fishing poles now have a chance to be found in the Bag of Fishing Treasures earned via the Stormwind and Orgrimmar Fishing daily quests.

Jewelcrafting

Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.

New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Wrath of the Lich King purple, green, and orange gems have been increased in cost to match red, blue, and yellow epic gems (220 Justice Points). Burning Crusade epic gems have been increased in cost to match the most expensive Wrath of the Lich King gems.

Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

Battlegrounds

The Battle for Gilneas

The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients

The damage done by Antipersonnel Cannons has been doubled.

The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.

Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.

The Battleground Demolisher no longer has two additional seats and now only has room for the driver.

A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.

There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.

The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.

Massive Seaforium Charges should now be useable in rated Battleground matches.

The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.

The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.

The Teleporters on defense will now teleport players based on which line of gates have been destroyed, rather than directly behind that gate. For example, if a player clicks the Teleporter at the Blue gate when one of the beach gates has been destroyed, it will put the player behind the Red gate.

Tol Barad

Attacking forces will receive a 200% capture speed bonus when they control 2 keeps.

Defending forces will receive a 200% capture speed bonus when they control all 3 keeps.

Daily quest creatures, herbs, minerals, etc. will only spawn when Tol Barad is in the quest phase between battles. There will be 5-minute and 1-minute warnings before the quest phase ends. The quest phase ends 15 minutes before the battle for Tol Barad begins and queuing is made available. At that time any players in the daily micro dungeons will be ported just outside. This does not apply to Tol Barad Peninsula or the daily quests there.

Players can now see the status of Tol Barad on the World Map no matter where they are. The time to the next battle is displayed by zooming into the Tol Barad section of the map. The current controlling faction can be seen on the Eastern Kingdoms map.

PvP bug fixes

Players are again able to report other players as AFK from the maps and chat interfaces in Tol Barad and Wintergrasp.

Arena fixes

Entering an Arena should no longer sometimes cause a client crash.

It is now possible to disband an Arena team from the Arena Team management page of the PvP tab.

The Join Battle button on the PvP pane should now function when a team captain attempts to queue.

It should no longer be possible for players to get their pets stuck on the large pillars in the Orgrimmar Arena.

Players joining late to an Arena match will now count for the win condition and will have enemy unit frames.

Battleground fixes

Players should no longer receive a client crash by going AFK in a Battleground.

There should no longer be a slight delay when returning a flag in Battlegrounds.

The Battleground Rating and Rating Change categories on the Score Screen are now sorting properly.

Arathi Basin

The buff located at the Blacksmith should now always apply when players run through it.

The Goldmine flag no longer counts as two base assaults when captured by the Horde.

Eye of the Storm

Players with only the classic World of Warcraft license attached to their accounts should now be able to access this Battleground.

Isle of Conquest

The Horde gates no longer become large pink cubes when they are destroyed.

The Alliance Keep entrance should not start open at the beginning of the battle.

Vehicle damage now better matches the tooltip.

Using a catapult's Launch should no longer cause players to sometimes get stuck inside the geometry of the Horde Keep.

Strand of the Ancients

It should no longer be possible for the Alliance boats to not phase out upon the start of round 2.

Move enforcement failures shouldn't occur while on the ships for either faction.

Twin Peaks

Boots of Speed power-ups were unevenly placed relative to the flags in each base and have been adjusted.

The interface should now properly track the final flag capture for the Horde.

Tol Barad fixes

The status and timer on the map should now be working correctly.

The Abandoned Siege Engines now make sounds when moving.

Quests and creatures

Many rare creatures that went into hiding upon Deathwing's emergence into Azeroth have made a return! In addition to finding new homes in a post-Cataclysm world, they drop new, improved loot, provide a healthy experience bonus, and respawn much more quickly when killed. Happy hunting!

Stranglethorn Vale

Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom'gol in Northern Stranglethorn to better accommodate his Horde customers.

Tol Barad Peninsula

A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.

Crazed Guards now drop Rusty Rifles.

The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.

The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.

Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.

Quest turn-in NPCs have been added to Baradin Base Camp and Hellscream's Reach in Tol Barad Peninsula for the Tol Barad bonus quests. This will allow players to turn in these quests if the original quest givers in Tol Barad are not available.

Kill credit for the Tol Barad bonus quest bosses will now be granted to players who have helped attack them, even if they are not in the same group. These bosses include Problim, Archmage Galus, Warden Silva, and Svarnos.

The Farson Keep Prisoner summoned for the quest "Walk A Mile In Their Shoes" will now only be visible to the player who summoned him.

Spawn rates at Rustberg Village have been increased.

Rusty Rifles will now spawn more frequently at Farson Keep.

Quest and creature bug fixes

Goblin Zeppelin Masters who are marked as Horde faction will no longer cause Alliance players to lose neutral goblin reputation if killed.

Corehounds in Mount Hyjal cannot be tamed by hunters without the required Beast Mastery talent.

Darkwood Lurkers and Broodmothers in Tol Barad Peninsula can now be skinned.

Players should now always receive 6 daily quests in Tol Barad Peninsula as intended, rather than sometimes only getting 5.

Races

The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.

The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.

The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.

The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.

The night elf racial trait Shadowmeld can now be used while shapeshifted.

The tauren racial trait War Stomp can now be used while shapeshifted.

The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Race bug fixes

Goblin Rocket Barrage damage is no longer inconsistent with its tooltip.

Goblin characters can now participate in the Argent Tournament via the Orgrimmar delegation.

The tooltip for the orc racial Blood Fury now shows the correct amount of attack/spell power boosts.

Attempting to use the worgen ability Two Forms while under the effects of a druid's Shapeshift should no longer cause an incorrect error message.

Worgen characters can now participate in the Argent Tournament via the Darnassus delegation.

User interface

For opening cinematics, there is now a streaming option interface in the login screen for play-on-demand.

Players can now individually remove raid world markers.

The Reputation Pane now saves which reputation categories are expanded or collapsed.

Character info window

The Character Info window (C) now saves the order and expand/collapse state of stat categories separately for each talent specialization.

Character movement speed is now displayed on the Character Info window (C) with all other stats.

The Haste display on the Character Info window (C) now shows the total haste percentage, rather than only haste from haste rating.

Archaeology

There are now number displays on the summary page and dropdown menu.

Ready Flash has been added to the race icons.

Guild interface

A View All button has been added to the profession display regardless of whether Show Offline Members is checked.

Online members can now be sorted to the top of the View Crafters list.

The guild reputation cap is now displayed in the tooltip.

Real ID and chat

Real ID login notifications now include character and game icons.

Players can now right-click close a chat window tab even if it's not the current tab.

There is now an option to auto-pop whispers into a new tab.

Popped out whisper windows now show online/offline status messages.

Unit frames

Predicted healing (previously only available for Raid Frames and raid-style Party Frames) has been added to the following unit frames: Player Frame, Party Frame, Target Frame, and Focus Frame.

User interface bug fixes

Many tooltips have been updated to reflect any changes made via recent hotfixes.

Several typos found in various item and spell tooltips have been corrected.

The Combat Log was displaying a lot of incorrect or inconsistent information pertaining to select player, creature, and boss abilities. These issues have been addressed.

Many quests with missing or incorrect Wanted portraits have been updated.

Several quests missing objective points of interest on the map have been updated for proper tracking.

Cooldown countdowns on tooltips should now update properly when mousing over an ability on cooldown on a secondary action bar.

Worgen characters now work properly in the Barbershop.

General bug fixes

Many holiday decorations have been updated to better align with the post-Cataclysm world. In addition, decorations should be visible in all Stormwind quest phases, and have returned to Gadgetzan. Party on, dudes!

Lunar Festival Sentinels anti-PvP guards have had their level and health/damage modifiers adjusted for Cataclysm.

Corpses now properly drop to the ground if a player is killed in midair.

Dying while using a Charge ability will no longer leave the player's corpse suspended in the air.

Spells with attachment point effect visuals should now display correctly.

Many spell effects which were no longer displaying properly have been corrected.

Players' pets should now properly benefit from Mana Spring Totem.

Players will now receive an error when attempting to spend talent points while dead or a ghost.

Sound fixes

Sound shouldn't become de-synced during encounters with large amounts of sound effects.

Sound shouldn't cut out when there are a large amount of sound effects being played at once.

There should no longer be delays on some sounds in select situations.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.