Greetings, everyone! Welcome to the main thread of the Nacho Simulation Football League (or NSFL for short)! This is a Sim league that uses my custom American Football simulation engine, and posts games in play-by-plays viewable on Youtube, with Game Stats listed on the Video description. The league runs bi-annually, a Winter season (after the Super Bowl) and a Summer season (after the NFL draft) using a keeper system. Teams compete for the highly esteemed Quacamole trophy each season.

Registration & Off-season Schedule

All former-owners must re-register to renew their interest for this season. For those who are not past owners, you may still ask to join the league, however I will put you on a waiting list. When and if a GM decides to not renew interest or becomes idle, you will be contacted. You must remain an active FootballsFuture member in order to remain on the waiting list. I will remove inactive users from this list periodically.

Waiting list:

swoosh

patdt13

steelcurtain29

bucsfan333

PoWww

Scheduling Information

The NSFL supports 20 teams split into four divisions (Red and Blue divisions in the Cheesy Conference, Green and Yellow divisions in the Salsa Conference). The regular season features sixteen games:

Teams will play each other team in their division twice.

Teams will play four teams in the other division of their own conference.

Teams will play four teams of a division in the other conference.

Games will be simulated on “Game Day”, which is every three days after the draft. Unlike last league where complete play by plays were posted on a thread, I will provide links to Youtube videos with the complete Play-By-Plays.

The playoffs will feature eight teams (four in each conference) in total. This includes all four division winners, plus four wildcard teams (two per conference). Playoffs last three Game Days. In the first round, the 4th seed of each conference will play at the 1st seed of that Conference, and the 3rd seed will play at the 2nd. After that, the two winners in each Conference will play in the Conference Championship with the higher seed having home-field advantage. Then, winners of the Conference Championship Game from each Conference will play each-other on a neutral field in the Taco Bowl for the highly esteemed Quacamole trophy. Seeding for the playoffs are based on this list of tiebreakers:

Record

Head-to-Head*

Division record (Same division only)

Conference record

Net points

Strength of schedule

Coin toss

This tie-breaker can still apply for a tie featuring more than 2 teams... If one team has head-to-head wins against all of the others, that team comes first in the tiebreaker. And if one team has head-to-head losses against all of the others, that team comes last in the tiebreaker.

Division tiebreakers are applied first. Then with wildcard tiebreakers featuring 3 or more teams, only the teams highest in the division not currently in the playoffs are considered, since under no circumstances can a team make the playoffs over a team higher in their division.

Prior to the regular season, there is a preseason week that owners can sign their teams up for optional exhibition games. These games can be used for the purpose of friendly matches, or testing starting roster & team settings prior to the start of the season. The rules and information for exhibition games is as follows:

A team can schedule a maximum of two pre-season games, which must be against different opponents. These games can start being scheduled when a season's main thread is first created.

A game is scheduled by both owners agreeing to it in the main thread, including which team will be the home team. Alternately, a game can take place on a neutral field. If taking place on a neutral field, the owners can optionally specify the stadium's data (see Stadium Settings, below). If none is specified, the game will take place in an average Dome stadium.

Once a game is scheduled, it can only be canceled by both owners agreeing to cancel it on the main thread.

For each exhibition scheduled, each owner can PM me a starting roster and simulation settings they want to use for the game. This will not affect your actual regular-season starting lineup or simulation settings in any way. If no experimental settings are specified, the team's default settings and roster will be used. These settings will not be revealed until after the exhibition games are posted.

These games will not count in any way (practice squad players can be started without affecting their keeper status).

All exhibition games will be posted in the same "Game Day", which will be two days prior to Week 1.

One day before the Taco Bowl each season, a conference vs conference all-star exhibition game called the All-Star Bowl is played, between the Cheesy Conference and the Salsa Conference. Voting for this game is run by long-time owner Seahawks22. The game does not influence anything except the Game MVP of the All-Star Bowl's keeper cost the following season is reduced by 1. The voting rules are as follows:

Owners can submit a ballot with three selections at every position (including Returner), for each conference. Your first selection will receive 3 votes, your second selection will be worth 2 votes, and the last will be worth 1.

After the voting period, the final tallies will be posted.

In the event of a tie, TheKillerNacho will use a random number generator to determine who gets in.

On even years, Cheesy runs a 4-3 defense and Salsa runs a 3-4 defense. On odd years, Cheesy runs a 3-4 defense and Salsa runs a 4-3 defense.

The Head Coach for each conference will be the coach of that conference's highest seeded team. The Coordinators will be the coordinators of the team with the best yardage statistics of Offense, Defense, and Special Teams.

Roster Rules & Team Settings

At total, a roster now has 26 players and 4 coaches. This roster includes: one Quarterback, two Runningbacks, one Fullback, one Tight End, two Offensive tackles, two Offensive guards, one Center, three Wide Receivers, two Defenisve ends, one/two Defensive tackles, one/two Inisde linebackers, two Outside linebackers, two Cornerbacks, one Free safety, one Strong safety, one Kicker, and one Punter. Teams also draft four coaches: A Head Coach, an Offensive Coordinator, a Defensive Coordinator, and a Special Teams Coordinator. Coaches can give bonuses to certain positions. In addition to starters, teams may keep an five-player or coach Practice Squad that gives you exclusive rights to that player/coach, even if you do not start them. Players can be started at any position but its recommended you start them at their listed position or a similar position. Players do not get injured in this league, so you do not need to worry about that.

Teams may make several team changes at any time for the upcoming game (note that the deadline to do this is 8 PM EST the night before the game):

Trade Players, Draft choices, and/or Keeper tags to another Team. Both Teams involved must agree by either posting on the main thread or by both PMing me the trade details. There is a trade deadline each season that starts at Week 12, and is in affect until after the Taco Bowl. During this period, players cannot be traded but keeper tags and draft picks can. Picks of Round 16 or higher cannot be traded, as those picks are considered compensatory. I will not enforce any future or additional parts of a trade, so it is recommended that you not do this.

After the draft is completed, Teams may sign Free Agents. Free Agents are handled on a first-come, first-serve basis. If you have no available slot to put the player, you must cut a player to sign one.

Change your team's Coaching Philosophy. This can be done by posting on the thread, or PMing me personally (for private changes revealed on Game Day, highly recommended).

A Team's Coaching Philosophy changes how your team is simulated. Once again, a Team can change this at any time, excluding Game Days. It is highly recommended that Teams tailor these to both your team, and your current opponent! Changes PMed to me will not be revealed until the next Game Day, so they will be a secret to your opponent! These are the changeable Coaching Philosophies:

Run Chance (max: 75, min: 25, default: 45): This determines how often, on a situation-unaffected play (teams will run or pass more depending on situation), your team will choose to do a running play instead of a passing play.

Running Back 1 Chance (max: 85, min: 50, default: 65): This determines how often, when a running play is selected, that your 1st-string running back will take the carry. Warning: Players DO get tired as the game goes on, do not set too high!

Field Goal Try (max: 60 [your own 40], min: 10, default: 35): This determines which yard line (NOT length of FG!) your team will try to kick a Field Goal instead of punting.

Offensive Aggression (max: 100, min: 0, default: 50): Determines offensive aggression. Aggressive offenses have a greater chance of big plays, but are more prone to in-completions, turnovers, and plays resulting in losses (like sacks). Aggressive offenses are also more likely to go for it on 4th and short.

Defensive Aggression (max: 100, min: 0, default: 50): Determines defensive aggression. Aggressive defenses have a greater chance in making big plays (like sacks, interceptions, or forced fumbles) but also have a larger chance of giving up big plays to the opponent's offense. Conservative defenses focus on tackling and forcing incompletes.

Run Defense Priority (max: 100, min: 0, default: 50): Determines whether, on a situation-unaffected play, teams will focus more on stopping the run or the pass. A high value will result in defenses more likely to focus on stopping the run, a low value will focus defenses more on the pass.

Defensive Formation (default: 4-3, either 4-3 or 3-4): Determines your defensive formation. A 4-3 allows you to start four defensive linemen and three linebackers. A 3-4 allows you to start three defensive linemen, and four linebackers.

Return man (default: 3rd WR): Teams must set one of their Players to be their Kick/Punt Returner. This will be marked off as an asterisk in their Team listing. Practice squad players CAN fill this role.

You can swap starters with practice squad players. This counts as a coaching philosophy since it can be done privately (unlike Trades and Signing/Cutting players).

Lastly, a Team has a Stadium. Your Stadium can be submitted and changed at any time during the off-season (defined as any time after the Taco Bowl, but before the first game of the next season is played). Editable Stadium settings are as follows:

Stadium Name (default: Team's stadium): The Stadium's name. Has no effect on the Simulation, obviously.

Stadium Type (default: Random): There are four types of stadiums you can choose from - Outdoor Grass, Outdoor Turf, Dome*, and Retractable Roof. The difference between Grass and Turf have very minor affects in the simulation engine, but in poor weather, a Grass field tends to become harder to play on. A Retractable Roof stadium usually behaves like an Outdoor Turf stadium, except in increment weather where it behaves like a Dome stadium (most of the time... sometimes the roof gets stuck open!).

Timezone (default: Random): There are six timezones one can choose from: East Coast, Central, Mountain, Pacific, Europe, and Asia. Teams will be disadvantaged when playing in other time zones, with greater weight depending on the difference of distance. It is encouraged that you set the timezone to the location your team is located. For overseas teams, select Asia or Europe depending on which is closer.

Temperature (min: 1, max: 99, default: Random): Temperature of the location of the stadium. A high number means that the stadium is in a HOT place (Like Ecuador). A low number means the stadium is in a COLD place (Like Alaska). Weather has been integrated in the Sim Engine. Your team's ability to play in bad weather depends on their home location (a warm-weather team will have a hard time playing in really cold weather, and vice-versa).

Precipitation (min: 1, max: 99, default: Random): Amount of precipitation the location typically gets. A high number means that there is a high chance of precipitation. A low chance means there is a very low chance of precipitation (like you live in a desert or something).

*For Dome stadiums, please still include Temperature, Precipitation, and Wind data for the LOCATION of where your Stadium is built, even though these factors are not releavant for games played at your stadium. These values still affect how well your team can play in bad weather at other stadiums.

In addition, teams may submit to me a 80x90 logo and a 22x95 endzone graphic for use in the Game Simulations to make them more visually pleasing. If you aren't skilled in image editing, you can still post something and I'll resize it as best I can. Also, you may select two team colors and of course your team's name! If you don't submit anything, I reserve the right to make them myself. I make most endzone logos myself, and most people seem pleased with the results.

A sample endzone image looks like this:

Offseason Rules

The NSFL runs Bi-Anually (twice per year) with a Winter season (after the Super Bowl) and a Summer season (after the NFL draft). Before the Winter season, Player's attributes will be updated taking into account his NFL stats from the previous year. Before the Summer season, incoming Rookies from the NFL draft will become available to be drafted. In addition, any new features to the Simulation engine will be available at the start of each new season, and will be announced and explained at that time.

First of all, Rosters become locked one week after the Taco Bowl. After that time, players cannot be Signed or Cut (but Trades can be made). Players can be maintained from season to season using Keeper Tags. Each team receives 20 Keeper Tags which they can use on Players as they see fit. Players of certain positions require more of a commitment to keep, and therefore require more Tags to keep. Obviously, this will lead to certain teams having more or less players than others going into the off-season. Keeper Tags, like Draft Selections, are considered an asset for a Team and therefore can be traded (but unused Tags are discarded at the end of the Keeper step)!

Very high upkeep positions (4 Tags):

Quarterback

High upkeep positions (3 Tags):

Runningback

Wide Receiver

Offensive Tackle

4-3 Defensive End

3-4 Outside Linebacker

Cornerback

Medium upkeep positions (2 Tags):

Tight End

Offensive Guard

Center

3-4 Defensive End

4-3 Outside Linebacker

Defensive Tackle

Inside Linebacker

Strong Safety

Free Safety

Head Coach

Low upkeep positions (1 Tags):

Fullback

Kicker

Punter

Offensive Coordinator

Defensive Coordinator

Special Teams Coordinator

Practice Squad Players*

*Only up to two Practice squad keepers can be players who played in a game the previous year. Other PS keepers who played a game the year previous will be charged by their positional price, at the position they spent the most time in during the season. In addition, players who are kept as a non-PS keeper the previous year are not eligible to be a PS keeper.

Players count as the position they spent the majority of the previous regular season as. In the event of a tie, the lower value is used. For example, if one has QB Matthew Stafford and started him for 8 games and had him on their practice squad for 8 games, he can be retained with a single Tag instead of 4.

After a period where inactive GMs are replaced and Keepers are selected, a new draft will commence with all players not kept and, before a Summer season, new Rookie players. Unlike the inaugural draft, these drafts will not be Snake, and the ordering will be determined by last season's placing, with the Taco Bowl Champion selecting last, after the runner-up. Teams that have less players than others due to the Keeper Tag system will receive Bonus rounds at the end of the draft (in the same order) until all Teams have 30 players again. At that time, Rosters become unlocked and a new Season begins!

Good luck Khodder, this game is huge for our team, playoff chances are looking much much better for us if we can win this one, but it's going to be a struggle, especially offensively against a defense that has been relentless thus far in limiting offenses and forcing turnovers._________________

mission27 wrote:

I would consider myself an extremely aggressive person, though not violent.

Good luck Khodder, this game is huge for our team, playoff chances are looking much much better for us if we can win this one, but it's going to be a struggle, especially offensively against a defense that has been relentless thus far in limiting offenses and forcing turnovers.

Good luck Khodder, this game is huge for our team, playoff chances are looking much much better for us if we can win this one, but it's going to be a struggle, especially offensively against a defense that has been relentless thus far in limiting offenses and forcing turnovers.

Pulling for you BREH. Knock that boy out..

Thanks Rammy, will be rooting for your team as well _________________

mission27 wrote:

I would consider myself an extremely aggressive person, though not violent.