Seeing as my desktop's monitor is mostly dead and I need something to keep me occupied so I don't stabificate my retiree father, I decided to break out my emergency Mini-forum battle.

...Problem is, I don't quite have everything statted for it...

Still, might as well put up what I have.

Hypnobrah plus Lord G:The Hypnobrah were once one of the five great Snake fraternities of Ninja-U, but the... unsavory methods with which they used to acquire hotties got them expelled by the Dean of Ninja-U.Seeking vengeance, they have teamed up with the Dean's own evil son, G, the Dark lord of Pimping.

Slith was once Head-Brah, but lost the mystical Staff of Roofies to Scales after loosing a game of Beer pong.With out it and the Super-sexy Scale Tail it grants, he is little more then a Mook-Brah now.

The more diligent of the two sons of the Dean of Ninja-U, Doctor G was ridiculed throughout the Archaeology department for his crazy theories about how the original Brikverse was a peaceful place that promoted non-violent play.Cast out of Academia, G went into history's oldest profession seeking the power to bitchslap those who had mocked him.He has returned to Ninja-U, having grown a second pair of Pimphands and forging his own Kloan Artifakt, seeking something hidden on his brother's yacht, the Bootiful Bounty.

Hypnobrah Party Raft

Move: 9"?Armor: 1d10Size: 4Grappling Line: Use 3, Range 6"

Sensei U and his Pantie Ninja Disciples:While "Van Wild" U is the Dean's other son and 72 years old, he has somehow avoided expulsion despite barely having enough credit hours to be considered a freshman.This is because U is a master of his own brand of Ninja Arts, called Spin-it-U, which allows one to manipulate Universal Rules of Bureaucracy in their favor.As this naturally allows him practical Godhood on Ninja-U's Campus, he has of course gathered many a follower from the underachieving portion of the Student Body.

J has always been a bit of a techbane ever since his mother threw him into the dryer as a child, giving him a permanent static charge.Like many of U's disciples, J wishes to learn from the master how to pick up chicks, specifically to fulfil his fetish for a girl who can't tell the difference between red and blue.

So the scenario is as follows:The Hypnobrah Party Raft is attempting to board the Bootiful Bounty as it sails on the Sea of Wood.Each participant shall be given one Minifig to control, as well as a chance for a secret objective to complete.Since this is a test for both the 2010 rules and my new tripod, there are no secret factions available, so don't bother asking.

Once I have the speeds for both vehicles nailed down I will post an overview picture.

Anyone have any thoughts on the Vehicle's speed?I originally wanted to make the Bounty 24", but then I remembered the that the Party Raft crew has to have a chance to get on board...There's about 7-8' of table to work with, so I guess it really depends on how many turns you guys want this to go for?

Whiteagle wrote:Anyone have any thoughts on the Vehicle's speed?I originally wanted to make the Bounty 24", but then I remembered the that the Party Raft crew has to have a chance to get on board...There's about 7-8' of table to work with, so I guess it really depends on how many turns you guys want this to go for?

There's a chart of example vehicle speeds in 9.1. I'm not sure how you picture the Bounty's propulsion, whether it's a flying boat or what, but for example, 20" is the speed for fighter jets and starfighters.

I don't think I have time to participate in this battle unfortunately, my schedule is pretty tight right now.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.

Whiteagle wrote:Anyone have any thoughts on the Vehicle's speed?I originally wanted to make the Bounty 24", but then I remembered the that the Party Raft crew has to have a chance to get on board...There's about 7-8' of table to work with, so I guess it really depends on how many turns you guys want this to go for?

There's a chart of example vehicle speeds in 9.1. I'm not sure how you picture the Bounty's propulsion, whether it's a flying boat or what, but for example, 20" is the speed for fighter jets and starfighters.

Well the idea is that those hugeass sails have it going along at a good clip, but I did use the 2010 baseline rules for calculating the listed speeds.

Of course the proposed end of the scenario would be the Bounty flying off the other end of the table, ether captured or free, after a small number of turns.Thus how fast the boats can go will determine how much of a time limit my players will have.

stubby wrote:I don't think I have time to participate in this battle unfortunately, my schedule is pretty tight right now.

That would mean we have guns that only fire fifteen feet. There is no conversion between brik-scale and real-world scale, the only important thing is where one in-game object sits relative to other in-game objects. What does moving 10" a turn mean? It means you move faster than a galleon but slower than a motorboat. That's it. There's no real-world conversion.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.

stubby wrote:That would mean we have guns that only fire fifteen feet. There is no conversion between brik-scale and real-world scale, the only important thing is where one in-game object sits relative to other in-game objects. What does moving 10" a turn mean? It means you move faster than a galleon but slower than a motorboat. That's it. There's no real-world conversion.

So really my boats can go as fast as I damn well please due to the speed of plot?

Yes, they can all go thirty feet if you want, the important thing is the internal relative consistency. If your ship goes 24" and the raft trying to board it goes 9" then there's no point in playing in the first place. If your ships go too much faster than your minifigs then it takes away a lot of cool positioning tactics as well.

Natalya wrote:What's that? I can't hear you over the sound of how banned you are.