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Tempest Citadel - OUT NOW!

17th Apr, 2018 — aartform

Tempest Citadel has been released!

Your
mission, Captain, is to lead your crew of 100 skilled explorers to a
distant planet to follow the call of an ancient alien race. Tempest
Citadel is a team management game with a vivid storyline. Deep research
and base building mechanics and a 10 hour single player campaign.

Strategy

The
game sits astride traditional genres, with very light RTS themed combat
and a focus on R&D and improving your crew of 100 unique
characters. That's not to say the combat is not tough - but it is more
about careful large scale strategies the the base and equipment levels
rather than dwelling on the intricacies of combat on the ground.

Depth of Content

Tempest
Citadel is deep. As the game progresses you expand the gameplay
possibilities as you expand your Citadel. There is a huge variety of
content: weapons,armor, equipment, psi skills, psychotropic tatoos,
robotic and synthetic augmentations, perks, insight upgrades, playable
critters, enemy factions... so much to earn, to own, and ultimately
master to conquer your foes and ultimately your fate.

TL;DR

Tempest
Citadel has a rich storyline and lore, at around 50,000 words - the
size of a short novel - you can soak up the setting... or not! For
players who want to get straight to the action the story can be skipped
past painlessly, and there are helpful summaries of missions and lore
texts to keep you up to speed with less reading.

Gameplay Acceleration

As
a developer I value your time as a player. Also most every aspect of
Tempest Citadel is devised to give you control - both with handy time
accelleration controls, but also AI automation to take care of the
micromanagement when you want to focus on other aspects of the game. So
for example, if you've just made some excellent miniguns your strongest
squaddie can automatically equip it out of stores ready to go on mission
- but if you prefer you can manually equip him instead to suit a
specific strategy.

Master of Combat

You
enemies are fearsome, but they can be overcome with the right
strategies. Be it matching damage types to best damage their specific
weak points, or equipping weapons with a suitable range to take on
aerial or dense mobs. You can preview and even simulate the results of
battles once you have the "Far Scan" module. The game can be punishing,
but experimentation and R&D will win the day.

Over to You!

I've
had a great time developing Tempest Citadel with the help of an amazing
team of talented artists, writers and musicians - I hope you enjoy your
time as Captain of the Tempest Citadel!