Assault Marine Squad

"Death from above."

The Space Marines' Surgical Strike and Shock Troops, the highly mobile Assault Marines close the gap with the enemy and easily kill them with their roaring Chainswords. Upgraded with Melta Bombs, they can quickly destroy vehicles and target buildings, crippling the enemy's economy.

Flying around the battlefield, they bring death to the enemies of Mankind with the roar of the Chainsword.

Tactics

The Assault Marine Squad can be a powerful auxiliary to a Space Marine force. Melee specialists by nature, they are fast and deadly, and their jump packs allow them mobility that would make most infantry jealous. They are best used in combination with standard tactical squads, to cut off and tie down ranged squads, boost melee damage, and bolster weak spots in defensive lines.

Their Jump ability also makes them useful for hit and run attacks, especially on strategic points. Once Melta Bombs have been researched, they can do some powerful damage against vehicles and buildings. However, they should still be supported by other units where possible, as they work much better in tandem with a ranged unit. One way to give them ranged fire support with the same mobility is by pairing them together with Land Speeders. Another tactic is to Jump an Assault Marine Squad into an enemy base and use its vision to allow other units to be Deep Struck in.

All in all, Assault Marines are valuable additions to Space Marine armies, although care must be taken in protecting them from making one-squad charges into thick enemy groups.

For comparison with the other jump troops please go to the talk page above.

Abilities

The Assault Marine Squad quickly jumps over any intervening terrain to another location. At full charge the Assault Marine Squad will have 2 4/9 jumps available, requiring 110 s total to recharge from empty.