Ratings are based
on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Jermy101

Not a bad card. Since you can only
attack with him if there are 4 or more Aqua Pokemon in play, you
should only use him in a deck based on TA pokemon. Aqua Trip is a
little expensive for what it does. But you will usually hope for
confusion so that you can do 70 damage next turn with Aqua Smash.
Weakness to grass instead of lightning is nice, since there aren't
many grass pokemon out there. Sceptile and Muk ex are pretty much
the only ones. His retreat is very heavy, so have some Switch
handy.

Unlimited - I would rather use Base Gastly. He will just get ERed
and SERed and never be able to attack. Put him in a rain dance
deck you say? No, there are better choices out there, like TA's
Walrein and Suicune ex. 1.5/5

Modified - Some people say this thing can beat Blaziken/Rayquaza
decks, but I don't really believe it. But you can use Kyogre with
TA's Manectric and TA's Lanturn to get some surprise attacks with
him. You play him from your hand, transfer energy, then attack.
Lanturn can get extra energy in play. 3/5

Draft - A GREAT card in draft. He is one of the only BBP from the
set that is not an ex. His 100 HP and decent attacks will win
games. 4.5/5

Ralphy

My mother always told me if you can't
say anything nice about a Pokemon card, don't say anything at all.
If I were to listen to her, this review would stop right about...
now. But I am going to say some bad things about this card because
there is nothing better to do right now.

Unlimited- When is there ever going to be more than 3 Aqua cards
in play in Unlimited? So basically if you play this in your deck
it can't attack, and don't even get me started on playing an
Unlimited deck built around this. 1/5

Modified- Even here, not good. Aqua cards on average, not good, at
best. I can't see playing a Aqua deck ever, and you have to for
this card to even attack. Now you would think with all this
holding Kyogre back, it would have the most fantastic attacks. Not
the case. I would play this if it didn't have that ugly Poke-Body.
1.5/5 here.

Limited- If you are only drafting with Team A and M, which you
should be, this isn't bad. Only draft Aqua and it shouldn't do to
bad for you. Not a big fan of the cost of the attacks, there not
to splashable. 2/5

Otaku

Name:
Team Aqua’s Kyogre

Set/Card#:
Team Magma Vs Team Aqua, #2/95

Type:
Dark/Water

Stage:
Basic

HP:
100

Weakness:
Grass

Resistance:
None

Retreat:
CCC

Poké-Body:
Power Saver

As long as
the number of Pokémon in play (both yours and your
opponent’s) that has Team Aqua in its name is 3 or less,
Team Aqua’s Kyogre can’t attack.

Attack#1:
(WC) Aqua Trip [10]

Flip a
coin. If heads, the Defending Pokémon is now
Confused. If tails, the Defending
Pokémon is now Asleep.

Attack#2:
(WWC) Aqua Smash [50+]

If the
Defending Pokémon is affected by a Special Condition, this
attack does 50 damage plus 20
more damage.

Attributes:
The only Team Aqua’s Kyogre I know
is this one, so I can’t really compare it with any others.
Being a Team Aqua’s Pokémon is technically an advantage: there
are a lot of combos open to them. Sadly as a whole, the Team
Aqua Pokémon are quite weak. There’s a
Kyogre ex, but those things are usually pretty wonky,
so I don’t want to use that as a baseline. Oh well. This
card is a Basic, which is great, and a Dark/Water type, which
seems pretty good to me: I don’t recall anything resisting
Dark-types, and Water Resistance is still relatively new, but
Weakness to both exists. We have 100 HP. This is great for a
Basic, especially in Modified. Without being a Pokémon ex,
this is the third best HP a Pokémon can have. It is Weak to
Grass, which is worse than Electric Weakness by my current
evaluation-I see Jungle Scyther more than Base Set Electabuzz
in Unlimited, though neither is prevalent. In Modified, we do
see more Electric that Grass… but as part of certain
Firestarter decks. There are actually decks that focus on
Grass. Moving on, we see that there is no Resistance. Were
it not for one other thing on this card, I would have thought
this a balance issue. Perhaps it is, but it
overcompensates-there is something that almost cripples this
card as it. Finally, we come to the retreat of three. Not
good. It could be worse, but this is definitely bad as it.
Use Switch if at all possible.

Abilities:
We have two attacks and a Poké-Body. I will start with the
attacks. Personally, I consider Aqua Trip to be over-priced
or to low on damage: a guaranteed Special Condition is nice,
but since it’s one or the other, it more or less ends up being
like one guaranteed one. That means a cost of (C). The
attack does 10 damage, also only
worth (C). This is priced at (WC), ergo it’s overpriced.
Aqua Smash looks good though: (WWC)
pays for 40 but does 50, and if the Defending Pokémon is
afflicted by a Special Condition, you hit for 70. So overall
it’s good… until you go to the Poké-Body. Power Saver is what
cripples this card: if there is less than 3 Team Aqua Pokémon
in play, this card can’t attack. So you have to run at least
3 of this card, run other Team Aqua Pokémon, or hope your
opponent has them.

Uses/Combinations:
As stated, run it with all the Team Aqua goodies, like Archie
and Team Aqua Energy. I would encourage you run another Team
Aqua Pokémon with it as well, for obvious reasons.

Ratings

Unlimited:
1.5/5-That Poké-Body prevents it from working well with
Raindance.

Modified/2-on-2:
2.75/5-That power really keeps it from being good, though it
has potential.

Limited:
4/5-Drat. This.

TMP:
3/5-A lot easier to use this here, since both players can
build their decks around it.

Summary

Another card
that shows TPC is learning, but still has a long way to go.

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