847Muat Turun

49Suka

5.0 / 5 bintang (5 undian)

After playing GTA V for some time, I’ve noticed that some areas are missing signage and some of the signage is completely oriented wrong. This mod works to fix that issue.

For this project, I have placed numerous signage throughout the GTA V world, starting in Blaine County and slowly working my way towards Los Santos. You’ll find Yield signs in Sandy Shores, wrong way signs at the on-ramps, Stop lights that seemed to be missing that are now in the correct location, and much more. This project was undertaken using Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) and Codewalkers GTA V 3D Map + Editor (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map). This map is intended to enhance the atmosphere, and is encouraged to be used in Roleplay communities.

======= DESCRIPTION =======

This mod adds traffic signs and traffic lights throughout the San Andreas area. This sign also fixes and moves signs that are placed incorrectly.

CHANGELOG

0.2

BLAINE COUNTY/ PALETO BAY

* Moved signage to the correct side of the road throughout Blaine County.
* Removed duplicate stop signs throughout Blaine County.
* Removed stop signs where lights were present, and duplicate lights.
* swapped the "Trucks 45mph" signs in Harmony to "Speed Limit 50mph" signs

0.1

BLAINE COUNTY/ PALETO BAY

Multiple signs added at Senora Freeway/Joshua Road

Multiple signs added at Senora Freeway/Grapeseed Road

Multiple signs added at Senora Freeway/Senora Way

Stop sign added to the intersection of Senora Way/The Palmer-Taylor Power Station. Railroad Crossing signs added to the Railroad crossings.

Exit: 25mph signs added to offramp/onramp from Interstate 1 to Interstate Also corner signs were added to this offramp/onramp

Yield Signs added to Sandy Shores. In addition, stop signs and railroad crossing signs were added near the railroad crossing.

No Parking signs/Park signs added to scenic overlook entering Paleto Bay on the Great Ocean Highway

Various Dead-end, Left/Right turn signs added throughout Blaine County

"Curb" signs added to Baytree Canyon Road.

Stop signs and yield signs added to Route 68.

Stop sign added to Tongva Drive/Baytree Canyon Drive

MANY MORE CHANGES..

======= INSTALLATION =======

******NOTE: THIS ASSUMES YOU ALREADY HAVE A MOD FOLDER******
******MUST HAVE MODIFIED GAMECONFIG FILE*******
******MAKE SURE YOU HAVE A MODS FOLDER. BACK UP ALL FILES BEFORE INSTALLATION******

1. Navigate to the following path --> \Grand Theft Auto V\mods\update\x64\dlcpacks
2. Using OpenIV, create a new folder. Name the folder "trafficsigns".
3. Once you have named your folder, open the folder and click the green "plus" button next to the "New Folder" button.
4. Navigate to the download location of "trafficsigns", open the "files" folder and add "dlc.rpf"

5. Next, navigate to \Grand Theft Auto V\mods\update\update.rpf\common\data
6. Here, you can either extract, or edit the dlclist.xml from within OpenIV. Open it with either method and add this as the last line in the list:

dlcpacks:\trafficsigns\

Save it and replace the one in OpenIV with this file, if editing outside of OpenIV.

======= CREDITS =======

Sollaholla for his ymap converter tool.
Dexyfex for his Map editor
VisualParadox for the idea

After playing GTA V for some time, I’ve noticed that some areas are missing signage and some of the signage is completely oriented wrong. This mod works to fix that issue.

For this project, I have placed numerous signage throughout the GTA V world, starting in Blaine County and slowly working my way towards Los Santos. You’ll find Yield signs in Sandy Shores, wrong way signs at the on-ramps, Stop lights that seemed to be missing that are now in the correct location, and much more. This project was undertaken using Menyoo (https://www.gta5-mods.com/scripts/menyoo-pc-sp) and Codewalkers GTA V 3D Map + Editor (https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map). This map is intended to enhance the atmosphere, and is encouraged to be used in Roleplay communities.

======= DESCRIPTION =======

This mod adds traffic signs and traffic lights throughout the San Andreas area. This sign also fixes and moves signs that are placed incorrectly.

CHANGELOG

0.2

BLAINE COUNTY/ PALETO BAY

* Moved signage to the correct side of the road throughout Blaine County.
* Removed duplicate stop signs throughout Blaine County.
* Removed stop signs where lights were present, and duplicate lights.
* swapped the "Trucks 45mph" signs in Harmony to "Speed Limit 50mph" signs

0.1

BLAINE COUNTY/ PALETO BAY

Multiple signs added at Senora Freeway/Joshua Road

Multiple signs added at Senora Freeway/Grapeseed Road

Multiple signs added at Senora Freeway/Senora Way

Stop sign added to the intersection of Senora Way/The Palmer-Taylor Power Station. Railroad Crossing signs added to the Railroad crossings.

Exit: 25mph signs added to offramp/onramp from Interstate 1 to Interstate Also corner signs were added to this offramp/onramp

Yield Signs added to Sandy Shores. In addition, stop signs and railroad crossing signs were added near the railroad crossing.

No Parking signs/Park signs added to scenic overlook entering Paleto Bay on the Great Ocean Highway

Various Dead-end, Left/Right turn signs added throughout Blaine County

"Curb" signs added to Baytree Canyon Road.

Stop signs and yield signs added to Route 68.

Stop sign added to Tongva Drive/Baytree Canyon Drive

MANY MORE CHANGES..

======= INSTALLATION =======

******NOTE: THIS ASSUMES YOU ALREADY HAVE A MOD FOLDER******
******MUST HAVE MODIFIED GAMECONFIG FILE*******
******MAKE SURE YOU HAVE A MODS FOLDER. BACK UP ALL FILES BEFORE INSTALLATION******

1. Navigate to the following path --> \Grand Theft Auto V\mods\update\x64\dlcpacks
2. Using OpenIV, create a new folder. Name the folder "trafficsigns".
3. Once you have named your folder, open the folder and click the green "plus" button next to the "New Folder" button.
4. Navigate to the download location of "trafficsigns", open the "files" folder and add "dlc.rpf"

5. Next, navigate to \Grand Theft Auto V\mods\update\update.rpf\common\data
6. Here, you can either extract, or edit the dlclist.xml from within OpenIV. Open it with either method and add this as the last line in the list:

dlcpacks:\trafficsigns\

Save it and replace the one in OpenIV with this file, if editing outside of OpenIV.

======= CREDITS =======

Sollaholla for his ymap converter tool.
Dexyfex for his Map editor
VisualParadox for the idea

@Van_Zandt looks awesome! Does this fix the areas where some directions have stop signs while the other has a traffic light? And also would it be possible to remove the signs by right turn only lanes that show a road curve instead of "right lane must turn right"?

Yes, that's actually what I am working on at the moment. Using Codewalkers map editor allows you to change entities, but not remove them. I've debated on "removing" them by moving them underneath the map, but I don't know the long term effects that will have on game stability.

@PNWParksFan deleting it does not replace the default ones automatically, you just need to save it to your desktop, and find the gtav directory of that ymap add that directory to the dlcpack add the ymap in there done.

@Derpy-Canadian I know how this works thanks. You don't have to put it in the same directory. As long as it's got the same name, you can put it in any RPF folder in a custom DLC and it'll work just fine. Obviously you have to put it into the game somehow. But if you've successfully loaded a custom ymap, then yes it totally replaces the default ymap of the same name. Moving and deleting aren't any different in that regard - the entire code of the ymap is different at that point.

Out of curiosity, will you be added more speed limit signs to highways and interstate routes as well as fixing some of the other wrong speed limit signs that exist on them? A good example would be the inexplicable 35 MPH speed limit on the Senora Freeway's southbound lanes near You Tool.

@Vales That's what I've been working on (in addition to the traffic lights mod on Route 13)

In addition, I'm working on fixing alot of the speed issues on some of the highways (paths.rpf specifies the speeds on certain roads in GTA), so for example, some of the blaine county roads can handle faster speeds but are set at 25-35mph