Minase Mashiro - Runaway(Halozy Mix) [OsuMania|Taiko|Osu]

Results given in [x, y] formats[Escape]Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 - Object at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 - Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 - Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 - Object at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 - Object at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 - Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 - Object at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 - Object at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 - Object at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 - Object at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 - Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 - Object at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 - Object at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 - Object at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 - Object at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 - Object at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 - Object at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 - Implementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.

Arphimigon wrote:

Results given in [x, y] formats[Escape]Object at 00:14:048 - should be placed at: [271, 27] currently at: [272, 28] to move in line with slider at time 00:13:715 - FixedObject at 00:21:381 - should be placed at: [198, 74] currently at: [199, 75] to move in line with slider at time 00:21:715 - intentional overlap~Object at 00:22:548 - should be placed at: [411, 235] currently at: [412, 236] to move in line with slider at time 00:22:715 - intentional overlap~Object at 00:50:215 - should be placed at: [330, 195] currently at: [332, 193] to blanket slider body at time 00:50:715 - FixedObject at 01:25:715 - should be placed at: [208, 309] currently at: [209, 310] to move in line with slider at time 01:25:381 - seems like it's an insignificant one but changed nonethelessObject at 01:41:715 - should be placed at: [312, 226] currently at: [313, 227] to move in line with slider at time 01:42:048 - intentional overlap~Object at 02:41:465 - should be placed at: [364, 130] currently at: [365, 131] to move in line with slider at time 02:41:048 - FixedObject at 02:45:881 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 -FixedObject at 02:46:715 - should be placed at: [308, 199] currently at: [312, 196] to blanket slider body at time 02:46:215 - FixedObject at 02:51:548 - should be placed at: [398, 228] currently at: [396, 232] to blanket slider body at time 02:51:048 - FixedObject at 03:27:881 - should be placed at: [369, 223] currently at: [370, 224] to move in line with slider at time 03:28:381 - intentional overlap~Object at 03:55:048 - should be placed at: [119, 345] currently at: [120, 344] to move in line with slider at time 03:54:881 - FixedObject at 04:08:548 - should be placed at: [217, 178] currently at: [215, 183] to blanket slider body at time 04:08:881 - FixedObject at 04:12:215 - should be placed at: [156, 302] currently at: [151, 300] to blanket slider body at time 04:12:381 - FixedObject at 04:13:715 - should be placed at: [374, 65] currently at: [380, 61] to blanket slider body at time 04:13:881 - FixedObject at 04:14:215 - should be placed at: [135, 70] currently at: [131, 65] to blanket slider body at time 04:14:381 - FixedObject at 04:14:715 - should be placed at: [139, 309] currently at: [134, 314] to blanket slider body at time 04:14:881 - FixedObject at 04:38:048 - should be placed at: [132, 102] currently at: [136, 100] to blanket slider body at time 04:38:381 - FixedImplementation for seeing stacked objects hasn't been done yet, so anything related to those will likely be off.

Well that's a useful mod~Hope to see more of this in the futureThanks~

error_exe777 wrote:

hello mania mod here

thank god this is old modding because modding v2 makes me want to neck myself

Difficulties: cool hybridSpread: marathonHitsounds: ooo i guess they're done. they feel off in some places but that could just be meMetadata: remove "星蓮船" "undefined" "fantastic" and "object" from the tags since they're in the titleAiMod: nothing in mania. some letterbox'ing things though, may want to check it outOther: nothing

00:17:881 (17881|3,18381|2,18715|0) - would be cool to stack these since they are all for the same snare drum thingy Hahaha great isn't?

00:19:548 (19548|3,19631|2,19715|1,19881|3,20048|2,20215|1) - the flow is all in the same direction which is pretty boring and doesnt help with the 1/4 to 1/2 transition. i would move some tbh umm.. it is not about bored or not.. but the drum sounds are followed from right to left in my headset imo .. so i want to keep

00:21:381 (21381|2,21381|1) - first of all this should be a triple but i feel an LN ontop with be cool since there is a shhhhhh sound there

00:32:048 (32048|0,32048|2,32048|3) - i think a triple is too much. to be honest, i think this whole section from 00:31:715 - could be better. here is a recommendation: https://osu.ppy.sh/ss/9499742 i think not .. i placed 3 notes are for consistanly like 00:31:381 (31381|1,31381|3,31381|0) - and that jacking didn't match with it

00:35:881 (35881|1) - shouldn't this be a double? everything else around it is fixed!

speaking of which, i feel like all of them in this section should be the same. for instance 00:23:715 (23715|3,23715|1,23881|0) - 00:29:048 (29048|0,29048|3,29215|2) - arent so fix these wow nice

00:56:215 (56215|2,56215|1,56215|3,56548|3,56548|1,56548|0) - some LNs would be nice nice

01:12:048 (72048|3) - why is this one LN when the vocal has two different sounds? for flowing in to the kiai mode

01:32:715 (92715|1,92715|2,92715|0,93048|1,93048|0,93381|1,93381|2) - these should all be the same since they are the same sound 01:32:715 (92715|0,92715|1,92715|2) - for cymbal

02:03:715 (123715|0,123715|1,123881|1) - missing more. make sure you include ALL of these in the map. i wont mention any further hahaha thx

02:05:215 - missing a double because you've done the same before eg somewhere i cba to find thx dude!

02:13:715 (133715|0,133881|0) - in these sections there are also lots of weird jacks which are there sometimes and not at other times. thought id mention it fixed

03:06:048 (186048|2,186048|3,186048|1,186381|2,186381|3,186715|2,186715|1) - again should be the same nope i think.. caused by cymbal

03:15:548 (195548|3,195631|2,195715|1,195881|3,196048|2,196215|1) - same problems as before same as b4 too

04:26:965 (266965|2) - ghost note oh nice!

04:27:548 (267548|1,268548|2,271215|1) - i cant here any sound behind these LNs and they are very random and dont suit the very to-the-book style of map if you know what i mean. i'll re-arrange the LNs so its look consistant and variative pattern

05:17:715 (317715|0) - this ends at 05:20:048 -

05:20:381 (320381|2) - ghost note it was faded

alot of what i said can be applied elsewhere in the map. i didnt repeat myself to one save my sanity and two not make the box too big

overall, i feel like the concepts you used aren't applied consistently between the map. and considering the song itself is repetitive blaming this on variation just doesnt work since in a map like this consistency > variation. though, i feel like if all these were fixed it would be rankable.

good luck!

04:04:215 - daisuki

Thx for mod!Ok Thx~ the update at my reply at Umo's Mod~

Last edited by EnvoryNovember 11, 2017 at 6:11:16 AM UTC, edited 1 times in total.

Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]

reduce hitsound volume on first red line to somewhere around 40% since its really loud00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) - 00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern?00:37:715 (37715|0,37715|3) - change to quad, same reason as before00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that00:55:548 (55548|2,55715|3) - ctrl+j for PR00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple?01:11:548 (71548|2,71548|1) - ^01:12:215 - add a LN here for vocals+buildup01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ?01:31:048 - not consistent with 01:20:381 - 01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with LNs. You could make the pattern something like this to follow synt sound in the background 02:30:381 (150381|3,150715|0) - weird hitsound change02:45:715 - change this pattern since its really repetitive and get boring to play imo03:31:881 (211881|1) - missing LN for a guitar03:37:215 (217215|0) - ^

In overall pretty repetitive, I bet that you can make this more interesting

Umo- wrote:

hi

[General]

Add GD'er name to tags, aslo hitsounds are really loud, I'd suggest that you lower their volume a bit

[Resonance of Faith]

reduce hitsound volume on first red line to somewhere around 40% since its really loud 00:00:715 (715|1,1215|2,1715|1) - all of this notes could work nice as a LN since you alredy followed that beeping noise in the background but at that part the sounds feel didn't holding .. 00:08:881 (8881|3) - this should be in diffrend column since its not the same pitch as 00:08:381 (8381|3) - already changed!00:32:381 (32381|3,32381|0,32381|2) - change this to quad since its one of the most high pitched sound on that part sure 00:37:048 (37048|2,37048|1,37215|3,37215|2) - this seems out of place since its the only part with notes placed like that, why not make a normal [12 34] pattern? re-arranged before00:37:715 (37715|0,37715|3) - change to quad, same reason as before stay00:42:715 (42715|2) - move to 2, I have a feeling that it represents a music better like that i think not :/00:55:548 (55548|2,55715|3) - ctrl+j for PR ok00:56:548 (56548|0,56548|3,56548|1) - this shold be the same as 00:56:215 (56215|2,56215|1,56215|3) - since the sound is the same on both parts and there is no need of a change ok00:59:048 (59048|0,59048|3,59048|2) - make a quad for a high pitch finish done!01:04:381 - this part feels really weird while playing, 01:04:548 (64548|1,64548|3,64631|2,64881|0,64881|2,64965|1) - i'd suggest that you change those parts since they feel uncomfortable while playing that stream pattern Ok done!01:11:048 (71048|0,71048|3,71215|0,71215|3) - why is this not triple? Didn't strong enough for placed 3 notes01:11:548 (71548|2,71548|1) - ^ same01:12:215 - add a LN here for vocals+buildup ok01:19:715 (79715|2,79715|1,79881|3,79881|2) - why are these not in the same column like 01:18:381 (78381|2,78381|3,78548|3,78548|2) - ? pattern variety01:31:048 - not consistent with 01:20:381 - the kick wasn't too strong and i follow her vocal too01:33:715 - since this part changes so it would be really nice that you change the pattern too and don't repeat same pattern over and over again with Lns.kYou could make the pattern something like this to follow synt sound in the background no thx02:30:381 (150381|3,150715|0) - weird hitsound change Ask creator since i not yet placed hs at my gd02:45:715 - change this pattern since its really repetitive and get boring to play imo0] later XD XD[/color]03:31:881 (211881|1) - missing LN for a guitar Thx03:37:215 (217215|0) - ^

In overall pretty repetitive, I bet that you can make this more interesting

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)

00:00:382 (1,2) - try fixing this blanket so it's others from this sectionsame for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettieri.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) -

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack them

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to have

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for me

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like this

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2, a zig zag maybe (here)

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circle

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensity

00:32:881 (3,5) - you could stack them maybe

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlap

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circle

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great option

01:20:881 (1) - you missed a clap i think

01:22:381 (1,2,3) - i would stack them to differenciate them better from other triples, they don't represent the same sounds01:22:715 (1) - same

02:16:548 (2,1) - blanket think, you could make it cleaner

02:26:048 (1,2,3,4,5,6,1,2,3,4,5,6,7) - your hitsounds emphasis represent other kind of pattern, you could try something else here to add more variation, maybe something like this

03:12:215 (5) - a circle would fit much better imo

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this section

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect

I felt like there was a lot of missing hitsounds through the whole map, and random ones too

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) - Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for me

Great song, i loved it!Good Luck~

Last edited by CrissaNovember 13, 2017 at 5:25:52 PM UTC, edited 1 times in total.

some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)There is others like this but I will only point this 1 out

00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly

Hailie wrote:

From my queue - Short mod ~

Escape

00:07:215 (6,7,8,9) - spacing change when the song doesn't do anything special to lower it - Just make the same as everything else in this sectionAs for now im keeping as it is cause it actually keeps it different yet the same on the intro

00:15:048 (1) - This would flow better imo if it was X: 406 Y: 88 (will look better too)Thanks for pointing that out!~

some of these overlaps looks slightly messes and noticable like this one 00:06:048 (2,5) - for instance - (5) would be better if you move the slider end unto (2)Didnt notice that, must be when i changed the circle size, i have to check the other overlaps as well, Thanks for pointing that out~There is others like this but I will only point this 1 out

00:35:048 (1) - I feel this would better if you do it like this down below because it helps the flow and it gives more emphasizes on this note (you even at a finish on it) - Also the picture is just an example so you may want to do some adjustments to it since I did that real quickly

Zxozmo wrote:

[-Crissaegrim-] wrote:

[-Crissaegrim-] wrote:

Hey hey o/ M4M

I had A LOT of early 100's, moved offset a bit and found that 371 fits better(select all points on timing panel to move all of them equally)Changed it!

00:00:382 (1,2) - try fixing this blanket so it's others from this sectionsame for others in this section, it's pretty simple and slow, players tend to take a more precise look of aesthetics when playing this kind of sections so why not make them prettieri.e. 00:01:881 (6) - 00:04:548 (6) - 00:08:381 (1) - Yep done so

00:09:381 (4,6) - this is noticeable in gameplay, you could consider to stack themDone~

00:11:048 (8) - i think a slider fits this part pretty well, could be nice to haveUsed a 1/8 slider

00:21:548 (6) - you could consider to move this a bit farther, it would represent the jump, x:230 y:308 works well for meYep made it so

00:24:881 (3) - i feel this jumps is kinda unnecessary, doesn't help flow either, consider ctrl g and move 00:25:214 (4) - this to the right, something like thisChangedbut to something different to still have some circular flow

00:26:048 (2,3) - this is just too big compared to others from this section, there's no reason to increase distance this much tho, consider to make it closer to 2, a zig zag maybe (here)Changed

00:28:048 (5) - i suggest you to make it a cleaner blanket, it doesn't make it very well with last slider, you can move 5 to 3's slider tail in timeline to look the approach circle as a reference made it into a hook and stacked 4 into 5's head

00:31:215 (1) - taking in count the song and your hitsounds, it would be better to start this in tail's downbeat and replace head with a circleChanged

00:31:715 (3,4,5,1) - these should be much more spaced imo according to intensityChanged

00:32:881 (3,5) - you could stack them maybeNope the reason being it's that specific combo's unique pattern, that aside it allows players to see the slider's heads without reading too much into it

00:35:548 (3,5) - you could overlap them a bit better imo, try rotating 5 for -8It works nicely

00:37:715 (1,3,5) - there's too much minimum overlap right here imo, you could consider to overlap each other a little more or don't make them overlapChanged it into something more interesting

00:46:381 (5,1) - i recommend you to make a cleaner blanket, it's pretty noticeable because the player is focused only on that slider and circleFixed the blanket

00:53:381 (6) - considering your hitsounds emphasis here, you could make this a jump too, going down is a great optionPut 5 into the supposed blanket of the 2nd curve of 00:53:870 (2) -

03:12:215 (5) - a circle would fit much better imoI feel it's better the way it is now though

03:59:048 - i wouldn't skip this beat, it's pretty prominent, skipping it would cause some missreading because it's not consisteng with your patterns through this sectionAdded a circle and stacked it on top of 03:59:204 (1)

05:10:215 (1) - you might consider to silence these sliders tails, would add a nice effect

I felt like there was a lot of missing hitsounds through the whole map, and random ones tooWill recheckSoon

You ignored vocals and melody a lot of times too through the map, some examples: 01:12:881 (3) - 03:24:215 (5) - 03:31:881 (2) - Most of them are on kiais and 03:17:715 (9) - this guitar section, focusing on instruments is great, but completely ignoring vocals sometimes isn't that great at least for meWell the main focus of this map is the beats of the drums (dictated by the hitsounds) but i felt that it would be too boring if it just followed that through and through so i followed the Instruments(mainly drums) and vocals but having a circle almost every 2 beats was over kill so here it is in it's awkward self

04:32:370 (6) - This slider can be problematic, a lot of players can think the slider moves to the left, so make it so it's obvious that it goes towards the leftThe first slider tick is already visible by the time they hit the circle on the sliderBut i did make the slider tail more visible

05:20:037 (6) - NC Yeet

General:

Nice map, I really like various sections of the map. Good luck~!Thanks <3