Iop

Contents

Description

Iops are courageous knights who let their weapons do the talking. If they knew what proverbs were, their favorite would definitely be “Act before you think.” Unfortunately, the size of their brains is inversely proportional to the size of their swords… Still, Iops are great protectors who are always appreciated in groups. Plus, they have such beautiful hair!

They are renowned for being courageous knights who let their fist do the talking. Ogrest's Chaos hasn't changed their attitude, either. Loyal to their god, Iops are spirited warriors and formidable protectors.

When it comes to defending their strong opinions, Iops have no trouble letting their enemies know exactly how fierce they can be. Make a note of it!

Health progression

Other features

Strike power: Excellent. Damage from Iops is one of the highest of all classes.

Flexibility: Low. Iops are all about melee damage, with some more damage on top, and getting into Melee.

Team play: Good. They can provide some bonuses, and push enemies away from allies.

Combat position: Front line melee! Their health and durability makes them very good tanks.

Good targets: Slow melee opponents.

Bad targets: Hit and Run opponents that are hard to catch.

Spell-branch features

Air: Rapid damage against single targets

Earth: High damage and immobilisation of the enemy (Stun).

Fire: Application of states and Area spells.

Support: Movement, durability and damage bonuses.

History

The Iop class, originating from the first Ankama title Dofus, was first introduced as a Paladin class with powerful close-range attacks. Some of the popular spells amongst the Iop of Dofus included: Pressure, Jump, Power and Iop's Wrath.

Preview spells

Ankama previewed a small selection of spells during the initial design period of Wakfu. Though examples of the desired shape of the class, most of these spells didn't make it through to the current version without some alterations.

Icon

Name

Element

Short description

Pulverize

Earth

This spell allows the caster to strike a blow on a specific cell but the earth-type damage is only dealt the next turn. The spell targets the cell and not the enemy, if the latter moves away he won't take any damage.

Thunder

Lightning

This spell inflicts Lightning-type damage and can blind the enemy on a critical hit.