Fulgore is a highly-advanced assault cyborg created by Ultratech. A signature character of the Killer Instinct games, Fulgore made its original debut inKiller Instinct (1994), and has remained a playable character throughout the series ever since. It represents a "Shotokan" character; utilizing zoning and close combat in a way that is easy to use, but difficult to master.

Contents

Biography

Appearance

Fulgore originally appeared in Killer Instinct (1994)as the Mark 01 prototype model. Its design appears inspired by a fully-armored medieval knight; with the head resembling a heaume and its glowing red eyes slanted into a death glare. Its most conspicuous knight-like feature is the orange, plume-like extension protruding from the helmet's back, as seen in many medieval knights' plumed helmets. Fulgore's frame is designed to effectively mimic the natural motions of a humanoid anatomy, and it has random circuitry and electrical tubing showing through its chasis.

Fulgore received a slight design overhaul in Killer Instinct 2 with the activation of the experimental Mark 02 model. The Mark 02 mostly retains the original design, though its frame appears more streamlined and less bulky than that of its predecessor; with streaks of metallic blue lining the arms, torso and legs. Yellow highlights and designs are also present on its chest plates, and its metallic blades have been infused with superheated plasma.

In Killer Instinct (2013), Fulgore received a major design overhaul, appearing as the formidable Mark 03 model. Its face appears somewhat sleeker, but is mostly identical to its past iterations. Its frame however is more mechanical than previous models, with joints, gears, circuitry, wires, and tubes being exposed along its entire body, and each limb is powered by its own internal thruster to greatly increases both mobility and impact force. The Mark 03's mass has been unevenly distributed, having thinner legs and a larger chest and arms, which results in an intentional instability in its design that allows for a greater range of burst movements. Its chest plates can open themselves, exposing a miniaturized nuclear reactor core and showing a label which reads "Mark 03". The Mark 03 retains the superheated plasma blades featured by the experimental Mark 02 model, but they are noticeably longer & sharper in their design; having been specialized for lethal close quarter combat techniques that involve stabbing & impaling a target.

Fulgore's retro costume largely mirrors the original Mark 01 and Mark 02 models, except that it appears to be lighter in overall weight and shows a wider helmet structure.

Personality

“

A killing machine that executes each action with perfect efficiency.

„

— Fulgore's story mode description

Throughout the series, Fulgore is what it is programmed to be: a cold and heartless killing machine that follows orders and directives without question and finishes its opponents with deadly accuracy. With each new upgrades and models, Fulgore quickly evolves into a razor-sharp predator that proves a difficult challenge for anyone standing in Ultratech's way, as shown in KI2 with its one-track objective to kill Jago. It normally shows no signs of emotion or personality whatsoever. In the rebooted universe however, occasionally the soul of Eagle will override the new Mk. III's programming, allowing it to think, feel, plan, and even show mercy. For example, although it not knew why, it has spared Orchid’s life multiple times after bringing her to the brink of death (ex. first Arcade Mode ending, Shadow Lords cinematic, Killer Instinct Novella).

Abilities

While there have been several different Fulgore designs created by Ultratech, they all carry similar weaponry and fighting styles. Besides advanced hand-to-hand and close combat techniques, impressive athletics, and attacks with its arm-mounted blades, Fulgore also uses a variety of energy-based weaponry. These include firing concentrated lasers from its eyes, emitting energy bursts from its superheated plasma blades, a reflective barrier, localized teleportation abilities, and some form of cloaking device. A new addition to the Type-03 model of Killer Instinct (2013) is its nuclear reactor discharge. Fulgore can gradually store power by standing back and charging the exposed core inside of its chest. A powerful and directed energy beam can then be unleashed from the nuclear reactor core to devastating effect.

Killer Instinct

Fulgore in the original KI

Story

A prototype cybernetic soldier developed by Ultratech, Fulgore was entered into the Killer Instinct tournament as a final test of its combat capabilities. Once its abilities are proven, mass production will begin.

Extended Story
One of Ultratech's latest creations and possibly the most dangerous to date, Fulgore is the first in a planned series of cybersoldiers boasting state-of-the-art armouries, worked at feverishly over the last few years by a particularly erratic Ultratech genius and his team of Asian engineers. Dark rumours abound as to where the prototype's human parts originated - the kind of rumours nobody dares voice. The rumors say the human parts originated from a human organ harvesting operation based in Moscow. Before the Fulgore Mk.I model is even finished, the scientists are already working on an upgrade: and to prove the prototype's ultimate worth, it is entered into the tournament with orders to destroy all opposition.

Ending

The combat test of the Fulgore series assault cyborg has been a success. Mass production can now take place. After years of research, a weapon of awesome power is in the hands of Ultratech. The dawn of a robot controlled empire will soon begin. The first prototype model, Fulgore 1, is deactivated and placed in a museum. The only humans
left to view it are now slaves.

Killer Instinct 2

Fulgore in KI2

Story

The advanced and deadlier successor to the original Fulgore cyborg destroyed by Jago. Activated after the time jump, its final Ultratech commands are executed... find Jago and kill him.

Extended Story

Even before the Mk. I prototype in the vastly expensive Fulgore project was completed, the scientists at Ultratech were working frenziedly on an updated version. When the original met its match at the hands of Jago, its creator was enraged and set about beating a single directive into the Mk. II’s circuitry, turning it into a single-minded predator and an even more deadly foe than its predecessor. Unfortunately for Jago, not even the timejump has the power to stop it now.

Endings

Kill Jago & Orchid

Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeance of Ultratech is complete with the death of Jago. All of Ultratech's enemies have fallen. Now none stand in the way of their deadliest weapon. Bent on armageddon, Fulgore builds his robotic army. A doomed Earth will soon fall to a merciless enemy.

Kill Jago, Don't Kill Orchid

Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's program has run its course. The vengeance of Ultratech is complete with the death of Jago. But other spared enemies lie in wait, eager to grasp vengeance and finish it once and for all. Although Fulgore rebuilds Ultratech, Orchid takes a warning to the future. A deadly strike by agents soon ends the Ultratech threat forever.

Kill Orchid, Don't Kill Jago

Defeating Gargos has opened the way towards a new and more robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The error of sparing his nemesis is soon apparent. Jago tracks down Fulgore for a final confrontation. Building modes of cyborgs, Fulgore fights an epic battle against the army raised by his nemesis. A final epic confrontation is inevitable. The fate of the world rests on the outcome...

Don't kill Jago or Orchid

Defeating Gargos has opened the way towards a new and more Robot controlled Ultratech. Fulgore's task lies incomplete and his deadly nemesis is still alive. The combined might of Jago and Orchid assails Fulgore. The price of failure is a high one. Fulgore's failure and destruction at the hands of Jago and Orchid has sealed the fate of Ultratech.

Killer Instinct (2013)

Fulgore in KI 2013

Story

Protocols reactivated. Enhanced system bootstrap complete. A new Fulgore prototype is online, with a singular directive: ELIMINATE ENEMIES OF ULTRATECH. However, the mind of the machine is different. It plans. It feels. It is aware. It is somehow... human.

Extended Story

Moveset

Reactor Gauge: (Season 2) Fulgore has a 10 piece meter as his super gauge which replaces the Shadow Meter. Fulgore will gain a piece of meter over time as his reactor fills a small meter above his reactor gauge. When this meter is full, a pip of meter is earned. The meter speeds up whenever he is attacking the opponent but slows down when he is not attacking or is using some of his energy based special attacks. He can also manually gain pips of meter through a command. A pip of meter can be spent to cancel a special move with another special move. Four pips are spent when performing a Shadow Move or a Shadow Counter. When the reactor meter has four green pips, his forward movement is improved, when he gains four yellow pips, his backwards movement is improved and when his meter is full, Fulgore's dashes are improved.

Instinct Mode - Devastation Beam: (Season 2) Fulgore activates his instinct, causing his Reactor Gauge to gain tics at full speed. After the Reactor Meter is full, Fulgore can fire a massive laser beam from his chest which can cause upwards of 40% damage. Following a Season 2 patch, the beam will inflict some Potential Damage (even when blocked) and during Instinct Mode, repeating the Instinct command will allow Fulgore to manually add a single tic to his Reactor Gauge (similar to the Season 1 charging mechanic).

Combo Trait - Auto-Triples: Fulgore can perform three hits for his auto-double by holding down the button he uses for that double. If the third hit connects without being broken, Fulgore gains a tic of meter for his Reactor Guage. This cannot be done with manuals.

Command Attacks:

Gravity Strike:

Axis Slash:

Throw:

Special Moves:

Blade Dash:

Eye Laser:

Energy Bolt:

Plasma Slice:

Plasmaport:

Charge Reactor:

Shadow Moves:

Shadow Blade Dash:

Shadow Eye Laser:

Shadow Laser Barrage:

Shadow Energy Bolt:

Shadow Plasmaport:

Devastation Beam:

Combo Openers:

Blade Dash:

Shadow Blade Dash:

Eye Laser:

Shadow Plasmaport:

Combo Linkers:

Blade Dash:

Eye Laser:

Shadow Eye Laser:

Shadow Blade Dash:

Shadow Plasmaport:

Combo Enders:

Blade Dash:

Eye Laser:

Plasma Slice:

Energy Bolt:

Shadow Plasma Slice:

Shadow Energy Bolt:

Ultra Combo Hits: 23 Hits

Stage

During an Ultra Combo, a retort in the background will explode, making an orb-like shield and becomes magnetic causing some metallic items to float and to be sucked into the magnetic fiery retort, which causes it to become distorted.

Endings

Kill Fulgore, Don't Kill Orchid

SYSTEM MALFUNCTION. KILLING BLOW ABORTED. How can a machine know mercy? Fulgore cannot ignore his imperative to destroy but human "memories" interfere with his machine logic. Unable to digest the echoes of a fighting spirit, Fulgore attempts to process his true nature.

Kill Orchid, Don't Kill Fulgore

PROTOTYPE. APPROVED. Echoes of a lost humanity have been purged from Fulgore's systems. The sum of what remains is a merciless machine, driven to destroy. Without a cycle spared to savor his victories, Fulgore begins a search for his next adversary.

Kill Orchid & Fulgore

Thousands of Fulgores have been created, only to be destroyed, remade, and improved upon... But this one is different. Individuality and independence now race through his circuits. Still a killing machine, Fulgore rejects his coded imperatives and ponders his next target.

Turret Morph: Fulgore Changes his head into a turret-like gun and shoots the opponent repeatedly. (KI 1).

Trivia

The Killer Instinct comics (appendages to the original Killer Instinct's lore) showed Fulgore having a human face behind its chasis, and also implied that the cyborg's internal organs had been illegally "harvested" by Ultratech from somewhere in Moscow, Russia.

Kevin Bayliss, an artist of the original Killer Instinct, stated in his Twitter hashtag #killerinstinctfacts that Fulgore's sounds were created by mixing synth effects with pig squeals. They explicitly wanted him to not have a human voice, so they settled on robotic screams instead.

A conceptual field manual for the Fulgore Mk. III was released by Iron Galaxy on the official Killer Instinct website, serving as Fulgore's background story for Killer Instinct (2013).

When the player reaches 16+ combo hits with Fulgore, the remixed classic theme of "Museum" will start to play. When both characters are kept idle for a certain amount of time, the remixed classic theme "Full-bore" will begin playing.

Fulgore was the last character to be confirmed for Killer Instinct (2013)'s initial Season One cast, and was first revealed in the game's launch trailer (showing only a shadowy robotic frame with glowing red eyes). Originally set to be available by March 2014, Fulgore's release became delayed until April 2014.