Summons

Kaguya

Sethlans

Sethlans’s Aura will be changed to start at 60% and increase by 2% every turn (up to 100%).
At 3★, it will start at 80% and increase up to 120%.

Battles

Soft Cap for Inflicted Damage

Abilities such as Dark SSR Sarunan are able to, under very special circumstances, inflict extremely high amounts of damage. In order to not not affect future content and end-game content, a soft damage cap will be implemented for the amount of damage that an enemy can receive. This cap will be set around 10,000,000, a number that should be impossible to reach under normal circumstances.

Protection from Divine Birds

The following weapons with the above skill will have their skills changed.

Weapon

New Skill

Effect

Ice Crystal Staff

Water’s Might

Water Characters’ Attack Up (Small)

Tanzanite Sword

Water’s Dual-Edge

Water Characters’ Double Attack Rate Up (Small)

Spritewood Staff

Water’s Healing

Water Characters’ Recovery Cap Up (Small)

Self Defender

Water’s Verity

Water Characters’ Critical Rate Up (Small)

Weapon Skill Stamina

The SSR Weapon Fimbul from the Fenrir Showdown event came with a skill called Hoarfrost’s Stamina. The Attack Up effect of this skill will be reduced. Compared to skills like Enmity, the ease at which the maximum effect can be achieved, as well as the growth rate of the skill, greatly outperforms other weapons.

White Rabbit

The drop rate of the White Rabbit summon and treasure Happiness Carrot from a certain quest will be greatly increased. Furthermore, White Rabbit will now be treated as a Rare Monster, so Sylphid Bell will now affect it.

MISS message

If a character successfully evades an attack as a result of their evade chance, a “DODGE” message will appear instead of the “MISS” message that has appeared thus far.

Multi-Battle / Co-Op Skin Display

A new setting is being added to turn on/off the display of skins in multi-battle and/or co-op rooms. As the number of skins that can be equipped by multiple jobs increases, this will be useful for checking what job members are using.

Anima Drop Rates

The drop rates of Anima and Magna Anima will be increased. The affected battles are as follows.

Tiamat Showdown

Tiamat Showdown HARD

Colossus Showdown

Colossus Showdown HARD

Leviathan Showdown

Leviathan Showdown HARD

Yggdrasil Showdown

Yggdrasil Showdown HARD

Adversa Showdown

Adversa Showdown HARD

Celeste Showdown

Celeste Showdown HARD

Effect Renewal

This is a continuation of the effect renewal that took place in the June update. In addition, some status effect icons that had overlapping icons will also be changed.

Casino

Medal Pricing

The price of medals is currently around 20 rupees for 1 medal. This will be changed to 20 rupees for around 10 medals.

Medal Purchase Limit

At the moment, you can only purchase 10,000 medals per day. This will be raised to 50,000 medals.

Prize Cost

The following prize items will have their prices and stock adjusted.

Prize Item

Original

New

Half Elixir

3,000

1,500

Soul Seed

1,000

500

Tiamat Magna Anima

15,000

5,000

Colossus Magna Anima

15,000

5,000

Leviathan Magna Anima

15,000

5,000

Yggdrasil Magna Anima

15,000

5,000

Chevalier Magna Anima

20,000

10,000

Celeste Magna Anima

20,000

10,000

The daily exchange limit for Magna Anima will be changed from 3 to 1. This change is intended to go with the aforementioned drop rate adjustment to change the current view that it is easier to get Magna Anima from the Casino than it is from battles.

Events

In the Event Schedule published at the beginning of the month, the Defender’s Oath and Four Knights of a Fallen Land events were listed as “Returning / Renewal”, which led to a lot of confusion about what this meant. This will now be used in future to refer to past scenario events that are returning and have been redone. The biggest change is that there will no longer be Multi-Battles. Instead, the boss battles will become Extra Quests. The Event Scenario will remain, of course. After reading those, you can use AP on the Extra Quests to earn rewards, and spend your BP on Magna battles.

There have been many requests to rerun past scenario events like the current one, but due to various circumstances and timing issues, these could only be run at a rate of about 1 every 6 months. The biggest bottleneck for returning events is be development time, so new content has always received higher priority. However, for the upcoming events, the entire system and UI, as well as the data structure, has been entirely redone.

As such, there can now be more returning events in future. This month, Defender’s Oath and Four Knights of a Fallen Land are returning, next month will have Beatrix’s event (自由をその手に).

Damascus Bar

Finally, the Damascus Bar is being made easier to obtain.

At the moment, the only way to obtain the Damascus Bar is to exchange moons for it. This will be changed to allow players to exchange a special treasure for the Damascus Bar in the Shop. This will be similar to how you can trade Gold Nuggets for the Gold Bar.

This treasure, called Damascus Crystal, will be available from future returning events such as the upcoming Defender’s Oath, and from the month-end scenario events. You will be able to get a maximum of 3 per event. When you have a certain number of these crystals, you can exchange them for the Damascus Bar.

In addition to this, HELL bosses from these events will also have a low chance of dropping a treasure called Damascus Swarf. If you collect 3 of these, you can trade it for a Damascus Crystal. However, in exchange, returning and new scenario event bosses will no longer drop the Gold Bar. Although you will need to collect more Damascus Swarf to exchange for a bar, the drop rate will be higher than that of the Gold Bar.

Work is now underway for the 3rd Anniversary update, but a number of convenient features are planned to be implemented before then. A few features, like skipping the adventure part of story chapters, are planned for before the end of the year.

Not sure about anyone else, but this balance patch seems incomplete judging how random the choices for buffs seem to be. The boosters were a given so they were fixed first, but I’m suspecting they’ll be doing another one in a month or two to address more of the older characters. Here’s to hoping Lewder gets buffed at the same time, lol.