All other formats were exported, tested and adjusted in respective sofware, and include basic material-light-render setup, no GI. You may need to adjust render settings in your renderer to achieve the same results sa seen in previews (MAX FR version).

All objects are properly named and grouped. All materials are properly named for adjustment. Monitor screens material is separated.

FinalRender MAX version is ready to render as seen in previews.

The broadcast camera is 150k poly and each of the fresnel lights are 40K, so they are finely detailed for extreme close-ups.

You can easily replace screen image (the same material 'screen' is used for camera monitor, main screen and computer monitors)