Tyler wrote:Source of the post Someone on Reddit summed it up, idk how true it is. $70 base game 90% of characters locked behind 40 hours of grinding $30 to unlock characters early

A few things I've learned about Reddit. They are usually a very vocal minority. Not saying their disgust is unwarranted. And they tend to over-exaggerate.

Base game on target.com is $60. I suppose if you add tax and shipping, then it's around $70.90% of characters are probably locked behind grinding, but it's probably a tiered system. You know like Call of Duty did/does with guns.Can't comment on the $30 for "early access" or "pay-to-win" or whatever you want to call it.

Tyler wrote:Source of the post Someone on Reddit summed it up, idk how true it is. $70 base game 90% of characters locked behind 40 hours of grinding $30 to unlock characters early

Evidently, the 90% of characters being locked is truth... takes hours upon hours of play to open them up. To respond the most downvoted post ever.. EA lowered the cost of opening the characters by 75%.

cwilkins88 wrote:Source of the post Temporarily, until they 'assess' it. It';ll go back again.

At least they listened and responded in a manner that is "tough, deal with it nerds!" It means they heard complaints and did something with those complaints.

Tyler wrote:Source of the post At last they responded to the feedback? Will be interesting to see what they change in the long run.

It will be interesting to see what plays out. Not interesting enough for me to pay attention to anything unless I see it on a twitter/facebook timeline.

Its definitely refreshing to see a company pay attention, but after seeing their responses from their AMA, they basically avoided all questions and answered with 'we'll see'. They definitely have no plans to eliminate the boxes completely (and they shouldn't), but hopefully their revamp of the system is a little more reasonable.

I've seen some posts on reddit that plausibly contend that EA's backtracking has all been basically a pre-planned part of their marketing strategy -- a means of maximizing revenue and extracting as much as possible from people who will tolerate the greedier incarnation of the business model, while containing and blunting criticism by showing how they're responsive to the concerns so as to not risk offending anyone in the mainstream. It sounds rather conspiratorial but there's really not to believe that EA is that cynical.

And personally, I do think loot boxes should be removed from the game [edit: or at least, the option to buy them for real money should be removed, forever]. They're a blight on the industry. Games are designed to be less fun (with more grind) so people feel compelled to buy loot boxes, which themselves exploit the same quirks of human psychology that make gambling so addictive for some people.

It's gotten to the point where when I see footage of a new game that looks awesome, I'm only a excited for a moment before the feeling of apprehension sets in I ask the question, "What's the business model?"

He makes a lot of valid points though. I had similar issues when playing the beta for this game, and yet i did still enjoy it. Dice did a great job getting the atmosphere right, the sound effects, graphics, environment, etc. It's just there are too many blatant flaws that the game is not worth 60 dollars.

I had such high hopes for this franchise. When they launched the first Battlefront, I was like... look at this, its amazing. But the campaign is non-existant. I was bored witht he game in 30 min. With Battlefront 2, I was hoping they would fix it... but after watching this video... I would say, nothing is fixed and the game is horrible. Makes me sad.