Why are preparation slots per building limited? I cant see any gameplay benefit, and it's annoying. To clarify, I'm not talking about the one active preparation per building limit (which makes a lot of sense) but about having to choose which preparations I get to pick from after each upgrade.

This question was already asked before but I just want to be sure so deal with it:) I want to buy the SE but before I do, I need to know something:

I don't want to play this game in a browser and I don't want to be required to be online to play it. Will the final version be internet independant like the freeware version? Will I be able to play this game without logging to it or creating some stupid online accounts? Will I be able to just download a new build when it'll be released or just stick to the older version without being forced to update? Will this game be internet-proof?:D

Toamikel wrote:HelloIs there a special program or editor to create your own tilesets?Thanks

Yes. It's in-house, built out of bits of string and chewing gum and is horrible to use. Also, tilesets are now super complicated instead of just collections of sprites

Galefury wrote:Why are preparation slots per building limited? I cant see any gameplay benefit, and it's annoying. To clarify, I'm not talking about the one active preparation per building limit (which makes a lot of sense) but about having to choose which preparations I get to pick from after each upgrade.

We're still debating this... It's a tricky question and something that will take us a while to figure out completely, but it's definitely something that's going to be in our minds for a while.

Galefury wrote:Why are preparation slots per building limited? I cant see any gameplay benefit, and it's annoying. To clarify, I'm not talking about the one active preparation per building limit (which makes a lot of sense) but about having to choose which preparations I get to pick from after each upgrade.

We're still debating this... It's a tricky question and something that will take us a while to figure out completely, but it's definitely something that's going to be in our minds for a while.

At the very least, it would be nice to see the inactive preparations even when all the slots are filled, without paying to delete one first.

Galefury wrote:Why are preparation slots per building limited? I cant see any gameplay benefit, and it's annoying. To clarify, I'm not talking about the one active preparation per building limit (which makes a lot of sense) but about having to choose which preparations I get to pick from after each upgrade.

We're still debating this... It's a tricky question and something that will take us a while to figure out completely, but it's definitely something that's going to be in our minds for a while.

Good to hear. I was a bit annoyed at that myself. Seems to deprive players unnecessarily of being able to try out all the cool items available, and making it quite a hassle to try and remedy that (with, as Galefury said, no apparent gameplay benefit or at least some kind of reward to offset it with - such as having the item that isn't chosen be added to the shop item pool).

Actually, a bunch got taken when the release happened - our friends came over and had a party around us while we were stressing out butts off trying to get everything uploaded and stable for Steam. It was neat being around friends afterward