Virtual Paradise version 0.3.67 is now available! :) New in this version: Format date in object properties window based on the system locale Use last selected object's origin and rotation as the pivot for multi-object selections (the original behavior was also broken in the previous version) Support...

There's a new version of VP! Version 0.3.65 adds support for MP3 sounds, world entry point world setting and fixes a sound related bug. There have been two versions before this one that didn't get an announcement. So, if you missed those this might be a good time to catch up three versions in one go...

VP version 0.3.64 has just been released! It fixes two issues that were introduced in the recently released version 0.3.63 and also has a few other improvements. 🙂 Changes in 0.3.64: Fix incorrect near clipping plane on Direct3D 9 and 11 renderers (introduced in 0.3.63) Fix spot lights not working p...

VP version 0.3.62 has been released! This version includes an undo button for changes made to your current selection and improvements to particle emitters: spinning particles, random start angle support and double sided flat panel particles. There's also a bug fix for the sky introduced in the previ...

VP Version 0.3.61 is here! New in this version is a gradient sky with moving cloud layers, updated Dutch translations and fixes for some sound related bugs. For the full list of changes you can take a look at the changelog . Here's a video of the nice Summerville area built by graystripe with the ne...

Virtual Paradise 0.3.60 has been released! This version has some nice new features like invitations, sound radius, specular lighting for positional lights with the OpenGL renderer and higher visibility settings available from the visibility menu by default. There are also other fixes, here's the ful...

Virtual Paradise 0.3.59 has been released! 0.3.59 is mostly a bug fix release for 0.3.58. But if you haven't looked at 0.3.58 yet there are a few new features. The website has also received a long overdue refresh :) please take a look and tell me what you think. Download page: https://www.virtualpar...

Virtual Paradise 0.3.57 has been released! This new version includes support for a new model format (Wavefront OBJ files) and much improved mouse input on Windows. Here is the change list: OBJ model support Remove fade in of fire light fx Support for using tag= to assign materials to named groups in...

Virtual Paradise version 0.3.56 has been released. Most of the changes in this release are bug fixes, here is the full list: Rotation angles in path object editor grid Use a different way of creating the OpenGL context in the Qt 5 GUI (fixes keyboard focus issue in bug #129) Sound volume setting Fix...

Virtual Paradise 0.3.55 has been released with the following changes: 64-bit version for Windows Button to open storage folder in settings dialog Chat color invert setting using Qt property in style sheet (old config file and command line options are removed, css property can be set like this: "Chat...

Virtual Paradise version 0.3.54 has been released and it has some useful new features and fixes: Sound support with 2D and 3D sound sources. Supported file formats are Ogg Vorbis, Opus and WAV (PCM only) Custom cameras (attach camera to named objects) with the camera command Home key switches to fir...

Hello, I'm sorry it took so long for this topic to be approved, I didn't notice it was waiting to be approved. Thank you for the post, I appreciate it. Also you don't have to hide the name of that other program you almost mentioned

Version 0.3.53 of Virtual Paradise is now available with some nice features: Spot lights: http://edwin-share.virtualparadise.org/2016/06/ShareX_2016-06-29_00-48-30.png Particle Editor UI: http://edwin-share.virtualparadise.org/2016/06/VirtualParadise_2016-06-29_00-43-40_.png Group command to load ob...

Virtual Paradise 0.3.52 has been released with the following changes: Add links to wiki and bug tracker to help menu Create vertex buffers and textures from background threads with Direct3D 11 renderer when driver reports support, can be disabled with d3d11_concurrent_creates=0 setting Fix crash whe...