Interface Properties

General

Scripting ID / Filename – is used to identify the Interface through scripting.

Auto-Update/Reload Interface on Activate – when ticked, this will automatically update any Fields on your Interface that have changed.

Cancel Field – allows you to select a cancel Field on your Interface, so that when that particular Field is activated it will automatically hide the Interface.

Render Priority – allows you bring Interfaces to the front or push them to the back. The default render priority for all Interfaces is 0, which means that there is no particular order that they have to be stacked in. If you want an Interface to appear on top of another, increase the render priority.

Selectable Fields

Selector Field – allows you to select a selector Field on your Interface which is used to select other Fields on your Interface via the keyboard.

Selector Offset X – sets the horizontal (X axis) offset position of the selector Field so that it lines up with the Field you want it to move over.

Selector Offset Y – sets the vertical (Y axis) offset position of the selector Field so that it lines up with the Field you want it to move over.

Selector Speed – sets how quickly the selector Field moves when a navigational key is pressed (the higher the number, the faster it moves).

Triggers

Player enters – runs when the player first enters the Interfaces.

Player cancels – runs when the player exits an Interface.

Navigate left – runs when the player navigates left via the keyboard.

Navigate up – runs when the player navigates up via the keyboard.

Navigate right – runs when the player navigates right via the keyboard.