FireForge Games has been talking more about their upcoming Battlefleet WWII project which will see them developing both a game and range around battles on the high seas during the 20th Century.

The ruleset is currently in the beta testing stage and allows for great big games on proper 6x4 tabletops which is very cool indeed.

Rules will cover a range of different historical fleets with scenarios focusing in on engagements in various theatres of war. So, you'll have Pacific, Mediterranean, Atlantic and Baltic. This means ships for the British, United States, Japan, Italy, France, Germany and the Soviets.

Points will be used as you build your fleet, choosing the particular ships you want based on the theatre of war. You can then upgrade them as you like, building characterful and personalised fleets. Each fleet will also be designed to fit with the strengths and weaknesses of a given nation providing you with a sense of asymmetry.

You can also bring planes into the mix too which is awesome to see.

All of the ship models will be available in 1:1800 scale with the planes slightly out of proportion to make them playable in game. Everything will then be crafted in resin to get the most detail possible.

They are looking at a potential Kickstarter for the project in the near future but their aim is to have the game ready in 2020. This all sounds very cool for naval fans and we hope to see more from FireForge on this in the coming months!

Oak & Iron will not deliver to KS backers until October 2019 provided there are no delays and the updates have thus far have been sparse. This looks interesting by Oak & Iron was not cheap. I would have to see the prices first. Hopefully they have U-Boats and U-Boat mechanism for popping up from under water. Maybe using a grid system playing like many hidden movement board games. Interesting how the dice will work since in WWII there were a lot failures and miss fires and poor targeting especially in the early war.

I agree. If my envelope is correct, at this scale the Bismark would be about 14 cms long but it engaged and sank the Hood from about 8 metres. Ranges certainly won’t be close to realistic, also a 14 cm ship in resin isn’t going to be cheap. Ok, there weren’t that many Bismarks and Yamatos but they are going to be what I want to collect and play. For comparison a British Hunt-class destroyer would be about 4.5 cms.

They look like lovely models, but the game will obviously have massively compressed ranges. It’s all very well having nice models but they need to be playable with some sense of realism. Battleships didn’t engage at point blank range as will be depicted on a 6×4 table at this scale. I would be interested to know what the team behind this game were thinking.. was it minis then rules?