Just wanted to hear your thoughts about creating the "hand held style" camera motion. I know that there is possible to track information from real hand held cam footage and also you can add noise controller on dummy object and link it to camera and give random move and rotation values.

Do you guys have any experience on creating this style of camera animation? Any tips to share or pitfalls to avoid?

It looks like you allready knw how to tackle it!the dummy and noise thing works great, but i guess that you'll get the best and most organic results with some footage, very easly tracked and imported back in 3dsmax.