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Re: ♦ Custom Jutsu Submission ♦

Originally Posted by oasis2082

Resubmitting

Summon Animal : Diprotodon, Lord of Wombat

(Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of WombatType: SummonRank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to A-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking B-Rank and down elemantal jutsus with more effort.

Note: Diprotodon Earth jutsu's count as a move.Note: Diprotodon summon only lasts 3 rounds.Note: Can only be summoned twice per battle.Note: Diprotodon digging technique count as one of three moves per turn.Note: Only Oasis2082 can summon/teach Diprotodon

~Declined~ Adjust jutsu abilities

Resubmitting.

I already adjust his ability and this is the 3rd time I resubmitting this summon, please edit if you see fit.

Summon Animal : Diprotodon, Lord of Wombat

(Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of WombatType: SummonRank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to B-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking C-Rank and down elemantal jutsus with more effort but counts towards one the users moves.

Note: Diprotodon Earth jutsu's count as a move.Note: Diprotodon summon only lasts 3 rounds.Note: Can only be summoned twice per battle.Note: Diprotodon digging technique count as one of three moves per turn.Note: Only Oasis2082 can summon/teach DiprotodonApproved

Originally Posted by oasis2082

New Submission(Kage Daburu Kyodai-Shu) - Shadow Double Giant Hands

Rank: AType: SupplementaryRange: Mid-LongChakra cost: 30Damage Points: N/ADescription: Transform their shadow become two giant hand on their left and right side but unlike the shadow giant hand crush, this two giant hand does not crush the opponent but they catch the enemy shadow from left and right of the enemy side and drag their shadows like a human hands pulls a rope which cause the enemy unable to control their body and keep dragging them self towards the user.Note: This jutsu can be use 4 times per battle.Note: Can only be use by Nara ClanNote: Can only be teach by Oasis~Declined~

Resubmitting(Kage Daburu Kyodai-Shu) - Shadow Double Giant Hands

Rank: AType: SupplementaryRange: Mid-LongChakra cost: 30Damage Points: N/ADescription: Transform their shadow become two giant hand on their left and right side,this two giant hand trap and bind the enemy shadow from left and right of the enemy side and drag their shadows like a human hands pulls a rope which cause the enemy unable to control their body and keep dragging them self towards the user.Note: This jutsu can be use 3 times per battle.Note: Can only be use by Nara ClanNote: Can only be teach by OasisDeclined, do not resubmit

Summon Weapon : Blade of Shadows
Blade of Shadow ‎(Kage no ha)Type: Weapon Rank: ARange: ShortChakra Cost: 30 Damage points: N/ADescription :
After performing 15 Serial hand seal the user bite his finger tip and shed his blood in his tattoo on his right wrist and summon Blade of Shadow, this sword was wield by previous shadow master who able to manipulate his shadow to the optimal usage then before he died he imbued his shadow chakra within the blade. The blade itself shall mimic the user ability by wrap the users arm with it shadows chakra. Note:
-This weapon only last in 5 Rounds
-Can only be summoned twice per battle.
-While wield down this sword, the user can’t perform hand seal and any other justsu
-This Weapon can only wield by Oasis and can be use by others nara clan member with permission.

Picture of the Blade

Picture of shadows tattooDeclined, do not resubmit

(Suiton Kokatsu) - Water Release: Water Implosion
Type: Defense/Supplementary
Rank: A
Range: Short/Long
Chakra cost:30
Damage Points: N/A
Description: The user will make several hand seal and finish by clenching his fist. As he do so, any mass of water chosen will implode on itself, greatly reducing their size and shape. This justu is mostly used to defend against incoming water jutsu as they will become easier to avoid/defend against.
-Can only be used 3 times per battle
-Can only be used on A rank and below Water techniques
-Can only be used or taught by oasis2082
[B][U]Declined, similar jutsu exists

(Kage no kyūkyoku shōkan) Shadow Ultimate Summon

Rank: AType: Attack/Defense Range: Short Chakra cost: 30 Damaga cost: 60
Description: After performing the necessary handseal the user release a massive amount of shadow chakra thus creating a giant shadow form in front of the user with 30 feet tall shaped like a beast with two horn, very sharp finger nail and a black blur shield in its left hand but his true form are warp by total dark black shadow color. Its finger nail able to extend from mid to long range and capable to trap the enemy shadow to bind the enemy or direct stab or bind like a rope/chain to them with fast speed which will cause the enemy trap or causing severe injured and die. Its shield able to block any elemental jutsu except for fire jutsu up to B-Rank. When it’s exhale, the shadow demon will drown out total black air smoke in long range then will surrounds the enemy which cause them in total darkness, only 2 tomoe sharingan can see through it.

NOTE :
~ Only a Nara Clan can use this jutsu
~ Finger nail stab/bind count as move
~Shield only able to block any elemental jutsu (4 basic) B-Rank below except for fire jutsu B-Rank above
~ Total black air smoke count as move
~ Can only be use twice in every battle
~ Only last for 3 turns then vanished
~ Must wait until 3 turns for each use
~ Can’t perform Shadow jutsu for the rest of the battle after use it twice
~ Can only be use and teach by Oasis2082 and only be pass down no more than 2 Nara clan memberDeclined, do not resubmit

Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Flying wolves
Scroll Owner: wonderwho
Other Users who have signed contract: N/A
Summoning Boss if existing: not yet
Other Summoning Animals tied to contract: Hi no kaze, Ishi no hane and Arashi no tsubasa.

Note: these are not wolves, these summons are an independent summon, with independent animals.Declined, do not resubmit
If it gets approved here are the summons.

Kuchiose no jutsu: Hi no kaze (Summoning technique: Wind on fire)

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his finger and put the blood on a tatto on the user right hand. This summons Hi no kaze, the Flying wolf that can use any Katon or Fuuton jutsu of rank B or lower. He is of Akamaru size, but a little taller and the wings have the size of his body. He is brother of Arashi no tsubasa and Ishi no hane. He can talk with is summoner by telepathy.

~Any jutsu Hi no Kaze uses count as a move
~This summon lasts 2 turns
~He doesnt need handseals to do any of his jutsu
~Can be summoned only once per battle
~when the summon is in battle, the user can only use A rank techniques or lower (because this summons needs to be controlled by telepathy and if the user uses a S rank jutsu, he loses the focus and the summon ends)

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his finger and put the blood on a tatto on the user right hand. This summons Arashi no tsubasa, the Flying wolf that can use any Suiton or Raiton jutsu of rank B or lower. He is of Akamaru size, but a little taller and the wings have the size of his body. He is brother of Hi no Kaze and Ishi no hane.He can talk with is summoner by telepathy.

~Any jutsu Arashi no Tsubasa uses count as a move
~This summon lasts 2 turns
~He doesnt need handseals to do any of his jutsu
~Can be summoned only once per battle
~when the summon is in battle, the user can only use A rank techniques or lower (because this summons needs to be controlled by telepathy and if the user uses a S rank jutsu, he loses the focus and the summon ends)

Kuchiose no jutsu: Ishi no hane (Summoning technique: Stone feather)

Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user bites his finger and put the blood on a tatto on the user right hand. This summons Ishi no hane, the Flying wolf that can use any Doton jutsu of rank B or lower. He is the only Flying wolf brother that can only use one element but he is the one with more stamina. He is of Akamaru size, but a little taller and the wings have the size of his body. He is brother of Hi no Kaze and Arashi no tsubasa. He can talk with is summoner by telepathy.

~Any jutsu Ishi no hane uses count as a move
~This summon lasts 4 turns
~He doesnt need handseals to do any of his jutsu
~Can be summoned only once per battle
~when the summon is in battle, the user can only use A rank techniques or lower (because this summons needs to be controlled by telepathy and if the user uses a S rank jutsu, he loses the focus and the summon ends)

Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Descriptions: The user grabs a kunai and point it at the target and focus fuuton chakra in the kunai until it accumulates a lot of chakra and gets unstable, then release all the fuuton chakra (in form of a thin blade as large as the kunai) direct to the target, in straight line and can pierce rock, trees and metal. If used against a katon jutsu of rank B or lower it will pierce it and continue forward doing half the damage.

~Can only be used three times per battle
~In the next turn the user can't do hand seals (because the unstable chakra hurts the hand)
~In the next turn the user can't use any A rank jutsu or higher
~This technique can only be blocked by an S or Forbidden Rank jutsu (but can be avoided easily)

(Katon:Kaijin Himei)-Fire Style: Ash Scream
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:50
Damage Points:50
Description: The user with a cigarette in their mouth displays the correct handseals to expand the lungs past normal. The user then inhales extremely deep and the exhales blowing fire burning ash in the shape of sound waves.
~ Can only be used by 16+ characters. (Age)
~Can only be taught by Kini Gu.

(Katon:Honoo Sekijun)-Fire Style: Flame Stalagmites
Type:Attack
Rank:A
Range:Short-Long
Chakra Cost:50
Damage Points:50
Description: The user gathers chakra inside the palms. The user then inhales deeply and spews Flames at the ground beneath him/her. The user then can place his palms on the ground and control the flames and when they reach the tip of the crust they can project the flames which come out as Stalagmites. The user can use these to shoo off an opponent or draw them closer.
~Can be used 3 times.
~Can only be taught by Kini Gu.

___________

(Soshi Hirate) - Element Palm

Rank: S
Type:Attack
Range:Close
Chakra Cost: 50
Damage Points: 50 (depends on element)
Description:An up close attack were the user pushes a huge amount of chakra into there opponents body damaging tissue(s). The User can control which Chakra nature is used, each with a separate effect.

~Fire: Target struggles to move muscles and just are weakened and are self damaging for 2 turns ( From fire burning the muscles)(If hit twice Can burn internal organs severely).

~Lightning: Target is immobile for 1 turn (From the lightning disrupting the nervous system and synapses)( If struck twice can disable all neurons in the area of impact).

~Must wait one turn to use the same element. ie. Cannot strike with Earth twice in one turn.
~Must be trained in Jyuuken
~Can only Be taught by Kini Gu

_____

(Chakra Fukku) - Chakra hook

Rank: A
Type:Attack
Range:Close
Chakra Cost: 50
Damage Points: 0
Description:An up close attack were the user pushes a thin amount of chakra into the enemy which turns into a hook shape and latches on the insides of the target. The hook is joined with a long string of chakra which is strong and cannot be seen. The user with the chakra string can pull the opponent towards him.

(Chraka Shingari) - Chakra Anchor
Rank: A
Type: Attack
Range: Close
Chakra Cost 50
Damage Points: 0
Desctription: Using Jyuuken, the user sends a special chakra into the enemy. This chakra is pulled down owing to gravity and piles in the feet. The chakra then anchors the target to the ground.

~Must have Byakugan
~The turn after the user uses this technique the target cannot move their feet (for one turn)(Takes one turn to take effect).
~Can only be used twice.
~Can only be taught by Kini Gu
~

Re: ♦ Custom Jutsu Submission ♦

(en seishi sono ryoku ) I Got The Power!
Rank: A Rank
Type: Supplement
Range:Short
Chakra Cost: N/A
Damage: (+15 to all ninjutsu attacks)
Description: The user will yell "I got the power!" and will release 20% of his chakra throughout his body giving him increased ninjutsu power. The basic idea is for the user to just merely start adding more chakra for each jutsu they use in order to increase it's power. Tho, when this jutsu wheres off, the users chakra is slightly harder to control for a short period of time leading to weaker ninjutsu.

- Lasts for 4 turns.
- Upon wearing off, the user will have weaker ninjutsu for 1 turn. (can only use A rank ninjutsu for one turn after this wears off)
- Can only be used once per battle

(Gekido) Rage
Rank: A
Type: Supplement
Range:Short
Chakra Cost: N/A
Damage: N/A
Description: The user will use their chakra to increase their speed and strength. By doing this the user can only use A rank ninjutsu attacks but will increase their speed 3X.

-Can be activated instantly and deactivated instantly.
-Can't use A rank ninjutsu while using this.
-lasts 5 turns unless deactivated.

(Futon: kasai Sare ) Wind Release: Fire Begone
Rank: A
Type: Defense
Range:Short
Chakra Cost: 30
Damage: N/A
Description: The user uses their wind chakra to move air particles away from a flame, removing oxygen for that flame to live on. Therefor, the flame is put out almost instantly.

-Doesn't necessarily have to be used for fire based attacks since it's merely moving air particles using fuuton chakra which would be relatively easy.
- Can be used twice per battle.

[Freedict didn't show anything for the word "Begone" but "Sare" is another japanese word that means basically the same.]

( Senpai Hagetaka's Chakra ) Elder Condor's Chakra

Rank: S
Type: Supplementary
Range:
Chakra Cost: 40
Damage: (+15 Taijutsu) (+15 Ninjutsu)
Description: After training with the elder condors for a period of 1 month. The user will gain an increase in abilities. The strength to crack a 10 inch thick concrete wall with a single punch. Tremendous speed by gaining complete control over their chakra system and using it to increase their speed to up to 5X their normal speed by directing their chakra to the muscles in their body. Increased ninjutsu by +15 due to having complete control over their chakra network thanks to the incredibly hard training method by the elder condors that teaches them how to use their chakra efficiently and with better control. This happens by making them use almost all of their chakra on a daily basis for 30 days. They use all of their chakra by using it to run laps using their chakra to move the muscles in their legs faster. They do that one day and the next day they spend it by punching a concrete wall until their fists are greatly damaged and they use their chakra to help punch the wall as their goal is to crack it or even break the wall. After 15 days they are given chakra by the elder condors that is stored into a certain place within their chakra network that gives them heightened abilities that gives them strength to crack a 10in thick concrete wall and to run at 5X their normal speed. they then practice these abilities for 15 days by doing the same training routine as before. To activate the chakra by the condors, one must sacrifice a portion of their own chakra, -40 is required and be fused with the summoning boss as he will have to unlock it for the user and use part of the users own chakra to do so. But, they will gain +70 in return and will feel the chakra of the 3 elders racing throughout their body along with the abilities mentioned.

- Must have the condor contract for at least 1 month and have permission from the contract holder to use [I am the contract holder for Condors]

- Must have signed condor contract.

- Must battle the contract holder and use this jutsu to test for proper use.

- Must be sannin rank to use as skill is required.

- Must have mastered the basic 5 elements due to the knowledge of chakra that's required.

- User can only use this after summoning the condor boss [Lord Sendo]

- Must fuse with the Condor Boss [Lord Sendo] In order to awaken the elders chakra

- Lasts 5 turns but after 3 turns the chakra amount will lower greatly and the users speed is decreased to 3X instead of 5X and ninjutsu is reduced to +8 instead of +15

- User feels weaker after this mode has worn off and cannot use S rank jutsu for 2 turns.

- Can only be used once per battle since they will no longer have the elders chakra after the 5 turns.

- This isn't a special type of chakra, it's concentrated chakra that the condor elders store within the user for a period of 15 days.

Re: ♦ Custom Jutsu Submission ♦

I have Hell Fire Mode Already approved. I am Re-posting it with Improvements in English with addition to more details and explanation in Custom Element Jutsus. Hell Fire Mode was approved before I had Hell Fire as CE, so it was Not a CE Only Jutsu at that time but now I am reserving it for CE only Jutsu. Further I have introduced a Stage 2 as well.

The Below Custom will be my Non CE official Fire Mode

Fire Mode: Kagutsuchi
Rank: Forbidden
Type: Supplementary
Chakra: 120
Damage: 60 (To User)
Requirement: Uchiha Ace/Ali Bio.
Description: User with continuous training and storing has stored large amount of Fire chakra in his body which he keeps stored in a seal (Similar to Tsunade). When Needed He releases the Seal which over comes all His Chakra types in the body and starts dominating. User can only use Fire Element from 5 Standard Elements. User is covered with a flaming Aura hot enough to evaporate water and consume wind jutsus at will. (Limits Mentioned Below)

Consequences:
1. User can’t use Wind, Water, Earth and Lighting for rest of the battle even after the mode ends.
2. Lasts 4 turns after which user is left with 25% Chakra and all his abilities are gone.
3. Manipulating of Opponents fire jutsus counts as a Move.
4. User burns up his Body by introducing Moderate 3rd Degree Burns.
5. User receives damage of 60 to himself.

Abilities Gained:
1. User can sense Heat presence from all distances with pin point accuracy.
2. User can Manipulate Fire at his own will, even all his opponents fire jutsus.
3. User can increase his movements by shooting jets of fire from his hands or legs.
4. No Hand-seals required in performing of Fire jutsus.
5. User becomes Immune to Wind jutsus and can consume Wind jutsus by burning them up.
6. User becomes resistant to water as well (up to B rank) as they simple evaporate before coming in contact with user.
7. User can withstand fire up to A-rank.

==============================================~Declined~ IF its a CE if can't be a CJ. Submit it in the CEJ section

Re: ♦ Custom Jutsu Submission ♦

(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the enemy, as the Raiton gets under the opponent, with one handseal, spears or lighting will errupt form the ground, around the opponent, stabbing him from underneath.
Note:
-Can be used up to 2 times in a battle.
-doujutsu's can see through ground and can respond to it.~Declined~ one restriction for a S rank?(Sution&Katon: Moeru Kanketsusen) Water&Fire Release: Blazing Geysers
Rank: Forbidden
Type: Offense
Range: Short/Mid/Long
Chakra Cost: 60
Damage Points: 130 [-10 to the user]
Description: The user sends an enormous amount of his chakra through his feet underground, way down where ground-water can be found as this takes about no time, hence only those who has mastered the water are able to do it, then the user stomps on the ground making multiple tunnels underground, then sends an S-ranked Katon underground, boiling up the underground-water. The underground is filled with Boiling Water, and starts spewing out chakra from the ground immediately, geysey errupting going from the ground and up around 30 meters above ground, like multiple errupting geyseys. The geyseys that the ground shoots up are strong enough to burn the insides of the person(s) caught in it. The ground will continue shooting up boiling water up into the skies for two turns, covering the whole field, and because the water is made out of the user's chakra, he is immune to the geyseys that's shooting up. After the third turn, this enormous amount of water gathered in the air will come down, and the user has no control over the water which is striking down from top to bottom motion.
Note:
-If the user get cut in the boiling water while it's comming down in the 3rd turn, the user will burn.
-Only those who mastered Katon and Sution can use this.
-Because the user has used up all the water which was surrounding the battlefield, there will be no pre-existing water around.
-The user will take -10 damage as he sents S-ranked fire in the tunnel, burning his feet.~Declined~ OP(Katon: Appurufureimingu ) Fire release: Flaming Apple.
Rank: Forbidden
Type: Defense
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: I Blow out Katon chakra arounding me, surrounding me with a really thick layer of Katon chakra, protecting me from any Elemental attacks, except water of the same rank.
Note:
-Can be used 1 time.
-only S-ranked Wind or higher could cover the sphere up, leaving me burned inside, dying.
-If I don't cancel it within 2 turns, I burn to death.
-The user is able to release only fire attacks from the sphere.
-Katon sphere that is surrouding me is really hot and if anyone comes in contact, it'll burn him up~Declined~ (Sution&Fuuton: Netto no appuru ) Water&Wind Release: Apple of Net
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user manipulates a soccerball sized waterball on his pointing finger, then me manipulates wind around it, then water like multiple spears enchanted with wind, will spread from the waterball.
Note: Edit as much as needed.~Declined~ No restrictions on a S rank(Raiton:Reikyaku tatchi) Lightning Release: Chilling Touch
Rank: A
Type: Offense/Defense
Range: Hand-to-Hand
Chakra Cost: 30
Damage Points: N/A
Description: Once the user touches his opponent's either his back, or rib cage with his palm, he releases a slight lightning into the opponent's body, disturbing the functions of nearby organs for a whole 2 turns.

Note:
-If the opponent is touched from anywhere other then the nearby organs, the limb goes numb for a whole 1 turn.
-If the opponent is touched on the head, he'll loose his sight for 3 whole turns.~Declined~

Re: ♦ Custom Jutsu Submission ♦

(Fuuton:Hitomure Karasu)-Wind Release:Flocking Crows
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user surrounds himself with a flock of Crows made of his/her Wind chakra. These Crows can be used to deliver powerful slashing damage to an enemy on contact, or for diversionary tactics.
~Usable 3 times per battle

(Raiton:Hitomure Karasu)-Lightning Release:Flocking Crows
Rank:S
Type:Attack
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user surrounds himself with a flock of Crows made of his/her Lightning chakra. These Crows can be used to deliver powerful piercing damage to an enemy on contact, as well as induce paralysis. It can also be used for diversionary tactics.
~Usable 3 times per battle

(Fukasu Ryuudan)-Smoke Dragon
Rank:S
Type:Attack
Range:Short-Mid
Chakra Cost:40
Damage Points:80
Description:The user performs three handseals to imbue any existing smoke with chakra, right before manipulating it in the form of a large Dragon. The user can manipulate the thickness of the smoke so that it can physically touch or grab someone. It can also be used a a diversionary tactic, where as the user can hide several Explosive Tags in the Dragon (Since it can become solid enough to touch)
~Usable 3 times
~Can only be taught by Ruiz..~All Declined~ All Need restrictions

Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Kangaroos
Scroll Owner: Status Quo
Other Users who have signed contract: N/A
Summoning Boss if existing: Mama and Roger Jr (if accepted)
Other Summoning Animals tied to contract: Not yet created

(Ki Teppou)-Chakra Gun

Type: Attack
Rank: D-B
Range: Medium-Long
Chakra Cost: 5-25
Damage Points: 10-40
Description: The user creates special chakra to his index finger. User can change the strength of the technique. User can change to stun the enemy or can use the gun to its full potential. User can change the type of element two times but the other two has to be one of the first two he chooses. It can be used to attack the enemy destroy objects and be launched up to the air.
Note: Can only be used 4 times
Note: Can only be used by Status Quo and people taught by him

(Ki Teppou Me-ga)- Chakra Gun Mega

Type: Attack
Rank: A
Range: Medium-Long
Chakra Cost: 30
Damage Points: 60
Description: User creates special chakra to his index finger User uses most of his spirit chakra to fire off a gigantic beam. User can change the type of basic element when he uses this. Just like Spirit Gun but bigger and stronger. Can be used to launch in the air.
Note: Can only be used 1 times during a match
Note: Can't use that element next turn
Note: Can only be used by Status Quo and people taught by him

(Ki Hara)- Chakra Field

Type: Supplementary
Rank: B
Range: Long
Chakra Cost: 30
Description: User palms the field to spread his chakra on the field. User detects any kind of chakra that is on the field once used. Does not affect the air. User can sense the element of the enemies technique one second before use.
Note: Can only be used once per battle
Note: Last 3 turns.
Note: User cant detect chakra in the air
Note: Can only be used by Status Quo and people taught by him

Type: Supplementary
Rank: A
Range: Short-Medium
Chakra Cost: 30
Description: Mama is the boss of the Kangaroos she has a son named Roger Jr which she always carries in her pouch. After the old boss Roger Senior passed away he gave the title of Kangaroo bosses to his wife. She is a master of earth, so she can use up to S rank jutsus. While Roger Jr wears boxing gloves in honor of his dad. He is a user of water but only knows up to C rank jutsus.
Note: Can only use 1 of Mama's jutsu per turn
Note: Can only use 1 of Roger Jr's jutsu per turn
Note: Only can summon Twice per battle
Note: Last Four turns
Note: Can only be used by Status Quo and people taught by him

(Fuuton Busou/Kakyaku)-Wind Arms/Legs

Type: Attack/Supplementary/Defense
Rank:A
Range:Short-Long
Chakra Cost: 30
Description: The user claps his hands together changing the chakra only around the user and in his arms and legs to wind chakra. This lets the user manipulate the wind around the user and faster and stronger wind techniques. This gives plus +10 Wind and +5 Lighting ninjutsu but gives -10 to the rest of the basic elements.
Note: Can only be used once per match
Note: Last 5 turns
Note: Can't use Wind and Lighting techniques for next two turns after the 5 turns run out
Note: Can only be used by Status Quo and people taught by him

Please edit if anything.The chakra field can be easily beat if you think about it. Also tell me if anything is wrong tell me how to change it please and thank you.~All Declined~

Re: ♦ Custom Jutsu Submission ♦

(fuuton-mimi juuten)wind style-ear plugs
Rank: A
Type: Defence
Range: N/A
Chakra Cost: 30
Damage Points:N/A
Description:The users concentrates and channels small amount of wind chakra into both of their ears,manipulating it to gain a tiny sphere like shape,this renders them completely deaf.Which also renders sound based attacks useless but,leaving the user open for surprise/sneak attacks.
-Twice per battle
-lasts for 3 turn~Approved~
(Genjutsu-genshuku songai)Illusion technique-gravity damage
Rank: A
Type: Defence/Offense
Range: löng
Chakra Cost: 30
Damage Points:60
Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity,where as in reality he or she is just falling.after crashing unto the ground the illusion desperse but leaves the foe badly wounded,depending on the height of the fall.
-lasts for a turn
-twice per battle.~Approved~
(fuuton/katon-kaen ryuusei) -Wind/Fire style- Flame Meteor
Rank: forbbiden
Type: Defence/Offense
Range: löng
Chakra Cost:50
Damage Points:90(10 to user)
Description:After performing the necessary hand seals,inhales air via his mouth and gathers up fire chakra into his chest, then he can fire a gigantic meteor of fire at the target. If an opponent tries to counter the jutsu with a fire or wind technique, the meteor will only grow in size, increasing in power and speed. This meteor of fire can cause great damage to a enemy and their entire sorroundings , if hit directly, death is eminent. However, the technique appears to require a lot of chakra to use and if not careful, this jutsu can become a more of a burden than an asset.
-Can only absorb A-rank fire/wind jutsu
-once per battle
-no S-rank and above fire/wind next turn.
-due to intense heat,radiating from the meteor the user takes 10 damage.~Declined~ Too similar to existing jutsu's
(fuuton/suiton-fogu) -Wind/water style- Fog
Rank: S
Type: Defence/Offense
Range: löng
Chakra Cost:40
Damage Points:N/A
Description:After performing a snake handseal,the user sends forth his wind and water chakra into the atmosphere,causing a dense fog to materialize out of now-where and covers the entire battlefield.However because of it's massive thickness,blowing it away might not be much of an option.
-only advanced wind(forbidden-rank) technique can desperse the fog.
-twice per battle
- last for 3 turns
-no S-rank and above water or wind next turn.
If nexus rped,he is the co-creator of this cj~Declined~ Too similar to existing jutsu's
(Genjutsu-kagami no hades) - illusion technique-mirrors of hades
Rank: S
Type: Defence/Offense
Range: löng
Chakra Cost:40
Damage Points:80
Description:After the user most have formed the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke quickly disperses and in the user's place is now a mirror. In the reflection it shows the target, completely mimicked like a real mirror, however only after a second the reflection stops mimicking the target and instead has an evil grin,causing the user to be completely paralyzed by fear,then the reflection reaches out of the mirror and pushes the target backwards. The target will see just an endless pit of black going on and on forever, except for a tiny white light at the very bottom. This light is just to add to the realism of the genjutsu. The target will feel as if they are keep falling and falling, the light still there, though there back should be towards the light. If they look up they could see the reflection getting farther and farther away, waving with the same evil grin. In actuality the target will have only fallen backwards onto the ground, laying there.
-This can be used on up to three people at once.
- The user cannot use chakra based attacks while it's active.
-No A-rank and above genjutsu next turn.
-Useable twice.
-lasts for two turns.~Declined~ Unreaalistic

Re: ♦ Custom Jutsu Submission ♦

Rank: A
Type: Defence/Offense
Range: long
Chakra Cost: 40
Damage Points:N/A
Description: Your, surrounded by totall darkness and there is a slim light bevore your eyes. Then, there, appears a 8-branched giant snake giant snake from that small hole of light. Gobbling up your entire body up. This, jutsu is to distract your opponent and then stab him in the back.

Re: ♦ Custom Jutsu Submission ♦

Name: (Fuutonto Haijo)Wind Release:Sound Rejection
Rank:C
Type:Supplementary
Range:Short
Chakra:20
Description:The user releases his Fuu chakra into the air.By manipulating the density and consistency of the air surrounding the user makes a thin invisible layer of air around his head which block any sound to enter.It blocks and incoming sound and makes the user deaf and immune to any sound.
Note:Can only be taught by SilverMoon1996
Notence activated it lasts for two turns unless the user dispels it.
Note:No Wind techniques the same turn this was used.

Name: (Suiton:Mimi Shindou)Water Release:Ear Impact
Rank:B
Typeffensive
Range:Short-Mid
Chakra:25
Damage:40
Description:The user creates two small streams of water which are a little thicker then a thread.He sends the two streams of water into the opponents ears causing great pain in their ears and head,thus damaging their brain and paralyzing them with the pain for 3 turns.
Note:Can only be taught by SilverMoon1996
Note: Paralyzes the opponent for 3 turns.
Note:No water techniques above B rank the same turn this was used.
Note:Can only be used twice per battle.

Name: (Chakura Bakuhatsu)Chakra Explosion
Rank:Forbidden
Type:Supplementary
Range:Short-Long
Chakra:50
Damage:90
Description:The user focuses a huge amount of chakra inside his body.By stretching his arms out he releases the chakra around him in the form of an invisible chakra dome.The user than preforms 5 handseals and makes the released chakra around him explode.The explosion covers a wide area and can kill the opponent upon contact.
Note:Can only be used by SilverMoon1996
Note:The user recieves 20 damage after preforming this technique.
Note:May only be used once per battle.
Note:The user requires one turn to gather enough chakra to preform this technique.
Note:While gathering the chakra to preform this technique the user may not preform any other chakra based techniques.
Note:After preforming this technique the user cannot use ninjutsu or elemental techniques for the next 3 turns.

Name: (Doton:Sobou Tsuchi) Earth Release:Hard Earth
Rank:C
Type:Supplementary
Range:Short-Long
Chakra:20
Description:The user focuses his Do chakra and slams his hands to the ground.The user sends the chakra in a wide area around himself to change the consistency and density.He makes the earth harder to prevent the opponent from going underground (Hiding Like a Mole).
Note:May only be used by SilverMoon1996 and the people he teaches.
Note:Must be in contact with the ground.
Note:The jutsu stops working as soon as the user stops touching the ground.

I have permission to submit my own White Lion custom summoning:
Name: (Kuchiyose No Jutsu:Howaido Raion Kakou)Summoning Jutsu:White Lion Drop
Rank:S
Typeffense/Defense/Supplementary
Range:Short
Chakra:40
Description:The user preform the usual hand seals and slams his palm to the ground.After this the huge fat White Lion from the savanna in Siskovci,the oldest lion Kouta is summoned.He is the wisest of all lions and used to be the leader of the lions but he is too lazy.He hardly ever moves for anything.He will move if he really has to.He respects every summoner but dislikes the new ones at first.He is slightly bigger than Gamabunta.He has a great love for alcohol and loves drinking sake.He is rarely summoned in a sober state.The user summons the Kouta and makes him drop onto the users opponent.
Note:Can only be used by those who have signed the White Lion summoning contract
Notence summoned it Kouta stays on the battlefield for 3 turns or he must be hit by two A rank techs and one S rank.
Note:No summoning for two turns after this was used.
Note:Must be S rank or above to summon Kouta.~All Declined~

Re: ♦ Custom Jutsu Submission ♦

Name: {Fūinjutsu: Seikatsu Tamaki no Chakra} Sealing Technique ~ Organic Link ChakraType: Supplementary Rank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: This is a technique which creates an organic link between the user and his chakra affinity tools. Meaning, the user can create seals that activate or react, on the source of the user's chakra, depending on the status of the host.
~ These are dubbed Empathy Links as a nickname
~ These Empathy Links can only be placed on objects capable of hosting chakra.
~ These Empathy Links can only be used on nonliving objects
~ These Empathy Links can be placed on several objects at once
~ These Empathy Links can't be destroyed unless the proper Fuinjutsu was used against it.

Name: {Fūinjutsu: Goma no So} Sealing Technique ~ Devil Conquering PhaseType: Supplementary Rank: ARange: ShortChakra Cost: 30Damage Points: N/ADescription: The user performs a phrase of hand signs that call forth, a chain-linked, makeshift of a belt around their waist. Along the chain are eight dingy, stitched voodoo dolls capable of housing limited amounts of the user's chakra, host multiple amounts of seals at once, and even capable of having those seals activate/react upon established Empathy Links' requirements. The last benefit is their assistance in the Jujutsu: Shiji Hyōketsu Technique.
~ Can only be used once per match/user
~ Each doll is capable of using one seal to serve their purpose.
~ Once they have served their purpose, they blacken becoming undead.
~ The state of undead means the doll is render useless unless a continuous seal was used upon it.

Name: {Senzoku no Saki} ~ Gift of the Hermit's DrinkType: Supplementary Rank: SRange: ShortChakra Cost: 40Damage Points: N/ADescription: The user forms a phrase of hand signs to call forth a gourd comparable to the size of Gaara's. Its contents is composed of a drink capable of altering the consumer's body. The entire body is turned into a catalyst for accumulating more Spirit Energy granting it the ability to focus and use it in any manner the consumer chooses so while cooperation of chakra. Despite that this mode's chakra is altered, with said Spirit Energy, it benefits and weakens the user's ninja skills.
~ Can only call forth the gourd once per match
~ The gourd only has a total of four sips with three turn intervals between each sip
~ This mode locks the ability of casting any form of genjutsu for the user as well it doesn't enhance taijutsu
~ This allows the ninja to use chakra similar to the ninja monks.~ Strengthens Ninjutsu in the areas of manipulation:

Increases shape proficiency

Range: removes the weakness that pure chakra needs constant feed

Style: ninjutsu no longer heavily depends on hand signs but more so stances and chants.

* These upgrades are similar to Raigō: Senjusatsu's characteristics.
* Raigō: Senjusatsu's description even claims to incorporate the use of Spirit Energy since a Spirit was called forth.~All Approved~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by -Minato-

(Haetorisou Doka no Jutsu) Flytrap Assimilation Technique
Type: Supplementary/Attack
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user sprouts (the fly trap grows from their flesh) a flytrap from their body, engulfing the desired target and closing, The flytap acts as a part of the users body and can be controlled in the manner of a limb, Once a target is engulfed, it is assimilated into the flytrap and can be released upon the desire of the user
Note: Only Zetsu can use this
Note: The object/person is released upon the opening of the flytrap.

Declined, needs restrictions being S rank

(Zetsu Bunshin Bakuhatsu no Jutsu) Zetsu Clone Detonation Technique
Type: Attack
Rank: S
Range: Mid-Long
Chakra: 40
Damage: 80
Description: Zetsu forms a single seal and detonates a white zetsu clone, causing a massive explosion
Note: The explosion extends to Short range around the clone only, the range in the description is the distance from the main body to the clone.
Note: The Zetsu clone used may not have used any ninjutsu of any kind prior to explosion as it requires the entirety of its chakra to perform.

Declined, needs more restriction being S rank

(Furubodi bunri no Jutsu) Full Body Separation Technique
Type: Supplementary
Rank: A
Range: Personal
Chakra: 30
Damage: N/A
Descritption: White Zetsu and Black zetsu split into two whole and separate bodies with all limbs and a full flytrap eachNote: Usable Once Per Battle

Approved

(Kakusa kiri no gensō) Hidden Mist Illusion
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: N/A
Descritption: The user casts a genjutsu on the opponent making them see the user preforming the hidden mist technique, however, the mist is actually an illusion and effects the opponent only, leaving the user with clear sightNote: Will not work on dojutsu users as they will notice the mist is coloured with their own chakra as well as the opponentsNote: Useable Once per battle

Declined, similar jutsu already exists

Re-submitting:

(Haetorisou Doka no Jutsu) Flytrap Assimilation Technique
Type: Supplementary/Attack
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user sprouts (the fly trap grows from their flesh) a flytrap from their body, engulfing the desired target and closing, The flytap acts as a part of the users body and can be controlled in the manner of a limb, Once a target is engulfed, it is assimilated into the flytrap and is essentially now a part of the users body and can be released upon the desire of the userNote: Usable once per battle
Note: Only Zetsu can use this
Note: The object/person is released upon the opening of the flytrap.

~Approved~

(Zetsu Bunshin Bakuhatsu no Jutsu) Zetsu Clone Detonation Technique
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 40
Damage: 80 (-40 to the user if detonated in mid range)
Description: Zetsu forms a single seal and detonates a white zetsu clone, causing a massive explosion
Note: Cannot use Mayfly this turn or next turn
Note: The explosion extends to mid range around the clone only, the range in the description is the distance from the main body to the clone.
Note: The Zetsu clone used may not have used any ninjutsu of any kind prior to explosion as it requires the entirety of its chakra to perform.

~Declined~
New submissions

(Kiseichū yūgō no Jutsu) - Parasite Fusion Technique
Type: Supplimentary
Rank: S
Range: Short
Chakra: 40
Damage: X
Description: White Zetsu binds himself onto another living person, giving them access to his abilities and essentially makes him part of their body and vice versa
Note: Can only be used on an ally
Note: Can only be used if separated from Black zetsu
Note: Usable once per battle

Re: ♦ Custom Jutsu Submission ♦

[Suiton/Fuuinjutsu : Ijou Mizu Gokuin Kangoku | Water/Sealing Technique: Surrounding Water Seal Prison]
Rank : Forbidden
Type : Supplementary/Offensive
Range : Short/Mid
Chakra Cost : 50
Damage Points : None
The user will perform a string of 5 handseals and slam his hands onto the water in front of him sending a massive ammount of chakra into the water. The water, forming a 1 radius ring around the opponent will suddently rise up into one point in the sky creating a cone of water with the opponent trapped inside. After a moment when the cone is created, sealing tags will start appeared from within the inner walls of the cone and start attaching to the opponent. After 10 seconds in total, since the cone starts creating, when a sufficient ammount of the tags is released the tags activate and any human or summon that comes in contact with the tags will be completely immobilized until the user forms the release seal. If the tags come in contact with fire they automatically seal any fire inside of them, and explode instead of doing their primary purpose, meaning any fire technique inside the cone for self protection is meaningless. Since the cone is created by the user's chakra infused water, the user can perfectly sense what's going on inside it. The water forming the cone aswell rapidly spins, shredding anything that comes in contact with it.
[Once per battle]
[User takes -15 damage]
[No sealing techniques for the next 5 turns including this turn]
[User suffers great exhaustion after using this technique and cannot perform offensive techniques for the next turn]
[Both user and opponent have to be standing on a water source for this technique to work]~Declined~

Re: ♦ Custom Jutsu Submission ♦

Pick a Card | Bachi ato Karuto
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 25
Damage: 40
Description: The user will pull out a card from his pocket and infuse it with a certain type of chakra. The type of chakra added determines the colour of the card.
These cards, though, once infused with chakra, become as fast, strong and resilient as kunai and shuriken.

Red card: Fire chakra. This card bursts into flames if the user wills it to.
Blue card: Water chakra. This card is capable of creating a large water wall when the user wills it to.
Gold card: Lightning chakra. This card is faster than the others and is able to resist more. On touch, this card releases a large amount of lightning chakra, stunning the opponent temporarily.

Note: Five times per battle, may only throw one card when used.~Declined~Wild Cards | Yasei Karuto
Rank: C
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage: 30
Description: The user throw a large amount of chakra-infused cards in a cone-formation in front of him. These cards are as strong as kunai or shuriken, as they are infused with the user’s chakra. Due to the sheer number of cards thrown, however, they make for quite a formidable attack.
As the cards are thrown in a cone formation, the area affected will increase the further the opponent is away; The density of the attack decreases as range increases, though.~Declined~

Re: ♦ Custom Jutsu Submission ♦

Doton: Tsuchi Umarekawari | Earth Release: Earth RebirthType: Attack/Defense
Rank: Forbidden
Range: Short to Mid
Chakra: 75
Damage: 150 (-30 to user)
Description:
User does 5 hand seals while focusing a giant amount of earth chakra. He then opens his arms as he releases all that earth chakra at once in all directions around him. The chakra infuses itself into all earth around him turning it into rock. He then retracts both his arms to his chest, making all the rock come to him. All the rock within mid range around the user is pulled to the user, forming a compressed almost indestructible dome. Because of the amount of rock and the speed at which it approaches the user, this step will damage him. The moment all the earth is gathered, the user can release it in all directions in a form of an "explosion" that reaches mid range and sends chucks of solid rock in all directions with enormous speed. The user can do this in the turn he uses it or in the turn after it. While inside the dome, the user has enough space to make hand seals but can only use earth techniques. The battleground is left with a giant crater; the user in the middle.

Note: usable only once per match
Note2: user is limited to A-Rank and below for 2 turns after the technique
Note3: while inside the dome, user is limited to B-Rank earth
Note4: can only be taught by Scorps
Note5: all earth jutsu that were active mid range around the user before this technique is used, are dispelled.
Note6: because of the amount of chakra the user released with this tech, the earth remaining after it in the battlefield gives a -5 damage to enemy earth jutsu and a +5 damage to the users earth jutsu in the following turn

Suiton: Sekiyu Menzaifu | Water Release: Oil IndulgenceType: Supplementary/Attack
Rank: S-Rank
Range: Short to Long
Chakra: 40
Damage: N/A (+20 to fire techniques)
Description:
User does 3 hand seals, making 2 following water techniques produce a flammable oil. This is the same oil from (Suiton: Kokuun) - Water Style: Black Clouds. The techniques don't suffer any rank, damage or range increase, but if hit by a fire technique, they ignite, adding +20 damage to that fire technique. This jutsu can also be used twice to transform water into that same oil (within reason). Once ignited the user has no control over the oil nor is he immune to its fire damage.

Note1: can only be used two times per match
Note2: if used to change water into oil, the resulting oil can still be used for water jutsu
Note3: can only be taught by Scorps
Note4: limited to A-Rank and bellow next turn

Raiton: Raikon Jou | Lightning Release: Lightning Passion
Type: Defence/Attack
Rank: S-Rank
Range: Short/Long
Chakra: 60 (+20 per turn active)
Damage: 120 (-20 to the user)
Description:
User does one handseal and creates an orb of lightning 3 meters high in the middle of the battlefield, about 1 meter in diametre. All lightning cast is attracted to the orb, making it grow slightly in size as it absorbs energy. Once the orb is fully charged, it can be shoot high into the sky and released by using the tiger handseal. This will result in a rain of tiny lightning orbs up to long range. These shock and slightly paralyze all enemies, allies and the user (although to a lesser extend)

Note: User can't use lightning next turn, nor can he use anything above A-Rank for 2 turns
Note2: Orb requires 2 B-Rank lightning or 1 A-Rank/S-Rank/Forbidden rank to fully charge.
Note3: Stays active maximum of 4 turns
Note4: Users lightning is also affected
Note5: Can only be used once
Note6: Can only be taught by Scorps
Note7: Even if charged, it stays in play still active until used.

Panda Ninpo: Akubi | Panda Arts: YawnType: Defense/Supplementary
Rank: C-S
Range: Short - Long
Chakra: 20-40
Damage: N/A
Description:
User yawns deeply which in turn makes the opponent also yawn making him slower and sleepy. If used against a lower ranked opponent, it can actually make him fall asleep. Leaves the opponent more vulnerable to Genjutsu (suffers +5 damage from genjutsu), less capable in Taijutsu (deals -5 damage) and dispels any type of "pumping up" jutsu he has casted. Its more powerful the higher the rank of the user.

Note: can only be used once per turn, maximum of 4 times
Note2: can only be taught by Scorps
Note3: effects only last 2 turns

Co-Created with Wesobi

(Raiton: Oujou) Lightning Element: DeathRank: Forbidden
Type: Offensive
Range: Short - Long
Chakra Cost: 50
Damage points: 100 (-20 to user)
Description: The user summons the half of his chakra reserves in his hands, and manipulates it. The chakra used is Raiton Chakra. The user compresses it, and manipulates it, so that a current is formed in his hand while he compresses the chakra. He then slams his hands in the ground, causing the ground to ripple around him (short range) and also causes highly focused electricity to shoot out everywhere around him, in a circular fashion (above the ground). This wave of electricity goes very fast, making it extremely hard to avoid it. Only a 3 Tomoe Sharingan would be able to react.

Note: Can only be taught by Scorps and Wesobi;
Note: The user is left extremely exhausted after using this attack, meaning that he can't use any Raiton Jutsus above B-rank for the rest of the battle
Note: The user cannot use lightning based attacks for 3 turns after this.
Note: Can only be used once per battle.~All Declined~

Re: ♦ Custom Jutsu Submission ♦

Water/earth: golum (doton/suiton: Jinnutsuzou)
Rank: A-S
Type: supplementary
Rang: short-long
Chakra: 30-40
Damage: N/A
Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
~ once per battle
~ the user can't use jutsu of that element while the golum is on the field~Approved~

Re: ♦ Custom Jutsu Submission ♦

Trans-Am (Couldn't find a japanese translation. In Gundam OO they just say Trans Am)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage: N/A
Description: The Trans-Am system was created in an attempt to give ninjas the ability to increase their speed by 4. However, it was deemed too dangerous for widespread usage. By storing chakra in internal tanks, the user is able to release that chakra for a limited time. The user gains increased speed, strenthg and reaction time for a period of time till the stored up chakra is used up. When entering the Trans Am System, the user looks like they've turned red from the overload of chakra flowing around them and will leave chakra after images as they move. However there are some side effects. Once the Trans Am chakra is released, the user is left with a very limited amount of Chakra left. The users body is weakened to the same point as someone who has opened the 5th gate.

Restrictions
- Can only be used once per fight
- Can only be used a max of 5 turns
- For each Shadow Clone on the field, the amount of turns in decreased by one. for example, one clone on the field allows the user and clone to use it for four turns
- The user is left with roughly half of the chakra at the beginning of Trans Am
- while in Trans-Am, the user can not use any doujutsu techniques. Sharigan users can still track opponents but they can not use any techniques.
- For every turn active, the user loses an additional 10 chakra on top of the initial 40____________
-Declined- You have to come up with a Japanese name, and I'm okay with the increased speed but not strength

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Dr. House

(Raiton: Keshi Makuga Hara) - Raiton Release: Blades of Honor
Rank: S
Type: Offense/supplementary
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user will channel Raiton chakra into the earth, channeling it underneath the enemy, as the Raiton gets under the opponent, with one handseal, spears or lighting will errupt form the ground, around the opponent, stabbing him from underneath.
Note:
-Can be used up to 2 times in a battle.
-doujutsu's can see through ground and can respond to it.

I have a technique similar to this called Lightning Release: Quaking Thunder

Re: ♦ Custom Jutsu Submission ♦

Zennou Ikazuchi
Type: Attack / Defense
Rank: A
Rang:Short-Long
Chakra Cost: 40
Damage Points: 50
Description: User gathers rapidly Raiton Chakra into their hands. Once they have gathered enough, they send it into the clouds via a weaker and faster to use version of (Raiton: Sanda Appu) – Lightning Release: Thunder Up. The user can then control the resulting Explosion to cause a wave of pressure directed at the opponent, pushing him back 30-40 feet or to deflect an oncoming attack.

- Jutsu can be used quickly as a defensive move
- Can be built up longer for a stronger offensive move
- Must have clouds already in the sky to use. Artificial or Natural.~Approved~