Hmmm... Arno as a pawns? I don't know... Arno is clearly the most intelligent, best informed and least flawed character. "King" might be a good use for him, though I'd settly for "Queen", being the most beloved piece in the game. <P>Of course, a board game could be cute too... "You stepped into an illegal trap and cannot possibly move. Move back 6 squares." Takes me back to the days when I used to make things like that on a sheet of paper... *L*<P>CWTyger> Wait a minute... So Angie Devis is not named after OUR Angie? You have to correct that grave error right away. <P>I have a feeling most of the DR crew would love any Disney movie... *L* Just a feeling.

Even better would be a PC game (nothing to do with personal preference, mine is for the original PS and DC anyways ;>).<P>With the PC you have loads of engines that could be utilized to such an end, there are some really versatile ones out there too that are easy to program for and can be retweaked no end.<P>Quake II would be a good bet (I'd say Quake because that's my favourite code, even including the latest games but it doesn't have a very good palette ... not good enough for a platformer anyway). You could make the models and then just redo the code for a third person platformer.<P>Of course, I'm being way too technical now but well, there you go. ;> Myself, I favour doing maps, I can do models and code but ... ehh. ;> Any takers? Have we any coders and artists here good enough to be up to such a challenge?<P>Of course, today I may have started something silly ... but big! ... or of course, it might just be something that everyone will ignore as too much work. ;> Just a thought though.<P>[ Edit ]<P>As a few ideas. We could do this in the style of Psycho Fox (bet Arno remembers that!). ;> Wherein you could change characters to traverse different sections, we could have Brem ... um, jumping trees, Robert could run really fast, we could have Jason knocking things over and being a good defense against hard enemies. We could use some sort of system to call the animals via, I don't know, a teleporter? Where you'd need so much catnip, raw hunks of meat, potatoes, shiny things, whatever ... ;> to call people.<P>Moreover though this would be an excuse to do voices for the characters. I call the evil Professor Wulff! ;> {snickers} I'm having loads of ideas for this now though ... that's the way my mind works (doesn't work?), you should've seen the TXT I came up with when a friend asked me what the <A HREF="http://www.fluxzone.f2s.com/rpg.ideas.revised.txt" TARGET=_blank>perfect RPG</A> would be like, eesh.<P>Hrm ... okay, DR platformer ideas too then!<p>[This message has been edited by SpiritWolf (edited 05-01-2001).]

Board game?? BOARD game??? Hehe, how about plans for a DR PlayStation game? <IMG SRC="http://www.keenspace.com/forums/wink.gif"> I'd love to try and motion-capture a squirrel to play Bree. *L* <P>CWTyger> The Disney movies I love the most are Mulan and Tarzan, hands down. And of course I have a huge soft spot for Gargoyles. The apartment is proof, heehee. <P>------------------Mighty power of the pencil to you!!

I liked Beethoven's 5th symphony the most. Simple art put to masterful music. It's a nice abstract blend. Simple animations done on a computer, but fueled by the powerful notes on paper.<P>Firebird Suite was just an example of how awesome Disney is when it comes to making movies/animations off of music, and not vice-versa.<P>Rhapsody in Blue was cool.<P>Pomp and Circumstance just ruled. <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"><P>Ohhh, I'm pretty tired right now. x.x Sleep is the best decision for me. I had a long day, it seems. Not to mention I enhaled too much tar-fumes from a house a two blocks away from me. :/ The fumes drifted into my windows. Blech.<P>I'm rambling, aren't I? Well, at least I can type correctly without many mistakes. That's a plus. Where was I? Oh yeah, animation and music. Anything that's animated to music is just the work of masters. And I'm glad they nabbed some of the better animators out there. I think they used the animators from Aladdin, Lion King, and Pocohontas. No wonder Fantasia 2000 was good. (And why some of the other releases were a bit 'shady') BLAH. Ramble ramble, blah blah, opinion opinion.<P>I liked today's strip, too. And I've noticed Daktoas-Ridge artist (Am I authorized to use her real name?) either made the lines much more clear, or she got a new scanner. Well, whatever she did it RULES. <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> YAY! <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"><P>*snugsabunchofya*<P>@Wheeeeeeeeeeee.<P>No, I am NOT drunk. Just tired. ._.<P>-Sivvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

Fantasia 2000: Actually, I wasn't quite as fond of Fant 2K than I hoped I would be. Firebird Suite did wow me quite a bit, but it still left me with the feeling of "Wow, SOMEONE'S been watching some Miyazaki!" *L* People I know who have seen his "Princess Mononoke" definitely agree. ^_^ The sequence I really enjoyed was the Dancing Flamingoes. <IMG SRC="http://www.keenspace.com/forums/wink.gif"><P>Sivade> Believe it or not, they nabbed animators from Disney Television Animation. These guys are also responsible for direct-to-video releases, so they're perfectly capable of extremely high-quality animation that TV often doesn't do much justice for. <IMG SRC="http://www.keenspace.com/forums/smile.gif"> My boyfriend was almost recruited for Fant 2K when Dis asked a few WD-Japan animators to help out. He was a little disappointed in it, though, and kinda glad he turned down the offers... <IMG SRC="http://www.keenspace.com/forums/smile.gif"> <P>Disney movies: I'd be really surpirsed if anyone remembers an old live-action Dis film about wolves in the southwest, called "The Legend of Lobo." It was one of my faves growing up. <IMG SRC="http://www.keenspace.com/forums/wink.gif"><P>SpiritWolf> *L* Heehee... I know there's a thread in here where we started throwing around ideas for voice-over people to use for DR.... <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"><P>------------------Mighty power of the pencil to you!!

Fantasia 2000: Never saw it. Perhaps I should considering all the good things I've hears here and on other sites about the Firbird Suite. For now, I'll stick with plain old Fnatasia and the Creation piece (which was my personal favorite). <P>DR voices: I think I could do Robert or Logan pretty well. <IMG SRC="http://www.keenspace.com/forums/smile.gif"> In Gargoyles, I used to have Brooklyn's voice down perfectly. Been a while since I tried it out though (been busy mimicking Christopher Walken and Courage the Cowardly Dog <IMG SRC="http://www.keenspace.com/forums/smile.gif">).<P>Kiva: That's pretty cool! Has he been approached by other animating companies? *reads on* "Legend of Lobo?" Boy that sounds familiar. Was that the one with Rex Allen doing the narration?<P> ---Emambu

Ang / Jez: {laughs!} That kind of reminds me of that part of Interesting Times, "No no, we WEREN'T visited by a messenger Pigeon that DIDN'T bring a help request...".<P>So, DR now has blurring and anti-aliasing, then? Neat. ;>

Emambu> Yes he has... left Dis several years ago and is now working in Honolulu at Square USA (also known as Squaresoft). One of his Disney coworkers did get brought on board for Fant 2K, though with the high turnover rate studios have, I doubt he's still there.As far as Lobo goes, YES!!! That's the one! <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"> That wolf RULES!!! <P>Mel> Heh-heh... right down to the red stag they used for Firebird, huh? *L* Ah well, this is the same studio that raised eyebrows when people noticed the Lion King's peculiar resemblance to an old Japanese cartoon called "Kimba the White Lion." Despite that, though, Lion King is still awesome stuff. ^_^ <P>------------------Mighty power of the pencil to you!!

Sivade> *L* I certainly don't want to start this into a debate about whether or not Lion King borrowed from Kimba. Fact is, Disney denies whatever claims have been made, and it's been argued over and over. I personally think both are totally awesome. <IMG SRC="http://www.keenspace.com/forums/smile.gif"> <P>.... Though the similarites are pretty.... eyebrow-raising, to say the least. Even cartoon characters are reincarnated, I suppose. *L*<P><P>------------------Mighty power of the pencil to you!!

Heh. I thought that whole contraversy over the Lion King and 'Kimba the white lion' was pretty humorous. I'm suprised they even brought it up, considering TLK is more like Hamlet than anything else. Then TLK2 is just Romeo & Juliet. <IMG SRC="http://www.keenspace.com/forums/smile.gif"> Whee.

Wow, I'm late into this and well out of my league (for instance, almost everyone here can DRAW), but I can tell you my favourite Disney movies...<P>I think I enjoyed Aladdin the most. It probably doesn't have the state of the art stuff of the years that came after, but I just had the most fun watching that. Mind, a lot of the things mentioned here I haven't even SEEN. Plus, do you know how hard it is to avoid dubbed copies of Disney movies here in The Netherlands? *l*

Bow> Hey, speaking of Aladdin... did you get a lot of the jokes? While Roy was working on the show, they watched the movie, and of he thought it was hilarious, but none of the other Japanese animators got the humor. <P>I'd say that results from an ocean's worth of separating cultures, I suppose. *L* I agree, though. Aladdin was one of the first to use computer animation extensively (after Beauty & the Beast's), so it was awesome state of the art stuff at the time. <IMG SRC="http://www.keenspace.com/forums/biggrin.gif"><P>Then along came the Lion King stampede. And Hunchback's crowds and 3D background scenes. Mulan's "handheld camera" avalance. Tarzan's living canvas backgrounds. I'm curious as to what Atlantis' big achievement will be. <IMG SRC="http://www.keenspace.com/forums/smile.gif"><P>------------------Mighty power of the pencil to you!!

Mel> Hmmm... That might be interesting. We have to fill the two and a half weeks SOMEhow, right? *l* ALL of them though? That's a lot! o.O<P>Kiva> I find that hard to ay, you'd have to give a specific example. Bear in mind that I saw them in Dutch. Translation can make, break or simply poof a joke out of existance. If you're refering to the genie though, I got a lot of those jokes I think. *L* Though in some cases I got them from extrapolation rather than experience.<P>I'm a bit worried about all this "major achievement" stuff... I mean, yesterday I was at a party. I sat in the garden, and watched through the window as the kids watched 101 Dalmations, the original animated movie. I saw the part where 'boy meets girl', and I thought it was great. Without any sound for me the animation alone succeeded to keep me watching. It didn't look spectacular, but I guess it's this 'timing' thing I sometimes hear about or something. *L* I wonder if that sort of things doesn't get lost in the whole "The Next Big Thing In Animation"-thing. Where's the charm, you might ask.

Bow> Ah... I thought you meant that you saw them in English. A lot of Robin Williams' jokes just didn't fly with the animators, since that "losing something in the translation" addage held true. <IMG SRC="http://www.keenspace.com/forums/smile.gif"> His impersonations of characters like Rodney Dangerfield, Arsineo Hall, etc. didn't quite make much sense. You can imagine how weird it must have been to work on a project where you 1) Didn't understand the language, 2) didn't get the jokes, 3) knew was for an audience that is culturally worlds away... <IMG SRC="http://www.keenspace.com/forums/smile.gif"><P>Timing? Well, there's a concept of timing in animation that has to do with how long it takes the subject to move from one pose to the next. Think of the difference in the movements of Gargoyles in contrast to those of Darkwing Duck. Then there's the storytelling concept of timing that has to do with pacing of telling the story and how scenes are shot. <P>Dis has always been about advancing technology in animation. Even "old classics" like Bambi showed off the high tech (for that time) multi-layered camera. Even 101 Dalmations was a technological breakthrough... that's when Dis discovered how much easier life was made with the use of the Xerox copy. <IMG SRC="http://www.keenspace.com/forums/wink.gif"> <P>I think I know what you mean about things getting lost when the focus is on technological achievement, but I'm one of the people who thinks that Dis animation hasn't lost the ability to tell a story despite their focus on animation technology. I just think their storytelling style has changed. <IMG SRC="http://www.keenspace.com/forums/smile.gif"><P>------------------Mighty power of the pencil to you!!

~finally finds the time to post something again~ (and yes, I'm <I>still</I> reading DR every day and vote for it in the Top99)<P>A DR board game? Umm... weird idea!(weird is <B>goood</B>!*gg*)<P>"Someone mixed catnip in jason's food! Skip two turns while hiding under Taylor's bed for the world to become a safe place again."<P> <IMG SRC="http://www.keenspace.com/forums/wink.gif"><P>How about an AD&D-like RPG setting of the Dakotas Ridge realm?