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I'm pretty new, and been really liking what I've seen from Arcehage.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

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Originally posted by FlyByKnight

I'm pretty new, and been really liking what I've seen from Arcehage.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

No some of them are pretty good. I am playing a 2H Combat with burst and stealth that recks in solo PvP.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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Originally posted by azzamasin

Originally posted by FlyByKnight

I'm pretty new, and been really liking what I've seen from Arcehage.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

No some of them are pretty good. I am playing a 2H Combat with burst and stealth that recks in solo PvP.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

No some of them are pretty good. I am playing a 2H Combat with burst and stealth that recks in solo PvP.

Wrecks what? Farmers?

LOL.... Sounds like Rift PvP builds all over again. Large majority opting for range builds.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

No some of them are pretty good. I am playing a 2H Combat with burst and stealth that recks in solo PvP.

Wrecks what? Farmers?

LOL.... Sounds like Rift PvP builds all over again. Large majority opting for range builds.

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Originally posted by FlyByKnight

I'm pretty new, and been really liking what I've seen from Arcehage.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

In short, Yes they are useless. I've been playing since KR open beta. After 1-2 months of the game being released in the endgame really does just turn into ranged vs ranged small or large groups of people if you want any chance of winning, Whoever stuns first wins in almost every instance. Anyone that wishes to tell you different probably play tank ezreal in league of legends. Enjoy the game though, it's fun regardless.

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Originally posted by anrenrui

Originally posted by FlyByKnight

I'm pretty new, and been really liking what I've seen from Arcehage.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

In short, Yes they are useless. I've been playing since KR open beta. After 1-2 months of the game being released in the endgame really does just turn into ranged vs ranged small or large groups of people if you want any chance of winning, Whoever stuns first wins in almost every instance. Anyone that wishes to tell you different probably play tank ezreal in league of legends. Enjoy the game though, it's fun regardless.

I am sort of old and can't twitch, but enjoy these types of games.

If I want to just gather, craft and have some type of defense, you are saying that I would need to go ranged?

I did spend the $50.00 in support of the game, so I can't play until beta.

I wish they would allow me to download the client seeing that I paid them almost 2 weeks ago.

I don't expect to be able to play, but it would be nice to be able to download the client prior to beta.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

In short, Yes they are useless. I've been playing since KR open beta. After 1-2 months of the game being released in the endgame really does just turn into ranged vs ranged small or large groups of people if you want any chance of winning, Whoever stuns first wins in almost every instance. Anyone that wishes to tell you different probably play tank ezreal in league of legends. Enjoy the game though, it's fun regardless.

I am sort of old and can't twitch, but enjoy these types of games.

If I want to just gather, craft and have some type of defense, you are saying that I would need to go ranged?

I did spend the $50.00 in support of the game, so I can't play until beta.

I wish they would allow me to download the client seeing that I paid them almost 2 weeks ago.

I don't expect to be able to play, but it would be nice to be able to download the client prior to beta.

This game doesn't use the new style of active combat. It is still rooted in the non-twitch gameplay of the hotbar.

As far as your defense goes there will be plenty depending on your chosen style.

There is a fun class combo called Predictor

It uses Devotion/Finesse/Will

Devotion for heals, heal over times, some damage.

Finesse for stealth, dps, being able to outmaneuver your target.

Will for breaking stuns and making immune to stuns for a time.

As far as the client goes, it may be updated before Beta starts. The more people that have the client now, the more will need to patch. There are going to be more servers opening for Beta since many more people will be able to join at that price point. Having the client on your system would do nothing at this time except take up hard disk space and waist internet capacity for nothing. It will come soon enough. Also you can support the game once it's released by subscribing and paying monthly for it as well and get some extra labor points per day as a benefit.

I've been noticing melee builds are pretty bad when you wish to defend yourself or even get the drop on people (in the know). I've seen only 1 leash skill, and 2 skills (across 2 decks) that cover any type of ground in the melee decks.

I understand Archeage isn't about 1v1 in general, but it very much is when you're out doing things like gathering, mining or questing. What does one do when they encounter a ranged attacker? They just stun/sleep you and kite you to death while all your gap closing skills are on some long ass cool down.

So... are melee builds kinda useless in PVP? Would appreciate some insight from more experienced players.

In short, Yes they are useless. I've been playing since KR open beta. After 1-2 months of the game being released in the endgame really does just turn into ranged vs ranged small or large groups of people if you want any chance of winning, Whoever stuns first wins in almost every instance. Anyone that wishes to tell you different probably play tank ezreal in league of legends. Enjoy the game though, it's fun regardless.

I am sort of old and can't twitch, but enjoy these types of games.

If I want to just gather, craft and have some type of defense, you are saying that I would need to go ranged?

I did spend the $50.00 in support of the game, so I can't play until beta.

I wish they would allow me to download the client seeing that I paid them almost 2 weeks ago.

I don't expect to be able to play, but it would be nice to be able to download the client prior to beta.

This game doesn't use the new style of active combat. It is still rooted in the non-twitch gameplay of the hotbar.

As far as your defense goes there will be plenty depending on your chosen style.

There is a fun class combo called Predictor

It uses Devotion/Finesse/Will

Devotion for heals, heal over times, some damage.

Finesse for stealth, dps, being able to outmaneuver your target.

Will for breaking stuns and making immune to stuns for a time.

As far as the client goes, it may be updated before Beta starts. The more people that have the client now, the more will need to patch. There are going to be more servers opening for Beta since many more people will be able to join at that price point. Having the client on your system would do nothing at this time except take up hard disk space and waist internet capacity for nothing. It will come soon enough. Also you can support the game once it's released by subscribing and paying monthly for it as well and get some extra labor points per day as a benefit.

Thank you for your response concerning play styles.

Your response as to why the client is unavailable makes no sense.

How am I wasting internet capacity by downloading the game that I paid for and waiting for the date that I am allowed to play?

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Originally posted by ReaperUkThe beta client doesn't exist yet. When it does is when beta will start.

Thank you for your response.

Unlike the the other poster with all the garbage concerning my bandwidth and hard drive space I found your post quite informative. I don't see a reason to pay for something that does not exist at this time.

I did contact Trion requesting a refund and plan to play the game when it's released.

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all builds right now revolve around burst. if a mage gets the opener on you , you will most likely die. if 2h melee stun locks you, you will most likely die and archers destroy if they get the jump on you aswell. most my 1 v 1s last 5-20 seconds.