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Qfusion, as a stand-alone engine is dead. The last couple updates to Qfusion were basically back-porting Warsow features. That's a bit too bad, because the Warsow team is completely against having a source repo available for those who want it. You must wait for their SDK source drop after their releases. Anyway, here's the source which basically says that Qfusion is dead: http://e4m5.net/archives/34

All artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license. This means you cannot reuse those in any way. If you plan to create another game based on our source code, remember you will have to redo all art,music,models,stories,etc...

Hi, I'm the one that emailed Phoronix about the game release, just here to clear up a few things. Warsow's codebase is completely open source. The media however is not, and the reason is to prevent forks. Many of you may already know about Xonotic being forked from Nexuiz.

Warsow's engine is the Qfusion project, and can be used to create a game from. Qfusion is based on idtech 2, the Quake II engine, not idtech 3. Though it actually supports loading maps from idtech 1, 2 and 3.

I'm not an expert on the project, but Qfusion has many improvements, such as netcode, very fast loading of content, rendering improvements, and some rendering features you'd see in idtech 4. I'm not quite sure on the specifics, but it's a pretty massive project for mainly one person.

To be clear about the post, the full game is being released tomorrow, not a demo of any sort.