The Stanley Parable is an experimental narrative-driven first person game. It is an exploration of choice, freedom, storytelling and reality, all examined through the lens of what it means to play a video game.
You will make a choice that does not matter
You will follow a story that has no end
You will play a game you cannot win
...it's actually best if you don't know anything about it before you play it :D

Many people have asked for a trailer of the game, so I've put something a little something together. I HIGHLY encourage you just to go and play the game without watching the trailer, but if you need to know a little something, here it is. This trailer really just conveys the tone of the game, a sense of the feeling you might get playing it.

Also, I have an appeal: if you enjoyed playing this game, please pass it on! We're getting great response, but without a little press, it may not ever reach an audience bigger than ModDB. If the game moved or struck you in a particular way, I ask that you send it along to Kotaku, RockPaperShotgun, Destructoid, Indiegames Blog, or any outlet you think may like it. I don't want to charge anyone for this game, I just want it to reach every person who may see something really meaningful for them in it. Thank you to everyone who has supported this game in the last few days, the response has been fantastic and I could not possibly be more grateful for all of your kind words.

Since you did a classic job I decided to help get the word out. I put it on my twiiter, emailed the owner of a couple gaming sites and few devs who I help promote for since they love mods. Keep up the good work!

"The best mod I'd ever played and it has a legitimate claim to being called the one of the best games I've ever played given its cohesiveness and actually having a worthwhile message to explore, which it does expertly. I've played through it well over 10 times back-to-back already but more telling than that is that I feel like I'd want to go back to it and play in the future to explore those concepts again and better understand what's being presented - there's some deep things in there particularly for anyone interested in game design that I want to chew over and think about more."

Like, seriously this perhaps deserves being put in a museum. I think this could be a really good way to introduce non-gaming people to what games are and can be, all in a really approachable way.