[1.7.10] Harry Potter Wands Mod Download

Harry Potter Wands Mod is designed to add a touch of Harry Potter-style magic into Minecraft. It focuses around wands (obviously), but it may implement other HP-related things at some point. Currently there are 72 wand combinations and 26 different spells that can be used. While the wand combination has no effect on gameplay currently, it’s future use will be explained later in the post.

Wand Crafting:

When a wand is crafted, it requires two wood planks of any implemented type and a “core” object. There are currently 72 wood-core combinations for wands, and more are being added. Simply, the wand item remembers what you crafted it out of. The wood type affects the wand’s texture, and both will eventually affect the “personality” of the wand. A wand’s individual personality may cause extra effects when casting spells, whether bad or good, and depending on the level of difficulty this will take the chosen personality may be random (by individual item), or bound to specific combinations.

Usable Woods:

Oak

Birch

Spruce

Jungle

Acacia

Dark Oak

Usable Cores:

Ghast Tear

Redstone

Blaze Powder

Fermented Spider Eye

Lapis Lazuli

Slimeball

Nether Wart

Nether Quartz

Ender Pearl

Gold Nugget

Glowstone Dust

Poisonous Potato

Spells:

Spells are cast by holding a wand and right-clicking. The spell selected by default when a wand is first crafted is Reducto, and the wand remembers the last spell it used. You can cycle through the available spells by sneaking and right-clicking, or by using the left and right arrow keys (default), or you can use the text-recognition based casting method (explained below). Upon casting the spell, the incantation will be put into the chat for you (can be disabled in the config). There are currently 26 spells implemented.

The text-recognition based method of casting is a little GUI. It can be opened by pressing R (default) while holding a wand, and will allow you to cast a spell by typing it’s name (not case sensitive!). This won’t affect what spell is selected on the wand, and if it doesn’t recognize the spell it will simply pop up a little error message in the chat. There is also a config option to disable the default spell-casting method and replace it with this, for more skilled, advanced, and dedicated players.

Information about the individual spells can be found below, or there is also an in-game spellbook packaged with the mod containing information about each spell. The spellbook will update itself when new spells are added, so there’s no need to constantly recraft your book to update it. The spellbook can be crafted with any enchanted book and an Eye of Ender, and can be copied with a book and quill.

Implemented Spells:

Reducto

Incantation: Reducto

Spell Type: Curse

Target: Entity (Projectile)

Effect: Does 3-5 damage (random with each hit).

Stupefy

Incantation: Stupefy

Spell Type: Charm

Target: Entity (Projectile)

Effect: Stuns the entity (unable to move) for 5 seconds.

Expelliarmus

Incantation: Expelliarmus

Spell Type: Charm

Target: Entity (Projectile)

Effect: Causes the entity/player to drop their held item (currently only implemented for players)

Effect: Tells the caster in chat which direction (N,S,E,W) they are facing. (Slightly glitchy, sometimes says south regardless of actual direction.)

Herbivicus

Incantation: Herbivicus

Spell Type: Charm

Target: Block (Direct Click)

Effect: Mimics the effects of bonemeal.

Lumos/Nox

Incantation: Lumos/Nox

Spell Type: Charm

Target: Caster

Effect: Gives/removes a night vision effect from the caster, respectively. Alternates by wand, in the future it will be stored by player so that any wand can cast the counterspell without sometimes having to recast the spell first.

Alohomora

Incantation: Alohomora

Spell Type: Charm

Target: Block (Direct Click)

Effect: Opens doors, regardless of iron door/mod door lock systems

Meteolojinx Recanto

Incantation: Meteolojinx Recanto

Spell Type: Charm

Target: None

Effect: Stops rain/thunderstorms.

Anapneo

Incantation: Anapneo

Spell Type: Healing

Target: Caster

Effect: Refills the caster’s air bar.

Arania Exumai

Incantation: Episkey

Spell Type: Healing

Target: Caster

Effect: Heals the caster slightly

Accio

Incantation: Accio

Spell Type: Charm

Target: Block/Entity (Projectile)

Effect: Summons items near the point of impact to the caster.

Wingardium Leviosa

Incantation: Wingardium Leviosa

Spell Type: Charm

Target: Block (Direct Click/Projectile)

Effect: Turns blocks into their item form and launches them into the air.

Unforgivables: (Unforgivables can be disabled through the config and will put a notification with caster and spell in the server console.)

Imperio

Incantation: Imperio

Spell Type: Curse

Target: Entity (Projectile)

Effect: Takes control of the target’s mind, forcing them to begin attacking themselves. Doesn’t work on all mobs, but if the mob has a melee attack it should work. Quite buggy.

Crucio

Incantation: Crucio

Spell Type: Curse

Target: Entity (Projectile)

Effect: Gives the target wither and nausea effects for 5 seconds.

Avada Kedavra

Incantation: Avada Kedavra

Spell Type: Curse

Target: Entity (Projectile)

Effect: Kills the target. The target will drop items as with a normal kill.

Config Options:

AllowChatSpam: Set to false to disable spells reciting their incantation in the chat.

AllowUnforgivables: Set to false to turn off use of the Unforgivable Curses (recommended for servers).

UseTextCastAsDefault: Set to true to have the text-recognition based casting method override the default method. Default list-scroll method is completely disabled.

3 Comments

Mister_Gaming3
July 20, 2015, 3:04 am

Great job on the mod so far! I have only one concern, you’ve used Arania examai as a healing charm rather than the spider-targeting dismissal spell it is. if you watch the second harry potter movie (the book does not contain the incantation), you will see the results of the original incantation Arania Examai! Episky is the incantation for a healing charm, though, and I do recommend you keep this is the mod.

Whenever I use “Avada Kedavra” on mobs, they look like they die, but they keep attacking you like their invisible. I tried it on a Zombie but it just kept atacking even after using the incantation “Avada Kedavra”