Rem, I used the value scripts below and no problems, though I can't figure out how these things go. Try importing again, being certain that the option 'change texturenames to form' is checked before import. (I chose not to replace the two pre-existing textures, ocean, beach)

Yes, that's why the ocean objects will be one of the last models I'll create.

Funny, copied the values, but it still doesn't work. Maybe it's because I'm running the game in software mode?

I switched to SW mode because of the NCS, but when I try to switch back is says not compatible HW devices if found (probably cos I installed new drivers while my GF4 was gone).

* Oh, yes, water will be scrolling. There's a blue gradient between the blue ocean water and the surf so the white stuff fades in. On spots like the SS Venture and the dock we can put interactive water on top.

Honestly, I never checked, Rem. All I can tell yah is what I've just tested. I always play in hardware mode so never bothered to check if those 24bit textures were a problem in software, but in every level I have 'em, every level crashes when tested. It won't affect our rain any, but you may have to settle for 8bit for water animations.

Say, Rem, are all of these windows within the crater lab the same dimensions? If so, perhaps you can do me a favor. Could you model the glass for the windows, explode the model into eight (or ten) pieces? Most windows I think should be already broken, though I think we should set up at least a half dozen or so to shoot up. I was thinking for those windows already broken, we could have a separate model of the broken edges of a window still clinging to the outer frame (see damn building). Alpha channel is the way to go here, I think too. Textured windows just don't have the transparency needed --

- Just dropping in! Don't wanna stray the topic here, just wanna let you guys know I checked out whatcha got done! Lemme just tell ya guys I'm lovin' everything! This level is gonna be sooo awesome, people are gonna be drooling over the screenshots. I swear, any time things get quiet around here it just takes a post like this to get me excited for the lev. again. Awesome job guys, keep it up, this is gonna be good -

You'll notice I've included a transparant texture. Once we got the problem with those textures figured out you can try and put this texture on it. It matches the lab textures, look pretty neat I think.

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