There's a new patch coming to the Mists of Pandaria for today. It has new spells, awesome new models, several spell changes, and a couple of new items. Be sure to check out the 3D models as they are very cool this patch--I want one of those mounts!

Many epic green, orange, and purple gems have been added in this patch: Turbid Adventurine, Resolute Sardonyx. These gems have two stats: a combination of 200 each of secondary stats, 100 of a primary stat, or 150 stamina.

Scroll of Wisdom: Meditate on your experiences from the day to create a Scroll of Wisdom. In the process, you may discover a glyph recipe you have yet to learn.

New Glyphs:: When you apply Devouring Plague to a target, you take on the form of a Dark Archangel for 8 sec.

: Your Shadow Word: Death can now be cast at any time, but deals 25% damage against targets above 20% health and does not generate a Shadow Orb when used against them. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health.

New Loading Screens

New Icons

Spell Changes

Death and Decay: Corrupts the ground targeted by the Death Knight, causing ((510 + 0.064 * AP) * 1) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat.

Crackling Jade Lightning: Channels Jade lightning at the target, causing 16741182 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

: You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 10510383 Fire damage to the first enemy that walks over it. Fire Blossoms cannot be created within 3 yards of an existing blossom.

Chi Burst: You summon a torrent of Chi energy to the target, dealing 10886 to 12651 damage to all enemies, and (169140 + (AP * 0.775)) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge and parry.

Zen Pulse: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (460 + (AP * 0.65)) damage to the nearest enemy within 10 yards overof the target every 2 sec and for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

: You become adept in the ways of the Brewmaster, amplifying four of your abilities. Spear Hand Strike Spear Hand Strike no longer costs Energy. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm When you deal damage with Tiger Palm the amount of your next Guard is increased by 5%. Lasts 30 sec. Stacks up to 3 times. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 30%20% and your Stagger amount by an additional 20% for 6 sec.

: You and the target charge each other, meeting halfway then stunning all targets within 6 yards.

Combat Conditioning: Your Blackout Kick now also deals an additional 20% damage over 4 sec if behind the target or heals you for 20% of the damage done if ifin front of the target.

Gift of the Ox: You have a chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9986 + AP * 0.5025).

: You honor the White Tiger's legacy, increasing critical strike chance by 5%. If target is in your party or raid, all party and raid members will be affected.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 2018 sec. Generates 1 Chi. Renewing Mist travels to closest nearby injured party and raid members within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mist at any one time.

: Deals 1013 to 1176709 to 823 Fire damage to the first enemy target in front of you within 0 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.

Stagger: Reduces damage taken by 20%25%, increases Energy regeneration by 30%15%, reduces the chance to be critically hit by 6%, increases your total health by 30%15% and allows you to Stagger damage. Stagger You shrug off physical attacks, causing 70% of the damage to happen instantly and the remaining 30% to be divided over 10 sec.

Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. SancturarySanctuary of the Ox (Passive) Everytime the Monk deals AP*16) damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing ((AP * 1.971) + 5014232 * 1 damage lasting 30 sec. This effect cannot be cast onto the Monk.)

Teachings of the Monastery: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100%25% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal up to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for ((8150 + $SPN * 0.752) *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time$?!a33891&s114228time4228changed.]$?s106731&s106735changed]Displacer Beast: Teleports the Druid up to 20 yards forward and activates Cat Form and Prowl.

Lifebloom: Heals the target for 6210*1 over 10 sec. When Lifebloom expires or is dispelled, the target is instantly healed for ((8150 + $SPN * 0.752) *). This effect can stack up to 3 times on the same target. Duration refreshed each time you cast Healing Touch, Nourish, or Regrowth on the target. Lifebloom can be active only on one target at a time$?!a33891&s114228time4228changed.]$?s106731&s106735changed]Talent CalculatorTalents and Specialization

: Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 1560 seconds.

Fervor: Instantly restores 50 Focus to you and your pet and an additional 50 Focus over 10 sec.

Flurry: Launches a bolt of frostfire at the enemy, causing 1832 to 23311649 to 2098 Frostfire damage and slowing the target by 40% for 8 sec.

Talents and Specialization

: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt to be instant cast, cost no mana, deal 15% additional damage, and act as if your target were frozen for 15 sec.

: Instantly deals 650 to 7701277 to 1513 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

Blinding Light: Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec.

Contemplation: Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.

Blessing of Freedom: Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time.

Blessing of Protection: Places a Hand on a party or raid member, protecting them from all physical attacks for 10 sec, but during that time they cannot attack or use physical abilities. Players may only have one Hand on them per Paladin at any one time. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.

Blessing of Sacrifice: Places a Hand on a party or raid member, transferring 30% damage taken to the Paladin. Lasts 12 sec or until the Paladin has transferred 100% of their maximum health. Players may only have one Hand on them per Paladin at any one time.

: Places a Hand on the party or raid member, reducing their total threat by 2% every 1 sec for 10 sec. Players may only have one Hand on them per Paladin at any one time.

Talents and Specialization

: When activated, immediately finishes the cooldown on yourYou can use Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation twice each before incurring their cooldowns.

: Protects the target with a shield of Holy Light for 30 sec, which increases the critical chance of your Flash of Light on the target by 30%. The shield also absorbs 5879+0.520.78*holy spell power damage when the target takes damage, but no more than once every 6 sec. Can be active only on one target at a time.

Sanctified Wrath: You gainAvenging Wrath lasts 50% longer and grants more frequent access to one of your abilities during Avenging Wrath. Holy Holy Shock has no cooldown. Protection Judgment has no cooldown. Retributionwhile it lasts. Holy Reduces the cooldown of Holy Shock by 50%. Protection Reduces the cooldown of Judgment by 50%. Retribution Reduces the cooldown of Hammer of Wrath has no cooldown.by 50%.

Holy Shock: Blasts the target with Holy energy, causing 12520 to 13562 Holy damage to an enemy, or 10016 to 10849 healing to an ally, and granting a charge of Holy Power. Holy Shock has a 25% chance to be a critical strike.

Glyphs

: You take 10% less damage for 106 sec after dealing damage with Templar's Verdict.

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

Shadow Word: Death: A word of dark binding that inflicts 5932371 Shadow damage to the target and to the castergrants a Shadow Orb. Only usable on enemies that have less than 20% health. If the target is below 20% health, the target takes four times as much damage and the cooldown is resetdies, you gain an additional shadow orb. If the target does not die, This reset cannot happen more often than oncethe cooldown is reset. Only one of these effects can happen every 6 sec.If the target dies, the caster takes no damage. Grants a Shadow Orb if the target is below 20% health.

Talents and Specialization

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

Surge of Light: Surge of Light You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Surge of Darkness Periodic damage from your Vampiric Touch has a 15% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, and cost no mana. Limit 2 charges.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causesan additional 349 Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals direct damage, and 0.25%1.00% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Mind Spike: Blasts the target for 1304 to 1376 Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%. Stacks up to 3 times.

Shadowy Apparitions: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Glyphs

: Your Devouring Plague ability converts an additional 10% ofShadow Word: Death can now be cast at any time, but deals 25% damage against targets above 20% health and does not generate a Shadow Orb when used against them. Casting Shadow Word: Death now also does damage to you equivalent to the damage it deals into healing.would do to an enemy above 20% health.

: You summon 3 small Shadowfiends who each provide a third of the total mana return.When you apply Devouring Plague to a target, you take on the form of a Dark Archangel for 8 sec.

: Infuses all party and raid members with shadow, increasing their spell power by 10% for 1 hour. If the target is in your party or raid, all party and raid members will be affected.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Create Soulwell: Begins a ritual that Creates a Soulwell. Raid members can click the Soulwell to acquire a Healthstone. The Soulwell lasts for 3 min or 25 charges. Rituals Requires the caster and 2 additional allies to complete.

Unending Resolve: The Warlock hardens his skin, reducing all damage taken by 50% and preventing his spells from being interrupted or silenced for 12 sec.

Talents and Specialization

: Causes an enemy to suffer 30%50% of all damage you take. Lasts 1012 sec. Passive: Enemies who attack you suffer 5%10% of all damage they deal to you. This effect is disabled while on cooldown.

: Your Rain of Fire does not need to be channeled and will stun all enemies struck twicethree times for 2 sec.

: Burning Embers are generated by primarily casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.

Conflagrate: Target enemy instantly explodes, dealing 1015 to 1121 Fire damage. and dazes the targetIf the target is afflicted by Immolate, their movement speed is reduced by 30% for 5 sec.

: While using Metamorphosis, your Rain of Fire spell now deals damage around you and does not need to be channelledchanneled.

Glyphs

: Conflagrate no longer requires Immolate to snare the target and increases the movement speed reduction of Conflagrate by an additional 35%40%.

: Your Hand of Gul'dan can now be targettedtargeted at a location.

: Your $?s306&!348$?s306&!s348] spell will heal you for 20% of the damage dealt.

Legion Strike: A sweeping attack that does the Felguard's weapon damage divided among all targets within 6 yards. The Felguard's current target is also wounded, reducing the effectiveness of any healing received by 10% for 5 sec. (Right - Click to toggle)

Howling Screech: Movement speed of nearby enemies is reduced by 50% for 65 sec. Reduces the attack power of nearby enemies by 25%.

: Blasts the target for 1304 to 1376 Shadowfrost damage, but extinguishes your shadow damage-over-time effects from the target in the process. Mind Spike also increases the critical strike chance of your next Mind Blast on the target by 30%3%. Stacks up to 31304 to 1376 times.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Angel of Death: When attacking 4 or more enemies, call down Kil'ruk the Wind-Reaver, devastating enemies within 10 yards of the target location with Wind Reaver. On cooldown.

Angel of Death: Klaxxi Damage Effect Allows the bearer to call uponEnhancement Granted by Kil'ruk the Wind-Reaver When fighting 4 or more enemiesyou gather at least 2 enemies within 10 yds, Kil'ruk will assist with Reave This cannot occur more than once every 60 sec. Only one Klaxxi Damage EffectEnhancement can be active at a time. Only effective in Dread Wastes.

: Curse an enemy, causing them to suffer 30%50% of all damage you take. Lasts 1012 sec. Passive: Enemies who attack you suffer 5%10% of all damage they deal to you. This effect is disabled while on cooldown.

: Enemies who attack you suffer 5%8.33333% of all damage they deal to you.

: Curse an enemy, causing them to suffer 30%50% of all damage you take. Lasts 1012 sec. Passive: Enemies who attack you suffer 5%10% of all damage they deal to you. This effect is disabled while on cooldown.

: Curse an enemy, causing them to suffer 30%50% of all damage you take. Lasts 1012 sec. Passive: Enemies who attack you suffer 5%8.33333% of all damage they deal to you. This effect is disabled while on cooldown.

Band of Valor: Damage dealt increased by 20% and Damage taken decreased by 20%10% for each ally within 8 yards.

Band of Valor: Damage dealt increased by 20% and Damage taken decreased by 20%10% for each ally within 8 yards.

Battering Headbutt: The Battering BeatleRaigonn charges the door, inflicting 243750 to 256250 Physical damage to enemies within 10 yards of the door.

Battering Headbutt: The Battering BeatleRaigonn charges the door, inflicting 243750 to 256250 Physical damage to enemies within 10 yards of the door.

Battering Headbutt: The Battering BeatleRaigonn charges the door, inflicting 243750 to 256250 Physical damage to enemies within 10 yards of the door.

Battle Hymn: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Skeer the Bloodseeker Killing an enemy that yields experience has a 100% chance to grant Battle Hymn. During Battle Hymn, all successful damaging spells or abilities will restore 1% of maximum health. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.will trigger Battle Hymn for 10 sec.

Befouled Waters: Launches bolts of corrupted water at enemies farther than 10020 yards, every 2 sec.

: Your Nether Tempest, Living Bomb, and Frost Bomb spells have a chance when they deal damage to grant you the Brain Freeze effect. The Brain Freeze effect causes your next Frostfire Bolt to be instant cast, cost no mana, deal 15% additional damage, and act as if your target were frozen for 15 sec.

Breath of Fear: Inflicts 300000248625 to 261375 Shadow damage to all enemies over 1 sec. Afflicted enemies are feared for the duration. Enemies protected by pure light are unaffected.

Carbonation: Inflicts 10000 Frost damage every 1 sec. and prevents enemies from performing any actions due to acute asphyxiation.attacking or casting spells.

Carbonation: Inflicts 20000 Frost damage every 1 sec. and prevents enemies from performing any actions due to acute asphyxiation.attacking or casting spells.

: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 1111810108 damage to an enemy, or up to 1111810108 healing to an ally. This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 times.

: Hurls a wave of chaos to strike the target and all enemies within 6 yards for 14421602 Chaos damage.

: Hurls a wave of chaos to strike the target and all enemies within 6 yards for 14421602 Chaos damage.

: You summon a torrent of Chi energy to the target, dealing 10886 to 12651 damage to all enemies, and (169140 + (AP * 0.775)) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge and parry.

Wheelbarrow Roll: Launch through the air in a corkscrewRapidly spins, dealing Physical damage every 0.255 sec to target enemy and increasing movespeed by 300% for 2 sec.increases movement speed by 25%.

Children of the Grave: Klaxxi Damage Effect Carrying the mark ofEnhancement Granted by Rik'kal the Dissector HasYou have have a 50% chance to inject all freshly killed corpses with a mutagenic egg sac that explodes after 8 secs, damaging any nearby non-player enemies and summoning parasites to aid the playeryou. Only one Klaxxi Damage EffectEnhancement can be active at a time. Only effective in Dread Wastes.

: Instantly deals 650 to 7701277 to 1513 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

: Instantly deals 650 to 7701277 to 1513 Fire damage and stuns the target for 3 sec. Burns the target for additional damage over 10 sec based on the Pyroblast and Ignite effects already on the target. When cast, resets the cooldown of your Inferno Blast ability.

Conflagrate: Randomly chooses an enemy and inflicts 50000 Fire Damage to them over 5 sec.

Consuming Mists: Envelop the enemy target in mists, stunning them and inflicting Shadow damage every 51 sec for 3 sec.

Consuming Rune: Standing in the rune reduces movement by 90% and drains 1%75% and drains 5% health per second.

Crackling Jade Lightning: Channels Jade lightning at the target, causing 16741182 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

: Channels Jade lightning at the target, causing 16741182 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Crackling Jade Shock: Channels Jade lightning at the target, causing 16741182 Nature damage over 6 sec. When dealing damage, you have a 15% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.

Relic of Xuen: When you heal or deal damagedeliver a melee or ranged critical strike, you have a chance to gain Greatness, increasing your Strength, Agility, Intellect, or Spirit by 300Blessing of the Celestials, increasing your Agility by 0 for 15 sec.Your highest stat is always chosen.

Death Blossom: Spin in a circle, unleashing a hail of bolts in all directions for 6 sec. Each bolt that strikes an enemy inflicts 43225 to 47775 Physical damage.23750 to 26250 Physical damage.

Death Blossom: Spin in a circle, unleashing a hail of bolts in all directions for 6 sec. Each bolt that strikes an enemy inflicts 43225 to 47775 Physical damage.23750 to 26250 Physical damage.

Death Coil: Fire a blast of unholy energy, causing Shadow damage to an enemy target or healing damage from a friendly Undead target.

: Your next Shadow Bolt or Demonic Slash will summon a Wild Imp to attack the target.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Demonic Gateway: Create a demonic gateway between two locations. Stepping into the gateway causes any party member to be instantly transported to the other gateway. Limit 5 charges. The portal generates one charge every 15 seconds and lasts <Unknown value - The spell referenced no longer exists>.

Demonic Rebirth: If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell. Lasts for 20 sec. This effect has a 2 min cooldown.cannot occur more than once every 2 min.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causesan additional 349 Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals direct damage, and 0.25%1.00% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

: Consumes all of the caster's Shadow Orbs to deal 2099 Shadow damage and afflict the target with a disease that causesan additional 349 Shadow damage every 1 sec for 6 sec. Also heals the caster for 1% of their maximum health when it deals direct damage, and 0.25%1.00% of their maximum health when it deals periodic damage. Damage and healing increased based on the number of Shadow Orbs consumed.

Dread Spray: Unleashes a spray of Dread Bolts in a cone in front of the caster, inflicting 28500 to 31500 Shadow damage35% of weapon damage as Shadow and afflicting the target for 8 sec. At 2 stacks, the target is feared for 2 sec.

Dread Spray: Unleashes a spray of Dread Bolts in a cone in front of the caster, inflicting 28500 to 3150035 Shadow damage and afflicting the target for 8 sec. At 2 stacks, the target is feared for 2 sec.

Eerie Skull: Throws a skull at an enemy's location, inflicting 49725 to 6727536000 to 44000 Shadow damage and reducing the casting speed of enemies within 0 yds of the impact point by 50% for 2 sec.36000 to 44000% for until cancelled.

Emerge: The Sha emerges from the waters of the Dread Expanse, inflicting 475000 to 525000585000 to 615000 Frost damage to enemies within 10 yds.

: Enslaves the target demon, forcing it to do your bidding. While enslaved, the time between the demon's attacks is increased by 30%15% and its casting speed is slowed by 20%10%. Lasts up to 5 min.

: Forcefully attempt to expel the evil from the target with a blast of Holy Light. Causes 07738 to 8637 Holy damage to the target and 25% of that to other enemies within 08 yards and generates a charge of Holy Power.

Expel Harm: Instantly heals yourself for 53 to 6192 to 107, and causes 50% of the amount healed to instantly be dealt to a nearby enemy as damage within 10 yards. Generates 50 Chi.

Explosion: The explosive forces of the bomb inflict 0-0115964-115964 Fire Damage to all enemies caught in the blast wave.

Eyes of the Empress: StandingStaring directly into the gazeeyes of the Empress will eventually turn you into a sha minion! At 5 stacks, the target becomes charmed.

Gathering Speed: The Dread Spawn periodically gains 100% movement speed when there is no Champion of the Light. This effect can stack up to 3 times, but is reset when a new Champion of the Light is chosen.

Get Away!: Lei channels, pushing her enemies away and inflicting 38000 to 42000 periodic Frost damage. Lasts until cancelled or until Lei takes 38000 to 42000% of her max health in damage. Lasts 30 sec or until Lei takes 4% of her maximummax health in damage.

Gift of the Ox: You have a chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9986 + AP * 0.5025).

Gift of the Ox: You have a chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9986 + AP * 0.5025).

Gift of the Ox: You have a chance when you deal melee damage to summon a Healing Sphere at the side of you that only you can see. When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9986 + AP * 0.5025).

Glove Reinforcements: Permanently increase the armorStamina on a pair of gloves by 24024. Only useable on items level 60 and above.

: You Guard against future attacks, absorbing (AP * 1.971)+14232*1 magical damage for 30 sec. Any heals you apply to yourself while Guarding are increased by 30%.

Guard: You Guard against future attacks, absorbing damage up to 8%10% of your maximum health. In addition, healing taken is increased by 30% while the guard holds. Any heals you apply to yourself while Guarding are increased by 30%.

Harsh Winds: Inflicts 25%55% of the target's maximum health as Nature damage to all enemies within 3.5 yards of the Tornado.

: Harvest Life Drains the life from all enemies within 15 yards of the target, causing (357 + $SP * 0.334) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life.

Healing Sphere: Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 14000 to 1600021375 to 23625. Each sphere remaining after 10 sec will heal the caster for 14000 to 16000.21375 to 23625.

Healing Spheres: Forms several healing spheres around the caster. Anyone who walks through the spheres will consume them, healing themselves for 14000 to 1600021375 to 23625. Each sphere remaining after 10 sec will heal the caster for 14000 to 16000.21375 to 23625.

: Heals one of the most injured nearby friendly targets for 923 to 1089.

Wiggle Flip: Imobilizes target enemyThe Vermin wiggles and flips, inflicting Physical damage and rooting the target in place for 3 sec.knocking back all targets in a frontal cone.

Huddle in Terror: Terrifies several players, causing them to cower in fear and inflicting 4500080000 Shadow damage every 1 sec. for 15 sec.

Lightning Trap: Triggers a powerful Mogu lightning trap.dealing 30 to 40 Nature damage to you and the nearest party member, and then jumping to additional nearby party members. Each jump reduces the damage by 40%. Affects 0 total targets.

Noise Cancelling: Creates a Noise Cancelling area 620 yards from the caster. The area will protect creatures within it against Imperial Vizier Zor'lok's Force and Verve ability.

Master of Puppets: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Kaz'tik the Manipulator which grants the activeGrants the ability Master of Puppets. Master of Puppets can be used to dominate the mind of a single creature, which will then fight for you. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.

Meteor: Bats a meteor of fire at the target that will inflict 600000 Fire damage divided amongst all targets within 10 yards of the impact.

Painkiller: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Korven the Prime which grants the ability, Painkiller. Upon taking a blow that would have killed you, insteaddeathblow, you are encased in a block of amber, which reduces damage taken and regenerates health and mana for the duration of the spell. This effect cannot occur more than once every 3 min. Only one Klaxxi Utility EffectAugmentation can be active at a time. Only effective in Dread Wastes.

Painkiller: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Korven the Prime which grants the ability, Painkiller. Upon taking a blow that would have killed you, insteaddeathblow, you are encased in a block of amber, which reduces damage taken and regenerates health and mana for the duration of the spell. This effect cannot occur more than once every 3 min. Only one Klaxxi Utility EffectAugmentation can be active at a time. Only effective in Dread Wastes.

: You create a Fire Blossom at your feet every 1 sec for 3 sec. The blossom will last for 10 sec and deal 10510383 Fire damage to the first enemy that walks over it. Fire Blossoms cannot be created within 3 yards of an existing blossom.

Power Word: Shield: Draws on the soul of the party member to shield them, absorbing 45000 to 5500067500 to 82500 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Pummel: Pummels an enemy for 15 damage30% weapon damage as Physical and interrupts the spell being cast for 5 sec.

Raining Blood: Klaxxi Damage Effect Carrying the mark ofEnhancement Granted by Xaril the Poisoned Mind Attacking enemies has a 100% chance to inject enemies with a deadly serum, Raining Blood. When Raining Blood reaches 8 stacks, your primary target takes extra damage and all enemies next to the target are stunned for 5 secs. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.Unstable Serum.

Unstable Serum: Upon reaching 8 injections of Raining Blood, take 138750 to 161250 Nature damage. In addition, all non-player enemies nearby will be stunned for 5 secs.

Reaching Attack: Strikes at a distant target, inflicting 67500 to 82500 Shadow damage100% of weapon damage as Shadow and increasing Shadow damage taken by 25% for 2512 sec. This ability is used when no targets are in melee range.

Reclaim Strength: Inflicting Shadow damage and transfering 5% of the targetstarget's power to the Reclaimer per sec.

Reclaim Strength: Inflicting Shadow damage every 1 sec and transfering 5% of the targetstarget's power to the Reclaimer perevery 1 sec.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 2018 sec. Generates 1 Chi. Renewing Mist travels to closest nearby injured party and raid members within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mist at any one time.

Renewing Mist: You surround the target with healing mists, restoring 3807 health every 3 sec for 2018 sec. Generates 1 Chi. Renewing Mist travels to closest nearby injured party and raid members within 20 yards, up to 3 times. Maximum 10 targets can have your Renewing Mist at any one time.

: You gainAvenging Wrath lasts 50% longer and grants more frequent access to one of your abilities during Avenging Wrath. Holy Holy Shock has no cooldown. Protection Judgment has no cooldown. Retributionwhile it lasts. Holy Reduces the cooldown of Holy Shock by 50%. Protection Reduces the cooldown of Judgment by 50%. Retribution Reduces the cooldown of Hammer of Wrath has no cooldown.by 50%.

Seek and Destroy: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Hisek the Swarmkeeper, which grants the ability, Seek and Destroy You can see targets of high priority that will grant useful buffs upon being eliminated. Only one Klaxxi Utility EffectAugmentation can be active at a time. Only effective in Dread Wastes.

: When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100%25% of your auto-attack damage. Stacks up to 2 times.

Shado-Pan Flare: Exposes all hidden and invisible enemies within 20 yards of the targeted area for 2040 sec.

Shado-Pan Flare: Exposes all hidden and invisible enemies within 1020 yards of the targeted area for 40 sec.

Breath of Hate: Targets in a cone in front of the caster take Shadow damage over 3 sec.

Breath of Hate: Targets in a cone in front of the caster take Shadow damage over 3 sec.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Shattering Throw: Throws your weapon at the enemy causing 12 damage (based on attack power, reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.

Lucidity: Immediately resets the cooldown on the spell that triggered Silent Lucidity. The damage or healing of your next spell or ability is increased by 20%.Your next Mortal Strike, Bloodthirst, Shield Slam or Thunder Clap will only incur a 0.5s cooldown.

Silent Lucidity: Klaxxi Damage Effect Carrying the mark ofEnhancement Granted by Iyyokuk the Lucid Your spells and abilities have a 2525% chance to trigger Silent Lucidity, which immediately resets the cooldown on the triggering spell and causes your next healing or damage spell to be 20% more effective. Only one Klaxxi Damage Effect can be active at a time. Only effective in Dread Wastes.Lucidity. This effect cannot occur more than once every 8 sec.

Siphon Life: Your $?s306&!348$?s306&!s348] spell will heal you for 20% of the damage dealt.

Speed King: Klaxxi Utility Effect Carrying the mark ofAugmentation Granted by Ka'roz the Locust Allows you to jump a second time, once every 5 sec. In addition, killing an enemy that grants experience will grant Speed King, which increases movement speed. This buff can stack. Only one Klaxxi Utility Effect can be active at a time. Only effective in Dread Wastes.which yields experience will trigger Speed King for 60 sec.

: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100%25% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal up to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

Spinning Crane Kick: Spin rapidly in a circle, inflicting Physical damage around the caster and rendering them immune to roots and snares for 5 sec.

Spinning Crane Kick: Inflicts 25%55% of the target's maximum health as Physical damage in a 7 yard radius around the caster.

Spinning Fire Blossom: Deals 1013 to 1176709 to 823 Fire damage to the first enemy target in front of you within 0 yards. If Spinning Fire Blossom travels further than 10 yards, the damage is increased by 50% and you root the target for 2 sec.

Summon Infernal: Summons a meteor from the Twisting Nether, causing 1005 to 1132 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min. The Infernal deals strong area of effect damage, and will be drawn to attack targets afflicted by your Bane of Agony or Bane of Doom spells.near the impact point.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

: When you deal periodic damage with your Shadow Word: Pain, you have a 20% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal ((615 + $SPS * 0.978)) Shadow damage. You can have up to 3 Shadowy Apparitions active at a time.

Summon Spirit Totem: Summons a totem that provides a conduit between this world and the spirit world.

Surge of Darkness: Periodic damage from your Vampiric Touch has a 15% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, and cost no mana. Limit 2 charges.

Visions of Demise: Inflicts a vision of the enemy's demise. After 20 sec they will be feared, and inflict 39000 to 41000 Shadow damage to all surrounding alliesplayers within 8 yards.

: You become adept in the ways of the Mistweaver, amplifying three of your abilities. Blackout Kick When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 100%25% of your auto-attack damage. Stacks up to 2 times. Surging Mist When you Tiger Palm, you gain Vital Mists reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal up to 5 nearby injured allies for (3713 + (AP * 0.381)) every 1 sec for 3 sec.

Wall of Light: Protected behind the wall of pure light, reducing damage taken by 15%10%.

Wall of Light: Protected behind the wall of pure light, reducing damage taken by 15%10%.

Watersight: Allows you to see far into the distance and grants the ability to create small water droplets.

Waterspout: Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 57000 to 63000121875 to 128125 Frost damage to players within 2 yds.

Waterspout: Agitates the water under several players, creating a series of waterspouts. Each waterspout takes 1.5 sec. to form and explode, inflicting 57000 to 63000121875 to 128125 Frost damage to players within 2 yds.

Reave: Kil'ruk eviscerates the target, instantly dealingdealing damage equal to 30% of its total health and causing it to bleed for an additional 30% over 10 seconds.

Windsong: Renders the caster immune to roots and snares and increases attack speed by 25%55% and movement speed by 25%55%.

Wrathstorm: The Wrathguard recklessly swings its weapon, striking all nearby targets within 08 yards for its weapon damage and continuing to perform the attack every 5 sec for until cancelledevery 1 sec for 6 sec. The Wrathguard cannot perform any other abilities during Wrathstorm.

Yaungol Charge: Charge at an enemy as a Yaungol, inflicting 3000050000 Physical damage to enemies within 8 yards and knocking them down for 2 sec. Unusable on targets above level 90.

Yaungol Wind Chime: Charge at an enemy as a Yaungol, inflicting 3000050000 Physical damage to enemies within 8 yards and knocking them down for 2 sec. Unusable on targets above level 90.

: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (460 + (AP * 0.65)) damage to the nearest enemy within 10 yards overof the target every 2 sec and for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (460 + (AP * 0.65)) damage to the nearest enemy within 10 yards overof the target every 2 sec and for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (460 + (AP * 0.65)) damage to the nearest enemy within 10 yards overof the target every 2 sec and for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

: Forms a Zen Sphere above the target, healing the target for (1171 + (AP * 0.7185)) every 2 sec and dealing (460 + (AP * 0.65)) damage to the nearest enemy within 10 yards overof the target every 2 sec and for 16 sec. Only one Zen Sphere can be summoned at any one time. If Zen Sphere is cast again while active, the Zen Sphere will detonate, dealing 2135 damage and (1971 + (AP * 1.13)) healing to all targets within 10 yards.

Comments

Comment by loczsu

Am I the only one who looks at that rocket mount and thinks it looks like the rocket from the Tintin books? Moon RocketIts one heck of a coincidence otherwise haha

Comment by Augustanna

on 2012-06-21T13:50:08-05:00

I don't care if it's re-used skeleton, this mount is simply beautyful *___*

Comment by Rodriesk

on 2012-06-21T15:22:06-05:00

Pff, as always, Blizz forgets about us shamans... they better have something good for us or this expansion will be CRAP.

Comment by RoxNyx

on 2012-06-21T15:29:14-05:00

Those bird mounts are beautiful, but man they look off-balance. I can tell they're using the hippogryph skeleton, and it's painfully obvious that that it is built to have front legs. The body is just too long. I hope I can get over that irking me, because in every other way those things are freaking gorgeous.

Comment by Jolkster

Comment by Arraya

Is that Party Rock Athem dance emote on the male Pandaren? :D If it is, thats EPIC!

Comment by Yzzami

on 2012-06-21T16:20:45-05:00

I'm flap flap flapping my Albatross wings

Comment by vindurza

on 2012-06-21T17:59:42-05:00

the new child model is nice but blizzard really needs to make them blink

Comment by braddaz

on 2012-06-21T18:53:21-05:00

Why does the pandaren kid sporadically jump into the air and start flying?

Comment by spiny64

on 2012-06-21T20:22:45-05:00

OMG! ABSOLUTLY WONDERFUL BIRD MOUNTS! Hats off to the designers.... really. AWESOME JOB. Since they have different colors, im guessing they will be rep based. PLEASE, Im drooling to have one of those, PLEASE dont make them raid related!

Comment by Tarumuat

on 2012-06-22T11:41:01-05:00

More mounts.... AND I LOVE THEM! :D This is awesome! I sooo can't wait!

Comment by Healmeplease

on 2012-06-22T12:39:59-05:00

Btw anyone else thinking that blizzard i getting a little too carried away with giving stuff to inscription? Will other professions get rare craft-able items on the BMAH a well?

Sooner or later I would say that they will make things for other professions better, but you do have to admit Inscription right now in Cata has no real potential. All they have is a buffed shoulder enchant i'd much rather be able to craft some epic items and at least make some gold off of them, or actually use them before I replace them with my first raid, because all you can make right now is some crappy blues that you can use for a hour then replace and start selling for little to nothing. I gladly accept the items and things they are giving to Inscription even if the epic's right now are just staves and off-hands.

Comment by Bopy

on 2012-06-22T18:46:36-05:00

When will that pet battles be ready?

Comment by BaneKnight

on 2012-06-22T20:36:24-05:00

I see they have tweaked the Monk skills again, i guess they are still trying to find the fine line between powerfull and not over powered.

Comment by Ogen42

on 2012-06-22T22:27:12-05:00

Have they came out with a date yet?

Comment by Adamsm

on 2012-06-22T22:34:00-05:00

Have they came out with a date yet?

Soon TM.

Comment by Spawnlike

on 2012-06-23T05:19:04-05:00

Rogues always has less changes than all others..

Comment by Kerianthis

on 2012-06-23T06:15:06-05:00

Awesome....can't wait to play with a monk and level my warrior to 90!.... still im curious about 1 thing that i havent seen on videos....how much will the health pool increase?

Comment by Thalforge

on 2012-06-23T09:47:00-05:00

pretty excited for the engineering mounts!..But that pandaren child.... ;____;