Note: This book is currently available as part of a pre-order print bundle through the Green Ronin Web site.
The Advanced Bestiary was one of the classic books of the d20 era and now it’s back for the Pathfinder RPG! The revised and expanded book features over 100 templates, a sample creature for each one, and brand new color art throughout. With concepts ranging from the... [click here for more]

Your Planar Adventure Begins Now!
This exciting entry in the critically acclaimed Races of Renown series fully details aasimar and tieflings, as well as half-fiends, half-celestials, and many of their cousin races. If you've been looking for an easy way to integrate planar elements into your campaign, look no further. Aasimar & Tiefling is your one stop shop for planar... [click here for more]

Bring On the Monsters!
Awaiting you between the covers of the Advanced Bestiary are over 100 new templates that put the power back into your hands! With concepts ranging from the apocalyptic four horsemen to the bizarre id ooze and stone idol, this book offers unprecedented flexibility for campaigns of any style. These templates can be combined with monsters from any other source to create... [click here for more]

Gamemasters Wanted!
Anybody that's ever run a game knows it can be a chore. Between stuffing monsters in dungeon rooms, drawing maps, finding that careful balance between giving the PCs too much or, worse, facing the dreaded TPK (total party kill), it's a tough job being the GM. And whether you're an old hand, with several editions under your belt, or a first timer, still wet behind the ears, you... [click here for more]

Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Drow not cool enough?
What you need are the Advanced Race Codex PDFs from Green Ronin Publishing. These e-books enhance and expand your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best of Green Ronin's Races of Renown series, the Advanced... [click here for more]

Strength of Stone, Will of Steel!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best... [click here for more]

Masters of Illusion!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn... [click here for more]

Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best... [click here for more]

Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

With Cloak and Dagger...
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

Take Hold of Your Destiny!
Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities.... [click here for more]

Freeport is in crisis as war breaks out on the high seas and orcs riot in the streets. A map promises the biggest haul of booty in history, but nothing is as it seems. Buried with that treasure is a terrifying evil Freeport thought banished forever. Black Sails Over Freeport, the first mega-adventure for the award-winning pirate city, is filled with enough swashbuckling challenges to test... [click here for more]

It is a bleak time for Sanctuary. Prince Kadakithis slips deeper into the arms of his beloved Shupansea. Undead walk the Shambles. Death squads drag innocents from their homes, murdering and maiming on the orders of Death's Queen. Assassins of the 3rd Commando rally to fight Roxane's forces, while the PFLS wage their terrorist war to oust the hated Beysib. On behalf of the impotent prince, a few disgraced... [click here for more]

Fear the Shadows
Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It is into... [click here for more]

What Lies Beyond the Towers?
Stretching north of the imposing mountain range known as the Towers is a vast and primordial swamp. Countless tales and legends hint at its deadly horrors, ancient evils, and lost treasures. It is said that incredible riches lie submerged beneath the swamp's fetid waters, just waiting for bold explorers to uncover them. Indeed, many have tried, but bands of bandits and... [click here for more]

Revenge, Murder, Mayhem!
The newest in Green Ronin's Bleeding Edge line of 3rd Era adventures, Dirge of
the Damned finds the heroes involved in a twisted plot involving intrigue,
investigation, and murder most foul. What begins with a chance encounter in
the woods draws the player characters into a quagmire of corruption that
shows itself with the attempted murder of the Magistrate.... [click here for more]

Twisted Plots, Limitless Evil
The Laughing Badger has long been a popular stop for travelers, merchants, and adventurers bound for distant lands. The last stop on the fringes of civilization, this inn offers a warm bed, fine meal, and the company of a friendly and welcoming staff. People from miles around all agree that the Laughing Badger is without peer. No one would think of harming the family... [click here for more]

A terrible tragedy struck the tiny village of Erburg, and the people there have just begun to put their lives in order. However, a new evil is rising that intends to destroy them all. When a veritable army of shuffling undead horrors spills into their streets, the locals know that this is the beginning of the end...unless a band of heroes can find the source of this new threat and put a stop to it.... [click here for more]

Darkness Falls on Ceranir!
For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to a band... [click here for more]

Ancient Evils Descend on Freeport!
A new day may have dawned in the City of Adventure, but evil still walks the streets of Freeport, and foul plots hatch in its shadows. When beggars start disappearing, Finn, halfling leader of one of Freeport's most notorious crime organizations, the Syndicate, grows worried and "requests" the heroes look into the matter. This, however, is no simple murderer... [click here for more]

We've Got Your Vile Darkness Right Here!
Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in The Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of daemons,... [click here for more]

The Book of the Righteous presents the most comprehensive pantheon ever seen in the d20 System. This massive, 320-page volume provides more than 20 pick-up-and-play churches corresponding to gods that feature in most fantasy campaigns (god of war, god of justice, etc.). Each church features lavish detail, including in-depth information on its clerics, holy orders, dogma, prayers, and rituals.... [click here for more]

Join the Archers of Legend!
Arrows fly from the shadows of the trees, blades flash in the twilight, and the wood elves shape the ancient powers of the forest to destroy their foes. This toolkit of player options explores every facet of wood elf characters, proving that game mechanics and evocative flavor can work hand in hand in the same product. Bow & Blade: A Guidebook to Wood Elves includes:... [click here for more]

The Cavalier is Back!
More than just another mounted warrior, the cavalier is the iconic knight, whose excellence in arms, horsemanship, and dedication to the chivalric code set him apart from other warriors. Blending the best traits of nobility with martial prowess, the cavalier is an invaluable addition to any adventuring party. The Cavalier's Handbook, the newest in Green Ronin Publishing's... [click here for more]

In The Heart of the Forest, Adventure Awaits!
This companion book to Green Ronin's Bow & Blade fully details a wood elf village designed to fit easily in any fantasy campaign setting. The remote tree-top village makes an excellent home base for a wilderness-oriented campaign, or an exotic place for existing characters to visit. The current political and religious crisis offers a starting... [click here for more]

Creatures of Nightmare and Legend!
Heroic adventurers - not to mention pirates, brigands and ne'er-do-wells - need monsters to overcome, fiends to thwart, and hostile wildlife to discover. And nothing enhances a setting like a selection of creatures that were specifically created for it.
Creatures of Freeportis just that - 96 pages of monsters great and small, and all of them belong in... [click here for more]

A New Sea Lord!
From the moment a band of daring adventurers toppled Sea Lord Drac's regime and exposed his madness and corruption, Freeport has endured a long and arduous Succession Crisis. For with Drac's fall, there was no clear successor and the law was clear: only a blood relative of the Drac line can take the seat of the Sea Lord. With no heirs and no legitimate kin to claim the title, the seat... [click here for more]

Burn, Baby, Burn!
Enter the world of Damnation Decade, a Mythic Vistas setting for the d20 Modern roleplaying game and True20 Adventure Roleplaying. Inspired by the darkly satiric sci-fi cinema of the 1970s, the game throws the heroes into an off-kilter version of 1976--where the worst-case predictions of a paranoid era came true. The world's environment is collapsing,... [click here for more]

Return to the beginning of the d20 phenomena with this classic adventure! The original version of Death in Freeport was released on August 10, 2000, the very same day as the 3E PHB. Despite a very large print run, the adventure sold out within a year and has been out of print ever since. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Death in Freeport Revised... [click here for more]

War is Coming From Below!
Dezzavold: Fortress of the Drow, Green Ronin's companion book to Plot & Poison: A Guidebook to Drow, provides a fully detailed dark elf settlement for your d20 fantasy campaign. You can send your players against Dezzavold or use it as the backdrop for a dark, dangerous campaign. Dezzavold: Fortress of the Drow includes:
The complete history and... [click here for more]

Ancient Lands of Mystery!
Towering pyramids rise from the sands, speaking of the glory of kings long gone. Three mighty pharaohs, kings and gods, rule over a land divided--over nations hovering on the brink of war. Priests of mighty deities guide the lives of peasants and nobles alike, as all struggle to make the most of the fertile lands that line the mighty river Yor, whose rushing waters are at... [click here for more]

Green Ronin Publishing is proud to offer the The Book of Days, the player book from the Hamunaptra boxed set, on its own for seperate sale. This 96 page book for 3rd Era games covers the classes, races, feats, and magic of Hamunaptra, and allows each player to have his own quick reference for adventures in the land of Khemti. Also included is a character sheet for your hero. The main Hamunaptra boxed... [click here for more]

Behold the Glory of Rome!
You've explored the Bronze Age in Testament, you've fought beneath the walls of Troy, now explore the exciting world of ancient Rome. Covering the the breadth of Roman history, from the founding of the great city itself to the final barbarian incursions, Eternal Rome gives you everything you need to explore this fantastic era. Chock full of historical and mythic... [click here for more]

Feed the Hunger!
Vampire enemies are a staple of fantasy adventure, but the standard race is too powerful for Player Character use in most d20 campaigns. Fang & Fury presents a new race, the vampire scion, which is balanced for play with conventional PC races. These mysterious creatures have their own history, traditions, and paths to power; and though individuals can come to rival the... [click here for more]

The 3rd Era Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a 3rd Era Freeport campaign. In addition to giving game stats for all the major characters, the 3rd Era Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations,... [click here for more]

The holy warrior expands the paladin archetype, giving players and GMs the means to create divine champions of any patron god--not just the lawful good ones. A holy warrior is functionally similar to a paladin, but may swap the traditional class features for ones more appropriate to his heavenly patron.
Armed with the Holy Warrior's Handbook, divine heroes have more options that ever before.... [click here for more]

The Hour of Destiny is at hand!
The Freeport Trilogy concludes with this exciting 72-page adventure. Return to the city that started it all with Madness in Freeport. This revised edition updates the adventure to the 3.5 rules and expands it with bonus material.
The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. This time... [click here for more]

Are You Ready To Get Medieval?
The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has... [click here for more]

The Wrong Place at the Wrong Time...
Sanctuary. Thieves' World. The grittiest city in fantasy is now yours to explore. For as long as the city has stood, it has weathered divine wars, plague, famine, fires, an invasion, cults, and worse--but are there heroes left to fight against the newest plot to destroy this infamous city?
A sudden and seemingly random murder in the Vulgar Unicorn puts the heroes'... [click here for more]

The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells... [click here for more]

The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells... [click here for more]

Welcome to Sanctuary, Welcome to Thieves' World!
Sanctuary is one dangerous city. Thieves and murderers stalk its streets. Cutthroats and cultists lurk in the shadows and death is a constant companion. It is a city that has seen gods battle overhead, where the fate of the Rankan Empire once hung in balance. It is a hotbed of politics in the Known World, destination for bizarre people from far across... [click here for more]

Roll the Bones!
Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince--this is the world of Skull & Bones. If you are looking for swashbuckling pirate adventure, look no further. Skull & Bonesbrings the history and legends of the Golden Age of Piracy to life. Within these pages you'll find:
New core classes... [click here for more]

Terror in Freeport is 46 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport Revised. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people... [click here for more]

You've Read The Book, Now Play The Game!
There were giants in the Earth in those days, and also after that, when the sons of God came in onto the daughters of men and they bare children to them, the same became mighty men which were of old, men of renown.--The Book of Genesis
The world of the Bible comes to life in this campaign setting for 3rd Era rules. Play a wandering Babylonian... [click here for more]

Behold the People of Hatti!
2003 saw the release of Green Ronin Publishing's Testament: Roleplaying in the Biblical Era, opening the doorway to exciting adventures in the world of the Old Testament. Now, two years later, Green Ronin is proud to present Testament: The Hittites, the long awaited expansion to this popular d20 game setting. Testament: The Hittites expands the scope... [click here for more]

Return to the Adventures that Started It All!
In August 2000, Green Ronin released the adventure Death in Freeport and kicked off the 3rd Era phenomenon. But this ENnie and Origins Award winning adventure was just the start, continuing with Terror in Freeport and climaxing with Madness in Freeport. All three adventures have been out of print, but no longer! The Freeport Trilogy... [click here for more]

Psychic powers may seem like magic, but there's no reason to treat them as such in your 3rd Era game. The Psychic's Handbook provides a completely independent system for adding psychic abilities to your campaign, abilities which are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards,... [click here for more]