Publish 32 - January 2017

Update 165 New Year

1-1-2017

This January marks UO Evolution's 6th Year Anniversary. I want to Thank Kane for all the great scripting over the years. He has produced new content every Friday, which makes us very unique and successful! Also a big Thank You to Domino for making thousands of new deco items and creating all the new Quests!

Here is a recap of all the quests we just added

Key Quests

Bookworms (Evo Key)

Rebuilding Magincia

Family Ties

Exploring Passages

A Champion's Sting

Unity

Mystical Order

Silly Mage Apprentice

Stitchin Time (in combination with contracts)

Pirate Plunder

Halloween

Samhain

Spooks & Spells

Easter

Easter Egg Hunt

Easter Ghost

Christmas

Santa's Mishap

Other
Nustolkai's Trouble (Thief Quest)

Old Quests rewritten for new quest system

Tomb Raiding/Archaeology

Big Game Hunter

Cursed Pirate

Hercules

Orc Clan

Vecna

Contracts: planned and developed a reward table for Cloth Emporium contracts. Added 25 Tailor based contracts. This system is still being watched and will be added to on an ongoing basis. Start looking for Contract Masters to pop up all over!

Working on: Re-decoing the CTF Area

Update 166

1-6-2017

BaseCreature Added: RewardFactor Property

Domino's Deco Deeds Added: 37 new items

Capture the Flag Updated: Redesigned the activation process

Hide and Seek Updated: Will now jump after each prize.

Levelable Items Updated: Will now check the RewardFactor Property

PetLevel Updated: Will now check the RewardFactor Property

GetPet Updated: Disabled in CTF

Vet Reward Updated: Disabled in CTF

Help - Res Updated: Disabled in CTF

Cleaned up Christmas Spawners & North Pole

Christmas/December Stealables Turned off

Deco Mall Christmas ED Stone removed

Added Mondain Priests - they were missing to start The Ancient World quest

Level Deeds re-added to Game token stone/Game token stone in Trinsic up dated-All deco was removed. *Deco for Game tokens still avaliable on stone in Deco Mall, so that deco items have room to be displayed.

Adjusted Mystical Order Quest spawners

Deco Created:

Anniversary_Globe_Red_2017_D01

SpiralStairCase_Wooden_2017_D01

Tree_SaffronGrace_D01_2017

Tree_TangerineTango_D01_2017

Tree_BlisteringRed_D01_2017

Tree_MuddyGreen_D01_2017

Tree_OcherOrange_D01_2017

Tree_Yemeni_D01_2017

GardenAbor_D01_2017

SandstoneGardenSeating_D01_2017

Shipyard_DockAddon_D01_2017

Shipyard_D01_2017

TownWellSandstone_D01_2017

TownWellBoard_D01_2017

ArcaneTable_BkGr_D01_2017

ArcaneTable_RdWh_D01_2017

ArcaneTable_GrWh_D01_2017

ArcaneTableDeluxe_D01_2017

LibraryShelvesEast_D01_2017

LibraryShelvesSouth_D01_2017

RoseofTrinsicPlanter_D01_2017

RoseofTrinsicPond_D01_2017

AnniversaryDisplayCase_D01_2017

AnniversaryPheonix_D01_2017

AnniversaryTable_D01_2017

Anniversary_Globe_Red_2017_D01

LampWhite

LampRed

LampAqua

LampBrown

LampPumpkin

LampBlack

LampDkPurple

LampSkyBlue

LampOrange

LampDkGreen

FireworksStand_D01_2017

FireworksSupplies_D01_2017

Update 167

1-13-2017

Hide and Seek Updated: Corrected display issue

Hide and Seek Box Added: A container that can be revealed with the Detect Hidden Skill

Emperer's Decree Added: Weapon Augment for leveling your Belt of Tokuno.. Easier to get points and more points can be gained.

Mystery Chest - Kas Updated: Added the new Battle Worn Items

Mystery Chest - Magi Updated: Added the new Battle Worn Items

Mystery Chest - Augments Added: When opening you will get a random augment from the list of them that featured at Auctions and Events. (You get 1-3 of the same augment)

Power Hour Updated: Recoded it all, We now have Champ, Pet, Iron Forge, Dragon Cloak and Belt of Tokuno Power Hours. We will need a little time and testing to get the numbers right. Once we do these will become regular events and we will add new ones.

Update 168 - 6th Year Anniversary

1-27-2017

This weekend will start the testing of Vecna's Tombs. From time to time I will be asking or offering people I see playing if they would like to fight something. This will be for players of all ages and sizes so I can get a good idea of where things are or need to be plus use the new commands to gather much needed data.

BaseLevelMonsters Added: Can now add the ability for mobs to level up, becoming increasingly harder as they kill players

VecnaTombMonsters Added: Base functionality and abilities that all monsters in the tomb will share. Tomb mobs can use augments such as spiked shield, triple slash and such.

Vecna Acolyte Added: Mage of Vecna that uses fire

Vecna Necromancer Added: Necromancer of Vecna that turns the corpses around him into a new fighting force

Vecna Priest Added: Prist of Vecna that heals those forces around him supporting the cause

Vecna Archmage Added: Archmage of Vecna that can summon the Sword of Kas

Kas Guard Added: Low level troops of Kas

Kas Assassin Added: Sneak attacks that make your ability to defend even harder

Kas Archer Added: Range support

Kas Knight Added: The swords of Kas

Kas Royal Guard Added: Just consider this a warning, expect him to level up fast.

Vecna's Soul Spike Added: New augment

Vecna's Mind Rott Added: New augment

Vecna's Grave Leech Added: New augment

Vecna's Arrow Spray Added: New augment

Tomb Spirit Added

Corpse Spirit Added

Kas Blade Added

Vecnas Tomb Controller Updated: Now can figure out what section of the tomb mobs originate from, the tomb is divided into 5 sections

Anniversary Present 2017 Added: Can be opened on Jan 30, 2017

Add Present Command Added: Dante can hand out over the weekend

Domino's Deco Deeds Added: 76 new items

Combat Check Commands Added: New commands that will allow to get a better look at the combat numbers under the hood while in game. This should speed up testing the tombs and anything else we need to look at, also assist me in recoding the rest of UO Combat

Evo Hunt Updated: Hopefully cleaned up this code for the last time..

Xml Custom Attack Updated: New functionality to allow mobs to use augments

Xml Custom Defense Updated: New functionality to allow mobs to use augments

Vecna Tomb Region Updated: Just to make things interesting

Wildfire Updated: Now follows the UOGuide description

Mage Spells Updated: Enable new AI elements to use easier

AOS Damage Updated: The math was bad, allowed for negative results which would effect other numbers.

Updated contracts for WoodworkersGuild and ClothEmporium. Any Errors found please PM me.

Update 173

2-24-2017

AOS Updated: Added EvoAttributes (We reached the max of Properties that can be added for AOS and Armor)

BaseArmor Updated: Allows for EvoAttributes to be added (Only 1 is on the list and not available yet, dont ask)

Mortal Strike Updated: Cooldown code wasn't even there so there was never a delay. Current cooldown time is 5 seconds + a Healing Skill Bonus from the mobile that has the mortal wound.

Enchanted Apple Updated: Can now eat an apple at 40 seconds but will cost you 30 mana, 120 is the same as before. Now will remove Mortal Wounds

Domino's Deco Deeds Added: 13 new items

Purge Spell Note: It is a second circle spell, I will not code for it to remove Mortal Wounds with all that it already does. Balance Decision and a note for players.

Vortex Strike Augment Update: The summoned mobs should now vanish when the time expires

Gold Panning System Update: Now split between Felucca and not. Better chance for higher nuggets in Fel. In guarded areas you can only get small nuggets. (Over farming is known to happen). It is called Gold Panning, not dredging. No longer will work on boats.

Update 178

Leprechaun Gold Event Updated: Now gives more Leprechaun Gold for 1st prize and 2nd/3rd prizes get a small amount of Leprechaun Gold.

Update 179

3-31-2017

Leprechaun Gold Updated: Decreased the range

Uisneach's Alchemy Garb Updated: Resolved slot issue (Had not been discovered yet, just found it in testing)

BasePowder Updated: Moved some core functionality to it rather then in the actual powder code

Powder of Pyrite Updated: Improved display and resolved a small bug when failed.

Publish 35 - April 2017

Update 180

4-7-2017

Hide and Seek Updated: Like most things I code I have in mind a few versions of what I want to see. Hide and Seek is finally here. Hide and Seek is now controlled by a config file that can be loaded when run. There can be more then 1 config file designed by all staff, so each staff can have their own small event. Everything can be changed on the fly including rewards. Also added a new special reward table. In addition to the normal prize you have a percent chance of getting an item from a special loot table. This can be anything from deco, quest items even highly prized and rare things only seen at past auctions.

Pick Up Game Added: Anyone who has been to a Destard Event knows the Lep gold on the ground, this was based off an event idea I have had brewing and has now come to light.

New event with ideas on the ground: double click, solve the gump, get the prize. Anyone can play!! It is also timed and as you will learn scripts may not be your best friend with this so might even out the field quite a bit with players during this event. Look for test events this weekend.

Update 181

4-14-2017

Sxeh's Ancestral Shirt Updated: Added a different range of numbers and some skills.

Golem Rabbits Updated: Completely overhauled.

Golem Trash Keg Updated: Recoded the logic. I am happy I held off on this one.

Domino's Deco Deeds Added: A few new items

Ring of the Goblin King Added: Adds a bonus to the amount of Leprechaun Gold you get when using the Powder of Pyrite

Blood Clasp and Necklace Added: New set adding to help teach new staff how we do quests and such.

Powder of Pyrite Updated: Now handles Ring of the Goblin King.

Update 182

4-21-2017

Powder Menu Updated: New Powder

Tinkering Menu Updated: New vial for upcoming powders.

Domino's Deco Deeds Added: 31 new items

Blood Necklace Updated: New quest item and feature set (Give us a few weeks to do mobs and teaching)

Blood Clasp Updated: New quest item and feature set (Give us a few weeks to do mobs and teaching)

Publish 36 - May 2017

Update 184

5-5-2017

There is a special Cinco De Mayo Hide and Seek event this weekend that has 11 Unique deco items as rare prizes.

The server update seems to have gone well, still trying to narrow down exactly what router or internet issue that seems to be randomly effecting some players. Many providers have reported a really bad week as far as outages go.

Update 185

Dr Doolittle's Protection Powder Added: This powder will allow you to combine several of his protection potions to increase the duration.

Bomberman Updated: Changed the graphic so it does not interfere with UOSteam and Razor

Turnin NPC Updated: New gump, hopefully this looks better

Turnin NPC Updated: Can now handle non-quest items as well for turn ins

Domino's Deco Deeds Added: 52 new items

Morsax Script Pack Added: Looks like some castle stuff in the works *hint*

Morsax added 4 new quests

Update 186

5-19-2017

Rhaegel Scale Augments Added: Passive augment that allows to resist some of the damage done by Spike Shield type augments. Three flavors; 1, 3 and 5 socket Augments. Based on the amount of damage resisted is the amount of Dragon Glass used up. Higher Augments will reflect some of the damage as the glass shatters.

Update 192 Start Vecna Content

Vecna Essense Fragments added: These are joined to create a whole Vecna Essense. To join them, double click and target an Ankh or specific secret artifacts/special items (these give bonuses). The amount of needed to create an Essense is determined by the intial item, your Necro skill, Karma, Fame, Time of UO Day/Night.. and a few other things for you to discover.

Vecna Essense Added: Used for points with the Bonus Set System that will be coming (Getting the foundation code in this week)

Vecna Hidden Chest Added: Luck of the lock picker matters, higher the chest level the more interesting it will get. All kinds of Vecna goodies can be in these.

Vecna Scribe Rune Added: Follow the runes for your own personal treasure hunt, when you get to the area use Detect hidden to locate the rune and then off to the next leg of hunt until it ends with a Vecna Hidden Chest. All checks are based on the level of the Rune, higher the rune the higher the skills needed for success.

Vecna Soul Slice Added: Taming piece for the Skull of Vecna

Alchemy Gold Powder: Used for turning a Alchemy Crystal to Lep Gold. It will give you 1-100 Lep gold when you use it, there is a chance for a bonus which is based off of the amount of Magi Gear items you are wearing and the Luck on those specific pieces (Battle Worn give higher chance). If you get a bonus, then you get an additional 1-100 Lep Gold and another Bonus Chance. Succeed 5 Bonus Checks in a row and get 1 Lep Gold per point of Luck. There will be a powder coming for the "Vecna Essense Fragments" next week.

Detect Hidden Updated: Added messages to assist with players learning the new system

Shrink Item Updated: Display matches if the pet can breed.

Vecna Essence Fragments Updated: Added a few new focus items that can be used. (I will not tell anyone, this is for you to discover. Using a focus allows you to convert fragments to essence at an improved conversation rate.)

Vecna Rune System Updated: Added some more detailed information and name changes based on where in the process you are.

Rhaegel Claw Augments Added: Passive augment that allows to resist some of the damage done by Spike Shield type augments. Three flavors; 1, 3 and 5 socket Augments. Based on the amount of damage resisted is the amount of Dragon Glass used up. Higher Augments will reflect some of the damage as the glass shatters. This augment will not stack with the shield style augment and can only be applied to 2 handed weapons and not ranged.

Fire Explosion Trait Added: For the ancient nightmare, will increase the high range of the damage it can do with the explosion and heals itself. At Tier 3 if the pet is still a 2 slot pet it will become a 3 slot pet.

Fire Intensity Trait Added: For the ancient nightmare, will increase the high range of the damage the rider can do with Hit Fire ball. At Tier 3 if the pet is still a 2 slot pet it will become a 3 slot pet.

Fire Intensity Trait Deed Added: For adding the specified trait to a pet

Fire Explosion Trait Deed Added: For adding the specified trait to a pet

Update 198

8-25-2017

Lockpickable Interface Updated: Added functionality to check if the lock can be picked

LockPicks Updated: Checks if the container can be picked before

LockableContainer Updated: Virtual function to verify if can be picked

Greater Artifacts Updated: Tome of Lost Knowledge blessed as per OSI

Ancient Nightmare Updated: Spelling issue

Title System Updated: Trapping of nulls and if no traits available

Fire Explosion Trait Deed Updated: Spelling issue

Contract System Updated: Allowing overfill which would then not be considered as completed.

Everlasting LockPicks Updated: Checks if the container can be picked before

Grey Mousers LockPicks Updated: Checks if the container can be picked before

Update 201

9-15-2017

BaseWeapon Updated: Updated the math behind Hit Fireball based on feed back, additionally added a 60 HP Damage cap which is based on the natural resistance of the defender. (Not special resists from items or mounts directly related to Hit Fireball)

BaseCreature Updated: Added special functionality to add display info based on the specific mob

ShrinkItem Updated: Checks for special info on the mob

Ice Steed Updated: Added Hit Fireball resistance, can increase to 75% (The rider gets 1/3rd of this number as resistance). This prop is increased naturally at Gen 4, 7 and 10.

Powder of Kas Bone Added: Change the Combat skill (Sword to a random combat skill) for the following items: Dragon Cloak, Dark Father Wrappings, Plate Helm of the Royal Guard, Plate Legs of the Royal Guard. (This list will be expanded as new items that fit are found)

Black Pearl Earrings Added: Like the Emerald except has Mage and Necro skills

Emerald Pearl Necklace Added: Added to the collection of others

Update 202

9-22-2017

Haunted Hallows Reboot Update: Domino has added a few new rewards and deco items available for the month long event

Update 205

Update 206

Custom Champ System Added: This system allows us to create custom champs without the need of a restart and in far less time. Rewards can be custom/specialized and handed out based the work you do for the entire champ, not just the boss. Also a reward for the player who actually kills the boss. Ground rewards can also be modified in addition to a reward for everyone who is participates.

Publish 42 - November 2017

Update 207

11-03-2017

BaseCreature Updated: Internal method of setting unique corpse name

Chat System Updated: Added additional spam data

Stone Circle Spell Updated: Checks if a ghost or invuln player is in the area, if so it will not form.

Config Champ System Updated: Handles a few new properties, if the private test goes well we will do a public one this weekend

Generic Quest Item Updated: Now has an Anyone Tag for owner, this will allow for *Generic Quest Items to be traded in the future

Turn in Quest NPC Updated: Now knows how to handle Quest Items with the Anyone tag

Saffron Ranger Talisman Added: New quest reward to go with the wrap for the Big Game Hunter quest.

Base Everlasting Reagents Updated: Now handles Supplements count, needed due to some future features that will be added. All current Everlasting Pig Iron items have been set to 3 so handle Spiked Shield at no cost.

Everlasting Mandrake Root Added: Will reduce the number of Mandrake Root needed for using an augment based on the supplement count.

Update 212

PlayerMobile Updated: Handles loading of the new trait format and checks for expired traits

AOS Updated: Handles how traits are checks for properties

Domino's Deco Deeds Added: 23 new deeds

Stocking Gift Updated: Added for the 2017 Holiday Season

Title System Updated: Correctly handles expiring traits

Title System Updated: Added new type of trait Consumables. These are traits that can apply just about any property/skill to the player lasting only a specific duration. The consumable will be display when you mouse over the player and in the char profile scroll on the paperdoll

Consumable Added - Iron Shield: I will do write ups below this weekend

Consumable Added - Bronze Shield: I will do write ups below this weekend

Morsax Quest Updated: Multi skill selection was not being handled correctly for some of the items

Update 215

12-23-2017

Aded Consumables

Added 12 Days of Christmas Event

This update handled a whole group of test Consumables. I have added them to the presents for the 12 Days of Christmas. We have some big plans for this system and will be the framework for several other systems coming into existence for such things like a new poison system. Please note as I wrote out this first consumables I did see quite a few issues with some props not making sense or wrong values like I had originally desired. I will correct this and update the data when I do.

Currently all of these consumables last for 15 minutes, you can only have one of each type (Craft, Magical, Offensive, Defensive) active at any time but can increase the tiers of one up to 3 as stated.

Update 216

12-29-2017

BaseWeapon Updated: The math when checking for an augment was based on sockets and not the actual augment itself