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Re: ♦ Custom Jutsu Submission ♦

Originally Posted by This is my username

(Suiton:Mizu Neko)-Water Release: Water Cat
Type:Supplementary
Rank: D
Range: Short
Chakra Cost:10
Damage Points:N/A
Description: User creates a cat from water. The cat will start meowing, annoying the opponent and also distracting him from the fight.
Note: Can be used only by This is my Username
Note: Can be used only 3 times in a battle.

~Approved~ O_o

Updating: I am changing the range O_o

(Suiton:Mizu Neko)-Water Release: Water Cat
Type:Supplementary
Rank: D
Range: Mid-Long
Chakra Cost:10
Damage Points:N/A
Description: User creates a cat from water. The cat will start meowing, annoying the opponent and also distracting him from the fight.
Note: Can be used only by This is my Username
Note: Can be used only 3 times in a battle.

±± Declined ±± When resubmitting you are required to bold the alterations you made to the technique

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by bansal

(Ninjutsu: Joubu Henka) - Solid Change
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: User touches any solid and takes its properties and becomes like that solid.
Note: -For eg. if user touches steel, then he will take steel properties and his body will become like steel.
-User can come to normal be making a single handseal.
-Can only be used 4 times per battle.
-Can only be taught by Enzup.

~Declined do not resubmit~ Unacceptable.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Doton: Supi-di Mo-ta-baiku) - Earth Style: Speedy Bike
Type: Supplementary
Rank: C
Range: Short (when created)
Chakra Cost: 15
Damage Points: N/A
Description: User creates a special bike made up of hard earth, which have 2 silencers each beside the tyre and 2 fans each at the end of silencer. This special bike start soaking user's chakra and passes it to the silencer and then to the fans, so that bike starts moving at high speed such that it can even be rided on the verticle walls, and user can control it anyhow.
Note: -It is a normal bike in driving and controlling.
-Can only be used 3 times per battle and lasts untill destroyed.
-Can only be taught by Enzup.

~Declined~ Try to keep it within the boundaries of the Narutoverse. As far as I know, there's no motorcycle, and especially not the ones from Tron.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Doton: Supi-di Kuruma) - Earth Style: Speedy Car
Type: Supplementary
Rank: C
Range: Short (when created)
Chakra Cost: 15
Damage Points: N/A
Description: User creates a special convertible car made up of hard earth which have 2 silencers, and 2 fans each at the end of silencer. This special car start soaking user's chakra and passes it to the silencer and then to the fans, so that car starts moving at high speed, and user can control it anyhow.
Note: -It is a normal car in driving and controlling.
-Can only be used 3 times per battle and lasts untill destroyed.
-Can only be taught by Enzup.

~Declined~ Same as above.

Resubmitting, this is very similar to the existing one.

(Shinra Banshō Dōka No Jutsu) - Assimilate All Creation Technique
Rank: C
Type:Supplementary/Defense
Range:Short
Chakra Cost:15
Damage Points:N/A
Description:The user can take on the properties of any rock they touch and harden any part of there body.This jutsu also lets the target turn into fine grains of rock that can be used to do another jutsu.

(Ninjutsu: Joubu Henka) - Solid Change
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: Advance version of "Assimilate All Creation Technique" in which the user touches any solid and takes its properties and becomes like that solid. Although like the "Assimilate All Creation Technique" user can't turn into fine grains of rock.
Note: -For eg. if user touches steel, then he will take steel properties and his body will become like steel.-Stays in that form for a maximum of 3 turns.
-User can come to normal by making a single handseal.
-Can only be used 4 times per battle.
-Can only be taught by bansal.

________________
Resubmitting, removed part about soaking and etc and also tron Bike..
(Doton: Mo-ta-baiku) - Earth Style: Bike(Motorcycle)
Type: Supplementary
Rank: C
Range: Short (when created)
Chakra Cost: 15
Damage Points: N/A
Description: User creates a special bike made up of hard earth, which have 2 fan like silencers each beside the tyre, which help the bike to move. Bike moves at high speed such that it can even be rided on the verticle walls. Thickness of each tire is 20cm.
Note: -It is a normal bike in driving and controlling.-Can sit a maximum of 2 persons on it.
-Can only be used 3 times per battle and lasts untill destroyed.
-Can only be taught by bansal.

resubmitting, removed the part about soaking and etc.
(Doton: Kuruma) - Earth Style: Car
Type: Supplementary
Rank: C
Range: Short (when created)
Chakra Cost: 15
Damage Points: N/A
Description: User creates a special convertible car made up of hard earth which can be rided at high speed. As it is a convertible car, so its top can be opened and closed anytime by making a single handseal.
Note: -It is a normal car in driving and controlling.-Can sit a maximum of 5 perons in it.
-Can only be used 3 times per battle and lasts untill destroyed.
-Can only be taught by banal.

±± All Declined do not resubmit ±± You are forbidden to resubmit techniques that have been Declined, Do Not Resubmit. You are hereby banned from the Custom Jutsu thread for 1 week (one full cycle). This account and your main account "Enzup" are banned from this thread from today until the 16th of February.

Re: ♦ Custom Jutsu Submission ♦

(Sogeki Geijutsu: Ransōtengai) - Sniper Arts: Cloak of the Heavens
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra Cost: 50 (-10 chakra per turn)
Damage Points: N/A (-40 to user)
Description: Ransōtengai was created by Sellanes, he was Mathias' grand-father. Sellanes was the first and only bow master of his time. During the first great ninja war, Sellanes created the technique so that he could continue fighting and shooting arrows while having dislocated and immobilized limbs. This technique has been passed down from generation to generation between sniper prodigies. The technique involves pushing shape manipulation to its absolute limits. The user will gather up and release 50% of his chakra reserves. As the chakra is pouring out of his body, it will manifest a very bright blue angelic web-like cloak that coats the immobilized limbs and dislocated joints to forcefully move them. However, it does come with some drawbacks. The user will only be able to use Taijutsu, Kenjutsu, Sniper Arts, and Regular Ninjutsu while this technique is active. This technique does not enhance speed nor strength.

Note: Can only be used once per battleNote: Must have knowledge over Sniper ArtsNote: The technique lasts for three turnsNote: No Sniper Arts for two turns after the technique ends.Note:Due to forcefully pushing the bodies' limbs/joints to their limits and releasing so much chakra, the user will receive -40 damage at the start of the activation.Note: No ninjutsu of any kind including elemental ninjutsus for one turn after this technique ends. Note:50% of the user's chakra is drained.Note: The user wont be able to run or walk for two turns due to exhaustion and chakra loss.Note: Can only be used by Mathias.

I'd like to apologize for the first time I submitted this technique, as you mentioned it had no real drawbacks. And I also made it forbidden due to all the drawbacks, but you could change it back to S rank if you'd like. It really does not matter as I'm not gaining any damage or anything.

±± Declined ±± I still think the restrictions are a bit off. You don't need to make it forbidden however you do need to make it logical: if you can't run or walk what is the point and how can you use taijutsu or kenjutsu without actually walking? Think about what you actually want from this technique.

Resubmitting:

(Sogeki Geijutsu: Ransōtengai) - Sniper Arts: Cloak of the Heavens
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A
Description: Ransōtengai was created by Sellanes, he was Mathias' grand-father. Sellanes was the first and only bow master of his time. During the first great ninja war, Sellanes created the technique so that he could continue fighting and shooting arrows while having dislocated and immobilized limbs. This technique has been passed down from generation to generation between sniper prodigies. The technique involves pushing shape manipulation to its absolute limits. The user will gather up and release a large amount of his chakra reserves. As the chakra is pouring out of his body, it will manifest a very bright blue angelic web-like cloak that coats the immobilized limbs and dislocated joints to forcefully move them. However, it does come with some drawbacks. The user will only be able to use Taijutsu, Kenjutsu, Sniper Arts, and Regular Ninjutsu while this technique is active. This technique does not enhance speed nor strength but does protect the body against minor impacts of basic weapons and low rank taijutsu (up to C-Rank).

Note: Can only be used once per battleNote: Must have knowledge over Sniper ArtsNote: The technique lasts for three turnsNote: No Sniper Arts for the rest of the battle after the technique ends.Note: No ninjutsu of any kind including elemental ninjutsus for one turn after this technique ends. Note: The user wont be able to run or walk for two turns due to exhaustion and chakra loss after the technique ends.Note: Can only be used by Mathias.

±± Approved ±± Well done

(Suiton: Ryuutai Suteppu) - Water Style: Fluid Step
Rank: A
Type: Defensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Ryuutai Suteppu is a very simple taijutsu technique with the enhancement of water. When being attacked in close range, the user will focus his chakra in the moisture of the air and materialize water beneath his feet. He will then use that water to slide back and forth in the ground as if he were standing on ice. However un-like ice, the user has complete control over his fluid movements. Can be used quite effectively to boost the randomness of movement when using Drunken Style. This technique will last for two turns, but the user will be restricted in only using regular ninjutsu, water, taijutsu, genjutsu, and kenjutsu, no other elemental affinities.

Note: Can be used twice
Note: Must have mastered Taijutsu
Note: Must wait two turns to use again.
Note: Must be taught by Mathias

±± Approved ±± Edited a bit as you had some useless restrictions and took the 3 tomoe thing.

(Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

Note: Can only be used once per battleNote: Must know RainNote: No Rain techniques before using this techniqueNote: The clouds stay around the battlefield until they are blown away.Note: No Rain techniques for the rest of the battle after the Rain clouds are blown awayNote: Can only be used by Mathias

Edit: ±± Declined ±± I want you to add a note restricting the clouds from this technique so that they can't be used to perform Kirin or other techniques which require stormy weather or clouds. Other than that its fine

Re: ♦ Custom Jutsu Submission ♦

(Suiton: Tenkuu Setsuna Mizu no Jutsu) - Water Release: Air Instant Water Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: N/A
Description: Using his water mastery, The user will cause a very highly compressed jet of water from his legs, right leg or left leg at a time or both at the same time, this technique helps the user change his direction in the mid air using the high compression of the water that acts in a similar manner to when an explosion is released, as he user forms a small explosion into the compressed water jet giving him a forceful push into any direction by releasing the water jet in a certain angle without moving his legs, This can be used to push the user into the air or simply change his direction in the air, however the speed in which the user gains by this technique is traceable by the normal eye, This technique is formed without the usage of handseals.
Note: Can only be used 5 times per battle.
Note: Can only be taught by ~Crow~

±± Declined ±± Similar technique already exists.

(Suiton: Shindo No Unabara) - Water Release: Depth Of The Sea
Type: Supplementary/Offense
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points 80
Description: Tobirama Senju using his water mastery will clap his hands together releasing a monstrous amount of his water chakra around his opponent, causing a humongous amount of water to be summoned from around the opponent reaching the size of the mountain smash technique but with water instead of earth, this technique slams onto the opponent from around him causing the opponent's balance to be disrupted and to be drowned by the huge amount of water that drowns the opponent as it turns into a large water source afterwards which spreads through the battlefield very quickly, although Tobirama's vision of the opponent will be disrupted, Tobirama places his hand onto the water releasing his water chakra throughout the water to know the opponent's exact location within the water, or if he left the water, this stance is similar to the tracking technique that's used by Tobirama and he must remain stationary when he is channeling his chakra throughout the water to track the opponent.
Note: Can only be used once per battle.
Note: Can be used as a large water source.
Note: Can only be used by a Tobirama Senju biography.

±± Declined ±± Similar technique already exists as this is a mashup of various existing techniques.

(Suiton: Mizu Reikyuu) - Water Release: Water Coffin
Type: Offense
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: One of the most devastating water techniques that's used only by true masters of the water release and requires great chakra control and shape manipulation skills, The user using water mastery he will clap his hands together releasing a large amount of water chakra around his opponent, in a burst of speed a large amount of water will be summoned out of the thin air around the opponent from 2 meters away from him in every direction, the water will start crushing on the opponent decreasing itself smaller and smaller in size as the opponent is trapped inside, causing a severe crushing force that crush the opponent's body in a similar manner to the sand coffin that's used by Gaara and has the exact same speed.
Note: Can only be used twice per battle
Note: Works better if the opponent is underwater.
Note: Can only be taught by ~Crow~

Re: ♦ Custom Jutsu Submission ♦

Crimson Slash=クリムゾンスラッシュ
Type: Attack
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 50
Description: The user gathers lightning chakra around his blade. The user raises the blade and swings it down in any direction and screams Crimson Slash. The Slash creates a wall of Lighting Chakra that if it is to hit it burns/paralyzes the opponent

±± Declined ±± Similar technique already exists. Btw, we don't use the japanese name of the techniques in Kanji Form but in Rōmaji form.

Re: ♦ Custom Jutsu Submission ♦

Yondaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: Yondaime Kazekage is Sasori's second favorite puppet. He defeated him after a long a well fought batle. Yondaime Kazekage had the Jiton KG and used it to manipulate gold dust which he used to hold back Shukaku no Ichibi. The puppet also is able to release gold dust from its mouth, allowing it to use gold dust jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by Alphaqindyas
Note: Battle in which Sasori defeated Yondaime Kazekage

±± Declined ±± I won't accept that fight as a fight for stealing a puppet.

(Ashisogi Jizo)Leg-Cutting Jizo:
Rank: S
Type: Weapon
Range: Short(mid-long when repeating jutsu)
Chakra cost: 40(+20 when absobing)
Damage: 80
Description: This sword has a three pronged blade made out of gold. Its hilt is made out of stainless steel wrapped in purple bandages with the exception of six gold spikes stiking out on the sides(three on each side). There is the face of a baby at the bottom of the blade. Whats special about this blade is that it can absorb jutsu of the five basic elements. After absorbing the jutsu, the user can perform the same jutsu with a swing of the sword. The user can also send normal chakra into the sword and mist/smoke will come out of the babies eyes and mouth to blind the enemy. This mist can reach up to long range and is purple in color.
~NOTE: Can only absorb up to A-rank
~NOTE: Can only absorb two times per match
~NOTE: Can only use enemies jutsu two times per match
~NOTE: Can only use smoke/mist three times per match
~NOTE: Can only be used by Alphaqindyas

Re: ♦ Custom Jutsu Submission ♦

( jikashu : ame )Magnet Release: Rain
Rank: B
Type: offense
Range: short-mid
Chakra cost: 20
Damage points: 40
Description: The user utilizes whatever medium they prefer or have around them (metal shavings, rock, wood, etc) and generates senbon( 50 ) that hang in the air over the target. The senbon rain from the sky but are oppositely charged so if they rain onto the user, they are deflected by the difference in magnetic charges.
- only be used once -

±± Declined ±± look at the bolded. also, the correct name is Jiton or Jishaku Ninpou

( jikashu: bunshin )magnet release : clone
Rank: B
Type: offense
Range: short-mid
Chakra cost: 20 ( -10 to reform )
Damage points: 40
Description:The user utilizes whatever medium they prefer or have around them (metal shavings, rock, wood, etc) and creates a clone that represents them perfectly. The clone can take 3 C-rank hits or one B-rank hit before it is destroyed.
- can only make three clones -

±± Declined ±± Same problem, take out also the second bolded part, though the idea is quite good actually.

Re: ♦ Custom Jutsu Submission ♦

Shōtotsu (Collision)
Type: Weapon
Rank: S
Range: Short - Long
Chakra: 20 - 30 - 40
Damage: 40 - 60 - 80
Description: The user wields two black swords, one 3 foot long sword and a 2 foot short sword. When separated, each sword operates at a B Rank Level Damage. The hilt of each sword is capable of interlocking at the pommel and becoming an A Ranked Damage Double Bladed Sword. User can then take the weapon one step further and send a massive amount of Chakra into the Double Bladed Sword, and turn it into an S Ranked (Damage)Chakra Bow with string made of pure, highly concentrated chakra that runs through the Fuller of the blade and out through the tips of each blade. The User can shoot pure highly concentrated chakra out of the bow of A Rank. The String of the Bow is durable enough to take 3 strikes from an S Ranked Weapon before it would break.
Note: Going from Any Form to the Bow Form counts as One move in the user's turn to include shooting pure chakra.
Note: Going from Bow to any other form does not count as a move.
Note: Going from Two Swords to Double Bladed Sword does not count as a move.
Note: Can only Shoot One Arrow per turn.

The Hilt of one of the blades is made to go into the other. The user then turns it 360 degree so that they click and wont come apart unless the user clicks a button on the hilt.

±± Declined ±± A weapon has rank because of the techniques it has not because of the damage it can do as a weapon. The damage it can do as a weapon is determined by how you use it (Kenjutsu in case of swords for example...). A chakra bow already exists.

Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
Type: Defense
Range: Short
Rank: A
Chakra: 30
Damage: 0
Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling backwards with his arms across his chest while channeling Ice chakra into his body and fall right onto his shadow and into it. The user can then stay there in the ice as his shadow, but cannot move or use jutsu while doing so. The user can come out of the shadow when he wishes, but will be laying on his back when he appears, almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only
Note: Can only be used 3 times per battle
Note: Can only be used on a snow surface after having been snowing for 3 or more turns.

±± Declined ±± Once you merge with the ice there is no shadow...You were above making a shadow, you create black ice in the ground and then you fall into it...so basically you are inside a black spot in the ground visible to all... O_o To do what shows in the video it has nothing to do with what you describe

Re: ♦ Custom Jutsu Submission ♦

(Suna : Paipusumasshu) - Sand Style - Tube Smash
Rank : A
Type : Offensive/Supplementary
Range : Short - Long
Chakra cost : 35
Damage points : 70
Description : With the upward sway of either hand, the user is able to conjure up a tube made and filled of sand that rises around the target area. The sand is materialized on the ground around the enemy as the user sways his hand upwards. As the tube rises, it continues to grow towards the skies and sends the enemy up with it inside the sand tube. The fact that the sand within the tube keeps rising along with the tube enables it to bring the enemy alone. This will also cause a cramped, tight, squeezed space within the tube for the enemy. When it reaches about ten meters up within the sky, it curves around and heads straight back towards the ground at a great speed. Similar to Primary Lotus, the sand tube will let go of the enemy within it at about 3 meters tall. The enemy will then smash into the ground head-first.

Note : Can only be used by a sand userNote : Can only be used or taught by -Yusuke-Note : Can only be used three times per battleNote : No sand techniques A-rank or above may be used in the same turnNote : Technique can be performed faster when target is on a sand source

(Doton : Shi-so) - Earth Release : Seesaw
Rank : A
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 30
Damage points : 60
Description : With this technique, the user will first charge a massive amount of doton chakra within either foot and then stomp that particular foot onto the ground hard, channeling the doton chakra as he does that. The stomp causes it to burst into the ground, travelling underground towards the enemy. Upon reaching underneath the targeted area, the user will control that earth chakra to stop and release all its energy upwards to cause a square platform of earth big enough for the target to shoot up 10 meters into the air at an incredible speed, bringing along anybody who is standing on the platform of earth. Due to the tremendous speed that the enemy is going up, using techniques such as 'Wind Stream Technique' will be ineffective since the upwards motion would definitely be stronger than a tiny wind stream they are exhaling.

Note : Can only be used four times per battleNote : Can only be used or taught by -Yusuke-Note : It is not necessary to use on a person or enemyNote : No S-rank or above earth techniques can be used the same turnNote : Must be standing on the ground to be able to use this technique

±± Declined ±± Look at the bolded. Take that part out. Once in the air you have no way to control the movement of your enemy or affect it thus you can't limit it with this technique. Also the restriction i bolded is quite unecessary

(Fuuton : Junshin) - Wind Release : Purity
Rank : B
Type : Defensive / Supplementary
Range : Short - Long
Chakra cost : 25
Damage points : N/A
Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

Note : Lasts until it has fulfill its purposeNote : Can only be seen clearly with a dojutsuNote : It is only able to sense harmful gasesNote : The tiny explosion can't hurt anybodyNote : Can only be used or taught by -Yusuke-Note : Can only be used four times per battleNote : Takes a few seconds to fully absorb most of the gas.Note : Even without a dojutsu, you can still see the swirling air and the shape

±± Declined ±± Awesome idea actually. However, note the parts i bolded. Take that out. Also, this is more an A-Rank or S-Rank and you need to make the flower a bit bigger.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Zero Kelvin

Koe Chūdō | The Way of the Voice
Rank: S
Type: Supplementary
Range: Self
Chakra cost: The chosen technique +10
Damage points: N/A
Description: Koe Chūdō is the ability to use sounds and words to regulate one’s own chakra, creating an effect similar to regular hand seals. By using the principles of hand seals and transferring them to words and sounds, Koe Chūdō enables the user to replace all hand seals with words and sounds. While regulating and controlling one’s chakra-flow with one’s voice box is indeed harder than using the standardized hand seals, the chakra spill is actually much smaller than one would believe. There are no specific words or sounds representing each seal, but each word must be at least one syllable long. Furthermore, there are simply some techniques that cannot be used with the voice alone without damaging the throat, due to the chakra concentration that occurs when an advanced technique is used.
-Koe Chūdō can only be used to perform up to S-ranked techniques and only three S-ranked techniques may be successfully used with the usage of Koe Chūdō.
-Koe Chūdō is not a technique in itself, but an ability. To use it, the user must post it in the beginning of the fight, or include it in his/her bio.
-Can only be used by Zero Kelvin

~Declined do not resubmit~

Fusenken | Sticky Fist
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (+10 every turn)
Damage points: N/A
Description: Fusenken is a Taijutsu technique that allows the user to implement the sticky properties of chakra into his fighting style. As it has been proven in the Manga and Anime, it is possible to carry one’s own bodyweight vertically upwards, simply by focusing chakra into ones feet. Fusenken takes these sticky properties of chakra to a new level. By consciously focusing on making his chakra sticky, the user is able to create a glue-like effect anywhere on his body. Because of the conscious effort and extra chakra used on creating this sticky effect, it requires incredible strength to break free from these sticky points. The sticky chakra can be controlled at will, enabling the user to trap and free the targets limbs at will. Furthermore, by focusing this sticky chakra into his sweat, the user is able to create a sticky, transparent substance that can be stretched to short range and used to fool a target into believing that he has escaped.
-Can only be used by Zero Kelvin

~Declined~ Not only do I find it completely over the top that you'd be able to use your sweat to such an extant, but the ability in general is misused. It's clearly stated in the description of the Tree Climbing Practice that if there's too much chakra, they won't be able to climb:

"If it is too strong, the user will be pushed away from the tree, causing the bark of the tree to break around the point of contact and the user to fall."

If there was such a thing as "using sticky chakra" they would never be repelled from the tree. The whole concept behind this exercise is vague and I'd only be ready to accept certain variants of the technique, this is not one of them.

Enajīribāsu | Reverse Energy
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Enajīribāsu is an advanced Taijutsu technique that is used to defend against an attack and subsequently counter-attack. By using his many years of experience in Taijutsu alongside several breathing techniques and concentration exercises, the user will mirror an opponent’s Taijutsu-attack as it happens. As the two attacks collide, equally strong, the user utilizes his chakra and muscles to transfer the kinetic energy and power from the attacks into another limb. Already in motion as the two attacks collides, the combined force from the attacks colliding will strengthen the counter-attack with such an amount that it will be a mere blur to the opponent, even if he is a Taijutsu Master, and send him flying back with great force. The impact of the counter-attack will carry enough concussive force and chakra to cause a small pulse of power to explode from the limb as it connects with the target.
-Can only be used once per battle.
-Can only be used by Taijutsu Masters.
-The user cannot use any S-ranked or above Taijutsu techniques for the following turn.
-The force of the impact causes minor sprains in the limb used for the counter-attack.
-Can only be taught by Zero Kelvin

~Declined~ Too similar to the abilities of the Sharingan.

Enajīribāsu | Reverse Energy
Rank: S
Type: Defensive/Offensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: Enajīribāsu is an advanced Taijutsu technique that is used to defend against an attack and subsequently counter-attack. By using his many years of experience in Taijutsu alongside several breathing techniques and concentration exercises, the user will use a limb to defend against an attack, having gained slighly faster reaction-time from the excercises. As the two attacks collide, equally strong, the user utilizes his chakra and muscles to transfer the kinetic energy and power from the attacks into another limb. Already in motion as the two attacks collides, the combined force from the attacks colliding will strengthen the counter-attack with such an amount that it will be a mere blur to the opponent, even if he is a Taijutsu Master, and send him flying back with great force. The impact of the counter-attack will carry enough concussive force and chakra to cause a small pulse of power to explode from the limb as it connects with the target.
-Can only be used once per battle.
-Can only be used by Taijutsu Masters.
-The user cannot use any S-ranked or above Taijutsu techniques for the following turn.
-The force of the impact causes minor sprains in the limb used for the counter-attack.
-Can only be taught by Zero Kelvin

±± Declined ±± Severly overpowered for a taijutsu move. You basically created an absolute counter regardless of what your enemy uses against you in his taijutsu move. I'll give you one more chance to make this approvable instead of simply shifting a few words around.

Re: ♦ Custom Jutsu Submission ♦

(Suiton:Mizu ōbushīrudo) - Water Orb Shield
Type: Defense
Rank:A
Range: Short
Chakra: Cost: 30
Damage Points: 60
Description: User creates a orb of water around him, protecting him from physical attacks and fire attacks for next 2 turns. the user can still use jutsus in the orb. Due to the orb is surronding the user, he is very weak and open to Lighting Attack
- No A-rank or greater water tech for next
- Can only use thrice in the battle.
As shown in the figure below, fire attack(A-rank) will have no effect

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Bolt

About using 2 techs, this is a combo, and i've seen many cjs which uses 2 chakras in one cj, and you can take a look at the S-rank fire cannon techs, there is a tech named "wind and fire blast technique" which uses 2 techs but still only counts as one jutsu.

(Tetsu Jin) - Iron Man
Type: Offense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60(or XX) [-20 to user]
Description: When falling from 20m of above height user focuses his wind chakra on his head part while facing downwards, and thus creating a cone of wind, so that he start falling with great speed by cutting the air. And then he makes his whole body just like steel by passing earth chakra, and then he crashes on his enemy, crushing his most of the bones and leaving 2m wide and 2m deep crater.
Note: -Beacuse of such great speed, any tecnique used on him will give only 50% damage to him and user will continue his falling with same speed by cutting through it.
-Can only be used 3 times per battle.
-Can only be taugh by Bolt.

~Declined~ I know of that technique, and it was originally done by Kakuzu who could split his body into several monsters, what does it tell you on the technique? Again, this technique will count as two moves. You need to precise that you first use the wind and then use the earth seperatly (hence you don't have the air cone on your head). If you've undergone Yin Yang training you can forget what I just said.

That he uses 2 different chakras, i.e. fire and wind. Still that technique is counted as one move. Similarly i am using 2 chakras i.e. earth and wind. So my tech should also count as 1 move, b'coz its a combo of 2 chakras.
Since i won't be having air cone if used first, so first i am making my body just like steel and than using air cone, so both will remain active at same time.

(Tetsu Jin) - Iron Man
Type: Offense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60(or XX) [-20 to user]
Description: When falling from 20m of above height user makes his whole body stronger than steel by passing earth chakra and than focuses his wind chakra on his head part while facing downwards, and thus creating a cone of wind, so that he start falling with great speed by cutting the air, and taking the advantage of gravity. And then he crashes on his enemy, crushing his most of the bones and leaving 2m wide and 2m deep crater.
Note: -Beacuse of such great speed, any tecnique used on him will give only 50% damage to him and user will continue his falling with same speed by cutting through it.-User's speed while falling will be that great that only 3T or above can track it.
-The more the height, the more effect of gravity, so more speed and hence more damage.
-Can only be used 3 times per battle.
-Can only be taugh by Bolt.

±± Declined, do not resubmit ±± This one is unsalvageable. Sorry. oh and for further notes, this technique would be a Doton/Fuuton technique. Do not mock the CJ thread by submitting something called "The iron man" which is basically a mimic of a marvel caracter's movement. For that alone, according to the rules its a DNR. Do you have wind and earth training up to said rank?

(Doton: Tobikomi Tetsujin) - Earth Style: Jumping Sage
Type: Offense/Defense/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: User starts jumping on the ground rapidly, sending his chakra in the ground everytime he touches the ground and cancelling any earth chakra of the opponent in the ground and than creating small earthquakes each time his feet touches the ground, after jumps. These regular earthquakes are that strong that they damages and unbalance the enemy to that extent that their opponent can't even perform handseals.
Note: User can jump till the time he wishes to. But can't use any other technique while using this one.
Note: Can only be used 3 times per battle.
Note: Can only be taught by Bolt.

Re: ♦ Custom Jutsu Submission ♦

(Sogeki no Geijutsu: Insutantoripurei) - Sniper Arts: Instant Replay
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (Same as copied arrow)
Description: This technique creates up to 10 physical copies of a single arrow. First, a sphere of chakra is created surrounding an arrow to designate it. On the sphere is a crosshair used to accurately direct the copies of the designated arrow to a target once they are created. The copies travel at the same speed and retain all of the properties of the original.
-Usable 3 times per battle

±± Declined ±± this is a variation of Shuriken Kage Bushin. What are the restrictions?

Making changes of an old technique from this:

(Kage no ō)- Shadow King
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra Cost: 50
Damage: N/A
Description: The user forms the rat handseal and makes a pattern of shadow all over his skin. While in this form, only 2 jutsu can be used per turn, not including the turn this jutsu was used, and only shadow jutsu may be used. The speed of shadow jutsu are doubled, they require no handseals, can be done simultaneously, and moves such as Shadow Sewing can originate from the user's body. Dojutsu can read the speed of the shadows and they are not hidden while moving through another shadow. When this jutsu ends, no shadow jutsu can be used for the rest of the battle and for two turns the user's movements are slowed and painful.
-Usable once per battle
-Lasts up to 3 turns
-Can only be used by a Nara clan member
-Can only be taught by Katonpwnz

Into this:

(Kage no ō)- Shadow King
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A (+5 to shadow jutsu)
Description: The user channels large amounts of shadow chakra throughout his body which makes his skin appear black in color but it is actually covered in shadows. This technique doubles the speed of shadow jutsu and also strengthens them. Shadow jutsu can be performed without handseals and may originate from both the user's shadow and the shadows covering his body. Another advantage to this technique is that multiple shadow jutsu may be performed simultaneously, meaning there would be no need to toggle between them. The speed of the shadows can be tracked by doujutsu. While keeping this technique active the user cannot perform any elemental jutsu or genjutsu. The turn after this technique is ended the user will not be able to use any shadow jutsu and will suffer from a painful headache due to the strain of pushing the limits of his shadows. The headache will fade during the turn following it.
-Usable twice per battle
-Lasts up to 2 turns
-Can only be used by a Nara clan member

±± Declined ±± overpowered and i think you misunderstand what are the Nara clans abilities to bend, create and manipulate shadows. There is no such thing as shadow chakra. Shadow ninjutsu is regular ninjutsu thus, its chakra. Also, this is severely overpowered. Multiple jutsu at the same time? double speed? not going to happen. Work it out.

Re: ♦ Custom Jutsu Submission ♦

(Dorukun Kanadzuchi) Dollmaster's Mace
Rank: N/A
Type: Weapon
Range: Short
Chakra cost: N/A (-20 per turn)
Damage points: N/A (+5 to Kenjutsu)
Description: Quick fingers and an eye for detail were the Dollmaster's trademarks. But only once did he use his skills to create a weapon. This was the result, as colossal as his dolls were delicate. Lost for ages, the secrets of this weapon have laid dormant. Until found within a cave, deep in the heart of Eel Cove. The key to mastering the Dollmaster's Mace is speed. This mace has special qualities, allowing it's wielder to be able to focus chakra and preform handseals faster then normal as well as doubling the physical speed of it's wielder. but this comes at a cost. It take's massive chakra levels to handle this Mace, draining -20 chakra per turn from the person that wields it. Wielding the Dollmaster's Mace for extended periods of time can be fatal, resulting in feeling drained of Chakra the user is forced to put away the Mace after 4 full turns of wielding it, leaving the wielder in a exhausted state.Note:
-Can only wield the Dollmaster's Mace twice per battle.
-Can only wield the Dollmaster's Mace for 4 turns.
-Can not use S-ranked two turns after wielding.
-Can only be used by Serpent.

±± Declined ±± I was actually enjoying reading it until i got to its abilities. Enhancement of both speed (to the double...) and hand seal speed? Why? Why in the world would having a mace enable you to do that?

(Seijin Za Unagi) Sage of the Eels
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A (+15 Ninjutsu | +10 Taijutsu)
Description: "Sage of the Eels" is a type of "Sage Mode" that has been passed through Generations. After training in the Special Waters of Eel Cove, One will learn the ways of Nature Energy. The user must remain perfectly still in order to gather enough Nature Energy. Because of that, the user can be an easy target for an opponent. Once "Sage of the Eels" is activated The user will gain dark green shapes around their Eyes and eyes will become light in color and have slits in them. This mode grants the strength beyond that of a normal ninja and The user's physical strength and durability drastically increase. Their Ninjutsu becomes stronger then normal and by forming the "Serpent" handseal, the user will be able to use an ability to sense chakra withing living organisms (trees, plants, people etc.) allowing them to pinpoint their opponents location. Upon deactivation of this mode, the user is left in an exhausted state, feeling drained of energy leaving them open for attack and unable to use Jutsu's above B Rank for the fallowing turns.Note:
-Can only be used once per battle.
-Sage of the Eels lasts 5 turns.
-Cannot use A-rank Jutsu for 2 turns after deactivation.
-Must be at least Kage Rank.
-Must be a Member for longer then 5 months.
-Must have permission from an RP Mod.
-Must have Signed the Eel Contract.
-Sensing ability counts as a move.
-Can only be taught by Serpent.

This will be a basic Sage Mode for the Eel Contract, it's basically the same as the Toad Sage Mode but the Sensing Ability needs a handseal and counts as a move. also, I will only allow 3 people to learn this Mode at a time, meaning that myself and 2 other's will be able to use this mode, if one of the people taught this mode leaves the Eel contract. they will lose the mode leaving an empty spot open for someone else on the contract can learn it. and of course they will first need to get permission from an RP Mod to learn..

±± Declined, do not resubmit ±± No mimics of Sage mode will be allowed.

Re: ♦ Custom Jutsu Submission ♦

-Resubmit-

Weapon: Togatta ejji - Sharp Edge
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage Points: 50 (+10 combine with fire) (+15 Combine With water)
Description: This sword was used to fight off strong beast. but it was also used in countless shinobi wars and it was passed from one generation to other. it is approximately 24 inches or 60 centimeters, its named sharp edge because anything it touches it cuts through it. This sword has the ability to Burst out wind. the user must be training in wind in order to wield this sword. The user must put the chakra into this sword to release a tornado of wind, but if the user mastered the wind then this sword can absorb wind attacks. But as this sword is same design as wind this sword cannot take B-Rank Fire Attacks because its has that weakness and also the sharp edges which the name of the sword represents like this can stop few of C-Ranks And D-Ranks Of fire but not all and it will not stand 3/2 fire jutsu at same time because its too weak against fire.

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(Kuchiyose No Jutsu: Minku no itachi ) - Summoning Technique: Minku the Mink
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 45
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth The Awesome Mink. Mink is a really giant mink which carry's a Giant katana which is same sized just same a mink. The katana he carry's cannot be picked or carried around by any other creature or human. He is special because outside his body is filled with little spikes which can damage if touched without caution. he can carry maximum 5 people on him on top of his head there are no spikes so people can get on him safely. he is really fat he is really thick so he can jump really high probably higher then a new york building >_<. From his birth he was always training to master the the earth element, he hasn't fully mastered it yet but he can easily use earth up to B-ranks. he is not really friendly to other except to his owner.

* Note: Can only be summoned once per battle.
* Note: Minku can stay on the field for 3 turns per battle.
* Note: The user must have signed the Mink contract.
* Note: Can only be taught by the holder of the The contract.
* Note: The user must have mastered or have trained in C-ranks in earth

-------------------------------------------

Raiton Release: Reikon Jugo (Lightning Anger)
Rank: B
Type: Defense/Attack
Range: Short-Long
Chakra cost: 20
Damage Points: 40
Description: The user makes gathers the raiton chakra into his/her hand and channel it to users palm then as the chakra fully gathers in the palm, he/her the has to slam the hand on the ground and release all the gathered into the earth and manipulate it Sharp & Round and much as possible then as a round and sharp keep his hands on the ground until the jutsu is stopped. This can be stopped with a stronger wind attack since wind is +1 advantage against lightning but it can destroy anything it touches and keep the user safe and sound inside the Round and Sharp Defense Igloo house. It can also release lightning bolts if the user uses more and more chakra to make it stronger but the bolts wont be too strong they are kinda same as the D-Ranked bolts. this can still be destroyed by same ranked jutsu or higher.

-Taught by Yagura Yondaime Only.
-Twice Use per battle
-But get Yagura Yondaime Permission to use it.

±± All Declined ±± On resubmissions, bold the alterations and quote the former submission to which the alterations pertain.

Re: ♦ Custom Jutsu Submission ♦

Raiton|Seidenki Rakurai Taihou - [Lightning Release| Violent Static Cannon]
Rank: A
Type: Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: The technique is a rather simple one, requiring only two hand seals and a high concentration of electric nature chakra gathered into the wielder's pointer and middle fingers. Once a the correct amount of chakra is gathered, it is then loosed in the form of a large lightning bolt that arcs out in a straight horizontal line from the user. The damage the technique can cause is lethal and potentially very destructive to an environment.

±± Declined ±± similar technique exists in many forms.

Sumiton| Suminami Soutei - [Ink Release| Ink Binding Wave]
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Performing the correct handseals, the user will send forth a giant wave of ink in front of them, covering a distance of a cone-type area within 20 meters. The wave itself isn't very tall, not more than a foot in height, but moves extremely fast. As the wave of ink washes over the ground or whatever it may have run over, the ink will instantly begin to thicken, and within a second of being caught, the opponent will feel as if they are within quicksand. By the time a turn has passed, the ink will have thickened itself into a complete solid, trapping whoever may be there. Escaping from the ink once it has reached this state is almost impossible. The thick ink state lasts for two turns, in which case the ink will revert back to its' fluid state and allow escape.

±± declined ±± Restrictions? a second of being caught?

Katon| Hirogaridan - [Fire Release| Spread Shot]
Rank: A
Type: Attack
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will spit out a meteor sized fire, very much confusing the technique to be Fire Release| Intense Pain, as it soars towards the opponent the user will make the Dragon handseal and the fireball will explode and turn into multiple fireballs throwing off the opponent as well as causing widespread damage.

±± Declined ±± 2 things: restrictions? add a note saying you can only divide it into multiple fireballs in the turn its shot

Re: ♦ Custom Jutsu Submission ♦

The Great Dragon Collection is a collection of puppets in dragon from. This collection consist of 4 cardinal dragons (Thundra, Flame, Breeze, and Typhoon), the Dragon Knight puppet armor, and the rampage dragon (Dragoon)

(Kita no doragon: Thundra) Dragon of the North: Thundra
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Thundra a dragon of the Great Dragon collection. Thundra is 10ft tall, gold colored, and comprised completely of metal. It has shuriken for scales, from head to tail, that can be shot at the opponent (C-rank). Thundra has 2 large generators inside each leg that produces A-rank electricity, capable of being shot from Thundra’s mouth (3 times) in a blast or stream or sent throughout its body. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot lightning 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Lightning attacks count as one of the 3 moves
-Can only control 1 other puppet while in use
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

±± Declined ±± Generator? Find a Naruto-like explanation for the electricity. Note that its electricity, its not fueled with chakra... Only Human puppets can use Ninjutsu...remember that. And this is valid for the other dragon puppet i declined a few pages back

(Minami no doragon: Fureimu) Dragon of the South: Flame
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Flame a dragon of the Great Dragon collection. Flame is 10ft tall, and red colored. It has shuriken for scales, from head to tail, that can be shot at the opponent(C-rank), it also has a heated coil tail with spikes(C-rank). Flame has 2 large gas tanks inside each leg that produces A-rank flames, capable of being shot from Flame’s mouth (3 times) in a blast or stream. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot fire 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Fire attacks count as one of the 3 moves
-Can’t summon any puppets for 1 turn
-Can only control 1 other puppet while in use
-Can only be taught/given by Black Uchiha

±± Declined ±± Gas? how does it ignite? Also, if its based on a Gas it can't be a blast...only a stream like a flame thrower. Note again, these are flames...not Katon.

(Azuma no doragon: Taifū) Dragon of the East: Typhoon
Type: Weapon/Puppet
Rank: S
Range: N/A
Chakra Cost: 40
Damage Points: 60/30 (A-rank/C-rank)
Description: The user summons Typhoon a dragon of the Great Dragon collection. Typhoon is 10ft tall, deep blue colored, and covered in blades from head to tail, that can be shot at the opponent (C-rank). Typhoon is a pressurized puppet (like an aerosol can) filled with water, in such, produces A-rank water, capable of being shot from Typhoon’s mouth (3 times) or sent through its wings. Also, has the standard hidden puppet weapons.
-Can only be summoned once per battle
-Can only shoot water 3 times (equal to A-rank)
-Puppet becomes unusable after 4 turns
-Water attacks count as one of the 3 moves
-Can only control 1 other puppet while in use
-Can’t summon any puppets for 1 turn
-Can only be taught/given by Black Uchiha

±± Declined ±± water through its wings? to what effect? Again, this is not Suiton, its simply pressurized water.

I'm remembering this because this electricity, flames or this water will all be weaker than chakra powered ninjutsu of their counterparts. Elemental Jutsu > Raw element. Also, you need to state clearly if they can fly or not.

Re: ♦ Custom Jutsu Submission ♦

Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Holding multiple heavy metal balls connected with a strong chakra sting. The user channels his chakra to cover the balls with it, and then with great accuracy and the user waves the chakra rosary and release the sting, lunching the balls at a magnificent speed that only doujutsu users could keep up with, toward the enemy's body, aiming to destroy the enemy's body fetal points with them, including their arms, legs, chest, head, stomach and hands, leaving the enemy unable to move his/her body at all.

-Can only be used once per battle.
-user must summon/release those balls before using this technique.
-Only a puppeteer could use this technique for it needs the usage of a chakra sting.
-This is a picture to explain the shape of the rosary:

±± Declined ±± Look at the bolded. You can attach chakra strings to something and move it through its use but you can't cover something with it. also, only dojutsu users? Too much. This would make it an one move pawn to non dojutsu users.

Rank: B-A
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 20 (+10 chakra point to make it able to defend against S rank lightening technique)
Damage: - (+15 if it were used in a combination technique)
Description: The user channels wind chakra around his legs as he starts spinning as he controls the wind around his legs creating an invisible wind cyclone around his leg that could left him above the ground, transport him with an increase of his original speed +2 and defend him of lightening techniques. This technique could become as strong as the user want, making it able to defend against S ranked lightening techniques.

-Cannot be used any longer than 2 turns at a time
-Can only be used twice per battle.
-If this technique is used to defend against an S rank technique, it insantly disappeared.
-This image partly shows how this technique works:

I submitted it before but nobody checked it so I will submit it again:

Summoning Animal: Vultures

Vultures are medium to large-sized birds that are adapted to a diet of dead animals.Their long, broad wings are efficient for long distance soaring. In the Ninja world, Vulture was the most civilized animals among other ninja animals for they were the first to create an empire that was located in the mountains. Vultures are incredibly hard to befriend for their hard, very unsocial personality. Vultures have many shapes, some have multiple wings, some have fingers on the middle of their wings, some even have tall legs that makes them look like humanoid. Vultures have many characterizes that makes them very special among other summons, like their ridablity of the hot wind, their strong sense of smell, and germs resistance.

Scroll Owner: Asskickulator (TCS)
Other Users who have signed contract: Hazure and Darui..
Summoning Boss if existing:

Rank: S
Type: Attack/Defense/Supplementary
Range: Short/Long
Chakra: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the emperor of the Vulture Empire. It has 10 wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use wind jutsu's which is helpful to create chakra fangs from its "fingers" making it very strong and can cut through even solid substances.

~ Can only last for 4 turns.
~ He takes 30 chakra points when it leaves whenever that is.
~ Can only use up to S-rank wind jutsu's which the owner knows.
~ Must have signed the summoning contract.
~ Can only be summoned once per battle.
~Can not summon any other Vulture after summoning this one.

Rank: S
Type: Attack/Supplementary/Defensive
Range: Short
Chakra cost: 40 (-30 from the summons)
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons two humanoid vultures. These creature are the royal knights of the Vulture empire. Each one of them has six wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used in combat. Two arms and two legs, which looks like human's but filled with feathers and has vulture-like fingers. They will punish the user by absorbing 15 chakra points each out of him. The vultures's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. They can fly at the height of the Ruppell's vultures too and are able to use taijutsu's which the user knows up to S rank including these which needs elemental chakra.

~ Can only use up to S-rank taijtusu which the user knows, but cannot use any other kind of techniques.
~ Must have signed the summoning contract.
~ Can only be summoned once per battle.

PS:All of the summoning mentioned above are already approved.

±± If these are already all approved why did you submit them here? O_o reply to me through VM Asap! ±±