I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.

ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.

ender516 wrote:I first peeked in at this map a while ago and was a little confused the dwarvish territories, but I see you have thrashed it out over the past few pages. The schematic is an excellent solution. Might I suggest that the red text by the dots read "underground passage" rather than "underground passways". I don't think "passways" is even a word, but if it is, it is much less common than "passage" in this context.If anyone still has a problem with the one way attack from the stronghold, you could put a single red arrow pointing out, to mirror the double-headed arrow of the gateway. Then all the dwarvish warpaths would be bathed in blood, so to speak.

yes to both !

'Underground Pass' works equally well - it takes up less room too, so wouldn't look so squeezed in.

In other news...

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

---The Final Forge period has concluded for the Dawn of Ages Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Lack vetoes).

Conquer Club, enjoy!

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that