There are two kinds of Abilities: Auto-Abilities and Command Abilities. Auto-Abilities can be assigned to weapons and Armor, while Command Abilities are skills and
spells which a character can learn on the Sphere Grid and then use. For details on the Auto-Abilities, refer to the Weapons
& Armor section.

Here are the lists of the four Command Ability groups. You will see the name, then the MP that is needed to use the Ability and the explanation of the ability
listed.

Skills

Skills are employed in battle and they use up some MP. The skills don't always inflict damage, but they influence your character's attacks and trigger an effect on
the opponent.

Offensive Black Magic spells can sometimes fell an opponent with a single blow. When using Black Magic (which almost always uses MP), bear in mind that your
opponent's elemental characteristics so that you can select the most appropriate spell.

Ability

MP

Affects

Effect

Fire

4

A character or opponent

Causes slight Fire damage

Fira

8

A character or opponent

Causes medium Fire damage

Firaga

16

A character or opponent

Causes heavy Fire damage

Thunder

4

A character or opponent

Causes slight Lightning damage

Thundara

8

A character or opponent

Causes medium Lightning damage

Thundaga

16

A character or opponent

Causes heavy Lightning damage

Water

4

A character or opponent

Causes slight Water damage

Watera

8

A character or opponent

Causes medium Water damage

Waterga

16

A character or opponent

Causes heavy Water damage

Blizzard

4

A character or opponent

Causes slight Ice damage

Blizzara

8

A character or opponent

Causes medium Ice damage

Blizzaga

16

A character or opponent

Causes heavy Ice damage

Bio

10

A character or opponent

Poison status effect

Demi

32

All characters or opponents

Reduces HP by 25%

Death

20

A character or opponent

KO's a character outright

Drain

12

A character or opponent

Drains HP; the character's own HP level is restored by the corresponding amount

Osmose

-

A character or opponent

Drains MP; the character's own MP level is restored by the corresponding amount