Changes:-Added all necessary umlauts to the XML file - thank you oaktown and yeti.

MrBenn wrote:Nice work pep

I think it was mentioned before about adding an additional mountain to each mountain range that overlaps the border of Germany itself, to reinforce the fact that you can't sneak round the edges of them

As far as XML work goes, I cannot stress how important it is going to be to keep the territories in the same order as in the original XML file. To this end, it would be helpful if you could put together a single master list that shows all the territory names and how the new ones map onto the old ones.

-Sorry I never responded to this one. I did push the mountains around a bit more in this update I think, but this is as far as I'd like to move them. The aesthetics are sort of screwed up if the mountains go over the outer black line, as the layering of the map works better if the line lies "over" other parts of the map. And it with no excess space between the mountains and the border, it's honestly unlikely that anyone would mistake these areas to be something besides impassable.-mibi mentioned the overall texture of the map, and I tried out a couple of other options prior to posting this update. Stuff like parchment is really too rough for this map, so I decided to stick with the canvas pattern. I'd venture to say that there isn't really a distinctly "German" texture anyway, and the current texture fits well for what I have been going for graphics-wise.-I nudged around some army numbers as per killing's request. Some triple digits (especially on the small map) still clip the names, but to fix the problem entirely I'd need to push the more important double digits pretty far off center. All these changes are in the updated XML I posted above.

To do:-Fix 88's, if any are off-center or misplaced.-Comments?

Last edited by pepperonibread on Thu Jul 16, 2009 10:38 pm, edited 1 time in total.

mibi wrote:You should take a grunge brush and use the burn tool on this map. Give it some sinisterness.

Workin on it right now. I've been trying out some hi-res brushes lately, and some pretty cool stuff is coming of it so far.

cool. you really don't need high res brushes for 72dpi work. espeically with the burn tool where you should be able to see the brush work at all. leep the opacity low on those brushes, sub 5%, ya heard.

Changes:-Just one: Added some significant grunge effects to the image. I think it turned out really well, though I suppose it is often personal preference when considering how "clean" a map should be. Comments are encouraged as always, actually more than usual because I wanna get this going despite my slowness in updating.

This looks truly wonderful... the grunge adds some feeling to the map, and gives it a certain je ne c'est quoi!

My final nit-pick, is a request to switch the dark/light red, so that the darker red is on the bigger region, which will reflect the colours of the flag a bit more accurately. Having said that, it really isn't important at this stage - I can almost smell the quench stamp

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

Wow, I haven't been to the foundry in a while... you have that authority!? I'll take it in any case.

MrBenn wrote:This looks truly wonderful... the grunge adds some feeling to the map, and gives it a certain je ne c'est quoi!

My final nit-pick, is a request to switch the dark/light red, so that the darker red is on the bigger region, which will reflect the colours of the flag a bit more accurately. Having said that, it really isn't important at this stage - I can almost smell the quench stamp

Okey doke here are your two options then. Note that I didn't update the minimap on the edited version yet:

---The Final Forge period has concluded for the Germany Revamp. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play(barring any Lack vetoes).

Conquer Club, enjoy!

--MrBenn

PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

Sorry I hate to be the one to rain on your parade. Nice map for sure, but I have now been asked by 3 dutch people why there is the German Eagle on their country. During WW II Germans Occupied Holland aka Netherlands and that eagle was used as a means to show dominance. Many people from Holland to this day still do not like that eagle emblem. With that said it would be like having a map of Israel with the Palestine Flag on top of it. Just not a good idea. Is there nothing that can be done to correct this? I thoughts maps were not supposed to have anything that could be seen as bigotry on it?

Bruceswar wrote:Sorry I hate to be the one to rain on your parade. Nice map for sure, but I have now been asked by 3 dutch people why there is the German Eagle on their country. During WW II Germans Occupied Holland aka Netherlands and that eagle was used as a means to show dominance. Many people from Holland to this day still do not like that eagle emblem. With that said it would be like having a map of Israel with the Palestine Flag on top of it. Just not a good idea. Is there nothing that can be done to correct this? I thoughts maps were not supposed to have anything that could be seen as bigotry on it?

I will wait to see what the rest of you all say.

that eagle goes back to the 13th century and probably before that, do your historical lessons