GENF-JP0(??)Big Jaws ・u・r・b・O・E・W・・・[・Y・vWATER/Fish - Efffect/3/1800/300If this card attacks, it is removed from play at the end of the Battle Phase.

GENF-JP0(??)Mainspring Dog ・u・[・・・}・C・h・b・O・vEARTH/Beast - Effect/3/1200/900Yu can only activate this effect during your Main Phase. Until the End Phase, this card's level is increased by 2, and it gains 600 ATK. While this card is face-up on the field, this effect can only be activated once.

GENF-JP0(??)Skull Kraken ・u・X・J・・・E・N・・・[・P・・・vDARK/Aqua - Effect/3/600/1600{Effect unconfirmed: When this card is successfully Normal Summoned, you can select 1 face-up Magic Card your opponent controls and destroy it. Once per turn, you can change the Battle Position of this card.}

GENF-JP0(??)Goblindbergh ・u・S・u・・・・・h・o・[・O・vEARTH/Warrior - Effect/4/1400/0When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. If this effect is used, this card is changed to Defense Position.

GENF-JP0(??)Mainspring Snail ・u・[・・・}・C・}・C・vWATER/Aqua - Effect/2/100/2000Activate during your Main Phase by selecting 1 set card on the field and returning it to the owner's hand. This effect can only be used once while this card is face-up on the field.

GENF-JP0(??)Mainspring Juggler ・u・[・・・}・C・W・・・O・・・[・vWIND/Psychic- Effect/4/1700/1000If this card battles with an opponent's monster, you can destroy that opponent's monster after Damage Calculation. This effect can only be used once while this card is face-up on the field.

GENF-JP0(??)Jawsman ・u・W・・・[・Y・}・・・vWATER/Beast-Warrior - Effect/6/2600/1600This card cannot be Special Summoned. If you Advance Summon this card, the monster used as Released must be WATER monster. This card gains 300 ATK for each other face-up WATER monster you control.

GENF-JP0(??) Escort Vessel of Souls ・u・・・ｰ・ﾌ・・・・・D・vLIGHT/(???) - Effect/5/1900/1000This card cannot be Normal Summoned or Set. This card can be Special Summoned from the hand if you remove from play (?) Angel-Type monster from your Graveyard.

GENF-JP0(??)Underwater Warship Aero Shark ・u・・・s・・・ﾍ・G・A・・・E・V・・・[・N・vWATER/Fish - Exceeds/Rank 3/1900/10002x Level 3 MonsterOnce per turn, you can activate this effect by removing 1 of this card's Exceeds Material Monster. Inflict 100 Damage to your opponent's Life Points for each of your removed from play monsters

GENF-JP0(??)Spring Armor Mainspring Meister ・u・ｭ・・・@・b・[・・・}・C・X・^・[・vEARTH/Machine - Exceeds/Rank 4/1900/15002x Level 4 MonsterThis card gains 300 DEF for each of its Exceeds Material Monster. Once per turn, you can remove 1 of this card's Exceeds Material Monster to select 1 face-up monster on the field. The selected monster is changed to face-down Defense Position. During this turn's End Phase, the selected monster is changed to face-up Attack Position.

GENF-JP0(??)Surfacing ????????Normal Magic CardActivate by selecting 1 Level (?) or lower Fish-, Sea-Serpent- or Aqua-Type monster in your Graveyard. Special Summon the selected monster to your field in Defense Position.

GENF-JP0(??)Mainspring Manufacture ・u・[・・・}・C・}・j・・・t・@・N・`・・・vContinuous Magic CardIf the effect of a "Mainspring" monster is activated, you can add 1 Level 4 or lower "Mainspring" monster from your deck to your hand. This effect can only be used once per turn.

GENF-JP0(??)Double Up Chance ・u・_・u・・・E・A・b・v・E・`・・・・・X・vQuick-Play Magic CardWhen the attack of a monster is negated, activate by selecting that 1 monster. During this Battle Phase, the selected monster can attack 1 more time. If so, the ATK of the selected monster is doubled during the Damage Step only.

GENF-JP0(??)Wonder Wand ・u・・・・・_・[・E・・・・・h・vEquip Magic CardEquip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. Also, by sending this card and the equipped monster to the Graveyard, you can draw 2 cards.

GENF-JP0(??)Over Wrench ・u・I・[・o・[・E・・・・・`・vNormal Trap CardActivate by selecting 1 face-up "Mainspring" monster. The ATK and DEF of the selected monster are doubled, and it is returned to the owner's hand during the End Phase of this turn. Only 1 "Over Wrench" can be activated per turn.

GENF-JP0(??)Bomb Urchin ・u・・・e・E・j・|・{・€・E・A・[・`・・・|・vTrap Card

GENF-JP0(??)Poseidon Wave ・u・|・Z・C・h・・・E・E・F・[・u・vNormal Trap CardActivate when your opponent declares an attack with a monster. Negate the attack of the opponent's monster. If you control a face-up Fish-, Sea-Serpent- or Aqua-Type monster(s), inflict (?00) Damage to your opponent's Life Points for each of them.

En bonus, voici un Exceed Light particulièrement puissant !

Protector of the Founders, Tyrus :Fairy/Exceed/Effect, Light, Rank 5, 2600/17002 Level 5 MonstersWhile this card has an Exceed Material Monster, it cannot be destroyed by card effects. If this card battles, at the end of the Battle Phase select 1 card your opponent controls, and destroy it. During each of your End Phases, remove 1 Exceed Material Monster from this card.

Gishki Diviner4 Stars/WATER/Sea Serpent-Type - Effect/1200 ATK/800 DEFOnce per turn, you can declare 1 card name. Reveal the top card of your Deck. If that card is the declared card, add that card to your hand. If not, place it on top of your Deck.

Gusto Codor3 Stars/WIND/Winged Beast-Type - Effect/1000 ATK/400 DEFWhen this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 WIND Psychic-Type monster with 1500 or less ATK from your Deck.

Gulldos's Quill PenNormal Spell CardSelect and Return 2 WIND monsters in your Graveyard to your Deck. Select 1 card on the field and return it to the hand.

Future Glow/Future GrowContinuous SPell CardActivate by removing from play 1 Psychic-Type monster in your Graveyard. While this card is on the field, face-up Psychic-Type monsters you control gain 200 ATK times the Level of the monster removed from play to activate this card.

Wielder of the Dragon Fire Swords4 Stars/FIRE/Warrior-Type - Effect/1800 ATK/1200 DEFWhen you Normal Summon a monster other than "Wielder of the Dragon Fire Swords", you can increase that card's Level by 1. (This card gain 300 ATK until the End Phase. )

MaseisanranshouNormal Trap CardYou can activate this card when a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to your hand.

Pact of the League of Uniform NomenclatureActivate only when you control 2 or more non-Token monsters with the same name. Activate the following effect based on the number of monsters you control with the same name:• 2: Destroy 1 Spell/Trap Card your opponent controls.• 3: Destroy all Spell/Trap Cards your opponent controls.

Super Bugman4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEFThis card cannot be Normal Summoned or Set. This card can only be Special Summoned if you have 3 "Bugman" monsters {with different names?} in your Graveyard. While this card is face-up on the field, the ATK and DEF of all face-up monsters on the field is switched. You can only control 1 "Super Bugman".

Sky Ogre Man-Eating Ray3 Stars/WIND/Sea Serpent-Type - Effect/600 ATK/300 DEFThis card can attack yor opponent directly. When this card attacks your opponent directly, Remove this card from play at the end of the Battle Phase until your next Standby Phase.

Gem-Elephant3 Stars/EARTH/Rock-Type - Effect/400 ATK/1900 DEFDuring your Main Phase, you can return this face-up card you control to your hand. Also, once during each Damage Calculation that occurs when this card battles, you can send 1 Normal Monster form your hand to the Graveyard to have this card gain 1000 DEF during damage calculation only.

Real Crusader4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEFWhen a Level 5 or higher monster is Special Summoned while this card is face-up on the field, you can Tribute this card. That monster is destroyed.

Flying Fang3 Stars/WIND/Fish-Type - Effect/1600 ATK/300 DEFDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent, remove this card from play during the end of the Battle Phase until your next Standby Phase.

Wing Tortoise3 Stars/WIND/Aqua-Type - Effect/1500 ATK/1400 DEFWhen a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.

Air Orca3 Stars/WIND/Sea Serpent-Type - Effect/1400 ATK/300 DEFOnce per turn, you can remove from play 1 Fish-Type, Sea Serpent-Type, or Aqua-Type monster in your hand to select 1 face-up card your opponent controls and destroy it. Then, remove from play this card until your next Standby Phase.

Time Escaper2 Stars/EARTH/Psychic-Type - Effect/500 ATK/100 DEFDiscard this card from your hand to select 1 face-up Psychic-Type monster you control. The selected monster is removed from play until your next Standby Phase. This effect can be activated during your opponent's turn.

Geargearano3 Stars/EARTH/Machine-Type - Effect/500 ATK/1000 DEFTribute this card to select 1 Level 4 Machine-Type monster in your Graveyard. Special Summon the selected monster. A monster Special Summoned by this effect has its effects negated.

Puppet Fiend of Hell7 Stars/DARK/Fiend-Type - Effect/2700 ATK/500 DEFOnce per turn, you can discard 1 card from your hand to gain control of all Level 3 or lower monsters your opponent controls until the End Phase. A monster taken control by this effect cannot activate its effect(s), cannot be Tributed, and cannot be used as a Synchro Material Monster.

Blue Nosferatu4 Stars/DARK/Zombie-Type - Effect/1000 ATK/1700 DEFWhen this card is Normal or Flip Summoned, it is switched to Defense Position. Once per turn, you can remove 1 Exceeds Material on your field to select and Special Summon 1 Level 4 Zombie-Type monster from your Graveyard.

Spatial Sea Serpent RiveresRank 3/{WIND}/Aqua-Type - Effect/1800 ATK/1600 DEF2 Level 3 Monsters.Once per turn, you can remove 1 of this card's Exceeds Materials to select and Special Summon 1 of your or your opponent's removed from play Level 4 or lower monsters to your side of the field.

Damage Vaccine Omega MAXNormal Trap CardActivate only when you receive damage due to battle or a card effect. You gain Life Points equal to the amount of damage.

Shocking!Counter Trap CardReturn 1 of your removed from play Fish-Type, Sea Serpent-Type, or Aqua-Type monsters to your Deck to activate. Negate the activation of the effect of an Effect Monster and destroy it.Note: This card's name also reads like "Fish!", practically.

Quickening of the Infernal DisasterCounter Trap CardSend 1 "Laval" monster from your hand to the Graveyard to activate. Negate the activation of a Trap Card and destroy it. If this card is in your Graveyard, you can remove from play 2 FIRE monsters in your Graveyard to return this card to your hand.

Past ImageNormal Trap CardIf you control a face-up Psychic-Type monster, you can select 1 monster your opponent controls. Remove the selected monster from play. The monster removed from play by this effect is returned to your opponent's field face-up during the next Standby Phase.

United FrontCounter Trap CardActivate only when you control 2 or more face-up monsters with the same Level. Negate the activation of a Trap Card and destroy it.

Tyrant's DebaucheryContinuous Trap CardTribute 1 monster you control to activate. While this card is face-up one the field. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.

Dust-caneNormal Trap CardSelect 1 Spell or Trap Card you or your opponent controls. Return the selected card to the hand.

Bug LoadQuick-Play Spell CardBoth players can Special Summon 1 monster with the same Level as a Level 4 or lower monster you control.

CrackingContinuous Spell CardWhen a Monster is sent to the Graveyard by a card effect, inflict 800 damage to that card's control. This effect can only be activated once per turn.

Spying GoblinNormal Spell CardLook at the top 3 cards of your opponent's Deck. Select 1 card to return to the bottom of your opponent's Deck, and then return the remaining cards to the top of your opponent's Deck in any order.

Star ChangerQuick-Play Spell CardSelect 1 face-up monster on the Field to activate one of the following effects:• Increase that monster's Level by 1.• Decrease that monster's Level by 1.

Virus MailContinuous Spell CardOnce per turn, you can select 1 Level 4 or lower monster you control. During this turn, that monster can attack directly. That monster is sent to the Graveyard at the end of the Battle Phase.

Super Bugman4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEFThis card cannot be Normal Summoned or Set. You can remove from play 1 "Bugman X", "Bugman Y" and "Bugman Z" each from your Graveyard to Special Summon this card in face-up Defense Position. While this card is face-up on the field, all face-up Attack Position monsters have their ATK and DEF switched. There can only be 1 face-up "Super Bugman" on the field.

Space-Time Police5 Stars/WIND/Psychic-Type - Effect/2300 ATK/1500 DEF{When this card is Special Summoned, select 1 face-up card your opponent controls and remove it from play. When this card is removed from the field, return the removed from play card to your opponent's Field as a Set card.}

Kishin Attack SequenceNormal Spell CardSelect 1 face-up Exceeds Monster you control and remove all of that card's Exceeds Materials. During this turn, the selected monster can attack twice during 1 of this turn's Battle Phases.

Bugman XFiend/Effect, Dark, Level 3, 0/2000If you control a face-up "Bugman Y" when you Normal Summon this card, you can Special Summon 1 "Bugman Z" from your Deck.

Bugman YFiend/Effect, Dark, Level 3, 1400/1600If you control a face-up "Bugman Z" when you Normal Summon this card, you can Special Summon 1 "Bugman X" from your Deck.

Bugman ZFiend/Effect, Dark, Level 3, 0/1500If you control a face-up "Bugman X" when you Normal Summon this card, you can Special Summon 1 "Bugman Y" from your Deck.

Super BugmanFiend/Effect, Dark, Level 4, 0/3000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except in face-up Defense Position by removing from play 1 "Bugman X", "Bugman Y", and "Bugman Z" from your Graveyard. While this card is face-up on the field, switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Bugman" on the field.

GENF-JP001 ガガガマジシャン Gagagamajishan (Gagaga Magician)4 Stars/DARK/Spellcaster-Type - Effect/1500 ATK/1000 DEFOnce pe turn, during your Main Phase, you can declare a Level from 1 to 8. Until the End Phase, this card's Level becomes the same as the declared Level. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.

Note: Gagaga is part of Zugagaga a sound effect that implies loud things and they're drastic.

GENF-JP002 ゴゴゴゴーレム Gogogogoremu (Gogogo Golem)4 Stars/EARTH/Rock-Type - Effect/1800 ATK/1500 DEFOnce per turn, while this card is in face-up Defense Position, it is not destroyed by battle.

GENF-JP004 ゴブリンドバーグ Goburindobaagu (Goblindbergh)4 Stars/EARTH/Warrior-Type - Effect/1400 ATK/0 DEFWhen this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. If you activate this effect, this card is switched to Defense Position.

Note: This card's name is a pormanteau of Goblin and Charles Lindbergh.

GENF-JP005 ビッグ・ジョーズ Biggu Jyoozu (Big Jaws)3 Stars/WATER/Fish-Type - Effect/1800 ATK/300 DEFIf this card attacks, it is removed from play at the end of the Battle Phase.

GENF-JP008 ジョーズマン Jyoozuman (Jawsman)6 Stars/WATER/Beast-Warrior-Type - Effect/2600 ATK/1600 DEFThis card cannot be Special Summoned. If this card is Tribute Summoned, you cannot Tribute a monster other than a WATER monster. This card gains 300 ATK for each face-up WATER monster you control other than this card.

GENF-JP009 バグマンＸ Baguman Ekkusu (Bugman X)3 Stars/DARK/Fiend-Type - Effect/0 ATK/2000 DEFWhen this card is Normal Summoned, if you control a face-up "Bugman Y", you can Special Summon 1 "Bugman Z" from your Deck.

GENF-JP010 バグマンＹ Baguman Wai (Bugman Y)3 Stars/DARK/Fiend-Type - Effect/1400 ATK/1600 DEFWhen this card is Normal Summoned, if you control a face-up "Bugman Z", you can Special Summon 1 "Bugman X" from your Deck.

GENF-JP011 バグマンＺ Baguman Zetto (Bugman Z)3 Stars/DARK/Fiend-Type - Effect/0 ATK/1500 DEFWhen this card is Normal Summoned, if you control a face-up "Bugman X", you can Special Summon 1 "Bugman Y" from your Deck.

GENF-JP012 スーパーバグマン Suupaabaguman (Superbugman)4 Stars/DARK/Fiend-Type - Effect/0 ATK/3000 DEFThis card cannot be Normal Summoned or Set. You can only Special Summon this card in face-up Defense Position by removing from play 1 "Bugman X", "Bugman Y", "Bugman Z" each from your Graveyard. While this card is face-up on the field, switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Superbugman" on the field.

ゼンマイ Zenmai (Windup)Note: While Zenmai literally refers to the Mainspring component, all the Zenmai are the epitome of Windup Toys. And I'm factoring in coloqual terms, I expect Windup makes more sense here for the Archetype. (Also less stoogey)

GENF-JP013 ゼンマイソルジャー Zenmaisorujyaa (Windup Soldier)4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEFYou can activate this card's effect during your Main Phase. Until the End Phase of this turn, increase this card's Level by 1 and have this card gain 400 ATK. This effect can only be activated once while this card is face-up on the field.

GENF-JP014 ゼンマイマジシャン Zenmaimajishan (Windup Magician)4 Stars/FIRE/Spellcaster-Type - Effect/600 ATK/1800 DEFWhen a "Windup" monster other than "Windup Magician" activates its effect, you can Special Summon 1 Level 4 or lower "Windup" monster from your Deck in face-up Defense Position. This effect can only be used one while this card is face-up on the field.

GENF-JP015 ゼンマイジャグラー Zenmaijyaguraa (Windup Juggler)4 Stars/WIND/Psychic-Type - Effect/1700 ATK/1000 DEFIf card battles an opponent's monster, you can destroy your opponent's monster after damage calculation. This effect can only be used one while this card is face-up on the field.

GENF-JP016 ゼンマイドッグ Zenmaidoggu (Windup Dog)3 Stars/EARTH/Beast-Type - Effect/1200 ATK/900 DEFYou can activate this card's effect during your Main Phase. Until the End Phase of this turn, increase this card's Level by 2 and have this card gain 600 ATK. This effect can only be used one while this card is face-up on the field.

GENF-JP017 ゼンマイマイ Zenmaimai (Windup Snail)2 Stars/WATER/Aqua-Type - Effect/100 ATK/2000 DEFDuring your Main Phase, you can select 1 Set Card on the field and return it to the Hand. This effect can only be used one while this card is face-up on the field.

GENF-JP019 フライファング Furaifangu (Flyfang)3 Stars/WIND/Fish-Type - Effect/1600 ATK/300 DEFDuring battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. At the end of a Battle Phase when this card inflicts Battle Damage to your opponent, remove from play this card until your next Standby Phase.

GENF-JP020 スカイオニヒトクイエイ Sukaionihitokuiei (Sky Demonic Man-Eating Ray)3 Stars/WIND/Sea Serpent-Type - Effect/600 ATK/300 DEFThis card can attack your opponent directly. At the end of a Battle Phase when this card attacks your opponent directly, remove from play this card until your next Standby Phase.

GENF-JP022 ウイングトータス Wingutootasu (Wing Tortoise)3 Stars/WIND/Aqua-Type - Effect/1500 ATK/1400 DEFWhen a Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play, you can Special Summon this card from your hand or Graveyard.

GENF-JP023 スペースタイムポリス Supeesu Taimu Porisu (Space-Time Police)5 Stars/WIND/Psychic-Type - Effect/2300 ATK/1500 DEFWhen this card is Special Summoned, select 1 card your opponent controls and remove it from play. When this card is removed from the field, the card removed from play is returned to your opponent's side of the field as a Set Card.

GENF-JP025 ジェムエレファント Jemuerefanto (Gem-Elephant)3 Stars/EARTH/Rock-Type - Effect/400 ATK/1900 DEFDuring your Main Phase, you can return this face-up card to the hand. When this card battles, during Damage Calculation, you can discard 1 Normal Monster from your hand to activate this effect. This card gains 1000 DEF during damage calculation only.

GENF-JP027 リチュア・ディバイナー Richua Dibainaa (Gishki Diviner)3 Stars/WATER/Sea Serpent-Type - Effect/1200 ATK/800 DEFOnce per turn, you can declare 1 card name. You can reveal the top card of your Deck. If it is the declare card, add it to your hand. Otherwise, place it back on top of your Deck.

GENF-JP028 ガスタ・コドル Gasuta Kodoru (Gusto Codor)3 Stars/WIND/Winged Beast-Type - Effect/1000 ATK/400 DFIf this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 WIND Psychic-Type monster with 1500 or less DEF from your Deck.Note: This card's name is a corruption of Cndor.

GENF-JP029 召喚師セームベル Shoukanshi Seemuberu (Summoner Sermbel)2 Stars/WIND/Spellcaster-Type - Effect/600 ATK/400 DEFDuring your Main Phase, you can Special Summon 1 monster from your hand who has the same level as this card. This effect can only be activated once while this card is face-up on the field.

GENF-JP032 龍炎剣の使い手 Ryuuenken no Tsukaite (Wielder of the Dragon Fire Swords)4 Stars/FIRE/Warrior-Type - Effect/1800 ATK/1200 DEFWhen you Normal Summon a monster other than "Wielder of the Dragon Fire Swords", you can increase that monster's Level by 1 and this card gains 300 ATK until the End Phase.

GENF-JP033 地獄の傀儡魔人 Jigoku no Kugutsu Majin (Puppet Fiend of Pandemonium)7 Stars/DARK/Fiend-Type - Effect/2700 ATK/500 DEFOnce per turn, you can discard 1 card to gain control all face-up Level 3 or lower monsters your opponent controls until the End Phase. Monsters taken control by this card's effect cannot activate their effects, cannot be Tributed, and cannot be used as Synchro Material Monsters.

GENF-JP034 蒼血鬼 Souketsuki (Blue-Blood Nosferatu)4 Stars/DARK/Zombie-Type - Effect/1000 ATK/1700 DEFWhen this card is Normal or Flip Summoned, this card is switched to Defense Position. Once per turn, you can remove 1 Exceeds Material on your side of the field to select and Special Summon 1 Level 4 Zombie-Type monster from your Graveyard.

Note: This card's name is a twist on Kyuuketsuki, the Japanese word for a Vampire. In this case, it's referring to a Blue-blooded Vampire, as in a Vampire of Noble Blood.

GENF-JP035 霊魂の護送船 Souru Konvoi (Soul Convoy)5 Stars/LIGHT/Fiend-Type - Effect/1900 ATK/1000 DEFThis card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT monster in your Graveyard.

GENF-JP036 レアル・クルセイダー Rearu Kuruseidaa (Real Crusader)4 Stars/EARTH/Warrior-Type - Effect/1800 ATK/1200 DEFWhen a Level 5 or higher monster is Special Summoned while this card is face-up on the field, you must Tribute this card if able. Destroy that Level 5 or higher monster.

GENF-JP044 始祖の守護者ティラス Shiso no Shugosha Tiras (Tiras, Defender of the Founder)Rank 5/LIGHT/Fairy-Type - Effect, Exceeds/2600 ATK/1700 DEF2 Level 5 Monsters.Negate this card's effects if it has no Exceeds Materials. This card cannot be destroyed by a card effect. During the end of a Battle Phase when this card battled, you can select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Materials.

GENF-JP045 ワンダー・ワンド Wandaa Wando (Wonder Wand)Equip Spell CardEquip only to a Spellcaster-Type monster. The equipped monster gains 500 ATK. You can send a monster you control equipped with this card and this card to the Graveyard to draw 2 cards.

GENF-JP046 ダブル・アップ・チャンス Daburu Appu Chansu (Double Up Chance)Quick-Play Spell CardWhen a monster's attack is negated, select that monster. During this Battle Phase, the selected monster can attack once again. If so, the selected monster's ATK doubles during the Damage Step.

GENF-JP050 バグ・ロード Bagu Roodo (Bug Load)Quick-Play Spell CardBoth players can Special Summon 1 monster from their hands with the same Level as a Level 4 or lower monster you control.

GENF-JP051 ウィルスメール Virusumeiru (Virus Mail)Continuous Spell CardOnce per turn, you can select 1 Level 4 or lower face-up monster you control. During this turn, the selected monster can attack your opponent directly. That monster is sent to the Graveyard at the end of the Battle Phase.

GENF-JP052 クラッキング Kurakkingu (Cracking)Continuous Spell CardOnce per turn, when a monster on the field is sent to the Graveyard by a card effect, the controller of that card recieves 800 damage.

GENF-JP054 ゼンマイマニュファクチャ Zenmaimanyufakucha (Windup Manufacture)Continuous Spell CardOnce per turn, if a "Windup" monster you control activates its effect, you can add 1 Level 4 or lower "Windup" monster from your Deck to your hand.

GENF-JP055 フィッシュアンドキックス Fisshuandokikkusu (Fish and Kicks)Normal Spell CardIf you have 3 or more removed from play Fish-Type, Sea Serpent-Type, and/or Aqua-Type monsters, you can select 1 card on the field. Remove that card from play.

GENF-JP056 フューチャー・グロウ Fuuchaa Gurou (Future Glow)Continuous Spell CardRemove from play 1 Psychic-Type monster in your Graveyard to activate. All Psychic-Type monsters you control gain 200 ATK times the Level of the monster removed from play to activate this card.

GENF-JP057 ヴァイロン・フィラメント Vairon Firamento (Vylon Filament)Equip Spell CardEquip only to a "Vylon" monster. When the equipped monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this face-up card on the field is sent to the Graveyard, you can add 1 "Vylon" Spell Card from your Deck to your hand.

GENF-JP058 ガルドスの羽根ペン Garudosu no Hane Pen (Gulldos' Quill Pen)Normal Spell CardSelect 2 WIND monsters in your Graveyard and return them to the Deck to select 1 card on the field and return it to the hand.

GENF-JP059 スター・チェンジャー Sutaa Chenjyaa (Star Changer)Quick-Play Spell CardSelect 1 monster on the field and activate one of the following effects:• Increase the selected monster's Level by 1.• Decrease the selected monster's Level by 1.

GENF-JP060 鬼神の連撃 Kishin no Rengeki (Relentless Attacks of the Fierce God)Normal Spell CardSelect 1 face-up Exceeds monster you control and remove all of its Exceeds Materials. During this turn, the seleted monster can attack twice during the Battle Phase.

Note: Kishin is a somewhat goofy word. It literally means an "Oni-like Divine Spirit", but it's more common implications refers to a deity that is war-like and incredibly brutal about it. But on top of that, from what I get, is that Kishins are brutal gods whose brutality is based on benevolent ends and intentions. Junk Berserker's summoning referred to him as a Kishin, for example.

GENF-JP061 共振装置 Kyoushinsouchi (Resonance Device)Normal Spell CardSelect 2 face-up monsters with the same Type and Attribute. One of the selected monster's Level becomes the same as one of the other monster's Level.

GENF-JP062 盗み見ゴブリン Nusumimi Goburin (Spying Goblin)Normal Spell CardCheck the top 3 cards of your opponent's Deck.Select 1 of those cards and return it to the bottom of your opponent's Deck, and return the remaining cards to the top of your opponent's Deck in any order.

GENF-JP067 オーバー・レンチ Oobaa Renchi (Over Wrench)Normal Trap CardSelect 1 face-up "Windup" monster you control. Double the ATK and DEF of the selected monster. Return that monster to the hand during the End Phase. You can only activate 1 "Over Wrench" per turn.

GENF-JP068 魔製産卵床 Maseisanranshou (Magic-Made Spawning Pool)Normal Trap CardActivate only when a face-up Fish-Type, Sea Serpent-Type, or Aqua-Type monster you control is removed from play. Add 1 Level 4 or lower Fish-Type, Sea Serpent-Type, or Aqua-Type monster from your Deck to the hand.

GENF-JP069 ギョッ！ Gyoo! (Shocking!)Counter Trap CardActivate by selecting 1 of your removed from play Fish-Type, Sea Serpent-Type, or Aqua-Type monster and return it to the Deck. Negate the activation of an Effect Monster's effect and destroy it.

Note: Gyoo! means the sound of something Shocking or Frightening. However, it is a homonym for "Fish".

GENF-JP071 パスト・イメージ Pasuto Imeeji (Past Image)Normal Trap CardIf you control a face-up Psychic-Type monster, you can select 1 monster your opponent controls. Remove the selected monster from play. The selected monster is returned to your opponent's side of the field during the next Standby Phase.

GENF-JP072 炎渦の胎動 Enka no Taidou (Spark of the Blazing Whirlwind)Counter Trap CardSend 1 "Laval" monster from your hand to the Graveyard. Negate the activation of a Trap Card and destroy it. If this card is in your Graveyard, you can remove from play 2 FIRE monsters in your Graveyard to add this card to your hand.

Note: Taidou specifically means the beginning of something. As inciting something, or quickening (the first signs of life of a baby).

GENF-JP073 同姓同名同盟条約 Douseidoumeidoumeijyouyaku (Pact of the League of Uniform Nomenclature)Activate only if you control 2 or more non-Token monsters with the same name. Activate one of the following effects depending on the number of monsters:• 2: Destroy 1 Spell/Trap Card your opponent controls.• 3: Destroy all Spell/Trap Cards your opponent controls.

GENF-JP074 皇の波動 Ou no Hadou (Lord's Wave)Normal Trap CardRemove 1 Exceeds Material on your side of the field. Until the End Phase, Exceeds Monsters you control cannot be destroyed by card effects.

GENF-JP075 共同戦線 Kyoudousensen (United Front)Counter Trap CardActivate only if you control 2 monsters of the same Level. Negate the activation of a Trap Card and destroy it.

GENF-JP077 暴君の暴飲暴食 Boukun no Bouinboushoku (Tyrant's Indulgence)Continuous Trap CardTribute 1 monster you control. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.

GENF-JP078 統制訓練 Touseikunren (Regulated Training)Normal Trap CardSelect 1 Level 5 or lower monster your opponent controls. Destroy all face-up monsters on the field with a Level other than that monster's Level.

GENF-JP079 サンダー・ボトル Sandaa Botoru (Thunder Bottle)Continuous Trap CardWhen a monster you control declares an attack, place 1 Thunder Counter on this card. If this card has 4 or more Thunder Counters, you can send it to the Graveyard to destroy all monsters your opponent controls.