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Game Description

A:TG (the proper abbreviation, of course) defies categorization into a single heading. There's an idle aspect as a baseline, of course, but there's also clicking (the button machine,) RPG aspects (the Battle Arena,) an Arcade mode, a collectable card game, and a number of other little features.

The "anti" part comes into play with the bonuses you can get for actively playing certain features versus idling; active play in the Battle Arena lets you hit harder, actively harvesting the garden means you don't have to spend rare blue coins to do so, and actively fishing means you use your stamina more effectively.

Anti Idle The Game Screenshots

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Idler, RPGIf you are tired of wasting your time grinding in MMOs, try this. This is an IDLE RPG for you to kill time. But also more interaction than common idle games.It contains all the elements of a RPG game, even more than ordinary.- Races- Skills(decide how powerful you are)- Equipment(with entirely random stats)- A Blacksmithing system to upgrade your equipment with success rate- Rebirth system(level doesn’t mean everything)- No player class(let your skills decide what you are good at)

Idler, RPGThere is a main storyline of sorts. Find the 8 maps, and then find the 8 sealsto unlock the final boss. And then beating the final boss unlocks the postgame.But you can ignore all that if you want, this is based on TES after all.

Clicker, Idler, RPGVery basic graphics and basic gameplay with a heavy skew towards clicking. The balance seems a bit off especially at the start of the game where you need to do a lot of clicks for small progress in the game.

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RPGA Dark Room creates a roguelike experience within the incremental genre. It starts the game as a very simplistic interface, providing a single button to progress, but quickly integrates multiple resources, building construction, equipment, and more. It is available in both browser and iOS.ResourcesThere are a wide range of resources that become available to the player as the game progresses. Notably, wood quickly becomes the most important, as it is required to keep the fire burning and to construct buildings. Other resources that come into player later on include meat for curing (which can then be used to keep the player fed during expeditions), leather, and steel.BuildingsHuts are just the first building that become available, and will allow the player to receive population to help support the player's campsite. People that have moved into huts can be assigned jobs, from gathering wood to mining for coal. These jobs all produce resources, while some will also consume them. Raw meat, for example, will be consumed when producing cured meat.EquipmentThe player will be given the option of crafting equipment. There is a long list of items available to make, but they include weapons, armor, bags to carry more goods when on an expeditions, water reservoirs to carry more water, and more. These become vital to the progression of the player late game.Alternatively, some items can be found while out on expeditions. Swords, guns, bullets, and more can be found from either felled enemies or hidden caches.ExpeditionOnce the player has received a compass, they will be able to go out on an expedition. While out, the player must maintain enough food and water to ensure that they don't die. Water is consumed once ever step, while cured meat is consumed once every 4.The player may randomly encounter enemies while outside the safety of the camp. As the player progresses further and further away, the enemies become stronger and faster, meaning that the player must ensure that they have enough skill to defend themselves. This will generally consist of arming themselves with better weapons (such as rifles).Houses, caves, mines, and more can be found while out. If the player clears a location of enemies and reaches the end, they will generally be rewarded with a cache of items. This can include meat, but may also hold rarer items such as steel swords or grenades. Once the location has been cleared, it may be turned into a safehouse. Once a safehouse has been established, it will populate with a random amount of cured meat for the player to collect while out travelling. A safehouse can only be visited once per trip and will automatically replenish the player's water supplies.Roads will be made from the safehouse back to the camp. While on roads, the player will not be attacked at all.

Clicker, IdlerBitcoiner is an incremental game that allows the player to set up a bitcoin mining rig to gather bitcoins, sell them for money, then use the money to improve the rig or buy upgrades to improve various aspects of the game. The game has a long list of upgrades available to purchase, using a number of currencies, achievements, a tron minigame, and even a chat feature. Achievements are not missing, and a new adventure/battle mode.It's mainly bug-free and well balanced, due the massive player feedback!

Clicker, IdlerFancy being a benevolent king or a cruel tyrant? Choose an alignment between Good and Evil and form alliances with multiple races such as fairies, elves, angels, goblins, undead and demons in order to improve your coin output. Click to harvest your treasure, build your almighty empire, unleash your magic upon the land and be the richest ruler of the realm!You will unlock new upgrades and spells by achieving certain goals such as as building a certain amount of structures, clicking treasure enough times, casting spells or grinding hours of gameplay. Some requirements will remain unlocked through sessions, but most will not.Each faction gets access to unique spells, perks and upgrades which will shape your gameplay in different ways, from very active to almost completely idle based. You may ally with a single faction during each game session: faction alliances will be reset when you soft reset, allowing you to switch alignments and affiliations.When you are satisfied with your rulership and wish to restart your adventure, press the Soft Reset button in the Options tab. Doing so will convert all your coins, buildings and upgrades into Gems, which will boost your next session’s overall production. All trophies along with some stats will be saved and recorded throughout sessions, resulting in better bonuses.Collect trophies to improve the output of your Halls of Legends, the most expensive – but potentially the most efficient! – building available in the game.

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About Almost Idle

Here at Almost Idle, it is our primary goal to ensure that the genre of Incremental and Idle games gets a spotlight among the thousands of other games on the web today. It is a relatively new genre, so we're doing whatever we can to keep track of the many new games that are being developed almost daily.

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