This work shows three pieces from an investigation
into "intelligent form". For a number of years now I have
been looking at the problem of creating autonomous virtual creatures
that interact, move and learn in real-time. Central to these problems
are a number of conceptual difficulties in how such simple artificial
intelligences represent their "bodies" and the movements
that they can perform. This work takes investigations on body representations
far away from typical computer graphics techniques, and very different
from the now traditional and reassuringly familiar representations
of triangles, meshes, skeletons and key-frames.

In this work we use simple forms: square, a single
curve and a family of curves. The representations in this work encode
learnt knowledge about form against which other forms can be evaluated,
animated, perturbed and grown. These knowledge structures are deliberately
incomplete, and the potential for mistakes in such representations
is clear and important. We are not here concerned with the optimality
of a result, or the robustness of an algorithm, but with the expressive
power of a process, its mistakes, its adaptations.

The presented artworks collect a number of images
from three of these experiments. Each panel explores a representation
that connects generation and analysis, and each collection is laid
out to suggest its journey or an unfolding process.