Author: corbakgames

Hello everyone!
We hope you had a great happy new year and a good start for 2019 ! 🙂

As for us, we were hard at work focusing on bug fixing, getting back and forth with beta-testers and reducing technical debt to make the game more pleasant to play.
But as we were slaying some bugs we also made some major improvements and added some cool weapons to the game too!

2018 was a long year for both of us and Shinobi Bad Buddies was born in August 2017.
As it is our first big game we made so many mistakes and learned through all the process.
But all in all, this provided us with invaluable experience that will help us to make better things in the future 🙂

It is time to think about the future and that’s why we are proud to deliver this update and start to focus on new things !
We are not letting down Shinobi Bad Buddies and will continue to be close to the community and improve things. But we are going to allocate more time for new things, 2019 will be exciting!

Also, thank you very much to anybody who got the game, it really helps us. And thank you very much also to the beta-testers who helped us to make the game more pleasant and more enjoyable 🙂 (you are in the credits)

We made a discord server for the game, feel free to join in and say hi, talk with us, report bugs if you are someone who got the game and let’s have fun !discord.gg/E3qx8s8

*UPDATE 1.1.0*

New HUD
We are aware that the current HUD wasn’t displaying information in a more clear state. That’s why we reworked it in order to make it more easier to read what you had and what’s happening inside it.

New mission menu
We decided to rework the menu design in order to make it clearer. We had to do this as we have reworked the collectible unlocking process to add more hats, the new weapons and things that we might add in future updates. So each mission unlock a new hat and upon finishing a row of mission it unlocks a new weapon.

Weapons
Unlock new ninja weapons by playing missions!
They will be available in all game modes in the weapon chests with the icon of the weapon currently selected on it. Refilling your weapons works automatically when you pass in front of the chest and if you want to change the weapon you currently holding, just press the action button. This will change the icon and the belt indicator.
Shuriken: Base weapon. You can hold 5 max
Kunai: Faster weapon than the shuriken. You can hold 3 max
Kisaragi: Mega shuriken that is slow but cannot be deflected except by a similar weapon. You can hold 2 of them max
Katana: Allows you to dash and hit your enemies

New hats
Yes we added new hats as unlockables. You can catch a glimpse of them in the picture here.
You can unlock a new hat each time you finish a mission in the missions menu.

/!\ In this update we will reset your game to ensure the new progression system works properly.
We apologies for the inconvenience, we made sure we won’t have to do this again in future updates.

Improvements

Corrected some typos in the language available in the game

Reworked HUD

Reworked ergonomy in some menus

New weapon system + new visual effects

Improved the crosshair look

Improved dialog indication system

Improved radar in story mode

Improved tutorial directions

Reworked missions type to fit the progression

Bug fixes

Fixed split screen preferences in the option menu

Fixed bug with levitating red lamps

Fixed many clipping issues

Fixed winner order in multiplayer modes

Fixed loading screen interaction

Fixed sound crash with sounds slider in the option menu

Known Bugs

AI lacks some animation states in co-op mode

Seppuku(suicide) and precision stats with the katana weapons are false

AI that were slapped can still fire weapons during falling animation

Ferryman NPC in story mode does not reappear during the cutscene if you kill him

When reviving a buddy in co-op they can get through the ground if they are upside down

It has been a long year, we worked hard, and tirelessly to create the game as we have imagined it. And as we release it today, we will continue to enhance it and deliver a better experience for you.

We really have given a lot of love and heart to this game, and we are proud to present it to you today.

We know that we haven’t been communicating much around the game, and surely this will hurt us the most, but as you know we are here to tackle any issue the best we can 🙂

Of course we are also counting on you, to give us feedback, suggestions and hear what you have to say about it because what matters the most is the overall community that we would love to build with you.

For that we have actually created a discord server where you can join us.
So feel free to come and say hi! It would be great!

Hello everyone,
Well how can I say this?
Okay the game is not going out today… and we are sorry for that.
(it’s a relief to have just said that)

For the few of you who follow us you must be wondering why, right? Well because we were living in a cave theses last few weeks to finish the first version of the game and as we finished it yesterday, like late, we went out and saw that it was the autumn sale on steam…

Yeahh! Happy Thanksgiving ! Happy black friday! And happy us that were living under a rock !

So that means that if we release the game today, we would be thrown right in the abyss of steam. Yup. Just asked steam about it and they strongly recommend us to wait for the end of the sales.

So no need to tell you that we really suck at marketing. I mean it’s our weak spot and we acknowledge that. But to miss out that it was black friday….I think we can say that we are really bad at it ! (We are not proud, we must work on this issue and slay it!)

So the new release date will be on wednesday the 28th of november. And we are sorry for that little delay.
We really hope that you understand us and that you will be around that date when we will release the 1.0.0 finally 🙂

We will take this delay to hunt the last bugs and make the game more fluid. Anyway we are going to continue working on it so it’s not all sadness and such 🙂

Anyway. Happy Thanksgiving everyone, and see you on the 28th of november!

Today we are happy to announce that in one month, on the 23rd of november, Shinobi Bad Buddies will go out of its early access !

It was a long year, lots of things has happened, many sushis were eaten and many bugs were beaten !
As the result of this, we implemented a little solo story to the game, made more assets, gave it more personality.

We hope that for those who bought our game, followed us during the course of the development and added it in your wishlist will be happy to know that there is just a month to wait 🙂

And we can’t wait for you to play it and give us feedback to make it better 🙂

We have been hard at work to be able to bring you some new interesting features in this new update. And as you guessed it, it is related to the mission mode!

First things first

In the base game there was only two missions available: BENTO and RAMPAGE (ex-ASSASSINATE)
Now there are 3 new missions: THIEF, RESCUE and TARGET

BENTO: You need to to gather all the sushisRAMPAGE: You need to kill everybody in the levelTHIEF: You need to steal a specific asset while not being spottedRESCUE: You need to rescue a buddyTARGET: You need to specifically find someone and kill him

There will be a lot more polishing during the development of the game.
And this is a good thing to start with to let you play around with new types of missions while we continue to enhance the experience. We will wait to have all the pieces of the gameplay before we build the actual story of the game with appropriate missions to unlock cool gameplay elements as you play through the story.

AI Logic

As we ship this update with new missions, we gave the AI more personality and a bit of a logic. They now can see if one of their buddies fell into their sight, check on them and check their patrol before returning to their standing point

Of course, as the game continue to grows, we will shape more and more the AI so that it suits our cute world, and gives you some funny interactions during your game 🙂

Co-op reviving

Now when you play missions with friends, if one of them is killed during the mission, you can revive him with the action button.
We thought of implementing it because it was a bit boring to watch your friend getting all the credits when you took a shuriken for him … yea.

Hope you will have fun, meanwhile, we are moving forward in the roadmap!
Next, multiplayers team !

Improvements

Added gibberish sound + surprised voice for the enemies

AI logic when player or dead body is spotted

AI try to avoid to react to friendly shurikens and try not to hit buddies

added rescue animation, sleep sound, rescue mission icon

Visual sight of enemies modified as in box-shaped in lower difficulties, except in ninja mode where their vision is circular

slight modifications on emotions system to accurately represent what is happening in-game.

Enhancement of AI dead body check and patrolling

Enhancement of animations of enemies spotting player and walking animation