A devastating spell of limited range, Static Field instantly removes a good portion of the health of nearby enemies. Thusly injured, enemies are easy prey to the follow-up attacks of the Sorceress or her party members. Subsequent castings do less damage, but in combination with other spells or a decisive melee attack, a Sorceress can rely on this powerful ability to quickly dispatch even the strongest of foes.

Detail

Reduces current life of targets within radius by 25% when cast, unless target already has <33% life in Nightmare or <50% life in Hell. Lightning Damage animation won't display on targets to which Static Field can no longer be applied.

Target Lightning Resist reduces damage: LR 50% halves damage, and thus current life is reduced by just 12.5%. Although Lower Resist and Conviction can reduce LR >0% and prevent it from decreasing damage, if they result in LR <0% this won't increase damage.

-% Enemy Lightning Resistance is applied after Lower Resist and Conviction and if it results in LR <0% this can increase damage: applying -100% ELR to LR 0% will result in LR -100% and double damage, reducing current life by 50%.

However, if Lower Resist and Conviction already result in LR <0% then damage increase due to -% ELR will be reduced: at the extreme, if Lower Resist and Conviction already result in LR -100% then there will be no damage increase due to -% ELR and damage will remain just 25% of current life. [1]

More generally, percentage by which current life is reduced per cast when LR <0% after Lower Resist and Conviction approximates the following: