While Populous II received ports for both SNES and Genesis, I don't believe either were released in North America. Incidentally, if you're interested, the Genesis port is much closer to the PC version, with the 900+ levels of torture.

I agree that the weird variants in Populous I are charming, and the aspect that I missed the most in Populous II. Cakeland, with its mice "people" and candy and confectionary buildings, is my absolute favorite, both for its absurdity and adorableness.

Amano didn't actually do the art, I was just commenting that the game's artist had a similar style.

Do the snes or genesis versions have a less cramped interface than the PC version? I tried to play populous 2 a while ago but the interface put me off.

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Bogleech is the cool place to hang out. You can find most of the cool people there. In Bogleech you can just chill and do whatever and totally relax. "Take it easy" is the Bogleech motto, for example, that's how laid back it is there. Show up if you want to have a good time. Another good reason to show up is if you want to hang out with friends.

Ebe: No, I haven't ever run across a sprite sheet for Populous I, although I imagine one might exist. Bit Plains, with its PC, SNES, NES, and Gameboy shaped settlements (at least in the SNES port) is probably my second favorite motif after Cakeland.

Admiral_Aorta: I've never played the PC version, so, I can't give you a comparison, but I imagine they didn't change much (although I believe that the Genesis version has a full screen option). The interface is really suited to a mouse, rather than a control pad, so it IS kind of clunky, although you get used to it after awhile. There are more natural disasters/effects at your fingertips than in Populous I, so they're separated into elemental sub-menus (people, plants, earth, wind, fire, and water), and all that's in addition to the usual commands like move towards the papal magnet, settle, gather and settle, and fight and settle.