Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine.

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Reviews

"If you’ve ever felt that Dr Frankenstein’s career path was for you then Incredipede will have you laughing maniacally with joy for hours on end"
Indie Game Magazine"Unsettling and beautiful"
PC Gamer"A physics based game done right"
Total Biscuit

Steam Greenlight

About This Game

Incredipede is a puzzle game that celebrates the vast diversity of life in the world. The game follows Quozzle, a lone Incredipede on a quest to rescue her sisters. She has a unique ability to grow new arms and legs wherever she needs them, transforming into a snake, a spider, a horse, a monkey - anything you can imagine. You can give her antlers or a tail, use nature as a blueprint or strike out in weird new directions. Control Quozzle as she learns to swing through the trees, climb sheer cliffs, dance over rivers of lava, and even soar through the air on thermal winds.

Incredipede was made by a small team headed by Colin Northway, author of Fantastic Contraption. It was written while traveling in over a dozen countries including Honduras, Turkey, Japan, and Costa Rica.

Incredipede is all about creating a creature that can move over various obstacles. It's all about experimenting. One of the best parts is getting to show other players your own originality and creativity with your designs. It is a completely kid-friendly game, as well...so the whole family can enjoy it!

Ironically, Incredipede is far from an incredible title. It has a couple things going for it. First off, the art style is spectacular and really looks like a great deal of time and talent was invested in the art assets. Secondly, the primary mechanic (on paper) is a really neat idea; in order to complete a level, you have to design an insect-like creature complete with limbs and ligaments and then independently control those appendages to navigate the world.

Unfortunately Incredipede suffers terribly from the whole mobile port fad. Everything about it screams 99c iOS/Android app and when brought the the big screen and input methods of a PC, the experience is just abysmal.

I think there’s a lot of potential in the game concept, and they clearly have a talented artist(s) but Incredipede is just not a good use of either resources.

I like the idea behind this game, and it shows what can come from the rise of indie devs. There is no way a game like this would have been made by a major company, or have the same feel if it did.

Incredipede is a game about nature, in a sense, and the diversity of life. At least that's what it says on the package. The game is a simple concept that is difficult to master. You get to move a strange creature with different joints and muscles, to find the best way to complete the level. The controls are awkward by design, and it shows the difficulty of adaptation and challenges of different designs.

Incredipede is a strange game, it's like QWOP but instead of a regular human it features a various selection of mutant creatures. It is a very simple game, one where you're tasked with getting from point 'A' to point 'B' but the main challenge comes from how the physics engine works against you and your lack of mobility. Trying to figure out how to hook a three-legged insectoid onto a ledge and simultaneously pick up an item is quite a daunting feat yet rewarding when pulled off successfully.

The soundtrack features droning didgeridoos accompanied by tribal percussion and the occasional monkey's screech. The achievements are also quite unorthodox as they encourage you to explore your garden outside, in search of actual wildlife, and aren't related to any in-game accomplishments at all. There isn't much content or a story to Incredipede but the unique style and premise is enough to satisfy any casual gamer.

In this game we have to move various types of structure "spiders" to collect the relevant points. The game is fun, but really difficult. You need to think a little how to do some levels. The graphics are okay for a typical indie game. It is very easy to get all achievvements.

really the easiest game to get 100% achievements, just start the game and go the achievements and say you did them all (even if you didn't do them all you get them anyway by just clicking ''yes i really did it!)

It's kinda cheating in my oppinion but if you are just one of these guys that only care about achievements, this is the best game for you!

Honestly, I have only played Incredipede for 12 minutes, so take that into account. However, in that 12 minutes of game play, I was able to successfully complete every level I played by simply holding down the right arrow key ( -> ). Now perhaps minute 13 is where things get exciting, but I simply could not push forward any longer.

Incredipede might be the easiest game on Steam to 100%/Perfect. Using an "out-of-game" system relying on you doing task that is not checked in any way let you confirm your own achievements with the click of a button so you can simply earn them all in seconds. Quite like the look of the game as really has its own style with a very fitting soundtrack.

Personally I think its a missed oppertunity as the game itself is quite an interesting physics platformer-puzzle I would have enjoyed playing through in the hunt for achievements. Reminds me of a mix of World of Goo and the Triachnid avalible in The Basement Collection.

Incredipede is basically a functional and fun version of QUAP. This is one of the coolest paltformers I've ever played, because unlike other games of type you can't just hold down right arrow key and expect you creature to reach the end of the level. With every creature you have to sit down and figure out how to actually move it's body. I really annoyed making sense of the seemingly random movements of the more complex pre-made creatures.And let's not forget Incredipedes unique art style. You don't get to see animated wood cut illustrations every day. Thomas Shahan, who was the artist for this game, really deserves a giant bag of cookies. And the same goes for Colin Northway, who programmed this game in flash! I never would have thought that a flash game could look this well and still run at a consistent framerate. Note that the base game isn't all that long. It took me 2h to clear all levels(60) in normal mode(normal - play with pre-made creatures, hard design your own creatures). But there's always community levels if you crave more Incredipede action. So if length is a factor for you when it comes to this kind of games you have been warned.

A quirky skill/puzzler hybrid with a loveable main character, a quick and simple story and an online gallery to share your unique creations so if your feeling artsy or just have the urge to solve puzzles with an abomination not even a mother could love, you might want to check out INCREDIPEDE.

I really like the variety of limb numbers and muscle numbers in each levels. This system is brilliant because you have to explore how thing works on in every levels of game so it is fun. This game has great soundtracks and cool arts. Also it has level editor for making crazy scene and weird creature too. And this game is an easiest game for people who like to collect achievements for 100% , trust me.

+They are 3-4 sets with ~50 levels.You can finish any level with a ready "monster" or making your owns.+They have a level-editor too.*After ending all levels appeared a new buttom- it is a achievement-link/window.

Incredipede is very interesting and can actually get pretty ♥♥♥♥ing hard. I honestly didn't pay attention to the story, which involves 2 cutscenes or so I think.

You basically have to solve each level with 2 to 4 buttons. While it sounds simple, it gets you thinking in some of the harder levels. Then in hard mode you actually have to create limbs and muscles to make your creation move through the level to the end.

Each level is really short, and most of the time is spent just trying to figure out how to complete each level. There is also a sandbox / level editor mode that lets you create your own levels and share them online. You can also select levels and rate them from other users.

Overall its a short cute little game with some replay value if you like tinkering with level editors. Glad I bought it!

Strange anti-colonialist messages aside, the play value of this game is incredi-ble. I don't feel like there's tons of replay value once you've beaten it, but if you like to try to do better than your previous efforts or make your own puzzle levels then you may get more of your money's worth out of it. Having said that, my daughter likes to play this game and I think it's been semi-educational. The achievements are interesting and intended to inspire people to get out and interact with nature. I got it on sale, but would probably spend full price on it if that were the only option available to me. I like it.