I'm trying to export a simple plane within my little world from blender to CS. I'm using the plugin blender2crystal. I have added materials with textures on this plane, but when I export it I can't see any of these materials/textures. Exporting the rest works fine, but there I have added an image using the UV/image editor. So my question is, is there a way around making only materials and textures or can I in some way add a UV map on this or do I need to load an image via the UV/image editor?

I have modelled more than just one plane. This particular plane should be my water in the world. The way I have done it is by adding a material from mateial buttons and then adding three different textures to that material. So when I export this I can't see anything. So the question is, is it possible to assign UV map to a material added in this way