Kein 2160p = 4K And SSAA isn't exactly the same as DSR, look here: I was talking about actual 4k, i.e. 3x-4x multiply factor from base res. And do not use youtube video to understand how different AA methods works, use at least wikipedia, it links original sources and explain basics: This is achiev...

The effects similar to MSAAx4 or x8 in games using forward rendering, could be achieved by using downsampling (Nvidia DSR for example), which means running a game at 2160p and displaying it at 1080p. It would require lots of GPU power, but at least it would give you what you want. Did you try it? S...

Where is MSAA, guys? I remember original Trine 1 and 2 supported SGSSAA (flag 0x000010C1) with almost no artifacts or issues, but Trine 3 does not support SGSSAA at all (results in missing polygons) and OGSSAA modes (msaa + SSAA, 12xS,16xS,32xS. etc) are absolutely unoptimized on the engine and redu...

I've never done Steam Early Access before. I'll do it for Trine 3. :D The question is: when the game is released, do I have to buy the full game again? Or does Early Access get the full game once it is released? You pay 20$ for EA, I doubt you will have to pay again, Frozenbyte won't go that far, h...

@Devs Does the game still uses Trine engine? In the gameplay video I've seen quite a few cases when it (the game) noticeably stutters. Original Trine games featured smooth and fluid animations and performance (on acceptable hw specs) and it was quite refreshing to see after bunch of indies on, let ...

As you probably have seen from the trailer, it would appear that this time FB decided to deviate from "classic" plain 2.5D pov and introduce more depth for the level/environment design. Which, I must admit, looks really awesome. I'm curious, would be these transitions mostly scripted or pa...

Played few hours in coop mode. Noticed few bugs. First, a lot of people complained that tooltips (control hints) do not disappear whole game. Second, and the most important - mouse input is completely broken. Something is really wrong here, with the input interface. Fees like some packets getting lo...

Riikka It sounds like it might be caused by a general issue with gameux.dll not finding an internet connection. Hmm, now that you mentioned it - I realized I totally forgot to check my personal firewall activity. You were right, game Explorer was requesting internet access via rundll process. Unblo...