CFP: Adapting Collaborative Games for the Composition/Writing Classroom (8/1/04; collection)

full name / name of organization:

John Barrett

contact email:

jbarrett@bloomu.edu

"Beyond Jeopardy: Adapting Collaborative Games for the WritingClassroom"

Forthcoming Anthology.

Call for Essays on adapting games for the writing classroom, includingcollege composition, developmental, intro to literature courses, ESL,and/or 12th grade English. Practical approach preferred overtheoretical -- grounding in theory encouraged, but not required.Looking for experienced methods that have been tested and ideallyresulted in positive student performance and feedback.

Possible game types: Game shows (Pyramid, Family Feud, Millionaire,Wheel of Fortune, etc); Board games (Pictionary, Trivial Pursuit); WordGames (Boggle); Card games (Ex Libris); Children's Games (Blue's Clues,etc). Any game with rules that can be adapted to the teaching ofbeginning writing and/or critical reading, and can be enjoyed by thestudents at this level.

Essays should be 2,000 to 4,000 words, and should include:

*Ways of adapting the game to the classroom. What courses to use it in. Methods, preparations, equipment, student assignments. How the game ismanaged from beginning to end. How the game is scored, if it is scored,and other ways to assess performance.*Lessons the game encourages and/or reinforces. How the game fits intothe larger goals of the course.*Actual classroom experience playing the game.*Examples of student feedback/learning.

Casual writing style preferred -- conversational, peer to peer. Includeall information one would need to play your game in his/her classroomimmediately.

Email for additional information or to float an idea:jbarrett_at_bloomu.edu