Introducing Bulk Actions and Scheduled Tasks

Today we’re excited to be announcing the most powerful and versatile pair of LiveOps features we’ve created yet – Bulk Actions and Scheduled Tasks.

Bulk actions gives you a way to iterate through all players in a given segment, performing an action for each player. Actions can be as simple as giving an item or sending a push notification, or as complex as running arbitrary CloudScript for that player.

Scheduled Tasks let you schedule an action to happen at a predetermined time in the future, either once, or on an ongoing basis. The action can be arbitrary CloudScript, or it can trigger a bulk action to run.

Together these give you a very powerful pair of tools for engaging with your players. Some examples of how you might use them include:

Change your game configuration every day at 5pm to activate a happy hour promotion.

Give a special New Year’s gift to all players who logged in during the last 2 weeks.

Reward players who spent money in the last week based on spending tiers, where the more money they spent, the more valuable the gift.

Fix corrupted player state for all players affected by a recent game bug.

Features in Action

The list of tasks:

Creating a new bulk action task to apply an action to every player in a particular segment: