Begin this level by smashing the objects in the middle of the room in order to build a table and Captain America emblem, then jump up onto it and redirect the red laser back to the conduit on the wall above the Kingpin’s office.

Next, pull down the table the agent is strapped to with Spider-Man’s webbing. After freeing him, Elektra will make an appearance while some trapdoors on the floor begin to open and close. Jump around and shoot/throw objects at Elektra to defeat her.

Now, Bullseye will attack. Chase him down and hit him until he jumps into a turret on either side of the area. Smash the turrets and the villain will be incapacitated. Use Spider-Man’s sense after that to find two handles on Kingpin’s office window. Pull it down.

Kingpin will bound around the room and conveniently stop underneath a few chandeliers. The first one, on the left, can be dropped on his head by building a push-switch. The second one, on the right, will fall on Fisk’s head after Captain America throws his shield at it.

Finally, use Spider-Man’s webs to pull down the main light piece in the middle of the room, crushing the big man. Note: Kingpin won’t let you get close enough to use the button prompt, so you’ll have to shoot your webs manually at the handles.

Use a character with electricity to charge up a console on the left side of the room to unlock the Character Token for the Kingpin Goon.

In the back-right corner of the room, use telekinesis to pull back a big portrait of the Kingpin, then use a heat ray to blast through the golden vault door. Inside, you’ll find the Deadpool Brick for ‘Studs x6.’

Finally, free Stan Lee from behind the fireplace by putting out the fire with Iceman.