I didn't get on with the first game (Seems like one of a few) - But that was a really good trailer. Really good trailer. Looks like it using the Doom shooting engine, which is great because Doom was unapologetically awesome. The I'm not a Nazi gag made me chuckle too. Probably been done somewhere else before, but it made me laugh.

Might have to retry the first again and give it a second chance because it seems that this as some story elements from that game. 50GB download though . Ugh.

I thought the first one was OK, I thought it straddled the old and new a bit uncomfortably, especially after playing the new Doom. It had plenty of crazy but it was underutilised in favour of a bit too much shooting Nazi, Armoured Nazi, Nazi Dog. And when the robots did show up it was mostly just bullet sponges. Basically just needs more silly guns and cooler enemies.

Loved the New Order, thought Old Blood was weak, so I'm cautiously optimistic for this.

End game spoiler for New Order: I thought it was pretty much certain Blazkowicz died at the end when they bombed that last place? It will be a bit contrived if he just gets pulled out of the rubble and is all better after a bit of bed rest again.

I enjoyed the New Order and Old Blood (which was weaker than the base game) more than the new Doom (which was okay but didn't get its hooks fully into me) which I still haven't bothered to finish so keeping an eye on this one. I skip most FPS these days due to dull settings so I am maybe not the best judge though.

Do New Order and Old Blood still hold up in a post-DOOM/Titanfall 2 world? Those are possibly the finest FPS games I've ever played, whereas NO and OB seem fairly generic from what I've seen. What makes them stand out?

minky-kong wrote:
Loved the New Order, thought Old Blood was weak, so I'm cautiously optimistic for this.

End game spoiler for New Order: I thought it was pretty much certain Blazkowicz died at the end when they bombed that last place? It will be a bit contrived if he just gets pulled out of the rubble and is all better after a bit of bed rest again.

There's a post credit scene where you hear the sound of a helicopter presumably coming to rescue him.

GarlVinland wrote:
Do New Order and Old Blood still hold up in a post-DOOM/Titanfall 2 world? Those are possibly the finest FPS games I've ever played, whereas NO and OB seem fairly generic from what I've seen. What makes them stand out?

I have not played Titanfall 2 (well, a bit on a free weekend), but Wolfenstein is a totally different game than New Doom. It's basically the modern form of the old story FPS like, say, Duke Nukem.

I thought it had great, varied levels, some of the, if not *the* best weapons in the genre, reasonably good AI, and I love the look of the game/engine, including the physics, or however you want to call it when it feels good to blow someone of their feet with a shotgun, and you just feel that it's *not* the Unreal Engine 3.

I hadn't played a game like it in years until it came along and reminded me of all the great single-player FPS games in the 90s and early 2000s.

The New Order let you shoot Nazi robot wolves in the face with a laser shotgun. There is absolutely no game - seriously - which cannot be improved by letting the player shoot Nazi robot wolves in the face with a laser shotgun.

Consider what might have been...

The Witcher 3

A notice posted on a board leads Geralt to a tiny hamlet deep in the woods east of Novigrad. Villagers have been disappearing in the night. After extensively talking to NPCs and following scent trails, Geralt discovers that Nazi robot wolves are the cause. A visit to a mysterious soothsayer reveals the solution; combining reagents to create a laser shotgun, which can be used to shoot the wolves in the face. At the end of the quest, Geralt can choose whether or not to also shoot the remaining villagers (who are kinda dicks) in the face with the laser shotgun as well.

Gone Home

Guess what, your family aren't "missing" because they've gone out due to some millennial hipster emo crap. They're missing because they've been eaten by Nazi robot wolves. Explore a darkened house to find the laser shotgun so you can shoot them in the face. Watch out for the spooky weather effects.

FIFA 2016

Soccerball is finally made worth caring about through the addition of a simple twist; Nazi robot wolves are released onto the pitch 20 minutes into each match. In theory, you could go find a laser shotgun to shoot them in the face with. In reality, let's face it, it's much more fun to watch them just chow down on Wayne Rooney.

Teddy Floppy Ear: Mountain Adventure

Ok, ok, so it's supposed to be edutainment. But what the hell is the point of trying to educate kids if you aren't teaching them how to deal with Nazi robot wolves. So instead nature and cuddles and all that garbage, Teddy Floppy Ear goes on his mountain adventure and finds that the whole mountain is over-run by Nazi robot wolves. Through various charming mini-games, brightly coloured to appeal to the 6-and-under demographic, he learns how to shoot them in the face with a laser shotgun.

GarlVinland wrote:
Do New Order and Old Blood still hold up in a post-DOOM/Titanfall 2 world? Those are possibly the finest FPS games I've ever played, whereas NO and OB seem fairly generic from what I've seen. What makes them stand out?

Personally I think TNO is better than Doom. I loved Doom though. Yes, it was generic and derivative at points, but the gun play feels amazing, the combat is fast and visceral, the locations are varied, interesting and there is a real sense of this alternate timeline. The supporting characters are all well drawn and realised and the antagonists are suitably "boo-hiss". It is also more of an emotional experience than you would have any right to expect and for the first time, BJ feels like a properly realised character, and he is awesome.

TOB wasn't as good, but was still great fun and being in the village as it fills up with zombies and the zeppelins are all falling out the sky is quite an experience.

I like all the Wolfensteins to be honest, and actually recently started RTCW on ye olde xbox for the lols.

But yeah. TNO is fantastic and if you stick with it over the (admittedly not as brilliant) opening level, then I think you'll find a lot to love.

On the other hand, Wolfenstein felt to me like a standard fare modern FPS wearing the clothes of a classic FPS game, while doom felt like it was a classic FPS game wearing the clothes of a more modern shooter.

The weapon wheel was padded out by dual wielding, really all there was was a pistol, assault rifle, other rifle, shotgun, and laser thing. The rest was all dual wields or one-mission-only deals. Plus the rocket attachment. And most of it got taken away between missions anyway. I wanted to see more of the cool stuff that the Nazis have been doing with this tech, rather than 90% generic shotguns and pistols.

Fantastic setting and ideas but I felt like it didn't really utilise it at all when it came to giving you weapons and enemies, which are kind of the lifeblood of "classic" shooters. Plus a lot of the missions felt like they ended just as they were getting going properly. Great for what it was but aside from the non regenerating health I really didn't feel like I was playing a game from another era (in a good way) like I did with Doom. Fresh at the time but Doom blew it out of the water in terms of delivering a 90s-alike experience.

JamboWayOh wrote:
This just seemed more of what I'm looking for these days; fun, unpretentious carnage with a gleeful reverence for a spot of the old ultra violence.

Not hours and hours of generic but unlimited grindy multi iplayer?

I do enjoy that more. Especially if I can share the experience with my friends, because every game is made better if I can play with my friends. Because friends, gameplay, new experiences, live service, FRIENDS!!

@Duffking Although if we are going to be pedantic, Wolf3D only gave you a knife, pistol, machinegun, chaingun. And all the enemies were nazis, dogs and the occasional boss in a mech suit. So one could argue that it depends on what era you refer to as "classic". I for one didn't feel disappointed in the variety of weapons and / or enemies.

I actually preferred the more conventional weapons / enemies etc compared to all the veil stuff in the previous Wolfenstein.

Doom also made modern concessions as well IMO in terms of it's kill moves etc.

@wuntyphyve that was actually set in World War 2, though. This was set in an alternative future where the Nazis have been to the moon, can make laser guns and gigantic mechs. The setting was just underutilised to me. So I hope this sequel can build on it and explore the potential of it a lot more.

Doom having kill moves, upgrades and challenges etc was why I see it as the other way round to Wolfenstein. It's core is classic (Labyrinthian levels, lots of guns, loads of enemy types), but then with concessions to modern gaming experiences. By contrast, Wolfenstein's core feel like a modern shooter (linear, mostly superficial enemy differences, limited weapon selection) that's then made concessions to classics.

Not saying it's bad at all, of course. Just thought it didn't reach its full potential, hopefully this one is a bit more like what I hoped for/expected (since I played it after reading all the positive impressions).