Welcome to Round 3 folks! This round we’ll be bringing you an interesting and potentially grindy matchup, with Nate Forte piloting Madolche with a Fire Fist twist against Mike Schwankert championing the popular Hand Artifact Traptrix deck. Forte splashes Fire Formation – Tenki for Brotherhood of the Fire Fist – Bear, as well as three copies of T.G. Warwolf to strengthen his Madolche Hootcake plays. We’ll see if this strategy has the power to break through HAT’s incredible defenses! Game 1 The smiling duelists share a handshake and begin. Mike wins the die roll and elects to Read more

We’ve seen Evilswarm once today already, losing out to the HAT deck piloted by James Frazier. Now the deck gets to try again in the capable hands of Daniel Cunningham as he tries to take down Aaron Furman’s Geargia deck. Aaron won the dice roll and elected to take the first turn, so let’s get right to it! Game 1: Aaron summoned Geargiarsenal and tributed it away for Geargiarmor and set 4 to his backrow before deciding to pass. Daniel drew to 6 in hand before special summoning Evilswarm Mandragora. He then Normal Summoned Evilswarm Heliotrope and overlaid into Evilswarm Read more

Welcome guys to ARG Washington, D.C.! This Round 1 feature match gives us a match with seasoned veteran Jerry Williams-Anderson piloting an archetype with tons of newly released support out of Primal Origin, Sylvans! His opponent is newcomer Johnny Kasonde, bringing the explosive Infernity strategy to the table. Game 1 Johnny wins the die roll and elects to go first, already a great sign for the Infernity duelist. He starts off by summoning Armageddon Knight sending Stygian Street Patrol to the graveyard. He banishes Stygian to special summon another, then overlays Stygian and Armageddon Knight for Lavalval Chain. Read more

James Frazier is here piloting a unique version of the HAT deck that took YCS Philly by storm! But if there is anything that can answer the constant advantage and +1 power of the HAT deck it is devilishly consistent Evilswarm deck! Can Wesley pull out the win? Game 1: James begins the duel by drawing to 6 total cards before activating Pot of Duality, revealing another Duality, Majesty’s Fiend and Dimensional Prison. He grabbed the other Duality before setting Fire Hand and 2 backrow to end his turn. Wesley drew for his turn before setting 3 and passing his Read more