hi, have some issues, im missing something here, but not sure what, can a keen eye look at this example from below?

its a basic local storage save when you are in a layout, then when u switch layouts, i dont have any sprites, in there, i just create based on a loop, set their value level based on loopindex, and then for each of them i should be able to fetch the data i saved previously, however it does it for 1 item, but not for others any thoughts?

Capx fixed 2 this calls all the data saved in layout 1 repeating basically the same loop and append the values and texts. hope you guys find it useful, now i can get further and create my "dynamic" unlimited level.

Last edited by gamecorpstudio on Mon Nov 07, 2016 5:47 pm, edited 3 times in total.

You can't generate dynamic names for the Get. Use an array to store your levels then save the whole array AsJSON, and load it the same way. There should be plenty of examples in the forum showing this.

blackhornet wrote:You can't generate dynamic names for the Get. Use an array to store your levels then save the whole array AsJSON, and load it the same way. There should be plenty of examples in the forum showing this.

i just did, however i dont know how dynamic they are ... but all i know is that its working, and all the texts, dont exists before in layout2 but they are created on start of layout. and all i have to do now, is to call the rest of the info the same way thanks for the reply though! much apreciated