Comments

Comment by Rigors

Since blizzard changed the mana cost of dispels, rank 1 costs the exact same amount as rank 2, so after you train rank two, this rank is no longer necessary.

Comment by Rigors

The "magic" that this dispels is any buff or debuff that has the word "magic" to the right of the (de)buff name. Also, magic debuffs are colored blue.

I've found it helpful since the removal of decursive to create the following macros:

/cast Dispel Magicand/cast Dispel Magic

the first one dispels you without requiring that you change targets, which really makes a difference in pvp when every second matters.the second one casts dispel on whatever your mouse is currently hovered over. This one works both offensively and defensively, and again, is a huge time saver when it matters. Both of these cast the highest rank of dispel that you have, so if you only have rank 1, these should still work.

Comment by jsounds2010

Crucial PVP spell. Always use this to remove helpfull buffs from enemy players when they enter range. It's a great way to level the playing field before a fight

Comment by zwirdgi

this spell is good in WSG to get rid of a shammy's ghost wolf movement form. im not sure if it works against druids, if anyone finds out, please tell me.

Comment by dhakos

This is an extremely helpful spell, equaly to remove DOTs/debuffs or remove things such as powerword sheild, fire sheild, or other buff the enemie has.

very good in PvE and PvP

Comment by Noktyn

This mana cost is wrong, it isn't 14% of base mana - I did a test on this.

Take a naked dwarf with a base mana of 4500, and take a 14% caculation of that which turns out to be 630 mana. While this calculation is correct, if you look at your dispel magic mana cost in-game as a dwarf (without talents factored in) it's 366 mana, which is -NOT- 14% of your base mana, it is roughly 8% of your base mana (just like purge). Your site is wrong, I suggest putting the proper base mana % in as 8%, not 14%.

Comment by Sempra

Quite the handy spell, Dispel Magic has a very low mana cost and is instant cast, as well as no cooldown. It allows you to either rid yourself of a magic debuff, or rid your opponent of a magic buff! It seems too good to be true, but it isn't. Unfortunately curses don't count as Magic, but it still is an amazing spell. This combined with Cure Disease keeps you invulnerable to quite a few debuffs!

Comment by Stryper7

This is very handy, because if your PvP target has Fort, Intel, Mark of Wild, or any other stat increasing buff on them and you dispel it before the fight, it is lowering their maximum ceiling for health/mana so the loss of a normal level 70 fort is like being hit for 790 health instantly.

However, don't act like some purge addicted shaman; those guys seem to like constantly dispelling my rank 1 renew/ inner fire/ fort, or basically anything I cast on myself with a cool visual effect... =P

Comment by Sarag

Players duelling against priests should cast as many junk buffs as possible to protect against this. For example, mages should cast fire/frost ward, mana shield and dampen magic after arcane intellect, armor and ice barrier. I believe it picks more recent buffs first, please correct me if I'm wrong.

Comment by bathazar

Is the paladin's Divine Shield (bubble) dispelled by this...or is it counted as immune still?

Comment by cheesedOFF

does this spell works with paladin's bubbles? does dispel magic removes the paladin's bubble?

Comment by 2OfDiamonds

Attempts to dispel 2 magic effects on the target, and 1 more magic effect every 5 seconds for 10 sec. Every dispel has a chance to restore 5 rage, 10 energy, 1% mana - when cast on enemy targets, this has a chance to drain an equal amount of rage/energy/mana.

When no more magical effects are present, this spell jumps to a nearby target, each jump takes 5 seconds off its max duration. Jumps a maximum of 2 times.

-----just a nice addition, and this addition would, apart from replacing dispel in our current spellbook, open up opportunities for new bosses and spells used by bosses and players.

a total of 4 dispels on the first target (max) 3 on the 2nd and normal dispel amount of 2 on the last jump. overpowered? i dont feel it is, handy, yes in certain situations it would be, and no special dispel rules (mass dispel dispelling everything, this would not) would apply.

the beneficial effect this has is good, but with its jumping after its work is done, having the restorative effect occur on you just means you need it to happen, a boss whaling on you and throwing nasty fire and shadow at your face, im sure you wont mind that extra rage.

Comment by marcimi

With the Glyph of Dispel Magic your Dispel Magic will heal the target for 6% of their maximum health making Dispel Magic a cheap and instant heal with a nice side-effect.

It can not be casted if there is nothing to dispel.

Comment by marcimi

With the Glyph of Dispel Magic your Dispel Magic will heal the target for 6% of their maximum health making Dispel Magic a cheap and instant heal with a nice side-effect.

It can not be casted if there is nothing to dispel.

Comment by ysoph

One question regarding to this. Should Dispel Magic dispell HoT as well..?

Comment by Deivijs

Well they are magic effects, so yeah.

Comment by Kaitain

It's a great way to level the playing field before a fight

It's a great way to UN-level the playing field before a fight

Comment by mzygi

Will Dispel Magic dispel whole stack of buffs/debuffs (Winter's Chill for example) or will it remove only single application of it?

Comment by Moleculor

Two applications of the stack.

Comment by jerrykim

For some odd reason, priests and other classes who have such this ability seem almost never to use this in pvp. I have this spell permanently bound to my mouse-wheel-down button because it is my most used-spell after flash heal and usually necessitates a quick response (for example dispelling fear off your ally; after a few seconds it's gone and you will have wasted time moving your mouse over to the action bar). Anyone who does not use this in WSG is doing it wrong.

This will not dispel the Paladin's bubble or the mage's ice-block. Refer to Mass Dispel for those.

Comment by gamerunknown

I thought that was implicit in saying that only mass dispel worked for that.

Comment by gamerunknown

Lifebloom is the druids answer to offensive dispelling and Unstable Affliction the warlock's answer to defensive dispelling, just to ensure its not the be all and end all of a priests role in PvP.

Comment by gamerunknown

In some PvE situations, it'll dispel whole stacks. For example on Sjonnir in HoS, his 10 stack of Lightning Shield will be dispelled in one go. Likewise with Zul'Tore's Lightning Arrows.

Unfortunately for the PvP priest, you will only dispel 2 of 6-8 composite parts of the buff Earth Shield, cast by a shaman. You'd go out of mana before they did if all you did was attempt to dispel a full earth shield, so its not recommended. The same situation as with Purge, as far as I'm aware.

Comment by EvilElpay

Lifebloom has been nerfed so much that dispelling lifebloom is worth it so long as there is two stacks of lifebloom or 1 stack of lifebloom and any other hot. Essentially, rejuv left on to tick will heal more than dispelling it and proccing lifebloom.

Unstable affliction is more difficult to counter. Before you dispel this, make sure to PWS yourself. The 5 second silence you receive is dispelable by magic so having another magic dispeller around is the only way to counter the silence. I know we don't all have extra priests, paladins, and felhunters on our teams, but if you do let them know you will be dispelling Unstable Affliction and to be active on dispelling your silence debuff. Leaving the rest of the debuffs up wil hurt more than asking a ret paladin to cast one dispel.

Comment by Kanariya

Shadow spec'd Priests will no longer be able to dispel off other players soon.

Comment by Mystina

Not only that, but Priests will no longer be able to offensively dispel AT ALL:

Dispel Magic can only be used on the casting priest as a baseline effect.

Talent SpecializationsDiscipline

Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Holy

Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Comment by iamleejn

Comment by PriestessAur

In Mists of Pandaria, the priest spell Dispel Magic is being split to two different spells.

This spell has been changed to Purify and can only be cast be Disc and Holy priests. It will remove all magic and disease effects from friendly targets.

The offensive dispel will retain the name Dispel Magic and will remove 1 beneficial spell from enemy targets. It is baseline for all specs and can be cast in Shadowform. It uses the old Abolish Disease icon.

Comment by idhauntthat

...So now priests will think twice about dispelling an afflock *ahem* Unstable Affliction *ahem*...assuming they enjoy not hard-critting themselves or their allies...

Comment by Zuckerguss

Here is my macro for the current (as of MoP) version of this spell. It will cast Purify if your mouseover target or target is yourself or a friendly, or Dispel Magic if your mouseover target or target is an unfriendly.