The away team then picks one map as their map selection from the three remaining maps

The home team then picks one map as their map selection from the two remaining maps

The final remaining map is the tie-breaker and is only used if scores are tied 1-1 after two (2) maps.

Each elimination and selection has a 24 hour window in which to occur. Failing to do so gives the opposing team the opportunity to eliminate/select.

Detailed explanation:

The away team has 24 hrs from the "creation of the match thread" to eliminate a map. If the away team fails to do so, the home team can eliminate two maps.

The home team must wait 24 hours from the "creation of the match thread" to eliminate a map. They then have a 24 hour window to eliminate a map. If the home team fail to do so, either team can respond to eliminate the second map.

The away team has 24 hrs from the "elimination of the second map" to pick a map. If the away team fails to do so, the home team can pick two maps.

The home team must wait 24 hours from the "elimination of the second map" to pick a map. They then have a 24 hour window to pick a map. If the home team fail to do so, either team can respond to pick the second map.

Both Semi-Finals and Grand Finals are to be played in a best of 3 format, with each map played over 2 halves of 30 minutes or first to 4. The winner is first to 5, and in the event of a draw after both halves, a golden cap scenario will be played out (map restarted, first cap out wins).

cp_gravelpit will be played ABBA(AB).

koth_viaduct is played best of 5 with no timelimit.

The higher ranked team (determined by regular season seeds) is considered the 'home team', and the lower ranked team is considered the 'away team'.

Match Scheduling:

Week One: 1vs4, 2vs3

Week Two: Winner(1vs4) vs Winner(2vs3)

Servers:

All finals fixtures MUST be played on a server hosted by ozfortress - a league admin will attempt to be present for all finals and will ensure STV relays and post match STV demos and stats.

aporia

________________________73% of the population were involved in some form of recall stabilisation program, to compensate for unquantifiable consciousness anomalies. Unlike most people, he knew exactly where he'd find the answers.