Lair Patch Impressions From IGN

As a reporter, readers have left me lots of comments that I'll carry with me forever. I once wrote a harrowing story of a Marine who was shot in the head by a sniper, survived and was coming home without any major handicaps -- a reader wrote in to blast me for calling the Marine a soldier. One time, the newspaper I worked for ran an article about a man who was found not guilty of raping a co-ed -- a reader wrote in to rant about our decision to name the girl who accused him.

I just don't like when devs use the six axis to steer or fly anything. I like it when they use it for little things like pulling the controller up to do a counter attack in Heavenly Sword, that's when the Sixaxis really shines.

I am not knocking sixaxis i think its an excellent addition. When i play sp i never turn it off i use it in the default mode as the devs intended it to be used. However the controls were not the only problem with lair

LOL I wonder how the Xzombies will react to this,the ONLY thing that made Lair a bad game was the controls,nothing else,superb graphics and excellent soundtrack,I can't wait to play Lair when this patch hits and I strongly suggest all Playstation 3 owners to give Lair a try,especially with the new control patch coming up,I can't wait until Tatotiburon or whatever the hell his name is hears about this,he will cry himself to sleep everynight!;)

I am going to try it myself. I don't trust the reviewers especially after they gave halo3 9.5 :| I love Halo3, i like it, but come on 9.5 there were quite a few flaws for it to be given such high ratings.

The controls was good - don't see what the whining was about. The game itself is beautifull. The environments was great - the gameplay was above average. But the damn interfere as you go that keep on changing your missions every minute - that killed this game for me. It was like having a backseat driver who just would not let you go on and play the game - who controlled everything except for the controller.

They should patch the game and give the player the freedom to play it for longer than two minutes without being interrupted by a cutscene or new objective or something... then this game would be awesome. As it is - thankd devs - you really spoiled this game with your stupid interfere-as-you-go system.

I played Lair and clocked it twice on both difficulties. Three of my friends have done the same, damn even my 12 year old cousin clocked it as well with no problems.

So my question is : are we just gaming gods, or are the people who complain about the controls just crap at playing or are they just not playing it right?

I don't have any stocks with Factor 5, and I don't know the developers personally so I have nothing to gain by saying these things. To be honest I couldn't give two s**ts if people buy/play the game or not. I liked it and that's all what matters. (As you can see, I don't buy games just based on reviews)

In addition, I've seen some of the high scores posted on the leaderboards in-game, and they are crazy! If the controls were so crap, how are these people (and there is quite a lot of them!) getting these scores?

In my humble opinion, I think it's probably one of the first games I had which actually made me think I was playing something different this generation, rather that playing the same game from last generation but just with improved graphics and sound. I've played the Ace Combat series to death and seeing some of the reviewers saying that Ace Combat wasn't repetitive but Lair was is simply ridiculous. I love the Ace Combat series but I'm not stupid. You shoot air targets, ground targets and a few escort missions and thats your lot.

Just want to hear some peoples answers to my questions because I really don't understand what the fuss is about, I can't be THAT good at gaming that very few people can control the dragon with a sixaxis efficiently but I can?

People couldn't grasp this sixaxis..so from there on in most right away say "the game sucks".Try it again with the new patch I'm sure it's not as bad people say.I enjoyed this game and still continue to.

I personally didn't think the game was all that bad. The control scheme with the sixaxis was quite enjoyable, but, is very reliant on the fact that the motion sensor in the controller is working properly. I thought the game as a whole, felt alittle rushed and unfinished.