Since the first round of changes to Retribution early on in alpha, we've been letting the spec settle into a steady-state, but have been very much keeping it in mind. Like many have suggested, the spec is almost all the way there, but is missing a little bit baseline.

Blade of Wrath
Blade of Wrath's mechanic is becoming baseline, named Art of War: Your auto attacks have a chance to reset the cooldown of Blade of Justice. Any many correctly pointed out, this is a sort of unpredictability that the spec needed in its baseline rotation.

Blade of Wrath, the talent, will now increase the frequency of Art of War resets and cause its proc to also increase the damage of the next Blade of Justice by 25%. Numbers are pending tuning, but the gameplay is there.

Divine Purpose
Divine Purpose's proc chance has been reduced to 15% (down from 20%), but it now also increases the damage and healing of that free Holy Power spender by 20%.

The entire value of this talent was in the free Holy Power proc, which is a huge swing on button presses and pacing, but which neither of its talent match-ups provide. This change reduces that difference slightly and gives Divine Purpose a little more nuance to its gameplay – now you may consider saving or waiting for that proc to use on a different Holy Power spender from usual.

This was probably one of the big popular proposed changes, the others being baseline HoW and baseline DP.

So all in all I think this is a change most of the Ret paladins will like. There's still some wiggling room for the final numerical values on this, but we'll have to see how all of that plays once the next build is up.

But seriously: No one asks for DH like movement. All we want is to not be the lame waddlers among the classes.

Fair enough if you are willing to trade away bubble, loh, hand of freedom or something.. stop trying to cram everything good into one spec.. u DO need a weakness... and you have none really as you even got your lil pony!

The 6 sec stun need to be extended, so everyone, even with low-gear can kill someone within the stun. Another suggestion would be, we would like a jump similar to the Tank DH thought the hole BG maps within 15 sec. In addtion i would like survive like the warriors, when they reach 1life, I continue fist them but they stay alive for at least 15sec. would be nice to have too. ( after those 15sec auto bubble comes out and fill-full automatic your live to 100%. If you run out of ideas, I need something like a vanish and a permanent dot which do dmg a lot. So i can go afk and still top dd. ThaNK YOU