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Monthly Archives: May 2012

Â I have to disagree. Rifts were cool, but they were pretty much old mechanics covered in a fresh layer of paint. Random rift spawns aren’t enough to compare them to dynamic events.

Secondly (and more briefly), I’m a little offended that there’s this idea that “casuals” are the only people who can enjoy good story elements in their MMO. What, if it’s not straight grinding, it’s casual-catering..?
I haven’t played the game, so I can’t speak much for the feature itself, but everyone who plays the game should be able to appreciate a feature that helps enrich the story.

But like many computer gaming company’s, they also fell victim to the “Oh look at this amazing technology on the market. Let’s build a game using all the latest visual graphics and computer programming technology

Consider Guild Wars one big giant Beta, that’s been played by 3million+ players world wide. Now take a team that brought you Guild Wars Now take a team that brought you Guild Wars 2, learning from what players wanted, and all they intended, and all the mistakes they know they made and wish to make them better.

My computer can’t even run Civilazation 5, or Sims 3. Why will Anet believe that my computer will be able to run Guild Wars 2, using the “Latest technology….” It won’t. And many other computer systems won’t either. For better or worse many players will be forced to upgrade or hack out new computer systems just to even keep up with those that have monster rocking systems. In that playbook, they’ll be missing out at probably a million players worth of sales. $59.99 for the game….then anywhere between $500-$2,000 dollars in equipment just to play it. Even I saw the visual graphics at E3 and the computer they used to play it…we’re not talking about every day run of the mill equipment. We’re talking about “Reckomended System” material for the best results to play the game.

Illusionsâ€”Mesmers create illusionsâ€”mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

Clonesâ€”Clones are illusions that look just like the caster, have the caster’s name, and have basic behaviors. Clones have low health and tend to do little damage. For example, a mesmer equipped with a sword has two clone-summoning skills: Leap, which launches him forward, leaving a clone at his location, and Illusionary Leap, which summons a clone at his location that then jumps forward.

Phantasmsâ€”Phantasms are illusions that look like the caster but have their own names and carry special illusionary weapons, which look different and have specific behavior. Phantasms are more powerful, having more health and causing more damage. For example, a staff mesmer can summon an illusionary mage that attacks its target and deals extra damage for each inflicted condition.

Mantrasâ€”Mantras are a category of skill that have two phases. The mesmer first activates the mantra, which has a long cast time and replaces that skill slot with an instant-casting skill that the mesmer can then use. Mantras are powerful because many can be charged up before battle and then used in the middle of another spell, without interrupting that spell. For example, Mantra of Pain can charge up into an instant-damage power spike that can be used during a channeled spell, such as the greatsword skill.

After the many, many years of waiting, we finally have the day for Diablo 3 to hit the shelves. The time is nigh and the end of waiting is approaching!

You are not dreaming, we have the Diablo 3 release date for you: May 15th!

In a tweet from all Blizzard staff and this from Bashiok â€œIâ€™m pleased to announce that Diablo III will be hitting store shelves on May 15, and digital presales start right now.â€Â Blizzard have waited so long, and we now have Diablo 3 â€” arguably the most anticipated game of all time â€” ready for us all.

Blizzard will release the biggest game of the year and have other titles called StarCraft 2: Heart Of The Swarm and World Of Warcraft: Mists Of Pandaria to follow it up. Its going to be a good year for Blizzard.

Mesmers create illusionsâ€”mind tricks that manifest themselves physically. Most illusions are directed at a specific target, but anyone can see and attack them. They can only exist for as long as that target is alive and can only be dispelled by attacking the illusion itself. A mesmer can maintain up to three illusions at a time, with the oldest illusion being replaced by the newly created one. There are two types of illusions: clones and phantasms.

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The mesmer doesn’t have the brute power of the warrior, or the ranged devastation of the ranger. Instead, the mesmer weaves a web of interlaced illusions, conditions, and phantasmal sources of damage. Through skillful play, mesmers combine these pieces into a deadly puzzle to be solved by their foes, while also helping their allies.

World of Warcraftand both expansions come packaged in a DVD case and include the game media and documentation in Brazilian Portuguese. today announced that the Brazilian Portuguese-language version of its critically acclaimed massively multiplayer online role-playing game, World of Warcraft, which includes the content of the gameâ€™sfirst expansion, The Burning Crusade, is now available in stores throughout Brazil at a suggested retail price of BRL 29.90. Fully localized versions of the second and third expansions, Wrath of the Lich King and Cataclysmâ„¢, are also available today at a suggested retail price of BRL 99.90 each.Subscription plans are available at an expected price of BRL 15 (30 days), BRL 42 (90 days), and BRL 78 (180 days).

Currncet players on North American realms were able to begin downloading and installing a free language pack to play World of Warcraft in Brazilian Portuguese. Designated Brazilian Portuguese realms open today as an option for players who have installed the language pack or purchased the Brazilian Portuguese version of the game. Also beginning today and running through January 10, 2012, Blizzard will be offering free character moves from specific North American realms with high Brazilian populations to the new Brazilian realms

As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, In Diablo III, players assume the role of one of five heroic characters — barbarian, witch doctor, wizard, monk or demon hunter — and engage in pulse-pounding combat with endless legions of evil. players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters whoâ€™ll join them in battle or aid them in other ways. Diablo III was built from the ground up to leverage the full functionality of Blizzardâ€™s Battle.net platform, which delivers powerful matchmaking and communication tools, allowing players to seamlessly join forces for exciting cooperative play.

Through this promotion, with a 1-year commitment to World of Warcraft, World of Warcraft players interested in getting Diablo III free are encouraged to join the more than 1 million players who have already signed up for the World of Warcraft Annual Pass. players will receive a free digital copy of Diablo III — which theyâ€™ll be able to start playing immediately on May 15 — as well as an exclusive World of Warcraft in-game mount and access to the World of Warcraft: Mists of Pandariaâ„¢ beta test. This offer will no longer be available as of 12:01 a.m. PDT on May 1.

For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope youâ€™ll keep an eye out for some of the beta-key giveaways and promotions weâ€™ll have right here on the Diablo III community site.

The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle.net accounts, weâ€™ll also be providing keys through beta promotions and giveaways — stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.

If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential.

Weâ€™d like to remind those looking forward to an invite to be wary of phishing attempts. If you believe youâ€™ve received an invite to the Diablo III beta test, itâ€™s best to refrain from clicking on any links in the email, and instead login to see if a Diablo III beta game account was granted. Or, if you were sent a key, attempt to add it manually by going to the Add or Upgrade a Game section of the Battle.net account management page.

The sold-out show features developer discussion panels, top-tier tournament competition, Blizzard Entertainment’s two-day gaming festival begins this Friday, October 21, at the Anaheim Convention Center. the popular costume and dance contests hosted by Jay Mohr, an epic closing concert featuring Foo Fighters, and much more.

If youâ€™re unclear as to what epic awesomeness looks like in the flesh, you can check out last yearâ€™s for some inspiration.the Halloween season has finally arrived, and weâ€™re ready to cut straight to the heart of the holiday. If youâ€™re dying to pick up a knife and hack, gash, slash, and jab at something, then you might be excited to hear that as of October 11,Â Blizzardâ€™s 2011 Halloween Pumpkin Carving Contest has officially begun! Unleash your magical axes, psi blades, chitinous claws, and other creative cutlery to carve up Blizzard-themed jack-oâ€™-lanterns of epic awesomeness.

Where key members of our Ops teamÂ met with Bluehole developers for discussions regarding our publishing platform. It was an intense week of collaborations, meetings, brainstorming, question-and-answer sessions, and discussions, but itâ€™s been great working with such an experienced and talented team intent on building a high quality publishing platform focused on great user experiences and streamlined support.

It is the aggregation of features and technology that allows us to publish and service the game efficiently and effectively. This includes features such as an account management system, subscription engine, payment method acceptance, customer support portal, knowledge database, security, moderation and CS support tools, analytics, bot detection, and so much more. The goal is to ensure a high quality experience for our players beyond the actual gameplay, everything from account creation to customer support to billing, and all the surrounding and supporting features required for a great overall user experience. But in order to ensure a great experience, itâ€™s extremely important to build the platform specifically tailored to the appropriate audienceâ€”in En Masseâ€™s case, North America.

This recent trip was just one of countless examples of the effort that both En Masse and Bluehole are investing into building a great game and platform for TERA players. It was an incredibly busy and productive trip, but we didnâ€™t forget to do one of the things that make working in this industry so awesome: have fun! In fact, Iâ€™m happy to report that between Pat, Adam, and me, En Masse held their own against the drinking prowess of the team at Bluehole, a feat not easily accomplished and always regrettable!