I didn't join last year as the theme didn't really interest me. I also didn't really have any time either. However this is pretty exciting, but I'd need to see what I'm working with before I can get inspired to build. I'm not sure if I'll have enough time although Dec-May sounds like plenty of time. I don't want to be a time waster but this theme doesn't happen often!

1. When the new Level Editor (Tomb Editor) gets released and is usable with TREP, will you be switching to that for BTB? Apparently it's a lot more stable than the current editor (as well as many other things) and since TRNG is still not a possibility it would be a good alternative for updating the contest.

2. So it states clearly the aim of the competition is to build ONE level. We all know this. I'm just a bit confused as to why there have been previous level submissions of builders who made more than one level? Or has somehow split the level into different parts. Doesn't that defeat the purpose of the contest, and break the rules?

1. When the new Level Editor (Tomb Editor) gets released and is usable with TREP, will you be switching to that for BTB? Apparently it's a lot more stable than the current editor (as well as many other things) and since TRNG is still not a possibility it would be a good alternative for updating the contest.

2. So it states clearly the aim of the competition is to build ONE level. We all know this. I'm just a bit confused as to why there have been previous level submissions of builders who made more than one level? Or has somehow split the level into different parts. Doesn't that defeat the purpose of the contest, and break the rules?

As LoreRaider said, a single .tr4 file is created which is the aim of the contest. That counts as a single level. Another thing is the ability the script has to script two or more levels on a single project or .tr4. But that is part of the tool itself, so no rules are broken.

Regarding Tomb Editor, I'm aware of the great capabilities it has, but first it should come with a proper tutorial to learn the basics as it's clearly more powerful than the editor we're currently using. With the basics (and what's more) learnt, the team should decide, if the time comes, if it goes beyond the limits of the competition itself once the editor has proved it's as stable as it's intended to be.

As LoreRaider said, a single .tr4 file is created which is the aim of the contest. That counts as a single level. Another thing is the ability the script has to script two or more levels on a single project or .tr4. But that is part of the tool itself, so no rules are broken.

Regarding Tomb Editor, I'm aware of the great capabilities it has, but first it should come with a proper tutorial to learn the basics as it's clearly more powerful than the editor we're currently using. With the basics (and what's more) learnt, the team should decide, if the time comes, if it goes beyond the limits of the competition itself once the editor has proved it's as stable as it's intended to be.

Ah right okay. I think even if it is only one .tr4 file yet multiple scripts, it does feel like more than one level. Not breaking, but bending the rules I suppose. Most people don't do this anyway, but I think it does make a big difference to the level overall when compared to the other levels in the contest.
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I'm pretty sure they're writing up a manual with the new editor so it'll be interesting to see how it works. Imo I think the sooner we get away from the old editor/trep, the better. It'll freshen up the contest. But yes it should be a team decision

Ohh yes!!!
With the release of Tomb Editor, I was planning to build a new Level and one of my ideas was Space. So that is nice that the Package is nearly ready.
The package will be great again, I'm sure about this. Respect to the Package Builders.

But as TombRaider95 says, I hope you are thinking about the new Editor. The old one is now so limiting. I know every time we say BtB is for that, to go no further than the limits. But also the Objects become more complicated and in my opinion, we should go a step into the future.

It will also the same thing for everybody because the Tomb Editor is released nearly at a time when the Package is released. Therefore everybody will get the same opportunity to build their level with the new Editor. Also, I guess that the new Editor is fairly easy to use, maybe more than the old one.

Greeting
Lara Croft alias Nerkan(Srry for my Bad English!)Which Level will I realease the next time? ...... I'll be damned if I know!

But as TombRaider95 says, I hope you are thinking about the new Editor. The old one is now so limiting. I know every time we say BtB is for that, to go no further than the limits. But also the Objects become more complicated and in my opinion, we should go a step into the future.

It will also the same thing for everybody because the Tomb Editor is released nearly at a time when the Package is released. Therefore everybody will get the same opportunity to build their level with the new Editor. Also, I guess that the new Editor is fairly easy to use, maybe more than the old one.

I'm excited about Tomb Editor as well, but isn't the initial release going to be a beta? I'm sure there will be bugs to be worked out and features that aren't finished yet. The BTB team has been working hard on this package with a specific version of the LE in mind, and to change that at the last minute could introduce many problems, even if they wanted to.

I don't mean to downplay the amazing work being done on Tomb Editor, just being realistic. I'm super grateful that we have awesome people working on new and better versions of TRLE, but to me it makes sense for the "Back to Basics" challenge to stick with the classic editor we all know and love.

but to me it makes sense for the "Back to Basics" challenge to stick with the classic editor we all know and love.

But the thing is, what does that even mean anymore? This Space theme is something Tomb Raider hasn't really done before, it's totally new. All the new objects and textures that are made, even Lara having additional animations. There's nothing "basic" about it. We're now sending Lara to space! An updated, more stable editor surely isn't completely insane.