Arty was added to the game to reduce camping.. all I feel comfortable doing in any game with more then one arty is camp these days. If I'm on the front lines theirs a pretty good chance I'm losing at least a third of my HP to arty., especially in a medium.

If WG is so [edited]worried about keeping the [edited]arty population of players playing, you might as well call is WorldofClickers because I'm getting close to just not playing until arty is removed or drastically changed... again. Why do we need the stun? just remove the stun and keep the damage where it is. I'm not upset for hitting for 300 in my tier 10 arty. why would i be? I'm sitting at the back of the map like a [edited].

I'd rather have ARTY WHINERS go rather than ARTY ... I don't see that as an option.

Do you need us to rub you where the big bad Arty hit you? Do you drive a t49? I know I one-shotted a full health one yesterday ... he was just sitting still for a LONG time ... I bet he was mad! Then there was this LT432 light ... I took a shot at a stationary heavy and a second before impact this light came into view and drove right past the heavy at full speed. He is probably still cursing and scratching his head over how an arty could kill him like that

The larger SPG's could also have siege mode to raise and lower their stabilizers. Arty with stabilizers would be slower to relocate and it would offset their more massive shells. Would also limit their firing arcs because the entire vehicle could no longer just rotate in place.

The game is sooooo much better when there is no arty! In maps like malinovka the battle for the hill (if it happens because we all know how dynamic matches with 3 artilleries are) boils down to which team has the hp to endure 3 arties crapping on them non stop.

Arty was added to the game to reduce camping.. all I feel comfortable doing in any game with more then one arty is camp these days. If I'm on the front lines theirs a pretty good chance I'm losing at least a third of my HP to arty., especially in a medium.

If WG is so [edited]worried about keeping the [edited]arty population of players playing, you might as well call is WorldofClickers because I'm getting close to just not playing until arty is removed or drastically changed... again. Why do we need the stun? just remove the stun and keep the damage where it is. I'm not upset for hitting for 300 in my tier 10 arty. why would i be? I'm sitting at the back of the map like a [edited].

The larger SPG's could also have siege mode to raise and lower their stabilizers. Arty with stabilizers would be slower to relocate and it would offset their more massive shells. Would also limit their firing arcs because the entire vehicle could no longer just rotate in place.

I still laugh at newer players complaining about arty. You have no idea how much deadlier it used to be with AP shells and roughly 3x the damage per hit (the T92 and GWE 100 were feared for their 1800hp+ hits). I'd love to see smoke rounds added for true support (and not have it count against the HE round totals). That would be truly game changing.