First of all, sorry about my English, I'm Brazilian and I don't practice it too much. Well, this is my solution for protecting our games, it doesn't uses RGSSAD method neither modifications on the RGSS Library. I waited two years to publish it, only to make sure that the games will be enough protected.Features

I can't say too much about it, but I can tell you what it is good for:

For real protecting your game of any decompiling methods.

For on-line games w/ update support (since the encrypted files aren't in one big file, it's easier to make little updates).

For running your game as fast as one using RGSSAD because it only uses C++ methods.

For making what RGSSAD, BlockXP and DRGSS didn't done.

What it reals does?: Encrypt your graphics, audios and marshal files (only those ones in the 'Data' folder)Screenshots

lol, don't worry PedroHLC. while there are several members here would would find it a fun challenge to attempt to break your encryption (myself included) we won't share the information if we succeed. if anything we'll tell you directly how we did it so you can improve the system.

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Quote from: Ryex on October 05, 2011, 02:01:37 pmlol, don't worry PedroHLC. while there are several members here would would find it a fun challenge to attempt to break your encryption (myself included) we won't share the information if we succeed. if anything we'll tell you directly how we did it so you can improve the system.

Well, if anyone got it and share how did it w/ me, s/he will have he/him name permanent in the credits, but I don't believe it's gonna be easy (but of course, everydigintalthing can be decrypted, it's only a question of time) that's why it's still in beta

I just gave it a full hour and was unsuccessful in cracking it. I haven't tried picking on the Ruby side of it yet and just bypassing the encryption, though. Its time for sleep now, but I'll fiddle with it some more tomorrow. Anyways, good job once again.

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

My word! you've done it! you wrapped the new encryption method into the exe. in order to crack it you actually have to reverse engineer the binary. or at least it seems that way.

*does a bit of messing around with it*

I fooled around with it, discovered some things. I think you have a rather glaring flaw in this system, I'll send you a pm.

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

I cracked you algorithm for how the key is created, though I have not found a way to use it yet. I'll PM you what I did.

You should create a larger key than 3 digits. I would say a minimum of 8 digits, and then apply some more advanced algorithm to it. When you encrypt it with "123", and then you open the key file and see that the number is broken into three consecutive smaller numbers, its a dead giveaway.

I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.