Who said that I don't code? I really think you should care less about how I see a certain topic and not try to convince me that my opinion is wrong. Actually it's not really an opinion either and more based on facts as stated earlier. Anyway, I'm sure you'll come up with a wordy post to tell me that my world is bitter and needs more cats, but I will just move on to spend my time on things I enjoy rather than waste my time here defending a lost cause

Who said that I don't code? I really think you should care less about how I see a certain topic and not try to convince me that my opinion is wrong. Actually it's not really an opinion either and more based on facts as stated earlier. Anyway, I'm sure you'll come up with a wordy post to tell me that my world is bitter and needs more cats, but I will just move on to spend my time on things I enjoy rather than waste my time here defending a lost cause

Your world IS bitter and you DO need more catz!! No lengthy post needed...

One game that I wonder how would look on Amiga - unEpic. No too big all the time changing world like Terraria, yet above complexity of any of Amiga games while still looking like something Amiga should be able to handle. (not coding complexity, but story and gameplay)

Your world IS bitter and you DO need more catz!! No lengthy post needed...

You meanie!

Back on topic: I'd like to see somebody try a tower defense game (shouldn't be that hard) on the Amiga. It's one of those 'genres' that seem to be quite easy to implement and can be very fun to play if done right.

Similar, but the whole damage-while-being-in-the-range-of-towers mechanic isn't there. Just mentioning it since this seems to be on kind of modern games that should be possible on the Amiga without spending years of your life on it.

Who said that I don't code? I really think you should care less about how I see a certain topic and not try to convince me that my opinion is wrong. Actually it's not really an opinion either and more based on facts as stated earlier. Anyway, I'm sure you'll come up with a wordy post to tell me that my world is bitter and needs more cats, but I will just move on to spend my time on things I enjoy rather than waste my time here defending a lost cause

How about you address my point that there is progress left and right and that this contradicts your "better code than talk" stance? If you are immune to the phenomenon I described then you ought to explain how come this progress does not factor in your analysis.

That is all you would have to do to prove me wrong. Sarcasm is funny but not exactly productive.

If you are immune to the phenomenon I described then you ought to explain how come this progress does not factor in your analysis.

Please come up with an exact analysis of all game related (and not general port/machine optimization related) topics in the last three years and tell me how many turned up as finished. Tell me when you are done and what your verdict is then.

P.S.: You felt that you need to contradict my point in the first place. I'm happy to make you feel like being 'wrong' here, but I'm not really going to go into lengths to do so.

I'd love to see something along the lines of Smash Hit done on the Amiga - it would be challenging, but possible I think. Would probably end up looking like something in between Vaxine and Interphase. (it wouldn't surprise me at all if it turned out that Vaxine had been a significant influence, actually.)

The physics would have to be massively simplified of course, but they're not essential for making a fun game in the same spirit.

Please come up with an exact analysis of all game related (and not general port/machine optimization related) topics in the last three years and tell me how many turned up as finished. Tell me when you are done and what your verdict is then.

I do not think I should have to provide more evidence than you did, let us just agree to disagree.

[off topic]Can I risk the OT and ask a (potentially sensible) question?

Why so much fruitless bickering around here? I've been noticing it on other threads too. It's as if everyone is in some sort of pissing contest. I really thought the Amiga community would be different by now...[/off topic]

One game that appears to be simple (in terms of apparent code and complexity) is
[ Show youtube player ]. I reckon that it might make use of some Windows-only libraries and, if one was to port it to OCS, one would have to downgrade the graphics from 256 to 32 colours. The whole Windows version of the game is 3MB, so it would fit well onto 3 or 4 disks. Other than that, it seems it would be a pretty straightforward conversion job.

Apparently there was an early attempt to port it to the Sony PSP, so I guess the source-code is available, though I cannot attest to this. If it is not, maybe the author would make it available if he was politely asked for it.

Back on topic: I'd like to see somebody try a tower defense game (shouldn't be that hard) on the Amiga. It's one of those 'genres' that seem to be quite easy to implement and can be very fun to play if done right.

I always felt "RoboDefense" on Android would be doable on Amiga.
youtube link:[ Show youtube player ]

I spent a A LOT of time with that game on my first Android Phone back in 2009/2010.. Simple but addictive..

Why so much fruitless bickering around here? I've been noticing it on other threads too. It's as if everyone is in some sort of pissing contest. I really thought the Amiga community would be different by now...

I don't want to go that far because I don't see it as "the Amiga community bickering" - its dudes (and dudettes) cramped up in the same forum talking about the same subjects for yonks that are bickering. Despite all that and the occasional explosions, we all get along. Well done, EAB.