Maybe you could create one AllBinary thread and post everything in there instead of opening new threads for each sub topic?

Kind regards,Mike

I would be fine with my own subsection, but I don't really post that often.

I doubt 12 threads a year are enough to support an AllBinary Platform subsection.

If you meant just post it into my last thread. I could have I guess and a moderator can move it if needed. I just thought is was worth a new thread to show that I have the only game development platform that in the world that uses the same code base for J2ME, Android, J2SE (Applet/JNLP/Main), HTML5, Native, and eventually AS3.

If you meant just post it into my last thread. I could have I guess and a moderator can move it if needed. I just thought is was worth a new thread to show that I have the only game development platform that in the world that uses the same code base for J2ME, Android, J2SE (Applet/JNLP/Main), HTML5, Native, and eventually AS3.

You keep saying that but to be honest I don't think any of us have a clue what this strange 'all binary' platform actually is.

Certainly trying to read your website doesn't help, as it's badly written and only contains some strange little games that don't look particularly fancy or as if they're done in anything more complicated than vanilla Java.

Perhaps make just one thread, and actually include a high level description of what on earth it does, plus some good examples of what it can do and what makes it awesome. At the moment this is starting to feel a little like spam.

I advise you to publish a step by step guide on how to get 'a game' to be transformed into versions that are playable on all these platforms. The guide should be clear enough to enable the user to be able to write an Astroids clone and deploy it using your software.

Until you manage to do that, I strongly suggest you refrain from shamelessly plugging your 'AllBinary Platform' all over this forum.

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If you meant just post it into my last thread. I could have I guess and a moderator can move it if needed. I just thought is was worth a new thread to show that I have the only game development platform that in the world that uses the same code base for J2ME, Android, J2SE (Applet/JNLP/Main), HTML5, Native, and eventually AS3.

You keep saying that but to be honest I don't think any of us have a clue what this strange 'all binary' platform actually is.

Certainly trying to read your website doesn't help, as it's badly written and only contains some strange little games that don't look particularly fancy or as if they're done in anything more complicated than vanilla Java.

Perhaps make just one thread, and actually include a high level description of what on earth it does, plus some good examples of what it can do and what makes it awesome. At the moment this is starting to feel a little like spam.

You can find out what it is mainly from the GitHub repo readme, and the diagram in the first post.

In short the AllBinary Platform is a Meta-Platform for all existing major platforms. So, you can write a code base and have it run on over 1000 different devices and over 20 hardware platforms.

I don't expect anyone to notice much or understand until I release some tutorials like Riven stated. Although, you can view a significant portion of the code at the GitHub repo if you wanted.

When I hit a milestone like adding HTML5 I like to post something about what I have done. 12 threads a year is not spam, and most of my posts don't include that term as I did not use that term until last year yet I have been here since the beginning under a different account. So I have 5+ years of not using the term vs 1 year of using it.

To give you a heads up on my next years threads: 1. Native support. 2. AS3 support. 3. Tutorial videos and Binary releases. Maybe not in that order.

My attitude toward this platform and its breathless and dubious claims might be lowered somewhat from the current level of "outright hostility" if its author participated in any way shape or form in the community other than dropping a monthly ad then scolding us when pressed for detail.

Just search for 'AllBinary'. You'll see you were spamming it in at least a dozen unrelated threads. Refering to a readme.txt is not enough of a tutorial. Please keep your update-messages in a single thread.

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Just search for 'AllBinary'. You'll see you were spamming it in at least a dozen unrelated threads. Refering to a readme.txt is not enough of a tutorial. Please keep your update-messages in a single thread.

That is 32 postings over a 5+ year period of being on this site. So is it not spamming.

It is less than one post a month on average over the time of being registered.

It is hard not to relate to my code when I see questions because I have already come across what most people ask.

My attitude toward this platform and its breathless and dubious claims might be lowered somewhat from the current level of "outright hostility" if its author participated in any way shape or form in the community other than dropping a monthly ad then scolding us when pressed for detail.

What claim have I made that I did not have proof of? What hostility? Who did I scold and for what?

I put him on ignore a while ago. It's one thing to plug your stuff once in a while, and another to relentlessly advertise without showing any actual meat.

I have not placed any adverts, and I do have more than a dozen games as meat.

While you haven't posted any banner ads, you have advertised your library incessantly on JGO. Your audience are all developers. We won't be bamboozled by grandiose claims. Post code showing it is awesome and people will take notice. If you only brag about how good it is, few will even look at it. If you annoy people by constantly bragging, you will be shunned.

While I actually happen to agree with the general consensus about the "allbinary platform" on these forums I also think that other forumites are actually being very much over the top and inflammatory with their treatment of tberthel here. As he has stated: he's made 32 posts in 5 years, all from the same account. This is not "spam" and it is not "spamming" and it is certainly not "incessant" or "constant". Furthermore half of those posts have been in relevant threads, just you lot haven't been interested. So come on, get real.

And on the other side of the argument - I think I may have said before, but - the allbinary platform and the site upon which it lives appears to be pants, possibly serving a market that doesn't exist, and certainly doesn't really seem to overlap with anyone's requirements here at java-gaming.org. Any supporters of allbinary please step forward now and show us your games.

Still, compared to the sprawling TUER thread it's hardly that mental. I fully understand where everyone else is coming from but the actual concrete evidence is flimsy at best and it seems everyone's just out to attack on a technicality.

Well, maybe the thing that's bothering me is that there are huge claims, tberthel is pushing everybody (including newbies) to use his one-size-fits-all platform that will solve all our problems. Oh, without anything backing up those claims, or being usable for the aforementioned newbies. It's a blackbox, which will be finished in 2015 (or whatever) and meanwhile he'll have to hear about it over and over.

To compare it with TUER: it's 1 thread, you can easily ignore it if you wish. Gouessej is not bothering others with it, nor claiming it's this tool that everybody has been longing for.

The actual evidence might be flimsey, but it's enough to rub people the wrong way. We're a technically inclined group of people, and if somebody is making wild claims about breakthrough technical functionality, he'd better back it up.

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I put him on ignore a while ago. It's one thing to plug your stuff once in a while, and another to relentlessly advertise without showing any actual meat.

I have not placed any adverts, and I do have more than a dozen games as meat.

While you haven't posted any banner ads, you have advertised your library incessantly on JGO. Your audience are all developers. We won't be bamboozled by grandiose claims. Post code showing it is awesome and people will take notice. If you only brag about how good it is, few will even look at it. If you annoy people by constantly bragging, you will be shunned.

I think maybe some awesome games might be more of an advertisement then. See for example what Kev Glass has achieved with Legends of Yore - same game on desktop, in browser (in applet and HTML5 form), iOS, Android and soon Flex! Quite nifty.

Well, maybe the thing that's bothering me is that there are huge claims, tberthel is pushing everybody (including newbies) to use his one-size-fits-all platform that will solve all our problems. Oh, without anything backing up those claims, or being usable for the aforementioned newbies. It's a blackbox, which will be finished in 2015 (or whatever) and meanwhile he'll have to hear about it over and over.

To compare it with TUER: it's 1 thread, you can easily ignore it if you wish. Gouessej is not bothering others with it, nor claiming it's this tool that everybody has been longing for.

The actual evidence might be flimsey, but it's enough to rub people the wrong way. We're a technically inclined group of people, and if somebody is making wild claims about breakthrough technical functionality, he'd better back it up.

What claims?

It will never be finished. How long did you wait for Java7? Is Java 7 finished?

My philosophy is that software is never finished it is merely released.

Wild claims? Breakthrough technical functionality? LOL I am one person with zero money I just code all day. While I may have some breakthrough I have told no one.

I will now make my first wild claim just for fun. I have the only action game with the same code base that runs as J2ME, Android, J2SE, and HTML5. If you don't believe me then you have not played MiniSpaceWars w/Vectors game on all those platforms.

I was just happy to show that I have at least one game with the same code on J2ME, Android, J2SE, and HTML5. Also, my code on GitHub is available for anyone to see. It is not secret. Sorry that it is only part of it.

Sorry that it is so annoying and spam-like to you. I just wanted to share my diagram so that people know how it all works together. I actually have some other documentation, but the diagram was new.

I will make less than 2 threads more before I have a binary build and a tutorial.

I think maybe some awesome games might be more of an advertisement then. See for example what Kev Glass has achieved with Legends of Yore - same game on desktop, in browser (in applet and HTML5 form), iOS, Android and soon Flex! Quite nifty.

Cas

I agree his was more spammy and advertisement like than mine. Just kidding, but you made it sound that way with your first sentence.

Well I don't really want to get into a competition and I like virtually all developers even those that say I am a spammer.

Although:

1. I have a 3D Multi-Player game.2. His do not run as J2ME or on BlackBerry phones.3. I like action games and and LY is too slow for my taste.

So, I think I am slightly more nifty with Android, J2ME, J2SE, and HTML5 with more action. I have him by several hundred million devices. I will support iOS with my native build and possibly with ActionScript and currently with HTML5.

But:

While I think my action games are more fun he does put together a better game with more content.

Does a more well done game with more content really whip up on more technical achievements and speed?

Who wins Asteroids/2 or Whumpus? I think it really depends on the individual. I just have a different direction and view of games.

I've seen the github site. Sure is an ... interesting layout. Where I can find actual code, it looks like an explosion at a Design Patterns factory. Naturally there isn't a speck of documentation to be found.

I've seen the github site. Sure is an ... interesting layout. Where I can find actual code, it looks like an explosion at a Design Patterns factory. Naturally there isn't a speck of documentation to be found.

And again with the robots.

1/3 of the actual code is in the repo. And the comments are not great, but they do represent the average amount according to ohloh. I do have some documentation, but I probably will not put it in the main source repo.

Yes I use the factory pattern oh the horror. How dare I use design patterns. Next thing you will bitch about me using to many composites or classes.

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