Hi All. I used he FMod library in my appliction and need help. There is PlaySound(..) – win32API, which can play sound and return control back to main – code – SND_ASYNC flag. This operation very comfortable – sound play on “background mode” and appication work forward . I did`t find this fuction or like – fuction in FMOD. FMOD supported this sound – playing mode?

Yes of course – I tried calling playsound and others function. Excuse me for incorrect supplied question – sometimes my appliction creates 8-10 threads and uses practically all processor time. In this time all FMod – calling are “empty”. If I do not mistaken then this event was described in your Fmod-man – it is not enough resources(processor time)? Is`t it?
Before making the threads all work orderly – the sound is reproduced..
That possible to do in this case?
Best regards.