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On VR gaming

VR Gaming is slowly picking up traction, among game developers and aficionados. But. I still think it has a long way to go before it becomes widely adopted as the norm. Also, Gaming/Entertainment isn't where I wished VR was heading but that's where the market seems to be driving it.

Moving on, one of the reasons why I don't see VR gaming pick up anytime soon is because of the complex nature of the setup - there needs to be a large enough space for the person immersed in VR to not come across physical obstacles that would distract the virtual gameplay. The VR headsets themselves are fairly costly.

What I propose is this - a combination of Google Cardboard, a decent phone and bluetooth/wired joysticks.

Now, imagine this. Let's start with a simple-ish racing game and control/play the game using the joystick, instead of using the phone. Let's take this a step further by placing the phone inside a Google Cardboard-like product. Voila! You have put together a VR gaming console. I suggested a racing game because they need the player to be sitting in one place - meaning that the player might not experience motion sickness as much as, let's say, if he were playing an FPS.

Just a thought. I doubt I'll get around to actually trying this setup. Or maybe someone is already selling this setup and I just haven't heard about it/them.

VR/AR has a lot more potential than this. But, just a thought.

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