I agree with CeeJay those are some extreme settings, I'd recommend you follow the link he left for you and take a look at Scrullet's and I settings.

I would like to give a tip when using LGG especially with skyrim, Less is more. 1.500, 2.000, 2.000 is WAY too high you are much better off doing incremental step ups or downs by 0.005 or 0.010. Also you don't need to defog feature for Skyrim as the default Sweetfx can get rid of it's greyish tint.

Skyrim has many different landscapes and each look different, whatever you change in one environment will probably not look good in another. This is why I personally find Skyrim to be a bit touchy with sweetfx when adjusting color/contrast settings and it's why I chose Riverwood as my testing ground as I find it to be a happy medium area as I can see both the green and snowy environment there.

@ Gembel
Ok XD and dont be lazy, keep making more settings.
@ GameGuy
Ok no problem, if you buy it someday we can play it later and i still believe you re lucky to have one SLi like that.

@ Mr.Bigtime
I was wondering the same, if is there one SweetFX setting for Ghost Recon Future Soldier, i can do one but what keeps me without do it if i could be banned for it, i have that game Steam version and play MP sometimes, if someone confirm that not problems with GR Future Soldier + SweetFX + Online then fine.

cgwg's shader is really cool, and several of it's features (but not all) can be done in a single pass, but it must be the only shader in that pass to sample multiple pixels.

That unfortunately makes it incompatible with SMAA, LumaSharpen, Bloom, HDR and Cartoon (Cartoon was already incompatible with the the others - enabling it will overwrite the results of the others)
It's also quite complex and would take some time to port.

No, I'm afraid my CRT shader is very very simple - on the plus side though, it's very very fast. It's basically just the Dither shader slightly changed and with a few extra features, so it's performance hit should barely even register.