I think the durability for maille needs to be checked. One good hit in bog-iron left a huge damage on it. Kind of sucks to get such a damage so easy when the armor takes 4 ingots to make. I understand the need for it to have constant upkeep as a price for having armor. But going out a few times and having to find 4 more ingots of metal cause some super warg hit you with a griev suuuucks.

Matt wrote:I think the durability for maille needs to be checked. One good hit in bog-iron left a huge damage on it. Kind of sucks to get such a damage so easy when the armor takes 4 ingots to make. I understand the need for it to have constant upkeep as a price for having armor. But going out a few times and having to find 4 more ingots of metal cause some super warg hit you with a griev suuuucks.

From what I saw in game, Matt is right. The damage to the armor didn't seem proportional to the damage taken to the character. One fight shouldn't leave two permanent damages. It looked like something I'd expect a seasoned veteran to be wearing, not a friendly scrap with some little wargs.

You realize that you could make use of this item in the following craft: 'make segmented-leather-leggings'.

Shouldn't it have uses? Since the craft calls for:

Held or in Room (Partially Consumed): 5 of a large, $leathercolor square of boiled leather. Held or in Room (Partially Consumed): 3 of a medium, $leathercolor square of boiled leather, or a large, $leathercolor square of boiled leather.

As it stands now, without uses, that would require 8 ENTIRE large squares (or 5 large and 3 medium). That's a LOT of leather!

the object - A handful of waxy, blue-black blackthorns lie here.The description - This simple basket is woven with twigs to create a rustic look. The basket is well made, and designed to hold larger objects as opposed to smaller ones which would slip through the spaces between the twigs. There are two woven handles that rise up from the lip to allow the user to carry the basket easily. It looks to house enough space for about half a bushel.

This black and white bicolored helmet is made entirely from bear hide and is held together with sturdy stitching and metal rivets. Although it is brittle, the helmet itself tapers down either side of the head with fixed plates, and a noseguard comes down over the face, protecting the eyes. It has an integrated leather suspension with an adjustable leather tie to alter the internal fit of the helmet. It has an adjustable leather chin strap and a buckle to keep the helm affixed to the head during a melee. Overall, it is shoddy armor, loose fitting and held together piecemeal. It is clearly the work of a novice.

> exam helmIt is a bicolor hardened leather helm.It will cover the head.

Related side question: Why am I doing shoddy novice quality work on a craft that only has blue skill checks?

Also related, which may be a craft issue OR just a random fluke, I didn't start with brittle bicolor bear leather. I'm pretty sure it was deer or wolf, definitely tan, and most likely stiff (unless boiling makes the leather brittle, in which case... why does this make it better/desirable?).

Inzannadee wrote:Related side question: Why am I doing shoddy novice quality work on a craft that only has blue skill checks?

Tiamat wrote:Also, after suggestions from people, I have decided that $wquality will impact Deflect. At its best, it will give a +3 bonus. At its worst, -3 penalty. So players can decide to try to get that exceptional weapon (given their skill is high enough), for more moneys.

I would also like to explain how $wquality is determined. Currently for pquality, you are rolling a 1d(your skill) five times. For oquality, you are rolling three times. The code then takes your best skill roll out of these and matches that against the skill requirements per quality tier.

RNG will be a factor moreso for oquality, so keep this in mind before you devote a lot of manhours to hoping for an exceptional roll, if you're only a Familiar-level weaponcrafter. Exceptional quality means that you're either very lucky or you're well above the skill requirement needed for that tier.

Doesn't a blue skill check mean I'm well above the skill requirements? I understood blue skill checks to mean that it's so simple for you to do that you won't gain from it nor will you fail the check.

Or maybe I just have really, really rotten luck. Every time.

Blue skill check means you can't fail. That doesn't mean you're well above, necessarily. You could be one point above the white-blue line. You're combining one system with another system entirely, when they've got very, very, very different standards.

This gambeson is tan and has been sewn from deer hide that is supple and soft to the touch. It is a full, one-piece gambeson, fastened at the front with three leather straps. It has sleeves to protect the arms, a high collar to protect the neck and its length also provides some protection to the upper legs. The armor itself has been put through the currying process, dressed and finished as well as oiled, giving it increased tensile strength, flexibility and partially waterproofing it. Overall, it is shoddy armor, loose fitting and held together piecemeal. It is clearly the work of a novice.

So what's this, then? Because it seems to be the exact same style as weaponcrafting, and the helmets I've seen about.

The prog that actually adds the value, rather than a variable that always results in the "first result" isn't present in any of those leather armor suites with the $aquality var attached. Compared to the metalcraft armor, which it was added to.

Thus.

Teehee.

ETA: Translation, the reason why you are doing "shoddy novice work" is literally because it is impossible to get a different result currently.

(Morgoth):I had a part in everything.Twice I destroyed the light and twice I failed.I left ruin behind me when I returned.But I also carried ruin with me.She, the mistress of her own lust.

While we're on the subject of armor... Can all the oiled leather armor be changed in the line that mention "currying process." I love curry as much as the next guy, but not on armor. That's a waste of good Indian cuisine.

Inzannadee wrote:While we're on the subject of armor... Can all the oiled leather armor be changed in the line that mention "currying process." I love curry as much as the next guy, but not on armor. That's a waste of good Indian cuisine.