You don't take any damage, but running out of available elevators in a stage will end the game.

The number of available elevators and wandering enemies are random per stage.

The chance of there being less elevators and more enemies will increase at higher stages.

With this build, there is no win condition so it's basically Endless Mode.

The gauge at the bottom is used for K and I . K will use up a specific amount while I will drain the meter while you hold it down. Defeated enemies will drop coins; picking them up will replenish meter. When there are no more roaming enemies, your movement speed will increase, allowing you to quickly progress to the next stage. There's also an ultra-basic score system in place.