Bally Mata Hari DIP Switch Settings

The -17 (or -35) MPU used on the Bally Mata Hari pinball machine has four banks of dip switches.

Each bank has eight switches for a total of 32 different switches, and the banks are labeled S1-8, S9-16, S17-24, and S25-32. The "ON" toggle position is marked on the switch bank. Before making any switch adjustments, you should TURN YOUR MACHINE OFF.

Here are a few charts as to what these switches do.

First the coin chute switches. All Ballys of this era have at least two coin chutes, one on the left side (hinge side), and one on the right side. Some have an optional center chute. Chute #1 (hinge side) is controlled by switches S1-S5, Chute #2 (center) is controlled by switches S25-S28, and Chute #3 is controlled by switches S9-S13. The left and right chutes are similar and the center chute is a little different. I believe this is to allow for a different coin in the center (e.g., quarters in #1 and #3, and SBA dollars in chute #2).

Left Chute Settings

Center Chute Settings

Right Chute Settings

S5

S4

S3

S2

S1

Credits/Coin

OFF

OFF

OFF

OFF

OFF

3/2 Coins**

OFF

OFF

OFF

OFF

ON

3/2 Coins**

OFF

OFF

OFF

ON

OFF

1/Coin

OFF

OFF

OFF

ON

ON

1/2 Coins*

OFF

OFF

ON

OFF

OFF

2/Coin

OFF

OFF

ON

OFF

ON

2/2 Coins*

OFF

OFF

ON

ON

OFF

3/Coin

OFF

OFF

ON

ON

ON

3/2 Coins*

OFF

ON

OFF

OFF

OFF

4/Coin

OFF

ON

OFF

OFF

ON

4/2 Coins*

OFF

ON

OFF

ON

OFF

5/Coin

OFF

ON

OFF

ON

ON

5/2 Coins*

OFF

ON

ON

OFF

OFF

6/Coin

OFF

ON

ON

OFF

ON

6/2 Coins*

OFF

ON

ON

ON

OFF

7/Coin

OFF

ON

ON

ON

ON

7/2 Coins*

ON

OFF

OFF

OFF

OFF

8/Coin

ON

OFF

OFF

OFF

ON

8/2 Coins*

ON

OFF

OFF

ON

OFF

9/Coin

ON

OFF

OFF

ON

ON

9/2 Coins*

ON

OFF

ON

OFF

OFF

10/Coin

ON

OFF

ON

OFF

ON

10/2 Coins*

ON

OFF

ON

ON

OFF

11/Coin

ON

OFF

ON

ON

ON

11/2 Coins*

ON

ON

OFF

OFF

OFF

12/Coin

ON

ON

OFF

OFF

ON

12/2 Coins*

ON

ON

OFF

ON

OFF

13/Coin

ON

ON

OFF

ON

ON

13/2 Coins*

ON

ON

ON

OFF

OFF

14/Coin

ON

ON

ON

OFF

ON

14/2 Coins*

ON

ON

ON

ON

OFF

15/Coin

ON

ON

ON

ON

ON

15/2 Coins*

S5

S4

S3

S2

S1

Credits/Coin

S28

S27

S26

S25

Credits/Coin

OFF

OFF

OFF

OFF

Same as Left Chute

OFF

OFF

OFF

ON

1/1 Coin

OFF

OFF

ON

OFF

2/1 Coin

OFF

OFF

ON

ON

3/1 Coin

OFF

ON

OFF

OFF

4/1 Coin

OFF

ON

OFF

ON

5/1 Coin

OFF

ON

ON

OFF

6/1 Coin

OFF

ON

ON

ON

7/1 Coin

ON

OFF

OFF

OFF

8/1 Coin

ON

OFF

OFF

ON

9/1 Coin

ON

OFF

ON

OFF

10/1 Coin

ON

OFF

ON

ON

11/1 Coin

ON

ON

OFF

OFF

12/1 Coin

ON

ON

OFF

ON

13/1 Coin

ON

ON

ON

OFF

14/1 Coin

ON

ON

ON

ON

15/1 Coin

S28

S27

S26

S25

Credits/Coin

S13

S12

S11

S10

S9

Credits/Coin

OFF

OFF

OFF

OFF

OFF

3/2 Coins**

OFF

OFF

OFF

OFF

ON

3/2 Coins**

OFF

OFF

OFF

ON

OFF

1/Coin

OFF

OFF

OFF

ON

ON

1/2 Coins*

OFF

OFF

ON

OFF

OFF

2/Coin

OFF

OFF

ON

OFF

ON

2/2 Coins*

OFF

OFF

ON

ON

OFF

3/Coin

OFF

OFF

ON

ON

ON

3/2 Coins*

OFF

ON

OFF

OFF

OFF

4/Coin

OFF

ON

OFF

OFF

ON

4/2 Coins*

OFF

ON

OFF

ON

OFF

5/Coin

OFF

ON

OFF

ON

ON

5/2 Coins*

OFF

ON

ON

OFF

OFF

6/Coin

OFF

ON

ON

OFF

ON

6/2 Coins*

OFF

ON

ON

ON

OFF

7/Coin

OFF

ON

ON

ON

ON

7/2 Coins*

ON

OFF

OFF

OFF

OFF

8/Coin

ON

OFF

OFF

OFF

ON

8/2 Coins*

ON

OFF

OFF

ON

OFF

9/Coin

ON

OFF

OFF

ON

ON

9/2 Coins*

ON

OFF

ON

OFF

OFF

10/Coin

ON

OFF

ON

OFF

ON

10/2 Coins*

ON

OFF

ON

ON

OFF

11/Coin

ON

OFF

ON

ON

ON

11/2 Coins*

ON

ON

OFF

OFF

OFF

12/Coin

ON

ON

OFF

OFF

ON

12/2 Coins*

ON

ON

OFF

ON

OFF

13/Coin

ON

ON

OFF

ON

ON

13/2 Coins*

ON

ON

ON

OFF

OFF

14/Coin

ON

ON

ON

OFF

ON

14/2 Coins*

ON

ON

ON

ON

OFF

15/Coin

ON

ON

ON

ON

ON

15/2 Coins*

S13

S12

S11

S10

S9

Credits/Coin

* No credits until second coin is dropped.

** One credit for 1st coin, two credits for 2nd coin, providing no scoring occured between 1st and 2nd coin drops.
If scoring occured, 2nd coin gives one credit.

Then the game adjustment switches:

Description

Switch Settings

MAXIMUM CREDITS - The maximum credits accepted by the machine limits the
number of games that can be accumulated by coining, wining replays, or both.

Credits

S19

S18

S17

5

OFF

OFF

OFF

10

OFF

OFF

ON

15

OFF

ON

OFF

20

OFF

ON

ON

25

ON

OFF

OFF

30

ON

OFF

ON

35

ON

ON

OFF

40

ON

ON

ON

BALLS PER GAME

Balls

S16

5

ON

3

OFF

MATCH FEATURE - When the Match Feature is ON, a random number appears in
the 'Match/Ball in Play' window and the word MATCH is illuminated. If the number
matches the last two digits in a player's score, a free game is awarded.

Match

S21

Enabled

ON

Disabled

OFF

CREDITS DISPLAY - For some reason, you can control the display of credits.

Credits Displayed

S20

Enabled

ON

Disabled

OFF

HIGH SCORE FEATURE - The game is designed to award an Extra Ball or Free
Game at each of the three score levels.

Award

S32

Replay

ON

Free Ball

OFF

MELODY OPTION - The game is designed to play several melodies to announce
power-up, game-up, etc.

Tunes

S8

Enabled

ON

Disabled

OFF

HIGH SCORE TO DATE - The game is designed to award free games as an option
if the high score to date is beat. Each time this happens, the winning score
becomes the new high score to date. This score is displayed in all 4 player
score displays at the end of each game.

HSTD

S7

S6

No Award

OFF

OFF

1 Credit

OFF

ON

2 Credits

ON

OFF

3 Credits

ON

ON

BONUS MULTIPLIER FEATURE (TOP SAUCER) -
You can set the Top Saucer to award it's features either conservatively or liberaly.

Time in Saucer

Conservative

Liberal

First Time

3000 points

3000 points & 2x Bonus Mult.

Second Time

3000 points & 2x Bonus Mult.

3000 points & 3x Bonus Mult.

Third Time

3000 points & 3x Bonus Mult.

3000 points & 5x Bonus Mult.

Fourth Time

3000 points & 5x Bonus Mult.

3000 points

Fifth Time or More

3000 points

3000 points

Level

S23

Conservative

OFF

Liberal

ON

A-B SCORE FEATURE -
You can set the the scoring level for the A-B feature as either
conservative or liberal.

Making A & B

Conservative

Liberal

1st Time

1000 points

1000 points

2nd Time

2000 points

2000 points

3rd Time

3000 points

3000 points

4th Time

4000 points

4000 points

5th Time

5000 points

5000 points

6th Time

Extra Ball

Extra Ball

7th Time

Special

Special

8th Time

5000 points

5000 points

9th Time

5000 points

Special

10th Time

5000 points

5000 points

11th Time

5000 points

Special

12th Time

5000 points

5000 points

Level

S24

Conservative

OFF

Liberal

ON

SPECIAL MODES - You have the flexibility to award a Replay (Replay
mode), Extra Ball (X-Ball mode), or just points (Novelty mode)
when a Special is scored from either the Drop Targets, or the A-B feature.

Replay

X-Ball

Novelty

Drop Target Special

Replay

Extra Ball*

50,000

A-B Lanes, Extra Ball

Extra Ball

Extra Ball **

50,000

A-B Lanes, Special

Replay

50,000

50,000

* 50,000 if Same Player Shoots Again is already lit
** 5,000 if Same Player Shoots Again is already lit

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