The tournament will be run monthly and organized in brackets for Round 1.
Each bracket will play a complete internal round-robin with 11 point matches.
The target size will be 8 players per bracket but this may vary depending on entries

Round 1 runs from the 1st to the second
last day of each month. All match results are due on or
before the second last day of the month. Late postings
may be accepted if prior agreement has been reached with the
host. Our target date is to post playoff brackets by the 1st,
but this date is not guaranteed. The playoffs will run concurrently with Round 1 of the next event.

The four highest-ranked players in each bracket
will advance to the playoffs. If there are more than
24 players then there will be 4 brackets and the top 2 players in each bracket will advance to the playoffs.

Bracket assignments for Round 1 will be random. Playoff assignments will be via the standard
arrangement (e.g the top 2 finalists will be placed at the extreme ends of the playoff tree).

To register you must have a valid Warp Gammon name and have received an invitation from the host. New Warp Gammon players can sign up
here. Registration is then via the signup link for
Saturday Night Gammon on MyPage

Players must enter each month.
Signups will normally open after late signups for the current
season have closed, and close at midnight Pacific Time on the
last day of the month. It is the player's responsibility
to sign up before signups close. Late entries can only be assigned
to the players entitled level if space is available.

Ranks will be based on scores obtained. Ties will be
broken as follows:
1. Head to head among tied players
2. If some players remain tied, head to head among those players.
3. Second level tie breaking.
4. Third level tie breaking.

Players do not need to apply for
forfeits, they will be granted automatically at month's end based upon scheduling emails.
Emails sent in the last 2 days will be ignored unless they are part of a
continuing communication between players. You cannot expect a forfeit win if your first email is
sent less than 2 days from the end of play regardless of whether your opponent has scheduled or not.

Players who have made insufficient effort to play all their matches may be refused entry to the
next month's event.

Players are subject to penalties for failing to complete or attempt to complete
matches. In general, players who receive forfeit losses on more than half their matches will be
prohibited from play in the following month. Penalty points are cumulative and will be
removed at the rate of 25%
per month. For a complete explanation of penalty points follow this
link.

In the event of imperfections in
tournament procedure (such as forfeits, withdrawals, inadequate
time to play tiebreakers, frozen matches, etc.) the host may
take such steps as are necessary to preserve the competitive
integrity of the tournament.

In the event of any disputed ruling
by the host, the decision
will be referred to an impartial person or committee whose
objectivity is agreed to by all concerned parties.

All rules
pertaining to conduct of web-based tournaments will be as
provided in the Warp Gammon
Web-based Tournament rules. Players should
pay particular attention to policies regarding scheduling.
Players who do not make a sufficient effort to schedule and play
matches risk disqualification and suspension. Players who
do not have enough time and flexibility to schedule and play 11
matches during the month at times convenient to opponents in all
time zones are advised not to register.

The tournament host has full authority to resolve all disputes. If the host is not immediately available, you may contact any Warp Gammon
host to report the problem.

The tournament host may, where a situation presents itself, modify or depart from the published rules to resolve situations that may compromise the integrity of the event. This will occur only in the cases of unanticipated situations, peculiarities pertaining to internet backgammon play, or where a variation would be manifestly fairer to a large number of players.

Where a decision involves the tournament host, or a decision by the host be challenged, it may, should the interested parties prefer, be resolved by a third party agreeable to all concerned.