After his first death, Shinnosuke Yamagami became a psychopomp, a creature meant to help the deceased pass on to the Nether, the land of the dead. However, Shinnosuke's branch of work was much less poetic; his job was to hunt down runaway spirits that escaped to the mortal realm.

Now, Shinnosuke faces his second death--the death of the soul. In his final moments of existence, he recalls the stories that will remain after him; his journey with the demonic corgi Yago and his battles with spirits that spread terror amongst humans. And among those stories was Mirth, a fox creature in human form who frequently yanked the psychopomp out of his routine work and flung him into chaos. The Ring of Void is a dark fantasy novella that deals with tales left after one's demise.

Are they enough to form the true picture of a hero, or are they just a blueprint that the reader has to complete?

Miodrag Kovachevic is a video and board game designer born and raised in Serbia. He's had an affinity for languages his entire life and is fluent in English (with a C2 level certificate), German, Serbian and knows some basic Japanese. The Ring of Void is his first published work of fiction and reflects Miodrag's own taste in writing by being to the point and character-oriented, while having a layer of interactivity by letting the readers read between the lines.

BiographyHello!

I'm Miodrag Kovachevic (or Kovačević if you prefer fancy letters). I'm a writer and game designer and hail from the far away and mystic land of Serbia, where people worship bread and rakiya (while the outside world confuses us with Siberia). Specifically, I'm from a small town called Zajechar, near the Bulgarian border.

Officially, I'm a philologist and I'm practically fluent in English, German and Serbian (and know some basic Japanese to boot). In practice, these days I focus on game design in various forms and try to do some writing in my spare time. I've been part of the games industry for a while now in one form or the other. I was a freelance reviewer for various printed and online outlets from 2007 and all the way until 2012. After that, I got the opportunity to work in the actual games industry as a PR and Community guy for 18 months before moving on to being a game designer.

I am currently a full-time employee at Eipix Entertainment in Novi Sad and have worked on various Hidden Objects games. I currently work on the company's Free-2-Play titles.