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Originally posted by Cramit845

First of all, the state of the genre is cause of us, the people from the 90's are the people that made this genre in the first place, so all of the children who have been playing these games for the past 10 years can thank us for supporting the first games to make this genre huge. In the end, Wow was made for the EQ and DAoC players because we wanted something new and to a point something more intuitive/easier and it wasn't made for all the teens that hopped on after it was a huge hit.

I disagree, the reason isn't us, it's those making the games. They are no longer making MMORPG's. They're trying to cater to everyone, kids,teens,adults,pvp players,pve players, console players, etc. They're not trying to focus on a specific audience, they're no longer working on mmorpg's with originality, they're no longer making mmorpg's that push the boundaries, come up with new ideas. That's why so called "mmorpg's" of today are failing to keep players.

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I've enjoyed reading people's responses so far. I usually don't stay with a single MMO for years at a time. It's usually not because I consumed all the content a game offers or reached all the objectives I set out for myself when I begin playing a game. Quite often it's because I feel like a game or game community is dictating what activities I should participate in when I don't necessarily want to participate in that activity.

I want to be immersed when I play. Doing dailies is NOT immersive for me. Repeating dungeons more than a handful of times is not immersive for me. Repeating PvP or PvPvE instances for months at a time is not immersive for me. Listening to other players endlessly brag about their vanity items is not immersive for me. Grinding to keep up with the Joneses is NOT immersive for me.

Life is short and there is a universe of other games to immerse oneself in. That's the primary reason I leave an MMO.

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If I am a low level, on a free to play type game, and my warehouse is full, and my current bag is full also and I have no where to use or put my new items, I tend to quit games. F2P companies purposefully starting with a very small inventory amount and having to pay to add 8-12 spots at a time is a big negative for me. I am a huge crafter and will gladly craft for hours in multiple class if I can have more than one, but I get obsessive compulsive about refusing to continue leveling without any free inventory space and losing important items. I REFUSE to junk crafting ingredients because some games give us very small inventory space.

Other times I don't have the money for a subscription, other times I game hop to the next big MMO that is in beta, or offline solo player RPG on the PS3/360. I was spoiled as a kid and my dad bought me a new Atari, Intellivision, Colecovision, NES, SNES, N64, Saturn, Ps1, Ps2 game every 2 weeks so I had a habit of not finishing games and moving on as well.

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Originally posted by Dauzqul

This is why I leave:

Redundant Battlegrounds - Sorry excuse for PvP. There is nothing "open" or "massive" about 6v6 or even 20v20 PvP. These "dedicated" PvP zones and childish gimmicks are both boring and immersion breaking, e.g., Capture the Flag, TDM, Huttball, etc. Sigh.

I can't be myself. I feel like I'm simply going through the motions between each cut-scene. It feels more like I'm just watching a movie as opposed to being my character.

Quest hub to quest hub progression.

It's all about combat. Social hubs have been destroyed. There is no economy to manipulate or player city to populate.

Absolutely zero player-driven/created content.

Small and funneled worlds. Zero Exploration

I'm not asking for some blank and empty void of a sandbox. I'm also not asking for a "hold my hand" Theme Park. I want a blend of both.

Amen Brother.....

I couldn't agree with you more. I have saying this forever.... The lack of open world play, coupled with the over-use of instanced content has destroyed the mmorpg genre. The proof is in the pudding. Most mmorpg players are bored and looking for the next great game.

What shocks me the most is that the mmorpg community constantly speaks about what we want in a mmorpg, but the recent gaming companies just keep making the same mistakes. It looks like Archage may be the answer. From what I have "seen", Archage is an open world sandbox game, where the developers listened to their fans. Everquest Next hasn't shown enough for me to see if what they say and what the game will be are the same. FFX14 ARR will lost subs soon enough with all the instancing and lack of end game content.

I am keeping my fingers crossed that ESO has enough to keep me interested. Wildstar seems like a WOW clone, but I hope for its success. There are a lot of big name MMORPG's coming out this year. I hope their devs continue to listen to their fans.

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Wow, popular topic!

The first time I ever quit a MMO was due to Enhancement Diversification. Yup, that should sound a bit familiar to Matt. Best way to make a superhero who put in hundreds of hours doing group events, etc. feel NOT super.

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Bad class/faction balance, lame stories, bad immersion, no feel of adventure, the "going to work" feel of end game, major changes due to expansions, repetitiveness of content, false/ manufactured diversity.

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Originally posted by Grunim

I've enjoyed reading people's responses so far. I usually don't stay with a single MMO for years at a time. It's usually not because I consumed all the content a game offers or reached all the objectives I set out for myself when I begin playing a game. Quite often it's because I feel like a game or game community is dictating what activities I should participate in when I don't necessarily want to participate in that activity.

I want to be immersed when I play. Doing dailies is NOT immersive for me. Repeating dungeons more than a handful of times is not immersive for me. Repeating PvP or PvPvE instances for months at a time is not immersive for me. Listening to other players endlessly brag about their vanity items is not immersive for me. Grinding to keep up with the Joneses is NOT immersive for me.

Life is short and there is a universe of other games to immerse oneself in. That's the primary reason I leave an MMO.

Well said, and for me it is the immersion as well. However, I select the games I wish to play very carefully because I am hopeful I'll want to play them for at least a couple of years. I like to feel my character is the main character in a movie I'm escaping into.

My list:

Guild Wars 1: Left after attaining my goals ('God Walking Amongst Mere Mortals" and "Champion of the Gods") not to mention GW2 made GW1 into a ghost town. Natural evolution alas.

Guild Wars 2: I was enjoying it until they terminated my account by error (a very wide attempt to stop botting). It took almost a month to get my account back, and the effort was so frustrating I lost the joy of playing the game. In the meantime SWTOR had started, so I devoted my time to it.

The Secret World: Played for awhile, and I still think its a good game but just wasn't my personal cup of tea.

SWTOR: Still playing. I love the cut scenes with my character in them (another reason I liked GW1). This week I'll finish all major classes up to max level, and all companion stories associated with each class. Almost have my legacy level maxed too. So I may be closing in on the end of my interest.

I like story lines, and I'm a bit of a completionist too. Once I've gone through the stories, and accomplishments I've targeted it's usually time to try something new. Likely next on my list - TESO, WS, and Shroud of the Avatar.

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I'm slightly surprised that so many of you are concerned about the amount of "content" but rarely mention quality of said "content". And a Lack of Quality Content is my number 1 reason for leaving most MMOs.

Seriously I can no longer count the games where I've participated in an MMO's Beta. And actually filled out loads of detailed bug reports. Only to get into a game and discover at least 50% of those things were still broken. And then they don't even bother to fix things. Because they don't even care enough to have a decent QA staff. And lately they hardly have any Customer Support at all either.

I don't want to support companies like that - I'd far rather see them go out of business.

There are other reason why I quit some MMOs but the rest of you have them really well covered.

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Originally posted by Cannyone

I'm slightly surprised that so many of you are concerned about the amount of "content" but rarely mention quality of said "content". And a Lack of Quality Content is my number 1 reason for leaving most MMOs.

Seriously I can no longer count the games where I've participated in an MMO's Beta. And actually filled out loads of detailed bug reports. Only to get into a game and discover at least 50% of those things were still broken. And then they don't even bother to fix things. Because they don't even care enough to have a decent QA staff. And lately they hardly have any Customer Support at all either.

I don't want to support companies like that - I'd far rather see them go out of business.

There are other reason why I quit some MMOs but the rest of you have them really well covered.

I think the reason people are talking about quantity more than quality is that they are focusing more on why they left games they enjoyed than why they left games they didn't enjoy. A game can have the highest quality ever, and when you run out of quantity you will probably still want to leave.

Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.

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The only MMOes I ever quit were CoH, twice (then had it killed while I was back in for the third time) and Atlantica. Atlantica was basically a game I didn't want to play, but a friend told me to try it. I did. It didn't take. I stopped fairly early. With CoH, I quit twice. The first time, I was fairly sure I just needed a break. I came back in like a few months with almost no real prompting or rules changes needed to reel me back in. The second time, I said "No, THIS time I really mean it, it's over..." and let a friend drive my account, telling him he could do whatever he wanted with it, delete characters, whatever. The reason I left that time was a combination of the game starting to feel very grindy and the fact that my "CoH friends" never seemed to be online much anymore. I think a lot of them fled to other games for the time being and or were spending more of their CoH time on the test server, which I didn't bother to get into. My friend gave me my old account back after the game went F2P and within a day of being back I paid for a year of VIP again. That was ~October of 2011. In November of 2013 the game was killed.

"Well sure, the FrinkiacVII looks impressive - DON'T TOUCH IT - but I predict that within 100 years computers will be TWICE as powerful, ten THOUSAND times larger, and so expensive that only the five richest kings of Europe will own them." -Prof. Frink

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Originally posted by Cannyone

I'm slightly surprised that so many of you are concerned about the amount of "content" but rarely mention quality of said "content". And a Lack of Quality Content is my number 1 reason for leaving most MMOs.

Seriously I can no longer count the games where I've participated in an MMO's Beta. And actually filled out loads of detailed bug reports. Only to get into a game and discover at least 50% of those things were still broken. And then they don't even bother to fix things. Because they don't even care enough to have a decent QA staff. And lately they hardly have any Customer Support at all either.

I don't want to support companies like that - I'd far rather see them go out of business.

There are other reason why I quit some MMOs but the rest of you have them really well covered.

Who says they don't care enough to fix it and that it's not something else like budget vrs man hours. Just because you find a bug and they don't fix it the next day doesn't mean the company didn't care that you found it.

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Originally posted by Cramit845

First of all, the state of the genre is cause of us, the people from the 90's are the people that made this genre in the first place, so all of the children who have been playing these games for the past 10 years can thank us for supporting the first games to make this genre huge. In the end, Wow was made for the EQ and DAoC players because we wanted something new and to a point something more intuitive/easier and it wasn't made for all the teens that hopped on after it was a huge hit. _______________________________________________________________________________________

Originally posted by Ice-Queen

I disagree, the reason isn't us, it's those making the games. They are no longer making MMORPG's. They're trying to cater to everyone, kids,teens,adults,pvp players,pve players, console players, etc. They're not trying to focus on a specific audience, they're no longer working on mmorpg's with originality, they're no longer making mmorpg's that push the boundaries, come up with new ideas. That's why so called "mmorpg's" of today are failing to keep players.

I understand where your coming from and actually agree. I don't think that there is one specific reason that we all leave them but I feel my previous statement is one of the bigger ones. Your reasoning here is very sound and I completely agree. In all actuality I think we are kinda seeing that now.

Since the f2p isn't keeping people an extremely long time, I think some companies are now going sandbox and if that can't gather the amount of subs or f2p transactions that they are looking for or length in time. They will then start creating more targeted mmo's and as you've seen on the forums people are already making posts about not every mmo is a mmorpg. The community is already stating it, so as developers, they always seem 2-3 years behind, so then we'll scream at the wall for awhile and then they may change.

The other point is, even though a lot of people are posting, that doesn't change the fact that the mmo genre is popping right now, they are still doing well making money on these games as they are. So that will always prolong change in the market except for those exceptional developers that love what they do and are amazing at it and of course, have a backer that either has enough time/money to invest and will give them the reins.

Basically stating the innovation is what some of us crave and that is part of what makes us leave these games. And it will unfortunately take time for that to come whether we like it or not

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"You see, in MMO development there is something called an “exit event”. This is a definable point at which a player no longer wanted to play your game."

Totally wrong reasoning. As there is and "exit event" usually there is also "reenter event". Simple as that. No matter how much I love pizza I can not eat pizza for years, every day, 5 times per day. Variating food is a MUST. Something completely natural.

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Originally posted by Ice-Queen

Originally posted by Cramit845

First of all, the state of the genre is cause of us, the people from the 90's are the people that made this genre in the first place, so all of the children who have been playing these games for the past 10 years can thank us for supporting the first games to make this genre huge. In the end, Wow was made for the EQ and DAoC players because we wanted something new and to a point something more intuitive/easier and it wasn't made for all the teens that hopped on after it was a huge hit.

I disagree, the reason isn't us, it's those making the games. They are no longer making MMORPG's. They're trying to cater to everyone, kids,teens,adults,pvp players,pve players, console players, etc. They're not trying to focus on a specific audience, they're no longer working on mmorpg's with originality, they're no longer making mmorpg's that push the boundaries, come up with new ideas. That's why so called "mmorpg's" of today are failing to keep players.

No it's you. The games aren't failing to keep players, they're failing to keep you and a few others like you. The fact that the genre is increasing in players and revenue indicates more people are satisfied with current and past offerings. If the majority are generally happy or satisfied then it's not the game it's you.

The only reason first gen mmos were original is because they were the first offerings. They weren't even that original. UO being an online Ultima and Lineage / EQ being DIKUs. For some reason a small demographic expected every new game to be a completely new iteration. That doesn't seem realistic to me.

Anyway, it's obviously your prerogative to be unsatisfied with how current games are created, but since you're in a small minority, it's only honest to acknowledge that it's you, not everyone else that is out of step.

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I usually leave a game when progression feels stagnant. If I end up having to continually repeat tasks that I don't enjoy to eek out a small measure of progression the magic of the character and growth starts to fade.

In Lineage, when I hit high levels and died, realizing it would take me weeks to recoup, it started to take the wind out of my sails. After a bit of that I just didn't feel like doing it anymore.

In several themeparks when I get to the point where I'm just repeating the exact same activities, especially if I have to do it with people I don't enjoy playing with, I lose interest and move on.

If I'm playing a game and the progression stops feeling like progression then I lose interest.

Sometimes I return, sometimes I don't. The barriers to reentry and how much I enjoyed my characters usually help that decision. If the systems have become so complex and non-intuitive that I can't just start playing and relearning I'm probably less likely to return.

The things is with all the different games to play I don't want to be stuck in a single game anymore. Leaving a game doesn't feel bad to me. What I think game developers should be thinking about is how easy is it to get players to return for a visit.

One permanent exit event had completely different reasons, though. I had to leave FFXI for 8-9 months because of things happening in my life, but then tried to come back. I couldn't... Square-Enix comfirmed they had deleted the account due to inactivity, and that I had to both buy a new copy of the game + expansions, and start completely over. That's how that game completely died for me after playing it for several years.