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Now, it seems like ever since Apple gave Motion the ability to incorporate 3D…lights and cameras, I haven't been able to finish a project without…incorporating 3D lights and cameras.…Now that doesn't mean you can't;…it's just kind of funny because I don't know,…I love the detail and the way you can actually control a scene with lights and cameras.…So in this video, we're actually going to focus on lighting our scene.…Now, if you're joining me from the previous chapter, I want you to make sure, if…you have access to the exercise files, open this 06_01 file.…

I've reset everything to the origin, and I took all the camera moves off.…And I did that because I wanted us to make sure that we were just focusing only…on the lighting, not anything else. All right!…Now before we get started, if your scene doesn't look like this, like if you…don't see this grid, go up under the View menu and make sure that you have all…3D Overlays enabled.…That way you'll see this grid.…Now, let's see what happens when we first light our scene.…

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Author

Released

2/17/2011

In Motion: Principles of Motion Graphics, Ian Robinson shares the core concepts and techniques used to create real-world motion graphic elements in Apple Motion. The course starts with finding the initial inspiration for a project and then covers how to bring those ideas to life using the tools in Motion, including type treatments, filters, textures, and lighting. Two projects demonstrating how to animate a title sequence and how to assemble a graphics package are also included. Exercise files accompany the course.