This week's progress -- common gambeson worn by House Stark soldiers, also able to be worn independently with KC:D's layer system. Made in ZBrush, 3DS, Substance Painter, and rendered in Marmoset. pic.twitter.com/fo25M1tfCG

"While we were able to bring the main armies and characters from Game of Thrones into Attila: Total War, it offered very little modding support and potential for new features," the team writes. "Custom maps were buggy. The developer tools were broken and outdated. Most importantly, it's an older game, so the studio behind it is instead focusing on releasing new titles rather than improving modding for old ones."

The Seven Kingdoms mod is based primarily around the Game of Thrones TV series rather than George R.R. Martin's A Song of Ice and Fire books. In other words, don't be confused by the inclusion / exclusion of some characters or items that exist in one iteration of Westeros, but not the other. That said, the mod is generally independent from the show's established plotline. "You can expect to see some characters, but only when it fits the environment and storyline," the team writes.

Completed Stark armor -- all finished! Armor sets will take advantage of KC:D’s layer/inventory system to allow combining different pieces of armor and individualizing outfits. Made in ZBrush, 3DS, Substance Painter, and rendered in Marmoset. pic.twitter.com/n0YJl5d93S

The mod's events and items revolve around The War of the Five Kings in the Riverlands. "Dozens of armies were present in this hotly contested area (Stark, Lannister, Tully, Bracken, Karstark, etc.) along with gangs of bandits and freeriders roaming the countryside," the Seven Kingdoms moddb page states. "With two warring sides, dangerous no-man's-land, and civilians caught in the middle between it all, it's a content-rich environment and the ideal location for an open-world mod."