I have been trying to get a proper Tesla model, have been unable to rip one properly from US^2, and there is no proper model of the Starman. It would be great if SpaceX would share the assets but that is unlikely.

[quote="DoctorOfSpace"]I have been trying to get a proper Tesla model, have been unable to rip one properly from US^2, and there is no proper model of the Starman. It would be great if SpaceX would share the assets but that is unlikely.[/quote]

Hi! Sorry for the late reply, but I'm just kinda here to say that there might be "available" models of the Tesla Roadster. (Of course I don't know how to access them) I remember a long time ago that there was a KSP mod that contained a Tesla Roadster in it. (I believe it wasn't a convertible/open roof car but it was close to the same model and was coloured white.) Also, I found out that in Universe Sandbox 2, they added a Tesla Roadster as well, (Coloured red but still wasn't open roofed.) so is it possible for you to some how get those models and do some tweaking to it? (Maybe add an astronaut model in IDK, I kinda don't get modding so don't blame me)

Why not someone create a mod showing Earth not round, bat flatter, convex to be more specific? I don't believe Earth is flat, of course, but I guess a mod showing what Earth would like if it was more like a giant asteroid with a more or less surface at the top. In this model Earth is not the center of the universe, not even an infinite land, but more like a huge asteroid. For the day and night at the flat face of the Earth asteroid, that face must be inclined, to allow a day and night side while it is spinning like a disk, not like a globe. Such model showed in the pictures is possible to create in Space Engine?[/quote]

I would like a mod that places a neutron star in the solar system it is in elliptical orbit. When it arrives in the perihelion it reaches the orbit of the Earth and "Collides" with the earth. In my opinion would be a great simulation.

The Universe of HeitorBarbosa47842Development Addon - The Universe Of HeitorBarbosa47842

In an older game I like to play, Sims 2, someone made a water shader mod that added significantly improved water textures as a dynamic extra layer over an existing -- you guessed it -- static and simple 2d water plane. While the added layer was also technically 2d, it was dynamic in that it was animated, but it was also had a wavy structure to it, which was also animated, giving the impression of an active, dynamic sea, given the limitations of the old game. It was also depth sorted to always appear on top of the original flat 2d sea layer.

Here's what the change looked like in-game. You can see the reflectivity was increased in addition to being made wavy. It is also harder to see the subsea landscape as well. (Both images have been post processed.)

Before:

After:

Is it possible something similar can be made for SE, where a dynamic overlay to the existing flat 2d seas can be added?

Earlier, someone posted about giving Terra oceans more depth (figuratively and literally) and detail. Knowing how well Kham, Rodrigo, and Klud have been able to work on existing shaders for serious improvements already, I think something similar might be able to be done for procedural oceans on Titans and Terras

Later Edit: Also, I came upon this article, and it showed some pretty interesting windswept terrain features in Antartica. I think maybe something similar can be added for polar caps and IceWorlds with dense atmospheres