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Hyper 64 rev2 images (large post)

Here are a few images I took of my new NeoGeo Hyper 64 motherboards. Sorry for the poor quality but its nasty and raining/hailing here today and the interior lighting of my house is very poor for taking pics. I will try finding a friend with a scanner to scan in the manual for me...unfortunatly I dont think my camera will take good enough pics...at least not today.

General images of the board:

The Jamma/MVS switches

The random 4 dip switch I havent figured out yet and the description from the manual (note second manual image is just to the right of the first as if in another column)

Next time I have the board hooked up I will try switching the positions on the dips. I have read some rumers that they can throw it into some testing and option modes but it will be interesting to see if anything actually happens. As for the white plastic connnectors (not real important to me who made them ) I have not found any continuity with them and the jamma harness other than the grounds which of course are all linked. I am still trying to get a hold of a scanner to get the manual scanned....maybe it will shed some light on them.

im guessing those extra connectors are for the driving and shooting games? for controls and other stuff.

what about that hyper 64 vs cab with the little lcd and the camera, does that use the hyper to work?

There are 4 known types of Neogeo Hyper64 motherboard available;
"Fighting" boards will ONLY play the fighting games, there are 2 revisions of this board, the second revision had a standard neogeo harness instead of a custom one.
"Racing" boards will ONLY play the 2 racing games.
"Shooter" boards will ONLY play Beast Busters: Second Nightmare.
"Korean" boards will ONLY play the 2 Samurai Shodown games.
If you put a game cartridge in a motherboard that does not support it, it will report a (MACHINE CODE ERROR). If you have the racing board and do not connect all of the analog inputs before bootup it will also throw up an error.

So Hyper 64 games and boards are highly sought after (probably more so games). I really wish there was a compilation of Hyper 64 games made for a current gen console. I would pay good money for that. Samurai Shodown 64, Samurai Shodown 64 Warrior's Rage, Buriki One, Fatal Fury Wild Ambition, those would definitely be good times.

According to an interview with Falcoon a couple of years ago, SNKP would like to do exactly that, but the source code to all of the Hyper games was lost in the great shuffle of 2000, so it's sadly not possible.

It sure would be nice to be able to play the SS64 games without having to lug out the Hyper system...

According to an interview with Falcoon a couple of years ago, SNKP would like to do exactly that, but the source code to all of the Hyper games was lost in the great shuffle of 2000, so it's sadly not possible.

It sure would be nice to be able to play the SS64 games without having to lug out the Hyper system...

Man, that really sucks that they would lose something like that. I wish there was some way they could do it. Oh well.