Last 3 weeks of crap I don't care about

So, I went to PAX East. That was pretty good. Spent more time on talks than the 'exhibition floor'. Had a good time.

Highlight of the show was trying to figure out if Matt Leone was actually Matt Leone (he was).

And now, why I don't care about 2d platformers anymore:

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Like probably most everyone else, I grew up on 2D platformers, and they were my favorite type of game. I enjoyed the running to-and-fo (i.e. left and right, jumping up ledges, leaping off ledges) to discover secret areas and find ways to get that *last* special nugget or whatever.

Secret areas, ways to find neat spaces in 2 dimensions. Maybe this is a secret Japanese novelty, and somehow we can manage to recapture it with a little hat. Maybe the problem with a lot of arty developers is that they think making a 2D platforming game can be clever enough. Except if you really no longer have any passion to place on a 2 dimensional platforming game. It is fucking boring.

Honestly, playing a 2-dimensional platforming game, regardless of it's cute little 'retro-graphics' is fucking boring. More complex games have been made. More interesting vistas have been explored than 2-d platform. Why are assholes still stuck here? Fuck off (from making 2-d platformer games).