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As has been said I liked the mechanics. The theme did seem very forced, but the characters' comments and facial expressions had me grinning all the way through.

With the sand mechanic you could probably create some very interesting puzzles - sand of varying weight, effect, colours.... there are some flexible options if you would want to pursue it further, definitely.

Thanks everybody! Yeah, there were alot of things I wanted to add, like wind, a more sandlike feel to the sand, (so it doesn't make those stupid spikes), and a second kind of pixel that acts as some sort of acid that burns trough the sand.
I also intended to make enemies that exploded in different kinds of sand that were then collected and could be collected in different containers, different containers being able to hold different liquids/pixels/sand.

Made me chuckle, and I like the backgrounds. The sprites could be improved though, they look pretty rushed and don't really fit in. The use of the theme was also pretty awkward, as others have mentioned.

The sand-stacking mechanic was a really neat idea, just underdeveloped. I'd like to see what would happen if it was taken further!