The Best Titan Loadouts

Choosing The Best Titan Loadouts before a match may be difficult for some and easy for others. If you're in the group that has difficulty choosing the right set up, we're here to help! This page will suggest one loadout for each Titan Chassis that will play to that Titan Class' strengths. Remember, just because we give these options doesn't mean other options of your choosing aren't as good if not better for certain situations.

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Below are our choices for the best Titan Loadout for each Class. It includes each choice in the loadout with the reason why we chose it.

The Atlas is an average Titan. For that reason, you can choose just about any Primary Titan Weapon you like. However, we do not recommend the Triple Threat and Quad Rocket. The type of ammunition those weapons fire travels slowly, allowing the enemy Titan to easily counter with a Vortex Shield.

This Titan Ordnance may be the best for the Atlas because the chassis can withstand a small bit of damage while locking on, then hit back with a barrage of homing missiles. The choice here is up for debate.

These two choices can be alternated if you're playing offensively or defensively. If you're playing offensively, you may want to use the Core Extender to extend your Core Ability (Increased damage output). If you're playing defensively, you may want to use Survivor to stay alive longer while Doomed. Stay away from enemy Titans while doomed - if they melee attack you, you will be executed!

If you need to make a quick get away from an enemy Titan (close or far), you can pop Electric Smoke and disappear. If the enemy Titan is close enough, the Electric Smoke will do damage to them while you get to safety. This will also help get any rodeo-ing Pilots off your back before they do serious damage. Remember, the Stryder doesn't have the best defenses.

Keeping with the quick pace of the Stryder, it's best to choose the Rocket Salvo to fire a barrage of rockets without the need of a lock-on. These may not be as accurate, but they can be fired at a moment's notice.

This one is up to you. The Stryder's Core Ability gives it infinite dash capabilities. The Core Extender will extend the time of the Core Ability, while the Core Accelerator shortens the charge time before you can use the Core Ability.

The Ogre is a slow and powerful Titan. You can choose any Primary Titan Weapon you like, but the Plasma Railgun and Arc Cannon may compliment it the best. The Ogre has high defenses, and these two weapons can generate a lot of damage when charged before being fired. The Ogre will be able to take damage while you charge and line up a powerful shot.

If you're still worried about an Ogre's defenses while using the previously mentioned weapons, use the Particle Wall Tactical Ability. This stationary wall will block damage coming at you while allowing you to fire through its other side. Charge up your weapon and blast the enemy through the shield when ready!

Continuing with the theme of slow and incredibly powerful, the Multi-Target Missile System allows you to engage multiple target after painting them (choosing who or where to fire). It's slow, but it can hit a large number of enemies.

This final choice is up to you. If you want to stay with the high damage (and risky) attack of the Ogre, go with the Big Punch. The Big Punch allows you to deal more melee damage and knock back enemies further than normal. If you want to play it safe, go with Survivor to keep the Ogre running longer while Doomed.

Alternatively, you can use one of the kits that helps the Ogre's Core Ability to keep up its Shields. Those kits are the Core Extender and Core Accelerator.