There are other people in the house that use the internet for downloading p2p stuff and general downloading so i wanted to make sure my gaming was top priority.

If for example someone was uploading at full speed will this router take the bandwidth that it needs for me to continue to have a solid gaming experience or should i try and limit the uploading members of the house to say 75%. ?

Also the same goes for downloading, i dont think people in my house will mind slowing there uploading, but downloading will be a problem, i have 10mbit, if somone is downloading is using full bandwidth will the gamefuel take the bandwidth it needs to make my games play smooth still ?.

I have read in differnet places different answers to that question, it to me would seem pointless to have upload looked after and download ignored ? ?

I wanted to create my own rules for gamefuel as i was paraniod that someone in the house was going to be doing something that would cause me lag. You get lag on xbox live even when you are the only one using it due to the people you are connected to and other such things, so there is no easy way to tell you have everything configured correctly.

So instead of using the automatic classification totally i decided to create some of my own rules.

All my Rules other than the Internet rule have one rule set for TCP and then an Identical one setup for UDP

I hadnt realised that the router sends things out dynamically, i.e. before i had the rule with the Source port range at 80 to 80 as well as the destination port range. I then realised that the router uses what look like random ports to send information out to the internet. So my rules were not working properly. When i set the source port range to 1 to 65535 whatever ports the router sends the information out on still get my rule applied to them.

Then when i lookded in active connections to make sure that my rules where being applied, i noticed that sometimes Azureus was sneaking ports outside the port range that i had specified in the program. So i decided to make the rules as follows.

So any traffic that my xbox 360 uses is given highest priority, i had previously setup the xbox just for some ports like the P2P program but it was using other ports as well so i changed it back to this way.

Are there any problems using the rules this way, am i causing any problems by having it setup this way, i wanted to make sure everything on my network was setup best for the 360 but i dont want to make things worse by having set the rules up wrong.

What do you think ?

Are they wrong ?

Any help would be ideal as i am new to this and i would just like to get it sorted once and forall now.

Originally posted by: CARNAGEROVER
Gamefuel is switched on, i have just added specific rules to make sure my xbox 360 has number 1 priority.

Serves me right, I didn't even read your post all the way through. I thought it was just a basic QoS question. Let me go back and read it a little more carefully and see if I can give you something useful.

__________________
No thank you. I don't believe in invisible magic people that live in the clouds

The rest of the machine is done via the automatic classification so everything else will be generally priotised after these numbers so nothing is going to get higher priority that i dont want to.

My question is in reagards to the xbox.

Microsoft states that the xbox uses ports 3074 TCp 3074/88 UDP

When i have configured my rules for just these ports before i have noticed in my active configuration that it is using a few others as well.

Should i leave it as it is now with every port on the 360 gets number one priority.

Or should i setup just the ports it asks for and leave the latter ones to automatic configuration.

There are pros and cons for each, if i am prioritsing none critical information on the xbox at priority 0 it may lower performance. Also if i leave the hidden ports to automatic classification they may not get the priority they need