Strong multiplayer maps in video games create stories. Their construction and design generate emotional reactions from frustrated defeat to jubilant victory. It is not enough to put players in a space and do battle; strong maps shift and contort in unexpected ways. They are not always fair and they are rarely…

Overwatch’s latest map, Oasis, is now live to the public. It is a control point map set in an advanced city in Iraq. Among some of its major features are jump pads and a bustling street full of traffic.

The first DreamHack StarCraft event in the United States came close to hosting a miracle as America’s Alex “Neeb” Sunderhaft fought his way into a close final series against Korea’s Shin “Hydra” Dong Won.

The Korean prosecutor’s office leading the StarCraft 2 match-fixing investigation released its report this week, and the results are not good for fans of the sport. One of the game’s greatest players, Lee “Life” Seung Hyun, now stands convicted of match-fixing, as well as another leading player, Bung “Bbyong” Woo Yong.

Kerrigan has an axe to grind once again in the new trailer for Heroes of the Storm, Blizzard's upcoming MOBA-style game that it's not calling a MOBA. But it's not like she doesn't have plenty of totally valid reasons to be so pissed off, right?

Diablo III: Reaper of Souls, the first expansion to Blizzard's action-RPG, has sold 2.7 million copies on PC since its last week launch. According to Blizzard, the expansion's final boss has been slain 1.5 million times so far—a small number, considering you get to kill him over and over in Adventure Mode.

As of mid-2009, the creators of World of Warcraft were retaining the IP histories of its users indefinitely and was drawing the lines about what information about its players that it would—or could—reveal to law enforcement personnel, according to a document released on Friday.

Changes are coming to the multiplayer side of StarCraft II when the game's next expansion, the Zerg-focused Heart of the Swarm, arrives sometime next year. Today, Blizzard offers us our first, unclear look at one of those changes—a new multiplayer unit.

For Diablo III, Blizzard is giving players a chance to fight the hardest of hellspawn with the game's "Inferno" difficulty. Faster, stronger and tougher enemies that mean big risks and big rewards. What kind of rewards?

Diablo and his minions will dole out the most extreme player punishment in Diablo III, thanks to its fourth, harder than Hell difficulty level known as Inferno. Blizzard revealed the harsh, high-level difficulty gameplay feature at Gamescom today, explaining what it means for the most dedicated of Diablo III players.