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Topic review - January Premium Card -- Insubordination

Author

Message

Rothmorthau

Post subject:

Re: January Premium Card -- Insubordination

Yeah it has, have you downloaded the new v2 client? It is in the Debuff category and looks like a giant face, it'd be pretty hard to miss.

I don't think the website has updated with the new card yet though.

Yeah it has, have you downloaded the new v2 client? It is in the Debuff category and looks like a giant face, it'd be pretty hard to miss.

I don't think the website has updated with the new card yet though.

Posted: Tue Jan 10, 2012 6:56 pm

HighVibes

Post subject:

Re: January Premium Card -- Insubordination

I still can't find this card, even in the guide area of cards. Has it been uploaded yet?

I still can't find this card, even in the guide area of cards. Has it been uploaded yet?

Posted: Tue Jan 10, 2012 6:45 pm

denyo

Post subject:

Re: January Premium Card -- Insubordination

Rothmorthau wrote:

Also this seems to happen consistently every month. I don't know what your normal process is for adding new cards, but whomever is adding the cards should ALSO have the responsibility of adding them to be traded, or there should be a script to add such cards to be traded as soon as they are added.

This is important as I know at least a few of us have multiple accounts specifically to have access to multiples of the premiums. I cannot trade the premiums from one account to the other.

I agree :)

Rothmorthau wrote:

Additionally people are most likely to want to trade for a premium in the month it is released (if they don't have premium themselves) and not being able to trade it can significantly affect its trading value.

Wrong. People, who don't have premium themselves can't trade at all :)

But back to topic:I think it's a very nice card and indeed equally to immob inf. But it costs only 5g more (as said before). If you take imo inf and pac inf, that would be 2 card slots and only 5g less for the same effect. That overpowers the new card a lot, i think,

[quote="Rothmorthau"]Also this seems to happen consistently every month. I don't know what your normal process is for adding new cards, but whomever is adding the cards should ALSO have the responsibility of adding them to be traded, or there should be a script to add such cards to be traded as soon as they are added.

This is important as I know at least a few of us have multiple accounts specifically to have access to multiples of the premiums. I cannot trade the premiums from one account to the other.[/quote]

I agree :)

[quote="Rothmorthau"]Additionally people are most likely to want to trade for a premium in the month it is released (if they don't have premium themselves) and not being able to trade it can significantly affect its trading value.[/quote]

Wrong. People, who don't have premium themselves can't trade at all :)

But back to topic:I think it's a very nice card and indeed equally to immob inf. But it costs only 5g more (as said before). If you take imo inf and pac inf, that would be 2 card slots and only 5g less for the same effect. That overpowers the new card a lot, i think,

Posted: Fri Jan 06, 2012 11:59 am

dojadoug

Post subject:

Re: January Premium Card -- Insubordination

Rothmorthau wrote:

I'm kind of upset that this is so similar to Immobilize Infantry in cost and duration. It seems way too similar and really makes Immobilize infantry nearly worthless as a constructed card (meaning its value has dropped significantly).

I agree it is a powerful card, but maybe something could change with one or both of the cards as far as cost or additional effects. Maybe add a blind as well and raise the cost of insubordination by a bit?

Just my two cents.

Agree 100%. The only difference is 5g more in order to keep the infantry from shooting. That means that 5/6ths of this card (25g out of 30g) is used to immobilize the infantry. So this new cards primary value is to immobilize, but we already have a card for that... doesn't make sense.

[quote="Rothmorthau"]I'm kind of upset that this is so similar to Immobilize Infantry in cost and duration. It seems way too similar and really makes Immobilize infantry nearly worthless as a constructed card (meaning its value has dropped significantly).

I agree it is a powerful card, but maybe something could change with one or both of the cards as far as cost or additional effects. Maybe add a blind as well and raise the cost of insubordination by a bit?

Just my two cents.[/quote]

Agree 100%. The only difference is 5g more in order to keep the infantry from shooting. That means that 5/6ths of this card (25g out of 30g) is used to immobilize the infantry. So this new cards primary value is to immobilize, but we already have a card for that... doesn't make sense.

Posted: Fri Jan 06, 2012 2:02 am

Rothmorthau

Post subject:

Re: January Premium Card -- Insubordination

As long as someone is going through this please allow Tech Binoculars, Infiltrate, and Insubordination to be traded.

Also this seems to happen consistently every month. I don't know what your normal process is for adding new cards, but whomever is adding the cards should ALSO have the responsibility of adding them to be traded, or there should be a script to add such cards to be traded as soon as they are added.

This is important as I know at least a few of us have multiple accounts specifically to have access to multiples of the premiums. I cannot trade the premiums from one account to the other. Additionally people are most likely to want to trade for a premium in the month it is released (if they don't have premium themselves) and not being able to trade it can significantly affect its trading value.

Bubbles edit: moved here from a random bugs/issues thread

Roth's edit: Oh. I thought it was an issue slash bug. I hope this doesn't derail the discussion about Immobilize Infantry and Insubordination - I think that discussion is much more important.

As long as someone is going through this please allow Tech Binoculars, Infiltrate, and Insubordination to be traded.

Also this seems to happen consistently every month. I don't know what your normal process is for adding new cards, but whomever is adding the cards should ALSO have the responsibility of adding them to be traded, or there should be a script to add such cards to be traded as soon as they are added.

This is important as I know at least a few of us have multiple accounts specifically to have access to multiples of the premiums. I cannot trade the premiums from one account to the other. Additionally people are most likely to want to trade for a premium in the month it is released (if they don't have premium themselves) and not being able to trade it can significantly affect its trading value.

[color=#00FF00]Bubbles edit:[/color] moved here from a random bugs/issues thread

Roth's edit: Oh. I thought it was an issue slash bug. I hope this doesn't derail the discussion about Immobilize Infantry and Insubordination - I think that discussion is much more important.

Posted: Thu Jan 05, 2012 9:15 pm

HighVibes

Post subject:

Re: January Premium Card -- Insubordination

I agree with Roth! the blind is a good idea...

I agree with Roth! the blind is a good idea...

Posted: Thu Jan 05, 2012 8:52 pm

Rothmorthau

Post subject:

Re: January Premium Card -- Insubordination

I'm kind of upset that this is so similar to Immobilize Infantry in cost and duration. It seems way too similar and really makes Immobilize infantry nearly worthless as a constructed card (meaning its value has dropped significantly).

I agree it is a powerful card, but maybe something could change with one or both of the cards as far as cost or additional effects. Maybe add a blind as well and raise the cost of insubordination by a bit?

Just my two cents.

I'm kind of upset that this is so similar to Immobilize Infantry in cost and duration. It seems way too similar and really makes Immobilize infantry nearly worthless as a constructed card (meaning its value has dropped significantly).

I agree it is a powerful card, but maybe something could change with one or both of the cards as far as cost or additional effects. Maybe add a blind as well and raise the cost of insubordination by a bit?

Just my two cents.

Posted: Thu Jan 05, 2012 8:22 pm

Bubbles

Post subject:

Re: January Premium Card -- Insubordination

30g. Sorry, I didn't realize they didnt update the site.

30g. Sorry, I didn't realize they didnt update the site.

Posted: Thu Jan 05, 2012 6:03 pm

HighVibes

Post subject:

Re: January Premium Card -- Insubordination

cost?

cost?

Posted: Thu Jan 05, 2012 5:51 pm

Bubbles

Post subject:

Re: January Premium Card -- Insubordination

debuff i believe. Pacify and immobilize an infantry unit for 1 turn (hero is immune).

EDIT: Costs 30g

debuff i believe. Pacify and immobilize an infantry unit for 1 turn (hero is immune).