The Past Ain't What It Used To Be...
The first Command & Conquer received its last official update on the 21st of June, 1996. Since then, the game has been ported to Windows (as "Gold" version), and re-released in the big "The First Decade" collection pack, but has never received any more bug fixes.
The C&C Gold Patch 1.06 project aims to bring this classic into the new millennium, by fixing the old bugs, supporting higher resolutions, and adding new modding and mapping possibilities. It also contains an addon-based language system, allowing anyone to create translation packs for the game.

I remember playing an mod-mission thingy back then somewhere in the 90's that had an destroyable dam in the middle(which did nothing when destroyed),multiple cpu-sides(remember neon-green,orange and a purple,player was standard color GDI),roaming dinosaurs,and map had crazy things like NukeSSM and rapidfire Mammoths. As far i can remember should have been an "for the lulz" type heavily-scripted mission.

I posted a link to the palette in reply to ApornasPlanet's comment above. All dark blue colours with a red line through them are unusable ones; they change between Desert and Temperate theater. The half-filled blue ones are animated water colours, and thus also unusable for this. As you see, what remains isn't very much to work with, and there's hardly any blue in it.

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Description

This screenshot shows all colours available for mission making in C&C95 v1.06c revision 2. Special colour combinations like GDI (slightly different on radar than Multi yellow), Nod (red buildings + grey units), Neutral (yellow + grey on radar) and Funpark (yellow + red on radar) are not included.