Rare Replay is a collection of 30 retro games to celebrate the 30th year of beloved British game developer Rare, the studio behind Perfect Dark, Viva Pinata and Banjo Kazooie. If you dig into the Rare Replay bundle on Xbox One you will also find Rare was the outfit behind stone cold classics Snake Rattle and Roll, Digger T Rock: Legend of the Lost City and Solar Jetman: Hunt For The Golden Warpship. Me either.

Show of the Week inspects Rare Replay and revisits Battletoads' turbo tunnel level for another crack at that game's notorious and aggravating hoverbike racing segment. It will be a cinch after all these years, I bet.

When we weren't cursing toads this week, we were wrangling cubes in Portally puzzler QUBE: Director's cut. In QUBE you play an amnesiac astronaut trapped in a giant spacefaring Rubik's Cube on a deadly collision course with Earth. Imagine Armageddon but with physics-based block puzzles in place of Bruce Willis drilling an asteroid. Watch us save the world with cubes, probably, in this gameplay.

We originally ran this article in May 2015, but with the release this week of Windows 10, we thought we'd revisit DirectX 12 on the launch version of the OS, using the latest drivers in order to update the benchmark data. We've also replaced the AMD A10 7800 benches with the same tests run on an FX 6300 - this is a more direct equivalent to the Core i3 4130. We also re-tested Call of Duty: Advanced Warfare and found that significant issues remain with AMD's DX11 performance on less capable processors on both Windows 8.1 and Windows 10.

There's a palpable air of excitement surrounding the arrival of Windows 10 and DirectX 12 - a sense that the PC will finally shrug off the shackles holding it back and that the cutting-edge components released by AMD, Nvidia and Intel will finally reach something approaching their full potential. We experimented with Windows 10 this week and came to a highly satisfying conclusion - DX12 offers huge advantages to virtually all PC owners, but it will be a boon to AMD in particular, perhaps going some way to restoring a degree of plurality to the PC hardware market.

In the here and how - in the era of DirectX 11 - life isn't particularly easy for AMD. Its problems in the CPU market are well documented. Its Bulldozer architecture bet the farm on numerous, slower cores in a world where DX11-driven gaming benefits more from fewer, faster cores, giving Intel a virtually unassailable advantage. AMD still produces 32nm and 28nm processors, while Intel is now down to 14nm, giving it power efficiency advantages on top of its inherent performance improvements.

"Return of the indies," reads the banner outside Kyoto's Miyako Messe, the host location for this year's BitSummit. True enough, the event was back for its third year, but Japanese indies hadn't really gone anywhere. The scene may have been scattered and relegated to the shadows before the BitRider came along and gave it a shot of adrenaline, but the familiar faces in the crowd suggested these indies have always been here.

It was apropos then, late in the afternoon on the opening day, July 11th, that someone watching Triangle Service's Toshiaki Fujino give a presentation about his experiences in the industry might have also spotted Sony Computer Entertainment President of Worldwide Studios Shuhei Yoshida listening along, or spied a glimpse of famed Castlevania producer Koji Igarashi.

There have only been a few times, if ever, anyone could've imagined a independent games festival in Japan attracting hordes of fans, international media, and luminaries such as Igarashi, or Mega Man co-designer Keiji Inafune, let alone a high-ranking executive from a major gaming company. It was a testament to how bright the spotlight is becoming.

Heavy Armor might be the perfect Kinect game, or at least, the most honest, because it reveals how interesting life can be when technology gets in your way. Green-lighted way back when Kinect was known as Project Natal, the game posits a near-future in which a silicon-guzzling microbe has devoured every computer on the planet, setting back the science of combat to roundabouts the close of the first world war. Deprived of GPS, drones and other decadent trappings of 21st century warfare, the Earth's nations are obliged to duke it out in gas-powered mechs or "vertical tanks" that handle as elegantly as elephants in high heels.

The practical consequence for the player is that mechanics and features we take for granted, such as scanning a minimap, are either absent or an absolute bloody chore, as you poke at crackly CRT displays, crank handles and generally do your best not to fall flat on your front bumper. It's a suspiciously ironic choice of supporting fiction for a Kinect title - joined at the hip to a peripheral that was billed as a revolution in how games are played, but which has, by and large, just made games much harder to enjoy.

There's only so much credit you can give From Software's writers on this count, however. Heavy Armor was conceived alongside the original and more expensive version of Kinect, which sported a standalone processor, so labelling its unwieldiness a cheeky commentary on Kinect's impotence is a step too far - the plain truth is that it was developed to run using a more capable device. But that premise remains a charming, playful response to what's supposedly a problem of technology, and if Heavy Armor is a failure in many other respects, it's a courageous one. At a time when most other Kinect developers were quietly introducing controller support, or divesting their work of challenge to make up for recognition issues, only From Software could have put together a game in which you fight the controls as ferociously as you do your enemy.

Hello again! So it's Gamescom next week, which is rather exciting. Sure, it's a little closer to E3 this year and Sony aren't doing their usual press conference, but there's still a few things we're excited to check out. That's what I'll be talking about in my bit of the show.

Elsewhere, things get a bit weird. Ian wears a headband and shouts at his TV whilst playing through tricksy platformer, N++. And then, Johnny tries his hand at being a Blue Peter presenter, deciding to walk us through the process of making a DIY Fallout Pip-Boy. It looks rubbish. Properly rubbish.

Among the most ambitious 'free to play' titles available today, World of Tanks gets a visual overhaul on Xbox One that few expected. It's unique for being the only game on Microsoft's box to have cross-platform play with its older Xbox 360 release - where owners of both consoles can play in the same 15v15 online battles. But Xbox One gets plenty of upgrades over and above this, from remade map assets, a new lighting model with high dynamic range (HDR) and improved physics and effects. It's a makeover that puts PC behind in some regards, but can Xbox One claim to offer the true, definitive version?

First up, the basics: Xbox One keeps several features from the existing, bespoke Xbox 360 release that are not available on PC. Developed on the Bigworld engine by Wargaming's Chicago and Baltimore studios, the two console versions offer weather effects such as rain, plus unique time of day settings for each map - features that are not officially available on the PC release without mods. The game design and mode selection are identical between the two consoles too, right down to the camera's field of view setting, and a new Proving Grounds option where players can practice against AI opponents. Microsoft's two machines essentially have parity in their core gameplay features, while PC takes an independent path.

The similarities on console stop there. Xbox One runs at a full native 1920x1080, storming ahead of the last-gen release's 1280x720 image. That drives image quality up hugely in direct comparisons, especially when picking out details to the far end of giant maps like Abbey. Unfortunately the use of what appears to be FXAA post-processing keeps absolute clarity at bay - though jagged edges are treated well enough. Compared to the PC's superior TSSAA option (as added via recent patch 9.9), Xbox One owners miss out on a super-sampling pass, while a temporal component helps PC to avoid pixel crawl during motion. As it stands, Microsoft's platform turns in only adequate results for image treatment, though running at 1080p is obviously a big plus.

I've always loved a good progress bar. Without a progress bar, I might begin to install or download something, then use that unquantifiable amount of time to read a book, or donate money to a really cool charity. The progress bar eliminates that possibility, by compelling me to stare at it. It transports me into a one-dimensional universe, transforms me into a point on a line. In this universe, there is no hate, no anger. There is nothing but progress towards a utopia of 100 percent.

My love of progress bars isn't blind. I mean, there is no progress bar more hostile and insulting than that endless barber's pole. And some love affairs have turned sour: I was once infatuated with the Windows 95 defrag progress bar. This was a window containing a massive grid of colour-coded squares. Each square was a section of your hard drive, and you could scrub around with the scroll bar, watching as Windows built a beautiful nest out of contiguous files.

If you strayed away from the main defragging action, sometimes you'd find a lonely chunk of information. And sometimes, just sometimes - you'd see that piece of information disappear, presumably returned to its lost adjacent sisters. If you didn't cry at the presumed anthropomorphic drama of that off-screen reunion, the only explanation is that you are a beastly cow.

Fallout 4's £100 Pip-Boy Edition may be sold out everywhere and Bethesda has been clear that it can't make more, but there is another way. Gamer and 3D printing enthusiast Yvo de Haas has released a schematic for how one can print a Pip-Boy 3000 Mark IV.

Like Bethesda's official model, this fan-made interpretation is designed with housing a smartphone in mind, so you'll be able to interact with Fallout 4 via the mobile app you'll have strapped to your wrist.

It won't come with all the bells and whistles of the official Bethesda brand, but it's still pretty fancy with a couple or orange LED lights. It even has a tape player. I mean, it won't actually play said tapes, but it will pop open and accept them.

A beta will go live on 3rd September for Kickstarter backers. A limited number of folks late to the party can still snag early beta access by pre-ordering the game for £35 on developer Andalusian Games' official site. If you don't care about beta access, you can reserve Tangiers for much less at £15.

Video game developer Farhan Qureshi has recreated much of Kojima Productions' now defunct horror game P.T., the playable teaser for the since cancelled Silent Hills game.

Developed in Unity over the course of 104 hours, Qureshi's one-man recreation of P.T., dubbed PuniTy, certainly doesn't look as good as its source material, but it's still an impressive effort for a single developer. And since P.T. has been removed from the PlayStation Store forever, it's the closest thing one can get to the vanished horror game should they have missed out on it.

PuniTy isn't a full remake, though. Many of the puzzles have been removed, there's no narrative arch framing it, and some of the interactions are just different. You start out with a flashlight in this one, for example.

Sony will allow PlayStation Plus members to vote on which games they'd like to see in the Instant Games Collection.

Entitled Vote to Play, this feature will only cover yet-to-be-released PS4 games.

"The game with the most votes will automatically be included in our future monthly games line-up," Sony explained on the PlayStation Blog. "But don't worry if your pick doesn't quite make the cut. In the first promotion, you can purchase the runners-up at a discounted price exclusive to PlayStation Plus members."

Re-Logic's 2D sandbox hit Terraria is heading to 3DS and Wii U in Q1 2016, publisher 505 Games has announced.

Both versions will feature touchscreen controls with online and offline multiplayer. The Wii U version will support up to eight-player multiplayer with four-player split-screen available. The 3DS version, however, is capped at four players total.

Oft likened to a 2D Minecraft, Terraria originally launched on PC in 2011 before being ported to Xbox 360, PS3, Vita, iOS and Android in 2013. It then arrived on PS4 and Xbox One last November.

Ubisoft has detailed some of the changes it's made to Zombi, its recently announced rendition of ZombiU for PS4, Xbox One and PC.

As detailed on the Ubiblog, one of the most notably differences is that there will be more melee weapons. While ZombiU limited players to a cricket bat, Zombi will feature two additional short-range implements: a shovel and a nail bat. The former has a longer range and can hit multiple foes in a single swing. The latter can also do that, plus it deals additional damage and increases your chances of a critical hit.

The flashlight will also be altered as it will now feature the option to switch to a further-reaching beam at the expense of battery life. It will also take a full 30 seconds to recharge should it run out of juice.

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http://www.eurogamer.net/article.php?article_id=1771602Fri, 31 Jul 2015 17:18:00 +0100There are now more than 100,000 achievements on Xbox Live

How's your Gamescore getting along? Nearly 10 years on from the launch of Xbox 360, Microsoft's gaming awards system has now passed the 100,000 available achievements mark.

3100 titles have now launched with achievements, with a total of 2,300,227 Gamerscore spread between them.

A TrueAchievements infographic breaks that down even further: 76 per cent of all current achievements are on Xbox 360, followed by 14 per cent on Xbox One and then five per cent on Windows Phone.

My favourite part of any of the Batman Arkham games has always been keeping an eye out for the spectacularly subtle comic book references. Over the years, developer Rocksteady has become adept at slotting these secrets into the various grim and gritty environments of Gotham. And honestly, I'll take a couple of hours playing spot the reference over driving the Batmobile any day of the week. You know, I think that's actually part of the reason I don't like the Batmobile's inclusion in Arkham Knight; it makes it that bit more difficult for players to appreciate these little nods when they're speeding past at 100mph and definitely not killing the bad guys they collide with because science.

Anyway, that attention to detail is still alive and well in Arkham Knight. How many of these secrets did you catch?

Version 1.1.0 adds the two new features for free. Tournaments let you compete online with scores of other players, while the in-built YouTube upload lets you save replays to the streaming video site and Miiverse simultaneously.

Support for another wave of paid-for DLC has also been added, although you'll need to purchase all of it separately.

"Doesn't it get a bit old, Victor, doing the same things over and over? Slaying monsters. Looting chests."

Humour is dangerous stuff for games, particularly this kind of humour - and particularly this kind of game. Victor Vran's a fairly classical ARPG, a problematic genre when things starts to become self-aware. ARPGs are all about hitting things in order to kill them and in the hope that they will cough up magical trousers while dying which, if worn, will allow you to hit things a bit harder and kill them a bit quicker. People who don't like ARPGs sometimes argue that they represent the video game void staring right back at you - endless escalation, empty acquisition - which is why it's always weirdly embarrassing when onlookers gather near you as you play Diablo or Titan Quest. The crowd never seems to get the appeal: it's just hitting stuff and collecting loot? Yes, it is just hitting stuff and collecting loot. But that can feel fabulous.

And it feels fabulous in Victor Vran, thankfully, so the game gets away with its jokes. At times it even earns them. While this is a very recognisable genre piece from the off, it has a range of interesting ideas at its core that makes it well worth checking out, even if you're hot off the back of Van Helsing 2 or other relatively similar games.

Nidhogg developer Mark "Messhof" Essen is releasing his next game, a minimalist platformer called Flywrench, on PC and Mac via Steam next month.

Essen revealed this on Twitter where he linked to the following trailer showing Flywrench in action.

Confused? Here's how it works: Your avatar is a morphing spaceship that changes colour based on its maneuvers. Based on the trailer, it looks like falling keeps you white, boosting turns you red, and flapping makes you green. Match the coloured lines to pass through them. Otherwise they will kill you. A lot.

As covered on Star Wars Battlefront's official site, this will be a fairly conservative 10 vs 10 team-based competitive mode. The game ends when either a team reaches 100 kills, or the 10-minute time-limit expires. Whichever happens first.

Lead level designer Dennis Brännvall explained that every map alters its properties to custom suit each game mode. "Say you've just played Walker Assault mode on Hoth and then switched to Blast, still on Hoth. Thanks to variations in lighting and time of day, you'll definitely see a difference," he stated.

Yooka-Laylee, Playtonic Games' spiritual successor to Banjo-Kazooie, now has a publisher with Worms developer Team17.

That may strike some as odd since Yooka-Laylee raised over £2.09m on Kickstarter last month, but the developer explained that Team17 won't be providing any funding. Instead, it will handle the more tedious administrative affairs that come with publishing a multiplatform game.

"From the very start we said that we'd welcome only a partner that could genuinely improve the creation of our game, while respecting the independence and creative autonomy of our development team," explained Playtonic creative lead Gavin Price.

Endless flyer Race the Sun is free today for PC, Mac and Linux on Steam.

This is in honour of developer Flippfly releasing the iOS version of its ambient score-chasing arcade game. You can snag that for £3.99 / $4.99.

Race the Sun also just received its Sunrise DLC. "This beautiful new mode has all the speed of the original but without a setting sun, an increasing difficulty, or a leaderboard," Flippfly noted on Steam. "Just settle in and zone out for one infinite region of bliss."

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http://www.eurogamer.net/article.php?article_id=1771389Thu, 30 Jul 2015 22:35:00 +0100Brothers: A Tale of Two Sons dated for PS4 and Xbox One

Starbreeze's fantasy adventure Brothers: A Tale of Two Sons is coming to PS4 and Xbox One on 12th August, publisher 505 Games has announced.

A retail release will follow on 4th September in Europe and 1st September in North America.

This updated version of the acclaimed adventure will include a director's commentary, soundtrack and art gallery.

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http://www.eurogamer.net/article.php?article_id=1771367Thu, 30 Jul 2015 18:34:00 +0100ZombiU is coming to PS4, Xbox One and PC in August

Ubisoft's wonderful Wii U launch title ZombiU is coming to PS4, Xbox One and PC on 18th August with a minor name change removing the superfluous U from its title.

Zombi, as it's now called, will be a digital only affair. It certainly looks better than its 2012 Wii U counterpart, though there's no mistaking it for a triple A game on these more powerful pieces of hardware.

Smash hit Rocket League will be getting a mix of both paid and free DLC.

As detailed on the PlayStation Blog, the Supersonic Fury DLC Pack will add two new cars (the American muscle car, Dominus, and the Japanese street racer, Takumi) along with six different decals for each of these. There will also be two new Rocket Boosts, two new Wheel sets, five new Paint Types and more Trophies.

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http://www.eurogamer.net/article.php?article_id=1771353Thu, 30 Jul 2015 17:20:00 +0100New World of Warcraft expansion to be revealed next week

Update, 4.40pm: In the video below, Oli Welsh and Chris Bratt get together for an additional round of the speculation that Blizzard obsessives so enjoy. Why has the announcement of this expansion been brought forward from its traditional, biennial BlizzCon slot? Are Blizzard looking to release smaller expansions more frequently? If it's not going to be WOW, what might Blizzard's big reveal at its November fan convention be? Oli and Bratterz don't know, but they have fun guessing!

Original story, 10am: Blizzard will announce a new World of Warcraft expansion next week.

A WOW event at Gamescom will be streamed on Thursday, 6th August at 5pm UK time.

Adventure game Broken Sword 5 comes out on PlayStation 4 and Xbox One on 4th September 2015.

It costs £19.99, €29.99 and $29.99.

Developer Revolution will self-publish the download version through the PlayStation Network and Xbox Games Store. There's a physical version, that includes a comic book of the game's prelude, also due out.

The Xbox One version includes exclusive content, Kalypso said.
Tropico 5 Xbox One Edition contains the main game plus the Bayo del Ofato, Big Cheese, Mad World, Generalissimo, and Joint Venture add-ons, the first expansion pack Waterborne, and five new, exclusive Xbox One sandbox maps.

Tropico 5 launched on PC in May 2014, then on Xbox 360 in November 2014. It came out on PlayStation 4 in April 2015.

Final Fantasy Explorers, Square Enix's action role-playing Final Fantasy spin-off for Nintendo 3DS, launches in North America and Europe in 2016.

That's 26th January in North America and 29th January in Europe, Square Enix said in a post on the Final Fantasy Facebook page. Final Fantasy Explorers launched in Japan in December 2014.

Explorers rekindles memories of fellow Final Fantasy spin-off Crystal Chronicles, with a dash of Monster Hunter. There's single-player, multiplayer for up to four players, and a tonne of quests to get stuck into.

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http://www.eurogamer.net/article.php?article_id=1771277Thu, 30 Jul 2015 14:47:00 +0100Looking to the Horizon: how Guerrilla moved on

A conversation about video gaming's greatest gunsmiths wouldn't be complete without mention of Guerrilla Games. The Amsterdam studio's Killzone series has always been anchored by the intense physicality of its weapons: their solid handling, their booming audio, the deliberate smack with which every bullet lands. They are true craftsmen, no doubt, though perhaps not the artists and inventors you find elsewhere in this subset of game design - the minds who cooked up the gravity and portal guns, the BFG and railgun, Titanfall's smart pistol, or the eccentric, asymmetric balance of the first Halo's weapon set. Those were guns that could change the world around you, or the way you interacted with it, or both.

Guerrilla may finally be ready to enter that company, however. Its next PS4 game, Horizon: Zero Dawn, features a wonderful thing called the Ropecaster. It's not the game's signature weapon; that honour goes to the bow wielded by our heroine Aloy, which with its tribal style and high-tech components encapsulates Horizon's theme of pitting the primitive against the futuristic (or, to put it another way, cavemen against robot dinosaurs). But at the hands-off E3 demo I attended last month, it was the Ropecaster that really fired the imagination.

You caught a glimpse of it in the stage demo during Sony's conference: a sort of harpoon gun that fires twice, securing two ends of a rope to creatures or the environment. On stage, Aloy was shown using repeated quick shots to pin down a giant laser-spitting robotic T-Rex called a Thunderjaw, holding it still so she could shoot off some armour plating with her bow. In our private demo of the same scene, Aloy only managed to secure its head, keeping its swiping melee attacks at bay but still allowing the machine to pivot and target her with its lasers.

Creative Assembly has released a trailer that offers a close look at a battle in its strategy game Total War: Warhammer.

The video, below, features a scripted battle demo taken from work-in-progress code, and shows a fight between the Empire, led by Emperor Karl Franz, and a Greenskin army led by Orc Warboss Grimgor Ironhide. We see units clash, guns fire and spells smash down onto the battlefield. It looks great!

The Battle of Black Fire Pass is a quest battle available specifically to Karl Franz, Creative Assembly said, and is one of many optional encounters you unlock as you progress through a campaign.

The PC prison sim has been in alpha for some time, but Introversion has improved the game with a raft of updates. (Paul Dean took a look at the Prison Architect alpha for Eurogamer back in February 2014.)

Alpha 35 launches today and includes an update for the gangs system that means prisoners can now trade contraband in the prison for cash. It also means protection rackets. The video, below, runs through today's announcement.

Plenty of games take advantage of players being a little too greedy, but I've been especially impressed by the way in which The Swindle and Invisible, Inc. manage it. Both of these games feature an ominous countdown, warning of a challenging final mission on the horizon, and it's these countdowns that get inside your head.

In either game you can leave missions behind at any stage, with whatever loot you've grabbed so far, but I find myself rarely taking that sometimes obvious, sensible decision. Because I know that I'm working with a limited number of missions and because I know that I'm building towards a difficult finale, I want everything.

I'll admit, this isn't a particularly attractive trait to recognise in yourself, but I'm fascinated by the games that manage to exploit it. Join me below, as we explore why this works so well.

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http://www.eurogamer.net/article.php?article_id=1771142Thu, 30 Jul 2015 10:21:00 +0100One of F1's most exciting new talents has just signed up with a sim racing team

Max Verstappen, one of the most promising young talents in the F1 field, has just signed up with one of the most prominent sim racing teams, joining Team Redline. It all feels a bit like GT Academy, the Sony initiative that gets players into race seats, played out in reverse.

Verstappen's an F1 rookie, but he's already impressed this season, earning fourth in last weekend's dramatic and exciting Hungarian Grand Prix. He'll be in good company at Team Redline - Nicky Catsburg, his fellow Dutchman who was at the forefront of Marc VDS' victory at the Spa 24 Hours over the weekend, is also a member of the sim racing team.

Team Redline, meanwhile, bills itself as the world's most successful virtual racing team, fielding its team of drivers in the iRacing World Championships and hosting other big-name GT drivers like Richie Stanaway and Kelvin van Der Linde. It's been active for some 15 years, and races predominantly across iRacing, Assetto Corsa and rFactor 2.

Game & Network Services, the part of Sony that includes PlayStation, saw sales increase 12.1 per cent year-on-year to $2.365bn for the first quarter of its financial year. That's the three month period ending 30th June 2015.

Sony said this "significant" increase was due to increases in PlayStation 4 software sales and PS4 peripheral device unit sales, as well as foreign exchange rates landing in favour of the Japanese company.

Do you remember the New Yankee Workshop? It was a TV series hosted by Norm Abram, and each episode Norm would make something out of wood. A table, perhaps, or a chest of drawers, or maybe even some serving trays. When I first got Sky TV in the late 90s I became obsessed with the New Yankee Workshop, I would watch it daily despite having absolutely no intention of even picking up a saw. It was oddly comforting, probably for the same reason cookery shows are still amongst the most popular things on TV: people enjoy watching other people make things. Video game creation may not be as visceral as wood or food, but as the recently concluded Double Fine Adventure series proves, it's just as compelling.

It all started with an email. In 2011, Paul Owens of 2 Player Productions wrote to Greg Rice and Tim Schafer of Double Fine Productions with a unique proposition. They wanted to make a documentary series charting the development of a game from beginning to end. Something small, something modest. "If you guys plan to continue working on smaller games," wrote Owens, "the development cycle could be short enough that funding through Kickstarter could be within reason." A deal was struck, and when Double Fine launched a Kickstarter on the 9th of February 2012 for the development of what has now become Broken Age, a portion of the money raised was set aside for 2 Player Productions to allow them to document the development. They likely didn't realise it would be a three year series, but their efforts paid off. It's one of the best video game documentaries ever made.

Granted, there aren't that many. Many of the more popular ones like King of Kong, The Smash Brothers or Machinima's All Your History series tend to focus more on communities and cultural movements. The closest comparison to Double Fine Adventure would be Indie Game: The Movie, and while they do share similar aspects - underdog stories, flawed and visionary creatives, artistic sacrifices - the fact that Double Fine Adventure unfolded over such a time span gives it that much more scope and room to really get to know the team.

That's pretty great for a game that has yet to see an official release. Perhaps it's no surprise though, as Vlambeer has quite the following with the likes of Luftrausers, Ridiculous Fishing, and Super Crate Box under its belt.

Like other Vlambeer titles, Nuclear Throne's appeal is instant and gratifying. You select a creature then go about shooting every goddamn thing you can before it shoots and or eats you.

Toy Soldiers: War Chest, the third game in Signal Studios' tower defense/action hybrid series, will arrive on 11th August for Xbox One and PC. PS4 players will receive it the following day.

The game's standard edition will include four fictitious armies, but you can add an additional four licensed armies by either purchasing the game's Hall of Fame edition ($29.99), snagging the Legendary Heroes' Pack ($14.99), or buying them individually ($4.99 each).

The Witcher is getting a pen-and-paper role-playing game spin-off, developer CD Projekt Red has announced.

This RPG will be a collaborative effort between CD Projekt Red and its friends at R.Talsorian Games, the company behind the classic 80s pen-and-paper RPG Cyberpunk 2020. As you may recall, CD Projekt Red is making a video game based on Cyberpunk with its creator Mike Pondsmith.

Unlike the Witcher video games, this RPG will allow players to create a character rather than just pick his clothes and haircut. "The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia," CD Projekt Red teased.

Memorabilia-crafting company Loot Crate has teamed up with Bethesda to create a Limited Edition goodies collection based around Fallout 4.

For those unfamiliar with Loot Crate, here's how it works: Loot Crate asks customers to spend a certain amount of money (in this case $13.95, plus shipping) a month. Then each month they'll receive a surprise gift related to the package they purchased.

The Fallout 4 Loot Crates will begin rolling out on 11th November to coincide with the release of the game.

The Five Nights At Freddy's movie ostensibly has a director with Gil Kenan (Monster House, City of Ember, Poltergeist remake) at the helm.

This info comes courtesy of Deadline, where it's noted that Kenan will pen the script with Sleeping Dogs scribe Tyler Burton Smith.

As previously reported, Abraham Lincoln: Vampire Hunter scribe Seth Grahame-Smith will be producing the project with David Katzenberg and Vertigo Entertainment's Roy Lee (The Departed, The Lego Movie).