Kamen Rider: Climax Heroes W (Wii), pretty much the same deal but with Double added to the cast. A number of systematic changes were also implemented such as usage of "incomplete" characters outside of story mode. It's more of Updated Re-release, with Double being only one with complete movesets from the handful of new characters.

Kamen Rider: Climax Heroes OOO (Wii and PSP), guess who got added in this update. The main Riders' final forms are finally fully playable instead of being seen only for Finishing Moves. Surprisingly, the "hidden" secondary Riders are not hidden under the main, finished characters; unlike the first two games. Also every Rider from Ryuki is there, copypasted from the Kamen Rider Dragon Knight game (see below). The Ryuki Riders have an important role in this game's story mode, known as Ragnarok Mode, based on the Mirror World from the Kamen Rider Dragon Knight game.

Kamen Rider: Climax Heroes Fourze (Wii and PSP again). Guess whogot added in this update. Showa Riders also got added, OOO got all his forms except for TaMaShii, you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the Obvious Beta characters finally got a Finishing Move as well as a pseudo Super Mode where their power increases and a few of their combos change.

Super Kamen Rider Climax Heroes (Wii and PSP again). This time, Kamen Rider Wizard joins the fray as well as some more secondary/evil Riders from previous seasons, such as Zabee, Chalice, Gills and many more. Kamen Rider Fourze gets an update and is joined by Meteor. In fact, the entire game gets a significant update compared to the previous ones. The new mechanics now allow characters to move in three dimensions on the battlefield, and every character gets a form of dash or super-jump that can often be followed by uniques Rider Arts. The story mode is similar to the one from the previous game, but missions are distributed among areas instead of Riders, although a lot of them are to be executed with a pre-selected character anyway.

There has also been one Climax Heroes game released in the U.S., though not released under that title: Kamen Rider Dragon Knight for the Wii, developed by the same company and based on the same engine, but with the characters modded into the cast of Kamen Rider Dragon Knight, some altered mechanics, and an original story mode called Mirror World.

Tropes presented by Kamen Rider: Climax Heroes:

A.I. Is a Crapshoot: Ragnarok (Originally "R-1000") in Climax Heroes OOO was designed as a Deus Est Machina, but went haywire. It's revealed that he went insane with loneliness after his "papa" (creator) disappeared on him during a test of the Dimensional Tunnel. Somewhat subverted in that he knows he's not right in the head and has called the Riders into his world hoping they'll be able to stop him.

Beat 'em Up: Most missions in OOO's Ragnarok Mode play out like this (Something carried over from Dragon Knight Wii).

Dummied Out: Digging into the files for each game tends to reveal placeholders for characters who weren't included, usually foreshadowing their appearance in the next game. Super Climax Heroes has folders for "AAG" and "PSY" — presumably Another Agito and Psyga.

Evil Twin: Dark Decade, the Final Boss in first two games. He's an alternate version of Decade, much like alternate riders in the series. He fights just like Decade, except being far stronger and doesn't has Final Form Ride cards.

Face–Heel Turn: A number of Riders in Ragnarok Mode have been brainwashed by the eponymous computer into fighting for its amusement. Naturally, you'll have to "befriend" them.

Final Boss: Dark Decade, a Palette Swap of Decade with increased offense and defense, served this purpose in the original Climax Heroes and W. OOO cut the character entirely and replaced him with Odin and Ryuga. In Fourze, the Heroes Mode doesn't seem to have a specific story since you can do missions with any Rider in any order. Odin is still there, but the Twin Hoppers tend to appear very often as the final match in arcade mode, and when it's not them, it's Fourze and OOO, unless you've fulfilled certain conditions, then its Purple Eyed TaToBa OOO.

Flunky Boss: Occasionally, a mission in Ragnarok Mode will require the player to defeat an enemy Rider in a Beat 'em Up stage, where they will fight alongside Mooks. Notable among these is Diend, who always fights alongside Riotroopers (This particular Mook is never encountered unless you're up against Diend).

Corrected in Fourze, all the incomplete characters got new/improved moves, a finishing move and can use their Super Gauge to enter a temporary Super Mode with increased power and a few different combos.

Super Mode: Different versions, depending on what gauge colour is chosen, in Climax Heroes OOO and Fourze (in the original and Double, all Riders act as Red Gauge Riders, sans for the Kamen Rider Kabuto Riders and Faiz, and those who act as gray gauge characters):

Multiform Balance: Green gauge characters, who can change between different forms at will (Kuuga, Den-O, Decade, Double and OOO can all use this gauge in Climax Heroes OOO, as can Fourze as of his installment. Super has Wizard use this gauge.)

Super Mode: Red gauge characters, who can change into a more powerful form when their Rider Gauge is full, and use this to cancel their actions (All main Riders except for OOO + Zeronos and Accel can use this gauge in Climax Heroes OOO. In Climax Heroes Fourze, OOO and Black RX can use this gauge, as well. In Super Climax Heroes, Wizard, Fourze and Meteor can also use this gauge.)

Super Speed: Blue gauge characters, who can enter a state in which everything but them is slowed down for a limited time when their Rider Gauge is full (All Kamen Rider Kabuto Riders, as well as Faiz, can use this gauge)

Summon Magic: Orange gauge characters, who can summon allies to help them for a fraction of their Rider Gauge (Kuuga, Agito, all Kamen Rider Ryuki Riders, Faiz and Kiva can use this gauge, as well as V3 as of Climax Heroes Fourze, as can Magnet States Fourze, Zanki and Saga from Super Climax Heroes)

Riders with a gray gauge get no Super Mode whatsoever (Everyone not mentioned in the previous list and Double can use this gauge, and many more in Fourze). In Fourze, characters with a Grey gauge can now power up and get a few new moves for a limited time.

Three characters have "special" versions of the gauges: Kamen Rider KabutoHyper Mode is a Red Gauge, yet can activate Clock Up as if he was a Blue Gauge. Kamen Rider Decade's Kamen Ride is a green gauge, yet it can cancel his actions as if it were a red gauge. As of Super, the first Kamen Rider TheBee is an Orange Gauge, but can also activate his Clock Up, much like Hyper Kabuto.

OOO works like Double, with 4 head medals, 3 arm medals and 3 leg medals that you can mix the way you want. But using strong attacks tends to choose either your arm or leg medals and turn the other parts of his body in the same type to make a full combo. Using weak attacks or specials will not force-change you, but it's kinda awkward to be reduced to that in order to stay in mix-and-match combos.

Fourze can either use his 4 basic switches plus 4 other you choose before battle, or use his 4 basic switches and change into Elek States or Fire States.

Theme Song Powerup: A gameplay element in OOO. Each series has a theme song that will play whenever a Rider from said series executes his Finishing Move or enters into "Climax Time" (Occurs if the Rider can wear his opponent down to 1/3 health first and gives the winning Rider a full super gauge). The best part? You can choose your own theme songs in the PSP version thanks to the Custom Soundtrack option.

What If?: Although it's just text, some of Hero Mode storyline in Fourze is this. For examples - Scissor survives his canon death, but becomes a fugitive as his crimes went uncovered, and Shadow Moon retains Nobuhiko's personality.

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