Description:Deconstructing your game into multiple compulsions loops can really help visualize your flow and pinpoint challenges (and solutions!). Over the years I have been developing a methodology for Game Designers to lay out the foundation of a new game in a one-page High Level GDD using compulsion loops. This is also an effective way for Product Managers to analyse their competitors games. During this lecture, I am going to deconstruct a top grossing game using this method.

Take AwayCompulsion Loops are a great tool to create one-page High Level GDD. It help organize and communicate ideas and adresses monetization and engagement issues.

Magmic has been around for over 15 years and has about 30 permanent employees. We develop and publish card and board games for the whole family. We own the rights to Phase 10 and Skip-Bo from Mattel, Scattergories from Hasbro and Rubik's Cube from Rubik's Brand.

Magmic has been around for over 15 years and has about 30 permanent employees. We develop and publish card and board games for the whole family. We own the rights to Phase 10 and Skip-Bo from Mattel, Scattergories from Hasbro and Rubik's Cube from Rubik's Brand.