Saturday, 4 May 2013

X-Wing: Secondary Weapon Systems- Ion Cannon Turret

Secondary Weapon Systems- Ion Cannon Turret

Hi guys, i felt you all needed to see this, this is originally from Clint over at the the metal bikini.com so all credit goes to him for this!

Ion Cannon Turret (5)Attack Dice: 3Range: 1-2Card Text: Attack
1 ship (even a ship outside your firing arc). If this attack hits the
target ship, the ship suffers 1 damage and receives 1 Ion Token. Then
cancel all dice results. Usage: First,
understand how this works- if you score at least one hit (e.g. you roll
more hit/ crit explosion symbols than your opponent can cancel with
wavy arrow Evade symbols), they get an Ion Token and one damage
(regardless of how many hits actually got through the Evades rolled,
Evade Action, or shields). If they get an Ion Token, they don’t use a
movement dial next turn, instead they move forward 1, which is
considered to be a white move for these purposes (note they can still do
Actions and can attack and defend as normal). Second, realize that a
TIE with an Evade token is not very likely to be ionized- this isn’t
some spam cannon- you do still need to be intelligent with your target
selections. Third, you’re only going to do 1 hit worth of damage when
you successfully use the Ion Cannon Turret, regardless of what you roll,
so be smart about that too. Admittedly,
with only having a 2 Attack primary weapon, it’s usually going to be
better for a Y-Wing to fire the Ion, but not if you can get into Range 1
and fire primary which of course nets you 3 dice without a hit limiter.

All
that said, many people, me included, really don’t consider fielding a
Y-Wing without an Ion Cannon Turret as they tend to mitigate the poor
manueverability of the Y-Wing. It’s also great for catching people off
guard as many players look at movement and manuevering with a keen eye
on the firing arcs of their opponent’s ships. Having a 360 degree arc of
fire will catch veteran and new players off-guard a like, often several
times per game (at least in my experience). Bear
in mind too, even though it's not some sort of missile or torpedo, the
Ion Cannon Turret is a Secondary Weapon System. As such, you do not get an extra attack die firing from Range 1, but conversely, your opponent does not get an extra defense die if you're attacking him from Range 3!EDIT:
Recall that the Ion Cannon Turret has a Range of 1-2 so the above
doesn't really apply to the ICT. The no extra Defense die portion of the
discussion is the result of me getting that rule wrong for a long time,
so I kind of go overboard mentioning it any chance I get.The takeaway here is the discussion is correct, but it doesn't apply to ICTs.
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