Complex DooM

It started of as a wad (back in late 06 early 07) that was ment to replace every existing thing in Doom but I figured that was dumb so instead I removed all the pointless stuff I put in back in the day, dumbed down some of the monsters so that they're not ridiculously strong, added a few new weapons and enemies and overall cleaned the wad up a bit. It's basically like Hard-Doom (which is funny because the very first version of replacements was out well before H-D, I guess inspiration took over, lol) but theres much more in it.

Read Me

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Advanced engine needed : Zandronum
Primary purpose : Cooperative/Surivial
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Title : Complex DooM
(Formerly: Replacements - Last version Replacements.v12b2 or 98A, I dont remember.)
Release date : 03/05/13
Author : Daedalus AKA: Cacodemon
Misc. Author Info : Uhh..?
Description : It started of as a wad (back in late 06 early 07)
that was ment to replace every existing thing
in Doom but I figured that was dumb so instead
I removed all the pointless stuff I put in back in the day,
dumbed down some of the monsters so that they're not ridiculously
strong, added a few new weapons and enemies and overall
cleaned the wad up a bit. It's basically like Hard-Doom
(which is funny because the very first version of replacements
was out well before H-D, I guess inspiration took over, lol)
but theres much more in it.
Additional Credits to : XWE, MSPaint, Photoshop.
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* What is included *
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New levels : No
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : Check the wad yourself.
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* Play Information *
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Game : Anything Doom related.
Single Player : Yes
Cooperative 2-4 Players : Yes
Deathmatch 2-4 Players : Yeah, you could.
Other game styles : Maybe
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* Construction *
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Base : New
Build Time : Holy shit, I cant remember. I've started working on
it again though after not touching it for about 3 maybe 4 years.
Editor(s) used : XWE, MSPaint, Photoshop.
Known Bugs : GLDEFS causes crashes online, so I removed the lump, they
will be put back in when I find the problem.
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* Credits *
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Monster Resource Pack: For some monster sprites.
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Human Resource Pack: For some human sprites.
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The ZDoom Wiki: For scripting help, with the monsters in particular.
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NashGore: For blood splats and gore.
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Hard-Doom: The BFG trail effect idea, alot of inspiration.
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Skins: For the player base skin.
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Doom Enhanced: For some sounds and inspiration .
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Realm667: The Minigunner & Grenade Launcher sprites and a few monster sprites.
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Authors of the marine weapon sprites
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Tiberium Doom: For the empty cell sprites (I could have done them myself, but its more convienient to credit as
it is just a Doom sprite with rotations) and the bouncing sounds.
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The original WAD (I don't remember it, which is a pain because I used to play it a lot back in 06 :| ) where the railgun
fire sound came from, the wad I got it from was certinaly not the wad I remember the sound from.
If I remember where it came from I will either credit or remove it if needed.
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And probably some other resources, credits go to the original authors.
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* Copyright / Permissions *
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Authors may use the contents of this file as a base for modification or
reuse.