Engineering

Lecture by Brendan Hanna Holloway and Adam Pletcher at GDC 2008. The amount and variety of custom tools and pipelines is skyrocketing. How can a game studio efficiently deploy, update and manage them all? Outsourcers using those pipelines complicates things even further. The Saints Row project peaked at…

Lecture by Randall Turner at GDC 2007. Making optimal use of all available CPU resources on a next generation platform can be challenging. This treatment of the approach taken by the Saints Row team illustrates some of the techniques appropriate to a homogeneous multiprocessing environment, where individual processing elements…