I want to beat the hard dungeons I'm missing before tackling the vicious ones. That would be- shifting passages- magma mines- halls of steel- slime pitAre there any stable strategies that don't heavily rely on tri-sword, dragon shield and excessive scumming?A short summary of good class / race combos and general hints would be appreciated, i still have to do all the quests there. I had much less trouble to do the other hard dungeons except for the labyrinth. I'm still missing the fighter and the priest there for the quest, but i guess i just have to give that another go with more luck.

Halls of Steel is super easy as a monk. Orc Monk of Taurog. Save tiles before you fight the boss. A lot of tiles. I wrote a wiki page on it if you look it up. Same for Magama mines. Use a Paladin for Shifting Passages. Use Dracul as you can't lose piety for blood shield, dragon shield is a huge help. If you can get Whupaz before this it is doable without the shield.

Slime Pit is very challenging, but if you can get 75% resistance SMM is regen fightable at level 6. Level up as much as you can, and then fight, fireball, and out-regen Uber Goo Blob.

I want to beat the hard dungeons I'm missing before tackling the vicious ones. That would be- shifting passages- magma mines- halls of steel- slime pitAre there any stable strategies that don't heavily rely on tri-sword, dragon shield and excessive scumming?A short summary of good class / race combos and general hints would be appreciated, i still have to do all the quests there. I had much less trouble to do the other hard dungeons except for the labyrinth. I'm still missing the fighter and the priest there for the quest, but i guess i just have to give that another go with more luck.

One trick for the Labyrinth is to take the knockback mace preparation from the Blacksmith. It'll let you clear out some walls so that you're less likely to get trapped. This helps on Shifting Passages as well.

Magma Mines is a pain, but since you need to do physical and magic damage, a Halfing Thief with Tri-sword would be an excellent choice.

Halls of Steel is really, really easy with a Sorcerer. His mana shield means that you take off two levels of death protection each time you melee The Indomitable. If you can get knockback, you can raise that up to 3. Alternatively, if you have Fireheart a Bloodmage can burn him down as soon as you're doing 31 or more damage per fireball - thanks to Blood Magic.

Slime Pits is horrible and my least favorite dungeon by far. I'd rather play Naga City again. But as for beating it, the usual power combinations should work without scumming - Halfling Thief, Dwarf Rogue, Gnome Warlord, Paladin w/ Dragon Shield.

As for not using Tri-sword, there is at least one strategy for each dungeon that doesn't use it. But it really is the best item in the game, so most of the "easiest' strategies will involve it.

Thank you for your advice. I looked the wiki page up, didn't knew that they've been extended.

Thanks to your suggestions, by now i managed to beat shifting passages, halls of steel and the remaining labyrinth classes.I'm still having troubles at slime pits as well as magma mines, but i guess i'll give them another try when i have more time.How do you unlock the dragon shield?

A Paladin can crush Magma Mines with ease if you're willing to do a bit of scumming for Glowing Guardian (Scout Altar makes that fairly easy). Once you start worshiping him, you can whack a snake, heal, and repeat for nearly infinite piety (+2 every time you're poisoned), allowing you to take Enlightenment at level 1 or 2. Do that on a level 1 snake and leave all the babies it spawns, using ENDISWAL, PISORF or WEYTWUT to get them out of your way and create as many extra snakes as possible, then at level 2 take Absolution and you can end up with over 200 max HP. Keep in mind that you don't need to mess with the magic immune boss at all, save for one last fireball - as soon as you kill his counterpart, his HP drops to 1 - and the rest of the level is a cinch.

The Slime Pits also have a fairly broken deity strategy - look for Binlor (and BLUDTOPOWA is nice, too, but not necessary). His resistance-stripping boon can be repeated many times early on to leave the Tower of Goo vulnerable to physical attacks, at which point the dungeon becomes fairly trivial to beat.

The trick for Magma Mines is to save as many tiles as you can, and only fight the first boss when you have found the other.

I beat slime pits as an orc monk with the sensation stone and a conversion seal. I tried to find Binlor for the defense-lowering boon, but I ended up worshipping the Earthmother. I found both HALPMEH and the viper ward, but I didn't need the ward. I got my resistances to 68% with patches and tower shield.

Gorgon wrote:The trick for Magma Mines is to save as many tiles as you can, and only fight the first boss when you have found the other.

I beat slime pits as an orc monk with the sensation stone and a conversion seal. I tried to find Binlor for the defense-lowering boon, but I ended up worshipping the Earthmother. I found both HALPMEH and the viper ward, but I didn't need the ward. I got my resistances to 68% with patches and tower shield.

I'd imagine that JJ would be a pretty great choice too. He'll clear all your Weakening and Corrosion, as well as reducing resists.

Finally pulled off the slime pit using an orc monk, didn't make fun. As i have no conversion seal, i only used a sensation stone. Found binlor, used his debuff to decrease the resistance of the goo to 25%, then i ran out of walls. I didn't knew the boon can only be selected when there are walls to be destroyed, so i destructed half of the walls in order to reach 100 piety before starting using the boon while thinking i'm clever because i converted the walls into peity before he had the chance to destroy them...Using the 100 piety i converted to TT for the experience boost, converted directly after to earthmother by spending some money on TT.Came to lvl 9 while evading the enemies with corrosion, weakening and resist down.I had HALPMEH and using alot of vine form i was able to regenfight both bosses with the standard 50% monk-resistance, even without using potions. Pretty much finished them off when the whole dungeon and subdungeon was uncovered.