I have decided I have a high likelihood of participating in the contest. So, I thought I'd post my game in this thread.

At the moment, this game is internally known as "WALRII". I have not decided a name or logo, but the game is going to be an endless flier where you are the walrus, and you must fly for as long as possible, avoiding obstacles and eating tons of fish

I do not have a calculator screenie as of yet, as my calc is out of batteries and I thus cannot transfer the files and record until I change them. So, here is a version in Scratch that I am developing alongside the calc version. Besides fish and a scrolling background, this is also how far along I am with the calc version.

More screenies as I develop!

P.S. if I make the Scratch version public and don't submit it to the competition, would I be disqualified if I try to submit an Axe version? If not, I'll keep the Scratch project hidden.

This game looks like it will turn out fun. I think that you should do something like Crossy Road, where you can unlock more characters to play as. And it will work particularly well with this contest, with all of the different sprites. But good luck!

Wow that looks great! I guess you could submit both if they get finished, in one entry, so more people can play it, but of course if Scratch is like Game Maker or RPG Maker then only the calc version would be eligible . Just make sure the PC version runs at the same speed on every computer so that it's playable. I hope it gets finished.

Wow that looks great! I guess you could submit both if they get finished, in one entry, so more people can play it, but of course if Scratch is like Game Maker or RPG Maker then only the calc version would be eligible . Just make sure the PC version runs at the same speed on every computer so that it's playable. I hope it gets finished.

Scratch source code looks like this (this is not mine, don't worry):It consists of commands you do yourself just like regular code, except it's presented in the form of puzzle pieces/stacks and explains what it does in clear language. There's a diverse range of projects on Scratch, all without having the code made for you (well, except for remixes of other people's projects, where their code is given to you for you to tamper with ).

I hope to make this a fun game to commemorate the day the walrus started to fly (October 24, 2014 iirc), and to make the obvious game choice based on the trailer

Don't you worry, the calc version will take priority. The Scratch version is just so I can 1. get a version of the game working faster, and 2. work on coding at any time I want, and port that to calc later. Also, who doesn't love multi-platform titles?

(Scratch requires Flash, BTW. I'm using Puffin to test and play on mobile, else I'm doing it on a computer with Flash installed)

that looks awesome! How fast does it run on calc and what language will you use for on calc?

At the moment, my calculator is completely out of batteries, to the point where it won't start, so I can't tell you until I buy more batteries, but it runs pretty fast as I remember it. I'll be using Axe for the calc version (as stated in the topic... ). My goal with the Scratch version is also to make it look like how it would look on-calc, so that minus the background, fish, and testing variable display is how the calc version LOOKS.

Don't you worry, the calc version will take priority. The Scratch version is just so I can 1. get a version of the game working faster, and 2. work on coding at any time I want, and port that to calc later. Also, who doesn't love multi-platform titles?

(Scratch requires Flash, BTW. I'm using Puffin to test and play on mobile, else I'm doing it on a computer with Flash installed)

I didn't even know there was a browser that supported Flash on mobile devices.

Don't you worry, the calc version will take priority. The Scratch version is just so I can 1. get a version of the game working faster, and 2. work on coding at any time I want, and port that to calc later. Also, who doesn't love multi-platform titles?

(Scratch requires Flash, BTW. I'm using Puffin to test and play on mobile, else I'm doing it on a computer with Flash installed)

I didn't even know there was a browser that supported Flash on mobile devices.

Well, I found batteries for my calc, and I'm quickly adding the features from my Scratch version. Screenie as soon as I add the fish :3

Good to hear. I hope you don't have speed issues.

I've also heard of Dolphin for Android being good (I don't have Android). And thus far, there is a speed problem, but only slight. Part of it could be that my code is entirely unoptimized because readability

6 MHz if possible, and if not, then 15 MHz. I haven't even thought about using Full yet

I said I'd do a screenie when I got the fish, but I decided I'd do it early. Here is what it looks like with the background added. Before you ask, yes, the mines kill you. (also, yes, they're directly ripped from the original flying walrii animation on the HP Prime ).

This seems slow to me. Maybe because I'm checking for some stuff I haven't implemented yet, maybe it's because my code is largely unoptimized, maybe both, but I hope I can get a speedup.