<The crystalline timber of A'dal's voice carries a more tranquil melody within your mind than the last time the two of you spoke.>

Once again you have proven your mettle. Had Harbinger Skyriss broken free, countless thousands would have perished in the ensuing conflict, just as happened with another servant of the Old Gods, Skeram, on your world of Azeroth.

<name>, what I have to offer in return may seem a pittance in comparison, but know that it comes with the everlasting gratitude of the Sha'tar.

Gains

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Comments

Comment by Nath

This quest requires Full Triangle, as linked above, and the prereq to this grants the Arcatraz key.

The Cipher of Damnation chain starts in Shadowmoon Valley, and leads to the Trials of the Naaru (and the Tempest Key for "The Eye")

The two quests are separate, but it's recommended you do both.

Comment by fourn443

all together this quest chain gives...

90450 exp

62 g 80 s

and at 70 u recieve 117 g 7 s alltogether

Comment by nippe94

You have to kill the final boss in the instance Arcatraz after defeting 3 random mini-bosses. The boss does a Mind Flay wich can hurt. He also "copy" himself into 2, so when the boss fight starts mark him up so you can see wich 1 is the real. When he copys be rdy to take down the copy fast and then go back to him.When you start the "event" you wont have that much time to drink between each mini-boss and boss. That means drink directly when you get out of combat.

Comment by Arthelas

Does anyone know if this quest can be done on Heroic or just normal?

Comment by danz107

I don't know why you'd want to try to complete this on Heroic unless you just somehow got good enough gear for it without running normal Arcatraz, but I don't see why it couldn't be accomplished in heroic mode. There wouldn't be any greater quest reward for it anyway.

Edit: Read the quest as it is: it simply states to kill Harbinger Skyriss anyway; since his name (and mob) is in both instances, why wouldn't it work in heroic?

Comment by Region

Did not receive credit for it on Heroic... not sure why.

Comment by voicy

As mentioned in the Karazhan comments section, a rogue with 350/350 in lock picking can unlock Alcatraz's gate without needing a key. This proved very useful for our party. The lock is orange and requires 2-3 attempts.

Don't forget to /hug your friendly neighbourhood rogue afterwards :)

Comment by bkevol

any idea how much xp this quest will give if i wait till the xpac to turn in?

Comment by TokiLoki

Apparently does not count for the Loremaster achievement for some goofy reason...

Comment by Oberscht

Note how this quest requires level 67 while all Tempest Keep instances need you to be at least 68.

Comment by chaosultimamage

Comment by Obolon

Since my sole purpose of coming here was to find out where Harbinger Skyriss is, for this quest and since no one seems to have wanted to divulge that information, but would rather chit chat about unrelated things instead, I figured I would give out the information everyone is looking for. I am writing it as I go, so it will take you from the entrance to Harbinger Skyriss.

Enter a round room and clear it.

Turn right at the first corner.

You will come to a room full of Soul Devourers and Entropic Eyes. Kill them. They hate you anyway. They are evil. Kill Zereketh the Unbound while you are there. He's worth 146 Rep with the Sha'Tar.

Go up the curved ramp.

Go straight down the only hall there and into a room with a big, hexagon, glass floor. Go through.

Kill the Eredars. This room hangs left.

The next room is sort of triangular. Wrath-Scryer Soccothrates and Dalliah the Doomsayer are in here. Kill them for good measure. They're worth 145 rep each. Head to the left through a small doorway that is hard to miss found immediately to the left when you entered this room. There are some stairs going up.

You are now in Stasis Block : Trion.

You come to a room full of Ethereum dudes. Whack them and turn right.

In the next room be careful of the Gargantuan Abyssal. He has a metor that hit me for 12,333 damage.

Now you will enter a room with a guy named Warden Mellichar in it. You can't attack him. He starts summoning other creatures to attack you, the last one is Harbinger Skyriss. Give him what for!

The end.

Comment by Vlad

If you got lost along the way doing this chain and would wish to know what quest you need to do next, run this macro and see how far you got on the chain:/run local q={10205,10266,10267,10268,10269,10275,10276,10280,10704,10882}for k,v in ipairs(q)do print("#"..k,"\\124cffFFFF00\\124Hquest:"..v.."\\124h\\124h\\124r",IsQuestFlaggedCompleted(v)and COMPLETE or INCOMPLETE)end

Comment by Slania

Fantastic macro! I wasn't sure if I'd abandoned the chain halfway or something and it turned out I'd done it all :p.

Comment by karrie65

am I in wrong place - I have key but it says I cannot enter instance unless in raid group! Karen

Comment by pellmell

This quest has been removed from the game. It has been effectively replaced by Maximum Security Breakout, the third quest in a group of three which are auto-accepted as you progress through The Arcatraz.