Share this:

Have You Played?is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Commandos was hard. It looked like an RTS but it wasn’t like Red Alert. That confused me. Your small band of soldiers need to be in the right place, at the right time, or else the plan would go to hell. Levels were puzzles that required patience and timing. I don’t think I ever got past the first handful of levels. But I’m glad it existed, because it’s responsible for… well, look behind you and see. Read the rest of this entry »

Share this:

Tim Stone remembers the war. The Commandos 2 war. Well, one level of it, at least.

I suspect I’m not alone in using games as climatic counterweights. In the depths of winter, I like to thumb my dripping nose at rapacious energy companies by relying on digitized deserts and jungles for background warmth. In the midst of blacktop-softening summer heatwaves, I’m often to be found skimming Alpine glaciers, trudging behind snow-caked Tiger tanks, or – courtesy of brilliant Commandos 2 level ‘White Death’ – artfully strewing fag packets on achingly artistic Arctic pack ice.

Share this:

“We go certainly busy with new commandos, the time are there ripe voor” , said a spokesman of Pyro studios against Gamer.nl. the new title returns to the basis and will do think of the style of commandos 2. The game then real-time strategiegame will be, and no first-person shooter such as the last commando commandos-game, commandos: Strike Force from 2006. According to Pyro studios the overstap to 3D a bad choice was.”