Following the smash success of Tim Burton's 2010 movie, Disney Interactive Studios rushed to release Alice in Wonderland for the Wii, PC, and Nintendo DS. The game, developed by Étranges Libellules, loosely follows the plot of the movie as the player takes on the roles of five Underlandian residents — the White Rabbit, the Dormouse, the March Hare, the Cheshire Cat, and the Mad Hatter — and battles the forces of the Red Queen while helping Alice achieve her destiny as the savior of Underland. The game is part RPG, part puzzle solving, and part action. The PC and Wii versions are essentially the same game, while the DS game has a number of differences.

Not connected to an earlier 8-bit version of the story by Windham Classics in 1985.

The console version of the game provides examples of the following:

Ability Required to Proceed: Alice is too tall or too small for certain doors, requiring the party members to locate the items that make her grow or shrink. When the White Queen opens up the world map, she also fixes the doors so that Alice no longer needs to drink potion or eat cake in order to pass through them.

Down the Rabbit Hole: Forcibly. In this version of the story, the White Rabbit yanks Alice into the hole rather than waiting for her curiosity to make her fall in.

Faceless Goons: The Red Knights, who show up randomly and must be defeated before gameplay can continue.

Final Boss: As in the movie, the final battle is against the Jabberwocky.

Friendly Enemy: The Hatter and the Cheshire Cat are practically this. While the movie shows that there's a bit of animosity between them because of the Cat's inaction on the Horunvendush Day (when the Hatter's family was killed), they're mostly good friends. In the game, the Hatter is openly hostile to the Cat, who isn't entirely pleasant either.

Invisibility: The Cheshire Cat, of course. In addition to himself, he can make other objects become visible.

The Load: Alice. Seriously. She does virtually nothing useful for a large part of the game, and provides annoying commentary while you're trying to get on with things. Meanwhile, you have to constantly keep an eye on her to make sure the bad guys don't capture her.

Loading Screen: These appear every so often, and feature portraits hanging in the round room (you know, the one with all the doors) along with quotes by one or another of the characters. Something of an oddity, because the 'quotes' are never actually said in either the game or the film.

Or Was It a Dream?: The game's ending makes this even less clear than the movie did. While the movie ended with Alice choosing to drink the Jabberwocky blood and return to her normal life, the game takes the option away from her (presumably so the player can't decide to stay in Underland/Wonderland). She drinks the blood because she's told that it is "Futterwacken potion" which will make her dance like the Hatter, and then...they all wave at her while she fades away.

Perspective Magic: The Hatter's specialty. He can use this to circumvent Broken Bridges and remove armor from tough enemies by crushing them between his fingers.

Point Build System: Skill upgrades for each character are acquired by finding stray chess pieces throughout the world. But you must then enter the 'shop' and purchase the skills with your Impossible Ideas.

Community

Tropes HQ

TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Privacy Policy