so on page 46 section 2) its says to declare which altitude the aircraft is flying at , now does this mean I choose between 6" inches or 2" inches or whatever elevation I choose?Can some one walk me through the sequence its throroughly confusing.

Select the battle groupDecide if it will make an attack run or be kept as an interceptor if ableCheck availability 2+ unless forward air controllers have los to an enemy Chose your entry position from any board edge and choose normal or too the deck altitude Move along your flight path (in a straight line avoiding 6" high buildings) decide where you'll stop to fire then measure ranges nominate weapon profiles and targets fire then continue along your choosen line until you leave the table.Then repeat next turn if you haven't shot down!

Petrov wrote:so on page 46 section 2) its says to declare which altitude the aircraft is flying at , now does this mean I choose between 6" inches or 2" inches or whatever elevation I choose?Can some one walk me through the sequence its throroughly confusing.

Altitude really only matters for LoS since ranges are measured horizontally.The rules never really specify the altitude choices, but since the only ones specifically mentioned in the rules are 2" and 6", I play that I select one of these 2 choices.

Also if your fast mover is 'to the deck' (flying at 2 inches), then it is more likely to crash than a standard aircraft. Fast movers fail 'to the deck' on a 2 or a 3. And presumably you make the roll as the fast mover comes onto the board so the crash always happens off table and will never land on any other unit.

time wizard wrote:A possible reason to fly at the lower altitude would be to hide behind buildings during the attack run.

Because, Panthers...

For the PHR among us - VS Panthers Super cruise is your friend [but the more amusing is to sneak up on them with a Neptune full of Erbeos and confine them to hitting everything on 6's - not so smug now Mr Panther! ]