We hear a lot about "rates of production" for various cities, but never is it explicitely mentioned that you actually need to pay for them. And this would normally be enough for me to assume that you don't need to pay, but I've never played a strategy game where producing units didn't cost something. Not to mention that it is heavily implied sometimes. Like, say, in this text updatehttp://www.erfworld.com/summer-update-2 ... ration.png

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Vanna had been the perfect solution. Having a Turnamancer reduced the production of an heir by twenty turns, and with funds coming in from Transylvito, Vanna was able to boost Otoh and Kibo's production drastically

That implies that they wouldn't be able to produce at a higher rate without extra income. Therefore, income is necessary for production. Of course, if this was the case, you'd think it would have been mentioned explicitely at some point. Though I may just have missed the bit where they mentioned it explicitely. So does anyone know?

Jillian can't afford Vana's upkeep on her own, so Transylvito might be paying her upkeep, thus allowing the cities to produce faster

I had considered this, but I'm pretty sure that Charlie is paying for Vanna. It even says so right beneath:

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Don King was very happy, though he would not be if he ever found out it was Charlie who had funded Vanna's contract.

You could make a point that upkeep does not equal contract, but the text update indicates that the money from Translyvito has a direct role in funding the units, rather than just indirectly funding Vanna.

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Upgrading (and perhaps modifying) cities requires shmuckers, so Jillian could be using funds from Transylvito to optimize her production capabilities physically.

This could work but doesn't seem likely either. Cities are cities. If she were using the money to upgrade those, that'd be stated.

And honestly, the more I think about this, the more it seems like units DO cost something.On the very first page, we hear that the marbit tribe could "afford an extra squad of axemen" with the gem they found. So we know that natural allies can pop units by just paying for them. And the text updates support this, come to think of it, what with Stanley repopulating the Gobwin tribe. So is this something only natural allies can do?

And what's up with Charlie's bounties? WOuld he be offering up OVER NINETHOUSAAAAAND shmuckers for Archons if he could pop them with nothing but a time investment?

Edit: I'm honestly not sure right here, it just seems super weird for a strategy game to not have units cost anything but production time and upkeep.

Well, if he's popping them at something close to the maximum rate, then it's worth it if the archon is expected to net more than 9000 schmuckers over its remaining lifetime (... before being captured again). That's not hard to believe.

And honestly, the more I think about this, the more it seems like units DO cost something.On the very first page, we hear that the marbit tribe could "afford an extra squad of axemen" with the gem they found. So we know that natural allies can pop units by just paying for them. And the text updates support this, come to think of it, what with Stanley repopulating the Gobwin tribe. So is this something only natural allies can do?

Part of that we knew from having it spelled out explicitly. Natural allies that come into Schmuckers can and must convert them to popped units, rations, equipment or promotions on their next turn. And the very way its spelled out suggests it works differently from regular city production.

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Edit: I'm honestly not sure right here, it just seems super weird for a strategy game to not have units cost anything but production time and upkeep.

And yet, that's how a number of strategy games do work, including titles like that look very much like influences on the comic. (Warlords comes to mind, and I want to say Master of Magic and Age of Wonders but I may be misremembering one of those.)

I'm not saying I know for certain myself, but I see no reason to think free pops has anything weird about it. In fact, free unit pops may be just the kind of thing the Titans would do to keep their wargame going, to give new or put-upon sides a fighting chance. Upkeep being the real killer.

Parson's official duty now was managing the capital city. When a city had a Warlord to manage it, costs were lowered for things like city improvement and production of extra equipment and provisions. It also increased the amount of Shmuckers the city produced, and reduced the upkeep for units which spent the entire turn in the city.

charlie gives a ransom on captured archons not because of monetary value, but because of information value. he doesn't want anyone to be able to piece together clues of him, this is shown by him freaking out about the archons telling parson stuff and the "unbreakable" contract he signed with the few units that knew quite a bit around his background. might be he wants to have an aura of mystery to boost clientele; probably because he has huge agenda or secret, people might be able to figure out if they know stuff about him, study him and try to figure it out.

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