On the Deck

On the Deck is a physics puzzle that has you manipulating different ships and rafts on choppy seas, trying to keep your passengers and cargo from tipping overboard. Its tough challenge and varied, ample levels will keep you occupied for a good while longer than most casual Flash games.

Much of the strategy in this game involves controlling the motion of each ship/raft in time with the waves. There is a meter at the bottom of the screen to help you see how much tilt your craft is pointed in each direction. This walkthrough will refer to various notches in the meter either to the left or right of center.

While this walkthrough will get you through each level, it isn't concerned with getting the highest score by saving bonus items on deck. You'll need to find the best strategy for points on your own!

Tutorial 1 - Saving the Passengers

Goal: Move the gentleman into the exit.

This level is just teaching you the basic mechanics. Click and drag to the left at least two notches to slide the gentleman to the exit.

Tutorial 2 - Riding the Waves

Goal: Keep the lady on the raft.

This level teaches you the skill of balancing your raft on increasingly choppy seas. The trick is to pay attention to the raft, ignoring everything else on it.

Basically, you want to keep the raft nice and level. To do this, make sure you drag slowly in each direction, since jerky movements will cause anything on the raft to bounce into the sea.

On the crest of the wave, drag one notch to the right. On the trough of the wave, drag one notch to the left, and so on.

Tutorial 3 - Cargo Down the Hatch!

Goal: Move the cargo into the hatch.

First click the orange hatch to open it.

Next, drag one notch to the left to slowly slide a box into the hatch.

Finally, drag two notches to the right to slide the rest of the cargo into the hatch. Be sure to compensate for the waves, keeping the angle controlled so boxes don't slide too fast.

Tutorial 4 - Gangsters and Doors

Goal: Move the passengers into the exit.

This level teaches you about gangsters. If they touch a passenger or enter a door, you have to restart the level.

Click the door near the gangster to keep him from sliding.

Drag the ship to the right to slide the passengers to the lower deck (no more than 2 notches), then drag it left to slide them into the door.

Tutorial 5 - Rival Gangs

Goal: Move the gentleman into the exit.

This level shows that gangsters wearing different outfits can shoot each other.

First click the door to close it.

Next, slide one and a half notches left to make the gangsters collide.

Then click the door to open it again, and slide the passenger inside.

Tutorial 6 - Lifeboats and Crabs

Goal: Move the gentleman into the lifeboat.

Crabs will kill whatever they touch, but only when their claws are snapping.

Wait for the crab to stop snapping its claws, then drag two notches to the left to slide the gentleman into the lifeboat.

Tutorial 7 - Sharks and Timed Doors

Goal: Move the lady into the exit.

Pink doors will open and close every 4 seconds.

Make sure the shark has jumped, wait for the doors to open, and immediately drag two notches to the right to get the lady into the door.

Tutorial 8 - Locks and Mines

Goal: Move the gentleman into the exit.

There are two ways to beat the level.

The easiest one is to click the lock to break it, then drag two notches to the right to make the mine and gentleman slide to safety.

The second was involves a skill you'll need to know for later levels. It will wrap up a chained mine so it's out of the way.

Quickly drag two notches to the left, then as the chain swings, quickly drag four notches to the right. The mine will wrap up above, and the gentleman will reach the exit.

Tutorial 9 - Bouncing Bombs

Goal: Remove the mines before they explode.

You need to move the mines toward the trampoline in 30 seconds.

Tilt two notches to the left, then two to the right to get them there.

Now drag and wiggle back and forth until the mines bounce away from the ship.

Tutorial 10 - Bonus

Goal: Move the passengers into the exit.

You get bonus points for keeping yellow cakes, chairs, pineapples, and the cat on board at the end of the level.

To beat this level, drag one notch to the right, then the left to get the passengers through the door.

Normal - Slidey

Goal: Move 2 ladies into the exit.

Do careful drags (no more than one notch in either direction) to get the ladies to the exit. You only need 2 of the 3.

Try wiggling back and forth if nothing seems to be working.

Normal - Gently Does It

Goal: Move the passengers into the exits.

Click the orange hatch in the center to close it.

Do careful drags (no more than one notch in either direction) to get both passengers to the exit.

Normal - The Inept Escape

Goal: Move the gentleman into the exit, avoiding the gangsters.

Slowly drag one notch to the left. When the gentleman starts to fall to the lower level, drag one notch to the right. Then quickly drag one notch to the left.

If you do it right, the gentleman will fall down, avoiding the gangsters.

Normal - Help!

Goal: Move 2 scouse gentlemen into the exit.

In case you're wondering, Scouse gentlemen come from Liverpool.

If you just sit back and watch, at least two trampolining sailors should reach the exit on their own.

If not, do small movements (no more than one notch in either direction) to get them to fall in the middle.

Normal - Sharkbait

Goal: Keep the lady alive for 30 seconds.

Ah, your first balance challenge. To get past this one, just do extreme tilts (5 notches) in the opposite direction of the jumping shark.

First tilt left, then right, and so on until 30 seconds elapse.

Normal - Sharkbait II

Goal: Keep the gentleman alive for 30 seconds.

This level is similar to Sharkbait (15), only you can't do extreme tilts without dipping the gentleman into the water and into the hungry jaws of a shark.

The sharks come up one at a time, from right to left. Just tilt enough to get out of their way (usually 2-3 notches)

Normal - Balancing Act

Goal: Keep the ladies alive for 20 seconds.

Just focus on the platform the ladies are standing on, trying to keep it as level as possible.

If they fall off, focus on the deck instead, making small motions to keep it level and counter the waves. Just don't do extreme motions, which will throw them overboard or into the claws of the crab.

Normal - Tug Madness

Goal: Keep all cargo items on board until the timer expires.

You have 30 seconds to keep 8 pieces of cargo from tipping overboard.

Just focus on the deck, moving the boat slowly. Don't worry if things fall to the deck.

On the crest of the wave, drag one notch to the right. On the trough of the wave, drag one notch to the left, and so on.

You'll have to progressively tilt at greater notches back and forth as the waves get larger.

Try to anticipate a wave coming and begin your tilts early. It takes practice, but you'll get it in time.

11 Comments

Wow, are you ever right about Titanic (the movie). Three hours of YAAAAWWWWWWNNNNNNNN for a few seconds of really great computer wizardry. Let's hope the game delivers more of the latter and less of the Leo/Kate fiasco.

Much of the strategy in this game involves controlling the motion of each ship/raft in time with the waves. There is a meter at the bottom of the screen to help you see how much tilt your craft is pointed in each direction. This walkthrough will refer to various notches in the meter either to the left or right of center.

While this walkthrough will get you through each level, it isn't concerned with getting the highest score by saving bonus items on deck. You'll need to find the best strategy for points on your own!

Tutorial 1 - Saving the Passengers

Goal: Move the gentleman into the exit.

This level is just teaching you the basic mechanics. Click and drag to the left at least two notches to slide the gentleman to the exit.

Tutorial 2 - Riding the Waves

Goal: Keep the lady on the raft.

This level teaches you the skill of balancing your raft on increasingly choppy seas. The trick is to pay attention to the raft, ignoring everything else on it.

Basically, you want to keep the raft nice and level. To do this, make sure you drag slowly in each direction, since jerky movements will cause anything on the raft to bounce into the sea.

On the crest of the wave, drag one notch to the right. On the trough of the wave, drag one notch to the left, and so on.

Tutorial 3 - Cargo Down the Hatch!

Goal: Move the cargo into the hatch.

First click the orange hatch to open it.

Next, drag one notch to the left to slowly slide a box into the hatch.

Finally, drag two notches to the right to slide the rest of the cargo into the hatch. Be sure to compensate for the waves, keeping the angle controlled so boxes don't slide too fast.

Tutorial 4 - Gangsters and Doors

Goal: Move the passengers into the exit.

This level teaches you about gangsters. If they touch a passenger or enter a door, you have to restart the level.

Click the door near the gangster to keep him from sliding.

Drag the ship to the right to slide the passengers to the lower deck (no more than 2 notches), then drag it left to slide them into the door.

Tutorial 5 - Rival Gangs

Goal: Move the gentleman into the exit.

This level shows that gangsters wearing different outfits can shoot each other.

First click the door to close it.

Next, slide one and a half notches left to make the gangsters collide.

Then click the door to open it again, and slide the passenger inside.

Tutorial 6 - Lifeboats and Crabs

Goal: Move the gentleman into the lifeboat.

Crabs will kill whatever they touch, but only when their claws are snapping.

Wait for the crab to stop snapping its claws, then drag two notches to the left to slide the gentleman into the lifeboat.

Tutorial 7 - Sharks and Timed Doors

Goal: Move the lady into the exit.

Pink doors will open and close every 4 seconds.

Make sure the shark has jumped, wait for the doors to open, and immediately drag two notches to the right to get the lady into the door.

Tutorial 8 - Locks and Mines

Goal: Move the gentleman into the exit.

There are two ways to beat the level.

The easiest one is to click the lock to break it, then drag two notches to the right to make the mine and gentleman slide to safety.

The second was involves a skill you'll need to know for later levels. It will wrap up a chained mine so it's out of the way.

Quickly drag two notches to the left, then as the chain swings, quickly drag four notches to the right. The mine will wrap up above, and the gentleman will reach the exit.

Tutorial 9 - Bouncing Bombs

Goal: Remove the mines before they explode.

You need to move the mines toward the trampoline in 30 seconds.

Tilt two notches to the left, then two to the right to get them there.

Now drag and wiggle back and forth until the mines bounce away from the ship.

Tutorial 10 - Bonus

Goal: Move the passengers into the exit.

You get bonus points for keeping yellow cakes, chairs, pineapples, and the cat on board at the end of the level.

To beat this level, drag one notch to the right, then the left to get the passengers through the door.

Normal - Slidey

Goal: Move 2 ladies into the exit.

Do careful drags (no more than one notch in either direction) to get the ladies to the exit. You only need 2 of the 3.

Try wiggling back and forth if nothing seems to be working.

Normal - Gently Does It

Goal: Move the passengers into the exits.

Click the orange hatch in the center to close it.

Do careful drags (no more than one notch in either direction) to get both passengers to the exit.

Normal - The Inept Escape

Goal: Move the gentleman into the exit, avoiding the gangsters.

Slowly drag one notch to the left. When the gentleman starts to fall to the lower level, drag one notch to the right. Then quickly drag one notch to the left.

If you do it right, the gentleman will fall down, avoiding the gangsters.

Normal - Help!

Goal: Move 2 scouse gentlemen into the exit.

In case you're wondering, Scouse gentlemen come from Liverpool.

If you just sit back and watch, at least two trampolining sailors should reach the exit on their own.

If not, do small movements (no more than one notch in either direction) to get them to fall in the middle.

Normal - Sharkbait

Goal: Keep the lady alive for 30 seconds.

Ah, your first balance challenge. To get past this one, just do extreme tilts (5 notches) in the opposite direction of the jumping shark.

First tilt left, then right, and so on until 30 seconds elapse.

Normal - Sharkbait II

Goal: Keep the gentleman alive for 30 seconds.

This level is similar to Sharkbait (15), only you can't do extreme tilts without dipping the gentleman into the water and into the hungry jaws of a shark.

The sharks come up one at a time, from right to left. Just tilt enough to get out of their way (usually 2-3 notches)

Normal - Balancing Act

Goal: Keep the ladies alive for 20 seconds.

Just focus on the platform the ladies are standing on, trying to keep it as level as possible.

If they fall off, focus on the deck instead, making small motions to keep it level and counter the waves. Just don't do extreme motions, which will throw them overboard or into the claws of the crab.

Normal - Tug Madness

Goal: Keep all cargo items on board until the timer expires.

You have 30 seconds to keep 8 pieces of cargo from tipping overboard.

Just focus on the deck, moving the boat slowly. Don't worry if things fall to the deck.

On the crest of the wave, drag one notch to the right. On the trough of the wave, drag one notch to the left, and so on.

You'll have to progressively tilt at greater notches back and forth as the waves get larger.

Try to anticipate a wave coming and begin your tilts early. It takes practice, but you'll get it in time.

Ugh. I had to quit on level 2 because the stupid lady kept falling off the raft. I couldn't really get what the technique was, and any game where the second level of the TUTORIAL requires 50 tries is not really worth it, in my opinion.

Of course I may just lack basic co-ordination, but for the sake of my confidence I'm gonna go ahead and give this game 2/5 (it got 2 instead of 1 because I thought the premise was original!).

This is a hard game thats for sure there is like 58 levels and I have made it up to level 18 without much difficult u just have to keep at it and make sure u are tipping the boat right with the waves coming but I will say it could take forever to beat the game haha :P

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