Ghost P-38 Lightning (Ghost Girl):

In the beginning of World War Two, the P-38 Lightning was the longest
range fighter which the allies possessed. It was also considered to be
incredibly fast and extremely well armed with four machine guns and a single
heavy 20 mm cannon. In the beginning of the war, a large number were shipped
to Europe and England to fight the Germans. A group of six of them, along
with a pair of B-17 bombers, were attempted to be flown across using Greenland
and Iceland as stopover points. Unfortunately, they were forced to land
on the ice of Greenland. Over the years, they were swallowed by a glacier
and were thought lost to history.

It was not until towards the end of the Twentieth Century that the planes
were discovered deep under the ice. The discovers tried to recover one
of the bombers but it was found to be too badly damaged by the glacier
to salvage. After much debate, it was decided to try and salvage one of
the fighters hoping that the solider frame allowed the plane to survive
the Glacier without major damage. It took the fortune of several people
but finally one of the P-38 Lightnings was recovered. It took another fortune
to rebuild the plane but eventually it was restored to fully flying condition.

The remaining planes sat under the ice for many more decades. Most scholars
considered that the glacier would destroy the planes. Many wanted to forget
about World War Two, forget about the past completely. In the end, a number
of descendants of World War Two pilots decided to attempt the recovery
of another plane almost as a protest against public feeling of the time.
Technology had increased by leaps and bounds but the recovery was still
very difficult. Eventually, a second P-38 Lightning found its way out of
the ice. She was actually in far better condition than her sister had been
when recovered but still required much work before she was ready. Even
her weapons were fully restored. She was not fully restored until virtually
her hundredth birthday and on her hundredth birthday, she and her sister
flew together once again. The second P-38 was given the name "Ghost Girl."
She found her way to a museum eventually and sat until the coming of the
Rifts. A few people came to look at her over the years but it might be
said that it was far too few.

Maybe that was good because her home was remote and she escaped the
ravages of the coming of the Rifts. Somehow she woke up in the magic that
came after the coming of the Rifts. Eventually, a group of explorers found
their way to the museum which she had been stored. They found her to be
in perfect condition, she was absolutely gorgeous and unravaged by time.
One of those who was more daring than the others decided to try and turn
her on. The engines turned over. She was reborn and ready to fight an enemy
not so different than the Germans which she was built to fight.

Since having been recovered, she has found her way into a variety of
owners. She seems to see the Coalition as the Nazis and seems to prefer
to fight against them. The old P-38 fighter might be actually considered
reckless although not stupid. She has produced enough terror, along with
techno-wizard modified Lightnings, that Coalition pilots actually fear
engaging old P-38 fighters. She is incredibly tough and is able to withstand
at least the damage which would destroy a modern fighter. She has been
damaged severely several times and each time she has come back several
days later appearing undamaged. For further protection, she seems to be
able to create a force field to protect herself. She appears to also have
the ability to be intangible and invisible at need. She has used this ability
to escape from certain defeat several times. No one knows why but the top
speed of the Lightning increased greatly while intangible. It also appears
that she never needs repairs. Her top speed is about what would be expected
from a P-38 Lightning although she seems to be able to fly just about forever.

It has been told that several owners have tried to modify the plane
with modern avionics but the systems seem to crumble to dust within days
of being mounted on her. The only modern items which she will take are
missile and bombs which up to ten mini-missiles can be mounted although
the missiles or other ordinance has to be specially modified to be carried
by her. Instead of firing standard rounds from her cannon and machine-guns,
she fires bolts of energy which some describe as balefire. When fired together,
the four cannons seem to inflict incredible damage and can often knock
a target out of the air with one hit. They seem to have an effectively
unlimited payload and the fighter seems to never run out of ammunition.
She seems to have a host of dirty tricks including the ability to create
ice on enemy planes wings which can cause them to crash and fire orbs of
coldness which just seem to penetrate the cockpit of other planes. The
spells seem to be fairly short range and she pulls to pull in near the
enemy to use them. While her unwillingness to take modern electronics makes
it harder for pilots to navigate and might be a weakness when engaging
planes with more modern systems, she has ways of compensating. She seems
to have the ability to jam radar and other electronic systems. In addition,
she seems to just naturally be able to find her way around. The pilot will
often just suddenly have a feeling of what is the right way to go.

While her spirit seems to be nice in her own way, she seems to have
weakness which seems come from her times. In the Nineteen-Forties, they
saw many things differently and her values might seem uncomfortable to
people after the coming of the Rifts. Her values would have been uncomfortable
to the people who restored her in the middle of the Twenty-First century.
She probably cannot be blamed for these values and acquired them from her
builders and her pilots. On the good side, she hates anything that smacks
of Nazism. This included the symbols of the Coalition and considers attacking
the Coalition to be the same as attacking the Nazis of her time. She is
very patriotic and several pilots have gotten the feeling that she wants
the United States to be reformed. Supernatural creatures, especially off
looking ones, are outside of her comfort zone although elves and dwarves,
looking generally human are more acceptable to her.

Notes:[1] Destroying a wing will cause the plane to crash.
[2] Destruction of rudders will still allow the fighter to be controlled
by the varying of power levels of the engines but the fighter has a penalty
of -10 to dodge, and a -30% penalty to all piloting rolls. Destruction
of the elevator will leave the plane uncontrollable and pilot must eject
to survive.
[3] The destruction of one engine or propeller will reduce the fighter’s
top speed by half and give the pilot a -2 penalty to dodge as well as giving
a 10% penalty to piloting. Destruction of both engines or propellers will
cause the aircraft to crash. Pilot may attempt an emergency landing or
pilot can choose to eject. If on a Ley Line, the aircraft can continue
flying even if both engines or propellers are destroyed.
[4] All three sections are considered part of the Main Body. Depleting
the M.D.C. of either of the boom sections or the cockpit section will put
the fighter out of commission and causing it to crash if in flight.
Note: The Lightning will regenerate at 20% of the hit locations
M.D.C. per day, meaning all damage will be restored within 5 days of being
damaged.. Also, the Lightning can create an “Invincible Armor” force field
of 150 M.D.C.

Speed:Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing.
Flying: 414 mph (666.3 kph) with an altitude of 40,000 feet
(12,192 meters). When Intangible, fighter’s top speed is increased to 621
mph (999.4 kph.) The aircraft must slow down to 414 mph (666.26 kph) before
becoming solid or piloting is at -20% while above that speed.
Maximum Effective Range: Effectively Unlimited, the fighter appears to need no
refueling and seems to run on magical energy.

One (1) “Balefire” 20 mm Hispano AN-M2C Cannon: Mounted on
the nose of the fighter along with four .50 machine guns. It is the original
cannon but “Ghost” energies cause the cannon to fire streams of rounds
constructed from magical energy instead of standard projectiles. Rounds
will effect both the target hit and any crew inside as if they are hit
by the spell “Havoc” and the weapon appears to a virtually infinite payload.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: Single Round inflicts 4D4 and Long Burst 2D6x10
(Can be combined with the.50 caliber machine guns for 6D6x10+40 total)
Each burst also inflicts 1D6 Direct to hit points per melee (Inflicts double
M.D.C. to Supernatural Creatures) to the crew and the target also needs to
save vs magic or are -3 to initiative, strike, parry, and dodge. (has no
sense of direction or time.) Secondary effect goes direct through power
armor and vehicles. Duration of secondary effect is ten melees. Havoc effects
a 10 foot (4.6 meter) diameter area.
Rate of Fire: Equal to combined hand to hand attacks of the
pilot (Usually four or five)
Payload: Effectively Unlimited

Four (4) “Balefire” .50 M2 Machine-Guns: These weapons are
mounted in the nose of the fighter along with the heavier 20 mm cannon.
These weapons also fire “Balefire” rounds although the rounds do not have
the secondary havoc effects of the 20 mm cannon rounds although payload
appears to be virtually infinite.
Maximum Effective Range: 3,000 feet (914.4 meters)
Mega Damage:One Gun: Short Burst 5D6 and Long Burst
1D6x10+10 Four Guns: Short Burst 2D6x10 and Long Burst 4D6x10+40
(Can be combined with the 20 mm cannon for 6D6x10+40 total)
Rate of Fire: Equal to combined hand to hand attacks of the
pilot (Usually four or five)
Payload: Effectively Unlimited

Wing Hard Points: Ghost Girl can carry ordnance on her hard
points although the bombs or missiles have to be specially modified to
be used. She has no special systems for missile guidance so the guidance
has to be fully internal to the bomb / missile or will be dropped unguided.
Maximum Effective Range: Varies by altitude for bombs and varies
by mini-missile type (See revised
bomb and missile tables for details.)
Mega-Damage: Varies by bomb or mini-missile type (See revised
bomb and missile tables for details.)
Rate of Fire: Can fire missiles / drop bombs one at a time, or volleys of two (2), three (3), or four (4)bomb / missiles.
Payload: One heavy bomb per wing, two medium bombs per wing,
four light bombs per wing, or five mini-missile per wing.

Special Abilities as a Haunted Vehicle:

Will of Its Own: The fighter sometimes has a will of its own and
carry out up to six actions in a twenty-four hours. This can include refusing
to operate, change course, and activate the Lightning's magical abilities.
The Mustang can also make minor actions such as turning lights on, turning
on the radio or switching radio stations, and similar actions on its own
without counting as an action.
The Lightning seems to be very patriotic and believes she is still fighting
for the American way. She has a strong hatred for Nazis and this has been
transferred to the Coalition. Her values are the values which would be
more typical in the Nineteen-Forties and may be uncomfortable to pilots
who pilot her after the coming of the Rifts. Supernatural creatures, especially
off looking ones, are outside of her comfort zone although elves and dwarves,
looking generally human are more acceptable to her. She is a bit on the
reckless side and willing to take on what appears to be incredible odds
although she is not stupid or foolhardy.

Inexhaustible Propulsive Force: Range and fuel are not a problem;
the fighter seems able to go on forever, powered by a magical power source.

Regenerates Damage: The Fighter will regenerate at 20% of the hit
locations M.D.C. per day, meaning all damage will be restored within 5 days
of being damaged. Even if a hit location is completely destroyed, it will
slowly regenerate until completely restored.

Rejects Modern Components: The automobile will not accept the addition
of modern components and components will seem to fail within a few days.

Natural Invisibility: The fighter is capable of assuming an invisible
(Both Visually and on Radar) and perfectly silent state, even when running
full out! The vehicle cannot engage in any sort of offensive action (such
as firing a weapon) without dropping its invisibility. Can engage this
ability 4 times per day with a duration of up to 60 minutes at a time.

Natural Intangibility: The vehicle has the ability to become immaterial
and intangible, and ghost through solid objects. The aircraft can drive
or fly right through solid objects and can drive over or through water
when the enchantment is activated. The fighter cannot be harmed by normal
weapons while intangible but can be effected by magic weapons and psionics.
Weapons cannot be used while the Lightning is intangible. Speed is increased
to 621 mph (999.4 kph) while intangible but must slow down before becoming
solid again. The fighter appears to be ghostlike when it goes intangible
and cannot be detected on radar. Can engage this ability 4 times per day
for up to 30 minutes at a time.

Natural P.P.E. / Spell Casting: 100, the fighter virtually fairly
hums with magical energy. The energy regenerates at the rate of 12 P.P.E.
per hour. Double P.P.E. and regeneration on ley lines and triple P.P.E.
and regeneration at a Ley Line Nexus. Magical energy can be used by the
car's crew for spell casting. The Fighter can also cast the following spells
with spells considered to be cast as if cast by a sixth level spell caster: