Update 2.12 Notes: 5V5 Early Access & Skins System Overhaul

Update 2.12 Notes: 5V5 Early Access & Skins System Overhaul

Trugo

|

Jan 28, 2018

Update 2.12 opens up 5V5 Early Access to all Golden Ticketholders, introduces an easier way to craft skins using ‘blueprints,’ a cleaner, more intuitive user interface, three nekesw skins — including the extremely rare Limited Edition Golden Lance — and so much more. Read on for all the details. …

5V5 EARLY ACCESS:
NOW OPEN TO GOLDEN TICKETHOLDERS

Early Access begins!

Golden Ticketholders can jump into Vainglory 5V5 matches the moment Update 2.12 goes live. Experience superior gameplay and strategic depth, the most accurate and responsive controls and the best graphics and highest frame rates on mobile before Sovereign’s Rise officially debuts to the general public in February.

REMINDER: GOLDEN TICKETS SENT – CHECK YOUR EMAIL!

Did you pre-register for Vainglory 5V5 Early Access? Check your email to see if you were selected! The first few waves of Golden Tickets have already been sent, somake sure your ticket to 5V5 isn’t hanging out in your inbox. Check your SPAM folder too. While unlikely, it’s possible your Golden Ticket email may have been caught in a spam filter.

5V5 ACADEMY VIDEOS & COMMUNITY GUIDES

Don’t feel quite ready to step onto the Rise and win your first 5V5 match? Want to learn more before the worldwide launch in February? Check out these resources from Super Evil and the Vainglory Community:

5V5 UNVEILING VIDEOS

INTRODUCING BLUEPRINTS:
VAINGLORY’S NEW SKINS SYSTEM

Update 2.12 introduces a brand-new skins-crafting system to Vainglory, delivering on one of the most-requested game features after 5V5. The new system is simpler, far easier to use and focuses players on a hunt for a single desirable collectable: skin “blueprints.”

HOW THE NEW SYSTEM WORKS:

Complete quests to find skin blueprints in your loot. Each skin has a unique blueprint.

Unlock the skin by spending your single blueprint and the required Essence.

WHY THE REVAMP

New and longtime players have consistently told us that the tiered, card-based skins system is too muddled, difficult to navigate and requires painfully repetitive behavior, like individually destroying hundreds of cards for Essence. In addition, the card system bogged down loot drops with undesirable commons and created UI clutter.

The revamp unifies two largely disconnected systems, clearing up all the related confusion.

THE HUNT FOR BLUEPRINTS BEGINS!

In the new system, players can focus their attention on finding blueprints (one for each skin). Once the blueprint is discovered, all that’s needed is the Essence to finish crafting the skin. Essence is the same for all skins, so this common pool can be easily distributed however you want. And instead of scanning through a skin collection looking at “79/8” cards (lel) and doing a ton of mental math, you’ll know exactly where you stand at all times.

If you find a skin blueprint you already have, it will automatically convert into a bunch of Essence you can use toward crafting any skin. If you find a blueprint for a skin you’re not interested in, you can always destroy that blueprint for Essence to put toward a different skin.

To discover new blueprints, complete in-game quests. Every time you complete a quest, a blueprint might drop as chest loot.

In Update 2.12, in-game quests are the primary way to acquire blueprints, but we’re looking to introduce more ways to get blueprints over time, whether that’s rewards systems or special offers or something entirely new.

BONUS BLUEPRINTS BASED ON SKIN PROGRESS

Do you have a skin in progress but won’t have time to finish it? We didn’t forget about you.

If the Essence value of the non-common cards you own for a skin is at least 33% of the Essence needed to craft the skin, we’ll gift you the blueprint for that skin automatically. (Basically, if you already have 33% of the progress for that skin, we’re giving you its blueprint when Update 2.12 launches.)

All existing cards in your library will be automatically destroyed for Essence at their fullcrafting value.

You will only be granted blueprints for skins currently craftable, but you will get Essence for all of the cards you had.

For any cards for uncraftable skins and for Limited Edition and Special Edition skins, cards will be destroyed at the highest Essence value.

EXAMPLE OF GRANDFATHERED SKIN PROGRESS

YumaRanken is hoping that in Update 2.12, she’ll get the Kandi Twirl Koshka (Legendary) blueprint. To get the “grandfathered” blueprint automatically, she needs cards worth at least 33% of the Essence required to craft the skin, which is 1,188 Essence.

When YumaRanken looks at her Kandi Twirl Koshka (L) card collection today, she has a bunch of non-common cards worth 2,160 Essence, based on their crafting value. (Rares craft at 30 Essence; Epics craft at 120 Essence; Legendaries craft at 360 Essence.)

That’s more than enough to get the Blueprint automatically!

WHAT’D I GET?!

If you want to check which blueprints you got when Update 2.12 hits, just head to your SKINS browser.

If you’re interested in all the nitty-gritty numbers for the new skins system, read this.

EXISTING CARD ART COLLECTIONS

That’s correct. We’re removing all the cards from the game, and in doing so freeing up a ton of clutter and memory usage. But we recognize there are a lot of players who enjoyed collecting cards and admiring the card art. That’s why we are retaining the data of each player’s individual card collection. We intend for your personal card art library to return sometime in the future in a new, different form. It’s likely some ways away and it’s premature to talk about that right now, but we know how many of you feel and we’re all over this.

While the tiers are gone, we’ve introduced new skin “themes” across heroes for you to collect, including an “Ice” theme (Glaive, Krul, Reim, Skaarf), a “Churn” theme (Phinn & Rona) and two additions to the “School Days” theme (Joule & Samuel, joining Taka, Lyra, Vox & Koshka).

These themes are just to collect for fun; there’s no relationship you have to worry about for skin crafting. We’ll also take advantage of these skin themes to create sale bundles and special boxes.

HIGHER RANDOMNESS; LOWER SKIN PRICES

While the new system is cleaner and simpler, it also means targeting a specific skin to craft will be harder because of the randomness of blueprint loot. You can’t control which blueprint will drop, so if you have your heart set on a particular skin, you may want to more often purchase it with ICE.

Because of this, we’re reducing prices for the vast majority of skins, so your premium purchases will go much further. Actual prices vary depending on the skin. This is an especially good option if you don’t want to take the time to craft a skin or must have one skin in particular.

The contents of Rare and Epic Mystery Chests may also change over time as our systems evolve.

SPECIAL EDITION SKINS

Special Edition skins will not have blueprints in Update 2.12, although it’s possible this will change in the future. For now, the primary way to get Special Edition skins remains collecting and spending Opals and participating in special boxes and bundles.

LIMITED EDITION SKINS

If you’re a Vainglory OG who has the original seven limited-edition skins, those are still sacred and will not be craftable. If you don’t have them already, there’s no way to get them.

We’re confident this new skins-crafting system will be a better experience for new and dedicated players alike. Give it a try, and after you’ve used it enough to form an opinion, tell us what you think. With your help, we’ll refine and improve the system over time.

APP REFRESH:
A NEW LOOK

Visual Refresh

When we launched Vainglory, it was just a thin glimmer of what it is today in every way. However, one thing we lost along the way as we added a robust feature set was a clarity in visual message with our front-end experience. With Update 2.12, we are taking very firm steps aiming to reclaim some of the cleanliness we all miss from those days when the game was much simpler.

Some structural changes to note

You now get into a match via the PLAY menu, which you get by tapping the new giant Play button in the middle of the home screen. There are now only five big buttons on the main lefthand navigation. Elements that no longer are on the left now live in smaller icons along the top, which is also where you’ll now find a permanent home for your account info. (Just tap on it to launch your profile.)

A brief note on the aesthetic changes

Lively. That’s about the last term I’d use to describe our interface previously — and yet it’s something I’ve wanted you to feel for a long time. In Update 2.12 and beyond, expect to see more energy, life and care invested in making your out-of-match experiences much more pleasant. This step marks the first in our journey to improve the look overall. It doesn’t end here.

iPhone X

We didn’t want to push out a simple “app-stretch” and have a suboptimal experience for early adopters of the new iPhone, so we took a moment to build out the right tech to support it and make it a great experience. I’m pretty happy with the results. It feels really lovely to have the game fill out the gorgeous new screen.

FREE CAMERA:
FOLLOW THE ACTION ANYWHERE

New to Update 2.12, the Free Camera feature gives you complete control over what you see on the Halcyon Fold and Sovereign’s Rise. That’s right: This new feature is available in both 3v3 and 5V5.

Toggle it on or off in-game for a more advanced, involved way to play. Once you tap it, your camera will unlock, giving you free access to look anywhere on the battlefield and plot your next moves.

You can also use the new Free Camera to look out ahead of your current position to better anticipate enemies and incoming attacks — or to better see the enemy backline during a teamfight. It’s a feature that requires more coordination, but those who master it will find it highly rewarding.

Free Cam will be available in all game modes, including 3v3 & 5V5

Access the Free Cam by tapping the camera icon in the upper right (next to zoom)

SCOREBOARD: THE INFORMATION YOU NEED IN ONE SPOT

Alongside many other upgrades to the Vainglory interface, we’ve made some substantial changes to the in-game scoreboard to streamline as much relevant information to you as possible as well as now making it capable of supporting our new 5V5 gameplay. — Kraken

NEW SCOREBOARD FEATURES

GAMEPLAY TAB

Tracks current net worth of each hero in the game

Tracks ultimate ability cooldowns on allied heroes

Creep (minion) score calculation updated to reflect the exact number of creatures killed instead of being based on gold bounties

Tracks team net worth

SOCIAL TAB

Make friend requests to players not already on your Friends list

Thumbs up/thumbs down players in your match

Mute annoying players

IN-GAME COMMS:
STREAMLINING QUICK MESSAGES

Gone are the days where you must tap on two separate menus to access quick messages and pings: The things you need to communicate the most have been merged into one menu. On the battlefield, every second counts, and this change should help ensure that you’re not fumbling through comms during heated moments.

Quick Messages and social pings added to one menu for easier in-game comms

New quick messages added, including useful 5V5 messages

Less effective quick messages removed

ACCOUNT LEVEL CAP INCREASE:
MORE PROGRESS, MORE LOOT

Feel like you’ve been stuck at Level 30 forever? Even worse, do you have that weird half-full progress bar? Get ready to move forward. We’re adding 10 new account levels in Update 2.12, which will give you more rewards to play for.

Account level cap increased from 30 to 40

Vainglory 5V5:
SURRENDER UPDATE

“With the addition of two extra players per team in 5V5, each individual counts for less of the majority surrender vote. We’re interested to see if players prefer a faster, more lenient approach to surrendering, while also introducing a team-wide shared cooldown on calling a vote.” -s4v0r

Requires 4 (out of 5) votes

Votes can be started at 12:00 game time

The team shares a surrender vote cooldown (2 minutes)

Cooldown starts as soon as vote is called

Vote remains up for 30 seconds until auto-fail

NEW SKINS

‘Golden’ Netherknight Lance (Limited Edition)

Golden Ticketholders get an exclusive Limited Edition Golden Netherknight Lance skin. This LE skin will never be sold or available for unlock in any form. The eventual Special Edition version to be released later will be substantially different, just like all past LE/SE skins. We hope this skin gives Golden Ticketholders an extra-awesome way to kick off your 5V5 Early Access.

SKIN HIGHLIGHTS

MODEL CHANGES

Golden Nether-forged armor

Golden Death’s Head sallet

Wing-hilted zweihander

Golden Netherwyrm pauldrons

‘Kyūdō’ Kestrel (Rare)

A young Stormguard trainee is sent to the Seven Islands for exclusive training and earns her lifelong nickname.

WALLPAPERS

BALANCE CHANGES

GOLD BOUNTIES

“We needed to slightly retune gold bounties so that players don’t hit full builds too early. These changes will also put more emphasis on hero kills, Gold Miner and turrets. We’ll keep a close eye on these changes and make future tweaks, if necessary.” —Sonata

CRYSTAL MINERS

Base gold bounty decreased from 125 to 100

ELDER TREANT

Base gold bounty decreased from 110 to 100

HEALING TREANT

Base gold bounty decreased from 32 to 25

SMALL LANE MINIONS

Base gold bounty decreased from 40 to 35

SMALL JUNGLE MONSTERS

Base gold bounty decreased from 22 to 20

BIG JUNGLE MONSTERS

Base gold bounty decreased from 75 to 70

HERO BALANCE CHANGES

RANGE AND MOVE SPEED INCREASES

With the addition of more heroes in 5V5, large teamfights can feel a bit claustrophobic. To combat this we are increasing the basic attack range for most of our ranged heroes, in addition several ranged abilities are also receiving a range increase or area of effect increase. Melee heroes in general are receiving a base movement speed increase to balance out the range increases. — Doomnyr

ADAGIO

“We’re updating Adagio’s range & move speed and increasing the range of the splash for Gift of Fire to compensate for more spread-out teamfights in 5V5.” — Doomnyr

STATS

Basic-attack range increased from 6.6 to 6.7

Base move speed increased from 3.2 to 3.3

GIFT OF FIRE

Radius increased from 5.0 to ~5.5.

VERSE OF JUDGEMENT

Fortified health increased from 250/400/550 to 500/800/1100

ALPHA

“Alpha was having a tough time adjusting to 5V5. With the extra players, it was to easy to break her reboot. To address this but also prevent her from being overwhelming in 3v3, we’re making adjustments to her reboot health and reboot times. In addition, we have increased the amount of time she holds onto her stacks of Core Overload so she can move between jungle camps more easily without losing her stacks.” —Nivmett

STATS

Move speed increased from 3.4 to 3.5

INFINITE REBOOT

Minimum and maximum reboot time changed to 3.5 sec

Energy recharge ratio reduced from 20% to 0%

Reboot health increased from 450-2250 to 500-2800

CORE CHARGE

Stack duration increased from 5.5 to 8.0

Healing per stack reduced from 9/10/11/12/14 to 8/9/10/11/13

ARDAN

“We wanted Ardan’s Vanguard and Blood for Blood to have more range for larger teamfights. To compensate, we increased its cooldown.” -—Doomnyr

VANGUARD

Range increased from 7/7/7/7/8.5 to 8/8/8/8/9

Cooldown increased from 13/13/13/13/13 to 17/16/15/14/13

BLOOD FOR BLOOD

Range increased from 5 to 7/7/7/7/9

Cooldown increase from 20 to 24

GAUNTLET

Cooldown increased from 100/90/80 to 130/120/110

BAPTISTE

“While we are happy with the impact that Fearsome Shade had during battles, it was up too frequently. We upped its damage to compensate for the cooldown increase.” —- Doomnyr

FEARSOME SHADE

Cooldown increased from 80/65/50 to 100/85/70

Damage per second increased from 100/125/150 to 120/160/200

BARON

“Baron is amazing in 5V5, so we had to adjust his splash radius and damage. We also reduced the slow on Porcupine Mortar to lower its impact in large teamfights.” — Doomnyr

GENERAL

Base move speed increased from 2.8 to 2.9

ROCKET LAUNCHER

Splash damage reduced from 100% to 50%

Attack speed increased from 100% to 122%

Damage to minions increased from 20% to 50%

PORCUPINE MORTAR

Slow strength reduced from 35% to 10%

Weapon ratio decreased from 0.25% to 0.10%

Weapon ratio cap reduced from 65% to 30%

JUMP JETS

Cooldown reduction from basic attacks decreased from 12.5% to 8.0%

ION CANNON

Range is now global across the Halcyon Fold & Sovereign’s Rise!

BLACKFEATHER

“Blackfeather’s kit was immensely powerful in 5V5 playtesting. His ability to uncontestedly split push proved to be unhealthy for the game. So, we have removed the slow on his On Point as well as increased the cooldown on the charge time for his Rose Offensive.

In addition, due to the increased amount of heroes, he was stacking Breaking Point a bit to easily resulting in massive executes. This has proved to be overall an unhealthy ability for the game. So we have removed the weapon scaling on the execute and moved it to the initial impact of Feint of Heart.” —Nivmett

FEINT OF HEART

Weapon power ratio increased from 0% to 50%

Removed weapon power scaling from the execute damage

ON POINT

Barrier health ratio reduced from 10% to 5%

No longer slows targets hit

ROSE OFFENSIVE

Cooldown increased from 40/35/30 to 60/55/50

CATHERINE

“Catherine is pretty incredible in 5V5. Her kit sports one of the most reliable stuns in the game as well as a large AoE silence that when combined with Echo can silence an entire five-person team for more than 5 seconds. It became more and more apparent in testing that this was too much. In addition, her Stormguard was proving to be a bit weak in the transition. These changes will reflect a bit more damage while she takes less.” —Nivmett

CELESTE

“Celeste got a tuneup to keep up with the range of teamfights in 5V5.” —Nivmett

GENERAL

Base attack range increased from 5 to 5.3

HELIOGENESIS

Cast range increased from 7-7-7-7-9 to 7.5-7.5-7.5-7.5-9.5

CORE COLLAPSE

Range increased from 7.0 to 8.0

CHURNWALKER

“Churnwalker has proved himself to be a force in 3v3. In 5V5, his power was even greater with more opponents to chain. We have reduced his health gain and damage sharing. In addition, we have increased the projectile speed of Hook & Chain so it’s easier for players to land and doesn’t lock you in place for quite as long during a teamfight.” —Nivmett

FUTILITY OF LIFE

Healing reduced from 18% to 12%

Tether damage reduced from 30% to 25%

HOOK & CHAIN

Skillshot speed increased from 18 to 20

TRESPASS

Cooldown increased from 50/40/30 to 70/60/50

FLICKER

“Flicker’s Mooncloak is an amazing ability in 5V5 in that it is a global five-person stealth. This change will make it feel a bit more impacting while decreasing how often it is up.” —Nivmett

GENERAL

Move speed increased from 3.5 to 3.6

WILLOW WHISPER

Flicker will have true sight while stealthed

MOONCLOAK

Cooldown increased from 105/90/75 to 160/140/120

Stealth duration increased from 8/10/12 to 12/14/16

All heroes affected by Mooncloak’s stealth will have true sight while stealthed

FORTRESS

“We have increased the amount of wolves Fortress can spawn to scale with the amount of players in the game. In addition, we have given Fortress increased utility to help him on the Rise.” —Nivmett

TRUTH OF THE TOOTH

Lifesteal increased from 10/12/14/16/20% to 12/14/16/18/22%

Duration increased from 2/2/2/2/3 to 3/3/3/3/4

LAW OF THE CLAW

Increased slow on overdrive from 30% to 40%

ATTACK OF THE PACK

Cooldown increased from 80/70/60 to 120/110/100

Wolves base health increased from 450/575/700 to 600/800/1000

GLAIVE

Glaive has been one of the harder heroes to balance in 5V5. His Afterburn provided ultimate level CC and ganks at a very early point of the game. We have decreased his early damage, slowing his jungle clear speed, so if he jungles he has a downside. We also decreased the power of Afterburn and increased the cooldown. — Nivmett

GENERAL

Basic attack range increased from 2.6 to 2.8

Move speed increased from 3.3 to 3.4

Weapon power reduced from 80 to 70

Weapon power scaling increased from 6.7 to 7.9

AFTERBURN

Cooldown increased from 20/18/16/14/10 to 24/22/20/18/14

Now stuns at the start of the knockback instead of at the end

Stun duration increased from 0.65 to 0.75

GRACE

“We have increased the range and duration of Benediction’s directional damage reduction. Not only will this aid reach all teammates, but it will also give them a bit of extra protection. We have also changed her empowered attack cone to match that of Benediction. This means it will be much easier to land the empowered hit. With this change, the damage early game needed to be decreased slightly.” —Nivmett

RETRIBUTION

Empowered basic attack now uses the same Benediction version

Empowered bonus damage reduced from 20-108 to 10-109

Weapon ratio reduced from 20% to 15%

BENEDICTION

Directional Holy Shield radius increased from 11.0 to 12.0

Ally duration increased from 1.8 to 2.0

HOLY NOVA

Cooldown increased from 13/12/11/10/8 to 14/13/12/11/9

GRUMPJAW

“Grumpjaw has been a sad … monster? For a while. With 5V5, he is going to need some additional tools to help him. We have given him a stronger slow on Grumpy to help him stick and a lower cooldown on Hangry to allow him to feel powerful more often. Finally, Stuffed no longer spits out the target when stunned since more stuns happen each game in 5V5.”
—Nivmett

GENERAL

Move speed increased from 3.4 to 3.5

GRUMPY

Slow strength increased from 55% to 65%

HANGRY

Cooldown decreased from 9 to 8

STUFFED

No longers spits out his eaten victim when stunned or with any other crowd control

GWEN

“So, Gwen has been an interesting hero in the past few updates. While her weapon path hasn’t seen a resurgence as much, her crystal path has become very viable. Because of the slow and range of her Buckshot, Gwen could harass from near-perfect safety and give the enemy team very little ability to respond.

So, we have removed the base slow of her Buckshot and put it into weapon scaling. This way, it’s very clear weapon is more utility-oriented while crystal is more focused on long-range burst damage. We have also made some tuning for 5V5 involving the range of her basic attacks and Aces High. these should bring her in line with the other weapon carries.” —Nivmett

GENERAL

Basic-attack range increased from 5.3 to 6.2

BUCKSHOT

Slow strength reduced from 40/45/50/55/65% to 0%

Slow strength now has a weapon ratio of 20%

Slow capped at 65%

ACES HIGH

Increase range from 12 to 18

Increase the projectile speed from 16 to 18

IDRIS

“So, Idris is finally coming back into light. His crystal path has been missing ever since Broken Myth had been changed. So, we gave him base crystal power on his ranged attacks once he unlocks his crystal path. To compensate, we have reduced his base crystal power but gave him a little extra power in other parts of his kit.” —Nivmett

GENERAL

Move speed increased from 3.2 to 3.4

Crystal path basic-attack bonus range increased from 3.6 to 3.8 (making this a total of 6.2 basic attack range)

Crystal path basic attacks now have base damage of 50 and 3.0 per level, same as his base weapon power and weapon power scaling; the melee attack should not receive this base damage (but will still have the crystal ratio bonus)

Crystal ratio on basic attack lowered from 100% to 75%

CHAKRAM

Crystal ratio increased from 100% to 110%

SHIMMER STRIKE

Cooldown increased from 100/75/50 to 100/80/60

Weapon ratio increased from 100% to 150%

JOULE

“These changes on Joule are to help her fit into 5V5 more easily. Her crystal path will be able to ult more frequently but at the cost of a bit of damage. Her Rocket Leap has also received a slight increase in cooldown because of the amount of walls she can escape over in 5V5.” —Nivmett

ROCKET LEAP

Cooldown increased from 22/20/18/16/10 to 22/20/18/16/12

THUNDER STRIKE

Weapon ratio increased from 175% to 180%

BIG RED BUTTON

Cooldown decreased from 60/50/40 to 50/40/30

Damage per second decreased from 530/995/1460 to 430/795/1160

KESTREL

“Just a simple range update for a better fit into 5V5.”
—Nivmett

STATS

Basic-attack range increased from 6.0 to 6.2

KOSHKA

“Koshka is one of the longest-serving heroes in the game. When she was first introduced, she used to actually give herself bonus defenses to help her to stay in a fight. While this was removed because it made her a bit too durable in 3v3, in 5V5 she had a major issue of exploding the moment she jumped into five people. We want assassins to try high-risk, high-reward plays. So, we have given her barrier generation on her Twirly Death that scales with the number of players hit. This will give her a bit more durability if she chooses to make a daring play while not scaling out of control in 3v3.” —Nivmett

STATS

Move speed increased from 3.25 to 3.4

POUNCY FUN

Energy cost decreased from 30/35/40/45/55 to 20/25/30/35/40

TWIRLY DEATH

Gains barrier per enemy heroes hit for 1 second

Barrier strength is 20/35/50/65/95 with a 30% crystal ratio per hero hit.

Energy cost decreased from 40/50/60/70/80 to 20/30/40/50/60

Base damage decreased from 80/120/160/200/280 to 70/105/140/175/245

KRUL

“This change will give a clever Krul the tools he needs to gank targets effectively in 5V5 — while not increasing his base move speed and making him inescapable. In addition, the small buff to his barrier will help him survive in 5V5 teamfights more easily.” —Nivmett

SHADOWS EMPOWER ME

Activation timer reduced from 1.5 to 1.0

Move speed increased from 2.0 to 2.5

DEADMANS RUSH

Barrier increased from 80/180/280/380/480 to 100/200/300/400/500

FROM HELL’S HEART

Stun duration reduced from 1.8/2.0/2.2 to 1.6/1.8/2.0

LANCE

“Lance has always been a high skill cap hero, and while he is fairly durable, he needed slight tuning for 5V5. We have lowered his damage but increased his health to make him last in a fight longer as well as increased the knockback distance on his Gythian Wall to hit those walls in the wider 5V5 lanes.” — Nivmett

LORELAI

“Just a simple range update and a slight tune down to her Waterwall availability. Since 5V5 fights go longer, she would often time be able to ult two (maybe even three) times in a single fight. This cooldown increase should ensure it doesn’t reach such extremes.” — Nivmett

STATS

Attack range increased from 6.0 to 6.2

FISH FOOD

Range increased from 7/7/7/7/9 to 7.5/7.5/7.5/7.5/9.5

WATERWALL

Cooldown increased from 60/45/30 to 80/65/50

LYRA

“Lyra has been one of the strongest captains for a long time. Her power level was accepted due to the nature of 3V3. Unfortunately, her kit is a bit too overwhelming in a 5V5 setting. We have had to tune down the strength of her heal and have changed how her B works. We have compensated by having the bulwark stay for longer, increasing the health scaling on her slow as well as giving her increased portal range and reduced cooldown on Arcane Passage.” —Nivmett

Healing amount per second reduced from 40/60/80/100/175 to 20/35/50/65/95

Cooldown changed from 14/12.5/11/9.5/8 to 15/13/11/9/7

BRIGHT BULWARK

Duration increased from 2 to 4

Lyra’s Bright Bulwark no longer silences move abilities; it still stops move abilities but only when crossing the bulwark radius

ARCANE PASSAGE

Cooldown reduced from 75/60/45 to 50/40/30

Portal range increased from 9/11/13 to 11/13/15

OZO

“We started with some increased move speed to make our favorite monkey a bit stickier. We have also increased the speed of Bangarang so it feels much smoother. In addition, we lowered the cooldown to make it more appealing to max. —Nivmett

STATS

Base move speed increased from 3.3 to 3.4

BANGARANG

Travel speed increased from 12 to 16

Cooldown reduced from 70/55/40 to 70/50/30

PETAL

“Unfortunately, with the increased amount of players in 5V5, Petals poor munions would be destroyed instantly. This buff will increase their durability, allowing them to more easily stick around in a fight. We have also limited her mobility, which proved to be unhealthy in 5V5 but have given her a longer window of power after she uses it to compensate. —Nivmett

STATS

Basic-attack range increased from 5.8 to 6.2

BRAMBLEBOOM SEEDS

Pet health crystal ratio increased from 30% to 50%

Pet defenses increased from 30/35/40/45/50 to 30/40/50/60/80

TRAMPOLINE!

Cooldown increased from 10/9.5/9.0/8.5/7.0 to 15/14.5/14.0/13.5/12.0

Duration increased from 4 seconds to 5 seconds

PHINN

“Just a simple move speed update.” —Nivmett

STATS

Move speed increased from 2.8 to 2.9

REIM

“Just a simple range and movement speed update.”
—Nivmett

STATS

Move speed increased from 3.2 to 3.3

WINTER SPIRE

Range increased from 6/6/6/6/7.5 to 6.5/6.5/6.5/6.5/8

VALKYRIE

Stun duration decreased from 0.8/1.0/1.2 to 0.6/0.8/1.0

REZA

“Reza’s mobility was a bit extreme in 5V5, especially with a cooldown build. This change will tune down his constant mobility slightly while making his dashes feel more impactful.” —Nivmett

TROUBLEMAKER

Cooldown increased from 15/14/13/12/10 to 20/19/18/17/15

Dash range increased from 5 to 6

RINGO

“A simple change to give Ringo a higher high and lower low. He will now deal more damage while twirling but at the same time he will have to wait a little longer to do it again. Those seeking better cooldowns still have Spellsword available now. ” —Nivmett

RONA

“Mobility has been an issue in 5V5 with so many walls to cross. Rona’s mobility proved to be a bit too problematic, so Into the Fray was tuned to be more 5V5 friendly. It will hit a bit harder, slow more and give her more fortified life for longer … at the cost of a higher cooldown. We tuned down her damages a bit due to the power of her Red Mist in 5V5.” — Nivmett

STATS

Base move speed increased from 3.3 to 3.4

INTO THE FRAY

Cooldown increased from 13/12/11/10/9 to 15/14/13/12/11

Fortified health increased from 30/50/70/90/130 to 50/70/90/110/150

Fortified health duration increased from 3 to 4

Base damage increased from 50/70/90/110/150 to 60/85/110/135/185

Slow strength increased from 35% to 40%

RED MIST

Damage per second reduced from 225/350/475 to 225/325/425

Crystal Ratio increased from 100% to 120%

SAMUEL

“A simple range update.” —Nivmett

STATS

Basic-attack range increased from 6.0 to 6.3

SAW

“We started with the standard range increase on SAW but also made him slightly more mobile, so his stacks don’t impact him quite as hard as well give crystal SAW some of the power he lost in previous updates.” — Nivmett

STATS

Basic-attack range increased from 6.5 to 6.8

SPIN UP

Move speed penalty per stack decreased from 0.12 to 0.10

ROADIE RUN

Cooldown decreased from 15/14/13/12/11 to 13/12/11/10/9

SUPPRESSING FIRE

Crystal ratio increased from 200% to 220%

SKAARF

“Skaarf surprisingly enough had some major issues adjusting to 5V5. We decided to lean more heavily into his place as a siege and poke mage. So, after equalizing his spitfire so it’s much easier to land at early levels, we have decreased the cooldown, the damage slightly and increased the range of his Goop. This allows for greater zone control and sieging ability. Of course, with the spammability of Goop we needed to decrease the slow on it a bit.” — Nivmett

SPITFIRE

Projectile speed normalized from 9/9.5/10.0/10.5/11.0 to 11.0

GOOP

Base cooldown changed from 10/10/10/10/8 to 9.0/9.0/8.0/7.5 /7.0

Slow strength of Goop pool reduced from 60% to 30%

Slow strength of Goop pool on fire reduced from 40% to 15%

Crystal ratio reduced 70% to 50%

Crystal ratio per second reduced from 140% to 110%

Range increased from 7.5 to 9.0

Base energy cost reduced from 75 to 50

SKYE

“Skye’s mobility proved to be pretty overwhelming not only in 3v3 but especially in 5V5. While we have increased the cooldown of her B, we have increased her basic-attack range and lock-on range. This way, Skye can use smart placement to keep herself alive, and the enemy team has counterplay if she misses a Forward barrage.”
—Nivmett

STATS

Basic-attack range increased from 5.5 to 6.0

SURI STRIKE

Cooldown increased from 14/12/10/8/6 to 18/16/14/12/10

DEATH FROM ABOVE

Bonus lock-on range from 1.5/3/4.5 to 2/3/4

TAKA

“Much like Alpha, Taka needs his stacks to jungle. We have made it a littler easier to keep them and made it a bit easier to generate them. In addition, Taka was scaling a bit too well into the late game in 5V5, so we decreased his crystal ratios but increased his base damages. This will make him a little bit better in early/mid but will weaken as the late game comes around.” — Nivmett

HOUSE KAMUHA

Max perk charge time reduced from 5 to 4

Perk reduction per stack reduced from 0.5 to 0.4

Bonus weapon damage increased from 40 to 50

Stack duration increased from 12 to 14

X-RETSU

Crystal ratio reduced from 170% to 150%

Crystal ratio on bleed reduced from 70% to 50%

Base damage increased from 250/400/550 to 300/450/600

VARYA

“Varya certainly took the Fold by storm. We have reduced the amount of damage her second arching attack deals to her primary and secondary targets. In addition, we have removed the weapon damage on her second attack due to this going against her intended playstyle. —Nivmett

STATS

Basic-attack range increased from 6.1 to 6.2

CHAIN LIGHTNING

Secondary targets damage reduced from 60-137 to 30-69

Secondary targets crystal ratio reduced from 45% to 25%

Chain Lightning no longer deals weapon damage

STORMFORGED SPEAR

Range reduced from 13/13/13/13/16 to 12/12/12/12/14

ARC RECURSION

Damage reduced from 45/105/165/225/285 to 40/70/100/130/190

VOX

“By popular demand, I am returning to all of you crystal Vox. While his bounce damage has been reduced slightly, we have given back crystal power and crystal scaling on his basic attacks. In addition we have added bonus range on the bounces when you overdrive Pulse.

To compensate for the lower base weapon power, we gave him a bit of power back in his A ratio. His range has been increased as well to fit in 5V5.” — Nivmett

STATS

Basic-attack range increased from 5.0 to 5.6

Basic attacks now have base damage of 20 and plus 2 per level with a crystal ratio of 50%

Weapon power changed from 72-149 to 54-109

SONIC ZOOM

Range increased from 3.5 to 3.8

Basic-attack damage from 50/50/50/50/60% to 60/60/60/60/70%

PULSE

Overdrive: Bounce range increased by 2.0

ITEMS BALANCE

BOOK OF EULOGIES“While we were happy where book was, 5V5 obviously increased the need for laners. This change will allow more melee heroes to lane more easily, increasing the available hero pool for top-, mid- and bot-lane.” —Nivmett

Melee heal increased from 50 to 65

CLOCKWORK“Clockwork has definitely been a pretty amazing item in the past few updates, but it currently does a bit too much. While it’s wonderful for cooldown and energy, it gives a bit too much crystal power as well.” — Nivmett

Crystal power reduced from 60 to 40

JOURNEY BOOTS“This change is due to the decrease in cost and health on Travel boots and making boots a bit more accessible in a larger 5V5 map.”
—Nivmett

Total cost decreased from 1900 to 1700

Max health decreased from 300 to 250

HALCYON CHARGERS“This change is due to the decrease in cost and health on Travel boots and making boots a bit more accessible in a larger 5V5 map.”
—Nivmett

Total cost decreased from 2300 to 1700

Max health decreased from 250 to 150

Max energy decrease from 400 to 350

LUCKY STRIKE“With more time to farm up, crit builds became the golden path for all weapon carries due to how easy it was to reach the items needed. This change not only balances item-building but separates burst damage and consistent DPS more clearly.” — Nivmett

Crit damage decreased from 15% to 8%

MINION CANDY“Minion candy combined with the new captain minion proved to be a bit too strong at pushing turrets. We want candy to be a strategic choice depending on the situation. This will not make it such an easy always-buy purchase, especially in 5V5.” — Nivmett

Cost increased from 50 to 100

MINION’S FOOT“This goes along with the other crit-item changes.” —Nivmett

Crit damage decreased from 10% to 5%

POISONED SHIV“While Poisoned Shiv is a great item on a few characters in 3v3, it was just not keeping up with other weapon items in 5v5. This slight bump should bring it more in line with the other items in its tree.”
—Nivmett

Weapon power increased from 30 to 40

Hits required to apply Mortal Wounds reduced from 3 to 2

TORNADO TRIGGERWhile we did lower crit damage across the board, we have given the Tier 3 crit items higher base stats. This will make those items more effective in the early/mid-game but not scale as exponentially late game. — Nivmett

Critical-strike damage reduced from 15% to 10%

Attack speed increased from 40% to 50%

TRAVEL BOOTS

Total cost decreased from 1000 to 800

Max health decreased from 125 to 100

TYRANTS MONOCLE

Critical-strike damage reduced from 15% to 10%

Weapon damage increased from 60 to 80

SHIVERSTEEL“This item is definitely feeling much more viable with its change from last update. This is just a bit more love to put it at a point where more heroes aside from Krul would be willing to purchase it.” — Nivmett

Attack speed increased from 25% to 30%

SPELLSWORD“While this item is finally seeing a little light, it is being abused in ways it was not intended such as stacking them. These changes will weaken those builds and increase their cost at the same time.” — Nivmett

Cost increased from 2600 to 2700

Weapon damage reduced from 110 to 100

STORMCROWN“Stormcrown’s damage over time has been removed. Instead, it will function as it did in the past once more. In addition, while its damage and turret-taking potential is slightly lower than before, the item is also much cheaper.” — Nivmett

STORMGUARD BANNER“We decided to revert Stormguard Banner to its old form and make it much cheaper. We have weakened its power and tower-taking potential, but now junglers who want to clear faster or need the help can start with this item at Level 1. It’s a great option on a lot of crystal junglers in 5V5.” —Nivmett

The burst of damage from Skaarf’s burning Goop now deals 50% reduced damage to Epic Monsters

Celeste’s Solar Storm now only deals reduced damage to structures.
Previously, the ability stated it dealt reduced damage to non-heroes. The lead star actually did. The side stars only dealt reduced damage to structures.
Now, the ability states that it deals reduced damage only to structures, and both the lead and side stars follow this rule.

Fixed a bug where Skye’s Forward Barrage was able to critically strike

Reza’s Scorcher no longer passes through turrets (it still damages them, but the projectile stops).

The speed boost granted by Fortress’ Truth of the Tooth is no longer cancelled when taking damage from a hero, turret, or summon.

Fixed a bug where Kestrel’s Active Camo cooldown would be put on cooldown when taking damage from non-heroes

Crystal Sentry now aggros enemies within its vision range of 12 instead of aggroing within a larger box whenever its team had vision on you (this should make Crystal Sentry behavior much more predictable)

Jungle minion will now leash a little further

Mirror Mini-map setting:
If you would like your Mini-map position in 3v3 to be consistent with where it’s at in 5V5, you can go to your SETTINGS and flip it. Otherwise, your Mini-map will remain as is.

Update 2.12 is now here! Go see which bonus blueprints you gained, and if you have a Golden Ticket, enjoy 5V5 Early Access. The milestone release of Vainglory 5V5 to the full global public is coming in February. See you on the Rise.

Terms Of Use Agreement

Terms Of Use Agreement

Last Modified: September 8, 2014

Vainglory™ (the “Game”) is a free-to-play, session-based, multiplayer online battle arena game developed and operated by Super Evil MegaCorp (“Super Evil”). For purposes of this Agreement (defined below), “you” and “your” mean the user of the platform on which the Game will be or has been installed.

PLEASE READ THIS TERMS OF USE AGREEMENT (THIS “TERMS OF USE” OR "AGREEMENT") CAREFULLY. BY CLICKING THE "ACCEPT" BUTTON BELOW, OR BY PARTICIPATING IN THE GAME, OR BY USING THE HTTP://WWW.VAINGLORYGAME.COM OR HTTP://FORUMS.VAINGLORYGAME.COM WEBSITES AND RELATED WEBPAGES (THE “SITE”), YOU AGREE THAT THIS AGREEMENT IS ENFORCEABLE LIKE ANY WRITTEN CONTRACT SIGNED BY YOU. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THE AGREEMENT, CLICK ON THE BUTTON THAT INDICATES THAT YOU DO NOT AGREE TO ACCEPT THE TERMS OF THIS AGREEMENT (IF APPLICABLE) AND DO NOT PARTICIPATE IN THE GAME OR USE THE SITE.

I. LIMITED USE LICENSE

The Site and the Game are available for use only by authorized end users in accordance with the terms and conditions set forth in this Agreement. In addition to this Agreement. The Site, and the Game (collectively, the “Properties”) are provided for your individual, non-commercial, entertainment purposes only. Except as may be expressly permitted by Super Evil, you may not sell, copy, exchange, transfer, publish, assign or otherwise distribute anything you copy or derive from the Properties.

II. REQUIREMENTS

In using the Site, and/or by clicking “accept” when you install the Software, you acknowledge that you have read, understand and agree with the terms of this Agreement. You are wholly responsible for the cost of all internet connection fees, along with all equipment, servicing, or repair costs necessary to allow you access to the Game.

III. ACCOUNT INFORMATION

A. General. While some elements of the Site and the Game may be generally accessed by the public, certain aspects of the Site and the Game (e.g. posting in the Forums, as defined below) require you to create an Account by providing Super Evil with certain personal information, specifically, your email address and date of birth. You agree that you will supply accurate and complete information to Super Evil, and that you will update that information promptly after it changes. The information will be used by Super Evil for a variety of internal purposes, including without limitation, to maintain the Account, to ensure that your Account is unique, to deal with security, debugging and technical support issues, and for possible payment-related issues. You acknowledge that, if any information provided by you is untrue, inaccurate, not current or incomplete, Super Evil reserves the right to terminate this Agreement, your Account, and/or your use of the Game. Please note that in utilizing certain areas of the Site or the Game, you will be requested to provide additional information in order to complete a purchase, such as your name, full address, credit card information or other payment information as appropriate to the selected payment method.

B. Eligibility. Only “natural persons,” as opposed to any kinds of legal entities (e.g., corporations, limited liability companies, and/or partnerships), shall have the privilege of establishing an Account. By entering into this Agreement and creating an Account, you represent that you have the legal capacity to enter into a contract in the jurisdiction where you reside. You agree to comply with this Agreement on behalf of yourself and, at your discretion, any minor children for whom you are the parent or legal guardian and whom you have authorized to play the Game using your Account. You further agree that you are entirely liable for all activities conducted through your Account, and are responsible for ensuring that you and/or your child is aware of, understands, and complies with the terms of this Agreement and any and all other Super Evil rules, policies, notices and/or agreements.

THE SITE AND THE GAME ARE NOT DIRECTED AT CHILDREN UNDER 13 YEARS OF AGE, NOR DOES SUPER EVIL KNOWINGLY COLLECT INFORMATION FROM CHILDREN UNDER 13. IF YOU ARE UNDER 13, PLEASE DO NOT SUBMIT ANY PERSONALLY IDENTIFIABLE INFORMATION TO SUPER EVIL.

C. Login Credentials. In creating an Account, you will be required to select a unique username and password (collectively, “Login Credentials”), which you will use each time you access the Game using your Account. You may not share your Account with anyone other than as expressly set forth herein, and you are entirely responsible for maintaining the confidentiality of your Login Credentials and for any and all activities (including purchases and charges, as applicable) that are conducted through your Account. Please notify Super Evil immediately if you become aware of any breach of security, including any loss, theft or unauthorized disclosure of your Login Credentials.

D. Account Sales. The Account supplied to you is personal to you, and Super Evil does not recognize and expressly forbids the transfer of user Accounts. You shall not purchase, sell, gift or trade any Account, or make any such offer, and any attempt shall be null and void. Any distribution by you of your Account and/or your Login Credentials (except as expressly provided herein or otherwise explicitly approved of by Super Evil) may result in suspension or termination of your Account.

E. Suspension/Termination.

1. By Super Evil. SUPER EVIL RESERVES THE RIGHT TO SUSPEND, TERMINATE, MODIFY OR DELETE YOUR ACCOUNT AT ANY TIME FOR ANY REASON OR NO REASON, WITH OR WITHOUT NOTICE TO YOU, AND WITH NO LIABILITY OF ANY KIND TO YOU. Additionally, Super Evil may stop offering and/or supporting the Game at any time. For purposes of explanation and not limitation, most Account suspensions, terminations and/or deletions are the result of violation of this Agreement. Accounts terminated by Super Evil shall not be reinstated under any conditions whatsoever.

2. By You. You may terminate your Account at any time, for any reason or no reason, by contacting Super Evil at support@superevilmegacorp.com.

IV. OWNERSHIP

A. Intellectual Property. All rights and title in and to the Properties, and all content included therein (including, without limitation, user Accounts, computer code, titles, objects, artifacts, characters, character names, locations, location names, stories, story lines, dialog, catch phrases, artwork, graphics, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, character likenesses, and methods of operation) are owned by Super Evil or its licensors. The Properties, and all content therein are protected by United States and other international intellectual property laws. Super Evil and its licensors reserve all rights in connection with the Properties, including, without limitation, the exclusive right to create derivative works therefrom. You agree that you will not create any work of authorship based on the Properties except as expressly permitted by Super Evil. Additionally, except as otherwise set forth in this Section IV.A, Super Evil does not authorize you to make any use whatsoever of any Super Evil trademarks, service marks, trade names, logos, domain names, taglines, and/or trade dress (collectively, the "Super Evil Marks") under any circumstances without a written license agreement. Any reproduction, redistribution, or modification of the Properties, or use of the Properties not in accordance with the this Agreement, is expressly prohibited by law and may result in severe civil and criminal penalties.

B. Game Assets, Virtual Items. When using the Game, you may accumulate in-Game assets associated with your Account, including, without limitation, objects, artifacts, currency, items, equipment, and/or other value or status indicators (“Game Assets”) that reside on servers operated by Super Evil as data. You acknowledge and agree that such Game Assets are accumulated as part of your Account and therefore you shall have no ownership or other property interest in any of those Game Assets. You further acknowledge and agree that Super Evil has the right, but not the obligation, to delete, alter, move, remove, or transfer any and all Game Assets, in whole or in part, at any time and for any reason, with or without notice to you, and with no liability of any kind to you. Super Evil does not provide or guarantee, and expressly disclaims any value, cash or otherwise, attributed to any data residing on servers operated by Super Evil, including without limitation the Game Assets associated with your Account.

C. Unsolicited Idea Submissions. Super Evil values your feedback on its services and products, but please do not submit any creative ideas, suggestions or materials. Neither Super Evil nor any of its employees and/or contractors accept or consider unsolicited ideas, original creative artwork or other works, including, without limitation, ideas or suggestions for new or improved games or technologies, game or product enhancements, marketing plans or names for new games (collectively “Unsolicited Ideas”). Please do not send your Unsolicited Ideas to Super Evil or its employees and/or contractors. This policy is aimed at avoiding potential misunderstandings or disputes when Super Evil’ products or services might seem similar to Unsolicited Ideas that are submitted. If you do submit your Unsolicited Ideas to Super Evil or to any of its employees and/or contractors despite this policy, then you hereby acknowledge and agree that, from the time of transmission or dispatch, you grant Super Evil and its designees a worldwide, perpetual, irrevocable, sublicenseable, transferable, assignable, non-exclusive and royalty-free right and license to use, reproduce, distribute, adapt, modify, translate, create derivative works of, publicly perform, publicly display, digitally perform, make, have made, sell, offer for sale and import your Unsolicited Ideas, including, without limitation, all copyrights, trademarks, trade secrets, patents, industrial rights and all other intellectual and proprietary rights related thereto, in any media now known or hereafter developed, for any purpose whatsoever, commercial or otherwise, including, without limitation, giving the Unsolicited Ideas to others, without any compensation to you. To the extent necessary, you agree that you undertake to execute and deliver any and all documents and perform any and all actions necessary or desirable to ensure that the rights to use the Unsolicited Ideas granted to Super Evil as specified above are valid, effective and enforceable. You also give up any claim that any use by Super Evil and/or its licensees of your Unsolicited Ideas violates any of your rights, including but not limited to moral rights, privacy rights, rights to publicity, proprietary or other rights, and/or rights to credit for the material or ideas set for therein.

V. CODE OF CONDUCT

While using any of the Properties, you agree to comply with all applicable laws, rules and regulations. You also agree to comply with certain additional rules that govern your use of the Properties (the "Code of Conduct"). The Code of Conduct is not meant to be exhaustive, and Super Evil reserves the right to modify this Code of Conduct at any time, as well as take appropriate disciplinary measures including Account termination and deletion to protect the integrity and spirit of the Properties, regardless of whether a specific behavior is listed here as prohibited. The following are examples of behavior that warrant disciplinary measures:

A. Impersonating any person, business, or entity, including an employee of Super Evil, or communicating in any way that makes it appear that the communication originates from Super Evil;

B. Posting identifying information about yourself, or any other user, to the Site or within the Game;

C. Harassing, stalking, or threatening any other users in the Game;

D. Removing, altering or concealing any copyright, trademark, patent or other proprietary rights notices of Super Evil contained in the Site, the Game and/or the Software. You also may not transmit content that violates or infringes the rights of others, including without limitation, patent, trademark, trade secret, copyright, publicity, personal rights or other proprietary or non-proprietary rights;

E. Transmitting or communicating any content which, in the sole and exclusive discretion of Super Evil, is deemed offensive, including, but not limited to, language that is unlawful, harmful, threatening, abusive, harassing, defamatory, vulgar, obscene, sexually explicit, or racially, ethnically, or otherwise objectionable;

F. Transmitting or facilitating the transmission of any content that contains a virus, corrupted data, trojan horse, bot keystroke logger, worm, time bomb, cancelbot or other computer programming routines that are intended to and/or actually damage, detrimentally interfere with, surreptitiously intercept or mine, scrape or expropriate any system, data or personal information;

G. Spamming chat, whether for personal or commercial purposes, by disrupting the flow of conversation with repeated postings of a similar nature;

H. Participating in any action which, in the sole and exclusive judgment of Super Evil, "exploits" an undocumented aspect of the Game in order to secure an unfair advantage over other users;

I. Participating in any action which, in the sole and exclusive judgment of Super Evil, defrauds any other user of the Game, including, but not limited to, by "scamming" or "social engineering;”

J. Using any unauthorized third party programs, including but not limited to "mods," "hacks," "cheats," "scripts," "bots," "trainers," and automation programs, that interact with the Software in any way, for any purpose, including, without limitation, any unauthorized third party programs that intercept, emulate, or redirect any communication between the Software and Super Evil and any unauthorized third party programs that collect information about the Game by reading areas of memory used by the Software to store information;

K. Accessing or attempting to access areas of the Game or Game servers that have not been made available to the public;

L. Selecting a name that is falsely indicative of an association with Super Evil, contains personally identifying information, infringes on the proprietary or non-proprietary rights of third parties, or that is offensive, defamatory, vulgar, obscene, sexually explicit, racially, ethnically, or otherwise objectionable. You may not use a misspelling or an alternative spelling to circumvent this restriction on name choices. Super Evil may modify any name which, in the sole and exclusive judgment of Super Evil, violates this provision without further notification to you, and may take further disciplinary measures, including Account termination, for repeated violations; or

VI. USER CONTENT

A. Ownership. “Content” means any communications, images, sounds, and all the material and information that you upload or transmit through the Site or the Game, or that other users upload or transmit, including, without limitation, any Forum (defined below) postings.

You hereby acknowledge and agree that you remain fully responsible for and are the owner of any and all Content. However, you grant Super Evil from the time of uploading or transmission of the Content through any channel, non-exclusively, all now known or hereafter existing copyrights and all other intellectual property rights to all Content of every kind and nature, in perpetuity (or for the maximum duration of protection afforded by applicable law), throughout the universe and you hereby grant Super Evil as a present non-exclusive license of future rights all such intellectual property rights to the extent owned by you. In the event that any of the Content is not licensable, you hereby grant to Super Evil and its licensors, including, without limitation, its respective successors and assigns, a perpetual, irrevocable, sublicensable, transferable, worldwide, paid-up right to reproduce, fix, adapt, modify, translate, reformat, transmit, or provide access to electronically, broadcast, communicate to the public by telecommunication, display, perform, enter into computer memory, and use and practice such Content as well as all modified and derivative works thereof, without compensation to you. To the extent necessary, you agree that you will undertake to execute and deliver any and all documents and perform any and all actions necessary or desirable to ensure that the rights to use the Content granted to Super Evil as specified above are valid, effective and enforceable. You also hereby waive any moral rights you may have in such Content under the laws of any jurisdiction to the maximum extent permitted by the laws of your jurisdiction. You represent, warrant and agree that none of the Content will be subject to any obligation, whether of confidentiality, attribution or otherwise, on the part of Super Evil and Super Evil will not be liable for any use or disclosure of any Content. You further acknowledge and agree that you shall not upload or otherwise transmit on or through the Site or the Game any Content that is subject to any third-party rights.

B. Consent to Monitoring. Super Evil does not, and cannot, pre-screen or monitor all Content. However, its representatives may monitor and/or record your communications (including, without limitation, Forum postings and/or Chat) when you are playing the Game or using the Site, and you hereby provide your irrevocable consent to such monitoring and recording. You acknowledge and agree that you have no expectation of privacy concerning the submission of any Content. Super Evil does not assume any responsibility or liability for Content that is generated by users of the Site and/or Game. Super Evil has the right but not the obligation, in its sole discretion, to edit, refuse to post, or remove any Content. Furthermore, Super Evil also reserves the right, at all times and in its sole discretion, to disclose any Content for any reason, including, without limitation (i) to satisfy any applicable law, regulation, legal process or governmental request; (ii) to enforce the terms of this Agreement or any other agreement; (iii) to protect the legal rights and remedies of Super Evil; (iv) where someone’s health or safety may be threatened; or (v) to report a crime or other offensive behavior. Please take care to not provide any personally identifiable information in the Chat or the Forums and to abide by the Code of Conduct, understanding that you do not have an expectation of privacy in the Content you provide in the Chat or Forums, and that members of Super Evil and the Community, outside of those you play directly with or against in the Game, might have access to the information in the Chat or the Forums at any time.

C. Forums. If you have a valid and active Account, you may post communications and other content to the “forums” section of the Site (the “Forums”). You agree to abide by the Code of Conduct, as well as the policy concerning Links (found below) while participating in the Forums. You understand that much of the information included in the Forums is from other players who are not employed by or under the control of Super Evil. You further acknowledge that a large volume of information is available in the Forums and that people participating in such Forums may occasionally post messages or make statements, whether intentionally or unintentionally, that are inaccurate, misleading, deceptive, abusive or even unlawful. Super Evil neither endorses nor is responsible for such messages or statements, or for any opinion, advice, information or other utterance made or displayed in the Forums by you or the other users. The opinions expressed in the Forums reflect solely the opinions of you and/or the other users and may not reflect the opinions of Super Evil. Super Evil is not responsible for any errors or omissions in postings, for hyperlinks embedded in messages or for any results obtained from the use of the information contained in the Forums. Under no circumstances will Super Evil be liable for any loss or damage caused by your reliance on the information in the Forums or your use of the Forums. You should be aware that, when you disclose information about yourself in a Forum, the information is being made publicly available and may be collected and used by other users. When you disclose any information in a Forum, you do so at your own risk. Super Evil reserves the right to, but has no obligation to, monitor the Forums, or any postings or other materials that you or other players transmit or post on the Forums, to alter or remove any such materials, and to disclose such materials and the circumstances surrounding their transmission to any third party in order to operate the Site properly or to comply with legal obligations or governmental requests.

VII. UPDATES AND MODIFICATIONS

A. Agreement. Super Evil reserves the right, in its sole and absolute discretion, to revise, update, change, modify, add to, supplement, or delete certain terms of this Agreement as the Properties evolve; provided, however, that material changes to this Agreement will not be applied retroactively. Such changes will be effective with or without prior notice to you. You can review the most current version of this Agreement by clicking on the “Terms of Use” link located at the bottom of the Site. You are responsible for checking this Agreement periodically for changes. If any future changes to this Agreement are unacceptable to you or cause you to no longer be in agreement or compliance with this Agreement, you must terminate this Agreement and immediately stop using the Properties. Your continued use of any of the Properties following any revision to this Agreement constitutes your complete and irrevocable acceptance of any and all such changes. If at any time you do not agree with any portion of the then-current version of a particular Super Evil policy, including but not limited to this Agreement, you must immediately stop using the Properties.

B. The Properties. In an effort to improve the Properties, you agree that Super Evil may change, modify, update, suspend, “nerf,” or restrict your access to any features or parts of the Properties, including purchased or unlockable content, and may require that you download and install updates to the Software, at any time without notice or liability to you. You also understand and agree that any such changes or updates to the Properties might change the system specifications necessary to play the Game, and in such a case, you, and not Super Evil, are responsible for purchasing any necessary additional software and/or hardware in order to access and play the Game.

VIII. LINKS

The Site may contain links to websites operated by other parties. Super Evil provides these links to you as a convenience, or other users might be posting these links as user-provided Content. Use of these links and the external websites are at your own risk. The linked sites are not under the control of Super Evil, and Super Evil is not responsible for the content available on the other sites. Such links do not imply endorsement by Super Evil of information or material on any other site, and Super Evil disclaims all liability with regard to your access to and use of such linked websites.

Should you choose to provide a link on the Site or within the Game (e.g., on the Forums or via Chat) to an external website, unless otherwise set forth in a written agreement between you and Super Evil, you acknowledge and agree to the following: (i) the appearance, position and other aspects of the link may not be such as to damage or dilute the goodwill associated with Super Evil’ and/or its licensors’ names and trademarks; (ii) the appearance, position and other attributes of the link may not create the false appearance that your organization or entity is sponsored by, affiliated with, or associated with Super Evil; (iii) when selected by a user, the link must display the external website on full-screen and not within a “frame” on the linking Site; and (iv) Super Evil reserves the right to revoke its consent to the link at any time and in its sole discretion.

IX. FEES

Some aspects of the Game may require you to pay a fee, and you agree that you will provide accurate and complete payment information to the third-party payment provider used by Super Evil. You further agree to pay all fees and applicable taxes incurred by you or anyone using an Account registered to you. Super Evil may revise the pricing for the Game or any item associated therewith at any time. All fees and charges are payable in accordance with payment terms in effect at the time the fee or the charge becomes due and payable. Super Evil may, from time to time, modify, amend, or supplement its fees and fee-billing methods, and such changes shall be effective immediately upon posting in this Agreement or elsewhere on the Site or in the Game. If there is a dispute regarding payment of fees to Super Evil, your Account may be closed without warning or notice at the sole discretion of Super Evil.

YOU ACKNOWLEDGE AND AGREE THAT ANY APPLICABLE FEES AND OTHER CHARGES FOR FEE-BASED SERVICES ARE PAYABLE IN ADVANCE AND NOT REFUNDABLE IN WHOLE OR IN PART. YOU ARE FULLY LIABLE FOR ALL CHARGES TO YOUR ACCOUNT, INCLUDING ANY UNAUTHORIZED CHARGES.

X. NOTICE AND PROCEDURE FOR CLAIMS OF COPYRIGHT INFRINGEMENT (DMCA)
If you are a copyright owner or agent thereof and believe that content posted on the Site by a Super Evil user infringes upon your copyright, please submit notice pursuant to the Digital Millennium Copyright Act (17 U.S.C. § 512(c)) to the Super Evil Copyright Agent with the following information:

A. An electronic or physical signature of the person authorized to act on behalf of the owner of the copyright;

B. A description of the copyrighted work that you claim has been infringed;

C. The URL of the location on the Super Evil Site containing the material that you claim is infringing;

D. Your address, telephone number, and email address;

E. A statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; and

F. A statement by you, made under penalty of perjury, that the above information in your notice is accurate and that you are the copyright owner or authorized to act on the copyright owner's behalf.

Super Evil’s Copyright Agent can be reached by mail at: Super Evil Mega Corp, 400 1st Avenue, San Mateo, CA 94401, ATTN: Copyright Agent; or by email at: support@superevilmegacorp.com. Attachments cannot be accepted at the email address for security reasons. Accordingly, any notification of infringement submitted electronically with an attachment will not be received or processed. Please note that these notifications are legal notices, and that Super Evil may provide copies of such notices to the participants in the dispute or to third parties, at its discretion or as required by law.

XI. WARRANTY DISCLAIMER

THE PROPERTIES ARE PROVIDED TO YOU ON AN “AS IS” AND “AS AVAILABLE” BASIS WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EXPRESS OR IMPLIED. TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, SUPER EVIL DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, WHICH MIGHT APPLY TO THE PROPERTIES, INCLUDING WITHOUT LIMITATION, IMPLIED WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, ANY WARRANTIES THAT MAY ARISE FROM COURSE OF DEALING, COURSE OF PERFORMANCE OR USAGE OF TRADE, AND ANY WARRANTIES AS TO THE ACCURACY, RELIABILITY OR QUALITY OF ANY CONTENT OR INFORMATION CONTAINED WITHIN THE PROPERTIES. SUPER EVIL DOES NOT WARRANT THAT THE PROPERTIES WILL BE UNINTERRUPTED OR ERROR-FREE, THAT DEFECTS WILL BE CORRECTED, OR THAT THE PROPERTIES ARE FREE OF VIRUSES OR OTHER HARMFUL COMPONENTS. YOU ASSUME ALL RESPONSIBILITY FOR SELECTING THE PROPERTIES TO ACHIEVE YOUR INTENDED RESULTS, AND FOR THE INSTALLATION OF, USE OF, AND RESULTS OBTAINED FROM THE PROPERTIES.

Because some states or jurisdictions do not allow the disclaimer of implied warranties, the forgoing disclaimer may, in whole or in part, not apply to you.

XII. INDEMNIFICATION

YOU HEREBY AGREE TO INDEMNIFY, DEFEND AND HOLD HARMLESS SUPER EVIL FROM AND AGAINST ANY AND ALL CLAIMS, LAWSUITS, DAMAGES, LOSSES, LIABILITIES AND COSTS (INCLUDING ATTORNEYS’ FEES) THAT DIRECTLY OR INDIRECTLY ARISE OR RESULT FROM YOUR USE OR MISUSE OF THE PROPERTIES, OR ANY VIOLATION BY YOU OF ANY OF THE PROVISIONS OF THIS AGREEMENT. Super Evil reserves the right, at its own expense and in its sole and absolute discretion, to assume the exclusive defense and control of any matter otherwise subject to indemnification by you, in which event you will cooperate with Super Evil in asserting any available defenses.

XIII. LIMITATION OF LIABILITY

UNDER NO CIRCUMSTANCES, AND UNDER NO LEGAL THEORY, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, SHALL Super Evil BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, EXEMPLARY, OR PUNITIVE DAMAGES OF ANY KIND (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS, LOSS OF DATA, LOSS OF GOOD WILL, OR LOST PROFITS), OR ANY DAMAGES FOR GROSS NEGLIGENCE OF ANY KIND (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES) ARISING FROM YOUR USE OR MISUSE OF THE PROPERTIES, EVEN IF Super Evil KNEW OR SHOULD HAVE KNOWN OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL Super Evil BE LIABLE FOR ANY DAMAGES IN EXCESS OF ANY AMOUNT YOU HAVE PAID TO Super Evil FOR GAME-RELATED TRANSACTIONS, IF ANY, DURING THE SIX (6) MONTHS IMMEDIATELY PRIOR TO THE TIME YOUR CAUSE OF ACTION AROSE.

Because some states or jurisdictions do not allow the exclusion or the limitation of liability for consequential or incidental damages, in such states or jurisdictions, the liability of Super Evil shall be limited to the fullest extent permitted by applicable law.

XIV. EQUITABLE REMEDIES

You hereby acknowledge and agree that Super Evil would suffer irreparable harm if this Agreement were not specifically enforced. Consequently, in addition to such monetary and other relief as may be recoverable at law, you agree that Super Evil shall be entitled to specific performance or other injunctive relief, without bond, other security, or proof of damages, as remedy for any breach or threatened breach of this Agreement. Additionally, in the event any legal or administrative action or proceeding is brought by either party in connection with this Agreement and consistent with Section XV below, the prevailing party in such action or proceeding shall be entitled to recover from the other party all the costs, attorneys’ fees and other expenses incurred by such prevailing party as the result of the action or proceeding.

XV. NEGOTIATIONS, BINDING ARBITRATION AND GOVERNING LAW

A. Negotiations. Disputes can be expensive and time consuming for both parties. In an effort to accelerate resolution and reduce the cost of any dispute or claim related to this Agreement (“Claim”), you and Super Evil agree to first attempt to informally negotiate any Claim for at least thirty (30) days (except those Claims expressly excluded in Section XV.F below). Super Evil will send its notice to the address it has on file to the extent that you have provided additional contact information to Super Evil (e.g. by participating in a promotion or survey, or contacting a customer services representative). Otherwise, Super Evil will send its notice to the email address associated with your Account. You will send your notice to Super Evil Mega Corp 400 1st Avenue, San Mateo, CA 94401, Attn: Legal Department. Please note that this informal resolution procedure does not suspend any statutory limitation periods applicable to the bringing of a Claim.

B. Binding Arbitration. If the parties fail to resolve a Claim through negotiations, within such thirty (30)-day period, either you or Super Evil may elect to have the Claim (except as otherwise provided in Section XV.F) finally and exclusively resolved by binding arbitration by sending a written notice requesting arbitration to the other party. Any election to arbitrate by one party shall be final and binding on the other. The arbitration will be conducted under the Commercial Arbitration Rules of the American Arbitration Association (“AAA Rules”) and, where appropriate, the AAA’s Supplementary Procedures for Consumer Related Disputes (“AAA Consumer Rules”) that are in effect at the time the arbitration is initiated and under the terms set forth in this Agreement. Both the AAA Rules and the AAA Consumer Rules can be found at the AAA website, www.adr.org. In the event of a conflict between the terms set forth in this Section XV.B and either the AAA Rules or the AAA Consumer Rules, the terms in this Section XV.B will control and prevail.

Except as otherwise set forth in Section XV.F, you may seek any remedies available to you under federal, state or local laws in an arbitration action. As part of the arbitration, both you and Super Evil will have the opportunity for discovery of non-privileged information that is relevant to the Claim. The arbitrator will provide a written statement of the arbitrator’s decision regarding the Claim, the award given and the arbitrator’s findings and conclusions on which the arbitrator’s decision is based. The determination of whether a Claim is subject to arbitration shall be governed by the Federal Arbitration Act and determined by a court rather than an arbitrator. Except as otherwise provided in this Agreement, (i) you and Super Evil may litigate in court to compel arbitration, stay proceedings pending arbitration, or confirm, modify, vacate or enter judgment on the award entered by the arbitrator; and (ii) the arbitrator’s decision is final, binding on all parties and enforceable in any court that has jurisdiction, provided that any award may be challenged if the arbitrator fails to follow applicable law.

BY AGREEING TO THIS ARBITRATION PROVISION, YOU UNDERSTAND THAT YOU AND Super Evil ARE WAIVING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.

C. Arbitration Fees. If we are initiating arbitration for a Claim, we will pay all costs charged by the AAA Rules for initiating the arbitration. Your share of all other fees and costs of the arbitration, including your share of arbitrator compensation, will be charged pursuant to the AAA Rules, and where appropriate, limited by the AAA Consumer Rules. Where your share of the costs is deemed to be excessive by the arbitrator, Super Evil will pay all arbitration fees and expenses.

D. Location. The arbitration will take place in your hometown area if you so notify Super Evil in your notice of arbitration or within ten (10) days following receipt of Super Evil’ arbitration notice. In the absence of a notice to conduct the arbitration in your hometown area, the arbitration will be conducted in Los Angeles, California, unless the parties agree to video, phone and/or internet connection appearances. Any Claim not subject to arbitration (other than claims proceeding in any small claims court), or where no election to arbitrate has been made, shall be decided exclusively by a court of competent jurisdiction in San Mateo, California, United States of America, and you and Super Evil agree to submit to the personal jurisdiction of that court.

E. Limitations. You and Super Evil agree that any arbitration shall be limited to the Claim between Super Evil and you individually. YOU AND Super Evil AGREE THAT (A) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE ARBITRATED ON A CLASS-ACTION BASIS OR TO UTILIZE CLASS ACTION PROCEDURES; (B) THERE IS NO RIGHT OR AUTHORITY FOR ANY DISPUTE TO BE BROUGHT IN A PURPORTED REPRESENTATIVE CAPACITY OR AS A PRIVATE ATTORNEY GENERAL; AND (C) NO ARBITRATION SHALL BE JOINED WITH ANY OTHER.

F. Exceptions to Negotiations and Arbitration. You and Super Evil agree that the following Claims are not subject to the above provisions concerning negotiations and binding arbitration: (i) any Claims seeking to enforce or protect, or concerning the validity of, any of your or Super Evil’ intellectual property rights; (ii) any Claim related to, or arising from, allegations of theft, piracy, invasion of privacy or unauthorized use; and (iii) any claim for equitable relief. In addition to the foregoing, either party may assert an individual action in small claims court for Claims that are within the scope of such courts’ jurisdiction in lieu of arbitration.

G. Governing Law. Except as otherwise provided in this Agreement, this Agreement shall be governed by, and will be construed under, the laws of the United States of America and the law of the State of California, without regard to conflict of law principles. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded. Other laws may apply if you choose to access the Game from outside of the United States. In such an event, those local laws shall affect this Agreement only to the extent necessary in that jurisdiction, and this Agreement shall be interpreted to give maximum effect to the terms and conditions in this Agreement. You are responsible for compliance with all local laws if and to the extent local laws are applicable. The New Zealand Consumer Guarantees Act of 1993 (the “Act”) may apply to the Game if you access the Game from, and are a resident of, New Zealand. Notwithstanding anything to the contrary in this Agreement, if the Act applies then you may have other rights or remedies as set out in the Act which may apply in addition to or instead of those set out in this Agreement.

H. Severability. You and Super Evil agree that if any portion this Section XV is found illegal or unenforceable (except any portion of Section XV.F), that portion shall be severed and the remainder of the Section shall be given full force and effect. If Section XV.F is found to be illegal or unenforceable then neither you nor Super Evil will elect to arbitrate any Claim falling within that portion of Section XV.F found to be illegal or unenforceable and such Claim shall be exclusively decided by a court of competent jurisdiction within Los Angeles, State of California, United States of America, and you and Super Evil agree to submit to the personal jurisdiction of that court.

XVI. TERMINATION

This Agreement (and all subsequent modifications, if any) shall remain effective until terminated. Both you and Super Evil may terminate this Agreement at any time for any reason or for no reason. Termination by Super Evil will be effective upon notice to you, termination or deletion of your Account, or its decision to permanently discontinue offering and/or supporting the Game, which it may do at any time in its sole discretion. You may terminate this Agreement at any time simply by not using the Site or the Game. If, however, you wish to terminate your Account, you must affirmatively do so by notifying Super Evil at support@superevilmegacorp.com as stated above. Upon termination of this Agreement, your right to use the Properties shall immediately cease.

XVII. MISCELLANEOUS

A. Assignment. Super Evil may assign this Agreement, in whole or in part, to any person or entity at any time with or without your consent. You may not assign the Agreement without Super Evil’s prior written consent, and any unauthorized assignment by you shall be null and void.

B. Customer Contact. If you have any questions concerning these terms and conditions, or if you would like to contact Super Evil for any other reason, please contact Super Evil support at support@superevilmegacorp.com, or visit the “support” tab on the Site.

C. Entire Agreement. This Agreement represents the complete agreement between you and Super Evil concerning the Site, the Game, and the subject matter of the Agreement, and supersedes any prior or contemporaneous agreements between you and Super Evil.

D. Force Majeure. Super Evil shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of Super Evil, including, without limitation, any failure to perform hereunder due to unforeseen circumstances or cause beyond Super Evil’s control such as acts of god, war, terrorism, riots, embargoes, acts of civil or military authorities, fire, floods, accidents, strikes, or shortages of transportation facilities, fuel, energy, labor or materials.

E. Location. The Site and the Game are operated by Super Evil in the United States. Those who choose to access the Site and/or the Game from locations outside the United States do so on their own initiative and are responsible for compliance with applicable local laws. The Software is subject to United States export controls.

F. No Partnership. You agree that no joint venture, partnership, employment, or agency relationship exists between you and Super Evil as a result of this Agreement or your use of the Site or the Game.

G. No Waiver. Super Evil’s failure to enforce any provision of this Agreement shall in no way be construed to be a present or future waiver of such provision, nor in any way affect the right of any party to enforce each and every such provision thereafter. The express waiver by Super Evil of any provision, condition or requirement of this Agreement shall not constitute a waiver of any future obligation to comply with such provision, condition or requirement.

H. Notices. Except as otherwise expressly provided herein, all notices given by you or required under this Agreement shall be in writing and addressed to: Super Evil Mega Corp at 400 1st Avenue, San Mateo, CA 94401.

I. Reform and Severability. If any provision of this Agreement is held to be invalid or unenforceable for any reason, such provision shall be reformed to the extent necessary to make it enforceable to the maximum extent permissible so as to affect the intent of the parties, and the remainder of this Agreement shall continue in full force and effect. If, however, it is determined that such provision cannot be reformed, then that provision shall be deemed severable from these terms and shall not affect the validity and enforceability of any remaining provisions.

J. Section Headings. The section headings used herein are for convenience only and shall not affect the interpretation of this Agreement or have any other legal effect.

K. Survival. The provisions of Sections IV, VI.A, IX, XI-XV, and XVII shall survive any termination of this Agreement.

YOU HEREBY ACKNOWLEDGE THAT YOU HAVE READ AND UNDERSTAND THE FOREGOING TERMS OF USE AGREEMENT AND AGREE THAT SELECTING THE “ACCEPT” BUTTON BELOW AND/OR YOUR USE OF ANY OF THE PROPERTIES IS AN ACKNOWLEDGMENT OF YOUR AGREEMENT TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.

Privacy Policy

Privacy Policy

I. INTRODUCTION

Super Evil Mega Corp, Inc., a Delaware corporation, (“Super Evil”) is committed to respecting the privacy rights of the customers, visitors, and other users of Super Evil’s free-to-play computer game, Vainglory (the “Game”) and its related websites, including http://www.vainglorygame.com, and http://www.superevilmegacorp.com (collectively, the “Site”) and our mobile application. We created this Privacy Policy (this “Policy”) to give you, the user, confidence as you visit and use the Site or the Game, and to demonstrate our commitment to fair information practices and the protection of privacy. By visiting the Site or using the Game, you consent to our collection, use, storage, deletion and disclosure of information relating to you as set forth in this Policy. This Policy is only applicable to the Site and the Game, and not to any other third-party websites that you may be able to access from the Site, each of which may have data collection and use practices and policies that differ materially from this Policy.

For the purpose of applicable data protection legislation, the data controller of your personal data is Super Evil Megacorp Inc. of 400 1st Ave, San Mateo, CA, 94001, USA. Our EU Representative can be contacted by email at superevilmegacorp@dpr.eu.com or you can contact them by mailing them at one of the following addresses. Please make sure to address your letters to the DPR Group and not Super Evil Megacorp.

Subject to the next paragraph, we ask that you not send us, and you do not disclose, any sensitive personal data (e.g., social security numbers, information related to racial or ethnic origin, political opinions, religion or other beliefs, health, biometrics or genetic characteristics, criminal background or trade union membership) on or through the Site or Game or otherwise to us.

If you send or disclose any sensitive personal data to us when you submit user-generated content to the Site or Game, you consent to our processing and use of such sensitive personal data in accordance with this policy. If you do not consent to our processing and use of such sensitive personal data, you must not submit such user generated content to the Site or the Game.

B. EU-U.S. Privacy Shield

Super Evil participates in and has certified its compliance with the EU-U.S. Privacy Shield Framework. Super Evil is committed to subjecting all personal data received from European Union (EU) member countries, in reliance on the Privacy Shield Framework, to the Framework’s applicable Principles. To learn more about the Privacy Shield Framework, visit the U.S. Department of Commerce’s https://www.privacyshield.gov/list.

Super Evil is responsible for the processing of personal data it receives, under the Privacy Shield Framework, and subsequently transfers to a third party acting as an agent on its behalf. Super Evil complies with the Privacy Shield Principles for all onward transfers of personal data from the EU, including the onward transfer liability provisions.

With respect to personal data received or transferred pursuant to the Privacy Shield Framework, Super Evil is subject to the regulatory enforcement powers of the U.S. Federal Trade Commission. In certain situations, Super Evil may be required to disclose personal data in response to lawful requests by public authorities, including to meet national security or law enforcement requirements.

If you have an unresolved privacy or data use concern that we have not addressed satisfactorily, please contact our U.S.-based third party dispute resolution provider (free of charge) at https://www.dpr.eu.com/superevilmegacorp.

Under certain conditions, more fully described on the https://www.privacyshield.gov/welcome, you may invoke binding arbitration when other dispute resolution procedures have been exhausted.

III. INFORMATION COLLECTION AND USE PRACTICES

A. What Basic Information Does Super Evil Collect?

We typically collect personal information that you provide to us on a voluntary basis, and you may visit areas on the Site without choosing to do so. However, in order to use certain parts of the Site and/or log-on to play the Game, you will be required to create an account by providing us your email address and selecting a unique username and password (an “Account”). In the course of maintaining your Account, you might also be asked to participate in online surveys about the Game, or in other Game-related promotional contests, participation in which is entirely voluntary. You might also desire to contact our customer support team via the “Support” tab found on the Site. In participating in such promotional activities or in contacting customer support, you might be requested to provide additional information beyond your email address, including your name, full address and phone number. In operating the Site or otherwise offering the Game, we might also request other information from you, including hardware specs, software performance metrics, game experience, and other demographic information that might be associated with your personal information, such as your gender, hobbies, occupation, platform preferences, and other game ownership information.

When you download and use our Services, we automatically collect information on the type of operating system, device you use.

We send you push notifications from time-to-time in order to update you about any events or promotions that we may be running. If you no longer wish to receive these types of communications, you may turn them off at the device level. To ensure you receive proper notifications, we will need to collect certain information about your device such as operating system and user identification information.

We use mobile analytics software to allow us to better understand the functionality of our Mobile Software on your phone. This software may record information such as how often you use the application, the events that occur within the application, aggregated usage, performance data, and where the application was downloaded from. We do not link the information we store within the analytics software to any personally identifiable information you submit within the mobile application.

Please note that in utilizing certain areas of the Site (e.g. purchasing merchandise) or the Game (e.g. purchasing in-game currency), you will be requested to provide additional information in order to complete a purchase, such as your name, full address, phone number, internet protocol address (for fraud tracking purposes) and Our shopping cart is hosted by our e-commerce solutions provider. They host our ordering system, and collect your billing information directly from you for the purpose of processing your order. This company does not use this information for any other purpose. Please see Section V below regarding how third parties working on behalf of Super Evil use your personal information.

In the event that you choose to create an Account and play the Game, we also collect certain information regarding your in-Game performance and/or interactions with other users (e.g., wins / losses, recent heroes played, average number of kills / deaths etc.). These statistics are associated with your in-Game name and are publicly accessible by members of the Super Evil community. In addition, we may share your in-Game statistics with third parties in accordance with the terms and conditions set forth in this Policy. To be clear, no personal information about you, such as your email address, IP address, or other sensitive information, will be shared as a part of this process.

B. What Additional Information Does Super Evil Collect?

(1) AUTOMATIC COLLECTION. Our servers automatically recognize visitors’ domain names and internet protocol (IP) addresses (the number assigned to computers on the Internet). In addition, your web browser or Game software may transmit to Super Evil certain geographic information or other information regarding your computer, including its capabilities, hardware specs and game data processing. No personal information about you is revealed in this process. The Site may also gather anonymous “traffic data” that does not personally identify you, but that may be helpful for marketing purposes or for improving the services we offer.

(2) COOKIES. The Site or Game uses Analytics and Performance Cookies. These cookies are used to collect information about traffic to the Site. The information gathered does not identify any individual visitor. The information is aggregated and anonymous. It includes the number of visitors to the Site, the websites that referred them to the Site, the pages they visited on the Site, what time of day they visited the Site, whether they have visited the Site before, and other similar information. We use this information to help operate the Site more efficiently, to gather broad demographic information and to monitor the level of activity on the Site.

We use the Conversion Tracking Pixel service of Facebook, Inc. This tool allows us to follow the actions of users after they are redirected to a provider’s website by clicking on a Facebook advertisement. We are thus able to record the efficacy of Facebook advertisements for statistical and market research purposes. The collected data remains anonymous. This means that we cannot see the personal data of any individual user. However, the collected data are saved and processed by Facebook. Facebook is able to connect the data with your Facebook account and use the data for their own advertising purposes, in accordance with Facebook’s Data Use Policy found under: https://www.facebook.com/about/privacy/.

Facebook Conversion Tracking also allows Facebook and its partners to show you advertisements on and outside of Facebook. In addition, a cookie will be saved onto your computer for these purposes.

Only users over 13 years of age may give their permission. If you are younger than this age, please consult your legal guardians.

We will only process your personal data in accordance with applicable data protection and privacy laws. We need certain personal data in order to provide you with access to the Site or Game. If you created a profile, you will have been asked to check a tick box indicating your agreement to provide this data in order to play the Game. This consent provides us with the legal basis we require under applicable law to process your data. You maintain the right to withdraw such consent at any time. If you do not agree to our use of your personal data in line with this policy, please do not use the Site or Game.

D. What Does Super Evil Do With Collected Information?

(1) PERSONAL INFORMATION. We will not share your personal information with any third parties without your consent, except as necessary to provide you with the services offered by us, to comply with the law or as otherwise described in this Policy. We may use your personal information to verify your identity or to check your qualifications, to inform you of any changes to the Site or Game, or to send you additional information about Super Evil. We may also use your information to contact you should we believe that you are in violation of the Terms of Use Agreement (“Terms of Use”). If you do not want us to share your personal information with these companies, you may contact us at: privacy@superevilmegacorp.com.

(2) COMPELLED DISCLOSURES OF PERSONAL INFORMATION. In certain situations, Super Evil may be required to disclose personal data in response to lawful requests by public authorities, including to meet national security or law enforcement requirements. We may disclose personal information if required to do so by law or in the good-faith belief that such action is necessary to (a) comply with requirements of the law or comply with legal process served on Super Evil (b) protect and defend the rights or property of Super Evil or the users of the Site or Game, or (c) act under unusual, extraordinary or emergency circumstances to protect the safety of the public or users of the Site or Game.

(3) SALE OF INFORMATION. In order to accommodate changes in our business, we may sell or buy portions of our company or other companies or assets, including the information collected through the Site or otherwise collected in connection with the Game. If Super Evil or substantially all of its assets are acquired, customer information and personal information will be one of the assets transferred to the acquirer. Should such an event occur, we will use reasonable means to notify you, either through email and/or a prominent notice on the Site.

(4) ACCESS TO INFORMATION. At any time you may request access to the information that we have from you, or request that we remove all information about you from our database by contacting us in accordance with Section VII.A below.

(5) Your data, including personal data that we collect from you, may be transferred to, stored at and processed by us and our affiliates and other third parties outside the country in which you reside, including, but not limited to the United States, where data protection and privacy regulations may not offer the same level of protection as in other parts of the world. By using the Site or Game, you agree to this transfer, storing or processing. As noted in Section II of this Privacy Policy we are a participant in the EU-U.S. Privacy Shield and we will take all steps reasonably necessary to ensure that your data is treated securely and in accordance with this policy.

(6) We will only retain your personal data until you request to close your account unless a longer retention period is required or permitted by law (for example, for regulatory purposes).

(7) We do not use your personal data for the purposes of automated decision-making. However, we may do so in order to fulfil obligations imposed by law, in which case we will inform you of any such processing and provide you with an opportunity to object.

E. Notice Concerning Children

PLEASE NOTE: We are a general audience site, and do not direct any of our content specifically at children under 16 years of age. The Site and the Game are not intended for children under the age of 16. We understand and are committed to respecting the sensitive nature of children’s privacy online, and as such do not knowingly collect any personal information from any user under age 16. If we learn or have reason to suspect that a Site or Game user is under age 16, we will promptly delete any personal information in that user’s Account.

IV. SECURITY

The Site and the Game have security measures in place to help protect against the loss, misuse, and alteration of the information that we obtain from you. We store your personal information on our servers, which are located in secured facilities with restricted access, and protected by protocols and procedures designed to protect the security of such information. In addition, we restrict access to personal information to Super Evil employees, independent contractors and agents who need to know this information in order to develop, operate and maintain the Site and the Game. However, no server, computer or communications network or system, or data transmission over the Internet can be guaranteed to be 100% secure. As a result, while we strive to protect user information, we cannot ensure or warrant the security of any information you transmit to us through the use of the Game or the Site and we make no assurances about our ability to prevent any such loss or misuse to you or to any third party. You acknowledge and agree that you provide such information and engage in such transmissions at your own risk.

When you enter information, we encrypt the transmission of that information using secure socket layer technology (SSL). If you have any questions about the security of your personal information, you can contact us at privacy@superevilmegacorp.com.

V. WEBSITE AREAS BEYOND OUR CONTROL

A. Third Party Websites

The Site contains links to other websites. If you choose to visit other websites, we are not responsible for the privacy practices or content of those other websites, and it is your responsibility to review the privacy policies at those websites to confirm that you understand and agree with their policies.

B. Opt-Out Preferences

Opt-out. You may contact us anytime to opt-out of: (i) direct marketing communications; (ii) automated decision-making and/or profiling; (iii) our collection of sensitive personal data; (iv) any new processing of your personal data that we may carry out beyond the original purpose; or (v) the transfer of your personal data outside the EEA. Please note that your use of some of the Site or Game may be ineffective upon opt-out.

Access. You may access the data we hold about you at any time by contacting us directly.

Amend. You can also contact us to update or correct any inaccuracies in your personal data.

Move. Your data is portable – i.e. you to have the flexibility to move your data to other service providers as you wish.

Erase and forget. In certain situations, for example when the data we hold about you is no longer relevant or is incorrect, you can request that we erase your data.

You may contact us at privacy@superevilmegacorp.com or 400 1st Ave, San Mateo, CA, 94401, USA anytime for any other questions you may have about your personal data and our use of such personal data.

VI. SERVICE PROVIDERS

We may share your personal information with service providers that we engage for the purpose of processing information on our and your behalf, such as to fulfill product orders, collect billing information and process payments. While providing services for us, these companies may access your personal information.

To the extent applicable, we require these entities to comply with this Policy and appropriate confidentiality and security measures. Some of the pages within the Site utilize masking techniques to serve content to you from our partners while preserving the look and feel of our Site. Please be aware that you are providing your personal information to these third parties, and are doing so pursuant to the third party’s privacy policy.

VII. CONTACT INFORMATION AND POLICY UPDATES

A. Contacting Us

If you have any questions about this Policy, our practices regarding your personal information related to the Site or Game, or if you would like to have us remove your information from our database and deactivate your Account, please feel contact us at privacy@superevilmegacorp.com. Upon request Super Evil will provide you with information about whether we hold, or process on behalf of a third party, any of your personal information. If your personally identifiable information changes, or if you no longer desire our service, you may correct, update or amend it by emailing our Customer Support at privacy@superevilmegacorp.com, or by contacting us by postal mail at the contact information listed below. We will respond to your request to access within 30 days of receipt of the request. Please note that the deletion of your data will lead to the termination of your Account and applicable services.

B. Updates and Changes

We may update this privacy statement to reflect changes to our information practices. If we make any material changes we will notify you by email (sent to the e-mail address specified in your account) or by means of a notice on this Site prior to the change becoming effective. We encourage you to periodically review this page for the latest information on our privacy practices.

BY USING THE SITE AND/OR THE GAME, YOU SIGNIFY THAT YOU HAVE READ, UNDERSTAND AND AGREE TO THE TERMS OF THIS PRIVACY POLICY. IF YOU DO NOT AGREE WITH THIS PRIVACY POLICY, PLEASE DO NOT USE THE SITE OR THE GAME.

C. Additional Policies

There are additional Super Evil legal policies that govern your use of the Site and the Game. Please take time to review and familiarize yourself with the Terms of Use.