@darren Have you actually got an answer for this yet. You raise the question all the time, but never seem to answer it. Recognising the problem as you see it is great, but we are all waiting for the solution I feel.

I must admit, I love the whole Flow theory stuff and this is a great real life example of its use. I did an article last year on the same topic - actually about gamification more than games. However, I used examples of games to show how they sat in ...

Hi Bart r n r nThanks for the response, gave me a great thrill reading that. r n r nSo to start. Remember that this is aimed as user type model for gamified systems, so there is a slightly different starting point to everything. The first is that in games ...

Thought I would finally take a look, but this is really hard to read. Your sentence structure is very awkward. Just reread the final two paragraphs r n r n Indeed, the only reason I can say with any certainty that this is a/the problem, is because the problems I ...

Great article. Your explanations are really well thought out. For me it is all about context and value as I believe it is for you when talking about what constitutes a reward. I think it is more a term of convenience that we use it in gamification. Most will not ...

This sounds really interesting. I am still waiting for a game that makes better use of redirection and throwing. After the greet, unbalance the attacker throw them in another direction - more aikido like I know, but that is more where my martial arts experience is seated. One game that ...

Absolutely. This is aimed at trying to start to drill down a bit. In enterprise serious games are getting mentioned a lot, but few really understand what that means - just like gamification. For many it seems to mean a game that is no fun to play it seems.