Limited Choices discussion (merged threads)

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Kidden me someone need to replay a few times yeah some choice no matter what you will get the same out come there are key game element that change the actuall oucome of the game story like who side do u stay loyal too etc etc. and its a adventure game, and la noir was a great game its also was a Adventure game too bad too many dumbie bought it thinkin hey its a open world gta game what they get for not paying attention to the hype and not knowing what a old school noir game that it was like the old dejavu series lol.

I have to say this game is nothing to what I expect about in the very beginning. at the beginning of each episode it always shows a headline saying that this is a choice based game, and story will be tailored by how you choose. No! it does not! I was excited about this game from the first episode since I thought it would turn out as it said and every choice and words you made seems to be important. However we have been lied. Carly/Dough died, why? because it's an eaiser job for TTG to tailored the next episode. Whatever designed scene or conversation to this character they have to make it double part for two charactors. I knew all this at the time when I picked carly in the first episode and guessed they might wipe her out in episode two. well, they didn't, so that gives me hope, but guess what, they just did it at the beginning of the third episode.

Besides that, for Lily, even if you agreed every word she said and kept on her side through out all episodes and eventually answered "Okay" to decide to drive away with her in 3rd episode, she will still turn out to be driving away alone and leaves you with the group. WTF is that! that makes no sense at all! And I positively believe that she will not be coming back for the rest of the episodes! Just like Shawn or Duck; Wait inside the tree house or Go out and search, in the end, everything will turn out the same.

Moreover, for the conversation part, they will note you when you make replies like "Kenny will remember this", "Carly appreciate your concern". This is bullshit, who cares about what they concern if all things will end up the same? Even 10 seconds before Carly died, it still came up twice saying that "Carly will remember this". The dead won't remember anything, TTG. Even she does remember, I'm not looking forward a scene saying that Carly still remembers you when you two finally meet in heaven. So what's the point making all these faking memorization system? What's the point feeding Mark and Larry to make good impressions if they are going to die anyway? What's the point feeding yourself if you will still be strong as cow anyway?

I know this is only a game, but I am pissed for being lied by TTG, putting in my emotion and role play into a fake choice based game. If I knew his from the beginning, I will only lick Kenny's boot even though I hated him, because the rest will all be dead or left forever, and he seems will stay with you until the very last moment no matter how your relations are. And TTG, you know what? I will call Clem a bitch, let her see all the cruel scene, let her eat human meat and murder in front of her. So what? she will still talk to me and stick around me like a puppy because it has all been designed already, choices and conversation DO NOT matter in this game! And don't try to fool us with those silly note of memorization!

There is a difference between having choices and saving everybody just because you want to. If you wanna be the hero who saves everybody, you've got the wrong game.
Some things are just outside our reach... just like in real life. It's the intentions that matter, not the result.

For example, I killed that poor girl in the beginning although I knew zombies would come after me. She was dead either way, but I couldn't let her get eaten alive and that's what's important.

There is a difference between having choices and saving everybody just because you want to. If you wanna be the hero who saves everybody, you've got the wrong game.
Somethings are just outside our reach... just like in real life. It's the intentions that matter, not the result.

I don't think he is talking about being able to kill/save everyone because you want.

But that even if your lee was a complete goody/nerd that saved carly and sided with lilly in every choice has almost the same outcome as an asshole lee that saved doug and sided with kenny.

If you've played the game with completely different decscions you'll see nothing but a few cutscenes changes.

Sure we still have ep 4-5 but half of the characers have already been killed. And even if they introduce new ones its going to be hard for telltale to get us attached to em.

Im sorry to say this, but things have just been going in one direction with a few different dialogs be prepared for the Save yourself or clementine ending.

While I don't think it's a poor game in its own right, it isn't what I was expecting. Like you, I wanted the choices I made to matter, to impact the game in a way in which my actions would feel meaningful. They haven't felt that way. The Doug or Carley decision set a precedent that TT wasn't prepared to replicate. If there were three choices with a magnitude similar to that one, they might have had a game of the year on their hands.

There is a difference between having choices and saving everybody just because you want to. If you wanna be the hero who saves everybody, you've got the wrong game.
Some things are just outside our reach... just like in real life. It's the intentions that matter, not the result.

For example, I killed that poor girl in the beginning although I knew zombies would come after me. She was dead either way, but I couldn't let her get eaten alive and that's what's important.

I'm not trying save everyone or be hero, I just want to be reasonable. I didn't ask to have both Shawn and Duck saved, or both Carly and Dough. But when you are given a choice to save which one, I expect there will be something to be turned out differently. When I choose to save Carly or to give food to Mark and Larry, I don't expect them to die in the next second. And those who didn't receive the food still live happily as they've just had a delicious seafood meal from no where. what's the point giving impressions on those who won't be exist in the next moment. Why don't TTG just give out an obvious walkthrough heading "Give whatever resources you have to Kenny, and always be on his side, because all other choices you made will be wasted on dead".

If we are talking about real life, then I wish TTG can tell me what's the reason for Lily drived away from me when I'm always on her side and agreed to leave with her? What's the reason for Kenny keep sticking with me when I have kept telling him to piss off, and agreed to Larry to kill his son? So this is not real life. In real life I might put a bullet in his head to get him away from me.

Ok, I mean this is not really one of those shity games, but just TTG gives us a mislead, so I have a higher expectation. If TTG is telling that Walking Dead is just another Jurassic Park type of game, then I will have nothing to complain about. In Jurassic Park, you also make different conversations, you also make some choices, but nobody is expecting this will lead out any big different to the game. But in walking dead, as what they promoted and how things appeared in the game makes you feel that you could be on different tracks by making different choices. But then you realize it just no different to Jurassic Park except you got some silly note like "Who remembers what you did" while you make those conversations and choices.

It's the journey that's different. Yes we all end up somewhere similar but under different circumstances. The words that come outta lee's mouth and the things you do and the way u do them. That is what's tailored!

So you sided with some one who turned out to be a horrible person. That's your story! Tailored to u. The things u said to Kenny the way u backed up lily that is your story!

So u end up in the same spot as some one who's story was they were best friends with Kenny and knew lily was trouble from the start. That's their story!

You paid $25 for this game. Do you really expect it to be a huge, multiple path experience?

Even games as big as Mass Effect, Dragon Age and Heavy Rain had to follow a fairly linear path with smaller decisions along the way, and they cost in the realm of more than double what The Walking Dead costs. Do you really expect a downloadable title such as this to do anything ground breaking?

I know its a bit disappointing, not seeing any real tangible changes as a result of your actions, but you've got to be realistic here. Telltale has a very limited time to develop each episode, and they're not selling it for a huge amount.

What I take from my choices are more metaphorical. If I side with Lilly to try and revive her father, I feel like I'm doing something drastically different than if I chose to help Kenny kill him. Even though the game isn't drastically altered as a result, I feel something different.

It's the journey that's different. Yes we all end up somewhere similar but under different circumstances. The words that come outta lee's mouth and the things you do and the way u do them. That is what's tailored!

So you sided with some one who turned out to be a horrible person. That's your story! Tailored to u. The things u said to Kenny the way u backed up lily that is your story!

So u end up in the same spot as some one who's story was they were best friends with Kenny and knew lily was trouble from the start. That's their story!

You look at the end result and not the equation.

I agree. I kind of figured the game play would end in the same manner, no matter what you chose, but your choices reflect the "story" of Lee. Heck, even big name companies don't give us that ultimate freedom by sacrificing their plots. Then again, for five bucks, I don't really see why people are complaining.

For people complaining (In general), why do you keep on buying and playing the game if you don't like it so much? :P

What I take from my choices are more metaphorical. If I side with Lilly to try and revive her father, I feel like I'm doing something drastically different than if I chose to help Kenny kill him. Even though the game isn't drastically altered as a result, I feel something different.

It's the journey that's different. Yes we all end up somewhere similar but under different circumstances. The words that come outta lee's mouth and the things you do and the way u do them. That is what's tailored!

So you sided with some one who turned out to be a horrible person. That's your story! Tailored to u. The things u said to Kenny the way u backed up lily that is your story!

So u end up in the same spot as some one who's story was they were best friends with Kenny and knew lily was trouble from the start. That's their story!

You look at the end result and not the equation.

I agreed your point.

well, This point is the only main different in the game, So the story is tailored by choices of how you treated Kenny. Other choices such as whether you lied to Hershel, who you save and your attitude to people besides Kenny's family are just only distractions.

well, This point is the only main different in the game, So the story is tailored by choices of how you treat Kenny. Other choices such as whether you lied to Hershel, who you save and your attitude to people besides Kenny's family are just only distractions.

No one ever said that every single choice from e1 HAD to pay off in 2 or choices from 2 HAVING to pay off in 3 and so on. There are still 2 eps left, maybe things from 1 will pay off in 5. We won't know for sure what did and didn't pay off untill the last ep releases.

well, This point is the only main different in the game, So the story is tailored by choices of how you treat Kenny. Other choices such as whether you lied to Hershel, who you save and your attitude to people besides Kenny's family are just only distractions.

Well u can look at it as pointless distractions but the point I made applies to those things as well.

I guess most of the questions are more of a moral dilemma, to learn more about yourself.
I mean, when presented with difficult situations, you'll discover what you would've done, and how characters respond.

I agree. I kind of figured the game play would end in the same manner, no matter what you chose, but your choices reflect the "story" of Lee. Heck, even big name companies don't give us that ultimate freedom by sacrificing their plots. Then again, for five bucks, I don't really see why people are complaining.

For people complaining (In general), why do you keep on buying and playing the game if you don't like it so much? :P

Well, if I don't buy and play, how do I know if it's worthy, and how do I have points to complain about? Besides, what's so bad about complaining?

Well, if I don't buy and play, how do I know if it's worthy, and how do I have points to complain about? Besides, what's so bad about complaining?

Complaining is annoying and it makes you seem unstable and childish in my opinion.

We get it, you didn't like the choices in the game and you feel like you've been lied to. Okay you've spoken your peace now make a decision to continue on with the game (Which you probably will) or DONT PLAY IT.

But I have the feeling your just going to complain over and over again which adds NOTHING to a forum but conflict and grief.

Its okay to vent, even if its emotionally driven, but dont become another anti Telltale fanatic. Its just a game, life goes on. Play it or dont, constant complaining doesnt help.

Even she does remember, I'm not looking forward a scene saying that Carly still remembers you when you two finally meet in heaven.

LOL ok this got a laugh out of me.

a) Lily leaves. This is canon. You could have raised Larry back from the dead and she'd still leave. Set in stone.

The rest of your rant is a little crazy. You were expecting everyone, side characters included, to have full and unique dialogue trees that react to every individual choice made in every playthrough? This game is $25 remember?

As for choices made in the game: People die, just like in real life. You cant stop caring for people based on their life expectancy.

You really went all out on that last paragraph eh? lol Someone is really mad

While I wont agree with this being a poor game, the OP speaks the truth. 90% of the little notes that come up are never backed up. There is merely the illusion of choice. I'm still enjoying the game, but the decisions I make are having less impact than promised.

You know what I find most disappointing? Choices that represented as being crucial when, not only have a very minor temporary change (like Carley/Doug etc) but are TOTALLY irrelevant.

Like in the end of Ep2 when you choose to steal the supplies or not. I thought that decision will get carried over toEP3 maybe having a rougher start if you didn't take stuff or anything. But it doesn't even get addressed at all. What the heck.

"A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode."

"Your actions and choices will affect how your story plays out across the entire series."
(from the Telltale homepage).

Ok, that's what's advertised and I'd really like to buy such a game but what I've read so far tells me the opposite: Most choices you can make will lead to the more or less same result and after Episode 3 you'll end up at the exact same place with the exact same bunch of people no matter what.

"A tailored game experience – Live with the profound and lasting consequences of the decisions that you make in each episode."

"Your actions and choices will affect how your story plays out across the entire series."
(from the Telltale homepage).

Ok, that's what's advertised and I'd really like to buy such a game but what I've read so far tells me the opposite: Most choices you can make will lead to the more or less same result and after Episode 3 you'll end up at the exact same place with the exact same bunch of people no matter what.

So did I just read bullshit or is that really the case?

CTP

You read something that's truthful to the point that games developed today (which require skilled workers, time, money and a profitable balance of those three) will allow.

It's just that people read "your choices matter" and their imagination runs rampant with expectations that only holodecks from "Star Trek" could accomodate.

You know what I find most disappointing? Choices that represented as being crucial when, not only have a very minor temporary change (like Carley/Doug etc) but are TOTALLY irrelevant.

Like in the end of Ep2 when you choose to steal the supplies or not. I thought that decision will get carried over toEP3 maybe having a rougher start if you didn't take stuff or anything. But it doesn't even get addressed at all. What the heck.

I have a theory and I COULD be wrong but here it is anyway..

Remember Jolene and the Save-Lot bandits? well do you remember the part in episode two (I think it's like at the very end) where she shoots the bandits in the back of a vehicle and you can hear them screaming in the video? Well my theory is that the vehicle Lee and company find is the BANDIT's vehicle (my reason for thinking this is because there's tons of food and supplies found) --- Since the stuff was taken whether you agreed with Kenny or not, I think the decision affected the third episode, drastically either way.

Because the food and supplies were taken from the Save-Lots bandits vehicle, they started looking towards Lee and company for supplies. I'm guessing that somewhere along the end of episode 2, Ben was threatened (and convinced..somewhat) that one of his classmates might be alive, so he started to secretly hand over medicine and what-not to the bandits so that they would not harm the others and he'd be able to see his classmate...sooner or later....

So yes. The decision at the end of episode two DID have major consequences for episode 3 and here's why;

1). Because they took the food, the bandits started targeting Lee and company's group for supplies. (I kind of dislike how.. despite disagreeing with taking the food from the vehicle at the end of episode two, the group decides to take it anyway..)

2). Because they took the food, it caused Ben to start stealing from the group (or just Lilly) and it made her suspicious and paranoid and caused an even more divide in the group.

3). Because they took the food, Lilly had Lee get involved, ultimately finding the stolen supplies. Since Lee found the supplies and the pink chalk mark "X" Ben drew on the wall that was basically a signal to the bandits "Your supplies are at the usual spot!". -- When said bandit went to go retrieve the supplies, they weren't there, so they thought they were being cheated. So just like they did at the Farm in episode two, they decided to raid. (but went a tons further since the Motel's defense sucked compared to the Farm)

4). Because they took the food, the bandits raided the motel (like I pointed out in reason 3, and it led to Duck being bitten as well.)

5). Because they took the food they were forced out of their temporary haven and the paranoia and mistrust Lilly had for certain members grew. Because of this mass paranoia and mistrust, Lilly made a rash decision and killed Carly/Doug without thinking clearly. She had no evidence, but she justified the death of Carly/Doug by "wanting to protect the group..". Insanity.

6). Because they took the food, Lilly distrusted her group so much that she deserted them in the middle of no where and took off with the RV.

7). Because they took the food, most of the remaining survivors lost any remainder of hope they had previously. (No where to go, Duck bitten and dying, RV taken, Kenny's guilt, Kenny's wife suicide, the death of Duck, etc.)

and yea, so there you go. I'm not sure if this makes sense, and I may be just grabbing at straws and what-not..but I just wanted to share my point of view and hopefully you aren't confused by what I said, lol. All of this is PURE speculation and I'm not 100% sure about some of my points, but it's just how I see it. Feel free to correct me if I'm wrong x___x! /Theories

^ doesn't change the fact that the decision you make has absolutely 0 impact.
Not even in a short run like other decisions. None at all
yet it is presented as being a major decision. Which bothers me.

Ah...now that I think about it, you're right. The "major" decision at the end of episode two isn't so major since both choices lead to the same out-come in episode 3. I feel like a dummy for writing all that now. Gosh.

You read something that's truthful to the point that games developed today (which require skilled workers, time, money and a profitable balance of those three) will allow.

It's just that people read "your choices matter" and their imagination runs rampant with expectations that only holodecks from "Star Trek" could accomodate.

Hm, of course there have to be limitations but I think between "holodecks" and "ending up with the same state at the end of 3/5th of the game" is quite a range.

Anyway, I've read a couple more threads here in the meantime and I decided not so spend my money on TWD. I could life with a linear plot adventure game but I don't like being lied to and I loathe pretend choices in a game.
If TTG doesn't want to branch out the story for ever reason, fine, that's their choice but then they shouldn't advertise the opposite...