DISCLAIMER: This comment was made far before Awoken Horus was released, so it doesn't apply as much any more.

Ok, there are a few things I think GungHo should consider seeing as Horus needs a buff right now. He has a subtype now (Attacker for this uvo, balanced for the other) so that is no longer a complaint, and is a great addition, but Horus still needs some work.

[[First off, what's with the stats? Horus is one of the few monsters I have seen lose so much HP and RCV just for a bit more attack. And for 2 Angelits he should not lose so much. Just look at D/L Yomi for a minute. 1 Angelit for 600 greater attack than the other ultimate evo, and only losing 500 HP and 250 RCV. For 2 Angelits, Horus gains 700 attack, but loses 200 HP and 480 RCV. Using the accepted weighted value calculations, Horus loses 40 points for 2 Angelits, while Yomi loses 13 points for 1 Angelit. Both get a significantly improved leader skill.]]***Ok in all honesty as I have played with Horus more and built up my attacker team this has become much less important. You just need a few more + eggs. Although a little more HP and RCV can sometimes be the difference between winning and losing, so I wouldn't complain about getting some more.***

Second off, the awakenings. He has one great awakening (extend time) and 1 OK one (Skill lock resist) but his others are useless for Horus. What spike damage leader is going to need a tiny bit less damage from a boss when spike damage leaders are made to kill before being killed? Or what spike damage leader is going to need a tiny bit more fire damage when he requires almost every attribute to be matched to deal decent damage. These awakenings should be changed to something more useful for a spike damage leader, such as a skill boost or a two prong attack awakening. Just look at Kirin, a similar type of monster. Look at all her awesome awakenings, now look at Horus'. All of the Egyptian gods deserve a fifth awakening for their twinlit uvo.

Last, a slightly better active skill would be incredibly helpful. With the recent change to enhanced orb awakenings, it isn't awful, but it isn't as spectacular as some other spike damage leaders' active skills. It still doesn't really help the other attributes, which Horus needs to activate his leader skill, and therefore isn't too helpful. Again, look at Kirin. Her active skill is a short cooldown gravity. That is awesome for a spike damage leader. Or look at Durga... 2x attack for gods?! That seem a little unfair to me.

If in the end GungHo does not want to do any of these, at least give ultimate Horus a slight buff in his leader skill or something to make him just that much better and be equal to some of the other spike damage leaders out there. Maybe just the same leader skill, only including heart orbs, so basically a stronger DQXQ for uvo Horus. (Then they'd have to give DQXQ a stronger leader skill if they get an uvo too.) They did this to Isis when they wanted to improve her leader skill, giving her twinlit uvo a higher multiplier and including hearts (Up from 4x attack for every attribute to 4.5x attack for all + heal) and her weaker ultimate the old leader skill of the twinlit uvo (Up to 4x attack for all attributes) so it isn't as if this is a new idea. Plus, it wouldn't even need to reach a higher multiplier for Horus, 5x attack is plenty, it would just reach 5x attack easier.

That's just my input on Horus for now. He is still my favorite leader in the game, no matter how much I complain about certain aspects of him.

Ok, with the recent updates to enhanced fire orb awakenings, his active skill and awoken skills are OK.I mean, it now benefits the whole team to some extent, but it could still be better in some ways :P

Totally agree! Also considering this Ult Evo requires 2 Angelits, I think they went a bit overboard with the recovery penalty and the awoken skills could have been improved some more. While at it, a sub-type like God/Attacker would have been very appropriate.

Thankfully I also have a ult evo Kirin, because Horus is mindboggling inferior to almost any leader. I love his leader skill don't get me wrong, but his irrelevant active skill along with horrendous RCV makes him pretty much unusable until he is fixed on many levels. I mean two type reduction awakening skills? It's safe to say that they are obsolete in general, not to mention for a bursting spike team. Well, let's hope for improved awakenings (more "extended time"!) and any different active skill. I mean honestly, I'll take Joker's skill over Horus's lol.

Totally agree, I have Kirin and Ra as well and haven't even bothered leveling/evo'ing my Horus. Heck I'd even take one of the other Chinese spike gods over Horus... at least those have good awakenings and active skills.

For get buffing the Awoken skills or buffing the leader skill... FORGET a secondary sub type (which I'd like also)

FIX THE ACTIVE!!

If Horus is a 'Rainbow Team' leader, why does he only buff fire orbs? He should have an attack with his buff, OR better yet, make the entire board plus orbs!! plz Gungho, this would not be broken, just really good!

I have a feeling it's going to be recover 3000 or small bind recover. Would like one turn delay. Honestly any addition to the skill feels like full orb enhance relative change on other actives. Also seeing as full board is only 1.8x well...

If Gungho buffs this skill, they'll have to buff all the other "basic" orb enhance skills as well just to be fair and consistent. The other option would be to change Horus' active skill, but that would mean anyone who bothered skilling him up would have wasted their time.

Horus really needs a buff. x4 attack is good for midgame dungeons, but for descendeds and such it's just not enough. And if you are matching all 5 colors for x5 attack you may as well just use Ra (L/D Ra who does x6 for all 5 colors, or if you're feeling frisky the L/L Ra who can do x7 for matching all types), or go with Sakuya or U&Y who do x5 with only needing 4 specific colors but those also have better active skills. And unlike, say, DQXQ where the healer girls have a useful active skill which makes them good subs, Horus' active skill sucks. It also doesn't help that F/F Horus has no useful awakenings and this F/L one has only one. It doesn't need to be a big buff, but one where either a) You gain an incentive to use this as a sub on other teams, or b) You gain an incentive to use this over Ra depending on what you need. Maybe give it another subtype to go on other teams, like maybe make it an attacker. Or maybe give it 1-2 more awakenings, like a bind resist or such.

awakening skills suck for a double twinlit evo, look at the gold leilan and the rest of them, for one twinlit they get more AND better awakenings and this version has a big sacrifice in RCV for that ATK boost

Mike said the awakening skills suck "for a double twinlit evo", and he's right. Yeah, they're definitely not the worst awakenings, but that's not what was being said. The evolution materials for this uvo are totally not worth it. Two mildly useful awakenings and two sucky ones, sub-par stats, no subtype (seriously, why does this not have attacker?), and a leader skill that's overshadowed by DQXQ's. Horus needs some serious buffs to be worth the evo materials, and the awakenings are the first things that need to be changed.

Yeah but horus can also generate tons of damage consistently...has a low cool down...extended time. How much more OP do you want this guy? Yeah sure the others have 40 awakenings but they also only play with a 12.25× when this guy gets 25×. They practically need them. Bind resistance for him wouldn't make any sense if your subs get bound....I don't think anybody is that worried about dark resistance...auto heal would just counteract the difference between F/W and F/F because you're supposed to be sacrificing HP and RCV for attack. I mean I guess I'd rather have jammer resistance than some elemental resistances but then again friday dungeon is farmable so I think it's totally worth it

I really do think horus' active doesn't fit him well at all. You don't use a full board of one color and you don't make rows across the board so enhancing seems like a major waste to such a good god. From whatI seen it's like any other combo god, make lots of small combos. Hell even a skill like batmans 1 turn delay or asuka's mini change the world would be better. Would never happen but you can dream

The other thing that you have to take into account are the awakenings, while F/F has 3 resist awakenings the F/L one has orb time as his last awakening, which really helps combo sometimes. I'd take him over his F/F counterpart but may try partnering with a F/F one to see if the RCV is okay

I was wondering if I ultimate evo'd my Horus with 3 awakenings, will it have the same number of awakenings even if the awoken skills are different?My friends keep telling me I wasted Tamadras.(And evo material by going with F/F Horus but idc, I plan to switch to F/L when I get Twinlets.)

I ultimate evolved Horus to sub fire because I never thought I wild get a hold of 2 angelits, but I got 2 from pal egg so I was wondering if 1. if I should ulti to sub light instead? and 2. if I undo my sub fire ulti, will I lose my awakenings?

Any one who is number savvy I need your help. I'm trying to figure out the probability of consistently activating this leader skill.

This is where I'm at.

After you eliminate 3 orbs of the same color you have around a 6.7% chance of getting exactly those three back. I'm thinking this cause you have a 1 in 5 chance for one, 1 in 10 for 2 and 1 in 15 for 3.

However I'm not sure if that's a fair way to look at it and then when you add in four sets of orbs I'm not sure how to calculate getting those colors back.

Either way with 1 Horus team I activate 75% of the time with x16 and 20% of the time with x25. With my 2nd Horus team I activate 85% x16 and 25% x25. ( This team consists of orb changers)

I'd like to think that the numbers I'm getting are about the best I can give or take. I understand on here people will jot down unrealistic expectations so I'm trying to cut through that. ( I love Anubis but he's a novelty)

You're forgetting heart orbs. That makes it 1 in 6. It starts getting pretty complex when you are considering clearing large numbers of orbs. You could probably get around skyfall, as for activation you only care about the orbs you are left with for you next turn. You would just need to calculate based on the total number of orbs removed from the original board. The next factor that would be difficult to pin down would be the strategy component. The orbs left behind would affect your probability ex. if you left three wood orbs, you don't care if any generate. Then, as you mentioned, orb changers affect it as they increase the pool of activate-able boards, but for overall chance of activation through an entire run, you would have to factor in CD as the added benefit goes away if you need again too soon. So you would have to factor in the chance of, for example, not having enough dark orbs with a 5 CD vampire two turns in a row. All of this is to say that really all that matters is increasing your skill level as it is the only portion of the probability that you can influence, which is why using an "inferior" leader that you are more personally skilled at can yield better results than when you use a "better" leader that you aren't quite as good at.

With the new JP update, F/L Horus gets a attacker subtype. It's cool if you use him as a sub, but I use him as a leader. How would his update help me? IIRC, he only gets a subtype, right? No leader skill/ active skill/awoken skill change (That's what I really wanted)?

I have 2 max level, max awoken valks except that 1 is +220, so i'm wondering if I should feed her to my horus. I see myself using horus alot more now that I got his ult evo. Having 2 valks on my healer team is fun but not good enough on the more difficult dungeons.

I know this is probably a noob question but is it better to keep Flame Deity, Falcon Horus at level 1 without leveling up and then ult. evo or go ahead and keep using him and leveling him up while I work to obtain the last angelit?

Horus's active skill and awokens make him a great Tsubaki team sub. Particularly the F/L attacker evo with the the + orb and time extension awokens, coupled with a monster ATK.

However, it seems strange to me that Set's attacker sub type gets him 3 TPAs and 3 +orb awokens, yet Horus's attacker version gets him no TPA's and only 1 + orb awoken(and no row enhances either). I suppose the higher ATK value makes up for that a little bit, but he's still pretty watered down IMHO.

Horus isn't as viable as he is now in JP and even in NA. Since the introduction of DQXQ in JP and NA, the leader skill of DQXQ is a lot (I mean A LOT) better than DQXQ has heal orbs included in her leader skill activation while Horus does not. And in JP, DQXQ is overshadowed by Goku with his even better revised leader skill. I'd like to here your opinions though, and be honest. No one is judging you.

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