Retours sur le Guerrier Fureur à Battle for Azeroth le 24 mai

La sous-version de la beta de Battle for Azeroth sortie plus t\u00f4t aujourd'hui a pris les Guerriers Fureur de court. Blizzard a post\u00e9 une r\u00e9ponse d\u00e9taill\u00e9e sur leur point de vue complet concernant la sp\u00e9cialisation Fureur \u00e0 BFA.\r\rVous pouvez voir tous les changements apport\u00e9s aujourd'hui dans notre article sur la sous-version 26707 de Battle for Azeroth. \r\r\rDerni\u00e8re sous-version de BFA BFA 26707\r\r\r\rEn f\u00e9vrier, nous avions mis en lumi\u00e8re les inqui\u00e9tudes de la communaut\u00e9 concernant les Guerriers dans notre s\u00e9rie \u00ab L'\u00e9tat des classes \u00bb. \r\rVous pouvez consulter tous les changements \u00e0 venir pour la sp\u00e9cialisation Fureur et toutes les autres sp\u00e9cialisations de Guerrier dans notre article : liste consolid\u00e9e des changements apport\u00e9s au Guerrier \u00e0 Battle for Azeroth.\r\r\rThis week's beta build caught the Fury Warrior changes mid-flight, and is an incomplete picture of the overall changes. Work is still underway \u2013 the spec is currently being iterated on. To give some more information on the overall direction of the spec, here are some points we are looking to address:\r\r\r More tightly adjust\/control Enrage uptime and Rage income (both of which heavily impact pacing, flow, and the feel of the spec) throughout the expansion, rather than letting both scale up dramatically as gearing happens.\r Reduce the amount of stacking damage bonuses on the spec that are available simultaneously, which reduces the desire\/need to stack multiple at once, which now feels much worse to do now that virtually all of them are on the global cooldown.\r Figure out Entaille furieuse's place on the spec.\r\rEnrage\rGetting mad and being better and stronger is definitely still the fantasy of Fury, and Enrage is staying as the spec's core base mechanic and Mastery. However, Enrage is changing a bit into 25% Haste (still being adjusted) and 10% Movement speed. It's currently 100% melee attack speed on live, and was 50% melee attack speed previously on Beta. Haste is something that's much more felt in terms of pacing (button presses, cooldowns compressing) compared to auto attack speed, which mostly gets covered up by ability animations anyways.\r\rThe 20% increased damage taken during Enrage is being removed. Along with this, the 15% passive increased maximum health the spec had is also going away \u2013 this was largely added to counteract the increased damage drawback that Enrage had. Now, Fury will simply have the bonus of ~8% more health than other non-tanks in the same gear level, due to being able to dual-wield a pair of 2-handed weapons.\r\rIn terms of Enrage uptime, our current thought is we'd like to try targeting Enrage uptime to around ~60%, and not growing wildly throughout the expansion as gear improves. I think there exists a sweet spot for Enrage uptime where it's not up so often that it's taken for granted and you don't have to think at all about playing around it, but also not so rare that it feels bad.\r\rBecause Enrage uptime is a function of Enrage duration and Rage generation (which is directly proportional to the time in between Saccagers), Enrage duration going up means uptime can get too high, which means time in between Saccagers can get too high, which then feels bad. Currently, Enrage duration is back to 4 sec, but Rage generation has increased significantly since this round of Fury changes, so the spec should feel much faster now and the uptime on Enrage shouldn't feel low.\r\rCoup déchaîné\rCoup déchaîné now Generates 12 Rage, has 2 charges, 7.5 sec recharge (reduced by Haste), has a 20% chance to instantly reset its own cooldown, and no longer requires being Enraged to be usable. It's more similar to the Rage intérieure version than the live baseline version, where it has no cooldown but requires Enrage to be usable. Coup déchaîné is doing a lot of things for the spec here:\r\r\rCoup déchaîné was changed to fit together into Saccager and Sanguinaire, both of which we thought were good and didn't need any notable changes.\r Being usable only while Enraged, meant you very frequently pushed it multiple times in a row for 5 Rage each time, which didn't feel super engaging.\r Having 2 charges baseline felt better, as a version with either a 6 or 7.5 sec cooldown but no charges meant it collided with Sanguinaire's cooldown very frequently, which did not feel good. Additionally, charges on Coup déchaîné is sort of the only actual resource you manage on the spec, since Rage is technically a resource but only spent on Saccager and nothing else.\r Having a 20% chance to reset itself is the random proc on the baseline spec that adds an amount of unpredictability to the rotation.\r\rEntaille furieuse\rEntaille furieuse didn't really found its place on the spec. it's a no-cooldown free filler that didn't feel great to press, largely as a direct result of being the lowest priority\/impact ability by design. The version of Entaille furieuse you're seeing this week is a first iteration, where we tried giving it more tie-ins to your core rotation\/mechanics: Generates 3 Rage, has 10% chance to trigger Enrage.\r\rEn train de jouer this version some more internally, we thought the button felt better, but still didn't feel great to press. Additionally, it overlaps some with Tourbillon, which is also a baseline no-cooldown free filler. So we're going to try removing Entaille furieuse baseline and making Whirlwind the baseline filler in single-target. Tourbillon has the benefit of having better audio\/visual feedback, and generally feeling better to press. It also just fits the fantasy of a whirling blademaster\/berserker pretty well. It will generate 3 Rage + 1 additional per target hit, up to a maximum of 8 Rage (this is intended to also speed up the AOE rotation). Entaille furieuse is being merged together with Frénésie (talent) and becoming a talent in that slot, without the new experimental 10% chance to trigger Enrage mechanic.\r\rWhirlwind's Meat Cleaver effect\rTourbillon will now cause your next 2 single-target attacks to gain the effect of striking up to 4 additional targets for 40% damage. With the changes to Coup déchaîné, it made sense to add Raging Blow to this effect, but at that point the only thing not included was Exécution and Entaille furieuse, so we've added them too.\r\rExécution\rExécution being a Rage spender caused it replace Saccager entirely during execute range (against enemies below 20% health). We are trying a version of Exécution where it has a short 6-sec cooldown, and generates 20 Rage instead of spending it, so that it adds to your rotation and helps fuel your Rampages, rather than replacing one of your core buttons. In the current design of the spec, it feels more correct for Rampage to remain the almighty and only Rage spender, and Execute to be a more support role (rather than the spammed Rage spender), even if it deals similar damage to Rampage on paper (because Exécution is available less frequently and Rampage Enrages you).\r\rTémérité\rWith Enrage no longer coming from Sanguinaire critical strikes and instead coming from Sanguinaire at a consistent 30% rate, the spec no longer has a core critical strike mechanic, and it made less sense to have 100% critical strike chance as Fury's baseline cooldown. Thinking about it more, 100% critical strike chance would make more sense as Arm's cooldown, because that spec is slower-paced and more about setting up for fewer, larger hits. Fury is currently much more about flurries of many smaller hits, speed\/haste, and Rage generation. To that end, Fury's cooldown turning into double Rage generation from all sources (and some critical strike chance for flavor) made more sense, both in terms of feel, theme, and gameplay.\r\rAs a side note, one of the upsides of Fury's resource model is that it can support a huge amount of burst\/temporarily increased resource income in a way that feels great (something many other specs can't do as well), because Saccager spends 85% of the Rage bar \u2013 we're consciously leaning into this more with the Témérité mechanics changes.\r\rAs always, thanks for all of the feedback.

Commentaire de Solomore

Commentaire de Norlamin

Furious Slash place in the spec, is not in the spec.\r\r Remove that abomination once and for all.\r\rSingle Minded Fury when?\r\r Also this, bring it back.

Commentaire de ZtuberZ73

on 2018-05-24T21:46:18-05:00

Whirlwind being the baseline single-target filler sounds amazing. I always take the Wreckingball talent because using whirlwind feels so satisfying in combat, and that prof made it so it wasn\u2019t a dps loss for single-target.

Commentaire de Gotnov

on 2018-05-24T21:49:34-05:00

Good changes.

Commentaire de omedon666

on 2018-05-24T21:56:48-05:00

Furious Slash place in the spec, is not in the spec.

Remove that abomination once and for all.

Funny story, I didn\u2019t really understand or enjoy fury as my warrior tank\u2019s DPS spec until I took a long look at furious slash and realized \u201coh... it\u2019s the pre-whirlwind version of whirlwind!\u201d I took it off my bar and fury became that character\u2019s main spec, it was just so much more intuitive and satisfying!

I can\u2019t say I\u2019d enjoy the spec as much if I had to juggle in another ability.

Keep fury angry and idiot proof!

Commentaire de Deadract

on 2018-05-24T22:02:22-05:00

not gonna lie. fury looks like its going to be a ton of fun with these changes!\r\rDon't really care for fury in legion, but this might be up my way.

Commentaire de Bikonito

on 2018-05-24T22:08:29-05:00

Furious Slash place in the spec, is not in the spec.\r\r Remove that abomination once and for all.\r\r\r\rFunny story, I didn\u2019t really understand or enjoy fury as my warrior tank\u2019s DPS spec until I took a long look at furious slash and realized \u201coh... it\u2019s the pre-whirlwind version of whirlwind!\u201d I took it off my bar and fury became that character\u2019s main spec, it was just so much more intuitive and satisfying!\r\rYou purposefully gimped your character by removing a core spell? I hope we never group together! \r\rAnyways, these changes are looking great! I might actually continue maining ny fury in BFA and not switch to my BM hunter like I was planning to early on.

Commentaire de Chaxton

on 2018-05-24T22:17:01-05:00

As someone who tried it out on the beta, and complained a huge amount almost every time an alpha\/beta patch came out with class changes, this update for Fury feels phenomenal. The rate at which you get rage is insane, and it's a welcome change from that GOD AWFUL pause at 99 rage every single time. Seriously, what the hell was that garbage? The Fury update objectively fixed the spec, and put it in a satisfying place. Granted, we're stuck using welfare character copies instead of our own, and they really need to hurry up and activate character copies so we can test with normal test subjects, but holy moly this update prevented me from dropping my main.

EDIT: Also, I can't play my warrior on live anymore, as this update is just that good. Word of warning for those who don't want to totally invalidate a character until prepatch. You will NOT enjoy live Fury again if you try it on beta.

Commentaire de bassfu

on 2018-05-24T22:19:36-05:00

No thanks. Whirlwind as a filler felt like %^&* for arms in WoD and it'll feel like !@#$ for fury in BFA.

Commentaire de omedon666

on 2018-05-24T22:22:22-05:00

Furious Slash place in the spec, is not in the spec.\r\r Remove that abomination once and for all.\r\r\r\rFunny story, I didn\u2019t really understand or enjoy fury as my warrior tank\u2019s DPS spec until I took a long look at furious slash and realized \u201coh... it\u2019s the pre-whirlwind version of whirlwind!\u201d I took it off my bar and fury became that character\u2019s main spec, it was just so much more intuitive and satisfying!\r\rYou purposefully gimped your character by removing a core spell? I hope we never group together! \r\r\r\rJoke\u2019s on you, clearly I was just getting practice for BFA and was actually ahead of the curve like a frickin\u2019 psychic! *flex*

Commentaire de Bikonito

on 2018-05-24T22:23:35-05:00

No thanks. Whirlwind as a filler felt like %^&* for arms in WoD and it'll feel like !@#$ for fury in BFA.

That was bad because it cost rage, a lot of it. And arms rage generation was slow.

If an instant no-cooldown rage-generator AOE-enabler doesn't sound amazing to you, I don't know what to say.

Commentaire de KarlMoonferon

on 2018-05-24T22:28:16-05:00

Just did some testing on the beta, already feels great and not all the changes are here, I was kinda depressed seeing no changes, but now I am very hopefull !\rI'm still sad that we lose Odyn's Fury, felt really great to have a big AoE spell. But I guess if WW becomes the filler and applies to all spells it will be great.

Commentaire de culinund

on 2018-05-24T22:44:35-05:00

GOODBYE FURIOUS SLASH!

Commentaire de RandomName1215

on 2018-05-24T23:24:24-05:00

AWESOME changes, but...\rSingle Minded Fury when?\rpls blizzard

Commentaire de matt4077

Commentaire de adscott

on 2018-05-24T23:46:04-05:00

Single Minded Fury when?\r\rbut the whole point of fury is using two TWO HANDED weapons, not two sticks that would easily break with your attacks. \ri personally love the use of two two handers, makes me feel super powerful and more in line with the fantasy of the spec.\rdk frost spec is that way if you want two 1h's --->

Commentaire de JaceDraccus

on 2018-05-25T00:20:32-05:00

Single Minded Fury when?\r\rbut the whole point of fury is using two TWO HANDED weapons, not two sticks that would easily break with your attacks. \ri personally love the use of two two handers, makes me feel super powerful and more in line with the fantasy of the spec.\rdk frost spec is that way if you want two 1h's --->\r\rNooooo, don't bring Frost DK into this. That has a similar problem.

Commentaire de Grokironhide

on 2018-05-25T01:01:50-05:00

Guess we still have some adjustments and tweaks coming, with inner rage effectively being baseline that leaves a talent short on the level 90 row, so we will have to wait and see what we get as a replacement and with the increased damage taken portion removed from enrage then there is no real need for the Warpaint talent which lowered it's effects, which means we should be getting a new talent to replace it, or is suggesting we take 10% less damage while enraged working like a kind of shield while the buff is active?Outburst is gonna need some buffing\/changing to compete with Reckless Abandon or Avatar, those two talents seem far too impactful vs. what outburst offers.

Commentaire de Mrcryptoe

on 2018-05-25T01:12:29-05:00

Single Minded Fury when?\r\rbut the whole point of fury is using two TWO HANDED weapons, not two sticks that would easily break with your attacks. \ri personally love the use of two two handers, makes me feel super powerful and more in line with the fantasy of the spec.\rdk frost spec is that way if you want two 1h's --->\r\rLet's break it down.\r\r1rst: The whole point of Fury is NOT about using two, two-handed weapons, it's about going nanners in the battlefield as you slash and carve the flesh of your enemies until they look like taco-bell ground beef. \rIf you want to be more in line with your class fantasy, consider that a fury warrior cares less about WHAT weapons are in his hand and more about there BEING weapons in his hand\r\r2nd: I (as well as a good amount of players) personally love 1h weapons, but we're also not over here not presenting an ultimatum to remove Titan grip in favor of Single Minded Fury. There's no reason the spec can't have both. \r\r3rd: For the love of god, stop with the telling people "If you like this, go play another spec" garbage. It's asinine and makes it harder to deal with the real issues. Especially not frost, considering it went from having the fun flexibility and class fantasy of using a 2h weapon OR dual wielding.

Commentaire de Lostelf

on 2018-05-25T01:21:10-05:00

I'm super happy that they're removing furious slash and giving execute a cooldown. The spec will feel much less spammy for it.