Source SDK FTW

Share this:

Now those of you clever enough to understand difficult things can get to creating your own Portal levels, including maps, models and textures. Which means there’s no excuse. It also includes all you need for mucking about with Episode Two and Team Fortress 2 content.

If you’re new to the Source SDK and want to get your hands on it, you’ll need to already own a Source-based Valve game, and the open Steam, go to the Tools tab, and install Source SDK. Then head to the Valve Developer Community Wiki where there are detailed notes to get you started.

Now, if only they hadn’t broken quite so many of the tools in the process of releasing this update. You can’t even place a prop_static properly as the model browser kills hammer.

That’s ignoring the issues we had at the uni today getting the new tools to play nicely with the steam cafe licenses (that doesn’t currently include the orange box, so we had to change the engine it uses).

[…] the project and what was goning on the last days. … Mail (will not be published) (required) …Source SDK FTW | Rock, Paper, ShotgunThe promised SDK update from Valve is finally here. Now those of you clever enough to understand […]