HiI have 2 problems when making "Utilities - List - nodes or elements":1) it is very slow. When pressing escape it needs about 5 seconds with 600 nodes to have them marked on the screen and to appear the List Entities Window. Until I have the limited evaluation version but what will be with a 100000 nodes-model?!Is there a way to change this behaviour?2) Making lists, sometimes GiD crashes when releasing the mouse button. How to avoid this? I did already deinstall und reinstall.

The list tool is not designed to list a big amount on entities (maybe can beenhanced for next versions).Usually it must be only used to check some entities.

To list all mesh, it's best for example to export as a "Text data report"ascii file, and open it with some text editor.

About the crash when select entities: What GiD version do you use? (If youuse a version lower than 7.5.1b, download this last beta version).If the problem persists with this last beta version, and you can repeat thisproblem, please, send us abrief explanation about how to crash GiD, to solve it.

Hi I have 2 problems when making "Utilities - List - nodes or elements": 1) it is very slow. When pressing escape it needs about 5 seconds with 600nodes to have them marked on the screen and to appear the List EntitiesWindow. Until I have the limited evaluation version but what will be with a100000 nodes-model?! Is there a way to change this behaviour? 2) Making lists, sometimes GiD crashes when releasing the mouse button.How to avoid this? I did already deinstall und reinstall.

Thank You in advance for Your suggestions Best regards, Johannes Ackva

define an elemental property, like 'existence', on the elements which remain onevery step. So: do not define this results for the elements that are to beremoved, and so, when you do a c.fill. of this results, the elements which donot have the result will not be drawn.

i send you enclosed an example: excavacion.msh, excavacion.res and a moviefile: excavacion.mpg

I am doing some problems related to excavation. there i have to removeelements. so i have some problem at the post prossecing. i wants some elementsto be un effective or remove from the post prossesing. and even when i watchthe animation.

let say i have a rectanglular meash with 8 elements. and let say i have 2 loadsteps in animation.

i need to remove 2 elements at step 1 and another 2 elements at last load step.how can i do it only at post processing?