PLAYERS

Sam – Clarence Young (The Olympian). Primed to be one of the most-winning medalists of the 2008 Bejing Olympics. His body was in peak physical condition, his mind was ready: but his entire career was about to come crashing down. A victim of Mob scheming and violence, his family was hurt, and he went out for vengeance.

Matt – The Wraith. Got his Masters in Electrical Engineering with a minor in acoustic design. 10 years back, shortly after beginning employment, his father was diagnosed with Huntington’s Disease. He got himself checked out and found out that he’s also positive for Hereditary Huntington’s. With nothing to live for and nothing to lose, he decided to take down the mob before he died.

Manda – The Ghost. A quiet mask with unknown intentions. Agile and good with a gun, terrifying to lay your eyes on in a dark alleyway.

14 Comments

3×10 for a defense against projectiles and they are getting close so rolling 3 and greater widths for there attack?
Damn those are dangerous thugs

So Nate seems like no Paranormal powers etc.
And question but why did you not Thump the grenade back Matt!!
And didn’t Manda shoot that guy(The leader) twice in the chest? Was he wearing armor and what type of gun is Manda using?

But. But. But. But. But. But…..
Shock damage….
Nayt you I never thought something so awesome could hurt so much, and at the same time make a part of me scream in rage. A rage I have not felt until I broke D&D and could no longer love it.

Nayt… What I see you in RL, your getting the best hug from me to Manda.
I love you guys sometimes

Well, interference removes x number of dice rolled from a pool. If they were using spray weapons, they can use all sets for free so if they roll, say, 3 different matches, Interference can only break two of them. It’s a handy power, but not fool proof.

Also, Manda, Y U NO PUT A WIGGLE DIE IN STEALTH?

Unless you did and you happen to roll real abysmal and cant make a high set.

Well, I don’t know which version of the rules you have and how it’s worded, but in the Essentials Edition I have it says Interference “removes one die of equal or lesser height from your target’s set or sets”. And I don’t see anything in it about permanent or endless being different, and later is says that “Interference on the Defends quality, they remove dice from a target’s attack dice pool.”, so I would presume a spray, being only one pool is interfered with once, even if the attacks may have different width. So I’d assume you just only have so many dice of interference to spend, and if you run out on an attack your interference is beat. But I don’t know for sure.

I see your interpretation, but I like mine better because it makes Interference a little less potent which I like because it’s harder for players to just “NOPE” out of things.

The version we have has a separate section that defines how interference works with extras that affect duration. And as it says it detracts from every attack, I assume it means every set targeting them. Also the game admits it’s ridiculously powerful.

I love how bad ass Wraith is in this! When are the Thugs gonna smarten up and realize that it’s smarter to hit him with a crow bar then to shoot at him? Also really liked the scene with Ghost and Wraith at the beginning after the fact, because at the time I didn’t realize it was him. I thought it was the Which with some more of his equipment. Also Wraith left a pretty scary first impression on Ghost didn’t he? Thought Ghost was supposed to be the scary one!