This map is unbalanced!! I simple look at that picture can tell me that, why does WoT not see it too? The number 4 spawn has more hard cover to protect their capture cycle and the boat shed also provides cover from flat trajectory artillery!

Today a new Asian-themed map prototype codenamed “Seaport” enters its second Supertest. Lots of changes have been made to it, based on previous test runs. These should optimize the battle dynamic and allow tankers to take their bearings on this map with ease.

The central part of the location (Point 1) has been revised. Its new configuration will allow for prolonged shoot-outs here. In the northern part of the map (Point 2) the slopes leading to elevated “balconies” have been lowered, and active players will be able to take these nice positions in less time. Also, moving while sitting on these “balconies” will let the occupants keep both bases under fire. The hills in the north (Point 3) have also been reworked—to make waging war among them more comfortable.

We’ve also added some railings along the waterfront so none of you would accidentally get wet. Fighting is much more fun than sinking, right?This is not the final version of the map—we’ll continue working both on “Seaport” and another prototype monikered “Airport”. Stay tuned for more Supertest news and happy hunting!