henrizio wrote:Engine sounds are in the poor side. They are too much compressed or something.

I like the engine sounds, some time ago I read in this forum that there are included some natural sounds (chainsaw + braking wood). I like that idea, it makes the sound more alive. Especially the sound of the other cars you hear out of your cockpit when racing sounds really great I think (very live and natural).

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Sry btw. for one crash after the start at tonights first A1 racing tests (sometime at 0h+ o'clock) as someone crashed high speed into my car at the braking-zone to t1 and I wrote(answered) "brake..". A minute later I recocnized, that it was also my fault, I braked too early -at the same amount of meters as normal, but after starting there is less speed, so I could have braked 25m+ later also at this particuilar start.., that was that I wanted to mention, just if someone might have felt 'obsessed' after that little incident.

henrizio wrote:. Especially in acceleration there should be less grip. You can floor it with 2nd gear and there is hardly any wheel spin.

I fully agree with you. This is one of the majour thing we are not happy about. Even in our beta tests, Maarten told us the car had too much traction. If you apply full throttle in real life with this car you should have a huge wheel spin. Unfortunately this isn't possible to implement it in nk, as I explained few pages back. It's a pity. This was one of the majour problems we found.

Andrea Lojelo wrote:there is no possibility to have distinction from lateral and longitudinal grip (or at least we haven't found a way to change it). This is one of the majour issue we had in our development, since despite we wanted to have a lower grip to have less traction, we couldn't lower the grip too much otherwise we would have a car that can't stay on the road.At the end, due to this limitations we had to choose a right compromise.

About the sounds, there is a quite annoying sound that you will hear especially on the grid, when anyone else is full throttle.

henrizio wrote:I heard in server that there is some fix for rattling and popping sounds (not found yet).

You can disable the backfire samples.open cars\Gvb\sfx\engine.nke in a text editor and put SAMPLES=38 instead of 44.

Thanks RSR for this car. It's a lot of fun, and quite faithful to those two videos posted earlier in this thread. I do find the sounds a little muffled, but I can tell myself that that's what it sounds like with a helmet on

hi guys , thanks for this its nice to have another car available ... now the big question will you be releasing a how to and any tools needed so that more cars will be made availible ? (i would love to see the V8 aussie cars (there are only two) series made available)heres hopingAndi

Hi Andi, I'll reply to you in the same way I did to someone else that asked me the very same question in PM:We will not publish our tool, because it's a experimental tool, that you can't just use like that. You would continuously need to double check what you do to have proper results. Unfortunatley it's too complex to explain to someone else how it works, and you even need re-program to do other tasks or to do some tasks in a different way. It's always a continue wip. evolving day by day.

Nothing comes easily. Even simply on the 3d only,creating frames to move tyres, wheel, moving the whipers, hands of the drivers... are all things that you need to program. and you can't even imagine about the physics. It took me 6 months to get the hang of it.

So, I'm afraid you guys will have to wait for AC. there there will be an editor and guides. I'll do my best at that time to share my experiences and creating guides just as we did for the KOF.

I hope you understand my point. I would do it if was something easy, but it's not at all and it will take too much of my time, that I currently don't have much between work, family and championships, and some other stuff we do in the team.

Saying that, there is a lot of preparation work you can do:you can start modeling your 3d, and looking for parameters for your car, and deeply understanding the physics concepts. This is the majour work.

@Roberto: What kind of shifting method do you use in your first video ? It looks quite fast how the gears being shifted, it looks faster than with 'simple gear'. I saw this method by quite a lot people now, but still wondering how to set up the shifting this way. You aren't lifting the gas manually, its automatically lifted I guess or am I wrong ?

edit: As I watched it again, now I see it varies.., so you really seem to lift throttle manually per pedes , huge respect to all the drivers who can do this all the time without any errors at such a quick gearchange.., for me this would be to much work especially over much laps (' also not healthy for the pedal mechanics). I saw also Batina doing this in perfection in his videos. I use the H-shifter (which is even more quick at gear-change) and to be honest I've assigned most of the gears to the four buttons at my wheel, because most of the switches at my shifter mechanics are broken. So I have always both hands at the wheel, that's probably one reason why I am quite quick with that car -I just don't have to cope with the H-shifter while controlling the wheel at the same time .

Last edited by M Waechter on Sun Apr 01, 2012 3:31 pm; edited 1 time in total

Hi, thanks for you comment, vilivili. [url]Can you please change your username in name surname?[/url]Aerodynamic measures are coming straight from some wind tunnel test data.Unless I've misinterpreted something, should be all right. After doing some math and setting the parameters in nk, I checked the telemetry and I got in nk the values compatible with the real measurements.Here some measurements of the approximate weight distribution at different speed (maintaining a constant speed, to avoid altering the measurements)

M Waechter wrote:@Roberto: What kind of shifting method do you use in your first video ? It looks quite fast how the gears being shifted, it looks faster than with 'simple gear'. I saw this method by quite a lot people now, but still wondering how to set up the shifting this way. You aren't lifting the gas manually, its automatically lifted I guess or am I wrong ?

edit: As I watched it again, now I see it varies.., so you really seem to lift throttle manually per pedes , huge respect to all the drivers who can do this all the time without any errors at such a quick gearchange.., for me this would be to much work especially over much laps (' also not healthy for the pedal mechanics). I saw also Batina doing this in perfection in his videos. I use the H-shifter (which is even more quick at gear-change) and to be honest I've assigned most of the gears to the four buttons at my wheel, because most of the switches at my shifter mechanics are broken. So I have always both hands at the wheel, that's probably one reason why I am quite quick with that car -I just don't have to cope with the H-shifter while controlling the wheel at the same time .

hello M Waechter, first excuse my English translation.I use g27 900 ° change of H, and auto clutch, simple gear off.The hands are always on the wheel, except when changing gear (lol) and I like to use both the clutch (both here and does not wear ... lol).I hope that my answers were clear, otherwise ask for help.

nice article ! _ But I think they should try more brake bias to the front, at 63.000%+ the rear isn't much lose anymore (with ABS), it is rather when braking + downshift while (heavy) steering then/when the rear comes (slowly with a right setup), however.. I'm too pedantic at the moment .

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