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Re: ♦ Custom Jutsu Submission ♦

(Musou Gamae ‡ Naizouage) - The Matchless Stance ‡ Organ Raise -

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: A technique which can only be used by persons who have both been trained excessive in taijutsu and have done a lot of meditation. By doing a special inhaling breathing exercise the user can push up all his organs into his rib cage, leaving only a wall of flesh and muscle. The user can also do this the other way around by doing a special exhaling breathing exercise he can push all his organs to his abdomen, leaving an empty rib cage. Similar things can be done by moving the windpipe to the left or right or even move the users muscle a bit to another direction. The point of this is to minimalize damage (especially to the vital organs, which makes the body malfunction if hurt) of a taijutsu and certainly a sword stab. For instance if the user would be stabbed through the gut, he can raise his organs so that the sword goes through his body, but only makes flesh and bleeding wounds. By using this on the muscles the user can place them in a position the sword would do less damage than normal. This creates an opening for the user as the opponent thinks he won (considering he just hit the user) or in the least his weapons is stuck for the moment.
Persons that are experts in taijutsu and breathing exercises can even do this by reflex. They automatically adept their breathing without thinking about it.

*Can only be taught by Caliburn*
*Can only be used twice per battle*

Declined:
The Diaphragm wouldn't allow any organs to move into your ribcage, and the diaphragm is essential for breathing.

Re: ♦ Custom Jutsu Submission ♦

(Hinan no Kinkyuushitsu) Emergency Chamber of Evacutation
Rank: A
Type: Supplementary
Range: Short-Mid (if large temple)
Chakra cost: 30x2 (summon and reverse)
Damage Points: N/A
Descripton: A special summoning that calls a sturdy temple to the field and around the user (so that he/she is inside). The temple can vary from small to large; it has the design of a traditional japanese temple including a large open door with a symbolic basilisk crest on it. Once the door slams shut, the temple can be reversed summoned to the residence of the basilisks, taking whoever or whatever may be inside.
- Usable once per battle.
- Only holders of the Basilisk contract may use.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Nnoitra-Sama

This weeks:

( Raiton: Saigo Hibana ) - Lightning release: Final Spark

Rank: Forbidden
Type: Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: 100 ( - severely damages user, preventing from fighting )
Description: Final Spark is a double edged lightning release jutsu. It begins with user drawing all his/her lightning chakra out and by using it user can release the chakra in form of thunder and travel on it. The jutsu can be used to released five straight lightning bolts that user can travel with opponent, pummeling him/her through various obstacles that they might encounter and shock him/her while at it. After using this jutsu the user and opponent will stop on ground while user's body releases steam/smoke and he/she suffers a shock similar to Kirin. The speed of the traveling on lightning bolt is 1/4 of the natural lightning's speed and both user + opponent suffer damage from it. Moving on straight lightning bolts is simple; User must release a bolt towards the direction where he/she wants to travel.
Note:
- Can be used only once
- Severely damages user
- No other jutsus can be used afterwards.

~ Declined, do not resubmit ~

And resubmitting Destruction spin with the ability to kick blunt type away from its side.

Rank: A
Type: Offensive - Defensive
Range: Close - Short
Chakra cost: 25
Damage points: 50
Description: Black-Leg taijutsu technique which is designed for Taijutsu user against weapon fighter. The technique is used in a way where user first covers his/her feet in chakra. Then if this jutsu is used for defense user will quickly make 360 degree spin to gather up strength. When the spin ends user performs a kick done with the heel part of user's foot. Once the enemy attacks with blunt weapon the user will deliver the kick on its side, breaking it ( If not indestructible weapon ), Causing damage to it ( Nearly indestructible ) or kick it out of opponent's grasp with the strength of kick ( For indestructible weapons ). If the jutsu is used for attacking it'll be strong enough to break bones or dislocate limbs.
Note:
- Can be used only once
- Cannot use Genjutsu or Kenjutsu on the turn afterwards
- Defensive version will kick the blunt type weapon out of its course.

~ Approved ~

( Kuro-Ashi Taijutsu: Hazumu ) - Black-Leg Taijutsu: Dodge Haze

Rank: A
Type: Supplementary - Defense
Range: Short - Close
Chakra cost: 30
Damage points: N/A
Description: Dodge Haze is a special jutsu that only the ones that have fully mastered Black-Leg taijutsu and are using Kick Course can use. This jutsu works by user using the chakra boosted legs to make fast sidesteps and/or leans to avoid incoming projectile/taijutsu/weapon attacks. After avoiding the attacks user can attack with another jutsu, giving him/her the upperhand.
Note:
- Can be used only twice
- Must wait three turns before using it again.

~ Approved. No dodging any sort of nin,gen, or elemental jutsu though ~

( Fuuton: Taifūnohira ) - Wind release: Typhoon palm

Rank: A
Type: Offensive - Supplementary
Range: Close - Short
Chakra cost: 30
Damage points: 60
Description: User makes special handseal with both hands that resembles hole and a typhoon. While doing so user must focus wind chakra on his/her hands, causing the wind chakra to attract wind currents and compress them along with air into small orb in front of user's palm. After the orb has been completed user must keep on focusing wind chakra into the orb until it's launched. When it's launched it can be either used against opponent, dealing blunt damage on him/her and sending him/her flying about 20 meters backwards or user can use it on ground, sending user flying and/or it can be launched while airborne in other directions, changing course of where you'll land.
Note:
- Can be used only once
- No other wind attacks can be used on the same turn.

~Approved~

( Genjutsu: Monsutā sakebu ) - Illusion technique: Monster Howl

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: User focuses chakra all over his/her body and produces a chakra infused Howl from afar at opponent(s). The Howl travels with the speed of sound and once the target(s) hears it, it will result the target(s) to stop and start shaking from the feelings that the howl produces to them. Most of the feelings that the targets get is feel of being unsafe and they will suffer from fear that causes them to paralyze. Jutsu does not work on sound users and it works best in mist or dense forest while combined with homicidal techniques.
Note:
- Can be used only once
- Upon using this user will temporary lose his/her voice
- No genjutsu for four turns afterwards.

Re: ♦ Custom Jutsu Submission ♦

Re-submitting this one.
Old version:

(Ninpou: Tara no Purotekutofuu) - Ninja Art: Protecting Seals of Tara
Rank: S
Type: Attack/Defence
Range: Short-Medium
Chakra Cost: 40
Damage Points: 80
Description: The user will do the hand seals and from his body, purple glowing seals will start to glow. After that they will expand through the ground and cover a medium range area around the user. These seals will release chakra, ending by turning in pure raw chakra which can then be manipulated at distance to either attack the enemy or defend the user.
*Usable only once per battle and lasts up to four turns
*User can't leave the area with the seals, otherwise the jutsu will deactivate.

New version:
(Shiro Hebi no Purotekutofuu) - Protecting Seals of the White Snakes
Rank: A
Type: Attack/Defence
Range: Short-Medium
Chakra Cost: 30
Damage Points: 60
Description: The user will do the hand seals and from his body, multiple seals will start to glow. After that they will expand through the ground and cover a medium range area around the user. These seals will release pure raw chakra which will take the form of multiple snakes. Those snakes can be manipulated at distance to either attack the enemy or defend the user.
*Usable only once per battle and lasts up to four turns
*User can't leave the area with the seals, otherwise the jutsu will deactivate.
*Must know snake summoning.

Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: Naraka Nisein)- Sealing Technique: Hell Forged Seal
Rank: Forbidden(S rank*)
Type: Attack/Defense
Range: Short-Medium
Chakra Cost: 50
Damage Points: 100
Description: The user does the necessary handseal and slams the ground, making four coffins emerge around the opponent, forming a square. The coffins emerge 5 meters from the opponent each and look like ancient Egyptian coffins.
Once summoned, a large amount of chains burst out of the coffins, half of the chains move towards the opponent, and will follow him, trying to catch him until they succeed, the other half will travel towards another coffin, forming four walls made of chains. The chains burst out with great force, and are able to penetrate earth. The chains have the ability to absorb chakra, making it impossible for the opponent to escape once caught. The walls of chains are formed so that no technique will pass through them. Once the chains have caught the opponent, they will start sucking his chakra, and the ground will darken between the coffins, and they start sinking, sealing the opponent in hell.
*The user can choose to only summon two coffins, which will form a wall of chains in front of him, protecting him against enemy's technique.

Once per battle*

Cannot perform any fuuinjutsu for the rest of the battle

The user cannot use any forbidden techniques for 3 turns, and S rank for 1 turn.

Cannot perform any summoning for the rest of the battle*

The chains suck the opponents chakra, neutralizing any technique once it has made contact with the chains.*

The technique does 15 damage to the user because of the mental strain

All restrictions apply to Forbidden rank form of the jutsu, but only the ones with "*" behind apply to S-rank form of the jutsu.

Declined: OP
technically with forbidden rank with your wording
you could use it once per 3 turns.
also the fact you can use it for attack but it can absorb any jutsu makes it almost unbeatable in that sense...

Re: ♦ Custom Jutsu Submission ♦

Magumaton: Mashin Kigen: Magma Release: Devils Rise
Rank: S
Type: Attack
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user does two handsigns and quickly releases from the ground or a lava source a small stream like laser of lava flow that he manipulates into the direction he wants it to go into. This lava stream is extremely fast it can go from short range to mid range in a matter of two seconds. The stream can only go into one direction.

Would like second opinion on this.

Needs better description

(Maguma Kagai Tebukuro) Magma Assault Gloves
Rank: S
Type: Supplimentary
Range: Short
Chakra: 40
Damage:
Description: Gloves specially made for Magumaton these gloves stay on the users hand and burns any other hand that it comes into contact with. The gloves has the ability to servely burn anything it touches. Not only that but also gives the opponent an increase in strength. These gloves give every lava jutsu a boost of 10 in damage and an increase in speed of the jutsus done. It increases the speed of the users hands meaning faster handseals. Gloves only work for 3 turns til they go back to regular gloves. Meaning he has 3 turns from when he puts them on til the effects wear off.

Declined: i don't like this because blocking t
he fist with a part of the body like the hand
becomes impossible without serious consequences.
if you want you can get a second opinion.

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Nnoitra-Sama

( Fuuton: Taifūnohira ) - Wind release: Typhoon palm

Rank: A
Type: Offensive - Supplementary
Range: Close - Short
Chakra cost: 30
Damage points: 60
Description: User makes special handseal with both hands that resembles hole and a typhoon. While doing so user must focus wind chakra on his/her hands, causing the wind chakra to attract wind currents and compress them along with air into small orb in front of user's palm. After the orb has been completed user must keep on focusing wind chakra into the orb until it's launched. When it's launched it can be either used against opponent, dealing blunt damage on him/her and sending him/her flying about 20 meters backwards or user can use it on ground, sending user flying and/or it can be launched while airborne in other directions, changing course of where you'll land.
Note:
- Can be used only once
- No other wind attacks can be used on the same turn.

~Approved~

( Genjutsu: Monsutā sakebu ) - Illusion technique: Monster Howl

Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: User focuses chakra all over his/her body and produces a chakra infused Howl from afar at opponent(s). The Howl travels with the speed of sound and once the target(s) hears it, it will result the target(s) to stop and start shaking from the feelings that the howl produces to them. Most of the feelings that the targets get is feel of being unsafe and they will suffer from fear that causes them to paralyze. Jutsu does not work on sound users and it works best in mist or dense forest while combined with homicidal techniques.
Note:
- Can be used only once
- Upon using this user will temporary lose his/her voice
- No genjutsu for four turns afterwards.

Rank: S
Type: Offensive - Supplementary
Range: Self - Short
Chakra cost: N/A ( - 10 per small and - 40 per big jutsu/attack )
Damage points: N/A ( - 5 to Gentle Fist attacks )
Description: A person that possesses Hyuuga clan Gentle Fist is able of infusing Wind chakra into one own's palms. After that every Gentle Fist attack's/s' range is/are increased about 4 meters but on other hand every Gentle Fist attack - 5 power from the amount it would originally deal and user cannot poke chakra points of opponent(s). The Specialties of this jutsu is that user's able of release a Wind current along with chakra that's used to attack with the Gentle Fist tap originally. Once per battle user is able to pay - 40 chakra to create a bigger Gentle Fist strike and by using it on opponent user is able of sending him/her out of the battle ( with the cost of it failing, user is unable to use Gentle Fist for the rest of the battle ).
Note:
- No Chakra point poking or punching is allowed while this is activated
- User can only use MAX ONE Gentle Fist jutsu per turn while this is activated
- Using Big attack will make user unable to use Gentle Fist for the rest of the battle.

~ Similar technique exists ~

Making new version of my old custom weapon:

Old:

Custom weapon: ( Kaze no ha o hamingu ) - Humming Wind blade

Rank: S
Type: Offensive - Defensive
Range: Short
Chakra cost: N/A ( - 10 per turn when activated )
Damage points: N/A ( + 10 to user's fuuton based elements. )
Description: Humming wind blade is a special sword that user carries with him. It takes form of Nodachi ( Two handed japanese sword ) and only true owner of this sword can use the sword with two hands. The weapon's origins are unknown but the known thing is that the sword's forged in country of birds from unknown wind chakra metal. The sword's indestructible and once wind chakra is guided with in it it'll reach the length of 2 meters. If user spins this sword in its wind chakra form very fast the user is capable of blocking any A - Ranked lightning attack once per battle. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken. The scabbard of this sword is nearly indestructible too and can be used for blocking other swords.

Costs - 10 chakra per turn

It's indestructible

Only the true owner of this sword can use it with one hand.

Boosts user's wind element based attacks by + 10 and user's raiton element based attacks go down ( - 15 ). This also goes for CEs and KGs

If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.

New:

Custom Weapon: ( Hanauta Kazekirite ) - Humming Wind Cutter

Type: Offensive - Defensive - Supplementary
Rank: Forbidden
Range: Short - Mid
Chakra cost: N/A ( - 10 per turn when infused with chakra )
Damage points: N/A ( + 10 to Fuuton / - 10 to Raiton when chakra infused )
Description: Humming Wind cutter is a sword that has chakra guiding abilities. The Cutter is made in Kirigakure from chakra metal. It takes the form of Nodachi that changes its color based on the user's feelings. The Humming Wind Cutter can be infused with Wind chakra to activate its ability/ies:

First ability: It can split into two Chakrams. The Chakrams are too colorshifters. The Chakrams once infused with Wind chakra vibrate, allowing user to cut with them faster and cleaner. The Wind chakra also causes them to release sound that resembles humming.

Second ability: The Nodachi itself starts vibrating and increases its size when Wind chakra is infused into it. This causes to Wind attacks to be boosted and Raiton attacks to be lowered.

Third ability: Once per battle when the Chakrams are thrown, user's able to release all the Wind chakra inside of it, causing it to increase its size into 2.0 meters.

Note:
- Can be only used/wielded by someone that's trained/allowed by the Weapon's developer.
- Causes user's Raiton attacks to go - 10
- Causes user's Fuuton attacks to go - 10
- The Chakrams can be used for fighting against swords
- Weapons are indestructible and the sheath of sword is nearly indestructible.

~ Purple part needs to be removed, and the weapon needs restrictions. ~

Re: ♦ Custom Jutsu Submission ♦

Originally Posted by Flaw

(Suiton:Jigoku no Jingina Suihou)- Water Style : Mangina Bubbles from Hell
Type:Attack
Rank: Forbidden
Range : Short
Chakra Cost: 50
Damage Points: Lethal/20 to user
Description:User spreads legs and releases a huge amount of bubbles from his mangina, that slowly reaches for the opponent. The torrent acts like acid, and does severe damage to the user.

~ Declined, nice idea, but I'm going to have to do what I do to everyone who submits idiotic CJs here. You're banned from this thread for a week ~

Re: ♦ Custom Jutsu Submission ♦

(Parseltounge: Heibi to-ku no jutsu)- Parseltounge: Snake Speak technique
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/a
Description: This jutsu can only be done by those who have spent a long time with snakes and signed their summoning contract. Using this jutsu the user is able to speak the language of snakes and effectively take control over any snakes on the battlefield, even those summoned by an opponent.
*Only HiddenShadowNinja can use/teach this jutsu
*Cannot control Manda the snake boss summon.
*User cannot summon anything of his own while controlling an opponents snake summon. Jutsu like the hidden shadow snake hands can still be used as it isn't considered a summoning.
*If another snake master uses this jutsu at the same time, rank will determine who takes control. If both are the same rank, the original summoner keeps control.
*The user can continue speaking in the language of snakes for the rest of the battle.

Decline: no commanding other people's summons.

~ Declined, do not resubmit. Controlling other people's summonings is always a no. ~

Resubmitting. That's the reason I put in that the user can't summon anything, so that you can't control more than 1 summon at a time.

Genjutsu: (Heibi's Kowakuteki Serena-do ) Snake's Sweet Serenade
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: N/A
Description: After using the Parseltounge jutsu to speak in the language of snakes the user takes advantage of the charming nature of snakes to place the opponent in a genjutsu. In many stories snakes have an alluring quality and often use this charm to draw things to them and tempt them. By speaking certain words/phrases in the snake language the target is put under a genjutsu that unknowingly draws him/her towards the sound. They won't want to get out of short-range of the user as long as the user is speaking this way. This jutsu can also be done by snake summonings if the user doesn't want to preform the jutsu himself as they naturally speak the language of snakes.
*Only HiddenShadowNinja can use/teach this jutsu
*Must be able to summon snakes
*Must know and have preformed the Parseltounge jutsu or have a summoned snake on the field.
*While having the genjutsu active the user cannot attack using anything but taijutsu, as it would be too difficult to keep the genjutsu active by speaking and preform another jutsu. The opponent can still attack as normal.
*This jutsu lasts until the user stops speaking the words or is hit, preventing him from continuing speaking. Also, if the opponent is hurt during the jutsu, it ends automatically.

wouldn't you stop speaking to utter the words of the jutsu you would perform?
that should be included but i can understand a clone doing it for you.

~ Approved. ~

Resubmitting. The mods have said before that most jutsu don't need thier names said to do them. This was decided in someones battle in the war. And even if they did need it, I could just say the name in Snake Speak and the opponent wouldn't know what jutsu it is, right?

Note: This is similar to how Ma and Pa toad have their genjutsu song. If you want me to change it so only summoned snakes can preform it that's fine, but having the user do it makes him more vulnerable as he can only use taijutsu...

(Kuchiyose: Chika Heibi Debari)Summoning: Underground Snake Projection
Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: N/a
Description: This is a variation of the summoning jutsu. Using this jutsu the user preforms all the same steps as a normal summoning, but upon slamming his/her hand on the ground nothing seemingly appears, making the opponent think the jutsu failed. What has really happened is that the user has summoned a snake directly underground, and at anypoint this turn or next, can have the snake erupt from underneath the target attempting to swallow them or bind them, etc.
*Only HiddenShadowNinja can use/teach this jutsu
*Must be able to summon snakes
*Snake must come out of the ground either the turn this is used, or next turn, otherwise it will suffocate and die

Declined. depending on the size of the snake this would be pretty much impossible to avoid.

~ I need a size-of-snake restriction on the maximum, and also a time duration on how long the snake takes before it responds to the command and bursts out, plus an indication of ground rumbling a few seconds before the snake erupts. ~

Resubmitting. I see your point, but also take into account that this isn't really a kill move. As shown in the forest of death, Naruto was swallowed by a snake, but destroyed it from the inside before he was digested. The opponent still has every chance to get out of it.

Re: ♦ Custom Jutsu Submission ♦

(Hiretsukan Kikatsu no Nami) – The Heel that splits the Waves

Rank: A
Type: Attack
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will focus water chakra into their legs and then will strike the target with a sliding kick to knock them off balance and follow through with a strike to the chest as the target falls to the floor sending them up into the air 2 meters before appearing above the target and bringing down a heel kick fully charged with water chakra and as the collision takes place the water chakra explodes from the leg onto the targets shoulder and crushing them down into the ground. The water displaced by the technique can be used to drench the target and cause them to gain weight restricting their speed because of the extra load.
Note: Can only be used two times.

~ Approved, but remember the speed loss would be half for a normal opponent, and only 10% for one in the Gates. ~

Re: ♦ Custom Jutsu Submission ♦

Golden Guard of the Skypiea God
(Go-ruden Goei sono Skypiea Kami)
Type: Weapon
Rank: S
Range: Short
Chakra Cost: N/A
Damage: N/A (+15 to lightning techniqes)
Description: This weapon set consists of two items. The first is a six foot long golden staff with a knobbed head. This staff is incredibly hard and well crafted making it durable and almost unbreakable. The second portion of this set is an incomplete golden ring on the back of the wielder. The ring starts at one shoulder blade which it appears to be attached to and archs over the user's head ending at the opposite shoulder blade. Along the ring are 4 small drums with a three tomoe design painted on each one. The metal of both the staff and the ring is highly conducive of lightning chakra which can easily be channeled through it at any time. The ring portion of the set can be used as the starting point for compatable raiton techniques and adds to their damage.
~The ring is surgically connected to the body and cannot be removed.
~Can use the ring to enhance lightning jutsu damage once every two turns.
~Once per match the user can use the ring or staff to absorb an opponent's ligthning technique that is rank A or below.

~ What the- didn't I just approve your Claymore ? ~

Rumble-Rumble Body
(Goro-Goro Buttai)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage: N/A
Description: This technique allows Eneru to freely transform his body into electrical currents at will. While the technique is active the user's body appears to be normal but upon being hit the effected area will allow the damage to pass through it and then reform using raiton. Conducive materials that pass through the user's body in this state will be electrified, meaning if an opponent attempts to punch or kick the user they will be electrocuted when their fist or foot passes through the user's body. In this state the user can use their body as an origin for their raiton jutsu, making the use of hand seals unnecessary. The Rumble-Rumble body is invulnerable to lightning, fire and conductive elements such as water and metal, but is extremely vulnerable to insulative elements such as wind, earth, rubber, glass and wood. Insulative elements will render the user's body unable to turn into raiton while wind and rubber in particular will cause increased damage.
~Raiton jutsu originating from the body used in this form do not need hand seals.
~The user becomes invulnerable to fire, lightning, water and conducive elements.
~Body reformation after being hit by a water attack takes longer due to the spreading of electrical currents.
~No wind, rubber or glass variants can be used in this form.
~Opponent's attacks using wind and rubber gain +10 damage.
~Can only be used five turns per battle and lasts one turn per use.
~Cannot be used on consecutive turns.
~Can only be used by an Eneru biography.

~ Declined, do not resubmit. ~

Rumble-Rumble: Thunder Metallurgy
(Goro-Goro: Guromu Padoringu)
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage: N/A
Description: The user channels their raiton chakra into a metallic object they're in contact with and uses it to superheat the material. After heating it
they reshape it into another form. The form it is changed into is limited by the mass of the object they are using. This technique cannot be used to create
an object that has a larger or smaller mass than the original object.
~Can only be used four times per battle.
~Cannot alter the mass of an object, only the shape.

~ Approved. ~

Rumble-Rumble: Deathpiea
(Goro-Goro: Desupia)
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: N/A
Description: The user will focus raiton chakra into the sky and use it to heat up the air around above the battlefield. Once enough heat has been created it will create clouds which will combine with the electricity from the raiton chakra to create intense thunderclouds. Once the raiton chakra has been sent into the air the user does not need to focus on it as natural processes will take over. It takes one turn (3 moves) for these thunderclouds to be created after which they will remain over the battlefield for three turns.
~Can only be used twice per battle.
~Must wait two turns after the effects have ended before using again.
~Anyone can use the thunderclouds to their advantage.

~ Is there really a need for this technique, considering Great Dragon Flame ? ~

Jeet Kun Do: Intercepting Palm
(Jitkyùndou: Setsuju Hirate)
Type: Defensive/Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 30
Description: When an opponent attempts to punch or kick the user they will deliver a straightforward palm thrust that strikes the incoming limb. When their palm strikes the limb the user will insert a quick burst of raiton that momentarily paralyzes the opponent's limb leaving them open to attack. This is a very quick attack and the motion has no wasted movements making it difficult to react to except by a Taijutsu expert.
~Can only counter up to rank B taijutsu.
~Can only be used three times per battle.

Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose:Aoi Hatsu-Katai Tako) - Summoning Technqiue: Blue Eight-Leg Octopus
Rank: A
Type: Supplementary
Range:Short
Chakra:30
Damage:N/A
Description: The user will bite his/her thumb to extract a little blood after that follow up by require handseal then user will slam his hand onto the ground and summon a blue eight-legged octopus. The size of this octopus is as big as Gamabunta it also have thick layer of skin that kunai or sword cannot stab through or able to hurt him.

Capable of using up to B-rank water jutsus.

Capable of spitting out black ink that can bind enemy.

Capable of changing it skin colour to prevent enemy from spotting it.

May only be summoned once per battle.

Picture:

~ Contract exists. PLEASE check to see if the contract exists before you submit summons. ~

(Sution:Mizu Doragon-Kashira Bakufuu) - Water Style : Water Dragon-Head Blast
Rank:A
Typeffensive
Range:Long
Chakra Cost:30
Damage:60
Description: The user will make few hand seal then shoot out a water dragon-head shape made out of water that is as big or even bigger then grand fire ball jutsu.

~ I should ban you from the thread for submitting something so close to Suiton: Suiryuudan. But consider this a first warning. ~

(Sution: Mizu Hei) - Water Style : Water Wall
Rank:A
Typeffensive/Defensive
Range:Short-Long
Chakra Cost:30
Damage:60
Description: After the user done handseal that is require he will slam both of his palm together then he capable of rising 4 wall up from the ground that made from water. The wall also can use to crush the opponent

The wall can use as water sources

(For example the user can do a water jutsu and the jutsu can come out from the wall directly)

~ Second warning. ~

(Sution: Chi Mizu Kunai) - Water Style : Thousand Water Kunai
Rank:A
Typeffensive
Range:Short-Long
Chakra Cost:30
Damage:60
Description: The user will do 5 handseal and lastly finish it with a 'Rooster' handseal then thousand of kunai made out of water come outs from everywhere that have water sources, stabbing the opponent to death.

-Must posses 3 tomoe or better
-Can continuously project at the cost of 25 chakra per turn
-Projection works through focusing on making your sharingan glow like a flashlight, making the technique move at
the speed of light.

~ Declined, do not resubmit. ~

Genjutsu: Sokoshirenu ouchi (Illusion Technique: Bottomless Pit)

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: An illusion were the user simply points at the target and if the target glances at the pointing hand
they fall into a genjutsu where they believe they are falling into a gigantic bottomless pit. Causing them to
fall to the ground in panic flailing their arms and legs around.

Note:
-Must have at least 3rd tomoe sharingan
-This jutsu is immune to the effects of Kai

Description: Normal sword layout with a platinum blade and a platinum coated lightning chakra cell in the handle.
The blade is highly conductive, and attracts all lightning jutsu. The platinum alloy coating the entire blade
makes it comepletely indestructable.

~ See jutsu list ? Wtf ? ~

Sword Technique: Absorb Lightning

Type:Supplementary
Rank:S
Range:Any
Chakra Cost:40
Damage Points:N/A

Description: The user utilizes the blade, and sharingan. To quickly hold the blade in the direction of the incoming
lightning jutsu. The lightning then travels through the blade, into the chakra cell and is housed never conecting to
the sword holder.

Notes:
1. Must have sharingan (at least 3 tomoe)
2. Can be used twice per battle

Note: This is far different from Alucards version, as mine requires a sword.

~ Similar technique exists. Far from different...because it requires a sword ? What the ? ~

A new snake for my snake contract

Shenron (AKA "Manda 2")

Physical features: Through this picture from manga chapter 513 we can clearly see that he has several updates from the original Manda. He now possesses the head of a cobra, example being the hood, and the venom spitting reservoir in his mouth (no venom will be included in this snake). The body of this new manda seems to have 5 toed dragon-like talons. And the tail tip of a rattle snake.

Through this picture, Kabuto indicates 3 new things about this snake.

1. Bigger. The original Mandas size is 328,000 feet long and 100 meters thick according to Narutopedia. Thus making this new Manda extremely long, and thick. For the purpose of estimation, we will say at least 350,000 ft long and 200 meters thick.

2. Stronger. The original Manda stood up to all kinda of attacks. It took the power of Deidara's C-0 to kill Manda the thought of this snake being stronger would mean that he could take a blast from C-0 and be ok still. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking
it back.

3. Better senses. Manning this snake can feel and smell every movement on the battle field.

This snake obviously has everything Manda had and more. Meaning he can speak. Along with all of Mandas other abilities. This snake is also submissive enough do to Kabutos cloning process to be able to be taught to any holder of the snake contract. But only by Scarface.

~ *Sigh* Banned from the thread for a week, until 22/10/10, for submitting a canon summon ~

Re: ♦ Custom Jutsu Submission ♦

(Sensō Meisu: Kakan) – The War Mace: Kakan

Rank: SType: WeaponRange: ShortChakra Cost: N/ADamage Points: N/A (+15 to Earth element techniques)Description: This weapon is a 3½ft(106cm) long "club" of the war mace family of weapons. Kakan is wrapped with bands of dense metal that absorb and channel chakra. The handle is made from a stone azure in color and reacts offensively towards the welder if they are a stranger (Blade style chopping off of fingers, and Law Abiding Citizen style paralyzing with a strong neuro-toxin.) The composition of the mace being made from such a dense material makes it near indestructible and much heavier that it looks, topping the scales at around 100lbs(50kg.) This dense composition combined with the influence of earth element allows for great damage dealing potential as well, somewhere in the realm of ≈2000lb/f²(≈887kg/f².) Note: Kakan may only be used once every other turn to deal an attack using earth elemental chakra at a cost of 15.Note: Once per match Kakan is able to absorb an opponents earth based attack of A rank or below.

Rank: CType: SummoningRange: N/AChakra Cost: 20Damage Points: ≤30Description: After a series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a hibagon. Kīrā is 3’6”(107cm) tall, with a reach of 6’8”(203cm) and weighing in at a stout 181lbs(82kg) and is covered with white hair having an slight blue hue. Kīrā is one of the many Grandchildren of the Hibagon Lord Hōkingu. Kīrā has the ability to distort the opponent’s view of time making it appear as if he is actually moving much faster than he is (second gate opened speed). He is however only making this happen through the use of genjutsu, which is activated as soon as he is called to the field. Like all Hibagon, Kīrā has great physical strength, and if you are not used to it, a VERY foul odor. Making taijutsu and submission holds staples in Kīrā’s arsenal. Note: Kīrā may only stay in battle for 3 turns.Note: Kīrā may only be summoned twice per battle.Note: Kīrā can only be summoned by Nindo Seiryuu or those that have signed the Hibagon contract.Note: All Hibagon summons require having signed their contract, which is held by Nindo Seiryuu.

~ DECLINED ! Next person to submit something mythical as a summonings gets a ban ~

Last edited by Emperor; 10-15-2010 at 01:59 PM.
Reason: forgot part of a description

Re: ♦ Custom Jutsu Submission ♦

Description: Normal sword layout with a platinum blade and a platinum coated lightning chakra cell in the handle.
The blade is highly conductive, and attracts all lightning jutsu. The platinum alloy coating the entire blade
makes it comepletely indestructable.

Sword Technique: Absorb Lightning

Type:Supplementary
Rank:S
Range:Any
Chakra Cost:40
Damage Points:N/A

Description: The user utilizes the blade, and sharingan. To quickly hold the blade in the direction of the incoming
lightning jutsu. The lightning then travels through the blade, into the chakra cell and is housed never conecting to
the sword holder.

Notes:
1. Must have sharingan (at least 3 tomoe)
2. Can be used twice per battle

Genjutsu: Konowa Sparta (Illusion Technique: This Is Sparta)
Alt name if its to ridiculous to approve, "Bottomless Pit"

Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: An illusion were the user simply points at the target and if the target glances at the pointing hand
they fall into a genjutsu where they believe they are are kicked hard in the chest and are then falling into a
gigantic bottomless pit. Causing them to fall to the ground in panic flailing their arms and legs around.

Note:
-Must have at least 3rd tomoe sharingan
-This jutsu is immune to the effects of Kai

-Must posses 3 tomoe or better
-Can continuously project at the cost of 25 chakra per turn
-Projection works through focusing on making your sharingan glow like a flashlight, making the technique move at
the speed of light.

This is sparta is already made by Benazz and absorbing lightning is made by Alucard.

Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Secretary Birds | Tori Sanji

The Secretarybird or Secretary Bird (Sagittarius serpentarius) is a large, mostly terrestrial bird of prey. Endemic to Africa, it is usually found in the open grasslands and savannah of the sub-Sahara. Although a member of the order Accipitriformes, which also includes many other diurnal raptors such as kites, buzzards, vultures, and harriers, it is given its own family, Sagittariidae.

Scroll Owner: So6p
Other Users who have signed contract: Ragerok
Summoning Boss if existing: Gin
Other Summoning Animals tied to contract: none yet but will make some l8r

~ Contract approved. ~

---------------------------------------------------------------------------------------------
Shinsou
Rank:Forbidden
Type:Weapon
Range:Short-long
Chakra:50
Damage:90
Description:Shinsou is a legendary sword made by Muramasa,then person who went closest to the true meaning of steel.It was a sword used many times in wars by expert swordsmen.This sword has been passed down from generation to generation from master to student.The sword has a unique ability which allows its user to release ones chakra into it due to which the sword becomes longer.(It is much like gins bankai).The sword can become long enough to cover distances from short range to long range .The opponent becomes confused due to the swords ability to become long but its true ability is its speed as the sword can travel from short range to long range in a matter of two seconds.Lightning chakra can also be released into the sword due to which if the opponent gets hit he may become paralysed for a few seconds.(5-6).Pros of the sword
-After becoming long the sword can also be withdrawn in a matter of 2 seconds-Cons of the sword
-The sword cannot curve which means that once launched it has to keep on going in the same direction-
-The sword becomes very heavy when it starts becoming long making it difficult for the user to actually move his hand-
-The user needs to mention that he concentrates chakra into his hand before making the sword go long so that he can actually hold a sword that heavy-Restrictions
-The sword can only be made long 4 times per battle however lightning chakra can always be chanelled into it and it will have the same effect which is paralyse the opponent for 5 seconds-
-

~ It is not MUCH like Gin's Bankai, it IS Gin's Bankai. No Bleach swords here ~

Re: ♦ Custom Jutsu Submission ♦

Ninja-Inu Kuchiyose | Warui Inu - (Ninja Dog Summoning| Bad Dog)
Rank: A
Type: Summon
Range: N/A
Chakra: 30
Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.

~ a) No logical connect in the purple part b) Requires some restricting ~

Shikon Mo-Do (Fang Mode)
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra: N/A
Damage: +30 to Ninjutsu, +20 to Taijutsu
Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
(Must Have Dog/Wolf Summoning Contract)
(Usable Once)
(Last 4 turns)
(User becomes extremely exhausted after usage)

Re: ♦ Custom Jutsu Submission ♦

Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow,however the user doesn't need handseals in order to perform this jutsu.
Note~Can only be used twice per battle and the user can't use any other mokuton customs for two turns.
Note~Can only be used and taught by Jinbei.

~ Explode incendiarily, which is impossible, or merely shatter into numerous shards ? And it requires handseals. ~