Hope everyone's having an magnificent Friday. Sorry, this is a little late but there's a lot of info here, so hope you enjoy hearing about the human buildings. As a recap, human towns are focused around their Town Hall. Surrounding the Town Hall are distinct building plots that the player can use to build one of the buildings below. If a player runs out of plots, they can purchase additional ones from their Town Hall. In addition, men are the only race capable of building two layers of walls so enjoy having some pretty epic strongholds!

Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months. We also won't be looking into Walls and Towers quite yet as, as mentioned before, we are working on revamping the wall construction system. Any buildings, units, and techs revolving around human sorcery have also been omitted from this showcase and will be revealed at a later time.

Town Hall
Your default town center that trains Peasants and Horse Carts and researches town upgrades.

The following options can be purchased from the Town Hall:Train Peasants - 80 Food, 5 Population

The following options can be purchased from the Archery Range:Train Archers - 126 Food, 110 Wood, 10 Population

Essential for stronghold defense. Great against distant enemies, archers, and light infantry. Weak against cavalry and melee combat.

Train Crossbowmen - 105 Food, 75 Wood, 75 Gold, 10 Population

Crossbows fire heavy bolts that penetrate heavy armor and deal significant damage. However, due to their slow rate of fire, they're weak against lightly armored troops compared to regular Archers and have a shorter effective range.

The following options can be purchased from the Stable:Train Cavaliers - 245 Food, 125 Gold, 5 Population

Cavalry unit that can trample unprotected infantry and archers. Great against Archers and ambushed infantry. Mediocre against cavalry.

Research Cavalier Veterancy - 350 Gold

Defensive upgrade. Increases the hitpoints of your Cavaliers.

Train Knights - 175 Food, 150 Gold, 5 Population

Elite Heavy Infantry unit. Wearing extremely heavy armor and extensively trained, these are the pinnacle of man's military might. Effective against all units but very expensive, few in number, and slow, leaving knights unable to chase other units.

The following options can be purchased from the Siege Workshop:Train Belfry - 60 Wood, 5 Population

Belfries are the primary way to gain entrance into enemy castles, they attach to walls and allow units to scale those same walls easily. When the belfry is attached to a wall, it is nearly invulnerable to projectile attacks.

Train Battering Ram - 125 Wood, 25 Gold, 6 Population

Siege Machine. Great against gates and buildings, can't attack units.

Train Trebuchet - 175 Wood, 100 Gold, 4 Population

Siege Machine. Long ranged siege weapon with a long reload time. Great against anything it hits, but costs stone to fire.

Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

I'm sorry the screenshots are a little dark... they didn't look so bad last night.

And if you're wondering why the house screenshot looks nothing like its icon, that's because there's several variations of the house building. Town houses are narrow and tall while village houses are one-storied and wide, like the one in the icon.

Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Knights are pretty much unmounted Cavaliers with slightly better armor.

And siege is in a different category and can't be compared with other units. It may change, but as of now, the only mode where you can have a Siege Workshop and train siege weapons is in Lay Siege. You'll be getting most of your siege through the mercenary markets and perhaps one or two siege engines as rewards for quests.

Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Nice update. like the way you can breed different kinds of lifestock, which give different kinds of income.

Quote:

Originally Posted by otomotopia

question: Why are knights cheaper then caveliers, and only slightly more expensive then trebuchets?

As stated above,

Quote:

Please note that the costs are subject to change, and that we will likely add more upgrade options to many of these buildings in the next couple of months.

__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay

Knights are pretty much unmounted Cavaliers with slightly better armor.

And siege is in a different category and can't be compared with other units. It may change, but as of now, the only mode where you can have a Siege Workshop and train siege weapons is in Lay Siege. You'll be getting most of your siege through the mercenary markets and perhaps one or two siege engines as rewards for quests.

Ah! Now it makes sense.

@Yami, I am and was totally aware, I was just asking if there was a reason. And there was