Stabbing a distracted opponent - one already in combat: probably easier to pick a target, because they are presenting more of themselves more reguarly, but perhaps harder to actually hit that spot and deal as much damage because they are more aware of their surroundings?

Stabbing someone requires you to wield a pointed weapon and thrust it in the direction of your target.
Stab can be used in or out of combat although it is easier to perform when not in combat and with a lighter weapon.

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Backstabbing someone involves sneaking up behind them and sticking a pointy weapon in their behind.
You must be wielding a weapon, it must be pointy, and you can not be in a fight to do this.

Added:

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The gp cost varies with the size of the weapon being utilised, with a base cost of

There is a preparation step, after which the attack is performed.

Preparation is effected by light levels, and should be based on whether the target is aware of the attacker - IE hiding.

The attack is a normal attack, modified by the effectiveness of the preparation, and the suitableness of the weapon for stabbing. At this time the only suitableness decider is the size of the weapon - as measured by its weight.

Aspects for this command are:

Name

Description

Targeting

A large discriminator in the amount of damage done is determined by the actual location that is targeted. This aspect describes the users ability to chose an appropriate location.

Preparation

This describes the range of techniques the user employs in preparing to stab the target in the chosen location. Raising will decrease the time to prepare as well as the effectiveness of the actual stab.

Weapon

This describes the range of weapons that can be used in backstabbing, and the increase in difficulty when using alternative weapons

Dion is a defensive faith-based ritual.
It hardens the target's skin, providing protection against physical damage.
The hardening of the skin can result in a decrease in the flexibility (dexterity) of the target.

The actual hardening and dex changes are based on the reagent used and whether it is crushed.
Values in the following table are (uncrushed/crushed)

Reagent

AC Effect

Dex Drop

Duration

Dead moss

1/1

1/0

3 min

Green moss

3/2

1/0

4 min

Dried fungus

3/4

1/2

6/8 min

Orange fungus

4/4

3/2

5/7 min

Red fungus

6/4

4/1

4/6 min

Bloodmoss

8/10

1/2

8/10 min

Duration is an approximation, it will vary based on how well the command is performed

Aspects of the command are

Aspect Name

Description

reagent

Controls the set of possible reagents that can be used to perform the ritual.

implement

Controls the need for tools and time in performing the ritual.

hardness

Controls how effective the command is, more effective producing a greater hardening.

Can perform as though the reagent were crushed, for 10 more gp if it is not

4

Can perform without a staff, for 5 more gp

5

Can perform as though the reagent were crushed, for no more gp if it is not

6

Increases duration by 50%

Hardness

Rank

Description

1

Effectiveness of the herb ac effect

2

25% chance of herb ac effect + 1

3

50% chance of herb ac effect + 1

4

75% chance of herb ac effect + 1

5

herb ac effect + 1, 25% chance of herb ac effect + 2

6

herb ac effect + 1, 50% chance of herb ac effect + 2

Pliability

Rank

Description

1

herb dex drop

2

50% chance of herb dex -1

3

75% chance of herb dex -1, 25% chance of -2

4

herb dex drop -1, 50% chance of -2

5

herb dex drop -1, 75% chance of -2

6

herb dex drop -2

Cost

Rank

Description

1

50 gp

2

45 gp

3

40 gp

4

35 gp

5

30 gp

6

25 gp

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Stabbing someone requires you to wield a pointed weapon and thrust it in the direction of your target.
Stab can be used in or out of combat although it is easier to perform when not in combat and with a lighter weapon.

Dion is a defensive faith-based ritual.
It hardens the target's skin, providing protection against physical damage.
The hardening of the skin can result in a decrease in the flexibility (dexterity) of the target.

The actual hardening and dex changes are based on the reagent used and whether it is crushed.
Values in the following table are (uncrushed/crushed)

Reagent

AC Effect

Dex Drop

Duration

Dead moss

1/1

1/0

3 min

Green moss

3/2

1/0

4 min

Dried fungus

3/4

1/2

6/8 min

Orange fungus

4/4

3/2

5/7 min

Red fungus

6/4

4/1

4/6 min

Bloodmoss

8/10

1/2

8/10 min

Duration is an approximation, it will vary based on how well the command is performed

Aspects of the command are

Aspect Name

Description

reagent

Controls the set of possible reagents that can be used to perform the ritual.

implement

Controls the need for tools and time in performing the ritual.

hardness

Controls how effective the command is, more effective producing a greater hardening.