Today I thought I would share with you all the story of our next game as it is right now. This is all of course subject and likely to change and blah blah blah. I think you all can handle seeing what it looks like now even if it doesn’t turn out this way in the end! 😉

There is an asteroid belt out in a far off galaxy. The region is effectively known as The Six Rock Divide since there are six major asteroids that make up the belt. This asteroid belt was rich with valuable resources and so it was mined heavily. This period of heavy mining happened thousands of years ago by a race that is now extinct. They mined the belt down to what they referred to as Dead Rock. Dead Rock is a super dense, black rock that had no value at all and its appearance signaled when an asteroid was all mined out. Once the ancestral miners got all the value they could from Six Rock, they left and moved on to another location.

TURN BASED LOVE

We've been fans of turn based tactical games for as long as we remember. Not just a couple of them. Pretty much all of em. Final Fantasy Tactics, Silent Storm, Fallout (1, 2, and Tactics), Heroes of Might and Magic, Jagged Alliance, XCOM, and many more.

I know what you're thinking. "Really bold stand. Loving some of the industries most beloved titles. Really going out on a limb, Bootsnake." So true, random non-crazy Internet person. But there's a reason so many love these games. They're so damn fun and tickle your brain all the right ways.

We had a great show. We were very busy from the moment we set foot in Boston until we landed back in Seattle. We showed up sick, got more sick during the show, and may someday be not sick anymore. Thanks to everyone that stopped by our booth and talked with us. It was a lot of fun meeting everyone or seeing you again. These shows are what make all the long hours worth it.

The main purpose of the patch is to update Containment to Unity 4.0. While we aren't using all the new features from the Unity update, the update helps us out on the other platforms and we want to keep all platforms on the same version. The big wins for us is we can finally get the Android version working, the performance on the tablets should go up a bit, and we will be able to release on Linux in the future, as well. (iOS update to be released after holidays)

In addition to the Unity update, we decided to push live the UI we have been working on and off of for a while now. The reasoning for this is many fold!

PLANNING AT CASTLE BOOTSNAKE

We've had a lot of people ask us what is next. It's a very good question, and one that is hard to really answer.

You'd think it would be easy. We're an indie developer and we can do what we want! So we're totally building the next crazy weird indie game! Or wait, we're going to support Containment and keep working on that! Or neither? Or both?

So the short answer is, "we're working on it." That is such a good non-answer. It is such a cliche type answer, but the it is also the truth.

Busy summer here at Bootsnake Games. Who knew so much could get done when the sun shines in Seattle?

Containment: The Zombie Puzzler has been updated on the iPad! Get it now while it's on sale!

A couple of things we want to highlight is that the game now runs in retina display, the new iPad makes the game look amazing! Also, we have updated the iPad version with Checkpoints. Now when playing, you can start where you left off if you leave the app. To celebrate the update, Containment will be on sale for a week at $0.99!

Please check out the full patch notes below. Have a great summer, and keep checking back for upcoming news!