Otherwise it's just going to carry on looking crummy by comparison; I'm not biased, but I've never written anything serious in jME and have no idea what it does and doesn't do. I've tried (repeatedly) to get input from the authors, but I can only do so much. Others, such as LWJGL and JOGL, the authors have been forthcoming, or - like Xith - I've used them extensively enough that I can fill in some of the blanks myself.

Also...I need a list of any additional features that aren't on the list but should be

Unfortunately email to my jmonkeyengine.com account has been bouncing lately. I would suspect Mark's has as well as he is usually very prompt in such responses. I'll talk to him tomorrow and see what we can do to help.

Partially Supported:Java 3D Scenegraph (debatable I guess)Pluggable OpenGL bindings (framework is there, lwjgl is de facto with jogl on the way)

TBA:Portal culling (we have user implemented stuff in the works, official to come soon.)Real-time shadowsSelf-shadowing shadow-volumes

Not Supported:DirectX renderer

Hope that helps. There are other features to speak of... for example, imposters... all of which can be easily seen on our site: http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=40&Itemid=64 (Which would have been a good place to look for that feature list..... too obvious though? hehe...)

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org