Kaolin, the Earth Spirit

Deep amid the Upland crags and cliffs there runs a seam of sacred jade long foresworn by highland minders. From this rare material, the likeness of the great general Kaolin was carved and buried at the head of a stone funerary army ten thousand strong—a force of soldiers and holy men, jesters and acrobats, carved by crafstmen and entombed for millennia in the dark embrace of the Earth.

What the craftsmen had not known was that within the strange seam of jade flowed the spirit of the Earth itself—an elemental force at one with the planet. When the force within the carved jade found itself cut off from the life's blood of the world, it gathered its strength over the course of a thousand years and dug itself free and into the light. Now the great Kaolin Earth Spirit strides the Upland roads, fighting for the spirit of the Earth; and in times of need calls forth remnants of his buried army still locked in the loving embrace of the soil.

Kaolin turns into a boulder and begins spinning in place to build up momentum. He launches himself a distance in the direction he is facing, damaging units he passes through but stopping if he collides with an enemy hero or is stunned. Rolling over a Stone Remnant will add momentum, increasing roll distance, roll speed, damage, and adding a slow to the hero Kaolin collides with.

WF 50 16 / 12 / 8 / 4

Damage:

Remnant Move Slow:

Remnant Slow Duration:

Roll Distance:

Remnant Distance:

Collision Radius:

Cast Range:

Delay:

100

80%

1.4 / 1.6 / 1.8 / 2

800

1600

150

3000

0.6

Affected By:

Calling upon his connection to the land, the Earth Spirit draws loose stone to him, which forms a protective ball that he can use to roll short distances.

Notes

This skill will always go the full distance, a shorter distance cannot be chosen. Stops on the opposite side of the first hero it impacts.

Kaolin cannot attack while rolling, but may still turn, cast spells, and use items. Cannot use Blink Dagger or Force Staff while rolling however.

Kaolin runs a magnetic charge through the Stone Remnant, quickly pulling it to himself. Enemies struck by the target being pulled will be silenced, and will also be dealt damage if the pulled target is a Stone Remnant. Upgradeable by Aghanim's Scepter to allow targeting of allied heroes.

ER 100 13

Silence Duration:

Remnant Damage:

Collision Radius:

Remnant Pull Speed:

Cast Range:

Scepter Ability:

Hero Pull Speed:

2.5 / 3 / 3.5 / 4

50 / 100 / 150 / 200

180

1000

1100

Can target allied heroes

600

Affected By:

Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

Notes

When point targeted, Kaolin will pull the nearest Stone Remnant within a 180 radius.

Magnetizes units in a small area around Earth Spirit, causing them to take damage over time for a short duration. Any magnetized heroes cause nearby Stone Remnants to become energized and explode, applying and refreshing the magnetize debuff on all units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process.

RT 100 100 / 90 / 80

Damage Per Second:

Refresh Radius:

Explosion Radius:

Magnetize Duration:

Radius:

50 / 75 / 100

400

600

6

300

Affected By:

At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.

Notes

Total damage without refreshing: 300 / 450 / 600.

Deals damage in 0.5 second intervals.

When a Stone Remnant explodes from Magnetize, it doesn't immediately disappear. It becomes inert and then disappears after 8 seconds. It may still be used by your other spells in the meantime.

Recommended Items

General Strategy

Earth Spirit keeps the enemy in chaos and his friends in the fight. Adapting to any battle scenario, he can send his stone remnants back and forth to damage foes, or grip an ally from the jaws of death.