TraitsDesperate Focus Benefit: You gain a +2 trait bonus on concentration checks.
Scarred Soul Benefit: You gain a +2 bonus on initiative checks.
Scarred Soul Drawback: Your experiences have left your mind less able to deal with trauma, and as a result you suffer a -1 penalty on all Will saves.

RacialDarkvision (60 feet) You can see in the dark (black and white vision only).
Sacred Tattoo: Tattoos, piercings, and ritual scarification are sacred markings to many Half-orcs. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.

ChevalierAura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Controlled Charge (Ex) You take no AC penalty when charging.
Immunity to Poison You are immune to poison.
Recklessness +1 (Ex) Gain a bonus to attack and damage on the first round of combat.
Smite Evil (1/day) (Su) +3 to hit, +15 to damage, +3 deflection bonus to AC when used.
Stubborn Mind (Ex) If fail a save vs an enchantment, can resave 1 rd later.

The left eye is replaced with a magical flame that gives off no heat and does not burn the surrounding flesh. When the eye is open, it provides illumination as a candle. The base creature’s vision is unaffected—he or she can still see through the transformed eye normally. The eye also gives off wisps of bitter smoke. The smoke doesn’t obscure vision, but it does give a +10 bonus to creatures trying to track the creature by scent.

Attacks: The base creature gains a +1 insight bonus on all attacks as the power of Occipitus subtly guides his blows.

Spellcasting: The base creature’s effective caster level for spells and spell-like abilities goes up by +1.

Imbued with Evil: Regardless of the base creature’s actual alignment, spells and spell-like abilities with the evil descriptor treat the base creature as if his or her alignment were evil. Spells and spell-like abilities with the good descriptor treat the base creature as if his or her alignment were good. Magic items are similarly fooled. An unholy blight spell, for example, won’t damage the base creature.

Saves: The base creature gains a +1 insight bonus on all saving throws.

Born in Cauldron, Finneas never knew his parents in life. He was raised in an orphanage, and was forced to leave when he started hearing voices speaking to him. Taken in by the Temple of Lordly Might Finneas learned that the voices were actually the spirits of his dead parents, and this was a manifestation of Kord's gift to him.

Scarred from this experience but taking to heart the message of personal strength, Finneas traveled south to learn with the tribe of his father. Returning with sacred tattoos of his people, stronger in body and spirit if not mind, Finneas seeks both adventure to test himself and answers to his parent's death.

Appearance

Finneas is a Half-Orc, his hair and eyes are black like his fathers, and his skin is swarthy and dark, showing his mixed heritage.
Standing 6'7" and 275 pounds Finneas is imposing, and his rough cut clothing is constantly torn and mended from his physical exertions. Rarely making eye contact he is quiet around strangers and prefers the company of friends to a crowd.