00:29:448 (4) - should be a slider since the rhythm here is the same as 00:28:745 (3) - 00:39:525 (1,2,3,4) - this part should be harder than basic diff's part because part on this diff has no circles - I never think that whole part of diff must be harder than lower diff. and I thought this beat will fit in here01:09:759 (5) - this is strong sounds maybe change to circles? - No... i don't think so01:39:289 (1) - ^ - ^

AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3?

1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings).

00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy

01:10:930 (7,8,9,10) - There are 5 equal bumps, so I think you should represent them by 4 circles and sliderstart. You are filling non-bump space with sliderend like 01:10:813 (6) - , here it's different, there are 5 equal bumps. Also same bumps at 01:11:165 (10,11) - sliderends.

01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring

01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo.

01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new

00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern.

00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange

So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me

00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer.Btw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'

00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound00:40:580 (3) - Maybe this could be extended01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine 01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*.

MAXIMUMI don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each

NOVICE00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this)

BASICI dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested.

AR - For me 9.4AR in combo with 256 bpm is way too high here... It's really hard to read right now. Just try to search in your beatmaps "ar>=9.4 bpm>=200". If you weren't putting anything on blue ticks, ofc it would be fine, but you're putting streams for a reason. So maybe just go 9.3? - I already take many testplays to check AR, HP, OD, CS. but I'll consider it and take more testplay

1/4 saved timeline step doesn't represent all notes, I guess it should be 1/12 instead? (i know that it's hard to look at 1/12 timeline step, but mappers can say from looking at this - "yeah, there are 1/4 and 1/3 notes, okay", and also all notes would be on some timeline positions. So there will be less possible misunderstandings). - Idk what are you pointing...

00:06:128 - // 00:06:246 - There are two strong sounds on these, you are representing them with sliderstart and sliderend. Same sounds after 00:07:066 - // 00:07:183 - you represent with circle and sliderstart. Maybe you should make 00:06:011 (1) - OC, and make circle 00:06:128 - and next slider on 00:06:246 - ? - I don't follow your suggest but i find beat error like you said. fixed myself

00:32:963 (9) - There's no strong sound here, so circle feels awkward.. Maybe just make this space empty? - No, for emphasize this mute sound and make consistancy.

00:33:197 (1) - // 00:33:900 (4) - // 00:36:830 (3) - All of these sliderends are strong sounds, maybe make them clickable? Even if it's some gimmick, I feel it strange - No, i want to follow machine sound (?) not drum

00:40:580 (3,4) - Between those two you're missing strong sounds, they are similar to the sounds that you're mapping. So map them too, it's really blank when playing, player wants to click there, make player more happy - Fixed on my own idea, thanks

00:32:611 (4,1) - I dunno why, but this stacking feels bad while playing... I guess it's because 00:33:197 (1) - sound is different from what was before. So, maybe, unstack? - No, this stack is for express 00:32:963 - this strange sounds (Yeeep~! ???)

00:39:525 (7) - Make 1/2 slider instead of note, 00:39:642 - is not empty, so you should fill it - I know there is not empty but no. because i want to cut the flow for emphasize 00:39:760 (1) - this note.

00:58:509 (4,5,6) - ^ Same - I'll only accept second suggest. about two circles, i just want to click and no hold

01:00:852 (3) - Delete this note and extend 01:00:266 (2) - slider to the notes timeline position. Now this note is questionable, sound is weak so sliderend looks better imho. - No, bass is in 3 so i want to make clickable notes in here

01:15:149 (7) - Strong sound on the end of this slider, you're missing it hard. Make note there, stack it with ongoing 01:15:501 (1,2) - and put NC on it. - fixed on my own idea

01:17:259 - Missing sound here, make slider from 01:17:141 - or just put new note - see what's better - No, the bell(?) sound is start at 01:17:141 - here so i want to make clickable note only here and insert break after it

01:30:384 (1) - You can divide this reverse slider into several reverse sliders, not it looks a bit boring - No, I want to unify all sound in one click.

01:34:132 (3) - I'm not sure what is main for your mapping this combo. Two 1/2 sliders are ok to play, but this reverse slider after them looks strange, cause nothing changed in sound and reverse slider instead of 1/2 slider appears. Also maybe look carefully on all this combo. - I listened this part carefully with half speed. this reverse slider is no problem

01:35:070 (6,1) - Unstack, pls. Yeah, I guess, if something new in music appears, it shouldn't be stack with something else, so position also should signal, that it's something new - 01:35:539 - there is a mute so i mapped stack. but I find some errors and fix myself

00:11:871 (1,2) - This pair of slider and _all_ same pair of sliders of the map don't really respond well to the music. Let's take slider 00:11:871 (1) - strong sounds are 00:11:871 - // 00:11:988 - // 00:12:222 - // 00:12:339 - I'm sure you already know it better than me from MAXIMUM diff. So sliderstart and sliderend are ok, but the middle of the slider ruins the flow.. As a result you're mapping 2 strong sounds and 1 non-sound position + missing 2 strong sounds. I think you need to change that somehow, sorry, I can't give a certain advice. At least I told about this concern. - I know why you suggest it but no. because of difficulty. in my idea, this is the easiest way to express the sound of here. I want to unify these 4 strong sounds that you said.

00:16:558 (3) - This one is like ^, but there's even no strong sound on sliderend so that makes it even more strange - ^

So I won't write about same further sliders, if you will be up for changing those I guess you'll find those by yourself, you should be knowing map better than me

00:30:151 (5) - I don't really get why do you need the middle of the slider ( 00:30:737 - ), just make non-reverse slider from 00:30:151 - to 00:31:323 - ? - Because i want to express sounds that start at 00:30:620 - here but i also want to end this slider at 00:31:323 - here. so i mapped like now. if someone suggest more better idea to express both of those sounds, i'll accept that. but its not... sry

01:13:977 (6) - ^ Quite same - Its not bad but no. almost same reason with your second mod, strong sound is in 01:14:094 - , 01:14:212 - , 01:14:329 - here. but in this diff, i cant make clickable point in all of these sound. so i tried to unify them

00:15:152 (3) - Make this slider ending on 00:16:909 - , sound ends there. And curve it, long straight slider looks not good) - move slidertale to 00:16:675 - here because i don't want to use gaps shorter than 2/1 and i like this straight

00:46:791 - All your parts done this way are really weird to read, idk if it's intentional, but if it isn't, try to space the notes a bit more (the ones that are almost at the same place) to make it clearer. - No, i don't think its hard to read. And even if it is hard, this is MAXIMUM diff. That means this diff is for expert playersBtw this diff is very under-weighted. :s

I hope I didn't say too much stupid things, it's my first standard mod so it's kind of a test. ^^'

00:15:152 (1) - I feel this section's structure could be changed, due to all the sliders ending on an arguablely strong sound - I just follow this bell(?) sound like 00:11:871 (1,2,3,4,5,6,7,8) - them00:40:580 (3) - Maybe this could be extended01:06:829 (6) - I feel that this repeat slider having the reverse on the strong sound kinda just feels a little off but since its consistent it might be fine - actually https://osu.ppy.sh/ss/7820114 this beat is better but i want to express 01:06:946 - bass sound01:44:914 (1,2) - Not sure if these linear sliders go well together in my opinion, even if they were slightly out of alignment might look better imo - hmm... I like this pattern so i will not change unless this pattern has big problem

Really solid diff, can't really suggest anything else

ADVANCED

00:07:535 (6) - Blanket on 7 is off - No, I think these notes don't have to be a perfect blanket00:49:837 (5) - Maybe a 1/2 repeat slider might be better here01:33:664 (1) - I cant hear the notes here, i feel there isnt enough feedback, might need to increase hitsound volume, might need to be applied across all diffs

Hi, M4M! (I couldn't finish the mod last night, so I had to post it late, sorry about that)

GeneralPlease put two kiai sections in the map, like the mod above says.

HEAVENLYI don't think CS5.5 is a good idea for a map this fast

00:11:089 (3,1) - There is no change in the melody, so why do you make this angle this sharp? You should keep the curves in this stream smooth, because the piano is light here.

00:16:675 (10,11) - If you make these two overlap like this, it looks like there is no gap between them and people could think they have to click 11 instantly. I recommend you to clean this up. - No, I thin overlap if more harder than current pattern

00:38:236 (2) - This feels a bit awkward - it just only you. idk what is strange

00:46:791 (1,1,1,1) - I would map this part with jumps that have different DS values, because these sliders are not sightreadable and fun to play. - Plz... It's fun for me. and i think "fun" is very subjective concept so i never want to fix anythings what have reason 'not fun'.

01:30:618 (5,9,13,17,21,25) - NC, this stream is really hard and the NCs would help make it easier (Even AiMod said this) - No, these all stream has same sound so it is only 1 combo

You need to use different spacing for the different parts of the song, the spacing is the same throughout the entire map, while the intensity varies heavily.

I also dislike the fact that you simplified the part where I told you to put a kiai. That part is where you can place jumps and other things, but you made it an alternate part instead which is a bit sad, because this part is easier than the one in your 5* diff, even though this diff is over 6*. - This is my concept. when i mapped it, I never want to use common circle jumps. I hope everyone to know Higher diff =/= Harder Jumps. Of course, I already use some circle jump in this mapset. But in almost diffs, I almost keep DS. In brief, I hate to abuse circle jumps

MAXIMUMI don't really understand what you want to express with the circles and sliders in the beginning part, there is no logic behind it. Please make it more consistent - I can understand and explain why i mapped like it. so it's fine.

00:06:949 - Place a circle on the white and red tick and move the sliders forward by half a beat each - No, idk why u mapped like that.

00:47:142 (3,5,7) - NC, it would make this pattern much easier to read. Same applies to all other 1-2 jumps with full beat gaps in the map. - No, I want to make this pattern hard to read. this diff is for expert player

NOVICE00:11:871 (1) - I'm really not sure if this is a good idea, try 2/1 sliders instead. (00:15:152 (1,2,3) - This is ok though, because the drums support the reverse tick, so don't change this) - this slider is unifying 4 bass sound like [url=00:18:902 (1,2,3,4,5,6,7,8,9,10,11,12) -]this bookmark[/url]. in normal diff, to set clickable point in these sounds will be hard for noob players. because of 256 bpm. so i unify these sounds.

BASICI dislike your way of handling visuals, you should work with more blankets, parallel sliders and straight lines here, but that's just my opinion. If you're pushing this set to ranked, you should clean your patterns up more, because if your map doesn't look clean, most people won't be interested. - Oh plz. IDK why you tell like this. where is dirty and why i should work with more blankets, parellel slider and straight lines. and i think current pattern is not dirty and you just hate my style.

I think that the use of many Timing points are not necessarily - No. Every diff must have same timing points

00:38:119 (2) I think you can move the slider 1 white tick to the left00:43:978 I think there may be something to deliver, but it is at your discretion - This gap is for emphasize 00:44:916 (1,2,3,4) - this circle beats.00:46:791 (1,2) Better not to block one slider the other slider - why? its not hard. and there is no problem00:50:072 (3) You can kind of put the circle above - I think I don't have to move it. and want to keep stack with 00:53:118 (1) - 01:09:290 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi01:13:274 (3) On the Easy difficulty not recommended to put small sliders, although this is again at your discretion - I know that but i can't find better way to express this part easily. consider it01:26:634 (2) The end of the slider can be put slightly closer to the slider 3 - sry, no more nazzi01:38:820 (4) The circle a little closer to the slider01:56:163 (1) ^