Fallout 3 Walkthrough & Strategy Guide

Now, to explore. Take the door on the left side of the lobby up the pathway beyond. Open the first door on your left -- this will require you to pick the lock. You'll want to make sure to do this, however, because this room holds four med kits, all on the wall, which will hook you up with a plethora of Stimpaks, Med-X, Bobby Pins, Purified Water, and more. After grabbing those curative goods, grab the Nuka-Cola from the machine out in the hallway if you so desire, and then continue along as the path bends rightward. The rooms on both the left and the right sides of this corridor should be scoured for hackable computers and, more importantly, the ridiculous amounts of healing items that are in each room's medical kit. You won't be longing for Stimpaks for quite some time, my friend.

On the previous route, you should have found a couple of staircases leading downward. One leads back outside, so ignore that one, but the other leads to a dead end where you can stock up on 5mm Rounds, 5.56mm Rounds, and some Frag Grenades. As the path swings rightward, you'll be brought to a larger reception room, where the staircase leading up to the second floor can be found. Further exploration will net you random items, like Firehose Nozzles, Paint Guns, Wonderglue and the like, but ultimately you'll want to take the staircase you encounter up, where you can breach the second floor of the hospital. Be sure to clear all Super Mutants in the previous area before proceeding, so as to maximize earned experience.

Your time spent on the second floor is going to be brief. Scour the rooms on the left and right of the corridor you initially head down if you so desire, ultimately hacking the computer ahead to open the safe nearby (or you can just lockpick the safe). The large cafeteria on your left is what you'll ultimately need to breach, but expect to find a slew of Super Mutants attempting to stymie your path. Kill them and search their bodies for needed goods before proceeding into the adjacent kitchen. A couple of Pilot Lights and some Whiskey can be found here, but you'll find little else of substantial value. Off of this room, you'll find a staircase leading upward and back out to Vernon Station. You'll want to take this door.

This door leads back outside, though you'll be on the second floor, using a makeshift bridge, a large metal beam, to cross over to the adjacent building, the Statesman Hotel. Conveniently, this is where Reilly's Rangers are located, though you'll need to climb up a couple of more floors to reach them. Drop down to the floor below once on the far side of the beam, head on inside the hotel, and drop down through the hole in the floor to the area below. Search for goods in a nearby medkit, and then follow the pathway to an adjoining corridor, being careful of Super Mutant traps en route.

This floor is largely linear, since many of the walls that once separated the rooms of the hotel have long since fallen down due to wear and decay. Have your weapon at the ready to deal with any Super Mutants and Centaurs you encounter, which will be seldom, though they'll still have a presence here (remember -- they're the reason the stranded Rangers upstairs can't escape). Regrettably, there are few items to find other than a stray Stimpak and some foodstuffs in a vending machine. When you find more stairs leading up to the next floor, take 'em.

There's an obvious item of interest as you walk up these stairs, and that's the locked ammunition box you encounter. Reilly told you to expect it, and with the password you found, you can open it, where a ridiculous amount of rounds for many of your weapons can be found. Grab the gear, then run upstairs from there. Again, you're seeking out yet another staircase that leads even higher into the hotel, and again you'll need to run around the bombed-out rooms fighting Super Mutants and Centaurs as you go. Again, there are few (if any) items you'll want. Simply seek out those stairs and go through the door at the top of them to proceed.