Motorola has pushed an update to its camera app in the Play Store with a few performance improvements and remote shutter for Android Wear, just like the official Google camera. The new version also includes KitKat compatibility, according to the changelog. Strange considering KitKat has been out for a year, but okay.

Here's the full changelog just so we're clear.

Remote shutter control for Android Wear watches

Performance improvements and bug fixes

Updated application will be compatible with Android KitKat

Motorola has taken a lot of heat for mediocre camera performance, but at least it can offer camera updates in the Play Store.

Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips.

Google announced last year that the venerable Galaxy Nexus would not be getting any of that sweet, sweet KitKat action. Well, not officially anyway. Owners were not pleased, but they couldn't properly flood the internet with complaints because their phones were already dead. There have been a few KitKat ROMs that work well enough, but now some developers have created a kernel and GPU driver combo that could keep this device chugging along through the L release.

If you've been paying attention the last several months, you're probably aware that since we posted our early look at Google's revamped launcher icons, users have been yearning for the "materialized" versions of their favorite apps' icons. This new design direction even spurred custom icon packs to replicate the look and feel of the rumored Google goodies. For developers and designers on Android, it's easy to see the attention the new icons are getting and start thinking about redesigning your own app's launcher icon.

In case you missed it, the official help forum for Android Wear has gone live. There are many places to go online to get help with using your new smartwatch, but this Google Group is the place the company would probably prefer you go. It's also a location where you have a reasonable chance of getting an answer. We try to answer many of the questions that you pitch to us in the comments, but we don't see everything.

Late yesterday, Google began rolling out an update to the Android Wear companion app. Despite a sudden growth of over 2 MB in size, the app only seemed to change the text of a warning, and there were no visible changes on our watches. We knew there had to be something great hidden under the covers, and we were right. The companion app certainly has some interesting changes of its own, but it also acts as the delivery mechanism for a Wear-customized version of Google Play services, and there's a bit to talk about in there, too.

Excitement over products like the Ouya, nVidia's Shield line, and even numerous gamepads proves that gaming on Android has entered the mainstream. Developers have been jumping at the opportunity to build games that work across many of the different operating systems; and thanks to the Cross-Platform SDK, they're able to integrate most of the Play Games services into their products on Windows, Mac, and Linux. Until now, this SDK has lagged behind the SDKs for Android and iOS on one specific feature: real-time multiplayer support.

Google has been wrestling with a series of strange and not too uncommon bugs with a part of the camera subsystem on the Nexus 5 called mm-qcamera-daemon. Without this component, the camera on this device won't function, but sometimes it goes wonky and drains the battery. A Googler has just marked this issue as "future release" in the AOSP issue tracker, meaning it should be fixed when Android L rolls out.

One of Samsung's claims to fame is a feature meant to improve productivity on mobile devices. One that users of stock Android and manufacturer skins alike have been yearning for for a while. That feature is multi-window, which allows users to run two apps on the screen at once, dragging and dropping between the two.

The problem is no one has been able to get it right yet. A company in the mobile space - in this writer's opinion - has yet to perfect the balance between utility and intuition when it comes to multi-window functionality on tablets (or phones, though I haven't used the Note 4 yet), but a post to Android Internals in March confirmed that Google had been working on the programmatic side of multi-window in stock Android.

With a big OTA expected to hit Android Wear devices starting around October 15th, Google has just published what might be a preparatory update for the Android Wear companion app. Taking the app up to version 1.0.2, the update adds about 3MB to the APK's file size. Google hasn't published a change log quite yet, but we can already tell from a cursory teardown that the new version brings with it an update to Google Play Services for Wearables (a package sent to the watch from the app) - version 6.1.11 (up from 5.0.91).