Patience! 2.0 - Rama Guide (S6, 6.5)

Purchase Order

Final Build with Crits
Notes Standard Build for Rama using Crits. If you feel you need more pen, follow this order, if you feel you need more power (against squishies) then rush Rage first than Executioner.

Late game, sell your boots to buy Ichaival if you are facing multiple AA gods/want to destroy the enemy adc or another situational item, after you buy Elixir of Speed.

Devourer's Gauntlet

Ninja Tabi

The Executioner

Rage

Deathbringer

Poisoned Star

Final build without crits
Notes Standard Build for Rama without use Crits. The last two items are situational and you can choose from "situational items" section.

odysseu's bow and/or Ichaival are upcoming items that are being built as 3rd/4th in the current meta. I'm analyzing it, and I probably will change it if necessary.

Late game, sell your boots to buy one of the situational items according to what you need after you buy Elixir of Speed (E.G oydesseu's bow).

Devourer's Gauntlet

Ninja Tabi

The Executioner

Qin's Sais

Titan's Bane

Ichaival

Start
Notes Standard start for Rama mainly in conquest. One mana potion is more than enough since you are not skill-dependent.

Crits
Notes Crits that work well on him.

Situational items
Notes Situational items to help you in specific situations

Toxic Blade

Odysseus' Bow

Atalanta's Bow

Titan's Bane

Bloodforge

Magi's Cloak

Mantle of Discord

Ichaival

The Crusher

Silverbranch Bow

Asi

Rama's Skill Order

Astral Strike

1X

146710

Pick Me Up

2A

38111214

Rolling Assault

3B

215161819

Astral Barrage

4Y

59131720

Introduction

Hi everyone, my name is x MysTeRioN z. I play this game on Xbox one.
I`m here to help you play with this guy that can be a literally carry at end and a real problem the enemy team if used in the right way. Art by Zennore via DeviantArt

"I never miss my target!" - Rama

This guide was already posted because I clicked the wrong button, then it came with a lot of mistakes and untested items and builds, so I decided to make a rework on it base on the early feedback (everything: builds suggestions, discussions, jokes about my English, items recommendations...) and post it when finished, but here it is, because again, I'm a stupid and pressed that f***ing button.

I'm open to suggestions to make this guide even better, so don't forget to like this guide (if you liked) and tell me what I should improve, what I should change and if this guide was helpful for you.

Pros

Good individual damage
Rama basic attacks plus his skills that buffs even more his basics let him kill easily a target without escape.

Good escape
Rama can move free at any direction to performe his dash, letting you avoid a lot of enemy skills and combos, plus your next arrow also cripples the target giving you sometime without enemy movement skills.

Good Chaser
His dash can cripple the target and Astral Strike also slow it securing easily kills.

Good Attack speed buff
Although it's only 5s, you gain a really nice attack speed during this period when you use Pick Me Up.

Good wave clear
One of most amazing things on Rama is his wave clear. He can easily clear the wave even in level 1 and without the enemies minions you can put a lot of pressure at early game, taking a good advantage. Only a few gods can be as strong as or even stronger at early game ( Izanami and Anhur for example).

Full ADC
Rama is totally dependent of his basic attacks so you just need do a full ADC build and you simply will destroy the enemies and while in combat, your only preoccupation is hit the basic attacks (and maybe Astral Quiver)

Good carry at late game
Rama is very strong at late game capable to kill alone the most part of enemies and do ridiculous damage to objectives. Totally a carry.

Cons

Squishy
As the most part of ADCs Rama is squishy and dies fast to everything, so don't be the front line.

No relevant Skills
Except his ultimate, Rama has has only skills to buff his basic attacks. There aren't big burst skills such as Heart Bomb to help him.

The passive could be better
It isn't the worst passive, but come on, could be much better. His passive is an special arrow (max 5) that is used with other skills to buff his basic attacks, just it. They could make something better or two passives such as Fastest God Alive.

Ultimate is easy to miss
His ultimate is timed (so you have a time to shoot the 3 arrows) and is very easy to miss due the high sensitivity (mainly on consoles) and the small area at the 2nd and 3rd shot, so be careful to doesn't waste it.

Somehow has a boring gameplay
Rama gameplay is by far one of the most boring ADC gameplay on smite in my opinion (I guess that only Chernobog is worst). His kit has nothing special and mechanics too easy and simple. The most rewarding and hard part is hit all the shots from the ultimate and nothing else.

Extremely dependent of basic attacks
This means that you need to have range to fire and you need to hit the basics so you need good aim. This problem is more perceptive on consoles where the aim is usually slower and harder to aim.

Shines only from Mid-Late Gamee
Yeah, you can clear the wave fast but it's only it, until some itens get online your damage is pure **** and you need to think twice before start a fight.

Skills

Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time in 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows.

TIPS AND HOW TO USE

I don't have words to describe this passive. This is kind you need to pay a lot of attention to use at right time the arrows.

Reading this looks easy, but in game, control the amount of arrows and when use (or not) it isn't that simple.

Type: Basic Attack Buff

Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change Rama basic attacks go through walls, slows enemies, and pass through enemies too.

TIPS AND HOW TO USE

Damage from this ability is reduced to 75% for each enemy hit after the first.

You can't use this skill without Astral Arrows.

Since these arrows pass through walls you can use it to secure buffs without face enemies, such as your purple, or even keeping hitting even with the enemy out of sight.

To clear waves fast go in front of the minions wave and use it. Since your hit pass through enemies you can hit the entire wave without problems giving you a great lane pressure against most part of ADCs.

Rama uses all his forces to jump in the air becoming untargetble. While in the air he can shoot 3 powerful arrows increasing the damage after each shot and decreasing the area.

Tips and how to use

This is a hard skill to us, mainly if you play in console. The shots are not hit scan, so you need do some predicts to hit the target. Also the area decreasing makes things even worst. Plus in consoles you have a high sensitivity, so don't blame yourself if you can't hit this ultimate, it's hard.

If things get to hot, use this to escape. Remember that while casting and while in the air, you are CC immune (from the time you press the button, until you hit the ground again), so this may be useful against Ares No Escape if well timed, Cerberus Stygian Torment and many others.

This skill is easy to secure kills since its range is huge.

Be careful when you use your ultimate 'cause you jump in the air and return at the same place, so enemies can wait for you land there. This is kinda Wind Fire Wheels of Ne Zha, you can save yourself for some specific situations only.

This skill ends when you fire all 3 shots or 5secs after in the air, what happens first.

Skills Combos

Assault Strike + Pick me Up

You will use it often in your fights, Astral Strike will provide a powerful basic attacks and Pick Me Up will make this attacks be fired faster.

+ +

Assault Strike + Rolling Assault + Pick me Up

The chase combo.

You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him.

+ + +

Assault Strike + Rolling Assault + Pick me Up + Astral Barrage

The ultimate chasing combo.

You will use it often to chase enemies that started a fight with you and retread using some escape such as Flutter. With this you can keep chasing the enemy to kill him, and if he escapes from your range you can use Astral Barrage to secure the kill (Kill secure = KS)

Builds

You start with a Inicial item that gives you 15 extra damage on your basic attacks and also 10 MP5. Also you do the first step to get Devourer's Gauntlet giving you some lifesteal and a little power. You get 3 health potions and 1 mana potion. This will help you be sustain in early game.

Gives you mana, attack speed and some power. You can change it with Warrior Tabi loosing the mana and attack speed but gaining more power. I like this item 'cause gives attack speed and mana making you high sustain in battle (more than warrior).

Now it's time to do some penetration to kill the tanky God easily. I recommend this item because will gives you a total of 36% of penetration, attack speed and power. You gain nice stats against all enemies not only the tanks.

You gain 20 power and starts with 30% critical strike chance. That's a lot of crits and it will help you kill squishy targets easily and do a decent damage on tanks. When you finish this item you probably will notice that you are becoming a threat now. And killing or assisting 5 enemies you gain more 10% critical strike chance, totalizing 40% with only one item.

Your crits will reduce the enemy damage and also make him move slowly, combined with Astral Strike the target will become VERY SLOW, perfect when fighting against the Jungler, Mid or even the other ADC.

You start with a Inicial item that gives you 15 extra damage on your basic attacks and also 10 MP5. Also you do the first step to get Devourer's Gauntlet giving you some lifesteal and a little power. You get 3 health potions and 1 mana potion. This will help you be sustain in early game.

Gives you mana, attack speed and some power. You can change it with Warrior Tabi loosing the mana and attack speed but gaining more power. I like this item 'cause gives attack speed and mana making you high sustain in battle (more than warrior).

Now it's time to do some penetration to kill the tanky God easily. I recommend this item because will gives you a total of 36% of penetration, attack speed and power. You gain nice stats against all enemies not only the tanks.

Qin's Sais

This item will provide extra damage on each hit you do, based on how much HP the enemy has. Due the high pen you will have, this item becomes extremely effective, mainly against tanks (or tanky comps).

Titan's Bane

This item will destroy tanks. You will reach a excellent amount of pen plus the AS + Executioner + Qin's sais, enemy tanks will almost become squishes to you :v

Odysseus' Bow

It gives to you 40% Attack speed plus a lighting on each 4th basic attack doing extra damage on all nearby enemies enhancing your DPS against both squishy and tank targets.

Must item if you have heavy healing on the enemy team. This item will remove up to 40% of enemy healing for 8secs. On crit build, change Rage on this item, and the non-crit you can rush this earlier if you feel the healing is a problem (like a 3rd or 4th item). You don't need to buy this against minor healings such as Cupid. Nice against huge lifesteal such as Anubis with bancroft and typhon.

If Rolling Assault is not enough to keep you safe and you feel you need more move speed, then rush the this item. This will provides a max of 25% (10% base and 15% with the stacks that lasts 7secs). Plus you gain some physical power and attack speed.

If need more pen then rush this item. Provides a max of 40% pen in targets with 200 or more physical protections. Excellent when your team is just physical and you face a lot of physical defenses and executioner can't work well alone.

If you can't stack the lifesteal, like in assault, do this item. Also if you need more lifesteal, this is an item to consider. The passive can be useful if you kill someone and die. You gain a shield and move speed when kills someone, so this probably will solve your problems.

Dying for many CC? Suffering with CC chain? This is the item you need. If enemies CCs are really f***ing with you, you can do this item that absorbs a hard cc and makes you immune for 1 second + beads.

If someone is sticking on you and killing you too fast, you can do this item to counter them since that it will cause a stun in area close to you with cc immunity. Also you gain cooldown to help you with you dash and some consider protections.

Also to that "boogiebass" person's stupid comment...yes, higher power = even higher crits, but as Myst already explained, I think I also agree with going Ninja Tabi. Allows him to more quickly clear with Astral Strike, and where quack said he "has one of the strongest stims in the game..." well, that's true and not. Artemis's steroid is significantly stronger with a top end 30% higher. Ah Muzen Cab's, within range of Hive, is only 10% lower. Chernobog's is 10% higher. Izanami's is 25% higher and lasts 1 second longer. Jing Wei's is 10% lower, but 2 seconds longer. So I mean...one of the strongest...along with all those others...makes his steroid not all that standout, IMO, though it IS still strong.

One preference for me with your first build example is that I'd probably prefer Deathbringer immediately after Rage, especially due to the nerf to PS. You already cover the option to rush Rage before Exe in your notes, so that's good.

I strongly disagree with the ninja tabi choice, rama has one of the strongest stims in the game ninja tabi is unnecessary. Secondly rama is notorious for being one of the best hunters for tank busting, so why would you prioritize or even think about building crit. I recommend adding ichiaval and titans bane to the second non crit build and have that as the primary no discussion build

Ninja Tabi is better than warrior on Rama due the attack speed it provides and the extra mana to let you fire more astral arrows with astral stike. Yes, rama has an excellent attack speed buff when he uses his Pick Me Up, but it lasts only 5 secs, costs mana and has a cooldown, so you won't be able to use this skill so often and he does not have a high base attack speed, so, in my opinion ninja fits much better than warrior, mainly with non-crit build that has Qin's Sais.

Second, as said in the non-crit build comment, it has only 4 items because the other 2 is totally situational and you can choose these items from the situational items (that can be Titan's Bane for example).

For last but not least, the builds does not have order, so the crit build is not primary, it's just showed first because this season crits are working well and people usually look for crit builds, but you have the build without crits right below if you think crits are not important.

Looks very solid.
@bichmuffin: would you think warrior tabi would be a good choice? Isnt the purpose of crits to have higher burst? (Go in on a weakened enemy and kill him in as few hits as possible)? So wouldn't warrior tabi be better for crits? Especially since rama has attack speed steroid in his kit?

Also, consider magis cloak as a situational (a very extreme situational, but still)

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