The houses...none of us like rolling the di and constantly knocking over the houses. Maybe you could make it so when you buy a house the system will recognize it and project a picture of the house out on the board. That way when you roll the di you can roll through the houses and not knock them over.

I have a great idea for a whole new board I call it "monopoly XL" its basically the same game just a larger board and more spaces and more properties. For instance instead of 3 of 1 color property make it 4 or 5 properties for each color and add a more chances and community chest. I am in the process of drawing up a sketch board but I wanted your opinion on this idea. And I would love the chance to be a part of this new board if it sparks your interest. Thanks for your time.

What would you keep?:

I would keep the same basic gameplay but just have more of it. More game for more fun!

Actually, I'd like to change the stigma of the wheelbarrow and other practical game pieces. Just think about it this way - you need the wheelbarrow to carry all of your money and real estate papers. You can look at those "boring" tokens from all sorts of perspectives. I mean who gets the shoe? All the cute chicks love shoes...Jimmy Choos aren't cheap!

What would you keep?:

I like jail. Everyone deserves to get knocked off their high horse once in a while.

Years ago, when I was stuffing boxes full of toxic plastic stuff from a country that uses slave labor, I worked for a Communist. Card carrying he was, and we used to get into conversations about different ideologies and which ones are better. I myself, am a socialist, because, as we know, Capitalism just doesn't work, and it's bad for the planet. So, as our discussion progressed, I came up with a new version of MONOPOLY called SOCIALISTOPOLY.

What would you keep?:

The goal of SOCIALISTOPOLY is to work together in order to win the game.

The game board would be the worst version of Capitalism (i.e. the American version) and and the goal would be to work to create a Sustainable Socialist Society that helps everyone.

The game pieces would be a Windmill, an Bicylcle, an Electric car, a solar panel, a skateboard and a guy walking.

I haven't quite figured out how it wouuld layout, but I think it would be way more constructive for kids, and way less greedy.

Change everything! NAME: "MONEY-GO-ROUND" "MONEY"-PLACES: could be cities in the US if you want to keep it local or countries in the world, if you want to make it global.PIECES: could be various institutions e.g. Fed. Reserve, Banks,(historical,Medici) Insurance Companies, Agribusinesses, Pharmecuetical Companies, Fast Food companies.Use the The Wall Street Journal's Guide to Understanding Personal Finance.by Kenneth M. Morris & Alan M. Siegel.Make the game an educational and learning experience so that kids could understand money and how it works.

What would you keep?:

Keep the board game as it lends itself to rainy days and uses the sense of touch and feel.Keep the cards in the center and the dice as well and go around.Just heard about this at 1:45 am today on 5-4-2011 and hope I am not too late and funny thing is that making a new game based on Monopoly using MONEY; always wanted to do this.

I love classic Monopoly. But is has nothing to do with the way our current banking/real estate/capital system works. I'm also picking up on suggestions I've heard you promo...

This game needs to be electronic, with a game board modeled on the classic version.

I'd propose a different game where the players are banks, and compete to control loans. When a player lands on a property (which could be a class of properties, like McMansions in SoCal exurbia, or starter homes in Houston, an office park in suburban Minneapolis, mixed use in downtown Indianapolis, a “distressed” neighborhood in Detroit, etc), they draw a buyer card. The player is thus presented with a decision about the property, the market prospects, and the creditworthiness of the buyer(s). “Chance” cards can change the prevailing interest rate (and thus loan value) or other market conditions – like a crash, like credit availability, can give a government bailout. A virtual version (preferred) can include loan calculators, automatic portfolio valuation, can let plays calculate guesses about market direction, etc.

Players can sell properties to one another or to the bank. The game ends at a predetermined point or when everyone goes bankrupt.

What would you keep?:

The virtual board, and the random influence of moves, Chance cards, etc.

I would update the theme to that of the gentrification of neighborhoods. Players could purchase vacant store fronts as cafe, bars, retail ventures. Properties closer to public transportation would have a higher purchase price than those further removed. Buildings could be bought,and remodeled as either rental units or for purchase as single home structures. Update the car to either an SUV or a hybrid vehicle, keep the hat, the thimble could be replaced by a laptop, etc. Add a tree as a playable piece.Get rid of the "Get out of jail free" card.

What would you keep?:

Go Straight to Jail card but have it apply to the following: rental slum lord, building code violation, health code violation, too many tenants in a building, etc.

Here are suggestions from a technology class and the teacher.Denise Schoch, Teacher: add a "Bill Gates" or "Bell Telephone" trouble card - "The gov't says you have to break up your monopoly."Ms. Yunos - change the piecesAlyssa - make polar bearsMrs. Schoch - yeah, endangered animalsLiam - buy townsDevan - make more piecesLiam - yeah, like penguinsLiam - put guards around the jailAll - change the railroads to airlinesMake coins for the moneyDevan - add the statue of Liberty and other famous buildings and monumentsAlyssa - add a volcano - and if you fall in you need a new character.More money than $200

I would not change anything. Monopoly is a game that has stood the test of time as one of the most well known and popular games out there. Rather than asking about how to change the rules to Monopoly, I believe that it would be more appropriate to create a new game entirely. Monopoly is, and always has been, a game first and foremost. Monopoly should be regarded not as something we should change, but something we should preserve as a piece of American History.

What would you keep?:

All the elements of the game should be kept to preserve the history of the game.

Sorry to burst your bubble; Monopoly is not as popular as it used to be. I live on 'Park Place'in Great Neck, NY. When I gave my address years ago,people always said 'sure, near Boardwalk'. I haven't been told that in years...Check out the children's board game, 'Life'? It's similar and very, very money oriented - making you choose between education and money!Sandy

The development model is very based on an early 20th century urban model, modern real estate development in the early 21st century is (unfortunately still) chiefly focused on sprawling cities. To accommodate this reality the Railroad spaces should be replaced with Interstates and the entire center of the board (which is is empty and unused) should be able to be a "sprawl zone" where people can buy empty land and create new pathways for people with the additional expense of having to build their own streets. This would also give players more options in what direction they could move, so they could count ahead and choose to land on land on less expensive properties.

What would you keep?:

I love the randomness of the pieces... why is a small dog playing against a thimble and a Battleship? Because it's awesome.

The development model is very based on an early 20th century urban model, modern real estate development in the early 21st century is (unfortunately still) chiefly focused on sprawling cities. To accommodate this reality the Railroad spaces should be replaced with Interstates and the entire center of the board (which is is empty and unused) should be able to be a "sprawl zone" where people can buy empty land and create new pathways for people with the additional expense of having to build their own streets. This would also give players more options in what direction they could move, so they could count ahead and choose to land on land on less expensive properties.

What would you keep?:

I love the randomness of the pieces... why is a small dog playing against a thimble and a Battleship? Because it's awesome.

One downfall of the current game is that certain properties are always valuable and those who are lucky to possess them early have a high probability of winning. To make it more interesting and challenging I would build in to the game the chance of incurring real world risks of property ownership. Pennsylvania Ave might not be all that, if in fact it can incur liabilities (via a Chance Card) such as discovery of underground contaminants or asbestos in the walls and plumbing; or be subject to impacts of global climate change or localized flooding due to local area over development. With this in mind it would be good fun if properties could be subject to greater number of turnovers. Let's build into the game sudden mergers and acquisitions, perhaps hostile, in which both the face value assets and accrued assets and liabilities are forced to change hands. To make it juicier, the accrued assets and liabilities would be in the form of face down Chance cards that would remain secret to all but the holder of the property. Buyer Beware!

What would you keep?:

The playing pieces are iconic. Everyone loves the car, the thimble and so on. Keep them!

Every, say, five rounds change all or some of the rules and forfeits/rewards to reflect a change of government and thus the real-estate investment climate. Build in inflation and/or recession; lack thereof is peculiar in a real-estate investment game. Build in taxes on income and assets which could be redistributed via forfeit/rewards cards with an element of randomness brought in by the change of government rule as per above.

gentrification. Add things that can be bought to increase the overall value of the properties. Not just hotels but put up improvements to the community. then the smaller properties can be built up to the costs of the Board Walks amd Park Places. Also, make it so that a criminal element can change the value of the properties like someone else said.

I would change the Go to Jail cards, entering a sleazy bondsman might be cool, making it a challenge to get out. I would add updated graphics like a beautiful beach house in the Outer Banks for North Carolina Ave. I would encorporate Americas most interesting cities in it as well as say, some questionable ones. (Newark NJ )And New Orleans would be great. I would also add to the tokens. A beach chair would be awesome. I would also love to see an Adorondack chair as well as a mini Range Rover be tokens. also, a canoe!! Now that would be tres cool.

What would you keep?:

I would keep the basic core Monopoly rules and street names,,just embelish on the various streets. This has been, without a doubt, the best board game ever derived. I would add to it, not take away.

The culmination of Monopoly is for one person to have all the money and the game to have to stop because the economy collapses, making all the money worthless. So, in Distoppely the contest is for the players to find how to unwind a bankrupt economy and restore the value of money. You'd start from that point, of world economic collapse, and see if the same players with the same, pieces and rules can figure out how to unwind it. The trick is seeing that the value is in the play, not the markers, and you have to find ways to work together to continue to play.

As a child I always got bored with Monopoly, and wouldn't you know it, I've turned out to be no mogul in real life either. So here's my suggestion: Some of the hotels and some of the houses should be tiny little models of real houses and buildings by famous architects. (wherever the real ones may be located, for the purposes of the game they can all be in one city.) So you'd have little Frank Lloyd Wright mansions, the the Plaza Hotel, etc. That would add an additional consideration, the aesthetic-preference one, complicating players' decision making.

What would you keep?:

I liked your suggestions on NPR this morning. Keep all the elements, but update their roles. Don't make the bank a player, but make it have all sorts of snags. The chance cards opportune all sorts of possibilities.

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