- Quick and easy Game Ports input event remapping support.
- Test mode, check built-in or custom key mappings quickly.
- Also includes simple autofire configuration.
- Game Ports mappings are always merged with Input panel configuration modes (*).
For example when configuring a game pad, you can use Game Ports GUI for basic
configuration and remap extra buttons using Input GUI.
- Input GUI also includes quick test and remap options. Press any key,
joystick or mouse axis or button and selected input target will be
instantly ready for remapping, no more slow and manual searching.
- "Windows mouse" not supported in test or remap modes.

*) Possible compatibility issue with old configuration files in Configuration
#1-3 mode. Workaround: set Game Ports mouse and joystick to none.

support for high DPI configurations, also when used together with Amiga Forever 2016
support for the original Amiga 1000 boot process from Kickstart disk boot; configure the A1000 bootstrap ROM like any other ROM image for the feature to be automatically enabled
support for keyboard-initiated reset - press Ctrl+Left Windows+Right Windows or Ctrl+Left Windows+Context Menu (as not all keyboards have a right Windows key) to initiate a reboot within an emulated session
support for extended ROM images; this gives the ability to use the AROS boot ROM
support for screenshots, clipping editor/live preview and scanlines in Amiga Forever

“Minimize when focus is lost” incorrectly activated when switching modes in some situations.“Minimize when focus is lost” minimized main emulation window when GUI was open and main window lost focus.If CPU panel FPU mode select menu was active and then some other panel was opened: JIT was switched off.CD audio play from real/virtual CD (not from directly mounted image file) didn’t restart correctly if audio settings changed.Only some emulated SCSI controllers flashed CD led when emulating a CD drive.input.keyboard_type was always read as Amiga keyboard. If PC layout was set as default, keyboard layout was read incorrectly from config file.Amiga reset during active RTG rendering in RTG Multithread mode could have caused a crash.RTG Multithread mode display refreshing was unreliable in 8-bit modes when palette changed.Finally fixed corrupted drag and drop graphics in Harddrives and Disk Swapper panel.When inserting previously connected USB input device, previous device type (Gamepad, CD32 pad etc) and autofire mode (if any) was not restored.Clipboard sharing could have attempted to transfer data to Amiga side after program had taken over the system, possibly overwriting memory.New features:

Environmental variables (%variable%) in paths are not anymore resolved immediately when config is loaded but only when needed without modifying original path, preserving original path if config file is saved again.Added full statefile absolute/relative path support. Loading statefile will restore correct paths even if absolute/relative path mode was changed after saving the statefile.D3D9 and D3D11 VSync mode (both lagless and standard) 100/120Hz support with optional black frame insertion.68060 FPU was not disabled after soft reset if 68060 was configured without emulated 68060 accelerator board, causing reset loop.New emulated expansions: