Demolition Derby March #1

Estado del torneo:

FinalizadoFinalizado

The Demolition Derby is played using the most ferocious beasts the game has to offer. This tournament gives you the chance to put your team to the test in the Wargaming.net League format: 7/68. Come fire your Tier X shells right through the armour of some unsuspecting enemies!

Newcomers section:

Everyone is highly encouraged to read the following guide, it describes the process from choosing a tournament to creating/joining or modifying teams.

Join us on the forum to discuss current and upcoming tournaments, you may also ask any question about any cup or rules.

Team captain obligations:

Team captain obligations:

All teams’ captains must stay up to date on the forum. The tournament administration recommends every captain to follow the “rules and information” threads of the specific tournaments they participate in, in case of critical changes.

Rule violations must be posted within 15 minutes after the round end in a “rules enforcement” thread in the specific forum section. After the deadline passes, reports will be deemed invalid.

The team captain is responsible for his team: only a team captain can make requests on behalf of his team on the forum.

Captains and players are advised to use the in-game reporting system to report foul language, rather than the official rules enforcement thread.

Vehicle limitations:

Vehicle limitations:

As a general rule, no specific vehicles are prohibited.

Any occasional vehicle restriction will be communicated accordingly.

The use of premium tanks, shells and consumables is allowed.

Players and teams

Players and teams

Each player can only play for one team in one tournament, cup or championship

Wargaming.net staff or affiliates are not prohibited from playing unless they are part of the tournament administration, these people will be stated. (Only a maximum of one Wargaming.net employee or affiliate per active team is allowed).

Once the team has been created, it cannot change its name (please be very careful when naming your team).

Team and player names must not violate the Wargaming.net naming rules; any team violating these rules will be disqualified.

Teams are not allowed to use an excessive amount of special signs, unprintable words or abbreviations in their name. All the names have to be clearly readable.

Before the battle:

Before the battle:

Teams have 5-10 minutes before the allocated start time to join the lobby.

Admins and Casters:

Tournament broadcasting - Official Casters will be named before a tournament starts in an official tournament forum thread.

If any official Caster requests entrance to a game, they must be invited/added to the team.

Replays:

Replays:

Replays must be recorded by the teams from the quarter final onwards. If replays are required (i.e. to resolve disputes between teams), the details on where to send the files will be provided by the admins.

Rewards:

The gold and the other rewards are usually sent within a week (maximum two) after the tournament completion.

If your team is missing gold or rewards after two weeks, you may report it missing on the forum by posting in the section of the specific tournament.

All rewards are per player, unless otherwise specified.

Stretch goals:

Stretch goals:

Stretch goals are participation targets. A specific number of participants unlocks a new threshold of rewards according to the list provided by the organiser.

Once a specific threshold is attained, the unlocked rewards are added to the overall rewards of the tournament. Added rewards may include, but is not limited to consumables, premium time, and premium tanks.