Teamwork helps a lot on any map, thats not the point. I actually knew a response like this was going to be said. The map itself is what does not promote any teamwork due to the way it was designed. The map needs more choke points when it's anything more than 6vs6 which even then is stretching it.
I take it you've never played BattleField competitively?

Oh I 100% agree with it being a crappy map.

Being able to overcome a crappy team when you are on a good teamworky team doesn't make it not a crappy map.

I think one more way up, on the other side from the stairs, and on the other side of the point would do it a lot of good.

I think the B on Bazaar is a pretty good example of how to make a spot that is a serious chokepoint but at the same time has enough ways in that it can be taken at times. One more way in on B might make it better though.

Regardless, I prefer the most open maps anyway, something where I can do some flanking.

Being able to overcome a crappy team when you are on a good teamworky team doesn't make it not a crappy map.

I think one more way up, on the other side from the stairs, and on the other side of the point would do it a lot of good.

I think the B on Bazaar is a pretty good example of how to make a spot that is a serious chokepoint but at the same time has enough ways in that it can be taken at times. One more way in on B might make it better though.

Regardless, I prefer the most open maps anyway, something where I can do some flanking.

If they extended the map, it would also be more viable. The biggest problem is that one team always gets to the center point quicker, thus allowing them to watch only two entrances from multiple angles. The opposing team on the other hand is forced to peek from obvious spots.

If they actually made the map the size it is in rush and dropped capture points on the first Rush point, and also one towards the main entrance to the tunnels I do believe the map would be more viable. 64 players viable, is still debatable as it's hard to tell without it being tested, but 32 players I know would definitely work as it opens a lot of areas, and allows more choke points forcing a team to actually work together.

doesnt promote camping
you can get those points while moving forward with your squad
it depends on the type of player using that kit
and since recon doesnt have medpack,defib,ammo pack or even a repair tool to help the team while gaining points for himself he needs an advantage
and those points are there to help im level up fairly

Uh motion detector, soflam and mav. The soflam assist points should be greater and the marksman points removed IMO. Especially with rifles like the SKS.Edited by Slightly skewed - 2/20/12 at 7:01pm