Build Morgana Carry AP MID

1350
585

Morgana is a mid AP champion who has one of the best (if not the best) lane controls. She has a shield making her invulnerable to crowd controls. With a cage and an ultimate that can hit everyone around her, she's one of a casters who can go melee and use Zhonya.

Summoners Spell Morgana - Carry AP MID

Flash is required on Morgana to make the engages that she has so much potential for. The key here is to flash in agressively to engage when you have Zhonyas or when you know the fight can be won.

In lane of course it can be used alongside your shield to help escape ganks and your death.

Ignite

The last tick to kill them all!

On Morgana I often find that when I hit someone with a binding ultimate and pool they are often left with very little HP. The ignite is the extra damage and healing reduction that is sometimes needed a long with some autoattacks to finish off your opponent.

Runes Morgana - Carry AP MID

Greater Mark of Magic penetration+0.87 magic penetrationx9

Greater Glyph of Magic resist+1.34 magic resistx9

Greater Seal of Armor+1.00 armorx9

Greater Quintessence of Ability power+4.95 ability powerx3

Masteries Morgana - Carry AP MID

Skill Order Morgana - Carry AP MID

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

1

3

4

5

6

7

9

11

14

15

16

17

18

2

4

6

8

10

11

12

13

14

15

16

17

18

1

2

3

5

6

7

8

9

10

11

12

13

16

1

2

3

4

5

7

8

9

10

12

13

14

15

17

18

On morgana we take an early point in Q in case of an invasion by yourself or the enemies. It allows you to hold them in place to either kill or escape. We however max our W first in order to utilize the wave clear. Sometimes only 3 points are needed in W as it will clear the back wave with 3 points which allows you to take points in Q.

The shield is amazing yet only 1 point is needed to mitigate any CC when a jungle comes to gank or your lane opponents try to kill you.

Morgana's ultimate is great, it not only does damage and stuns it forces a team to run away from a central point. This can cause the team to split and make for easy pickings in a fight. Take points in Morgana's R at 6,11,16 to maximize damage and lower the cooldown.