Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its ...

I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django.
At this point the game is in its final stage of development ...

I am making a bullet hell game in Python and am looking for a suitable collision library, taking the following into consideration:
The library should do 2D polygon collision.
It should be very fast. ...

How to render metaballs?
I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, ...

I've just finished my game and I'd like to add some ranking functionality to it. I have a mySQL database running on my website and want to be able to insert and retrieve data from it. My knowledge in ...

I wrote a Python game in for a group project using Pygame. Now we wanted to package it into an executable but I can't seem to do it. When I was working with C# through Microsoft Visual Studio it had ...

I'm trying to scale a window's contents so that every pixel displays at a multiple of it's normal size.
Basically I want to achieve larger pixels without scaling each and every individual sprite.
This ...

I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars)
I am trying ...

I'm trying to make a pong game in pygame, but I can't figure out how to put a ball circle, which I can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function to ...

I'm continuing my experimentation with entity component design by making a multiplayer space/trading/combat game with python and panda3d. My component system is a simple version of java's artimis. The ...

I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results.
I ...

I am currently writing a top down man vs robot shooter. The game works now, but if I have a decent sized level it runs slowly when you are being chased by robots. While just roaming around it can go ...

How can I color a Pygame image surface? I either want to change every pixel that is color A into color B, or else change every pixel into color B. Either works, so long as transparent regions remain ...

I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. ...

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...

I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...

Sorry if this question about is a bit broad.
In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...

I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas".
...

I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future.
The issue ...