As I told him in a PM, releaseing page at a time graphic novels are not my thing, even now something on the release have been changed with the starting of page 3. Minor changes but still changes. plus making fixes as I go like these grammer things are a heck of a lot easier.

I've gone back and looked at this thread and your asking of clothing for klingon women.

Well for amour your have the Duras...nuff said, that looks to be the standard for TNG era women

for normal everyday clothing this may be one of the few: Worf's wife and mother of his 'rugrat' Kehleyr. She wore both armour and everyday clothing as you'll see from the link.

Has there been clothing made for v4 and free that look like the klingon armour? Not that I can see. I would recommend pretty much any period style armour, re-texture it and call it good.

We...the 3D community are a forgiving bunch...we can guess pretty much what is implied....ie my Picard, Troi and Crusher...they are far from exact...again...we know what is implied...and accept.

Now for a suggestion...From the looks of things if you take some of the more everyday clothing from here or over at Rendo and add leather texture via the free DAZ Shaders at sharecg. You should be in business for common citizen clothing.

The image turned out great Paul, I am glad that the fix worked for you and it should work well for all the other Wertz morphs you have, and don't worry that burning feeling like your skin is on fire, it will fade with time as you get used to using Poser! BWAHAHAHAHAHAHAHAHAHAHA!!!

Is this fix something a Poser user need worry about, or is it a Daz Studio issue? Either way, though, I think it would benefit the community to know what the fix is.

I'm glad that you were able to help Paul; that render looks damned good.

A Poser user won't have the issues that Paul was having in DS, the Wertz morphs load right up for us. What I did was have Paul load op M4 in Poser install the morph from the Geometries folder then save the whole figure as a cr2 file. He was then able to copy and paste the cr2 from poser to DS4.5 and use it that way. I tried several times to create an instal morph for him and failed so I had to resort to walking him through that method. Unless you have a copy of Poser (any version should work) I am not sure how else to do it. If someone else has a better way please share as I would b interested as well in how to do it.

The image turned out great Paul, I am glad that the fix worked for you and it should work well for all the other Wertz morphs you have, and don't worry that burning feeling like your skin is on fire, it will fade with time as you get used to using Poser! BWAHAHAHAHAHAHAHAHAHAHA!!!

Is this fix something a Poser user need worry about, or is it a Daz Studio issue? Either way, though, I think it would benefit the community to know what the fix is.

I'm glad that you were able to help Paul; that render looks damned good.

A Poser user won't have the issues that Paul was having in DS, the Wertz morphs load right up for us. What I did was have Paul load op M4 in Poser install the morph from the Geometries folder then save the whole figure as a cr2 file. He was then able to copy and paste the cr2 from poser to DS4.5 and use it that way. I tried several times to create an instal morph for him and failed so I had to resort to walking him through that method. Unless you have a copy of Poser (any version should work) I am not sure how else to do it. If someone else has a better way please share as I would b interested as well in how to do it.

I confess that I don't know how to do intall morph poses, either. Seems to me that there's some Poser software out there to do the job, but I don't know how well it works or what it costs.

its not quite ready yet but it show some promice . and it dosent look padded like the a3 klingon tunic does
i plan to releace it with the m4 version . as soon as i can work out a few bugs . i will prolly have patience look at it to makesure its rigged properly , like she did with the cardy battle vest

I pulled Ptrope's 23rd Century bridge into Hexagon and stripped out the lift. After saving the lift as a prop, I dropped it in where the science station goes. I also replaced the Helm/Nav station with the one from the XcalPro bridge. The accent color is called "Mouthwash" (Really, that is what it is called.)

I still have a couple of things I am not for sure about:

1. I have no idea why the arms on the Captain's chair have changed color.
2. In the full size image, I still have a section of railing that is turning transparent (to right of Captain's chair.
3. I really, really want to have a wood-grain accent color. I haven't figured out how to do that yet - any suggestions on how to adjust these items in the material room would really, really be appreciated.