If this is your first time using EasyVent Editor Super Perfect 2.0, please download the full program. Legacy versions (1.91 and previous) are no longer supported. If you already have a copy of EasyVent Editor Super Perfect 2.0 but an update has been released, simply download the updater and apply it to your copy of EasyVent Editor Super Perfect 2.0, overwriting all files where applicable.

When you want something done more right, it's best to take three years off to code an autistic MMO then re-do it yourself in a day. Welcome to EasyVent Editor Super Perfect 2.0! While this shares the name of EasyVent Editor Super Perfect with another program of similar purpose by some defunct bastard named RavenOfRazgriz, this entirely-new tool shares nothing in common with it aside from the concept. EasyVent Editor Super Perfect 2.0 will bring the latest and greatest in event editing, including many features designed explicitly for managing large projects and managing multiple projects at once.

Features Included:

User-created directories for storing events in, with a number of starter directories to get started with.

Compilations in both event and TEST.EVT format of both Vanilla FFT and FFT: Complete provided stock, with write protections to prevent them accidentally being saved over. Good for the aspiring event editor who wants easy access to initial files.

Saving and Loading Events from any number of user diirectories, with error-checking to catch incorrect commands. Automatically concatenates a decimal value to the title of your event based on its Offset() to help keep things organized. Has multiple protections to keep your events saved and prevent data loss or accidental overwrites.

Compile to any .EVT file stored in the .EVT Directory folder. .EVTs can be given unique names for easy organization without issue. No more managing TEST.EVTs by hand!

Compile to any savestate stored in the root folder of EasyVent Editor Super Perfect - with no need to fuss with offsets, editing CONFIG.INI, etc., everything needed is done by the program itself.

Compile any directory of event files to any .EVT file stored in the .EVT Directory folder. WARNING: This can take about 10 minutes to perform with a full list of 500 events.

CONFIG.INI is the same as used in Xifanie's Event Compiler/Decompiler and is stored in the root folder. All updates can be applied manually by the end user to this CONFIG.INI. Event command parameters and help files are stored in root\Resources\Source Files\Event Instruction List\. Any changes to commands must also be made in the matching event instruction text file to ensure the error-checking functions properly. All can be handled by end-user to prevent program going out of date.

Fully supports the Event Instruction Upgrade Hack, a copy of which is packaged with the program. While it is not mandatory to use, it is recommended.

Sanity checks added to compiling to .EVTs. Program now always ignores the Text Offset even if it's not commented out when compiling to .EVTs, similar to how it ignores Offsets when compiling to SaveStates. User should no longer have any need to manage the Text Offset unless explicitly making use of it.

Fix to a small error with SpriteMoveBeta()

Error Checking now runs when Saving, Loading, and Compiling instead of just when saving, including when using the Compile Directory function.

Many adjustments to the code that runs under-the-hood for stability purposes.

Aesthetic improvements to most windows. Might not be noticeable for most users.

Other general improvements.

Download in OP is updated. If you already have a copy of EasyVent Editor Super Perfect 2.0, there is an UPDATER download which you can install and apply instead. See instructions in OP.

MAIN DOWNLOAD and UPDATER DOWNLOAD both updated with the following fixes:

Errors with the CONFIG.INI settings for compiling to Save State fixed, included a new CONFIG.INI in both downloads. EasyVent Editor Super Perfect 2.0 will now also auto-detect whether to use a user-set Offset='00######' or use the now-correct Offset='0004A96C' when dealing with a Save State, and will do its best to correct mistakes in the CONFIG.INI automatically. NOTE: Do NOT import your own CONFIG.INI where Offset='0004A96C' is already set! Allow EasyVent Editor Super Perfect to handle this for you or you will experience errors! If using a modified CONFIG.INI for some reason, change the Offset path to something like Offset='00002000' first!

Errors in SpriteMove and SpriteMoveBeta Help Files should be fixed, now congruent with wiki.

Errors with SpriteMove Generator should be fixed, now outputs commands congruent with wiki documentation.

That's interesting. Might not have a chance to look at it until tomorrow. For now, open your CONFIG.INI and delete the comment that''s after the Offset='BLAHBLAH' entries and it should compile. I'll sort it out when I can. That's what I get for rushing out the update in the ~1hr of time I had to work on it this morning.

Oh, Raven - I was running into an error shortly before I left on my vacation, but in my haste to get an event done before I had to go (I did not succeed) I failed to report it.

If you turn on the offset option, the compiler displays the offset message long enough for EVSP to report an error with compiling. I closed the offset display and hit try again, and it closes like normal, with the event compiled & functional.

Also, the previous issue of having the textbox jump back to the top when you Compile to Savestate without commenting out the offset is still a thing. Pretty sure I was using the newest version.