I've been building a library of thousands of images that might be useful under titles, for visual effects and for other things. They are on the "TXR" pages on my website. All I ask in return is to be attributed in your videos as explained on my site.

Hi Eric. Are there any free image efforts out there. I remember 21 years ago proposing an film industry library of free 3D models and textures in order to reduce the cost of 3D production. With the Nvidua ray tracing GPU cards it's time for that.

Often people deceive themselves so much they do not understand, even when the truth is explained to them.

Wayne Steven wrote:Hi Eric. Are there any free image efforts out there. I remember 21 years ago proposing an film industry library of free 3D models and textures in order to reduce the cost of 3D production. With the Nvidua ray tracing GPU cards it's time for that.

Turbosquid has free models and things...paid ones, too. That's the only site I know of. [url][/url]

Please keep in mind that they are meant to be building blocks rather than polished textures, so feel free to edit / alter / mash / etc., as needed.

Btw, if you happen to have kids (or know someone who does) I’ve created a learning series that teaches them environmental stewardship in a fun way through stories and characters. It was my first try at making films with a DSLR…(they can be very challenging to work with in the field)…but I think they came out pretty well. The organization I made them for was very happy with them and uses the films all the time…hopefully others can benefit from them as well. Please feel free to share with family, friends, teachers or anyone you know who might find them useful.

If you find my work helpful (especially my music and sounds) please consider making a donation to my website. The synthesizers I use to create the music and sounds that I share with everyone are very expensive…so expensive, in fact, that I have to make monthly payments on them…and donations really help me a lot to pay for them. Thanks in advance…and please feel free to share your projects…I love to see how creative people are using my work!

I like what you are doing. Decades back I thought an open source library of free 3D modles was the way to go to reduce 3D production costs a lot (add modules to that now). But seeing your thread crop up again inspired me. There is open source FPGA models, even first cameras, and the mobile module platform for hardware. If you could gave a standard for the modules to talk to each other generically, you could have a camera platform where you could upgrade to nearly any image sensor by swapping piyr a module, and have it recognised by the system and functional quickly. You could do the same with processor etc, dynamically. Add an FPGA, CPU, GPU or custom chip and it could load balance automatically to use the extra resources. With small se sors thus should be straight forwards, as you can avoid heat management hardware a lot, but use computational imaging to render am up market DSLR like image with good bokeh.

Often people deceive themselves so much they do not understand, even when the truth is explained to them.

Wayne Steven wrote:I like what you are doing. Decades back I thought an open source library of free 3D modles was the way to go to reduce 3D production costs a lot (add modules to that now). But seeing your thread crop up again inspired me. There is open source FPGA models, even first cameras, and the mobile module platform for hardware. If you could gave a standard for the modules to talk to each other generically, you could have a camera platform where you could upgrade to nearly any image sensor by swapping piyr a module, and have it recognised by the system and functional quickly. You could do the same with processor etc, dynamically. Add an FPGA, CPU, GPU or custom chip and it could load balance automatically to use the extra resources. With small se sors thus should be straight forwards, as you can avoid heat management hardware a lot, but use computational imaging to render am up market DSLR like image with good bokeh.

Glad my thread inspired you...that's great to hear!

Hi Folks,

I have some cool new seamless textures ready for your projects. They are on the following pages:

For those of you who have been using my original music in your projects, I’ve had a good number of requests for uncompressed versions of my tracks, so I’ve begun making them available on Gumroad for a small fee to help support the site. The MP3 files that I make freely available sound very good, but the original uncompressed WAV files really sound incredible…give them a try!

If anyone is curious as to why I didn’t upload WAV files onto my site to begin with, the reason is that my web hosting service places limitations on file sizes and WAV files tend to be very large.

Anyhow, it’s going to take some time to upload everything, so if anyone has any requests for WAV versions of tracks you happen to like, just drop me an email and I’ll upload them to Gumroad for you. Feel free to convert to Ogg (or any format you like.)

ART – CobblestonesMore mad experimenting. I made some pixel art style images from a couple of my cobblestone images. Maybe for castles and things? They look pretty cool scaled down. Feel free to edit / take samples from them / scale them as needed, etc.https://soundimage.org/art-cobblestones/

ART – BrickSome new pixel art-style brick images. Trying to come up with some fresh new looks. Feel free to edit / take samples from them / scale them as needed, etc.https://soundimage.org/art-brick/

MUSIC UPDATE:

WAV files proved too large to upload onto Gumroad in any reasonable amount of time…(we’re talking about 1900+ tracks) so I’m uploading Ogg files instead. I’ve started with my Fantasy page. They sound really great…give them a try!

Meanwhile, if anyone has requests for WAV versions of tracks you happen to like, feel free to contact me.