OBJECTIVE

Award winning game designer with almost a decade of experience seeking to further my craft and to contribute my skill sets and design capabilities to creative game development projects and teams.

PROFESSIONAL EXPERIENCE

Blizzard entertainment - irvine, California 2017 - Present

Senior Designer - Diablo Team

Hangar 13 Games - Novato, California 2014 - 2017

World Designer - Mafia 3 (2016)

• Responsible for implementing open world combat level design throughout the game world including uniquely themed background activities, set dressing w/ small props, animations etc. as well as combat quality

• Owned a full district of the game (Southdowns), taking it from greybox to completion including building and road placement with an eye towards future open world combat encounters.

• Owned the shops feature, working with art and programming to achieve completion of design.

• Designed, implemented and polished several mission spaces in the “Stones Unturned” DLC story pack.

Telltale Games - San Rafael, California 2011 - 2014

Game Designer - The Walking Dead Season 2 (2014)

• Design lead of Episode 5: No Going Back.

• Responsible for working with the Writer and Director to provide a compelling, satisfying finale episode to Season Two.

• Designed, documented and assisted execution of all interactions throughout the episode with an emphasis on satisfying player agency.

• Ensured player / avatar motivation parity.

Lead Game Designer & Co-Creator - Tales from the Borderlands (2013-2014)

• Established the project pillars, vision, season story, characters and arcs for an entirely new IP.

• Led the design of the first episode in order to establish the template for the remaining episodes of the season.

• Worked closely with concept team to create the visual design of the main cast.

• Created season character arcs, personality and psychological profiles for the main cast.

• Worked closely with the license-holder (Gearbox Software) to ensure cohesion with the established Borderlands universe and vision.

• Acted as the creative team representative / liaison to the executive staff, pitching design and story arcs for the project.

• Designed and prototyped completely new interactive mechanics unique to the IP and Telltale.

• Responsible for effective communication, on boarding and scheduling throughout the creative team, including outlining revisions based on executive feedback.

Game Designer - The Walking Dead: 400 Days (2012-2013)

• Worked with a small team including the Director and 5 writers to create unique DLC for The Walking Dead Season 1.

• Responsible for keeping the five short-form stories mechanically cohesive.

• Prototyped, coded and implemented completely new mechanics.

Game Designer - The Walking Dead Season 1 (2011-2012)

• Design lead of Episode 3: Long Road Ahead.

• Worked with the Writer and Director to create the episode story based on the source material (The Walking Dead graphic novel by Robert Kirkman).

• Responsible for creating a compelling, well paced narrative player experience.

• Designed, documented and assisted execution of all interactions throughout the episode.

• Ensured player / avatar motivation parity.

Thrust Interactive - Atlanta, Georgia March - June 2011

Creative Team Lead

In addition to the Game Designer responsibilities below.

• Leadership position managing a team of 4-5 artists and designers across various projects.

• Ensure adherence to both company quality standards as well as multiple projects unique requirements.

• Set schedules, milestones and deliverable dates for creative elements and continue to support and direct team members during the development process.