Rebellion is great but the combat was so tedious I almost don't want to play it again. In our later games I realised we were deliberately avoiding any confrontation and it was ruining it a bit. Hope the expansion makes it a good chunk better.

I've heard not so good things about it. And it's by the same people who did Dark Souls, which by all accounts had some pretty big issues. The component and art quality looks strawberry floating gooseberry fool, too.

smurphy wrote:I've heard not so good things about it. And it's by the same people who did Dark Souls, which by all accounts had some pretty big issues. The component and art quality looks strawberry floating gooseberry fool, too.

What exactly have you heard? I liked Dark Souls despite the issues. I am tempted by Resi 2 but money's tight this month and I have a not so great feeling about the game itself. Stretch goals are gooseberry fool too.

It's highly priced - for that you get about 30 plastic figues and a lot fo cards (about the same as both mission decks). It doesn't fundementally add to the game, but changes and refines it. I think it's worth it for how much I like the game, but you might open the box and go "Where's the rest?"

Successfully finished the first scenario in AH LCG last night. Was playing as Skids O'Toole with his standard deck. Want to keep the other two scenarios a surprise until my wife and I play them together though.

Tragic Magic wrote:Successfully finished the first scenario in AH LCG last night. Was playing as Skids O'Toole with his standard deck. Want to keep the other two scenarios a surprise until my wife and I play them together though.

Skids

Well done though

Jenny the socialite will be taking her assistant Minh, bodyguard Mark and...um...personal performer Jazz to Scenario 1 of the PoC tonight.

Loved this. Only played solo/duo before really - so 4 player (on Standard...eek!) was a change, which might have increased enjoyment - but I think it was a solid scenario.

Mark (tank damage taker and damage dealer)Minh (Clue Gathering and Skill Check Machine)Jenny (All the money, mix of Clues and Combat)Jazz (A bit weaker as could do everything ok, rather than specialising...clues and horror heal)

Went well. We got out alive, no trauma and with 9(!) xp. Jazz nearly died as he failed a lot of hazard skill tests on the path to the exit. So we healed him up (a bit) and then made him Delve Too Deep...Twice.

It's still Arkham LCG - so token/clue gathering is the focus. But for an opener scenario it had quite a few varied mechanics (in terms of enemies, locations, hazards and encounters) - makes me hope they'll keep doing inventive things with scenarios. The thing that gets added to someone's deck for future scenarios is interesting.

Roonmastor wrote:Continuing our month for month playthrough we played August in Pandemic Legacy. It's the first month where we had an impossible objective to complete. Had the objectivesearch in a faded city that is rioting. We had to purposefully let one city (Mumbai) outbreak twice just to set up ready to search there next game in October as we had no city in that colour any higher than level 1 (and only 3 that high). Our good run has worked against us, although we saw post-game that a nuke is now available which I am guessing is there to help resolve our sort of problem. Not sure when else we would use it. Objective and our solution was good thematically that we had to let a city fall to get the virus spread enough for it to create valuable research towards the cure.

Won with 6/8 outbreaks and two red cities primed to chain outbreak and cost us the game, knowing they were near the top of deck. 8 months down, only one loss so far. Already fearing the game will soon end and if season two is out this xmas...

If you like board games, this is an absolute must. No questions. Don't read the spoilers if you haven't played!

September game 1 was a clusterfuck. I'm hoping this is our Empire Strikes Back moment because if it gets any worse we'll lose for reals.

Normal set up, playing Soldier, Quarantine Expert,Medic and Dispatcher. We need to find Virologist from August and Paranoid Soldier. Two turns in we complete the Soldier search quest but we don't get chance to find the Virologist.

Paranoid soldier tells us its all a ploy by terrorist group and we've been played. Our 6 military stations now need destroying, our upgrade game based on these. Our Soldier who we have built all our recent strategys around is now lost as he was a plant. We realise we made Mumbai fall in August on purpose and what we had become. But worst of all, we had a lot of faded on the board and no way to reduce their numbers without our soldier.

Our draw is horrendous. Faded breakout into Africa and across Europe. The middle east became a reinforcing loop of breakouts. Last game we engineered a rioting city in CoDa, we now have 5. We lost from all faded being on the board and all 8 breakouts. We need roadblocks to contain but none are even on our board. More pressing, we need a new method of reducing faded across the board, especially as they appear from both decks. Next game, our problem only gets worse.

We were so destroyed after the game that we couldn't even face placing our end-game upgrades. Like I said, Empire Strikes Back moment.