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Re: The EBII Recruitment thread

Ave! I'd like to sign on as a modeller, in the past I've been the lead graphics designer (models, textures and such) for the Mount and Blade warband mod Cursus Honorum, I was approached by one of you devs on the taleworlds forum and I am interested
in offering my servitude to this wonderful mod,
cheers!

Re: The EBII Recruitment thread

Hello EBII team.

Looks like you have plenty of volunteers for your project. If you have a vacancy however for a historian for Carthage and African cultures I can help with that. Also mapping, minor modding/ balancing units and beta testing. I have not read through the entire tread so if you have other volunteers then that's cool, but let me know if I can help.

Re: The EBII Recruitment thread

I got a response from someone that the EBII team needs mappers but I don't know how to respond to that - sorry.

I would be happy to help. I actually have suggestions for getting more playable land mass onto the map and possibly increasing the scale as well without distortion so that the player gets a more in depth playing experience.

Like I said I am available but don't know how to contact the appropriate people other than posting here...

Re: The EBII Recruitment thread

Hey guys!

As with all the other guys replying here I enjoyed the beta a lot and would love to speed up the development of this great mod. I definately know about all the files like edb and edu but would also love to get into traits. My main experience with the files is from working with the rtw files some almost 10 years back. So give me a message if interested, but if you guys would be more interested in experienced people I understand.

Re: The EBII Recruitment thread

IŽd like to apply as a modeller (and as a fill-in texturer )

IŽve got plenty of experience with Blender (but absolutely none with Milkshape or making models for a CA game) and I had a good look at the relevant tutorials available here at TWC. Already imported/exported a couple of EBII models with textures to see how they are compiled and the whole process seems pretty straightforward so far. The only thing that worries me a bit is that the weighting seems to be lost during the import into Blender, so IŽd probably have to learn how to do this in Milkshape.

Re: The EBII Recruitment thread

Originally Posted by malibu.stacey

IŽd like to apply as a modeller (and as a fill-in texturer )

IŽve got plenty of experience with Blender (but absolutely none with Milkshape or making models for a CA game) and I had a good look at the relevant tutorials available here at TWC. Already imported/exported a couple of EBII models with textures to see how they are compiled and the whole process seems pretty straightforward so far. The only thing that worries me a bit is that the weighting seems to be lost during the import into Blender, so IŽd probably have to learn how to do this in Milkshape.

Re: The EBII Recruitment thread

Fine jewelry that Is. Most of EB II cultural UI are very well done tough except for estern greek culture. That is a bit too dull comapred to the others imo. I hope they still consider they have things to improve in this side.

Re: The EBII Recruitment thread

Hi guys, I'm a Classically trained Ancient Historian. I'm not much good with computers but would be happy to do research and writing for whatever you need. I have hundreds of primary sources in my personal library or ill buy it if I haven't already got it. Anyway, let me know if you need help. Paul

Re: The EBII Recruitment thread

Hey guys,

not sure if I could somehow help but I live in Prague (central Europe) and I am studying history on Charles University. Thus I have easy access to our huge school library and have quite some knowledge of our regions past. If that could help, if you would need something researched or written, I am more than happy to help.
Also I am planning out an LP of EBII so if you'd like me to mention something or play something etc., just let me know, I'd be happy to give any shoutout you need.

Re: The EBII Recruitment thread

Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.