'Better mask control' means 'having masks which are more than 256 colours'.

Do you mean being able to define RGB combination for mask instead of using palette index? I guess you don't really mean over 256 walkable areas and hotspots in your rooms.

I believe that might be theoretically possible to make Editor work with any random palette, and then convert it to 8-bit mask for the engine. Although I am not convinced that would be the most convenient way to work with masks in practice.

Matty: great I wait anxiously for the next major release (because installing 2 versions on one computer is... inadvisable)Crimson: True true; you could include a test picture with the editor (mask_test.BMP), with the first 15 colours shown exactly (like a tv test image), and saved as an 8bit RGB .BMP image? This would be a much simpler solution and would save everyone the hassle of having to create and save an image of an exact specific type.

Actually... there are some things that get me about AGS, namely the regular no-backsies choices.

For example... everything in the Room Editor.Change the position of the character? Wanna change it back? You can't.Change border position of walk-behind cut-off position? Oh well, you're screwed.Change the background of the room, then realised the original was the only copy because you changed it, deleted it, and forgot to export it? You're done.

This results in me keeping copious amounts of backups - could we have this with the undo list applying to the room editor, and not just the text script editor? And any other no-turning-back parts of the Editor?

Please remember: I'm fully willing to pay. One other thing that we could use a change with, that would lessen development time by a factor of 50.

This results in me keeping copious amounts of backups - could we have this with the undo list applying to the room editor, and not just the text script editor? And any other no-turning-back parts of the Editor?

I agree that undo would come in handy, but until then, please use a proper source control (e.g. Git). That way you don't need so many backups because you can undo stuff yourself.

I don't use Git, I have windows, don't want to learn something after the whole of AGS just to keep a backup. This game is my life, made backup a while ago.But anyway, yes I'll look into Git BTW is it built in as the Source Control in General Settings (?) or do you just use it where you've saved the game?

But when will it not be a WIP edition and actually part of the 'Stable' release?

It is not "wip edition", as in separate thing, it is an actual future release.Usually we leave release for people to test a bit, then fix problems. When there are no big problems, it is called "stable release".