Extraction Point was the first expansion pack released for F.E.A.R. It was single-player only and followed the story perfectly from the original game.

Perseus Mandate is being released soon as expansion pack #2. The difference with this one is that it will give players a multi-player option. Even Balance, Inc. has been contracted by Sierra Entertainment to give us Punkbuster support - link. Thank You Sierra Entertainment !!

The demo offers a look at two new weapons and some very nice special effects but nothing really new to grab anyone who wasn't a fan of the original game, especially with the current new releases. Saying that... fans will love this pack :)

the bindlestiff has released another multi-map fritzbot pack! TomTom, the bindlestiff and 420Blunt has given us more fritzbot joy with over 15 new maps now having fritzbot support. There are also updates of previously released work.

Top 10 MapsIncreased to a maximum of 30 maps depending on mapname length.

WaitForLevelThis option has been put back in the IniOnly section and is used for slower servers that tend to dump their players if the level takes to long to changeover.Default is 60, but if difficulties are experienced, this should be incresed to 90.

Spectator Spying.This is a new feature which has been added both Serverside and Clientside.When enabled on both sides and a Spectator is viewing a player, that Player will be notified via a message on his/her screen that they are being viewed.When the Spectator switches their view to another player, the previous player will also be notified that he/she is no longer being viewed by that particular player.Settings[UT2Vote57.UT2VoteIniOnly]bSpectatorSpy=TrueIf the Admin sets this serverside setting as False all Spectator Spying will be disabled regardless of the Clientside settings.ClientMenuAllow Spy MessagesHere the player has the option of checking or unchecking this option.If unchecked no messages will appear should a spectator be viewing this player.

The nedUT2004 server, the 'Good Stuff' thread and the nedUT2004_pack have all been updated.(the new Spectator Spy function is disabled on the server)

If you don't have a desktop icon then go to the demo install and create a shortcut ie. right click MOHADemo.exe - Send To - Desktop (create shortcut)default location is... C:\Program Files\Electronic Arts\Medal of Honor Airborne Demo\UnrealEngine3\Binaries

2) Go to the Shortcut tab, look for the Target: line.3) the line will end with: \MOHADemo.exe" (including the " mark). Add a single space after the " , then type in: -enableconsole4) The line should now look something like this (first part may be different depending on where you installed it): "C:\Program Files\Electronic Arts\Medal of Honor Airborne Demo\UnrealEngine3\Binaries\MOHADemo.exe" -enableconsole5) Click Apply, the OK.6) Start the demo.7) Once in gameplay, press the tilde key ( ~ ) to bring up the console.

8) Upon landing, use the ghost command in the console (press tilde (~), type ghost, press ENTER) and goto the area where the demo ends. Follow the road till you come to the dead end with the barbwire and in the building right beside it, there is aMG42 in the window of the first floor, you can go up the stairs and find a Springfield sniper rifle laying on the floor with a beam of light shining down upon it. Go back to the action and use the ghost command again to take part in the game.

I recommend going to the roof tops to test the sniper rifle :)note: press your jump key to hold your breath to stabilise the rifle.

This is now my favourite sniper rifle! Before this, the one from FarCry was my favourite. I love the scope and zoom action and the non-toggle aim setup. I do however think the damage is too high. For singleplayer this is ok but it will be terrible in multiplayer. I was getting kills when I deliberately shot legs.

Only time will tell us how it will be in the multiplayer!

TIP:-you can enable an FPS counter by entering the console and typing stat fps-to turn off simply type it in again

After playing the Medal of Honor Airborne demo - link - i have to say this is going to be a nice game.

For those who haven't looked at it yet...

• very generous on older systemsno lag for me at all, played on default settingsAMD 2500+ XP (overclocked)1GB RAM6800GT (defaults)• beautiful graphics• ironsights work wellmovement took a bit to get used to-can't move while using ironsights unless you press your Sprint / Ironsight Move button-no lean unless using ironsights-no prone-crouch toggle movement onlyAfter the initially feeling foreign, shooting with all weapons felt good with the MP40 being my favourite. Pistols are very effective too. Rifles were the hardest to get used to but again, once adjusted they were great! I had to reduce my ingame mouse sensitivity right down to be accurate with anything.

I LOVED THE "TING!" SOUND WHEN YOU GET A HEADSHOT ON A HELMET WEARING AXIS ;Pi hope that's in the multiplayer!

TIP for CoD players!double bind your Strafe / Peek Left and Right keysie. A Q & D Erebind Use key to F

bugs

º the game wouldn't let me use the mosewheelup to select pistol and mousewheel down to grenade cycle(i selected these ok in the menu but they wouldn't work ingame)º i couldn't select alt-weapon ?

I'm VERY keen to see the multiplayer in this game. I don't think it will take most people long to adjust to the movement differences compared to other big titles.

The first two are very similar. In Team Deathmatch, both teams spawn on the ground and compete for kills. The winning team is the one with the most kills at the end of the time limit, or the first team to reach a pre-determined kill (frag) limit. In Airborne TDM, the twist is that while the Axis still spawn on the ground, the Allies now spawn in the air, and parachute in to wherever they choose on the map. Axis forces will be able to shoot at the Allies as they drop in, however there is a form of protection logic in the game. More about that in the Gameplay section.

Airborne Objective is poorly named, as it has very little to do with the classic Objective (OBJ) mode we all know from previous MOH's on PC. It is instead more like BF2's method of flag-capturing, or COD's Domination mode. In Airborne Objective, there are 3 flags on the map, the Axis spawn on the ground, and the Allies spawn in the air. 1 flag is in the Axis spawn, 1 is on the other side of the map (referred to as the Allied spawn/flag for simplicity), and 1 is centrally located. The flags at either end of the map only need 1 player to capture them, by standing in close proximity for several seconds. The flag will change colour (red for Axis, blue for Allies) depending on who controls it, and there are 3 circular indicator icons at the top of the screen which change colour in the same way to show progress/ownership of the flags. The middle flag requires 2 players to be there at the same time to capture it. The winning team is the one to capture and hold all 3 flags simultaneously. With players working properly as a team, and the Allies' ability to airdrop into whatever area they desire, this mode can be a lot of fun. Teamwork is essential however, as you won't survive long as a lone-wolf.

... along with new weapons, some new maps are also already in development, and part of the plan to be released sometime post-launch. ...

... New game-types are also part of the plan to add additional new content to Airborne through future patches and updates. ...

Welcome to my blog :) My hobby is to put together online game servers. This site provides all the information about my servers and mods plus more in the one easy to navigate place. The front page is a chronological account of my workings, server updates and gaming news while the static pages hosts full details of each server/mod. Other things will be posted on occassions but it'll mainly be gaming related.