Apparently its specialty is an Extra Range in both Black and White Magic AND Canto.

Valkyrie sounds busted af. Think of how good it could have been on units like Linhardt, Ferdinand, Sylvain, Lorenz, and Hanneman. A darn shame.

I believe it's Dark Magic Range + 1. In that case, Lysithea can now happily chase after the Death Knight because now she has a horse as well. With the added range, Thrysus, and S in Reason, they won't even need the mount anymore. Truly busted.

That being said, Edelgard, Dorothea, Mercedes, Annette, Ingrid, Lysithea, Marianne, Manuela, and Flayn will really be enjoying this class. Dorothea, Manuela, and Flayn will need to overcome a weakness, but once you get this class, you're set.

The added range makes Meteor/Bolting users even more deadly, so Dorothea, Manuela, and Hilda may do decently in this class. I know mage!Hilda is a bit of a meme, but it can work in theory. It's probably only viable in a GD run only though.

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The official site updated! And it seems we get the Foreseer back... if Google translates it correctly we can buy support points between two units (like Felix and Sylvain) for reputation. And we can 'destiny knot' them together... does this mean we can lock to a shared ending? That would be awesome.

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The Fortune teller is a fun addition, but I hope it's more than for just buying support points (which are basically thrown at you left, right and centre)

Can't wait to play it. Dark flier Ingrid and Valkyrie Lysithea will own the battlefield.

I hope the 'star knot' they mentioned means the fortune teller will allow us to lock endings. Curently the paired endings are sort of random but if we can force some paired endings with his help... that would be nice.

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Apparently its specialty is an Extra Range in both Black and White Dark Magic AND Canto.

If that stacks with the S rank reason skill and the class doesn't have lower move than Dark Knight(which is unlikely, if anything they may be crazy enough to give it more), we are indeed looking at a pretty busted option, even if its OHKO potential will be limited.

44 minutes ago, Taho said:

08:00 EST is 01:00PM GMT, so it pretty much matches what Robertos said. Should be out in three and a half hours =D

Assumed they meant PM. Won't be the 13th in Europe or in Japan in 3 hours.

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Cindered Shadows is fairly difficult route. The developers guess it'll take about 8-10 hours to clear on Normal; since it's harder than than the main game less cheese-able. Stuff will be unlocked after proceeding deeper and deeper. There are no plans for a golden route due to all the issues it will cause. Maddening was difficult to balance well.

Happy to know that dlc would be rather lengthy, and a golden route will not be a thing.

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To eloborate on the golden ending bit, they didn't want to invalidate any of the routes and it would be weird if they did the same thing as Fates. It's something they were against since the start of development.

That's neat and it explains why they designed the characters the way they did. Can't have world peace if all of the leading powers have trust issues and refuse to talk to each other 😅.

Yuri: Attack +3 when not adjacent to an ally in a 1-distance battle.Constance: Strength and Magic +3 when fighting indoors, Defense and Resistance +3 when fighting outdoors.Balthus: When HP is 50% or less, Strength and Defense +6.Hapi: All attacks are effective against monsters. More easily targeted by monsters.

Yuri: Attack +3 when not adjacent to an ally in a 1-distance battleConstance: Magic +3 when fighting indoors, Defense +3 when fighting outdoorsBalthus: When HP is 50% or less, Defense +6Hapi: All attacks are effective against monsters. More easily targeted by monsters? (I'm not sure about the last part)

For Constance, it's Strength and Magic +3 when indoors and Defense and Resistance + 3 when outdoors. For Balthus, it's Strength and Defense +6 when HP is less than 50%. I just wanted to clarify because I think you may have just missed those since they are separated by the "・" And Hapi's is correct, she's more easily targeted by monsters.

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For Constance, it's Strength and Magic +3 when indoors and Defense and Resistance + 3 when outdoors. For Balthus, it's Strength and Defense +6 when HP is less than 50%. I just wanted to clarify because I think you may have just missed those since they are separated by the "・" And Hapi's is correct, she's more easily targeted by monsters.

Thank you, I'll edit my post so people can see it more easily.

And assuming the English voice actors aren't announced beforehand, once the patch drops I'm going to rewatch the credits (using my Crimson Flower autosave) to see if the new characters are added. We don't want their voice actors to be unknown for too long.

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And assuming the English voice actors aren't announced beforehand, once the patch drops I'm going to rewatch the credits (using my Crimson Flower autosave) to see if the new characters are added. We don't want their voice actors to be unknown for too long.

That would be nice to know. I'm hoping the actors reveal themselves beforehand since that was a lot of fun. :)

Constance: Strength and Magic +3 when fighting indoors, Defense and Resistance +3 when fighting outdoors.Balthus: When HP is 50% or less, Strength and Defense +6.Hapi: All attacks are effective against monsters. More easily targeted by monsters.

...

Er... why are most of these leagues above what the rest of the cast gets? Not that I'm against the idea of strong personal skills, but...

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Er... why are most of these leagues above what the rest of the cast gets? Not that I'm against the idea of strong personal skills, but...

I honestly think Constance and Balthus personals are going to be fool's gold. Yuri's is in the same ballpark as Lorenz. Hapi's going to be very situational at best, because most mages get Seraphim anyway.

To elaborate on the fool's gold...6 defense "seems" like a lot, and I suppose it probably is early game, but beyond chapter 5 or so it probably won't do much. We also don't know what chapter you can recruit them to the main story. Things like vantage and wrath at <50% hp work because they make you avoid taking damage. If your tank is getting below 50% hp, 6 defense probably isn't going to save them. The instances where it does are going to be very limited, and you probably screwed up to be in that situation to begin with.

I can see +3 magic being pretty good, particularly when that gives you an extra range on rescue or warp...can't remember which she has. But most of the maps are outdoors. +3 defense and resist on someone who probably shouldn't be taking damage to begin with doesn't seem quite as good.

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I honestly think Constance and Balthus personals are going to be fool's gold. Yuri's is in the same ballpark as Lorenz. Hapi's going to be very situational at best, because most mages get Seraphim anyway.

To elaborate on the fool's gold...6 defense "seems" like a lot, and I suppose it probably is early game, but beyond chapter 5 or so it probably won't do much. We also don't know what chapter you can recruit them to the main story. Things like vantage and wrath at <50% hp work because they make you avoid taking damage. If your tank is getting below 50% hp, 6 defense probably isn't going to save them. The instances where it does are going to be very limited, and you probably screwed up to be in that situation to begin with.

I can see +3 magic being pretty good, particularly when that gives you an extra range on rescue or warp...can't remember which she has. But most of the maps are outdoors. +3 defense and resist on someone who probably shouldn't be taking damage to begin with doesn't seem quite as good.

I agree that Yuri isn't the most impressive(then again Lorenz' is really good, so...), but Seraphim is actually a pretty rare spell that only 4 characters learn(... dlc aside, there it is, I spoiled myself, shame on you, jk), only one of which is primarily a magic user(Lysithea). It's also, you know, 8 mt, usually with no faire, as opposed to a brave weapon or one with crit, for example. Then again, admittedly Hapi might have terribad strength. If the other part allows her to control monster AI, that's also pretty useful.

Def stacking is generally very strong, but also pretty rare. This could make him go from minimal damage to none very easily. Not to mention the 6 strength, or the ability to tank hits and reciprocate with Wrath, theoretically.

Constance admittedly could be inconvenient. But really, at the end of the day she gets free sizeable stat bonuses, and very few p.skills accomplish that much. That's the big thing, most p.skills in this game are pretty bad.