Primordius N burn strat?

So last night we completely ignored any mechanics just burned Primordius - no one got transformed - and we still downed the boss with 45sec on the enrage. Completely patwerk/tank&spank except for some extra off heals/personals needed to keep ppl alive:

So last night we completely ignored any mechanics just burned Primordius - no one got transformed - and we still downed the boss with 45min on the enrage. Completely patwerk/tank&spank except for some extra off heals/personals needed to keep ppl alive:

Thx for the link, everything is explained there but in a nutshell if you don't pick adds ur damage is just reduced by 25% / u do 75% of ur normal damage, so if ur deeeps is good/decent you should be able to pull this strat off. Honestly, the hardest part of it was healing since healers didn't pick up any buffs either so it was kinda rough on them, but with some extra help (i.e. off tranqs and innervates) it was doable. Killed him in 2 pulls doing that.

---------- Post added 2013-04-05 at 12:25 PM ----------

Originally Posted by Robb

Kinda confused as to how this would work, I assume you still had to deal with the adds?

Nope, just ignore all adds, tank boss in place, have ppl spread 5 yd in a cone behind him for stacked-ish heals (i.e. within healing rain), nuke boss and heal through.

Thx for the link, everything is explained there but in a nutshell if you don't pick adds ur damage is just reduced by 25% / u do 75% of ur normal damage, so if ur deeeps is good/decent you should be able to pull this strat off. Honestly, the hardest part of it was healing since healers didn't pick up any buffs either so it was kinda rough on them, but with some extra help (i.e. off tranqs and innervates) it was doable. Killed him in 2 pulls doing that.

---------- Post added 2013-04-05 at 12:25 PM ----------

Nope, just ignore all adds, tank boss in place, have ppl spread 5 yd in a cone behind him for stacked-ish heals (i.e. within healing rain), nuke boss and heal through.

Sweet, we are just about to try him with our guild on Monday, our dps is pretty good so might give this a go!

I don't really see why you would do this. When you get the Fully Mutated buff you aren't only doing full damage, you are doing more than full because of the other buffs you gain to get Fully Mutated. In normal as I understand it you require 10 buffs to get Fully Mutated (compared to 5 in LFR) so you gain either 5% Stats, 10% Haste, 10% Mastery or 10% Crit times 10 to get Fully Mutated. That is well more damage than just zerging the encounter and therefore it should take a lot less time to finish.

I don't really see why you would do this. When you get the Fully Mutated buff you aren't only doing full damage, you are doing more than full because of the other buffs you gain to get Fully Mutated. In normal as I understand it you require 10 buffs to get Fully Mutated (compared to 5 in LFR) so you gain either 5% Stats, 10% Haste, 10% Mastery or 10% Crit times 10 to get Fully Mutated. That is well more damage than just zerging the encounter and therefore it should take a lot less time to finish.

It's 5 on normal and heroic as well, was reduced from 10 during ptr, dungeon journal wasn't updated

looking further into the logs, the rogue never took damage from soaking a red pool, so he wasnt transformed. Still, there's nothing to account for how their damage is so high while the boss is taking 75% less damage.

EDIT:
Didn't see this:

Originally Posted by land

Thx for the link, everything is explained there but in a nutshell if you don't pick adds ur damage is just reduced by 25% / u do 75% of ur normal damage, so if ur deeeps is good/decent you should be able to pull this strat off. Honestly, the hardest part of it was healing since healers didn't pick up any buffs either so it was kinda rough on them, but with some extra help (i.e. off tranqs and innervates) it was doable. Killed him in 2 pulls doing that.

---------- Post added 2013-04-05 at 12:25 PM ----------

Nope, just ignore all adds, tank boss in place, have ppl spread 5 yd in a cone behind him for stacked-ish heals (i.e. within healing rain), nuke boss and heal through.

Still seems like a bug. The dungeon journal states that "Damage taken from non-fully mutated players is reduced by 75%."
If it said: damage is reduced to 75%, then i'd say everything is working as intended.

looking further into the logs, the rogue never took damage from soaking a red pool, so he wasnt transformed. Still, there's nothing to account for how their damage is so high while the boss is taking 75% less damage.

for real? Dungeon journal says 75% REDUCED Dmg taken. Then again, dungeon journal isn't always right.
It states that when you get the primal nutrient buff on the Ji'kun encounter you'll get 30% more dmg and 30% more healing, when you really get 100% more dmg and 30% more healing.

I assume you'd need pretty impressive DPS to do this with his heroic HP.

Actually mathing it out it doesn't seem that bad. ~132,000 DPS per person 5-healing it not including DPS on the Viscous Horrors. I guess depends on how much DPS you'd lose having to kill the blobs.

Your math is a bit off there.

25-man H Primordius has about 916M HP. If you were to 5-heal it, each dps would need to do about 106k dps, assuming tanks and healers do absolutely nothing. In reality, tanks will be doing by far the most damage, as the dot they get from the viscous horrors isn't mitigated and is dealing full damage to Primordius.