Thought it would be nice with some comments on this, think its pretty cool myself...!

This is space thruster, the fun part is the gravitation, you can enter in to an orbit around a planet and you have to struggle not to fall into the sun while combating the enemy.

Its reallly not much of a game yet, theres no points or lives or menus or anything, but maybe the next step should be to introduce some kind of goal, maybe a mission system.

Ive been a design freak the last couple of months so there has been put enormously amounts of time into moving things around to make everything as modular and clean as possible and applying as many design patters as possible, but parts of the code is still a bit confused. And theres not much documentation. But any comments or suggestions about it is very highly appreciated!

I see nothing but rotating, animated explosions and a changing (varying x/y offset) background. The screen changes every second and the explosions change positions, no chance to interact, no other objects than explosions.on vista, 1.6.0_07, no error messages

This is strange, the game gets into this state sometimes when it has been disturbed, when it continues after having stoped at a break point or a screen shot has been taken. I dont know why, have to dig into that sometime.

But it has run on several vista machines before, have you tried restarting it?

I see nothing but rotating, animated explosions and a changing (varying x/y offset) background. The screen changes every second and the explosions change positions, no chance to interact, no other objects than explosions.on vista, 1.6.0_07, no error messages

If it helps, I get the same explosion problem if I do nothing while it is starting up, but, if I start pressing the up arrow while it is launching, I can play normally. At random, I will get the explosion problem after I have been playing a bit.

If it helps, I get the same explosion problem if I do nothing while it is starting up, but, if I start pressing the up arrow while it is launching, I can play normally. At random, I will get the explosion problem after I have been playing a bit.

Right, thats a good clue, unfortunately I dont have the time to look into it right now...

Looked great and worked OK. Little bit so so to try to shoot dots on a radar. It seemed like I didn't get to use the main screen much at all. If you'd see a star or moon on the screen, then there would most likely <1s left to live. See a badie, then it is probably just woshing by (or colliding). Most kills were lucky shots off-screen or badies colliding with something. Gameplay could do with some tuning, GFX looks really nice!

The multiplayer mode is implemented, it has basiclly just been plugged out due to a rewrite of other code. It works in a funny way, the idea of one of my crazy but talented groupe mates. Every computer runs it own copy of the game, including ai players, the only things sent over the network are key presses and a "tick" event when its time to update the game engine. And it accually manages to stay in sync! All the machines run the game in exactlly the same way, regardless of floating point errors and everything else that could make them drift apart. Guess thats a credit to Java.

Well, you have to sneak up on them, follow them and shoot them a lot of times from a short distance. But you're right, its to hard. Any ideas about what could be done about it? Just make the ships bigger? I would'nt really like that...

Thanks, but sometimes its not totally smooth. You can seen it on large objects like the planets and the sun, they kind of flicker a bit when you move fast past them, looks much like tearing but I dont know. Please have a look, and post suggestions about what this can be! (or is it just on my system?)

I run with Display.setVSyncEnabled( false ), switching this on made to problem much worse. I update the game state depending on the lwjgl timer. I dont drop any frames, but I dont draw very complicated stuff either.

Well, you have to sneak up on them, follow them and shoot them a lot of times from a short distance. But you're right, its to hard. Any ideas about what could be done about it? Just make the ships bigger? I would'nt really like that...

Or make the bullets bigger.

And, this isn't directly related to shooting enemies but if you reduced the gravity force then the game would be easier too.