Does anyone know what the maximum number of sprite frames you can use on one level is? I am using the memboost.zip as a code base that was put together by Chris, which has saved about 25,000 B of NEAR and 110000 B of FAR data so I have read.

lemm wrote:Does anyone know what the maximum number of sprite frames you can use on one level is?

No sprite frame limit; if the game runs out of memory, it just drops other sprites from memory and loads up new ones. This is why areas with few wall types run faster than ones with many different types.