Friday, June 9, 2017

d100 Ritual Locations

When it's time for you or the bad guy to perform a ritual the text might just be like "Hey wherever's clever" but rituals are notorious for making irritating demands, like:a) You gotta be in this specific place here in this continent/hex/latitude-longitude (in which case that's a plot device all about where the GM wants the game to take place) or it might say...b) You gotta be in a place with certain characteristics.If b, roll on the table below. This list is skewed toward places more likely found in an urban setting (not so many sheer cliffs and volcano edges) so I can use it in Demon City but there's probably enough here that you can trade out 10-15 of them and make it your own for whatever campaign.1, A fortress never taken

2, A place reclaimed by green things

3, A tomb without a body

4, Where none have died

5, Where two-hundred and nine have died

6, A desecrated church

7, A dethroned king’s home

8, Where 13 died by fire 15 years ago

9, Where a nun has drowned

10, A circle of white elms

11, Where a great battle was once fought

12, A place of witch-burning

13, A hidden place, known only to seven souls

14, A place of standing stones

15, A peak with a view of an ocean and a valley

16, Where the northern lights were seen not 5 days before

17, The last home of 9 brothers

18, A cold peak

19, A place dark but warm, where echoes can be heard

20, A frozen lake

21, A place consecrated to ignored gods

22, A place of prophecy

23, A place without vermin or growing things

24, A river without fish

25, A place of executions

26, A house that has sunk beneath the sea

27, A place of buried animals

28, A home to spiders

29, A room with iron walls

30, A circular dais

31, Beneath the sea

32, A saint’s crypt

33, A place of desperation, where fortunes are lost on games of chance

34, Where at least 99 marriages have begun and then failed

35, Where 50 rituals have been performed before

36, A structure standing at least 600 feet above the ground

37, The site of a nuclear explosion

38, Where the radiation reading is at least 200 mSv

39, A place diseased and so abandoned

40, The last home of a rat king, died happy

41, Between two places of unmarked graves

42, Equidistant from three rivers

43, An ossuary with the bones of a killer, a kind man, three slaves and a beast

2 comments:

I was reading through your "Must...Organize...Useless...Ideas..." post and going through goodies and oldies, so I have a somewhat off-topic question I'm not sure where to ask:

Of all the games you've played, what do you still reference semi-regularly? I'll leave you to define that, and I'm only asking that way because I suspect if you list every game you ever played, it'd be its own blog post. And maybe that would be a cool blog post, if you just talked about design things you got from different games.

But I'm curious - have you just played everything, or do you read games and have played enough to understand those games without playing them?

I haven't nearly played everything (though Im willing to try most games). I played a lot, but there are a lot of online folks who buy everything that comes out.

I barely ever buy anything. I usually run games I like (D&D, Cthulhu, FASERIP) and play games other people offer to run, but there are a lot of people with a wayyyyy more extensive knowledge of the variety of things that've come out than me.

As far as designing new stuff goes, I probably take stuff from a pool of about 10-12 games.

I definitely look back at them carefully when designing a new thing that is close to them in some way.