joined Dec 20, 2019

oh dear, another version of UP 10.5! I'm still try to play with release candidate 6.1 to the end... and the updated mods i also haven't played... so much content and so little time. To the release of Bloodlines 2 i think VTMB will make the waiting time sweetly.

hi, i think you confound two quests here. "Poster sessions" does not require to send a CD-Rom. Perhaps you talk about the CD what Bertram had ask for (he had send you E-Mail). The CD you have to give Bertram by hand in santa monica not per post sending.

hm, i think about change the stealth file from UP 10.5 to the file from UP 10.0 but before i do that i made a comparison between both files. The corrctions are only in the StealthVisionScalartable on the stealthlevels 9 and 10. i remember in UP 10.0 there was a prob at this stealthlevels what made the player completely invisible (when the guards are searching the player) so these are the corrections to fix that (since UP 10.3 i believe). But in the 10.0 version the chance to get the stealth kill position behind the enemy undetected at stealthlevel 9 or 10 had a fair difficulty. So i'm not sure what the better option is, or it is intended that the player compellingly has to fight against the hunterguards in the sociaty of leopold?

Hi,
i would like ask something about the stealth scalartable. There are two sections called "StealthVisionScalartable" and "StealthVisionConeScalartable" and thair effect to the players detectionposibility considering the lighting state around the player and his stealthlevel. But what are the generally differences between the both Scalartables and when do they effect to the exactly? (When play is in sneaking mode of course :) ). The reason i ask about it is get a chance to make stealth kills espacially in the warehouse and sociaty of leopold quests are sometimes i don't might to say impossible but extremly difficult even with stealth level 10 some bots have a overpowered sensitivity and that makes raising the stealth level to get the chance of making stealth kills a little senseless.

Hello,
if there are probs by the automatically download of the installerfile UP 10.5rc6.1 it could help changing the mirror. To change use the link in right corner after click the download button. In my case i choose "DBolical EU #2 (NL, EU)" . From here i got the full download and had no probs installing the patch.

About the dlg. line of Nines in the intro: Hard to tell out of place or not. For the player they know the intro by heart it could look a little strange. For the first run player it could make sense. So i think if the line exists it is studied to use, so why not?

Get a drink from her when she left the area where chastity is. After that she should be stunned a little time what gives you the opportunity to kill the hunter undetected. This is what i did here and it always worked. Just make sure nobody else is arround.

During the first visit (mainquest) i had to fight bruno and the guards by a little accident after i spoke to nadia. At this time she was standing in the room where pisha's book was hidden. I went back to the lobby / corridors and unlocked a door but i was detected by a guard so all guards became to hostile (guests were leaving) and bruno broke through his officedoors. After clearing the area from all enemies i went to the chang brothers battle, take coffin and saw the ending sequence.
On second visit the building was out of guards or other NPC. After returning from the chang battle area where i collected the item that i forgot i rushed through the corridors and because i did not expect there someone could be i ran to a respawned guard what him made instantly hostile. If the guest were resowned to i think the left the party at this moment. Back in lobby i saw all guards were respowned and bruno broke out of his office the second time.
To check the guests and the interacttively NPC are resowning i will loading the save file i have and try...

I went to the Giovanni a second time because i forgot to take the items the chinese brothers have dropped. After the room where the book for pisha is hidden i went the stairs down to the crypt. During the way down the sound file from the NPC - Nadia, leads the way to crypt, was spamming even though the NPC - Nadia is not present at this time. Back to the bossfightarea i picked up the items and returned to the cab. By surprise the lobby, the guards, the floorway doors are resetted. Even Bruno himself got another (un)-life. I was giving it a third try when that not happened.

Hm, this makes that Dialogue sounding a little weird to me but if it is intendet it should be ok. About calling her by name i never thought about because the npc introduces herself by it. I just remebered the hole situation was strange to handle and in some earlierer version of the game it was possible to clear the situation by the way i choosen. So sorry for the comment above. Next time i better think about before posting.

Anotherone i think it should be corrected is a linking error in Samantha's dialogue. She talks to me and i give the persuation answer (persuation greater 5) so the dialogue set me to line 111. There i can give the answer in line 113. There i am linking to line 141 where the dialogue is ended (and "failed"). Line 113 should link to line 121 so the dialogue cotinues with sense. The link of line 115 has the same error i believe. There should link to 101 instead to 121.

Something about the Odious Chalice item. Somebody posted it already, is not be able to use if to many items are in the itembar. I remember there was a little add on the item description in the latest german patch version. It says: "To drink on it make sure the item is placed on the left side of the itembar." Maybe do the same in the english patch it would clear this question.

A funny bug i get one time when looked into hollywood store windows. I saw there the maps edge and the lights of the city; think is the same bug if you see building at the tunnels altough the map is ending there. By restarting the game the bug was corrected itself therefore i think it is does not really matter. I just get the thought for a short time - how powerful my vamp is, can look through hole buildings without using auspex - :)

Setting a hint by giving the item to Jeanette is wrong of course, my fault. I forgot, therefore the player is getting the point "Haunted04" if do not doing that. So it makes little sense to give the player a point in both cases. Sorry for that. Maybe setting point 02 and 03 otherwhere can create a similar sitaution and therefore they are not setting anywhere in the dialogue. To set these points in the queset file, the simplest is to add them as XP-Award on Copletionstate 3 and 4 of the Quest "Hotel". As usual i was think about it to complicated. "Facepalm to me"

The Points Hauted02 and 03 are not given by any queststate, so i think they are setted direct in the dialogue file. But i can't find any one of them in the files of jeanette or therese. The point Haunted04 is setted at line 581 of jeanette.dlg, so i think those 2 XP setting are missing in dialogue. i tried it 3 times until to the end of the questline and in no case i got one of that points, or they are just an option perhaps?

i suggest set pc.AwardExperience("Haunted03") to effect of line 191 Jeanette.dlg and pc.AwardExperience("Haunted02") to effect of line 521 Therese.dlg