Really nice atmosphere, nice effects etc. The first time I didn't really like the music, the second time I saw it I did. Don't know why, but the "cheesy" synth really adds to the feeling. The flow was a bit weird, but I don't if it was good or bad. The mermaid was really cool, the logos could have been better or ditched altogether. And the ending, it was really cool.

ahahaha superb! (well except the music yes..) but I don't want to complain. the most sexy scene was the one on the screenshot. =) and the endless zoom was very nice, too and a little bit improved I guess. so thumbs up for tbl who just can't fail.

Really nice elements (art + modelling) but rather incoherent looking with its jumping around between scenes. If there was a common thread or convergence, I didn't see it during the compo. (By comparaison little nell conveyed some sort of "journey" kind of feeling)

I have a question: To all of you who dislike the music, what do you think is bad about it? You don't like ebm? Do you think it has to sudden "part" changes in it? Or is it because I just suck as a musician?
They didn't use tcg this year because they went 4chn with this demo.

tbl obviously tries to be better than themselves.
for me this doesn't really work out because of too much discontinuity.
the first part looks too much like a general "we can enable transparency"-pc-demo.
still, some nice scenes included, but suffering alot from 8bit colour quantization.

Astounding... was really cool to see it on the big screen after Friday night when I was worried I was bothering them trying to sleep next to the coding... but that seemed to work out after all. Just a great fscking production...

sir garbagetruck: not to worry, those Germans who subconsciously believe (or maybe is it just their humour?) that yelling "FICKÖNNN!" through their loudspeaker setup at maximum volume really is a good idea are way more annoying ;)

dubmood: The 12MB datafile is mainly due to the zoomer (3MB) and the bones-animations (approx. 3MB) taking a lot of diskspace. We didn't have the time to properly trim down their size.

The code and the visuals for the intro sequence was put together entirely during an 8-hour run on the morning of the demo deadline...

... and people, don't blame Steffo for discontinuities in the music. When developing the demo, the visuals dictated the music, not the other way around. (We drove Steffo half insane with our constant change requests, it took nearly 40 iterations before the tune reached its final version...)

Personally, I'm quite happy with the demo. It seems to me a bit more polished than our previous demos. My main gripe is (as seems to be the case for many other people here) with the flow. 3 minutes main part with two logo breaks in-between will inevitably make the demo (and especially the music) feel quite chopped up.

O, and this is the first year that we actually have proper Z-clipping in our 3d engine. Now that's about bloody time :P

Good to see TBL back year after year, although it would be nice if someone could beat them in the demo compo. :)

The first part is refreshing and very atmospheric. The rest, while the effects are good for Amiga 68xxx, seem like rehashes of old TBL parts. The infinite zoom, while slightly improved, has been done over and over, and the mermaid looks like they smooshed the fish/whale from Perfect Circle together with the girl from Little Nell. The music keeps stopping after each part too, what's that about? I preferred the music from TCG.

So, I'm going to have to pigface this, after thumbing up the last two from TBL. Maybe something a little more like Rain next time would be good. :)

i missed the amiga demo compo, people told me afterwards that it was the total kickass demo. lucky me, i was able to see it during the price giving but honestly, i wasn't very impressed. it's a pretty good demo tho but nothing too special from tbl. i think especially the water part lacks in comparison with the one from captured dreams. and maybe i've been absent from the amigascene for too long but those hard edged 3d models and clumsy animations definitely break up the entire atmosphere for me. the demo definitely deserved winning and surely was a big bunch of work. but seeing this as a demo without all that platform related fuzz, it's a rather boring one for me.

That is a major complain about TBL. Little Nell and Magia looked like Perfect Circle only with different 3D Models. Whilst Little Nell improved upon Perfect Circle, Magia is not really better than Little Nell. And we now have the Roto Zoomer since CAPTURED DREAMS (!) C'mon guys, you can be more innovative! Next demo must be a killer, another Little Nell / Magia Clone won't work this time, I'm afraid..

I can't recall seeing this zoom effect (I've seen the zoomers, but not with panning) before. Anywhere. Any other demo, by any group, that has made that effect?
And how many demos have haujob released without even coding for them? :) (or dsd for that matter)

the demo is not the best...but it still rules!
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plek: impressive statement...only lamers disrespect other platforms...
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spengler: your average rating for demos is below zero...not just complaining...doing better!

another tbl demo where the scenes dont fit together, and i didnt like the music. i think steffo has done better tunes before. still there are a few scenes that i really liked and the panning zoom effect is beautiful

dairos/raven: both of you don't seem very realistic on this. your narrow-minded attitude might be inherent to the demoscene, but it just doesn't make that much sense. (on the other hand, why am i defending this point in front of a few demosceners..). you'll find out about it some day.

sagacity: word.

sir garbagetruck: i'd suggest you get yourself a life too, twenty-something ugly fat deprived-from-skill idiot. what demos have you made again?

Hmm...difficult to judge. Demo divided into 2 parts, from which i like the first part most. TBL use the proven concept for winning a demo competition. Ofcourse the visuals, the code and the music is still great but my enthusiasm for TBL somehow diminished after RAIN, when they started doing 3D demos (which i don't like in general).
Still, i do like it, more so than Little Nell. Great to see Destop and Blaizer back after a long time!

But please next time, a demo in the style of Rain :)
Oh and it lacked flow and a general theme, it was more like 10 scenes pasted together.

Wasn't much for the transparency bits at the start, and apart ffrom the zoomer (rules) nothing really new. Design however was good (but inconsistent), logos were nice, overall gets a rulez (but the mawi demo was better imo)

maybe I'm becoming spoiled when it comes to tbl demos, but I was quite disappointed by this one. Although the effects are as good as usual, magia doesn't seem to have that sense of overall design and good feeling. Atleast it didn't provide any magic for me. I loved the destop logos by the way.

boring boring boring! still the same scheme - zoomer, slideshow of static pictures, animal or woman swirling on the screen and finally some populistic words. i respect destop for the logos but i can't read two of them ;)

Sadly it did not work on my Amiga as again my miggy doesen't have enough ram inside. But the avi version really kicked arse! Okay, again we have here a real typical piece of black lotus art and it gets a bit boring with the time as new ideas are missing. But else I still enjoyed to watch it pretty much - especially the end was fantastic! Don't stop going on that road guys ,and implement some new ideas & effects next time - then really nothing could get wrong!!

You've shown pretty many people what a fucking outdated chipset still can offer nowadays!! You see, not only the hardware counts when it comes to demos - it is more the other way round.

Todi: I had not even heard colony5's cd (which I don't find good either, and I like the genre :)) when I made the music for magia. But the chords are fairly basic, used in lots of rock (fear of the dark for instance) and in most eurodisco tracks from the 90's :)