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Kind of a shame when intentional suicide is the metagame of an otherwise survival-based game. Once you clear your three objectives, the best course of action is to kill yourself as fast as possible, since you can't start work on the next set until you die and going for a high score before unlocking everything is counterproductive. I'd say either replace completed objectives immediately or, at bare minimum, swap them out once all three are cleared; either option would diminish the tedium and streamline the fun factor of this otherwise-enjoyable game.

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1) Great concept, fun and creative
2) Middle part of the game maintains attention - but becomes a grind fast
3) Please make the "rainbow" chests open quicker, they only show up when you have a hoard and take forever to open.
4) Perhaps a shop is required, later game upgrades make you feel like you are playing the initial stages for no reason.
I really want to love this game, but it is missing something.

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There is a certain logic here: When a furry creature wearing sunglasses pulls a rainbow from a box, he is convinced for a short while that all Zombies are actually naked babies with square heads, and thus, desires to eat them until the rainbow hallucination wears off. I don't know why I didn't think of it before, it makes perfect sense now....

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JuicyBeast never fail to impress :)
great graphics , another unique and addictive gameplay mechanic :D , great music and awesome unlockables :)
it is only a bit sad you cant buy actual upgrades like in previous juicybeast games like:
faster movement more time to start with in the rainbow mode , etc....
but the game succeeds even without a real upgrade system :D
10/10 another juicybeast classic :)

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Dear developers (Juicy isn't the only violator of this), the three objective system is not a fun gameplay device. Please stop using it. Intentional death is not fun. Completing objectives that would have been complete long ago if it were available is not fun. It takes away from the game as a whole.

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Knightmare Tower was way better due to two things: forst of all, player was given some aim, so even when his level of upgrades didn't allow him to really succed, he could try to reach that aim. I understand that game doesn't have to have aim, but well, with progressive unlocks it already kind of has one impied.
Secondly, since in KT upgrades were mostly bought, and 'quest' were side activity, there was a reason to go on despite already completed 3 avaible quest. Here, if I completed 2 quests and this is to refill health when full, and are 2 lifes below max, only smart action is to let them kill me and start anew, with health refilled and 2 new quests to work on.
Really, for objective oriented player, this is great fun except part where you have to die for new objectives.

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Great and fun game, but fiairly annyoing, I just hate it when your in the middle of breaking rainbow boxes and you die, no upgrade shop, and when theres a swarm and still no rainbow box. Giving a 3.5/5 For this game.

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A good game, but not your best. Getting points seem pointless, would be better if we had a shop for different upgrades (character can move faster, can open crates faster, unlocking new pairs of shades, etc). Also wish that the achievements would autoupdate once you get them... would get all three in a game and be going good, but have to die.

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desperately needs more dynamic in gameplay. just waiting for rainbow boxes gets tedious very quickly. furthermore, there are some design flaws: after opening the rainbox box, the change of control results in annoying bouncing from one screen edge o the other. and why do we have do die to collect objectives, forcing to start over again and again? add some persistent upgrades, and make us fell progressing while playing. 2/5

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I think an 'erase progress' button would be a nice option for the players to keep coming back to this game.
So addicted by the way, please keep 'em coming, JuicyBeast!

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Well... I guess after a score like that I should post some tips. 1) If it's not too crowded, hold off on opening the rainbow box. It doesn't disappear like the others, and more golden zombies out means more score. 2) Reflecting the eyes with freeze crates is really useful if you aim it right. 3) You can kill the Evil Eye, but it only takes damage when it's open. I could only do it after getting the last upgrade and it still took a while. Worth it though, 25k or so points and the zombies seem to weaken once it's gone. Good luck!

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This game raises a great question about the zombie apocalypse that is often overlooked. How will bears feel about it? And will they wear suglasses? And will they find boxes full of rainbows that causes them to become and invincible and eat all of their enemies?

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I think it would be better if u could do more quest per game, like if u complete one, then it gets replaced by another one. I hate to just have to suicide to get more quests :c

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Finally managed to kill the eye... That really should earn a hard badge. I don't think it respawns. Gave me 33.666 points.
Nice game, I wish the devs would pick it up again, it has so much potential.

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The game is awesome in terms of graphics and sound (just like other JuicyBeast games), but it lacks something, that would keep you playing more than 30 minutes. Something other than achievement. An achievement would be nice however - why there is none?

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The green zombies become a giant waste of time in the later stages. Perhaps you should reduce the number of green zombies that can spawn every time you complete a challenge, so by the end of the game there are none.