Still working on my game. Recently finished programming gibs system and some special effects.
Here's a shitty video:
[media]http://www.youtube.com/watch?v=hlP2z2WSS8A[/media]
Ignore the way he's holding the guns, I haven't worked on it yet.

I will happily grab some highlights, but to avoid conflicts can anyone please tell me if they're already doing it? I don't want to spend time trawling through the last thread only to find out someone's already posted a bunch of highlights. :P
(Also, this post is now reserved to be my highlights post if all goes to plan!)

I can edit your highlights in the OP if you decide to do so.

what has happened to the programming forum: [url]http://scobleizer.com/2009/11/02/the-chat-roomforum-problem-an-apology-to-technosailor/[/url]

[QUOTE=Jack Trades;36589077]Still working on my game. Recently finished programming gibs system and some special effects.
Here's a shitty video:
[media]http://www.youtube.com/watch?v=hlP2z2WSS8A[/media]
Ignore the way he's holding the guns, I haven't worked on it yet.[/QUOTE]
keep the animations that way its hilarious

[QUOTE=ruarai;36589404]keep the animations that way its hilarious[/QUOTE]
Speaking of dumb animations, gonna repost this from the last thread:
[media]http://www.youtube.com/watch?v=JT6xfy7UI4E[/media]

I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?

Obligatory first page post by Mr.T.
[sp]I'm going to build a boxfort![/sp]
[editline]2nd July 2012[/editline]
also C is awesome

[QUOTE=Gran PC;36589488]I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?[/QUOTE]
This would be the clever thing to do...
Who wants to be the official highlight-gatherer for this thread? :v:

[QUOTE=swift and shift;36589402]what has happened to the programming forum: [url]http://scobleizer.com/2009/11/02/the-chat-roomforum-problem-an-apology-to-technosailor/[/url][/QUOTE]
This has happened to many other subforums than just this one. The entire forum over time has devolved.

[QUOTE=Chris220;36589587]This would be the clever thing to do...
Who wants to be the official highlight-gatherer for this thread? :v:[/QUOTE]
I'll do it if no-one else really, really wants to. :v:

[QUOTE=Gran PC;36589488]I've been thinking - why don't we just start collecting highlights from the very beginning so we don't have to do it in the last minute once WAYWO has already been closed?[/QUOTE]
Stick the highlights for the current thread in the current OP? When the thread gets closed the OP has a list of complete highlights and then making a new thread is a matter of typing in a new title.

[QUOTE=conman420;36589721]Stick the highlights for the current thread in the current OP? When the thread gets closed the OP has a list of complete highlights and then making a new thread is a matter of typing in a new title.[/QUOTE]
Why? No-one checks the OP unless it's a new thread anyway.

I'm surprised no-ones written a script which gathers highlights based on ratings + quotes...

[QUOTE=BAZ;36589758]I'm surprised no-ones written a script which gathers highlights based on ratings + quotes...[/QUOTE]
There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.

[QUOTE=BlkDucky;36589746]Why? No-one checks the OP unless it's a new thread anyway.[/QUOTE]
I suppose so. Probably best to put them in a new thread:
[vid]https://dl.dropbox.com/u/3715122/Coding/OSE/OSE%202012-07-02%2014-46-17-77.webmvp8.webm[/vid]
Dynamic lighting! I know I need to make it so entities in shadow look darker. I will do that when I figure out a fast way to sample from the lighting texture. I was surprised how easy the maths for this was, the whole lighting engine is only about 200 lines of code. Also the high time on the DRAW_CALL is due to fraps locking the framerate to 60fps. This normally runs at 200FPS.
[img_thumb]https://dl.dropbox.com/u/3715122/Coding/OSE/OSE%202012-07-02%2014-47-53-72.png[/img_thumb]

[QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE]We could have one that chooses all posts over a certain amount of artistic, programming king or winner (just for example) and let people hand-pick from that?

[QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE]
If there were some way of getting a timestamp on the rating you could give a timelimit.
For example: have a script that selects highlights based on the ratings it got upto 5 hours after it was posted

why do you care about highlights anyway?

[QUOTE=Richy19;36590060]If there were some way of getting a timestamp on the rating you could give a timelimit.
For example: have a script that selects highlights based on the ratings it got upto 5 hours after it was posted[/QUOTE]That won't work good with timezones.

[QUOTE=BlkDucky;36589781]There are some, but the posts towards the beginning tend to get a lot more ratings. The highlights are much better when they're hand-picked. Not that they [I]really[/I] matter, but a lot of good stuff gets overlooked just because of that.[/QUOTE]
You can account for that, as post count increases ratings get more valuable. There's probably a big drop off in ratings count from around 5-10 pages.
[img]http://www.ucl.ac.uk/mathematics/geomath/level1/diffnb/diffpic11gr3.gif[/img]
You might miss some things, but if they're not being rated that well are they really worth highlighting?

I think that someone (preferable OP or a mod who can add them directly to the OP) should just hand-pick highlights according to what he thinks is worth being there.

[QUOTE=dije;36590104]That won't work good with timezones.[/QUOTE]
You could use a different time amount, say 24 hours which would work fine.
It would only upset the last few oposts of a WAYWO and then you could just check them manually

We have this discussion practically every other thread version. In my opinion, either way works, so it doesn't really matter.
We already have a few people who have developed highlight scripts for WAYWO. The last one used here was the one I developed while working with Gran PC and Stoned on the Lua FPAPI.
This is how it goes:
1) You have automation and people complain highlights were missed
or
2) You have hand draft and people complain highlights were missed
Take your pick

[QUOTE=ConTron123;36590061]why do you care about highlights anyway?[/QUOTE]
I dunno, they're pretty motivating. I don't really care that we missed out this time though.

What is the best file format for 3d maps? ( I know BSP are pretty good but the wiki says:
[QUOTE]One of the biggest problems with the .BSP file format is that large open areas do not work well due to the nature of the partitioning algorithm used.[/QUOTE]
Not 100% sure what it means but im guessing that something like this wouldnt work too good.
[QUOTE][IMG]http://7dfps.org/wp-content/uploads/2012/06/screendeadlock3.jpg[/IMG][/QUOTE]

[QUOTE=amcfaggot;36590240]We have this discussion practically every other thread version. In my opinion, either way works, so it doesn't really matter.
We already have a few people who have developed highlight scripts for WAYWO. The last one used here was the one I developed while working with Gran PC and Stoned on the Lua FPAPI.
This is how it goes:
1) You have automation and people complain highlights were missed
or
2) You have hand draft and people complain highlights were missed
Take your pick[/QUOTE]
1 + 2.

[QUOTE=Chris220 (in last thread)]
[QUOTE=Torrunt]Just made a ray casting function for my game so I can use it to tell if an enemy can see you or not. I still think I can improve it some more (performance wise).
[video=youtube;kqHGXj6mGo8]http://www.youtube.com/watch?v=kqHGXj6mGo8&feature=player_embedded[/video][/QUOTE]
That's pretty cool, mind giving me a quick overview of how the casting algorithm works? I'm interested in how it's done such that the points along the ray lie on the box boundaries.[/QUOTE]
I just have a point that I increment in the direction of the target until it's inside a new tile and then check to see if that tile is empty or not. For debugging purposes I draw a dot where the point is when it enters a new tile as well as highlight each box that is checked.