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Catalogue of Initiatives

Learn and Play with ICT

Purpose

Primary/Secondary Ed

The digital learning materials will be created by pupils using PC, tablet, mobile phone, video camera and microphone. Specifically,they will create games and apps, audio recordings (podcast and school radio), digital guides and e-books. Some language computer games and apps for the tablet will be designed for immigrant and refugee children but also for standard foreign language teaching on a basic level. With regard to the latest flow of refugees from Syria and Iraq the games will be translated into Arabic. Software applications and online resources such as Opus Pro, Matchware Mediator, Mouse Mischief, learningapps.org, Envision and Jumpido will be used for creating teaching aids. The online app "Aurasma" will be used to create digital video guides to local heritage sites while another, "Plickers" will act as an engaging, fun evaluation tool. QR-Codes will be applied for quizzes and treasure hunts. All ICT products will be compatible with interactive whiteboards for which there is still a lack of age-appropriate content in many areas. With the help of pupils a computer game will also be created which will make them aware of the dangers and opportunities posed by the internet in an amusing way. Some classes or groups of pupils will get involved in computer programming to create interactive stories and games. The products will be put at public disposal but they will also be designed for replication by other schools and teachers. 'How-to' videos will be posted on a YouTube channel. There will be technical and methodological instructions and descriptions which should motivate others to copy or create their own materials.

Title

Learn and Play with ICT

Date launched

2016

Duration

OngoingEnd date: 31-08-2019

Type of Resource

Digital Resources

Purpose

Primary/Secondary Ed

Online or Blended

Blended

Learning objectives

During the implementation of the project primary school children aged 4 - 12 will learn how to use a number of different software tools in order to produce digital learning materials that could be used by others schools to support learning.

Target group

Migrant and refugee children as well as pupils with various levels of ability

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