1-5: Normal Miss
6-7: Attacker dazed; -1 attack.
8-9: Attacker stunned, forfeits remaining attacks this melee & next.
10-11: Attacker loses his balance and is dazed. Save (12 or higher) to avoid falling down (-2 to hit/parry).
12-13: Attacker falls down and is dazed (-1 attack, -2 to hit/parry)
14-15: Attacker falls down and is stunned (-2 to hit/parry, forfeits attacks this melee and next).
16-17: Attacker damages the limb used in the attack; it is useless for the next 24 hours.
18-19: Attacker breaks the limb used in the attack; useless for the next 1d6 weeks (GM's: this is lenient).
20: Attacker inadvertantly strikes himself; roll normal damage for unarmed attack, then save vs pain (13) to avoid falling unconscious.