Just wondering if anyone sees any merit in the notion of differing orders delay between 2 players or human vs. AI games. The more experienced player could be at Painfully realistic whilst the less experienced plays at realistic -- as an example. Same idea when playing against the AI -- it could have shorter orders delay settings than it's human opponent. Submitted as an alternative to giving the less experienced players (or the AI) more supply or reinforcemnts etc.

Rob.

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So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map) Hmmmm... big place ain't it?? - Sir Harry Flashman (1854)