Texture Question-GMAX Newbie

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Guest Airprox

Are there any good tutorials about textures, with particular reference to FS? I've got snippets from here and there, but I was wondering if I've got it right. Am I right in thinking that you have 2 sets of textures, a DXT format (with MIP mapping) in the add on scenery texture folder, and another in the GMAX folder (eg, Scenes) in 8bit format? When exported to FS, the "model" knows where to find the texture and can handle the different format?I would test this, but I haven't got to the exporting stage yet!CheersAlun

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