In KOTH, the assassin isnt 100% invisible. It’s more like…..how to explain…………hard air. You can see the air moving……a glass figure perhaps. You can make out a bare outline, and a distorted picture if you look through an assassin.

BEEP! Wrong!

Well, yeah, you can see it. Unless it’s changed since the last time I played.

1. I wish this game had voice comms, or something like the Tribes Ascend VGS system of voice commands.

2. The capture points are ridged, and if you are going fast getting stuck on them is a big deal. Not sure if this is a feature or not.

3. I’d like an item that let’s you have one more nade, and pickups give you two instead of one nade. The downside would be different depending on the class (scout and assassin would give health up, blazer auto-lock maybe, tank reduced shields, etc.) Or the downside could be something else entirely, or the item could be limited to only one class.

4. I’ve suggested this a long time ago, but separate sensitivities for normal aim and target-lock/zoom would be nice.

It used to be scout, because scout is good against gunner, but now it’s assassin, because assassin is even better against gunner. I’m fine with fighting one gunner, but 5-6 gunners, all toting assault rifles and/or camping in corners like it’s CoD? It’s a chore to fight, and I wish crouching didn’t give the assault rifle a damage bonus.

How about different turret types? There could be one that has a lot of knock back, but doesn’t suppress. You would use it for blocking areas off. And maybe a none upgradable one that can be placed more quickly, making solo tech reasonable. Solo tech currently is basically cowering against a wall [good cover being scant in this game] inside a building [ or else people can just fly right over ], bouncing pulser shots and trying not to get surrounded.

How about custom armour sets? For example, I could want to be a tank that is has more jet pack fuel, and is willing to sacrifice a bit of health and armour possibly. Or I could get a gunner suit that runs faster and flies faster, but is willing to give up something else. I could maybe give up a weapon slot to run faster or heal more, or have abilities charge much faster. If you give up something big, you get a better buff. Also, how about another kind of healing device? One that charges shields as well, but can’t hyper charge? I’d like something like that,be it would have to have some sort of other nerf if hyper charge isn’t enough.

With the auto shotgun I find myself constantly saying “How am I not dead!” I can get away with being charged by two tanks, kill one, and have the other be forced to chase me down to kill me. I often win 1v1 against tanks, or I lead them out of the battle for a minute, in which there is time for a teamie to come and save my sorry ass if I was low health before the attack. I have incredible lucky scrapes with this gun. It surprisingly is not a close range gun, but more of a medium to close one. Use copter kick to gain distance first.

How did you guys screen cap? The next time I get a 12 kill streak, I’ll cap it. Given that I probably only got that because the other team was real nooby, well, I’m not getting one more steak like that for a while.

Oftentimes when playing tech, a scout can come, take me out by using first the kick and then the sword rush, and q speed away. If I see a bunch of techs, or really just a lot of anyone bunched up, I go gunner, snipe a couple head shots, fly to the other side of the map, do some more, rinse and repeat. As a sniper you always have to move. It is much easier to shoot someone’s head when it is turned. Snipers are especially useful for taking out suppressors, as they can output damage faster than techs can run over and shoot you. If the techs have teamies, go for the techs first rather than the suppressor. There are some exceptions, but it is is easier to kill things when there is no medic healing them

I don’t like chacowaco. I try to pocket him, you know what he does? As soon as we go in he neutron shields, and I die because of his assholeness. I try to set up a level three suppressor, he runs off, a scout comes, take me out, the scout then circles back before I can get back there in time and destroys the suppressor. And he kept going in chat and saying stuff like “BUYSOMEGUNS” “NOOBFAGGOT” “QUITWASTINGANDKILLPEOPLE”

I’d like the tech to have abilities that make up for shitty teams. The tech could erect slow fields as barriers, which would also slow bullets. Matrix, anyone? Perhaps mines, or a mini turret that locks on instantly but does little damage.

I started playing a week ago, and by far my favorite class is tech. If you have a good team that knows to stick together and appreicates the roles of all the classes, it feels wonderful. I give everyone the heals, and if the team supports me, a level three suppressor is a godsend for defense. If the team leaves me, or tanks neutron shied and leave me to die, or the scouts don’t deal with snipers, I can’t do anything.

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