there is a bug in LM where if you disable the displayed animations, the emulator doesn't stop if you die and so the YI overword music will be played and pressing by pressing A, B, X or Y you're in level x00 (endles bonus game).

I suppose I should either pause or kill the emulator when animations get turned off, as you can't really play like that anyway. Thanks for pointing this out.

Originally posted by Egadd

Originally posted by FuSoYa

That's still as by design. I've been thinking about updating the screen exits dialog to remove that limitation, as I did with the secondary exits one.

Yeah, that would be really helpful, especially in rooms like Front Door where you constantly have Screen Exits.

Ah, I was thinking something about locking hacks. Why don't add a option which you can revert the lock state on a ROM via LM restore system? That could help some guys that forgot to make a backup on hack because they have using (and addicted) the LM restore system, like me for example ^_^'

Ah, I was thinking something about locking hacks. Why don't add a option which you can revert the lock state on a ROM via LM restore system? That could help some guys that forgot to make a backup on hack because they have using (and addicted) the LM restore system, like me for example ^_^'

You can already pretty much do that. Open up some other ROM that you want to change into your hack, and in the restore dialog use the browse button to locate your hack's restore file in the sysLMRestore folder.

Or just replace your locked ROM with a fresh ROM that has the same filename as your hack.

Originally posted by Ragey

It would be really nifty if the "scan for undefined exits" button would ignore parts of doors and pipes in extended objects.

Er, I don't really see how crippling the scanner would be useful. If the tile is exit-enabled, then the scanner should check for it regardless of which object it came from.