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Riftforge Operations Command is giving away a ton of gold, so come and join the Playtest!

When it comes to the gold, you must check our new tutorial system. It pays a total of 6,000 gold for completing the four tutorial missions.

Basic tutorial - 1500 gold
In this first tutorial, the forces of evil are manifested in some old barrels that the Riftforge quartermaster has decided to part with. Carpenters have been hired to make a few target dummies as well. Read more »

The question we hear most often is: "What takes you so long, why haven't you released the game already?"

Truth be told, the question asked most often is "where is the play button?". We assume it's the short version of the above.

So first of all, we'd like to THANK YOU for your patience. Your continuing support and your desire to play the game has been a major driving force to keep us developing and polishing the game day in, day out!

Which leads us to something we have learned about ourselves in the process. Quite simply, we cannot release an alpha version. There are some teams (e.g. Notch from Minecraft), who are comfortable releasing an alpha. They get feedback, they add features, they squash bugs and so on... for the next two years.

We are not perfectionists but we certainly feel very uncomfortable to present to you something half-baked. So here's a list of the major improvements accomplished during the last year, starting from some of the most obvious to the least: Read more »

As a tribute to Steve Jobs, we are re-affirming our commitment to supporting a seamless gaming experience on all Apple devices.

Riftforge already runs natively in Safari on both iOS as well as MacOS. There is no need for plug-ins or add-ons and especially, there is no need for Adobe Flash.

Furthermore, the battlefield maps have been optimized for narrow displays, so when there's scrolling, it's mostly vertical. The interface elements like minimaps and battlelogs can be toggled on/off in the options panel in order to maximize screen real estate. Read more »