maybe it is just some kinda prayer from teh priest of nature. i have no wayt o do it within the crunch rule, but some kind of ritual to remove the thorns would not affect the character crunch in any way.

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Jesus loves you, he died for your sins. Protoman hates you, he died﻿ for them twice. - Anonymous

Count me in for an action die to do this. I think that leaves me with two, but I'll go back and be sure.

If we as a group are comfortable with leaving the dungeon and coming back with help, I'd like to go ask the Sheriff for some more assistance. At the least some axes and maybe rope and pulleys so we can cut our way through the thorns. Even better would be a work gang to do it for us.

If we're not ok with that (and I understand not wanting to leave the dungeon halfway through), then I'd still say we should go through the thorns. Perhaps we could go back to the entrance and find some tools to use. Or we could magic our way out of it, we do have a convenient druid after all - and a mage for that matter. Perhaps a few minutes chanting will convince the branches to part for us. Really anything is fine as long as we're not risking injury by rushing it, because I see no reason to be reckless here.

How about you guys get hacking with whatever blades you have. Sainrith and Epsyr (who are quick) get to the surface and see if they can round up help (and drop off the severed heads by the apple tree). Then if no can get help fast Sainrith will return to help out. And yeh, slow careful hacking to avoid injury is the way to go.

If we as a group are comfortable with leaving the dungeon and coming back with help, I'd like to go ask the Sheriff for some more assistance. At the least some axes and maybe rope and pulleys so we can cut our way through the thorns. Even better would be a work gang to do it for us.

Based on what you've seen in the tunnels, the sherriff has already sent a workgang in, and it was slaughtered (presumably by the Deep Horrors). You heard rumors earlier in town about how he'd sent for a cohort of extra soldiers.

I think we'll probably need to mostly clear the path, since we have the large companions to worry about. And that'll probably take a while, so I'd say Catodon's plan is a good one. Sainrith should take Epsyr to go get some tools: axes, saws, ropes, maybe some tarps, and probably some torches or more lamp oil since I don't want to risk our lamp going out, and the rest of us will make do till he gets back. Then we spend however long clearing out a path wide enough for Grimmar to get through without hurting himself, and then it's back to business.