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Opponent mill is not worth it in multiplayer Commander; it's too slow, not reliable enough unless infinite combo with
Altar of the Brood
or
Altar of Dementia
. Self-mill however is good especially with dredge. Consider Grave-Troll and Thug? These along with Stinkweed who you're already playing give a lot of budget repeatable self-mill. Buried is a powerful budget spell especially with these dredge creatures since you can tutor for and put all three into your graveyard with one card.

If you're willing to add a few other cards that are over $1 then consider adding
Eternal Witness
,
Fauna Shaman
and
Protean Hulk
? These three are powerful and do different effects that are good with Muldrotha. Witness can recur any card from your graveyard. Fauna is a repeatable creature tutor while also an enabler to get creatures such as dredge creatures into your graveyard. Hulk has budget combo potential.

5 days ago

Nice write-up! Probably took some good time to type it all down.
I did have to sort your deck on type instead of your custom types to make some sence of it though ;)
I’ve been working on a meren deck with a similar sacrifice idea for a couple of years now, though the plan is a bit different they here I do have some suggestions and tips based on my experience with the archetype.

There are probably some cards here that have been mentioned before or have been tested, so sorry for that.

sac outlets are the bread and butter of these types of deck. You always need one in play or the deck falls short (this is also one of the weak point that you can attack these decks on). Some sac outlets that I haven’t seen mentioned yet:

1)
Evolutionary Leap
. Except that it’s not a free sac outlet I think one of the best out there!
2)
Spawning Pit
. One of my favorites, create more tokens from sacing creatures and it’s free to activate. Also it can quite easily go infinite with
Doubling Season
3)
Attrition
. It’s probably mentioned somewhere her and I probably looked over it because everyone knows this.
4)
Altar of Dementia
. Better in meren then it’s here but still has its uses if you want to go with an infinite combo.
5)
Culling Dais
. Value
6)
Dark Privilege
. Protection of commander and outlet in one.
7)
Fallen Ideal
. Recurring outlet is always nice.
8)
Yahenni, Undying Partisan
. Indestructible outlet.
9)
Helm of Possession
. If people are going big.
10)
Plagued Rusalka
. If people are going wide.
11)
Claws of Gix
. Can sac any permanent and is the cheapest outlet ever made.
Some utility creatures:
12)
Wirewood Herald
. This is one of my favorite fun cards in my deck. Your already playing a few good other elves (rec sage, izoni, wood elves, elvish visionary) so I definitely suggest adding this one!
13)
Viridian Emissary
and
Primal Druid
are all stars in my deck. Might be useful here over some of the 3 mana ramp creatures?? (Emissary is a bit better because of clamp, and it’s an elf).
14)
Golgari Findbroker
. Witness #2, also it’s an elf.
15)
Sengir Autocrat
and
Mitotic Slime
. These cards give 4 and 7 sacrifices respectively. They are some of the payoff cards that I use. Especially fond of autocrat since it works with savra and skullclamp very well.
16)
Reassembling Skeleton
. Another one of my payoff cards, and can get nuts of I have a good board. Also there are few ways to go infinite with this one (there is a 4 card combo with this in your deck right now).
17)
Savra, Queen of the Golgari
. It’s an elf and since it’s a creature its easier to tutor then an enchantment. The life gain is also nice!

And one more random card that doesn’t belong in above categories:
18)
Foster
. At 4 mana a bit expensive but boy what value this card can give!

Some of the cars you tested and took out I’d like to comment on. I find them very very useful and would probably never cut them in my deck:
19)
Fecundity
. This card is the best card in my deck, the only time it’s not great is when I’m playing against weenies or people are trading creatures with each other without me having a board presents. I don’t really care if people draw a card if I kill there 6 mana creatures because it still slows them down. What’s so good about this card that It provides us with a great amount of value. This card draws of tokens which is awesome and most of the creatures your running give to sac triggers anyway. In 90% the cases this card will generate more value for us then for other players.
20)
Deathreap Ritual
. The only reason I’d ever cut this card is the mana cost, which at 4 is a bit expensive. You however stated the reason for excluding this card is the lack of value. I’d like to point out that Morbid doesn’t only trigger at the end of your turn but at the end of EVERY turn. It also triggers when any creature dies, so it doesn’t have to be yours and, like fecundity, it triggers of tokens dying to!! In a four player game this card can give an easy 4 cards a round.
21)
Golgari Germination
. I like this mostly because I play above mentioned cards which benefit hugely from tokens dying, but even without this it’s a great card rewarding you for any sacrifice and being an enchantment it’s a bit more durable as well.
22)
Sakura-Tribe Elder
. At two mana and a build in sac outlet this card is a cheap ramp spell that functions at all time and can provide value even if you don’t have a sac outlet in play. But if you have experienced trough testing that you get more value out of a 3 drop ramp creature then it might be different for your deck compared to meren.

Hereby I end my epistle with a last note that if your looking to take out some card I’d look at everything above 4 mana and everything with X in the mana cost. I find I always take out these in the end since I can’t cast them reliably. (5 drops stay when they are very good for the deck though).

1 week ago

This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as
Ulamog, the Ceaseless Hunger
,
Platinum Angel
,
Artisan of Kozilek
,
Deadeye Navigator
and even
Skithiryx, the Blight Dragon
. Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut
Fleetfeather Sandals
,
Chromatic Lantern
is kinda unnecessary and there are better 3 drop options, I think
Mesmeric Orb
just makes you more of a target than anything and you don't need to mill opponents, and
Trailblazer's Boots
adds nothing to the deck because you don't need evasion to win. Also, cut
Windfall
because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.

Your deck also seems light on basic lands as
Blood Moon
,
Magus of the Moon
interrupts you hard(not to mention back to basics), If you ever find yourself screwed by those effects id take out non-fetchable dual lands and non-cycle lands such as
Mirrorpool
(strip mine is fine) and actually play blood moon to disrupt and turn it into an advantage.

Altar of Dementia occurrence in decks from the last year

Commander / EDH:

All decks: 0.37%

White: 0.06%

Red: 0.04%

Black: 0.12%

Golgari: 0.1%

W/B (Orzhov): 0.08%

U/B (Dimir): 0.13%

BUG (Sultai): 0.14%

BGW (Abzan, Junk): 0.19%

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