Okay I tried it on mine with a second account, and it won't let you upload scores to the leaderboard unless you have a gold account, and I don't know that there are extremely large amounts of people who have multiple gold accounts on one 360.

Silver membership is enough. I only have gold membership for my main account.

Then my friend's 360 must have been messed up or something, it wouldn't let me play anything but trials until he signed in to his account.

he may have a different 360 to the one he bought the games with on, the licences are tied to the original purchase gamertag as well as the original box it was bought on. If he had RROD it is unlikely it is the same xbox.

The sales actually kinda concern me for the Telltale games (Lucasarts have clearly found success and will more than likely produce more for the Arcade, so go them and great for us!! .). But considering neither Wallace n Gromit or Sam n Max has cracked the 20k download mark, it makes me wonder what the future of both franchises hold on the system, considering the entire first season of Wallace is still due to come out, as is Season 2 of Sam n Max.

I really hope a bigger turnaround comes about for Telltale, they deserve it for the amazing things they've done for this genre, and the quality reflected in all of their titles. Personally, I think releasing Tales of Monkey Island on the 360 should be a priority for Telltale right now, as it would be sound marketing strategy (you only need to see the increasing popularity of SOMI to see the interest is there).

Whether it was the controversial 1600 MS price point for Sam n Max (to us, the people in the know, it's a bargain, to the mass majority of 360 gamers who don't know anything about it, it's criminal!) or whether Microsoft didn't do enough to promote the awesomeness of these two titles, whose to say? But SOMI has proved adventure games can be successful on the Xbox Arcade, and the interest is most definately there (it's already outsold Worms Armageddon by nearly double!!) so hope remains. .

Either way, these sales figures don't reflect the amazing ambition of the staff here, and the quality of product they continue to supply. You guys rule, please keep my favorites coming to XBLA!

Let's say S&M Save the World (Season 1) caps at 15000 downloads. The season costs $20 on the XBLA, right? that's $300k. Let's say Telltale gets a 60% cut, when considering taxes and whatever MS takes for their service, that would be $200k for Telltale. I have a tough time believing that porting the series costs even close to $100k, probably closer to $40-50k if even that, plus that porting the future seasons will no doubt be even cheaper once they get the system rolling.

I'd say Telltale is quite clearly profiting from their XBLA ventures, even with 'just' 15k downloads. Doesn't matter if my numbers aren't absolutely correct, there's a lot of margin while still maintaining profitability.

Monkey Island SE on the other hand is a huge success by all standards.

Let's say S&M Save the World (Season 1) caps at 15000 downloads. The season costs $20 on the XBLA, right? that's $300k. Let's say Telltale gets a 60% cut, when considering taxes and whatever MS takes for their service, that would be $200k for Telltale. I have a tough time believing that porting the series costs even close to $100k, probably closer to $40-50k if even that, plus that porting the future seasons will no doubt be even cheaper once they get the system rolling.

I'd say Telltale is quite clearly profiting from their XBLA ventures, even with 'just' 15k downloads. Doesn't matter if my numbers aren't absolutely correct, there's a lot of margin while still maintaining profitability.

Monkey Island SE on the other hand is a huge success by all standards.

Not to mention that the XBLA release was the third release of Save The World, the first being the most popular (PC) followed by the Wii port.

I guess it's a lot more work than I expected to port an adventure game from one platform to another. I kind of presumed porting between the X360 and Windows isn't that hard .. I was probably badly mistaken. I've never done any porting, myself. What I've programmed are also mostly in-house stuff, so the QA hasn't been that strict - it's very interesting to find out anything about porting.