Upsides: Whenever your sentry is seriously wounded (the bar to the left of it gets red) and/or if your sentry was destroyed in the last 10 seconds you do an extra 50% damage or you deal all crits for 5 seconds. I.E: First cause for first effect or second cause for second effect.

Downsides: May god help me.

Vaccinator: Removes status effects in half the time of normal, can target 2 (or more, since generally vaccines are given to many people) patients simultaneously. Ubercharge build rate and ubercharge length decreases by 10% and 1 second per patient. I.E: If healing 4 players and using stock über effect, you only have 4 seconds of charge time and decreased ubercharge build rate by 40%.

Something I've thought of: Cannonballs aren't typically know to "explode". They usually are shot to bust holes in ships from the weight of the cannonballs. So is Valve trolling us by giving us a non-exploding GL?

Something I've thought of: Cannonballs aren't typically know to "explode". They usually are shot to bust holes in ships from the weight of the cannonballs. So is Valve trolling us by giving us a non-exploding GL?