TOPIC: Tool to learn how town growth works

dP wrote: ...you can always put two-platform stations between roads without disturbing layout. (...) If you have loops you're bound to have CS and waste some precious central house spots.

I played a game on test server #77, which is APHID CB 7.5k with lots of demands of the city: water, food, passengers, mail, goods, gold. I delivered them using two-platform stations and ships - see legend in right-bottom corner of attached screenshot. I made a spiral also. I was not able to make an ideal spiral, but I think I've done it quite good. I've never made a loop. However, I've got high CS.

It's hard to say by screenshot, by your roads probably weren't long enough. As you also get cs when town reaches dead end, so you need you roads to continue far enough (at least 5 tiles after last house). You can see where exactly cs are happening if you enable "town growth tiles" in zoning toolbar (don't remember if btpro client has it but citymania one has for sure). Also read
Advanced town growth
, it explains things a bit.

Btw you can also do transfers and move some stations further out as town grows.
This is what I did
in same gamemode for example (it's half-finished but whatever).