Fun and Software Edited by Olga Goriunova

Abstract

Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.

abstract = "Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.",

N2 - Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.

AB - Fun and Software: Exploring Pleasure, Paradox, and Pain makes a substantial contribution to the often materialist Software Studies project by examining the processes of production, configuration and use of programmatic and computational systems through a broad conceptual underpinning of the notion of “fun”. The book, like much of the Software Studies project, relies on an intricate understanding of programming and Critical Theory, at times drawing directly on syntactical examples from programs, rendering the code in blocks and equally drawing on dense theory to develop critical studies for computer sciences based on approaches from the Arts and Humanities.