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Virtual Reality

As the line between cinemas and amusement parks continues to blur, the Ymagis Group has announced plans to open several dozen virtual reality adventure parks and at least 200 arcade sites in partnership with cinema exhibitors worldwide by the end of 2020. Since Ymagis Group was founded, the company says it has pursued an innovation policy designed to put it at the heart of the digital transformation of the entertainment industry. Today, this industry is experiencing a new revolution with the irruption of virtual reality technologies. Halfway between cinema and video games, virtual reality is already a global phenomenon benefiting from an advanced technological environment

The Open Geospatial Consortium and the Khronos Group are joining forces to advance open geospatial standards related to the fields of augmented and virtual reality, distributed simulation, and 3D content services. As part of the liaison, and through collaborative participation in OGC and Khronos initiatives, the two organizations will work jointly to develop use cases and requirements for open geospatial standards concerning 3D, virtual and augmented reality APIs, and related graphical representations.

Extending its engagement in virtual reality and augmented reality applications, Sennheiser has partnered with spatial computing leader Magic Leap and joined the Works with Magic Leap certification program. This partnership consolidates Sennheiser’s presence and thought leadership in spatial audio as it continues to develop innovative audio tools for spatial audio visionaries and content creators.

Pixvanaa, today announced that it has partnered with Seattle International Film Festival to provide the content distribution technology for the SIFF VR Zone, where audiences will explore compelling virtual reality and 360 video content from around the world.

Cinionic, the Barco cinema joint venture, unveiled an innovative virtual reality gaming system for cinema lobbies and location-based entertainment venues. What makes it unique is that It doesn’t require the use of a head-mounted display, which many users feel can be isolating.

CJ 4DPlex is launching 4DX with ScreenX to create what the company says is the next revolution of immersive cinema. The concept is a combination of the 4DX and ScreenX cinema formats. In other news, CJ 4DPlex is also introducing 4DX VR Cinema. Both concepts will be showcased in the U.S. for the first time at CinemaCon, April 23-26 in Las Vegas, Nevada.

Ymagis Group today reported its full-year earnings for the 2017 fiscal year December 31. In 2017, saying the group demonstrated its ability to offset the decline in its virtual print fee activities (revenue -11.5 percent at €61.5 million) by the growth of its service activities (+9.0 percent at €118.1 million). The group’s business thus rose slightly by +0.8 percent to €179.2 million. Driven by the full-year integration of acquisitions made in 2016 and by the implementation of the growth strategy based on its services activities, the Eclair and CinemaNext business units saw their revenue increase respectively by +15.4 percent and +3.4 percent at €54.8 million and €63.3 million.

Canada's first D-Box VR cinematic experience will officially open to the public Thursday in the lobby of Cineplex's Scotiabank Theatre Ottawa. The new center features 10 D-Box VR motion seats and VR systems.