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Greetings friends, fans & family! We here at NMRiH are proud to bring you version 1.04 of No More Room in Hell. We have put a lot of work into this patch and hope you all enjoy it. We expected this to be a quick patch but we just kept finding so many small things to improve upon this time around we wanted to make sure we got it right. It has really turned into a big project if you just take a look at our changelog after the jump.

1.04 Changelog

Disabled listen server autostart to try to cut down on number of invalid token errors

Fixed memory corruption bugs in Survival Mode

Fixed supply wave crash bug on Linux servers

Changed zones to no longer lose health if there are no survivors present in them

Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level

Changed drain rates to the following:

Drain per zombie per sec: 0.5 -> 0.15

Max drain per sec: 5 -> 2

Drain per sec while empty: 0.25 -> 0.2

Player drain counter per sec: 1.5 -> 1.75

Optimized npc networking for better performance in open areas & with large amount of npcs

Added 'Winning Condition' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o

Fixed orientation/model of "nmrih_safezone_supply" for Hammer

Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed

Fixed various client and server crashes

Fixed Join game dialog; loading screens now properly update with the corresponding map in play

Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.

Art

Added various static furniture props

Added and optimized various particle effects

Added new supply cache GUI

Added missing camera movement to fireaxe

Added recoil camera movement to MP5A3

Updated SV10 reload animation

Changed flashlight texture

Added new "Movie" texture to nmo_broadway theater.

Sound

Fixed script error that prevented wave complete sound to play

Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some

Maps

nms_flooded

Fixed supply drop being out of reach because of clipping

Fixed clip preventing items to be picked up at some locations

Clipped various "godspots"

Added static ammo that goes with the gun at a few locations

Added a bit more ammo around the buildings

Added traps (gas tank/flamethrower that can set fire to zombies and humans)

Added more light at point A to make players feel more safe inside the safezone

Added one barricade position to every door frame

Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay

Removed zombie spawns around the house, zombies will only come from outside the map boundaries

Added winning condition (Survive till wave 10 and a chopper appears)

nmo_chinatown

Removed some unnecessary zombie spawns

Removed some unnecessary barricade boards and entities to save on ent data

This is a great mod. Although most of the maps you guys make are lag free, I find isolated and flooded to be especially laggy. Perhaps you could contact the makers of the map to help resolve this issue as these are some the most popular maps?