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News RSS feed - Reversion Mod for Half-Life 2: Episode Two - Mod DBSubscribe to the Mod DB Reversion Mod for Half-Life 2: Episode Two news feed, and get the latest updates as they are posted.en-usTue, 03 Mar 2015 22:37:45 +0000Copyright 2015, DBolical Pty LtdArticles180News RSS feed - Reversion Mod for Half-Life 2: Episode Two - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/mods/reversion/news
12090Update #9 - Progress, Lighting, and Rebrandshttp://www.moddb.com/mods/reversion/news/update-9-progress-lighting-and-rebrands
Tue, 20 Jan 2015 01:09:20 +0000articles176973Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.Can it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.]]>Update #9 - Progress, Lighting, and RebrandsCan it really be 2015 already? 2014 literally flew by, one minute it was January, the next it was New Year’s Eve and everyone was joining to celebrate the arrival of another year! It’s been a while since the last update, but for those that has been following the project for a while you will see that there have been a few images here and there. As a whole though, 2014 has been a fairly quiet year for development.Update #8 - Progress, Story and Development Kitshttp://www.moddb.com/mods/reversion/news/update-8-progress-story-and-development-kits
Sat, 01 Feb 2014 17:24:42 +0000articles150104Covering story, general progress and development kits as well as featuring a plethora of reference and inspiration images and modification screenshots.
Covering story, general progress and development kits as well as featuring a plethora of reference and inspiration images and modification screenshots.
]]>Update #8 - Progress, Story and Development KitsCovering story, general progress and development kits as well as featuring a plethora of reference and inspiration images and modification screenshots.
Catching Uphttp://www.moddb.com/mods/reversion/news/catching-up2
Thu, 19 Sep 2013 12:49:11 +0000articles138495I’m actually surprised no one shouted “DEAD” in the absence of updates and news, other than a few images I haven’t really posted much recently but it’s nice to think that not everyone is just waiting to condemn a mods development state as dead.I’m actually surprised no one shouted “DEAD” in the absence of updates and news, other than a few images I haven’t really posted much recently but it’s nice to think that not everyone is just waiting to condemn a mods development state as dead.]]>Catching UpI’m actually surprised no one shouted “DEAD” in the absence of updates and news, other than a few images I haven’t really posted much recently but it’s nice to think that not everyone is just waiting to condemn a mods development state as dead.Engine Change - New Member - Voice Talent Needed!http://www.moddb.com/mods/reversion/news/engine-change-new-member-voice-talent-needed
Tue, 21 May 2013 01:46:15 +0000articles128218There are a few things to get through today so I’ll get straight to it. If you clicked this new article because of the voice talent request then that's at the bottom of the post.There are a few things to get through today so I’ll get straight to it. If you clicked this new article because of the voice talent request then that's at the bottom of the post.]]>Engine Change - New Member - Voice Talent Needed!There are a few things to get through today so I’ll get straight to it. If you clicked this new article because of the voice talent request then that's at the bottom of the post.Environment Design and Influence: Part 2http://www.moddb.com/mods/reversion/news/environment-design-and-influence-part-2
Tue, 07 May 2013 22:18:46 +0000articles127190So as promised (although a little later then expected) here is the second part to our discussion about Reversions influences and what real world and other virtual environments I will be using as a point of a reference. This article will be more design orientated and will focus on the inspirations for the mod rather then the reasons behind each choice.So as promised (although a little later then expected) here is the second part to our discussion about Reversions influences and what real world and other virtual environments I will be using as a point of a reference. This article will be more design orientated and will focus on the inspirations for the mod rather then the reasons behind each choice.]]>Environment Design and Influence: Part 2So as promised (although a little later then expected) here is the second part to our discussion about Reversions influences and what real world and other virtual environments I will be using as a point of a reference. This article will be more design orientated and will focus on the inspirations for the mod rather then the reasons behind each choice.Environment Design and Influence: Part 1http://www.moddb.com/mods/reversion/news/environment-design-and-influence-part-1
Thu, 25 Apr 2013 02:46:27 +0000articles126110Let's talk about environments. The world that a game is set in can play a larger role in telling a story then any amount of exposition or clumsy dialogue can do. Environments are key to immersion and when all else fails, a striking and interesting world can mean the difference between a completely forgotten experience, and a gaming moment you cherish for years to come.
Let's talk about environments. The world that a game is set in can play a larger role in telling a story then any amount of exposition or clumsy dialogue can do. Environments are key to immersion and when all else fails, a striking and interesting world can mean the difference between a completely forgotten experience, and a gaming moment you cherish for years to come.
]]>Environment Design and Influence: Part 1Let's talk about environments. The world that a game is set in can play a larger role in telling a story then any amount of exposition or clumsy dialogue can do. Environments are key to immersion and when all else fails, a striking and interesting world can mean the difference between a completely forgotten experience, and a gaming moment you cherish for years to come.
Showdown Show-offhttp://www.moddb.com/mods/reversion/news/showdown-show-off
Fri, 19 Apr 2013 03:48:31 +0000articles125641Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please in Reversion. There will be a couple of moments in the mod where you take on larger then life enemies, and the Hunter-Killer helicopter will be one of them.Lets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please in Reversion. There will be a couple of moments in the mod where you take on larger then life enemies, and the Hunter-Killer helicopter will be one of them.]]>Showdown Show-offLets talk boss fights! Everyone loves fighting and taking down enemies that vastly out-gun them, it makes you feel pretty damn special and I aim to please in Reversion. There will be a couple of moments in the mod where you take on larger then life enemies, and the Hunter-Killer helicopter will be one of them.Aesthetic Choices - Vote!http://www.moddb.com/mods/reversion/news/aesthetic-choices-vote
Tue, 16 Apr 2013 01:27:43 +0000articles125384Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image.Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image.]]>Aesthetic Choices - Vote!Lets talk a little about aesthetic features of levels, but mostly lets talk about your opinion. I've been doing a little tinkering around with the style I want the building featured in Reversion to show. At the moment they use the default building textures from Half-Life 2 and I think it works well, a few changes aside the textures fit almost perfectly. The change I'm proposing is too switch the design of buildings from the top half of the below image, to the bottom half of the below image.Reversion Announcementhttp://www.moddb.com/mods/reversion/news/reversion-announcement
Sat, 13 Apr 2013 02:27:14 +0000articles125148Let's get the ball rolling, for many years I have been using Valves Hammer Editor and playing their fantastic games. I've always loved the way they embraced the modding abilities of the communities that helped drive their projects and although I have created many a map over the years, I have never built a mod, never built a flowing world that attempts to tell a story or engage the player in new and interesting ways. Well today I unveil my first mod. Reversion.Let's get the ball rolling, for many years I have been using Valves Hammer Editor and playing their fantastic games. I've always loved the way they embraced the modding abilities of the communities that helped drive their projects and although I have created many a map over the years, I have never built a mod, never built a flowing world that attempts to tell a story or engage the player in new and interesting ways. Well today I unveil my first mod. Reversion.]]>Reversion AnnouncementLet's get the ball rolling, for many years I have been using Valves Hammer Editor and playing their fantastic games. I've always loved the way they embraced the modding abilities of the communities that helped drive their projects and although I have created many a map over the years, I have never built a mod, never built a flowing world that attempts to tell a story or engage the player in new and interesting ways. Well today I unveil my first mod. Reversion.