Forest

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Evil Forest in Final Fantasy IX.

Forest(森, Mori?), also called Woods, is a recurring terrain and a type of location in the Final Fantasy series. Chocobos commonly reside in Chocobo forests. As a location, they often appear as dungeons, but forests are much more prominent as a type of overworld terrain characterized by the greater rate of Random encounters than plain terrain types making them ideal Level grinding spots. Airships often can't land in forests, meaning forests is commonly used as a way to block the player's entry to certain locations they are not meant to visit until later on in the game.

In the overworld, forests usually cover characters up to the waist when they cross them, with the exception of Final Fantasy VIII, where characters leave a trail when crossing a forest, and the camera moves to an aerial view of the world map.

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Forests appear as a terrain type and are prominent. The towns of Elfheim, Onrac and Lufenia are completely surrounded by forests, which, in the case of the latter two, prevents the landing of airships nearby.

The region of Troia features lush forests, which halt the player airship from landing near the town. A greater Chocobo Forest can be found north of the castle, where black chocobos can be found, which can land in forests. One must be used to access the Lodestone Cavern, located on an island filled with forest.

The Chocobo Forest were disabled for this game, and the player can fight inside forests that can be found across the overworld map between Mt. Hobs and Fabul. There is also a small forest north of Eblan.

Starting from Final Fantasy V, forests began to appear more as locations rather than overworld terrain.

The Great Forest of Moore is a giant forest in the second world where the people of past used to seal evil spirits within the great tree in the middle of the forest. When the spirits within the tree become sentient, Exdeath is formed. The forest is also the location of the second world's crystals. A forest resembling the Great Forest of Moore also appears within the Interdimensional Rift.

The summons Catoblepas and Ramuh are encountered as random encounters within certain forests on the world map. The flying black chocobo can also only land in forests. Geomancers may cast either Branch Arrow, Leaf Dance or Branch Spear when using Gaia in a forest.

The Sleeping Forest is an enchanted forest that blocks entry to the Forgotten Capital of the Cetra. Only those who have the Lunar Harp can pass through the forest without getting lost. This location also appears in a dream vision when Aeris tells Cloud her plan to stop Sephiroth. If the player enters the forest on the world map, they get no random encounters.

The Ancient Forest is an optional location and a sidequest found atop a plateau in the Cosmo Area and can only be accessed via a colored chocobo or by defeating Ultimate Weapon first, forming a crater nearby. If the player solves its puzzles they find useful new weapons and Materia not obtained anywhere else in the game.

The first Laguna Loireflashback takes place in a forest in Timber area. In the present time, the exact same area can actually be seen during the party's trek through a forest to Galbadia Garden, where the party stops for a conversation in the middle of a forest, although the background has changed slightly since Laguna's time.

Chocobos live in Chocobo Forests, which are recognizable from the other forests by their dome-like appearance. The gigantic forest east of Esthar holds the Chocobo Sanctuary, and can only be accessed by a chocobo. Mr. Monkey is a mysterious figure found in the forest near Dollet as part of the Obel Lake sidequest.

The Evil Forest is a forest located on the bottom level of the Mist Continent. Because it is continually covered in Mist, the forest's animals have mutated into ferocious beasts. The forest appears sentient to a point, as it can spontaneously petrify itself.

The Black Mage Village is located deep within a forest, and the entry to the village is tightly concealed.

The Chocobo's Forest is found on the bottom level of the Mist Continent, and is an optional location, but the one the player must visit to begin the Chocobo Hot and Cold sidequest.

The Ragtime Mouse is encountered in forests. friendly enemies are also commonly encountered in forests, although this is not a prerequisite to finding them. Choco, after earning the ability to fly, can only land in forests.

Golmore Jungle is a large forest that is implied of being sentient. It is filled with dangerous beasts and is the homeland of the viera. The viera conceal the path to their village with vision dust that confuses the senses of anyone but the viera themselves. The forest initially erects magickal barriers barring the party's entry, but after obtaining the Lente's Tear the party can pass through the barriers.

The Feywood is a dead forest covered in Mist south of Golmore Jungle. It leads to the Giruvegan.

Sunleth Waterscape returns in Final Fantasy XIII-2. It is still a lush forest area in Cocoon, but since the fal'Cie that used to maintain Cocoon have become dormant, there have been many changes in the area. It has taken an autumnal appearance with blue glowing wines hanging from the enormous trees and Flan have taken over the area due to a time paradox.

Some forests can be found in this imaginary Ivalice. Several ecological-oriented clans devote themselves to protecting them. Viera also favor forests, as shown by their hometown of Muscadet, located in a forest.

Forests found in the game are Nubswood, a famous den of thieves Koringwood's trees, famous for its quality wood, a keep located deep inside the Salikawood that later serves as the headquarters of the Redwings, and the Materiwood that holds deposits of rare Materite.

The village of the elves is Arbor, a great tree within a forest. The ground is considered sacred and any trespassing humans are turned into plants. Only animals and elves and fairies may enter the forest, however, after the party help the elves to restore Arboroc to his senses, the party is allowed to visit Arbor even as humans.

There are forests on the world map, and the party's Dragon, and their means of air travel, can land in forests just as well as on other terrains.

Forests appear in the new overworld map based on the original Final Fantasy's, but their presence is not equal to the original. They have no special attributes and are just an aesthetic addition to the overworld. The Phantom Forest makes an appearance as seen from the windows of the passing Phantom Train level.