My projects for 2011: Work In Progress...

This game prototype should implement each main features from
my roadmap.
In short, the concept is the same I've already worked: the islands surrounded by an
acid sea with tides. In addition it will have trucks that carry ore from the
mineshaft to the base. The trucks will have to be protected from hostiles aliens.
The graphical aspect is let aside for this prototype. The goal is to test
the gameplay, and it's already a great amount of work.

December 1, 2011

Change: Remplaced the dual turret of ground aliens by a single cannon.
Now they do less damage and it is easier to see where they aim.

Change: Removed the default auto-pilot, it can be activated by double hitting the move forward key.

November 6, 2011

Change: Added acid sea and tides. The aliens can hover more rapidly on the
sea and they are immune to the acid. The gunship is damaged if it touches
the acid and is hurted just by flying over it.

Change: Reworked the aliens waves system and created 4 waves of enemies.