Six flapping wings might look like circe’s tiny wings. Maybe change that abit. W ability is too limited by it’s range. you need allies to be near you as well as enemies, maybe a longer range for healing shorter for damage. Blazing soul might have synergy with W ability to get up-close to damage enemies.

I don’t get the R ability. Decreases damage taken when allied pilot dies, what does that mean.

Six flapping wings might look like circe’s tiny wings. Maybe change that abit. W ability is too limited by it’s range. you need allies to be near you as well as enemies, maybe a longer range for healing shorter for damage. Blazing soul might have synergy with W ability to get up-close to damage enemies.

I don’t get the R ability. Decreases damage taken when allied pilot dies, what does that mean.

Yeah, I think I’ll make the wings still, but larger. DONE
W ability will be changed. I reather like it being like Ventilate. Perhaps it could suck enemies in instead. I might remove the heal in exchange for more range/damage. DONE
Blazing Soul seems fine, but maybe the DoT from it should stack. Blazing Soul also has an effect at level zero.
R ability means that you get stronger for a few seconds when an ally dies, the more allies that died recently the stronger you get. Think damage reduce/increase techs, but much stronger.

What’s the ship energy lvl 0,1,2,3? With it being a hunter (kills players and drones not buildings) Its loadouts should do enormous damage but leave it really weak (like 5 shots almost kills a player but also almost kills the ampnoti). Since it is ‘fragile’ It should be able to kill a ship but it can’t waste ANY energy, meaning 1 this ship is possibly the highest difficulty lvl of any ship unleashed into the game so far, and This ship will be a few players everyone of them a master type of ship. This wont be a ship that anyone plays or tries out, this will be a ship that people choose to master and make it into the most effective hunting ship. This is the type of ship that this is, Devs try this one out when VORP becomes more popular, because with this small of a player base, there is no way people will be able to master this ship, and it is only through mastering that this ship gets good, otherwise with it being fragile it will only be adequate. Note: this ship will promote aspects that are need for any ship, it can’t get hit (energy wastage) you will need to wait for the prime opportunity to release your load outs (shin, hiru torp, angel and prob more that I am missing), in other words once you master this ship, you will be able to master any ship. This ship has the most potential for success and failure than any other ship idea I have seen, which is what makes it a great ship.

What’s the ship energy lvl 0,1,2,3? With it being a hunter (kills players and drones not buildings) Its loadouts should do enormous damage but leave it really weak (like 5 shots almost kills a player but also almost kills the ampnoti). Since it is ‘fragile’ It should be able to kill a ship but it can’t waste ANY energy, meaning 1 this ship is possibly the highest difficulty lvl of any ship unleashed into the game so far, and This ship will be a few players everyone of them a master type of ship. This wont be a ship that anyone plays or tries out, this will be a ship that people choose to master and make it into the most effective hunting ship. This is the type of ship that this is, Devs try this one out when VORP becomes more popular, because with this small of a player base, there is no way people will be able to master this ship, and it is only through mastering that this ship gets good, otherwise with it being fragile it will only be adequate. Note: this ship will promote aspects that are need for any ship, it can’t get hit (energy wastage) you will need to wait for the prime opportunity to release your load outs (shin, hiru torp, angel and prob more that I am missing), in other words once you master this ship, you will be able to master any ship. This ship has the most potential for success and failure than any other ship idea I have seen, which is what makes it a great ship.

It will be able to kill faster than a Shinobi, at least if it doesn’t die.

Speed more than ANT, with handling to match.

You could kill turrets with it, but at similar cost to AF; having little health after.

Shinobi is a nearly guaranteed kill right now, with the health gain when you kill things and the high damage.

cloak doesn’t really make sense with its abilities, maybe this instead: Frozen Winds: an aura of winds so cold that they slow everything it touches down (bullets included), This causes Cyrazer to seem to be going at a super speed. Slow: 5%, 15%, 25% (might seem like a lot but it affects allies and enemies) Can be a passive skill or an active skill. Note: while this skill is active it prevents cyrazer from using AB (if active skill), if passive it slows down the cyrazer by 5%. Should have a fairly large radius (at least Shadow Circuit lvl 3 radius, preferably larger).

cloak doesn’t really make sense with its abilities, maybe this instead: Frozen Winds: an aura of winds so cold that they slow everything it touches down (bullets included), This causes Cyrazer to seem to be going at a super speed. Slow: 5%, 15%, 25% (might seem like a lot but it affects allies and enemies) Can be a passive skill or an active skill. Note: while this skill is active it prevents cyrazer from using AB (if active skill), if passive it slows down the cyrazer by 5%. Should have a fairly large radius (at least Shadow Circuit lvl 3 radius, preferably larger).

Cloak is changed, now slows nearby enemies, causes you to look like a patch of ice, and no longer sparks when hit.

E – Deeping Veil:Passive, Does damage within a massive area. The range is from your ship to the edge of the veil. The effect is very visible on enemy ships. Does double damage to the core.E – Stats:
Level One: 20 Damage per Second, 560 Range.
Level Two: 35 Damage per Second, 580 Range.
Level Three: 50 Damage per Second, 600 Range.

Upgrades affect both forms, so if you upgrade Enlighten Scar, Enshadow Scar gets upgraded too. Starts in form 1.

Name: Mivolen

Appearance: In first form, two large white metal wings sweep forward around a Hirudo-like shape(think minus the claws and fins) white and light grey coloured, in second form, like Hirudo, but more spiderlike(having 8 legs, not 2, slightly more armor), dark grey and black colours, of course.

Role: Close range attack, assisting allies, sudden type changes.

Pilot: Jatn Gaxit, the fifth-to-last Sevipti in the galaxy, is on the run from the Hirudeans, having stolen(borrowed, he claims) the prototype, plans, and the backups of the plans of a unique ship, one with the ability to rapidly shift loadouts. His two heads allow him to look like he has a split personality, something he exploits to its fullest.

General Stats:Firepower: Very HighSpeed: MediumHandling: HighEnergy: MediumDifficulty: High

R – Morph/Change/Transform: Changes between forms, but must charge up first, can be interrupted. Heals you. About the same as deport in total effect.R – Stats:
Level Zero: 4 Second Charge Time, 50% of Max Health Heal, 180 Second Cooldown.
Level One: 3.5 Second Charge Time, 60% of Max Health Heal, 180 Second Cooldown.
Level Two: 3 Second Charge Time, 70% of Max Health Heal, 120 Second Cooldown.
Level Three: 2.5 Second Charge Time, 80% of Max Health Heal, 60 Second Cooldown.

While your ship ideas are generally good, please keep in mind that the goal of the new ships is not to replace or be too redundant to previous ships. The new ships should be different enough both in PLAYSTYLE and THEME to genuinely provide something new and not just a variant of the current ships as you would like them to have been.

So far, the only race to have been used more than once is human and perhaps it is time to double up on some of the others. I am merely warning you that the devs’ trend does not currently support the notion of using another space vampire for instance.

Continued… On the positive note again, I like the light/shadow theme of your last ship and the transform feature. Very original. I still think you can do something more with the theme than space vampire, a creature more associated with the dark than the light. Perhaps some two-faced creature or some other dichotomy.

Continued… On the positive note again, I like the light/shadow theme of your last ship and the transform feature. Very original. I still think you can do something more with the theme than space vampire, a creature more associated with the dark than the light. Perhaps some two-faced creature or some other dichotomy.

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