Zauron's Zelda 64 Guide version 0.9 (12/3/98)
The most recent version of this guide can be found at
http://cc.usu.edu/~SLC77/Zelda64Guide.txt
Sections:
Introduction
1: Weapons and Equipment
2: The four bottles, the Chickens, and the 10 Big Poe's
3: Young Link's Trading Sequence
4: Adult Link's Trading Sequence
5: Epona the horse
6: Songs of the Ocarina and Secret Ocarina Stuff
7: Increased carrying capacity and other upgrades
8: The Great Faerie Fountains and Magic Spells
9: The Heart Container Pieces
10: Increased Rupee capacity, the Stone of Agony, and the Gold
Skulltulas
11: The Magic Beans and where to put them
12: Enemies and how to beat them
13: Game Walkthrough (including Boss strategies)
Kokiri Forest
Deku Tree
Deku Tree Boss: Queen Ghoma
The Market
Hyrule Castle
Lon Lon Ranch
Lost Woods
Kakariko Village
Goron City
Dodonogo's Cavern
Dodonogo's Cavern Boss: King Dodonogo
Magic
Zora's River
Zora's Domain
Zora's Fountain
Jabu-Jabu's Belly
Jabu-Jabu's Belly Boss: Berinade
Collect stuff
Temple of Time
The Hookshot
Forest Temple
Forest Temple Boss: Phantom Gannon
Quest for Truth
Bottom of the Well
Goron City revisited
Fire Temple
Fire Temple Boss: Valvagia
Ice Cavern
Water Temple
Water Temple Boss: Morpha
Kakariko Village in trouble
Shadow Temple
Shadow Temple Boss: Bongo Bongo
Gerudo Fortress
Desert Colossus
Spirit Temple Part 1, Young Link
Gerudo Training Ground
Spirit Temple Part 2, Adult Link
Spirit Temple Boss: Twinrova
Final Preparations
14: Tips, Tricks, Secrets, and other Fun Stuff
15: Frequently Asked Questions
16: Guide info (version history, note to webmasters, E-mailing
author, credits, copyright notice)
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Introduction
The purpose of this guide is to give you hardcore info about the
game, how to pass it, and how to get everything. I tried hard NOT
to reveal much of the story in this guide's walkthrough. I also
did not talk about all the things you could be doing in between
levels. The walkthrough acts like all you want to do is pass the
levels and that's it. I don't recommend you do everything in the
walkthrough and nothing else. You'll be missing out on what the
game has to offer. Between levels use the other information in
this guide to find items and explore! There's plenty to do here
besides pass the levels and get only the essential items. This
guide is intended to be a guide to help you through any levels you
are having a tough time with, and to provide a database of the
locations of most of the items in the game. In addition, this
guide does not talk about game play mechanics except when
describing battle tactics, and assumes you have read the
instructions and now how to equip items and know what Z targeting
means. Plus, the walkthrough is detailed enough that you should
know what to do, but not so detailed as to hold your hand and
insult your intelligence. Often it uses phrases like "fight your
way through this room" or "Make your way to the Eastern section
and find the door that looks like..." rather than "Turn left, walk
a bit, then turn right and shoot the bat there..." except when
such detail is necessary (like in the Bottom of the Well or
Gerudo's Fortress). I've put many sleepless days and nights into
this guide so I hope you find it useful. See section 16 for more
details and information on how to contact me. Enjoy! - Zauron
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1: Weapons and Equipment
Swords:
Kokiri Sword - Young Link's sword
Find the training center in Kokiri Forest. It's in the south part
of town next to the Know-It-All-Brothers house. In the back is a
small cave. Go up to the cave and press A to enter. Crawl
through, dodge the boulder, and find the treasure box containing
the sword.
Master Sword - Adult Link's primary sword, needed to travel in
time
Found in the Temple of Time after you have all 3 Spiritual Stones
Giant's Knife - Adult Link only, really big sword. Breaks easily
though.
Can be bought for 200 rupees from the giant Goron. As Adult Link,
find the wall in the third floor that can be bombed (it is between
two bomb plants) and bomb your way through to the Giant Goron.
Goron's Sword - Version of the Giant's Knife that won't break
Follow Adult Link's trading sequence to get it (see section 4).
Shields:
Deku Shield - Young Link's primary shield (press R to use it)
Collect 40 rupees in Kokiri Forest by slashing bushes and breaking
rocks, etc. and buy it in the Kokiri Forest's shop.
Hylian Shield - Adult Link's primary shield, young Link can use it
to block falling rocks while climbing Death Mountain.
Can be bought or found in the Kakariko village graveyard. Look
for a grave in the graveyard that has three flowers in front of it
and pull it to get the shield.
Mirror Shield - Adult Link Only. Reflects magical attacks.
Found in the Spirit Temple.
Tunics:
Kokiri Tunic - Link starts with this.
Goron Tunic - Adult Link only. Let's you go in the Death Mountain
crater, is resistant to heat.
Can be bought at the Goron store. Also, can find by talking to
the young Goron named after you. He's on the third floor of Goron
City when you are Adult Link. Use a bomb to stop him from
rolling, then talk to him to get the tunic.
Zora Tunic - Allows you to breathe under water.
Can be bought in the Zora's Domain shop. Can also be obtained from
the Zora King. To get it from the Zora King, as Adult Link go
into the Ice Cavern at Zora's Fountain (behind the King's throne
room) and find a magic blue flame. Catch the magic blue flame in
a bottle and return to the frozen King Zora and use it to melt
him. Talk to him and he'll give you the tunic.
Boots:
Kokiri Boots - Link starts with this.
Iron Boots - Adult Link Only. Makes you sink to the bottom of any
water.
Found in the Ice Cavern at Zora's Fountain (behind King Zora's
throne room). It's at the end of the Ice Cavern level (which is
really easy) and is found by defeating an Ice Wolf.
Hover Boots - Adult Link Only. Allows you to "float" over air and
water for a few seconds.
Found in the Shadow Temple (see walkthrough).
C-Button items:
Young Link Only items:
Mask of Truth - Allows you to talk to the gossip stones (those
stones that tell you the time when you hit them with your sword).
Complete Young Link's Trading Sequence (See section 3)
Deku Sticks - Can be lit with a fire and then used to light
torches.
Bought in stores or obtained from killing Deku Baba's (the man-
eating plants).
Fairy Slingshot - Shoot enemies from a distance.
Found inside the Deku Tree in a room with a floating block that
falls when you step on it.
Boomerang - Stuns or kills enemies from a distance. Returns to
you.
Found inside Jabu-Jabu's belly. Find a room with all flying fish
in it and kill the flying fish to get it.
Fairy Ocarina - Plays magical music.
Given to you by Saria when you first leave Kokiri Forest.
Magic Bean - Can be planted in soft soil (See section 11).
Can be bought from a character near the entrance to Zora's River
for 10 rupees for the first one and then an additional 10 rupees
each one after that.
Adult Link Only items:
Fairy Bow - Fires arrows from a distance.
Found in the Forest Temple in the upper Stalfos room.
Fire Arrows - Exploding arrows made of fire that take some MP to
use.
After beating the Water Temple, stand on the island and face the
small island with two pillars on it that's across the water from
you (there's a plaque here explaining this) and shoot the rising
sun with an arrow. The fire arrow will drop to the small island.
Ice Arrows - Freezes enemies. Uses MP.
Complete the Gerudo Training Grounds. (See walkthrough)
Light Arrows - Very powerful arrows. Uses MP.
Gained automatically when have 6 pendants and return to Temple of
Time.
Hookshot - Allows Link to grab things from a distance and pull
himself to them.
Found in the Kakiriko village graveyard. Look for the grave stone
with flowers in front of it on the far west side of the grave
yard, close to the entrance. Pull it to reveal a hole. Fall down
to talk to the gravedigger and you'll have to race him. Keep up
with him and he'll give you his hookshot.
Megaton Hammer - Destroys red boulders, smashes down rusted
switches, and other useful stuff. Can be used as a weapon.
Found in the Fire Temple in Death Mountain. (See walkthrough)
Shared items:
Deku Nuts - Stuns the enemy.
Bought in stores or found.
Bombs - Blows up enemies, rocks, secret tunnels, etc. Can be
thrown. Very useful.
Found in Dodongo's Cavern. (See walkthrough)
Ocarina of Time - Same as fairy ocarina. Needed for time travel.
Found in Hyrule Castle's moat after Princess Zelda throws it
there.
Lens of Truth - See invisible things and see through fake walls.
Uses magic. Also can look in the treasure chests in the treasure
chest game as young Link!
Play the Song of Storms in the windmill as young Link, and the
well will be drained. Go down the well and you'll be taken to the
Bottom of the Well level. Beat it to get the Lens of Truth.
Bombchu - A bomb that runs along the ground and up walls until it
hits something or a certain time passes then blows up.
Get 40 Gold Skulltula Tokens and then go to the house of the
cursed rich family in Kakariko Village and one of the children
will give it to you. Also can be won from the Bombchu Bowling
game and some other mini-games. At night there is a bombchu shop
in the back alley of the market when you are young Link. Can be
bought from a guy on a flying carpet in the desert.
Quest Related Items:
Stone of Agony - Makes a Rumble Pack start "beating" when you're
near a secret
Get 20 Gold Skulltula tokens and take them to the cursed family in
Kakariko Village (See section 10)
Gerudo's Card - Allows you to walk around Gerudo's Fortress
freely.
Get by freeing all 4 carpenters in Gerudo's Fortress (see the
walkthrough)
The 3 Stones - Along with the Ocarina of Time and Song of Time,
allows you to open the Door of Time in the Temple of Time to get
the Master Sword and warp through - you guessed it - Time
Get from beating the Deku Tree, Dodonogo's Cavern, and Jabu-Jabu's
Belly levels. (See walkthrough)
The Six Medallions - Needed to beat Gannondorf as adult Link
Get by defeating the 5 temples and get the first one for free.
(See walkthrough)
Other equipment:
Some other equipment is technically considered an upgrade, such as
the Goron's Bracelet or the Silver Scale. These items are in
section 7: Increased carrying capacity and other upgrades.
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2: The four bottles, the Chickens, and the 10 Big Poe's
Bottles can be used to hold potions, faeries, ghosts, blue fire,
etc. EXTREMELY useful.
Bottle #1: Win Talon's chicken game at Lon Lon Ranch after waking
Talon at Hyrule Castle. He will give you a bottle with some Lon
Lon Milk in it. To make it easier, first trap all the regular
chickens in a corner before starting.
Bottle #2: Gather all the chickens at Kakariko Village and put
them in the Chicken Woman's pen. Talk to her to get the bottle.
See the Chickens section below.
Bottle #3: Found by diving in Lake Hylia after gaining the Silver
Scale to dive deeper. Has a note in it. Give the note to the
Zora King to use the bottle for something else.
Bottle #4: Given to you from the Poe trader at the entrance to the
Market as adult Link. Bring him 10 Big Poe's and he'll give you
the bottle. See the Poe's section below.
Finding the Chickens:
There are 7 chickens to find in Kakariko village. Here are their
locations and how to get to them.
1 - Right near the entrance to the village.
2 - Right near the chicken woman's pen
3 - On the path up to the North part of town, where the guard and
Death Mountain are.
4 - Behind a fence next to the rich cursed family's door. Float
over with another chicken, then throw both chickens over the ledge
and then take them each to the pen.
5 - In the fenced off area in the Northeast part of town. This
one's tricky. Get a chicken and go up the steps by the chicken
pen. Now aim slantwise and run and jump off aiming for the corner
of the small fence on the ledge. This may take a few tries but
you can get over. If you can't seem to make it another thing to
try is throwing the chicken at the last second and grabbing the
edge of the fence. Now throw the chicken back over the fence,
then grab this chicken and throw it over too. Then hop over the
fence and bring it to the pen.
6 - Do the same as chicken 5, except this time after floating over
and throwing the chicken back, climb up the ladder to the ledge
where the windmill is. You should find the chicken somewhere up
there.
7 - As you enter the town the first house on your left, with a red
roof, has a crate next to it's wall. Smash open the crate by
doing a roll attack. (Push A while running toward the crate.
You'll have to time it right.) The chicken is inside the crate.
Finding the Big Poe's:
The Big Poe's only appear in Hyrule Field as Adult Link while
riding Epona. Don't get them confused with regular poes, which
appear when you aren't riding Epona or when you go back to a Big
Poe location you already cleared. You'll know a Big Poe because
they fly away instead of attacking you, and it will say it's a Big
Poe when you put it in a bottle. Catch them by shooting them with
2 arrows then walking up to their remains. Make sure you have an
empty bottle. There are 10 Big Poe's to find and capture to bring
to the Poe Trader, who is at the entrance to Hyrule Castle.
1 - Center of Hyrule Field near a tree by the entrance to Lon Lon
Ranch
2 - Middle right of Hyrule Field near a gray boulder down from the
Kokiri Forest entrance
3 - Top right of Hyrule Field near an overhang overlooking the
entrance to Kakariko Village
4 - Center right of Hyrule Field along a brick wall right of Lon
Lon Ranch
5 - Center of Hyrule Field in front of Hyrule Castle, near a sign
pointing to Lon Lon Ranch
6 - Middle left of Hyrule Field on the paths leading into Gerudo
Valley
7 - Middle left of Hyrule Field up from Gerudo Valley
8 - Top left of Hyrule Field near some bushes by a stream
9 - Bottom right of Hyrule Field near a green tree and some bushes
10 - Bottom right of Hyrule Field near a rock in a grove of brown
trees
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3: Young Link's Trading Sequence
1 - The egg.
Get it from Malon just outside Hyrule Castle (on the castle
grounds, past the market).
2 - The Chicken.
Wait for a day for the egg to hatch.
3 - The Letter.
Use the chicken to wake up Talon by the castle. Then go inside
the castle past the guards and find Princess Zelda. She'll give
you the letter.
4 - The keaton mask.
Show the letter to the guard guarding Death Mountain in Kakariko
Village. He'll ask you to get him a mask. Go to the Happy Mask
Shop in the Market to borrow the mask.
5 - The skull mask.
Give the keaton mask to the guard in Kakariko village. Then go
back to the Happy Mask Shop, pay them the money, and get the skull
mask.
6 - The spooky mask.
Go to the Lost woods (get there through the hollow log on the
ledge overlooking Mido's house). Go left to find the Skull kid.
Stand on the short stump wearing the skull mask. (Note that first
you need to play Saria's Song for him if you have not done so
already). He'll buy it from you. Go back to the Happy Mask Shop
and pay them the money and get the spooky mask.
7 - The bunny hood
Go to Kakariko Village during the day time and talk to the kid in
the Kakariko Graveyard wearing the spooky mask. He'll buy it from
you. Go back to the Happy Mask Shop and pay the money, then get
the bunny hood. While wearing the bunny hood no skeletons will
bother you in Hyrule Field.
8 - The Mask of Truth
Run around Hyrule field and look for a man running around the
field. He doesn't appear until after you've Jabu-Jabu's belly.
To find him quickly, as soon as you exit the Market run toward the
right side of Lon Lon Ranch and then circle around it a few times
and you should soon see him in the distance. If you can't find
him try again after becoming Adult Link and then warping back,
sometimes he doesn't appear until then. When you find him, follow
him around until he becomes tired and sits down (he won't talk to
you until he does). Wear the bunny hood and talk to him and he'll
pay you a ton of money for it. Go back to the Happy Mask Shop and
pay them the money and then you can borrow the Mask of Truth! The
Mask of Truth lets you talk to Gossip Stones when you wear
it...Gossip Stones are those rubber stones that tell you the time
when you hit them with your sword.
9 - Other masks
You can also borrow a Goron mask, a Gerudo mask, and a Zora mask
now.
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4: Adult Link's Trading Sequence
Note that you'll need Epona (see section 6) to get through this
trading sequence.
1 - The egg.
Talk to the chicken woman in Kakariko village to get the mini
chicken egg.
2 - The chicken
Wait for a day for the egg to hatch.
3 - The blue chicken
Use the mini-chicken to wake Talon in the house on the ground
level of Kakariko village. Bring it back to the chicken woman to
get the blue chicken.
4 - The odd mushroom
Find a sleeping man in the lost woods (just go left from the
entrance) and wake him with the blue chicken. He'll give you an
odd mushroom.
5 - The odd potion
Take the odd mushroom to the weird potion shop in Kakariko Village
(Go to the normal potion shop and go through the hallway on the
left to get to the fenced off section of the village, then go up a
ladder to get to the weird potion shop.) before the time runs out.
If you try using your ocarina to warp it will instantly spoil.
Give the shop owner the mushroom and you'll get an odd potion.
6 - Poacher's Saw
Find the small girl in the lost woods (She's where the sleeping
man was, left of the entrance) and trade the odd potion for the
Poacher's Saw
7 - Broken Goron's Sword
Give the Poacher's Saw to the carpenter's boss in Gerudo Valley to
get the Broken Goron's Sword. You can get over the broken bridge
by jumping with Epona or using a longshot.
8 - Prescription
Give the Goron's Sword to the Big Goron at the summit of Death
Mountain (NOT the one inside Goron City) and get the Prescription.
9 - Eyeball Frog
Bring the prescription to King Zora to get the Eyeball Frog.
Remember to thaw him first by using magic blue fire from the Ice
Cavern (see the Ice Cavern section of the walkthrough).
10 - Eye drops
Bring the Eyeball Frog to the professor in the Lake Hylia lab
before the time runs out to get the Eye drops. If you try using
your Ocarina to warp it will spoil instantly.
11 - Claim Check
Bring the Eye drops back to the Big Goron at the summit of Death
Mountain before the time runs out to get the Claim Check. A
quicker way to get to him is to ride Epona to the Lost Woods, go
R,L,F to warp into the Goron City, then exit and climb the
mountain.
12 - Big Goron's Sword
Wait for three days and return to the Big Goron at the summit of
Death Mountain to get the big Goron's Sword.
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5: Epona the horse
Epona is Adult Link's horse. You can use her to ride around
Hyrule field much quicker. She can also jump over the broken
bridge at Gerudo Valley, and is your only means of finding Big
Poe's. To get Epona follow these steps:
1 - Learn Epona's Song. As young Link talk to Malon in the horse
corral in Lon Lon Ranch any time after meeting Princess Zelda.
Talk to her again and show her your ocarina and she'll teach you
Epona's Song.
2 - Become adult Link and get at least 70 rupees.
3 - Talk to Mr. Ingo outside the corral at Lon Lon Ranch and pay
10 rupees to ride the horse. Instead of getting on the horse
provided, play Epona's Song and Epona will run up to you. Ride
her around the corral to practice. Wait until the time is up.
4 - Talk to Mr. Ingo again and pay to ride again. Play Epona's
Song and get on Epona. This time, walk up to Mr. Ingo while on
Epona and use Z Targeting to talk to him. He'll challenge you to
a race with a 50 rupee wager.
5 - Win the race against Mr. Ingo. He'll challenge you to a
second race. Win again and you'll get Epona.
6 - Use the A button to get Epona running really fast and jump
over any fence to escape the ranch.
Race Tips: Racing Mr. Ingo can be tough. Here's how to win.
Hold forward on the control stick as soon as the race begins. Use
1 carrot (push A to use a carrot) and wait for it to come back
before using it again to keep up with Mr. Ingo. Hug the fence and
wait for him to move out of your way. Then use up all the carrots
you have EXCEPT ONE to speed up and pass him. Then wait until a
second carrot appears and use it, then keep doing this to keep
ahead of Mr. Ingo. NEVER USE YOUR LAST CARROT! Just keep using
the second-to-last carrot. If you use the last one you'll slow
down big time and lose.
Tip: You can play Epona's song whenever you're on Hyrule Field
now to summon her to you. You can also now wake up Talon in the
house in Kakariko Village to get him to return to the ranch, and
then talk to Malon while riding Epona to try out an obstacle
course.
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6: Songs of the Ocarina and Secret Ocarina Stuff
Secret Ocarina Stuff: The Ocarina's button layout is the same as
a real Ocarina! The Z trigger simulates the bottom hole. Try
holding down the Z trigger while playing a note and you'll hear
the note changes just like it would on a real Ocarina! Also, if
you push the control stick around while playing the ocarina you'll
change the pitch and modulation, simulating the same effect if you
changed how you were blowing into a real ocarina. Cool huh?
Song keys:
CL=C left, CR = C right, CD = C down, CU = C up, A=A
The songs of the Ocarina:
CL,CU,CR,CL,CU,CR
Zelda's Lullaby - Used all over the place to show you are a royal
messenger. Play whenever you see a Triforce symbol. When all
else fails, try playing this song. Also if you play this song
near one of those rocks that tells you the time (they're called
gossip rocks) you'll be rewarded with a life-giving faerie.
Taught to you by Impa after meeting Zelda for the first time.
CU,CL,CR,CU,CL,CR
Epona's Song - Used to tame and summon Epona the horse (see
Section 5). Also if used next to a cow you will get some milk.
Learn from Malon in Lon Lon Ranch after meeting Zelda.
CD,CR,CL,CD,CR,CL
Saria's Song - Used to contact Saria, talk to your faerie, or open
some secrets related to forests. Also used to make the King of
the Gorons dance and be happy.
Learn from Saria in the Sacred Forest Meadow in the lost woods.
To get to the meadow, from the entrance of the Lost Woods, listen
to when the music is loudest and go that direction. For the lazy
ones out there, the path is R,L,R,L,F,L,R (L=Left, R=Right,
F=Forward).
CR,CD,CU,CR,CD,CU
Song of the Sun - Used to change night to day and day to night at
any time! Also freezes the undead zombies and mummies.
Go to the Kakariko Grave yard at night and go to the large
gravestone in the back. Check the two gravestones on either side
of it and fight the Poe brothers. Once they are defeated, play
Zelda's Lullaby to open the Royal Tombstone. Fall down the hole,
kill all the bats to open the doorway, and go through the tomb to
learn the Sun's Song.
CR,A,CD,CR,A,CD
Song of Time - Used to open the Stone Door in the Temple of Time.
Also used to move or destroy Blue blocks with the Temple of Time
symbol on them.
Learn from Zelda telepathically when you first get the Ocarina of
Time.
A,CD,CU,A,CD,CU
Song of Storms - Causes it to rain. Allows you to enter the
bottom of the well as Young Link. Also used to open secret holes
and summon secret Big Faeries.
Talk to the weird guy inside the windmill in Kakariko Village as
adult Link and then show him your Ocarina (equip Ocarina and push
the Ocarina button when near him).
A,CU,CL,CR,CL,CR
Minuet of Forest - Warps you to the Sacred Forest Meadow
Learn from Sheik when you get to the Sacred Forest Meadow as Adult
Link.
CD,A,CD,A,CR,CD,CR,CD
Bolero of Fire - Warps you to the Death Mountain Crater
Learn from Sheik on your way to the Temple of Fire
A,CD,CR,CR,CL
Serenade of Water - Warps you to the entrance to the Temple of
Water in Lake Hylia
Learn from Sheik when you get the Iron Boots in the Ice Cavern
CL,CR,CR,A,CL,CR,CD
Nocturne of Shadow - Warps you to back of Kakariko Graveyard,
entrance to Shadow Temple
Learn from Sheik if return to Kakariko Village after beating Water
Temple
A,CD,A,CR,CD,A
Requiem of Spirit - Warps you to the entrance to the Spirit
Temple, the Desert Colossus
Learn from Sheik after crossing desert.
CU,CR,CU,CR,CL,CU
Prelude of Light - Warps you to the Temple of Time
Learn from Sheik if you return to the Temple of Time's Master
Sword room after beating the Forest Temple level.
Player-defined
Scarecrow's Song - summons a scarecrow at certain areas that you
can use your hookshot on to get to things. Look for areas where
Navi turns green but there doesn't seem to be anything there.
To get this song, go as young Link to Lake Hylia and look for a
small farm area with a scarecrow in it in the Northern section.
Show him your Ocarina and he'll ask you to compose a tune. The
tune has to be 8 notes long. Make it easy to remember. Also keep
in mind it will play it back at the same speed you originally
played it, so don't leave any long pauses in there or it will
sound dumb. If you mess up you can push B to try again. Now as
adult Link return to the scarecrow and play the same song for him
again. Now the song you made up becomes the secret Scarecrow's
song.
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7: Increased carrying capacity and other upgrades.
Upgrades:
Goron's Bracelet - Young Link Only. Allows you to pick up Bomb
plants and bushes.
Get from the King of the Gorons after playing Saria's Song to make
him happy again.
Silver Gauntlet- Allows you to pick up heavy stones.
Found in the Spirit Temple. See the walkthrough.
Golden Gauntlet - Allows you to pick up really heavy stuff.
Found in Gannon's Castle. See the walkthrough.
Silver Scale - Allows you to dive for longer.
Get from winning the diving game in Zora's Domain. The diving
game is in the tunnel to the left of King Zora's throne room.
Gold Scale - Allows you to dive for even longer.
Beat the record you set as young Link at the fishing pond (if you
didn't make a record, catch a record breaker now and then catch
one that beats it). You'll either have to plant a magic bean next
to the Lake Hylia Lab as young link, beat the Water Temple, or use
the Scarecrow's Song and a hookshot in order to get to the fishing
pond. Try finding the huge fish near the sticks sticking out of
the water and under the log in the middle of the lake. Use your
Iron Boots to look under water to help you find it.
Longshot (Upgrade for Hookshot) - Found in the Water Temple after
beating the mini-boss (See walkthrough).
NOTE: Other upgrades can be found in section 10: Increased Rupee
capacity, the Stone of Agony, and the Gold Skulltulas.
Carrying Capacity upgrades:
Increased Deku Nuts 1: Go R,L,R,L,F,L in the Lost Woods and bomb
the rock there. Fall down and beat the first shrub guy and pay
him 40 rupees to get the upgrade to 30 Deku Nut capacity.
Increased Deku Nuts 2: Go R,L,R,L,L in the Lost Woods and fall
down the hole in the grass near the butterflies. Wear the Mask of
Truth and be judged. Randomly, the shrubs will decide that you
are ugly but give you the Deku Nut upgrade anyway. Unconfirmed.
Increased Deku Seeds 1: Go to the Lost Woods. Go right from the
first room and you'll see a round gray object hanging from a tree.
Hit it with your slingshot. Get three bullseye's in a row (100
points is a bullseye) and you'll get a bigger Deku Seed bag that
holds 40 Deku seeds.
Increased Deku Seeds 2: In the market is a target shooting game.
Hit all the targets to increase your Deku seed carrying capacity
to 50 seeds.
Increased Deku Sticks 1: Go to the Lost Woods. Go left from the
first room and then go on to the next room after that. Walk
across the room to the ramp on the other end, and one of those
bush monsters will be there. Knock it out by deflecting it's
bullet back to it and it will ask you for 40 rupees. Pay the 40
rupees and you'll get a 20 Deku stick carrying capacity.
Increased Deku Sticks 2: Borrow a Skull Mask from the Happy Mask
Shop as young Link. Go to the Lost Woods and go R,L,R,L,L. Walk
in the grass in the back of this area near a bunch of butterflies
until you fall down a secret hole. Immediately put on your skull
mask and walk forward. All these little guys will start hopping
around you. Make your way to the right to a bush monster that's
still submerged in the ground and try to talk to him (try swinging
your sword?) to get a 30 Deku Stick carrying capacity. You can
also wear other masks in this area to get other prizes.
Increased Bombs 1: In Goron City there is a wild rolling Goron on
the 3rd floor. Stop him from rolling while he's in the tunnel by
using a bomb. He'll give you a Big Bomb Bag which allows you to
carry 30 bombs.
Increased Bombs 2: One of the random prizes in the Bombchu
Bowling game is a bigger Bomb Bag which allows you to hold 40
bombs.
Increased arrows 1: You can get a bigger quiver (40 arrow
capacity) by playing the Shooting Gallery in Kakariko Village.
Increased arrows 2: Win at the Gerudo fortress shooting range
with 1500 points (after getting the HCP for 1000) to get a 50
arrow quiver.
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8: The Great Faerie Fountains and Magic Spells
1 - Spin Slash and first magic meter - Hold down B and wait for
your sword to charge up then release to use this magic.
Go to the top of Death Mountain and bomb the rock to the left of
the sign to find the great faerie.
2 - Din's Fire - Makes a ball of fire surround you burning enemies
and lighting torches.
Go to the Hyrule Castle grounds (after the Market) and find the
rock with a sign that says dead end. Blow up the rock with a bomb
and enter the cave to find this great faerie.
3 - Farore's Wind - Set's up a warp point at the last doorway you
went through and then either dispels it or warps you to it if you
use it again.
Go to the Zora's Fountain (behind King Zora in Zora's Domain) and
look behind Jabu-Jabu to find a little island. Bomb the rock in
the wall here to find this great faerie.
4 - Double magic meter
First you need the Megaton Hammer from the Fire Temple. Then go
to King Goron's room. Go through the back of his room and enter
the Death Mountain crater. Immediately go right over a bridge to
a cave blocked by two red rocks. Destroy the red rocks using the
hammer and enter the cave to find the faerie.
5 - Nayru's Love - Puts a protective barrier around you for a
time.
Warp to the Colossus Giant and look for 2 palm trees with a gap in
between them. Bomb the crack in the wall there to find this
faerie.
6 - Double life - Makes you take half damage from enemies
After you get the Golden Gauntlet in Gannon's Castle, go outside
to where the faerie fountain was that you got Din's Fire in and
lift the huge pillar-rock up to find this last faerie.
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9: The heart container pieces
There are 36 heart container pieces in this game. Here is the
complete list of their locations.
HCP = Heart Container Piece, AL=Adult Link only, YL=Young Link
only, BL=Both Links, nothing=either Link
- Hyrule Field - Look for fenced-in grass near the path to Lake
Hylia. Throw a bomb into the center of the grass to unveil a
hole. Defeat bush guy and he'll sell you a HCP for 10 rupees.
- Hyrule Field - Exit the Market as adult link and turn right.
Keep walking in that general direction and you'll see a lone brown
tree. Bomb the base of it, fall down the hole, then use the Iron
Boots to sink to the bottom of the pond and get the HCP
- Market - YL - In a house in the back alley at night you'll find
a woman who lost her dog. Go outside and find the dog (Look for a
white one in the corner near the Bazaar). Give the dog back to
the woman and she'll give you a HCP.
- Market - YL - Go into the market at night to play the treasure
chest game. If you make it to the end you'll get a HCP.
- Market - YL - After showing Zelda's letter to the guard in
Kakariko Village, return to the market and the Bombchu Bowling
game will be open. Play to win a prize. Randomly the prize will
be a HCP.
- Lost Woods - YL - Enter the Lost Woods and go left from the
first room. Stand on the short stump and play Saria's Song and
the Skull Kid on the big stump will give you a HCP.
- Lost Woods - YL - Go right from the first room in the Lost Woods
and climb down the ladder to find two skull kids. They'll want
you to play songs with them. Repeat whatever they play and after
a few songs they'll give you a HCP.
- Lon Lon Ranch - YL - In the far southeast corner of the ranch is
a stone tower. Go inside and there is a bunch of crates. Move
them around to find a hole in the wall and crawl through to get
the HCP.
- Kakariko Village - YL - Climb to the top of Death Mountain and
talk to the owl. Have him take you back down to the village.
He'll place you on a roof. Drop down off the roof on to the roof
of the Chicken Women's pen and then walk into the hole on the side
of the house there. Find the HCP next to a cow.
- Kakariko Graveyard - YL - First in the day time watch the kid
walk around the graveyard. Make note of all the places he stops
and waves his stick. Then go outside and wait on the steps of
Kakariko village until the skeletons FIRST pop out, then go
immediately into town. Talk to the gravedigger and he'll charge
you 10 rupees a dig. Have him dig in all the places where the kid
waved his stick and one of them should be the HCP.
- Kakariko Village - Method 1(AL): Use your hookshot to get on top
of the house with the man sitting on top of it. He'll give you a
HCP. (NOTE: Some people have written me saying you need the
longshot to do this. That simply isn't true. Just go into the
potion shop and out the back door. Stand on the very corner of
the platform you are now and you can just barely get your hookshot
to hit the bottom of the roof and get onto it.) Method 2(YL): Use
a chicken to and make your way up the construction site beams by
throwing it up and then climbing up. Then you can float over to
the roof from there and talk to the man.
- Kakariko Village - The prize for 50 gold skulltula tokens is a
HCP. (See section 10).
- Kakariko Graveyard - Pull on the middle gravestone in the second
row (4th from the right) to reveal a hole. Fall down, kill the
mummy, and play the Song of the Sun to get a HCP.
- Kakariko Graveyard - AL - Pull the gravestone with flowers in
front of it on the left side of the graveyard to find the
gravedigger's tomb. Talk to him and race him through the cavern.
Then play the Song of Time and a blue stone on one side of the
cave will disappear. Follow the path and you'll end up inside the
windmill. Jump on the rotating platforms to get to the HCP.
- Kakariko Graveyard - AL - If you get 1 minute or less in the
race against the gravedigger you'll get a HCP. Use the longshot
on one of the torches in the last room for a shortcut, although
it's possible to do it without this (I did it without).
- Kakariko Graveyard - BL - Plant a Magic Bean in the graveyard as
young Link. Return as adult Link and ride the magic leaf platform
up to get the HCP.
- Goron City - YL - Light up all the torches on the ground level
of Goron's City to make the giant Urn in the middle spin. Go up a
level and throw a bomb into the Urn to make it drop prizes.
Eventually, it will drop a HCP, depending on what face on the Urn
is facing forward when it stops spinning.
- Dodonogo's Cavern - BL - As young Link plant a Magic Bean at the
entrance to Dodonogo's Cavern. Return as Adult Link and ride the
magic leaf platform up, then jump off of it to get the HCP above
the entrance.
- Death Mountain Crater - If you enter Death Mountain Crater from
the cave at the peak of Death Mountain, go straight forward on the
large platform you are on until you come to the edge. Slowly walk
over the edge. If you walked slowly enough you'll start to climb
down the face of the cliff. There's a hole halfway down with a
HCP in it. You can also get to this one using the magic leaf
platform near the entrance to the Fire Temple if you've planted a
bean there.
- Death Mountain Crater - BL - Have young Link plant a magic bean
at the entrance to the Fire Temple (use the Bolero of Fire to warp
there). Then return as adult Link and use it to ride up to the
HCP at the peak of one of the small volcanoes
- Zora's River - YL - About halfway up the river is a bunch of
frogs. Play 5 songs for them then take your ocarina out again.
They'll ask you to help them get bugs. Play the ocarina in the
correct pattern to get a HCP. The correct pattern is
A,CL,CR,CD,CL,CR,CD,A,CD,A,CD,CR,CL,A. (Note: They'll also give
you 50 rupees each time you play a different song, so you might
want to go back and buy some Magic Beans with them so you don't
waste their money by having your rupee limit full).
- Zora's River - YL - If you play the Song of Storms for the frogs
from the previous one you'll get a HCP.
- Zora's River - YL - There's a chicken near the beginning of the
river. Pick it up and take it along with you. You'll see the HCP
on a small raised platform. Next to it is a high ledge on the
west bank of the river. Now there's two methods to get this.
Method 1: Jump toward the part of the ledge closest to the wall
and just as you hit it throw the chicken with A and hold your
control stick toward the ledge and you should grab the ledge.
Climb up and jump to the small platform to claim your HCP. Method
2: Keep going with the chicken, throw it up on the platform in
front of you. Then on to the next platform to your right. Now
face downstream and you should see a very narrow ledge to your
left. Use the chicken to float over to it. Lose the chicken and
climb up the ladder there. Grab another chicken that's up there
and float down to the HCP.
- Zora's River - YL - Bring the chicken with you until you reach
the big waterfall. In this last area you'll see a HCP on a ledge.
Jump to it with the chicken.
- Zora's Domain -YL - Go to King Zora's room and light a Deku
stick with a torch that's there. RUN down and light a torch at
the bottom of the steps, then run around and light the one in
front of the shop, then across the water to the one by the circle
of stones, then hugging the wall run behind the waterfall and
light both of those torches. If you manage to get them all you'll
get a HCP that will appear in a chest behind the waterfall.
- Lake Hylia - BL - Plant a Magic Bean as young Link near the Lake
Hylia lab. Return as adult Link and ride the Magic Leaf platform
up to on top of the lab, then climb the ladder there to get a HCP.
- Lake Hylia - After you have the Gold Scale dive (don't use Iron
Boots) to the bottom of the pool in the Lake Hylia lab. Then talk
to the weird lab person and get a HCP.
- Lake Hylia - YL - Go to the Fishing Pond and catch a 10-pound
fish. Try near the sticks and under the log to find the big ones.
- Zora's Fountain - AL - There's a HCP floating on a ice block on
the Eastern side.
- Zora's Fountain - AL - Use the Zora Tunic and the Iron Boots to
sink under the water and find the HCP at the bottom.
- Ice Cavern - AL - You'll see a HCP in some Red Ice in the Ice
Cavern in the round room east of the room with the helicopter
blade made of ice. Use some Blue Fire in a bottle to melt the ice
and get it.
- Gerudo Valley - Method 1(YL): Use a chicken on the bridge to
float down to a platform that's to the right of the bridge and on
the opposite bank (from where you enter the valley). Then you can
walk up the ledge to the point closest to the water fall and jump
behind it, then climb a ladder to the HCP. Method 2(BL): Use the
chicken as young Link as in method 1 and float down to the
platform. Then plant a magic bean in the soil by the cow. Then
return as adult Link and ride the magic leaf platform to the HCP.
- Gerudo Valley - YL - Grab the chicken and walk to the far left
side of the cliff. Jump off and float to a small ledge on the
opposite side with a crate on it. Smash the crate for a HCP.
- Gerudo Fortress - AL - In the big chest at the top of the
fortress. You can play the Scarecrow's Song and longshot to the
scarecrow or to the chest itself depending on where you are aiming
from. Just try to get to a nearby rooftop.
- Gerudo Fortress - AL - Beat the horseback archery range with
1000 points or more.
- Desert Colossus - BL - Plant a magic bean at the soft soil
location at the entrance to the Spirit Temple as young Link (use
the Requiem of Spirit song to get there). Return as adult Link
and ride it. Eventually it will loop around a stone arch in front
of the entrance to the temple. Jump off onto the top of the stone
arch to fetch the final HCP.
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10: Increased Rupee capacity, the Stone of Agony, and the Gold
Skulltulas
These items relate to the very rich but cursed family in Kakariko
village. They have been cursed to look like spiders and the curse
will be lifted when you kill Gold Skulltulas spread throughout the
world and collect their gold tokens. There are 100 Gold
Skulltulas to find in the game. When you've killed all the gold
skulltulas in a dungeon a skull token symbol will appear on that
dungeon's map screen. When you have killed a certain number of
gold skulltula's return to the rich cursed family and one of the
children may have returned to normal. Talk to the child to get
your prize. This is what you get:
10 Gold tokens - Adult's wallet - gives you 200 rupee capacity
20 Gold tokens - Stone of Agony - makes your Rumble Pak react to
secrets.
30 Gold tokens - Giant's Wallet - gives you 500 rupee capacity
40 Gold tokens - Bombchu
50 Gold tokens - Heart Container Piece.
100 Gold tokens - Gold rupees - every time you talk to her she'll
give you another one (200 rupees)
Gold Skulltula's can be found everywhere. Note that some of the
skulltulas you can find and kill but you won't be able to get the
token they drop until you get the boomerang or hookshot. Also
some require you to return to a dungeon later with another item or
the Scarecrow's Song in order to get it.
The locations of the 100 Gold Skulltulas:
Dungeon Gold Skulltulas:
Deku tree - In an alcove on the left side of a room on the third
floor.
Deku tree - Room you fall to when falling through web. On vines
Deku tree - Room you fall to when falling through web. On grate
Deku tree - Behind the only bombable wall in the Deku tree.
You'll have to come back for it later. From start, it's down the
big hole, crawl through the small hole, then to your left behind a
web.
Dodonogo's Cavern - In the passageway to the right of the entrance
into the big room, in a secret room on the right wall of the
passage. Blow up the doorway by killing an exploding lizard next
to it.
Dodonogo's Cavern - In the big stairway room, on the vines by the
second floor doorway.
Dodonogo's Cavern - In the big stairway room, right above the big
stairs in a small alcove. In order to get this one you have to
return to the cavern after getting the boomerang and use the
moving pillar in the big room to get to the second floor, then
make your way back to this room and the stairs will be raised so
you can get to it.
Dodonogo's Cavern - In the room before the boss's room where you
have to push some blocks around, there's a bombable door on the
north end of the room. Bomb it open and kill the statue inside to
reveal this one.
Dodonogo's Cavern - Go right from the main room into the hallway
with the exploding lizards. To your left is an alcove. Use the
scarecrow's song and hookshot to it.
Jabu-Jabu's belly - On the vines in the room with a switch in the
middle that raises the water level.
Jabu-Jabu's belly - In the room you fall to after falling through
a pit.
Jabu-Jabu's belly - Right next to the previous gold skulltula in
the same room.
Jabu-Jabu's belly - On the vines in the room right before the
boss.
Forest Temple - Entrance on vines on right wall.
Forest Temple - On the right wall of the big room, near the
stairway opposite the entryway.
Forest Temple - In the East Plant Room on the wall on the Island.
(use the hookshot on the chest to get on to the island.)
Forest Temple - In the West Plant Room on the wall , only
reachable from the balcony.
Forest Temple - In the rotating room just before the boss, in one
of the little alcove's.
Bottom of the well - In the pit room (See Bottom of the Well
walkthrough for details).
Bottom of the well - In the room next to the pit room (See Bottom
of the Well walkthrough).
Bottom of the well - In the Shield-eater room (See Bottom of the
Well walkthrough).
Fire Temple - In the big lava room with the bridge (first room you
go through) on the far North side there's a blue block above the
doorway. Play the song of time to move it and go through the new
door that's revealed. The gold skulltula is in that room.
Fire Temple - In the maze like room with the large boulders
everywhere, one of the walls can be blown open to reveal a gold
skulltula in a small alcove. Walk along the outside walls and
listen for it. It's in the northeastern part of the room.
Fire Temple - In the room with the Shield-eater just before the
boss key room.
Fire Temple - On the second floor of the boulder maze above the
doorway there is a high platform. Use the Scarecrows song and
hookshot to it. Then hookshot over to a platform across from it
and it will lift you to a secret area that has a gold skulltula.
Fire Temple - Continue past the last gold skulltula and you'll end
up in the donut room where the megaton hammer is. To your left on
the wall is a skulltula you can get with the hookshot.
Ice Cavern - In the room with the helicopter blade thing made out
of ice.
Ice Cavern - In the small round room East of the helicopter blade
room.
Ice Cavern - In the room with the moving block of ice, West of the
helicopter blade room.
Water Temple - Above the second vortex in the underground river.
Water Temple - Inside the tower in the middle of the main room, at
the top. Need longshot first.
Water Temple - Behind the waterfall in the room with the boulder
rolling right before the boss key.
Water Temple - High on the right hand wall in the room with the
big waterfall and the platforms going down it. Need longshot.
Water Temple - There's a passageway on the bottom level (left from
the passage that leads to where you meet Ruto) that leads to a
dead end with a gold skulltula behind a grate. Use a power spin
move (hold A and charge, then release) next to the grate to hit
the shock switch inside and open the grate.
Shadow Temple - In a room on a side path from the giant room with
the falling blades. Go left instead of right after fighting the
Stalfos, go through the door, and kill the enemies to open a door
leading to the skulltula (This one's in the walkthrough).
Shadow Temple - In the room with the falling spikes in a cage to
the left.
Shadow Temple - In the room with the single giant skull there's
one behind the skull.
Shadow Temple - In the room with the ghost ship, stand on the
platform next to the ship and play the Scarecrow's Song to have
Pierre appear across the way. Longshot over to get the skulltula.
Shadow Temple - In the room with the three rotating giant skulls,
behind the skulls.
Spirit Temple - After crawling through the hole at the beginning
as young Link, go through the right door and it's on the fence
across the pit.
Spirit Temple - After crawling through the second small hole as
young Link, climb up the rock face where the regular skulltulas
are and then turn around to see the gold one.
Spirit Temple - As young Link, after the room where you have to
move the blocks to get the sun symbol into the sunlight you'll be
in a staircase. It's above the door you entered through.
Spirit Temple - As adult Link, in the room with the rolling
boulders and the silver coins, in an alcove blocked by a blue Time
block. Use song of Time. (Cool camera angle in there!)
Spirit Temple - As adult Link, in the room with the huge statue
where you got the map, go up the stairs and play Scarecrow's Song
to hookshot across to a ledge with a gold skulltula.
Non-dungeon Gold Skulltulas (Most of these require it to be night
to find them):
AL=Adult Link only, YL=Young Link only, neither=either link
Hyrule Field - AL - Find a circle of stones near the entrance to
Gerudo Valley, smash the red boulder with the hammer, bomb a hole
in the ground, then use Din's Fire to find it behind a web and a
cow
Hyrule Field - As you leave Kakariko Village turn right and head
to a small tree. Bomb the ground near it, drop down the hole.
Skulltula is near ceiling
Kokiri Forest - YL - Back of Know-It-All-Brother's house
Kokiri Forest - YL - Drop a bottle of bugs on the soft soil by the
shop and one will pop out.
Kokiri Forest - AL - Back of the Twin's House.
Hyrule Castle - YL - In a crate inside the guard house at the
market entrance (roll attack to open)
Hyrule Castle - YL - The first tree you see when entering the
castle grounds (roll attack it)
Hyrule Castle - YL - After getting past the outside guards in
Hyrule Castle's grounds, swim down the moat to the corner where
there's a big tree. Play Song of Storms, drop down the hole, and
bomb the walls
Hyrule Castle - AL - Go to the right of the castle and there's a
stone arch. It's on the back of it.
Lon Lon Ranch - YL - Near the roof of Talon's house on his second
story window
Lon Lon Ranch - YL - In a tree near the entrance to the ranch,
roll attack to get it
Lon Lon Ranch - YL - Behind the shed at the edge of the corral
Lon Lon Ranch - YL - Outer wall of the ranch, just north of the
stone structure
Kakariko Village - YL - On a tree near the entrance
Kakariko Village - YL - On a red brick at the construction site in
the middle of town.
Kakariko Village - YL - On the side of the house where the guard's
son lives.
Kakariko Village - YL - On that high tower in the northern part of
town.
Kakariko Village - YL - The side of the rich cursed family's
house.
Kakariko Village - AL - On the wall above the chicken women's
house (use longshot to get up there)
Kakariko Graveyard - YL - On the southeastern wall.
Kakariko Graveyard - YL - Use bugs on the soft soil
Lost Woods - YL - The soft soil two screens left of the first area
has one if bugs are used on it
Lost Woods - YL - The soft soil that's R,L,R,L,L from entrance
(use bugs)
Lost Woods - AL - The magic leaf platform R,L,R,L,L from the
entrance leads up to one
Lost Woods - AL - To the east of the stairs in the Sacred Forest
Meadow
Death Mountain Trail - In a cave behind a bombable wall a little
ways up the trail.
Death Mountain Trail - YL -In the soft soil at the entrance to
Dodonogo's Cavern (use bugs)
Death Mountain Trail - AL - In a small nook above the entrance to
Dodonogo's Cavern where the bomb plant was. Destroy the red rock
there with the hammer to find it.
Death Mountain Trail - AL - After beating the Fire Temple, go up
to where the rocks used to rain down on your head. Smash the red
boulders there with the hammer and it's behind one of them
Death Mountain - YL - In a crate just inside the crater (the
mountain summit entrance)
Death Mountain - YL - Another soft soil spot near the crater. Use
Bolero of Fire to get to it.
Goron City - YL - Smash open a crate on the top floor in a room
full of boulders
Goron City - AL - On the side of the small stone platform
suspended above the city.
Zora's River - YL - In a tree at the mouth of the river
Zora's River - YL - On the ladder near the entrance to Zora's
Domain
Zora's River - AL - Just before the section with the waterfall is
a bridge in a fairly narrow valley. Look very high on the left
wall. You'll need the Longshot.
Zora's River - AL - Ride the magic leaf platform that's at the
beginning of the river (assuming you planted the bean as young
Link there) and near the beginning of it's trip it floats over a
high platform with a boulder in the middle of a ring of rocks.
Jump off onto this platform. Look high on the South wall and you
should see it.
Zora's Domain - AL - High up next to the frozen waterfall
Zora's Fountain - YL - A tree on the small island in the Southeast
corner (roll attack)
Zora's Fountain - YL - Just to the right of the fallen log
Zora's Fountain - AL - Pick up the gray boulder in front of the
Faerie's Fountain using the silver gauntlet to reveal a hole
leading to one
Lake Hylia - YL - The small island with the two small pillars
where you get the Fire arrows
Lake Hylia - YL - Behind the Lake Hylia Lab
Lake Hylia - YL - Use bugs on the soft soil next to the lab
Lake Hylia - AL - In a crate at the bottom of the Lake Hylia Lab
pool (use roll attack with Iron Boots)
Lake Hylia - AL - Above the Water Temple is a dead tree. Use your
Longshot on a spot on the trunk just above the branch to get up
and land on the branch. It's on the top of the trunk.
Gerudo Valley - YL - When you first enter the valley and are
walking across the plank look right
Gerudo Valley - YL - The soft soil spot on the ledge that you
float to from the right side of the bridge using a chicken. Drop
a bottle of bugs on it.
Gerudo Valley - AL - Look behind the tent on the back stone wall
at night
Gerudo Valley - AL - On the left leg of the stone arch near the
tent.
Gerudo Fortress - AL - There is one high above the eastern wall of
the fortress
Gerudo Fortress - AL - In the horseback archery range on the
Northern target
Haunted Wasteland - AL - Inside the stone structure where you
discover the phantom guide.
Desert Colossus - AL - When you first get there, head left and
it's on a palm tree near a sand pit.
Desert Colossus - YL - A soft soil spot has one if you use a
bottle of bugs on it
Desert Colossus - AL - The magic leaf platform from the previous
one will take you to one.
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11: The Magic Beans and where to put them.
Magic Beans can be planted by young Link in soft soil. Soft soil
looks like a square of light dirt with a hole in the middle. When
a bean is planted by Young Link, it will transform into a magic
moving platform for adult Link. These magic moving leaf platforms
are very useful. Magic Beans can be bought from a character near
the entrance to Zora's River. It costs 10 rupees for the first
bean and the price goes up 10 every bean you buy. Also, every
soft soil spot except the one next to the Magic Bean merchnat has
a gold skulltula in it. Drop a bottle of bugs on the soft soil to
get it. It doesn't matter whether or not you've already planted a
bean there.
There are 10 spots to plant beans, and as such you can only buy 10
beans.
Soft soil locations to plant Magic Beans:
- To the right of the shop in Kokiri forest. The shop is the
building with the red roof.
- In the Lost Woods, two areas left of the first area.
- In the Lost Woods, go R,L,R,L,L.
- In the Northeast corner of the Kakariko Graveyard
- The entrance to Dodongo's Cavern
- Right next to the guy that's selling the beans at Zora's River
- Next to the Lake Hylia lab
- In Gerudo Valley (fall down to a platform on the right side of
the bridge and far side of the river)
- At the Desert Colossus, right next to the entrance to the Spirit
Temple (use Requiem of Spirit)
- In the Death Mountain Crater (use Bolero of Fire to get to it)
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12: Enemies and How to beat them
Most of the following information was contributed by Jon Skeels
(see the Credits in section 16). Enemies who's real name hasn't
been confirmed have a ? after the name. The names in parenthesis
are the name that is used in the walkthrough. If you know the
real name to a monster and how to beat it and it's not in here,
send the information to me with the name of the monster in the
subject. Also if you know a better way to beat an enemy then is
shown here then send that, with the name of the monster and "new
strategy" in the subject. Please note that the game walkthrough
does mention strategies for the more difficult enemies, but often
does not refer to their real names (like Keese are just called
bats). Also bosses are not in this section, look in the
walkthrough for boss tips. - Zauron
Anubis(floating weird thing) - Floating snake things that are
vulnerable to fire. They copy your movements, except in reverse.
You can shoot them with Fire Arrows, use Din's Fire, or try to
lure them into a flame.
Armos(statue) - Statues that come to life. Stun them with a Deku
Nut and then use your sword. Afterwords they'll come after you
then explode so watch out.
Bari - Bigger versions of Biri. When killed they also split into
three Biri.
Beamos(eye laser thing) - A strange creature that has a rotating
eye that fires a laser at you if seen. Use a bomb on it to
destroy it. Some of them will only stun with the first bomb so
follow up with a second bomb.
Berinade - A large conglomeration of jellyfish, tentacles, and
other organic material. The Jabu-Jabu's Belly boss. See
walkthrough.
Big Deku Baba - A bigger version of a Deku Baba that is much more
dangerous. Try to attack it after its head is on the ground.
Bigocto - A giant octopus thing that acts like a vacumn cleaner.
Jabu-Jabu's Belly mini-boss. See walkthrough.
Big Poe - Bigger version of the poe. It doesn't attack, just
flies away from you. Only appears in Hyrule Field while you're
riding Epona. See section 2 for more details.
Big Skulltulla - A big scary spider. Slash these ones in the back
when they turn around.
Biri(jellyfish) - Flying electrocuting jellyfish. Don't use your
sword! Use projectiles or a Deku stick on these guys to avoid
being shocked.
Blue Bubble(blue flaming skull) - A skull in blue flames. Use
your shield on it to get rid of its flames, and then slash it.
Blue Tektite(blue spider thing) - Same as the regular Tektite only
it appears on water. Its also helpful to lure it off the water so
you can kill it easier.
Bongo Bongo - A giant one-eyed head and two disconnected hands
that likes to play a giant drum. Shadow Temple boss. See
walkthrough.
Business Scrub(bush guy) - The same as Deku Scrubs only they try
to sell you things instead of giving you tips. Some also increase
the amount of certain items you can hold.
Centipede - Flying creatures that resemble centipedes. Try to use
a boomerang on it before it starts flying for an easy kill.
Club Moblin - Only one of these, protecting the Sacred Forest
Meadow as adult Link. He uses his club to produce force waves by
smashing the ground. Dodge his force waves to try and get behind
him. He wont turn around, so just finish him off easily. Also
can use Bombchu's or arrows if you have them.
Dancing Fire Ball? - Little black balls that when they touch fire
turn into a dancing fire enemy. The Fire Temple mini-boss. See
walkthrough.
Dark Link - Your shadow come to get you. Water Temple mini-boss.
See walkthrough.
Dead Hand - A scary-looking monster that has a bunch of long hands
coming out of the ground that grab little children so he can eat
them. Bottom of the Well and Shadow Temple mini-boss. See
walkthrough.
Deku Baba - A plant with a mouth that tries to get you. Some give
you Deku sticks and some Deku nuts.
Deku Scrub(bush guy) - These little guys shoot nuts at you. Use
your shield to reflect them. Afterwards they give you tips if you
talk to them.
Dinolfos(lizardmen) - Same as the Lizalfos only these ones are
much faster and like to leap. Use the same strategy.
Dodongo(lizard) - A strange lizard that breathes flames. Get them
to swallow a bomb by laying it in their path. They are also weak
if you attack them in the back. Explode when they die.
Dodongo Larva(exploding lizard) - A smaller version of Dodongo.
Just use your sword on
them. Watch out for their leap attacks, and for them blowing up
after you've attacked them.
Fake Doors - Fake doors are harmless unless you try to open them.
You can tell the difference by seeing that its not sunken into the
wall. Use a bomb on these.
Floor Master(hand monster) - These guys are a pain. They are just
like the Wallmaster only they stick to the floor. There are a few
different versions of these. Some split into three smaller ones,
some also turn green to show that they are invulnerable while
attacking. Some also are invisible so use the Lens of Truth.
Some do everything. When they split, also make sure to get them
all or they could become big again.
Flying Bottles? - Not technically an enemy, but still tries to
hurt you. Watch out because they try to smash into you. Although
some have hearts in them and just heal you a little bit, but if
you dodge them and then get the heart, it'll be of more use.
Freezzard(ice statue) - Watch the ice breath on these frozen ice
blocks. When they're not breathing run up to it and slash so its
all gone, or it will regenerate.
Ganondorf - The final boss of the game. See walkthrough.
Gerudo guard? - Fight these ladies at the Gerudo Fortress. See
Gerudo Fortress in the walkthrough.
Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy.
Use the same strategy here.
Gohma Larva(spider) - Little spiders that hatch from eggs. They
appear in the Deku Tree. Watch out when their eye turns red for
they are ready to pounce. Just slash them to kill them, but try
to get them before they hatch out of the egg.
Gold Skulltulla - Same as the regular ones, only you can't target
them. Destroy any of the 100 of these to get a token. See section
10 for more details.
Green Bubble(green flaming skull) - A flying skeleton head in
green flames. Attack this one when the flames are gone. Its
easier if you use projectile weapons.
Guay - Almost identical to Keese, but look more like crows. Use
the same strategy.
Iron Knuckles - An armored knight with an ax. Spirit Temple mini-
boss. See walkthrough.
Keese / Fire Keese / Ice Keese(bat) - Flying bats. These can
become a real pain. Target them and use arrows or a slingshot,
but if you want to save ammo, use a boomerang or hookshot.
Sometimes some are already on fire, but the normal ones can become
Fire Keese if they fly through fire.
King Dodongo - A very large version of a Dodongo. Dodonogo's
Cavern boss. See walkthrough.
Leever - These annoying creatures appear in the desert. There is
no point in trying to kill them because they just come back.
Since they aim for you in a straight line, keep changing direction
to dodge them.
Like Like(shield-eater) - Watch out on these guys! This tannish
colored blob will try to suck up your tunics and shield. Try to
slash it while its not trying to suck you up. Make sure you get
your shield and tunic after its dead if it took them.
Lizalfos(lizardmen) - Lizard guards. They jump around a lot. Try
to get in some good sword hits on these guys.
Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run
away after use your shield to bounce their nuts back at them.
Slash them after they run away. They dont give you tips, though.
Octorok - Octupi that live in the water, of course. Bounce back
their rocks at them with your shield to get them, but watch it, if
you get to close they disappear.
Moblins - They're back... These guys only appear in the Sacred
Forest Meadow, but are a pain. Use the Z button to try to see
them around the corners. When they're facing the opposite way,
use the hookshot on their back.
Morhpa - A strange small creature that can morph water to it's
will. Water Temple boss. See walkthrough.
Peahat - A large strange rotating creature that sometimes spits
out Peahat Larva. Try to attack its roots. Watch out because it
flys uneven and can cause damage when you get close.
Peahat Larva - Mini Peahats. Just use your shield to block them.
Phantom Ganon - A duplicate ghost of Ganondorf. Forest Temple
boss. See walkthrough.
Poe - An evil ghost that carries a lantern. There a couple
variations of these. Some will disappear when targeted.
Poe Sisters? - The 4 Poes that appear in the Forest Temple.
Forest Temple min-bosses. See walkthrough.
Queen Gohma - A huge mother spider that lays Gohma Larva. Deku
Tree boss. See walkthrough.
Red Bubble(red flaming skull) - Skulls on fire that usually appear
around lava. You can usually ignore these most of the time since
they don't often get in your way.
ReDead(zombie) - Basically zombies. They will try and paralyze
you if they see
you. Try to get behind them and attack them or use the sun song
to
paralyze them.
Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu.
Use projectiles or Deku Nuts.
Shell Blade(clam) - Clams that appear underwater. Its best to use
the hookshot on them QUICKLY after they've opened their mouths.
Skulltula - Small spiders that usually are on walls or vines. Use
a projectile weapon.
Spikes - An idestructable spike that moves in a pattern.
Spike(spike balls) - The enemy version of spike. They are a ball
with spikes that rolls around. Attack them when they retract
their spikes.
Stalchild(skull kid) - A skull kid. Just use your sword.
Sometimes you will knock of their skull.
Stalfos - A skeleton guard. Try to hit it right before it swings
at you. If you are lucky enough to get behind it and swing at it,
you will do more damage.
Stinger - A floating creature underwater. Use bombs or lure them
out of the water then use a projectile weapon.
Tektite(spider thing) - A red spider. They jump around, so try to
attack it after its landed. Its also fun to flip it with a
hammer.
Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly. If you
get to close it will get you. Use your boomerang.
Tiles - Magical flying tiles that try to hit you. Either dodge
them or slash them to dispose of them.
Torch Slug - Slugs that are on fire. Just use your sword. Make
sure you kill them before their fire comes back.
Twinrova - Twin witches of Fire and Ice. Spirit Temple boss. See
walkthrough.
Valvagia - A long fire dragon. Fire Temple boss. See
walkthrough.
Wallmaster - Navi will warn you when these guys are around. Watch
their shadow and dodge before they grab you, or say hello to the
beginning of the dungeon. Attack them before they go up to the
ceiling again.
White Bubble - Flying Skulls. Try to attack them with projectiles
when they stop.
Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in
circles. They try and block your attacks, so try to hit them
right before they attack. The Ice ones are bigger and white.
------------------------------------------------------------------
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13: Game Walkthrough
NOTE: This walkthrough only mentions required items, with the
exception of the occasional gold skulltula or heart container
piece where it's easier to describe in the walkthrough. For all
the items in the game, refer to the rest of the guide. In the far
future I may integrate more items into the walkthrough, such as
the more skulltulas and heart container pieces
Kokiri Forest:
Talk to Saria and then go to the training center. The training
center is to the left of your house, the south end of the map. Go
to the back of the training center and find the hole in the wall.
Crawl through, dodge around the boulder, and find the chest to get
your sword. Return through the hole. Walk around the village,
talk to the Kokiri's, and slash bushes, throw rocks and pots, etc.
to earn money. Be sure to talk to the guy trying to lift a rock
or you won't be allowed to pick anything up! Find Mido's house
and go inside to steal his money from the treasure chests inside
there. Once you have 40 rupees, go to the shop with the red roof
and buy a Deku shield. Equip the shield and sword in your
subscreen and then exit the town on the East side of the map.
You'll have to talk to Mido to get through.
Deku Tree:
Talk to the Deku Tree and he will open his mouth to let you in.
Enter the tree. Find the ladder and climb up to the second floor.
Follow the path around and you'll see some vines, spiders, and a
treasure box. Open the box to get the dungeon map. Ignore the
spiders and vines for now and keep going along the path until you
find a door. Go through it. Use the Z trigger to target the
plant in the middle of the room and then hold down R. The plant
will chuck a nut at you but it will bounce off of your shield and
hit him. Go talk to him and he'll give you a hint and a heart.
In the next room, keep holding forward to jump onto the platform
and then onto the next ledge before the platform falls. If you
miss you can climb up the vines. Open the treasure chest to get
the Fairy Slingshot. Aim above the entrance doorway at the ladder
and shoot if to make it fall. Now climb up the vines to your
right to get to another treasure box with a heart in it. Go out
and back to the first room and return to the vines and spiders
from before. Push Up C to look toward a spider until Navi flies
to it, then push your Z trigger to focus on it and then just push
the Slingshot button (whichever one you assigned it to) twice to
whip out the sling shot and shoot it. This is easier than aiming
manually. Climb up the vines to get to the third floor. Walk
around this path and you'll see some big spiders. Don't let them
scare you. Just focus on them, whip out your sword with B, and
wait. When they turn around, push A to jump-attack them for a one
hit kill. (NOTE: If you don't first pull out your sword with B
when trying a Jump attack, you will just roll instead of
attacking. Also you have to be Z targeting and not pushing any
directions to perform the Jump attack.) Run around the path until
you find a doorway and go through it.
In this room, whip out a Deku stick and walk up to the lit torch
to light the stick. Bring the lit stick to the unlit torch to
light it and open the doorway on the other side of the chamber.
Now step on the switch and jump across to the alcove on the left
of the room. Watch out for the giant spider though. Get the
treasure box and kill the gold spider there. Go back and step on
the switch again and jump across to the other side to get the
Compass. Return to the first room and find the platform with the
heart floating in front of it. Jump off to get the heart and try
to land on the web in the middle of the floor. You'll break
through to floor B1.
In this room, step on the switch to light the torch, grab the
treasure box behind the torch, and use the torch to light one of
your Deku sticks. Run with the burning stick to the other side of
the room (be careful not to fall in the water and put it out,
you'll have to walk across the shallow section) and light the web
on the wall with your stick. Go through the door that's revealed
to another room with a bush monster. Deal with it the same way as
the last one. Use your slingshot to hit the eye above the next
door and go through. In this room jump into the water and follow
the left wall until you get to the rotating spiked log. Look for
a switch under water and hold down A to dive down and push it.
Then return to the entrance and jump on the moving platform to
ride across. Push the block over and climb up to the door to the
next room.
In this room use a Deku stick to light all the torches and move to
the next room. Watch out for spiders falling from the ceiling in
this room and use your Deku stick to burn away the webs covering
the exits. Crawl through a hole to move on. Now you're back in
the first room of B1. Push the block into the water and fall down
to the torch you used earlier. Light your stick, climb up the
block and then use the stick to burn the web in the floor (attack
with the stick). Climb or fall down the hole to the next room.
There are three bush guys here. You need to knock them out in
order. First the middle one, then the right one, then the left
one. Then go on to the boss's room.
Deku Tree Boss: Queen Ghoma
Use your C Up button to look at her and let her see you. Now wait
until she drops down and stun her by either throwing a Deku nut or
shooting her in the eye with your slingshot. Then hit her with
your sword while she's stunned. She'll crawl up to the ceiling.
Now there's two things you can do at this point. You can either
wait until she drops some things and kill them before they hatch,
then wait for her to come down and repeat the above process. Or,
while she's getting ready to drop the things her eye will turn
red. Shoot her in the eye with the slingshot while she's up there
and she'll drop down and be stunned, so hit her with the sword and
repeat. This way is quicker and you don't have to deal with the
dropping things if you're a good shot with the slingshot. Pick up
the heart container she drops when she dies and walk into the blue
light.
The Market:
After the story sequence leave Kokiri forest to the East. On your
way out you'll get the Ocarina from Saria automatically. Head for
the market. Use your map subscreen if you need to find it.
Explore the market for a while and when you're ready move on to
the Hyrule Castle grounds.
Hyrule Castle:
Talk to the guard, and move back and forth between the Market and
the castle grounds until you see a girl standing by some vines on
the side of the path. Talk to her until she give you an egg. Now
climb up the vines and jump over the gate the guard was guarding.
Move along the path until you see two guards up ahead of
you...don't go near them! Instead, go left up onto the hill.
Watch out for the guard on the hill, run behind him and head to
the far left toward a cliff. You should see some climbable rocks
on the cliff, climb them and then jump off the other side toward
the castle. Jump into the moat and swim down it until you reach
the corner where you can safely climb out. Follow the path around
and you'll see the sleeping Talon. Wait until your egg hatches in
the morning and use it on Talon to wake him up and get him out of
your way. Once he's gone push and pull the blocks to dump them in
the moat. Use them to jump across to where the water comes in and
climb through the hole there. Now avoid all the guards by not
letting them see you and make your way to Princess Zelda. Talk to
the princess.
Lon Lon Ranch:
Head to Lon Lon Ranch in the middle of Hyrule Field after the
story sequence with the princess is over. Go into the first door
on your left and talk to Talon. Play his game until you win and
you'll get a bottle of milk. The milk is kinda useful but the
really useful thing is the bottle itself. Also, go to the horse
corral and talk to Malon until she talks about a song her mother
composed. Whip out your Ocarina and she'll teach you Epona's
song. Now leave Lon Lon Ranch and head back to Kokiri Forest.
Lost Woods:
Once in Kokiri Forest, climb up the vines behind Mido's house and
go through the hollow log to get to the Lost Woods. In the lost
woods, follow the sound of the music (wherever it is loudest) to
get to the sacred forest meadow. For lazy people, the directions
are R,L,R,L,F,L,R. Then kill the wolf, enter the gate, navigate
the maze, and go up the steps to get to the Meadow. Talk to Saria
to learn Saria's Song. Now head back out of the woods and leave
Kokiri Forest. Head to Kakariko Village now.
Kakariko Village:
Explore the town and get the various items available to you at
this time. The most important things to get are the Hylian Shield
from the graveyard (See section 1), the second bottle (See section
2), and the Song of the Sun (See section 6). Once you've got what
you need, talk to the guard at the North part of town and show him
Zelda's letter. Don't listen to him about buying a shield...you
can find one for free in the graveyard. He'll talk about wanting
a mask which you can now go and get from the Happy Mask Shop in
the market. If you wish you can now do most of Young Link's
Trading Sequence(See section 3). Go past the guard and head up
Death Mountain until you find Goron City.
Goron City:
Go to the bottom level and stand on the doormat in front of the
closed door and play Zelda's Lullaby. Then go inside and talk to
the Goron King. Then play Saria's Song for him. He'll give you
the Goron's bracelet. Now leave Goron's City and head up Death
Mountain trail and take the first right you see. Pick up the bomb
plant there and chuck it down to the big boulder below. If you
aim right you'll blow it up. Then go around and enter the
revealed cave, which is Dodonogo's Cavern.
Dodonogo's Cavern:
WARNING about this level: if you have your Deku shield equipped
and you get burned by a fire bat or something, the shield will
burn away! So use the Hylian shield unless you need your Deku
shield to fight lizardmen or bush guys. You can buy another
shield from a bush guy on the left side of the Big Room.
In the first room, use one of the bomb plants to blow open the
doorway. Then head into what I will from now on refer to as the
Big Room. Make your way to the right side and use the provided
bomb plant to blow up the doorways and that laser-shooting thing.
Take the doorway that leads to a passageway (the other just leads
to a gossip rock) and kill the first couple of lizards. Watch out
because when these lizards die they explode. On the right wall
near the back of the passage is a doorway but you have no bomb
plant to blow it up with...kill one of the lizards next to the
doorway and let its explosion as it dies open the doorway for you.
This room has some bats and a gold skulltula in it. Now move on
to the end of the passageway and drag a statue onto the switch to
open the door. Go through the next passage and then you'll find
yourself in the lava room, facing two deadly lizardmen. These
guys are tough, Z target them and use your Deku shield to block
and counter with slashes or jump slashes. You can also shoot them
with the slingshot but that's usually more trouble than it's
worth.
After you kill the two lizards go through the new door that just
opened. Notice the bombable doorway down this next passage. Go
on a bit further and you'll see a bomb plant you can use to blow
it up. There's nothing really useful in that room though. Move
on down the corridor and kill those lizard things by hitting their
tails (watch out they blow up too). Use a Deku stick to light all
the torches in the room and open the door. You'll now be back in
the Big Room. Step on the switch in front of you to unlock a door
across the way. Now head to the other side of the room and find
the door that was just unlocked but don't go through it yet.
First blow up the doorway next to it and get the dungeon map. Now
go through the door.
In this room use a bomb plant to blow open the doorway and go in
that room. Throw the bomb plant just inside that room at the
three statues and one will come alive and chase you. Throw a Deku
nut at it to stun it and then slash it with your sword. Then run
away because it will try to chase you down and then blow up. Now
retrieve the compass from the treasure box and leave the room. In
this room, take the bomb plant that's next to the door you just
went through and place it right in between the two rows of bomb
plants. If you place it right when it blows every bomb plant
should go off. This will lower the stairway leading to the second
floor. Go up the stairway and around to the doorway and through
it. In this room three of the statues come alive and chase you,
and the fourth has to be moved. You don't have to fight the three
statues if you're careful not to touch them in any way. Just move
the statue that's in front of the ladder out of the way and go up
the ladder to hit the switch to open the door.
Now you'll once again be back in the big room but this time on a
bridge at the top of it. Go across the bride to the other side,
jumping over the hole in the middle. Now you'll end up in the
moving spikes room. Make your way to the opposite side where
you'll find a gray block in front of a ladder. Use the block to
get on top of the platform containing a treasure chest and a bomb
plant. Use the bomb plant to blow open the door at the top of the
ladder. You'll need to time it right. Wait until the bomb blinks
rapidly before throwing it across to the doorway. Once you've
done that go through the doorway. Now use your slingshot to shoot
the gold eye on the wall past the pillar of fire and the fire will
disappear. Jump across and go through the corridor to reach the
upper lava room with two more lizardmen. Kill the lizard men and
go through the newly opened door. Shoot the gold eye on the wall
opposite you to get rid of the first flame, then jump to where it
was and turn left to see another gold eye. Shoot it to get rid of
the second flame. Then jump across.
In the next room, which is the moving spikes room again, jump
straight across the gap and then get the treasure box to your
right which contains (Hurray!!) bombs. If you wish you can jump
down and bomb a doorway to your left to reach a room with two bush
guys that sell you crap. I wouldn't recommend it though 'cause
it's a hassle to get back up. Move on down the passageway and
step on the switch. This switch enables a moving pillar which
gives you an alternate way to get to the second floor. Now go
right and find the bridge. On the other side is a bombable wall
with some rupees in it if you want to get it. In any case, drop a
bomb down each of the holes in the bride to blow up the two eyes
of the old dead Dodonogo. Once both eyes have been blown up it's
mouth will open. Use the pillar to get down and enter it's open
mouth.
In this room go through the doorway on your right to enter the
block puzzle room. When you come to two movable blocks, pull the
ground-level block to underneath the other one. Then climb on top
of it and push the other block off to the other side. Now push
this block to underneath the third block. Push the third block
out of the way and head down this corridor. At the end of the
corridor is another moving block. Push it off the edge, then
pull/push it into the hole in the middle of the room. This will
open the boss room door. In the boss room, blow up the square in
the center of the room, open the small chest to refill your bombs,
and drop down.
Dodonogo's Cavern Boss: King Dodonogo
This boss isn't all that tough. Z target it's mouth and when it
opens it to breath fire on you, throw a bomb in. When the bomb
goes off and it's stunned, hit it with your sword. Then it will
go into a roll attack. Use your Hylian shield and let it roll over
you and you won't get hurt. Repeat until dead. Grab the heart
container and step into the blue light to leave.
Magic:
After the short story sequence with the Goron King head up Death
Mountain trail. Use your bombs to blow up the boulders in your
way and when you get the part where it start to avalanche, use
your Hylian shield and the rocks won't be able to hurt you. Just
wait until they are done falling and then move again until you
reach Death Mountain's peak. Once there, blow up the opening to
the left of the owl (do NOT go in the right cave, you'll die) and
go inside. Play Zelda's lullaby in front of the fountain to talk
to the great faerie and get magic. Then talk to the owl and he'll
give you a lift down the mountain. Now head to Hyrule Castle. In
the castle grounds there is a side path from the main path with a
sign and a boulder. Blow up the boulder and crawl in the cave to
get the fire spell. Now return to Hyrule Field and follow the
river East past Kakariko Village to get to Zora's River
Zora's River:
Use your bombs to blow up the boulders in your way. You can make
use of the chicken at the beginning of the river to get to a few
heart container pieces. Also this is where you meet the guy that
sells the magic beans (See section 11). About halfway up the
river is some frogs. Play your songs for them and they'll give
you money. If your money's full go buy some magic beans before
playing another song for them. Make your way upriver until your
get to the waterfall at the mouth of the river. Then stand on the
Triforce symbol and play Zelda's Lullaby to make the waterfall
reveal a cave. Jump over and enter the cave to enter Zora's
Domain.
Zora's Domain:
The first thing to do here is get an empty bottle and find the
little fish floating around in the shallows near a circle of
stones. Use the bottle to catch one of the fish. You'll need it
later. Now head up to the top of the mountain in the middle of
the domain and you'll see King Zora. Before doing anything else,
take this opportunity to use one of his torches to light a Deku
stick and quickly run and light all the other torches in the
domain, including two hidden behind a waterfall. This opens a few
things up for you, like a heart container piece. (See section 9
for more details). Go back to the King's room and talk to him,
then head left from his room and find the diving game. Win at the
diving game and you'll get the Silver Scale, which allows you to
dive deeper. Now look for an underwater doorway at the front of
the mountain. Dive down and go through it and you'll pop up at
lake Hylia. Swim forward a bit and you should notice a bottle at
the bottom of the lake. Dive down and fetch it. Then swim back
through the tunnel to Zora's Domain. Bring the bottle to King
Zora and show it to him (press C when Z Targeting him) and he'll
take the note out and move out of your way. Now take the right
path to get behind him and enter Zora's Fountain.
Zora's Fountain:
Ignore the big fish (Jabu-Jabu) for now and instead swim behind
him to the southern part of Zora's Fountain to a small island with
a tree, some bushes, and two boulders. Put a bomb next to the
gray boulder to blow a hole in the wall and get the Farore's Wind
spell from a great faerie. Now swim onto the platform by Jabu-
Jabu's mouth and walk up to him. Use the bottle with the fish in
it to offer the fish to Jabu-Jabu, thereby making him open his
mouth and swallow you.
Jabu-Jabu's Belly:
Use your slingshot to shoot the white thing hanging down from the
ceiling and unblock the door. Go through the door. In this room
you'll first meet the electrifying jellyfish. Don't hit them with
you're sword, use a Deku stick instead. You'll break the stick
but you'll at least have killed them (this is the only time I know
of where one of these sticks is at all useful for anything other
than lighting torches and spider webs). Now follow the path
around and IGNORE the elevator platform and the alcove in the wall
(you'd be surprised how many people go for this and get all mixed
up). Instead go through the next door and in this room, the pit
room, you'll meet Ruto. She'll jump down a pit...follow her down.
Talk to her twice and she'll demand you carry her. You'll have to
do so. I know it's a pain and it may seem easier to just leave
her there and go get her at the end, but you'll need her later in
the level.
Now go through the door behind you (the one closest to you) and
follow this passageway. At the end is a room with a switch in the
middle. Throw Ruto to the other side and then step on the switch
to raise the water. Then join Ruto on the other side and follow
the next passageway to a blocked door. Shoot the thing hanging
from the ceiling to unblock it and go through. In this room wait
for an elevator platform to lower and ride it up. Don't try
jumping to the small alcove with the white switch in it, you can't
get to it yet. Go through the door and you'll be back in the pit
room (if you end up back in the first room you went through the
wrong door). Avoid the pits and go through the door on the
opposite side of the pit room. Now head straight right and hug
the right wall until you find a switch and a blocked door. Make
sure you're holding Ruto and step on the switch to unblock the
door, then go through.
Put Ruto down in the entryway of this room and venture forth to
kill all the fish in the room. Touch them to make them fly up
then Z-target and shoot them with your slingshot . You can also
use bombs on them. When they are all dead you'll receive the
extremely cool boomerang! The boomerang can get items for you and
can kill most stuff at long range safely, such as those jellyfish,
and with no worries about running out of ammo. Anyway, pick up
Ruto and leave this room then go straight, ignoring all side paths
until you come to a switch and blocked door on the opposite end of
the corridor. Place Ruto on the switch so she'll hold it down for
you and go inside. Kill the tentacle through the use of Z
targeting and your new boomerang. You'll receive the dungeon map
as reward. Now head out, retrieve the irritable Ruto, and take
the first left and go through the door. Kill all the bubbles
using Z targeting and your boomerang before the time runs out and
your reward is the compass. Now head out of this room and head
back to the room where you got the boomerang. Take the side path
right before the door to the boomerang room and kill the tentacle
here. Leave the room, take a right, then take another right and
you'll be going down the center path. Go through the door to find
a third tentacle you have to kill. Go back out the door and go
straight and back through the next door to return once again to
the pit room.
Now you have to fall down a certain pit. It's to the right of
you, but not the first one to the right of you. It's a little
more forward and right up against the right wall. Fall down it
and you'll find yourself in a room with a bunch of jellyfish and
two gold skulltula's you can use for target practice for your
boomerang. Remember that you can use your boomerang to retrieve
the gold tokens for you after the skulltula is dead. Now go
through the passage and door behind you to get to Bigocto's room.
Throw Ruto up onto the platform and then you'll have to fight
Bigocto.
Hit him with your boomerang to stun him. When he gets unstunned
he'll start spinning around. Hit him again and if you timed it
right he'll have his back turned to you. Slash him a few times
with your sword. Repeat until he's dead.
Jump up onto the platform once Bigocto's dead and you'll be lifted
up to a new room. Go down the only passageway and door and you'll
end up in a room with weird red blocks that wobble. Smack them
one with the boomerang and they'll solidify for a while, allowing
you to use them as stepping stones to make your way to the door on
the west side of the room. In the next room jump across the gap
to the platform and it will lower you to the alcove with the
switch you saw at the beginning. Go pick up one of the crates and
place it on the switch. Go through the door that opens. Kill all
the jellyfish here and climb up the vines to the high platform.
Now you should see the white thing hanging from the ceiling, but
there's something in the way that keeps you from hitting it. You
can't destroy the thing in the way so don't bother. Instead, Z
target the white thing and then move as far to the side of the
platform as you can and you should be able to chuck the boomerang
AROUND the barrier to hit the white thing and open the door to the
boss. Climb down and go through the door to face Barinade.
Jabu-Jabu's Belly Boss: Berinade
This boss is tough. Use Z targeting and your boomerang and KEEP
MOVING around him at all times to avoid being zapped. First,
destroy the tentacles. Then, destroy some of the giant jellyfish
he has protecting him to get an opening. Then attack him
directly. When the boomerang hits and his body flashes blue go
after him with the sword. Just keep going after him and his
protecting jellyfish with your boomerang and Z targeting, moving
around him at all times, and slashing at him with your sword when
you stun him with the boomerang, until he's dead. Remember don't
go after him every time you hit him with your boomerang...only
when he's still exposed. Other times he sinks and when he does
that, attack the jellyfish with your boomerang instead of trying
for the sword. Once he's dead get the heart container and go into
the blue light to meet Ruto.
Collect stuff:
After the story sequence is over, you could head for Hyrule
Castle...but first, you should probably go around and get any
items you missed. Many of the Gold Skulltula's couldn't be
retrieved before because you didn't have bombs or a boomerang, so
you could go collect those. You should be able to get quite a lot
and get things like increased rupee capacity and the Stone of
Agony(See section 10). It would also be a good idea to go around
planting your Magic Beans (See section 11). You might also see
how far you can get in Young Link's Trading Sequence (See section
3). You don't really have to since you can return whenever you
want later, it's just this is a good time for it.
Temple of Time:
Once you're ready, go to Hyrule Castle and witness the story
scene. After it's over jump in the moat and get the Ocarina of
Time and learn the Song of Time. Go into the Market and then the
Temple of Time (it's in the top right corner). Inside, stand in
front of the alter and play the Song of Time you just learned. A
long story sequence will follow, after which you'll find yourself
as Adult Link. Your first quest as Adult Link is to find the
hookshot.
The Hookshot:
Head out of the Temple of Time and into the market, which is now
inhabited by the undead. Play the Song of the Sun to freeze them
and head out. Once outside you can go get your horse Epona now if
you have 70 rupees (See section 5), and get the Big Goron's sword
by following Adult Link's Trading Sequence (you need Epona first,
see section 4), or just go straight to Kakariko Village. Once in
Kakariko Village talk to the chicken woman to get Adult Link's
first trading item, and then head into the graveyard. In the
graveyard look at the gravestones on the left side. The first one
should have some flowers in front of it. It's Dampe's grave.
Pull the gravestone and drop down the hole to meet Dampe, the
gravedigger as a ghost. You'll have to race him around the
cavern. If you make it to the end, he'll give you the hookshot.
Afterwards walk through the black doorway and you'll see a blue
square ahead of you. Play the Song of Time to get rid of it and
climb up the stairs to end up in the windmill. Jump on the
rotating platforms to get the heart container piece, and talk to
the music guy. He'll mention an Ocarina boy from 7 years ago.
Whip out your Ocarina and he'll teach you the Song of Storms. Now
head out of Kakariko Village and get over to Kokiri Forest. Make
your way through the Lost Woods to the Sacred Forest Meadow
(remember the path is R,L,R,L,F,L,R). When you run into Mido play
Saria's Song to get him to move. Once you hit the maze you'll
have to fight your way through some big Moblins. The best way to
kill them is to hit them in the back with your hookshot. Make
good use of the faerie fountain up the ladder just before the
stairs at the end of the maze. Catch some faeries in your
bottles. At the top of the stairs is a really hard Moblin. You
have to dodge his attack back and forth until you can get past
him, then slash him in the back. If you have Bombchu's you can
also use those to make it easier. Once you get into the meadow
Sheik will teach you the Minuet of Forest and then you can use
your new hookshot to latch on to the tree and enter the Forest
Temple.
Forest Temple:
First thing to do, is in the very first room, the entryway with
the trees and the wolves, is climb up the vines on the right wall
and then jump from tree to tree to get the small chest up on the
left wall containing a small key. Now enter the temple. Kill the
giant Skulltula in this hallway (it only takes 1 regular hit now
with Adult Link's more powerful Master Sword) and enter the Big
Room. You'll see some ghosts making off with some torch flames.
Now go straight forward and enter the door up the stairs on the
other side. They'll be a blue flaming skull here. Z target it
and use your shield (R button) until it runs into your shield.
That will get rid of it's blue flame. Then just take it out with
your sword. Go through the next room and you'll be in the Lower
Stalfos room. It's a large round room that contains two of the
toughest enemies you've yet faced, the skeletal Stalfos. Using a
combination of Z targeting, effective use of your shield, side
jumps, and backflips, and some good ol' slashes and jump slashes
you should be able to take them out with a bit of practice.
Remember that you can't block their jump attack so if they do one,
backflip (back+A) to avoid it then counterstrike. One good thing
is that for the most part the one you aren't focused on leaves you
alone. Once these guys are toast, you'll be rewarded with a
second small key. Kill the pots in the room and one should
contain a life-giving faerie.
Now return to the Big Room. Go to your right to a small corridor
with a blue block in it. Play the Song of Time to get rid of the
block and go through. This room, the West Plant Room, contains
some man eating plants that are much tougher than previous ones.
Make your way to the vine-covered wall to your right. Kill
whatever skulltulas you can reach with your hookshot and climb up
the right side of the vines...you'll have to make you way up
slowly and try to avoid the skulltula that is left. Remember that
if it doesn't see you it can't get you. If you have to, when it
comes at you push A to drop down and then grab back on and try
again. Once you make it into the alcove with the doorway go in
the door and kill the annoying blue flaming skull. You'll be
rewarded with the dungeon map. Go through the next door and
you'll find yourself on a balcony. Notice that the balcony next
to you has a gray circle icon above the doorway. Use your
hookshot and shoot that gray icon thing to fly over to the other
balcony. Step on the switch in there then kill the skulltula with
your hookshot and use the vines to climb down. Make your way to
the well you saw get drained and climb down it. Run down this
corridor to the other side and open the chest there to get your
third small key.
Now climb up the vines and you'll be back in the West Plant Room.
Go out the door you came in and you'll find yourself back in the
Big Room. Go through the locked door to your right. Kill the
skulltula and go through the door in the small hallway. In the
next room, which I refer to as the block puzzle room, climb up the
two ladders and then follow the yellow arrows on the floor to walk
around until you hit the back of the blue movable block. Push it
until it's even with the hallway going the other way, then back up
and go up the ladder you passed while pushing it. Up here go
around until you meet a second movable block. Push this one until
it stops moving, then go back, take a left, and fall off the ledge
to fall back down to where the first block was. When you bump
into it push it as far as it will go, then loop around to the
other side of it and push it as far as it will go again. It will
fall down slightly and you'll get that tone telling you solved a
secret. Now climb up the block and then climb up the wall next to
it and you'll bump into the second block again...push this one as
far as it will go then climb it and the wall behind it. Follow
the passageway around to a ladder and climb up it, then keep going
and you'll see a locked door. Go through and you'll find yourself
in the West Twisted Hallway.
Follow the twisted hallway until you reach the West Twisted Room.
Watch out for hands falling from the ceiling and hop across the
stones to another locked door. Go through it and you'll be in the
west stairway. Climb down the stairs and enter the Upper Stalfos
Room. You've got a tough battle here. Kill the first Stalfos
while avoid the pit and then two more will come after you. Unlike
the previous two, with these two if you kill one and take too long
killing the other, the first one will come back! Don't panic,
keep your head, and I hope you put some faeries in your bottles
from the forest meadow maze earlier! The reward for this tough
battle is the awesome Bow. Now take your new bow and go BACK
(yes, back, not forward) to the stairway you entered from. You
should have seen a red ghost laughing at you right? Well, as soon
as you got close she disappeared. This time shoot her with your
arrow before you get close enough to make her disappear. If you
get her in all three pictures she'll fight you. She's just like
the composer brothers in the graveyard. Just keep blocking her
attack until she appears and then letter have it with a jump
slash. When she's dead you'll have recovered the first flame from
the Poe Sisters and you'll be rewarded with a small key.
Now go back into the Upper Stalfos Room and go out the other door.
Here you'll face the blue Poe Sister. Deal with her the same as
the red one and get the compass as reward. You need another key
before you can go on, so go BACK again through the Upper Stalfos
Room, past the West Stairway, back through the West Twisted Room
and West Twisted Hallway and finally you'll find yourself back at
the end of the block puzzle room. Above the doorway to the West
Twisted Hallway is a gray eye. Shoot it with your arrow and the
hallway will straighten. Now go through the hall way to the
Twisted Room and you'll be at a different angle now. This time,
drop to the floor and open the gold chest to get the Boss key,
then drop down the hole in the floor. Kill the flaming blue
skulls in this room and go out the door. Now you're on the
balcony of the West Plant Room. Walk along the balcony and enter
the door on your right to get to a room with a very tough Living
Hand monster. Remember to kill all it's parts quickly when it
splits or it will join back together. You'll get the second small
key you need.
Go out the door, take a right and go through that door. You're
back in the block puzzle room. Make your way up to the door to
the West Twisted Hallway and shoot the gray eye again to turn it
back into a twisted hallway. Go through the Hallway, the Twisted
Room, the West Stairway, the Upper Stalfos Room, and finally the
East Stairway ending with a locked door. Go through this locked
door and you're in the East Twisted Room. Hang a right and you'll
be in the East Twisted Hallway (which is currently straight).
Kill these Green Flaming Skulls the same as the blue ones - Z
Target and hold down R and walk into them, then kill with sword.
They're easier then the blue ones. Go through the locked door at
the end of the hallway and you'll be in a rotating blocks room.
Jump on one of the blocks and aim your arrow toward the frozen eye
that's on one wall. Wait until the torch in the middle of the
room is between you and they eye and then fire your arrow. The
arrow will fly through the torch's flame, light on fire, then hit
the eye, melt the ice, and activate the eye (cool, ain't it?).
Believe it or not since Adult Link doesn't get to use Deku Sticks
you'll have to light torches and stuff using this method instead.
Kind of tricky but cool nonetheless.
Now the Hallway will be twisted so go back through it. Fall down
the hole in the bottom of the Twisted Room and you'll be in the
falling ceiling room. To your right is a small hall and door that
leads to the balcony of the East Plant Room. Don't bother the
only thing there is a small chest containing a heart. Instead,
wait until the ceiling falls and as it's rising again run to the
small yellow switch along the right wall. Stand on it and stay on
it until the ceiling falls and you won't get hurt. Then run to
the square just left of the small treasure chest when the ceiling
rises again. Get the treasure (some arrows) and wait for the
ceiling to fall. Then run through the door to the picture puzzle
room. Shoot the picture on the wall with an arrow to get the
puzzle going. You then have to push blocks around until they
match the picture on the wall (look at the top of the blocks and
ignore the pictures on their sides). One of the blocks is a
nonsense block and is just there to confuse you. If you don't
make it in time the blocks will rotate to a new configuration and
you'll be given a bit more time. Keep trying, eventually it
should give you enough time to do it. Once you get the picture
you'll have to fight the green Poe Sister. Knock her around to
get back the green flame and then go through the door. Kill the
skulltula and go through the next door and you're back in the Big
Room.
Jump over the fence and fight the final Poe Sister. She'll split
up into 4 ghosts. Watch carefully, after they split, one of them
will do a quick 360 spin and the others won't. The one that spins
is the real one. Shoot her with an arrow using Z targeting. Once
she's dead the tile in the middle of the floor will become an
elevator. Ride it down to the Revolving Room. This one took me a
while to figure out. Stand at the right of one of the rig rock
platforms sticking out of the wall and push A to grab it, then
push. After a while of pushing the room will rotate. Go through
any opening and step on switches, get treasures, and kill monsters
until finally the room rotates around to the now opened hallway
leading to the Boss Room (remember to keep rotating it the same
way by always standing to the right of the block when pushing).
Now go through the Boss door and climb the stairs, then walk over
the Triforce symbol and then try to go back out. Your way will be
blocked and you'll now be facing...
Forest Temple Boss: Phantom Gannon
Phantom Gannon has two phases. In the first phase, he rides into
a picture and then two of him rides back. One of them is fake.
You can tell which one is fake because the fake one rides slightly
to the left of the path in the picture, and the real one rides
slightly to the right. Stand in the middle of the room with an
arrow ready to fire and rotate around scanning the pictures. When
one of the pictures has Phantom start coming back out of the
picture (a bunch of purple light will appear) fire an arrow at him
right away. If you hit him he'll retreat and you can do it again.
If you miss he'll zap you for a big time hurt. After you've done
this 3 times he'll lose the horse and start flying around the room
shooting bolts at you. You'll quickly notice that you can block
the bolts but you can't seem to hurt him at all. If you've played
A Link to the Past, remember the evil wizard Aghanihm? Well, next
time Phantom Gannon shoots a bolt at you, hit it with your sword
to shoot it back at him. HOWEVER, watch out as he might hit it
back at you again! So be ready to hit it again if it comes flying
back to you. Sometimes you'll hit it back and forth like 10 times
before it finally gets him. The more times it bounces back and
forth the more it hurt too. When it does hit him he'll fall to
the ground. Take this opportunity to give it to him with a jump
slash from your sword. Then he'll fly back up again. The more
times the bolt bounced before hitting him the longer he'll be on
the ground. Keep doing this until he dies. Sometimes when he's
almost dead he'll fly toward you with a super powerful spear stab.
Try to dodge it if you can, you can't block it. Also, remember to
stay far away from him when he's firing bolts because it will make
it easier to hit them back at him. Once he's dead you'll get a
message from the real Gannondorf. Grab your heart container and
get out of the temple via the blue light.
Quest for Truth:
After a revealing story sequence you'll be in the Deku Tree's
meadow. Leave Kokiri forest and if you have your horse, you can
summon her with Epona's Song. Now this next section tells how to
get the Lens of Truth and the Mask of Truth. You don't need to do
this at this time, but since you CAN do it now, I thought I'd put
it here. If you don't want to do it yet, skip on to the section
called Goron City Revisited. First, if you don't have the Song of
Storms yet, go to Kakariko and talk to the guy in the windmill and
show him your Ocarina. Now, head to Hyrule Castle and go into the
Temple of Time's Master Sword room. Sheik will be there and will
teach you the Prelude of Light (very handy). Now walk up to the
pedestal and push A to return the Master Sword and warp back to
being young Link. Leave the Market. At this time, the man
running around Hyrule Field will finally appear. Use him to
complete Young Link's Trading Sequence (See section 3) and get the
Mask of Truth. Now go into Kakariko Village and enter the
windmill. Play the Song of Storms for the music guy and the well
will drain. Climb down the well and walk into the passageway
ahead of you and you're now in the Bottom of the Well level.
Bottom of the Well:
This level is nasty. So, after 2 hours of mapping it out, I've
found a way to get to the Lens of Truth very quickly. There are a
bunch of treasures scattered in this level but they are almost all
WORTHLESS! Most of them are a single Deku nut. I'm going to tell
you how to get the Lens of Truth, a gold rupee (worth 200 rupees),
and finally the 3 gold skulltula's that are here (I've never
mentioned most of the gold skulltulas before but explaining them
here instead of making you explore this whole confusing level to
get them is just easier.) Crawl through the hole and climb down
the ladder. Kill the skulltula then walk straight forward right
through the wall in front of you (yes, you heard right, this level
has walls you can walk through, invisible floors, etc.). Now
you're in the main well room. Watch out for the giant green
flaming skull flying around and just keep running straight forward
through another wall. Now ignore everything in this room but
watch out, there's a small invisible pit right in the center of
the room where all that blood is. Move around the pit and keep
moving forward to the opposite wall and, again, walk through it.
Now stand on the Triforce symbol in front of you and play Zelda's
Lullaby. The water will drain out.
Now turn around and go back through the wall, avoid the pit,
through the next wall, and you're back where you started, except
now there's a big pit in front of you. Fall down it and crawl
through the hole that's down there. Kill the skulltula, climb up
the vines and go through the door to the Bottom of the Well boss.
This guy is scary but easy. It's basically a swing-your-sword-
wildly-at-anything-that-moves affair. You can kill the hands
coming out of the ground. If they grab you just wildly mash your
buttons until they let go and keep slashing at them. You don't
need to kill the hands, just the weird thing walking around trying
to bite you. Once it's dead, a treasure box will appear
containing the Lens of Truth. Use the lens of truth in this room
and you'll find an invisible treasure box. Open it for 200
rupees. Now if you wish, you can just leave now by playing the
Prelude of Light and go on to the next section. Otherwise, read
on for how to get the 3 gold skulltulas in this level.
First, leave this room, climb through the hole and up the vines to
get out of the pit. Now go down the left path a little bit and if
you use your lens you'll see a small alcove in the right hand
wall. Go in and retrieve the key that's there. Now leave the
alcove and go left (back toward the starting point). Keep going
and you'll hit a left turn. Turn and use your lens and you'll see
another alcove containing another key. Now leave the alcove and
continue down the corridor. A little ways more and you'll see a
cage with a Shield-eater in it. Directly across from it is a wall
you can walk through. Go through it and walk straight across the
room (avoid the pit in the middle! You can see it with your lens
now). Go through the opposite wall and down the small corridor.
You'll see a grate ahead of you. Fall down the pit you come to,
walk under the grate, and climb up the vines on the opposite side
and go through the door.
Now in this next room is a mummy. Use your Song of the Sun to
stun it and kill it with your sword. Now take out a Deku stick
and light it with the torch but DO NOT LIGHT ANY TORCHES with it
yet. All these torches open the coffin next to them and will
release more enemies. You need to light a specific torch. It's
the torch in the corner furthest from the door and to the left
when looking from the door. Light the torch and the coffin will
open letting out two bats. Kill the bats and inside the coffin is
the third and final small key. If the bats burned away your Deku
shield don't worry you can get another free one on the way to the
third spider. Now head out of this room, fall down the pit and
climb up the other side, and go straight through the wall in front
of you. Look left and there's a locked door. Go through and kill
the plant, watch out for the pots, they attack you, and there's
spider number 1.
Leave and turn left, avoid the pit, and there's another locked
door on the other side of the room. In here is a bunch of bats
and a big pit in the middle. Don't worry, there's an invisible
floor. Just walk around the outside of the pit and you won't fall
in. The spider is in the opposite corner of the room from where
you entered. Now leave the room, turn left immediately and walk
through the wall. Turn left again and continue down this
corridor. You'll see some kind of face picture on the wall at the
end of the corridor. Right underneath it is a pit so don't fall
down it. Now turn right at the end of the corridor and you'll be
at a dead end with a hole to crawl through. Crawl through and go
through the locked door. Before moving into this room use your
lens to see all the pits spread all over the place. Kill the bats
and kill the laser shooting thing in the middle of the room by
throwing a bomb at it. The chest in this room contains a
replacement Deku shield if you lost yours. Go through the door
and you'll be in the cage with the Shield-eater. Avoid it when it
tries to suck you into it and hit it with your boomerang or sword
when it stops. Kill the third and final gold skulltula in this
room. Now use your Ocarina and play the Prelude of Light to warp
out of this hellhole and end up back in the Temple of Time. Go
into the Master Sword room and replace the Master Sword to warp to
the future and continue your main quest. Pat yourself on the back
for getting 3 well-earned skulltulas and the Lens of Truth.
Goron City Revisited:
One way or the other, make sure you're now adult Link and head for
Kakariko Village. Go up to the Death Mountain Trail and travel to
Goron City. All the Goron's are gone except one rolling around on
the third level. Use a bomb to stop him from rolling and talk to
him. He'll give you the Goron's Tunic, which is resistant to
fire. Equip it. Now go to the bottom floor and enter the King's
room. Pull the statue at the back of his room out of the way and
enter Death Mountain Crater. Use your hookshot to get across the
broken bridge and on your way across it Sheik will come and teach
you the Bolero of Fire. Now continue on down and enter the Fire
Temple.
Fire Temple:
Go up the stairs, hang a left, and enter the door. Short story
sequence here. Now start hopping stones and make your way to the
left of this chamber. There's a cage there with a Goron in it.
Step on the switch to release him and nab the small key in the
treasure box behind him. Now hop on back to the door you came in
and exit this chamber. Walk straight across to the door on the
other side and enter it. Now in this large chamber make use of
the bridge and platforms to make your way to the left side of the
chamber. There is a small hallway and a door there. Don't panic
if you fall in the lava, your new tunic keeps you from getting
hurt at all for a few seconds to give you time to get back up.
Anyway, go through this hall and door, and down the next hall to
another Goron. Free him and get the key from his treasure box.
Now go back to the big chamber and hop your way across to the
other side (the right side). Blow open the wall to find another
Goron and key. Now finally make your way to the other end of the
chamber from where you came in to where there's a locked door. Go
through and you're at the Fire Elevator.
In this interesting room, slide down the ramp and then climb up
the fence. Climb up to the top of the fence and kill the two bats
there, then drop down to the platform just below you and push the
movable block off of the edge. Then fall down and land on the
moveable block and you'll be shot up into the next room. Go
through the locked door here into the green room. Climb up the
ledges and kill the little torch slugs. Jump across to where you
see a white diamond thing and a movable block. Push the movable
block off the side, then drop down and pull it until it stops.
Climb up onto it, hop over to on top of the Goron's cage, and
climb up the fence. Now walk forward all the way until you hit
the wall, and stand on about the forth tile from the cliff edge.
Get out a bomb and throw it towards the edge. It will drop down
and set off that diamond thing (it's a switch) which will make the
pillar of fire temporarily disappear. Climb up the fence where
the pillar of fire was and go through the door that's up there.
Now you're in the big boulder room. Turn right and keep going
that way, dodging boulders, until you find another caged Goron.
Get his key. Now as you exit his cage follow the left wall past a
locked door (don't go through it) until you reach the other side
of the room and the second caged Goron of this room (he's through
a door that's in an alcove that may be hard to see). Now on the
way out of this room hug the right wall until you find that locked
door and go through it. Here you'll have to carefully walk across
a walkway. If you look high above the blocked door you'll see a
gray eye tile. Shoot it with an arrow to unblock the door.
Through the door is the Dungeon Map. Back in the narrow walkway
room, go through the locked door. In this next room walk along
the stone path and jump over onto the fence. A flame will follow
you. Just hurry forward hopping over to the next fence until you
reach the unlocked door on the other side. Go through it.
Now you're on the upper level of the big boulder room. Hop onto
the platform in front of you and kill the torch slug, then use a
bomb on the crack in the floor and climb down. Down here you can
rescue the Goron from the green room and get another key, not to
mention an easier way up later in case you fall down somewhere.
Now climb back up and hop a few ledges to get to the switch that's
near you. This switch will free a Goron on the other side of the
big boulder room. Hop ledges and make you way over to him and get
his key. Now that you've got 2 more keys hop your way back to the
door you came in. Look up and you should see a high ledge. There
is a secret area up there. Play the Scarecrow's song and hookshot
to the scarecrow. Turn around and hookshot to the small floating
platform. It will elevate you up to a secret area. Go through
this area and you'll pop out in a donut-shaped room where the
Megaton Hammer is. Step on the switch and hurry to the treasure
chest (use your hookshot to get past the steep cliff). Open it to
get 200 rupees. Go back down and go through the door back into
the fence room.
This time, back in the fence room, jump your way across to the
locked door. The last jump to get there seems impossible but
it's not. Just jump slantwise from the corner of the fence to the
corner of the ledge and if you keep holding forward you'll grab on
to the ledge and pull yourself up. Go through the locked door.
Follow the short corridor after it and you'll find yourself in the
giant fire maze chamber. Hop on down and head to the right.
You'll have to dodge spinning flame throwers, rolling boulders,
and proximity sensitive flame walls to make your way to a door in
the far right wall. The compass is through that door. Be wary of
fake doors in here. They'll hurt you if you try to open them. If
you're unsure put a bomb next to it to find out if it's fake or
not. Now head back to the starting point and then to the left
side. Make your way through this maze to the locked door on the
pillar in the middle of the chamber. Go through it and you'll see
a trapped Goron on your right. You can't save him yet. Instead
continue on and go out the door on the other side.
Now you're back on the right side of the maze. Make your way
toward the right wall of the chamber where there's a yellow
switch. If you step on it the big fire wall on the opposite side
of the room will disappear for a few seconds. Hurry (I know it's
hard to hurry in this maze, but you'll have to) through to where
the fire wall was and run past it before the time runs out. The
door ahead is a fake. That said, blow up the door with a bomb and
then go on in through the real door and face the first dancing
fire-man mini-boss. This mini-boss is really easy if you have
bombs...otherwise he's a lot harder, but I recently found out
still possible to beat . All you have to do is throw a bomb at
him. When it explodes he'll shrink to a little helpless black
ball. Slash him a couple of times and he'll run away. Don't
chase him you can't run fast enough. Instead, hold down B to
start charging a spin attack, and walk the opposite direction he
went. Eventually he'll circle around the room and bump into you
again. He'll start running away again before he's very close to
you, but your fully charged spin attack has a good range. As soon
as hear him make a scared noise indicating he's about to turn
around let it go to teach him a lesson. If you're low on magic,
hide against the wall and he won't see you. He'll keep running
past and as he does slash him with your sword. Now he'll jump
into the flame and become a dancing fire guy again. Use another
bomb and repeat the process until he's dead. If you run out of
bombs you can use your hookshot to pull the little black guy out
of the center of the fire dancing thing and hit him with your
sword. Just wait on the steps until he stops skating around the
room and use Z-targeting. Now that he's dead climb up onto the
platform where the pillar of fire was and it will raise you up to
the next floor.
Go through the door to enter the second green room. Find the
fence and climb up it, then drop a bomb down on the diamond switch
and climb up the fence once the pillar of fire is gone (similar to
the last green room). Go through the door up there to enter the
large donut-shaped room. In here you'll find a small yellow
switch and a long circular stairway. You have to step on the
switch and run up the stairway before the time runs out to open
the treasure chest at the top. Of course this is pretty hard
because the stairway is right on the edge of a huge pit. If you
happen to fall you'll be back where that Goron was that you
couldn't save before inside the pillar in the middle of the big
fire maze chamber. You'll have to make your way back up and try
again. Once you open the treasure chest you'll get the Megaton
Hammer.
Now make your way down the narrow stairway to a block with a face
on it. Hit it with the hammer and fall down the resulting hole.
Now smash the statue with the hammer (this is harder than it
sounds...try holding forward or sideways while swinging the hammer
to hit it correctly). Now in the next room kill those annoying
bats and then hit the small face tile with your hammer. Grab a
crate, go down the stairs, and put the crate on the blue switch.
Go through the door. In the next room hit the face square with
your hammer, drop down, then hit the rusted switch with your
hammer. Go in the door. Play the Song of Time to move the blue
block down. Use it to jump to the other side and then hit the
switch with your hammer. Go get the key from the now-freed
Goron's cage. Then climb back up to the door you came through
using the blue block.
Back outside, hop over to another face block and hit it with your
hammer. Make sure you have enough life to handle it and then drop
down the hole. If you're low on life there's a fairy in a pot on
the right side of this room once you're down there. Use the
hookshot to get to it. Anyway, exit out of this room and you're
back at the entrance. Go down the stairs and to your left is a
statue thing. Destroy it with the hammer and go through the door
behind it. Kill all the baddies in this room and go on to the
next one. In here the floor tiles will raise up and try to attack
you so watch out. If the Shield-eater gets your shield and tunic
kill it quickly and you'll get them back. Go on to the next room
and you'll face the second dancing fire man mini-boss. Kill him
the same way as the first one. Go through the next door, smash
the rusted switch with the hammer, and nab the boss key. Now go
out the doorway ahead of you and you're back at the entrance. Go
up the stairs and through the left door, hop across to the boss
door and go through. Now you'll face...
Fire Temple Boss: Valvagia
This boss requires a little patience. What he basically does is
go down a hole then pop up and perform 1 of 3 attacks. Either
he'll just poke his head out and swipe at you, fly up and try to
bite and breathe fire on you, or fly to the ceiling and start
making rocks fall down on you. He alternates between swiping at
you and one of the other two attacks. Also, sometimes it will
seem like he's going to pop out of a certain hole and then he'll
suddenly change his mind and come out a different one. Sometimes
he'll change his mind 3 or 4 times before finally popping out.
Now, the way to kill him is, you'll have to wait until he just
pokes his head out to swipe at you. As soon as his head pokes
out, push your hammer button twice to whip out the hammer and
smack him one with it. Then back off while he flails around for a
second, then you can use the hammer, sword, or a bomb to get him
again (I've heard a jump-attack with the Big Goron's sword works
good). When he does his other two attacks, Z target him and just
hold your shield button and he can't hurt you. NOTE: If you push
your shield button while you have the hammer ready it won't do any
good. Quickly tap B first to whip out your sword. This puts away
the hammer, whips out the sword, and readies the shield in one
quick motion. Then you can safely hold down your shield button.
Also, for the falling rocks attack don't worry, they rarely if
ever actually hit you, you don't have to run around dodging them
or anything. Once you've smacked him on the noggin enough with
the hammer he'll go down. Grab your heart container and off you
go into the blue light for another story sequence.
Ice Cavern:
After the story sequence you'll be just outside the Fire Temple.
Walk back over the bridge (use your hookshot to cross where's it's
broken) but instead of going out the cave, walk over the next
bridge to a cave blocked off by red boulders. Use your hammer to
smash the boulders and go inside to the 4th Great Faerie who will
double your magic meter. Now you can either walk down Death
Mountain or you can use the Prelude of Light to warp to the Temple
of Time, walk outside, and summon Epona with Epona's Song. Either
way, head on over to Zora's River. Make your way up the river
just like the last time and just like the last time, play Zelda's
Lullaby on the Triforce symbol in front of the water fall. Unlike
last time, however, you'll find that the water world is now an ice
world.
Go up to the King's room and go around behind him to enter Zora's
Fountain. Now hop on the ice blocks and make your way to a cave
there known as the Ice Cavern. The Ice Cavern is a fairly
straight forward level. Just make sure you have a couple of
bottles to use to store the magic blue fire in. You'll need at
least two to carry back out with you - one for the King and one
for the Zora store. Now, from the entrance of the Ice Cavern,
follow the path until you reach a room with a revolving spike
thing and some ice statue guys. Kill the ice statue guys to open
the door to the next corridor. At the end of this corridor you'll
be in a room with a big helicopter-blade thing made of ice.
You'll have to run around and collect all the silver rupees to
open the blocked door. One of them is right next to the exit door
floating in the air. Go through the door and tunnel and fight
your way through the next room until you get to a room with some
ice bridges everywhere. Go up on the ice bridges and get to that
blue fire. Now use all your empty bottles on that blue fire to
collect it for future use. Use one of them to melt the red ice
around the treasure box at the end of the bridge to get the
dungeon map. Make sure to refill it (you need two bottles at
least BTW), and go back to the helicopter blade room.
There are two additional exits from this room that are covered
with red ice. Use your bottles of blue fire to melt them. Go
through the one to the East (the one with two pots next to it).
It leads to a small round room containing another blue fire thing.
Refill your bottles and use them to melt a heart container piece
and a treasure box containing the compass. Now refill them again
and go back to the helicopter blade room and then through the West
exit. The basic idea behind this next room is to push that block
of ice around and use it to get where you want. The following
directions pertain to the direction you were facing when you first
walked in. First, push it left and get the silver rupee there.
Then forward and get that one. Then (careful not to fall of the
edge!) push it right, then back toward the entrance to get another
silver rupee there. Then push it off of one of the edges and a
new one will appear. Push this one forward then right and climb
up to melt the last silver rupee with your blue fire. Then push
this one off the edge to get another new block. Push this one
left, forward, right, back, and then left to get to the exit and
go through it.
You'll have to use some blue fire to melt some red ice in your way
in this corridor. Open the ice door and you'll face an ice wolf.
Kill it and receive the Iron Boots. Sheik will come and teach you
the Serenade of Water. Use your new Iron Boots to sink into the
water behind the treasure chest and walk to the end of the
passage. Take the boots off once you emerge from the water.
You're now back in the first room. Before leaving the ice cavern,
go back to the small round room where you got the heart container
piece and the compass (East of the helicopter blade room) and fill
two bottles with fire. Then go back out the way you came in.
Leave Zora's fountain and use a blue fire on the frozen King Zora.
Talk to him and he'll give you the Zora Tunic, which keeps you
from drowning. Go down and use your other blue fire on the
doorway to the Zora Store. Now play your Serenade of Water and
you'll warp to Lake Hylia. Run forward and jump into the water in
front of you. Make sure you're wearing Zora's Tunic and then turn
around and equip the Iron Boots. Use your hookshot to hit the
blue diamond above the doorway and it will open. Go inside and
you're now in the Water Temple so take off those Iron Boots.
Water Temple:
Drop into the water and swim along the right wall to a ledge.
Then equip your Iron Boots and drop down to the bottom. Find the
tunnel with the torches on either side of it and go in there to
meet Ruto. Walk to the center of the room after she leaves and
take off your Iron Boots to float up. Play Zelda's Lullaby in
front of the Triforce symbol that's there and the water level will
lower. Go through the door that's there to get your dungeon map.
Drop down and you'll be in a room with two unlit torches and a lit
one. Light the torches by shooting arrows through the lit torch
or use Din's Fire. Go in there and kill the clam guys. Z target
a clam and hold down your hookshot button to aim at it, then walk
up to it until it opens it's mouth and then release the button to
fire the hookshot. Kill them this way because in a bit you're
going to have no choice but to kill clam guys with your hookshot.
Now go back into the main room.
Follow the left wall, skip the next tunnel and go on to the tunnel
after that with the block in front of it. Push the block all the
way forward and it will drop down. Jump down and go down the
passageway then up the other side. Now hit the shock switch (the
thing that looks like a diamond) and jump onto the geyser that
shoots up then jump over to the other side. If you fall down
there's a hookshot target you can use to get back up. Now you'll
be in a room with a big whirlpool. Equip your Iron boots to sink
down. This part is tricky. You have to stand opposite the
opening in the other side of the pool, facing it. You should be
evenly lined up with it. Now take out your hookshot and aim at
the shock switch in the dragon's mouth above you and to your left.
As soon as your hit it, immediately go into your subscreen, take
off your iron boots, and then swim straight toward the opening in
the other end of the pool. Do NOT use B to swim faster and just
keep swimming straight forward and you should be able to make it
through before the grate shuts. Swimming faster with the B button
will make you miss the opening. Now float up and grab the key,
then hit the shock switch that's in there to reopen the gate and
use your Iron Boots to walk back out. Take off the boots and
float back out of the whirlpool and make your way back to the main
room. You'll need to use the hookshot to get out of the hole at
the end of the tunnel. Stand on the block you dropped down then
look up and you'll see a hookshot target you can use.
You should have 2 keys now. Go to the tower in the middle of the
main room and find the locked door and go through it. Use your
hook shot to go up to the ledge above you then play Zelda's
Lullaby in front of the Triforce symbol to raise the water level.
Now put on your Iron Boots and drop back down. Underneath where
the block was is now a hole. Drop down and follow this corridor
and you'll end up in a room with a shock switch. Hit it with your
hookshot from a distance and back away as a bunch of baddies drop
down from the ceiling. Here's a battle tip for you. Z target the
rock thing (the thing that turns into a spiked ball when you get
to close) and hit it with your hookshot to kill it and it won't
even be able to attack you. If it does come at you, block it with
your shield and it will turn back into a rock thing. Walk around
Z targeting all the rock things and kill them and you'll be left
with two clams. Kill them using the hookshot method you used
before. Once they are all dead a grate on the other side of the
room will open in the ceiling. Float up there to get another key.
Go back to the tower room and go through the upper door.
Walk around until you see a tunnel with two pots in front of it
and go in there. Follow the passage, use your hookshot to get
over the spikes, then use your hookshot again on the ceiling to
get up in the room. Go stand next to the treasure chest and shoot
an arrow at the shock switch. Then get the compass. Go back out
to the main room. Jump in the water, put on your boots, and sink
to the bottom. Walk into the room where you met Ruto (the one
with the torches on either side of the entrance) and float up.
Blow open the crack in the wall to get your third key. Now go
back into the main room, unequip your boots and swim left across
the wall. Enter the first locked door you see. Go stand on the
water geyser and then shoot an arrow at the shock switch to have
it shoot you up to the next room (you can also use a bomb if you
are out of arrows). Go through the door and you're at the high
water level Triforce mark. Play Zelda' Lullaby to raise the water
level to it's highest point.
Now drop into the water and swim left to a locked door and go
through it. Hop down two platforms and this platform will move.
When it's at it's lowest point jump to the non-moving platform to
your right. Now use your hookshot on the hookshot targets on the
fronts of the moving platforms to make your way up to the top of
the waterfall and go through the locked door. Now your in the
water level puzzle room. If you mess up at any part of this room
and fall in and the water level is low, use your iron boots to
sink to the bottom then use the hookshot to hit the shock switch
and raise the water level, then float up and climb back on to the
starting platform to start over.
Use your hookshot on the shock switch in the middle of the room to
raise the water, then hookshot over to the statue nearest you.
Now shoot the switch again with the hookshot and the water will
lower. Walk to the back corner of this platform and look to your
right. Use the hookshot on the hookshot target on the wall to get
over to the next platform. Climb over the statue head and walk to
the edge and shoot the switch again to raise the water again. Now
hookshot to the next statue and hit the switch once again to lower
the water. Now stand on top of the statue's head and shoot the
switch a final time to be taken up to the next level. Kill the
annoying spider things and kill the Shield-eater with arrows then
use the hookshot target in the ceiling to get over the spikes. Go
through the door and you'll find yourself at a big lake with a
dead tree in the middle and a pillar on the opposite side. The
lake is an illusion. Just walk over it and walk up to the pillar
on the other side. You can't get in the door, so turn around and
you'll come face to face with...yourself! In the form of Dark
Link
Okay, this guy may seem impossible but there's a trick that makes
him easy to beat. First, stand on the island in the center of the
lake and make sure he stands on it too. For some reason, if he's
standing on the island he won't attack nearly as well. Some say
it has something to do with the lack of a reflection. You can
also use the islands to either side but there's a glitch in the
game that sometimes causes him to be stuck in the wall and you
can't get him, so use the middle island. Anyway, once you've done
that try hitting him with your hammer. If he blocks, take out
your sword and hit him once with a regular swing (NOT a stab) and
he'll deflect it but then be vulnerable, so take out your hammer
again and it should hit this time. Then just keep smacking him
with the hammer while staying on that island and he'll go down in
no time. If you can't get this to work use Din's Fire.
Now the lake will disappear and reveal where you really
were...just a large room. Go through the now unblocked door and
get your nice new shiny Longshot. Now look behind the chest and
there's a temple of time block. Get rid of it with the Song of
Time and drop down the hole. You'll be at the mouth of a river.
Swim down river and when you start coming close to a whirlpool,
use your Iron Boots to wade past it. If you get caught in it's
pull and can't get out, try to get as far away from it is possible
and then take off the Iron Boots and start tapping your B button
like mad to swim away from it. Make your way to a small platform
on the left side of the river, just before a particularly strong
whirlpool. Use an arrow to shoot the gold eye across from you and
a grate will open with a treasure box behind it. Use your
hookshot on the treasure box to fly across, avoiding the last 2
whirlpools, and open the box to get a key. Go down the hallway
and you're back at that whirlpool you got a key from earlier. Now
make your way back to the main room (you should know the way) and
with your Iron Boots on go once again through the tunnel with the
torches on either side where you met Ruto, and float up to the
water level changing switch. Play Zelda's Lullaby to change the
water level, then drop down and go back into the main room.
Go into the tower and play Zelda's Lullaby there to raise the
water to the middle level. Exit the door and go around the tower
to the back. There's a tunnel here with a grate and a gold eye
below the entry. Shoot the gold eye with an arrow then quickly
use your Hookshot on the Hookshot target at the end of the hall.
Follow the passage until you hit a movable block. Push it forward
out of your way, turn left and get the key. Now go back the other
way and use your hookshot to fly up the hole in the ceiling and go
down the hall to drop down back into the main room again. Sink
down to the bottom and go into the passage to the right of the
passage leading to the room where you met Ruto. Float up the
other side. Use your hookshot to get over the spikes and go
through the locked door.
In this room kill as many of those spider things as you can first
then use your Iron Boots to wade through the middle of the water,
avoiding the whirlpools and the boulder. Float up and out on the
other side and go through the door. Drop to the nearest ledge on
your right and blow open the crack in the wall. Don't go through
it yet. Instead, swim across to the left platform and blow open
the discolored bricks. Go through this one and push that block
that's in there all the way forward. Now loop back around to the
first hole and go in there and pull the block as far as you can.
Loop back around once again and push it the rest of the way onto
the underwater switch. This will raise the water level. Float up
with it and go through the door (not the one you came through, the
other one. It's got steps in front of it). Now in this room step
on the floor switch and quickly cross the gap by hopping on the
water geysers then go through the door. You don't have to jump on
the third geyser, you can make the jump from the second to the
door to save time.
In here avoid the boulder and head right (upstream) then use your
boots to sink into the deep water. Walk along the passage, float
up the other side and go through the locked door. Get the Boss
key from the treasure chest. Now go back outside, go down stream
and you're back in that room with all the spider things and the
vortex's. Go back through the door you first came in and make
your way back to the main room again. Once there float up and go
through the door with the red block floating in front of it and
raise the water to the highest level. Now look for one of those
dragon head statues with a hookshot target on it. Use the
hookshot to get over there and go through the door behind it. Go
up the ramp while trying to avoid those moving spike things (this
is a lot harder than it sounds. Try going up the right side when
the first spike thing is moving to the left and about halfway over
and keep running straight up) and go through the boss door. Jump
onto one of the platforms and you'll get a warning about the
water. Now you'll meet...
Water Temple Boss: Morhpa
This boss is fairly tough but not overly so. When it start to
morph into a tentacle just get far away from it. You can use your
hookshot on the targets on the walls to get away faster. I stayed
on the outside edge all the time so as to avoid falling in the
water. Now once you're far enough away Z target that little red
thing and when it stops spinning around so much, use your hookshot
to pull it out of the tentacle and bring it toward you. Then hit
it with your sword. Another method is using your Din's Fire
spell. Stay fairly close to the tentacle that has the little red
thing in it. When it's about to grab you use Din's Fire and the
tentacle will dissolve. Then quickly do a Jump attack (push A) on
the red thing to get in a nice solid hit. Another idea is to try
to corner the red thing and just wail on it not letting it get
back into the water. After a bit it will start using two
tentacles which is more difficult. If one of the tentacles gets
you you're in for some serious damage. Just keep doing either or
both of these methods and that little red thing will finally die.
The water will drain so go nab your heart container and step in
the blue light and you're finally past this hellish level
Kakariko Village in trouble:
After the short story sequence look around on the island you are
standing on and find a plaque that talks about shooting into the
morning sun. Use the Song of the Sun to make it night, then wait
until dawn and shoot an arrow into the rising sun. A fire arrow
will drop down onto the island across the water from you. Go get
it. Now go to Kakariko Village using whatever method you like and
as you walk in, you'll see...we'll I'll let you see for yourself.
Sheik will teach you the Nocturne of Shadow here. Use it to warp
to the entrance of the Shadow Temple. Go in the cave behind you
and you'll see a ton of unlit torches. Stand on the platform in
the middle and use Din's Fire to light all the torches
simultaneously and open the gate to the Shadow Temple.
Shadow Temple:
If you haven't already gotten it, go back to the Quest for Truth
section and get the Lens of Truth. You need it for this level.
Go down the hall and turn the corner, use the hookshot to get
across the pit, and you'll see a wall in front of you. Walk
through it. Immediately turn left and follow the wall two face
tiles down and walk through the wall again (use the Lens in any
area to see where the walls can be walked through). Now go
through the hall and door and go through another wall to come to a
room that seems to have no exit (but we know better right?) As
soon as you enter head right and follow the wall until you find an
opening (use lens if you want). Go through the door behind it and
then play the Song of the Sun to stun the zombie and kill it, then
hunt down and kill the two bats. Get the chest that appears for
the Dungeon Map.
Now go back out and head right following the wall to an opening
behind a walk-through wall with a pot on either side of it. Keep
going down this tunnel and you'll end up in a room that looks the
same as the last one. The opening to go through next is in the
corner on the right with a pot beside it. Go through the door
there and you'll face Dead Hand, which is the same guy that you
killed to get the Lens of Truth in the bottom of the well. After
this easy kill, a chest with the Hover Boots will appear. Snatch
your prize then go all the way back through to the first big room
that had the statue in the middle of it.
Use your Lens and look at the skulls on the pillars around the
circle, and see which one does NOT disappear with the lens. Now
walk up to the tab sticking out of the side of the base of the
statue and push the statue until the tab you are pushing is
pointing toward the skull that didn't disappear. Don't stop
pushing until it gets there or you'll fall in a pit. Now put on
your hover boots and walk across the pit to the tongue-looking
platform and go in the door and down the ramp. Kill the laser eye
in the middle of the next room by throwing two bombs at it, then
stand in the middle of the round platform it was on and play the
Song of Storms for a Big Fairy (Big Fairies heal both life and
magic but can NOT be captured into a bottle. Also note that all
you have to do is leave the room and come back in and you can get
it again.). Go through the wall on your right, kill the mummies
(stun them with Song of Sun if need be) and get the chest
containing the compass.
Exit back to the eye laser room and go straight through the wall
on the other side. You'll end up in a big room with two Deaths
swinging giant scythes around the room (it's not enemies, it's
just a giant statue). Avoiding the blades, grab all the silver
rupees in the room. Note that one is on a platform that has a
hookshot target on the wall above it, so use the hookshot to get
to it. Now go through the alcove it opened and get the small key.
Return to the eye laser room and use a bomb to blast open the
remaining wall leading North. Go through the locked door. In
this next passage watch for round small shadows on the ground.
They are Skulltulas waiting to drop on you. Kill the three
Skulltulas and drop down the ledge ahead and you'll be facing some
dropping blades. Dodge the first blade, kill the Skulltula, then
go past the second and keep following the tunnel. Now you'll be
in a huge room. Take off the Hover boots if you're using them,
otherwise you might slide into a blade. Jump over the pit, dodge
the blade and jump over the next pit, dodge the second blade and
jump over the pit, and just before the third blade watch out for a
flaming skull to try to get you. Kill it then dodge the final
blade.
Now on this island you'll have to kill a Stalfos. Once he's dead,
play the Song of Storms in the middle of the island for a Big
Faerie. Put your Hover Boots on. Facing away from the last
falling blade, turn left and use your lens to see an invisible
platform. Hover on over it and the next platform, turn right, and
hover on over to the door there. Go through and use your lens to
see the big spinning scythes thing. Kill the Shield-eater and
look on the walls to find 3 bats to kill. Kill them and the door
will open. Go through it to kill a gold skulltula, open a chest
for some rupees, and open the invisible chest using the lens for
some arrows. (Yes, that was just for two stupid treasures and a
gold skulltula but I didn't want people complaining that I'd
missed some treasures). Now head back out and hover back to where
the Stalfos was. You can use the Song of Storms for another Big
Faerie now if you want.
Wait until the platform in front of you falls and hover forward as
far as you can go to land on it (it's farther than it looks).
Then wait for it's highest point (you'll have to time it) and
hover over to the next big island. Collect all the silver rupees
here (there's on inside that eye laser thing so kill it) and go
through the door that opens. Follow this passage to a room with
falling spikes. Use your lens and look at the right hand wall to
see a movable block. Pull it out onto the face tile and then push
it in front of you and it will keep the spikes from hitting you.
Once it's on the second face tile walk around and start pulling it
until it's on the third face tile. The treasure box in the cage
to the right has arrows. Climb up on to your block now and
hover/hop to the ledge on your left. Now wait until the spiked
platform lowers and walk over it to get to the platform on the
other side of the room. The treasure box has rupees, but more
importantly the yellow switch makes a new treasure box appear on
the other side of the room. Hover there using the spike platform
as before and get the small key. Leave this room back to the big
room.
Now look at the left hand corner of the platform you are on (the
one furthest corner from you) and you'll see a small rock ramp.
Use it to get to a platform with a falling blade. Use your lens
to see the ledges behind the blade, then dodge and hover to the
platforms and finally to the locked door on the wall. In this
room use your lens to see the invisible spikes on the floor. Kill
the two zombies and a rupee chest will appear. Now to get all the
silver coins here, hookshot to the hookshot targets on the wall.
To get the last one, use your lens to see an invisible hookshot
target above an invisible platform. Hookshot up and hover walk
off the platform to get it. Once you have them all a door will
open, go through it. In this room kill all the bats to reopen the
blocked door that shut behind you. Climb up the steps and pick a
bomb plant then toss it into the hole in the top of the giant
skull to blow it up and get the small key it drops. Go back into
the last room. Use your lens and look on the ceiling above the
raised platform for an invisible hookshot target. Use it to get
on the platform and go through the locked door.
Now I know this sounds weird but, put on your Iron Boots. This
will keep the fans in the tunnel ahead from blowing you away.
Make your way through the tunnel until you come to a pit. Watch
the fan on the other side of the pit and as soon as it stops
blowing, equip the hover boots, walk across, and then reequip the
iron boots. Drop down off the ledge and walk across the bridge to
the door. You can kill the eye above the door that's shooting
fire at you by hitting it with an arrow while the eye is open. In
this small room kill the two zombies to reopen the door, play the
Song of the Sun (not storms) in the middle of the room for a Big
Faerie, open the invisible chest for some arrows, use z-targeting
and Navi on the face for a hint, then leave. Use your lens to see
a hole in the right wall, then stand even with it. Look at the
fan behind you and when it stops, turn around and equip the hover
boots. Stand on the side of the bridge closest to the fan. Watch
closely and when you start moving from the fan run across to the
opening in the wall. The fan helps blow you across. Go through
the door.
As soon as you walk in this room, look to your right and there's a
pile of dirt there. Blow it up with a bomb, then use your Lens to
see the invisible chest containing a key. Kill the two mummies
for another rupee chest and go through the locked door. Once
you're through this door turn left and go to the movable block.
Pull it onto the path of green bricks and then pull/push it onto
the face tile under the ladder on the opposite side. Climb up
onto it and go up the ladder. Hop over onto the ship, stand on
the Triforce symbol, and play Zelda's Lullaby. As the ship moves
you'll have to fight two Stalfos. When the ship completes it's
journey, whether or not you're done with the Stalfos, it will
start sinking. Jump off to the left (if you're facing the front
of the ship) onto the platform there before it sinks. Go through
the door that's on the platform.
This next room has 4 doors at North, South, East and West (you
came in the East door) and is a small maze of invisible walls.
It's inhabited with those hand things like from the Forest Temple.
Use your lens to navigate it. The West room contains three giant
rotating skull heads that give you some rupees and a gold
skulltula. The South room contains an invisible hand monster (use
Lens of course) and a chest that appears once it's dead containing
a small key. The North room contains two spiked walls that close
in on you to kill you. Use Din's Fire to burn down the walls and
recover the Boss Key and some rupees. Once you get the Boss Key
and small key, return to the room where the ship dropped you off
(through the East door).
As soon as you're back in this room, look up and to your right to
see a high platform. If you have the Scarecrow's Song you can
play it to get Pierre to appear up there and then Longshot to him
to get across. If not, go to the other end of the platform and
look over to a large statue and some bomb plants. Shoot one of
the bomb plants with an arrow to blow them up and make the statue
fall over the gap creating a bridge. Once you're over go through
the locked door. Use the Lens and Hover Boots to walk over the
gaps and invisible platforms and go through the Boss Door. Make
sure you're still wearing the Hover Boots and fall down the hole
in the middle of the room to face...
Shadow Temple Boss: Bongo Bongo
This boss is easy if you know how to do it. Stand far away from
the hands. Z-target one of them and fire off a regular arrow. It
will turn blue. Then Z-Target the other and hit it with an arrow.
Now as soon as it also turns blue, turn on your Lens and, push B
once to take out your sword, then hold down B to start a spin
slash charging. Wait until Bongo Bongo's eye is close enough and
let the spin go. Start slashing it with the sword until it
retreats. Then repeat until he dies. With the Big Goron's sword
he should die fairly quickly. Grab the Heart Container and step
into the blue light to get out of this tricky dungeon.
Gerudo Fortress:
After the story sequence get out on the field and summon Epona
with Epona's Song. Ride to the West and enter the Gerudo Valley
area. If you speed her up enough Epona can jump over the broken
bridge in the beginning of this area. If you talk to the man
there (he's the boss of the carpenters, the guy you give the
Poacher's Saw to in Adult Link's Trading Sequence in section 4),
he will explain that his carpenters are in the fortress. Continue
on to the fortress right ahead. Let one of the guards see you and
you'll be thrown in a cell. Now look up and notice the overhang
of your window. Hookshot to it. Then fall down to ground level
and go through the door right next to you. Follow the corridor
and you'll come to a cell. Talk to the guy in the cell (the first
carpenter) and you'll be attacked from behind by a Gerudo guard.
I personally just Z-targeted and blocked her first attack and then
wailed on her by holding forward and pushing B using Big Goron's
sword. Also shooting her with arrows works well. There's
probably plenty of good techniques for this fight. You have to
watch out though because one of the attacks she has will knock you
down and you'll end up back in your cell.
Once she's gone she'll drop a key so use it to free the first
carpenter. Now continue on past the cell and go outside again.
Turn left and go in the door. Turn right in at the corner of this
hallway and you'll see the head of a guard poking out over a box.
Shoot it with an arrow. Walk to where she was and turn to look
down the next hall. From there shoot down the two guards in the
next room. Go in the room (there's a Big Faerie that can be
summoned using Song of Storm near the stove) and go up the ramp on
the far side to an exit. When you are outside again turn right
and drop down and go through the door that's there. Now just
stand in the doorway with an arrow cocked and in a few seconds a
guard will walk by, so shoot her. Now go right, left, right and
you'll be at the second carpenter's cell. Talk to him, fight
another guard, and free him.
Go back out where you came in and drop down one level. Turn left,
climb up some vines, and go through the door that's straight ahead
of you (NOT the one to the left). This is the third carpenter's
room. Same process. Once he's rescued, go back out the door you
came in. Shoot the three guards that are wandering around outside
and drop down to ground level. Turn left and go into the door
furthest left, the one right before the Gerudo in white clothes
(Don't worry about her, she's not a guard she just lets you into
the Training Center later.) Follow this hall down to the fourth
and final carpenter and go through the same process to free him.
Now that he's free a Gerudo will talk to you and since you are so
skilled, you will get a membership card that lets you wander
around the fortress all you want and participate in the activities
it has to offer. Also, the bridge will now be fixed. Explore the
fortress and try the various games and what not. Don't bother
with the Training Ground because you can't get through it without
the Silver Gauntlet.
Desert Colossus:
Once you're done having fun in Gerudo Fortress, head for the big
gate. Climb up to the ladder next to it and talk to the girl
there to get it opened. Walk out into the desert. In front of
you will be a river of sand. Put on your hover boots to cross it.
Then, follow the flags. This is much easier to do during the day,
so if it's night use the Song of the Sun to make it day. After
the first flag or two you'll notice a little sign. If you follow
the direction the sign is pointing you'll end up on a flying
carpet talking to a weird guy that sells Bombchu's for 200 rupees
(rip off!). Keep following the flags until you get to a stone
structure. Walk up the side of it and read the plaque up there.
Then active your Lens of Truth to see a ghost. Follow him closely
as he wanders seemingly aimlessly around the desert. You might
have to fight off a couple of desert critters. Eventually you'll
end up at the Desert Colossus.
Turn right first off and look for two pine trees next to a wall
with a crack on it. Blow open the crack to find the 5th Great
Faerie and get Nayru's Love. Also on the other side of this area
is a sand pit with some palm trees around it and a small rock
nearby. Make it night with the Song of the Sun and kill the gold
skulltula on one of the palm trees first, then stand on the rock
and play the Song of Storms to fill the sand pit with water and it
will become a faerie pond. Fill your bottles with the faeries if
you need to. Now walk in the front door of the Spirit Temple.
Immediately walk back out. Sheik will appear and teach you the
Requiem of Spirit. Play the Prelude of Light to warp to the
Temple of Time, replace the Master Sword to turn into young Link,
then play the new Requiem of Spirit to warp back to the Desert
Colossus. Enter the Spirit Temple.
Spirit Temple Part 1, Young Link:
Go up the stairs and turn left. Talk to the person there. When
asked what you want, say Nothing, Really, and when asked if you
like Gannondorf say no, and then you'll be asked to go get a
treasure. Crawl through the hole, kill the bats and statue guy,
and then light a Deku stick with one of the torches. Go through
the right hand door and light the torches in there. Then go back
and go through the other door. You'll have to fight a Stalfos
here (boy they're much tougher and scarier when young Link aren't
they?) and also a flaming green skull (stun it with your boomerang
and then hit it with your slingshot). Now throw your boomerang to
the left of the shock switch across the pit from you. If you aim
right it will swing around behind the fence and hit it. Then the
fence will fall down forming a bridge. Cross the bridge, watch
out for the flying pots, and go through the next door (the chest
is 5 rupees or a Deku Shield if you lost yours).
In this room walk along the bridge until you're just before the
spike thing and then use Din's Fire to fry the guy. Just so you
know, these guys copy all your movements, except in reverse.
Technically you can lure it into a pillar of fire that appears
when you hit the shock switch nearby, but it's easier to just fry
them. There's nothing on the other side of the bridge, so just go
through the next door. Open the treasure chest here for a key and
collect all the silver rupees to make a bridge. Now go back into
the first room again and this time climb through the small hole
(not the one you came in through, the one between the two
torches). Go through the locked door. Kill the skulltulas and
climb up the wall.
Now you're on floor 2. Go in the room a ways and you'll have to
fight two of those lizard guard guys. Use your boomerang to hit
the shock switch above you and open the chests that appear. One
has Bombchu's in it, the other a Deku Shield or 5 rupees. Aim a
Bombchu so it climbs up the wall and hits the boulder up there.
This will open the doorway. Go through and look to your left.
Push the stone statue you see straight off the ledge onto a
switch. Climb the steps in front of you to get to a torch and a
door. Light a Deku stick with the torch, drop down, and light the
two torches in front of the big statue to get the Map. Go back to
the small statue, climb the wall, and go up the steps again, this
time going through the door. Go around to the next door, and
you're now in another silver rupee-collecting room. You'll have
to kill the laser eye guys with bombs or bombchu's to get up to
most of them. After getting them all a torch will light. Use it
to light the other torches to get a chest with a key. Now move
those blocks in the middle of the room around until the one with
the sun symbol on it is in the sunlight coming in from the window.
Go through the door that opened, up the stairs, and into the next
room. Go up to that big metal thing sitting in the throne and hit
it with your sword. Now you'll be up against an Iron Knuckle.
This guy isn't all that tough. If you get hit though, you're in
for some serious pain. Just Z-target and go to right outside his
attack range. Then Jump attack (push A) and you'll get off a good
hit and the swing he takes at you will miss. Back off and then do
it again. If he hits a pillar it will give up 3 hearts. You can
also try getting in behind him when he misses a swing if you're
good. After a bunch of hits he'll be dead. Go through the door
that opens and up a ramp and you'll end up...outside. Open the
chest there to get the silver gauntlets. Watch the story sequence
then play the Prelude of Light to go to the Temple of Time. Get
the Mater Sword to become adult Link. Now you have a choice
Gerudo Training Ground
Go to Gerudo Fortress and talk to the lady in white clothing
outside a blocked door. Pay her 10 rupees to get into the
training grounds. Once you're inside, turn right and go inside
the lion's mouth. Quickly kill all the enemies in this room to
get a key. Go through the door that became unblocked. Equip your
hover boots. This part may take some practice and you have to be
quick. I've been told that if you play the Song of Time two blue
blocks will appear that will make it a little easier to navigate.
Hover over to the platform to your left. Then on to the one with
the switch. Step on the switch, hover back over to the previous
platform, continue on to the one in front of you (that still has a
silver rupee on it), then turn left and hover to the middle
platform, then continue in that direction to the platform with the
silver rupee. Immediately turn around and hover back to the
middle one, then on to the next one with the silver rupee. Use
your hookshot on the target above the high door to reach the last
rupee and open the blocked door. Hover over to it and go through.
Take off your hover boots now. Stand on the red tile and play the
Song of Time, then put on Iron Boots and drop down.
Once at the bottom, kill the clams with your hookshot and start
collecting silver rupees. For some of them, you'll have to stand
under it and then hookshot to one of the hookshot targets on the
wall. You'll have to aim right so that you'll hit the rupee on
the way up. Try standing almost right under the rupee. You can
also try taking off your boots and swimming to it but you'll be
swept around by the current. The highest one is too high to use
the hookshot targets so you'll just have to swim around the
ceiling to get it. Be careful to avoid the middle of the ceiling
or you'll be swept up and have to put the Iron Boots back on in
order to get back down. Once you've gotten them all, float up to
the surface and get the small key that's now there. Go back
through the door.
Back in the lava room, use the hookshot on the torch by the high
door to get up there. Go through this door. If you kill the
enemies in this room you'll get some arrows. Take out your hammer
and start smashing all the statues around the walls. One of them
has a switch under it. Step on it to remove the fire pillar and
get the small key. Another has a gold eye on the wall behind it.
Shoot the eye to unblock another door. Go through this new door.
In this room you have to stand on the side and shoot the eyes of
the 4 statues. You have to do it in one pass, if you miss one
you'll have to do them all again. Once you do the room will stop
rotating and a chest will appear. Shoot the chest with your
hookshot to get over to it. Another key. Now use your longshot
on the target on the wall to get back up. Go back and make your
way back to the first room.
Now go through the lion head on the opposite side of the room. In
the first room kill the two Stalfos, get the fifth key, then go
through the next door. In this room, take the first left, then go
left again and grab the rupee. Turn around, go up the hill
(you'll probably be smacked by a boulder on the way up) to the
very top for another one. Now go back down and a ways and take a
left. Turn right and you'll see a rupee floating in front of you.
Jump off the ledge to get it. Walk forward a bit, look up and
hookshot to the target above you for another coin. Turn around,
take a right, take another right, and another right for the last
rupee. Turn around, go up the hill, take the left, then turn
right and use the hookshot target on the ceiling to get over the
flame. Go through the door.
In this room if you kill all the wolves you'll get some arrows.
The door is fake, you can blow it up with a bomb. Use your Lens
of Truth and look above the door to see a secret hole in the wall
and a hookshot target. Hookshot up there, step on the switch, and
go through the door. Follow the path around to another door and a
small key. Now go back to the room with the fake door and there's
also a big gray block there. With your new Silver Gauntlets push
the block forward until it falls down, then go through the door.
Kill the Shield-eater's here and you'll get some chests with
rupees in them (1 has 200 rupees). If you open the chest on the
pedestal you'll get frozen. Mash buttons to break out of the ice.
Use your Lens and find the invisible chest in one of the little
holes that the Shield-eater's were in. Open it for the 7th key.
Now go all the way back to the first room again, and go through
the Lion's mouth that's straight across from the entrance. Take
the right hand door and the next door after that. Go down the
corridor on your right to get another key. Go back and this time
go through the other locked door and in this room, use your Lens
and look at the ceiling to find a secret hole. Climb up it via
the fence and get a key up there. Now just keep going through
unlocking all the doors on that path and you'll get the Ice
Arrows.
Spirit Temple Part 2, Adult Link:
Play the Requiem of Spirit to warp to the entrance of the Shadow
Temple and go on in. Go up the stairs and to the right is a big
gray block. Push it until it falls down and go into the next
room. Kill the eye laser thing and shoot the shock switch in the
ceiling with an arrow. Go through the door on the left. Kill the
wolves and play Zelda's Lullaby on the Triforce symbol to make a
chest appear. Hookshot to the chest to get a Compass. Go back and
now go through the door on the right. Collect all the silver
rupees in this next room. Use you Hover Boots to get the one
floating in the air. Go through the door that opens. Watch out
for the Shield-eater and get a small key from the box. Go back to
the room with the shock switch on the ceiling and go through the
locked door.
Watch out for flying pots and a Shield-eater that falls from the
ceiling in this hallway. Climb the wall and use your Lens to see
an invisible hand monster. Kill it, then use one of the wood
poles sticking out of the status to push it around to the third
sun symbol from the left, opening the doorway. Go through it and
you're back in that giant statue room. This time the small statue
next to you is alive so watch it. Now climb up the stairs and use
your hookshot on the small across the way from you. Use your
hammer on the switch to open the door on the ground level. Go
through this door, push the blocks out of your way, and hammer
down the switch at the end to make a moving block for easy access
between this room and the entrance room. Go back to the big
statue room and use your hookshot on the hookshot target above the
door you came in from originally (as adult Link) to get access to
the stairs again. Climb up the stairs and jump onto the statue's
hand with the Triforce symbol on it. Play Zelda's Lullaby to make
a chest appear in the statue's other hand. If you've got good aim
you can hookshot to it, or just drop down and climb the other
stairs to jump over to it. Inside is a key. Climb up the stairs
where you came in (use the hookshot on a hookshot target on the
ceiling above the door you came in) and go through the locked
door.
Kill the eye laser thing with a bombchu, then go through the next
door and kill that eye laser thing with a bombchu (it will go down
the wall, across the floor, and up the other wall to get it).
Kill the weird floating guys with fire arrows or try luring them
into the fire that appears when you step on the switch. Go
through the door that opens. Ignore the statues and go stand next
to the closed door to your right. Equip normal arrows and fire
one at the statue furthest from you. As it moves toward you it
will step on the blue switch which opens the door, so quickly go
through it. Go up the stairs (there's invisible chests in here
with hearts in them) and through the door. You'll have to fight
another Iron Knuckle. This time is a little different since
you're now older Link. If you use the Big Goron's Sword you can
stab by pushing forward+A and then quickly retreat to get in hits
before he hits you. Using this sword will kill him in a lot less
hits then it took young Link to kill him with. Once he's dead go
through the door to end up outside, and this time the chest holds
the Mirror Shield.
Go back inside and down the stairs to the room with the four
statues. Stand in the sunlight and use your Mirror Shield to
reflect the light on to the sun symbol on the wall. Go through
the door that opened and get the key from the chest. Go back out
of this room and then take the door to your right back to the room
where those weird floating guys were. Go through the locked door
here. Kill the two eye laser things with Z-targeting and a couple
of Bombchu's (BTW your new Mirror Shield can now block their
lasers!). Shoot down the skulltula halfway up the wall. Now aim
your hookshot at the climbable section of wall at the very top and
fire it. You'll be pulled up to the top climbable section rather
than having to navigate this moving wall. At the top you have two
more eye laser things to kill then go through the door. Play
Zelda's Lullaby on the Triforce symbol to open the door in front
of you, then go through it. All the doors in this room are fake.
Blow up the one just to the left of the chest to reveal a gold
eye. Shoot it and another block of ice will appear above you.
There's a hookshot target on the ceiling above it to use that to
get up onto the new ice block, then jump over and step on the
switch. Drop down and get the Boss Key, then exit the room.
Turn right and go through the door. Watch out for flying pots,
and hit the switch behind the grating with a spin slash. Go
through the door that opens and kill all the baddies in this room.
You can use the Mirror Shield to reflect the light onto a sun
symbol above the archway between the two sections of this room to
get some bombs. Blow open the wall to the statue's right then
push it around so the light shines down the new passageway. Go
down there and push the second statue so the light shines back
into the previous room through the grating. Now go back into that
room, drop down to the floor and stand in the light. Reflect it
on to the sun symbol on the wall with your Mirror Shield and you
will be taken down to the big statue room again. Stand on the
side of the platform furthest from the statue (but make sure
you're still standing in the light), hold your Z trigger for a
second to get the camera focused on the statue's face, then let go
and use your Mirror Shield to reflect the light on to the statue's
face. The face will crumble off and a grate will be behind it.
Hookshot to the grate and go through the Boss door behind it.
Watch the short story sequence and you'll have to fight a third
Iron Knuckle. This one is bigger though. First Z-target him and
get fairly close. Then wait for him to start to swing his axe.
Immediately push Back+A to do a backflip, then push A again as
soon as you land to do a Jump Slash and nail him when his defense
is down. Then just wait for him to come close and start another
swing and do it again. Once he's gone, watch another story
sequence then go through the door behind the throne. Go down the
hall, through the door, and climb up onto the big square platform.
Step in the middle of the platform to initiate the battle with...
Spirit Temple Boss: Twinrova
First, jump onto one of the 4 side platforms and face toward the
big platform in the middle. Keep facing toward the general
direction of the witches. Do NOT Z-target. When one of them
looks like she's about to fire, face her and hold down your shield
button. Her beam will reflect of the shield. Try to direct it at
the other witch by moving the shield. If they fly over and start
hovering above your platform, jump to the middle platform and
reflect the attack, then jump back onto your platform. After
you've gotten them to hit each other enough times, they'll combine
into a more powerful (but much less ugly) Twinrova. Jump back to
the main platform. Z-target her and hold down your shield button.
Your shield will absorb her attacks! After three of the same type
(fire or ice) it will fire back at her. She'll fall down to a
platform. Let off your Z targeting, get over to her platform
(Hover Boots may be useful here) and let her have it with the
sword. Then get back to the main platform and repeat the process.
NOTE: If she fires an attack of the opposite kind of what your
shield is absorbing (an ice attack when you previously absorbed a
fire attack) just dodge, don't try to absorb it, otherwise you'll
get hurt enough to lose 10 hearts!! Watch the somewhat funny
death scene, grab the heart container, and step into the blue
light.
Final Preparations
After the story sequence you're back at the Desert Colossus. Use
the Prelude of Light to go to the Temple of Time. Another, very
informative story sequence follows in which you get the Light
Arrows. Now, go around Hyrule and finish up all your unfinished
business. Get all the remaining heart container pieces, complete
the trading sequences, kill gold skulltulas you've missed, catch
all the 10 Big Poes, catch a huge fish, and try all the cool
tricks in the Tips, Tricks, and Secrets section below. Get
everything you can out of this awesome game, because the next step
is the final level, Gannon's Castle. The next version of the
guide will contain a walkthrough of Gannon's Castle and possibly
tips on beating the Evil King himself. Stay tuned! - Zauron
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13: Tips, Tricks, Secrets, and other Fun Stuff
- MEGA MONEY as adult Link! After completing the sleeping man and
little girl sections of Adult Link's Trading Sequence, go once
again to the screen 1 left of the starting point of the Lost
Woods. Kill the skull kid there using your sword and he'll drop
200 rupees! Leave the woods and go back and kill him again for
another 200! You'll have a full 500 in seconds!
- Tapping B while swimming makes you swim faster
- You don't need bombs to break crates...just roll into them using
Forward + A
- You can use the hookshot on anything climbable, like vines,
fences, or grooved walls. It's faster than climbing up the normal
way.
- You can get many Heart Container Pieces mentioned in that
section of the guide by using your boomerang or hookshot to knock
it off a ledge. This works well on the one's in Zora's River.
- Beat up on a chicken with your sword a couple times and it will
summon all its chicken friends to come and beat the hell out of
you. Kinda funny, just run into a doorway or other exit to escape
the onslaught. If you ride on Epona you can run over the chicken
a few times with her and when the chickens attack you can't get
hurt.
- Play Epona's Song for a cow and one of your bottles will be
filled with milk.
- If you beat Malon's obstacle course at Lon Lon Ranch as adult
Link (Talk to her while riding Epona after getting Talon to go
back home) in under 50 seconds then she'll give you a cow! It
will be delivered to your house in Kokiri Forest. Use it to get
milk using the above trick.
- You can sell fish, bugs, and magic blue fire. Fish can be
caught in Zora's Domain and in a little pond down a hole behind
the potion shop in Kakariko Village, bugs under rocks sometimes or
in holes in Hyrule Field, and blue fire in the Ice Cavern as adult
Link. Find the person that looks like they're begging in the
Market as young Link and in Kakariko Village as adult Link. Equip
the bottle containing the item, walk up to the beggar and push the
c button for the bottle and you'll get 100 rupees for a fish, 50
rupees for bug, and 150 rupees for some blue fire.
- If you're using bugs to get Gold Skulltulas, after you drop them
3 will pop out. Recapture 1 of them and let the other 2 get the
Gold Skulltula. Somehow the 1 becomes 3 again for the next time
you use it. This way you'll never run out of bugs until you want
to.
- Use the Lens of Truth in the treasure chest game in the market
as Young Link to cheat and always win.
- Mario character appearances - Go to Zelda's Palace Courtyard and
look at the window to your right when you first walk in, you can
see portraits of Mario, Luigi, Bowser and Peach in the hallway.
Also look closely at Malon's brooch when you are adult Link. It's
a Bowser head!
- Fun with gossip stones! Gossip stones are those rocks with an
eye that act like rubber. You can do lots of things with them.
Hit them with your sword and they'll tell you what time it is.
Play Zelda's Lullaby and they will give you a free faerie. Talk
to them while wearing young Link's Mask of Truth (see section 3)
and they'll give you gossip or hints. Hit them with the Megaton
Hammer to flatten them. Use a fire arrow or Din's Fire spell and
they'll start spinning around. Use a bomb and they'll rocket off
into space after a bit.
- If you find a secret using the Stone of Agony and a bomb doesn't
work, often the Song of Storms will do the trick. If that
doesn't work, try the Megaton Hammer.
- In the fishing game you can find a sinking lure. Just walk/swim
around after catching a 10-pound fish until you bump into it.
Check around the log. You can only use it for the current fishing
session, and it's never in the same place twice. If you catch a
record breaking fish using it, then the fishing pond owner will
say that you used and illegal lure. Look at the fish in the tank
and it will say that it was caught using an illegal lure.
- There is a secret fish in the fishing pond as adult Link that
looks like an eel called the Hyrule Loach. Cast in the reeds and
lillypads when it is early morning. It can be very large (upwards
of 32 pounds) but you only get rupees for it and it is thrown back
in.
- Get a butterfly to land on a Deku stick and will turn into a
faerie.
- If you slash up a sign, like those in the training area in
Kokiri Forest, play Zelda's Lullaby in front of it and it will
reform right before your eyes!
- You are invincible while riding your horse Epona. You can also
smash bushes with her.
- As young link climb to the top of one of the chains of the
drawbridge of Hyrule Castle and wait until night fall or play the
Song of the Sun to make it night. When the drawbridge is closed
walk along the top of it for three red rupees. Also if you stand
in the right place when the drawbridge goes down you'll get a
purple rupee, but your foot might get caught.
------------------------------------------------------------------
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14: Frequently Asked Questions
Q: How do I turn back into young Link?
A: You have to beat the Forest Temple, then return to the Temple
of Light and walk up to the pedestal where you pulled out the
Master Sword. Push A and you'll return the Master Sword and warp
back to being a kid. You can now warp back and forth as many
times as you want using the Master Sword and the Temple of Time.
Q: I went down into the Royal Family's tomb to get the Song of the
Sun, but the first door won't open! What do I do?
A: As in many other places in this game and also as mentioned in
the Ocarina section, kill everything in the room - that is, the
bats - and the door will open.
Q: I've taken the broken sword to the Big Goron for Adult Link's
Trading Sequence but nothing happened. What am I doing wrong?
A: You have to take it to the Big Goron at the summit of Death
Mountain, not the one inside Goron City. Climb to the top of
Death Mountain to where the cave leading into the crater and the
1st great faerie cave are, then just turn right and walk to the
edge to see him.
Q: How do I beat Dark Link in the Water Temple?
A: See the Water Temple section in the walkthrough section for
more about this battle. Just stand on the small island in the
middle of the lake, which keeps him from fighting well, then use
your Megaton Hammer of Din's Fire.
Q: Help! I can't pass this level, beat this boss, or figure out
this puzzle!
A: If it's not in the walkthrough I don't know. If it is in the
walkthrough read it carefully. If you still don't understand try
E-mailing me and I'll clarify, and most likely make it easier to
understand in the guide or add it to this section.
Q: Will you E-mail me new updates to your guide or new secrets you
find?
A: No. You can get the latest version at
http://cc.usu.edu/~SLC77/zelda64guide.txt
------------------------------------------------------------------
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15: Guide information
Version History:
0.1 - 11/28/98 - First Release. After 3 days with only 6 total
hours of sleep I've released this first version. I've seen a few
FAQs out there online and I can't believe anyone could release one
so fast! How do they do it? Anyway, I've been as thorough as
possible for how far I've gotten in the game. I was going to wait
until I found everything but I've noticed a lot of people on the
Nintendo forums asking questions that I've already answered in
this guide so I thought I'd release what I have now.
0.2 - 11/28/98 - I got a ton of E-mail and added all I could but
was so busy reading it all, haven't had time to beat Water Temple.
So leave me alone for a bit k guys? I appreciate the responses
though. Included in this version is a Tips and Tricks section
which I'm sure will grow with time. Check out that funny rocket-
ship gossip stone trick! I'm now going to work on the Water
Temple and ignore all E-mail for as long as it takes to complete
it. Expect another update with the Water Temple walkthrough soon.
0.3 - 11/28/98 - I've completed the water temple walkthrough. I
also changed a few things in the walkthrough based on help from
other people, such as a better way to beat Queen Ghoma and the
hookshot method to kill the fire temple mini-bosses. Also fixed a
few errors here and there and added various other infos. Added a
Frequently Asked Questions section with questions people ask me
all the time in E-mail. Most of the answers were in the guide
already but I put them in again here so people could find them
easier.
0.4 - 11/29/98 - Updated and reorganized the gold skulltula
section. Also updated and revised other sections like adult
Link's trading sequence. Expect updated HCP section and next
temple walkthrough coming soon.
0.5 - 11/30/98 - Fixed a mistype in the Bottles, Chickens, and Big
Poe's section where Poe #3 said Kokiri Forest and it's supposed to
be Kakariko Village. Added notes about E-mailing me and posting
the guide on a web page. Added a second technique for getting the
Megaton Hammer. Put up a better strategy for killing Dark Link in
the walkthrough. Added some more tips and secrets. Added the
Scarecrow's song to the Ocarina section. Revised the HCP section
to be easier to read and separated out confirmed and unconfirmed
HCP's. Added new unconfirmed HCP's and Skulltulas. Added info on
the other arrows, Mirror Shield, Hover Boots, last 2 faerie
fountains, and some other items (all still unconfirmed by me).
Cleared up info about getting the 5th and 6th chickens. Added
info about upgrades (check out the really interesting Deku Stick 2
upgrade!).
0.6 - 12/1/98 - Shadow Temple and Gerudo Fortress Walkthrough.
Quick cash in Kakariko Village tip (in Tips and tricks section).
A few HCP's and Gold Skulltula's added and confirmed. Reorganized
Gold Skulltula section.
0.7 - 12/1/98 - Added Mega Money tip to tips and tricks (check it
out!). Corrections and minor other additions. Proofread
walkthrough and added paragraph separations for easier reading.
0.8 - 12/2/98 - Added final Heart Container Pieces! Confirmed and
found more Gold Skulltula locations. Added walkthrough for Spirit
Temple and Gerudo Training Grounds (special thanks to Jon Skeels
for his great information about the Spirit Temple). Fixed
incorrect information about Fire Temple's secret area (oops).
Gave better way to beat Bigocto.
0.9 - 12/3/98 - Some corrections made. Improved walkthrough for
Gerudo Training Grounds to include 2 other keys found. Added last
gold skulltulas to make 100 confirmed skulltulas! Clarified some
Big Poe locations and the capturing of Big Poes. Added to and
fixed up the new Enemies section. Cleared up soft soil skulltula
controversy in the Magic Beans section (you CAN get skulltulas
after planting a bean. I had forgotten that I had originally put
that you need to do it before planting a bean). Gannon's Castle
walkthrough should be ready soon!
Possible future additions:
Regular faerie fountains
Those holes with the giant rupees in them
Note to webmasters: Feel free to post this on your web pages as
long as it's in its original form and credit is given to me. If
you wish to convert it to html that's fine but keep all the
information there and in tact, including the copyright
information. Also I will NOT assist you in modifying or posting
the guide in anyway.
How to E-mail Zauron:
For compliments, complaints, corrections, and suggestions about
the guide:
Feel free to e-mail me just include a subject like "Compliment
about your guide" or "A correction..." I won't read it if it has
no subject or a generic subject like "Zelda 64" or "Your guide"
For questions:
For the most part, don't bother. I won't answer them mostly
because everything I know is already in the guide. If you have a
question about something that's in the guide that you think I
didn't make clear enough, that's okay. Just make sure to include
a subject like "You need to clarify...".
For game information:
First, make sure you are reading the most recent version of the
guide. I get tons of E-mail telling me stuff that's already in
the guide. Look through the guide carefully to make sure your
information is not already in there. Then make sure to include a
subject that says something about what you're telling me about
such as "Tip for defeating..." or "Secret about ..." If it says
something like "Zelda64 tip" or "Info for your guide" I won't read
it.
For all E-mail's please realize that I may not reply. I have
gotten over 100 e-mail's a day since the first release of this
guide and most of them are the same information or question over
and over again. Keep checking the most recent version of the
guide for questions and to make sure your information is not
already in there. I'm sorry if you feel I'm being unfair about it
but just remember the more time I spend answering E-mails the less
time I have to work on the guide. The most recent version of the
guide can always be found at
http://cc.usu.edu/~SLC77/zelda64guide.txt. My E-mail address is
SLC77@cc.usu.edu. Thank you for your support!
Credits (in no particular order):
Ryan Costello (Ryan.Costello@LibertyMutual.com) - tips on Spirit
Temple and Gerudo Training Grounds
Aaron Wright (wright_left@yahoo.com) - Easier way to beat Bigocto
Ian Goodale (chpicker@cloudnet.com) - Gold skulltula location
information
Jon Skeels (Zatos@webtv.net) - Contributed enemy section and also
helped a lot on how to get through the Spirit Temple and Gannon's
Castle.
Nintendo Guru (http://nintendoguru.home.pipeline.com/guru.htm) - A
gold skulltula on top of the chicken woman's house and Big Goron
shortcut in Adult Link's Trading Sequence
Ben Slates (Schair1331@aol.com) - A HCP in Hyrule Field under a
tree, West of Hyrule Castle
Augustine Fan (taranis@home.com) - Second Deku Nut upgrade
GameWiz8 (GameWiz8@aol.com) - the Gerudo archery range HCP
Josh Moss (joshmoss@ix.netcom.com) - Gold skulltula location
information
Justin Kuch (kucher@efni.com) - Bowser on Malon's brooch
Radi579@aol.com - 100 gold Skulltulas gold rupee confirmation
Alonso Paredes Villaran (loualji@amauta.rcp.net.pe) - Mega money
as adult Link tip. Awesome!
Greg Caron (pcaron@ici.net) - More secret fish info
Dustin Wengert (wengert@csd.uwm.edu) - Using megaton hammer for
secrets tip
Guardian Owl (guardian_owl@geocities.com) - Gold skulltula help
F'nor "Blackjack" Benden (fnorbenden@hotmail.com) - Gerudo
Fortress walkthrough
Razer (razer@hempseed.com) - Boomerang HCP tip
Jeremy Przasnyski (jpski@uswest.net) - Fast cash in Kakariko
Village tip
Doppleganger 999 (simalcrum@hotmail.com) - Deku Nut and second
quiver upgrades.
Justin (e.zuc@sympatico.ca) - Gossip stone fire trick, butterfly
trick
Codemaster007 (Zzqq11379x@aol.com) - Some Gerudo Valley skulltula
location clarifications
Woodford (hclark@mursuky.campus.mci.net) - Morpha killing tip
Ben Jackson (ben@ben.com) - HCP and skulltula info
Willis Wong(BgWeLiStyL@aol.com) - Gravedigger HCP tip
Pierre Langlois(planglois@videotron.ca) - Trick to killing Dark
Link
John Lavanderson (lavanderson@hotmail.com) - Fire Temple mini-boss
tip (hiding from the guy)
Spencer (N64Boy32@aol.com) - Hitting gossip stones with Megaton
Hammer, invincible horse
Ryan Zimlich (jzimlich@zebra.net) - Last 2 Great faeries, golden
gauntlet, 2 skulltulas in fire temple and 1 in Dodonogo's Cavern.
Starmoose (Starmoose64@n64rocks.com) - Ice Arrows, Hover Boots,
Mirror Shield
Jago (jago@ionline.com) - Setting me straight on the difference
between the Big Goron in Goron City and the Big Goron on the
summit of Death Mountain when doing adult Link's trading sequence.
Kevin Kazimir (http://t25wrestling.cjb.net) - Death Mountain
Crater soft soil location
Drane (IVIlIIIIVI@aol.com) - Rocket ship gossip stone trick
Michael Allen Murrell (michael@intop.net) - Sinking Lure
Ben Jackson (ben@ben.com) - Method 2 to get HCP at Zora's River
Rampage984@aol.com - Tip to beat Queen Ghoma easier
Leon (NIEH@uthscsa.edu) - Mario cameo
Whiterat (whiterat@ghg.net) - Lens of Truth treasure chest game
trick, carrying capacity upgrades
Eric Suh (wolfbrother17@hotmail.com) - Tip about selling fish and
bugs
James Kiley (j_madcap@yahoo.com) - Longshot and Fire Arrows
Justin (IMaLiEnKoI@aol.com) - Gold scale
Jonathan Hoefker (jonathan@AE.MsState.EDU) - Cow tricks, Water
Temple tips, and directions to the sleeping man and lost girl
Levi Smith (Levi.D.Smith@prodigy.com) - Tip on Fire Temple mini-
boss (the hookshot method)
Jesse Smith (http://www.world-of-nintendo.com/) - Info on a TON of
gold skulltula locations
Gene (VXGene@aol.com) - Song of Storms secrets, Epona can jump
over any fence to escape tip, Scarecrow song, killing Moblins in
the Lost Woods tip.
If you wish to have your name/address information changed in the
Credits section please send me an E-mail with the subject "My
credit listing"
Unpublished work copyright c 1998 Taron Millet
This guide may be distributed freely so long as it is not altered
in any way from it's original form. This guide is not to be used
commercially without the written consent of its author, including
being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. without the written
consent of it's author. This guide was created and is owned by
Taron Millet. All copyrights and trademarks are acknowledged that
are not specifically mentioned in this guide.
The Legend of Zelda: Ocarina of Time is c Nintendo of America,
Inc.