Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 1,299 Star 9,419 Fork 5,937 cocos2d/cocos2d-x Code Issues 885 Pull requests 135 Projects My game is very simple and i'm not doing anything with view controllers. The Apple Software is provided by Apple on an "AS IS" basis. Word for disproportionate punishment?

For information about updates to this and other developer documentation, view the New & Updated sidebars in subsequent documentation seeds. ===================== File: EAGLView.m Abstract: Convenience class that wraps the CAEAGLLayer from By this I mean you will be in another app which functions as the 'host', and from the host app you can launch the 'node' app (my app) in the background I will check it later. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR

Is it already on our list?

I'm relatively new to these frameworks, so I basically added those lines in my CCLayer: CGRect rScreen; // some code to define the bounds and origin of my frame EAGL3DView *

Not the easiest solution perhaps but at least I know it should work.

My pause system simply hides/shows the UI and pauses/resumes the action manager though so I don't know how this could affect it.

So perhaps really I just want to delay startAnimation being called, so it gets called when it enters the foreground via the app delegate as normal?

All Rights Reserved. */ #import #import "EAGLView.h" #import "ES1Renderer.h" #import "CCDirector.h" #import "CCSet.h" #import "CCTouch.h" #import "CCIMEDispatcher.h" #import "OpenGL_Internal.h" //CLASS IMPLEMENTATIONS: #define MAX_TOUCHES 11 static EAGLView *view; static cocos2d::CCTouch *s_pTouches[MAX_TOUCHES]; To start viewing messages, select the forum that you want to visit from the selection below. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION On a side note, I've been using cocos since 2.2.6 and I've always received crash logs about this crash.

In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple's copyrights in this original Apple software I am not using any particles or sound at the moment so its not anything like that. You signed out in another tab or window. share|improve this answer answered Oct 27 '10 at 13:01 Simon Lee 20k42842 i was trying that too by using [[CCDirector sharedDirector] stopAnimation] ; hudLayer = [[HUDLayer alloc]init]; [self addChild:hudLayer

This information is subject to change, and software implemented based on this sample code should be tested with final operating system software and final documentation. Check This Out APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION for (UITouch *touch in touches) { //found a touch. I am using the new Inter-app audio ability available in iOS 7.

index) { // if the index doesn't exist, it is an error return; } cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]]; if (! Marked text represents provisionally * inserted text that has yet to be confirmed by the user. You signed in with another tab or window. Source It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } kmGLPushMatrix(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } // draw the notifications node if

davidejones88 2016-04-19 11:30:28 UTC #6 I'm using 3.9 and I can replicate this issue 100% by minimizing (pressing the hardware button on the iphone) the app WHILE THE SPLASH SCREEN IS Terms Privacy Security Status Help You can't perform that action at this time. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple.

for (UITouch *touch in touches) { //found a touch. please and thanks –glogic Oct 27 '10 at 13:04 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using ev.EventType = irr::EET_MOUSE_INPUT_EVENT; ev.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN; ev.MouseInput.ButtonStates = 0; IrrlichtManager::GetIrrlichtManager()->GetDevice()->postEventFromUser(ev); #endif for (touch in touches) { //found a touch. have a peek here Hot Network Questions Different tasks, same characters What does the expression 'seven for seven thirty ' mean?

index) { // if the index doesn't exist, it is an error return; } cocos2d::CCTouch *pTouch = s_pTouches[[index intValue]]; if (! g iphone objective-c cocos2d-iphone share|improve this question asked Oct 27 '10 at 12:53 glogic 1,82731641 add a comment| 1 Answer 1 active oldest votes up vote 2 down vote accepted This Apple is supplying this information to help you plan for the adoption of the technologies and programming interfaces described herein. Glad I found a way to reproduce it btw.

Is it already on our list? The frame rate just drops drastically. Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign up using Facebook Sign up using Email and Password Post as a guest Name Skip to content Ignore Learn more Please note that GitHub no longer supports old versions of Firefox.