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We have Moved!

While I like running my own server. I no longer have the time or the patients to deal with the frequent SQL issues. I have moved the site over the Google Sites for the time being so I dont have it going down so often. If anyone knows of a reliable free host with full HTML template control let me know.

Original Sound Effects from UFO were re-sampled to work with 1.4 and CE.

Removed from this version

New Desert and Urban terrain. (Will be added once I have a C++ version of the Java Terrain Edit.)

Expanded capacity Laviathan, Hammerhead and Avenger (maps available in XcomUtil\Patches)

Unit placement for Alien Bases

Fixed

MIA Recovery on won combat only.

MIA Recovery no longer recovering units that bleed to death.

Auto Combat will not run on second half of two part using first parts saved data.

Auto equip no longer triggers on second part of 2 stage missions.

Combine clips skiped if between stages of 2-3 part missions.

Improve randomness by using current time instead of game date/time in srand()

NOTE: If you use DosBox, this requires DosBox 0.74 (Does not work on 0.73 due to buffer overflow setting ERRORLVEL)

On March 15th 1995, Scott T. Jones released
the beta version of Xcomutil. The original purpose of XcomUtil was to
make the game more difficult, because there was a bug in the original
game that forced all games to the Beginner difficulty level, regardless
of what level you chose. Over the years if has added many features and
became a part of many players standard setup.

In January of 2007 Scott announced his
intent to discontinue development. I asked him if I could take over
development and he agreed.

It has been a few years an while i have yet
to release a new version. But I have been looking over the code and
looking for the root cause of many of the bugs that have crept in over
the years.

The first issues I'm going to address is
new xcusetup and runxcom files to make them run in all versions of
windows and under dosbox.