Yes, the tween solution was my attempt, I've created dotnumber tweens with different alpha and a 1 - (0.1 * dotnumber) delay each other... but they ignore the duration.
I've set duration to 0, 1000, 4000, 40000 and 400000 but they will run really fast (less then a second from one side of the screen to the other) and same duration.
for (let i = 0; i < 6; i++)
{
dots.children[i].alpha = 1 - (0.1 * i);
game.add.tween(dots.children[i]).to(
{
x: [path[0].x, path[1].x, path[2].x, path[3].x, path[4].x, path[5].x, path[6].x],
y: [path[0].y, path[1].y, path[2].y, path[3].y, path[4].y, path[5].y, path[6].y]
}, 1000, "Linear", true, i * 100, 0, false);
}

Good morning!
I've a question about trails.
I've an image of a point who's moving from left to right (not always with the shortest track) and I would like to let him have a trail.
Is there in Phaser a better (and surely smart) way to do that instead of create multiple tweens for multiple identical image object with identical track who have different alpha?
Thanks!

I'm trying to understand how to setup my tsconfig configuration to work properly with Visual studio community 2017 and my project.
The structur of the project is:
root
debug
platformA
fileX
tsconfig.caseA.json
platformB
fileX
tsconfig.caseB.json
platformC
fileX
tsconfig.caseC.json
release
platformA
fileX
tsconfig.caseA.json
platformB
fileX
tsconfig.caseB.json
platformC
fileX
tsconfig.caseC.json
tsconfig.json
How can I do to let Visual studio understand what fileX read and give me his intellisense?
How can I tell him to compile tsconfig.json and then just the correct one of the other three tsconfig?
I've looked at the documentation https://www.typescriptlang.org/docs/handbook/tsconfig-json.html#configuration-inheritance-with-extends but I didn't understand how to do that.
Can anyone help me, please?
Thanks!

Good morning everyones!
I'm using Phaser 2.6.2.
I'm working to play a sound sequence, I've didn't find a queue option in Phaser sound manager, so I've tried to build a basic one by myself.
I've 1 to 5 sounds to play one after one to make a single sound if the player has reached 1 to 5 goals.
I'v all the sounds preloaded in an array.
When I call:
console.log(sound[i].isPlaying);
is always true.
When I call:
console.log(sound[i].currentTime);
is always 0.
Why?
How can I make it works?

For Visual studio 2017 community edition you have to use this exension:
TypeScript HTML Application Template (it's a really outdated template but if you start your project with it, Phaser works).
HTMLTypeScriptApp.vsix