love the character art and things and think its a shame that its only in 2d maybe it could go 2.5D then 3D. am sure 3D could work if it was designed properly but 2.5D would be nice to boost sales for them to make a 3D version. what do you guys think?

i know its made to be retro style and giana sisters you dont slide down the walls like in this i was just wondering if they would do it and if others would like it thats all. kinda wondering where they would go next after this. personally i think it would make a good 3D platformer. with the character that they have and some enemy designs they have i hope they take it further. i know it might be to early for the devs to be thinking about 3D but just saying i think the character has the dark charm to her that would make a good 3D game and with the right platforms and good camera control they could still make it as fun as it is in 3D. 2.5D may be the place to go next then 3D. hmm i'll change the title to suggestion :)

hmm i think it depends how much time they put into a flowing 3D camera. the character design they have could mean a 3D platformer beatem up game. with the right camera flow it could work with wall sliding and things. i think the concept from tomb raider could possibly work here. i seen some images in screenshots that look really nice which could be taken as concept or something. hmm only game i can think of reasonably close to how this game might be in 3D is prince of persia

1) Something a small 2ish person team can do:More types of bad guys.Mini-bosses and Bosses.More environmental effects (i'll leave that to the imagination).Easy variants of the levels (we're probably going to do this anyway).Retro pixel look as per current TBP.

2) Something that needs a bigger team (5++ ppl).All / some of the above and:3D / 2.5D perspective - maybe something where the camera adjusts depending on the room / situation (locked side view for platform intensive part and 3rd person free view camera for combat/lite platforming)

Please note that this is VERY much into the future (if at all) - currently i'm rewriting / porting TBP.