Forza Motorsport 5

Concept:A finely tuned version of the racing series that also serves as a restart of sorts

Graphics:Little touches like seeing the reflection of your drivers' hands in the windshield and the slight shaking of the camera at high speeds is impressive. I didn't notice any background objects pop in, either

Sound:Top Gear presenters and a narrator introduce cars, game features, and racing series, but I wish there was a way to skip past them

Playability:The rumble on the triggers is a great way to get feedback from your car's handling. It makes a difference

Entertainment:Forza 5 is a lot of fun to drive, but its structure off the track should be better

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Forza Motorsport 5

Summary:

The launch of the Xbox One may seem like a fitting place to host the newest Forza game, but five titles in, the franchise itself is not a newcomer. As such, the expectations for Forza 5 are high; it needs to exhibit the new power of the system and continue the series' ascending trajectory. By those criteria, Forza 5 succeeds on one hand and falls short on the other. This is the most fun I've had racing in a Forza title, and yet it's not the most complete entry in the franchise. Forza 5 is the prime example of how useful the Xbox One controller's rumble triggers are. The gas and