Changelog 1.3.1.02Fixed the Rogue Sq A-Wing and Royal Interceptors. They will now shoot down incoming fightersFixed several of the ships so stations will be mannable

Changelog 1.3.1The Star Destroyer is now a part of the rebel fleetRe-designed the Slave I's Hull(So now it's playable)Fixed the hulls of a few pirate shipsAdded Disruptor Weapons. They deal x2 Damage on spots without a system

Changelog 1.3Most vanilla ships are replaced with Star Wars ShipsTier 3 interceptors will intercept and destroy other fightersFixed several bugs that would crash the gameStar destroyer is now playable and will not cause a crashBalanced the cooldown of all of the weaponsLucrehulk and venator added, eclipse class removedYou can now encounter space stations randomlyNewer pirate ships have been addedCrew has been cut down for player ships

Changelog V1.2.1Updated all of the ships designs and room layouts to make them look nicerTightened the shields on the ship to make defense drones move around it better

Changelog V1.2New ships! The Vengeance class frigate, Aggressor class star destroyer, Millennium falcon, and slave IAll ships have been given new texturesDrones now have new texturesMost ships now have weapons nerfs, to prevent them from being TOO powerfulImperial laser now shoots 1 shotRebel laser now shoots 2 shotsUpdate older drones. Tie fighters, X-wings, B-wings, Y-wings, Tie Fighters, Tie Bombers, and A-wings now have different classes, each with a higher speedTie defender now attacks ships with a 2 damage laserTie Advanced now has a hullburst laser

so i did a run with the tartan patrol cruiser and i moped the floor with the rebel flagship. my hull was still in the green when i beat him and i had 2 30% weapon reload augments. i messed up the screenshot so i cant show you guys but the t.p lasers you get off the start are amazing.