Only cards from Rising Rivals, Supreme Victors, Arceus, and HeartGold SoulSilver are allowed. However, Energy cards from previous sets are also allowed.

Pokemon: 22

x4 Rhyhorn (SV)-A 70 HP basic with Electric resistance. Stomp can do 30 damage for one energy. Needed for evolution.x3 Rhydon (SV)-Fury Attack can do 60 damage for one energy and Rock Tumble is a three for 60 that ignores resistance. Also has Electric resistance. Needed for evolution.x2 Rhyperior (SV)-140 HP and resistance to Electric. Raging Drill is a two for 30 that does 10 more damage for each damage counter on Rhyperior, meaning it can do up to 160 damage. Deep Scrap isn't as powerful, being only a four for 60, but if I KO the Defending Pokemon with it the top three cards of my opponent's deck are discarded. x3 Shellos West Sea (RR)-A 70 HP basic that for no energy can heal one of my Pokemon by up to two damage counters. Needed for evolution.x2 Gastrodon West Sea (RR)-110 HP and resistance to Electric. Muddy Bomb is a good three energy attack that does 30 damage to one of my opponent's Pokemon and then 10 damage to the rest of their Pokemon. Or I can use the three for 50 Tackle to finish off the Defending Pokemon. Raging Sea can easily (thanks to Donphan) do 110 damage for four energy. x3 Phanpy (HGSS)-A 70 HP basic with Electric resistance. Flail can do 60 damage for one energy. Needed for evolution.x1 Donphan (Prime) (HGSS)-120 HP and Electric resistance. It takes 20 less damage from attacks thanks to Exoskeleton, which is pretty great. Earthquake is a one for 60. While it might damage my benched Pokemon, this actually helps me as Gastrodon, Rhyperior, Golem, and Phanpy all love having more damage on them. Heavy Impact is a powerful three for 90 that I can use without damaging my Pokemon. x4 Golem E4 (RR)-A 110 HP basic with Electric resistance. Double-Edge is a four for 100 that does 60 damage to Golem. This makes Rage, a three for 20 that does 10 more damage for each damage counter on Golem, more powerful.