If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.

DevUrandom wrote:
If you got the sources to the mod, it's easy: Just zip it up in a standard zipfile and change the extension to .wz.
(It needs to have the *.addon.lev file in it's root.)
If you don't, I heard there is some kind of converter script around... Can't remember where I saw it, though.

is possible that was the same one that Rodzilla had /or / made??? ???

‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

quote author=Lixtan link=topic=289.msg2407#msg2407 date=1168394603]
No, the old mods do not work with 2.0.5. The reason for this is, we have recoded the game to use .wz files, instead of .wdg, or .wzw. So, you'll have to remake the mods and AIs. Sorry. =/
[/quote]
Fair enough... are there any 2.x mods currently in existence?[