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ok so i think we're all familiar with the "Area of ice escape 4" right? well i wanna make mazes just like that...just 1 downfall i dont have a t-kill like they use and idk how to make a hero within the H group because 3ice's sliding trigger wont add units to the H grouphelp anyone?

I am not familiar with that map, though I have heard its name before so it must be a good map.

Looks like you need to read the instructions I provided with my sliding system. Specifically the "how to add units to the H unit group to make them slide" section. Here is the quote:

You: I want to slide monkeys/cows/bunnies. Can I do that?3ICE: Yes you can! Here's how it's done:3ICE: Look at the trigger called Setup13ICE: Every unit that is added to the "H" unit group will slide on ice and die on snow.3ICE: So if your heroes aren't Demon Hunters, you will have to change H:3ICE: Set H = (Units of type Monkey/Cow/Bunny)

But my system has terrain kill built in... Why would you use two systems (and double the lag those tight timers cause), when one is sufficient?

Region kill is way too much work. It was feasible back in the day when quality mattered and thousands of people played, but today we mostly just make maps for ourselves and nobody else. So we cut corners whenever we can. Terrain kill is good enough.

i also need 1 more thing idk if your familiar with this kind of triggering base but in Area of ice escape 4 when you die a circle of power pops where you died "the color of the player who die'd" and if you touch the circle of power they revive back at the level begining how do you set something up like that?

Look at the run kitty run maps for the revive circle's triggering. I recreated that system once, from scratch, for practice, but I no longer have it (on this computer anyway).

Edit: Yes, I stopped playing again. I was hoping Clan 3ICE wouldn't die, because two shamans, sf and eq, were always online and I logged in once every month as well. But looks like something happened. I am just happy my friends are free from the bounds of an inactive clan.

So, I checked out eq's terrain kill you used, and found the following problem with it: #p2969 The main thing to take away from my analysis of memory leaks present in his system is the following: It leaks so much, the map will be unplayable in mere minutes. With 11 players, 3 564 000 points are leaked every hour. But don't expect to survive playing even half an hour in a map that has this many leaks.

Edit: Also, what dialog do you need help with? (Maybe post that in a new topic, as to not go over one page in this one.)