Hey guys, i just got back into yugioh after a very long break (I stopped around the time yugioh GX came on tv), and im really starting to love it again.

I am wanting to start playing at tournaments for fun when i have time, and i think i finally get the hang of the game enough again to play outside of the internet finally. I really want to have a custom playmat made for me to use when i play, but I am having a hard time deciding what I want for the design. It takes me ages to even pick a wallpaper for my computer.

Anybody have any ideas for what i could do for my playmat? I really want to stray away from putting monsters and stuff from the game on it, i want something different.

what's one of the biggest fuck ups you've done in a game? whether it was RNGesus being a dick, or you were just phenomenally stupid for a while, what went wrong?

i was a druid in a pathfinder campaign, i was surrounded. my guy's shtick was bullrushing/overrunning, but i wasnt at a high enough level to get improved overrun. so, being surrounded, i thought the best thing to do was overrun the guy in front of me and run away. i tried twice, and the fucker saved against both. i got my ass kicked and captured.

it was a few week later when we leveled up that i realized i hadn't taken a first level feat.

The Sisters Of The End is a cult that meets up once every full moon. It is a low-profile gang, but it digs its roots by blackmailing / bribing political & authority figures. Another task that their lower-ranks are often given is assassination. Their end goal is to end civilization as we know it, and re-build mankind under the rule of the dark god Vecna.

There are six ranks of witch in the cult, each of which has another rank (known as a degree).
-Greenhorn: Under 2 years of cult experience.
-Tail of the snake: 2-4 years of cult experience
-Heart of the snake: 5+ years of experience
-Council: 7+ years of experience, and selection by the high council. Always 13 members. (25 members)
-High council: 10+ years of cult experience, and at least 2 years of council experience, and voted in by the council and selection of the head of the snake. (13 members)
-Head of the snake (High Priestess): 25+ years of experience, and vote by High Council.

Bellamina and her sister Liliana were raised by ex-council members of the Sisters Of The End. Their parents were female lovers, and adopted the two girls from an orphanage and began to train them extensively to become their successors and become council, or even high-council members.

Bellamina always wanted more than that, though. And through her whole life she trained to be the very best she could to one day become the high priestess. Being 27 years old and a member of the 3rd-degree high council for the past 11 years, she's currently trying to fulfill her dream and become the leader of the Sisters Of The End, and the most powerful tool of Vecna. On top of being a powerful spellcaster, she's an adept alchemist; she calls it a "hobby" but it's more of an obsession. Chemistry and biology is her life. Almost all of her attacks involve venom, poison, disease, or the summoning of a venomous creature. Already planning ahead, as she assumes she will become the high priestess, her plans for world domination to claim the world for Vecna is to spread a massive plague and provide the cure only to those seen to be worthy by Vecna.

I got a story for you guys.
>Playing Unforgotten Realms (Previously called Dank D&D)
>3 of us
>In tavern, ordering drinks, My (Gnome) character is addicted to Whiskey so order entire bottle to myself
>Friends get what ever
>One of the (We'll call him "Bud") gets slapped by bar wench
> Another gnome waltzes in with some fancy get up
>He comes up to us and asks if we can do something for him
>Simple quest which was to get some key off an Elf
>He makes me leader, gives us money and leaves
> We head to weapon shop and buy some weapons and armor
>I get and incredibly OP bow
> Bud get a sword with bleed effects in crits
>Bud goes back into the bar and we follow to see what he does.
>Goes up to bar wench, rolls 18 and decapitates wench in one swing
>Owner runs out ready to kill
> Ohshit.jpg
>Roll to shoot him in the head
>20
> shoot arrow at him and pin him to the wall and he knocks over a torch and the building catches on fire.
> TheBOOZE.mp 4
>Run in to grab Whiskey
>Get most of it with a roll of 14
>Roll to get out
>Roll 3
>My character, who's a gnome, hits his head off of the banister and knocks myself out
>Buds gone and the other guy ( Let's call him "Fud") runs in to save me
>He rolls and get a 19
>DM gets pissed we're wasting crit rolls in first 10 minutes of play
>We both make it out with the 30+ bottles of Whiskey
>Skip ahead to ending (Nothing interesting happened during the dungeons)
>Waiting near cave exits, One in front, one to the left
>Pond off to the left
>Go to put out torches in pond
>Something emerges from the water 6’ long monkey-fish with crown on it’s head
>says “Who has summoned the GREAT MONKEY –FISH?!”
>Try to convince him we mean no harm
>Seems to work
>Convince him enough to send one of his children, Phillip, to assist us.
>It emerges and turns out it actually has the downs
Cont. Below

Cont.
>Reallynigga.gif
>Hoping not to get attacked, we smile and invite him over
>He can only communicate by raspberreing the air
>We move to the exit to the left of the cave and jump into the bushes near exit
>Bushes wrap around town and we move in them to see what’s there
>Bud sends out summonable cloud thing that he can see through with concentration
>Scouts out who’s in building we need to get it (I’m getting lazy with detail)
>Calls it back and we head back into the cave
>We spend about one hour just planning on what we can do.
>We come to the conclusion to make Molotov’s with the Whiskey and Fud’s armor
>I then use my wizard class ability to summon a golem that I gave a command, and once the command is completed it dies, or till it gets hit once
>I summon 22 of them and nearly die
>I tell them to run into the town with the Molotov’s
>They do it and then turn into sand again
>They drop the molotov’s and they burst
>All but one of the elves die in the fire
>The one we need to kill
>So she gets out of the fire covered area and the DM rolls to see if she puts of the fire
>He rolls a 15
>She stops, drops, and rolls
> She has 15 health
>She runs up to us, Cast a spell call solar lance or some shit on Fud
>He’s got 30 HP, He’s now down to 17, as well as the fact the he is surrounded by “Solar tiles” Which if you step on does 5 Damage and you take 3 if it lands where you stand
>He gets out with 7 health and hits her for 3
>Bud hits her for 2
>I miss
>But Phillip, Oh Phillip.
>He picks he up and throws her
>DM rolls to see how much damage
>ROLLS A GODDAMN 20
>The Downy monkey-fish picks her up and throw her…… Into a sun tile and does 12 damage killing her
>Itsover.zip
>Get the key return to the gnome wizard.
>MFW Won a game because of Whiskey.
So how did your days go today??

aight, well, are these like farmers, or another adventuring party? if farmers, give them a few levels in commoner, maybe expert. like, 3 or 4. if an adventuring party, make them... level 7. that's a high enough level where they could feasibly be making it on their own, but not threatening to take over towns or anything.

I'm running a pathfinder game where the setting is a bit like fantasy Africa. The PCs are currently trying to unite a bunch of tribes in rebellion against an orcish warlord. I'm looking for different types of tribes for them to find and try to work with. Suggestions?

So, I'm an RPG player just starting out in wargaming. I just got started with Warmachine, which looks pretty cool. I got the Cygnar battle box, and I'm trying to figure out the paint colors I need. Any suggestions?

Complete noob here. I'm looking to maybe get into some Star Wars RPG games, probably play-by-post forums. I have no idea how tabletop gaming works but I've always been interested in it. So how would I go about learning the basics of it all?

I'm making an undead lord with a skeleton companion (I don't remember the exact word but it's an undead creature I control). If my skelly is brought to 0 HP, being destroyed, can I bring him back or do I have to get a new one?

A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.