Mutants & Masterminds Hero's Handbook

The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes!

The streamlined system of game play requires only a single die roll and features easy to use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!

Game: Dragon Age RPG

The Dragon Age RPG is based on BioWare's popular Dragon Age RPG franchise, and brings the dark and gritty world of Thedas to your gaming table. This Quickstart Guide - originally featured on Free RPG Day - features rules, an adventure, and pre-generated characters so you can jump right into the action.

Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)

The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!

The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.

Game: A Song of Ice and Fire Roleplaying

These ENnie Award-winning Quick-Start rules and the adventure Journey to King’s Landing are mean to be your introduction to both the A Song of Ice and Fire Roleplaying game and to the fantasy world detailed in George R.R. Martin’s best-selling series of novels.

A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.

Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”

I thought this product was the same as the PDF version for purchase on the Green Ronin webstore but I cannot find to features listed on the Green Ronin description in the PDF purchased here. I am looking for the "•Introductions to Mutants & MasterMinds premier settings, Emerald City and Freedom City.
•Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin". Do you know if you will update this PDF to included that? I was hoping to use the M&M Handbook for the setting being I already purchased the DC Adventures Handbook.

Sean KJune 02, 2015 9:07 pm UTC

PURCHASER

My mistake. I purchased the wrong product, I see the Deluxe Handbook has those additional features.

The latest incarnation of Mutants and Masterminds is an evolution of the system, building on previous successes. If you like superheroes and variants of the D20 system, this is almost certainly the game for you. While the changes from the previous edit [...]

Character creation in this game is a headache. I understand what they were trying to do with the Power Effect thing, but in practice it is vague and confusing and complicated to get the powers you want. A simple list of powers, each with its options fo [...]

I really like the 3rd edition of M&M. If you already own the DC Adventures book you will already be familiar with what this book has to offer. The system is very straightforward and everything is easy on the eyes. You can't go wrong with M&M. [...]

I’m going to try and keep this one short. I haven’t had a chance to run a game yet, but I have played it a few times. The updated version is great though I can’t say how much has changed. I had a pregen when I played and a GM explaining the rules [...]

M&M 3rd Edition first off looks a lot like the DC Adventures RPG also from Green Ronin out earlier this year. What are the big changes from 2nd Edition? Well GR is moving more and more away from the d20 3.0 standards and more into True20 lan [...]

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