TBF, they didn't give us D1, this is from the GoG team, who also made the enhanced version, from what I know, Blizzard just gave them permission to release it (obviously, they are probably getting a cut as well) which is why it is not available on Battle.net.

There are two different versions you can choose from, first version is the GoG version which has enhance graphics, and better sounds, however it can not connect to Battle.net. The other version is the original battle.net version.

As a long standing member/moderator of this site, I have seen an awful lot of content, features and people, but personally my favorite thing on this site is easily the Fan Art, When I became a moderator, I personally wanted to look after the Fan Art section, somehow even convinced Molster to have a contest for the front page once!

I am just curious, what is your favorite part of this site? If could be anything that you have experienced on here.

This is pretty bittersweet for me, I have been on this site since the very beginning, well close to it anyways, I will always remember all the fun moments we use to have on this site, from the Easter Egg hunt, to staying up late on iiRC decrypting the new splash pages from Blizzard, and being super freaking excited when Molster announced that Blizzard was buying the Diablo3.com IP when we had to change to Diablofans.com.

So I would like to personally thank @Molster for giving me a chance to mod for all these years, and although I have not been not super active these last few years in the forums, I have still logged on every single day to make sure all those pesky bots were perma banned.

I would love to still be a part of the Diablo Community in one form or another, I'm sure you will all be seeing me around at some point!

The 100 employees were on contracts that ended at the end of the year, so I wouldn't look at that as a bad sign. (they were also from the Europian division)

There is no doubt in my mind that Blizzard needs to take a step back and re-evaluate what kind of company it wants to be going forward, I know they have activision whispering in their ears like the Old Gods, it is about finding the balance, they are on track to have a new game every year, and that has never been a good strategy.

Honestly, I do not need Diablo to be in every game, I just want to play in the world of Sanctuary/High Heavens/Hell, So every game does not need to cater around Diablo himself, Their are plenty of other stories to tell, for example the Baroness from Diablo 2, her story is a great story, and you can base an entire game around exploring her tower facing all the mini bosses and eventually facing her to save that town, like Castlevania.

It is about the corruption that the prime evils create in there wake.

Another example would be set in the past, where you are a priest of the Zakerum Temple coming back from a mission, and as you play through, you notice weirder and more nefarious happenings going on, only to find out your entire order is corrupted by Mephisto.

1) The mobile market is hard to ignore, so I can understand a mobile game. I think they should have had something to offer to the audience present, and that was a foolish PR move on their part. The "will this be ported to PC/Console" question could have been answered better with "we're not planning on it, but maybe we'll consider it based on feedback."

2) This will be *something* to fill the gap while other stuff is being developed and I can play it while not at home, so I wouldn't say I'm excited about it, but I may get it anyways cause it's still Diablo.

3) Bringing a Blizzard-Quality game to Mobile could be a pretty awesome thing. The initial reviews sounded positive about the way it plays, even though it's a mobile game. I don't really like mobile games, but if this is a cut above the rest, that may be good both for this game and other mobile games along the way.

4) Part of me hopes there's some skunkworks going on. As one of the fans pointed out in the initial Q&A, there seem to be features I'd like to see in a PC/Console Diablo title. Bosses with mechanics, interacting with the environment...stuff that was initially teased for Diablo 3. If they do it for Immortal, I hope they do it in D4 and even improve upon it.

5) I don't blame anyone for being angry. I'm still not really happy about it. I'm trying to find the positives with it, but man, I really get why people are mad. And reiterating on point 1, I can't believe they didn't announce *SOMETHING* that would've been properly directed at the assembled audience. The initial responses made it worse. People deserve to be mad about this one. I just hope it ends well.

Edit: 6) I also wonder if they dropped some fairly covert hints relating indirectly to D3. All of the classes in Immortal are D3 classes. They mentioned adding their favorite classes: Assassin, Witch Doctor and Druid. WD is obviously also a D3 class. There have been subtle hints about Druid being added to D3 in the future...could Assassin also be on its way to D3?

I agree with some of your statements, however I can not agree with #3, this is not their game, this is NetEasy's game that is just reskinned with the current diablo animations, they didn't even bother to create anything new for it.

There are been multiple job openings related to an MMO in recent years, One of them was a lead developer spot, and I remember the guy stating "he was happy to be joining the Diablo team" before the tweet was promptly removed.

Activision is Shameless, and will not give up control of their properties regardless of partnerships, so for them to now have two games on battle.net...exclusively at that, means they potentially have more control over Blizzard than previously thought.

* All 5 builds play off each other, They aren't solo builds.
* Gems have changed, Green very well could have been strength prior to launch but then felt red better suited it, who knows it could have been pure crit or Atk Power before they made stats the prime (Look at his damage compared to his items, it is clear that it is being enhanced by something else and it isn't magic find)
* The picture was taken a month before release and as we know they removed alkot of stuff in that last month, not sure why they changed the socketed weapons though, I would like 2socket weapons.
* Stephen Wong right clicks his main attack...ewwwww.

I'm sure the 100% unlock will be nice, but the commercials certaintly aren't giving me Nerd Chills ™. They are pretty meh to me for a couple of reasons.

1. There's no in-game footage. Sure, Blizzard makes great cinematics just like Squaresoft and some other developers, but why sell a game or even base a game on cinematics? These commercials rely entirely on brand-recognition.

For some reason, no matter how tired, sick or jaded I am, either my hair stands on end or my blood starts flowing when i watch this nearly 10 year-old trailer. I have a funny feeling it's because it's a trailer is pretty much 90% in-game footage and also because the narrator saying "Blizzard Entertainment proudly invites you..."

2. A good sign of a bad movie is usually when a commercial or trailer shows you most of the plot in one session. I'm getting alittle bit of that vibe from D3. Even though SC2 had a polished SP experience, it's trailers and reveals were put out their in trailers and even artwork before the game was released. It was a precursor to finding out that the story was pretty meh and that Blizzard is slowly losing their talent at "world-building."

God bless you if you are getting excited over seeing Imperious rendered in a cinematic. I'm a little curious now to see how they would render heaven, if they render heaven, in-game. Stll, personally I know that it's more about what Imperius does and his dialogue that will shape how good the story is, and possibly even some of the gameplay elements.