Fedora Spade is a multi-episode detective adventure game with an 8-bit aesthetic, by the author of Missing. It can be described as a mix of Princess Tomato and the Salad Kingdom and Phoenix Wright. The first two episodes have been released.

I think Orchard-L said 5 or 6, but I don't think even he's sure. I think it's one of those "keep writing it till it gets boring or he runs out of ideas for cases" type thing, the detective novels work (like the Mike Hammer or even Sherlock Holmes stories).

Also I should mention that episode 1 is more of a prologue than a full episode, episode 2 is much longer, so don't be surprised if episode 1 is over in half an hour or something.

Hmmm, yikes, that isn't supposed to happen. It's probably GM's default MIDI function acting out. This problem has been mentioned a couple of times in GameMaker's forum along with the memory issue, but it looks like the developer isn't going to fix these problems any time soon. One thing for sure, I'm ditching MIDI for OGG/MOD usage to avoid this problem in future episodes.

I'm playing Episode 1. The game runs smoothly until the flashback of the homicide. Once it's over, it becomes painfully slow. Anyone experienced such occurrence? It's a pity since the game is really cool so far.

Hmmm, I'm not really sure why this is happening at all. Can you post your computer specs, by any chance? I know this sounds really ridiculous given the retro-presentation of the game. The game shouldn't use that much RAM or CPU usage in theory, but the GM engine is a real sucker when it comes to memory management. I also had a slowdown problem when I was still using my old computer. The text would scroll slowly at some point of the game. It usually runs fine once I reboot the computer though.

P4 2.7 ghz, one gigabyte of ram, Ati Radeon 9250, Windows XP Pro. I rebooted but nothing happened: the game starts fast, then I load and becomes slow. I would be less surprised if it was slow from the start (for example, AcidBomb 2 is a no-go for me).

Since the game runs in a window, I was going on while browsing the net. When the doctor was about to leave... The game suddendly returned to normal speed! Well, at least the slowdown was in the, let's say most boring, part of the prologue episode. The flashbacks were the best part.

Ooops, that slip about the squid is pretty embarassing :o, I'll be sure to have it edited for the next revision. So psst... do they have a slang for someone who's in the Marines? :0)

Davide, I'm absolutely stumped on this one. You have a decent computer, so I don't think the problem is with the memory or CPU usage. I rechecked the source code, and can't find anything wrong with it either. Maybe I should try compiling it as a GM7 executable, maybe that'll do the trick. Seems a little farfetched, but I dunno, the GM engine can be pretty random at times.

Slang for a marine? According to Wikipedia, leatherneck, jarhead, or even Devil Dog. Oh! Were you supposed to be able to at least look at the autopsy report (the one you weren't allowed to take) in... err, *dead person*'s apartment near the very end? It seemed like a red herring of sorts. I look forward to episode 3!

Unfortunately, I must give up. The second episode starts at normal speed, then it goes to slow-mo during the interview with The Russian, back to normal speed, and finally, when i enter the morgue... it goes to super-slow-motion. I hope mine is an isolated case.

If you can try recompiling the episodes when you have time, I'll be glad to test them.