Wyv and Keep is a grid-based action/puzzle game following two young treasure hunters into the land of Amazonia. Take control of the duo and use teamwork to solve mind-bending puzzles, navigate challenging action sequences, and find hidden riches deep within an ancient temple. Play by yourself, with a friend locally on one keyboard, or online, dodging fiendish traps, evading cannibalistic pygmies, shopping for hats, and even exploring an active volcano. Even create and share your own puzzles with the included cartographer. All this summer in Wyv and Keep!

Holy cow! The preview’s finally here! Yes indeedy, now YOU can be one of the lucky ones to try out Wyv and Keep! Romp through eight exciting levels full of boxes, treasures, and traps! Aren’t you pumped?

It features eight original levels we made just for the preview, from two of the game's six templates, in varying difficulties. They start very easy and go up to about medium difficulty, and are NOT representative of the final difficulty curve which will have 60+ levels to scale up gracefully over.

To entice you, here's some stuff!

"Wyv and Keep: The Temple of The Lost Idol is a grid-based puzzle/action game starring two young treasure hunters: the adventurous Wyv and the beautiful but deadly Keep. Take control of the dynamic duo with a friend or by yourself and use team-based puzzle solving to dodge traps, overcome obstacles, find treasure, and advance through an exciting world..."

We'd love for anyone who's interested to give it a play, and hit us with some feedback! Being a demo, there may still be some bugs floating around, or some gameplay features that aren't quite 100%, and if so, let us know!

The preview installer has a bug: if you specify a different directory than the default, the executables will be installed to the specified directory, but the content folder will be installed to the default one (eg.: c:/Program Files (x86)/Wyv and Keep).

It's a cool game, I've managed to complete 5 stages in 30 minutes, but it's getting really nasty from there. An undo function would be nice or some kind of lifebar and respawn: if you fall into the water, you lose a health, but you'll respawn to the spot before you jumped into it, or if you get hit by an arrow or bitten by a sneak you'll lose a health, but you gain invincibility for 5 secs to be able to get out of there.

We know its a tough game and we're considering some options. We already have planned out an easy mode, which reduces the complexity of a lot of the puzzles and nearly eliminates the action elements from others. The main game is also a much larger 60 levels, so the difficulty is a lot more gradual than the 8 stage preview. By the time players get to the last world, they should be ready for the hurting it has to offer :)