Rambling, rumbling, rumination

Tinkering Some More

The Tinker Metal Dice campaign is sort of winding down (it’s losing steam now that most of the stretch goals have been unlocked). There are still 11 days left, but it’s just not chugging along with the same head of steam that got it through the point where backers unlocked all of the Gearpunk gaming dice. That’s not a complaint, by the way, just an observation. I’ve been very grateful to see the positive reception it’s had so far. We’ve unlocked all of the Gearpunk dice designs, and might even get to one that I haven’t even prototyped yet, a Gearpunk Fudge die.

It’s been interesting to watch things proceed, actually. The typical “midproject slump” of a Kickstarter project was forestalled a little by the stretch goals. Time will tell if we see a “late game rally” and hit our last two stretch goals, that Gearpunk Fudge die and leather bags. I could have introduced more dice designs to make a full set of Tinker-style gaming dice to complement the Gearpunk ones and try to ride that wave of stretch goals, but it’s already running the risk of being a bit overcomplex. (I’m still considering the Spindown D20, but it just didn’t seem as exciting as the others, so I’m not sure it has the pull to make it worthwhile.)

Whatever happens, though, it’s been wildly successful as far as I’m concerned, and I’m looking forward to getting the dice made and shipped out to everyone.