Changes the screen resolution to use in fullscreen (in windowed mode, this changes the FOV).

Refresh Rate

Changes refresh rate of the screen.

Aspect Ratio

Adjust the width-height ratio of the client's size in different dimensions.

4:3

16:9

16:10

Vertical Sync

Limits the maximum FPS allowed to prevent screen tearing (where a frame shows information of two or more frames in a single screen draw).

Auto

On

Off "Available Max Framerate"

Max Framerate

Set limits for maximum number of frames per seconds.

Brightness

Adjusts how bright the screen is.

Contrast

Adjusts the clarity of dark and bright places.

Field of View

Adjusts how big the viewing of a screen is.

Preset

Determines overall graphics quality. This will change Custom settings with last used profile Low or High.

Low

Medium

High

Custom

Nvidia PhysX Effects

Enables the use of Nvidia PhysX Effects (if applicable).

Runtime Tessellation

Improves performance by reducing strain on CPU while creating objects.

Local Reflections

Adds reflections of agents to the game where applicable.

Blur Reflections

Adds blur reflections of the objects.

Volumetric Lighting

Improve ray lighting and weather effects.

High Dynamic Range

Reproduce a greater dynamic range of luminosity to interpret a wider range of light conditions in a scene.

Adaptive Exposure

Dynamically adjust the brightness of the scene to simulate a human eye adjusting to various levels of brightness in the real world.

Glare

Enables the use of glare in areas that have excessive brightness.

Ambient Occlusion

Enables the use of ambient occlusion to simulate a more realistic global illumination.

High Shader Quality

Greatly improves shader quality.

Geometry Detail

Adjusts the numbers of polygons rendered in objects.

Low

Medium

High

Particle System Quality

Adjusts the quality of particle effects.

Low

Medium

High

Shadow Quality

Adjusts the sharpness of all agents' shadows.

Low

Medium

High

Texture Memory

Adjusts the memory used to store textures.

Low

Medium

High

Anisotropic Filtering

Enables anisotropic filtering.

Off

4

8

16

Trilinear Filtering

Allows smoother transitions between textures.

Default

On

Off

Anti-aliasing

Smoothen the edges of every objects.

Disabled

FXAA (Low)

SMAA (Medium)

TAA 8X (High) "Available TAA Sharpen"

TAA Sharpen

Adjusts the quality of TAA Sharpen effects.

Depth of field

Simulates the depth of field of a scene by focusing the camera to the reticle to clearly render the target while blurring the surrounding objects and environment.

Motion Blur

Simulates the motion blur of an eye tracking a fast moving object, agents or environment.

Bloom

Produces fringes (or feathers) of light extending from the borders of bright areas to simulate an extremely bright light overwhelming the camera capturing the scene.

Color Correction

Enables color correction to alter the overall color of the light; typically the light color is measured on a scale known as color temperature to simulate the temperature of a scene (e.g.: Grineer Settlement being hot, Corpus Outpost being cold).

Dynamic Lighting

Renders graphics scenes with a larger contrast range to preserve the details that may be lost due to limited contrast ratio.

Character Shadows

Adds body shadows to all characters depending on the source of illumination.

Constant Weapon Trail

Allows the melee weapon to constantly have a channeling-like effect.

Weapon Elemental FX

Displays a weapon effect according to the elemental damage it does.

Master Volume

Adjusts the master volume of the game.

Music Volume

Adjusts the volume of background music.

Speech Volume

Adjusts the volume of speech.

Transmission Volume

Adjusts the volume of transmissions.

Sound Effects Volume

Adjusts the volume of sound effects.

Ordis Volume

Adjusts the volume of Ordis.

Ally Mandachord Volume

Adjusts the volume from Ally (Example: Octavia).

Enable Hint Transmissions

Enables tutorial transmissions from Lotus.

Reverb

Enables dynamic reverberation of SFX depending on the size of the room the player are in.

Mute When Running In Background

Disables sound when the game is in background.

Operator Voice

Disables voice from Operator.

Mute Private Message Notification

Disables sound when receiving private messages.

Enable Voice

Enables in-game voice chat.

Auto Gain Control (Outbound)

Boosts the sound of the ambient voice when there are no present sound to output (i.e.: SFX, Speech, Transmissions) and vice versa.

Voice Receive Volume

Adjusts the volume of in-game voice chat.

Test Microphone

Allows testing the microphone.

Select Audio Output Device

Selects the Main Audio Output Device (if applicable).

Select Mic Input Device

Selects the Microphone to be used for in-game voice chat (if applicable).