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Tuesday, June 12, 2012

Tannhauser Core Set: Heizinger Part 2

As our four part series on the Reich characters from the Core Set continues, we get a look at some of Heizinger’s more unique abilities.

Program Note: I forgot to mention that when attempting a mental duel to enter Heizinger’s path, you are only allowed to do that once per turn. So in actual gameplay against this Hermetica you will only ever be able to move one circle into Heizinger’s path, this affords him an impressive level of protection against Hand-to-Hand attacks.