MaGIC Academy: Open Source Technologies

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About the Speaker:

Gilles Gravier

Gilles recently joined Wipro as Director for the Open Source Practice where he is an advisor to large acounts, private as well as public sector, worldwide.

Previously, he was involved in security and open source throughout his career, doing quantum physics based security for Swiss company ID Quantique, open source business development in
the public sector for Oracle, and has been in key positions as Chief Technology Strategist for Security and Open Source or Open Source Ambassador for EMEA for Sun Microsystems.

He is also regularly involved as an advisor for the venture capital community around open source, security, business models and licensing issues.

Key Takeaways

Understanding what is open source.

Differences between various open source licenses.

Generating revenue using various open source business models.

Best practices in software development using open source. (eg. where to host your code repositories)

Background Information

Open source software are published and made available to the public, enabling anyone to re-use, modify and redistribute source code without paying royalties or fees.Open-source code evolves through community cooperation. These communities are composed of individual programmers from separate continents, differing levels of skills, as well as from large
companies. In the past, individuals who were involved in open-source projects have ended up establishing companies offering products or services incorporating open-source programs.

Open source software benefits programmers and non-programmers alike. In fact, because much of the Internet itself is built on many open source technologies like the Linux operating
systemand the Apache Web Server Application. Anyone using the Internet benefits from open source software. Every time an individal views webpages, check email, chat
with friends, stream music online, or play multiplayer video games, their computers, mobile phones, or gaming consoles connect to a global network of computers that routes and transmits their
data to the "local" devices they have in front of them.