Description

1. Ingame player score
The ingame summary screen could become available to players, so they can check their own stats (suggested by scythetwirler) and optimize their strategy if desired.

Impact:
Players who attempt to benefit ("cheat") from seeing their own score still need to invest time. The score alone doesn't show any more information than what is already available to the player (besides the exact quantities).

2. New tech:
Additionally, after researching a new tech at the market (could be a successor the to shared-ally-vision tech aka Cartography), players should be able to see the score of mutual allies.
It should always hide the score of enemies. Observers should always be able to see the complete score.
A new icon will be needed for the tech.

3. Session GUI tooltips:
Once the tech is researched, the player should be able to see the resources and population number of mutually allied players in the tooltips of the session GUI.
This way the player doesn't need to open the summary score and can check allied overall state quicker and more frequently.

Impact:

Incentivizes team play.

Requires a decision from the player whether to invest in the tech or save resources.

The neutral diplomacy stance becomes a bit more interesting in diplomacy games (as mutually neutral players don't see the score, but are prevented from attacking each other).

Attachments (7)

Make summary accesible to see your own score. Adds a tech to see the score of your allies that requires shared vision . Missing: a proper name for this tech, an icon, proper costs and the tooltip proposed in 3)

Enable ingame summary for everyone. You can ony see your own score. If you unlock shared vision you can see the score of your allies in the summary and in the tooltip of your own resource/pop (top panel)stat

Change History (14)

Make summary accesible to see your own score. Adds a tech to see the score of your allies that requires shared vision . Missing: a proper name for this tech, an icon, proper costs and the tooltip proposed in 3)

Enable ingame summary for everyone. You can ony see your own score. If you unlock shared vision you can see the score of your allies in the summary and in the tooltip of your own resource/pop (top panel)stat

Don't forget to make it coherent with the test in simulation/components/tests/test_GuiInterface.js (it will be broken, as you add "hasSharedLos" to GuiInterface).

as noticed by elexis, cmpTechnologyManager && cmpTechnologyManager.IsTechnologyResearched("unlock_shared_los"), is a bit ugly in GuiInterface, perhaps you may move it to Player to be more coherent with the actual code.

Ingame summary screen and allied resource / population tooltips for active players. Patch by Imarok, also reviewed by fatherbushido and discussed with mimo, fixes #3841.

Shows (only) the stats of the current player in the summary screen while playing.
Also shows those of mutual allies too if the shared vision tech is researched.
Display the resources and population counts of allies in the tooltips of the top panel.
Use a sprintf for the pop / limit ratio and remove hardcoded resource strings in the XML, refs #3934.