Wednesday, September 17, 2014

Session
04 Summary – 09/12/2014

Participants: Bardu,
Endelthil, Thorin

Characters
Met:

Quelline
Alderleaf –
A kind and hospitable halfling lady who lives on a farm at the edge
of Phandalin. She is very generous towards the party, but not well
informed. She has a portly young son named Carp, who eagerly awaits
the day when Endelthil will shoot an apple off his head. Poor Carp.

Daran
Edermath –
A eccentric old man who lives in a house on the orchards of
Phandalin. He claims to have been quite the adventurer in his heyday.
In fact, he has suggested there may be adventure to be had by the
party in Old Owlwell to the Northeast.

Murna
Dendrar –
Thell's wife. Rescued by the party from the Redbrand prison. She has
spoken of an emerald necklace in Thundertree that is free for the
party to take as their reward for rescuing her.

Reideth–
A mysterious Druid that is rumored to be in Thundertree, which lies
to the North and West of Phandalin and along the river that runs East
of Neverwinter.

(2)
Recover Lion Shield Coster rations from the goblin hideout in which
Sildar was found.

<Quelline
Alderleaf> - Find the Druid, Reideth in Thundertree.

<Murna
Dendrar> - Acquire the emerald Necklace from the Herb and Alchemy
Shop in Thundertree. It is the party's reward for rescuing her.

<Daran
Edermath> - Explore Old Owlwell to the NE. Daran indicates that
there is a Watchtower there. The party is to protect any miners there
from any undead or orcs that may be wandering about.

Events
Summary: The
party awakens to greet a beautiful morning, having spent a restful
night in the home of the hospitable halfling, Quelline Alderleaf.
During their breakfast, the halfling tells the party of a Druid in
Thundertree, but seems to know little else. After discussing the best
course of action, the party thinks it best that Dain and Mullyn
gather more information from the townsfolk, while Bardu, Endelthil,
and Thorin return to the Redbrand hideout to find any sign or Thell
Dendrar's family.

The
trio combs the hideout for anything that they may have missed during
their former venture, finding some goods to sell, some “invisibility
potions”, and an intriguing dwarven journal detailing relics and
quests of ages past. Along their search, Endelthil makes a stop above
the chasm to investigate. Although he sees nothing, he hears a voice
call to him in his mind – taunting him with hints of his past. No
one else hears it, and the group determines it best to continue their
search for Thell's family.

Finally,
in the last unexplored room of the hideout, they locate Thell's
family, trapped behind iron bars. Thorin attempts to bash the door
down with a mighty charge, but to no avail. Endelthil then tries to
pick the lock, but with no success. The key is nowhere to be found,
and it seems as if the party may need to return to town for
assistance in freeing the Dendrar family.

Endelthil
decides he will leave for help, while the other two remain. However,
before he leaves, he decides to imbibe one of the newfound
“invisibility” potions previously identified by Bardu.
Unfortunately, the instant he drinks it, the contents begin to tear
at his insides. Apparently it was acid – ouch. Thankfully, after a
bit of healing, the elf recovers and the party uses some of the remaining acid to melt
the lock and free Murna Dendrar and her children.

The
three escort the family back to Phandalin; but before returning to
her home, Murna informs them that there is an emerald necklace to be
had at the alchemy shop in Thundertree as their reward – should
they be able to recover it. Murna is thanked for the information and
the adventurers quickly report to Sildar that the Dendrar's are now
safely home. Sildar thanks them, but unexpectedly takes Thorin aside
in a private conversation for a considerable time. Hmmm. After the
conversation, Thorin, Bardu and Endelthil hear from Dain and Mullyn
about an old man at the orchard who may have more information.

At
the suggestion of their friends, the three converse with the old man,
Daran Edermath, and learn that some adventuring may be had in Old
Owlwell, to the Northeast. Though the information is intriguing, the
old self-acclaimed adventurer seems a bit forgetful and uncertain of
things.

After
some rest and quick discussion, the three think it wise to deal first
with whatever lies at the bottom of the chasm underneath the Redbrand
hideout - before venturing too far from the town. Should the beast
that lies there attack Phandalin while they were away, they would not
be able to bear the guilt.

Confidently,
the three stride to the chasm. This time, however, Endelthil hears
nothing reaching out to his mind. In fact, it is only Bardu that can
hear the voice this time. The party feels an evil presence assault them from the depths, and they promptly decide to pursue whatever lies
beneath. Thorin and Bardu descend in to the chasm while Endelthil
readies a shot from above. After, minutes of searching and evil
energy assailing them, Thorin finds the wicked creature behind a rock.
A vicious fight ensues in a flurry of steel and magical energy. However, the conflict is ended quickly as an arrow from Endelthil's bow travels through the creature's single eye and through the back of
its head.

Relieved,
the valiant heroes search the lair, finding some loot and a
distinctive silver longsword. Curious, Endelthil searches the foul
place for any sign of the unfortunate Redbrand Lieutenant, Frank.
Surprisingly, there is no sign of him - or his remains. Perhaps he is still alive?
Exhausted, the three return to Phandalin triumphant and find a
comfortable night's rest in the home of Quelline.

A
new morning beckons them yet again. But, before joining up with Dain
and Mullyn, they choose to investigate the Sleeping Giant Inn to
ensure that all of the Redbrands have been successfully dealt with. The bartender,
Grista, displeased at her present lack of business, informs the party
that she has no information to offer them. After failed attempts at
bribing the dwarven bartender, the party leaves the inn. Endethil
then suggests that, at some point, they ought to sneak in to ensure
that Grista is not witholding anything from them. But, the question
for the present time is what lead to pursue next.