Hello everyone. Many ask me how I translate my item_db with my iteminfo, so today I came to teach how to do it.

1 - Download the program that I made available.
2 - Replace iteminfo.lua inside content with your iteminfo.lub or lua content.
3 - Run the program.
4 - A file named item.txt was generated.
5 - Copy the contents of this file and now into ServerDatabaseEditor, click on Tools after loading your database and copy all contents of item.txt and after that click on Run.
6 - Okay, you just translated your item_db into the language of your iteminfo!
Special thanks to Tokei for making the most difficult, which was the SDE

The Ragnarok Deleveled project tries to remove the use of the Base Level from the game, making so not only you can go anywhere you want, but
also your progression shifts towards equipments and classes.

This project has been at work just for fun, I've been studying ways of making the level of the monsters and their status, tells how hard it is to face them,
but the program I created - which is used to scale the monsters and item status - isn't stable yet, since depending on the levels and status sum you set
to the players and the monsters, the monsters may either be too easy, or too hard to face, one example you may find while testing, is that Thor Volcano
is actually a end-game instance, because the monsters there has absurd status, most likelly because of the sum of their status values.

On other hand, I've been testing the project on a Pre-Renewal server, so I have no idea how the project will work on a Renewal server, because I didn't
built a client for that yet, so basically It's a "test at your own risk" in that case.

Do beware aswell, that since base level will no longer be a thing, the grinding may shift towards the job leveling, so better prepare yourself a pack full
of quest npcs or event npcs, or else the game will be boring quickly.

Hello guys,
I would like to share one of my simple and small program that i used to backup SQL Database. I am new in making programs as i am learning it in school together with php, so i hope you guys can pardon my noob code. It been created to help my dad and brother to backup their mysql database remotely. Now i would like you guys to try it and give suggestions on the programs.
The field in the programs need to be write manually as that is what my dad and brother requirements.
This is the post about the previous version (Discussion Post)
# The program have been updated to v1.1
using .net 4.5
slightly change the way backup is save (using only .sql)
added restore function with create database option (create database function will only create to a non-exist database)
change how the connection been to the MySql server is made
The guides will be updated later.
Please try it and give suggestions for me to improve. You can contact me at [email protected] If you guys like my work you can buy me a coffee so i can keep my money for my school

p/s : If you would like to take a look or use the source code, it been upload to github. Please comment about the source so i can improve the way i write the code. Thank you.
SimpleMySql Github

It allows you to quickly populate new groups.
Small Guide:
1. Download and unzip the tool.
2. Copy your item_randomopt_db.txt into the unzipped path. (Replace the File inside)
3. Run the Tool.
4. Insert your GROUP_ID to use in the First textbox.
5. Select any option in the first box
6. Add the minumum and maximum value.
7. Click Generate.
8. Now the bottom box will output the combination of all your options chosen and it will min/max the values.

Example:
I want that the Item option roll 1000 or 2000 HP and 100,200 or 300 SP.
That is 2x(HPin 1000Steps) times 3x(SP in 100Steps)

Requirements:
- PHP version 5.4 and up is required to run this script.
- JSON File of your item (examples at the end)
Instructions:
- Open up a terminal
- Type in "php item_script.php" (without the quotes)
Creating JSON File:
The format should be like this (The ordering: https://rathena.org/wiki/Custom_Items#Structure_.28Database.29)
[26007,"Pink_Fluffy_Valkyrie_Helm","Pink Fluffy Valkyrie Helm",4,1,null,0,null,0,null,1,"0xFFFFFFFF",3,2,256,null,0,1,907,null,null,null]
NOTES:
- If the value is NULL, type it in small letters.
- Use quotes on string values.
- Do not add commas on each line.
Questions? Ask here: https://rathena.org/board/topic/106186-tool-add-items-to-database-easily/

Heya!
This is a new project I've made aiming to manage the various databases as easily as possible. This tool was initially developped using Client database editor's engine, a tool from GRF Editor. It has been adapted to support more database formats and many of the features have been improved.
How to install
Download the zip archive provided from the download link at the top right corner of this description or directly from there : http://www.mediafire.com/download/p0zhcc8ipa6cjt3 .
Install the application with SDE Installer.exe; if you are missing a .NET Framework you will be prompted to download it.
Once you are done, you can start the program from the link on your desktop.

Features
Both rAthena and Hercules' formats are supported by the application.
Many conversions between rAthena and Hercules are possible. Converting items can be done simply by right-clicking on the elements and selecting "Copy entries to clipboard (ServerType)".
Undo and redo commands are available, as well as navigation commands (quite useful when switching tabs a lot).
There are many shortcuts within the application, all of which are shown when right-clicking items or going through the menus. I do plan on adding more as well.
The databases are 'merged' between each other to offer an easier view. This is true mostly for the item and mob databases.
Flag fields can be entered with either an hexadecimal value or an integer value. You will have to add "0x" if you want to enter an hexadecimal number though.
For Windows XP users, the program's layout may change a bit. The Aero theme is applied to make sure the application looks like it should.

Getting started
Create a new project from File > New project. Go in the settings tab and set the path of your database. If you're using pre-renewal, then drop the pre-re folder in the "Server DB path" box (drop the re folder otherwise). Don't drop your "db" folder, it simply won't work!
Save your project file to avoid redoing this step everytime you reload the application by going in File > Save project info. The project info file is automatically saved, so you don't need to save it everytime you do a modification in the settings. If you associate .sde files with this tool, you will be able to start up your project from the project file directly (which is more convenient).
The last setting is the resource files and it is optional. Simply drag and drop a GRF in the paths list. This will add icons in the items list view (it will also make the application slower when scrolling for that list).

Easy input fields
All the fields are easy to set and most of them have tooltips. For example, to edit the drops of a mob, simply right-click on the items and change the drop value (both float and integer values are accepted in the field : typing 5.20 is the same as typing 520).

How to save the database
There are multiple ways to save the database : quick save, full save and export. Quick save keeps the commands you've applied on the database (Ctrl-S), this is the saving option you should be using. Full save (Ctrl-Shift-S) does not keep the commands and you will not be able to undo any operations afterwards. Export (File > Export to db/SQL) exports the database to another folder and this is normally used to convert databases.
When saving, the comments are preserved as much as possible, but this is not always possible. For example, the items table from Hercules is always rewritten, so the comments will be lost in this file.
Unmodified tables will not be saved. Disabling a tab will also prevent the associated table from being rewritten/saved. This can be achieved by right-clicking on a tab and selecting "Disable 'table name'".

SQL support
You can export your current database to SQL from File > Export to SQL > ... The first option in the list is the current database format. The other options are used for conversions between rAthena and Hercules.

Backups system
The application automatically creates backups everytime you save the database (can be disabled in Settings > Enable backups manager). You can revert to a previous date by going in Tools > Backups manager. This tool's purpose is to make sure you never lose any important data (as well as preventing data corruption).

Merging or adding lines from another database
It is possible to merge databases by going in Edit > Add item from raw db line. Simply copy and paste the lines from the database you want to add. You must select the corresponding table before doing so, of course. (Known bug : adding lines with invalid parameters will put the database in an invalid state).
Synchronize with client database files
If "Synchronize with client database files" is checked in the Settings tab, you'll be able to turn on all the following features.
Bind item tabs together (suggested by UltraCat)
This feature enables you to quickly alternate between the Item and Client Items tabs. Whenever you switch table, it will autoselect the item previously selected. The text search filter will also be applied to all three tables (Item/Item2/Client Items). Subfilters (such as item description, script, etc) will be ignored if the item isn't included in the search result.
Manage view IDs automatically (suggested by UltraCat)
This feature allows you to completely ignore the view IDs for headgears and costumes. Only the identified resource's field is taken into account when synchronizing with the client databases, so make sure you set at least this field! You must also set up the lua paths; go in any item table and click on the wheel next to the "View ID" field.

This will bring up a dialog to setup the paths (preferably, the files should be located in your data folder to avoid saving the GRF all the time). They will be automatically decompiled if necessary.

If everything has been properly set, the View ID field for the headgears and costumes will be grayed out. When saving, you'll notice some view IDs will be switched around, but SDE will try to keep your original IDs as much as possible. The view names will be changed to the item's Aegis Name (has no effect ingame).
Mob sprites edition
In the mob tables, you will find a wheel button, similar to the view IDs. Setting up the paths will allow you to see the mob sprites as they will appear ingame (except for granny models, like emperium for instance). The "..." button can let you select the sprites from the mob folder in the GRFs (or data folder).
Preview images
With the client tables synchronization, the preview image for items in the list view will be properly displayed. This is handy for custom items.
Notepad++ support
There is support for Notepad++ to easily find items in a text (or conf) database. Right-click an item and use "Select in Notepad++".

Search feature
The search engine is the same used as CDE, so it should make it easy to find an item. There is also a hidden search option : if you type "[number_of_slots] 4" it will give all the items with 4 slots or "[refineable] true" will give you all refineable items. This can be applied to any attribute in the table which are not shown in the search panel.

Todo list
Import from SQL (is that even necessary?).
Automatically create a table from a file.
Batch files / command line methods (would be similar to GrfCL).
Known bug : exporting mob_skill_db from Hercules to SqlRenewalHercules doesn't seem to be parsing properly (for this file only).
Type safety (check for invalid inputs, use the same SQL rules when loading the databases).

Hope you enjoy this tool! The sources will be available on githut for the next release. If you have a feedback or suggestions, let me know and I'll probably add them to the software.
Sources

Easy to use & feature packed NPC Script Editor for RO emulator(s).
Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature.
Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.

Description
Yggdrasil Manager is a Ragnarok Serveur Manager (yes another one). It's written in C# (4.5 for client and 4.0 for server) and compatible with Mono (at least 2.10) wich means you can run it under Unix type OS(only the server part, the client part is made for Windows only). I had it run under debian Squeez and it worked like a charm.
A Manager and a Monitor
It's a client-server application wich means Manager and Monitor do not have to be on the same computer.
The Monitor handle all the "server part" wich is starting, stoping, kepping the status (online, offline, maintenance), sending the console output to the monitor and some other stuff.
The Manager allows you to see the console output of your servers(login, char, map), start, stop, restart them and even put the login server into maintenance mode(we will see what it that a little further). You can also see how many players are connected without having to log into the game.
Basically it's the "UI" part.
Functionnalities
Manage classic setup with login, char, map. It's the basic configuration that almost every one use.
Manage multi char setup with one login, and multiple char-map pair (here's a link to multi char server chart founded on rathena wiki http://chart.apis.go...r2--mapserver2})
.Servers have a auto restart function that you can enable or disable, logins servers can be put into maintenance mode, wich means that only account with group_id > 1 can log into the game. All you have to do is click on a button.
Console ouput is colored the same way the rathena one is BUT you have to enable "stdout_with_ansisequence" in the conf file.
Error, Debug, SQL, and Warning counter for easier monitoring (this one was inspired from Irata server manager)
Navigate to the next error (or debug, sql etc..) with shortcuts CTRL+SHIFT + E/D/S/W (you have to be on the console ouput)
The application is in french and english (auto detected no need to worry) maybe later I'll add other languages

Please note that this is a first release, it should work out of the box but nothing's perfect.
More features are comming as soon as I found new ideas xD. But you can post yours here .
REQUIREMENTS
For Windows Users:
*Manager : Framework .NET 4.5 AND 4.0
*Monitor : Framework .NET 4.0
For Unix/Mac users
*Manager is only avalable for Windows
*Monitor : Mono with Framework .NET 4.0 support (Mono 2.10 or higher)
[How to]
There are 2 folders in the .rar, Client and Server. The first thing you need to do is configure the manager.xml and monitor.xml
Start the monitor
Start the manager
Connect to the monitor
After that, you need to setup your server, click on the settings icon and configure it.
Restart the monitor and your done !

THIS IS ONLY A MIRROR LINK and COMPILED EXE WITH .OCX extensions. credits to Myzter
Original forum thread.
http://www.eathena.ws/board/index.php?showtopic=34373
Description:
Simple to use rathena/eathena server manager turns on/off autostart @ startup and minimize to tray function with low RAM use. Enabled logs.
Instructions.
Unrar files.
take the files (POWRO and the .OCX files) and put them in your rathena/eathena root folder.
Run the POWRO and configure it with your server .exes.
For more info check original forum thread

!! UPDATE !!
If there is still interst in this project, and you really would like a update with better performance. Write me a private message. I would like to renew this, but i dont have any server to test it. Also if no one want a new version, i dont see any reason to rewrite it.
-- -- -- -- -- -- -- --
This application is made for windows servers, since it doesn't make much sense to have something like this on a linux system.
Login-, Char- and Map-Server gets started without a window. All Output is redirected to this application so you can see all 3 windows in 1 application.
Version 2.2.6 is really old, but still have some "nice" features like coloring of [info], [status], etc.
Also it counts different messages. (Error, Warning, ...)

[How-To]
1. Download the newest Version.
2. Unrar it & Place it where you want.
3. Start the Application and go to "Options".
4. Configurate the Path to your executables.
5. Click on Start.
Have fun.

[source]
I'm sorry. This project is by the time i changed this, about 4,2 years old. After cleaning my github i deleted it without thinking about it.
The only thing i can say is.. it was a horrible source code... I'm sorry for all the developers who looked at it. ^^

It has been reported in many places that phpmyadmin has trouble dealing with comments in large sql files that are being imported. I recently ran into the same problem while impotrting the huge item_db sql file to my server's database.
So here is a solution/ workaround I made to solve the issue. I wrote a small program in c# to take in the Text version of the database and convert into a CSV file. Importing this CSV to the db works without a hitch.
Requirements:
.Net Framework 4.0+ (Install it only if the software does not run or gives an error)
Limitations:
The program only converts item_dbs and mob_dbs.
As it should be expected of a CSV output, the table structure cannot be imported. (read below)
Not all possible file errors and irregularities are handled. If the text db file works well, the conversion should go well.

More info:
For those thinking of importing the item_db.txt as CSV, you need the item_db's structure set-up. There are 2 ways to do it.
(Easiest) Import item_db2.sql first and then copy the table's structure as a new table i.e. "item_db". To do this goto the item_db2 table and click on "Operations" tab. Then, select the "Structure only" radio button and give the name as "item_db". Click "Go".
Attached in the archive you will download is a sql script to create the item_db structure. But beware that it will also drop the item_db table if it already exists in your datatabase.

Author/Creator: Lupus
The item'o'lupus allows you to manage your item_db.txt and item_db2.txt files. When you run the program you will need to select the item database you wish to read. Upon opening it you can easily make changes to the properties of the item visually.

Description:
This is my first version of MobDB.txt edittor. Im not very good in C#.net programming so you may find some bugs or errors. If you found bugs or errors or you have some suggestion kindly report it to me.

Hi!
This project is written in C++, using Qt ( So the code is platform independent, and once I reach Beta I plan to release both the source and linux binaries ). Feel free to post your ideas.
This tool is intended to be a modern database editor. The goal I want to achieve is, to provide an ultimate tool to edit (almost) all files of the db folder, with advanced usability, and blur the border between the files ( for example you see at the item tab, what monsters the item dropped by, although it is stored in a different file.)
Usage: File->Open and give it the location of your db folder. ( Only support rAthena, it searches for the dbs in re or pre_re subfolder based on settings. )
Features:
Informative tooltips to help the user
Item and mob database support
Script editor for item's scripts.
Adding, editing, removing database entries
Read/Write TXT databases, export/import them to/from SQL
Blur the borders between the files.
Double clicking an entry loads that entry to edit.
If you fill the ID field and press return, if such entry exist, it will be loaded and selected.
Switching between renewal and classic dbs
Basic sanity checking on save ( for example detecting zeny exploits )
RegExp based search

Saving behavior:
Save button save only the entry, use file->save to save the dbs.
If there is an entry exist with the saved id, it will be overwritten, otherwise appended.

Hello all, I just recently made this program in order to Help with some of my scripting structure, instead of having to deal with typeing out all those lines or opening that other program eascriptable, with this i can just run the program type in the info and it saves it as a txt file in the directory specified with the structure all laid out.
If anyone has any suggestions im free to hear them and if this kicks off i'll develop it more, i have a few ideas in my head, Customizeable Quest Scripts through gui and such :3.
FEEL FREE TO DROP ME A LINE VIA PM IF YOU WOULD LIKE TO SEE OTHER THINGS ADDED TO THIS, 400+ DOWNLOADS I KNOW YOU ALL WANT SOMETHING DIFFERENT ADDED TO THIS >.>