Events

Text-based events are encountered throughout the game. Depending on the choices made, the outcomes will be different. Choices in blue are usually good choices to make and will only be unlocked if a certain asset has been acquired, i.e. a Slug crew member, an Anti-Bio Beam, et cetera.

A Rock captain hails you: "It is improper of me to contact off-worlders, but this is an emergency! We were on our way to deliver our passenger to her new husband - the Grand Basilisk of Numa V - when our engines broke down. Will you take possession of her and take her to Numa V?"

Accept the passenger

"You surprise me off-worlder. Thank you. The passenger will be with you momentarily." She refuses to enter the main hold and prefers to wait in the cargo bay.

A vast tunnel network near the surface of Numa V indicates an advanced Rock civilization. This must be where you were asked to deliver the passenger.

Continue...

Realizing arrival is imminent, the passenger - silent so far - pleads with you not to hand her over. She's interrupted by the Grand Basilisk's Chief Aide: "To the alien vessel holding the Basilisk's wife. Deliver her to us. You will be rewarded... well."

Hand her over.

"May your children erode into dust!" she screams as she's bundled into the waiting shuttle. The Rock guards on board hurriedly drop off an exotic piece of technology and return to the Grand Basilisk. (Receive scrap and random augment)

Refuse to comply.

"I was led to believe your kind did not know mercy. I will join you. But quickly, we must jump away - they will not tolerate..." She's interrupted by weapons fire from the Basilisk's escort! (Rockman joins your crew, fight the Rock ship)

Refuse

Arranged marriages aren't on your list of worth causes. You leave the Rock to their business.

You arrive in sight of two Slug ships in communication range. They don't see you.

Tap their comm frequency.

You overhear their conversation and learn they're planning to raid an infamous and likely wealthy pirate ship in the area. The pair jump off and you note down their target co-ordinates. (Added a quest marker to your map)

You catch glimpse of a strange signal coming from a nearby station before your sensors shut off unexpectedly. As you discover that your sensors are being jammed, you hear hostiles beam onto your ship. Prepare for a fight!

You recognize the ship as a well known slave trader. He hails you and offers you "laborers" for cheap.

Buy one slave and free them to join your crew. [Scrap - 43]

Gain a crewmember of a random species.

Attack the slaver scum.

If they surrender:

We surrender! Take one of our slaves as tribute; If you destroy us, they'll all die anyway!

Accept their offer.

Gain a crew member of a random species.

Surrender is not an option.

If you kill all the crew without destroying the ship:

You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...

Demand the Mantis joins your crew but release the rest.

Demand the Rockman joins your crew but release the rest.

Demand the Engi joins your crew but release the rest.

Ignore the slaver and continue on your way.

(Level 2 Teleporter) Use your teleporter to attempt to board the ship and release some of the slaves.

You teleport an away team into their hold to attempt to free their prisoners. They are able to get to one person before being caught and forced into a corner by the crew. You quickly beam the team and prisoner back to your ship.

An especially well-armed pirate ship approaches you. "Hand over one of your crew-members and the rest of you can go free unharmed"

Draw straws and send a crew-member over to the slavers.

Lose one random crew member

We will never surrender one of our crew to slavers!

If they surrender:

We surrender! Take one of our slaves as tribute; If you destroy us, they'll all die anyway!

Accept their offer.

Gain a crew member of a random species

Surrender is not an option.

If enemy crew is killed before their ship is destroyed

You find a number of slaves in the cargo hold. They look at you questioningly and one asks if they're to be released. You could use more crew but you don't want to force them all to work for you instead...

Demand the Mantis joins your crew but release the rest.

Demand the Rockman joins your crew but release the rest.

The Rockman remains silent and your worry there might be trouble. However when you ask him to perform a task he acts without complaint. Perhaps he won't be a problem.

You arrive near a damaged and dilapidated space station. It appears to be abandoned but you detect faint life signatures on board.

Board the station and look for survivors.

All around you is the stench of death and decay. The life sign readings must have been malfunctioning because you really doubt anything could be alive in here. You quickly return to the ship. (small scrap reward)

All around you is the stench of death and decay. Suddenly, one of your crew bends over and starts retching violently. Some sort of disease must have wiped out this station. You pull back to the ship, but it looks like your crew member is not going to make it. Gain 10 scrap

Continue...

Lose a random crew member

(Improved Medbay) Try to cure the disease.

Your advanced medical suite is able to isolate the cause of the problem and administer an antidote. That was a close one.

Continue...

Scrap some of the debris.

While waiting for the FTL drive to charge, you skirt around the edge of the station and collect some scrap.

Scanners are showing intelligent life forms on a nearby planet. No match for them can be found in the database.

Investigate.

You land a small shuttle in an enormous field, whose only occupants are small, brightly colored, six-legged, horse-like animals. Could they be what your scans picked up?

Try to communicate peacefully.

None of your attempts to communicate seem to work: They just stare at you silently. As you prepare to leave, one of the creatures canters over and forcefully nudges you away from the ship. He seems to want you to follow him. Eventually, the creatures guide you to an old Engi ship's crash site. Inside you are able to find and reactivate an Engi! Medium reward, and you gain an Engi crewmate.

You try to communicate in every possible way you can but they just stand there, silently judging you with their large, expressionless eyes. You prepare to leave.

Bring some of the creatures on board to sell.

The seemingly docile creatures quickly turn violent when you reveal your hostile intentions. Their well-organized stampede forces you to draw weapons and make a rushed and shambolic retreat to the shuttle.

The seemingly docile creatures quickly turn violent when you show your hostile intentions. They stampede with terrifying force, trampling one of your crew before you have time to react. You fight your way back to the shuttle and prepare to jump. (lose 1 random crewmember)

Leave

(Slugman Crew) Attempt to communicate telepathically.

After a moment, your crew tells you that these are simple beings, who enjoy a peaceful life. However, this isn't the first time a ship has landed here. They inform you of a nearby crash site.You follow their directions and discover an ancient Engi ship. You find a deactivated Engi inside and reroute power from your shuttle to resuscitate it. After a while it reboots, rebuilds itself, and offers to join your crew. (receive one Engi crewmember)

You notice an Engi colony hiding on the other side of a nearby moon. It turns out they're excavating an equipment cache from the Federation-Mantis War, and they suggest it might be used to lure the pursuing rebel fleet.

Booby trap the cache. [Missiles -2]

You send down some missile warheads and the Engi rig them to blow before setting a distress signal to attract the fleet's attention. [Missiles -2] Rebel advancement frozen for 2 turns

An Engi ship in the vicinity, seeing you jump in armed to the teeth, immediately broadcasts its surrender: "Subject goal: wealth. Engi motivation: survival. Transfer of goods acceptable?"

Explain that you're friendly.

The Engi are satisfied with your explanation. "Beneficial. Subject goal: long, long journey. Remains compatible with transfer of goods from Engi." They send over the gear willingly, and you feel better for it. Receive 2 small rewards of Fuel, Drones, or Missiles, plus a small scrap reward

The Engi seem relieved, and eager to get underway. They set off without saying goodbye.

Accept their offer of surrender.

The Engi obediently transfer over the goods and get on their way. Money for nothing. Receive 2 small rewards of Fuel, Drones, or Missiles, plus a small scrap reward

Even though each individual Engi is made up of trillions of nano-machines, their culture still revolves around traditional social interactions. A nearby station seems to be constructed entertainment of passing Engi travellers.

You receive another message from the ship, this time with a Mantis at the com-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station. (fight Mantis ship)

You arrive at a populated sector. One merchant seems to be mass-broadcasting a request for a mercenary ship to aid him. Shall we respond?

Yes.

"Great, I was worried no one would respond. My usual carrier is days late. I need you to deliver this cargo of drone parts to a small station a few jumps from here. I'll pay you a bit of scrap now, but they will surely tip you generously

Accept.

Great! I uploaded their location to your star map. I'm running out of options, so I have no choice but to trust you'll do what you have agreed to do. Receive 5 drone parts, quest marker added to map. Next step continues upon arrival.

If you arrive at the quest marker given to you...

You arrive at the station. You are supposed to deliver the drones here.

You find the small research station and discover that it's putting out a distress signal. Strangely, there is no response to your hails.

Dock with the station and investigate.

Inside there are signs of a great struggle; scientists lie dead where they fell, brutally dismembered. You grab a few research drone parts lying on a desk near the door and leave quickly Gain small drone reward, and medium scrap reward.

Lose a crew member and fight 4 boarders.

Leave it alone.

You find the station and they respond to your hails immediately, saying, "It took you long enough! We have practically no use for these now... I refuse to pay full price, take this and leave the cargo in our holds.

Accept the paltry payment.

Refuse and keep the drone parts.

(Weapons) Remain silent but power up your weapons.

You make a good point. You traveled all the way out here to fulfill our request, despite what must have been... a difficult scenario to cause such a delay. Here, we'll even tip you for the inconvenience you must have gone through...

Decline.

"Your ship seems reasonably equipped... A freighter carrying a shipment of my goods is a week late. The fools flew through a pirate-filled sector in their haste and I fear for the cargo's safety. I'm looking for a less incompetent captain to investigate.

Accept.

"At least you're confident, for what little that's worth. Here is their last known location"quest marker added to your map. Next step continues upon arrival.

If you arrive at the quest marker given to you...

You arrive at the last known location of the merchant's delivery. You begin to scan for the lost ship.

After a quick scan, you find a ship being chased by a pirate. This must be the missing delivery ship! You move in to rescue them. Fight a pirate! Yarrr!

If the ship is defeated...

You contact the delivery ship, who are grateful for your assistance. They offer you a reward for saving them. Gain 2 small rewards of Fuel, Missiles, or Drone Parts, plus a small scrap reward.

You find the remains of the ship. It seems to have severe external damage, but you cannot pinpoint a cause. The majority of its cargo seems intact. You manage to discern the ships intended destination. Small reward of fuel and missiles and a medium reward of scrap

Take the cargo and head to its original destination in search of a reward. (Quest Marker added to your map)

If you arrive at the quest marker given to you...

You find the station that had ordered your cargo. You drop it off and they respond, "Ignoring the fact that this is days late, we really appreciate that you delivered our materials. We realize how dangerous this sector is these days. Take this as payment" Receive a medium reward of scrap and a drone schematic

Federation Sympathizers contact you as you arrive. "We know your mission should be a secret, so don't ask how we know about it. Take this schematic, it's all we can do to help." Small scrap reward and a free drone schematic

A Federation encrypted signal is being broadcast from a nearby planet.

Send an away party to investigate.

You find a hidden federation outpost. They message you, "Quick, we just got word from a sister outpost that they've been discovered by the Rebels and are under attack! If you are still loyal to the Federation, go save them!"

You find a secret Federation outpost... but it appears the Rebels have found it before you; the place is empty and faint bloodstains can be seen in the living quarters. You find the encrypted signal emitter and shut it off before leaving.

Once you arrive, your screen lights up with warnings. A nearby pirate seems to have advanced hacking tools and they have tried to shut down our engines. Your crew manages to keep them barely operational and you move into attack.

Continue...

System power for engines reduced to 1...

(Hacking System) Counter the remote hacking.

Your Hacking System automatically counters the digital assault and you move in to fight the ship. (Your Hacking System is offline for the duration of the fight)

You arrive just in time to see an unusually well-armed Engi ship destroying a small pirate craft. A teleporter signal is detected...intruder on deck!
A young Mantis in a charred uniform has teleported onto the deck. He begs for sanctuary from the Engi, and offers to serve in exchange for your protection. The Engi have already traced the teleporter signal and are offering a deal in exchange for the prisoner.

Side with the fugitive and fight the Engi ship

He expresses his thanks and prepares to help you fight his pursuer Gain 1 Mantis crew member, and fight an Engi ship

If the ship is defeated...

The ship explodes, leaving behind a substantial collection of useful scrap material. [Receive 2 small amounts of Fuel, Missiles, or Drone Parts, plus a large scrap reward.] (Given for destroying the ship)

As a naturally warlike species with few inter-galactic diplomatic ties, the Rock people have garnered quite a reputation as fearsome pirates. You stumble across one of their ships and they promptly live up to the type.

You receive a request, "All of our military ships have been destroyed or damaged during the rebellion. However, there have been reports of a Mantis war camp only a few jumps from us. Can you help?

Pledge to do what you can.

Thank you! If you can just give us a count on their numbers perhaps we can get the Rebels to help." Added a quest marker to your map! Medium scrap reward

If you arrive at the quest marker given to you...

You find the Mantis encampment but there are far too many of them to count accurately. You send a long range message back to the settlement with your findings but unfortunately there's not much you can do. It would be suicide to attack directly.

(Missile Weapon) Bombard their key structures. [ Missiles -1 ]

You fire at their fuel depot, but a shot from the surface rips the missile to shreds. They must have a planetary defense system set up already! You try to get away, but a nearby patrol ship moves in to attack

(Fire Bomb) Bombard the key structures with fire. [ Missiles -1 ]

As the bombs hit the station, panic ensures as the station explodes. You collect the scrap and leave before reinforcements arrive" Medium scrap reward, chance of random weapon.

It appears they have not set up a teleporter disrupfield yet. You deposit one bomb in a fuel depot and another in the barracks. Mantis comm channels fill with panicked chatter and you watch a number of structures go up in flames."

With most of their ships and forces focused on the chaos, you slip undetected to a nearby depot. You find some useful resources and an Engi slave who gladly accepts your liberation." Small scrap reward, missiles and drone parts. + 1 new Engi crew member

Leave before they notice you.

As you try to leave, a patrol spots you. Wailing sirens begin to blare around the camp and the ship moves in to attack!

They must have been focused on setting up camp since you got far enough away to attempt a jump without being noticed.

As soon as you arrive a small Mantis ship detaches from a wreck and jumps away. You must have interrupted their salvage operation because you find a weapon ready to be installed! You gain a small scrap reward, plus a random weapon.

A Mantis ship here is adorned with Rock body parts! It would be a gorier display if they had internal organs, but the message is clear enough: this is a hunter of a very specialised kind.

Attack!

Ignore them.

(Rock Ship) Ram the bastards.

Before they have a chance, you ram your ship into theirs causing irreparable damage to their engines. Luckily your ships {sic} armored hull is hardly dented from the impact. The Mantis ship careens away and you move in to attack. (Enemy engines are greyed out for the ensuing fight.)

(Rock Crew) Put your Rock crew member on the comm.

The two aliens face one another over the vidscreen. "Cave-dwelling pebble-man!" yells the furious Mantis captain. "See, I paint my ship with your companions! I paint my ship with you!" (Fight)

There's a ship with pirate markings orbiting the nearby planet. You receive his hail: "Anything is possible, for the right price"

Hire the mercenary to delay the Rebels. [Scrap: -medium amount]

The mercenary ship masks it's jump signature to mimic your own and then jumps off in the opposite direction. This should keep the rebels guessing. [Scrap - medium amount] Rebel movement frozen for 2 turns

You encounter a small craft with minimal propulsion; its Rock crew-member explains that the Rock home-world is run on lies and propaganda that keep the populace in check, and that they want no part of it.

Tell them their god sent them here to join your crew.

They will not be lied to again, they attack your ship.

Promise to share with them the truths they've been denied.

"They seem tempted by your offer, but decide they can't risk being lied to again. They close frequencies and jump away."

"Your promises gain their attention and they agree to serve with you, for a while." (gain Rockman crewmember)

(Improved Sensors) Show them to your data suite

The Rock captain is impressed by the data you've collected and agrees to stay with you until they find their footing in the galaxy.

This encounter happens in Zoltan controlled sectors
Inside this nebula you detect a rogue planet drifting through space, on its surface is a huge structure visible at this distance to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depth and receive your just desert."

Pull the ship closer.

You approach the planet and wait, but nothing happens. The Zoltan hail: "And in the coming times when the Eye speaks not with a man has he has no future and must be left wanting.

Continue... (Fight a Zoltan fighter)

You come to a quiet part of Zoltan space and encounter an ancient Zoltan wise man who has managed to harness the power of a spatial rift, but seems to have been driven completely mad by the power. "Choose your doom," he demands. This is all part of a day's work.

Mantis

The mad Zoltan opens a wormhole and a Mantis Fighter Emerges

After defeating the ship, the Zoltan becomes so furious that while attempting to destroy you, he opens a rift that creates a black hole. Best escape while you can.

If Zoltan (needs confirmation)As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship!

Continue... (Weapon: Healing Burst)

As you approach, a kaleidoscope of colours fills the view-screen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they've transcended physical existence, and not just been forced out of it.

You re-materialize in a dark corner of the main concourse and are able to conduct your investigations in peace.

You head into a ship supply store. It is a well-equipped, self-service affair. An order is dialled into the terminal, scrap is deposited, and the item is dispatched from a nearby chute. Unlock a store at this beacon.

(Zoltan) Have your crewmember present his official documentation and pay the entry fee [Scrap -10].

They scan ID that declares your crewmember and official citizen, collect their fee, and let you pass. Scrap -10

You head into the cantina for gossip. Topics of conversation in the cantina range from crop distribution microbes to the joys of Slug pleasure cruises.

You overhear one group discussing a newly discovered planet yet to have first contact, and note down its location Added a quest marker to your map.

If you arrive at the quest marker given to you...

You arrive at the primitive planet that you heard about at the cantina and are surprised to see a zoltan ship facing off against a rebel assault craft.

You tap into their frequency and hear the rebel captain yelling, "We are liberating this planet in the name of the new Galactic government! These aliens will not be left in ignorance where they cannot be of use!"

Interfere - Make first contact with the primitive aliens.

The local people - furry, one-eyed tree lizard things - begin chanting when they see you. Suddenly the sky is lit by laser fire - the Zoltan opened fire on your ship! You dash back to the shuttle and join the fight.

If the ship is defeated...

The Rebel contacts you. "Lovely, you've done our job for us! We'll let you live as thanks. However, I can't promise the fleet will show you the same courtesy." They jump off. You collect what you can from the remains of the Zoltan ship. I received 1 missile, 1 drone and 44 scrap

Protect the aliens' way of life - Attack the Rebel ship.

These creatures should be left to develop at their own pace. You direct all weapons on the rebel ship and begin the firing sequence.

If the ship is defeated...

The Zoltan hail once the smoke disperses. "Thank you. We were led to believe Federation ideals died along with the Federation itself. Let us aid you a little for old times' sake." You accept their reward and scrap, then collect some remains from the Rebel ship. Receive a weapon and a large amount of scrap

You arrive at a Zoltan Research Facility. They say they are researching genetic distortion due to stasis sleep and prolonged FTL travel. They ask if your crew has the time to undergo a few scans.

Participate in their study.

Your crew calmly lines up for the Zoltans to take their readings. After a short time, the process is done. They contact you, "Thank you for your participation in our study. Please accept these small cakes made from stiff dough as well as some scrap."

As soon as you dock, pirates burst on board and a hostile ship appears on the radar. You hear the Zoltans yell in the distance, "We're being held hostage!"

Decline.

(Advanced Medbay) Give them your medical records.

"Thank you! We didn't expect to receive such a significant amount of data regarding your crew's health during FTL travel. Please, accept this for your trouble." Gain 2 small rewards of Fuel, Missiles, or Drone Parts, a small scrap reward, plus a random drone schematic.

You arrive at a Zoltan security checkpoint set up in a perimeter around the beacon. "Traveling vessel, you will submit to crew profiling to identify fugitives of the empire."

You don't have time for this nonsense. Attack!

Submit to profiling.

After a few tense moments, the security allow your ship to pass.

One of your crew is identified as a fugitive. Turn him over or fight a Zoltan warship.

(Slug Crew) Have your Slug talk them into letting you go.

You give the guards permission to dock with the ship, but before they come on board your crew member slowly advances to meet them. As far as you can tell no words were exchanged, but the guards offer you some supplies and say the ship checks out. Best not to ask questions. Small reward.

(Mind Control) Make the guards believe they have already checked your crew today.

The Captain of the guard appears on the vid screen "Back so soon friend! Well, no need to waste your time further. Here, take these spare fuel canisters and get on with your mission." Your ship is cleared to pass. Small reward (fuel)

You allow them to approach, but are caught unaware when they open fire!

The Zoltan captain sends an urgent hail:"Wait, this was all a test! A test that you passed! A diverse crew, working together, surely a sight to warm the heart of any dispassionate observer. Come, I shall join your crew!" Small reward. Gains Zoltan crew.

We have been studying the relationships between the species and have determined that the "Federation" still has potential to be a net positive for the galaxy. Please accept this gift to aid your journey. Medium reward.

Not too far from the beacon, you detect a destroyed cargo ship with its cargo scattered nearby, intact.

Bring it aboard.

-One of the things that can happen here is for a human to pop out and join your crew (Something like "rare that a human would survive mantis persecution")
-The other outcome is that the mantis inside is "FURIOUS" and kills one of your crew :-(

Leave it alone, looks suspicious.

(Advanced Sensors) Run an advanced scan on the boxes.

(Long-Ranged Scanners) Run an advanced scan on the boxes.

Your advanced sensors pick up faint life signatures inside the cargo. The life forms appear to be armed. This looks like a planned pirate ambush.

Destroy the crates to prevent another ship from falling victim.

You fire on the crates, breaking them open and scattering the pirates into empty space. A pirate ship appears out of nowhere with a message, "You will pay for that!"

This encounter takes place in the Zoltan homeworlds.
An unarmed Zoltan transport vessel is slowly making its way toward the beacon here. They hail: "This is a Zoltan peace envoy. We carry no weapons or shieldng and rely on the mercy of others to communicate our message."

Attack them.

Just as you're preparing to attack you detect a nearby jump signature. A Zoltan defense ship comes to their aid!

Hear them out.

You receive a quest marker leading to the unlock event for the Zoltan Cruiser. At the quest marker, choose "Attempt to hail" the rebel attacker, then choose the peaceful dialogue options to unlock the Zoltan Cruiser. The peaceful options are the first "Perhaps there could be a reconciliation of our ideals without war?", and then the second "True progress can only be achieved without bloodshed".

There are few more vicious beasts in the world than a slug with his back to the wall. The faltering ship at this beacon disables your door system and then charges fire-weapons - they're going to burn you out!

A slug ship hails you: "We've detected some worrying radiation coming from your medical unit, perhaps you should take a look?" As he signs off, your medical bay shuts off and their crew teleports aboard from a nearby station. They don't look like engineers.

Continue...

(Improved Medbay) Try to squeeze some extra power to the system.

Fearing the imminent battle you desperately try to get the medbay working again. It's lights flicker back on and you turn to face the intruders.

You spy two pirate ships lurking in the nebula here. They remain unaware of your presence; You're able to get your scanners to at least identify their cargo: One is carrying the fuel supplies, the other the ammunition. They begin to drift away from each other in the storm.

Secure the fuel supply.

Secure the ammunition.

You jet toward the pirate with the ammunition and engage - hopefully you can leave the ship in one piece!

If the ship is defeated...

With the ship in one piece, you are able to secure most of the ammunition before you have to jump away. Large missile reward and scrap reward for crew elimination

A heavily damaged Federation ship is hiding in the nebula at this beacon. Before you have time to make contact with them, they fade into the nebula.

Attempt to follow and help them.

You get lucky and find them floating not too deep into the nebula. Thrilled to be found by friendlies, they come on board and abandon their wrecked ship. You gain a crew member of a random species. (recorded possibilities: Engi, Mantis, Human, Zoltan, Slug)

TODO: Nothing happens

While searching fruitlessly through the nebula, you stumble upon the rebel ship which the Federation loyalists were likely hiding from. You prepare for a fight. You fight a Rebel Fighter.

(Teleporter) lock onto their life-signs with your teleporter.

You beam the Federation Crew aboard. One gladly joins your crew, the rest wait to be dropped off at the next station. You gain a crew member of a random species and a small scrap reward.

(Long-ranged Scanner) Pump extra power into your sensors and try to track them.

Your local radar flickers, periodically showing signs of a large object in the clouds nearby. Howerver it's enough to get coordinates and you find the ship... an empty hull, long since stripped of functioning components. You gain a small scrap reward.

You jump into the middle of a plasma storm. Multiple recently incapacitated ships loom in the shadows, briefly illuminated by the lightning.

Manually search the wreckage for survivors and equipment

Within the ship graveyard you find one ship that is relatively untouched. On board you find an unconscious passenger, and take him back to the ship. Once awake he offers to join your crew in thanks. You gain a crew member of a random species (recorded possibilities: Rockman, Human), plus a small reward of scrap, fuel, & drone parts.

While the crew is off the ship searching through the wrecks, two hulls crash into each other breaking the crew's tethers. You have no time to react as someone is knocked away, floating helplessly into the gaseous clouds... 1 random crew member is lost. Gain reward of Missiles, Drone Parts, and Scrap. All small amounts.

(Piloting) Have your pilot carefully explore the debris.

Most of the debris is hardly even usable as scrap. However, you eventually find an intact weapon that can be mounted on your ship. Small scrap reward, and a random weapon

Among the junk and scrap you find a salvageable drone schematic. You decide to quit while ahead and prepare to jump with your recent find. Small scrap reward, and a random drone schematic

You spot a small rebel ship nearby. It seems to have been refitted for transport rather than combat. It does not seem to want to engage you and your ship.

Demand the surrender of their goods.

You prepare to secure their cargo by force. Fight with a rebel ship!

They look like they don't want to fight. They are trying to escape. Fight has a time limit... If enough time passes and their engines/piloting are both up, they leave the battle, and the rebel fleet advances further for a turn.

If the ship is defeated...

The debris implies the ship was carrying Drone Schematics, but unfortunately nothing remains. You do find functioning Drone Parts, however. Small rewards of drone parts and scrap for ship destruction.

A pirate ship arrives shortly after you. Judging from the fact that it is attempting to avoid your ship, you assume that it's a smuggler trying to stay away from beacons.

Attack the pirate.

They hail you, "We realize our ship is no match for yours. If you let us go we can make it worth your while."

Accept their offer. [Fuel: +X Missiles: +X and Scrap +X] (small amounts) Offered to you as surrender terms after ship is damaged badly.

The ship was transporting weaponry. You find a piece still intact, despite the battle. Gain a medium scrap reward and a random weapon for destroying the ship.

The debris implies that the ship was carrying Drone Schematics, but unfortunately nothing remains. You do find functioning Drone Parts, however." Gain a medium scrap reward and a small amount of drone parts for destroying the ship.

This ship was apparently carrying information about the surrounding beacons. You download what you can to the ship's map, and scrap the rest of the ship. Gain a medium scrap reward, and beacon information is updated.

If the crew is killed before the ship is destroyed

The ship refuses to fight, but you still detect life signatures. Apparently this was some kind of prisoner transport. The single survivor offers to join your crew in exchange for their freedom.

Gain a crew-member of a random species, and some scrap.

This ship was apparently carrying information about the surrounding beacons. You download what you can to the ship's map, and scrap the rest of the ship

Your map is updated, and you gain some scrap.

Ignore the ship.

(Weapons) Activate your advanced weapons threateningly.

They hail you, "There's no need for aggression... Perhaps this would convince you to look the other way."

Inside this nebula you detect a rogue planet drifting through space, on its surface a huge monolith visible at this distance even to the naked eye. A Zoltan elder hails you from the planet. "Through luck or intent, you have discovered the Great Eye. Look into its depths and receive your just desert."

Pull the ship in closer.

As you approach, a kaleidoscope of colours fills the view-screen and one of your crew begins to age rapidly in reverse, eventually disappearing into nothingness. Let's hope they transcended physical existence, and not just been forced out of it. One crew member lost.

You approach the planet carefully, trying to keep your ship from breaking up in orbit. The monolith, whatever it is, must sense as much because the next thing you know you have enough scrap to patch up your damage and more besides! Receive large amount of scrap

"As you approach, an ancient alien voice speaks to you: "Your mission has brought you great battles, and great losses. This will help ease the pain." A few minutes later someone reports medical equipment has appeared on the ship! Weapon: Healing Burst gained

It appears the distress beacon is coming from the surface of a nearby moon. Your sensors are picking up a single life form.

You find a man living alone in a cave. From the appearance of his wrecked ship, it seems he's been here for many years. He looks healthy, but his mental state is questionable.

Bring him back to your ship in hopes of finding some help for him.

Once back in orbit, the man turns increasingly violent. Eventually he turns on your crew and manages to kill one before you can subdue him. Lose a random crewmate.

He seems to improve immensely upon getting back to the ship. It might take a while for him to be truly well again, but until then he seems happy to serve as a member of your crew. Gain a crewmate of a random species.

Being back in space terrifies him. He goes mad and nearly blows a hole in the side of your ship with a makeshift explosive in an attempt to "escape this metal prison." He dies in the explosion. Receive 5 hull damage.

It seems he was in worse health than we first thought. He did not survive the trip up to the ship...

Your improved medbay was able to resuscitate him. After a short time he recovers greatly saying, "I really thought I was a goner... I haven't eaten for days. Would you mind if I stayed on your ship?" Gain a crewmate of a random species.

Leave the madman to his ravings, he's not worth the risk.

(Medbay) Bring him to your medbay. [Requires: Medbay level 2]

Once inside your advanced medbay, the system is able to identify and minimize the trauma associated with being alone for so long. Once awake he states, "I don't know how to repay you, I feel 10 years younger... Let me serve on your ship." Gain a crewmate of a random species.

The distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack!

If the ship is defeated...

The rebels destroyed, you pick the bones of their ship and wait for the small Engi ship to catch up. [2 small rewards of Missiles, Fuel, or Drone parts, plus a large scrap reward.] for crew elimination

The Engi vessel turns out to be very poorly equipped - barely a runabout, really. They're trying to outrun the rebels, and need all the help they can get.

Give them 25 scrap.

1. Get heal bomb
2. Nothing

Give them 40 scrap, 2 missiles and 2 fuel.

They wouldn't get more than a few jumps with that load-out. You provide them with all the munitions and supplies they should need for the journey home. "Generosity magnitude unpredicted. Well-being syntax error [value too high]. Accept this token." [-40 scrap -2 missiles -2 fuel, but you receive the Augment: Engi Med-bot Dispersal]

A ship without life forms within a nearby dense asteroid field is giving off the distress call. Shall we investigate? It could be dangerous.

Search for the ship.

You find what appears to be pieces of a derelict ship coated with ice or crystal. Before you have a chance to dock, a few asteroids get past your shields and partially damage your engines. You'll have to pull out! Your hull is damaged by a few points.

You find a pirate, damaged and abandoned. You salvage what you can and move on. Receive 2 small rewards of Missiles, Drones, or Fuel, plus a small scrap reward.

"You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye."

It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?

Take the weapon and any spare scrap.

Grab the stasis chamber.

Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.

Continue...

The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it. Gain a (size unknown) scrap reward and Augment: Damaged Stasis Pod.

Avoid the area.

(Rock Plating) Make a thorough search for the ship without fear of stray asteroids.

You find the decaying remains of some kind of ship coated with ice or crystal. You send some crew aboard to explore. Nearly everything is either destroyed or unidentifiable, but one of the weapons appears salvageable and there's a strange stasis pod that catches your eye.

Continue...

It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first. What do they take?

Take the weapon and any spare scrap.

Grab the stasis chamber.

Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering through the crystal coating and destroying the ship.

Continue...

The pod appears to be functioning but you see nothing but shards of crystal inside. Perhaps someone else will know how to open it. Gain a (size unknown) scrap reward and Augment: Damaged Stasis Pod.

You arrive at a smoldering Engi research station, it's distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or something else of value left on board.

Board the station.

Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!

Save the Engi!

Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you. You gain a small scrap reward and an Engi crewmember

One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice by to mourn their sacrifice and move on. (lose one crewmember and receive one Engi crewmember and some scrap)

Save the drone schematic.

Save yourselves!

Ignore it.

(Improved Sensors) Run another scan

(Long Range Scanners) Run another scan

Your scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...

Save the Engi!

Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you! You gain a small scrap reward and an Engi crewmember.

Save the Drone Schematic!

The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows. You gain a small scrap reward and a drone schematic.

You find a number of ships fleeing from a small space station. You hail them, asking what's wrong: "Help! We're being overrun by some sort of giant alien spiders!"

Send the crew to help immediately! Giant spiders are no joke.

Your crew slowly creeps up on a cluster of the creatures from behind. Without warning, the giant arachnids turn and charge. However, your team stays in control and before long you've beaten them back. You gain a large reward.

Your crew boards the station, cautiously moving between corridors. Suddenly a man-sized arachnid bursts from a vent in the ceiling, followed by countless more. You fight your way back to the airlock and are forced to leave before accounting for all crew members. Not everybody made it back. You lose one crew member.

(Boarding Drone) Launch a boarding drone into the station.

You launch the drone and it crashes through their hull, leaving a huge breach. You watch as the drone tears through the creatures while debris and dead bodies fly out of the breach. The owners of the station are less than effusive when they thank you, and offer only a meager payment. Maybe it's a good time to leave.... You gain a small reward.

(Anti-Personnel Drone) Send your battle drone in to help.

You pull up alongside the station and release the drone through the airlock. Within a short time the majority of the creatures are dead, with only a little collateral damage. They express their most sincere gratitude. (Gained 4 Missiles, 1 Drone Part, 16 Scrap)

(Bio Beam) Use the beam to pick off the spiders.

You instruct them to drop their shields and you are able to kill the creatures without damaging the station. "The monsters just started bursting into flame as we watched. What a terrifying weapon.... Here, take this for your help, friend." You gain a large reward.

Leave them alone.

You can't risk fighting some unknown alien on every backwater station you come across. You prepare to jump.

You follow the distress beacon to a small asteroid belt. You find a small ship struggling to maneuver through the field. They message you, "Help! Our shields are down and I don't know how much longer we can last!"

Try to shield their ship with yours and escort them out of the field.

You succeed in preventing them from being entirely destroyed, but your ship took a number of hits in the process. They offer some of the scrap and fuel they were mining out of the asteroid as thanks. You gain a high fuel reward and take two points of hull damage.

You try your best but one stray rock hits a key structure in their ship. It breaks apart in front of your eyes. You salvage what you can before leaving, and try not to think about the lost crew. You gain a small scrap reward.

Despite your best efforts, the civilian ship breaks apart from the constant barrage. You are barely able to break out of the asteroid field yourself. The ship sustains some damage in the process. You gain a small scrap reward and take four points of hull damage.

(Defense Drone) Use a Defense Drone to protect their ship while they repair.

Your drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them. You gain a medium weapon reward, lose one drone part, and take four points of hull damage.

The drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?" You lose one drone part and are given co-ordinates to a secret Federation base. Marked on your map with a quest marker.

(Repair Drone) Send a repair drone to assist in fixing their ship's shields.

Your drone succeeds in keeping their ship from breaking apart while they fix it, however you take some damage while attempting to leave the asteroid field. They offer you some military supplies as thanks for saving them. You gain a medium weapon reward, lose one drone part, and take four points of hull damage.

The drone keeps the ship stable enough to allow them to escape the asteroid field. They message you with map coordinates, "You're that Federation ship the Rebels are after, aren't you? I can't offer much but I heard there was a Federation loyalist base nearby. Maybe they can help you?" You lose one drone part and are given co-ordinates to a secret Federation base. Marked on your map with a quest marker.

(Teleporter) Offer to beam them aboard your ship.

They reluctantly agree. Once aboard, you watch as their ship crashes against a massive rock. They thank you, but say "I don't know what we'll do without our ship. As the Captain, I feel obligated to help you with your mission." You gain one new crew member.

They refuse at first, but after another blast rocks their ship they agree and beam aboard your ship. They say, "Thank you but we really should return to our families... I'm sure we can muster up a reward if you take us home."

Take them to the nearby planet, where they're from.

The family apparently owns one of the most valuable mining enterprises in the sector. For the safe return of his son, the patron of the family offers you a substantial reward. You gain a large scrap reward.

The survivor's family is of modest means, yet they manage to offer you a reward for your virtuous deed. You gain a medium scrap reward.

Overjoyed with the return of their son, the family of the survivor arranges to repair your ship's hull as compensation. Ten points of your hull are repaired.

(Rock Armor) Effectively shield their ship with yours and escort them out of the field.

You succeed in preventing them from being entirely destroyed, your improved hull taking the brunt of the asteroids that make it past your defenses. They offer you some of the scrap and fuel they were mining out of the asteroid as thanks. You gain a medium fuel reward.

Don't risk our ship. Leave them to their fate.

You regretfully leave the area, not able to watch them get destroyed. A short while later you get a second message, "We survived, no thanks to you! Don't think I don't know that the Rebels are hunting for you. I'll be sure to tell them where you are the next time I see them!" The Rebel fleet's pursuit speed increases for one jump.

You watch helplessly as their ship smashes against a cruiser-sized rock....

Once you arrive at the location of the distress call a civilian ship hails you, "Thanks for responding to our beacon. Our FTL navigation has gone haywire and we can't plot a course to the nearest depot to get it fixed. Could you lead us there?"

Lead them to their destination.

"Take this bit of scrap as a down-payment. We'll use your jump signatures to follow you. You're really helping us out here." You gain a small scrap reward and are given a quest marker.

"Great. Take this bit of fuel as a down-payment. We'll be one step behind you, following your jump signatures. Don't want to take any risks now, do we?" You gain a small fuel reward and are given a quest marker.

If you arrive at the quest marker given to you...

You escort the ship to the requested beacon. Much to your dismay you are ambushed by a Rebel ship. You walked right into their trap! A Rebel ship engages you.

Shortly after you arrive, the ship you were escorting jumps nearby. They thank you for your help and offer you a reward. You gain a large reward.

The ship you were escorting thanks you, "I don't think we could have made it without your help. Let my friends patch up some of your hull and show you their wares." Five points of your hull are repaired and a store window is opened. The store can be returned to at any time, assuming it has not been taken over.

"We're receiving your transmission.... Wow, I didn't know that chain-jumping was possible with this class of ship. We'll get back in a single jump! Thank you so much, please accept this." You gain a large reward.

Decline.

"Alright... If you're not going that way I guess it can't be helped. We'll just wait for the next ship to come."

Upon arriving at this beacon, you detect a distress call. Local scans reveal that a Federation transport is under attack from a Rebel scout!
or
You immediately notice a Rebel ship chasing what appears to be a civilian transport. However you are detecting chatter on an encrypted Federation channel... That transport is carrying Federation loyalists!
or
Your sensors are picking up a distress call on an encrypted Federation channel. You eventually find a Federation scout being chased by a Rebel fighter!

Aid the Federation ship.

You power up your weapons and engage the Rebel ship. A Rebel ship engages you.

If the ship is defeated...

"Thank you for saving us. This ship is transporting Federation civilians on the run from the rebellion and we don't have the equipment to fight for ourselves. I don't have much to offer, but I can inform you of a hidden Federation base nearby. Perhaps they can assist you more." You gain the co-ordinates to a secret Federation base. Indicated on your map by a quest marker

"Thanks, we didn't think there would be Rebel ships all the way out here. They seem to be searching for something. Take some extra supplies as thanks for your aid." You gain a medium reward.

Their ship looks to be on the verge of destruction and life signs are fading quickly.

Quickly try to rescue the crew.

Despite your efforts the majority do not survive. The sole survivor offers to join your crew and helps you strip the now derelict ship of useful components. You gain one new crew member and a small reward.

(Nano Med-bot Dispersal) Pump their ship with nano med-bots to aid in the rescue.

You drag the injured and dying crew on to your ship. The med-bots help stabilize their condition, but most perish. The survivor offers to join your crew and helps you strip their broken ship of scrap. You gain one new crew member and a large reward.

(Teleporter) Lock on to all remaining life signatures and beam them onto your ship.

Your quick reactions allow you to stabilize a few of the seriously wounded crew members. One offers to join your crew and the rest tell you of a hidden Federation base a few jumps from here. You gain one new crew member, a medium scrap reward, and are given a quest marker

If you arrive at the quest marker given to you...

By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew. You receive 2 small rewards of Fuel, Missiles, or Drone Parts, plus a small scrap reward. You also gain a crew member of a random species.

Use this chance to escape.

The Rebel's preoccupation with the Federation ship allows you to slip away undetected. However you can't help but feel you should have helped them.

You arrive at the distress beacon near a small asteroid belt and find a ship with pirate markings partially crushed between two large rocks. It must have been illegally mining the belt without proper equipment.

Try to dislodge the ship by shooting at the rocks.

You take a few careful shots but you expose a mineral patch in the rock that reacts violently with your weapon. A shockwave forces you back as debris pelts against your hull. When you regain control you find there is not much left of the ship. You gain a small scrap reward and you take two points of hull damage.

You fire a few volleys into the rock and it starts to shudder and break apart. Without shields the pirate ship takes a beating but eventually pulls free. They thank you for your assistance. You gain a medium reward.

Destroy and loot the ship. They're just pirates.

You decide the pirate is not worth saving and fire a few volleys into their hull causing the ship to depressurize and break apart. You move in to loot the remains. You gain a medium reward.

You decide the pirate is not worth saving and fire a few volleys into their hull. Before you can scrap the remains another pirate ship flashes on your radar. Perhaps they saw your deed, or perhaps they want to claim the spoils for themselves, but for whatever reason, they're charging weapons! A pirate ship engages you.

(Beam Weapon) Carefully cut the ship out.

You use your beam to make a few precision cuts in the asteroid. The ship gives a quick burst of thrust and the rock crumbles away. They thank you and offer some of the resources they have collected. You gain a medium reward.

(Beam Drone) Have your drone cut the ship out.

You program the drone to work carefully around the trapped ship. In a short time it allows the ship to easily slip out of its cage. They thank you and offer some of the resources they have collected. You gain a medium reward and lose one drone part.

The distress signal is coming from a small space station orbiting an uninhabited planet. Their satellite defense system has gone haywire and their repair crew can't approach without being fired on. They're looking for help to fix or disable it.

Simply fire on the defense system from a distance.

You fire a few volleys from a distance and it is clear the defense system is no match for your weapons. However, the station does not seem happy with your 'solution'. You salvage what you can and jump before there is trouble. You gain a small reward.

You fire a few volleys but aren't able to penetrate the defense system's shields. Its weapons have no trouble piercing yours though, and you take minor damage before escaping. The station will need to find help elsewhere. You take five points of hull damage and may have a hull breach.

(Ion Weapon) Disable the defense system.

You use your ion weaponry to disable the gun long enough for their repair crews to fix it. They message you, "I've never seen a weapon like that before! Thanks for your help. Please accept this reward." You gain a large reward.

(Cloaking) Use your cloaking to disable the system.

You use your ships cloaking to prevent the defense system from getting a lock. Once closer, you are able to safely disable the system. They thank you for your help and offer a reward. You gain a medium reward.

(Engi Crew) Remotely repair its targeting system.

Your crew-member is able to remotely fix the glitch in the defense AI, allowing the repair crew to close in and finish the job. The station gives you its thanks along with a reward. You gain a large reward.

You find the source of the distress call, a small research station. It appears a small laboratory fire got out of control and is threatening to destroy the station. Their fire suppression system is not responding.

Send your crew in a shuttle to help put out the fire.

You send your crew into the station. Unfortunately as soon as they enter the fire breaches the station's fuel cell containment. You quickly try to dock and retrieve your crew but not before an unfortunate soul is lost in the inferno. (lose 1 crew and receive low scrap reward)

Your crew valiantly keeps the fire at bay long enough to allow some of the scientists to escape, but it appears to be a losing battle. Before long you order the retreat. The few scientists they were able to save are distraught but grateful. You'll drop them off at the next station. (receive large amount scrap)

Dock and try to rescue the survivors.

You pull up alongside the station and cut through their hull. You are able to rescue a few survivors but many more are lost. One of the survivors offers to join your crew and you offload the rest on a nearby station. You gain a small scrap reward and a crew member of a random species (recorded possibilities: Human, Engi, Zoltan, Mantis, Rockman)

You locate the highest concentration of life forms and bring the ship alongside the station. Before you can begin to offload the survivors a huge blast splits the station apart. Your ship is thrown away and some debris pierces your hull. You watch helplessly as the last of the survivors are consumed in the collapse of the station. ( take 4 hull damage and receive small scrap reward)

Send your rock crew-member in.(Rock Crew)

Your Rock soldier tears through the airlock directly into the fire. You've never seen someone that large move that fast. It disperses as much fire suppressant as possible into the heart of the blaze and eventually the fires start to die down.

Contact the survivors.

With most of the fire under control, the scientists are able to help secure the station. They offer you their sincere gratitude and a generous reward. Receive a large scrap reward, and a random Augment.

Send your system repair drone in.(System Repair Drone)

Your System Repair Drone dashes through the air lock and methodically puts out the maze of fires

Contact the survivors

"Without your Repair Drone who knows what would have happened, the scientists hail you and offer you a large amount of scrap and a random weapon

You locate the source of the distress call, a nearby human mining colony. An unknown disease has spread virulently among the workers. They are trying to set up a quarantine to mitigate the spread of the disease but lack any enforcement and a riot seems likely.

Send in your crew to help control the crowds.

Your crew tries to keep the crowds in line but the scene quickly turns ugly. Half-crazed with fear, the infected grab mining tools and push back at your crew, forcing them to retreat hastily. They barely get away without injury but the same can't be said for the colony's leaders. You quickly leave.

With the visible threat of your weapons, the infected become subdued enough for you to set up a rudimentary quarantine. However before you leave, one of your crew presents signs of infection. You have no choice but to leave them on the station in the hopes that they discover a cure quickly. You leave before more crew succumb. (lose 1 random crewmember, medium reward)

Ignore their request and move on.

Unfortunately your mission is too important and you're not willing to risk your crew. You prepare to move one.

(Rock Crew) Send your Rock crew-member to prevent a riot.

It's unlikely the Rock's impressive immune system is susceptible to a human virus so you send it in. It is able to intimidate the workers long enough for the colony forces to set up a quarantine. Their leaders offer a reward and assure you they will try to find a cure as soon as possible. (medium reward)

(Engi Crew) Send your Engi to calm down the infected.

With no fear of catching the disease, your Engi crew member helps reassure and organize the infected humans. Calmed by its extensive knowledge about human physiology, the infected submit to the quarantine in the hopes that a cure can be found soon. The colony leaders offer a reward for helping to prevent an ugly incident. (medium reward)

(Improved Medbay) Use your medbay to help synthesize a cure.

Your military grade medical computers are easily able to isolate the cause of the virus, a previously unknown spore that was unearthed during excavations. You are quickly able to inform the colony's leaders of your success in reverse engineering a cure.

Continue...

"Thank you so much! We don't have the funds to hire outside help and it would have taken our staff weeks to figure that out. Here, take this as payment!" (medium reward)

(Engi Med-bot Dispersal) Use the nano-medbots to accelerate the dispersal of the cure.

You reconfigure your ship's nano dispersal system. In a matter of minutes all of the workers are cured. The leaders can hardly believe what you have achieved. They offer you what they can as payment. (large reward)

Scans show a remote settlement being blockaded by a pirate ship. The ship hastily messages you, "Stay out of this, or you'll be next!...Concentrate fire on..."

Attack the pirate.

Ignore them.

(Fire Beam) Show the pirate how to intimidate settlers: burn their crops!

The pirate watches as you start to light the meager crops on fire. In a few moments the settlement surrenders, offering tribute to leave them alone. The pirate seems impressed. (Scrap: 30 Drone: Defense Drone Mark I)

It looks like a massive asteroid is in a direct collision course with the derelict ship! You have to pull your crew out but they want to grab what they can first! What do they take?

Take the weapon and any spare scrap.

Grab the stasis chamber.

Your crew drags the pod back to your ship before the asteroid smashes into the ship, shattering the crystal coating and destroying the ship.

The pod appears to be functioning but you see nothing but shards of crystal inside. Maybe someone else will know how to open it. Gain small scrap reward and Augment: Damaged Stasis Pod. This Augment is required to unlock the Crystal Cruiser.

You come across an asteroid mining colony. They message you immediately, saying, "Greetings. Our supplies of mining explosives have run out ever since the rebels blockaded this system. Do you have any extra explosives?"

Give them the requested 5 missiles.

They thank you and offer to have their engineers repair some of your ship's hull. [Missiles: -5 Hull: +9]