Major Fixes:

Fixed flight path finding, this allows flying mobs to actually path find correctly and to no longer get stuck all the time, ranged flying mobs will also hover slight higher than their target but within fair reach.

Fixed 'Stay By Water/Lava AI' for water based or lava based mobs where they would just wander around water/lava instead of retreating straight into it.

Fixed the Lunar Spawn Type (used by Epions) so that it will always work in The End, this means Epions should now show up there as originally intended.

Minor Fixes:

Set default armor stat to 0 to help against a bug where mobs are sometimes immune to damage, I fear that the issue is elsewhere and is likely there since ALPHA 01.

TODO: Avoid AI is still broken, Yales don't show their wool color (but drop colored wool), there appears to be an issue with Scepters not playing sounds and damage still needs further investigating.

Changelog:

Mob of The Day!

Astaroth

Description

Beware the wrath of the Astaroth! Astaroth are large demonic brain like creatures mounted onto a set of mechanical legs with a deadly turret that rapidly fires small green stars. Trites help maintain Astaroth and often have a nest within the mechanical legs, thus when an Astaroth dies, the nest spills open and the Trites seek revenge!