Dead Rising 4’s true ending could be paid DLC

If you want to see the “true” ending of Dead Rising 4, you’ll have to buy the Frank Rising DLC.

It’s been a Dead Rising tradition to provide multiple endings. The ‘best’ or ‘true’ ending is usually unlocked after meeting required conditions in the course of completing the game. Players unlocked Overtime Mode in the first game if they had “completed every case and spoken to Isabela after receiving her transmission at 10:00AM before heading to the Heliport for the 12:00PM pick up.” source

In Overtime Mode, players had 24 hours to find a cure for Frank’s infection, which sounds very similar to the upcoming DLC…

Dead Rising 4: Frank Rising: In this DLC, Frank West is freshly infected and needs to find a cure before he becomes a zombie and is lost forever. (via Capcom)

Reddit user MongooseJesus corroborated the claim

“Completed it yesterday for review purposes and to say the ending feels incomplete is a little bit of an understatement. This news explains so much.”

The first ending

If you’d like the first ending spoiled. Here it is

The uploader commented

“OKAY! So to clarify, I was concerned this maybe the bad ending or not true ending as well. This is from an 80 hour playthrough, every side quest completed, every safe house reached, ALMOST every blueprint (they are a bitch) found and created.”

A post-game narration even states

“If Frank could have it his way…this is where the story would end…”

Not exactly conclusive.

Capcom testing fans

Game publishers are out to make money, that’s a simple fact. Adding the consensus best ending to the paid DLC is a way for them to add value by potentially sacrificing value from the base game.

Angry fans have posted on Reddit and other forums, but the real test will be sales. If Capcom is satisfied with their profit they could easily continue this trend to other games.

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Mathew is a huge fan of Space, Strategy, and Shadowrun (Genesis version is #1). When it comes to games and films, he’d much rather experience a 10/10 classic from yesteryear than a 6/10 modern blandfest. He does feel we’re living in a gaming golden age with the power of indie developers at an all-time high, but wishes AAA publishers would take more risks. Mat believes it’s only a matter of time before the pendulum swings the other way and new ideas take their rightful place above reboots.