Webgl performance test in most popular browsers:

For this test I used a real-time polygon triangulation algorithm(monotone partitioning via poly2tri). For each country I keep the result triangles in a buffer so triangulation will be executed only once.

FPS is low because of monitor capture program.
As you can see Google Chrome obatined good results, around 50 fps

I have been working as a software engineer in computer graphics for almost 5 years. In the free time I love playing guitar, playing video games, hiking and studying computer graphics techniques.Follow me on : Google + , Twitter, Facebook