Might be a good time to get back into the game. I kinda fell out of playing sometime after CSII came out. I couldn't relearn all of that stuff when the patch came out for CSII.

Might take the opportunity of a new game to try and learn Arakune again... I remember I was just getting those big curse combos down when I kind of stopped playing. I'll pick it up in a month or so when I actually have some time to sink into it. ^^

Might be a good time to get back into the game. I kinda fell out of playing sometime after CSII came out. I couldn't relearn all of that stuff when the patch came out for CSII.

Might take the opportunity of a new game to try and learn Arakune again... I remember I was just getting those big curse combos down when I kind of stopped playing. I'll pick it up in a month or so when I actually have some time to sink into it. ^^

The one thing I hate about BB's balancing is how they seem to go overboard when a character is too good. I remember looking at the matchup charts/tier lists for CT and seeing positions literally flip in later releases. Looking at them and how balancing goes I feel really lucky about Bang. He was lowish in the first game, mid in CSII after being top in CS and high tier for Extend so far.

I know the overall matchups are a lot closer than ever before, but they should easy up a bit on the top/high tiers when they make BB3.

The one thing I hate about BB's balancing is how they seem to go overboard when a character is too good. I remember looking at the matchup charts/tier lists for CT and seeing positions literally flip in later releases. Looking at them and how balancing goes I feel really lucky about Bang. He was lowish in the first game, mid in CSII after being top in CS and high tier for Extend so far.

I know the overall matchups are a lot closer than ever before, but they should easy up a bit on the top/high tiers when they make BB3.

But if that trend continues, even if Bang ends up being low tier in the next one, that would likely only mean B tier.

There is sprite downscaling. Blazblue arcade runs natively at 1280 x 768 so the sprites are downscaled for the 544p qHD display on PSVita.
As you can see from the OS-level screenshots though, it scales quite nicely, unlike the old PSP and 3DS ports of CT and CSII.

In short, Blaz is both slower paced and easier than Guilty. Lots of GG diehards hold that against BB, but I don't care.
There are lots of parallels in game systems. Dead Angle Attack, Burst, Barrier Block, Instant Block, Roman Cancels, Negative Penalty, etc. are all there in some repsect or another.

Why do they rebalance high tier characters by knocking them straight to the bottom?

I never even fought that many Makotos in CSII when she was considered god tier. I mostly run into Ragnas and Tagers.

And Noels. I hate Noels.

I can't imagine they mean to make the top tier the worst in the new version, but like Solar said, they manage to take things too far. It's not like they can really be sure of how tiers will play out until people get their hands on the game and play it. We can at least be sure it's not intentional unbalancing like with a Capcom game because the games get more balanced with every new edition.

And of course, they probably only look at Japanese arcades when considering balance.

I can't imagine they mean to make the top tier the worst in the new version, but like Solar said, they manage to take things too far. It's not like they can really be sure of how tiers will play out until people get their hands on the game and play it. We can at least be sure it's not intentional unbalancing like with a Capcom game because the games get more balanced with every new edition.

And of course, they probably only look at Japanese arcades when considering balance.

I never played any blazblue series so this will be my first entry to the series.
From what I read the graphics are great and everything seems almost identical to the console version, so my only questions would be how are the controls? Is it easy to pull off commands and combos with vita d-pad or analog(if u can use)?

I never played any blazblue series so this will be my first entry to the series.
From what I read the graphics are great and everything seems almost identical to the console version, so my only questions would be how are the controls? Is it easy to pull off commands and combos with vita d-pad or analog(if u can use)?

Then again...they charged my credit card twice for this game. Be funny they canceled my preorder and still didn't give me my money back from the mischarge and the preorder money. At this point, I think I need to stop preording from Gamestop...or at least the one I live by.

Those LE versions are sooo nice I almost wish I was getting a console version instead of the Vita version. I own BlaBlu portable on the psp and it was and is a great portable fighting game so I really want to keep this one as an "on the go" experience for my Vita.

I wonder if that calendar or art book will ever be available to purchase separately?