Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, announced today an agreement with Sony Computer Entertainment Europe (SCEE) to provide Vicious Engine, the leading middleware solution, to game developers creating content for SCE’s PSP™ (PlayStation® Portable) “minis” initiative. The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP “minis” program, which launches on October 1, 2009 in Europe and the PAL territories, North America and Asian countries and regions.

“Everyone here at Vicious Cycle understands the challenges and expenses involved in video game development,” said Eric Peterson, president and CEO of Vicious Cycle Software. “We’re confident that SCE’s ‘minis’ program for PSP will make it easier and more manageable for both mid-sized studios and independent developers to design their dream game and introduce their work to a wide audience of players worldwide.”

“We needed a company that really understood the PSP platform, and the team at Vicious Cycle Software was ideally suited for the task,” said Zeno Colaco, Vice President, Publisher and Developer Relations, SCEE. “The Vicious Engine was the first commercially available game development platform to specifically support PSP, and that dedication to providing a high-quality handheld development environment has only grown stronger over the years.”

The adaptable, easy-to-learn Vicious Engine has been used to design games of every style, from adventure/platformers like Dead Head Fred to instructional titles like Hilton Hotels’ Ultimate Team Play and addictive casual games like Puzzle Quest: Challenge of the Warlords™. Vicious Engine 2 (Ve2), launched in early 2009, brings the same power and ease of use to the current generation of consoles with a number of new and improved features.

Ve2 made its retail debut in Vicious Cycle Software and D3Publisher’s Eat Lead: The Return of Matt Hazard™, a third-person shooter with a sense of humor, released this past March across current-gen console systems.

I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.