'Enormous amounts of work ahead' to perfect Call of Duty engine on Xbox One and PS4

Developer needs time to achieve 1080p on Xbox One.

Infinity Ward isn't close to perfecting its game engine on the Xbox One and PS4, the studio has told the BBC, dropping hints that the Call of Duty franchise will get a lot better on next generation consoles in the years to come.

"It's a normal thing when new platforms come out that the first games are trying to find their feet," executive producer Mark Rubin told the BBC.

"An analogy I use is that it's like an awkward first date - you're still trying to figure each other out.

"There's enormous amounts of work ahead of us in perfecting our game engines on both platforms."

And an area in which the Xbox One could be improved is by rendering future games in native 1080p, rather than 720p as seen with Call of Duty: Ghosts.

"I don't think it's the case that the Xbox One definitely can't do it - I just think that we need time to get there," said Rubin in relation to reaching 1080p.

Call of Duty: Ghosts is out today for current-gen systems and PS4 (though you can't play it until the PS4 launch on November 29) and comes to Xbox One on November 15 (console hits stores on November 22).

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User Comments

Christ, IW are really whinging a lot this week, aren't they? 720p, on any next gen or PC platform is unacceptable nowadays.

Other devs have got to 1080p standard on both PS4 and Xbox One already, so there is absolutely no excuse for IW to say they couldn't do it. They've got the money - saying that they need more time just smacks of laziness and moaning.

if the PC version struggles to maintain 60+ fps looking as badly as it does even when running on a titan, i am not surprised this is the case. the game is horribly optimized for pc, IW are either downright lazy or are being stretched way too thin.