Okay, we played this last night and I had some major problems with it. The main map basically wasn't ever played. Because it was one midfight, people would win and cap, be immediately sucked into hell. Then the team that lost would respawn, cap the point, and by the time the other team finished the jumping puzzle or respawned from dying in hell, the other team will have capped, being sucked into hell.

So basically it was:
1. Win the midfight.
2. Cap the middle point.
3. Get sucked into hell (out of your control)
4. Finish the jumping puzzle or die. (both take around 30 seconds which is ludicrous. Hell is much too long and difficult.)
5. Repsawn and cap the point. By the time you have gotten back to mid the enemy has capped and are now in hell, back to step 3.

Possible solutions: Hell portal is random, has a delay (so people who don't want to get sucked in wont be.) and Hell is much more easy to complete. (for a map that does hell well, look at Moonshine event. It focuses more on combat and stopping the enemy escaping than just completing a jumping puzzle that almost always splits you away from the enemies.)