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Given it a few shots. Most games are losing games; teams don't coordinate, and that includes all the schmucks who have ranks in PvP. In the games that I've won, I'm always the last one alive, exploiting the base defenses and repair ship, and always in a DD or Cruiser. Meanwhile, I see the BBs rushing headlong and getting hit by the staggered fire torpedo walls from the IJN and KMS DDs and cruisers. Game will last about 25 minutes, but if you do well (complete secondary objectives, etc.), You'll earn upwards of 100,000 credits and 1500 exp on a tier 6 vessel. Payout is roughly equivalent to PvP, so I'm happy. They've really done this mode well, unlike warthunder's PvE mode. If they did something similar for World of Tanks, I'd likely start playing that again as well.

I don't really care for getting the five-star premium day reward since I don't play enough and they'd go to waste, but I really want to get the four-star commander rewards for each.

That said, I'll basically be playing with randoms, so that's gonna be a pain. Maybe if I'm lucky, Kamikaze is OP enough to carry PvE too (or my expertise maining T6, mainly Ryuujou and Fubuki will help).

CVs make this thing go a lot more smoothly. I also want to add if you are bringing a CV, please bring a Tier VI one. The Tier V ones I see all the time lose their planes early, whereas Independence and RJ tend to contribute the whole fight. Please have a fighter as it will be immensely useful. There's no guarantee you'll have AA Cruisers to protect the team.

Cleveland is great for this Operation because of enemy airpower and how spammy and strong her guns are. The only annoying thing is of course how her shells behave at ranges past 10km.

Also, be wary on sailing well past the defensive line / G-Line because of subsequent enemy spawns. I've also had idiots like this Arizona set the team back by YOLO'ing into lots of ships. It really did not help that we lost one of our Clevelands in the first fucking wave in that same match. He got sunk by a damn Chikuma.

Also, if you need hull repair, go to the port and park near where the wrench icons are. You get a heal over time effect there.

If you're doing well enough early on, an NPC Lexington spawns at E10 and the optional objective is to ensure it gets to the base. Of vital importance is shortly after the Lexi spawns, 2 CAs spawn at C10 and immediately chase her. If you are not fast, the CV is quickly destroyed. A DD in that area to smoke for the CV going south helps but that is hard I think to predict at times because the previous enemy spawns could be to the west, meaning the team's ships are all that direction. The DD would be too far to help the NPC CV. On top of those 2 CAs spawning, there are still the regular spawns that pop up the same time around the map, near where the 3 surveillance points are.

If you are sailing past the G-Line to help the CV, be careful because on top of the 2 CAs to chase the CV, there will be a Cruiser and a BB from their spawn in B8. If you're not careful you'll get 4 ships shooting at you.

@Emerald Acid Any of the Tier VI CVs would be good to go. I see RJ & Independence hang through the entire fight all the time. But Zuiho and Bogue run out of planes early. They also cannot strafe to quickly put down threats and more precise manual drops for max damage. But RJ & Indy don't have that problem.