I'm all for kill quest removal or a tiered system so there is incentive to play on a particular character / realm. Buggane can either stay where it's at or be removed completely and have the bonus applied at all times for sub accounts.

Fighting on EV only is just plain boring, imo. I do what I can to bring action else where but it's been the default now for too long.

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I was always pro-quest removal, if you want to grant more rp to players increase kill rp, so the balance of rewarding lesser numbers kill rp stays intact, and there won't be quest balance issues that changes player behavior to maximize efficiency.

I do understand that with lower playerbase trying to force active players to smaller area gives the game more lively feeling, but it's going to alienate certain playstyles. Daily quests in todays MMO genre is a way to increase player activity, but at it's current state, the reward, and the impact of quests are way too huge on the game, and it's balance hasn't been touched for too long.

I just remembered recently an old RL friend I used to play with sometimes, he used to add on everything for 50 rps, which made me ashamed back then. Recently an 8 man chased me from EV to the middle of PoC for last kill. Currently thats the norm, daily must be done my friends.