If you like your Doom more violent and better looking than ever before then you’ll want to download Brutal Doom’s latest release, it makes Doom more violent and better looking than ever before.

Plus, with a change log including gems like “Better sprites for smashed brain pieces” and “Further improved smashed brain sprites”, even if you weren’t wanting to play the game that alone is worth a read.

“V19 is not the final version of Brutal Doom,” writes the mod’s creator, Sergeant_Mark_IV. “It's just the final version for a while. I need to take a long break of it, work on other projects, and return to it somewhere in late 2014/early 2015.”

- Dozens of new death animations and multilations for almost every monster.

- Removed vertical recoil for minigun's primary fire.

- Fixed a bug causing the minigun to spend one bullet without actually firing anything at the start of the fire animation.

- New smoke effects.

- Better sprites for smashed brain pieces.

- New sprites for the Plasma Rifle and new alternate attack.

- Improved blood decals.

- Fixed a bug causing barrels to dont cause damage when exploding over a liquid surface.

- Improved Lost Soul's death.

- Fixed dynamic lights for some projectiles.

- When a burning zombie runs into an explosive barrel, the barrel will always explode.

- The flying bodies of zombies and imps killed by explosives will now cause area damage.

- Added The "Super Marines". They will follow you everywhere, and if they get too far, they will teleport next to you. They will talk to you. They will give you items. They will salute you if you salute them. They are supposed to follow you into other levels.

Sometimes they will fail to know where you are and teleport next to you. This usually happens if you enter a teleport while they were standing next to you and not moving.

- Added localized damage on legs for zombies and imps. Now legs amputations happens when you actually shot their legs, and not randomly. But shooting legs now deals less damage.

- Fatalities are now much faster, and will give 50% less health. But now the health given by these adrenaline boosts can go over 100%.

- Super shotgun can kill Cacodemons with a single shoot at point-blank range and Hell Knights with a shoot to the face, but now it requires more time to reload.

- During the "Revenant Baseball" fatality, the player can aim at an enemy during the fatality and kill it with the revenant head.

- New animations: Hell Nobles will roar at the player when spoted.

- Fixed a bug causing sticky gibs to spawn far away from the wall.

- Further improved smashed brain sprites.

- Much improved melee combat.

- Burning barrels can be used as a weapon; it can be kicked, and its burning fuel will lit the ground, dealing heavy damage on enemies.