Fallen Earth Hits Dev Milestone

Fallen Earth, a post apocalyptic
MMOG in development using the Icarus Studios Tools Suite platform, today
announced it is has reached the Alpha milestone and is now “feature complete.”

Over the past six months, the Fallen
Earth team has implemented new production processes which has allowed for
improved product quality and a streamlined development schedule.

Colin Dwan, who was promoted from
Lead Engineer to Project Manager, said, “Fallen Earth has great technology and
tons of content, but we needed to put a stake in the ground about all the
features that were absolutely necessary to ship with. Now that we’ve finalized
that long list, we’ve been able to spend all of our time making those features
really fun.”

The Fallen Earth Art Department
focused on an in-depth upgrading of the game’s overall appearance, improving
textures, animations, and enriching the overall “look” of the game. Human models
have been completely revamped, and newly added creatures include giant
genetically engineered super soldiers and vicious killer fungi. Volumetric fog
has been added and many towns have been completely rebuilt to take advantage of
new building models and ecosystem options.

The Fallen Earth team has created a
variety of new vehicle models from muscle cars to motorcycles to ATVs. They have
also enhanced the vehicle combat system using the same basis as player-based
combat so players will be able to attack from their vehicles, be it with pistols
from a motorcycle or dual-mounted machine guns from a muscle car.

The core functionality players
expect from an MMO, such as raids, clans, auction house, and a mail system, are
now up and running in Fallen Earth. Players can combine their efforts in raids
of up to four groups or thirty-two players, allowing them to tackle larger
threats and compete more effectively in PvP activities. Clans allow players to
form large social groups with a number of different ranks, each with its own
configurable name and permission list. The auction house system allows players
to sell goods to each other with ease, and to search the auction house for items
needed for a specific recipe. The mail system enables players to easily stay in
contact and trade goods among themselves through the vigilant efforts the
Franklin’s Riders, the postal service within Fallen Earth.

About Fallen Earth

Fallen Earth is a post-apocalyptic
massively multiplayer online game that mixes first person shooter and role
playing game style mechanics. The game is set in 2156, one hundred years after
the world is brought low by a plague known as Shiva that killed 99% of the
population. The game takes place in and around the Grand Canyon, one of the few
habitable places left on Earth, which makes it a place many are willing to kill
to control. Our world is one where mankind teeters on the edge of extinction,
clinging to the bones of the old world while trying to recover their lost
secrets. It's a world of scavengers and desperation. The players are those who
choose to rise above the hardships of this new world and work towards a better
world, or decide the old world was corrupt and all signs of it must be erased
completely.