First Appearance

Wolfenstein 3D

Contents

The Fake Hitler has a lot of hitpoints and is capable of dealing a lot of damage, being closer to a miniboss than a normal enemy. Because it has no flinch state once alerted it is always pursuing the player and ready to attack, so concentrated fire isn't always the best approach. Instead the player should always be nimble and make sure they have room to strafe out of the way of the Fake Hitler's attacks at a moment's notice.

The Fake Hitler's flamethrower shoots a stream of eight fireball projectiles in a row which deal devastating damage if the player collides with them. The fireballs can be blocked by impassible objects such as tables and columns, so firing upon a Fake Hitler from behind one of these objects is a good vantage point for the player.

Due to how they are programmed, the speed of the fireballs is linked to the CPU cycles of the computer running. On computers with lower CPU cycles the fireballs travel much further in much less time, whereas computers with higher CPU cycles will see the fireballs grouped closely together and slowly crawling across the room. Unfortunately this can make the Fake Hitler's attack trivial and ruin what would otherwise be a tense battle.

Because the Fake Hitler does not drop ammo it is imperative that mappers populate a map which houses a Fake Hitler with plenty of extra ammunition pickups. Attacking a Fake Hitler with a knife is impractical, so each battle will drain a player of many bullets.

Adolf appears in three guises here. The first is a dummy in scary black robes, flown around on wires, with a flamethrower mounted in its chest. As you dispatch these, they fall to the ground and you can hear Adolf's mocking laugh.