About the Graphics

Shimmering Cross

The cross was modeled, rendered, and mapped with 3ds Max using a highly reflective,
translucent texture with an emerald colored diffuse map.

And the foundations of the wall of the city were garnished with all manner of precious stones.
The first foundation was jasper; the second, sapphire; the
third, a chalcedony; the fourth, an emerald; (Revelation 21:19 KJV)

Seven Thunders

The number seven was modeled with 3ds Max, then wrapped with lightning colored texture.
With Photoshop colors were inverted from burning red to white hot.
The smoke effect was created with ActionScript Papervision3D libraries.

when the seven thunders had uttered their voices,
I was about to write: and I heard a voice from heaven saying unto me, Seal up those things
which the seven thunders uttered, and write them not. (Revelation 10:4 KJV Bible)

River of the Water of Life

The original image was created with 3ds Max and modified with Photoshop,
then wrapped to the inside of a sphere. The animated river of life, with visual effects,
was prepared with WebGL shaders.
Shaders cause the water to shimmer as the user views the scene interactively.

And he shewed me a pure river of water of life,
clear as crystal, proceeding out of the
throne of God and of the Lamb (Revelation 22:1 KJV).

Sharp Sickle

The animated rotating sickle was modeled, rendered,
and mapped with 3ds Max. A low poly model was created to load quickly for
online games and other rich interactive Web content with WebGL.
Turbo smooth was applied to smooth the shape of the low polygon sickle,
for improved appearance in the animation.

And another angel came out of the temple, crying with a loud voice to him that sat on the
cloud, Thrust in thy sickle, and reap:
for the time is come for thee to reap; for the harvest of the earth is ripe (Revelation 14:15 KJV).