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I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

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If there's anything I can reply with, it's the fact that this combined with a few mods easily ate up more than 1GB worth of RAM. It certainly decided to allocate 1.5 GB out of the 4GB I requested the java client to allocate to this unsurprising resource guzzling monster.
Edit - I'll try allocating more RAM to this and see if the situation changes.

I posted this link in here in an effort to support the creation of a plugin to create TFC worlds using Worldpainter. Please show support if you are most interested in the creation of TFC worlds via 3rd party programs since it is an impossible nightmare to try making the Halkalaikidi peninsula directly from the game.

You mean this? I was simply saying the other thing. Think it over again before posting in another under-planned comment.
I think it would be better to see who has interesting ideas to implement in the future TFC2.

The idea of cavemen would be only perfect for those who want to play in singleplayer with some companions, because cavemen may be useless in the case of multiplayer, except for the entertainment from killing them.

Suggestion to: Rangendio
Might you be able to add in the merchants addon to your TFC server in order to simplify the economy? In baisics, useless metals are minted into coins for trading purposes. One example is Nickel and Lead.