A few hours earlier i fixed the problem that "private" games did not get unlocked.
there were about 20 games that got opened.

and a few hours later they all vanished - seemingly all got joined and filled.

so i think people tend to wait for game to join instead of creating

Q1: do u know what is the reason? maybe the create button is not too intuitive?
Q2: or shall i make (as in subject i wrote) some templates that are always there and seem like you can join them however you will be the first player to join.
- if this is the solution which maps and setting shall i put there?
-- my favorite setup:
- about 20x20-30x30 mostly ground fight map (a nice one eg: "perilous ralm", "desert mediterrean", "island", "the ruined city")
- fog
- many units
- normal TC count
- 2vs2 player

And even worse is the fact that tc far from starting position spawns randomly, and sometimes all the far away tc spawns close to joined player.... Not only he captures tc b4 host player but he can also guard it with a pikeman by the time host scout reaches tc...

There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools

I agree it's entirely random and this scenario is mostly situational, but sometimes games require the right, square amount of fairness. We should probably put more efforts into creating 2 player maps for experiences like that.