Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.

I've never ran into this problem, and everyone I've seen have always had their shields hold up fine in combat, rarely going past the worn stage unless in the roughest battles imaginable. It's possible that the wood used to make a shield has an impact on it's durability. Try getting one made from ironwood or oak

A really bad sword with a short blade lies here. look sword This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

Might also depend on how old the shield is. That certainly happens with weapons where a piece just flat wears out over time no matter how you try to keep it up.Third the shield crafting loving. Personally I think it's high time for some better craftable gear anyway.

Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.

Brian wrote:Do we have shields that are primarily made of metal? I'm pretty sure we don't as I thought it was also decided to do away with the non-historical (outside of bucklers) metal shields?

If historically infantry used shields of wood with metal bosses, yet it seems realistic that also pieces would be flying off of them, what is the non-historical part we're engaged in that leads us to this problem? Do our shields take many more hits per "patrol" than an infantryman's would in historical reality? Would you normally be able to pick up a vNPC's shield and keep going if yours was split?

Melkor wrote:I don't think so. Pretty sure all the shields are primarily wood. Just to clarify, I agree with you, Brian, I just think playability trumps the realism here.

Brian wrote:Do we have shields that are primarily made of metal? I'm pretty sure we don't as I thought it was also decided to do away with the non-historical (outside of bucklers) metal shields?

If historically infantry used shields of wood with metal bosses, yet it seems realistic that also pieces would be flying off of them, what is the non-historical part we're engaged in that leads us to this problem? Do our shields take many more hits per "patrol" than an infantryman's would in historical reality? Would you normally be able to pick up a vNPC's shield and keep going if yours was split?

I think the current health value of lower-end shields is just fine. They're not described as being impervious hunks of matter. However, something that desperately needs a coders attention is the fact that shields are unable to block arrows

A really bad sword with a short blade lies here. look sword This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

After talking to Nimrod the Breakdown weapon-blade is an older craft. Can we see this updated to use it would come in really handy. Also I would like to suggest the crafts to support shodding staves for those that would be likely to use it. I.E. cast end-metal-caps, Assemble metalshod-staff

This tool has 20 uses remaining, requires at least a Novice Artitry skill to use, can be used more ingeniously until a Master Artistry level. It can decorate items of the following material type/s: Metal Mineral Stone Wood Gemstone.

Currently this is what all our decorating kits are, which removes the ability for two things:First, 'learning-by-doing' decorating is out.Second, 'any old idiot doing a crappy decoration' is out.

With that in mind, can we have cheap-o decorating kits that look like this:

This tool has 5 uses remaining, requires at least no artistry skill to use, can be used more ingeniously until a Beginner Artistry level. It can decorate items of the following material type/s: Metal Mineral Stone Wood Gemstone.

A really bad sword with a short blade lies here. look sword This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

Nezerin wrote:Would it be possible to get a craft to stack like arrows together? Right now if you want to sell them in a shop you end up spamming the shop with single arrows.

could be tricky, due to most arrows having all sorts of different variables.

A really bad sword with a short blade lies here. look sword This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

Nezerin wrote:Would it be possible to get a craft to stack like arrows together? Right now if you want to sell them in a shop you end up spamming the shop with single arrows.

could be tricky, due to most arrows having all sorts of different variables.

Even if they have to be identical it should be an improvement. If it was possible for wood type (like cherry or oak) and fletching type to not matter it would be amazing. The things that actually affect the arrow quality would need to stay the same, like balanced, straight, and arrow head type.

yep. Nobody cares about the wood-type and feather-type variables. Still though, the type of head and straightness of the shaft is super important

A really bad sword with a short blade lies here. look sword This sword hardly even a sword. It's kind of really just a piece of metal bent like a sword. Its blade is rather short. Kind of pathetic, really.

l tunic This tunic is a patchwork of various materials, sewn hastily together to vaguely resemble a piece of clothing which drapes over the wearer's top-half without much protection to their sides. It is predominantly brown in color, and the bottom edges are shredded.

It has an overpowering stink of musty. It is in good condition.

<** / ^^^^^^ / ||||||> l loin This ragged heap of clothes looks to be a filthy loincloth, composed of many scrap materials ranging from cloth to rotting hide. It has been bundled at the top with a thin strand of string and nothing more. It doesn't look to serve much in the way of protection or warmth.