So Barthheart in your examples. Is a 92/100 stacking limit attack better than say a 112/100 attack? Why? Are the extra hits that painful?

Yes it's better in that you won't get the over stack penalty. However, overstacking just a small amount you probabaly only suffer 1 or 2 extra dead. I've found that up to about 25% over is tolerable when it's an important hex you want. Any more thatn that and you start to waste your men.

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How does the Div and Concentric attack odds mod. work? Better odds or more hits?

It's actually like more attack points. So if you had 100 combat strength and 15% Div. bonus and 30% Concentric bunus you'd have 100 + 15+ 30 = 145. So almost 50% more strengh for free. I think that's how it works... Vic could correct me if I'm off.

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Is there a supply length penalty for Army to Korps Hq's?

No. Supply path length is calculated from top most HQ to Army HQ to Corps HQ. It's 250 action points for the whole path, not each leg.

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In the Sealion senerio..Why if you land adjacent to a British city you can't take it. BUT.. if you land directly on it it falls every time. Besides the extra losses are there any reasons for this?

If you land next to a city you don't have enough action points to move and attack into the city. If you land directly on the city you don't need those points. However landing on a city might mean you end up attacking a unit you didn't see which will be very costly.

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Please show your work...LOL

Hope that helps a bit..... I never was any good at showing my work.. sorry!

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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body, but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

I am also late to the game, but this was a really nice post. Thank you.

When you attack, do you go in and look at the soft attack / defense, hard attack / defense of your forces and the target enemy forces, or in general do you just go by the combat strength displayed on the counter? Or do you just know enough about the units so you have a feel for what attacks will work and what won't?

I have a couple more questions if you have the time. 1) I am trying to figure out how many recon points a unit will exert so I can figure out what I need so I can see what enemy may be in other hexes. The manual only had a vague 'recon points are tied to unit size'. From clicking around it looks like recon points is about equal to the white combat strength on the icons. It looks like it gets full points in its hex and surrounding hexes, 2 hexes about 1/3, 3 hexes about 1/8, 4 hexes about 1/10. Is this correct? The manual states unit types are factored into this calculation. Anyone know how? How does terrain effect it?

2) I'm also having a hard time figuring out how combat resolves. Manual states infantry is broken down into 100 man groups and the attack score of the attacker is compared to the hitpoints of the defender. Is the hit points the defense # that is usually about 100? How does the hard and soft attack / defense numbers factor into the combat resolution? Yikes... Ok, I think I finally see how the combat details screen works. If my infantry attacks the Polish infantry (soft attack / defense of 10 / 20), would the Polish infantry use their soft attack of 20 for any attack / counterattack they do during the attack I initiated? Assuming the units started at 100 hit point (defense), the infantry have a very low chance of causing any damage because their attack of 10 is only 10% of the defense of the enemy infantry (100). If the attack is 50% of defense it only has a 25% chance to hit, so at 10% it would seem to only have a 5% chance.

3) How much detail do you need to know about the combat numbers to play the game effectively? What do you usually pay attention to?

4) Is there any benefit to making myself learn the NATO symbols, or do the unit pictures do just as good a job describing the unit?

Hey Barthheart, Or anyone willing to answer Not sure I'm reading the leader bonus right. Whats the differnces in a one star and 2 star leader. Is there any diffences in a unit attached to a Army vs Korps leader?

Assuming all leaders have a 50% bonus.

A unit attacked to a 1 star Korps leader gets how much of a bonus? Any staff Bonus? A unit attached to a 2 star Korps leader? Staff bonus? A unit attached to an Army Leader? Staff bonus?

Vic I hope with this new release you upgrade the manual as it's a little vague in spots. Hopefully this will let you JUST have to change the game specific rules for each new game.

A HQ Staff with 0 experience imparts a 25% bonus to the combat values of all units under command of that HQ. Each HQ Staff XP point ABOVE 0 adds to the 25%. For example, a HQ staff with 50 Xp ( Experience Points) would give a 75% bonus to the Combat values of units under that HQ. Now if you have a 1 or 2 star General commanding the HQ you get an additional bonus to the HQ staff bonus. 1 Star General = 20% bonus, 2 Star General = 40% bonus.

Keep in mind this bonus can be reduced by a poor Staff to troop ratio and the distance the from the Combat Unit to its HQ.

The HQ "Officer" tab shows the HQ bonus under the Photo of the Commanding General. Clicking on the "details" tab in the Combat results will show the actual HQ bonus. Section 7.2.1 of the manual addresses HQ Bonuses.

Like I said, this is MY understanding of how HQ bonuses are calculated.

Thanks for putting this together - very informative. I finally pulled the trigger on getting this game ... been putting it off but the impending Case Blue gave me the final push. I've put most of this thread together as a .pdf if you are interested.

I will add another thank you - it's a little like the tutorial in the game, but with more explanation and detail. I just picked this up on Steam and know I will be getting my money's worth. When I think about $ per hour, this is one of the cheapest hobbies there is...