The first Skyrim mod review on this blog will be about the hugely popular mod, Immersive Armors. It adds hundreds of new armour pieces, and shields. The version tested is 7.1.

The requirements are a version of Skyrim above version 1.8. SkyUI is recommended, but not required, in order to use the customization menu to the best effect.

Immersive Armors is a compilation of many custom-textured, new armors that have been implemented into Skyrim in one, 900,000+ kb package. Many of them are made by the author, hothtrooper44, and most of the ones created by others have been edited by hothtrooper44. Now that that's out of the way, let's talk about the mod.

I held off getting Immersive Armors for a while, since I was afraid that the mod's claim of "seamlessly integrating into Skyrim" was false. After playing with it, both with SkyRe and JaySuS Swords, and on it's own, I've come to realize the truth of that statement. While I could tell which armors were from Immersive Armors, it was only because I already know all the armors in Skyrim, and because the textures are far better quality.

In fact, that touches upon one of Immersive Armor's great qualities. An issue with Skyrim was the limited array of items. You could play through Skyrim once, only finishing the faction quests and main quest, along with some side-quests, and see 95% of the armors in the game. Immersive Armors completely changes this aspect of Skyrim. I've played through the main quest, along with dozens of side-quests, and haven't come close to finding all of the new armors.

Another great feature of Immersive Armors is the integrated MCM menu. It allows you to disable the distribution of individual armor sets amongst NPCs, or you can disable an armor set entirely. Since there were three or four sets of armor in Immersive Armors that I didn't like, this was a helpful feature. You can also change the armor type (light, heavy, or unarmored) for several sets of armor.

If you don't have SkyUI, you can also change all these options via a spell, though it's not quite as simple an interface.

I hope you enjoyed my first mod review. If you have any edits for this post, please post them below. Also, if you want to suggest a mod I should review next, feel free to post that in the comments, too.

The most recent version added a lot of the armors I already had separately, so having them all packaged together is much more convenient. I LOVE its MCM menu, many flexible options. I don't really like the armors that have fur on the back, it makes me feel like a hunchback lol. Also, if you search help auxiliary in the console, there is a chest for Auxiliary Armors or something like that. It features all the Immersive Armors in a single chest (if you use player.placeatme XXXX 1). It will cause about the same amount of lag opening it/obtaining items from it as some of the item loaded chests in qasmoke. I definitely agree that the items fit in quite well with the world and recommend it too.