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1. Will each trait line (so, will each classes 3 trees, individually) have its own full LI set-up designed specifically for it?

2. What is going to happen to armor sets that currently give bonuses to our skills? Scrapped? Revamped?

3. What about proc items? "Every single target heal" and "Every Captain healing skill", "Every harmful attack" will still be around, even if the name of the skills/the code gets changed. Will these still be triggered by our skills?

What was the design intent of going with the skill trees? From what has been announced it appears to be reduce the number of skills we have available in any one build. Will the new weaker characters be able to go back and do old content?

The Guardian Developer Diary raised some questions in the feedback thread about threat management. Can you explain what is changing and how threat and tanking is expected to work (not just for Guardians, but for Wardens and tank-traited Champions and Captains)?

Originally Posted by FromgalTheMinstrel

How have you solved the landscape connection between the Eriador and Rhovanion landmasses in the Ford of Isen area? With a loading screen?

Originally Posted by RJFerret

With introduction of up-scaling, any plans for down-scaling to fixed instance levels in the future?

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Originally Posted by Tirian-Hammerfist

Originally Posted by Kenze

at $40 or $60 for Helm's Deep, why isnt it all inclusive? Helm's Deep should include all previous content and expac's. Thats the only way Im buying it.

Don't be ridiculous - this is the same ballpark figure as has been charged for all previous expansions.

Aye, or wait a year or so, I'm sure Turbine will have a bundle offer with HD, like this one. Things like this tend to get cheaper with time :P

Will (scalable) instances/raids/skirmishes require at least one tank, one healer and one or two support classes per fellowship and thus be more challenging than what we have played for the last months?

I have always enjoyed exploration and at times there have been very difficult encounters which needed a great deal of survivability and versatility to resolve alone, will specialisation in HD make these a lot harder or not possible to do solo?

You earn xp and all other scalable rewards at your true level. So in your question, a level 10 character who completed a quest in a Big Battle would earn experience as if he just completed a level 10 quest. Marks and medallions would be at level 10 earn rates. And any items potentially acquired would be munged to level 10.