Multi-User Virtual Environments (MUVEs) and Massively Multi-player On- line Games (MMOGs) are a popular, immersive genre of computer game. For some disabled users, eye-gaze offers the only input modality with the potential ...

Massively multiplayer online role-playing games, such as World of Warcraft, have become the most widespread 3D graphical environments with millions of active subscribers worldwide. People with severe motor impairments ...

The two cardinal problems recognized with gaze-based interaction
techniques are: how to avoid unintentional commands, and
how to overcome the limited accuracy of eye tracking. Gaze
gestures are a relatively new technique ...

Online virtual worlds such as Second Life and World of Warcraft offer users the chance to
participate in potentially limitless virtual worlds, all via a standard desktop pc, mouse and
keyboard. This paper addresses some ...

Online virtual communities are becoming increasingly popular both within the able-bodied and
disabled user communities. These games assume the use of keyboard and mouse as standard
input devices, which in some cases is ...

Young people with severe physical disabilities may benefit greatly from participating in immersive computer games. In-game tasks can be fun, engaging, educational, and socially interactive. But for those who are unable to ...

This paper proposes a simple approach to an old problem, that of the 'Midas Touch'. This uses modes to enable different types of mouse behavior to be emulated with gaze and by using gestures to switch between these modes. ...

We present the results of an investigation into gaze-based interaction techniques with on-line virtual
communities. The purpose of this study was to gain a better understanding of user performance with a
gaze interaction ...

Gaze-based interaction techniques have been investigated for the
last two decades, and in many cases the evaluation of these has
been based on trials with able-bodied users and conventional
usability criteria, mainly ...