The only RPG I've played with jobs in it was FFIII...I assumed that that was the only one Anyway, I usually carry through on my jobs through the entire game...Unless a boss comes up and I spend hours on it, getting absolutely nothing done... (like the last boss for FFIII...)Otherwise, they usually stay the same. I kept a dragoon in my party the moment the job was unlocked, and it was useful to me ever since!

In RPGs i've played where I remember having jobs was a feature (FFIII, V, Tactics), I'm pretty sure I'd play as one type until I earned a skill I could put into their battle menu (Ninja for throwing, Monk for focus or retaliate, Thief for stealing, etc.) and then move on to a different job that would give me a different natural ability or something to take advantage of that. I'm pretty sure I had some kind of warrior-class character dual-wielding some heavy-duty axes in one of my games, for example (got the dual-wield ability and then could naturally equip the axes)... it's been a while, though. :3

BEST THREAD EVERfuture of NL >:3
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Only played one RPG with a job system (Final Fantasy III), but I like to change up the jobs for each character in the beginning, see how they work, and then stick to the jobs that work best for each character for the rest of the game. Sometimes I'll switch it up a bit, but I'll mostly just stick to the main jobs.

Agreed, I like rpgs, but they are such timesinks, between taking hours to start up, often having mindless filler, and an endgame that lasts far longer than it should, real life jobs make rpgs too time-expensive.