Fifa 16's Players now will respond to big moments on the pitch as they would in real life

Football is a religion to many, so it's no surprise that FIFA fans are very passionate and equally demanding. Producer Nick Channon is one of the team charged with bringing the beautiful game to our fingertips, while running the gauntlet of fan feedback, new consoles, and authenticity.

The version of the game that we played was around 50 per cent complete and still had its fair share of bugs - our favourite one being the referee producing the time-added-on board from absolutely nowhere, and hoisting it up in the centre circle. EA also didn't let on any details about Ultimate Team, game modes or licenses, but there's nothing here to make us think that FIFA is finding it difficult to find a comfortable home in the next generation.

With over 600 new emotional reactions, players now respond to big moments on the pitch as they would in real life. Each player has an attitude or feeling towards every teammate and opponent on the pitch. For example, if a series of red lines snake out to the keeper from all of his teammates, still in mid-field. They’re furious. It’s barely seconds into the game, and their own keeper’s lousy hands resulted in an own goal.

It’s an extreme example, but it demonstrates a point. This fluidity feels like a theme, with gameplay snappier and more responsive. Players are more agile and lighter on their feet with more attention paid to footedness. The agility, the fluidity and, for me, the ball physics changes. They sound like it's just the spin of the ball, but it totally changes the feel of passing. The fluidity of the game overall is something we're really proud of this year.