X2 Special Pack: Final Chief: 57 cartas

You may only cast this card during an attack on your opponent's turn, if you do not have a monster on your center, and you have a <Thunder Empire> on your field.
[Cast Cost] [Pay 1 gauge]
[Counter] Nullify the attack, and draw a card.

[Equip Cost] [Discard a hand card & Pay 1 gauge]When this card link attacks, draw a card."O Miracle Once More" If your life would become 0, put this card from your field into your drop zone, and put the top card of your deck into your drop zone. If that card is a spell, your life becomes 3, and for this turn, you cannot be dealt damage.[Double Attack]

It shall be given, to you who has crossed a path of suffering and now has arrived.

[Call Cost] [Put this card on top of a <Sun Dragon> monster on your field & Pay 2 gauge]When this card attacks, you gain 3 life!When this card enters the field, equip up to one item from your deck without paying its [Equip Cost], shuffle your deck, and for this turn, that card can attack during the final phase, and gets critical+1![Move] [Penetrate] [Soulguard]

You may only cast this card during your final phase.[Counter] Put the top two cards of your deck into your gauge. Then, you may call an impact monster from your hand by paying its [Call Cost]. If you do, draw two cards. You may only cast "Bal, will try his best, bal!" once per turn.

You may only cast this card if your cards have attacked three times or more this turn. (Link attacks count as one attack!)
[Counter] Look at three cards from the top of your deck, put one from among them into your hand, put the rest into your gauge, and you gain 1 life! You may only cast "Batzz X Link" once per turn.

Nothing is impossible for us! The one who taught me that was my buddy... You, Gao!

[Call Cost] [Put up to one hand card into this card's soul & Pay 2 gauge]When you gain life, put the top card of your deck into this card's soul, you gain 1 life, and draw a card. This ability only activates once per turn.This card gets power+2000 and critical+1 for each of its soul.[Move] [Double Attack] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card enters the field, put up to one item with "Fist" in its card name from your deck to your hand, and shuffle the deck.When an item with "Fist" in its card name on your field attacks, deal 1 damage to your opponent![Soulguard]

Because there is an stronger existence... They burn up with the drive for the title of "the Strongest" -.

This card cannot be called to the center.When this card enters the field, put up to one card with "Crimson" in its card name other than "Clash Crimson Battler, Spin Nail Dragon" from your drop zone to your hand. Then, if you have an item with "Fist" in its card name equipped, put the top card of your deck into the gauge.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card attacks, if you have another monster with "Systemic" or "Drum" in its card name on your field, destroy a monster on your opponent's field, and you gain 2 life![Soulguard]

[Equip Cost] [Put the top card of your deck into this card's soul & Pay 1 life]All cards on your field get power+2000 for each card in this card's soul.When this card attacks, put the top card of your deck into the gauge, or this card's soul.[Soulguard]

A crimson fist, specified to the needs of a certain fighter? This is pretty stylish!

[Cast Cost] [Pay 1 gauge & You take 1 damage!][Counter] Destroy a monster on your opponent's field. Then, if you have a monster with "Drum" in its card name on your field, deal 2 damage to your opponent! You may only cast "Dragon Lord Quake Slash!!" once per turn.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]【Act】 "Gigablast Bunker!!" You may pay 5 gauge. If you do, nullify abilities of all cards on your opponent's field, destroy them, and deal 3 damage to your opponent!! Then, if your opponent has no cards in the gauge, or you have 5 life or less, deal 2 damage to your opponent!! You may only use "Gigablast Bunker!!" once per turn.[Soulguard]

[Call Cost] [Pay 1 gauge]If you are [Transform] into this card, during the battle in which a <Superhero> on your field attacks your opponent's monster, your opponent cannot use or cast [Counter].If your opponent has no monsters on the field, this card gets critical+3![Transform] [Pay 1 gauge]

This card cannot be called to the center.When this card enter the field, put up to one monster with "Drum" in its card name from your drop zone to your hand.When you are dealt damage, you gain 1 life, and for this turn, an <Armordragon> on your field gets critical+1, and [Penetrate]. This ability only activates once per turn.

If you have another originally size 2 or greater <Armordragon> on your field, reduce the size of this card on the field by 1."Resonance of Fifth Omni" When this card enters the field, put up to one monster or item with "Fifth Omni" in its card name from your deck into your hand, and shuffle your deck. Then, you take 2 damage! "Resonance of Fifth Omni" only activates once per turn.

[Equip Cost] [Put a hand card into this card's soul & Pay 1 gauge & You take 1 damage!]This card can attack even if you have an <Armordragon> on your center.When you are dealt damage, put the top card of your deck into your gauge, and you gain 1 life. Then, if this is during your turn, draw a card. This ability only activates once per turn.[Soulguard]

[Omni Lord][Call Cost] [Put this card on top of a monster on your field & Pay 2 gauge]When this card enters the field or when you are dealt damage, destroy all monsters on your opponent's field! This ability only activates once per turn.[Double Attack] [Soulguard]

[Omni Lord]This card cannot be called to the center.[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]When you take damage, destroy a monster on your opponent's field and you gain 1 life![Double Attack] [Soulguard]

The two's optimistic hearts give rise to a brilliance that lights up the world.

[Omni Lord]This card cannot be called to the center.[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge]When you take damage, destroy a monster on your opponent's field and you gain 1 life![Double Attack] [Soulguard]

[Call Cost] [Put a card from your field into this card's soul & Pay 1 gauge]Abilities of all cards on your field cannot be nullified, and cannot be [Rest], by your opponent's card effects.At the beginning of your attack phase, for this turn, an item with "Fist" in its card name on your field gets critical+2, [Penetrate], and [Double Attack]![Penetrate] [Soulguard]

[Omni Lord][Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]This card's attack cannot be nullified if it is attacking alone, and for each other originally size 1 monster or [Omni Lord] on your field, reduce the size of this card on your field by 1 and this card gets power+3000 and critical+1![Penetrate] [Soulguard]

"If you are a truly strong force, you will never lose, and be unbreakable!" "You should use your head more."

[Call Cost] [Put one or more monsters from your field into this card's soul & Pay 2 gauge]When this card link attacks with you, destroy all cards on your opponent's field, and you draw cards and deal damage to your opponent equal to the number of cards destroyed.[Soulguard]

Nobody knows what the future brings. That's what keeps it interesting, isn't that right buddy.

You may only cast this card if your opponent has 4 life or less, and neither you nor your opponent has a monster in the center.
[Cast Cost] Pay 4 gauge.
Deal 4 damage to the opponent!! This card cannot be nullified and the damage cannot be reduced.

You may only cast this card if you have two or more <Wizard> on your field.For this turn, the next time you would pay gauge for your spell's [Cast Cost] or your monster's 【Act】, you may pay from both your gauge and your opponent's gauge. You may only cast "Gotcha! (I Catch It!)" once per turn.

[Call Cost] [Pay 2 gauge]When this card enters the field, choose up to one <Superhero> with [Transform] in your deck, [Transform] into it by paying its [Transform] cost, and shuffle your deck.When this card attacks and destroys your opponent's monsters, [Stand] this card.[Move]

[Equip Cost] [Pay 2 gauge]This card on the field cannot be destroyed by your opponent's card effects.If a card in your buddy zone is [Rest], this card gets [Penetrate] and this card's power becomes ∞(infinite).[Double Attack]

The growing fire my brother left, nurtured the boy and became the sun that illuminated everyone.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card enters the field, you may put two <Sun Dragon> from your drop zone on the bottom of your deck in any order. If you do, your life becomes 6, and put up to one item or impact monster from your deck into your hand, and shuffle your deck.[Penetrate] [Soulguard]

The two's optimistic feeling will become the sunlight that will save the world.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card enters the field, you may put two <Sun Dragon> from your drop zone on the bottom of your deck in any order. If you do, your life becomes 6, and put up to one item or impact monster from your deck into your hand, and shuffle your deck.[Penetrate] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card enters the field, you may put two <Sun Dragon> from your drop zone on the bottom of your deck in any order. If you do, your life becomes 6, and put up to one item or impact monster from your deck into your hand, and shuffle your deck.[Penetrate] [Soulguard]

If you have another originally size 3 <Sun Dragon> monster on your field, reduce the size of this card on your field by 1.
When another size 2 or greater <Sun Dragon> monster enters your field, put the top card of your deck into your gauge, and draw a card. This ability only activates once during the main phase and once during the final phase.

[Omni Lord][Call Cost] [You may put as many cards as you like from your hand into this card's soul & Pay 2 gauge]At the beginning of each player's attack phase, put up to one card from your drop zone into this card's soul. Then, if this card has three or more souls, for this turn, this card gets [Penetrate] and [Double Attack].[Move] [Soulguard]

A human child once taught me... That the future must not be discarded.

You may only cast this card if your opponent has 5 life or less and you are [Transform] on a card.[Cast Cost] [Pay 2 gauge]Deal damage to your opponent equal to 2 plus the number of monstersdestroyed by your cards during this turn!! The damage dealt by this card cannot be reduced!

You may use this card with all flags.Look at five cards from the top of your deck, put up to two [Omni Lord] from among them into your hand, put up to three [Omni Lord] from among them into your drop zone, and put the rest on the bottom of your deck in any order. You may only cast "Resonance of the Omni Lords" once per turn.

The proof of the Omni Lords can resonate. With them, you can know the location of each Omni Lord to a certain point.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card attacks, play "Rock-Paper-Scissors" with your opponent. If you win, draw a card, and for this turn, this card gets power+5000, critical+2, and [Penetrate].[Double Attack] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 gauge]When this card attacks, play "Rock-Paper-Scissors" with your opponent. If you win, draw a card, and for this turn, this card gets power+5000, critical+2, and [Penetrate].[Double Attack] [Soulguard]

[Call Cost] [Put the top card of your deck into this card's soul & Pay 1 life]If you have a monster with "Batzz" in its card name on your field, the size of this card on the field is reduced by 2.When this card attacks, if you have three or more different world names of cards in your drop zone, or if you have 4 life or less, for this turn, this card gets [Penetrate] and [Double Attack].[Move] [Soulguard]

"Thunder Select" When you cast a spell, put the top card of each fighter's deck into gauge, and deal 1 damage to you or your opponent! Then, if you have a monster with "Drum" in its card name on your field, draw a card. "Thunder Select" only activates once per turn.

[Call Cost] [Pay 2 gauge]During your turn, this card on your field cannot be destroyed.When this card attacks, if you have three or more different world names of cards in your drop zone, for this turn, this card gets [Triple Attack]. Then, If you have five or more, destroy up to one monster on your opponent's field and if you have seven or more, deal 2 damage to your opponent![Penetrate]

The two's optimistic souls intensify the dragon's roar that resounds through the world.

[Call Cost] [Pay 2 gauge]During your turn, this card on your field cannot be destroyed.When this card attacks, if you have three or more different world names of cards in your drop zone, for this turn, this card gets [Triple Attack]. Then, If you have five or more, destroy up to one monster on your opponent's field and if you have seven or more, deal 2 damage to your opponent![Penetrate]

You may only cast this card during an attack on your opponent's turn, if you do not have a monster in the center, and you have a <Sun Dragon> on your field.
[Counter] Nullify the attack, put the top card of your deck into your gauge, and you gain 1 life. If you have two or more <Sun Dragon> on your field, this card cannot be nullified.

[Set]When a monster with "Thunder Knights" in its card name on your field [Move], draw a card. This ability only activates once per turn.The size of all monsters with "Thunder Knights" in its card name on your field is reduced by 1.You may only [Set] one "Tempest Thunder Knights Formation!" on your field.

[Call Cost] [Put the top card of your deck into this card's soul & Pay 2 gauge][Counter] 【Act】 If a monster on your field used [Move] during this turn, choose and use one of the following two. You may only use this ability once per turn.• [Stand] this card.• The next time this card would be destroyed during this turn, nullify its destruction.[Move] [Penetrate] [Soulguard]

You may only call this card if you have a card with "Thunder Knights" in its card name on your field."Thunder Arrow​" When this card enters the field, put up to one card with "Thunder Knights" from your deck into your hand, and shuffle your deck. "Thunder Arrow" only activates once per turn.[Move]

Leave it to me! I swear on this heavenly bow to shoot down all obstacles!

[Call Cost] [Pay 2 gauge][Counter] 【Act】 "Requirement of Thunder" If a monster with "Thunder" in its card name on your field [Move] during this turn, call this card from the hand without paying its [Call Cost]. You may only use "Requirement of Thunder" once per turn.When this card enters the field or [Move], destroy a monster on your opponent's field.[Move](The "Thunder" this card supports only applies "Tempest Thunder Formation!","Thunder Formation!", "Thunderblade, Dragobreaker", and all "Thunder Knights" cards)

[Omni Lord]At the beginning of each player's attack phase, if this card is in your drop zone, you may pay 1 life. If you do, call this card from your drop zone.If another monster on your field would be destroyed, you may put this card from the field into the drop zone. If you do, one of those cards remains on the field.

[Omni Lord][Call Cost] [Pay 1 gauge]At the beginning of each player's attack phase, call up to one [Omni Lord] or <Darkhero> monster from your hand by paying its [Call Cost]. That card becomes a size 0 until it leaves the field.[Double Attack] [Transform] [Pay 1 gauge]

He is the Lord of Shadow Heroes. His heart shall not break, crumble, nor rot.

If you are equipped with a <Thunder Empire> item, all monsters on your field cannot be [Rest] by your opponent's card effects.When this card attacks, if you have two or more different world names of cards in your drop zone, you gain 1 life. Then, if you have three or more, draw a card.

[Call Cost] [Put one or more <Thunder Empire>monster from your field into this card's soul & Pay 1 gauge]When this card attacks or is destroyed, put the top card of your deck into your gauge.If you have a item equipped, this card gets power +3000, defense+3000, critical+1 and [Penetrate].[Move] [Soulguard]

To the the two soldiers of the Thunder Empire, withdrawing is a possibility... But they will never escape, only move forward!

"Gamble Shambles" When this card is destroyed, play "Rock-Paper-Scissors" with your opponent only once! The fighter who wins draw 2 cards! Deal 3 damage to the player who does not win!! This damage cannot be reduced!!! "Gamble Shambles" only activates once per turn.[Move]