Author
Topic: Hack ideas: for those without the skill but with all the ideas. (Read 1086121 times)

Hey,I want to hack the cartridge rerelease of Akumajou Dracula.The problem i have is with the graphics.When I open YY-CHR with the game the graphics dont look like in the rom.They are scrambled.Do you know how can I edit them?

MMX3 might be abit tricky to MSU the animations, it is certainly possible to get all the animated scenes into the game but the Intro and ending credits of the game might be problematic unless there was a way to completely alter the intro, and ending credits.

I'm thinking for the intro, the scene should play until X and Zero land to their location and then FMV will cut off and then start the game. EDIT:It turns out even the PS1/SAT version did this too, so yes it should be possible then (I had to recheck myself on that one).

The Ending Credits might not be hard to do if you allow the FMV to be placed correctly, someone would just have to make sure to make a "stop" of sorts to prevent the snes version from playing the original ending credits.

A hack for Sonic 3D Blast that makes it so you use the cardinal directions instead of diagonals... make it play more like Snake Rattle N' Roll or Marble Madness where the directions are all up down left right rather than having to use Diagonal Right / Up to be "Up."October 21, 2018, 04:05:53 pm - (Auto Merged - Double Posts are not allowed before 7 days.)"Eh? You mean "up and left simultaneously"? Surely if it sees all four directions, that's enough. Maybe I'm missing something here, but diagonals aren't independent, they're just two directions."

I wonder how many people who've come to this thread to post an idea have tried to do it themselves later on?

I did, so I want to share my "success story" of sorts, in case it inspires someone else. I started with an idea post but went ahead and tried it myself after I ran into some very useful resources on this site, and managed to make it into a publishable project (Mega Man X6 Tweaks). It took effort and time (all while working full time and studying), but I had fun all the way (it was my spare time hobby through all that time). People probably don't realize just how many guides and resources can be found right here, and googling around, even step by step videos on Youtube. Also, in my experience, most hackers here are very much willing to teach, but only after you do the ground work and run into specific problems (rather than "teach me everything pls").It's gonna take awhile when starting from zero but it's definitely within reach of anyone who wants to give it a shot.

I'm on my phone and can't see the videos right now, but my point was that the NES collects input by polling the registers at $4016 and $4017, then storing the result in RAM. The result is 8 bits (up, down, left, right, A, B, Start, Select), hence there is no distinct diagonal.

However, I assume what you're referring to is that the diagnostic test doesn't ask you to push two directions at once to see if it can be done, which would be testing the physical attributes of the pad rather than the circuit connection. I suppose you can allow for that in the software (the test) but maybe I just misunderstood what you meant.

I agree that diagonals on some pads can be tricky (such as trying to do them in Dead Or Alive 5 on a 360 D-pad) so being able to test it would be useful.

Now that the 1995-05-13 prototype was dumped and released, it contains a playable MK3 Sub-zero and Kahn's Arnea (with a sweet easter egg), a ROM expansion to include them (as well with a BGM fix) in the final versions could be possible.

Back to the Pokemon Platinum: Sinnoh Dex Edition idea I had posted about way back. I did some research in my spare time.

There actually aren't very many version exclusives not in Platinum; the only ones actually missing are Stunky/Glameow and Murkrow/Misdreavus (the latter pair which Pal Park would take care of pretty quick), along with fossils still being selective in the Underground. The main work would be in enabling evolutions and event items. The former of which a randomizer can do without turning on any actual randomization, and the latter can be done via Mystery Gift (one way or another).

So... viability? If I'm counting Pal Park being able to ship over everything else, there's not a whole lot to do. But is it worth it? I dunno.

Now that the 1996-05-13 prototype was dumped and released, it contains a playable MK3 Sub-zero and Kahn's Arnea (with a sweet easter egg), a ROM expansion to include them (as well with a BGM fix) in the final versions could be possible.

Restoring the slot machines in EU Platinum and HGSS (what I understand are the affected games) is probably doable since I read, in the latter, it was simply a warp replacement in the later (reportedly the relevant text was even translated).

But adding them to Gen V, probably not since they would probably have to be completely programmed in.

Im not sure what the state of Final Fantasy 8 hacking is at the moment, but I'd like to see a GF to Waifu hack, basically replace every instance of GF in the text with Waifu, and swap the models and animations of each for a custom model based on various best girls, it would be worth it just to see them trying to dramatically explain how Waifus take up part of your brain.

Metal Slug X (PSX)Restore the Blood Color. For BOTH USA and Europe Versions.

Another hack that I want to see for it is a color hack that will change the colors of the background stages back to their MS2 colors and also change the colors of the MS1 bosses back to their MS1 colors as well.

So I found that addresses 02025688 to 020256EB (In VBA) controls whether or not you know what a card combination does in Castlevania Circle of the Moon. With that in mind, what are the odds that someone might be able to cook a hack that reveals all card combos by default?

UPDATE: Managed to cook up a Codebreaker that does the job without disclosing the cards themselves, only revealing the results of possible combinations:42025688 010100000063 0001