Month: December 2016

This short tutorial is dedicated to some small tweaks, tips and tricks to enhance or build your game, things that don’t really fit larger tutorials and FAQs. Regular Feature This will become a regular feature for tutorials, although sporadically, in the future. However, this all depends on a number of factors, such as new updates, visitors’ comments or inspiration. As time goes on I’ll discover more, so will categorize them as "tips and tricks" rather than an actual tutorial. Many of these will undoubtedly find their way into the actual tutorials as expansions or additions. Video The topics it covers are (clicking the link goes straight to the relevant section…

The Product Manager for Smile Game Builder wanted a dating/relationship system. The idea is that the player gives gifts or compliments to female NPCs to build "likeability" This tutorial is the result; it’s a basic relationship system. Each NPC has a "relationship rating", which changes accordingly. When this is high enough, the option for marriage becomes available if a rainbow amulet is in the player’s possession (an idea borrowed from Skyrim). Once you become married to a particular NPC, you can’t marry another one. Video Expansion Its setup, however, is as a preliminary and open-ended system for a larger dating routine, and it has the potential for more growth as…

In this tutorial, I showcase using triggers, notably the autorun parallel trigger. The idea is to set up a meeting with three characters. Once they’re all summoned, a message automatically appears telling you to return to the house for the meeting. There, all of the summoned characters appear. I’ve used a number of switches and event triggers to achieve the goal of this tutorial. Note, however, a conditional switch set to off on the first page is unnecessary. It’s just good practice to put this in, mostly to keep track. Video Because the video contains a bit of preamble, skip to the tutorial if you want to. Next Tutorial I…