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I love resource gathering too. But more as an excuse to go exploring. Perhaps someone can answer this question.

Does Archeage use the (tired old, crappy, and incredibly boring) system of static nodes along with unchanging resource stats like WoW's? Or are resources and their locations/stats dynamic. Finding out only this much will probably tell me all I need to know about Archeage's crafting system.

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Am I understanding this right? Basically you level up via themepark on rails questing and then once you reach max level, you have access to the sandbox elements of the game because there is essentially no progressive end-game content?

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Originally posted by Pynda

I love resource gathering too. But more as an excuse to go exploring. Perhaps someone can answer this question.

Does Archeage use the (tired old, crappy, and incredibly boring) system of static nodes along with unchanging resource stats like WoW's? Or are resources and their locations/stats dynamic. Finding out only this much will probably tell me all I need to know about Archeage's crafting system.

Their crafting system so so dynamic that if you want pearls to make jewelry you can place clams out on the ocean floor when you scuba dive down there. Then come back to collect the pearls.

From the chart, you can see that clams do best when 'farmed' in a certain climate.

So, not only can you place a rather extensive amount of crops/livestock/underwater stuff etc - you have to keep track of what animals eat, which plants need to be watered when - and WHERE you place them.

Then there's the aspect of stealing. You leave footprints behind when you steal anything. Other players can come 'collect' the evidence. It will appear in their bags. If they choose to right click on it, it accumulates criminal points on you.

If you have enough criminal points, you are given the option of either going to jail or going to court.

If you decide to go to court, your 'sentence' could be reduced or extended - based on what the jury votes.

The jury consists of the first 5 players to accept a court invitation. You are all ported to the trial.

If you can convince/bribe/threaten them into voting you are innocent, then you are free to go.

The time sentence ranges based on how many people vote you are guilty.

Within jail, you can do a number of activities - including playing soccer or killing rats for a chance at an escape key.

Once you escape, you are allowed ONE glider without controls to move it left or right so you must position it exactly as you want to go. It's by the ocean - so you must glide over the prison walls and then summon your boat. Sail away to freedom!

If you go to court enough times, you become a pirate. It changes your faction and interaction with NPCs throughout the game world, but opens up new factions/quests/a pirate island etc.

Crafting in ArcheAge = detailed as all hells. All of the above is the nutshell version. I won't even go into underwater treasure hunting.

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Originally posted by MyTabbycatAm I understanding this right? Basically you level up via themepark on rails questing and then once you reach max level, you have access to the sandbox elements of the game because there is essentially no progressive end-game content?

Not true at all. I've seen people building homes on youtube videos with their characters being around lvl 20-something.

There is progressive end-game content, such as world bosses. The sandbox aspect of the game means there are no instanced raids. Honestly, I don't want them. Instanced PvE is SO dreadfully boring. I want to pvp my way to the right to take down a boss.

They do, however, have instanced dungeons for the usual smaller groups. But anything epic in ArcheAge involves PvPvE elements.

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Not sure about waiting to max level to sandbox it. The battle on sea with the kraken is on youtube, it looked pretty amazing. still with any MMO I will need to try it myself. But like any game i'm sure we will see dissenters it's a natural thing these days. As long as Trion is in charge of NA version I will be interested in seeing how the game turns out.

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

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Thanks for the preview. I think I will remove this list from my most hyped list. Seems to be a ThemePark at its core with some sandbox elements thrown in. Not the virtual world experience a lot of us are waiting for.

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Can you craft boats? Can you actually use the boats for inventory transport or does AA use a magically deployed ah system?

Yes, you can craft a variety of different boats.

Some designs drop off bosses.

I know there are types of cargo ships so I'm assuming you need to physically navigate your goods to the other continents, but I'm not sure what the details are at all. Or what happens to your cargo if another player destroys your ship. Does it float to the bottom of the sea? Can the other players pick it up then?

Still looking for that information. I know that if you are carrying a backpack and another player kills you, they have access to whatever was in the bag. Perhaps it's the same for ships.

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Originally posted by Frenetic

Originally posted by MyTabbycatAm I understanding this right? Basically you level up via themepark on rails questing and then once you reach max level, you have access to the sandbox elements of the game because there is essentially no progressive end-game content?

Not true at all. I've seen people building homes on youtube videos with their characters being around lvl 20-something.

There is progressive end-game content, such as world bosses. The sandbox aspect of the game means there are no instanced raids. Honestly, I don't want them. Instanced PvE is SO dreadfully boring. I want to pvp my way to the right to take down a boss.

They do, however, have instanced dungeons for the usual smaller groups. But anything epic in ArcheAge involves PvPvE elements.

That clarifies things for me. Thanks. It's not the game I'm looking for. But I hope you have fun playing it.

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Till I found out that it is based on open world pvp in which a high level can go to a level area and slaughter everyone only because they can. :(

This is a real deal breaker for me and a thing that prevents me from playing games like that.

As long as no limitations are set into place OR areas are free from the "I can slaughter you because I love bullying low levels" attitude of some OR a PvE server with area based Factions / Guild wars in place are there, I'll definately won't play this game.

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Originally posted by jayfeeler69

Originally posted by BadSpock

Originally posted by Zierrity

Also, keep in mind that this is only an low level experience, and the true joy of ArcheAge starts at level 40, (or so I've been told), and that level 1 - 40 is basicly a long tutorial for you to learn the game and to prepare you for what to come at the end game.

And when will devs learn that the "average" MMO player in 2013 is not playing their first MMORPG?

We don't NEED or want 40 levels of tutorial.

I don't even want 5.

If a game doesn't capture my interest in the first couple of hours, chances are it won't be any better at the mythical magical "end game."

If AA truly does have 40 or so levels of mostly solo quest hub grinding as you and others have attested to - it will fail horribly in the west.

Why waste all that time and effort developing such useless content for a game?

[mod edit]

BadSpock is an honest poster and even when I dont agree with him, I find his posts thought-provoking and honest. I do agree 40 lvls grind - baby - grind is just like TERA in that respect and it gets old fast.

And, BTW, I thought this was a discussion on the ArchAge not a personal attack. Just because his opinion, and mine, don't agree with yours doesn't mean it shouldn't be posted.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."by Naqaj - 7/17/2013 MMORPG.com forum