A small sandbox city, vehicles to take and missions to do driving and/or on foot. This is a project made by one person mainly as a learning experience, with the main goal of at least creating a 'proof of concept' demo.

Programmed using DirectX 9.0c for the graphics, Bullet Physics as the physics engine and OpenAL for the sound.

The 'Proof of Concept' demo is now available. Keep in mind this is a very early demo, it still isn't much fun to play and there are tons of things that need improvements (the city is small, there are very few things to do, the AI is too basic, there are some bugs...). It's just meant as a milestone for the project, a 'proof of concept', a way for me of having something to show and test to see how things are developing and where I can take it from here, but I've decided to release it in case someone wants to check it out or help me test it.

I recommend taking a look at the README file before playing, it contains information about the requirements, controls, known bugs (there's one that makes the camera go blank that seems to happen more often than I thought), things I want to add in future versions, the credits...
Note: from the feedback I've received so far, the demo doesn't seem to work too well with integrated/intel graphics cards (low or too variable framerates and strange behavior of the traffic), something I expected but didn't add to the README file.

Now, I'm going to take some time apart from this project, the last couple of weeks have been quite intense, trying to include everything I wanted in the demo and make it work, and I want to learn new things for a little while, like Unity for example, and/or make an FPS...

Thanks :) Yes, the running sound was one of the last things I added; ideally, it should only play when the character is tired of running, fade in and out... but I had no time to implement this and other little details as I wanted for this demo. I'll fix it when/if I get back to this project, the idea always was start simple and keep adding things that could make it more entertaining and, at the same time, help me improve my game development knowledge.

thanks!! Now I'm gonna take some time apart from this project, the last couple of weeks have been quite intense trying to have everything working as I wanted, so I need a break from it, but I'll come back with new updates :D