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From the initial plays I've had, I'm a bit concerned about the field of vision feeling pretty limited. I imagine the game's balanced appropriately around it, but I still think that this is something for which classic Robotron has the better way of handling things. By having the entire field visible at once, the sense of panic is easy to instill just by the sheer numbers of threats on screen, and you always have a clear read of your movement options.

The direct flow of the stages from one into the next is very appreciated, though. Having practically no downtime between them is very refreshing.

On my first few plays, I tended to try rushing in to grab all the humans ASAP. Not the way to do it if you want the higher scores. Wait until the Human Combo time is low, then get one- but this does leave them at risk of getting killed.

Laser is good, but the best subweapon IMO is the rocket launcher or the detonator. OTOH, I'm not feeling the Power Shot. Either you charge it fully or it won't fire.
Dashing reminds me somewhat of Nier: Automata but with a bit of a cooldown (and decent offensive potential if you have Dash Explosion).