========================================================================
----- Super Smash Bros Melee -----
========================================================================
A FAQ/MOVE LIST FOR:
Super Smash Bros. Melee (GC)
Copyright 2002 Alxs (alxsthemighty@yahoo.com)
Final Version, September 14, 2002
Note: Please read the Email Policy (below) before emailing me.
=-=-=-=-=-=-
Email Policy
=-=-=-=-=-=-
1) Put the name of this game in the subject title.
2) Please only send me game-related questions that are not already
answered in this FAQ.
3) Don't be rude. It will get you nowhere with me.
4) It's okay if you use a bit of "internet lingo" (e.g. "u" instead of
"you"), but if I have no idea what you are saying, I have to delete the
email.
5) Don't send me downloadable files, because I absolutely will not
download them. Everything you would like me to see must be located in
the actual body of the email.
That's all. Now that you have read these rules and agree to abide by
them, feel free to email me at alxsthemighty@operamail.com
------------------------------------------------------------------------
Intro
------------------------------------------------------------------------
Welcome one and all to my Super Smash Bros. Melee (GC) FAQ!
SSBM is a great sequel to the original game on the N64. It has the same
features as the first Super Smash Brothers, with TONS more added this
time around! Since I love this game so much,
I've compiled this FAQ on it, and I hope it is of assistance to you.
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Contents
------------------------------------------------------------------------
I. Version History
II. Controls
III. Modes
IV. Other Basics
V. Move Listing
VI. Item Listing
VII. Stage Listing
VIII. One Player
IX. Events
X. Target Test
XI. Bonus Points
XII. Trophies
XIII. Secret Characters/Stages/Trophies
XIV. Other Secrets
XV. Conclusion
========================================================================
----- I. Version History -----
========================================================================
=-=-=-=-=-=-=
Final Version - September 20, 2002
=-=-=-=-=-=-=
New format and new email. This is also the final version.
However, I'm still taking reader contributions!
------[ previous versions deleted ]------
========================================================================
----- II. Controls -----
========================================================================
Analog Stick: Move character (in fight)
Select options (in menus)
Control Pad (press UP): Taunt (in fight)
A: Weak Attack (in fight)
Confirm selection (in menus)
B: Strong Attack (in fight)
Cancel (in menus)
X and Y: Jump (in fight)
Change costume (only in character select screen)
L and R: Use shield (in fight)
Z: Drop item, throw enemy (in fight)
========================================================================
----- III. Modes -----
========================================================================
------------------------------------------------------------------------
One Player
------------------------------------------------------------------------
=-=-=-=-=-=-=
Regular Match
=-=-=-=-=-=-=
CLASSIC: "Defeat each foe to advance."
ADVENTURE: "Battle through various stages."
ALL-STAR: You have one life to defeat all 25 characters! You
walk along a strange mode and come to teleporters that will
warp you to your battles. However, on the road there are three
Heart Containers that will in this case heal all of your
damage!
=-=-=-=-=-=
Event Match
=-=-=-=-=-=
Special Smash situation matches.
=-=-=-=
Stadium
=-=-=-=
TARGET TEST: Try to destroy all ten targets without dying!
HOME RUN CONTEST: Beat up a sandbag and knock it as far as you
can with the Home Run Bat... in 10 seconds!
MULTI-MAN MELEE: "Fight for your life! Fight!"
=-=-=-=-
Training
=-=-=-=-
"Free training for honing skills."
------------------------------------------------------------------------
VS Mode
------------------------------------------------------------------------
MELEE: Normal multiplayer battle.
TOURNAMENT MELEE: Have a tournament with up to 64 players!
SPECIAL MELEE: "A melee with special rules." (No records are
saved!)
CUSTOM RULES: Change rules for a melee here.
NAME ENTRY: Enter your name.
------------------------------------------------------------------------
Trophies
------------------------------------------------------------------------
GALLERY: View trophies collected individually.
LOTTERY: Use earned coins to gamble for trophies!
COLLECTION: View entire trophy collection.
------------------------------------------------------------------------
Options
------------------------------------------------------------------------
Rumble: Turn rumble in controllers on or off.
Sound: Choose sound options.
Screen Display: Change screen display.
Language: Choose language display.
Erase Data: Delete any saved data.
------------------------------------------------------------------------
Data
------------------------------------------------------------------------
Snapshots: View pictures taken in camera mode.
Archives: View movies.
Melee Records: View records of fights.
Special: Information about hidden things.
========================================================================
----- IV. Basics -----
========================================================================
------------------------------------------------------------------------
Damage
------------------------------------------------------------------------
If you play a lot of fighting games and are totally new to the
Smash Bros. games, the way damage is counted in this game will be a bit
of a surprise. As enemies attack you... your HP doesn't go down; your
damage meter gets higher! The damage meters are shown at the bottom of
the screen and are measured in percents (%). As your damage gets
higher, it's easier for other people to knock you off of the battle
arena. (That means the only way to die is to get knocked off, unless,
of course, you play Stamina mode, which is classic fighting style.)
------------------------------------------------------------------------
Coins
------------------------------------------------------------------------
HOW COINS ARE SPENT:
Continuing in 1-P mode
Gambling for trophies at the lottery
HOW COINS ARE EARNED (these are all ways _I've_ found):
Using Smash Attacks (in 1-P)
Getting to at least the 2nd door in Race to the Finish (Classic mode)
Playing VS. mode games
Spending a long time on stages in Adventure
=-=- If you know of other ways to earn coins, send 'em along to
me! -=-=
------------------------------------------------------------------------
Smash Attacks
------------------------------------------------------------------------
You might've heard the term before, but what exactly are Smash
Attacks in Melee? Perform a Smash Attack using A/over.
They'll cause a nice amount of damage and will get opponents
out of your way if you do them correctly. Also, now in this
game, you can charge up your SA's by holding A/over at the same
time to cause more damage!
========================================================================
------ V. Move Listing -----
========================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Original Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These 14 players will be at your use ever since you start playing the
game.
------------------------------------------------------------------------
Mario
------------------------------------------------------------------------
A: Punch or kick (after punching two times he'll kick)
A/over: Fireball Punch
A/down: Swing kick
A/up: Upward punch or charged up normal punch (I've had both of
these
happen when pressing A and up)
Forward, A: One leg kick
Dash, A: Slide
Jump, A/over: Swipe in air
Jump, A/up: Flip in air
Jump, A/down: Leg spin in air
B: Fireball
B/over: Cape swing
B/up: Jump up and upward punch (if near enemy coins will appear
and
you'll cause damage)
B/down: Twirl and then kick
------------------------------------------------------------------------
Bowser
------------------------------------------------------------------------
A: Simple scratch
A/over: Punch
A/up: Jump off the ground with your spikes pointing up
A/down: Get inside shell and spin (press together only once);
crouch
down and slash (press A multiple times)
Forward, A: Fist punch
Dash, A: Thrust body
Jump, A/over: Scratch in air
Jump, A/up: Butt-pound
Jump, A/down: Land on ground inside shell, upside down!
B: Fire
B/over: Slash (can become bite if attacking enemy)
B/up: Shell spin (much more powerful than A/down)
B/down: Jump and then pound on ground
------------------------------------------------------------------------
Peach
------------------------------------------------------------------------
A: Slap
A/over: Kick (if they're tapped shortly or hit with tennis
racket (both can happen when using this)
A/up: Twirl with hands pointed up
A/down: Spin on ground
Forward, A: Same as A/over
Jump, A/over: Overhead slap in air
Jump, A/up: Complex kick in air
Jump, A/down: Another kick in air
B: Take Toad out (deflects attacks)
B/over: Fireball/explosion (the explosion only appears when
you're near
an enemy)
B/up: Jump into the air with umbrella; umbrella will come open
when
falling
B/down: Take out vegetable (press B/down again to throw)
------------------------------------------------------------------------
Yoshi
------------------------------------------------------------------------
A: Kick
A/over: Lean body and thrust it back
A/up: Thrust-Headbutt
A/down: Crouch and spin
Forward, A: Kick
Dash, A: Running headbutt
Jump, A/over: Thrust body/kick in air
Jump, A/up: Somersault in air
Jump, A/down: Fast kick in air
B: Put enemy in egg
B/over: Put yourself in egg and roll with control stick
B/up: Throw egg
B/down: Jump, pound
------------------------------------------------------------------------
DK
------------------------------------------------------------------------
A: Slap/punch
A/over: Clap hands together
A/up: Bring hands upward
A/down: Start with hands together and bring apart
Forward, A: Spin/thrust
Dash, A: Overhead running slap (one hand)
Jump, A/over: Two hand slap in air
Jump, A/up: Headbutt in air
Jump, A/down: Crush in air
B: Charge up punch (press B again to do it)
B/over: Punch (less powerful than B; cannot charge up)
B/up: Spin
B/down: Pound ground with hands (press B several times to do
continuously)
------------------------------------------------------------------------
Captain Falcon
------------------------------------------------------------------------
A: Punch (press many times for a flurry of them)
A/over: Bring back hands then thrust them forward
A/up: Upwards single spin kick
A/down: Normal single spin kick (both directions)
Forward, A: Single leg spin kick (one direction)
Dash, A: Elbow swipe
Jump, A/over: Knee thrust in air
Jump, A/up: Backflip in air
Jump, A/down: Jump, pound feet down together
B: "Falcon" Punch
B/over: Dash and punch
B/up: Jump high into air (can cause damage to enemy)
B/down: "Falcon" Kick
------------------------------------------------------------------------
Fox
------------------------------------------------------------------------
A: Punch
A/over: Tail slap (?)
A/up: Backflip
A/down: Split w/ punch
Forward, A: Kick
Jump, A/over: Thrust out legs, spin (land in a split)
Jump, A/up: Body spin in air
Jump, A/down: Spin kick in air
B: Shoot gun
B/over: Dash VERY quickly (can cause damage to enemy)
B/up: Super-charged jump (can cause damage to enemy)
B/down: Reflector
------------------------------------------------------------------------
Ness
------------------------------------------------------------------------
A: Punch/kick
A/over: Swing bat
A/up: Yo-yo (in direction you're facing in)
A/down: Yo-yo (in opposite direction)
Forward, A: Kick
Jump, A/over: "Magic" punch (?) in air
Jump, A/up: Headbutt, spin in air
Jump, A/down: Low one leg thrust in air
B: Send green lightning into air
B/over: "PK Fire"
B/up: "PK Thunder" (control the thunder with control stick)
B/down: Deals damage to the opponent that would have been done
to you
------------------------------------------------------------------------
Ice Climvers
------------------------------------------------------------------------
A: Swish hammer
A/over: Pound hammer
A/up: Swing hammers up
A/down: Crouch and swish hammer
Forward, A: Same as A
Dash, A: Same as A, just running
Jump, A/over: Vertical hammer swish in air
Jump, A/up: Thrust hammers into air... in air :D
Jump, A/down: Sideways hammer pound in air
B: Throw two blocks of ice
B/over: Spin while holding hammers outward
B/up: High jump
B/down: Shoot out cold air in both directions
------------------------------------------------------------------------
Kirby
------------------------------------------------------------------------
A: Punch (press repeatedly to charge up)
A/over: Kick (charged up)
A/up: Backflip
A/down: Quick spin
Forward, A: Same as A/over not charged up
Dash, A: "Fire Kirby"
Jump, A/over: Spin/kick in air
Jump, A/up: Backflip in air
Jump, A/down: Downward spin kick in air
B: Suck up enemy (must press down to get power) (press B more
to use
new power)
B/over: Hammer
B/up: Jump and use blade
B/down: Turn into random rock/other heavy object (you must be
above an
enemy so you can pound down on them to cause damage!)
Up on + Pad: Get rid of power; taunt
------------------------------------------------------------------------
Samus
------------------------------------------------------------------------
A: Punch
A/over: Punch (if charged up), Kick (if not)
A/up: Shoot semi-circle of fire into the air
A/down: Spin kick
Forward, A: Kick
Dash, A: Thrust body forward
Jump, A/over: Same as A/up except fire is to side and in air
Jump, A/up: Upward kick in air
Jump, A/down: Swipe w/ gun in both directions in air
B: Charge up shot (press B again to shoot)
B/over: Shoot rocket
B/up: Jump up and spin very quickly
B/down: Temporarily roll up into ball and release a small bomb
as well
------------------------------------------------------------------------
Zelda and Sheik
------------------------------------------------------------------------
=-=-=
Zelda
=-=-=
A: Small ball of lightning
A/over: Punch (if charged up), Spin arms (if not)
A/up: Line of stars in air
A/down: Spin kick
Forward, A: Shoot magic stuff (:P) around you
Dash, A: Running push (two hands)
Jump, A/over: Thrust kick in air
Jump, A/up: Shoot fireball upward in air
Jump, A/down: Downward single kick in air
B: Nayru's Love
B/over: Din's Fire
B/up: Faore's Wind
B/down: Turn into Sheik
=-=-=
Sheik
=-=-=
A: Punch
A/over: Kick (pretty good, even better when charged up)
A/up: Put hands in arch and bring apart (if both HELD), handstand (if
only control stick is held)
A/down: Low spin kick
Forward, A: Side spin kick
Dash, A: Running crouching slap
Jump, A/over: Swipe in air
Jump, A/up: Upward kick in air
Jump, A/down: One leg thrust-pound
B: Punch
B/over: Whip
B/up: Teleport (works the same as Zelda's)
B/down: Turn into Zelda
---------------------------------------------------------------
Link
---------------------------------------------------------------
A: Simple sword swipe
A/over: More powerful sword swipe
A/up: Swing sword multiple times in air
A/down: Crouch + sword swipe
Forward, A: More straight (than A) vertical swipe
Dash, A: Running horizontal swipe
Jump, A/over: Spin + sword swipe in air
Jump, A/up: Poke sword upward in air
Jump, A/down: Jump, pound sword down on ground
B: Shoot bow
B/over: Boomerang
B/up: Spin sword attack
B/down: Take out bomb (press _A_ to throw)
---------------------------------------------------------------
Pikachu
---------------------------------------------------------------
A: Headbutt
A/over: Sidewards kick
A/up: Crouch + backflip
A/down: Crouch + lightning kick
Forward, A: Two legs kick
Jump, A/over: Spin horizontally and over in air
Jump, A/up: Front flip in air
Jump, A/down: Jump, pound head down
B: Shoot lightning
B/over: (what I like to call) The "Pika-missle" ;)
B/up: Quick + high jump
B/down: Thunder
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Secret Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
11 characters you must unlock by doing certain things in the game.
These are known as secret characters.
------------------------------------------------------------------------
Dr. Mario
------------------------------------------------------------------------
A: Punch; occasionally kick
A/over: Slap (?)
A/up: 90 degree punch
A/down: Spin kick (Breakdancing! :D)
Forward, A: Alternative kick
Dash, A: Slide
Jump, A/over: Two leg side kick in air
Jump, A/up: Backflip in air
Jump, A/down: Spin kick in air
B: Shoot pill
B/over: Cape swing
B/up: Jump + attack (coins will appear and cause even more
damage if
you're near an enemy)
B/down: Spin + kick, punch
------------------------------------------------------------------------
Luigi
------------------------------------------------------------------------
A: Punch; occasional kick
A/over: THE POKE OF DOOM!
A/up: 90 degree slap/punch
A/down: Spin kick; yes, Breakdancing once again.
Forward, A: Alternative kick
Dash, A: Running "frenzy punch"
Jump, A/over: One hand slap in air
Jump, A/up: Backflip in air
Jump, A/down: Spin kick in air
B: Fireball (green)
B/over: The Luigi Missile
B/up: [Hard to explain... it's like Mario/Dr. Mario's B/up
except it
does more damage and no coins appear
B/down: Spin + kick, punch
------------------------------------------------------------------------
Ganondorf
------------------------------------------------------------------------
A: Punch
A/over: Elbow punch? (>_<)
A/up: High kick (if held); single leg slap (if tapped, but sometimes
even doing that it's hard to get Ganondorf to do this)
A/down: Kick (hits in both directions)
Forward, A: Normal kick
Dash, A: Running skull bash
Jump, A/over: Cape swish in air
Jump, A/up: Backflip in air
Jump, A/down: Two foot pound
B: Warlock Punch (EXTREMELY powerful if charged up, but it's risky doing
so)
B/over: Not chargeable, less powerful Warlock Punch
B/up: Jump (high)
B/down: Total clone of Captain Falcon's "Falcon Kick" >_<
------------------------------------------------------------------------
Falco
------------------------------------------------------------------------
A: Punch (repeatedly for flurry of kicks)
A/over: Single leg kick (more powerful than A)
A/up: Backflip + kick
A/down: Split
Forward, A: Alternative kick
Jump, A/over: Split/kick in air
Jump, A/up: Frontflip in air
Jump, A/down: Spin kick in air
B: Gun
B/over: Dash (does damage!)
B/up: Super jump (does damage)
B/down: Reflector
------------------------------------------------------------------------
Young Link
------------------------------------------------------------------------
A: Simple sword swipe
A/over: More powerful swipe
A/up: Spin sword in air 3x
A/down: Crouch + swipe
Forward, A: More straight (than A) vertical swipe
Jump, A/over: Spin-horizontal swipe in air
Jump, A/up: Poke sword upward in air
Jump, A/down: Jump, pound sword downward on ground
B: Shoot fire arrow
B/over: Boomerang
B/up: Sword spin
B/down: Bomb (throw with A)
------------------------------------------------------------------------
Pichu
------------------------------------------------------------------------
A: Headbutt
A/over: (Very) short distance electric ball
A/up: More powerful headbutt
A/down: Crouch + spin
Forward, A: Two leg kick
Dash, A: Running headbutt
Jump, A/over: Horizontal spin in air
Jump, A/up: Flip in air
Jump, A/down: Downward pounding headbutt
B: Electricity
B/up: Dash in air
B/over: "The Pika-missle"
B/down: Thunder (very powerful to opponents, pretty harmful to yourself
if you use it when an enemy isn't nearby)
------------------------------------------------------------------------
Jigglypuff
------------------------------------------------------------------------
A: Punch, occasional kick
A/over: Powerful kick (if charged up); Spin kick (if not)
A/up: "Rainbow" slap (it starts on one side of her body and
comes
around to the other)
A/down: Crouch + spin
Forward, A: Spin kick
Dash, A: Running head thrash
Jump, A/over: Alternative kick in air
Jump, A/up: Overhead hand swipe in air
Jump, A/down: Spin + kick in air
B: Roll up + spin in direction you were facing
B/over: Slap
B/up: Sing (puts nearby enemies to sleep)
B/down: Rest
------------------------------------------------------------------------
Mewtwo
------------------------------------------------------------------------
A: Simple purple magic attack (=P)
A/over: Tail whip
A/up: Same as A, except over head
A/down: Same as A, except down by feet...
Forward, A: Same as A/over not charged up
Dash, A: Running magic attack
Jump, A/over: Magic attack in air
Jump, A/up: Flip in air
B: Charged up magic ball (enemies will get hurt if they touch
you while
you're charging it up!)
B/over: Make enemy fly off the ground + cause damage
B/up: Teleport
B/down: Reflector??
------------------------------------------------------------------------
Mr. Game and Watch
------------------------------------------------------------------------
A: Pump
A/over: Match
A/up: "Rainbow" slap (see Jigglypuff's moves)
A/down: Two hammers at top of head; bring down in both directions
Forward, A: Chair
Jump, A/over: Block hit in air
Jump, A/up: Some kind of upward pump (??) in air
Jump, A/down: Key pound
B: Shoot noodles (?) out of frying pan
B/over: Hammer (a number will appear over his head. Different things
will happen when you attack an enemy depending on the number)
B/up: Really high jump (can cause damage)
B/down: THE BUCKET OF DOOM!!!!!!! :D
------------------------------------------------------------------------
Marth
------------------------------------------------------------------------
A: Swipe sword
A/over: More power swipe
A/up: Stab up into air
A/down: Crouch + poke sword (in both directions if charged up!)
Forward, A: Another swipe >_<
Dash, A: Running horizontal swipe
Jump, A/over: Horizontal swipe in air
Jump, A/up: Overhead swipe in air
Jump, A/down: Low swipe in air
B: (I believe it's called the) Shield-breaker
B/over: Another different type of sword swipe
B/up: Jump into the air (high; can cause damage)
B/down: Reflector??
------------------------------------------------------------------------
Roy
------------------------------------------------------------------------
Roy is the same as Marth, except most of his attacks have the super cool
effect of fire added to them. His disadvantage, however, is that he is
not as fast as Marth.
========================================================================
----- VI. Item Listing -----
========================================================================
Food - Pick this up and it will take away some of your damage.
There are many different things you can get, and it's random how helpful
the food will be!
Maxim Tomato - This will heal 50 damage.
Heart Container - Heals 100 of your damage unless you're playing All-
Star mode, in which they heal all of it.
Warp Star - If you pick this up, you'll shoot up into the air and then
come back down with a big explosion in which you don't get hurt!
Ray Gun - Shoot an enemy with this. (Only lasts for a limited time)
Super Scope - An upgraded Ray Gun. (Only lasts for a limited time)
Fire Flower - Use this to shoot fire at an opponent to cause damage.
(Only lasts for a limited time)
Lip's Stick - Whack people with this to cause a little damage and make a
flower appear on their head.
Star Rod - Shoot stars at people. (Only lasts for a limited time)
Beam Sword - A pretty powerful sword. This can last as long as you can
hold it!
Home Run Bat - EXTREMELY powerful if you use it correctly! A good
charged up whack will really send any victim flying!
Fan - This doesn't really do much. Just whack people with it to do
quite little damage.
Hammer - Very powerful! Pick this up and you'll be able to walk around
with the hammer as a special music plays. (Only lasts for a limited
time)
Green Shell/Red Shell - Set these off and they will dash around the
arena causing damage to people!
Flipper - If you throw this into the air, anybody who walks near it will
be shot back as the Flipper starts spinning!
Freezie - Pick this up and throw it at someone to temporarily freeze
them.
Mr. Saturn - He'll walk around until somebody picks him up.
Throw it at somebody to cause damage.
Poke Ball - Throw this and a random Pokemon will come out and do
something.
Bomb-omb - Throw it at people to blow them up! However, if you leave a
bomb-omb unattended for a little while, it'll start walking around on
its own and blow up!
Motion-Sensor Bomb - If you plant one of these, anybody who gets too
close to it will be blown back!
Super Mushroom - Become gigantic (only for a limited time).
Poison Mushroom - Become very small (only for a limited time).
Starman - Become invulnerable! (Only for a limited time)
Parasol - Use this to whack people and cause damage! It's pretty
powerful...
Screw Attack - Pick this up to be able to use Samus' Screw
Attack (simply jump)!
Metal Box - Become metal! (Only for a limited time)
Bunny Hood - Be able to move extremely fast and attack quickly!
Cloaking Device - Become invisible! (Only for a limited time)
Barrel Cannon - If you jump inside this it'll start to spin!
Press A to shoot it in the direction the arrow is pointing!
Party Ball - Throw this up into the air and a few seconds later random
items will come out!
========================================================================
----- VII. Stage Listing -----
========================================================================
Here's a list of stages that I've unlocked. If you have any more to add
to the list, please email them to me. Thanks.
Icicle Mountain (Infinite Glacier) - This is a level right from the I.
Climbers game on the NES made 3D! You'll find that the level is either
falling down or moving up all the time, so make sure you keep up with
the course to avoid loosing a life!
Princess Peach's Castle (Mushroom Kingdom) - This is just the castle
from the Mario games. Occasionally a gigantic bomb will come and make
an explosion on the middle tower, so make sure you stay out of its way!
Rainbow Cruise (Mushroom Kingdom) - This level is from Super Mario 64.
You start out on a ship. Eventually, the ship will tilt and fall so
you'll have to jump onto a nearby platform.
You'll have to keep jumping to more interesting platforms as previous
ones disappear! Eventually you'll end back up on the ship and the stage
will repeat as many times necessary.
Kongo Jungle (DK Island) - This stage is just a few wooden platforms
over a stream of gushing water. The music is the DK
Rap from Donkey Kong 64!
Jungle Japes (DK Island) - Once again you'll find that you're fighting
over water. There are three platforms, and on the middle one is a house
(DK's?).
Great Bay (Termina) - Water, water, everywhere! This level is from
Majora's Mask on the '64 as you fight over the Great Bay
Lab! To the left there's a small platform that can tilt and make you
fall into the water. To the right, there's that turtle again! However,
don't trust him as a good place to stay because sometimes he'll go
underwater for a while!
Temple (Hyrule) - This temple is just HUGE! You're in the clouds, and
there's a upper level and lower level... all outside! I personally
really like this stage... probably because I'm a Zelda fan and it has
neat music. ;)
Yoshi's Story (Yoshi's Island) - This is very similar to the
Yoshi level for SSB on N64. It has a few changes, but it's really very
similar. There are three platforms that are red above one big green
one.
Yoshi's Island (Yoshi's Island) - This is a very small course. Two
platforms are connected by three boxes. However, the boxes will become
2-D sometimes and will spin, so watch out, and don't hang around on them
for too long!
Fountain of Dreams (Dream Land) - This is a lot like the
Yoshi's story level. However, on the main platform, there's running
water, even though that doesn't effect you at ALL!
Green Greens (Dream Land) - This is very similar to the Kirby level in
SSB for Nintendo 64. Whispy Willows will sometimes blow wind to try to
knock you somewhere. There are two platforms in the air that you can
jump on. Also, now there are boxes to the left and right of the stage.
Some of them have bombs (and they're marked with a picture of one) that
will eventually blow up, so be careful.
Corneria (Lylat System) - You're on Star Fox's ship flying through
Corneria City.
Venom (Lylat System) - Again, you're on Fox's ship although from a
different view, and you're flying through Venom,
Andross's world.
Brinstar (Planet Zebes) - There are a few platforms to jump on here,
which you'll need to stay safe from the rising lava!
Onett (Eagleland) - You fight in front of a drug store and some houses.
You can jump on top of the houses and the store's awnings
(although they'll fall!). Also, cars will come by sometimes, so when
they do come on your side of the road, make sure you're on top of
something to avoid being run over!
Mute City (F-Zero Grand Prix) - The platforms will constantly be
changing, so keep up with them. Also, make sure you avoid the passing
cars!
Pokemon Stadium (Kanto) - You start out on an arena that has two
platforms suspended in the air. However, the scenery will change!
What seems like a VERY basic level is not!
Mushroom Kingdom - Just the classic Mushroom Kingom. It has a few
platforms and other features.
Brinstar Depths (Planet Zebes) - This is a really neat stage!
In the background, there's a dragon named Kraid that doesn't actually do
anything to anybody. However, the stage will often tilt in different
directions to make it very interesting!
Fourside (Eagleland) - In this stage, you fight in a gigantic city on
top of a few buildings. This level can be really fun if you play on
Giant or Tiny Melee!
Mushroom Kingdom II - This is just another Mushroom Kingdom stage. I
believe it's from the NES.
Big Blue - On this stage you battle solely on top of cars racing on the
track. Don't fall on the road - you're going so fast you'll die within
half a second, so jump back up if you have the chance! This is
personally one of my favorite stages.
:)
Poke Floats (Kanto Skies) - You start out on a Squirtle float and must
jump on different floats as previous ones will float off the stage!
This is a really neat stage!
Yoshi's Island (Past Stages) - Yoshi's Island right from the
Super Smash Bros. original!
Kongo Jungle (Past Stages) - Right from the original Super
Smash Bros.!
Green Greens (Past Stages) - Right from the original Super
Smash Bros.!
Flat Zone (Superflat World) - You're inside of a handheld Game and Watch
game (released in the 80s). And since this is Mr.
Game and Watch's stage, EVERYTHING is flat! Also, tools will fall that
can cause damage!
Battlefield (Special Stages) - This is just the Battlefield stage. You
fight on this stage many times; for example, in Classic and Adventure
mode.
Final Destination (Special Stages) - This is just the Final
Destination stage. You fight on this stage with the final bosses in
Classic/Adventure mode.
========================================================================
----- VII. One Player -----
========================================================================
(This section covers classic and adventure modes.)
------------------------------------------------------------------------
Classic
------------------------------------------------------------------------
It's totally random which specific character you'll fight, but you'll
always fight a certain type of enemy in the same order.
#1: Normal
#2: Two Enemies (1 Ally)
BONUS: Break the Targets
#3: Normal
#4: Giant
#5: Normal
#6: Team
BONUS: Race to the Finish
#7: Metal
#8: FINAL BOSS (depends on what difficulty you select)
------------------------------------------------------------------------
Adventure
------------------------------------------------------------------------
STAGE 1: MUSHROOM KINGDOM
In the middle of the stage, you'll fight the Yoshi team (it's required
that you defeat all 10). Then, after you complete this stage, you'll
fight Mario (or Luigi, see the unlocking section) and Peach. Beat them
to move on.
STAGE 2: KONGO JUNGLE
In the first arena, you'll have to fight two mini-DK's. Then, beat
Giant Donkey Kong to finish!
STAGE 3: UNDERGROUND MAZE
The point of this stage is to find the Triforce. If you come across a
Master Sword, it means you'll have to battle Link before moving on
(although sometimes you can jump across the platforms to avoid the
battle :D). There are also other enemies in the maze like Like-Likes
and ReDeads. After you find the Triforce, you'll have to fight Zelda.
Good luck!
STAGE 4: BRINSTAR
First, defeat Samus. Then, you'll have to escape Brinstar before it
explodes! If it explodes before you complete the stage, you'll loose a
life and will be blasted away! If you make it, you'll still be blasted
away but won't loose a life. Next stop: Green Greens!
STAGE 5: GREEN GREENS
Defeat the single Kirby.
Beat the Kirby team.
If you beat the Kirby team within 30 seconds, you'll fight Giant Kirby.
>>>GIANT KIRBY: THE FINAL VERDICT<<<
I have tested out the two theories below of why you fight Giant
Kirby by escaping Brinstar and taking my time with the Kirby
Team. Therefore, if Giant Kirby appeared, then it would mean escaping
Brinstar would be the reason, and if it didn't, then the reason would be
beating the Kirby Team within 30 seconds.
WELL, THE GIANT KIRBY DID NOT APPEAR! That means that you
FIGHT GIANT KIRBY IF YOU BEAT THE KIRBY TEAM WITHIN 30 SECONDS!
Thanks goes out to everybody for sending me these ideas. I'll still
leave both of them up even though only one of them is correct.
I've collected two different theories on why you fight Giant
Kirby:
- The following is the real reason why GK appears. googlyXbear@aol.com
and [sorry, forgot name!] believes that this happens if you beat the
Kirby team in less than 30 seconds.
- I originally heard, and MUKIT@aol.com thinks that you fight
Giant Kirby if you escape Brinstar.
STAGE 6: CORNERIA
First, defeat Fox. Then, you'll either have to fight Fox a second time
or Falco - and in either case, they have help!
STAGE 7: POKEMON STADIUM
Defeat the Pokemon team and you're done here!
STAGE 8: MUTE CITY
First you'll have to get to the finish without being hit too much by the
F-Zero cars, which will come by often. When they do come, make sure
you're on a pink platform, where you'll always be safe from them! After
you're done, you'll have to battle Captain Falcon.
STAGE 9: ONETT
Beat the three Nesses.
STAGE 10: ICICLE MOUNTAIN
The stage will fall up or down, and if you don't keep up with it, you'll
die. At the end, you'll have to beat the four Ice Climbers (2 Popos, 2
Nanas).
STAGE 11: BATTLEFIELD
First, defeat the Wire Frame Team (?). Then, you'll have to fight Metal
Mario + Metal Luigi (IF YOU HAVE HIM UNLOCKED!).
STAGE 12: FINAL DESTINATION
Defeat Giant Bowser (or Giga Bowser, if you beat Adventure mode under 18
minutes and didn't continue). Then, you beat the game!
========================================================================
----- IX. Events -----
========================================================================
#1: Trouble King
Character: Mario
Defeat Bowser as Mario! (Both have 2 lives)
#2: Lord of the Jungle
Character: Giant DK
Defeat mini Donkey Kong (this is actually somewhat hard!)
#3: Bomb-fest
Character: Choice
A free for all with two computers - and bombs are everywhere!
#4: Dino-wrangling
Character: Choice
Defeat Giant Yoshi (you have three lives; he has one! :D).
DON'T LET
HIM PUT YOU IN AN EGG!
#5: Spare Change
Character: Ness
A race between you (Ness) and Captain Falcon to 200 coins!
#6: Kirbys on Parade
Character: Choice
Defeat the three mini Kirbys! (They EACH have 2 lives; you
only have one!)
#7: Pokemon Battle
Character: Choice
A duel with Pokeballs against Pikachu!
#8: Hot Date on Brinstar
Character: Choice
Defeat Samus! You both start out with high damage and three
lives!
#9: Hide and Sheik
Character: Choice
Defeat the two Zeldas before they defeat you! There's only one
twist - only SHEIK KO's count!
#10: All Star Match 1
Character: Choice
Defeat Mario, DK, Yoshi, Peach, and Bowser without loosing your
two lives. You keep your damage as you move on to the next
battle!
#11: King of the Mountain
Character: Choice
Just survive the I.C.'s before 1:01 is up!
#12: Seconds, Anyone?
Character: Choice
Defeat Captain Falcon within less than seven seconds! (You
both start out with 100% damage)
#13: Yoshi's Egg
Character: Yoshi
Protect the egg from everyone else so it doesn't get broken!
The game ends when the time runs out.
#14: Trophy Tussle 1
Character: Choice
Defeat the three other computer players to win the Goomba
trophy.
#15: Girl Power
Character: Choice
Take out the girl characters who are teaming up against you!
#16: Kirby's Air-raid
Character: Kirby
Defeat all of the Kirbys on the screen - who are only
vulnerable to warp stars - before the time runs out!
#17: Bounty Hunters
Character: Samus
Try to kill Bowser... but you can't allow Captain Falcon to do
so!
#18: Link's Adventure
Character: Link
Fight Dark Link and defeat him! (You each have 2 lives)
#19: Peach's Peril
Character: Mario
Bowser's after Peach again! Stop Bowser from killing her until
the time runs out!
#20: All-Star Match 2
Character: Choice
Another all-star match... this time with "realistic"
characters!
#21: Ice Breaker
Character: Choice
KO both Nanas.
#22: Super Mario 128
Character: Choice
Beat 128 tiny Marios with one life!
#23: Slippy's Invention
Character: Choice
Beat Fox and Falco... and they're invisible!
#24: The Yoshi Herd
Character: Choice
Defeat 30 Yoshis in 2 minutes!
#25: Gargantuans
Character: (Giant) Bowser
Beat Giant DK and VERY small Mario/Peach!
#26: Trophy Tussle 2
Character: Choice
A battle for the Entei!
#27: Cold Armor
Character: Samus
Defeat the three METAL bounty hunters... to top it off, they
each have two lives and you only have one!
#28: Puffballs Unite!
Character: Choice
Beat all of the Kirbys (each appear with a copied ability!) in
two minutes!
#29: Triforce Gathering
Character: Link
Team up with Zelda to fight Ganondorf. You have one life; so
does
Zelda; Ganondorf has two! If Zelda dies, you loose as well!
There's an unlocking secret in this event; check out the
Unlocking section if you want it!
#30: All Star Match 3
Character: Choice
Another all-star match, this time with Kirby, Pikachu, Ness,
and the
Ice Climbers!
#31: Mario Bros. Madness
Character: Choice
Defeat Mario and Luigi as the character of your choice!
#32: Target Acquired
Character: Falco
Beat Jigglypuff!
#33: Lethal Marathon
Character: Captain Falcon
A super fast, super damage dealing (meaning the cars!) of Mute
City in adventure mode! Race to the finish!
#34: Seven Years
Character: Young Link
A fight with Link!
#35: The for a Checkup
Character: Luigi
Dr. Mario and Peach are doctors and they've ganged up on you!
#36: Space Travelers
Character: Ness
An All-Star Match exclusively for Ness!
#37: Legendary Pokemon
Character: Choice
A huge battle... and all you have on your side is a bunch of
Legendary Pokemon!
Check out the unlocking section for info on the secret found
here!
#38: Super Mario Bros. 2
Character: Choice
Another battle with Mario, Luigi, and Peach!
#39: Jigglypuff Live!
Character: Jigglypuff
You vs. three Jigglypuffs! Just tell me, how can you fight
yourself?!
TIP FOR #39 SENT BY FLAMEZAGGER86:
When you start, go on top of one of the platforms. When they
follow, grab them with Z and throw them by pressing up, and
they'll die! Keep doing this, and you can beat this event
match EASILY!
#40: All-Star Match 4
Character: Choice
A secret character all-star!
#41: En Garde!
Character: Marth
Marth vs. Link!
#42: Trouble King 2
Character: Luigi
Just you vs. GIGA BOWSER!
#43: Birds of Prey
Character: Fox
Captain Falcon and Falco have teamed up to fight you!
#44: Mewtwo Strikes
Character: Choice
At first it'll seem like Zelda is your opponent... however,
that isn't the case...
#45: Game & Watch Forever!
Character: Mr. Game and Watch
Fight a team of Mr. Game and Watch's... and they're REALLY
powerful!
#46: Fire Emblem Pride
Character: Choice
Marth and Roy, the heroes of Fire Emblem are now out to destroy
you as a team!
#47: Trophy Tussle 3
Character: Choice
Battle for the Majora's Mask trophy!
#48: Pikachu and Pichu
Character: Choice
Time for another fight! One Pikachu and two Pichus are ready
to take you on together!
#49: All-Star Match Deluxe
Character: Choice
Time for a fight with Dr. Mario, Falco, Ganondorf, Roy, Young
Link, and
Pichu!
#50: Final Destination Match
Character: Choice
Master Hand's on the right - CRAZY HAND'S on the left! They
both have
300 HP! ...AND THEY'RE BOTH AGAINST YOU!
#51: The Showdown
Character: Choice
Giga Bowser, Mewtwo, and Ganondorf have teamed up on you! They
each have three lives; so do you. GOOD LUCK!
========================================================================
----- X. Target Test -----
========================================================================
This section is right from Devin Morgan's FAQ for this game; full credit
goes out to him for letting me use it!
=====
Mario
=====
Target 1: Head directly to the right to the edge of the
platform, and
hit the
target there.
Target 2: Jump off the platform and hit the target in the air
on the way
down.
Target 3: Double jump up and hit the target to the right of #2.
Target 4: Double jump a little to the right, then turn around
and do an
Up + B
move to hit the target in the alcove above you. Hold
Left to
get
back onto the platform below.
Target 5: Stand a few steps before the right edge, and shoot a
fireball
to the
right to hit the wide-open target above the water.
Target 6: Either head all the way left or shoot a fireball to
hit the
next
target.
Target 7: Get to the downward-moving elevator platforms. Jump
up them
all the
way to the top, then jump to the left and hit the
target.
Target 8: On the way down the elevator from the top, you'll see
a
supposed
small path leading to a target behind a wall. Jump
into that
alcove
and you'll find you can walk in hit, so hit the
target.
Target 9: Continue riding the elevator, then shoot a fireball
to the
left when
you get diagonally above and right of the target so
you hit
it.
Target 10: Towards the bottom, run and jump off the platform
and head
right.
Do a second jump in mid-air, then an Up + B move to
hit the
target.
=======
Pikachu
=======
Target 1: Jump up and hit the slow-moving target above you.
Target 2: Move slightly to the right and double jump, then hit
the
target in
the air.
Target 3: Go all the way right to the edge of the platform. Use
your B
move to
shoot a thunder ball right at the target.
Target 4: Double jump up to another ledge, then drop into the
U-shaped
alcove
and hit that target.
Target 5: Jump onto the right edge of that U-shaped alcove you
were just
in,
then double jump and hit the target.
Target 6: Head left to a moving platform in the air. Double
jump when
underneath one of the targets it passes under and hit
it.
Target 7: Same as #6.
Target 8: Drop down to the ledge below the moving one, then go
left to
an open
alcove, and hit the target inside.
Target 9: Double jump to the top of the alcove where the
previous target
was,
then go left. Double jump to the next ledge and hit
that
target.
Target 10: Drop off the left ledge and fall until you see the
last
target. Do
a jump in mid-air as you pass and hit it.
======
Bowser
======
Target 1: Hit the one directly to your left from the start.
Target 2: Go right and jump, then hit the target in the air.
Target 3: Land on the platform below the one where you started,
and hit
the
target there.
Target 4: Head left and avoid the flipper, then double jump and
hit the
one
in the air as well.
Target 5: Go down and drop through the thin platform. Hit the
target
there.
Target 6: Go left to the edge of this bottom platform, then
double jump
up the
narrow area and hit the target at the peak of the
jump.
Target 7: Head back to the right and jump and hit the target in
the air.
Target 8: Continue upward and to the right, then get over the
high wall
and
hit the target closest to the left.
Target 9: On the way down after hitting #8, hit this one at the
bottom.
Target 10: Run off the right side of the platform, then jump
again when
you
drop under the wall to the right, blocking the last
target.
Use
your Up + B move to go upward and hit it.
=====
Peach
=====
Target 1: Hit the one directly to your left.
Target 2: Jump straight up and use the Up + B move to hit the
one on the
platform above you.
Target 3: Jump to the small ledge to the right. Jump towards
the left
from it
and hit the target under that ledge as you fall.
Target 4: Fly to the right and land on the moving platform. At
its
rightmost
point, double jump and use Up + B to hit the target
in the
corner.
Target 5: Get back up to the starting ledge, then go right and
double
jump to
hit the next target.
Target 6: Drop straight down, then go right and hit the target
in the
air.
Target 7: Same as #6.
Target 8: All the way to the right, double jump and use Up + B
to get up
to
the platform halfway up the wall. From there, double
jump and
use
the Up + B move again while moving slightly to the
left to hit
that
target.
Target 9: Land on that aforementioned platform and double
jump/Up + B to
the
right and hit that target.
Target 10: As you fall, hit the final target as it moves back
and forth.
=====
Yoshi
=====
Target 1: Jump up to the platform above and to the right of
you, and hit
the
target there.
Target 2: Go right and double jump, hitting the target in the
air.
Target 3: Drop down to another platform and hit that target.
Target 4: Drop down again and go right, hitting another target.
Target 5: Run to the left along the bottom area, and hit
another target
along
the way.
Target 6: All the way to the left, hit the target above the
logs.
Target 7: Drop off the left edge and land on the moving
platform, then
hit the
target just above it.
Target 8: At the platform's rightmost point, jump off. Fall
until you're
just
below where the moving platform would be, then jump
again to
propel
upward to the target on that little niche. Hit it
when you
land on
that small platform.
Target 9: Jump through the logs and land on them, then double
jump up
and left
onto another ledge. Go left and drop into the area
below it
and hit
that target.
Target 10: Jump back up to the top of this ledge, then double
jump to
the
right and onto a higher platform. From there, double
jump
upward
and a little to the left, just so you make it by the
really
high
platform. At the peak of the jump, use the Up + B
move and
hold
Right on the Control Stick. Hopefully the egg thrown
will be
directed to hit the target.
===========
Donkey Kong
===========
Target 1: Hit the one on either side of you from the start.
Target 2: Same as #2.
Target 3: Go right and hit the target moving up and down
slowly.
Target 4: Double jump up onto the thin platform, then double
jump again
onto
the ledge and hit the target there.
Target 5: Drop back down and jump left onto the upper platform.
Hit the
target
in the air.
Target 6: Go left and jump onto the thin platform, then drop
through it
and
hit another target.
Target 7: Jump back up onto that platform and hit the target
above it.
Target 8: From there, double jump and use Up + B to fly upward
to the
moving
thin platform, hitting the target along the way.
Target 9: At the platform's leftmost point, double jump and use
the Up +
B
move to fly to the left, hitting another target in
the air.
Target 10: Get onto the ledge at the top to the left, and hit
the last
target.
==============
Captain Falcon
==============
Target 1: Jump up and hit the target on the platform above you.
Target 2: Double jump up to the higher platform, and jump and
hit the
target
in the air.
Target 3: Ride the moving platform to the right upward, then
hit the
target on
the ledge at the top.
Target 4: Drop back down to the starting point, then go left
and hit the
one
moving up and down.
Target 5: Double jump and hit the target in the air a little to
the
left.
Target 6: Go left and up the ramp, then jump and hit the target
in the
air.
Target 7: Get onto the top of that ramp again, then double jump
to get
onto
the platform above you. Hit the target there.
Target 8: Jump into the moving platform that goes up and down,
and hit
the
target inside.
Target 9: Jump left onto the ledge in the middle of the wall,
then stand
at
the leftmost edge. Face left and do a Falcon Punch
(press B)
and hit
the target like that.
Target 10: Double jump from that ledge and hit the final target
above
you.
===
Fox
===
Target 1: Jump up once while facing the left, then just before
you pass
below
it, shoot a laser to hit the first target.
Target 2: Double jump from the starting platform and hit the
target in
the air
to the right.
Target 3: Go right against the wall and double jump, then use
the Up + B
move
to shoot upward and hit the next one.
Target 4: Land on the upper platform by holding Right after
hitting the
previous target, then drop down and hit this one.
Target 5: Double jump up and right onto the ledge, then double
jump
again to
the right. At the peak of the jump, use the Up + B
move to go
straight up and through a thin platform, hitting a
target.
Target 6: Drop through the thin platform and hold to the right.
As soon
as you
pass under the right wall, jump in mid-air and hit
the target,
then
quickly hold Right to land on the ledge.
Target 7: Drop off the left side of this ledge and hit the
target there.
Target 8: Continue dropping from the previous target and hit
this one as
well.
Target 9: On the smaller ledge you land on after #8, use the
Forward + B
move
while facing left to get to the following ledge.
Stand at the
right-
most area of this ledge and face left, then use
Forward + B
again to
reach an even smaller ledge. Jump up and hit the
target above
you.
Target 10: Look to the left and shoot the last target by
hitting B when
it's
parallel with you.
====
Ness
====
Target 1: Jump straight up and hit the one in the air.
Target 2: Use PK Thunder (Up + B) and direct it up and right to
the
target you
can't reach otherwise.
Target 3: Same as #2.
Target 4: Go left and double jump to the upper ledge, then
while
standing just
above the next target, use PK Thunder and direct it
downward
and
around the bend to hit it.
Target 5: Go left and jump onto the red ledge. Use PK Thunder
and hit
the
target.
Target 6: Same as #5.
Target 7: Jump up to the red ledge above you, all the way to
the top.
Then,
double jump to the right and land on the moving
platform
below. Use
PK Thunder and shoot it upward to hit the target in
the air.
Target 8: Double jump up and right to the red maze-like area.
Get all
the way
to the right and hit the target there.
Target 9: From #8, drop down and hit the next target.
Target 10: Double jump back up to the top of the red wall, then
drop
down the
next shaft and go left. Hit the final target in the
air down
there.
============
Ice Climbers
============
Target 1: Jump to the ledge to the right and hit the first
target.
Target 2: Go back to the starting platform and double jump up
to the
orange
platform, then hit the target to the left.
Target 3: Continue upward to the blue platforms and hit the
target you
see on
one of those.
Target 4: Double jump up to the white moving platform when it
passes
overhead,
then jump up to the next blue platform and hit the
target
there.
Target 5: Jump to the ledge to the left, then double jump over
the wall.
Drop
to the other side of the wall and hit the target.
Target 6: Double jump upward onto the white platform when it
comes by,
and
when you get to the right wall, drop through it and
hit the
target
on the way down.
Target 7: Get back onto the small ledge separated by a thin
wall, then
double
jump straight up and use an Up + A move at the peak
of the
jump to
hit that target.
Target 8: Get onto the small blue platform above #7, then jump
and hit
the
target in the air to the right.
Target 9: Get back up to where you were before jumping at #8,
then
continue
upward to the last small ledge before the top. Jump
to the
left
corner and hit the target there.
Target 10: Get to the very top of the area and double jump to
see a
giant bird
carrying the last target back and forth. Time it so
you
double jump
when it's about to pass directly above you, then use
an Up +
A move
to hit it.
=====
Kirby
=====
Target 1: Hit the target directly to your right.
Target 2: Jump over the first shaft, and drop down the diagonal
one,
hitting
the target on the way down.
Target 3: Same as #3.
Target 4: After landing on the slow-moving platform below, fly
to the
ledge to
the left, then fly up into a narrow alcove and hit
this
target.
Target 5: Get back onto the moving log platform, then fly
upward and to
the
right. Hit the target at the top of the wall, then
land on the
ledge
there.
Target 6: Go right and down and hit the target here.
Target 7: Jump up to the top ledge, then start to fly up the
shaft. Hit
the
target on either side.
Target 8: Same as #7.
Target 9: Fly all the way to the top of the shaft, then go left
and hit
this
target.
Target 10: Drop through the thin platform and fall all the way
down and
to the
right. When you get towards the very bottom, fly to
the right
and
use the Up + B move to hit the last target.
=====
Samus
=====
Target 1: Hold Down and press A to hit the target next to the
platform
you're
standing on.
Target 2: Double jump up and to the left to reach the upper
ledge, and
hit the
target there.
Target 3: From there, double jump up and right, then use the
Screw
Attack (Up
+ B) and hit the next one.
Target 4: Drop down to the starting platform and head left,
then hit the
target at the left edge of the far left ledge.
Target 5: Drop off the platform you're on and jump in mid-air,
then kick
the
target below the platform.
Target 6: Land on the moving platform below, then at its
rightmost
point,
double jump up and hit the target with your Up + B
move. Hold
Right
when going up and land on the ledge to the right of
this
target.
Target 7: Go right to the edge of this ledge, then drop down
into the
pit. As
soon as you touch the target, use your Up + B move to
hit the
target, then go right and land on the platform.
Target 8: Head right and jump up to the higher ledge, then jump
across
the pit
and hit the target above it.
Target 9: Double jump up to a higher ledge and hit the target
there as
well.
Target 10: Drop all the way down below where #8 was and hit the
last
target.
=====
Zelda
=====
Target 1: Hit the target directly to the right of your starting
point.
Target 2: Double jump to the ledge up and to the left, then
jump onto
the thin
platform following it. Fall through and quickly hit
the
target, then
jump in mid-air and teleport (Up + B) upward.
Target 3: Get back to the starting platform, then transform
into Sheik
(Down +
B), then double jump straight up and teleport (Up +
B),
hitting the
target below the platform there.
Target 4: Simply hit the target above the platform you get onto
here.
Target 5: Drop back down to the first platform, then drop to
the ledge
below
and to the left, and hit that target.
Target 6: Drop down to the bottom ledge, and get to the
rightmost area.
Do the
Forward + B move (hold B for a moment before
releasing to whip
further) to hit the targets.
Target 7: Same as #6.
Target 8: Double jump across the pit to the right and land on
the small
ledge
next to the wall. Hit the target there.
Target 9: Jump up and hit the following target.
Target 10: Double jump and get to the top of the wall, then
double jump
to the
right and hit the final target in the air.
====
Link
====
Target 1: Jump straight up and use your Up + B attack to hit
the 2
targets
above you.
Target 2: Same as #1.
Target 3: Jump onto the moving platform to the left and hit the
target
above
it quickly.
Target 4: Face the left and hold B to pull your Bow all the way
back. At
the
lowest point of the moving platform, shoot left to
hit the low
target.
Target 5: Hold B again and face the left, then the platform
starts to
move up
again, hit the other target.
Target 6: Drop down through the moving platform and hit the
target in
mid-air
with your Up + B attack (try that when the platform's
at its
lowest
point so you can fly back onto it).
Target 7: Get back to the starting platform and drop down the
right side
of
it, and hit the target in the air on the way down.
Target 8: Jump onto the ledges in the air at the bottom of that
fall,
then
hit the target above them.
Target 9: Double jump up and left from #8 and hit this target
as well.
Target 10: From there, double jump up and right, then at the
peak of the
jump,
use the Up + B move to hit the final target.
=========
Dr. Mario
=========
Target 1: Double jump onto the blue ledge up and to the right
of the
start.
Jump onto the lowest gray platform that goes back and
forth
through
the blue wall to the left. From there, jump up to the
middle
gray
platform, hitting the target on the way onto it.
Target 2: At the middle platform's rightmost point, double jump
to the
right
so you get against the wall, then use your Up + B
move to hit
the
target above you, as well as the one on the other
side of the
wall.
Target 3: Same as #2.
Target 4: Drop down onto the red ledge below. Stand in the
middle of it
and
face left, then press B to throw a pill diagonally
down and
left to
hit a target far below.
Target 5: Drop down into the actual alcove you're standing on
and hit
that
target, too.
Target 6: Double jump to the left, then jump up the 3 moving
gray
platforms to
reach the top of that wall. When the top platform is
at its
rightmost spot, double jump to the left and use your
Up + B
move to
hit the high target.
Target 7: Hold Right so you land on the bottom gray platform as
it moves
to
the left (provided you timed the previous jump
correctly). Hit
the
target right above it on the way down.
Target 8: On the bottom platform, face the left and throw a
pill (press
B)
down at the next target as the platform moves back to
the
right.
Target 9: Drop back down to the starting point, then make your
way back
to the
top of the wall with the 3 platforms going through
it. From
there,
jump right to the red platform and go all the way
right. Wait
until
the platform moving up and down gets to its highest
point,
then run
and double jump to the right. At the peak, use Up + B
to hit
the
target high in the corner.
Target 10: Hold Left so you can get onto that up-and-down
platform, then
drop
through it and hit the last target.
=====
Luigi
=====
Well, there is no specific way to conquer this Target Test,
since all
the targets move around and such, giving you a chance to hit
them in any
order you want. Since it really would be tough to explain how
to get
each one, I'll leave you to get them in any order you want.
Just watch
out for the flippers moving around here as well, since they can
really
be a pain!
=========
Ganondorf
=========
Here's another rather linear board where all the targets move,
allowing
you hit them in any order you like. Choose your own patterns if
you
will, and just watch out for the spikes above and avoid falling
into the
pit below.
=====
Falco
=====
Target 1: Press Down + A when the fast-moving target around the
wall
below you
comes towards you to hit it (you must be fast or
you'll miss
it).
Target 2: Jump up and hit the target above you.
Target 3: Hit the target that moves towards you from the left
wall.
Target 4: Shoot the target that moves around the damaging round
area
with your
blaster (press B).
Target 5: Go right and jump down to the lower platform. You'll
see a
target
moving up and down through a couple of small
sections. Drop
off the
top of this ledge and jump into the bottom section.
Face right
and
hit the target as it overlaps you, as well as hitting
the
target on
the other side of the wall.
Target 6: Same as #5.
Target 7: Get back up to the starting platform, then jump off
the left
side of
it, facing the left. When you're parallel with the
target in
the
middle of the dangerous panels, press Forward + B to
dart
through
them and hit the target.
Target 8: When you land, hit the target on the floor.
Target 9: There is a target in this area that moves from place
to place
randomly. Drop down to the bottom ledge and hit it
when it
appears
(shouldn't be much of a wait).
Target 10: Jump up to the higher ledge by where #8 was. Double
jump to
the
left wall and use your Up + B move to go straight up
and hit
the
last one.
==========
Young Link
==========
(Note: To wall jump, jump up like you normally would, towards
the wall
you wish to jump. When you touch the wall (while facing it),
tap the
Control Stick in the opposite direction and you'll wall jump.
It may
take practice, but it's fairly easy when you get the hang of
it.)
Target 1: Double jump straight up and use your Up + B move to
hit this
one.
Target 2: Go against the left wall and jump once, then wall
jump to the
top.
Drop down to the platform to the right, and fall
through the
hole
between the 2 platforms onto a small block. Hit the
target
there.
Target 3: Get back up to the top of the arrow platforms above.
Get onto
the
right one and face the right. Hold B to pull the Bow
all the
way
back, then shoot the arrow straight. If done right,
you'll
shoot
through the slot between the 2 Flippers and hit the
target.
Target 4: Double jump up to the wooden platform, and use your
Up + B
move to
hit 2 targets: one above it and one moving along the
side of
it.
Target 5: Same as #4.
Target 6: To the right, you'll see a wall that moves up and
down,
blocking a
target. Double jump towards it and get in when the
wall is up,
and
hit that target.
Target 7: Get back out to that wooden platform you were just
on, then
double
jump up and to the right. Use your Up + B move to get
to the
ledge
if you need to, then hit the target there.
Target 8: Drop back down to the previous platform, then jump up
and left
onto
the box-like ledge with a target inside. Face the
left and
throw the
Boomerang (Forward + B), then go back down to the
previous
wooden
platform. The Boomerang will return and go through
the box,
hitting
the target.
Target 9: Get back up there, then jump down and to the leftmost
ledge
(above
where you started the area). Pull out a Bomb (Down +
B), and
jump
up. Throw the bomb to the left so it goes over the
Flipper and
hits
the target.
Target 10: From the ledge you're on, double jump to the left
and over
the
sloped ledge. Hit the last target as you pass it.
=====
Pichu
=====
Target 1: When the pendulum you're on swings all the way to the
left,
press B
to send the electric jolt around the platform to hit
the
target.
Target 2: Jump onto the platform with a target in the middle,
and hit
it.
Target 3: Double jump out of that platform and teleport up and
left to
the
ledge, then hit the target there.
Target 4: Jump and hit the target moving up and down in the
air.
Target 5: Jump and teleport twice to the right in the air to
get onto
the
small ledge above the sloped ones. From there, drop
down to
one of
the really small ledges directly below it and press B
to hit
the
target when it comes by.
Target 6: Go back up to that ledge, then drop straight through
it and
hit the
target at the top of the pendulum.
Target 7: When the pendulum swings to the rightmost point,
press B and
the
jolt will hit the target below it.
Target 8: Quickly jump in a zig-zag fashion from platform to
platform as
they
move downward. Hit the target when you pass it, then
QUICKLY
get
back onto a platform.
Target 9: Same as #8.
Target 10: Same as #8.
==========
Jigglypuff
==========
Target 1: Hit the targets on both sides of you from where you
start.
Target 2: Same as #1.
Target 3: Jump through the hole in between the first dangerous
walls,
and hit
the target in the next small room.
Target 4: Jump through the hole between the next set of
dangerous walls,
then
fly up and left and hit that target.
Target 5: Drop down to the log bridge below, then head right,
jumping to
avoid
the blocks coming towards you. Hit the target as you
pass it.
Target 6: Same as #5.
Target 7: At the end of the bridge, drop down to the small
ledge to the
right.
Jump to the left and fly to the first target (use
only one
puff
since you need to make it across the entire pit and
hit 4
targets).
Press Forward + B to punch the target.
Target 8: Still in the air, fly a couple more puffs to the left
and
punch the
next target (Forward + B).
Target 9: Same as #8.
Target 10: Same as #8.
======
Mewtwo
======
Target 1: Jump up and hit the target floating slowly above you.
Target 2: Hit the target surrounded by the blue cursors below
you (avoid
touching the blue or you'll get hurt, not like it
really
matters).
Target 3: Get back to the starting platform, then get to the
right side
and
fall through it. Hit the target directly below you,
as well as
the
one right below it. Then, quickly teleport (Up + B)
upward and
onto
a platform again.
Target 4: Same as #3.
Target 5: Get onto the left or right platforms below the
starting one,
and hit
the target when it comes out of the top of them.
Target 6: Same as #5.
Target 7: Get up to the starting platform again, then double
jump and
hit the
target surrounded by the red cursors.
Target 8: Drop down to the starting platform once again, then
get to the
left
side of it. Double jump, then teleport upward through
the thin
platform. Hit the target there.
Target 9: Jump out of this little area and hit the target on
the other
side of
the right wall. Then teleport back up to the ledge
you jumped
from.
Target 10: Double jump to the right and hit the last target in
the air.
================
Mr. Game & Watch
================
Again, this Target Test is another linear one, where you can
hit the
targets in any order you wish. Since this level's like that,
I'll just
let you do what you will and come up with your own patterns of
getting
them all quickly!
=====
Marth
=====
Target 1: Jump straight up, then use your Up + B move to hit
the target.
Target 2: When you land, go left slightly and jump up through
the next
hole.
Jump to the left and hit the target against the wall.
Target 3: Double jump and get to the upper ledge to the right.
Jump up
to the
platform right above it, then jump and hit that
target.
Target 4: Double jump up and to the right, making it over the
wall. Hit
the
target on the other side.
Target 5: Get back down to the platform in the air you were on
previously, and
jump left onto the top of the wall. Then, jump and
hit the one
above
the Flipper.
Target 6: Jump over the Flipper and hit the target above the
pit.
Target 7: Drop down the pit and avoid the Flippers, then wait
for the
moving
platform below to get right under you. Then, drop
through the
thin
floor and crouch down on that platform. When it
passes to the
left
side of the Flipper, get up and stand at the leftmost
part of
it. At
the platform's leftmost point, hit the target to the
left.
Then, get
back down as the platform moves to the right again.
Target 8: Same as #7, but hit the target above you this time.
Target 9: At the platform's rightmost point, jump to the right
onto the
starting area. Head right and jump up and right onto
the ledge
through the last hole in the ceiling. Hit the nearby
target
that's
moving up and down.
Target 10: Go right and drop out of this area, then hit the
final target
on
the way down.
===
Roy
===
Target 1: Jump up and hit the target above you.
Target 2: Jump to the ledge to the right, and hit the target
moving up
and
down.
Target 3: Hit the target to the right, which is surrounded in a
box-like
wall.
Target 4: Jump up, then on the way down, hit Down + A to swing
your
sword
downward. If done correctly, you'll swing through the
floor
below
you and hit that target.
Target 5: Jump onto the higher area of this platform, then
double jump
to the
left so you just pass the Flipper. Use your Up + B
move to go
upward
and hit the target on the platform.
Target 6: Get onto the platform of the target you just hit,
then jump
left
onto a higher platform. From there, jump up and hit
the target
in
the air.
Target 7: Jump to the left and hit the target with a regular
attack in
the
air. As soon as you hit it, hold Right on the Control
Stick
and land
on the starting platform below.
Target 8: Double jump to the left and past the Flippers, then
use your
Up + B
move to land on the far left platform. Hit the
targets there.
Target 9: Same as #8.
Target 10: Double jump to the right, but don't pass the
Flippers. Use
your Up
+ B move to hit the final target next to the upper
Flipper.
========================================================================
----- XI. Bonus Points -----
========================================================================
(These are basically taken from the game, although you may find I've
slightly altered the descriptions in some cases)
Bird of Prey - 4000
Used only arial attacks.
Combo King - 2500
Used many combos.
Juggler - 1500
Struck an enemy many times while keeping him airborne.
Backstabber - 2000
High % of attacks were from the rear (70% or more).
Meteor Smash - 800
Killed an enemy with a Meteor Attack.
Meteor Master - 8000
Every Meteor Attack killed an enemy (minimum of 2).
Exceptional Aim - 4000
Hit with most attacks.
Perfect Aim - 10000
Hit with all attacks. (at least 8 attacks per min.)
All Aerial - 4000
Used all standard aerial attacks on enemies.
Berserker - 3500
Attacked in a frenzy. (60 attacks + in 1 min.)
Smash King - 3000
Used many Smash Attacks.
Smash Maniac - 3500
ONLY used Smash Attacks.
Smash-less - 1500
Used no Smash Attacks.
Specialist - 2200
Hit only with special moves.
Dedicated Specialist - 3100
Used only one kind of special move.
One-Two Punch - 1800
Hit consecutively with all weak attacks.
First Strike - 500
Delivered first blow of match.
150% Damage - 1000
Took 150% damage or more without being KO'd.
200% Damage - 3000
Same as above except with 200 damage.
250% Damage - 7000
Same as 150% except with 250% damage.
300% Damage - 10000
Same as 150% except with 300% damage.
350% Damage - 15000
Same as 150% except with 350% damage.
Sniper - 2000
Hit only with flying items.
Brawler - 2000
Hit only with direct attacks.
Precise Aim - 10000
All attacks hit immediately after execution.
Pitcher - 6000
Fought only with grabs and throws.
Butterfingers: -500
Had a high rate of grab and dash-grab failures.
All Thumbs: -1500
All dash-grab attempts failed. (At least 4 attempted)
Throw Down - 2500
Threw last foe to clear game.
Fists of Fury - 2500
After grabbing, always held and punched, never threw.
Close Call - 2000
Threw just before enemy broke your hold.
Opportunist: -1000
Didn't attack for a very long period of time.
Spectator: -2500
Spent a long time on sloped terrian.
Statue - 500
Little left-to-right movement.
Never Look Back - 5000
Never changed direction.
Stiff Knees - 300
Did not crouch.
Run, Don't Walk - 6500
Did not walk. (Extremely short distance does not count)
Ambler - 2500
Walked a lot.
No Hurry - 2500
Did not run.
Marathon Man - 2000
Ran a lot.
Eagle - 1500
Went airborne a lot.
Aerialist - 2500
Did not jump from the ground.
Acrobat - 3000
Always did a midair jump.
Cement Shoes - 4000
Never jumped, including midair jumps.
Head Banger - 800
Hit walls a lot. (3 or more times a min.)
Elbow Room - 2000
Bumped into or pushed foes a lot.
Skid Master - 1000
Had long stun-slide distance.
Edge Hog: x2500
Hung from edge to prevent opponent from doing the same.
Cliffhanger - 2000
Grabbed a lot of edges after being knocked off the stage.
Pose Breaker: x800
Gave quick weak attack to a taunting opponent.
Instant Poser: x100
Taunted right after knocking down a foe. (Within 1 Second)
Control Freak - 1000
Tapped the Control Stick twice as fast as second fastest
tapper.
Button Masher - 700
Pressed buttons twice as fast as second fastest presser.
Rock Steady - 3000
Did not fall down.
Pratfaller - 1500
Always landed face up.
Face Planter - 1500
Allways fell face down.
No R 4 U - 300
Did not press the L/R buttons.
Climactic Clash: x1200
Hit same enemy with progressively stronger blows.
Punching Bag - 100
Got stuck between two enemies and hit back and forth.
Stale Moves: -2000
Persistently used the same attack.
Blind Eye - 3000
Always looking in opposite direction as oncoming attack.
Crowd Favorite - 2500
Audience cheered for player.
Lost in Space - 2000
Frequently magnified.
Lost Luggage - 3000
Was in magnifying glass on all four sides of the screen.
Half-Minute Man - 2500
Beat the level within 30 seconds.
Moment of Silence - 3000
Took no damage for 1 minute.
Impervious - 7000
Didn't suffer a single attack,
Immortal - 5000
Never got knocked down.
Switzerland - 12000
Never attacked anyone, never took any damage.
Predator: -1500
Attacked only opponents with high amounts of damage.
Solar Being - 800
Only left stage by flying off screen and becoming a star.
Stalker: -1000
Always attacked a particular player.
Coward: -500
Spend a long time a great distance away from enemies.
In the Fray - 2000
Average distance between you and foes was very small.
Friendly Foe - 3000
Never pushed an enemy.
Center Stage - 2000
Spent a long time in the middle of the arena..
Merciful Master - 3000
Won without KO'ing anybody.
Star KO: x300
KO'd an enemy and turned him or her into a star.
Wimpy KO: x4000
KO'd a foe with a weak attack.
Bull's-eye KO: x800
KO'd a foe with a firing item.
Cheap KO: x500
KO'd an enemy from behind.
Timely KO: x3500
KO'd a foe at the time limit.
KO 64: x640
KO'd an enemy when they were at 64% damage.
Bubble-Blast KO: x1200
Attacked a magnified enemy and KO'd him or her.
Avenger KO: x2500
KO'd a foe right after for KO'd you (within 5 seconds).
Double KO: x200-
KO'd two enemies at once.
Triple KO x4000
KO'd three enemies at once.
Quintuple KO: x15000
KO'd five enemies at once.
Kiss-the-Floor KO: x1000
Threw an enemy onto a damaging floor for a KO.
Assisted KO: x1500
KO'd a foe with an item.
Foresight: x500
Hit the fron tof the screen.
First to Fall: -1000
First one to be KO'd after match begins.
Quitter: x-1000
Fell off the stage without even trying to recover.
Shameful Fall: x-1500
At less than 50%, got KO'd by a foe with over 100% damage.
Environmental Hazard - 1000
Got KO'd by a part of the stage environment.
Angelic - 2000
Was standing on the revival platform wen match ended.
Magnified Finish - 1000
Ended the match in a magnifying glass.
Fighter Stance - 500
Finished match when taunting.
Shooting Star - 1500
Ended match as a star.
Lucky Number Seven - 3000
Finished with :07 left.
Lucky Threes - 3330
Finished with 3:33 left.
Jackpot - 1110
Damage at end was the same number repeated three times.
Full Power - 2000
Damage at 0% at finish.
Item-less - 1800
Did not use any items.
Item Specialist - 2000
Only hit with item attacks.
Capsule KO: x800
KO'd a foe with a capsule.
Carrier KO: x800
KO'd a foe with a large item carrier.
Item Catcher; x1000
Caught an item thrown at you.
Reciprocator; x2000
Threw an item thrown at you back at an enemy.
Item Self-Destruct: -1000
Item caused bplayer to self-destruct.
Triple Items - 3000
Got the same item three times in a row.
Materialist - 100
Spent the longest amount of time holding items.
Minimalist - 1500
Spend the least amount of time holding items.
Item Hog - 4000
Got ten or more different kinds of items.
Item Collector - 4000
Got every kind of item that apeared.
Connoisseur - 3000
Got every kind of food that appeared.
Chuck Wagon - 1500
Only grabbed throwing items. (3 or more)
Parasol Finish - 1600
Was parachuting with the Parasol at match's end.
Gardener Finish - 2000
Put a flower on an enemy's head at match's end.
Warp-Star KO: x1000
KO'd a foe using a Warp Star.
Mycologist - 2500
Got three or more mushrooms.
Metal KO: x800
KO'd enemy while metal.
Freezie KO: x2000
Froze enemy with Freezie then KO'd him or her.
Mr. Saturn Fan - 3000
Only item used was Mr. Saturn.
Saturn Siblings - 4000
Got three or more Mr. Saturns.
Saturn Ringer - 4000
Aught a Mr. Saturn thrown at you.
Giant KO: x600
KO'd a foe while giant.
Tiny KO: x2500
KO'd a foe while tiny.
Bunny-Hood Blast: x1200
KO'd someone while wearing a Bunny Hood.
Vegetarian - 1800
Got two or more Maxim Tomatoes.
Heartthrob - 2800
Got two or more Heart Containers.
Invincible Finish: x1200
Player is invincible at the end of the match.
Invincible KO: x800
KO'd a foe while invincible.
Beam Swordsman: x800
KO'd a foe with a Beam Sword.
Home-Run King: x600
KO'd an enemy with the Home-Run Bat.
Flame Thrower - 1600
Got a 10 combo or higher with the Fire Flower.
Headless Hammer - 2500
Grabbed a broken hammer.
Super Spy: x800
Ko'd someone with a Motion-Sensor bomb.
Bomb-omb's Away: -500
KO'd by a wandering Bomb-omb.
Pokemon KO - 1000
KO'd a foe with a Pokemon.
Goomba KO - 100
KO'd a Goomba.
ReDead KO - 300
KO'd a ReDead.
Like Like KO - 500
KO'd a Like Like.
Octorok KO - 150
KO'd an Octorok.
Topi KO - 200
KO'd a Topi.
First Place - 1000
Got 1st place in a timed match.
Last Plae: -1000
Got last place in a timed match.
Wire to Wire - 2000
Led in points from the start to the finish.
Whipping Boy: -1500
Trailed in points from the start to the finish.
KO Artist - 3000
Had a lot of KOs (more than 3 and double second place)
KO Master - 1500
Had the most Kos (not awarded if Artist is earned)
Offensive Artist - 2000
Caused a lot of damage.
Offensive Master - 1000
Caused the most damage.
Frequent Faller: -1000
Had a lot of falls.
Fall Guy: -500
Hat the most falls.
Master of Disaster: -1000
Had the most self-destructs.
Kos: x500
Counts each KO.
Falls: x-500
Counts each fall. (self-destructs are not counted)
SDs: x-500
Counts each self-destruct.
Target Master - 30000
Smashed all ten targets in Target Test!
Hobbyist - 1000
Got at least one trophy before the stage ended.
Collector - 30000
Snagged all trophies that appeared!
No-Miss Clear - 10000
Cleared without losing a single life.
Speedster - 10000
Cleared all levels quickly.
Speed Demon - 20000
Cleared all levels very quickly.
Classic Clear - 50000
Cleared the Classic mode.
Adventure Clear - 50000
Cleared the Adventure mode.
All-Star Clear - 50000
Cleared the All-Star mode.
Luigi KO - 20
Defeated Luigi in Adventure mode.
Giant Kirby KO - 10000
Defeated Giant Kirby in Adventure mode.
Metal Bros. KO - 8000
Defeated Metal Bros. in Adventure mode.
Link Master - ??? (Reader Submitted)
Defeat all Links in Temple (Adv. Stage 3)
========================================================================
----- XII. Trophies -----
========================================================================
There are about 300 trophies in this game, so I'm bound to have missed
some. Send in any to me if you see that I haven't listed them here!
Beam Sword
Bomb-omb
Motion-Sensor Bomb
Parasol
Screw Attack
Party Ball
Egg
Squirtle
Weezing
Goldeen
Staryu
Snorlax
Cyndaquil
Entei
Suicune
Coin
Lakitu
Birdo
Klap Trap
Slippy Toad
Kraid
Goomba
Koopa Troopa
Octorok
Topi
Metal Mario
Racing Kart
Baby Bowser
Jody Summer
Wolfen
Andross
Samus's Starship
Ridley
Ball Kirby
Starman
Bulbasaur
Ditto
Cleffa
Heracross
Zero One
Love Giant
Excitibike
Bubbles
Mach Rider
Balloon Fighter
Dr. Wright
Mario
Mario SMASH
Donkey Kong
Donkey Kong SMASH
Link
Link SMASH
Samus Aran
Samus Aran SMASH
Yoshi
Yoshi SMASH
Kirby
Kirby SMASH
Fox McCloud
Fox McCloud SMASH
Pikachu
Pikachu SMASH
Ness
Ness SMASH
Captain Falcon
Captain Falcon SMASH
Ice Climbers
Ice Climbers SMASH
Marth
Marth SMASH
Ganondorf
Ganondorf SMASH
Roy
Roy SMASH
Maxim Tomato
Ray Gun
Super Mushroom
Porygon2
Pichu
Pichu SMASH
Venusaur
Mute City
Marill
Great Fox
Star Rod
Home Run Bat
Barrel Cannon
Barrel
Fountain of Dreams
Metroid
Kirby Hat
Flipper
Blastoise
Donbe & Hikari
Ducks
Hammer
Mr. Saturn
Moon
Electrode
Young Link
Young Link SMASH
Heart Container
UFO
Igglybuff
Jigglypuff
Princess Peach's Castle
Steelix
Dr. Mario
Starman
Crate
Bellossom
Luigi
Viruses
Chansey
Crobat
Kirby Hat 3
Fan
Mewtwo
Mewtwo SMASH
Rick
Master Sword
Plum
Kirby Hat 4
Mr. Game and Watch
Mr. Game and Watch SMASH
Warp Star
Wobbuffet
Koopa Paratroopa
ReDead
Like Like
Wario
Raphael Raven
Falco Lombardi SMASH 2
Super Scope
Ocarina of Time
Totodile
Bowser
Zelda
Sheik
Pit
Waluigi
Sheriff
Final Destination
Kirby Hat 1
Kirby Hat 2
Kirby Hat 5
Raikou
Celebi
========================================================================
----- XIII. Unlocking -----
========================================================================
------------------------------------------------------------------------
Unlocking Characters
------------------------------------------------------------------------
Jigglypuff - Beat one player (classic or adventure) with any character,
difficulty, and stock.
Dr. Mario - Beat one player with Mario (any difficulty/stock) without
continuing.
Luigi - Your time must look like this when you complete the
Mushroom
Kingdom stage: --:-2:-- (a "-" can be any number). If you did it
correctly, Luigi will be an opponent instead of Mario when you have a
battle at the end of the stage. When you complete the game, Luigi will
duel you; win and you'll be able to play with him.
Young Link - Beat one player with 10 original characters. Two of these
characters must be Link and Zelda!
Marth - Beat one player with all 14 original characters. OR, you can
get Marth to challenge you by simply using all 14 originals in VS. mode!
(Thanks SWRPMonster!)
Roy - Beat one player with Marth.
Ganondorf - Complete Event Match #29.
Pichu - Beat Event Match #37 OR beat one player with Mewtwo.
Falco - Beat 100 man melee (I recommend DK and simply use your
B + down attack (slap attack)).
Mewtwo - Play VS. mode for 20 hours or do 700 VS. games. (You could
leave your game on, but I personally don't recommend leaving it on for
20 hours STRAIGHT)
Mr. Game & Watch - Beat one player with ALL characters (secret and
original), except for Mr. Game & Watch, obviously
------------------------------------------------------------------------
Unlocking Stages
------------------------------------------------------------------------
Brinstar Depths - Play 50 VS. mode games.
Mushroom Kingdom II - Get the Birdo trophy OR get more than 50 trophies
(whichever comes earlier).
Big Blue - Play 150 VS. games.
Pokefloats - Play 200 VS. games.
Yoshi's Island (original) - Hit the Sandbag in the Home-Run contest
over 1350 ft. WITH YOSHI.
Kongo Jungle (original) - Complete 15 minute melee (I again recommend
DK + his B/down attack).
Green Greens (original) - Beat Target Test with ALL characters!
Know of any more? Send 'em my way!
------------------------------------------------------------------------
Unlocking Trophies
------------------------------------------------------------------------
Captain Olimar - Have a Pikmin save on your memory card.
Goomba, Entei, Majora's Mask - Beat Trophy Tussle 1 (Goomba), 2
(Entei), and 3 (M. Mask) (events).
Motion Sensor Bomb - Beat Event #3.
Game & Watch - Beat Event #45.
Final Destination - Beat Event #51.
Sandbag - In the Home-Run Contest, hit the sandbag over 1,000 feet to
get this trophy.
Mach Rider - Beat Classic Mode in 5 minutes or less.
Vacuum Luigi - Have a Luigi's Mansion save on your memory card.
IF YOU KNOW OF ANY MORE SECRET TROPHIES, PLEASE SEND THEM TO
ME!
========================================================================
----- XIV. Other Secrets -----
========================================================================
------------------------------------------------------------------------
Fight Giga Bowser
------------------------------------------------------------------------
Complete all of the stages up to Final Destination in Adventure mode
under 18 minutes without continuing! Giga Bowser is basically Giant
Bowser who grabbed a Super Mushroom or two. ;)
------------------------------------------------------------------------
C Stick Trick
------------------------------------------------------------------------
This isn't really a secret, but if you move the C-Stick around
in menus, the menu will slant!
------------------------------------------------------------------------
Fight Crazy Hand in Classic
------------------------------------------------------------------------
Get up to Master Hand in Classic on MEDIUM DIFFICUILTY and
WITHOUT CONTINUING. After you've taken away about half of his health
Crazy Hand should appear.
========================================================================
----- XV. Conclusion -----
========================================================================
------------------------------------------------------------------------
Copyright Info
------------------------------------------------------------------------
*********** SPECIAL EXCEPTION FOR THIS FAQ ONLY ***************
Cheat Happens (www.cheathappens.com) may use this FAQ as well as
GameFAQs.com. Once again, this applies to THIS FAQ ONLY.
***************************************************************
This document is Copyright (c) 2002 the author, Alxs, all rights
reserved. Unless otherwise mentioned, the content within this file was
written and is sole property of the author. This FAQ may only be posted
on www.gamefaqs.com, not on any other website, magazine, book, CD, etc.
There's no point in asking for permission to post this FAQ, because the
answer is no. The only place this document is legally posted is
www.gamefaqs.com, so please notify me if you see any other site using
this FAQ.
However, if you'd like to use a (somewhat small) portion of this file in
your own online FAQ, ask me first, and I'll probably give you the
thumbs-up.
Thanks everyone.
------------------------------------------------------------------------
Credits
------------------------------------------------------------------------
GCN Danny (gcndanny@aol.com): For letting me know that Heart
Containers only take away 100 damage instead of all of it (except in
All-Star mode).
Swordmaster Ukyo (swordmasterukyo@aol.com): For sending me a few
trophies. He also told me that the dragon in Brinstar Depths is named
Kraid.
GooglyXbear(googlyXbear@aol.com) and [Sorry, I don't remember name.
Just email me if you're this person!]: For both giving me the same
theory on fighting Giant Kirby.
MUKIT (MUKIT@aol.com): For giving me another theory on Giant Kirby.
Devin Morgan (devin_morgan@netzero.net): For letting me using his Target
Test guide from his FAQ. Make sure you check out his awesome
FAQ as well! :)
Gex112 (gex112@hotmail.com): For telling me how to get a few secret
trophies and how you can fight Crazy Hand in Classic Mode.
Cj_legal (cj_legal@hotmail.com): For telling me exactly how you get the
Sandbag trophy.
Delillo (delillo@mediaone.net): For telling me how to get the
Mach Rider trophy!
Gusman401 (gusman401@aol.com): For telling me that Green Greens exists
and how to get it! (He also gave me some stage descriptions I didn't
need (:P) but that's really my fault...)
Khinwinchiu1 (kinwinchiu1@aol.com): For telling me that I made a typo in
stage descriptions w/ Yoshi's Island (I had "Toshi's
Island") and also for telling me that you actually play in a
Game and Watch game in Flatzone!
Cpbcollector (cpbcollector@aol.com): For giving me some detailed
information on the Game and Watch games.
Zacattackslt (zacattackslt@aol.com): For telling me "something really
weird fox does" secret!
Codster1988 (Codster1988@aol.com): For telling me an additional way to
getting coins.
Flamezagger86 (Flamezagger86@aol.com): For sending me a tip on beating
Event #39 (Jigglypuff Live!)!
Kute n Innocent (kuteninnocent@aol.com): For giving me a few trophies I
didn't already have listed.
SWRPMonster (SWRPMonster@aol.com): For telling me a MUCH easier way of
getting Marth!
Mewtew41 (Mewtew41@aol.com): For telling me a few trophies I didn't know
of.
Castiglione7 (castiglione7@comcast.net): For telling me how to get the
Vacuum Luigi trophy.
Gabrielmay (gabrielmay@hotmail.com): For telling me how to get the "Link
Master" bonus!
------------------------------------------------------------------------
File End
------------------------------------------------------------------------