Keyhole

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Keyhole

A. Time starts when the pony crosses the starting line. It must
enter the 4’ opening, turn around within the circle, and run
out again through the 4’ opening. The clock is stopped
when the pony crosses the starting line on its return. Lime
or flour is suggested to lay out pattern.
B. Disqualification results when the pony steps on or outside
the markings of the circle or the opening. Also see Rule
102.