We need Card & Player Builds

Why is this not implemented yet? It is a great idea and people won't have to change all cards and weapons for heroes or troopers in all the matches.

The best example is the Heavy Class:

Heavy class is the most versatile player IMO. Sometimes you need the shield and sometimes you need the sentinel, or maybe change another card for getting the Ion Launcher (especially in Geonosis or Crait hangar). So with the Card & Player build you could change your layout in just 1 click, and not change your weapons or cards one by one, even your skin.

Maybe adding 3 builds per class is good for all. Assault large map? Build with maybe A280. Assault short map? (ie. Death Star II) Assault with CR2 and maybe healing cards and grenade. Need to destroy the AT-TE? Build with Ion Turret and Supercharged Sentinel for the Heavy.

And same for the Heroes. Finn is a good example, he is a GA player since his cards are supposed to help teammates (if X card affects 2 or more players, it increase Y). So people will have 2 builds, one for HvV and another for GA, and another maybe for Hero Showdown or another strategy with the same character.

This is a cool way to customize your character layout depending on the map, the strategy, the side... I use to play Heavy 212th with last weapon and shield, but sometimes I need to change all my cards to destroy vehicles for helping my team. With just 1 click, you will have another build, with your skin equiped, your cards selected and maybe other weapons, instead of doing all things one by one.

Having to go through and equip HOK cards for all heros before a GA session just in case one of them becomes available is a real pain in the rear.

Editing hero cards when the hero becomes available is a loser move. They'll be gone by the time you are finished.

This! You should be able to select your hero and then your loadout with no problems, not changing cards just before picking it, because the hero will be picked by another player (and if it's Anakin, you will not even smell him xD)

Agreed. The ability to set multiple loadouts per class has been something I've wanted from the start. It's a huge hassle to switch cards around on the fly between respawns and deters me from doing it most of the time.

This is one of the "small" QOL features that has never gotten any dev response for some reason. Why? Each class/hero is heavily customisable (and that was the point of the card system) and some builds make a lot more sense on some modes (or situations) than others. Changing your loadout card by card, and also the weapon if needed, is a lot of lost time. This is even more critical when trying to select a hero in GA.

Yep this is a real issue and it is quite annoying that you have to actually deselect and select cards depending on how you want to play and when instead of just clicking a button for Build 1, 2, 3, etc. I think a lot of people end up just using the same thing every round because it is so annoying to reconfigure.

Yep this is a real issue and it is quite annoying that you have to actually deselect and select cards depending on how you want to play and when instead of just clicking a button for Build 1, 2, 3, etc. I think a lot of people end up just using the same thing every round because it is so annoying to reconfigure.

The only thing I switch around is my Impact Grenade (replace with Ion Torpedo) when there's vehicle trouble. Multiple build hands would be much appreciated.

These kind of threads are the ones @F8RGE and @EA_Charlemagne like to ignore. This is a no-brainer, it has 0 cons, and it shouldn't even take that much time to do. I mean, if they have time to implement an EMOTE WHEEL, they should be able to do this without an issue. It's been requested multiple times already, and it was included in the previous game. But yeah, they boast about them listening to the community and now using the phrase "Community Request" in the patch notes as if that was a true indication that they listen to the community. God forbid they forget to comment on threads with the title "This game is dead" but when it comes to actual feedback threads where their comments are required, their default response is radio silence.

I'm 100% for this. Card presets in the last game were a useful feature that they should've carried over to this game. 3 presets should be the number for heroes and classes. These presets would certainly encourage more varied gameplay. I know it can be very frustrating in the middle of a game to respawn, open the card mini menu, deselct a card, and then select the new card that you want, only to spawn back in and find that you don't need that ion torpedo anymore because Phase 1 already ended and you're going inside the chokepoint hallways of Naboo and need different cards for that objective. That's totally a hypothetical example, by the way.

Heroes are born on the battlefront... especially if you play the objective.

I'm 100% for this. Card presets in the last game were a useful feature that they should've carried over to this game. 3 presets should be the number for heroes and classes. These presets would certainly encourage more varied gameplay. I know it can be very frustrating in the middle of a game to respawn, open the card mini menu, deselct a cartd, and then select the new card that you want, only to spawn back in and find that you don't need that ion torpedo anymore because Phase 1 already ended and you're going inside the chokepoint hallways of Naboo and need different cards for that objective. That's totally a hypothetical example, by the way.

THIS!! This is what we need. Maybe some cards works better for HvV and others for GA or CS (in case of Heroes) and maybe some cards works better for troopers in certain maps. An option for quickly selecting those cards (as you say, own-predefined card builds) would be a great adittion.

well if devs truly care they will add content requested by the community

Why would they do that if it’s not gonna make them money?

You think by adding new cards, loadouts weapons for nothing is a good idea?

Yeah because game impacting properly blinking heroes and hero sleepware are a priority around here. 🤢🤮
Also don’t you remember F8RGE said making $ is not a priority for DICE. Just what EA share holders and the people at Disney want to hear. 🤨
Card builds, like stats and a trooper only mode, should have been available to the community at launch. Have fun with 145 clone skins, EH and JPC though. 🤪
Stay tuned for the June edition of yet more of that money making DICE specialty called “hero balancing”.

I get what you what and I’m not dissmisiing it at all, but wasn’t the class system needed because you couldn’t switch cards mid game? Could you switch cards mid game or was it set classes? Like call of duty, it’s classes becuaee you can’t add or optimize mid game. Classes would be coool to have but unneeded in their eyes becuaee if you need something, just put the card on. When you die?

I think it is a good idea. I won't let this thread die until some dev talks about it.

So this was in Battelfront I? Damn, why they don't port it?

Same reason Jyn and Krenic, and all of the Rogue One content aren’t in the game. DICE don’t care. Lol.

Someone earlier brought up money as well.

Solo released, we got solo content, clone wars got a new season coming out soon (thank god. CW was dope and the finale was so lackluster imo.) we got CW content.

All of it paid DLC. They want the mun muns.

And I guarantee the counter argument from DICE on this is something like “well each class effectively functions as a loadout on it’s own. We felt that giving you multiple loadouts per class would have been incredibly redundant and needlessly frustrating for the players”