@Moonlight Daemon and @Leanne Thank you both!!! I set myself a challenge since I've never really done a complex drawing with a background and full colour before (I'm so guilty of always drawing a single character floating in space ahaha)

If the MV characters weren't so cute and colourful I think I probably would have got bored and given up but I pushed on, and I'm so glad it's actually finished in time

@Moonlight Daemon and @Leanne Thank you both!!! I set myself a challenge since I've never really done a complex drawing with a background and full colour before (I'm so guilty of always drawing a single character floating in space ahaha)

If the MV characters weren't so cute and colourful I think I probably would have got bored and given up but I pushed on, and I'm so glad it's actually finished in time

Click to expand...

I like your title screen/ Can you post it in 1280x720? I Have a idea about title screen melody/ I want use your pic for demo presentation!

@ma5amune Thanks for your interest ^^ It was drawn to fit MV's proportions so making it widescreen has skewed it a bit, but here you are-

Should probably mention that I'd prefer this wasn't used outside of the MV School community project, but I'm happy for members involved to use it if they'd like. (Though there might be some other probably awesome title screen submissions that have yet to be shared )

And hey everyone! Sorry for the delays in responses. Been super busy over here (and when that countdown on our blog hits 0 tomorrow, you'll see why).

So the current plan is just to wait out the deadline and see what lessons get made. I'll play them as soon as I can after they are posted (will probably play through any up by friday this weekend) and give feedback. Everyone else give feedback where you can as well.

Then on the day of the deadline, I'll post the new updated base project, and assign an order to the people whose lessons are getting integrated. We'll pass the base project in that order to stitch it together.

@mauvebutterfly
My idea wasn't to teach people how to script, at all. That is a whole 'nother thing. I don't want them to open Notepad++ or anything. Then you may ask, but how are you gonna teach OOP then? Teach them on the conceptual level. Then it doesn't matter what language you work with.

Like, how an Event can be treated as an object, which you then can give commands. And how it can help you understand Eventing better. Because IMO, Eventing is more like programming using pre-made code snippets.
Pretty much everything inside the database, and the event editor, can be treated as an object. But yeah. Might have to get around to writing a standalone tutorial then.

@Touchfuzzy Alright, I'll kick off the lessons with my submission.
Lesson topic: Use of the console.
My classroom is located in the far right, next to the former gym. Hopefully there aren't any bugs. I tried to eliminate them all.

I'm not certain if this was clear (or correct), but I think when adding a lesson, we were supposed to make a new thread for it. Someone already posted one as a thread, and I posted my lesson that way too. Mine is just waiting for moderator approval to be visible.

This is a great idea! I would also be interested in participating in a second round. I just saw this today and there's no way I could get something done in five days. I hope this keeps going as intended!

I'm a little worried that there's a few lessons that haven't moderated yet. It would have been nice to be able to test some others and get feedback before the deadline... I'm really busy with the IGMC too, but I hope this project hasn't been forgotten about.

Due to a combination of reasons (I'm preparing for a trip out of country on short notice (good news, but it puts some time strain on me), as well as plenty of people working on their IGMC projects), The deadline for the first round is being moved. This will give more people plenty of time to work on their lessons (I believe I set the first deadline too soon anyway, especially with the IGMC overlap), and give plenty of time for feedback on integrating the lessons and matching styles and quashing bugs.

The new deadline will be ONE WEEK after the end of the IGMC entry date, placing it on November 12th. Allowing everyone to have plenty of time to finish a lesson. I'll do my best to play every lesson as they are being made (I know I'm behind!), but this should let us get hopefully 10 lessons in our "first" true release build.

I am also going to try to get a new start build up by the end of the week, including a second lesson (installing a plugin), the message plugin integrated, and a bit more mapping and NPCs.

Actually, it was the pressure of IGMC that made me finish the lesson with only three days delay compared to my original ETA...

@Touchfuzzy I'm not sure which bugs you know of and which you don't know of.
But I will report them anyway.
Bug 1: When you're in the basement and don't check the power crystal charging machine with T.U.T.O.R., you will never be able to finish the lesson due to the variable being 1 lower than it should.
Bug 2: If you approach Melvin from the left to give him the crystal, the game will freeze due to Melvin wanting to go left. Same with other obstacles on the left.

Thank you so much for the extension! I'm not involved in IGMC, but I've been very busy advertising for a tenant and getting the house ready, and I just haven't had a scrap of time to work on my lesson.

... Haven't had a chance to work on the new base project because of IGMC work and getting ready to fly across the Pacific. Luckily, I should have plenty of time in the JP office to maybe catch up on this project.