Search results

Your search for “"general goods"” gave approximately 10 results:

Wiki+ page: General Goods &amp; Services

GeneralGoods & Services is where you can purchase the everyday things you need for your adventure. Here you can stock up on rations, camping supplies, tools to aid in your adventuring, and supplies for your guns should you have any. You can even pick up some reading material and tools to help you catch and even grow your own food.

These items are often overlooked or put off as a last-minute thing. This could be very dangerous. Here you can find the one major item that your character’s life may depend upon… food. If you do not stock up on enough rations you will be forced to try to live off of the land, a task that may prove too difficult for you and one which may result in your character’s early demise.

Therefore it is very important that you save enough money for at least some rations, and that you take into consideration all of the items that you may purchase here.

Selling GeneralGoods

Equipping and Storing

Most items found here need to be stored in some form of storage device. You should be certain to list the item name, quantity, weight, space taken, and any description that you need to understand what the item is and does. Some items found here can be equipped, but for the most part, these items should be stored.

Sections

Wiki+ page: Groceries

Here is where you can buy your meal items. Here you will find your standard drinks, rations, and specialty food items.

Rations are a very important part of every adventurer’s survival kit. Rations ensures that when the adventurer is unable to find a good meal that adventurer will still have the needed nutrients to survive and stay healthy. Therefore it is very important to stock up on rations, because you never know when you are going to need to eat.

You will also find drinks here. You won’t find water, since water is a very common resource, one which may be found from a pump at every house or a well in every town. Water from most streams and rivers is also safe to bottle up and drink. Therefore there is no demand to sell bottled water. However here you will find other drinks, fancy ales and thick mead and the like. Drinks that you may not find elsewhere.

In order to purchase a drink from the general store you will need to provide your own container. They will gladly pump in enough drink from their tapped barrels into your storage container, but they won’t provide a container for you.

While drinks are sold by the use, rations are carefully measured out and sold by the day’s worth. That means that each ration you buy is enough for 1 day. If you wish to buy enough for multiple days you will need to purchase that much. It is as simple as taking the amount the rations or drink cost and multiplying it by the number of days you need. You also need to take note that the amount of space taken up by rations is 1 per day.

Wiki+ page: Camping Supplies

Camping Supplies are the supplies you need when camping out doors. With these supplies your nights spent sleeping under the stars will not feel so rough, allowing you to have a more relaxed rest with greater restoration effects. The supplies found here are your typical camping gear, such as sleeping bags, pillows, and tents. You will also find here tools to help you prepare meals outdoors, very helpful should you fish or hunt for your own food.

Since sleeping is a requirement of just about every race, having the extra comforts provided here will make your time of rest much more beneficial. Just sleeping alone without any comforts restores 10% of your HP, SA, and EP. However with a good sleeping bag, a tent, and a pillow, that restoration amount increase greatly. For example a pillow increases your sleep regeneration of HP, SA, and EP by 5, thus increasing your sleep regeneration of those stats to 15%. Plus having a good tent will shield you from the forces of nature, keeping you well in even the wettest and coldest weathers.

1. Enhancements for Camping Supplies

The following are enhancements that may be made to any camping gear, unless otherwise noted by the enhancement itself. These enhancements may increase any different aspect of your camping gear. Enhancements may be applied to any camping gear you want at any time at a generalgoods store. You may of course add enhancements to your camping gear upon purchasing it.

2. Sleeping Gear

A cotton pillow stuffed with bird feathers that provides a cushion for your head. It increases your sleep regeneration % of HP, SA, and EP by 5 points.

any storage device

4

0.01

0.03

Sheets

A long cotton cloth designed to cover up with or sleep on. It increases your sleep regeneration % of HP, SA, and EP by 5 points.

any storage device

5

0.01

0.06

Thin Blanket

A long cotton cloth that is thicker than a sheet designed to cover up with or to sleep on. It increases your sleep regeneration % of HP, SA, and EP by 5 points.

any storage device

5

0.02

0.11

Thick Blanket

A long cotton cloth made thick to keep you warm in cold climates. Designed to cover up with or to sleep on. It increases your sleep regeneration % of HP, SA, and EP by 5 points. It does not combine with thin blanket's sleep regeneration bonus.

any storage device

5

0.04

0.14

Sheepskin Ground Cover

A thick layering of sheep skin to slay on top of to keep you off of the cold ground and to keep you dry in moist places when you sleep. It increases your sleep regeneration % of HP, SA, and EP by 5 points.

any storage device

6

0.1

0.22

Sleeping Bag

A double layered , extra long, thick blanket with a moisture proof exterior that has been folded in half and has a zipper to close all edges except one for your head to stick out of. It is designed to keep you warm and dry while in cool or cold environments. It increases your sleep regeneration % of HP, SA, and EP by 10 points in cool and cold environments but decreases the sleep regeneration % by 5 points if used in warm or hot environments. It can be stacked with sheets, pillow, ground cover, and a thin or thick blanket for greater effect.

3. Tents

Items which improve your quality of sleep when outdoors and provides you shelter

Item

Description

Stored Location

Space Taken

Weight

Cost

Standard Tent

A standard tent made of rugged leather that can house 4 human sized beings or 1 orc or dragon sized being. It protects you from the rain and the elements and lasts for 240 uses before falling apart. It increases your sleep regeneration % of HP, SA, and EP by 25 points.

any storage device

10

3

1.50

Bog Tent

A tent made of sheepskin and leather to better endure the wet climates of swamps and bogs. It can house 4 human sized beings or 1 orc or dragon sized being. It protects you from the rain and the elements and lasts for 240 uses before falling apart. It increases your sleep regeneration % of HP, SA, and EP by 25 points.

any storage device

10

3

1.80

Desert Tent

A tent made of durable leather with an extra layering for the flaps that can house 4 human sized beings or 1 orc or dragon sized being. It protects you from the rain, sand storms, and the elements and lasts for 240 uses before falling apart. It increases your sleep regeneration % of HP, SA, and EP by 25 points.

any storage device

10

3

1.80

Snow Tent

A tent made of rugged leather and animal skins with a furnace vent that can house 4 human sized beings or 1 orc or dragon sized being. It protects you from the rain, snow, extreme cold, and the elements and lasts for 240 uses before falling apart. It increases your sleep regeneration % of HP, SA, and EP by 25 points.

Adventuring Gear are items that you would use to help you with your adventuring and exploring. These are often times lifesavers for the adventurer, pointing the way back to civilization when the adventurer has need, or the way to new adventures.

There are many different types of items which aid in exploration. The most commonly thought of item is indeed maps and navigational charts. Compasses also come to mind, showing the way north so that you may find the direction you need. However there are other tools which aid the explorer greatly. There’s tools for taking notes so that you can remember key important pieces of information. There’s tools of survival which can help you bandage up a broken arm. There’s tools to help you scale tall mountains, and tools which provide light in even the darkest of dungeons.

Indeed there are many tools for many jobs, all of which help with one thing… adventuring. These are tools which may help you find your way out of dark caves and monster infested mines, tools which may prevent you from falling to your death should you slip while climbing a tall mountain, and tools that at the end of the day lead you back home.

1. Enhancements for Adventuring Gear

The following are enhancements that may be made to any tool, unless otherwise noted by the enhancement itself. These enhancements may increase any different aspect of your tool. Enhancements may be applied to any tool you want at any time at a generalgoods store. You may of course add enhancements to your tool upon purchasing it.

Adventuring Gear Enhancements

Enhancement

Purpose of Enhancement

Weight

Cost

Double Twined Rope

Increases the weight a rope may carry by x 2

x 1.5

3.20

Thicker Chain

Increases the weight a chain may carry by x 2

x 1.5

7.50

Improved Mage Light Crystal

Improves the brightness and the power of the mage light, increasing the illumination distance by x 1.3. It also increases the SA cost by + 2 SA per hour used.

2. Maps & Charts

Items which help you find locations

Item

Description

Stored Location

Space Taken

Weight

Cost

Regional Map

Provides a detailed map of the political region you are in within a nation, including town and city maps and locations of known ruins, caves, and points of interest. You can only purchase the maps for the region you are in.

any storage device

1

0.01

0.50

National Map

Provides a map of the nation you are in which highlights where major cities are and major known points of interest as well as regional boundaries. It is not as detailed as the regional map but shows all of the nation instead of just the political region you are in, if the nation has no political regions then the national map will be the same as the regional map. You can only purchase maps for the nation you are in.

any storage device

1

0.01

1.00

Sea Chart

Provides a map of the seas around and within the nation that you are in, plotting distances to and from various mainland and island points and indicating any sea hazards and points of interest. It only shows the area of the seas charted by the nation that you are in when you buy this chart.

any storage device

1

0.01

0.50

Star Chart

Shows the important stars and in which direction of the sky they may be found to aid with navigation.

3. Navigation & Exploration

Navigational device made of durable steel with large, plain lettering. Its needle always points north so that you may determine the direction you are going.

any storage device

1

0.1

1.65

Sextant

Navigational device made of bronze which allows you to measure great distances to help you plan and navigate.

any storage device

1

0.3

2.00

Chalk

A 2 inch long piece of white, soft rock that leaves behind a highly visible white mark when written on dark surfaces. This allows you to make marks to show you where you have already been.

any storage device

1

0.01

0.07

String

A long piece of white cotton string sold by ever 10 feet. It includes visible red marks on every foot of the string which can be useful for navigation and measurement. The string purchased is provided wrapped around a light wood dole.

any storage device

1

0.1

0.10

Lock Picks

A set of tools which helps you to unlock locks. Must be used with the skills for picking locks and is a requirement for those skills. Lock picks only break if you have a critical mishap when lock picking or the lock is trapped.

5. Survival Tools

A roll of 1 inch thick, 5 feet long, white cotton cloth which may be cut to size to make bandages used to cover wounds, stop bleeding, and prevent infections.

any storage device

1

0.3

0.32

Eye Washer

A small empty bottle with a special wide opening shaped to cover the eye completely. This bottle may be filled with water to be used to quickly wash out eye irritants such as dust and debris which may disrupt your vision. There is a 50% chance that this will remove any effects of Visual Instability.

any storage device

1

0.01

0.25

Splint

A thin, piece of oak that has been cut to size, sanded and its edges rounded and smoothed. Use it with bandages to provide a strong splint for an injured limb.

any storage device

2

0.4

0.30

Crutch

A device consisting of two cherry wood pieces. The top piece has a curved top to fit under your arm with a handle halfway down for your hand. The bottom piece has a wide base. They are held together by two steel screws which may be removed and placed back in at six different heights to adjust the height of the crutch and allow for easy storing. It provides balance when walking on an injured leg.

10. Lighting Gear

An oak stick that can be topped with oil rags to be lit to provide light. It provides enough light to cover a 5×5 area block area.

0.7

any device

1

0.50

Lantern

A lantern that is open on all ends and emits light in all directions. The light covers a 8×8 area block radius.

5

any device

6

30.50

Lantern Oil

Oil used to power lanterns, sold by the singe day use. 1 use of lantern oil will power a lantern for 30 hours or 1 day.

16

any device

1

12.80

Lantern Wicks

Small pieces of cotton which hang within a lantern and absorb the vapor of the lantern oil. Stays lit for 30 hours. Sold as a set of 10.

0.3

any device

1

3.00

Flint Stone & Iron

A piece of flint stone and a piece of iron that when struck together make a spark to start a fire.

0.3

any device

1

0.54

Matches

A box containing 10 matches.

0.05

any device

1

1.00

Mage Light

A 1 foot long steel cylinder that has a piece of clear glass at one end and a crystal within with a piece of the crystal exposed through a small opening on one side. Using the power of the user, the mage light can emit a beam of bright light which extends for 20 area blocks in one direction. It drains 2 SA per hour used from the user.

Wiki+ page: Books

Books are simply what you would think they are, pages filled with written words bound together with a front and back cover. Most of the time you would find books filled with stories of great adventures and whimsical romance, or maybe stories of deep mystery and hair-raising horror. However those are not the types of books that you will find in your general store. The books for sell at the general store are all works of nonfiction, and all dealing with general topics. You won’t find exciting stories in these books, and to many, these books would prove quite boring. However do not let their boring nature fool you, the books found here may prove to be a great asset on your adventure.

Within the general store you will find five different types of books; survival books, skill books, history books, law books, and religious books. Within the pages of these books you will come to know of the histories of the land you are in which may help you to find long-lost treasures, the laws of the region you are in which may help keep you out of trouble, things of the religious nature so that you can more tactfully deal with others and their beliefs, better ways at performing and using skills, and how to survive in the wilderness. While none of these books are a necessity for any adventure, they may all help provide information which may make your adventuring even more successful.

Please note that within these lists you won’t be presented with the actual contents of the books for sale. Instead you will get a brief description of the book and what the book will do for you. If your game master so desires, your game master may come up with short excerpts for the books.

Wiki+ page: Fishing &amp; Hunting Supplies

The Fishing & Hunting Supplies section of your local general store provides you with the tools needed to catch your own food. If you are planning on living off of the land, or just want to be extra prepared in case during your adventure you start to run out of rations, then you will want to take a good look at the items available here.

Here you can a good assortment of fishing poles and fishing supplies. You will be able to purchase any needed hooks, bait, fishing lines, sinkers, and bobbers that you need. You will also find tools to aid you in hunting, such as traps, cages, calls, and alarms.

While these items may not be vital to your upcoming adventure, they may prove very beneficial. Being able to catch your own food would save you on your rations cost. Plus you could always sell the hides of most animals for some extra money.

4. Traps

A circular piece of steel with sharp teeth that closes together on a hinge when something presses down on its center pressure plate. A bell is set to start ringing as soon as the trap is sprung.

N/A

any storage device

2

2

10.00

Weighted Cast Net

A heavy-duty net made of leather with iron weights on its ends. It's attached to a 10 foot long leather rope and is used for catching small animals, birds, and fish with.

N/A

any storage device

4

4

9.50

Rodent Trap

A small cage with an angled door and a place for bait. Once the rodent walks onto the door ramp and into the cage the door is closed by the rodent's own weight trapping it in the cage.

N/A

any storage device

1

0.5

2.50

Rope Trap

A 10 foot long piece of burlap rope with a noose on one end and a string on the other end for the bait. This trap is set by throwing the rope over a tree branch or beam, with the bait visible and the noose hidden just before the bait on the ground. When the animal grabs the bait, they pull on it, causing the rope to pull up and around their ankles, suspending them upside down in the air.

Wiki+ page: Gun Supplies

Gun Supplies are tools and items which are useful to gun wielders. In this section of the general store you would find everything that is needed to keep your gun in top condition and the black powder needed to fire your muskets. If you wield a gun, you will need the items found in this section. While you may be able to get by without some of the items here, it is strongly recommended that you try to get at least one of every kind of item found here.

Gun Supplies covers many different types of items, but the one thing they have in common is that they are for guns and the care of guns. Some of these items are aimed at musket wielders, providing gun loading tools and black powder, both of which are items not needed by rifle and rune cannon wielders. However there are also items that take care of your gun, such as tools to clean out the barrel of your gun, to keep your mage crystal polished and scratch free, or to keep the trigger from sticking. These items could prolong your use of your gun and prevent any nasty and unfortunate surprises later on in your adventures.

2. Gun Maintenance Tools

A 1 foot long, thin steel rod with a thick cotton ball at one end which is used to clean the inside of the barrel of a hand cannon to prevent barrel clogging.

belt or storage

in storage: 1
sheath hook: 1

0.05

0.27

Short Musket
Barrel Cleaning Wand

A 2 foot long, thin steel rod with a thick cotton ball at one end which is used to clean the inside of the barrel of a short musket to prevent barrel clogging.

belt or storage

in storage: 3
sheath hook: 1

0.15

0.62

War Musket
Barrel Cleaning Wand

A 4 foot long, thin steel rod with a thick cotton ball at one end which is used to clean the inside of the barrel of a war musket to prevent barrel clogging.

back or storage

in storage: 5
on back: 1

0.25

1.17

Blunderbuss
Barrel Cleaning Wand

A 3 foot long, thin steel rod with a thick cotton ball at one end which is used to clean the inside of the barrel of a blunderbuss to prevent barrel clogging.

back or storage

in storage: 4
on back: 1

0.18

0.95

Rune Cannon
Crystal Cleaning Cloth

A thick, 6 inch by 6 inch, square piece of sheep skin cloth used to clean and polish the mage crystal at the end of the rune cannon barrel and the trigger crystal of any smudges, dirt, and other obstructions without scratching to prevent crystal shattering.

any storage device

0.1

0.05

0.07

Oil Can

A small steel can with a long nozzle and a trigger, filled with oil. It is used to keep the trigger of muskets, hand cannons, and blunderbusses from sticking. It contains enough oil for 30 uses and should be used at least once a week.

3. Black Powder

The powder required for muskets and hand cannons

Item

Description

Stored Location

Space Taken

Weight

Cost

Black Powder

Highly explosive powder named for its color. It is used in muskets and hand cannons to cause a small explosion in the barrel which propels the bullet out at high speeds. It is sold by individual units of 1 use. You must provide your own container or buy a black powder bag.

barrel or black powder bag

1 use

0.04

1.00

Small Black Powder Bag

A small leather bag with a long strap so it can be worn over the shoulder. It can hold 25 uses of black powder.

body or storage

in storage: 1
full in storage: 3
on body: 1

0.1

0.27

Medium Black Powder Bag

A medium size leather bag with a long strap so it can be worn over the shoulder. It can hold 50 uses of black powder.

body or storage

in storage: 1
full in storage: 5
on body: 1

0.3

0.51

Large Black Powder Bag

A large leather bag with a long strap so it can be worn over the shoulder. It can hold 100 uses of black powder.

Wiki+ page: Clothing

Clothing is simply that, clothes that you would wear. Clothing is not armor and therefore it does not provide any defensive protection. However some clothing does provide other bonuses such as protection for your eyes from debris or the glare of bright light and protect you from extreme cold weather. So while clothing will not provide any defensive protection, it is still a worthwhile part of any adventurer’s equipment.

It should be noted that unless the game master so desires, characters do not start off naked. All characters already have a very basic and colorless shirt, shorts, and undergarments. Therefore buying clothes is not needed for armor nor is it needed to be able to be a part of society. The clothes found here are simply extra articles of clothing which you may or may not wish to wear. Any clothing you wear can be worn with your armor.

1. Selling Clothes

You are able to sell any articles of clothing that you do not want or need back to the tailor. You will be offered 1/2 of the selling price. You may also sell your basic original clothing should you replace it with other clothing for § 2.00 .

2. Head Wear

Thick glass on a strong steel frame made to cover and protect your eyes completely from any flying debris. Prevents Visual Distortion and Blindness.

head

0.1

0.01

0.95

Sun Glasses

Dark tinted thick glass on a strong steel frame made to cover and protect your eyes completely from any flying debris, glare, and bright light. Prevents Visual Distortion and Blindness.

head

0.1

0.01

1.20

Face Cloth

A long piece of cotton cloth used to cover your nose and mouth to keep out sand, dirt, and other debris. Can be made in any color and increases your Fortitude by 5 points against sickness and nausea.

head

1

0.01

0.06

Turban

A long piece of cotton cloth worn on your head to protect your head from sunburn. It can be made in any color but cannot be worn with head armor.

head

1

0.03

0.10

Wide Brim Hat

A straw hat with a wide brim which will provide shade over your eyes keeping out the bright sunlight and protecting your head from sunburns. Cannot be worn with head armor.

head

2

0.01

0.26

Fedora Hat

A velvet cotton hat with a band around the hat and a short but stylish brim which will provide a little shade over your eyes keeping out the bright sunlight and protecting your head from sunburns. Cannot be worn with head armor.

head

2

0.01

1.51

Top Hat

A black cotton hat with a slightly taller stack and a flat brim with a band of any color. Worn for fashion only and cannot be worn with any head armor.

head

2

0.01

1.26

Head Band

A band of cotton worn around your brow to keep sweat from dripping into your eyes and disturbing your vision. Can be made in any color.

head

1

0.01

0.51

Snow Mask

A cotton hood which covers your entire face with holes cut our for your eyes and your mouth. Helps protect your head from the extreme cold, increasing your Fortitude by 5 against hypothermia and frost bite. Can be made in any color.

head

1

0.02

0.76

Ear Muffs

Thick cotton circular flaps connected by a cotton strap and worn over your ears to keep your ears warm. Increases Fortitude by 2 against hypothermia and frost bite. Can be made in any color.

head

1

0.01

0.41

Ear Plugs

Small cotton plugs made to fit inside of your ears to dampen and decrease loud noises. Decreases hearing by 50%, which decreases your Perception % by half for hearing checks, but also removes the chance of breaking concentration and deafness due to loud noise.

head

1

0.01

0.03

Goggles

Thin pieces of circular glass with leather frames and a tight leather band that is worn over your eyes when swimming so that you can keep your eyes open underwater without irritation.

head

0.1

0.01

1.40

Nose Plug

A thin piece of steel shaped like a 'U' with a leather strip on the inside. It is worn over the bridge of your nose which effectively closes your nose so that water, air, and odors will not get into your nose. Increases Fortitude by 2 against nausea.

head

0.1

0.01

0.05

Eye Mask

A long, single piece of glass with a leather frame and a tight leather band that covers your eyes when swimming. Allows for slightly greater vision underwater than goggles.

head

1

0.02

1.70

Swimming Mask

An eye mask that includes a tight leather nose guard to prevent water from getting into your eyes and nose while swimming underwater.

3. Upper Body Wear

A short sleeve shirt made of silk with brass buttons worn to be more fashionable in warmer weather. It replaces original shirt and can be made in any color and style. It is worn underneath your armor.

torso

1

0.2

1.79

Short Sleeve Cotton Shirt

A short sleeve shirt made of cotton with brass buttons worn to be more fashionable in warmer weather. It replaces original shirt and can be made in any color and style It is worn underneath your armor.

torso

1

0.28

1.37

Long Sleeve Silk Shirt

A long sleeve shirt made of silk with brass buttons worn to be more fashionable in cooler weather. It replaces or can be worn over original shirt and can be made in any color and style. It is worn underneath your armor.

torso

1

0.3

2.06

Long Sleeve Cotton Shirt

A long sleeve shirt made of cotton with brass buttons worn to be more fashionable in cooler weather. It replaces or can be worn over original shirt and can be made in any color and style. It is worn underneath your armor.

torso

1

0.42

1.92

Silk Vest

A vest made of silk with silver buttons and is worn to be fashionable. It may be worn over your shirt or suit of armor and can be made in any color or style.

torso

1

0.15

1.28

Cotton Vest

A vest made of cotton with silver buttons and is worn to be fashionable. It may be worn over your shirt or suit of armor and can be made in any color or style.

torso

1

0.21

1.09

Leather Vest

A vest made of leather with silver buttons and is worn to be fashionable. It may be worn over your shirt or suit of armor and can be made in any color or style.

torso

1

0.39

1.47

Heavy Cotton Coat

A heavy coat made of cotton with steel buttons and a long cotton strap to tie the coat tightly around you. It is worn to keep you warm in cold climates and increases your Fortitude by 20 against hypothermia and frost bite. It can be made in any color, style, and length. It replaces any over garment.

over garment

2

0.7

5.28

Heavy Leather Coat

A heavy coat made of leather with steel buttons and a long cotton strap to tie the coat tightly around you. It is worn to keep you warm in cold climates and increases your Fortitude by 25 against hypothermia and frost bite. It can be made in any color, style, and length. It replaces any over garment.

over garment

2

1.3

6.56

Heavy Fur Coat

A heavy coat made of fur with steel buttons and a long cotton strap to tie the coat tightly around you. It is worn to keep you warm in cold climates and increases your Fortitude by 30 against hypothermia and frost bite. It can be made in any color, style, and length. It replaces any over garment.

over garment

2

1.5

7.00

Silk Scarf

A scarf made of silk that is worn around your neck to help keep you warm. It increases your Fortitude by 3 against hypothermia and frost bite and can be worn with any over garment.

over garment

1

0.03

0.76

Cotton Scarf

A scarf made of silk that is worn around your neck to help keep you warm. It increases your Fortitude by 5 against hypothermia and frost bite and can be worn with any over garment.

4. Lower Body Wear

Clothing and items worn on the legs such as shorts and pants

Item

Description

Equipped Location

Space Taken

Weight

Cost

Silk Shorts

Shorts made of silk with brass buttons and a zipper worn to be more fashionable in warmer weather. It replaces original pants and can be made in any color and style. It is worn underneath your greaves.

legs

1

0.2

1.79

Cotton Shorts

Shorts made of cotton with brass buttons and a zipper worn to be more fashionable in warmer weather. It replaces original pants and can be made in any color and style It is worn underneath your greaves.

legs

1

0.28

1.37

Silk Pants

Pants made of silk with brass buttons and a zipper worn to be more fashionable in cooler weather. It replaces your original pants and can be made in any color and style. It is worn underneath your greaves.

legs

1

0.3

2.06

Cotton Pants

Pants made of cotton with brass buttons and a zipper worn to be more fashionable in cooler weather. It replaces your over original pants and can be made in any color and style. It is worn underneath your greaves.

legs

1

0.42

1.92

Silk Dress Pants

Pants made of silk with a silver button and a steel zipper that is worn for fashion. It replaces your original pants and can be made in any color and style. It is worn underneath your greaves.

legs

1

0.2

1.79

Cotton Dress Pants

Pants made of cotton with a silver button and a steel zipper that is worn for fashion. It replaces your original pants and can be made in any color and style. It is worn underneath your greaves.

legs

1

0.21

1.59

Heavy Cotton Snow Pants

Pants made of heavy cotton with a steel button and a steel zipper. It is worn to keep you warm in cold climates and increases your Fortitude by 20 against hypothermia and frost bite. It can be made in any color, style, and length. It can be worn over or under your greaves and over your pants or shorts.

legs

2

0.7

5.28

Heavy Leather Snow Pants

Pants made of heavy leather with a steel button and a steel zipper. It is worn to keep you warm in cold climates and increases your Fortitude by 30 against hypothermia and frost bite. It can be made in any color, style, and length. It can be worn over or under your greaves and over your pants or shorts.

legs

2

1.3

6.56

Heavy Hide Snow Pants

Pants made of heavy animal hide with a steel button and a steel zipper. It is worn to keep you warm in cold climates and increases your Fortitude % by 40 against hypothermia and frost bite. It can be made in any color, style, and length. It can be worn over or under your greaves and over your pants or shorts.

legs

2

1.5

7.00

Leather Water Waders

Pants made of leather that come to your chest with leather straps. Made for wading through water and keeps you dry. Can be made in any color and can be worn over greaves, pants, and shorts.

5. Foot Wear

Boots made of leather with a pointed toes and a thick wood sole. Can be made in any color.

other equipment

1

0.1

10.12

Riding Boots

Boots made of leather with a pointed toe and a thin wood sole with a stirrup notch made for riding. Can be made in any color.

other equipment

1

0.1

10.62

Combat Boots

Boots made of leather with a pointed, steel tipped toe and a thick wood sole. Can be made in any color. Gives an attack value of 5 + 2d3 when kicking.

other equipment

1

0.2

11.24

Walking Shoes

Low ankle shoes made of cotton with a rubber sole that is closed up by shoe laces. Can be made in any color.

other equipment

1

0.05

5.02

Running Shoes

Low ankle shoes made of cotton that is lighter than walking shoes. They have a slightly thicker rubber sole to absorb more of the impact. Can be made in any color. Decreases the EP cost of Running and Sprint by 50%.

other equipment

1

0.02

5.26

Hiking Shoes

High ankle shoes made of cotton with thick leather soles and small, steel spikes underneath for grabbing into the dirt better. Can be made in any color. Decreases the EP cost of Climbing by 50%.

other equipment

1

0.08

5.29

Soft Sole Shoes

Low ankle shoes made of cotton that are lighter than running shoes with a thick leather sole. Can be made in any color. Increases enemy's Perception Penalty by 10 when using the skill Sneak.

other equipment

1

0.02

5.79

Snow Shoes

High ankle shoes made of thick leather connected to a wide but thin cedar wood plank. Can be made in any color. Removes the snow terrain movement penalty.

other equipment

2

0.09

5.29

Snow Boots

Boots made of thick leather with cotton on the inside and a rounded toe and a thick rubber sole. Can be made in any color. Increases Fortitude by 5 against hypothermia and frost bite.

other equipment

1

0.2

10.99

Rubber Boots

Boots made entirely out of black rubber. Made to keep your feet dry when traveling through water. Decreases received electrical damage by 10%.

other equipment

1

0.07

8.87

Flippers

Ankle high shoes made entirely out of black rubber which fits tightly on your feet and provides a 6 inch long flipper coming from the toe of the shoe. It increases your swimming movement rate by x 2 and decreases the EP cost of Swimming by half.

Wiki+ page: Services

Here you can find the list of various services that are available in most towns and cities. These services could be anything from healing wounds to reviving the dead, teaching skills or even making rune stones.

The list of services you find here are very generic so that they should fit in most standard games and campaings. However, you will need to check with your game master to make sure that these services are available in your setting and in the town your character is visiting.

2. Training

You can be trained by those skilled in the skills you wish to master. Being trained allows you to practice your skill with a trainer doubling your success and failure rates while doing so. The cost for training is as follows:

Tier 1 Skills and Spells:50.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

Tier 2 Skills and Spells:100.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

Tier 3 Skills and Spells: 200.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

Tier 4 Skills and Spells:300.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

Tier 5 Skills and Spells: 400.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

Tier 6 Skills and Spells:500.00 shillings per hour per skill; you get ten dice rolls for using the skill per hour

3. Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined slowly by the GM, however, here is a simple way to deal with the values of rune stones.

Effect rune stones could be priced at the cost to buy the ylem stone increased by x 1.15. Selling the effect rune stone would be valued at ½ the cost of the ylem increased by x 1.15. This would be the same for minor elemental effect rune stones.

Spell rune stones could be bought at the cost of the ylem increased by a certain amount depending on the tier level of the spell. Tier 1 = x 1.25. Tier 2 = x 1.5. Tier 3 = x 1.75. Tier 4 = x 2. Tier 5 = x 2.5. Tier 6 = x 3. To sell a spell rune stone could be valued at ½ the cost of the ylem increased by the same amount depending upon the tier level of the spell.

You wouldn't be able to purchase or sell energy reserve stones because they can only be used by the creator.