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Yep ...tried all that a few times before thanks barb.....Other games are fine now just this...Ive seen that its not just me that's having this problem.. some tables are worse than others.. love the game but its just a pain having to re centre all the time

Yep ...tried all that a few times before thanks barb.....Other games are fine now just this...Ive seen that its not just me that's having this problem.. some tables are worse than others.. love the game but its just a pain having to re centre all the time

Thanks! I'll have the team check this out once they are back from break after the holidays

Thanks! I'll have the team check this out once they are back from break after the holidays

That would be great! The image drift on psvr seems to increase with play duration. I really like that the screen reset button has been mapped to a controller button and not just the hard to find option button. It seems like 5+ minute games the image drift starts happening more frequently so often I am flip flip nudge flip reset repeat. After really long games 20+ minutes head tracking has gone haywire and head movements start moving the position of the table instead of the camera - I have to pause and restart the psvr headset (turn off and on) to fix.

Just wanted to mention for testing (play longer games). - still the most awesome gaming experience EVER

Are there any fixes for this besides moving the camera and recalibration as I've tried those.
I love the VR experience (would be even better with new tables vs ones I've played through so many times though) but it does get frustrating having to constantly recenter everything. I'd say it moves enough that I do it every few minutes and there's a noticeable shift as everything goes back to being centered. Although I'm not too sure that it's a problem on Zen's front rather than being a design flaw/bug with PSVR itself as I've seen complaints of the same happening on a lot of other PSVR related sites.
I'm still open to hearing any fixes though.

Nauseating Image Bouncing PSVR

Out of 40 games on PSVR this is the only one making me sick & giving me a headache. After playing for over 10 minutes it's like I'm playing in a 9.0 earthquake with the table bouncing all over the place. Recalibrating etc. does not help and this is the only game I'm having this problem with

Can someone try to record the problem with the built-in ps4 gameplay recorder? Unfortunately the team is having a hard time reproducing the issue. Also, does it happen on all tables or just certain ones?

Found a way to remove a majority of the quick image drift/shake

I did this experiment in a darkened room with a black sheet for a background & made sure there were no distracting lights. I used a PS4 Pro and 2nd generation camera for the test.

The image drift can be easy to replicate. Just set up the camera/psvr like normal and start a table. I used the Secrets of the Deep Table for my test. Move back to around 8-10 feet from the camera and stand/sit still. The camera should start creating the odd micro movement/shake. I found it only shows up when the psvr is being worn too. setting the psvr on something and covering the interior face sensor will not trigger the effect. It starts happening when the psvr begins moving around.

To reduce the drift/shake, slowly start moving forward in 6 inch to 10 inch increments towards the camera and wait. Eventually there will be a sweet spot where the effect almost completely stops. I found mine around 4 feet from the camera. It's a pretty small area for the sweet spot too. I found leaning forward and backward in a chair will start the effect, and sitting normally (in the sweet spot) causes it to mostly go away. I also found that slightly rotating the chair left/right and facing just to the side of the camera seemed to help sometimes too.

UPDATE:
I've noticed starting a table in the 'sweet spot' seems to help reduce the problem when shifting to new playing positions. It's not perfect but it does help.

Captured footage bounce/shake problem

Originally Posted by BarbieBobomb

Can someone try to record the problem with the built-in ps4 gameplay recorder? Unfortunately the team is having a hard time reproducing the issue. Also, does it happen on all tables or just certain ones?

Here's a clip showing the problem.

It seems to be just the pinball table that keeps adjusting/shifting in 3D space and not the surrounding room. I tried capturing from an angle that shows the problem. What isn't showing in the video is I'm leaning against a wall and staying perfectly still. Notice the floor stays fairly still while the table does micro jumps/shifts. Hope this helps!

It seems to be just the pinball table that keeps adjusting/shifting in 3D space and not the surrounding room. I tried capturing from an angle that shows the problem. What isn't showing in the video is I'm leaning against a wall and staying perfectly still. Notice the floor stays fairly still while the table does micro jumps/shifts. Hope this helps!

VR update 2.5 has fixed the drifting quite a bit while playing PBFX2 VR but it's still there.

It's been suggested to me that maybe it's drifting because your head is down and the camera probably can't track the lights properly, so try and move the camera lower. While I haven't had a chance yet to try this, I did point out to my friend that it happens in other games also where you're not constantly looking down, so it's probably not the camera position as suggested. But I will try asap.

VR update 2.5 has fixed the drifting quite a bit while playing PBFX2 VR but it's still there.

It's been suggested to me that maybe it's drifting because your head is down and the camera probably can't track the lights properly, so try and move the camera lower. While I haven't had a chance yet to try this, I did point out to my friend that it happens in other games also where you're not constantly looking down, so it's probably not the camera position as suggested. But I will try asap.

Just got 'round to trying this and it worked!!! I re-positioned my camera to belly button height and made it face up and now the drift is 100% gone, even in cinema mode.