GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Over the last few years, the tools and techniques of a game visual effects artist have changed dramatically. We now have incredibly powerful desktop GPUs, rapidly advancing mobile GPUs, compute shaders, advanced particle simulations, new mesh-based effect techniques, and a host of post processing tools. Plus, last year's console launch raised the VFX bar once again, unlocking a new playground of possibilities that we're only beginning to explore. But in spite of all these awesome visual effects innovations, we rarely get opportunities to sit down and talk shop, sharing our successes and failures, our pie in the sky ideas and our favorite tried and true tricks. This roundtable provides a venue for that discussion and more.

Takeaway

Attendees should leave with an increased awareness of visual effects techniques, approaches and technology, as well as a greater insight into how different artists and studios approach visual effects challenges.

Intended Audience

Visual effects artists, technical artists, students, graphics programmers and anyone else with an interest in the art and creation of visual effects.