glDrawRangeElements is a restricted form of glDrawElements.
mode, start, end, and count match the corresponding arguments to glDrawElements,
with the additional constraint that all values in the arrays count must
lie between start and end, inclusive.

Implementations denote recommended
maximum amounts of vertex and
index data, which may be queried by calling glGet with argument GL_MAX_ELEMENTS_VERTICES
and GL_MAX_ELEMENTS_INDICES. If $"end" ~-~ "start" ~+~ 1$ is greater than
the value of GL_MAX_ELEMENTS_VERTICES, or if count is greater than the
value of GL_MAX_ELEMENTS_INDICES, then the call may operate at reduced
performance. There is no requirement that all vertices in the range [start, end]
be referenced. However, the implementation may partially process unused
vertices, reducing performance from what could be achieved with an optimal
index set.

When glDrawRangeElements is called, it uses start sequential
elements from an enabled array, starting at count to construct a sequence
of geometric primitives. mode specifies what kind of primitives are constructed,
and how the array elements construct these primitives. If more than one
array is enabled, each is used. If GL_VERTEX_ARRAY is not enabled, no geometric
primitives are constructed.

Vertex attributes that are modified by glDrawRangeElements
have an unspecified value after glDrawRangeElements returns. For example,
if GL_COLOR_ARRAY is enabled, the value of the current color is undefined
after glDrawRangeElements executes. Attributes that aren't modified maintain
their previous values.

glDrawRangeElements is available only if the
GL version is 1.2 or greater.

glDrawRangeElements is included in display
lists. If glDrawRangeElements is entered into a display list, the necessary
array data (determined by the array pointers and enables) is also entered
into the display list. Because the array pointers and enables are client-side
state, their values affect display lists when the lists are created, not
when the lists are executed.