Honesty About Games, Because We Don't Need The PR Crap

Skyrim 1.5 Patch Notes Officially Revealed

A few weeks back Bethesda accidentally revealed some details on their upcoming 1.5 patch for Skyrim on their blog, including the fact that the update would contain a new kill-cam feature for arrows and magic, something which was previously shown off in their Game Jam – a week in which the Bethesda team went nuts and were allowed to create anything they wanted and add it into the game. The details in question were quickly removed from the blog but not before those pesky Internet people got the juicy details. Now Bethesda have officially confirmed the existence of the 1.5 patch and have revealed the full list of features and bug fixes, stating that the Beta Update is now available on Steam and that the console version would be available “soon”.

What’s really interesting about this update, though, is that it does indeed contain the new kill-cam feature for arrows and magic reported a few weeks a go, along with a confirmation that Bethesda will be using future updates to add new features into the game: “Look familiar? The new kill cams were featured as a concept in the Game Jam sizzle shown during Todd Howard’s DICE keynote. We plan on adding even more features with upcoming free updates and game add-on content.”

Does this mean we can look forward to house building, spears, dragon riding and more? Let’s hope so.

Not to mention that it contains some brand new kill move animations for melee as well. Check out the video above for a sneak-peek at what to expect.

UPDATE 1.5 (all platforms unless noted)

NEW FEATURES

New cinematic kill cameras for projectile weapons and spells

New kill moves and animations for melee weapons

Shadows on grass available (PC)

Smithing skill increases now factor in the created item’s value

Improved visual transition when going underwater

Improved distance LOD transition for snowy landscapes

BUG FIXES

General crash fixes and memory optimizations

Fixed issue with Deflect Arrows perk not calculating properly

In “A Cornered Rat,” the death of certain NPCs no longer blocks progression

Fixed issue where Farkas would not give Companion’s quests properly

Fixed crash when loading saves that rely on data that is no longer being loaded

Followers sneak properly when player is sneaking

Fixed issue with weapon racks not working properly in Proudspire Manor

Arrows and other projectiles that were stuck in objects in the world now clean up properly