Sunday, 10 February 2013

rumours

something slightly different today and as the title suggests rumours!! firstly chaos deamons plenty of chatter about wat coming no rules rumours as yet. the preorders will be up end of this month with the codex as its an overhaul of points rules etc. i think the new boy has been given the codex to play with but well see

Wave 1 alongside the codex

BloodThirster/Skarbrand (plastic)Great Unclean One (plastic)Chariot of Khorne/Herald of Khorne/Khorne Cannonade (anyone remember the old epic Doom Blaster)Plague Flies of NurglePalanquin of Nurgle/KuGath upgrade/Herald of NurgleFiend of SlaaneshThere is also word of a named Daemon Prince and several smaller finecast models as well.

Wave 2 penciled in for June

Keeper of Secrets/(Named GD of Slaanesh)Lord of Change/FateweaverFuries/(Chaos ground daemons...I've heard this alternate kit unit has an "unstable" rules granting them an extra save, a 12" teleport, and a chance to lose models (determined randomly).Hounds of KhorneAn all new Tzeentch Flyer... (NOT the Heldrake)Chariot of Tzeentch/ Flame cannon alt kit)

now looking at both waves wave 2 wont be with us till summer they cover all the models so far so theyll be a model for everything finally and in plastic or finecast. its looking gd for deamons jus need to seewat will happen to the new screamers and flamers ill be annoyed if they go back down to 1 wound or we lose eternal warrior.

on to tau their hasbeen plenty of rumours about tau being re done and here are some tit bits

Psychic Defense

Tau having little presence in the warp, get a re-roll for Deny the Witch.

Tau in Suits get a 5+ Deny the Witch re-rolls with a 5+ is quite gd

Kroot Monster

Expensive and short lived, as its a CC beast the size of a Maulerfiend

It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. this big guy has been floating round for a few months and after reading these rules he needs an impressive points cost to match these rules

Fire Warriors

BS3 but can be upgraded to BS4 with a 50pt squad leader 50pts for bs4 is great

Ethereals

Grant various army wide special rules, similar to Dark Angel banners thats better than having 2 sacrifice them for prefered enemy

Kroot

Scout, Furious Charge, Move through Cover

Kroot Hounds and Kroot Hawks

Shaper unlocks additional upgrades

Sneaky Kroot (obviously not the name)

An elite type unit that can hide in terrain like Ymgarl Genestealers

not sure about kroot they only got saves in jungles n their not great but well see wat gets changed

Vespid

The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

vespids were the same pretty much useless but with the new 6th ed rules with the above rules their are plenty of uses for this unit

Fortifications

Deep striking turrets as fortification options. Burst cannons or missile pods options. very good for laying down suppression fire on 1 flank

Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

orbital blast ability. sky ray has to forgo his full turn

strength X AP 3 (wound on 2+,plasma corrosion, blast) plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

flakk missiles is fine each new 6th ed codex has a flakk missile variant both chaos and DA are 175pts ish for 4 missiles with flakk but this other effect seems over the top u only need 2 take 2 of these to cause havoc

Equipment

Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights

A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

i was thinking BS 5 fire warriors and here they are not only that im not sure how having no effect from mulitples wil work as it wasa great combo uppin bs reducing cover etc but well see

Networked Markerlights

A longer range twin linked version. Vehicles only. this is an interesting addition andmakes them viable for taking on flyers :)

so their you have it deamons on the way backed up with plenty of tau goodies