Obviously not in this mod, but here's what I want to see. You guys could work on it next- it'd probably be a whole lot simpler...

Fallout: The Road

Just the player and his kid, going from one section of wasteland to the next, almost entirely empty. Occasionally you see a gang in the distance and if you don't run away they probably kill and eat you. All stats insanely low due to constant near-starvation, which can only be held off by occasional thieving. No quests, no skills or perks or anything, but you DO have a powerful handgun. With two bullets.

ahhhhhh wrote:Obviously not in this mod, but here's what I want to see. You guys could work on it next- it'd probably be a whole lot simpler...

Fallout: The Road

Just the player and his kid, going from one section of wasteland to the next, almost entirely empty. Occasionally you see a gang in the distance and if you don't run away they probably kill and eat you. All stats insanely low due to constant near-starvation, which can only be held off by occasional thieving. No quests, no skills or perks or anything, but you DO have a powerful handgun. With two bullets.

Mmmm, depressing but poetic.

Don't came here to advertise, but you may like what you see in my signature (click on it ;P ).
As for what I want to see in Mutants Rising:

Areas which have to do with water! Be it a lake, a part of the coast ( I don't know where exactly MR will take place on the worldmap, shame on me : o ) or at least some lakes! I am kinda obsessed with waterscapes and everything connected to it and can not pull new artworks etc off on my own mod - that's why I am eager to see which stories and land/waterscapes you guys might pack in. :)

Also, I hope for many Choices&Consequences=multiple playthroughs. ;) Your idea that you eventually want to make an expansion pack is also very good.

Frank wrote:Don't came here to advertise, but you may like what you see in my signature (click on it ;P ).

I've actually been following your blog since the news on NMA. The mod looks really interesting. I also regret that the FOnline engine wasn't available when I started modding Now I can't be bothered to port all of my individual work into the new engine (way too many scripts to rewrite).

Areas which have to do with water! Be it a lake, a part of the coast ( I don't know where exactly MR will take place on the worldmap, shame on me : o ) or at least some lakes! I am kinda obsessed with waterscapes and everything connected to it and can not pull new artworks etc off on my own mod - that's why I am eager to see which stories and land/waterscapes you guys might pack in. :)

Actually, we're in the middle of Nevada desert, so not much water there. In fact, all we have of waterscapes is a dried out salt lake (not the Great Salt Lake either, mind you).

Also, I hope for many Choices&Consequences=multiple playthroughs. ;) Your idea that you eventually want to make an expansion pack is also very good.

I can guarantee a large number of choices and consequences, some of the latter happening during your playthrough and not only in the endgame screens

Hi people , i new here but have been keeping my eye on Mutants Rising for a long time, well i don't know if this is the right place to put this suggestion, so please let me know. My suggestion is to try to put this mod in the big monitor era by made this compatible to high resolutions .I don't mean full hd graphics, i mean full hd resolutions to be allowed to be used, like 1920 X 1080, so we can see a lot more details in the maps without need to scroll mouse. I know this is partially possible with high res patch for F2, but it will be really nice to see this options in the graphics menu. Well good luck fow all you, i will play it in ever way possible!!

HellRazor wrote:Hi people , i new here but have been keeping my eye on Mutants Rising for a long time, well i don't know if this is the right place to put this suggestion, so please let me know. My suggestion is to try to put this mod in the big monitor era by made this compatible to high resolutions .I don't mean full hd graphics, i mean full hd resolutions to be allowed to be used, like 1920 X 1080, so we can see a lot more details in the maps without need to scroll mouse. I know this is partially possible with high res patch for F2, but it will be really nice to see this options in the graphics menu. Well good luck fow all you, i will play it in ever way possible!!

We're not able to hack the game to create additional graphics options in the original menu, but Mutants Rising will be fully compatible with the latest Hi-Res Patch, so no problem playing at 1920x1080.

Skins and meat on Brahmins, maybe even milk.
Possibility to make Leather Armor out of them, maybe even Brahmin Armor Mk II, depending on your Outdoorsman skill.
Possibility to make (better) Leather Armor out of Gecko Skins, both normal and Golden, most likely different from the normal Armor in color (white/silver, and yellow/gold I guess).
Posibility to take poison from a Radscorpion's tail, and use it on a weapon, to boost the damage.
Characters stealing from me.
Characters betraying me.
Characters lying to me.
Many oppportunities to gain little benefits, such as +1 to Armor Class, or Skinning Geckos.
Making unused skills more useful, for example Outdoorsman could give Awareness on animals after 100%.
Removal of gambling, using Luck instead.
Unique items.
New perks.
Quests we woudn't be unable to resolve on a current level(bringing a Gauss to a small town hunter.)
Speaking options tied to abilities, stats, perks and traits.
Many different paths of choice.

That's a long list. But you are true fans, so your game will be good, regardless if my ideas are in it or not.
PS: Sorry for my bad english.

Skins and meat on Brahmins, maybe even milk. - unlikely at bestPossibility to make Leather Armor out of them, maybe even Brahmin Armor Mk II, depending on your Outdoorsman skill. - likewisePossibility to make (better) Leather Armor out of Gecko Skins, both normal and Golden, most likely different from the normal Armor in color (white/silver, and yellow/gold I guess). - see abovePosibility to take poison from a Radscorpion's tail, and use it on a weapon, to boost the damage. - tried that, didn't work. So no.Characters stealing from me. - possibleCharacters betraying me. - on multiple occasionsCharacters lying to me. - pretty oftenMany oppportunities to gain little benefits, such as +1 to Armor Class, or Skinning Geckos. - possibleMaking unused skills more useful, for example Outdoorsman could give Awareness on animals after 100%. - we're working on that. Some skills will have drastically different uses than normally.Removal of gambling, using Luck instead. - very unlikely.Unique items. - implementedNew perks. - unlikelyQuests we woudn't be unable to resolve on a current level - rare, but presently implemented.Speaking options tied to abilities, stats, perks and traits. - plenty of themMany different paths of choice. - see above

Sorry for sparse replies, but I don't want to spoil too much. Nonetheless, many thanks for the support and taking an interest in Mutants Rising! We're doing our best to ensure that your patient wait is worth it. Cheers and thanks for the props!

paddy wrote:Thanks for taking any time at all to answer them! Great to see these questions getting answered and I know it builds up my anticipation even more :D

We're always eager to answer questions (unless we can't answer them if we don't want to ruin the surprise(s), or unless it's the question about the release date) So if there's anything on your mind, ask away, it's our pleasure.

How many different groups can we join?
Will we get benefits for joining one over another?
If we join a hidden group, can someone unmask us?
How big role will karma play?
Will we get another Vault?
Will we get an explanation for the number of guns and stimpacks in the Wasteland?

Oh! I know what iwould like to see! Poisonous NPC, like Joshua Graham was supposed to be in Van Buren. NPC who is useful, but affects most locations in a negative way, most likely stronger than the player. Also a NPC betayer, like Measles was supposed to be in Van Buren. Will we get any NPCs?

Last edited by Whatever on Thu Aug 04, 2011 7:01 pm, edited 1 time in total.

How many different groups can we join?
Will we get benefits for joining one over another?
If we join a hidden group, can someone unmask us?
How big role will karma play?
Will we get another Vault?
Will we get an explanation for the number of guns and stimpacks in the Wasteland?

1) Some.
2) Yes in some cases, some will cause negative benefits in some areas of the game.
3) Yes if you make errors.
4) Reasonably. Karma will influence many game options,
5) Yes.
6) There are very few guns / stims in fallout MR.

Sorry for the relatively vague answers, but we want some things to be surprises!

Also I want to see:
- unusable items, like Mutant Armor.
- changed encounters - if I'm wearing a Power Armor, three bandits should avoid me, and if I'll meet them - run away.
- rational placed cities, not created around an atomic bomb, but created around lake instead.
- many hidden locations, findable only by luck - a family living in forsaken city, scientist who wants to hide from other people, et cetera.
- some merchants paying better for guns, but unaccepting spears and knives. Favoring one kind of good, over another.
- stronger poison, so that poison resistance woudn't be a joke at last.
Cheers.
Also I added an NPC question, could you guys answer?