Can you try running a totally different encrypted script and see if there is nothing wrong with your system? Since many others are using my script, I cannot think of any reason why it is not working for you. Reattaching the files again here would’t make any difference, because I can only attach the same files, which are working for others.

this is the only link that i have downloading the Breast Physics for G8F v1.01. - that didn't work for me - I put in my scrpts folder, and tried running it via content library, or ide .. keynote I only have ..- Breast Control Genesis 8 Female(s), and glute Control Genesis 8 Female(s)

this is the only link that i have downloading the Breast Physics for G8F v1.01. - that didn't work for me - I put in my scrpts folder, and tried running it via content library, or ide .. keynote I only have ..- Breast Control Genesis 8 Female(s), and glute Control Genesis 8 Female(s)

Do you have a glute script that works for G1? Your scripts work fantastic for G3 but I was wondering since I have many animations for G1 if it would be possible. Thanks!

Unfortunately I don’t. I can try making a script for Genesis, but the results may not be what you would expect because the morphs and bone structure are different from those in G3/G8 and I have no way of tweaking the parameters myself.

I would need to have the precise information about the 4 morphs with which to simulate the movement – updown and side movement morphs for both right and left glute. In case of G3/G8, they look like this.

If you can find equivelent morphs to the above for Genesis, right click and enter “Edit Mode” in the Parameters pane. Then right-click again on the relevant slider, and choose “Show in Property Hierarchy”. In case the real name is different from what you see in the Parameters pane, the real name is shown in (). I would need to use the real name in () in the script. I also need to know [P] or [M] in front of the name, because different syntax is required depending on [P] or [M].

Hi, I want to say thank you very much for this wonderful script! I would like to know if it is possible to add a function that determines the position of the chest relative to gravity, for static scenes? And then at the moment it is necessary to shake the model in a pose and after choosing the frame suitable.

Hi, I want to say thank you very much for this wonderful script! I would like to know if it is possible to add a function that determines the position of the chest relative to gravity, for static scenes? And then at the moment it is necessary to shake the model in a pose and after choosing the frame suitable.

I am glad you liked my script.

My script knows the position (or orientation) of the chest and calculates the effect of the gravity. However, how much to move the breasts is ultimately up to the behaviour of the morphs. Therefore, if you want to get better results in a static scene, you can try tweaking the “Amplitude” and “Gravity“ parameters and see what happens.

Hi, I want to say thank you very much for this wonderful script! I would like to know if it is possible to add a function that determines the position of the chest relative to gravity, for static scenes? And then at the moment it is necessary to shake the model in a pose and after choosing the frame suitable.

I am glad you liked my script.

My script knows the position (or orientation) of the chest and calculates the effect of the gravity. However, how much to move the breasts is ultimately up to the behaviour of the morphs. Therefore, if you want to get better results in a static scene, you can try tweaking the “Amplitude” and “Gravity“ parameters and see what happens.

Thanks for the answer. Yes it helps, but you need to shake the character necessary to measure gravity. This does not go anywhere. I thought that's what ... we put the parameters of gravity and so on, then press the button of the simulation, the script behind the frame makes the character move up to 1 unit, then calculates gravity and so on, on this basis moves the chest, remembers the position of the chest , then returns the character for 1 unit back down. Is this possible?)

Thanks for the answer. Yes it helps, but you need to shake the character necessary to measure gravity. This does not go anywhere. I thought that's what ... we put the parameters of gravity and so on, then press the button of the simulation, the script behind the frame makes the character move up to 1 unit, then calculates gravity and so on, on this basis moves the chest, remembers the position of the chest , then returns the character for 1 unit back down. Is this possible?)

If you want to move the figure up and down, can you not do so by animation? I don’t think I understand what you are trying to achieve.

I would need to have the precise information about the 4 morphs with which to simulate the movement – updown and side movement morphs for both right and left glute. In case of G3/G8, they look like this.

If you can find equivelent morphs to the above for Genesis, right click and enter “Edit Mode” in the Parameters pane. Then right-click again on the relevant slider, and choose “Show in Property Hierarchy”. In case the real name is different from what you see in the Parameters pane, the real name is shown in (). I would need to use the real name in () in the script.

I also need to know [P] or [M] in front of the name, because different syntax is required depending on [P] or [M].

I would need to have the precise information about the 4 morphs with which to simulate the movement – updown and side movement morphs for both right and left glute. In case of G3/G8, they look like this.

If you can find equivelent morphs to the above for Genesis, right click and enter “Edit Mode” in the Parameters pane. Then right-click again on the relevant slider, and choose “Show in Property Hierarchy”. In case the real name is different from what you see in the Parameters pane, the real name is shown in (). I would need to use the real name in () in the script.

I also need to know [P] or [M] in front of the name, because different syntax is required depending on [P] or [M].

I would need to have the precise information about the 4 morphs with which to simulate the movement – updown and side movement morphs for both right and left glute. In case of G3/G8, they look like this.

If you can find equivelent morphs to the above for Genesis, right click and enter “Edit Mode” in the Parameters pane. Then right-click again on the relevant slider, and choose “Show in Property Hierarchy”. In case the real name is different from what you see in the Parameters pane, the real name is shown in (). I would need to use the real name in () in the script.

I also need to know [P] or [M] in front of the name, because different syntax is required depending on [P] or [M].

Ok, so it looks like this for G2 Female:

[M] LG Side2Side

[M] LG UpDown

[M] RG Side2Side

[M] RG UpDown

(Unfortunately I don't have the glute morphs for Genesis, so I can't help with that one)