This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". You can activate "Hole" and "Trap Hole" Normal Trap Cards from your hand, except "Dark Trap Hole". The activations and effects of Normal Trap Cards you control cannot be negated.

This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When a "Hole" or "Trap Hole" Normal Trap Card is activated (except during the Damage Step), except "Dark Trap Hole", you can either: Add 1 "Mesmerizing Maneater" monster from your Deck to your hand, except "Kazura the Mesmerizing Maneater", OR: Special Summon 1 "Mesmerizing Maneater" monster from your Deck, except "Kazura the Mesmerizing Maneater". You can only use the effect of "Kazura the Mesmerizing Maneater" once per turn.

This card is unaffected by the effects of "Hole" and "Trap Hole" Normal Trap Cards, except "Dark Trap Hole". When this card is Normal Summoned: You can add 1 "Hole" or "Trap Hole" Normal Trap Card from your Deck to your hand, except "Dark Trap Hole". When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.

This is a new Archetype that has a rather new gameplay as they (ironically) focus their strength on old cards instead of making a whole bunch of new ones and can be brought up super fast with some milling and Monsters like Gigaplant, making them extremely fast and letting us fans of Charmers and Akina Fujiwara experience how cards with such a distinctive and awesome artwork like these can win their place in the Meta game.

Of course these cards won't only work with cards like Trap Hole or Bottomless Trap Hole, but Gemini Trap Hole as well, since Blazewing Butterfly and Gigaplants are actually a very effective support with the Gemini type. Played right, you could wipe out all of the monsters on your opponents team on their turn FROM. YOUR. HAND.

Speaking of support, this Archetype has it's own Trap Hole card called Mesmerizing Trap Hole which effect reads as follows:

When a monster on your opponent's side of the field that was Special Summoned this turn activates its effect: Negate that effect, and if you do, destroy that monster.

Many of us won't risk having a Bottomless Trap Hole, mainly because it slows us down and won't let us bypass some of our opponent's monsters effects. This card, however, breaks through all that letting us destroy that monster AND negate it's effect if it was special summoned that turn, a.k.a. most of the time. And again, by having Atra on the field, you won't have to risk it being destroyed when you set it as you can activate it from your hand.

Anyway, this is just a small contribution from our part, so you all can have fun with this new archetype and let it rise to the top!~