Completed Lockdown VS. Alchemator (Ref: Wolfe)

Neither party has stated switching rules nor abilities. Therefore for this match, it will be Switch = OK and all abilities.

Heaven or Hell...

~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~

Abilities:Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Type: Dark/WaterDark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.Flare Boost(DW)(Locked): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Blyton the Woobat(Move your mouse to reveal the content)Blyton the Woobat (open)Blyton the Woobat (close)

Woobat [Blyton] (F)

Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:

[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Simple (DW UNLOCKED): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Swimming comfortably in the stadium's pool, U-Boat launches out at surprising speed and clamps down upon Blyton with his sharp fangs. The shock causes Blyton to squeal out in pain and messes up her concentration. Once U-Boat returns to the water, he growls maliciously against the Woobat. However, she throws up a powerful force field blocking the attack. The Colosshale leaps out and sinks his fangs into Blyton, only this time she blasts him off with a rainbow beam.

Both parties recall their combatants and bring in their fresh Electrike and Grovyle respectively. Anticipating a terrifying blow, Wilde tunnels deep into the earth and burrows straight for his opponent. Ready to strike, Greased charges up all the electricity he can muster. Unfortunately for him, Wilde delays his ascent and Greased wastes his attack on nothing. As the Grovyle emerges, he sinks his sharp fangs right into Greased's belly. However, the Electrike sparks out his body binding Wilde in coils of paralysis. As the two momentarily catch their breath, the now faster Greased unleashes his internal power in corporeal form, while Wilde answers with draining seeds.

Giga Drain ~ Dig ~ Giga DrainIf Electrike uses Flamethrower non-consecutively and the below sub has not been played the action prior, dodge it with Evasive Agility.If Electrike uses Hidden Power Ice non-consecutively and the above sub has not been played the action prior, dodge it with Evasive Agility.

Greased sharply growls at Wilde and the Grovyle responds by siphoning Greased's health. The Electrike follows up with a sharp electrical bolt. As Wilde starts to tunnel into the earth, his muscles stiffen and he doubles over in pain. Greased snarls again and Wilde drains more of his health with both his attack and the seeds embedded in the Electrike's fur.

Actually Alch, Grovyle is still at -2 SpAtt for this round too. Single stat drops with damage last for at least four actions after the usage action. Since Grovyle was hit with Snarl during A1 last action, he was under its effects for only two actions. Don't worry, he'll be back up to -1 SpAtt at the end of this round.

After Greased roasts Wilde with red hot flames, the Grovyle tunnels deep into the earth and strikes from underneath Greased's paws. Thrown off balance, the Electrike retaliates with corporeal spheres, while Wilde continues to drain more of Greased's health. Now on his last legs, Greased is immediately caught off guard at Wilde's sudden burst of speed. Greased barely manages to shock Wilde into paralysis with his fur as he's thrown into a giant boulder. With his opponent knocked out, Wilde manages to stand triumphant, yet he is heavily winded.

While Wilde struggles under massive fatigue, the fresh U-Boat launches high into the sky and comes back down, crushing the Grovyle with his immense weight. As both sides regain their bearings, Wilde prepares an attack only to meet the Colosshale's massive maw in the face. Now on his last legs, Wilde manages to scrounge some life energy from his opponent.