We consider it a greater mark of success if a player comes away from a game having had fun and felt a Traveller "experience," as opposed to producing a game with T5 UWPs and the correct power cycling rate of a TL 13 laser rifle.

This makes me smile, muchly. And just the answers I was hoping to hear.

This makes me smile, muchly. And just the answers I was hoping to hear.

At the same time, I don't mean to be flippant. The depth and level of detail in the Traveller universe, and the serious discussions found here and in other places about OTU implications from rules and setting descriptions are part of what drew me to the RPG.

We believe the Traveller details are important. That guy who hates the WWII movie because the German uniforms had the wrong buttons? We aren't writing that guy off. We're trying to find the buttons! But if it's a choice between buttons or a good product, we're going with the product every time.

I should also say, Marc Miller has "final cut" on all our materials. So any fears that we'll introduce Jedi or the Borg can be dispelled right away.