The mixup preventing TumbleSeed to be on sale seems to be fixed now. TumbleSeed is now on sale on the eShop, you can grab this roguelike for $9.99 instead of the usual $14.99. The sale ends August 17th.

The “4 Peaks Update” for TumbleSeed arrived on Switch today. There’s quite a bit here, including six new game modes, new persistent unlockable abilities, a weekly challenge, and more. On top of that, aeiowu added in an additional feature that we didn’t see coming.

Switch players can now try out an exclusive 2-player Battle Mode. aeiowu describes it as follows

It’s a 1 on 1 King of the Hill style competitive mode. Basically, stay in the “hill” (blue diamond in this pic) and accumulate points to win. You spawn with a new power after dying. Those are based on if you’re winning or losing. We’re having a lot of fun w/ it here at the office. Controls can be two joy-cons, a pro controller and a set of joy-cons or whatever you can dream up. It’s all local, on-the-go or docked.

Rounding out today’s TumbleSeed news is an imminent sale for the game. The discount isn’t actually live yet due to some sort of mixup, but when it is, you’ll be able to grab it for just $9.99.

The developers of TumbleSeed have finished up a new “4 Peaks Update” that should be released soon on Switch. It’s already out on Steam, and the patch notes are in. The update will add new content, implements balance changes, and more.

TumbleSeed is a quality eShop release, but its difficulty might be off putting for some. To fix that, an update is in the works that will make things easier.

On Twitter yesterday, developer Greg Wohlwend noted that the difficulty and response is “our fault, at least in part, and we are trying to find out if there’s anything we can do to fix it.” Wohlwend further added:

“We know how the current version of the game comes off when played in a review setting. Most likely you’ll play it, decide it’s too difficult, and be done with the game. We’re working on fixing that. So before we solicit more reviews, we’d like to try these ideas out first. Our changes probably won’t ‘save the game’, but we hope to give anyone that wanders into our game a fighting chance at enjoying it. TumbleSeed is the best thing I’ve worked on,” he wrote, “which makes the tepid response all the more confusing.”

The first thing that hit me upon playing TumbleSeed is how tactile it feels. Even as I was hopelessly fumbling and rolling my seed, making inconsequential progress up the game’s procedurally generated mountain, its textured soundtrack, satisfyingly percussive sound effects, and bright bubbly visuals kept me going – at least until I had a better grasp on the game. As it turns out, TumbleSeed is an excellent roguelike.

One of the standout features of Switch is HD Rumble. When developers use the functionality, the vibration feedback can feel more realistic.

HD Rumble has been used in several Switch titles thus far, and it’ll also be included in tomorrow’s new eShop game TumbleSeed. Polygon caught up with programmer David Laskey and composer / sound designer Joel Corelitz

To begin, the two discussed how HD Rumble separates itself from regular rumble: