i don't have the authority to say some of what i say, as i'm only an intermediate mapper myself, but... hope this helps <3General - Overall, I really enjoy your visuals and aesthetics. This map looks very nice, and it plays very nice, but there is a large amount of consistency and representation issues, evident as they take up most of this mod. As a general advice; there's many ways to represent something correctly, which is where mapper creativity comes in, but there's an even larger amount of ways to represent something incorrectly. It can be hard finding a way that is both correct and looks good to you, the mapper. This map looks great, but it does a lot wrong in terms of representing the music. A good mapper is able to do both, so you are half of a good mapper

Additionally,[*] - Slider-ends should have less impact than the slider start. This is because it takes more effort for the player to click than to release the mouse, and sliders generally move slower than normal jumps.

Changing everything in this map likely won't help you improve as a mapper. realize your mistakes and move on to a new map, maybe come back to this one once you've improved.

00:00:593 (1,2,3) - there's two large sounds here on (1) and (3). The way it's currently mapped gives (3) the same emphasis as (2), which is improper; (3) should have more epmhasis. this also occurs at 00:01:890 (1,2,3), 00:03:187 (1,2,3), 00:14:863 (7,8,1), 00:17:944 (3,4,5), 00:23:782 (1,2,3), 00:26:538 (6,7,8), 00:27:998 (7,8,1), 00:34:160 (1,2,3),

Personally, I'd either; delete (2) and make (1) a 1/4 slider for a nice jump onto (3), or, more plainly; do the same thing but leave (1) as a circle.

00:01:079 (4,5,6,7,8) - (5) and (7), the white ticks, are stronger than (4), (6), and (8), the red ticks. you should increase emphasis on the white ticks.

00:02:376 (4,5,6,7,8) - ^white ticks need more impact

00:03:025 (8,1,3) - there's a new sound added on these three notes that doesn't exist in the previous section (00:01:728 (8,1,3) - ). maybe do some slight variations to portray the difference

00:03:025 (8,1) - the jump from (8) to (1) is inconsistent with the previous jump at 00:01:728 (8,1).

00:03:674 (4,5,6,7,8) - white ticks need more impact again

00:06:592 (2,3,4) - this plays well, but because these are three different sounds it would be nice to have three different angles and spacings.

00:07:403 (1) - I'd reccomend changing this into two circles due to the strong sound on 00:07:565.

00:07:728 (2) - ^same here

00:09:025 (3,4,5) - these need to be jumps.

00:09:349 (5) - make this into two circles and maybe place a circle here 00:09:674.

00:09:836 (1,1,1) - i'm not sure about the timing here, maybe it is 1/6. either way, you can't have 00:09:836 (1) - start on nothing.

00:12:917 (4) - this should be two circles.

00:13:241 (5) - ^should be two circles. the sound on the slider-start should be stronger than the sound on the slider-end.

00:13:565 (1) - this should be spaced out more. it's generally bad to have little or no spacing after a 1/2 slider as it causes the player to idle for half a beat (the cursor has already moved with the slider to where it needs to be). stuff like this is definetely more acceptable on 1/4 rhythms and higher.

00:13:565 (1) - either make this a 1/2 slider, or add a circle at 00:13:728.

00:14:214 (4) - this needs to be two circles.

00:15:025 (1) - ^same

00:15:511 (3) - ^

00:15:511 (3,4) - This needs a larger gap.

00:15:998 (5,6) - ^

00:16:971 (4) - make this two circles.

00:20:052 (4) - either make this a 1/2 slider or add a circle at 00:20:214.

00:21:836 (6,1) - i think the gap from (6) to (1) is too large, given that (1) is one of the weaker sounds.

00:22:809 (1) - make this two circles.

00:23:457 (3) - ^

00:24:592 (5) - ^

00:24:917 (6) - ^

00:25:241 (1,2,3,1,2) - 00:25:322 (2) and 00:25:484 (1) are way too quiet to have circles. you could make them into sliderends, or remove them alltogether, while changing the remaining notes into jumps.

00:25:728 (3) - same as 00:22:809 (1)

00:26:052 (4) - ^

00:27:187 (2,3) - these need a larger gap.

00:28:484 (2) - needs to be two circles. sorry that i'm pointing so many of these out..

00:28:971 (4) - ^

00:28:971 (4,5) - increase gap between slider-end and (5)

00:33:025 (2,3) - add a larger jump from (2) onto (3) for emphasis. also, (3) should be two circles instead of 1/2 slider

00:33:512 (4) - this spacing at the end of a slider is acceptable due to how quiet the sliderhead is. however, the sliderend is stronger than the sliderstart and should be made into a circle

00:33:836 (5) - make this two circles

00:34:809 (5,6) - increase spacing

00:35:620 (8,1,2) - there should be jumps between these 3.

00:36:268 (3) - make this two circles

00:38:052 (1,2,3,1,2,3,1,2,3) - you shouldn't put notes where there isn't any sounds. the stream looks great but.. it doesn't match the music.

00:38:701 (3) - remove the repeat (making this a 1/2 slider) and add a circle at 00:39:025 -

00:39:511 (2,3) - make (2) into a 1/2 slider, delete (3), and add a circle at 00:39:836.

00:41:457 (3,4) - space these out more

00:41:620 (4) - this should be a circle only, and you should add a 1/2 slider at 00:41:782.

00:42:430 (6,7) - increase spacing going into (7)

00:42:917 (8,1) - ^same thing for (1)

00:43:403 (2,3,1) - change these into jumps

00:44:052 (1) - make this two circles

00:44:376 (2,3) - space these out

00:45:025 (5,6) - ^

00:45:511 (7,8) - ^

00:45:998 (1,2) - ^

00:46:160 (2,1) - make this two circles, and make the second circle a 1/2 slider, deleteing (1)

00:46:971 (4,5) - make this a jump

00:48:268 (3,4,5) - you could space these.

00:50:214 (2,3,4) - all of these sliders should be changed to 1/2 jumps.

00:52:484 (9,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - again this is very pretty, but you have hitcircles where there isn't any sounds. maybe you can find a different song to use this in, i really like it :p

01:00:106 (5,1) - increase spacing

01:00:917 (1) - change to two circles

01:04:160 (1,2,3,1,2,3,1,2,3,1,2,3) - the sound which the (2)nd circle on all of these triplets is represeting should be emphasized a lot less due to lower impact.

01:05:782 (3,4,5) - make these jumps

01:07:079 (3,4,5) - ^

01:07:403 (5) - make this two circles

01:07:728 (6) - ^

01:08:052 (1,2) - you should reduce spacing going onto (2) as it is a weak sound.

00:10:971 (1) - This blanket isnot perfect, but it's an easy fix.00:18:755 (2,3) - The flow here is strange since the 3 has an immediate upwards direction. You can rotate 3 and 4 by 25 degrees and get this, which is much more fluid.00:37:890 (1,1) - This overlap may be really confusing to newer players -- the players that will be mostly playing this map.00:49:566 (2,3) - ^00:55:079 (1,2) - This slider blanket is also imperfect. If you don't do it already, use the approach circle of the blanketed note as a guide, like this.01:04:484 (2,3) - ^01:05:782 (1,2,3) - ^

I know that most of the stuff I pointed out was slider blankets, which is kind of a cheap shot. Low-hanging fruit. However, take it as a good thing -- it means your difficulty is pretty damn solid.

[Normal!]

00:04:484 (3,1) - Slider blankets.00:06:755 (1,2) - ^00:14:701 (3,4) - ^00:55:079 (1,2) - ^00:57:998 (4,5) - ^00:26:538 (2) - Maybe you can turn this into a slider that ends at 00:26:863 - . It allows that vocal to get mapped, since it's kind of awkwardly missed.00:25:403 (1) - Why NC here?00:27:511 (1) - It's weird to have a spinner here. There's not really anything that supports it, like a long or continuous sound. For comparison the spinner at 00:52:484 (1) - is fine, since you're mapping to the vocals.01:13:241 (1) - The empty space after this spinner should be filled, unless I'm just not seeing why it's left blank.

As for rhythm, this one's pretty close to as good as you can get it. Just gotta take care of the technical, boring stuff.

[Hard!]

00:10:647 (6,7) - These don't need to be there -- I can't hear any sound.01:18:269 (2,3,4) - ^00:52:485 (4) - This slider is very jarring. It would probably be best to map a different layer of the music here.01:15:512 (1) - Remove the NC here.

H E L L O T H E R E ! I am new to modding so i might not be as helpful. ANYWAY,I am gonna start with the mod now

[Normal]

*00:02:847 (1,2) - The 2 objects are a lil bit off, I'd put them put them 1 tick furtherother than that, i don't see a significant problem with this difficulty. (Also i suck at judging low star difficulties OwO)

[Hard]

* 00:07:387 (6,1) - I think the flow from 6 to 1 is a lil bit awkward,however this is pretty easy to handle by just moving 1 to x:400 y:320* 00:39:008 (1) - If you are going to add specific hitsounds, i'd definitly try to let this one stand out so people can catch up to the meaning of the new combo.* 00:46:305 (6,1,2,3,1,2,3,4) - in my opinion this should all be one and the same combo * 00:49:873 (1,2,1,2,3) - ^* 01:15:332 (1,1) - I don't understand the purpose of the NC there, sry >.>

[Insane]

* 00:03:187 (6,1) - I think the 6 sounds better when being a NC stacked over the slider, however this is just a personal preferrence* 00:52:484 (1,2,3,1,2,3,4,5,1) - When adding hitsounds, try to make it easier for the player to understand the NC meaning * 01:24:390 (1) - this one is too sharp placed but that is also just a little mistake IMO

[Expert]

* 00:19:712 (1,2) - The spacing there can be put in 2 different ways: Like you did or putting the hitcircle directly underneath the sliderend, either way it's fine* 00:54:252 (1) - This one should be here: 00:54:171 (1) * 01:12:576 (1,2) - in my opinion you can definitly space these a lil bit more if you like* 01:24:171 (1,2,1,2,1,2,1) - ? WELL, hitsounding these might help me to understand why you changed from 1,1,1,1,1,1,1 to 1,2,1,2,1,2,1 :/

[General]

* To everything there i can only say, watch out for your "timing points" (sounds) and try to make it easier with them for others to understand your NC meanings, it isn't always that obvious while playing a beatmap. Editing your combos would also be an option.

Again i wanna say that this is literally my first mod so yea, i might tell you garbage >.< But other than that, this would be a map i'd get good PP on so plz get it ranked EKSDEE

Yes, I want to leave that background, because before putting something happy just because the song is happy, I think it is better to add a background that has a true relationship with the song or with the story arc of the series or any relevant character , I think that represents a song better!

00:16:473 (4,5,1) - Imho this jump is too big00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either

00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket01:10:473 (1) - I think this should be a little closer

Angelis wrote:

Hello from #modreqs!

00:16:473 (4,5,1) - Imho this jump is too big Fixed

00:23:933 (1,2,3,4) - I think make this aesthetically nicer, my suggestion is align the slidertail of (1),(2) and the sliderhead of (3) to a small stream. You may have to change other note positions too so be careful In fact if it looks better Uwu

00:25:879 (6,7,8) - Same with this. Maybe not with a stream, but with a chain of notes. Try making a slider and then using Ctrl+F and see if you get notes you can align these to I did not quite understand what you meant, sorry

00:42:419 (1) - The distance spacing should be the same as the previous parts with this pattern Fixed

00:50:203 (2) - If I'm not wrong this being directly stacked underneath might be unrankable, I think shifting it a little to make sure the player can see it is required here Fixed

00:53:771 (4,5,6,7) - I think you should give another hint to the player that there is a change to the 1/3 measure, maybe a new combo? Otherwise a triangle shape is not a bad idea either

Fixed

00:24:419 (5,6) - This could be mistake for 1/2 spacing, I suggest putting (6) somewhere else instead of a blanket01:10:473 (1) - I think this should be a little closer