Red Steel Walkthrough :

This walkthrough for Red Steel [WII] has been posted at 07 Jun 2010 by felipetitico and is called "Red Steel FAQ". If walkthrough is usable don't forgot thumbs up felipetitico and share this with your freinds. And most important we have 4 other walkthroughs for Red Steel, read them all!

Walkthrough - Red Steel FAQ

Page 1

Red Steel
----- Table of Contents -----
1)- Getting Started
1.1)- Controls
1.2)- Navigating the Menu
1.3)- HUD
1.4)- Respect Points and Their Uses
1.4.1)- Earning Respect Points
1.4.2)- Using Respect Points
1.5)- Focus Time
1.5.1)- Obtaining the Focus Time Ability
1.5.2)- Effects of Freezing Time
1.6)- Sword Fights
1.6.1)- Rules of a Sword Fight
2)- Weapons
3)- Story Mode
3.1)- Sato's Legacy
3.1.1)- Bloody Sunset
3.1.2)- Fire Escape
3.1.3)- Angel's Heaven
3.1.4)- Extreme Wheels
3.1.5)- Broken Wing
3.2)- The Path of the Katana Giri
3.2.1)- Interlude
3.2.2)- Burning Trash
3.2.3)- Fish Market
3.2.4)- Tetsuo's Games
3.2.5)- Business Plot
3.2.6)- Geisha House
3.3)- The Ghosts of the Sanro Kai
3.3.1)- Blind Date
3.3.2)- Night of the Komoris
3.3.3)- In the Name of the Father
3.3.4)- Reunion
4)- Tips/Hints (Read first if you are having problems)
4.1)- Explosives and how to use them
4.2)- Infinite Respect Points Cheat
5)- Kajima's Shooting Range
6)- Otori's Sword Training
7)- Multiplayer Mode
7.1)- Getting Started
7.2)- Levels
8)- Frequently Asked Questions
8.1)- How do I save?
8.2)- Help! My curser is jumping everywhere!
8.3)- It wont let me talk to the Sanro Kai!
8.4)- I beat the game, but didn't get 100% completion.
8.5)- Ok, how do I get all A's?
8.6)- I cant unlock the 2 of the 3 multiplayer modes!
8.7)- Replay a Level Glitch?
9)- Trivia
10)- Copyright/contact info
11)- Version History
12)- Credits
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
========================= 1)- Getting Started ========================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
1.1)- Controls
======================================================================
--General game play:--
Wii Remote:
Pointer: aim/turn
D-pad:
Up: not used
Down: hold for grenade (if available)
Right: reload
Left: change weapons
A: activate aim assist
B: shoot
-: show current objective
Home: open Wii remote settings
+: open in-game options menu
1: not used
2: not used
Special:
A + moving the remote forward/backward: zoom/freeze time
Nunchuk:
Joy stick: move/sidestep
C: jump
Z: crouch/stand
Special:
Shaking the nunchuk: open doors/pick up weapon/general actions
Shaking the nunchuk when close to an enemy: KO them for a short time
--Sword fights:--
Wii remote:
Swing: swing sword
Nunchuk:
Shake: block
Joy stick: circle the enemy
Holding C + joy stick: dodge
Special moves:
Note: these moves must be taught to you in the dojo before you can use
them. See section 6)-
Hammer: hold Z and push the Wii remote and nunchuck down at the same
time.
Little Scorpion: hold Z and swing the Wii remote and nunchuk away from
each other.
Standing Scorpion: swing the Wii remote left, right, then the nunchuk
right.
Thunder: swing the Wii remote right, left, then swing the Wii remote
and nunchuk away from each other.
Golden Hammer: swing the Wii remote down, up, down then swing both the
Wii remote and nunchuk down.
Scorpion's Kiss: swing the Wii remote up, down, left, then swing the
Wii remote and nunchuk away from each other.
======================================================================
1.2)- Navigating the Menu
======================================================================
To select something from the main menu screen, point at it and press
A. While holding A, drag the button over to the billboard and release
A. The signs are in Japanese, but when you point towards one of them
subtitles will appear at the bottom of the screen.
======================================================================
1.3)- HUD
======================================================================
HUD or "head up display" is displayed around the edges of the screen.
It contains your health bar, ammo, weapons, ect. In Red Steel, the HUD
is as follows:
Top left of TV -------------------------------------------- Top right
OO --Armor Bar-- 1
OOOO -health bar- 2
OO
O or more targeting reticule 3
5
OOOO 5-3
------- 5-5 -ammo in clip-
------------ -ammo total-
----Weapon------- 4 5-4 OOOO
----------------------- 5
Bottom left --------------------------------------------- Bottom right
1) Armor Bar- show how much body armor you have left (if any)
2) Health Bar- shows how much health you have left. If this completely
empties, its game over. Your health will regenerate over time if you
stay out of trouble.
3) Targeting Reticule- marks where your gun is pointed
4) Weapon- your currently selected weapon
5) Ammo/focus time/grenade circle-
5-1) Ammo in clip- shows how much ammo is currently in your gun
5-2) Ammo total- shows how much ammo you have total for your
currently selected gun
5-3) Focus Meter- on the right side of the circle. This meter slowly
fills to represent your focus time.
5-4) Grenade count- bottom left side of the circle. Shows how many
grenades you have left.
5-5) Current Weapon- middle left side of the circle. Shows which
weapon (1 or 2) you are currently using
======================================================================
1.4)- Respect Points and Their Uses
======================================================================
Throughout the game, you have numerous opportunities to obtain respect
points.
============== 1.4.1)- Earning Respect Points ========================
Earning respect points is pretty simple.
1) After winning a sword battle, let the enemy live (shake the
nunchuk). This will earn you anywhere from 50 to 500 points.
2) Disarming an enemy (shooting there weapon causing them to drop it),
then telling them to surrender (moving the curser up and down on
screen). You can do this to any enemy, but it is more effective to
disarm the leader of a group (he will have a white circle above his
head) and telling him to surrender. If you do, every enemy in the room
will also surrender, earning you 50 points per person.
3) Completing a level with a good rank. The better the rank, the more
points you get.
The more points you earn, the higher your level will become:
Level --- Respect Points Needed
1 ------- 1,000
2 ------- 2,000
3 ------- 3,000
4 ------- 4,500
5 ------- 5,500
6 ------- 7,000
7 ------- 8,500
8 ------- 10,000
9 ------- 12,000
10 ------ 14,000
================== 1.4.2)- Using Respect Points =====================
You can check how many respect points you have by pressing + and
selecting rank in the menu. The higher your overall level, the more
stuff you will unlock at Harry's Bar and the Dojo. Chart:
Respect Level Kajima's Shooting Range* Otori's Sword Training*
___________________________________________________________________
| 1 | Colt .45 | Standing Scorpion |
|------------|---------------------------|-------------------------|
| 2 | Uzi | Little Scorpion |
|------------|---------------------------|-------------------------|
| 3 | Benelli M4 Shotgun | --- |
|------------|---------------------------|-------------------------|
| 4 | MP 412 Russian Revolver | Thunder |
|------------|---------------------------|-------------------------|
| 5 | Type 89 Assault Rifle | Damage bonus +25% |
|------------|---------------------------|-------------------------|
| 6 | Type 12 Assault Shotgun | Golden Hammer |
|------------|---------------------------|-------------------------|
| 7 | M40 | --- |
|------------|---------------------------|-------------------------|
| 8 | MP7 PDW Submachine Gun | Scorpion's Kiss |
|------------|---------------------------|-------------------------|
| 9 | AE AE Rifle | --- |
|------------|---------------------------|-------------------------|
| 10 | SCAR | Damage Bonus +50% |
--------------------------------------------------------------------
* See sections 5)- and 6)- for more info.
======================================================================
1.5)- Focus Time
======================================================================
Focus Time allows you to temporarily freeze time, making it easier to
disarm an opponent or to take him out in one shot.
You cannot freeze time forever, though. The amount of Focus Time you
have depends on the length of your Focus Meter (bottom right corner of
the screen). Your Focus Meter will grow depending on the amount of
respect points you have:
Level ------- Focus Time Effect
1 ----------- Meter Capacity +10%
2 ----------- Meter Filing Speed +10%
3 ----------- Meter Capacity +10%
4 ----------- Meter Filing Speed +10%
5 ----------- Meter Capacity +10%
6 ----------- Meter Filing Speed +10%
7 ----------- Meter Capacity +10%
8 ----------- Meter Filing Speed +10%
9 ----------- Meter Capacity +10%
10 ---------- Meter Filing Speed +10%
You cannot freeze time if your Focus Meter is empty. To fill the
meter, kill enemies, hit enemies in rapid succession, and/or get a
head shot on an enemy. The fuller the meter, the longer you can freeze
time for (THE METER DOES NOT HAVE TO BE FULL TO FREEZE TIME).
============ 1.5.1)- Obtaining the Focus Time Ability ================
You do not have access to the Focus Time ability until the beginning
of "The Path of the Katana Giri" chapter in story mode. At which point
Kajima will teach it to you, along with a quick tutorial.
============ 1.5.2)- Effects of Freezing Time ========================
To freeze time, hold the A button and quickly push the Wii remote
forward. At this time, your Focus Meter will appear at the top of the
screen and begin to drain; when it runs it, you will be forced out of
focus. To save some time for later, release the A button to willfully
come out of focus.
When in focus time, you cant turn left or right, the enemy you are
aiming for must be in the center of the screen in order to target him.
Your gun will not fire when you pull the trigger; instead it will mark
where the bullet will hit at ("painting" your target). Because of
this, if an enemy is moving, you have to aim ahead of where he is
going or else your bullets will miss.
To disarm and enemy, you have to aim for his rifle. Focusing makes
this easy. When focused, a box will appear around the opponents
weapon. Aim for that box, then exit focus time.
======================================================================
1.6)- Sword Fights
======================================================================
Sword fights are what separate Red Steel from your normal FPS. When
you approach an enemy that wants to sword fight, you will
automatically put away your gun and draw your sword.
One thing to remember about sword fights is that the movements aren't
1:1. Meaning the sword will not move exactly how you swing the
controller. This make using special moves fairly difficult.
When in a sword fight, your HUD changes to this:
Top left---------------------------------------------------- Top right
OO --Armor Bar-- 1 4--Resistance Bar-- OO
OOOO -Health Bar- 2 3--Enemy's Health Bar--OOOO
OO OO
--Sword Integrity-- 5 6--Enemy's Sword Integrity--
1) Armor Bar- show how much body armor you have left (if any).
2) Health Bar- shows how much health you have left. If this completely
empties, its game over.
3) Enemy's Health Bar- shows how much health your opponent has.
4) Resistance Bar- shows the enemy's resistance. You will not be able
to harm them until you deplete this bar.
5) Sword Integrity- Shows your swords condition. If this is hacked all
the way down, its game over.
6) Enemy's Sword Integrity- shows your enemy's swords condition.
================== 1.6.1)- Rules of a Sword Fight ====================
The rules of the game change when in a sword fight. For one thing,
your health no longer regenerates until after the fight.
Winning:
1) Empty your opponents health bar by hitting them.
2) Destroy your opponents sword by using power moves.
Losing:
1) Your health bar is depleted.
2) Your sword is broken.
Dodging:
To dodge, hold C and press any direction on the joy stick. This is
useful for getting the jump on enemies. If you dodge and attack
swiftly, they wont be able to block your attack.
Blocking:
To block, shake the nunchuk. If you block at just the right time, you
will throw your opponent off guard, allowing you to hit him multiple
times.
Destabilizing (a.k.a. breaking their stance):
Destabilizing is preformed by blocking a strike at the very last
second. If done correctly, the enemy should throw both his hands into
the air and be defenseless for a second. Be careful though, as the
enemy can break your stance as well. You'll know when it happens as
your screen will go all blurry for a second and you wont be able to
move.
Resistance Bar:
a resistance bar will appear when fighting a powerful opponent. When
the bar is full, you cannot harm them. You must first deplete the bar
before you can do any damage. In order to lower the bar, dodge, parry,
and hit his/her sword. The bar will not stay down forever. It will
regenerate after a certain amount of time, so finish the fight
quickly.
Power Attacks:
Sometimes, your opponent will use a power strike. BE CAREFUL! If you
try to block this attack, your sword will take damage. The only way to
defend against one is to dodge it. Note that when an enemy is goes to
use a power strike, their sword will glow pink and they will move very
slowly. This is your signal to move out of the way.
Breaking the enemy's sword:
1) To break their sword, hold Z and perform a power strike. If they
try to block the attack, their sword will take damage.
Power strikes include:
Hammer: hold Z and push the Wii remote and nunchuck down at the same
time.
Little Scorpion: hold Z and swing the Wii remote and nunchuk away from
each other.
2) dodge an opponents attack, then immediately shake the nunchuk.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
============================= 2)- Weapons ============================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The main part of every FPS: the weapons. For information regarding
unlocking these in Harry's Bar, see sections 5)-
Layout is as follows:
(weapon name)
Zoom: (how far you can zoom in)
Clip Capacity: (how many rounds are in each clip)
Maximum Ammo: (how much ammo you can carry for this weapon)
Sharpshooter: (how well the gun would work as a sniper)
Firefight: (how well the gun would handle in a firefight)
Over-all Rating: (rating from 1-10, 10 being the highest)
Description: (description of weapon)
Note: Rate of fire will not be listed as all guns in Red Steel are
full auto; except the AE Rifle.
P99
Zoom: 3x
Clip Capacity: 16
Maximum Ammo: 200
Sharpshooter: 5/10
Firefight: 3/10
Over-all Rating: 4/10
Description: its accurate, but not very powerful. A good gun for the
first few levels, but not so much after that.
(Colt) .45 Caliber
Zoom: 3x
Clip Capacity: 20
Maximum Ammo: 200
Sharpshooter: 8/10
Firefight: 7/10
Over-all Rating: 8/10
Description: accurate and powerful, this pistol makes a nice side arm.
Uzi
Zoom: 3x
Clip Capacity: 45
Maximum Ammo: 240
Sharpshooter: 1/10
Firefight: 2/10
Over-all Rating: 1/10
Description: probably the worst gun in the game. Inaccurate,
underpowered, and noisy.
M4 shotgun
Zoom: 1x
Clip Capacity: 6
Maximum Ammo: 60
Sharpshooter: 1/10
Firefight: 7/10
Over-all Rating: 5/10
Description: it's a shotgun. A sawed off one at that. Its horribly
inaccurate, but very deadly at close range. Can take out multiple
targets in the same room in one shot.
MP 412
Zoom: 3x
Clip Capacity: 6
Maximum Ammo: 30
Sharpshooter: 7/10
Firefight: 3/10
Over-all Rating: 5/10
Description: very powerful and accurate, but finding ammo for it can
be a pain. Not to mention the low clip capacity.
Type 89
Zoom: 3x
Clip Capacity: 30
Maximum Ammo: 120
Sharpshooter: 5/10
Firefight: 9/10
Over-all Rating: 7/10
Description: fast, accurate, moderately powerful. Cant ask for much
more. Your accuracy gets thrown off more and more with each continuous
shot fired. Just keep that in mind.
Type 12
Zoom: 2x
Clip Capacity: 20
Maximum Ammo: 100
Sharpshooter: 6/10
Firefight: 9/10
Over-all Rating: 8/10
Description: despite being a shotgun, this rifle is extremely
accurate, not to mention powerful. I use this gun whenever I can find
it.
M40
Zoom: 3x
Clip Capacity: 16
Maximum Ammo: 80
Sharpshooter: 8/10
Firefight: 8/10
Over-all Rating: 10/10
Description: probably the best gun in the game. Its extremely powerful
and deadly accurate. Ammo is a bit hard to come by, but its clip
capacity is much better then any other pistol (aside form the Colt
.45).
MP7
Zoom: 3x
Clip Capacity: 45
Maximum Ammo:
Sharpshooter: 4/10
Firefight: 7/10
Over-all Rating: 6/10
Description: a very nice upgrade to the Uzi. Its fun to use, but all
and all useless.
AE Rifle
Zoom: 10x
Clip Capacity: 30
Maximum Ammo: 120
Sharpshooter: 10/10
Firefight: 1/10
Over-all Rating: 5/10
Description: a good gun to carry with you if you have a nice gun as a
side arm, or if you are a really good shot.
SCAR
Zoom: 3x
Clip Capacity: 30
Maximum Ammo: 120
Sharpshooter: 9/10
Firefight: 9/10
Over-all Rating: 9/10
Description: an excellent gun and very available later in the game.
Very powerful as you would expect. Your accuracy will decrease the
longer you hold the trigger.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
============================ 3)- Story Mode ==========================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section is relatively spoiler free. I don't list any cutscenes,
or story line plots.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
========================= 3.1)- Sato's legacy ========================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
======================== 3.1.1)- Bloody Sunset =======================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Samurai Rank
Time: under 10:00
Accuracy: 50% or more
Respect Points: 0 or more
Checkpoint...
Point at the fish it tells you to.
Checkpoint...
Cutscene...
Follow Miyu. While your at it, this is a good time to get a feel for
the controls. Practice side-stepping and turning.
After walking a little ways a guard stops you...
Cutscene...
Follow the guard into the room. Around the corner and get knocked out.
Walk over to the table, flip it over and grab the pistol (P99)
Walk to the other side of the room and enter the door. Around the
corner and through another door. As soon as you walk in, an enemy will
come through the door ahead. Kill him and grab the ammo on the
counter. Walk around the counter and 2 more enemies will come through
the door. Kill them and proceed through the door they came out of.
Follow the hallway to another room where one of Sato's guards has 2
enemies pinned. Kill the enemies and walk up to the guard. Follow the
guard and kill the 2 enemies in this area. At some point during or
after the fight, 2 more enemies will break through the window at the
other side of the room. Kill them and walk through the door beside the
window (show offs).
About half way down the hall is another enemy. This one turns and runs
(I tried to kill him before, but I don't think you can...) follow him
into the next room.
In this room there are 3 enemies at a far distance away. Use the zoom
feature if you like, but in any case take them out. Walk up the stairs
behind them where 2 more enemies await. Kill them and walk through the
black door on the right.
Checkpoint...
Walk down the stairs and take a right at the boxes. Part way down the
side hall is a window. Look through to see 3 enemies in the kitchen.
Pick them off by shooting through the window. Walk back down the hall,
around the corner and through the double doors. As you approach the
door at the end of the kitchen, an enemy comes in wielding an Uzi.
Kill him and take his weapon (even though Uzis are useless and I would
normally advice against it).
Reload the Uzi and pick up all the extra ammo for it in the next room.
Now carefully shoot the propane tanks in the next room (careful not to
get to close). Switch out to your P99 and pick off the 2 guys on the
staircase. Jump over the rubble you created. Shoot the guy on the
staircase below you. Walk up the stairs. After walking up two flights,
you are ambushed by 3 enemies up above and 2 below (they burst through
the door you passed). Take them out in any order and proceed up the
stairs.
Go down the hall at the top and through the "WARNING Authorized
personal only" door. You come into a generator room and start hearing
a lot of gunshots... don't worry, they aren't shooting at you... yet.
Follow the path around and through another door.
Turn to the left and shoot the guy that is threatening Sato (don't
worry, he shoots at you, not him).
Cutscene...
Turn right and go up the ladder. There will now be 2 "snipers"
shooting at you. One on the right (Uzi) and one on the left (shotgun).
Pick them off then jump off the AC unit you are standing on. turn
right. 2 enemies will ambush you (again) 1 Uzi, and 1 shotgun. keep
your distance and pick them off. Walk forward and grab the one guys
shotgun (in exchange for you Uzi). By now there should be 4 more guys
shooting at you. Depending on where you are, it is hard to track them
down, so I cant pinpoint them for you.
After, go around the corner toward where you killed your "shotgun
sniper" 2 more enemies will come out of the door ahead. Kill them (and
pick up the shotgun ammo) and proceed to the door. Wait for Sato to
catch up and open the door for you. Follow Sato to the elevator.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
========================= 3.1.2)- Fire Escape ========================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Samurai Rank
Time: under 20:00
Accuracy: 50% or more
Respect Points: 250 or more
Checkpoint...
Cutscene...
The elevator will start getting shot at. Face the door and crouch
under it.
Sword fight!
The first sword fight of the game. Your options are limited as you
don't have a tanto to block with. Follow the instructions given to win
the fight. 50 points if you spare him.
Follow Sato a few feet down the hall. 2 enemies will come out of a
door on the right. Kill them and move through the door. Use your sword
to clear the wreckage and proceed through the next door.
Sword fight!
Another very easy fight. Follow the instructions. After, hack and
slash to victory. 50 points if you spare him.
Go through the door he came out of. Down the hall, through another
door, left turn, down the hall on the right is another door. Enter and
3 more enemies will be waiting at eh far end of the room. Take them
out and move to where they were. Turn left and 5 more men will attack
from the bar below. Kill them and move through the door they came out
of.
Down the hall, through the door, turn left, enter the door on the
right.
Checkpoint...
Cutscene...
Through the door behind Sato.
Cutscene...
Pick up the body armor on the table. Walk over to the balcony and kill
everyone below until the timer runs out. Its not hard, so no strategy
needed. If you are running low on ammo, go down and pick some up.
About 13 guys will come into the room in that 200 second time limit.
You must prevent them from entering the door that Sato went through.
After, switch out your Uzi for a shotgun if you haven't already. Then
go through the door at the bottom of the stairs. Switch back to the
P99 and enter the door on the left. Walk into the main part of this
room then turn around. Enter the small door.
Take the door on the left to see a guy rush through the door on the
other side of the room. Draw your shotgun and run after him. There are
3 guys wielding shotguns in this room, take them out quickly. Proceed
through the door on the right. Prepare for a shotgun battle royal with
8 enemies in and around the washing machines. Stay on the move and
watch your back.
After, go through the door on the right at the other side of the room.
You will face 6 more enemies all wielding shotguns in this room. Move
through and eliminate them all. Enter the door on the left. Enter the
door on the right. Turn right to find 3 more guys with shotguns. Kill
them and move through the glass door at the end of the hall. Turn
left.
Sword fight!
This fight is suppose to test what you've learned in the previous two
fights... however it does nothing of the sort. Hack and slash your way
through, there is no real need to block or dodge. 50 points if you
spare him.
After, 2 men will come through the door behind your opponent. Kill
them and go through the same door. Walk down the hall
Sword fight!
This one is slightly harder, but nothing special. Hack and slash, with
a few parries every so often will win you the day. 50 points if you
spare him.
Enter the elevator. Switch out to your shotgun.
Checkpoint...
Enter the door at the end of the room.
Cutscene...
You now have 50 seconds to catch up with the cars. I will say this
now, KEEP YOUR SHOTGUN DRAWN AND LOADED AND DON'T STOP FOR ANYTHING.
Another 50 seconds is added for each flight of stairs you go up. Enter
the door on the right. Turn left and enter the door. Up the stairs,
through the door, and turn right. Kill the guy and go through the door
he came from.
Kill the 2 guys on the stairs without pausing, reload while walking,
through the door, turn right, kill the guy at the end of the hall.
Through the door he came from, kill the 2 guys on the stairs, reload
and through the door.
Turn right, kill the 2 guys at the end of the hall, through the door
on the right, kill the 2 guys on the stairs, reload and through the
door at the top.
Turn right and... hey! No guys to kill. Through the door on the right,
up the stairs and... still no guys to kill! Switch out to your P99 and
enter the door at the top of the stairs.
Checkpoint...
Short cutscene...
Now fire wildly at the car.
Cutscene...
Sword fight!
Hack and slash, parry when needed. Still nothing special. 50 points
for sparing him.
Checkpoint...
Cutscene...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
========================= 3.1.3)- Angel's Heaven =====================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Samurai Rank
Time: under 15:00
Accuracy: 50% or more
Respect Points: 0
Checkpoint...
Cutscene...
Draw your P99 and kill the 2 enemies that come from the back room. You
can use the desk for cover if needed. Go through the door they came
out of. Down the hall and to the left. There is a man in green waiting
for you... to kill him. take him out and move through the door on the
right.
Around the hall to another door.
Checkpoint...
Open the door and don't move! Now carefully pick off one of the guys
at the bar. After, 3 more enemies will come after you. Some people
will try to pick you off from the room above, but ignore them and move
behind the bar and through the door.
Switch out to the shotgun and go up the stairs to the left. Its time
for some revenge. Follow the hall around and annihilate the 3 guys in
the hall. To through the door on the right, then the door on the left.
Switch out your P99 for the MP 412 if you feel inclined to do so. Now
grab the key card on the wall and retrace your steps.
There are 3 enemies in the room below and 1 in the hall (who uses a MP
412 and can give you some ammo) which you are in now. Either draw your
shotgun and kill them as you go, or use your pistol and pick them all
off.
In any case, make your way back to the room with guy in the green
suit. Use the key card on the glowing box on the right side of the
room. Enter the door that opens.
You can terrorize the gangster in the hottube if you want. Anyway,
move up the ramp on the far side of the room. And enter the door at
the top. Go right to learn you need another key card. So take the door
on the left.
2 enemies await you in the hallway. Kill them and take the first door
on the right to find.... nothing. Walk through the room and someone
will start shooting you through the glass to the right (perverts
under_under).
Shoot back and jump through the now shattered window.
Pick up the MP 412 ammo if you need it and shoot the glowing box. 2
enemies will enter the room you came from. Kill them and exit the door
to the right.
Back in the main hall, turn left and enter the door. 2 more enemies
await. Kill them and move through the door on the right. Keep going
until you reach a purple/grey room with a disco ball. Shoot the blue
glass at the other end to find another security room. Kill the guy
inside and hop in. pick up the body armor and shoot the glowing box
again.
Exit the room through the door. Turn right and follow the hall all the
way around and enter the final door on the right. Turn left and enter
the now-unlocked door.
Checkpoint...
Open the door in front of you.
Cutscene...
Now pick off the 3 enemies and proceed up the stairs. Once at the top,
2 more enemies appear through the door that Angel went through. Kill
them and look over the edge. 2 more enemies are now where you first
entered the room. Pick them off.
Enter the door Angel went through. Kill the guy that waits there and
shoot out the glass. Jump through where the glass once was.
Exit the elevator and enter the door on the left. 5 enemies await you.
They wield Type 12s, shotguns, and Uzis. Don't take them lightly! Grab
the body armor on the sofa and kill them quickly. After, switch out
one of you guns for a Type 12 and pick up all the ammo you can.
Another suit of body armor awaits you in the room with a vending
machine. Now move through the door to the left of the vending machine.
3 men will assault you at point plank range with Uzis and a shotgun.
Kill them and move left.
Checkpoint...
Follow the hall until another enemy bursts through a door wielding a
shotgung. Kill him and go through the door he came from. 3 more
enemies will ambush you, all wielding shotguns. Kill them as fast as
possible and inspect the stalls. One of them contains body armor.
Continue down the next hall. Yet another shotgun wielding enemy will
attack from behind the desk on the left. Turn and enter the room. 2
Uzis and 2 shotguns will begin firing at you in this room. Take them
out using whatever you can find as cover. Enter the door opposite the
pool. Follow the hallway.
Checkpoint...
Continue forward.
Short cutscene...
The man you saw is wielding a Type 12 and cannot be killed until you
kill the other 4 shotgun wielding enemies in the room. DO NOT ENTER
THE ROOM! You will be killed in a matter of seconds. Instead, use the
doorway for cover then jump out and fire your shotgun into the room.
If you haven't switched out to the Type 12 yet, do it now. Open the
door to find Angel. Walk up to her for a cutscene and an ambush.
Kill the guy that comes through the door. Chase Angel up the stairs.
Checkpoint...
Enter the two doors. Using the door way for cover, pick off the 3
enemies below with the Type 12. use the stairs through the door and to
the right (ok, you kind of just fall off, but you get the idea).
Approach the car.
Checkpoint...
Cutscene...
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======================== 3.1.4)- Extreme Wheels ======================
======================================================================
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Samurai Rank
Time: under 25:00
Accuracy: 50% or more
Respect Points: 300 or more
Checkpoint...
Turn right and walk forward.
Sword fight!
Ok, well, he uses a bat, but w/e. This is the first of many sword
fights that have to be beat a special way. He will use power strikes
that you have to dodge and counter. If you try to block, he will
damage your sword and you in one hit. 50 points for sparing.
Now, go through the door he came out of. Follow the hall to the next
door. Enter to hear some "employees" talking. You can stand and listen
if you want, or charge around the curtain and kill them. Either or,
there are 2 of them right around the curtain with 2 more in the next
room. Another 2 will come through the door near the second set. They
all wield shotguns and P99.
Enter the door the reinforcements came through. Grab some ammo if
needed and go up the stairs.
Checkpoint...
Go through the door. There are 7 enemies total. 1 on the ledge with
you, 3 on the ground below, and 3 up on the ledge across the from you.
Use a pistol or (if you still have it) the Type 12 to take them out.
After, jump down below and "use" the glowing box beneath the crane.
Now turn around and head for the door to the right. 1 more enemy will
appear above you. Take him out. Enter the door and go back up the
stairs. Go through the door (again) and 2 more guys will start
shooting at you. 1 from near the crane, the other from the window to
the right of the first. Pick them off.
Follow the ledge around to the crane and jump on it. carefully walk
across and jump through the window on your right. Follow the hallway
and open the door on the right. Body armor, shotgun and Type 12 ammo
await. These should be your 2 weapons for right now, so stock up.
Exit and enter the red door on the right.
Checkpoint...
Enter the next red door. Run through the next small room. All those
barrels you see are explosive. If one goes off, that whole room will.
At the bottom of the stairs, pick off the guy under the car. 6 more
enemies will now run after you. Use the terrain to your advantage, the
red and yellow barrels, cars, and forklifts are all explosive. If an
enemy hides near one, one shot from the Type 12 will send him flying.
Go up the stairs opposite the ones you came in on. enter the door.
Then the next door. The guy in the shower should surrender. If not,
kill him. grab the key and head back to the explosive room. 4 more
guys will enter the room from the left. Kill them using explosives and
snipes. Enter the hall they came through.
In this room there are 3 men on the ground and 3 on the far side above
you. Again, use explosions and snipes, and don't try to hide behind
anything.... its most likely explosive.
Walk up to what appear to be stairs leading to where the "snipers"
were. It wont let you up. Turn to the right to see two glowing handles
beneath a raised car. "use" both of them to create stairs to get up on
the balcony. Some body armor and MP 412 ammo are in this room. Exit
through the red door.
Checkpoint...
Down the stairs and through the door. Quickly and carefully look
through the window to the left. Pick off that guy. 8 more enemies are
in the room, or will enter the room through the door on the left and
on the far right. Pick them off through the window (using explosives
where necessary) and watch your back; 2 of them may sneak through the
door to your right.
After, exit through the door to your right. Here you will find a lot
of SCAR ammo. I prefer to keep the Type 12, but do as you will.
Go through the door on the far right side to find some armor and more
SCAR ammo. Exit and go through the door strait ahead. Follow the hall
and go through the blue door.
Press the button on the other side of the truck.
Checkpoint...
Jump up on the back of the truck and switch for the SCAR and infinite
ammo. Duck down and prepare to be shot at from all sides. Stay ducked
and shoot at anyone that pops there head up. When the truck stops,
look over the top to see one guy way off in the distance. Kill him.
Now get up and kill the two guys on either side of your truck and the
one way on the other side under his car. Switch back to the Type 12 or
keep the SCAR, its up to you. Anyway, hop off the back of the car and
proceed to the right. Enter the blue door.
Grab the body armor and proceed up the stairs. More SCAR and Uzi ammo,
as well as a switch. Pull the switch and go back down the stairs.
Checkpoint...
Go through the door.
Sword fight!
Extremely easy. Just follow what the message tells you. 50 points for
sparing.
Enter the door he came from, then the door at the end of the hall.
Checkpoint...
Turn right and enter the green door.
Sword fight!
Or... lead pipe fight. Anyway, he uses power strikes, so doge and
attack. Alternately, break his sword by dodging and shaking the
nunchuk. 100 points for sparing.
Enter the blue double door behind him.
Checkpoint...
Enter the red doors. Proceed left and pick up the body armor. Turn
back and follow the path until you are behind the forklift. Look up at
the rafters to spot an enemy. Pick him off then quickly move before
the forklift explodes. Shoot the boxes that block you path. Turn to
find 5 enemies plus 2 up above you. After clearing the floor you are
on, proceed forward and shoot the boxes to the left of the cart.
Walk forward to find yourself in the sights of 4 enemies. Most are
above you and will migrate down the stairs to fight you. The worst
part is they turn the floodlights on above you, so its hard to see
them when they are above you. Your best bet is to quickly move up the
stairs and kill them there.
Once at the top of the stairs, there is a short cutscene followed by 2
more enemies in the skybox where Ryuichi was. Pick them off and
proceed to follow the path to where they were. Walk around the desk
and through the two doors.
Short cutscene and a lot of SCAR ammo are in this room walk toward the
elevater and turn around to find a door.
Checkpoint...
Enter the door ahead. Short cutscene. You now have 140 seconds to win
a sword fight and find the proper door.
Walk to the end of the scaffolding and kill that guy. Walk down and
toward the door that Ryuichi went through.
Sword fight!
REMEMBER YOUR TIME LIMIT! Don't waist time. Take him out as fast as
possible. Use direct attacks and parry only if necessary. He will get
a couple of shots in, but not enough to kill you. 100 points for
sparing.
Look toward the bay doors and find the one that still open. Race
toward it and enter before time runs out.
Checkpoint...
Cutscene...
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========================= 3.1.5)- Broken Wing ========================
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Samurai Rank
Time: under 30:00
Accuracy: 50% or more
Respect points: 400 or more
Cutscene...
Checkpoint...
Cutscene...
You have to wait for the guys to finish talking before you can do
anything. After the one opens the doors, he sees you and runs. Draw
your weapon and jump out of the truck. There are 5 guys scattered
about this room. Kill them (using explosions when appropriate) and
inspect one of the trucks for an MP 412 and a shotgun. Switch out
whatever weapons you have for these and pick up the ammo around the
room.
Jump on the conveyer belt to exit. Carefully use your pistol to pick
off 2 guys in the next room before entering (walk backwards to counter
the conveyer belt). Enter the room and hop off the belt where the
first guy was. Carefully walk around the left side of the box to find
another enemy. Kill him. now again, carefully navigate around the
right side of the room killing the reaming 5 enemies as you make your
way to the skybox.
Up the stairs and into the box. You will find some body armor and Mp
412 ammo. Press the button to the right of the table. Walk out onto
the ledge and pick off the 4 guards that are now in the room. Use the
MP 412's 3x zoom function. After, walk back down the stairs and hop
on the first eye level conveyer belt you see. It should lead to a door
with a glowing light above it.
Sword fight!
Erm, bat fight. w/e. He is slow and uses power strikes. Hack and
slash, dodge when necessary (though he may not get a swing in). 50
points for sparing.
Grab the SCAR if you like and proceed through the doors. Try to pick
off someone before the real battle starts in this room. There are 11
people in this room and 4 forklifts. Make use of the later. stay where
you are and let them come to you. Watch your ammo supply. If you run
out of ammo, switch to whatever weapon happens to be near by. There
aren't really any good places to hide, so good luck.
After, use the elevator on the far side of the room (it will look like
chain mesh with a glowing button beside it near a forklift.)
Switch to your shotgun (if you still have it) as a shotgun guy
assaults you as soon as the elevator stops. Enter the door he came
from.
Checkpoint...
Enter the door. Stop and kill the guy in front of you. Switch out one
of your weapons for the AE Rifle. Practice zooming in then enter
the next door. Down the hall, through the door.
Short cutscene. Stay up on the scaffolding and pick off all 7 guys
below. Walk down the down the two flights of stairs and an enemy with
a shotgun will rush you. Kill him. Now 3 more enemies will be on the
floor below. Pick off the man under the planes rear wing first, he has
a AE Rifle. If he hits you, back off up against the wall behind
you until you health recovers.
Go down even more stairs and turn left. Jump through the window to
claim some body armor, then jump back through and proceed to Miyu.
Cutscene...
Shoot the guy that comes into the room.
Cutscene...
Enter the door to your left. Jump down to find a lot of SCARS. Pick
them up if you want, but I prefer not to. Enter the double doors
behind you.
Checkpoint...
Kill the guy in front of you. Walk up and grab some grenades. Read how
to use them. Practice a couple of times, then move to the steel grate
to your left. Roll a grenade down the hole to kill the enemy, then hop
in.
Walk forward and an enemy with an Uzi will rush you. Continue forward
and 3 more guys will assault you. Keep your distance and either pick
them off, or throw a grenade. Proceed down the winding hall.
Cutscene...
Sword fight!
Three is no easy way to beat this guy. Parrying works better then
dodging, as he doesn't use power strikes, yet you cant knock him off
guard. So parry and attack. 100 points for sparing.
Go through the "door" he come through.
Checkpoint...
Proceed down the winding hall. One enemy with a shotgun will rush you,
while one with a SCAR holds you off. Use everything you have, but
don't walk forward! As soon as you do, another shotgun guy and one
with a MP 412 will appear and rush you. Take the first two out, then
proceed to take on the second two.
Proceed farther down the hall, another SCAR is firing at you. Pick him
off and continue. Another SCAR awaits you around the corner. At this
time, a shotgun guy will come up behind you. Take them both out
quickly, as there is nowhere to hide.
Around the corner and 4 more guys assault you. Take them out with
grenades. Take a right and pick up the body armor then proceed forward
through the door.
Checkpoint...
Open the door and up the ladder. Pick off the sniper above you and
collect the grenades. Round the corner to find more grenades. Look
around the boxes to find two small planes (fyi, the planes are
explosive, so be careful). To the right of those planes way in the
back are 2 more enemies. Pick them off. 2 more guys will come in as
reinforcements and hide behind the same boxes. Two more guys come in
now. Their movement is more irrational, and worse yet they throw
grenades! Blow up the planes at this point just in case. Carefully
find and emanate them both.
Proceed through the door all these people came through.
Checkpoint...
Open the next door.
Cutscene...
Sword fight!
Again, there is no easy win. He doesn't use power strikes, and dodging
doesn't accomplish anything. Parry and strike. 100 points for sparing.
Quickly run to the building he came from. Shoot the planes to make
them blow up, then peak around the corner and shoot the big truck
parked there. There are 3 men at the end of the ally where the truck
is parked. They are up on a fire escape. They wield MP 40s, which are
much deadlier then they look. Carefully go down the ramps and in
between the charred airplanes. There is ammo and armor there. Now go
behind the second air plane and carefully look over the windshield to
pick them off.
Now move up the ally and shot the barrels so they don't kill you.
When you get to the bottom of the stairs, look up to see a window with
an enemy in it. Pick him off and proceed up the stairs and through the
door.
Checkpoint...
Follow the hall and through the door. Quickly grab the sniper ammo,
turn and crouch between the two tables. Flip them over and use them
for cover. There are 4 enemies shooting at you from the right of the
door. Pick them off starting with guy on the top left, he has a sniper
rifle.
Proceed to the stairs carefully. One of the people below holds a
AE Rifle, and the rest aren't pushovers either. Use your crouching
ability and snip them from your room. There are 4 total. The sniper
hides behind some explosive barrels on the left side of the room.
After, walk down the stairs and enter the 2 doors. Down some more
stairs and through another door.
Checkpoint...
Follow the long hallway until you a ladder. Climb it and...
Sword fight!
He uses power attacks mixed with regular attacks. You cant block the
power ones, yet you cant dodge the regular ones. Do you best to
discern between the two. Attack whenever you successfully dodge/block.
150 points for sparing.
The next fight is impossible to win, so just let him kill you and move
on.
Cutscene...
Checkpoint...
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================= 3.2)- The Path of the Katana Giri ==================
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