Chat.h を編集します。

struct APP_PLAYER_INFO
{
// TODO: change as needed
LONG lRefCount; // Ref count so we can cleanup when all threads
// are done w/ this object
DPNID dpnidPlayer; // DPNID of player
TCHAR strPlayerName[MAX_PATH]; // Player name
//BOOL bRotateUp; // State of up button or this player
//BOOL bRotateDown; // State of down button or this player
//BOOL bRotateLeft; // State of left button or this player
//BOOL bRotateRight; // State of right button or this player
//APP_PLAYER_INFO* pNext;
//APP_PLAYER_INFO* pPrev;
};

struct APP_PLAYER_INFO
{
// TODO: change as needed
LONG lRefCount; // Ref count so we can cleanup when all threads
// are done w/ this object
DPNID dpnidPlayer; // DPNID of player
TCHAR strPlayerName[MAX_PATH]; // Player name
//BOOL bRotateUp; // State of up button or this player
//BOOL bRotateDown; // State of down button or this player
//BOOL bRotateLeft; // State of left button or this player
//BOOL bRotateRight; // State of right button or this player
//APP_PLAYER_INFO* pNext;
//APP_PLAYER_INFO* pPrev;
};