- Sanguinary Vein now works with Hemorrhage
- Glyph of recup now makes Recuperate apply a slice and dice equal to the combo points used for Recuperate.
-Feint is now a 40 second cool down which reduces damage taken by 25%, can use while stunned.
-Glyph of feint removed
-Cloak is no longer on Preparation.

I think they could revert all changes currently made and put these in and rogues would be much more fun/balanced. We do not need more burst during dance, we do not need talents promoting zerging/stupidity(double cloak/cloak n dagger). We do not need to spend 85% of the game keeping up/tracking our 3-4 debuffs by spamming shur toss to just live/prep for the next dance.

Our burst is fine currently, if not border line too high. Our consistent damage is way too low, due to it being balanced for PvE which does not take into account having to keep up/use combo points + energy on feint/recup/SND/rupture + use cheap shot/garrote/kidney/gogue/disarm etc.

I do not think anyone has fun in PvP keeping up/tracking 4 debuffs using the majority of their energy and combo points on them waiting for the next dance. The changes suggested above should make rogues not only a lot more balanced, but funner to face and play.

"The line it is drawn The curse it is cast
The slow one now Will later be fast
As the present now Will later be past
The order is Rapidly fadin'.
And the first one now Will later be last
For the times they are a-changin'."

"The line it is drawn The curse it is cast
The slow one now Will later be fast
As the present now Will later be past
The order is Rapidly fadin'.
And the first one now Will later be last
For the times they are a-changin'."