Category: Releases

I actually got a lot done, but they’re the sorts of things that, if I did them correctly, you won’t see them. It’s a little frustrating to push out an update that looks nearly identical to the previous one, but that’s part of the reason I do these...

We’ll call this the “sleepy mountains” update. As you can see, the big addition here is some new, World Machine-made terrain. It’s not perfect, and the procedural material needs a lot of fine-tuning (and work in generally, really), but it looks a whole lot better than the old...

Happy new year! I’m pretty busy with family and holidays and moving apartments at the moment, so there isn’t going to be much of a writeup this month. Instead, try checking out some of the shiny, new, 60fps development videos over on Youtube. Changelog added a menu, finally!...

AI is a lot tougher than it seems. I didn’t think this was going to be an easy task, but I’ve got to admit that I underestimated how much time this would take and how quickly it would push me to burnout. Consequently, I didn’t get as much...

Lately I’ve been getting a bit tired of pushing out updates that have a lot of backend changes that I spent a lot of time on, but due to the successful integration of these changes, nothing really looks different. This would have been one of those updates had...

Well, I didn’t really accomplish as much with this release as I had hoped to. Work’s been taking up more of my time than usual, and damn near everything I worked on this month has been backend stuff, invisible to the player during the game. On the bright...

Sometimes, things just don’t go as you planned. I had planned on leaving the country and being a little short on time as a consequence and rolling 1407 into 1408 to make up for the difference, but I hadn’t planned on getting terribly sick when I returned from...

Another down-to-the-line update; this one took me into the wee hours, but I did get it out (technically) on time. At the start of the game, the world is seeded with a small amount (currently between 4 and 8) of bloodlines, each with a few members. Though you...