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X-wing is a tense, fast-paced game of tactical skirmishes which plays in ~90 minutes.
With elements of squadron building, chance, & hidden information X-wing is easy to learn but difficult to master.

The Game:

In a nutshell, X-wing is played over a series of turns.
You will begin each turn by secretly assigning a maneuver to each of your ships.
Once all ships have been assigned a maneuver for the turn, those maneuvers are resolved one by one.
The order in which maneuvers are resolved is determined on a ship-by-ship basis, according to Pilot Skill.
Less-skilled pilots such as the humble Academy TIE Fighter pilot perform their maneuvers early in the turn.
Pilots of greater skill such as Han Solo, Luke Skywalker, or Darth Vader perform their maneuvers later in the turn.

Immediately after a ship has maneuvered, it may perform an action. These actions take many forms, but generally provide some additional maneuvering capacity or some offensive/defensive benefits.

Once all ships have maneuvered and taken actions, the combat phase begins and ships exchange fire!
The order in which ships shoot is determined by Pilot Skill, with more skilled pilots shooting before less-skilled pilots.

For more information, I suggest watching one of the following:

Looks fun! How do I get started?

For starters you'll need an X-wing Miniatures Game Core Set, or an X-wing Miniatures Game: The Force Awakens Core Set.
These each contain one Rebel starfighter, two Imperial starfighters, some pilot & upgrade options for each of those starfighters, a set of maneuver templates, a damage deck, tokens, dice, and the various other things you'll need for your first game or two. While not strictly necessary for your first game, it is a good idea for each player to have their own Core.

Chances are excellent that you'll want to expand your fleet almost immediately.

While X-wing is highly adaptable to various squadron point limits, standard dogfights give you 100 squadron points to build with - and you'll have to purchase additional ships to reach this.
Popular bang-for-your-buck choices include the Rebel Aces expansion and the TIE Interceptor expansion - but you can pick up anything that looks cool.

What is this?
This is an online X-Wing miniatures league for PA forum members. The goal is to have fun and play more games!

Rules
1-50) Don't be a dick.
51) Breaking rules 1-50 is a Bad Idea(tm)
52) Any issues or rules disputes come through me. I'll do my best to investigate and work out the issue with involved players. (If I'm part of the dispute, someone else will have to do it)

Format

Games will be played in Vassal (if you can somehow play in meatspace, more power to you).

Games will be 100 points.

If you sign up you will be expected to play 1 game per week. Work with your opponent to figure out a time that you both can play. Exception: holiday weeks will be extended to 2-3 weeks

Please setup Vassal prior to your first game to get familiar with it (see Setup below).

Please setup your squad in Vassal prior to game start each week. This can be done by creating the squad, begin logging (File menu), select the whole squad and choosing "copy", then save the log.

When you are ready to bring your squad into the game, replay the log and it should pop right in

Since this is played online, it can take a little longer. Please try to allow at least 2 hours for your game each week (or play very aggressively )

At the end of the week, post the results to the thread so we can keep track of standings and the campaign at large. Try to @ me in the post so I can track it more easily

Feel free to post exciting moments/screenshots in the thread!

Games will be played using FFG's dogfight tournament rules (here) with the following exceptions:

Games will not be timed (Exception: you and your opponent both agree on a timed game; if time expires, the winner is the player who has destroyed more points than his opponent then receives a Match win)

Because games will not be timed, scoring will be as follows:

Match win: 3 points

Draw: 1 point

Match loss: 0 points

You don't have to stick to the same squad/faction each week (or submit your squads to me; I will be playing as well)

You will have to tell your opponent your squad before you begin (before obstacles are placed)

Ships and cards are not permitted until they are officially released (Wave 7 and FA Core are legal!)

You must legitimately own physical versions of any ships or cards you use, as per Fantasy Flight's rules concerning the ongoing use of Vassal to play their games

!!!! IMPORTANT: READ THIS !!!!Major changes from last season (Game rules/FAQ)

Wave 7 and Force Awakens Core are legal!

Either damage deck may be used! Each player gets to choose when building their squad.

Tournament rules state that each player comes to the table with 3 unique obstacle tokens (Asteroids and/or Debris clouds; can use obstacles from FA Core)

Both sets of 3 are added to a "pool" and those are the 6 obstacles placed in the game

Setup
Setting up Vassal and the module - Follow the steps here: http://s93768914.onlinehome.us/xwing/
Keep in mind that no cards have text, so you will need your own card text available to you (see 5 above).

B-wings don't natively have bomb slots.
Sabine grants one, but you can only have one Sabine. :-)

But yeah...
Sabine's crew card is utterly astonishing for two points.
It almost/sort've/not really turns a Seismic Charge into a Proton Bomb which always flips a direct hit.
If you don't spend a lot of time flying with bombs, this may not sound like as big of a deal as it is. The tempo gain for bringing Sabine and landing one or two good Seismics is going to win most games handily.

You can get a ton of mileage out of the Most Wanted box, especially if you already have an HWK-290, a Rebel Y-wing, and/or Slave-1.

Above and beyond that, the StarViper is a popular choice as it comes with two copies of Autothrusters - which are really quite nice to have if you enjoy flying TIE Interceptors/A-wings.

If you want to buy in all the way, dual IG-88 Aggressors are a popular and successful Scum list.
This can require a deep card pool and deeper pockets however. You can easily fly a solo Aggressor and pad the list out with other things.

The Hound's Tooth is a recent addition and an excellent ship. Hasn't won any major tournaments yet, but we're just rolling around into Store Championship season now and I expect it to do well.

The Kihraxz is an excellent jousting fighter but not much else to say about it. Comparable to the X-wing, but with a somewhat better dial and different upgrade options.

I don't have HWK's, Slave 1 or Headhunters. So uh, probably expensive.

The Most Wanted box comes with two Headhunters, a Y-wing, and an additional dial/chit/cards so that you can also retrofit a Rebel Y-wing.
So right off the bat, you'd be able to fly two Y-wings and two Z-95's.
There's a reasonable amount of variety available to those ships, but it might be more practical to flesh out the other factions more before taking the plunge into that particular wretched hive.

Depends on your play style, there are 4 types: Swarm, Aces, Anchor ship, and brobots. It is SUPER easy to branch into if you play rebels, because you can still use your y-wings z95s and HWKs. and of course you still have all of your upgrades.

I think the only game I'm missing is against @D0rkAngl , and I think he was having new-job-eating-my-time issues.

Yeah, I only got in one game before The End came. On the upside, the new job is awesome, on the downside, the new job is busy. Calming down though and settling into a routine.

I also had a ton of scheduling issues with pretty much everyone before I threw in the towel, west coast + job + kids = a little slice of time in the late evening to play, which tends to be night for everyone else.

I think the only game I'm missing is against D0rkAngl , and I think he was having new-job-eating-my-time issues.

Yeah, I only got in one game before The End came. On the upside, the new job is awesome, on the downside, the new job is busy. Calming down though and settling into a routine.

I also had a ton of scheduling issues with pretty much everyone before I threw in the towel, west coast + job + kids = a little slice of time in the late evening to play, which tends to be night for everyone else.

No problem, mate - but, weirdly enough, my schedule over the past couple months would probably have been the most conducive to getting a game setup!

While I get why people don't like the prequels I'd kinda dig if some of the neater ship designs from it made their way into the game as either scum ships or rebel retro fits.

The wife and I are rewatching all the films as well. Just finished Empire yesterday with only Jedi to go. This will be her 2nd time through watching the trilogies. She actually likes the prequel stuff more in a lot of ways. Better costumes, grander story, more female characters. I try not to take sides, although A New Hope will always be my favorite.

Today I tried a Palpmobile list but my wife was not familar enough with X-Wing to make good use of it. So it was kind of monstrous once I annihilated Vader on one volley from Corran Horn (this E-Wing is ridiculous).

I have realized it should be possible to make a list with every main character and side character from the original movies in it.

and @crimsoncoyote takes me down. Y-wings with 2 attacks per round are brutal against a 2 large ship build. Just laying out the red dice. Dash dodged, but it wasn't good enough.

The screen shot was the final shot against dash.

<snip>

Well played @webguy20! I had a good time, and you even had me against the ropes a couple times.
I may have been throwing a bunch of red dice at you, but it was a slugfest in both directions.
Hell, you took out my B-Wing before it ever got a shot off!

Ok! I am going to call an Official end to STARWARS X-WANG SEASON 3 on this Friday, December 18!

If you have an unplayed match, feel free to try to get it in if you have time. If not, we'll see you next season
(I don't expect any/all the games to be played, so that's OK... srsly, you guys have a VERY important movie to see... you know which one...)