Next steps

…Now comes the fun part.…You have a definition of the two types of gamification.…You've seen examples and…you've learned about the theories and elements behind gamification.…Now it's time to implement gamification into your own learning and instruction.…It's time to put these ideas into practice.…My first bit of advice is to start playing more games.…Play them as a learner and as someone who wants to use game and…game elements to promote learning.…Notice the rewards structure.…

Understand when the game you are playing is no longer interesting.…Think about the decisions the designer made when deciding how many characters to…include in the game.…The elements covered in the story of the game.…And when you've earned enough badges to level up.…Next, get started by creating a paper prototype of your gamification idea.…Don't invest a lot of money and technology before you prove your concept.…Create a paper-based version of your gamified solution.…And then have an objective person or…two play the experience and let you know the impact.…

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Released

10/9/2014

Gamification is an underutilized element in instructional design, but it's crucial to engaging today's learners and enabling content mastery. In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities. Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom. If you don't have experience gaming, don't worry. Professor Kapp focuses on gamification as a design sensibility, making the principles clear to gamers and nongamers alike.