I know it's against the rules to use a previous released mod, but can I re-use the sprite of my last entry? The carbine thingy, only the sprite. Or does it have to undergo some modification? Or I can't use it at all?

The Floater was released today so it's technically one day late, but I think it deserves a chance.I think vote time can begin, eh? This is a nice selection of mods to vote from, they all look very good.

I would've tried a mod if I hadn't joined right at the end, and if I had a bit more experience(experience in making own mods = 0, experience in looking at other's mods and seeing how they work = "a bit higher than 0").I wonder what the next contest will be...

Tue Jul 29, 2014 2:18 am

CaveCricket48

Joined: Tue Jun 12, 2007 11:52 pmPosts: 9209Location: Here

Re: Modding Theme of the X Time Period *Unconventional Weapon

zzzz work makes me sleepy.

Since I didn't actually make the voting thread til now the end submissions period has been extended to right now.

Submissions closed, go vote.

Tue Jul 29, 2014 9:59 pm

Bad Boy

Joined: Fri Sep 10, 2010 1:48 amPosts: 640Location: Halifax, Canada

Re: Modding Theme of the X Time Period *Unconventional Weapon

Asklar and I came up with a theme for the next one whenever it happens, Blood and/or Gore. I'll leave the specifics up to individual interpretation, so people'll have a wide range of stuff to work with (actors, weapons, whatever else).

Thu Aug 07, 2014 4:39 am

Arcalane

Joined: Sun Jan 28, 2007 10:32 pmPosts: 1608Location: UK

Re: Modding Theme of the X Time Period *Unconventional Weapon

brb making gun that shoots gibs that explode into showers of blood

Thu Aug 07, 2014 10:16 am

Bad Boy

Joined: Fri Sep 10, 2010 1:48 amPosts: 640Location: Halifax, Canada

Re: Modding Theme of the X Time Period *Unconventional Weapon

Haha lovely!

Just gonna say, I've got no clue how to make actors but if I see one with ridiculously excessive mortal combat style gibs, I would be a very happy camper

New contest started, tie breaker vote thread will be posted when I'm not dead tired (tomorrow-ish), as well as other things that need doing.

Fri Aug 08, 2014 1:01 am

Arcalane

Joined: Sun Jan 28, 2007 10:32 pmPosts: 1608Location: UK

Re: Modding Theme of the X Time Period *Unconventional Weapon

Bad Boy wrote:

Haha lovely!

Just gonna say, I've got no clue how to make actors but if I see one with ridiculously excessive mortal combat style gibs, I would be a very happy camper

I remember one mod had breakwounds on some of its actors' neck joints that caused them to have these comical bloodfountainsprays if you blew their head off. I think it was the same one that had an enterable power-suit sort of thing? Not 100% certain though.

Always wanted to dig that up and replicate the breakwound for later reuse, but I've never had the time and I can't for the life of me remember the actual mod.

Sat Aug 09, 2014 3:16 am

Bad Boy

Joined: Fri Sep 10, 2010 1:48 amPosts: 640Location: Halifax, Canada

Re: Modding Theme of the X Time Period *Blood/Gore!

The mod you want is NovaMind, I've used it for spacey placefillers for ages. The blood fountain thing is awesome yeah.

The powersuit one was The APOLLOCALIPSE. It was also sweet, but I feel like I'm going offtopic here.

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