Inside the Tuning Menu you can change different values to tune the wheel. The following article w...

Inside the Tuning Menu you can change different values to tune the wheel. The following article will explain which features and values can be set.

S_1 (Setup 1-5)
You can select and store up to 5 different setups directly inside the tuning menu of your wheel.

SEN (default = 900)
The sensitivity/wheel angle can be changed from 900° (CSL E WB: 1080°) to 90° according to your needs. If SEN is set to "OFF/Aut" the PC Driver or the PS3 can directly set the value which is used by some games (Codemasters F1, GT5, ...)
Since Firmware 094 the value OFF will be called "Aut". This means that our driver and games can change this setting automatically by remote.

FF (default = 100)
The maximum strength of the Force Feedback motors can be adjusted from 100-0% in steps of 10%.

SHO (default = 100)
The strength of the shock/vibration motors inside the wheel rim can be adjusted from 100-0%. These vibration motors can be used by a game directly (Fanatec SDK) or by the ABS function.

ABS (default = OFF)
This feature can give you a direct and feel-able feedback about your brake inputs. If you set the value to 100 the vibration will start as soon as you give 100% brake input to the game. If you set it to 95% the vibration will start if you push the brake to 95% or more. The ABS feature uses the vibration within your wheel rim (can be turned off by settin SHO to "0") AND the vibration motor on a CSP (V2) pedal set if it is connected directly to the wheel - not individually by USB. ABS can also be simulated dynamically by the game if the developer makes use of the Fanatec SDK.

LIN (default = OFF)
The linearity value can modify the steering input of your wheel. Set to "OFF" transfers the steering signals 100% linear to the game. If you raise the value the wheel will have reduced sensitivity in the wheel center. Using this feature you could control the wheel extremely precise while driving on straights (like in SEN 900° mode) even if you want to reach the maximum steering already at 180° (SEN 360°).This parameter was removed from the tuning menu since firmware version V285 and newer. This decision has been made together with our customer because those settings have been primarily introduced for PS3 support (which is not given anymore) and did mostly cause issues in newer software.

DEA (default = OFF)
Some games do expect a racing wheel to have some deadzone in the middle which is not present of Fanatec wheels. But using this feature you could manually add a deadzone of your preferred size. The Value can be set from OFF to 100%.This parameter was removed from the tuning menu since firmware version V285 and newer. This decision has been made together with our customer because those settings have been primarily introduced for PS3 support (which is not given anymore) and did mostly cause issues in newer software.

DRI (default = OFF)
The "Drift Mode" reduces the overal resistance of the wheel and let you turn the wheel more easy. It almost works like a power steering. It reduces the basic dampening of the wheel and makes the wheel turn faster. If the values is set too high (or if the games FFB interferes with this feature) you might experience some oscillation. If that happens - reduce the value or turn DRI "OFF" again.

FOR / SPR / DPR (default = 100)
These Force Feedback modifiers give you the ability to change the Force Feedback Signals of a game. In theory there are 3 types of signals which a game can send: Force (pushes the wheel into a special direction), sping (pulls the wheel towards the center) and damper (creates friction). Not every game uses all types of effects and some games even use only one type to create all different feelings. Using your tuning menu in the CSW you can increase or reduce these different effects individually.On Xbox One you will not find those parameters in the tuning menu since the Xbox One FFB protocol/interface (GIP) does not contain individual force, spring and damper effects which could be modified.

Please do only set these values higher than 100% if the Force Feedback effects are clearly not strong enough and weaker in comparison to other games. When the game sends full effects and the wheel is set to 100% then the device will work on its power limit. Pushing up one value to a very high number or even raising multiple values will result in higher load on the motors and increased heat development.

FEI (Only for CSW V2.5 and CSL Wheel Bases)
default on CSW V2.5 :100
available since FW 446 which is included with driver v310

default on CSL Base: 050
available for the CSL Elite Wheel Base since FW 313 inlcuded with driver v292
and for the CSL Elite Racing Wheel for PS4 since FW 314 included with driver v292

This parameter adjusts the intensity of force effects and can make effects more smooth: OFF is very smooth and low noise while 100 is very sharp and direct. Tuning this parameter can improve the feeling of the wheel depending on the game. This can be helpful to reduce the noise level especially for bases assembled to tables or rigs.

All settings can be cleared and set to default by opening the tuning menu and then pressing and holding the tuning menu button for 10 seconds. The wheel will show "rSt" when the settings are reset.

Since Microsoft dropped their own support (April 2014) of Windows XP after more than 13 years we ...

Since Microsoft dropped their own support (April 2014) of Windows XP after more than 13 years we are not longer able to support this PC platform. The last wheels/pedals/shifter driver which supports Windows XP is driver 144. Later driver versions use new software technology which is just not possible on Windows XP.

If your hardware or a new firmware requires a newer operation system we only can recommend to upgrade your Windows operating system to a newer version which will not be outdated for a longer while.

If you drive straight in GT5 (Gran Turismo 5) you might feel that the wheel wants to turn slightl...

If you drive straight in GT5 (Gran Turismo 5) you might feel that the wheel wants to turn slightly left and right especially if the turning angle was reduced to much. This oscilations happens due the fact that GT5 selects internally directly a 900° mode as soon as such a wheel is detected. To resolve the problem please set the SEN Level in your wheel to 900° or alternatively to "OFF" which means that a game could set the turning angle by itself.

After doing that the wheel will behave similar to other 900° wheels. To further optimize you wheel you could also modify the "DEA" or the "Lin" value inside your tuning menu. Additionally "Drift mode" (dri) should be set to "0".

Please check the related FAQ article to get additinal information about these settings.

We have received a couple reports that driver v261 cannot be installed on some Win7 PCs. The root...

We have received a couple reports that driver v261 cannot be installed on some Win7 PCs. The root cause is that Windows 7 Updates sometimes are not working as expected. Windows 7 is not aware of recent verification signatures. Therefore we needed to export a special driver for Windows 7 which includes our old driver signature as well. Please try this driver if you are experiencing issues like that:

CSW V2 and V2.5 users can also use our latest beta driver (V281) which resolves the issue as well:
https://www.fanatec.com/forum/discussion/547/fanatec-beta-driver-v281-for-csw-v2-and-v2-5/p1

This driver also works well for other Windows versions (Win7, Win8, Win8.1, Win10). Feel free to test this driver if you are having any issues installing the latest official driver v261 and let our support team know. Thank you!

EVERY PC game can use extended features (display, vibration, rev LEDs, rev Stripe, etc.) of our F...

EVERY PC game can use extended features (display, vibration, rev LEDs, rev Stripe, etc.) of our Fanatec Wheel products as well as ABS software controlled vibration (CSP pedals) but the game developer has to implement those features. We are rolling out the SDK right now (Okt. 2012)to them and they can implement whatever they want.

Some games do not automatically select "reversed force feedback" which is the common system of mo...

Some games do not automatically select "reversed force feedback" which is the common system of modern force feedback wheels. If this option is not selected in the game's force feedback menu the effects will feel very strange. Every effect will move into the oposite direction as intended. To resolve this issue please navigate into the force feedback menu of the game and enable reversed force feedback.

This option must also be selected in other (PC) games which can set this function. In most SimBin games you do find the setting when you follow this route:
Options -> control settings -> advanced -> force feedback -> "reverse effects" = enabled

This setting is also present in many older games and must be set identically.
Sometimes this setting is also integrated in a slider (rFactor) - in this case the FFB must be set from +100% to -100%

We are asked very often, if gloves should be used on our wheels to keep them in good condition. T...

We are asked very often, if gloves should be used on our wheels to keep them in good condition. The question cannot answered that easily. In general, gloves can help to keep the wheel clean and protect it sweat. But on the other hand, gloves can increase the wear of the wheel rim material (leather, strands etc.), to a much higher level than bare hands would do. This additional wear cannot be covered by warranty. Testing capabilities are limited and it is impossible to test all types/brands of gloves, to make recommendations.

Because of this and the possibly increased wear & tear, Fanatec cannot give a general recommendation to use gloves.

What is the Fanatec SDK or what can you do with it?
The fanatec SDK is...

What is the Fanatec SDK or what can you do with it?

The fanatec SDK is a package (VS based library) which lets programmers and developers use the extended features of our Fanatec Wheel and Pedal products. With use of the SDK code your game/software can

...make use of the additional wheel vibration/rumble motors (not the FFB motors)
...make use of the tuning display (for gear display, speeder, ...)
...make use of the vibration motors on ClubSport Pedals
...make use of the rev leds on ClubSport Wheel rims
...detect different Fanatec products if they have the same USB product ID (CSR or CSR Elite, etc.)
...detect the rim type connected to the ClubSport Wheel Base
...etc.

Is the Fanatec SDK available for anybody?

No, not in general. If you want to use the Fanatec SDK please contact our support team and mention what your plans are to use the SDK. After reviewing those plans you might receive a NDA which has to be signed before the SDK would be sent to you.

What is not a function of the Fanatec SDK?

The SDK is not necessary to get any output (pedal axis, steering wheel axis/rotation, button inputs) from our hardware. This is controlled by DirectInput only as our devices are HID standard devices.
The SDK is not necessary to send force feedback effects to the wheel. For that you will only need to install the driver and to send standard direct input commands for FFB.

So in gerneral all input/output and FFB features of our products do not need the SDK. It is only need for special Fanatec functions as mentioned on top of this article.