cmiVFX has released the latest high end instructional video for its Luxology Modo Product Vertical Market. This time, we have acquired the one and only Wes (3d Ninja) McDermott, to be your guide through the entire process of skeleton rigging a biped character including facial rigging and all the tricks that go into keeping proper deformations on a geometrical skin. If your new to Modo, or have been using Modo for a long time, this video will be a joy to watch for any skill leveled artist that wishes to learn the art of character rigging.

CGWorkshops - Rapid Character Development for Online Games (3 week course) | 23.3GB

Online games like Diablo, DOTA, Torchlight, League of Legends, and many casual titles can have different character art needs than a first person shooter or third person action-adventure game.Compared to over-the-shoulder or full body cameras of PS3 or XBox titles, a wider camera in many online games promotes smaller characters on screen and more of them at the same time. It is therefore the character artist's job to help ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for screen space. Because many characters may be needed for online games like these, developing and testing characters quickly becomes crucial.

Conquer 3D Lighting NOW-Finally, put an End to Your Frustrations and Trial &Error.This best-selling comprehensive, step by step online video training program, loved by hundreds and hundreds of 3D artists, breaks down lighting into easy to digest chunks, you can implement right away and immediately experience quicker and better results in any software.3D Light Master videos:

With the recent merger of Luxology and The Foundry this course will bridge the gap between modo and NUKE. Working our way through four main projects we explore various aspects of modo including modeling, animation, dynamics, shading, lighting and rendering. We also explore over two dozen new NUKE 7 features and see how these two industry leaders can work together to produce some great visual effects shots. The course is being run jointly by Matt Leonard and close friend Ben Greasley.

Whether you are an aspiring designer or just love to draw, this introductory course is designed to help train you to acquire the fundamental drawing skills taught in some of the most prominent design schools in the country!

Lighting plays a crucial role in animated films. It sets the overall mood, directs the audiences eye, creates visual shaping and interest, and creates a level of believability that is essential to allow the audience to become connected to the story being told.

Compared to feature film, game animations need to be created quickly and sometimes without iteration. Kyle Kenworthy has been a game animator at Schell Games for 6 years, working on projects including Pirates of the Caribbean Online, Disney’s Toontown & Mechatars.

In this Lightroom 5 Essentials installment, Chris Orwig breaks out the Adobe Lightroom power tools. Learn advanced techniques to improve images with creative color, retouching, and other effects in the Develop module. Chris shows you how to crop and straighten your photographs for instantly improved compositions; remove dust and distracting background elements; selectively paint in adjustments to make your subject's skin, teeth, and eyes shine in portraits; and make both subtle and dramatic color changes, including black-and-white conversions. Plus, learn to increase image quality through noise reduction and clarity adjustments, apply split toning and vignettes, and correct for lens distortion.

Spencer Lueders is currently a Senior FX Technical Director at Sony Pictures Imageworks in Los Angeles. He's now here to work with you at CGWorkshops in this 8 week online, fully-mentored Houdini training course.

In this Citizen video for 3ds max, we’ll continue working at the Fluids and Ocean series. 1st of all we’ll have to finish the FR version of our basic 3ds max scene, so we’ll prepare the sphere shader using the FR Advanced material trying to replicate same Mental Ray setup. Then we’ll move forward to introduce the fluid dynamic chapter. We’ll take a look at basic workflow and UI in RealFlow. We’ll see how it works preparing a simple simulation with a basic particle emitter, then adding gravity daemon, working with initial state and fluid resolution issue and checking how to prepare the fluid mesh and how to optimize it.

cmiVFX has released their newest lesson: Creating Cracks Digital-Asset in Houdini. Voronoi fracture is powerful, but it also has some limitations. How can we gain full control over the shape of the pieces? How can we make animations for crack propagation? How can we break only certain parts of an object while other areas remain intact? Mehdi Salehi reveals a new VFX technique in Houdini. In this lesson, we will create a new digital asset to answer these questions.

The quality of visual effects in todays movies is nothing short of astounding. Luckily, VFX is not just for the big guys anymore. Blender, with its latest developments can be used as a professional tool in the visual effects pipeline.

A vital introduction to ear training for songwriters and performers looking to improve their listening skills and become better musicians. Starting with the bass line, youll learn a step-by-step approach to help you break down the hearing process, internalize the music, and then identify the elements of the progression.