Author Comments

The Director's Cut version of RAPTUS has been released for the International Day for the elimination of violence against women. Find out more at www.raptusgame.com

RAPTUS is an experimental INTERACTIVE FICTION that explores the concepts of Love and Death. What are you going to do with your own Guiltiness?
---
{ DESCRIPTION }
Can a single mistake destroy everything that you have?
How far would you go, to make up for your sins?
Love is a one-way street. Just like Death.

{ CONTROLS }
Mouse to bend character will.
Arrows to make him decide.
The illusion of free will.

Reviews

Rated 2.5 / 5 stars2012-03-28 09:56:31

So...

This is a story about a guy picking up a girl he thinks he loves because she looks hot.
Let's be honest, the only thing you fall in love with on first sight are the looks, that's
fact. He then proceeds to invite her to his home, gives her the most overused gift
ever and expects sex.
Upon not getting it, he murders her on the spot and goes on to hide the body.
Afterwards, I gladly sent his crazy ass into the water before he hurts anymore people
that look pretty. And all the while this music played, as if there was something deep
going on. Something deep? This is friggin' disturbing. That guy should be behind
locked doors, but I guess death will have to do in this case.

So now, I am supposed to believe they are united in death?
I seriously doubt the girl would want to spend anymore time with such a plain, crazy,
homicidal *****, even in death.

So why only 2.5 stars? For one, because I feel like the intention was to make the
guy sympathetic. And that's just all kinds of wrong. That would be like a flashgame
depicting Caligula as a nice, pleasent guy.

Another is how dreadfully slow the whole thing is. I know it's supposed to wake a
mood, but given how fastpaced media is, this is more annoying than thought
inducing.

I mean: I see what yu did there. You tried to copy ASG's style. But it just didn't work,
sorry. For a first flash game, it was well made, but the story and the concept just
don't work in my opinion.

I'm sorry pal, but I think you do have potential, and you certainly shouldn't give up.

Thank you for your review!
I like negative feedbacks, especially when they are constructive as yours.

The dynamic, however, is much deeper and subtle than a simple "a guy who is killing a girl because she's not giving herself to him".
The first part of the game is trying to make you realise that the character has his own will. You are not the one that control him, although slowly realise that when you click and the screen shakes, you are somehow affecting him. You are pushing his will. And, with the right amount of click, you can bend it and take control over him. This is a metaphor or how emotions sometimes can decide for us. I am sure that we all have episodes in which we made something, or we said something, just under the "rampage" of our rage. It's like if in a moment, our emotions take the control.
What happens in "Chapter III" is that you click so strongly and for such a long time that you actually drive him crazy.
The entire game is intentionally designed to be slow. DAMN SLOW. I want people to feel the frustration of "Oh God... moveeee onnnn!!! Go fasteeeeer!". So that they can finally release their "pressure" with the click rampage.
There are quite a lot of other subtle messages and metaphors but of course, it's hard to get all of them. Someone did, and I guess this is enough for me. :-)
I will publish a much more detailed explanation of RAPTUS later on. Hope it will make you change your mind. Maybe just a little! :-p

Rated 5 / 5 stars2012-03-28 06:58:03

NO NO NO!!!! WE can't let her take our precious's away... she wanted to harm us.. she did not love us... we couldn't let her take it away from us... she knew the secret.... I had to do it... if she loved me she would of told us... and given the precious's up...

Rated 5 / 5 stars2012-03-28 06:33:31

Rated 1.5 / 5 stars2012-03-28 06:12:34

A game that tries to hard to be a book that tries to hard to be a movie.

Artistic does not mean slow. It means there's a piece of the creators soul that he/she put onto a an object, may that object be canvas, MSword, javascript, etc.

There's nothing deep at all about this, nothing personal. It's just some crappy music that sets more of the tone of the game then any of the text or gameplay. I don't want to have watch a game or play a movie. I just want to get into it, albeit an art game, then I want to feel the creators personification inside the game.

The 'protagonist' is to obscure to relate to, and the story is to obscure to follow. Long story short, your unrelatable character slowly separates and eventually dissolves any course of relatability through whiny dialogue, and pointless choices, which causes this boring, whiny, hipster inspired loser to make stupid decisions.

That's the complete opposite of what I want from a game/book/movie/etc. It's played out, it's generic, it's annoying.