So my group is in the Undermountain, the insane dungeon under Waterdeep. We got to this room where there were 7 mirrors on each side. We had to roll percentile to see what happened, but for the most time, we saw our reflections with a choice of one of two items our reflections were holding. We had 2 mirrors left, so for one of them we all looked together, and we could have taken 1000 gold, or these 5 bags with strange symbols on them, so we took the bags. It gave each of us a moral choice and mine was take power from my group for myself, or give up my power for the group. As a level 1, the only thing I have going for me is my Dexterity. So I took the power. After a whole bunch of other things including our monk now being coated in Silver, we did the same for the last mirror, but it opened up as a door. On the other side was something we all totally called when we first saw the mirrors...

There were 2 dopplegangers of each of us from looking in our two mirrors, and we had to fight them. Unfortunately, there was two of our wizards, and she had memorized Thunderbolt 4 times XD. We managed to kill all of them except my two since they stood back and then ran away, but our Wizard died. I had tackled the female paladin that was going to attack her already and rolled EXTREMELY lucky and stabbed her in the eye. She got up eventually and went to kill our Wizard, and I went to tackle her again. I rolled a 19+3 strength... she rolled a natural 20. She went and killed our only Wizard. It was a very bitter sweet victory.

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I've been playing in a Werewolf the Forsaken game for the past four or five months which has been a ton of fun...how my character became Alpha of our pack though I have no idea because he still doesn't have any dots in brawl, firearms, or weaponry...he's a werewolf that can't fight...he does have a shit ton of athletics though and I took the merits fleet of foot and iron stamina, so he just out maneuvers/baits everything and his pack does the actual damage. Also, he's a doctor

Also, I started a Hunter the Vigil game on Friday nights but I've only run 3 games of it so far and i dunno if I'll continue

Character concept idea- a member of a crusading knightly order (Like the Hospitallers, Teutonics, Templars, etc.) for one of the Good gods is captured while off fighting, and spands a decade or two impriosoned in a rather nasty dungeon. After years of torture, he finally breaks and converts to following one of the Evil pantheon and is released, though he's no longer in control- he can hear a demon in his head, and does what it says. Is it real, or is he just crazy? Who knows. Either way, he pretends to still be good, pure, etc while adventuring, but is kind of, well, not. Like, at all.Alignment: Chaotic evilClass: Not entirely sure. Is there an evil version of a Paladin?

What you guys think?

Also an unrelated question- I've been wanting to start a game for quite some time now. I've seen an RP system that I like the look of, but have never played it. There are no games of it running that I know of. Do you guys think it'd be a good idea to try running it, or would sheer unfamiliarity with the rules ruin it?

Also an unrelated question- I've been wanting to start a game for quite some time now. I've seen an RP system that I like the look of, but have never played it. There are no games of it running that I know of. Do you guys think it'd be a good idea to try running it, or would sheer unfamiliarity with the rules ruin it?

Try it. As a former college games club president and former owner of a gaming store I can say it's impossible to own or try too many systems. New systems are great because you (and proabably the players) aren't familiar with every rule. You try new things, you don't min/max characters, and if you get stuck too long figuring out one rule just have the GM make a decision and move on. Comb the rules later to see what they say, but don't let it ruin the session.

If I recall well the paladin can be either Lawful Good or Lawful Evil... but since he converted, he should have lost all his previous Paladin spells, so you should give him the skill tree of a warrior-like (or spellblade-like) class.

Also an unrelated question- I've been wanting to start a game for quite some time now. I've seen an RP system that I like the look of, but have never played it. There are no games of it running that I know of. Do you guys think it'd be a good idea to try running it, or would sheer unfamiliarity with the rules ruin it?

It depends of the length of the game and the complexity of the system.I suggest you to run a "blank" game first, that is to say a very short game (can be completed in a few hours), with a basic plot, just to see if you and your players enjoy the system, to grasp the basics of the system and to introduce this system to your regular/most experienced players.

Character concept idea- a member of a crusading knightly order (Like the Hospitallers, Teutonics, Templars, etc.) for one of the Good gods is captured while off fighting, and spands a decade or two impriosoned in a rather nasty dungeon. After years of torture, he finally breaks and converts to following one of the Evil pantheon and is released, though he's no longer in control- he can hear a demon in his head, and does what it says. Is it real, or is he just crazy? Who knows. Either way, he pretends to still be good, pure, etc while adventuring, but is kind of, well, not. Like, at all.Alignment: Chaotic evilClass: Not entirely sure. Is there an evil version of a Paladin?

What you guys think?

What version are you using? In 3.5, if you're using Unearthed Arcana, there's variant Paladins. Paladin of Freedom (Chaotic/Good), Paladin of Tyranny (Lawful/Evil), and Paladin of Slaughter (Chaotic/Evil). If you're using 4e rules, then paladin alignments correspond to their god's.

I recall an article from Dragon Magazine on the Anti-Paladin. This was probably first, possibly 2nd edition. A little googling found Dragon Magazine Issue 39 page 8. Ok I feel old now, I'll go take a nap.

What version are you using? In 3.5, if you're using Unearthed Arcana, there's variant Paladins. Paladin of Freedom (Chaotic/Good), Paladin of Tyranny (Lawful/Evil), and Paladin of Slaughter (Chaotic/Evil). If you're using 4e rules, then paladin alignments correspond to their god's.

3.5. Thanks for the info, I'll certainly look into that. I've already got a character I've been playing for a fair while, so this one'll probably not be used for some time, but if she dies...

I remember a really needlessly complicated yet quick ending zombie game Waytouy and I tried to make.I wrote out the rules, and we compilated on the gameboard. I probably still have the rediculous D-6 based notes kicking around...

I remember a really needlessly complicated yet quick ending zombie game Waytouy and I tried to make.I wrote out the rules, and we compilated on the gameboard. I probably still have the rediculous D-6 based notes kicking around...

I spent so much time doing the exact same thing and just completely forgetting about them, but recently I've figured out that there are a massive amount of games out there already. Check out All Flesh must Be Eaten.

Speaking of Paladins, I'm thinking about making one, as I've been attempting to avoid the holier classes in favor of my own roleplaying preferences. I'm going with Lathander as my deity so I don't have to be so "Oh hey there criminal I'm going to kill you for my god."

Made Paladin, turned out that the group didn't need a defender that badly. Probably because they had a defender. Great. Also, The DM makes it too tooo tooooooo fucking easy.

So, we're on a skyship, and it slams into a mountain. Everyone is jostled, the psion fails is reflex check and falls. He begins sliding toward the edge of the ship, fails to catch a handhold. A deck worker launches a harpoon from a cannon into the deck near him so he can grab on. He fails to catch it. The DM tells him to make ANOTHER check to see if he can grab to catch final handhold. He fails, again. The DM says "Roll to twist around in the air", the player succeeds. The DM says "Make a strength check to catch onto a balcony." He fails the strength check. What happens? The DM says "You grab onto the balcony and manage to swing into the ship, but you take 4d10 damage". The guy loses all of his hit points but one, then says "Welp, good thing I didn't die.", then gets up, uses some healing surges, and is on his merry way.

They only had that in 4E? I've always played that way and just assumed that the other paladin archetypes that you mentioned were just different skill sets.

Base paladins pre-4e were Lawful/Good only. or as they're more commonly known, "Lawful/Stupid" because pretty much everything they do HAS to be lawful/good. No torture, no stealing, etc etc. And they can't allow anyone in their group to do any of that stuff. However, a lot of DMs house-ruled them to be the alignment of their god instead.

EDIT: I'm going to try and run a one day game with my group, and since I want it to be exciting, any ideas would be cool. I would like it set in the desert and the main dungeon is going to be this huge tomb area. I don't know what level they will be yet, but I thought it would be interesting to have them fight a Lich at the end...

« Last Edit: February 19, 2011, 12:08:56 pm by Jetraymongoose »

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