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Tokens could always be tapped & untapped. They're (usually) supposed to be creatures, after all, and creatures tap & untap.
Exhibit A: The very first token-generating card, The Hive, from Alpha:
Note that the text says "mak[e] sure to indicate when each Wasp is tapped."

This one is an edge case, so it's interesting. Yes, the second ability resolves, but as the player activating the ability no longer controls Olivia, the end result is similar to if it hadn't, as she is no longer under that player's control.
There's a ruling on the gatherer page confirming this:
If you activate Olivia Voldaren's last ability, and before ...

Yes, when a creature is regenerated, it is removed from combat.
The exact wording of the rule (701.12a) is
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time ...

It is a constant thing, not one-time, so if a creature you control gets another +1/+1 counter after the enchantment comes into play, the enchanted creature will increase in power and toughness.
The ability is a static ability, which means that it is in effect as long as the enchantment is in play, and its effect on the creature depends on the current board ...

magic.tcgplayer.com allows you to search deck lists based on a particular card being used. Here's the search for Tibalt. You can also use their Deck search tools to limit by format and place finished in addition to specific cards.
Limiting your search to include decks using Tibalt, in the Modern format, that placed at least 1st through 64th returns zero ...

The player who controls the spell chooses the opponent.
There could be some political issues here, but no more so than if you had a friend in a 4-player game who refused to attack you because you were friends. He's still your opponent in the game, so he should be making the decisions that will give him the best chance of winning; not trying to help you.
...

No, the first Flickerwisp will come back at the beginning of your end of turn step. The creature it exiles wouldn't come back until the beginning of the next end of turn since after they wont trigger at the begging of the end step.
Ruling on the card:
If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the ...

The following cards in black and green will allow you to search your library for a sorcery, and possibly other cards:
Bringer of the Black Dawn
Cruel Tutor
Demonic Collusion
Demonic Tutor
Diabolic Intent
Diabolic Revelation
Diabolic Tutor
Entomb (tutors to the graveyard)
Grim Tutor
Imperial Seal (tutors to the top of the library)
Increasing Ambition
...

You choose what order they happen in, because you control both abilities, and they both trigger from the same event. Rule 603.3b says
If multiple abilities have triggered since the last time a player received priority, each player, in APNAP order, puts triggered abilities he or she controls on the stack in any order he or she chooses. (See rule 101.4.) ...

mtgtop8.com appears to collect some of the data you're interested in (top finishes at GPs, SCG events, MTGO, etc.). It has decks broken down by format and by archetype, so that you can see what trends in the meta-game.

If you are looking for something like this that you can't easily find through most normal sellers I would try contacting the Customer Service departments of larger sellers like Star City Games or Channel Fireball and see if they have any way of finding the item in question for you. I don't know if CFB does this, but SCG does have a process for managing user ...

It's as if the Clone card was replaced with a copy of the card being copied.
The Clone is black, so a blocker with protection from black will receive no damage. The blocker will still deal damage as normal.
The Clone is not blue, so a blocker with protection from blue will both receive and deal damage as normal.
An object's color is determined by its ...

Unless the card that facilitates the copying (Clone in this case) states otherwise, you copy the target card exactly. This includes it's attributes such as color and casting cost. Since you are copying a black creature and blocked by a creature with protection from black, your creature will deal no damage to the opposing creature.

I assume that by "pro-black" you mean having protection from black? If so, since clone is a copy of a black creature, it has all its copiable values, including color. Your copy will thus deal no damage to blocking creature. If that creature had protection from blue, your creature would do normal damage since it is black, not blue.

As far as I can tell, there is no rule that states that pile shuffling is unequivocally slow play or not slow play. As your question hints at, it depends on the judge and circumstances. If it is obvious someone is trying to waste time to force a match draw it would (or should, in my opinion) be called slow play. If it isn't hurting anything, I doubt it ...