fun and friendship in a semi-serious roleplay about teens in a school for supernatural

Game News

The Great Two Day Warby Boba FettuccineOn July 20th 2019, giant, mysterious portals appeared at various population centers around the world. One day later, on the 21st, hundreds of thousands of mechanized troops with flame based weaponry, eldritch monstrosities, and horrid hybrids of human and machine marched through the portals in an attempt to invade our world. After 48 hours of intense fighting from the world's various militaries and FireWatch to defend the world from invaders, the portals suddenly closed. Many cities were left in ruins, The worst casualties were experienced in Washington DC, where fully 50% of the civilian population perished and fully one third of the city burned down. The world will be reeling from this for awhile, and almost everyone has experienced some form of loss from this event. The implications for world politics will be felt for a long time to come.

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Basic Info:

Player: GruegirlName: Mirriam CohenAliases: "Serephim"

XP Unspent/Total: 5/22

Brief Description:

Before you stands a not very imposing girl standing 5'5" with frizzy brown hair and pale skin. She hasn't seen sunlight in far too long. She's usually seen with a book in hand, and a slight chip on her shoulder. Almost always she wears long sleeves, covering up a pair of black tattoo-like marks on each hand. The one on her left is a coiling set of Hebrew prayers, specifically the prayer of Tefilin which the tattoo serves as a permanent form of. On her right is a complex geometric fractal that comes together on the back of her hand with the Kabbalah symbol of the Tree of Life.

Personality-wise, Mirriam is guarded. She's lead a harsh life and her newfound magic hasn't changed her outlook much. There's a girl under there that just wants to make friends, but she needs some help bringing her out.

Quick Defenses:

Skills:

Magic - (3) Acuity

Theurgic Magic - (4) Acuity Mirriam uses a form of numerological (raw-formulaic) magic tied into her Jewish faith. In the end it requires her to discover the numbers underpinning the universe and assert her ability to twist them.

Abilities:

Mirriam's ties to her faith and her grasp of deeper magics can manifest in her Divine Light. This may take the form of a beam or a sword or even a passive glow. But one thing is certain, the light only harms those that Mirriam views as evil or unnatural.

Mirriam's faith is unshakable. This gives her mind and soul a hidden strength that few could question. Her True Faith is added (at 2/4/6/8) to any attempt to resist mind control, possession, corruption, or similar powers but not necessarily against simple illusions or emotional manipulation.

Spells:

Theurgy:

Strip: 3 SP, Attempts to burn away the harmful magic active on the target, contesting each active spell causing unwanted effects on the target within Medium range (primarily hexes, curses, compulsions) and removing them if this spell equals or beats the hits they had on cast.

Infusion:

Enchant Weapon: 2 SP, Infuses an touched object, usually a weapon, with magic, increasing its damage by 1 for (hits) rounds. May trade in one hit for -1 armor piercing, up to three times. May apply to multiple pieces of ammunition or throwing weapons.

Spatial:

Long Step 1 SP, Fold space around yourself mid-step to teleport an exact, pre-defined distance in the direction you wish; distance is defined when the spell is learned, but is limited to Long range. In Mirriam's case it moves exactly 36 meters.

Divination:

Detection Ward - 2 SP, Senses and notifies the caster of active magic used in an area with a radius of Short range, and highlights focal points for scrying spells (like Remote Viewing, Clairvoyance, Farsight). Lasts until the next dawn, but can only maintain (half skill) wards of this kind at a time.

Traits/Features:

Living Calculator (3) - Can solve complex equations with the speed of a computer

Form Shifter (2) - Mirriam has a six-winged angel form, her flight feature is only active in this form

Flight (6)

Determination (3) - Mirriam's Faith has allowed her to fight on longer than her physical limitations would impose

But it Refused (2) - In fact, Mirram's ability to survive what she physically shouldn't seems miraculous.

Deep Studies (5) - //Mirriam has 2 "Any" spell points to use as a result of intuitive magical connection

Additional Information

Mirriam was raised in an Orthodox Jewish community in Queens New York. She was a mathematical prodigy from a young age, but her parents insisted she receive a religious education. She clashed with her parents upon becoming a teenager. On her 16th birthday her anomalous abilities activated for the first time. During an argument with her father, she suddenly sprouted wings. Shocked and terrified, she flew away. She spent several months on the streets of New York learning to access her new powers on her own. At the end of this time, she went to the local Synagogue. There she spoke with her Rabbi who recognized her wings and their association with the Serephim angels of Jewish theology. He referred her to Fifth Sanctum.