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When I started out, nobody really told me it was possible, all the success stories I've heard where over two decades old and hardly relatable, so I feel that's it's a good moment to share this story before time passes and I forget that I actually didn't have a plan till the very end . :)

A while ago I filled a piece of paper with two columns with stuff I really wanted to do, the freelance/studio path and "the great unknown ", then drew a box for the title and wrote as a joke "the great 2015-2016 strategy".

I now achieved every single one of my goals on the first column.
But that's what I tell people about, the easy part, the tip of the iceberg, now let's go back 2,5 years in time!

PART 1: clueless, fresh outta high-school (Graduated from a 3 years industrial design high-school program in Britanny, France).The plan didn't really go as intended : I just heard online that the 3D school I wanted to apply to had major administration change…

Hello everyone ! I'm constantly busy thinking about many things, and there's only 24 hours in a day. This means that a lot of the ideas I have will be abandoned on the workbench. Idea Friday is an attempt to solve this problem by simply writing and sharing these ideas.

Okay, for this article I'm assuming you ( the reader) have a basic understanding of what is a Neural Network and how it works :) 2 minutes summary (just in case)A neural network is a series of operations placed in a network configuration. Each one of the "cells" or "nodes" or "neurons" does it's thing and passes it to the next one.The idea is that each cell can have a very simple function, the simplest of which is a neuron that gets "exited" given a certain threshold of input, and then passes the info to his friends.These networks are very good for automating tasks that would be impossible to program in regular code and math operations.

I get asked pretty much every day about what ressources to use, which videos to learn from, etc, so I decided to compile a list of the stuff that really taught me a lot :

BOOKS:

The art and science of digital composting, 2nd edition (Ron Brinkman) A huge, complex but complete volume on anything digital composting ; history of VFX, computer graphics math components, the nature of digital images, signal, all the way to production breakdowns of some of the most groundbreaking VFX shots of the last two decades.
I think I read it about 4 times, one of my friend borrowed it but I forgot who that was, so I'm probably going to order it again, just to have it in my library :D