I have a Lua and DirectX background, and I need some help with Python.

I'm working on a game called Belli, you can look into it here.Here's what I help with:[quote=RoanHorse]Okay, I just figured out how to make the scripting/programming for the battles (both danmaku and RPG) much easier:I found a way of opening OSU beat-map files in Firefox, and when doing so, I can see the actual beat-map timing, placement and all the other data.[/quote]I'm going to use said data to create bullet hells for the shmup elements and beat timing for RPG elements, but I need some help figuring out how to make it "read" the data, and from there, translate it into bullet spawning and timing.

[quote="Davioware":pb7kqb3k]yea, with enough know-how. A better explanation would also help a lot, because i have no clue what that file type is! Can i see the file or something?[/quote:pb7kqb3k]http://osu.ppy.sh/Any one of the files in the listings, but if you throw it into Mozilla Firefox you get the beat-map coding without any of the zipped graphics and sounds.