--- Log opened Sat Sep 01 00:00:42 2018
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00:40 hi
00:40 hi
00:42 < QwertyChouskie> hi
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01:03 supertuxkart/stk-code: Benau commented on commit 26d9de4 https://git.io/fAWos
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01:05 < Benau> btw do you have strong opinion about alayan "Allow server owner to choose approximate time duration for races"?
01:05 < Benau> auria
01:05 < Benau> i have a simpler way to do
01:05 < Benau> add userconfigparm::m_auto_lap_rate
01:05 < Benau> and if this rate > 0.0f
01:06 < Benau> for each track vote in server, the lap will be default lap from track * rate
01:06 < Benau> with std min 1
01:06 < Benau> oops
01:06 < Benau> with std max 1
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01:06 < Benau> which mean the vote will have auto-lap determined by server owner
01:06 < Benau> based on that userconfigparm::m_auto_lap_rate
01:07 < Benau> and server owner can put a (auto lap) in their server name so people will know
01:07 < Benau> ?
01:07 I don't really care either way, both seem a bit overcomplicated TBH
01:08 < Benau> my way will be balanced between code complexity / ui!
01:08 < Benau> ?
01:08 < Benau> should be able to be done with few lines of code
01:10 sure, though I'm not sure what the parameter is useful for? very few people would edit it
01:10 < Benau> that's for advanced server owner (like alayan!)
01:11 if he's satistified why this solution, sure why not. I kind of imagine he won't like that ;)
01:12 < Benau> ...i don't think the current ui will have enough space for "button" anyway
01:12 < Benau> esp the server creation is already tight
01:12 < Benau> ?
01:12 < Benau> creation screen
01:13 I agree I don't favoir adding options
01:13 favor
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01:15 < Benau> ok
01:15 < Benau> btw wanna switch to using nettle in osx build?
01:15 < Benau> currently it's still using openssl
01:16 < Benau> ...maybe wait later
01:16 I won't work on osx builds until we have taken a decision
01:17 < Benau> ok
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01:23 < Benau> _("Please wait for current game to be finished.");
01:23 < Benau> Auria good english?
01:24 < Benau> displayed in network lobby if u are to wait for game
01:24 btw cddepppp256 your server has really poor network connection
01:25 < Benau> not sure if it's just to hong kong
01:25 Benau: that may have something to do with it
01:25 < Benau> has variable ping
01:25 "be finished" sounds weird, maybe "Please wait for current game to end." ?
01:26 < Benau> ok
01:27 < Benau> also your server (network) seems to suffer from packet loss too
01:27 < Benau> sorry
01:27 my wifi is bad right now (no ethernet cords either :p)
01:28 < Benau> i would not mind, but some hardcode kids here will complain xxx server sucks
01:28 Benau: but I really don't care right now
01:28 < Benau> okgood
01:29 not like it will be an offical server
01:29 < Benau> it's actually good for me, so i can test porr network connection
01:29 < Benau> so to make suitable adjustment for i
01:29 < Benau> so to make suitable adjustment for u
01:29 < Benau> which already did
01:29 < Benau> (notice: it's just make it better, not always %100 work)(
01:30 < Benau> ...i wonder if auria wants to allow in-game chat,,,,
01:30 < Benau> or just lobby is good enough
01:30 for now just lobby IMO
01:30 no one should have time to chat while racing
01:31 < QwertyChouskie> A way to invite someone to a server would be nice
01:31 < QwertyChouskie> Especially since STK already tells you when friends are online
01:32 < Benau> ok
01:33 < Benau> auria do you think it's annoying to see your friend message like "Auria join HK STK #1" everytime auria join some server
01:34 < Benau> joined
01:34 < Benau> with this way you dont need any "invite". it's implicity done
01:34 < Benau> (show if your friend joinned any server)
01:34 < Benau> only friend
01:34 no idea, would need more actual playtesting experience
01:35 < Benau> with my way it should not be too difficult
01:35 < Benau> esp currently u need to register server table with online_id anyway
01:39 < Benau> hmm maybe not too easy actually due to sql thing
01:39 supertuxkart/stk-code (in master): Benau committed Use better english https://git.io/fAWKE
01:39 supertuxkart/stk-code (in master): Benau committed Update string https://git.io/fAWKu
01:39 supertuxkart/stk-code (in master): Benau committed Fix compiler warning https://git.io/fAWKz
01:39 < Benau> auria can u update transifex now?
01:41 done
01:41 < Benau> thx
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02:01 supertuxkart/stk-code: Status for commit “Fix compiler warning” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2338
02:32 supertuxkart/stk-code: Status for commit “Fix compiler warning” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423259664?utm_source=github_status&utm_medium=notification
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06:55 < Benau> samuncle!
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07:02 supertuxkart/stk-code (in network_next): Benau committed Fix #3421 with settings in user config (default off) https://git.io/fAWDX
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07:28 supertuxkart/stk-code: Status for commit “Fix #3421 with settings in user config (default off)” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2339
07:54 supertuxkart/stk-code: Status for commit “Fix #3421 with settings in user config (default off)” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423304185?utm_source=github_status&utm_medium=notification
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09:58 < Benau> h6899 now its possible to join any (even with ongoing) game server!
09:58 < Benau> though still assume tgere are players online
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13:26 hi
13:26 < Benau> hi
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20:57 hi
20:58 < Tobbi> hello tinke.
20:58 < Tobbi> What goes?
20:58 fine
20:59 i have a problem whit supertux, how i can open all tracks
20:59 < Tobbi> tinke: afaik you need to win the ones you can open.
20:59 < Tobbi> So that the locked ones get unlocked.
20:59 my two sons love the game, and now when i reinstall my pc i lost all my tracks
21:00 < Tobbi> Also, we're talking about SuperTuxKart, right? not SuperTux.
21:00 < Tobbi> b/c OI
21:00 < Tobbi> I'm a supertux dev (jump'n'run) game.
21:00 yes, supertuxkart
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21:03 < Tobbi> tinke: So, yeah, first play through and win those you can play through.
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21:15 supertuxkart/stk-code (in master): Deve committed Better fix for legacy pipeline https://git.io/fAlOC
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21:45 supertuxkart/stk-code: Status for commit “Better fix for legacy pipeline” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2340
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22:09 supertuxkart/stk-code: Status for commit “Better fix for legacy pipeline” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423466776?utm_source=github_status&utm_medium=notification
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23:39 < QwertyChouskie> https://i.imgur.com/L0VQbQF.png
23:39 < QwertyChouskie> :D
23:40 this is real?
23:43 Has that been released yet?
23:48 < QwertyChouskie> It's real, but still needs a lot of work
23:48 < QwertyChouskie> The goal is to have it look like https://jacobspctuneup.tk/STK/newgui3/mainmenu.html
23:49 < QwertyChouskie> The gap is closing
23:49 (the link is down, but i have seen it)
23:50 < QwertyChouskie> The link is down?
23:50 < QwertyChouskie> hmm
23:51 < QwertyChouskie> what happens if you go to https://47.144.29.207/STK/newgui3/mainmenu.html
23:51 not working (he did say the server was kernel-paniking)
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23:52 < QwertyChouskie> The kernel panics were fixed (I replaced the Pi2 with a Pi3b+ with a new install and microsd card)
23:52 < QwertyChouskie> But i'm having some other issues
23:54 your server?
23:55 < QwertyChouskie> yep
23:55 ah ok
23:56 I didn't notice it was you! :P
23:57 < QwertyChouskie> Try https://jacobspctuneup.tk/STK/newgui3/mainmenu.html again
23:57 that works
23:57 < QwertyChouskie> good :)
23:57 < QwertyChouskie> hopefully it continues to work :)
23:58 Good music btw
--- Day changed Sun Sep 02 2018
00:00 a boomboomboom based song?
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00:06 < QwertyChouskie> It's from OzoneOne
00:06 < QwertyChouskie> its WIP
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00:24 < QwertyChouskie> samuncle: You're actually here? :P
00:25 < QwertyChouskie> Any more progress on the new track?
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02:21 Hello! I saw a few weeks ago that alpha release for online play was a few weeks away. What does the timeline look like now?
02:37 < QwertyChouskie> Guest67541: The code is coming alone quite nicely, though https://github.com/supertuxkart/stk-code/issues/3344 probably needs to be fixed before a next release, even an alpha one.
02:38 < QwertyChouskie> But you can build from Git and it works quite nicely
02:38 < QwertyChouskie> Though the Switch and I think the bubble gum are disabled in networking due to bugs
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02:40 Guest67541 What OS are you on?
02:41 cddepppp256: Mac OS
02:41 Oh.
02:41 ok
02:41 < QwertyChouskie> Actually building on macOS should be a bit easier now
02:42 < QwertyChouskie> https://github.com/supertuxkart/stk-code/blob/master/INSTALL.md#building-supertuxkart-on-macos
02:42 QwertyChouskie: So git clone then ./configure && make && make install ?
02:42 < QwertyChouskie> See the link pasted
02:43 I see QwertyChouskie , thanks! I'll try this out and let you know how it goes
02:44 The instructions "mkdir cmake_build ..." I should do this from the git repo's directory?
02:44 after cloning it?
02:44 < QwertyChouskie> yes
02:44 < QwertyChouskie> maybe that should be made clear :)
02:45 Yes it's not stated, though it was the first thing I would have tried :)
02:46 What branch should I clone? Master?
02:46 yes
02:46 git clone https://github.com/supertuxkart/stk-code/
02:47 and don't forget about the stk-assets!
02:48 svn checkout https://svn.code.sf.net/p/supertuxkart/code/stk-assets
02:49 cddepppp256: thanks for the notes about assets, I wasn't sure about that. will I be checking them into a directory in the stk-code directory or somewhere else?
02:49 also after git cloning and running the brew commands I ran
02:49 mkdir cmake_build cd cmake_build CMAKE_PREFIX_PATH=/usr/local/opt/freetype/:/usr/local/opt/curl/:/usr/local/opt/libogg/:/usr/local/opt/libogg/:/usr/local/opt/libvorbis/:/usr/local/opt/openssl\@1.1/:/usr/local/opt/glew/:/usr/local/opt/fribidi/ /usr/local/opt/cmake/bin/cmake .. -DFREETYPE_INCLUDE_DIRS=/usr/local/opt/freetype/include/freetype2/ -DUSE_SYSTEM_GLEW=1 -DOPENAL_INCLUDE_DIR=/usr/local/opt/openal-soft/include/ -DOPENA
02:50 and got zsh: no such file or directory: /usr/local/opt/cmake/bin/cmake make: *** No targets specified and no makefile found. Stop.
02:50 You need to see stk-assets and stk-code right by each other.
02:51 OK I cloned stk-code into my home directory (i.e. ~/stk-code) so I'll checkout the svn stk-assets into ~/stk-assets
02:51 Sounds good!
02:57 should I brew install cmake? I don't have /usr/local/opt/cmake/bin/cmake
02:57 < QwertyChouskie> I think you need Xcode
02:57 < QwertyChouskie> "Install the developer tools, either from the OS X Install DVD or from Apple's website."
02:58 < QwertyChouskie> though homebrew cmake may work
03:01 hm yeah I've installed developer tools before, and I just tried running 'cmake' to see if it would say anything, but it said command not found so I'm installing it with homebrew
03:01 did you run all those commands on one line?
03:01 yep
03:01 well multi lines actually
03:02 oh...
03:02 sorry I mean multiple lines, I copied and pasted them from the browser but it inserted into the terminal multiple lines
03:02 after brew installing cmake it is working now
03:02 ok good
03:02 "it" being the 4 lines starting with "mkdir cmake_build..."
03:03 I guessed the lines right then!
03:04 haha
03:07 Getting a lot of the same warning: [ 59%] Building CXX object CMakeFiles/supertuxkart.dir/src/graphics/sp/sp_mesh_buffer.cpp.o In file included from /Users/guest/stk-code/src/graphics/sp/sp_mesh_buffer.cpp:18: In file included from /Users/guest/stk-code/src/graphics/sp/sp_mesh_buffer.hpp:21: In file included from /Users/guest/stk-code/src/graphics/gl_headers.hpp:34: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX
03:08 n file included from /Users/guest/stk-code/src/graphics/gl_headers.hpp:34: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks/OpenGL.framework/Headers/gl3.h:15:2: warning: gl.h and gl3.h are both included. Compiler will not invoke errors if using removed OpenGL functionality. [-W#warnings] #warning gl.h and gl3.h are both included. Compi
03:09 I wouldn't worry.
03:15 ok cmake finished...
03:15 Well if you got those warnings then I'd think make finished.
03:16 or not
03:16 OK the compiled program opened!
03:17 It was in the cmake_dir/bin/supertuxkart.app/Contents/macOS/supertuxkart
03:17 you must have a fast mac then!
03:18 ok, so what did you want to do?
03:18 haha it's pretty good, 2015 MBP
03:18 well I wanted to try out the networking
03:18 or online multiplayer
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03:18 Do you have an stk-addons account?
03:18 I see the online multiplayer, no one online though, I guess I should have expected that ^_^;
03:18 yes
03:18 time_to_drive
03:19 I went Global Networking > Find a Server, there's a listing (though no players are on, should have expected that)
03:19 Ok
03:19 So I am trying "find a quick play server"
03:20 I can play 1 quick game
03:20 cool!
03:20 let me know what to do so I can meet you there, right now I'm in STK-server lobby
03:20 witch server do you want to go on?
03:21 Any one is good, that soccer game and regular racing are my favorites
03:21 I'm in New York
03:22 How about we try the US Soccer?
03:22 Sounds good!
03:25 haha gg
03:25 yeah
03:25 That's going to be a ton of fun
03:26 1 more?
03:26 Yeah!
03:29 I have to go right now.
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03:29 ok thanks for the came and the advice setting it up! Looking forward to official release!
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07:20 hi
07:24 < Benau> hi
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11:32 < Benau> samuncle i thnk stragus may go to vele dont know how to spellto help his friend...
11:32 oh :s
11:33 but the situation is pretty bad there
11:33 < Benau> my guess only!
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11:57 Benau: do you know if it's possible to draw a standard object with the particle shader (the fadeout)
11:57 (there is a fadeout when particle cross geometry)
12:00 < Benau> only if u can use transparent shaderq
12:00 sure yeah
12:00 that would be transparent (it would make no sense if the object is opaque)
12:01 < Benau> u just need to bkrnd it with depth trxture
12:01 < Benau> blend texture
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12:07 < Benau> i can expose a hardcoded sp_depth_texture name in xml so u can read it in shader
12:10 < Benau> actually just put in it shader.frag and i can make sp auto-bind the depth texture
12:14 < Benau> hmm cannot, still need prefilled texture
12:19 < Benau> use sp_depth_texture in file in prefilled-texture, and i can make stk does spe ific handlung for it
12:19 < Benau> notice if u use in with adv pipeline off, you will have 255 255 255 255
12:20 okay
12:21 < Benau> u need it tpday / later?
12:30 It can be later
12:30 < Benau> ok
12:30 today I have some time to test/use stk
12:30 if you want me to test it
12:31 < Benau> test network with stk fans lol
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15:06 is my ctf server working for any of you?
15:14 < Benau> wait
15:14 oh i fixed it
15:15 but i have a problem with running two or more servers
15:15 only the one started to most recently will connect
15:16 < Benau> i need to go home and test
15:16 ok, started the other server. I have it on until after you test
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15:36 < Benau> ctf server is connectable cddepppp256
15:36 < Benau> ffa too
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16:53 supertuxkart/stk-code (in network_next): Benau committed Allow to keep the server connection for clients when polling https://git.io/fAlXu
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17:15 benau did it work?
17:15 < Benau> yes all worked
17:15 hmm... must be something with my network.
17:16 supertuxkart/stk-code: Status for commit “Allow to keep the server connection for clients when polling” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2341
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17:48 supertuxkart/stk-code: Status for commit “Allow to keep the server connection for clients when polling” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423650352?utm_source=github_status&utm_medium=notification
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20:56 supertuxkart/stk-code (in master): Deve committed Slightly increase a size of some gui elements. https://git.io/fAlFJ
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21:19 supertuxkart/stk-code: Status for commit “Slightly increase a size of some gui elements.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2342
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--- Day changed Mon Sep 03 2018
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00:18 Hi
00:18 supertuxkart/stk-code (in master): hiker committed Fixed compiler warnings. https://git.io/fAljL
00:18 supertuxkart/stk-code (in master): hiker committed First fix for bubble bum support in networking (and some documentation https://git.io/fAljt
00:18 supertuxkart/stk-code (in master): hiker committed Merge branch 'master' of github.com:supertuxkart/stk-code https://git.io/fAljq
00:18 hi
00:23 Hi
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00:40 supertuxkart/stk-code: Status for commit “Merge branch 'master' of github.com:supertuxkart/stk-code” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2343
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00:59 < Benau> auria i'm now expermenting to allow "keep players in server conn table"
00:59 ok?
00:59 < Benau> so you can "guess" the current players on all live server
00:59 < Benau> ...iwonder if you can help me with some sql...
01:00 ok, can try, what is the question?
01:00 < Benau> wait
01:00 < Benau> complex
01:04 < Benau> atm i first want to find your friend if it's in server first
01:05 < Benau> https://github.com/supertuxkart/stk-addons/blob/network_next/include/ClientSession.class.php#L359
01:05 < Benau> i know the sql to get all user id + their server name is https://github.com/supertuxkart/stk-addons/blob/network_next/include/ClientSession.class.php#L359
01:05 < Benau> select user_id, name from v3_server_conn inner join v3_servers on v3_server_conn.server_id = v3_servers.id;
01:06 < Benau> do you know how to combine it with the friend id? (so you can have like friend id, server name
01:06 < Benau> but if it's not in any server
01:06 < Benau> show empty in serer name
01:06 in which table is the friend id?
01:06 I don't know the tables al lthat well
01:07 < Benau> the friend id is generated live
01:07 < Benau> by $online_friends = $this->getOnlineFriends();
01:08 I think it's column asker_id from table v3_friends
01:08 having a database schema documentation would help
01:08 the sql is no problem but i'm not sure what the tables contain
01:09 < Benau> ...the friend request table is complex...
01:09 nah that's not what a complex sql looks like ;)
01:09 I have trouble answering you since I don't know what the tables are
01:10 < Benau> what about this: i want to combine the v3_servers get serverasxml + current player in server_conn
01:10 I guess there's this... https://github.com/supertuxkart/stk-addons/blob/network_next/install/install.sql not very visual
01:10 < Benau> do you think it's possibe?
01:11 -!- swift110 [~swift110@unaffiliated/swift110] has quit [Ping timeout: 244 seconds]
01:11 < Benau> or this even more complex lol
01:11 not sure I follow you TBH
01:11 supertuxkart/stk-code: Status for commit “Merge branch 'master' of github.com:supertuxkart/stk-code” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423737683?utm_source=github_status&utm_medium=notification
01:12 got an example of what you want the query to return?
01:12 < Benau> for example after you select * from v3_servers;
01:13 < Benau> + it with for each select * from v3_server_conn; for each player in such server_id, add user name
01:14 < Benau> (not possible with 1 query at least?)
01:15 what's the link with friends?
01:15 < Benau> no relation, because i think this question maybe easier to understand
01:15 < Benau> ?
01:16 "do you know how to combine it with the friend id? (so you can have like friend id, server name "
01:16 is there a link with friends or not :S I'm confused
01:16 < Benau> sorry auria...
01:17 < Benau> that 2 questions are seperated
01:17 < Benau> for select * from v3_servers i just want to build server list + current players on each server
01:17 Benau: easiest is to show me an example of the output you want. For instance : https://pastebin.com/Rm4PnFPs
01:17 < Benau> regradless of friends
01:17 if you can tell me what output you want that mighgt be easiest
01:18 < Benau> yes the current server_conn table is like your pastebin (with aes key , iv...)
01:18 < Benau> than i want to combine it with the select * from v3_servers;
01:18 < Benau> like with server_id, "do push_back each player"
01:19 < Benau> (or push_back not possible with sql lol)
01:19 sql can only return tables
01:19 < Benau> i actually think of make it seperated by space, but leyyin seems to mis-allowed play name with space in the past
01:20 Benau: I'm still not 100% sure I understood correctly, try something like this https://pastebin.com/6LwA7gMh
01:20 this will only output servers with at least one player
01:22 < Benau> hmm yes, but the server id will be duplicated
01:22 yes, that's how sql works
01:22 < Benau> do you think we can maunally adjusted in php?
01:22 < Benau> (or the only way?)
01:23 just do 2 selects... select the list of servers first, then select the list of players
01:24 < Benau> is it intended that your pastebin will discard servers that have no players?
01:25 < Benau> (so you said it needs 2 selects)
01:25 you decide, if you want to include servers without players replace INNER JOIN with LEFT JOIN
01:26 < Benau> ok
01:26 < Benau> after that maybe i can figure out the friend one by myself...
01:26 < Benau> and hows openssl?
01:26 still not sure what to do. have you checked if gnutls seems usable?
01:27 < Benau> deve suggested that we only use (nettle) in linux (make distro happy)
01:27 < Benau> keep openssl in elsewhere
01:27 does nettle do TLS? or just raw crypto?
01:27 < Benau> nettle has already been added to stk
01:27 < Benau> raw crypto
01:28 < Benau> it's up to distro to choose whether it should use curl+openssl or curl+gnutls
01:28 that's a possibility yes, that would require us to create a custom crypto protocol
01:28 doable, but a bit risk
01:28 < Benau> crypto protocol?
01:28 TLS is very safe. a home-made protocol is riskier
01:28 < Benau> currently the aes key is shared by stk-addons server?
01:29 < Benau> you don't need to worry about the current curl+openssl?
01:29 I don't know the protocol much, hiker can confirm, but presumably an AES key is shared over https
01:29 < Benau> yes
01:29 so you propose to keep curl, but replace the AES parts with another library?
01:30 < Benau> yes
01:30 < Benau> that only for linux distro
01:30 < Benau> because openssl is going to be relicensed anyway
01:30 that would be a good step yes, though on windows/osx we'd need to check for dependencies
01:30 < Benau> and you have been using curl+openssl for a long time
01:30 replacing the AES parts sound good, that will make linux distros happy
01:31 even if it takes a bit more time to sort out windows/osx
01:31 < Benau> currently it's done the same, personally i would just let it be lol
01:32 < Benau> hmm left join replace all 2 inner join?
01:33 yes
01:34 < Benau> btw with the current way it's even possible the "guess" the player time from the connected_since
01:34 < Benau> good feature?
01:34 I guess
01:35 < Benau> ok so i use your propose, and than in php for each duplicated server_id in the select, maunally "fix" it with server + push_back each player?
01:36 < Benau> or there is better way...
01:36 either do 2 selects (select list of servers, then select list of players). or the combined selected and de-dupe in php
01:37 not sure which is best, probably not a big difference at ourscale
01:38 < Benau> lol some stk fans expect we have 1000 players + 100 servers!
01:38 < Benau> though i think it's never happening
01:38 < Benau> esp currently i see mostly 1x player online
01:38 well the game is not released yet so of course
01:39 anyway 1000 is small for a database
01:40 < Benau> btw like the idea of "human research" in server screen lol
01:40 no idea what you mean
01:40 < Benau> so you type auria in server, it gets the server she played
01:40 < Benau> in server screen
01:40 < Benau> if she is avaliable lol
01:40 I don't play multiplayer games... do other games have that?
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01:41 < Benau> lol auria play singleplayer !?
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01:41 yes
01:41 < Benau> i think at least if we add it no one should complain
01:42 < Benau> ?
01:42 I guess, why not
01:42 don't want to bloat with useless features though
01:43 "no one will complain" is not really good enough, is it useful?
01:43 if so, why not I guess
01:43 < Benau> you can "try" to play with some skilled player
01:43 < Benau> so you type the top player name in the scren you can see if he's available
01:43 < Benau> ?
01:44 I guess
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01:57 hi!
01:57 < Benau> hi
02:00 < Benau> auria still here?
02:00 I'm leaving just now, see you
02:00 < Benau> ok
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06:27 supertuxkart/stk-code (in network_next): Benau committed Fix memory leak https://git.io/fA8IF
07:00 supertuxkart/stk-code: Status for commit “Fix memory leak” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2344
07:22 supertuxkart/stk-code: Status for commit “Fix memory leak” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/423796461?utm_source=github_status&utm_medium=notification
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07:29 Bye
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07:31 < Benau> bye
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22:33 supertuxkart/stk-code (in master): Deve committed Make GP editor GUI working better on different resolutions https://git.io/fA4c5
22:33 supertuxkart/stk-code (in master): Deve committed Minor fixes for low resolutions https://git.io/fA4cd
22:33 supertuxkart/stk-code (in master): Deve committed Some fixes for soccer setup screen https://git.io/fA4cF
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22:54 < Benau> ...alayan doesn't seem to happy if he idea gets disliked....
22:58 supertuxkart/stk-code: Status for commit “Some fixes for soccer setup screen” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2345
23:13 < Benau> auria now it's even possible to get rank + connected time + username:
23:13 < Benau> http://14.198.175.150/api/v2/server/get-all/
23:13 ok good
23:14 < Benau> https://github.com/supertuxkart/stk-addons/commit/861b7a2faff515cbeadaedf0afe02d3e1e571927#diff-c44804ccd150c9173027d086cf25fea6R515
23:14 < Benau> not too complex ?
23:15 seems ok. BTW for "SELECT `{DB_VERSION}_servers`.*", do you really need all columns? it's recommended to get only the columns you need
23:15 FIND_IN_SET is a function I'm not familiar with, can't evaluate that
23:15 < Benau> that's used in ranking php anyway
23:16 < Benau> lol prevent php buffer overflow to "leak" info?
23:16 < Benau> except for last_poll_time, everything else is leaked
23:16 < Benau> except for last_poll_time, everything else is needed
23:17 < Benau> and in the past you do select * from v3_servers anyway
23:17 I don't know php. If there's an unintended leak possibility, should be fixed
23:18 < Benau> the last poll time maybe useful in the future....
23:18 if it's needed sure. I mean, * is not recommended because let's say in the future you add a new secret column. select * would get that column accidentally now
23:19 < Benau> anyway you prefer to use select v3_servers.id, v3_servers.host_id ....
23:19 < Benau> ok
23:19 < Benau> do it now
23:22 BTW the xml contains password="0"
23:22 does it return the password to all servers or it's jsut a bool?
23:22 < Benau> it's for private server
23:22 < Benau> password = "1" == private server
23:22 < Benau> don't worry
23:22 ok good
23:23 < Benau> no password is stored
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23:30 supertuxkart/stk-code: Status for commit “Some fixes for soccer setup screen” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424108907?utm_source=github_status&utm_medium=notification
23:31 < Benau> ...now all fixed, i wonder if i push to master / production you can help you update the official one....
23:31 < Benau> (everything is fully tested in my local stk-addons)
23:31 I can update production if it's ready yes
23:32 < Benau> wait
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23:34 < Benau> try?
23:35 done
23:35 < Benau> and update sql:
23:35 < Benau> https://github.com/supertuxkart/stk-addons/commit/c65280e2e39d929228ff545bd2b89a7f39c4c8b0#diff-225f0466b87f5e531e23f5e7fb4917c6R351
23:36 done
23:36 < Benau> yes!
23:36 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
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23:36 < Benau> new sytanx now!
23:38 supertuxkart/stk-code (in master): Benau committed Fix #3421 with settings in user config (default off) https://git.io/fAWDX
23:38 supertuxkart/stk-code (in master): Benau committed Allow to keep the server connection for clients when polling https://git.io/fAlXu
23:38 supertuxkart/stk-code (in master): Benau committed Fix memory leak https://git.io/fA8IF
23:38 (+2 hidden commits)
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23:44 < Benau> btw auria to allow poll your friend in server i think of sth like this:
23:44 < Benau> https://github.com/supertuxkart/stk-addons/commit/a94b435
23:44 < Benau> (not used atm)
23:44 < Benau> because the poll format is not compatable
23:44 < Benau> ie it's $friend is an int?
23:44 < Benau> so this means you may need a specific poll for 0.9.3
23:44 < Benau> so this means you may need a specific poll for 0.9.4
23:45 < Benau> wait
23:45 < Benau> let me demonstrate
23:48 < Benau>
23:48 < Benau> with this commit it will return sth like this
23:48 < Benau> but this is not xml-corrected
23:49 < Benau> to make it correct you need sth like $friend is an int/
23:50 ?
23:50 I'm wary of sql injections
23:51 < Benau> what do you mean?
23:51 < Benau> it will be like select ... where user_id = x or user_id =y ...
23:52 concatenating a variable inside a sql statement is dangerous
23:52 https://www.w3schools.com/sql/sql_injection.asp
23:52 super important to understand what this is
23:52 < Benau> so what do i need?
23:52 if $friend is garanteed to be an int it's ok. never dothat with a string though
23:53 there's a way to pass parameters to queries
23:53 "SELECT * FROM example WHERE column = :param"
23:53 parameters should be used as much as possble instead of concatenation
23:54 < Benau> or esp we are going to use poll094 anyway, do you think you can help me to write all-in-one statement so you get list of your online friends + their server (if exists)?
23:54 all-in-one is probably worse than the current state, it's just fine as it is
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--- Day changed Tue Sep 04 2018
00:01 < Benau> auria has the interest to help him?
00:01 < Benau> https://forum.freegamedev.net/viewtopic.php?f=18&t=8030
00:01 sigh, I can take a quick look, but he doesn't seem very familiar with blender
00:02 supertuxkart/stk-code: Status for commit “Use new syntax for server xml” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2346
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00:16 < Benau> cddepppp256 can you try join any server with lastest master?
00:23 can try
00:23 < Benau> try the hk one
00:23 oh wait, ill need to update
00:24 < Benau> ok
00:33 supertuxkart/stk-code: Status for commit “Use new syntax for server xml” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424120377?utm_source=github_status&utm_medium=notification
00:56 it works
00:57 < Benau> yes!
00:57 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
00:57 < Benau> i see your name
00:57 < Benau> in the future it will be visible in server info dialog
00:57 < Benau> you can disconnect now
01:01 < Benau> lol auria actually we can do it without breaking old version, i put xml element after "endelement" of root node
01:01 < Benau> https://github.com/supertuxkart/stk-addons/commit/2522068a90a32b5e467e5d1b26e23d87186a049f
01:01 < Benau> this works
01:01 ok, sneaky
01:01 < Benau> at most old version ignore friend-in-server
01:03 < Benau> i updated production now, can u reload stk-addons 1 more time?
01:04 done
01:05 < Benau> thank you
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01:13 < Benau> auria alayan in the past suggested that we calcuate the "player skill" of server
01:13 < Benau> now we have such info it should be possible just score of all players / no . of player
01:14 < Benau> if your score > than that you have higher skill
01:14 < Benau> like his idea?
01:15 maybe, more bloat... servers have a difficulty level?
01:15 < Benau> yes only for supertux, expert...
01:15 < Benau> ...maybe just let user open server dialog and explore
01:15 I'd say maybe in the future but not a priority for now
01:15 < Benau> see if anyone wants more after release lol!
01:15 for now we just need to get it working well, not add too many features
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01:18 < Benau> yes
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01:26 < Benau> auria do you think just a rectangle text box is good enough for live server search?
01:26 < Benau> http://kobato.kein.hk/rankings.php
01:26 < Benau> like search:
01:26 that will do for now yes
01:26 < Benau> or you need a "button"
01:27 < Benau> i think there is a ontextupdated callback..
01:27 does it do an sql query on each character? or in javascript?
01:27 < Benau> nono, just do in local server xml
01:27 < Benau> i mean in stk server screen!
01:27 ok
01:27 < Benau> lol you want a stk server screen in stk-addons ?
01:28 no idea
01:28 < Benau> (I think it may not work very well for players + server together)
01:28 I guess I don't care?
01:28 Benau: what do you mean?
01:29 < Benau> in the future in stk server screen if you type user name there you can "grep" his joined server
01:29 < Benau> same for server name
01:31 One thing i'd want is for easy STK-Addons install not using docker... hmm...
01:32 < Benau> https://github.com/supertuxkart/stk-addons/pull/104
01:33 < Benau> you can try it locally
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02:03 Hi
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02:06 < Benau> hi
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02:21 I have one more bug fix for items, I just need time to remove all my debug output :P
02:21 < Benau> good
02:21 And I think I also now where the crash is coming from, but I need to setup an environment to reproduce it
02:21 Does the crash happens if you have more than one kart in a game?
02:22 < Benau> last time i check it crashes by just using 1 kart keeps leaving bubble gum on ground and crash
02:23 Hmm - ok, I need to check in more detail
02:23 I have an assert statement added for now, so that I know if this is really the case
02:24 If this happens with single kart ... hard to know, it could be a side effect of the bugs that were in the code
02:24 I could imagine problems if two clients predict item collecting at roughly the same time
02:24 ('roughly' = without receiving a server update in between)
02:25 They would use the same index for the item, so ... something strange would happen :P
02:25 But so far my assert has never triggered for a single gum, nor have I had any crash anymore since my fixes.
02:25 I'll push them out later tonight ... maybe to separate branch ... in between I briefly broke item handling completely :P
02:26 < Benau> ok
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02:36 < Benau> why dont you ask your daughter to play with u for that enviroment lol
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07:00 supertuxkart/stk-code (in master): Benau committed Show friends currently joined servers when polling user profile https://git.io/fA4r0
07:00 supertuxkart/stk-code (in master): Benau committed Disable message queue in server only https://git.io/fA4rE
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07:25 supertuxkart/stk-code: Status for commit “Disable message queue in server only” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2347
07:55 supertuxkart/stk-code: Status for commit “Disable message queue in server only” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424195320?utm_source=github_status&utm_medium=notification
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08:09 < Seebi> samuncle_: Are you here?
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08:42 supertuxkart/stk-code (in network-item-debugging): hiker committed Try to fix that a client collects its own bubble gum in case of https://git.io/fA4XG
08:42 supertuxkart/stk-code (in network-item-debugging): hiker committed Fixed bubble gum collection in networking (at least the problem https://git.io/fA4XZ
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17:54 supertuxkart/stk-code (in master): Benau committed Show current players on server in server info dialog https://git.io/fABrm
17:54 supertuxkart/stk-code (in master): Benau committed Use xmlDecode for server name https://git.io/fABrY
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18:06 supertuxkart/stk-code (in master): Benau committed Skip waiting players in network item manager https://git.io/fABow
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18:50 supertuxkart/stk-code: Status for commit “Use xmlDecode for server name” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424446183?utm_source=github_status&utm_medium=notification
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19:31 supertuxkart/stk-code (in master): Deve committed Revert "Fixed android compilation" https://git.io/fAByl
19:31 supertuxkart/stk-code (in master): Deve committed Revert "Change highscore limit from 3 to 5 (#3417)" https://git.io/fABy8
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20:02 supertuxkart/stk-code: Status for commit “Revert "Change highscore limit from 3 to 5 (#3417)"” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2351
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20:32 supertuxkart/stk-code: Status for commit “Revert "Change highscore limit from 3 to 5 (#3417)"” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424483055?utm_source=github_status&utm_medium=notification
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21:27 supertuxkart/stk-code (in master): Deve committed Some tweaks in track info screen. https://git.io/fABxx
21:49 supertuxkart/stk-code (in master): Deve committed Avoid a crash when hiscore has too many entries https://git.io/fABjM
22:01 supertuxkart/stk-code: Status for commit “Some tweaks in track info screen.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2352
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22:28 supertuxkart/stk-code: Status for commit “Avoid a crash when hiscore has too many entries” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2353
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--- Day changed Wed Sep 05 2018
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00:07 < Benau> ....alayan will be sad...
00:08 < Odd0002> huh?
00:09 < Benau> no more 5 highscores
00:09 < Odd0002> oh
00:09 it caused problems so that was justified. we can have it back when all issues are fixed
00:17 < Benau> auria have you checked the server info dialog?
00:17 < Benau> (good gui for u?)
00:17 no, a moment, need to build
00:20 < Benau> you can open the dialog on hk 6 to see the result
00:22 it's minimalistic, but gets the job done, ok for now
00:22 < Benau> good
00:22 in other servers, the dialog is a bit 'empty'
00:22 I wonder if it
00:22 I wonder if the dialog could be smaller, or the text centered, when it's empty
00:22 < Benau> empty server has empty dialog lol
00:22 < Benau> gui expert auria task!
00:23 < Benau> me gui noob
00:23 anyway it's good enough for now
00:23 maybe for STK 2.0 we make a cuter gui ;)
00:24 < QwertyChouskie> Auria: Way ahead of you ;)
00:24 < QwertyChouskie> https://i.imgur.com/L0VQbQF.png
00:24 < Benau> not yours at least
00:25 QwertyChouskie: I mean real working code, not mockups. mockups are easy.
00:25 supertuxkart/stk-code (in master): Benau committed Update strings https://git.io/fARqU
00:25 < Benau> auria can u update transifex?
00:25 Benau: we don't need to update with every little change, before release we'll do a string freeze
00:25 < Benau> sorry qwerty no time for real game
00:26 < Benau> need hacking stk
00:26 < Benau> ok
00:26 < QwertyChouskie> Auria: That pic was taken in-game
00:26 QwertyChouskie: ok but that's just one screen out of 40-50
00:27 Benau: done
00:27 < Benau> thanks
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00:29 STK 2.0? If I'm lucky I'll live to see the day
00:29 < Benau> .....bold font will be very ugly on chinese
00:30 < Odd0002> that UI looks pretty good
00:30 < Benau> and i hate though icons
00:32 < Odd0002> they look hand drawn
00:37 < Benau> auria do you like the idea of this kind of server browers in stk https://hal.nanoid.net/arena/tools/browser/
00:37 < Benau> (use in stk-addons)
00:37 < Benau> of course my style will be KISS
00:37 < Benau> no bloatware background
00:38 that would be good, but not sure how to do that in the current UI engine
00:38 < Benau> we can even have stats on how many players play which servers
00:40 < Benau> ...anyway now hack bubble gum in network for hiker lol
00:41 Well, single bubble gum should work now in the branch
00:41 am currently debugging multiple drops happening at the same time
00:42 < Benau> ...do u need a formal reply in that email / just here enough
00:43 < Benau> so can u reproduce multiple drops crash?
00:46 < Benau> actually i suggest we update strings more because i help makes alpha / beta later have more "complete
00:46 < Benau> translation
00:46 < Benau> not sure if you agree auria lol
00:47 I agree, but maybe once a week and not everyday ;)
00:47 No, please don't update translations too often
00:47 It will announce our translators
00:47 Alpha will be without translation, i.e we update the files
00:47 and for beta all should be fixed, only strings that we need to fix after beta will be left
00:48 No, no reply. I just need to know if single gums work now as expected
00:48 < Benau> ok
00:49 < Benau> btw i suggest u just use Itemstate in your nim instead of Itemstate*
00:49 < Benau> because
00:49 < Benau> ItemState *is = new ItemState(iei.getNewItemType(), iei.getIndex(),
00:49 < Benau> kart);
00:49 < Benau> if (m_confirmed_state[is->getItemId()] == NULL)
00:49 < Benau> m_confirmed_state[is->getItemId()] = is;
00:49 < Benau> else
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00:49 < Benau> that may be leaked
00:50 < Benau> else
00:50 < Benau> *m_confirmed_state[is->getItemId()] = *is;
00:50 < Benau> and if you use *x = *y often it's copied constructed anyway
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00:53 supertuxkart/stk-code: Status for commit “Update strings” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2354
00:53 < Benau> auria do you think SRP protocol is good enough for "remote server admin" in stk?
00:53 < Benau> ie https://github.com/cocagne/csrp
00:54 no idea, I'm not familiar with that
00:54 < Benau> so client / server both have a known password, if matched a aes key will be formed
00:54 < Benau> it said: SRP is a cryptographically strong authentication protocol for password-based, mutual authentication over an insecure network connection.
00:54 sounds good. I cannot personally vouch for it, but sounds good
00:55 Benau: yes, I am just looking at that code - in my test case client and server disagree on the item id ... and then strange things happen :)
00:56 < Benau> ok
00:56 < Benau> mainly if you intend to use nettle on linux distro, i need to rewrite that crsp in nettle 1 more time
00:57 < Benau> (assume you will keep openssl + nettle usage)
00:57 < Benau> that library uses openssl
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00:58 < Benau> hiker saw my protential leak message?
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00:58 Benau: well if openssl is a problem let's just use something else...
00:59 < Odd0002> there's libressl, but I don't know if it has a different license or not
00:59 < Benau> same license libressl as openssl
01:01 < Odd0002> ah ok, the name made me think it was different
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01:20 supertuxkart/stk-code: Status for commit “Update strings” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424581802?utm_source=github_status&utm_medium=notification
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01:45 < Benau> hiker there's also 1 esay reproducable crash, if you are on bubble gum shield when run over a left-on-ground bubblegum, crash
01:45 < Benau> because collecteditem for it is never called
01:45 < Benau> and seems that when rewinding u assume it always gets called
02:04 < Benau> cddepppp256 time_to_drive your friend?
02:05 just sent him a freind request b/c he wanted to play
02:06 (and it's nice to know a few people)
02:06 < Benau> lol i see his request too!
02:06 < Benau> lol you should ask him to be on irc
02:07 Benau: so you have a shield, and run over a bubble gum on ground?
02:07 < Benau> yes
02:07 Thanks, very useful
02:07 I was actually wondering if this makes even sense ... I mean you have a bubble gum, and run over bubble gum... if anything, it should be twice as sticky :)
02:08 But playwise it probably makes sense
02:09 ill start my server tomorrow btw and should try an overnight run
02:09 < Benau> ok
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03:34 < Benau> ...hmm arthur_d server seems auto-restart at 1100am hkt lol
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04:22 supertuxkart/stk-code (in master): Benau committed Implement text searcher in server selection https://git.io/fARnO
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04:44 < Benau> hiker i also think you should restore getdeactivead ticks for banana if you ate with bomb before
04:45 < Benau> current if you eat banan with a bomb, the banana is set to be returned more late
04:45 < Benau> otherwise sth like this happens kobato.kein.hk/kiki.webm
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04:53 < Benau> also deactived ticks in battle mode is *3
04:53 < Benau> for any items
05:18 supertuxkart/stk-code: Status for commit “Implement text searcher in server selection” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/424627595?utm_source=github_status&utm_medium=notification
05:40 supertuxkart/stk-code (in master): Benau committed Allow search with unicode characters and space https://git.io/fARCK
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--- Day changed Thu Sep 06 2018
00:04 < Benau> auria can u check server browser and see if it's good for u?
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00:07 looks good!
00:07 < Benau> do you think it's logicial to use "or" for space between words?
00:07 < Benau> for example
00:07 < Benau> you type hk stk, all servers will be shown
00:07 < Benau> (that's same for addons)
00:07 < Benau> like you type black forest
00:07 < Benau> all black or forest * addons are shown
00:08 I think it should be "and", if a user typed a word it shouldn't be ignored
00:08 < Benau> (do you prefer to fix the addons too?)
00:09 < Benau> (same for addons?)
00:09 should be the same for addons, agreed
00:10 < Benau> ok will do later
00:10 < Benau> ...iu wdoner if you can think of what else feature in network missing...
00:10 < Benau> or good enough now
00:11 as you know I'm not very familiar with networking. probably after the alpha, players will have feedback
00:12 < Benau> honestly i think little to no players will test alpha
00:13 then the beta
00:13 < Benau> imo hiker seems too worry about network being goes public not following his way!
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00:17 < Benau> have to interests to see if after you package osx stk, the server creation works?
00:17 < Benau> (because it requires the "read" the current executale)
00:17 < Benau> which may not have enough permission
00:17 last time I tested it worked
00:17 if it hasn't changed since, it should still work
00:17 < Benau> good
00:41 < Benau> do you think we should allow team choosing in game server?
00:41 < Benau> for ctf / soccer
00:41 < Benau> (default allow)
00:41 you mean allow each player to choose a team?
00:42 < Benau> yes
00:42 I guess? no sure how other games do it
00:42 yes
00:49 < Benau> auria do u mind using google stun server?
00:49 < Benau> esp i see currently a lot of stun servers stop working
00:49 I don't mind
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05:42 Hi
05:42 < Benau> hi
05:43 https://i.imgur.com/GWtYhXK.jpeg
05:44 Have you seen it?
05:44 < Benau> urd
05:44 < Benau> yes
05:44 < Benau> good
05:47 Maybe you can help me and write some fake sign for restaurants, markets etc
05:47 In Chinese
05:55 < Benau> translate server error lol
06:01 < Benau> do you need artistic font for chinese or not?
06:02 Yeah would be nice
06:02 In the night market to have
06:02 Various different types of billboard / neons signs
06:06 < Benau> https://youtu.be/6yP4Nm86yk0?t=181
06:06 < Benau> tatu!
06:06 < Benau> that is not very artistic font if u ask me lol
06:06 < Benau> (the sign means fish market)
06:07 < Benau> not sure if u like tatu sam lol
06:27 I think my brother likes tatu
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18:15 supertuxkart/stk-code (in master): Benau committed Get private port and server id from file https://git.io/fAu6r
18:15 supertuxkart/stk-code (in master): Benau committed Fix crash if server lobby is NULL https://git.io/fAu6o
18:15 supertuxkart/stk-code (in master): Benau committed Simplify STUN and LAN connection https://git.io/fAu6K
18:15 < Benau> odd0002 your servers are all dead!
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18:25 Seebi ping
18:27 < QwertyChouskie> Hi samuncle
18:27 < QwertyChouskie> Could you post a link to the WIP of the new track? I'd like to check out the driveline
18:29 < QwertyChouskie> Also, not sure if you saw, but Black Forest is now in addons: https://forum.freegamedev.net/viewtopic.php?f=18&t=7739&start=50#p77769
18:31 The city will be a donation track probably
18:32 < QwertyChouskie> Cool
18:33 < QwertyChouskie> I "donate" new skid particle effects, does that count? :)
18:33 < QwertyChouskie> *donated
18:33 It's okay I can give it for test
18:33 I just wanted to explain
18:34 It's also heavy
18:35 Probably 59 mb at least
18:35 < Benau> 59mb in spm?
18:35 < Benau> or blend
18:42 supertuxkart/stk-code: Status for commit “Simplify STUN and LAN connection” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2358
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18:52 < Seebi> samuncle pong
18:59 < QwertyChouskie> !ping
18:59 pong
18:59 < QwertyChouskie> !pong
18:59 QwertyChouskie: Error: "pong" is not a valid command.
18:59 < QwertyChouskie> :(
19:04 < leper`> Arthur_D: And you asked me why one would need !pong
19:05 < leper`> to keep people happy obviously
19:07 < Tobbi> leper`: Might I suggest !beerpong ?=
19:09 < leper`> we don't even have !pingpong that says table
19:09 < leper`> and why would you play with drinks?
19:10 < QwertyChouskie> !pingpong
19:10 QwertyChouskie: Error: "pingpong" is not a valid command.
19:10 supertuxkart/stk-code: Status for commit “Simplify STUN and LAN connection” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/425392500?utm_source=github_status&utm_medium=notification
19:29 !pong
19:29 Arthur_D: Error: "pong" is not a valid command.
19:32 < leper`> I suppose doing s/valid/invalid/ for that one would also be fun
19:32 Syntax kills me half the time everything
19:35 < QwertyChouskie> !pong
19:35 QwertyChouskie: Error: "pong" is not a valid command.
19:35 s/everything/everytime/
19:36 < QwertyChouskie> Error: "pong" is not a non-invalid command.
19:36 < QwertyChouskie> :P
19:40 !pong
19:40 ping
19:40 leper`: happy?
19:40 < Tobbi> !beer
19:40 Tobbi: Error: "beer" is not a valid command.
19:40 < Tobbi> !bielefeld
19:40 Tobbi: Error: "bielefeld" is not a valid command.
19:40 < Tobbi> phew.
19:41 !wienerschnitzel
19:41 Arthur_D: Error: "wienerschnitzel" is not a valid command.
19:41 < leper`> !!ping
19:41 leper`: Error: "!ping" is not a valid command.
19:42 < leper`> aww, would have been to nice
19:42 < Tobbi> !smørrebrød
19:42 Tobbi: Error: "smørrebrød" is not a valid command.
19:42 < leper`> !ping
19:42 pong
19:42 < leper`> !pong
19:42 ping
19:42 < leper`> !table
19:42 leper`: Error: "table" is not a valid command.
19:42 < leper`> Arthur_D: it's getting better
19:43 Maybe I need to enable rate limiting
19:44 < QwertyChouskie> !pingpong
19:44 QwertyChouskie: Error: "pingpong" is not a valid command.
19:44 < QwertyChouskie> Still a ways to go
19:44 < Tobbi> !बीफ लेबलिंग निगरानी प्रतिनिधिमंडल अधिनियम
19:44 Tobbi: Error: "बीफ" is not a valid command.
19:45 < QwertyChouskie> !networkedmultiplayerstatus
19:45 QwertyChouskie: Error: "networkedmultiplayerstatus" is not a valid command.
19:45 < QwertyChouskie> :(((
19:46 < QwertyChouskie> I still think it should say "Error: "command" is not a non-invalid command."
19:46 < QwertyChouskie> :P
19:47 < Tobbi> !command
19:47 Tobbi: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
19:47 < Tobbi> oh
19:47 < Tobbi> !whoami and if yes, how many?
19:47 Tobbi: (whoami takes no arguments) -- Returns the name of the user calling the command.
19:48 < leper`> !whereami and for how long have I been here?
19:48 leper`: Error: "whereami" is not a valid command.
19:49 < Tobbi> !nsa
19:49 Tobbi: Error: "nsa" is not a valid command.
19:51 < QwertyChouskie> !iftheilluminatiisrealsaythisisnotavalidcommand
19:51 QwertyChouskie: Error: "iftheilluminatiisrealsaythisisnotavalidcommand" is not a valid command.
19:51 < QwertyChouskie> Illuminati confirmed
19:54 < Tobbi> *rolling eyes*
19:54 < Tobbi> !8ball
19:54 Tobbi: Error: "8ball" is not a valid command.
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20:06 supertuxkart/stk-code (in master): Deve committed Allow to choose monitor with environment variable https://git.io/fAudE
20:30 supertuxkart/stk-code: qwertychouskie commented on commit e3b3a36 https://git.io/fAuNe
20:34 supertuxkart/stk-code: deveee commented on commit e3b3a36 https://git.io/fAuNH
20:34 supertuxkart/stk-code: Status for commit “Allow to choose monitor with environment variable” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2359
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20:57 supertuxkart/stk-code (in master): Deve committed Don't segfault if null device creation failed https://git.io/fAupS
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21:04 supertuxkart/stk-code: Status for commit “Allow to choose monitor with environment variable” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/425437310?utm_source=github_status&utm_medium=notification
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21:30 how can i use the steam controller under linux in supertuxkart? somehow it's not showing up if i try to add a new input
21:32 ok, other joystick isn't showing up either
21:35 If I recall correctly, the Steam controller is a tricky one
21:36 It's only very recently that there's a kernel driver for it, so I guess STK isn't picking up the other one
21:36 my xbox controller (from the first one) isn't showing up too. so i suspect the problem might be generic right now
21:36 Hmm that's weird, that should work
21:37 CONFIG_HID_STEAM is the kernel module, just recompiled my kernel
21:37 Recently got to try a Logitech steering wheel and that worked, so it's not for all "joystick" devices at least
21:38 But the Xbox controller is so common it's not good if it doesn't work
21:38 generic, as in "all other input devices on my system"
21:38 Ah ok
21:39 You might want to create an issue then
21:39 btw, is there a reason not to provide a github mirror of the subversion assets repo?
21:39 < leper`> usually size
21:39 i build 0.9.3 from portage, going to build it from source now
21:39 < leper`> IIRC github caps repos somewhere at 1G
21:39 Git is not great for media, and GitHub doesn't want large media repos either
21:39 < leper`> (maybe 2)
21:40 oh, didn't knew this
21:41 https://help.github.com/articles/what-is-my-disk-quota/ - but also they say you can go bigger with git lfs
21:41 Right but why would you
21:42 because the subversion checkout is slow? :D
21:42 < leper`> especially since all those git big file extensions are about as great as svn
21:42 Git LFS is already a separate tool from Git, so why not stick with SVN
21:42 < leper`> try that with git, then have an unstable connection and you'll enjoy svn
21:43 It's almost like we should put it in our FAQ, we have been asked every few months for years
21:44 leper`: you can still make a shallow clone with git, or does svn allow you to continue an aborted commit upload?
21:44 < leper`> if the shallow clone doesn't finish because your connection drops you have to start over
21:45 < leper`> svn just needs restarting
21:45 never had an unstable connection that i rember using git svn.
21:45 -!- Wuzzy [~Wuzzy@p5790ECB4.dip0.t-ipconnect.de] has joined #supertuxkart
21:45 why not use git svn -rHEAD:HEAD?
21:46 < leper`> because that is just using svn under the hood
21:46 anyway, no need to waste time arguing over something you only need to do once on your system :)
21:46 back to my joystick problem :D
21:46 < leper`> if you want to avoid svn because you prefer git for local things then do that, but that doesn't change anything if you think cloning is the issue with svn and not the size of things
21:47 build the master from git, no changes
21:47 Alrighty, please create a ticket with your system info
21:48 Not like, full IRQ info but you know, the usual and the joystick models ;)
21:48 how does it check for other input devices?
21:49 leper` ?
21:50 < leper`> using git-svn to avoid svn being "slow" while cloning seems strange since that still uses svn to clone
21:51 It was never a problem about the speed
21:51 Input is still handled by some legacy Irrlicht stuff, not sure myself how it works
21:52 cddepppp256: i "complained" because it was slow
21:52 And I say legacy because on Windows at least it uses an old API MS doesn't want to be used for new stuff at least
21:53 The speed was YOUR point, but this is MINE. Anaywas, i'll stop this, what's the point in fighting now? :P
21:53 anyways
21:53 < leper`> yes, git-svn is nice
21:54 I guess normal users don't care to have a local clone of the media repo... like me. :p
21:55 supertuxkart/stk-code: Status for commit “Don't segfault if null device creation failed” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/425457461?utm_source=github_status&utm_medium=notification
21:57 Arthur_D: stk uses its own version of irrlicht for joysticks?
21:59 Can you see my server now?
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22:04 doooh! you can get input drivers for the joysticks while having CONFIG_INPUT_JOYDEV=n ...
22:04 now both are showing up
22:22 https://randomdata.sh/stats/
22:24 crazy_imp: yeah, not sure if the input code has been modified as heavily, but I think it has been modified a bit indeed
22:25 I wish we could move to another library for input to be honest
22:26 Well we can, it's just a lot of work nobody has time or inclination to at the moment
22:27 supertuxkart/stk-code (in master): Deve committed Fixed compilation with older nettle versions https://git.io/fAzkV
22:27 are there problems with the current input handler?
22:28 < QwertyChouskie> samuncle: Cool, but where's the track link? ;)
22:31 crazy_imp: well as said, for Windows it uses a deprecated API
22:31 And doesn't contain niceties like a library of configurations for various controllers
22:32 QwertyChouskie I need to make the driveline etc
22:33 < QwertyChouskie> I just want whatever version you have for testing
22:34 < QwertyChouskie> Testing timing of shortcuts, etc.
22:34 Arthur_D: does it address the api problem in a newer release? irrlicht in stk is like 1300 commits behind the head of irrlichts trunk
22:34 < QwertyChouskie> So if the driveline needs tweaking, it can be done before all the decorations are in place
22:34 The drive line isn't even done :o
22:35 E.g for the steering wheel I tried, the menu "keys" were set to the wheel, so when I moved the steering wheel a little it started moving the selection, and since it's near impossible to center a steering wheel perfectly unless it's built with good auto-centering, it just continued cycling through and I had to restart the game and avoid touching the wheel before having changed the menu keys
22:35 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:1b3:c55a:fb02:dfc0] has quit [Ping timeout: 252 seconds]
22:35 I can send you the block map
22:36 < QwertyChouskie> Sure
22:36 But it won't look like the screenshots
22:36 < QwertyChouskie> That's fine
22:37 crazy_imp: no idea to be honest. It would probably be non-trivial to merge in their changes since both of our code bases have diverged
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22:39 Someone not familiar with the menu keys issues with some controllers would probably think the game was busted and possibly just give up
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22:40 Done
22:40 QwertyChouskie Arthur_D
22:40 -!- cddepppp256alt [~cddepppp2@2600:1700:551:9410:9e3:5de3:7689:d6e2] has joined #supertuxkart
22:40 You can try it
22:40 -!- mode/#supertuxkart [+v cddepppp256alt] by STKbot
22:40 Which is one reason for me wanting a library with defaults for lots of controllers
22:40 < QwertyChouskie> samuncle: I didn't get a message
22:41 < QwertyChouskie> Freenode might be blocking PMs due to the spam
22:41 I think only for unregistered users, or not logged in ones
22:42 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:e1c9:5b98:dda1:ef7f] has quit [Ping timeout: 240 seconds]
22:42 I can certainly PM my bot at least
22:42 [00:40] (samuncle_) https://samuncle.net/cloud/index.php/s/aBQ3eiFbNghMx3m
22:42 Here
22:42 < QwertyChouskie> Thanks
22:43 There is no objects
22:43 No textures
22:43 It's very very rough
22:44 Thanks, will be interesting to try
22:46 No textures might be a bit of an issue when testing though, can't really see the shapes of stuff properly without. But maybe I can make it work with a debug view
22:48 < QwertyChouskie> samuncle: Nice, though I thought you had said there was a shortcut somewhere
22:48 < QwertyChouskie> Also there's an invisible wall in one part of the track
22:48 I said it's not ready to be tested
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22:49 Auria: Sent 4 hours and 51 minutes ago: can you update stk-addons production in vps for this? https://github.com/supertuxkart/stk-addons/commit/5e45c83ea6dee6969cb445efc9334641f0ed960b
22:49 < QwertyChouskie> Also, your cutscene chest is just chilling there :)
22:51 Auria https://i.imgur.com/GWtYhXK.jpeg
22:51 QwertyChouskie: ?
22:52 supertuxkart/stk-code: Status for commit “Fixed compilation with older nettle versions” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2361
22:52 samuncle: looks very good, though Im not sure it looks like STK. looks like a different game
22:53 Auria did you saw my arcade machine
22:53 yes
22:53 https://i.imgur.com/bXhBsBR.jpg
22:53 This is the final version
22:53 Maybe I should do a step by step instructions
22:53 Because people so far really liked it
22:54 Arthur_D: yeah, i bet it won't be plesant to merge such a huge number of commits
22:54 That presumes we actually do it :P
22:55 guess that would be an interesting experiance to do this :D
22:55 s/experiance/experience/
22:57 Might still be less nerve-wracking than updating our Bullet version
22:57 crazy_imp we tried to share our modifications with upstream
22:57 They weren't interested
22:57 We forked irrlicht
22:57 Almost nothing is left from irrlicht
22:58 A bunch of the input code is, which is what we were discussing
22:58 samuncle: were the changes too special or simply lazy persons on irrlicht side?
22:59 so stk-code/lib/irrlicht/changes.stk is outdated?
23:01 Not sure we tried too much to get things upstreamed, but I guess we kinda gave up when a constant we wanted upped wasn't merged because they thought it would take more memory than necessary. Which is kind of true, but it being a compile-time constant we had to do a minor fork at first. And then it grew from there
23:01 Yeah
23:01 we didn't try all that much to get things upstream no. It's just that when we improved graphics, it needed so many changes it was basically a new engine anyway and did not fit the irrlicht design
23:02 We wanted to have more textures
23:02 And they where pretty against it for performance reasons
23:02 Also they had major manpower issues back then at least, so Irrlicht moved at a glacial pace
23:02 Now we have cry engine like ressources consumption
23:03 So they will like it even less
23:03 We have our own sad engine
23:03 < QwertyChouskie> lol
23:04 * crazy_imp pats the sad engine, don't be sad ;)
23:04 It hasn't started crying at least ;)
23:05 *tells him/her it's okay*
23:05 -!- cddepppp256alt is now known as cddepppp256
23:06 btw how do you do that in irc?
23:06 The little engine that couldn't even
23:06 cddepppp256: /me
23:06 ah!
23:06 * cddepppp256 tells him/her it's okay
23:06 oh thanks
23:07 So QwertyChouskie do you like the map layout?
23:07 samuncle: nice arcade!
23:08 lcd or crt inside?
23:08 < QwertyChouskie> samuncle: A bit short but seems good
23:08 * Arthur_D usually tries to avoid using that because I always end up moving back to first person mid-way through, ruining it. Oops, Arthur_D did it again
23:08 < QwertyChouskie> lol
23:09 crazy_imp: etch-a-sketch
23:10 Arthur_D: with, ehhh, predictive drawing to get at least some EPS done? how many monkeys does it employ? ;)
23:11 About a dozen or so, they work shifts
23:13 how many crayons do they consume per hour?
23:13 < QwertyChouskie> samuncle: not sure if you saw, but Black Forest is now in addons: https://forum.freegamedev.net/viewtopic.php?f=18&t=7739&start=50#p77769
23:13 < QwertyChouskie> It's by far one of my favorite tracks
23:13 I saw it
23:14 crazy_imp: 42
23:14 < QwertyChouskie> I like that fact that he made normal maps for many of the textures that didn't have them
23:14 -!- toupain [~Thunderbi@172.56.10.122] has quit [Ping timeout: 252 seconds]
23:14 Helps to keep bananas around
23:15 can you boost them with nitrogen bottles?
23:15 anyway, time for bed now :/
23:15 gn8 everybody
23:15 Of course, this is a professional endeavor
23:15 Gn
23:16 QwertyChouskie: I like it too, but it's got some issues
23:17 In general I think he overdid some things a bit
23:18 E.g the length and the amount of alternative paths
23:19 [01:15] (QwertyChouskie) I like that fact that he made normal maps for many of the textures that didn't have them
23:19 Can this be put in our shared assets?
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23:22 Auria can we replace green Valley by black forest?
23:22 Btw I think I've landed on being in favor of including Black Forest as a replacement for Green Valley, although Black Forest is significantly harder and thus doesn't fit in the same place for the story mode progression. Although maybe just swapping it out and moving the points around would be good enough
23:22 samuncle: will consider it, I don't have the blend yet though
23:24 supertuxkart/stk-code: Status for commit “Fixed compilation with older nettle versions” by Deve: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/425489179?utm_source=github_status&utm_medium=notification
23:24 Also we should probably look at the item placements some places, and it seems to have some issues in reverse, including with some rocks AI can get stuck at
23:25 So a few issues but overall good enough I think
23:25 It looks amazing
23:26 I'm glad someone took time to learn our engine
23:26 And did something truly amazing
23:26 I think it's a similar quality to what I do
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23:39 BTW this is great: https://repology.org
23:39 We can add their badges to our Downloads page and we won't have to manually update the list of latest versions for Linux distros :)
23:40 If it sounds good to you Auria I think I'll try to add those later
23:41 seems interesting indeed
23:41 not sure how well it fits on mediawiki tho
23:42 Hm seems like some manual maintenance will be required though
23:42 Doesn't seem as good as I initially hoped :(
23:43 Yeah the looks will be a bit off
23:43 But maybe not horrible either
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01:44 < Benau> cddepppp256 where is your server?
01:45 ?
01:45 < Benau> no cdde server in sever selection
01:45 it did that earlier...
01:46 can u see now
01:46 < Benau> yes thank you
01:47 < Benau> test_to_drive is now onlin!
01:49 So what do you wana do?
01:49 < Benau> nope sorry
01:49 < Benau> need hacking stk
01:49 ?
01:49 < Benau> lol you set 10 max servers player for main game server
01:50 < Benau> that's mean i cannot play games with you
01:50 why?
01:50 < Benau> because i need to hack stk
01:51 1 sec...
01:54 It worked before!
01:54 in LAN!
01:55 < Benau> you cannot connect to your own server in lan?
01:56 I can, but 9+ players worked!
01:56 < Benau> but that should be very slow?
01:57 Well, now I can't connect to my server (only main game)
01:58 ctf works, not main game. on same network. whenever I start a second server the first one just times out for me, but outside works.
01:59 < Benau> try enter the server ip + port directly in dialog
02:00 < Benau> unfortuately if you want to connect another server in same pc that will be tricky
02:00 < Benau> because the 2757 (server discovery port) can only be one
02:00 not same pc
02:01 < Benau> even lan it's true
02:02 < Benau> try enter the server ip + port directly in dialog
02:02 < Benau> your lan ip + : 55555
02:03 Going to try something else for a sec, server will go down.
02:07 is --disable-lan no longer an option
02:07 ?
02:07 < Benau> why u need that disable-lan option?
02:07 i want to try it
02:07 see if it works
02:08 < Benau> that option never did anything useful, so removed
02:09 Can connect to ONE server but not any other that I run.
02:09 < Benau> like i said: use that "enter server address" button
02:10 But that's not working either.
02:10 < Benau> what did you enter?
02:11 < Benau> 192.xxx.xx.xx:55555?
02:12 < Benau> enter lan ip inthat dialog should work
02:12 < Benau> or 127.0.0.1
02:12 Well then.. that worked! Thank you. Wish it would really work but why should I even care now?
02:13 btw can you join both
02:13 < Benau> yes
02:14 < Benau> ...though connection has variable ping (at least to HK)
02:14 What I expected.
02:16 We need the /me command in stk chat lol
02:17 < Benau> test_to_drive is your friend / bother?
02:17 friend
02:17 < Benau> ok
02:17 *not really much
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16:03 supertuxkart/stk-code (in master): Benau committed Update stun servers list with not working one removed https://git.io/fAgco
16:03 supertuxkart/stk-code (in master): Benau committed Implement CIDR banning with online id split https://git.io/fAgcK
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21:18 server may shut off, unplugged on batt power and thunderstom
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23:04 Hi
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23:17 Hi
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--- Day changed Sat Sep 08 2018
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00:09 hi
00:15 hi
00:16 < QwertyChouskie> hi
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07:02 supertuxkart/stk-code (in master): samuncle committed Add more utilities to default shader function + make the road shader more optimized https://git.io/fA2ku
07:02 supertuxkart/stk-code (in master): samuncle committed Merge branch 'master' of https://github.com/supertuxkart/stk-code https://git.io/fA2kz
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07:17 Benau_: do you know if it's possible to load an image in a shader as gimage instead of sampler2D?
07:17 https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shader_image_load_store.txt
07:25 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2363
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07:41 < Benau_> wait
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07:42 < Benau_> not every gpu supports it
07:42 < Benau_> you can try to use texelfetch in shader
07:45 < Benau_> at least android won't
07:47 < Benau_> https://gamedev.stackexchange.com/questions/66448/how-do-opengls-texelfetch-and-texture-differ
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07:58 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426025295?utm_source=github_status&utm_medium=notification
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08:09 < Benau> samuncle see my message?
08:10 Benau:no I got timeouted
08:10 < Benau> not every gpu supports it
08:10 < Benau> you can try to use texelfetch in shader
08:10 < Benau> https://gamedev.stackexchange.com/questions/66448/how-do-opengls-texelfetch-and-texture-differ
08:10 < Benau> (android doesn't have image loader store)
08:10 < Benau> texelfetch(sampler, vec2(64,64)) sth like that
08:10 < Benau> (maybe)
08:11 oh okay
08:11 I was interested into storing some value into a texture from a shader
08:11 so I can reuse it in the next frame
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08:13 < Benau> that cannot be done in an easy xml way....
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08:14 I was thinking of providing a prefilled dummy texture
08:14 and then use the store extension
08:17 < Benau> https://computergraphics.stackexchange.com/questions/5416/why-use-image-load-stores-instead-of-fbos
08:18 < Benau> i think if you are doing it with fragment shader, that's not what you want
08:18 < Benau> maybe you need to copy the fbo...
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10:03 Benau: soon karts will have dirt
10:03 (if they skid)
10:04 < Benau> how do u do that?
10:04 < Benau> gnu should have none lol
10:04 True
10:07 < Benau> lol u want to keep it a trade secret!
10:07 no I was checking why it was not working
10:07 but basically there is a mask dirt that mask parts that can be dirty or not
10:07 then if you skid, the kart increase the dirty factor
10:07 and you see dirt at the bottom the kart
10:10 < Benau> wanna show your code?
10:11 / Dirt factor
10:11 dirtMask = 1.0 - dirtMask;
10:11 dirtMask *= dirt_factor;
10:11 vec3 final_color = col.xyz * color.xyz;
10:11 final_color = mix(final_color, dirt, dirtMask);
10:13 < Benau> how is dirt_factor calculated?
10:15 for now I'm not sure
10:16 I need to see how to bring the data from the kart class to the uniforma assigner
10:17 < Benau> this means every kart texture needs to have a custom shader
10:18 < Benau> u can use camcera get current cam get kart
10:20 < Benau> honestly this dirt may be a bit overkilled for an eye candy...
10:25 < Benau> btw do u commit those gfx* to stk-assets for prefilled texture?
10:41 mainly yeah
10:41 no it's only for the player
10:45 < Benau> and prefilled textures commited?
10:46 The dirt effect would be only for the human player
10:46 no one else
10:52 < Benau> lol i meant have you commited the prefilled textures used in your newest shader commit to stk-assets!
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11:09 not yet
11:28 supertuxkart/stk-code (in add-dirt-to-karts): samuncle committed Ground work for kart dirtyness https://git.io/fA23U
11:30 Benau: how to get the human kart?
11:42 < Benau> even u can, if there is duplicated kart that it will assigned wrongly
11:42 < Benau> see network
11:43 < Benau> try get cuurent cam get kart
11:43 < Benau> it'sm] implicitly human
11:45 Camera *camera = Camera::getCamera(i);
11:45 camera->getKart()
11:45 something like this
11:45 supertuxkart/stk-code: deveee commented on commit b8ce2da https://git.io/fA23R
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11:53 < Benau> yes sam
11:53 < Benau> there is getcurrentcamiirc
11:54 supertuxkart/stk-code: Status for commit “Ground work for kart dirtyness” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2364
11:55 < Benau> butvatm u cannot change shader manually only forhuman kart
12:21 supertuxkart/stk-code: Status for commit “Ground work for kart dirtyness” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426072718?utm_source=github_status&utm_medium=notification
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13:19 hi
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13:35 < Benau> hi!
13:35 < Benau> holiday cdde lol
13:38 it is?
13:44 < Benau> saturday?
13:44 oh... hahaha
13:48 Did anyone get my test message from last night?
13:49 oh and 1125 ping to a server in my own house.
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14:04 < Benau> server down message?
14:04 < Benau> u can checj irc log
14:04 no
14:10 my new server is up
14:10 can you join ok?
14:17 < Benau> android now
14:18 < Benau> sorry
14:18 that's okay
14:19 can you join on android
14:20 Right now it's 8 player CTF, 6 player Time Trial, 4 player CTF. I might do 8p Norm/8p ctf/2p ctf 2
14:21 so would 2 player ctf be okay?
14:30 < Benau> lol players will pick their best servers
14:30 < Benau> demand and suppky'
14:40 < Benau> -i just recommend u to have a stable network for all servers....
15:00 Ok I have a new server setup, 1o1 ffa is a temp server for now
15:01 < Benau> ok
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16:32 Benau_: I have a segfault If I try to access anything from the camera class :(
16:32 -!- Benau_ is now known as Benau
16:34 < Benau> in any case, you cannot reliably just using some uniform to change kart's dirt
16:34 < Benau> imagine there is 2 humans sara in game
16:34 < Benau> you cannot assign different shader for each mesh if 2 saras are the same
16:35 I would only do it for the player
16:35 and ignoring everything else
16:35 and if it's two human players then I wouldn't do it
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16:35 < Benau> but in network all are human players
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16:36 hi
16:36 < Benau> hi
16:36 other computer crashes when running hexchat for more than 10 min... :P
16:36 Benau: the camera attached to the kart
16:36 if there is more than one camera then I ignore
16:37 -!- cddepppp256 is now known as cddepppp256-2
16:37 here is my prototype
16:37 Camera *camera = Camera::getCamera(0);
16:37 if (camera->getKart()->isOnGround())
16:37 {
16:37 ua->setValue(2.0f);
16:37 }
16:37 else
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16:38 < Benau> if (camera && camera->...)
16:38 < Benau> now with your way, if there is more than 1 sara in the game all saras will have dirt on
16:39 < Benau> assume you change the bike texture of sara to that new shader for example
16:39 it still segfault :'(
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16:40 Benau: yeah but for now I try to make the prototype work
16:41 after I will deal with the polish
16:41 < Benau> camera && camera0>getKart() && ...
16:41 < Benau> ?
16:42 < Benau> it's not a matter of polish, it's logically impossible
16:42 supertuxkart/stk-code (in add-dirt-to-karts): samuncle committed Add simple dirt factor https://git.io/fA2RO
16:43 Benau: after I will see how to make one shader per kart
16:43 or ignore the case of two tux (which I think might not be that of an issue)
16:43 < Benau> we have 18 karts
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16:44 hi again
16:44 or more cleaver, one shader for the player and the rest have normal shader
16:44 yeah that would be way better
16:45 another way would be to simply increase the dirt over time for everyone regardless of their skidding
16:46 I think this is easier
16:46 yeah I will do that
16:47 just increase the dirt factor over time for everyone
16:47 < Benau> lol you should not assume that people like the "dirt" idea
16:47 Benau: do you have an idea why my code segfault?
16:47 https://pastebin.com/JyZ5vzzq
16:48 do you need advanced pipeline to see dirt?
16:48 < Benau> i say so yes
16:48 yes you would need advanced pipeline
16:48 < Benau> Camera *camera = Camera::getCamera(0);
16:48 < Benau> AbstractKart* k = (camera ? camera->getKart() : NULL);
16:48 < Benau> if (k && k->isOnGround())
16:50 < Benau> before that i suggest you commit the gfx* texture first, currently hexley is broken
16:50 it still segfault :(
16:51 < Benau> (your favourite kart!)
16:51 < Benau> than i have no idea
16:51 < Benau> sorry
16:51 < leper`> samuncle: try checking for && ua
16:52 < leper`> given that is the only remaining pointer in that piece of code you posted
16:53 supertuxkart/stk-code (in master): Benau committed Fix detail map on normal map with skinned mesh shader https://git.io/fA2RD
16:53 leper`: https://github.com/supertuxkart/stk-code/commit/1efb8b1dd145181c4036514039462e497cf3c32a this is my full code
16:54 < Benau> or actually maybe the camera doesn't exist at all
16:55 it's at the selection screen
16:56 < Benau> can u commit gfx_detailmap_a.png and hd_roadMarking_a_mask.png so i will help you
16:56 < leper`> judging from that camera->getKart() is probably null or invalid
16:59 Benau: I just commited the road mask and the detail map
16:59 < Benau> static Camera *getCamera(unsigned int n) { return m_all_cameras[n]; }
16:59 < Benau> (gdb) p m_all_cameras
16:59 < Benau> $1 = std::vector of length 0, capacity 0
17:00 < Benau> wait
17:01 < leper`> ah well
17:03 supertuxkart/stk-code (in add-dirt-to-karts): Benau committed Fix detail map on normal map with skinned mesh shader https://git.io/fA2RD
17:03 supertuxkart/stk-code (in add-dirt-to-karts): Benau committed Merge remote-tracking branch 'origin/master' into add-dirt-to-karts https://git.io/fA2Rh
17:03 supertuxkart/stk-code (in add-dirt-to-karts): Benau committed Fix crash https://git.io/fA2Rj
17:03 < Benau> try git pull in your branch
17:05 < Benau> samuncle!
17:06 < Benau> also with even with your way you should not assume all karts will have normal map
17:06 < Benau> or maybe you do dirt for your favourite kart (hexley) lol!
17:06 yes
17:06 < Benau> so everyone will be happy
17:07 This is meant for people who want to use this material
17:07 < Benau> good
17:07 < Benau> does it fix your crash?
17:08 < Benau> though you will understand that if 2 hexley in game all will have dirt
17:08 < Benau> that all
17:08 < Benau> as long as the current player skid
17:08 supertuxkart/stk-code: Status for commit “Add simple dirt factor” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2365
17:10 it doesn't crash anymore
17:11 < Benau> good
17:11 < Benau> lol you like helxey more than sara now!
17:16 News from supertuxkartsvn: Add road marking for hd road shader
17:16 News from supertuxkartsvn: Add detail map
17:23 < Benau> btw samuncle
17:24 < Benau> i think you can replace those if with a Camera::getActiveCamera()
17:24 < Benau> than in split screen it will also work
17:26 < Benau> if (Camera::getActiveCamera() != NULL)
17:26 < Benau> k = Camera::getActiveCamera()->getKart();
17:26 < Benau> this should be the best
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17:32 supertuxkart/stk-code: Status for commit “Fix detail map on normal map with skinned mesh shader” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2366
17:41 supertuxkart/stk-code: Status for commit “Add simple dirt factor” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426138772?utm_source=github_status&utm_medium=notification
17:45 < Benau> sleep
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17:56 supertuxkart/stk-code: Status for commit “Fix crash” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2367
18:25 supertuxkart/stk-code: Status for commit “Fix detail map on normal map with skinned mesh shader” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426141325?utm_source=github_status&utm_medium=notification
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20:30 Seebi: ping
20:30 are you here
20:31 and we have https://i.imgur.com/hIAAGN3.jpg
20:32 We have procedural dirt
20:32 (this is xue after a rough time)
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20:39 I'm back
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20:46 News from supertuxkartsvn: Add textures for procedural dirt on karts
21:07 < Seebi> samuncle: Uuh, nice, that was fast
21:08 Seebi and it works with multiplayer
21:08 Potentially even with computer controlled karts
21:09 < Seebi> So every player karts gets dirty or only your own kart?
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21:46 For now only human player
21:46 But if there are two human then it works
21:46 < Seebi> Ok, nice
21:46 Maybe it works out of the box for every kart
21:46 I will checj
21:46 Check
21:49 I'm doing a blue hot glowing when you drift on the wheels
21:49 Sorry no
21:49 For the nitro
21:49 And red for the gears in the wheels
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22:46 hi
22:50 < QwertyChouskie> hi
22:52 hi
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--- Day changed Sun Sep 09 2018
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01:37 < Benau> auria u know sam's "kart dirt"?
01:37 no idea what you mean
01:37 probably not
01:37 < Benau> https://i.imgur.com/hIAAGN3.jpg
01:37 < Benau> this seems not all stk fans want....
01:39 hmm a bit weird
01:39 < Benau> btw i wonder if you can share me the ssh key of addons.supertuxkart.net so in the future i can update vps myself and don't annoy you....
01:39 < Benau> (assumed you trust me lol)
01:40 I wouldn't mind, though pretty sure we never share keys, you would need to generate your own key and some admin would need to add it
01:40 < Benau> do you know how to add my key to validated keys in that vps?
01:41 < Benau> (if i'm going to generate 1 now)
01:44 I don't think I can do it... digital ocean wants to do two-factor authentication with the gmail address, and the gmail address wants to do 2-factor authentication with hiker's or samuncle's phone (don't know which)
01:44 < Benau> ok than later
01:45 ok I think I found a way
01:45 you can give me your public key and I will add it
01:45 < Benau> 1 min
01:45 < Benau> rsa 2048 lol
01:46 Haha! Well...
01:47 When RSA-2048 goes, I'm not sure what I'll do, since like, practically everything I know about -- the banks, the certificate authorities, all of them are RSA2048...
01:47 (And worst of all, the certificate authorities FOR the banks, haha)
01:48 < Benau> auria see my pm?
01:49 < QwertyChouskie> JollyRoger`: Have you had a chance to compile Git STK yet?
01:49 Oh shoot, uh, not yet, sorry :(. I've been really buried this past little while >_ (I work very long and very irregular hours, and often don't know when I'll have spare time if I'll even have it at all, so my progress on computery stuff has been a little fragmented.)
02:02 < QwertyChouskie> No problem
02:02 < QwertyChouskie> Just curious
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02:06 Thanks, QwertyChouskie! I hope maybe in the future I'll be able to but... I kind of uh... may need to move closer to my job or hope that my hours change for the better :(.
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06:49 Benau it works
06:49 < Benau> yes
06:49 And it works with multi player
06:49 < Benau> but i don't it is used in all karts
06:49 < Benau> don't like
06:49 (split screen)
06:49 < Benau> if you are going to change all karts texture to use new shader
06:50 < Benau> maybe only your favourite kart
06:50 Why not all of them?
06:50 < Benau> because i hate bloat
06:50 Oh okay
06:50 < Benau> sorry sam
06:50 I mean now it's just a shader
06:51 I also included another function that makes the exhaust pipe glow when using nitro
06:51 < Benau> i hate that kind of stuff
06:51 Why?
06:51 It's a nice small addition
06:51 < Benau> annoying
06:51 < Benau> anyway ymmw
06:52 < Benau> esp you are going to use normal map on all karts
06:52 < Benau> (with that shader)
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06:52 Don't worry even if I wanted I can't convert all karts at the same time
06:53 Also you can still use the normal shader if you want to
06:54 It's just a shader that allows you some interesting effect
06:54 I could also make the gears of the engine glow when you are skidding
06:55 Like if it was overheating
06:58 BTW benau for some reason it works in split screen
06:58 < Benau> lol when u start using it in game it may not as good as imagine
06:58 < Benau> did you use the getactivecamera i told you?
06:58 Without any additional changes
06:58 Yes
06:58 < Benau> that it is to be expected
06:58 < Benau> because benau is a genius
06:58 :)
06:59 Benau as an artist I like those kind of small details
06:59 Like karts getting dirty or wet when it's raining
07:00 I know it sounds weird
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07:47 supertuxkart/stk-code (in server_config): Benau committed Initial work on server_config.xml https://git.io/fA2H8
08:12 supertuxkart/stk-code: Status for commit “Initial work on server_config.xml” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2368
08:35 supertuxkart/stk-code: Status for commit “Initial work on server_config.xml” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2369
08:41 supertuxkart/stk-code: Status for commit “Initial work on server_config.xml” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426281087?utm_source=github_status&utm_medium=notification
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16:50 supertuxkart/stk-code (in server_config): Benau committed Initial work to allow save and read server_config.xml https://git.io/fAaT3
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17:13 supertuxkart/stk-code: Status for commit “Initial work to allow save and read server_config.xml” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2370
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21:19 supertuxkart/stk-code (in add-dirt-to-karts): samuncle committed Add the final touch for the dirt shader https://git.io/fAasL
21:38 supertuxkart/stk-code: samuncle opened pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
21:38 supertuxkart/stk-code: samuncle review_requested pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
21:38 supertuxkart/stk-code: samuncle review_requested pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
21:42 supertuxkart/stk-code: Status for commit “Add the final touch for the dirt shader” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2371
22:07 supertuxkart/stk-code (in master): Deve committed Don't report stats for server_only/no-graphics. https://git.io/fAaZv
22:07 supertuxkart/stk-code: Status for commit “Add the final touch for the dirt shader” by samuncle: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2372
22:13 supertuxkart/stk-code: Status for commit “Add the final touch for the dirt shader” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426445969?utm_source=github_status&utm_medium=notification
22:19 News from supertuxkartsvn: Add a dirt texture for the dirt shader
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22:32 supertuxkart/stk-code: Status for commit “Don't report stats for server_only/no-graphics.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2373
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23:00 supertuxkart/stk-code: Status for commit “Add the final touch for the dirt shader” by samuncle: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426450261?utm_source=github_status&utm_medium=notification
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23:08 cddepppp256 do you have experience with stk cpp code?
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23:08 no
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23:26 < Alayan> Hello
23:27 hi
23:31 < Alayan> What would you think of changing the profile directory in the current git ?
23:33 < Alayan> There are already several issues when switching back and forth with 0.9.3 (challenges and settings forgotten, mostly), and apparently one recent change was reverted mostly because it caused a crash in such switching (STK 0.9.3 couldn't handle an unexpected result)
23:34 agreed
23:38 < Alayan> I'm not sure what directory name would be best. A few possibilities are "git", "version-git" and "version", with version replaced by the expected number for the next release. As far as I can tell, neither 0.9.4 nor 1.0 would really fit, so maybe 0.10 ?
23:38 < Alayan> It's a matter of changing one line in io/file_manager.cpp ; at line 924.
23:38 < Alayan> m_user_config_dir +="0.8.2/";
23:40 0.9.4 would probably be the right convention, we use the version where compatibility was broken
23:40 otherwise to reduce confusion maybe we could just switch to a profile revision number... like 2, 3, 4
23:40 < Alayan> There was some discussion on the issue there : https://github.com/supertuxkart/stk-code/issues/2120
23:40 0.9.4 would be funny because it will probably be called 0.10.0, so we continue the theme of using unused version numbers for the config folder :P
23:41 < Alayan> Arthur_D : yeah, that's what bother me, it's a bit confusing for someone trying to edit some config file there for the first time. And raw numbers like "1", "2", "3" don't help much here.
23:42 Alayan: regarding your worry of ""You run version 1.1.0 ? You must edit the files in the "3" folder. Version 1.2.1 ? That's the "4". Version 1.2.4 ? That's the "5".")", this should affect very few people, as it is extremely rare to run multiple versions at the same time
23:42 most people just run thelatest
23:42 so we'd just tell them "open the folder with the biggest number"
23:42 < Alayan> My point was not about running multiple versions at the same time
23:42 if a single version, then simple : "open the folder with the biggest number"
23:42 Most people are not editing the config files either
23:42 < Alayan> It was that disconnecting version number and release number can be confusing. Though I guess you could say "for the latest version, use the highest number"
23:43 If version number = version number, they will figure it out
23:43 seems simplest to me
23:43 0.8.2 has caused endless confusion, this can't really be worse
23:44 < Alayan> What do you mean, cddepppp256 ?
23:45 Running 0.10.1, the folder is 0.10.1, Running 1496.29.4442? 1496.29.4442.
23:45 that would reset all settings on every update
23:45 < Alayan> Sure, that makes sense too. However, when there is no compatibility issue, it's nice to keep one profile folder.
23:45 probably too radical
23:46 < Alayan> A hotfix version would lead to a different folder too
23:46 Maybe it would be possible if it's a new version to ask when starting the new version first time if you want to import the old settings
23:47 < Alayan> I'm rather a proponent of semantic versioning - as long as we stick to the same middle number, we make sure it is compatible, but if we break compatibility, we bump it.
23:47 migrating old settings is possible, but a compilcation that doesn't seem worth the trouble
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23:48 < Alayan> That's the issue with our low manpower.
23:48 -!- mode/#supertuxkart [+v cddepppp256alt] by STKbot
23:48 supertuxkart/stk-code: Status for commit “Don't report stats for server_only/no-graphics.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/426456268?utm_source=github_status&utm_medium=notification
23:48 Did I miss anything?
23:48 7:45:52 PM - Auria: that would reset all settings on every update
23:49 Err... import tool?
23:49 < Alayan> Some things are shared across all versions no matter the profile folder, thankfully. Addons and ghost replays, iirc.
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23:51 cddepppp256: possible, but overkill esp. considering the lack of dev manpower
23:51 < Alayan> I don't know how much work some settings importation tool would be, though. It would be a matter of A)prompting for import on first launch ; B)reading the older directory ; C)retrieving some known compatible settings
23:52 maybe not that hard, IMO it's just a complication we don't need. you're coming up with complex solutions to a problem that doesn't really exist, apart from minor confusion a little documentation can clear up
23:53 < Alayan> This potential solution is more about people who'd like to keep some settings on new version ; not so much about how we should name the new profile directory. The two problems are independent.
23:54 okay, though that's still fairly complex, starting from a clean new profile simplifies things so much compared to everything that could go wrong during migration
23:54 < Alayan> I don't think it's a good idea to break profiles on every minor release, but with semantic versioning, keeping release/folder number in sync can be done.
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23:55 *sigh* Sorry I have to ask again, but did I miss anything?
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23:56 I think a profile migration tool is possible, but would be too time-consuming and error-prone and not my favored solution
23:57 < Alayan> I PMed you the messages you may have missed
23:57 Alayan Thanks!
23:58 Even though I kinda suggested it myself, I'm afraid Auria may be right
23:58 But if online sync ever becomes a thing, then it wouldn't be as bad.
23:59 online sync is basically a superset of the same idea, it would take as much work
23:59 it may happen in the future, though I don't expect it short-term. Or perhaps an initial version would only sync between compatible versions
--- Day changed Mon Sep 10 2018
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00:24 < Alayan> It's my turn to ask if I missed something...
00:27 no
00:30 In the absence of an import function I think semantic versioning makes the most sense
00:31 Which would mean 0.10
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00:40 < Alayan> I see there has been some discussions about the addition of Black Forest as a Green Valley replacement
00:40 < Alayan> Don't worry about the story mode part
00:40 < Alayan> I'll update the GP/challenges appropriately
00:40 not possible atm since we don't have the blend
00:41 < Alayan> Sure
00:43 Also it has a couple issues that would be nice to fix first
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00:44 Items are a bit suboptimal atm
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00:44 < Alayan> I'd like him to change some nitro/item locations
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00:45 < Alayan> I made him a list of suggestions for improvements, and samuncle did too
00:45 < Alayan> There is no hurry, I think
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00:45 I guess after the comments saying it was a bit too long he tried to compensate adding lots of nitros and bananas, but that's not a good solution
00:45 < Alayan> Yes
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00:46 < Alayan> Before the next version, there'll be time for him to improve it yet more, sharing the blend, and then for us to update the things which need to be
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00:48 As I have said earlier, it's too long and has too many paths, but I'm still in favor of having it in the game. I just hope that next time he makes a track (I really hope he makes more), he'll limit the scope a bit
00:49 Also I saw the videos by psypherium on the forums, and the physics issue is weird
00:50 That's in the reverse video, or at least most prominent there
00:50 Just gets shot up in the air
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00:51 < Alayan> It's in downard slopes ?
00:51 < Alayan> downward slopes*
00:51 < Alayan> I got an issue on such slope, this is caused by bug #3398
00:52 < Alayan> So code issue, not track issue
00:55 < Alayan> (If it's something else, well, mystery. I haven't watched the videos)
00:55 I've seen something similar in Subsea too, when going to the right after start and hitting the ground zipper getting shot up in the air happened frequently
00:56 < Alayan> Mmmm
00:56 < Alayan> Weird
00:56 But that's an upward slope with a ground zipper, so not quite the same as a downward one without any speed boost
00:57 < Alayan> I'll have a look at the videos later to see if this is already among known issues or not
00:57 < Alayan> Bye
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01:51 hi
01:52 < Benau> hi
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06:52 < Benau> hiker here?
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11:46 < Benau> indian network tester lol
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11:58 < Benau> bad boy!
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11:59 < Benau> good
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14:23 Hi
14:23 Benau now is the hue sent to the shader?
14:23 There are no reference to it in the cpp code
14:23 I'm curious :)
14:25 < Benau> complex
14:25 < Benau> ican help u make the per-track dirt texture in prefilled texture
14:26 < Benau> but not per player shader
14:26 < Benau> this bloats stk too much
14:27 Okay
14:30 < Benau> btw what texture size u used for dirt prefilled texture?
14:32 I don't remember I think a 256 x 256
14:32 Can be smaller
14:32 < Benau> good
14:32 < Benau> keep it small is the best
14:43 < Benau> do u have any strong need to set srgb props for track specfic textute?
14:44 < Benau> or they can always be srgb=y
14:53 The dirt as also a normal map
14:53 Very small as well
14:54 < Benau> do u have any strong need to set srgb props for track specfic textute?
14:54 < Benau> or they can always be srgb=y
14:55 < Benau> there will be sp_depth / sp_skidding predefined texture name in xml later
14:56 < Benau> for which they will ignore the srgb=X parameter
14:57 < Benau> which sp_skidding can be specfied tgrough each track
14:58 < Benau> can u always load those dirt/ snow / mud in srgb / not?
14:59 Yes for the albedo
14:59 But they use also a very small normal map
15:00 < Benau> hmm
15:01 < Benau> do u neec each kart texture to use a different dirt png?
15:01 < Benau> or just dirt mask
15:07 Just a different dirt mask
15:07 < Benau> ok
15:07 Else they have all the same dirt texture for a given track
15:07 < Benau> ok
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16:14 < Benau> btw the normal shader currently has some artifacts samuncle
16:14 < Benau> you know?
16:14 OK I will fix this
16:15 < Benau> http://kobato.kein.hk/offset.png
16:15 < Benau> see the "line"
16:15 < Benau> (shadow is disabled already)
16:15 < Benau> lol i surprise you replied so fast
16:15 < Benau> finished today work?
16:15 Server not found
16:15 Yes
16:16 < Benau> http://14.198.175.150/offset.png
16:16 < Benau> see the "line"
16:16 < Benau> on ground
16:17 Okay
16:17 I will fix it
16:18 < Benau> thank you
16:18 < Benau> after my network commit i will give u the per-track dirt + normal idea code
16:19 What do you mean by normal idea code?
16:19 < Benau> dirt + normal map
16:19 < Benau> so if you use sp_dirt in .frag and sp_dirt_normal in frag
16:19 Oh okay
16:20 < Benau> stk will auto bind that prefilled texture according to track
16:20 Nice :)
16:20 < Benau> if not found than you want 255 255 255 255 or 0 0 0 0?
16:20 < Benau> or for track that want to disable this feature
16:21 < Benau> or you can just use the dirt uniform assigner to see if track don't use dirt set dirt uniform float 0
16:21 < Benau> ?
16:21 It's easier to disable it like this yes
16:21 < Benau> ok
16:21 Set the dirt uniform factor to 0
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16:22 Is it possible to set custom rtt?
16:22 < Benau> nope sorry sam
16:23 < Benau> esp you add 1 more pass == slower for android
16:23 Oh okay
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16:30 < Benau> i think you can have those dirt always on if advanced pipeline on anyway, if only bind few more textures it should not matter
16:30 < Benau> as long as no draw calls increase
16:30 < Benau> for deve and sam!
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16:41 < Benau> alayan...........
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16:43 Back
16:43 Sorry I got disconnected
16:44 < Benau> ok
16:56 < Benau> btw samuncle do you have any email from elderme?
16:56 < Benau> https://github.com/Elderme/stk-code
16:56 < Benau> i see her updated stk-cod
16:56 < Benau> i see her updated stk-code
16:56 < Benau> maybe we can work together to make VK stk so mr vincent cannot complain lol
17:12 < Benau> lol wuzzy
17:12 < Wuzzy> lon Benau
17:12 < Wuzzy> hello
17:12 < Benau> basically i think i'm the only one in team that can make u happy
17:12 < Benau> because i hack stk 99% on linux
17:13 < Benau> unless strictly necessary to test on windows
17:13 < Benau> and the windows cracked
17:13 < Wuzzy> so?
17:13 < Wuzzy> where is this going?
17:14 < Benau> so being a free software hardcore fans is not very good, esp kind of annoying in forum
17:14 < Benau> btw
17:14 < Wuzzy> the forum is literally called "FreeGameDev" *shrug*
17:14 < Benau> i wonder how you translate those "network" string in german if u don't try git stk...
17:15 < Wuzzy> ?
17:15 < Benau> you are translator of german stk
17:15 < Wuzzy> "network string"?
17:15 < Benau> network-related translation
17:15 < Wuzzy> so what?
17:15 < Wuzzy> name me one example string
17:17 < Benau> Enter the server address with IP (optional) followed by : and then port
17:17 < Wuzzy> ok
17:17 < Wuzzy> i dont see the problem?!
17:18 < Benau> if you can translate it than good
17:18 < Wuzzy> ... uhhh. what is your point?
17:19 < Wuzzy> of course i can translate it
17:19 < Benau> good
17:20 < Benau> iirc if you have transifex account with enough permission you can just translate locally and "upload" it to stk translate server
17:20 < Benau> upload your german supertuxkart.pot
17:21 < Benau> so no more proprietary
17:21 < Wuzzy> sure
17:21 < Wuzzy> my point was that the main means of translations should not be proprietary
17:21 < Wuzzy> and the main means is transifex atm
17:21 < Wuzzy> btw is anything wrong with hosted.weblate.com?
17:22 < Wuzzy> since stk is gettext based i dont se why it would not work
17:22 < Benau> beacuse it takes too much man power to change
17:22 < Wuzzy> how can you say that?
17:22 < Wuzzy> so you are not against weblate on principle?
17:23 < Benau> esp you need to tell all translator to change
17:23 < Benau> so of which may not as hardcore as you for really free software
17:23 < Benau> some of
17:24 < Wuzzy> well ... stk is 100% free software, right? it is not far fetched to ask for all tools to *develop* stk be free, too?
17:24 < Wuzzy> thats my rationale
17:25 < Wuzzy> also, have you even looked into the "code" of transifex?
17:25 < Wuzzy> its a deep puddle of obfuscript.. a real jungle.
17:25 < Wuzzy> only the stars know what that code might do ;9
17:25 < Wuzzy> ;)
17:26 < Wuzzy> Benau: if proprietary software is so great, why is stk *NOT* proprietary?
17:30 < Benau> proprietary software is directly / indirecty develop your favourite game stk has no relationship with whether stk is proprietary
17:31 < Benau> imo a lot of free software fans (like you) know nothing about what freedom really is
17:32 < Benau> freedom includes the respect to other people freedom of choice
17:39 < Wuzzy> dude! i am just *proposing* to move the translations to hosted.weblate.org... not dictating it. calm down
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17:40 < Benau> sleep
17:40 < Benau> see ya
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18:51 Wuzzy: actually, STK is free software mostly due to legacy. It would probably still be open source, but it being libre software with libre content is not a given
18:51 < Wuzzy> oh?
18:51 < Wuzzy> What could be critical?
18:52 Not sure I understand the question
18:52 < Wuzzy> i mean which resources are problematic?
18:52 < Wuzzy> resources, media files, artwork, etc
18:52 Yep
18:52 < Wuzzy> example?
18:53 Why?
18:53 < Wuzzy> curiosity
18:54 < Wuzzy> i always thought stk was 100% free software. also. free software and open source are interchangable terms, mostly
18:55 < Wuzzy> so stk is "free source code, copyright-restricted media"?
18:56 No, it is 100% free software, what I'm saying is that if the current team started fresh, I'm not sure everything would be 100% libre
18:56 < Wuzzy> oh? why is that so?
18:56 Because it's a pain in the backside and almost nobody cares
18:56 That's my own words btw
18:57 < Wuzzy> what is so painful about it? i dont understand o_O
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18:58 Oh come on, you have to be aware that getting artists to do CC-BY-SA or even more open licenses is incredibly difficult
18:59 < Wuzzy> yeah. its a sick, sad world :(
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18:59 < Wuzzy> i wonder why it is that way
19:00 < Wuzzy> it seems it is infinitely easier to get coders to join free software projects than artists of any kind
19:00 < Wuzzy> strange, right?
19:01 I use Windows
19:01 To create art for stk
19:01 And when it comes to software, the GPL is a pain when wanting to use certain popular different stores, and then there's stuff like https://github.com/supertuxkart/stk-code/issues/3344
19:01 And proprietary software
19:02 And even those who often care about free software don't care about libre games
19:03 < Wuzzy> "popular different stores" ... you mean like apple?
19:03 So it's an incredibly small niche within an incredibly small niche that cares
19:03 Steam also, if you want any of the nice integration
19:04 And probably a bunch of other places as well
19:04 < Wuzzy> apple is a problem for free software since they actively discriminate against gpl
19:04 < Wuzzy> yes, its difficult, i agree
19:05 < Wuzzy> but with license bullshit you have to deal all the time, free software or not. its the system of copyright that created this, not free software. whether copyleft is good or bad ... i dont want to get into that discussion
19:05 Also, the current team are not free software zealots, so it comes down to legacy mostly
19:07 Maybe so, but the GPL has been explicitly designed to not be "tainted", which makes it harder to comply with
19:10 < Wuzzy> what i still dont understand why its so hard to get artists to join the cause of free software. or are you confused as well?
19:11 Because as an artist you usually start pretty much from scratch, not building on top of lots of libraries, many of whom are open source
19:13 < Wuzzy> well it basically boils down to the question: "do i keep the full copyright on my work? or am i donating my work for the public, for remixing, etc.". and most artists pick option 1. often implicitly, since copyright is automatic/default.
19:13 I can explain to you wuzzy the logic
19:13 Many also are afraid of someone somewhere making money with their art
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19:14 < Wuzzy> hi, cloned samuncle_
19:14 < Wuzzy> yes, the money question is a dealbreaker for money :&
19:14 Yep, there's a lot of CC licensed stuff with the NC clause
19:15 < Wuzzy> do you think if the money question is solved more people would be open to free culture?
19:15 Would not be a good option for us in any case since NC is ambiguously restrictive
19:16 E.g even asking for donations might be over the edge
19:16 < Wuzzy> i 100% agree that NC is crap. as user, the only safe strategy is to treat it like toxic waste (unless you got permission anyway)
19:17 < Wuzzy> sadly many people do not understand that CC *-NC-* is inherently broken :(
19:17 < Wuzzy> i think Creative Commons (as an organization) has done a lot of damage to the idea free culture
19:18 < Wuzzy> and they pretenc there is no problem with NC at all. the definition of "NonCommercial" has not been changed since 1.0.
19:19 Well a bunch of the icons we have we got from the owner of OpenGameArt who commissioned them from an artist out of own pocket, so yeah money would help
19:19 < Wuzzy> but i believe money might not the only factor that plays into this
19:19 < Wuzzy> i saw some people who insist on their copyright no matter what. not because money, just because they ... i don't know, really
19:20 < Wuzzy> because they can? no idea
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19:27 Yep
19:27 And that's fine
19:28 Getting people to do art for free is a lot easier than getting people to release art under a libre license
19:29 Just look at the huge modding communities for many commercial games
19:37 I think some fear that their art will be used for things they don't approve of. For example in pornographic or violent content, or hate speech or for politics
19:38 And I think it's a valid concern
19:38 You don't want to be associated with all the craziness around
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23:49 https://github.com/supertuxkart/stk-code/tree/master/doc seems to be mostly outdated
--- Day changed Tue Sep 11 2018
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00:38 < Benau> hiker here?
00:47 < Benau> aurai wanna add a network.md in stk-code for server hosting guide or other network related info?
00:48 < Benau> auria
00:48 could be interesting indeed
00:49 of course we'd also need to make sure it stays up to date, that's the hard part
00:50 < Benau> i wonder if you asked hiker about the root pw on stk-addons vps...
00:52 I haven't seen him
00:54 Sorry, busy atm
00:54 stk-addons, just a sec
00:55 < Benau> btw hiker in the future you can just start your lan server with bin/supertuxkart --server-config=xxx.xml
00:55 < Benau> so you can "fix" the voting timeout to be 0 to make you go into fast faster
00:57 < Benau> into game faster
00:58 thanks
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01:07 hi
01:07 < Benau> hi
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03:11 Hi
03:15 Benau is it possible to define uniform in material.xml
03:15 Custom uniform
03:15 !?
03:15 samuncle: Error: "?" is not a valid command.
03:16 < Benau> no
03:19 < Benau> sorry
03:19 < Benau> btw hows elderme?
03:38 I got no answers :(
03:40 < Benau> ok
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06:16 Benau for the detail map artifacts
06:17 I think I will do a shader only for details map
06:18 Since I can't control the amount from the material xml
06:18 < Benau> ok
06:21 < Benau> samuncle holiday started?
06:22 Not yet ^^
06:22 I just have more free time
06:22 < Benau> lol i think so because i see you more
06:22 My arcade machine is finished
06:23 < Benau> good
06:24 Yesterday I tried to understand how hue was sent to the gpu
06:31 It was interesting but a little complicated
06:35 Benau I will document my shaders
06:35 How to use them
06:35 < Benau> ok
06:36 And for the dirt shader on Android
06:36 We could fallback to use solid shader for computer controlled karts and dirt for the player
06:37 If it's a performance concern
06:37 < Benau> that's not possible atm
06:37 < Benau> every mesh has predefined shader
06:37 < Benau> and android mostly has advanced pipeline off anyway
06:37 Oh okay
06:42 For other shader I was wondering if possible to send a random value but not necessarily the hue
06:43 Like a seed or the object id
06:43 But after reading the code for the hue
06:43 It appears quite not as straightforward as I would like
06:43 < Benau> i told u in the past you can calculate some id with the position
06:44 Do we have access to the position of the object?
06:44 I thought it was only vertex position
06:46 < Benau> you can flat out your self
06:47 < Benau> or using the utils to get screen "uv" if you need that kind of info
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08:48 supertuxkart/stk-code (in server_config): Benau committed Initial work on server_config.xml https://git.io/fAwKz
08:48 supertuxkart/stk-code (in server_config): Benau committed Use ServerConfig for setup server https://git.io/fAwKg
08:48 supertuxkart/stk-code (in server_config): Benau committed Keep http header of curl_slist* until the exit of stk to prevent memory leak https://git.io/fAwK2
08:48 (+6 hidden commits)
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09:14 supertuxkart/stk-code: Status for commit “Use a correct xml syntax for map config” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2374
09:43 supertuxkart/stk-code: Status for commit “Use a correct xml syntax for map config” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427102685?utm_source=github_status&utm_medium=notification
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13:29 Hi
13:29 Benau do you need me to test anything?
13:30 supertuxkart/stk-code (in master): Benau committed Initial work on server_config.xml https://git.io/fAwKz
13:30 supertuxkart/stk-code (in master): Benau committed Use ServerConfig for setup server https://git.io/fAwKg
13:30 supertuxkart/stk-code (in master): Benau committed Keep http header of curl_slist* until the exit of stk to prevent memory leak https://git.io/fAwK2
13:30 (+7 hidden commits)
13:32 < Benau> even network no playees seems available
13:34 < Benau> ...
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13:58 supertuxkart/stk-code: Status for commit “Save server config when exit server lobby” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2375
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17:05 supertuxkart/stk-code (in master): Benau committed Use time-played from database https://git.io/fArul
17:06 supertuxkart/stk-code (in master): Benau committed Set log filename with server config without .xml suffix + .log https://git.io/fAru8
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17:30 supertuxkart/stk-code: Status for commit “Set log filename with server config without .xml suffix + .log” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2376
18:03 supertuxkart/stk-code: Status for commit “Set log filename with server config without .xml suffix + .log” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427302306?utm_source=github_status&utm_medium=notification
18:10 supertuxkart/stk-code (in master): Benau committed Add server hosting documentation https://git.io/fArri
18:12 < Benau> arthur_d / odd0002 update!
18:13 < Odd0002> ?
18:13 < Odd0002> it automatically updates
18:14 < Benau> nope for new configuration
18:14 < Benau> see https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
18:14 < Benau> it should be more easier for u
18:15 < Benau> you can just save 4 server_config.xml and run stk
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18:25 < Benau> odd0002 atm lol you have 4 soccer servers!
18:25 < Benau> also i think sometimes your server "disappear" maybe because it loses connection to stk addons for more than 15 seconds
18:26 < Benau> (stk addons auto cleared dead server not polling for 15 seconds
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18:34 supertuxkart/stk-code: Status for commit “Add server hosting documentation” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2377
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20:49 supertuxkart/stk-code (in master): Deve committed Fixed glow when switch is used https://git.io/fArdJ
20:49 supertuxkart/stk-code (in master): Deve committed Bubblegum may be used up only if switch was not used https://git.io/fArdU
21:12 supertuxkart/stk-code: Status for commit “Bubblegum may be used up only if switch was not used” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2378
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21:45 supertuxkart/stk-code: Status for commit “Bubblegum may be used up only if switch was not used” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427391985?utm_source=github_status&utm_medium=notification
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22:42 < QwertyChouskie> Arthur_D: It seems Sigyn no longer has op...
22:57 True that
22:57 Seems like the spam has all but stopped though
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--- Day changed Wed Sep 12 2018
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00:04 hi
00:07 hi
00:07 Hi
00:08 < Odd0002> hi
00:18 < QwertyChouskie> hi
00:23 < Tobbi> Hi
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01:25 < Benau> odd0002 server still not fixed...
01:26 < Odd0002> Busy today
01:26 < Benau> ok
01:30 < Odd0002> link to config info?
01:31 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
01:31 < Benau> good english?
01:32 < Odd0002> Than you can just run: should be Then
01:32 < Odd0002> but let me look for more stuff
01:35 < Odd0002> hosting A wan server (add the A); stk online account -> stkaddons account? (not sure if you want to change that); to make connectable to each other -> to be able to connect to each other; disable firewall / do a port-forward for the server port STK using. -> disable the firewall or port forward the port used by the STK server.;
01:36 < Benau> no idea about stkaddons
01:39 < Odd0002> By default STK uses 2759 for server port -> By default, STK servers use port 2759; , for example in Ubuntu alike Linux distribution do the following to disable firewall on such port: -> . For example, in Ubuntu based distributions, run the following command to disable the firewall on the port: ; don't need to make any firewall or router configuration if you connect -> don't need to make any firewall or router configuration changes if you connect
01:39 < Odd0002> (add the word "changes")
01:39 < Benau> ok
01:39 < Odd0002> should be good for now, haven't looked into the config file yet
01:40 < Benau> ok
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01:40 < Odd0002> (actually I wasn't busy, I was just wasting time watching youtube videos all day)
01:41 < Benau> he
01:41 < Odd0002> ok, time to work on server config stuff now
01:41 < Benau> good thx
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01:44 supertuxkart/stk-code (in master): Benau committed Show help in lobby only if connection accepted https://git.io/fAoOv
01:44 supertuxkart/stk-code (in master): Benau committed Update translation which is completed https://git.io/fAoOf
01:50 < Benau> btw odd0002 do u actually see players connecting to your server?
01:51 < Odd0002> no idea
01:54 < Odd0002> do you remember what difficulty my servers were at Benau ?
01:59 < Benau> supertux?
01:59 < Benau> lol you can just grep -rn disconnected in the config folder
02:00 < Odd0002> Benau: misspelling: should be target
02:00 < Benau> ok
02:01 < Benau> (will fix it at once for next part of document)
02:01 < Odd0002> don't worry, no one's looking at it yet heh
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02:09 supertuxkart/stk-code: Status for commit “Update translation which is completed” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2379
02:15 < Odd0002> Benau: what are modes 2 and 5?
02:15 < Odd0002> they're missing
02:15 < Benau> reserved for FTL
02:15 < Benau> don't use
02:16 < Benau> in any case i don't think FTL will ever be working networking anyway
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02:16 < Odd0002> ftl?
02:16 < Benau> follow the leader
02:16 < Odd0002> oh
02:23 < Benau> lol difficulty is still zero
02:23 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
02:23 < Odd0002> I don't know what keeps re starting the servers
02:25 < Benau> you have a "auto" restart script on?
02:25 < Odd0002> maybe startdaemon?
02:25 < Odd0002> when running the script
02:28 < Odd0002> oh there we go
02:28 < Odd0002> wrong filename of script
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02:30 < Benau> now i even fixed the memory leak so even you keep your server running it should use the same amount of memory
02:30 < Benau> until 2k38 lol!
02:30 < Odd0002> STK isn't 64 bit?!?!??!?!!?!??!?!
02:30 < Benau> stk-addons ins't
02:30 < Odd0002> so much performance loss!
02:30 < Odd0002> hehehe
02:33 < Benau> ...your servers die again!
02:36 < Odd0002> yes I'm still working on them
02:39 supertuxkart/stk-code: Status for commit “Update translation which is completed” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427484376?utm_source=github_status&utm_medium=notification
02:50 < Odd0002> ok are they up now Benau ?
02:51 < Benau> I see 3 players in stk netherladn!
02:51 < Benau> arthur_d
02:52 < Benau> i hope your sever is not killed at 1100am HKT lol!
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02:53 < Benau> odd0002 missing soccer
02:53 < Odd0002> huh
02:54 < Odd0002> [error ] XMLRequest::afterOperation: curl_easy_perform() failed: Timeout was reached
02:54 < Odd0002> [error ] ServerLobby: Cannot retrieve the list
02:57 < Odd0002> Benau: know what that could mean?
02:58 < Benau> either you lost connection to stk addons
02:58 < Benau> or server was busy
02:58 < Odd0002> hmm
03:00 < Benau> lol arthur_d server dead 1100am!
03:00 < Benau> u interupt my game!
03:00 < Benau> see if they will come odd0002 server..
03:02 < Benau> ...they go my server
03:02 < Benau> sorry odd0002
03:02 < Odd0002> what?
03:02 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
03:02 < Odd0002> restarting server
03:02 < Benau>
03:02 < Benau>
03:02 < Benau>
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03:03 < Benau> they are from usa btw
03:03 < Benau> should have joinned your server
03:03 < Benau> wanna get official tag?
03:05 < Benau> lol they complain your servers were all soccer odd0002
03:06 < Odd0002> are they all soccer now?
03:08 < Benau> "were"
03:08 < Benau> now better
03:08 < Benau> now it is corrected
03:10 < Benau> if your game is smooth for me than i can give u official tag lol
03:10 < Odd0002> oh, who was complaining?
03:10 < Odd0002> ok, sure
03:10 < Benau> not complaing
03:10 < Benau> bad english
03:10 < Benau> "say"
03:10 < Odd0002> oh
03:18 < Benau> lol your server has 30 seconds voting tieout
03:19 < Benau> you can see if your cpu is high load lol in game
03:29 < Benau> yes your server works pretty well
03:35 < Benau> lol those guys are addicted to STK~
03:36 < Odd0002> what timeout should it be?
03:36 < Benau> you decide
03:36 < Benau> i don't care
03:36 < Odd0002> well what do official servers have?
03:36 < Benau> i made all the config option easy to adjust
03:36 < Benau> it's what i want
03:37 < Benau> you have your freedom to pick your best time
03:37 < Odd0002> official servers should all have a specific config I think
03:37 < Benau> default is 20
03:37 < Odd0002> but do you think 30s is too much? I don't play online so I don't know
03:37 < Benau> same as stk default
03:37 < Benau> (DONT CHANGE IT NOW~)
03:37 < Benau> there is game live in your server!
03:38 < Benau> i can give u official tag
03:38 < Benau> wait
03:38 < Benau> they played for 28 minutes lol
03:38 < Benau> (any high cpu load?)
03:38 < Odd0002> no idea?
03:38 < Benau> ok
03:39 < Odd0002> remember the URL for my statistics?
03:39 < Odd0002> you can click and drag the graph to see historical data
03:39 < Benau> atm 9.1%
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03:44 < Odd0002> Benau: are they still on? I want to fix a few things with my scripts (rename it) but that requires stopping the server
03:44 < Benau> yes they are gone
03:44 < Benau> safe to stop server
03:44 < Benau> (now on my server lol)
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03:49 < Benau> odd0002 now you should have official tag in your server
03:49 < Benau> can host ranked server now!
03:49 < Odd0002> yay
03:50 < Benau> (no poor network plz!)
03:53 < Odd0002> uhh ok
03:56 < Benau> lol you should mention "ranked" in your server if if it's ranked server
03:56 < Benau> and you can change the motd
03:56 < Benau> no more "unofficial"
03:59 < Benau> odd0002...
04:01 < Odd0002> ok
04:01 < Odd0002> sorry, been working on something else heh
04:01 < Benau> ok
04:04 < Benau> hmm
04:04 < Benau> they are now on ctf
04:04 < Benau> your server
04:23 < Odd0002> ok, are they on my servers now?
04:23 < Benau> yes
04:23 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
04:23 < Benau>
04:23 < Benau> time-played="19.716666666667
04:23 < Benau> lol 19 minutes
04:24 < Odd0002> is there a way to control the server outside the console yet?
04:24 < Benau> in the future i think i will make a QT apps for u
04:24 < Benau> so you can shutdown /restart server remotely
04:24 < Benau> or change config
04:24 < Benau> or kick player asshole
04:25 < Odd0002> nah, I just want it to be able to gracefully stop the server from the command line
04:26 < Odd0002> I have run a gui-based server for the past 7 years using only commands, I should be good with using commands on a server
04:26 < Odd0002> heh
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04:27 < Benau> if you enable network console with screen
04:27 < Benau> you should be able to screen -r
04:27 < Benau> type
04:27 < Benau> quit
04:27 < Benau> and thats all
04:28 < Benau> or
04:28 < Benau> killall -15 supertuxkart
04:28 < Odd0002> but without it? if console is not enabled?
04:28 < Benau> "should work"
04:28 < Benau> it will signal to stk-addons server to stop server gracefully
04:29 < Odd0002> oh that's what the script does
04:30 < Odd0002> if it takes >15s to stop then it kills it with -9
04:30 < Odd0002> anyways can I stop the servers to add the ranked one?
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04:31 < Benau> US (Chicago)(git) FFA
04:32 < Benau> now they are at
04:32 < Odd0002> hmm
04:32 < Odd0002> let me know when they leave heh, maybe mine are the best ping times for them?
04:32 < Benau> yes
04:32 < Benau> they are from usa
04:32 < Benau> lol maybe you join your own server to tell them server is going to restart lol
04:34 < Odd0002> add irc integration to STK
04:34 < Odd0002> heh
04:46 < Benau> lol again 20minutes of FFA
04:51 < Benau> lol they seem to want to try all your servers before going to bed lol
04:51 < Benau> now on your soccer server
05:17 < Benau> lol stk must be fun to play, seems that they have played for1 hour
05:35 < Benau> [info ] ClientLobby: Synchronous message of type 17
05:35 < Benau> [info ] ClientLobby: Tortwigginum: Not really, things have actually been pretty stable so far
05:35 < Benau> [info ] ClientLobby: Synchronous message of type 17
05:35 < Benau> [info ] ClientLobby: Tortwigginum: Very impressed!
05:35 < Benau> [info ] ClientLobby: Synchronous message of type 17
05:40 < Benau> hmm stk-addons server restarted somehow
05:46 < Benau> lol it's leyyin
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05:50 < Benau> leyyin reboot?
05:50 < leyyin> sigh, matrix is broken again, I was talking with myself
05:50 < leyyin> yes
05:50 < leyyin> 08:39
05:50 < leyyin> Benau pls don't mess shit up on stk-addons
05:50 < leyyin> 08:39
05:50 < leyyin> also you don't have access to the google doc right?
05:50 < Benau> shit up?
05:51 < leyyin> look it up
05:51 < Benau> i just do git pull origin in /var/... directory
05:51 < leyyin> as root?
05:52 < leyyin> apparently so :|
05:52 < leyyin> don't do that
05:52 < leyyin> run as www-data
05:52 < leyyin> give me your email so that I can add you to the google doc
05:52 < Benau> sorry because in the i always see "merge xxx production xx commit log"
05:53 < Benau> so i think it's you / auria always do that
05:53 < Benau> (as root account in the git log)
05:53 < Benau> in the log
05:53 < leyyin> huh, since when does git log show you what user triggered that command?
05:54 < Benau> can u login to check now?
05:54 < Benau> or i paste here for you?
05:54 < leyyin> to check what?
05:54 < Benau> check "when does git log show you what user triggered that command"
05:55 < leyyin> I see
05:55 < leyyin> still that is not root
05:55 < leyyin> that is run by root being www-data
05:55 < leyyin> in some cases
05:55 < leyyin> give me your email :/
05:56 < Benau> Author: root
05:56 < Benau> Date: Mon Aug 27 20:43:49 2018 -0400
05:56 < leyyin> I can show you I run as www-data and it appears as root
05:56 < leyyin> anyways, give me your email
05:56 < Benau> ok wait
05:56 < Benau> pm
05:58 < Benau> and odd0002 i think it should be safe the reboot your server too now...
05:58 < Benau> (rerun --init-user, because the client session has been cleared in stk-addons)
06:00 < leyyin> Benau, you can use the sudo command or the alias on the server which is `run-as-www-data`
06:00 < leyyin> I just use `run-as-www-data git pull`
06:00 < leyyin> another example:
06:00 < leyyin> run-as-www-data composer update --no-dev --optimize-autoloader
06:00 < Benau> do i need su - first?
06:01 < leyyin> nope
06:01 < leyyin> you don't need to become root
06:01 < leyyin> just prefix run-as-www-data
06:01 < Benau> even without the need to cd /var/...?
06:02 < leyyin> I don't understand
06:03 < Benau> i need to su - first , otherwise i can't cd /var/html/www/stk-addons
06:03 < leyyin> what
06:03 < leyyin> no you don't
06:03 < leyyin> aren't you in sudoers
06:03 < Benau> $ cd /var/www
06:03 < Benau> -sh: 2: cd: can't cd to /var/www
06:04 < leyyin> leyyin@addons ~> cd /var/www/
06:04 < leyyin> leyyin@addons /v/www>
06:04 < leyyin> yup you are not in sudoers
06:04 < leyyin> also you have the root password???
06:05 < Benau> yes i have
06:05 < leyyin> who the hell gave you that
06:05 < leyyin> sigh
06:06 < Benau> ...maybe the first time my account is created wrongly
06:06 < leyyin> first, no one should have give you the root account password
06:06 < Benau> why?
06:07 < leyyin> because you should be in sudoers
06:07 < leyyin> this is bad practice, becoming root just to run a root command once every 10 years...
06:07 < leyyin> this is how you nuke your server
06:07 < Benau> lol you think benau is a badguy!
06:07 < leyyin> yes
06:08 < leyyin> /s
06:10 < leyyin> try now to cd
06:10 < Benau> wait
06:10 < leyyin> without sudo
06:11 < Benau> -sh: 1: cd: can't cd to /var/www
06:11 < leyyin> quit, login again
06:12 < Benau> still can't cd
06:12 < leyyin> why :/
06:12 < Benau> do i need sudo?
06:12 < leyyin> no, because I don't
06:13 < leyyin> sudo cd works right?
06:14 < Benau> nope because i never know the password of benau account in the first place!
06:14 < leyyin> really now, who created your account?
06:14 < Benau> auria who created my account doesn't seem to have it set
06:14 < leyyin> ...
06:14 < Benau> i can login with my key though
06:16 < leyyin> auria did a poor job
06:17 < leyyin> anyways, you should be able to cd now without sudo
06:17 < leyyin> added you to www-data group
06:17 < Benau> yes
06:17 < Benau> thank you
06:20 < leyyin> I also disabled being able to login in the root account
06:20 < Benau> ok
06:21 < leyyin> just use sudo when you need it, same thing only granular
06:21 < Benau> ok
06:35 < leyyin> !help
06:35 leyyin: (help [] []) -- This command gives a useful description of what does. is only necessary if the command is in more than one plugin. You may also want to use the 'list' command to list all available plugins and commands.
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06:48 < Odd0002> should be back up?
06:49 < Benau> ??
06:49 < Benau> yes you can restart your server now
06:49 < Benau> (assumed they disconnected lol)
06:49 < Benau> try grep -rn disconnected in log for sure
06:49 < Benau> and yes stk-addons is back to normal now
06:50 < Benau> lol still "unofficial" in motd
06:50 < Benau> and not ranked!
06:56 < Odd0002> But I changed the files
06:58 < Benau> your server now disappered
06:59 < Odd0002> yes, I can't change the config files while the servers are up
06:59 < Odd0002> or they get reset
07:00 < Benau> yes official in motd now
07:00 < Odd0002> rewritten to what they used to be by the running server
07:00 < Benau> but not ranked server
07:00 < Odd0002> it said ranked
07:00 < Odd0002> err
07:00 < Odd0002> official
07:02 < Benau> yes 1 more server now!
07:02 < Benau> good
07:02 < Odd0002> hmm, well 2 AM now, bedtime
07:02 < Benau> hmm you forgot port forwar the ranked
07:04 < Odd0002> It should be working
07:04 < Odd0002> should be port forwarded
07:05 < Odd0002> I have ports 2750-2770 forwarded
07:05 < Benau> i think you need to restart the ranked to takeeffect
07:05 < Benau> the old masquraded port is in stk addons table
07:05 < Odd0002> but they have been forwarded for a few months now
07:06 < Benau> xxx:57689
07:06 < Odd0002> I replaced the race server with the ranked race server
07:06 < Benau> check your ranked.xml for duplicated port?
07:06 < Odd0002> oh
07:06 < Benau> i see 2 race servers from u
07:06 < Odd0002> of course, the running servers broke it
07:06 < Benau> https://addons.supertuxkart.net/api/v2/server/get-all
07:10 < Benau> yes work now
07:10 < Benau> thank you
07:10 < Benau> have a nice sleep
07:39 My servers stop, update and compile and start again at 05.00 server time
07:40 < Benau> lol you can say in motd
07:40 < Benau> but now it seems to stop forever...
07:40 Not sure if there's a good way to check if anyone's on the servers at the moment and then postpone it until it's empty. That's what I want to do
07:40 Yeah sometimes it fails to update :(
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07:41 < Benau> postpone it?
07:41 Several times it has failed when trying to update svn
07:41 < Benau> i think for final 094 server you never need update anyway
07:41 < Benau> (unless fix bug)
07:42 Right, but it would be great if there was a way for the servers to know when they are empty and thus safe to shut down and update
07:43 < Benau> wait my qt apps
07:43 < Benau> or equelivent stuff
07:46 I guess I could turn off auto-update
07:46 At least for the time being
07:46 < Benau> i can tell you to maunally update if there is important change
07:46 < Benau> don't worry
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08:42 supertuxkart/stk-code (in master): Benau committed Fix typo https://git.io/fAo2z
08:42 supertuxkart/stk-code (in master): Benau committed Always disable network console in child process server https://git.io/fAo2g
08:42 supertuxkart/stk-code (in master): Benau committed Add delete vertex buffer to save memory for no graphics https://git.io/fAo22
08:42 (+2 hidden commits)
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09:11 supertuxkart/stk-code: Status for commit “Pre-upload powerup spm to prevent hangs when using item” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2380
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09:39 supertuxkart/stk-code: Status for commit “Pre-upload powerup spm to prevent hangs when using item” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427580766?utm_source=github_status&utm_medium=notification
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11:52 < Benau> ...i suggest arthur_d start transifex norway....
11:53 There is already a Norwegian translation, actually two, one for the real one and one for the "new" one
11:53 Or did you mean to update it
11:54 < Benau> not completed atm!
11:54 < Benau> bad enfkish sorry
11:54 Right
11:54 Not sure I'll do that yet
11:54 < Benau> ok
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15:34 < Benau> wuzzy wanna compslete german stk translation?
15:35 < Wuzzy> yeah
15:35 < Wuzzy> did you start a string freeze or something?
15:37 < Wuzzy> Benau: yes, but how?
15:37 < Benau> no
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15:38 < Wuzzy> is a string freeze planned? because i want to make sure no string is missed
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15:38 < Benau> after beta maybe
15:38 < Benau> anyway it should not too differ
15:40 < Wuzzy> if the strings have stabilized enough, please give me a shout-out, thanks
15:40 < Benau> yes suew
15:40 < Wuzzy> thanks
15:40 < Wuzzy> i have maintained stk translations in the past, dont want to stop that now ^^
15:41 < Benau> good
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16:07 < Wuzzy> Benau: where do i report typos?
16:07 < Benau> say here i will fix riht now
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16:08 < Wuzzy> Once in a server, a race will begin once its owner (symbolized with the crown) decides so. Official servers may auto-start races only when there are enough players. Then, you can choose your kart and vote for the next track to race on. An addon kart or track is allowed only if it exists on all joinned players and the server.
16:08 < Wuzzy> ERROR = joinned
16:08 < Wuzzy> Internet access is disabled. Do you want to enable it ?
16:08 < Wuzzy> ERROR = space before interpunction
16:08 < Wuzzy> The 'skidding' key allows you to skid. Short skids help to take sharp turns. If you skid long enough, you will get a boost. You can't stop turning while skidding, so orient your kart carefully before !
16:08 < Wuzzy> ERROR = space before interpunction
16:08 < Wuzzy> Zipper - will give you a strong speed boost. But beware of not losing control of your kart !
16:08 < Wuzzy> ERROR = space before interpunction
16:09 < Wuzzy> ... i collected those strings a few weeks ago, they might be outdated
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16:11 < Benau_> joined is valid
16:12 < Benau_> others are fixed already
16:12 < Benau_> try download latest from transifex
16:12 -!- Benau_ is now known as Benau
16:12 supertuxkart/stk-code (in master): Benau committed Fix typo https://git.io/fAKlb
16:15 < Wuzzy> ok thanks. but transifex is completely broken without (proprietary) JS.
16:15 < Benau> ...
16:15 < Benau> wait
16:15 < Wuzzy> dont worry
16:15 < Wuzzy> just ping me when you need me for translation
16:15 < Wuzzy> not today
16:16 < Wuzzy> i know i could edit some text files which i would do when the time has come, just remind me
16:16 < Benau> ok.. let me give you the german.pot directly so u don';t need to mess up with proprietary js
16:16 < Benau> (wait 1 day)
16:17 < Wuzzy> well lets wait with this when translations are stable, shall we?
16:17 < Wuzzy> ohh you are using gettext? thats good
16:17 < Wuzzy> i thought STK is using weird plaintext files
16:17 < Benau> basically i think at most we have 2 more tracks to include
16:17 < Benau> pumpkin park alien arena in final
16:18 < Wuzzy> yaaaay 2 new tracks!!
16:18 < Wuzzy> will they cost something or do they come for free?
16:19 < Benau> free
16:19 < Wuzzy> ok
16:22 < Wuzzy> Benau: no need to explain me everything or generate files for me. i am a programmer too. all you need to do is to remind me. i can actually read texts :)
16:23 < Benau> good
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16:24 < Wuzzy> aaaahhh good. stk is indeed using gettext. phew
16:24 < Wuzzy> i hate hand-built translation systems :)
16:25 < Wuzzy> 100% of handmade translation systems suck :D
16:25 < Benau> lol you don't follow stk developer close
16:25 < Benau> development
16:25 < Wuzzy> ?
16:25 < Wuzzy> so this is not gettext then?: https://github.com/supertuxkart/stk-code/tree/master/data/po :-)
16:26 < Benau> nvm
16:26 < Benau> yes supertuxkart.pot is generated by gettext
16:26 < Wuzzy> what a surprise
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16:40 supertuxkart/stk-code: Status for commit “Fix typo” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2381
16:42 supertuxkart/stk-code (in master): Benau committed Clear player chosen kart each race if not grand prix https://git.io/fAKBP
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17:07 supertuxkart/stk-code: Status for commit “Clear player chosen kart each race if not grand prix” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2382
17:09 supertuxkart/stk-code: Status for commit “Fix typo” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427762857?utm_source=github_status&utm_medium=notification
17:36 supertuxkart/stk-code (in master): Benau committed Disable addons and news manager in no graphics https://git.io/fAKgD
17:36 supertuxkart/stk-code (in master): Benau committed Disable freetype in no graphics https://git.io/fAKgy
17:36 supertuxkart/stk-code (in master): Benau committed Avoid allocating large memory for m_gpu_times in no graphics https://git.io/fAKgS
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17:54 < Benau> hehe "Tortwigginum" and "Sirmentio" is now on your server odd0002
17:54 < Benau> devee if you read log beware git push will kill odd0002 will kill the servers!
17:54 < Benau> check by http://addons.supertuxkart.net/api/v2/server/get-all
17:54 < Odd0002> Only for a few minutes though
17:54 < Benau> will kill odd002 servers
17:55 < Odd0002> And only for git servers
17:55 < Benau> sleep
17:55 < Odd0002> Once stable comes out I'll use that and not update it
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17:57 supertuxkart/stk-code: Status for commit “Clear player chosen kart each race if not grand prix” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427775126?utm_source=github_status&utm_medium=notification
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18:02 supertuxkart/stk-code: Status for commit “Avoid allocating large memory for m_gpu_times in no graphics” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2383
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18:47 supertuxkart/stk-code: Status for commit “Avoid allocating large memory for m_gpu_times in no graphics” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427795686?utm_source=github_status&utm_medium=notification
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20:10 supertuxkart/stk-code (in master): Deve committed Quick fix for run_server script https://git.io/fAKyU
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20:39 supertuxkart/stk-code: Status for commit “Quick fix for run_server script” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2384
20:48 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:2934:8240:bb60:ec40] has joined #supertuxkart
20:48 cddepppp256: Error: You don't have the #supertuxkart,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:49 cddepppp256: Error: You don't have the #supertuxkart,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:50 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has joined #supertuxkart
20:55 cddepppp256: Error: You don't have the #supertuxkart,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:58 supertuxkart/stk-code (in master): Deve committed Minor fix for update_pot. https://git.io/fAKQF
20:58 supertuxkart/stk-code (in master): Deve committed Update pot file to fix a typo https://git.io/fAKQb
21:07 supertuxkart/stk-code: Status for commit “Quick fix for run_server script” by Deve: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/427857078?utm_source=github_status&utm_medium=notification
21:10 < cddepppp256> !voice
21:10 cddepppp256: Error: You don't have the #supertuxkart,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:11 that's weird, but you appear to be voiced already
21:11 or actually not
21:12 but I saw you writing !voice so are you logged in maybe?
21:12 < cddepppp256> Well, I did register with freenode (finally).
21:12 ah ok, if you are logged in you don't need !voice
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21:15 Arthur_Test: Error: You don't have the #supertuxkart,voice capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:16 hmm something's wrong for sure
21:16 dangit didn't want to debug now
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21:19 STKbot: channel capability unset -voice
21:19 Arthur_D: The operation succeeded.
21:19 STKbot: channel capability set voice
21:19 Arthur_D: The operation succeeded.
21:19 -!- mode/#supertuxkart [+v Arthur_Test] by STKbot
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21:20 that should hopefully work forever
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21:21 cddepppp256: if you haven't already, you should configure your IRC client to automatically log in to Freenode
21:24 supertuxkart/stk-code: Status for commit “Update pot file to fix a typo” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2385
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21:58 supertuxkart/stk-code: Status for commit “Update pot file to fix a typo” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427876714?utm_source=github_status&utm_medium=notification
22:27 supertuxkart/stk-code: qwertychouskie opened pull request #3429 (to master): Fix centering in race paused dialog https://git.io/fAKpz
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22:53 supertuxkart/stk-code: Status for commit “Fix centering in race paused dialog” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2386
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23:27 supertuxkart/stk-code: Status for commit “Fix centering in race paused dialog” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427912167?utm_source=github_status&utm_medium=notification
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23:28 < Benau> that Tortwigginum boy play ~2x races few hours ago!
23:28 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has joined #supertuxkart
23:28 < Benau> alayan!!
23:29 < Alayan> Yes ?
23:29 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Ping timeout: 244 seconds]
23:29 < Alayan> You're here early
23:29 < Benau> just long time no see you
23:29 < Alayan> Only a few days
23:29 < Benau> yes i'm not lazy-sleep boy lol
23:30 supertuxkart/stk-code: qwertychouskie closed pull request #2647 (to master): Auto-install vcrun https://git.io/fA6v5
23:31 supertuxkart/stk-code: Alayan-stk-2 closed pull request #3429 (to master): Fix centering in race paused dialog https://git.io/fAKpz
23:31 supertuxkart/stk-code (in master): QwertyChouskie committed Fix centering in race paused dialog (#3429) https://git.io/fA6vN
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23:31 < QwertyChouskie> Alayan: Thanks
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23:32 < Alayan> The change was trivial
23:32 -!- cddepppp256alt [~cddepppp2@2600:1700:551:9410:25f4:78e5:9fb9:b625] has joined #supertuxkart
23:32 < Alayan> And it made sense
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23:35 < Alayan> Auria : after our discussion the other day, can I change the profile folder on the current version ? Your take on the possibility of separating git and release profile folders (iirc, this was not settled) ?
23:36 this was not settled no... I'd suggest doing it anyway, until the game is released it will still be possible to tweak anyway
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23:42 < Alayan> Sure, there will be time to tweak. It's just to know if I go with "0.10" or "0.10-git" for now. Files can be copied over from one folder to another if we change it again, but it's more convenient if we make it unecessary.
23:43 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
23:43 Did anyone see my last message?: Is stk server not working (master branch)?
23:44 < Benau> do u use deve tools/run_server.sh?
23:44 Benau: no
23:44 < Benau> try re-run --init-user
23:45 < Benau> did you have a new server-config.xml?
23:47 Benau: Never herd of that file.
23:48 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
23:52 Why would you do that? :P Makes no sense to me.
23:53 (I mean put server config in xml file.)
23:53 < Benau> easier to document
23:54 < Benau> and that's how other game host server too
23:54 supertuxkart/stk-code: Status for commit “Fix centering in race paused dialog (#3429)” by Alayan-stk-2: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2387
23:55 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3331 (to master): Kart characteristics rebalance https://git.io/fA6fy
23:55 [Warning: Insult] I don't like it that way. Just my opinion.
23:56 < QwertyChouskie> Alayan: AFAIK next STK should be 1.0
23:56 < QwertyChouskie> Also Git should use a different profile than release
23:57 < Benau> you can still use the old --xxx --yyy --zzz for server settings
23:57 < QwertyChouskie> Just detect if the are any non-number, non-period chars in the version string, and if so, use "dev" as the profile name
23:57 Benau: it did not work
23:57 < Alayan> QwertyChouskie : I don't expect it to be 1.0, tbh. Some things important for an 1.0 don't seem like they will happen in time ; though of course it depends of how much time there will be until the next release
23:58 < Alayan> The networking alpha, which Benau wanted to have launched by now, has not yet started
23:58 < Benau> https://github.com/supertuxkart/stk-code/commit/b911a31bf27d4c62ae66293b1386e718e4307c96
23:58 < Benau> cddepppp256 try follow this
23:59 < Alayan> Has the bubble gum been entirely fixed, by the way ? I've seen some commits about it but I don't know if there are still issues
23:59 < Benau> no
23:59 < Alayan> :/
--- Day changed Thu Sep 13 2018
00:01 supertuxkart/stk-code: $user__login reviewed pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
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00:02 < Benau> cddepppp256 works now?
00:04 supertuxkart/stk-code: qwertychouskie synchronize pull request #3328 (to master): Add unit testing to Travis - V3 https://git.io/fA6JZ
00:05 Benau: yes, but why the change?
00:07 < Benau> in the past you will have config.xml overwrite between multiple servers
00:08 ... so?
00:15 < Benau> btw alayan i saw fews (4) people tested on multiple USA / my server already so "alpha" kind of started
00:17 < Alayan> Depends on who those people are. I guess you mean people who had not been involved in it until recently ?
00:17 < Benau> maybe
00:17 < Benau> now i have something in my mind to fix
00:18 supertuxkart/stk-code: Status for commit “Merge branch 'master' into Characteristics” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2388
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00:19 supertuxkart/stk-code (in master): Alayan-stk-2 committed Change profile folder to avoid compatibilities issues https://git.io/fA6Jx
00:20 < Benau> hmmm odd0002 after that you may need to cp .config* to new directory
00:20 < Benau> cdde too
00:21 < Benau> cp config.xml players.xml ../0.10-git
00:21 < Alayan> Copying data from old directory to new one should allow to keep existing profile. If some script uses an explicit path to the folder, then it needs updating.
00:23 < Odd0002> oh I just have STK generate the config each time the servers start
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00:23 < Benau> good
00:24 < Benau> and now if you use server-only build only 8MB ram is used when started your server!~
00:24 < Benau> and ~3xMB for heavy track
00:25 < Alayan> It's nice you got no-graphics mode to exclude more useless things
00:25 < Alayan> Will it also accelerate no-graphics testing ? (doing many laps with AI to test some things)
00:25 < Odd0002> yay, let me get out my 486DX2-66 with 32MB of RAM
00:26 < Benau> though cpu usage won't save
00:26 < Benau> the more karts themore busy
00:26 < Odd0002> do you know what I'm talking about Benau ?
00:26 < Alayan> If it doesn't change CPU usage much, then I guess for that use case it won't change all that much. It'd be nice to get faster simulation results.
00:27 supertuxkart/stk-code: Status for commit “Fix centering in race paused dialog (#3429)” by Alayan-stk-2: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427929348?utm_source=github_status&utm_medium=notification
00:28 < Alayan> Usually, the GPU bottlenecks the CPU, but for that use case it'd be nice to get it faster.
00:29 < Benau> server doesn't use GPU!
00:30 < Alayan> I once wondered if it could be used to get a result for AIs rather than the current estimation thingy (which is clumsy in some situations), but as the end scene shows the player's kart advancing on track, it's not doable :|
00:30 < Alayan> Benau : I know. When I wrote "get it faster", I meant the CPU, which is the bottleneck in that situation
00:30 < Benau> ok
00:33 < Benau> and guys you can see if those usa stk fans come later so you can play with them!
00:33 < Benau> (yesterday and fews hours ago there are 3)
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00:35 < Alayan> They managed to play together ?
00:35 < Benau> on USA / my server
00:36 < Benau> http://addons.supertuxkart.net/rankings.php
00:36 < Benau> your ranking gone alayan!
00:36 < Alayan> Wrong, I'm on page 2 !
00:36 When can I get a rank? :p
00:37 < Benau> play rank servers
00:37 < Alayan> Just do a ranked race
00:37 < Benau> now atm there is serious bug in server_lobby need me fix
00:37 < Benau> ....wait
00:37 < Benau> ..wait
00:38 < Benau> you can keep f5 http://addons.supertuxkart.net/api/v2/server/get-all this to see if players join lol
00:42 supertuxkart/stk-code: Status for commit “Merge branch 'master' into patch-3” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2389
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00:49 Is there any way to change your email in stk-addons?
00:49 < Benau> seeems not
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01:03 How do you get to auto-start message in server?
01:03 < Benau> auto-start message?
01:04 I mean the chat
01:04 < Benau> game will server if more than x players message?
01:04 no
01:04 < Benau> or the welcome to official usa chicago
01:04 that one
01:04 < Benau> motd
01:05 < Benau> main.cpp:619: " --motd Message showing in all lobby of clients, can specify a .txt file.\n"
01:05 supertuxkart/stk-code: Status for commit “Change profile folder to avoid compatibilities issues” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2390
01:12 It works!
01:13 supertuxkart/stk-code: Status for commit “Merge branch 'master' into Characteristics” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427935817?utm_source=github_status&utm_medium=notification
01:15 < Benau> good
01:15 < Benau> hope you like it
01:15 < Benau> auria do you have strong opinion if i add unixtimestamp info to logging
01:16 currently there's no date? or another format?
01:16 < Benau> like linux dmesg
01:16 < Benau> [ 6333.855268] usb 3-10: new high-speed USB device number 7 using xhci_hcd
01:16 I don't really care either way
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01:32 supertuxkart/stk-code: Status for commit “Merge branch 'master' into patch-3” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/427938867?utm_source=github_status&utm_medium=notification
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02:30 supertuxkart/stk-code: Status for commit “Change profile folder to avoid compatibilities issues” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/427942234?utm_source=github_status&utm_medium=notification
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02:41 hi
02:41 < Benau> hi
02:41 -!- mode/#supertuxkart [-v cddepppp256] by ChanServ
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02:46 < Odd0002> wait why remove voice
02:46 < cddepppp256> Regisered w/ freenode ;)
02:49 supertuxkart/stk-code (in master): Benau committed Fix ranked server player reconnection handling https://git.io/fA6tN
02:49 supertuxkart/stk-code (in master): Benau committed Print incorrect packet https://git.io/fA6tA
02:50 < Odd0002> oh
02:50 < Benau> for some reason odd0002 you now only have 1 soccer server!
02:50 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
02:50 < Odd0002> sheesh, my servers are going up and down all day!
02:50 < Odd0002> give me 1h and I'll fix it so it uses screen
02:51 < Benau> ok
02:54 < Odd0002> busy finishing homework right now heh
02:55 < Benau> still university?
02:57 < Odd0002> yes, last semester, master's degree (online)
02:57 < Benau> good
02:59 < Benau> cdde you can play with qwerty now!
02:59 < Benau> so odd0002 don't shutdown the server!
02:59 < Benau> hmm
02:59 < Benau> nvm
02:59 < Benau> "gone"
03:01 < cddepppp256> starting stk
03:01 < Benau> ask qwertychouskie to go back...
03:01 < Benau> if he is avaliable
03:01 < Benau> ...or wait for ur usa friends if they are avalible too
03:01 < QwertyChouskie> I actually have to go, sorry
03:02 < Benau> ok
03:02 < QwertyChouskie> Would love to do some races maybe tomorrow
03:02 < cddepppp256> what time?
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03:05 < Benau> lol
03:06 < cddepppp256> Stays for 3 min after being asked a question then leaves. Heh! :)
03:14 supertuxkart/stk-code: Status for commit “Print incorrect packet” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2391
03:23 < Odd0002> ok server stop time heh
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03:32 < Odd0002> Benau: ok, should be working now again
03:32 < Benau> good
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03:34 < Benau> tomarrow
03:35 < Odd0002> ?
03:35 < Benau> [11:32] oh
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03:40 supertuxkart/stk-code: Status for commit “Print incorrect packet” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/427973144?utm_source=github_status&utm_medium=notification
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06:02 supertuxkart/stk-code: comradekingu synchronize pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
06:28 supertuxkart/stk-code: Status for commit “Reverted to http://” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2392
06:59 supertuxkart/stk-code: Status for commit “Reverted to http://” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428012858?utm_source=github_status&utm_medium=notification
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08:51 supertuxkart/stk-code (in master): Benau committed Use absolute path of cert location https://git.io/fA6Rg
08:51 supertuxkart/stk-code (in master): Benau committed Use a correct way to decrypt GCM with openssl https://git.io/fA6R2
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13:06 supertuxkart/stk-code (in master): Alayan-stk-2 committed Remove useless time requirements https://git.io/fA65g
13:14 supertuxkart/stk-code (in master): Alayan-stk-2 committed Move repeated code to a function https://git.io/fA6dR
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13:18 supertuxkart/stk-code: Alayan-stk-2 commented on commit 3d14ae5 https://git.io/fA6dp
13:30 supertuxkart/stk-code: Status for commit “Remove useless time requirements” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2394
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13:51 supertuxkart/stk-code (in master): Alayan-stk-2 committed Switch to position requirement for low difficulties https://git.io/fA6At
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14:02 supertuxkart/stk-code: Status for commit “Remove useless time requirements” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428153771?utm_source=github_status&utm_medium=notification
14:03 < Benau> next time che if abyone in on usa server before git commit alayan!
14:03 supertuxkart/stk-code (in master): Alayan-stk-2 committed Switch to position requirements for intermediate/novice difficulties https://git.io/fA6xZ
14:03 supertuxkart/stk-code: Status for commit “Switch to position requirement for low difficulties” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/428172998?utm_source=github_status&utm_medium=notification
14:17 supertuxkart/stk-code (in master): Alayan-stk-2 committed More consistent balance in time requirements https://git.io/fA6ht
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14:17 supertuxkart/stk-code: Status for commit “Switch to position requirements for intermediate/novice difficulties” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/428178203?utm_source=github_status&utm_medium=notification
14:26 supertuxkart/stk-code: Status for commit “Switch to position requirement for low difficulties” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2396
14:27 supertuxkart/stk-code (in master): Alayan-stk-2 committed Add Super Tux time requirements for challenges lacking it https://git.io/fA6ji
14:27 supertuxkart/stk-code: Status for commit “More consistent balance in time requirements” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/428184809?utm_source=github_status&utm_medium=notification
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15:22 supertuxkart/stk-code: Status for commit “More consistent balance in time requirements” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2398
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15:25 < Benau> shy boy!
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17:38 supertuxkart/stk-code: $user__login reviewed pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
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19:07 supertuxkart/stk-code (in master): Deve committed Fixed a crash when server was created in GUI. https://git.io/fAigH
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19:37 supertuxkart/stk-code: Status for commit “Fixed a crash when server was created in GUI.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2400
20:04 supertuxkart/stk-code: Status for commit “Fixed a crash when server was created in GUI.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428308805?utm_source=github_status&utm_medium=notification
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21:07 < cddepppp256> hi
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--- Day changed Fri Sep 14 2018
00:03 < Benau> ...i wonder if auria knows hiker where...
00:03 I don't know
00:03 I know he's busy at work, not sure if there's more to it
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00:38 supertuxkart/stk-code (in network-item-debugging): hiker committed Fix crash in case of multiple item collection and different https://git.io/fAiA8
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00:39 Hi
00:39 sorry, real busy atm :(
00:39 < QwertyChouskie> hi
00:39 hi
00:40 < Benau> hi
00:43 < swift110> hey all
00:43 am making way too slow progress with items - one crash avoided, now back to stuttering after collecting bubble gums
00:47 < Benau> hiker you are going to change the startup boost for real?
00:47 I thought you volunteered to do that?
00:48 < Benau> so just move go to set?
00:50 < cddepppp256> is 0.9.2 after compile broken on the newest ubuntu?
00:51 cddepppp256: if you've got an error, please share the exact error message, will be easier to see what's going on
00:51 < cddepppp256> [fatal ] XmlCharacteristic::processFloat: Unknown operator (-6.)
00:52 hmm weird, no idea. but then, why not use the latest version?
00:53 < swift110> goodness I havent played stk in forever
00:53 < cddepppp256> Err... b/c I wanted to try 0.9.2.
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--- Log closed Fri Sep 14 01:00:03 2018
--- Log opened Fri Sep 14 01:00:23 2018
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01:00 -!- Irssi: #supertuxkart: Total of 42 nicks [4 ops, 0 halfops, 10 voices, 28 normal]
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01:03 supertuxkart/stk-code: Status for commit “Fix crash in case of multiple item collection and different” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2401
01:09 < QwertyChouskie> cddepppp256: Probably a profile incompatibility, try renaming ~/.config/supertuxkart
01:10 < cddepppp256> That the thing tho, the driectory was needed to be made b/c I changed it in file_man...cpp from 0.8.2 to 0.9.2 so it won't mess with my old git data/reset it.
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01:13 < cddepppp256> There's no player.xml file...
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01:19 < cddepppp256> hi again... did I miss anything (pc crash)
01:19 < Benau> no
01:19 < cddepppp256> from the last 5 min?
01:19 < Benau> yes
01:22 "There's no player.xml file...", it's called players.xml with an s, and it;s in the 0.8.2 folder
01:23 if you want to play an older version ,wiping the entire config folder is better than singling out a single file
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01:29 < cddepppp256> Hi
01:31 < QwertyChouskie> STK is probably picking up the wrong assets dir
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01:34 Also complains about having incompatible track ver. Bin = 6 tracks = 7. On tablet righ now
01:35 supertuxkart/stk-code: Status for commit “Fix crash in case of multiple item collection and different” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428418508?utm_source=github_status&utm_medium=notification
01:37 < QwertyChouskie> Yeah, sounds like it's using the wrong assets directory
01:38 Got it from sf
01:39 < QwertyChouskie> Did you get the 0.9.2 assets?
01:40 < QwertyChouskie> or the 0.9.3 assets?
01:40 Uhhh... The sf files come w/ them
01:42 < QwertyChouskie> OK
01:42 < QwertyChouskie> Not sure how to force an assets dir, I think it's some env var
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01:52 Was not using right day for :p
01:53 Assets dir hahaha
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03:11 Got 0.9.2 to work. Played for 1 min then had to go to bed. For some reason I was expecting Matt animations on th e elect screen for 0.9.2 even though it was first added in a revision after that. ;)
03:12 Hahaha very funny autocorrect. :>|
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04:50 supertuxkart/stk-code (in master): Benau committed Use "and" search for server https://git.io/fAPJK
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05:15 supertuxkart/stk-code: Status for commit “Use "and" search for server” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2402
05:47 supertuxkart/stk-code: Status for commit “Use "and" search for server” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428466304?utm_source=github_status&utm_medium=notification
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14:40 supertuxkart/stk-code (in master): Benau committed Reset only physical objects in onGo https://git.io/fAPHn
14:40 supertuxkart/stk-code (in master): Benau committed Add kart id checking so that only peer with correct kart can control https://git.io/fAPHc
14:40 supertuxkart/stk-code (in master): Benau committed Move startup boost and penalty handling to set phase for local games https://git.io/fAPHC
14:40 supertuxkart/stk-code (in master): Benau committed Make new startup boost and penalty working in network https://git.io/fAPHW
15:08 supertuxkart/stk-code: Status for commit “Make new startup boost and penalty working in network” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2403
15:38 supertuxkart/stk-code: Status for commit “Make new startup boost and penalty working in network” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428652046?utm_source=github_status&utm_medium=notification
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16:38 supertuxkart/stk-code (in master): Benau committed Use a special detail map shader for normal map (later) https://git.io/fAXJq
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17:05 supertuxkart/stk-code: Status for commit “Use a special detail map shader for normal map (later)” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2404
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17:34 supertuxkart/stk-code: Status for commit “Use a special detail map shader for normal map (later)” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428702771?utm_source=github_status&utm_medium=notification
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19:47 < QwertyChouskie> Arthur_D: Sigyn got de-oped again
20:00 AGH
20:01 -!- mode/#supertuxkart [+o Sigyn] by STKbot
20:01 thanks for the heads up QwertyChouskie :)
20:10 < QwertyChouskie> No problem
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21:40 < cddepppp256> !voice
21:40 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
21:40 < leper`> !op
21:40 leper`: Error: You don't have the #supertuxkart,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
21:40 < leper`> awww
21:41 -!- claymore [~claymore@unaffiliated/claymore] has quit [Quit: Leaving]
21:41 what did you think that would do? :P
21:41 < leper`> "!voice" gives you voice, so "!op" should have given me op
21:43 !ping
21:43 pong
21:43 !ping
21:43 pong
21:43 !ping
21:43 pong
21:43 < leper`> !pong
21:43 ping
21:43 !ping
21:43 pong
21:44 !ping !pong
21:44 pong
21:44 < leper`> Arthur_D: Thanks for adding that, it is as entertaining as I thought it would be :-)
21:44 -!- titi_linux [~tscharn_l@megaglest/team/titi-linux] has quit [Quit: Verlassend]
21:44 Nice try leprosia
21:45 In order words, not at all?
21:45 < leper`> no, about 1 more than 2, but Tobbi[m] said I shouldn't say that number anymore
21:46 Wæt?
21:46 leper ?????
21:47 He speaks in riddles
21:47 * cddepppp256 thinks: "Who would do THAT?"
21:47 < leper`> nah, I just conditioned Tobbi[m] to get agitated when I say "3"
21:48 What kind of conditioner did you use?
21:48 4?
21:48 and 5 too?
21:48 or just 3?
21:48 < leper`> just 3
21:48 < leper`> Arthur_D: the old school one with the cattle prod applicator
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21:48 ookkaayy
21:49 I feel like this is very off topic
21:50 < QwertyChouskie> Tobbi[m]: 3
21:50 < QwertyChouskie> Tobbi[m]: 3
21:50 < QwertyChouskie> Tobbi[m]: 3
21:50 < QwertyChouskie> Tobbi[m]: 3
21:50 < QwertyChouskie> Tobbi[m]: 3
21:51 That's 5 3s, so 15?
21:51 < QwertyChouskie> Haha Sigyn just threatened me :)
21:51 < QwertyChouskie> For repetitive posting
21:51 lol
21:51 < QwertyChouskie> hmm, 3? Illuminati confirmed
21:51 SuperTuxKart 0.9.2 in 2018? Illuminati!
21:53 < QwertyChouskie> https://www.youtube.com/watch?v=7KoudCzlb-w
21:53 < QwertyChouskie> Illuminati game confirmed
21:59 Warning for anyone clicking on the archive: It's something else.
22:03 (or at least clear your browser history)
22:11 0.9.2?
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22:19 Arthur_D yes
22:31 I don't get it
22:32 I was a joke about it being very old, but I'm don't know the first thing about those jokes.
22:32 I'm prolly just slow
23:00 supertuxkart/stk-code: qwertychouskie synchronize pull request #3328 (to master): Add unit testing to Travis - V3 https://git.io/fA6JZ
23:23 supertuxkart/stk-code: Status for commit “Fix macOS builds” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2405
23:34 Anyone up for a network game?
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23:41 < QwertyChouskie> cddepppp256: Sure
23:41 < QwertyChouskie> For a little bit
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23:42 HK STK #2
23:42 < QwertyChouskie> OK
23:42 < QwertyChouskie> Actually use Chicago ranked
23:42 < QwertyChouskie> less ping
23:43 -!- Tobbi [~Tobbi@supertux/tobbi] has joined #supertuxkart
23:45 Qwerty I have it
23:46 -!- Tobbi [~Tobbi@supertux/tobbi] has quit [Client Quit]
23:57 supertuxkart/stk-code: Status for commit “Fix macOS builds” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428836311?utm_source=github_status&utm_medium=notification
--- Day changed Sat Sep 15 2018
00:00 < QwertyChouskie> crash
00:00 oh how nice
00:01 < QwertyChouskie> after the end though
00:01 < leper`> so does the server portion need any gl or similar to run?
00:01 < leper`> and if no, how resource intensive, if at all is running an instance?
00:02 -!- toupain [~Thunderbi@172.56.10.219] has joined #supertuxkart
00:03 < QwertyChouskie> leper`: The server can be headless, and uses very little RAM, but a good amount of CPU
00:04 < leper`> ah, it also computes player positions and such?
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00:06 < QwertyChouskie> leper`: The server is the master, that way the clients can't cheat
00:06 QwertyChouskie crash -- the whole computer
00:07 < QwertyChouskie> cddepppp256: :(
00:07 < QwertyChouskie> Lin or Win?
00:07 -!- toupain1 [~Thunderbi@172.56.10.219] has joined #supertuxkart
00:07 Lin
00:07 < leper`> right, I suspect I read that once or thrice, but well I might have just forgot
00:07 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:b51e:5444:bfcb:7cd3] has quit [Ping timeout: 252 seconds]
00:07 But the os does not matter, it crashed back when I used win too.
00:08 < QwertyChouskie> cddepppp256alt: Sounds like you may have a bad RAM stick
00:08 the same way: RRRRRRRRRRRRRRRRR and Freeze
00:08 < QwertyChouskie> Sometime try Memtest86+
00:08 < QwertyChouskie> yeah hardware problem
00:08 I have been meaning too
00:09 or sometimes no sound while freeze at all :P
00:09 < QwertyChouskie> What type/model of computer?
00:10 A (not very good) Toshiba Laptop - Satlite C55B
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00:12 < QwertyChouskie> How much RAM?
00:12 < QwertyChouskie> and what CPU?
00:12 < cddepppp256> 4 gb of ram and a ... Is this really the place for free tech support?
00:13 < leper`> hm, I suspect I might just have to try running a server on the box my bouncer is on, dunno if the cpu in there is up to the task though
00:14 < QwertyChouskie> cddepppp256: Sure why not :)
00:14 -!- Benau [~Benau@014198175150.ctinets.com] has joined #supertuxkart
00:14 < QwertyChouskie> Fun fact: My current laptop I got as a hand-me-down
00:15 < QwertyChouskie> Came with a Celeron Dual-core 1.7GHz
00:15 < QwertyChouskie> 4GB of RAM
00:15 < QwertyChouskie> and a horrid 320GB HDD
00:15 < QwertyChouskie> That HDD was SOOOOOO slow
00:15 < cddepppp256> So here's my nutjob CPU: Intel(R) Pentium(R) CPU N3540 @ 2.16GHz
00:15 < QwertyChouskie> now it has a 3rd-gen i5 with Intel HD 4000 graphics
00:15 < QwertyChouskie> 8GB RAM
00:16 < QwertyChouskie> and a 500GB SSD
00:16 < leper`> QwertyChouskie: well if that laptop runs it fast enough, I suspect that box might be fast enough
00:16 < cddepppp256> (call it that b/c Pentium)
00:16 < leper`> (got cores to spare there, so well)
00:16 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has joined #supertuxkart
00:17 < Alayan> Hi
00:17 < cddepppp256> Hi
00:17 Hi
00:17 < Benau> hi
00:17 < QwertyChouskie> HI
00:17 < Alayan> Wow
00:17 < QwertyChouskie> cddepppp256: Research online if your CPU is socketed
00:17 < Alayan> Many people greeting me tonight
00:18 < cddepppp256> Alayan: yes
00:18 < QwertyChouskie> My upgrade CPU was only ~$50
00:18 < Benau> beacuse alayan is sweet lol
00:19 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:a176:9887:5a24:4b8a] has left #supertuxkart ["Going to run memtest"]
00:20 < Alayan> I wish it would help to get my kart characteristics PR merged. It's still waiting left aside
00:21 < Benau> i offer you a way
00:21 < Benau> you reject than you need to take the consequences
00:22 I haven't done a side-by-side yet but the limited testing I did worked fine
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00:22 < leper`> waiting for PRs to be merged?
00:22 < QwertyChouskie> cddepppp256: That was a quick memtest :)
00:22 < QwertyChouskie> or different device?
00:22 leper knows all about it ;)
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00:23 < leper`> I might just try another some day
00:23 < leper`> but the last one took a while
00:23 < leper`> (as in while(1);)
00:23 < leper`> :P
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00:25 < QwertyChouskie> Oh yes, the enet PR
00:25 < QwertyChouskie> wow the was SOOOOO many years to merge
00:25 < QwertyChouskie> *that was
00:26 < QwertyChouskie> https://github.com/supertuxkart/stk-code/pull/1783
00:26 < leper`> well, it did convey the message that replacing that with stock enet is not a good idea to packagers
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00:29 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
00:29 QwertyChouskie: The stk server, not my PC
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00:30 Most times replacing with system packages is not a good idea unless there's truly no modifications done
00:30 < leper`> most times not depending on unmodified upstream versions also isn't a good idea
00:31 < Benau> double negative?
00:31 < leper`> (yes, there are some examples for when that isn't an option, but one should still avoid that)
00:31 < Benau> depending on modified
00:32 < Alayan> Benau : I didn't do that way, because it is highly impractical. Instead of merging once a functionning package, it would transit through a poorly balanced stage for acceleration.
00:32 < leper`> read it as "don't depend on modified upstream"
00:33 I just don't see the difference of doing a modification of a library so a packager has to bundle it versus not using a library but writing something equivalent yourself. It's still code the packager should ship as is
00:34 And isn't the point of open source the ability to reuse and modify code?
00:35 < Alayan> The issue is not in the code or gameplay but in the review process, as it has been left aside more than anything else.
00:35 This packaging purity stuff is anti-reuse and pro make everything from scratch
00:36 < leper`> assume some packager has to fix one bug in a library
00:37 < leper`> now X packages have different modifications that aren't really needed in that library they bundle
00:38 < leper`> yes, some packagers (stares in some fedora direction) tend to be strange in some ways, but well, submit your modifications upstream and everyone benefits
00:38 Assume some packager instead has to fix X solutions because upstream won't take the modifications
00:38 < leper`> so fork upstream
00:39 We did, and bundled it
00:39 < leper`> but if it is one patch, then you can most likely work around that downstream
00:39 < leper`> as in your code, not in your copy of upstream's code
00:39 < Benau> lol arthur only cares about himself
00:40 Yes because this Utopia of responsive upstreams is often just that
00:40 < leper`> and if you can't at least make builds against upstream's unmodified code error out with messages that tell packagers/random people that they are messing with fire there
00:41 < leper`> and if they break that (as in patch out your message telling them that they are breaking shit here) then disregard all bug reports from that platform and direct them towards that packager
00:41 < leper`> (yes, I have also dealt with packagers that break things, but given that some packagers also reported things that nobody else noticed I'd opt for helping those)
00:42 What about packagers not just assuming they can switch out bundled libraries without asking
00:42 < Alayan> Yeah, that shouldn't be assumed
00:42 < leper`> you clearly haven't seen some people writing code...
00:43 < leper`> they bundle half the things that aren't needed, and the few that are aren't clearly distinguishable from the rest
00:43 < Alayan> That's the issue
00:43 Sure and why should we trust packagers any more than we trust those writing the software?
00:43 < Alayan> There are certainly useless bundles, but you can't know for sure beforehand
00:44 < Benau> arthur bad linux user
00:44 < leper`> because packagers follow upstreams, so if upstream fixes some security issue, why should I have to wait on N other programs to get around to including that once they get around to it (if at all)?
00:45 It's just as likely that upstream creates another security issue
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00:46 < leper`> true, but vendored versions getting bugfixes is even less likely
00:47 < leper`> oh, since it seems relevant I might just link to some talk from FOSDEM earlier this year
00:47 < leper`> https://archive.fosdem.org/2018/schedule/event/how_to_make_package_managers_cry/
00:47 < leper`> thing is, package managers (while some might be clueless) are trying to help you
00:49 I am aware, but from what I've seen there's too little testing so they might do more harm than good when it comes to things that aren't system critical
00:49 < cddepppp256> Is there any good way to run memtest from a flash drive?
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00:51 E.g why hassle us about us bundling Bullet, a physics library? It's not SSL
00:51 < Alayan> Why do the GUI layout produces such small icons >_>
00:51 < leper`> no obvious error message if you try unbundling it
00:51 < leper`> (I suspect)
00:51 < leper`> and that "we need everything at the latest version"
00:51 That wasn't a packager btw, just some know-it-all
00:51 -!- Benau_ is now known as Benau
00:51 < leper`> ah
00:52 < leper`> well, they'd just have found some other reason to be annoying then :P
00:52 And when I replied saying that Bullet recommends bundling it, they said we shouldn't be using it
00:53 Like open source physics libraries grow on trees
00:53 < Alayan> https://i.imgur.com/ca2ZBT5.png
00:54 < Benau> auria auria
00:54 ?
00:54 < Benau> she reminds a west side story lol
00:54 < leper`> heh, yeah, some people just need to be ignored
00:55 < Alayan> I think he called you because of my GUI issue. I'm tweaking with the ghost replay dialog to improve things for deveee, but the icon size behaves mysteriously
00:55 < Alayan> Oh, I think I may know
00:56 < Alayan> There was an height="fit" in a div, it may have tried to make it as small as allowed
00:56 possibly
00:57 < Alayan> Ah, now that I removed it, I'm back to the enormous icons
00:57 < Alayan> So this was it
00:57 < Alayan> The amanda icon issue still exists, btw
00:57 leper`: true, but packagers unbundling without asking leads to unexpected issues that might not be immediately apparent, and I imagine it could actually create security issues in the software even if the libraries themselves didn't have any extra holes after "upgrading" them
00:58 < leper`> unless the library upstream is really nuts that is unlikely to happen
00:58 < leper`> and if it is you have that issue without upgrading anyway
00:59 < leper`> and well, make attempts to do stupid things fail loud and early and they at least have to admit that they are stupid when doing bad things
00:59 It's a tested version vs an untested one
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01:02 < leper`> which depending on the library might be bad security wise given that the tested version might have public issues
01:02 Why should we build safeguards against bad packaging? They should know how the software they are shipping works, or at least ask those who do
01:03 < leper`> why should packagers care about developers that just use whatever version of dependencies was recent when they included them half a decade ago without caring about anything?
01:03 It's less effort to ask than unbundling
01:03 < leper`> yes, it is also less effort to make things fail than complain about nobody asking if it doesn't fail when trying
01:04 Depends who are doing the complaining ;)
01:04 supertuxkart/stk-code (in master): Alayan-stk-2 committed Move the track screenshot down to help with #3430 https://git.io/fAXXJ
01:05 < leper`> well, assuming users complain to you instead of the maintainer that broke things, you can point them to the maintainer patching out the "don't remove this, it breaks things for reasons X, Y, Z, and a few more" part
01:05 < leper`> aka you can do less work and just ignore more bug reports
01:05 Doing that is still work
01:06 < Alayan> This package management stuff is one of the mysterious things for me in linux
01:07 < Alayan> I'm used to the "grab the software from its direct dev" windows way.
01:07 < Benau> than use windows
01:07 < leper`> Alayan: that's one of the best things about *nix
01:08 < Alayan> How so ?
01:08 What's most silly to me is all the duplication of packaging and myriads of different package systems
01:08 < leper`> one source for all your software, instead of having to search tons of websites for software, then figuring out why that doesn't work, then fetching some MS libs to make that work
01:08 < leper`> I thought even MS got two packaging systems now...
01:08 < leper`> chocolatey and vcpkg or something
01:08 < Alayan> I don't like app-store like stuff tbh
01:08 < cddepppp256> Alayan: We can agree
01:08 < leper`> you can still pull things from random sources if you want, but well, you don't have to for most things
01:09 < Benau> btw auria do you think it's acceptable if you press "esc" button in network game after you finish the race (but not all players), just leave server
01:09 < Alayan> Sure, if you don't know what you want, that may be useful to find a program
01:09 < Alayan> But when you know what you want, I find it very easy to grab it from the direct source
01:09 Benau: no idea, maybe a confirmation?
01:09 < Benau> because sometimes if there is dialog when a new screen is pushed it crashes
01:09 < Benau> new screen is pushed by server
01:09 I'd rather fix the crash than hide it
01:09 < leper`> Alayan: and then you have to have an updater for earch of those things :P
01:09 < Benau> atm it mostly works, but 1 time it crashes
01:09 < cddepppp256> what are we even talking about? auto-updates?
01:10 < Alayan> leper : and then you have package managers which ship 2 year-old software because they don't release updates
01:10 < cddepppp256> I broke it, didn't I?
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01:10 < Alayan> *cough cough* STK 0.9.2 bundled with many distribution when 0.9.3 was already out *cough cough*
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01:11 < cddepppp256> !voice
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01:11 < Alayan> Well not "bundled", but you understand me
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01:11 < Alayan> And it'll be the same with the next version. There'll be 0.10 ; maybe 0.10.1 ; and package managers will have 0.9.3 in them.
01:12 < Alayan> And I kinda agree with Arthur_D's point about the myriad of package system which exist
01:13 Is everyone ignoring me, was I not seen, or should I just stop talking?
01:13 < Alayan> Not that I would be a fan of a centralized one, but there is much duplication of effort, and it's such a huge task to overview thousands of software that the packagers can't always keep up
01:13 < leper`> Alayan: well, debian sta[b]le is called just that
01:13 < Alayan> I see your message, cdd
01:14 Ah, so I should just stop talking then. :)
01:15 < leper`> that's kind of like someone continuing to run windows xp, yes they will not get recent software unless they do something
01:15 < Alayan> Not really the same
01:15 < Alayan> You could keep your OS the same for 10 years while having more recent software
01:15 < leper`> I did, and well, no part is the same as when I installed it :P
01:16 < leper`> (rolling release is a nice thing)
01:16 < Alayan> On Linux, it's "keep your OS AND the programs in the package manger up to 2-years old" OR "keep your OS AND your programs quite current"
01:16 < leper`> even windows got there with 10
01:16 < leper`> there are other options too
01:16 < Alayan> (I mean, if you use the package manager : you can still grab directly a program in linux, there is no fundamental limitation)
01:17 < leper`> (but then again bsd or pkgsrc are a bit more fringe than debian)
01:17 This is why flatpak/snappy has become popular lately
01:18 < leper`> I thought that was because closed source upstreams can just ship something that works and will get security issues soon
01:18 < Alayan> I've read those name a bit, but I don't know the details. What's the advantage with those ?
01:18 < leper`> and because a lot of people are running things that are old and don't get updates
01:18 < leper`> you basically package all the things needed for the program to run
01:18 < leper`> (all dependencies, down to but excluding libc)
01:18 Takes more space sure but has confinement so outdated libraries shouldn't matter much
01:19 < leper`> (where libc is assumed to be some old version of glibc, but glibc is backward compatible)
01:19 So better than the binaries we ship officially
01:20 < leper`> the issue is if there is a bug in openssl, then you need to update all your snaps/flatpaks/appimages(that was a thing once?)
01:20 < leper`> and you actually have to wait for the developer of that software (or even the snap-packager (heh)) to update it
01:21 < leper`> while one could just tell people to use that one opensuse variant (tumbleweed?) which is rolling release and doesn't have that stale software issue
01:21 True, but in theory it will only affect the one program, and won't be able to be used to gain system access
01:22 < leper`> except local priv exploits are quite common
01:23 < leper`> or like that one time firejail (which should sandbox things) had an exploit that gave a "sandboxed" program root access to the host quite easily
01:23 < leper`> and well, you have N games (for the sake of not straying too far off topic) installed as snaps, all of those have multiplayer or some network features
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01:24 < leper`> now we'll assume that those use encryption (so most likely openssl), and there is an openssl exploit released
01:25 < leper`> then you have to update every single one of them, but before that every single upstream of those will have to release an update
01:25 < leper`> instead of just your packager packaging the new version of openssl and if needed rebuilding the programs that depend on it
01:25 Hey guys!
01:26 Hi
01:26 < Benau> hi
01:26 < leper`> long story short, I see the point of those solutions, which have the same issues as static compiles, but well, they are bad workarounds for people using distos that don't fit their use case
01:26 < leper`> hello
01:27 leper`: I have found no distro without issues in this regard. Granted, I haven't tried that many of them, but given it's still a point of discussion I don't think any of them have really solved it yet
01:28 < leper`> old software?
01:28 And/or unstable
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01:28 < leper`> yeah, happens everywhere, but rolling release tends to cut that down fast
01:29 < leper`> well, unstable software is normally (assuming sane distros) upstream's fault
01:29 supertuxkart/stk-code: Status for commit “Move the track screenshot down to help with #3430” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2406
01:29 And then you have to update and possibly compile hundreds of packages per month. Yay.
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01:31 I don't mind stale software as long as it's stable, except for a few programs. That's where PPA's and flatpaks/snaps fill in
01:32 < leper`> heh, but compared to windows I don't get annoying popups about "update now" with options ranging from "yes", "ask me again in 10 minutes", "no, j/k 30 minutes"
01:32 supertuxkart/stk-code (in master): Alayan-stk-2 committed More improvements for #3430 https://git.io/fAX1O
01:33 < leper`> huh, was that above just a spam attempt?
01:33 I don't get that with the aforementioned solutions either
01:33 So there's that
01:33 < leper`> true, I guess I just saw the benefits of rolling release for me
01:33 < leper`> given that if I have some issue in some program I can just fix that upstream and have the fix in a package in days
01:34 < leper`> which also helps if you find issues soon after upstream released a new version, and still knows the code that broke something
01:35 < leper`> compared to you waiting for debian stable to have another release and upstream having turned belly up in the half a decade that took
01:35 Tried Arch for about two weeks. Too annoying to have to stay up to date for everything and risk things breaking
01:36 < leper`> tbh the system only broke about 4 times in a decade, and 3.5 of those were my own fault
01:36 < leper`> 0.5 being upstream releasing something broken
01:37 < leper`> (ok, not quite a decade, but the number of months is single digit)
01:37 < leper`> *to that
01:38 Not to mention the AUR where a lot of the interesting stuff is, is arguably less safe than flatpak/snaps and almost just as many different people to trust they update stuff
01:40 < leper`> well, I guess a ton of people see it as something official
01:40 < leper`> it is just a collection of build scripts by random people
01:40 < leper`> read the thing before you run it
01:40 Exactly
01:40 < leper`> most of those are just 10 lines (or less) of non-boilerplate stuff
01:41 < leper`> but well, the same applys to flatpaks/snaps/ppas/etc
01:41 And then it fails to compile because some library had a change
01:41 < leper`> well, rolling release or bleeding edge
01:42 < leper`> sometimes you are too fast for upstreams to catch up
01:42 < leper`> you can still roll back :P
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01:43 At that point, having a non-rolling distro with individual programs kept more current seems like a saner choice to me
01:43 < leper`> doesn't happen often if at all
01:43 < leper`> but yeah, also an option
01:44 Thing is, I don't trust packagers to do any QA
01:44 And from what I've seen, they don't do much of it
01:45 < leper`> which is why I like packagers that don't patch upstream, unless it is necessary to make things build
01:45 So by unbundling libraries they introduce issues
01:45 < Alayan> When you package dozens or hundreds of program, in-depth QA is out of reach
01:45 Of course, they're only human
01:45 < leper`> but then again I also don't trust devs to not ship outdated vulnerable broken dependencies
01:47 Which is why they need to contact upstream instead of just unbundling as a default, and there needs to be less systems to package for so the few pqckagers there are don't spread themselves so thin
01:48 But both of those are also utopic
01:48 < leper`> heh
01:48 hi, I was "gone" without being away. Sorry i didn't update
01:49 < leper`> the former does get a little better if you get in contact with the packagers directly, aka shooting them an email on a new release stating "X is new, try that; don't fuck with Y"
01:49 < leper`> fewer packaging systems, nope
01:50 < leper`> just ignore most and focus on a few, or rather those where the packagers listen to you
01:50 < leper`> ignore everything else openly
01:50 < leper`> kind of like good corruption, you help them, they help you, everyone else has to wait or fix things themselves
01:51 So now we need to find the 50 different people and shoot them warnings? Not happening, though I guess the warning "don't mess with the family" would be a good one
01:52 < leper`> nah, at most I'd go for 10, and that includes non-linux things, and that is what I'd consider an upper bound
01:52 < leper`> eg Ubuntu and Mint grab things from Debian normally
01:53 < leper`> that should cover more than half of the linux using userbase
01:53 < leper`> as I said, pick a few that are nice to work with, actively ignore everything else
01:54 So why is this reasonable instead of those packaging making sure they don't ship broken stuff?
01:54 < leper`> you stop relying on people not being idiots
01:55 < leper`> which most likely results in them telling you when you are stupid, and hopefully early enough to fix that
01:56 supertuxkart/stk-code: Status for commit “More improvements for #3430” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2407
01:56 You mean argue that we need to get stuff upstreamed when that is not likely to be accepted
01:57 supertuxkart/stk-code: Status for commit “Move the track screenshot down to help with #3430” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428862377?utm_source=github_status&utm_medium=notification
01:57 So explain for a hundredth time why we are bundling stuff
01:58 < leper`> nah, them telling you that random thing you did since the last version breaks on that platform with that error
01:58 supertuxkart/stk-code (in master): Benau committed Add seamless endcontroller transition in network https://git.io/fAX19
01:58 < leper`> I thought I told you to ignore the bad ones (aka the ones breaking things) :P
01:59 Actually it's not that bad
01:59 Most have been okay to deal with
01:59 But we had to fight Fedora to get a bundling exception
02:00 < leper`> yes, fedora is special
02:00 < leper`> I suppose that is the red hat neighbourhood thing to be special
02:00 Which soured me on the packager system and Fedora in particular
02:01 < leper`> heh, if that was the first interaction I get where you're coming from
02:02 And Ubuntu is stupidly following Fedora in including barely working stuff
02:02 Not the first
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02:02 But certainly the worst
02:02 < leper`> also packagers that actually submit their local patches upstream (because dunno your build system breaks if it isn't on your system) get bonus points
02:03 < leper`> heh
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02:06 https://bugzilla.redhat.com/show_bug.cgi?id=1146521
02:09 < leper`> I think I read that some time ago already, still a fun read
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02:12 "But we are now considering using supertuxkart_arrow and supertuxkart_normal_darkness instead of bullet and irrlicht."
02:12 That's what unbundling by default policy does
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02:14 Or rather, encourages
02:16 I'd just love to see how that version of stk played, must have been awful
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02:17 < leper`> heh, some nice hints of sarcasm in hiker's replies there
02:19 Overworld was partly white due to lacking the patch upping the blending texture limit, which the packager would have caught if he literally started the game and pressed enter on the first and default menu entry, Story Mode
02:19 He completely hid it so well...
02:19 < leper`> cddepppp256: outside of those tags :P
02:19 < leper`> those just indicate where it started leaking
02:20 The other things were more subtle
02:20 oh... yeah didn't read the full one but getting there.
02:21 supertuxkart/stk-code: Status for commit “Add seamless endcontroller transition in network” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2408
02:21 Like noted, bowling balls not working and performance halved because they packaged irrlicht in the default build mode which was Debug
02:21 < Alayan> The supertuxkart_arrow thing made me smile
02:21 And some other subtle physics things
02:23 what are those?
02:24 So yeah stuff like this has made me not very trusting of the packaging systems. Unfair to all the packagers doing a good job I know
02:25 < leper`> ah well, it helped to get some ranting going on, didn't it?
02:25 cddepppp256: hiker hints to it in the bug report
02:26 Yeah, I might be too fond of ranting
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02:26 This was years ago, and can't recall any particular issues since
02:27 So I guess 95% of the time, it's good
02:28 And they certainly have helped with visibility
02:29 It just doesn't seem very efficient to have one program packaged a hundred times for a hundred different distros, each with slightly different library versions which might introduce issues
02:30 And no we can't expect libraries to not break stuff either
02:31 < leper`> true, but if you drop everything but netbsd people are going to complain :P
02:31 Well officially we don't support anything other than our official binaries on our website
02:32 But the difference between official support and unofficial support is near null
02:32 < leper`> I don't think I've run that at any point in the last decade :P
02:32 < leper`> true
02:32 It's all on a best effort basis anyway
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02:33 < leper`> that seems better than what others do, which is really least effort
02:34 Eh, I'm sure people might argue we do the least effort
02:35 < leper`> the support can't be that bad if they can still argue
02:35 But 90% seems to be graphics issues, 9% controller issues and 1% misc issues
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02:36 < leper`> so only 1% of issues that can't be blamed on drivers
02:36 And so 99% of issues are really hard to fix
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02:36 Well not really
02:36 There's a lot of other issues
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02:37 But mostly not game-breaking
02:39 A lot of issues sit for a long time
02:39 But most are not urgent either
02:40 Just... suboptimal
02:41 < leper`> well, there's only so much work that can be done on things
02:41 < leper`> and some oddball ancient issues might not be that interesting to work on
02:41 Indeed
02:41 < leper`> especially not if it can barely (if even) reproduced
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02:42 supertuxkart/stk-code: Status for commit “More improvements for #3430” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428866511?utm_source=github_status&utm_medium=notification
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02:42 If they sit for long enough, we ask if the submitter can reproduce it, and most cases we don't get any reply quickly so we close as outdated ;)
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02:43 < leper`> well, for some other game I got a mail that some bug I reported some time in January or something got fixed a few days ago
02:43 < leper`> one that was easily reproducible in case you know how to set up test cases for that
02:43 < cddepppp256> !voice
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02:43 That's not bad
02:44 < leper`> another one is still open, and the only comment so far was someone being happy to know why they couldn't figure out how to finish the tutorial...
02:44 < leper`> true, then again the project isn't that recent
02:44 < leper`> but yes, "can't reproduce" is a great bug closing thing
02:44 < leper`> or was it "needs info"
02:45 I have to admit I've been that bug reporter. I reported a bug in a program, had no replies until a year later and then I was asked to reproduce it in their dev version, but by then I had moved on and couldn't be bothered
02:46 < leper`> nothing really wrong with that
02:46 < leper`> been there done that
02:47 < leper`> I also did things where someone found a bug, mentioned that somewhere that I read, I noticed that their analysis of the bug was wrong, and then reported that
02:48 < leper`> mostly because I was annoyed at someone being wrong on the internet and me knowing better, so in the end something doesn't crash for the wrong reason anymore, but for the correct reason
02:48 < Alayan> We lack manpower to fix small issues in STK
02:49 Also have had several cases where I really wanted to do a good bug report but then got prompted to install a bunch of debug libraries, and not all of them could be installed or I had to submit to some place I needed to register
02:50 Alayan: indeed
02:50 < leper`> ugh, yeah
02:50 < Alayan> I myself took the time to fix many which annoyed me or just to close some open issues, but we'd just need more people given how many things there are
02:51 < leper`> you have a bug to report -> register there, fill out that, do this, only to end up submitting a bug report that sits there for months with no activity
02:51 < Odd0002> like a bugzilla thing?
02:51 < leper`> and all of that just because you found out someone else had already fixed that and you didn't want to claim that you found that (though you did, you just found another one that did first)
02:51 < Odd0002> and then you get told it's a duplicate of another bug
02:53 < leper`> nah, that'd mean at least someone looked at it
02:53 E.g a few months ago I had a system issue where I needed a bunch of debug libraries to have good output to give them, but then I needed to compile one or more system libraries as well. At that point I gave up
02:55 The rabbit hole was too deep
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02:56 < Benau> qwertychouskie!
02:56 < Benau> talkable?
02:58 < QwertyChouskie> meeting, sorry
02:59 < Benau> just quick question
02:59 < Benau> you said "crash" after game end
02:59 I don't mind compiling the end result but when I need to compile a bunch of dependencies too, which might need other dependencies, I'm out
02:59 < Benau> do u remember if there were some items firing towards the end?
02:59 < leper`> yes, at some point you wonder how deep you need to dig
03:00 < leper`> though I had some strange success by looking at disassembly for some bugs, but there are other cases where you start with that and end up nowhere, then try a high level approach and figure out the solution in no time
03:02 I'm not at that level of knowledge either
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03:03 < leper`> in most cases you don't need to be
03:03 The best I can do is to give some error or gdb output from an assert/crash
03:03 < leper`> but sometimes you hit just the right odd thing for it to be useful
03:03 < leper`> well, in case you have someone looking at that that is way beyond what most can do
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03:04 Problem is to get useful gdb output I might end up in the rabbit hole
03:05 And if it's an occasional crash I usually don't bother
03:05 < leper`> I strangely get annoyed by those occasional ones
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03:06 Not even sure if I'd be able to ensure the system is using the debug-enabled version(s) of whatever's needed
03:06 < leper`> eg star ruler 2 (no, don't grab that, don't waste days playing that) had about 3 crashes so far
03:06 < leper`> 2 of them being some exception in some scripting thing encountering null somewhere or something
03:06 < leper`> and one being inside my graphics driver
03:07 < leper`> (good thing is it has some autosave thing going on, still things should not crash)
03:07 Encountering null somewhere or something? How about null sometime? ;)
03:07 < leper`> heh :D
03:08 I blame Null A.D
03:08 < leper`> oh, I also blame them :P
03:09 Aw I don't like it when mum and dad fights
03:09 Wait what
03:09 < Benau> odd0002 server dead
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03:23 supertuxkart/stk-code (in master): Benau committed Header clean up https://git.io/fAXDF
03:28 supertuxkart/stk-code: Status for commit “Add seamless endcontroller transition in network” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428870132?utm_source=github_status&utm_medium=notification
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03:29 < Benau> lol seems that sometime i need to push some commit to "wake" odd0002 servers!
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03:41 < Odd0002> I was doing a network "upgrade"
03:41 < Odd0002> added a wifi access point using the ethernet that used to go to the server PC, so I unplugged it and plugged it in later
03:42 < Benau> ok
03:46 supertuxkart/stk-code: Status for commit “Header clean up” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2409
03:47 < Odd0002> I should probably set up a more robust script for starting the servers
03:48 < Odd0002> one script per server so I can start each server independently
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04:18 supertuxkart/stk-code: Status for commit “Header clean up” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428883114?utm_source=github_status&utm_medium=notification
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06:49 Hi
06:50 < Benau> hi
07:14 supertuxkart/stk-code (in master): Benau committed Compress kart control action https://git.io/fAXQh
07:14 supertuxkart/stk-code (in master): Benau committed Use a more server owner friendly value instead of threshold https://git.io/fAXQj
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08:40 supertuxkart/stk-code (in master): Benau committed Fix documentation https://git.io/fAX5M
08:40 supertuxkart/stk-code (in master): Benau committed Add user version in string to connection request https://git.io/fAX5D
08:40 supertuxkart/stk-code (in master): Benau committed Write to a dummy blocks instead of out of bounds pointer for AES https://git.io/fAX5y
08:40 supertuxkart/stk-code (in master): Benau committed Make sure no IV is duplicated and allow using 32bit counter completely https://git.io/fAX5S
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13:55 < Tobbi_> Anyone willing to entertain me?
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13:55 * JollyRoger` does That Russian Squat Dance.
13:56 Oh, you mean some other form of entertainment? :P
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14:01 < Tobbi_> JollyRoger`: Uh...
14:01 < Tobbi_> yeah.
14:02 Hee hee, sorry, couldn't resist.
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14:09 < cddepppp256> !voice
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14:12 hi
14:13 < Benau> hi
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14:42 < cddepppp256> !voice
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14:48 supertuxkart/stk-code (in master): Benau committed Remove compiler warning https://git.io/fA1Jv
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15:07 supertuxkart/stk-code (in master): Benau committed Handle linebreaking from motd if needed https://git.io/fA1Jd
15:12 supertuxkart/stk-code: Status for commit “Remove compiler warning” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2412
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15:15 < cddepppp256> !voice
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15:15 hi
15:17 < Benau> hi
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15:35 supertuxkart/stk-code: Status for commit “Handle linebreaking from motd if needed” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2413
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15:41 supertuxkart/stk-code: Status for commit “Remove compiler warning” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/428997982?utm_source=github_status&utm_medium=notification
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15:44 < Benau> wuzzy can you finish translating this:http://kobato.kein.hk/supertuxkartpot_de.po
15:44 < Benau> find msgstr "" there
16:27 supertuxkart/stk-code: Status for commit “Handle linebreaking from motd if needed” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429002729?utm_source=github_status&utm_medium=notification
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16:30 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has joined #supertuxkart
16:30 < Alayan> Hello
16:30 < Benau> alayan!
16:30 < Alayan> Are your here, samuncle ?
16:31 < Alayan> Something to tell me, Benau ? Or was I away for too long ? :p
16:31 < Benau> nothing
16:32 < Benau> that's my style of greeting
16:32 < Alayan> ok
16:32 < Alayan> I guess we are still 3 weeks away of the networking beta ?
16:33 < Benau> you wanna ask sam about xue?
16:33 < Benau> or track for early test lol
16:33 < Alayan> Track
16:33 < Benau> that "asia" track?
16:33 < Alayan> I trust you guys for karts, but I'm deeply convinced in the importance of playtesting for tracks.
16:33 < Benau> that "asia" track?
16:33 < Benau> gift package?
16:34 < Alayan> Yeah, the core city one. Though I wouldn't say no if I could test the new hacienda :d
16:34 < Benau> https://samuncle.net/cloud/index.php/s/aBQ3eiFbNghMx3m
16:35 < Benau> https://irc.wxm.be/logs/%23supertuxkart.2018.09.log
16:35 < Alayan> Is that the version with the invisible wall ?
16:35 < Benau> 22:43 There is no objects
16:35 < Benau> 22:43 It's very very rough
16:35 < Benau> check log yourself
16:35 < Alayan> I ran it a few days ago, but it's very hard to give meaningful feedback for it
16:35 < Alayan> My few conclusions were :
16:35 < Benau> than you are up-to-dated already
16:36 < Alayan> 1)Even if you hit the borders, as long as the angle isn't too bad, you just rebound, so you don't lose much time. Unless a track like Candela City, there is no real spot where a failure can be really punishing. It seemed rather easy.
16:37 < Alayan> 2)It seemed rather short (40s-ish ; still longer than many very short STK tracks mind you), but hard to tell with the invisible wall.
16:38 < Benau> and network beta fully depend on hiker (bubble / switch)
16:38 < Alayan> 3)There was no trace of the market shortcut sam talked about. Intended shortcut/secrets/alternate paths are one of the main area where playtesting is important, to make sure it is well balanced, but as of that version, there is nothing really there.
16:39 < Benau> at the same time i can keep fixing bug for you so your beta can be as good as possible
16:39 < Alayan> I just did the code to allow the disabling of a keyboard configuration btw
16:39 < Alayan> Still need to add an icon for it
16:40 < Benau> try use the red "line" icon
16:41 < Benau> or othrtwise u need to draw on like the gamepad yourself
16:42 < Benau> lol the https://github.com/supertuxkart/stk-code/commits/master has purple icons
16:42 < Alayan> Ah, surprising UI choice
16:43 < Alayan> I would have just grayed out the keyboard, but if the base gamepad is already gray, I kind of get why the red circle/line were added
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16:44 < Alayan> Well, you and me have a purple github default icon, there is only deveee's commits which stand out
16:44 < Benau> yes
16:44 supertuxkart/stk-code (in master): Benau committed Don't use static in unicode conversion due to multiple threads usage now https://git.io/fA1IK
16:47 < Alayan> Do you have a gamepad ?
16:48 < Benau> yes but mostly broken
16:48 < Wuzzy> Benau: working on it...
16:48 < Benau> thank you
16:48 < Benau> what do you want me to test alayan?
16:50 < Alayan> When my disable keyboard code is finished, I'd like to be sure I didn't break anything with a gamepad. It should work fine, but I can't test myself.
16:51 < Benau> ...though i have only 1 gamepad
16:54 < Wuzzy> Benau: what is the difference between "sign in" and "login"?
16:55 < Benau> //I18N: Used as a verb, appears on the main networking menu (login button)
16:55 < Benau> m_login_string = _("Login");
16:55 < Alayan> 1 gamepad should be enough to test if the disable/enable/delete are working ok. (delete should be grayed out for gamepads)
16:56 < Benau> ok alayan
16:56 < Benau> ...though maybe sleep soo
16:56 -!- Tobbi_ [~Thunderbi@62.214.69.130] has quit [Ping timeout: 245 seconds]
16:57 < Benau> ...i guess i cannot tell the difference between sign in and login
16:58 < Alayan> The branch you can test it on : https://github.com/STK-helper/stk-code/tree/DisableKeyboardConfig
16:58 < Benau> wait
16:59 < Alayan> (The base master is a bit out-dated but it doesn't matter for this change)
16:59 < Benau> wuzzy i think you can just use the same german for them
16:59 < Benau> (or compile git stk to try lol!)
16:59 < Benau> i think you should have tons of feedback for network stk anyway
17:00 < Wuzzy> i was too lazy to test it so far. my high end computer is currently broken anyway, so ... :(
17:00 < Wuzzy> but ok. i assumed them to be synonymous anyway, he
17:00 < Benau> you have stk-assets and stk-code checkout?
17:00 < Benau> i can give u linux binary directly
17:03 < Wuzzy> let me finish translation first :=)
17:03 < Wuzzy> i am also proofreading, thats why it takes so long :P
17:03 < Benau> ok
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17:04 < Alayan> It's useful to proofread
17:04 < Alayan> Also makes sure to avoid very long translations when possible
17:04 < Alayan> When it doesn't fit, it's worse than when it's not perfectly accurate.
17:06 < Benau> alayan do you think you can use "Disable/Enable Device" for translation instead of configuration?
17:07 supertuxkart/stk-code: Status for commit “Don't use static in unicode conversion due to multiple threads usage now” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2414
17:07 < Alayan> I don't think it would be correct : when you disable a keyboard config, you only disable the binding of some keys with some actions, not the entire keyboard
17:08 < Alayan> So if you have another enabled config, the keyboard as a device would still be usable. Btw, this reminds me that I should forbid disabling all keyboard configs
17:09 < Benau> ok
17:09 < Benau> yes it works fine
17:09 < Alayan> Ok, cool
17:13 < Wuzzy> Benau: https://pastebin.com/raw/i3CjkYXb
17:13 < Benau> good
17:13 < Benau> do you need binary?
17:14 < Wuzzy> it would be nice, thank you
17:14 < Wuzzy> useful for final testing, just in case some string is overshooting or something
17:14 < Benau> what linux distro you are using?
17:14 < Wuzzy> 64bit Arch Linux
17:14 < Benau> latest?
17:14 < Benau> up-date-latest?
17:14 < Wuzzy> ?
17:15 < Benau> libc version newest?
17:15 < Benau> //lib/libc.so.6
17:15 < Wuzzy> okey i got it. you want me to update everything =)
17:15 < Benau> do you have 2.27?
17:15 < Benau> (at least(
17:15 < Benau> (don't worry, i have tons of linux to compile suitable binary for u!)
17:16 < Wuzzy> glibc 2.28-4
17:16 < Benau> good
17:16 < Benau> than i can just give you my current linux binary
17:17 < Benau> do you have stk-code and stk-assets checkout?
17:17 < Wuzzy> no :(
17:17 * Wuzzy dies a little inside
17:17 < Benau> can you run them now?
17:17 * cddepppp256 feels sorry for Wuzzy
17:17 < Wuzzy> ??? how can i run something that is not installed? :D
17:17 heh
17:17 < Benau> you have git and svn command?
17:18 gave me a good lol
17:18 < Wuzzy> sure
17:18 < Benau> beacuse if you have the source coe and the assest, than i can just give u a binary with 13mb
17:18 < Benau> otherwise the whole .zip is 5xxmb
17:18 < Benau> mkdir stk
17:18 < Benau> git clone https://github.com/supertuxkart/stk-code stk-code
17:18 < Benau> svn co https://svn.code.sf.net/p/supertuxkart/code/stk-assets stk-assets
17:18 < Benau> cd stk first
17:18 < Wuzzy> whaaa?
17:19 < Wuzzy> using both git and svn? heh
17:19 < Wuzzy> ok
17:19 < Wuzzy> ah svn probably because of the huge data
17:20 < Benau> yes
17:20 < Wuzzy> btw, what is happening with all that money you people occassionally collect with donations etc?
17:20 < Benau> server costs
17:21 < Wuzzy> is it expensive?
17:21 < Benau> no idea
17:21 < Wuzzy> git clone is running now...
17:21 < Benau> good
17:21 < Wuzzy> i guess we can meet tomorrow again then xD
17:22 < Benau> nah my sleep is "relax"
17:22 < Benau> late sleep than wake late
17:24 < Alayan> Flexible sleep schedule
17:25 supertuxkart/stk-code (in master): Benau committed Update translation from transifex https://git.io/fA1Lh
17:27 < Wuzzy> Benau: i hope that commit does not invalidate my PO file :/
17:27 < Benau> nope
17:27 < Benau> i already include your newest change
17:27 < Benau> don't worry
17:28 < Benau> see https://github.com/supertuxkart/stk-code/blob/master/data/po/de.po
17:28 < Benau> tell me when you svn checkout finish...
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17:29 < Wuzzy> yes. after 2 years or so... :P
17:32 < Benau> slow network?
17:34 < Wuzzy> well i just assume the repo to be huge and svn to be slow. just random pessimism :D
17:34 < Benau> ...paitence
17:35 supertuxkart/stk-code: Alayan-stk-2 opened pull request #3431 (to master): Allow to disable a keyboard config without deleting it https://git.io/fA1t3
17:36 supertuxkart/stk-code: Alayan-stk-2 review_requested pull request #3431 (to master): Allow to disable a keyboard config without deleting it https://git.io/fA1t3
17:36 < Benau> i wonder if alayan remember to use the pngquat stuff on your icon....
17:36 < Alayan> I thinked about it but was lazy tbh
17:39 supertuxkart/stk-code: Status for commit “Don't use static in unicode conversion due to multiple threads usage now” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429025543?utm_source=github_status&utm_medium=notification
17:39 < Alayan> Seems easier to do a periodic check (like soon before release) to do the compression on new icons if needed
17:39 < Benau> yes
17:39 < Wuzzy> Benau: oooohhh. the impossible has happened! svn co is done!
17:39 < Benau> good
17:39 < Benau> wait
17:39 < Benau> cd stk-code
17:40 < Benau> mkdir build
17:40 < Benau> cd build
17:40 < Benau> mkdir bin
17:40 < Benau> cd bin
17:40 -!- Benau was kicked from #supertuxkart by STKbot [message flood detected]
17:40 < Wuzzy> WTF
17:40 -!- Benau [~Benau@014198175150.ctinets.com] has joined #supertuxkart
17:40 :d
17:40 < Wuzzy> omg STKbot, you monster
17:40 < Benau> lol arthur_d you think i'm a bad programmer
17:40 < Benau> i can really type commadn that fast
17:40 < Alayan> It always makes me smile when a legitimate user is kicked by the bot
17:41 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has joined #supertuxkart
17:41 < Alayan> Should be fixed if possible tho
17:41 < Benau> wget kobato.kein.hk/supertuxkart
17:41 Is it so difficult to use pastebin?
17:41 < Benau> chmod 755 supertuxkart
17:41 < Benau> ./supertuxkart
17:41 < Benau> wuzzy
17:41 < Wuzzy> Benau: wait. you're tricking me into building stk myself...
17:41 < Benau> no that is prebuild binrary already
17:41 < Benau> down that supertuxkart and i already did the building for you
17:42 < Wuzzy> ah.. wget
17:42 < Wuzzy> Arthur_D: ...
17:42 < Wuzzy> its less convenient, so. yes. :D
17:43 < Wuzzy> Benau: ./supertuxkart: error while loading shared libraries: libsquish.so.0.0: cannot open shared object file: No such file or directory
17:43 < Benau> probably stkbot doesn't except people like me with good finger lol
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17:43 < Benau> wait
17:43 Register with the bot then, and I can give you the ability to flood as much as you want
17:43 < Benau> can you ldd bin/supertuxkart |grep not
17:43 < Benau> (so i can correct it for once)
17:43 < Wuzzy> libsquish.so.0.0 => not found
17:43 < Wuzzy> libbfd-2.30.so => not found
17:43 < Wuzzy> libopenglrecorder.so.0 => not found
17:43 < Benau> ok
17:43 < Benau> wait
17:43 < Wuzzy> yes i survived the flood detection MUHAHAHA
17:46 < Benau> 2 min
17:47 supertuxkart/stk-code: Status for commit “Update translation from transifex” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2415
17:50 < Benau> wuzzy delete the old supertuxkart and re-wget
17:51 < Benau> startable?
17:52 < Benau> (i saw u downloaded)
17:52 < Wuzzy> it runs ya
17:52 < Benau> you may wait to git pull once more to get your latest german translation
17:53 < Benau> good
17:53 < Wuzzy> yes i pulled again
17:53 < Alayan> Btw, Benau, do you have some control over STK's transifex ?
17:53 < Benau> yes?
17:53 < Alayan> I requested to join the team for french
17:53 < Benau> login and you should be able to join some game servers
17:53 < Benau> hmm
17:53 < Benau> i not sure if i can "allow" someone to join
17:53 < Benau> wait
17:54 < Benau> lol french translation seems to have to most translator!
17:54 < Alayan> Don't surprise me, there has been a lot of french-speaking contributors over the years. Including our dear Auria
17:55 < Benau> dear auria lol
17:55 < Benau> i don't see alayan in transifex
17:55 < Benau> nor in mail about translator join request
17:55 < Alayan> Let me try again, wait
17:56 < Alayan> Can't request french in the list, while other options are available, so it seems to have registered my request
17:57 < Alayan> https://www.transifex.com/user/profile/Alayan/
17:57 < Benau> don't matter
17:57 < Benau> lol
17:57 < Benau> i don't see you in any team
17:58 < Alayan> Yeah I'm not, since my request has not been accepted yet ^^
17:58 < Alayan> And those websites asking my name and any other unneeded personal information just bother me, so I fill in random junk
17:59 < Benau> maybe you can try request again
18:00 < Benau> (you can't do that?)
18:01 < Alayan> I can't request joining french again, and I don't see an option to cancel my pending request, looking to see if I find one
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18:03 < Benau> maybe your account is not "activated?
18:04 < Benau> is there any kind of option that requires you to "validate" your transifex accont?
18:04 < Benau> lol wuzzy no feedback on network
18:04 < Wuzzy> i am looking at all those strings first
18:04 < Benau> good
18:04 < Wuzzy> noticed an issue already :(
18:05 < Alayan> Ah, it seems that despite me opening the activation mail, the account has not been validated. Must not have clicked the link in time
18:05 < Wuzzy> but seems to be GUI bug, not my fault :P
18:05 < Alayan> Do you find me now ?
18:05 < Benau> wait
18:06 < Alayan> Wuzzy : if you find undocumented GUI bugs, open an issue on the bug tracker. What is your issue ?
18:07 < Benau> still no alayan in stk transifex :/
18:07 < Alayan> Weird
18:07 < Wuzzy> Alayan: BEFORE: hhttps://i.imgur.com/ABsYj9A.png AFTER hovering the 2nd text: https://i.imgur.com/a0fDJyV.png
18:08 < Wuzzy> when you re-select this help page, the bug goes away
18:08 < Wuzzy> i am too lazy to open bugtracker now, can someone else do this for me? I am busy reviewing German strings
18:08 < Wuzzy> is my information clear?
18:09 < Wuzzy> btw, the new help is greatly structured. well done
18:09 < Alayan> Benau : I sent a French (Canada) demand, just to test if the request now work.
18:09 < Benau> wait
18:09 < Benau> no :/
18:10 < Alayan> Ok :(
18:10 < Benau> sorry
18:10 < Wuzzy> ummmm
18:10 < Wuzzy> what is "default kart color"? o_O
18:10 < Benau> lol try delete you account and re-create 1 more
18:10 < Wuzzy> it asks me for a number between 0 and 100, it doesnt seem to do anything? wat.
18:10 < Alayan> Maybe Auria will be able to help, maybe it's a permission thing on your side which doesn't allow you to see my requests
18:10 < Benau> can do that with xue atm
18:11 < Benau> try another kart
18:11 < Benau> can't
18:11 < Benau> or wait
18:11 < Benau> wiat
18:11 < Benau> lol samuncle you should have committed media repo for xue.blend
18:11 < Alayan> Wuzzy : the picture is quite clear, though I'm surprised by this issue. Maybe it isn't allowed to expand because of the text below, I'll need to test this.
18:12 supertuxkart/stk-code: Status for commit “Make sure there is always one enabled keyboard config” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2416
18:12 < Alayan> Wuzzy : actually, it doesn't fit in english either, and it expands correctly when I test it locally
18:12 < Wuzzy> Benau: ok i found the first space issues in my translations. can i just use the PO file on latest give and send you the update like before?
18:12 < Benau> yes sure whatever which makes you happy
18:13 < Benau> svn up stk-assets
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18:13 < Benau> your beloved xue should be colorizable
18:13 < Wuzzy> heh. i like the new Coal theme. very dark
18:14 < Wuzzy> but credits are poorly readable in Coal theme
18:14 < Alayan> Good point
18:14 < Alayan> The color of the credits isn't managed by the skin afaict
18:14 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has joined #supertuxkart
18:14 < Alayan> So the dark blue is not really readable
18:15 < Wuzzy> i guess the whole coal teme should need a complete review w/ all menus to be sure
18:15 < Wuzzy> because its so very different than the rest
18:16 < Alayan> I used it for a while after creating it, and most things should have been caught (e.g. ; there was a time where the notification bar on the main menu wasn't skin-specific, so the text was unreadable on the orange bar ; now it's skin-specific)
18:16 < Alayan> But there certainly may be an issue in a few places still
18:16 < Wuzzy> i do not like the game mode selection. its odd that you have these scroll buttons. ideally. all game modes should be visible at once, no scrolling required
18:17 < Benau> small screen
18:17 < Alayan> I was making the same comment some time ago. I agree that scrolling there is impractical
18:17 < Wuzzy> i bet with some resizing magic and tweaking it could be done even in lowest res
18:17 < Alayan> No, not only
18:17 -!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
18:18 < Alayan> The buttons are bigger than they should be, and the space used by left/right arrows is unavailable for icons so a size which could fit doesn't.
18:18 < Wuzzy> actually, there are 7 game modes. in lowest res i see 6 buttons :D
18:18 < Wuzzy> so scrolling enabled only for one more game mode XD
18:18 < Wuzzy> i bet the final button would snugly fit in into the remaining free space that is currently used by the arrows :)
18:18 < Wuzzy> even in lowest res
18:19 < Alayan> Exactly my point. This need some work tho
18:19 < Alayan> I reproduced your issue in the help menu
18:19 < Wuzzy> hooray
18:19 < Alayan> It's not when it gets bigger that it doesn't work, but when it's shrunk back to the initial size
18:20 < Wuzzy> the time penalty warning overlaps with the "ready? set! go!" text
18:20 < Alayan> It seems the rules used then are not exactly the same
18:21 < Wuzzy> the tablet in Oliver's Math Class is still not collidable
18:22 < Wuzzy> hmmm. i guess i am finding enough bugs to fill a book :)
18:23 < Alayan> Wuzzy : issue opened for the help menu bug
18:23 < Wuzzy> thx
18:23 < Alayan> Glad that you like the new organization of the help menu and additional info offered there, btw
18:25 < Wuzzy> LOL
18:25 < Wuzzy> in egg hunt, using the magic powerup turns eggs into large nitro cans...
18:25 < Benau> yes known issue
18:25 < Wuzzy> at least collecting the can still counts as egg
18:26 < Alayan> Opened an issue for the credits text color issue
18:26 supertuxkart/stk-code: Status for commit “Update translation from transifex” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429033500?utm_source=github_status&utm_medium=notification
18:26 < Wuzzy> maybe could do something hilarious with the egg when you used magic. you know... as an *easter egg* :D
18:26 < Alayan> You'll probably find many known/documented bugs, but by all means keep testing, you may catch things we haven't
18:27 < Wuzzy> paint tux logo on it, or something like that
18:27 < Wuzzy> unless the powerups get banned from egg hunt in future. it always felt odd to me this game mode has powerups at all
18:28 < Alayan> I'm a long-time advocate of their removal, but hiker is in favor of keeping them
18:30 < Wuzzy> in that case, egg with tux logo it is! ;)
18:30 < Benau> hows network feedback?
18:32 < Alayan> Wuzzy : about that help menu issue. The text which doesn't fit after selecting/unselecting the help bubble did fit the first time (when entering the tab), correct ? I mean, it stops exactly at the same point ?
18:32 < Wuzzy> yes
18:32 < Benau> lol alayan whydon't u go german and try yourself
18:32 < Benau> or don't have binary (lol)
18:32 < Alayan> I can reproduce the issue in english, just wanted to make sure it was consistent
18:32 < Wuzzy> because its very difficult to change the language. duh!
18:33 < Alayan> The game keep tracks of a "shrinked text" and of a full text
18:33 < Alayan> The shrinked text doesn't change, so it's the space available for it to be displayed which is wrong after selecting/unselecting
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18:37 < Wuzzy> eehhhhh
18:37 < Benau> ?
18:37 < Wuzzy> using a checkbox to toggle between two modes in soccer? boo
18:37 < Benau> that exists for a long itme
18:37 < Benau> that exists for a long time
18:37 < Wuzzy> yes
18:37 < Wuzzy> yes
18:37 < Wuzzy> but still
18:38 < Wuzzy> but still
18:38 < Wuzzy> should make that a multiselection, and move that above goal count/max duration
18:38 -!- toupain [~Thunderbi@172.56.11.243] has joined #supertuxkart
18:39 < Wuzzy> you know, the drop-down list that doesnt drop down
18:39 < Benau> basically soccer and battle mode has no difference compared to 0.9.3
18:41 News from supertuxkartsvn: Fix xue colorization by-hand for now
18:42 < Wuzzy> the skybox of las dunas stadium looks horrible if you look up in the sky. you can clearly see the edges of the cube
18:44 < Alayan> Open an issue in the bug tracker
18:45 < Benau> i don't think it's worthwhile esp we know lots of tracks with that kind of issue
18:45 < Benau> sandtrack, grand island
18:45 < Wuzzy> then you clearly never exploded before
18:46 < Wuzzy> and in las dunas stadium you explode A LOT
18:46 < Alayan> There should be at least some main issue tracking bad skyboxes across all tracks
18:46 < Alayan> No point in having 10 separate issues for a very similar problem, certainly
18:47 < Wuzzy> yes
18:48 < Wuzzy> is there a difference in egg hunt on SuperTux vs Expert level?
18:49 < Alayan> Kart speed
18:50 < Alayan> No egg placement difference
18:50 < Wuzzy> pfffffff
18:50 < Wuzzy> whats the point?
18:50 < Alayan> Someone didn't bother to do 4 different settings and did only 3 ?
18:50 < Alayan> There is no "point"
18:50 < Benau> lol
18:51 < Alayan> Tbh, the placement are rather tricky
18:51 < Alayan> I wouldn't complain about them not being hard enough
18:51 < Alayan> If anything, I'd complaing about putting an egg in the minigolf hole where the big ball goes
18:51 < Alayan> That is HARD
18:52 < Wuzzy> FU
18:52 < Wuzzy> spoiler
18:52 < Alayan> You need to avoid being auto-rescued and being hit by the big ball
18:53 < Alayan> The placement hasn't changed for a while, your fault if you never tried it in the previous months/years :d
18:53 < Wuzzy> hmmm not sure, maybe i completed egg hunt in each track, but not in all difficulties
18:54 < Wuzzy> it took me years to realize the different difficulties in egg hunt also mean completely different egg positions
18:54 < Wuzzy> would be nice if STK makes your progess/victories in egg hunt more visible
18:55 < Alayan> Got any suggestions on how to do it ?
18:56 < Wuzzy> show bronze/silver/gold cup on track selection
18:56 < Wuzzy> also, should all 3 cups since each difficulty is different from the other
18:56 < Wuzzy> tbh, i would ban supertux diffucilty for egg hunt because its basically the same as extreme
18:56 < Wuzzy> or do you disagree?
18:57 < Wuzzy> anyway, the suggestion is: if you have completed a track in egg hunt on easy and hard, show bronze and gold cup on the track icon. if you only completed it in medium, show silver cup but nothing else. simple, right?
18:58 < Wuzzy> not sure what to display for supertux. :D
18:58 < Alayan> We still need an artist to do a new cup model for supertux
18:58 < Alayan> There are supertux challenges in story mod now
18:58 < Wuzzy> yaaaay
18:58 < Wuzzy> Alayan: i made a diamond cup image years ago. was ignored
18:58 < Wuzzy> oohhh. model. oops
18:59 < Alayan> The hard part would probably more the 3D model
18:59 < Alayan> Yeah
18:59 < Alayan> 2D icon is much easier
18:59 < Alayan> But as we need an icon matching the model, there is no point in doing an icon while we don't have a model
18:59 < Wuzzy> for egg hunt in supertux, could just give gold as well. give gold for completeing in expert or supertux (doesnt matter). is simplre that way
19:00 < Alayan> Sure
19:00 < Wuzzy> woah supertux in story mode. this is great. i have waited YEARS for this!!
19:01 < Wuzzy> definitely have to play stk again
19:01 < Alayan> I wanted it for years too
19:01 < Alayan> So I just did it and got my changes merged :d
19:01 Why not a glass cup?
19:01 < Alayan> The person which will do the 3D model will decide, tbh
19:02 < Alayan> We can give ideas, but that's it
19:02 (or one that just looks like glass but's diamond would be better tbh)
19:02 An "effect"
19:02 < Alayan> Wuzzy : Be aware that you can only access supertux challenges after unlocking the difficulty, though, which currently requires you to complete many challenges in gold.
19:03 < Alayan> I want to do an alternate unlock way, faster and harder. I thought of something like "beat the required time for N supertux challenges while playing in another difficulty"
19:04 < Alayan> As your kart is slower in expert, even if you have less AI karts to annoy you at the start, that's even more challenging than outright winning the supertux challenge
19:06 < Wuzzy> unlockng supertux late in the game makes sense imo. for those completionists
19:07 < Wuzzy> if you're good, you can complete the story mode in about 2 hours with 100% gold anyway
19:08 < Alayan> 1 hour*
19:08 < Wuzzy> yeah, maybe
19:08 < Wuzzy> story mode isn't exactly long
19:08 < Wuzzy> well if you only aim for nolok its going to be faster, obviously
19:09 supertuxkart/stk-code (in master): Alayan-stk-2 committed Make minigolf expert/supertux challenge easier https://git.io/fA1Yg
19:09 < Wuzzy> lols
19:09 < Wuzzy> if you want to assign a key on keybord, msg appears, it says i have to press "fully".
19:09 < Wuzzy> LULWUT?
19:10 < Alayan> Wuzzy : well, doing all challenges is required to go for nolok, unless you use a skip. But one hour was completing all challenges in expert.
19:10 < Wuzzy> oh?
19:10 < Wuzzy> in previous versions it was enough to collect 180 points
19:11 < Alayan> To unlock the challenge, but not to open the door to the challenge
19:11 < Wuzzy> ooohhhhh
19:11 < Wuzzy> is that new?
19:11 -!- toupain [~Thunderbi@172.56.11.243] has quit [Ping timeout: 252 seconds]
19:11 < Alayan> I don't know when it was first introduced
19:11 < Alayan> I think this was already the case in 0.9.2
19:11 < Alayan> Probably before
19:12 < Alayan> It is possible to collect 180 points and circumvent the door in 0.9.3, btw
19:12 < Wuzzy> hmmm. i guess if you completed all challanges you probably have the required score already
19:12 < Alayan> But then, it's more 35 minutes to complete
19:13 < Wuzzy> soo. 26 challenges in story mode
19:13 < Wuzzy> easy difficulty gives you 8 points
19:13 < Wuzzy> 25*8=200
19:13 < Wuzzy> (25 because nolok's challenge is behind the door)
19:13 < Alayan> There was less challenges before iirc
19:14 supertuxkart/stk-code: Status for commit “Make sure there is always one enabled keyboard config” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429035304?utm_source=github_status&utm_medium=notification
19:14 < Wuzzy> i dont know if the score requirement for nolok has changed
19:14 < Alayan> STK has 21 tracks now, it was 20 one or two version before
19:14 < Alayan> This should be 25 challenges now and 24 before, btw
19:14 < Alayan> Don't know how you counted 26
19:14 < Wuzzy> oops
19:14 < Wuzzy> yes, its only 25
19:15 < Alayan> 23*8 = 184
19:15 < Alayan> When the 180 point requirement was introduced, it matched all other challenges in easy
19:15 < Wuzzy> so its only symbolic
19:15 < Wuzzy> nevermind
19:17 < Alayan> If it didn't exist, you could skip all challenges and beat nolok in 5 minutes :d
19:17 < Wuzzy> of course
19:18 < Alayan> In the git version, easy = 6 points ; medium = 7 ; expert = 8 ; supertux = 10
19:18 < Wuzzy> ah, the points changed
19:18 < Wuzzy> is there a reason why the scores are so close to each other?
19:19 < Alayan> Points determine when challenges are unlocked
19:19 < Alayan> If easy gave much less points ; it would be impossible to complete the story mode in easy OR you would unlock most challenges very fast in expert
19:19 < Wuzzy> good point
19:19 < Wuzzy> fun fact: a GP with 5 tracks awards you the same score as a simple nitro challenge
19:20 < Alayan> Tbh, these points being so close is something which annoyed myself too
19:20 < Alayan> I remember complaing about it on the forum years ago
19:20 < Alayan> complaining*
19:20 < Alayan> But 6/8=75% instead of 8/10=80% ; and there is a significant difference with supertux now, so it doesn't bother me as much
19:20 < Alayan> Fun fact : this is not true in git
19:21 < Alayan> A GP awards 3 times more points than a single-track challenge
19:21 < Wuzzy> oh
19:21 < Alayan> That's one of the changes I introduced along SuperTux in story mode
19:21 < Wuzzy> NICE
19:21 < Alayan> So Expert GP = 24
19:21 < Alayan> Easy GP = 18
19:21 < Alayan> Also, if you finish say 2nd in an expert GP
19:21 < Wuzzy> ok ok i DEFINIETLY have to repla story mode then
19:21 < Alayan> You'll get an intermediate cup
19:22 < Wuzzy> heh. lowers the "stakes" of playing in expert significantly, however
19:22 < Alayan> Shouldn't matter for good players, but for average/bad players, it's a token so that after having done 5 races, they can still get something if they weren't that far of
19:23 < Wuzzy> custom kart color is interesting
19:23 < Wuzzy> just the GUI is horrible :)
19:23 < Wuzzy> i bet its going to be changed
19:23 < Alayan> The number selection is a a bit weird, but until many people complain, everybody in the team will be too lazy to change it
19:24 < Alayan> What's the last version you played ?
19:24 < Wuzzy> well if thats not an obvious usability fail to you then ... i dont know
19:25 < Alayan> I don't like it, but I'm not bothered enough to take three hours of my time to fix it
19:25 < Wuzzy> 0.9.3
19:25 < Wuzzy> Alayan: heh
19:25 < Alayan> You made it sound like you was away for years
19:26 < Wuzzy> well 0.9.3 is also over a year old, isn't it?
19:26 < Benau> the number is logical correct
19:28 < Alayan> Not user-friendly. Tbh, if anything was changed, I'd like for it to allow to also control the luminosity and/or saturation of the color. The offered possibilities are too "flashy" for my test.
19:28 < Alayan> my taste*
19:28 < Benau> that can only be hue
19:29 < Alayan> Problems with shaders, etc with saturation or luminosity ?
19:29 < Wuzzy> just take some inspiration from Your Average Coloer Picker(TM)(C)(R)
19:29 < Benau> difficult to explain
19:29 < Benau> i don't copycat from others
19:29 < Benau> original idea
19:29 < Wuzzy> ???
19:29 < Wuzzy> what is original about hue? rofl
19:30 I like GColor3 or GColor2 for picking colors.
19:30 < Wuzzy> in usabiliy, doing what others do is actually good. principle of least surprise
19:31 supertuxkart/stk-code: Status for commit “Make minigolf expert/supertux challenge easier” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2417
19:32 < Benau> you can change the number clicker to a rainbow bar
19:32 < Benau> that everything is the same
19:32 < Wuzzy> yes
19:32 < Wuzzy> rainbow bar is good idea
19:32 < Wuzzy> and remove the 0, instead turn it into a checkbox
19:33 < Benau> alayan task lol
19:33 < Wuzzy> "[ ] Use default kart color"
19:33 < Wuzzy> when ticked, the rainbow bar goes off
19:33 < Alayan> Don't count on me for the rainbow bar :d
19:33 < Benau> honestly it's too much effort, esp you need a new type of widge
19:34 < Wuzzy> but the checkbox isn't
19:34 < Benau> and for me at least i can imagine there is a rainbow bar there anyway
19:34 < Alayan> We don't have enough code contributors to look at every small improvements
19:34 < Alayan> The small checkbox is simpler, that could be done in a shorter time
19:35 < Alayan> I agree that it's weird that every number = a hue, except 0 which means default color.
19:36 < Benau> i prefer kiss
19:36 < Benau> all-in-one solution
19:36 < Alayan> It's unintuitive
19:36 < Benau> that's no absolute correctness here
19:36 < Wuzzy> KISS does not mean you can crap on usability :)
19:37 < Alayan> Wuzzy : open an issue in the github bug tracker about it and something will be done about it one day or another, especially if many others care
19:37 < Wuzzy> well its not high priority
19:37 < Wuzzy> the menu is still usable
19:37 < Wuzzy> just a little weird
19:38 < Alayan> An issue don't have to be high priority, it just need to be relevant and not for a taste-specific suggestion
19:38 < Benau> no plz don't spam tracker
19:39 < Wuzzy> :O
19:39 < Wuzzy> improving usability = spam? :O
19:39 < Wuzzy> github bugtracker sucks anyway. it has no features
19:40 < Alayan> It has issues*
19:40 < Wuzzy> heh
19:40 < Alayan> Arthur_D, what are you doing ? You should have wrote this instead of me.
19:41 Can't a man catch a break? ;)
19:42 < Alayan> col.Saturation = col.Saturation * (1.0f / (floorf(float(player_id / 4)) + 1));
19:42 < Alayan> WTF
19:43 < Benau> that's by fantomos
19:45 < Wuzzy> oh boy
19:45 < Wuzzy> in online mode, a lot of strings overshoot :(
19:45 < Alayan> Picture ?
19:45 < Wuzzy> german
19:46 < Benau> overshoot?
19:47 < Benau> overflow?
19:47 < Benau> textoverflow?
19:47 < Wuzzy> https://i.imgur.com/jonq1aF.png
19:47 < Wuzzy> https://i.imgur.com/SKZvCE9.png
19:48 < Benau> for the voting that's not easily fixable
19:48 < Wuzzy> the "Zufällige Gegenstandspositionen" would be fine if the widgets would be aligned to the right
19:48 < Benau> ...need alayan / me implement full "auto text wrapping"
19:49 < Wuzzy> note that track name also overshoots
19:49 < Wuzzy> probably should add a line break in the string
19:49 < Wuzzy> i wanna bet its a problem in english too
19:50 < Alayan> A line break in the string is not the solution
19:50 < Benau> there is in the translation, but only takes english translation into account
19:50 < Benau> ...maybe after 0.9.4 i will have the interests to do that "auto text wrapping"
19:50 < Alayan> How would it behave in the place where there should be no line break ? NOt well, I think
19:50 < Benau> for all text widget
19:50 < Alayan> That would be a good improvement, for sure
19:51 < Wuzzy> Alayan: I mean, line break so the track name gets is own line, less likely to overshoot
19:51 < Alayan> Ah
19:51 < Wuzzy> simple and not a problem at all
19:51 < Alayan> Yes, that could be done
19:51 < Alayan> For the checkbox ; Benau ; is there any reason to place the text on the left on the checkbox rather than on the right as is done by most STK menus ?
19:52 < Benau> yes it can be done
19:52 < Alayan> I can do it for you, a simple .stkgui edit should suffice
19:53 < Benau> ok
19:53 < Benau> make sure it works for "reverse" in linear race too
19:54 < Alayan> Ok
19:56 < Benau> sleep see you
19:56 < Alayan> Bye
19:56 -!- Benau [~Benau@014198175150.ctinets.com] has quit [Remote host closed the connection]
19:57 < Wuzzy> is registering accounts functional?
19:57 < Wuzzy> i dont want to mess things up if this is a problem
20:03 < Alayan> It hasn't changed for a while, it works afaik
20:04 supertuxkart/stk-code: Status for commit “Make minigolf expert/supertux challenge easier” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429055118?utm_source=github_status&utm_medium=notification
20:09 < Wuzzy> the terms of service dialog it says i have to tick a checkbox. but there is no checkbox to click
20:11 < Alayan> Picture of the issue ?
20:14 < Wuzzy> https://i.imgur.com/lv6w6ro.png
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20:16 < Alayan> The text must be wrong then, but I expect that accepting anyway with the green checkmark allows to proceed without issue
20:16 < Wuzzy> yes
20:16 < Wuzzy> the issue is the text is factually wrong
20:16 < Wuzzy> anyway, there should be a real checkbox
20:16 < Wuzzy> which is NOT checked by default. to make it legally watertight
20:17 < Wuzzy> oh my!
20:17 < Wuzzy> server list text sure is crammed like hell
20:17 < Wuzzy> :(
20:18 < Wuzzy> https://i.imgur.com/wpXbgGG.png
20:18 < Alayan> Ah!
20:18 < Wuzzy> also. lol
20:19 < Wuzzy> 2 decimals after the distance is probably overkill
20:19 < Wuzzy> as if geolocation could locate the server to 1m precision! :D
20:19 -!- alexeysvrv [b079c9ed@gateway/web/freenode/ip.176.121.201.237] has quit [Client Quit]
20:20 < Alayan> Agreed
20:20 < Alayan> Check out the ghost replay menu
20:21 < Alayan> I'll compile the latest master if you want to do a few networked races to test
20:21 < Wuzzy> not today
20:21 < Wuzzy> nice
20:21 < Wuzzy> i got a ping timeout
20:22 < Wuzzy> trying to connect to any "official" server
20:22 Wuzzy: Did you try mine?
20:23 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has quit []
20:24 < Wuzzy> yes
20:24 < Wuzzy> aaaaand another string that overshoots: https://i.imgur.com/G7ZhxNG.png
20:24 Did it work?
20:24 < Wuzzy> i'm in
20:25 < Wuzzy> jeez. this online menu stuff needs lots of cleanup with the strings
20:26 Could remove the first "server", it will be mostly redundent since it's generally common knowledge that it's called a "Server".
20:27 < Wuzzy> the real problem is failure to break the lines
20:27 < Wuzzy> since its impossible to predict the length of the final string
20:27 I'm on 16:9 aspect ratio, so I do not see this issue.
20:27 < Wuzzy> i am trying the smallest possible resolution so i catch a lot of issues :)
20:28 800x600?
20:28 < Alayan> No
20:28 < Alayan> 1024x768 ?
20:28 < Wuzzy> yes
20:28 < Alayan> That and 1280x720 are the two smallest supported resolution
20:28 The smallest I have as an option is 800x600.
20:28 < Alayan> If your screen reports this to Irrlicht, this is offered as an option
20:28 < Alayan> But it's unsupported
20:29 I'm at 720p 16:9
20:29 < Wuzzy> 1024×768 is the smallest resolution
20:29 < Wuzzy> if you count the number of pixels :)
20:29 < Alayan> i.e. ; if something don't fit or work well because of the 800x600 resolution, we won't fix it
20:29 I will show you a screenshot after the build finishes.
20:29 < Wuzzy> i'm not evil. no 800×600
20:29 < Alayan> In pixels sure, however I had a case recently of something breaking in 1280x720 and not at 1024x768 because it was a vertical height matter
20:30 < Wuzzy> heh
20:30 < Wuzzy> looks like STK has banned 800×600 anyway
20:30 < Wuzzy> fair enough
20:30 I'm not saying anyone uses 800x600, it's just showed up on my list.
20:30 < Wuzzy> really? not for me
20:31 < Alayan> Depends on your screen
20:31 < Wuzzy> maybe it has been banned in git but not yet in stable
20:31 < Alayan> And your OS
20:31 yeah, mabey it got fixed?
20:31 < Alayan> It has not been banned explicitely
20:31 < Alayan> Afaik
20:31 It's git
20:32 < Wuzzy> WTF?
20:32 Wat?
20:32 < Wuzzy> it seems STK magically and without my consent ticked the "send anonymous hardware stats" checkbox for me :O
20:32 Did you disable?
20:33 < Wuzzy> thats not the point
20:33 < Alayan> iirc, it's auto-enabled if you enable internet
20:33 < Wuzzy> boo
20:35 < Wuzzy> i am a fan the principle of "collecting as few data as needed by default"
20:35 < Wuzzy> i do not like software which steals data without consent
20:36 -!- ajvpot7 [~ajvpot@201.131.244.86] has joined #supertuxkart
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20:36 https://en.wikipedia.org/wiki/Talk:SuperTuxKart#Add_History_of_Online is somewhat accurate?
20:36 < Alayan> It's useful for the team to collect data, so making people having to do some efforts to disable it isn't bad imho, but the flow should be redone
20:36 < Alayan> Rather than having to go in the options to discover it's enabled, you should get the ability to opt-out before it has sent anything
20:37 < Alayan> There are some bugs related to the enabled internet option btw
20:37 < Wuzzy> opt out is the mistake. it should be opt-in like everything else
20:37 < Alayan> Even with disabled internet, STK can and will connect to STK's servers in some circumstances.
20:37 < Alayan> Which is really, really bad
20:37 < Wuzzy> whuuut?
20:38 < Wuzzy> omg this is evil. STK is lying to me :O
20:38 < Wuzzy> what are these "circumstances"?
20:38 * cddepppp256 just sits there.
20:38 < Alayan> Wuzzy : understand that 95% (or something like that) of software users act like sheep who do "yes, yes, yes" when presented with questions in an install process, and will then proceed to use the software with defaut options
20:40 < Alayan> If you count on them to opt-in, well, you won't get the data you wanted to collect in the first place. You need to make it an effort to opt-out so the sheeps send it
20:40 < Alayan> Mind you, the sheeps give a ton of data to a ton of softwares and evil companies (google etc)
20:40 < Alayan> STK don't collect anything which harm them
20:40 < Alayan> It's useful for STK and don't do anything bad to them
20:41 < Wuzzy> what does STK collect without any consent?
20:41 < leper`> what about a dialog that pops up on first run asking "Do you want to help the developers with hardware information" "Yes" "No, I dislike everyone"
20:41 < Alayan> leper : something like that would be good
20:41 We need that right now.
20:42 < Alayan> Wuzzy : if you consider opt-out not having consent, then hardware data when enabling internet
20:42 < leper`> would help with the users wouldn't opt in if it is hidden somewhere, but if you phrase it right most would probably agree
20:42 < Alayan> No idea what exactly gets leaked when having the disabled internet option and STK failing to honor it
20:42 < Wuzzy> what does STK collect in a fresh install, default config, not touched anything yet?
20:42 < Alayan> iirc, I got an achievement sync for my account
20:42 -!- datahead8888 [~datahead8@2600:1700:be41:5ac0:3421:4726:481f:6f5c] has quit [Quit: Leaving]
20:43 < Alayan> I can't tell you what is the exact content of the data, I haven't ever looked at it in details
20:44 < Alayan> If you don't enable STK to connect to internet, it should be nothing. The connections which may still happen are bugs and are not related to the hardware-info collection afaik.
20:45 < Wuzzy> ah
20:45 < Wuzzy> good
20:45 < Alayan> Obviously, it won't ever look at what files you have on your computer or anything shaddy like that.
20:46 < Alayan> (Well, except STK-related files like addons etc)
20:46 < Alayan> There is something weird with STK sometimes recquiring a picture for an addon time and time again through different launch, there is something bugged
20:50 Anyone want to test?
20:50 (network)
20:51 < Alayan> Need to compile
20:51 < Alayan> Didn't as Wuzzy didn't want tonight
20:52 Okay
20:52 or Ok, I dunno how to spell it.
20:53 < leper`> the lazy people just do k
20:54 < leper`> people wanting to show that they know using upper case there is strange in any way do oK
20:54 I'm not that lazy... most of the time anyways.
20:58 < Alayan> Compilation 87%
21:05 ok
21:06 -!- leper` [~leper`@77-57-120-172.dclient.hispeed.ch] has quit [Remote host closed the connection]
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21:13 < Wuzzy> I have updated the German PO file
21:14 < Wuzzy> Benau: German updated.
21:14 < Wuzzy> https://pastebin.com/raw/khVydpex
21:15 < Alayan> cddepppp256 : I'm ready
21:15 ready
21:15 < Wuzzy> oh
21:16 < Wuzzy> i should make the German update into a patch, actually.
21:16 < Alayan> What ?
21:16 < Wuzzy> here you go:
21:16 < Wuzzy> https://pastebin.com/raw/Utrc3f3T
21:16 I prefer ranked US
21:17 < Alayan> As you wish. You should join us Wuzzy, would be more fun
21:21 < Alayan> Awful
21:21 < Alayan> I could drive without issue for 3 laps, but in the last one I just was sent left and right without any reason. And cdd was affected by that issue from the start it seems
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21:27 AFAIR we only collect some hardware statistics, like how much RAM you have, what CPU and GPU and the abilities of your GPU (individual OpenGL extensions)
21:29 < Alayan> That's useful when considering game recquirements and such
21:31 supertuxkart/stk-code (in master): Deve committed Avoid a crash when node is null https://git.io/fA1Z3
21:32 Oh and what OS you're on
21:34 Alayan: Going to guess it was worse for you.
21:34 -!- samuncle [~androirc@supertuxkart/lead-artist/Sam] has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )]
21:34 < Alayan> Well, when the time difference is 30% it's not very fun
21:35 < Alayan> I went to enable the handicap actually
21:35 < Alayan> Do you manage to beat the AI ?
21:35 No
21:36 < Alayan> You should train against it, there is no reason for you to not be able to do much better
21:36 I'm in 2nd until the last lap when then I'm last because of some dumb mistake I made.
21:36 < Alayan> Do you use skidding ,
21:36 < Alayan> ?
21:36 Yes
21:37 < Alayan> So the main issue is that you just can't avoid crashing ?
21:37 Yes
21:37 < Alayan> Get back in the server
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21:54 supertuxkart/stk-code: Status for commit “Avoid a crash when node is null” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2418
22:03 supertuxkart/stk-code (in master): Deve committed Ghost replay tables are quite complex, so give them a context for more flexible translations https://git.io/fA1nn
22:03 supertuxkart/stk-code (in master): Deve committed Make button labels in user screen a bit shorter https://git.io/fA1nc
22:08 The "It's secret" challenge always cracks me up :). Is it Devs Only/Bad? :D
22:10 < Alayan> What ?
22:10 It's secret.
22:12 800x600 shown: https://imgur.com/a/TdLMz6m
22:15 < Alayan> Yeah I didn't doubt you when you said it was among the options
22:15 (it was for those who did + promised a screenshot)
22:19 -!- Tobbi [~Tobbi@supertux/tobbi] has joined #supertuxkart
22:19 it's not banned, you're just on your own with any layout issues with that resolution ;)
22:20 < Alayan> Yeah, the issue is that STK doesn't make it clear at all that it's unsupported
22:20 < Alayan> I suggested blocking it, maybe just adding a warning window when selecting it would be enough
22:21 < Alayan> Gives the information without being too restrictive
22:21 < Alayan> Wuzzy : you opened many issues, wow
22:25 < Alayan> Schwierigkeitsgrad... You certainly know better than me, but I can't help but find "keitsgrad" weird. Why the "sgrad" ? It sounds like "degree of difficulty" which is redundant and problematic when space is tight.
22:26 Stalingrad?
22:26 What????
22:26 < Alayan> Very hard
22:27 supertuxkart/stk-code: Status for commit “Avoid a crash when node is null” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429085041?utm_source=github_status&utm_medium=notification
22:28 supertuxkart/stk-code: Status for commit “Make button labels in user screen a bit shorter” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2419
22:30 < Alayan> How to label difficulties in german : Prag (very easy), Paris/Warschau (easy), Belgrade (medium), Stalingrad (very hard)
22:31 :D
22:41 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix #3447 https://git.io/fA1co
22:42 Arthur_D what is so funny?
22:44 < leper`> the misplaced trailing e for the Belgrad difficulty, what else?
22:44 < Alayan> Yeah
22:44 < Alayan> German is not my language, I missed that one
22:50 < QwertyChouskie> Alayan: Wanna race now?
22:50 < QwertyChouskie> Sorry for the delay
22:53 I can
22:53 Just go out of a 20 lap race
22:53 < Alayan> I can
22:53 got
22:53 < Alayan> Was fixing things and labelling issues anyway
23:05 < Alayan> When you get squashed twice by your own basket ball... >_<
23:05 Ouch.
23:06 -!- troycurtisjr17 [~troycurti@201.248.218.227] has joined #supertuxkart
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23:06 supertuxkart/stk-code: Status for commit “Fix #3447” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2420
23:13 supertuxkart/stk-code: Status for commit “Make button labels in user screen a bit shorter” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429091630?utm_source=github_status&utm_medium=notification
23:36 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix #3448 https://git.io/fA1W0
23:37 < Alayan> That handicap bug is removed, now handicap is the intended 10% malus and not a 25% one
23:42 < Alayan> Wuzzy : about the addons text being cut, what would you think about removing it entirely ?
23:43 < Wuzzy> yay3
23:43 < Alayan> There is now a modal dialog prompt when entering the addons screen with internet disabled, anyway
23:43 < Wuzzy> yes, so the scrolling text is not needed
23:43 < Wuzzy> KILL IT WITH FIRE
23:43 < Alayan> I added it precisely because I nver noticed that scrolling text :D
23:44 -!- toupain [~Thunderbi@172.56.11.95] has joined #supertuxkart
23:46 Look at my ctf server name.
23:47 It clips
23:50 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix #3445 https://git.io/fA1WS
23:50 look at my videos. Them clips
23:51 < Alayan> Scrolling text removed
23:51 -!- toupain1 [~Thunderbi@172.56.11.95] has joined #supertuxkart
23:52 < Alayan> I haven't entirely eradicated the code for it, if it is used in the future to display other texts, the length issue may then need to be fixed. Or maybe it will be decided that this won't happen and the code can be cleaned up
23:56 btw for the record, the flood detection is currently set at 7 messages within 30 seconds. I needed to make it a bit slow because the bots spamming had 4 seconds between each message. 4 x 7 = 28
23:57 < Alayan> QwertyChouskie : are you still busy ?
23:57 < QwertyChouskie> I could do a few races
23:57 supertuxkart/stk-code: Status for commit “Fix #3447” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429098087?utm_source=github_status&utm_medium=notification
23:58 supertuxkart/stk-code: Status for commit “Fix #3448” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2421
23:59 Me too.
23:59 In 10 min
23:59 recompiling
--- Day changed Sun Sep 16 2018
00:00 < Alayan> I'm not sure if it's useful, these changes don't affect race except the handicap one, but I don't expect the servers to be updatedon this. Unless we host ourselves, if you prefer
00:05 < Alayan> QwertyChouskie : I did a few tries to see if I could use SkinConfig from elsewhere, a few hours ago (with a dirty include of the ifdefed cpp file), but the linking part didn't work and I didn't look further
00:06 < Alayan> We should ask Auria about it the next time she shows up.
00:08 Alayan: why not use "!tell" stkbot command?
00:08 !help tell
00:08 cddepppp256: (tell ) -- Tells each the next time is seen. can contain wildcard characters, and the first matching nick will be given the note.
00:09 < QwertyChouskie> Alayan: Just pushed a commit that compiles
00:09 < Alayan> Ah, nice
00:09 < QwertyChouskie> though for my use case it doesn't function properly
00:09 < Alayan> Ready to race ? cddnumber should have finished compiling by now
00:10 For some reason: [ 79%] Building CXX object CMakeFiles/supertuxkart.dir/src/physics/physical_object.cpp.o not done
00:11 < QwertyChouskie> cddnumber lol :D
00:11 < Alayan> His username is painful to type
00:11 < QwertyChouskie> tab completion?
00:11 < QwertyChouskie> What IRC client are you using?
00:12 i'm okay with cdep256 and cdde
00:12 or whatever I can make sense of
00:12 < Alayan> Ah yeah, tab can complet the name
00:13 < Alayan> But I nonetheless think a nime should be typable >_>
00:13 < Alayan> name*
00:13 cddepppp256. There. Typed it.
00:14 < QwertyChouskie> cddepppp256 I can type it too :P
00:14 < QwertyChouskie> "look ma, no tab!"
00:14 < Alayan> I CAN. I just find it unecessary annoying
00:15 QwertyChouskie your name is even longer tho!
00:15 < Alayan> 652ppppeddc ; look, I can type it in reverse
00:15 < Alayan> Length isn't everything. llliiliilil is not so long but an awful pain to type exactly
00:16 < QwertyChouskie> cddepppp256: Try this on for size: my email address: asdfghrbljzmkd@outlook
00:16 < QwertyChouskie> The address *is* the password :D
00:16 < Alayan> Anyway, I'm waiting on the same server we raced on earlier
00:17 asdfghrljzmkd@outlook
00:17 [ 97%] Building CXX object CMakeFiles/supertuxkart.dir/src/tracks/track_object_manager.cpp.o
00:17 < QwertyChouskie> cddepppp256: Missing the B
00:17 aww!
00:17 < QwertyChouskie> "rblj"
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00:20 Since I'm using HexChat, I can see the times my name was said by someone else. I'd say about 50 times since I came and 50% are alt nicks.
00:21 Ready!
00:22 supertuxkart/stk-code: Status for commit “Fix #3445” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2422
00:22 QwertyChouskie?
00:23 < QwertyChouskie> ready!
00:23 missed.
00:23 < QwertyChouskie> oops
00:23 < QwertyChouskie> in lobby now
00:23 oh wait...
00:45 supertuxkart/stk-code: Status for commit “Fix #3448” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429106247?utm_source=github_status&utm_medium=notification
00:49 < QwertyChouskie> accidentally disconnected
00:52 < Alayan> Ah
00:52 < Alayan> I thought you wanted to quit
00:52 Sorry I was gone
00:54 Dachsidentally dogconnected
01:13 < Alayan> Auria : what's your take on #3434 ?
01:14 I'd just adjust the text
01:16 < Alayan> Ok
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01:30 supertuxkart/stk-code: Status for commit “Fix #3445” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429108167?utm_source=github_status&utm_medium=notification
01:33 < Alayan> LOL
01:33 < Alayan> Trying to copy-paste from a terminal like from a text file is a bad idea
01:33 < Alayan> ctrl+C...
01:33 I always found Ctrl-C was a weird keybaord shortcut to interrupt a process
01:34 < QwertyChouskie> sorry was afk
01:34 Yeah: Why not Ctrl + X? Ctrl + K?
01:34 < QwertyChouskie> CTL+Shift+C is copy in most terminals
01:35 Diffrent server?
01:37 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix #3434 https://git.io/fA14p
01:38 qwerty can go back
01:38 turned my music on
01:39 < Alayan> Auria, what do you think of #3436 ?
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01:40 Alayan: agreed
01:42 Trying 800x600 for the lols
01:44 < Alayan> For all the changed path references, we'd need to update the code, but should this be with a hardcoded path like /icons/banana.png ? This seems clunky when this is used and many place, and if we'd like at some point to further sort files neatly
01:45 Alayan: maybe a file_manager->getGUIIcon("foo.png") helper to centralize this
01:45 < Alayan> The other option I see is to request "banana.png" through some function which would perform a lookup to a table
01:45 < Alayan> Yeah, that seems to be the same as your suggestion
01:46 < Alayan> Is there something already existing which could be used for this, or would I have to code it from scratch ?
01:47 < Alayan> (Doesn't look overly complicated, but if I can save some time...)
01:47 I don't think it needs to be complicated? just a function that returns basically root dir + file name
01:47 look at what file_manager already does
01:47 it already has a bunch of helpers to locate folders
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01:49 < Alayan> The idea was, e.g., if we put mode icons in a /icons/modes folder, the function would have to know that "mode_easter.png" is in the /icons/modes folder.
01:49 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Ping timeout: 272 seconds]
01:49 not sure we need to be that clever? it's not like the icons would change all that often. file_manager->getGUIIcon("modes/easter.png") for instance seems good enough to me
01:50 I don't think we need to split into that many folders
01:50 < Alayan> Maybe not.
01:50 < Alayan> The src/states_screens folder is quite bad too
01:50 it has grown a bit too much agreed
01:52 < Alayan> An online and an options folder would help a lot here, I think, though this would need changing many includes
01:52 agreed
01:52 < Alayan> I'll have a look at it then.
01:53 thanks, those are small tasks but help a lot
01:53 < Alayan> Using only one help screen instead of 7 (the classes are nearly duplicate of each other) would also reduce clutter. It frustrated me last time when I edited the help menu, but not enough to change it immediately.
01:54 putting some common code in a baseclass, perhaps?
01:54 the current GUI engine is not well equipped for the kind of screens where part is shared, and part changes
01:54 < Alayan> The only difference between screen 2 to 7 is about which tabs are usable
01:55 < Alayan> Oh, and which .stkgui file is used of course
01:56 < Alayan> Which is helpX.stkgui each time, so no surprise
01:57 < Alayan> And maybe you could take a look at #3432.
01:58 < Alayan> I didn't see anything obviously wrong in the bubble widget code, but it doesn't work as excepted
01:58 sigh, that again :( I won't have time tonight, too late, maybe tomorrow. the text wrapping code is annoying
01:58 < Alayan> The X doesn't seem to be changed when resizing, only the Y ; however the way words are wrapped changes when selecting the bubble (expanding it) and remains the same once shrinking afterwards
01:59 < Alayan> Ok
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02:01 < Benau> lol alayan still awake!
02:01 < Alayan> Yes
02:02 supertuxkart/stk-code: Status for commit “Fix #3434” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2423
02:03 < Alayan> Btw, now you're here, you may tell me exactly how you construct your GUI in the voting screen. I didn't find a specific matching .stkgui file when looking for it
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02:06 < Benau> lol auria is here too!
02:06 < Benau> ...anyway
02:06 not for long, got to go
02:06 bye
02:06 < Benau> bye
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02:06 < Benau> wait alayan...
02:07 < Benau>
02:07 < Benau> tracks.stkgui
02:08 < QwertyChouskie> !tell Auria Can you take a look at https://github.com/STK-helper/stk-code/tree/new-skin-and-padding? Specifically I need to turn a WTYPE into a string
02:08 QwertyChouskie: The operation succeeded.
02:09 < QwertyChouskie> Alayan: https://github.com/supertuxkart/stk-code/commit/1fc58ef445bc25533e4dab828cccd91a56245663 The "you are confirming that you understand these terms." should stay
02:10 < Alayan> I don't think so
02:10 < QwertyChouskie> Maybe ""By continuing, you are confirming that you understand these terms."
02:10 < Alayan> Open that ialog yourself
02:10 < Alayan> dialog*
02:11 < Alayan> There is a line about this
02:11 < Alayan> The same with the 13yo stuff
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02:13 < Benau> lol alayan you did 1x races?
02:14 < Alayan> 14 or 15, something like that, yeah
02:14 < Benau> anything seriously broken?
02:15 < Alayan> The wooden ramp in shifting sands
02:15 < Alayan> Normal non networked race : works fine
02:15 < Benau> stutter?
02:15 < Benau> stutter in wooden ramp?
02:15 < Alayan> Networked race on Chicago's server : as if there was a slippery slowdown texture
02:16 < Benau> what's the expected behaviour?
02:16 < Alayan> You can drive on it as on a road. The slope slows you down a bit, but it's normally not an issue.
02:17 < Benau> to me, if there is difference between network and non-network game, than it's a bug
02:17 < Alayan> There, however, I once couldn't even get in the pyramid as I had not enough speed at the beginning of the slope
02:17 < Benau> otherwise not
02:17 < Alayan> There is a stark difference
02:17 < Alayan> Didn't test on HK server or other to see if it was specific to Chicago server
02:17 < Benau> ok will have a look
02:18 < Benau> proabably the material manager need to have a uniform texture lookup
02:19 < Alayan> Works fine on HK server
02:19 < Benau> hmm
02:19 < Benau> odd0002 check stk-assets?
02:22 ping?
02:22 < Alayan> No
02:22 < Alayan> The ping is ok, I have a lower one on Chicago than on HK
02:22 < Alayan> I suspect an assets issue on his side
02:22 < Alayan> I just retested, the issue still exists and his obvious
02:22 < Benau> try deve server?
02:22 < Alayan> Otherwise, most races were fine ; except one where there was big lateral shacking
02:23 < Alayan> cddepppp256 could tell you more about this
02:23 < Alayan> He was the most affected
02:23 < Alayan> Deve server requires two players to start a race
02:23 < Benau> try with kobato lol!
02:24 < Benau> if you are smooth all thetime
02:24 < QwertyChouskie> Alayan: I can be player 2
02:24 < Benau> than sudden stutter
02:24 < Benau> than 90% network issue
02:24 < Alayan> cddepppp256 got the shaking issue for the greatest part of a 3 minutes race
02:24 < Alayan> I got it only on the 4th lap of the 4laps race
02:25 < Alayan> So issue also exists on deveee's server
02:26 < Benau> i can have a look in material manager
02:27 < Alayan> Ok, good. After you tell me where is the gui file for the track voting :)
02:27 < Benau> tracks.stku
02:29 < Benau> tracks.stkgui
02:29 < Benau> reverse-text
02:29 < Alayan> It's only used for networking ?
02:29 < Benau> yes
02:29 < Benau> lol qwerty why do u
02:29 < Benau> go reverse the bridge
02:29 < Alayan> It didn't jump at me, I thought of it like a regular variation of tracks_and_gp
02:31 supertuxkart/stk-code: Status for commit “Fix #3434” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429122328?utm_source=github_status&utm_medium=notification
02:32 < Benau> https://imgur.com/ZNe9iWO
02:32 < Benau> for this honestly i suggest maybe we have the chat default on so this is more "corrected"
02:33 < Alayan> We should fix it to not be broken when chat is not there, but I can only agree about the chat default on
02:33 < Benau> not easy to "move" widget to non-occupied space
02:33 < Benau> see the tracks voting for example
02:34 < Alayan> Btw, there is something weird when using the handicap-per-player/multiple local players option in networking
02:34 < Benau> because my server is not yet updated
02:34 < Alayan> You click add to add the first player, that's ok
02:34 < Alayan> But then, when you want to validate, you have to click add once more before being able to
02:34 < Benau> and i don't expect any server to "catch up" with the new kart_pros.xml
02:34 < Alayan> kart_pros.xml, what
02:35 < Benau> kart_cha...
02:35 < Benau> ,.,,but you seem to have another question..
02:35 < Benau> you can press all players ready
02:35 < Benau> ?
02:38 < Alayan> Sorry, talked from memory
02:38 < Odd0002> Benau: svn assets is all up to date
02:38 < Alayan> What I should have wrote :
02:38 < Benau> ok
02:38 < Benau> than sth wrong with material manager...
02:38 < Odd0002> ~$ svn up\n Updating '.': \n At revision 17706.
02:38 < Alayan> You need to press fire/select another time
02:39 < Benau> because this dialog shares with multiple player splitscreens
02:39 < Alayan> Even if you have say 2 local players for network play
02:39 < Alayan> Then you'll have to press select 3 times
02:40 < Odd0002> which server?
02:40 < Benau> because i don't know how many players you are going to add
02:40 < Alayan> When your players are setup, you need to press select/fire to get access to the "add a player" dialog where you get the "all players are ready" options
02:40 < Alayan> Sure, you can't know
02:40 < Odd0002> which server was this on?
02:40 < Alayan> My point is, the "all players are ready" button should not be in the dialog but in the main screen
02:41 < Alayan> It doesn't fit well in the "add a player" dialog imho
02:41 < Benau> the gui engine is not "capable" to catch input event
02:41 < Benau> if it is in "listen" mode
02:41 < Alayan> Odd0002 : ranked race server and regular race server both
02:42 < Odd0002> [warn ] material: Track uses deprecated texture 'bumpy_surface.png'
02:42 < Odd0002> in the server log
02:43 < Alayan> Trying to validate a second local kart doesn't seem to work
02:43 < Alayan> (I connected to a server as if I had two players)
02:43 < Benau> you go ranked server?
02:43 < Alayan> No, regular server
02:43 < Benau> server name?
02:43 < Alayan> Maybe that's because I only have one online account
02:43 < Alayan> The second player wasn't connected
02:44 < Benau> server name?
02:44 < Benau> or local server
02:44 < Alayan> Chicago race
02:44 < Alayan> Same thing on local server
02:45 < Alayan> Both local WAN and local LAN
02:45 < Benau> The second player wasn't connected == it disappear in the list?
02:46 < Benau> (it works for me for splitscreen network in chicago)
02:46 < Alayan> https://i.imgur.com/KUXGJEz.png
02:47 < Benau> use keyboard for next player?
02:47 < Alayan> When I press select for the 2nd player, the username disappears
02:47 < Alayan> Yes
02:47 < Alayan> Both keyboard
02:47 < Alayan> The keyboard navigation in the multiplayer kart selection menu is kinda broken, however validation do work in regular local multiplayer
02:49 < Benau> you sure no keyboard bindings are duplicated between 2 config
02:49 < Alayan> Some may be, the validation button is not though
02:50 < Benau> ...i cannot reproduce
02:50 < Alayan> Otherwise I wouldn't even have been able to add the 2nd player
02:50 < Alayan> Weird
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02:53 supertuxkart/stk-code (in master): Alayan-stk-2 committed Improvement for #3441 https://git.io/fA1Rl
02:53 < Benau> ...maybe you can help me fix this...
02:54 < Alayan> Sure
02:55 < Alayan> Actually, key bindings are entirely different between my 2 configs
02:57 < Alayan> My steps to repro the issue : 1)Enable splitscreen/handicap ; 2)Enter any server (locally created or remote) ; 3)Add 2 players, one for each of my 2 configs, validating after ; 4)Start race (at this point, my two players are in the lobby, both with the crown)
02:58 < Alayan> Ah
02:58 < Alayan> 5)Get in the kart selection screen and try to validate right away. It will work for player 1 and not for player 2
02:58 < Alayan> Going down in the kart list and then validating DO work
02:59 < Alayan> However, this behavior is different from the usual splitscreen behavior, hence my confusion
02:59 < Benau> ok
02:59 < Alayan> The code supposed to use different names in local multiplayer seems broken.
03:00 < Alayan> This screen is full of regressions
03:02 < Benau> http://kobato.kein.hk/offset.png
03:02 < Benau> it works for me
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03:06 < Alayan> If you do nothing but press the select buttons of both players, it will proceed further ?
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03:07 < Benau> i press fire for 2nd players
03:08 < Benau> even the reverse works fine
03:08 < Alayan> LOL
03:09 < Alayan> I got a crash
03:09 < Benau> when?
03:09 < Alayan> I pressed the back button
03:09 < Alayan> And STK lagged before going to the previous screen
03:09 < Alayan> I pressed the fire button to add a new player
03:09 < Alayan> The new player dialog opened
03:09 < Alayan> Then STK tried to change the screen and it crashed
03:10 < Benau> network player dialog?
03:10 < Alayan> Yes
03:10 < Alayan> Probably not a specific issue to this dialog.
03:10 < Alayan> More a general issue that once the back button (or anything having similar effect) is pressed, no further inputs should be accepted for that screen
03:10 < Benau> yes u need to clear any dialog before pushing a new screen
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03:15 supertuxkart/stk-code: Status for commit “Improvement for #3441” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2424
03:15 < Benau> and alayan can u join transifex now?
03:16 < Alayan> I had both fire and select mapped to the same key, mapping them to a different key didn't change the issue shown in my previous screenshot
03:16 < Alayan> Auria seems to have validated my requests
03:16 < Alayan> Team join request accepted: Your request to join the team SuperTuxKart team for the language French was approved. NOUVEAU il y a 2 heures, 53 minutes
03:17 < Benau> good
03:17 < Benau> welcome alayan
03:17 < Alayan> Now, I need to fix those AWFUL network translations
03:18 < Benau> lol probably people who translate it doesn't actually try network
03:18 < Benau> that's why i ask wuzzy to test
03:19 < Benau> and alayan there is network version in server xml, i just don't use it
03:20 < Alayan> The doesn't try network excuse isn't a sufficient excuse for some of the strings I saw
03:20 < Benau> so bad translation lol!
03:20 < Benau> or logically wron
03:20 < Benau> or logically wrong
03:21 < Alayan> Yes
03:24 < Alayan> Sometimes, translating can help to catch weird things
03:24 < Alayan> " The 'skidding' key allows you to skid."
03:24 < Alayan> Well, yes ?
03:24 * Alayan wonders how he could write such a sentence
03:25 < Benau> you?
03:25 < Benau> i remember u did some screens!
03:25 < Alayan> I wrote the skid help
03:25 >
03:25 < Alayan> So yes, me
03:25 ?
03:25 < Benau> bad boy!
03:25 Yes
03:25 < Alayan> I'll fix it in the english string first
03:26 of course the key that says delete deletes my files
03:28 < Alayan> Mmm
03:28 < Alayan> If I write in the help menu about pressing a key
03:28 < Alayan> This is not adequate for gamepad/touchscreen users
03:28 < Alayan> If I write about pressing a button, this is not adequate for keyboard users...
03:29 < Alayan> I could write "key/button", I guess, it just seems not very elegant.
03:29 Mice are used with keyboards, so why not mice + keyboard.
03:30 < Alayan> Because in STK, the mouse can be used only in the menu, not in races
03:30 Key ~= button
03:30 < Alayan> But you're right in that
03:31 < Alayan> Well no, I said it can't be used in race
03:31 < Alayan> Maybe button is more generic than key ?
03:31 < Alayan> They are close, but not identical
03:32 < Alayan> Dynamic text depending on current main input device, when ? :d
03:32 Alayan: y not?
03:32 (dynamic text)
03:32 < Alayan> You know
03:32 < Alayan> Non-english people
03:33 < Alayan> Don't read "y" as "why"
03:33 < Alayan> Because the letter "y" is not pronounced "why" in other languages
03:33 Ok, so?
03:33 < Alayan> The dynamic text would be cool, but that's significant work for a tiny gain
03:34 < Alayan> "You can skid by pressing a special key." -> is that better than my previous sentence ?
03:34 Yes
03:37 "Skid by pressing what you have slected to skid with in your inputs."?
03:38 < Alayan> That's certainly more accurate, but that's twice as long (place is always at premium) and not pleasant to read
03:41 < Alayan> I think I'll use "key or button", the tradeoffs seems to make it the more balanced overall.
03:41 It was very much a first draft.
03:41 Oops, broke my English again.
03:42 supertuxkart/stk-code (in master): Alayan-stk-2 committed Minor improvement to the help text https://git.io/fA10v
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03:43 < Benau> almost morning alayan lol!
03:46 supertuxkart/stk-code: Status for commit “Improvement for #3441” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429131796?utm_source=github_status&utm_medium=notification
04:05 supertuxkart/stk-code: Status for commit “Minor improvement to the help text” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2425
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04:16 < Alayan> I found the culprit for the weird translations
04:17 < Benau> alayan i can reproduce the sandtrack bridge in my server too
04:17 < Benau> it should be easy to fix...
04:17 < Benau> domt worry
04:17 < Alayan> Ok, good
04:18 < Benau> is it intended that you should have slowdown on the bridge?
04:19 < Benau> because in my stk local game i don't have slowdown in local game
04:20 < Alayan> It is not intended
04:20 < Alayan> There should be no slowdown on the bridge
04:20 < Benau> lol!
04:20 < Benau> i thought you added it because it make "fair"
04:21 < Benau> for people who use that shortcut
04:21 < Alayan> It's not a shortcut, it's a regular path. And I've never edited a track, so such changes certainly won't be by me
04:22 < Alayan> Reviewing translations can be fun sometimes
04:22 < Alayan> When there is one letter wrong in a word, changing "aim for" to "empty"
04:24 < Benau> btw u know the startup boost changed
04:24 < Benau> ?
04:27 < Alayan> It did ?
04:27 < Benau> you press in "set" now for startup boost instead
04:28 < Benau> like hiker suggested
04:28 < Alayan> Oh yeah right
04:28 < Benau> lol Don't Matter requested to join the French language.
04:28 < Alayan> That's why the malus happens at "ready"
04:35 supertuxkart/stk-code: Status for commit “Minor improvement to the help text” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429137557?utm_source=github_status&utm_medium=notification
04:36 supertuxkart/stk-code (in master): Benau committed Allow using --connect-now with wan server with server-id https://git.io/fA1Ee
04:41 < Benau> still not sleep alayan!
04:42 < Alayan> I'm busy fixing things
04:42 < Benau> tnak you
04:50 < Benau> lol why there is server de alayan
04:50 < Alayan> The server is in the list ?
04:50 < Alayan> What's the displayed status ?
04:50 < Benau> yes
04:50 < Benau>
04:51 < Alayan> I created a local server to test the UI when adding multiple players
04:51 < Benau> good
04:51 < Alayan> I didn't go beyond that screen
04:52 < Alayan> So no local player has yet joined my server, it may result in some weird things
04:52 < Alayan> Can you join my server to test ?
04:52 < Alayan> Tell me when you're in
04:53 < Benau> hmm
04:53 < Benau> you seems not using latest master
04:53 < Benau> do you have ownerless on?
04:53 < Benau> i'm in your server now
04:54 < Alayan> My server is at 02732e7
04:54 < Benau> ar
04:58 supertuxkart/stk-code: Status for commit “Allow using --connect-now with wan server with server-id” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2426
05:00 < Benau> honestly the networking lobby is already very "tight"
05:01 < Benau> imo player will get used to dialog quicker than you fix stk
05:02 < Alayan> The point is to remove as much as possible the "get used to" phase
05:03 < Benau> and most importantly little to no players will use splitscreen network
05:03 < Alayan> Make it intuitive so even on first run, the player don't have to pause and stop to think what's next
05:03 < Alayan> Oh, I agree
05:03 < Alayan> It will be used by very few people overall
05:04 < Benau> The button allowing to remove all already selected players can also only be accessed in the dialog. Here too, it would better fit on the main screen. A secondary issue is that this button is incorrectly labeled "Clear added player" - this doesn't make it clear it resets all added players, not just one.
05:04 < Benau> There are several small weirdnesses - there is a big left padding in the dialog ; the checkbox is right-aligned making it very far from the "handicap" text, the "Press the button etc" text easily overflows on the right in some non-english languages.
05:04 < Benau> fix those 2 would be enough imo
05:04 < Benau> (but i don't think there is enough room for more buttons in the main screen(
05:04 < Benau> and mostly importantly
05:05 < Benau> see the input mode
05:05 < Alayan> Input mode ?
05:05 < Benau> if you are in "not assign' mode, you cannot control the main screen gui
05:05 < Benau> with keyboard
05:05 < Benau> ...difficult to explain
05:05 < Benau> see input_manager->setAssignMode
05:06 < Alayan> Isn't there always at least one configuration allowed to navigate the main screen ? Even if it is a gamepad or mouse or something instead of a keyboard ?
05:06 < Benau> ...difficult to explain
05:06 < Benau> because the current code require to "get" your keyboard binding first
05:06 < Benau> to bind a player
05:07 < Alayan> I get the idea
05:07 < Alayan> Well, it's not high priority, we may just let the issue aside atm. One day, I'll be bored and have a more in-depth look at it.
05:08 < Benau> ok
05:08 < Alayan> MMM
05:08 < Alayan> Just realized
05:08 < Alayan> My commit to fix lighthouse challenge balance
05:08 < Alayan> Has a commit title about minigolf instead of lighthouse
05:08 < Alayan> Oops
05:09 < Alayan> (It doesn't matter, it's just stupid)
05:13 < Benau> lol there is player in "STK server"
05:13 < Benau> "waleriks
05:13 < Benau> "
05:14 < Benau> ....that guy seems to have chatting disabled
05:17 supertuxkart/stk-code: Status for commit “Allow using --connect-now with wan server with server-id” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429143607?utm_source=github_status&utm_medium=notification
05:18 < Alayan> We should really enable chatting by default
05:18 < Benau> sorry alayan
05:19 < Benau> i go back to hacking stk
05:19 < Benau> if not playing with new comers
05:19 < Benau> i think that guy used android
05:19 < Benau> hmm
05:20 < Alayan> There is some refresh issue
05:20 < Alayan> Even if I refresh the list
05:20 < Alayan> When I click the STK server
05:20 < Alayan> It tells me the guy is in
05:20 < Benau> because that guy "quit" stk by force
05:20 < Benau> the list will be updated each hour
05:20 < Benau> to remove any disconnected player sessions
05:20 < Alayan> That's a bit too long for that kind of list, don't you think ?
05:21 < Benau> that's how the user session work in stk-addons
05:21 < Alayan> The server correctly displays 0/4 though
05:21 < Benau> unless you killall -9 / ctrl-c in supertuxkart, you will have stk-addons sessions sign off
05:21 < Benau> ...maybe i can ask deve to allow send a session sign off if you press home button in android
05:22 < Alayan> Good idea
05:22 < Benau> or we do that "cron" in stk-addons more freqently
05:49 < Alayan> LOL
05:49 < Benau> ?
05:50 < Alayan> The person who did the weird/wrong traduction
05:50 < Alayan> Don't have a transifex account anymore, it has been deleted
05:50 < Benau> lol traduction is french
05:50 < Alayan> Yes, correct
05:51 < Benau> so he was breaking french stk on purpose u think?
05:51 < Alayan> I don't think so
05:51 < Alayan> It's just that his translations were not far above a machine-translated level
05:52 < Alayan> So useless, because rather than having new strings marked as untranslated, I have to review all the strings to make sure I don't miss those he translated badly
05:52 < Benau> ok
06:02 < Benau> stk-addons dead lol
06:03 < Benau> fucked dead by android beta lol !?
06:03 < Benau> fuck them all to death, let's make stk great again!
06:04 < Alayan> Indeed can't connect to stk addons
06:05 < Benau> i hope the 1st day stk network comes that won't really happen lol
06:05 < Benau> ..normal now
06:05 < Alayan> Yeah back
06:06 < Benau> ...restart server
06:06 < Alayan> If the server is not beefy enough and there is a big amount of players at once, this may well happen...
06:06 < Alayan> That's another use of an alpha/beta
06:06 < Alayan> We get more people, but not as much as a main release
06:07 < Alayan> So it allows better gauging server requirements and adjusting as needed
06:08 < Benau> honestly if you see if there is just ~5-6 players online atm, you should not give too much hope for network stk...
06:09 < Benau> i think we should be able to have ~20-30 players online though
06:09 < Benau> after the 1st day
06:20 < Alayan> And a 3yo issue closed
06:21 < Benau> translation issue/
06:21 < Benau> ?
06:22 < Benau> tranduction issue lol
06:22 < Alayan> No, bugtracker issue
06:22 < Alayan> Someone complaining about a relevant warning because what it warned about didn't always break things
06:22 < Benau> ok
06:23 < Alayan> What do you think about replacing the owner column by an icon for official servers ?
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06:24 < Alayan> This would help with the space issue pointed out by Wuzzy
06:24 < Benau> actually
06:24 < Benau> the owner will also show the server owner name
06:24 < Benau> if he's your friend
06:24 < Alayan> Ah
06:25 < Alayan> So it can be useful in other situations
06:25 < Benau> yes my way of network stk is to reuse things as much as possible, not sure if you like it lol
06:26 < Alayan> I wonder how may solve the lack of space issue in that list then
06:27 < Alayan> Even on 16:9 ratio I don't get enough width for it to be seamless
06:27 < Benau> use lesser space for server name
06:27 < Benau> or use icon for difficulty
06:27 < Alayan> The issue for difficulty is more in the header
06:27 < Alayan> Wuzzy translated it at "Schwierigkeitsgrad"
06:28 < Benau> no shorter string?
06:28 < Benau> lol that's language problem
06:28 < Alayan> I think "Schwierigkeit" would be enough, we don't write "Level of difficulty" in the english string
06:28 < Benau> lol seems that european know language in other conutry each other!
06:28 < Alayan> But this means that an icon for the difficulty wouldn't really help to win space back
06:29 < Benau> are you forced to learn in school?
06:30 < Alayan> In european schools, they usually want students to study one or more often two foreign languages, but the result isn't great usually
06:31 < Benau> because people ought to speak english!
06:32 < Benau> not sure if you know devil in Bedazzled lol
06:32 < Alayan> No x2
06:33 < Benau> https://www.youtube.com/watch?v=A5x7QQMptSU
06:33 < Benau> 0:18
06:35 < Alayan> I guess it's funny because it's so absurd
06:37 < Benau> ha
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06:43 < Benau> alayan must have a high standard requirement for movie lol!
06:43 < Benau> to me as long as the movie makes me laugh than it good
06:44 < Alayan> When it's too stupid, I can't laugh much, I'm dismayed
07:07 < Benau> still fixing translation?
07:11 < Alayan> Nah, I finished one hour ago. I left a few strings I expect to change before release untranslated
07:12 < Alayan> I may have missed a few things along the >860 strings, but I should have caught most issues
07:12 < Alayan> I did some work on a branch to put icons and .stkgui files in different folders inside the gui branch
07:13 < Alayan> Next is fixing the paths inside the code
07:13 < Benau> ok
07:13 < Alayan> I'll do that later, I'll go for now.
07:13 < Benau> sleep time lol
07:13 < Benau> bye
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08:03 < Benau> tuxyst use !voice tuxyst to talk lol
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09:58 supertuxkart/stk-code (in master): Benau committed Add network ai tester for linear race https://git.io/fA1V5
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10:22 supertuxkart/stk-code: Status for commit “Add network ai tester for linear race” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2427
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10:51 supertuxkart/stk-code: Status for commit “Add network ai tester for linear race” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429189017?utm_source=github_status&utm_medium=notification
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11:20 supertuxkart/stk-code (in master): Benau committed Allow using --auto-connect with network ai tester https://git.io/fA1ow
11:42 supertuxkart/stk-code: Status for commit “Allow using --auto-connect with network ai tester” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2428
11:49 supertuxkart/stk-code (in master): Benau committed Log peer address who formed bad message https://git.io/fA1KV
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12:13 supertuxkart/stk-code: Status for commit “Log peer address who formed bad message” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2429
12:15 supertuxkart/stk-code: Status for commit “Allow using --auto-connect with network ai tester” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429203262?utm_source=github_status&utm_medium=notification
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12:28 < Benau> wuzzy yesterday did you say "cannot connect to all official servers?"
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12:33 < Benau> hello val3002~!
12:35 < Benau> (you may need !voice vyo20031 to talk)
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12:38 < Benau> lol
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12:41 < Benau> good
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12:49 supertuxkart/stk-code (in master): Benau committed Update NETWORKING.md for network AI tester https://git.io/fA1it
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13:00 < cddepppp256> !voice
13:00 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
13:00 hi
13:00 supertuxkart/stk-code: Status for commit “Log peer address who formed bad message” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429208812?utm_source=github_status&utm_medium=notification
13:03 < Benau> hi
13:03 < Benau> cddepppp256 you can play with AI in network using some "tricks" now
13:03 < Benau> (though meant for internal testing)
13:04 How?
13:04 < Benau> and only linear races
13:04 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
13:04 < Benau> and the ai is not as good as the original
13:04 < Benau> due to "conversion"
13:05 < Benau> see Testing server
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13:06 My server should be up soon, it had errors witch forced me to restart (not stk related) and now I'm upgrading from git.
13:06 < Benau> yes stk addons was dead this afternoon
13:07 Nighttime into morning for me...
13:07 < Benau> yes lol
13:09 So how often does stkaddons go to 'sleep'?
13:11 < Benau> no idea
13:12 I'll test the AI once my server has finished building.
13:12 < Benau> good
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13:14 < Benau> lol alayan no sleep
13:14 supertuxkart/stk-code: Status for commit “Update NETWORKING.md for network AI tester” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2430
13:14 Opinion: PING is more important in CTF than Normal Race?
13:15 < Benau> if you care about the flag lol
13:15 < Benau> yes
13:15 I want to hear feedback because i'm kicking bad PINGs
13:16 CTF 325ms and Normal 450ms
13:17 < Benau> honestly atm with more than 300ms ping the default settings you have undefined behaviour already
13:17 < Benau> unless you rise the default ping yourself
13:17 < Benau> with your settings it basically make no difference
13:18 < Benau> and almost no connection can has more than 450 ping
13:18 < Benau> have
13:18 < Benau> it has more sense if you / 2 those values
13:19 162.5 ms CTF and Normal 225 ms?
13:19 < Benau> shower time!
13:19 < Benau> you decide
13:19 < Benau> that's your server
13:19 < Benau> (don't cry if too many players get kicked in the future!)
13:22 300ms CTF / 375ms Normal sounds good...
13:39 < Benau> (you can also use top to monitor server usage)
13:39 < Benau> so you can decide if your server is better than a RPI 3B+ lol!
13:41 < Benau> i see random stk server by someone
13:41 < M4> me lol
13:41 < Benau> now dead
13:41 < Benau> ok lol
13:41 < M4> good ole CTRL+C
13:47 < Benau> yes m4 connectable
13:47 supertuxkart/stk-code: Status for commit “Update NETWORKING.md for network AI tester” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429220071?utm_source=github_status&utm_medium=notification
13:47 < M4> when you cant connect to your own server
13:47 I cant
13:47 It's normal
13:48 I'm in
13:48 < Benau> m4 you can't connect to your own server?
13:48 < M4> time to try something else
13:48 < Benau> ok
13:48 < M4> i did it
13:49 < Wuzzy> Benau: https://pastebin.com/raw/Utrc3f3T
13:49 < Wuzzy> patch fixing some overshooting german strings
13:50 < Benau> wait
13:50 < M4> i have been dethroned
13:50 Why I set my server to ownerless.
13:50 < M4> i forgot to do that
13:50 < Wuzzy> and no i did not say i could not connect to all official servers
13:50 < Benau> ok
13:50 < Benau> then good
13:50 < Wuzzy> i said i cuold not connect to any official seervers
13:51 < Benau> so does that mean all official servers were broken for you?
13:51 < Benau> or just have no time to try?
13:51 < Wuzzy> i just tried a fiew servers, not all of them
13:51 < Benau> ok
13:51 < Wuzzy> i could just test again right now
13:52 < Benau> hmm
13:53 < Benau> can you send the whole po instead
13:53 < Benau> unicode doesn't seem to be "patchable"
13:53 < M4> lmao
13:53 < M4> how did you manage to get out of the map
13:53 < Wuzzy> o_O
13:54 < Wuzzy> unicode is not patchable? ummmm.... i can't even ..
13:54 < Wuzzy> sigh
13:54 < Wuzzy> sending full po file instead... >_>
13:54 < Wuzzy> OH. OH! oh, and servers seem to work fine now
13:54 < Benau> good
13:54 < Wuzzy> maybe was just a network fail on my side
13:54 < Wuzzy> or maybe not
13:54 < Wuzzy> we will never know *mysterious music plays*
13:55 < Benau> or deve servers weren't up-to-date yesterday
13:55 < Benau> ,...where your complete .po files...
13:55 < M4> also
13:55 < M4> he was ahead of me the whole time but he still came after me
13:55 < M4> vut
13:55 < Benau> he == ?
13:55 me
13:55 < M4> cddepppp
13:56 < Benau> so your "lap" was not counted?
13:56 M4: I'll rejoin so you're owner
13:56 < Benau> ohh
13:56 < Benau> yes
13:56 < M4> i was gonna disable ownership
13:56 < M4> gonna do that real quick
13:56 < Benau> i thought you said someone use a shortcut cheat and lap was not couinted
13:56 < Wuzzy> Benau: https://pastebin.com/raw/k7fxsPwW
13:57 < M4> "Some descriptive title"
13:57 < Wuzzy> hey. i didnt touch that part. also, wtf Benau for unicode being broken for you?! o_O
13:58 < Benau> no idea
13:59 < Wuzzy> if you dont trust the full PO file, could patch in the changes "by hand" :D. thherare only 6 or so changes anyway
13:59 -!- cddepppp256alt [~cddepppp2@2600:1700:551:9410:d5e3:2d6:cef4:1cea] has joined #supertuxkart
13:59 -!- mode/#supertuxkart [+v cddepppp256alt] by STKbot
13:59 hi
13:59 computer crashed
13:59 < Benau> lol wuzzy you saved the file in windows lineending!
13:59 < Benau> bad boy!
14:00 < M4> i actually managed to connect to the chicago server
14:00 < Wuzzy> :O
14:00 < Benau> or pastebin edit it to windows line ending
14:00 < Wuzzy> yes, probably :O
14:00 < Benau> ...maybe this failed
14:00 < Benau> anyway will commit your patched po
14:00 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:99e3:e90:77a3:d447] has quit [Ping timeout: 240 seconds]
14:00 < Wuzzy> seriously, why cant you just apply the patch? *crying face*
14:00 < Benau> or pastebin edit it to windows line ending
14:01 < Wuzzy> that doesnt explain why the patch doesnt work :/
14:01 -!- cddepppp256alt is now known as cddepppp256
14:01 -!- mode/#supertuxkart [-v cddepppp256] by ChanServ
14:02 < Wuzzy> sigh. another website i have to put on my blacklist of "useless crap"
14:02 supertuxkart/stk-code (in master): Benau committed Update german translation by Wuzzy https://git.io/fA1XV
14:02 < Benau> m4 beware chicago server shutdown anytime soon
14:02 -!- s8321414 [~s8321414@1-174-24-156.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!]
14:02 < M4> ok
14:02 < Benau> because this server has an auto-update feature
14:03 < Benau> whenever anyone git commit it auto update
14:03 < Wuzzy> i hope "Benutzer- oberfläche" is ok as translation of "User Interface"
14:03 < Benau> or svn commit
14:03 < Wuzzy> its a trick to force line break
14:03 < Wuzzy> i tested it in stk so it works.
14:03 < cddepppp256> I need to get auto-update working on my server...
14:03 < Wuzzy> if i would use "Benutzeroberfläche", stk tries to shove in the text in only 1 line, which would break
14:04 < Wuzzy> i mean it would break in the sense of "not working", not in the snese of linebreak XD
14:04 < M4> what happens if i put an emoji as the server name
14:05 < cddepppp256> don't
14:05 < M4> lol
14:05 < Wuzzy> then the emoji becomes alive and will haunt you forever
14:05 < M4> spooky
14:08 < Benau> vyo20031 no time to play atm sorry
14:08 < Wuzzy> Benau: whenever strings need updating again, you know where i am... ;-)
14:08 < Benau> yes
14:09 < cddepppp256> WAN or LAN ip for AI?
14:09 < Benau> you want to test lan or wan server?
14:09 < Benau> your server or somebody else
14:09 < cddepppp256> wan
14:09 < Benau> your server or somebody else
14:10 -!- iSagitt15 [~iSagitt@180.66.151.84] has joined #supertuxkart
14:10 -!- iSagitt15 [~iSagitt@180.66.151.84] has quit [Killed (Sigyn (Spam is off topic on freenode.))]
14:11 < Benau> read specification, The server you want to test must be able to be connected without NAT penetration
14:12 < Benau> if testing your own server you can use 127.0.0.1:44444
14:12 < Benau> otherwise you can only do that on chicago or my server
14:12 < Benau> also if you use it on ranked server you will be kicked
14:14 < Benau> (don't use chicago now if you want to play, because i may freqently push to stk-code later)
14:19 < cddepppp256> So how would I go about doing that?
14:21 < Benau> first
14:21 < Benau> enter your own normal race server first
14:21 < Benau> and that
14:22 < Benau> ./bin/supertuxkart --connect-now=127.0.0.1:44444 --network-ai=5 --no-graphics
14:23 < Benau> than you should see 5 players appear in your lobby
14:25 supertuxkart/stk-code: Status for commit “Update german translation by Wuzzy” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2431
14:27 < Benau> yes it started
14:31 < Benau> actually alayan 3439 happens in the past too
14:33 < Benau> you wanna just move ready set go more "above"?
14:33 < cddepppp256> wat?
14:33 < Benau> i see you started your server with AIs
14:34 < Benau> lol vyo20031 tried to join
14:34 < cddepppp256> witch?
14:34 < Benau> your normal race server
14:35 < cddepppp256> Oh... :P
14:35 < Benau> can you beat the AIs there?
14:35 < cddepppp256> 1 sec
14:35 < Benau> (it's a weak version of skidding ai)
14:37 < Benau> good
14:37 < Benau> ...alayan afk lol
14:38 supertuxkart/stk-code (in GUI_Folders): Alayan committed Move GUI files to categorized folders and update all references https://git.io/fA11x
14:38 supertuxkart/stk-code: Status for commit “Allow using --connect-now with wan server with server-id” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429238823?utm_source=github_status&utm_medium=notification
14:39 < Benau> lol alayan your gmail email exposed!
14:39 < cddepppp256> Anyone who can join please do... I need a stress test.
14:40 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Ping timeout: 240 seconds]
14:40 < Benau> wait vyo20031lol
14:40 < Benau> or ask
14:40 < Benau> ask vyo20031....
14:40 < cddepppp256> alayan joined
14:40 < Benau> alayan already goes
14:40 < Benau> good
14:42 < cddepppp256> shara is taking forever to finish...
14:43 < Benau> did you enable auto-end in your server?
14:46 -!- cddepppp256alt [~cddepppp2@2600:1700:551:9410:4c75:a0be:e907:a636] has joined #supertuxkart
14:46 supertuxkart/stk-code (in GUI_Folders): Benau committed Add network ai tester for linear race https://git.io/fA1V5
14:46 supertuxkart/stk-code (in GUI_Folders): Benau committed Allow using --auto-connect with network ai tester https://git.io/fA1ow
14:46 supertuxkart/stk-code (in GUI_Folders): Benau committed Log peer address who formed bad message https://git.io/fA1KV
14:46 (+3 hidden commits)
14:46 -!- mode/#supertuxkart [+v vyo20031] by STKbot
14:46 < Benau> alayan finally learn git commit good
14:47 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:d5e3:2d6:cef4:1cea] has quit [Ping timeout: 264 seconds]
14:47 -!- mode/#supertuxkart [+v cddepppp256alt] by STKbot
14:47 -!- cddepppp256alt is now known as cddepppp256
14:48 -!- mode/#supertuxkart [-v cddepppp256] by ChanServ
14:49 I'm confused about voice right. Did all my previos messages came to void?
14:49 < Benau> hmm alayan if you have talked i don't see any words from u
14:49 < Benau> i whois your user and last msg is 2 min ago
14:50 < Benau> yes vyo20031 i only see your message now
14:50 < Alayan> Forgot to connect, lol
14:50 < Alayan> Nobody was seeing my messages
14:50 < Benau> yes i see alayan now!
14:50 < Benau> yes
14:50 < Benau> only important message is that your gmail ac exposed!
14:50 supertuxkart/stk-code: Status for commit “Allow using --connect-now with wan server with server-id” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2432
14:50 < Benau> not sure if that's you want lol
14:50 cddepppp256: is your server patched or whatever? Or is it outdated?
14:50 < Alayan> The worse is I wrote many messages
14:51 < Alayan> Without really noticing that you couldn't see them
14:51 < cddepppp256> vyo20032: By only 1 or 2 commits
14:51 < Benau> vyo20031 you cannot connect?
14:51 < Benau> does it say timeout?
14:52 It just refuses after long time
14:52 < cddepppp256> Timeout.
14:52 Probably I'm too far from it, lol
14:52 >9000km
14:52 < Benau> probably you and cdde has a strong firewall
14:52 < cddepppp256> No firewall.
14:52 < Benau> router
14:52 < cddepppp256> Well..
14:53 < Benau> you may also need to forward 44444 55555 to your pc too
14:53 < Alayan> Benau : if you're curious about the messages I wrote, you can see my full IRC log since I connected here : https://pastebin.com/GANfjMnc
14:53 < Alayan> Wuzzy : I wrote (but you couldn't see) that one of your translations change is unnecessary
14:53 < Alayan> The UI options are now each on a separate line, so no need to shorten the HW statistics text
14:54 < Benau> tell wuzzy next time....
14:54 < Wuzzy> LOL
14:54 < Wuzzy> looks like you fixed that too fast then :D
14:54 < Alayan> It was a trivial fix
14:54 < Wuzzy> i just assumed the bug will remain unanswererd for at least 1 month
14:54 < Wuzzy> i am used to long waiting periods
14:55 < Alayan> *cough cough* like the time hiker takes to review my PRS *cough cough*
14:55 < Wuzzy> seems like STK has a much better work ethic than minetest then :)
14:55 < Benau> work ethic in simple english ==?
14:55 < Benau> me english noob
14:56 < cddepppp256> vyo20031: Can't see you on my server logs.
14:56 I'll try again
14:56 < Alayan> So to ask again now that everybody can read me
14:57 < Alayan> Could someone test my branch at https://github.com/supertuxkart/stk-code/tree/GUI_Folders to confirm everything works as expected ?
14:57 < Benau> wait alayan
14:57 I'm vyo3002 in stk
14:57 Conneting right now
14:57 supertuxkart/stk-code: Status for commit “Update german translation by Wuzzy” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429234059?utm_source=github_status&utm_medium=notification
14:58 < cddepppp256> You may need to use the IP
14:58 Cannot connect to server
14:58 < Benau> did you port forward on router
14:58 < Benau> ?
14:58 < Benau> cdde
14:58 < cddepppp256> Yes
14:58 < Benau> did you port forward on router == yes?
14:58 < cddepppp256> Yes
14:59 < Alayan> Ah btw Benau, as you couldn't see it either
14:59 < Alayan> There are 3 unused .stkgui files in the online folders
14:59 < Benau> yes rm -rf * them
14:59 < Benau> wait cdde
15:00 < Benau> let me test your server with advanced technique
15:00 -!- Arthur_Test [c3017de1@gateway/web/freenode/ip.195.1.125.225] has quit [Ping timeout: 252 seconds]
15:00 < cddepppp256> okay
15:01 < Benau> your port forward is not doing correctly
15:01 < cddepppp256> Both or one? My ctf seems to work fine
15:02 I can't connect to both
15:02 < cddepppp256> odd...
15:03 < Benau> yes alayan your branch works
15:03 supertuxkart/stk-code (in GUI_Folders): Alayan committed Remove unused GUI files https://git.io/fA1MP
15:03 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code into GUI_Folders” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429243322?utm_source=github_status&utm_medium=notification
15:03 < Alayan> Ok
15:03 < Benau> yes alayan 60% cpu usage on pi (each core)
15:03 < Benau> so i theroy you can start 6 servers with 8 players with coco
15:03 < Benau> in pi
15:03 < Alayan> Considering the pi is quite underpowered, that means one server should run on pretty much any machine
15:04 Lol, closest server is 1398.24 km away from me. BTW, how it detect it?
15:04 < Alayan> IP adress
15:04 < Alayan> But it isn't that precise
15:04 < Benau> though 8 players coco network game you need a powerful client
15:04 < Alayan> The number should be rounded up to the closest km I think
15:04 < Benau> i have have 3x-4x fps even i have core i7 + radeon rx560
15:04 < Benau> i have
15:04 < Alayan> Already more precise than IP really allows, but less weird than a up to meter precision
15:05 < cddepppp256> Let me check my xml server files
15:05 < Alayan> I just need to read up about what command I should use to merge my branch into master, if my branch works fine
15:05 < Alayan> Maybe you can tell me Benau
15:05 < Benau> git checkout master
15:05 < Benau> git merge GUI_Folders
15:05 < Benau> git push
15:06 < Alayan> Ok, I'll try it
15:06 < Benau> lol i assume you don't mind your gmail ac exposed
15:06 < Benau> after pushing to master there is no going back
15:06 < Benau> unless you forced-push lol!
15:06 < Alayan> As I wrote when nobody could read me, I only ever used this email adress for STK-related things, so I don't really care
15:07 < Benau> privacy no.1 alayan!
15:07 < Benau> you may also want to edit github so that email is synchronized with your profile
15:07 < Benau> and people see your icon instead of greyt
15:07 < Benau> https://github.com/supertuxkart/stk-code/commits/GUI_Folders
15:08 < Benau> cdde your server is created correctly
15:08 < Benau> just something wrong on the router side
15:08 I'll be busy 2-4 hours and join then
15:09 < cddepppp256> I'll redo the port fw.ing real quick.
15:10 < Alayan> Ok, I synched my email with my profile
15:11 < Benau> lol alayan must have double identity in life!
15:11 -!- Tene22 [~Tene@171.35.172.141] has joined #supertuxkart
15:11 -!- Tene22 [~Tene@171.35.172.141] has quit [Killed (Sigyn (Spam is off topic on freenode.))]
15:11 supertuxkart/stk-code (in master): Alayan committed Move GUI files to categorized folders and update all references https://git.io/fA11x
15:11 supertuxkart/stk-code (in master): Alayan committed Merge branch 'master' of https://github.com/supertuxkart/stk-code into GUI_Folders https://git.io/fA1MN
15:11 supertuxkart/stk-code (in master): Alayan committed Remove unused GUI files https://git.io/fA1MP
15:12 supertuxkart/stk-code: Status for commit “Move GUI files to categorized folders and update all references” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2433
15:12 < cddepppp256> Try now.
15:12 < Benau> wait
15:14 < Benau> now i even cannot connect at all
15:15 < cddepppp256> oops, wrong port for ctf... restarting...
15:17 < cddepppp256> 75.8.100.181:44444 not working?
15:18 < Benau> nope
15:18 < cddepppp256> is 55555?
15:18 < Benau> doesn't work either
15:18 can't join either
15:19 < cddepppp256> Benau: It's saying you are on there...
15:19 < Benau> nope
15:20 < Benau> i use the connection log to decide if i was joined
15:20 < Benau> did you forget about ufw?
15:20 < Benau> ie enable port forward, but ufw is on?
15:20 < cddepppp256> uninstalled
15:20 < cddepppp256> No firewall on the server
15:21 < Benau> how do you port forward (possible to show me the config?)
15:21 < Benau> because in the past i can connect to your server
15:21 < Benau> just cannot "directly" connect
15:21 < Benau> requires stun
15:22 * cddepppp256 realizes the mistake he had made.
15:24 supertuxkart/stk-code (in master): Benau committed Single CPU core usage as shown in top https://git.io/fA1Do
15:24 supertuxkart/stk-code: Status for commit “Remove unused GUI files” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429248870?utm_source=github_status&utm_medium=notification
15:24 < cddepppp256> Now try!
15:25 < Benau> ...not sure if arthur_d want me to stress test your VPS lol!
15:25 < Benau> actually u can wait 1 more day so that i can fix some more bugs first
15:25 < cddepppp256> Does it work?
15:26 < Benau> still cannot directly connect
15:26 < Benau> can connect with stun
15:26 < cddepppp256> Good! Just need to see about fixing direct.
15:27 it works for me
15:27 did not test direct
15:28 but why is direct connection important?
15:29 < Benau> at least my phone can only connect with no-firewall server
15:29 < Benau> anyway if cdde you want added security you can foget about the port forward
15:29 < Benau> but some people with strong firewall may not be able to join your server
15:29 supertuxkart/stk-code (in master): Alayan-stk-2 committed Allow word wrap for ghost replay dialog buttons https://git.io/fA1Db
15:30 supertuxkart/stk-code: Status for commit “Single CPU core usage as shown in top” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429251591?utm_source=github_status&utm_medium=notification
15:30 supertuxkart/stk-code: Status for commit “Remove unused GUI files” by Alayan: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/429246795?utm_source=github_status&utm_medium=notification
15:30 supertuxkart/stk-code: Status for commit “Move GUI files to categorized folders and update all references” by Alayan: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/429241590?utm_source=github_status&utm_medium=notification
15:31 < cddepppp256> I want port forwarding/direct connect to work.
15:31 < Benau> ok
15:31 < Benau> fix now?
15:32 < cddepppp256> Why not? (Let's/I'll) do it.
15:33 < Benau> tell me after that so i can test...
15:34 < Benau> lol i can stress test arthur_d server now!
15:34 < Benau> or you are going to do it yourself anyway
15:35 got some unknown errors in the terminal so not sure if they work or not
15:35 < Benau> have the string?
15:36 they work, but appears I shouldn't use Deve's script anymore but your server config xml system=
15:36 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code into GUI_Folders” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2434
15:36 ?
15:36 < Benau> yes
15:36 < Benau> you can decide if which is good for u
15:37 < Benau> some people here seem to like the old way than the server_config.xml way lol
15:37 ok, I think your system will be the official and thus better way I imagine
15:37 but I need to spend some time reconfiguring
15:38 < cddepppp256> Benau: I like them both the same since I started using XML a day ago.
15:38 < cddepppp256> Not that opposed to it anymore.
15:38 < Benau> info https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
15:38 < Benau> good cdde
15:38 so I'm taking my servers down again
15:42 cddepppp256: now servers works (just have checked)
15:44 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has quit [Quit: Page closed]
15:44 < Benau> ...still no direct connection possible though cdde
15:46 < cddepppp256> Try now? Disabled "Protect against port scan"
15:46 < Benau> still doesn't work
15:47 < cddepppp256> Any ideas? Kinda a networking noob.
15:47 < Benau> lol unless u gimme your ssh key i can't help you
15:49 -!- Benau [~Benau@014198175150.ctinets.com] has quit [Read error: Connection reset by peer]
15:49 -!- Benau_ [~Benau@014198175150.ctinets.com] has joined #supertuxkart
15:50 -!- Benau_ is now known as Benau
15:50 < cddepppp256> Will "Public Subnet Hosts"?
15:51 < Benau> maybe
15:52 < Benau> can u print screen your whole router setup screen?
15:53 < cddepppp256> It's many different screens...
15:56 < Benau> check if your router internally has a firewall on
16:03 supertuxkart/stk-code: Status for commit “Remove unused GUI files” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2435
16:05 < cddepppp256> Try now?
16:09 < Benau> ye!
16:09 < Benau> yes!
16:09 < Benau> now direct connect is possible
16:09 < Benau> what option did you ues?
16:10 < cddepppp256> IP Passthrough
16:10 < Benau> ok nice
16:16 -!- toupain [~Thunderbi@172.56.10.182] has quit [Read error: Connection reset by peer]
16:16 -!- toupain [~Thunderbi@172.56.10.182] has joined #supertuxkart
16:23 supertuxkart/stk-code: Status for commit “Allow word wrap for ghost replay dialog buttons” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429252905?utm_source=github_status&utm_medium=notification
16:27 supertuxkart/stk-code: Status for commit “Remove unused GUI files” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2436
16:29 < Benau> cdde beware there is no ai tester for ctf / battle / soccer
16:29 < cddepppp256> Yes I know
16:29 < Benau> ok good
16:32 < cddepppp256> Does direct connect not work if you and the server are on the same network?
16:33 < Benau> use 127.0.0.1
16:33 < Benau> or lan ip
16:33 < cddepppp256> Ah, it doesn't, good to know.
16:51 supertuxkart/stk-code: Status for commit “Single CPU core usage as shown in top” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2437
17:03 ok, my servers are now up and no longer auto-update
17:04 < cddepppp256> Wait.. 0.9.3 has --online, but it doesn't work?
17:04 < Benau> 0.9.3 never has network
17:05 < Benau> are u still in your vps?
17:05 < Benau> if so i can help you stress test so you can know cpu usage
17:05 wait a minute
17:06 testing my update script (have to run it manually)
17:07 < cddepppp256> In 0.9.3 src/main.cpp:
17:07 < cddepppp256> if(CommandLine::has("--online"))
17:07 < Benau> professional way to test your server! http://kobato.kein.hk/offset.png
17:07 < cddepppp256> MainMenuScreen::m_enable_online=true;
17:07 < Benau> forget about 0.9.3
17:08 < cddepppp256> Oh sorry :P
17:08 nice, it works
17:08 < cddepppp256> yes
17:08 okay Benau feel free to stress test
17:08 < Benau> good
17:08 < Benau> can u "top" in your vps?
17:09 yep htop is running
17:09 < Benau> wait.. starting
17:10 < Benau> now 4 players
17:10 < Benau> with tracks "lighthouse"
17:13 < Benau> no should be 8 karts with cocoa tracks
17:13 < Benau> high load?
17:13 < Benau> now should be
17:13 15-20% CPU
17:13 < Benau> and memory usage?
17:13 and 70 MB RES memory
17:14 if I am reading it correctly
17:14 < Benau> and your vps single core?
17:14 dual
17:14 < Benau> ok than in theory you can run 5 * 2 server at once lol
17:14 < Benau> if you only do stk stuff
17:14 < Benau> (assume you have enough memory
17:14 < cddepppp256> My server would most likely be dead because of a network error.
17:15 < cddepppp256> If...
17:15 < cddepppp256> it was raining.
17:15 < cddepppp256> Bad save and bad joke. :P
17:15 < Benau> (do you have auto-end in your server arthur?)
17:16 < Benau> (so you can always finish the race regardless of ai erro)
17:16 < Benau> (assume human is correct lol)
17:16 no auto-end
17:17 supertuxkart/stk-code: Status for commit “Allow word wrap for ghost replay dialog buttons” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2438
17:18 < Benau> ok
17:19 There's AI now?
17:19 < Benau> that's the network ai tester
17:19 < Benau> which is not as good as the original
17:19 < Benau> due to conversion
17:20 < Benau> anyway it means for internal testing
17:20 < Benau> no need to worry about
17:20 Conversion?
17:20 < Benau> it convert the ai control event to player control event
17:20 < Benau> and then send to server
17:20 Oh ok
17:20 < Benau> so the ai in race is not as good as original
17:20 < Benau> (mean to "stress test' the serveer anyway)
17:21 I'd imagine the server would take care of the AI, but idk
17:31 < Benau> sleep
17:31 -!- Benau [~Benau@014198175150.ctinets.com] has quit [Remote host closed the connection]
17:31 < cddepppp256> ok
17:31 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has joined #supertuxkart
17:31 < cddepppp256> I'm stress testing now
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18:03 -!- cddepppp256alt is now known as cddepppp256
18:04 /msg NickServ identify ireallyhopethisworks
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18:08 oops
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18:09 < cddepppp256> good thing I changed it fast enough
18:12 < cddepppp256> iHateSpacesNow
18:13 < cddepppp256> /help
18:14 < cddepppp256> *sigh*
18:14 what
18:14 you are registered and logged in, you don't need voice
18:14 < cddepppp256> I know
18:14 < cddepppp256> I was trying to fix something...
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18:17 Arthur_D: I exposed my password to this channel. That's what I did. Did change it fast.
18:18 my computer other computer crashed, I am waiting to turn it on...
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18:30 < leper`> at least use something nobody considers anything but a pun, like hunter2
18:32 < cddepppp256> leper`: Well, I guess it was for the better. Bad password anyways.
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18:43 < cddepppp256> Not going to finish stress test yet.
19:38 -!- no0p [~no0p@186.178.186.214] has joined #supertuxkart
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19:41 I've tried connecting bots to 75.8.100.181:44444 and got `STKHost: Connection refused: Invalid player connecting`. Just why, I wonder?
19:42 < cddepppp256> Did you try right now?
19:43 supertuxkart --connect-now=75.8.100.181:44444 --network-ai=3 --no-graphics
19:43 This way
19:43 < cddepppp256> --auto-connect
19:43 I've logged in before in gui
19:44 < cddepppp256> I'll log off if you wanna try, I'm stress testing right now, unless you'd want to do that for me. :)
19:46 I don't have best ping here (~150ms last time), but it seems interesting :-)
19:47 < cddepppp256> I'm done for the next few hours, test longer later.
19:47 < cddepppp256> (btw that's my server ip)
19:48 I got it from console :-)
19:48 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has quit []
19:48 < cddepppp256> what server? Don't see 3/8 or 4/8.
19:48 < cddepppp256> only 0/8.
19:50 I get STKHost: Connection refused: Invalid player connecting again
19:50 with supertuxkart --connect-now=75.8.100.181:44444 --auto-connect --network-ai=3 --no-graphics
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19:51 What is wrong here?
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19:54 cddepppp256alt any ideas? *DONT_KNOW*
19:55 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:2415:5384:ff93:4a60] has quit [Ping timeout: 250 seconds]
19:56 vyo20031: Uh... I have to update the server, I don't know if it's at the latest git revision.
19:57 vyo20031: Wait until my servers come back then try again.
19:58 -!- cddepppp256alt [~cddepppp2@2600:1700:551:9410:cd10:77d4:90a7:eb30] has left #supertuxkart ["switching computers...."]
19:58 Can you notify here when it happens, please?
20:04 Is there anyone, btw?
20:05 How quick play works?
20:08 -!- anaselli [~quassel@mandriva/developer/kde/anaselli] has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.]
20:12 anyone for what?
20:14 At least for my last question :D
20:20 not sure tbh
20:20 it picks a server from the list
20:21 I would have hoped it took the one nearest but I got one in Chicago
20:21 Or what about players on it?
20:21 Can you try it right now?
20:22 I'm on one of servers
20:23 nope, first I just joined by going to the list
20:23 now I am in a HK server
20:23 which has no players nor is closest
20:23 So it looks like just random selection
20:24 I'll check code
20:24 or some criteria I don't know
20:29 void OnlineProfileServers::doQuickPlay()
20:29 {
20:29 ServerConfig::m_private_server_password = "";
20:29 STKHost::create();
20:29 NetworkingLobby::getInstance()->setJoinedServer(nullptr);
20:29 NetworkingLobby::getInstance()->push();
20:29 } // doQuickPlay
20:29 -!- vyo20031 was kicked from #supertuxkart by STKbot [message flood detected]
20:29 -!- vyo20031 [~v@213.24.126.136] has joined #supertuxkart
20:29 < vyo20031> !voice vyo20031
20:29 -!- mode/#supertuxkart [+v vyo20031] by STKbot
20:29 I'm not flooder :-[
20:32 looks like it :P
20:32 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:c584:abb6:346a:f93f] has joined #supertuxkart
20:33 I've just pasted source code
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20:34 cddepppp256: server is still upgrading?
20:34 < cddepppp256> vyo20031: 97%
20:35 CMake?
20:35 What about using ccache for HUGE speedup?
20:36 < cddepppp256> Make
20:36 Well, cmake-generated Makefile :-)
20:37 < cddepppp256> vyo20031: Try now, should be done.
20:37 cddepppp256: you should look at ccache (and clang as compiler too) for speed
20:37 Ok
20:38 < cddepppp256> Ok
20:38 Same ip or different?
20:38 < cddepppp256> same
20:39 Your settings now are default ones
20:39 < cddepppp256> Are they?
20:40 < cddepppp256> It did that last time... :P
20:40 Two `Novice` servers named `stk server`
20:40 with regular race
20:40 < cddepppp256> Did it again *sigh*
20:40 75.8.100.181:55301
20:41 New port…
20:41 BTW, what is your UTC+??
20:43 I'll go to sleep in about 15 minutes
20:43 So you should hurry a bit, probably
20:49 < cddepppp256> vyo20031: ready
20:50 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has joined #supertuxkart
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20:50 It was real me
20:51 STKHost: Connection refused: Invalid player connecting
20:51 supertuxkart --connect-now=75.8.100.181:44444 --auto-connect --network-ai=4 --no-graphics
20:51 < cddepppp256> try 55555, I think I may have swapped ports
20:52 Now it seems working
20:52 Just show of AI trying to beat themselfs
20:53 We really need ability to just watch races
20:53 < cddepppp256> yeah
20:53 < cddepppp256> it might be coming
20:54 < Alayan> Still trying stress tests ?
20:54 < cddepppp256> Why not keep trying?
20:54 < cddepppp256> It's fun!
20:54 < cddepppp256> for us
20:55 For Ai carts it is a waaay ore funny
20:56 As I said before — this just allows some bad guy to load server with ai karts and no players will be able to login
20:57 < M4> it should put you as spectator in the race when you join the server during a race
20:57 Rewind [error ] RewindInfoState: Wrong size read when restore state, incompatible binary?
20:57 What does it mean?
20:58 [verbose ] RaceManager: Nb of karts=6, ghost karts:0 ai:0 players:6
20:58 < cddepppp256> Normal
20:58 It is lying :)…
20:58 < cddepppp256> mine says that too
21:00 Well, I'm going to sleep, it is 00:00 in utc+03
21:00 Bye everyone
21:00 I've CTRL+C'd my bots
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21:00 see ya vyo
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21:03 Errors like [warn ] RewindQueue: Server received at message from were present during the race.
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21:12 supertuxkart/stk-code (in master): Alayan-stk-2 committed Add disable button https://git.io/fA1xe
21:12 supertuxkart/stk-code (in master): Alayan-stk-2 committed Allow to disable a keyboard configuration without deleting it https://git.io/fA1xv
21:12 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix comment https://git.io/fA1xf
21:12 (+6 hidden commits)
21:12 supertuxkart/stk-code: deveee closed pull request #3431 (to master): Allow to disable a keyboard config without deleting it https://git.io/fA1t3
21:36 supertuxkart/stk-code (in Screens_Folder): Alayan committed Move options screns to their own folder to reduce clutter https://git.io/fA1xy
21:36 supertuxkart/stk-code: Status for commit “Fixed compilation” by Deve: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429337689?utm_source=github_status&utm_medium=notification
21:39 supertuxkart/stk-code: Status for commit “Fixed compilation” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2439
21:56 supertuxkart/stk-code (in Screens_Folder): Alayan committed Move online screns to their own folders to reduce clutter https://git.io/fA1pE
22:01 supertuxkart/stk-code: Status for commit “Fixed compilation” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2440
22:02 supertuxkart/stk-code (in master): Alayan committed Move options screns to their own folder to reduce clutter https://git.io/fA1xy
22:02 supertuxkart/stk-code (in master): Alayan committed Move online screns to their own folders to reduce clutter https://git.io/fA1pE
22:03 < Alayan> It should be less painful for me to find the UI files I want to edit, now :p
22:06 nice work :)
22:08 supertuxkart/stk-code: Status for commit “Fixed compilation” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429332530?utm_source=github_status&utm_medium=notification
22:20 BTW the ranking system - how does it work with different difficulties?
22:25 supertuxkart/stk-code: Status for commit “Move options screns to their own folder to reduce clutter” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2441
22:26 < Alayan> The ranking system doesn't take into account the difficulty
22:27 < Alayan> It's made to compare relative results between players ; and honestly I didn't think much about this factor.
22:27 < Alayan> I expect that if someone can win handily in SuperTux, he'll win handily in Intermediate too, and vice-versa
22:28 < Alayan> Though the slower speeds are a bit less challenging and probably reduces the differences between players
22:29 Yeah and I was even thinking about someone who should be playing on SuperTux servers playing on lower difficulties to more easily win against people
22:29 < Alayan> Also, the ranking system depends on the official ranked server, so if all official ranked servers offer only SuperTux difficulty (or maybe, expert, too), the point is moot
22:30 True that, so should we have that as policy?
22:32 < Alayan> Regular non-ranked servers can be offered for several difficulties, but yeah, I think the simplest for ranked servers is to stick with SuperTux
22:32 Makes sense
22:33 < Alayan> As for your concern about a good player trying to play with less experimented players just to win more easily, I don't think it can be entirely solved tbh, at least not if that person go in non-ranked servers
22:33 I'm not sure how many servers I can be running comfortably on my current VPS
22:33 < Alayan> For ranked servers, I think it would be great to have a match-making system
22:34 < Alayan> Which would try to put players with other of similar skill (using the ranking system)
22:34 < Alayan> However, this is signifcant work, and wouldn't really have any effect until we have many players
22:34 -!- Auria [~Instantbi@supertuxkart/dev/Auria] has joined #supertuxkart
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22:34 Auria: Sent 20 hours and 25 minutes ago: Can you take a look at https://github.com/STK-helper/stk-code/tree/new-skin-and-padding? Specifically I need to turn a WTYPE into a string
22:35 Yep, but matchmaking is difficult, because low ping should take precedence, and there needs to be enough players playing at the same time to be effective
22:35 Lol you just said what I said
22:35 < Alayan> If we have 5 players connected at once for ranked race, a match-making system would be useless. If we have 50, it starts to be useful. But to have 50 at one point, you need hundreds of regular players
22:35 I'm too slow
22:36 Yep
22:36 < Alayan> And I didn't write it, but I thought about your ping point. We can't match-make an australian player with an european player because they have a similar skill level.
22:36 And as said ping needs to be decent for everyone, so actually I don't think matchmaking makes sense before we have thousands of players per day
22:37 If we ever get that
22:37 < Alayan> So no point in doing it atm
22:37 Indeed
22:37 < Alayan> Auria : I moved the files in new folders as we discussed yesterday
22:38 sounds good!
22:39 much clenaer indeed
22:39 well done
22:41 < Alayan> thanks
22:43 < Alayan> For #3435, after giving it some thought, I think a simple warning dialog when choosing an unsupported resolution would be a good solution - not too restrictive, but help make it clear issues are to be expected
22:43 < Alayan> Your take ?
22:43 how do you detect it's unsupported?
22:43 or do you just mean below the minimum we support? such resolutions should not even appear in the choice
22:43 choices
22:44 < Alayan> Below the minimum
22:45 those shouldn't be in the list at all IIRC
22:45 < Alayan> 20:28 The smallest I have as an option is 800x600.
22:45 < Alayan> 20:29 I will show you a screenshot after the build finishes.
22:45 < Alayan> So on the current version
22:46 < Alayan> 22:12 800x600 shown: https://imgur.com/a/TdLMz6m
22:47 I'd hide them from the list, but then I seem to remember hiker is using a low-res laptop and likes lower resolutions :(
22:47 in such cases a warning is better than nothing I guess
22:49 supertuxkart/stk-code: Status for commit “Move online screns to their own folders to reduce clutter” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2442
22:49 Make sure the warning fits in 800 x 600 then ;)
22:49 < Alayan> LOL
22:49 < Alayan> Good point actually
22:50 640 x 480?
22:50 Or even lower :P
22:51 if hiker was around I think I'd propose to just drop them from the list, and tell him to edit his config file ;)
22:51 320 x 240
22:51 j/k
22:51 Auria: I'd say let's just do it anyway
22:51 or however you look at it (as joke or serious comment)
22:51 < Alayan> Well, actually, adding checks to the code would make the config file change useless. Or we'd need smarter checks with an exception if the res comes from config
22:52 < Alayan> I'd be fine with hiding too, I just have no idea if there are some folks out there who don't mind UI bugs to get a higher FPS/graphics setting in a smaller res
22:53 < Alayan> I guess we have no data on used resolutions ?
22:54 supertuxkart/stk-code: Status for commit “Move options screns to their own folder to reduce clutter” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429337978?utm_source=github_status&utm_medium=notification
22:54 we do collect some data, can't remember if resolution is one of them
22:54 < Alayan> Time to check then :)
22:55 I can't remember how to access them either :S leyyin might know
22:56 < Alayan> If it's main screen resolution but not STK window resolution, it would only be a partial indication - as it's folks using it in windowed mode which may be affected by the hiding
22:57 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Quit: M4]
22:58 < Alayan> Maybe besides the HW statistics, it could be useful to add a game usage statistics collection (with UI changes to allow opt-out without having to discover it in the options).
22:58 < Alayan> We could collect things like most played tracks, game difficulty, game modes, etc
22:59 Yes that's something we want
22:59 < Alayan> This would be a great help to assess more objectively what is used/liked or not.
22:59 agreed
23:01 < Alayan> I know nothing about the network/DB part required to send the data, but maybe I could have a look at generating the data in the first place
23:01 And we kind of made room for it in our current terms, but now after GDPR I'm not so sure it's anywhere enough
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23:01 we do ask for permission on first launch
23:02 < Alayan> On first time internet is enabled
23:02 But our terms might not be good enough
23:02 no idea about that
23:02 Also there's special restrictions on people under 16 years
23:02 < Alayan> If someone refuses to enable internet on first launch, but enable it later, the dialog asking for permission should be shown
23:03 < Alayan> We don't collect personal data
23:03 < Alayan> Well, I mean, legalese is not my stuff
23:03 legal advice needed!
23:03 And there's a bunch of stuff we don't cover anywhere, like wiki accounts and even the IRC logging
23:03 < Alayan> But "used Wilber for races" is not really a private info
23:04 < Alayan> The 16yo thing is totally unenforceable
23:04 perhaps the law still requires us to ask
23:04 < Alayan> In the first place, we don't know if any player has more or less than 16yo. For our purposes (aka, legalese stuff aside), we don't even want to know
23:04 with networking, we can collect some stats on networked races simply as they happen, impossible for the server not to know
23:04 < Alayan> I find this absurd
23:05 < Alayan> We must ask for a private info we don't need
23:06 < Alayan> Anyway, if we really have to, we'll do it the same way everybody does
23:06 < Alayan> Put out a boring text nobody cares about
23:06 we probably need to add that stupid text saying our website uses cookies
23:06 "Since the definition includes “any information,” one must assume that the term “personal data” should be as broadly interpreted as possible. This is also suggested in case law of the European Court of Justice, which also considers less explicit information, such as recordings of work times which include information about the time when an employee begins and ends his work day, as well as breaks or times which do not fall in work
23:06 < Alayan> And allow people to lie if the supposed restriction is not met
23:07 < Alayan> Like, we can't be required to ask for an identity document to check if the person asking is + or - than 16yo
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23:09 < Alayan> "Sorry, to protect your privacy, we require you to present us with a copy of an official identity document in order to assert we are allowed to collect data on your preferred kart"
23:10 I'm not speaking of that data specifically
23:10 But stuff like registered accounts matter a lot
23:11 And we should make clear exactly what data we are collecting, even if it's not personal data
23:11 < Alayan> There is probably stuff to revise in relation to registered accounts, sure
23:13 ‘personal data’ means any information relating to an identified or identifiable natural person (‘data subject’); an identifiable natural person is one who can be identified, directly or indirectly, in particular by reference to an identifier such as a name, an identification number, location data, an online identifier or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural or social
23:14 < Alayan> For HW/usage data collection, such collections are (or should be) anonymized, so we can't link a person to specific data ; this works rather differently than targeted data collection like used by all those obnoxious ads servers like google and facebook
23:14 supertuxkart/stk-code: Status for commit “Move online screns to their own folders to reduce clutter” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2443
23:15 < Alayan> We don't need or want to be able to link a person to a data, while many websites and companies want to link them as much as possible
23:15 True
23:15 < Alayan> Nonetheless, we should certainly explain what is covered by the option
23:17 < Alayan> Back to the "how to" - some statistics require ongoing local collection. Maybe I could have a go at that part - adding the option, making it govern the collection of relevant info, saving it in a dedicated file.
23:18 < Alayan> Then, someone else with a better understanding of network code could write what's needed to send the data to the server and have it handled correctly by the server
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23:22 Even our current data can't be viewed well
23:22 http://addons.supertuxkart.net:8080
23:23 < Alayan> "Views disabled, only the API is enabled."
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23:26 Yeah, so I figure before we collect more data we should actually make sure we can make use of any data. It's no use with data if we can't look at it
23:27 < Alayan> Certainly
23:27 < Alayan> Auria : a different color for credit title and credit main text, what do you think of it ?
23:27 sure why not
23:28 title should likely be orange per our theme palette
23:30 < Alayan> The main titles (like "Hiker", "Benau", etc) use the theme-provided special font, I was more thinking about a possible distinction between e.g. "Main contributors" and the name of the contributors below
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23:30 < Alayan> (By special font, I mean the one which uses a color gradient)
23:31 < Alayan> The layout of the credits isn't all that great, but thinking about it, what is missing is pictures
23:31 Pictures?
23:32 < Alayan> Yes, pictures can help to make credits more interesting to watch.
23:33 < Alayan> To see an example of the kind of thing I'm thinking about : https://youtu.be/ZjTTFmpNo3U?t=1m28s
23:34 sure would be nice to have but low priority IMO
23:34 < Alayan> If it was just the text without any pictures, it would be meh, but the pictures of game-art and the few in-game scenes shown actually make the credits an interesting and enjoyable watch
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23:35 < Alayan> Sure, we have more important to do
23:35 < Alayan> But maybe we could already collect some nice STK artworks to show there in the future :)
23:36 < Alayan> Thinking about it is always the first step before doing anything
23:38 For some reason when you said pictures I imagined the faces of everyone by their name :P
23:39 So photos
23:39 Luckily you're not that crazy
23:40 < Alayan> I'm not crazy at all :)
23:40 Oh, I guess I'm projecting then
23:41 supertuxkart/stk-code: Status for commit “Move online screns to their own folders to reduce clutter” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429342338?utm_source=github_status&utm_medium=notification
23:41 < Alayan> Ah, the credits are looping
23:42 < Alayan> Never noticed that before, probably because I closed them by the time of the huge donator list
23:48 We should maybe move the donator list to the wiki and just have a generic thank you in the credits. Though now that I think about it, donor names definitely fall under the GDPR
23:49 < Alayan> This is probably affected indeed
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23:53 supertuxkart/stk-code (in Themable_Credits): Alayan committed Add credits color to the skins https://git.io/fAMeH
23:53 supertuxkart/stk-code (in Themable_Credits): Alayan committed Use skin-specific credit color. Fix #3433 https://git.io/fAMeQ
23:54 < Alayan> The changes are actually very simple with getColor
23:55 Skin-specific credit color? That's racist!
23:56 supertuxkart/stk-code (in master): Alayan committed Add credits color to the skins https://git.io/fAMeH
23:56 supertuxkart/stk-code (in master): Alayan committed Use skin-specific credit color. Fix #3433 https://git.io/fAMeQ
23:56 And I didn't know there was a method to find the color of the person playing :P
23:56 I don't know what to think of that joke.
23:57 < Alayan> In a way it's funny
23:58 < Alayan> Some people would jump out if they saw my commit message, even if they wouldn't understand at all the matter
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23:59 I tried
--- Day changed Mon Sep 17 2018
00:01 < Alayan> hiker, are your somewhat available or connected but too busy ?
00:10 < Alayan> Auria : is there some way to auto-word-wrap a tooltip ? Manually adding a \n in the text or translation allow to wrap, but I don't expect translators to use that possibility.
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00:11 not that I know of
00:12 < Alayan> Is there a way to communicate to translators that they should add \n in that situation ?
00:12 an //I18N comment perhaps? I don't see any other way
00:13 < Alayan> The //I18N comment is easy to do ; I just expect things to break in some languages
00:13 < Alayan> Actually
00:13 < Alayan> The tooltip I'm thinking of doesn't think in english either
00:14 < Alayan> If I add the \n directly in the translatable text, maybe translators will get it...
00:15 that would help
00:16 < Alayan> For the //I18N, if I add the comment right above the line where there is the translated text, Transifex will automatically pick it up ?
00:16 < Alayan> Like :
00:16 < Alayan> -//I18N translation advice
00:16 < Alayan> _("Text to translate");
00:17 yes, though should be // I18N:
00:17 < Alayan> Ok
00:18 supertuxkart/stk-code: Status for commit “Use skin-specific credit color. Fix #3433” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2444
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00:30 supertuxkart/stk-code: Status for commit “Move online screns to their own folders to reduce clutter” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429343931?utm_source=github_status&utm_medium=notification
00:32 supertuxkart/stk-code (in master): Alayan-stk-2 committed Fix #3442 https://git.io/fAMvH
00:32 supertuxkart/stk-code: Status for commit “Use skin-specific credit color. Fix #3433” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/429364801?utm_source=github_status&utm_medium=notification
00:42 < QwertyChouskie> Auria Can you take a look at https://github.com/STK-helper/stk-code/tree/new-skin-and-padding? Specifically I need to turn a WTYPE into a string
00:42 supertuxkart/stk-code: Status for commit “Use skin-specific credit color. Fix #3433” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2445
00:43 QwertyChouskie: I don't understand the question. why?
00:44 < QwertyChouskie> I'm passing SkinConfig::getHorizontalPadding self->getType() as a parameter, which returns a WTYPE enum value
00:45 < QwertyChouskie> But `m_render_params[type+"::"+state].m_vpadding;` needs a string like "button" for type
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00:45 < QwertyChouskie> return m_render_params[type+"::"+state].m_vpadding;
00:45 there is not built-in way, you can write a function that takes an enum param and returns a string
00:46 < QwertyChouskie> How would I do that?
00:46 a simple switch case... check getIdentOf in race manager for an example
00:46 < QwertyChouskie> Just a hard-coded `switch` statement?
00:46 < QwertyChouskie> OK, thanks
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01:03 < Alayan> Benau : I found a bug in the start penalty when pressing too soon
01:05 < Alayan> In network (not in local games), if I start pressing repeatedly the accelerate button before the wait/ready/set/go, and if I keep pressing it until the start ; there is no penalty enacted at all despite me pressing the button when I shouldn't
01:06 < Benau> to make it perfect you need to send your local ticks to server
01:06 < Benau> but it may allow cheating easier
01:06 < Benau> because the server "guess" your time start based on your ping
01:07 < Benau> + some timer
01:07 < Benau> with some math
01:08 supertuxkart/stk-code: Status for commit “Fix #3442” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2446
01:10 < Alayan> Auria : how is the size/position of the ready/set/go messages computed ?
01:10 < Benau> auria gone!
01:10 < Alayan> Ah damn
01:10 < Alayan> Didn't notice
01:10 < Alayan> She disconnect later usually
01:11 < Alayan> Well maybe you will understand the code
01:11 < Alayan> I see core::rect pos(irr_driver->getActualScreenSize().Width>>1, irr_driver->getActualScreenSize().Height>>1, irr_driver->getActualScreenSize().Width>>1, irr_driver->getActualScreenSize().Height>>1);
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01:11 < Benau> irr_driver->getActualScreenSize().Width>>1 means / 2
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01:12 < Alayan> A bit shift resulting in a /2 result ?
01:12 < Benau> yes
01:12 < Benau> lol some programmers seem to hate bitshift !
01:13 < Alayan> Well, when you're not used to it, it's puzzling
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01:14 < Alayan> In some situation, I'm sure bitshift can be useful, when you're manipulating some binary format ; but in that case, it just seems to offer nothing over a /2
01:14 < Benau> yes good boy
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01:15 < Alayan> The other thing I don't get is, the code seems to compute the same x and y twice, so the rect would have a zero area... Why does it still work ? Overflow ?
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01:16 < Benau> gdb and try yourself
01:16 supertuxkart/stk-code: Status for commit “Use skin-specific credit color. Fix #3433” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429364460?utm_source=github_status&utm_medium=notification
01:17 < Benau> use p irr->driver ....
01:17 < Benau> (require debug build)
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01:23 < Alayan> After a few tests
01:23 < Alayan> The message is centered around the center of the rect
01:23 < Alayan> And it doesn't care about the borders of the rects
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01:25 < Alayan> Now, I need to find where the size of that text is defined
01:27 < Benau> ok
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01:43 < Alayan> Ah, that font is really awful at scaling
01:43 < Alayan> I'm a bit surprised though, it seemed to me that it's bigger in higher res than in lower res so I expected some scalability
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01:47 supertuxkart/stk-code (in master): Alayan committed Fix #3439 https://git.io/fAMJS
01:48 < Benau> good
01:50 < Alayan> I moved the ready/set/go messages up, they also look better there
01:50 < Benau> good
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08:17 supertuxkart/stk-code (in master): Benau committed Fix attachment with swatter removing bomb animation rewind https://git.io/fAMsi
08:22 supertuxkart/stk-code (in network-item-debugging): hiker committed Fixed shaking after collecting bubble gum (caused by restoring item state https://git.io/fAMsA
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10:44 supertuxkart/stk-code (in master): Alayan committed Fix #3383 https://git.io/fAME8
10:44 supertuxkart/stk-code (in master): Alayan committed Merge branch 'LockSTG' https://git.io/fAME4
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11:13 supertuxkart/stk-code: Status for commit “Merge branch 'LockSTG'” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2450
11:41 supertuxkart/stk-code: Status for commit “Merge branch 'LockSTG'” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429512082?utm_source=github_status&utm_medium=notification
11:43 < Benau> alayan speechless lol!
11:43 < Alayan> Why should I have to write something ? :p
11:45 < Benau> i think u can forget to register your nick lol!
11:45 < Alayan> But if you want me to write
11:46 < Alayan> I can assume that stk_config->ticks2Time(ticks) and kart properties don't change within the duration of a race ?
11:48 < Benau> ticks usually 1
11:48 < Benau> and its always 1 / 120 later
11:48 < Benau> lol u wanna improve network ai controlldr?
11:49 < Alayan> No
11:49 < Alayan> I need the result of this
11:49 < Alayan> float consumption_per_tick = stk_config->ticks2Time(ticks) * m_kart_properties->getNitroConsumption();
11:50 < Alayan> I can compute it at each frame, or compute it once and store it in a member variable
11:50 < Alayan> Not a big concern, but small inefficiencies can add up
11:51 < Benau> yes it always 1 / 120
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12:03 < vyo20031> !voice vyo20031
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12:03 Hi everyone
12:04 < Benau> hi1
12:06 < Benau> the rewind error should be fixed now
12:08 < Benau> u can lso use neterland server for gesting
12:08 Can anyone play ctf wit me, please?
12:10 < Benau> android now sorry
12:12 Ok, just 3 strike battle offline with bots :(
12:15 I can probably play later
12:16 < Alayan> Can't do code and play
12:16 < Alayan> I should have fixed all the nitro consumption quirks now
12:17 < Alayan> For example, if your collected nitro goes to 0, it resets the min time. So if you use a small amount of nitro before collecting a nitro can, you no longer have an "on-off-on" behavior
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12:22 < Benau> rememver yest in network too
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12:27 < Alayan> Seems to work alright on my local server
12:28 < Alayan> But I can't tell you how it reacts with high-ping
12:28 It is where me comes in! :)
12:29 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
12:29 < Benau> see traffic control alayan
12:29 < Benau> tc qdisc
12:30 < Benau> tc qdisc add dev lo root netem delay 150ms
12:30 < Benau> sth like tgat
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12:30 < Benau> u may need sudo
12:30 < Alayan> Meh
12:31 < Benau> ?
12:32 < Benau> expressing a lack of interest or enthusiasm
12:32 < Benau> ?
12:32 < Alayan> Yes
12:33 Isn't it just easier to try it with me (~80-200+ ping)
12:33 < Alayan> Clients will receive info about nitro boost on other clients from the server. The server will communicate to them the boost duration, so they will learn about both at the same time. So changing the duration server-side should have no network effect
12:33 < Alayan> I'll push the change and if there is really an issue, vyo20031 will tell me
12:34 < Benau> erver need u[date
12:34 < Alayan> Yes, but I can host a local server
12:34 < Benau> good
12:35 < Alayan> I'm searching how to add a comment to my commit on command line git
12:36 https://www.dropbox.com/s/lukr0bsoz3zfuv7/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%20%D0%BE%D1%82%202018-09-17%2015-34-37.png?dl=0
12:36 Something is wrong with string at bottom
12:37 < Alayan> You mean the lack of space ?
12:37 No
12:37 < Alayan> Then explains
12:37 < Alayan> Ah
12:37 < Alayan> That it is not really the latest post ?
12:38 blog.supertuxkart.netSuperTuxKart
12:38 No space
12:38 < Alayan> So it was not no but yes !
12:38 Oh, yep
12:39 And (not in picture) there are two posts (different ones)
12:39 Just try it by yourself
12:40 Summer update one and from the picture
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12:40 supertuxkart/stk-code (in master): Alayan committed Reset min nitro time when no nitro and fix #3180 https://git.io/fAMrF
12:42 < Alayan> Yes, the blog lists two posts
12:43 < Alayan> It's alright to list two posts, but they shouldn't be both referred as the latest post. There is the latest post and the latest release
12:44 -!- Tobbi [~Tobbi@supertux/tobbi] has joined #supertuxkart
12:47 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Quit: M4]
12:47 BTW, are you just parsing them? If so, it seems to be better to have api for it…
12:48 < Alayan> What do you mean ?
12:50 Do you just grab sites html or have endpiont for in-game news grabber connecting?
12:51 < Alayan> It doesn't go on the website to try and look for links, if that's what you fear
12:52 < Alayan> The server sends the data directly
12:53 Does showing last reslease in STK make sence at all?
12:54 I mean ingame
12:54 < Alayan> Yes
12:54 < Alayan> For people who are not on last release
12:55 Isn't it better to check for update and show message with link if there is one?
12:55 < Alayan> Which usually happens : a)when a new version comes out ; b)when someone installs STK from some linux package manager which take years to update things
12:56 Optionally at all
12:56 < Alayan> A more "in-the-face" message could certainly be useful, though it should only show up once, rather than being nagging and showing at each launch
12:59 I really want to see code responsible for no-space bug
12:59 < Alayan> Not in stk-code/src
13:00 < Alayan> Must be somewhere in the addons site code
13:00 < Alayan> There is not "Latest post" string in stk-code/src, so the entire text is retrieved from the server, it seems
13:02 Can I ask about stk and steam, please? Is it totally anadobed?
13:04 supertuxkart/stk-code: Status for commit “Reset min nitro time when no nitro and fix #3180” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2451
13:04 < Alayan> It's in limbo
13:04 < Alayan> There was a push for it to get in when greenlight still existed
13:05 < Alayan> And once that was done, it was more or less put aside
13:05 < Alayan> There is some work done for it, but there are also issues to resolve, and it's not a priority at all
13:05 So greenlight is impossible now?
13:07 Is it still possible to go to steam pay-free or is huge money to steam direct required?
13:07 < Alayan> The greenlight program has been retired and replaced by another when the dev has to pay an upfront fee. But as STK has been greenlit, it doesn't need to go in the new program
13:07 Git it
13:07 *got :-)
13:10 < Alayan> Once networking is more or less "done", hiker may look again at it
13:10 -!- s8321414 [~s8321414@1-174-24-156.dynamic-ip.hinet.net] has joined #supertuxkart
13:13 Well, I think that finishing networking first is better than switching to another task…
13:13 < Alayan> Exactly
13:14 < Alayan> I wrote "more or less done", because it is a complex feature for which improvements will always be possible
13:18 So can someone play ctf with me now, please? *PARTY*
13:19 < Alayan> Not very interesting mode for only 2 players
13:19 < Alayan> FFA gets interesting at 3+ ; CTF at 4+
13:20 Oh, two novice `stk server`. I even know their owner :-)
13:20 Well, git version doesn't look very popular
13:20 < Alayan> Typical people don't compile the programs they use
13:21 < Alayan> It's a dev version, it's not meant to be used by the masses anyway, there are a lot of half-finished things to fix before release
13:22 But some just write bash scripts :) and can enjoy non-released features… and bugs *CRAZY*
13:27 Alayan: is CTF bots planned?
13:27 < Benau> nope
13:28 So I'll have to contact some friends :-)
13:29 And build git version for them
13:29 < Benau> good thank u
13:30 < Benau> but im not sure why auria doesnt like people test lol
13:32 < Benau> ....lol maybe u crated tickdy about network!
13:33 < Alayan> Being told about known issues is not very fun, but testing can reveal undocumented issues (whether we did not notice the issue or didn't care enough)
13:33 < Alayan> Though I'd rather take one dev over additional issue reports
13:37 < Benau> everyone loves auria!
13:38 supertuxkart/stk-code: Status for commit “Reset min nitro time when no nitro and fix #3180” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429553265?utm_source=github_status&utm_medium=notification
13:48 supertuxkart/stk-code (in master): Alayan-stk-2 committed Improve scotland challenge balance in expert/supertux https://git.io/fAM1U
13:49 < Benau> do u use a light kart to test?
13:50 < Alayan> No
13:51 < Benau> why no?
13:51 < Alayan> But it doesn't matter, because kart class balance has to be improved
13:51 < Alayan> Also
13:52 < Alayan> AI kiki did less than the new required time for the expert challenge
13:52 < Benau> ok lol
13:53 < Benau> bad boy!
13:53 < Benau> ....honestly with network i petsonally think little people play story
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13:55 < Benau> unless u should suggest we lock those karts and tracks in nw selection!
13:56 < Alayan> I don't mind it being unlocked in new selection. Though an argument could be made for karts (you need to be able to play the same track as the others, you don't need to be able to use all the karts)
13:56 < Alayan> in network selection*
13:57 < Alayan> I don't care much if you think story mode won't have many player, I think it should be made better
13:58 < Benau> speedrunner!
13:58 < Benau> ok
13:59 < Alayan> Rn, the overworld limitations are frustrating.
14:00 What are they?
14:00 < Alayan> Besides the overworld being ugly
14:00 < Alayan> It's hard to add a challenge
14:01 < Alayan> I can modify existing challenges, but not add new ones.
14:02 < Benau> add kiki challenge lol
14:02 < Alayan> This means that I can't add reverse challenges, and am much more limited to add variations with time-trial/ghost replay challenges
14:02 < Alayan> Kiki challenge ?
14:02 < Benau> kiki do u love me are u riding
14:03 < Benau> so u never have to lesve!
14:03 I don't think that it is ugly :-)
14:03 Ghost replay seems bad for story
14:04 < Alayan> Nitro challenge doesn't make much more sense. We have no real way of introducing some story justification, but if we had, it would be something along the lines of "I challenge you to beat my record"
14:04 < Alayan> The ghost would just be there to show the supposed "record"
14:05 Ghost is good for training new peoples
14:05 For example, for few first tracks
14:05 < Alayan> Btw, Benau, maybe you can add me a dozen of bubble in the overworld without too much work ?
14:06 -!- s8321414 [~s8321414@1-174-24-156.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!]
14:10 < Benau> u dont wait sam new overworld?
14:10 To be clear, even normal races doesn't make a lot of story :)
14:11 < Alayan> I had the discuss the overworld with sam some time ago, and it was clear he had nothing really in the works, only some idea about how he'd like to do it (multi-part).
14:11 < Alayan> At this point, I don't expect it to be ready for the next release, if we have a release before the end of the year
14:12 < Alayan> The new bubbles would allow me to add and tweak things with more variety sooner
14:12 < Benau> after nw beta maybe
14:12 < Benau> esp i want to create more ctf maps
14:13 < Alayan> What "after nw beta maybe" ? The additional bubbles ?
14:13 < Benau> yes
14:14 < Benau> or u want now?
14:14 So it will be good to separate "arenas" into types
14:14 < Benau> i can do good boy a favour lol
14:14 < Alayan> I guess something polished - i.e., good bubble locations for tracks which currently have "special" bubble locations (in house, in cave, on ship...) - would need some work
14:15 < Alayan> But for me to add and tweak the challenges, this is not necessary
14:15 < Alayan> Placing it somewhere accessible on the ground would do for now
14:16 supertuxkart/stk-code: Status for commit “Improve scotland challenge balance in expert/supertux” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2452
14:16 < Alayan> So if you can do it now, well I prefer :p I think I have to give you a list of challenge names ?
14:16 Why you never use `[skip ci]`?!
14:16 < Benau> actually how many new bubble u need?
14:17 < Alayan> I think a dozen would be fine - so a reverse challenge only for the nicer tracks, plus one or two reverse GP.
14:21 < Benau> 12 bubbles?
14:22 < Alayan> Yes
14:23 < Alayan> vyo
14:23 < Benau> i doubt 12 bubbles can be added to the current overwold withiut breaking uts landscape
14:23 < Alayan> vyo20031: sorry, I can't receive your PM
14:24 < Alayan> What do you mean by "breaking its landscape" ?
14:25 < Alayan> I mean, I agree it's not meant for that - you won't have the bubble in cave/houses/etc like was it was meant to when the overworld was created, but there is otherwise enough room
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14:30 < Benau> 3 is ok for current overworld
14:31 < Alayan> What do you mean by "breaking its landscape" ?
14:34 < Benau> draw snake with foot
14:34 < Benau> see chinese idiom
14:34 < Benau> no good english sorry
14:39 supertuxkart/stk-code: Alayan-stk-2 edited pull request #3258 (to master): Story mode timers https://git.io/fAMQu
14:42 < Alayan> The current overworld is not that so-good version which will be downgraded by that addition
14:43 < Alayan> If you don't want 12, do me 6 at least. 5 reverse challenges + 1 reverse GP. Would be enough to start testing things
14:44 < Benau> ok
14:44 < Benau> can u ask auria tmr
14:44 < Alayan> If you prefer
14:45 < Benau> ok
14:45 < Benau> i think she "shou,d" be ok
14:47 < Benau> assuming u are ok to not sleep tonight lol!
14:48 supertuxkart/stk-code: Status for commit “Improve scotland challenge balance in expert/supertux” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429580953?utm_source=github_status&utm_medium=notification
14:49 < Benau> actually why dont u make some current non-reverse challenge to reverse?
14:51 < Alayan> I can do it to test things locally, sure
14:51 < Alayan> But for unlocks & the like that's not as good
14:52 < Benau> why?
14:54 < Alayan> It can work fine just for testing reverse challenges, it's the "convert some challenges to different race mode for variety" part which becomes more hit-and-miss
14:59 < Benau> see hows auria think...
15:00 < Benau> dont hide the 5 + 1 reason from her!
15:01 < Alayan> Not my style anyway
15:02 supertuxkart/stk-code (in master): Alayan-stk-2 committed Clear last overworld position when switching profile https://git.io/fAMdA
15:18 Who is auria?
15:19 < Benau> u dont know auria, bad boy!
15:20 < Benau> see auriamg in github
15:20 I'm just random man from internet :-)
15:22 Well, stk contributor, I see it
15:22 Anything else?
15:25 < Benau> supreme leader
15:25 < Benau> lol
15:26 < Benau> https://en.m.wikipedia.org/wiki/SuperTuxKart
15:26 < Benau> marianne
15:26 Benau
15:26 Thank you
15:28 supertuxkart/stk-code: Status for commit “Clear last overworld position when switching profile” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2453
15:28 I have to go :-(
15:29 < Benau> c y later
15:32 < Benau> lol alayan u sure next version will be 0.10?
15:36 supertuxkart/stk-code (in master): Alayan-stk-2 committed Increase difficulty for the SuperTux challenge https://git.io/fAMxy
15:45 -!- H6899 [5d5e0fe3@gateway/web/freenode/ip.93.94.15.227] has joined #supertuxkart
15:47 < Alayan> Not sure it will be 0.10
15:47 < Alayan> But sure it won't be 0.9.4
15:58 < Benau> lol h6899 you can play game with vyo later if he comes back!
16:00 supertuxkart/stk-code: Alayan-stk-2 closed pull request #2820 (to master): Add feedback for skid bonus (Bis) https://git.io/fAMjH
16:00 supertuxkart/stk-code: Status for commit “Clear last overworld position when switching profile” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429614335?utm_source=github_status&utm_medium=notification
16:03 supertuxkart/stk-code: Status for commit “Increase difficulty for the SuperTux challenge” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2454
16:10 -!- mode/#supertuxkart [+v H6899] by STKbot
16:10 I was wondering if we could have an warning when a item is about to hit you like in Mario Kart.
16:12 < Benau> i hate copy maria kart
16:13 < Alayan> I don't like very much this idea - for cakes, you wouldn't have the time to react ; for bowling ball, you can already avoid them quite efficiently unless you were too close.
16:14 -!- Benau [~yaaic@182.239.120.227] has quit [Read error: Connection reset by peer]
16:14 < Alayan> There is one frustrating situation with the basket ball though, as the sound is heard too late, and you would absolutely have the time to use a bubble shield or to do something before being hit, if you were aware of the ball
16:15 -!- Benau [~Benau@014198175150.ctinets.com] has joined #supertuxkart
16:16 yeah probably the distance vs volume with the basket ball needs to be changed
16:17 < Benau> yes alayan has a ticket about basket ball!
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16:30 < Benau> yes alayan high ping server works for nitro
16:32 < Benau> arthur_d / devee you may also need to update your servers for mr. alayan!
16:32 < Alayan> Cool it works fine
16:32 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has joined #supertuxkart
16:35 sure, can update later
16:35 or now if someone wants to use one of mine
16:38 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
16:38 < Benau> bookmark this!
16:38 < Benau> (or wait for me to write a webpage)
16:45 < Benau> alayan bored?
16:45 < Alayan> Somewhat
16:46 < Benau> i see you mention ranked server matching difficutly
16:46 < Benau> ...though auria was thinking this too bloated
16:46 < Benau> but maybe you can add this to the server internally
16:46 < Benau> and for quick it auto choose
16:46 < Benau> so no UI is bloated
16:47 < Benau> the server.hpp already includes each players rank scores
16:47 < Benau> ...
16:49 supertuxkart/stk-code: Status for commit “Increase difficulty for the SuperTux challenge” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429629604?utm_source=github_status&utm_medium=notification
16:49 < Alayan> As I wrote, this won't be worth it until we have several servers full of players at the same time. It may be a good idea to write that code before the official release, but no point doing it even before the beta
16:49 < Benau> ok
16:50 < Benau> lol you need to pray for lots of stk players
16:50 < Alayan> I'd exchange 50 players with a dev contributing significant code
16:52 At the current market rates, that is an unlikely deal
16:53 < Benau> I'd exchange 50 players with a dev contributing significant code
16:53 < Benau> i don't understand this
16:53 < Benau> simple english == ?
16:53 < Alayan> I mean I would be happier if someone new contributed additional code to STK than if we got 50 more regular online players
16:54 < Benau> you!
16:54 < Benau> you yourself can make this a reality
16:54 < Alayan> I can't count, because I'm already contributing, duh !
16:56 < Benau> lol so arthur prefer more players than stk coder?
16:58 < Alayan> Random idea
16:58 < Alayan> What if we changed FTL from elimination to points
16:59 < Alayan> Instead of eliminating the last kart each time the counter hits 0 ; we'd give points to kart according to their current position
17:00 < Benau> alayan deve is on his server right now!
17:00 < Alayan> I played some FFA the other day and it was fun
17:00 < Benau> meet him together lol
17:00 < Alayan> I think FTL could be made much better with that change
17:05 < Benau> i think devee is with his son
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17:08 < Benau> lol alayan u use your powerup very smart
17:08 < Alayan> I'm playing relax
17:08 < Alayan> So I kept the nitro for the end
17:09 < Benau> no nitro issue?
17:09 < Alayan> Seemed ok
17:09 < Benau> good
17:09 < Alayan> He's with his son, he told me so earlier
17:09 < Benau> good
17:13 < Benau> items are fun
17:14 < Alayan> There was one bug with the swatter at one point
17:14 < Benau> ?
17:14 < Alayan> I saw you swatting me, then there was some rewind and there was a big jump and I wasn't swatted anymore
17:14 < Alayan> Maybe just standard rewind thing due to ping
17:14 < Benau> because it's "guessed"
17:14 < Benau> guess wrong
17:14 < Benau> esp when high ping
17:14 < Alayan> Yeah I think
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17:15 -!- FutureSuture [~FutureSut@078132025251.public.t-mobile.at] has quit [Remote host closed the connection]
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17:18 < Benau> lol arthur cannot join
17:18 < Alayan> Only 4 places in the server ?
17:18 < Benau> yes
17:18 < Alayan> Maybe I should let him my place
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17:21 < Alayan> Crash
17:21 < Alayan> supertuxkart: gcm.c :492 : nettle_gcm_decrypt: l'assertion << ctx->data_size % GCM_BLOCK_SIZE == 0 >> a ?chou?.
17:21 < Benau> ok so nettle is buggy
17:21 < Benau> i will fix it
17:21 < Benau> meanwhile you can use openssl in cmake
17:22 < Alayan> Maybe it was a sign I should go back to the code I started earlier :)
17:22 < Alayan> It was fun trying to hit you as many times as possible with a bowling ball, but I have done this enough for today I think
17:22 < Benau> tired of stk lol!
17:23 < Alayan> Well, the races were not very competitive either
17:24 < Benau> lol you need to ask arthur_d / qwerty to play with u!
17:25 < Benau> and deve said
17:25 < Benau> he is on his phone
17:25 < Benau> handicapped!
17:25 < Benau> try ask him to go arthur's server
17:27 < Alayan> This test reinforces the point about the need of multiple handicap level
17:28 < Alayan> I had a GUI issue in my first try, I should go back to my code and fix it
17:28 < Alayan> And add a 20% handicap on top
17:28 < Alayan> Instead of the 5-10-15% I thought about initially
17:31 < Alayan> Here is the idea about FTL :
17:31 < Alayan> 1)Convert to points given to player each time the countdown hits 0 instead of elimination
17:31 < Alayan> 2)Ends the race as soon as some number of points is reached by one player
17:32 < Alayan> 3)Help more the leader to stay ahead
17:35 < Alayan> I need to look at the nitro code
17:35 < Benau> ?
17:35 < Alayan> I suspect karts in FTL don't use it
17:35 < Alayan> (AI code for nitro)
17:35 < Benau> sleep see ya
17:35 < Alayan> Or at least, don't use it correctly
17:35 < Alayan> Bye
17:35 -!- Benau [~Benau@014198175150.ctinets.com] has quit [Remote host closed the connection]
17:47 < Alayan> Some issues are truly weird
17:47 < Alayan> https://user-images.githubusercontent.com/25536748/45640208-4b980880-bab2-11e8-9322-897937ffaac5.png
17:47 < Alayan> Just look at this
17:48 :D
17:48 wheels are better the bigger they are, right?
17:52 < QwertyChouskie> hoooooowwwwwww
17:52 < QwertyChouskie> Reminds me of https://t.co/EkYskzfIEB
17:58 < Alayan> The anti-quit ranking measure seems to work
17:58 -!- Tobbi [~Tobbi@supertux/tobbi] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
17:59 < Alayan> I lost around 80 points because my game crashed in devee's server :p
17:59 < QwertyChouskie> whoops
18:00 That's great
18:00 So we know it works ;)
18:01 < QwertyChouskie> Alayan: It seems you found the way to bypass the minimum Nitro spending :)
18:01 < QwertyChouskie> (https://github.com/supertuxkart/stk-code/issues/3180#issuecomment-421975107)
18:02 < Alayan> Yeah, I had actually noticed that a while ago but forgot about it until I tried to fix the other issue
18:02 < Alayan> There will be a lot of fix in the next version
18:03 < QwertyChouskie> Yeah, I've seen the recent commit log :)
18:03 actually now after a while I kinda want it to be called 0.10 and not 0.9.4
18:04 < QwertyChouskie> I want 1.0 :)
18:04 < QwertyChouskie> Why not?
18:04 < QwertyChouskie> It will have netoworked multiplayer
18:04 Story Mode is kinda terrible
18:04 < QwertyChouskie> *networked
18:04 < QwertyChouskie> ture
18:04 < QwertyChouskie> *true
18:04 < QwertyChouskie> can't type lol
18:05 heh reminds me of a song that on Spotify is named Ture love will never die
18:05 so it's not just you
18:07 < Alayan> As much as I'd like to have 1.0 ; my reason for 0.10 is the same as Arthur
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18:14 And I think it's too big of a release to just put it under the 0.9 umbrella
18:15 As said, it's payback for us going through 0.3-0.5 so quickly
18:19 < leper`> just name it 0.a or 0.0xa and say you do hexadecimal
18:20 < Alayan> getKart(0)->setBoostAI(true);
18:20 0.a.d?
18:20 < Alayan> One line to make the FTL leader use better item/nitro AI
18:21 < leper`> heh
18:21 < Alayan> To get to 0.a.d ; we'd need 14 releases of 0.a.x in hexadecimal
18:21 < Alayan> Won't be easy to imitate that other OSS game
18:23 We can use their buildings and textures
18:24 < leper`> imitating that is easy, just release something broken
18:24 And a horse chariot kart
18:24 < leper`> then spend months trying to fix it
18:25 Who doesn't
18:25 < QwertyChouskie> Alayan: https://github.com/supertuxkart/stk-code/issues/2780#issuecomment-422117984 Come on, it's Coopertition®
18:27 < Alayan> I don't get your joke
18:28 < QwertyChouskie> An AI kart dropping a big Nitro for another AI kart
18:32 < Alayan> It does the same for a player
18:33 < Alayan> I was the recipient of two big nitro cans
18:33 < QwertyChouskie> yep :)
18:37 You need to make sure it's in line of sight to know not to swap to nitro right in front of a kart. Seems a bit complicated
18:38 And if it does it should do it the other way around as well
18:38 I.e. swap to bubblegum or bananas right in front of another
18:39 < Alayan> It's not about switch usage
18:39 < Alayan> It's about bubblegum usage
18:39 < Alayan> AI A uses a switch
18:40 < Alayan> AI B uses gum to try and slow down another kart
18:40 < Alayan> AI B gave another kart a free nitro can
18:41 Ah ok
18:41 Makes sense
18:44 supertuxkart/stk-code (in master): Alayan committed Make AI kart slowdown before having finished overtaking the leader in FTL https://git.io/fADcm
18:44 supertuxkart/stk-code (in master): Alayan committed Make the FTL leader use a boosted AI https://git.io/fADcY
18:44 supertuxkart/stk-code (in master): Alayan committed Fix some identation https://git.io/fADcO
18:44 supertuxkart/stk-code (in master): Alayan committed Tell the FTL AI to not build up a nitro reserve for use in lap 99999 https://git.io/fADc3
18:46 :D
18:57 < Alayan> Damn
18:57 < QwertyChouskie> ?
18:57 < Alayan> I lost a FTL race without being so badly hit by unluck
18:58 < Alayan> I just couldn't catch up with the AI ahead by skidding+nitro
18:58 < Alayan> In Northern Resort
18:59 < QwertyChouskie> The game mode works as expected now? Sweet!
19:00 < Alayan> Lost again, was closer this time
19:00 < Alayan> Time lost at the beginning is hard to get back in SuperTux
19:00 < QwertyChouskie> Agreed
19:11 < Alayan> Damn
19:11 < Alayan> I forgot that the distances are broken when not having crossed the lap line the first time
19:12 supertuxkart/stk-code: Status for commit “Tell the FTL AI to not build up a nitro reserve for use in lap 99999” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2455
19:17 supertuxkart/stk-code (in master): Alayan committed Fix incorrect braking before starting line https://git.io/fADlS
19:25 supertuxkart/stk-code (in master): Alayan committed Disable rubber-banding for FTL leader https://git.io/fAD8E
19:26 < Alayan> This should transform novice FTL from "very painful" to "trivial"
19:29 Nice, maybe FTL will be less hated
19:38 Hi! I'm back! :-)
19:38 Hi back, I'm Arthur_D
19:40 Well, it was easy :)
19:40 < Alayan> Closed the old issue, I think it's good enough now
19:40 supertuxkart/stk-code: Status for commit “Tell the FTL AI to not build up a nitro reserve for use in lap 99999” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429706994?utm_source=github_status&utm_medium=notification
19:42 supertuxkart/stk-code: Status for commit “Fix incorrect braking before starting line” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2456
19:43 Sure
19:43 < Alayan> I'll talk to Auria about the points idea for FTL, but I'll take a break for now
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19:44 Especially very old issues don't need a perfect solution, but its description is probably obsolete so if we want more improvements better create a new ticket or several ones for those
19:48 Oh, fine. Can anyone play online, please? Game mode depends on players count… 1 (only me) means offline one
19:49 < QwertyChouskie> Arthur_D: It seems Sigyn lost op once again...
19:54 !voice vyo20031
19:54 -!- mode/#supertuxkart [+v vyo20031] by STKbot
19:54 !voice vyo20031
19:54 -!- mode/#supertuxkart [+v vyo20031] by STKbot
19:55 Emm
20:01 < QwertyChouskie> !voice mtres19[m]
20:01 QwertyChouskie: Error: "m" is not a valid command.
20:01 < QwertyChouskie> !voice "mtres19[m]"
20:01 QwertyChouskie: Error: You don't have the #supertuxkart,op capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
20:01 < QwertyChouskie> !voice QwertyChouskie
20:01 -!- mode/#supertuxkart [+v QwertyChouskie] by STKbot
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20:06 Why are you voicing yourselves when you can already be heard?
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20:07 < vyo20031> !voice vyo20031
20:07 -!- mode/#supertuxkart [+v vyo20031] by STKbot
20:07 I just wondered about results
20:09 supertuxkart/stk-code: Status for commit “Disable rubber-banding for FTL leader” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2457
20:09 Ok, everyone is busy or sleeping.
20:09 Almost everyone
20:10 -!- mode/#supertuxkart [+o Sigyn] by STKbot
20:10 Arthur_D: are you still thete?
20:10 yeah
20:12 Arthur_D: can you, please, try some mulltiplayer with me at 18'th 14:00 UTC+3?
20:15 so tomorrow at my 13:00 if I'm not mistaken
20:15 supertuxkart/stk-code (in master): Deve committed Minor fix for run_server script. https://git.io/fADEh
20:15 should be doable I think, might not have gotten home from work yet at that time but maybe
20:16 Ok, +/-1 hour is fine
20:16 I'm going to sleep now
20:16 Arthur_D: thank you
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20:28 supertuxkart/stk-code: Status for commit “Fix incorrect braking before starting line” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429721328?utm_source=github_status&utm_medium=notification
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20:40 supertuxkart/stk-code: Status for commit “Minor fix for run_server script.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2458
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21:02 < Odd0002> did someone say my name earlier today?
21:03 < The_Tick> no
21:03 hi
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21:17 supertuxkart/stk-code: Status for commit “Disable rubber-banding for FTL leader” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429724261?utm_source=github_status&utm_medium=notification
21:21 < Odd0002> finally!
21:21 < Odd0002> no more rubber banding in FTL!
21:23 < cddepppp256> But I want a mode where I AM THE LEADER!
21:24 < cddepppp256> WAH-HA-HA (evil laugh)
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21:30 < cddepppp256> Who was that person I played with yesterday? vyo20031? I believe he sent a friend request then canceled because I was REALLY slow.
21:32 I got a friend request from someone which I accidentally declined, so I sent a new one. After many months I ended up cancelling it
21:36 < cddepppp256> It was 1 day. So it was a mistake by him/her or I didn't act fast as I needed to.
21:36 < cddepppp256> add an "as" between the "act" and "fast" lol
21:37 < cddepppp256> And segfault when typing o** into user search box.
21:39 That's not good, could you create an issue?
21:42 < cddepppp256> Arthur_D: No github acct.
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22:55 hi
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23:10 < cddepppp256> hi
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23:32 < Alayan> I can reproduce the user search box crash
23:37 < Alayan> Auria : I have a few things to bother you with tonight, as usual
23:37 sure
23:39 < Alayan> First, if it is possible, I'd like to have some more bubbles added to the overworld.
23:40 < Alayan> I know the current overworld is not very adapted for it, and to keep with the thematic placement modelling change would require more work. For my purposes, however, the thematic placement is not required.
23:41 < Alayan> My goal would be to use this to test adding reverse challenges and diversifying slightly the type of challenges available with things like TT
23:42 < Alayan> Then, when a better overworld would be ready or the bubble placement made better, it would be ready.
23:44 hmm but there isn't really any good location in the overworld for more
23:44 unless you place them in the middle of nowehere, would be weird
23:45 < Alayan> You can place them on the grass along some road. Wouldn't keep the thematic placement but would be ok for my purpose. Or you can place a bubble at the top of the mountain for Snow Peak :p
23:46 I don't really get it. If you just want to do a quick test, you don't actually need to update the blender, just edit one the XML files?
23:47 < Alayan> That would be gone each time I svn up though ?
23:47 not unless someone else edits the same file
23:47 < Alayan> If you think that's a better solution for the moment, I may try that
23:48 < Alayan> The second thing I wanted to ask is your thoughts on a potential FTL gameplay change, inspired both by my frustrations with the current mode (though it should be a bit better with the recent changes) and my good experience with FFA
23:48 < Alayan> 17:31 < Alayan> 1)Convert to points given to player each time the countdown hits 0 instead of elimination 17:31 < Alayan> 2)Ends the race as soon as some number of points is reached by one player
23:48 < Alayan> The number of points given when the countdown is at 0 would depend based on kart position
23:49 FTL was written by hiker and changes to it should probably involve him... personnally, I don't like FTL much at all, I'd actually consider removing it (though not all would agree with me i know)
23:50 < Alayan> In its current state, the gameplay is not very enjoyable, but I think that change could make it interesting.
23:51 with your approach, I'm not too sure how to communicate clearly what's going on
23:53 < Alayan> Next to the icons indicating position, instead of displaying the time behind the 1st kart when a new lap is finished (as done in normal/TT races), we could display the points
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23:53 < cddepppp256> I'd have to agree that change in the gameplay would make the mode much better than it is now, however I don't see it being truly enjoyable. How about switching leaders, the person who got 1 point will become the leader?
23:55 < cddepppp256> But that still may not be fully enjoyable.
23:58 < Alayan> Not so convinced about a player having the ability to become leader. It doesn't really fit
23:59 < cddepppp256> Well, I'm the person who said: But I want a mode where I AM THE LEADER! WAH-HA-HA (evil laugh)
--- Day changed Tue Sep 18 2018
00:02 < Alayan> Do a normal race and crush the AI ? You may need more training before though !
00:04 < Alayan> Fun quote from Qwerty
00:04 < Alayan> "It's more like "protect the slow kart".﻿"
00:05 < cddepppp256> Yeah, because it's true.
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00:49 < Alayan> Something else I maybe should ask before changing
00:49 < Alayan> The AI code has 3 pathing functions
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00:51 < Alayan> One buggy which is used in the current version (it tends to turn more agressively than it should to not go outside of the road because of a bug)
00:51 < Alayan> The buggy behaviour isn't that problematic usually because when it could be, the drivequads are setup to avoid this
00:51 < Alayan> A fixed version which is significantly less effective
00:52 < Alayan> And a 3rd one using another, more sound, approach, but which still has some issues. Currently, buggy > new > fixed. In the future, the goal would be to improve "new" and make it the default
00:52 < Alayan> In the meantime, can I remove the "fixed" one to clean up things ?
00:53 fixed is unused?
00:54 < Alayan> Only the buggy one (PSA_DEFAULT) is used by the current AI.
00:55 < Alayan> (So fixed is unused, as is new ; but new can be the base of a future better function)
00:58 unused ones can be removed, agreed
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01:00 < Alayan> Ok good
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01:16 < Benau> alayan the big wheel reproduced once or more?
01:17 < Alayan> I had it happening to me 3 times
01:17 < Alayan> I got it once more with Tux since I opened the issue
01:17 < Alayan> So several instances each with a different kart
01:17 < Benau> in the past none?
01:20 < Alayan> Nothing like that before
01:20 < Benau> do u have any local uncommited code which can affect wheel sizes?
01:20 < Benau> (i cannot reproduce your bug)
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01:26 < Alayan> I did nothing related to wheel size, so afaik, no.
01:26 < Alayan> It doesn't happen systematically
01:26 < Alayan> I can do a few races without issues
01:27 < Benau> u tried FTL / or normal race?
01:28 < Alayan> The screenshot in the issue has been taken in FTL, but iirc, the first time it happened to me it was either in normal race or in tt. I don't do FTL usually
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01:42 supertuxkart/stk-code (in master): Alayan committed Remove unused findNonCrashingPointFixed https://git.io/fADd0
01:42 supertuxkart/stk-code (in master): Alayan committed Remove hardcoded number assuming tick duration https://git.io/fADdE
01:42 supertuxkart/stk-code (in master): Alayan committed Move handleBraking next to handleAcceleration for easier maintenance https://git.io/fADdu
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02:06 supertuxkart/stk-code: Status for commit “Move handleBraking next to handleAcceleration for easier maintenance” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2459
02:07 supertuxkart/stk-code (in master): Benau committed Fix uninitialized value https://git.io/fADFH
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02:12 < Benau> https://user-images.githubusercontent.com/5108558/45643801-332ceb80-babc-11e8-89b9-d97beef0f33d.png
02:12 < Benau> lol seems that deve is experiementally sacle the wheel
02:12 < Benau> so he can win in networked android race!
02:12 < Benau> alayan has android stk?
02:12 < Alayan> no
02:12 < Benau> or iphone alayan lol
02:13 < Benau> linux user mostly android phone?
02:13 < Alayan> I only use desktop STK
02:14 < Alayan> Playing that kind of game on a tiny phone screen is a weird idea imo
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02:31 supertuxkart/stk-code: Status for commit “Fix uninitialized value” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2460
02:39 supertuxkart/stk-code: Status for commit “Move handleBraking next to handleAcceleration for easier maintenance” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/429844559?utm_source=github_status&utm_medium=notification
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06:27 supertuxkart/stk-code (in master): Benau committed Use separate nettle aes context for encryption and decryption https://git.io/fAyvt
06:36 < Benau> donny commented on 2018-09-08 08:54
06:36 < Benau> QwertyChouskie: Please don't flag the package out-of-date just because it is over a year since the last update. This is development package, it just can't be "out of date". If you think the package is broken, let me know and I can fix it.
06:36 < Benau> lol
06:36 < Benau> https://aur.archlinux.org/packages/supertuxkart-git/
06:36 < Benau> bad boy qwerty!
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10:06 < Alayan> "This is development package, it just can't be "out of date"." LOL.
10:06 < Alayan> What's the point of them offering development packages if they let them be even older than the last regular release ?
10:07 < Alayan> Or maybe it just auto-get the good code ?
10:07 < Alayan> In which case, qwerty probably didn't test it at all
10:09 < Alayan> Benau : any possibility in the future to have both a locally modified config file and another compatible with networked races ?
10:10 < Alayan> It's always possible to just have two STK folders, one with the custom config and the other for networked races, but that's not great
10:10 < Benau> in how?
10:11 < Alayan> Like if someone want to tweak kart charateristics/powerup rates, that sort of thing
10:11 < Benau> little to no players want to hack their own stk
10:11 < Benau> if they do that they should knoq how to --config-dir
10:11 < Benau> good for u?
10:12 < Benau> data-dir or sth like that
10:12 < Alayan> I agree that say 99% of people will stick with defauts
10:12 < Benau> see main.cpp
10:14 < Alayan> But having to launch STK with a command line option after having configured your folders for it is one step further than editing by hand some config file in a data folder, especially for non-linux folks.
10:15 < Alayan> It's low priority anyway, just a thought
10:18 < Benau> auria will defintely say no if u want gui for it!
10:19 I'm thinking that when starting a game the server sends the config to the clients in the background, and the clients use that. Then server and clients will use the same settings
10:22 < Benau> lol u afraid diverged cfg will "scare" stk players away!
10:24 < Alayan> Arthur's idea could also be useful if someone edits his configs then host a server
10:24 < Benau> we have official servers!
10:27 < Benau> at most md5aum powerup.xml kart_charactXXX.xml
10:28 https://www.flickr.com/photos/stevefaeembra/44680360181
10:28 < Benau> md5sum
10:31 < Benau> even u can sync config, u cannot do karts / tracks
10:32 < Benau> so in short, play official servers lol
10:35 < Benau> btw i asked tuxfamily and they are willing to host stk servers so u have more "good" serverd in the future!
10:36 < Alayan> Interesting picture
10:37 < Alayan> Though it heavily depends on the replay files used as an input
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11:16 yeah I just think it's cool that people find ways to "use" STK in a new way
11:18 < Benau> btw if u ldd bin/supertuxkart |grep nettle is true remember git pull!
11:19 < Benau> 1 nettle bug was fixed
11:19 < Benau> esp server hoster@
11:19 supertuxkart/stk-code (in master): Alayan committed Change handleAcceleration into handleAccelerationAndBraking https://git.io/fAyEG
11:19 supertuxkart/stk-code (in master): Alayan committed Move handleNitroAndZipper in handleAcceleration https://git.io/fAyEZ
11:19 supertuxkart/stk-code (in master): Alayan committed Move special bomb steering in handleSteering https://git.io/fAyEn
11:26 supertuxkart/stk-code: Alayan-stk-2 commented on commit ab1e86d https://git.io/fAyuf
11:27 whoops
11:28 < Alayan> What ?
11:31 apparently one of my servers have written an over 5 GB logfile
11:32 < Alayan> Ah !
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11:36 heh my server kinda keeled over
11:36 out of space
11:37 became completely unresponsive when I opened that file
11:39 hm it's been spamming Unknown command for a long time it seems like
11:42 ok, trying to start the servers again once it's finished building
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11:42 < vyo20031> !voice vyo20031
11:42 -!- mode/#supertuxkart [+v vyo20031] by STKbot
11:43 you could speak already, but why not
11:43 Arthur_D: Hi!
11:43 hi
11:44 < Benau> u can turn off firewalled-server in xml so no more connecttopeer spam
11:44 yeah I've done that
11:45 Arthur_D: so will you able to play online in next one-two hours?
11:45 yeah
11:46 Arthur_D: Thanks! Can you notify me, when you are ready, ok?
11:46 I'm pretty much ready, just compiling locally now
11:46 < Benau> lol excited vyo
11:47 < Benau> and mr alayan!
11:47 so I should be ready in a few minutes
11:47 Benau: I love stk a lot :)
11:48 < Benau> ok good
11:48 supertuxkart/stk-code: Status for commit “Move special bomb steering in handleSteering” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2462
11:50 < Benau> vyo remember git pull vefore play lol
11:51 My old good stk-update :D
11:52 supertuxkart/stk-code (in master): Alayan-stk-2 committed Minor style fixes https://git.io/fAygg
11:54 < Benau> hmm so arthur_d lots of player had used your server?
11:54 < Benau> grep -rn online\ id
11:55 no probably not
11:55 < Benau> 5gb file!
11:55 < Benau> anyway
11:55 it was just spamming an error over and over
11:55 < Alayan> Btw, all the latest changes are AI things, no need to recompile servers/local git for network play
11:55 did a mistake in my start script
11:56 also someone didn't touch sources.cmake after adding a file
11:58 < Benau> alayan!
11:58 < Alayan> What ?
11:58 < Benau> mv screens include
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12:00 vyo20031: I am ready
12:00 what server should we use?
12:04 Arthur_D: i'll be ready in two minutes
12:05 < Alayan> I'll try joining with handicap
12:05 < Benau> lol alayan is confident player
12:05 Arthur_D: what about hk stk #2 ranked?
12:05 < Alayan> With the skidding-in-handicap bug fixed, it should work better
12:06 < Benau> no high ping
12:06 the hk server is far away for me
12:06 < Benau> or u will complian lol
12:06 < Alayan> Choose a server in Europe
12:06 < Benau> netherland lol
12:06 < Benau> dontvneed to worry about mr
12:06 < Benau> me
12:06 sure, but what game mode
12:07 < Alayan> TT, normal race, as you prefer
12:07 Let's try different, and start with race
12:07 auto-start was on the STK Server so had to leave
12:08 or we'd miss Alayan
12:08 < Alayan> Join now
12:08 < Alayan> I'm in
12:08 < Benau> nope there is waiting possible now
12:09 < Alayan> Maybe, but there is nothing in the UI telling how to ask the server to wait
12:09 < Benau> thats how auto start work
12:09 < Benau> deve server maybe buggy
12:10 < Alayan> Devee's server don't seem to have the handicap bugfix
12:11 < Benau> if not up-to-date with nettle
12:11 < Benau> try netherland
12:11 < Benau> ask arthur to make ranked nornal race lol
12:12 < Alayan> Netherlands server work as expected
12:12 < Benau> goood
12:12 < Alayan> vyo20031: Arthur_D : let's play on an updated server
12:13 ok
12:13 Alayan: which?
12:13 < Alayan> One of the netherlands normal race/TT ? Whichever you prefer
12:13 Let's try normal
12:15 < Benau> new player own!
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12:16 supertuxkart/stk-code: Status for commit “Move special bomb steering in handleSteering” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430002052?utm_source=github_status&utm_medium=notification
12:18 < Benau> i cannot play anfroid
12:18 < Benau> just say hi
12:18 < Benau> sorry
12:19 supertuxkart/stk-code: Status for commit “Minor style fixes” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2463
12:19 < Benau> ... we really should make chat default on...\
12:22 < Alayan> How many times already did we said this ?
12:22 < Alayan> Fun thing
12:23 < Alayan> The end controller applies a multiplier to max speed it seems
12:23 Someone is holding race
12:23 < Alayan> So handicaped or light karts can be overtaken by other in the end scene
12:23 < Alayan> The name of the 5th player...
12:23 Yeah
12:25 < Benau> kick his asshole!
12:28 dang Alayan
12:28 hoped I could push you out
12:28 but ended up crashing myself
12:28 SuperTux AI is a way easier than real humans :)
12:29 Let's try CTF
12:29 < Alayan> Depends which humans
12:29 < Alayan> I mean, me and Arthur are more challenging for you, but the other 2 were less challenging than the AI
12:30 < Benau> i think those 2 playrrs are same ip
12:30 < Benau> saame ping
12:30 < Benau> arthur u can check log
12:30 < Benau> and ban his ip lol!
12:31 < Alayan> We are only 3/4 for CTF
12:31 < Benau> wait those teo...
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12:32 < Benau> lol so penislicket is a noob?
12:32 < Alayan> Yeah
12:33 they might be siblings on the same IP
12:33 will have to see in the log if it's the same IP
12:33 < Alayan> What irks me is the username, not the possible shared IP
12:33 yep
12:33 need to do something about it
12:35 < Benau> lol they are still playinf
12:40 < Benau>
12:41 < Benau> 115660 115661
12:49 < Benau> lol thry played 27min
12:49 < Alayan> For one single race ?
12:49 < Benau> total
12:50 < Alayan> Oh ok
12:50 Which serv?
12:50 < Alayan> Netherlands ranked for the TT
12:50 Ok
12:52 I deactivated his user, though maybe he's able to just activate it again
12:52 < Benau> no email warning?
12:52 nah, it's pretty obvious imo that this is not acceptable
12:53 < Benau> lol hw is still on your server!
12:53 < Benau> stk must be fun to play!
12:54 only thing is the terms don't explicitly mention usernames
12:54 "Even with valid licenses and attribution, content may not contain any of the following:1. Profanity2. Explicit images3. Hateful messages and/or images4. Any other content that may be unsuitable for children"
12:55 but imo it should be obvious that you shouldn't call yourself penislicker and expect to be allowed to play online in a game like this
12:55 < Alayan> Green Valley is also affected by the cushioning bug
12:56 < Alayan> Hiker's change has a very bad effect in its downward slope after the tunnel
12:56 < Alayan> So the issue is now worse than the previous cushioning one, as it happens much more regularly
12:56 Which server now?
12:57 < Alayan> Netherlands Normal Race is not empty, so not sure
12:57 < Benau> lol u dont wanna play with pennislicker!
12:57 < Alayan> Yeah no
12:57 < Alayan> Let's use HK #3
12:58 Ok
13:00 < Benau> or askarthur to kick them out of netherlands in vps!
13:05 It was great!
13:05 < Alayan> Maybe we should add a warning in ranked servers when trying to quit after start for whatever reason
13:05 supertuxkart/stk-code: Status for commit “Minor style fixes” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430013132?utm_source=github_status&utm_medium=notification
13:05 Alayan, you are very good player :-)
13:06 < Alayan> Atm, I'm the best
13:07 < Benau> use motd
13:07 You're 5-th in ranking btw
13:07 I'm 17'th for now
13:08 < Alayan> These rankings don't mean much currently
13:08 < Benau> i want alayan pwn qwertychouskie
13:08 Yeah, the'll became interesting after beta
13:09 < Benau> lol they played 50min!
13:09 < Alayan> For a few reasons : 1)they haven't been reset since creation, so some ranking formula bugs which have been corrected still affect points 2)many of the races were test races ; 3)not that much race played ; 4)most people only played against a few specific people, etc
13:10 They need reset before release
13:10 < Alayan> And when a bug in STK makes your game crash in a ranked race, you lose many points :D
13:10 < Alayan> They will be reset for the beta
13:10 < Alayan> And reset again for the main release
13:11 < Benau> yes donr wporry
13:11 < Alayan> If you want some competitions, vyo20031, you should try doing some 0.9.3 time-trials.
13:11 < Alayan> Strategies have become quite optimized now
13:12 < Alayan> If you want ghosts to train against I can send some to you
13:12 Why quiting race make you loose points?
13:12 < Alayan> Quitting = losing with maximum time
13:12 < Alayan> It's as if you were last and had taken 10 minutes to finish the race
13:13 < Alayan> This is more punishing than just ending last, to discourage rage-quits
13:13 That is weired
13:13 < Alayan> Not at all
13:14 What if internet problem? RL problem? STK crash…
13:14 But not doing so will allow cheaters to improve their point
13:14 < Alayan> Nearly all online games with ranking punishes quits in a way or another, and some punishes more harshly players with more than X% quits
13:15 < Alayan> There is nothing which can be done about internet/RL problems, but those should be rare enough.
13:15 many competitive games do it like this, and STK races typically last under 5 minutes, so if you suddenly have to go, unless it's really important then and there you can finish the race first
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13:16 < Alayan> Of course, it's not fun to lose points if STK crashes, but STK should not crash in the first place. It's the crashes which should be fixed, not the ranking formula changed (it's impossible for the server to know what happened)
13:17 Only idea which comes to mind is to send quit message and if it is recieved, loose more points
13:17 But still cheaters
13:18 Can I list servers with ips and ports from cmd?
13:19 < Alayan> The only part which can be improved, iirc, is that currently, if you have finished the race but some other players have not, and then you quit, you still lose points. Which doesn't make much sense, you finished the race after all
13:19 < Benau> connection is aes 128bit
13:19 < Benau> dont worry
13:19 < Alayan> Is what I wrote above still true Benau ?
13:21 < Benau> yes true
13:22 < Alayan> Easy fix, or should I open an issue to remember it later ?
13:23 < Benau> i will remwmber it
13:23 < Alayan> Ok
13:23 < Alayan> You don't like having issues opened
13:23 BTW, how ranking servers are working?
13:23 < Alayan> That's a broad question
13:24 < Benau> because i have the ability to remember everything
13:24 < Benau> http://addons.supertuxkart.net/rankings.php
13:24 < Alayan> I like having a list of things done with closed issues, useful for changelog.
13:25 < Benau> too long didn't read lol
13:26 < Benau> see meme
13:26 Are offical ranked servers whitelisted somehow?
13:26 To prevent side injections
13:27 < Benau> lol how do u want to cheat?
13:27 No, what are you thinking abou me? :-[
13:27 But someone may want
13:29 Send some fake data to became leader
13:30 < Alayan> What happen if someone try to use networked local multiplayer on a ranked server ?
13:30 < Benau> lol u think benau is stupid
13:30 < Alayan> Let's try
13:30 < Benau> yes
13:31 < Benau> but i think u will be pwned anyway
13:31 < Benau> the ai means for testing
13:31 I think it is impossible in fact
13:31 < Benau> even weaker tham the mormal ai
13:32 < Benau> also no duplicated online id is allowed
13:33 No addons online is sad for me
13:33 < Alayan> Tested
13:34 < Alayan> It throws an invalid player error message
13:34 < Alayan> When using local accounts for other players
13:34 < Alayan> But all connect on non-ranked servers
13:34 < Alayan> Ok, seems to be working fine
13:39 < Alayan> What was hiker thinking when doing the cushioning "fix"
13:41 works for the pyramid
13:41 that was the place which was consistently a problem for years
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13:42 < Alayan> No
13:42 < Alayan> It broke much more badly another spot in the pyramid
13:42 maybe
13:43 < Alayan> Certainly
13:43 it's difficult to test all of the pyramid at various speeds
13:43 so basically one place we knew about got fixed
13:43 but created others we did not know about
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13:44 this is why he hates trying to change the physics
13:47 What is problem you are talking about?
13:48 < Alayan> https://www.youtube.com/watch?v=fJZW_KeEI6k
13:50 And what was original bug?
13:51 < Alayan> https://www.youtube.com/watch?v=xU44vazHSeI
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14:03 < Benau> i wonder if arthur will use my online id ban list for once.....
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14:16 Dunno how it works
14:16 < Alayan> [verbose ] physics: World 1367 Cushioning imp 5982.280762 vdown 23.991840 from -24.018251 m/s to 0.055313 m/s contact -100.000000 kart 12.059269 susp 0.300000 relspeed 23.991840
14:24 < Benau>
14:24 That would only apply to my servers
14:24 < Benau> yes
14:29 < Alayan> The cushioning is so bugged
14:31 < Alayan> The test to decide if yes or not it should be applied doesn't make sense
14:32 < Alayan> It is applied if the falling distance over the next frame is preditected to be higher than the length of the suspension (which is quite big btw), no matter the real height. And of course, when it is applied, the kart is still quite high
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14:58 Aaand, I have to go
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15:06 < Alayan> Oh
15:06 < Alayan> Are you really here ?
15:07 < Benau> no
15:11 it's nighttime for him now
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15:16 < Alayan> Yeah, that's why I was surprised
15:16 < Alayan> Seems it's some auto-connect from his computer
15:17 a lot of clients reconnect automatically if you lose connection
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15:27 -!- mode/#supertuxkart [+o hiker] by ChanServ
15:27 < Alayan> There is one thing which I lack to properly fix the cushioning bug ; the height of the kart over the track.
15:29 -!- vyo20031 [~v@46.61.242.77] has joined #supertuxkart
15:31 Probably something you need to ifdef somewhere
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15:35 < Alayan> That's alright
15:35 < Alayan> I've found how to compute it
15:35 < Alayan> I was puzzled because I got negative values at first
15:35 < Alayan> In fact, when the kart is too high
15:35 < Alayan> The raycast stop
15:36 < Alayan> And the variable I used to get the height defaults to a negative value
15:40 < Alayan> And it works now !
15:40 < Benau> good jeorge alayan!
15:40 < Benau> lok
15:41 < Alayan> I need to clean up a bit my prints & all and I'll commit it
15:42 < Benau> btw u were 19x ping u\in my server?
15:45 < Alayan> Around 200ms yeah
15:47 < Alayan> Testing on the two towers setup
15:48 < Alayan> The new method isn't perfect in that the karts "rebounds" when it touches the ground
15:48 < Alayan> But only when it touches the ground, not when still high in the air like in qwerty's video
15:49 < Alayan> And the old cushioning issue with the kart uncontrollable doesn't seem back
15:49 < Benau> try kiki lol
15:50 < Alayan> Why ?
15:50 < Alayan> I know you like that kart and you did it, but is there any reason it would help with debugging ?
15:51 < Benau> nvm i can test later
15:51 < Alayan> To fix the rebound issue, I think the best thing to do is to remember what was the height a few frames before
15:52 < Benau> or i will trust u anyway lol
15:52 < Alayan> So if the height changes a lot over a few frame, the impulse correction is modulated to not set the vertical speed to 0
15:52 < Benau> because u are logical this time!
15:52 < Alayan> I'm logical most of the time
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15:54 < Alayan> [verbose ] physics: World 17947 Cushioning imp 4301.321777 vdown 17.227419 from -16.933292 m/s to 0.375849 m/s height 0.211779 contact 50.110710 kart 50.264282 susp 0.211779 relspeed 0.000000
15:54 < Alayan> The impulse currently can even send the kart back up a bit
15:55 < Benau> u remember == u need to rewind
15:56 < Alayan> I have never fiddled with the rewind stuff
15:57 those pesky cushioning imps
15:57 < Alayan> The network just needs the kart position to rewind, no ? I know hiker also added some cushioning stuff to the nw packet, though I have no idea what it does
15:58 < Benau> no
15:59 < Benau> if need to remember sth in the past u need rewibd
15:59 < Benau> save in the past
16:00 -!- huftis [~huftis@222.92-221-214.customer.lyse.net] has quit []
16:02 < Benau> anyway u can ignore nw stuff i can handle it for u
16:02 < Alayan> I think it will be easier like this. (For me at least, that's for sure :p)
16:03 < Alayan> Maybe you could give me your opinion on something
16:03 < Benau> just avoid unneeded member var ad possible
16:03 < Benau> as p
16:03 < Alayan> Currently, I store the height for each of the kart's wheel
16:03 < Alayan> And then later take the min of them
16:04 < Alayan> Considering I will now add an history, it would mean having something like 10 heights saved for each wheel.
16:04 < Alayan> Maybe better just storing the minimum height of all wheels ?
16:06 < Benau> lol dont do that like your previous xyz stuff
16:06 < Benau> because this will really diverge rewind if u save them locally
16:06 < Alayan> Then suggest me a better way
16:06 < Benau> wait'
16:07 < Benau> ....think''
16:07 < Alayan> How I'm supposed to know the height 5 frames before if not storing the height of the last 5 frames ?
16:07 Isn't the problem with cushioning in general that the front wheels don't touch while the back wheels do?
16:07 < Alayan> It wouldn't be a big issue if the vertical speed was appropriate
16:08 < Alayan> When it resets the vertical speed to 0, the kart immediately leaves ground again on a downard slope if fast enough with a strong enough slope
16:08 < Alayan> If it was reset to something corrected by the needed vertical speed to remain at height 0 over the last few frames, it would work much better
16:23 < Benau> u kart postion + velocity * dt will have kart position after dt
16:24 < Benau> so in theory u - velocity * dt should guess previois position good enough
16:24 < Benau> try
16:26 < Alayan> I agree that with a small dt, this is a passable estimate of the previous kart position.
16:26 < Alayan> But that doesn't give me the previous height over the ground
16:26 < Benau> u previous position to ray ast?
16:27 < Alayan> If you don't use more words, it will be hard to understand you
16:27 < Alayan> I'd need the raycast at the previous position, if that's what you ask
16:27 < Benau> yes
16:27 < Benau> android phone
16:27 < Benau> typo easy
16:27 < Alayan> ok
16:28 < Benau> i assume english speaker just read first and last word to understand sentence lol?
16:29 < Alayan> Honestly, using the estimated position to do the raycast does sound like significant work, even if there must be some way to achieve this.
16:31 < Alayan> I'll try my "easy non-nw friendly" way first and see if I can already get it to work as intended. Then, we can test how much of a synch issue it really is in practice for nw (I use a short history, 0.1s and could maybe tweaked to less, so not too much time to diverge)
16:31 < Alayan> Then if needed we may bother with the "do a raycast at previous position".
16:31 < Alayan> Ok ?
16:33 < Benau> ok
16:33 < Alayan> The "do a raycast at previous position" would also need checks to make sure we don't get a wrong height because of a kart behind which intercepts the ray. If we can avoid it, all the better.
16:33 < Benau> bool TriangleMesh::castRay(const btVector3 &from, const btVector3 &to,
16:34 < Benau> use thia for raycast
16:34 < Benau> it will only hit track mesh
16:34 < Benau> wherw from is previous position
16:35 < Benau> to is velocity * 10000(any large numver)
16:35 < Alayan> ok
16:35 < Benau> and than the previous height is hitpoint - from .length()
16:36 < Alayan> If we can be sure it would only hit ground, that sounds ok
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16:47 < Benau> void TerrainInfo::update(const btMatrix3x3 &rotation, const Vec3 &from)
16:47 < Benau> ecample for rayvast
16:47 < Benau> if u have the interests lol
17:06 < Alayan> The fall prediction doesn't work that bad for my first test
17:07 < Benau> good
17:07 < Benau> shower time!
17:07 < Alayan> I'm getting the data, I'll csv it and plot a graph. Then, I'll see if a shorter history gives a better graph
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17:27 < Benau> sleep
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17:35 < Alayan> 0.05s of history seems good enough
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18:02 supertuxkart/stk-code (in JumpLand): Alayan committed Don't assume number of physics ticks per second https://git.io/fASYZ
18:02 supertuxkart/stk-code (in JumpLand): Alayan committed Use height data to cushion only close to the ground and adjust impulse strength https://git.io/fASYn
18:03 < Alayan> Arthur_D : can you test this branch ?
18:17 Sure, can do so in ca half an hour
18:17 < Alayan> Nice
18:17 < Alayan> Go on different track in "jumpy" places or strong downward slopes and see if anything seems amiss
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18:31 supertuxkart/stk-code: Status for commit “Use height data to cushion only close to the ground and adjust impulse strength” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2464
18:32 supertuxkart/stk-code (in JumpLand): Alayan committed Adjust value to cushion most small jumps https://git.io/fASsF
18:49 couldn't reproduce the issue in Green Valley in 10 laps, very promising :)
18:52 no issues in 3 laps of Shifting Sands either
18:55 one issue in 3 laps of XR591 but that's the road's fault, not cushioning
18:56 the right curve after the split, if you take it the tightest you lose contact with the ground there, but that's a level design issue
18:56 seems very good so far to me, kart seems a lot more glued to the road
18:56 < Alayan> Great
18:59 If you and Benau can make it work with networking I think we can get this into the game in not too long
18:59 Unless we find some issues of course, but so far so good :)
19:00 supertuxkart/stk-code: Status for commit “Adjust value to cushion most small jumps” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2465
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19:01 supertuxkart/stk-code: Status for commit “Use height data to cushion only close to the ground and adjust impulse strength” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430173648?utm_source=github_status&utm_medium=notification
19:09 < Alayan> I tested on my local server and it doesn't seem to create issues. Maybe not optimal with high ping, but it won't break things badly. And I expect Benau to fix it with rewind.
19:16 supertuxkart/stk-code (in master): Alayan committed Don't assume number of physics ticks per second https://git.io/fASYZ
19:16 supertuxkart/stk-code (in master): Alayan committed Use height data to cushion only close to the ground and adjust impulse strength https://git.io/fASYn
19:16 supertuxkart/stk-code (in master): Alayan committed Adjust value to cushion most small jumps https://git.io/fASsF
19:21 < Alayan> The user search box is kinda fun
19:22 < Alayan> If I search "$$$", I find leyyin, hiker, samuncle, Auria, Arthur, deve, devetest, Kobato
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19:33 huh
19:34 I guess it's because we're so rich
19:39 < Alayan> It seems so ! :p
19:41 here's the first race we had, where you had to bail: https://youtu.be/ELBF9JLuHxQ
19:47 < Alayan> You were close at the end
19:48 supertuxkart/stk-code: Status for commit “Adjust value to cushion most small jumps” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2466
19:49 supertuxkart/stk-code: Status for commit “Adjust value to cushion most small jumps” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430186888?utm_source=github_status&utm_medium=notification
20:20 < QwertyChouskie> Alayan: Could you test https://github.com/STK-helper/stk-code/tree/new-skin-and-padding and tell me if it works as expected?
20:20 < Alayan> I'll have a look
20:23 < vyo20031> Bye everyone
20:24 -!- vyo20031 [~v@46.61.242.77] has quit [Quit: Leaving.]
20:28 < QwertyChouskie> Mainly the buttons on the "Modern" skin
20:32 < Alayan> Checkboxes are broken for normal themes
20:33 < Alayan> Correction : for all themes
20:34 < Alayan> The top-left of the button going out screen is not nice. Likewise, the bottom-right going over the options isn't especially great (mostly for the graphics tab, it goes a bit over the text)
20:35 < Alayan> The small buttons like apply a new resolution have a visible and not nice aliasing
20:36 < QwertyChouskie> Alayan: I had the checkbox issue, but a fresh compile seemed to fix it
20:36 < QwertyChouskie> Not sure what happened there
20:36 < Alayan> The tabs overflowing isn't great in some other places like the help menu
20:37 < Alayan> Well, I certainly have a fresh compile, it's the first time ever I compiled it
20:37 < QwertyChouskie> Yeah, only the buttons use the new padding thus far
20:37 < QwertyChouskie> hmm
20:38 < QwertyChouskie> And now I have the checkbox issue again...
20:38 < QwertyChouskie> hmm
20:38 < Alayan> That the "GP flag" background doesn't go all the way down is clearly visible in several screens
20:38 < QwertyChouskie> Yeah, I need to fix the background still
20:38 < Alayan> Some texts are barely readable with the background
20:39 < QwertyChouskie> Yeah, the theme itself is still very WIP
20:39 < QwertyChouskie> But does the new code seem good other than the checkbox issue?
20:39 < Alayan> I've not looked at the code, just tested in game
20:40 supertuxkart/stk-code: Status for commit “Adjust value to cushion most small jumps” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430206641?utm_source=github_status&utm_medium=notification
20:40 < Alayan> I find the top-left of the tabs going out-screen awful
20:40 < QwertyChouskie> Yeah, the tabs still use the old property
20:41 < Alayan> I expected to see more changes tbh
20:43 < Alayan> If you switch skin, vertical tabs size is not recomputed and they are broken ; same for buttons
20:46 < Alayan> I never had a big interest in that new GUI idea, and this first WIP doesn't change my mind
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20:54 < QwertyChouskie> Even if there isn't a whole new GUI it would at least be nice to have a (completed and fixed :) "Modern" skin and a "Modern" icon theme (the icon theme should be easy with your recent changes)
20:55 < QwertyChouskie> And maybe add animation support to the GUI
20:59 < Alayan> An icon theme wouldn't be too hard for the C++ code
20:59 < Alayan> Just ask the theme to tell in which folder the file manager needs to look at for icon
20:59 < Alayan> Not sure it would work that way for icons called directly in XML files, though
21:00 < Alayan> For the animation support to the GUI, you mean something like the buttons in your website demo ?
21:01 < Alayan> It would be nice to have some animation for the active element to grab the attention and help in the situation where focus isn't very obvious (though not all elements need it : the help bubble, for example, don't I think)
21:06 supertuxkart/stk-code (in master): Deve committed Add some commandline params https://git.io/fASgR
21:06 supertuxkart/stk-code (in master): Deve committed Disconnect android player from wan race when the window is not active anymore https://git.io/fASg0
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21:12 supertuxkart/stk-code: deveee commented on commit e80e055 https://git.io/fAS2G
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21:30 There are several of us not very keen on icon themes
21:33 it's not a desktop environment, a lot of theming options is out of scope
21:33 < Alayan> For reference
21:33 supertuxkart/stk-code: Status for commit “Disconnect android player from wan race when the window is not active anymore” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2467
21:33 < Alayan> The icons folder has a size of 1.5MB
21:34 it's not just about that, it's feature creep or featuritis
21:34 < Alayan> Certainly too much to be duplicated for android (the computer version don't have this limitation)
21:34 < Alayan> It's good that I have kept around many old compiled version of STK
21:35 < Alayan> Very useful to track down when a bug was introduced
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21:36 yeah and we could have had options for every little thing, e.g. had an option to turn on the jumping again, or have all the old themes around
21:37 then you wouldn't need to have lots of old versions, you could just turn off the buggy features :P
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22:03 supertuxkart/stk-code: Status for commit “Disconnect android player from wan race when the window is not active anymore” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430252946?utm_source=github_status&utm_medium=notification
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22:12 < Alayan> Hello
22:13 hi
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22:17 supertuxkart/stk-code (in master): Deve committed Restore wheels size when game is restarted. https://git.io/fASob
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22:21 Hi
22:22 Auria: I deactivated a stkaddons account
22:22 ok why?
22:22 We were playing online and someone called penislicker joined
22:22 indeed
22:23 though we'd need a way to notify people to tell them they've bene deactivated and why
22:24 Our terms when you sign up only talks about uploaded content to be fair
22:24 Yeah well I could see the email address that was used to sign up, just wasn't sure how to formulate an email explaining it
22:25 Since we technically don't cover usernames in the terms
22:26 we'll need to figure something out since that's not the last time this happens
22:28 Indeed not, there are a good bunch of other inappropriate usernames registered but I suspect a number of them aren't in use
22:28 But this was clearly someone actively playing online
22:37 < Alayan> The change to the start boost given by pressing at "set" rather than "go" means that pressing 0.xs faster doesn't give a 0.xs advantage on start.
22:37 < Alayan> It reduces quite a bit the importance of pressing early
22:38 the boost could be tweaked to compensate
22:40 < Alayan> This is most noticeable against humans or low-level AI (which have a higher start-up delay than better AIs).
22:41 < Alayan> The only way to tweak this would be to make the start boost quite strong, but I'm not a fan of the MK-like boosts which give top speed :(
22:41 < Alayan> I'll do a few tests and see what I can do
22:44 < Alayan> Random thought : not touching the start boost itself, but giving a bonus amount of nitro ?
22:44 could work
22:44 supertuxkart/stk-code: Status for commit “Restore wheels size when game is restarted.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2468
22:45 Sounds a bit unintuitive
22:46 < Alayan> It's arbitrary, but it's a gameplay mechanic, the startup boost itself is arbitrary too
22:46 Yes but it's kind of easier to understand an immediate speed boost I think
22:46 < Alayan> The first time I picked MK, it wasn't intuitive that pressing at "2" would give me a strong start boost, that was a learned thing which came later.
22:47 Agreed
22:47 Our way was better, but hey networking needs to be excellent
22:47 So we needed to change
22:47 < Alayan> RIP
22:48 Race In Peace
22:48 < QwertyChouskie> Race? Peace? lol
22:49 < QwertyChouskie> Also what id up with http://www.stkblog.net/ ?
22:49 < QwertyChouskie> *is up
22:49 I stopped renewing the domain
22:49 So I guess someone picked it up
22:49 < QwertyChouskie> For that matter, what is up with http://blog.supertuxkart.net/
22:50 < QwertyChouskie> No theme..?!
22:50 < Alayan> For that matter
22:50 Hm that is weirder
22:50 < Alayan> Why is the homepage of STK not linking to the latest blog post ?
22:50 < Alayan> https://supertuxkart.net/Main_Page
22:51 Because that's done manually, it's a weird system I dunno why we are calling a blog (the main page)
22:52 Historically it's only been used for release announcements, but samuncle had some idea with the new site to have all posts there, if I don't misremember
22:54 So I guess we could just rename it Announcements or so
22:54 < Alayan> Something should be done, either to havethe blog posts there (not in full, just a short part with a link) or to remove the "Latest blog posts" part
22:55 < Alayan> I think having the links is better if it stays updated
22:56 I'm not aware of any easy way to do that automatically
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22:57 < Alayan> But considering how often there are blog posts, it shouldn't be hard to do it manually
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22:57 Touché
22:57 I'm just not sure if it's useful
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22:58 People landing on the main page are likely to want to download the latest release, and the link to the blog is up there with the rest of the menu
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22:59 So as far as I'm concerned, we are well enough covered there
23:04 supertuxkart/stk-code (in master): Alayan committed Fix crash with ghost replays https://git.io/fASPK
23:06 < Alayan> Auria, maybe you would know why searching with "***" in STK's user search box triggers a crash ?
23:07 < Alayan> Issue 3457
23:07 "look for more friends" right?
23:07 users_xml is null
23:08 const XMLNode * users_xml = input->getNode("users");
23:09 there's no node named users it seems
23:09 there is one node named "user-search"
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23:10 + ["info"] {array=0x0000023b306f41f0 L"A database error occurred while trying to perform your search query. Please contact a website administrator." ...} std::pair,std::allocator > const ,irr::core::string > >
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23:13 < Alayan> Yes it's the friends search box
23:14 supertuxkart/stk-code: Status for commit “Restore wheels size when game is restarted.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430283208?utm_source=github_status&utm_medium=notification
23:14 anyway, the server crashes,and then STK crashes since it doesn't handle that response gracefully
23:15 < Alayan> Ok. Can you fix it ?
23:15 I can fix STK crashing, but not the server
23:16 < Benau> https://github.com/supertuxkart/stk-code/issues/3446
23:16 < Benau> auria maybe just do
23:16 < Benau> Add a checkbox labelled “[ ] Use default color” which is equivalent to using the number 0, when ticked
23:16 < Benau> Remove 0 from the set of selectable numbers
23:16 < Benau> If the checkbox is ticked, disable the color selection
23:16 < Benau> ?
23:17 Benau: agreed
23:17 < Benau> i'm not convinced by the else
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23:17 < Benau> also alayan your phyics fixed should be pushed in a branch!
23:17 < Benau> otherwise network people tester will have problem
23:18 < Benau> and i think hiker is now very unhappy lol
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23:19 Alayan: yes please don't change physics without hiker knowing please
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23:20 < Alayan> Auria : fixing STK crashing is the main thing here I think. As long as the database error don't have bad side effects, it's not that different from a "no match" result
23:20 supertuxkart/stk-code (in master): auria.mg committed Fix crash when searching for users fails. Does not fix the search, only fixes STK crashing when errors occur https://git.io/fASXQ
23:20 try this
23:21 < Benau> lol leyyin maybe try to prevent someone using * in query (sql injection!)
23:21 < Alayan> As for the physics change, I tested it, Arthur tested it, it fixes the existing physics issues with jumps/cushioning.
23:21 < Benau> select * from v3_users;
23:21 < Alayan> I admit I wasn't keen in waiting a month for it to be reviewed
23:22 < Alayan> And I trust Benau to fix fast any rewind sync issue (if any, I haven't tested with high ping yet, only on my local server)
23:22 < Benau> ...anyway now it's merged we can work together
23:22 < Benau> next time do better
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23:25 < Alayan> Auria : tested, your commit fixes the crash
23:25 good
23:27 < Benau> https://www.youtube.com/watch?v=ELBF9JLuHxQ&feature=youtu.be
23:28 < Benau> why alayan was disconnected?
23:28 < Alayan> I quitted when I noticed deveee's server was not up-to-date
23:28 < Benau> ok
23:28 < Benau> at least not crashed then good
23:29 < Alayan> Yes, no crash
23:31 supertuxkart/stk-code: Status for commit “Fix crash with ghost replays” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2469
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23:33 Hi
23:33 hi
23:33 < Benau> hi
23:34 supertuxkart/stk-code (in network-item-debugging): samuncle committed Add more utilities to default shader function + make the road shader more optimized https://git.io/fA2ku
23:34 supertuxkart/stk-code (in network-item-debugging): Benau committed Fix #3421 with settings in user config (default off) https://git.io/fAWDX
23:35 supertuxkart/stk-code (in network-item-debugging): Benau committed Allow to keep the server connection for clients when polling https://git.io/fAlXu
23:35 (+158 hidden commits)
23:35 < Benau> lol
23:35 Benau, can you try bubble gum in my branch (push should come any second now)
23:36 In my tests I did not notice any problems anymore
23:36 including if you have bubble gum and drive over a bubble gum
23:36 < Benau> wait
23:37 < Benau> btw hiker
23:37 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
23:37 < Benau> you can automatic your network testing eaiser in the future
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23:39 And we have a new config file :)
23:42 Benau: oh, you might still need to re-enable bubble gum
23:42 < Benau> yes ok
23:44 < Benau> i wonder if hiker has more free time now...
23:46 Nope, maybe in a week or two - so apparently our schedule is changing, that might help a bit :)
23:47 < Alayan> Is this issue still relevant : " Fort magma could use more arrows/signs #1043 " ?
23:47 it probably could use a few more, though that's not critical, the track could use some overall major improvements beyond that
23:48 < Alayan> Agreed, the track needs a major revamp.
23:48 < Alayan> I'll let the issue open for the moment then
23:49 < Benau> http://kobato.kein.hk/kiki.webm
23:49 < Benau> collect dropped smooth
23:49 < Benau> but if you collect the "auto-dropped" not
23:49 < Benau> see 025
23:49 Can't watch this here :(
23:50 < Benau> can u watch streamable?
23:50 OK, I'll try to reproduce: get shield, drive till it drops, then drive over it
23:50 No idea what the firewall decides to block today :P
23:50 < Benau> and the collection of item seems to have a bit delay now in your branch
23:52 Hmm - I am not aware of a reason for that
23:52 (I have been saying we need that, but I haven't added it)
23:54 supertuxkart/stk-code: Status for commit “Fix crash when searching for users fails. Does not fix the search, only fixes STK crashing when errors occur” by auria.mg: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2470
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23:59 < Benau> lol i can tell i have never seem divergence for locally predicted collected on any server
23:59 < Benau> seen
--- Day changed Wed Sep 19 2018
00:00 < Alayan> Supposing there would be a divergence
00:00 < Alayan> The player would see the item at the top change ?
00:00 Yes, I agree, unlikely
00:00 Yes
00:00 After 2*ping or so the item would change
00:01 And I hope Benau handles the case that by then a bowling ball that is rolling can be removed again in case of people with very fast fingers :)
00:01 < Alayan> I don't remember seeing something like that either. Didn't do that many networked races with items, but counting FFA, I collected at least several dozen of items
00:01 < Alayan> The local prediction seems rather efficient
00:01 But I can easily see a divergence happening - just have two karts turning towards the same item - since each client will not predict the turning from the other kart
00:02 always the local kart will get it, till the server decides
00:02 < Alayan> Indeed
00:02 So, unlikely, but certainly not soo impossible that we can ignore it
00:02 < Benau> say predicted wll be removed
00:03 < Benau> include but not limit to wrong items wrong rescue /explosion animation
00:03 yep
00:03 supertuxkart/stk-code: Status for commit “Fix crash with ghost replays” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430296950?utm_source=github_status&utm_medium=notification
00:03 < Alayan> But if it's unlikely enough, it may not warrant adding a collection delay
00:03 Fair enough - tbh, I actually like the delay, I find it pretty bad that the AI collects an item and shots at you within a split second
00:04 < Alayan> I have opened an issue about it
00:04 no chance to take into account that a kart just collected a new item
00:04 < Alayan> I intend to add a small delay for the AI
00:04 Well, AI is extreme, and the delay is easy
00:04 < Alayan> Delay duration depending on AI level
00:04 but even in general
00:04 I somehow feel it is too fast to be able to use items that fast
00:05 < Benau> stk is a fast pace game
00:05 and that it might actually add a bit to gameplay - i.e. something that the player can 'watch' /look forward to while driving
00:05 < Alayan> When you are trying to escape a basket ball and aim for an item box, hoping it will contain what you need to defend yourself, you don't find it too fast
00:06 < Alayan> I can't claim to speak for other, but I look forward the content of the item box when I'm steering towards it already
00:08 < Alayan> And when I see a human/AI kart getting an item box, I know I need to immediately be prepared
00:08 < Alayan> Say I'm following the kart trying to overtake it, I'll move sideways in case it gets a bowling ball
00:09 < Alayan> If there is a 1s delay between item collection and availability, it becomes trickier to know when it becomes unsafe
00:10 < Alayan> Benau : is your server updated ?
00:10 < Benau> not updated for your physics
00:10 < Benau> wait
00:10 < Benau> too many todo atm
00:10 < Benau> wait 15 min ok?
00:10 < Alayan> no problem
00:12 < Benau> actually atm stk will auto change bowling to cake if local prediction is wrong
00:12 < Benau> if server is really a cake
00:12 < Alayan> Also, hiker, while you're here, I'd like to know your opinion on a possible FTL gameplay change
00:13 < Alayan> This mode has become hated by some largely because a)the leader is often slower that the human player, making the player unable to take advantage of his skills
00:14 < Alayan> b)one random bad event can lead to defeat
00:14 < Benau> ...FTL imo is not for skilled player, but for children to have "fun'
00:14 < Benau> why so serious lol
00:15 < Alayan> There has been improvements on both fronts - specific items for the leader, boosted AI for the leader, powerup list without cake
00:16 I actually like it when you are getting close to the leader, some exciting shuffling happening there ... and I don't mind the randomness of it (otherwise I wouldn't play any kart racer ;) )
00:16 < Alayan> Well, I'm not aware of these children having more fun in FTL than in battle mode or normal race. They may exist, but I've never read them. However, I've seen a lot of frustrated people (me the first, to be honest)
00:16 < Alayan> My idea, which is inspired by the FFA battle mode in network, is to not eliminate karts directly
00:17 < Alayan> But to give points according to position each time the countdown hits 0, and declare a winner when a kart get N points
00:17 supertuxkart/stk-code: Status for commit “Merge remote-tracking branch 'origin/master' into network-item-debugging” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2471
00:18 < Alayan> So it's not just the final position which matters as in normal race, but your position at every point of the race. This should keep the high intensity part of it.
00:18 I'd suggest we might add this as a new mode
00:18 < Alayan> Being ahead of the leader would still give a malus, but it wouldn't be instant elimination, so one small error might not ruin it all.
00:19 One somewhat similar mode is to have a 'laser barrier' race behind the kart, faster and faster, and if you touch it, you will be removed
00:19 < Alayan> That sounds fun, but not easy to do (graphic representation of the laser barrier ; the elimination itself is easy)
00:19 I think having a larger variety of game modes might actually be a strength of STK
00:20 We have the graphical presentation - debug mode of checkline shows it ;)
00:20 It's more some corner cases, like a kart being off track, which is the main problem
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00:22 < Alayan> I agree about the many modes being a strength for STK. If you prefer me doing my suggestion into a separate game mode rather than a modification to FTL, this is certainly possible
00:23 I think that would be a better idea - any other comments? Auria, Benau, Arthur_D, ... ?
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00:24 And at a certain stage I am happy to drop FTL, if we have something better - but I would prefer waiting till we can evaluate the various modes in online races
00:24 < Alayan> Currently, FTL isn't available in networked race, is it ?
00:24 < Benau> ...maybe after nw release alayan do mode
00:24 < Benau> otherwise too many bug will need to be fixed
00:24 < Benau> ?
00:24 < Benau> yes no FTL in nw
00:25 < Alayan> Yep, just checked
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00:27 Exactly
00:27 < QwertyChouskie> IMO it would be a good idea to collect opinions on FTL now that it is improved before making bigger changes or new game modes
00:29 < Benau> btw many stk fans test nw git and some of them had played 1 hour so i think the current nw is quite stable
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00:35 < Alayan> Maybe Qwerty. Have you tested it ?
00:36 Benau: yes, I heard so - great work!
00:37 < Alayan> What is left to fix in items ? The switch ?
00:37 I'll see if I can quickly fix the bubble gum issue - that it makes a difference if it is auto-dropped is a bit strange, but since I have all the debug code at hand now, I hope to get it sorted out quickly
00:37 Deve told me switch is fixed
00:37 < Benau> even in network it works?
00:37 That was my understanding ... just a sec
00:38 ah no :(
00:38 deve: "Btw. I made two commits that fixed switch in local race:"
00:38 Dang
00:38 < Alayan> When did he sent that ?
00:38 < Benau> i think fixing switch in nw is very easy
00:40 < Alayan> Ah great
00:40 < Alayan> The egg in egg hunt are still transformed in big nitro cans
00:40 < Alayan> But they switch bag to eggs, yay
00:41 < Alayan> back*
00:41 < Benau> alayay!
00:45 Yes, I don't expect the switch to be a problem
00:45 Bubble gum was, the actual algorithm had some issues :(
00:46 Esp since one of the problems depends on the ordering in which items and kart states are restored
00:46 OK, I'll look at the bubble gum first, then switch, then we can think of an alpha release
00:46 < Alayan> Btw, you may want to know I fixed the cushioning
00:46 Hmm - not sure how we can limit the people that can test it
00:47 Yes I read it, and don't like it - you keep additional state information (height over the last few frames), which affects networking/rewinds
00:47 I'll look at your branch and cushioning once this is done
00:47 < Benau> sorry hiker
00:47 < Benau> already in master
00:47 ?
00:48 < Benau> the cushion fix is now in master not branch
00:48 Then remove it - those kind of changes need to go on a branch, so we can review it
00:48 Just remove it, that fix while important, is not urgent
00:49 < Benau> alayan?
00:49 If you wanted to limit --enable-bubble-gum-network=(your player id)? (id for "protection")
00:50 < Benau> you can use the network ai to "simulate" real players
00:50 < Benau> see networking.md
00:51 < Benau> even 8 players work for cocoa
00:51 That's great - so we can actually ask people to develop their own network AIs? And have AI races ?
00:51 supertuxkart/stk-code: Status for commit “Fix crash when searching for users fails. Does not fix the search, only fixes STK crashing when errors occur” by auria.mg: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430302008?utm_source=github_status&utm_medium=notification
00:52 < Benau> develop their own network AIs?
00:52 Do you mean like a "chatbot", but AI?
00:53 < Benau> [warn ] AbstractTopLevelContainer::addWidgetsRecursively: Widget toggle-text of type 5 has no dimensions
00:53 < Benau> auria can ignore?
00:53 < Benau>

00:53 Yes, when you mentioned that you wanted to add AI support, I pointed out that it would allow AI researchers etc to develop their own AI, and have them race against each other
00:53 < Benau>
00:53 < Benau>
00:53 < Benau>
00:53 < Benau>

00:53 -!- Benau was kicked from #supertuxkart by STKbot [message flood detected]
00:53 We can even make an AI championship :)
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00:53 Ha
00:53 (10:54:02 AM) hiker: We can even make an AI championship :)
00:53 Benau: if the screen looks ok you can ignore it. probably means there's not enough room
00:53 < Benau> ij
00:53 < Benau> ok
00:54 < Alayan> Benau : you can revert it if the boss wishes so
00:54 < Benau> you don't?
00:54 < Benau> lol you don't feel like do this yourself?
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00:55 just put it on a branch, and I will look at it. But from the description it increases the state size, potentially quite a bit per kart, so that's something we have worked hard to avoid
00:56 < Alayan> Benau : well, no, I don't know the command to do so anyway
00:57 < Alayan> It adds 7 btScalar if I'm not mistaken
00:57 < Benau> i have suggestion to use kart positon - velocity * (your time) to guess previous kart position, and then do a down raycast to know ground height
00:57 < Benau> and it will always for for rewind
00:57 < Benau> (no more state saving)
00:57 < Alayan> Yes, Benau suggested this
00:57 < Benau> balanced between nw and "quality"
00:58 < Alayan> I did the history way because it was much simpler for me and it allowed me to know that my intended fix, well, is indeed a fix
00:59 Alayan: yes, that's 28 bytes per kart, not acceptable. We will be compressing, and potentially even look at compressing bits to allow more karts in an online race (or lower speeds), so that's why I prefer any other solution
00:59 < Alayan> Though we'd need to check how big the error is for the velocity estimate method
00:59 < Alayan> 28 byte ? That's 4 byte per btScalar ?
01:00 < Alayan> Only a few bits matter for each height
01:03 Maybe - but you can see the advantage of finding a solution that avoids that, compared with yet-another-float that needs to be compressed
01:03 (i.e. looking at the maximum/minimum range, how many bits we need)
01:03 not to mention that on the server we also need to compress/uncompress all data, to make sure we have the same data
01:04 (we might see if we can get away with not doing this, but considering that the server is usually fast, and it should improve results, we might as well do it)
01:04 < Benau> auria good gui http://kobato.kein.hk/kiki.webm?
01:04 < Alayan> I had a look at my results
01:05 Benau: yes
01:05 < Benau> ok git commit
01:06 < Alayan> The imprecision is of 0,02 ; and all heights above 2 are for all intent and purposes "high", so 1 byte minimum for a height with my method. And I checked reducing it to 3 saved frames, the result weren't great but it may be because of a formula error
01:07 < Alayan> Yeah, if I save steps 1,2,3,4 ; there is 3 steps of time between 1 and 4 so I should divide by 3 not 4
01:08 Alayan: it would also be worth it to investigate other appeaoches, if another appraoch can be found without this issue it would be better
01:08 < Alayan> I'm investigating how much I can reduce the needed data in that approach
01:09 < Benau> auria is it really no no is allow select * from v3_users; for user to use?
01:09 < Benau> (to allow people search username with wildcard)
01:10 select everything without a where? bad idea, could use lots of ram
01:10 < Benau> hmm
01:10 < Benau> if that's the case how do u going to fix * in online search?
01:10 < Benau> (or wont fix)
01:10 you want to search something like foo*bar ?
01:10 select * from v3_users where username like '%foo%bar%' I imagine?
01:10 < Benau> assume user type that
01:11 anyway, maybe start by seeing what the current code does and why it crashes?
01:11 actually ignore my first answer, do you know what the crash is?
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01:14 < Benau> actually no crash in stk-addons
01:14 < Benau>
01:14 < Benau>
01:14 search ***
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01:15 < Benau> ok lol
01:15 < Benau> sorry
01:15 < Benau> i think it crashed if you type *
01:15 *** is the one I know
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01:16 < Alayan> It needs at least 3 characters to trigger a search
01:16 < Benau> so auria if you really use * in where it will return wildcard?
01:16 < Alayan> (In the STK search box)
01:16 * should usually mean nothing in sql, that should just search for a * in a username
01:16 but I had a server crash, not expected
01:20 < Benau> actually the stk-addons supports search with "," " "
01:20 < Benau> so you can type foo bar
01:20 < Benau> or foo,bar
01:20 ok, didn't know
01:21 supertuxkart/stk-code (in master): Benau committed Fix #3446 https://git.io/fASSX
01:22 < Benau> lol deve doesn't seem to like server_config.xml!
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01:39 supertuxkart/stk-code: Status for commit “Merge remote-tracking branch 'origin/master' into network-item-debugging” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430306427?utm_source=github_status&utm_medium=notification
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01:56 supertuxkart/stk-code: Status for commit “Fix #3446” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2472
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03:19 < Odd0002> How do you know he doesn't seem to like it?
03:19 < Benau> btw your server dead again!
03:19 < Benau> missing ctf
03:19 < Benau> because https://github.com/supertuxkart/stk-code/commit/18c108c99a4e8be2280e8857a1326e49ff6aa6ff
03:21 < Odd0002> ah
03:22 < Odd0002> [error ] ServerLobby: Cannot retrieve the list.
03:22 < Odd0002> [error ] XMLRequest::afterOperation: curl_easy_perform() failed: Couldn't resolve host name
03:22 < Odd0002> a bunch of these are showing up in the CTF server
03:22 < Benau> bad internet?
03:22 < Benau> how many curl_easy_perform() in total?
03:22 < Benau> more than 3?
03:23 < Odd0002> 15
03:23 < Benau> try this
03:23 < Benau> https://github.com/supertuxkart/stk-code/commit/c2b2a57c8799719f7b873a095c3845968999e3c7
03:23 < Benau> elif [ $(echo $FILE_END | grep curl_easy_perform | grep -c "Timeout was reached") -gt 0 ]; then
03:24 < Benau> than killall -9 supertuxkart; restart
03:24 < Benau> or wait in the future my "server control apps"!~
03:24 < Odd0002> I was going to make each server its own script, I remember now
03:24 < Odd0002> I just haven't done it yet
03:25 < Benau> hmm
03:25 < Benau> Couldn't resolve host name
03:25 < Benau> linux / os problem?
03:25 < Benau> lol do you use 8.8.8.8 dns?
03:27 < Odd0002> no idea
03:27 < Odd0002> 1.1.1.1 and 192.168.1.1 (router)
03:28 < Benau> and router dns point to where?
03:28 < Benau> lol most isp today use dhcp to give ip for u
03:28 < Benau> (at least HK(
03:29 < Benau> if you change to use custum dns something will not work properly
03:29 < Benau> for example the akemdi cache for download
03:29 < Benau> don't know how to speel
03:30 < Odd0002> 1.1.1.1 is cloudflare
03:30 < Odd0002> and my router gets its dns from my ISP
03:31 < Benau> try use dns from isp for you stk server?
03:31 < Benau> (because I only see your servers disappearing, other works fine)
03:31 < Benau> even there is some timeout in my serve log
03:31 < Benau> next time it will auto-recover
03:33 < Odd0002> let me see how my dns servers are found
03:33 < Odd0002> because /etc/resolv.conf is generated somewhere and I forget where
03:41 < Odd0002> ok that should fix a few problems, found a few weird config settings
03:41 < Benau> good
03:41 < Odd0002> reboot time
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04:14 < Benau> yeah 5 usa server now!
04:15 < Odd0002> server couldn't boot because the backup hard drive had filesystem errors
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04:17 < Odd0002> and wasn't able to automatically fix them
04:19 supertuxkart/stk-code: deveee commented on commit e80e055 https://git.io/fASF2
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05:08 supertuxkart/stk-code (in master): Deve committed Add a check for null when unset squash https://git.io/fASbd
05:30 supertuxkart/stk-code: Status for commit “Add a check for null when unset squash” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2473
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09:19 < Benau> ...alayan summon...
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11:43 < vyo20031> Do I have to run `voice`?
11:44 < Benau> i can see u
11:45 < vyo20031> Why I had to do it first time?
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11:48 < vyo20031> JumpLand :-)
11:49 < vyo20031> !voice vyo20031
11:49 -!- mode/#supertuxkart [+v vyo20031] by STKbot
11:49 Why not?)
11:50 < Benau> spam protection
11:50 you only need it if you're not registered and logged in to FreeNode
11:51 Ok, I'm registered
11:51 good, do you have auto-login set up in your IRC client?
11:52 if not you need to manually log in to FreeNode or do !voice to be heard here
11:52 Pidgin with username+password
11:53 My smiles processor… xD
11:54 well then you won't need to do !voice :)
11:54 it doesn't hurt of course but it doesn't change anything if you're already logged in to FreeNode
11:55 Will anyone play online today?
11:56 < Benau> ....alayan is unhappy....
11:57 Why?
11:58 < Benau> difficult to explain
11:58 < Benau> see if this time there is pussylicker lol
11:58 They should meet IRL
11:59 < Benau> irl ==?
11:59 In Real Life
12:01 < Benau> pussy riots in your country is better!
12:03 Where did you found my country? *HI*
12:06 What is achievement #10?
12:07 < Benau> https://github.com/v1993
12:08 Ah, yes
12:11 < Benau> https://github.com/v1993/stk-code/blob/master/src/achievements/achievement_info.hpp
12:11 < Benau> no idea
12:11 < Benau> sorry
12:14 It is secret one and isn't shown by default
12:14 There are some strings related to it
12:18 "It's secret": "Really… a secret": progress 0/0
12:21 Wow, https://supertuxkart.itch.io/supertuxkart!
12:22 That lua-powered website ^_^
12:23 < Benau> luanproframmer vyo?
12:24 Lua and C++
12:24 < Benau> good
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12:58 < Benau>
12:59 < Benau> vyo they are noq in ffa!
13:00 noq == ?
13:00 < Benau> "Netherlands Free-For-All
13:01 < Benau> 8f u wanna play with them lol!
13:01 < Benau> now
13:01 < Benau> typo
13:02 Soccer for now
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13:03 < Benau> ok good
13:03 Ooops, they exited
13:04 < Benau> lol maybe shy
13:13 That was unfair!
13:13 Me vs 2 players
13:14 1/1 :)
13:16 < Benau> lol they seem to rage-quit!
13:16 Oh, cddepppp256 servers are back online
13:17 When I disconnect from server, I'm still counted in
13:17 "players"
13:17 < Benau> u ctrl-c stk?
13:18 No
13:18 I click exit
13:18 And in menu I'm still counted
13:18 Touching "reload" fixes this
13:19 BTW, how much players regulary run stk? I mean online stats
13:20 < Benau> 5 seconds delay
13:20 < Benau> exclude servers hosters, 1-10
13:21 < Benau> players online
13:25 < Benau> http://addons.supertuxkart.net/stats/
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14:01 < Benau> alayan!
14:05 < Alayan> vyo20031: I suspect the secret achievement was just a test for the secret achievement feature
14:06 < Alayan> That feature is useful, I plan to add a new one for the next release
14:11 < Benau> unfortunatwly seems that i cannot predict as corrcet as the history
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14:12 < Alayan> You did tests for the raycast ?
14:13 < Benau> yes
14:14 < Alayan> I did a test with 0,025 seconds (4 frames instead of 7) yesterday, but there was something amiss
14:15 < Alayan> Test with 0,1s : https://i.imgur.com/CtqIDpL.png
14:15 < Alayan> Test with 0,05s : https://i.imgur.com/o1Dq8UZ.png
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14:15 < Alayan> Test with 0,025s : https://i.imgur.com/b3oTeeE.png
14:16 < Alayan> It's maybe some code error ; as long as the terrain don't have brutal height diferences, I don't see why the shorter one wouldn't work as well
14:18 < Alayan> I did a print to see what part of the predicted value was from vertical speed and what part was from terrain
14:19 < Benau> so maybe u can instead saving 6 floats in network, justbsave the 1st and the last one
14:19 < Alayan> The greatest part was from vspeed, but it may just be because I landed on a flat terrain. I need to retest this in two towers
14:19 < Alayan> We can also compress intelligently the float value
14:19 < Benau> and the middle "even;=" it by 1st and last
14:20 < Alayan> For example, rounding to the closest 0,005 ; and making > 1,28 = 1,28
14:21 < Alayan> Or 0,01 and 2,56
14:21 < Alayan> Something like that
14:21 < Benau> yes
14:21 < Alayan> I'd need to check the highest fall speed in a frame we may expect
14:21 < Alayan> From the mountain in the overworld it was somethin like 0,30 iirc
14:22 < Benau> but saying this i assume hiker likes your way...
14:23 < Benau> so u maybe can wait / we try together now?
14:23 < Alayan> He was concerned about the networking impact with the 28 bytes just sending the current history would take
14:24 < Alayan> I think that's the only thing he really dislikes in it, the state it adds ; not the kart behavior it produces
14:27 < Benau> wanna try compress smartly yourself and i dothe nw part for u?
14:28 < Alayan> I'll need to do better tests to see how short I can make the history in the first place.
14:29 < Benau> ok
14:29 < Alayan> The shorter the history, the easier the compression (more frames of history = we need a higher max value in the compression)
14:31 < Alayan> If you don't mind, I won't do this immediately. I was doing a few tests to add reverse challenges, so I'd like to finish them, and then I'll go back to the height history
14:32 < Benau> ok
14:50 < Benau> i can fix more network glithes for u meanwhile lol!
14:51 < Alayan> If we get the switch working... :)
14:51 < Alayan> Btw
14:51 < Alayan> In FFA/CTF
14:52 < Alayan> You need to hide the position
14:52 < Alayan> It displayed something like "15" the last time I played, it was weird
14:52 < Alayan> 3 strikes already hide it, should be simple to copy how it is done
14:59 < vyo20031> Yes, confirmed
15:01 < Benau> 15 is fraglimit
15:01 < Benau> if fraglimit is enabled on server
15:02 < Benau> like the 3 u see in ctf is capture limit?]
15:02 < Alayan> Ah
15:02 < Alayan> I think you should display it somewhere else
15:02 < Benau> sorry
15:03 < Alayan> Instead of the position, it is very confusing
15:03 < Benau> no good place
15:04 < Alayan> For CTF, maybe just display "flags-captured/capture_limit" instead of "flags_captured" in the top left corner
15:05 < Alayan> For FFA, the fraglimit is hard to reach at all (though it may be easier with 8 players, I guess), having it not displayed would be less confusing than displayed in the position's place I think
15:06 < Benau> yes iactually consider lower fraglimit threshold
15:06 < Benau> and it's configurable per-server
15:07 < Benau> ....maybe see if more players complain
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15:09 < Benau> or msybe i can haveva way to make u happy
15:09 < Benau> ....wait
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15:26 "The select challenge dialog indicates the track/GP name, the race mode type, but doesn't indicate the number of laps of the race."
15:26 does that matter tho?
15:26 it's not like any challenge will take 10 mins
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15:59 < Alayan> It's not critical, but it would be nicer
16:09 information wants to be free, but sometimes it should be locked down to avoid information overload :P
16:10 < Alayan> The screen wouldn't really be overloaded with that info
16:10 if you can cram it in in a nice way, why not
16:11 < Alayan> Just to the right of the mode
16:11 I guess I'm a bit weird, I love using KDE but want STK to be sort of minimal
16:12 < Benau> lol i can tell compared to gnome kde only has kool look, but inside is esstenially useless
16:13 < Benau> it does kute tricks that everybody can do lol
16:13 < Benau> and bugs everywhere
16:14 well there are options to customize it to look however you want, while Gnome relies on extensions and break their API every couple years so extension devs give up
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16:18 supertuxkart/stk-code (in master): Alayan committed Add support for challenges in reverse mode https://git.io/fA95D
16:18 supertuxkart/stk-code (in master): Alayan committed Specify reverse status for existing challenges https://git.io/fA95y
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16:19 Got disconnected somehow
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16:21 < Benau> welcome back
16:23 KDE/Gnome are in their ways an example of how OSS development can be a mess
16:24 Sometimes, devs do their thing and don't seem to care how they break/worsen things for users
16:25 nah, KDE/Gnome/Mate/Cinnamon/Xfce/Budgie does
16:25 They do what ?
16:25 at least 3 of these are basically the same in my opinion
16:26 they show the mess of OSS development
16:28 Yeah, sure. I more have a beef against gnome with their ways of unilateraly deciding stupid things. There is a reason they got forked so much
16:29 At least the upside with OSS is they could be forked
16:29 < Benau> stk too!
16:35 < Benau> gnome will still be powerful because they have redhat behind
16:39 Sadly
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16:42 Lol, apparently gnome extensions are written in javascript
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16:45 yes and they have issues with performance
16:47 not because Javascript but because for some reason they architected a single-threaded solution, which means they are likely to have to break everything again for Gnome 4
16:48 < Benau> lol if you want kde better maybe one day after nw stk finish i can hack kde for u
16:49 nah they have devs
16:49 supertuxkart/stk-code: Status for commit “Specify reverse status for existing challenges” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2474
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16:52 < Alayan> Hello samuncle
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17:16 supertuxkart/stk-code: Status for commit “Specify reverse status for existing challenges” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430626919?utm_source=github_status&utm_medium=notification
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17:50 < Benau> hmm odd0002 servers all down
17:50 < Benau> ...maybe there will be a way for the server to "auto" restart itself
17:50 < Benau> stay tuned for benau lol
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20:21 supertuxkart/stk-code (in master): Deve committed Make pause button working when watching ghost replay https://git.io/fAHnf
20:21 supertuxkart/stk-code (in master): Deve committed Revert "Disconnect android player from wan race when the window is not active anymore" https://git.io/fAHnJ
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20:53 supertuxkart/stk-code: Status for commit “Revert "Disconnect android player from wan race when the window is not active anymore"” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2475
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21:00 < cddepppp256> I finally found the person I was looking for... Hope he sees it and it doesn't turn how Arthur_D told me yesterday. :]
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21:12 supertuxkart/stk-code: Status for commit “Revert "Disconnect android player from wan race when the window is not active anymore"” by Deve: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/430727557?utm_source=github_status&utm_medium=notification
21:20 cddepppp256: what do you mean?
21:21 < cddepppp256> I got a friend request from someone which I accidentally declined, so I sent a new one. After many months I ended up cancelling it
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22:14 Ah ok
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01:00 < cddepppp256> hi...
01:00 -!- Netsplit *.net *.split quits: +ward
01:00 hi
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01:02 < cddepppp256> i think i should just stick to hosting servers and playing the game... made an addon... kainda pointless, but submitted anyways. :P
01:06 cddepppp256: we already have an old konqi addon though?
01:07 < cddepppp256> Auria: Yes. It's your choice... and I would understand it completely, either way.
01:07 I mean the difference between the two is very small, I'd just like to understand why you felt a new one was needed
01:09 < cddepppp256> Auria: Pun? Also, I did not really think of it as "new version", it felt more like "mod".
01:10 anyway, I've approved it, though if you wish to make more karts, original ones are preferred over minor tweaks to existing ones :)
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01:11 < cddepppp256> I'm a blender noob, hopefuly I can make a good track soon. :)
01:11 < cddepppp256> I was going to try a OSM-gen map, kinda failed.
01:13 < cddepppp256> Or maybe I could learn c++? :D (i'd most likely take me a year tho)
01:13 it's for you to decide, but for sure all these endeavours require serious dedication
01:18 < cddepppp256> ...but I still want to know if that was a pun! =)
01:19 there was no pun intended, not sure what you are referring to
01:19 < cddepppp256> Ah ok
01:25 < QwertyChouskie> https://xkcd.com/559/
01:26 ;)
01:26 < cddepppp256> LOL
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01:38 < QwertyChouskie> Auria: Would you consider adding me as a maintainer on https://gamejolt.com/games/supertuxkart-a-kart-racing-game-featuring-tux-friends/230914 ? Last release it took months to get updated, and I want to make sure that won't happen again :)
01:38 < QwertyChouskie> Especially since there is probably a beta coming soon
01:40 QwertyChouskie: hiker is the leader, I need his approval to make you a leader of anything. Overall it's a bit touchy since we also have a donation wallet there
01:41 < QwertyChouskie> I thought only Itch.io was used for STK donations
01:44 it's the one we advertise, though some people choose to donate on the other it seems
01:50 < QwertyChouskie> I don't even see a donation button on the GameJolt page
01:50 I don't know it much, but I logged it and there was a wallet with money in it
01:51 < QwertyChouskie> hmm
01:58 got to go, bye
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08:44 supertuxkart/stk-code (in master): Benau committed Use a uniform material loading for non-glsl (for server) https://git.io/fAHN5
08:44 supertuxkart/stk-code (in master): Benau committed Implement auto server recovery if connection to stk-addons is lost https://git.io/fAHNd
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09:13 supertuxkart/stk-code: Status for commit “Implement auto server recovery if connection to stk-addons is lost” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2476
09:31 supertuxkart/stk-code (in network-item-debugging): hiker committed Fixed incorrect bubble gum rotation prediction (because wrong time https://git.io/fAHhb
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09:37 supertuxkart/stk-code: Status for commit “Implement auto server recovery if connection to stk-addons is lost” by Benau: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/430923991?utm_source=github_status&utm_medium=notification
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09:59 supertuxkart/stk-code: Status for commit “Fixed incorrect bubble gum rotation prediction (because wrong time” by hiker: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2477
10:32 supertuxkart/stk-code: Status for commit “Fixed incorrect bubble gum rotation prediction (because wrong time” by hiker: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/430941028?utm_source=github_status&utm_medium=notification
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11:18 < vyo20031> Why some data files are stored in main git repo, but some are in svn?
11:35 < Benau> because assets are large
11:36 < vyo20031> And GitHub want money for Git LFS?
11:39 < Benau> svn co stk-assets save u from useless history
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11:46 Also, why use Git LFS instead? It's still another dependency to download
11:47 < vyo20031> Group everything together in one repo, instead of separating data files between two repos
11:47 Still two tools you would need to use, despite the name it is its own project
11:48 And they don't want free repos taking more than a gigabyte or two
11:49 < vyo20031> Git lfs extends git. I've just said about required to pay for big repos :)
11:51 The advantage is pretty neglible
11:52 < vyo20031> What about then keeping all data (like .po and .stkgui) in svn?
11:54 The advantage being...?
11:56 < vyo20031> More clean history? But at least it makes some logic.
11:57 There are two folders that might make more sense in svn, and that's data/gui/icons and data/skins
11:57 The other ones are text files
11:58 < vyo20031> Yes, moving binary seems right
12:00 Maybe the ttf folder as well
12:04 < vyo20031> ttfs are binary too
12:06 < Benau> arthur u can update servers so no more stutter in sandtrack bridge lol!
12:06 Oh, what changed?
12:07 < vyo20031> Benau: oooh, is it fixed now? /O\
12:07 < Benau> material handling
12:07 < Benau> see the bridge in santrack
12:08 < vyo20031> Is it code fix or track fix?
12:08 < Benau> code\
12:09 < vyo20031> I'll try when will done with virtualbox
12:10 I'll update in a few hours
12:10 < Benau> ok
12:13 Do you think it might help some other places too?
12:16 < Benau> maybe
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12:19 Good work anyway
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13:46 < vyo20031> Wow, how many spam here!
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16:06 < vyo20031> What do you see when I disconnect?
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17:17 < Benau> late!
17:18 < Alayan> Was busy
17:18 < Benau> university lol!
17:21 < Alayan> Now, I need to remember how I got the real fall number last time
17:21 < Benau> actually
17:22 < Benau> you can try master with hk server
17:22 < Benau> and if you see little issue, than maybe we can just save the height locally
17:22 < Benau> (because after 7 frames the data will be corrected anyway
17:23 < Benau> and we can tell hiker that this is insignificant for rewind so we can go on easier
17:23 < Alayan> I need to find a good test spot
17:23 < Alayan> Can't use the overworld mountain !
17:23 < Benau> sandtrack?
17:24 < Alayan> The jump there should be big enough for a first test
17:25 < Alayan> Btw, is it planned to get the rate sync with server higher ? 10 sync per sec are ok when local prediction is good, but it can add up to 100ms of latency for impredictable event.
17:26 < Benau> current it's already slow for slow pc in cocoa
17:26 < Benau> esp if you want 8 karts in cocoa lol!
17:26 < Benau> 8 karts in network cocoa is barely playable
17:27 < Benau> btw you need latest git pull first
17:27 < Benau> otherwise the bridge will stutter
17:28 < Alayan> What was the issue for that bridge btw ? I used the other anyway, the big ramp is better for jumps
17:28 < Benau> lol you have a poor memory!
17:29 < Alayan> I meant, what was the cause of the issue
17:29 < Alayan> I remember well the issue itself
17:29 < Benau> because material difference in sp / non-graphics
17:29 < Benau> sorry
17:29 < Alayan> Ah, I see
17:29 < Alayan> From my tests doing jumps as big as possible in Shifting Sands big ramp, there is only one small issue I noticed
17:30 < Alayan> I sometimes get the crashing sound when landing, while I didn't get it in my local tests. However, the karts remain controlable and smooth
17:30 < Benau> unfortuately sound in network is hard to get correct
17:30 < Benau> due to rewind
17:32 < Alayan> Rewind is CPU intensive ?
17:32 < Benau> yes
17:35 < Benau> try use 7 ais tester in some server with cocoa and u will understand!
17:35 < Alayan> After two laps in cocoa temple, same observation as for Shifting sands : works fine except for the crashing sound which can happen (and doesn't happen at all testing in local play)
17:36 < Alayan> You can play against the AI tester ?
17:36 < Benau> https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md
17:36 < Benau> supertuxkart --connect-now=x.x.x.x:y --server-id=id --network-ai=n --auto-connect --no-graphics
17:36 < Benau> join some server first so u can "control" the server
17:36 < Benau> after that then the above cmd
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17:40 < Benau> id="13046" host_id="16031" name="HK STK #3" max_players="8" ip="247902151" port="45255" private_port="45255
17:41 < Benau> if you want to try lol
17:41 < Alayan> Need to know where are the points in the IP
17:41 < Benau> 14.198.175.199
17:42 < Alayan> OK
17:42 < Benau> lol you have so many offline account boy!
17:42 < Alayan> lol at the AIs using my testing names
17:43 do you need extra players?
17:43 < Alayan> Lol the AI sucks
17:44 < Benau> of course, so no one will be able to spam with ai for ranking lol
17:44 < Benau> (also because the ai is "converted" from ai events to human events)
17:44 < Alayan> Tbh, I'm really curious at what rank the normal SuperTux AI could achieve
17:44 < Alayan> Supposing it was running directly on server
17:45 < Benau> but it should be a good way to test for network bug / glith when lots of player
17:45 < Benau> the ai you see if running in your 2nd stk
17:45 < Benau> send to server
17:45 < Benau> is running
17:46 < Benau> crazy_imp if you manage to compile git stk
17:46 < Alayan> I tested on Cocoa Temple
17:46 < Alayan> Sure, the framerate is choppy
17:47 < Alayan> But at the same time, I have 2 instances on at the same time, with 8 karts rewinding.
17:47 Benau: sure, only have to remember where i put the repo :D
17:47 < Alayan> So it certainly puts a much bigger strain on the CPU than only one player with one game instance, no ?
17:47 < Benau> you have no-graphics for the ai stk?
17:47 < Benau> --no-graphics
17:47 < Alayan> Yes
17:48 < Benau> i think the --no-graphics one should use not so many cpu
17:48 < Benau> try top
17:48 < Alayan> To monitor CPU usage
17:48 < Alayan> Yeah ok
17:48 < Benau> yes
17:48 < Benau> (that you can decide if you really want more frequency lol!)
17:48 < Benau> than
17:49 < Alayan> Right now at "idle" (network lobby), STK says 35% of a single core
17:49 < Alayan> The no-graphics instance is at 3%
17:50 Benau: btw, is there a reason to print the ip as 32bit int?
17:50 < Benau> lol you are the stk-addons "czech" boy?
17:50 < Benau> sorry
17:50 < Benau> because stk-addons in vps is 32bit linux
17:50 < Benau> if you meant php
17:50 < Benau> stuff
17:51 19:40 < Benau> id="13046" host_id="16031" name="HK STK #3" max_players="8" ip="247902151" ... - why not print is as ip?
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17:51 < Benau> because that's what in database
17:52 < Benau> alayan try start race with cocoa
17:52 < Alayan> Testing in cocoa temple : my graphics STK instance used the equivalent of 90% of a core ; the AI instance up to 60%, 50% in average
17:52 < Benau> so basically 8 karts is maximun for you notebook
17:52 < Benau> for cocoa
17:52 < Benau> and stk is single-core
17:54 < Alayan> Good multi-threading is hard. But it would be damn useful
17:55 < Alayan> Thought : while more frequent rewinds would certainly increase the load overall, how far back the game would have to rewind to would be reduced, so the increased load would not be 100% proportional, no ?
17:56 < Benau> it's still rewind in the past at the ticks
17:57 < Benau> so instead of 11 21 31 41
17:57 < Benau> 11 14 17 20 ...
17:57 < Benau> you ping is still the same
17:57 < Alayan> Yes, the ping doesn't change, that's why I didn't say the load wouldn't change at all :)
17:58 < Alayan> It sounds also possible, as long as internet access itself is not a limitation, to send more frequent updates and have the client discard some locally if it can't keep up. There may be other downsides tho, jut a quick thought
18:01 Benau: it says to me invalid player connecting :/
18:01 < Benau> hmm if you see noticeably artificat for your phyics fix then maybe i can tell hiker....
18:01 < Benau> wait boy...
18:01 < Benau> and you wait too....
18:02 < Benau> crazy_imp you need to login to stk-addons first
18:02 < Benau> also if "yourself" want to play you need to use the gui to login first anyway
18:02 < Benau> try login stk online
18:03 < Benau> remember password
18:03 < Benau> and than quit stk with esc button
18:03 < Benau> next time join server
18:03 < Benau> and than that command should work
18:03 < Benau> actually if you are not testing you should use low ping server
18:03 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
18:04 < Benau> try id="12866" host_id="109463" name="Netherlands Normal Race" max_players="8" ip="3168974084" port="40072
18:04 < Benau> ip is 188.226.181.4
18:06 < Benau> hmm now odd0002 server will always up regardless of disconnection good!
18:06 < Benau> but i wonder why it's only u will have disconnected timeout to stk-addons lol!
18:07 Benau: i registered online, got my confirmation email, confirmed my account, logged in, entered server address followed by the port -> invalid user...
18:08 < Benau> the dialog meant for lan server
18:08 < Benau> why don't u use the gui to join wan server?
18:08 < Benau> you can only enable ai-tester from command line
18:09 i used "enter server address" - going by the name of it, it shouldn't matter if it's local or not
18:09 < Benau> it also depends if the server allow u to join this way
18:09 < Benau> because if you join this way u are not validated
18:10 a hint would be great for the user...
18:10 < Benau> ie someone see u will have "question" mark
18:10 < Benau> because very few player will need to use this low-level tool
18:10 < Benau> for expers
18:10 also it should use try the default port instead of appending ":0" if you give no port (not sure if it tried the default port in the background)
18:10 < Benau> for experrs
18:11 < Benau> lol you joined ctf!
18:11 < Alayan> Compiling my version with log tests to see what settings best predict the real height change
18:11 < Benau> you wanna play crazy_imp?
18:11 < Benau> (notice: no ai-tester is avaliable for ctf, only races)
18:12 we can try, just mapped my keyboard - pretty sure it'll be painful :D
18:12 < Benau> races or ctf?
18:12 < Benau> assumed race
18:12 never tried ctf
18:12 someone else wanna join us?
18:13 < Alayan> You need 4 players for fun ctf
18:13 < Alayan> 3 is unbalanced
18:13 < Benau> vyo20031~
18:13 < Benau> .....seems away
18:14 lets start?
18:14 < Benau> ok
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18:19 < Benau> konqi kiki good friends lol
18:20 you did wait for me... that's humiliating :D
18:20 < Benau> more?
18:21 need to finish a schematic and pcb for a friend first :/
18:21 < Benau> see ya
18:21 < Benau> thank for your playtest
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18:22 np, if you need players around this time of the day, feel free to ping me
18:23 < Benau> "players" == your friends lol?
18:23 < Benau> "s"
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18:25 should have written "a player" :D
18:25 < Benau> ok lol
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18:31 is there any reason to restrict the pw length?
18:32 < Alayan> Benau : testing results for what method is the more accurate : https://i.imgur.com/mKvKvYt.png
18:33 < Alayan> On a flat terrain, vspeed is as good, I need to test on a slope
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18:37 < Alayan> There is also a clear double-count
18:39 < Benau> what pw length?
18:41 < Benau> if you mean the pw length for stk-addons online account, because the database has char limit
18:42 < Benau> ok alayan
18:44 < Benau> lol seems that odd0002 server will lost internet connection "period"!
18:44 < Benau> anyway with latest git stk will auto recover itself like human if your connection is "hurted"!
18:45 < Alayan> For slipstream, I needed to get several frames of history because otherwise it would be way too instable on non-smooth road, however the non-smoothness issue appears much less relevant when it's about landing
18:45 Benau: 8-30 for the account (i don't like the fact that there's an upper limit)
18:45 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/install/install.sql
18:45 < Alayan> So I'll be able to reduce the history size for sure here
18:45 < Benau> `password` CHAR(96) NOT NULL,
18:45 Benau: and if you say there's a limit in the db - are you storing the pw plaintext?!
18:46 < Benau> that's has some "char" reserved for salt + sha256
18:46 < Benau> no dont worry
18:46 < Alayan> And I guess also
18:46 < Alayan> Some unicode characters take multiple char
18:46 < Benau> sha256 your pw + salt
18:46 so if it's hashed, why does the client cap it at 30 chars?
18:47 < Alayan> If it accepts non-ascii characters in password, they take more space
18:47 < Benau> let me grep -rn
18:47 < Benau> wait all boys!
18:50 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/include/Util.class.php#L606
18:50 < Benau> yes i think this function should work for any character
18:50 < Benau> crazy_imp php expert (true?)
18:51 < Benau> me noob
18:52 < Benau> you can open a ticket in stk-addons if you want https://github.com/supertuxkart/stk-addons/issues
18:52 Benau: i stay away from php whenever i can :D
18:52 < Benau> but personally i don't think anyone will use a pw more than 30 chars (let alone remember it)
18:53 Benau: but the problem i see in the code is, the pw (given the parameter names reflect their content) is passed as raw pw to the server
18:53 < Benau> there's https
18:54 it won't be the first time that someone leaks a db
18:54 and there are email addresses too - some stupid person will reuse their pw
18:54 < Benau> even the same pw in db has different salt+pw hash
18:55 true
18:56 < Benau> sleep
18:56 but who guarantees you, that the server isn't dumping the pws on user creation?
18:57 < Benau> ?
18:57 < Benau> dumping the pws??
18:57 Benau: i don't know where the getPasswordHash() is called
18:58 < Alayan> I need to rethink my algo, there is something broken
18:58 is $raw_password the password the user entered (and in plaintext)
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18:58 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/include/User.class.php'
18:58 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/include/User.class.php#L1336
18:59 < Benau> really sleep bye
18:59 Benau: i would like to see the pw hashed before on the client side
19:00 gn8 :)
19:00 < Benau> ?
19:00 < Benau> lol you block me from sleeping!
19:00 < Benau> why do you need to see how your pw is salted?
19:01 because he wants to make sure the taste is right
19:01 sha512 the users plaintext pw in the client (stk), send the hash, hash the hash and salt it. now a re-used pw isn't that bad anylonger since it's hashed
19:01 < Benau> hash the hash is meaningless
19:01 < Benau> like aes the aes
19:01 < leper`> wait, you are using sha as a pw hash function?
19:02 < Benau> sha256
19:02 < Benau> not 1
19:02 < leper`> still, you might want to look into using something more suited to the task like argon2 or scrypt
19:02 < Benau> lol you want pxxxf
19:02 < Benau> don't know correct spelling
19:03 < Benau> pdkxcxc
19:03 my point is, save some poor kid who's reusing its only pw over and over again from publishing it to the server (yes, it's only there until it's hashed, but it's still accessible for the server)
19:03 -!- leyyin [~leyyin@unaffiliated/leyyin] has joined #supertuxkart
19:03 < Alayan> Yeah, it should be done client-side
19:03 < leyyin> only if there was someone with time....
19:03 < Benau> leyyin anythin important?
19:03 < leper`> PBKDF2?
19:03 < Benau> yes
19:04 < leyyin> I just follower the conversation
19:04 < leyyin> Arthur brought me here :P
19:04 < Benau> good than you should be able to deal with crazy_imp
19:04 < Benau> i can really sleep now
19:04 < Benau> bye
19:04 < leyyin> cya
19:04 sleep well :)
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19:04 < leyyin> why does my IRC client show you with a + hmm
19:05 < leper`> he's voiced?
19:05 because someone gave me voice in the past
19:05 dunno who, dunno when :D
19:05 < Tobbi> hello leyyin
19:05 < leyyin> riot is really broken
19:05 < leyyin> hello fellow german
19:06 crazy imps can be dealt with?
19:06 < Tobbi> Why fellow?
19:06 < Tobbi> You in Germany?
19:06 < leyyin> regarding the password thing
19:06 < leyyin> there is a function in php for that
19:06 < leyyin> https://secure.php.net/manual/en/function.password-hash.php
19:06 < Tobbi> What is the opposite of Germany?
19:07 gerone
19:07 < Tobbi> damn :D
19:07 < Tobbi> Was gonna go with gerfew...
19:07 < Tobbi> but yours is equally good.
19:07 < Alayan> Because php function are secure now ?
19:07 < leyyin> but somoene needs to write that code
19:07 < leyyin> for the transition
19:07 < leyyin> is PHP hate still a thing?
19:07 < leyyin> sigh
19:08 < Tobbi> I still hate PHP, yeah
19:08 < leyyin> really, get over it people
19:08 < leyyin> PHP 7 is here to stay
19:08 leyyin: even if you use it, the same problem remains
19:08 < leyyin> and that is?
19:08 someone will be reusing a pw - which will be available as plaintext to the server
19:09 < leyyin> plaintext on the server?
19:09 < Alayan> I don't hate PHP, because I don't have to deal with it. And sure, they've improved things. But PHP's philosophy of "try to make work the more ludicrous code without throwing warning or errors" has really insidious consequences on the quality of the PHP code you can find
19:09 < leyyin> how is it plaintext on the server if it is hashed?
19:09 < leper`> yay that function also truncates the pw if you use the current default hashing algorithm
19:09 < Tobbi> PHP is like a euphemism for everything old people do day in day out.
19:10 < leper`> but apart from that it seems to be better than the current thing...
19:10 $password for the function you linked, or $raw_password in the link from benau, that'll be plaintext directly from the users input box, right?
19:10 < leyyin> yes
19:11 < leyyin> that is how password fields work?
19:11 < Alayan> If the hash is done server side, the plaintext must go over the internet and be accessible to the server
19:12 < leyyin> leper`, truncates? you mean password_hash?
19:12 simply hashing it in the client on the users side would take away the trouble if people do stupid things like reusing a pw (besides you get a nice hash with a known size). sure it'll be re-hashed with the salt on the server, but now it's harder for the server to farm email addresses with a potential working pw
19:12 < leyyin> can you show me a website that does that?
19:12 < leper`> "Using the PASSWORD_BCRYPT as the algorithm, will result in the password parameter being truncated to a maximum length of 72 characters."
19:13 < leper`> with the default algorithm being that one, unless I'm reading something very wrong
19:13 < leyyin> the horror
19:13 < leyyin> only 72 chars
19:13 < leper`> nah, the horror is it silently truncating things
19:14 < leyyin> not the same it seems
19:14 < leper`> and 72 chars is a quite odd limit
19:14 < leyyin> PASSWORD_DEFAULT - Use the bcrypt algorithm (default as of PHP 5.5.0).
19:14 < leyyin> PASSWORD_BCRYPT - Use the CRYPT_BLOWFISH algorithm to create the hash.
19:14 < leyyin> confusing naming
19:14 https://stackoverflow.com/questions/3391242/should-i-hash-the-password-before-sending-it-to-the-server-side
19:14 < leper`> so bcrypt and BCRYPT isn't the same?
19:14 < leyyin> no idea
19:14 < leper`> sounds a lot like php does keep liking the confusing naming
19:14 leyyin: there are plenty of js implementations that do hashing in the browser and can be used on a input box
19:15 < leyyin> cool
19:15 < leyyin> now what?
19:15 < leper`> or they just mean that default is one of the other PASSWORD_ options, and those just explain what that option does in some more detail
19:15 < Alayan> Yeah, I fixed up my algo \O/
19:16 < leyyin> we just need to use https
19:16 < leper`> (one could of course try with "A"*72."A" and "A"*72.B or something
19:16 < leper`> )
19:16 < leyyin> it is still a non issue
19:16 < leper`> (while supplying the salt)
19:16 < leyyin> only crazy people create passwords over 72 chars
19:17 leyyin: https doesn't fix the problem that someone who's running the server can dump all the stuff
19:17 < Alayan> leyyin : you forget that a 8-bit char is not the same as a real char
19:17 < leper`> only crappy programmers strangely truncate things without failing loudly in crypto code
19:17 < Alayan> é takes 2 bytes
19:17 < leper`> but well, I suppose I should stop reading php docs
19:17 < leyyin> Alayan, that is harder to crack
19:17 < leyyin> so entropy is still 72 chars
19:17 if you hash pw on the client side, you make it harder - and you won't need to change the server, the server can still asume it as "plaintext" pw
19:18 < leyyin> crazy_imp, I don't consider that a problem
19:18 < Alayan> Yes, but someone doesn't have to be "crazy" to necessarily go over the limit, if using some kind of characters
19:18 < Alayan> php function naming is another big issue with PHP. Many functions have names which make a novice programmer think it does one thing, when it does another
19:20 < leyyin> everything over 11 chars gets hard to crack so who cares
19:20 leyyin: i do, not everybody who'll be creating an account already understands the fact that you shouldn't reuse your pw.
19:20 < leyyin> especially with salt
19:21 < leyyin> if someone makes the codes changes I am happy to approve them crazy_imp
19:22 < leyyin> and without breaking existing stuff and backwards compatibility
19:22 if you can't trust the ones running the server you probably shouldn't trust the software from the same people
19:22 < leyyin> ^
19:23 < Alayan> Bad point
19:24 < Alayan> If the server is compromised by an hostile attacker, it makes a difference
19:24 < leyyin> so yeah, they will wait to get the password of the 100 users who log in every month :D
19:24 < Alayan> I don't think crazy_imp is thinking than anyone in the team has any intention of abusing the data
19:25 < leyyin> good idea, but now who will code it?
19:25 < Alayan> Not me, and clearly not you either
19:26 < Alayan> I'm not touching server code with a ten-foot pole
19:26 < leyyin> yes, C++ is much better regarding mental health :P
19:27 Alayan: correct, i'm not assuming that someone here will do such things, it's about minimizing the damage for "if something goes wrong" :)
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19:31 < leyyin> only if time grew on trees :(
19:34 < Alayan> It would cost a lot tho
19:37 maybe we wouldn't cut down the rainforst then
19:48 < Alayan> For some reason, the cushioning I have works very well on upward slopes but not so much on downard slopes :/
19:49 < Alayan> LOL, a kart can still fly ultra-high with some random "luck"
19:49 < Alayan> (Not hitting a standard surface but one of the metallic towers in two towers)
19:52 < Alayan> Must be the check preventing the kart from flying off the ground
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20:23 supertuxkart/stk-code (in master): Alayan committed Fix cushioning when landing on a slope, reduce needed data size https://git.io/fA7Yk
20:23 supertuxkart/stk-code (in master): Alayan committed Merge branch 'master' of https://github.com/supertuxkart/stk-code https://git.io/fA7YI
20:25 < leyyin> test
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20:37 supertuxkart/stk-code: Alayan-stk-2 commented on commit 961c4af https://git.io/fA7Og
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20:50 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2478
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21:18 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431209135?utm_source=github_status&utm_medium=notification
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21:55 < cddepppp256> hi
21:57 supertuxkart/stk-code (in master): Alayan committed Fix all known instances of kart flying due to cushioning https://git.io/fA7l1
21:57 < Alayan> Hi
21:57 < Alayan> Just finished fixing that damn physics issue
21:58 hi
21:58 and still in master I see :P
22:00 < Alayan> Yeah :d Actually, I had expected it to be reverted when I came back this evening, but it was not. Then, when I managed to reduce the data size to something which should not create any trouble with networking...
22:01 < Alayan> It's down to 2 FP32 ; but the useful data in those FP32 is smaller. 8 bits would maybe lose more precision than necessary, but a FP16 would already be more than enough.
22:02 nice!
22:02 how'd you do that, if you can give a short answer?
22:02 why are my servers down... guess my update failed
22:02 < Alayan> I did a big test to compare how good was the prediction when using between 1 and 7 frames of history
22:03 < Alayan> The tests reveled an algorithm issue - see the comments of my commits for more info - which I fixed.
22:04 < Alayan> This made the height data actually useful when landing on strong slopes to correctly calibrate the impulse - avoiding slowing down too much or not enough
22:05 good sleuthing :)
22:05 < Alayan> ("strong" - something like the white ramp in shifting sand, or even only half as steep)
22:06 I hope hiker will be happy now, you know after 10 years I'm kinda partial to what he thinks ;)
22:06 < Alayan> Then I got an issue with the kart randomly flying. In certain instances, the height can vary brutally but it isn't significant. A very good example is a rock in a river in black forest which I noticed by accident and used as a test case
22:07 ah, not significant as in you jump over it or the kart don't get affected much?
22:07 < Alayan> After some more work, I found checks which allow to avoid those false positives while keeping correct cushioning behavior were expected
22:08 < Alayan> Not significant as in, it's a one-frame brutal change but it would sort itself out if left alone
22:08 < Alayan> Better having the chassis colliding with the ground than the kart flying, when you can't avoid one of them
22:08 indeed
22:09 also it's to be expected that if you drive rough and rowdy you would not have an entirely smooth ride
22:10 < Alayan> Yep. That kind of change happen when colliding with trees, rocks, etc,
22:13 < Alayan> I think it could be nice also to make the suspensions stronger
22:13 hehe I remember hiker were experimenting some years ago with the suspension length etc
22:13 they are actually really long
22:13 < Alayan> See this paste : https://pastebin.com/WDggTqh1
22:14 < Alayan> You'll notice that the cushioning intervenes with a good timing and with a good calibration - had it reduce the vertical speed to 0, the kart would have left the ground. Instead, the impulse is just right to avoid the chassis colliding
22:15 neat!
22:15 < Alayan> But then, after a few frames of relative stability, the height goes down again and after a few frames the chassis still collides
22:16 < Alayan> (stability : lines 8-11 in the past ; goes down : 12-15, with the chassis colliding at 15)
22:16 < Alayan> in the paste*
22:16 < Alayan> I think that's a situation that the suspension should manage to avoid
22:17 maybe; on the other hand the chassis bumping a bit into the ground doesn't usually have much of a negative effect
22:17 < Alayan> No, it is minor
22:18 < Alayan> There is no real downside apart from the annoying collision sound
22:22 I think hiker will be quite happy if everything is as good as you say :)
22:22 I know I will be
22:22 supertuxkart/stk-code: comradekingu synchronize pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
22:27 supertuxkart/stk-code: $user__login reviewed pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
22:28 < cddepppp256> $user__login
22:29 yeah I dunno what's up with that
22:31 supertuxkart/stk-code: $user__login reviewed pull request #2915 (to master): Spelling: Wiimote, OK, BlueZ, HTTPS https://git.io/fA6Jq
22:31 < cddepppp256> $user__login
22:31 < leper`> yeah I dunno what's up with that
22:31 I can read :P
22:31 < Alayan> I don't know either
22:31 < cddepppp256> Arthur_D: Hopefully you can read...
22:32 but righting I sometimes get rong
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22:33 supertuxkart/stk-code: Status for commit “Fix all known instances of kart flying due to cushioning” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2479
22:34 < cddepppp256> What? Rong!? That's not a.... oh.
22:34 < leper`> and you missed righting?
22:35 yeah I missed righting all the rongs
22:37 < cddepppp256> I don't know why, but this feels right here: "or that would have been a pretty on-the-spot criticism. :-)" -Steve Baker
22:37 Context of the quote?
22:38 < cddepppp256> SDL vs PLIB
22:38 < cddepppp256> About how SDL can't support more than 1 window
22:38 Oh, well PLIB was his thing so I guess he would have been a bit biased
22:39 < cddepppp256> He did not know the limits of SDL, and that was from some TK mailing list I read through.
22:39 Sure
22:39 < cddepppp256> tuxkart-devel i think...
22:40 You can find the initial announcement of TuxKart on SF, I think it was in June 30, 2000
22:41 < cddepppp256> Yeah, sometime then.
22:41 He said something about it not being big and professional, like GNU. Oh wait
22:42 < cddepppp256> Arthur_D: Wouldn't it be "on" the day instead of "in" the day :-)
22:42 < cddepppp256> hmmmm...
22:42 Not in Norwegian :P
22:42 < cddepppp256> Now that I think "in" may even make better sense.
22:42 < Alayan> In is definitely more logical
22:43 Wait no actually it's a derp in both
22:43 < Alayan> In french, we just say "the "
22:43 < Alayan> (Well, not "the", but our equivalent, of course)
22:43 < cddepppp256> Arthur_D: derp?
22:44 Here we'd say "the 30th June, 2000" I think
22:44 < Alayan> Here too
22:45 cddepppp256: herp derp
22:46 < cddepppp256> Welcome to English: World's hardest language to understand why we use "on" the day instead of "in", or for that matter, any word that means = the same thing.
22:48 I guess it's maybe from something like "on the 30th day of June" or so
22:49 Plenty of examples in language where the original phrase was more precise and then it got shortened and from the outside may look a bit weird
22:50 < cddepppp256> But it's faster.
22:51 < cddepppp256> (most of the time)
22:51 Yep, and that's why it became the way
22:53 More frequently I do mistakes with was/were because it's one word here
22:53 supertuxkart/stk-code: Status for commit “Fix all known instances of kart flying due to cushioning” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431245151?utm_source=github_status&utm_medium=notification
22:54 -!- QwertyChouskie [2f901dcf@gateway/web/cgi-irc/kiwiirc.com/ip.47.144.29.207] has joined #supertuxkart
22:54 < cddepppp256> And here they mean 2 completely different things.
22:54 Even though we spent a lot of time at school learning when to use was and when to use were
22:54 < QwertyChouskie> Alayan: Can you add https://github.com/supertuxkart/stk-code/issues/2128 to the 1.0 milestone? It's one of those "polish" things that should be fixed before 1.0.
22:55 < cddepppp256> Coming 2022
22:55 < Alayan> Looks reasonnable, I did the change
22:55 < cddepppp256> SuperTuxKart 1.0
22:55 < Alayan> I tried to play with the FOV the other day
22:55 < Alayan> Increasing the FOV immediately reveals how the skybox is done, and it looks very bad
22:56 < Alayan> STK 1.0 really depends on the art side
22:57 cdd: Are they that different though? It's just a grammar difference from what I can tell
22:57 < Alayan> We need a new overworld, new cutscenes, and some tracks need to be revamped/replaced (Fort Magma, I'm looking at you ; though some others also show their age, like Snow Peak)
22:57 Unless you're talking about waswolves, which are clearly different from werewolves
22:58 < Alayan> We need a new item, too, which is mainly a complicated task because of graphics
22:58 I don't think you've convinced everyone that we need a new item
22:58 < cddepppp256> We were at the park. He was at the park. - Not too much, basicly just 1st/2nd and 3rd pov
22:59 supertuxkart/stk-code: Status for commit “%s placeholder for supertuxkart.net/Wiimote” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2480
22:59 < cddepppp256> New Item? What else could we need?
22:59 So grammar
22:59 < Alayan> Something for karts in bad positions
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23:00 < Alayan> I'm not really arguing about something I'd use much - unless I specifically wait at start to try catching up before the end, I'm very rarely far enough that I'd get the item
23:00 < Alayan> But this is important for newbies and more casual players
23:02 It could make the game even less skill-based in normal races, which some criticize MK for
23:02 < Alayan> STK is much more skill-based than MK
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23:02 Right now yes
23:03 hi
23:03 < Alayan> Hi
23:03 But with a new item for those behind, it might not be so much anymore. Depends entirely on how powerful it would be
23:03 Hi Auria
23:04 < Alayan> Well, if it was me who balanced it, it certainly wouldn't be OP. But it would introduce more variety and increase fun for newbies
23:05 Possibly
23:05 < Alayan> Currently, the last has around 50% of zippers ; in the hand of a good player who messed up at some point, this is quite powerful, while it leads to just more crashes for a novice
23:06 That I do agree with
23:06 So we need them to get a bajillion parachutes xD
23:06 < Alayan> So the new item could be less good than a triple-zipper for a good player - say something equivalent to two zippers for the sake of a argument - while introducing less crash risk for the novice
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23:07 I'd say make the plunger great again
23:07 < Alayan> Parachute do wonder to help those behind to catch up, but they also do wonder to frustrate other players, which means they must be rare
23:07 I know
23:08 < Alayan> I knew you know
23:08 I knew you knew I know
23:09 < cddepppp256> Mix the power ups! Zipper - Parachute - Zipper ;)
23:11 < Alayan> I remember that making a kart bigger was a liked idea some time ago
23:11 What about an item that makes bad items good, like the swapper, but not the good items bad, and only in a small radius around the kart that used the new swapper-like, and it would time out after 10 or 15 seconds or so
23:12 So kind of a "only good items" force field
23:13 < cddepppp256> If you you wanted a new item, why now one that makes any kart you crash into get banana'd?
23:14 Or we could take a weapon from Hedgewars: call in an airstrike :P
23:14 < Alayan> Arthur : The good thing is, this idea is original. I'm less sure about difficulty of implementation and balance...
23:14 < Alayan> (this idea = the pseudo-swapper force-field)
23:14 < Alayan> I don't think hiker or Benau will like it a lot, sounds like tricky for network
23:15 Agreed, I'm not sold on it myself
23:15 Just brainstorming
23:15 While it's storming outside
23:15 < Alayan> You need to know exactly where is the kart to know which items are affected, so if the client predict wrong the kart's position the items will be wrong
23:15 Yep
23:16 < cddepppp256> Kartsize... I feel it's better to get a very rare shrinking banana than have that.
23:16 < Alayan> This is not such a big issue when something is really transformed on server and is not on client ; but if the client predicts an item is nitro, and then server tells it's a bubble-gum...
23:17 On the other hand, if the field's radius is a bit big, you won't need to know very precisely where the kart is in order to swap the items in time for the kart to arrive. It might be a bit weird for those nearby however
23:20 It doesn't feel like a very exciting item though
23:21 < Alayan> You'll always have an issue when a kart is at the border of the forcefield
23:21 < Alayan> Unless the forcefield is big enough to cover the whole track...
23:22 True
23:24 If you're last, you could get a Portal gun: you teleport right behind the second last kart, with the speed that you had when using the item
23:25 Just so you can catch up to the second last kart at least
23:25 < cddepppp256> Bringing back the tuxkart magnet, you say?
23:25 < Alayan> Not a fan of that kind of solution
23:25 < Alayan> If you lost one minute over someone, you shouldn't get it back for free.
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23:26 You'll still be last, just not a mile behind
23:26 < Alayan> Let's imagine a networked race with 8 people ; one does very badly, but get to use that item 10s before the 7th is due to cross the lapline. The 7th is disturbed, screw up and lose its place.
23:27 < Alayan> That would be a steal
23:27 It would, but still better than MK ;)
23:27 < Alayan> Well, if just better than MK is enough, it's not very hard
23:27 There the last one could steal first place with a rocket boost
23:29 The problem is that as you said giving more speed might have negative results for a novice, so how would you make him/her catch up?
23:30 < Alayan> Small top speed boost, strong acceleration boost, small protection against bad items
23:32 < Alayan> Strong acceleration boost, so if the kart collides with something or goes a bit off-road, etc, it's much faster to go back to top speed
23:32 < Alayan> And the small protection against bad items would e.g. protect against a banana, at the cost of losing the bonus
23:32 < Alayan> Btw, I've tested scaling the kart model in-game
23:32 < Alayan> iirc, hiker had fears about physics issues, however I'm yet to notice any.
23:32 < cddepppp256> Alayan: How?
23:32 Maybe in a gift box you could get half your tank filled with nitro
23:33 < Alayan> m_node->setScale(core::vector3df(1.4f, 1.4f, 1.4f));
23:34 < cddepppp256> Where, is this hard code or script code?
23:36 < Alayan> Hard code
23:36 < Alayan> kart.cpp ; line 379
23:36 < Alayan> In the reset function
23:36 For soft wares
23:37 < cddepppp256> x1.4 i assume by reading that code
23:37 < Alayan> Yes
23:38 < Alayan> Big enough that it's clear it's scaled up (if it was say 1.15x, you might not notice it in some situations) ; but not that enormous that it would have too much issues in STK tracks which are quite narrow overall
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23:39 Mjólnir: a random kart in front of you gets hit with lightning and left becomes right and vice versa for a while
23:39 < cddepppp256> I guess that makes my addon useless!
23:40 < Alayan> I've now done a few laps on a few tracks, and it looks really feasible
23:40 Mjölnir I mean, I have brought shame upon my ancestors
23:41 < Alayan> Your ancestors are much more ashamed by other things
23:41 Too bad, I feel ashamed of them too
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23:41 < Alayan> That one right there would be a reason for them to be ashamed of you
23:42 supertuxkart/stk-code: Status for commit “%s placeholder for supertuxkart.net/Wiimote” by GitHub: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431254602?utm_source=github_status&utm_medium=notification
23:42 What, the bot?
23:42 < cddepppp256> Alayan: What context is your "few laps" comment?
23:42 < Alayan> Testing with x1.4 kart
23:43 Or the fact that being bandits of the worst kind isn't something I consider honorable?
23:44 < cddepppp256> Alayan: Good! I did not know about that :D. Is there any way to change the camrea angle or does this take care of this for you?
23:44 < Alayan> Sure they did some pillaging and slavery, but they're the reason you exist, and be assured that this is nothing unique
23:45 That I am aware of, but I'm not gonna excuse them for it
23:46 < Alayan> Achronistic morals are a wrong way to view history
23:47 < Alayan> cddepppp256: no need to change anything for the camera really, it was usable as-is
23:48 Morals are not malleable like that; the fact that everyone else did it too doesn't change things
23:49 < cddepppp256> Sorry for wasting a bit of your time asking. I did some scaling pre-export side in blender and it did not look well, but I scaled by x1.8 so that's my problem.
23:49 < Alayan> Viewing the past from the lense of your comfy modern society with electricity, internet, etc is very naive
23:49 < Alayan> The point some people don't get is
23:50 Taking things and lives elsewhere doesn't bring value to the world
23:51 < Alayan> The situation which allows them to adhere to some very high (at least from their pov) moral standards could not possibly have existed without going through some phase they find repulsive
23:52 Norway and me might not have existed, but I really don't think the world would be worse off
23:53 < Alayan> If Benau was there, he would think you're an idiot
23:53 -!- shfil [uid293885@gateway/web/irccloud.com/x-oewxyynviqsulzuh] has quit [Quit: Connection closed for inactivity]
23:53 I have no problems with that
23:53 -!- toupain [~Thunderbi@172.56.10.254] has quit [Ping timeout: 260 seconds]
23:54 Also it's not like there weren't people here before they went viking
23:56 < Alayan> I'm not trying to say all they did was alright, that's not my point. Sure, they did things wrong.
23:56 < Alayan> I'm trying issue with you badmouthing them and seemingly not caring much about if you and your relative would have existed at all
23:56 < Alayan> taking issue*
23:57 I don't even know if me and relatives would be affected at all, I don't know my lineage
23:58 < Alayan> cddepppp256: Scaling by 1.8 seems too much
23:58 But if we never existed, we never existed, and nobody including us would suffer for it
23:58 < cddepppp256> Alayan: I know
23:59 < cddepppp256> Arthur_D: But you do.
--- Day changed Fri Sep 21 2018
00:00 And? I'm not gonna be grateful to my ancestors for random chance
00:00 < cddepppp256> Arthur_D: You have every right to feel the way you do.
00:00 It doesn't make sense
00:01 < Alayan> People who think their existence don't matter don't fare well when there are other people who think they matter.
00:01 < cddepppp256> Arthur_D: Are you happy to be alive? Yes or No.
00:02 I'm speaking in the grand scheme of things. Nobody would miss me if I never were born, because you can't miss someone that never existed in the first place
00:02 Yes
00:02 < Alayan> And the moral standards of those who don't care about themselves won't outlive them.
00:02 < Alayan> Of course your last sentence is logically correct, we don't object to that logic, but to the attitude behind it
00:03 So it's okay with survival of the fittest and killing other people to get ahead?
00:04 < Alayan> Damn, what's the name of that kind of logical fallacy
00:04 < cddepppp256> Arthur_D: Yes, in the scheme of the world it may not look like it matters; but how many people trust you? I'd say at least everyone in this channel. THAT IS a lot.
00:05 < cddepppp256> Or, for that matter, know you?
00:05 Heh, things like these don't truly matter, they only matter to us because we are alive and enjoy them
00:08 < Alayan> What I'm telling you is that if you really think your moral standards are good, then you can't just say you don't matter.
00:09 < Alayan> Because there are others which care much less about those very standards
00:09 < cddepppp256> Arthur_D: You matter in some way because you did something. You said something, and it led to this conversation.
00:10 < Alayan> And hypoteticals about if you were never born don't matter in a born in which you exist and are writing on this IRC
00:10 < Alayan> in a world in which*
00:12 I do since I'm alive, but putting my own life before someone that got killed by the Norse is not something I am willing to do. And if killing people in England and elsewhere didn't help bring more offspring to the Norse, then it was truly pointless to increase human suffering for egotistical purposes
00:12 < cddepppp256> Why are we still talking about this? Items! Items! Items!
00:13 < cddepppp256> Or in may case Kartsize! Kartsize! Kartsize!
00:13 < cddepppp256> my*
00:14 < Alayan> I've created a local branch to work on it
00:14 < leper`> cddepppp256: it's "Developers!"
00:15 < cddepppp256> Oh, yes. Developers! Developers! Developers!
00:16 < Alayan> Auria : don't you think that's the kart constructor could call the reset function instead of duplicating many assignations to zero ?
00:16 if there's no ill side-effect, sure agreed
00:19 < Alayan> The reset function do some things which are not done in the initialization. They don't look like things which will cause breakage, but maybe a 3rd function only with what's shared by both would be safer
00:19 agreed
00:21 < cddepppp256> building...
00:24 < cddepppp256> And does anyone like the idea of mixing power ups? Give a Switch - Plunger - Bubblegum stacked all at once?
00:24 < cddepppp256> replace - with +
00:25 Those far behind could get bubblegum + zipper + parachute :)
00:26 "Catch-up starter pack"
00:26 < cddepppp256> Arthur_D so you like?
00:26 < cddepppp256> haha
00:26 Yeah, though balancing more combinations is more work
00:28 < cddepppp256> Or save last place for the giant kart that get people stopped as soon as they hit you and you go x1.5 times faster.
00:29 < cddepppp256> :)
00:29 Maybe it would be easier if there were no 3 items at once, but you could get up to 3 items one by one, no matter what, so running over an item box would not replace what you had if you get a different item
00:29 < cddepppp256> Improvement!
00:29 < cddepppp256> (getting old now? :P) Improvement! Improvement! Improvement!
00:30 Of course that would remove the urgency to spend items as quickly but wasting items is silly anyway
00:31 < cddepppp256> Arthur_D: I think there is an option for something like this in stk_config.xml
00:31 < cddepppp256> but it's only one type
00:32 < Alayan> Apparently, there is a good number of variables which are either not set in the constructor or not reseted and which should probably be
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00:32 < Alayan> Resetting doesn't change m_last_used_powerup, for example
00:33 < cddepppp256> For network item delay...
00:33 cddepppp256: yeah, my idea was to just let people accumulate weapons one by one up to three, so you can't have more than three weapons stockpiled
00:34 < Alayan> After looking at it with more attention, reset() is called in a second init() function which is used after the constructor, but then it means there was some needless repetition
00:34 < Alayan> Just going to put it in reset then
00:34 So if you want a specific combo you could spend an item before you pick up the next one
00:35 < cddepppp256> I think an animation is best, Unbox as 3D object -> convert to 2D -> Show on display as 2D. But PING is normally low that we do not need that.
00:35 Not sure we're talking about the same thing now
00:36 < cddepppp256> we can start again
00:36 Doesn't matter
00:37 Brainstorming ideas is chaotic by nature
00:37 Otherwise it would be a light drizzle of brain ;)
00:37 < cddepppp256> that was my point, it animation is no matter
00:42 < QwertyChouskie> 22:55 I can't remember how to access them either :S leyyin might know
00:42 < QwertyChouskie> http://104.131.193.44:8080/
00:42 < QwertyChouskie> Except it's disabled
00:42 ok
00:43 < QwertyChouskie> leyyin[m]: !
00:45 He's most likely asleep now
00:45 Which is something I should be too
00:45 supertuxkart/stk-code (in master): Alayan committed Remove redundancy between kart constructor and reset, reset a few more variables https://git.io/fA7aR
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00:45 < Alayan> Should improve things a bit
00:48 < Alayan> Arthur_D : stockpiling items would be quite powerful
00:49 It would
00:50 It would change the game quite a lot, so should probably only happen after careful consideration, if at all
00:51 Even though it could help someone that's behind it would also help those in the lead so not sure it would change that dynamic much
00:53 Someone in front stockpiling three bubblegum would almost be cheating, except it would be legal
00:54 < Alayan> Yep, it sounds very useful for someone in the front to get reserve against parachutes/basket ball
00:55 < Alayan> Actually, the "make the kart big" item seems quite easy to implement
00:57 < Alayan> What's the item which transforms Tux in SuperTux ?
00:57 < Alayan> The ice ball ?
00:57 < cddepppp256> the "Power Egg"
00:57 < cddepppp256> :P
00:58 < Alayan> It's an egg ?
00:58 < cddepppp256> Sure!
00:58 But what would it accomplish other than make the kart bigger? Would it be like MK where you could crush your opponents before you and hear the lamentation in their voices?
00:59 < cddepppp256> Arthur_D: I'd think like a bowling ball, but in git kart size is a first step.
01:00 < Alayan> Bigger is mostly for visuals, though it also increases the hitbox
01:00 Yes, so there must be a reason for it
01:00 < Alayan> I'd say 1)Small top speed boost and medium acceleration boost ; 2)Protects against squashing ; 3)???? TBD
01:01 Makes sense to me
01:01 < cddepppp256> 2 will be nice
01:01 < Alayan> I wonder if I should name the function "setSuperTux" :d
01:01 Maybe check in with Auria and hiker before you do a lot of work on that
01:02 < QwertyChouskie> oh!
01:02 < QwertyChouskie> OH!
01:02 < Alayan> Auria : what's your take on this ?
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01:02 < QwertyChouskie> Take a hint from the fire flower powerup in SuperTux:
01:02 < cddepppp256> QwertyChouskie: Yes?
01:02 I haven't been following the discussion, can you summarize?\
01:02 < cddepppp256> QwertyChouskie: What is your idea?
01:03 < QwertyChouskie> For a short time, have have fireballs you launch at opponents, along with a speed and accel bost
01:03 < QwertyChouskie> *boost
01:03 < Alayan> A new item for karts in bad position which makes karts bigger (the code is simple and from my tests there is no noticeable physics issue with a reasonable scaling factor) and adds a few perks (a bit of speed and a bit of protection)
01:04 not against, though there is significaj overlap with bubblegum and nitro/zippers
01:04 < Alayan> Not that much
01:05 anyway, I suspect that for now, we want to keep STK relatively still until networking is released
01:05 < Alayan> I'll do it in a branch and release it for testing once it's ready
01:05 feel free to experiment though it's important you keep in mind it almost certainly won't get merged for quite some time
01:06 < cddepppp256> Branch it? aww.. too slow. :P can't wait to test though!
01:06 < QwertyChouskie> Alayan: Whatever happened to your "Nitro-gum" idea?
01:07 < Alayan> Yeah, I get it will take time reviewing. My kart characteristics PR is at 3 months now
01:07 < Alayan> Qwerty : was not liked enough
01:07 it's not just about review, networking takes priority, and we still don't have all basic items working well i nnetwork yet IIRC
01:07 pretty sure we'll want to make the current game work in networking before adding more features
01:08 < Alayan> All items aren't equal in complexity though :)
01:08 kart characteristics was not helped due to mixing in physics changes
01:08 < QwertyChouskie> 23:03 And there's a bunch of stuff we don't cover anywhere, like wiki accounts and even the IRC logging
01:09 < QwertyChouskie> IRC would be covered by Freenode's terms
01:09 < Alayan> I've explained at length in the PR why I did things that way, and I'm ready to discuss it on the IRC, but I'm not sure if my message was even read
01:09 supertuxkart/stk-code: Status for commit “Remove redundancy between kart constructor and reset, reset a few more variables” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2481
01:10 it was read, though hiker needs to look at it and he's super busy and wants to finish networking first
01:10 so yeah anything that requires hiker's attention will likely get delayed
01:10 < Alayan> Indeed
01:11 had it been split a bit better, I could have merged the parts that don't touch physics without needing hiker to get invovled
01:11 < leper`> QwertyChouskie: That one should be nicely covered by the topic
01:11 < Alayan> The issue is how acceleration mixes up with the pseudo-air-friction
01:12 maybe it was indeed better to combine then, but yeah since it touches physics please understand we're having a bit of an "hiker-availability" issue there :/
01:12 leper`: not necessarily, the GDPR doesn't seem to take kindly to implicit agreements
01:13 < Alayan> I understand, though it is a bit frustrating. Hopefuly it will get better once the remaining items in networking issues are fixed
01:14 the current situation is far from ideal I know. A project like STK needs an experienced leader with lots of free time. Atm we are a bit lacking
01:15 I don't have a good solution, except hiker getting more free time, or the more recent members getting more experience and eventually taking on bigger roles (though that can't be one overnight)
01:15 < QwertyChouskie> We should start a GoFundMe to hire Hiker full-time
01:16 < QwertyChouskie> And maybe Benau
01:16 < QwertyChouskie> oh wait, Benau already works on STK full-time :P
01:16 < Alayan> Benau already works as if he was hired
01:16 < leper`> Arthur_D: well, are _you_ publishing those logs?
01:16 I doubt that would work, at least over time
01:17 leper`: not me personally no, but I don't think it's fair to someone providing us a service to throw them under the bus if something happens
01:18 < leper`> right, then again one could just move the box and domain out of where gdpr applies and be done with it
01:18 That doesn't work, if there are people who live in the countries with the GDPR they still apply
01:19 < leper`> yes, good luck enforcing that
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01:19 re GDPR also we do kind of need to rely on generally doing it well "good enough" since we can't possibly enforce every country's laws all over the world
01:19 < leper`> or one could just contact one of those organisations providing legal services to FOSS projects and ask them
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01:19 leper`: yeah that's what I've been thinking
01:20 if we just do things decently I highly doubt anyone will pursue little project stk
01:20 < leper`> you certainly aren't the only project with a mailing list, or irc logs, and them looking into that once and helping N projects is a lot better than some programmers trying to interpret law
01:21 The issue may become getting them to spend enough time on our requirements and wishes and giving us advice based on that, and not general advice we can find elsewhere
01:22 < leper`> right, but at least for things like irc logs that are quite common and just "logs of everything" there most likely wouldn't be any specific requirements
01:22 But yeah it's going to be a "as far as we understand" deal anyway
01:22 < leper`> for the rest, sure that'd might not be their priority
01:24 I have a feeling that at the moment we may be on some legal shaky ground, hence the issue I opened about it
01:25 Not specifically IRC logs, but possibly other things
01:26 Pretty much any identifiers are regarded as personal data now
01:27 And people need to have ways to find their data and delete it if they want
01:27 < Alayan> If you yourself decides to write things publicly
01:27 < Alayan> Like posting on a forum or here on the IRC
01:28 < Alayan> I find it ridiculous to go back years after and ask for it to be deleted
01:28 < leper`> handing out database dumps shouldn't be an issue, deleting it could just be done by unlinking things, thus getting rid of the identifiable part
01:28 < leper`> (which anyone using achive.org could get around if they wanted)
01:29 We already have a way for people to delete their stkaddons account, but are there other things that need the same ability maybe, possibly including IRC logs?
01:29 < Alayan> Limits on data collection are important for things like a search engine remembering everything you typed in to build a profile (hello google)
01:29 < Alayan> Deleting an account and deleting you wrote publicly are quite different imho
01:30 < Alayan> deleting what you wrote*
01:30 < leper`> thing is the best (or sanest?) thing you can do is ask one of those orgs and get an actual lawyer specializing in this to look into your usage
01:30 Yep
01:30 a lawyer will likely give us a list of things to do longer than we can ever hope to actually implement...
01:30 < leper`> or just kill all public things, do all online things like 4chan and hand out random numbers or move that thing to some country that just doesn't care
01:30 we'd need to keep it to the most important stuff
01:31 Might be that for IRC logs we only need to remove people's IP addresses which are seen whenever they join
01:31 < leper`> or launch a fundraiser for some cubesat, host stuff on there and let them figure out how to deal with that :P
01:33 So you suggest building the STK Enterprise in real life?
01:33 Would be rad
01:33 < leper`> yes
01:34 < leper`> if you just make the fundraiser about building 'Enterprise' you might get the funding done quickly if you keep the material ambiguous
01:34 < QwertyChouskie> haha
01:34 < QwertyChouskie> Lets do it :D
01:34 < QwertyChouskie> STK Enterprise IRL
01:35 In space, noone can hear you swat
01:35 < leper`> if you also make the cubesat actually a ball, and not a cube and add some ventilation slots that make it easy to destroy
01:35 < QwertyChouskie> STK Enterprise but it's just a tiny 3d-printed model :)
01:35 You mean a peace moon?
01:35 < QwertyChouskie> totally
01:35 < QwertyChouskie> exactly
01:36 < leper`> yes
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01:43 < Alayan> Hello Benau. I've reduced the data size for the cushioning
01:43 < Benau> hi!
01:43 < Benau> ok good
01:44 < Benau> do you check if what is the maximum for m_ground_height
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01:44 < Benau> and m_ground_height_old
01:45 < Benau> if not too large than we can use 2 half-floats
01:45 < Alayan> half-floats = FP16 ?
01:45 < Benau> yes
01:46 < Benau> than we can just use 4 bytes for those 2 values
01:46 < Alayan> It should fit fine in FP16. Currently, the raycast value is rubbish for any real height over 6.4 and in practice, values over 1.5 don't really matter
01:47 < Alayan> And FP16 would have a decent enough precision for our purpose
01:47 < Alayan> (Compressing in only 1byte/value would have been a bit too rough)
01:48 < Benau> ok, let me tell hiker about that
01:48 < Benau> or u want to tell yourself lol!
01:48 < Benau> shy?
01:48 < leper`> those two variable names sound like they never get negative, or do they?
01:49 < leper`> (not that trying to compress that more is a good idea)
01:49 < Alayan> Well, if you give me the choice, tell him :p
01:50 < Benau> ok
01:50 < Alayan> And yes leper, they never get negative
01:50 < Alayan> But I don't think you have unsigned FP
01:51 supertuxkart/stk-code: Status for commit “Remove redundancy between kart constructor and reset, reset a few more variables” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431290256?utm_source=github_status&utm_medium=notification
01:52 < leper`> you can't, but you can just pack things manually, not that I would recommend that for ease of use or just saving 2 bits
01:54 < Alayan> Well we could do some custom things and pack things in 3 bytes instead of 4, but unless it becomes a real bottleneck, this seems overkill
01:54 < Benau> lol alayan english is good
01:55 < Alayan> Mmm ?
01:55 < Benau> from irc log
01:55 < Benau> nvm
01:55 < cddepppp256> Feedback about big karts: 1) Skidd marks are still showing as if the kart were normal sized, 2) Some clipping (wilber) due to the hitbox.
01:56 < leper`> Alayan: indeed, and I don't know what data you are sending, but if it is just 4 bytes I wouldn't bother
01:57 < cddepppp256> For general STK: The music is stopping randomly too, may be something to look into.
01:57 < leper`> though zstd's custom dictionary support seems quite interesting if you are sending somewhat structured messages
01:57 < Alayan> cddepppp256: message log for the music ? More details about the clipping ?
01:58 < cddepppp256> After hitting banana in 3strikes: [error ] MusicOgg: OpenAL error at volume music : AL_INVALID_NAME (40961)
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02:01 < Alayan> Ok. Can you reproduce it or is it really random ?
02:02 < cddepppp256> clipping https://imgur.com/a/1theumu
02:03 < Alayan> Can you activate artist debug mode ?
02:05 < Benau> alayan.... how old are you
02:05 < Benau> (secret lol?)
02:06 < cddepppp256> Alayan: It is on
02:06 < Alayan> I don't see why I should tell it or why it would matter
02:06 < Alayan> cddepppp256: open the debug menu and activate graphics>physics debug
02:07 < cddepppp256> 8 min
02:07 < Benau> because the irc log u said make me feel like u are a 40year old man!
02:08 < Alayan> I guess that's a compliment here
02:10 < Benau> i always think you are 20-year-old boy lol
02:10 < Alayan> Think what you want :)
02:11 < Benau> or alayan is a robot lol
02:11 < Benau> bot who can code from 2100 lol!
02:11 < Alayan> Ah ah, new theory !
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02:18 < Benau> i think you need ~20k USD to hire hiker per month for stk!
02:24 < cddepppp256> Alayan: https://imgur.com/a/mgBrs2y
02:25 < Benau> the wheels are not included in the phyisc kart
02:25 < Benau> i'm not sure if it's really a bug
02:25 < cddepppp256> The front is too, look again
02:25 < Alayan> The front of the kart also seems to get in
02:26 < Benau> illusion?
02:26 < Alayan> It's probably that the graphics upscaling doesn't affect the physical model
02:26 < Alayan> He upscaled the kart
02:26 < Benau> in physic?
02:26 < Alayan> No
02:26 < Alayan> m_node->setScale
02:27 < Benau> yes because it means for squash animation
02:28 < Alayan> Do you know how to update the physical model ?
02:29 < Benau> kart_model.cpp
02:29 < Benau> Vec3 kart_min, kart_max;
02:29 < Benau> MeshTools::minMax3D(m_mesh->getMesh(m_animation_frame[AF_STRAIGHT]),
02:29 < Benau> &kart_min, &kart_max);
02:30 < Alayan> Ok thanks, I'll have a look. As you have seen in the irc logs, I'm testing a new "make big" item
02:31 < Benau> ....i think this will not be the next release....
02:31 < Benau> esp now as if we need to rewind the kart size too
02:31 < Benau> sorry alayan
02:32 < cddepppp256> Yes, no plains for next release :P
02:32 < cddepppp256> May be a few
02:32 < Benau> and rewinding for kart size just for an item seems too much
02:32 < cddepppp256> ^^^ What alayan basicly said earlier.
02:33 < Benau> or maybe just local game lol
02:33 < Alayan> Not sure if it's that intensive tbh.
02:33 < Alayan> I use an int8 to determine the scale factor
02:34 < Alayan> Plus a float for the active time ; and I don't know maybe adding a maxspeed boost type would automatically add
02:34 < Benau> maxspeed boost type is not free
02:34 < Benau> new
02:34 < Alayan> Yeah, that's what I thought
02:35 < Alayan> So it would add a few bytes there
02:35 < Alayan> Making it local games only could be an option if it's really an issue ; but first we'd need to see if it works ifne
02:35 < Alayan> (Works fine in gameplay)
02:41 < Alayan> What's the size of a typical rewind message ? I'm curious
02:41 < Benau> in total?
02:41 < Benau> per 1 state?
02:43 < Alayan> The total size of what you send every 0.1s
02:43 < Benau> if you have tons of items + lots of track objects moving + 8 karts, you may end up with 2000 bytes
02:44 < Benau> notice:
02:44 < Benau> 2000 total state * 8 for total bandwidth to send to all clients boy!
02:46 < Alayan> ok boy
02:47 < cddepppp256> So ~208mb if you let it run too long? (1mo)
02:47 < Benau> unless you don't have a unlimited boardband lol!
02:49 < cddepppp256> no wait 16gb
02:49 < cddepppp256> no wait 16gib
02:50 < Benau> hmm
02:50 < Benau> beware of extra charge!
02:50 < Benau> for your server
02:50 < Benau> also upload bandwidth is more "precious"
02:51 < cddepppp256> 1tb/mo cap
02:51 < Alayan> It is at least much more limited on a regular connection
02:51 < Benau> honestly
02:51 < cddepppp256> yes
02:51 < Benau> i don't think you will have a full-server all the time
02:52 < Benau> (this is true for all servers)
02:52 < Alayan> I don't think either
02:52 < Benau> except the 1st day
02:52 < cddepppp256> true, but i assume the (worst/best) so i can plan
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03:22 < Benau> big lamborghini addon kart!
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03:26 < Benau> ...i don't understand why arthur suddenly mention ancestors lol
03:28 < Alayan> Don't know how that misspelling triggered that mention tbh
03:36 < Alayan> Launching with my new item. No crash yet... After having fixed the previous one
03:37 < Benau> powerup alayan!
03:40 < Alayan> First phase : I can collect the new item, yay !
03:40 < Alayan> But it does nothing yet it seems
03:41 < Alayan> Correction, the speed boost is there, but I forgot something to make the graphical part working
03:47 < Benau> btw alayan don't call virtual function in constructor (if u have idea)
03:48 < Alayan> I don't even know what you fear I'd do tbh
03:49 < Benau> nvm
03:54 < Alayan> Now the graphical model works too. I made it scale progressively rather than instantly to look better
03:55 < Benau> good
03:55 < Alayan> Still needs : physical model ; special effects (it only gives the speed boost atm) ; AI code
04:08 < Alayan> Apparently
04:08 < Alayan> There is an updateGrahpics function
04:09 < Benau> yes
04:09 < Alayan> hp
04:11 < Benau> lol seem that if you are addicted to some work you will finish it before going to sleep!
04:12 < Alayan> Yeah, I have this tendency
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04:42 < Alayan> Special case when squashed added - it reduce the kart size to normal and add an invulnerability for 2 seconds to avoid the swatter squashing quickly after
04:45 < Alayan> I'll do the physical model tomorrow
04:45 < Alayan> Bye
04:45 < Benau> sweet dream
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04:45 < Benau> bye
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12:38 supertuxkart/stk-code (in master): Benau committed Enable auto server recovery for wan servers only https://git.io/fA5qv
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12:56 < Benau> lol "owni" kick me out of netherland server!
12:56 < Benau> Owningle
12:56 < Benau> probably i pwned them
12:56 < Alayan> Lol, he dared kick you ?
12:57 < Benau> i used the name kobato
12:57 < Benau> ...anway then you can avoid play with them in the future lol!
12:57 < Alayan> Yeah
12:59 < Benau>
12:59 < Benau>
12:59 < Benau> we have more "slibing" players!
12:59 < Alayan> New users ?
12:59 < Benau> alayan u can see if you wanna play with them lol
12:59 < Benau> maybe
12:59 < Benau> not sure
12:59 < Benau> in STK Server
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13:00 < Alayan> I need to take a look at how to scale the physics kart model
13:00 < Benau> this is done in loading game time
13:00 < Benau> it uses the kart min / max from kart model
13:00 < Benau> so beware bloating stk!
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13:02 supertuxkart/stk-code: Status for commit “Enable auto server recovery for wan servers only” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2482
13:02 < Alayan> I saw the minMax thing you posted to me yesterday, but I have not yet figured out how to use it in race to scale things
13:02 < Benau> game time now boy!
13:02 < Benau> ... no play
13:05 < Alayan> I think I didn't grasp how newbies are bad
13:05 < Benau> i think some players have bad game play because is in android
13:05 < Benau> i think some players have bad game play because is in android
13:05 < Alayan> Ah, possible.
13:05 < Benau> for example
13:05 < Benau> when i play with own guy he is missing temple arena track
13:05 < Benau> which is removed in android
13:06 < Benau> (too slow in android)
13:06 < Benau> lol you can go Netherlands Ranked to play with "Owningle
13:06 < Benau> now with ranked server no one can kick you!
13:07 < Benau> you can keep pwn them!
13:07 < Alayan> Mixing computer players with touchscreen players in online multiplayer can only result in a bloodbath
13:07 < Alayan> That's probably more lopsided than mixing computer players and console players in a FPS
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13:12 < Alayan> lol, I finished like 35% faster than them
13:12 < Benau> lol
13:12 < Benau> any bad language from them lol
13:12 < Alayan> (I say that, but they are still driving)
13:12 < Benau> ...wait lobby
13:12 < Alayan> Ah, auto-end
13:12 < Benau> so your auto-end feature is useful!
13:13 < Alayan> I waited 1m47s for the auto-end to trigger, and they still had not finished
13:13 < Alayan> So it was more 50% less time
13:13 < Benau> lol they don't want to play with you!
13:14 < Benau> so u can go back to hacking stk (like me!)
13:14 < Benau> hmm
13:14 < Benau> you disconnected
13:14 < Benau> nvm
13:14 < Alayan> One of them disconnected before me
13:14 < Alayan> But honestly, there is no point playing when there is such a difference
13:15 < Benau> aspiring alayan lol
13:16 < Alayan> What do you mean ?
13:17 < Alayan> (That's the issue writing using a foreign tongue, we are more often unclear)
13:17 < Benau> bad word them
13:17 < Benau> bad word then
13:17 < Benau> nvm
13:17 < Benau> forget what i've said
13:17 < Alayan> Btw, this reminds me of something
13:18 < Alayan> The ranking computation has not been done with auto-end in mind
13:18 < Alayan> Unless the kart's time is estimated ?
13:19 < Benau> double player1_time = race_manager->getKartRaceTime(i);
13:19 < Benau> double player1_factor =
13:19 < Benau> computeRankingFactor(race_manager->getKartInfo(i).getOnlineId());
13:19 < Alayan> If the kart's time is estimated in auto-end, I guess it still works
13:19 < Alayan> When it auto-ends, it's not the time at which it auto-ends which count, but an estimated finish time ?
13:20 < Benau> it will call void StandardRace::endRaceEarly()
13:20 < Alayan> Ok
13:20 < Benau> see void LinearWorld::update(int ticks)
13:21 < Alayan> I had a look, it seems fine :)
13:21 < Benau> good
13:36 supertuxkart/stk-code: Status for commit “Enable auto server recovery for wan servers only” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431474490?utm_source=github_status&utm_medium=notification
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14:08 supertuxkart/stk-code (in GiantKartItem): Alayan committed add basic functions to manage super status https://git.io/fA5c3
14:08 supertuxkart/stk-code (in GiantKartItem): Alayan committed Add new characteristics for super-size boost https://git.io/fA5cs
14:08 supertuxkart/stk-code (in GiantKartItem): Alayan committed Add a new super-size powerup https://git.io/fA5cG
14:08 (+3 hidden commits)
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14:24 < Alayan> After looking at it a bit : I don't understand much the kart_model code ; so I can't really do anything with it
14:34 supertuxkart/stk-code: Status for commit “Add invulnerability stars” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2483
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15:01 supertuxkart/stk-code: Status for commit “Add invulnerability stars” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/431515951?utm_source=github_status&utm_medium=notification
15:01 < vyo20031> What last commit is?
15:02 < Benau> that's alayan super powerup
15:03 < vyo20031> For testing or release?
15:03 < Benau> testing
15:03 < vyo20031> That's good :)
15:04 < vyo20031> BTW, what is that menu in "Two Towers" kart jumping demonstration?
15:05 < Benau> that menu?
15:06 < Benau> https://www.youtube.com/watch?v=fJZW_KeEI6k?
15:06 < Alayan> Artist debug mode
15:07 < vyo20031> Yes, that one
15:07 < vyo20031> It is public?
15:08 < Benau> edit config.xml
15:08 < Alayan> https://supertuxkart.net/Artist_Debug_Mode
15:10 < vyo20031> Oh, thank you
15:12 < vyo20031> Can anyone play online today or am I too late?
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15:16 < Benau> never too late
15:16 < Benau> depends mr. alayan lol
15:16 < Benau> or qwerty if comes!
15:23 < vyo20031> Benau: will you play?
15:25 < Alayan> If you want to do one race or two...
15:25 < Benau> yes
15:26 < vyo20031> More is better of course :)
15:26 < vyo20031> But thats't enough
15:26 < vyo20031> So… when and which server?
15:26 < Benau> netherland?
15:27 < vyo20031> It seems to have good ping, so why not
15:28 < Alayan> Wait a minute, I'm recompiling
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15:28 < vyo20031> zapcc is the best!
15:28 < Benau> zapcc?
15:28 < vyo20031> Compiler
15:28 < Benau> ok compler
15:29 < vyo20031> Benau: where are you?
15:29 < Benau> kobato == benau
15:29 < Benau> i have double idenity lol!
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15:38 < Benau> good
15:39 < vyo20031> Not bad :)
15:40 < vyo20031> Alayan: where are you?
15:40 < Benau> lol alayan may not like playing with weak players!
15:40 < Alayan> Netherlands Ranked
15:40 < Alayan> Well, tbh, it's not very fun when it's too easy
15:41 < vyo20031> Gandicap (that slowing down thing)?
15:41 < Benau> ...maybe u can sit in the server and wait for qwerty lol!
15:41 < Benau> h6899 is good too
15:41 < Alayan> I use the handicap somtimes
15:41 < Benau> or arthur
15:42 < vyo20031> Benau: you seems even weaker! :-)
15:42 < Benau> yes because i'm not a gamer
15:46 < Benau> ...
15:46 < Alayan> Got an error message and kicked out of the server
15:46 < Benau> nretherland server dead!
15:46 < vyo20031> Alayan: That seems boring for both of us…
15:46 < vyo20031> Kiked too
15:46 < Alayan> Kicked, not kiked :)
15:46 < Benau> (i see it completely gone from the server list)
15:46 < Alayan> Yes, it's gone
15:46 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
15:46 < vyo20031> Yeah
15:47 < Benau> lol alayan can only play with arthur!
15:47 < Alayan> Or with the AI :D
15:48 < Benau> ai wins alayan sometimes?
15:48 < vyo20031> We need SuperSuperSuperTux which plays like Alayan
15:48 < Benau> clone alayan!
15:48 < Alayan> Not in 1v1, and not if the race is long enough
15:48 < vyo20031> Upload his mind to computer!
15:49 < Benau> i hope alayan doesn't mind if in the future u see someone name his name alayan-bad-boy lol!
15:49 < vyo20031> Actual AI is pretty easy to predict after some playing
15:49 < Benau> if he was pwned by alayan too much!
15:50 < Alayan> The AI can be a challenge when there are a lot of them
15:50 < Alayan> And the race is short
15:50 < Alayan> In time-trials, they slipstream each other so mistakes are more costly ; in normal race you'll lose a lot of time to bowling balls/cakes/etc so it can be hard to catch up if the race is short
15:52 < vyo20031> And it is just impossible to predict Alayan! :D
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15:52 < vyo20031> Even being Alayan
15:53 < Benau> see if deve can beat alayan with real computer lol!
15:53 < Benau> (not android phone)
15:53 < vyo20031> deve == ???
15:54 < Alayan> https://github.com/deveee
15:55 < Alayan> The best STK player I know besides myself is Fouks
15:55 < Benau> lol ask him to use git stk!
15:55 < Benau> and the psyherium (speedrunner?)
15:55 < Alayan> Fouks is better
15:56 < vyo20031> Fight of year!
15:56 < Benau> nvm
15:56 < vyo20031> STK should became cybersport
15:56 < Benau> with beta is out u can check rankings.php and knmow the result
15:56 < Alayan> He beat some of my 0.9.3 time-trial records in august/september
15:56 < Benau> http://addons.supertuxkart.net/rankings.php
15:56 < Alayan> I beat him back, but his times were very competitive
15:58 < vyo20031> BTW, when beta?
15:58 < Benau> depends hiker
15:58 < Benau> though he wants an alpha
15:58 < Benau> no idea why
15:58 < Alayan> We're already in alpha
15:59 < Benau> ...maybe too afraid to fight with bug reports lol
15:59 < Alayan> Months of coding/testing/coding/testing
15:59 < Alayan> Probably
15:59 < Alayan> He seems to have little time for STK
15:59 < Benau> lol seems that only deve and my servers can keep running most of the time
15:59 < Benau> other will auto-reset periodly
15:59 < Alayan> But we should want the reports
16:00 < Alayan> We need to know what's wrong
16:00 < Alayan> I can triage github issues quite easily anyway if there are duplicates etc
16:01 < Benau> lol arthur_d seems that you vps is "down" completely!
16:02 < Benau> (in the future you can "guess" the server health by checking its server-info id stay the same, if it increase overtime than must lost connection to at least stk-addons!)
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16:13 < Benau> lol there is really players using 3g network to tried network stk!
16:13 < Benau> (at least 2 ips from "Hutchison 3G UK Limited"!)
16:22 it's down?
16:22 < Benau> yes all are down
16:22 weird
16:23 haven't done anything with it
16:23 were you playing on it now and you want it up again?
16:23 < Benau> as you wish?
16:23 < Benau> (have time lol?)
16:24 < Benau> have time for ssh
16:24 < Benau> lol
16:24 I have time though I need to reboot because I don't have my ssh certificate in Windows
16:30 only log I could find with any info:
16:30 [warn ] STKHost: No direct socket available, this server may not be connected by lan network
16:30 [info ] ServerLobby: Server 13236 is now online.
16:30 [error ] XMLRequest::afterOperation: curl_easy_perform() failed: Timeout was reached
16:30 [error ] ServerLobby: Poll server request failed: Unable to connect to the server. Check your internet connection or try again later
16:30 well with any info of an error
16:30 < Benau> so ps -e |grep supertuxkart is still here?
16:30 no
16:31 but I don't know why they went down
16:31 < Benau> lol you auto-kill it if lost connection?
16:31 not on purpose
16:31 < Benau> anyway atm now there is auto-recovery for server
16:31 but since they are started by a script maybe it does not auto-recover like it should?
16:31 < Benau> as long as your internet is going back to work
16:32 < Benau> stk server can re-register itself to stk-addons
16:32 < Benau> anyway maybe for now just restart your script
16:32 just gonna update to latest while I'm at it
16:33 they should be up in a couple minutes
16:33 < Benau> good thank you
16:34 supertuxkart/stk-code (in GiantKartItem): Alayan committed Add probabilities to get the new super-size item https://git.io/fA5wE
16:34 < Benau> btw why only auto-kick motd on some servers?
16:35 Because I don't have auto-kick on all of them
16:35 < Alayan> If someone wants to test how the new item work (not finished, the hitbox isn't scaled and some details are still todo), test the branch https://github.com/supertuxkart/stk-code/compare/GiantKartItem
16:36 < Alayan> Err I meant https://github.com/supertuxkart/stk-code/tree/GiantKartItem
16:36 Just those game modes where I feel that high ping will be worst
16:36 < Benau> ctf / ffa?
16:36 < Benau> (and soccer?)
16:36 Yeah
16:36 < Alayan> The ranked server has auto-kick too, no ?
16:36 Yes
16:37 Servers should be up now I think
16:37 < Benau> yes thank you
16:37 < Alayan> Maybe we should add something in the code for what happens to ranking when auto-kicked in a ranked race
16:37 < Benau> i wonder if beta/ final come u would convert all race servers to ranked.....
16:37 < Alayan> It wouldn't be very fair to count it the same as a quit
16:37 I need to set up monitoring for them some time
16:37 Why all race servers ranked?
16:38 < Alayan> Btw Arthur, see my comment in https://github.com/supertuxkart/stk-code/issues/3278
16:39 < Benau> you don't like?
16:39 Ok, I'll try to fix that, probably not today with my headache
16:40 Benau: it would not surprise me if the casual servers become more popular. But we'll see, if there needs to be more ranked servers I might change it up
16:40 < Benau> casual servers == non-official?
16:40 Unranked
16:40 < Benau> ok
16:40 < Benau> sorry
16:41 < Benau> yeah at least some newbie may not like their name being in the list lol!
16:41 Nothing to be sorry for, I just want to have one of each type first if possible and then see how popular they become when we have a public beta :)
17:02 supertuxkart/stk-code: Status for commit “Add probabilities to get the new super-size item” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2484
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17:12 < vyo20031> What is new item?
17:20 < Alayan> Makes the kart bigger and faster
17:20 < Alayan> If squashed, you go back to normal size and get 2s of invulnerability
17:22 that is kinda weird to me
17:24 I'd think just not being able to be squashed would be more intuitive
17:27 < Alayan> Well, it's not exactly finished, so after more testing and feedback it can still change a lot
17:29 < Benau> for 8 karts network for each state with items + normally moving track objects is at most 1444 bytes
17:29 < Benau> (fun fact)
17:30 supertuxkart/stk-code (in network-item-debugging): Benau committed Fix missing initialized values https://git.io/fA5ih
17:30 supertuxkart/stk-code (in network-item-debugging): Benau committed Use setTicksForRewind for count down game timer https://git.io/fA5ij
17:30 supertuxkart/stk-code (in network-item-debugging): Benau committed Save ticks till return for eating banana with bomb https://git.io/fA5Pe
17:30 supertuxkart/stk-code (in network-item-debugging): Benau committed Check for possible null m_confirmed_state https://git.io/fA5Pv
17:31 supertuxkart/stk-code: Status for commit “Add probabilities to get the new super-size item” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431578301?utm_source=github_status&utm_medium=notification
17:41 < Benau> hmm arthur_d server dead again
17:41 < Benau> (on purpose maintance?)
17:42 < vyo20031> But only in stk release/beta
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17:54 supertuxkart/stk-code: Status for commit “Check for possible null m_confirmed_state” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2485
18:00 Benau, not on purpose no
18:01 < Benau> ...bad network .....
18:01 < Benau> anyway
18:01 not likely, all the other stuff on my server is up
18:01 like my IRC bouncer and Mumble instance, and Minecraft server
18:01 < Benau> or stk-addons is busy
18:02 < Benau> ...but all server's server-id is the same
18:02 idk what happened
18:02 but I don't care to reboot again to find out
18:02 < Benau> lol windows gaming arthur!
18:02 yeah
18:18 < Benau> lol deve server restarted too!
18:19 < Benau> sleep
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18:26 supertuxkart/stk-code: Status for commit “Check for possible null m_confirmed_state” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431600027?utm_source=github_status&utm_medium=notification
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20:21 my servers are up again, but who knows for how long
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21:01 -!- cddepppp256 [~cddepppp2@2600:1700:551:9410:30ad:9f24:dbc:5e39] has joined #supertuxkart
21:01 < cddepppp256> hi
21:02 -!- Kaj_ [5352cb9a@gateway/web/freenode/ip.83.82.203.154] has joined #supertuxkart
21:03 Kaj_: Error: Hello, is not in #supertuxkart.
21:03 -!- mode/#supertuxkart [+v Kaj_] by STKbot
21:03 Hello! Is this still active?
21:05 < cddepppp256> Kaj_: What do you mean by that?
21:06 hi
21:07 < cddepppp256> Arthur_D: Do you know where alayan is?
21:07 no, but he'll probably be back sometime soon anyway
21:08 -!- Future_Suture [~FutureSut@46.124.105.249] has quit [Ping timeout: 240 seconds]
21:09 Well, if people are still using this chat. And they do!
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21:09 < cddepppp256> Kaj_: Yes! :D
21:09 < cddepppp256> Kaj_: We do!
21:09 I think that's very cool!
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21:26 huh what did he even join for
21:26 "just checkin' if you're chattin'"?
21:27 < cddepppp256> Arthur_D: Yes, that is all he did.
21:28 well, why not, but then again, why
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22:17 < cddepppp256> !help tell
22:17 cddepppp256: (tell ) -- Tells each the next time is seen. can contain wildcard characters, and the first matching nick will be given the note.
22:19 < cddepppp256> !tell alayan How do you get the super item? (on the branch)
22:19 cddepppp256: The operation succeeded.
22:21 < cddepppp256> I just bounced off another kart and went FLYING into the air (about x600 kart height)
22:25 < cddepppp256> Ignore my last comment... Git did not want to switch my branch correctly so I was still on master.
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22:44 -!- Alayan [52f73b6c@gateway/web/freenode/ip.82.247.59.108] has joined #supertuxkart
22:44 Alayan: Sent 25 minutes ago: How do you get the super item? (on the branch)
22:45 < cddepppp256> Alayan: Ignore that
22:45 < Alayan> So you understand what to do ?
22:45 < cddepppp256> Was on wrong branch :P
22:45 < cddepppp256> Made local branch instead of using remote branch :p
22:46 < Alayan> Ok. So now you've been able to test it a bit ? Not that you need to add an icon in stk-assets/models
22:47 < cddepppp256> No not yet, but I will
22:49 < Alayan> I think the defensive abilities are a bit low at the moment
22:50 < Alayan> When the new parachute goes live, the additional engine power will help powering through it ; and if the anchor is redesigned to take mass into account for its initial slowdown it could also do something
22:51 < Alayan> But otherwise, it gives no immunity to bananas, bubblegums, etc.
22:52 < Alayan> It just make so that a swatter hit don't make you go super slow, only revert to normal speed ; but swatters are uncommon in bad positions.
22:52 < Alayan> So I'll add a bowling ball immunity
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23:00 < cddepppp256> Also, you may just want to add one of the icons that hellcp posted in "Implementation of a new UI" as a placeholder. I'm using the egg one.
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23:03 < cddepppp256> alayan: has it been added to the debug menu yet?
23:03 < Alayan> I have not touched the debug menu
23:04 < Alayan> But you can very easily edit powerup.xml to get a much higher rate (or 100% rate) of the item
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23:06 News from supertuxkartsvn: Fix exporter crash
23:07 < cddepppp256> would you have any idea as to why git is not switching the branch?
23:07 < cddepppp256> git checkout origin/GiantKartItem
23:08 < cddepppp256> commit 5f463f7f80593f2a364cf8f90ec14bd8288ff14d (HEAD -> origin/GiantKartItem, origin/master, origin/HEAD, master)
23:08 < cddepppp256> Enable auto server recovery for wan servers only
23:08 < cddepppp256> ?
23:10 < Alayan> No idea. I don't do the origin/ part when I checkout, but I work on branches I create locally so I don't know if it's relevant
23:12 -!- Guest93513 is now known as matthiaskrgr
23:13 supertuxkart/stk-code (in GiantKartItem): Alayan committed Add bowling ball immunity for super-sized karts https://git.io/fAdLq
23:13 supertuxkart/stk-code (in GiantKartItem): Alayan committed Reduce duration, increase item probability https://git.io/fAdLm
23:14 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has quit [Ping timeout: 246 seconds]
23:14 supertuxkart/stk-code (in GiantKartItem): Alayan committed Reduce duration https://git.io/fAdLG
23:15 < Alayan> Forgot to add -A the change
23:16 < Alayan> cddepppp256: You should only need to type
23:17 < Alayan> git checkout GiantKartItem
23:18 < cddepppp256> FINNALY... it works :P. I guess it's the dumb mistakes I make that give me bad outcomes.
23:20 -!- M4 [~Thunderbi@cpe-70-122-210-55.tx.res.rr.com] has joined #supertuxkart
23:22 to be fair, git can be confusing at times
23:22 I've done quite a lot of blunders
23:24 < cddepppp256> They were right: Git might just have too many features.
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23:36 < Alayan> cddepppp256: So, you managed to test it now ?
23:36 < cddepppp256> 86% build
23:39 < cddepppp256> 93%...
23:42 supertuxkart/stk-code: Status for commit “Reduce duration, increase item probability” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2486
23:52 < cddepppp256> Nice!
23:55 < Alayan> More detailed feedback ? :)
23:56 < cddepppp256> I like that there is a transition, but...
23:57 < cddepppp256> 1) It is very rare and seems to be a "Last Place Special"
23:59 < cddepppp256> 2) Seems non-exsistent in 1 player (alone) race
--- Day changed Sat Sep 22 2018
00:01 < cddepppp256> 3) Skid marks are still small
00:01 < cddepppp256> 4) No debug option
00:02 < cddepppp256> 5) I'm out here, maybe I will find more.
00:03 < cddepppp256> I can't feel the speed up either.
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00:03 < Alayan> It is non-existent in 1-player race, as are the basket ball, parachute... Anyway, a 1-player race with item doesn't make much sense.
00:03 < cddepppp256> but the speed up part is based on the player, too
00:03 < Alayan> The item is meant to help karts in bad position, this is normal it doesn't appear when in better position.
00:05 < Alayan> Though maybe the probability can be revised. Currently, the reference points are at 1st, 25%, 50%, 75% and last ; and I didn't want it to be available for a kart in the middle of the pack
00:05 < Alayan> It gives you +3 max speed. For comparison, nitro/yellow skidding gives +15.
00:05 < Alayan> gives +5*
00:05 < Alayan> +15 is zipper
00:06 < Alayan> But it lasts 10s.
00:06 < Alayan> Having a smaller boost over a longer time is meant to help those who have trouble controlling their kart at high speeds.
00:06 supertuxkart/stk-code: Status for commit “Reduce duration” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2487
00:07 < cddepppp256> Can we add to artist debug menu for now?
00:07 < Alayan> That would be quite straightforward I think, but I'm doing something else right now. Wait a bit
00:08 < cddepppp256> Only complaint I see not needing a fight over.
00:08 < Alayan> The skid marks are related to the physical model being unchanged atm
00:08 < Alayan> I agree it's an issue, but it's not trivial
00:09 supertuxkart/stk-code: Status for commit “Reduce duration, increase item probability” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431723601?utm_source=github_status&utm_medium=notification
00:14 < cddepppp256> 6) If SuperSize is already activated, do not replay the animation (polish)
00:17 < Alayan> Yep, I agree. It's in my TODO list
00:21 Another cool detail would be if the motor sound pitched down with the animation
00:22 < cddepppp256> Why isn't this merged already :D
00:22 Because it's not even been decided yet if it's wanted by the team as a whole
00:23 < cddepppp256> It was a *joke* :|
00:23 I know
00:23 I don't get the rush though
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00:33 < Alayan> Auria : can you have a look at #3461 ? I suspect the issues in XR591 and Shifting Sands could be fixed quickly by someone knowing Blender
00:35 a moment
00:49 Alayan: XR591 is committed to svn, can you try if it feels better to you?
00:49 < Alayan> Sure, let me finish my track info screen tweak :)
00:51 < Alayan> I wonder why the .stkgui use a div inside a div just to host a checkbox
00:51 which one?
00:52 < Alayan> track_info.stkgui
00:53 < Alayan> To center the checkbox, it seems
00:53 there's perhaps a way to do it with a single div
00:53 centering does seem to be the reason
00:54 < Alayan> I tried to use the text-align in the first div but it did not work. If you know/find a method to use a single div to get the centering, let me know.
00:55 supertuxkart/stk-code: Status for commit “Reduce duration” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431723867?utm_source=github_status&utm_medium=notification
00:58 < Alayan> It's tricky to get the GUI correctly for both 4:3 and 16:9.
00:58 scalable UIs are hard yes, especially complex GUIs like stk's
01:01 the best solution is usually to keep them not too crowded
01:01 < Alayan> I need to test my solution with hi-dpi enabled
01:02 < Alayan> Would something like 2.5% be recognized correctly by the layout engine ?
01:03 I don't think so no
01:04 < Alayan> Ok. It's a bit crude to only be able to tweak by full %, but I will do with it
01:06 News from supertuxkartsvn: xr591: try to smooth some parts of the road
01:10 < Alayan> Auria : tell me what you think of the new screen : https://imgur.com/a/kl8Dbny
01:10 < Alayan> (The pictures show 1024x768, 1280x720, and 1280x720 HI-DPI (to make sure it fits for Android))
01:11 it's weird that the screenshot and the boxes don't line up to align and form a grid
01:12 < Alayan> This allows to display a bigger screenshot in 16:9
01:13 < Alayan> As the screenshot's size ratio is fixed to 4:3
01:13 I know, though at least the lower-left box looks like it should align
01:14 < Alayan> The bottom is aligned with the lower-right box ?
01:14 its top
01:14 < Alayan> I can do this, the screenshot will just be a bit smaller than it could in widescreen
01:15 < Alayan> It would be nice if we could have a variable ratio for that sort of thing
01:16 "variable ratio" ? variable by screen size? kind of like css media queries?
01:17 < Alayan> Kind of what can be done with css yes
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01:17 our UI engine is nowhere near that code, thoughyou could do it in c++
01:18 override beforeAddingWidget, m_someWidget->m_Attributes[ATTR_WIDTH] = "100%"
01:18 something like that
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01:25 < Alayan> Do you prefer this : https://i.imgur.com/2bYUFaZ.png
01:25 < Alayan> (I moved the top of the lower-left box up)
01:26 looks better yes
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01:29 < Alayan> Ok. Unless you have further suggestions, I'll merge this. This redesign fixes the HI-DPI and battle "max players supported" issues noticed last time.
01:30 agreed
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01:32 supertuxkart/stk-code (in master): Alayan committed Restore 5 highscores https://git.io/fAdOC
01:32 supertuxkart/stk-code (in master): Alayan committed Redesign track info screen to work with 5 highscores, battle mode and hi-dpi https://git.io/fAdOW
01:32 supertuxkart/stk-code (in master): Alayan committed Merge branch 'master' of https://github.com/supertuxkart/stk-code https://git.io/fAdOl
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01:41 < Alayan> Auria : tested the updated XR591, the two spots I mentioned in my issue have been fixed, thanks
01:41 good
01:42 the shifting sand one, I'm not sure I understand your screenshot
01:42 it's just too steep>
01:42 ?
01:43 < Alayan> The line going straight in front of my kart to the banana is a bit depressed in height
01:44 < Alayan> It's not very obvious in the screenshot, but driving in that spot it's noticeable
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01:45 < Alayan> C'est un peu comme un nid de poules, sauf que ça fait toute la largeur de la route. En roulant vite dessus, boum
01:46 ok
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01:55 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2488
01:56 < Alayan> Auria : another rescue plane broken it seems : https://i.imgur.com/Bo9sGwa.png
01:57 no idea
01:58 < Alayan> The kart is on an invisible plane left of the road
01:58 I know, but if it's a physics issue I can't help much
01:58 < Alayan> It's also possible to miss the plane and to land below without being rescued
02:00 < Alayan> If the material has correct properties, then it's a code issue, we did some tests last month
02:01 < Alayan> I guess we'll look at it later
02:02 Alayan: can you try shifting sands? hopefully it's smoother now
02:05 < Alayan> Tested, it's fixed. No crashing sound anymore, it's smooth
02:05 < Alayan> Even when using zipper+nitro
02:05 good
02:06 got to go, see you
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02:07 News from supertuxkartsvn: Attempt to smooth the shifting sands track
02:07 News from supertuxkartsvn: Attempt to smooth the shifting sands track
02:07 News from supertuxkartsvn: xr591: try to smooth some parts of the road
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02:15 < Alayan> Auria quits, you join
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02:26 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431750840?utm_source=github_status&utm_medium=notification
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11:55 < vyo20031> Hi
11:56 < vyo20031> Anyone online today?
11:59 < Benau> http://addons.supertuxkart.net/api/v2/server/get-all
11:59 < Benau> u can f5 it until u see players lol!
12:00 < vyo20031> I have to write some lua scripts to notify me when someone is here lol
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13:16 < Benau> alayan!
13:17 < Alayan> Yes, that's me
13:18 < Benau> wanna fix ghost easter crash?
13:21 < Alayan> Not sure why it crashes despite the bt
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13:26 < Alayan> If the issue is reproducible reliably enough, I should be able to fix it
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13:41 < cddepppp256> hi
13:43 < Benau> hi
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13:50 supertuxkart/stk-code (in master): Alayan committed Fix a crash with ghost replays https://git.io/fAduu
13:50 < Alayan> I fixed a crash, but it was not the same bt as deveee's crash
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13:53 < cddepppp256> Alayan: did you add super to item debug menu?
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13:56 < Alayan> Not yet
14:04 < cddepppp256> Uhhhh... I've got a video to show you... It's an odd physics problem.
14:07 < cddepppp256> And can be redone too :P
14:08 < Alayan> Kart flying high in the air ?
14:08 < cddepppp256> Yes
14:09 < Alayan> If your kart is going down and you hit a sort-of-wall ahead, you will fly very high
14:09 < Alayan> I'm aware of the issue
14:16 supertuxkart/stk-code: Status for commit “Fix a crash with ghost replays” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2489
14:23 supertuxkart/stk-code (in master): Alayan committed Correctly wait before using a gum shield against a bomb for best AI https://git.io/fAdzy
14:23 supertuxkart/stk-code (in master): Alayan committed Tell the AI to not gift free nitro cans when a switch is active https://git.io/fAdzS
14:23 < cddepppp256> Got it to do it again. Seems that Las Dunas Arena has one part that always works.
14:24 < Alayan> My own test case is in Scotland
14:25 < Alayan> 100% reliability in triggering the bug
14:26 < cddepppp256> The large unused billboard in L.D.A. does this too, but it's much harder
14:26 < cddepppp256> (or might be easier, haven't look at that)
14:29 supertuxkart/stk-code (in master): Alayan committed Fix another instance of kart flying incorrectly https://git.io/fAdgf
14:29 supertuxkart/stk-code: Status for commit “Tell the AI to not gift free nitro cans when a switch is active” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/431876973?utm_source=github_status&utm_medium=notification
14:29 < Alayan> cddepppp256: the issue should be fixed now
14:30 < cddepppp256> Alayan: What issue?
14:30 < Alayan> Kart flying
14:30 < cddepppp256> Ah.
14:30 < cddepppp256> Okay
14:30 < cddepppp256> (or OK)
14:30 < cddepppp256> ((I like OK better))
14:32 < Alayan> There may be some obscure instances where it isn't 100% fullproof, but it fixes my test case in Scotland, and 100% guarantee that the kart can't be sent ultra-high, because now if the height changes too strongly, it ignores it
14:32 < Alayan> (Otherwise, it was possible in some spots to fly for 45 seconds...)
14:45 supertuxkart/stk-code: Status for commit “Fix a crash with ghost replays” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431869564?utm_source=github_status&utm_medium=notification
14:48 supertuxkart/stk-code: Status for commit “Tell the AI to not gift free nitro cans when a switch is active” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2490
15:12 supertuxkart/stk-code: Status for commit “Fix another instance of kart flying incorrectly” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2491
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15:17 < cddepppp256> Alayan: did you forget? :D :D
15:25 < Alayan> What ?
15:27 < cddepppp256> Debug menu > Items > Super LOL
15:28 < cddepppp256> you did
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15:32 < Alayan> Well, I guessed it was this, but better make sure by asking.
15:32 < Alayan> Considering that others in the team only have a mild interest for this, I'm not in a rush.
15:33 supertuxkart/stk-code: Status for commit “Fix another instance of kart flying incorrectly” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431878698?utm_source=github_status&utm_medium=notification
15:34 < cddepppp256> With networking beta coming soon it's not much of a surprise to me.
15:37 < Alayan> Coming soon™️
15:37 < Alayan> Five weeks ago, Benau predicted around three weeks before the beta
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15:39 < cddepppp256> In 3 weeks (tm)(co)(inc)(org)(com)
15:39 < cddepppp256> In 3 weeks (tm), inc., org. nonprofit for profit
15:40 < Benau> hiker no free time is out of my expection boy!
15:40 < Alayan> Oh, I know that the time hiker will take to finish his part is unpredictable
15:41 < Alayan> What are you working on now, btw ?
15:42 < Benau> wait for hiker email...,
15:43 < Alayan> So nothing ?
15:44 < Benau> lol u want me to anything?
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15:46 < Benau> shy!
15:48 < Alayan> Can't do everything at once :)
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15:48 < Alayan> So, yeah I can certainly find something I'd like you to do, let me think a moment
15:54 < Alayan> Benau : maybe you can fix this : https://github.com/supertuxkart/stk-code/issues/3452
15:55 < Benau> the icon list has no concept for standatd size
15:55 < Benau> making scaling diffu ult
15:58 < Alayan> Maybe adding an (optional ?) standard size to use as a reference when scaling would be the solution, then
16:01 < Benau> depend on my mood...
16:01 < Benau> u remember your idea
16:02 < Alayan> ok
16:02 < Benau> alayan know php?
16:03 < Alayan> Not really.
16:03 < Alayan> Otherwise, if you don't mind editing tracks blender, maybe you could fix some small issues ?
16:04 < Benau> actually 5he rescue plane issue can be easily fix
16:04 < Benau> it should not use collision rescue but just normal reset
16:05 < Benau> (for most case in you want fall in rescue
16:05 < Benau> unless collide with it ad rescue
16:06 < Alayan> The planes where I noticed the issue don't have the kart colliding with them but landing on them, so your logic sounds plausible
16:06 < Alayan> It would be great if you can fix this
16:13 < Benau> ok
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17:15 supertuxkart/stk-code (in master): Alayan committed Fix #3399 https://git.io/fAdKI
17:16 < Alayan> Not possible anymore to continue a saved GP in story mode :)
17:21 < Benau> good boy!
17:21 < Benau> sleep
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17:39 supertuxkart/stk-code: Status for commit “Fix #3399” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2492
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18:07 supertuxkart/stk-code: Status for commit “Fix #3399” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431919972?utm_source=github_status&utm_medium=notification
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18:50 supertuxkart/stk-code (in master): Deve committed Revert "Revert "Fixed android compilation"" https://git.io/fAdPd
18:50 supertuxkart/stk-code (in master): Deve committed Increase hiscore file version. https://git.io/fAdPF
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18:55 supertuxkart/stk-code (in master): Deve committed Make sure that m_flying is initialized when reset function is called first time during initialization. https://git.io/fAdXJ
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19:12 supertuxkart/stk-code: Status for commit “Increase hiscore file version.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2493
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19:34 supertuxkart/stk-code: Status for commit “Make sure that m_flying is initialized when reset function is called first time during initialization.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2494
19:45 supertuxkart/stk-code: Status for commit “Increase hiscore file version.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431942070?utm_source=github_status&utm_medium=notification
20:10 supertuxkart/stk-code (in master): Deve committed Fixed some memory leaks when a server is closed https://git.io/fAdDk
20:16 < vyo20031> GUI coding is so crazy
20:16 < vyo20031> I just have found a bug in Glade…
20:21 < Alayan> Glade ?
20:21 < vyo20031> GTK+ interface designer
20:22 < vyo20031> I try to make simple app to display STK servers and notify me about players on them
20:27 < vyo20031> Which API endpoints are aviable at http://addons.supertuxkart.net/api/v2 ?
20:28 < vyo20031> BTW, why servers list is on addons server?
20:30 supertuxkart/stk-code: Status for commit “Make sure that m_flying is initialized when reset function is called first time during initialization.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431943176?utm_source=github_status&utm_medium=notification
20:35 < Alayan> I can't answer your questions related to STK's website
20:35 supertuxkart/stk-code: Status for commit “Fixed some memory leaks when a server is closed” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2495
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21:14 supertuxkart/stk-code (in GiantKartItem): Alayan committed Add SuperSize in the artist debug mode menu https://git.io/fAdSp
21:14 supertuxkart/stk-code (in GiantKartItem): Alayan committed Don't do the upscaling animation if already upscaled https://git.io/fAdSh
21:17 supertuxkart/stk-code: Status for commit “Fixed some memory leaks when a server is closed” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431960825?utm_source=github_status&utm_medium=notification
21:23 supertuxkart/stk-code (in master): Alayan committed Give a boosted AI to some AI karts in races and GP https://git.io/fAd9W
21:23 supertuxkart/stk-code (in master): Alayan committed Merge branch 'master' of https://github.com/supertuxkart/stk-code https://git.io/fAd9l
21:23 supertuxkart/stk-code (in master): Alayan committed Make boosted AI karts be less hindered by rubber-banding https://git.io/fAd98
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21:52 < cddepppp256> hi
21:58 hi
21:58 < Alayan> cddepppp256: You'll be happy
21:58 < cddepppp256> Yes?
21:58 < Alayan> https://github.com/supertuxkart/stk-code/commits/GiantKartItem
21:59 < cddepppp256> Alayan: Yay!
21:59 supertuxkart/stk-code: Status for commit “Make boosted AI karts be less hindered by rubber-banding” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2497
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22:10 supertuxkart/stk-code: Status for commit “Don't do the upscaling animation if already upscaled” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431974361?utm_source=github_status&utm_medium=notification
22:10 < Alayan> I'm getting alert upon alert with these build message >_>
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22:33 < Alayan> cddepppp256, Arthur_D : what do you think would be the best colors to associate with current race position in the UI ?
22:34 < Alayan> Keeping in mind we need something scalable, so it can't really be "rank 1, this, rank 2, that, etc", and it needs to remain legible
22:34 hot pink :P
22:35 < cddepppp256> Alayan: SuperSize works good!
22:35 < Alayan> Arthur_D: You know, that kind of joke doesn't help
22:36 use your eyes then
22:37 < cddepppp256> An for the colors I think Gold/Dark Yellow -> Silver -> Brown -> any Blue -> any Red -> any Green -> Black for rest
22:38 < Alayan> Black/Dark grey has a legibility issue in more place than light colors (though the general lack of contrasting outline means that any color will fail in some place)
22:40 < cddepppp256> or White, does it really matter?
22:40 < cddepppp256> Pick a few ones that you like and it's ok.
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22:41 < Alayan> I tried shades of grey according to rank but it wasn't all that great (because the darker one didn't work out well)
22:41 < Alayan> Hi Auria
22:41 hi
22:44 < Alayan> I am testing a change to the rank UI
22:45 < Alayan> https://i.imgur.com/pN1tbgi.png
22:46 in the lower-right?
22:46 < Alayan> Yes
22:46 decent, but feels a bit too crowded
22:47 < Alayan> If we keep it inside the circle delineated by the meter, options are limited
22:48 < Alayan> I am testing color-coding the rank numbers depending on the current position, but so far I'm not convinced the solutions I tested are better than plain white
22:48 the first question is do we really need this? unless you choose a very large number of karts (not encouraged by default), you can see that clearly on the left side
22:49 < Alayan> I think that's needed for two reasons :
22:49 < Alayan> You can only see ~10 karts on the left (more in higher-res though), and you'd still have to count them manually to get the total number.
22:50 < Alayan> And the location of the number, where the speed was a few versions ago and just next to the speedometer, is confusing.
22:51 < Alayan> There have been several reports of people being confused by this location choice
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22:51 < Alayan> The addition of the "/N" with N the total number of karts help to clear that up
22:53 maybe, that's a pretty rare feature request though. I don't think we'll want to worsen the UI for that, so it likely only will happen if a very pretty/elegant way to do it is found
22:53 Also, "You can only see ~10 karts on the left" -> the default is lower than 10
22:54 I don't have hard numbers for how many karts people use though
22:55 < Alayan> The spinner offers 1 to 20, and considering you can find 12 karts in some MK games ; being over 10 is not something so outstanding it should be given no consideration at all
22:55 MK comparisons will not help you as MK does not display that info in the race hud :)
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22:55 < Alayan> (And the "don't have to count manually or remember what it was at the beginning" point stand)
22:56 < Alayan> It doesn't need to because it has always exactly the same number of karts in a race
22:56 < Alayan> Which is not STK's case
22:56 sure, though one could counter than only a small number of players care about the actual math of racing. most just care whethre they're first, second, or otherwise losing
22:57 supertuxkart/stk-code: Status for commit “Make boosted AI karts be less hindered by rubber-banding” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/431976519?utm_source=github_status&utm_medium=notification
22:57 anyway, I'm not formally against, but the current proposed way feels crammed
22:57 < Alayan> Knowing if you're 1st, 3rd or 7th has pretty much nothing to do with math
22:57 < Alayan> The popular dislike for maths should have no place in this discussion
22:57 math was the wrong word
22:58 my point is just that possibly many people aim to come first, and wehther they're 7/10 or 7/19 doesn't change much
22:58 < Alayan> Btw
22:58 < Alayan> "A lot of people complain about speedometer which shows rank number instead of speed value. I personally was thinking that it is simply broken and always shows me speed value "1" :P But it is actually minor thing and if some people decided that it should show rank number, it's not a big problem for me"
22:59 < Alayan> Deveee in 2015 here : https://github.com/supertuxkart/stk-code/issues/2339
23:00 sure, there are players who want that. the issue is also which game we're trying to make, hiker and I at least are making a relaxed game where this info is not super relevant. But of course everyone has their own different idea of what the game should be, and in open source there's no project leader to decide.
23:00 So of course chaos ensues and we can never agree on a single cohesive team vision.
23:00 < Alayan> For people used to STK, we are accustomed to how it is and its quirks ; but for a new player this is not intuitive
23:01 anyway, as I said : I'm not against it. I'm just not convinced by how it looks
23:01 we badly need a UI artist5
23:02 < cddepppp256> I think adding "th" to the end (or "st", "nd", etc.) would make it much clearer that that's your place and not your speed.
23:02 agreed, the hard part with this though is translation
23:02 probably each language has their own special way of representing that
23:04 < Alayan> We can't simply map "th" to something in another language, because the rules for that vary wildly
23:04 right, which is why we've avoided it up until now
23:04 < Alayan> We'd have to get "1st", "2nd", "3rd, "4th, "5th", etc all translated separately
23:04 maybe, but too look good we'd want "st", "nd" to be smaller probably
23:05 otherwise it's a bit bulky
23:05 < cddepppp256> "st" "nd" "th" "rd"
23:05 the way MK does it : https://icdn4.digitaltrends.com/image/mario-kart-8-deluxe-0022-1200x630-c-ar1.91.jpg?ver=1
23:05 I also like how they use a little flag icon to indicate laps
23:05 < Alayan> Another point is that the font used to display the number _do not_ support letters
23:05 translating st, nd might not suffice. I'm pretty sure we'll find some languages use prefixes rather than suffixes, etc.
23:05 good point
23:06 < Alayan> The little flag MK uses to indicates laps is clever
23:06 yes very much
23:08 I already find STK's in-game UI to be a bit too loaded, with all the busy stuff on the left I'm not sure I like. But removing that would probably cause another wave of disagreements ;)
23:09 < Alayan> Indeed
23:10 < Alayan> I could see an option for a "light UI", but just removing stuff liked by a notable portion of players for minimalism wouldn't be well received
23:10 < cddepppp256> Didn't we have that before?
23:10 "liked by a notable portion of players" is the hard part. how can we know that? it's all conjecture
23:11 < Alayan> That's true, but assuming that nobody likes it because oneself doesn't is probably worse
23:11 < Alayan> Collecting more data on how STK is used would help us significantly for many design choices
23:12 adding things because you assume people want it is just the same.
23:13 < Alayan> Samuncle back in 2015 btw in the same thread : "It would be better IMHO if it display the speed instead of the rank. It's very confusing I just learned now it display the rank. I thought it was broken :P"
23:13 collecting data would help with lots of things, I don't think data can help us know which parts of the UI people look at though...
23:14 < Alayan> Yeah, I don't think it would help to know which parts of the UI are looked at
23:14 anyway, TBH I'm sick of arguing. I'm not even saying you're wrong, it's just that over the last 10+ years, no one is ever happy with the UI, we'd been through like 10 iterations and every single time we get requests to change it
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23:14 at that point I have no idea how to please people. so I just aim to provide a sane default I find likable
23:14 and please note, as I said, I'm not opposed to the idea. I just think we need to make it look good with the help of a UI artist
23:15 you're talking to me like I was strongly against
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23:16 as for speed, my point as always is that knowing you're going at 79 is really pointless
23:16 < Alayan> Maybe my tone hasn't been very pleasant, sorry, but I feel you're talking to me like nobody ever found this part of the current UI subpar and adding the "/N" would make the UI catastrophically crowded
23:16 < Alayan> (I'm not arguing to add the speed number)
23:16 < Alayan> I don't mind creating a "light race UI" if you wish, honestly
23:17 sorry if I'm a bit impatient, sometimes I find project management to be just hard ;) always people coming to me with contradictory feature requests and I need to take a decision and no matter what I will piss off someone
23:17 yes there are some people who want it, not saying otherwise
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23:17 if we add it though, by experience I expect some forum posts like "why did you ruin the UI?? it's so bloated now!!"
23:17 < Alayan> The default should be sane, because most people don't tweak options, but besides this, an option could help to make more people satisfied
23:18 maybe, I always hesitate with options since they always get broken as we forget to test them
23:18 < Alayan> Hopefully, we shouldn't tinker with the race UI that often...
23:19 < Alayan> I understand your maintenance concern
23:19 hah but things can break even when you don't touch them ;) that's the worse bit.
23:22 < Alayan> And that's when I'm supposed to throw my hands in the air and say "let's do nothing" ? :P
23:23 sometimes i like that option ;) if a feature request is rare enough that the drama is minimal, sometimes the status quo is the simplest way to avoid trouble and keep sailing. not saying this is the course of action I prefer for this specific issue, just saying sometimes keeping the good-enough status quo is better than lots of drama to get slightly better (again, not necessarily for this specific case)
23:24 anyway, I'm not artist, but as brainstorming : do you think this looks any beter? https://imgur.com/a/b419q7S
23:25 < Alayan> And that quest to keep the status quo is a drama-generator whenever the status quo is contested :D
23:25 I kind of prefer if the 12 is smaller, since the attention should be on the current rank, and the total should be less attention grabbing
23:25 < Alayan> Looking at your picture, the 12 is too small, not legible enough imho
23:25 Alayan: the status quo will still be contested if your change comes in ;)
23:26 ok but i'd like to find a way so that the 12 isn't so attention-grabbing, since the 3 is most important
23:27 < Alayan> As a reference for brainstorming, here is how the old UI (0.8.1) looked like : https://i.imgur.com/IYgn95D.png
23:28 < Alayan> The 3 is the only part which change size when being overtaken/overtaking ; so the movement is more attention-grabbing than the non-movement
23:28 see, that UI was very functional, but heavily criticised for being ugly
23:29 we got lots of requests to change it to make it prettier
23:29 which is why I'm trying to find a way to keep it pretty enough
23:29 < Alayan> I see
23:30 in my mockup, the 12 doesn't need to be quite that small, it could be slightly larger. or do you think that wouldn't even be enough?
23:31 I mean it could be roughly the same size as the text at the bottom of the screen
23:31 oh though there's probably not enough space to display 11/12 in that style :(
23:31 < Alayan> If I stacked things vertically in my test ("3" above and "/12" below), it's because there is a lack of horizontal space
23:31 < Alayan> Yes, exactly
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23:37 what do you think of https://imgur.com/a/J6e0u4L ?
23:37 Looks like maths
23:37 yes it does ;)
23:37 well any good idea?
23:38 unless everyone likes Alayan's mockup, then I will gladly accept it.
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23:39 Not sure
23:40 TBH it's likely true that this number doesn't belong inside the speedometer, but it's unclear where else to put it since theres not much space left anywehere else
23:40 then we'd get into the dangerous territory of discussing removing the left par t;)
23:41 In a way I like yours better, but three twelfths of something is a bit odd
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23:41 I know that's not what it means
23:41 So I guess once used to it, it won't feel strange
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23:42 right, but what it feels to newcomers is important I agree
23:42 < Alayan> The ___ line allows better centering for the 12, however I don't know how I would draw it with the font, and however much I dislike calling things "mathy", it kinda is
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23:43 yeah I was going for a separator, but it does come across as a fraction
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23:43 < Alayan> The only place to get the number outside of the speedometer would be again back to the lap number, but this would risk going back to the 0.8.1 situation, so we'd need another way to do it (lap icon and rank icon or something)
23:44 < Alayan> The way the rank number changes size when overtaking/being overtaken is great and should remain in any case
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23:45 lap icon is doable, rank icon is hard
23:46 < Alayan> (Btw, in case you wondered why I'm focusing on this UI change tonight, it's because I'd like to write a STK blog post about the main UI changes before the beta, and I'd like that race UI part to be "final" if possible)
23:47 I see. that being said, and I know it's annoying, but major UI changes should preferably have some team discussion and approval first (including hiker0
23:47 of coruse we can brainstorm to find better suggestions
23:51 < Alayan> About the finish flag
23:51 < Alayan> https://thenounproject.com/term/finish-flag/
23:51 < Alayan> (lap flag)
23:51 < Alayan> There seems to be some nice CC flags there
23:51 sure, lots of great free icons around
23:53 more brainstorming, doesn't feel ready to be final but maybe can give us some ideas to get there https://imgur.com/a/lswnDqW
23:53 < Alayan> I would put the flag icon on the right of the 3/3
23:53 sure that's minor
23:54 the ranking does fit more naturally there perhaps since it's along the kart icons so probably by aossication it's clearer it's a rank
23:54 < Alayan> I think you're right than in the top-left next to the kart icons, it's clearer it's a rank
23:54 the speedometer looks a bit empty though. I know that opens the door to engine speed displays ;)
23:55 Nooo not the engine speeds
23:55 < Alayan> Once I wanted to put the item icon inside the speedometer circle btw
23:55 < Alayan> But there wasn't enough space
23:55 yeah, that would be interesting but likely too crammed, especially for multiple items (like 3 items)
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23:55 < Alayan> Yes, multiple items were the main issue for this idea
23:55 Put a mirror there so you can see what's behind
23:56 < Alayan> Mirror = second rendering = more intensive iirc
23:56 Yes
23:56 < Alayan> There is the issue of android UI :(
23:57 Put "you are about to get hit by something" warning display there
23:57 that too
23:57 < Alayan> I was about to suggest moving the minimap between the speedometer and the lap indicator, but android touch icons are displayed there
23:58 < Alayan> Arthur_D : the warning idea is interesting, I think
23:58 * Alayan remember those silencious basket balls
--- Day changed Sun Sep 23 2018
00:00 It is kind of a MK thing but eh why not
00:01 < Alayan> Actually, a light UI would be really useful for android
00:01 Mirror would be more generally useful though, so if rendering it wasn't much of a performance concern I'd prefer that
00:01 < Alayan> Same
00:02 < Alayan> MMm, I just checked and the Android UI already moves the minimap around it seems
00:02 android already kind of has its own custom UI no?
00:02 < Alayan> Yes
00:02 < Alayan> https://www.youtube.com/watch?v=6hE1zInssPA
00:02 I'm not too sure about moving the minimap though, that would be a lot more on the right side than the left side if you do that, woul perhaps feel unbalanced
00:03 < Alayan> I don't know, but it's not too much work to test
00:03 < Alayan> For the lap flag icon, I like this one : https://thenounproject.com/term/finish-flag/1298802/
00:04 < Alayan> As it will be small, it's better to not have to much squares
00:04 < Alayan> too much*
00:04 sure, igonre the actual icon in my mockup, I was presenting a concept not a final look
00:04 perhaps a clock icon on the timer to go with
00:04 < Alayan> Good idea
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01:22 < Alayan> Auria : https://i.imgur.com/W4No1m2.png
01:23 looks good, maybe the icon could be shifted a little to the left?
01:23 < Alayan> I can give it a little margin with the border, yes
01:26 < Alayan> https://i.imgur.com/aDxT0Hx.png
01:27 looks good. It probably should have thicker outlines to fit with the other icons, but the basic idea is there
01:27 < Alayan> I can edit the icon easily
01:32 < Alayan> The issue I see with my idea of moving the minimap to the right is that it wouldn't work very well in splitscreen :(
01:33 indeed, so it better stay where it is
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01:38 < Alayan> Auria : just checked out what MK8 does
01:39 < Alayan> No minimap displayed in 4-way splitscreen apparently
01:39 ah ok
01:45 < Alayan> STK's 4-way splitscreen in 1440x900 : https://i.imgur.com/Il1URGu.jpg
01:46 < Alayan> The flag icon currently use a strict scaling, which doesn't seem to be the same as the text so there is a mismatch here
01:46 centering can be improved, but the basic looks good
01:47 < Alayan> The centering is the same, but as it's smaller, it only occupy the top of the area it would if it was scaled like the text
01:48 < Alayan> font->setScale(scaling.Y < 1.0f ? 0.5f: 1.0f);
01:48 < Alayan> int icon_width = (int)(scaling.Y*32);
01:49 < Alayan> Is there some specific reason to have the text scale this way ?
01:50 < Alayan> I can make the icon match this beahvior without difficulty, just wondering what's the reason for this
01:50 no idea, probably cause it looked good
01:50 < Alayan> Text may look small in high-res like 1440p+
01:50 < Alayan> But I don't have a monitor to test this theory with
01:50 no idea
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03:25 < Benau> menasheh you need to type !voice menasheh so that you can be heard!
03:28 -!- mode/#supertuxkart [+v menasheh] by STKbot
03:29 looking for local multiplayer supertuxkart
03:29 how much work has to be done
03:30 < Benau> local multiplayer?
03:30 < Benau> splitscren?
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03:35 < Benau> or do you mean networked multiplayer?
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03:38 local network
03:39 < Benau> git version?
03:44 < Benau> if not git version no network playable at all
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05:12 What do you mean git version - there is some version of networked multiplayer available if I build from github?
05:16 oh I neglected to mention most important detail - i'm looking for it on android specifically
05:46 < Benau> use andorid beta
05:46 < Benau> https://play.google.com/store/apps/details?id=org.supertuxkart.stk_beta&hl=zh_HK
06:03 that has local network multiplayer?
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06:44 < Benau> yes
06:44 < Benau> as long as you have multiple phones / pc
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07:26 supertuxkart/stk-code (in master): Benau committed Fix #3463 https://git.io/fAdjk
07:50 supertuxkart/stk-code: Status for commit “Fix #3463” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2498
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08:21 supertuxkart/stk-code: Status for commit “Fix #3463” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432064555?utm_source=github_status&utm_medium=notification
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09:11 < Benau> vyo20031!
09:12 < vyo20031> Yeah
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09:12 < vyo20031> Benau: what?
09:13 < Benau> benau style greeting!
09:14 < vyo20031> Okay
09:14 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/api/server.php
09:15 < Benau> ../include/Server php should be enough for u
09:16 < vyo20031> Benau: public port vs private port?
09:17 < Benau> btw will u consider qt instead of gtk2 for your app?
09:17 < Benau> because i think of adding a stk server browser anyway
09:17 < Benau> qt easier crossplatform
09:18 < Benau> only pulic port is useful
09:18 < vyo20031> No, and gtk3 btw
09:18 < vyo20031> And I use lua+lgi for fast development
09:19 < vyo20031> So it is more like for internal usage, but I'll share sources under MIT
09:19 < vyo20031> Sorry
09:20 < Benau> does lua compile time / tuntime?
09:20 < Benau> run
09:20 < vyo20031> There are interpreter and JIT compiler
09:21 < vyo20031> But LGI use C for gtk bindings
09:21 < Benau> so does user of the app require lgi / lua installed?
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09:23 < vyo20031> Of course, you can create snap/installing .exe with prebuilt lua/luajit and lgi (and gtk probably for windows)
09:24 < vyo20031> or .appimage/.flatpack
09:25 < vyo20031> I'm bad at PHP, can you show an example of quering players (names+ranks) on server, please?
09:27 < Benau> will there be a server browser in your app>
09:27 < Benau> ?
09:27 < Benau> and lol u can join anyserver with your account
09:29 < vyo20031> Main screen — servers list
09:29 < vyo20031> Click on server — show ranks, and probably button to start stk connected to it
09:31 < vyo20031> https://www.dropbox.com/s/i3dk2af7q0osrel/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%202018-09-23%2012%3A30%3A52.png?dl=0
09:31 < vyo20031> Prototype of main window (there will be filter config at bottom)
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09:33 < vyo20031> And optional tray notifications when someone is on server :-)
09:33 < Benau> good thats exactly what i wanted
09:33 < Benau> ...let me convince hiker to bUndle gtk in eindows....
09:36 < Benau> or maybe linux only...
09:43 < vyo20031> Do I really need filters when I can sort by any column?
09:46 < Benau> filters?
09:47 < vyo20031> Like only non-started or only official
09:47 < vyo20031> I can just click on header to sort
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09:48 < Benau> your app, your rule!
09:49 < vyo20031> Well, it seems like it will not add any useful functional, only coding overhead
09:49 < vyo20031> If someone will request it, I'll add it
09:49 < vyo20031> Not now
09:49 < Benau> ok
09:52 < Benau> btw in the future i may extend your app to allow "remote control" some servers
09:52 < Benau> like u can do kickban withput ssh
09:53 < Benau> so it can be a stk server manager
09:53 < Benau> like my idea?
09:54 < vyo20031> Not bad :) But base functional first
09:54 < Benau> yes
09:55 < Benau> now u understand the xml syntax for players?
09:55 < vyo20031> No :(
09:55 < vyo20031> Which endpoint>
09:57 < vyo20031> Can you show an example, please?
09:57 < vyo20031> Like http://yyy.com/ttt/oo.xml?id=123
09:57 < Benau> 10min
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10:09 < Benau> http://kobato.kein.hk/api/v2/server/get-all
10:10 < Benau> vyo20031
10:11 < vyo20031> Yeah, I see
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10:11 < Benau> good example?
10:12 < vyo20031> But how can I convert http://addons.supertuxkart.net/api/v2/server/get-all field to http://kobato.kein.hk/api/v2/server/get-all ?
10:13 < Benau> why? the official one will look like the example on if servers have players!
10:13 < Benau> example one
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10:14 < vyo20031> Ah, got it!
10:14 < vyo20031> So http://addons.supertuxkart.net/api/v2/server/get-all will have "players", right?
10:14 < Benau> yes
10:15 < vyo20031> Thank you for that endpoint, can I use it later for tests?>
10:16 < Benau> bette4 dowmload the xml
10:16 < Benau> server may down anytime
10:16 < vyo20031> Ok, I'll upload to to my own hosting
10:21 < Benau> btw did u say lua-gl opengl binding / lua gtk binding?
10:25 < vyo20031> LGI — lua GObject introspection
10:26 < vyo20031> http://stktest.vallua.ru/api/v2/server/get-all — static file for test
10:26 < Benau> ok
10:26 < Benau> i thougtht it needs opengl
10:27 < Benau> hope u dont mind stupid server / player names lol!
10:27 < vyo20031> UTF8 :)
10:28 < Benau> ar yes, the server canbexml encoded
10:28 < vyo20031> https://github.com/pavouk/lgi — main lgi repo
10:28 < Benau> if u use unicode in server name
10:28 < Benau> try ceate a server in your stk gui with russian
10:29 < vyo20031> When will do that component
10:33 < vyo20031> Is distance float or double?
10:37 < Benau> double
10:38 < Benau> though i thinku can round it to integer anyway
10:44 < Benau> http://kobato.kein.hk/api/v2/server/get-all
10:44 < Benau> see server id 37 for xml encoded
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10:46 < Benau> from https://coderstoolbox.net/string/#!encoding=xml&action=decode&charset=us_ascii
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11:01 Isn't it a better idea to create a web application for server maintenance, which a server admin would install on their server? That would be very cross-platform and no gui toolkit needed
11:03 < Benau> lol u need httpd / php ... on the server!
11:05 Yes but if you're running a server open to the internet, chances are high you already have at least one of them if not both
11:05 < Benau> your vps has httpf?
11:05 < Benau> httpd
11:07 < Benau> i also want to allow someone to control the gui server stk created
11:08 yeah I have an Apache server running
11:08 and I can control e.g. my ZNC IRC bouncer via a web app
11:14 < Benau> lol maybe u dont feel like install lua gtk binding
11:14 < Benau> .....see what hiker thinks......
11:17 With a website I could even check on my servers from my phone
11:27 < Benau> ....maybe i will be forced to use qtthen...
11:34 < Benau> arthur_d android user?
11:44 supertuxkart/stk-code: $user__login reviewed pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
11:44 supertuxkart/stk-code: $user__login reviewed pull request #3426 (to master): Add dirt to karts https://git.io/fAasA
11:46 yeah
11:48 < Benau> ...alayan...
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13:35 < cddepppp256> !voice
13:35 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
13:35 < vyo20031> Uploading test file to hosting was useless wase of time!
13:35 < vyo20031> cddepppp256: I can see your !voice command
13:36 oh
13:36 ummm...
13:36 < vyo20031> GLig handle http:// and file:// same way
13:36 < vyo20031> *GLib
13:36 I have no excuse for that. :P
13:47 < Alayan> Adiumy is resetting for 10 minutes straight
13:48 < Alayan> Ah, the other AIs saved him by being blocked in the same spot and pushing it
13:49 HOW DOES THAT HAPPEN?!?!?
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13:54 < Alayan> https://youtu.be/_jz5hULv_i4
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13:56 it's not smart
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15:08 supertuxkart/stk-code (in RaceUI): Alayan committed Add a flag icon next to the lap counter https://git.io/fAFsY
15:08 supertuxkart/stk-code (in RaceUI): Alayan committed Fix flag icon scaling across resolutions https://git.io/fAFsO
15:08 supertuxkart/stk-code (in RaceUI): Alayan committed Add an option controlling minimap display https://git.io/fAFs3
15:08 (+4 hidden commits)
15:17 < cddepppp256> Soccer server w/ 2 players Novice crashes stk on creating server android - "Connecting to server xyzabc..." -> crash
15:28 supertuxkart/stk-code: Alayan-stk-2 opened pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
15:28 supertuxkart/stk-code: Alayan-stk-2 labeled pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
15:29 supertuxkart/stk-code: Alayan-stk-2 labeled pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
15:29 supertuxkart/stk-code: Alayan-stk-2 review_requested pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
15:29 supertuxkart/stk-code: Alayan-stk-2 review_requested pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
15:31 supertuxkart/stk-code: Status for commit “Align the spinners in the UI options” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2499
15:31 < Benau> lol alayan u miss hiker!
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15:33 < Alayan> I requested a review from deveee to make sure I didn't break anything in Android, one from Auria because she co-leads the project and knows best the UI engine. I didn't request a review from hiker because it could take 6 months to happen
15:33 < Alayan> But he is free to look at it if he wishes so
15:34 < Benau> ...
15:37 < Alayan> Last time I assigned him to an issue about a bug he introduced, I was firmly rebuked, I won't try again
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15:58 supertuxkart/stk-code: Status for commit “Align the spinners in the UI options” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2500
16:03 supertuxkart/stk-code: Status for commit “Align the spinners in the UI options” by Alayan: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/432157597?utm_source=github_status&utm_medium=notification
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16:33 < Benau> cdde android server creation is known to be buggy
16:33 -!- mode/#supertuxkart [+v cddepppp256] by STKbot
16:33 < Benau> use someone else server!
16:33 I found that out ;)
16:33 < Benau> ok good
16:34 I've been using mine.
16:34 < Benau> good
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16:37 < cddepppp256> I'm still against server creation in android though.
16:39 < Benau> against server creation?
16:39 < cddepppp256> in android
16:39 < Benau> == dont like server creation in android?
16:40 < cddepppp256> I wouldn't think most devices would be suited for that, plus there is a big control difference between real stk/android stk.
16:41 < Benau> respect deve!
16:41 < cddepppp256> How so?
16:43 < Benau> nvm
16:43 I thought the sda
16:43 the same
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16:43 but now there are Chromebooks which are rather powerful
16:44 hosting on a phone might not be a good idea, but a decently powerful Chromebook, why not
16:44 < cddepppp256> Sure, I am fine with that.
16:49 supertuxkart/stk-code: Status for commit “Align the spinners in the UI options” by Alayan: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/432162493?utm_source=github_status&utm_medium=notification
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18:58 hi
18:58 hi
18:58 < cddepppp256> hi
18:59 i fell into the lava on the track with the spaceships, got set back on the track but the camera stayed in the pit
18:59 had to reset a second time to get it back into following mode
18:59 yeah I've had that before other places
19:00 it doesn't happen often, but it's good to know it's not just me
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19:01 i'm not sure if i already pressed the reset button while i went into the pit, so it might be some race condition
19:02 in STK everything is a race condition ;)
19:03 true true :D
19:09 supertuxkart/stk-code (in RaceUI): Alayan committed Check for touch settings instead of a compile-time Android check https://git.io/fAF0v
19:09 supertuxkart/stk-code (in RaceUI): Alayan committed Fix server-only compilation https://git.io/fAF0f
19:09 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
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19:23 < vyo20031> oh, it jokes! :-)
19:23 < vyo20031> *IT
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19:32 supertuxkart/stk-code: Status for commit “Fix server-only compilation” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2501
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19:46 supertuxkart/stk-code (in RaceUI): Alayan committed Make UI options checkboxes have the same size than checkboxes elsewhere https://git.io/fAFEY
19:46 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
19:46 supertuxkart/stk-code: Status for commit “Fix server-only compilation” by Alayan: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/432218022?utm_source=github_status&utm_medium=notification
19:55 supertuxkart/stk-code: Status for commit “Fix server-only compilation” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2502
20:03 supertuxkart/stk-code: Status for commit “Fix server-only compilation” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432218000?utm_source=github_status&utm_medium=notification
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20:17 supertuxkart/stk-code: Status for commit “Make UI options checkboxes have the same size than checkboxes elsewhere” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2503
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20:41 supertuxkart/stk-code: Status for commit “Make UI options checkboxes have the same size than checkboxes elsewhere” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2504
20:48 supertuxkart/stk-code: Status for commit “Make UI options checkboxes have the same size than checkboxes elsewhere” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432226236?utm_source=github_status&utm_medium=notification
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20:53 supertuxkart/stk-code (in master): Deve committed Probably fixed broken music and some crashes after server close on android https://git.io/fAFzH
20:53 supertuxkart/stk-code (in master): Deve committed Avoid a crash when path is empty. https://git.io/fAFzQ
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21:01 why does stk eat so much gpu power?
21:04 because it's a 3D gane
21:04 *game
21:08 but if you turn down graphics options you can play fine on a Intel HD 4000 laptop
21:10 it's burning 230W (of 240W) on a vega64 with max graphics on a 4k display with 60fps (vsync)
21:11 is it that surprising?
21:12 4k max settings is heavy for pretty much any game
21:16 no really, but the polygon count feels "low"
21:16 supertuxkart/stk-code: Status for commit “Avoid a crash when path is empty.” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2505
21:17 but i'm happy, it's running really smooth :)
21:18 btw, regarding the single threadedness - couldn't the ai karts be run as threads or are they so low in cpu load, that it wouldn't matter?
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21:21 Dunno
21:22 (just thinking about the ai karts as network players)
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21:35 supertuxkart/stk-code: Status for commit “Make UI options checkboxes have the same size than checkboxes elsewhere” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432226269?utm_source=github_status&utm_medium=notification
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22:24 supertuxkart/stk-code: Status for commit “Avoid a crash when path is empty.” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432242507?utm_source=github_status&utm_medium=notification
22:27 < Alayan> crazy_imp : I expect the AI to be multi-threadable, but at the moment there is no real effort in trying to multi-thread STK as it's a lot of work for our limited resources.
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22:35 hi
22:35 < cddepppp256> hi
22:41 supertuxkart/stk-code: $user__login reviewed pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
22:41 supertuxkart/stk-code: $user__login reviewed pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
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22:43 News from supertuxkartsvn: show peak : improve road
22:43 News from supertuxkartsvn: show peak : improve road
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22:54 < Alayan> Hi $user__login
22:54 < Alayan> Sorry, hi Auria
22:55 hi
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22:55 can you test snow peak?
22:55 < cddepppp256> $user_login
22:55 should be better
22:55 < cddepppp256> $user_login says "who am i?"
22:55 < Alayan> I can test Snow Peak, sure
22:58 < Alayan> Looks better, it's not really possible anymore to collide there unless purposefully trying
22:58 right that was my main goal
23:00 < Alayan> For the translator cues, a // I18N comment on the line just above is automatically picked up by Transifex, correct ?
23:01 yes
23:02 < Alayan> I need to put 3 times the comment for it to be picked up for all 3 translations, even if it's the same comment, correct ?
23:02 yes
23:03 < swift110> sup folks
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23:07 < Alayan> A few other icons in the race_gui also seems to retrieve the icon pathfile every frame
23:07 < Alayan> (Actually, I imitated them)
23:07 < Alayan> video::ITexture* icon = irr_driver->getTexture(FileManager::GUI_ICON, "soccer_ball_normal.png");
23:08 < Alayan> video::ITexture* icon = sta ? irr_driver->getTexture(FileManager::GUI_ICON, "heart.png") :
23:08 < Alayan> icon = irr_driver->getTexture(FileManager::GUI_ICON, "blue_flag.png");
23:08 < Alayan> (same for red flag)
23:08 < Alayan> Should I add member variables to store those too ?
23:08 ok. probably bot a huge difference, but not optimal IMO
23:08 indeed
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23:11 < Alayan> Useful to test in the init for the current race mode before loading the textures in the variables, or not worth it ?
23:11 not worth it
23:11 < Alayan> Ok, thanks for the confirmation
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23:15 Alayan: can you test scotland now?
23:15 should be much smoother
23:16 < Alayan> A minute
23:18 < swift110> how is the network play
23:19 making good progress
23:19 < swift110> I have been checking in on it for several years and am excited that its even a thing
23:19 < swift110> thats awesome Auria
23:19 an alpha or beta test release is likely coming soonish
23:20 < Alayan> Bubble gum is nearly fixed iirc, and switch is not expected to be too hard. And as far as I know, their fixing is the main thing hiker still wants before an alpha/beta
23:21 < Alayan> In general, networking is quite playable. There are small issues, but rarely anything catastrophic
23:22 < cddepppp256> Yes, I would invite you to play on my server, but it is offline. :P
23:22 < cddepppp256> Yes = I agree, network works very well
23:23 < cddepppp256> (minus those items)
23:28 supertuxkart/stk-code (in RaceUI): Alayan committed Add translation cues for minimap options https://git.io/fAFoR
23:28 supertuxkart/stk-code (in RaceUI): Alayan committed Don't look up icon paths every frame https://git.io/fAFo0
23:28 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
23:28 < Alayan> Auria : it's much better in Scotland now
23:28 good
23:29 < Alayan> For some reason, when I stress-test it, the suspension behaves a bit weirdly (probably too great force on it) and the chassis can collide, but it's not due to a smoothness issue, and it only happened with zipper+nitro
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23:29 < Alayan> Not really a concern, considering going that fast in that spot will in most cases end quickly in a crash
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23:30 < Alayan> In more reasonable speed, I noticed no issue
23:32 < swift110> good to hear Auria
23:35 < Alayan> There are a few spots in the Old Mine, when going on/off a bridge, where one can hear the crashing sound, but not having perfect transition between dirt and wooden bridge is expected ; so I think if anything is to be done about it, it is by tweaking suspensions
23:37 < Alayan> I've done casual tests on most tracks, and it was fine (didn't test Black Hill Mansion as it will be replaced in the next release)
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23:37 hi hiker
23:38 Hi
23:38 < Alayan> Hi
23:40 < cddepppp256> hi
23:44 News from supertuxkartsvn: Make scotland road smoother
23:44 News from supertuxkartsvn: Make scotland road smoother
23:46 < Alayan> hiker : we had some discussions yesterday on possible clarity improvements to the rank indicator, and we had a few mockups. Maybe you could give your input on this
23:46 < Alayan> The mockups (don't bother about the color, it was a test and then copied) : https://i.imgur.com/pN1tbgi.png ; https://i.imgur.com/2lhtmUv.jpg ; https://i.imgur.com/y16rZzt.jpg
23:49 < Alayan> !tell Benau : I added a player in the networked splitscreen/handicap menu, then quitted without confirming, then tried to enter a server again. The game crashed
23:49 Alayan: The operation succeeded.
23:49 < Alayan> !tell Benau : virtual void ClientLobby::update(int): Assertion `!NetworkConfig::get()->isAddingNetworkPlayers()' failed.
23:49 Alayan: The operation succeeded.
23:51 supertuxkart/stk-code: Status for commit “Don't look up icon paths every frame” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2506
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--- Day changed Mon Sep 24 2018
00:00 < Alayan> Auria : racing a Suzanne replay on Cocoa Temple, with each difficulty exploring different paths, and the completion of the challenge unlocking Suzanne as a kart, how does that sound to you ?
00:01 sounds intriguing indeed!
00:02 though it's hard to add stuff to the overworld
00:04 < Alayan> I was thinking about converting the existing challenge for the time being ; as the grand prix also contains a normal race against AI karts
00:04 that could work indeed
00:05 the easy challenge should be really easy if you do that
00:05 < Alayan> This track has many paths, so I think it may work better for variety than other ; and showing some replays can be a way to teach players some tricks
00:05 < Alayan> Yes of course
00:06 < Alayan> I'm not the best judge of easiness, but I expect that without skidding at all, and crashing a few times here and there, it would be ok. Others may confirm afterwards with testing
00:06 I'd say a good player not using nitro or skidding should be able to arrive a good 15 seconds ahead of the replay
00:07 perhaps more
00:07 < Alayan> The paths lengths aren't all equal, so I was thinking of using the longer paths for the easy replay
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00:08 Benau: Sent 19 minutes ago: : I added a player in the networked splitscreen/handicap menu, then quitted without confirming, then tried to enter a server again. The game crashed
00:08 Benau: Sent 18 minutes ago: : virtual void ClientLobby::update(int): Assertion `!NetworkConfig::get()->isAddingNetworkPlayers()' failed.
00:08 I'd say use the easier paths, regardless of length
00:08 < Alayan> The longer are the easier too in Cocoa Temple, it's relatively well balanced in that regard
00:09 ok
00:11 < Benau> wait alayan...
00:14 < Benau> hiker see my email/
00:17 supertuxkart/stk-code: Status for commit “Don't look up icon paths every frame” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2507
00:23 supertuxkart/stk-code: Status for commit “Don't look up icon paths every frame” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432273536?utm_source=github_status&utm_medium=notification
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00:30 < Alayan> I don't know why there are 2 travis and 2 appveyor series of build for those commits. Maybe because it's both in a main repo branch and in a PR, but that seems buggy nonetheless
00:40 supertuxkart/stk-code (in master): Benau committed Fix alayan crash https://git.io/fAF6H
00:41 < Benau> ...hiker without a trace lol!
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00:48 < cddepppp256> There is a bump in Hacienda in the first part of the bridge
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00:53 < Benau> lol auria why don't you joined alayan and cdde and play!
00:53 I didn't know they were playing. anyway, I've already played a lot of stk ;)
00:54 < Benau> btw will you have the interests to host server for stk?
00:54 < Benau> (official cananda stk servers lol!)
00:55 I don't think so, I probably don't have the kind of internet connection required for a reliable server. also, I like my computer to remain usable for myself without background processes ;)
00:57 < Benau> ok
01:02 supertuxkart/stk-code: Status for commit “Fix alayan crash” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2508
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01:06 < Benau> lol cdde must be an emotional boy!
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01:07 supertuxkart/stk-code: Status for commit “Don't look up icon paths every frame” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432273553?utm_source=github_status&utm_medium=notification
01:13 < Alayan> Auria : anything to change in the race UI PR ?
01:15 supertuxkart/stk-code: auriamg closed pull request #3465 (to master): Race UI improvements https://git.io/fAFGS
01:15 supertuxkart/stk-code (in master): Alayan-stk-2 committed Race UI improvements (#3465) https://git.io/fAFiQ
01:15 Alayan: looks good, merged
01:19 < Alayan> good
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01:38 supertuxkart/stk-code: Status for commit “Race UI improvements (#3465)” by auriamg: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2509
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02:40 supertuxkart/stk-code: Status for commit “Race UI improvements (#3465)” by auriamg: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432289312?utm_source=github_status&utm_medium=notification
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04:01 < vyo20031> O_o https://github.com/pavouk/lgi/issues/205
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05:25 < Benau> hiker,,,,
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11:09 supertuxkart/stk-code (in master): Alayan committed Fix even more incorrect flying https://git.io/fAbTH
11:09 < Alayan> Benau : I added a variable, but it doesn't need to be synched afaict ; it's just to be able to keep a result across functions in the same frame
11:11 < Benau> ?
11:11 < Benau> and hi!
11:12 < Alayan> See above commit. I figured out yesterday evening that the best way to know if a kart should not be cushioned because it is hitting a wall (and not landing) is to look at the height of the back wheels
11:12 < Alayan> And hi
11:14 < Benau> ....still waiting for hiker email sorry
11:15 < Alayan> My previous anti-flying fixes each fixed a specific test case I was using, but they didn't make it entirely impossible in some quite specific cases
11:16 < Benau> nvm, game phyiscs is hard, do your best is good
11:16 is there some way to record the races for debugging?
11:16 < Alayan> You mean, recording more data than just with a video, or recording a video ?
11:17 Alayan: not a videa, talking about something like the complete track and actions by the player and state of the track - for like ghost racing
11:18 < Benau> history replqy
11:18 < Alayan> There are some compile-time debug define you can enable to get logs
11:18 < Benau> cd src; grep -rn history
11:19 < Alayan> But unless you already have a specific issue in mind to investigate, just blindly enabling that kind of log isn't really useful
11:20 < Alayan> I don't know if there is a way to get a log of all player inputs with frame timestamps btw, actually that could be useful to look at a few weird input bugs
11:28 supertuxkart/stk-code (in master): Alayan committed Fix display of very long track author names https://git.io/fAbLe
11:29 < Alayan> Btw Benau, if you're still waiting for that hiker mail, maybe you had any luck in the meantime looking at the rescue plane issue ?
11:29 < Benau> tmr
11:30 < Benau> only 591 and hacienda?
11:32 < Alayan> No, it happens in more places. There is a gran paradiso spot (see issue), and a few days ago I could do it on the sea plane in lighthouse
11:33 < Alayan> There may be more spots in other tracks, I haven't searched extensively
11:33 supertuxkart/stk-code: Status for commit “Fix even more incorrect flying” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2510
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11:39 < Benau> ok
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11:58 < Benau> seems that lgi is fragile lol!
11:58 < vyo20031> Nope
11:59 < vyo20031> It is because it shows me that size of file is zero
11:59 supertuxkart/stk-code: Status for commit “Fix display of very long track author names” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2511
12:01 < Benau> can u use curl to download both file and see if the request header differ?
12:02 < Benau> your valxxx.ru link and the official one
12:03 < vyo20031> My static and local (file:///) works, but size of real one is reported as zero
12:03 < Alayan> Today, I'm going to fix that damn turn radius bug
12:04 < vyo20031> Ok, simple solution
12:04 < Benau> will u wait hiker lol
12:04 < vyo20031> Call read in loop
12:05 supertuxkart/stk-code: Status for commit “Fix even more incorrect flying” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432418901?utm_source=github_status&utm_medium=notification
12:06 < Alayan> Oh yes, see you in 2019
12:06 < Benau> better use a branch alayan!
12:06 < Benau> esp server divergents
12:06 < Benau> android no uptodate apk
12:07 < Alayan> I'm on a branch, but I really hope he doesn't take 6 months to review it
12:07 < Alayan> I'm out of patience
12:12 < Benau> lol then wait for me ok?
12:13 < Benau> together with sone nw fixes
12:13 < Benau> ~1 week
12:13 < Alayan> No problem
12:15 < Benau> and lol vyo20031 wanna host stk servers on your vps in the future?
12:15 < Benau> official putin stk server!
12:15 < vyo20031> Imossible :(
12:16 < Benau> slow network?
12:16 < vyo20031> My server is hidden behind proxy and I can't use port other than IMAP/SPMT/POP3 and HTTP/HTTPS
12:17 < vyo20031> It isn't vps in fact
12:17 < vyo20031> Ok, I'm able to download real servers list now
12:17 < Benau> good
12:18 < vyo20031> And even show their names without dublicating after refresh
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12:21 < vyo20031> Lol two players on soccer server
12:22 < Alayan> LeakCheck is crying each time I close STK
12:22 < vyo20031> So never try valgrind on stk…
12:24 < Alayan> There are many things to fix on that side
12:24 < Alayan> But it isn't a priority
12:24 < Benau> nope vg on stk only has atill reachable and exit leak
12:25 < vyo20031> Only thing that is worse in debugging in complicated app than memory leak is race condition
12:25 < vyo20031> good
12:26 < Alayan> Race condition between multiple threads are awful to debug. Not that I had to do it, thankfully.
12:26 < Benau> i kept stk servers running for 3 days still use 29mb
12:26 < Benau> dont worry
12:27 < Alayan> I think that the server ifdef removes some of the leaking parts
12:27 < Alayan> iirc, there is some quad leaking
12:27 < vyo20031> BTW, race conditions leads me to hell on esp-32 controller
12:27 < Benau> the leaking u see some of it is exit leak
12:28 < Alayan> For the gui parts, I think that's true
12:28 < Alayan> But that's annoying nonetheless, it pollutes my terminal :(
12:29 < Benau> try close stk properly
12:29 < Benau> or deve will fix it soon for his android server
12:29 < Benau> dont worry
12:30 < Alayan> Turn Radius debug : first good new ; the radius when skidding is strictly proportional with the non-skidding radius. x1.25
12:30 < Alayan> So I won't have to test in both situations
12:35 < Benau> lol no one wanna play with Owningle!
12:35 < vyo20031> We need official putin server in russsia and unofficial navalniy
12:51 supertuxkart/stk-code: Status for commit “Fix display of very long track author names” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432425088?utm_source=github_status&utm_medium=notification
13:07 < Benau> pussy riots not famous than navalniy for against putin in russia?
13:08 < Benau> or russian thinks pussy riots is idiot lol!
13:17 < vyo20031> No politics! I don't want to end in jail
13:17 < vyo20031> https://www.dropbox.com/s/phgnkyv1jviak55/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%20%D0%BE%D1%82%202018-09-24%2016-16-01.png?dl=0
13:18 < Benau> good pictures
13:19 < Benau> try unicode string?
13:19 < Benau> xml encoded
13:20 < vyo20031> Oh crap
13:21 < vyo20031> Т and so on
13:21 < Benau> yes russian ctf!
13:22 < vyo20031> My one :)
13:24 < Benau> good
13:24 < vyo20031> To test utf8
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13:29 < vyo20031> Another task is done — remove deleted servers
13:30 < vyo20031> lol distance = 0 for local wan server
13:32 < Benau> yes
13:32 < Benau> or same coordinates
13:32 < Benau> from geoip
13:34 < vyo20031> Why encode utf8 at all?
13:35 < vyo20031> How this coding is named?
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13:40 < Benau> duckduckgo xml encode
13:43 < Benau> xml entity
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14:02 < vyo20031> Your side problem!
14:03 < vyo20031> You turncate strings to 64 byte (at least, for server name)
14:03 < Benau> wait
14:05 < vyo20031> So 'русский сервер' -> русский с -> русский с
14:08 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/install/install.sql
14:08 < vyo20031> you can see "русский с "in STK
14:08 < Benau> `name` VARCHAR(64) NOT NULL,
14:08 < Benau> yes sorry
14:08 < Benau> do u need longer?
14:09 < vyo20031> It seems so
14:09 < Benau> 128 enough?
14:10 < vyo20031> Probably, but not limited string seems better
14:10 < Benau> datebase limitation
14:10 < Benau> datebase limitation
14:11 < Benau> not std string lol!
14:11 < Benau> lemme discuss wiyh auria t,t
14:11 < vyo20031> TEXT NOT NULL?
14:12 < Benau> lol u need null server name!?
14:12 < vyo20031> You have VARCHAR(64) NOT NULL
14:12 < vyo20031> I suggest TEXT NOT NULL
14:13 < Benau> oops sorry missunderstand
14:14 < Benau> me sql noob
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14:15 < vyo20031> I've worked with MySQL and SQLite in past
14:15 < Benau> good
14:15 < Benau> we have more experts for stk!
14:17 < Benau> will change if auria ok...
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14:23 < vyo20031> So basic utf8 support is in app
14:24 < Benau> good
14:26 < vyo20031> https://www.dropbox.com/s/zyddljl91w0aql8/%D0%A1%D0%BD%D0%B8%D0%BC%D0%BE%D0%BA%20%D1%8D%D0%BA%D1%80%D0%B0%D0%BD%D0%B0%20%D0%BE%D1%82%202018-09-24%2017-25-24.png?dl=0
14:27 < vyo20031> another question
14:27 < vyo20031> Should I make app translatable?
14:28 < Benau> good
14:29 < Benau> honestly, im not sure if hiker / auria likes bundlong gtk in windows....
14:30 < Benau> i reply u tmr?
14:30 < Benau> bundling
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14:47 < Benau> does your app use lua program for lua related stuff or just link with lua.so?
14:47 < Benau> (like python/or?)
14:47 < Benau> pygtk
14:49 < vyo20031> lua program (which in fact is just simple wrapper around lua.so)
14:50 < Benau> ok
14:51 < Benau> do u think u can create a git repo soon?
14:51 < vyo20031> Yes
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15:25 < Benau> https://github.com/pavouk/lgi/issues/98
15:26 < Benau> ...seems complex...
15:27 < vyo20031> After all, I'll probably make C++ Qt version if you want
15:28 < vyo20031> But only-for-me thing first :)
15:28 < Benau> ok
15:28 < Benau> we can work together for qt~
15:36 < Alayan> > quote an issue in the bug tracker
15:36 < Alayan> > write "This is an obvious bug and should definitely NOT happen."
15:37 < Alayan> Well, yes, that's why it's reported in the issues !
15:39 < Benau> 3466?
15:40 < Alayan> 3176
15:42 < Alayan> 3466... Well, it's debatable. He's not entirely wrong, but it's more a possible enhancement
15:43 < Alayan> It doesn't look trivial though, as when there is a reset well, you'd need to be able to entirely go through it in egg hunt mode, not just not being reset
15:43 < Alayan> So it probably won't be done for years if ever
15:51 < Benau> alayan stays with stk for years possible lol?
15:51 < Alayan> Very unlikely
15:51 < Alayan> Just stating how I expect that issue to evolve in the future
15:52 < Benau> job market alayan soon!
15:59 < Benau> lol one of the reason don't want to wait pr?
16:03 < Alayan> I neither confirm nor deny :)
16:04 < Alayan> I noticed that I had written the wrong number for adiumy's length
16:04 < Alayan> No wonder the number-crunching gave weird results
16:05 < Alayan> So with that fixed ; a constant base wheel across karts gives us a turn radius exactly proportional to kart length. This is good
16:06 < Benau> adiumy best turning then?
16:07 < Alayan> If putting the base wheel constant, yes. But the goal is to have identical turning. So I must use a function which counteracts the kart length effect. If the kart length effect followed a complicated formula, this would be harder
16:07 < Benau> ok
16:09 < vyo20031> Ok, installing qt now
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16:12 < Alayan> Actually, there is something simpler than tinkering with the wheel base
16:12 < Benau> qt amigo!
16:12 < Alayan> It gets through a sin, which is just plain annoying
16:12 < Alayan> But I can just modify the output value after the sin
16:12 < Alayan> Much simpler
16:13 < vyo20031> Wow, it is that huge!
16:15 < Alayan> I'll just delete the wheel base
16:15 < Alayan> No point having it if it's a constant = 1
16:15 < vyo20031> What is amigo? Serious.
16:15 < Alayan> Spanish for friend
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16:17 < Benau> lol no a song!
16:17 < Benau> type qt amigo in youtube
16:17 < Benau> no sure if ulike eurpdance from 1997 lol!
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16:21 < vyo20031> QtWidgets vs QML?
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16:22 < vyo20031> Benau: QtWidgets vs QML?
16:23 < Benau> i hope we can just compile the apps in windows with just mingw -lqtgui lol
16:23 < vyo20031> cmake…
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16:40 < Alayan> First success !
16:40 < Alayan> I got Wilber and Adiumy to have the same turn radius
16:40 < Benau> good
16:40 < Alayan> Now, I need to fix the angle reporting info
16:41 < Alayan> One reported 0.076166 at full speed, the other 0.041880
16:42 < Alayan> It's just their length ratio in the difference apparently
16:42 < Alayan> Though I need to figure out what should be the correct angle, because if the AI compute circles for its pathing and rely on exact angle info, having a consistently wrong info won't do much good
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16:44 < Benau> woot
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16:44 < Alayan> Baiscally at some point before a curve, the AI will ask itself
16:45 < Alayan> "At what speed can I take this curve without crashing"
16:45 < Alayan> So it will input the required turn radius of its wished trajectory
16:46 < Alayan> And the function will output the max possible speed
16:46 < Alayan> Clear enough ?
16:46 < Benau> your ai your rules!
16:46 < Benau> btw arthur_d on purpose to kill Netherlands time trial?
16:46 < Alayan> My AI efforts back in may were entirely stalled by the turn radius bug, because with buggy inputs it produced buggy outputs
16:48 Benau: had to, there's something weird going on where it writes "Unknown command: " over and over and over which steals huge amounts of resources. Probably something in my startup script, but I dunno what
16:49 < Benau> try disable the network console
16:49 < Benau> (assume you don't need kickban atm lol!)
16:49 < Benau> or wait the apps
16:49 That might be it, I'll try later
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17:15 < Benau> seems that most network stk tester from android is european lol!
17:15 < Benau> we need more euro servers...
17:16 are any of them full?
17:16 < Benau> no
17:16 < Alayan> We need an official beta release more than anything
17:16 no hurry then
17:20 < Benau> sleep
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17:32 supertuxkart/stk-code (in ConstantTurnRadius): Alayan committed Fix #3271 : a kart's turn radius is independent of its length https://git.io/fAby8
17:33 supertuxkart/stk-code (in ConstantTurnRadius): Alayan committed Remove debug prints https://git.io/fAbyg
17:44 supertuxkart/stk-code: Alayan-stk-2 opened pull request #3467 (to master): Fix the turn radius bug https://git.io/fAbS2
17:44 supertuxkart/stk-code: Alayan-stk-2 review_requested pull request #3467 (to master): Fix the turn radius bug https://git.io/fAbS2
17:44 supertuxkart/stk-code: Alayan-stk-2 edited pull request #3467 (to master): Fix the turn radius bug https://git.io/fAbS2
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17:47 < Alayan> 37 lines of code changed, including many which are just comments, that shouldn't take too long to review, hopefully
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17:58 supertuxkart/stk-code: Status for commit “Fix #3271 : a kart's turn radius is independent of its length” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2512
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18:26 supertuxkart/stk-code: Status for commit “Remove debug prints” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2513
18:28 supertuxkart/stk-code: Status for commit “Fix #3271 : a kart's turn radius is independent of its length” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432582213?utm_source=github_status&utm_medium=notification
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18:52 supertuxkart/stk-code: Status for commit “Remove debug prints” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2514
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19:16 supertuxkart/stk-code: Status for commit “Remove debug prints” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432582902?utm_source=github_status&utm_medium=notification
19:40 supertuxkart/stk-code (in master): Alayan committed Add replays for a story mode replay challenge https://git.io/fAbhs
19:40 supertuxkart/stk-code (in master): Alayan committed Make the Cocoa Temple challenge a ghost replay challenge available from the start https://git.io/fAbhG
20:05 supertuxkart/stk-code: Status for commit “Remove debug prints” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432587440?utm_source=github_status&utm_medium=notification
20:09 supertuxkart/stk-code: Status for commit “Make the Cocoa Temple challenge a ghost replay challenge available from the start” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2515
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20:55 supertuxkart/stk-code: Status for commit “Make the Cocoa Temple challenge a ghost replay challenge available from the start” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/432636199?utm_source=github_status&utm_medium=notification
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21:03 < cddepppp256> hi
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21:06 hi
21:06 < cddepppp256> Alayan left...
21:08 sure, he probably has other stuff to do
21:10 < cddepppp256> But it was as soon as i joined :P lol
21:32 < Odd0002> you reminded him of other stuff he had to do
21:33 < cddepppp256> Yeah >_<
21:35 < cddepppp256> "Inkscape has encountered an internal error and will now close." What luck I have today.
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23:18 News from supertuxkartsvn: Volcano : make road smoother
23:18 News from supertuxkartsvn: Volcano : make road smoother
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23:33 < Alayan> Hi
23:33 < cddepppp256> hi
23:35 hi
23:40 < Alayan> Auria : tested Volcano Island. The issue is fixed in normal direction. However, apparently this shape was located at the beginning of a reverse-specific ramp, so the fix has the opposite effect in this case...
23:41 hmm I tested reverse and didn't have problems, but I can try further tweaks
23:42 < Alayan> It's all a matter of speed. Without any boost it's ok in reverse ; but with a zipper active it goes down and up too suddenly
23:43 reverse is harder since the ramp is separate from the road
23:44 < Alayan> Otherwise, you may wish to look at the replay challenge for Cocoa Temple ; I made it today. The code for replay challenges was apparently mostly ready, I just changed the location to look up replay (seems more logical to me in replay rather than challenges)
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23:45 < Alayan> A graph showing the type of available challenges throught story mode : https://i.imgur.com/X9eMoSp.png
23:45 < Alayan> throughout*
23:46 try again volcano?
23:48 News from supertuxkartsvn: More tweaks to volcano island
23:49 < Alayan> It's super smooth even with very high speed.
23:49 < Alayan> But there is a graphical issue : https://i.imgur.com/gdBcFeH.png
23:51 ok will look into it
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23:55 < Alayan> While you have the track open in blender, maybe you could also look to fix a few elements which are not collidable in the track : https://github.com/supertuxkart/stk-code/issues/2672
23:57 try again?
--- Day changed Tue Sep 25 2018
00:01 < Alayan> While the paint showing the road border is still slightly misaligned at the transition with the reverse-only ramp ; it's now impossible to see the water under the sand as in my previous screenshot, so the main graphical issue is gone
00:02 good
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00:18 News from supertuxkartsvn: Further tweak volcano
00:18 News from supertuxkartsvn: Further tweak volcano
00:18 News from supertuxkartsvn: More tweaks to volcano island
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00:32 < Benau> hiker here?
00:32 Am about to be called into a meeting, but am hoping for the best
00:32 Thanks for your email.
00:32 Next time, can you push it to a separate branch>? That makes review a bit easier
00:33 < Benau> ok
00:33 < Benau> except if you intentionally breaking the game, bubble in network can still crash
00:33 Do you know how much enet adds to a message?
00:33 < Benau> like you give yourself 255 bubble, can keep leaving it on ground
00:33 < Benau> that 1441 is seen in wireshark
00:33 Ah, ok
00:34 < Benau> so i think we can just 1441 - debug print in stk
00:34 No, I don't need to know that
00:34 I thought that number was the stats from STK
00:34 so we would need to add the enet header in order to get real message size
00:34 Since we need to stay under 1510 or so
00:35 or 1492?
00:35 < Benau> maybe
00:36 Hmmm - according to wikipedia: 1452 for DS_LIte over PPPoe
00:36 < Benau> it can be further smaller if you compress the kart state
00:36 < Benau> kart quaternion / HF velocities
00:36 Yes, I know
00:36 But I also expect that we will increase the state frequency.
00:37 I was fighting with switch to see if I do not need to send a switch event, but unfortunately I have to
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00:38 < Benau> btw with alayan notebook cocoa is already using 90% cpu!
00:38 < Benau> with 8 karts
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00:39 Hmm - did wireshark recombine the packets?
00:39 < Benau> no
00:39 I just looked - with a single kart I get apparently 149 bytes of state.
00:40 < Alayan> The 7 AI karts used to test with 8 karts were running on a second STK instance I had and took 50-60% of CPU usage, for reference.
00:40 So 8 karts is 1192. Adding some bowling balls on top ... we have at least 7 floats per ball, right?
00:41 < Alayan> 3 for position, 3 for direction ; some owner info ; at least.
00:41 No, it might just still fit into one frame - I thought for a second that the 1441 would be only one half of a packet or so :P
00:41 4 for direction, or Benau?
00:42 < Benau> see compressnetworkbody
00:42 < Benau> 4 bytes quaternion + 6 kv + 6 av
00:42 < Benau> track objects ^
00:42 I am not talking of compression for now - I was just trying to understand the number
00:42 < Benau> and some more remind ticks for bowling
00:43 7 floats for a physical object that moves around, plus other state info
00:43 < Alayan> If it's also keeping track of the rotation direction, it would probably add one float which would be 7
00:43 What do you mean with rotation direction? You said 3 for direction above
00:44 < Benau> actually yes total 28 bytes for movable track objects
00:44 < Benau> 16 + 4 * 3 position
00:44 < Alayan> I haven't looked at the specific code, I was only thinking about what would have to be stored. I'm not meaning to confuse you.
00:45 < Alayan> hiker : if you have a few minutes, could you look at my latest PR ? The changes are short, it should be quick to look at, and if anything is unclear I can explain
00:45 No, can't do atm, need to focus on networking
00:45 Can you also remove your cushioning fix from master and put it on a separate branch for review? I guess you missed that a few days ago
00:45 < Alayan> That's like 10 lines of change
00:45 The physics fixes are important, but not urgent
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00:46 < Benau> ...
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00:52 < Benau> hiker wanna deal with alayan lol!
00:52 < Benau> auria do you think using "text" for name field in server name is good idea?
00:52 < Benau> https://github.com/supertuxkart/stk-addons/blob/master/install/install.sql#L315
00:52 < Benau> some russian created a server name with russian already "overflowed"
00:52 < Benau> because xml encoded
00:52 < Benau> he suggested using TEXT NOT NULL
00:53 < Benau> and he's mysql expert!
00:53 who is "he"?
00:53 < Benau> v1993 / vyo20031
00:53 < Benau> not sure if you know lol!
00:53 sounds like a good idea but I'd like to know what Alayan thinks
00:54 < Benau> Alayan?
00:54 < Benau> leyyin maybe?
00:54 < Benau> lol!
00:55 leyyin I mean yes
00:55 Sorry, but networking is urgent, physics changes are not
00:55 and I am struggling to find time to fix switch - though I think I am close
00:56 < Benau> and do you want to fix "intentionally breaking the game by spamming bubble gum"?
00:56 < Benau> like if you keep leaving bubblegum on ground, some times later it crash
00:57 Ah yes, I missed that - what happens, i.e. what is the problem?
00:57 < Benau> using your setPowerUP bubble gum 1
00:57 That is not intentionally breaking that game, that is a big bug
00:57 Arg, did I commit that?
00:57 < Benau> keep leaving it on ground, later crash
00:57 < Benau> also
00:58 < Benau> if (m_confirmed_state[index]->isUsedUp())
00:58 < Benau> sometimes m_confirmed_state[index] is null too
00:58 So, just leave a bubble gum on the ground and drive around, doing more stuff with other bubble gum?
00:59 m_confirmed_state can be NULL (i.e. that should not be an error)
00:59 < Benau> also after i see in your log the index is "fixed", than when collect the bubble gum it cannot predict collection anymore
00:59 not sure why I am not testing this :P
00:59 sounds like another bug
00:59 < Benau> ie you run passthrough the bubble gum
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00:59 < Benau> after ~1 second sudden collection
00:59 < Benau> and the bubblegum is left on the ground
00:59 < Benau> (you maybe need some high ping servers to test)
01:02 < Benau> https://stackoverflow.com/questions/2023481/mysql-large-varchar-vs-text
01:02 Hmm - the code above I don't understand why that crashes :( The index comes from a confirmed server state, so it should not be 0
01:02 < Benau> auria maybe we use varchar 128 / 256 for server names?
01:02 Benau: seens like a simpler more compatible change yes
01:03 < Benau> wait hiker~
01:03 Benau, I will be away again, and need to finish switch first, don't want to context-switch again
01:03 < Benau> ok
01:03 Can you open a ticket (or tickets), so we have the information?
01:03 < Benau> i can remind you?
01:03 < Benau> lol i hate ticket spam!
01:03 No, tickets are very important.
01:04 We have lost information in the past because you did not put it in ticket
01:04 And I don't want to go through the irc logs every time I work on a bug in case you mentioned something a week ago :)
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01:05 < Benau> then i will copy irc
01:05 Sure
01:08 < Benau> https://github.com/supertuxkart/stk-code/issues/3469
01:08 < Benau> and auria you like 128 /256?
01:09 no strong opinion, can try 128 for now I guess?
01:10 < Benau> a chinese xml encoded string has 8bytes "服"
01:10 < Benau> the create server menu says 4 - 30 words
01:10 < Benau> 256 ok?
01:12 < Benau> auria?
01:12 ok for 256
01:12 BTW it's pretty unusual to use xml encoding in a database...
01:13 anyway, "good enough"
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01:14 < Benau> ...maybe in the future we can add xmlenocde/decode in stk-addons php lol!
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02:37 < QwertyChouskie> Arthur_D: Can you disable build notifications for commits when the build status is Successful? It clogs up the IRC logs and we only really need to know when a build is failing
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06:04 Imo physics issues are very important, since they affect all gameplay, including network play
06:05 Yes, important, but not urgent
06:05 If a fix affects the network behaviour, I need to check it
06:05 And alayan agreed that he only got write permit if we can review code
06:06 For the record, I even ask my code to be tested by others
06:06 The fix to radius does not block anything else that is important, and can easily wait till we can do an alpha test for networking
06:06 And at this stage I am the bottleneck with all the item handling todo items
06:07 And I'm pretty sure the turn radius issue makes the AI crash a lot more often than it should, and might explain why Adiumy AI karts fail in spectacular ways all the time
06:07 Some of this must be fixed before a release (cushioning)
06:08 But not for an alpha test of networking
06:32 Bye'
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08:49 News from supertuxkartsvn: Fix rescue in hacienda
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09:05 < crazy_imp> test test?
09:05 < crazy_imp> !voice test
09:05 crazy_imp: Error: test is not in #supertuxkart.
09:05 < crazy_imp> !voice
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09:05 test
09:05 ha
09:06 someone should put it in the topic of the channel too :) (the voice command)
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09:21 Why? If people don't read the last line they see when joining, why would they read the one just above it?
09:22 Plus it would make the topic considerably longer
09:23 < Benau> ?
09:24 < Benau> ....alayan...
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11:31 Arthur_D: in irssi, the message from the channel ends up in the first window where all the server messages go. that's why i'm asking to put it in the topic too. if people get bored because no-one is answering, they might read the topic and will notice it
11:35 < Benau> hmm crazy_imp play stk-able?
11:35 < Benau> or at work lol!
11:36 homeoffice today, so i can race if i like too
11:36 < Benau> btw arthuru may wanna svn up stkassets for hcuenda'
11:37 < Benau> wait alayan / vyo20031......
11:38 Benau: updated and rebuild, ready to race
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11:38 < Benau> no player atm sorry..
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11:42 < vyo20031> QT designer is so unintuitive after glade (gtk one)
11:43 < Benau> hi!
11:43 < Benau> lol i was me tioning your name!
11:44 < Benau> crazy_imp can play a game with u right now!
11:44 which server?
11:44 < Benau> unfortuately qt is so much better for cross-platform.....
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11:48 < Benau> stk soccer has players!
11:48 < Benau> larabanana lol!]
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11:49 i have no idea how stk soccer works :D
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11:53 < Benau> join play and u will know!
11:54 :)
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11:56 < Benau> they dont wann play with u?
11:58 you left, then larabanana left too
11:58 and i need to get some work done :/
11:58 btw, if i'm in the "fly swatted" state, should using the bubblegum bubble "cure" me?
12:00 < Benau> nope i nenver played
12:00 < Benau> those 2 must be friends in real life
12:00 < Benau> too shy to play with pthers!
12:01 < Benau> fly swatted?
12:02 "being hit by the green fly swatter"
12:03 (when your driver is "deflated" and your are slow)
12:04 you can trigger the bubble, but you still stay slow and deflated
12:04 would have expected to be returned to the normal state (and instantly pop the bubble)
12:05 < Benau> no iirc
12:06 < Benau> u need to bubble eariler than swatter hit
12:07 correct, that's the current behaviour
12:17 < vyo20031> Anyone still plays soccer now?
12:20 not me
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12:35 < vyo20031> I just ♥ smart pionters
12:37 < Benau> yes
12:38 < Benau> qt is smart lol!
12:57 < vyo20031> std::unique_ptr ui; :-)
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13:00 < Benau> lol linus torvalda must hate this!
13:01 < Benau> not sure if u hate linus loll!
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13:37 < vyo20031> I think that Linus is great, but sometimes just too emotional
13:38 < vyo20031> I just love QT — 2 hours to just make widget resizable
13:41 < Benau> so love is "fake"?
13:42 < vyo20031> Yeah, at least for now
13:42 < vyo20031> Probably, just migration problems
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15:40 < Benau> https://en.m.wikipedia.org/wiki/Special:History/SuperTuxKart
15:40 < Benau> qwerty you are always bad boy!
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17:46 supertuxkart/stk-code (in master): Alayan committed Make hiker happy https://git.io/fAAbs
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18:00 supertuxkart/stk-code: Status for commit “Make hiker happy” by Alayan: AppVeyor build failed https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2516
18:02 supertuxkart/stk-code (in master): Alayan committed Remove call to removed function https://git.io/fAAAq
18:24 supertuxkart/stk-code: Status for commit “Make hiker happy” by Alayan: The Travis CI build failed https://travis-ci.org/supertuxkart/stk-code/builds/433073660?utm_source=github_status&utm_medium=notification
18:28 supertuxkart/stk-code: Status for commit “Remove call to removed function” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2517
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18:53 < bowl323> hi
18:53 hi
18:54 < bowl323> how close is LAN multiplayer to being implemented?
18:54 it is underway
18:55 if you are able to compile from source, you can already test it
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19:01 < bowl323> what version?
19:02 < bowl323> or the latest build
19:05 < bowl323> i heard something about netplay being removed due to compatibility reasons?
19:06 huh, where did you hear that?
19:06 it works too, and is in the latest development code
19:06 < bowl323> thank you!
19:06 however if you want something more stable or pre-compiled you can just install, you'll have to wait a while
19:07 < bowl323> i can compile so that's not a problem
19:07 < Wuzzy> is the string freeze in effect already? or does this thing not exist?
19:08 no string freeze yet
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19:16 supertuxkart/stk-code: Status for commit “Remove call to removed function” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433081202?utm_source=github_status&utm_medium=notification
19:18 < Alayan> Strings for networking are still evolving, and some other parts of the UI can still evolve before RC. The pot file was updated sooner than usual to give more time to begin work on the bigger than usual changes
19:19 what he said
19:32 < vyo20031> QT designer: bad ui, good ux
19:33 < vyo20031> You have to spend 2 hours to find one button, it it does everything what you wanted to
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20:41 supertuxkart/stk-code (in master): Deve committed Fixed more memory leaks when closing stk server https://git.io/fAx3I
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20:56 < cddepppp256> hi
20:56 < Alayan> Hello
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21:10 < cddepppp256> ^ Woah, that's quite a nick!
21:10 < Alayan> I'm thinking of doing an Adiumy challenge
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21:15 supertuxkart/stk-code: Status for commit “Fixed more memory leaks when closing stk server” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2518
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21:38 supertuxkart/stk-code: Status for commit “Fixed more memory leaks when closing stk server” by Deve: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433148678?utm_source=github_status&utm_medium=notification
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21:42 < Alayan> (getTimeTicks() - getTicksAtLapForKart(kart->getWorldKartId())<5||
21:42 < Alayan> When conversion from time in seconds to time in ticks goes wrong
21:42 < Alayan> The message is intended to be displayed for 5s - it is displayed for ~0,40s
21:42 < Alayan> 0,04s*
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21:50 supertuxkart/stk-code (in master): Alayan committed Fix display overlap between live difference and lap indicator at some resolutions https://git.io/fAxCP
21:50 supertuxkart/stk-code (in master): Alayan committed Fix lap time difference being displayed for only a few ticks https://git.io/fAxCX
21:50 supertuxkart/stk-code (in master): Alayan committed Merge branch 'master' of https://github.com/supertuxkart/stk-code https://git.io/fAxC1
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22:17 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2519
22:17 < Alayan> Hi
22:18 hi
22:19 < Alayan> I'm writing a listing of balance/gameplay issues with alternative paths/shortcuts, that's ok in the issue tracker ?
22:19 < cddepppp256> Hi
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22:21 < Alayan> Crash when launching Black Forest in current git
22:21 < Alayan> stk-code/src/graphics/lod_node.cpp:260: void LODNode::add(int, irr::scene::ISceneNode*, bool): Assertion `m_detail.back() yes seems ok
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22:36 < Alayan> There aren't that many official tracks with multiple paths, actually
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22:47 supertuxkart/stk-code: Status for commit “Merge branch 'master' of https://github.com/supertuxkart/stk-code” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433176091?utm_source=github_status&utm_medium=notification
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23:20 < Alayan> Auria : for the rank indicator, what about putting it back under the lap indicator, but with some icon of its own too ?
23:21 could work, but not sure what indicator
23:21 also, if the minimap can be on the right there may not be enough room
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23:28 < Alayan> Auria : https://i.imgur.com/UFYoxAK.png
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23:28 broken link?
23:29 < Alayan> Uh, it works on my side
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23:30 < Alayan> The "album" link with the picture is : https://imgur.com/UFYoxAK ; does it work for you ?
23:30 can't see it, sorry
23:30 or ,is it a star with 4 lines?
23:31 I didn't realize this was the image sorry ;) seems a bit big, it should be visible at something like 32x32
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23:32 < Alayan> Yes, it's the star with the line
23:33 seems to big and not all that clear IMO
23:33 < Alayan> You're right, it may not render very well in small size, I'll do a test to check this
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23:34 < Alayan> I had at one point the idea of changing the colored bar depending on general position, but that this would require several icons make this not ideal
23:35 < Alayan> Tested, it's indeed too small
23:36 < Alayan> (I mean, the features become small and so not obvious enough)
23:36 right that' what I expected
23:36 < Alayan> Though it's mostly the start which is affected
23:36 < Alayan> star*
23:36 even then, I'm not sure that icon is particularly clear
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23:38 < Alayan> Representing the idea of "rank" with a single icon is not easy :/
23:38 I know
23:40 < Alayan> A "positive" icon, like laurels or a medal, would risk being confusing, because a high number next to a "positive" icon seems good ; as if it was a collectible of some sort
23:40 right, that's why I just proposed to put it near the kart list, seemed to me the most obvious way to tell rank
23:41 otherwise, the current spot isnt THAT bad
23:42 < Alayan> It isn't _that_ bad, but you thought it too crowded if adding the /N, hence the search for another position.
23:43 < Alayan> The top-left spot next to the kart list is a good idea to associate it with rank, I agree, my concern is that if putting it over the kart list, it takes quite a bit of space from the list.
23:44 < Alayan> And putting it a bit to the right of the list, leaving room for icon+time, doesn't seem ideal either
23:45 actually it's not necessarily just that I found to too crowded, I find it weird that the "/" is on the next line
23:45 5
23:45 /10
23:45 \looks a bit weird IMO
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23:45 < Alayan> Yeah, this is true
23:45 < Alayan> But as you saw, there isn't the space to put it all in a line, not without making it much smaller
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23:58 < Alayan> Auria : https://i.imgur.com/jcLg8d5.jpg
23:59 not bad :)
23:59 I just wonder if it feels too crammed at lower res or split-screen
23:59 < Alayan> The positioning is a quick hack currently to test the concept
23:59 also, not sure if related, the timer on the right is too close to the edge
23:59 ok
--- Day changed Wed Sep 26 2018
00:00 < Alayan> For the right edge, I cut it to not show my taskbar
00:00 ok, still it may look nicer if the aligned with the icon and the speedometer's edge
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00:01 < Alayan> It could be slightly tweaked, sure
00:02 < Alayan> It may be a visual impression, but I think the high-res digit font is not monospace
00:02 < Alayan> The right border of the timer when it changes quickly seems to move a bit
00:03 < Alayan> So with some numbers it's well aligned with the flag and with other not so much
00:03 < Alayan> Yeah, definitely not monospace
00:03 I see
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00:24 < Benau> alayan!
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00:24 < Alayan> Hi Benau
00:26 < Benau> alayan / auria if the track mesh is "combined" there is no way to discard some poly from the ticket!
00:27 which ticket?
00:27 < Alayan> The transparency issue ?
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00:27 < Benau> 3468
00:27 < Alayan> Yes, that's the transparency issue
00:27 that's not actually transparency of mesh issues
00:27 that's frustum culling
00:27 basically, the camera is half inside the wall, if you prefer
00:27 < Alayan> Yeah, I saw your message
00:28 the fix would be an improved camera, that is doable but hard
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00:34 < Benau> Alayan hacienda good for u for rescue?
00:35 < Alayan> I'll test in a few minutes :)
00:40 < Alayan> Deveee seems to have fixed the leaks which annoyed me by polluting my terminal, that's nice
00:41 < Benau> deve genius
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00:47 < Alayan> Auria : I made a cleaner implementation of the top-left ranking indicator, and indeed there are some scaling issues in splitscreen (it overlaps with the item icons). Should be fixable, though
00:47 alright
00:48 < Alayan> Benau also uses the drawRank function to display some limit values in FFA and CTF. I think those could be moved to a separate function and remain inside the meters ?
00:50 < Alayan> Benau : I did a few tests, and I can't stand on the plane under the bridge anymore ; my kart is correctly rescued. I think your fix works :)
00:50 < Benau> good
00:51 < Benau> fix more tracks next...
00:51 < Alayan> I'll do some tests to see if some other tracks may have the issue too
00:54 < Alayan> There is one spot in Fort Magma, but I think that's because the rescue plane does not go all the way on the lava ; as the rescue works fine just next to the buggy spot
00:56 < Alayan> Picture showing the spot : https://i.imgur.com/w4DoaYo.png
00:58 < Benau> ok
01:03 < Alayan> I have not explored every small part, but from my quick tests, rescue planes on other tracks work ok
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01:30 < Benau> deve if you press close window button when racing stk crashed...
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03:01 < QwertyChouskie> m_absolute_w before: 44
03:01 < QwertyChouskie> padding: -nan
03:01 < QwertyChouskie> m_absolute_w after: -2147483648
03:01 < QwertyChouskie> hmm...
03:01 < cddepppp256> That's random.
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06:56 supertuxkart/stk-code (in master): Benau committed Update string https://git.io/fAxD2
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07:18 supertuxkart/stk-code: Status for commit “Update string” by Benau: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2520
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07:39 < bowl323> how do i set environment variables for STK on windows
07:40 < bowl323> getting FileManager: Set $SUPERTUXKART_DATADIR to point to the data directory
07:48 < Benau> did you compile it on windows?
07:48 < bowl323> yea
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07:51 < Benau> how do you set the build directory
07:51 < Benau> do you stk-code/build
07:51 < Benau> ?
07:51 supertuxkart/stk-code: Status for commit “Update string” by Benau: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433324627?utm_source=github_status&utm_medium=notification
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07:56 < bowl323> yep
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07:57 < Benau> do you have stk-assets?
07:57 < bowl323> yea
07:57 < Benau> so c/stk-code/build/
07:57 < Benau> c/stk-assets
07:57 < bowl323> yea
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07:57 < bowl323> i need to set the var to /stk-code/data
07:58 < Benau> you don't
07:58 < bowl323> the program aborts
07:58 < Benau> you have c/stk-code/build/relwithdebinfo/supertuxkart.exe?
07:58 < Benau> or debug?
07:59 < bowl323> debug
07:59 < Benau> c/stk-code/build/debug/supertuxkart.exe
07:59 < Benau> has this location?
07:59 < bowl323> yea
08:00 < Benau> than if you click inside the debug directly supertuxkart.exe it should work
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08:01 < bowl323> hang on i'll send a screenshot
08:01 < bowl323> https://bowl323.s-ul.eu/WF2fdhSs
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08:03 < Benau> you download git stk-code?
08:03 < bowl323> i cloned it
08:05 < bowl323> and supertuxkart.git IS in the data directory
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08:05 < bowl323> but i need to set the env var apparently
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08:06 < bowl323> and i dont know how to do that, is it the standard way on windows?
08:06 < Benau> you must have missed something
08:06 < Benau> wait
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08:19 < Benau> actually it should be in build/bin/Debug/supertuxkart.exe
08:20 < bowl323> the supertuxkart_datadir variable?
08:22 < Benau> do you have in your stk-code directory: build/bin/Debug/supertuxkart.exe?
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08:23 < bowl323> yes
08:23 News from supertuxkartsvn: Fix edges between road
08:23 News from supertuxkartsvn: Fix edges between road
08:23 News from supertuxkartsvn: Fix rescue in hacienda
08:24 < bowl323> well, no it's a directory out actually
08:24 < bowl323> so _stk/build/
08:24 It's not a good idea to put STK in a top-level folder of the C drive in modern Windows because there can be permission problems
08:25 < bowl323> o
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08:25 < bowl323> its in my home folder
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08:25 < bowl323> i thought he was using c\ as a placeholder of something
08:26 < Benau> yes c is meant for placeholder
08:27 < bowl323> is the $ in the error message for linux platforms
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08:27 < bowl323> windows uses % iirc
08:27 < Benau> so do you have c:\users\xxx\Download\_stk\stk-code\build\bin\Debug\supertuxkart.exe?
08:27 < Benau> so do you have c:\users\xxx\Downloads\_stk\stk-code\build\bin\Debug\supertuxkart.exe?
08:27 < Benau> and c:\users\xxx\Downloads\_stk\stk-assets
08:27 < bowl323> build is in _stk/
08:28 < bowl323> not stk-code
08:28 < Benau> put build in stk-code
08:28 < bowl323> o
08:28 < Benau> if you do that do don't need to bother env var
08:28 < bowl323> thanks!!!
08:28 < Benau> and choose relwithdebinfo in m$vc
08:29 < bowl323> it worked
08:29 < Benau> because debug build is slow for testing network
08:29 < Benau> you may need a rebuild
08:29 < bowl323> but thank you~
08:30 < Benau> ok
08:30 < bowl323> it was just me being retard user
08:30 < Benau> nvm
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08:32 < bowl323> if another client builds it differently [if they build debug] vs [me building relwithdebinfo] they'll still connect, right?
08:32 < Benau> yes
08:32 < Benau> build debug build is
08:32 < Benau> build debug build is slow
08:33 < Benau> don't use
08:35 < bowl323> thanks~
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13:59 < Benau> linuxhiker1!
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14:37 < Alayan> Benau : I see Scotland has been updated, what has changed ?
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14:39 < Benau> there were road edges
14:39 < Benau> see "wilber kiki" place
14:42 < Alayan> Ok
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14:45 < Benau> gaps should be
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14:53 admincomplex6: Error: "�1DoTO����"�X̔" is not a valid command.
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15:02 < Benau> alayan wanna make your physics fix a branch too?
15:02 < Alayan> Why bother ?
15:03 < Alayan> When the other 10 lines physics fix will be review, I'll bother putting the cushioning change in a branch
15:03 < Alayan> reviewed*
15:03 < Alayan> Unless it would be useful for you somehow to have it sooner
15:03 < Benau> ok
15:06 < Benau> alayan 3471 no good workaround!
15:07 < Alayan> I was wondering if the only way to avoid this issue is to use a vector font
15:07 < Alayan> But I didn't put it in the issue text as I wasn't sure
15:08 < Benau> it is very slow to "rasterize" every time u set new scale
15:09 < Alayan> Is it significant compared to the rendering of the track itself ?
15:10 < Benau> even faster than rendering the track, we need more code!
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15:11 < Alayan> Yeah, sure, that would require work
15:11 < Alayan> It can wait, I have not marked the issue as critical :)
15:12 < Benau> ok boy!
15:13 < Alayan> Ok kid
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15:16 < Benau> ...being a kid actually good
15:17 < Benau> no need to worry about anything
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16:04 < Benau> alayan wanna transifex stk?
16:05 < Alayan> Considering that some strings will change before release and thus break the translation, I won't rush in translating
16:06 < Benau> ok
16:06 < Alayan> There was 869 strings at the last update, now it's 871 ; but around 20 have been changed
16:06 < Alayan> I'm surprised that 4 languages have already been updated, however
16:07 < Benau> lol because the string changes are mostly by u!
16:07 < Benau> u can control the no. of strings change
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16:14 < Alayan> I had a look, half of the string changes were due to adding a context to the ghost replay table by devee, to allow a different (shorter) translation
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16:15 < Alayan> Otherwise, it was mostly changes by me, yes
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16:19 < Benau> lol anymore gui fix u want before 010?
16:19 < Alayan> There are some I want and some I'd like
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16:20 < Alayan> The "rank in the top-left" doesn't work well in 4-way splitscreen
16:20 < Alayan> So right now, I'm thinking about how to fix it
16:21 < Benau> ok
16:21 < Alayan> If I put it lower than the item icons, it may be too low
16:21 < Alayan> And while I can put it further left in the right viewports, the icon/times block it in the left viewports
16:22 < Alayan> And while I can put it further left in the right viewports, the icon/times block it in the left viewports
16:22 < Alayan> Sorry for the double-send, it didn't display at first
16:22 < Benau> nvm
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16:58 supertuxkart/stk-code (in RaceUI2): Alayan committed Move the rank indicator to the top-left and clarify it https://git.io/fApHA
16:58 supertuxkart/stk-code (in RaceUI2): Alayan committed Remove outdated comment https://git.io/fApHx
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17:05 supertuxkart/stk-code: Alayan-stk-2 opened pull request #3472 (to master): Move the rank indicator to the top-left https://git.io/fApQP
17:05 supertuxkart/stk-code: Alayan-stk-2 labeled pull request #3472 (to master): Move the rank indicator to the top-left https://git.io/fApQP
17:05 supertuxkart/stk-code: Alayan-stk-2 labeled pull request #3472 (to master): Move the rank indicator to the top-left https://git.io/fApQP
17:06 < Benau> so what you are going to display inside the circle in the future lol!
17:07 < Alayan> Your CTF/FFA limits are still displayed inside it
17:07 < Benau> ok
17:07 < Benau> so no more confusion for you?
17:07 < Benau> (true?)
17:07 < Alayan> True
17:08 < Benau> good
17:08 < Benau> test 8 splitscreen?
17:09 < Alayan> No, I didn't test it. I'd need to create 8 configs, etc.
17:09 < Alayan> I'd need to know at what resolution it becomes sensible to use anyway
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17:10 < Alayan> 1024x768 in 4-player is already pushing it ; so for 6-players it would have to be something significantly bigger ; and even more so for 8 players
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17:11 < Alayan> Tbf, the method of scaling the distance as a % of the screen width may be a bit problematic in 8-way splitscreen
17:11 < Benau> yeah
17:11 < Benau> so maybe just don't care lol!
17:12 < Alayan> More renders = more performance intensive ; and to not have a super-small view for each player, you can't run it at a super-low resolution
17:13 < Alayan> The people who would like to play at 7 or 8 at the same time and who have a beefy enough GPU to have playable framerates in such a config aren't many I think
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17:13 < Alayan> So yeah, it's a case of "I'll maybe fix it one day when I'm bored, but I'm not really concerned currently"
17:14 < Benau> ok!
17:15 < Alayan> And to answer your question of one hour ago
17:15 < Alayan> If word-wrap in list cells was added, I'd probably try an addon menu redesign
17:16 < Benau> ok
17:16 < Alayan> Put the addons list on the right, the filters/tabs on the left
17:16 < Benau> ....maybe after nw
17:17 < Benau> let hope you still here for 1 more year lol!
17:17 < Alayan> I could add a "installed/not installed" filter (no place for it in the current UI) and maybe add some preview
17:17 < Alayan> But it's more a "nice to have", not a big priority
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17:23 supertuxkart/stk-code: Status for commit “Remove outdated comment” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2521
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17:35 < Benau> poweroff
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17:52 supertuxkart/stk-code: Status for commit “Remove outdated comment” by Alayan: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2522
17:54 supertuxkart/stk-code: Status for commit “Remove outdated comment” by Alayan: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433628318?utm_source=github_status&utm_medium=notification
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18:26 < QwertyChouskie> stkblog.net: https://thepasteb.in/p/k5hYjxpnrPwCE
18:28 < QwertyChouskie> Alayan: I fixed the checkbox issue in my branch
18:28 < QwertyChouskie> m_absolute_w before: 44
18:28 < QwertyChouskie> padding: -nan
18:28 < QwertyChouskie> m_absolute_w after: -2147483648
18:28 < Alayan> Well, good new, I guess
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19:34 stuck camera after "reset" happened again
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20:34 supertuxkart/stk-code (in master): Deve committed Avoid memory leaks when window is closed during the race https://git.io/fAhqz
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20:50 < cddepppp256> hi
20:50 hi
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21:03 supertuxkart/stk-code: Status for commit “Avoid memory leaks when window is closed during the race” by Deve: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2523
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21:29 < cddepppp256> Is compiling old STK versions (pre 0.8.1, SVN r13444) broken beyond repair?
21:32 supertuxkart/stk-code: Status for commit “Avoid memory leaks when window is closed during the race” by Deve: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/433737373?utm_source=github_status&utm_medium=notification
21:34 < cddepppp256> Ah yes, the answer is STKBot's commit status, of course in error. "They are broken forever" :p
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21:39 < QwertyChouskie> Any reason to compile such an old version?
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21:40 < cddepppp256> To see the evolution of networking code, this is the branches/hilnius
21:41 < cddepppp256> :p
21:41 < cddepppp256> (in other words: "bored and i need something to do and get angry at")
21:42 < cddepppp256> ("...and hope it works")
21:42 < QwertyChouskie> If you are bored, try an 0.9.3 speedrun
21:42 why would that be broken?
21:42 you would need old assets as well most likely of course
21:42 actually you would for sure need old assets
21:43 < cddepppp256> have those
21:43 well feel free to try, but I doubt anyone want to help you if it fails
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21:45 < cddepppp256> Does irrlichit have an IRC room? The version of irrlichit it wants me to compile is not compiling.
21:45 < cddepppp256> (1.8.1 i think)
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21:47 < cddepppp256> I "expected" (not really, someone rejected support for 0.9.1) support because QwertyChouskie turned this room into a tech support for me once, guess I did not know what I was expecting. :P
21:53 Feel free to ask him of course :P
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21:53 < cddepppp256> Arthur_D: Well, he said If you are bored, try an 0.9.3 speedrun
21:59 < cddepppp256> I'll try on an old version of linux mint.
22:00 < QwertyChouskie> I don't think STK ever got to Irrlicht 1.8.1, the highest I've ever seen it go is 1.8.0, then it got forked to death
22:01 < cddepppp256> Ouch! But I think it was 1.8.1, because it was getting an error related to 1.8.1 only.
22:01 < cddepppp256> As far as I know
22:05 At least it didn't get sporked to death
22:13 < cddepppp256> Hey network AI is a lot like someone who can't control the kart: they end up clipping though the builds and bushes
22:15 < cddepppp256> Builds? No wait it's buildings. :)
22:18 I think it's only meant to test servers with many players
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22:49 < cddepppp256> "Show private server(s) only" should say "Show private server(s)"
22:52 why?
22:52 the english may not be ideal, maybe "Only show private servers" ?
22:52 < cddepppp256> Private servers are not shown unless you check that box
22:53 < cddepppp256> So "Show private server(s) only" is somewhat misleading
22:53 okay but the current text isn't totally wrong either, when clicking it you only see private servers - I guess the intent is to convey if you check this, you will no longer see public servers
22:53 < cddepppp256> Because that implies that private servers are shown even when that box is not checked
22:54 < cddepppp256> Even with my correction that could be misleading
22:56 < cddepppp256> Now that I think that's as good as it will get
22:57 < cddepppp256> In english there's not really a good way to say "Show private servers and hide public servers".
22:57 < cddepppp256> Short, anyways
22:57 supertuxkart/stk-code (in master): auria.mg committed Improve questionable text https://git.io/fAhlw
22:57 done
22:58 < cddepppp256> Okay, makes sense either way
22:58 < cddepppp256> But I think that's better
23:00 Auria: should I try to filter out successful build messages, so there are only notifications here when building fails?
23:00 if you wish, I don't particularly care either way myself
23:01 Ok, might have a look when I get time and inclination
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23:06 < Alayan> Hello
23:06 < cddepppp256> hi
23:15 < QwertyChouskie> Arthur_D: Yes you should ;)
23:15 < QwertyChouskie> :D
23:16 < QwertyChouskie> Make our IRC logs great again!
23:17 < cddepppp256> Make City Light great again! :)
23:19 I know you want it, but you're not the target of the build messages anyway
23:21 Or at least rarely so
23:23 < cddepppp256> Were you talking to me? I wanted City Lights addon polished :P
23:23 No not to you
23:23 < cddepppp256> oh sorry
23:24 supertuxkart/stk-code: Status for commit “Improve questionable text” by auria.mg: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2524
23:24 No problem. Been a good while since I played that one btw
23:25 < cddepppp256> I'd do it myself but can't find source files for it, except some outdated ones.
23:25 < Alayan> I found it great once, but it's kinda broken nowadays and doesn't seem that cool when compared to sam's nw tracks or to black forest
23:25 Guess your only hope is to get hold of the author then
23:26 < cddepppp256> Not like that's going to happen any time soon. They seem to be long gone.
23:26 I remember when it came out, it impressed me but at the same time it had some issues
23:27 So even then I felt that the idea was better than the execution
23:31 I say that about almost all tracks though
23:31 There's always that one little or big thing that kinda spoils a track
23:33 < cddepppp256> I agree, one noteable example is the sharp turns of Nolok's Factory
23:33 < cddepppp256> (yet another 0.8.1 addon)
23:34 Yeah, narrow + sharp turns don't tend to work well
23:35 I do realize the irony of me saying that though
23:35 < cddepppp256> how so
23:35 Years ago I wanted to see if I could create a very simple track
23:36 It was very narrow, with some sharp turns
23:38 My excuse for that though is that at the time, the AI didn't put up much of a fight anywhere, and skidding like we have now was not a thing. Also I believe top speed were lower than now
23:38 Nowadays it's a proper catastrophe to play
23:38 < cddepppp256> 0.3.x - 0.6.x area?
23:39 Some 0.7 release
23:40 It was never meant to be a serious track though
23:41 But it has aged terribly due to gameplay changes as well, so that's a thing
23:44 Also it taught me that making a very basic track is very doable, but making a good track is really difficult
23:44 Like with pretty much all art I would say
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23:50 so it seems like spammers now repeat random lines from other people? I don't get the strategy
23:52 < Alayan> If the copy is not spotted, the message seems more human-like than some generic bot text
23:52 yes, but then they leave before posting any actual links
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23:52 so I don't get the point
23:53 < Alayan> That, I can't tell
23:54 < Alayan> I've seen this strategy in other places, like bots copying disqus comments to build a fake profile looking "legitimate" and be usable in future comment botspam.
23:55 supertuxkart/stk-code: Status for commit “Improve questionable text” by auria.mg: The Travis CI build passed https://travis-ci.org/supertuxkart/stk-code/builds/433800970?utm_source=github_status&utm_medium=notification
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00:04 < Alayan> Auria : your take on the top-left rank indicator PR ?
00:04 I'd like a few other opinions. Arthur_D perhaps?
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00:06 < Alayan> I think that qwerty has a point about the inside of the meters feeling a bit empty now (though liking his own comment, erm), but this is not the core issue.
00:06 it's a bit empty, though I kind of don't want to re-ignite the speed number debate
00:07 maybe just display the icon of your own kart... in split screen could be useful
00:07 dunno, feels like filler ;)
00:09 < Alayan> I'm a bit tempted by Arthur's idea of a "danger" indicator. It could be have some generic empty filler when nobody is close, when another kart is close showing its icon as a light warning, and have a stronger warning if a basket ball/cake/whatever is close
00:10 maybe, I fear that was be so vague as to be nearly useless
00:14 < Alayan> Well, for the basket ball at least, it would certainly be regularly useful with how faint its sound often is
00:15 sure, though you mentionned "basketball/cake/whatever"
00:15 if I see this light, I don't know which
00:15 not so useful
00:15 < Alayan> Unlesse we put in there something purely decorative; it should be something simple which can be picked up by the peripheral vision with simple cues to give actionable info
00:15 < Alayan> I was rather thinking of the icon of the item surrounded by the lighting
00:16 could work, though there's lots of edge cases (multi-path map, which path is the basketball taking, which path are you on?) what if you are second, become first, become second again? what if there's a basketball + cake?
00:16 seems like it could quickly become a big mess
00:18 < Alayan> There should be a basketball warning no matter if you are 1st or 2nd, because it can still flatten you if you are 2nd, and if you are about to overtake the 1st, it's better to be aware of it
00:18 < Alayan> But you're right that there would have to be some rules for edge cases like those you listed
00:18 agreed on that
00:18 it's all doable, I'm just a bit wary that it's a lot of rules to establish and test just to fill a UI hole that feels slightly empty
00:19 < Alayan> True
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00:21 < Alayan> It would also need to be nice-looking ; just a colored disk with something inside would feel cheap
00:21 agreed
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00:33 < Benau> auria can u reproduce https://github.com/supertuxkart/stk-code/issues/3473
00:33 < Benau> ?
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00:34 no
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00:52 < Benau> lol no sleep@
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00:52 < Alayan> Auria : https://i.imgur.com/tjKsqXc.jpg
00:53 what?
00:53 < Alayan> It says I'm first when I'm clearly not
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00:53 might be a bug. off-track detection can be a bit weird at times
00:54 < Alayan> The distance on track is not updated when outside the drivequads
00:54 < Alayan> So when crossing a lapline off-track, you get the distance you'd have towards the end of the lap
00:55 interesting bug
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00:56 < Alayan> I'll have a look at fixing this, as these distances issues mess up with my ghost replay "live time difference" feature
00:56 good catch
00:57 < Benau> alayan can u reproduce deve crash?
00:58 < Alayan> What does he mean by "when closing a window" ? Closing STK's window ?
00:58 < Benau> maybe
00:58 < Benau> thats mean press the close window button in window manager
00:59 < Alayan> If I close STK's window during a race using the standard close window button, it seems to close properly
01:00 < Alayan> So I can't reproduce, at least not without more specific steps
01:01 < QwertyChouskie> Just curious, what is your motivation for moving the rank outside of the speedometer?
01:02 < Alayan> Adding the /total_number_of_karts
01:03 < QwertyChouskie> Like https://i.imgur.com/xSuKQzA.png?
01:03 < Alayan> Just the number inside the speedometer without further context has proven to be confusing for people who discover it
01:04 < Alayan> Your example have the numbers touching the meters, but yeah, like that too.
01:05 < Alayan> My first proposal was still inside the meter but used two lines one on top of another, and Auria didn't like it
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01:07 < QwertyChouskie> https://github.com/STK-helper/stk-code/tree/speedometer-show-total-karts
01:09 < QwertyChouskie> If moved, maybe the rank would make more sense with the lap count and timer
01:10 < Alayan> See the IRC logs for the discussions there has already been on this topic - I'm tired tonight and don't feel like doing it again
01:12 < Alayan> The top-right spot was a possibility we looked at, but we didn't think of/find any convincing option for an icon representing rank, and we felt important to have one if placing it next to the lap counter
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01:28 < QwertyChouskie> I think even putting the rank number above the sidebar would look a lot better (also, the lap indicator seems to be missing in 4-way splitscreen?)
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03:14 < Odd0002> Benau: how have my servers been recently? I've been really busy with school stuff so I have no idea if they still work correctly or not
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04:47 < Benau> yes correctly
04:47 < Benau> they are auto-recover properly in case loss connection
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06:58 News from supertuxkartsvn: Fix 1 more gap between roads
06:58 News from supertuxkartsvn: Fix 1 more gap between roads
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10:11 < Benau>
10:11 < Benau> 3 players!
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10:57 < Benau> qt amigo!
11:02 < vyo20031> Err
11:02 < vyo20031> Hi too
11:04 < Benau> hows your apps?
11:05 < vyo20031> I was extremely busy, so I'm able to back to it only right now
11:06 < Benau> ok
11:06 < vyo20031> Adding translation it pretty weired process…
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11:55 < vyo20031> BTW, don't you think about having json api endpoint?
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12:04 < Benau> because stk doesnt support json sorry
12:07 < vyo20031> I think that it is generally easier to parse and construct but ok
12:13 < Benau> new ---- server!
12:14 < Benau>
12:14 < Benau> private server for the 1st time!
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12:28 < Benau> 3 players in stk soccer!
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12:59 < Benau> vlad!
13:00 < vyo20031> Is he russian too?
13:00 < Benau> lol yes!
13:00 < Benau> how do u know?
13:00 < vyo20031> Name :)
13:04 < Benau> vlad u may need !voice vlad177d so i can see your talks!
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14:11 looks like supertuxcart racing ;) https://imgur.com/gallery/ToOOW8q
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15:35 supertuxkart/stk-code: hiker closed pull request #3467 (to master): Fix the turn radius bug https://git.io/fAbS2
15:35 supertuxkart/stk-code (in master): Alayan committed Fix #3271 : a kart's turn radius is independent of its length https://git.io/fAby8
15:35 supertuxkart/stk-code (in master): Alayan committed Remove debug prints https://git.io/fAbyg
15:35 supertuxkart/stk-code (in master): hiker committed Merge pull request #3467 from supertuxkart/ConstantTurnRadius https://git.io/fAjuK
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16:03 supertuxkart/stk-code: Status for commit “Merge pull request #3467 from supertuxkart/ConstantTurnRadius” by GitHub: AppVeyor build succeeded https://ci.appveyor.com/project/supertuxkart/stk-code/build/1.0.2525
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16:33 supertuxkart/stk-code: Status for commit “Merge pull request #3467 from supertuxkart/ConstantTurnRadius” by GitHub: The Travis CI build could not complete due to an error https://travis-ci.org/supertuxkart/stk-code/builds/434163117?utm_source=github_status&utm_medium=notification
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17:31 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3331 (to master): Kart characteristics rebalance https://git.io/fA6fy
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17:41 supertuxkart/stk-code: Alayan-stk-2 synchronize pull request #3331 (to master): Kart characteristics rebalance https://git.io/fA6fy
17:47 supertuxkart/stk-code: Alayan-stk-2 edited pull request #3331 (to master): Kart characteristics rebalance https://git.io/fA6fy
17:57 -!- Ala