Although they provide good information for personal use (to figure out the proper rotation, etc.), they often encourage the type of elitist discussion you're promoting which usually leads to flame wars and an overall negative community.

The good that comes out of parsers outweighs the bad. WoW has an entire community dedicated to min/maxing every single class. If Trion wants Rift to stick around, embracing the number crunchers and theory crafters is one really good way to do it. If a few bad players get their feelings hurt along the way, they can either suck it up and improve or find groups/guilds that don't mind sub-par performance. Nobody is forced to play well, but it certainly does benefit the shard community when they do.

As for the game itself, I have my warrior up to 40 and will probably hit 50 some time this weekend if all goes according to plan. I'm enjoying it immensely.

The good that comes out of parsers outweighs the bad. WoW has an entire community dedicated to min/maxing every single class. If Trion wants Rift to stick around, embracing the number crunchers and theory crafters is one really good way to do it. If a few bad players get their feelings hurt along the way, they can either suck it up and improve or find groups/guilds that don't mind sub-par performance. Nobody is forced to play well, but it certainly does benefit the shard community when they do.

As for the game itself, I have my warrior up to 40 and will probably hit 50 some time this weekend if all goes according to plan. I'm enjoying it immensely.

I totally understand what you're saying and it does make sense. In order to promote good business, you have to cater to the largest demographic available. I guess we'll see where this game will be going in the next few months, so far i've really enjoyed it.

its fun so far, i dont know how long im going to be playing it though. Depends on the end game. If its focused on raids, ill be gone fairly quick, raids are probably the most boring content ever created. Instead of creating fun and intelligent encounters, you simply create a mob with 10000000 hitpoints and massive attacks and massive aoe damages, stuns, and other stupid stuff.

Give me a 5 vs 5 against ai opponents that will work as a team just like the group that is fighting them.