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DDttar does seem slightly troublesome, but i can easily fake the band/ feign the bullet punch to either force him to switch/be kod by superpower. but nonetheless, i always play cautiously against tht guy.

scarf latios tbh isnt too threatening, due to lack of immeadite power, heatran can even take 2 or 3 surfs(if im not mistaken). Also if he simply locks himself into the wrong move, i can use him to set lucario up or pursuit with scizor. Although i must admit it comes down to prediction slightly, but even if i predict wrong, heatran(my general counter) can take a hit and protect it off.

Building onto your suggestion about switching Gyarados for Scizor and Greek's comment about DDTars and Scarf Latios. While both are rare, if you put Gyara over Scizor, you become more prone to them, not to mention that it does leave you more open to Tyranitar in general. In your reasoning for Gyara, you cite Volc + Duggy as a threat to this team. In all honesty, as long as you have SR up and Rotom-W alive, you can deal with it as long as you can predict a Duggy coming in on Tran (in which with Team Preview, it isn't that hard). The other two all rely on prior action, which isn't hard if you can find a hole to setup.

Building onto your suggestion about switching Gyarados for Scizor and Greek's comment about DDTars and Scarf Latios. While both are rare, if you put Gyara over Scizor, you become more prone to them, not to mention that it does leave you more open to Tyranitar in general. In your reasoning for Gyara, you cite Volc + Duggy as a threat to this team. In all honesty, as long as you have SR up and Rotom-W alive, you can deal with it as long as you can predict a Duggy coming in on Tran (in which with Team Preview, it isn't that hard). The other two all rely on prior action, which isn't hard if you can find a hole to setup.

yea the main problem with gyara is i open myself up to scarf terrak/ scarf latios more. ddttar is still not a big problem as a scarf waterfall hurts alot. but still i see ur point.

Also my main problem with volc+duggy is that heatran, my best(arguably) my only counter to volcarona is just so dugtrio prone. this makes it very difficult to set rocks down, unless my opponent plays stupidly and loses dugtrio early on. The reasoning behind gyara is i can have a scarf bounce to rely on(ik its weird for a scarf set but it works). But yea, no change is perfect and nothings permanent yet.

Have you guys noticed that TR Reuniclus can wreck your team. It KOs Scizor with Focus Blast at those EVs. One way to change that is change CS Scizor back to Choice Band with 252 hp- 252 Attack- 4 SpD. This way you are guarunteed at least one U-Turn. then you can throw in Heatran to stall out the dimensions (like you said).

Have you guys noticed that TR Reuniclus can wreck your team. It KOs Scizor with Focus Blast at those EVs. One way to change that is change CS Scizor back to Choice Band with 252 hp- 252 Attack- 4 SpD. This way you are guarunteed at least one U-Turn. then you can throw in Heatran to stall out the dimensions (like you said).

He can then switch into Latias, who can take one Shadow Ball to the face (52.8% - 62.8%) and Calm Mind on the same turn (keeping in mind that Scizor U-Turns out last in queue). Then it can take another Shadow Ball and Recover on the same turn.
Reuniclus@Life Orb (252 EVs, +Nature) Shadow Ball vs Latias (248/0 EVs, Neutral Nature, +1): 35.2 ~ 41.8% (128 ~ 152 HP)
He can then either continue to CM or blast it with a Dragon Pulse.

This is the calc that i got for the Choice Scarf Scizor Set meaning only 4 evs in SpD and none in HP. Your argument is invalid

And CB scizor just gives him better comfort to take out supposed threats. And by the way do you even know the common TR set. because the calcs im getting do not match yours. Plus, TR Reuniclus is a Late Game sweeper which means by then scizor will be fairly warn out by SR and opposing hits in which he takes from opposing mons that he checks and or counters. Good day to you sir.

Woah little debate going, but all in all tr reuniclus hasnt ever been a problem. CM reuniclus is much more threatening, but here is how i deal with tr reuniclus. Usually while it sets up tr i blast a move, lowering its health. I then switcch to heatran on the predicted shadow ball/psychic(fairly easy to do), I then protect, use lava plume(tank a focus blast for like 56%(if it misses even better)) protect again, and then i judge whether i should stay in or switch out to latias, as the shadow ball is very unlikely and and this point the tr reuniclus's health is around 30-40% and doesnt want to predict in the offchance i use lava plume(which does about 33-37%). That effectively stalls out tr. All of that pretty much left tr reuniclus low in health, adn my heatran is near half/greater. It will b very difficult for renk to switch in and set up tr, and if it does, i can use protect and get my heatran to a health where it can stall/ at tht low hp priority also hurts badly. This way if scizor is low in hp, i can still have a way of dealing wit renk.

this is kind of late. i've been using the team for about a day now (with DUs permission from yesterday) and i have to say, entry hazards are about half of a problem. no pokemon can avoid all of them, but leftovers quickly heal injuries on most. latias has levitate which protects from spikes, and then lucario has air balloon which also helps. but they are pretty annoying, and spinner would only help that.

this is kind of late. i've been using the team for about a day now (with DUs permission from yesterday) and i have to say, entry hazards are about half of a problem. no pokemon can avoid all of them, but leftovers quickly heal injuries on most. latias has levitate which protects from spikes, and then lucario has air balloon which also helps. but they are pretty annoying, and spinner would only help that.

Hazards are a problem, and make stall difficult to deal with. Bay and i are thinking about forry, but then we loose momentum, power and sorta leave the bulky offensive field.

This is not 100%, but i constantly keep pressure on my opponent, and do my best to prevent hazards. Rocks are almost always put up, but spikes i can usually limit to 0-1 layers per game. By predicting properly and abusing momentum u can generally limit hazards. Of course this is moreso how a bulky offensive playstyle works.

I saw your team before (when i was randomly looking at teams) in Smogon and i have to say that is is awesome!
I can't find any flaws and i love the idea of leftovers on Rotom to trick (not the move) people into thinking it has a choice item!

† I am a Christian and proud of it! Copy and paste this if you are too.†

The only change one would make to your team is replacing recover with wish on latias. One believes that this will provide your team wth much needed wish-pass support, which one believes to be especially important as, with the lack of a spinner, your pokemon will be worn down by those simpy dreadful hazards! I say!

The only change one would make to your team is replacing recover with wish on latias. One believes that this will provide your team wth much needed wish-pass support, which one believes to be especially important as, with the lack of a spinner, your pokemon will be worn down by those simpy dreadful hazards! I say!

That's all I have to add. Toodlepip!

we thought about tht, but latias needs recover to make uturn teams much easier to handle/ etc. Usually uturns do 40-50%, and easy recover amount and getting tht instant health bak is very benneficial to a sweep, it also stops priority users from picking off latias.

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I would go with Iron Head > Bullet Punch for Scizor. Scizor, with the scarf, should get enough speed. However, I have zero knowledge of that scizor set, so if BP works for you, great.

Also, in my personal experience, substitute is better than protect on heatran. It allows you to sub on a switch against, say, ferrothorn, and that gives you a massive advantage against the counter your opponent sends out. You can use Lava Plume (Maybe get a burn, which is awesome against phsyical attackers) or simply roar them out, hopefully into ferrothorn etc so you can start the process again.

Other than that, brilliant team, great job!

Hey Serebii, how you doing? Not sure how many of you guys from way back are out there, but just to let you know that I'm back, though I'm not sure how regularly I'll be on. Thanks for everything, and I hope I can continue to enjoy my time here!

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I think it would help if you subbed recover for substitute because latias is a good tank so she will get more calm minds this way +you get hp from leftovers. Not sure if it will work tho,but great team.

I would go with Iron Head > Bullet Punch for Scizor. Scizor, with the scarf, should get enough speed. However, I have zero knowledge of that scizor set, so if BP works for you, great.

Also, in my personal experience, substitute is better than protect on heatran. It allows you to sub on a switch against, say, ferrothorn, and that gives you a massive advantage against the counter your opponent sends out. You can use Lava Plume (Maybe get a burn, which is awesome against phsyical attackers) or simply roar them out, hopefully into ferrothorn etc so you can start the process again.

Other than that, brilliant team, great job!

sorry bout the rotom confusion, its all fixed ^-^i hope

We have thought about iron head, and are testing it thanks
On heatran at least in my playing of heatran, protect is vital for scouting against choiced pokes(and switching to appropriate counter) I also cant count the number of times that i have lived with a smidge of health by abusing protect +lefties. Protect is also important for tr renk's.