Description

The Great Divide is a heavily mountainous area, cutting the continent
of Velious into two halves, east and west. The harsh environment is home
to all nature of powerful creatures.

Dangers

The Great Divide is dangerous mostly because of the powerful creatures
that roam the area, but also because the broken mountainous terrain hides
them until the last minute. The only thing that makes this slightly less
dangerous is that there are relatively few wandering monsters in the open
areas of the Divide. The exceptions to this are near the shardwurm caverns
and just south of them, in the northeast where there are lots of wandering
wolves, frost giants, and Coldain, and in front of the Tizmak caverns,
which are heavily patrolled by the Tizmak.

The other thing for good races to worry about is that the Coldain, despite
being very familiar with wolves, apparently do not recognize wolf forms
as something that is not dangerous and will attack you on sight if you
approach the city of Thurgadin in wolf form.

The other thing an adventurer must be careful of is faction. The two
separate groups of Coldain and frost giants are heavily represented here,
and hunting wolves will adversely affect your faction with one side or
the other, drakkel wolves with the frost giants and all others with the
Coldain. Also, the Tizmak have their own faction. Although you start out
indifferent to them, you rapidly become their enemy and since they control
the northwestern portion of the zone, it's a dangerous thing to do.

Benefits

There are several discrete areas in the Great Divide to hunt, which provides
for some good hunting here. Depending on which factions you care or don't
care about, you can pick out a spot and hunt there in relative safety
from other wandering creatures.

There are also easy to get to and evenly spaced exits to other zones
for escaping, if you need to. The Coldain will also function as guards
if you need for them to against the giants and their wolves.

Travelling To and From
Great Divide

The Great Divide can be reached through several fashions. The most common
entrance is from the Eastern Wastes through a small pass, at loc -1850,
6660. This opens into the Great Divide at -1785, -5080.

The entrance to Thurgadin is located in a secret door behind the waterfall
located at -100, -100.