Do you two heal it or three heal it? We had a very favorable raid composition (melee are really awesome for this fight) as far as immunities went for static went. The only people who couldn't solo soak a static shock was our disc priest.

For any guilds that have a blood DK with really good DPS gear you can easily get away with using it. That's what I did anyways. He really doesn't seem to do very much damage unless you mismanage stacks on the last phase.

If you're looking for more DPS you can always do the /sit thing to get crit, but we never used it because of the upcoming changes and that our DPS was high enough that it didn't feel necessary.

We 2 healed it. Druid, Pally. We double pally tanked it as well, only used 2 melee, Enhance and Rogue. The rest were hunter, warlock, mage, spriest. We did the tank him with decapitate debuff but never /sit in p2 or 3.

Haven't seen using warrior mass spell reflect mentioned here to ignore every second diff chain. Makes the add spawn on the boss with a normal threat table and doesn't create a billion of them. 98% sure the shaman glyph for grounding totem (reflect) does the same thing.

I ran with DP un-glyphed.In P1 and P2 Lei Shen really doesn't do that much dmg.

I found that if anything took me low it was the ball lightenings if we where to bunched up in melee or the raid wide aoe when dragging from one pillar to the next, both of which are magic.

Same for the transitions all magic dmg only helm that might take you low, even if you get a big add they don't hit very hard.

P3 is the only phase where you might want DP glyphed but I found the dot to be more dangerous than his melee. If you haven't got plenty of other aoe stuns I'd recommend holy wrath glyph as ball lightening was pretty much the biggest single raid wiper for us.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

The unglyphed DP is really a better CD for you especially during P3 when the real danger is coming out from the DoT because your healers are focused on the other tank at that point in most cases. Most of the fight the physical damage isn't that dangerous as you should have plenty of CD options available to you to handle those small periods and there are alot of magic damage instances that you can get really good use out of an unglyphed DP. Like Daishan said the stun is really the best option in place of the DP glyph, the stun will be available for every set of orbs while other classes will often have to rotate to ensure their stun is available.

As tanks we never really found the ball lightnings to be dangerous to us but they are very dangerous if they start bouncing at all and the ability to 100% ensure they don't bounce will ensure the AOE on them doesn't become wasted and also that one of your other raid members doesn't get gibbed by it jumping to them. Being able to guarantee that the AOE stays in place and kills them will keep dps on the boss as well, time off the boss to deal with an individual jumping add is really not something you are going to want to deal with during progression.

I use AD for first Decap but still let the other tank taunt (toggling off RF) gets some nice extra dps with no risk.I also taunt the boss just before the next decap and bubble, this saves any running around and removes the risk of a badly placed overcharge from gibbing the active tank.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

the thing that bothers be on fights like this with toggling off RF, ist he GCD on it. I macroed it to /cast RF /cancelaura RF and it is just so unreliable if I push anything before the macro is finished, even if I move I'm still without RF. and Waitting for a virtual Eternity before I can move or DPS. especially compared to my worgen warrior mate.

nonetheless, as I said TankDPS isn't really an issue in p1, as we go into sub 1 right after the 4th decapitate.

other question, what are the best ways to handle the Helm?

on my quarter I'm with a mage and we got no Lockportal or Priest close enough to us. the only thing I can image doing, is getting close to the center of the room and use speed of light. but even if that's enough. bad luck and a second helm will kill me.

Well, it's fairly bad RNG if you get two in a single intermission. If you tank you can always position yourself as close to the middle as possible as tanks can't be overcharged.

You could also have your priest take the feathers talent and place a couple prior to the transition for problematic platforms.

Your other option is to level engineering for nitro boosts. Depends how serious you are though. Speed of light should be enough to counter one of them and if you get the second AND rocket boots malfunction.. well just wipe and do it again lol, the boss really doesn't want to die.

As long as you're on the inside edge of the circle floor marking SoL is enough, I never got helm twice in the 70+ wipes we had.It's soaking a bouncer while having helm that gets tricky :pBtw mage IB will stop him from getting pushed back by helm but he probably wants to have that for solo soaking.

Daishan"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett

yeah our mage is an engineer so he got his nitro boots and Blink, + he can solo soak twice. that's why we decided to put him next to me as I don't get hit by most abilities, in order to make the 2 man quarter a bit more relax.

yup bad rng is bad. Good tip about the feathers to, I'll talk to our priest. He got a Lockportal on his side anyway, so he shouldn't need another speed talent.

did anybody ever try to bubble when helm was on them? just curious if it would jump to somebody else (like it happens with fixates in example)

Unglyph DP is a no-brainer on this fight. P3 dot damage + Thunderstruck and wind dmg mitigation, p2 fusion slash every time you take it 40% CD as well. For intermission unglyphed DP is great again for if you get helm or have to soak a static shock with one other person.

For my p1 platform it was rogue + me. SoL is more than enough as long as you dont waste it. In over 200 attempts never have been targeted twice by helm. Many time have gotten 2 static shocks tho. Just have your dps immune the first one and you both CD the second one.

For the first decapitate the way it works is when he decapitate you have 3 HP saved other tank taunts at~3 seconds on debuff, ShoTR as hes running and pop AD. When you reach the boss on the other platform pop HA and taunt boss and go to town with 500k vengeance. Just make sure healers undertand you are taking 400k melees if you /sit which I do. Also DP is useful when he does the lightning smash on the ground since again thats magic damage.

But for the first intermission btw i always did DP on Helm, Goak on +sac on dps for second (non-immunity) static shock + Loh for you or the dps if they are not full health or above at least 90%. Rogue takes far less damage than me so usually LoHd myself especially if i soaked a bolt.