My LS is about to do the airship fight, and I got into argument with LS paladin about which tank is better for it, nin/war or pld/war. Back in the day (years ago) when I did the fight for myself and helped various previous linkshell statics with it, we wouldn't even dream about using pld tanks, if we had a choice, because of those godawful en-paralyze and en-stun. The static of friend of mine went 0/11 with pld tank because she (the pld) was stun locked or paralyze locked (even with whm spamming paralyna) the whole time, and then they went 1/1 when she leveled nin to 60 and went that instead.

But this LS pld claims that pld is way superior tank in PM6-4 and their group with old char went 1/1 with pld/war tank and they didn't even need to use any meds. Were the weapons overall, and en-effects in particular, nerfed that badly?

Although personally I'm not inclined to believe much that he says about that fight if he claims that the only use for brd is a cure bot, and that 3 support* is sure-fire way to lose, but thought I'd ask anyways.

*blu counts as a support too!

Edit add: Not to bash paladins, it's a great job and personally I love playing pld and hate playing nin, but being perma-stunned or having every action paralyzed is awful.

The PLD vs. NIN debate for this fight will rage on and on, but this fact is pretty much non-debatable: if you try to blood tank it, you are going to get stunned and paralyzed. A lot. This might change once you're able to go in as level 75+, who knows.

As far as I am aware, nothing about this fight has been nerfed. I did this fight fairly recently (2-3 months ago?) and I distinctly remember the MNK complaining about Omega's enstun because we had him using Hundred Fists to help finish Omega off faster. This ended up getting him hate easily (he was already skirting the line as it is), and he took so many stuns that a good portion of his 2hr was wasted and Omega didn't end up going down as quickly as we'd hoped. >_>

Not entirely true, I think the biggest thing they did to it that would have any impact would be the HP/MP refill thing.

I don't recall having that the first time I did CoP before nerfs, but the most recent time we did.. Anywho, their difficulty is the same, it's just the HP/MP refill that is easier now, unless I'm misremembering. Stun/Para still sucks.

We may have just gotten lucky, but everyone was really on the ball and we finished with I believe 5 min to spare. We used 4 CCB polymer pumps (two per weapon) iirc.

You do need to be on top of status ailment cures, though. I wouldn't go in there with only one person who can paralyna and I would definitely recommend a WHM or SCH for stona if you get really unlucky.

Not entirely true, I think the biggest thing they did to it that would have any impact would be the HP/MP refill thing.

The fight has always refilled your HP/MP inbetween phases, I thought. Only problem is, if your group is doing poorly enough to really need these HP/MP refills in the first place, chances are some of your party is going to be dead/weakened upon the conclusion of a phase... and they do not get (full) benefit from this refill >_>

And yeah, you'll definitely want someone with Stona (and Erase) no matter what. Even if your party doesn't have retards and doesn't end up triggering Rear Lasers from Omega, Ultima can still do it if he picks his earth "breath" attack (Smoke Discharger). There's many setups that I'll try airship fight with, but one of the things I insist upon is that there must be a WHM or a SCH somewhere in the party >_>

Yeah, I wouldn't place money on it one way or another (That is, was it there at the start) it's been so long ago. I will say however that I don't agree with your opinion over it's usefulness. It all adds up so unless your mages are finishing with full MP (lolwut) then it does has some use. You could win without it surely with a solid group, but it is very nice to have, even amongst a competent gathering.

EDIT: And Fyn is right, bring a WHM or SCH, just in case, and stress the importance of echo drops, etc.

I will say however that I don't agree with your opinion over it's usefulness. It all adds up so unless your mages are finishing with full MP (lolwut) then it does has some use.

If you're finishing phases with no deaths, the recovery is mostly meaningless because you'll be doing very well on time anyway (on the runs I've had with no deaths, it is not unusual to finish the fight in 20-30 minutes, and you get 45 for the whole fight). If you do have deaths, the recovery is mostly meaningless because you'll be wanting to wait on the weakened people to recover anyway.

I did it before the nerf 3? years back, and we were all 6/6 dead for nearly 1min at the end, then the battle ended, and we though we'd lost (again) and been kicked out, but it turned out the double weakend RDM's Bio which he landed before bein 1shotted again killed him. Good times.

Take a BST with you; I soloed it yesterday with two Nursery Nazuna jugs. The mammets only took about 10% of the sheep's health. One of Omega's tp moves took it down to like 5%; I called a new one when it died and finished Omega, and the new one killed off Ultima with no problem.

I used one pet food zeta on the second jug and never engaged any of the mobs.

Take a BST with you; I soloed it yesterday with two Nursery Nazuna jugs. The mammets only took about 10% of the sheep's health. One of Omega's tp moves took it down to like 5%; I called a new one when it died and finished Omega, and the new one killed off Ultima with no problem.

I used one pet food zeta on the second jug and never engaged any of the mobs.

Note the date on the OP :) this thread was made before level cap was removed from the fight. ^_^ Now it's such a breeze to solo or duo with most jobs (did duo dnc+rdm about a month ago, was ridiculously easy except at end when Ultima got a tad spammy with antimatter).