====== The Excelsior ======
===== 1. About the Ship =====
The Excelsior is the Altresian flagship, the largest ship in the Holy Altresian Empire's Navy, as well as the most powerful. it is an icon, and can change the fate of a battle just by being present.
===== 2. History and Background =====
The Excelsior was created as the pinnacle of Altresian might and worth, their greatest creation in space which would give hope to the Altresians and strike fear into the heart of Altres' enemies. It's brilliant white hull is extremely visible and acts as a shining beacon of Hope to Altresians, and even many Terrans, as it was the largest ship the UTR could count on before the creation of the Terra class.
===== 3. Statistics and Performance =====
**Organizations Using This Vessel: Altresian Empirical Navy
**Type: Command Battlecruiser
**Class: Battlecruiser
**Designer: ARWW
**Manufacturer: ARWW
**Production: One
**Crew: 14,000
**Pilots: 5-25
**Maximum Capacity: 30,000
**Appearance:**
==== Dimensions ====
**Length: 1700 meters
**Width: 375 meters
**Height: 145 meters (285 with bridge tower)
**Decks: 14
==== Performance ====
**Speed (STL): 0.30c
**Speed (Warp): 70,000c
**Speed (Fold): 600 ly/min
**Range:** about six months of travel
**Lifespan:** Indefinite
**Refit Cycle:** yearly
===== 4. Roleplay Stats and Cost =====
==== Sections and Armor Rating ====

TO BE COMPLETED LATER

===== 5. Inside the Ship =====
=== Bridge ===
The bridge, atop its high tower, is an enormous, cavernous space filled with open spaces dotted with stations and consoles. it has two very large viewports which gives the commander a good view of the battle. The ship's captain sits in a special seat in the center of the room which allows him to command efficiently.
=== Hangar Bays ===
The Hangar bays are two cavernous chambers, taking up ten decks worth each. They are a polished, vibrant white with delicate silver and gold inlays along the walls. There hangar bays can accomodate a ship up to 100 meters long, 75 meters wide, and 50 meters tall.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
The Hull is made from Titanium, with a composite tiled armor over it.

The prow section of the ship is made from hardened Duratanium.

==== Propulsion ====
The Excelsior has a Terran Warp drive, which allows it to travel at speeds faster than the speed of light, as well as to travel by folding space to shorten distances between two points.

Its main STL propulsion is a set of Ten very large Heavy fusion thrusters, capable of thrusting the ship up to .30c before they simply cannot provide any more momentum.
==== Power ====
The Excelsior is powered by ten enormous fusion reactors, each of which is directly linked to an engine, but supplies some of its power to the rest of the ship.
==== Shield Systems ====
Aromayeth-type shielding is utilized by the Excelsior. These shields are capable of being endlessly modulated nearly instantaneously, and the Generator is constructed in such a way that feedback rarely damages it, meaning that a brute force attack that knocks down shields only does so for a matter of seconds before the shields restore themselves. These shields can be made to encompass only certain portions of the ship, while leaving others purposefully exposed.
==== Weapons Systems ====
Multi-purpose Guass cannons (10): Heavy Guass cannons which lob projectiles at extremely high fractions of c, allowing them to be explosive out of sheer kinetic energy. These cannons have so much force that they are useful against just about anything.
Range: Theoretically unlimited, usefully 150,000 miles
Damage: High. The Kinetic force of the projectile releases immense amounts of energy upon impact with shields and armor.
Rate of fire: 8 shots per ten seconds
Payload: 10,000 rounds per cannon

Turbolaser Arrays (4): These weapons are dual-barreled anti-starship shield penetrating weapons. They can also be anti-shuttle or used as an active countermeasure against solid projectile ammunitions.
Range: 20,000 miles
Damage: Heavy. Does heavy damage to anything touched by the beam. Damages both shields and armor
Rate of fire: 2 shots every 5 seconds
Payload: Unlimited, as long as the ship provides power

Pulse laser arrays(350): these weapons are the best defense against fighters, projectile weapons, boarding pods and shuttles available. they are placed all over the hull under panels, and come out when needed.
range: 50 miles
Damage: medium. can hurt both shields and armor, the pulse type shot can be calibrated to specific wavelengths to allow instant deactivation of fighter shields, like an EMP pulse.
Rate of fire: between 10 and 35 pulses per second
Payload: unlimited as long as the ship provides power
Notes: only used on things inside the ships shields unless in an emergency
=== Main Weapons ===
Reinforced Ramming Prow: The Excelsior has an extremely tough reinforced ramming prow. this section of the ship is devoid of anything except structures strengthening and reinforcing the prow. The prow has been honed to the point of being nearly razor-sharp, and is made of specially hardened duratanium at great effort and expense. This prow can damage even Durtanium armored ships.
Range: melee
Damage:Immensely Heavy
Rate of Fire: excruciatingly slow.
Payload: Unlimited, as long as the prow is attached to the ship.
===== 7. Vehicle Complement =====
==== Shuttles ====
The Excelsior can handle about 100 shuttles
==== Fighters ====
The Excelsior has 12 squadrons of fighters, meaning 144 fighters total.

===== 5. Inside the Ship =====
=== Bridge ===
The bridge, atop its high tower, is an enormous, cavernous space filled with open spaces dotted with stations and consoles. it has two very large viewports which gives the commander a good view of the battle. The ship's captain sits in a special seat in the center of the room which allows him to command efficiently.
=== Hangar Bays ===
The Hangar bays are two cavernous chambers, taking up ten decks worth each. They are a polished, vibrant white with delicate silver and gold inlays along the walls. There hangar bays can accomodate a ship up to 100 meters long, 75 meters wide, and 50 meters tall.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
The Hull is made from Titanium, with a composite tiled armor over it.

==== Propulsion ====
The Accusor-class uses a Terran Warp drive, which allows it to travel at speeds faster than the speed of light, as well as to travel by folding space to shorten distances between two points.

Its main STL propulsion is a set of eight very large Heavy fusion thrusters, capable of thrusting the ship up to .25c before they simply cannot provide any more momentum.
==== Power ====
The Accusor is powered by eight enormous fusion reactors, each of which is directly linked to an engine, but supplies some of its power to the rest of the ship.
==== Shield Systems ====
Aromayeth-type shielding is utilized by the Accusor. These shields are capable of being endlessly modulated nearly instantaneously, and the Generator is constructed in such a way that feedback rarely damages it, meaning that a brute force attack that knocks down shields only does so for a matter of seconds before the shields restore themselves. These shields can be made to encompass only certain portions of the ship, while leaving others purposefully exposed.
==== Weapons Systems ====
Multi-purpose Guass cannons (14): Heavy Guass cannons which lob projectiles at extremely high fractions of c, allowing them to be explosive out of sheer kinetic energy. These cannons have so much force that they are useful against just about anything.
Range: Theoretically unlimited, usefully 150,000 miles
Damage: High. The Kinetic force of the projectile releases immense amounts of energy upon impact with shields and armor.
Rate of fire: 8 shots per ten seconds
Payload: 10,000 rounds per cannon

Turbolaser Arrays (2): These weapons are dual-barreled anti-starship shield penetrating weapons. They can also be anti-shuttle or used as an active countermeasure against solid projectile ammunitions.
Range: 20,000 miles
Damage: Heavy. Does heavy damage to anything touched by the beam. Damages both shields and armor
Rate of fire: 2 shots every 5 seconds
Payload: Unlimited, as long as the ship provides power

Pulse laser arrays(200): these weapons are the best defense against fighters, projectile weapons, boarding pods and shuttles available. they are placed all over the hull under panels, and come out when needed.
range: 50 miles
Damage: medium. can hurt both shields and armor, the pulse type shot can be calibrated to specific wavelengths to allow instant deactivation of fighter shields, like an EMP pulse.
Rate of fire: between 10 and 35 pulses per second
Payload: unlimited as long as the ship provides power
Notes: only used on things inside the ships shields unless in an emergency
=== Main Weapons ===
Guass-impelled Torpedo Gatling: The Guass-impelled Torpedo Gatling is an extremely large cannon that fires torpedos like bullets, its four rotating barrels allowing a high rate of fire that no other torpedo launcher can match.
Damage:Extremely Heavy
Rate of fire: 1 torpedo a second
Payload: 15,000 torpedos
===== 7. Vehicle Complement =====
==== Shuttles ====
The Accusor-class can handle about 100 shuttles
==== Fighters ====
The Accusor-class has 12 squadrons of fighters, meaning 144 fighters total.

====== Avernatum Heavy Frigate ======
===== 1. About the Ship =====
The Avernatum is the standard line warship for the Altresians It is moderately armed and defended, but is by no means a slouch and can hold its own when needed.
===== 2. History and Background =====
The Avernatum-class is the AEN's standard warship of choice. It was designed with the needs of space combat in mind, and was one of the first vessel types commisioned by the AEN for space use. The class has seen thousands upon thousands of battles, and has been kept up to date throughout the years, with the current version a culmination of joint Terran and Altresian technology.
===== 3. Statistics and Performance =====
**Organizations Using This Vessel: Altresian Empirical Navy
**Type: Heavy Frigate
**Class: Avernatum
**Designer: ARWW, UTR
**Manufacturer: ARWW
**Production: 300
**Crew: 6,000
**Pilots: 5-25
**Maximum Capacity: 15,000
**Appearance:**
==== Dimensions ====
**Length: 1000 meters
**Width: 300 meters
**Height: 145 meters (285 with bridge tower)
**Decks: 12
==== Performance ====
**Speed (STL): 0.20c
**Speed (Warp): 60,000c
**Speed (Fold): 575 ly/min
**Range:** about six months of travel
**Lifespan:** Indefinite
**Refit Cycle:** yearly
===== 4. Roleplay Stats and Cost =====
==== Sections and Armor Rating ====

TO BE COMPLETED LATER

===== 5. Inside the Ship =====
=== Bridge ===
The bridge, atop its high tower, is an enormous, cavernous space filled with open spaces dotted with stations and consoles. it has two very large viewports which gives the commander a good view of the battle. The ship's captain sits in a special seat in the center of the room which allows him to command efficiently.
=== Hangar Bays ===
The Hangar bays are two large chambers, taking up 6 decks worth each. They are a polished, vibrant white with delicate silver and gold inlays along the walls. There hangar bays can accomodate a ship up to 50 meters long, 35 meters wide, and 30 meters tall.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
The Hull is made from Titanium, with a composite tiled armor over it.

==== Propulsion ====
The Avernatum-class uses a Terran Warp drive, which allows it to travel at speeds faster than the speed of light, as well as to travel by folding space to shorten distances between two points.

Its main STL propulsion is a set of four very large Heavy fusion thrusters, capable of thrusting the ship up to .20c before they simply cannot provide any more momentum.
==== Power ====
The Avernatum is powered by four enormous fusion reactors, each of which is directly linked to an engine, but supplies some of its power to the rest of the ship.
==== Shield Systems ====
Aromayeth-type shielding is utilized by the Avernatum. These shields are capable of being endlessly modulated nearly instantaneously, and the Generator is constructed in such a way that feedback rarely damages it, meaning that a brute force attack that knocks down shields only does so for a matter of seconds before the shields restore themselves. These shields can be made to encompass only certain portions of the ship, while leaving others purposefully exposed.
==== Weapons Systems ====
Multi-purpose Guass cannons ( 8 ): Heavy Guass cannons which lob projectiles at extremely high fractions of c, allowing them to be explosive out of sheer kinetic energy. These cannons have so much force that they are useful against just about anything.
Range: Theoretically unlimited, usefully 150,000 miles
Damage: High. The Kinetic force of the projectile releases immense amounts of energy upon impact with shields and armor.
Rate of fire: 8 shots per ten seconds
Payload: 10,000 rounds per cannon

Pulse laser arrays(35): these weapons are the best defense against fighters, projectile weapons, boarding pods and shuttles available. they are placed all over the hull under panels, and come out when needed.
range: 50 miles
Damage: medium. can hurt both shields and armor, the pulse type shot can be calibrated to specific wavelengths to allow instant deactivation of fighter shields, like an EMP pulse.
Rate of fire: between 10 and 35 pulses per second
Payload: unlimited as long as the ship provides power
Notes: only used on things inside the ships shields unless in an emergency.

=== Main Weapons ===
Turbolaser Array: This weapon is a dual-barreled anti-starship shield penetrating weapon. It can also be anti-shuttle or used as an active countermeasure against solid projectile ammunitions. This cannon is a vast improvement over the old versions, with increased range and fire output than older versions.
Range: 20,000 miles
Damage: Heavy. Does heavy damage to anything touched by the beam. Damages both shields and armor
Rate of fire: 2 shots every 5 seconds
Payload: Unlimited, as long as the ship provides power
===== 7. Vehicle Complement =====
==== Shuttles ====
The Accusor-class can handle about 100 shuttles
==== Fighters ====
The Accusor-class has 12 squadrons of fighters, meaning 144 fighters total.

===== 5. Inside the Ship =====
=== Bridge ===
The bridge is a decent-sized room filled with open spaces dotted with stations and consoles. It has two very large viewports which gives the commander a good view of the battle. The ship's captain sits in a special seat in the center of the room which allows him to command efficiently.
=== Hangar Bays ===
The Small hangar at the back of the ship is used to carry shuttles and to transfer cargo to the ship.
===== 6. Ship Systems =====
==== Armored Hull and Hull Integrated Systems ====
The Hull is made from Titanium, with a composite tiled armor over it.

The prow section of the ship is made from hardened Duratanium.

==== Propulsion ====
The Vercintorix has a Terran Warp drive, which allows it to travel at speeds faster than the speed of light, as well as to travel by folding space to shorten distances between two points.

Its main STL propulsion is a set of four Heavy fusion thrusters, capable of thrusting the ship up to .25c before they simply cannot provide any more momentum.

The two outer thrusters are mounted on swivels, giving the Vercintorix extreme maneverability, as well as the capability of flying very quickly backwards, which is useful for disengaging from ships it has rammed.
==== Power ====
The Vercintorix is powered by four large fusion reactors, each of which is directly linked to an engine, but supplies some of its power to the rest of the ship.
==== Shield Systems ====
Aromayeth-type shielding is utilized by the Vercintorix. These shields are capable of being endlessly modulated nearly instantaneously, and the Generator is constructed in such a way that feedback rarely damages it, meaning that a brute force attack that knocks down shields only does so for a matter of seconds before the shields restore themselves. These shields can be made to encompass only certain portions of the ship, while leaving others purposefully exposed.
==== Weapons Systems ====
Medium Multi-purpose Guass cannons (6): Medium Guass cannons which lob projectiles at extremely high fractions of c, allowing them to be explosive out of sheer kinetic energy. These cannons have so much force that they are useful against just about anything.
Range: Theoretically unlimited, usefully 150,000 miles
Damage: medium. The Kinetic force of the projectile releases immense amounts of energy upon impact with shields and armor.
Rate of fire: 8 shots per ten seconds
Payload: 10,000 rounds per cannon

Pulse laser arrays(10): these weapons are the best defense against fighters, projectile weapons, boarding pods and shuttles available. they are placed all over the hull under panels, and come out when needed.
range: 50 miles
Damage: medium. can hurt both shields and armor, the pulse type shot can be calibrated to specific wavelengths to allow instant deactivation of fighter shields, like an EMP pulse.
Rate of fire: between 10 and 35 pulses per second
Payload: unlimited as long as the ship provides power
Notes: only used on things inside the ships shields unless in an emergency
=== Main Weapons ===
Reinforced Ramming Prow: The Vercintorix has an extremely tough reinforced ramming prow. this section of the ship is devoid of anything except structures strengthening and reinforcing the prow. The prow has been honed to the point of being nearly razor-sharp, and is made of specially hardened duratanium at great effort and expense. This prow can damage even Durtanium armored ships.
Range: melee
Damage:Heavy
Rate of Fire: excruciatingly slow.
Payload: Unlimited, as long as the prow is attached to the ship.
===== 7. Vehicle Complement =====
==== Shuttles ====
The Vercintorix can handle about ten shuttles.