Bayonetta Weeklong Exclusive

Editor's Note:Talking Points

Bayonetta director Hideki Kamiya has an unusual set of talking points he likes to bring up in interviews. #1 is ego -- ask him why you should look forward to the game, and the answer will inevitably be, "Because we're making it." #2 is innuendo -- ask about the combat, and he'll slip in the word "climax" whenever possible. And #3 is the one that only sounds dirty if you want to hear it that way -- ask about game design, and he'll talk about wanting a character that "feels good to play with." It's that last one we're building up to over the next week, with our big pre-E3 hands-on story. Enjoy!