Aiding the OutcastsCompleted "Aiding the Outcasts"

To start this quest you have to receive a signal, you may receive it just after you load up a previous game save, if not try fast traveling to the Citadel you may get it there. Once you have received the signal head for the "Red Racer Factory" you can find this just northeast from the "Nuka Cola Plant" if you still can't find it use this map.

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Map legend:

1 – Megaton

2 – Fort Independence

3 – Fairfax Ruins

4 – Red Racer Factory

5 – Cliffside Cavern

6 – The Overlook Drive-In

7 – Andale

8 – Nuka-Cola Plant

Once you have found the place you will need to head southeast to find the Outcast Outpost, you will know your going the right way when you see a door leading to Bailey's Crossroads Metro, before you can get to the base you will need to take out some super mutants.

Once you reach the base you will need to talk to a few people to start the simulation, first you will need to head to the command room to talk to Protector McGraw, once you have finished talking to him you need to find the simulation room, it should be on your right after exiting. You then need to talk to Specialist Olin after talking with her put on the suit she gives you and hop into the simulation.

These two videos show everything you need to know for Aiding the Outcasts

Part 1

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Part 2

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The Guns of AnchorageCompleted "The Guns of Anchorage"

To get this trophy you will have to plant three charges on three giant guns, to get there is quite simple and don't worry about ammo and health as there are dispensers almost everywhere. The path you have to follow is pretty linear but will be a long one, just watch out of soldiers, also remember to scout for ammo and grenades, you will also find the Gauss Rifle, the Gauss Rifle is basically a really powerful bolt action energy Sniper Rifle that uses microfusion cells as ammo, cool eh?.

Once you have finished blowing up the last gun you be teleported back to see General Chase after you have finished talking to Chase you will achieve this trophy.

NOTE: You are NOT able to search the dead bodies for anything as this is a simulation.

Paving the WayCompleted "Paving the Way"

Once you have been debriefed on the mission talk to Morgan, he will tell you that you need to use the terminals to select your strike team and your weapons package, once you have done this talk to Sergeant Montgomery to gain control of your team, you will then need to talk to the Quartermaster to gain your equipment that you selected at the terminal.

Remember to search the area for ammo and other things as well.

NOTE: if you have a high enough speech skill you will be able to get the Quartermaster to give you the Gauss Rifle.

When you are all set and ready to go, talk to Sergeant Montgomery again and tell him where you want to go first you can either choose Listening Post or the Chimera Depot.

In the Chimera Depot you will have to destroy two fuel tanks and in the Listening Post you will have to clear the area of all enemies.

When you have done either one you will be teleported back to HQ where you will have to set out with your team again. After doing both you will be teleported back to the HQ again.

Operation: AnchorageCompleted "Operation Anchorage"

As soon as you regain control over your character go replenish you health and ammo if need be, you will be on your own for the rest of the quest, when your done head north and you will reach some trenches, follow these while ignoring the bomb blasts. Just keep following the trench while killing any enemies along the way, also remember to top up your health and ammo when you can.

When you reach the end of the trenches there will be a group of enemies ahead, deal with these and then help the soldiers to blow up the turret in the bunker, once that is done head back to the sandbags and travel west until you can go no further, then head right, kill the enemy soldiers, by this time you will have received help from the Power Armored Soldiers.

Once you reach the Pulse Field you will need to find the bunker that has a switch that turns of the field. Next you will need to take out two Mark II Turrets, once done you should be able to enter the Chinese HQ, here you will meet General Jngwei. To end the simulation you have to kill the General, just keep shooting him until he goes down and remember to heal when needed.

NOTE: If you have a high enough speech skill you can get the General to commit suicide.

Once the simulation ends and you access the armory you should receive the trophy.

If you have trouble or get stuck at any part of the quest you can use this guide, its really helpful

Into The PittCompleted "Into The Pitt"

You will receive a distress signal after a few minutes of playing the game, the best place to start would be Oasis or Paradise Falls, listen to the signal then select the quest from the quest list so the marker shows up on your map, follow this to meet up with Werhner to talk about getting into The Pitt.

Werhner will ask you to acquire a Slave disguise, follow the marker and either kill or persuade the Slavers to obtain your slave outfit. Once you have the outfit talk with Werhner again, he'll say your ready and to meet him at the tunnel, travel to the tunnel, enter the door and then travel down, when you get out you'll be attacked by Slavers deal with them then follow Werhner again.

You'll be on your own from now on, follow the path and cross the bridge, be careful when crossing the brige, there will be numerous landmines and enemies including a sniper, once you have crossed the bridge and entered the camp you will have completed the quest

Unsafe Working ConditionsCompleted "Unsafe Working Conditions"

Depending on how you entered the Downtown area depends of where Midea appears, find her and talk to here then travel to her quarters, Midea will tell you her plan then set you up collecting Steel Ingots from the steel yard.

First off you will have to find 10 Ingots, if you have any trouble finding any of the Ingots then this video should help.

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Once you have found all 10 Ingots you will then be entered into the Arena, you will take place in 3 rounds, each round consists of you battling enemies while taking large amounts of radiation, remember to loot the dead bodies after killing them to obtain ammo and weapons.

NOTE: Once you have found the first 10 Ingots you a free to find all 100, check "Mill Worker" for more information.

Once you have completed the 3 rounds you will have completed the quest.

Free LaborCompleted "Free Labor"

This next quest poses a huge decision to make, but the end rewards will be the same.

First off talk with Ashur and listen to what he has to say, try not to aggravate him, this will make everyone in Haven turn hostile towards you, once you have finished talking with Ashur go talk with his wife Sandra, this is where you will have to make your big decision.

Choosing to side with Werhner will be tough route, all the salvers will be gunning for you, you do have the added help from the slaves but all they have is Auto-Axes.

Choosing to side with Ashur is probably the easiest route to take, all you have to do is find the location of Werhner's whereabouts and either tell Werhner to run away or kill him and loot his body, after that just return to Ashur and claim your reward.

Mill WorkerFound All 100 Steel Ingots

There is a total of 100 of these bars, they will be spread all over the place, they are usually grouped together in about 2's or 3's sometimes more. Below is a list of how many are in each area, plus what rewards you get for returning a certain amount of them

Death From AboveCompleted "Death From Above"

To start Broken Steel you will have to complete the last main quest "Take it Back" after making the final choice watch the cutscene and you'll find yourself waking from a coma two weeks later.

Once you wake up talk to Elder Lyons, then go and find Scribe Rothchild and talk to him, once you have talked to both of them head over to Girdershade or Tenpenny Tower and head to the southwest corner of the map, find and follow the Brotherhood member until you find Paladin Tristan, Once you have talked with Tristan search the area for some Stimpaks and a First Aid Kit and then get ready to escort Liberty Prime once again.

Just follow Prime until, well you'll see, your main objective will to be to get inside the base, just keep going through the building taking out any enemies you see until you get to the computer to download the data, once you have the data exit the building and head back to talk with Rothchild back at the Citadel, after speaking with him head over to Ring A and talk with Elder Lyons to complete the mission.

NOTE: Before you leave the citadel make sure that you told any followers to follow you.

Shock ValueCompleted "Shock Value"

After completing the last Quest Lyons tells you to go talk with Paladin Tristan, he can usually be found in Ring B, he will ask you to retrive the Tesla Coil from Old Olney.

NOTE: The optional Quest will get you a nice bit of equipment to use against the Deathclaws.

During your travels through the sewers you will encounter a large amount of Deathclaws so come prepared, a weapon I recommend is the Dart Gun, target the legs to slow them down giving you a chance to shoot them with your other weapons, Deathclaws are known for their speed slowing them down with the Dart Gun will greatly improve your chances of survival.

Once you have the Tesla Coil head back outside and travel to the Citadel and talk with Paladin Tristan again to complete the Quest.

Who Dares WinsCompleted "Who Dares Wins"

The next Quest will take you into the heart of the Enclave Base at the Adams Air Force Base, its a long journey so prepare yourself beforehand.

Once your ready head to the Metro Central and enter the tunnel, once in the tunnel fight through the Robots and Ghouls and find the trail with the robot and power supply box, there are a few ways to go about this next section but one way is to just kill the robot and collect the Power Cell to power up the train.

NOTE: You can also influence the robot by winning a speech challenge, this will also make the robots friendly towards you from now on.

NOTE: If you also happen to have the Ghoul Mask then you can travel through the rest of the tunnels without being attacked.

Once you have taken the train ride you should be at the base, once you have entered the base just follow your marker to the Resupply Crate in it will contain your next objectives and the Tesla Cannon, just keep making your way through the base. Once you reach the tallest building, The Air Traffic Building, head to the top and enter the mobile platform, fight your way to the top of the base and access the control panel.

Now you will be given a choice, good or bad, its up to you, after you have made your desicion head outside to watch the result and complete the Quest and the Episode.

DevilReached Level 30 with Bad Karma

True MortalReached Level 30 with Neutral Karma

MessiahReached Level 30 with Good Karma

Reaching Level 30 is going to be a huge task but nothing that cant be done, preferably starting of with a level 20 character on DLC Broken Steel helps, this will allow you to maximize your collection of EXP from the other downloadable content as well.

Also for an easy wasy to get all three trophies save before you reach Level 29 and save the "Here and Now" Perk until you reach the end of Level 28, then use it when you turn Level 29 to level up to 30, Once you have turned Level 30 use these three Perks, "Devil's Highway", "Escalator to Heaven" or "Karmic Rebalance" to change your Karma to easily get the trophy, then just load up the save and do it all again for the other two karma trophies.

The Local FlavorCompleted "The Local Flavor"

This is the first quest after stepping of the boat, follow your marker to the mansion and talk to Desmond, he will want you to help him defend the mansion against Tribals, this will require you to secure the entrance and East/West wings of the mansion, after securing all wings you will have to defend the mansion from Tribals coming in through the Central Corridor, a good plan is to place down some mines if you have some this will hurt/kill some of them and make it a bit easier for you to dispatch them.

Once you have cleared all the Tribals you will get the "Superior Defender" Perk and you will be able to talk with Desmond, talk to him and he will ask you to find out why the Tribals are trying to kill him and in return he'll give you some information.

After accepting the challenge the quest is completed and the next one starts "Walking with Spirits".

Walking with SpiritsCompleted "Walking with Spirits"

This mission starts straight after the one before, start off by heading to the cathedral, once you reach the cathedral start a conversation using the intercom and tell the Tribals you want to join their tribe, to be able to join their tribe you have to perform a certain ritual, the Tribals will ask you to find the great Punga Fruit and then collect her seeds.

Start off by following the quest marker through the swamp until you come across the Sacred Bog, the travel will be tough so just check your surroundings often so you don't get attacked by surprise, just travel through the bog being careful taking car of any enemies that get in the way, once you reach and take the seeds you will be knocked unconscious for a few moments, after you awake you will (well i just let you find out, lol).

After all the madness you will need to make your way back to the Tribals, once you get back to the cathedral talk to them again via the intercom and you will be given access, now find a man named Jimson to finish the quest.

A Meeting of the MindsCompleted "A Meeting of the Minds"

To start this quest you first have to finish two other quests beforehand "Hearing Voices" and "Thought Control".

NOTE: Depending on who you sided with in the last mission depends on how this mission starts.

Follow Desmond to the Lighthouse and enter, travel down the Underground Lab, eventually you will reach Calvert's room, once you have entered a little conversation will ensue and then you will have to make a decision, make your decision and then exit to the surface using the ladder.

Bog WalkerDiscovered all locations within Point Lookout

There are a total of 31 places to visit in Point Lookout but only 29 are needed for the trophy, below is a list of all the locations needed to visist to achieve the trophy, plus a map to let you know where each one is.

Not of This WorldCompleted "Not of This World"

To start this quest you have to acquire a radio signal and follow it to the alien aircraft that crashed somewhere in the wastelands, to start off you will need to head to Greener Pastures Disposal Siteor MDPL-13 Power Station, once you reach the crash site you will be abducted by aliens.

Once you awake you will meet a woman named Somah, she will tell you her plan to try and escape, soon after escaping you will meet a little girl named Sally, she will ask you to free her, after freeing her Sally will offer her help as a guide and Somah will stay to watch your back.

NOTE: Your gear may be retrieved from a container located in a storage room to your left down the hall.

Just keep following Sally disposing of any enemy aliens that are in your path, once you escape with the help of Sally, she will inform you that it would be best not to attack/kill the harmless aliens as this will add to you negative karma, now just follow sally again until you run into Somah again.

Among the StarsCompleted "Among the Stars"

To complete this quest you will need to destroy three generators on the ship, these can be found in Hangar, Cryo Lab/Cryo Storage and Robot Assembly and then gain access to the upper level.

NOTE: For each location there is a follower that can lend some assistance.

Once you have found and destroyed all three generators you will need to head back to Sally and talk with her again, she'll tell you that you need to take a walk outside the ship, so collect the spacesuit from one of the dead men and head to the Decompression Chamber, once you are outside the ship you will need to find couple of exposed panels, after closing all the panels head to the center of the ship and allow a new capture beam to transport you to the Observation Deck.

Reunite with you followers and then you will have to disable the Death Ray, just fight your way through following the marker, don't forget to search the rooms and other areas to find some cool items, When you reach the Death Ray Control you'll face a room full of hostile aliens defeat them and press the button with the cylinder graphic above it four times, four generators will rise.

After you destroy the second generator, another wave of several aliens will attack you, defeat them and finish off the remaining generators, after all four of the generators have been destroyed you will need to fight your way through the next area, you will need to be heading towards the bridge.

Start off by making sure you have enough ammo for the final battle against the Captain, after killing the captain and looting his body the mothership will be attacked by another alien ship.

To defeat this alien ship follow and repeat these four easy steps

#01 – Transfer all power to the shields (left switch, left panel).

#02 – Wait for an alien ship to fire and then transfer all power to the cannon (right switch, left panel).

#03 – Fire at the alien ship using the main cannon (single large switch, right panel).

#04 – Transfer all power to the shields BEFORE alien vessel fires back (left switch, left panel).

After you have destroyed the ship talk to Sally again to complete the quest.

Alien ArchivistCollected all Alien Captive Recordings

Below is a list of all 25 Alien Captive Recordings, you will need all 25 for this trophy, the list consists of the location and sometimes where they are in the room.

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#01 - Holding Cells - To the right of the Recording Log 3 in another "Control" panel.

#02 - Cryo Lab - In the Southernmost corner in a "Control" panel.

#03 - Holding Cells - To the right of your holding cell in a room, you will pass under a "Healing Archway"and then it is right to the left as you go through the doorway in another "Control" panel.

#04 - Cryo Lab - Enter the lab, take a left, activate the "Release Mechanism" and then go down stairs into the room you just opened and it will be on a wall in a "Control" panel behind a Healing Archway.

#05 - Engineering Core - In the southern part, to the right of the doorway far south.

#06 - Engineering Core - In the same room as 5, 7 and 8 logs.

#07 - Engineering Core - In the same room as 5, 6 and 8 logs.

#08 - Engineering Core - In the same room as 5, 6 and 7 logs.

#09 - Experimentation Lab - Near the tables with the Abominations being operated on.

#10 - Experimentation Lab - In the room of the Experimentation Lab with the core and the core coolant switches, look on the right wall of the room for the log

#11 - Cryo Lab - In the northernmost part of the lab before you go into Cryo Storage, there is a "Control" panel to the right of a door when you go into the room where you can freeze everybody by pressing a switch.

#12 - Holding Cells - To the right of the Recording Log 1 in another "Control" panel. It is to the right of the door.

#13 - Research Lab - Near Colonel Hartigan's space capsule.

#14 - Holding Cells - In the same room as 15 and 22 on the wall opposite.

#15 - Holding Cells - To the left of your holding cell, down the hall in what looks like a control room, then you must activate a thing called "Control"on the wall.

#16 - Cryo Storage - In the westernmost most part of the Cryo Storage room and in the southern part of the room to the west.

#17 - Cryo Lab - In the northernmost part of the lab before you go into Cryo Storage, there is a "Control" panel to the left of a door when you go into the room where you can freeze everybody by pressing a switch.

#18 - Biological Research - As far north as you can go, in what looks to be a small control center.

#19 - Waste Disposal (Can only be accessed once so make sure you get it while you are there!) - In the room where you get "ambushed" or that's what sally says it is, as soon as you enter the room where the ambush occurs, directly to your right there will be a "Control" panel. This is the large room right before you meet back up with Sally.

#20 - Experimentation Lab - As soon as you go into the lab, take a right and keep heading right until you see the weird experimentation chairs, it is on the wall in front of those chairs.

#21 - Research Lab - In the center of the middle room by two horses on the tables.

#22 - Holding Cells - In the same room as the 15th one on a "Control" panel.

#23 - Living Quarters - When you enter, continue down the hall way. You will enter a large room, continue heading south until you come to a hallway, at this hallway turn right and keep going until you see a room with tables and chairs, it looks like an alien dining room/cafeteria, as soon as you enter this room it will be on your right.

#24 - Weapons Lab - In the room where all the guns and ammo and grenades/mines are located, in what looks to be a control room.

#25 - Cryo Storage - As soon as you enter to the left in a "Control" panel.