Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the... [click here for more]

Bastions of Timber & Stone Adventure does not limit itself to dungeons of earth and stone, but calls the seeker to plunder the halls of war and worship; from the spires of looming towers, to castles set in forbidden glades deep in ancient heartwood and to the sunken and abandoned places lost in time. Not all are hidden – some are welcoming bastions for the wayward traveler, and... [click here for more]

Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hide monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are... [click here for more]

The Enursalankg, called the Cradle of the World, or simply the Lands of Ursal lie at the center of the world of Aihrde. Here lie the greatest kingdoms of men and the remnants of the dwarven realms thrive, built upon the ruins of the past.
Two full 37" x 29" maps depicted the Lands of Ursal as covered in the Codex of Aihrde.
NOTE: A smaller version of these two maps is... [click here for more]

World of Aihrde Map Pack! Inside you get FOUR maps of the world of Aihrde.
36 x 24 inch Lands of Ursal Area Map (these are the lands and terrain covered by the Codex of Aihrde
13 x 19 World of Aihrde Map (the whole world)
13 x 19 World of Aihrde Huma Migrations Map (the routes of the ancients)
13 x 19 World of Aihrde Weather Map (the main weather patterns) ... [click here for more]

No introductions are necessary for I know well who you are, my intrepid adventurer.
A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which... [click here for more]

Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of... [click here for more]

The Umbrage Saga takes place in the shadow of the great tree of Aufstrag. Here the struggles of man and beast, of monster or fey, play out along the trackless wastes of the Hreusen River and the Blacktooth Ridge. Adventure abounds and many stalwart souls plunge into the wilderness to pluck its wealth from the glory laden field of battle.
Umbraga Saga Fragments are a series of encounter areas from... [click here for more]

Throughout mankind’s history, warfare has been an endemic part of his culture. From tribal beginnings to the rise of the Roman Imperium and beyond, man has waged war. The tools of this brutal trade have changed over the years, from simple stone to complex metal. They have changed as necessity dictates and experience allows. These are the arms and armor of the early medieval period of Western... [click here for more]

For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content.
Welcome... [click here for more]

The Black Libram of Nartarus is a unique new installment to the Castles & Crusades fantasy role playing game. It is a book of wicked secrets, intended not as a supplement for the player characters to use for their own devices, but instead as a tool for the Castle Keeper to unleash new levels of magic, monsters and mayhem upon her jaded and unsuspecting players. The spells and items contained within... [click here for more]

Own the book? Get the maps! Bluffside: City on the Edge... 3 18 x 13 maps. Two in full color and one in black and white. These maps cover Bluffside, the area, the city and the sewers. These are in the book but we've put them here so that you can print them (2 in color) and use them in your next Bluffside: City on the Edge Adventure.
To learn more about Bluffside, read below:
Welcome to Bluffside:... [click here for more]

The screens come with the new updated Barbarian and Monk class information. Are your pesky Players getting you down? Do they scour over your notes looking for some hopeful hint on how to not get killed? We have the solution! The Castles & Crusades Combat Screens are a Quad-Fold Screen system for use with the Castles & Crusade Role Playing Game. They contain all the helpful charts and... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate.... [click here for more]

Feature ArticlesAlea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come.<o:p></o:p>
Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He... [click here for more]

When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called... [click here for more]

Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called... [click here for more]

"Don't get lost in the under dark!" Bring your handy mapping sheets. This is the perfect resource for every would-be dungeoneer. 100 pages (50 sheets) of square graph paper to map any dungeon adventure. Each sheet has a hand key for common features and symbols for dungeon development.
These Dungeon Mapping Sheets (Square) are the first step in the long road for TLG to become your one stop... [click here for more]

But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a part of those ancient mountains as the stone and are faded now, as is much of the Dwarven Glory. ... [click here for more]

The Cold Dark. That’s what the scavengers, fringers, mercenaries, and smugglers on the edges of civilization call outer space. When you’re out there, surrounded by a frigid, ebon blanket of nothing, shot through with countless pinpricks of light, the universe stops caring about your health, your job, even if you live or die. That is, if it ever cared to begin with.
Since the war ended,... [click here for more]