I take it that I'm not the only one whose Scary Four Digits progress has been hindered by the new Super Smash Bros. for 3DS. We should get something going, because it's a fun game, and I know a bunch of you have it. Feel free to exchange friend codes, set up matches, or discuss the game.

Right now, I'm having lots of fun playing Mario/Dr. Mario. I put most of my time playing the demo into learning him. I also like Little Mac, being a Punch-Out!! aficionado, but I evidently need more practice to avoid all those premature deaths.

That Xbox reveal was underwhelming to say the least. Used game fee? Forget about it. They're going to see that's a mistake. In fact, during the reveal, Nintendo and Sony saw an increase in their stock value, while Microsoft took something of a fall on theirs.

No backward compatibility, the TV supposedly requires a separate device to do it, and you have to pay a fee to authorize use of a game on another console. If that isn't digging a grave for a console, I don't know what is. I see no reason to not get a PS4 instead, other than the fact that it's not backward compatible either, and I still want a PS3 for a lot of JRPGs I've missed out on. Maybe even the Wii U will go places in a year, and it'll find success, like the 3DS did (I got my 3DS a few months ago, and I absolutely love it).

EDIT: So, that's where all the applause was coming from:

EDIT AGAIN: From a Kaz Hirai parody Twitter account, proof that the PS4 is better.

S4D: I think I'm going to regret this.Posted on September 15, 2012 at 19:48

So I had the genius idea of making a 3D game with Unity for this contest. What was I thinking? I don't even have a whole lot of time to do this. It's going to be a hack & slash sort of game, and I'm hoping to have some nice, gritty, demonic enemy designs.

I already started the player model (RoffleWafl, my sprite/texture artist hasn't finished the body and hair textures). I still need to take care of the moving cloth parts of the sailor schoolgirl outfit, which have to be modeled separately. Then I need to figure out how to get that going in Unity. Expect me to take a while to figure this out.

Borderline NSFW, but the top half is almost completely pitch black.

Show

I hate this quarter. It's a good thing it's almost over. The next one will hopefully be easier. Until then, I have my music and moe to keep me going.

And I came across this today, from an Ai Otsuka concert in Osaka that I'd have loved to be at:

"MOU IKKAI!" taken to a whole new level. I fucking love this song.

I'd give you some more updates, but I've been away so long that I'm too lazy to give you all of it. This is probably long enough. You probably didn't miss me anyway.

- Normal move speed is extremely sluggish and frustratingly slow
- Those red wood plank things flying at me were pretty lame considering how the slow motion threw off my aim, contradictory to what most slow motion stuff does
- In slow motion, my gun fired places I didn't aim it at
- Shooting that piece of wood down to make a ramp? That seems a bit unrealistic and would be the last thing I'd think of doing (I like to save my ammo for enemies, I don't know how much I'll be up against if I've never played the game before)
- 49 MB for all that? Rather bloated if you ask me.

Epic Christmas - Mega

+ Megaman influences, even has some of its tight design
+ AI and enemy placement are good
+ Not afraid to have a high difficulty level
+ Proper quality chiptunes
+ Funny basic plot

=First boss was well-thought out, but my friend found a safe spot where jumping was all he needed to do, and it'd have been much more reasonable if snowballs had no trajectory
=Trajectory isn't exactly intuitive and seemed clunky at first, but I started to like it, despite the fact it doesn't quite fit in a Megaman clone

-X to jump, V to shoot? That's bad for reaction time. Why V and not Z or C?
-Able to snipe enemies (especially early on) outside of their line of sight, making stages considerably less challenging
-2nd level, bunnies got caught on the sides of ledges
-Downward shot is really only useful for one yellow snowman in level 2, useless for everything else
-The final battle against Santa is easier than the first boss

Super Snowball Fighters - Daggerhog

+ Nice and simple, just plain fun
+ Chiptunes that don't suck
+ Good character design

- AI isn't very good
- After you hit someone, camping their position after being knocked down is relatively easy
- With the exception of the final round, it's too easy
- Environments and menus are extremely bland

Surrounded with White - sirXemic

+ Aside from the pool of red, it was pleasing to the eyes
+ Great atmosphere
+ HOW DOES THIS MANAGE TO BE RELAXING AND ENJOYABLE?

- Inverted mouse by default? What?
- I got eaten by a red blob, and managed to escape. From then on out, I moved without the mouse
- There really isn't much to do, and some of those later hills that you can climb are ridiculously high.

Eternal Winter: The Spirit Breaker - Qwilderwibben

+ Simple concept, not too boring
+ Somehow managed to have a story

- No scoring system? I'm sure you could add one in.
- Mouse tracking fails sometimes in the second room

Jared the Friendly Pumpkin: Christmas Edition - Stevenup7002

+ BEST GAME EVAH

Transition - Flashback

+ I was able to play it on my Android tablet.

- There really isn't much to do.

Ogres & Elves - Iasper

+ Very short learning curve for a fun game. For a strategy game, it's relatively easy to know what you're doing.
+ Unit upgrades find their way into the game without complicating anything

- Ingame money isn't really worth spending on the graphics and music upgrades
- Too easy to stack units and faceroll the enemy

Snowball Commander - Unaligned

= Pretty much a carbon copy of Missile Command, except with one less thing to shoot with. It seems harder than Missile Command, though.

Persistence - Acid

+ Loving the concept

- World seems too barren and devoid of wildlife, and it seems to be your only way of gaining stamina
- Stamina decrease is too fast
- Of course, it's underdeveloped
- How do I make fire? I can't drop a log and strike it. I can't put down the log if I want to make fire?

Deep Freeze - link2x101 and anthonyloprimo

+ Excellent puzzles, you should really expand on this game, because I'd be so excited to see that done.
+ Externally loaded levels (Is that some level editing I see in the future?

- Trapped in a cave and the ladder's frozen, and all you can do is shoot a fireball? It'd be kinda counterproductive if you had to bounce it off all that stuff. You could just walk (or slide) over to the ladder and unfreeze it that way. Come up with a better premise, guys.
- Those last few playable levels are ridiculously easy.
- Bad idea to end a submitted game with an error.
- Undo button WHERE?

The Fall of Sarenta - Kilin

+ Bullet hell! With good patterns.
+ Good story for a short project
+ Best music out of all of the games (even with that Touhou song in there)
+ Channeling mechanic is quite nice

- Jump feels useless when it comes to dodging for the most part
- Jump to dodge low bullets, get hit by ones higher up
- Player hitbox is probably too fat
- Some enemies are a bit too hard to hit because they're either moving too fast or moving constantly (or even teleporting)
- Needing to put up with the latter while dodging bullets, now that's a bit harsh.

Oh god how did this get here / KizunaPosted on January 10, 2012 at 13:41

Well, I made a game for F4D. Kizuna: The Girl Who Saved Christmas.

Story:

Kizuna Kisaragi is a good little girl who's been looking forward to Christmas. Ichipa Sento (yes, that's a pun on "1%", making fun of the Occupy protesters) is a greedy little foreigner brat whose father is the CEO of Sento Robotics Corporation. She sends an army of robots, including mechanical nutcrackers, among other things, to take all the presents for herself. It's up to Kizuna to save Christmas.

>among other things
Yeah, I was going to have suicide bombing penguins and snowman bots. But I was pressed for time.