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About Stronghold Crusader: REMASTERED

INTRODUCTION:

Greetings! This project is made to appreciate an old game called "Stronghold Crusader" from 2002. The game has turned 15 years, not too long ago!

After 15 years it still is an amazing RTS and still gets patch support.

So to appreciate that, i decided to make an a big voiceover work mod.

Stronghold Crusader features several real-time strategy campaign strings. These document the First, Second and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicaea, Heraclea, siege of Antioch, Krak des Chevaliers and the Siege of Jerusalem. The game also features the Crusader Trail, a series of 50 linked missions against various opponents. Stronghold Warchest adds one more Crusader Trail, consisting of 30 linked missions.

Auditioning Rules/Cast Rules:- Keep the background noises as minimal as possible! It can affect your castibillity for a role.- If cast, provide the VO within the deadline specified by the director (me).- The final (cast) audio MUST be in wav format. (The audition itself can be any format you like however).

Additional Notes:-Make sure to read the description of the character that you plan to audition for.

PUBLISHING/CREDITING:

The modification will be uploaded to my website.

If you are cast i will credit you in the credits section of the game.

RELEASE DATE:

The game is going to be released very quickly after the VO's are done.

Thank you for reading.I hope you audition for the project!

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Additional Narrators

Male/FemaleGender

AgelessAge

EnglishLanguage

EnglishAccent

Paid Amount

SupportingSignificance

Some additional narrators for the project. One more slot is available.

Upon arrival in Constantinople discipline breaks down and the starving crusaders begin ransacking the surrounding countryside for food. Emperor Alexus quickly arranges sea transportation and a military escort to keep the crusaders moving.

Take control of the city of Nicaea with help from the Greek allies. The Turks will be unprepared for the attack so the battle should prove simple. The journey to Jerusalem will need financing if the crusade is to succeed so raise gold by whatever means necessary.

The crusaders' march across Anatolia is difficult. The Turks burn all crops on their retreat southwards and the westerners have found themselves ill equipped to deal with the freezing temperatures. After some minor skirmishes with the enemy the army is left starving and exhausted.

The tunneler himself is a weak melee unit, solely wielding a pickaxe at his disposal.

Despite his vulnerability to all sorts of attacks, he is very fast and can actually defend itself against light troops in combat. Their speed can more than make up for their fragility, and their high attack speed allows them to destroy buildings with limited effectiveness. Tunnelers speak with a very strong Welsh accent.Line amount : 25~

The Nizar wears a scarf to protect his face from the fierce desert sun and sandstorms. This also helps shield his identity, although not as much as the Caliph or Wazir does. The Nizar is very fit and agile (he is not a lazy lord) and likes going up and down the rope he has installed in his castle and likes tricking those trying to converse with him by hiding for a time up the rope, leaving them wondering where the Nizar is, hearing only his voice.

Despite the Nizar being known as 'The Silent', like the rest of the AI lords (apart from those that use knight raids), he does like to give his enemies some advance warning of his most powerful attacks, but only in strange metaphors. This is his downfall, as his enemies have (a little bit) of time to prepare for his assassins.

Despite his fearsome reputation as a leader of Assassins, to his own people, the Nizar is actually a relatively benevolent lord, allowing his workers some time off. However he is suspicious of his allies, sometimes to the point of being disrespectful, and lacks chivalry towards his enemies.

Line amount: 35~

My men are faster than the wind, quieter than the snake, you are right to fear them.When the sun is at its highest, you will feel the heat of my breath.

My warriors fear nothing, but I will not throw away their lives so cheaply.The devils burn in the heat of our fire-- *Bursts in laughter*

I have silenced another.Slowly, invisibly, your death will come upon you.

The Sheriff emulates his legendary counterpart quite well. He will heavily tax his peasants, treat them with great cruelty, and much like The Snake, is a master of deception and will use almost every dirty trick in the book to achieve victory. Also like the Snake, he speaks slowly, and has the same mocking style when he taunts his enemies. However he is a much easier going lord, never appearing to worry much when under siege, and not being afraid of defeat or death.

"Evil and sarcastic does not always mean smart. ﻿"

Line amount: 35~

Are you a man or a mouse? I don't know why I asked the question... Prepare to squeak! [Taunts the player as he prepares to attack]

I'm the Sheriff, not Father Christmas! Buzz off. [When allied - the player asks him to send goods and he refuses]

Play a little harder, can't you? Dying is not one of my strong points.

The Servant is a character in Stronghold Crusader. He will talk in the name of the Rat, the Snake, the Pig and The Wolf when one of them is the player's ally. He will also send a taunt message in very rare occasions. Not much else is known about him.

Line amount: 30~

My master is about to lay siege to one of our enemies' castles.

My master informs you of his desire to take control of your lands. Prepare yourself!

My master has need of the following goods. Please send them immediately!

The Arabian bowman is a long-ranged unit equipped with a shortbow. It can be considered as a heavier counterpart of the regular archer. Both units share similar statistics, however the Arab bowman has a higher firerate in exchange for a higher price and it can survive a little longer. It is most effective against units with low health. They can also use braziers to light pitch ditches and fire blazing arrows at the enemy when on the defense.

Arabian bowmen cost gold and they are recruited at the mercenary post.

The Arabian Bowman is mainly used for defense because of his firerate and durability in towers. In large numbers, they can kill even armored units in a short time. They perform excellent against enemy crossbowmen, who are slow to reload and shoot. Igniting pitch ditches with flaming arrows is also an Arab Bowman's work, frying large enemy squads to death. Massed Arab bowmen can single-handedly hold back medium-sized armies, however they are quite expensive to recruit and replace.

Due to their high speed, Arab bowmen are very good support/harassment troops. They can minimize distance in a very short time and they can catch up to provide covering fire for friendly units or terrorize enemy workers. All the Arabian computer lords use them for these purposes, as well as the Snake and Wolf.Arabian bowmen show a lot of respect to their lord. They aren't cocky.Line amount: 20~

Arabian Swordsmen are recruited from the Mercenary Post for 80 gold each. They are similar to their European counterparts, being an effective melee troop both in offensive and defensive tasks. They are faster than swordsman, but less armoured and weaker. They possess good resistance to archer fire (75 arrows required to kill them) and average resistance to crossbow fire (3 to 4 bolts required to kill them).

Appearance:

Arabian swordsmen are large in size, towering over most other infantry. They carry a thick edged scimitar, and a round shield. They seem to have body armour of both metal and leather protection, which would explain their resistance of arrows, but weakness to crossbow bolts.

Arabian swordsmen are most often used because of their ease to create (requiring no weapons) and their good strength. In many instances a player might hire a group of these to defend his or her Lord as a last means of defense.

They function the same as normal engineers. They only appear couple of times in arabian campaigns.

Engineers can be assigned to construct and operate siege and tower engines, or to use the oil smelter to carry oil pots.

Siege engines can be constructed on the field for gold in the form of a tent and engineers will try to man them if enough manpower is supplied. When unmanning a tower engine, engineers automatically go back to their assembly points.

A smelter will supply an engineer with oil if one is already carrying and loading the cauldron with pitch. When they unload their pots, they run back to the smelter to refill it.

Slaves are the weakest and cheapest units in the game, and usually the least useful. They run around shirtless, carrying only torches, setting enemy buildings on fire, and in most cases they also light themselves on fire. Slaves are fast-moving, and are the only Arab units that can dig/fill moats.

Some new sounds would be brilliant help to the project as the main goal is to modernize the game . I know that there isnt many Sound designers around here but if there is please help me out i would be extremely thankful!They also dont have to be all made by yourself if there is some free non copyright sound effects on the net feel free to add them to your audition.

I need someone that could make some instrumental
music for Stronghold - The Last Hope. I would be extremely grateful if
someone would help me with music.There's not really much competition as i take pretty much all the music compositioners for this project.

I need someone that could make some instrumental
music for Stronghold - The Last Hope. I would be extremely grateful if
someone would help me with music.There's not really much competition as i take pretty much all the music compositioners for this project.

The Wolf's past is shrouded with mystery, and what is known of
his history is mainly patched together from stories and unreliable
rumors alone. This aside, it is believed that both of his parents died
from natural causes in close succession shortly after his eighteenth
birthday.Personality:The Wolf is a cold, calculating and aggressive mastermind. He is the
most efficient, but also the cruelest of leaders, rumored to kill even
his most loyal staff if they stepped out of line, causing people under
his rule to respect him through sheer terror. His voice is always
emotionless and serious in tone. He likes pacing up and down, as a
canine would do.

History:When The Pig was abused and starved by his father at a young age
for his physical deformity (squashed nose and pointed ears) as such he
ran away as soon as able and joined a group of bandits in the back
country, proving himself strongest and most cunning among them. He rose
to lead the band and began taking the best foods from each raid. He took
to overeating, and as a result became morbidly fat. It is unknown how Duc Volpe convinced the king to make the bandit into a Duke. But a duke he became, becoming The Wolf's enforcer on the battlefield. While still not that bright, he is
relentlessly aggressive, and displays a low cunning for which he becomes
infamous in the games.

Personality:The Pig rarely speaks unless he is barking an
order, so he may appear to onlookers as less than
bright. However, underestimating him on the battlefield
is likely to prove fatal.
As a whole the Pig is a greedy leader
who places unreasonable taxes on
his people.

The Pig has a good sense of humor, but when
under attack, he becomes flustered very quickly. He also enjoys singing,
although he is not very good at it. The Pig is not usually cruel to his
workers, however his greed can lead to frustrations about their
production levels, and if this happens, he can be.

History:The Snake was once made governor to some of the richest
provinces in the homeland where he made an extremely fruitful but less
than honorable living from under declaring the taxes collected from his
people. The king was eventually made aware of this and decided to have
him exiled to Britain in order to keep him at arms length whilst still
making use of his talents. Execution was, unfortunately, out of the
question as killing such a popular leader with his own hand could well
have sparked a revolution. During one of his first military encounters
in Britain he went up against your father, losing an eye to him in a
skirmish. On that day the Snake swore he would not rest until the
decapitated heads of your entire family were lined-up on spikes outside
of his keep. Already back to his old tricks, the Snake has his greasy
hands in the Rats back pocket, draining his coffers with help from the
corrupt tax officials initially sent over to give him aid.Personality:He is very conniving and sly, he also bullies the Rat along with the Pig. He is the one who tricked the players father into a trap that cost him his life, although he was not the one who actually killed him.

History:The Rat was raised as an only child in lands belonging to
the Puce family. The duke showed his mother favor, ensuring that she
never paid taxes and always had enough to get by. One day, a messenger
came to the door with some very surprising news. It was revealed that
his father was the same Duc de Puce who his mother had once worked for
as a serving wench. Due to an unfortunate accident, the entire Puce
family had been lost at sea whilst returning from holiday leaving the
Rat as next in line to inherit the title of duke. Lacking an education,
he turned to The Snake, who governed a neighboring province, for advice on how to
best manage his lands. More than happy to advise the poor fool, Duc
Beauregard sent over a handful of his most loyal staff to assist and,
thanks to his aid, the Rat now runs a respectful, if impoverished,
kingdom.
Personality:

The Rat's overall skittishness causes him to rapidly look around in
different directions when asked for his opinion. When he finally
responds, his speech is often splintered with sporadic “errs”, “ums” and
twitches from his upper lip to fill in the pauses. To top it all off,
the Rat is a poor judge of character, making him easy prey for anyone
trying to lure the gullible fool into a trap.

He is however, a character with a sense of humor and has an
infectious laugh, much like the Pig. Like the Pig, he quickly becomes
very flustered when under attack. He is not cruel to his workers, but he
is quick to criticize his troops when something goes wrong.

You impudent upstart! I shall take great delight in dispatching you myself.

History:Sir Longarm is an aid of the player in Stronghold. He mostly supplies the player with military advices and troops and proves to be a very reliable ally. But now he is captured, and is waiting to be saved by the player.Personality:He tends to address and instruct his men rather than taunt the player
before attacks. He has an eccentric but easy-going personality.

Oh dear. Well, that wasn't very clever of you, old man!

In a bit of a sticky situation. Erm... couldn't lend a hand, could you?

History:Little is known about the mysterious figure of the Jackal. After The Wolf has been defeated and crippled by the Boy's affiliates in Stronghold,
he has been taken to the Middle East by the Jackal, where he has
escaped from certain death. The Jackal is very likely an apprentice of
Duc Volpe, having learnt much from his military and economic prowess,
which he now uses for his own advantage.Personality: "Everything about the Jackal is guarded from his appearance to his
style of play. The Jackal is cautious and defensive, preferring to build
a strong economy before risking to attack. When he does attack, his
military style is similar to his old mentor, The Wolf, with a mixture of
Crusader and Arabic troops. A dogged opponent."

He is a cold and counting person, just like the Wolf, but he lacks the
delicate sarcasm and wit from his voice. He speaks with a sonorous tone
and respects both his allies and enemies. The Jackal is hard to tip out
of balance and as such, he proves to be a worthy opponent on the
battlefield as well.

Character:He is fiercely loyal to his King and he has sworn to defend him at any costs.Sir William is a great lord with many estates and high rank, being the
Royal Champion. He serves The King and always fights on his side. William spends most of his time with searching for The King. As he fled away from Duc Volpe.

Sir Matt, as an young man, often spends time asleep, as proven in the path
of peace. In the path of war, he is clearly shown as a man who does not
take risks. Ofcourse that's a lie. He ATTACKS WITH FORCE!! And also never sleeps and is always on the look out for challanges. Tries to be heroic but things dont always go well. He betrays The King and joins Wolf's forces.

He knows how to fight, and he is not afraid of it. He is described as
a fearless man but does not attack recklessly. He doesn't rush when
attacking his enemies. Despite this, he does not seem to be a master of
economy. He runs economy only to supply food, happiness and weapons to
his army.

He is one of the strongest AI opponents encountered in the game
and perhaps the best attacker. Richard is obsessed with fighting and
greatly appreciates when he can test his skills against others. He gives
compliments when he encounters a talented and hard enemy, but he does
not hesitate to siege with overwhelming powers. He can be considered a
great tactician and he prefers to fight on the battlefield, rather than
being enclosed in his keep with his defenders.

Age: 40's

As a king, he wears a golden crown on his head, with cross-like
decorations on its edge. His intimidating, yet proud face is decorated
by a dark yellow mustache and beard, framing his mouth. He stands tall
and confident and often has a confident look on his face which is
strongly recognizable by his eyes. A tough and confident voice

As an Arabian lord, he wears a white turban with a golden crescent
symbol at the front. His calm face is adorned by a thick facial hair
around his mouth, and surrounded by red scarf with yelow color on the
edge that is connected at the front of his chest by a sunflower-like
emblem. His posture is very good, similar to that of the Lionheart and
the Snake. Like most other lords, he wears a metal chain armor. He
wields a sword.

He is a calm, kind-hearted person who always cares for his people. He
tends to refer the player as "my friend", indicating that he is an
easy-going person. Despite this, he has a very serious tone of voice
unlike the similarly easy-going Emir.
In battle, he never underestimates his enemies, nor does
he overestimate them. He likes to show off his might with confidence,
troops and mild taunts.

I am not a vindictive man. Once you are my prisoner, you shall live. Maybe, you will tend my camels...

My forces have struck another blow against you! This is but the beginning of the end for you, my friend.

You are mighty in battle. But are you just as well? I put myself at your mercy.

The Caliph is a mysterious and tyrannic ruler. The Caliph is very secretive, as he doesn't show his face.

The Caliph is a cruel and vindictive man, who always brings misery, both
to his people, allies and his enemies. He does not hesitate to burn
enemies along with his allies' property, so long as he is safe. He's
also cruel to his people, to the extent that he always uses gallows and
other negative things to scare them, even burning his own castle if the
enemies have advanced close to his keep.

He is a short-tempered man who usually speaks with harsh intonations,
and cruel sarcasm. Rarely he is in a better mood and speaks in a calmer
tone, this usually being if he has just killed another lord or senses
that he is close to winning the game.

He tends to refer the player as "infidel". As an ally, he is a
very uncooperative person, who doesn't want to be ordered to attack, or
give help. He will only accept the order only if he has a very large
army. He also rarely agrees to send goods to his allies.

You are weak, infidel! My forces will ultimately bring you to your knees!

Little is known about the Wazir. His face is covered, meaning his true
age and appearance is unknown. However his character and personality is
much clearer. In this regard, he appears to be a lord who is somewhat
similar in character to the Caliph; a cruel ruler, who emphasises
effectiveness and does not tolerate mistakes. He does not get angry as
often as the Caliph does, and is perhaps not quite as arrogant as he is
towards his allies. He often does agree to send his troops to his
allies' aid and attack an enemy for them on request, unlike the Caliph.
The Wazir is also a little more generous than him in agreeing to send
goods, sending wood and a small amount of stone. He will also usually
agree to send a moderate amount of bread, which makes him useful to have
as an ally if you run out of food.

However, like the Caliph, the Wazir is cruel to his own people,
working them to the limit of human ability, allowing him to generate
more goods, which he sells for gold to fund his armies.

He does seem a rather superstitious lord, and he often takes a
keen interest in what has been foretold, using this to plan his
strategies.

Stone will crumble, the desert will run arid, our enemy's stronghold will fall before nightfall!

Ahahahahah! None will stand in the shadow of the Wazir! Certainly not you, anyway.

So now you are begging me for help... (spits) Don't waste your breath.

Just like the real Frederick, the in-game character can be considered
a true strategist. He is slow and confident, takes his steps very
carefully and employs a variety of tactics to bring his enemies on their
knees. He is very diplomatic towards both his allies and enemies and
does not lose his confidence when he is turning out to be losing. As
opposed to his age, Emperor Frederick is not a tired old man, who throws
everything away after an unsuccessful attack or two. He is not cruel
either and prefers fighting over vengeance. He is not disheartened if
his castle towers are destroyed by an enemy, refusing to become
distracted by this turn of events.

Age: 50's

He is seen keeping his scroll close, with information about the
enemy armies and castles and information about his own tactics within
reach at all times.

We move from strength to strength.

The emperor regrets your demise. You should never have entered the contest!

Your troops fall before the imperial army. Give it up! Can't you see you are lost?

A vindictive man, The Abbot considers himself entrusted
with the defense of his faith. He and his very large following of monks
(and a few archers and catapults) will do whatever it takes to achieve
this goal.

Age: 30's-40's

The Abbot wears a hood and a large crucifix. He speaks in a heavy
Scottish accent and he is humourless with an extremely serious tone of
voice, much like Frederick or the Wolf. He is cruel to his workers,
though not massively so. He is also disrespectful to his allies, much
like the Caliph, and taunts his enemies in a similar manner to the Wolf.
Overall, as well as being emotionless, he is also a vindictive lord, by
his own admission.

The brothers are meditating... they cannot be disturbed.You should never have crossed my path! Good riddance!

Leave these walls boy, or you will pay for that!Our humble church is not made of gold! You must use your own resources.

I don't think so. It's about time you learn to fight for yourself!Heavens above! So you can fight.

The Emir is an economist who likes sending armies after one another
in battle. He can do this because of his economic prowess, however he
does still complain about his economy, implying that he is a bit of a
perfectionist. He also complains about not having much skill on the
battlefield, which further emphasises this.

He is a relatively easy-going lord, much like the Sultan. He
jokingly taunts the player before attacking, and is much less serious in
tone than Saladin. He remains calm when under siege, and when besieged
by an overwhelming force, he retains his easy-going attitude and is not
afraid of death.

The Emir is also kind to his people, allowing his workers
some free time to enjoy visiting the recreational areas he has created
inside his castle. As a result his people like him and his soldiers will
have excellent morale enabling them to fight very well.

Hot rain! What a fight.

I have to put up with your irritating presence for too long! It is time to brush away the flies!

The swordsman is a Heavy Infantry unit available from the Barracks.They are the most powerful melee unit in the game. They have a very powerful attack and wear durable metal armor.Personality:They are very royal to the player. They are very serious about what they are doiing.

Archers are the player's basic missile unit, requiring very few
resources to train. In battle, they are most effective in large groups
against unarmored and lightly armored units, as their fire rate allows
them to quickly drain their health. They are not particularly durable
and deal little damage in close combat, consequently they suffer against
heavily armored and other ranged units. They are also quite fast, able
to maneuver quickly in the battlefield.

Spearmen are light units that cost little gold
and a spear, which means they can be trained in droves. A single
spearman is weak, as he wears no armour and therefore can easily be
eliminated with archer or crossbow fire. He is fast on foot, able to traverse the map and quickly reinforce positions.

Spearmen are also a versatile and unit: they can dig and fill in the moat, as well as they can push off ladders standing against a wall, faring well in the defensive department.

The maceman is a strong infantry unit who specializes in harassment.Macemen, being medium troops, tend to make up the bulk of some armies.
However, despite being strong in melee attacks, they have weak armor.

The black monk is a unique melee unit recruited at the cathedral.Monks are weak but confident fighters, who trained themselves to protect
their church and religion. They wield combat staves that deal very high
damage.

The slave's place isn't on the battlefield, as their low health and strength means almost instant death from any other troops. They are rather good in raids, attempting to burn and cripple buildings. In numbers, the slaves can overwhelm even the strongest units due to the acumulated damage output.

Crossbowmen are ranged units, wearing leather armor and equipped with a
crossbow. They move somewhat slowly with their gear, but their shots are
penetrative through all kinds of armour. They can also withstand
several shots and hits thanks to their leather, but perform poorly in
melee combat.

The outlaw archers are an ambush unit.Outlaw Archers are fast and expensive units suitable for ambush, or quick defense.Outlaw Archers are favorably used in castle defenses due to their attributes.
When they are placed on a gatehouse or a tower, they gain a huge benefit
from height advantage. They also dont cost any bows to make, so you can quickly them, unlike archers where you have to wait until the bows are made.

Some fillment character's/sounds for the mod that dont have their own roles.Pick whatever you want from this list and i'll let you know if you got the role or not!

Voice 1

Heroic voice.

Voice 2Whatever you want it to be.

Voice 3 (used for a trailer)Excited voice.

Welcome to Stronghold - The Last Hope sire! The Desert awaits you!

We are here to claim Chilvan Kale for Duc de Puce. Do not stand in our way or you will not live long enough to regret it.

16 AI characters to fight against, 1000’s of troops to battle, months of game play to keep you hooked!Battle your friends and enemies alike, online, in Extremely bloody multiplayer.Make and distribute new play maps, with a fully featured map editor.

Voice 1:Now Im in charge I can do what I want and take what I please. The first thing I want is your corpse on a stick.

Voice 2:Stone me! They're not wasting any time are they sar.Sar! Im pleased to report that we're caught the slippery eel. He's taking the long hot walk to our dungeon.Sar! The Wolf's retreated into the Kingdom of Jerusalem. Well have to track him down later sar.

Knights are powerful warriors, who have mastered the art of chivalry and
combat. They are among the most durable units in the game and dish out
just as much damage. As knights can ride horses, they are adept at
charging down units in the open and dispatching them in the breeze of a
moment. Knights are very expensive and demanding in terms of equipment,
but their investment is well worth it if you can avoid losing them in
battle.

Knights possess some weaknesses. They are most
vulnerable when being stationary, either demolishing buildings or
fighting. They are also not amassable due to the sheer number of stables
and equipment they need, so they require good micro and care. The
knight's biggest weakness is that it cannot attack units in elevated
positions, such as the Lord and its bodyguards.

Pikemen are heavily armored units with decent speed and high health.
Their armor affords them good protection from arrows and crossbow bolts,
and gives them high survival ability in melee combat. Compared to other
troops, pikemen have relatively poor attack strength, but can match
other troops in combat when amassed, making their primary use
tying up large formations of enemy soldiers and blocking access to
important parts of your castle and keep. They also perform well in the
initial stages of a siege, filling in moats and pushing the enemy from
the walls and gatehouses.

Laddermen, as their name suggests, carry ladders with themselves. They
use these to put up against enemy walls to provide quick access to
friendly troops. Though very useful, they lack armour and can easily be taken down by enemy units, especially ranged ones,
which takes only a few arrows take them down. However, they are
extremely fast to compensate. Laddermen cannot engage enemy troops or
structures.

Tunnelers are support units, who possess a pickaxe. They can dig tunnels
under the ground, which they use for crumbling enemy walls and
structures. They can also use their pickaxes in combat and removing
buildings.

Engineers are weak in direct combat, but they are adept at operating
siege equipment and castle defenses. As a result, they are a staple of
any army. Siege equipment is almost always invaluable in combat, ranging
from destructive catapults, to mobile protective manlets, for boosting an army's versatility. Defensive measures include boiling oil, and tower engines.

Residents are the people who gather around the campfire, eat food, and work. They
form the backbone of the whole economy, so it is very important to keep
the hovels they live in as much protected as possible.

Residents are the people who gather around the campfire, eat food, and work. They
form the backbone of the whole economy, so it is very important to keep
the hovels they live in as much protected as possible.

The fire thrower is a unique ranged troop, using grenades of Greek fire
to set his surrounding alight from short range. He has an area attack,
meaning that he can lob fire over walls and short towers, effectively
attacking targets on the other side.

Residents are the people who gather around the campfire, eat food, and work. They
form the backbone of the whole economy, so it is very important to keep
the hovels they live in as much protected as possible.

Residents are the people who gather around the campfire, eat food, and work. They
form the backbone of the whole economy, so it is very important to keep
the hovels they live in as much protected as possible.

What a great bribe! Thanks Lordship.

With you paying me this much, I soon be able to afford another chair.

How the people suffer under the tyrannical yoke of taxation your Lordship.

Olaf Grimtooth is the last Viking warlord, who works as an evil
mercenary. Brutal and aggressive, he does everything for gold, including
murdering people. He speaks loudly almoust at the level of screaming.

I, Olaf Grimtooth, the last great Viking warrior, will personally 'CARVE 'YOU' 'UP'.

For now, I smash your barns and burn your farms. Soon, I come for you!

I am not done with you yet! You will feel my axe on your neck before this day is out!

The narrator.. he narrates the story! He talks about the characters and about "the boy's" (players) adventures.

*OPTIONAL* Give an example of how you narrate.

The Wolf's past is shrouded with mystery, and what is known of
his history is mainly patched together from stories and unreliable
rumors alone. This aside, it is believed that both of his parents died
from natural causes in close succession shortly after his eighteenth
birthday.

These specialist elite units are invisible to the enemy at long to
medium range, and can deal decent damage. They have the useful tool of
a grappling hook, which enables them to climb over walls and, more
importantly, hijack enemy gatehouses to make way for attacking forces. Their sabers are sharp enough to kill unarmored units and soldiers with leather armour.

The fire thrower is a unique ranged troop, using grenades of Greek fire to set his surrounding alight from short range. He has an area attack, meaning that he can lob fire over walls and short towers, effectively attacking targets on the other side.

Fire throwers can light pitch ditches on fire without Braziers, and they can start a fire anywhere and keep it going indefinitely. Certain landscape features (notably bushy shrubs) can be set alight, although their number is not usually great enough or in a place that can be manipulated in a defensive or offensive manner. The throwers themselves have high resistance to fire, allowing them to safely move through flames.

While very effective on the ground, they prove very bad against elevated targets: they cannot damage units on towers or walls as their grenades bounce back (fire will still spread where they land). Furthermore, their low speed, short range and high cost make them suitable rather for defensive purposes.

These versatile fighters are very unique, since they can fire while
moving. This ability makes them perfect for harassment, as they can mow
down enemy workers and weak patrols without the fear of retreat. In
numbers the horse archers can simply dominate the battlefield with their
rain of arrows and this way they are a good offensive unit. They have
also better fire rate than any troops, while being stationary.

Slingers are fast and cheap units. They hurl stones from their slings to
the enemies from a distance. They cannot cover as much distance as an archer and deal less damage than an arrow, but they have a much better firerate to make up for it.They speak fast.