Yeah that's one of the problems that the lobby system may product, if not the only one.

Only players that are currently in the lobby will be shown on HUB, making new BYONDers or not that new think that there is no players playing, which means they will leave. Anyways there must be a way to solve this, just think about it and it shall come.

It's a bug with the fact that the lobby server is a different instance. I may just switch the game instances to be hosted as well. The problem is that with those other game showing up, the lobby server will be moves around on the "join" list and most people will click only to become a spectator.

If it is not online, I can assure you they are currently working on new stuff for your enjoyment.

From what I've seen the last time I played it, I would rather work on it and finish the remaining systems than having it online for 10 people's enjoyment of an unready-to-release game.
If you wait patiently, you will probably enjoy it twice when it comes up, otherwise you would get bored after 10-15 plays of a game when the HP hits 0 you're just disconnected.

Also, the Join/Host server is not bugged, it may seem so, but I would bet it is just downloading the necessary resources for you to be able to join or host a new instance of the game, since the Lobby server does not share the same resource file, neither the .dmb, than the game itself.

@Bravo1: Great job, I will be waiting for new randomnly hosted tests.
Keep the good work up! -Thumbs up-

I understand,i think your option will be better in the long run then. But i think lag will still won't be avoidable since the match now depends on the host,and not all hosts are the best.

That I agree on. I'm looking for a way to make a dedicated server that will mix and match the spectators and allow people to take turns fighting. Making sure to only have one fight at a time while having a good connection and allowing everyone to eventually play.