Elementalist

The Elementalist is able to channel the forces of nature for their destructive purposes; this includes Fire, Air, Earth, and Water. Spells can be used from range and with some devastating AOE attacks. However, what they have in power they lack in Armour.

Like the Engineer this class is limited to a primary weapon which can be switched for different sets of skills that allows for a more robust playing experience.

With the attunement of fire the Elementalist deals scorching damage to single or multiple enemies by turning the ground to fire or by raining down a hale storm of molten embers. When using fire, any enemy that causes melee damage will suffer fire damage.

When using the Water attunement it foregoes damage like Fire or Air in favor of crowd control such as controlling an enemies movement and adds status effects. Allies who are next to Elementalists using Water receive continuous healing.

Items that beneficially affect and Elementalist when equipped. When an Earth Signet is equipped, damage resistance is raised and when the Signet is activated a wave of stones is flung towards nearby enemies.