Try Other Programs

Next, try the other Circuit Playground programs that came with the library. File >> Examples >> Adafruit Circuit Playground >> Hello_Circuit Playground >>. See what they do. When you’re finished with those, jump up to some of the others like Birthday_Candles or FidgetSpinner.

#include <Adafruit_CircuitPlayground.h>
// learn more about state changes here: https://www.arduino.cc/en/Tutorial/StateChangeDetection?from=Tutorial.ButtonStateChange
// this constant won't change:
const int buttonPin = 2; // the pin that the pushbutton is attached to
const int ledPin = 6; // the pin that the LED is attached to
// Variables will change:
int buttonPushCounter = 0; // counter for the number of button presses
int buttonState = 0; // current state of the button
int lastButtonState = 0; // previous state of the button
void setup() {
CircuitPlayground.begin();
// initialize the LED as an output:
pinMode(ledPin, OUTPUT);
// initialize serial communication:
Serial.begin(9600);
}
void loop() {
// read the pushbutton input pin:
buttonState = CircuitPlayground.leftButton();
// compare the buttonState to its previous state
if (buttonState != lastButtonState) {
// if the state has changed, increment the counter
if (buttonState == HIGH) {
// if the current state is HIGH then the button went from off to on:
buttonPushCounter++;
Serial.println("on");
Serial.print("number of button pushes: ");
Serial.println(buttonPushCounter);
} else {
// if the current state is LOW then the button went from on to off:
Serial.println("off");
}
// Delay a little bit to avoid bouncing
delay(50);
}
// save the current state as the last state, for next time through the loop
lastButtonState = buttonState;
// turns on the LED every four button pushes by checking the modulo of the
// button push counter. the modulo function gives you the remainder of the
// division of two numbers:
if (buttonPushCounter % 2 == 0) {
digitalWrite(ledPin, HIGH);
} else {
digitalWrite(ledPin, LOW);
}
}