질의 응답

Play2Live platform boasts a significantly higher level of interactivity due to the use of blockchain. Our solution changes the rules of the game in the streaming market, giving the opportunity to earn not only for a streamer, but also a viewer.
Viewers are able in 5 ways: from advertising; voting; internet channel sharing via P2P CDN; performing tasks set by streamers; betting and gambling. The streamers are able to earn in 11 ways compared to 5 currently available for them on existing streaming platforms. Revenue sharing model is utilized as a means to split revenue between streamers, viewers and the platform. We provide streamers with an opportunity to freely control numerous economic parameters.
An extended description on distinction of Play2Live from the existing market solutions is available via the link.

Level Up Coin (LUC) is a ERC20-compatible utility token that facilitates monetization opportunities for all users, from streamers to viewers. Base price of the token on exchanges will be 20 LUC for $1. The total supply should be determined upon the end of token sale.

Our key features are the ability for the viewers to earn from their actions, more interactive system of interaction between the participants of the system, and the opportunity for streamers to fine-tune the economy of the stream. The streamers are able to earn in 11 ways compared to 5 currently available for them on existing streaming platforms. The users can earn tokens in 5 ways and convert them to fiat money afterwards.
The detailed information on the features is elaborated in Whitepaper (page 20).

The influx of the unique users to the platform is ensured by negotiated deals with streamers, tournament operators and other partners that agree to migrate on the platform transferring their fan base. The diverse functionality of the platform that boosts interactivity acts as a trigger for the steady user growth. We expect that monthly active audience (MAU) reaches 10M in Q2 2019.

We are to develop an exchange gateway that operates on the basis of Level Up Chain. The gateway allows for purchasing LUC in a few clicks with credit/debit cards, e-wallets, banks transfers, and other popular fiat payment systems. The users are as well able to exchange popular cryptocurrencies for LUC inside the gateway without the need to switch to a cryptocurrency exchange.

Pre-sale launches on January 25th, 2018 and will last until February 5th, 2018. Token sale begins on February 12th, 2018 and will last until March 5th, 2018. The start and end time for all stages is 5:00 PM UTC.

The maximum possible amount to issue is 1,308,800,000 LUC. Since we are obliged to destroy all tokens unsold during the token sale, the final amount of tokens will be known only after the end of token sale.

Since we expect to eliminate 5% of the amount of tokens purchased by the users from the open market and buy back tokens equivalent to the USD amount from the open market: $22M in the 1st year of operations, $55M in the 2nd, it is assumed that the token demand will be steady and growing resulting in the increase of ROI. We are positive that users will be attracted by the opportunity to spend tokens in 15 ways, which will also yield growth of demand on tokens in open market.

We have a thoroughly-developed economic model of the project that ensures a high demand on tokens in the open market. First, 15 ways to spend tokens in-platform are available to users, which will ensure high demand in the open market. Second, Play2Live is obligated to buy back and eliminate 5% of a number of tokens purchased by the users from the open market. Third, after reaching the break-even Play2Live is obligated to eliminate tokens equal to 25% of net profit.

The soft cap is US$3M. This is a minimum amount required for product development and launch. The hard cap is US$30M. This amount is required to achieve all goals elaborated in the roadmap. Please, refer to Play2Live roadmap for more details.

Blockchain is the backbone of functionality offered by Play2Live - no other technology today can provide 15 peer-to-peer interactive features for participants of the system (streamers, users, tournament operators) allowing them to earn money by sharing revenue with the platform and others.
Blockchain technology allows to establish an internal economy rich in features available for participants of the platform. No other technology so far can better facilitate the development of internal currency and provide transparency of interaction between the users. Blockchain would address a number of inefficiencies and offer unique advantages over conventional streaming platforms, whose features have remained virtually unchanged over time.