Another basic enemy character for one of my game projects currently in production.

This enemy type will basically be placed in hard-to-get-to areas like a platform or in a hallway that's too short to jump over him. He will be immobile, but deal high damage when he strikes. Basically he's a bouncer type that you'd see at a night club. The ones that are meant to be menacing and make you think twice before you take him on.

I will also probably use this character as a template for other enemy types.