It shows in the videos that sad tone and emotion in the story. It pretty much makes you feel like "Are you an outsider and left alone most of the time?" But overall this is giving you some kind of message you must find.

Quite visually interesting well being quite simple in layout and execution. It would have been nice to see some more custom props and hires textures used to showcase the small area.

It feels like an all too familiar memory of something you wished had gone different or better and leaves me with the same stomach turning feelings and emotions I get thinking of my own moments and memories.
Admittedly I played it a few times to try to get an outcome I would be happy with. I don't know if that ever happened.
The stargazing was an interesting concept and pretty well executed and challenging at times.

The sounds were nice, though the music from the iPod got a tad annoying but did capture the mood so it is hardly a complaint.

Handle With Care:

Upon entering I felt awkward and a little confused, but it set the mood as it seems the character is/was confused at what to do in an important moment of his relationship.
Again, like the first, the visuals are quite nice with subtle details that once I started to find I started to look for. It built a profile of who I am playing and helped me understand where I was.
Though it took me quite a bit of time to fully establish what I was doing and where I was.
As well, the memory sequences were kind of hard to understand what exactly I was seeing and left me a tad disturbed at times.

The puzzle was neat and quite challenging, but that really depends on how you choose to do it. With that being said I found myself having trouble knowing and understanding if what I was doing was right or not. But I guess that sort of plays into the whole theme. It created quite a dilemma and felt like a lose-lose scenario which left me thinking about what my decision would be in the same situation.

The ending left me pretty choked and feeling a bit down. Rarely do games project such emotions on me. (I blame the music- Which I have playing currently)

Fantastic work. It left me thinking, full of emotion, and wanting much more.
Please make more

Don't expect to be in control, wich isn't the aim of this Mod, its more about
telling a story and showing it off in a alternative way.
It's more sitting through a dialogue and feeling left-alone, when in control.
Because of this you will feel very unimportant, and rather wait for something to
actually happen but it doesn't, and when it does its like pushing a button and hoping
you did something right (finding stars).
It doesn't draw you into the game but makes you feel like an outsider,
you should really like the tone of this Mod to stay concentrated.
Games can tell a lot of stories or share a psychological view on things and
this has been done better in other games (example:MGS-2,Penumbra), but
immersion is key to making an experience fun.
It's not bad but needs more exercise and research i guess.
If your a fan of a Tale of Tales games ( wich i ain't :) than this
will also be, likely your thing.

Good luck in the future with making themebased experiences
Download it here: Moddb.com