Comentarios

Comentario de CaspianRoach

on 2018-03-06T02:05:27-06:00

Your summary at the end says \r\rThe outer ring unlocks first and consists of 4 possible choices. The middle ring unlocks second and consists of 3 possible choices. The inner ring unlocks last and consists of 2 possible choices.\r\rBut your picture says otherwise. So which is it?

Comentario de HyperDemonic

on 2018-03-06T02:16:10-06:00

Meh

Comentario de eojsmada

on 2018-03-06T02:29:11-06:00

Looks like revamped version of the Netherlight Crucible. Not surpised, as I figured that it was a precursor for something new when it came out. I actually like the idea of the Netherlight Crucible, just not the RNG of the relics as they can vary greatly as well as have some big RNG for DPS and Healing numbers.\r\rI like what I see of the new system, so far, though.

Comentario de Nazthori

on 2018-03-06T02:40:15-06:00

Oh man the survival ones like Vigorous Wings look awesome.

Comentario de Soeroah

on 2018-03-06T02:41:26-06:00

I think this is a fine tweak to the artifact system. It's basically the same as the old Wrath-era best in slot concept, except those best in slot pieces can now have transformative effects like legendary or tier gear procs, instead of simply stats.\r\rNot needing to grind for offspecs or take up bag space is a bonus. My only concern is what'll happen when a person starts playing 4 months after launch compared to someone who starts playing right away.

Comentario de Ambigua

on 2018-03-06T02:41:56-06:00

Spell text for Quemadura de relámpago has "Elemental\/Restoration" at the bottom, written description has "Elemental\/Enhancement".

Comentario de Blitzkrieg4877

on 2018-03-06T03:11:43-06:00

Um. Way too similar between hunter and shaman... These are so boring...

Comentario de Dabraxus

on 2018-03-06T03:14:23-06:00

Question is, will we be able to change those traits after selecting? Or will it be like the current relics where every choice is permanent? The later would kinda suck and mean we have to farm multiple same items because I'm pretty sure the best trait is situational, as always, especially in M+ with changing affixes every week..

Comentario de Soeroah

on 2018-03-06T03:24:08-06:00

Um. Way too similar between hunter and shaman... These are so boring...\r\rPity BFA is out tomorrow.

Comentario de Zombby

on 2018-03-06T03:35:09-06:00

Tier 2 spells are identical for huner and shaman - I assume this is a mistake as the abilities are all shaman-themed names and icons.

I'm yet to be sold on this system compared with tier sets but we'll see more as they develop it.

ETA: I'm not a big fan of the netherlight crucible as you cannot unlearn and relearn traits (like talents) so there is little opportunity to experiment and the traits are a little underwhelming in most cases anyway. It felt like a bolt-on towards the end of Legion to give people a continuning reason for acquiring artifact power rather than a design principle for future expansions. We'll have to see how the heart empowers the three pieces currently proposed but farming Azerite to level up \/ customise the heart to empower the three "replacement for tier" pieces doesn't reach out and grab me.

Comentario de Araielle

on 2018-03-06T03:43:10-06:00

Why can't they just stop with these "systems"? Want to have players feel they progress in the game? More raids, better gear. Want to give us mov. speed or shields? There's a profession called "Enchanting", instead of flat increases of stats, which just makes it unavoidable, annoying and mandatory. Why don't make it fun? Reforging was good enough. In any case, with the exponential output of certain secondary stats, receiving loot is not as "cool" as you want it to be, because a ring with these stats can be better than another, +30 ilvls, ring with different stats, and we need to check raidbots before changing our previous one, anyways.\rAdd ranked spells as we level up, plus a couple extra skills. No titanforging, no legendaries, no useless "grinding" of power -.-u\rThe game was fun before. Now... what a load of non-sense -.-u\r\rOk, just re-read my comment and it sounded way too much of a cry from one of those people who say "WoW is dead". I'm not that negative. I've been playing since early WotLK and I enjoy WoW. But I seriously think they keep f*cking things up. It's like devs don't play the same game we do anymore :(

Comentario de thenarutardd

on 2018-03-06T04:01:32-06:00

Lame, the whole "artifact" system is bad and i knew this before the launch of Legion. Wonder how long will they keep this system implemented in the game

Comentario de Nevcairiel

on 2018-03-06T04:12:00-06:00

It is important to note that the system is still entirely unavailable on the Alpha to players, and everything is pure datamining, so anything you see here may be placeholders and a work-in-progress.

My only concern is what'll happen when a person starts playing 4 months after launch compared to someone who starts playing right away.

They'll have catchup similar to how it is now in Legion for Artifacts - ie. a level of "Artifact Knowledge" thats global for everyone, instead of personally learned like it was at the beginning of Legion.So if you join late, you can get the levels of those things much faster.

Comentario de Keilvog

on 2018-03-06T04:29:27-06:00

None of these traits made me excited to play with. They seem to have no impact on gameplay (except aoe vs single target choices) and to be very susceptible to yet another cookie-cutter build.

Comentario de MightyBunnyKing

on 2018-03-06T05:07:48-06:00

That looks insanely boring.\rNot really much incentive for me to level up that thing, I guess.

Comentario de deathslover

on 2018-03-06T05:21:29-06:00

tbhi didnt care for the artifact system or the netherlight system either. i play both hunter and shaman and yeah im not overly interested in these "choices" for talents. the speed boosts and sheilds sound useful but the rest sounds like a bore.

Comentario de Wombat62

on 2018-03-06T05:22:01-06:00

I think this is a fine tweak to the artifact system. It's basically the same as the old Wrath-era best in slot concept, except those best in slot pieces can now have transformative effects like legendary or tier gear procs, instead of simply stats.\r\rNot needing to grind for offspecs or take up bag space is a bonus. My only concern is what'll happen when a person starts playing 4 months after launch compared to someone who starts playing right away.\r\rthen that person will be behind the one who has played longer , AS IT SHOULD BE. This si an MMO , time played is an important part of them

Comentario de Wombat62

on 2018-03-06T05:23:23-06:00

Lame, the whole "artifact" system is bad and i knew this before the launch of Legion. Wonder how long will they keep this system implemented in the game\r\rhopefully forever , i love the system

Comentario de Ryuthedragon

on 2018-03-06T05:30:36-06:00

Those traits are probably quest items traits and it's too early in alpha to criticize. I believe (and hope) that raids one will open more doors to alternative gameplay (active spells, game-changing proc like CDR or a special spell crit).

Comentario de LyssaWoW

on 2018-03-06T05:48:55-06:00

It is important to note that the system is still entirely unavailable on the Alpha to players, and everything is pure datamining, so anything you see here may be placeholders and a work-in-progress.\r\rThey're still asking us to pre-order an expansion based on these concepts. Let's not kid ourselves; open alpha and beta tests are much more about publicity and advertising these days. Hence why almost all of the "influencers" have access and are uploading YouTube videos daily. But nothing is known about any of the core concepts of the expansion yet. The only hype carrying people so far is the two allied races that you will be able to unlock (Zandalari trolls and Dark Iron dwarves). I haven't seen anyone getting excited about warfronts, island conquest or Azurite gear because no one knows anything about them yet, including Blizzard, it seems.\r\rAll I can see here is artifact weapon traits and AP grind again, just without the cool weapon skins. The weapons were cool at the start, but the AP grind is what killed it for me, and I haven't subscribed since the end of Nighthold mainly for that reason.\r\rI know we're still over half a year away from the latest they are now legally required to release the expansion (you have to have an expected, no later than, release date by law if you are allowing pre-orders), but I'm not comfortable with the lack of any insight other than "new zones" and "new raids" that are pretty much a given in a WoW expansion.