Comentarios

Comentario de Shry

on 2018-02-23T20:43:04-06:00

I am looking forward to the squish, and change in balancing, I received some 980 shoulders last week, but am still using shoulders 45 ilvls lower, because they do not have stats that I want. In a perfect world the 980 shoulders should always be an upgrade.

Comentario de Cr00xY

on 2018-02-23T20:52:00-06:00

Looking at how they messed up everything ilvl related in legion (and a bunch of other stuff before that), all I wonder is - can they mess up bfa even more?

Comentario de SilverDragon234

on 2018-02-23T21:14:35-06:00

The balance will be preserved.

Comentario de TheMostUnfunny

on 2018-02-23T21:25:18-06:00

(insert unfounded complaint here)! I am outraged!

Comentario de SilverDragon234

on 2018-02-23T21:34:05-06:00

(insert unfounded complaint here)! I am outraged!\r\rNo you are not. It is time for the balance to be preserved.

Comentario de Gigabear

on 2018-02-23T21:35:35-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.

Comentario de Sepharious

on 2018-02-23T21:46:56-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.

Comentario de kodora1316

on 2018-02-23T21:55:53-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\r\rI never understood that reasoning. There\u2019s always a BiS, best spec, best talent, etc. Then and now. Everyone still checks the proper configuration and uses it. Removing reforging didn\u2019t do away with that. :\/ (I\u2019m not saying you\u2019re wrong or anything, just that Blizzard makes no sense sometimes)

Comentario de MakoSDV

on 2018-02-23T22:01:25-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\rI'd rather just quickly reforge my gear instead of running a ton of SimCraft simulations to see which combo of gear gives the best stats...\r\rI'm glad they are trying to fix the scaling and out of control item levels. I still think 15 ilvls between difficulties is too high though.

Comentario de magicottermew

on 2018-02-23T22:09:26-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\r\rI never understood that reasoning. There\u2019s always a BiS, best spec, best talent, etc. Then and now. Everyone still checks the proper configuration and uses it. Removing reforging didn\u2019t do away with that. :\/ (I\u2019m not saying you\u2019re wrong or anything, just that Blizzard makes no sense sometimes)Not only did removing reforging not do away with that... it made it worse. Now instead of getting a piece and knowing it's an upgrade because it's a higher item level, you have to sim everything, because the secondary stats of something 15 ilvls lower might actually be better.\r\rWith reforging, the sheer amount of stats on a piece of gear would always make it better, since you could just reforge to your best stat, and the only comparison would be between equal item level pieces.\r\rReforging was a great system that felt terrible because of hit and expertise, having to balance around stats that became literally 100% worthless after reaching a certain amount. With hit and expertise removed, reforging had the potential to make EVERY piece of gear exciting, and to free players from some of the RNG by giving them a way to lessen the effects of being unlucky with drops.\r\rBut it was removed... because players shouldn't need to go and do a bunch of things to a new drop before it's usable... while leaving in enchants, gems, adding the netherlight crucible, and if you care, transmog is applied to the item instead of the slot.

Comentario de Codemagus

on 2018-02-23T22:12:37-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\r\r"We don't like that players have to access outside sources to find what's best for their character. They have to refer to Simulationcraft or spreadsheets to tell whether something is an upgrade or not, rather than just immediately being able to equip it so we removed reforging." ... *installs netherlight crucible*

Comentario de BurneePally

on 2018-02-23T22:16:23-06:00

I hope they fix it to where we get a large amount of base stats, because as a holy pally I need 50%crit for that holy shock, and this change makes that harder to reach unless they automatically give us like 30% crit

Comentario de qaccy

on 2018-02-23T22:18:12-06:00

Reading through the post, right after the graphs is something I don't understand. How does a 15% increase to a value of 80 strength result in 80.5? Shouldn't it be 92?

Comentario de Ellore

on 2018-02-23T22:42:08-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\rI'd rather just quickly reforge my gear instead of running a ton of SimCraft simulations to see which combo of gear gives the best stats...\r\rI'm glad they are trying to fix the scaling and out of control item levels. I still think 15 ilvls between difficulties is too high though.\r\rI wish we had reforging back too. It was fun quick and easy.

Comentario de Vynillin

on 2018-02-24T00:01:07-06:00

I'd prefer they add reforging back in as a fallback measure, seeing as how balancing secondaries continues to be such a challenge for them. At least that way players would be able to address the situation on their own without waiting for the system to be overhauled.\r\rI'd love this, to be honest, but you know what they'll say though...everyone goes to check what's optimal and reforges their gear the same way, anyway. That's kind of why they ditched the old talent system, too. \r\rI'm on the side that I like player agency and being able to make more choices for my character is a good thing, but they'll use that kind of reasoning to shoot it down.\r\rThey really just can't win. I remember very specifically many complaining ad naseum about reforging when it was live--that it was required every time you got something, on top of enchanting, gemming, and some other augmentations. It was expensive and time consuming.\r\rI think they tried to meet this halfway with some changes over the years, like what they did with rings\/necklaces and some other changes. It's still clearly not perfect, but the alternative really is just making too many rewards. If anything can be changed to be exactly what you want, there's a diminished sense of reward. It does suck to not get something perfect, but is it a better gameplay system to make everything a perfect option?

Comentario de Tofke

on 2018-02-24T00:21:45-06:00

Think they were a bit conservative with it. I would have not made an exception for the Tomb gear.And 15 ilevels between difficulties might be a bit much... but then again having 4 difficulty levels is the real problem. I'll stick with my idea of: Story\/Casual mode, Normal mode and a Challenge mode (That can have that +# thing bolted onto it)being more optimal.

Comentario de Arraya

They should bring back Reforging to get rid of the \u2018wrong stats\u2019 issue, or at least alleviate it. Looks like I\u2019m late, others want this too! :)

Comentario de Chrotesque

on 2018-02-24T01:47:46-06:00

In regards to reforging, I'm still glad it's gone and I never liked the system. While it was kind of satisfying to "finish" an item, after having received it to finish the enchant, gems, whatever other modification and then reforge it to the perfect stats .. kind of nice to invest all that "work".

However from their perspective I can see why it's also very nice to get a new drop and being able to instantly equip it, should the indication that it's a better item be sufficient to support that decision.

That's also why the current situation in Legion with ilvl no longer being a good indicator for that decision has to be viewed separately from the initial intention of removing reforging before \/ with WoD. It was meant to make the process quicker and various system decisions later, including the Netherlight Crucible to be fair, made that impossible to the point where we're at now.

So in my eyes I hope they'll finally get it right and not just bring back that awful reforging mechanic.

Comentario de Garnth

on 2018-02-24T03:08:43-06:00

They should also completely rework end game gearing - Titanforges made insane mess of it.\r\rKeep Warforging and Titanforging (set max. for it thought), but add non-RNG way to compensate for BAD LUCK\r\rAdd possibility of upgrading ANY purple gear up to max. or what you can reasonably expect from hardest content you clear (+10 ilvl (a.k.a Warforge) of what you clear+Socket+3rd stat+indestructible) similar to Obliterum+BoS (item+catalyst)\rlogical 'items' would be:\r- +5 ilv items from profession capable of crafting that kind of gear (can be different ones for higher item levels)\r- +Socket - from engineering ("drill")\r- +3rd stat items - from inscription ("rune enhancement")\r- +indestructible (personally don't count as real 3rd stat) - from alchemy ("Drought of Indestructibility")\rmaterials to craft those could be from:\r- reputations\r- high end content - Raids, dungeons based (+basically anything which would grant "Valor" in previous expansions)\r- non-crafted Obliterations (different\/better from higher iLvl)\rcatalysts should be BoP - to prevent people to just buy and use FULL upgrade immediately: - you have to work for you upgrades