As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.

As Hull Decreases, Turn Rate and Speed Increase:

Bonus begins at 80% Hull

Up to 10% max Bonus at 20% Hull

I

Desperate Flight II

As the hull of your ship takes increasing amounts of damage, your flight speed and turn rate will rise higher and higher. This bonus is not applied until your Hull is below 80% capacity, and caps out when you are at 20% Hull.

As Hull Decreases, Turn Rate and Speed Increase:

Bonus begins at 80% Hull

Up to 20% max Bonus at 20% Hull

I

Reckless Abandon

Activating Evasive Maneuvers now grants you brief immunity to all movement-impairing effects. This includes any of the following effects: Slow, Root, Hold, Engines Offline, Repel

When using Evasive Maneuvers: Immune to Movement-Impairing Effects for 2 sec

After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.

+10% Defense for 10 sec, after using Rock and Roll

II

All Shook Up II

After executing the "Rock and Roll" maneuver, your ship remains more difficult to hit with weapons for a short duration.

+20% Defense for 10 sec, after using Rock and Roll

II

Magic Carpet Ride I

After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.

+10% Turn Rate for 10 sec, after using Rock And Roll

II

Magic Carpet Ride II

After executing the "Rock and Roll" maneuver, you retain a large turn rate bonus for a short period of time.

+20% Turn Rate for 10 sec, after using Rock And Roll

III

Turn the Other Cheek I

Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)

On Damage: Reduces Damage to Shields by 5% to Opposite Shield Facing

III

Turn the Other Cheek II

Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)

On Damage: Reduces Damage to Shields by 10% to Opposite Shield Facing

III

Turn the Other Cheek III

Taking damage applies a temporary boost to Shield Hardness on the opposite facing from the one damaged. (All four facings may be enhanced at the same time.)

On Damage: Reduces Damage to Shields by 20% to Opposite Shield Facing

III

Thick of It I

Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.

Immunity to All Damage for 2 sec

III

Thick of It II

Whenever "Turn the Other Cheek" becomes active on all four of your shield facings at the same time, you are granted a brief period of complete damage immunity. May only occur once every 30 seconds.

Immunity to All Damage for 4 sec

III

Danger Zone

You gain a bonus to your damage output for each Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)

+2% Bonus All Damage per Foe within 2.0km

III

Wing Man

Extends the effects of "Danger Zone" to count allies as well.

You gain a bonus to your damage output for each Friend or Foe within 2.0km of your ship. This bonus can stack up to 10 times maximum. (Does not apply to Mines, Turrets or Targetable Torpedoes)

+2% Bonus All Damage per Friend or Foe within 2.0km

III

Scratch the Paint

You become immune to one Warp Core Breach, as long as this is active. Being hit by a Warp Core Breach removes the effect, but it automatically refreshes after some time has passed.

Immunity to Kinetic Damage from Warp Core Breach, once per 60 sec

III

Impulse Drafting I

Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Fried, if "Wing Man" is active).

+1% Defense Bonus added to each stack of "Danger Zone"

III

Impulse Drafting II

Adds a Defense Bonus to each stack of Danger Zone, increasing your Defense for each Foe within 2.0km (and Fried, if "Wing Man" is active).

+2% Defense Bonus added to each stack of "Danger Zone"

IV

Bob and Weave

When an enemy misses you in combat, you take the opportunity to hit them back, right where it hurts. Critical Severity is increased for each stack of "Bob and Weave" (up to 10 max). A successful Critical Hit removes all built up stacks of this buff.

Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.

The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.

Take on the role of the Lone Wolf, single-handedly defeating the gathered foes and conquering the odds. Any players on your team that are within 10km will automatically Placate foes near them when you activate this, making you the only valid target in range for a short time. To survive the inevitable onslaught of incoming fire, the Lone Wolf gains increased Defense and automatic Shield Redistribution for the duration of this ability.

The Placate effect granted to allies is Fragile to their own damage, it will wear off quickly.

Flying at high speed into the sheilds of an enemy will drain their shield capacity and reduce their sheild's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.

-__ damage to All Shield Facings

(scales up to -__ @ 100% Throttle)

Increases damage to Shields by 10% for 10sec

(scales up to 10% @ 100% Throttle)

Affected Foe immune to Scraping for 10sec

IV

Shield Scraping II

Flying at high speed into the sheilds of an enemy will drain their shield capacity and reduce their sheild's resilience to incoming damage. The magnitude of both effects will scale with the speed at which you scrape against them. You may scrape against enemies once per second, but any enemy recently scraped will be immune to further scraping for 10 seconds.

Operations

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