Rune of Re-Origination+1657 AgilityEquip: When your attacks hit you have a chance to trigger Re-Origination. Re-Origination converts all of your Critical Strike, Haste, and Mastery into the highest of those three attributes for 20 sec.

As it stands now, a Renataki's or the Shado-Pan Talisman is going to be incredibly difficult to fit into a gear set with the amount of expertise, hit, and blue sockets on the gear in the tier.

Rune of Re-Origination is a very interesting concept that is unfortunately going to suck for almost everybody. It has some potential to be decent for feral due to our secondary's having fairly poor synergy and bleed crit chance being dynamic, but in addition to the fact that you aren't actually gaining an itemization when the trinket procs, secondary stats tend to increase the value of each other the more you have of them, so the proc has the potential to be a noticeable DPS loss for some specs.

- Soothing Talisman of the Shado-Pan Assault – On Use, 180sec CD.- Horridon's Last Gasp – 1.00 RealPPM on heal from helpful spell and periodic spell while in combat. No ICD. - Inscribed Bag of Hydra-Spawn – 1.13 RealPPM on heal from helpful spell and periodic spell while in combat. 17 sec ICD.- Stolen Relic of Zuldazar – 3.00 RealPPM on attempting helpful spell while in combat. No ICD. Use effect has a 20sec CD.- Lightning-Imbued Chalice – 3.00 RealPPM on heal from helpful spell and periodic spell while in combat. No ICD.

hum, if i remember well, all items (except tier pieces) can be thunderforged. We should even make 2 bis list ... one with "normal heroic drop" items, and one with thunderforged items available (i'm pretty sure not all have been datamined in this version, and it'll be very long and difficult to obtain all this gear even in raid25).I wonder if a full non-tier thunderforged gear can be better than a 4p +thunderforged items. It's "only" 4pieces with 6 less ilvl, we gain set bonus but we loose agi +secondary stats ...

i'm curious to know icd and chance to proc for trinkets, and how Rune of Re-Origination really works

Considering how powerful the tier pieces will be (I think I last read something like 3% dps increase for each set bonus) - 4 pieces of 6 item levels won't make up for that difference. Not only that but it would be too difficult to obtain (I would assume, depending on drop rates) to really be that viable.

There's no point in making a full thunderforged BiS list because no one will ever achieve it, and almost all, if not all, of the items would be the exact same anyway. The only Thunderforged items I used were ones that, from what we know now, all drop from Ra'den and are guaranteed to drop as Thunderforged.

On a different topic, when I was looking through the items and saw this chest I was like "OMG" and then I found out it isn't even BiS because the tier chest is so good

THESE RESULTS ARE NOT FINAL. There are likely to be changes to trinkets and/or existing bugs in SimulationCraft that will cause these results to be inaccurate on launch.This is without any modifications to action list regarding procs (especially important for Rune of Re-Origination to be anything but terrible).http://dl.dropbox.com/u/1086121/simc_pr ... 88934.html

I finally got some 5.2 stuff implemented in Catus. My gear is backed by the Blizzard JSON API so I don't have an easy way to import PTR items yet.

Looking at some combat logs, Rune of Origination is really weird. Possibly we could use a /cancelaura macro, once this thing procs (assuming it chose Mastery), to quickly refresh our shit and then cancel it, since Mastery is snapshot, Crit updates dynamically, and Haste doesn't modify bleeds. But this is probably wayyyyy too much micromanagement to do in practice. It's a shame this isn't an on-use trinket, it would make it much more interesting. Also, the uptime on this trinket is too low. It probably needs to be 1+ RPPM.

The Capacitive meta seems pretty good: it seems to be about 4-5% of my DPS in the ability breakdown and about +3% net DPS over Agile. Although, I don't know if my implementation is correct.

I'll try to post some data tomorrow along with a trinket list to compare to yours.

Good question. We decided to dig into all of the dots and found they worked pretty inconsistently. (Consistency isn't always critical because it does lead to a certain amount of homogeneity, but too little consistency can just be confusing too.) We made a pass at all of the class dots and made them snapshot crit chance. This will have implications in any simulations out there.

Oh, I didn't see that. After reading about the Shadow dot extension stuff, I wonder if they are changing how BitW Rip refresh works?

If each time we FB, the Rip is snapshot again, that's going to be really bad. Maybe it just re-samples the crit.

However, if the current snapshot once mechanic is kept, but it additionally samples crit (and possibly crit damage bonus), that would allow a Skull Banner during our final Rip application to be kept until death.

If anyone has the PTR, could you test out some of these things?

Crit snapshot testing is difficult because you need a lot of data. Possibly you could get a Rip going on a dummy with Essence of Terror, and then Shadowmeld, go naked, cancel all auras, and drop form.

Crit damage bonus is easy, get a Warrior to drop a Banner, throw up a Rip in a few seconds, and hope you get a Crit when it's up and a crit when it's gone.

BitW testing is really difficult because there is no easy way to get a target near 25% quickly.

I worry about bringing attention to this in the PTR thread and getting an unintended nerf

Ironically the dot crit snapshot change made Rune of Re-Origination way way way worse =P I actually had an action list that put it as our second best trinket despite it being RPPM (you can see the changes I made specifically for the trinket by CTRL+F'ing for buff.rune_of_reorigination).http://dl.dropbox.com/u/1086121/simc_pr ... /rune.simc

They didn't say they changed anything about when snapshotting happens, they just said they changed what was snapshotted. The reason the BitW Rip thing works isn't because of what it snapshots when you FB, it's because FB doesn't snapshot at all. Unless they explicitly changed it when they went through the dot code it should still work the same, only having a megabuffed rip will now be stronger because of the increased critical strike chance and/or damage that you have with a big stack of agi procs.

I like this! That's really disappointing post-snapshot change. I'm implementing this change now (sadly, Catus used to work like this, but I full removed, rather than just commenting it out, and it's too far in past to diff it forward.)

I worry about the snapshot thing because of the comment about 100% crit buff on extensions:

Since 100% crit SW:P and VT that never need to be refreshed is a wee bit too strong, we’re building in a failsafe. We’re fine with you getting a normal SW:P/VT duration of all crits, but not forever. When Shadowy Apparition extends SW:P and VT, and that DoT has already lasted longer than its normal duration, it will recalculate its crit chance. The result should be that the trinket procs, you reapply SW:P/VT, and get 18/15 sec of crits, then they drop to your normal crit chance.

But yeah, it seems unlikely that they would resample your AP and Mastery.

I'll guess that snapshot Crit will be a net DPS gain for us since we're typically focused on maintaining buffed Rip/Rake. And Xuen will be statistically better than Terror. Although, I guess we update the TickModifier code to include crit, getting a Terror'd BitW Rip up could make it much better than it currently is.

Yeah, basically it just switches to rake filler as long as it's not clipping a stronger rake, tries to get a rip in if possible, and then cancels the buff once the rake on the target becomes stronger than the rake it can cast. Trying to make it cancel the buff based on rip was neutral at best.

My guess is that change is specific to those particular DoTs. They did specifically say for balance druids they were going to leave it alone for now.

It shouldn't, that would probably make HotW way too good. Originally when I implemented it in SimC is was a flat spell damage multiplier but it turns out that's not really how it works because Stormlash was getting the bonus during HotW and that's clearly not how it works in-game.

Edit 3: Rune is even better than listed because the action-list does not replace Shred with Rake once Rake beats Shred on the initial tick (or wherever this transition point occurs, it's probably just a high fraction of Shred) and it isn't using the /cancelaura action.

In his example, "if you have 6000 mastery, 3000 crit, 2000 haste, and the proc goes off, it gives you a buff that provides [+5000 mastery, -3000 crit, -2000 haste]."

But the tooltip says: "Re-Origination converts all of your Critical Strike, Haste, and Mastery into the highest of those three attributes for 20 sec."

I carelessly implemented something that works like a hybrid of both of these without knowing it that these two explanations where in conflict: using GC's data, my Rune buff would be "+11000 mastery, -3000 crit, -2000 haste"

Yeah, that would explain why you were getting results saying it's actually good rofl.

I tried a full haste profile last night, it's pretty similar. You run the Crit/haste 541 chest as the offpiece instead of the Lightning-Eye Hood, and then use the Exp/Haste weapon as well. I ended up reforging it all back to mastery because haste still sucked really bad, but you can find the pieces I picked here:http://dl.dropbox.com/u/1086121/simc_pr ... 15H_2.simc

Edit: That link is likely to change to something completely different in the near future.