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I'd love to have a stats screen to look up highest attack, total number of monsters killed, number of bosses killed and so on. Would also help to keep track of achievments.

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Love the game. Would really like something to do with the 70mil+ gold I'm carrying around, like maybe single use, permanent effect stat boosting items for you and your pets. I don't know about anyone else, but I'd be more than happy to drop 50mil on an extra 5 or 10 points in a stat that would carry over through rebirth. I also wouldn't mind seeing some skills that add a percentage to the amount of gold or exp that you earn, or that increased drop rates past what luck adds. Last but not least, maybe some enhancement stones that let you add specific bonuses to items, could also be made ridiculously expensive, but would give you a bit more eq customization than just hoping that after leaving the window open for a night that you might have something better than what you are already using.
Aside from those suggestions, I have no complaints whatsoever, and believe that with time and development, this is an idle game that could be comparable to Tukkun's Anti-Idle. 5/5

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This game is awesome and you are an awesome developer that lstens to what people say and so far you've been doing great with the updates.
What about if the items you get from loot and in the shop is based on your current CP? so the hinger CP you have, the better equipments you will get.
That would make it easier to get further into the game and not get stuck because you don't get better equipment.

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Suggestion: Able to purchase a second equipment set and easily switch between the two. This way you can quickly switch to your luck set for blacksmithing. Maybe you can purchase each slot in the second set like you would for additional bag space.

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I would love set items with set bonuses and/or unique items with unique names that are better than legend items (maybe unique attributes to it like increased chance for successful upgrading, increased gold drop, pet boosts if a certain type of pet is equipped, increased/decreased chance to encounter bosses or normal enemies, etc)

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love you as a developer as everyone else who plays this game does, what i think would be helpful is better explanation of all the stats and the actual % they give you.just a suggestion, cause i don't know how good stacking luck or will is and other stats.

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Need to make this statement about your latest update.
First: Thank you very much! It is a fun game.
Second: Keep at it. You obviously have what it takes to make this a career choice. If you keep going, what you gained from this was experience in taking customer feedback and improving the game. You are now WAY ahead of a lot of other developers!
Third: We all knew you would have to move on at some point, but you have a TON of fans. Almost a million gameplays in a month.
Keep developing! Just like a good novelist, sooner or later someone will publish your work!
A Huge Fan!

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As for the developer mentioning that suggestions are endless... No friggin shit. I love your work, and you should make it according to your own tastes. It's YOUR game, not ours. I assume that you love to play mabinogi too, and any developer who plays his own games should have somewhat of a feeling of "this could be interesting to add", or even "this sounds like bs". One last thing, just put the paypal logo somewhere on the start screen where your facebook logo is in your next games, you'd be surprised how many small tips start flowing in if you consider that well over 0,1% of the Kong population is generous to games that deserve it - I believe even more to starting developers. Good luck in the future though, hope to see you again on Kong soon ;)

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Could you provide a way to deselect an item that you have clicked on for smithing but don't want to sell or equip right now so that it's stats window doesn't keep covering the enemy window?

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I like the pet additions but I think the rate of a pet learning a new skill is too low. I've gotten pets beyond 60 and still no skill or only one skill. Its fine that the skills learned are random/luck of the draw I just think the rate of them learning something should be higher x:
Also I think Melee should have some kind of status effect move other than life drain.

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Life drain is a really useful skill, except that it often wastes a lot MP when you don't need a HP recharge, so that you're out of MP when you really need them. It would be nice to have a way to automatically turn it on only when you're below a certain HP threshold. Either that, or prorate the MP cost based on the HP it restores.

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Sometimes the remote save doesn't really save the data, maybe it takes some time but it didn't tell :P, so we may get some rollback.
And can you please fix the tab index of the login screen? After I typed my username and pressed the tab button, it goes to the input of "Name" for register instead of "Password" for remote load, please fix it :)
And the game is amazing ! Hope to see more contents in this game !

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About Auto-Upgrade: Check your Blacksmithing skill for "Won't disappear before +_". Auto-Upgrade will let you upgrade to that safe level in one click. I assume that it costs the appropriate amount that it would take. Also, I think it would greatly benefit the players to have more information about the current monster in the mostly empty monster panel. It might help explain why you occasionally do 1 damage repeatedly to a monster like "Weakest Young Gray Fox", and if and what the monster's title bestows. Explaining if there is a difference between Armor weight would be nice as well.

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I'm having a slight issue with the game; I was rolling around perfectly fine then I accidentally closed my browser, rebooted it and lost my save, attempt to manually load it and it just sits there idling. Try to create a new one and it does the same damn thing. Mildly frustrating since I can't continue my guy.

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I've seen "my pet stopped gaining xp, wut do?" like, 5 million times in the comments now. People, if your pet is 5 or more levels higher than you, IT WILL NOT GAIN EXPERIENCE. hope that answers your question.

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Nice game.
minor bug report:
The hit box of the pet specials icons is too large. When the icons are close together the hitbox of the front ones cover half of the others.
When you click on a elevator, move out of the object frame, release the mouse click and come back again, the elevator is still captured until you click release in the frame.
You should manualy define the rectangle hitbox of the item of the right menu or maintain the text inside the boxes. The name + lvl is too long and it cover the item under it. The lvl is sometimes hidden behind the equip button . Maybe you should remove the lvl in the box or center it up when it take two lines.

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Guys, CritGame is amazing, we all know it. We all have ideas but some of them are next to impossible, although he's trying his best, he hopes to make money off of this if he can. If those of us who love this game want to help it stay alive, donate and rate it up. This game has some serious potential to become the game of the month or maybe even game of the year. I understand some of you have distaste in text-based Idle-RPG's, but if your just going around and rating any games based of Genre then you seriously need to think about playing the game before you downrate it. Please consider rating this game up and/or commenting further because this game deserves all the support it can get.

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Great idle game! I have one small suggestion though; instead of "items looted", why not have it "items kept" and have the system automatically sell whatever the user specifies? That way, when you come back from AFK you're not looking at hundreds of white items but we can still get the income off of them. Great game though...you did a really good job!

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Apparently theres an issue/bug with age... If you cap level 200, you stop aging. This becomes problematic late-game as you can cap level 200 by age 10-13. For those of us that did that, well, we can no longer rebirth xD

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how about a "Bloodline Skill" for each race? For example, an elf has a skill which allow it to cast double damage with their bows. Alternately, any additional active skills would be great!

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can we have more specific loot filters, like item type and modifier types?
im only looking for luck on rings and amulets and 50 epic items pile up in like 10 minutes in the last area so its hard to look for what i need by playing idel lol

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Something that may help improve this game is a crafting system to combine like items. Example combine two basic swords to get one magic sword or two epic rings to get one legendary ring. With percentages of success like what you have with blacksmithing.

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The value of items only displays the first 3 digits in your inventory or equipped, which is VERY misleading. For instance, something worth $123 will display as something worth $12345 which is just silly and gets in the way of upgrading things properly.
As an active developer, please get this resolved?

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Welcome back CRITGAME!! love this game, I've been waiting for an update. I'm sure you can knock anti idle down a few ranks. I look forward to more amazing games in the future.

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We need to be able to buy better items. It would also be nice if the window for comparing weapons also popped up for pets. Also for pets, it would be nice if you could scroll over the spell. Thanks!

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You might want to cap balance for weapons at 100, since the balance cap for the player is 100 as well. It seems weird to get a sword with a base balance of 221 when 121 of it is going to waste, you know?

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My AP is officially useless now, and my incentive to keep playing had dwindled significantly about it. Make it so that AP can be use to permanently increase stats once all skills are maxed or something (ten AP per 1 point? Maybe 50 per point?)

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