Recommended Posts

Nakak has discovered a new oddity - Once you’ve reached Observer (Rank 2) with the Quills, visit her in Cetus to uncover its mysterious connection with the Plains of Eidolon…

Since this is a miniquest, and therefore isn’t included in the Codex for easy tracking of steps, we’ve laid out the process below for you all. This contains spoilers for what to do in the Quest, but not for the lore contained in it -- read at your own risk!

Guide to Mask of the Revenant:

Spoiler

1. Visit Nakak in Cetus and select the “Mask” dialogue option. Purchase the Mask of the Lost One from Nakak and equip it to your Operator. Listen to Nakak’s dialogue for hints on what to do next!
2. Once you have followed and completed Nakak's directions, visit Konzu to select a Bounty with a Revenant Blueprint in its droptable. Complete the Bounty until you receive a Blueprint.
3. Build the Blueprint and claim it from your Foundry.
4. Repeat steps 2 - 3.
NOTE: The Revenant part you build needs to be different than the one you completed in Step 2 to proceed to the next stage.
5. Return to the Plains of Eidolon with the Mask of the Lost One equipped and find the item within the marked area. Follow Nakak’s instructions to discover more!

NEW WARFRAME: REVENANT

Introducing the 36th Warframe, Revenant! Afflicted by Sentient energy, Revenant rises from the shadows to prey on the weak and unwilling.

ENTHRALL﻿
Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenants spell until this ability runs out.

MESMER SKIN
Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.

REAVE
Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.

DANSE MACABRE
Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. Incoming damage is redirected to the beams. Hold fire to boost range and damage, while also increasing energy consumption. Damage type can adapt to select defenses. Thralls killed by this leave overshield pickups.*

* To invoke a more Sentient theme with Revenant, the damage output of the Danse Macabre can adapt to certain enemy defenses as seen by Sentients in the wild!
3 special adaptations exist for the damage types of Danse Macabre:

Inspired by classic fighting games and long-time Warframe Fan LocoCrazy_, this arcade fighter will transform your Orbiter into a battleground! No quarters required!

Visit Simaris and acquire the Ludoplex -- a new home for all of Warframe’s minigames -- through Standing. Choose from Excalibur, Volt and Mag, each with their unique Ability. Unlock additional Frame Fighter Warframes by discovering Fragments throughout the Solar Chart.* If the scanned Warframe’s Prime is in your Inventory, you can toggle to the Prime version of the acquired character - custom Fashion Frame applied as well!

*With the addition of Frame Fighter Fragment spawns, we have changed the Spawn chances of Cephalon Fragments if you don't have your Personal Quarters unlocked, to a 100% chance of a Cephalon Fragment spawning, instead of 50/50.

Frame Fighter Controller Bindings Guide:

Move - Left stick

Move Left - Dpad Left

Move Right - Dpad Right

Jump - Dpad Up

Crouch - Dpad Down

Special - RT

Heavy Attack - RB

Medium Attack - Y

Light Attack - X

Grab - B

Block - A

Pause - Options

Additionally, blast enemies in the side-scrolling ‘Wyrmius’ minigame, and flap your way through obstacles with the ‘Happy Zephyr’ minigame, both available through Simaris.

Converted to reflect the Beam behavior changes introduced earlier in the year

Damage increased slightly as part of the conversion

Added +10 meter Range when Gilded

Raplak Prism:

Damage increased from 1000 to 3000

Critical Chance increased from 30 to 38%

Critical Damage increased from 2.2 to 2.6x

Fire Rate decreased from 5.42 to 2

Granmu Prism:

Radial Damage increased from 1000 to 1400

Radial size increased from 3 meters to 3.5 meters

Direct Impact Damage decreased from 1200 to 1000

Pencha Scaffold:

Added a 2 meter Punch Through

Klebrik Scaffold:

Converted to reflect the Beam behavior changes introduced earlier in the year

Damage increased slightly as part of the conversion

Capture Mission Changes:
Capture Targets now have a 1 minute Bleedout timer after being downed for 30 seconds, upon which Lotus will now alert you that you’re running out of time to capture the Target. Capture missions had become an unofficial Endless mission with the tactic of leaving the Target squirming on the ground for hours while players dealt with the never-ending horde of enemies. The Bleedout timer has been added as a countermeasure to fix the unintended Endless Capture missions.

Changes:

Updated the ‘High Contrast UI Theme’ based on feedback in an effort to better aid colourblind Tenno.

Submitting message when typing in the Chat window with a game invite open will now prioritize the Chat window over the game invite. This also applies when viewing the in-game Market while typing in Chat.

Fixed ‘Solar Map Progress’ stat displaying that there are 229 Nodes needing completion when there are in fact only *227. This stat was including the “invisible” Sanctuary Onslaught nodes, which resulted in the unbearable 228/229.

Fixed inability to rotate Dioramas while in the Arsenal.

Fixed randomizing colours and changing loadout appearance in the Simulacrum Arsenal not updating your appearance when you exit the Arsenal.

Fixed certain Warframe Energy color customizing not reflecting change very well in the Arsenal.

Fixed a large hitch each time you click Randomize under the loadout button in the Arsenal.

Fixed inability to open the main menu after viewing certain cinematic scenes during The Sacrifice quest.

Fixed using the Helminth chair not aligning the camera at the start of the animation.

Fixed presence and matchmaking problems that could occur in some cases if you relogged promptly after a crash or network outage.

Fixed cases of enemies not spawning after destroying an Antiserum Injector console in an Infested Salvage mission.

Fixed a scenario where Clients were unable to return to the Liset with their squad.

Fixed the Opticor occasionally damaging a single enemy multiple times.

Fixed Kuva Siphons disappearing when you get in close proximity.

Fixed the Wyrmius start screen having visible edges due to menu scaling and appearing stretched because of the aspect ratio.

Fixed ejecting from a Dargyn while in flight causing it to float in the air instead of landing.

Fixed sometimes not being able to Gild your Mote Amp.

Fixed Inner Gaze (Madurai) appling an added bonus and not a percentage bonus like it details in the description.

Fixed Nav and Menu options taking you to unfinished rooms in your Dojo.

Fixed inability to select Maple Trees to contribute/delete/move once placed in the Dojo.

Fixed missing ‘Hit Indicators’ for Operator Amps.

Fixed unscannable Kuria in the Grineer Sealab tileset by placing it in a different location.

Fixed an issue where default Loadouts would save localized text in the database, which could include illegal characters. Players with such a loadout would find the name displaying incorrectly when playing in other languages.

Fixed returning to an unfinished Observatory when you launch a mission from a finished one.

Fixed Grineer textures popping out of view in cinematics.

Fixed Grineer Dropships not having their escape FX.

Fixed some enemies walking slower than intended.

Fixed issue where enemies would spawn in alerted to players in Mobile Defense.

Fixed a script error when entering Operator Void Mode.

Fixed a script error when casting Rhino’s Rhino Stomp ability.

Fixed a script error when casting Ivara’s Prowl ability.

Fixed a script error when casting Rhino’s Rhino Stomp ability.

Fixed a script error when attempting to use Hok’s ‘Donate’ menu.

Conclave Changes:

Reduced the damage of Vauban's Tesla in Conclave.

THE PYRUS PROJECT: COMING IN THE NEXT UPDATE

As noted in the status thread, The Pyrus Project will be coming in the following update! To reiterate, with cert deadlines we were unable to complete bug checking and quality testing required to get The Pyrus Project into this update. We thank you for understanding and look forward to when you can help rebuild the Strata Relay in the next update.

September 13th - Hotfix #1

Fixed an issue with Nyx Prime and Rhino Prime accessories in the market that required us to temporarily remove them from the market. They have since been re-enabled.

Fixed an issue with not being able to fully pause in Solo missions.

September 14th - Hotfix #2

Revenant Ability Changes:

As mentioned in the status thread, Mask of the Revenant: Update 23.5.0 includes up to the cherry picked goods from 23.6.0, which meant that the Revenant changes from PC Update 23.8.0 were not included since they went live after the build had already been sent to cert. Well, since Revenant is new for our console players, we wanted you to enjoy him in his new form sooner than if we were to wait for the next major update. So! With that said, this hotfix brings you the changes listed below for our new beloved bearded Teralyst vampire Warframe. Specifics per ability follow below.

ENTHRALL:

THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death.

Currently Enthrall has the following uses:

WHILE ALIVE:
You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI.
It spreads / is transferred - the Enthralled state is contagious!
You can Reave Thralls for greater scaling Health and Shield Leeching.
If Thralls are killed by Danse Macabre, overshield drops are created.

AFTER DEATH:
It creates a damaging pillar, and that's it. Not useful enough in death at all!

ADDITIONAL After Death:
We've added the following with this update:

While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma!

The pillars can now be exploded to output their damage radially if hit by Danse Macabre.

MESMER SKIN:

On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it!

REAVE:

Lowered Energy cost to 50.

Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver!

When Reaving Thralls with Mesmer Skin active, it restores a charge.

When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus!

When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering.

The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent.

Revenant Fixes:

Fixed Revenant’s Danse Macabre not breaking containers in range.

Fixed issues with Danse Macabre causing small to big hitch on tile sets with open skies.

Fixed multiple script errors with Revenant.

The following fix will be coming in a future hotfix!

Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.

Sept 25 Hotfix #3

Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime and more!

Share this post

Link to post

Share on other sites

So I downloaded the update and went straight to buy the mask in cetus. Then equipped the mask and headed to the plains at night. The mission started at the lake and after I touched the water, the mission completely stopped.

I have tried closing Warframe and shutting off my Xbox but the mission doesn't reset or even say anything when going back to the plains.

I think this is a bug. I'm not sure if anyone else is going through this.

Share this post

Link to post

Share on other sites

Mask of the revenant is completely bugged . Going to the first point and switching to operator mode did nothing at first. After restarting the game and redoing it nakaks dialogue plays and the eidolon roars but the bluish eidolon ghost thing doesn't spawn so you can't progress. Tried multiple times and its still not working. Ill edit in the short recording i took once its uploaded

Share this post

Link to post

Share on other sites

TennoGen Round 13 Syandanas, Weapon and Liset Skins, and the Nekros Ion Helmet will be released in future updates.

Why does it seem like this is going to become a theme with tennogen on consoles? Round 12, we got the syandanas before the skins and had to wait until the next update (which seemed to take forever) for the skins. Now, it's the opposite. I don't get it.

Before the fanboys come to DE's defense to immolate me with their words and lecture me about how it's a free update and I shouldn't complain, please note that I am simply asking a question.