6 Grandmaster Nightfalls For Conqueror Seals: The 3 Man Team Guide

Grandmaster nightfall was the end game challenge that made available for player during Season of the Worthy. Apart from being challenging, there’s a title called Conqueror being tied to the grandmaster nightfall. For those who successfully complete all six grandmaster nightfall during season of the worthy will unlock the title. As easy as its sound, it’s actually not if your team is not coordinate well.

First off, grandmaster nightfall is a 1050 power level activity while all players will be cap at 1025 power level. This is what we known as “contest modifier” which Bungie used during day 1 raid race. In addition, players will spawn with four resurrection token at the beginning of the activity. The only way to earn additional token is to defeat champions. You earn one token per champion defeat. Lastly, what makes this even intense is the “extinguish modifier” being active all the time. Meaning everyone will be sent back to orbit if everyone is dead in the fireteam.

Here’s the list general mods is proven useful for the nightfall:

Hive and Fallen armaments

Season of the Worthy mods

Minor, Major and Boss resist mods

All the champion mods (Anti-barrier, unstoppable and overload)

The armaments and season of the worthy mods are merely optional. Not required but will be helpful if you’re being able to use it. In comparison to the champions that is a necessary must to have. Otherwise you will not be able to clear it. Finally, being flexible with the characters and loadouts will definitely help to increase the success of your nightfall run.

Videos shown below will be showcase of all grandmaster nightfall runs and weapon loadouts:

1050 Broodhold Grandmaster Nightfall

Broodhold nightfall consists of mainly hive enemies so having hive armaments will make sure you don’t run out of heavy ammo. As for the champions there are only unstoppable and barrier in it. Bear in mind that weapon loadouts are always flexible as long as your team covers the champion mods among yourselves.

Team composition and weapon loadouts:

Two invis hunter and a titan

2x Mountain Top

2x Sidearm (anti-barrier mod)

2x Anarchy

1x Handcannon (unstoppable mod)

1x Eriana’s Vow

1x Sword (for extra dps during champion stagger)

1050 Trees of Probabilities Grandmaster Nightfall

Trees of probabilities in general isn’t a long nightfall simply because you could literally skip the whole infinity forest part. There are only anti-barrier and overload champions in this nightfall. After trial and error runs, we discovered that using bubble titans with swords are effective in taking down the boss and champions in the tight room. That being said our sword is equipped with disrupting blade mod and passive guard mod. In addition to that, having minor and major mod further helps in taking extra hits from the enemies.

Team composition and weapon loadouts:

Three bubble titans with helm of saint-14

1x Izanagi’s Burden

1x Eriana’s Vow

2x Recluse (anti-barrier mod)

3x Swords (relentless strike and whirlwind blade)

Any primaries weapon with range

1050 Arms Dealer Grandmaster Nightfall

Arms Dealer nightfall by far is the easiest nightfall among the six simply due to being able to cheese the boss at the end. In order to cheese the boss, you will need to have one of your teammates running a grenade build void lock with contraverse hold gauntlet. What you want to do is making sure you damage the boss enough to make him gone up to the pillar and pop the barrier shield. You can then charge your grenade and throw it underneath the platform. Apart from that, there are only unstoppable and anti-barrier champions for this nightfall.

Our team’s setup and weapon loadouts:

Two invis hunter and one grenade voidlock build with contraverse hold

3x Handcannon (unstoppable mod)

3x Eriana’s Vow

3x Machine gun

1050 Warden of Nothing Grandmaster Nightfall

Warden of Nothing is the second easiest nightfall on my list after arms dealer. The difficult part would be making towards the boss room as there’s a lot of champions around the dismantling mines area and at final room. There are two cheese spots that you can use depending on which one you prefer. Besides that, there are unstoppable, overload and anti-barrier champions in it. I had this terminology called “champions war” for only this nightfall. Due to the champions being cabals and vex, you can see them fighting against each other quite often throughout the nightfall.

For this champions war, unstoppable and overload will always fight against each other while the same thing for barrier (vex barrier champions vs cabal barrier champion) too. You get to see them on the area where you got to dismantling mines and at final room. With that, we came up with the strategy to always take out the anti-barrier champions first while leaving overload fighting against unstoppable.

Here’s our team setup and weapon loadouts:

Invis hunter with six coyote

Grenade build voidlock with contraverse hold

Sentinel titan with ursa furiosa

Primary weapons (split among unstoppable and overload mods)

3x Eriana’s Vow

3x Machine Gun (void/arc)

1050 Exodus Crash Grandmaster Nightfall

Similarly to broodhold, exodus crash is a fallen based nightfall so having fallen armaments definitely useful for this. There are anti-barrier and overload champions for this nightfall. The numbers of champions spawned during the area where you got to defend the ghost is highly concentrated. As long as you play your live smart, you will able to build up a lot of revive tokens. We find that having one ursa furiosa titan and two warlock with phoenix protocol to be the strategy to go for this nightfall. Last but not least for those who don’t know, you can actually damage the enemies protected by anti-barrier servitor while you’re in the well of radiance.

Take a look at our setup and weapon loadouts:

One ursa furiosa titan and two phoenix protocol warlock

Primary weapon (overload mods)

3x Eriana’s Vow

1x Anarchy (for extra boss dps)

2x Swords (disrupting blade and passive guard on)

1050 Insight Terminus Grandmaster Nightfall

The last and final grandmaster nightfall for the conqueror title is the insight terminus nightfall. In a glance, this nightfall is not difficult but rather kargen has a lot of health. The champions for this nightfall are mainly unstoppable and anti-barrier champions. Also, the only shields you need to worry about is only void shields.

Here’s our setup and weapon loadouts:

Two invis hunter and a grenade build voidlock with contraverse hold

Primary weapons (unstoppable mod)

3x Eriana’s Vow

3x Hammerhead (for taking care of void shields)

Well that’s all the tips and setups that our team used to beat all the grandmaster nightfall. If it works for us, I can guarantee it will work for most of you all. It’s not necessary to follow the weapon loadouts that my team used but bear in mind to cover all the champions mod in any nightfall you do. With that I hope you will get your conqueror title in no time!

Master Nightmare Hunt: Complete Guide For All Guardians

Nightmare Hunt was one of the new activity that was part of the Shadowkeep expansion. On every week, there will be a few nightmare hunt activity that you could choose from. Just like nightfalls, these activity has 4 difficulty ranges from adept (850 power level), hero (920 power level), legend (950 power level) and master (980 power level). As always completing a 980 master nightmare hunt will grant you a pinnacle loot. In comparison to strikes, nightmare hunt is a shorter version of that. At the end of the activity you will have to beat a nightmare boss and the bosses will be those you came across throughout your destiny journey. Last but not least, what makes this mode interesting is that you got new mods that you can use exclusively for this activity.

Those are the mods that you can obtain via completing nightmare hunt activities. Each mod has different tier to it and you start off with normal ones to enhance and lastly supreme mods. Needless to say the effective of the mod is greatly increased at the cost of more energy mod is needed to equip it.

Below here, will be showcase of all the nightmare hunt walkthroughs my team and I completed during Season of Undying (Season 8):

Master Nightmare Hunt: Isolation [Taniks (7minutes)]

Master Nightmare Hunt: Pride [Skolas (8minutes)]

Master Nightmare Hunt: Rage [Ghaul (9minutes)]

Master Nightmare Hunt: Fear [Phogoth (10minutes)]

Master Nightmare Hunt: Anguish [Omnigul (10minutes)]

Master Nightmare Hunt: Insanity [Fanatic (11minutes)]

Master Nightmare Hunt: Servitude [Zydron (12minutes)]

Master Nightmare Hunt: Despair [Crota (15minutes)]

Well that’s all of the nightmare hunt that is currently in the game. Maybe in future we will get additional bosses or maybe not. Given the time of the videos being recorded which was during season of undying, majority of our loadouts are pretty much the same. It mainly consists of izanagi’s burden and oppressive darkness (special perk from artifact). Besides that, make sure everyone in the fireteam has the correct mod for the champions and equal spread of weapon elements. As for overload champions, use divinity for easy disruption on them. Last but not least, one divinity and two person with izanagi’s burden may be a combination as well just to get things done. With that, I hope this guide will help those who are still looking to get the triumph done!

Destiny 2 Pits Of Heresy Guide

Pits of Heresy is the new dungeon that is part of Shadowkeep expansion. This dungeon is similar to Shattered Throne that we had during Forsaken expansion. It has three encounters that rewards loot for clearing it. First two encounters reward only powerful drop while the final boss rewards pinnacle loot. The pinnacle loot is always going to be a masterwork armor so you can either use or dismantle it for infusion materials. Lastly, the dungeon is located on moon and the recommended power level is 940 and above.

Without further due, here’s the encounters for it:

Necropolis (1st Encounter)

Tunnels Of Despair (Hide&Seek Encounter)

Chamber Of Suffering (2nd Encounter)

Descend Into Pit Of Heresy (Jumping Puzzle)

Purge The Tormentor (Final Encounter)

Necropolis (1st Encounter)

Simply rally the flag before starting this encounter. Your first priority should be finding that symbol. That is the symbol that spawns the giant hive knight that drop the sword upon killing it. When you’re heading to the area, be sure to clear out the enemies first before going into the room. After you kill the knight, pick up the sword and look for the three hive locks on top of the pillar. You can easily find the symbols surrounding the area.

Each symbol can either be hive wizard, knight or shrieker. These enemies requires certain attack from the sword to damage it. So, every time you kill one of these enemy you unlock a hive lock. Finally, you should be able to see a green light shines into a tower. Just head over to the tower and kill all the enemies that spawn and that should be it for the first encounter.

Tunnels Of Despair (Hide&Seek Encounter)

This encounter is by far my favourite encounter of all. I call this the hide and seek encounter. Basically, you got to dunk a total of three orbs , one in each pathway while avoiding the ogre that you can’t kill. For this encounter, there’s going to be one ogre guarding each pathway. The main objective for you is going into caves and find hive knights and kill it. It will drop an orb upon killing and you will have to take the orb and extinguish it outside the gate. As soon as you extinguish three times, this encounter will be over.

Chamber Of Suffering (2nd Encounter)

For this encounter, you will need to extinguish the orb for six times. Every time you extinguish an orb, a hive lock will disappear from the door. Whenever the totem turns red just quickly step into the area for a while otherwise the whole team will wipe. Curse of suffering will start to build up and the higher the stack, the more damage you will take from the surrounding enemies. You can cleanse the curse by extinguish an orb.

Have one people stay at the middle and two other people move around the area to kill the knight. The hive knight will drop an orb which you can use to extinguish it. One thing to keep in mind is that for every orb that you extinguish, two hive boomer will spawn on the top ledge. Always prioritize taking out the boomers first before concentrating on the enemies. Do it for six times and you shall see “suffering has ended” message pops up which indicates the encounter is done.

Descend Into Pit Of Heresy (Jumping Puzzle Encounter)

As you drop down below, be sure to take a moment to look at the symbols that appear on the wall. Those are the symbols that you will need to find in surrounding the area. In comparison to the first encounter, this is a simpler version of it and involves more jumping. When you find the correct symbol, there will always have a hive wizard and few alcolytes that guard the area. Simply kill the wizard and the symbol at the tower will be gone. Similarly to the first few encounters which you will unlock hive lock for every wizard you kill.

This is the entire map layout for this area which you can refer to find the corresponding symbols that you need. For those who are attempting flawless, be sure to always plan out the safest route to take.

Purge The Tormentor (Final Encounter)

This is the final encounter for this dungeon. The mechanics for this boss fight pretty much includes everything you had learned so far. In each tower there’s going to be one special enemy guarding the tower. You will have to kill the giant hive knight and use the sword to kill the special enemy. After that it will drop an orb which you take and dunk it in one of the middle area surrounding the boss. Repeat this for three times and damage phase should begin. As soon as the floor glows green this means that damage phase starts. In order to damage the boss, you will have to be inside the area. Apart from that, cursed thralls will spawn and be aware of it.

Weapons Recommendation For This Dungeon:

Last but not least, here’s are the few choices of weapons that I would recommend just to make this dungeon easier for you to do. Besides that, having hive barrier and armaments mods can be a bonus for this. This entire dungeon is all about the hives so those mods can be useful in certain situations.

Lists of weapons recommended:

Izanagi’s Burden (Having catalyst will be a plus)

Tranquility

Mountaintop (For final encounter)

Recluse

Wendigo Grenade Launcher

21% Delirium

Anarchy (For final encounter)

The above will be some of the weapons that I personally found to work effectively for this dungeon. Also, if you’re a first light destiny players I do have a detailed guide that can be useful to you. If you wish to read more about it, simply go to here. With that, I wish you could beat this dungeon smoothly without any problem.

How To Beat Garden Of Salvation Raid

In the recent Shadowkeep expansion, Garden of Salvation is the new raid that’s being release along with it. After all this time, we finally learnt about the darkness. They have been watching our every moves ever since in the early days. However, this time the darkness decided to test our light as a guardian. Once again we got to gather a fireteam of six and enter the black garden to face the challenge. Minimum power level to enter the raid is 900 and it will scales all the way up to 940 at the final boss. Finally, the raid consists of 4 encounters and has 2 secret chest along the way.

Here’s the encounter for the raid:

Track The Unknown Artifact Signal (1st Encounter)

Drawout The Consecrated Mind (2nd Encounter)

Subdue The Consecrated Mind (3rd Encounter)

Conquer The Sanctified Mind (4th Encounter)

Track The Unknown Artifact Signal (1st Encounter)

This is the first encounter for the raid. Simply split your team into two team. Have one team stays at the beginning part and another team move forward. Let’s just assume team that stays is team 1 and team that moves is team 2. For team 1, they will have to clear out the waves of enemies while having people to take turn to take the voltaic flow from the boss. Depending on how quick your team is, sometimes you will either take two or three voltaic flow and move forward.

Simultaneously while team 1 is doing their task, the members of team 2 will have to clear the enemies until angelic (vex hydra) spawns. The angelic will always lock the box so you will need to kill it in order to unlock the box. After you clear everything in the room, three of you should line up and tether the box. Line up properly so that you can unlock the door for team 1 to proceed.

After that, team 2 will stay in that area while clearing out the waves of enemies and take turn to grab voltaic flow from the boss. In the same instance, team 1 will have to clear out the angelic (vex hydra) and tether the box. This will then open the final area whereby you will have to unlock three locks this time in order to proceed to the final area.

For the final room, whichever person who already grab the voltaic flow should go up and help the people to tether the box to unlock it. Some of the box is tricky to just tether with three people so having four people will make the job easier. Finally, after you unlock the locks, you will need three people to sort of stay behind to grab the voltaic flow. While the other three people just sprint all the way to the end and just wait there.

Click the video below and see how our team did it:

Drawout The Consecrated Mind (2nd Encounter)

The second encounter for the raid which is fairly easily to beat. This encounter is similar to the one we’ve got in Vault of Glass where we got to defend the conflux. The area where you rally the flag will be Conflux 1, and moving on clockwise direction will be 2, 3 and 4 respectively. Assign one people to defend a conflux and two other people are basically floater. When starting the encounter, an angelic will spawn on conflux 1. Floater 1 and the designated person will have to kill it first before you can tether the box onto the relay station. As for conflux 2, 3 and 4 there will be an angelic and two barrier hobgoblins that spawn. Prioritize those first before you go to tether the box.

Let’s talk about the role of the floater first, floater 1 will be in charge of refreshing the enlightened buff for people defending conflux 1 and 2. Floater 2 will be in charge of refreshing the buff for people defending conflux 3 and 4. In a nutshell, these floater will use the portal respectively to transfer between their designated place.

Now let’s talk about the people who are in charge of defending the conflux. Their role will be defending the conflux, vex and minotaur with shield will try to sacrifice at the conflux. If there’s three vex sacrifice at the conflux, that will cause the entire team to wipe. So it is imperative to make sure you got enlightened buff at all time. Enlightened buff is needed to take down the shielded vexs. When your floater is at your conflux, you and the floater will tether the box and connect at the conflux to refresh the enlightened buff.

That’s is basically everything about this encounter, just defend the area until three angelic spawns in each conflux. After every side defeat the angelic, the middle pathway will be open. Everyone should gather up at the middle and defend the middle conflux. Same process, you will have to defeat the angelic to unlock the box and then tether at the conflux to receive enlightened buff.

Lastly, supplicants (suicide harpies) will spawn from time to time and shield vex as well. Be sure to take care of the ads and the angelic whenever it spawns. You will need to kill all of the angelic in order to be able to tether the box. Repeat the same process until a message prompts saying you beat the encounter.

Below is the showcase video of how our team did it, click the video if you’re interested:

Subdue The Consecrated Mind (3rd Encounter)

Finally after two encounters you get to finally fight this boss in this encounter. This entire area is basically the area you unlock on the previous encounter. The setup for this encounter will be team boss and team gambit. Each team consists of three people. Unlike the first two encounters, you will need to have a well coordinated team to beat this encounter without much hassle.

Without further due, let’s talk about team boss:

People in this fireteam will prioritize mainly on the boss. Observe it and follow to where ever the boss goes because that’s where it spits out the voltaic flow. You have roughly 3 seconds to pick up the voltaic flow because it wipes the entire team.

Each person in team boss will take turn to pick up the voltaic flow. The person who picks up the voltaic will shoots the middle part.

So simply step into the voltaic flow and called out the eyes that glows red. It can only be inner or outer.

At this point if team gambit is fast, you will only need the three people to pick up the voltaic flow. Otherwise, have one people switch from team boss with team gambit.

Simply do what your team is suppose to do until you all see “the consecrated mind is drawn to the overloaded relay” pops out on your screen.

Quickly head over to the relay station because that’s where you will all begin dps at.

The tasks for team gambit:

For team gambit, they will have to bank in 30 motes without allowing any vex sacrifice onto the relay station. The motes sequence that they need to bank in will be 5, 10, 10 and 5 motes.

Whenever you bank in motes you will receive enlightened buff. Use the buff to take down the vexs with shield and protect the relay station.

If you have the buff, you will have to stay at the relay station. Wait until someone bank in their motes then you switch with them.

Everytime you kill a minotaur, it will drop 5 motes and their spawn will be random everytime. The key for this is to find the minotaur and don’t wait for the minotaur to find you.

Every seconds you can save will in turn help those people from team boss.

If you successfully bank in 30 motes, a message says “the consecrated mind is drawn to the overloaded relay.” That’s the cue for dps phase.

Below will be the showcase video of how our team beat this encounter:

Conquer the Sanctified Mind (Final Encounter)

The last and final encounter for this raid. Recommended power level for this boss fight is 940 power level so try to get at least 935 power level. Before we go into the mechanics of this boss fight, I would like to recommend weapon loadouts that works perfectly for this boss. You can either go with izanagi’s burden and grenade launcher or tranquility (because you can get firing line perk) with whisper of the worm. I find both of this loadouts work very well in this encounter. Of course, the weapon for energy will be no other than recluse.

First of all, for this boss fight splits the team into two teams. Team 1 will be team blue (left side) and team 2 will be team orange (right side). Next both sides will assign L1, L2, R1 and R2 respectively. The remaining one person of each side will stay outside and in charge of clearing the ads and take down cyclops whenever it spawns. From the picture above, shoots the respective sides that you need to pull out the people from other area.

Here’s the full breakdown for the boss mechanics:

Our team decided to finish up the left side first then only go to right side. Feel free to choose whichever sides you team wants.

Start the encounter and kill the angelic that spawns to unlock the tether box. After that wait for the glowing part to spawn and shoot it afterwards.

Since our team goes to left side first so we shoot the knee to open up the portal to go into blue side. For this, L1 and R1 will go into the blue side and collect motes. You can only collect up to 15 motes per entry.

Wait for them to make the callout to bring them out. As soon as you shoot the knee to open up the portal. L2 and R2 will be ready to enter the portal immediately.

At the same instance, L1 and R1 will bank in the motes into the relay station and received the enlightened buff. You will need the buff to take the shield off the vex enemies.

Once L2 and R2 got their 15 motes, pull them out and bank in the 15 motes into the relay station.

Assuming none of the vex sacrifice at the relay station, a message indicates “the tether is pulsing with light energy” should pops out. This means that the relay station is full.

While the people entering in and out to collect motes, the boss may take platform away from whichever side. So before you build platform make sure to kill all the ads first. Most of the platform can be built with only two people except for the further left/right side and the back.

Repeat the same process on the orange side until a message “the tether is pulsing with dark energy” pops out.

As soon as you saw that, an angelic and vexs will spawn. Kill the angelic to unlock the tether box and wait for the cross sign to appear.

If you see orange sign first, it means right side will have to tether first then follow up by the blue side for the second tether to start the dps phase and vice versa.

Rinse and repeat until you beat this boss.

Here’s the showcase on how my team beat this encounter:

That’s pretty much everything you need to know about this raid for now. I will update this post when the raid challenge drops in few weeks time. Until then, get those sweet loot from this raid!

You can find more about previous season of destiny 2 related stuff. If you’re a first light player, you can find useful information in the link below.

How To Beat Last Wish Raid

Last Wish was one the so called “big raid” that was released during Forsaken DLC. Since the DLC is a huge expansion hence we get a rather big raid for this. Firstly, last wish raid takes place in the dreaming city whereby we have to fight against taken enemies. Riven, the last ahamkara dragon was presumably turned into a taken. Apart from that, kali and shuro chi the two techeuns were turned into taken bosses as well.

In this raid you can expect the techeuns and riven were gonna be the bosses among the encounters. It consists of six encounters and you will use back some of the mechanics from time to time. Secondly, for new players it is important to get transcendent blessing mods to help you in this raid. Transcendent blessing mod increases the damage you deal in the Dreaming City by 5%. Thus, if you equip the mod on all your armors that’s a 25% damage increment there.

The only way for you to get the transcendent blessing mod is by completing purification ritual queen’s bounty. From time to time you will get the bounty and each bounty has a random objectives that you have to do to complete it. Lastly, the recommended power level for last wish is at 550 power level and it will scales up to 600 at the final boss. Once you’re ready with your armors and weapons you can begin to tackle the raid.

Here’s the encounters for the raid:

Kalli, the Corrupted (1st Encounter)

Shuro Chi (2nd Encounter)

Morgeth, the Spirekeeper (3rd Encounter)

Unlock the Way Forward (Vault/4th Encounter)

Slay Riven (5th Encounter)

Take the Stone to the Techeun (Queenswalk/Final Encounter)

Kalli, the Corrupted (1st Encounter)

Kalli will be the first boss that you will be facing in the last wish raid. Surrounding the entire area there are going to be four pairs of symbols. Next, there will be three pairs of symbols surrounding her and that’s the symbols you want to get with your fireteam. For every symbol that you will, you will open a door during DPS phase. It is important that you get all the doors because you will need to hide inside when she does her wipe mechanic during damage phase.

After you assigned your symbols among your teammates, step inside the plate to start the encounter. These two orbs will spawn from time to time and you will have to section that don’t have the orb. Repeat for three or four times until a taken knight spawns.

When the taken knight spawns, take it out quickly and help out other teammates. If they don’t need your help, then you can head over to middle area and ready for DPS phase. Alternatively, if you see the message “Kalli conceives an ontological weapon” that’s also the sign of DPS phase will begin soon.

During the DPS phase, she will moves in the area for three times before it concludes as a DPS phase. In the middle of damaging phase, she will begin to raise her arms and that’s her wipe mechanic. Shortly after that, you will see some of the doors below her will open. Quickly go inside the corresponding door and hide. Our group assigned the number of door you take based on the fireteam rooster. So, for every symbol you get, you get door. Hence, you see six doors open during damaging phase. Finally, with the proper weapon loadouts you can easily one phase this boss.

Here’s the showcase of the video:

Shuro Chi, the Corrupted (2nd Encounter)

Shuro Chi is the next boss you face after defeating Kalli. In my opinion, this encounter is the hardest among all. Hardest in the sense that you’re racing against time and it requires a flawless execution in the puzzle room. Most of the groups will spend some time on this part if the coordination isn’t that great.

First of all, Shuro Chi has six segments of health and three sections for the entire encounter. So every section will take out two segments of her health. To begin the encounter, simply have everyone get close to the door. There are going to be waves of enemies that spawn and clear it quick until you see three crystal spawns around her.

After you picked up the crystal, jump onto the plate and shoot it to your teammate on the right. The three of you will form a triangle which will then break shuro chi’s shield. Similarly to Kalli, you will have time limits to deal enough damage to make her teleport enough. You can only reduce one segment of her health per encounter.

After 1st and 2nd encounter with shuro chi, you will get to the puzzle room. Inside the room, there will be nine plates but you only need to get on the four plates to solve the puzzle. Prior starting this fight, it is important to assign the number among your teammates. In this room, team consists of two people in charge of clearing ads and four people to solve the puzzle.

First of all, you will be required to solve three puzzles before you can proceed to the next section. The puzzle will be something like what you see on above and you will need to fill up the missing parts. Just like how you read a book, the flow goes from left to right. And that’s how the number you assigned earlier played the part. However, bear in mind though one person cannot stand on the same plate twice. In that case, you can swap with other people.

When you successfully solve the puzzle, the picture glows and you can see the message “command accepted”. Shortly, after three platforms will appear which you can jump on and move to the next section. Keep repeating until you reaches the final section. That’s where you will have to kill shuro chi to finish the encounter.

Here’s the showcase of video:

Morgeth, the Spirekeeper (3rd Encounter)

The third encounter which is Morgeth, the Spirekeeper. Morgeth is a giant orge but with unique mechanics involved before you could damage it. For this encounter, our group assigned three people on left and right side. The requirement before being able to begin dps is that your group have to cleanse at least twice.

Bear in mind though, while everything is going Morgeth will slowly grow in strength. So, the quicker you get to dps, the more time you will get. Otherwise as he grows stronger, he will become tougher to kill. Lastly, when he reaches 100% strength, the entire group will be wipe out.

For left side people:

Assigned one people to grab the first orb (to start the encounter) and final orb (to begin dps phase).

The other two people, only grab one orb until the people on right side had cleanse once.

After that, grab the remaining orbs and wait for whoever get captured by the essence.

For right side people:

Assigned one people to grab two taken orbs first (just to make sure he’s the first person to get capture).

The other two people will be cleanser (pick up eye of riven to cleanse)

After the cleanse, the person will have taken strength x2 and the first person will reset it’s taken strength.

Simply grab the remaining orbs and wait for second capture to happen.

The other cleanser will get ready to cleanse the next person.

Final orb should spawn now, have the guy from the left side to pick up the orb to begin dps phase.

In order to cleanse, you will have to kill the taken captain. It will either spawn on left or right side, kill it and grab the eye of riven. When the person with two taken strength gets capture, you will run up to him and use grenade button to cleanse him.

Here’s the showcase of the video:

Unlock the Way Forward (Vault/4th Encounter)

The 4th encounter for this raid is the vault. Firstly, the area of the layout consists of tress, steps and rocks. So, split the fireteam into three groups. For every group, there will be a guy who is in charge of reading the symbol and runner while the other guy in charge of clearing ads. After you start the encounter there will be taken energy in every small plate. Each side will have a designated runner and each will cleanse on the correct side. Successfully cleanse all the three plates will consider as one cycle. Repeat this for two more times to beat the encounter.

Begin this encounter, by having the runner step on the small plate. Shortly after you will see three symbols appear. We usually let the step side make the callout first. The person will then call out his middle symbol while you or tree side person will got that symbol either on your left or right. For example, step callout n-fish which is my right. After I mark it right, I will then call out my middle symbol it will be either step or rock side. Once every determine the side, we will begin clearing ads until the taken captain spawns. Besides that, penumbra is for left and antumbra is for right.

Pick up the orb dropped by the taken captain and you can determine what buff you’ve got. Only one of the two sides will be open, go towards the side that is open to save time. You will die if you take too long as the taken essence will build up. Head over to your corresponding side and cleanse it by pressing grenade button.

Shortly after you cleanse the plate, there will be a might of riven spawns (taken knight). Kill it quick before it reaches the plate and plunges it sword into it. That is basically the wipe mechanic performed by the knight. The number of knight will increase by one every time you cleanse a side. In other words, on the last cleanse there will be three knights. Lastly, after you take out the knights and cleanse every side and that concludes one cycle. Repeat for two more cycle to beat this encounter.

Slay Riven (5th Encounter)

Presumable this is your last encounter for this raid, with Riven there isn’t much mechanics involved. This is because you can simply burn her down with rocket launcher. It relies mainly on burst damage and that’s where the transcendent blessing mods come in handy.

Here’s the showcase of video:

Take the Stone to Techeun (Queenswalk/Final Encounter)

After you defeat riven, this will be the final encounter whereby you have to take her heart and bring it to Kalli and Shuro Chi. The heart will randomly choose one person to have “fate chosen” buff. Only that person can grab the heart to start the encounter. Here’s when you grab the heart you will get a 15seconds timer.

Make sure to start countdown at 10seconds onwards. This will let the people in other dimension be ready to grab the taken orb which extends the timer for outside group. Also, the people who walked with the heart person will know when to back out. Otherwise they will get teleport together with the person into other dimension and failed the encounter. Lastly, with this encounter you’re able to extend the timer one time and one person get teleport in the next.

Finally, if your team is efficient and quick enough you will only need 4 or 5 person to make it to the techeuns. Here’s the map layout that may help you to understand more, Queenswalk.

Here’s the showcase of the video:

With that this concludes all the encounters for last wish raid. Good luck on getting the one thousand voice from the chest!

How To Beat Scourge Of The Past Raid

Scourge Of The Past is the raid that comes in the Black Armory DLC. The size of this raid is almost similar to a raid lair that we known back in Year 1. It consists of 3 encounters and 1 sparrow racing encounter which can be done relatively under an hour. The raid encounter in this raid is pretty straight forward and isn’t heavy mechanic like Spire of Stars.

Next, the raid is a fallen theme raid which means you will be fighting majority of fallen types enemies. There’s a new addition of enemy which Bungie added into the raid and it’s called berserker. You will encounter them through the raid. In order to kill the berserker, you and your partner will have to coordinate to destroy its weak spot which are front and back. Once it’s being destroy, only then you can kill the berserker.

Besides that, the recommended power lever for this raid is 635 and it will scales all the way up to 650 at the end. Also, the recommended type of weapons for this raid will be mainly medium to long range weapon. So, weapons such as pulse rifle, sniper rifle, machine gun and etc will work effectively in this raid.

Here’s the list of encounters:

Berserker (1st encounter)

The black Armory Vault (Sparrow Racing)

Vault Access (2nd Encounter/Phase 1)

Insurrection Prime (Final Encounter/Phase 2)

Berserker (1st Encounter)

This will be the map that your assigned map reader will be doing call outs for the berserker team people. The map reader and his ad clearing partner will be at the base/ number 5. Also, yellow circle indicates you and your teammates. There will be 3 berserkers spawn everytime but only one of them is real. The real berserker will have an orange circle on top of its symbol. It will drop two orbs which you will need to deposit into one of the buildings and the other back at base to extend the machine’s duration.

Turning the map into a simple illustration will look like this which majority of the team will do similar call outs. The fireteam will be split into three groups. Group 1 and Group 2 will be the berserker team while Group 3 will be the map reader and ad clearing person. Throughout the encounter, map reader and his partner will stay at base all time. While the encounter is happening, make sure the ad clearing guy doesn’t allow servitor to get close to the map. Otherwise, it will disrupt the hologram and the map reader won’t be able to see it.

Wait for the map reader to tell you the location of the real berserker and try to pin point it. The berserker will drop two orb charges upon killing it. Take turn with your partner to pick up the orb otherwise it will be difficult for the map reader to make the call out. One person will go to one of the four building while the other will always go back to the base to extend the timer.

Hold The Line Raid Challenge

This challenge requires very quick execution to pull it off. The requirement for this challenge is that the timer on the machine shouldn’t fall belowhalf. The challenge fails if the bar in the timer drop below half. So, everyone in the team will have to be familiar with the call outs for the buildings and being able to pinpoint the location of berserker quick helps a lot.

Moving on to the next part is going to be a maze, follow accordingly to the number that you last dunk your orb at the first encounter. After you drop down into the underground simply follow the pathway on the map. Thanks to Eezeh for the map layout and it certainly helps people from getting lost in the maze.

The Black Armory Vault (Sparrow Racing)

There is a secret chest in this encounter if you and your team able to activate all the secret switches and make it till the end. If I remember correctly there are a total of seven switches and a message will pops out once you successfully activate all the switches. The message will be “a door is open somewhere” which indicates the pathway to the secret chest. The loot for this chest is a non powerful drop but the good thing is that you stand a chance to get the exotic sparrow or fallen mods.

Vault Access (2nd Encounter/Phase 1)

Team composition for this encounter will be split into 2 groups which are the top and bottom group. For the top group people, it is recommended to run rainbow (solar, arc and void) loadouts for this encounter due to shanks having multiple element shields.

Top Group people will be in charge of ads control:

Weaken the servitor that spawns and wait for call outs from bottom group before killing it.

Try to coordinate with your teammates to take out the shanks effectively. Thus, preventing it going underground and cause troubles to the bottom group at below.

Bottom Group will be in charge of:

Coordinate the symbols taken by each teammates. There will be circle, triangle, square and self-destruct symbols down below.

Once everyone in the team has a symbol, signal the top group people for killing the servitor.

Killing the servitor will reset the symbols at underground. All the three people will have to find their corresponding symbol until everyone have 2 stacks of their symbol.

Once again signal the top group to kill the servitor which allows three of you to go up to the surface and deposit the charge into the machine.

A drake will summon, get into the tank and head over to the insurrection prime at the middle of the map.

I find it best to circle around the boss and shot missiles and cannon blast on it. You will have roughly 30 seconds for the DPS phase, the better you coordinate the missiles and cannon blase with your teammate, the more damage you will deal to the boss.

All for One, One for All Raid Challenge

This raid challenge can be confusing to some people until they write out on a paper just to make things clearer for them. The requirements for this challenge is that everyone in the team will have to pick different symbols for three times and dunk it into respective machines. In other words, this challenge requires three damage phase.

First of all, assign a number for everyone and a symbol for a machine. For instance, if your team set machine 1 to be continuous then only person with continuous charge can dunk into that. The way our group did is number 1,2,3 will be top group and 4,5,6 be bottom group. Bottom group people will get a symbol each, head up to the surface and dunk into the machine. After that, bottom group people will swap task with the top group.

Upon signalling to kill the servitor, they will come up to the surface and dunk corresponding symbols to the machine that has already been assigned to. During the DPS phase, the three people will get ready to go bottom and once again swap task. Lastly, be sure to kill the boss in three damage phases to succeed the challenge.

Insurrection Prime (Final Encounter/Phase 2)

The last and final encoounter for this raid which you will be facing the insurrection prime itself. Whisper of the Worm used to be the recommended weapon for DPS phase until it recently got nerfed. However, weapons such as Outbreak Perfected, DARCI and many more could still do excellent damage to the boss. This encounter will incorporate the mechanics from the berserker and phase 1 encounter.

The map reader will read the map and guide the berserker team to their respective location. Most of the time, we will just follow back to the same group as for 1st encounter.

Roles for Map Reader and Ads Control Person:

Map reader will direct Group 1 and 2 to their respective location.

While doing this, servitor and dregs will get into the building which is close to the map. The reader and his partner will clear up the ads and fallen vandal that spawns on top of the building.

Map reader and ad control guy can take out both knees of the boss while the back parts should be handle by the people from Group 2.

Roles for Group 1:

Wait for your berserker callout from the map reader and head over to the location and kill quickly as possible.

Take turn with your partner to pick up the arc charge and dunk it into the designated machine.

Once your job is complete, search for the parts that has not been taken down and shoot it. Also, try to stun the boss as many times as possible. High impact sniper rifle works well in taking out the body parts. The more time you are able to stun, the more time you’re buying for your teammate before it uses the wipe attack.

Roles for Group 2:

When the encounter starts, you and your partner usually wait at machine 1 area. This area will give you a good angle on taking out both of the body parts.

After that, just wait for Group 1 to complete their task then wait for map reader to call out the next berserker location.

Once the 4th charge is dunk into the machine, use the drake to stun the boss.

DPS phase begins as soon as “shielding matrix rebooting” pops out.

Shooting the servitor is the only way to damage the boss. If you time your super and buff correctly, this boss can easily be done in 1 phase.

It is imperative to take a second and see what buff you’ve got before continuing damaging the boss. After certain time interval, the boss will gives out a pulse which give everyone a buff. People with same buff staying close together will get damage increase. As for people with different buff ho stay close will get tethered and slowly losing their health.

To Each Of Their Own Raid Challenge

This challenge is the easiest among all in this raid. The requirement for this challenge is that everyone has to shoot a body part of the boss. Our group usually assign both knees for the map reader and his partner. The back parts usually be dealt by Group 2 which leaves right shoulder and armpit to Group 1. Lastly, as long as everyone destroy one part of the boss, you will succeed the challenge for sure.

With that, this pretty much concludes the entire Scourge of the Past raid. Good luck on getting all the loots that you need!

Lumina Hand Cannon: How To Obtain The Weapon In Shortest Time

Lumina exotic hand cannon was the latest addition in Season of Opulence DLC. It is also known as Rose is what it used to be before it turned into Thorn. On top of that, this weapon is a 150rpm hand cannon with its intrinsic perk called “noble rounds”. Just like how you collect remnants when using Thorn, you will do the same for this. The remnants that you collect while using lumina will be called noble rounds. Also, you can stack the rounds up to 5 stacks.

In order to use the noble rounds, simply hip firing the gun and the rounds will tracks your nearby ally. When that happen you will see “blessing of the sky” perk activate. It heals your ally while giving bonus damage to both of you for a short duration. As long as you’re able to keep collecting the remnants while healing your ally, this weapon can be useful.

Now let’s get over to the quest step on how to obtain this weapon:

Step 1

The place that you should visit to get the quest step is the same place as you obtained thorn last time. Simply head to Trostland in EDZ and head over inside the building. There will be a chest waiting for you and once you opened it, you will get system positioning device and a fateful gift quest step.

In order to proceed through the quest step, you will have to refer to the hints given on the system positioning device. It will tells you the location and planet that you have to go.

Step 2

Following the hint will lead you to a special chest, and after you opened it you will received a lore and bearer of evil past quest step. Also, the hint given by the positioning device changes from time to time. It may not be the same for all of us.

Step 3

Bearer of Evils Past quest step which requires you to neutralize the Thorn intrinsic Darkness with the strength of your light. You will have to generate 250 orbs of light for this. One of the fastest way to complete this is simply head over to Aphelion’s Rest Lost Sector in the Dreaming City. The reason why it’s the best lost sector is because it is a small area and easy for you to get multikills. Also, having a masterwork weapon is a must if you want to generate orbs of light quickly.

Step 4

The next step will be Rose Revealed. All you have to do is to restore Rose’s perk to prepare the gun for its future transformation. There are 3 requirements for you to do in order to fully restore it.

Band Together (complete a nightfall with a score of minimum 50k)

Face The Hordes (complete a total of 35 encounters from activities such as blind well, forges and escalation protocol)

Step 5

After you successfully restored the perk, you will have Fireteam Leader as the next step. For this step, you will require to complete any activities through the solar system with rose equipped. Having more rose wielder will grants more progress. So, for this step it is recommended that you launch Lake of Shadows strike from the directory. Having a person using rose grants 3% to the progress, two person grants 7% to the progress and three person grants 12% which is the most you can get per run.

Step 6

Strength in Numbers will be your second last step for this weapon. This requires you to defeat guardians with hand cannon as a team, generate 50 orb of light for fellow guardians and defeat invader before they kill any of your teammates. First of all, defeating guardian with hand cannon can be done in quick play and it will likely to take 2 matches to complete it.

Next, generating orbs and killing an invader can be either done it in gambit or gambit prime. Generating orbs is pretty much straight forward, you just have to kill enemies with masterwork weapons and getting multikills will generate orbs. As for the killing an invader, this can be tricky as you will have to kill the invader in less than 10 seconds. You will get the gold medal “Not on My Watch” if you successfully done it.

Step 7

This is your last and final step called Bloom which you have to reclaim 11 lost light from hive crystal in “Will of the Thousand” strike and defeat Xol. You can launch the strike via directory and there are a total of 46 hive crystals and you only need to destroy 11 of them. After you kill Xol, just wait for the chest to spawn and that’s where your rose transformed into lumina.

With that the lumina hand cannon is pretty much yours!

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Destiny 2 Menagerie: The Ultimate Guide

Menagerie is the latest 6 man activity that was released during the Season of Opulence. It is part of the DLC’s new content and this activity is going to take place back in the leviathan. As you progress in the activity, the power level for the enemies will slowly scales up to 740 so try to get close to 740 to beat this activity with ease. What makes this activity unique is that every time you go into the menagerie, there is going to be different type of encounters. Every encounter has its own objective. Thus, being able to clear the encounter with time left will rewards you a triumph.

For every related menagerie triumph you get, you will be rewarded 500 imperials. Imperials is the currency that you need to upgrade your chalice. You can earn imperials through activities such as strikes, gambit, crucible and the chest on menagerie. The chalice of opulence is an item that you can upgrade as you get more imperials. You can use it forge weapons or armors by slotting different combination of runes. The more upgrade you have, the more runes you can obtain. Hence, more choices you will have. Lastly, there are 3 different bosses in the menagerie and it will be on weekly rotation basis and heroic mode will be release later on. Here’s the encounters that is on menagerie:

The Crystals

The Arkborn

The Gauntlets

The Hunted

The Mockery

The Riposte

The Crystals

This encounter requires players to kill the harpies to get the cranium. After that use the cranium to destroy the crystals that spawn in either side of the room. You will need to repeat this for 3 times until the boss comes out. Successfully killing the boss with time left will unlock the “time manipulation” triumph. If you still need imperials to upgrade your chalice, getting all these triumphs done will help speed up the process for.

The Arkborn

The arkborn is a pretty simple encounter, in fact this could probably be one of the easiest encounter among all in the menagerie. There will be “haven” that spawn in either red room, middle lane or green room. Haven is a statue that let players to dunk soul carrier into it. 2 haven will spawn at the first two waves until 3 haven spawn at the final encounter. When there’s 2 haven, the fireteam can be split into 2 groups and split into 3 groups when there’s 3 haven spawn. All you got to do is run around the map and collect the soul carrier, you can collect up to 3 souls and you will have to dunk into the haven. You got 15 seconds to dunk before you run out of time and die. Finally, successfully completing this encounter with time left will unlock the “faster than lightning” triumph.

The Gauntlets

Gauntlets encounter requires all 6 players to successfully reach the finishing line for 3 times. For this encounter there are 2 separate triumphs which are “chariots of fire” and “going the distance”. If you and your team complete a run in the gauntlet where all six players complete any lap together will unlock “chariots of fire”. As for “going the distance” triumph it requires all six players to complete all laps with perfect score. Which is difficult if your teammate is bad at jumping. And that’s the legit way for getting the triumphs for this encounter. However, currently there’s a cheese to get this triumph whereby you only need 1 person to make it to the finishing line and kill himself/herself with grenade launcher. That will be counted towards the triumph. Kills the enemies and boss and repeat this for two more times and you shall get both triumphs complete.

The Hunted

The hunted encounter is all about capturing zones while killing the treasured knight fast. Sometimes it can be only a capture point or 2. If it’s two zone to capture, it’s best to split the team into two groups. That way you can save time and use it to kill the knights. Upon successfully complete this triumph, you will get the “The Hunted Becomes The…” triumph.

The Mockery

This encounter is pretty similar to arkborn encounter. Instead of collecting soul carrier, this time you will need to kill the hive wizards to grab an orb and dunk into the haven. The haven will have a certain time limit on it before it’s destroy completely and as such you won’t be able to get the triumphs anymore. You need to keep on dunk the orb into the haven the expand the radius of the haven which will prevent you from losing health. The faster you dunk, the faster you will fill up the haven. Keep repeating until you see the message saying that the haven has been filled. As a result, orges and wizards are going to spawn. Those are the bosses for this encounter and you will have to kill it quick. Lastly, successfully complete this encounter with time limit on and you will get the “safe haven” triumph.

The Riposte

Riposte encounter is mainly about killing the hive knights and get the sword. You will need the sword to break the knights and orges shield. If you die while holding the sword, you will lose it forever. Break the shield and kill three hive knights and three orges. Finally, a giant orge will spawn and that’s the boss for the encounter. As long as you’re able to kill it with time left, you will get the triumph. Lastly, the triumph for this encounter is “parry,strike,parry”.

Here’s the showcase of all the encounters that you can find in the menagerie

Menagerie Bosses

For the menagerie activities there are only 3 bosses and they are on rotation basis. The bosses are Pagouri, Hasapiko and Arunak. The rotation will start from hasapiko, arunak then finally pagouri. In case, you’re still in need of imperial seals then completing the triumphs on these bosses will give you 500 each.

First of all, the “Divided We Conquer” triumph from Hasapiko requires only a person to break the shield. You will not get the triumph if you have more than a person breaking hasapiko’s shield. Next, “Eyes Only for You” triumph is from Arunak which requires you to kill it without killing any of the hive knights that spawn. The safest way to do this triumph is to 1 phase the boss and with proper group set up you can definitely get it.

Finally, “Come Out and Play” triumph from Pagouri requires you to teleport the boss once at least to left, middle and right side before killing it. If you happen to summon it onto the same side twice then you will fail to get the triumph.

Heroic Menagerie

Heroic Menagerie was released after the three boss rotation on the normal menagerie. This activity is set at 770 power level and extinguish modifier is always active. Extinguish is the modifier that send your entire team back to orbit if everyone dies. Thus, making this activity a challenging yet rewarding activity to do.

Similar to normal menagerie, there are three triumphs which requires your entire team to be flawless to achieve it. It is also part of the requirement to get the shadow seal complete. So, for those who are going after the seal it is recommended that you get it before the boss changes on next reset. You will have to wait for next rotation if that happens.

Lastly, upon a first successful heroic menagerie run, you will get an emblem. Not only that, the boss has a chance to drop the ship as well as character based sword.

“Break A Leg” triumph

This is the flawless triumph from Hasapiko which requires you and your entire fireteam to be flawless. Our group decided to use the sword start as to block the lethal walls. We find it to be pretty good especially when you have well of radiance on. While other groups may prefer to use titan bubble, shooting the hand to make the wall non-lethal or even jumping around to dodge the wall. Use whichever strat that you’re comfortable with.

Below will be the showcase of video on how our group did it:

“Uncontrolled Rage” triumph

Uncontrolled Rage triumph is only obtainable through the second boss in the heroic menagerie. It requires a flawless run which means no one in the fireteam can die. Otherwise you will fail the run indirectly. Among the three bosses in the menagerie, Arunak probably considered the hardest among all. Firstly, it’s 770 power level activity and the orge blast melts you instantly if you don’t take cover.

Here’s the breakdown of our team setup:

3 banner shield titan and 3 warlock with well of radiance. Lunafaction boots is a must for this.

As for the weapon grenade launcher is highly recommended such as mountaintop, outrageous fortune and swarm of raven. Energy weapon doesn’t matter for this run.

Warlocks and titans will assigned a number for themselves to use their super accordingly. Well of radiance will be setup behind the big pillar which gives a cover from the orge.

Banner shield titan with ursa furiosa will take turn to use their super. The main purpose is to tank the orge blast and cursed thralls. Other people can grab the relic and throw it at the boss to break its shield.

Give a call out once the shield is down to one last hit. Assigned a person to throw the relic at the boss.

Once everyone is ready, have a sentinel titan lead the group up and get ready for dps.

This is more likely a 2 phase boss fight. Thus, rinse and repeat until you beat him

Click the video below, and see how our group do it:

“Lambs to the Slaughter” triumph

The third and final flawless triumph that you need in order to get the shadow title. This triumph can only be acquired from the third menagerie boss, Pagouri in heroic mode. In terms of difficultly, this boss is similar to Hasapiko (the first boss). The only things that you have to watch out is the cyclops, minotaur and self destruct harpies (only spawns during boss dps phase). They are all 770 power level which means they can easily kill you if you don’t engage them smartly.

Here’s the breakdown of our team setup:

For Pagouri, our team goes with 4 banner shield titan and 2 well of radiance warlock. Ursa furiosa is highly recommend for the titans and lunafaction boots for the warlock.

The weapon recommendation for this boss is mountaintop and prospector. Prospector is recommend because it’s an arc singe.

Besides that, the match game modifier will be active in this boss fight. Try to split between arc and void weapons for energy slot. Arc weapons for harpies and void weapons for minotaur.

Prior to the boss fight save up your heavy during the arkborn encounter. And at the beginning of the boss fight, plant a flag but don’t rally it yet.

At the starting area, pop a well of radiance, start the encounter and have everyone empty their prospector ammo. Then quickly rally the flag to replenish the ammo.

Titans and warlock will pop their banner shield accordingly. Watch out for the cyclops, minotaur and self destruct harpies (spawn during DPS phase).

Always use the banner shield to lead the group just like previous boss fight. This is going to be a two phase boss fight.

Click the video below and see how our group beat it:

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How To Beat Crown of Sorrow Destiny 2 Raid

With the launch of Season of Opulence, there is a new raid lair that comes with this DLC. This DLC is mainly about helping Emperor Calus to fight back Gahlran and hive’s army. It was said that Savathun intend to let Emperor Calus to wear the crown in attempt to control him but the plan failed. Instead, Calus was smart enough to ask Gahlran to wear the crown first.

The moment Gahlran wore the crown, he got controlled by Savathun’s curse and that’s how the hive invasion begins. Here we go, once again we are going back to Leviathan to help Emperor Calus. The recommend power level for this raid is 740 power level and the size of this raid is similar to Scourge of the Past (SoTp) which consists of 3 encounters and 1 jumping section. First encounter for Crown of Sorrow starts at 715 follow by 725 on the next encounter and finally 735.

Here’s the encounters for the raid:

Dispel the Hive Ward (1st Encounter)

Jumping Puzzle

Defeat Gahlran, the Sorrow-Bearer (2nd Encounter/Phase 1)

Defeat Gahlran,the Sorrow-Bearer (Final Encounter/Phase 2)

Dispel the Hive Ward (1st Encounter)

This will be the first encounter for the raid and it’s recommended at 715 power level. First of all, this entire area is split into three sections which are red room, mid lane and green room. The fireteam members will then be split into three pairs and each pair consists of two members. Assigned one member from each section to pick up the witch’s blessing buff. Three of them simply have to hop into the green circle to receive the blessing to start the encounter.

After they picked up the witch’s blessing buff, they will have to kill the two hive knights first before heading to back their respective section. Thus, this puts you with witch’s blessing buff and your partner non blessing. There will be certain enemy only you can damage whereas your partner can’t due to the buff you got. Witch’s blessing buff last for 59 seconds before it turns into witch’s curse which will cause the entire team to wipe. Failure to swap buff will cause the wipe mechanic.

Here’s how you beat the encounter:

Split into group of 3 to cover every section and have 1 people from each group to pick up the witch’s blessing first. You and your partner will kill your own respective enemies that you can deal damage to. It’s going to be blessed and non-blessed enemies.

After a while, you will see “witch vessel awaken” pops out on the bottom left screen which indicates a crystal spawn on each section.

This crystal can only be destroyed by a blessing and non blessing person which will be you and your partner. After that, everyone will head over to the purple crystal to refresh buff. Successfully switch buff will pops a message indicating “witch vessel bestow a new shape”.

Continue to kill the enemies and 2 orges will spawn, 1 spawns on red room and the other on green room. It’s going to be a blessed and non blessed orge which means people with witch’s blessing only can damage the orge. While the non blessed orge will be immune to their attacks. It is important to kill the orges fast because their blast could be deadly.

Upon successfully execute the entire process and you will see a message pops out “ritual phase complete”. This shows you complete first round. Rinse and repeat the same process for three more times and you will beat this encounter.

Limited Blessing Raid Challenge

This challenge is quite easy and the requirement for it to have less than three people with blessing at all time. Assuming you are familiar with the mechanics already, you will always assign a person from red, green and middle to grab the blessing. However, for this challenge you can only assign red and green room people to get the blessing. Even between the switching buff phase, only the green and red group people will switch the buff. Lastly, just to be consistent with the buff have four of you guys to switch buff every two waves of enemies. Rinse and repeat this until you complete the challenge.

The video below will be the showcase of how our group complete the challenge:

Jumping Puzzle Section

This is a jumping puzzle section which you will all split into a group of 3. Similarly to 1st encounter, have 1 people from each group to pick up the witch’s blessing buff first and. After that, have 2 groups to go for the jumping sections, they will focus on destroying the crystals that spawn on the piston. This crystal has a shield in it so the people will have to be inside the crystal to destory it.

Meanwhile, the last group will help to shoot the crystals that spawn in air. Successfully destroying all crystal on time then have everyone go to the purple crystal to refresh the buff. For every purple crystal that you reach, it will be a checkpoint. Do this for 3 more times and you will beat this encounter. Lastly, the loot for this section is going to be a non-powerful drop.

Defeat Gahlran, the Sorrow-Bearer (2nd Encounter/Phase 1)

This is the phase 1 of Gahlran boss fight encounter and the recommended power level is 725. There will be new mechanics involves for this encounter but this time you’re going to transfer witch’s blessing buff around players. First of all, the area is going to be split into 3 quadrants which is dog, void and rock. Simply shoot at the boss to start the encounter, and there is going be a random green pool that spawns in one of the three quadrants.

Assigned one of the player to get the witch’s blessing first and it is similar to 1st encounter. Player with witch’s blessing can damage certain enemies and others will be immune. Team coordination and communication is important to keep the ads under control. At this point, the boss is going to spawn randomly into one of the three quadrants.

Next, there will be 2 waves of wizard and acolytes that spawn. After that an orge will spawns and kill it quick before heading to the purple crystal to transfer the buff to 2 other players at another quadrant. Upon transferring buff this means that 2 people on the quadrant will both have witch’s blessing.

With that, the invincible wall is now open and you can move between the 2 quadrant. For now, have one of the people from 1st quadrant (non blessing player) will swap over to 2nd quadrant and vice versa. As a result, this will put 1 player with witch’s blessing and 1 with non blessing in each quadrant.

You will pretty much have to repeat the same process until it is time to transfer buff at the last quadrant. All 6 players will have to go to the crystal to transfer buff. Successfully transfer the buff will open up the last quadrant and starts the DPS phase. Lastly, there will be 2 people with non-blessing and 4 people with witch’s blessing which is what you want ideally for DPS phase.

**Important note**

During DPS phase, players with witch’s blessing won’t be able to damage the boss so assigned them to stand on those boxes. Mini gahlran will have a shield on him which can only be break when a blessing and non-blessing player punch it together. Typically players with non-blessing can damage the boss.

Also, players that have witch’s blessing should stay far away from the boss otherwise the shield could take away the blessing. Each players with witch’s blessing can take turn to break the shield with non-blessing player to keep the DPS phase going. After losing the blessing only then they can start deal damage to the boss.

Here’s the simplified strategy:

Have one people from whichever quadrant that has the green circle to pick up the witcher’s blessing first. Everyone will kill waves of enemies that spawn quickly and wait for the orge to spawn.

After that, the player with witcher’s blessing will transfer it to two players on the second quadrant. Then swap one of the players around 1st and 2nd quadrant.

This is because you want to have one blessing and non-blessing player on each quadrant to be able to deal damage to the enemies.

With that once again you will clear out the enemies and wait for the orge to spawn. Quickly kill the orge and head over to the purple crystal when everyone is in the crystal and swap buff.

Doing this correctly, you will have 2 people with non-blessing and 4 people with witch’s blessing. The wall between 2nd and 3rd quadrant will be open and that’s the cue for DPS phase.

Have 1 blessing player and 1 non-blessing player to punch the boss at the same time in order to bring down his shield. Only player with non-blessing can deal damage to the boss.

Lastly, if you team is well coordinate you could easily 1 phase the boss or just repeat the process one more time and kill him.

For example, people on void room gets the witch’s blessing first and the rotation will be going clockwise. In that case, it is going to be void side to rock side then lastly dog side. You will start off with a person that has the blessing then it will passes down to 2 people and final phase is going to be 4 people that has the blessings. It is recommended to have 4 people with witch’s blessing and that way you can go for 4 DPS phase on the boss.

Total Victory Raid Challenge

The total victory raid challenge requires you and your team to break Gahlran’s shield for 5 times in a single damage phase. Having anarchy will make this challenge a lot easier. Hence, assign a person with anarchy and make him has blessing towards the damage phase. There is a way to manipulate the blessing in such a way that the anarchy guy will always ends with witch’s blessing.

At the DPS phase, have everyone with witch’s blessing except the anarchy guy break his shield at once. Doing so will leave 5 person with non blessing and the anarchy guy with blessing. The anarchy guy will just have to shoot anarchy shots on gahlran’s body and anyone can punch Gahlran to break the shield.

Here’s the showcase of how our group did the challenge:

Defeat Gahlran, the Sorrow-Bearer (Final Encounter/Phase 2)

For the phase 2 of the fight, you will finally be killing the giant gahlran. The recommended power level for this section is 735 and anything above will allow you to deal more damage. Besides that, the raid mechanics for this encounter is pretty much the sum of all the previous encounter. You will need to apply what you learnt through 1st encounter, jumping puzzle and phase 1.

First all of all, similar to phase 1 stick to the same partner on all the quadrants. There will be a green pool at the middle area, so have 3 players stand in the middle to get the witch’s blessing buff. After that, head back to respective sides and start killing the enemies with your partner. While you’re killing the enemies be aware of the cue sounds which indicates the spawn of a crystal. The crystal can spawn anywhere and it will go clockwise from that quadrant.

Next, while this is happening you and your partner will have to rotate witch’s blessing buff with each other. Long enough to make the mini gahlran spawn, and then you (blessing) and your partner (non blessing) punch the mini boss to take down its shield. Shortly after that you can see the hand of the giant gahlran glows green, shoot it quick and it will take a giant axe to kill that mini gahlran.

As soon as you took down gahlran’s shield, both of you won’t have any buff anymore. So assigned one of the player to make a call out, requesting witch’s blessing for your side. For example, after void side took down mini gahlran then they can make a call out “void side needs blessing”. Then one of the blessing guy from either quadrant can shoot the crystal to give you the buff. Shortly after that a crystal will spawn, once again break the crystal with your partner.

Every group on their side will have to make the giant gahlran axe the mini galhran then DPS phase will begin soon. As shown above, after you shoot both of his arms and then the head, if the message “Gahlran deception subsides” then that is the decoy. Whereas if the boss stays there it means that’s the real boss and one final crystal will spawn beforehand. Whichever side that the crystal spawns, that particular team will have to handle it.

Finally, before going for DPS phase, have all 6 people refreshes their buff again so that you got a full minute to DPS the boss. At certain interval of period during DPS phase, he will try to raise his arms, quickly lower his arms by shooting it. The quicker you lower his arm the more time you have for DPS.

Here’s the simplified strategy:

Have 3 players to pick up the witch’s blessing buff and head back to their quadrant to kill enemies. Be aware of the first location of a crystal spawn then it goes clockwise from there.

Kill the waves of enemies that spawn and remember to rotato buff between you and your partner.

After a while, a mini gahlran will spawns and it has a shield that protects him. You and your partner both blessing and non-blessing will have to melee him in order to break his shield.

Get out from that area and turn around to shoot his arm that turns green. Successfully shooting the arm will make him axe the mini gahlran.

Head back to your designated purple crystal and request for witch’s blessing. Reason why you’re requesting the buff is because after melee the mini boss people with blessing will lose it. Hence, one of the player with witch’s blessing from either quadrant will shoot the crystal to give you a buff.

Every team will have to perform the same thing and then wait for both of his arms turns green. Quickly shoot both of his arms then the head to reveal the real location of gahlran. If it’s a decoy a message saying “gahlran deception subsides” and if it’s a real boss it will stay there.

A final crystal will spawn so quickly destroy it then everyone refreshes their buff again. This will ensure you have a full 1 minute to dps the boss.

During the DPS phase, the boss will try to raise his arms again, the quicker you lower down his arms the more time you will have for DPS.

Lastly, with proper team you will easily one phase the boss. If not everyone in the team refreshes their buff and repeat the process again.

With Both Hands Raid Challenge

The third and final raid challenge for Crown of Sorrow. The only requirement for this challenge is that you will have to assign which hand to shoot between you and your partner. Assuming you pick Gahlran’s left hand then you can only shoot his left hand otherwise you will fail the challenge.

After you and your team successfully reveal the real Gahlran, whichever side he is that team can only shoot his arms. first to begin DPS phase. And in the middle of DPS phase, when he’s raising his hands again have team 2 to lower down his hands. Our group decided to go with clockwise direction. For example, if Gahlran is on void side, the void team will lower down his hands first followed by rock side and lastly dog side.

Here’s the showcase of how our group did the challenge:

With that, this pretty much concludes the entire Crown of Sorrow raid. Good luck on getting all the loots that you need!

How To Beat Shattered Throne the Mini Dungeonin Dreaming City

As all of you know The Dreaming City is on a never-ending 3 week cycle due to the simulation trap set by Quaria, Blade Transform. Along the way, Dui Incaru, the Eternal Return also unleash a taken curse onto the city. You can tell the week based on the power of the taken curse. On 1st week the curse being the weakest and the curse is continue growning on 2nd week. Lastly, week 3 being the strongest curse week.

Apart from that, you can also tell by the enemies you have on the Dreaming City. The 1st week will be scorn enemies, 2nd week will be the hive and taken enemies will be on final week. This never-ending cycle will affect the enemies that you will face in Blind Well as well. But for now, we will focus on the Shattered Throne.

Shattered Throne is only available to players when the taken curse is the strongest. In other word, this mini dungeon is on a 3 week cycle. In order to start this mission, you will have to travel to spine of keres, and make you way to Sedia. From there you will find a portal that allows you to begin the mission.

Here, will be the checkpoints throughout the dungeon:

Cross the Ascendant Plane

Search for Safe Passage (1st Encounter)

Journey to the Spire, Erebus

Press onward

Cross the Chasm

Overcome the Keeper of Petitions, Elusinia (2nd Encounter)

Press onward

Ascend

Face Dui Incaru (Final Encounter)

Search for Safe Passage (1st Encounter)

First of all, this will be the first encounter of the mission and there are 7 different symbols across the area. The left and right side consists of 3 symbols respectively. As for the final symbol, it will be at the area where you entered from the entrance.

Let’s begin, as you make your way to the entrance, there will be a wave of enemies spawn along a taken knight. After you kill everything, a symbol will show up and it can be one of the 6 symbols. The bird diving down symbol will always be the last because that’s where you continue your journey to next area. So, just follow the respective symbol and kill the wave of enemies inside the area and it will show you the next one to go.

The area will always consists of a major and taken alcolytes that spawn and simply clear the area to progress. Repeat this for 6 times until the bird diving down symbol spawns. That’s the indicator of the last symbol and kill everything to proceed to next area.

The journey continues…

Overcome the Keeper of Petitions (2nd Encounter)

Moving on, the 2nd encounter will be up against a giant taken orge called Vorgeth, the Boundless Hunger. It has a mechanic involves in order to be able to deal damage to it. In the area, there will be 4 taken wizards that spawn and are being surrounded by taken goblin and vandal. You will need to clear the enemies and wizard out.

Upon successfully killing the wizard, it will drop a charge for you to pick up. Once you picked it up, the petitioner’s mark buff will appear on your bottom left screen. The buff has 45 seconds so you will have to kill the next wave within that time limit. Repeat this for 3 times to build up petitioner’s mark x3 and the final wizard that you killed you grant you petitioner’s burden. With that final buff on, you’re able to dunk the charge into one of the 4 loophole surrounding the boss.

Doing so will remove the shield that protect the boss and DPS phase begins immediately. The boss will constantly summon axion bolts every now and then. The main priority should be damaging the boss while taking care of the axion bolts if necessary. Your character will be able to take 2 axion bolts before dying. Lastly, with proper DPS in the fireteam, you should have no problem in one phasing this boss.

Face Dui Incaru (Final Encounter)

This will be the final encounter for the Shattered Throne mission. As expected, the final boss for this will be Dui Incaru, the Eternal Return and there’s a slightly mechanic involves on how you can deal damage to her. First off, she is being guarded by 3 major hive knights. The hive knights are Bakuur, Gaurog and Alak-tur, Fatesmith of Incaru.

What you have to do is kill all the 3 knights and pick up the charge that they drop. When you pick up the orb, you will gain a buff call finite thought that you will need to deal damage to Dui Incaru. Having 3 knights means the buff are able to stack up to 3 times and you will be able to kill Dui Incaru very quickly. Bear in mind though, the moment you pick up an orb there is a 40 seconds timer starts, so you can always weaken all the knights first before taking them down.

On top of that, while you are killing the knights there will be 2 groups of psions that spawn on left and right side respectively. It is highly recommend that you take out the psions first before focusing on the knights. They may be small but they can be of a nuisance with their constant multiplying themselves. Lastly, after you get everything in order, get to a safe spot and start damage Dui Incaru. With 3x finite thought buff on, you will only need couple of shoots to finish her off.