The peaceful Realm of Dreams is about to be consumed by a terrible and maleficent nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Join Lily on a sugar-coated adventure about inner strength with a dark interior.

2014年11月14日

Melrose is trapped in a life of hardship. She can find no one who understands her. To cope with her sorrow, Melrose turns to her imagination. Sadly, dreams must end... But not today. Melrose is about to meet her godmother and discover that the land in her dreams is real and in trouble.

2014年11月6日

Hey there! Today we've launched the highly anticipated update for Sweet Lily Dreams that includes changes suggested by you -- the fans.

Prequel Release: Whisper of a Rose

We're also very excited to announce that in a mere week -- on November the 14th, we are releasing the game's prequel here on Steam: Whisper of a Rose! Everyone who already owns Sweet Lily Dreams is eligible for a discount with purchasing this new game. More details will be posted soon!

Here are all the changes implemented in Sweet Lily Dreams' update:

- Overall decrease of difficulty by 10% (excluding 'Hard' difficulty).
- Decreased enemy's overall agility & evasion by 20%.
- 'Blind' state wears off 80% after 2 turns, instead of the previous 50%.
- All allies have 20% more resistance to 'Blind' and 'Freeze'.
- Sequence breaking London Mansion fixed.
- Banshee's Mass Freeze moved from 4th to the 5th turn.
- Lily now has state protection based on her current dress (e.g. Blind resistance while wearing Thunder dress).
- Fixed a case where having more than the maximum allowed elemental furniture energy would cancel the bonus.
- Added 10 Fire, Water, Thunder and Cold Shards in chests to the Asurean Ruins to allow for early magic scroll crafting.
- "Cyberphobius" from the Hypercubex level now has a 50% chance to Defend instead of using Blind.
- Alt+Enter, Alt+Tab and Alt+F4 enabled.
- German document updated.

このゲームについて

The peaceful Realm of Dreams is about to be consumed by a dark and terrible nightmare. You must venture into the darkness and battle fearsome literary foes such as Hyde, the Headless Horseman and Dracula. Are you brave enough to face the most maleficent recesses of the human imagination? Join Lily on a sugar-coated adventure about inner strength and trust with a dark interior.

Sweet Lily Dreams is an epic RPG with a cute surface and dark, adult themes on the inside. Lily, along with her comrades Faith (a dog) and Curly Trick (a cat), journey into the Realm of Dreams and end up at the center of the battle between good and evil. All is not as it seems and sweet Lily is about to learn that books are safer than reality, that trust is not to be given lightly, and that good does not always triumph.

"What comes immediately to mind as a summation of the story's concept is the characters from preschool sing-along videos being thrown into Middle Earth and asked to defeat Lord Sauron by way of the horror shelf of your local DVD rental store."- Indie Game Magazine

Explore a massive world of classic tales, folklore and dreams.

Numerous enemies to fight in fast-paced, turn-based battles.

Dozens of exciting Steam Achievements!

Craft magic, furniture and items of power.

Solve puzzles and play optional mini-games.

Build and furnish your own house!

Travel with a party of loveable and unforgettable characters.

Discover hidden caves of treasure.

Customizable mouse and keyboard controls.

Try to collect all coins and accessories in the game!

Get carried away by a beautiful soundtrack and atmosphere unique to each dream world.

You know what really grinds my gears? The way RPGMaker game review threads are full of people who give the game a thumbs-down BECAUSE IT'S AN RPGMAKER GAME. You're an idiot for playing a game you knew you wouldn't like, and your review wastes my time and yours.This game is beautiful and original, going well beyond the stock resources available in RPGMaker and common DLCs. The developer has gone inside the guts of the game and tinkered with the Ruby script to great effect. The characters are sweet and endearing and the world is mesmerizing and subtly horrifying. The overall atmosphere is dreamlike, almost psychadelic, and yet childlike in the best possible way.IF YOU LIKE RPGMAKER GAMES or develop them yourself I highly recommend playing this gem, if just to see the power a creative mind and heart and some Ruby skills can bring to genre.

Really nice and eclectic old-school RPG with a few highly unique features that make it stand out. First thing I should mention are the environments. This time we're playing Lily, a little girl traversing a variety of worlds within her dreams that contain many familiar characters from literature and films. There is a sense of unpredictability that is special here, as the settings run the gamut from cute to creepy, futuristic to fanciful, to more modern and down-to-earth. A variety of custom assets really set this apart from many other games made with this engine. There is hardly a medieval RPG cliche in sight, and the vast majority of backgrounds, scenery, bosses, character designs, and even the unusually over-sized sprites and animations give this game its own identity. The only unfortunate bit art-wise is the small number of portraits for the characters and the kind of amateurish approach in the few designs that are there. They clash with the often inspired environmental and boss designs.

The story is not heavy on cut-scenes or banter and the script is very comparable in longevity to SNES RPGs. There is a plot and quite light character development, but not a lot of time is spent extrapolating on either. What is here though is equally as unconventional as the presentation of the game. There is a mix of cute and charming aspects and darker, more sinister story elements. For example, the hub town is a magical wonderland of a place and Lily's three companions are mystical creatures befitting a child's storybook. But there are other ominous figures milling about, hinting at a more ambitious overarching plotline. Forces both good and evil seem invested in her journey, and the intentions of any characters are questionable.

While the battle system is very old-school in execution, there are many notable editions to the overall gameplay. Crafting becomes possible early in, and involves creating your own spells and customizing character abilities and elemental affinities. You collect incredients for spells as spoils from fallen enemies and from treasure chests. You can also craft many items and furniture (more about that shortly) There are also a multitude of accessories to collect and/or earn from completing quests in the game. But perhaps the largest side endeavor is the ability to decorate your own house and place numerous items either earned from crafting or purchased with points scattered around the dungeons. I was surprised by how detailed this mini-game of sorts is, and that it ties into the rest of the game by giving bonus elemental and stat benefits. Finally, each new area offers puzzles to be solved, some are mini-games while others involve environmental manipulation and mazes to navigate through. There is a lot of care put into differentiating each of the levels. At about 10 hours through I've completed perhaps 60-70% of the game, and there is apparently an alternate mode (New Dream+) that adds more replayability. The inclusion of 38 achievements is a nice bonus, and some of these are fulfilling secrets that unlock in-game bonuses.

Now for some of the downsides- my main issue with the game is how long it takes for battles to pick up speed and be more engaging. At the beginning, playing on normal at least, enemies have some powerful status effects at their disposal. The first two areas are rife with enemies who seem to have high evasion plus the ability to add a blind status effect to the party, lengthening battles by a large degree. What makes this frustrating is that it takes a few hours of leveling before characters learn the more interesting of their innate or learnable abilities, so much of the strategy options are limited. I think it's important for games to put their best foot forward when it comes to introducing a game, I could see many people becoming disenchanted by this title before it even begins to show promise. Just having a few more strategic options and introducing the variety of the battle party as quickly as possible can make a big difference, I feel, and would mesh better with the high ambitions of the rest of the game.

There are already so many unusual features and for a game as combat-heavy as this, more resources should have been allocated to adding more variance to the battle system. If you're not already sold by the old-school turn-based battle systems of the NES-SNES era, this one is probably not going to change your mind. Those who have a lot of patience with or already enjoy that approach; however, will likely enjoy all the facets of this title. So overall, Sweet Lily Dreams takes a while to get going, but is interesting and recommendable.

Aside from the first puzzle, Sweet Lily Dreams is a fun little RPG with a nice balance of customization, story and gameplay. Combat has a steady difficulty curve, and inventory and elemental management becomes more important the further you get. Unlike many other games, customizing your home has benefits that boos gameplay, and costumes play a major effect in survival. All in all, a pleasant experience.

Sweet Lily Dreams is a JRPG that is highly influenced by popular stories, and wears those in its sleeves. Quite literally.The game's focus is clearly its universe and story, but it tries to tie the RPG mechanics into it without really understanding them... and so the "game" part ends up dragging for way too long, and had me lose interest in the story completely, about 15 hours in.I still finished it, but while the very last mission was better than the others, it still wasn't great, and definitely not worth it.

The game has a few cool ideas, but it's far too ambitious for what it ends up doing, and feels like a mess the whole way through.RPGMaker games get a bad reputation, and it's totally understandable! I'm pretty sick of playing these games on a small resolution because the engine can't handle any better. And yet, this is sold for 15€. No. I could overlook the technical issues, if the game had good mechanics, but this is one just has a unique artstyle, with a fairly uninspired story (in my opinion).

There's A LOT wrong with this, and I can't write about everything, but I'll sum it up the best I can.

So, presentation.RPGMaker problems aside, it's not bad.While the UI is a bit generic, the actual game's resources are mostly unique, and certainly gives Sweet Lily Dreams a headstart when compared to its competitors.It has a very twisted fairy-tale feel to it, and it works well!The combat animations and particle effects were very simple and limited, but it didn't really matter to me.It's good, but nothing spectacular.

The music felt a bit incoherent, to me. While it wasn't bad, it sounded very generic, and I don't feel it complemented the artstyle in any way. Take it or leave it. Personally, I didn't care for it, and I'm one to appreciate video game music, most of the time.

Before going into the mechanics, I'll talk about how the story plays out.Essentially, you play as Lily, and you're trapped in a dream world. In this world, there are forces fighting that behave almost like secret corporations/cults... it feels out of place, and there's very little insight into them. While the game throws a bit of moral gray into this conflict, it never develops it.There are hints between who's right and wrong, but it's pointless. You never explore either sides very much, character progression was very shallow, and the player had no hand on it. I saw a few opportunities for moral choices, but no. It's as linear as it gets. And it's not that well written.

So, other than that, you'll go from mission to mission, with a few party members, to prove your worth, and later fight the main antagonist. Each mission is from someone's dream. Or story. These stories are drawn from literature, comic books, etc. I'm not sure how I feel about this. In a way, I like when games/series do this. But it felt very arbitrary in this game. The missions had absolutely no connection to each other, and ended up feeling like an excuse for not writing original stories. (You know, some futuristic animes discuss some classic sci-fi concepts and problems, and reference books/movies for their origins, or other perspectives. This game, however, references them for the sake of it. Personally, I have no interest to look into those stories because of the game.)Besides, it can alienate some people, if they've never heard of those stories. The game gives very little context to them, expecting you to have the same past as the developers to enjoy it...

Honestly, I don't think it's very good. Many people seem to disagree with me, so I may be in the wrong. But personally, the game felt like it wanted to have some idealism behind it, but didn't go the whole forward.

So... so far, nothing very good. And with the combat and puzzles, things only get worse.

First, the combat. In the first half hour of the game, you have only one character, with one basic attack. This means that you'll spend half an hour spamming the basic attack, while learning absolutely nothing abou the mechanics.Then, you gain a skill! But... it's just a physical attack, slightly stronger than the basic one. It's adds nothing to the game.

You get the drill... It's pretty tedious. The game doesn't really give you a wide array of tools to experiment with. It's all so primitive... There are 4 elements that counter each other. However, there's no visual indication of which type your enemies are, which means that you'll have to use every elements until you figure out what the best tactic is. Simple trial and error. That's the first problem.Then, every elements behaves exactly the same, with the exception of the ailments. Each element has one, which could provide some more strategy. There damage over time (Poison-Water), Blind(Miss chance - Thunder), Burn (Silence-Fire) and Freeze(Cold). These could be cool... but turns out that all the bosses are immune to these. And the normals enemies die fast enough that you don't need to use them. So, the only defining trait of each elements is utterly useless. Big problem for me.

So yeah. The combat gets very repetitive. It's just trying to figure out each enemy's weakness, and then use the most powerful attack you've got.There's also very little sinergy between the party members, it's limited to physical/magic defense for the party, and a very, very weak healing ability.

The loot is limited to crafting materials for both spells and furniture. (more on furniture later)Equipment is just one acessory per character, and will boost one stat. That's all. You main character can have a Weapon (elemental attack) and a Dress(elemental defense). Even these two were badly implemented!You choose your weapon and dress at the beginning of the game. It's the first thing you do. With absolutely NO CONTEXT for what these you, you're given a choice... It makes no sense. You can buy the other elements later from a story, but there's no point anyway, and you won't be able to in the start of the game.

On a segway, do not choose Thunder. The first 2 missions contain enemies and bosses that are immune to this elements, which means that one of your characters will be useless for the first couple of hours. Really smart way of doing things.

...

I'm sorry for being overly negative, but it seems that I've stumbled across a major design flaw in every single step of the way. I'm not purposely trying to make the game look bad, but I can't see almost no redeeming values!

There's also an optional puzzle elements to the game, needed only for sidequests. But guess what... Yeah, it's not very good.Each level has a different type of puzzles to solve (it can be a pipe-puzzle, and slide-puzzle, etc. etc.) These could have been cool, but they're just... there. And they usually stretch out for way too long, and go from being a change of pace to a shore.Also, since this is not a puzzle game, it doesn't slowly teach you, gradually increasing difficulty. Either you're familiar with these puzzle and solve them easily, or you're not. It's feels out of place.

I don't think there much else to say. The game also feels completely unbalanced. I was playing on Hard Mode fairly okay. Then, due to the limited elemental spells (which you'll take a long time until you learn), I reach a point where it was impossible for me to win. The enemies could Blind and Freeze me, and half of my characters were powerless. It was literally impossible, until I lowered to Normal.Another balance issue, is regarding money. At the start of the game, you'll barely have money for potions. By the end, you'll have a lot of money, but the potions don't heal you enough to be useful in battle.It's just... I don't know. I don't know who balanced the game, honestly. It's just not good. At all.

No more words for furniture (sorry for the rant). But just know that it was a bad replacement for equipment. Sorry, I didn't enjoy this game at all, and definitely not recommend it.

At first glance, Sweet Lily Dreams appears to be cute and sweet so one would think that the story would be pretty tame. However, as you delve further into the game, you find out that first appearances are not what they appear. Sweet Lily Dreams (SLD) tells the story of a girl named Lily who somehow ends up away from her dream and enters the dream world city known as Rosaria. She meets up with Faith and Curly-the former of whom is actually the main protagonist-and later with Muggles. Together, the four of them set off to enter the various dream worlds to eradicate phobius-the evil dream creatures-and basically to cleanse the dream worlds of evil. The dream worlds are based on popular stories so Lily, having come from the real world, will be quite knowledgeable about them. Basically, the story itself is about finding The Writer, who's causing all of these dream worlds to be thrown off balance but once he's found, the question pops up on whether he's really evil or if there's something else motivating his actions. And what is Faith's relationship to The Writer? That's the basic gist of the story.

SLD uses an old school RPG turn-based battle system so the player has to strategically determine how to attack the various phobius that are encountered. This is the main gameplay of SLD. Three of the four playable characters do learn spells upon levelling up in the early levels of the game although to learn the majority of spells, the player has to make use of the crafting feature. I like this feature quite a lot. The player can find the items for crafting in chests, on the ground, or as rewards from battling phobius as well as buy the required items. The types of spells that the player can craft are elemental, healing, and defensive. The battles themselves require quite a bit of strategy. Of course, it's important to have restorative items and such but in terms of spells, the kind of spell the player uses on a phobius can greatly affect how challenging the battle will be. For instance, a phobius that uses fire-based spells is weak against a party member that uses ice-based spells so having this knowledge can make all the difference in how the player can approach battles.

In addition to the above, there are a couple of features that made SLD unique from other RPGs. First, Lily is a customizable character in that she can be equipped with an elemental power and a defensive dress from the start. More elemental powers and dresses can be bought later in the Points Extravaganza shop in Rosaria. The items that can be purchased in this shop can turn out to be advantageous when they are placed in Lily's house. (Yes, Lily does get her own house in Rosaria!) Depending on the majority of items that are bought (most of the items represent an elemental power), they can give the party a boost such as raising defense, increasing attack power during battles, etc.

In regards to the art, it's quite beautiful and it wouldn't be obvious at first glance that SLD was made with RPG Maker. A lot of games made with such an engine tend to look aesthetically boring since the same sprites, map tiles, etc., tend to be used over and over. However, this isn't the case here. There was a lot of customization done on SLD, which clearly reflects how much hard work was put into making it a great game.

I could go on about the other aspects that I loved but I think I covered the most important points. Overall, I really liked SLD and the features and quests (both main and side) kept me engaged for hours. I almost forgot to mention this but once you finish the game, there is incentive to going back and playing it again. Once you've completed the game once, it will start on a New Dream+ mode which allows you to have access to special items and such that weren't available during your first playthrough.

So if you're a fan of RPGs, I highly recommend trying out SLD. Or even if you're new to RPGs, SLD is a good introduction to what they're like and how much fun they can be. ^^

Seriously, though, this game has a few things going for it, like being a lot prettier than is typical for an RPG Maker game, with very well-designed maps, neat character spites, interesting (if a fairly limited variety of) monsters, and also fairly good background music, even if one of the themes really sounds way too much like a Final Fantasy song.

Unfortunately, that's where the good parts of the game ended for me, so this will be a thumbs-down. A lot of the systems (like the skill crafting) aren't very well thought-out and either incentivize grinding for fairly uncommon drops just to have basic attack spells, or feeling like you barely even have the basics for most of the game. Meanwhile, you'll barely have enough money to heal yourself in town or craft (a mere 10-12 MO each) potions at the start of the game, but shortly after that you'll never have anything to spend money on again.

There's also an interesting variety of minigame sidequests, but they're dragged down by the alchemy minigame, which is the worst thing ever and something you have to complete 23 times in order to complete the sidequest for it. Also, unfortunately, the designer didn't code sanity checks into either the alchemy minigame or the sliding block puzzle minigame, and both of them can randomly be in unwinnable configurations - not a good thing, especially for the sliding block puzzle, which can take a lot of effort to determine that it's unwinnable.

The difficulty I'm kind of mixed on. Easy is fairly steamroll-everything easy (though people on the forums seem to think it's not that easy), while Hard is pretty extreme. Unfortunately, while I was having fun with Hard early on, my fun was dragged down by my difficulties with the skill system and the game not really having many different approaches I can take to any given challenge, eventually leading me to reduce it to Easy at the end of the Russian Forest because I was forced into only using 1 and 2 characters without much warning.

The story is ... also kind of a minus. While the setting is fairly interesting, it felt like nonsense (and/or BUY MY OTHER GAMES) early on, and never really cohered into something I fully cared about, but instead just an excerpt from a larger story with dubious relevance. Then the last dungeon took an abrupt turn into darker and edgier with the villain's backstory, and then the ending was... more or less a diabolus ex machina that left absolutely everything unresolved. Blah.

So yeah, thumbs down. But whoever did the art and map design should definitely do it for a better-designed game. Or the designer should get better at designing systems for his next game! One of the two.

Another real cute Old School RPG ! If you like games like Skyborn and a few others made with RPG Maker then you will love this game! Its very nice! It has very whimsical art style of that of a children's book and a very good sound track and a good story and puzzles .The controls are a bit off but just use the app that comes with your controller and config it,real easy fix! I say give this one a go if you like old school RPGs!!

Charming and a lot of fun to play. The variety of the mini-games and puzzles keep things from getting boring, challenging you to stay on your toes. Can't wait to see how it all ends! Would love to see more from this developer!

I do feel like this game is a well made game, especially for an RPG Maker game. It does take a classy route whilst' still keeping it fresh and fun to play. The puzzles are a bit complex and annoying sometimes but most of the time you come into realization and beat them in less then five minutes.

Over all it's a fantastic RPG that I will deffinately continue to play and it may be something I don't just toss back, I feel the need to play some of the older games in my Steam Library because I have so many and I don't play a lot of them.

You know, at first this looked dumb to me. But a friend gifted it to me in a humble bundle, so I felt obligated to play it. Thank God I did. The game's intro reminds me a little too much of Kingdom Hearts, but the graphics are well done, the music is well done, and a lot of thought clearly went into everything. I was very glad to see that they didn't stick with the generic RPG maker battle system. I'm really tired of encountering those, and this was a breath of fresh air.I don't want to spoil anything for anyone, but I'll try and point out a few of the flaws in the game. The battle system is nice, but I think it'd look nicer if it didn't use characters overworld sprites. A lot of NPCs have super flat characters. I know they're NPCs and all, but I really don't care about them. They may as well have been anybody.Overall, the game's pretty good, although I would go so far as to say VERY good for an RPG maker game. If you're playing To the Moon but want a little more combat, I would recommend you try this.

This is going to be a mixed review. I got this game off of a recent Humble Bundle. To tell you the truth, it didn't look that interesting. I finally got tired of it sitting in my library so I decided to pick it up.

The main character of the story is named Lily. She is tucked to bed my ber mother and she asks, "When will daddy be home?" The mother replies, "He will be working late tonight, but you can see him tomorrow." Lily says, "Then I don't want to go to sleep." The mother thinks for a moment and replies, "Then you can see your father in your dreams." The main game takes place within Lily's dreams, and the three main characters are Lily, a talking dog, and a talking cat.

Exploration mechanics could be tweaked a bit to make it more sturdy, but they are fine.

Battle mechanics are pretty basic for a RPG game. Simple attack, skills, items, defend, and run options are available in battle.

Overall, this game was clearly intended for 10 year old children. I would recommend getting this for you daughter, but not for yourself.

This has got to be one of the worst games I've ever played. The storyline is probably fine, but one would never know, because the combat system is absolute garbage. The game starts off with you having one character, lvl 1, and the rate of evade way to high on monsters. My third fight consisted of the enemy evading me 19 times ina row, before I could hit and kill it.

To make matters worse, when you do get a party, it only makes you more frustrated. The main character DOES NOTHING. First real fights, and she hits for 0, has no skills, and is just there to be punched int he face. Even lvling her up does nothing. add to that fighting monsters that add blind automatically twice each turn, and you get an entire party that can't hit ANYTHING.

Literally fighting 2 monsters, that do nothing but blind, no damage, and I can't hit them. After AN HOUR AND A HALF IN ONE BATTLE, UNABLE TO DO ANYTHING, I had to force the game to close, and realize I had been ripped off.

Paying money for such a bad, bad game makes me feel bad, and the creators should feel bad for ripping people off of money. No one should ever get this game. You've been warned.

combat itself sucks unless you plan to grind for basic skills that only make it marginally more bearable, spent two hours and two bosses just mashing attack and healing because there's nothing else to do unless you grind like i said but grinding is dumb and the end result isnt even that good. difficulty comes in the form of bosses face♥♥♥♥ing you when they please with an overpowered all hit move. imagine SMT difficulty only way worse and for the wrong reasons

story sucks, puts Lily on the focus before suddenly shifting perspective on the creator's actual fursona RIGHT AFTER THE TUTORIAL ENDS THATS RIGHT THE GAME WAS NAMED AFTER WHAT IS ESSENTIALLY SHAFTED INTO A SECONDARY CHARACTER FOR A GOD DAMN SELF INSERT FURRY DOG

puzzles sucks, either they're easy enough for a baby or too difficult to the point WHERE THEY ACTUALLY LET YOU SKIP THE HARD ONES IF YOU PAY UP

there is also extremely blatant plagiarism which I do not think the responsible authorities have been noted of yet and it's that the trickmaster from kingdom hearts 1 was placed into this game with only the shoulder pads not having the black trim and the room its in is literally called the trickmaster's room. if plagiarising it was not disrespectful enough, it was also used only for baby memory puzzle game that only people with ADHD or literal babies could fail

if you need a god damn $15 RPG then this is not the one, go buy preowned strange journey or something

This game has great soundtracks, i liked the fun puzzles, game play settings and the interesting plot, but most of all, I loved the adorable look to the characters.

Only thing I dislike is how extremely difficulty some puzzles and mini-games will become and by that point will apparently prevent game progression.Overall i found this game very addicting and only wished I could've found more tips on solving maps and puzzles which are difficult sometimes...