GenArts Sapphire 10 is a plug-in collection of 260+ professional effects, transitions, and looks for film, animation, and commercial work artists. The whole package is resolution-independent and can be used on any footage, including 8K and above. Everything can also be rendered out at all bit depths (8-bit, 32-bit, floating point, etc.). Sapphire uses full floating point processing for improved image quality and full 32-bit HDR support. Sapphire is well-known for high-quality lighting and distortion among other features.

One of the major features of Sapphire 10 is the enhanced Builder 2.0, which allows you to create your own effects and transitions. There are also over 3000 presets that come pre-built. Furthermore, complex photorealistic lens flares can be made from scratch within the Flare Editor.

Sapphire offers extensive parameter sets so that you can control every aspect of an effect. It also features on-screen widgets that you can use instead of entering numerical values.

Sapphire is engineered for fast CPU speeds and supports multi-processor systems. It installs on your hard drive and can be used in all hosts at the same time as long as on the same computer. This perpetual, educational version is for teachers in high school and college institutions. It comes with a 1-Year Upgrades & Support plan, which includes free upgrades and unlimited access to phone and email support during business hours.

Note: 1) DaVinci Resolve is the only OFX platform that supports the Builder. 2) Sapphire transitions and widgets are currently not supported on Pablo Rio. 3) Premiere Pro CC 2014 (Build v8.2 and greater) is required for S_Effect and S_Transition. 4) Time Effects are not supported on Resolve. 5) Resolve and Baselight are not supported on Linux but can be purchased/activated separately direct from GenArts.

New Features

Builder 2.0

The new and improved effect and transition Builder. Use multiple source clips inside Builder, either with a matte from a path or alpha channel. Clean up complex node trees with a new snap-to-grid function.

New Presets and Improved Browser

The improved preset browser features easier access to advanced presets and a significant increase in overall load time. Users now have the option to quickly preview any of the over 150 newly added presets within the "new" category with a single click.

Luna

Depict accurate lunar cycles down to date and time with this high-resolution, photorealistic moon generator. Using a complex bump map to achieve stunning realism, Luna features a wide array of options such as halo, glow, color tint, and atmosphere.

RomanTile

Form a quilted patchwork of tiles with a textured geometric mosaic overlay. Add in grout, play with different textures, and use custom embossing to achieve a variety of different looks.

Brush

Apply realistic paint brush strokes to any image or graphic. Use different mediums like oil or chalk, and many different brush surfaces such as felt tip, sponge, or pencil.

Other Effects

Bandpass

Two blurs with different widths result in different scales and offset by a gray value. Can result in more abstract looks or color grading looks.

Beauty

Applies smoothing, color correction, soft focus, and glow to skin regions. While intended for human faces, Beauty can be used to smooth out other shots.

BleachBypass1

Simulates a film process in which silver is not removed from the negative. The result has increased contrast and reduced color saturation for a color grading or color treatment look.

BleachBypass2

Simulates a film process where bleaching is skipped or reduced. Like blending a B&W image over a color image, the result is increased contrast and reduced color saturation.

Blur

Blurs the source clip by an arbitrary amount using a Gaussian, triangle, or box filter.

BlurChannels

Blurs each channel of the source clip using a Gaussian, triangle, or box filter.

BlurChroma

Separates the source into luminance and chrominance components, blurs the chrominance and/or the luminance independently, and recombines them.

BlurDirectional

Blurs the source clip in a given direction using a Gaussian, triangle, or box filter. Each channel can be blurred by different amounts.

BlurMoCurves

Performs a motion blur and optionally transforms the source clip using the animated curves of the Z Dist, Rotate, and Shift parameters.

BlurMotion

A transition that performs a motion blur between two clips. This can be used for radial zoom blurs, rotational blurs, directional blurs, or any combination of these.

Cartoon

Gives a cartoon look to an image by drawing new outlines on edges. Smoothes the colors of the areas between the edges, and optionally posterizes colors into fewer color values.

CartoonPaint

Adds additional paint parameters onto a converted cartoon image to make the footage look like a living painting.

ChannelSwitcher

Reorders the RGBA channels of the source clip to change and emphasize colors.

ClampChroma

Controls the maximum levels of chrominance and luminance of the clip, adjusting levels to 'broadcast safe' values.

CrossHatch

Simulates a pen-sketch look using overlapping strokes. The source is divided into four bands based on luma; each band from dark to light gets a different pattern of strokes.

Deband

Smoothes out a clip by removing banding artifacts and diffusing pixels across the banded areas while keeping the original edges intact.

DefocusPrism

Defocuses the color channels of the source clip to produce a blurred effect.

Diffuse

Scrambles the pixels of the source input within an area determined by the Diffuse Amount.

DigitalDamage

Simulates digital playback errors, compression artifacts, and digital noise. Comes with seven different types of damage, each with custom parameters.

DissolveBlur

Transitions between two clips while blurring each. The first clip is blurred and faded out while the second clip is unblurred and faded in.

DissolveBubble

Transitions between two clips using a bubble warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.

DissolveDefocus

The transition version of RackDefocus. Dissolve in between clips by simulating a real defocused camera lens.

DissolveDiffuse

Transitions between two clips by scrambling the pixels of the inputs within an area of the max amount. The first clip is diffused away, and the second clip is diffused into place.

DissolveDistort

Transitions between two clips while distorting each using the gradient of the other. The first clip is warped away and faded out while the second clip is unwarped and faded in.

DissolveEdgeRays

Transitions between two clips using animated edge rays. The clips dissolve into each other, and edge rays are added to the result.

DissolveFilm

Transitions between two clips using a film dissolve with selectable gamma. Film dissolve preserves the highlights in the clips longer compared to a regular dissolve.

DissolveFlashbulbs

Simulates lots of flashbulbs going off while dissolving between two clips. With many small flashes, can look like a stadium scene.

DissolveGlare

Transitions between two clips using animated glares. The clips dissolve into each other, and glares are added to the result.

DissolveGlint

Transitions between two clips using a bright glowing glint. The clips dissolve into each other, while each one gets a glint which ramps up and down during the effect.

DissolveGlintRainbow

Transitions between two clips using a bright glowing glint. The clips dissolve into each other while each one gets a glint which ramps up and down over the duration of the effect.

DissolveGlow

The transition version of Glow, using natural glowing light to enhance the dissolve between two clips. The glow can be customized for the incoming and outgoing clip.

DissolveLensFlare

The transition version of LensFlare, using simulated lens flares to enhance the dissolve between two clips.

DissolveLuma

Transitions between two clips using a pattern derived from their luminances. One clip often appears to emerge through the other.

DissolvePuddle

Transitions between two clips while warping by a circular pattern of waves. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.

DissolveRays

Transitions between two clips using animated rays. The rays ramp up and down over the duration of the effect. The rays animate by moving the origin across the screen along a line.

DissolveShake

Transitions between two clips by applying a shaking motion to them, along with a quick dissolve. The shaking uses translation, zooming, and/or rotation.

DissolveSpeckle

Transitions between two clips using a speckled noise pattern. The Dissolve Percent parameter should be animated to control the transition speed.

DissolveStatic

Transitions between two clips using random pixel static. The pixelated look of this effect depends on the image resolution, so test your final resolution before processing.

DissolveTiles

Transitions between two clips while breaking each up into tiles and scrambling them. The first clip breaks apart and spreads out while the second clip coalesces behind the first.

DissolveVortex

Transitions between two clips using a spiral/vortex warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.

DissolveWaves

Transitions between two clips using a waves warping function. The first clip is warped away and faded out while the second clip is unwarped into place and faded in.

DissolveZap

Transition between two clips using animated lightning bolts. The clips dissolve into each other, while the lightning grows.

Distort

Warps the source clip to generate optical glass-like effects as if the source clip were being viewed through an arbitrarily-shaped lens.

DistortBlur

Blurs the source clip in the direction of the gradient of the lens input clip. It is best demonstrated when the lens image contains just a few simple shapes.

DogVision

Generates a dual color channel version of an image, as might be perceived by the limited color vision of dogs. Effective in emphasizing complimentary colors.

DuoTone

Recolors the source clip according to two specified colors using the brightness of the source clip. Similar to QuadTone and TriTone.

EdgeAwareBlur

Blurs fine textures of an image while preserving the larger details, without having to produce separate mattes. Useful for cleaning up shots of food, product labels, and fabrics.

EdgeColorize

Assigns different colors to the edges of the source clip depending on their direction. Increase the Edge Smooth parameter for thicker edges.

EdgeDetect

Finds and colors the edges within an image. Choose from RGB, Chroma, or Mono edges and tweak from there. Can be paired with other Sapphire effects for cartoon and paint styles.

EdgeRays

EdgeRays emits rays from the edges of the source layer. The source layer can also be selected as a matte to colorize the rays. Similar to Rays.

EdgesInDirection

Finds the edges of the source input that are aligned in a specified direction. Increase the Edge Smooth parameter for thicker edges.

Emboss

Embosses the source clip, emphasizing the edges, using the brightness of the Bumps input as a relief map.

EmbossDistort

Embosses and warps the source clip, emphasizing the edges, using the Bumps input as a relief map. Typically results in a liquid chrome look.

EmbossGlass

The source is embossed and warped using the Bumps input as a relief map and lens image. A chrominance distortion is also performed, separating the spectrum for a 'prismatic' look.

EmbossShiny

Embosses the source clip, emphasizing the edges, using the Bumps input as a relief map. A lighting model is used which includes highlights from specular reflections.

Etching

Generates a version of the source clip using two sets of black and white lines of varying thickness to give an 'etching' or 'lithograph' look.

FeedbackBubble

Previous frames are combined with the current frame while distorting by a bubble pattern. The feedback is reinitialized whenever any non-consecutive frame is processed.

FilmDamage

Simulates damaged film with elements including dust, hairs, stains, scratches, defocusing, flicker, and shake. Each element has controls for adjusting the look of the damage.

FilmEffect

Makes video look like it was shot on film, and is also used as a color treatment tool. Remove field artifacts, perform color correction, add film grain, and apply glow or a soft focus.

FilmRoll

Transitions between clips vertically, with optional damage components, resulting in a film strip effect.

FlashBulbs

Simulates lots of flashbulbs going off. With many small flashes, can look like a stadium scene. With a few large flashes, works well on a celebrity red carpet clip.

FlutterCut

Transitions rapidly between two clips for a high-energy effect. Insert solid colored frames and inverted frames as well.

FlysEyeCircles

Creates a fractured, fly's eye view effect by breaking the image into circle-shaped tiles and transforming the image within each tile.

FlysEyeHex

Creates a fractured, fly's eye view effect by breaking the image into hexagon-shaped tiles and transforming the image within each tile.

FlysEyeRect

Breaks the image into rectangle shaped tiles and transforms the image within each shape, to create a fly's eye view effect.

Gamma

Applies a gamma correction to the input clip. The red, green, and blue channels can be adjusted independently.

Glare

Composites rainbow halos and/or glint-like rays at locations where the source clip is brighter than the threshold.

Glint

Generates star-shaped glints at locations where the source clip is brighter than the threshold.

GlintRainbow

Generates star-shaped rainbow colored glints at locations where the source clip is brighter than the threshold.

Glow

Generates natural glowing light in the source clip. Adjust the direction, color, and other features of the glow.

GlowAura

Generates radial gradient aura lines following the gradient of the source clip. Adjust the Width, Frequency, Phase, and Twist parameters to make different aura patterns.

GlowDarks

This effect gives a warm, smoky look to your footage by softly darkening the darker areas of the source clip.

GlowDist

Generates glows based on the distances from the edges of the source input. This is best observed when used on images with dark backgrounds.

GlowEdges

Creates glowing light from the edges in the source clip.

GlowNoise

Generates glowing light from areas of the source clip that are brighter than the given threshold. Solid noise texture is included to give the glow a noisy or grainy effect.

GlowOrthicon

The source clip is darkened at areas around parts of the source clip that are brighter than the given threshold, to give an 'orthicon' or 'dark glow' look.

GlowRainbow

Generates rainbow and other chroma glows based on distances from edges of source input.

GlowRings

Generates glows of colored rings around the areas of the source clip that are brighter than the given threshold. Raise the Threshold parameter to produce glows in fewer areas.

GradientMulti

Generates custom multi-color gradients using up to six control points. The gradient can be combined with the background clip.

Grain

Adds color and/or monochrome grain to the source clip. Adjust the grain texture with the amplitude and frequency parameters.

GrainRemove

Smoothes the source clip while retaining the edges. Use the Show:Edges option to inspect which edges will be retained.

GrainStatic

Adds color and/or monochrome random noise of given amplitudes to every pixel of the source clip.

Grid

Makes a 2D grid of lines, with the option to combine it with the background clip. Create a variety of different grid styles and animate the grid for unexpected looks.

Grunge

Adds natural textural elements to dirty up a shot. Choose from categories including dirt, stains, flecks, grime, scratches, and paint. Grunge can be used as vignette and animated.

HalfTone

Creates a halftone effect using a pattern of black and white dots. Change the color and size of dots to create artistic looks like printing errors, newsprint, and comic print.

HalfToneColor

Creates a halftone effect on your source footage using a pattern colored dots.

HalfToneRings

Generates a duotone version of the source clip using a repeating pattern of concentric rings. Use the Smooth Source parameter to remove details and make dots more consistently shaped.

HotSpots

Generates a hotspot image containing areas of the source clip brighter than a given threshold to produce a color grading effect.