MarineLife Mod!:New underwater mobs,new items,new foods,and more!

Hollow there everybody!Today I would like to welcome you to a mod that I am working on,called MarineLife!(Not to be confused with MarineCulture.)

Description

Man,the oceans are pretty boring,yeah theres those new guardians,along with there new structure,as well as also squids,but well....that guardian stuff is pretty well,and while squids,do some what add life to the oceans,thats pretty much almost it.But!Today,I will show everyone here a new mod,a new mod thats in tons of more life to the oceans!The MarineLife Mod!Now....lets get started on the new stuff!

The Team

Xtreme_Gamer51:Makes models,and comes up with ideas for the mod,and is also the over all creator of the mod.

CuttleFish(Wip,but almost done!Still gotta work on the textures a bit.)

Health:12

Hostile?:No,its a passive mob.

Drops:4-5 ink sacks,and raw cuttlefish tentacles/calamari.(Go to the items section of this topic,for information on the cuttlefish tentacles/calamari.)

Special Abilitys?:Yes,It can change its texture into any block that its around.(When its around sand,it gets a sand texture,when its around gravel,it gets a gravel texture,when its around prismarine,it gets a prismarine texture,and etc!)

Spawning:In deep oceans,and sometimes also in shallow/normal oceans,but that chances of it spawning in those areas/parts of the ocean,are MUCH MORE rare!

Sea Urchin(Wip,model not made for it yet.)

Health:5

Hostile:Yes,but it only hurts you when you touch it/gets next to you,you can hit it with your hand,but that will cause damage to it,and you as well,meaning its recommend,to use a sword when killing these.

Drops:Sea Urchin Spikes.(Go to the items sections of this mod,for information on the Sea Urchin Spikes.)

Special Abilitys?:Yes,it has a chance of poisoning you,when you touch it/walk in to it.

Spawning:Will/Can spawn on the ground,in ANY ocean biome,but more commenly in deep ocean biomes.

Sea Turtles(Wip,I have pretty much finished the model for it but I still gotta texture it.)

Health:24

Hostile?:No,its a passive mob.

Drops:Turtles scales,as well as Turtle shells.(Go to the items section of this topic,for information on the Turtles scales,as well as the Turtle Shells.)

Special Abilitys?:No.

Spawning:Can commonly spawn anywhere,in any ocean biome.

Goblin Shark(Model and texture pretty much already done and finished by Commandosaurus.)

Health:40

Hostile:Yes,and will also attack any other mobs that come in contact with it,in the water.

Drops:Goblin shark fins.(Go to the items sections of this topic,for information on the Goblin shark fins.)

Sea Urchin Spikes-10-12 Sea Urchin Spikes,can be sold at a village,for 1 emerald.(Though,as of 1.8,it is unknown,what villager it/they will be sold to,for an emerald.)They can also be used,in order to make a Spike Sword.

Spike Sword-The Spike sword is crafted,like a vanilla/normal sword,only using two urchin spikes,instead of wood/stone/iron/gold/diamonds.They deal 8 damage.(meaning thats its better then a diamond sword.)

Turtle Scales-Turtle Scales,could be used,along with Turtle Shells,in order to make(a full set)turtle armor.

Turtle Shells-Turtle Shells,could be used,along with Turtle Scales,in order to make(a full set)turtle armor.

Turtle Armor-Turtle armor,is crafted the same as any other vannila/normal armor,but uses Turtle Shells,along with Turtle Scales,instead of leather/iron/gold/diamonds.A full set of Turtle armor fills up 7 armor points/bars,(meaning that its as good as a full set of diamond armor.)and when wearing the entire/full set on,you get night vision,and water breathing.

Goblin Shark Fins-Goblin Shark Fins,could be used,in order to brew potions of water breathings,for 3-8 minutes.You can also make splash potion versions of it.

Item (Concept)Art/Sprites
From Left To Right
Sea Urchin Spike,Spike Sword,Sea Turtle,Sea Turtle Shell.

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This mod looks like it will be cool! Will the cuttlefish have "monochrome" parts on it's actual texture so it can change colour?

Something like that probably.Since this is gonna be one of my first mods though,I still gotta get into coding a bit,but yeah,it probably will have something like that.Also does anyone think that I should make it that if you bring a cuttlefish on land,its texture could change to something like dirt if its around that block?Or should it only have its texture change to blocks found in the ocean?(Sand,gravel,prismarine,and etc.)

This mod looks really interesting, if you need any help with modeling I might be able to help out. If I ever am able to learn how to code MOBS then I could help you with that too. (I can't seem to find any good mob-coding tutorials!)

This mod looks really interesting, if you need any help with modeling I might be able to help out. If I ever am able to learn how to code MOBS then I could help you with that too. (I can't seem to find any good mob-coding tutorials!)

Actually,after looking at some of the models you made,I must say that your a really good moder actually!(IMO/In my opinion at the very least.)So if you really want to,you can help me out!Just message me,and ask if theres something you wanna try and model for the mod.Also guys,maby tomorrow,Im most likely gonna show the(model)sea turtle,since I already finished the model for it its self,but I still gotta texture it and what not.

Actually,after looking at some of the models you made,I must say that your a really good moder actually!(IMO/In my opinion at the very least.)So if you really want to,you can help me out!Just message me,and ask if theres something you wanna try and model for the mod.Also guys,maby tomorrow,Im most likely gonna show the(model)sea turtle,since I already finished the model for it its self,but I still gotta texture it and what not.

What do you want me to model first? I can do pretty much anything that is underwaterish. And, one more Idea- if it is possible for you to change the Squid model when you make this mod please do! They're too big to be normal squid. And not the right colour.

What do you want me to model first? I can do pretty much anything that is underwaterish. And, one more Idea- if it is possible for you to change the Squid model when you make this mod please do! They're too big to be normal squid. And not the right colour.

If you tell me what to make I'd love to get started.

To be honest,I agree that the squids look noting like squids.There not really the right color,they don't have those two really long tentacles,and they don't have those spear like heads.

Also you could try modeling a goblin shark,since out of most sea creatures,Goblin sharks(or any sharks for that matter of fact.)are a bit of a weak point in modeling for me,even though I did manage to make a pretty good shark before,but thats about it.

Also I may reveal the sea turtle today,if I can get some texturing on it somewhat done.

To be honest,I agree that the squids look noting like squids.There not really the right color,they don't have those two really long tentacles,and they don't have those spear like heads.

Also you could try modeling a goblin shark,since out of most sea creatures,Goblin sharks(or any sharks for that matter of fact.)are a bit of a weak point in modeling for me,even though I did manage to make a pretty good shark before,but thats about it.

Also I may reveal the sea turtle today,if I can get some texturing on it somewhat done.

Also,do you guys want me to try and edit the squids already in game model to look more like a squid,or try and rename the squid to octopus,and then make a totally new squid model from scratch?

Also,for the list of planned mobs,I think I have decided the mobs in the list that are gonna make the cut for now,but that will appear as a surprise later,once the models for most of the mobs that are gonna be in the mod for sure are done.

Alright,I see,also the fish models look really cool!Though Im thinking of trying out making fish models my self first,(since those are one of the mobs on the list that are actually most likely gonna appear in the mod/make the cut.).

Also,while I am accepting modelers,if anyone has a model of something that I really like,and that really fits in with the mod,(like MUSHROOMSOCK'S Fish(s)and Orca for example.)they will be accepted in the mod,if the person that made them wants them to be in the mod though of course!

Also,sadly the sea turtle it turns out won't be shown for a while,but I do have something to show you guys/everyone,of something will appear in the mod as a feature,its the sea rock!

Heres the model for it,though its still a bit W.I.P,since I still gotta shade its texture(a bit.).

The way it will/they work,is that when you punch/hit one,they will give you stone,and also have a rare chance of giving you any type of ore.

No offense, but pretty much every mod that adds marine creatures includes a manta ray. I already have 3 different ones in my game.

Would you mind to pass on that fish?

I'm aware of that,though I kind of feel like adding those in way later most likely actually,since honestly first I wanna add some things that haven't been in other water type mods,other then the sea turtle and maby the sea urchin.