One other interesting note from the interview regarding indies was a comment on cloud support for smaller developers.

“If you’re a two-person studio, you’re probably not going to invest in a server farm. You won’t know how many to buy or what the scale is going to look like. It’s really hard for those guys,” Spencer said.

“What we’re able to do with Cloud, is say, ‘Here are 300,000 servers. You don’t need to tell us what that demand looks like. You don’t even have to know.’ We will handle the scaling capability on the backend. That has been one of the more interesting uses.”

The full interview contains further discussion of the Xbox One’s launch and other miscellany; check it out through the link above.

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