That's true — as the guy running the contest, it was almost impossible for me not to know who designed each card, even with the anonymized list. Would you rather I not worry about doing that in the future?

just finished my initial pass, and it looks like this round was a hard one. very few stand-outs, and some of my favorite designs felt like they missed the criteria. not a lot of duds, either, though: most things wound up roughly in the middle. gonna be tricky to sort everything out.

Here's a trick I use to save me effort- just rank them reverse alphabetically by last letter in the user name. It's unintuitive enough that nobody's caught on to me yet!

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

just finished my initial pass, and it looks like this round was a hard one. very few stand-outs, and some of my favorite designs felt like they missed the criteria. not a lot of duds, either, though: most things wound up roughly in the middle. gonna be tricky to sort everything out.

Here's a trick I use to save me effort- just rank them reverse alphabetically by last letter in the user name. It's unintuitive enough that nobody's caught on to me yet!

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

Manafying Glass Artifact, : Add one mana of any color.Glitter - Whenever a source you control produces mana that can be of any color, ~ deals 1 damage to any target.There are more efficient ways to harvest blinkmoths, but none so satisfying.

Motivations:- 5 colours is already its own reward: you have access to all the strengths of all colours and multicoloured spells.- So instead of focussing on a player's achievement of 5-colours, I focussed on the way you get there: mana fixing.- This fits nicely into an artifact block: First,artifacts are great colour fixers because they're colourless.- Second, some of the most iconic artifacts (cf Lotuses) in Magic's history have fixed mana.- The wording of the ability is hard. If was lazy I'd just have used , but I'm not sure how interacts with e.g. cards that produce two mana of any one color.

Expand the Mind - SorceryDraw X cards, where X is the number of colors of mana spent to cast Expand the Mind. If X is 5, you may cast a spell with a converted mana cost 5 or less from your hand without paying its mana cost.If you approach a problem from every angle, perhaps the solution will dawn on you.

@arathinius: I really like the idea. it clearly pushes toward a five-color deck without actually needing you to put all five together in order to work. I marked it down a bit because the rules would be complicated and possibly unintuitive, and I'm not sure how it works with set support (how much prismatic mana does your set need before this is viable, and what does that do to the environment?) but it's a clever take.

@Rubik: I'm so mad about the flavor text. beyond that, it's basically Converge but I liked the rider. I'm not sure it perfectly fits the criteria 'cause I don't think you can just replicate this format on a bunch of cards and call it a set, but the individual design is nice, and I like how it drives home the "actually be five-color" theme while still rewarding you for each step along the way.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

Sunforged Myr (C)Artifact Creature – Myr2/2Infuse (You may pay up to as an additional cost to cast this spell.)Sunforged Myr enters the battlefield with a +1/+1 counter on it for each color spent to infuse it.Mirrodin's skies changed. Its surface soon followed.

it wound up fairly high because it was one of the better actual solutions to the problem at hand, although admittedly a fairly workhorse one. kicker mechanics are always a bit tricky because they require a lot of extra text, but they've shown a willingness to do that in the past and I don't think this is a particularly problematic instance of it. my main critique is that it's not super interesting: it's sunburst-multikicker. that's not necessarily a bad thing: most people who tried to do big, flashy stuff had trouble with the criterion. it just means it's not super exciting, just solid.

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

Dew Collector - Creature - Human Shaman | RSynthesize (When Dew Collector enters the battlefield, if you control a basic land of each type, draw a card. Otherwise, you may search your library for a basic land card that you don't control, reveal it, and put it into your hand. If you do, shuffle your library.): Add one mana of any type lands you control couldn’t produce.3/3

Synthesize vs. Sunburst:

Sunburst only existed on artifacts. This limited design options.Synthesize has the flexibility to exist on artifacts, creatures, enchantments, lands, etc.

The function of Sunburst was two-fold: +1/+1 counters for artifact creatures and charge counters for noncreature artifacts. This prevented the mechanic from having a strong identity.Synthesize has a singular function across all permanents which helps with its identity. The power

Sunburst required resources ( mana) without providing you with a method to get those resources. This required a specific deck constraint.This is the part that I think Synthesize contributes the most. The mechanic itself allows you to fetch the basic lands necessary to enable other cards with Synthesize as well as their other abilities.

Added benefit of Synthesize: It uses similar design space as Explore in a way that's flavorful for the Mirrodin block as well as flexible enough to promote interesting designs such as the Dew Collector (note that is has the reverse Naga Vitalist ability).

Chromatic Myr 2Artifact Creature - Myr [U]Prismatic - If you have two or more colors among permanents you control ~ has "T: add one mana of any color." If you control a permanent of each color ~ gets +2/+21/1

Its been a while since ive made a card so hopefully the wording isnt too awful.The idea is to reward players more for going further in and the ability should be pretty easy to slap on anything ever

Comments? (super happy I got 8th though baybeeeeeeeeeeeeee. things are looking up todaay)

this fell fairly middle-of-the-pack. I like the mechanic, but a) it's very complicated, and b) it doesn't really fit into non-green colors, which makes it not the best enabler. like, you could maybe bleed it a bit, but basically the message I'm getting from it is that your solution is "make all the decks be base-green" which isn't viable. I like it as maybe a faction mechanic where the green faction's deal is "run a little of all the colors" but I'm not sure it's a good fit for Fifth Dawn. there's also a slight balance concern: a cantripping Centaur Courser is pretty nuts.

Shaz

like Rio's, this wasn't the most exciting design, but it did what basically no one else did and presented me with an actual, viable answer to the question. it's a little fuzzy in that I could run Sunwielder in, say, a deck and still trigger it plenty, but if I have red Spectrum cards too then it becomes useful to try to add another color and so on. I'm not sure it really pushes all the way to 5 colors very effectively, but it feels like a solid part of the solution. the flavor's good too.

LilyStorm

I don't love the "colors among permanents" approach 'cause it's an artifact block, but I like the multi-threshold thing, it makes it scale without being too complex. you get rewards along the way but you don't have to track the exact number. would've liked some better flavor but *shrug*

Pro Tour: YMTC: SECOND ONE IS OVER STAY TUNED FOR THIRD ONEThe BLOCK I'm currently pretending I'll finish:Fleets Of Ossia (complete!) | Wavebreak (complete!) | The Second Flood (in progress!)Razorborne and friends teach music theory to chumps like you:12tone

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

Solar Flare (You may pay rather than this card's mana cost to cast it) This could also be named "Sunburst" in the alternate universe where the Sunburst we got didn't exist. It can be used as a cost reduction, or...)

Zenith of InsightSorcerySolar FlareScry 1, then draw a card. If Zenith of Insight's Solar Flare cost was paid, instead Scry 3, then draw three cards.

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