Messages - DressedForSucess

i can see it in the working view using the camera view, but its just rendering the image. I can render it using Scanline and the fog works ! its just when i use the Art Ray Tracer it doesnt seem to work at all in the render, although the fog is showing in the working camera view also, transparency effects dnt seem to work very well in the art tracer render either:(its a shame really, because ray traced graphics look so awesome

just bought my Quadcore with vista. Runs Anim8or perfectly xD and the art tracer finally works well:P ... one problem ...... i enable fog but when i render the image, there isnt no fog :S im not sure why this might be. Can anyone help me out?>

glad you're interested mate:)after july, will be able to do so much when i get my new pc xDhere are a few cam shots i took of my concept art for jharin, quon and the cave environments of the game, inc. puzzle ideas etc:)

adventure maker is awesome:) im buying the commercial version soon:) extra features, and you're less limited to wat u can create etc, in terms of game layout, etc. Also, you can actually MAKE a saleable game which comes with the installation interface for users already made etc ...

I hope to be adding some sketches of puzzle designs, world designs, etc, soon:)

thanks for the comments good to see some people might still be interested 2bh working with others is great, the more input and ideas the more varied and interesting the finished art will be:)ive attempted about ... 2 games. this being my 3rd. i hope it will actually be something, that i will finish it, etc. purposes for making it are for portfolio reasons for uni, work in game design industry or the artt industry, as evidence of experience, dedication n enthusiasm, but also maybe as a commercial sale too:)

the enuthusiasm will be alot stronger once my new pc arrivess xD can finally get some really decent artwork made, things i wanted to do but cant at the moment, due to the restrictions of my current pc ¬¬

if any of you two have msns, then ill add ya:)we can discuss better over there. ta for the interest again:)

not at the moment. i am currently just working on design sketches for the three worlds and how they are going to be laid out etc, also in terms of puzzles etc ... So far, Jharin is looking good:) its taking quite a good shape and the world is going to look quite similiar to the Riven set up, however, not so vast and perhaps more jungle based. I have some concept sketches I will soon photograph and upload to this topic asap. Another asset to the game's developement ... i have managed to get a version of Cubase, a high quality music creation software which i have been using for the last two years in my btec music technology course; this will come in useful for musical score production. I have also been given a better keyboard than the one i used to have by my dad ... It has inbuilt effects, arpegiator, modulator, and has some really good ambient sounds. With a new digital camera i bought last summer, i will also be able to get some really high quality decent texture imagery for the 3D models

Spicy, what designs did you do for the game? sorry for asking, my minds gone blank and cant remember much about how far we got with the game's developement. Did you come up with some 3d designs for certain models that were going to be used in Avenic?-Aaron

its been a while since i last posted on this topic but i have never thought about abandoning this project. I admit my alevels have got in the way and only just recently have i been able to put my band aside a bit more and come up with some concept designs for J'harin - one of the three worlds in the game.

Portals will soon be in full swing again, as I will be buying a Quadcore in July, to generate the best renders possible.

If anyone is still up for helping me out with designs and CGI, then look through this post and see previous replies regarding ideas etc, but the game will be in the style of Myst and Riven, etc, point and click, first person, realistic pre-rendered graphics, musical score, ambient sounds, puzzles, adventure in general, fantasy based ...

Hope to hear from someone soon if anyone who WAS interested gets back to me. Again, sorry for the silence.

haha cheers man and texturing, there aint much to it, just experimenting with the settings. For instance, in a sunlight place, you need higha mbience and even higher diffusion, to create the brightness. I got textures from my digital camera and from cgtextures.com - if i remnember the name of the site.

At the moment, the game is at a standstill in terms of developement. I aint able to model due to the rubbish pc i am currently working on, but i hope to buy a good dualcore intelprocessor, with 2gb ram, 512mb graphics card, etc, soon

Of course you can join! Just create some rnadom stuff and post on here! The games in the style of Myst and Riven, etc, so go by those games for a line of inspiration matey look them up!