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Trouble in Terrorist Town v290110

posted Jan 30, 2010, 1:27 AM by Bad King Urgrain

Changelog for v290110:

- Traitor Equipment menu improvements:

Made it use nicer icons
(most of which were already used in the body search results + some new
ones). Standard spawn icons will still be used for items that do not
have a nice icon (such as custom stuff added by a server).

Made
items that are not buyable (because you're already carrying one etc) be a
darker shade.

Made menu taller, and extended the descriptions
of most items.

- Weapon balancing:

Removed death scream
for silenced pistol bodyshot kills

Increased Poltergeist ammo
from 5 to 6 shots

Slightly reduced Teleporter loudness

-
Score balancing:

Identifying
a body now gives a point

Traitor team bonus now only rewards
half a point per dead innocent instead of a full point (total is rounded
up)

- Made health text on target ID stand out more
compared to karma text.

- Added setting that makes target ID more
minimalist, showing only the target's name, coloured in accordance to
his health, rather than separate health text and karma text.

-
Added setting that disables crosshair entirely, for those who enjoy
pain.

Moved
to gmod's bitwise operators for damage type checking instead of custom
method (had their existence been more obvious I never would have had to
make a custom method! joy). Small performance improvement.

Removed
dependency on the gmod CS:S Lua addon (servers still need to install
CS:S for the models etc)