Map projection with Blended Box Map

- [Instructor] Another new way to apply shading…to a surface is the blended box map.…With it you simply project maps onto a surface…in world or object coordinate space.…As the name indicates,…blended box map allows you to blend multiple maps.…That way you can get seamless texture coverage.…It's very helpful,…especially for complex models like this terrain.…Let's take a look at that terrain.…I'll select it, go over to the modify panel…just to show you that it's a plane primitive…with a displace modifier.…

I'm using a height map to create the elevation here.…And because it's a plane primitive…I can have a low level of detail…in the viewport for performance,…but render at much higher level of detail.…Select that plane object in the modifier stack.…In the render multiplier section…there's a density parameter.…This will multiply the number of polygons in the plane…by this density value squared.…With a density of five…I'm multiplying the number of polygons by five times five,…or 25 and that's going to yield about 800,000 triangles.…

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Released

4/12/2017

3ds Max 2018 includes several new features for content creation and visualization. Notably, the Arnold renderer replaces mental ray as the high-end global illumination render engine. In this course, take a first look at materials, lighting, and rendering in Arnold. Examine the new features introduced in 3ds Max 2017 updates, such as the Data Channel Modifier and the Blended Box Map. Additionally, see how easy it is to customize the user interface. By the end of this course, you'll have received an overview of what's new in 3ds Max 2018.