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Dynamics text in umg

0

Quick question, how would I dynamically change text on a umg widget to check if the player is standing, prone etc, I gather I would use Boolean a to check the current position, but how to change the text in umg

It would be easier to advise if you described what is not working and how you're trying to do it. Or best, upload an image. Generally speaking, updating the widget directly looks like this:

Get the reference to the widget, get the reference to the exposed text block, set its text.

[...] and cant edit it in the widget
blueprint

This is one is a bit puzzling. You cannot edit text blocks in the widget designer?

Also, maybe you missed that feature but once you've selected a widget, you have the option to expose it as variable. It's at the very top of the details panel, a checkbox that reads isVariable. Ticking it will allow you to obtain the reference to that particular widget and update it during run time.