‘The Civil War Cannon’ – Texturing

This extensive multi part series from regular author Chris Tate features over 17 hours of in-depth, real time training. And walks you through the process of modeling, UVMapping, texturing and rendering an amazingly detailed, and strikingly accurate Civil War Cannon. In Day 9, we’ll use a combination of xNormal and Photoshop to create Diffuse, Bump and Specular maps for the model. And then finish the project off back in 3ds Max, where we’ll assemble the shader, light the model and do a final render.