Yeah I know what some people may be thinking, "why would somebody need a flashlight when playing a frenetic match?" ...But, why not?Just wondering if there's a mutator that lets you use a flashlight when you play UT, some (user made) maps are kind of dark and having this feature would be actually nice.

Yup, it's just a matter of doing some basic key binding ("set input G Summon UnrealShare.Flashlight"), I can perfectly use the flashlight when playing UT. Problem is, you can't turn it on/off, you have to wait until the light fades away and then you summon it again (and here's when the mutator comes in really handy).