Terrandor: Wake of the Gods

Rakshasa

Rakshasa are the ancestral rulers of the Concordant Empire. Legend says that they were created to hold sway over the Eternal Empire by long lost gods. Others say they created the legend themselves to retain power. Either way, though relatively few in number, they have the Emperor’s bloodline and constitute much of the nobility and high positions of power.

Though rarely encountered outside of the Empire or its endeavors, such rakshasa will tend toward positions influence or wealth, such as guildmasters, merchants, politicians, and chamberlains. Although rarely found doing so, adventuring can offer a path to obtaining significant personal power and wealth, as well.

When not disguised, rakshasa are easily identifiable by their reversed-grip hands and heads resembling great cats (tigers, panthers, etc.). Coloring generally follows that of the feline characteristic they possess, but once in a great while an albino is born. This is believed to be an omen of good or ill luck, depending on the circumstance. A rakshasa will average 5 1/2-6 feet tall and 140-180 lbs. Their clothing and equipment are always of the finest make, even when not magical in nature.

Traits

+2 Dex, +2 Con

Oustider (native, rakshasa, shapechanger)

Medium-size, Fast speed (40 ft.)

Darkvision (60 ft.)

+1 Natural Armor bonus

+2 racial bonus to Bluff and Disguise checks

Detect Thoughts (Su): As per the spell of the same name (CL 18th). Usable 1/day, as a Standard action. A creature can resist this effect with a Will save (DC = 15 + rakshasa’s Cha modifier).

Change Shape (Su): any medium or small humanoid (alter self), 1/day

Proficient with simple and martial weapons. Not proficient with any type or armor or shields.

They may choose their spells from the schools of Conjuration, Enchantment, Evocation, and Illusion. If the Rakshasa takes levels in Sorcerer, the caster levels stack. A Rakshasa sorcerer must take the Abyssal, Destined, or Infernal bloodline.