In his virtual avatar form as Sunseeker Miklos, Jason Pramas will move throughout the exhibition to present the works of each artist and demonstrate specific aspects of each such as immersion, interaction, reaction and so on.

Simultaneously, at the Art Institute, Gary Zabel and Martha Jane Bradford will read aloud to the audience the answers to the interview questions presented to each artist.

Particiapting artists from around the world will be interviewed if they are able to be present during the LIVE presentation. The artists whose work is exhibited at Light and Gravity are:

The artists were given a set of questions to help prepare for the LIVE presentation interviews. You can read their answers and find out more info about the artists by clicking on their individual name links above.

07/04/2010
Into the big event of Global Mixed Reality Exhibition of the Art of Virtual Worlds called “Through the Virtual Looking Glass”. CARP is one of six exhibitions being held in six countries: France (Nice), Holland (Amsterdam), Germany, Brazil, Australia, and the USA (Boston)

Into the Benvolio Sim for CARP-Diabolus I built a Spheric Cinema made of hundreds panels, for machinima show event, and an Art Installation called “The Battle” beside the reconstruction of RL event Gallery in Holland.

My work was “Bellum” – (The Battle) at CARP

‘Bellum’ The Battle – by Merlino Mayo (upper view)

More detailed links to better explain the “Through the Virtual Looking Glass” and the whole big project, with programs, names, ect. .. .

The first hour of the opening will be broadcast live as a part of the rl/sl show hosted by the Virtual Art Inititave.
Live in Boston at The Harbor Gallery at the University of Massachusetts and throughout Second Life and other VR grids, Through The Virtual Looking Glass features the art of many of Second Life’s most accomplished artists.
Come out and experience Enter. It is a spectacular show.

Pperhaps the most ambitious mixed reality event ever devised, ‘Through the Virtual Looking Glass ‘is a brand new exhibition of the world’s leading virtual artists. Showing intricate artworks simultaneously from the ‘Harbor Gallery’ at the University of Massachusetts, Boston and also at renowned galleries across France, Holland, Australia, German, and Brazil.

This exhibit features work from several Second Life and Open Source artists and has a dedicated exhibition space in world at:

GLYPH GRAVES 5:30PM 2:30PM
Glyph will debut his new full sim installation

SABRINAA NIGHTFIRE 6:00pm 3:00pm
Sabrinaa will host the opening of ENTER a multi-artist themed show

The Real Life exhibition will display virtual art by using computers, high quality digital frames, a digital projector, live video and audio streaming, and specially made digital interface devices accessing works in virtual worlds. It will also show prints, paintings, and sculptures based on art made in virtual worlds, some with embedded mechanical and electronic components.

Many of the artists whose work will be shown have established art careers, having exhibited in such venues as the Metropolitan Museum, the Museum of Modern Art, the Whitney Museum, and the DeCordova Museum in the United States as well as numerous well-known galleries and museums throughout Europe.

The final day will see a celebration event held RL at the Harbor Gallery and will stream live music into SL via the POP ART LAB sim.

Professor Gary Zabel (Georg Janick in Second Life) says of the event: “Two things inspired me to initiate ‘Through the Virtual Looking Glass.’ First I wanted to explore ways to break down the barriers that separate the real and virtual worlds by introducing virtual art to real world audiences. So much powerful art created in SL and other virtual worlds has been limited to rather small in-world audiences. We need to break it free of the confines of the virtual ghetto. The portal between the real and virtual worlds should allow art and audiences to pass through in both directions. Second I wanted to use the powerful networking capacities of SL to promote global artistic collaboration by developing a series of coordinated real world international art exhibitions. In addition to the Boston exhibition opening April 7, TTVLG exhibitions will be taking place over the next few months in France, Germany, Holland, Brazil, and Australia, each organized by leading figures in the world of virtual art. We have also developed a HUD that will allow SL residents to experience many of the artworks that are being exhibited in the real world galleries as well as participate in related musical and literary events. The organizers of TTVLG hope that these ‘crossover’ experiences will throw a spotlight on the power of virtual art to connect people across countries as well as worlds.”

The TTVLG LM/TP TOUR HUD will make it super easy for you to move around the Second Life grid to access the exhibits.

Some definitions that may be helpful if you are new to Second Life

HUD = Head’s Up Display and in SL typically attaches to your screen and allows you to operate objects or stores nifty useful things like Landmarks.

Landmarks = These are destination points that allow you to “teleport” from one location to another.

Slurls = These are web based url destination points in Second Life — you can copy and paste a slurl into your chat and click on it and get a Landmark destination point or can copy and paste into your web browser and access interactive map with destination location.

Teleport = This is how you move from sim to sim in Second Life and can move short distances too as long as you have access to destination points via Landmarks or Slurls

Scripts = These are programming codes that make objects do stuff like rotate or give out landmarks, etc. If a sim or area of a sim has their land permissions set to No Scripts, avatars entering the sim/area will not be able to run scripted objects or HUDS that are attached to their avatar or screen.

Lag = this occurs when SL servers processors get hammered with incresaed activity such as complex scripts running on a sim along with scripted objects worn on avatars as well as the presence of many avatars on a sim. When Lag occurs, scripted objects like TTVLG kiosk buttons or the TTVLG LM/TP TOUR HUD may not respond right away. Be patient as the scripted object will eventually respond.

HOW TO USE THE HUD AND IMPORTANT INFORMATION:

TO GET STARTED:

** You probably have already received the TTVLG LM/TP TOUR HUD but in case not, grab one and please read below how to install and operate.

The HUDS are available in the large boxes outside the gallery and via the kiosks at the art locations.

** If a sim is experincing Lag, the TTVLG kiosks and boxes may take longer to deliver objects, notecards and the HUD.

Two ways you can attach the HUD to your screen
1) Left Double click on the name
2) Right click on the name and a drop down menu will appear — at the bottom you will see “Wear” – – left click on “Wear”

The LM/TP TOUR HUD will attach to the upper right hand corner of your screen.

Touch the “Through The Virtual Looking Glass” Title to open and close the “drop down” menu. You may need to touch the HUD twice to open drop down menu. Touching the HUD again will retract the menu — touching the HUD toggles it on / off (menu visible, menu not visible).

Touch the name/destinattion you would like to visit. A blue menu will ask if you wand to keep the Landmark — select keep.

A Landmark window will appear, select Teleport and off you go!

The Landmarks will be stored in your inventory so yoiu can revist the locations.

*** AREAS WHERE LM/TP TOUR HUD WILL NOT WORK:
Because some sims/exhibits have NO SCRIPTS turned on, the scripts inside the LM/TP TOUR HUD will not work. We have noted these exhibits by coloring the bacground panels RED on the LM/TP TOUR HUD.

Below you’ll find the lm’s slurls to all the exhibitions which you can click on via this notecard of slide into yoru inventory and click on it from there to tp to next location.

The locations marked with *** have NO SCRIPTS turned on their land options. Your HUD will not work at these locations. Select the next location in the list below to continue the tour.