Welcome to this upcoming battle whereby Athenodoros of the Water-types will take on his competitor: Banryu. This battle looks set to be a legendary one, and it seems that both trainers will enjoy battling it out to the death in this beautiful arena. Have fun!

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A huge pool in a clearing in a dense forest. Into the pool falls a waterfall, which cascades down a series of cliffs above the pool, on to which Pokemon could jump.

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It looks like things could get wet!

The Teams!!!

Athenodoros:

Typhon the Lapras(Move your mouse to reveal the content)Typhon the Lapras (open)Typhon the Lapras (close)

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice -Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb -(Innate)This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Hephaestus the Prinplup(Move your mouse to reveal the content)Hephaestus the Prinplup (open)Hephaestus the Prinplup (close)

Hephaestus the Prinplup (M)

Nature:
Rash - Adds * to Special Attack, and take * from Special Defence.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).[/I][/I]

Abilities:Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Kecleon (*) Espio (m)Nature: AdamantPersonality: Sneaky, shifty, and thoroughly cunning. A humiliatingly one-sided battle early in his fighting career caused him to be extremely jumpy and suspicious, and he hates being the center of attention, preferring to operate relatively unnoticed in multi-battles, if possible. When forced to fight in singles, he will resort to every sneaky trick he has in his arsenal to stay under the radar and avoid getting shut down like he did in his very first battle. Espio is the team's analogue of the Psychic- or Ghost-types used in most teams, and he has a wide variety of tricky moves to debilitate and screw up opponents.

Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: **** (+)
Def: ***
SpA: * (-)
SpD: ****
Spe: 40

MC: 0

Ability: Color ChangeColor Change: (innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

Bayleef Agrith (f)Nature: BashfulPersonality: Kind and warm-hearted, and very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces. Her personality changed least of all through evolution due to her relatively consistent level of performance. She is less skittish and slightly more calm post-evolution.

Abilities: Overgrow, Leaf Guard [DW]Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Agrith, start the match by putting up a Light Screen around the two of you to reduce the power of their special attacks. Now attack both of them with a flurry of Razor Leaves! Espio, first thing's first, Swap Skills with Lapras so it can't take advantage of any of them, then zap them both with Thunder Wave. f anyone has been hit with a status affliction by this point, Agrith will cure everyone with Aromatherapy, otherwise bring out the Sunny Day! Espio, if Lapras tries to make a Substitute at any point, Snatch it away!

Okay then, you look like you might have a bit of a disadvantage here guys.

Prinplup (Torrent): Start off with a Brick Break Espio to smash that Light Screen, and then Yawn Agrith and then at Espio.Brick Break (Espio) => Yawn (Agrith) => Yawn (Espio)

Lapras (Water Absorb): You just launch a Confuse Ray at Kecleon to try to stop it attacking you and to make Agrith use Aromatherapy, hopefully. Then, just launch two Ice Beams at Abrith.Confuse Ray (Espio) => Ice Beam (Agrith) => Ice Beam (Agrith)

Righto, let the battle begin! It seems that everyone on the battlefield is very slow, and Agrith is beginning the fight here. She immediately sets up a Light Screen in front of her team, allowing them to take special attacks with much greater ease. Typhon is up next, and he immediately sends a Confuse Ray towards Espio, and he becomes slightly confused! Heph steps up next, and he uses Brick Break on Espio, and this shatters the newly created Light Screen, while making Kecleon the Fighting-type! Finally, Espio himself finally gets to move, and trades some Skills with Lapras, Swapping his Colour Change ability for Lapras's Torrent ability!

Espio: 12 damage from Brick Break, 7 energy from Skill Swap. Is now Fighting-type, and ability is Torrent. Confused for one more action.
Agrith: 8 energy from Light Screen.

Action 2:

The next action begins and once again, Agrith gets things going. She starts off by summoning some sharp Leaves, Razor sharp in fact, and she sends them off, and they strike both of Athenodoros's Pokemon It's a critical hit!!! Typhon does not like this one bit and he fires an unSTAB (since he is now Grass-type) Ice Beam straight back at Agrith, and that is extremely painful for the Grass-type. Heph is next, and he Yawns very loudly at Agrith, and this makes her feel very drowsy... Finally, Espio tries to use Thunder Wave, but he ends up hitting himself in confusion.

Finally, the last action is upon us. Agrith once more gets things going, and she decides to make today a Sunny Day, causing the sun to shine ever so brightly. Lapras comes up next, and he fires off another Ice Beam at Agrith, and Agrith is really starting to feel the pain here, especially since this one is also a critical hit! Prinplup decides to Yawn again, and this time Espio begins to feel drowsy... Espio himself is pretty pissed off, and he retaliates with a Thunder Wave on Prinplup.

And, now that we have a grass-type Lapras, I think one of the sprites I did when I briefly got into spriting is in order:It's a Torterra fusion if you're wondering.
Anyway, Typhon, you can just keep hammering away with Ice Beam x3 at Agrith. I've just noticed that it has the propensity for shenaniganry with Heal Pulse, and we don't need that.

Hephaestus, you can start off by performing a Rain Dance. You should do it again whenever there is not rain, but otherwise you should join Typhon in launching Ice Beam x2 at Agrith.

Action 1:
Agrith starts the round with a quick Light Screen, to cushion the blows of FIVE Ice Beams heading her way this round. Might sting a bit. Typhon launches the first one, but the Light Screen helps her shrug it off. Espio now acts to try and prevent future Ice Beams, by paralysing Typhon with a jolt of electricity. Ouch. Unfortunately, the previous paralysis on Heph doesn't take effect, and he's able to set up a Rainstorm in this clearing!

Action 2:
Agrith, apparently not enjoying the downpour, somehow fires a red energy blast into the sky, causing it to clear, and the sun to shine brightly. Espio expects orders, as he won't fall asleep until next action... But his trainer thought he'd be asleep already, so they're not coming. Banryu dun goofed. Typhon capitalises with another Ice Beam, followed up by one from Hephaestus. The cold rocks Agrith into a deep sleep for two actions...

Action 3:
Agrith snoozes, as Espio FALCON PAWWWWWWWWWNCHES the ground near Typhon, and the splintered rock lowers his defense. Typhon is now a Fighting type due to Colour Change! Surprisingly, Typhon isn't getting parahaxed at all, there's another Ice Beam for Agrith! Heph is paralysed though, and spends the round on his knees. Tough break for Athenodoros, he almost had the sleeping Agrith down for the count! Speaking of which, Espio now falls into an intense, 3 action sleep!

Calcs:

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Alright, guys, you should have this. Start off with Lapras using Ice Beam to to finish off Bayleaf, and in the meantime Prinplup can use Brick Break against Kecleon. Then, if Bayleaf is still conscious, Prinplup can hit her with Ice Beams until she is. Either way, Lapras can use Psychic, and then Signal Beam if Prinplup hasn't attacked yet, or Ice Beam if he has. Prinplup can just use Grass Knot until the end of the round after Bayleaf falls.

Action 1:
Espio and Agrith nap, as Typhon charges an Ice Beam, finishing her off for the match. Heph decides to Brick Break Espio, but to no avail, as his muscles seize up!

Action 2:
Typhon and Hephaestus continue their assault this action, as Typhon blasts the sleeping Espio with powerful Psychic energy, but it seems to do surprisingly little, despite the super effective attack. Thank God for Light Screen! Unfortunately, the Heph remains paralysed.

Action 3:
This time, it's Typhon's muscles that seize up, and he's unable to launch his Ice Beam. Hephaestus is free to attack, however, and he uses the tree roots in the clearing to trip Espio and slam him to the ground. He finally wakes up though, as the Light Screen fades.

Calcs:

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Good work guys, you've done well. Anyway, Hephaestus, you can just keep Grass Knot, unless it uses Light Screen in which case you should use Brick Break until the Light Screen is gone. Typhon, you just use Rain Dance whenever it isn't raining, and Ice Beam otherwise.

I shouldn't have Hydration. It is only one ability. And lol, I thought Kecleon still had Colour Change, and lol, I thought it had Light Screen. How embarrassing :)

Anyway, Typhon can now just keep pegging it with Psychic attacks now that I realise that it will stay a Fighting type. At the same time, Hephaestus can Yawn, and then just use Ice Beams. We should have done this a while ago.

Typhon: Psychic => Psychic => PsychicHephaestus: Yawn => Ice Beam => Ice Beam
If the first Yawn does not work, then it he should keep using it until it does.

:0 . . . ? Strange that those Shadow Sneaks are doing less than Astonish did... seeing as Shadow Sneak has higher attack power.... hmm. Well at least we had the intended effect. :3 Bahaha, well I'd like to stall us out for further shenanigans, but I've long since known that we were beaten. xD I'm just glad that Espio was at least able to prove his worth here, despite being a terrible teammate for Agrith. GG Athenos.

Espio snoozes as Heph fires a small Bubble at him, seemingly for the KO... But Espio simply absorbs it! Looks like Athenodoros forgot that Espio took Typhon's Water Absorb ability! He actually gains from the attack! Espio now wakes up, but doesn't move, chilling to gain energy. A confused Hephaestus meanwhile, fires a stream of bubbles at the Kecleon, thinking his earlier one was just too weak. He is incorrect. After a quick refresh of paralysis by Thunder Wave, Heph chills out, wondering what the hell just happened.

Calcs:

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Alright, first thing, climb up that vine-covered wall while waggling your Tail Whip at him disarmingly! (If that doesn't work, then just climb the wall and forget your tail.) Use the height to cover yourself from Heph's attacks[/I], you should be able to duck behind that ledge so that his ranged Ice Beams and stuff won't reach you. Stick close to the waterfall while you're doing it, so any Yawning he does is drowned out. Chameleons are good at climbing, right? Yeah, I know there are lots of your kind near Fortree City, where you can't do anything if you CAN'T climb around. Now while you're up there, duck out of sight and Recover some health. Then Sharpen your Claws to get ready for the next round. Oh, and if he even thinks about making a Substitute, Snatch it away before he gets the chance.

climb up the wall while using Tail Whip (staying close to the waterfall to drown out sounds) > Recover > Claw Sharpen
SUB: Snatch if Heph tries to Substitute