I don't care about this meta community bullshit because this thread has been overrun by people who want to be heard too much and force their truth down your throat and iv lost interest in the day to day discussions here because iv read the same shit for the past 2 month on an incredibly small cycle

I want this place to be nice again but I doubt it's going to happen if I want to talk with the members of this group I like I already have a place for it.

Member

On the topic of Adrift, I'm really starting to dislike it now. Just seems to have no flow. Reminds me of condemned. Half the time I'm looking for people and they are always a strafe away from a piece of cover.

Haven is still the best map in the game by far. Love the movement on it. timed respawns would do it a world of good, as well as some static ordnance.

1. Remember that MLG or whatever match that ended 0-0 there? I think the map design leads itself to that since its a bunch of tight corridors opening up to bigger areas. But the main problem is there's nothing worth going for with the global ordnance system. Or at least there might NOT be and you won't know until it drops.

Best way to fix this, and a lot of maps, is to make the ordnance drops static. Make it so rockets spawn in the middle of Adrift. It's the perfect power weapon for that map since you gotta be careful using it in CQC. Make something cool spawn on the mancannon sides. The fact that you can turtle in your base until HOPEFULLY you get a sticky det (which is what happened) is kinda silly.

The main thing is, in previous Halo's map flow was driven by power weapon spawns. Sure you could so and so map area, but then you don't have control over one or more power weapons that the enemy can use against you. But with Halo 4's new ordnance system, we can't do that.

2. The lighting. Everything looks the same. There are some differences but they are SO. SUBTLE. Both of the bases look exactly the same to me, don't know which one is red or blue. If you put me in the middle structure, and I wasn't allowed to look at the top hallways (which are a bit color codes) I couldn't tell you which base was which. Nor which mancannon side spawns the scatter or sticky det. This is why a lot of map makers and MLG feel the need to put forge lights in a lot of their maps.

Member

Seriously, where the fuck are the forge maps in matchmaking?
I'm so tired of Adrift, and Solace has become my least favorite map given the garbage sight lines... leaving me with Abandon, Complex, Haven over and over.

There are only so many times I can enjoy Haven in a row. Step it up 343~!

Except that KotH doesn't work well on segmented maps like Adrift. If you spawn on the other side of the map it simply takes way too long before you're able to challenge people in the hill. KotH can be an amazing gametype but the only times where I've actually enjoyed it much is in the MLG playlists. Their maps and setups for KotH are always great. Meanwhile Bungie gave us 30 second, random hills on huge and/or segmented maps.

Member

Orbital, Countdown, Chiron, Chill Out, Construct, Rat Race, etc. I think the relative lack of grenade spam is what's helping me enjoy Adrift at the moment, so there's the obvious caveat to my previous statement. Plus I never played more than 2v2 on any of the CE maps, to further disqualify myself, lol.

I'm in the US and I've had a couple of mishaps with the mancannons on Adrift. Especially in CTF when I'll be attempting to lift across with the flag, but apparently the added weight of the flag renders me too fat and I suicide. All that work for nothing.