re: Stats/Ratings/Caps/Essences, OH MY!!!! HELP!!!

Hey y'all, I've done a great job of avoiding essence armor. I always figured I'd get around to it eventually. Anyway, I've been doing some research, and trying to come up with the MOST SIMPLISTIC way to figure all this out, and think I've interpreted all this info into a pretty easy guide, with NO MATH! LOL

Here are the different ratings, what caps there are for each (if any), and whether there are diminishing returns after a certain point. Finally, recommendations as to what values to shoot for.

As a general rule, everyone is going to need to max their mitigations, and, for levels 106-115, get some Finesse!

Please respond to this thread if you disagree, and I can modify this post! Thanks!

As of U21, use Vitality to beef up your Morale, not straight Morale!

Critical Rating - 25% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

15%

19,286

38,571

96,429

20%

30,000

60,000

150,000

25%

45,000

90,000

225,000

Pretty linear!Try to get between 15% and 20%

Finesse Rating - 50% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

15%

7,941

15,882

39,706

20%

11,250

22,500

56,250

35%

24,231

48,462

121,154

Pretty linear!

Finesse is great 105 and under if you're doing T2 instances or killing mobs which have resistances and avoidances. Finesse decreases an enemy’s resistances and avoidances. If the mob you are fighting has little to no resistances or avoidances, then Finesse is a waste. Here’s the problem, T2 mobs do have resistances and avoidances. Furthermore stat ratings are factored against on-level opponents, but T2 mobs out-level you. This means they are more likely to resist or avoid you. If the mobs you face are resisting/avoiding your attacks, Finesse Rating reduces their chance to do so.

However, all this changes when you get to level 106!!! Everything 106 and over is a whole new ball game, and you're going to need Finesse. A lot of it! Shoot for 20-30%. Tanks'll need it too, because 106+ mobs have some good resistances and avoidances!

Phys/Tact Mastery – 200% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

100%

20,250

40,500

101,250

150%

36,450

72,900

182,250

200%

60,750

121,500

303,750

You get a log of bang for your buck with mastery - it's better than linear!Stack as much as you want. DPSers, you'll want lots of Mastery.

Outgoing Healing – 70% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

25%

9,783

19,565

48,913

50%

25,000

50,000

125,000

70%

45,000

90,000

225,000

You do not get a lot of bang for your buck with Outgoing Healing. It's an awful curve. Not recommended.

Resistance – 50% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

20%

11,250

22,500

56,250

25%

15,000

30,000

75,000

50%

45,000

90,000

225,000 (240,387 in T2/T3)

Great returns up to 30%, then close to linear up to 50%.

Crit Defense – - 80% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

15%

4,655

9,310

23,276

25%

8,333

16,667

41,667

50%

20,455

40,909

102,273

Great returns up to 50%, then close to linear up to 80%.

Incoming Healing – 25% Cap

Percentage

Lvl 105

Lvl 115

Lvl 120

10%

11,250

22,500

56,250

15%

19,286

38,571

96,429

25%

45,000

90,000

225,000

Great returns up to 15%, then close to linear up to 25%. Tanks and healers should get some incoming healing. With Level 115 gear, this will have to come from essences, as there's no Incoming Healing on any gear (not sure about 120).