Topics - ChrizmanTV

For the past few months, I have been uploading a "let's play" of the original Theme Hospital on my YouTube channel. I will post the links below as and when each episode is uploaded. I hope you find it somewhat enjoyable, and I would like to know whether people would be interested in me doing a "let's play" of my own series of custom maps I made for CorsixTH when I have finished the original game. Thanks!

Hello there. I've recently been working on some sprite graphics for the UI Toolbar and thought that you could implement these into the game at some point in the future. This is just a taster, but let me know if you want me to continue with these so that the whole UI Toolbar can be updated. The attachment contains the icons that pop up from the bottom of the screen to get you to the fax machine, and the adviser's speech bubble. Enjoy!

ChrizmanTV Custom Campaign Map PackINTRODUCTIONThis is the ChrizmanTV Custom Campaign Map Pack. Below is the complete list of maps which have been created for this scenario, and all of them are release ready. The links below will take you to the specific pages so that you can download them individually, or alternatively, there is a ZIP file attached to this topic which features all of the map and level files for the scenario. Just simply unzip them and paste them into your CorsixTH level folder. Check back for any new updates to the scenario which will feature fewer level errors and general changes. Enjoy.

LICENSEAll twelve levels are featured in the first CorsixTH Custom Campaign which is currently shipped with the latest version of the game, and have been specially granted by myself to be used according to the MIT license.

THANKSFirstly, a thank you to anyone who has downloaded all or indeed any one of the maps featured - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

SERIES BRIEFINGThis is a series of twelve maps that I released between August 2013 and March 2014. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging the further into the levels you go.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORTufflook brings together careful future planning and efficiency in one, large hospital shell. Whilst you have a lot of room within the building, trying to organise where each room type should go is the main challenge. Trying to cope with the two helicopter pads can pay dividends if the Operating Theatres are placed correctly. As usual, level difficulty is increasing, and from now on, at a considerably quickening rate.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORTufflook brings together careful future planning and efficiency in one, large hospital shell. Whilst you have a lot of room within the building, trying to organise where each room type should go is the main challenge. Trying to cope with the two helicopter pads can pay dividends if the Operating Theatres are placed correctly. As usual, level difficulty is increasing, and from now on, at a considerably quickening rate.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

In August 2013, I managed to acquire some long lost footage of Theme Hospital. It was of a genuine non-playable demo of the game dating from October 1995. It features one of the very first builds of Theme Hospital and provides rapid hints of the game's content. The clip itself was mute, and so the Atlantis song has been dubbed over.

From the portrayal of the game in this video, it seems as though the game was intentionally darker in tone than it eventually turned out - the final video clip shows a patient with the "King's Syndrome" being manically chased by an army of Grim Reapers! Remarkably, it shows a game that has progressed immensely, even at such an early stage.

Boasting features such as 16,000 animation sequences, 4 time periods and 4 different locations - these features never actually materialised.

A number of major differences are apparent. It is interesting to note that the "Bloaty Head" illness features patients of multiple ethnicities. The women all wear dresses and look a lot different to how they turn out.

The object placement is not in line with the grids in some areas, and wall charts seem to be prevalent on the room walls. The plants and drinks machines look very different too, and the beds in the ward have miniature cabinets by the side of them.

Still, I hope you enjoy the video and experience the same pants-wetting excitement I felt when I first discovered it last year!

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORTufflook brings together careful future planning and efficiency in one, large hospital shell. Whilst you have a lot of room within the building, trying to organise where each room type should go is the main challenge. Trying to cope with the two helicopter pads can pay dividends if the Operating Theatres are placed correctly. As usual, level difficulty is increasing, and from now on, at a considerably quickening rate.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORHoppalong is once again fitting in line with increasing winning requirements and the design of the hospital both limits the player and allows for spacious expansion. The trick is to get the northern helipad connected to an Operating Theatre within close range in order to cope with emergencies, but the numerous tight corridors are going to prohibit the player from making the system efficient. Enjoy!

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORA map which has high winning requirements and a slightly confined layout, Wishinwell is sure to provide you with a challenge. Earthquakes and emergencies are rife, and you will be dealing with Broken Bones. There are a couple of new diagnosis machines to help you along your way as well. In all, a level for moderately advanced players but non-the-less exciting to play!

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORI think it's fair to say that this map separates the men from the boys a little. You are given nine square plots with which to build your hospital, all connected and similar. Money will be rather tight now, so spend wisely! Once again, no helipad to help you out - your going it alone again. As per usual, higher winning requirements and a couple of new illnesses thrown into the mix as well. Don't block yourself in!

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORUpper Pukington has all the makings of a sickly atmosphere - for one, there is no helipad which means gaining cures is going to be a little more difficult. Your diagnosis machines are key to winning the level. Hospital planning is essential since the multiple entrances can lead to long distances between rooms. The winning requirements have, as usual, been raised higher. Enjoy the level!

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORSnuffit Sands continues the implementation of more advanced workings in the hospital. Firstly, your space is vitally important, and, with comparatively little of it to spare, you must plan carefully. Your Operating Theatre and Wards will be the most important rooms, and the Pharmacy and Psychiatry the next most important. The requirements once again are slightly higher. Watch out the for the masses of water - you don't want to be seasick!

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORGreyham Gardens introduces many of the more commonplace features of the game such as the Research Room, Training Room and the Operating Theatre. You will now need to improve your cure effectiveness as well, which on this level is at 95%. You will face emergencies and will need to organise your hospital layout to deal with these issues efficiently. The objectives are slightly more challenging than last time, but nothing that can't be done.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORWrithe adds the Cardiogram as a diagnosis machine and is the last map which features a 100% cure effectiveness rating. It has a modestly challenging hospital value target, especially if your layout is unrefined. This introduces the player to good hospital planning and is the last of the easier maps - from now on, things get notably more challenging. Overall, a straight forward scenario with about two years of play involved.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.

THANKSFirstly, a thank you to anyone who has downloaded this map - I appreciate any support, bug reporting or constructive criticism. Please report any bugs (that are related to the level and not the game itself) as soon as possible so that I can rectify the problem.

MAP NOTES FROM THE AUTHORHolby is only a brief step on from the Coffalot map, but does introduce the player to the idea of purchasing new hospital plots and medical emergencies. Still, all ailments are pharmaceutical and easy to cure. The layout of the map could prevent some challenge when epidemics are introduced to the game as well. The rooms are the same as last time, and the winning objectives are slightly higher.

SERIES BRIEFINGThis is one in a series of twelve maps I shall be releasing this year. Each should be played sequentially in order to emulate the experience of the original levels. These levels have been designed for everyone in mind and will get progressively more challenging as time goes on.