Simple Sprite Animator: Runtime control

Comments

If you have any questions please post them in the comments and I'll do my best to answer them

1 213 546 views

for example in the walk animation are you doing ( 8 different direction ) . Every direction by its own animation ..... or you have some nice technique to do it only few Times

if a character actually has ( idle + walk + run + jump+attack) and every animation has 8 different direction it will be a little hard for beginner to handle all that kind of animations

and thank you so much for all what you did!! <3

Code Monkey

I do have 8 directions in my animation system but that system doesn't work the way this video shows. This video is all about extremely simple sprite animations whereas my animation system is more about a mesh being modified in real-time.

You could do all the animations using different spritesheets but as you said that ends up being a ton of work if you do have a lot of different animations.

1 213 546 views

+Code Monkey thank you so much you really helpful <3

ElChuchis

¿What do you think about using animator for doing animations?

Code Monkey

Personally I use my own animation system since I want to have full control over my animations and know exactly what the code is doing.But in game development the goal is to make an actual game so if your game is doable using the Animator then by all means use that. Cheers!