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In Gran Turismo 5 Prologue, you're given the chance to drive an impressive array of vehicles. There are more than 60 in all. While the final package will no doubt increase that number substantially—and though a lot of the choices here are quite similar at a glance—there's no reason to scoff at a selection that includes the Corvette, Viper, Integra, Ferrari, Lancer Evolution, Lotus and many other favorites.

In 1998, writer Tom Clancy released his novel Rainbow Six, the story of a counter terrorist organization. The organization’s roster was comprised of personnel from several NATO organizations with its home in Hereford, England, alongside the British SAS (Special Air Service). Rainbow was put together in order to respond to terrorist threats around the world quickly and quietly. Teams were made of the very best of the military from around the world. Vegas 2 can only be described as the “crayon” version of Rainbow Six: Vegas.

Two more races, a rehashed Dark Crusade campaign, and new units that fill already occupied niches. The overall experience is...less than stellar, feeling less like a labour of love and devotion to a fanbase and more like one more attempt to squeeze money out of a product before the sequel is released.

We’re now at the point where the game even makes fun of itself for these limitations, and, while taking pot-shots at the forth wall is a Sam & Max staple, it’s a little hard to poke fun at crimes you commit yourself. Get ready for the jarring change of tone, though, folks, I’m about to tell you why I loved Chariots of the Dogs anyway.

Dragon Sword sports a three-dimensional feel that is one of the game's most striking elements. Ryu ventures through a variety of hauntingly beautiful environments. Team Ninja does here what Capcom did with the Resident Evil games and that Square did with its PlayStation-era Final Fantasy efforts. You're simply wandering across static backgrounds with points of interactivity.

I fully believe that it is possible to make compelling games without even the cartooniest amount of violence or negativity, but that should not be an obstacle to entertainment and complexity. Crayola Treasure Adventures is endearing, but the fun wears down quickly.

You don’t have complex button combos to press in order to do moves in Tag Team Wrestling — instead, you have a menu. Yes, a menu. All you do is get close to an opponent and push a button to “lock up” with him. Then, you have a couple seconds to tap the other button to scroll through a list of moves and select one. Then, you get to sit back and watch your dude execute that move before preparing to do the whole thing again and again and again.

That's not to discount the game's prominent sense of realism, though. It only takes a single, well-placed bullet to see you off and the wounds you collect in mission do not magically and conveniently vanish. By all means, run head first into that small circle of tents with your gun blazing -- just expect to be dead long before you spot your first target. Both the angles and the numbers are always against you.

Don't think for a minute that Bully is just about picking fights, either. The game actually has an engaging story, with voice actors and character models that bring it delightfully to life. It's easy to find yourself swept up in the cinematic experience.

It’s a shame. This game reeks of wasted potential. While the World War II setting is certainly appealing, being forced to take down the Germans with a single plane isn’t. There could have been so much more here – tactical bombings, NPC allies, you name it – but you’ve just got some wings, a couple of machine guns, and a prayer.

Touch 2 does a good job of throwing an insane selection of just how many games you play and at varying the difficulty of them all. You’ll also have problems with a game that asks you to slingshot yourself into the air to try and collect coloured bombs for point, but you’ll have less of a problem pulling the same bombs out of a pond when you take on a fishing mini-game. It will probably take you a few turns to rack up enough points to pass a stage that has a hanger spit out a constant stream of tanks at you that you need destroy by lobbing bombs into their path, but you’ll probably find it easier to finish off a game of air-hockey played with an explosive puck you need to explode in the face of your challenger

After building on the bowling mechanic we all know and love with a little bit more of a simulation feel, AMF Pinbusters! fails to deliver in every other department. The bowling alone simply isn’t enough to sell itself, and when every Wii owner has access to a fast-and-fun bowling game by default, this simply isn’t good enough.

Instead of a traditional career mode taking the single-player centre-court, you’re subjected to a seemingly never-ending flow of repetitive Sega-themed mini-games. Superstar mode is split up into a range of game-themed segments; many of Sega’s more familiar franchises, like Sonic and Super Monkey Ball, are well represented but you’ll also be treated to some of the more obscure and retro from the Sega catalogue. It all sounds great in theory, but rather than the clever and inventive training mini-games seen in Virtua Tennis 3, you’re subjected to the same recycled games with different twists.