Think more like WolfET and more story driven. Instead of having OBJ maps where the Specops try to stop the Tangoes from blowing up a box there should be some story in the OBJ mode. Perhaps also missions where the Specops are attacking like needing to destroy a weapon cache or missile launch sites and what not. (We are assuming the Tangoes arent the common misconception of mideastern religious fanatic with bombs tied to their chests, thats not our terrorists)

Once upon a time there was a reinforced obj mode. Where you respawned. This mode was mostly over looked at the time because the maps were designed for single life obj, making reinforced obj too easy for terrorist. Thus, it was removed because of improper map support. Which is one of the problems with CTF now, the maps just don't suit the CTF type of game play.

It would be lovely to see reinforced obj come back, even more so for it to have a underlining story of why. Furthermore, it would be lovely for multi breach maps to be introduced in TC:E. Much like Socom for PS2 and the original RTCW/ET. However, such things will more than likely go undone and over looked. Moreover, clans will most likely not support the reintroduction of R-Obj because clans, mainly the competitive ones, will not like to change over because they'd be forced to revamp their current strategies, something that I believe is another reason why CTF never took off.

_________________No Dragon, red is my new color.I once spelt violet voilate, I will carry that cross to my grave.Dragonathan, no I can't.

Nobody ever said the clans had to play these additional objectives. They could always play which ever mode they so choose, and if they really are the best clans changing strategies should not be a problem - infact isnt that a reality of war? a reality of life? They can only get better by learning to change strategies as needed, better if on the fly but resisting to change can only lead to their own downfall - history will repeat itself as with WWI.

Unfortunately, game modes need clans to support the game mode for it to pick up. Mainly because its the clans who initiate the filling up of a server. Clan servers typically fill fast after their clan members join their empty, or near empty, servers. Furthermore, the few clans that did try to get CTF going would stack their members on one team, which lead to the non-clan members have an abysmal experience playing CTF.

If clans do not support the game mode then chances are it will not pick up. Furthermore, clans need to realize that owning the general public leads to agitation that is focused on the game mode, when it fact it was a clan stacking against the unorganized population. Map support is key as well, something I believe that should have its own maps made for CTF and R-Obj. If they'd bothered both game modes would most likely be as popular as BC. I say BC because most people prefer Obj.

_________________No Dragon, red is my new color.I once spelt violet voilate, I will carry that cross to my grave.Dragonathan, no I can't.

The only game ive seen where the "unorganized public" actually was organzied in in AA. People who really do not know each other. The issue here is wether or not the clan will want to play that game mode. However that will not be the case. With certain game modes being more titlted towards professional competition, clans would prefer to play those. As with agitation from the owning you mentioned, other people can play less serious modes like CTF or even try other modes.

well in TCE there are many clans that want to play it but unbalanced maps only few maps that work with CTF and problems with scoring is not based on captures alone it captures and kills which ultimately lends towards teams camping spawn to get most kills keeps many clans and players from playing it more.

they have to consider that this is afterall a beta and that nothing can be expected to be perfect yet. Cant blame them if CTF is working infact CTF does not fit well with the theme. BC does however execpt for the respawning but forces can be expect to dish out at each other with objects of eliminate or capture. CTF however.. is purely quakish.

how about to just stick with OBJ and make it advanced from time to time, for exmple, a feature that shows how you activate the bomb by placing the wires in the right positions, what i really mean is to keep upgrading OBJ and fill it with lots of depth, and features that makes OBJ a ritch gameplay game mode,