Wind Carrier; Pre-Alpha Demo 1.1.4

This month I felt like I was preoccupied with life things more often than I would have liked. I did, however, manage to add a few rather sizable new features. The most notable being the re-implementation of ranged weapons, only the throwing ax for now, and the ability to adjust your civilization in a much simpler fashion.

I hope next month will be more productive. :p

Anywho, the changelog!

Change log, 1.1.4

-Updated the spawning logic for buildings that have an extra NPC

-Updated collision for spawners and buildings and other such things to decrease the number of collisions that need to be calculated

-Updated follower logic a bit

-Added the ability for random civilians to spawn

-Updated the random merchant's possible sell item list

-Updated deck buttons to work only on click

-Added weather! Sunny, Rainy, and foggy!

-Made ranged combat a thing!

-Re-implemented the Throwing Ax weapon class

-Building management can now be done, en-mass, from the home building

-Implemented 'dungeon' logic

-Vastly increased the number of encounters within the world

Player Updates:

-Different paths now spawn different starting buildings

-Adjusted the PC tick to be stable

-Updated the starting equipment of the mercenary to include the Vulpine Garb as opposed to the loincloth