As director David Cage explains, “What we were looking for with the gameplay is to find an interface that will allow you to play life.” The solution: put white dots on all of the things that you can interact with. Seriously, though, the studio notes that it’s endeavoured to make the controls as intuitive as possible, so that you can focus on the story rather than the playing.

One of the most interesting things is that it’s created dozens of custom animations for protagonist Jodie Holmes that change depending on the context. For example, the character will animate differently when she’s a teenager. Push square to strop. Check out the video below, and let us know if you’re looking forward to unlocking your emotions in the comments section.