The track seems to suffer from some flickering at various points. I have done my best to reduce this however it seems to be a mixture of my graphics card and just how the original track was created. The original had even more flickering in my experience.

The tracks bumps work well with cars that have well setup suspensions. If your favourite mod does not work here, don't complain about the bumps; complain to the physics creator of the mod :)

This track has been optimized to work best under both Nvidia and ATI, as a result neither looks quite as good as they could if I created a completely different track for each. The track is very dependent on Anisotropic filtering, and I recommend you put this at the highest possible value. It should be possible to run this track without enabling LOD Bias Clamp in Nvidia.

The bridge beyond the final hairpin is slightly positioned wrong. This was only noticed after we uploaded all the final mirrors. This will be fixed in a future patch if the need arises.

There were a few extra objects we wanted to add however we ran out of time as for other reasons this track had to be released this weekend.

Future Permissions

This track is created from the original ISI circuit; as a result conversions to other platforms are strictly prohibited.

Should you wish to update this version for rFactor or future ISI simulations you should contact me via http://www.tltracks.com

ALL REQUESTS TO INCLUDE THIS TRACK IN A TRACK PACK WILL BE DENIED. IF YOU WISH FOR PEOPLE TO RACE THIS TRACK YOU MUST LINK TO THIS PAGE :)

Other circuits

If you enjoy this track please try out some of our other tracks! Details can be found at the following websites:
http://www.tltracks.com
http://sln.rscsites.org
http://www.gm-technologies.com

I have one small request, which I doubt can be answered, but I'll give it a try anyways. I was wondering if anyone had a setup suitable for 2007 Champ Cars? (I'm running a sim series and everyone wants to use this track) I know very little about how to set up the 2007 Champ Cars so they don't spin out all over the place.
tantrix on Jun-08-2010

Thank you Alex, I'm so glad this got fixed . If any other is interested, just add
Render=False right before MeshFile=ShadowObject04.gmt CollTarget=False..
CapitanulHaos on Jan-27-2010

While running with headlights on I get a semi-transparent wall under the Lenovo bridge. I know I printed the screen in daylight, silly me. Running at night under the bridge seems like heaven is opening in front of the car, I for one, am not ready to go there yet [IMG][/IMG]

Well, I found the problematic wall and I managed to remove it by deleting this line in my .SCN file:
Instance=ShadowObject04
{
MeshFile=ShadowObject04.gmt CollTarget=False HATTarget=False ShadowObject=(Dynamic, Solid, 256, 256)
}

But, what it does is delete the shadow under the bridge, and now I have none CapitanulHaos on Jan-25-2010

Would someone please help me fix this issue http://img14.imageshack.us/img14/927/88216800.png
While running with headlights on I get a semi-transparent wall under the Lenovo bridge. I know I printed the screen in daylight, silly me. Running at night under the bridge seems like heaven is opening in front of the car, I for one, am not ready to go there yet CapitanulHaos on Jan-24-2010

are there any montreal tracks that have 43 pit stalls? like for nascar or rolex?
General_RIMT on Aug-30-2009

A big part of rfactor is league racing, which is available to all levels, however those who wish to play offline are supported at rfactor central. Your comment is not helpful
rb207 on Jul-10-2009

Originally posted by: kjdesigns_2000

Tried this track with MMG 07 2.1. All the AI cars were flying in the final turn and BANG in the wall. So could not use this track. Looked very beautiful though.

Why are you even wasting your time playing with AI? It is non-sense. Get yourself to some racing community and drive on some leagues.. that's what rFactor is all about, mate.
Tebacka on Jul-05-2009
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