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If you install TLCV (Tom's Live Chess Viewer) on your computer, you can watch the games live move by move. You'll also be able to chat to others following the tournament in the chatroom there.http://home.pacific.net.au/~tommyinoz/client.zipHost - GrahamCCRL.dyndns.org Port - 16084

http://cumnor-chess-server.com/livechess/Playchess-Live.php is another live broadcast option.Just click "live games" button then click "clear all" then click "Grouping" then "result" then highlight game and click "Watch games" button. Seems the only way to watch the games you want to watch. There is also chatwing.

GAME 3 - a nice tactical skirmish saw Komodo eventually head into the ending with a pawn to the good. However, it wasn't enough of an advantage in this case to secure a win. Houdini still 1-0 up in the match.

GAME 4 - energetic play on the kingside didn't deliver a knockout punch this time. but netted Houdini a pawn. However, it couldn't convert this advantage into an endgame victory. The game was drawn and Houdini preserves its 1-0 lead.

GAME 6 - Houdini was the aggressor throughout and fully deserved victory in this game. Komodo tried to mix things up with some tactics, but these ultimately failed. An interesting game, well worth a play through. Houdini now 2-0 up in its quest for revenge.

GAME 7 - Komodo countered Houdini's central pressure by making advances on the kingside. This proved enough to neutralise the situation and a draw eventuated. An interesting game. Houdini still 2-0 up.

GAME 8 - Komodo gave up a pawn in search of central and queenside dominance. Houdini then sacrificed a knight for several pawns in response. After a few further tactics, an ending was reached where Komodo had queen and knight against queen and several extra pawns. A draw was probably a fair result. Houdini still leads by 2 wins to 0.

GAME 10 - this was a tremendous game. There was interesting play during the opening phase, followed by Komodo going for it on the kingside. Houdini was forced to give up a knight for three pawns, eventually leading into a materially imbalanced ending. The resulting draw means that Houdini still leads 2-0.

GAME 11 - after Komodo chose to castle queenside, both sides started to launch a pawn storm. Komodo gave up a queenside pawn to gain the jump in whose attack would succeed first. There was even time to put a positional squeeze on across the board before exchanging queens and making the decisive breakthrough. A nice game all round from Komodo. Houdini's lead in the match now cut to 2-1.

GAME 12 - despite opposite side castling promising much, both sides managed to lock up the position so that nothing dangerous could happen. After some aimless manoeuvering, the game was drawn. Houdini still 2-1 up in the match.

GAME 15 - Houdini seems to sense Komodo's fragility against attacks on its king and again eyed up the h-file. However, this time the attempted attack came to nought and a tough middlegame and ending ensued. The resulting draw sees Houdini maintain its 3-1 lead.

GAME 16 - after looking likely to push through with a kingside pawn storm, Komodo pottered around a bit before making a decisive breakthrough in the centre, aided by the fact that Houdini had put its queen out of play to thwart any activity on the kingside. A crunching win which means that Houdini's lead in the match has been cut to 3-2.

GAME 17 - this was a good example of activity beating passivity. After locking up the kingside, Komodo eventually broke through on the queenside, possibly helped by errant play during Houdini's time trouble. The match is now level at 3 wins apiece.

GAME 19 - This could have been a fairly unexciting draw, but Komodo got adventurous on the kingside, eventually giving up the exchange in its efforts to get something from the game. However, Houdini was never really in any danger and the game was drawn. The match still locked up at 3-3.

GAME 21 - Houdini moved to the cusp of match victory with an instructive display showing the power of two bishops over two knights. The score is now 5-3 and Houdini needs just one more win to exact revenge for its defeat in the first match.

GAME 23 - fittingly, Komodo clawed its way back into the reckoning by winning from the black side of a Dragon. It was a nice win too, showing the power of a central passed pawn in controlling the game. Houdini's lead is now a slender 5-4.

GAME 24 - after opposite side castling, Komodo launched an attack on Houdini's king. In defending, Houdini got a rook trapped out of play, at which point Komodo switched play to the other side and broke through to win. The match is now poised at 5-5!