That's very interesting. Thank you! They have also updated a little bit of Ithilien since U21, like the mountain between Băr Tarnaher and Cirith Negen. There's the big house for the hobbits as well as some trees and maybe some other stuff there. Also I would really like to see if the terrain map for Minas Tirith/Pelennor Fields during the coronation of Aragorn/the Wizard and the King instance.
And are you able to see if there's new terrain in Northern Mirkwood to the west of Dale/Northeast of Grimbeorn's Lodge in the live servers?
Sorry for asking so much, I am an explorer on LOTRO, I even managed to get out of Dale in the instance, but there's nothing that can be seen in the horizon that suggests a green land area anywhere near, although the place is so filled with trees that it's hard to tell.

It appears in the Session Play "At the Stone of Erech", it is part of Region 2, you can even see a little bit of the area on terrain maps to the south of Kingstead/Helm's Deep. It is not the same blackroot vale from Region 3, it is Second Age Blackroot Vale. There is a city there called "Morthond", that doesn't exist in Third Age Blackroot Vale.

Interesting. I'll have to run another character through that session play to see what it looks like. There are a number of small terrain areas that I've assembled but was never able to associate with a location in the game world so perhaps it will be one of those.

EDIT: I believe you may be referring to Garth Lotheg, a Gondorian Fortress in Morthond. The coordinates however are a bit curious if we use the coordinates for the Stone of Erech from the session play and try to place the fotress relative to that location, it winds up covered by the start of a branch of a river so there's a small discrepancy in the terrain, not really unusual for a session play that the devs never expected to be placed relative to the rest of the game world, especially when the rest of the game world wasn't developed at that time. I'll look into it a bit more, but it's unlikely that it will fit at the location it is supposed to.

EDIT2: Well, that explains a fairly large 16x21 tile segment that was on my 'scrap region' because I hadn't placed it in the world. It looks a lot different in the Region 2 version than the Region 3. I may still include it once I can verify the coordinates since it answers the question about where the session play takes place. It also gives an interesting reference point for lining up Region 2 maps with Region 3 maps since the Stone of Erech would now appear on each (despite the river missing from R2). FWIW, the "city" in question is indeed the fortress, Gath Lotheg. I'll post a zoomx2 version of the segment when I get a chance.

EDIT3: Here's that segment slightly zoomed from my "scrap region" (with tile names superimposed because that's how my map maker plugin shows the tiles when I am working on a map). Click for larger image.

It appears in the Session Play "At the Stone of Erech", it is part of Region 2, you can even see a little bit of the area on terrain maps to the south of Kingstead/Helm's Deep. It is not the same blackroot vale from Region 3, it is Second Age Blackroot Vale. There is a city there called "Morthond", that doesn't exist in Third Age Blackroot Vale.

Do you know if there are new terrain maps for Northern Mirkwood in Rhovanion (Region 2)?

By the way, are you also able to track the second age Blackroot Vale terrain map which is connected to the south of Kingstead in region 2? I would really like to see the location of that old city on that map.

I don't publish or discuss anything that isn't on the live servers as that has a way of irking SSG. So Beta, even open Beta, stuff is off limits.

I'm not aware of any second age Blackroot Vale terrain in region 2. All of the Blackroot Vale and even the Paths of the Dead are in region 3. Could you be more specific about the city in question? Is it something just seen on the horizon (in which case it probably doesn't exist in the actual terrain) or is it in an instance?

Do you know if there are new terrain maps for Northern Mirkwood in Rhovanion (Region 2)?

By the way, are you also able to track the second age Blackroot Vale terrain map which is connected to the south of Kingstead in region 2? I would really like to see the location of that old city on that map.

Can you search for a potential Region 5? There have been speculation that it could be Northern Mirkwood due to some hints dropped by SSG. If that's true... I would love to see the terrain map of it... It's probably only possible to see on beta right now.

I can honestly say that I have not yet seen any terrain from a region 5 in Beta or live.

Can you search for a potential Region 5? There have been speculation that it could be Northern Mirkwood due to some hints dropped by SSG. If that's true... I would love to see the terrain map of it... It's probably only possible to see on beta right now.

Nice work! Waiting for Mordor versions both of this plugin and your map.

BTW, Garan, can you make a standalone version of this plugin? Like an app?

Thanks. It will be a couple of weeks before I have time to update them.

As to a standalone version, while it is theoretically possible, it would take a lot of work and there are too many legal issues (SSG owns the images and extracting them for use in a third party app would be both a EULA violation and copyright infringement).

Turbine used to have a dynamic map published via the Google map API. When they ceased publishing it, I requested permission to use the images for a web based map (also using the Google API) but Turbine refused.

I tested to display the Mordor map at x8 zoom level and it worked (in Full Screen (Windowed)), no crashes.
Maybe that can only occur in Full Screen mode...

While processing the images for the U20 update I finally realized why you were probably running into a CtD with Mordor, particularly at zoom level 8. It is indeed related to the Turbine/SSG memory issue regarding not releasing images but was made worse by improper cropping of the zoom level 4 tiles for Mordor (the images were larger than they needed to be) which contributed to some crashes (zoom level 8 uses the level 4 tiles but scales them dynamically showing 4 times as many tiles at once which is why the crashes happened at zoom level 8).

The tiles will be reprocessed and considerably smaller with the next update so some of the CtD issue will be abated - I can't fix the underlying issue, only Turbine/SSG can fix the memory issue in their image handling but it will help most users. I can't give an accurate estimated time for publishing since I still have to gather default data for MoorMap and TerrainMap but hopefully in the next week or so.

I've enjoyed your map in game for quite some time. Is there, by any chance, a way to open the map outside of the game window? Perhaps in a browser or even as a static, hi-rez photo? Would love to have it up on my second screen, even if it doesn't show location or annotations.

im working on hi-rez images, just need couple more days, i dont use any scripts, so all work is screen capture and manual merge, composition and check.

i cant offer 1:1 scale because of bandwidth and winGDI32/InternetBrowsers/ fileformat support but individual regions will be down-scaled to about 8K resolution and whole LOTRO world to about 12K resolution [25% resolution of original scale]