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if table.find(CREATURES, target.name) then
if paround() - paround(7, unpack(SAFELIST)) > 0 then
if cooldown("attack") == 0 then
useitemontarget(RUNE.NAME, target.name)
wait(cooldown("attack"))
end
elseif paround() == 0 then
if cancast(SPELL.STRONG) then
cast(SPELL.STRONG)
wait(250, 500)
elseif cancast(SPELL.NORMAL) then
cast(SPELL.NORMAL)
wait(250, 500)
end
end
end