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Build Guide by xanithil

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Masteries

Offense:
9

Defense:
0

Utility:
21

Ryze - The Rogue Mage

"This is one recommended way to play Ryze""Very noob friendly"

He is one of the few mage carries in League of Legends. All he needs is a lot of AP and mana to dish out some serious damage. For you to be a successive carry early, mid and late game you will need to Practice these strategy's. Don't be afraid to throw a little of your own in, here and there. But you don't want to get to reckless or u might do poorly. Remember this is just a guide, nothing is set in stone. I hope you enjoy it, and feel free to ask questions and add any suggestions.

Cons:
Easily killed, Low Health.
Usually first to be Targeted in Team fights.
Useless if Silenced, stunned or disoriented.

What to do, what to aim for:
-Play Smart, avoid getting Ganked.
-Get as many Kills & Assists you can.
-Get a lot of AP, Mana and Golem buffs.
-Don't die, especially with Mejai's Soulstealer.

Early Game:
I usually start with Doran's Ring and 1 Health Potion, but it's all up to you. If you want to rush things like Tear of the Goddess you can consider buying a Sapphire Crystal and two Health Potions, however this will make it harder to farm up early game. When you pick a lane you will generally want to harass with Spell Flux by either making it hit your target 3 times or by making it go in-between the two champions and or creeps you're laning against. Remember, Spell flux jumps so don't be afraid to cast on creeps if the champion is close enough to be jumped to by your Spell Flux. When you master this you will have no prob pushing/Controlling lanes and Ganking champions.

Tear of the Goddess: Allows you to gain lots of mana quickly. Scales well with Abilities and helps with mana pool. Also allows for amazing damage with Overpower early game for more gank potential. 1st item to get in my opinion. Followed By your Sorcerer's Boots.

Ghost:Very amazing spell. Allows for quick get aways, or can be used to gank with your snare.

Flash: is amazing when it comes to early game champion Ganks. Continue to harass the champion till they have about 75-50% Health points. When the time is right use your flash to get right next to apposing champion. Instantly cast Rune Prison, Spell Flux, Overpower and your opponent will more than likely be dead. If u have Desperate Power use immediately after you Use flash into Rune Prison etc.

Note:This will not work on all champions, due to escape abilitys. Exmp: "Shaco's Deceive Ability"

The Spell Combo:
1. Rune Prison - Run up and target them
2. Desperate Power - Before you cast Rune Prison
3. Spell Flux - Make sure it hits 3 times
4. Overload - not affected by your current mana.
5. Run away - Repeat if they didn't die.

PS: If you are within Rune Prisons range then start off with Desperate Power.

*My usual approach against Pansy-champions (Squishy, Ranged, Casters) that often tower hug and harass with superior range, is to Flash in and then Nuke them. This technique is not generally meant to execute these types of champions. But, simply to harass them severely. Which either gives you the opportunity to kill them later or forces them to recall. This is fine as long as you can keep up your mana pool, if not I would get a golem to be able to spam up for this Strategy.

Mid Game:
Now that you have your ultimate you will know that quantity over quality, but of course use it whenever you are spell combing your target. Desperate Power is generally meant to be used to amplify your spells with AoE damage and more AP which makes it easier for you to farm up. Mejai's Soulstealer is an item you will want to pick up fairly quickly to stack ap as quickly as possible with ganks/assists etc. Now with the team fights popping up you'll need a Golem Buff, very important.

*You need to be careful in team fights, as I mentioned, you will be targeted once you show your face in any team fight. So you should keep your distance and wait for your initiators to engage. Your job here is to AoE and focus down the focused target, you just take what you get but don't be afraid to take a chance trapping a DPS'er with Rune Prison. If things go sour then flash out quickly. If you died then you were probably a little too reckless and underestimated your opponents.

Abyssal Scepter: 70 Ap, as well as a fair amount of magic resist and
spell penetration, make it an amazing item to have in tight situations. Allows your champion to do decent damage even when Desperate power is on cooldown. Stacks well with Sorcerer's Shoes as well.

Late Game:
Now, when your Tear of Goddess caps I think it's about time to get Archangel's Staff, just keep an eye on your mana bar. The reason for this is to simply maximize your damage on Overload and AP received from Archangel's Unique passive, though it's not much of a deal. Since you will have gained a lot of mana here I think it's reasonable to max your overload here instead of early on, but don't forget to add a few levels into Rune Prison for your team. Don't forget that move-speed is important to reach your target when you're casting Rune Prison, if you are within range then start with Desperate Power and quickly cast Rune Prison. Otherwise they will run away, which is not good.

At this point the game is usually over...

*Doran's Ring seems a bit outdated st this point, so I suggest replacing it with Zhonya's Ring. Now Ryze is what I'd call a hard carry, what does this mean? It generally means that if you have to right Items you will be unstoppable: E.g. if you have AP enough to down anyone that comes close to you, but don't get too cocky.