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Changed from keeping track of neighbouring chunks and accessing their data, to n+2^3 array that just keeps extra layer (redundant) of data around the real data. for chunk edge drawing and occlusion. Works much better.

Is any sort of LOD planned?
I mean, those chunks missing their meshes: it would look nicer if instead of holes you rendered solid "plugs" as high as the highest block of the chunk missing its mesh yet. Then retract them into the ground smoothly after the mesh is generated.
Also, there could be other ways: (Planet Explorers had this implemented): LODs like, in the distance meshes are built by joining 8 adjacent blocks into one -- this way you can have a 4-chunk LOD mesh at the price of one.