Strange, I don't seem to have a benchmarking mode on my Droid 3. When it starts up I'm taken straight into the environment, and I don't see any options or settings available. Am I just noob'n out, or is anyone else having this problem?Reply

Swipe down from the top little banner thing, tap the gear on the right to go into Settings to adjust quality / resolution. Then when you're back in the engine, swipe down again to hit the Benchmark button.Reply

There is no top little banner thing when I'm running around in the environment. This is the difference I was talking about between what I'm seeing on my Droid 3 and the screen shots posted above. I'm wondering if it's a problem specific to the Droid 3 (wouldn't surprise me), or if it has to do with Android 2.3. Is anyone else still running 2.3?Reply

Even my now archaic Nexus S never dipped below 30FPS in this, and I think the average was just below 40. Most games look far worse than this, yet run worse as well. Granted this has no AI or characters on screen which would rob some performance, but it still looks like more geometry and shading work than the vast majority of mobile games.Reply

Hardware variants - something to do with the cell chip type and other wifi junk - but yeah the point is, it's irritating.

Got 45.3 on the Note 2 here, not 45.8 as the chart shows - US version, original android no hacks, has the quad and the mali 400, jellybean 4.1.1, cleared the ram first as well that helped a bit, also it came with split screen apps working.

960x540 (75% rez) high quality = 45.6

100% rez(1280x720), high performance = 47.4

lol - Kind of surprised I guess the mali400 is a bit weak / it does better in the bench suites Quadrant and Antutu vs the others in the charts.Reply

Brain Klug mentioned it somewhere might be in this article about the chip doing LTE - so the dual core snapdragon version had to mesh with the no LTE radio chip as I understood it. Others elsewhere have stated there were shortages of quadcores due to demand so Samsung used alternate cores for regions and also for similar phones (changing nearly just the ARMs core and making a new phone model). So I guess there are several reasons.Reply

As long as it still runs on a HTC Desire / Nexus One, it's not worth any further investigation.Sure, it only runs at 11 FPS average according to the benchmark, but that's way too good for my 'ancient' smartphone.And rendering such static scenes is always less demanding than a moving character, or even several characters (battle) with lots of additional details and effects. So I don't really see a use in this except advertising for Epic, which, however, isn't an indicator for the quality of real games, because of the missing effects/characters/moving objects.Reply

This just shows how old the Epic Citadel demo is. Most devices already reach 60 FPS at native resolution on max quality with it. I don't know why they even bother porting it at this point. They should've just worked on a new one based on Unreal 4, and then launch for both iOS and Android in the same time. This was pointless.Reply