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First ever finished Char - Brutal crit welcome!

I've been working with some fellas who introduced me to a game project.
They asked me to design a uniform for a high-rank officer (fbi-agent-ish).
The setting is a post apocalyptic future world that mimics the aestetics of
the medieval century

hey there My only crit for you at this point would be about the color choice. I'm not sure if the purple works with what you're trying to portray here... you wrote down that you studied nazi uniforms for the fearfull hierarcic look... well the purple is doing the exact opposite of that I would try the kaki like you have on the colar, or maybe a deep red?

If you want the purple to look more threatening add some black marbling into it, thats what I would do. I like the overall rendering of the piece, tho thing that brings it down for me is the thumb on his left hand, it just looks wrong and I can't not focus on it now that I know it is there. Maybe take a photo of your hand in that position and use it to study from, or get a friend to hold their hand like that? The pockets also seem a bit funny, not sure what I don't like about them, it would probably be weird without them so sadly I cant think of any useful advice.
That said, my first reaction was that I liked it.

His face needs more work. I think maybe he might look better with a cap rather than a hood, if he is a high rank officer, at the moment it looks more like Altair. Some sort of rank badge might help too. I like it though.

First of all, great job, your rendering is fantastic! Couple of things I have noticed is that like pimpwacker said the pockets are not right. i know that his left chest pocket is away from the viewer but it is still too small compared to the one on his right chest. The angle of the two pockets should also be more aligned to the rest of his upper body. compare the line from two shoulders and see how it differs from line going from one pocket to another. also, i think the pocket on his leg look too flat, it looks like it was drawn on the clothe.

Slade Templar:
Yeah I found out that soon after I posted it, thanks for reminding the mod

I've made a choice not rendering the cape as much as the rest of the character to put more focus on the very unifrom. But I think you are right, the folds are a bit off

Emipark: Another request I got was that the uniform should have a hood and normaly you just don't see that on i high rank officer. But still it's a challenge to make it look like it. Thanks for the reminder, now I need to work more there.

The resemblance to Altair hasn't escaped me and I try my best not to make it look like him (allthough there are many similaritys allready).

I chose to render the face less than the rest so that It wouldn't grab attention.
If there's one thing I've learned from the critique it's that I need to practise speedpainting. Some of the areas I tried to make "unimportant" just look unfinished.

Jae: I started studying basic forms and the shape of the human body (hogarth, depth and that stuff) during the course of this painting, still the mistake with the pockets escaped me. Thats one problem I don't really know how to solve, how to not get blind after working with the same picture for long.

Apart from the impossible elbow guards (as in he can't bend his arms - use armour reference to understand) and the pockets - I'd have said leather pouches/purse would have been more medieval - (hanging off his belt maybe)
I say it was fine, its got some nice ideas - it's just drawn weirdly (JMO)
The proportions seem to be all over the place:
He's pencil thin (which might be intentional but still )
Sunken chested with a Simon Cowell super high waist band (its at elbow height!) which is making his legs seem really long (and skinny, they almost look like robot legs)
His left leg seems longer than the right as well and so does his left arm now that I look at it.
The face is a little odd - he has a super long chin and lower face - though I'm not sure if its supposed to be foreshortened?

Apart from the impossible elbow guards (as in he can't bend his arms - use armour reference to understand) and the pockets - I'd have said leather pouches/purse would have been more medieval - (hanging off his belt maybe)
I say it was fine, its got some nice ideas - it's just drawn weirdly (JMO)
The proportions seem to be all over the place:
He's pencil thin (which might be intentional but still )
Sunken chested with a Simon Cowell super high waist band (its at elbow height!) which is making his legs seem really long (and skinny, they almost look like robot legs)
His left leg seems longer than the right as well and so does his left arm now that I look at it.
The face is a little odd - he has a super long chin and lower face - though I'm not sure if its supposed to be foreshortened?

Apart from that I like it

Thanks for the analysis Venger! I could sit and explain why I made those impossible elbow guards or why he has trenchcoat pockets, but I see there is no need. You pointing it out just proves that they are off. In the end it's going to be a pixel sidescroller so there will be cartoony libertys taken with anatomy but I try for my own sake to create something realistic.

By the way, do you really think the belt is unrealisticly high up? I know his waist is lower but I put the belt so as if it was buckled over the belly button to get a tight and slender look. I also want the legs to look a bit robotic or cyborgisch to get a future feel.

Oh well, I should just stop talking and try to make it work instead.
By the way I don't know what JMO means, I've allways thought my drawings looked wierd but I just don't really know what I am doing wrong

If you tried to draw his body under the armor, I guess it would be quite obvious a human leg simply can't fit in there, no matter how skinny he is. Even if his thighs are super thin, his knees would be a problem, it seems.
EDIT: Cyborg... Hm... I see but just looking at the pic (especially seeing the armor and medieval style) doesn't tell me he's not fully organic and the legs just seem wrong...
The picture seems wrong at gesture level. It's not a really believable gesture, I don't feel the weight on the legs... I don't know if you understand what I mean...