Tuesday, February 24, 2015

Cover Reveals (That Made Me Swoon) XVII - Middle Grade Edition

A sensational new
series that combines the unparalleled storytelling gifts of New York
Times bestselling author Lauren Oliver with the rich knowledge of the
reclusive and mysterious relics collector H.C. Chester.

Despite
being blessed with extraordinary abilities, orphans Philippa, Sam, and
Thomas have never felt anything but normal in Dumfrey’s Dime Museum of
Freaks, Oddities, and Wonders: Philippa is a powerful mentalist, Sam is
the world’s strongest boy, and Thomas can squeeze himself into a space
no bigger than a breadbox. But when a fourth child, Max, a knife-thrower
with deadly accuracy, joins the group, it sets off a dramatic chain of
events that will threaten the only place they’ve ever felt at home.

When
the museum’s most prized possession, an Amazonian shrunken head, is
stolen, the four are determined to get it back. But their search leads
them to a series of murders and an explosive secret about their pasts.

This outstanding new series, set in 1930s New York, will capture the imagination and hook readers from the first page.

In this exciting and
action-packed adventure by an award-winning author, a young girl
discovers her secret ancient bloodline. The fate of her family, and the
world, may rest in her hands . . .

Cassie Arroyo, an American
studying in Rome, has her world ripped apart when someone tries to kill
her father, an art history professor at an Italian university. Is she
their next target?

Cassie sets out to uncover what is happening,
only to learn that she is a member of an ancient bloodline that enables
her to use the Spear of Destiny--a legendary object that can alter the
future. Now running from a secret organization intent on killing those
from her bloodline, Cassie must--with the help of some friends--decipher
the clues that will lead her to the Spear.

Christina Diaz
Gonzalez has created a fast-paced thrill-ride of a book, rich with
riddles and myth, that young readers will not want to put down.

Silly is used to feeling
left out. Her three older sisters think she’s too little for most
things—especially when it comes to dealing with their mother’s
unpredictable moods and outbursts. But for Silly, that’s normal. She
hardly remembers a time when Mom wasn’t drinking.

This summer,
Silly is more alone than ever, and it feels like everyone around her is
keeping secrets. Mom is sick all the time, Dad acts like everything’s
fine when clearly it isn’t, and Silly’s sisters keep whispering and
sneaking away to their rooms together, returning with signs that
something mysterious is afoot, and giggling about jokes that Silly
doesn’t understand.

When Silly is brought into her sisters’
world, the truth is more exciting than she ever imagined. The sisters
have discovered a magical place that gives them what they truly need: an
escape from the complications of their home life. But there are dark
truths there, too. Silly hopes the magic will be the secret to saving
their family, but she’s soon forced to wonder if it just might tear them
apart.

The first novel that
explores--with dazzling wit and high adventure--the previously
undiscovered, astonishing-yet-true connections between Morse Code and
ancient Chinese I-Ching hexagrams!

This never-before-seen twist
on time travel adventure explores the theme of accepting those who are
different--and having the courage to join them. The moment Ambrose Brody
steps into a fortune-teller's tent, he is whisked into a quest that
spans millennia with his best friend, an enigmatic carnival girl, and an
unusual family heirloom that drops them into the middle of the
nineteenth century!

The year 1852 is a dangerous time for three
non-white children, and they must work together to dodge slave-catchers
and save ancestors from certain death--all while figuring out how to get
back to the future. Fortunately, they have a guide in the helpful hints
embedded in an ancient Chinese text called the I-Ching, which they
interpret using Morse Code. But how can a three-thousand-year-old book
be sending messages into the future through a code developed in the
1830s? Find out in this mind-bending, time-bending adventure!

In an era called The
Chemystral Age, magically augmented alchemy and chemistry have thrust an
alternate version of 18th-century colonial America forward into
industrialization. 13-year-old Aruba “Ruby” Teach is a smuggler's
daughter and picklock prodigy, and she and her mostly faithful servant,
Cram, navigate a world filled with cobalt gearbeasts, alchemical
automatons, and devilish secret societies.

The Dungeoneers is an
action-packed, funny, and heartbreaking middle grade fantasy-adventure
from the author of the acclaimed Sidekicked and Minion, John David
Anderson.

The world is not a fair place, and Colm Candorly knows
it. While his parents and eight sisters seem content living on a lowly
cobbler's earnings, Colm can't help but feel that everyone has the right
to a more comfortable life. It's just a question of how far you're
willing to go to get it.

In an effort to help make ends meet,
Colm uses his natural gift for pickpocketing to pilfer a pile of gold
from the richer residents of town, but his actions place him at the
mercy of a mysterious man named Finn Argos, a gilded-toothed,
smooth-tongued rogue who gives Colm a choice: he can be punished for his
thievery, or he can become a member of Thwodin's Legions, a guild of
dungeoneers who take what they want and live as they will. Colm soon
finds himself part of a family of warriors, mages, and hunters, learning
to work together in their quest for endless treasure. But not all
families are perfect, and even as Colm hones his skills with fellow
recruits, it becomes clear that something from outside threatens the
dungeoneers--and perhaps something from inside as well.