Vehicle Turning Tips (Read 73870 times)

Whatever works for you. One thing that is less subjective than other values is boost. The value will vary between games and look mechanics.

Open a vanilla setting, no boost, no curve, no yx ratio. Hop in a tank as the driver, set your sensitivity to 1.0 or even .1-.5. Start moving your mouse slowly and you will notice you see no movement. Increase boost as much as necessary until you see movement. Dial it down/up until you find the line where movement starts/stops with boost. You are essentially finding the new deadzone. This is how I came up with 3850 (PS4), 3980 (X1). It is the difference in deadzone between hip and vehicle. Now this is the minimum value you should be using, use a higher value to inflate this for a different (faster) feel. I personally prefer only using boost to make up for the difference.

Has anyone done anything like this for bf1?Im Looking for tank/airplane settings/curves.Thank you

Yes but you are still limited by the game's look mechanic for those vehicles. Planes are more difficult as they usually have the slowest turn speed in a BF game. Its really dependent on what the game developer did with them. I have generally just picked up the controller for planes/jets.