Tremor totem is obviously an outdated relic from when Shaman couldn't defensively dispel. That being said, I don't even see many resto shaman anymore, all i see is priest/hunter/x, and it's only going to be more prevalent after the spriest nerfs. Nerfing tremor will inadvertently buff those comps, which should be being nerfed. Thug/jungle/ww,hunter,priest/priestbeastcleave/priest,ret,hunter in 5.3, are all going to be/are currently stupid as hell.

and make fears break on damage, sick of losing half my health in a fear, or just stop calling fear fear and call it what it actually is right now "Random Duration Silence/Stun"

Fears do break on damage, I'm pretty sure the threshold is 10% max hp. You don't lose half your health, that is a gross exaggeration. If it's not breaking on damage it's because our dots laughable aren't hitting hard enough to break it for a few seconds.

I think as a whole totemic restoration should just have totems be a longer cooldown, i.e instead of reducing the cooldown by 50%, maybe 25% would be a good number.

Windwalk totem owns as well, 45s tremor imo would be fair.

Doomnatrah, on 21 April 2013 - 01:29 AM, said:

sure lets gut ele and enhance even more. Lets be realistic, tremor is op on a 30 sec CD, but 1 minute in todays cc game is completely fine.

The problem here is that everyone asscociates shamans as Resto, therefore all nerfs to shamans should be based on how good resto is,

Despite ele / enhance being kind of bad, having a tremor for your healer every 30secs is a little extreme. Your healer will get out of fear as often as a resto shaman would.

a) Warriors are by far the easiest dps class to control (apart from rets)
b ) Berserk rage is one of the oldest abilities in the game.
c) I cannot recall a single patch where psychic scream's cooldown was adjusted, especially due to brage
d) Warriors are far from being immune to fear nowadays
e) Brage has a duration of 6 seconds now down from 10, whilst, at the same time more fears where introduced in the game (psyfiend)
f) No one ever whined about zeker rage even in BC where landing a fear on a warrior awarded you a feat of strength. Just because tremor is retarded, doesn't mean that zeker rage is retarded as well

a) some ranged are far easier to control just by tunneling them. what does this have to do with anything? They gut class-defining abilities all the time. B-rage used to require some degree of skill by having to go into zerker stance (and take extra damage) to use it, meaning you had to anticipate when the fear was going to be cast.
c) iirc, psychic scream originally had a 1minute cooldown. This was reduced down to 30 seconds, and eventually down to 24 seconds.
d) you aren't immune to fear, but the primary issue is that the fears that you aren't able to break are only half duration, and by the time DRs are over you have zerker rage back.
e) psyfiend is a pain, but again, you spend less time in fears than any other class in the game, by far.
f) having zerker rage plus a shaman on your team is just ridiculous for your opponents if they rely on fears for peels or cc.

Bottom line is that landing cc needs to be made more difficult, with less get out of jail free cards if you do get hit by that cc.

a) some ranged are far easier to control just by tunneling them. what does this have to do with anything? They gut class-defining abilities all the time. B-rage used to require some degree of skill by having to go into zerker stance (and take extra damage) to use it, meaning you had to anticipate when the fear was going to be cast.
c) iirc, psychic scream originally had a 1minute cooldown. This was reduced down to 30 seconds, and eventually down to 24 seconds.
d) you aren't immune to fear, but the primary issue is that the fears that you aren't able to break are only half duration, and by the time DRs are over you have zerker rage back.
e) psyfiend is a pain, but again, you spend less time in fears than any other class in the game, by far.
f) having zerker rage plus a shaman on your team is just ridiculous for your opponents if they rely on fears for peels or cc.

Bottom line is that landing cc needs to be made more difficult, with less get out of jail free cards if you do get hit by that cc.

The point is - warriors have been balanced around having zeker rage. If it's removed they have to give something else and I don't think that anyone would want that. And you were almost always in zeker stance. Only reason to go into def was either to disarm or to turtle and you never really had to turtle vs locks.

justchecking, on 10 November 2014 - 11:58 PM, said:

Going to blizzcon looking for a fight is like going to the official wow arena forums for pvp advice :)

Renaissance_Man, on 31 July 2013 - 04:31 AM, said:

If I had a gun with two bullets and I was in a room with Hitler, bin Laden, and you, I would shoot you twice.

Tremor totem is obviously an outdated relic from when Shaman couldn't defensively dispel. That being said, I don't even see many resto shaman anymore, all i see is priest/hunter/x, and it's only going to be more prevalent after the spriest nerfs. Nerfing tremor will inadvertently buff those comps, which should be being nerfed. Thug/jungle/ww,hunter,priest/priestbeastcleave/priest,ret,hunter in 5.3, are all going to be/are currently stupid as hell.

Fears do break on damage, I'm pretty sure the threshold is 10% max hp. You don't lose half your health, that is a gross exaggeration. If it's not breaking on damage it's because our dots laughable aren't hitting hard enough to break it for a few seconds.

I think as a whole totemic restoration should just have totems be a longer cooldown, i.e instead of reducing the cooldown by 50%, maybe 25% would be a good number.

Windwalk totem owns as well, 45s tremor imo would be fair.

Despite ele / enhance being kind of bad, having a tremor for your healer every 30secs is a little extreme. Your healer will get out of fear as often as a resto shaman would.

LOL? 45 s tremor would be okay? are you fucking high or something? jesus christ