Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

1550

HP

7 / 23

271.2

View range

10 / 23

Firepower

Shell

2054

DPM

11 / 23

227

Penetration

7 / 23

320

Damage

13 / 23

150

Devices/crew damage

13 / 23

—

Burst damage

— / —

1043

Velocity

10 / 23

10.13%

Penetration loss over distance

9 / 23

—

Explosion radius

— / —

1733

DPM

11 / 23

289

Penetration

5 / 23

270

Damage

13 / 23

150

Devices/crew damage

13 / 23

—

Burst damage

— / —

1304

Velocity

4 / 23

13.15%

Penetration loss over distance

10 / 15

—

Explosion radius

— / —

2568

DPM

13 / 23

62

Penetration

3 / 23

400

Damage

17 / 23

150

Devices/crew damage

13 / 23

—

Burst damage

— / —

1043

Velocity

4 / 23

—%

Penetration loss over distance

— / —

1.98

Explosion radius

13 / 23

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

107.0

Caliber

13 / 23

6.42

Rate of fire

10 / 23

9.35

Reload time

9 / 21

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

3.08

Base aim time

21 / 23

0.344

Dispersion

10 / 23

Dispersion factors

0.250

When moving

18 / 23

0.250

When rotating

18 / 23

0.160

When rotating turret

13 / 23

4.000

After shot

8 / 23

Gun angles

6°

Depression

14 / 23

18°

Elevation

11 / 23

180°/180°

Aiming arc (left / right)

1 / 23

21.87

Turret traverse speed

20 / 23

Mobility

106.72

Weight

2 / 23

Speed

30

Forward

21 / 23

11

Backward

21 / 23

Effective Power / Weight ratio

9.51

On hard terrain

22 / 23

8.25

On medium terrain

19 / 23

5.89

On soft terrain

20 / 23

Traverse speed

22.63

On hard terrain

23 / 23

19.61

On medium terrain

23 / 23

14.01

On soft terrain

22 / 23

8.39m×2.48m×2.77m

Size

15 / 23

Armor profile

Click or tap on the image to see 3D model

Primary armor

240–300

180–240

120–180

60–120

0–60

Spaced armor

288–360

216–288

144–216

72–144

0–72

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Not recommended

Dispersion
good

Dispersion on the move
bad

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

Not recommended

Dispersion
good

Dispersion on the move
bad

Power/Weight Ratio
bad

Speed Backwards
average

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Average

Dispersion
average

Shell speed
good

Damage
good

Penetration
good

Average

Dispersion
average

Shell speed
good

Damage
average

Penetration
good

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Average

Front Armor
average

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
bad

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
bad

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
bad

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Not recommended

DPM
bad

Not recommended

DPM
bad

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

The project of N. L. Dukhov developed in April 1941. A prototype was to be produced by November 1941. However, the work was discontinued due to the outbreak of the Soviet–German war.