Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple times in a single fight. The Weekly Wonders: Archetypes of the Afterlife series explores some of the ways that a brush with death might affect PCs, with a variety of new afterlife-themed archetypes.

For this book, we focus on the forgotten, the spirits of the departed who depend on the living to remember them and keep them alive in spirit, if not in body. While these spirits may benevolently watch after those who remember them, if forgotten, they turn lonely and sullen. Those who know how can harness these forgotten souls for numerous purposes. This book includes the following archetypes:

The distiller of spirits, an alchemist archetype that brews lost souls into potent potions that grant the powers and personality of the consumed spirits.

The voice of the forgotten, a bard archetype that specializes in obscure and forgotten lore, and can conjure lonely and forlorn spirits.

The order of the forgotten, for cavaliers, dedicated to keeping the memories of great figures alive.

The haunted desperado, a gunslinger archetype that gains grit by providing vengeance to lost and forgotten spirits, and can fire magic bullets that manipulate memory.

The scholar of forgotten lore, a wizard archetype that can commune with forgotten spirits, recover spells he’s forgotten, and even erase someone’s existence from all memory.

The Forgotten, a new emotional focus for spiritualist phantoms, representing phantoms who languish, forgotten, in the afterlife.

Whether you're about to embark on a campaign where the afterlife features prominently (such as the official Paizo Adventure Path featuring an undead tyrant), or you just want to play a character touched by the grave, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for deathly NPCs as well, and can make for exciting and memorable encounters.