Another Tuesday, another round of scheduled server maintenance. This week’s patch notes are filled with a bunch of quality of life fixes, such as being able to properly add offline players to your friends list, as well as some class damage changes, like Gunslingers and Snipers receiving a 5% damage boost to several abilities.

Check after the jump to see all of this week’s fixes, and as always we welcome your comments in the comments section below!

Classes and Combat

Jedi Knight

Sentinel

Smuggler

General

Gunslinger

Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%.

Sharpshooter

Trickshot’s damage has been increased by approximately 5%.

Imperial Agent

General

Snipe’s damage has been increased by approximately 5%.

Sniper

Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%.

Marksmanship

Followthrough’s damage has been increased by approximately 5%.

Trooper

Commando

Gunnery

Havoc Rounds now applies the correct healing increase to Kolto Bomb. It previously applied a smaller increase than intended.

Companion Characters

General

Companion quickslots now update correctly when a new companion is summoned, correcting an issue that could cause the previous companion’s abilities to continue displaying on the new companion’s hotbar.

Flashpoints and Operations

Flashpoints

Lost Island

Resolved an issue that could cause Doctor Lorrick’s lab door to become stuck while closed when the fight was not active.

Players now appear on Project Sav’Rak’s platform after the encounter. This addresses an issue that could prevent players from completing the Flashpoint if all group members exited the area before using the bridge controls.

Operations

Explosive Conflict

The range of Stormcaller’s Electric Discharge and Firebrand’s Missile Barrage has been increased to 35 meters.

A total of 4 mines must now be successfully defused in order to complete the minefield encounter.