Thing is, do levels actually have any purpose? They might be used for rendering overlapping roads in the client, but they don't influence routing. When there's a fat purple line on top of the map, the levels aren't visible anyway.

Hiding levels won't be possible, as the tiles are drawn on the server.

doomedtx wrote:I'm wondering if there's a better way to see these errors than to select each node individually. ... It would be cool if I could see all the bad junctions at a glance.

The script used to display all the nodes with warnings, but it made the map look like it had bad cases of the measles. This encouraged editors to 'fix' every single node that they could see, without actually benefiting the map. This could actually cause more harm than good, as properly disallowed turns could easily get reset by a careless editor.

Generally, the Waze map works just fine with the existence of soft-turns and reverse-connectivity. The script was changed to only show the state of a selected turn, and it is intended to be used when there is a problem with routing that needs to be diagnosed.

v1.4.1- checkbox for showing highlighted turns when selecting a node or segment - display turn warnings in edit panel for selected segment - display average speed for selected segments (code by bgodette) - suppress no name highlights from roundabouts and non-Streets - suppress highlights from unterminated roads which are very short (<10m)- fixed many bugs for improved robustness and compatibility

I installed v1.4 last night and have been working on a basemapped area. I began to notice that I wasn't seeing any selfcons (red highlights) despite situations where I would expect them. I downgraded to v1.3 and found one almost immediately where v1.4 didn't.

willd2012 wrote:However, I assume that in amongst the bugfixes, was one that "fixed" erroneously named roundabouts not to show as yellow/orange, which, as was briefly discussed in the thread recently, was very handy - particularly in my neck of the woods!

I'm considering adding a separate highlight for roundabouts which are named or two-way, but haven't quite settled on how to display it...

iainhouse wrote:I installed v1.4 last night and have been working on a basemapped area. I began to notice that I wasn't seeing any selfcons (red highlights) despite situations where I would expect them. I downgraded to v1.3 and found one almost immediately where v1.4 didn't.

Well spotted! I knew I should have kept this in beta testing for longer...