Despite the numerous advancements in mobile gaming technology (this week’s slightly pricey, slightly buggy “Shadowrun Returns” is a great example of all of them), it always seems to come back to endless runners and puzzle games when defining the mobile gaming scene. We’ve all downloaded one or several of them and, much like zombie games, you can swear up and down that the last one is the last one you’ll ever play, yet be back again to find yourself oddly addicted to another entrant in two genres that have become insanely refined.

“Boson X” is an interesting case of this phenomenon, as it does combine a lot of elements of both puzzle games and endless runners, yet doesn’t feel quite at home in either genre, considering its fast pace style and the fact its running is not necessarily endless, among other things. In it, you are tasked with navigating the constantly shifting platforms of a continuously building structure that somewhat resembles a cylinder consisting of varying sides, but is filled with so many gaps and other twists to navigate that it’s hard to define its exact shape. Only by spending enough time running on special blue blinking areas can you fill up a meter that allows you to proceed to the next level upon your next death.

The game’s most popular comparison is to the mobile sensation “Super Hexagon,” and the comparison is an apt one in several respects outside of whole navigate your way out of a rotating geometric structure bit. For one thing, much like its infamous spiritual predecessor, “Boson X” is really, really hard. Like any good puzzle game, however, you won’t get a feel for how difficult it is until you get past the initial getting to know you phase, and see how it uses its easy to grasp concepts in an increasingly challenging series of ways. Also like “Super Hexagon,” it knows how to use this challenge not as a deterrent, but as an irresistible draw.

“Boson X” differentiates itself in important ways from “Hexagon” though, with the biggest difference being the move to 3D. Not only does this make the game much more visually appealing (visuals which are enhanced and complimented by a truly great soundtrack), but adds to the gameplay as well, as you’re goal of jumping from platform to platform while rotating the game world makes you question things like time, space, and distance when trying to survive more than you usually do you in these types of games. “Boson X” knows this, and adds unique tricks to its levels that prey on those additional perceptions, and challenges them. For instance, one level may make platforms move and shift on their own momentum, while another may present escapes not apparent until the absolute last second. The way the games uses this visual freedom makes for a much more compelling experience than the one way solution found in “Hexagon” and other similar titles.

If you’re desperate to classify “Boson X” an argument could be made for it being a runner or a puzzle game (or you could just settle by calling it a puzzle runner), but it feels cheap to classify a game that toys with your expectations from the outset, and only continues to do so by providing you a dynamic experience that challenges your every skill and provides that elusive sense of genuine satisfaction for having bested it. Taking all the game offers into account, the once label it is easy to slap on “Boson X” is app of the week.

You really can’t understate the influence the “Infinity Blade” series has had on mobile gaming. While the drop dead, drop jaw, just plain unbelievable graphics have long been the most obvious selling point, they only represent one of many things that “Infinity Blade” showed could be done on a mobile device that simply wasn’t believed possible before. That includes a style of touch screen play that managed to adapt itself to the simpler control scheme of mobile devices but didn’t sacrifice any fun or functionality in the process.

Essentially, then, “Infinity Blade” showed that modern gaming as we know it was not only feasible on a mobile device, but could lead to an experience every bit as enjoyable and rewarding as larger console and PC releases. It was an exhibition of excellence that was carried on by the superior sequel “Infinity Blade 2,” and continues to thrive with the (allegedly) last, and most recent, installment in the premier mobile franchise, “Infinity Blade 3.”

This is usually the part where I may explain a bit about the story of “Infinity Blade 3” as an intro, but continuing its trend of defying convention, that’s not really possible here. The “Infinity Blade” series has managed to build a quite deep mythology that this game looks to wrap up in a satisfying manner. Unlike say “Mass Effect 3’s” attempt at this same feat, “IB3” actually does manage to tell a story that not only feels like a worthy conclusion to the tale so far, but is an incredibly entertaining tale to play through as well. That means that while fans of the series will gain the most from knowing the full ins and outs of this world and its characters, even those just jumping in will have no trouble enjoying the ride. That also means that going into details regarding the plot will be ruining a tremendous amount of fun to be had for everyone involved.

Yet even if the story were either a complete bomb, or simply non-existent, the gameplay on its own would be well worth the higher than usual admission price. For the most part, it doesn’t stray far from the previous games, as you engage in a series of trying battles using a clever dodge and combo fighting system that never wears out its welcome, which is fortunate as you’ll once again find yourself starting over again and again thanks to a death system that borrows from rouge games, and sees you trying again and again to make it just a bit further.

There are some new additions however, including an enhanced skill system that is well implemented and adds another level of addiction to the already unforgettable proceedings, and a blacksmith for leveling up and improving your weapons. Two of the bigger new features (potion brewing and gem crafting) are a bit more superfluous, and occasionally cumbersome, but do reward those that invest the time in them, and do nothing to tarnish the overall pristine experience.

“IB3” doesn’t do quite as much to reinvent and improve the series as “IB2”, but it’s no matter considering how well the original system functioned in the first place. It’s more of a follow up than true sequel then, but in that role it allows the series to hit its stride and become something that doesn’t overstretch the boundaries and limits of mobile gaming, and doesn’t water down and shrink a console game, but rather provides a harmonious balance of the best of both worlds.

There are plenty of mobile games that prove that simplistic experiences not reliant on big graphic and bigger budgets can end up being as much fun as any other game out there, but every now and then, you want something that feels like you’re taking your favorite PS3 or Xbox 360 game with you without sacrificing a single aspect, and for those times there is absolutely nothing that can provide the experience like “Infinity Blade 3,” my app of the week.

I think I would have liked to have been a jouster. Sure I can’t ride a horse and am lacking in upper body strength, but my enthusiasm for wearing battle armor and charging at people full speed with vicious intent is second to none.

Sadly since jousting has gone out of fashion in the last several centuries or so, my passion for the sport is relegated to watching “A Knight’s Tale” far too often (it’s both the “Varsity Blues” and “Citizen Kane” of jousting movies), or trying to drunkenly recreate the activity at the pool to mixed (ok, just horrible and awkward) results.

Luckily a new app called “Joust Legend” has come along, and provides me the chance to test my skill on the field of joust, that up until now has been so cruelly withheld.

“Joust Legend” isn’t actually the first jousting game ever, but I can tell you it is the best playing, and by far best looking. The graphics on this app are some of the best the mobile world has ever seen, and are sure to turn heads wherever you take it, as well as constantly surprise you not just with the visual pop they provide, but with the well thought out and executed artistic design that enhances their appeal far beyond the initial wow factor.

As for the gameplay, it’s as simple as can be. There’s really only three parts to the jousting mechanics (the take-off, lowering your lance, and hitting your target) and all of them are executed with very basic timed swipes and presses. As such you pretty much learn all there is to know about the core game on the first few goes, but really for such a concept, you don’t need anything more than that. The elements of timed control that are present fit perfectly within the basic set up of a joust, and though you may repeat the same movements over and over, the satisfaction of executing them perfectly never really goes away.

The system truly shows its value, however, once you take into account the multiple tournaments, challenges, modes, skills, and various unlockables there are in the game. Good mobile games usually provide you a simple, replayable, and addictive experience, but the best ones always tack on another reason to keep coming back, and the torrent pace that you unlock new things to do in this game makes each already enjoyable session that much more rewarding.

This is one of those apps that may initially appear to appeal to a niche market, but deserves a download by anyone that appreciates well-made mobile action games that are easy to keep coming back to for short bursts of pure fun. Though the competition isn’t exactly fierce, “Joust Legend” stands alone at the end of the fight as the champion of jousting entertainment, and my app of the week.

“868-Hack” is not a game for everyone. Admittedly that’s an unusual way to start off this column, but in a game as bizarre and challenging as “868-Hack,” it also happens to be the one definitive truth.

A rouge-like game (meaning an RPG with permanent death and randomized levels) the basic concept of “868-Hack” is not immediately easy to understand, but essentially it sees you navigate a smiley face avatar of your hacker through a 6×6 computer grid. Along the way you hack grids for currency and data to gain new abilities and increase your score and move on to more and more challenging grids. Impeding your progress are computer virus enemies that are often triggered en mass by hacking the most valuable grids, and have to be dealt with by swiping attacks at them when they are lined up with you. Just be sure to stay on top of them, as three hits and the game is done.

In a way the design is reminiscent of free game staple “Minesweeper” in that you must constantly plan for and around the most dangerous areas, and think several moves ahead (as well as take leaps of faith) to even stand a chance of progressing. This is made all the more challenging by a turn based system that forces you to not only account for your moves well in advance, but those of your enemies as well, as you must constantly juggle between attacking and evasion, along with snagging valuable resources.

Inevitably there will be a point where you cannot make the right decision that keeps you alive and, since this is a rogue-like, that means you start all over and lose your progress. Games of this nature are supposed to be difficult, but considering how quickly things can go bad here even if you’re playing the game right, this has to be one of the more challenging experiences available in gaming. That, along with the fact that such a merciless experience is rarely available on the mobile platform, leads to the whole “not for everyone” catch.

But damn, is this a great game. It challenges you at every step to be better than you were before, and if you’re the type of person who welcomes an intellectual test, and laughs at the idea of inevitable death, you’ll find an experience that may constantly beat you down, but shows you successes sweeter than any other to keep you as hooked as you’ll ever be to a game of any type on any platform.

It’s that element that justifies the higher than usual asking price for “868-Hack” and turns it into a game that is not only atop the list of mobile games of the year, but actually puts it somewhere in the conversation of best games of the year on any system. No it isn’t for everyone, but sometimes you have to stand back and look at something as a whole and appreciate it just for its brilliant design. Do that, and you’ll be left looking at an unforgiving and intelligent app of the week.

While there are quite a few gaming franchises I want to come back (“Crimson Skies”!!!!!!), I think the one that I may be most personally nostalgic for is “Elite Beat Agents.”

Released around the height of music gaming’s popularity, “Elite Beat Agents” may have been based around a bizarre story (save the world with the power of dance, basically), but the gameplay couldn’t have been more simple, as you tapped various buttons in time with the beat of a song, en route to victory. Impossibly addictive and incredibly unique, this game wore down my stylus to a nub and stands amongst the crowded DS library as a true highlight.

The fact that talks of a sequel remain only rumors used to sadden me, but those feelings have been recently alleviated somewhat by the discovery that there is a spiritual successor to that experience by the name of “ReRave.”

Though it bears no official similarities to “EBA,” “ReRave” sports a similar concept that sees you tap circles in correct sequence to the beat of the songs. The difference is, that whereas “EBA” required a shrinking outer circle to reach the borders of your button before you could tap it, “ReRave” sees you manipulating circles that bear resemblance to the power button of many devices, and tapping them only when the line on the bottom reaches the 12 o’ clock position,until the song is done. While most are vanquished with a simple touch, some require you to hold them until they finish a bath, some require multiple taps at 1/8th beat intervals, and the dreaded double circles appear that must be completed simultaneously.

Like any good rhythm game, this is a system that allows for an “easy to learn, tough to master,” philosophy, and quickly pulls you into the overall experience. A big part of this has to go to the music which may not make my playlist in everyday life (it’s a lot of club like music), but works absolutely perfectly in a gaming environment such as this, as their unique beats and paces result in creative playgrounds of rhythm based tapping that will have your fingers dancing across the screen with maniacal precision. Thankfully multiple difficulty levels allow you to adjust as needed if things get too intense, or not near intense enough.

Now while it’s nice that the game features leaderboards, downloadable songs (both free and paid), and a ton of achievements, in truth if the game came with nothing but a few tracks and just the gameplay screen, I’d still be hopelessly addicted to it. This style of gameplay for a music game was flawless in “EBA,” and it maintains that untainted luster here as “ReRave” is one of the most engrossing games available in the music gaming genre, and in all of mobile gaming.

Normally I’d look down on a game for borrowing so liberally from another title, but it’s about time someone brought back this style of gameplay to mobile gaming, and the team behind “ReRave” have done so with near flawless execution. When you really think about it, gaming has long been pressing a series of buttons in proper order, so it really says something that the concept has almost never been as hopelessly addictive as it has in “ReRave,” a can’t miss app of the week.