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Defining The Phoronix Test Suite

02-07-2008, 03:00 PM

Phoronix: Defining The Phoronix Test Suite

It's going on four years that we have been providing benchmarks under Linux at Phoronix, and through this time the process has evolved as more applications have come about that gauge Linux system performance and meet our criteria for use in hardware reviews. While our internal process is continually refined, we have received requests for creating a Linux benchmarking manifest so that interested parties are able to easily reproduce our tests for comparative purposes and know everything that's involved. With that said, we are now working to establish the Phoronix Test Suite that will consist both of detailed documentation defining our hardware benchmarking protocols and free software that automates much of this work.

Comment

SavageX: Last I checked out the Nexuiz benchmarking capabilities, I wasn't too impressed to be honest. Have they improved as of late? Last time I looked into it was about a year ago. If you're able to shed anymore light on it I'd be more than willing to investigate it further.

Comment

SavageX: Last I checked out the Nexuiz benchmarking capabilities, I wasn't too impressed to be honest. Have they improved as of late? Last time I looked into it was about a year ago. If you're able to shed anymore light on it I'd be more than willing to investigate it further.

As basically all Quake-engine based games it has the nice timedemo command. Try e.g. "timedemo demos/demo1". I think it should even work directly at game startup: "./nexuiz-linux-whatever-binary +timedemo demos/demo1"

Or you can create a benchmark config file (e.g. "benchmark.cfg" in the Nexuiz "data" directory):

and do a "./nexuiz-linux-bla-bla +exec benchmark.cfg" to automate testing.

Each run will print to console (ingame and to stdout) statistics like min/avg/max framerates.

We'll release a new version of Nexuiz hopefully later this month (see http://emptyset.endoftheinternet.org...nexuiz/builds/ for SVN builds) which will introduce (optional) rendering features like reflective water with refraction - this will make sure even fast cards are kept busy ;-)