CUBE
Welcome to the start page for all games based on the cube engines.
Back to Wouter's homepage.

Cube 2: Sauerbraten

Free single and
multi player 1st person shooter game with some satisfying
fast oldskool gameplay. A large variety of gameplay modes
from classic SP to fast 1 on 1 MP and objective based teamplay,
with a great variety of original maps to play on.

Level
editing has never been so much fun: a press of a key allows
you to modify the geometry / textures / entities in-game, on the
fly. Even more novel, you can make maps together with others online,
in the unique "coop edit" mode (!)

The
engine, though designed for simplicity and elegance as opposed
to feature & eyecandy checklists, still competes nicely thanks
to its novel "6-directional heighfield deformable cube octree"
world structure that is the basis for its in-game editing.
Occlusion culling, pixel & vertex shaders, very accurate lightmapping,
robust custom physics system, network system, models, sound, scripting...

Cube is the original game that started it all. Though
it has
been surpassed in almost every way by Cube 2, it is a
game in its own right. Most importantly, it comes with over 100 (!)
maps, most of which are not available in Cube 2, with extensive single
and multi player content.

Cube is also smaller in every way, in download,
in hardware requirements (runs well on older video
cards!), and in source code (the absolutely tiny code
base is a very easy start for those wishing to experiment).

It also
has some unique engine features such as the high
precision dynamic occlusion culling, and its heighfield
based level format.

AssaultCube is probably the best Cube "mod" ever created. It comes with all new content and is playable as
a standalone game. The gameplay provides a more "realistic" gameplay experience than Cube, featuring more modern weaponry and environments. Many gameplay modes
are provided including CTF.