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Tuesday, September 20, 2011

The Chaos Giant was the largest project I had attempted up that point, and is still in the top three. That applies to the conversion effort, and the painting.

My goal with the big guy was to make the conversion as seamless as possible. The first thing I did was to fill all the bad joins with putty, thus cleaning up the mess that GW created.

It was also clear to me that I didn't want him to be leaning over nearly as far as the stock model was. I built up the bottom of his belly with putty, which straightened him up to where I was happy with him.

I also knew that I didn't want him to have a super static/non-combat pose, as the stock model did. That was the inspiration for raising the left leg. That required a ton of putty work. Redoing the leg, tying into the cloth 'pants', and fixing that saggy behind of his.

I wanted to enhance the chaos look, and therefore added the extra arm, additional shoulder and chest muscles, and the third nipple. I also added the horn on his head.

Back in the day you could give your Chaos Giant scaly skin, for a 5+ armor save. I added the random scales on his to body to account for that, and added a few small ridges to his spine to enhance the effect.

The hair and chops on his face/head I added just to give him some real character. It makes him look much more realistic IMO, and like he might have once been a pretty kewl chap to hang out with.

All the extra bitz (ale barrel, weapons, armor pieces, and such) were put on for extra visual appeal. The loin cloth was an attempt tie him in with the rest of the army, as it matches the way the regimental banners were done.

The ungor battling him on the base was done for comedy. To show that the Beasts really don't even get along with each other. As you can see, one of these fellas is about to get the bad end of the combat!