A very strategic connection game in which groups are always moved one point closer to their closest friendly group, changing their shapes in the process. You can block the shortest connection paths for your opponent with a clever placement of your own groups. The first player to join all his stones in a single group wins (well, usually).

This connection game introduces an altogether new mechanism to prevent deadlocks on the square grid. The implication is that every square is effectively connected to six neighbors, even though only orthogonal connections are used.

It would be cool to have some of the Decktet games available for on-line play. Anything from the Decktet Games family would work, depending on your preferences.

Since the system is under a Creative Commons (Attribution-Sharealike-Noncommerical) license, you already have permission to make free adaptations. But, as creator of the system, I'll make it an explicit invitation.