Modding and Troubleshooting The Sims 3

This tutorial will explain the purpose of the Overrides folder, and teach the user how to create one. I remember feeling very confused about the Overrides folder when I first started playing, so now I’ve decided to try to help anyone else who might be confused about it.

What is an Overrides folder?

An Overrides folder is another folder that you can place in Documents\Electronic Arts\The Sims 3\Mods. This folder is given higher priority over other folders in your Mods folder, which allows you to further customize and organize how your mods are loaded into the game.

In order to be able to use this folder as intended, you will need to make sure that your Resource.cfg is set up properly to read the Overrides folder. This is very easy, especially since you can get the Resource.cfg from ModTheSims. That means you won’t have to mess around with your Resource.cfg yourself.

The Packages folder has only Priority 500, so that means, anything in the Overrides folder will have higher priority over the Packages folder. This gives you some flexibility in what you do with your custom content.

Now that you know what makes the MTS Resource.cfg read the Overrides folder properly, you can edit your own Resource.cfg yourself. In fact, you could even re-name your Overrides folder to something else, if you so chose. All you would have to do is change all the “Overrides” bits in the Resource.cfg to the name you’d rather use.

Examples of When to use the Overrides Folder

If you wanted to download lilttlecat’s 70 Store Hairs Pookleted, I’d recommend putting those in the Overrides folder. This will ensure that the game uses the retextures for the hair, and not the EA textures.

If you install some store content as package files, but want to use a mod for the store content, you can put the mod in the Overrides folder.

NRaas Portrait Panel and Awesomemod will conflict with each other. To use them both at the same time, you can put the NRaas Portrait Panel mod in the Overrides folder.

Of course, another way to use the Overrides folder is to put my Custom Food OBJK overrides in the Overrides folder, and install the Custom Food itself into the Mods\Packages folder (or via sims3packs). Using this method, you are free to remove my script mod and overrides whenever you want but still keep the custom food.

These are just a few examples of what would be good to put in your Overrides folder.

A Note about Delphy’s Dashboard and the Overrides Folder

Delphy’s Dashboard does not read your Resource.cfg file, and therefore, it does not know that your Overrides folder has a higher priority over your Packages folder. This means that, in some cases, Delphy’s Dashboard will report a conflict when you have certain content in the Overrides folder and your packages folder. This is the case, for example, when you use my OBJK overrides for custom food and install the custom food via packages. Delphy’s Dashboard will report a conflict, but it is a not really an issue, because of the Overrides folder.

About

Hi, I’m Nona and I love the Sims. Welcome to my blog.

I’m an avid Sims fan, player, and modder. I’ve been modding the Sims 3 for over two years, but I’ve been playing the Sims since The Sims 1 was first released in 2000. I’m not a professional coder, however, I’ve been programming since middle school, where I learned BASIC. In high school I learned C++, HTML, and Java. It was only natural for me to transfer my love of coding (and blogging) to my favorite simulation game.

I know all of us who love the Sims have also had our fair share of technical issues with the game. I love to help fellow simmers fix their game, so they can spend their free time playing and not troubleshooting. I also love to mod the Sims, so we can play with life the way we want. If you’re having a problem with your game, feel free to drop me a comment, and I’ll try my best to help you out.

If you want to find more of my mods, visit my forum at Simlogical, where most of my mods are hosted, and check out my profile at ModTheSims.

Patch Level Compatibility

All of my mods are updated and compatible with patch levels 1.63, 1.66, and 1.67.