Below you will find a comprehensive list of new content, balance changes, and whatever else is included in the current PBE cycle! Be aware that these changes are extremely tentative, there is a possibility that things you see below will be changed or even reverted prior to the live patch.

( Note: As the cycle continues, some images may be outdated! )

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains X [60+ 3 per level] health from the target.

Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

Wolf's attacks deal physical damage equal to 25/30/35/40/45(+.4 total AD) including 40% of the damage from Mark of the Kindred.

Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy,can die. Upon reaching 10% Health, units become immune to further damage or healing.

When the blessing ends all living things inside heal for 200/250/300.

[NOTE: This includes monsters and minions!]

Here's a look at Kindred's abilities in action:

[Video out of date]

Voiceover

Kindred's VO features the two entities - Lamb and Wolf - chatting it up to over 17 minutes of dialogue, including all sorts of unique taunts, lines when purchasing items, and more!

Lore

Kindred's short form in-client lore is as follows:

''Tell me again, little Lamb, which things are ours to take?''

"All things, Dear Wolf.''

Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death."

Shadowfire Kindred

Lamb is now a glowing angelic being, full of burning holy fire. And Wolf? He's death-hungry abomination with a snarling face of a demon. Which face of death would you prefer to meet?

Completely new model (angel and demon!)

New particles for abilities! (and vfx hair!)

New recalls! (spins around!)

Some new audio for abilities!

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Shadowfire Kindred! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

Warden Skins

Warden Karma

Warden Jax

"Secure your victory by righteous means only with Warden Karma and Warden Jax!

Warden Karma and Warden Jax will be 750 RP each and include:

All new models and textures (complete with shiny new armor)!

Warden Karma and Warden Jax are now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them.

September 15 - We’re aware of an issue where when Karma activates Mantra (R), he rmodel reverts to her base. Working on a fix!"

Marauder Skins

Marauder Alistar

Marauder Olaf

"Obliterate any enemy that tries to get in your way on your quest to victory with Marauder Alistar and Marauder Olaf!

Marauder Alistar and Marauder Olaf will be 750 RP each and include:

All new models and textures (complete with shiny new armor)!

Marauder Alistar and Marauder Olaf are now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you've got any questions, post 'em here, and we'll do our best to answer them."

New Summoner Icons

This cycle also includes a total of four new summoner icons!

We have two Kindred themed icons have been added, although no details on availability yet.

When we playing on the new HUD one thing that stuck out to us is how we represent latency (ping). We tried shifting to the bar icon but after playing on that for a while we don't feel its accurate enough and felt arbitrary. Colored ping bars can be pretty arbitrary to the average player, as there is no accepted 'standard' of what someone should do when they see yellow - or red - bars instead of green.

In lieu of this we maked a simple change so there's more clarity around what a player's connection speed is to the game server and can derive meaningful information from that. This is a long line to say we want to show you real information, not colors.

To that end we've removed the colored bars and have the actual latency number displaying right below where the bars were by default. If you don't like these numbers there or find them distracting, you can use the CTRL+F function to turn them off.

Let us know how this feels.

Thanks,

-Chager"

[PBE - 5.19] Adjustments to Leashing Rules

Here's Xypherous with a heads up on changes to leashing rules testing during 5.19:

"We've significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters - but will affect most monster camps.

The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics - as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).

All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.

Changes

Large Monsters now display their "Patience" count as a bar above their heads.

If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his "Patience"

If a monster loses the entirety of their "Patience" - they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)

Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.

Things that cause Monsters to lose "Patience" with you:

If the monster's current target is far out of the monster's camp and there are no other valid targets around.

If the monster has to switch targets and is being bounced around from target to target.

If the monster is waaaay far out of his camp. Like.. WAY far out."

[Xypherous also posted images but not working as of post time. Will check back]

New Upgraded Private Chat Rooms!

Private, persistent chat rooms, now on the PBE for extended testing, are the latest effort at improving League’s social systems. The idea is to give you easier ways to stay connected with your core group of League players and we plan to expand on this feature for the next few months.

Long-term, features we create should make it easier for you to find and get friendly with people you want to play with. For more on the vision for social systems in League, check out this chat between some teammates and I.

Persistent chat rooms will store any messages sent between members while you’re online and instantly be available when you log onto League. You can own one chatroom be a member of three at any given time.

Once you set up a chat room, you can:

Name the chat room

Invite new members

Promote current members to officers (they can invite and kick members)

Demote officers back to members

Kick members

Because this is PBE, we’ll be regularly pushing updates to the feature, and that means we’ll need to occasionally reset all of the chat rooms. We’ll let you know before we hit reset!

Let us know if persistent chat rooms make it easier to stay connected and hit the Rift with friends! Also, bug reports - give us those here. :3

Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne'er-do-wells. The booming echoes of her twin pistols in the port city's reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

"I have come to kill you for the sake of honor. And though you possess none, still you die.''

The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

Worlds Login Screen

In addition to the Kindred login, a new esports login screen for Worlds is now on the PBE!

For reference the file name for this one is "loginEsportsSeason2015prefinals"

[BUG FIX] Looks like the erroneous mana cost displays on Vayne W, Teemo E, etc should now be fixed.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions

Miss Fortune

Bullet Time (R) now has .1/.175/.25 bonus AD ratio.

[NOTE: ricklessabandonnoted they are still planning other MF changes in future.]