This is actually a new game with the same themes - this one is a rapid reflex test, the other was a resource management game. I wanted to test a model of play that had rapid engagement, as another game with a similar model had done well.

So in this game is very quick - when the sign says 'Kill' click or hit space and see if you can beat its reaction speed.

Is that 23? It gets pretty tough as it slowly dials up the enemies reaction speed over time. Considering some kind of health system for missed clicks and to cap the reaction increase at a certain point and just make it random.

Is that 23? It gets pretty tough as it slowly dials up the enemies reaction speed over time. Considering some kind of health system for missed clicks and to cap the reaction increase at a certain point and just make it random.

Yup. I see none of the other scrubs can compete, even with 10 attempts.

It's got new cook options and a career kills board. Fancy surviving and escaping after being stabbed? Now you can buy escape supplies and the longer you live, the higher your career kills goes, even if you are defeated! Or fancy staying in the fight for longer? Buy slog and have at that S-rank a second or even third time! And fight your way through enough S-rank and you can increase your bounty multiplier!

Notes: I have this vague idea of the Skinner earning coin towards some kind of base building and expansion, creating their own band of skinners. Then maybe being hired by a wizard to do some side work the wizard needs as he travels...

Added a small idle game to it. It's short as I ran out of development time I set for it, but I like it and it's all a base for whatever next expansion I add to it. Same link as before: QUICK BLADE S-RANK KILLERS