Eberron: Soaring Skies of Khorvaire

On the wings of adventure! (Skyship now included!)

Gwynne's Spell Cards

Cure Light/Moderate/Serious/Critical WoundsTarget: One target within six squares; four additional, secondary targets within six squares of the primary target.Caster Level: 13; +17 on all Caster Level checksAttack: None; +9 vs. Ranged Touch if used against hostile target, w/ +2 damage roll.Effect: 1d8+15 (Light)/2d8+17 (Moderate)/3d8+19 (Serious)/4d8+21 (Critical) HP healed; if used against an undead, it inflicts that much damage instead. The result of this healing roll is Empowered, increasing damage healed by 50%.Cost: 1sp (Light)/3sp (Moderate)/5sp (Serious)/7sp (Critical)

Freedom of MovementTarget: One touched creatureCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: The touched creature escapes any bonds which imprison or inhibit its movement, and cannot be effected by spells or effects that inhibit its movement. (E.g. grappling, entangling, paralysis, etc.) This effect lasts for 100 minutes.Cost: 7sp

Good HopeTarget: Up to eight targets within six squares of each otherCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: Each affected creature gains a +2 morale bonus on ability checks, attack rolls, skill checks, saving throws, and weapon damage rolls. This effect lasts for 10 minutes.Cost: 7sp

Greater Dispel MagicTarget: One creature, object, or spell effect or a 20 ft. radius within thirty-four squares.Caster Level: 11; +15 on all Caster Level checksAttack: +15 dispel check vs. opposing dispel DCEffect: This spell has multiple effects, depending upon what its target is. No matter how many checks required, a successful dispel check dispels the spell effect, unless stated otherwise in the dispel magicSRD entry:Targeted Creature/Object: Make a dispel check against each spell effect currently affecting it. Targeted Spell Effect: Make a single dispel check against it.Area Dispel Effect: Make a dispel check for the highest Spell Level effect affecting each creature and object in the area, as well as on-going spell effects that originate within the dispelled area.Counterspell: Make a dispel check against a spell as it is being cast: If successful, it is counterspelled. Cost: 1sp

Otiluke’s Resilent SphereTarget: One creature within ten squaresCaster Level: 11; +15 on all Caster Level checksAttack: None; DC 18 Reflex save negates the effect.Effect: The targeted creature is entrapped in a globe of force 8’ in diameter. The creature cannot move the globe from the inside, nor can others outside the sphere move it. (Environmental effects, such as gravity, continue to function normally and can move the sphere.) Nothing can get into or out of the sphere, though the targeted creature can breathe normally. The globe cannot be destroyed save by a rod of negation, rod of cancellation, targeted dispel magic, or disintegrate effect. The globe lasts for 10 minutes.Cost: 5sp

Protection from/Magic Circle against Chaos/Evil/Good/LawTarget: One touched target.Caster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: Select an axis of the alignment when you cast this spell. The targeted creature gains a +2 deflection bonus to Armor Class and +2 resistance bonus to saves on attacks or effects created by creatures or items with the selected alignment. The targeted creature is also immune to possession, compulsions, and charms originating from creatures or items with the selected alignment. Finally, this spell protects against bodily contact with summoned creatures that have the selected alignment. This effect lasts for 11 minutes.

Alternately, you may choose to cast magic circle against chaos/evil/good/law, which functions as above except that the touched target to emanates the above effects in a 10 ft. radius, granting them to all friendly creatures within that radius. This effect lasts for 110 minutes.Cost: 1sp/5sp

Protection from EnergyTarget: One touched targetCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: One touched target absorbs the next 132 points of acid, cold, electricity, fire, or sonic damage. This effect lasts for 110 minutes. If the target is affected by both this spell and resist energy, this spell’s effect triggers first.Cost: 5sp

Resist EnergyTarget: One touched target or up to eight targets within six squares of each otherCaster Level: 11; +15 on all Caster Level checks.Attack: NoneEffect: The target(s) of this spell gain resistance to acid, cold, electricity, fire, or sonic 20 for 110 minutes.Cost: 3sp (touch)/7sp (multitarget)

Searing LightTarget: One target within thirty-four squaresCaster Level: 13; +17 on all Caster Level checks.Attack:+9 vs. Ranged TouchEffect: 5d8+2 radiant damage to the target, increased to 10d6+2 if the target is undead or 10d8+2 is an Outsider with the [Evil] subtype. The result of the damage roll is Empowered, increasing damage by 50%.Cost: 5sp

Shield of FaithTarget: One touched target or up to eight targets within six squares of each otherCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: The target(s) of this spell gain a +3 deflection bonus to Armor Class for 11 minutes.
Cost: 1sp (touch)/7sp (multitarget)

VigorTarget: One target within six squares; four additional, secondary targets within six squares of the primary target.Caster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: The primary target, and any secondary targets, gain fast healing 1 or 2, depending upon the amount of Spell Points expended to cast this spell. This effect lasts for 11 rounds.Cost: 1sp (FH1)/5sp (FH2)/9sp (FH4)

Break EnchantmentTarget: One creature/level within 30’ of each other, within 50’ of the casterCaster Level: 11; +15 on all Caster Level checksAttack: None; 1 minute casting timeEffect: This spell frees victims from enchantments, transmutations, and curses. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.Cost: 9sp

Plane ShiftTarget: Up to eight willing creaturesCaster Level: 11; +15 on all Caster Level checksAttack: None Effect: You move yourself (and any fellow-travelers) to another plane or dimension. Have fun!Cost: 9sp

Raise DeadTarget: One creatureCaster Level: 11; +15 on all Caster Level checksAttack: None (Casting time: 1 minute)Effect: Brings creature back to life that has been dead for no more than one day/caster level (currently 11 days)Cost: 9sp

RevivifyTarget: One creature (Brilliance, but not Chain)Caster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: Returns to life a character who died within the last round. Character has -1 HP but is stable. No loss of level, Con, or spells.Cost: 9 sp

Globe of InvulnerabilityTarget: CasterCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: 10-foot radius wall of force negates spells up to 4th level and spell-like-effects; spells can still go out from inside, but not enter from withoutCost:TOOHIGH (11 sp)

LevitateTarget: You or one willing object/person (up to 1100 pounds)Caster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: Moves the levitated person/object up or down at 20 feet/round as a move action; no side-to-side movement from the spellCost: 3 sp

Lightning BoltTarget: All objects in a 120-foot line originating at the casterCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: 10d6 shock damage (ref save for half)Cost: 5 sp

Magic MissileTarget: Up to five creatures within 15-feet of each otherCaster Level: 11; +15 on all Caster Level checksAttack: NoneEffect: 5x force missiles do 1d4+1 damageCost: 1 sp