The game is a 3D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game will come with a remake of OAVSaiyan Zetsumetsu Keikaku, now retitled Plan to Eradicate the Super Saiyans.

Contents

Gameplay

Development

The game was first announced in May 3 issue of Weekly Shonen Jump. The announcement revealed that the game would include up to 90 playable characters in total and improved visuals. Images within the announcement featured several screenshots and production that featured polished character models of Son Goku, Vegeta, and Frieza fighting on Earth and Namek respectively. It was also revealed that the game would be released for the PlayStation 3 and Xbox 360 consoles later that year.[1][2] On May 11, Namco Bandai America announced that Raging Blast 2 along with Tenkaichi Tag Team would be released throughout North America sometime in the fall.[3] In early June, a demo of the game was presented at the 2010 E3 for a hand on demonstration.[4] The June 14 issue of Weekly Shonen Jump revealed that Dabura and the movie villains Turles and Janemba would be playable characters.[5] In the July issue of V Jump it was revealed that Future Gohan, Pikkon, and Nail would be playable characters. There also featured a screenshot of Future Gohan in Super Saiyan form fighting #17. Giving the possibility that the storyline from The History of Trunks and Trunks: The Story might be in the game's story mode in some form.[6] On July 21, the official community Goku's Corner featured an exclusive interview with Ryo Mito who confirmed some the game's details that had already been made public. Also included was eight new screenshots featuring Piccolo fighting Super Buu, Super Saiyan Trunks in his Saiyan battle fatigues batting #17, and Super Saiyan 2 Son Gohan fighting Cell.[7] On July 22, more gameplay screenshots were made public which revealed that the Super Saiyan 3 forms of Vegeta and Broly would be returning.[8] The following issue of Shonen Jump also confirmed their return.[9] The August 9 issue of Shonen Jump revealed that the game would include six character that have never been featured within a Dragon Ball game, and that the game would include a remake to the 1993 OAV ''Saiyan Zetsumetsu Keikaku (サイヤ人絶滅計画,Saiyajin Zetsumetsu Keikaku?, Plan to Eliminate the Saiyans) which would be retitled as Super Saiyan Zetsumetsu Keikaku. A feature that was originally a visual strategy guide for the Famicon game by the same name and was in turn, made into two video games for the Playdia. Included were design sheets for both Goku and primary villain Dr. Raichi stating that the remake would use current up to date animation methods and would feature about thirty minutes worth of new footage. It also revealed the Japanese release date for November 11.[10] Shortly after, Namco Bandai's Japanese branch issued a press release confirming the feature's inclusion into the game.[11][12] The following day Namco Bandai's North American branch announced that the feature would be included in that region's release of the game as Dragon Ball: Plan to Eradicate the Super Saiyans.[13] At the same time the European branch announced the inclusion of the featurette in their release of the game.[14] The following issue of Shonen Jump, a few days later, revealed that the villain Hatchiyack would be a playable character within the game.[15]