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Vi, the Piltover Enforcer - Bug Report Thread

BUGS:
in Co op vs Ai, instant bug splat after champion select (I successfully lock her in), on reload attempt also got a bug splat, I do not make it to the loading bar it collapses before it, same thing happens when I try again

There is not cancel button on the game abandoned screen so I can't test her sorry Riot

12/7/12 Tried to spectate a Vi game, I bugsplatted,

tried to play a game with a Vi, I bugsplatted right after champ select screen
#40324339 is the crash report number

tried a normal game against my better judgement, bugsplats after champ select and upon attempting to reconnect

tried to play a game against a bot as caitlyn, bugsplatted, same as above
Crash Report #40345116

this needs to be patched stat

EDIT: As of 12/8/12 these issues have been patched, ty Riot I can play normal games fine with a Vi in the game

In this latest PBE build, every single sound on my client started stuttering. Sounds like opening shop, purchasing Vi, picking her in champ select and people joining the chat room would end abruptly, or stutter intermittently.

The font sizes for her spell descriptions are also extremely small, specifically the ones labeled "first cast, second cast" on her Q and "passive" on her W. Simply observe the descriptions in game.

Not sure if this is intended, but E also applies damage to turrets. To reproduce, run into a turret as Vi and attack it with the E buff activated.

One of her quotes "Vi, stands for vice" pronounces it more like "vice" than "victor", which AFAIK is how it's supposed to be (http://na.leagueoflegends.com/board/showthread.php?p=32166160#32166160).

Joke and Taunt midgame are not playing the VO. They still perform the other sounds and animations, just no voice. Same with the /laugh, but I didn't get to test that earlier to see if it was working. Also, I think she stopped talking all together in the game. (death "groan" still plays)

Unable to reproduce:
Bug where Q starts charging and I can't release it (happened once)
Announcer just cut out (was working early game). Did a very late announcement for a kill spree, but nothing for the multikills.