Noodle Carts are added in 5.4. When a cart is crafted, the player becomes a temporary vendor that other players can buy bowls from (stacks up to 5 bowls). The player/vendor also has the following actions/emotes: Cook, Dance, Fireworks, Wave

Players can learn the noodle bowl recipes from a questline starting on the Timeless Isle. They must also have the initial recipes learnt for the various MoP cooking specializations, which requires 530 cooking.Noodle Secrets Long Forgotten: Search the village, Old Pi'jiu, on the Timeless Isle, for the owner of the old sign fragment. You'll find Lin Chao-Wei at 41.0, 73.8.

Catch and Carry: Use the Grain Catching Sack to catch 20 Sacks of Grain being thrown down by the Granary Vandals at the Imperial Granary. Look for the mini-earthquakes on the ground, you may need your graphics turned up pretty high. When you have 5 grain sacks, you have to get back to the Wagon at 54, 60--you can't mount up, but speed boosts help. At this point, you will learn Noodle Cart Kit, which makes 250 stat food. Requires 5 each of all 250 stat food to make.

Enchants are getting some new scaling tech in 5.4. Their item level requirement is going away in 5.4--this is also true for enhancements provided by other professions like . To see how enchants will scale, check out our level sliders underneath spell tooltips.

As a result, all enchantments can now be put on heirloom items.

High level enhancements will scale down when placed on a low level item.

Low level enhancements do not scale up when placed on a high level item.

Many cosmetic and major glyphs have been added, or have replaced old glyphs. These glyphs require Ink of Dreams to make.

These techniques are either world drops or from Timeless Isle mobs. For the techniques that are drops from specific mobs and not world drops, they are all BoE, drop for non-scribes, and can be placed on the AH. The techniques that are world drops are BoP.

In the section below, we have listed the sources of each new glyph, next to their description.

Charred Glyph now causes Innervate to give both the Druid and the target 60% of the normal effect of the spell if it's cast on a target other than the Druid.

Glyph of Lifebloom's effect is now baseline and has been replaced with Charred Glyph. Charred Glyph: The Wild Mushroom effect is now caused by your Wild Mushroom instead of by Swiftmend, and lasts as long as the Wild Mushroom is active. Additionally, increases the healing done by Swiftmend by 20%.

Charred Glyph now reduces the mana cost of all shapeshifts by 100% (up from 90%).Charred Glyph now reduces the cooldown of by 45 seconds (up from 30 seconds).Glyph of Rake now increases the range of by 8 yards (up from 3 yards).Glyph of Skull Bash now increases the duration of Skull Bash's interrupt by 2 seconds, and increasing the cooldown by 5 seconds (down from a 4 second interrupt and 10 second increase to cooldown). Glyph of the Moonbeast's effect is now baseline and has been replaced with Charred Glyph.

Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).

Charred Glyph now increases damage for the next Shield of the Righteous by 10% per stack (down from 20% per stack).Glyph of the Battle Healer has been redesigned. Melee attacks from Seal of Insight heal the most wounded member of your raid or party for 30% of the normal heal instead of you. Glyph of Turn Evil replaces Glyph of Burden of Guilt.

Glyph of Adrenaline Rush's effect is now baseline and has been replaced with Charred Glyph. Charred Glyph: Reduces the cooldown of Redirect by 50 seconds.

Glyph of Blind now only removes damage-over-time effects that would cause Blind to break. For Rogues that also have the Dirty Tricks talent, this means Blind will no longer remove the Rogue’s poison or bleed effects. Glyph of Crippling Poison has been replaced with Charred Glyph.

Charred Glyph: Your Fan of Knives also damages the armor of its victims, applying 1 application of the Weakened Armor effect to each target.

Comments

Comment by perculia

on 2013-09-15T18:43:51-05:00

I've updated this guide with some more details on the Noodle Carts as well as the sources for the new Inscription techniques. People really seem to like leaving comments on our noodle cart pages, thanks for the contributions!

Comment by crazyleggs

on 2013-12-11T11:47:44-06:00

So we're pretty much just not getting epic gems at all in this entire expansion? JC is feeling very useless right now.

Like many others,I too am quoting Stormeagle6, however unlike others I'll explain why epic gems can be considered a bad thing for JCs.It is so in terms of the JC prof buff.Each prof gives a buff to it's crafter only,these buffs although very different have been built to give equal amts of these differing buffs.JC's jeweler only gems were always lessened by the implementation of epic gems.For example,blacksmiths adding 2 gems to gear gives X amount of stat increase,I forget the actual number,but if memory serves correct this X is equal to the difference between rare gems and jeweler only gems.If everyone gets their paws on epic gems,the JC only gems are then compared to epic gems,and are therefore giving less of a buff.I always hated the intro of epic gems for this reason.Sry others are ripping on u so hard eagle and u don't have to agree w my thinking that if u want gold get an alt,mains are meant for stats/power,but at least I dealt with your situation directly and didn't just point to another facet of JCing to downplay ur issue.