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en-usEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronicsCopyright 2018 AOL Inc. The contents of this feed are available for non-commercial use only.https://massively.joystiq.com/2014/11/13/the-think-tank-keeping-in-touch-with-the-friends-in-the-magic-b/https://massively.joystiq.com/2014/11/13/the-think-tank-keeping-in-touch-with-the-friends-in-the-magic-b/https://massively.joystiq.com/2014/11/13/the-think-tank-keeping-in-touch-with-the-friends-in-the-magic-b/#comments

Earlier this week in the comments of the article about MMO social network ZergID, readers went off on a tear about how MMO players keep in touch and communicate with guildies and friends beyond the game -- as my mom used to say, the people in the magic box. What quickly became obvious is that there's no one accepted method. Social media, forums, chats, IMs, Steam, and this crazy invention called a telephone were all mentioned. I thought we could use a more formal discussion, so in today's Think Tank, I asked the Massively writers how they keep in touch with guildies and MMO friends when they're not playing or when they're between games... if they keep in touch at all.
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brianna-royce-tttchatcommunicationcultureeditorialfacebookfriendsfriends-listgoogle-plusgroup-editorialguildguildiesguildsimsinstant-messengermassively metamassively-staffmassively-teammiscellaneousmmo industrymumbleopinionopinionsroundtableroundupsocial-mediasteamtext-messagetextsthe think tankthe-think-tankthink-tanktwitterventriloThu, 13 Nov 2014 20:00:00 -0500319|20993193https://wow.joystiq.com/2014/10/08/do-we-need-bigger-friend-lists/https://wow.joystiq.com/2014/10/08/do-we-need-bigger-friend-lists/https://wow.joystiq.com/2014/10/08/do-we-need-bigger-friend-lists/#comments

This is a problem I hear about, but don't actually have, because I'm not a terribly friendly person. Try not to be shocked. But I do have some friends, and a lot of those friends are very friendly people (they'd kind of have to be to be my friends, I suppose) and they often complain that they're full up on friends. I'm not sure how one can possibly manage that many friends, but nevertheless there are folks who have completely used up all one hundred potential friends and want/need more. However, it seems they may have to wait a while. Bashiok had this to say on twitter:

This is one of those issues that makes me wonder. For one thing, the battle.net friends list actually extends past World of Warcraft - it has to be coded to work with Diablo III, Starcraft II, Hearthstone and soon Heroes of the Storm. That's a lot of different games with different code, and WoW is certainly the oldest of them. I can imagine the limits of the oldest game holding back the development. Still, for the friendly souls among us, I hope it gets solved soon.
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analysis / opinionbattle.netblizzarddiablo 3friendlyfriendsfriends-listhearthstone insiderheroes of the stormstarcraft 2Wed, 08 Oct 2014 14:00:00 -040099|20974737https://www.joystiq.com/2014/02/25/heres-a-look-at-marchs-xbox-one-update/https://www.joystiq.com/2014/02/25/heres-a-look-at-marchs-xbox-one-update/https://www.joystiq.com/2014/02/25/heres-a-look-at-marchs-xbox-one-update/#comments

Microsoft has released a preview video detailing the new features and enhancements coming in next month's Xbox One firmware update, including improved party chat functionality and friends list features.

Starting next month, Xbox One player parties will have party chat enabled by default -- a change spurred by frequent user requests. The Xbox One's improved interface will clearly differentiate between in-game competing players and cross-game chat within parties, and party invitations will specify player requests for chat, gameplay, or both.

Players will also be able to check up on what their friends are doing more quickly starting in next month's update, as friend status can now be accessed with three button presses or a single voice command. The update additionally introduces a message shortcut menu, and friends may now be identified as "favorites," giving them priority and list placement over followers and acquaintances.

If you're looking to maintain a tidy friends list, you might want to start mentally ranking your friends by how much you like them. Friendship quotient, incidentally, is determined by frequency of real-world interaction divided by cheap Titanfall kills. Judge your friends harshly.

When the Ouya is deployed to Kickstarter backers on March 28, it will be short a few online features: online chat, friends lists and achievements, specifically. These features will come to the tiny Android console later in the year, an Ouya representative tells The Verge. The Ouya will support online multiplayer, as long as developers build that functionality into their games.

Ouya opened its storefront to developers last week, bulking up its games offering prior to launch. Those who didn't donate to the Ouya Kickstarter will be able to purchase a console for $99 in June, online or in physical stores.
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achievementsandroidchatfriends-listonlineouyaTue, 12 Mar 2013 21:45:00 -040011|20499405https://massively.joystiq.com/2012/11/19/wings-over-atreia-twelve-things-to-be-thankful-for-in-aion/https://massively.joystiq.com/2012/11/19/wings-over-atreia-twelve-things-to-be-thankful-for-in-aion/https://massively.joystiq.com/2012/11/19/wings-over-atreia-twelve-things-to-be-thankful-for-in-aion/#comments

I can't really help it. I was trying to pen an article or a guide about any of a number of features in Aion, but my mind kept wandering back to the spirit of Thanksgiving. This time of the year I just get to feeling so extra thankful for those things that make life better, easier, and more enjoyable. So instead of fighting it, I decided to go with the flow and just share some of the top things I am grateful for in Aion.

As luck would have it, once I started this top 10 list, I kept thinking of more things, as you no doubt noticed by the title! I am sure I could keep adding, but the article had to stop at some point, so I ended my list at 12. Take a look at what made the cut and see if anything from your own list made it on mine.
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aionarena-of-harmonyascensionbeing-thankfulblock-listcruciblecrucible-arenascustomer-servicef2pfantasyfast-trackfast-track-serverfeaturedflightflyingfree-to-playfrequent-updatesfriends-listgiving-thankshousingncsoftopinionpvp-arenasriftingrifting-changesthanksgivingtruly-freewings over atreiawings-over-atreiaMon, 19 Nov 2012 12:00:00 -0500319|20382673https://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/https://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/https://massively.joystiq.com/2012/05/08/guild-wars-2-wants-you-to-play-with-your-friends-no-matter-what/#comments

"Whenever we design a new feature we always ask ourselves how it impacts our players' ability to play with their friends," ArenaNet'sEric Flannum stated about Guild Wars 2. In an interview focused on connecting players together, Flannum made it clear that the team was looking for every possible opportunity to pave the way for social hookups.

Flannum addressed the specifics of how Guild Wars 2's servers work in relation to transfers. While there is a traditional paid transfer service (which can be used only every seven days), all players will have the ability to hop over to friends' servers as a guest. Player team-ups are further made possible by the dynamic level-adjusting system that scales players down to the zone they're occupying.

This process is made easier by ArenaNet's decision to make friend lists and guilds account-wide instead of specific to a server. So while each guild has a home server, other chapters can exist elsewhere. Flannum also said that the team is carefully structuring its PvP system so that it will be free from potential abuse by server guesting.
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anetarenanetbetabetaseric-flannumfantasyfriend-listfriends-listgame mechanicsgroupgroupingguildguild wars 2guild-wars-2guildsgw2home-serverhome-worldhookupsinterviewncsoftpc-gamerpvpserverserver-transferssocialteamteamingteamupsTue, 08 May 2012 20:30:00 -0400319|20234215https://www.joystiq.com/2011/11/03/super-mario-3d-land-comes-with-new-3ds-firmware/https://www.joystiq.com/2011/11/03/super-mario-3d-land-comes-with-new-3ds-firmware/https://www.joystiq.com/2011/11/03/super-mario-3d-land-comes-with-new-3ds-firmware/#comments

Japanese Super Mario 3D Land carts have started dropping into 3DS slots, and early reports from the country indicate that the game comes packed with brand new firmware for the system. What does the firmware update do, you wonder? Apparently, it makes the portable's friends list a bit more functional -- a button will now allow you to join a friend's game in progress. It seems that the update isn't an early release of the upcoming November one, which brings a variety of features.

The firmware update also adds a modification to the console's ability to play flashcarts, a notorious game piracy culprit on portable consoles. Like most game-based firmware updates, the cart requires the update before allowing the user to access Super Mario 3D Land, so, uh, resistance is kinda futile. It's unclear whether the same firmware update will be present on US and EU carts when the game ships in the coming weeks, but we've asked Nintendo for clarification and will update the story if we hear back.
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3dsfirmwarefirmware-updatefriends-listnintendonintendo-eadsuper-mario-3dsuper-mario-3d-landsuper-mario-land-3dupdateThu, 03 Nov 2011 11:34:00 -040011|20097655https://massively.joystiq.com/2011/08/11/warspear-online-update-features-new-currency-numerous-gameplay/https://massively.joystiq.com/2011/08/11/warspear-online-update-features-new-currency-numerous-gameplay/https://massively.joystiq.com/2011/08/11/warspear-online-update-features-new-currency-numerous-gameplay/#comments

Chief among these changes are the miracle shop and miracle coins, the latter of which serve as a new currency available for real-world money. Also noteworthy is the addition of a friends list, a minimap, two-handed weapons and heavy armor, and new rune and crystal special items that players may slot in their equipment to enhance its characteristics.

Warspear has also transitioned from a ranking system to a leveling system, and there are various tweaks and bug fixes in the update as well. The official Warspear forums feature a post with all of the details, so be sure to head over and give it a look-see.
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2-handed-weaponsaigrindcash-shopcasualf2pfantasyfree-to-playfriends-listgame mechanicsheavy-armorlegacy-of-berengarminimapmiracle-coinsmiracle-shopmmo industrymobilemobile-mmonews itemsrmtwarspearwarspear-onlineThu, 11 Aug 2011 11:30:00 -0400319|20015213https://massively.joystiq.com/2011/07/13/masthead-releases-first-earthrise-expansion-reactivates-old-acc/https://massively.joystiq.com/2011/07/13/masthead-releases-first-earthrise-expansion-reactivates-old-acc/https://massively.joystiq.com/2011/07/13/masthead-releases-first-earthrise-expansion-reactivates-old-acc/#comments

Today marks a significant milestone for Earthrise, the indie sci-fi sandbox from Masthead Studios. A rather large patch has made its way to the live servers, and the changes are so numerous that Masthead's press release labels the update as Earthrise's first expansion.

The big kahuna in terms of new content is the Territorial Wars functionality, and the patch notes mention new zones with bases ripe for the capturing as well as the ability for guilds to construct various economic and military structures. Speaking of guilds, leaders can now make use of a new ranking and permission system, and Earthrise now sports both friend and ignore lists in addition to improved client performance.

The patch also brings a laundry list of weapon effect changes, combat re-balancing, and bug fixes, all of which are viewable via the patch notes on the official Earthrise forums. If all that's not enough to whet your appetite, consider that Masthead has reduced the initial client cost by 40% as well as gifted all previous account holders with 10 days of free play.
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account-reactivationscombat-changesdiscountsearthriseexpansionexpansionsfriends-listgame mechanicsignore-listmastheadmasthead-studiosmmo industrynews itemspatchpatchessandboxsci-fiterritorial-warsterritory-warsupdateupdatesweapon-effectsWed, 13 Jul 2011 18:00:00 -0400319|19990642https://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/https://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/https://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/#comments

It's been nearly two months since the launch of Earthrise, and Masthead Studios is moving forward with long-term development plans for the sci-fi sandbox MMORPG. In a press release this morning, the Bulgaria-based dev team laid out a list of new features planned for integration in April and May.

Citizens of Enterra will be getting some direction in the form of minimap quest hint indicators, alleviating the confusion that often results when searching for various objectives. Earthrise crafters will be able to produce paint that can be used on armor, weapons, and vehicles, and guild diplomacy mechanics will give leaders the ability to both declare war and cultivate allies.

As a result of the February Choose Your Game Feature voting, resurrection mechanics will be coming to Earthrise, and player parties will also be able to share battle points and karma from defeated enemies. Finally, various technical and performance-related tweaks are in the offing, including customizable chat windows, a friends/ignore list, AI improvements, and shadow enhancements.
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chatchat-functionalitychat-windowchoose-your-game-featurecraftingcustomizationearthriseenterrafriends-listignore-listmastheadmasthead-studiosminimapmmo industrynew titlesnews itemspaintpatchesperformance-tweakspress-releasequest-hintsresurrectionsandboxsci-fiThu, 31 Mar 2011 10:00:00 -0400319|19898408https://www.joystiq.com/2010/10/14/xbox-live-friend-limit-to-increase-to-1000/https://www.joystiq.com/2010/10/14/xbox-live-friend-limit-to-increase-to-1000/https://www.joystiq.com/2010/10/14/xbox-live-friend-limit-to-increase-to-1000/#comments

It looks like our brilliant plan to stop playing Halo 2 (which was helped along by Microsoft's removal of Live support for Xbox 1 games) worked! According to a deleted Facebook announcement from Xbox Germany, the friend list cap on Xbox Live is being boosted from a paltry 100 to a ridiculous 1,000. "How many friends do you have?" the (Google-translated) announcement read. "Not enough? Then you looking for new friends on the Finder tab!" (View the full announcement and translation after the break.)

Strangely, neither the embiggened friend list cap nor the "Finder tab" are present in our preview version of the upcoming Dashboard update. We're still locked in to the smaller, more intimate, friend limit. We're checking with Microsoft now to determine when this update will roll out to you and the masses of people waiting to be muted by you.

Update: It appears that the "Finder tab" feature refers to the "friend finder" on the Xbox Facebook site; not a part of the Dashboard.

Update 2: Major Nelson tweets,"We will not be expanding the friends list as a part of the next Xbox Live Update." That's not to say the friends list cap won't eventually be tweaked -- merely that it's not one of the changes included in the pending fall update.
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dashboard-update-fall-2010friend-listfriends-listmicrosoftxboxxbox-dexbox-germanyxbox-liveThu, 14 Oct 2010 14:18:00 -040011|19674509https://massively.joystiq.com/2010/09/08/free-for-all-so-what-does-mmorpg-mean/https://massively.joystiq.com/2010/09/08/free-for-all-so-what-does-mmorpg-mean/https://massively.joystiq.com/2010/09/08/free-for-all-so-what-does-mmorpg-mean/#comments

As a reader of Massively, you should have a pretty good idea what MMORPG means. Not just what it stands for, but what it feels like, looks like, and behaves like. The problem is, despite common definitions, the games keep coming in different shapes and sizes -- and from all over the world. While I receive many comments about the Western coverage that Massively features, I would only be doing half my job if I reported on only the latest half a dozen games to break the multi-million-dollar budget mark in America.

The world is a smaller place, especially now. And across the world there are MMORPGs that are being played and enjoyed in many different ways. There are PvP games, games that place players into instance after instance with only a handful of other players, all while offering the potential to hang out with thousands of other people. Is an instanced combat game still an MMO? How about a game like Mabinogi, which maintains a persistent world, but is broken into several invisible channels for players to skip in to and out of?

This is impossible, but I think I will try to define exactly what MMO means -- now, in this current market.
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beau-hindmanculturedefining-mmosdefinitionsfantasyfeaturedfree for allfree-for-allfree-to-playfriends-listgame mechanicsguild-warslarpmabinogimassivemassivelymassively-multiplayermassively-multiplayer-onlinemassively-multiplayer-online-gamemassively-multiplayer-online-gamesmmommorpgmobilemobile-gamesmultiplayeropinionphonesreal-liferoleplayroleplayingsocializationsocializingtechnologyterminologywesternWed, 08 Sep 2010 18:30:00 -0400319|19622529https://wow.joystiq.com/2010/05/28/real-id-security-concerns/https://wow.joystiq.com/2010/05/28/real-id-security-concerns/https://wow.joystiq.com/2010/05/28/real-id-security-concerns/#comments

Ever since the Real ID friend system was announced, players have voiced concerns about hackers and phishers exploiting this system. They're worried that hackers will move through a group of Real ID friends like a wildfire during a drought. While it is always good to have concerns about account security, sometimes paranoia is a bit too much.

Yes, you do need your friend's email address to add them as a Real ID friend. However, that is the last time you'll ever see that email address in your game client -- once you hit the "Send Request" button, that's it. There is no way to look up that person's email address from the interface again. The only personal information in the client after that is your friend's name.

Just remember that this system is meant for your real-life friends and family and not for some guy who was a good healer in your ICC PUG last week. If you don't know where to go to knock on the person's door if something happens to your account, then don't share your email address.
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account securityaccount-hackaccount-hackingaccount-securityaccount-theftfriendsfriends-listpatch-3.3.5patch-3.3.5-changespatch-3.3.5-wowreal-idrealidsecurityworld-of-warcraft-patch-3.3.5wow-3.3.5-changeswow-new-patchwow-patchwow-patch-3.3.5wow-patch-newsFri, 28 May 2010 11:00:00 -040099|19477015https://wow.joystiq.com/2010/05/05/battle-net-will-integrate-with-facebook/https://wow.joystiq.com/2010/05/05/battle-net-will-integrate-with-facebook/https://wow.joystiq.com/2010/05/05/battle-net-will-integrate-with-facebook/#comments

The action taking place on the battlefield is just one part of the StarCraft II experience -- we're also working to make sure that you can easily connect, communicate, and play with your friends. To help accomplish that, the new version of Battle.net will offer integration with Facebook. This new functionality will start off by allowing you to quickly import Facebook friends into your Battle.net friends list, and additional features will be added over time.

Of course, the integration will be voluntary. This announcement does not mean that all those friends you have in Facebook just to increase your mafia will automatically know you are playing WoW. You will choose if you want to integrate and which friends to import.

The full PR announcement after the break.
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battle-netbattle.netbattlenetbnetbreakingfacebookfacebookfeedfriendsfriends-listnews itemsWed, 05 May 2010 12:30:00 -040099|19465681https://www.joystiq.com/2010/04/10/psa-last-weekend-to-play-xbox-1-games-on-live/https://www.joystiq.com/2010/04/10/psa-last-weekend-to-play-xbox-1-games-on-live/https://www.joystiq.com/2010/04/10/psa-last-weekend-to-play-xbox-1-games-on-live/#comments

But as for us, we'll be vegging out all day on Sunday playing Conker: Live and Reloaded. We just called Aunt Emma to tell her this weekend's visit will have to wait -- something more important has come up.

Global Agenda's patch 1.1 goes live today, bringing some welcome additions to the game. The list of new features was pretty long, and rounded out with a list of bug fixes and device changes, giving players plenty to look over.

Most importantly to many players, a friends list (and ignore list) has been added with this patch - a standard MMO feature that Global Agenda fans will be relieved to see added to the game. The UI has been fleshed out quite a bit as well, adding many new options that allow for more personalized gameplay: the option to choose your map type in the mercenary PvP queue is now available, for example. Crafting got a once-over as well, and you'll also find some new zones here and there.

The full patch notes can be seen at the official site, and there's plenty to look over. So read through them, then head into Global Agenda and start filling up that friends list!
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craftingfriends-listglobal agendaglobal-agendaglobal-agenda-patch-1.1hi-rezhi-rez-studiosmercenary-pvpnews itemspatchessci-fiTue, 02 Mar 2010 12:00:00 -0500319|19378558https://www.joystiq.com/2009/09/10/sony-looking-into-changing-PS3s-newly-redesigned-friends-list/https://www.joystiq.com/2009/09/10/sony-looking-into-changing-PS3s-newly-redesigned-friends-list/https://www.joystiq.com/2009/09/10/sony-looking-into-changing-PS3s-newly-redesigned-friends-list/#comments

This is not what the Friends list currently looks like.

Firmware 3.00 brought many changes: some good, some bad. The good? The removal of the PS3 logo at a game's launch, which "makes the loading time a bit quicker than before." The bad? A few aesthetic changes, most notoriously the redesigned Friends list. Inexplicably, the latest software update added large gray boxes around each individual user ID, making for a cluttered look that simply didn't jive with the elegance of the XMB. SCEE's PS3 Brand Manager appeared on the EU PlayStation.Blog to admit that "updates to firmware don't always suit everyone's tastes."

Thankfully, the Friends list is something Sony is "looking into based on your comments." Mark Bowles added, "We really do appreciate the feedback you guys give us, both positive and negative."

Sony, may we recommend you take some inspiration from the mock-ups (seen above) created by Steven Shaw? The "box" idea works really well, when implemented correctly. Above, Shaw uses the box to highlight the selected user, and then takes advantage of the screen real estate to provide instant access to useful information. We're quite fond of his work -- you should definitely check out more.
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firmwarefirmware-3.00friends-listps3-firmwareps3-firmware-3.00sceesony-computer-entertainment-europesteven-shawThu, 10 Sep 2009 13:00:00 -040011|19154450https://wow.joystiq.com/2009/08/27/battle-net-2-0-to-allow-cross-faction-communication/https://wow.joystiq.com/2009/08/27/battle-net-2-0-to-allow-cross-faction-communication/https://wow.joystiq.com/2009/08/27/battle-net-2-0-to-allow-cross-faction-communication/#comments

As noted in my previous article on the subject, the new and improved Battle.net won't affect only StarCraft II -- among other things, the Real ID feature will allow you to see what other Blizzard games your real-life friends or acquaintances are playing, should they desire it. But that's apparently not the only perk for WoW players. Blizzard recently announced that migration of WoW accounts to Battle.net accounts will soon be mandatory, and posted a FAQ about it on the official website; one detail immediately caught my eye...

What will change in World of Warcraft after the forced migration?

The core gameplay experience will remain unchanged as a result of the migration. However, you'll be able to take part in all of the new Battle.net features, such as cross-realm, cross-faction, and cross-game chat.

That's right. Got a friend that plays Horde and you play Alliance? You'll be able to talk to them from inside WoW, even if they're on a different server. Heck, even if they're playing StarCraft II or Diablo 3, you'll still be able to chat with them. How cool is that?

To quell some concerns that'll surely get posted in the comments, the extent that others can utilize your Real ID is completely up to you. You decide who gets to see what information and to what extent -- if you want your best friend to be able to see what game you're playing or what server you're on, you can do that, but you can also prevent your annoying cousin from pestering you to play StarCraft II while you're raiding. No, Jeff, I actually can wait for you to "pwn" me. Gots to get me some purps.

Speaking to G4 late last week, a "high-level Microsoft source" said that the real reason Microsoft hasn't upped the friends list limit on 360 thus far has more to do with people still playing Halo 2 on Xbox than limitations of its current console. Reportedly, the source says that Microsoft is still undecided on when to finally pull the plug and add a feature gamers have been requesting for a long time now.

The company has made it clear in the past that it would like to implement the feature, even going so far as to explain to us at CES 2009 that "original Xbox games were coded to be limited to 100 friends and that limit was brought into the current generation." According to G4's source, the shuttering of Halo 2's online could come after Halo 3: ODST drops this September, giving Microsoft two Halo titles to offer on the Xbox 360. The source also contends that the real decision to keep Halo 2 online is in the hands of gamers. What say you, gamers?!%Poll-33098%

I play several characters often. I also like to keep track of people I pug with who play well, friends who are not in the guild, etc. The built-in friends lists works pretty well, especially now that it supports notes, but it is kept separately for each character, which makes it difficult to keep track of everybody at once. Sounds like a job for an addon!

A job for Friend & Ignore Share, to be specific. F&IS is a low-configuration, drop-in solution to my problem. After it's installed, your friends lists will automatically be synchronized between all your characters. Also, by default, your alts are all added to your friends lists for easier mailing auto-complete. Ignore lists are also synchronized, as the name suggests, although this is responsible for some "player not found" errors at log-in (players need to be online to be added to the ignore list).

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add-onsaddon spotlightaddon-spotlightaddonsaltsfriendsfriends-listignoreignore-listinterfacemodsuiSun, 11 Jan 2009 19:00:00 -050099|1426380https://www.joystiq.com/2009/01/10/ces-09-ms-wants-to-raise-lives-100-friend-limit/https://www.joystiq.com/2009/01/10/ces-09-ms-wants-to-raise-lives-100-friend-limit/https://www.joystiq.com/2009/01/10/ces-09-ms-wants-to-raise-lives-100-friend-limit/#commentsWhile not quite an official confirmation that we'll see an increase to Xbox Live's current 100 friend limit, Microsoft's Aaron Greenberg did come close to admitting that a friend limit increase is in the works.

Talking at CES, Greenberg told Joystiq that "I can't commit to when that will happen, but that is something we want to do. It's definitely something we're looking at expanding and, as this social network grows, we've absolutely heard the pleas for that. It's on the list."

During the Xbox Live service maintenance yesterday Xbox.com dropped off and back on Planet Internet. While we were aware the update to Xbox Live was simply back end additions in preparation of the next dashboard, the NXE, few people expected a major complaint would be addressed for Microsoft's Xbox site. During the Xbox.com redesign a few months ago Microsoft decided to separate friends through multiple pages instead of keeping the Friends List to one long list. Well, by popular demand, the separated friends pages have been removed and everyone you know and game with is on the same page when you log into your account on Xbox.com. It's a small change but we're happy. What changes would you like to see on Xbox.com come time for the New Xbox Experience?
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friends-listnew-xbox-experiencenxexbox.comTue, 30 Sep 2008 12:00:00 -040011|1328778https://wow.joystiq.com/2008/04/05/addon-spotlight-auldlangsyne/https://wow.joystiq.com/2008/04/05/addon-spotlight-auldlangsyne/https://wow.joystiq.com/2008/04/05/addon-spotlight-auldlangsyne/#comments

You've got friends, or at least you tell people you do. In fact, through your days of rolling PUG's, random premades and adding that Resto Shaman who saved your behind in STV, you've got a long list of friends. If you're anything like me, it can be weeks before one of your randomly added friends checks in with you, giving you plenty of time to forget why they were your friend in the first place.

Enter AuldLangSyne, an addon that combines the functionality of CT_PlayerNotes and FriendsFacts. I have also been able to replace Fubar_GuildFu and Fubar_FriendsFu with this one, so it has come in quite handy. Let me just take a second to show my deep appreciation for developer's who add Fubar or Titan Panel embeds to their addons.

So then, what can this addon do for you? Keep reading to find out about the features AuldLangSyne provides.

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add-onsaddon spotlightanalysis / opinionauld-lang-synefeaturesfriends-addonfriends-listfriends-onlineguild-addonSat, 05 Apr 2008 21:20:00 -040099|1159488https://www.tuaw.com/2008/02/22/xbox-live-friends-list-on-your-iphone/https://www.tuaw.com/2008/02/22/xbox-live-friends-list-on-your-iphone/https://www.tuaw.com/2008/02/22/xbox-live-friends-list-on-your-iphone/#commentsThere are quite a few ways online to see what your friends are up to in Xbox Live -- the most fun way is probably the 360 Voice site (that lets your Xbox blog about what you've been playing lately), but there are also Facebook applications, Dashboard widgets, and all kinds of other ways to keep tabs on gamertags. And now, 1337pwn.com has released a browser widget for MobileSafari on the iPhone and iPod touch, so you can track any gamertags you like on the go.

It doesn't actually nab tags from your friends list, so you have to type them all in separately (of course, that also means you can ninja-monitor folks), but once you get it set up, you get a URL that you can bookmark (or Webclip -- there is a default Webclip icon as well) with each person's GT, Gamerscore, last game played, and their icon and motto. So there aren't too many stats there to deal with, but if you want to quickly see what your friends are up to on your favorite portable device, it works pretty well.