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A federal judge has ruled that a class action lawsuit concerning the resolution of Killzone: Shadow Fall may proceed once the lead plaintiff files an amended complaint, according to a release from the US District Court. Lead Plaintiff Douglas Ladore's initial complaint, as reported in August by Courthouse News, alleges that Sony's claim of "razor-sharp 1080p native resolution" is false advertising, as Ladore claims Shadow Fall's multiplayer becomes "blurry to the point of distraction."

Shadow Fall developer Guerrilla Games released a statement addressing the game's resolution, explaining that a technique called "temporal reprojection" is used in multiplayer, which "combines pixels and motion vectros from multiple lower-resoultion frames to reconstruct a full 1080p image." The statement added, "If native means that every part of the pipeline is 1080p then this technique is not native."

In the recent ruling, US District Judge Edward Chen dismissed all but one of Sony's arguments - Chen agreed Ladore's negligent misrepresentation claim cannot stand in its current state, as Ladore did not present a non-economic loss (such as personal injury or property damage) suffered in relation to his purchase of Shadow Fall. However, Chen granted Ladore 30 days to file an amended complaint, in case he can "sufficiently allege that he or other putative class members suffered such non-economic damages."

Permalink | Email this | Comments]]>killzonekillzone-shadow-falllawsuitplaystationps4resolutionSat, 20 Dec 2014 18:00:00 ESThttp://www.joystiq.com/2014/12/05/final-fantasy-13-gets-1080p-support-on-steam-next-week/http://www.joystiq.com/2014/12/05/final-fantasy-13-gets-1080p-support-on-steam-next-week/http://www.joystiq.com/2014/12/05/final-fantasy-13-gets-1080p-support-on-steam-next-week/#comments
Square Enix will introduce a patch for Final Fantasy 13 on Steam next week that will give players additional graphics options. Slated to land on Thursday, December 11, the update will allow players to switch to custom resolutions, such as 720p and 1080p. The patch hits the same day that the game's sequel, Final Fantasy 13-2, will arrive on Steam as well.

Final Fantasy 13 first launched in late 2009 in Japan, making its worldwide debut in March 2010 for PlayStation 3 and Xbox 360. The game was followed by the aforementioned 13-2 in February 2012 and the final game of the trilogy earlier this year, Lightning Returns: Final Fantasy 13. Those planning on picking up the Steam version of Final Fantasy 13-2 may want to pre-purchase the game, as it is 10 percent off at the moment ($17.99).

Permalink | Email this | Comments]]>1080p720pFFXIIIFinal-Fantasy-13Final-Fantasy-XIIIgraphicspatchpcresolutionSquare-EnixsteamupdatevisualsFri, 05 Dec 2014 10:30:00 ESThttp://www.joystiq.com/2014/11/04/advanced-warfare-console-comparison-drops-a-few-frames-on-ps4/http://www.joystiq.com/2014/11/04/advanced-warfare-console-comparison-drops-a-few-frames-on-ps4/http://www.joystiq.com/2014/11/04/advanced-warfare-console-comparison-drops-a-few-frames-on-ps4/#comments
Sledgehammer Games recently confirmed that the Xbox One version of Call of Duty: Advanced Warfare automatically scales its resolution up to 1080p on a frame-by-frame basis. By comparison, the PS4 version consistently maintains a high resolution, but performance analysis tests from Digital Foundry show that it comes at a price.

In a video (seen after the break) of Advanced Warfare version 1.04 running on both systems, the testers found that the Xbox One version held up at a mostly steady 60fps. As for the PS4 version, it had more frequent dips in frame rate, dropping as low as the mid-40s during some scenes. The tests were primarily focused on the game's campaign; initial looks at Advanced Warfare's multiplayer performance bore similar results, though the Xbox One version did not scale up from its 1360x1080 resolution during multiplayer sessions.

Permalink | Email this | Comments]]>1080p60fpsActivisioncall-of-duty-advanced-warfaredigital-foundryframeratehdmicrosoftperformanceplaystationps4resolutionscalingsledgehammer-gamestestxbox-oneTue, 04 Nov 2014 19:30:00 ESThttp://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-scales-up-to-1080p-on-xbox-one/http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-scales-up-to-1080p-on-xbox-one/http://www.joystiq.com/2014/11/03/call-of-duty-advanced-warfare-scales-up-to-1080p-on-xbox-one/#commentsCall of Duty: Advanced Warfare runs at 60 frames per second on both Xbox One and PlayStation 4, Sledgehammer Games confirmed. The first-person shooter is also locked in at 1080p on PS4, though it "runs at 1080 scalable," according to the developer's co-founder, Michael Condrey. The resolution of the Xbox One version of the game will change "on a frame by frame basis" in real-time, according to the developer.

Condrey told Metro that the game "will scale from 1360 all the way up to true 1080," shifting from resolutions of "1360×1080 up to 1920×1080" on the Microsoft console. It's an improvement on the series' efforts last year on the console, as Call of Duty: Ghosts trotted out an upscaled 720p version on Xbox One. Call of Duty: Advanced Warfare is out now and received positive marks in our review.

Permalink | Email this | Comments]]>1080p60fpsActivisionCall-of-Dutycall-of-duty-advanced-warfareframe-ratesmicrosoftplaystationps4resolutionscalablesledgehammer-gamesxbox-oneMon, 03 Nov 2014 10:00:00 ESThttp://www.joystiq.com/2014/10/10/dragon-age-inquisition-1080p-on-ps4-900p-on-xbox-one/http://www.joystiq.com/2014/10/10/dragon-age-inquisition-1080p-on-ps4-900p-on-xbox-one/http://www.joystiq.com/2014/10/10/dragon-age-inquisition-1080p-on-ps4-900p-on-xbox-one/#commentsDragon Age: Inquisition will run at 1080p on PS4 and 900p on Xbox One, BioWare announced in a tweet. The disparity between platforms wasn't a concerted design choice, the message said.

"We maximized the current potential of each platform," the tweet said.

The capabilities of the PS4 and Xbox One have been under extra scrutiny this week, following comments from Assassin's Creed: Unity developers that "you don't gain much" from maxed-out framerate and resolution. Assassin's Creed: Unity is locked at 900p and 30fps on Xbox One and PS4. Historically, the PS4 has proven to be more consistent than the Xbox One in running games at 1080p and 60fps.

PC requirements for Dragon Age: Inquisition are also out today, with a minimum of 4GB RAM and a recommended 8GB RAM, minimum DirectX 10 and recommended DirectX 11, and a necessary 26GB hard drive space. See the full specs below. Dragon Age: Inquisition launches on November 18.

Permalink | Email this | Comments]]>30fps60fpsassassins-creed-unityframeratemicrosoftnext-genplaystationps4resolutionUbisoftxbox-oneThu, 09 Oct 2014 19:30:00 ESThttp://www.joystiq.com/2014/10/06/assassins-creed-unity-locked-at-900p-30fps-on-xbox-one-ps4/http://www.joystiq.com/2014/10/06/assassins-creed-unity-locked-at-900p-30fps-on-xbox-one-ps4/http://www.joystiq.com/2014/10/06/assassins-creed-unity-locked-at-900p-30fps-on-xbox-one-ps4/#commentsAssassin's Creed: Unity will be locked at 900p and 30fps on both Xbox One and PS4 when it launches in November, Senior Producer Vincent Pontbriand tells VideoGamer.

"We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand says. Most games in the new console generation hit 1080p, though the PS4 has more consistently supported higher resolutions and frame rates than the Xbox One, and that has been a point of contention for some players. Others see the entire debate as "a PR differentiation."

Pontbriand says that the limiting factor on new consoles is the available CPU and AI computation, not graphics processing. "It's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel," he says. "We were quickly bottlenecked by that and it was a bit frustrating because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realized it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30fps."

Ubisoft is beefing up Assassin's Creed: Unity in other ways - the dev team rewrote "6 million lines of code" for the new game, Creative Director Alex Amancio told Joystiq. For historical context, Assassin's Creed 4: Black Flag received a post-launch patch on PS4 that bumped the game's resolution from 900p to 1080p. Assassin's Creed: Unity launches on November 11 for PS4, Xbox One and PC.

Permalink | Email this | Comments]]>1080p30fps60fps900passassins-creed-unityframe-ratesmicrosoftplaystationps4resolutionUbisoftxbox-oneMon, 06 Oct 2014 18:30:00 ESThttp://www.joystiq.com/2014/10/03/shadow-of-mordor-pc-texture-pack-seen-in-comparison-video/http://www.joystiq.com/2014/10/03/shadow-of-mordor-pc-texture-pack-seen-in-comparison-video/http://www.joystiq.com/2014/10/03/shadow-of-mordor-pc-texture-pack-seen-in-comparison-video/#commentsMiddle-earth: Shadow of Mordor is a great action game, and a pretty (gruesome) one at that. Those playing on consoles will get a good sense of Monolith's interpretation of the Tolkien universe, but high-end PC players have access to an even more detailed version of Middle-earth. Players with beefy computers can download the HD content pack on Steam, which patches Shadow of Mordor with the "highest resolution textures available."

The content pack requires a 64-bit version of Windows 7 or Windows 8 as well as a minimum of 8 GB of system RAM and a video card with at least 6 GB of RAM. Digital Foundry put together a comparison video with the PC version's ultra textures and a PS4 copy of the game, found after the break. For more footage of Shadow of Mordor in action, check out Tuesday's hour-long archived Joystiq Streams.

Permalink | Email this | Comments]]>add-oncomparisondigital-foundrydlchdhigh-defmiddle-earth-shadow-of-mordormonolithMonolith-Productionsresolutionshadow-of-mordorsteamtexture-packtexturesWarner-Bros-Interactive-EntertainmentwbieFri, 03 Oct 2014 22:00:00 ESThttp://www.joystiq.com/2014/09/29/project-cars-targets-1080p-on-xbox-one-ps4/http://www.joystiq.com/2014/09/29/project-cars-targets-1080p-on-xbox-one-ps4/http://www.joystiq.com/2014/09/29/project-cars-targets-1080p-on-xbox-one-ps4/#comments
Visual fidelity has always been important to players, especially when the resolution between two versions of a game doesn't match. A class-action lawsuit was even filed over a multiplayer game that failed to live up to its promised resolution. With that in mind, racing fans will be happy to know that Project Carsis aiming for 1080p and 60 frames per second on PS4 and Xbox One. Slightly Mad Studios' Andy Tudor told Eurogamer that while recent Xbox One demos of the racer were "not quite 1080p at the moment," the developer is "still aiming to get there."

"Towards the end of the game you're always optimizing, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60 fps, and it's awesome," Tudor said. He explained that the "physics underneath runs at 600 times a second," and that the developer calculates "the input you're doing on the controller 250 times per second." The racing sim will launch on the next-gen systems as well as PC on November 18, arriving in 2015 on SteamOS and Wii U.

Permalink | Email this | Comments]]>1080p60fpsBandai-Namcocarshdmicrosoftplaystationproject-carsps4racingresolutionSlightly-Mad-Studiosxbox-oneMon, 29 Sep 2014 18:00:00 ESThttp://www.joystiq.com/2014/09/22/report-lords-of-the-fallen-ps4-is-1080p-xbox-one-is-900p/http://www.joystiq.com/2014/09/22/report-lords-of-the-fallen-ps4-is-1080p-xbox-one-is-900p/http://www.joystiq.com/2014/09/22/report-lords-of-the-fallen-ps4-is-1080p-xbox-one-is-900p/#comments
The only difference between the Xbox One and PS4 versions of Lords of the Fallen is in the resolution: Xbox One is 900p, while PS4 is 1080p, City Interactive Executive Producer Tomasz Gop tells VideoGamer.

"Probably the resolution [on Xbox One] is like 900p instead of 1080p on PlayStation 4," Gop says. "But apart from that there's nothing different, I would say."

Lords of the Fallen is a dark fantasy RPG due out on Xbox One, PS4 and PC on October 28 in North America. Gop first compared Lords of the Fallen to Borderlands and Dark Souls, and he later told Joystiq that it was a complicated, strategy-inspired game. "You can imagine Lords of the Fallen as a game that has all the layers, all the complexity, all the mechanics, all the elements of very advanced tactical combat," Gop said. "But it's not being mindlessly punishing at the same time."

"We did find it challenging early on to get it to 1080p," Hight said. "That's why we made the decision to drop to 900. That's what we demoed and were showing around E3 time. And Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."

Blizzard announced during E3 that the Xbox One version of Diablo 3 would be presented in 900p, placing it at a disadvantage compared to the 1080p PlayStation 4 edition. A day-one patch pushed the Xbox One version's resolution to 1080p at launch, though Eurogamer notes that the update introduces slight framerate drops in busy gameplay areas that weren't present at 900p.

The suit, on behalf of Ladore and "all others similarly situated," seeks damages of more than $5 million. It also calls for Sony to more accurately advertise Shadow Fall's multiplayer resolution.

"Sony admitted that it did not in fact design Killzone to display multiplayer graphics in 1080p, but instead used a technological shortcut that was supposed to provide 'subjectively similar' results," the suit argues. "But Sony never advertised and convinced consumers to buy a technological shortcut."

Permalink | Email this | Comments]]>1080pclass-actionedelsonedelson-pcedelsonpckillzone-shadow-falllawsuitplaystationps4resolutionSCEASONYWed, 06 Aug 2014 19:00:00 ESThttp://www.joystiq.com/2014/07/29/nis-america-to-pay-agreed-pledge-for-gaymerx2/http://www.joystiq.com/2014/07/29/nis-america-to-pay-agreed-pledge-for-gaymerx2/http://www.joystiq.com/2014/07/29/nis-america-to-pay-agreed-pledge-for-gaymerx2/#comments
Just yesterday, NIS America stepped away from its $3,000 pledge to cover costs for the GaymerX2 convention held in San Francisco on July 11 through July 13. According to the LGBTQ-focused event's founder Matt Conn, the situation between both parties is currently being resolved, and will result in NIS America agreeing to pay the full amount it promised to the event holders.

"After talking with their team, [NIS America] have apologized for the misunderstanding and offered to make right and pay the full amount that they agreed upon," Conn told Joystiq via email. "We have apologized for escalating it to a public level so quickly and we are pleased with how quickly they offered to resolve the situation and make right on their promise, and we harbor no ill will towards them."

Permalink | Email this | Comments]]>bertil-horbergcoffee-stain-studioseventsGaymerXgaymerx2matt-connmike-bithellNIS-Americapledgeresolutiontinsley-prTue, 29 Jul 2014 19:00:00 ESThttp://www.joystiq.com/2014/07/17/destiny-xbox-one-beta-wont-be-1080p-bungie-aiming-for-it-in-fu/http://www.joystiq.com/2014/07/17/destiny-xbox-one-beta-wont-be-1080p-bungie-aiming-for-it-in-fu/http://www.joystiq.com/2014/07/17/destiny-xbox-one-beta-wont-be-1080p-bungie-aiming-for-it-in-fu/#comments
The PS4 beta of Destiny, which begins today, is expected to run in 1080p resolution - after all, last month's alpha did. However, the Xbox One beta, which begins on July 23, will not, according to comments made during an IGN livestream yesterday. Before anyone sounds the alarms, Bungie Community Manager David Dague maintained the developer's aiming to hit 1080p "across all platforms."

Talking to Dague on the stream, IGN's Ryan McCaffrey said, "The way game development works, correct me if I'm wrong, the beta has to be branched off well in advance, aside from the main game. So the final game will run at 1080p on both [PS4 and Xbox One], but we won't see that on the beta of Xbox."

"We had the debate in the studio about it and actually asked our tech guys to explain how it works," Iwinski said. "And they sent me some complicated graphs that if I have this size of the screen, and I sit one meter or two meters from it, then I might be able to see the difference."

Iwinski said he and his team are still working on maximizing each system's power, but that there were no plans to place artificial restrictions to make the game run the same across platforms. "It's against our values to dumb anything down for the sake of some business arrangement," he said.

Permalink | Email this | Comments]]>CD-Projektmarcin-iwinskimicrosoftpcplaystationps4resolutionthe-witcherthe-witcher-3xbox-oneThu, 15 May 2014 18:30:00 ESThttp://www.joystiq.com/2014/05/12/watch-dogs-no-longer-listed-as-1080p-60fps-on-ps4/http://www.joystiq.com/2014/05/12/watch-dogs-no-longer-listed-as-1080p-60fps-on-ps4/http://www.joystiq.com/2014/05/12/watch-dogs-no-longer-listed-as-1080p-60fps-on-ps4/#comments
Sony's Watch Dogs product page no longer lists 1080p or 60fps as part of the game's selling points. This weekend, the PlayStation site listed Watch Dogs for PS4 as follows: "Hack everything as you make your way through Chicago's underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p." Now, the final prepositional phrase of that description is gone.

There's no word on why the specs were extinguished, especially since the wider internet already caught wind of them. Maybe Sony's site was hacked by a savvy Chicagoan techno-wizard with a baseball cap and a smartphone. Maybe.

Ubisoft hasn't provided any other targets for Watch Dogs' resolution and framerate on PS4 (or Xbox One). Watch Dogs is due out on May 27 for PC, Xbox One, PS4, Xbox 360 and PS3.

Permalink | Email this | Comments]]>1080p60fpsframerateplaystationps4resolutionSONYwatch-dogsMon, 12 May 2014 21:15:00 ESThttp://www.joystiq.com/2014/05/12/report-planetside-2-on-ps4-to-run-at-1080p-playable-at-e3/http://www.joystiq.com/2014/05/12/report-planetside-2-on-ps4-to-run-at-1080p-playable-at-e3/http://www.joystiq.com/2014/05/12/report-planetside-2-on-ps4-to-run-at-1080p-playable-at-e3/#commentsPlanetSide 2creative director Matt Higby has confirmed that the MMO shooter will run at 1080p on Sony's PlayStation 4 console, IGN reports. Higby made the announcement during a stream of the game, noting that optimization for the console version is ongoing.

PlanetSide 2 was expected to land on PS4 in early 2014, but we've yet to hear an update on when we can expect to load up and roll out with thousands of other soldiers in Sony's sci-fi universe. IGN also reports that Higby said hands-on time with the game will be available at E3, so we might just have to be patient and see what's said next month.

Either that or we solve our problems the PlanetSide 2 way and roll up to Sony with a couple hundred tanks and heavily-armed aircraft, but we think that might get us in trouble. Also, we don't own any tanks and/or heavily-armed aircraft.

Permalink | Email this | Comments]]>1080pplanetside-2playstationps4resolutionsonySony-Online-EntertainmentMon, 12 May 2014 19:00:00 ESThttp://www.joystiq.com/2014/05/10/sony-listing-totes-watch-dogs-at-60fps-1080p-on-ps4/http://www.joystiq.com/2014/05/10/sony-listing-totes-watch-dogs-at-60fps-1080p-on-ps4/http://www.joystiq.com/2014/05/10/sony-listing-totes-watch-dogs-at-60fps-1080p-on-ps4/#comments
While Ubisoft has yet to confirm technical details of its open-world vigilante simulator Watch Dogs, a Sony summary of the game on PlayStation.com claims the game will run at 1080p and 60 frames per second on the PS4. The full text reads:

"The world of Watch_Dogs comes alive on PS4 with the best graphics on any console and exclusive missions found only on PlayStation. Hack everything as you make your way through Chicago's underground as you experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p."

Permalink | Email this | Comments]]>frames-per-secondplaystationps4resolutionsonyubisoftwatch-dogsSat, 10 May 2014 15:30:00 ESThttp://www.joystiq.com/2014/03/10/titanfall-ships-at-792p-on-xbox-one-post-release-resolution-li/http://www.joystiq.com/2014/03/10/titanfall-ships-at-792p-on-xbox-one-post-release-resolution-li/http://www.joystiq.com/2014/03/10/titanfall-ships-at-792p-on-xbox-one-post-release-resolution-li/#comments
The Xbox One version of Respawn Entertainment's first-person shooter, Titanfall, will showcase its mech-battling action in 792p resolution when it ships this week, lead engineer Richard Baker confirmed during an interview with technical analysis site Digital Foundry.

The retail version's resolution and 60 frames-per-second output (mostly) mirrors the visual presentation seen in Titanfall's pre-release beta from last month. Baker explained that Titanfall is "likely to increase resolution after we ship," though day-one players will be locked at 792p.

"We've been experimenting with making it higher and lower," Baker said during Digital Foundry's interview. "We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it."

Permalink | Email this | Comments]]>microsoftresolutiontitanfallxbox-oneMon, 10 Mar 2014 16:30:00 ESThttp://www.joystiq.com/2014/02/17/metal-gear-solid-5-ground-zeroes-is-1080p-on-ps4-720p-on-xbox/http://www.joystiq.com/2014/02/17/metal-gear-solid-5-ground-zeroes-is-1080p-on-ps4-720p-on-xbox/http://www.joystiq.com/2014/02/17/metal-gear-solid-5-ground-zeroes-is-1080p-on-ps4-720p-on-xbox/#comments
Konami's Metal Gear Solid 5: Ground Zeroes will run at 1080p on PS4 and 720p on Xbox One, according to a current-gen vs. next-gen comparison page put up by the publisher. The comparison page has side-by-side screenshots, so you can judge the difference in resolution for yourself. Both next-gen versions will run at 60 frames per second, while the PS3 and Xbox 360 versions will run at 30 frames per second.

The PlayStation 4 is also getting a little extra love from Big Boss and friends thanks to a special edition console themed to fit the game. The first special edition PS4 will be the FOX Edition - a black PS4 with the FOX Engine logo branded in a pale gold on its glossy top. An image of the console is just after the break.

The system is up now on the Japanese version of the Sony Store, for a price of 46,980 yen (approx. $460). No word on whether the system will be available in other regions. Metal Gear Solid 5: Ground Zeroes comes to North American shores March 18.

Permalink | Email this | Comments]]>konamimetal-gear-solid-5-ground-zeroesmetal-gear-solid-ground-zeroesmgs5microsoftplaystationps3ps4resolutionxboxxbox-oneMon, 17 Feb 2014 10:10:00 ESThttp://www.joystiq.com/2013/11/16/assassins-creed-4-needs-a-title-update-to-hit-1080p-on-ps4/http://www.joystiq.com/2013/11/16/assassins-creed-4-needs-a-title-update-to-hit-1080p-on-ps4/http://www.joystiq.com/2013/11/16/assassins-creed-4-needs-a-title-update-to-hit-1080p-on-ps4/#comments
Did you pick up Assassin's Creed 4: Black Flagwith your shiny new console during the PS4 launch yesterday? Noticed anything off about its visuals? According to the Ubiblog, that's because the game currently runs at 900p, and like Call of Duty: Ghostsbefore it, requires an update before it can output at native 1080p resolution. This update will be available "shortly after release."

Assassin's Creed 4 Associate Producer Sylvain Trottier suggests most people won't notice the difference, but the post also notes that, "those who can spot the differences might note that the game would be, in some very subtle ways, slightly less crisp but a tiny bit smoother." Trottier also explained that Black Flag developers have created "a brand-new anti-aliasing technique" that will be available for both the PS4 and Xbox One copies of the game, in an effort to enhance visuals even further.

Permalink | Email this | Comments]]>1080passassins-creed-4-black-flaggraphicspatchplaystationps4resolutionsylvain-trottiertitle-updateubisoftupdateSat, 16 Nov 2013 12:30:00 ESThttp://www.joystiq.com/2013/11/13/day-one-patch-bumps-cod-ghosts-campaign-to-1080p-on-ps4/http://www.joystiq.com/2013/11/13/day-one-patch-bumps-cod-ghosts-campaign-to-1080p-on-ps4/http://www.joystiq.com/2013/11/13/day-one-patch-bumps-cod-ghosts-campaign-to-1080p-on-ps4/#comments
Retail copies of Call of Duty: Ghosts will require a patch on PlayStation 4 in order to fix resolution problems that stem from a "configuration issue" in the game's single player campaign. Players that dive into the game's single-player missions without the update would encounter a campaign mode that is upscaled from 720p as opposed to the game's expected 1080p resolution.

"Call of Duty: Ghosts runs natively at 1080p on the PlayStation 4. There was a configuration issue in the retail version on single player mode only," Activision told Joystiq in a statement. "This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p."

Infinity Ward Executive Producer Mark Rubin said in late October that the game runs at a native resolution of 1080p (1920x1080) on PS4 and that the developer "optimized each console to hit 60 FPS and the game looks great on both."

Permalink | Email this | Comments]]>1080p720pActivisioncall-of-duty-ghostsday-one-patchInfinity-Wardpatchplaystationps4ps4-launchresolutiontitle-updateupdateWed, 13 Nov 2013 19:30:00 ESThttp://www.joystiq.com/2012/02/08/the-entire-world-of-warcraft-being-recreated-with-minecraft-bloc/http://www.joystiq.com/2012/02/08/the-entire-world-of-warcraft-being-recreated-with-minecraft-bloc/http://www.joystiq.com/2012/02/08/the-entire-world-of-warcraft-being-recreated-with-minecraft-bloc/#commentsWe all have goals in life -- some of us work for our families, some seek money and fame, and some work for a greater good. Minecraft forum user Rumsey's chosen path is to recreate the entire World of Warcraft inside the indie sandbox hit, Minecraft. And as you can see above, he's doing pretty well -- the entire continent of Kalimdor (including the new zones from the Cataclysm expansion) is almost done, and he's well on his way to doing the rest, including all of the instances and dungeons.

Rumsey came up with some custom software to put it all together, which basically translates the current maps of WoW over to the measurements of Minecraft blocks. Rumsey is trying to keep Minecraft's "1 yard to 1 block" ratio, though that means he has to balance WoW's detail with Minecraft's inherent blockiness (and Minecraft's height limit of 128 blocks has required mods to make some of WoW's tallest features work). Still, what's been created so far is certainly recognizable as Azeroth.

Permalink | Email this | Comments]]>azerothbuildingcomputercraftfansmapsMinecraftpcresolutionworld-of-warcraftWed, 08 Feb 2012 20:08:00 ESThttp://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/http://www.joystiq.com/2011/06/09/wii-us-wiipad-controller-resolution-estimated-at-854x480/#comments
Armed with some super high-resolution photos of E3 2011's Wii U prototype controller -- what we've dubbed "The WiiPad" -- the pixel counters at Golgotron estimate the screen to be a WVGA display, with video presented in 854 by 480 pixels. We're not exactly what you'd call "techies" (we leave that to our friends at Engadget), but last we checked, 480px high resolutions aren't high definition.

Perhaps you'd like to peep those fine pixels for yourself and get counting? Golgotron's got you covered. Just, ya know, clear your schedule if you're gonna. Counting to 480 takes awhile! ... Or about 480 seconds.

Permalink | Email this | Comments]]>nintendoresolutionwii-uwiipadwvgaThu, 09 Jun 2011 12:40:00 ESThttp://www.joystiq.com/2010/07/16/sony-limiting-use-of-1080p-3d-in-ps3-games/http://www.joystiq.com/2010/07/16/sony-limiting-use-of-1080p-3d-in-ps3-games/http://www.joystiq.com/2010/07/16/sony-limiting-use-of-1080p-3d-in-ps3-games/#commentsFiled under: Weird But True, Opinions, New In Pop CultureSony's official guidelines for 3D gaming on PS3 limit the displayed image to a resolution of 720p, a Sony representative confirmed at the Develop conference this week.

Even games that run natively at 1080p resolution, like Super Stardust HD, are downscaled in 3D mode to two 720p images (one for each eye), Sony's Simon Benson explained during a demo of the technology at the conference. While the PS3 is capable of displaying a 1080p 3D image -- indeed, it will support 3D Blu-Ray movies at that resolution later this year -- Benson said upping the resolution comes at the expense of the silky-smooth 60 frames per second available at 720p (Blu-Ray movies run at 24 frames per second). Benson said that a "more cinematic game" might be well-suited for the lower frame rate and higher resolution, but that Sony's current guidelines for 3D games wouldn't allow for such a setting.

The effects of this policy are probably unnoticeable to most gamers. Benson said that, in 3D, even trained computer graphics artists could barely tell the difference between the resolutions. Still, for all you pixel counters out there who obsess over "full HD 1080p," here's another bit of technical trivia for you to argue over.

Permalink | Email this | Comments]]>1080p3D3D-gaming720pBlu-raydevelop-2010playstationps3resolutionSimon-BensonFri, 16 Jul 2010 11:00:00 ESThttp://www.joystiq.com/2010/02/05/ipad-game-display-modes-compared/http://www.joystiq.com/2010/02/05/ipad-game-display-modes-compared/http://www.joystiq.com/2010/02/05/ipad-game-display-modes-compared/#comments
When we saw the iPad at Apple's less-than-exciting unveiling event, we noted that the upscaling on iPhone games was a bit blurry. But, hey, we're no certified graphicsologists or anything. Luckily, Kevin Ng is, and through the help of the iPad SDK, he's compared the appearance of his game WordCrasher running on the device in several ways: at native iPhone resolution; using the iPad's zoomed-in "2X mode" and -- through a little bit of tweaking with the SDK -- full iPad resolution.

His results in running WordCrasher at native iPhone resolution and in "2X mode" pretty much mirrored our own observations: standard and pretty ugly, respectively. When blowing up the iPhone version's graphics on the iPad, jaggies became prominent and it was a pretty ugly experience overall. However, when Ng rolled up his sleeves and started fiddling around, he found that tweaking his game to run at the iPad's native 1024X768 resolution helped create some strong visuals.

Ng credits the device's support of OpenGL ES 2.0, which allowed him to "use bump maps and other shader techniques to present more realistic materials." Again, we're not graphicsticians (see? we can't even get the term right!), but it seems like the initial cries at the device's inability to make teh purty pics may have been a bit unfounded.

The PS3 version of Ghostbusters was largely criticized for its inferior performance compared to the Xbox 360 version. Developer Terminal Reality told Joystiq, "The PS3 version ... is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version." 25% fewer pixels? Unacceptable!

Atari is promising to redress the differences between the two platforms with a new patch for the PS3 version which is supposedly available right now. According to the Atari press release, the patch will offer an "increase in resolution to match that of Xbox 360" while offering "numerous other localization fixes."

Additionally, the Trophies for the game have been fixed. A glitch - caused when players from Europe and America played with each other - prevented the "Pay Day" and "Capture All Most Wanted Ghosts" Trophies (and subsequently, the game's mandatory Platinum) from unlocking properly. If bustin' ghosts with your international pals makes you feel good, it might be time to fire up Ghostbusters again.

After being MIA last week, it's nice to be back. I hope you were able to get your fill of inflammatory statements and grammatical errors from another blogger. And most importantly, I'm glad you're back.

While I was away with loved ones, I did like many other of my countrymen and did not hold back on food and drink. Though I try to watch what I eat, the lure of freshly-baked chocolate chip cookies and egg nog were a siren's song I could not ignore. And when I make my way to the gym tonight for my semi-daily swim, I know that it will be infested with the dreaded "January Joiners." This is a term which refers to the large influx of people attending the gym in the early part of the year in a futile attempt to fulfill their weight-loss resolutions. Although maneuvering around the larger number of bodies is an inconvenience, I have no ill feelings towards this people. In fact, I wish that they'd stay all year. Sadly, I know better: they'll be gone before February.

So if you've made resolutions, try your best to stick with them. Whether fitness-related or not, setting goals is a great way to improve our lives. Write notes on a calendar, set Google alerts to remind you of goals, and keep your eye on the prize. While your resolutions will best be decided by yourself, we can all agree on a few for Nintendo. Here's the Top 5 resolutions that the Big N should set for themselves. Unlike the January Joiners, let's hope these goals aren't abandoned by Valentine's Day.

The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Free Radical has confirmed that ambiguously exclusive PlayStation 3 shooter, Haze, will not be the source of standard, high-definition visuals. Speaking to Ripten, Creative Lead Derek Littlewood explained that, much like other sub-HD games, the 1024x576 resolution was chosen to ensure "a nice smooth framerate." Says Littlewood: "Well, as you develop an engine you're aiming for a certain thing, but as all the pieces slot into place, you end up realising what sort of resolution you can run it at and that's where we ended up with for Haze."

Though the PlayStation 3 will upscale 576p images to 720p (1280x720), it's unlikely to provide Free Radical's penance in the eagle eyes of pixel-counting pedants. With any luck, people will be too busy complaining about geebees to notice the lack of pees, as Ubisoft also confirmed that Haze will require a 4GB installation. Look forward to discussions involving the game's more obscure features (gameplay, story, blah blah blah) once it's out on May 20.

Permalink | Email this | Comments]]>FPSFree-RadicalHazeHDInstallMolehillMountainPS3ResolutionUbisoftMon, 19 May 2008 12:25:00 ESThttp://www.joystiq.com/2008/05/19/more-pixel-counting-haze-runs-at-576p/http://www.joystiq.com/2008/05/19/more-pixel-counting-haze-runs-at-576p/http://www.joystiq.com/2008/05/19/more-pixel-counting-haze-runs-at-576p/#commentsIt appears that many games this generation aren't meeting the 1080p HD standard that Sony set on PS3. Heck, many games aren't meeting the standard 720p HD resolution, either. For example, Grand Theft Auto IV runs at 640p on PS3. While these kind of shortcomings don't impact the overall visual fidelity, many gamers are still up in arms about these missing pixels.

Haze is the next game to fall under the careful watch of videophiles. The recently released demo, when scrutinized, is shown to be running at 576p. Free Radical's Derek Littlewood confirmed to Ripten that the final game also runs in a lower resolution. "That's where we ended up with for Haze ... but I don't understand why people care whether there's 20 pixels, 50 pixels, or 100 pixels more."

Other games, like Call of Duty 4 and Halo 3 on Xbox 360, have used lower resolutions to improve overall visual effects. It should be up to every gamer to decide, with their own eyes, whether or not the lowered resolution has created a diminished visual experience for Haze.

As a news blog it's kind of our job to bring you tidbits like this, but it doesn't make it any more tantalizing, especially when we know the maelstrom of dumb things like this can cause. But here it goes: Thanks to the denizens of this forum thread, we now know that the PS3 version of Grand Theft Auto IV runs at 640p, as compared to the Xbox 360's 720p *ducks*.

Before you start hunting for your fancy pitchfork, let us remind you that until 17 seconds ago this problem didn't bother you at all. And because of some of the processing effects, some people even insist that the PS3 version looks better to them! But hey, if you need something to get angry about, far be it from us to take that from you.

Read | Permalink | Email this | Comments]]>grand-theft-auto-ivgtaivhdps3resolutionXbox-360Wed, 30 Apr 2008 09:30:00 ESThttp://www.joystiq.com/2007/11/21/cod4-missing-120-ps-not-running-in-hd/http://www.joystiq.com/2007/11/21/cod4-missing-120-ps-not-running-in-hd/http://www.joystiq.com/2007/11/21/cod4-missing-120-ps-not-running-in-hd/#commentsWe're not sure what exactly is going on, but it seems like developers just can't get the hang of wrangling their p's. First, Halo 3 is discovered to be only 640p and now, according to a (very long) upscaling discussion on the Beyond 3D forums, Call of Duty 4 for the Xbox 360 is not running in 720p resolution. No, in fact, it is running in (gasp!) 600p. That's 120 p's missing. Where did these p's go? Have their families been notified? These are questions that need answering. Wait, what's that? The game is running with 2X anti-aliasing? Oh, well never mind then. Screw those p's. We never liked them anyway.

Following last week's debacle over Halo 3's apparent resolution deficiency, the folks at Bungie have come out pleading their case, stating that the game's visual acuity was given a back seat to HDR, or "High Dynamic Range" lighting, which allows for a broad range of exposures, making possible much greater extremes of light and dark.

So make up your mind. Do you want things crisp or do you want them to glow, because apparently you can't have it both ways. Bungie explains its decision in the following excerpt:

"In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting. We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image."

You hear that? You owe them -- not the other way around. While we agree that Halo 3 is not the graphics showpiece many hoped or expected it to be, we still say that all this fuss over "80p" of resolution is at best splitting hairs and at worst just ridiculous.

Read | Permalink | Email this | Comments]]>640pbungiehalo-3halo3hdhdrresolutionXbox-360Mon, 01 Oct 2007 14:52:00 ESThttp://www.joystiq.com/2006/12/29/japanese-hardware-sales-18-dec-24-dec-new-years-resolution/http://www.joystiq.com/2006/12/29/japanese-hardware-sales-18-dec-24-dec-new-years-resolution/http://www.joystiq.com/2006/12/29/japanese-hardware-sales-18-dec-24-dec-new-years-resolution/#commentsAs we here at the Fanboy ready ourselves for the revelry of a new year, we must turn back and view 2006 through shiny, gold-tinted glasses. It's been a full twelve months of taking names and kicking ass (look forward to a special Review of 2006 series), but we can't help but think that we could do better.

What's in store for 2007? The Wii looks to hit it's stride with games like Sonic and Secret Rings, Super Mario Galaxy, Metroid Prime 3, and dare we even say it, Super Smash Bros: Brawl. As online play is finally implemented, we're going to bring over Game Night from DS Fanboy, so you can have your chance to beat the crap out of us bloggers. We'll be starting up a series of Fanboy podcasts quite soon, and we'll be bringing some new talent into the fold as well.

Let's not forget, of course, the reason you guys come here in the first place: the weekly Japanese Hardware Sales posts. In case you've missed the hilarity (most of the posts came on DS Fanboy exclusively, as Wii numbers were obviously not available for most of the year) there's a run-down of every edition after the break. We're curious: which were your favorite? Let us know! We look forward to 2007, readers, and have a wonderful New Year's!

Read | Permalink | Email this | Comments]]>EditionHardwareJapaneseNextNumbersResolutionReviewSalesYearFri, 29 Dec 2006 18:45:00 ESThttp://www.joystiq.com/2006/11/09/full-resolution-videos-possible-on-firmware-2-80-m/http://www.joystiq.com/2006/11/09/full-resolution-videos-possible-on-firmware-2-80-m/http://www.joystiq.com/2006/11/09/full-resolution-videos-possible-on-firmware-2-80-m/#commentsOne of the biggest complaints about the PSP's video playback interface is how limited it is. There used to be a strict naming scheme involved, and videos were limited to 76800 pixels, only 59% of what the PSP is actually capable of (480x272 resolution). PSP-Vault has uncovered a long-unknown secret: you can play full resolution videos on the PSP, as long as they're encoded with the highly size-inefficient Motion JPEG codec, the same kind used by Chotto Shot. Sony never advertised this fact, but you can see for yourself! Download the following sample video and place it in your PSP's VIDEO folder:As you can see by this download, the Motion JPEG codec is not a very efficient one at all. One minute of video takes 29MB, which is highly restrictive for people with smaller memory sticks. It's an interesting find, and it shows that Sony's taking tiny steps towards fully unrestricted video on the PSP. If you'd like to encode your own motion JPEG videos, download 3GP Converter, and PSP-Vault's INI file. The INI file is placed in 3GP's "default_settings" folder. When you're done converting, simply place your video in PSP's VIDEO folder.

Read | Permalink | Email this | Comments]]>mjpegmotion jpegMotionJpegpsp vaultpsp-vaultPspVaultresolutionvideoThu, 09 Nov 2006 11:00:00 ESThttp://www.joystiq.com/2006/09/05/rumorang-xbox-360-hdmi-cable-officially-yanked/http://www.joystiq.com/2006/09/05/rumorang-xbox-360-hdmi-cable-officially-yanked/http://www.joystiq.com/2006/09/05/rumorang-xbox-360-hdmi-cable-officially-yanked/#commentsFiled under: Microsoft Xbox 360A newly discovered Gamestop and EB Games listing reveals an Xbox 360 HDMI cable, a rather ponderous product considering the fact that the console does not have the necessary port to accomodate such a miraculous transmissive device. Is it an expensive adapter that automagically goes from the bulky 360 AV connector to an HDMI output? Feel free to entertain such a possibility, so long as you remember that Microsoft wants nothing to do with it. After constantly pestering them for a comment, they informed us that the product was not one of theirs and that "Microsoft has not announced any additional support beyond component video for HD output. MS is watching the market closely and they will continue to evaluate any options in the face of consumer demand."

Unless the face of consumer demand becomes crumpled in a furious frown regarding the lack of HDMI support, don't expect this retail listing (and they're usually so reliable!) to signify a change in Microsoft's strategy. Back in July, when handed the rumor of a new Xbox 360 equipped with an HDMI port, Microsoft promptly tossed it away and insisted that "you don't need HDMI for HD gaming." We fully expect the HDMI rumorang to return again sometime in the future -- catch it here when it does.

Read | Permalink | Email this | Comments]]>1080i1080p720paccessoriescableHDHDMIHDMI cableHdmiCableHigh DefinitionHighDefinitionMicrosoftMSFTresolutionrumorangXBLAXbox LiveXbox-360XboxLiveTue, 05 Sep 2006 19:25:00 ESThttp://www.joystiq.com/2006/05/08/virtua-fighter-5-only-for-ps3-next-spring/http://www.joystiq.com/2006/05/08/virtua-fighter-5-only-for-ps3-next-spring/http://www.joystiq.com/2006/05/08/virtua-fighter-5-only-for-ps3-next-spring/#commentsThere was a time when Virtua Fighter 5 was considered a strong candidate for an arcade port to the Xbox 360, but that multiplatform hope's been dashed with the official announcement that VF5 will appear only on PS3 in the spring of 2007. Sega's technical fighter is a Sony exclusive once more.

While home-console online play remains doubtful at this point, next-gen PlayStation owners can now securely look forward to facing off as El Blaze and Eileen (the new luchador and monkey kung-fu artist, respectively) along with the other 15 fighters, decked out in all sorts of items purchased in the in-game store with prize money earned through in-game matches.

VF5 will support up to 720p HD resolution and will be featured in game footage in the SEGA booth at E3 (South Hall, Booth #946) later this week.

Read | Permalink | Email this | Comments]]>360720parcadeE3EileenEl BlazeElBlazeexclusivefighterfightersfootageHDhome consolehome-consoleHomeConsolein-gameitemitemskung-fulucha libreluchadorLuchaLibrematchmatchesmoneymonkeymonkey kung-fuMonkeyKung-fumultiplatformonlineonline playOnlinePlayPlayStationportresolutionSegashopSonySouth HallSouthHallspringspring 2007spring of 2007Spring2007SpringOf2007storetechnical fighterTechnicalFighterVFVF5Virtua FighterVirtua Fighter 5VirtuaFighterVirtuaFighter5Xbox 360Xbox360Mon, 08 May 2006 19:56:00 ESThttp://www.joystiq.com/2006/04/04/final-fantasy-vii-advent-children-reports-from-hollywood/http://www.joystiq.com/2006/04/04/final-fantasy-vii-advent-children-reports-from-hollywood/http://www.joystiq.com/2006/04/04/final-fantasy-vii-advent-children-reports-from-hollywood/#commentsFiled under: Culture, Sony PSP, Retro, RPGs, InterviewsFor the Final
Fantasy fans lucky enough to be near Hollywood yesterday night -- and in line for free tickets during the middle
of a regular workday -- there was much rejoicing to be had as Advent Children celebrated its U.S. theatrical
premiere in style.

Siliconera has a write-up on the event with quotes from most of the American voice actors
in attendance, who, along with the audience at hand, watched the film in English for the very first time. Lip synching
may have been off due to the low-resolution print the actors had to work with, but even Rachel Leigh Cook -- pictured
here with her character Tifa Lockheart -- declared herself a new fan of Final Fantasy after the show.

Helpful Joystiq Contributor epobirs also had something to report from the screening yesterday, where he gives us an
Ain't-It-Cool style rundown of the event. If you want the rest of his reflections on the requirements of the Academy in
Oscar nominations, as well as what it takes to "assert your hetero nature ... after watching a movie packed with
metrosexual men," simply continue reading below for more. Siliconera's report can be found by clicking on the
image of Ms. Cook above or the Read link below. Final Fantasy VII: Advent
Children will be out on DVD/UMD April 25th.