Fuck. Center ballsockets now lose their collsion box AND smartsnap grid. I know it is the collision box too because I have a inboard hud which tells me world angle and position, collision box surface area and client netgraph. The ballsocket center props never show up and fall through world. It does wonders for adv ballsocket though. It saved Harbringer's tank.

Fuck. Center ballsockets now lose their collsion box AND smartsnap grid. I know it is the collision box too because I have a inboard hud which tells me world angle and position, collision box surface area and client netgraph. The ballsocket center props never show up and fall through world. It does wonders for adv ballsocket though. It saved Harbringer's tank.

I'm not sure what you mean by center ballsockets, and constraints don't have physics objects so I'm even more confused.

the ballsocket center tool when used between two props or prop and world when duped with advdupe2 will dupe sagging ballsockets that do not correctly constrain the two entity together. (For example, if I constrain two plates with the ballsocket center tool with x,y and z set to 90/-90, the tool dupes them with sagging constraints and certainly DOESNT spin with the correct restraint input in the first place. This occurs with world too. I hope that explained the matter better.

I just need to know the exact values for every option on the tool, cause I did what you said and I'm not getting anything that comes close to spinning. Xrotmin set to 90 Xrotmax set to -90 and same for y and z with nothing else checked. Just out of curiosity do you have TB's duplicator installed?

I've added you to friends on steam -TB-, I'd like to talk about integrating AD2 and making it part of wire...

Just kidding. But seriously, if this addon works, I see no reason to keep AD1 in wire, and just bridging it to your repo with an svn:external. I would like to ask permission though, if you disappear or stop maintaining it, that the wireteam would be able to take over.

That's great.
Finally I can have this useful thingy without the god damned wire.

We've never had AD1 rely on wire. The only reason it was ever packaged alongside wire is because TAD2020 was also developing wiremod, and our subversion repository was a convenient place to put it. /shrug

Just kidding. But seriously, if this addon works, I see no reason to keep AD1 in wire, and just bridging it to your repo with one of those-link-thingies-that-svn-supports-which-i can't-remember-what-they-are-called-right-now. I would like to ask permission though, if you disappear or stop maintaining it, that the wireteam would be able to take over.

I'm having a problem myself....
anything I try to spawn with AD2 has a wierd glitch-out when I try to walk on it..
my perspective keeps bobbing up and down like I'm falling through the prop but the prop is trying to force me to stay above it. when it gets really bad, my perspective flickers underground.
as far as I can tell, I'm actually walking on it fine, but the perspective is screwy.
I've been assuming that the tool is parenting with most of the constraints borked and refusing to leave the parenting alone.

this happens for both AD1 and AD2 contraptions. frozen or otherwise.

Server I'm experiencing it on is a SB2 server, but I don't know how much difference that makes.
happens with all settings I try it on.

Paste at original position - On
Paste with Constraints - On
All other settings - Off

oddly, whenever I open a contraption, it resets the settings so that Paste at original position is off, and Paste with Parenting is On.

I have no solutions, I'm up to date on AD2, but I don't know about the server itself. I'll test it on singleplayer and get back to you...

this is great for most applications, but when I'm trying to continue working on my frozen space station...its a pain. and everyone and their mum on the server will cry lag and let slip the bans of war.
hopefully an update will remove the need but I have at least got a stopgap solution now :)

Okay, I did all of this. Is the prop not supposed to rotate at all and just be able to move around? Because that's what I'm seeing. Though it's not constrained to anything so I don't see how it can sag.

hello again,
got this error:
[AdvDupe2Notify] Could not open [@addons/advdupe2/lua/advdupe2/sv_codec.lua:645] attempt to read AD2 file with malformed info block

i saved the dupes with rev,36 on my server.. i made a backup to my pc (via ftp) and after reinstall. i upload the files.. and the error appears...
now on every server + Singleplayer

:(

I took a look at your files. Unfortunately, it appears that your files were transferred in text mode instead of in binary mode. This caused all instances of the character sequence "\r\n" (Windows newline) to be replaced with "\n" (newline elsewhere). Due to the methods used to encode AdvDupe2 files, this is not simply reversible. At this time, the AdvDupe2 codec supports error detection but not error correction.

I have committed an update making the resulting error message more informative.