One Page Fantasy Skirmish by John David Slor 2/3 page actually, the other third has campaign and scenarios.Gather a batch of figures, Dr. Who, Vikings whatever. Match the stats- have fun.Crossfire Arty Conliffe- WW2.On to Richmond- Paul Koch ACW- watch out for the house rules.

A most interesting thread with very good suggestions. Agree on volley and bayonet.

I would also like to suggest the Fife and Drum miniatures rule sets. The ones on Seven Years War and Rev War are very good. I had adapted them for War of 1812 and they provide a very nice game. I would also like to add David Raybin's Charge of The Light Brigade rules. Great game, easy to learn.

Isn't that true of many rulesets once you know them though?I rarely look stuff up when running sg2ww2.Even rules which involve complicated tables with column shifting and whatnot can be fairly simple to play.So long as the tables fit on a few quick reference cards, looking up stuff can be fairly simple.

Dba is not simple for the first time reader. I have played it since 1991 and still get confused :-)

If someone had a teacher it would be fantastic as a simple game. It is the best wargame rules around.

My local group which has teenagers as well as adults Thinks that Ganesha Are quite easy to learn, if that's what simple means. We have picked up song of advanced blades and heroes, flashing steel, flying lead, chariot racing, quite easily

DBA is proably about as simple as it gets before becoming no more than just a games. Even then I would not consider it as a particularly good example of a war game. DBM is to me, about as simple as it gets while being a credible wargame. Mush less and its draughts with minis.

Well, I'd have to go with Quick Intermediate Level Skirmish (QILS). In several years, I have only once seen one plyer try to play the rules instead of the scenario (which makes a game good in my estimate) – he lost poorly. Other than that, people talk tactics of the situation instead of the rules after about three turns (which makes it simple in my book).