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Future LucasArts Projects Will Utilize Unreal Engine 3

The Unreal Engine 3 is a hot commodity this generation, and one LucasArts obviously wanted.

LucasArts and Epic Games, Inc. have announced a "long-term, studio wide agreement" for the Star Wars: The Force Unleashed developer to create "multiple projects" with the help if Epic's award-winning Unreal Engine 3. Said Zak Phelps, LucasArts director technology:

"Unreal Engine 3 is a forward-looking solution that shortens the path between inspiration and execution on a wide variety of gaming platforms. We are thrilled to add another exceptional tool to our technology mix."

Epic VP Mark Rein added that his team "can't wait to see what happens when LucasArts combines their talented workforce and amazing intellectual properties with the Unreal Engine 3." Although many have questioned the aging engine in regards to recent releases, there's no question the UE3 remains a favorite amongst developers in the industry today.

Of course, our question is inevitable: when can we expect to see the Unreal Engine 4?

I would really rather not have Battlefront 3 than to see it with growth hormone enhanced, big-boot wearing clone troopers with an extra layer of wax on their suits and the same textures in all the environments.....

I were thinking the same thing regarding CryEngine. I guess it's too new yet, so it is hard(er) to hire developers for that engine.

If I was to chase a career as a games programmer today I'd definitely learn to code for the Unreal engine. It's most widely used by far and it's been around a long time (ergo stable core and well documented).Last edited by Beamboom on 4/27/2011 7:48:08 AM

In the hands of talented devs, UE3 can do great things and can be modified as they see fit. It's just a foundation. Any doubts, check gameplay vids of Bioshock Infinite, then tell me how that resembles the grays of a post-apocalyptic Sera.

I agree with Pork too. Many (most?) of my favourite games this gen is based on the Unreal engine. Who knows how those games would have turned out if they were forced to spend a lot more of the development time on coding for a harder engine (or, God forbid, develop their own engine).

All in all it looks to me like the Unreal engine is a wise choise for the developers who want to focus more on content than pure visuals. And like it's said here, it does not *have* to end up being all grease'n'plastic.Last edited by Beamboom on 4/27/2011 8:46:37 AM

Bad call, lucasarts has the money to do something special to set their products apart from the pack. Unreal is just pretty restrictive. But I guess using it means your game will dev and release faster.

I wish I headed a group of super game programmers so we could create the ultimate next gen engine with ease of use for all at a low licensing fee. No more games would need to be made with all the same poopy glitches and he-man plastic looks ever again.

Agreed. Enslaved was a fantastic game, but it needed alot more love before release. Watching the textures pop in during a cutscene just really isnt that cool. And sometimes when I had to restart a segment (Dog chase) the sound would drop out, or be off....really weird stuff.

Quicker???? It only took 5 hours to beat that game....I don't know how much quicker it can get?

But I understand what you're saying. I would love another FU, but I want them to give me more than a few levels that I end up replaying at the end again. TFU is an amazing concept, but they missed the execution mark on 2.

Agreed. I'd like to see a huge increase in difficulty. A game like this has the potential to be epic. also, I'd like to see some more RPG type elements like instead of leveling force push to lvl 3 or something have it set up so the potential would be limitless giving the ability to, as a player, feel like the jedi you are playing as, meaning the stormtroopers should be defeated a lot easier than Vader. I'd also like to see more boss battles, the 1st one had way more than the 2nd. whats up with that??

Oh god that's all we need!Hope they keep using the euphoria engine and DMM technology, the effects they gave in TFU2 were amazing!DMM and euphoria have allot of potential in them, hopefully they get used and funded allot more!

You would think Cliffy B would have learned his lesson by now. Gears had me then it lost me. Nothings changed. Game developers need to have the PASSION to move forward to the next phase. Gears for example quickly looks the same.

Dev say that the "360 isn't depleted," well your Unreal Engine 3 needs to be URE 4 by now and Gears of War 3 needs to look totally different according to the "hardware that's unused" if u believe it, but that's what makes Sony special as a whole always top of the line in everything they do. UNR3 equals no Passion! Cheap quick y

Well, if this allows them to make a game longer than 5 hours by not having to focus as much on making the engine, then I'm happy. TFU2 was good IMO, but way way WAY too short, especially for a single player only game. The only game about as short as TFU2 last year was Vanquish, which was also overly short.