Witch Spring 3/Training

Unlike previous games where training consumed either HP or MP, a new feature called Training Counts are consumed. The number of training counts available can be increased by completing main story and side story objectives or by crafting items.

The Training List can be accessed at the Marionette House by standing in the center circle and then clicking the calendar icon.

If the stat amount Eirudy would gain based on the stat's percentage is less than the percentage number, she will instead gain a flat amount up to the percent number.

For example, if she uses Magic Shaping with 40 MAG, she will gain +2 MAG instead of +2% (which have been +0.8)

If she does Push-ups with 39 STR, she will gain +2 STR even though 3% of 39 is around 1.

It may be more worthwhile to farm monsters for statbooster ingredients, especially once you've unlocked access to Caldaria Cave, Ice Cave, and Lehert-reed in Chapters 1-2. Many crafted statboosters will boost stats more than training will, especially when your stats are low, and crafting provides more training counts.

As noted on the Combat guide, Magic Swordsmanship says it has 5 levels, but there are really only 4.

Exercises to prioritize:

For the most part, prioritize based on your playstyle.

The game itself heavily favors physical and magical swordsmanship, however, as physical attacks' flat HP cost is easily compensated after defeating enemies (which restores your HP). MP, meanwhile, has no easy recovery method outside of items, guarding, or resting which, while not difficult to acquire or use, is less convenient.

Because of how obscenely useful Guard is with its temporary Defensive boost and HP/MP recovery, working on your DEF stat and Defense level is highly recommended.

Training or using statboosters to raise your AGI is always useful, as it allows you to take the first turn in battle and fills up your turn gauge faster.