Mentality is a story driven horror fps for release around November 08.

The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters.

The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined.

You as the player fights the battle not only with the virus and it's victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had.

Brace yourself.

Check out or other fellow TAFE students mod team here 'Mirage' - Moddb.com

Just to begin with, thank you all again for all the constant support and constructive criticism to make Mentality a better mod. At the same time, Mentality is at a bit of a stand still at the moment.

Here's Why!

Our art team recently completed the Advanced Diploma in Screen: Game Art so we're all qualified. At the same time we were applying for work. Both I, Paul Cherry, David Whittaker and Alex Colvin have all scored positions at 'Team Bondi' in Sydney. Of course a while back Gayan Ediriweera (one of our programmers) was employed by 'Krome Studios' here in Adelaide. Craig Eickhoff has also been accepted into the very prestigious online 'Animation Mentor' course.

The moral of this story really is that whilst we will do out best to not let this project die, we feel it will be something we will continue at a later date, purely due to a lot of us moving and separating and being too busy with the other things in life. On a fantastic note, we hope you can all see how this has been an extremely beneficial experience for us, as our hard work has really paid off. And we can encourage all you other teams to continue to strive for what you're aiming for, because if video games are your passion, why not make it a career choice.

Hey SWilliams, I know you've been pretty busy with certain things revolving in your life and everything, but I was wondering if you were still working or planning on finishing Mentality. Alot of people seem to really like the mod, and alot of people also thought that you abandoned it and disappeared. On your company Trigger Theory's page, people also wondered what happened to you guys. I was inspired by your work and especially what you were able to tell us in your last update. It inspired me to create my own singleplayer horror-mod, aswell. I hope you're able to atleast read this, and probably answer to the rest of your fans' questions.