Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.

What is a component?

A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.yml

To do

Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)

Note: The above are just ideas, not all of them may happen (If you particularly want one done let me know)Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)

Commands:

/mm help - Prints information about all the available commands

/mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server

/mm count <WorldName> - Prints mob counts and limits for the specific world

Configuration:

Global configs - Contains global configs for each component, located in MobManager/<component>.yml

World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml

Every config file contains a header block explaining every setting.

When you first install MobManager world and global configs are auto-magically generated.
By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled
The defaults for the limiter are pretty conservative. So you may wish to increase the limits.
If you need help with the config feel free to PM me and I can make one for you :)

Auto-Update Checker

Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds.
The /mm version command can be used to check if a new version is available on bukkit dev.
The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false
The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to true

Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true

Public Test Server

Public test server has been shut down, will try get a new one in the futureFeel free to join and have a look for yourself what MobManager does. Server has two worlds one with MobManager enabled, the other with it disabled. You are allowed to use /time to set the world to night, so monsters spawn on the surface. This server uses default settings for all configs.
Address: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabledPlease, if you have and questions or feature requests, do not hesitate to ask

Developer Builds

Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.Dev Builds

Is it possible to change mobs from passive to aggressive, like if I wanted villagers to fight back when attacked by players? If this plugin could be designed to do that, or anyone knows another plugin that can do that, I would appreciate the help.

Out of curiosity, is there a reason why spawner.yml regions are confined to POINT_SQUARE and POINT_CIRCLE, instead of being able to input two sets of co-ordinates? There's many instances where a rectangle would be far more appropriate than a square.