This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.

This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.

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{{TOC_limit|2}}

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== General Terms (by letter)==

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===Numerical===

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*'''1 shot/1 shotted''' - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").

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==List==

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*'''Number''' (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.

*'''Autoloader''' - An [[Automatic_Loader#Autoloaders|automatic loading system]] which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.

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'''Base''' - The area marked by a flag and white circle. (Previously, the WoT Developers have placed a Christmas Tree instead of a flag for the holiday season.)

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*'''Autocannon''' - An [[Automatic_Loader#Autocannons|autocannon]] is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.

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'''bbiab''' - ''B''e ''B''ack ''I''n ''A'' ''B''it.

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===B===

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*'''BiA''' - The crew skill [[Crew|Brothers in Arms]]. Less often, this can also refer to the [[Achievements|battle hero medal]] with the same name.

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'''BiA''' - The crew-skill ''Brothers in Arms''

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*'''Bounce''' - A shot that ricocheted off of or failed to penetrate another vehicle.

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'''Binoflauge''' - The combination of a camo net and binoculars on the same tank.

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*'''Brawling''' - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as '''brawlers'''. [[Heavy_Tanks|Heavy tanks]] are most commonly associated with brawling, although it's not uncommon for [[Medium_Tanks|medium tanks]] or certain kinds of [[Tank_Destroyers|tank destroyers]] to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.

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'''Bounce''' - A shot that ricocheted off of or failed to penetrate another tank. This can be used in either perspective. (e.g. "I just bounced a [[Maus]]," meaning your shot bounced off or "That [tank] just bounced me" meaning that that tank bounced off of your armor.

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*'''Buff''' - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

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'''Brawler''' - A tank that works best in close range combat. Generally these have good armor and a powerful, if not overly accurate gun. Unlike a ''Flanker'' (listed below), these tanks are generally not quick, but they can fight facing the front of an enemy just fine.

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===C===

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[[image:IS_cupola.png|thumb|right|upright=0.8|link=image:IS_cupola.png|The [[Tank:IS|IS]] has a large commander's cupola on top of its turret.]]

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*'''Caliber''' - The diameter (usually expressed in centimeters, millimeters or inches) of a gun or the rounds it fires.

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'''brb''' - ''B''e ''R''ight ''B''ack.

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*'''Camo Net/Net''' - Short for [[Equipment|Camouflage Net]].

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'''Buff'''- To make a module, vehicle, or equipment stronger by changing its stats. It's done by programmers to re-balance anything they feel is underpowered and thus unbalanced (e.g. "Buff the PzKpfw 38 nA. It's too weak!).

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*'''Camping''' - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a '''camper'''.

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'''Camo Net''' - Short for [[Equipment|Camouflage Net]].

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*'''Cap''' - The capture point. '''Cap''' or '''capping''' typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the '''Flag''' when referring to it as a noun.

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'''Cannon of Death/Death Cannon''' - Often referred to a cannon that can do upwards of 750 average damage with standard AP rounds (not including Artillery e.g. [[T30]] or [[Object 704]] ).

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*'''Carry''' - When one tank or group of tanks win a game for their team with little to no help from them.

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'''Camper''' - A player who spends most part of the match sitting in one spot, passively waiting for enemies instead of actively taking part in the action. Mostly used with a negative sense (e.g. [username] is a camper! He's been sitting in that bush the whole match!!!). However, someone guarding the artillery would naturally be expected to "camp".

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*'''Critical Hit/Crit''' - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).

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'''Campinovka''' - Nickname for the map titled 'Malinovka' due to the amount of camping which takes place on this map.

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*'''Cupola''' - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.

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'''cap''' - To capture the enemy base (e.g. "Cap before they do" meaning capture the enemy base before they can capture yours. This is usually said towards the end of the battle.).

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{{clear}}

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===D===

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[[image:track_suspension_terms.png|thumb|right|upright=1.5|link=image:track_suspension_terms.png|The various elements of a tank track]]

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*'''Derp Gun''' - A short, inaccurate, high-damage gun with a very long reload time that typically fires [[Ammo|high-explosive]] (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.

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'''CC''' - Community Contributor

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*'''DPM''' - Short for '''Damage Per Minute''', a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.

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'''Creds''' - Credits, WoT's in-game monetary system.

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*'''Drive Wheel''' - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.

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'''Critical Hit, Crit''' - A shot that damaged a module or crew member in another tank (e.g. I got a critical/crit hit for no damage on that [[IS-7]]).

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{{clear}}

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===F===

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*'''Face Hugging''' - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).

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'''cya''' - See Ya!

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*'''Finger of God''' - Large-caliber [[Self-Propelled_Guns|SPGs]] which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.

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'''def''' - To defend one's base. (e.g. Def the base guys!).

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*'''Flanker''' - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.

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'''Derp Gun''' - A gun that causes a lot of damage with one shot, usually having a very long reload time and low penetration. Usually associated with short, High-caliber guns that load HE. Arty's guns are not considered derps (e.g. the 'derp gun' on the [[USSR]] tank [[KV-2]]).

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===G===

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*'''GLD/EGLD''' - Short for [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]], a piece of equipment that reduces aim time by 10%.

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'''DEV/DEVs''' - WoT developer/developers.

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*'''Gold Consumables''' - [[Consumables]] that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).

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'''Ding''' - A shot that has ricocheted. See ''Bounce'' above.

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*'''Gold Round''' - [[Ammo|Ammunition]] which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as '''shooting gold'''.

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'''Face Hugging''' - The tactic of placing the front of your hull against the front of the enemy's hull (e.g. Why do [[IS-7]] drivers always face hug [[Maus|Mauses]]?).

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*'''Grinding'''- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.

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'''Finger of God''' - Mostly tier 10 artillery ( Especially [[T92]] )

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*'''Glacis Plate''' - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.

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'''Flanker''' - A tank that works best when used to attack enemy tanks from the sides and rear, preferably while they're already engaged with another member of your team (i.e. flanking tactics). They may also be referred to as a "flanking tank". Generally these tanks are fast, maneuverable, and fare poorly when engaging enemies from the front.

*'''Hull Down''' - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.

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'''Gold Consumables''' - Consumables that can be purchased with in-game gold. Some are passive, and some need you to press the 4, 5, or 6 keys to activate.

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===I===

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*'''Idler Wheel''' - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.

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'''Gold Round''' - A munition which can be purchased for in-game gold, such as HEAT or APCR. These munitions usually have better penetration or damage rates.

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===L===

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''' Grilled'''- A term used by players to describe a tank that have been ammo racked or destroyed by fire (e.g Our Comet got grilled by their M41!)

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*'''Lemming Train''' - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.

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'''gs/ns''' - ''G''ood Shot/''N''ice Shot (e.g. gs joe!).

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*'''Lit''' - Another word for "spotted". Spotting can also be referred to as '''lighting''' enemy tanks.

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'''gtg/g2g''' - ''G''ot ''t''o ''G''o.

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*'''LL''' - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.

[[image:T34_mantlet.png|thumb|right|upright=0.8|link=image:T34_mantlet.png|The [[Tank:T34_hvy|T34]] has a thick gun mantlet protecting the front of its turret.]]

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*'''Mantlet/Gun Mantlet''' - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).

*'''MM''' - Short for [[Matchmaker_(WoT)|Match Maker or Matchmaking]].

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'''hf''' - ''H''ave ''F''un!

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*'''Mod''' (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.

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'''HT''' - A [[Heavy Tanks|Heavy Tank]]

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*'''Mod''' (staff) - Short for moderator, a staff member who regulates the community.

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'''HUD''' - Heads up Display. Common term for the targeting reticle, range, reload and health status in middle of the screen. Can be toggled on and off with "V".

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*'''Muzzle Velocity''' - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.

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'''Hull Down''' - To keep your tank's hull below a hill or other obstacle to prevent shots hitting it (e.g. Hiding behind a fence on Malinovka in a [[T29]]).

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{{clear}}

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===N===

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*'''Nerf''' - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

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'''Humping Brick''' - Getting very close to a brick building in order to avoid getting hit by artillery (e.g. Get into town and hump some brick!).

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*'''Newb''' - A truly new player who is inexperienced and learning the game.

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'''IMHO''' - ''I''n ''M''y ''H''onest ''O''pinion

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*'''Noob''' - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").

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'''IMO''' - ''I''n ''M''y ''O''pinion

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*'''Normalization''' - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.

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'''k''' - OK

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*'''NS''' - Short for "nice shot".

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'''Keeper''' - A tank that you enjoy so much that you keep in your garage rather than sell to progress to the next on the tech tree.

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===O===

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*'''o7, <O or o>''' - Salute emoticon, often used to greet friends or used as a friendly gesture.

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'''Keyboard Warriors'''- A term used to describe players who talk too much but didn't do anything in a battle.

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*'''[[Gunnery_%26_Armor_Penetration_(WoT)#Overmatch|Overmatching]]''' - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.

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'''Kill Stealer''' - Someone who deliberately shoots a tank that you have nearly destroyed and only need one more shot to finish, thus taking the credit for destroying it. Be careful of making the assumption though, as it is often difficult to differentiate between a Kill Stealer and someone who was just helping out.

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*'''OP''' - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly

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'''kto''' - Polish for who, usually followed by "pl?" meaning "who here is pl?".

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===P===

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*'''Peek-a-boo/Peek-a-boom''' - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.

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'''Lemming Train''' - When most (or all) of the tanks in one team simply follow other tanks in one direction, leaving other parts of map undefended. Doesn't count if the team communicates and intentionally plans for most to go one direction.

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*'''Pen''' - Short for [[Gunnery_%26_Armor_Penetration_(WoT)#Penetration_Mechanics|penetration]]. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.

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'''Light''' - A [[Light Tanks|light tank]]

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*'''Permatrack''' - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.

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'''LL''' - Lend Lease. A tank that was built by one nation and provided to another under the Lend Lease Act (i.e. "Matilda LL" refers to the [[Matilda IV|Matilda with a Soviet crew]] as opposed to the British [[Matilda]]).

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*'''Premium Consumables''' - See '''Gold Consumables'''

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'''LOL''' - ''L''aughing ''O''ut ''L''oud

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*'''Premium Rounds''' - See '''Gold Rounds'''

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*'''Puppy Kicker''' - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.

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'''LOL-Traktor''' - The [[Germany|German]] Tier 1 Tank, The [[Leichttraktor]]. Although sometimes more recently used to mean any of the Tier 1 tanks.

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===R===

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*'''Racked''' - See '''Ammo Racked'''

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'''Magical Forest''' - The Forest in the [[Murovanka]] map.

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*'''RNG''' - Short for '''Random Number Generation''', the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.

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'''Med''' - A [[Medium Tanks|Medium Tank]]

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*'''RTB''' - Return To Base

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'''Mini Map''' - The small map in the lower right corner of your screen in battle. Size can be changed with the - or = keys on the keyboard (not the number pad) and toggled on and off with the "M" key.

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*'''Rush''' - To charge an enemy or position in numbers, usually with little regard to one's own safety.

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'''MM''' - Match Maker - the system used for building teams in public matches. It is a sophisticated algorithm that follows a set of rules to select teams from the "wait" queue that are as evenly balanced as possible. Teams "matched" are dependant on the tanks in the "wait" queue and, while MM does its best, well balanced teams are not always possible. Players love to hate the MM. (''"MM is on holiday"'' which usually means no arty in the game!).

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===S===

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*'''[[Tactics:_Scouting|Scout]]''' - A tank that attempts to spot other vehicles. '''Scouting''' is usually associated with [[Light_Tanks|light tanks]] with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.

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'''Mod''' - A WoT in-game or forum moderator. Also means a visual or audio modification to one's game.

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*'''Seal Clubber''' - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.

*'''[[Tactics: Sidescraping and Reverse Angling|Side Scraping]]''' - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the '''Peek-a-boo''' technique listed above.

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'''nvm''' - ''N'' e ''v'' er ''M'' ind

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*'''Skin''' - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.

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'''o7''' - Salute. Often used to greet friends and fellow clan members.

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*'''Sniper''' - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high [[Battle Mechanics#Camouflage|camouflage]] coefficient, and sometimes poor armor.

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'''OP''' - ''O''ver ''P''owered, too strong compared to other vehicles, usually of the same tier. (e.g. [[Maus]] is OP, give it less armor to balance)

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*'''Soft Stats''' - Stats that are not fixed by historical specifications and can be changed to affect game balance.

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'''Panzer''' - Short for PzKpfw (= German Panzerkampfwagen), followed by the designation, e.g. Panzer 3.

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*'''Spaced Armor''' - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.

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'''Peek-a-boo''' - The tactic of rounding a corner to take a shot at another tank and immediately reversing back to the cover of the corner while reloading.

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*'''Sponson''' - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.

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'''Pen''' - The amount of penetration for a given gun or to penetrate a target.

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*'''Spotter''' - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own [[Battle Mechanics#View_Range|visual range]]. This can be intentional (See '''Scout''') or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.

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'''Penetrate''' - To shoot at a target and have the shell penetrate the armor.

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*'''Sprem/Spremmo''' - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.

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'''Pwn''' - To utterly destroy without effort. Its usage is generally supposed to have come from a typo of the word 'own'.

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*'''Stock''' - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.

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'''Pwned''' - To be utterly and effortlessly destroyed. (e.g. I just got pwned by that [[SU-26]]) or a victory cry by someone who has just effortlessly or resoundingly beaten an opponent. (e.g. ARTY PWNED!!!)

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*'''Suiscout/Suicide Scout''' - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.

*'''Support''' - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. [[Self-Propelled_Guns|Artillery]] is an example of a vehicle class whose role is almost purely support.

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'''R2D2''' - The mini turret on the front hull of the [[KV-5]]. This is perhaps one of the most infamous weakspots in the game.

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===T===

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*'''TK/Team Kill''' - Killing an allied tank, whether on purpose or by accident.

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'''Racked''' - Instant destruction of a tank when the ammunition rack is hit. (To "rack" an enemy is to destroy him with an ammo rack hit).

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*'''Tomato''' - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.

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'''Rammer''' - A device that shortens the time it take to load a shell by 10%

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*'''Tracking/Tracked''' - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.

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'''Ramming''' - To crash into another tank and thus damage it.

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*'''Tumor''' - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.

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'''Repos''' - Some SPG players use this to tell when they are repositioning. Occasionally, they will also use '''Rdy''' Once they've reached their destination and are ready to support the team again.

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*'''Turret Ring''' - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.

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'''rgr''' - ''R''o''g''e''r''

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===U===

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*'''Unicum/Unicorn''' - A name for one of the top players in the game, in terms of personal statistics.

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'''ROFL''' - ''R''olling ''O''n ''T''he ''F''loor ''L''aughing

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===V===

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*'''VertStab/VStab''' - Short for [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]]

*'''Wallet Warrior''' - A [[Premium_Tanks|premium tank]] player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.

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'''Rush''' - ''(also see 'Suiscout')'' To charge either directly or indirectly at the enemy base, usually along one flank.

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*'''Wolfpack''' - A group of highly coordinated [[Medium_Tanks|medium]] or [[Light_Tanks|light tanks]] working together to take down single targets.

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'''Rusher''' - A player who rushes to the enemy base, although the term is mostly used with a negative sense to designate a player who charges at the enemy carelessly, often resulting in the destruction of his/her vehicle.

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===X===

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*'''XVM (eXtended Visualization Mod)''' - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see '''Tomato''').

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'''Scout''' - A tank that actively endeavors to spot enemy vehicles (e.g. Go scout that position!). Usually a light or medium tank, although, sometimes a tank destroyer or heavy tank will do the job in a pinch.

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===Y===

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*'''YOLO''' - You Only Live Once. To be reckless with ones life.

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'''Siema/Siemka/siemanko''' - Polish for howdy or hi, usually followed by PL meaning Howdy pl.

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== Ammunition Abbreviations ==

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''See Also: [[Ammo]]''

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'''Skin''' - The texture on a tank. This word usually refers to a user-created texture. (e.g. I love the skin that so-and-so made.)

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*'''AP''' - ''Armor Piercing'' rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some [[Self-Propelled_Guns|artillery]].

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'''Sniper''' - A tank that works best when used to shoot at enemy tanks from maximum effective range, preferably with one or more friendly tanks in front of you. These friendly tanks benefit you both as spotters and as a means of keeping the enemy preoccupied enough that they'll need to shoot at them instead of at you. Generally these snipers have guns with very good accuracy, usually high damage, a high [[Battle Mechanics#Camouflage|camouflage]] coefficient, and sometimes poor armor.

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*'''APCR''' - ''Armor Piercing, Composite, Rigid'' rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.

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'''SPG''' - [[Self-Propelled Guns|Self-propelled gun, artillery]]. (e.g. That SPG on the other team just 1-shot me!)

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*'''HE''' - ''High Explosive'' rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.

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'''Spotter''' - A tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own [[Battle Mechanics#View_Range|visual range]]. This may or may not be a deliberate act by the spotter (e.g. Artillery: Can't fire. No spotters!)

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*'''HEAT''' - ''High Explosive, Anti-Tank'' rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.

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''' Steel Rain'''- A term used to describe a continuous bombardment of artillery shells.

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*'''HESH''' - ''High Explosive Squash Head'' rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually [[UK|British]]).

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'''Stock''' - A tank with starting equipment or a module that comes with the tank when it is purchased. Stock equipment can perform decent at best or it is bad (e.g. the stock [[Pz.Kpfw. IV]] has a difficult stock grind).

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==Vehicle Shorthand (Guide)==

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'''Suiscout or Suicide Scout''' - ''(also see 'Rusher')'' - A player (usually with a 'scout' tank) who rushes off to find the enemy as soon as the game counter starts. Usually rushes headlong, often to the enemy base, with no support and before arty can get set up and load. Ends in the rapid death of the scouting tank, many times within seconds of the game starting.....

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'''Support Tank''' - A tank with weak armor, but at least a decent gun, that can best help by firing from the second line (i.e. from a position behind better-armored friendlies). Whether or not a tank should be considered a "support tank" may vary depending on the tier(s) of the enemies being faced. Unlike a sniper tank, a support tank will try to remain close to the front line, but not on the front line. Unlike a flanking tank, a support tank will not actively attempt to flank.

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'''TD''' - A [[Tank Destroyers|tank destroyer]].

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'''Team Killer''' - Someone who deliberately kills or damages a friendly tank (These players are easily spotted by their cyan name tag once they do enough damage).

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'''Track''' - Short for "de-track". The act of destroying another tank's tracks, thus rendering it immobile (e.g. Track that [[Maus]]!).

'''Tracked''' - A tank that has had one or both tracks destroyed (e.g. "[[Maus]] tracked). Short for "de-tracked".

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'''Trolltraktor''' - A full platoon of Leichttraktors in an all Tier 1 battle speaks for itself.

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'''Tumor''' - A non-usable turret on top of a tank's turret or casemate (e.g. The machine gun turret on the top of the [[T110E5]]). They normally are less armored than other areas on the tank.

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'''Wallet Warrior''' - A player(s) using a premium tank - so called as they purchase their tanks as opposed to unlocking them. An essential part of the success of WoT too.

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'''Wolfpack''' - A team of highly coordinated medium tanks. Made popular by the [[Type 59]].

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==Directions==

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'''North''' - The top side on the in-game mini-map.

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'''South''' - The bottom side on the in-game mini-map.

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'''East''' - The right side on the in-game mini-map.

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'''West''' - The left side on the in-game mini-map.

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''Features on certain maps also have nicknames that are used in giving directions:''

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'''Tank Alley''' - The road that passes at the base of the castle on the "8 line" of the map in Himmelsdorf.

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'''The Do-nut''' - The rock in the middle of a circular area on the east side of the map Karelia.

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==Parts of a Tank==

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Every armored fighting vehicle consists of three main compartments: Driving compartment, fighting compartment and engine compartment. For a basic description, however, it is easier to divide the vehicles into '''hull''' and '''turret/superstructure''', where hull contains driving and engine compartments and turret/superstructure contains fighting compartment.

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==Hull==

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Hull usually houses driving compartment (Driver or driver and assistant driver/radio operator) and engine compartment, plus of course part of the fighting compartment and ammunition storage.

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'''Ammo Rack''' - Ammunition storage. The function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, ease of access, etc. Thus the ammo rack is always a weak part of any tank.

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'''Armor''' - Armor provides protection against the enemy fire. Armor usually has varying thicknesses and slopes and is usually divided into front armor (incl. '''Glacis'''), side armor (often split between upper and lower sections with different thicknesses/slopes) and rear armor.

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'''Armor Skirts''' - Additional armor plates designed to protect weaker-protected parts of tanks, usually the sides of the hull. Introduced by German designers, primarily to protect against 14.5-mm antitank rifle projectiles and 76-mm HE shells, it was discovered that this additional armor is able, under proper conditions, to damage capped AP projectiles and to degrade the penetration of HEAT weapons (though at angles around 90°, it actually augmented the penetration in some cases).

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'''Chassis''' - General term used for all parts of hull connected to engine/transmission/suspension. Often vehicles use the same chassis, even though they serve completely different purposes.

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'''Drive Wheel''' - Part of the running gear of a tank, the drive wheel serves to propel the tracks, usually identifiable from the idler wheel by it's sprocketed design. Depending on the transmission set up it can either be in the front or rear of the tracks. Damage to it can immobilize a tank with relatively little damage compared to the middle portion of the track. If you want to de-track an enemy tank, you should aim for the drive or idler wheel rather than just any part of the track.

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'''Engine''' - The core of the tank, providing power and source of devastating fires. In WWII, usually rear-mounted. Gasoline engines were considered more flammable than diesel engines, but when a shell hit the tank, the difference usually was not all that important.

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'''Fuel Tank''' - Storage of the fuel for the '''engine'''. Always a source of trouble, as it stores highly flammable material. Usually located wherever there was enough free space. Some tanks also mounted external fuel tanks. Diesel fuel is somewhat harder to catch fire than gasoline, but in turn, is also harder to put. Damaged fuel tanks increase the risk of fire on subsequent hits.

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'''Glacis Plate''' - Describes the sloped front-most section of the hull of a tank or other armored fighting vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner.

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'''Idler Wheel''' - Part of the running gear of a tank, the idler wheel is usually identifiable from the drive wheel by the lack of sprockets. Depending on the transmission set up it can either be in the front or rear of the tracks. Damage to it can immobilize a tank with relatively little damage compared to the middle portion of the track. If you want to de-track an enemy tank, you should aim for the drive or idler wheel rather than just any part of the track.

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'''Periscope''' - Periscopic devices were used to provide visibility with closed hatches without the need to have a '''vision slit''' in a tank's glacis/walls, thus removing said weak spots.

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'''Sponson''' - Part of tank hull located above tracks. Often used to store ammunition, in some cases also to mount the tank's armament. This is most prominent on the M3 Lee, where the main tank's armament is sponson-mounted.

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'''Suspension''' - Means of suppressing vehicle shaking with various bumps on the road. In WWII, spring suspension or torsion bar suspension were usually used, though many tanks used the Christie suspension (most prominently the BT series and T-34). Suspension limits how much weight the tank can carry.

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'''Tracks''' - The secret of a tank's mobility over broken terrain. Tracks allow crossing difficult spots better than wheels by distributing the weight over a much larger surface area. They can also cross trenches, which was of great benefit in World War I.

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==Turret/Superstructure==

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The fighting compartment of a tank. It contains the vehicle's primary armament and usually is located in a distinct fixed superstructure or, in the case of tanks, in a rotating turret. Usually the crew of the fighting compartment includes the vehicle Commander, Gunner, and Loader. However, these functions can be combined.

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'''Ammo Rack''' - Ammunition storage. The function is clear: To store and to protect ammunition. However many compromises have to be made with regards to the amount of ammunition, ease of access, etc. Thus the ammo rack is always a weak part of any tank. The Ready Ammo Rack, usually found in the turret, was in most tanks totally unprotected and thus very vulnerable.

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'''Armor''' - Armor provides protection against the enemy fire. Armor usually has varying thicknesses and slopes and is usually divided into front armor (incl. '''Glacis'''), side armor (often split between upper and lower sections with different thicknesses/slopes) and rear armor. Turret armor is always more exposed than hull armor, especially if the vehicle is fighting from hull-down positions. With a rotating turret, there are even more compromises than with hull armor, as the weight of the armor influences the balance and turning ability of the turret. For example, this is the reason the PzKpfw IV ended the war with just 50mm of front turret armor.

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'''Cupola''' - Additional small "turret" on top of the superstructure/tank turret, usually reserved for the Commander. It provides him with 360° vision. However, the downside is that cupolas usually present a rather vulnerable target and damaging it usually means incapacitation of the vehicle's Commander.

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'''Gun''' - Main armament of AFV. For more detailed description see the '''Armament''' section. May mount a '''Muzzle Brake'''.

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'''Mantlet''' - Moving part of armor, attached to the gun, protecting the gap in front armor through which the gun passes. Mantlets came in different sizes and shapes - and also functions. Mantlets usually partially overlap front armor, though in case of Tiger I, gun shield/mantlet is THE turret front armor, same as with Sherman (76). The second extreme is Sherman (75), where originally the narrow gun shield expanded to cover a weaker part of the front turret armor with an additional layer.

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'''Turret Ring''' - Present only with rotating turrets, the turret ring covers a bearing/turret rotation mechanism. It's a vulnerable spot on most tanks, as armor is usually thinner than on the rest of the turret, with sensitive machinery/crew located direcly behind.

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==Armament==

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'''Autoloader''' - An automatic loading mechanism first used by the French, and exclusively used by French and USA tanks during the time period covered in the game. An autoloader eliminates the need for a crew member to server as a Loader. Tanks with an [[Automatic_Loader#Autoloader|autoloader]] are capable of firing several shots in rapid succession, drawing rounds from a revolving drum that holds several rounds. These are not to be confused with an [[Automatic_Loader#Autocannon|autocannon]], as these fire single shots from full-size cannons. When the rounds in the drum are used up, the autoloader refills it. This can take some time, so taking shelter behind cover while reloading is recommended. Theoretically it should be possible to stop the autoloader and fire before the drum is fully refilled, if necessary, but this is not possible in the game. Some modern (not in game) autoloaders draw ammunition directly from the ammo rack, eliminating the drum from the process.

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'''Autocannon''' - A lower caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, [[Automatic_Loader#Autocannon|autocannons]] rapidly fell behind in the shell-vs-armor race and quickly became used only by few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.

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Typical examples: 20mm KwK 38, 20mm TNSh.

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'''Gun''' - Generally a shot or shell-firing weapon using lower register (below 45°) for direct fire, most often falls into following categories:

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'''Gun, Conical''' - Usually referred to as taper-bore or squeezebore gun, it was a special category of anti-tank guns designed to provide high penetration without the use of special (and expensive) materials such as tungsten carbide, as well as to remove range limitations of APCR projectiles. Taper-bore guns used barrel with changing diameter, from original caliber to significantly smaller one, thus reducing the cross-section and drag of the projectile to extend its effective range.

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'''Howitzer''' - Artillery weapon, with short barrel and low muzzle velocity, usually using separate charges. It was designed for high-register firing (above 45°), and thus to fire over hills and other obstacles. Howitzers are relatively light and share carriages with smaller guns - for example the carriages for the US 155mm Field Gun and 8" Howitzer were the same.

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Many countries thus used howitzers as a relatively simple way to increase tank firepower against soft targets, to be used as assault guns and close support tanks. Since such vehicles were of limited use against tanks, they were usually attached to tank units as support only, or concentrated in specialized units that weren't expected to encounter enemy tanks.

'''StuH''' - ''SturmHaubitze'', German for "Assault Howitzer", ''Close support gun'' created by mounting a howitzer in an armored vehicle.

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'''StuK''' - ''SturmKanone'', German for "Assault Gun", ie weapon specifically designed to be mounted in ''Sturmgeschütz''.

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==Ammunition==

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'''AP''' - ''Armor Piercing'', ammunition type dedicated to penetrating enemy armor and thus disabling a tank. Often used as blanket term covering all various kinetic energy full-bore projectiles, "classic" AP shot was made of solid metal with no filler nor composite structure, relying only on its mass to penetrate and do sufficient damage to the enemy tank. While most WWII countries used ''APHE'', the United Kingdom preferred to use solid shot and while theoretically tests showed some difference in the internal damage of target tank, in real combat conditions it usually did not matter.

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'''APCR''' - ''Armor Piercing, Composite, Rigid'', basic ''subcaliber'' armor-piercing ammunition. APCR body consisted of a penetrator, with significantly smaller diameter than the bore, and of light metal casing around it, to fill up the bore. The light metal part was non-detachable. Lighter mass gave the projectile higher muzzle velocity and higher penetration, however the smaller sectional density given by the light weight, but full bore diameter, caused high drag resulting in APCR losing velocity rapidly. APCR was used by all major players in WWII.

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'''HE''' - ''High Explosive'', a generally used term for any shell whose primary damage mechanism comes from an explosion of its charge, as opposed to kinetic damage done by the mass of the shell. There are multiple kinds of HE projectile, the most often used is probably ''HE-Frag'', which has a shell that fragments on impact, creating a hail of lethal shrapnel. A pure HE shell would have thin walls and would create very little fragmentation, relying on the blast to do the damage. Thus, HE shells were often designed against hardened positions, etc. However, practice showed that HE-Frag can be almost as effective as pure HE, while being more effective against soft targets, and as HE-Frag took over the role, it took over the designation as well.

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'''HEAT''' - ''High Explosive, Anti-Tank'', armor-piercing projectiles using hollow charge effect. Cup-shaped charge forms a thin jet of gases or of HEAT liner material, that travels at very high velocity. Contrary to kinetic energy AP, HEAT maintains the same penetration regardless of the shell velocity, so it was a popular choice for low-velocity guns and howitzers. However, WWII HEAT was often prone to failure and had usually short range. On the other hand it was cheap to produce - by the war's end, German tanks often carried a significant portion of their ammunition load in HEAT, replacing both AP and HE shells.

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'''Pzgr''' - ''Panzergranate'', German designation of kinetic energy (''AP'') projectiles. Usual designation for most frequently used shells was Pzgr.39 (''APCBC'') and Pzgr.40 (''APCR'').

In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.

In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.

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1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 3001 (H)'s in the battle, but no VK 3001 (P)'s, a player may leave off the H and just say "3001". Some other examples:

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1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:

* '''212''' instead of [[Object 212]]

* '''212''' instead of [[Object 212]]

Ligne 335 :

Ligne 236 :

* '''Ferdi''' instead of [[Ferdinand]]

* '''Ferdi''' instead of [[Ferdinand]]

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* '''BatChat''' instead of [[Bat Chatillon 25 t]]

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* '''BatChat''', or just '''Bat''', instead of [[Bat Chatillon 25 t]]

* '''Patton''' instead of [[M46 Patton]]

* '''Patton''' instead of [[M46 Patton]]

Ligne 344 :

Ligne 245 :

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5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.

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5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.

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== Vehicle Nicknames ==

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A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.

General Terms (by letter)

Numerical

1 shot/1 shotted - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").

Number (in reference to a gun) - It is common for players to refer to a gun by its caliber and length. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.

A

Alpha - The amount of damage that a gun does in a single shot.

Ammo Racking - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.

Armor Skirts - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "Spaced Armor".

Autoloader - An automatic loading system which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.

Autocannon - An autocannon is a low caliber weapon capable of fully automatic fire (burst-fire in the game), but unlike machine guns, they fire shells instead of bullets. Used in early-war light tanks to give them an edge versus their (at the time) machine gun-armed opponents. However, autocannons rapidly fell behind in the shell-vs-armor race and quickly became used only by a few specialized German reconnaissance vehicles. However, autocannon use vastly expanded in the region of anti-aircraft defense.

B

Bounce - A shot that ricocheted off of or failed to penetrate another vehicle.

Brawling - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as brawlers. Heavy tanks are most commonly associated with brawling, although it's not uncommon for medium tanks or certain kinds of tank destroyers to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.

Buff - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

Camping - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a camper.

Cap - The capture point. Cap or capping typically used as a verb referring to the act of capturing the capture point. It's typically referred to as the Flag when referring to it as a noun.

Carry - When one tank or group of tanks win a game for their team with little to no help from them.

Critical Hit/Crit - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hit points (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).

Cupola - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weak spots in their armor.

D

The various elements of a tank track

Derp Gun - A short, inaccurate, high-damage gun with a very long reload time that typically fires high-explosive (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.

DPM - Short for Damage Per Minute, a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.

Drive Wheel - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.

F

Face Hugging - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weak spot low on the vehicle's hull (such as a weak lower glacis).

Finger of God - Large-caliber SPGs which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.

Flanker - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.

G

Gold Consumables - Consumables that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).

Gold Round - Ammunition which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as shooting gold.

Grinding- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.

Glacis Plate - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weak spot.

Gun Handling - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.

H

Hard Stats - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).

HUD - Short for Heads up Display.

Hull Down - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.

I

Idler Wheel - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.

L

Lemming Train - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of the people in the lemming train getting killed because of poor coordination.

Lit - Another word for "spotted". Spotting can also be referred to as lighting enemy tanks.

LL - Short for Lend Lease. A tank that was built by one nation and provided to another under the Lend-Lease Act during World War II. For example, "Matilda LL" refers to the Matilda with a Soviet crew as opposed to the British Matilda.

M

Mantlet/Gun Mantlet - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weak spot on some tanks).

Mod (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.

Mod (staff) - Short for moderator, a staff member who regulates the community.

Muzzle Velocity - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.

N

Nerf - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

Newb - A truly new player who is inexperienced and learning the game.

Noob - A tanker, who, because of their inexperience, irritates other team members. Also used to refer to experienced players who just made a mistake that a new player would be likely to make (e.g. "Come on <Player>, stop being a noob!").

Normalization - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.

NS - Short for "nice shot".

O

o7, <O or o> - Salute emoticon, often used to greet friends or used as a friendly gesture.

Overmatching - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.

OP - Over Powered, used to describe a tank that is too powerful, or isn't balanced correctly

P

Peek-a-boo/Peek-a-boom - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.

Pen - Short for penetration. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.

Permatrack - To continually immobilize an enemy by repeatedly shooting his tracks at a rate where his automatic repair rate for the suspension cannot fix them before the next round hits.

Premium Consumables - See Gold Consumables

Premium Rounds - See Gold Rounds

Puppy Kicker - An overpowered tank that people play with (usually with premium rounds and consumables) to troll and boost their win rate and whose use is generally shamed upon.

R

Racked - See Ammo Racked

RNG - Short for Random Number Generation, the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage. Less often, RNG is also used to refer to other random number generations.

RTB - Return To Base

Rush - To charge an enemy or position in numbers, usually with little regard to one's own safety.

S

Scout - A tank that attempts to spot other vehicles. Scouting is usually associated with light tanks with good radios and the ability to maintain full camo while moving (not all light tanks have this ability), although any tank can do it if necessary.

Seal Clubber - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's win rate. Note that the player's intention is key here. Playing low tier simply to play a tank that happens to be of low tier is not considered Seal Clubbing.

Side Scraping - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability. This is an alternative to the Peek-a-boo technique listed above.

Skin - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles. This is different than the purchasable in-game camouflage, since it's a mod that only affects what the player sees, not what other players see.

Sniper - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Generally these snipers have guns with very good accuracy, usually high damage, a high camouflage coefficient, and sometimes poor armor.

Soft Stats - Stats that are not fixed by historical specifications and can be changed to affect game balance.

Spaced Armor - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.

Sponson - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.

Spotter - Any tank that spots enemy vehicles for artillery, TDs, and/or snipers, allowing them to fire beyond their own visual range. This can be intentional (See Scout) or it can be coincidental. For example, an artillery player might say "No spotters" when a request for fire is made.

Sprem/Spremmo - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.

Stock - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.

Suiscout/Suicide Scout - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of allies, or who haven't gotten a chance to position themselves yet.

Support - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. Artillery is an example of a vehicle class whose role is almost purely support.

T

TK/Team Kill - Killing an allied tank, whether on purpose or by accident.

Tomato - A pejorative term used to describe players who have poor win rate statistics. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.

Tracking/Tracked - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.

Tumor - A large, obvious weak spot in a vehicles armor that serves no functional purpose and is only a hindrance. Many cupolas and sponsons on various tanks are considered tumors.

Turret Ring - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weak spot and damaging it can result in either slower turret traverse or jamming the turret altogether.

U

Unicum/Unicorn - A name for one of the top players in the game, in terms of personal statistics.

V

W

Wallet Warrior - A premium tank player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.

Wolfpack - A group of highly coordinated medium or light tanks working together to take down single targets.

X

XVM (eXtended Visualization Mod) - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded win rates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see Tomato).

Y

YOLO - You Only Live Once. To be reckless with ones life.

Ammunition Abbreviations

AP - Armor Piercing rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some artillery.

APCR - Armor Piercing, Composite, Rigid rounds. Composite rounds are also designed to pierce armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.

HE - High Explosive rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.

HEAT - High Explosive, Anti-Tank rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.

HESH - High Explosive Squash Head rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually British).

Vehicle Shorthand (Guide)

In battle there often isn't time to type full names. Many players don't know how to touch-type, for one thing, and battle doesn't allow much time to begin with.

1) It's very typical in battles for players to refer to specific vehicles in shorthand. This is often done by only listing the model number. For example, "212" instead of "Object 212". If you aren't sure, you can review the list of tanks in the battle on the side of the screen in detail by pressing the Tab key. Once you familiarize yourself with most of the tank names, you shouldn't have any problems. Shorthand may vary somewhat according to the tanks in the battle. For instance if there were VK 30.01 (H)'s in the battle, but no VK 30.01 (P)'s, a player may leave off the H and just say "3001". Some other examples:

2) Another common tendency, especially when talking to friendlies, is to only use the prefix. For example, if you're the only VK model on the team, players will most likely refer to you as "VK" instead of by your tank's model number. AMX, KV, and M4 are other common prefixes used.

3) Models that don't have numbers and have unique names are often shortened. Some examples:

5) Sometimes a player may simply not have time to even worry about identifying you specifically and say "VK" even though there are four VKs on your team. For example, "VK behind you!". Usually this is done because the player typing doesn't know your model number and doesn't have time to look. However, in most situations this should be avoided because in this example, it would confuse the other three VKs, possibly getting them killed as they look behind them for enemies that aren't there.

Vehicle Nicknames

A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names. Only a few are nicknames that were used in real life. This is not intended to be a comprehensive list of every nickname in the game.