The thread title just sounds impatient :P. No time to come up with a good answer.

OK that last sentence was a lie.

Mostly because I'm very selective when it comes to games, most of those "finished products" were crap (bad console ports or too violent or maybe just games I didn't like). Even the pre-alpha that I get to play now (or after I reinstall windows) is better than the stuff I didn't buy instead, IMO.

-I got it for maybe 10 bucks, and did so before dec1 and got the free mmo as well so that wasn't too bad...

-An open world space game?! How could I resist?

-I loved playing flat space, and this game reminds me of it. Sooo.. I have hopes..

-Devs so far listen to their players and actually consider their ideas and concerns which is a HUGE thing. Most of the games I play the dev team focuses on "MONEY MONEY MONEY MONEY MONEY", and you guys so far focus on the player. Which if anything is my true reason for loving this game.

why i purchased the pre order?Single player space games are far and few between, good single player space games even more so.By buying the pre order we get to see the pre game and influence it a bit. Most companies come out and say heres the game like it or pee off, and still come out with a bad game full of bugs.By buying the pre release we get to fix bugs as they happen so the final release is alot better, we get to give feed back at the development stage rather than the final stage.As well as that, being able to play the game, as limited as the pre alpha is, gives us something to do while we wait for the full release.On top of that the price was nice and cheep. Id be lucky to get 2 pizzas for the cost, so either a game that can last days, weeks, or dinner for a night.If it was buy the pre order, but not get anything for 6 months to a year, then that would have been different.

- The price, it was like 15 euros when I bought it. - Development, the game is still in development, so it can only get better.- Indie games, like MinerWars, have the habit of turning out to be really good games. I had a similar experience with Mount&Blade. Bought it in the beta with some discount, and now you see how actually that game has become so good.- The whole concept of the game. Flying in space, mining etc. Does remind me a bit about Mass Effect, or maybe Freespace 2.

I bought the game because of the interestering premise and the fact that it was $10. The free MMO was a bonus. I also enjoy the concept of the game and figured it might be similar in some ways to the itunes app store game "I dig it" which is a clone of sorts of the game called "Motherload"

Because I've been looking for a good online space MMO that isn't Eve online. The other ones have me rather disappointed, but since it was $15 I figured I'd spend it now, support the develop, leave my opinions, and wait.

1) I look forward to another type of game I can enjoy TrackIR with.2) Devs listening to and interacting with their community.3) I NEED MOAR SPACE GAMES, and right now...you're it.

To answer your question directly, I pre-ordered because I...along with 13,000 other people apparently...want to show you that you have my support in the creation of this game.

I enjoy the idea of a space PvP game, with the versatility of Mechwarrior-esque/Armored Core style configuration of space vehicles. I will happily pay more to get the MMO product when it's released since I enjoy an environment where I can talk to others in the community.

As a matter of principle, I will happily show financial support to the things that enrich my life.

A game where it looks like I can actually *make* stuff? That isn't just death and destruction? Persistent world? ooooooooo, shiny. I gotta get me some of this!As to why the hell would I give you money for it? You had a playable alpha, and the website didn't trip any red flags.

In addition:Cargo containers. In space. Suddenly, the scale just *clicked*.

I bought it because it looks like it could become popular and I love getting in on the ground floor of development (as close to the ground as possible anyway). Your affiliate program definitely was what convinced me to make my purchase though. Also, I love space games and this reminded me a bit of Eve Online (to a certain extent).

I look forward to volunteering my ideas and possibly my (still noobish) coding ability for the sake of progressing the game.

Hmm... Normally becouse big companies = games for cash. They choose a stable community so they wont go for a new project prototypes games. Im a Sci-Fi fan, Post-apo fan and simulation fan. So i hit the fan with pucharshing MW :P Im a old gamer, and played much games when there were in 8 bit. I like X-series, I like minecraft too.. but multiplayer is overcrowded with 10 years old.

I like games with editor and modding potencial, im picky with the game and dont want to waste cash so i choose games with long-term support and replayability.Still.. It i wait for a space survival sim with micromanagment like:

The space debree hit a computer module outside my space ship. Computer went black so i must go outside and change that shit.. When i dock to mothership i can order the pilot to go to other sector and then i went to canteen and talk with my multiplayer friends... Thats the game im dreaming of.

I was a BIG Descent fan and when I saw what you guys were doing in a 3D space sim with a destructible environment I had to get behind the effort. I'm a software engineer myself so I know what goes into app development and I've been involved in many start-up companies so I know the funding issues that they often have. So when I saw you were selling the pre-alpha I figured I would help your development efforts by lending you my support and dollars and at the same time, taking the chance that you would be able to release a great 3D space sim game. As far as I'm concerned my purchase has been well worth it and since your development efforts have really picked up recently I have high hopes for what you will accomplish. Thanks!!!

have to say the reason why i preorder minerwars is because well xD im a HUGE space fan and something like this dose not come out that offtend. so wanted to support the development of the game thats all i can say xD. there are more reasons but everyone else all ready said em.

i havnt actually bought this game yet cuz i literally found out about it a few hours ago but i plan on buying it tomorrow so... im buying it because its 50% off, id like to play the mmo version as soon as its avalable, and because i love syfi stuff. i use to play a game called dark orbit which had a seemingly similar consept of kill and collect resources to better your faction and it was fun... until people bought their way to glory with irl cash so im wanting to play one without item mall or monthly fees

I bought it because:It was discounted(who could say no to that?I like the concept of 6DoFThe graphics and destruction are quite good.I've been looking forward to a FPS style spaceship game.Extremely looking forward to the MMO of the version!

i bought this game because i love space flight games and i also like the rescource side of it, having also played decent when i was growing up sparked my interest instantly. PVP and Industry Hell Yeah!For half the price of a box of beer, i felt i could go without, to support its development as i eagerly await a full release.Ive been waiting for a new 6DOF game to come along and i feel i have definately found something im going to love in this game.

YFS

ps: I loved playing around in the alpha even tho im not really a dev type of guy, just a player enjoying the early shiny stuff.:D

i havent bought it yet, but im planning to, the ability to destroy asteroids in any shape and form and actually go through it is what caught my eye the most in this, as im a huge fan of games that give me the oportunity to shape things my way etc, kinda like skyrim, but you cant make tunnels, but you can do w/e, so i like the freedom of this game is what will make me to love it

ok well i havent actualy bought it XDBUT I HAVE PLANS TO BUY IT somwher duiring new years i thought of buying minecraft buti had plans to buya game that was

-an amazing si-fi-i love space ship games-it has a create mode :)-its an core aaa inde game-its well disgnedthis great game who gives a crap if its not finishedyou gota pre alpha demo a create mode and its coming out the sommer of 2012what can be better than that!

Well, there's also that I know I'll want the game when it's released. Why wait and pay full price?Besides, it's like a new Descent. Dreams come true and all that. AND I have the chance to contribute music.

Now, my question:Why did you make the pre-alpha available the way you did? Yeahyeah I know the stuff about proving to investors... I have a feeling that's not the whole story though... and, like the hero of the movie I just saw (awesome move BTW), I think I've deduced the rest of the answer. Come on, prove me right so I can show off! :P

AlterFox, what do you mean by this? -> "Why did you make the pre-alpha available the way you did?"

One of the strongest reasons was curiosity. I wanted to know whether people are interested in MW enough. Giving them a chance to pay has higher reliability than just a survey.

Other reason was that even if investor path wouldn't work, I would still have money for the development and salaries - at that time I was still using only my savings, and paying thousands to other people when you know that your bank account has a final limit is not very funny :-)

Third reason - even now (when we have investors) it's good to know that there's also another source of income. I don't like to put all eggs in one basket. Although I like some level of risk, I don't want to be stupid.

Firstly, I am a big fan of promising indie developers, supporting titles such as this, Project Zomboid, Realm of the Mad God, Grim Dawn, Minecraft, Desktop Dungeons and of course, the genius HumbleBundle. Indie developers more than ever are in the unique position to shape the future of gaming and this new era in designer/consumer relationship is an exciting time.

Also, it seems that the Miner Wars team has an excellent dialogue with their consumer base and I daresay I speak for essentially everyone who has supported you in that having a genuine feeling of developers who listen and are passionate about what they do is a great stimulus for us all to believe in a game this early in development.

As a keen writer, I'm also interested in creating something about the Miner Wars universe which naturally I can't do without some immersion in the game, so I'm hoping the ideas I already have will be polished with some time in game.

Finally, you've clearly got many things right to have so many people show faith this early in development - stick with the community dialogue, stick with the development updates, stick with your ideals and I'm sure your player base will stick with you.

well i cant wait til febuary when i get this.though i support many inde games,minecraft,interstellar marine,.miner wars and ace of spades.all fps XD miner wars may not be finished but it has much promise the games i listed here are in this stage of developmentinterstellar marines 45% done minecraft 100% miner wars 50-60%ace of spades 80% done.........

I find there is a stunning lack of games in this genre. The last great game I played was Freelancer (Which I still play) and I looked forward to Jumpgate for a while though my excitement eventually dwindled away (I hear it's gotten new development though I haven't checked it out). I want the game become a popular so that it can be a ton of fun for years after it's release. The only way I can guarantee that is by taking part in it's development (and while I am a budding programmer I hardly have the capacity to build the game itself) that mean's I need to fork over the $19.99 necessary and make sure the game reaches it's potential.

Here's my reasons for doing something I never do (buying a game pre-release):

1) I love the concept of the game so much that I'm reasonably sure I'll buy it when it's complete. I loved Decent (Which makes me feel really old), and played Freelancer to death (including mods, and also was part of an attempt to make a dynamic economy for Freelancer that was somewhat successfull) - and this seems like a happy mix of both games. Figured I might as well save a few bucks and get it now.

2) Having been part of the focus group / test team for another game (Stargate SG1) that will now never be released (thanks JoWood), I want to do my bit to make sure that the game IS completed.

I purchased because I saw a video about a year ago with a ship blowing holes in an asteroid while flying through it. Couldn't remember the name of the game, and it was filed away in my memory. Found miner wars again through lurking and BAM! my wallet hit the screen.

I bought it for $20. It just looks like it's being developed by people that know what they're doing and I love the whole concept. Sort of Red Faction in space. Then it turned out that Dan Wentz is onboard... I was surprised & happy as hell when I found that out.

Now that I've been playing with it, so far I'm not disappointed a bit.

I have been playing darkfall for sometime if none of you are certain to what it is. It is a Full Loot PvP Sandbox No leveling no holds bar PvP game. I hope for similar dreams with this only how much you put into it. You can drag there entire player base.

or :a) love the settingb) love miningc) hate perverted games from publishers (grown to big)d) love destroying things e) love coop / onlinef) think that good ideas need to be supportedg) the price is ok h) the graphic is not on level of 386 ^^i) we need more space games (and cyberpunk but thats an other story....)

First off I'm looking to get into the gaming industry as a 3D modeler and having read the thread on the gamedev forums it piqued my interest, it gives me something to come up with concepts + models for - even if they never make it to the end game it's a bit of a motivator and gives me a theme to work towards and some experience!

Once I looked over the site, checked out some of the videos and pictures, read the forums a bit I felt further interested. I've been a keen Eve online player for several years now, enjoy the dark universe it exists in, however I've found myself losing interest in the game itself (largely because of a gradual change in player mentality from "small scale" competitive players looking for the "good fight" to "large scale" masses of players just looking to win at all costs), a lot of what I saw on the website and forums felt me feel a bit nostalgic about my early Eve online days and some more...

There's loads of potential here, and as other people have stated, you're an indy developer which gives you the advantage of being able to realise the potential the game has since you're not held back by anyone (publishers) but yourselves! The least I can do is contribute towards helping you soar! Had to see what had been done so far myself.

Stuff like pirates basing out of hidden bases in asteroids (hopefully the pirate faction in miner wars will be playable / open for association with players)... Woo! Fully manual piloting, shutting down engines / lights to become less detectable, the voxel asteroids.

I could go on at length about what I've liked so far that I've seen here, however I'll just end it with I really like where the game's going and hope to contribute where I can and will be suggesting that my friends look at it so they too might hopefully support the game. Take your time and make it great.

I bought it cuz 6DOF games are very few and far between, and this one is by far the most realistic one that's still a game (Rather than a simulator)I also bought it because I fucking LOVED eve online and thought I would be getting the MMO version of this as well (tough luck on that front :<)Then there's the minor pleasure of being able to watch a game grow and develop over time. Did it with minecraft, and i'm doing it with miner wars, project zomboid, and some FPS i bought and lost track of :/

Would it be possible to have another means of payment for Europeans?Payment by credit card. Fast, direct and safe (of course)I don't have paypal account, I don't know MoneyBookers and GoCash Game Card doesn't work with my credit card.

Forgive me for the off-topic but I want to buy this game because it's the kind of game I always expected.but I'm stuck by the means of payment, unfortunately.

You dont need a paypal account to pay via your CC using paypal. Just select the paypal choice and then choose the options on the paypal screen to pay by credit card with no paypal account and off you go.

BTW, MoneyBookers are reputable (well, as reputable as any financial institution can be in the year 2012, but i'd say they're safe to use)

Thank you very much for this information and your prompt response, Scuderia. I didn't know it was possible to do that with PayPal. :)

Edit:

And I purchased it :D

Getting back on the topic, if I wanted to buy this game it's because I expected a game like this since Freelancer. I tried a lot of games in space, but often, it's management and strategy. (too complex and not very fun, for me)What interests me in a game like this is collect resources, to trade (or contraband) explore, space battles, earn enough to buy a larger ship that allows me to store more resources and have better system for defenses and attack.Miner Wars convinced me after testing the public demo. It's very promising.A single player game, a cooperative mode, an interesting editor, destructible environments, easy maneuverability and pleasant graphics.I'm impatient to see more in the future!

I bought it to support space games (which are rare these days). Also the game looked... more than underwhelming in the first development snapshots. I was hoping for definite upgrades (to the engine, models, interface, sounds) and it already kind of happened.The MMO announce made me question that decision at first, but in the end I'm still happy. Especially if the devs will stick with what was said and the non-MMO version won't end up as a low focus development platform.

I generally avoid pre-orders, especially for AAA and real indy titles (1-5 devs, no external funding). The reason for that is the DLC mess. I've pre-ordered and alpha-funded games that just to get surprised by a hailstorm of DLC content right after release. This felt like buying a demo version.

I also don't mind testing. I work with small developers all the time, and testing is part of the process... especially when there's the possibility of having input!

I very much want to see MW succeed. Some might find it hard to appreciate as-is, but I'm looking at all the areas of improvement and see them as opportunities to execute. And let's face it, what exists now is pretty inspiring. Many good things can come of this.

1. I wanted to support the development to make sure you don't drop creating the game.2. Freelancer was the last good space game I played and I wanted to see where you guys take the genre.3. I like terraforming world objects and building stations etc.

#1: The Russian Federation is included in the Game.(It is only logical that Russia would be in a space game as the Russians put the first man into space and their space program is very cutting edge stuff. IMO.)

#2: I like the idea of forging your own destiny among the stars.

#3: I value games that let me make my own choices and offer a sandbox type theme or mode of play, unlike most Linear games that you typically find today.

#4: I love games like the Mass Effect trilogy, Sins of a Solar Empire, and Halo to name only a few. (By Halo I mean experiencing Halo Combat Evolved way back in 2001 and experiencing a FPS in Space. The "Pillar of Autumn" fascinated me :D )

#5: I wanted to be a part of something bigger then myself so I decided to Purchase a copy of Miner Wars for myself when I played the Demo in 2010.

#6: I feel that Gamer's (of the world) Pirate to many games these days and I wanted to buy into the idea that this could be a very promising game that's currently in development. AKA: Miner Wars 2081.

#7: I believe that the gaming industry needs newer, and more innovative ideas when dealing with the gaming genre in today's market. We don't REALLY need another COD or FPS game do we? (Obviously these games will always be welcomed by Gamer's but you get my point rite?)

#8: I can't recall any space games that have recently been developed or that are in development that offers the Promise of Space Exploration of the SOL system, to the extent that Miner Wars offers us.

#9: The possibilities that Miner Wars offers to gamer's by immersing themselves in a Post apocalyptic "world" intrigues me. (Our solar system) By Post-apocalyptic I mean: Humanity's future is uncertain, however human nature dictates that mankind will do ANY THING to survive.

#10: I am a business man at heart (well studying to enter the Business industry) and I like to play games where you have an economic system or where you can generally buy/offer your products and services for money. I like the Idea of mining for Natural Resources and receiving capital for Services rendered.

Because you are Slovan, same as me. Because you have interesting business model. Because it looks like you know what you are doing. And I like Freelancer, Descent and other cool pieces from outer space.

But maybe it is really just about "how you do" this game which interest me at most. I like the idea how you connect people together while building the product.

I wanted to try to support your idea how to make business, how to make it different than others in this crappy world of DLCs and Steamocracy;-)

Well, I haven't been as tuned in over the past year as I'd like to have been, but I've been busy and I figured I'd let you work instead of doing the impatient "want it now" customer at the gates kind of thing. I'm patient and I knew it wasn't a finished project when I signed up. I just happened to see an ad for the game and that a deal was running, and I was just generally intrigued. I like the ideas going into the game and the uncharted territory you're willing to head into. Also, attached to that, I like the supportive and interactive approach you seem to be taking. Not so much stuffy better-than-the-customers crap that some of the larger companies like to hand out with impunity. I'm quite excited to see where this goes.

QUOTE: I like the supportive and interactive approach you seem to be taking. Not so much stuffy better-than-the-customers crap that some of the larger companies like to hand out with impunity

Totally agreed. I've seen other companies do this but not to this extent even with ManiaPlanet. I'd like to see Marek take a personality questionaire because I think I could predict his score on Openness and maybe Agreeableness (Spoiler Alert: They're both probably very high). I say this because seeing someone take his own idea and open it up to a community to let *them* shape it to this degree is very, very unusual to me. I'd love to know the psychology behind it :P (I still might end up being psychology major, though that would be uncanny for reasons I can't easily explain).

Off-topic but I just noticed sometime in the past 5 minutes I gained another Qualification point. I wonder where it came from... MUST CHECK ALL MY POSTS FOR NEW THUMBS UP

I've been waiting long for something to replace Freelancer as it is beginning to get rather boring.I also played a lot of Darkstar One.

Now, what I like the most is the enthusiasm of the developers and how you engage with the community.Aditionally the frontline developer thing is really positive, who wouldn't want to be a part of a popular game? Really?After reading the description I found by "accident" I couldn't resist looking for more on your website, so I decided to purchase the single-player version.

The only word I am waiting for you to say now is modability. Do anyone realise how important this is when it comes to keeping a game alive?

Garry's Mod - Has been alive for 4 years without even having a goal or purpose, I've played it for 3 years straight.Minecraft - Seriously, I could play this game 'till I die, there's always new things to install.

It doesn't take much logic sense to see that this is a great idea. The only problem as I see it, is that most addons are also wanted when playing together. Now this is where smaller servers for the non-MMO come in. Allow players to purchase/run gameservers with some sort of modding capability.This is a very early stage which means that there might still be a chance to implement it.

1. its a a core AAA inde game.2. i have been looking for a ood space sim.3.have tons of freedome 6dof i havent seen before.5. alot of awsome features that i can t resist6.diffre cameras7.its easy to learn unlike EVE8.IT HAS ALEINS!!!9.post apocolyptic10.no subscription fees the mmos yours forever.11. cheap12.epic stary i dont see this much in space games so YEah!i could go on you know....more detailed awnsers is that you guys take the timeto listen to us a nd see what we have to sya unlike others *cough* Cod *cough*on the plus side good inde games like this become really popularand RICH! take minecraft for example.finalyy you guys seem really profesianal and know what your doing.

I ran across this gem awhile back when MS closed their Freelancer servers. I was on the edge of tears... me and my buds had such fun tearing up trade lanes as pirates, and I wished I could experience it again in a bigger way. MW seems to be just that, and while I'm probably the only one out of everyone I know who is into space games (I love me some X-Wing vs. Tie Fighter,) I believe the community that evolves around space games is more mature than your average gaming community.

I played EVE for a while (I was a Goon under a different name, not responsible for mass destruction,) and it felt like it was an on-rails space game. The freedom and potential that I see in MW is something that I desperately need to put that spark back into gaming.

I thought it would be nice just to fly around and explore this graphicly amazing universe.bought the game , bought the t-shirt. because of minimal joystick support I cannot really control the ship the way I want.Dev's don't seem to care , I will buy the MMO when they do.

I bought it because I thought I was purchasing Modern Warfare 2081 :C No, it reminded me a lot of Descent and Arvoch, so I thought I'd give it a try. Plus its always good to support Indie devs, as I believe they are the future of gaming.

i bought it because over time minecraft and terraria were not good enough for me, i wanted something more so i searched up similar games and couldnt find anything on the internet, then i went on youtube and did a search, at first i didnt thnk much of it but when i went back to look for it again i couldnt find it, so i searched on google, and found the site, at first i was skeptical but then looking through the pictures and the forums i bought the game, the i noticed if i donated more money i could get a space ship in game only to the people who donated it before the full release, i didnt want my own mother ship or star sector, or even even a picture of me or my avitar on the main mothership, so i donated instead for the space ship and then i lost interest in it again, noticing that there were half decient mods for minecraft, so i doownloaded a few mods, got them to work, then i got bored again of minecraft, i forgot my minerwars user and pass, found it on the scoreboard of qualification points and started playing it again, im waiting for the mmo to come out

I got this game because I'm an old space flight sim fan and this is the first game I've played which got that old feeling back.

I wanted to play a new space flight simulator, so I downloaded and tried your one. Honestly, I wasn't expecting much but... It has by far the best flight model I've messed around with in a long time, has a whole bunch of features that are really exciting to me. Not only that you were confident enough in the gameplay to give me a demo in the pre-alpha stage. I really appreciate that.

Frankly as soon as I started flying around I was sold on it.My only worry is the net code at this point, but given how excellent the engine appears to be I have great hopes.

I love me some Sci-fi, and I never purchased a game in pre-alpha stage before to help with development. I think that it's pretty cool to help out a developer. This game seems like it has so much potential. That's why I bought both games. I can't wait to see 300 ships in an area duking it out. It's going to be epic!!!!I hope everything works out for this game. I can't wait to play the final product. One more thing to say....HELLO EVERYBODY!!!!

Well that's easy... Cause this game looks AWESOME!! I played the demo and did the research and I thought the game has a lot of potential plain and simple. It's not even finished yet and i'm already hooked! I can't wait for the MMO!!

I wanted to try something new. Since finding MW, I've also now supported 3 or 5 other Alpha games being developed by indie developers as it seems that I can get more of my own ideas into those games when the developers ask for suggestions and that feels good to get some of my own ideas into a game so that it plays at least a little bit more like a game that's been tailored to how I would like to play it.

It will be interesting to me to see which of the 3 or 5 games completes first.

Wanted a space game with mining to play relaxing with my wife.Eve-online sucks because theres not a standalone for private 2 player enviroment and eve is a good place to go if you like beating yourself and lovedone over the head with a baseball bat.If i played eve with her,id have to cap almost everyone on that gdamn server,and i dont mean because of the pvp system,just the scumbags that you just love to really kill

Because Indie developers are best in the industry, they don't answer to publisher or managers whose gaming experience starts at solitaire and ends on farmville. Best studios in the world and in history were consumed and eaten alive, just for them to be laid off, canceled and their titles raped ... Blizzard North, 3DO, Westwood Studios, Bullfrog, Origin Systems, Mythic Entertainment and plenty more.

So please never ever hire any stupid managers, never fall for any publisher tricks like "we'll give you money, but you must do this and this in the game, so its not better than our more expensive titles". Developers and digital distribution is all you need =).

I loved the concept of the game, though now I ask myself the same question as the title.Back when it was pre-alpha, it was way more stable. I just booted it up since about a half year, and my god. The loading times are unbelievably long. Not just for the game itself, but tabbing in and out of the game takes about a full minute. Changing any visual settings takes minutes long as well, gives random "your hardware does not support these settings" errors, and the game itself has a lot of random low FPS crashes.

I honestly hope these things will be fixed eventually, especially the loading times. It feels like I wasted my money on this.

When you've been hooked by a unique style of gameplay you don't think about cost or an unfinished state. My personal enlighting moment was Descent in 1995 and I think I may have found game giving me back the unmatched experience of 6DOF gaming again. Not to forget this huge amount of new features.

Never been so thilled to finaly play a game like when I installed Half-life for the 1st time...(Installation will be done in about 20min...)

When you've been hooked by a unique style of gameplay you don't think about cost or an unfinished state. My personal enlighting moment was Descent in 1995 and I think I may have found game giving me back the unmatched experience of 6DOF gaming again. Not to forget this huge amount of new features.

Never been so thilled to finaly play a game like when I installed Half-life for the 1st time...(Installation will be done in about 20min...)

Mmm... I ordered it because I love space games. Spaaaace games. I don't quite know what I love about space. Probably the high tech levels involved with it. Maybe all the dynamics involved in moving through space. Who knows? I love it.

Another reason was it being on sale, and just looking interesting. I can dig through asteroids? Sweet! Build my own station? Awesome! Play Co-Op with friends? Sold!

The focus on the player and not our pockets is another thing going for you guys. With enough devotion, we can get involved in the development process and everything.

I bought it particularly because I am a sucker for space games, and definitely a fan of Freelancer and the X series. I really like the space combat genre, and I didn't hesitate to check this out when I saw it on steam!

It looks like a fantastic little AAA indie title that I cant wait to sink my teeth into. I watched the videos, and I like where this is going!

I'm particularly happy with your choice of factions, not just making it US vs. RU like everyone seems to be basking over these days.

I bought this game because Descent 1 and 2 are my favorite games. I love the 6DoF in movement and I still play others online (Descent ReBirth)I stay away from many games because of all the BS like DRM. (Can't play some games even though I bought them)

I bought it during alpha (just a 2 days late for free mmo, ive ordered that too).

reasons:-I'd like to support games that are in alpha so I can really see game getting better and better. (and i like what i'm seeing-This game has strong potentional.-intresting game concept which i'd like to see well done.

Still though, I went to some of the first LAN parties. It was an exciting time in PC gaming. Most titles were still software rendered. The hot setup was a Diamond Stealth video card, intel chipset and pentium CPU. Duke Nuken, Doom, mechwarrior and a handful of other titles were starting to popularize PC gaming. We all taught each other networking (ipxodi, config.sys and autoexec.bat yay!) My friend and Fong started playing on DWANGO. I discovered Kali.

I wasn't exactly rolling in the $$$ at the time, and DWANGO charged by the minute. Kali and a dialup PPP account was pretty cheap and unlimited.

Time progressed. I started getting OK at descent. I spent hours in the mines. Sadly though the world wasn't ready for 6DOF yet. I think it's a case of lowest common denominator. 6DOF was too much for the casual gamer to just *jump right in*. It was a step beyond the doom and quake control at the time.

I watched in the 90's as descent sort of took a backstage to the quake and quake clones. Nobody would host a descent tournament at a LAN party here on the west coast.

When I saw Miner wars, it took me back to a time when FPS gaming was new. 6DOF and descent.. in my early 20's.. Makes me almost want to shed a tear for how much fun I had. I had this thing called "The Internet" and was constantly tying up my grandmas phone line sending packets back and forth to Kali servers in what was essentially the worlds first VPN.

A lot changes in 12 years. I think 12 years ago, I was more narrow minded than I am now. I never thought anyone outside of a PC geek could enjoy multiplayer FPS gaming. The new consoles have changed all that... haven't they? Every kid growing up today, grows up in a FPS gaming world.

6DOF is the pinnacle of control within a gaming environment. (I discovered the "X" button :) I think todays kids once they realize what this game is, they'll flock to it.

And I wanted to be there. I wanted to put my dollars behind your effort Mr Rosa. Take us home sir.

The reasons are many, but I'll list some below:1. Game looks so much like a modernized descent (ie. Descent 4).2. I love 6dof--and there are few such, good games--something that really needs to change.3. Developer is inspired by descent (ie. Descent fan).4. Indies aren't afraid to try something new/non-mainstream.5. Developer is involved with, and informs the community with progress report updates/blog.6. I had a pleasant experience with support--they responded promptly, answered all my question, and didn't seem to express any annoyance while doing so, even though I kept asking for further detail/clarification. Very friendly support team.7. Trailer(s) looked awesome.8. There were already plenty others before me who pre-ordered.9. I could tell, it was nearing completion.10. I wanted to help ensure this product gets finished.11. I want to be able to help with and influence development.12. I noticed enemy ship sizes were increased by 50% (I had trouble targeting them before this change).

More specifically... why I bought the MMO as well?m1. First 6dof space shooter MMO that I'm aware of.m2. Buy the box, and no monthly fees after (business model).m3. Its what I thought EVE Online was gonna be--actually controlling your ship like in descent.

I pre-ordered Miner Wars because I LOVED playing Descent way back when, and when I knew that the original developers were gonna make THIS game, I knew right off the bat that it was gonna be amazing.

So of course I couldn't wait to play the game and I wanted to help push things along in my own measly way, and, after playing the recent beta releases, I feel you guys really delivered beyond all my expectations.

I mean, right now, I know I made the right choice, but back then, after pulling out all my Descent and Freespace CDs to play again and again long after they were "technically obsolete", all I had to do was imagine what you guys would do with present-day technology.

Actually, in some ways Miner Wars has a slightly Freespace feel to it when you get outside. Those massive capital ships. All you need are some ship-to-ship beam weapon battles and we're all set!

Was actually the idea more than the game that caught my attention - I should point out that I wouldn't have bought it if the game looked naff. However, MW2081 lookeed good. Not much else, but yeah, it was the idea of funding development in progress that I liked...I wonder if that kind of thing will take off ^_^ ?

QUOTE: "Its what I thought EVE Online was gonna be--actually controlling your ship like in descent."

Good one- exactly my thoughts as well :D

haha, I originally hated EVE the first few minutes I played it. I was like WTH, I can't control my ship??!?!! UNINSTALL!!!

I then tried it some months later, and went further along and gave it a chance. Turns out I had other things to be doing than worry about controlling the ship while targeting and controlling guns/drones...played it well over a year.

As for topic, I'm with a ton of others, an old Descent fan. Liked the idea of the game and the story so I tossed down a few bucks to give it a run and fun so far. Wouldn't mind a bit more trading to it, like an X3, EVE, Miner Wars kinda hybrid. Lookin forward to MMO details if it gets going.

1. The promise of a sandbox universe2. Similarities to Freelancer/Privateer3. Fully destructible enviroments4. Ability to construct bases and build thing similar to X-Beyond the frontier5. Dystopian human future

I purchased MinerWars Pre order about 2 years before because i liked your pre alfa demo ,because of that demo i expected a space game with space systems and asteroids belds where you can mine in huge asteroids and when mining you creating huge tunnels in the asteroids . So it will be very exciting when you are spotted by pirates (real players or artificial) to escape from them . So my imagination was hot pursuits in huge asteroid tunnels (created by myself by mining ) too escape from pirates with a cargo full with rare expensive mined material . Have to avoid pirates and bring it to a space station too sell it . But its hard to go to one of the space stations , you will need friends too protect you or special items like cloak or very good armor , or speed to transport that items are for sell in space stations an can earn with missions from example... empire, security organisation or story or freelance missions or making by yourself , something like i expected . I did not expected a claustrofobic linear and difficult space shooter .

I thought that like the beta version of the game, we could build a base and personalize our mothership, setup an HQ and eventually extend the mining system...I'm quite decived than thoses contents no longuer exist (build your base/ship, I mean).

I don't really know why. I bought it on 01/13/2011 for the pre-alpha build. It looked cool and I wanted to try it out. To be honest, after playing the pre-alpha a bit and realizing there wasn't much to the game yet, I decided to put it off. I just remembered this game a couple days ago, but thought that Impulse had disappeared! (The service I bought it through). Eventually figured it out and linked it to my steam account :) Glad to see that it's come so far!

I buy games that sound like i would like to play even if all they have is a concept of the idea bought this game at 20 or 30 dollars assuming there would be an offline mode with on net required to test out the game but i have heard otherwise after purchasing and the download size was misrepresented a lot bigger than claimed so i have yet to see if this is a good buy