So i just want to get as much feedback from different people before i make asumptions. But was the loot on Private Servers really nerfed? I've spent about 15+ hours and really didnt find anything good. The best stuff i found was in SmallVille, and that consisted of an Anaconda, and M4(FullyAuto) on seperate runs. But i made 2 runs at Camp Splinter, and on the first one the ONLY loot there was a Tactical Knife. The second run i found 2 Tactical Knifes, 2 ChocolateBars, and a M9 Black Helmet. Which for Camp Splinter i find that to be unfair, espically off of 2 runs. Not to mention my typical runs to Campos i normally can come back with an increase in medical supplies, now i find my medical cache to slowly decrease, because i cant find enough. Also it seems like everytime i go back there, the amount of supplies in the general store decreases. What's your guys opinions?

been running around a P.server for about 14+ hours. After this and running around on other p.server and then the public servers I think it has more to do with population. a busy P.server has better loot then a personal one it seems. or it could be totally random going to test my solo server again tommorow. It would make a basis of risk reward if the loot works of server pop also it might just be a spawn rate thing where more spawns in a base when more players are on. been then again the coding seems questionable at times, hopefully they get the looting system worked out. I decided to go through everywhere and the militay bases seem bad for looting compared to the large cities unless you are only looking for a main gun or side arm. Though I am constantly told differently. I find that in the bases I tend to find one main weapon and one side arm that is it...maybe a bag of chips or a tactical knife.

been running around a P.server for about 14+ hours. After this and running around on other p.server and then the public servers I think it has more to do with population. a busy P.server has better loot then a personal one it seems. or it could be totally random going to test my solo server again tommorow. It would make a basis of risk reward if the loot works of server pop also it might just be a spawn rate thing where more spawns in a base when more players are on. been then again the coding seems questionable at times, hopefully they get the looting system worked out. I decided to go through everywhere and the militay bases seem bad for looting compared to the large cities unless you are only looking for a main gun or side arm. Though I am constantly told differently. I find that in the bases I tend to find one main weapon and one side arm that is it...maybe a bag of chips or a tactical knife.

posted by sergay himself: Guns have random amount of bullets in them now.

But we also have system that detects extreme farming activities ( like guys collecting let say 5-10 blasers in one game session and not doing anything else ina game ) and system adjust itself to balance those players activities.

So if your heavy into looting and PVE only, seems ppl are crying out terrible loot, unless you PVP only, and rarely loot

posted by sergay himself: Guns have random amount of bullets in them now.

But we also have system that detects extreme farming activities ( like guys collecting let say 5-10 blasers in one game session and not doing anything else ina game ) and system adjust itself to balance those players activities.

So if your heavy into looting and PVE only, seems ppl are crying out terrible loot, unless you PVP only, and rarely loot

Okay, thanks! I knew about the bullets. Yea, I love PVE more, but i've never found anything super rare like snipers. But i feel like they should just make them more rare if that's the case.