Optional SZ 16 rule

Hi, sorry if this has been covered somewhere else but I can't find how to change the optional rule for sz16 to be closed to ships for axis and allies world war II v5 second edition. It says it in the notes but I can't find the option. Any help would be appreciated with this. On a side note, but less important whether i have 'choose AA casualties' on or off it doesn't seem to make a difference and I'm still able to select them as casualties either way.

@suriyan I don't believe the engine enforces the optional sz16 rule just mentions it in the notes. So it would need to be a player enforced rule at the moment. It would be possible to create a version that enforced that rule though just don't think anyone has.

@suriyan It is located under the Experimental list of maps near the bottom. So click the Downloads Maps button. Then select Experimental near the top. Then scroll to the bottom of the list for WW2v3_Variants

Thanks @prastle, I found the tech advance version with the option for the turkey canal but this is the 1941 edition unfortunately once I downloaded it. No worries though, I think what I want just doesn't exist for the 1942 second edition.

I appreciate all the help though, if it's ever implemented maybe you could let me know?

@suriyan you do have another option as well. Open v3 41 Advanced tech
choose the settings you want for YOUR v42
then edit in the starting units and resave the game file before it launches. Just an additional thought since both maps are the same. Except the starting positions and rule settings.

@suriyan
No problem, glad to be of service. If you have the time and interest, I made some comments inside the xml file if you would like to see what was changed. If you have questions about the changes feel free to post them here. I and others will be more then happy to help.

@suriyan
You can look at the xml file with a text editor (notepad will do if you are using windows os).

Not to get to detailed, I added a territoryEffect to block SZ16 and a trigger to read the setting of the Map Option and remove the territoryEffect if needed. If you look at the xml you will see a few comments around the changes I made.