With so many creative and useful apps being built every day with Appcelerator tools, it can be hard to keep up with it all. We love to hear from innovators who are developing great mobile products that solve real-world problems and make life better for their end users. And these people are all over the […]

When you’re working with cross-platform apps, you soon realize that there are many user interface metaphors that translate across platforms, such as buttons, text fields, alert messages. There are however many others that are very different, not only in the way they are presented to the user, but also in the way they are implemented. […]

With apologies to Bill Gates, content alone no longer reigns supreme. In our mobile-driven, user-centric world, context is the big game in town. It’s also one of the chief reasons the experience on mobile devices is superior to PCs – and why mobile (read: apps) is rapidly eclipsing the web (read: tethered browser). By “context,” […]

We call Titanium an open-source community, but it’s much more than just a label to us; it’s a core aspect of our philosophy. That’s why we have started a project to bring additional members of the community in, both as contributors and committers. We’ve seen great results from this initial effort. Ayo Adesugba, one of […]

On the heels of our 3.2.3 beta release, we’ve fixed a few more items and are proud to announce our release candidate version with no known issues. This is a pre-production release, and as such may contain regressions or other issues. Beta software may contain blockers and other regressions. Please do not use it in production, […]

IT can — and should — be the most innovative department in your company. Once pegged as the geek squad, in charge of cutting costs and keeping the internet up and running, today’s IT department has the power to drive innovation at organizations of all kinds. In fact, it’s high time every company rethought the […]

If you’re building and maintaining more than a couple of mobile apps, you know the new app lifecycle presents a kind of hellish arithmetic. It goes something like this: (# mobile OSes supported) x (total # apps) x (releases per year) = experiences that had better amaze end users In other words, mobile is driving […]