Under a previous sun, Athas teemed with life. The sorcerer-king, after obtaining immortality for himself, united all lands under the power of his magic. But power-hungry overlords have carved the lands into pieces - setting themselves up as sorcerer-kings--and survival depends on the optimism of three steadfast people.

Hero: Legend of Drizzt: Homecoming, Book III

Something akin to peace has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go, Menzoberranzan, the City of Spiders, will crawl forever on. And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow, there is only a single final quest: a search for peace, for family, for home.

Critical Failures: Caverns and Creatures, Book 1

Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them.

Homeland: Legend of Drizzt: Dark Elf Trilogy, Book 1

This stunning new release of the classic R.A. Salvatore novel recounts the origins of Salvatore's signature dark elf character, Drizzt Do'Urden. This title kicks off The Legend of Drizzt series, which will showcase the classic dark elf novels in these new audiobook editions.

I, Strahd: The Memoirs of a Vampire: Ravenloft: Strahd, Book 1

Some of the parchment pages were the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders, only lines of plain text in hard black ink. The flowing handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been in common use for 300 years. No table of contents, but from the dates it looked to be some kind of history.

White Plume Mountain: Dungeons & Dragons: Greyhawk, Book 1

A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.

The Devil You Know: A Brimstone Angels Novel

Before Farideh took a devil's pact, before she was Chosen by the god-king of the Hells, before any of this started, there was Bryseis Kakistos, the original Brimstone Angel, first of Farideh's line. Now, at the end, there is also Bryseis Kakistos - but this time, instead of helping the king of the Hells achieve godhood, she's going to kill him. All she needs is a little help from Farideh - which she should, by all accounts, be happy to give. After all, who could object to killing the king of the Hells?

NPCs

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry.

Pathfinder Tales: Liar's Island: A Novel

Rodrick is a con man, as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together the two travel the world parting the gullible from their gold and freezing their enemies in their tracks. But when the two get summoned to the mysterious island of Jalmeray by a king with genies and elementals at his command, they'll need all their wits and charm if they're going to escape with the greatest prize of all - their lives.

Necronomicon

Originally written for the pulp magazines of the 1920s and '30s, H. P. Lovecraft's astonishing tales blend elements of horror, science fiction, and cosmic terror that are as powerful today as they were when first published. This tome brings together all of Lovecraft's harrowing stories, including the complete Cthulhu Mythos cycle, just the way they were when first released.

Dragonvein, Book One

Carentan, France, 1944 - Ethan Martin, a soldier in the 101st Airborne, is fighting for his life. But soon he will learn what peril truly is when he is ripped from his world and transported to a land of magic, swords, and dragons. And though the Nazis are now far, far away, danger is closer than ever.

Amazon Customer says:"Interesting Story but very light on in details."

Liar's Blade

With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero - except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin - especially if there's a chance for a double-cross.

Grimoire of the Lamb: An Iron Druid Chronicles Novella

When he’s not vanquishing villainous gods or dodging demons, 2,000-year-old Druid Atticus O’Sullivan can be found behind the counter of Third Eye Books and Herbs in modern-day Tempe, Arizona, literally minding his own business. But when an evil sorcerer - and amateur shoplifter - snatches an ancient Egyptian tome of black magic, The Grimoire of the Lamb, Atticus is not sheepish about pursuing him to the ends of the earth...or at least to the Land of the Pharaohs.

Ex-Heroes

Stealth. Gorgon. Regenerator. Cerberus. Zzzap. The Mighty Dragon. They were heroes. Vigilantes. Crusaders for justice, using their superhuman abilites to make Los Angeles a better place. Then the plague of living death spread around the globe. Despite the best efforts of the superheroes, the police, and the military, the hungry corpses rose up and overwhelmed the country. The population was decimated, heroes fell, and the city of angels was left a desolate zombie wasteland like so many others.

Sly Flourish's The Lazy Dungeon Master

You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.

Aftermath: Star Wars: Journey to Star Wars: The Force Awakens

The second Death Star has been destroyed, the emperor killed, and Darth Vader struck down. Devastating blows against the Empire and major victories for the Rebel Alliance. But the battle for freedom is far from over. As the Empire reels from its critical defeats at the Battle of Endor, the Rebel Alliance - now a fledgling New Republic - presses its advantage by hunting down the enemy's scattered forces before they can regroup and retaliate. But above the remote planet Akiva, an ominous show of the enemy's strength is unfolding.

Blackstaff: Forgotten Realms: The Wizards, Book 1

Khelben Arunsun, Chosen of Mystra, Archmage of Waterdeep, is as close to a demigod as you're likely to meet on the streets of Faern's mightiest city. But when the skies rain lightning and a long-forgotten city arises from the earth, he can seem like just another wizard.

Survival Quest: Way of the Shaman Series # 1

Barliona: a virtual world jam-packed with monsters, battles - and, predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: You can assault fellow players, level up, become a mythical hero, a wizard, or a legendary thief.

Halo: The Fall of Reach

As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle...the desperate, take-no-prisoners struggle that led humanity to Halo: the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.

Dissolution: Forgotten Realms: War of the Spider Queen, Book 1

The War of the Spider Queen begins here. While their whole world is changing around them, four dark elves struggle against different enemies. Yet their paths will lead them all to the most terrifying discovery in the long history of the drow and set them on a quest to save not only Menzoberranzan but the entire dark elf race from Dissolution....

The Companions: Forgotten Realms: The Sundering, Book 1

This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life - the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.

Publisher's Summary

Aric, a half-elf with a rare natural ability with the psionic discipline known as "the Way", must find his place in a world ruled by the tyranny of evil sorcerer kings, and dominated by the savage wilds of the Athasian desert, a world presided over by the unrelenting crimson eye of Dark Sun.

When Aric is brought into a quest to search for a priceless trove of weapons, he would rather keep his head down and live a simple life. But nothing is simple in the city of Nibenay with its reclusive ruler known as the Shadow King. And in a world where metal is the rarest of commodities, Aric’s "way" with metal is an even rarer talent.

Enlisted by the Shadow King himself to seek out this cache of metal weaponry, Aric heads into the desert with a treacherous band of adventurers. Allegiances are tested and secrets are uncovered. But sometimes the secrets hidden by the sands of time should remain undiscovered. When Aric and his band uncover an evil perhaps greater than the Shadow King himself, it is a race against time to see who will harness its power.