@ronenbekerman I was actually looking forward to the real time category most of all, sad that there was only one entry. but given one more chance with such a category in a future contest I would defiantly give it a full go.

well maybe you're planning to do this but I'm gonna say it anyway - don't be afraid to over do the brightness of the light, don't go with realistic lighting, go with expressive lighting, it usually turns out to be more dramatic ant stunning that way, in such a dark scene those bright warm fire lights would give an amazing effect :)

I'm usually better explaining stuff with images than words :D http://screencast.com/t/Vy72aV6o2 my suggestion would be to put in some even closer ground, right in the viewers face. Well you said yourself that you want to showcase as much scale as possible so thats my suggestion of achieving it :) the final ration of the entry will be more square composition the horizontal anyway so you still have space to spare @jiminy-billy-bob _

cristobalena's right, looks weird aligned like that. also the building in the foreground blocks the view to the closest small park, could be a nice place to show some life if it would be detailed. The clouds look nice but I think they're too cartoony, don't really mix well with the detailed render quality :)

Thanks a lot, Christian :) yeah I laid out a some foliage in my concept, although my general layout changed a bit I'm still going to add them, but I have some new ideas about how to approach that, probably gonna have to do some new concept drawings to establish some ideas though :) @ChristianMiranda _

as I said in the beginning, you project seems like its gonna be huge, and its still growing.

Its sometimes very difficult to control big spaces without making a big mess of stuff just crammed together, so be sure to think through the positioning of buildings and use of free space in as ergonomic ways as possible :)

thanks :) yeah, grunge always helps in cg.:D as for people I was considering about cutouts but they always look to cheep and its hard to match the perspective perfectly and modeling people is still a week area for me, right now I'm in between two options:

I keep forgetting to mention that I'm going to be representing summer and autumn, maybe spring and autumn(beginning and end of skateboarding season outside), but defiantly not winter, as beautiful as winter can be, I personally very much dislike it :D

my suggestion would be to make low poly terrain for positioning models on top bet that would also include some constaty rerendering to check if the low poly is accurate. maybe you should try some of this guys http://nobiax.deviantart.com/ textures instead of displacement.