AT THE END OF EVERYTHING • HOLD ONTO ANYTHING

College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.

And there's something in the woods.

In 2017 join Mae on a trip through her hometown and into the dark on the other side.

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NIGHT IN THE WOODS is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. After a successful Kickstarter it's being made by Infinite Fall, a teamup of Alec Holowka (Aquaria), Scott Benson (Late Night Work Club), and Bethany Hockenberry.

Coming in 2017 to PC/Mac/Linux and PS4. In the meantime, check out the two supplemental Longest Night games below.

"The charming, melancholy Night in the Woods picks up where Gone Home left off"- Killscreen

"It's a world of cute animals talking about what it would be like to burn down their room with themselves inside as easily as they talk about the plot of the latest movie, and it's all much more enthralling than it has any right to be."- GamrReview

"Why would you want to play a game where you drop out of college and move in back home?Well, I don't know man."- Kotaku

LOST CONSTELLATION

Lost Constellation is a Longest Night ghost story. Travel into the frozen woods in a folktale from the world of Night In The Woods. It was made by Alec Holowka, Scott Benson, and Bethany Hockenberry in the last weeks of 2014.

"To play Lost Constellation is to wrap yourself in a fleece blanket and shelter yourself from the cold."- Gamespot

"It's reminiscent of a dark, Dickensian haunting or something even earlier and more primitive."- Polygon

LONGEST NIGHT

Gather round the campfire and trace the constellations in Longest Night! Made in one week in December 2013 as a first project, a mere month after the successful kickstarter when the team were learning how to make things together and first building the world of Night In The Woods.