Games

Creative Director Wants To Achieve A Sandbox Feel For Uncharted 4: A Thief’s End

Naughty Dog’s upcoming action-adventure, Uncharted 4: A Thief’s End will have “a wider more sandbox feel”, according to creative director Neil Druckmann.

Speaking with Game Informer, Druckmann says he wants to create an adventure that takes advantage of all the lessons learned working on Uncharted series and The Last of Us.

And how Nathan Drake will do more than just climbing & shooting, which we saw in PlayStation Experience gameplay demo.

He says, “With the verticality of Nathan Drake, with adding set pieces that weren’t necessarily in this demo, how do you get a bigger flow, something that is deeper at an emotional level? All those things come together to make the Uncharted that we want to play.”

“We have our vertical slice and we’ve found our flow and the voice of this game. Now it’s like, how do you expand on that?.

How do you flesh that out across the entire experience, making sure it’s got its proper pacing, it’s got its ups and downs? It seems like an eternity from now until when we’ll be finished with it.

To us the Uncharted combat works best when it has a flow to it, when you are not just behind cover, shooting over and ducking back down. When your cover is getting flanked and you have to jump and move down to another level,” Druckmann added.

The development team is working on creating a big comic-book-style adventure, in a vibrant world that feels realistic. The main focus is gameplay mechanics & combat.

The game features multiplayer, over 60 different animations, The Last of Us character reaction to objects & more.