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Strawberry Candy Vfx Breakdown Giulio Tonini – I used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. 3d, Behind the Scenes, Behind the Scenes of Strawberry…

Making Of Fantasy Mosque by Gurmukh Bhasin Software used : Maya, Rhino, Mental Ray, Photoshop Time taken for final render : 100 hours In creating the Fantasy Mosque, I wanted to create surreal religious structure that blurred the boundary between reality and fantasy. To me, religious structures always have a magical presence to them,…

Making of Monkey Island Pirate by Cleyton Jonnas This project started on the #20 CGHUB characterFORGE challenge: The art of Carlos Huante. Software Used : Zbrush, 3dx max, Photoshop The concept that I chose was this one: It was a modelling challenge, so textures was not required, having it in mind I…

Maya Animation Tutorial – Prop Interaction This tutorial is about how to interact with Probs in Animtion and this animation is with Mery Rig.Josh Janousky figured that since when he was learning, he had a hard time finding a tutorial that covered all the things he wanted to know, that he would make…

Making of Randevu by David Lance Check out the making of the CGI VFX short film “Randevú”! Is she really what she seems… After trying unsuccessfully to survive on Earth, aliens have finally found a way. They are fragile and in constant need of fresh bodies, but they are not alone. Big Brother…

Adam Fisher – Cyberpunk Character Bust Adam Fisher, Character artist. He shows in this timelapse his sculpting techniques of a bionic character bust sculpt. He explains his workflow in a shortly matter in the information tab on youtube. He explains: The mech parts were first loosely concepted in Zbrush, then retopogized in Maya (not…

How to Create Render Fibermesh Hair with Zbrush Final Output : GENERATING HAIR 1- Here is the basemesh – the head we will be creating hair for. 2 – This tutorial is not about how to use Fibermesh, but for the uninitiated, simply mask out any areas which you would like to…

Houdini Fluids Showcase by Arihant Gupta I have been meaning to put this together since last couple of months. Hope you guys like it. Arihant Gupta – Summer 2013 Effects Reel Shot 1 – This shot was a part of masters project at NCCA, Bournemouth. It demonstrates reverse destruction taking place. Dummy geometry…

Sergi Caballer – Facial Modeling Sergi Caballer, Character Modeler & TD/Rigger. He shows in this timelapse his modeling techniques of facial modeling. From blocking out the shapes and thinking directly of topology. Which is a very important for later process and for getting a clean model. He creates in this three (3) timelapses a full facial…

Making Of Charlize Theron Hair Tutorial This tutorial by : Nacho Lapuente Making Off of the creation of the Hair for my Charlize Theron model, if you want to see the result go to 06:51, this is not the final render it´s a wip, final render in the 2nd part. Making Off de la creación…

Cloth tear geometry and shading detail Been adding geo detail to the torn cloth and shading the additional geo. Shading sure is fun! 🙂 Thickness added to the cloth geo Extrude sides are extruded out again The second extrusion is done twice, once for the U direction, and once for the V direction. Polyframe…

Zbrush – Adding Noise – by 3dmotive http://www.youtube.com/watch?v=KqLc4o_eP1I In this quick intro to Noise functionalities in Zbrush, you’ll learn how to use Noise to create a realistic environment surface that can be tweaked into an alien world while also using Noise to create a zombiefied look to a Troll. For more information, please find…

Cloth Fold Sculpting This video tutorial is by David Richardson and In this 2 Hours walkthrough on how David Richardson do folds.. Here is a link to a dummy if you feel like you need to practice it too. http://www.youtube.com/watch?v=wZ1jldGgGL0 dl.dropboxusercontent.com/u/44350607/DavidDummy.obj or get a nice 3D scan from the 3Dscanstore.com Also suggested book to read:…

Creating Weapons for Video Games Chapter 1 http://www.youtube.com/watch?v=sbINVH25GMA In this workshop Ben Douglas will be teaching you how to create a Viking short sword for a video game. We go through the entire process of creating a base mesh for sculpting, sculpting the details, texturing, creating the game resolution mesh, uv mapping, and…

5 Useful ZBrush Tips Video Series Here we are presenting a video series of 5 tips in ZBrush that will help you in the progression of process in ZBrush. Hope that all of the tips will be helpful for you to improve your skills. Zbrush Tip – Backface & Polygroup Masking In this tutorial we…

Zbrush Sculpting Tutorial Edward 3D Rigged Character for 3D Studio Max . you can create your animation, short films and game with this character. this character contain clothes ” Pant , t-shirt and Jacket ” by 3D Artist : Mohammad Ramahi Cloth Modeling Tutorial : This Character full rigged available on 3D…

HYBRIS ArtFX + Making of Making-of HYBRIS ArtFX “HYBRIS” a short film created at ArtFX, and directed by the talented Audrey Serre, Benjamin Gros, Océane Nguyen, Margaux Le Gall! See below for more details and external links…ArtFx : ARTFX: SCHOOL OF CG ANIMATION AND VISUAL EFFECTS – http://www.artfx.frDirectors : Audrey…

Making of ‘The Princess’ by Marcos Nicacio Software Used : 3ds Max 2009, V-Ray & Photoshop CS3 Introduction & Refrences : Hello guys, my name is Marcos Nicacio and I’m here to show you the process I used to create my recent work: The Princess. This project was requested by Nitroglicerina studio, and they provided…

Transpose Master in ZBrush Tutorial great introduction to Transpose Master in zBrush where you’ll learn the basics of how to pose your model using the “action lines+rotation” in Zbrush via the Transpose Master to achieve a beautifully posed model as the end result. For ore information, please check the credits below.High Quality Training by…

Linear Workflow and Gamma Correction Tutorial by Edge Cgi tutorial from the pros over at FlippedNormals.com where you’ll learn the basics of “Linear Workflow and Gamma Correction” to take your renders that might look dark or blown out, and bring them to vibrant life by giving the light in your scene more depth!…

Exercise 2 (E2) – Sculpting Fabric EXERCISE: Practice sculpting the basic behaviors or fabric. Fabric and clothing are very common for sculptors interested in character design. Reconstructing the believable behavior of fabric is an art in itself. Initially it can be intimidating due to its apparent complexity while seeing how bad fabric can look when it’s sculpted incorrectly. But in reality,…

Zbrush Panel Loops Tutorial Polish by Features Part 1 Inside the Deformation Palette you will find the polish functions. Part 1 of this series demonstrates the ability to use the Polish by Features slider to better control your Panel Loops creation process. Panel Loops Basics Part 2 Follow along with Michael Pavlovich as he takes you…

Packshot Showreel 2014 Packshot Showreel 2014 from the talented folks over at Important Looking Pirates (ILP)! For more information, please see the details and links below:ILP is a visual effects and digital animation studio located in central Stockholm. They can proudly say that we have assembled one of the best visual effects teams in the…

Zbrush Extracting Meshes Tutorial by 3dmotive Check out this great 3D tutorial that will teach you the art of extracting meshes from base models using simple masking techniques from our good friends over at 3dmotive!. These extractions can then be sculpted or even have extractions of extractions. For more information, please see the…

Nvidia Hairworks 3D Max Tutorial Hairworks released. It is offered by NVIDIA and for game developers.Hairworks is used to simulate fur and hair in real time. Hairworks based on DirectX 11. It is enables users to render and simulate fur and hair to provide interactive game experience. Key Features Supports off-the shelf grooming tools Shape &…

Making of Game of Thrones Season 4 Making of Game of Thrones Season 4 by Mackevision Mackevision is proud to be along with other world-class VFX studios part of this saga: Game of Thrones, Season 4 Visual Effects Supervisor: Jörn Großhans Visual Effects Producer: Katharina Kessler ————– Making of Game of Thrones Season 4, Game of…

CG Artist Generalist Reel by Randy Ui Check out this fantastic showreel from the talented Randy Ui! Randy has worked on some of the top films of ALL-TIME (Top 100 Films), and is currently a CG Generalist at Method Studios. For more information, please see the details below:Updated Demo Reel for 2014, Including some of…

Making of CG Ship and Ocean – Goddess 100% CG Shots, with highly detailed ship model, with ocean water simulations and matte painted sky. The ship was constructed using the original architectural drawings of the ‘Cape Don’. The Cape Don was not sea worthy at the time of production and couldn’t be captured in…

Tweety 3D Max Rigging tutorial Tweety Bird, 3D Rigged character . High-quality model with texture and morphs . In this tutorial you will learn how to create bones for your character and skin it to your character, after that you will learn how to fix wrong moves . Then you will learn how to create…

BonyFace – Facial Animation For 3D Max Tutorial video : Plugin Homepage here : http://www.scriptattack.com/maxscripts/bonyface/index_eng.html Professional rigger needs at least 2-3 days to perform the same task as BonyFace do in about half an hour. And that rigger will take 100 euro or more per day. There are no ways to make rig and skin…

Making Of : Giana Sisters in 3ds Max 2015 by Alex Horst This Making of – Giana Sisters in 3ds max 2015 software. Alex Horst walks through how Game – Black Forest Games rebooted the classic C64 platform game “Giana Sisters” from 1987.. Alex takes you through the full development and process of Different stage…

Zbrush Tutorial : Making OF Cleopatra Zbrush Tutorial – Cleopatra Artist Name – Fredo Bernardo Artist FaceBook Page CLEOPATRA: Zbrush Tutorial By: Fredo Bernardo This project was inspired by the 1963 classic movie “Cleopatra.” I decided to do this project because it features a combination of Elizabeth Taylor’s classic beauty and the very interesting and intricate design of her headdress. Doing research and gathering a lot of references on the subject, whether it’s a creature or a character, is the first thing I do before I even start doing stuff in Zbrush. I try to collect and study a lot of images of my subject from various angles. I do this not only in the beginning of the projectbut as I progress through the entire creation process, especially when a particular design issue or question needs to be resolved. My Basic Brushes For all my Zbrush projects I always use these: Standard brush, Dam standard brush, Clay Tubes, Flatten, Move Topology Brush,MoveElastic Brush, Inflate Brush, Pinch Brush, and in some occasions Smooth Peaks and Smooth Valley. Creating the base mesh I needed to get a general overview of the entire model first, so I created a low resolution model for the general shape of the character and for each major part of her costume. This helped me establish the overall proportions and how each piece connects to and/or affects each other so I can compare them more easily to my reference right away. This initial step also helped me evaluate which parts of this highlydetailed model I need to prioritize, how much work I should do for each and how I would layer the intricate details on top of each other. To create the base mesh, I started with a sphere or a cube, reshaped it accordingly then used Dynamesh with a very low resolutionvalue. Once I’m happy with the basic shape I would use Zremesher, with a low Target Polygon Count. Although this will not be used in a productionsetting, having some proper and even topology flow in my mesh will help a lot in the sculpting process, especially on the face. Sculpting the face. I tried to make sure that the overall shape of the head is as close as my reference before I proceeded with placing the facial features. Just like in drawing you start with the basic shapes first before you do the details. Next was establishing the planes of the face and the facial features to get a feel of my reference. When I’m satisfied with the initial structure and features of the face, I would proceed to sculpting some major parts her costume and will come back again to the face to refine the individual facial features some. In this way, I could keep a fresh eye during the entire sculpting process and wouldn’t get stuck with just detailing an area of the model. I believe I can accomplish more this way. …

CAT Rig Tutorials The CATRig is the hierarchy that defines the CAT skeletal animation system. It is a fast, sophisticated yet flexible character rig that is designed to let you create the characters you want without having to write scripts. The flexibility of the CATRig character rig is the result…

CREATING A BEER SIMULATION Learn how to simulate a pouring beer with Phoenix FD and V-ray. The foam is born directly (not using splash). First the size of the bubbles is adjusted by starting test simulations with low Birth rate. When the bubbles have a good size, the birth rate is increased until a good…

A Real School Experience Goes Online Animation Mentor provides all the support and resources you find in a typical brick and mortar school. And this real school experience begins even before your first day of class. That’s because our Admissions Team guides you through the application process. Then, once you enter campus, we are at…

Hair Farm Hair Farm is a complete hair solution for 3ds Max. It is specially designed for CG professionals who wish to create gorgeous hair quickly and precisely. You can get the Hair Farm Demo on their website for free. It fully working but you can’t save your project files.. but its FREE ! Some Hair…

Volkswagen Passat 3D Speed Art Hello everybody. It’s been awhile since I posted anything on this channel, is not it?I present to you my first project vehicle visualization.While recording my 3DS max crashed haha.This video was recorded on a PC and a Mac. Download full-res:http://fav.me/d5z6kduSubscribe, like and favorite the video.Visit: http://www.diegopeixoto.netLike: http://www.facebook.com/DiegoPeixotoO…

Battleship – Making of Although Industrial Light & Magic’s advanced fluid simulation system had been honored with a Sci-Tech Award from the Academy in 2007, for “Battleship” the visual effects team knew they would have to completely re-engineer the system from the ground up if they were going to be able to meet the demands…

Making of Ninja Turtle by Adam Sacco Ninja Turtle Sculpting by Adam Sacco: I Always wanted to make a 3d Ninja Turtle that was less cartoony. Lean and agile with tactical accessories like a ninja. I chose to redesign the turtle as a new character with black cloth and Kama/ Kai weapons. Modeled in Zbrush and…

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-starfish/

Making of Autumn Scene by Tom Hankins at Colorbleed Studios Every once in a while we get the time to work on personal pieces, this video demonstrates how Tom Hankins (Colorbleed Studios) goes about creating an Autumn Scene using Maya, Zbrush, V-ray, Mari, Photoshop and Fusion. //Source : http://www.cgmeetup.net/home/making-of-autumn-scene/

CGI VFX Breakdowns “Epic Water Simulation” An amazing breakdown of over 50 seconds of full CGI with complex dynamic water simulation by the talented artists at Important Looking Pirates!! ILP is a visual effects and digital animation studio located in central Stockholm. For more information please see the details below: Commercial : OLF –…

Screamer by Adam McMahon Sculpting some extremes and inbetweens in Zbrush of a mad-eyed screamer. It’s a timelapse recording, sped up roughly 8 times. The music is from the movie Clue, sorry I don’t have the names of the songs.

Sky1’s Moonfleet Ship VFX Breakdown Check out this fantastic and insightful VFX Breakdown showing you how they made the CG Water and CG Ship sequence that climaxed the two part drama.of Sky1’s Moonfleet Ship by the talented Ed Bruce! For more information please see the details below: Screen Scene VFX completed all the visual effects…

A Simple, Clay Based Method for Braided Hair Inspired by Ryan Kinglien’s “Bust with Flowing Hair” Tutorial from Gnomon, I’ve been doing “Hair Studies”, modeling one hair style after another on the same bald bust. One of those styles was braids. Because my roots are in clay, I adapted a clay based method. While not…

Making of Pompeii by Mr.X Inc A breakdown of a RealFlow shot created by MrX for the film Pompeii. The problem “We had three months to create a hero water shot of Pompeii’s harbour as the Roman fleet arrives, from proof of concept to final delivery. This involved creating a large-scale water simulation for…