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E3 The Last Of Us Gameplay(Uncensored)

I didn't get to see it uncensored lol

Did you catch the PlayStation press conference livestream? Notice when it went all black? We wanted to set a proper mood, tone, and stage for our debut of The Last of Us gameplay. The venue, as well as the hard work of the press conference production crew, afforded us a fantastic setup. It was an amazing opportunity to showcase our blood, sweat, and pixels on the massive video screen in the Los Angeles Memorial Sports Arena this Monday night. We’re amped by the response we’ve received so far and looking forward to a very busy, very fun E3.

If you didn’t catch the livestream or would like to see unadulterated, pure images of the gameplay watch this video. At this point in the story Joel and Ellie are attempting to get to the bridge and out of the city. They are tourists in an area that’s controlled by hunters. They are hunted and yet they too are hunters. Everyone is willing to do whatever it takes to survive. What you’ll see is something that we’re calling Balance of Power AI. Enemies will react realistically to whatever situation your combat style forces them into. Playing as Joel, Ellie’s help and whatever weapons you can scavenge are your best shot at progressing in this brutal, violent world.

The Last of Us is a game like no other. We’ve just begun to show you what’s in store for Joel and Ellie as they travel across the post-pandemic United States. The drive to preserve humanity against the infection creates tension that pushes the limits of what constitutes being human. The story will explore the bond that forms between Joel and Ellie, and themes of loyalty, love, and redemption in ways never before experienced in entertainment. It’s an emotional rollercoaster that plunges and twists into the depths of what it means to be human and what it takes to survive. So buckle up and brace yourself. Our ride is just getting started.

Last edited by Metal King Slime; 08-17-2012 at 22:37.

PSN: xThAkIdJxYx Cod Psn:xxAkiRo‎"It's not important to have a long life, the important thing is to have a happy life with your beloved ones"

ND said that the combat we saw is gameplay. Ellie will pick up near by bricks and bottles if in combat and will try to sneakily flank the enemy and use the bottle/brick if possible to help Joel. You can't control her, she acts on her own, it's just upto you if you take advantage of her help I guess. The combat was gameplay and has to do with the way the game engine takes note of the surroundings to give contextual combat.

After thinking about it more, it isn't a big deal, really. I didn't think of it the way you did, as a matter of taking advantage of what Ellie does or not. In a sense this makes it ten times more realistic; in real life, you don't have time to communicate plans, and if your teammate decides to make a move, you have to react immediately in whichever way you choose.

Re-stoked.

Originally Posted by AaronSOLDIER

Hope this game is 15 hours ish long, I'd sacrifice multiplayer for length any day.

Agreed. This is one of those games that I'm fixated on the single player aspect. It doesn't need any type of multiplayer.

After thinking about it more, it isn't a big deal, really. I didn't think of it the way you did, as a matter of taking advantage of what Ellie does or not. In a sense this makes it ten times more realistic; in real life, you don't have time to communicate plans, and if your teammate decides to make a move, you have to react immediately in whichever way you choose.

Re-stoked.

When you think about it, it's REALLY dynamic. The guy playing missed a few shots and wasted bullets. Had he not, then the guy who got his face smashed into the desk wouldn't have said "I know that sound" and come on out as Joel would have probably dispatched him with a bullet or two. Also,Ellie picks that brick up from another room lol. This is why I think the game will have nice replay value (at least for me) cause it will play out differently each time depending on the way you take, your approach and what weapons you have on hand.

Infact, the more I watch the demo, the more I see the countless variations in how the scene could have played out. Had the molotov killed both men then Joel wouldn't have the shotty when the guy comes at him with the 2by4...lol It's really cool just how unscripted the game is.

Oh my God ! What a game ! Canīt wait ! This looks absolutely stunning. ND did it again. Day One Buy. Love the survival elements, love that every bullet can save your life. Love how the girl is helping you, love everything!

The game, and the game's AI, looks brilliant. I have one concern: How much of what we just saw was actually in the player's control? There are a lot of moments that look like a mini cut-scene, and there are just certain aspects that would seemingly make this more like a movie than a game. Can you control what Ellie does, like when she threw distracted the enemy and threw something at him?

Regardless, I want this game, but it would be somewhat disappointing if you can't control a lot of aspects of it.

The game, and the game's AI, looks brilliant. I have one concern: How much of what we just saw was actually in the player's control? There are a lot of moments that look like a mini cut-scene, and there are just certain aspects that would seemingly make this more like a movie than a game. Can you control what Ellie does, like when she threw distracted the enemy and threw something at him?

Regardless, I want this game, but it would be somewhat disappointing if you can't control a lot of aspects of it.

ND said that the combat we saw is gameplay. Ellie will pick up near by bricks and bottles if in combat and will try to sneakily flank the enemy and use the bottle/brick if possible to help Joel. You can't control her, she acts on her own, it's just upto you if you take advantage of her help I guess. The combat was gameplay and has to do with the way the game engine takes note of the surroundings to give contextual combat.

The game, and the game's AI, looks brilliant. I have one concern: How much of what we just saw was actually in the player's control? There are a lot of moments that look like a mini cut-scene, and there are just certain aspects that would seemingly make this more like a movie than a game. Can you control what Ellie does, like when she threw distracted the enemy and threw something at him?

Regardless, I want this game, but it would be somewhat disappointing if you can't control a lot of aspects of it.

There wasn't a single part in that trailer that appeared truly scripted, IMO...especially when being familiar with Uncharted. In fact, everything seemed like a much better-designed version of Uncharted's set pieces and context-based A.I. reactions.

Pretty much every encounter or dialogue appeared to be triggered from movement into a certain area or from a generic action like pointing a gun. The fight scenes also looked familiar with the camera pans and the way they were choreographed. I felt like I was just...watching a much better and slightly more dynamic Uncharted in terms of how the game was designed.

One unusual element was Ellie. But quite honestly it could come down to something as simple as having her A.I. ambush someone for you every now and then due to some kind of condition.

A inventory!! ahh man not like RE games :/ i hated that stuff. cant you just switch weapons like UC did! much easier imo.

You probably aren't going to like this game. You have to patch yourself up(which isn't instantly) and it's not a shoot out type of game. It's all about thinking on the fly and using as little supplies as possible to get to the next area. Guns and ammo won't be scattered all over the place.

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