With Halloween right around the corner, we felt like it was time to start rounding up some of the very best PC VR horror games and experiences out there on Rift, Vive, and Windows VR. Ever since the PC VR headsets launched back in early 2016, almost three years ago, it’s become a go-to destination for some of the best and most terrifying VR horror games out there, even securing some high-profile exclusives. But don’t let this be the only list you look at — Steam has close to 200 titles that fall under the VR horror umbrella.

For this list we’re focusing specifically on games you can play either on Rift, Vive, or Windows VR. You can see our lists for Oculus Go and PSVR below:

15 Best Oculus Go VR Horror Games and Experiences

13 Best PSVR Horror Games and Experiences

The following experiences are all listed in alphabetical order:

A Chair in a Room: Greenwater

Price: $24.99 (Store) (Our Review)
Platforms: Rift, Vive

Review Synopsis:

The one-man studio of Wolf & Wood delivers one of Vive’s scariest games to date in A Chair in a Room: Greenwater. I spent about 3 hours tip-toeing my way through the story and still get goosebumps when I think about the things I saw on my adventure. You’ll experience your fair share of jump scares throughout the experience, that’s for sure, but it’s the stalking dread and terror permeating the world as a whole that will truly chill you to the bone. A Chair in a Room: Greenwater is a wonderful proof of concept for utilizing room scale VR technology to the fullest in a methodical horror setting.

Alien: Isolation is a great game, but this is an unofficial VR mod. Like many survival horror titles it seems to have gotten better as time goes on as the subtle intricacies of its design are slowly uncovered and appreciated. Some people even regard it as the best-ever game based on the popular Alien series of films. I tend to agree with those people. I can honestly say that Alien: Isolation is still a top-tier VR survival horror title.

Vertigo Games proved that even in the most saturated genre we’ve seen for VR games this year — shooters with zombies — there was still room for something fresh. Arizona Sunshine combines the narrative power of a fully-featured 4+ hour campaign mode, with the intensity of a wave-based horde mode, and then adds multiplayer to both experiences. The protagonist’s witty humor make it worth recommending on his charming personality alone, with enough depth and variety to keep people coming back for several hours. By doing so many things so well, Arizona Sunshine quickly rose to the top of the pack as the best overall zombie shooter we’ve seen yet in VR.

The Brookhaven Experiment

Price: $19.99 (Store) (Our Review)
Platforms: Rift, Vive, Windows VR

Review Synopsis:

The Brookhaven Experiment builds on the foundation of its popular demo and establishes itself as one of the premiere VR zombie shooter experiences on the

Update: This post was originally published on April 13th, 2018 (Friday the 13th) but has been republished today as an archived livestream for Halloween. Fast forward to about 2:30 to skip past some technical issues.

Original: Happy Friday the 13th! In celebration of one of the spookiest days of the year (still not as scary as Halloween, even though both have their own titular film franchises) we’ve decided to do something a little bit different for our Skyrim VR mod showcase livestream today. Last time we found the Master Sword and other Zelda items, but this time it’s all about horror mods!

We’re going to explore the creepy mansion from Resident Evil rebuilt entirely inside Skyrim, take on some cursed children’s toys, and fight an iconic enemy from another popular horror game series. You’ll have to tune-in to find out who!

We’re aiming to start the stream pretty much as soon as possible so if you’re reading this then we’re either streaming already or getting ready to stream — unless it’s over! That means we’re starting right around 3PM PT. And unlike in past VR game streams, this won’t just be on YouTube. We’re going to use Restream from now on to hit both YouTube and Twitch at the same time!

We’ll continue livestreaming VR games a lot more often now and you can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel now as well. You can watch our big showcase here or our gameplay of a voice control mod in action here.

Let us know which games you want us to livestream next and what you want to see us do, specifically, in Skyrim VR for PC. Comment with feedback down below!

TechCrunch is reporting Facebook’s leadership chose not to pursue former CEO Brendan Iribe’s “complete redesign” of the Oculus Rift in favor of a “Rift S” that could arrive in 2019 and would likely feature a tracking system similar to the one on Oculus Quest.

The narrative TechCrunch writer Lucas Matney is reporting across two stories suggests the Oculus co-founder is leaving Facebook “partially” due to “decisions surrounding the cancellation of a next-generation” project with the code name of “Caspar.”

In its place will be a project “possibly” called the “Rift S”, according to Matney’s reporting, which includes a “minor” upgrade to resolution.

We know a lot of our readers were hoping for dramatic resolution upgrades and wireless in the next version of the Oculus Rift, but frankly what’s being described is exactly what we expected Facebook to pursue in a follow-up to the PC-powered Oculus Rift — something slimmer, lighter, easier to set up and works on at least as many PCs as the first generation.

Facebook’s VR leaders made clear at OC4 they believed four wide-angle cameras at the corners of a headset would provide the field of view needed to track controllers a majority of the time.

Placing that same Insight tracking system on the Oculus Rift will make it dramatically easier to set up a Rift. In fact, such a next generation Rift could even be used tethered to a backpack PC for the first time without any additional equipment. That’s been impossible with Rift’s current tracking system, which relies on specialized cameras placed around the room and wired by USB back to the PC.

Questions still remain, however, about whether the Insight tracking system will work well enough for all Rift developers.

How would you react when faced with the starkest of choices? Most of us have been lucky enough to have never experienced urban conflict first-hand. VR, however, can give us a sense of what the chaos looks – and feels – like, allowing us to better empathize with the millions of people who live this

Disney Research Hub debuts a practical new method for overlaying watertight digital costumes onto standard RGB images. In a short video posted to the official Disney Research Hub YouTube channel earlier yesterday morning, Disney Research introduced AR Costumes, a new method of AR capture that automatically overlays a “watertight” digital costume onto a subject’s body

If, like me, you’re one of the more cowardly VR enthusiasts out there, then you probably don’t want to jump straight into one of the many, many terrifying games available on VR headsets this Halloween. If you are feeling on the brave side this year, however, you could test the waters with a VR video instead.

Below are five VR videos that the best of us will be able to tackle on this spooky day. So jump under some blankets, get yourself a spinning chair and pull your headset on at your own peril; I salute anyone that has the stomach to click play.

The Conjuring 2

What’s scarier than a nun, right? Well, actually, quite a lot of things, but this 360 video still makes a pretty good case for stepping away from the light this Halloween. Not really sure about the jukebox at the end, though.

The Nun

Oh my god the nun is back. It’s the same nun! I think? I don’t know, I never watched The Conjuring. Anyway, in this one you need to run. Yes, that’s right, you must run from the nun.

It: Float

Want to revisit last year’s excellent reboot of Stephen King’s It franchise? Wait, you do? What the heck is wrong with you? Well, save yourself an hour or two and experience the scares in this 360 video that really makes you float.

A Haunted 360 Roller Coaster

If its scares AND simulation sickness you’re after then, by all means, jump aboard this terrifying ride in which you’ll plunge into the depths of the ocean to face off with vicious sea monsters. Okay it’s not exactly Hereditary but do you want to be eaten by an enormous beast? Thought not.

The Exorcist

Okay back to the movies. This one’s based on The Exorcist. You know what that means; scary little girls smiling about how much they love Satan, or something. I just watched this one with my eyes closed.

So far we’ve seen virtual tourism take its place in VR largely as a series of idyllic 360 videos, but Legends of Catalonia has some other ideas about how to win the hearts and minds of holidaymakers.

Set to launch on PSVR this Friday, Legends of Catalonia is produced by Virtual Voyagers in partnership with the Catalan Tourism Agency, which encompasses the northeastern region of Spain including cities like Barcelona. Rather than simply getting the viewer to explore pretty places, though, the experience retells famous stories from the region within VR. The aim is to give viewers a sense of the region’s history and culture as a teaser of what to expect in a visit. Check out the trailer below.

One such story is the legend of Saint George who, as you may now, found himself in a deadly brawl with a dragon that earned him his own holiday, Saint Georges Day, which is widely celebrated in Catalonia. Virtual Voyagers brings that story to life in VR. Elsewhere there are interactive minigames and the chance to see Barcelona’s prized Sagrada Familia within VR. The experience even brings Catalan’s famed Michelin star chefs, the Roca brothers, into VR for the first time.

Virtual Voyagers used photogrammetry to capture six different locations across the region and also recorded actor’s performances with motion and facial capture. The impressive Making Of video below showcases the sheer amount of work that went into it.

“The project has been absolutely challenging because of several factors,” Virtual Voyagers CTO Jose Infantes explained to UploadVR. “The first was the short time available to develop an experience like that, especially for a platform like PSVR, that requires extensive optimization and a very a strict QA & publishing process.”

Virtual Voyagers began working on the experience in mid-May, so it had to be flexible in order to pull off what it wanted to achieve in time. Infantes explains that the team traveled all over Catalonia on a tight schedule, whilst also working had to refine and optimize performance capture for PSVR ahead of release. “I can say this is mostly like a rock group picking up the bandwagon for the tour,” he said of the team’s work. “We were about to rent a tour bus for it! I think this can only be done with a very special team.”