Or just DICE style quality assurance. They seem to have little idea of exactly what goes into their patches sometimes. so it wouldn't surprise me if some weapons ended up with the experimental TTK stats by mistake.

Or just DICE style quality assurance. They seem to have little idea of exactly what goes into their patches sometimes. so it wouldn't surprise me if some weapons ended up with the experimental TTK stats by mistake.

You mean like the tank glancing angle changes that were snuck in with the Nov patch that basically makes the landship impossible to destroy with most tank guns and the RG frontally because nearly everything bounces for 2 dmg?

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

All these bugs that happen aren't because of intentionally changed values. The coding is just a bitch and always has been for Frostbite games. They make a change here and somehow it affects another thing there. Even if QA knows about stuff like this even before they release the patch, it's still going to take a long ass time figuring out how X causes Y to fuck up when X isn't even connected to Y in a game mechanic sense.

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

All these bugs that happen aren't because of intentionally changed values. The coding is just a bitch and always has been for Frostbite games. They make a change here and somehow it affects another thing there. Even if QA knows about stuff like this even before they release the patch, it's still going to take a long ass time figuring out how X causes Y to fuck up when X isn't even connected to Y in a game mechanic sense.

No professionally written code should do that. If it does, that's frankly embarrassing as all fucking hell.

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

SLR overall even in Live are worse than the SMGs , Shotguns and Sniper Rifles and LMGs. With the release of Russians dlc it really changed the meta of the game, leaving the Medic class being okay at everything but not really exceeding at anything.

Or just DICE style quality assurance. They seem to have little idea of exactly what goes into their patches sometimes. so it wouldn't surprise me if some weapons ended up with the experimental TTK stats by mistake.

You mean like the tank glancing angle changes that were snuck in with the Nov patch that basically makes the landship impossible to destroy with most tank guns and the RG frontally because nearly everything bounces for 2 dmg?