Contents

Description

Samuel is a dark mage who controls large areas with his abilities. Samuel is able to deal damage on the move, but he may be caught out of position if played to aggressively. He is well suited in the lane, able to bully his victim while draining health and energy to sustain himself.

Abilities

Corrupted Genius

Every 6 seconds, Samuel's next basic attack fires a bolt of dark power at the target, dealing 50-160 bonus crystal damage. Samuel then draws that power back to himself, restoring 50-160 health and 50-160 energy. The restorative effects are only 25% as effective against non-heroes.

Malice & Verdict

Active: Samuel fires two quick shots from his wands in a target direction that impact on the first enemy hit. Samuel can move between the shots.

If Samuel is standing inside the field from Drifting Dark, this ability is empowered. While empowered, the shots move faster, travel farther, deal additional damage and burst upon impact, dealing damage in a small area. In addition, the cooldown for this ability is significantly reduced.

Stats

Range: 10 / 10 / 10 / 10 / 10

Damage: 70 / 100 / 130 / 160 / 220(+110% CP)

Empowered damage: 80 / 115 / 150 / 185 / 255(+130% CP)

Empowered damage to minions: 35 / 50 / 65 / 80 / 110(+20% CP)

Cooldown: 4 / 4 / 4 / 4 / 3

Energy cost: 50 / 60 / 70 / 80 / 90

Drifting Dark

Active: Samuel creates a large field of darkness that slowly drifts forward, damaging enemies who stand inside it. If Samuel also stands inside, he heals for a small amount for each affected target.

Stats

Range: 14 / 18 / 22 / 26 / 34

Travel speed: 2.8 / 2.8 / 2.8 / 2.8 / 3.4

Damage per second: 40 / 70 / 100 / 130 / 160 (+10% CP)

Damage to minions: 20 / 35 / 50 / 65 / 80 (+5% CP)

Heal per second per hero: 2 / 4 / 6 / 8 / 10 (+10% CP)

Heal per second per minion: 1 / 2 / 3 / 4 / 5 (+5% CP)

Cooldown: 20 / 20 / 20 / 20 / 20

Energy cost: 120 / 160 / 200 / 240 / 280

Oblivion

Active: After a short delay, Samuel summons a phantasm at the target location which puts enemies in the area to sleep. Enemies inflicted are unable to move or act.

Dealing direct damage to a sleeping enemy with an attack or ability will wake them up, removing the effects.