and have been trying to compile vegastrike on it for going on 4 days now. i have fixed many errors but this one has me stumped.so here is the error output: https://pastebin.com/tjNagBUt and the config.log: https://pastebin.com/EaaypMfp. i am going to try to install it on a fedora vm until i can get this mess sorted out cause it would probly run better on a real machine so some one pls help! thx.

Share On:

These errors are due to the fact all of our dependant libraries have evolved while our source code has not so since there are no uses for ffmpeg in the game at all try compiling without it You will most likely run into more library API changes.

cool thats good to know. i feel so silly that was the one thing i didnt try. ok so far so good if you are interested once i get this to work i can offer to post my PACKAGEBUILD file and its folder for use by others.

okay now i started compilng with ffmpeg disabled as well as cegui disabled cause i cant get it to install. as you said there are new errors but im not sure if they have anything to do with ffmpeg disabled. they are thus: https://pastebin.com/rexxuNpf any ideas?

ive never used cmake before but if you think that thats the problem i will give it a try and keep you posted on my progress or lack of. also in the mean time im running it off of fc26 vm and it freezes at the loading screen at the part where it says loading backgrounds/black light.cube or something like that im not sure why tho.

good idea man thanks i discovered that its probably not vegastrike's fault instead it looks like vbox crashes while trying to render that part of vegastrike startup. and as for using cmake wow i got so close to like 89% then got to this errors: https://pastebin.com/dAixF1qB it is not covered in the patch notes i was given so any ideas on how to fix them? i will continue to think of some but i dont know if i will manage to comeup with anything besides trying to disable ogre... unless thats the right answ?

Ah mesher is our cmd line tool for converting obj meshes into something the game engine can load so also add --no mesher to the build instructions again Ogre evolved while our code did not Ogre was needed to create .mesh files for awhile when we experimented with using it as our rendering pipeline or you cut that function out at the source code level BTW most of our code has been transferred to Github though we still need a lead code maven.

wow man it compiled FINALY now i just have to install it and run it *crossing fingersyour tops couldnt have done it w/o u. im sry tho i cant maintain the code im just a hobbyest with a vendeta. once i am sure i can get this to work i can give you my PKGBUILD file tho if you want. ill let u know on my progress.

same but for some reason it didnt make an install option... oh and oswalds voice is quieter then the ambieant noise like i can hardly hear him. any ideas on how to remidy those two issues? cause iv never heard of a successfuly compiled program not having a make install option i tend to get this error: