Lost City of Omu Campaign Guide

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The Lost City of Omu brings a full extension to the “Jungles of Chult” campaign that players went through during Module 12. All elements, be it story, Boons, or Hunts, are continued while players are roaming the new adventure zone. Although you’ll find the structure very familiar and won’t likely run into troubles, I’d like to quickly go over all aspects of the campaign and give you guys the most important hints on the progression. Please make sure you’ve read my previews of the Omu adventure zone quests, campaign and Patrol Quests. Some of the stuff in this article might build on that.

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Weeklies, Zone, and Patrol Quests

The campaign in Omu pretty much uses the same structure as the Module 12 one, just with another currency. Instead of Forgotten Totems, quests hand out Lost Idols as main progression currency. Players once again don’t have to do set dailies or weeklies, but work towards a Weekly Haul. It limits the obtainable amount of Idols per week, but players can freely choose when to do their quests. There are several sources of Idols in the Lost City of Omu campaign:

Weeklies from Ekene-Afa in Port Nyanzaru

Patrol Quests from Ekene-Afa in Port Nyanzaru

Zone Quests from the camp in the Lost City of Omu

Quests that mobs or the environment in the Lost City of Omu randomly drop

Completing Hunts in the Lost City of Omu

Chultan Tiger Companion and Promotional Chests

Most likely you’ll find yourself doing a healthy mix of the above. The Patrol Quests, which are just solo kill and fetch instances, are limited to six per week for five Idols each, and I’d recommend starting with them. Although only two random ones are offered each hour from Ekene-Afa, you can compile all six throughout the week and batch complete them. After that, do the available weeklies (25 Idols each) and get the rest of the Idols with the quests in the zone (3-5 Idols each). Make sure to be on the lookout for the quests mentioned in this piece that mobs or the environment hand out. It might not seem much, but the extra Idols really help to fill the Weekly Haul. It’s especially nice since you’ll pick them up while already doing other stuff in the zone. That makes them feel like freebies. Talking about freebies by the way: Check out the Trickster Gods Worship buff that you can get for empowering the shrines in the Undercity (thanks to pitshade for the hint in the comments)!

Last but not least, Star Hunts just like in Module 12 grant up to 25 extra Idols that don’t count towards the Weekly Haul. You have to be in the same group as the player that places the Lure to get Idols.

The Advancement Path

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The Advancement Path of the campaign not only does unlock the new Cradle of the Death God trial, it also speeds up progression by upping the Weekly Haul and unlocking more weeklies. If you’re solely looking for speed, you want to burst through the middle path. In case you’re able to, I’d generally recommend doing Omu with at least two characters. One should unlock Hunts first, the other the Cradle. One character that is able to trade for Lures is enough, and dungeons are account unlocks anyway. That way you can get all features of the mod without actually having to do it all on one character.

Fane of the Night Serpent

The available weeklies are largely trivial. Especially in the first weeks of the module it should be super easy to lfg for the required Heroic Encounter in Omu for example. The last one however, the Fane of the Night Serpent, can be tricky for toons that are not endgame geared. So depending on your character’s power you might want to group up for it. The end fight is considerably more difficult than the “House of the Crocodile” one in Soshenstar River.

Chultan Tiger Companions and Promotional Chests

Next to completing quests, there are more ways of speeding up progression through premium or promotional items. The Chultan Tiger ZEN Companion enhances the drop rate of Idols by 10%, and buying the Expedition Leader Pack grants a one-time bonus of 100 Idols. Additionally, the promotional Omu Treasure Cache that all accounts can claim once at the start of the module adds 50. These are especially nice since all of them do not count towards the Weekly Haul. Both the Cache and Pack completely bypass it and the Chultan Tiger operates on its own cap. Players are reporting 15-19 extra Idols per week from the Tiger.

Progression Timeline

Depending on how many of the promotional items you buy, and how consistent you are in getting the extra 25 Idols from Hunts, you’ll unlock the Cradle Trial in week 2 to 4 after launch given you only invest in the advancement path. That’s pretty solid. Even if you don’t have a second character that can simultaneously do the Hunts path, I’d still do advancement first. You’ll always find groups to hunt with for Idols. So you don’t necessarily need to be able to get the Lure items yourself. Having another character that has access to the Hunter’s Square vendors is just a bit more convenient. However, if you’re really eager to get your hands on some of the Hunt rewards, you obviously have a decision to make.

In any case, I’d go for the boons last. Since you are able to pick from the same set of boons as in Mod 12, you probably already have chosen the most effective ones for your build. You get three more in the first tier and a second one in the second tier. It essentially means that the boons of Mod 13 in most cases come with diminishing returns, and hence don’t need to be rushed.

Campaign Store

Not much was added to the campaign store of Mod 13, and to spend the secondary currency Omuan Treasures on. The Pioneer Weapon set is probably not interesting enough for most engame toons, so you’ll find yourself buying the Lower Primal Paints and Upper Primal Paints a lot, either to use them on your characters or salvage them. That’s not the worst thing though, it’s some free ADs you get for doing the campaign. Especially since the devs walked away from handing out ADs for weeklies, it’s nice to still get them elsewhere, even though it’s only a few here and there.

Conclusion

Overall the Lost City of Omu campaign is pretty unspectacular. Its structure is already known from the Module 12 portion of the “Jungles of Chult” and you can’t run into many traps. Just know that running the campaign with only one character comes with a choice between the Advancement (Cradle) and Hunts path.

I continue to like the fact that you can pretty much cap the Weekly Haul on one day. It makes the campaign alt friendly and frees up time to do other stuff. Also you are not forced to show up on each and every day to not loose progression. It surely caters to the casual folks, but Hunts and the grind for Exalted and Vivified makes sure endgame players have plenty of stuff to do as well.

What’s your impression of the Lost City of Omu campaign? Do you like the fact that it’s an extension of the “Jungles of Chult”? Or would you have rather seen something different? Share your thoughts and experience on our social channels, in the comments below, or visit the corresponding thread on our message board!

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j0Shi

j0Shi plays the Neverwinter MMORPG since the open BETA in 2013 and is a regular contributor to the blog and the whole UN:Project. Originally a Guardian Fighter, he has built up ALTs of all classes and plays on BIS/near-BIS level.

If you feed Trickster Talismans to a shrine until it is full “Empowered” ir feed one talisman to an already empowered shrine grants you a buff for 30 minutes that grants Idols and Treasures for killing mobs. (does not persist through death) It isnt a lot but if you do it before starting the repeatable Omu quests, it can really speed up reaching the Haul cap, since you will be killing a lot od mobs.

I’m all the way thru the middle section of the campaign, just finished Fane today. I thought that maybe you had to finish the main campaign before you could buy, but only Chultan rings show up. I’m on PS 4 by the way.

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