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ZERO2

ZERO2. You find yourself in a barren landscape, unsure of where you are or how you got there. Maybe you should have a look around...

This is my second Ludum Dare entry. It's a Myst style point-and-click adventure complete with prerendered graphics and a whole lotta mystery. I am NOT a programmer, so it's fairly straight forward and pretty easy to beat. Still I'm pretty proud of this. There was A LOT more I wanted to do (including sound!), but man, 48 hours really flies by, doesn't it?

Code:
Actionscript 2.0 (Yep, you read that right) in Flash CS5

Graphics:
Cinema 4d, After Effect CS5, Illustrator CS5, Photoshop CS5

Downloads and Links

Ratings

Comments

Nice game.btw is that the end of the game? I wanted more because the story intrigued me. What engine did you use for this? or did you make it yourself? Reminds me of that old IF game by Infocom called "The Lurking Horror".

Like everyone mentioned, lovely graphics, would have liked some sound, seems worth following up on - one thing I'll add, though, is that it could use some more puzzles or more involvement. As it was after maybe the first elevator I just sort of tried to click on everything since the dialog wasn't much ("Huh?") and there wasn't much resistance to moving forward.

Brilliant game, I would pay for a full version. Pre rendering 3d graphics was an amazing choice, because in point and click you don't often expect that it is 3d. And I didn't realise until later that it was pre-rendered. The ending seems more like a cliff hanger, and I hope it is resolved in a later version.

The game itself is impressive, but what is more exciting is the possibility of making this a full game.
As a full game it was great,
as a teaser for a full game it blew me away.
Well done!

Wow... Just wow... Incredible graphics work has obviously been done, which totally captivated me, and drew me into this strange world. Fantastic job! It's been said already, but music, sounds and a proper ending would complete the package. Other than that, it's an awesome point-and-click, that would be a worthy winner.

As others have said, the graphics in this game were incredibly great. They had the right amount of style and readability and were a pleasure to behold, something very important to adventure/exploration games like this.

Sound and music would only help this, but I understand how you might have run out of time.

That was nice. I liked it. A bit of sound, particularly some ambient sound for the environments (maybe not music, not sure music would necessarily work well) would have added a lot the the atmosphere.

I didn't really like having the eye as the default cursor. It meant that it was hard to tell whether something would have a little monologue description or not and so it led to a lot of random clicking on my part.