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I'm almost done with the Breezehome mod by adding helpful prefab activators such as bookcases (building one from scratch, suffice to say, is the most tedious, time-wasting thing I ever done) and an improved navmesh, with some lighting effects that I have to fix (as it still looked too dark) and little bugs. However I even added its own lore to explain about the existence of this secret lair.

EDIT: There will be two versions: one fully-equipped, but the other will be nearly blank, leaving only the activators and most of the pool intact for freestyle Home Construction and Decoration users (including me) who desire to take advantage of the open spaces by filling out with whatever furnishings they wish.

So far, here's a few screenshots (taken two days ago), but will update once I have the whole package finished:

I'm getting the real hang of making interiors, and so what should I build next?

I don't see much of a problem, as IRL some knights and nobles often wore very ornate suits of armor. Instead, to have it is to be different.

Because this game is different from reality (I once played a grinder MMO that had spiky or razor-sharp armor, and had no beef with it), there will be some exceptions to realism, and this includes armor that tries to stand out distinctively from anything else.

Quite a few people requested a no-skulls version of the gauntlets, which is the only issue people had with them; some felt they were too much, or out of place, etc. I don't mind but I do find it a bit ironic, since the skull gauntlet was what inspired the armor design for me in the first place. Hothtrooper44's also said that he prefers the versions with the skulls.

Helmet-wise, though, well... some people prefer the Nordic horned helmets, as per the setting, others just feel it's too big. Which is somewhat justified; the base ebony helmet also suffers the same problem--the top of it is just too tall. Might talk to him about that later, see what his thoughts are.

Also, five videos on Youtube reviewing the armor so far, and it's only been a day. Not bad, don't you think?

Nice work, it looks like it should of been apart of the game from the start ^^
Did it turn out the way you wanted it to Rising Dragon?

More or less. The helmet's a bit taller than in my concept art (because the ebony helmet suffers from the same design issue) and hoth said he may tweak it in the future, but it's come out better than I imagined.

Enough people whined about the dragon skulls and got their no-skull gauntlet variant, so if people want that they need to update.