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VR Village

Throughout the week at SIGGRAPH 2017, attendees explore the fascinating potential of real-time immersion in tomorrow’s virtual and augmented realities for exploring new modes of communication, interaction, and in powering real–world applications in health, art, education, and gaming. Installations include:

Artistic and scientific installations

Nomadic (untethered) VR

Collaborative and multi-person experiences

Games and themed-entertainment

Unique interactive techniques

Scan the QR code on each contributor’s sign and listen to the description of the work in your language!

Registration Categories

AR Mail from Harbin

By combining photogrammetric capture of the Harbin St Sophia Church, augmented reality technology, and traditional paper media, AR Mail from Harbin enhances the experience of visiting the heritage location, helps viewers understand its spatial design, and promotes social interaction in a playful manner.

Takehiko Nagakura
Massachusetts Institute of Technology

Woongki Sung
Massachusetts Institute of Technology

Dan Li
Massachusetts Institute of Technology

Racheal Villalon
Massachusetts Institute of Technology

Blortasia

Blortasia combines art and flying in virtual reality to engage the imagination and inspire wonder through shape, color, motion, sound, and spatial presence.

Snow Mack
Shape Space VR

Kevin Mack
ShapeSpaceVR

Ray Mack
Shape Space VR

Jonathan Mack
Shape Space VR

Bridget

Bridget is a little mixed reality robot that uses a dense model of the world to navigate around and interact with the real environment. She can zap objects, play fetch, and even open a portal to another world so you can step into VR.

Jeff Powers
Occipital, Inc

Jacob Ervin
Occipital, Inc

Aaron Hilton
Steampunk Digital

Digital Playgroundz: Demonz I.

CURATED CONTENT
Digital playgroundz is an interactive and augmented-reality system that displays large-scale applications on flat surfaces (walls) in various spatial configurations, with no limits on the number of users or size of the interactive area.

Daniel Gregor
INITI.org

Ondřej Prucha
INITI.org

Jakub Roček
INITI.org

Josef Kortan
INITI.org

Dream Makers

A creative cooperation game for two players combining a dreamy immersive VR laboratory and a tablet interface that supplies all the necessary ingredients to create, what else? Dreams!

Flock

Become a bird and flock with your feathered friends in untethered VR while dining on colorful, procedurally generated insects.

David Lobser
New York University

Ken Perlin
New York University

Lily Fang
Object Normal

Christopher Romero
Manyplace

Hallelujah: Creating a Breakthrough VR Experience with Lytro Immerge

Hallelujah, created using Lytro Immerge, is the world's first VR music experience to provide an uncompromised sense of presence with six degrees of freedom.

Orin Green
Lytro, Inc.

Tim Milliron
Lytro, Inc.

Chrissy Szczupak
Lytro, Inc.

Heroes: The Making of an Interactive, Mixed-Reality Duet

This multidimensional experience guides you, as both audience and participant through the emotionality of dance set to this iconic David Bowie song. The accompanying panel illuminates the process of creating this work: the live-action performance and visual effects, incorporated into a Unity-driven experience for Gear VR and HoloLens.

Csilla Kozma
Nokia Technologies

Melissa Painter
MAP Design Lab

Tim Dillon
MPC

Thomas Wester
Thomas Wester Consulting

Jason Schugardt
MPCVR

HOLO-DOODLE

CURATED CONTENT
HOLO-DOODLE is a VR hangout that brings the VR experience of being a naughty robot killing time to life: World premiere at SIGGRAPH 2017.

IL Gigante: Michelangelo's David in VR

CURATED CONTENT
See Michelangelo's "stone giant" in virtual reality. Walk around Michelangelo's 17-foot (5-meter) statue of David and use a virtual scaffold to see the work up close as few have seen it before.

Christopher Evans
Epic Games, Inc.

IRIDiuM+: Deep-Media Storytelling With Non-Linear Light-Field Video

The techniques and creation process of a deep-media immersive experience with synchronized tactile, audio, and light-field visual techniques to realize a non-linear story in virtual reality.

Kiss or Kill

Kiss or Kill is the very first room-scale VR game show. Players compete in a one-versus-one trivia showdown filled with big choices and crazy shenanigans. Answer fast-paced trivia but watch out for your opponent who can do whatever it takes to win.

Nicholas Robinson
RLTY CHK

Azin Mehrnoosh
RLTY CHK

Andy Thai
RLTY CHK

Magic Bench: A Multi-User, Multi-Sensory AR Platform

Introducing Magic Bench, a third-person POV mixed-reality platform where participants see themselves and their environment composited with CG assets. It allows a user to simply walk up to an installation and interact with animated CG characters.

Kyna McIntosh
Disney Research

John Mars
Disney Research

James Krahe
Disney Research

Jim McCann
Disney Research

Alexander Rivera
Disney Research

Jake Marsico
Disney Research

Ali Israr
Disney Research

Shawn Lawson
Disney Research

Moshe Mahler
Disney Research

Meet Mike in VR

CURATED CONTENT
Using the latest techniques in advanced facial motion capture to drive complex facial rigs with new real-time rendering, participants can meet in VR to experience complex and highly interactive photorealistic avatars.

Mike Seymour
The University of Sydney

Chris Evans
Epic Games, Inc.

Mission: ISS

CURATED CONTENT
Explore the International Space Station 250 miles above earth with the Oculus Rift and Touch. Learn how to move around the modules in zero gravity. Explore the experiments and missions on the station. Dock an incoming resupply capsule. Go on an EVA to check out the exterior.

Adrian Sciutto
Magnopus

Chris Chavira
Magnopus

Claire Savage
Magnopus

MIYUBI

CURATED CONTENT
MIYUBI is a 40-minute scripted virtual reality comedy about a Japanese toy robot, inhabited by the viewer, that is given to a young boy on his birthday in 1982 suburban America. As the boy's family begins to fracture, you experience love and your inevitable obsolescence through a hilarious and endearing interactive story.

Out of Exile

Out of Exile is the true story of Daniel Ashley Pierce, who was violently attacked by his family when confronted about his sexual orientation. The room-scale VR experience is a powerful parable of the hostility faced by many in the LGBTQ community.

Eren Aksu
Emblematic Group

Reaping Rewards

CURATED CONTENT
In this interactive experience, participants use VR to connect emotionally to the decisions they make in the story. Directed by Matthew Ward (Bungie, Lucasfilm, ImageMovers, Rainmaker), music by Glen Phillips (Toad the Wet Sprocket).

Tom Sanocki
Limitless Ltd

Remote Collaboration in AR and VR Using Virtual Replicas

Development and evaluation of AR and VR interaction and visualization techniques using head-mounted displays that allow a remote expert to guide a novice in performing assembly and repair tasks by pointing in 3D and demonstrating appropriate actions.

Carmine Elvezio
Columbia University

Mengu Sukan
Columbia University

Ohan Oda
Columbia University

Barbara Tversky
Stanford University, Columbia University

Steven Feiner
Columbia University

STRATA: A Biometric VR Experience

STRATA tunes into your heart rate, breathing, stress levels, and brain waves to remix an immersive experience that connects us to our own emotional state and teaches us to calm and focus our minds.

Michael Manh
The Mill

Isabelle Du Plessis
The Mill

Summer Camp: Interactive Character-Driven Storytelling in VR

This character-driven VR adventure with a wide range of immersion and interactivity takes the room-scale experience to the next level.

Joaquín Ruipérez
Estudiofuture Producciones Digitales S.L.

Wakeboarding: An Exertion Game in Virtual Reality

In this wakeboarding exertion game, a user skis on a meandering river in virtual reality while standing on a balance board.