Fixed a small bug where the default font settings were used when adding a new instance of the widgets in the editor, instead of the custom font settings as seen in the screenshots. Now new widget instances will be formatted correctly. This doesn't affect users who weren't customizing the layout using the editor.

Added new fuel widget. Displays fuel remaining in the units specified in the player's PLR file, estimated remaining laps, and a horizontal bar that scales and color codes with remaining laps.

Added support for timed races on the relative widget. Timed races now show the remaining time in the laps section instead of "--" as previous versions had. Lap-based races still show remaining laps as you'd expect.

I didn't think the last update was worth a version number change, but that prevented the new zip from being posted (it seems). Please see the changelog for that, as nothing has changed in the last 5 minutes.

I'm confused, I have installed this clean hud, but I don't see it. Is there something I am missing? Should I be in the native or dyna hud?

Click to expand...

To answer your last question, you should be in DynHUD mode. I did just try them on a fresh install of DynHUD (deleted and let Steam redownload both folders that CleanHUD adds to), and they worked fine for me.

Please note that currently, CleanHUD widgets only show during the Race session by default (you can put them in other sessions with the editor if you want, but my zip only replaces the default Race session); so is it during a race that they aren't showing up for you?

Huh, that's strange. Are you extracting the zip to the root of your game installation (steamapps\common\AMSBeta or Automobilista) folder? The first item in the zip is a "Plugins" folder, which you should extract and merge with the "Plugins" in your game folder.

Can you confirm that if you go into steamapps\common\AMSBeta\Plugins\DynHUD\widget_sets\ that you have a "cleanhud" folder? If not, something went sideways with the extraction. If so, can you go to the DynHUD folder and into log and grab the DynHUD log?

If this isn't what you're doing, could you possibly extract the downloaded zip to your desktop (or any handy folder) and manually copy and paste the Plugins folder from it into your game directory? If you've done that, then I'm currently running short on ideas, as much as I had to say it.

Also, while .jars are actually just archives and tools like 7Zip and WinRar will open them, doing so will prevent the DynHUD plugin from reading the widgets, so I wouldn't; it needs to sit in "widget_sets/cleanhud" as a jar in order for the game to see it.

Not enough space in the review section, so I just want to add, this is the first time I have ever seen other drivers' sector times on a widget.
Really valuable info for the garage overlay, thanks again for adding this

Not enough space in the review section, so I just want to add, this is the first time I have ever seen other drivers' sector times on a widget.
Really valuable info for the garage overlay, thanks again for adding this