There is a city on the edge of the world. Surrounding this city are tall walls, hard to climb, smooth as glass and very deadly. Nothing grows upon these walls, no vines, no trees within ten meters of it. Even weeds dare not grow in the ground next to it.

​

The city is a place of peace, but also of ignorance. Many people walk past the thick forests that cover their view of the wall without even realizing it is there for their whole lives. New arrivals are occasional and very surprising to these townsfolk. They arrive at the gates with no explanation or memory of how they got there or who they were before that, it is like they have just been born into the world.

​

They are accepted graciously by the town, swallowed up into it's mundane and steady routine. They follow a set unwritten laws, that govern the town and keep order.

The Laws:
1. Every being inside of the wall must work.
2. Every being must take responsibility for their actions.
3. No one may openly question the wall.
4. No one may try to climb or damage the wall.
5. No one may interfere with the Mahoreopmec.​

This system has made the town a safe place to live. These villagers are naively unaware of the corruption and violence of real life. They cannot accept that anything in their town would stray from these laws. They are like mindless zombies.

​

However, this is not the case for everyone living in this paradise. In the center of the town lives a band of winged beings called the Mahoreopmec. Rumors claim that they were first summoned here by a red haired witch.

So, what would happen if new arrivals came one winter day during the Festival of Light, many at once, and kept their minds? What if they were not brainwashed by the town's laws then what would become of them? Would they go along with the routine? Would they try to change the laws and rule over the town themselves?

You can play as a new arrival to the town or a Mahoreopmec (angel). Your character will come in and pick any job you would like to do. You have a mind, a personality, but no history as you remember nothing about yourself before arriving at the gates except for occasional dreams or visions. Some will be gifted with certain powers eg. magic, speed, strength etc.

Power: Geneva’s warrior powers are seldom seen because she prefers to blend in with the general population; however, she is known as a healer amongst the people that do travel on the fringes of the forests. With a single touch she can heal the slightest of tooth aches to the deepest scars. This magical style focuses on both emotions and light. It requires intense concentration.

Job: Geneva is a caretaker/owner of a half way house for Mahoreopmec called the Fine Blessing Inn. To the average human, it just appears to be a café house.

Appearance: Geneva has bright orange colored hair that reaches down to her hips. She is generally seen wearing dark blues with various star patterns printed on the clothing. Geneva is rarely seen without her white bowler cap she got from a dear friend from her days beyond the wall...

Personality: Geneva is a calm natured woman, presenting herself as a formal Victorian like lady. She is delicate and refined. However, she also has a great knowledge of folk medicines and healing spells, which make some call her a witch. Geneva rarely gets mad but when provoked does get a sharp, commending tongue.

1. Expect some character hijackings by GMs, that'd be Diana and myself.

2. Please make a consecrated effort to post. This is a limited run event RP. What does this mean? It's only going to be up until January, so think of it like a "Winter Mini-Series."

3. Can you be something other than the two character types mention in the Character Sheets? Only on a limited basis, please PM me your idea and I'll be more than willing to give your character a review.

4. If posts are more than one paragraph long, mim. 5 sentences; please add a SUMMARY.

5. If there is anything else that you feel needs to be addressed, once again please PM either Diana or myself. The only way for a RP to work properly is if we are all on the same page.

Last but, not least, have fun. The reason why we RP is because it is a hobby not something that needs to be forced.

Personality before abduction: Axel was always the first person to jump on the 'Let's help everyone!' train. He would always think of himself last, no matter what was going on around him. He's loving and very nurturing and empathetic to everyone and everything, a kind and gentle soul. His heart was on his sleeve and he was an open book to everyone, always expressing his emotions, whether intentional or not.

Personality after abduction: Now, the first thing Axel will think of is self-preservation. If it takes a sacrifice to keep himself alive, he will take it without hesitation. Despite this, if there is a possible way of coming out of any scrape with no casualties, he will be the first to attempt it. He is still caring and nurturing, but he is very selective of who he shows that side to. His emotions are now much harder to read, as his face is always hidden behind a mask when talking with people and his eyes convey no emotion.

Axel grew up in a normal house along Formosa Street. His mother was a stay at home parent while his father was a very successful surgeon at the Bastille Hospital. Ax had grown up having basically everything he could have wanted without ever really having to ask. As the only child of such a wealthy family, Axel was constantly pampered and spoiled. Despite the constant treatment, he was never vain or rude as most incredibly wealthy children were.

In his early high school years, not wanting to feel as though he was going to be going to school completely relying on his parents, he decided to get a job. It took him a while to find something that he felt like he could easily stand, but, with some helpful connections from his parents, he managed to end getting a relatively well paying job for a school student at All Season Gardening.

Scholastically, he was always at the top of his class every year since the his young Elementary years, a prime candidate for attending Kenton University when he graduated. With the intent of following in his father's footsteps and becoming and esteemed surgeon, he made sure to take as many related classes as he could.

It was a normal day at school when Axel disappeared. He was in the middle of class and then vanished along with many other people. When he returned a year later, he was unsure as to what happened, or that he was even gone. After the return, soon after when he was to turn 16, he and his parents decided to just try to swing themselves back into their normal lives.

As he returned and continued through school, finishing up his high school years and entering college, he decided to become a Neurosurgeon. Soon after he graduated and started going to college, his parents helped him get his own little house. All through school after he returned, part of him changed. He was never as happy-go-lucky and he couldn't shake the feeling that something VERY bad was going to happen.

This dark feeling that took him over led him to do something he wasn't very proud of. Somehow, by sheer force of luck or fate, Axel wasn't sure, but he managed to sneak into the Mania Defense Inc. Not sure how much he was going to be able to get away with, if he got away at all, he grabbed a gun, some ammo, a few gas masks (for which he wasn't exactly sure why), and hid it all away in a duffle bag and stole it all effectively. Hiding these things away in his house. He also managed to get his hands on a few machetes, hiding those away as well. Why he felt the need to obtain these things, he couldn't tell you, but he just KNEW that he had to have them.

This small amount of protection stifled his feeling partially, giving him enough peace of mind to continue his studies. Refocusing his attention, he devoted himself once again to his schooling until..

BENEFACTOR

Local Time:

9:35 AM

Roleplay Invitations:

Not Taking RP Invites at this Time

My Usual Online Time:

5PM - 5AM Daily

Re: Sign Up Sheets

<b>Character Name:</b> Hayden Van Buren
<b>Gender:</b> Female
<b>Species/Race:</b> Human
<b>Age:</b> 29
<b>Occupation:</b> Librarian
<b>General Appearance:</b> Light Brown hair, Green Eyes, 5'4" 105 pounds. Average figure. Hayden has an "every day" look. Nothing about her appearance really stands out. She prefers wearing simple and practical clothing. Slacks, comfortable shoes, form fitting blouses with soft fabrics. Color choices are also subdued. She never wears bright colors.
<b>General Personality:</b> Hayden is a misunderstood introvert. Most assume introverts hate people, are shy, etc. That is not Hayden's case. She is comfortable with herself and enjoys having long periods of private time. That is why she likes her job so much. Yet, in social situations, Hayden is friendly and at ease with other people. She's very particular about her personal space and does get annoyed when people over step their boundaries. Bullies are unacceptable, and she can't stand it when people are rude. Hayden loves children and animals, has a natural protective instinct. She has issues with knowing how to deal with ANGER. Rarely does she have a reason to get ticked off, so when it happens she tends to flip out unreasonably or even cry in frustration.

Full Name: Dimitri Wilson
Nickname: "The Blood Soaked Assassin"
Sex: Male
age: 25
Race: Demon
Class: "Assassin"
Social Class: Mercanary for Hire
Kingdom: originally from Shadow Isles but wanders now taking any job from the person willing to pay enough.
Orientation: Bi
Personality: Dimitri was raised to be hard and emotionless especially when it came to his work, however, he always like to incoporate his sick sense of humour into a killing to make his life a little less dull
Relationships: ...dead
Background: Little is known about Dimitri from 13 and below, all that is really known is that hisfamily is dead, he has changed around this story so many times that people think not even he knows how they met their fate. Some say he did it, others say they died during the war. However, after 13 he began his job as an assassin, at first it started as minor things like criminals and other unimportant peoole, but as he got older and his skills became stronger he upped the game to being able to go after leaders of groups, he hopes one day to go after one of the Monarchs of the kingdoms and takeout his biggest game yet
Appearance:

Name: Charlie Warren (Known as Charlie Tom the Green Coat…or Green Coat)
Age: 23
Race: Human
Height: 6’1
Weight: A bit on the thin side for his height…whatever that is
Power: Charlie-Tom has two powers, one of which he can manifest at will and the other he triggers unconsciously.

Emerald Whisper: Wrapping his tattered Green coat around himself, Charlie can become insubstantial, as a fine mist and drift about where he desires. This ability is by no means perfect and can be disrupted by sufficient energy. Otherwise, all barriers save the Wall are able to be passed through while he’s in this state. While he can communicate, he can only express things in a whisper.

Revival: This unconscious ability is perhaps the most dangerous ability Charlie-Tom has. The ability to awaken the otherwise zombified workers within Wonderland and return their minds to a semi-sentient state seems to have been granted to Charlie for reasons he cannot explain. This awakening is only temporary, but the more the person strives to be conscious, the less likely they are to revert to the way they were.

Job: Odds and Ends Trader- Charlie appears to make, steal, find, and sell small items that the people of Wonderland came with. Most small things he finds upon another’s person or on the ground he tried to repackage. It’s hardly a job worth mentioning…but the Wonderland economy is a joke and Charlie has his mind set on other goals.

Appearance: (Pictures are okay.)

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The only other thing to note of him is the long tattered green coat he seems to be wearing whenever someone sees him.

Personality: Brash and sometimes impulsive, Charlie is an outspoken, almost vehement individual. When he believes he’s doing something right there is little one can do to convince him otherwise. Curious to the point of fixated stupidity, the Wall has taunted his consciousness since he arrived in Wonderland, prompting him to investigate it as best he can from any and all possible angles. In the mean time, he tries to motivate cohesive thought from those around him, disturbed by the ‘hive’ mindset and set upon breaking what he believes is a dark hold over the population of this ‘prison’. Violent when provoked, Charlie tries to maintain his credibility by keeping his temper in check…but often finds it hard to control when things aren’t going his way. Otherwise caring to his fellow man, sometimes he vies with what is more important…Knowing…or the peaceful oblivious ignorance?

Perhaps those of Dreamland are best left…dreaming.

But the wall still taunts him…and it’s only a matter of time till he takes to the soapbox again.

Power: His consciousness is linked to his pistol. It allows him to function on a constant stream of high adrenaline. This brings a higher pain threshold and a focussed perception ('tunnel vision') that helps him experience things in slow-motion. He can be likened to a juggernaut - he survives on momentum, but if the pistol leaves his hand he loses all energy and motivation.

Job: Taxi Driver.

Appearance:

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In certain lights, he bears a strange resemblance to Charlie Warren.

Personality: Haunted, paranoid and driven to the point of obsession. Luthor was recently 'awoken' by Charlie Warren, snapped out of his dreamlike state and granted consciousness. Unfortunately, he was holding a gun at the time, and his sentience seems to depend on physical contact with that pistol. The longer he spends without it, the more detached and empty he becomes. Since shooting up his home in the city, Luthor has been in a manic spiral, convinced that he is a protagonist in some dark conspiracy. His delusions grow stronger ever day, in particular his desire to slaughter Charlie Warren, his supposed liberator.

Before too long her stomach flip-flopped, turning now at even the thought of chocolate's cloying, thick sweetness. "Actually... just the wine sounds good." And a lot of it, not that such a quantity would even be necessary. A glass usually did the trick with her, but right now more than a little self-destruction sounded far better than such sweet treats she no longer deserved. Didn't know about easing weight that had become almost as normal as breathing, but welcomed alcohol's stinging, burning purge of the evil that had infected her the day she had lost near everything. "Sorry," she added. Realised the sickly powder had been spooned out already. He'd not even been here an hour and already the apologies were flowing. But she owed him a lot of them. Best get started on paying that debt as soon as she could, she thought.

It was she who had dragged him into all this, after all. Young and precocious, she had forced the truth of Lucrecia on him, insisted whose side he should be on, prodded and poked about the right way to live. How much better than Jenova was she, really? And still he was serving her, damn near loyal to her as he had been to the beast. "Come sit," she said. "You shouldn't be doing all this. You're the guest. You're not the one who's supposed to be doing all of this." But even that came loaded with shoulds and shouldn'ts. She sighed. "Can't help myself, can I?"

"Really. You... really don't have to do a thing." And in that statement she loaded more weigh than just helping out in the kitchen. "You don't have to. I'm sorry." Her next breath was sharp, short, heralding the tears that built up at the inability to escape from who she had become. Her head lowered into her hands. "I'm really sorry for all of this. I... I am."​

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Name:Adene Haydn Seraphine
Age: Haha no..
Race: Mahoreopmec
Height:5'6"
Power: She can manipulate fire and bend it to her will. When she walks into a room fires tend to burn more brightly and steadily. She can only create fire is when she becomes uncontrollably angry or extremely threatened. She does not use her power as people may think of her poorly.
Job: Manager at a small Mom and Pops Diner
Appearance:

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Personality: She is calm, outgoing and very easy to get along with. She treats everyone the same and if she has something to say she says it. She is not a very shy person and sometimes she as as subtle as a brick, despite her good intentions. She generally keeps a good attitude. She keeps a good control over her emotions because she does not want her powers to get out of hand.

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Aleator
In Latin, their name means "Gambler", or "one who takes chances". Seemingly human in every aspect, they possess no physical differences from other human beings, nor are there many psychological differences, and as such, are very easy to blend in to a crowd of other human beings. Some may even pass through their lives and never realize what they are. What sets an Aleator apart from ordinary human beings is their power, to which their names are derived from; many of which they hold are intricate, typically ignoring and even defying the laws of nature that were set in place eons ago, yet can be used to as an offensive, defensive, or even simple support ability. Their powers are ultimately limited by what they affect, and the users' creativity.

However, there is a downside - regardless of their power, there is always a remuneration, to which the Aleator is quite literally compelled to make. The remuneration, like the power an Aleator is born with, is completely random - some may be minor inconveniences, such as drinking an alcoholic beverage as soon as reasonably possible, singing out in public, madly scribbling to make an image with a pencil until it breaks or smoking a cigarette. In these cases, depending on the lifestyle of the Aleator, these "inconveniences" can actually be used for benefit, and are not really a downside at all. However, there are just as many more vicious ones out there - breaking a finger, consuming something of an acidic nature, committing arson, or even some that the Aleator may not be directly doing to themselves - such as aging their internal organs every three years, or internal bleeding. When such remunerations are in place, an Aleator must proceed with great caution, and only use their powers in the direst of situations.

Height: 4’11” (151cm)
Weight: 194lbs (88kg)

Power: Barry has the ability to phase inanimate objects through other inanimate objects. Gravity still affects these objects. The range for this ability is as far as Barry can see, hear, or perceive. However, as an Aleator, Barry must, after using this power, consume or inhale something which possesses SiO<sub>2</sub> (silicon dioxide) - which can range from simple sand and quartz, to powdered foods which contain silica (which, thankfully, can be eaten alongside regular food), to actually eating glass or ceramic objects.

Job: Jazz Pianist

Appearance: See Image

Personality: Mellow and soft-spoken, Barry is a humble and down to earth man who is friendly to many, if a tad meek. Barry enjoys books, art and intelligent conversations, and is conscious of his bearing and manners. He has seemingly unlimited patience, and very rarely gets angry, only showing such an ugly emotion if abused in whatever form over long periods of time. However, this, paired with the insecurities he has about himself, can make it difficult for him to truly open up to others. Some of these anxieties may hold some truth to them, such as being hindered somewhat by his obesity and short stature, while others, such as if he might be sweating or screwing up during a piano practice play, can be true, but are mostly simple paranoia that he hasn't overcome. Though he has lost his memory, Barry knows this despite nonetheless fearing these feelings, and has set a goal to be able to assert himself more easily. Becoming a pianist, paired with his own favoring taste of jazz music, he feels, also has something to do with this ambition....

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BENEFACTOR

Local Time:

9:35 AM

Roleplay Invitations:

Not Taking RP Invites at this Time

My Usual Online Time:

5PM - 5AM Daily

I am currently waiting for the Bisoshock series to install my computer and it is the most agonizing period ever. Its like watching paint dry or when Im closing at work and watching ice melt. I haven't even finished Bioshock 2 Remastered yet. This is the first one that its on.

Name: Adelaide
Age: 17
Race: Mahoreopmec
Height: 5' 4"
Weight: 115 lbs
Power: A healer by nature, Adelaide can align herself with someone and transfer her energy to them to speed their body's rate of heal.
Job: The nurse/doctor for any injuries the people might incur.
Appearance:
Personality:
Tender and mild, Adelaide enjoys people depending on her and likes to help. She's sweet as sugar to most people, but meek and has a difficult time sticking up for herself.

This time of year in Wonderland is loosely based on the holiday of Hanukkah, the actual Festival of Lights. No, this does not make our characters Jewish; the basic concept of is exactly as Diana has mentioned. It is a time of year our characters will meet up and for once in their long boring lives have fun. :)

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Personality: Spending most of his time flying around the walls or training he enjoys his time alone though is always willing to talk if someone wants him and is even willing to help if someone needs it. He believes the laws are paramount to life withing the walls and enforces them on the human populace though he has never know anyone to break them.

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