Rebellion: Timing poses biggest challenge for movie-licensed games

We've always assumed that licensed games suck because publishers rely on the character's face -- rather than high quality -- to get games off the shelves. And we're right. But according to Rebellion, the developer responsible for Aliens vs. Predator: Requiem and Miami Vice: The Game, scheduling is the major factor working against movie-based games.

"The problem is it's actually quicker to make a movie than it is to make a game these days, by quite a big margin," CTO Chris Kingsley told Develop. "That's always a big problem, because often you're not given enough time to make the game. So you have to fit to the schedule that you have."