Game review: Medal of Honour Warfighter

Electronic Arts have stubbornly backed the Medal of Honor series for about 15 years, despite releasing some of the most flawed first-person shooter games along the way.

Danger Close Games took over the 2010 reboot of the series with some success. Its second outing, MoH Warfighter, is by no means a bad game but displays many of the horrific frustrations that have dogged the series.

The game picks up where Medal of Honor left off, and finds Tier 1 operator Preacher returning home to find his family torn apart after years of deployment. As he prepares to meet his wife in Madrid, a suicide-bomber blows up the train his wife was meant to board, putting Preacher in hospital.

Upon recovery, Preacher is assigned to the CIA's Operation Blackbird in Pakistan, to find out the whereabouts of stockpiles of the explosive PETN before it takes many more innocent lives.

The cut scenes that introduce the plot and the ensuing link scenes are actually some of the best-looking animations I have seen, but that's where the praise ends for MoH Warfighter.

The biggest problem is the AI, both of the enemy and your squadmate, who seems completely unable to shoot anyone and is only useful for indicating where enemies are by watching his line of fire.

On more than one occasion I found an enemy and my squadmate standing side by side, seemingly unable to shoot each other.

Even the multiplayer doesn't lift the game above anything worthy of a weekend rental.