[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among the cards searched to separate (RC), and put the rest on the top of your deck in any order. All of your units will be chosen for your trigger effects until end of turn.

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for four cards, shuffle your deck, call two cards from among the cards searched to separate (RC), and put the rest on the top of your deck in any order. All of your units will be chosen for your trigger effects until end of turn.

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, this unit gets drive-2, this unit does not [Rest] for attack, and it can attack up to three times during this turn.

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent's vanguards and rear-guards lose all of their abilities, their grades and [Power] increase or decrease to 1. If the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose up to five cards in total from your hand and drop zone, call them to separate (RC), until end of turn, they get [Power]+5000, and "[AUTO](RC):At the end of the battle that this unit attacked, choose one of your other rear-guards, and you may exchange positions with this unit.".

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.

[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, draw a card, choose a card from your hand, call it to (RC), and until end of turn, it gets "[CONT](RC):This unit cannot be chosen by card effects, and its [Power] becomes 99999 constantly." and "[AUTO](RC):When this unit deals damage to your opponent's vanguard, your opponent loses.".

[AUTO](RC) Generation Break 1 Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):When this unit attacks a vanguard, until end of that battle, this unit gets [Power]+5000, and "[AUTO](RC):[Counter Blast (1)] When this unit's attack hits, you may pay the cost. If you do, search your deck for up to one grade 1 card, call it to (RC), and shuffle your deck.".

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO] Generation Break 2:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up] When this unit is placed on (VC), you may pay the cost. If you do, your opponent chooses four cards from his or her hand, binds the rest face down, and at the end of that turn, your opponent puts the cards bound with this effect into his or her hand.

[AUTO](VC)[1/Turn]:[Soul Blast (1)-card with the brave ability] When this unit is placed on (VC), or when your G unit Stride, you may pay the cost. If you do, search your deck for up to one card with the brave ability other than "Higher Deity Knight, Altmile", call it to (RC), and shuffle your deck.

[AUTO](VC/RC) Generation Break 2 Brave (Active when you have three or less cards in your hand):When this unit attacks, if you have a vanguard with the brave ability, this unit gets [Power]+5000/[Critical]+1 until end of that battle.

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[Soul Blast (1) & Choose a face down card with the same name as this unit from your G zone, and turn it face up & Choose one of your rear-guards, and retire it] Search your deck for up to two grade 1 or less cards, call them to separate (RC), and shuffle your deck. If two units with the ritual ability were called, choose one of your opponent's rear-guards, and retire it.

[CONT](VC) Generation Break 3 Ritual X:All of the units in your front row get [Power]+10000 for every four grade 1 cards in your drop zone.

[CONT](VC) Ritual X:The cost of your Stride or Ultimate Stride may also be paid with "Counter Blast (4) & Choose a normal unit from your drop zone, and put it on the bottom of your deck. This cost is reduced by Counter Blast (1) for each grade 1 card in your drop zone."

[AUTO](VC):[Counter Blast (1)] When your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), and shuffle your deck. If that unit has the ritual ability, choose one of your opponent's rear-guards in the same column as that unit, and retire it.