EA and Spicy Horse Games officially announceAlice: Madness Returns, a sequel to American McGee's Alice, the offbeat take on Alice in Wonderland released in 2000. The sequel's title was discovered last month through a trademark registration, and with the official announcement we learn the game is coming some time next year to Windows, PlayStation 3, and Xbox 360. Just as the sequel is a decade removed from the original game, the story takes place ten years later, with American McGee once again acting as project lead. Here's word: "Alice: Madness Returns takes place 10 years after the conclusion of the original game, with Alice struggling to recover from the emotional trauma of losing her entire family in a fatal fire. After spending a decade institutionalized in an insane asylum, she is finally released to the care of a psychiatrist who just may be able to help her conquer the nightmarish hallucinations that still haunt her. Alice embarks on a mission to root out the true cause of her familyís mysterious death, jumping from a gloomy and stark London to a rich and provocative Wonderland." Here are some screenshots and some pieces of concept art from the game.

Not sure if you're saying that the port itself will be ruined by EA or that the game will be ruined by being a port. In either case, I don't really agree. EA has a done a solid job with most of their ports. They are leagues better than Rockstar. As for consolitis, there was nothing particularly PC-centric about the first game. It was a platformer. If we were talking about a series like System Shock or Civilization, I would agree. But I don't really see how this game could be dumbed down by consolitis, unless they add regenerating health.

Indeed... people seem to see "consolitis" everywhere, even in games never made to be deep experiences.