Monday, May 9, 2011

This is a fast expansion style build that opens the same vs all 3 match ups.

key ideas:1: in the beginning, use all of your larva for drones! You are not going to have enough to produce units simultaneously.2: gas delay = faster drones3: Creep spread increases the effectiveness of Zerg by a LOT. 4: over saturation is terrible

Opening: You are always going to open with 16 hatchery, 15 spawning pool. As soon as you have your natural expo and a pool, produce four queens as quickly as possible. Using the first queen's initial energy, connect your expo to your main. I cannot stress the importance of this step enough.

As soon as you reach the point of saturation for two bases (~2 drones), throw down all 4 gas.

*** do not get supply blocked with this build EVER***

Now that you have two saturated bases, your main aspect of defense are going to be strategically placed spines and transfusing queens. Do not waste all of your queen's energy on injections or spreading creep. They will hold off any early attack by transfusing each other and spines.

Last step: depending on who you are playing against and what strategy they are using, macro up and build build build! One of my favorite first units is the mutralisk to harass the shit out of your opponent's mineral line. After your initial mutras die, transition into something else (roach/hydra, broods, ultras, w/e you want)

If executed right, this is a potentially unbeatable 2v2 build (on most maps).

Basically the point of this strategy is to have the zerg player send an overlord to the opponent's base very early for vision, while the protoss player warps in a pylon on low ground. While the protoss player rapes everything in the base from the inside out by warping in, zerg finishes it off with a massive amount of speedlings.

The most important thing to look out for is early detection of your overlord/pylon setup during the first 5 minutes of the game.