Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats:
-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes:
-Fixed a bug that wouldn\'t allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes:
-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters\' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Tutorial
-1 Skirmish
-2 Missions (the prologue and another mission)
The tutorial is quick and easy to understand and doesn't get boring, which is quite an accomplishment when you see what other games' tutorials are like.
The missions are the good stuff though. From determining if Nod is actually a force to be reckoned with to blowing up their base with Mammoth Tanks. You get a good taste of the power behind GDI. From the Ion Cannon (uber powerful) to the Zone Troopers and Orcas, GDI can dish out a beating.
There are FMVs for the single player missions. They are simply awesome. The best videos in a game to date! You'll get nostalgic when you see Kane appear in the second video too.
Skirmish allows you to take control of GDI vs Nod in a 1v1 map. The gameplay is very well done, and there are rarely slow moments. You have to keep the pressure on Nod; they will not relent when they are attacking you. You get the full side of GDI to work with including the Firehawk bombers and Commando. This ought to keep everyone occupied till the game comes out.
UPDATE:
YOU CAN PLAY AS NOD!
Press the key cooresponding to the first letter in the side's name or AI Type (N for Nod, R for Rusher) and click on the side/type you're pressing the key for. Then you'll have selected the other sides and ai types to play with!
For Example: You want to play as Nod. Hold down N and click on Nod in the side selection drop down. It really works!

the top of the list.
Other Changes
· Improved the patching process to ensure all players are prompted to receive the latest version of the game when attempting to play online or using the "Check for Updates" feature in the Command & Conquer 3 Tiberium Wars Control Center utility.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

need to download some more pieces.
C&C3 Patch 1.07 -- Required for everything.
.NET Framework v2.0 – Required to run the BinaryAssetBuilder application.
Visual C++ 2005 SP1 – Required to run the BinaryAssetBuilder application.
ANTLR v2.77 – Required when using the tag.
Mvp.xml v2.0 – Required when using xi:include statements.
To get these, view the html readme included with the file.
In addition, there are sample content packs which are useful to see how EA made the game:
[file="82301"]Worldbuilder[/file]
[file="82302"]Unit Portrait Images[/file]
[file="82303"]All UI Textures[/file]
[file="82305"]Sample Unit Models[/file]

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

towards RTS as a Sport, which EA touted largely in preparation for C&C3. Will it catch on? It has a much greater chance now that you don\'t have to buy a major RTS to see what it\'s all about.
Now, if you do have C&C3, you don\'t need to download this. You\'ve got all the features of this plus you can actually play the matches.

installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats:
-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes:
-Fixed a bug that wouldn\'t allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes:
-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters\' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats:
-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes:
-Fixed a bug that wouldn\'t allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes:
-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters\' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats:
-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes:
-Fixed a bug that wouldn\'t allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes:
-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters\' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK.
-A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu.
-Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods.
Cheats:
-Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync.
Bug Fixes:
-Fixed a bug that wouldn\'t allow GDI projectile shells to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin
Annihilator Tripod.
-Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of
credits indicated.
-Fixed errors that caused some players to experience unexpected problems due to copy protection.
Balance Changes:
-Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive structures or superweapons.
-Harvesters\' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

Bug Fixes
--Fixed an error that caused some players to crash or disconnect while in online lobbies.
--Fixed an error that caused players with semicolon (';'), colon (':'), comma (','), or equal sign ('=') characters in their Online IDs to not be able to see and select options from dropdown menus in online multiplayer lobbies. These characters are no longer permissible in Online IDs.
--Fixed an error that caused players to desync when watching a BattleCast match in which one of the participants disconnected.
Other Fixes
--All online multiplayer game lobbies will now appear properly localized in different languages.

in online lobbies and Automatch search.
--Fixed an error that prevented players in online lobbies from chatting globally after sending private messages to other players. =========================================

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