If you’re not familiar with PSM, it’s a software framework used to provide downloadable content to PS Vita. The huge advantage in deploying to PSM is that there’s no need to acquire a PS Vita Dev Kit and clear all the associated hurdles to deploy to PS Vita.

What can I do with the Unity for PSM build option?

We’re confident that the Unity for PSM public preview build is reasonably stable and that you can deploy your existing mobile content to PSM without too much pain or effort right away. Please remember, however, that at this stage it is a beta product, and that you can’t publish to PlayStation®Store just yet.

How does the PSM build option differ from Unity’s existing PS Vita deployment?

Unlike the new PSM technology, Unity’s existing PS Vita build option gives you full native access to PS Vita as well as full access to PSN. As part of your dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools.

Why PS Vita?

Amongst other things, making a PS Vita game is an easy way to cut your teeth on console development and become familiar with PlayStation® controls and conventions.

Porting existing mobile games is extremely easy – with a little work adding the dual analog stick controller inputs you’re there. Of course, the fact that PS Vita comes with PlayStation® controls means you can also use it as a platform to create new and exciting console games from the ground up!

How can I get it?

As of yet, the Unity for PSM build option hasn’t been integrated with the Unity product cycle. You can download a dedicated version of the Unity engine with the PSM build option here – note that due to restrictions on this platform, the PSM build is only available in the Windows version of Unity. Don’t forget to check our PSM forum thread if you have any questions.

Is the PSM build option available for both the Pro and Free versions of Unity?

32 Comments

I would love to try it out, but I don’t have a PSP Vita. I was thinking about buying one, but I’m happy with my PSP and didn’t think PSPVita was worthy of my money, haha. But it looks cool. I guess it’s not compatible for the normal PSP?

Well it’s not PSVITA for all, is it, since you only have a handful of countries that can apply for a PSM licence. Access should be granted for all, at least for development purposes, so that we can test our games on the device. When PSM licenses will include our countries too, in several months, at least we are ready to ship our games by then. Otherwise there’s no real motivation in developing something for the Vita right now, since we can’t actually develop for it. Too bad as I bought a PSVita several months ago in anticipation for this, after your announcement in january. I guess Sony’s sales for the Vita are so bad that they had to open up for the indie market. On the other hand, they don’t want to open up completely, otherwise they would just deploy some kind of a development PSM license for anyone. Doesn’t really makes sense.

@Bruno
I found this little bit of info on develop-online.net:
“PS Mobile support is also on its way to more countries. Austria, India, Poland and Switzerland will get PS Mobile on June 25th. And developers in Australia, Brazil, Columbia, India, Indonesia, Malaysia, Peru, Poland, Russia, Singapore, Switzerland and Thailand will will be granted access to PS Mobile from May 29th.”

Yes, the license for Unity-for-PSM is ‘included’ in your Unity Free/Pro license.
Unity-for-PSM has the same Basic/Pro split as Android/iOS/etc.
An existing Unity Free license entitles you to use Unity-for-PSM Basic, without any extra cost.
If you are a Unity Pro user, then Unity-for-PSM Pro is included automatically.

Now I can finally continue with the prototype I have even though I’ve no clue when Sony will expand the PSM reach (hasn’t expanded beyond its initial 8 or 9 countries in the past 1.x years) to include Switzerland.