Once more, our Dungeons and Dragons Online group returned to the many quest offerings of the Halloween content. It’s actually pretty impressive to see just how many special missions — nine, in fact — have been added to the crypt. I don’t get why the studio has locked them behind this unnecessary and largely un-fun key gathering mechanic, but oh well, we had enough for four or five runs apiece, and so we went in.

The first one, Eternity Unleashed, had us running around some dragon crypt trying to get to the middle. This involved less combat and more puzzle-solving and stealth. These spinning purple skull heads showed up midway through and kept us on our toes (and looking over our shoulders!) as they whizzed up and down the halls. A couple of hits with those, and we’d be toast.

Grave Work took us the longest, since it was a “kill everything that moves but you’ve got to find them in this giant maze first” type of affair. Someone in our group said that this was a recent addition, since it incorporated some scarecrow enemies and art assets that the Ravenholt expansion introduced. It did look more modern, especially when I was running through a field of long grass/wheat that parted around my character as I passed through.

The minotaur fortress here was pretty disorienting and slightly annoying to comb through, since enemies could be hiding in any nook or cranny. If you were a ranged DPS, you were at a severe advantage.

Then there was the two-room affair of Haverdashed, which was a quick-and-dirty boss fight followed by two lootable chests. We ran this twice. I don’t think I got any good upgrades during this entire night, but I won’t complain about the number of chests that we got in total. Must have been a dozen when all was said and done.

The Snitch and the Lich has my nomination for “Best Quest Name Ever.” By this point of the night I was almost falling asleep — not from boredom, just from an exceedingly long day. So I was blindly following people around, trying to stay awake enough to heal when needed, and generally soaking up the atmosphere.

3 thoughts on “DDO: More Night Revels”

The entrances to the Night Revels dungeons used to be in the Delera’s Graveyard public area, but this arrangement caused too much lag for many players. So SSG introduced the instanced common Crypt area for the nine dungeons this Halloween which has killed most of the formerly persistent lag complaints among the player base.