Just so you guys are more clear though in case your trying to brainstorm, I'm looking for things such as Trick Or Treat, scarecrows, pumpkins, knives, pitchforks, bails of hay, tractors, apple cider, candy, ghosts, werewolves, vampires, Horror, Nightmare, monsters, you know, anything that could be easily recognizable as something related to Halloween!

cool ok thanks! I just dropped a legendary land card called Guilds of Ravnica that rewards the player for playing Gate lands, let me know what you think!https://mtgcardsmith.com/view/guilds-of-ravnicaI feel it is pretty awesome. I want to make some planeswalkers but the library computers wont let me use that feature Oh well, Ill make other types of cards.

To preface, I personally enjoy Innistrad the most, and I love to imagine that there is a plane that’s essentially ours, but you know, MTG exist in real life. Anywho! Onto the story!

During one of the many, many, many attacks on Geralf’s castle, Gissa discovered a book in the lower reaches of his castle left by a planeswalker from years past, old and dusty, covered in cobwebs. Opening the book she discovers it’s from a traveler from Plane Zero (the plane we live on) and keeps it for herself, after her attack opting to go off and read it by herself. Hours pass before she eventually finds out about holidays, including one known as ‘Hallows Eve’, one she immediately fell in love with. Using magic of her own and magic from the book, as well as some she discovers herself in later explorations, she creates some small areas on Innistrad based around such day that awaken on Halloween all for her amusement.

The Pumpkin Patch

Though a Necromancer, with help from the book and various druids she threatened, Gissa managed to teach herself just enough magic revolving around nature to do a few task she set for herself. With this in hand and some pumpkin seeds, she created a patch in the Ulvenwald sectioned off known as ‘The Pumpkin Patch’, where the Ulvenwald and the elements use scarecrows, pumpkins, crows and such to defend the patch from any and all intruders. This isn’t limited though, as the beings of the patch will damage it for the sake of its survival.

"All things live and all things die. No matter how many times something may die, I'm certain of this; It's going to get eaten by a plant eventually." - Gissa, Bringer of the Eve

Land of the Recycled

By far one of her favorite zones, the ‘Land of the Recycled’ is simply an area in the Ulvenwald of massive heaps of necromantic energy, where any and all dead who enter it or die there constantly rise, fight, die, and repeat. There is no rime and reason here, and for Necromancers, it’s a virtual playground for experimenting. Her brother Geralf (despite hating her) and other stitchers will use such a place to create subjects they wish to test without risk of being unable to replicate them, setting them free here before deeming them fit for public use, adding much variety to the Land of the Recycled.

Season of the Lost

Much easier to make as it was half necromantic based, half based on her previously gained nature magic, the ‘Season of the Lost’ is an area along the shore of Nephalia cast in permanent chilling cold, darkness, and a sense of dread. Here spirits lash out at all who enter, or rest, knowing they will be left alone. Some even live here, deciding this is where they belong, a place of simultaneously constant dread, yet perpetual peace.

The Humans

Seeing all Gissa had done, most of the people of Innistrad, the saner ones, immediately despised such and tried to put an end to it. Seeing this, Gissa magically copied that portion of the book, all of Halloween, and spread it the best she could. Now, on Hallows Eve, even the denizens of Innistrad loathe or celebrate the holiday, in their own, strange ways.