“The copyrighted work at issue is Nintendo’s Super Mario 64 video game (U.S. Copyright Reg. No. PA0000788138), including but not limited to the audiovisual work, computer program, music, and fictional character depictions,” the company told the server Cloudflare, which posted its correspondence with Nintendo.

While the in-browser game is no longer available, you can still get a glimpse of the remake in a video Ross posted online:

See The 15 Best Video Game Graphics of 2014

Call of Duty: Advanced Warfare. Activision's futuristic first-person shooter in which players take on a rogue private military company uses a brand new engine built specifically for PCs and new-gen consoles to handle its cutting-edge lighting, animation and physics.

Sledgehammer Games/Activision

Far Cry 4. This pulled back shot of fictional Himalayan region Kyrat is in-game, believe it or not, rendered with an overhauled version of the engine Ubisoft used to design Far Cry 3.

Alien: Isolation
Built from scratch, the Alien: Isolation engine's outstanding deep space visuals all but replicate the set design of Alien film concept artists H.R. Giger and Ron Cobb's work.

The Creative Assembly

Assassin's Creed Unity. Ubisoft says it "basically remade the whole rendering engine" in its AnvilNext design tool to handle the studio's meticulous recreation of Paris during the French Revolution.

Ubisoft

Child of Light
Inspired by filmmakers like Hayao Miyazaki and artist Yoshitaka Amano, Child of Light's hand-drawn artwork puts the lie to presumptions that graphical richness depends on shader support or polygon counts.

Ubisoft

Destiny
Built from scratch by ex-Halo studio Bungie, Destiny's game engine was designed to scale across the next decade, says the studio.

Bungie

Mario Kart 8
Nintendo's kart-racer for Wii U reminds us that raw horsepower is just a facet of crafting a beautiful game world.

Nintendo

Infamous Second Son
Sucker Punch's freeform Seattle-based superhero adventure models all sorts of minutia, from the intricate wrinkling of an aged character's face to the way eyelids stick, slightly, before separating when characters blink.