There are dozens of images about this hall in Flickr. Input "london natural history museum" in the search tool. They can be helpful to get 'a second opinion' about a particular look. BTW some of those frontal images were really helpful to model this work.

I've got a question regarding this challenge and the previous one (lighthouse),
the scenes are only available as polymodelled objects, no NURBS models.

It's the first time I render larger scenes like these...

My issue: rendering time in Rhino 4 + VRay
it takes about 10-20 minutes for a "quick" test render, without any materials set up,
is it because of the polycount, or because of incompatibility with the nurbs modeler rhino ?
(I know rhino converts a nurbs object to a polygon mesh before rendering, but I want to be sure it doesn't make a difference before I go on trying to make my renders faster)

heres mine,
a draft texture and draft lightning.
im starting to enjoy this challenge, coz this is my first time to render and texture a very huge interior scene..
so guys help me out specially in texturing...i think texturing will be the most hardest part..
max09, vraysp2, cs3..
render time i think 5mins @ 1.6k resolution. GI low settings
mac pro 8core xeon processor, 4gb ram, XP 64Bit

Yes.. the max file posted is a Max 2009 file.... some normals are flipped.. but I have posted a max 9 version.. all you have to do is flip all textures to 2-sided... and they'll render ok.... just viewport will have the flip issues.

Originally Posted by MrHoo:Yeah, you have to work on texture projections and texturing by your own, the scene is not prepared with uv layouts.

thanks for the heads up MrHoo and jeremyBirn, I didn't know objects couldn't contain ANY UVs. I thought maya created UVs at each vertice at the time of vetice creation (or somthing along those lines). I know maya doesn't nicely lay them out for you but I thought they at least existed. I was thrown for a loop there.

Now that that's solved, on to those darn stairs... those are going to be fun.

Last edited by metal0130 : 11 November 2008 at 11:38 PM. Reason: I felt like it :)

Ok, I think I'm happy with this mood and camera/light angle, I'll tweak it a lot in post though I'm sure :/. T-rex took a visit to zbrush and got transposed into more of an attack position. Cranked up the GI settings for this render. Vray dirt override material. Some post work was done to this to see what kind of look im going for. Time to start on all the other good stuff.
Much more needs tweaked.

Hey, All.
Here's my first stab at this scene. It's little more than a sketch at this point. I'm hoping to create a feeling of menace in this scene, maybe adding some school children to the left side of the staircase. I may try a few more cameras, but I do like the one point perspective on the grand stair. I'm using 3DS Max with Vray for GI and photoshop for post.

Thanks to Alvaro Luna Bautista and Joel Andersdon these models are AWESOME!

A few first drafts. i JUST got the file setup this morning, No real materials yet. LONG way to go! Still playing with cameras and light angles. I've got a few more angles but apparently there's a 3 file max... I'll have some more updates soon. Maybe a night shot. I'll figure that out once I decide on a camera...

Follow Us On:

The CGSociety

The CGSociety is the most respected and accessible global organization for creative digital artists. The CGS supports artists at every level by offering a range of services to connect, inform, educate and promote digital artists worldwide. More about us on TheArtSociety.com