This is a character I started recently based on a prototype concept. Blockout is basically done, ready to go into high poly/sculpt stage now. There are some proportional things I’m looking at changing like the eye-size, and tweaking her posture. Still wondering if I want to keep the wrench head end on her “bat” or stick more with just a straight up sci-fi baseball bat. The wrench fits with her gearhead/scavenger trait, so I like that.

It’s been awhile! Here’s a character based off a friend/past-coworker of mine, done as a prototype asset for a cancelled project. It was modeled in Maya, sculpted in zBrush, and textured in 3dCoat. Was created as a mobile spec, diffuse/spec maps only. Thinking about going back and doing up a more current gen version using pbr and all that, along with putting more love into the texturing.

Here’s where I sit with the model. Target is 2500 Tris + 512 texture for the character and 500 Tris + 256 texture for the sword and shield. Just a minor bit of optimization left on the character, and then it’s onto UVs and textures.