Ok, i’m implementing curved surfaces in my 3D engine, and I’ve been using WorldCraft to make the levels which are saved off to the map file format. Now that Q3Radiant is out and has support for making curved surfaces, I was wondering if anyone knows what the format is for the curved surface defintion in the map file? Any help is greatly appreciated. Thanks!

Also, there’s a guy who made an engine called “Aftershock” that reads and renders Quake3 maps. I downloaded the source code, but I can’t remember from where. All I know is the guy’s name is Stephen Taylor (lazyX@home.com). Anyway, it has code for reading and rendering Quake3 Bezier patches, so if you could find it, it might help you