Mario & Luigi: Superstar Saga FAQ/Walkthrough

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Mario and Luigi: Superstar Saga (GBA) - FAQ/Walkthrough
v0.99 - 11/27/2003
by Dev [devhatesyou(at)gmail(dot)com]
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= [1.0] : Table of Contents =
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Note: This guide uses a sectioned code search system, so you can easily find
what you're looking for. The walkthrough is broken down further so you can
see individual sections as opposed to having to scroll and find which section
of the game walkthrough that you're looking for. For example, to find the
opening section of the game's walkthrough, use your browser/wordprocessor's
FIND function, punch in or paste "[6.01]" and you should scroll to the area in
the document which matches it, the opening area for the walkthrough. This will
either be the opening of the section itself or the code in the table of
contents. If the latter, just hit search again and you should pop down to the
section itself. I hate scrolling through a 150kB+ document for a certain part
as much as anyone else, so I implemented this simple yet effective system in
my FAQ/Walkthrough. Enjoy.
SECTIONS:
[1.0] : Table of Contents
*
[2.0] : Update History/News *READ THIS BEFORE MAILING ME*
*
[3.0] : Controls
[3.1] : Controls: Field Screen
[3.2] : Controls: Battle Screen
[3.3] : Controls: Menu Screen
[3.4] : Controls: Menu Screen Explanation
*
[4.0] : Frequently Asked Questions - FAQ
*
[5.0] : Main Characters - Mario and Luigi
[5.1] : Non-Player Characters
*
[6.00] : Walkthrough
[6.01] : Walkthrough: Opening
[6.02] : Walkthrough: Koopa Cruiser
[6.03] : Walkthrough: Stardust Fields
[6.04] : Walkthrough: Hoohoo Village and Hoohoo Mountain
[6.05] : Walkthrough: Beanbean Castle Area
[6.06] : Walkthrough: Chucklehuck Woods
[6.07] : Walkthrough: Beanstones Sidequest
[6.08] : Walkthrough: Starbeans Cafe Sidequest
[6.09] : Walkthrough: Beanlets Sidequest
[6.10] : Walkthrough: Woohoo Hooniversity
[6.11] : Walkthrough: Oho Oasis
[6.12] : Walkthrough: Beanbean Airport
[6.13] : Walkthrough: Teehee Valley, Little Fungitown
[6.14] : Walkthrough: Guffawha Ruins
[6.15] : Walkthrough: Beanstar Piece One
[6.16] : Walkthrough: Beanstar Piece Two
[6.17] : Walkthrough: Beanstar Piece Three
[6.18] : Walkthrough: Beanstar Piece Four
[6.19] : Walkthrough: Optional / Secret Areas
[6.20] : Walkthrough: Joke's End
[6.21] : Walkthrough: Bowser's Castle
*
[7.0] : Item and Equipment Lists
[7.1] : Items: Consumable Items
[7.2] : Items: Key Items
[7.3] : Items: Beans
[7.4] : Equipment: Pants
[7.5] : Equipment: Badges
[7.6] : Equipment: Accessories
*
[8.0] : Enemies
[8.1] : Bosses
*
[9.0] : In-Game Cameos/References
*
[10.0] : Secrets/Extra Info
*
[11.0] : Contacting the Author
*
[12.0] : Credits
*
[13.0] : Copyright/Legal Information
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= [2.0] : Update History/News =
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- Progress:
* Walkthrough: 100% (Pending any corrections)
* Items: 98%
* Enemies: 98%
* Other: 97%
*** Overall: ~98%
This section is used to signify what was changed from version to version, along
with additions, corrections, and so on. It is here that I will also declare if
I'm accepting submissions for anything like monster or item data, which will
most likely turn out to be the most time consuming parts to fully complete.
Currently accepting submissions for:
- Enemy data. Corrections / additions are welcome.
- Item data. Corrections / additions are welcome.
* Please contribute in the format I've outlined for enemy/item data.
- Other very noteworthy stuff. (Secrets I missed?)
- Corrections on inaccurate info. I'm especially interested in points that
people feel weren't explained very well in the walkthrough. Please quote
the exact section and text you feel was inadequate.
Before submitting, make sure it's not already in the FAQ! I'll of course only
accept and give credit for things that I didn't already have in the guide as
correct info.
Other incomprehensible stuff will most likely be ignored/deleted/not responded
to. So make sure you write in English and not internet d00d lingo so that I
can actually understand you. My mail client and I share in the joy of hitting
delete when it comes to garbage mail like this.
* v0.99 - Released 11/27/2003: Format changes, and revisions to things like
BOSS strategies and mini-game sections. Also, I added a side quest that I
had missed before. It's in the optionals section of the Walkthrough.
There is little left for me to do, now.
* v0.98 - Released 11/21/2003: A few more small optional areas I found were
added, and other minor revisions/changes, mostly in the Walkthrough section
which should be a lot easier to read through now.
The whole guide is nearing completion. A few minor changes and I'll be able to
say it's finished unless someone has an incredibly great idea that could add
to this document in a large way. I'll most likely put out my Final update by
the end of the month.
* v0.95 - Released 11/18/2003: Second revision. ALL of the Bros. Attacks are
now fully documented in their use. Added a cameos/reference section, and a few
minor changes like a breakdown of each Walkthrough section to make it easier
to read through. Walkthrough is just about 100%.
* v0.9 - Released 11/17/2003: The first release of the document. Some things
are most likely incomplete! Walkthrough is pretty much complete except for the
small optional areas which yield some unique items and stuff. I'll try to get
to those in a future update. In short, all it needs is some polishing to be
100% complete. As a note, this is my first full FAQ/Walkthrough I have
written. Well, is it any good?
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= [3.0] : Controls =
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This section covers how the controls and interface for the game are handled.
It's quite simple, but much different than most games. The Battle screen
handles differently than the Field screen which also handles differently than
the menu, which is different from either of the other two, so I'll be listing
what function each button performs and where. Most of it is explained in game,
as well.
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= [3.1] : Controls: Field Screen =
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A Button: Performs currently selected action for the LEAD character.
B Button: Performs currently selected action for the BACK character.
L Button: Switches between action modes for the BACK character.
R Button: Switches between action modes for the LEAD character.
L+R Buttons Simultaneously: Switch both Bros. to Jump action mode.
Select Button: Opens Suitcase (Menu Screen)
Start Button: Switches Lead character.
D-Pad: Move in selected direction.
NOTE: You must switch the Lead character, and switch it often to solve
many of the games puzzles since Mario and Luigi each perform different
actions (aside from their basic jump). For example, the first actions
you learn besides the basic jump you start with are High Jump - requires
Luigi to be in the back, and Spin - which requires Mario to be in the back.
Each move has its own unique function and each will be used to solve puzzles
throughout the game.
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= [3.2] : Controls: Battle Screen =
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A Button: Select/Confirm actions for Mario, also dodging and counter-attack
function for Mario.
B Button: Select/Confirm actions for Luigi, also dodging and counter-attack
function for Luigi.
L/R Buttons: Cancels item selection. Toggle Bros. Attack difficulty level.
Select Button: None.
Start Button: None.
D-Pad: Move the selection ring with left and right (it's like the Mana
series), up and down for menus.
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= [3.3] : Controls: Menu Screen =
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A Button: Confirm. Toggles place names in Map subscreen.
B Button: Cancel/Exit Menu.
L/R Buttons: Switches between Mario and Luigi in the "Bros. info" and
equipment subscreens, and between Items/KeyItems/Beans in the items
subscreen.
Select Button: None.
Start: None.
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= [3.4] : Controls: Menu Screen Explanation =
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I'll explain the menu and its layout in more detail.
Main Menu: Top part displays number of coins, time played (the little clock).
Center piece shows the "Passport", which displays Mario and Luigi's status.
Their level, current HP and BP (Bros. Points), and any status ailments.
As well as the photo taken on Bowser's ship in the early part of the
game -- pose and all!
On the far left, you have the selection for submenus.
The Top icon, the mushroom, goes into your Items screen which displays items
and their effects. There arethree submenus you can toggle with L/R here.
Items, which displays your recoverative items. Key Items, which displays
key items which you have collected. Finally, Beans, which displays how
many beans of each type you have. Beans are only used in Starbeans Cafe to
brew up some drinks (and get accessories). There's also a display here
with Mario & Luigi's HP/BP so you can see their status as you apply some
recovery items, which is the only means of healing in the game.
The second icon from the top, the "Jeans & Badge" icon takes you into the
equipment screen. Mario and Luigi can each equip one pair of pants, one
badge, and one accessory. Press L/R to toggle between Mario and Luigi
for equipping on this subscreen. Note that some pants can only be equipped
by Mario, and some only by Luigi. Some both can equip. If the item is
solid red, only Mario can equip. If solid green, only Luigi can equip.
If half green, half red, both can equip. The HP and DEF displays show
how much of a change you'd get by equipping the item, and at the very
bottom, you'll see if the item has any special abilities or if you'd lose
your current special abilities by equipping something else. Badges modify
BP and POW, and accessories only have item attributes.
The third icon from the top, the Bros. Info icon, takes you to the status
screen which shows your characters' stats, and what they have equipped, as
well as signifying whether you have the hammer (and what grade of hammer),
and/or the magic hand techniques, via icons in the lower left.
Here, I'll break down what each stat means.
* LV: Character Level.
* HP: Hit Points. When they reach 0, Mario or Luigi will die!
* BP: Bros. Points. Not Badge Points like in Paper Mario. This is used to
perform Bros. attacks.
* POW: Attack Power. Most important stat to concentrate on.
* DEF: Defensive Power. Also important, but you can dodge most attacks with
some timing, so concentrate more on POW.
* SPEED: How fast your characters' attacks turn is played in a combat round.
Combat is turn based, but those with faster speeds go first (except in the
case of special item attributes)
* STACHE: A luck/charisma stat rolled into one. Controls how frequently you
get criticals and also gives better discounts at shops.
I guess shopkeepers in Beanbean Kingdom can't resist a nice looking mustache!
Might be a good idea to put a few level bonuses into this.
* EXP: Total experience acquired by character.
* NEXT: Experience needed to achieve next level up.
Finally, the bottom icon. Beanbean map. It's obviously the map of the
Beanbean Kinddom. You can press A in here to display the location names.
When a Red Flag appears on an area, that's where you should be headed next to
advance in the game. There's not a whole lot to this submenu.
This concludes the control section. Most of that information is painfully
obvious, but I wanted to cover all the bases to cut down on dumb e-mails!
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= [4.0] : Frequently Asked Questions - FAQ =
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This section covers questions frequently asked about the game.
Q: Is this game more like Super Mario RPG (SNES) or Paper Mario (N64)?
A: While this game shares some similarities to both games, it is a game in
its own. This game focuses more on the action key timing than both previous
RPG Mario games did, and has quite different gameplay to both titles.
Personally, I think this is the best RPG Mario yet. The gameplay just screams
"well done". It is however shorter than your average RPG. Just be assured of
one thing; the game is good. If the game wasn't THAT good, I probably wouldn't
have written this guide, now would I?
Q: How long is this game?
A: It's about 13-20 hours for an average person. Personally, for most whom I
know that played this without a Walkthrough or guide, the average was about 16
hours. This is of course not finding all of the secret stuff. My first game
was about 14 hours clocked.
Q: What is the max level you can get with the Bros.?
A: Max level is 99. See the Secrets / Other Info section for more.
Q: Any other ways to heal/restore BP besides items?
A: You will be restored to full HP/BP after some boss battles, but aside from
restorative items and that, no.
Q: "d00d do u no wher eye can downl0ad teh ROM?!!111oneoneone?!!1"
Translation: "Dude, do you know where I can download the ROM (read-only memory)
image dump of this game?"
A: Don't ask. I'm not writing this FAQ to help you pirate video games.
Along the same lines; Don't e-mail me about emulator problems with the game,
but instead seek help from the emulation community for that. I won't answer
these questions directly nor will I answer them in any future update of this
FAQ/Walkthrough.
Q: Do you have any cheat codes for this game?
A: I'm not going to cover these in my FAQ/Walkthrough. I'm sure someone else
will post a list of codes on GameFAQs eventually. This game is pretty easy
as is, though.
Q: Can I contribute anything to this guide?
A: YES. First, however, I ask you read the Update/News section and make sure
that what you're submitting isn't already in here. When this guide is finished,
I'll remove this question and denote it in an update in that section.
***
... That's all for now. If you have any good questions, don't be afraid to
ask. Just make sure you've got your head screwed on right and that it's not
already answered somewhere in the FAQ.
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= [5.0] : Main Characters - Mario and Luigi =
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This section tells a little about Mario and Luigi, and also lists their
attacks and moves, and how they work.
Mario is the original fat italian plumber we all love (or not?). He dresses
in red. He and his brother break the myth that "white men can't jump".
The star of many games and one of the main contributors to lining Nintendo's
pockets, Mario has withstood the test of time as a video game character.
Luigi is Mario's skinnier, taller brother, who dresses in green and can jump
better than a basketball star, just like his brother. I've always liked Luigi
better than Mario, though, ever since the NA version of Super Mario 2 where
Luigi had insane jumping skills that allowed him to do what no other could.
Through their years in the Mushroom Kingdom, Mario and Luigi have gained
quite a reputation for themselves. Well, Mario has anyway. Luigi is often
referred to as "Mr. Green", "Mario Fan", or similar in this game. Possibly
in reference to the fact that Luigi hasn't been in many of the recent
Mario games and newer players wouldn't even know who he is. He gets no
respect, but I still think he's the better of the two Bros., personally.
Mario and Luigi are the only two playable characters in the game, but that is
made up for by the fact that they gain quite a few attacks, combinations and
techniques for use on both the field and in battle. To solve all of the
puzzles in the game one must use each character and switch between them often
as they develop different and unique abilities for puzzle solving. It's still
a good game without a ton of playable characters.
Now, I will list all of the attacks/moves that I know of.
-------------
Solo Attacks:
-------------
Each character can Solo attack in battle. These are not much different
between the brothers. They are Jump, Hammer, and Hand. It doesn't require
any resource to perform these. As in Super Mario RPG and Paper Mario,
pressing the button at the time of impact (or certain other times) can
increase the damage done by attacks. A for Mario, B for Luigi.
* Jump Attack:
Jump attack is best used for flying or shelled enemies. Press A or B when you
connect with the Jump for extra damage. This is the classic attack of our
plumbing friends, the Mario Bros.
* Hammer Attack:
Hammer is best used for spiky enemies, and is also used for counterattacks.
There are three grades of hammer, but this does not change their combat
power or how they function in combat. While *Attacking* with the hammer, press
A or B when it begins to shake for extra damage. While *Defending*, hold down
A or B and release BEFORE the hammer begins to shake to counter attack.
Otherwise, without special item attributes, you'll be dropping your defense.
* Hand Technique Attack:
Hand techniques are best used on enemies with a weakness to none of the
other two attacks, or an elemental weakness to fire or thunder. To use
Hand techniques in battle as solo attacks, just wait for them to charge up a
full-sized ball and press A or B, depending on the character. Very simple.
Mario gets Fire. Luigi gets Thunder.
You begin with only the Jump attack. Others are obtained early to midway
through the game.
***
----------------
Field Abilities:
----------------
Field abilities are actions that are performed in the field screen. They are
often used to get around obstacles and/or solve puzzles. Aside from the
initial jump move, Mario and Luigi get totally seperate field abilities.
----------------------
Mario FIELD Abilities:
----------------------
* Jump: A basic jump. You can start battles at an advantage by jumping
on some enemies. Others (like spiked enemies) will start you at a
disadvantage, so beware. Use the Hammer for those enemies. You start
the game with this ability.
* Spin: With Mario following Luigi, Mario jumps on Luigi's head and the duo
twirl around. You can cross over gaps with losing altitude with this move.
* Hammer: With Mario in front, select the hammer. You can pound switches and
initiate combat with some enemies at an advantage with this. This is gained
at Hoohoo Village, and then later powered up at a cave near Beanbean Town.
* Hammer Pound: With Luigi behind Mario with his hammer out, Luigi can pound
Mario down to half size so Mario can fit through small holes. While in this
mode, Mario can also find hidden treasure for Luigi to dig up. You don't
gain this move along with the hammer itself, it is later learned. This is
learned at Chateau de Chucklehuck.
* Hand/Fire: With Mario in front, you can charge up a flame and ignite
some things. It's required to solve some puzzles. This is learned at
Oho Oasis.
* Hand/Fire Dash: With Mario behind Luigi, you can charge up and release
this move to rush forward in a straight line. This will knock cannonballs
and large Koopas who won't move aside, and get you between some obstacles
late in the game. Poor Luigi. Like the Hammer Pound move, this isn't
learned initially with the Hand techniques. It is later learned. You also
pickup the Fire Bros. attack with this technique. This is learned at
Gwarhar Lagoon.
----------------------
Luigi FIELD Abilities:
----------------------
* Jump: A basic jump. You can start battles at an advantage by jumping
on some enemies. Others (like spiked enemies) will start you at a
disadvantage, so beware. Use the Hammer for those enemies. You start
the game with this ability.
* High Jump: As I said, each brother develops different abilities. Instead of
Spin, Luigi gets High Jump. With Luigi following Mario, you can perform this
move to propel them higher than a normal jump. It's often required. This is
learned in Stardust Fields.
* Hammer: With Luigi in front, select the hammer. You can pound switches and
initiate combat with some enemies at an advantage with this. This is gained
at Hoohoo Village, then later powered up at a cave near Beanbean Town.
* Hammer Pound: With Mario behind Luigi with his hammer out, Mario can pound
Luigi into the ground where he performs his best Bugs Bunny tunneling
impression. Jokes aside, this is used to pass under some gates and dig up
hidden items. You can't pass under some solid surfaces, though.
This is learned at Chateau de Chucklehuck.
* Hand/Thunder: With Luigi in front, you can charge up thunder to give
power to some objects. Like the flame counterpart, it's required to solve
some puzzles. This is learned at Oho Oasis.
* Hand/Electric Sidestep: With Luigi behind Mario, you can charge up and
release electricity. This will allow them to step sideways and backwards
without looking in that direction. Required to pass by some areas and
required to push Boo statues since you can't look at them. You also pickup
the Thunder Bros. attack with this technique. This is learned at Gwarhar
Lagoon.
***
--------------
Bros. Attacks:
--------------
These are combo moves performed in combat and are the sole reason you
have the BP (Bros Points) stat. They generally do more damage than any
other attack. The difficulty level for them (1-3) determines not only
how much BP it takes to perform, but the overall effectiveness. So it's
best that you get the timing down and set the difficulty to 3 for max
effectiveness and BP efficiency. There are one to three timed button
presses involved with a bros. attack, and getting all of them is
neccessary for the full effect. With enough use of a specific attack
you can get an 'Advanced' icon next to it. Using level 3 Bros. Attacks,
you'll attain Advanced Bros. attacks faster.
Advance moves let you perform different attacks that can do different
things than the original attack. I'll list the known ones below. They
involve pressing different buttons at different times. You'll see the
"Advance!" icon appear and a different attack can occur. You can only do
the Advance moves if you have the ADV icon next to your selected attack.
To earn Advance Bros. Attacks, you must use a specific Bros. Attack many
times and perform it completely; or at least enough to get a "Great!" message
to count towards advancement.
At level 1, you get slow-motion, color indicators, button indicators, and dark
tinting during button press sequences. Bros. Attacks are least effective and
cost the most BP at this difficulty level.
At level 2, slow motion and dark tinting are gone but you can still see the
icons for button presses. BP cost is still the same but attacks can be more
effective. This is the intermediate difficulty level that is easy enough
to graduate to once you grow tired of the slow motion in level 1 and feel
you can handle a higher difficulty.
At level 3, the button icons disappear, too. However the attacks are the
most effective and cost less at this level. To use this level of Bros. Attacks,
it's recommended that you know when and how to press the button combinations
and timing for your Bros. Attack as the only indicator you get is a small
flash of red and/or green aura on your characters.
You don't begin with any Bros. Attacks; They're learned throughout the game.
----------------------
Mario's Bros. Attacks:
----------------------
* Splash Bros. - "Jump high and drop!"
Mario's Jumping Bros. Attack. Base cost: 4BP.
The Splash attack has Mario jump over Luigi's shoulders into the air, while
Luigi runs to catch up with Mario. Mario picks Luigi up, they spin and smash
into the targetted enemy.
Button Sequence: A, B, A.
Advance Sequence: A, and then press A where you would normally press B, and
when Mario comes back down to Luigi again, press B. He should be spinning
like a top towards an enemy, and come down on them. When he nears the target,
you need to press A again for extra damage. This works on spiked enemies.
* Swing Bros. - "Swing Luigi around!"
Mario's secret Bros. Attack. Requires Secret Scroll 1. Base cost: 6BP.
Mario grabs Luigi and swings him around, increasingly faster the longer that
you hold the A button. He then throws him at the targetted enemy. This is one
of the best Bros. Attacks when properly performed. Unfortunately, it is by
far the hardest to perform perfectly, especially the Advance version.
Button Sequence: Press and Hold A at the appointed time, then hold it until
Luigi and Mario are spinning so fast they become like a colorful spinning top.
Make sure an enemy has a target painted on them before you release or it
fails. When Luigi is flying towards the target, you can press B at the right
time to make the damage jump exponentially.
Advance Sequence: As Luigi is heading back towards Mario after a successful
collision with an enemy via Luigi's buttonpress, press A midway through
Luigi's return trip. The Bros will jump - hands joined, towards and over your
target, then spin downwards. Alternate pressing A+B really quickly here when
they stop moving down for some extra damage. Supposedly, Advance Swing Bros.
can steal items off of enemies when performed perfectly.
* Chopper Bros. - "Dunk Luigi and attack!"
Mario's Hammer-based Bros. attack. Base cost: 5BP.
Mario pounds Luigi into the ground and jumps forward, while Luigi, still
underground follows. Mario bounces off the top of Luigi's head, and while
coming down from this jump spins while swinging his hammer, hitting the target.
It's quite powerful.
Button Sequence: A, B, then mash A repeatedly when Mario flashes red the
second time for extra hits. Higher difficulty = higher number of potential
extra hits.
Advance Sequence: A, then press A when you would normally press B. From here,
when Luigi passes under the enemy, press B to make him shoot out of the ground
and damage the enemy. You can press A from here to make Mario pound him back
into the ground while the enemy is in the air and then have Luigi pop out
again as the enemy nears the ground. You can repeat hammering him into the
ground and "juggling" the enemy like this several times for more damage.
* Fire Bros. - "Attack with fireballs!"
This is Mario's Fire Hand Bros. attack. Base cost: 6BP.
Mario charges up fire for this attack. During the initial part of the attack
while Mario has the red aura, tap A as many times as you can. The higher you
set the difficulty level, the more fireballs Mario will throw. When he's done
charging, he will begin throwing them an an arc toward Luigi, who can hit them
with a hammer into the target. If Luigi fails to hit the fireball, he will be
burned and the attack will end prematurely. This attack can also cause the
POW Down status effect to enemies.
Button Sequence: Mash A repeatedly (until Mario's charge is finished), and
then press B every time a fireball is within range for Luigi to hit it.
On difficulty 3, I've gotten up to 9 fireballs. Lots of damage on some
enemies, especially those with Fire weakness.
Advance Sequence: When the fireballs are being hammered over Mario, press
A with Mario to have Mario create a large fireball in the air. After all
of his fireballs have been thrown, Mario will jump off of Luigi's head at this
large fireball, you must press A at the right time and Mario will spike it,
volleyball style into the targetted enemy. Damage is dependant on how many
fireballs went into making the large fireball.
----------------------
Luigi's Bros. Attacks:
----------------------
* Bounce Bros. - "Jump off Mario!"
This is Luigi's jumping Bros. Attack. Base cost: 4BP.
Luigi jumps off Mario's head forward into the air, Mario dash jumps into the
air and they both slam into the targetted enemy.
Button Sequence: B, A, B.
Advance Sequence: A instead of the first B, then B as Luigi's hands reach the
ground. When Luigi somersaults into the enemy, press B just before contact.
If there's more than one enemy, Mario will somersault towards a second enemy
as well and you should press A just before he connects. Alternatively, you
can just press the first A and then no additional button presses for a larger,
single target hit.
* Knockback Bros. - "Fire Mario to attack!"
This is Luigi's hammer-based Bros. Attack. Base cost: 5BP.
Luigi pounds Mario down to half size, and golf whacks him into the targetted
enemy. I'd think that'd hurt Mario more than the enemy, but apparently not.
Button Sequence: B, B, A.
Advance Sequence: B, then press A immediately after that, which causes Luigi
to hammer Mario down to half size. Luigi will then try to golf the midgeted
Mario with his hammer, so press B at the correct time here. As Mario nears
his enemy, you must press A. He'll fly back towards Luigi, and you can press
B as he nears Luigi to send him for an extra flight at the enemy before the
attack ends, for even more damage. If the enemy is still alive after this,
I've heard you can keep hammering Mario back and forth until you mess up.
* Cyclone Bros. - "A twin-spin attack!"
Luigi's secret Bros. attack. Requires Secret Scroll 2. Base cost: 8BP.
Luigi pounds Mario down to half size, jumps on his head, they both spin and
have a nice chat with their enemies, with Luigi's hammer doing the talking.
Button Sequence: B, and then mash A repeatedly when Mario flashes red.
Higher difficulty = more hit potential!
Advance Sequence: After the last hit, Luigi will lean holding his hammer
back while on Mario's head. Press B here. When the Bros. straighten up
with Luigi holding his hammer straight up, press A a moment later.
It's an extra hit and can cause stun status effect to the target.
* Thunder Bros. - "Attack with thunder!"
This is Luigi's thunder hand Bros. Attack. Base cost 6BP.
Luigi charges up thunder, jumps off Mario's head and releases his thunder
mid-air, hitting all enemies. This is the ONLY Bros. attack that specifically
targets all enemies. Great Bros. Attack. Costs only 4 BP at level 3 diff.
This attack can also cause the DEF Down status effect to enemies.
Button Sequence: (wait for the thunder charge) B, B, B.
Advance Sequence: As Luigi is jumping over Mario's shoulders after the first
press of B, press A. Mario will back up and hold his hammer up. Press A
shortly after Luigi lands to have Mario pound him underground. He will travel
at the enemy underground, where you can press B when Luigi is actually under
the enemy for the final part of this attack. This is only single target.
Any other specifics on how things are controlled will be dealt with in the
walkthrough section in the area where you obtain the skills/attacks. Most of
it is explained in-game very nicely.
==---------------------------------------------------------------------------==
= [5.1] : Non-Player Characters =
==---------------------------------------------------------------------------==
This section covers some information on significant non-player characters
encountered in the game.
---------------
Princess Peach:
---------------
Victim of many kidnappings, and this time, victim of an apparent theft of her
voice; replaced with deadly explosives. Princess Peach makes appearances in
this game as helpless as ever. As always, it's your job to help her as the
master plumbers and champions of the Mushroom Kingdom, the Mario brothers.
-------
Bowser:
-------
What would a Mario game without Bowser be? He's back, and he wants you to...
get Princess Peach's voice back so that he can kidnap her again! So, he gives
you a ride in his new aircraft (which one of his troopas said wasn't paid off
yet), and ends up having it blown up by Fawful, Cackletta's minion. Some
comedy from him follows throughout the game. Like the scene near the beginning
when he's begging for mercy while crying as he's stuck in someone's
bullet bill cannon, too fat to get out. Later in the game he undergoes a
startling transformation.
---------------
Prince Peasley:
---------------
Prince of Beanbean. Regarded as a cool guy by his fellow countrymen.
In reality, he's just a bumbling fool with some "bling bling" and really
strange flashing hair. He seems at times to have a clue as to what's going
on, but you'll quickly learn that he does not. He also has fruity theme
music going on. Comedy relief, ahoy!
-----------
Queen Bean:
-----------
Mother of Prince Peasley and Queen of Beanbean country, she's a big, loud
and ugly bean. She wants you to get the Beanstar that Cackletta stole from
her castle back to her.
----------
Cackletta:
----------
The ever annoying main villain of the game, Cackletta is a deranged bean that,
well... cackles a lot and wants to... eat a lot of things and rule the world.
On a side note, she's probably the only one to take away the fugly title
from Queen Bean. She dares to pull off "cool evil plans" that Bowser wouldn't
even touch.
-------
Fawful:
-------
Cackletta's minion Fawful is almost as annoying as she is. He has some sort
of vacuum cleaner on his head and flies around with it. His hobbies include
shooting down unpaid-for ships owned by Bowser, and something involving some
mustard. He has severe mental problems, as you'll see near the end of the game.
Also, he has fury. Play the game to "get" that statement. Probably the best
new character introduced by this game. If you disagree, Fawful says that you
are a "fink-rat".
-------
Popple:
-------
A self-proclaimed 'great' thief that Mario and Luigi run into various times
throughout the game. He's always looking to steal something or get revenge
on the brothers for their first meeting. Some nice comedy scenes involving
him. Just don't let him get too close when you fight him! He DOES steal.
He's probably the most recurring boss in the game.
==---------------------------------------------------------------------------==
= [6.00] : Walkthrough =
==---------------------------------------------------------------------------==
The walkthrough is composed of several sections rather than being one huge,
hard to navigate mess like some other Walkthroughs may be. It uses the same
coded search capability as the other sections. They are listed in the table
of contents.
***
WARNING: This Walkthrough will obviously contain many "Spoilers", but those
of you who are concerned with that probably won't reference a FAQ/Walkthrough
on your first playthrough, anyway.
***
To be as brief as possible at some points (for both file size and my sanity),
I won't explain back tracking. I will assume that since I had explained
the way there, you should have no problem finding your way back. Except in
special circumstances where you need to do something out of the ordinary
to get back to where you came from.
In latter parts, I may also use statements like "To start, go to X area.
When you get there..." and go on from there. I'll also assume that after a
certain amount of time you've mastered how to put Luigi in the back and
high jump to higher ledges for example, but don't worry -- I'll explain how
it works in the part of the walkthrough that it's introduced and probably
throughout the next one or two sections specifically state to do it at
points that it's needed. I'll try to explain things as best as I possibly can.
This game isn't like most RPGs when it comes to puzzles.
Now, on to the walkthrough! Yes, the part that took the longest to write.
==---------------------------------------------------------------------------==
= [6.01] Walkthrough: Opening =
==---------------------------------------------------------------------------==
ENEMIES: Bowser.
BOSSES: None.
By now you've probably seen the opening, and the scene in Princess Peach's
castle where the "Ambassador" from Beanbean Kingdom shows up and gasses her.
The "Ambassador", after she throws off the disguise is actually Cackletta,
and the little guy who carried the box none other than her servant, Fawful.
Fawful has stolen the Princess' voice with his head-vacuum-thingy and replaced
it with explosives. Followed by a lot of cackling laughing and some pretty
cheesy lighting. The pair flee from the scene into an ominous sky.
Cut to Luigi... doing laundry. Toad shows up, looking for the brothers.
Asks Luigi if he's seen the "Kingdom Courier", and then runs past him
looking for Mario. You take control of Toad, for the first and only time in the
game. Walk left and note the steam coming out of the bathroom in the brothers'
house. Walk closer to the bathroom and Toad will note that he hears humming.
Toad runs into the bathroom and... "EEEEEK!" comes out with a red face.
He starts to run away, not wanting Mario to know he's seen him in the shower.
Unfortunately he slams against a dresser and stuns himself. Mario walks out of
the shower in underwear, a question mark over his head. Mario jumps on Toad's
head several times to wake him out of his stupor.
All Toad can say is "P-P-Princess P-P-Peach" before Mario knows what's going
on and runs out of the house half naked towards where Luigi is doing Laundry.
He jumps into his clothes and ropes Luigi, dragging him along with him
to Peach's Castle. The Princess is sobbing on the throne and Bowser has
apparently come for his routine Princess kidnapping.
The Bros. run into the throne room with Mario still dragging Luigi until
he lets go and Luigi slams into Bowser's back. Bowser makes a comment on
this and you are introduced to the combat system with a not-so-friendly
fight with Bowser. All you can do is Solo attack right now, and only
Jumps. You will learn the basics of combat here. Action Commands and how
you can dodge enemy attacks if you time a Jump (and later, Hammer Swing)
right. Pay attention to what the Mushroom man will tell you about Action
Commands and dodging. It will be very helpful later on in the game. It's hard
to lose this fight, so just keep jumping on Bowser until he exclaims
"Urk! Blaargh". Much comedy follows.
Bowser finds out he CAN'T kidnap her because she would destroy his Castle.
He tells Mario to "Do something Super!" and the Toads ask that Mario go
rescue the Princess' voice. Bowser decides to help Mario a little bit for
a change. So that when everything is back to normal, he can resume his
busy kidnapping schedule. Now we're off to Bowser's Koopa Cruiser! but
first, let's go over some basics on interacting in the field screen.
You'll cut to a courtyard scene where you take control of Mario.
Notice that when you get close to someone you can talk to, the Jump icon
is replaced by a face icon. This means you can talk to them, of course.
Head north and talk to the blue-headed Toad for an explanation on Action
Icons. He'll inform you of the basic three action icons you can use at
the moment. Jump, when you're not near anyone or anything special.
Talk, when you're near someone who you can talk to, and Exclamation,
when you're near a sign or special item.
Head left up the first stairs you come to and jump up on the shorter hedge
on the left, then up to the higher hedge on the left. You can talk to
the Toad here who can't seem to find his precious belonging. Agree to help.
Now walk south along the ledge until your Action Icon changes to an
exclamation and hit A. Instead of jumping, you'll pick up his precious
belonging he lost on this ledge. "You found something precious!"...
Go back and talk the Toad who asked you to find it. He'll give you a
1-UP mushroom which revives a fallen Mario or Luigi with 50% Hit Points.
You should see a box on a small hedge to the right of you. Try to jump to
it from the top hedge and jump from underneath it, just like other Mario
games for a mushroom. Mushrooms are restorative items that heal Hit Points.
This normal kind of Mushroom heals 25 Hit Points. Note that items are the
only way to heal in this game aside from the automatic HP/BP refill after some
boss fights.
Drop down and head over to the right side of this courtyard, where a
Toad is standing near a hedge with a Mushroom on it. Talk to him, Jump up and
get the Mushroom. Tell him you got the mushroom for him and he'll say you can
keep it since you're going to the Beanbean Kingdom and it'll be dangerous.
He'll also give you a Super Mushroom, which heals 50 hit points. Head a bit
north and Jump up the hedges there, head south and pop the box for another
normal Mushroom. Now drop down and head north to see one of Bowser's minions
mulling around. Talk to him and find out he's lost. Tell him you know where
they've went and to head north. ^ Thatta way! He'll thank you and run off.
You can read the billboard here for a little bit of Mushroom Kingdom news.
"Mario and Bowser team up?", or "Royal Speech Bombs". Now head towards the
top north end of the screen, in the middle. Luigi is there, jumping up and
down. 'Talk' to him. He gives you a 'clue' on where Bowser has gone, but
since it's the only way you can head I'm sure you'd have deduced it on your
own. Head north onto the next screen. The purple-headed Toad will tell you
about Save Albums. Note the book with an "S" to the left of you. That is
a Save Album. Stand underneath it and Jump. You can save. The other, red
headed toad tells you where Bowser's Koopa Cruiser is and that you should
always save before heading somewhere dangerous. Sound advice.
Head north towards the next screen and you'll see someone shouting
"Master Mario!!!". Toadsworth, Princess Peach's assistant shows up.
He gives you the Suitcase, which opens the menu by pressing Select.
See the controls section above to learn all about it. He'll also
give you 100 coins and ask if Luigi is going as well. Luigi says no
in his own way, and Toadsworth deduces that he's only seeing Mario
off.
Head north to the next screen and you'll see that only one troopa of Bowser's
"mighty" Koopa army has even bothered to show. Thanks to your directional
advice, of course! Bowser demands Mario get on the ship because he's late and
kept him waiting. Now all he needs is his baddies. There's only one there and
Bowser, not recognizing Luigi asks if Luigi is volunteering to join his army.
"Mr. Green" indeed. Luigi starts to flee the scene when the rest of Bowser's
troopas show up and send Luigi flying back towards the Koopa Cruiser.
Luigi isn't very brave, is he? Luigi then tries to sneak off but as the
ship is boarded and takes off he gets grabbed by a cartoon arm and dropped
inside with Mario.
==---------------------------------------------------------------------------==
= [6.02] : Walkthrough: Koopa Cruiser =
==---------------------------------------------------------------------------==
ENEMIES: Goomba.
BOSSES: Fawful (1).
This is basically a tutorial area.
Mario and Luigi are inside the ship and the speakerphone asks Mario and
... "Mr. Green Mario brother guy" to report to Bowser! It asks you to sort
through your suitcase and head to your destionation. Save here if you wish.
Head right to the next screen. There's not much to sort through in your
suitcase right now so ignore that for now. Talk to the lone Koopa Troopa and
learn that they added a "new member" who's in training until they reach the
Beanbean Kingdom. Who this is, I don't know. Moving along, speak to the left
pair of Troopas to learn that you can switch who's in the lead by pressing
START. You'll need to remember this. Talk to the right pair to learn that, on
the Field screen, the A button controls the front char and the B controls the
back char. You need to remember this, too! For now it will just make that
person jump since that's the only field action you have. Move north and along
to the rightside of the room where you'll meet another pair of Troopas who
tell you about Bros. Blocks. These are just coin dispensers but pay attention
to what they say and use the Bros. Blocks for some coins. Position Mario
underneath it and Luigi to the right of Mario and jump. Hit A, B, A
B, A, B to jump and hit it until it runs out. You'll notice it goes M, L, M
L, M, L. I'm sure you can figure out what that means. Head down and right,
exiting to the next screen.
There's a Troopa taking photos here. Try to head north and you'll be stopped
by him. Apparently the brothers don't have passports with pictures. So he'll
take your pictures. Step onto the mat. You can press Up, Down, Left, or Right
for a pose if you want, or remain perfectly still. It doesn't effect the game
any except for the pictures you'll see in your main menu screen of Mario and
Luigi. It's still a nice touch, nonetheless. Head north and right, and bump
the block on the way for a Mushroom. At the crossroads, head south and talk
to the Troopa who thanks Mario for giving him directions earlier since he
was the first to make it there. He'll give you a 1-UP Mushroom. Bump the
block next to him for another Mushroom. Head north, and up the stairs.
On this screen, head right and then south, where you'll come upon a barrel
in your way that will be pushed. Keep moving south and a Troopa will tell
you to stop breaking Bowser's cargo. Mario and Luigi will question him on
the location of the deck and he'll tell you that first you should learn
how to fight as a pair. Walk up the shaking barrel, and your Action
icon will change to an exclamation. Open it up! Select yes and you'll
enter combat with... some goombas. Now you'll learn how to dodge with
each character. You'll also learn that if a jump dodge is timed right, you can
deal damage to an enemy with it. This doesn't work on Spiked enemies and
projectile attacks such as flames, as it'll hurt YOU. You'll also learn that
on the BATTLE screen, A controls Mario and B controls Luigi. Always.
When the fight is over, head south and you'll come along another shaking
barrel. Break it and enter another fight. You know what to do. Practice
practice practice. You can avoid taking most damage. After this second
fight, Mario should level up. I recommend taking most stat bonuses into POW, as
it's the most important stat. Head left, and see a Troopa chasing a Goomba.
He's got more important things to do and asks you to catch them. He'll teach
you about initiating battles at an advantage, though! If you jump on, and later
hammer some enemies in the Field screen, you can start battles at an advantage.
You will damage and/or stun them at the start of the fight. However, if an
enemy touches the Bro. in the back on the Field, YOU start at a disadvantage.
After that battle, Luigi should level. Choose your stat bonus and then
practice your new knowledge on the next Goomba. Head left up the stairs.
The first Troopa here will tell you something you already knew, as will the
bulletin board. You should Save. The two Troopas ahead will tell you about the
Crane and the blocking cargo. So bump the red block with an exclamation mark.
Luigi gets mistaken for cargo.
***
A word on level ups here, since you've probably gotten one or two by now:
Pump most level up bonuses into POW. It's the most important stat. Period.
I've been told that some people had problems damaging some of the bosses late
in the game without the use of Thunder Bros. to lower defense. Don't let this
happen to you! Get high POW!
***
On the deck, Luigi is held by the crane while Mario and Bowser have a talk.
Luigi sees something from his unique vantage point, but Bowser and Mario aren't
sure what it is. Luigi manages to get down as an explosive ball crashes into
the Cruiser, then Mario and Bowser finally see what Luigi saw.
It's Cackletta and Fawful. Bowser asks how she dared to pull off "such a cool
evil plan". She'll cackle a lot and then leave, telling Fawful to "take care of
you". He spouts a lot of talk about eating and food, blasts Bowser, so
"Next it is the turn of you!".
*******************************************************************************
[BOSS: Fawful (1)] : All you can do is Jump attack him. He'll shoot green
explosive balls at your feet which can be jumped. Bowser gives you a tip.
To dodge his attacks, watch what he says before he attacks. Notice, red or
green text? That signifies who he's attacking. Mario or Luigi. He also says
that many enemies signify who they're attacking in the same way, and indeed
they do. However, it's best to watch the direction of the projectiles and Jump
them based on that since continual attacks as you'll see don't hint on who
will be targetted after the first attacks. Simply continue jumping his
explosives and Jump attacking him while pressing A as you contact, as you
have learned to do from the game thus far. After enough damage, he will drop
to the ground and attack by running up you and somersault-ramming. You can
time your jump so you land on him and damage him during this phase.
After enough damage, you'll "win", when Fawful calls his headgear back.
He has fury!
-EXP: N/A. COINS: N/A. Items: N/A.-
******************************************************************************
He's a sore loser, so he'll attack the ship and fly off. The Ship will blow up
and the game will cut to a scene where a Military Toad is looking through his
Binoculars, spotting some "meteorites".
==---------------------------------------------------------------------------==
= [6.03] : Walkthrough: Stardust Fields =
==---------------------------------------------------------------------------==
ENEMIES: Fighter Fly, Bill Blaster.
BOSSES: Tolstar.
The bros. "touch down" at the border and you'll find yourself in a strange
land full of colored shards. Mario fell in the ground face first and Luigi
helps him out. Head left. Save. Talk to the Koopa Troopa laying on the ground
to learn that they hadn't payed the Koopa Cruiser off yet! Continue left,
talking to the Troopas if you wish and across the bridge, into the little
castle. You'll meet old friends, the Hammer Bros. who reminisce about old
times with the Mario Bros. They are the border guard and require you to play
a little game of jump rope... err... Border Jump to pass.
***
MINI-GAME: "Border Jump"
Have them explain the rules. You'll learn that you have to jump the rope
until the flag near the picture of the 8-bit Super Mario end-level castle
reaches the top, and if you make three mistakes with any one brother, you'll
have to start all over again. You'll get a little jump practice and then the
Hammer Bros. will say that's all the practice you get. "Mistakes" are when a
brother gets touched by the rope.
The game itself is a lot harder than the practice run, but fairly easy still.
You'll have to learn how to time your jumps here. It takes a little practice
but it's a fairly simple minigame and you should be done with it in a few
minutes. A controls Mario's Jumps, B control's Luigi's. When you win, you'll
get a funny little scene in the background that resembles the stage clear
from the original Super Mario Bros. The Hammer Bros. will let you pass and
you can continue. Mario and Luigi will automatically walk to the next screen.
You can head back in for a much harder version of this Jumping minigame where
the Hammer Bros. try to fake you out a lot. Winning Level 2 will get you 2
Hee Beans. Winning Level 3 will get you 3 Hee Beans. Level 4 earns 5 Hee Beans.
If you say no, they'll offer Border Jump Complete, which is all four levels
back to back, and will reward you with 7 Hee beans for winning. Stick with Lv4.
After that you can go back and play any difficulty level you wish and earn all
the beans you want. I recommend getting at least 35 Hee Beans for later.
Note that mini games are the only places to get Hee Beans, and I believe
that this one is the easiest to rack them up with.
// End MINI-GAME Section.
***
When you're finished with Jumping rope for beans, head left across the bridge
and a Hammer Bro. will stop you and give you a map of Beanbean Kingdom. Head
through the Pipe ahead. This will mark the Stardust Fields Pipe (#1) for you
so that you can come back here and play the Jump Rope game easier at a later
time. Press A and you'll pop out of the Pipe again at the same spot. Head
south and exit to the next screen. Read the billboard there which will tell
you how to jump the spikes ahead. Press A to jump the lead character, quickly
followed by B to jump the back character while moving right to clear the
spikes. After Jumping three pairs of spikes, bump the block for a mushroom
and continue south. Head left and clear these spikes. Drop down, bump the
block for another Mushroom. Head right across the wooden bridge and south
to the next screen.
In the next screen you'll encounter platforms too high for you to currently
reach and Fighter Fly enemies which are not very challenging. Throughout the
game, I recommend you fight EVERYTHING you come across unless otherwise noted.
That way you level consistently and have enough POW to take most enemies out
in a few hits. Head south and exit left across the bridge.
Save here. I want you to note that when controlling the two Bros., you need to
jump up the ledges with BOTH brothers to continue on, since you can't leave
the other behind without special circumstances and skills introduced later.
Jump up to the platform with the Star symbol. You'll see Bowser stuffed into a
cannon. You'll also see an equally fat bean creature named Tolstar jump down
on the other side and mock Bowser. He'll demand you give him all your coins,
then demand go and get him 100 Beanbean currency coins if you don't want him
to fire Bowser out of the cannon. Bowser is crying at this point. He'll open
a bridge in the lower right of the screen and tell you to go get his coins.
Exit via that bridge.
Head up and right on the next screen, going to the screen after that. Head
right and jump the spikes, and then head north. Fight all the enemies you
encounter along the way and bump the single block for a coin. You really
do need to collect at least 100 coins. There's a Bros. Block on the northern
point of the screen. Milk that and head right across the bridge to the next
screen.
On this screen, head straight down south and bump the block for some coins.
Jump back up, drop down to the right, and bump the block on the platform there
for a mushroom. Head right and jump up the short platforms. Then drop down the
cliff and head right across the bridge to the next screen.
Bump the block you can see for a Syrup. Syrups restore BP (Bros. Points).
This particular Syrup, a normal Syrup, restores 20 BP. Head up the stairs and
read the sign... "Stardust Fields Area 64". Now walk up to the star-shaped
indentation and the military Toads from earlier will pop out, with one on the
other's head. Sergeant Starshade and General Starshade. They're looking for
the "aliens" they believe touched down with the "meteorites". Mario jumps
on Luigi's head and mimicks their actions.
Mario tries to mimic their spinning move but fails horribly and crashes
into them. They determine that he is not an alien but is indeed Mario
from the Mushroom Kingdom, along with Luigi. "Change of mission objective,
obtain autographs, STAT!". Mario and Luigi explain their situation and
the Starshade Bros. decide to teach Mario and Luigi some Field actions;
the High Jump (Luigi), and the Spin (Mario).
Listen to their tutorial on it and finish the easy "course" they setup for you.
High Jump allows you to jump to higher ledges, and Spin allows you to cross
wide horizontal areas that you'd otherwise not be able to pass. After
completing their two example excercises, you can have them explain it again if
you don't understand or return to the game. Return when ready.
Now you must do a somewhat harder course they setup for you to get to the flag
propped up where you normally couldn't reach. Put Luigi in the back and toggle
high jump on. High Jump up to the barrels at the bottom right and continue
right. High Jump up to the barrels to the right of there and then High Jump
again to the ledge above that. Next put Mario in the back and spin across the
gap to the ledge at your left. Put Luigi in the back and High Jump up to the
ledge above that. Bump the block there for a Mushroom, and head left. You
should see the flag. Put Mario in the back and spin across to the ledge
the flag is on.
Congratulations! You've learned how to use High Jump and Spin. I will use less
tedious to read explanations of where to use it from now on. The two Military
Toad brothers will take their leave. Drop down to the left and bump the block
for a Syrup. Drop straight down and exit south.
Continue south across the bridge until you reach the end of it, and then head
up and right, fighting anything you come into contact with. Head to the upper
right corner of the screen and then High Jump left onto the ledge with two
blocks. Bump the blocks for a coin and a mushroom, and then Spin off the
leftmost part of this ledge to another ledge where you can find a Bros. Block.
Milk it for coins and then spin back to the ledge on the right. Head to the
south right portion of the screen and High Jump up to the ledge with the
block. Bump it for some coins. In the bottom left area of this screen, there
is a save point. Use it. From there, head back up the stairs on the right and
from the top of the second set of stairs on the south side of the area, Spin
across to the ledge onthe left. Spin upwards and left to the ledge with the
barrel you see and exit to the left.
On this screen, General and Sergeant Starshade will teach you your first Bros.
Attacks; Splash Bros. (Mario) and Bounce Bros. (Luigi). Pay attention to the
Bros. Attacks tutorial, as it teaches you how to use them. See the section
above on Mario and Luigi for more info on these Bros. Attacks. Once you're
finished with your Bros. Attacks training, exit left.
Head left, drop down, and continue along the bottom level of the screen, and
make sure that you defeat any enemies along the way. At the bottom left most
part of the screen, High Jump up and milk the Bros. Block for coins. Head
right up the stairs and drop down to bump the block on the ledge below for
some coins. Head back to the bottom left, High Jump back up and head back
up the stairs. At the top, jump both bros up the ledge and notice the two
yellow blocks in front of you. These are transports of sorts, and while we
don't have to use them right now, we will just for practice. Jump onto them.
Hold right and press: A, B, A, B, A, B to rotate and move it right, and hold
left while doing the same alternating button process to head left. It's a very
simple process. You'll reach a ledge on the right where you can find a block.
When finished practicing, pilot the blocks back to where you got them. Drop
down to the left and head to the north exit.
High Jump up to your left and then High Jump to the ledge above that. Bump the
three blocks on this ledge for a Mushroom and several coins. Drop down to the
left and exit bottom left. Save here. Jump up to the left and see something
familiar. Our fat bean friend holding Bowser captive happily takes your coins,
but he never said anything about actually letting Bowser go. Now you must fight
him. You're not in Mushroom Kingdom anymore, Mario!
*******************************************************************************
[BOSS: Tolstar] : Here's a perfect time to use Bros. Attacks. He'll toss some
spiked balls that you can jump and stand still to avoid, depending on how they
bounce. If they bounce low, jump. If they bounce high, don't move.
After enough beating with Jump attacks and Bros. Attacks, he'll explode.
The amount of coins you get from this battle is basically how many you had
going INTO it. So you really gain none, since Tolstar took all your coins
before the fight.
-EXP: 30. COINS: Varies. Items: 1-UP Mushrooms.-
*******************************************************************************
After the fight, one of our military Mushroom friends pops out and says that
Bowser has been whining too loud and for too long. He lights the fuse on the
cannon and Bowser goes for a ride after saying that getting Princess Peach's
voice is all up to the bros. now. Fortunately, Tolstar gets knocked flying
along with Bowser, so it's not all a loss. Spin across and exit the screen
left. Head north and save before entering the cave ahead.
In this screen, High Jump up the three ledges in the back and spin across.
Bump the block for a Mushroom. Drop down left and bump the block on the left
for another Mushroom. Exit south.
==---------------------------------------------------------------------------==
= [6.04]: Walkthrough: Hoohoo Village and Hoohoo Mountain =
==---------------------------------------------------------------------------==
ENEMIES: Beanie, Dry Bones (1), Rex.
BOSSES: Hoohooros, Dragohoho.
---------------
Hoohoo Village:
---------------
You emerge from the cave to a much lighter environment. Heading south and
trying to exit left from the screen you will be accosted by soldiers from
Beanbean Castle claiming that they "saw" you do something to their beloved
Prince Peasley. After convincing them that you are the Mario Brothers by
jumping (Luigi who?), and that you have not seen Prince Peasley, they will
let you go. Apparently the REAL kidnapper of Prince Peasley wore an odd helmet
and spoke of mustard and fink-rats. Sound familiar? When they leave, exit
bottom left.
On the next screen, take the lower left path and enter the house. You'll see
some blocks in here, but you can't do anything about them until later. For now
just bump the three blocks for some goodies and exit. To the left of this
house is another block. Bump it too and head back right and up. Now take the
upper left path and talk to every Bean citizen in your path you come across.
Most of them have little useful info. You'll learn of where they last saw
Prince Peasley and a flying creature called Blablanadon which is AWOL. You
can enter the house with the blue door and talk to the people there.
When you're done, exit the screen to the left, save at the visible save point,
and then head on the bottom left path, exiting left.
On the next screen you'll see more citizens and of course houses that you can
enter and talk to the inhabitants of. You'll learn of the Hammer-making bros.
Sledge and Mallet. Keep heading left and on the next screen you'll see a
sequence with Fawful. He drops a statue to block your progress.
Head right and back up to the crossroads with a save point. This time take the
upper left path. Ignore the north cave entrance for now and exit left. Talk to
the workers at the bridge to learn that you can't pass and get to the mountain
until they fix the bridge. Enter the house to their right.
Here you should meet the Hammer-head Bros. Sledge and Mallet if you talked to
all of the villagers. Mario and Luigi ask them if they can make some hammers.
One of the Hammerhead Bros. recognizes Mario and Luigi as the Jump and Hammer
Kings that they are from Mushroom Kingdom. They agree to make hammers for the
Mario Bros. if they will climb Hoohoo Mountain and get them some of the
Hoohoo Blocks there. Exit their workshop and notice the bridge is repaired
and the workers are gone. Continue left and exit left.
If the bridge isn't repaired, and it should be; Make sure you've seen the
scene with Fawful dropping the statue to block your path, talked to just about
everyone and met with the Hammer-Head bros.
----------------
Hoohoo Mountain:
----------------
You're now in Hoohoo Mountain. Head left Jump up the ledges on the left side.
Bump the block on the upper left and continue climbing. When you can't get
any higher with normal jumps alone, High Jump up the left ledges and from
the top of those ledges on the green grassy area, Spin over to the ledge to
the right of that. Head right, and spin again across to the ledge on your
right. Jump up, and from the sign High Jump up to the left. Head left, and
Spin across to the ledge with the block. Bump it and then Spin back over.
Head right and exit right at the sign.
On this screen, jump up the left side until you reach the top where you'll
see a whirlwind of sorts. Spin over to it. You'll encounter these throughout
the game. They accelerate Mario's Spin so you can travel a greater distance
without falling. On the next ledge, jump up and exit right. Go up the stairs
and you'll notice a strange fire pot thing and a statue on the wall to your
right. For now, jump up and left. You'll see a fountain that isn't running,
a sign, and several paths. Take the left exit here.
Here, head left until you see a fire pot, and continue left until you see a
sign and a running fountain. Put Mario in the lead and walk up to it. Mario
will drink a lot of water and get bloated. Luigi can't do this, so use Mario.
Make sure Luigi's action icon is set to High Jump, and walk in front of the
fire pot with a stil bloated-with-water Mario. Have Luigi High Jump onto Mario.
You'll extinguish the fire pot and a statue will spit out a whirlwind. Jump up
and to the right, High Jump onto the platform on an even vertical level with
that whirlwind and bump the block on that platform. Next, spin into that
whirlwind. Fly over to the ledge with a block on it up and to the left of
your current position. Bump it and then spin over to the ledge to your left.
Save here if you want. Spin over past the water fountain to a ledge to its
left, drop down to the left, and then milk the Bros. block. High Jump up the
platforms northward and exit to the north when you get up there.
Now head right, defeating all enemies until you reach a fountain. Bloat Mario
up and head back to the fire pot you just passed. Put it out and notice a
Whirlwind appears. Ignore it for now. Head to the next screen on the right,
and defeat all enemies. Now go back to the previous screen, bloat Mario up
and put the fire pot on the screen you just cleared out. Another whirlwind
will appear. Now head to the left screen and jump to the top left platform.
From here, head right. Spin over the first gap into the whirlwind and then
hold right to spin over to the top right platform. Exit right. Spin into the
whirlwind and again, press and hold right. You'll end up on a platform with
a red exclamation block. Bump it and the fountain that was earlier not flowing
will start flowing. Drop down to the right and exit south.
You're now in the area with the fountain that wasn't working earlier.
Put Mario in the front and bloat him up. You know the drill. Take out
the fire pot and notice the whirlwind that appears. Spin into it and then
press and hold right until you reach another Whirlwind. Again, press and hold
right. You'll probably land on some stairs. Before you go down, make sure that
you High Jump north up the platforms there and collect some items from the
boxes on the top ledge. After having done that, drop down and exit right.
You should see a save point. Save now because a boss fight is about to happen.
Walk right, and talk to the statue of the face. Accept his challenge.
First, you need to win a minigame. Set up for Spin mode. You have to Spin
across the gaps between the small platforms without falling and get 10 of the
orbs he makes. You have only 30 seconds to get them all, but you can of course
retry if you fail. When you win this, he'll give your "next" challenge. Which
is... defeating him.
*******************************************************************************
[BOSS: Hoohooros] : He hides under pillars. Jump onto a pillar to destroy it.
The idea is to destroy the pillar he isn't under, then destroy the one that
he IS under. He'll look for a pillar to move to but won't find any. That's
when you can damage him. Hit him with Bros. Attacks while he's vulnerable.
His attacks include shooting a laser at a Brothers' foot that you should
jump when it nears you. When revealed he'll shoot a sweeping laser that both
of the bros. will have to jump. He's not a very difficult boss. Just keep at
it and he'll fall quickly enough.
-EXP: 30. COINS: 24. Items: 1-UP Mushrooms.-
*******************************************************************************
Once he's down, a platform will lower. High Jump onto it and High Jump up to
the right. Head down and to the right, then Spin across to the platform with a
block on it. Bump for Syrup. Spin back to the previous platform and go over to
the left side where you can do a similar spin for a block with a Mushroom.
Now go back to the platform you came from and to the upper left portion of
this screen. You should notice a path on a higher platform. High Jump up to it
and exit north.
Bump the block to your immediate north which causes water to start running in
a fountain up on a higher platform. Before heading up, make sure you go to the
right and clear all the enemies out for safe passage when you have Mario all
bloated with water. When you're finished with the enemies, head back to the
area with the block you hit when you came onto this screen. High Jump onto the
platform with the small section of stairs. Stand on those stairs and spin left
across to the platform there. High Jump onto the grassy ledge, and then from
there High Jump diagonally up to the ledge you see from there. From here, you
can Spin off to get that visible block. If you do, just repeat the steps to
get back up to the water platform. Now that we've done that, get Mario filled
with water and walk down the stairs to your right. Drop down, walk UP the
stairs to your left and put out the fire pot. Get back up to the grassy
platform before the water ledge. Spin into the whirlwind that appeared and
then spin right as far it'll take you. High Jump up to the next platform,
bump the box for Syrup and continue north to the next screen.
In this screen, head left, defeat enemies and bump the block if you'd like.
Head back to the right side of the screen, High Jump up and head up the
stairs. Get a Spin ready and Spin into the moving whirlwind as it comes your
way. You can Spin a bit ahead of it and wait for it to catch up with you to
recharge your whirlwind Spin power. Do this until you reach the other side.
Spin of the end of the stairs to the next platform and go up the stairs on the
other side. Exit north.
Jump up the platforms to the left and go up the top of the stairs. You want
to spin off of the stairs into the whirlwind. You can use the same trick
with the moving whirlwind you used on the last screen, except heading right
this time. You'll eventually come to a stationary whirlwind. Spin right,
drop down, kill the enemy and bump the block for a mushroom, then High Jump
to the platform next to the whirlwind and Spin back into it. Spin right and
this time climb the stairs instead of dropping down. At the top of the
stairs, spin left and drop to the lower elevated platform. From it, Spin left
onto the stairs to the left. At the top of those stairs, Spin into the
whirlwind you see and Spin as far left as you can go from there. Bump the two
blocks, then High Jump right and drop down right. Climb the stairs behind you,
exit north.
Boss fight soon, so head left. Check the telescope out if you want. Continue
left, then north. Use the save point. Go right down the stairs and onto the
rock pile. Walk into the oddly colored rock. It's a Hoohoo block, and the
prehistoric bird there, Blablanadon, lets you know that. He's been sitting
on the egg keeping it warm so it can hatch. Then, it finally does, and...
*******************************************************************************
[BOSS: Dragohoho] : This is what hatched out of that egg! He's not all that
hard. He'll shoot Hoohoo Blocks at you which you should jump. Just apply a
few Bros. Attacks and he'll go down quickly.
-EXP: 50. COINS: 34. Items: Super Mushrooms.-
*******************************************************************************
When the battle is over, Dragohoho will turn into... Prince Peasley! This is
what Fawful did to the prince. He'll explain. He tells you to visit his mother
Queen Bean in Beanbean Castle. He also gives you a fruity yellow rose so
you can get past the castle guards. Blablanadon drops you off in the Beanbean
Village which you were at before.
Since we saw a rock drop into a house just before you fought Dragohoho, you
should go to the Hammer-head Bros. house and see if they've got your hammers
ready. Head left 2 screens and enter. They'll start working on your hammers
even though they believe you didn't get them the block anyway. They'll teach
you how to use Hammers. Initially, only the lead character can use a hammer in
the field. If the rear one does it will just make the lead character angry.
As they said, go in the next room and try out your new hammer. Break the rock
and bump the block for a nut. Nuts restore HP to both Mario and Luigi.
You can only destroy the light brown rocks with this hammer. You'll get Hammer
upgrades later on which allow you to destroy the grey and black rocks.
-------------------------
Getting off the mountain:
-------------------------
Head out of the house and to the right. Ignore that cave still as you will
not be able to get to the back of it until much later. Head to the bottom
left path and exit left. Continue left to the next screen where Fawful was
when he dropped the statue. Use your hammer to break the statue. High Jump,
go left across the bridge and bump the block for a Nut. Drop down and exit to
the south.
Hammer any rocks in your way on this screen and go to the bottom right.
Hammer the peg into the ground to start the fountain. Go get Mario all bloated
with water and use the water to put out the scorching rocks' heat. Hammer it
and exit south. There's a Bros. block there. Get some coins if you'd like and
then High Jump right and go down the stairs. Smash these rocks with your
hammer, but don't enter the cave yet. Go down the stairs to the right and get
all the items out of the blocks on this screen. Now you can head back and enter
the cave.
***
MINI-GAME: "Mine Cart Madness"
You'll be in a room that has some mine carts and an old bean man in his rocker
with his bean dog sleeping beside it. Talk to him. He'll teach you about the
mine cart minigame if you ask him to explain. It's fairly easy so I don't
think I need to go into the nitty gritty about it. Just make sure you collect
at least 10 the diamonds and batteries for Mario's flashlight when needed.
Try to avoid the spikey mini-thwomp things that fall by jumping them as well.
Much like the "Border Jump" minigame that the Hammer Bros. presented, you
can do this one over again for extra rewards. Just make sure you shine the
flashlight on the bats and Boo ghosts in the extra difficulty levels. You also
need to get more diamonds on these higher difficulty levels. The rewards are:
2 Hee Beans for level 2, 3 Hee beans for level 3, 4 Hee beans for level 4,
6 Hee beans for level 5. After that, you'll always enter a compounded course
inwhich all of the levels are combined. If you miss too many diamonds it'll
end and you'll get Hee Beans based on how many diamonds collected. For a
perfect, 125 diamond compound course, you will get 9 Hee Beans.
Unfortunately, you can't choose individual mine track diff. levels, whereas
with the Border Jump game you could choose an individual difficulty level
to play at. Border Jump takes less time and thus is a better way to get
your supply of Hee Beans.
// End MINI-GAME Section.
***
Once finished with your Mine Cart Madness, exit south and you'll be in an area
different from where you entered the mine cart track. Bump the blocks and use
your hammer to smash the rocks. Exit right. Head right and you'll be stopped.
The Hammer-Head Bros. forgot to tell you something about their hammers, much
like the military pair earlier about the Bros attacks. They of course forgot
how to tell you how to use them in battle. Fairly simple. You press A/B when
the hammer shakes on the offense, and hold A/B and release before it shakes
on the defense. As they say, there are many enemies which won't be effected
by Jump, and you'll meet some soon. Head right and you'll see some black
rocks. You can't break these yet, but keep note of locations like this as
you can backtrack later and come back. Usually to get an item. Head north
and up the stairs. Exit north.
In this area, bump the blocks for items and continue north. Take the first
left exit you see and take note of the screen; This is the dead end before
the mine cart entrance. Don't jump down. Just keep this place in mind for
future reference if you ever walk back to Hoohoo Village. Go back right, and
continue north. On the next screen you'll see a Boo statue. Take note of this
as well. You can't move these yet, and won't be able to for quite some time.
Bump the block and exit south. Go south two screens from here. You'll end up
in a more grassy, plains-like area.
==---------------------------------------------------------------------------==
= [6.05] : Walkthrough: Beanbean Castle Area =
==---------------------------------------------------------------------------==
ENEMIES: Sharpea, Sworm, Super Fly, Spiny, Tanoomba, Lakipea, Paratroopea,
Parabeanie, Troopea, Bob-omb.
BOSSES: Queen Bean.
----------------
Beanbean Fields:
----------------
In this area, you'll encounter your first spiky enemies; Sharpea. You can't
damage these by jumping on them or using Jump-based Bros. attacks (excepting
advance Bros. attacks). You must use your hammers to damage then and defend
against their attacks. This is good practice for other spiked enemies as these
are the easiest of the lot.
You can explore the areas around here, but right now there's not much to do
and if you wander too far you may run into really powerful enemies that can
kill you in a couple hits. So for now, follow my path unless you want to try
your luck and maybe level up some doing so.
Make your way along the winding linear path jumping as needed and exit south.
On the next screen, Check the sign. It says Beanbean Castle is south. That
is our destination. Head southeast, defeating any enemies you see fit until
you reach a stone road. Head south along and it to the next screen. Keep
going south on the next screen along the right side until you reach a bridge
going east. Cross it and go onto the next screen. You'll be in Beanbean Town,
which has been attacked by Cackletta and Fawful.
---------------------
Beanbean Town/Castle:
---------------------
You can talk to the citizens if you want, but they offer up little useful
information. One shop is open, the northeast building. It's supposed to be an
armor/badge shop, but the owner is currently letting the item shop owner sell
her wares here. If you need anything, buy it. When you're finished shopping,
exit and head north. Take the stairs up and to the next screen. Head north,
and use the savepoint if you need to. Keep heading north until you're stopped
at the castle entrance by two guards. They'll let you in upon seeing the rose
that Prince Peasley gave you.... "Uh.. Luigi who?".
Enter and head north, to the next room. Head left in this room into the next
room. Keep heading left. You'll eventually see some Bean kid sleeping on the
floor. Don't talk to him yet. Go south and into the next room. Use that Bros.
block for some coins and exit north. NOW you can talk to him. Lady Lima, Queen
Bean's ambassador shows up. Mario and Luigi have a conversation of sorts with
her. Unfortunately she can't let you see the Queen right now due to "security
reasons" and drops you through a trap door into the basement where she asks
you to do some plumbing for her to prove who you are. As you may or may not
know, the Mario Bros. are also renowned for their plumbing skills!
Note the oldschool Mario tune playing here.
Save here. Head left. Jump up onto the pipes. You'll notice holes in the
plumbing and wooden pegs held up by the water coming out of those. Well, the
objective in this room is to hammer all of them down. Defeat any enemies in
your path, as well. Once you've hammered all three pegs, a door will open.
Go through it.
In the next room, hammer all the pegs and defeat all the enemies. Then stand
next to the valve and do a Spin move. Some pegs will come loose, so go hammer
them down. The door will open. Go through it. Note that the valve apparently
does nothing in the next room and the door won't open. This is fine.
Go right and enter another room.
Turn the valve here. One of the pegs will come loose and you'll see a number
on the screen: 4. This is how many pegs you're allowed to whack before this
puzzle resets. The pegs are in formation like this:
2 3
1 4
#2 pops up. Whack them in this order. 2, 1, 3, 4. This causes the yellow/black
striped platform to raise. You can high jump up there now to a higher platform
and enter another screen. Turn the valve in this new screen and head back to
the previous screen, and left to the screen before that from there. In here,
whack the pegs down and the north door will open. Enter.
Whack the single peg down and two doors will open. Lady Lima will emerge from
a... Jail Cell? Apparently, the Lady Lima you met earlier was a fake. It was
really Cackletta (like in the game intro) and she's after the...
"all powerful Beanstar"! By repairing the plumbing, the Mario bros. have
allowed her to get it. Cut to scene with Cackletta taking the Beanstar. Fawful
exclaims that "It is the hurrying time!". Enter the Jail cell Lima emerged
from and talk to the beans as well as bumping the blocks for whatever is in
them. Exit the room, head right, SAVE, and then enter the northeast door.
It's a linear path, so walk up the stairs and continue along until you reach
the next room where you'll meet Cackletta and Fawful. Queen Bean has been put
under the control of this fruity duo and you must now fight her as they flee.
*******************************************************************************
[BOSS: Queen Bean] : Her primary attack is to send a shockwave which you have
to jump over with both Bros. at the same time to avoid. Firstly, you should
attack her arms with Jump. If she gets too close (she moves each round), she
will use a punch attack which you must defend with a hammer. Hitting her body
with a hammer will send her back some, but does only 1 damage. Don't try to
jump at her body as you'll land on the crown and hurt yourself. Instead, take
out the arms first and crown will fall off. NOW you can jump attack her main
body to do damage. She'll enter another attack mode and spit beans at you now
which will turn into Beanies if you land on them. No problem there, really.
Just throw as many Bros. attacks at her as fast as you can and she'll hit the
floor like a bag of bricks.
-EXP: 160. COINS: 16 Items: 1-UP Supers.-
*******************************************************************************
After you've knocked this obese Queen out, the real Lady Lima shows up and
informs you that Cackletta has forced Queen Bean to eat a Belly Blech Worm
which has caused her current violent state. The Mario Bros. offer to try to
do something about it. Lady Lima tells you that you'll need to go to get the
Chuckola Reserve from the Chucklehuck Woods. She then gives you the Key Item,
the Beanbean Brooch which will allow entry into Chucklehuck Woods, which lies
past Chateau de Chucklehuck. That will be our next destination.
==---------------------------------------------------------------------------==
= [6.06] : Walkthrough: Chucklehuck Woods =
==---------------------------------------------------------------------------==
ENEMIES: Pestnut (1), Beanie, Gold Beanie, Chuck Guy (1).
BOSSES: Rookie (1), Popple (1), Wiggler, Chuckolator.
-----------------------
Getting to Chucklehuck:
-----------------------
As I said, our next destination is the Chucklehuck Woods, which lies to the
southwest of Beanbean Castle/Town. First, however, let's visit the town and
do a few things. Find your way out of the the Castle, it's fairly small. On
your way out the front gate, you'll be stopped by a kid bean who will tell
you that Lady Lima forgot to give you something and hand Mario a Bean Badge
which he automatically equips. However, he has nothing for Luigi, who as you
can see is sorely disappointed. Head south into the town and visit the shop
we visited before. Now instead of the item shop owner running it, you'll
see the normal owner of the shop - the Pants/Badge merchant is running it.
You can buy and sell from him. The town is still in ruins, however, so you
can't do much here for now. Upgrade any armor and buy any badges you want.
When you're done shopping, head west out of town via the bridge you came in.
From here, head west and exit south over a wooden bridge. On this screen, head
south until you see a sign. Read it. It says Chateau de Chucklehuck is west.
Lets head west. Head south and west, and under a hanging bridge. Don't go
west to the next screen yet, though. Jump up the hills and cross that hanging
bridge to the next screen. You'll see why when you get there. From here, you
will need to spin north across the gap to a ledge. There will probably be a
Parabeanie flying around, so either stand near the edge and wait for it to
attack you or wait for it to fly out of range before attempting to spin across
or you'll end up going back a screen and jumping back up those hills again.
Talk to the two guards at the gate you'll see after spinning across that gap.
You'll show them the Brooch and you'll be let in. Head past that gate and
follow the linear path to the next screen. You should be at a door. Enter.
-----------------------
Chateau de Chucklehuck:
-----------------------
This is Chateau de Chucklehuck. Save here. Head west along the hallway and
examine the statues if you'd like. Enter the doorway at the end. Now you're in
a room full of stacked barrels and you have to navigate through them... so...
Here goes! Head right until you see an entrance into the barrels. Go in.
Head north until you stop, and then head right until you stop. Head north,
east, north, and you should be fully visible. From this visible part, head
west until you stop, south until you stop, and west until you're in another
visible part. From here, head south until you stop, west until you stop, then
north until you stop, east, and the north. You'll be in another visible spot.
From here, enter northeast, east until you stop, north until you stop, west
until you stop, south, west, and south into another visible spot. Head south,
east, south, west, and exit the barrels south. You'll notice someone OTHER
than Luigi is following you and they quickly dart off after noticed. This is
our first meeting with our thief friend, Popple. To your direct west, you
should see some platforms. High Jump up them to the top of the stack of
barrels and navigate north, being careful that you don't fall in a gap. You
should see a bridge to exit the screen west. Do so.
Popple is here. He'll call his "rookie" out. Look familar? Yes. He asks him
to squash the red and green guys (Mario and Luigi). "Rookie" (who is of course,
Bowser) comments that he feels he knows them. Popple says that you're here
for the same reason he is; to get the Chuckola Reserve. Now you'll fight them.
*******************************************************************************
[BOSS: Rookie (1), Popple (1)] : Rookie (Bowser) likes to counter-attack when
you hit Popple. He throws hammers that you must whack with your hammers to
avoid or breathes fire that you can jump. Popple steals items from you.
To avoid Popple, wait for him to flash a mean grin and you'll know he's about
to rush and try to steal from you. That's when you hold your hammers up and
get ready to release for counter-attack goodness. Take Popple out quickly
with Bros. Attacks and Rookie will fall easily afterwards. If you take out
Rookie first, Popple will run and you won't get the full Exp/Coin/Items I've
listed below.
-EXP: 160. COINS: 64. Items: Green Peppers, 1-UP Mushrooms.-
*******************************************************************************
After you beat these two down, they make a quick exit after Popple lands a few
verbal blows on his "Rookie", who apparently has amnesia after being blasted
out of that cannon earlier. They quickly run off to try to get the Chuckola
Reserve before you do.
Head west into the next room. Head west and push the barrel in your way. Two
beans with funky white hair and bad french accents will pop out and talk to
you. Cork and Cask. They will tell you about how Popple and "Rookie" attacked
them and stuffed them into that barrel, and that they are after the Chuckola
Reserve. You are also after it, so they say they may teach you the
ground-pound field techniques which serve both as puzzle solvers and as a way
to find buried treasure.
Follow them north into the next room to learn all about how to use the
ground-pound techniques. After you've learned these new techniques, they'll ask
you to get the red and green goblets in the next room. Lets do that.
Head east into the next room.
First, in this room, head north. See the circular indentation in the ground?
Put Mario in the back and pound Luigi into the ground near it. Have Luigi,
still in the ground move underneath it and then have him pop out. If you ever
wondered what those circular things you've seen around before were, now you
know. They usually house some kind of hidden treasure. In this case, it was
a Chuckle Bean. These holes are also the primary source for Chuckle Beans
until much later in the game.
Now, head back south and drop down east. As those two nuts said earlier, you
can pound Mario down with Luigi in the back for "micro-adventures" through
tiny holes. Luigi can't pass through this certain hole because of the metal
surface near it that he can't pass under. So pound Mario down to half size
and enter. For one of the first times, you'll be seperated from Luigi. For
future reference, you can switch to the other character and control them
by pressing START when seperated like this. Walk north and you'll see a
red goblet. Jump onto the platform it is on and grab it. Exit out the
way you came in and pound Mario back to normal size. Head east.
With Mario in the back, you can pound Luigi down into the ground so he can
tunnel under this gate. Do that. Have him come out on the other side, jump
up to the platform that has a red switch near it, and pound it with Luigi's
hammer. This will open the gate. Go get Mario, and high jump to the platform
where the goblet is. Grab it, and go back to the crazy frenchmen. They will
be amazed, tell you that you can enter the woods and leave. Head south two
screens and you'll be in the woods. I also believe that that you learn your
new Hammer-based Bros. attacks in stealth here without you knowing.
------------------
Chucklehuck Woods:
------------------
Head west and to the next screen. On this screen you'll face a new enemy,
called Pesnut. When you defeat it, it'll turn into either a Beanie or a rare,
flashing, Gold Beanie which can drop a Spike Badge and gives a lot of EXP.
The downside? It will most likely run, sorta like Metal Slimes if you've ever
played any Dragon Warrior game. Moving along, bump any boxes you see and then
take the north exit with the rock you can smash in front of it. On this screen,
you'll find a Warp Pipe to uncover the Warp Position for Chucklehuck Woods(5).
Exit south when you've entered it and bumped all the blocks in this screen.
In the previous screen, head to the west exit and you'll see a map. These are
region maps and can be helpful if you're lost. Your position is the larger,
bouncing red colored thing. Head west onto the next screen.
On this screen you'll immediately be faced with a gate. Pound Luigi into
the ground and go underneath it. Have him surface and pound the red switch
on the wall. This'll open the gate. Now High Jump up to the north and exit
north. On this screen, High Jump up to the west and save. Exit west. Bump the
blocks here and notice the big Koopa here. You can't get past these until much
later in the game, so head back east. Back on this screen, head north and you
will see a gate. You can't get Luigi through this one so smash the rocks next
to it with a hammer to reveal small, pounded-mario sized holes. Pound Mario
down and enter the left one. Have Mario pound the switch in here with his
hammer and exit. That switch opened the gate, I'm sure you noticed. Go into
the right hole, claim whatever is in the blocks and exit. Pound Mario back
to normal size and go through the gate north, High Jump and exit north.
On this screen, you'll notice a barrel and some clues on a board. This is a
sub-technique of Luigi's tunneling ground-pound skill. Pound Luigi into the
ground and have him surface underneath the barrel. While in the barrel, move
it over to the switch on the ground. The face on the wall will shoot a
fireball which will be reflected back onto it, and opens up a new path for us.
Press A to have Luigi break out of the barrel, then High Jump up that path
and exit north. Here, take the right path and smash the rock at the top. Bump
all the blocks on this screen and exit, going back to the previous screen.
Take the left path this time. At the fork, smash the rock on the right but
take the left path.
Here, defeat all enemies before doing anything else. Read the sign for some
clues on this puzzle if you'd like. Jump up the green 'stairs' and then spin
diagonally towards the platform with the barrel. Pound Luigi down and have him
enter the barrel, drop it down and position the barrel in front of the switch,
which is normally too high to hit. Have Mario cycle through his actions with
L until you see an icon of a barrel and an arrow pointing up. Have him
execute this action and you'll see he jumps on top of the barrel. Switch his
action to hammer and hit the switch. You've just learned another sub-skill
associated with Luigi's tunneling. Cycle through Mario's abilities again until
you see another barrel icon with an arrow pointing down. Execute it and Mario
will jump down. Now Luigi can get out of the barrel. High Jump up the newly
opened path and exit north.
Save here and take the north path at this fork in the road. You'll meet
Chuckleroot, the protector of the woods. He won't let you pass until you find
all three different Chuckola fruits. He'll open the gates to the left and
right of you. Take the left path.
-------------------
Red Chuckola Fruit:
-------------------
Head straight west until you can move no longer and then straight south and
exit via the leftmost path. Here you will meet the granddaughter of
Chuckleroot. She'll tell you about the hidden items technique that I already
explained earlier. You have to dig all five of the holes in this screen for
her to open the gate ahead. Do so and then talk to her. As promised, the gate
will be opened. Exit south through the now opened gate.
Drop down and you'll see a strange sight. Mario will jump on it when you get
close, and then you'll be presented with some button pressing fun. Just press
A, B, A and the caterpillar will move all the way inside the hole. Pound Mario
down to half size and enter. Mario will get scared and run out. Luigi will
investigate and be knocked back. The caterpillar now comes out, very angry at
being jumped on. Time to fight!
*******************************************************************************
[BOSS: Wiggler] : This is a unique boss. To damage it, you need to make it go
all yellow by jumping on different parts of it before you'll be able to do
any damage. When it rushes, try to time a jump to land on a piece that is
currently red. When it goes all yellow, you go all out with Bros. Attacks
on its head. On my second game here, I killed it in one perfectly executed
level 3 Jump-based Bros. Attack. Easy!
-EXP: 120. COINS: 0. Items: Super Mushrooms.-
*******************************************************************************
After the battle, you can pound Mario down and enter the hole to acquire the
Red Chuckola Fruit. Exit the hole, pound him back to normal size and exit the
screen north with a High Jump. Head north to the next screen and then enter
the next path to the right of the one you came out of, which is the southeast
most exit here. On this screen, follow the path until you see a cave entrance
and a sign.
----------------------
Purple Chuckola Fruit:
----------------------
Jump up the grassy ledges and spin across to bump the block here for a Syrup,
then drop down and enter the Purple Chuckola Caves. Bump the blocks on the
first screen here and exit right. Continue all the way right and bump the block
here, then go into the middle, north part of the screen and High Jump to the
right for another bump block. Drop down left and jump up the 'stairs' to the
left. You'll come across a transport like in Stardust Fields. Incase you need
a reminder, hold down the D-Pad in the direction you want to go and alternate
pressing A, B, A, B to get it moving. When you're at the other side, exit
right. Drop down south and bump the blocks here, then High Jump back up and
Spin right across the gap to the ledge there. You'll find the Purple Chuckola
fruit. Now you have two of three!
Drop down and exit. You'll be in a familiar area. Head west and exit west.
You'll be on the "Jump on the Barrel and Pound the switch" screen described
above, but don't worry. It's still solved so just High Jump to the path on
the far left and exit north. Save here at the Chuckleroot crossroads, then this
time take the right path and exit right.
---------------------
White Chuckola Fruit:
---------------------
Head to the northeast part of the screen and exit north. Smash all these rocks
with your hammer and have Luigi dig for some Chuckle beans. Exit south and go
to the southeast part of the screen, exiting east.
Follow the path until you come across a gate which you cannot currently pass
and a hole with a sign on the wall to the left of it. Read the Sign for a clue
which tells you something I've already told you. You can, when seperated,
switch between characters by pressing START. Pound Mario down and enter the
hole. Pound the switch with Mario's hammer to open the gate on the right.
Switch to Luigi and have him pound the switch in that room with his hammer,
which in turn opens a gate for Mario to enter. Switch to Mario and again, pound
the switch in this new room to open another path for Luigi. Have Mario walk to
where Luigi is. Pound Mario back to normal size and put him in the back.
Pound Luigi down, grab that Bean from the obvious dig spot you see, then pound
him down again and go under the gate ahead. Now we'll enter what we call a
timed event where you start a sequence and only have a certain amount of time
to complete it. As soon as you pound the switch in the back of this room with
Luigi, the countdown will begin.
Pound the switch with Luigi and then jump onto the platform with a down arrow
to your right. You have 15 seconds to get past the gate that opened before it
closes and this puzzle resets. The platform will send Luigi flying over the
hedge and to where Mario is. Have him then Pound Mario into the ground and
have Mario race to the gate before the time is up. If the time runs out, the
switch that started this sequence will reset. Retry this sequence. When you're
finished have Mario grab the White Chuckola Fruit here and pound the red
switch, which will open the gate below you. Walk him back to Luigi, pound him
back to normal size and exit this screen, heading back to where Chuckleroot is.
---------------
To the Reserve:
---------------
Save at the crossroads. Chuckleroot will let you pass now that you have all
three fruits. Unfortunately, Popple and "Rookie" were hiding here as well and
rush ahead of you. Follow them north, exiting north. Bump all the blocks along
this linear path and continue north, saving if you wish along the way. Enter
the tree-house at the very end of the path. Head north in this tree house.
Here you'll meet a crazy old man telling jokes to a barrel of Chuckola. He is
Bubbles, the builder of Chateau de Chucklehuck and founder of of Chuckola
Cola, inc. He tells you that the barrel in front of you is indeed the Chuckola
Reserve. He says that it's "yours to enjoy" and that he's been working on it
for 1000 years. He then shows you the captured Popple and "Rookie". Popple
exclaims that it is no ordinary soda. Then he does a fruity dance while his
Chuckola Reserve comes to life. Unfortunately, you must now fight it.
*******************************************************************************
[BOSS: Chuckolator] : This mean soda uses a piece of the barrel it was in for
a shield, so bash it with a hammer until the shield disappears. It has a few
attacks that aren't all that hard to dodge. First is sending some kind of cola
'shockwaves' across the ground at you which you can hammer at the correct time
to avoid. Second is turning one of its hands into a gun which shoots cola
balls which you have to completely jump (and not land on) to avoid damage.
Once you destroy the Shield, it's time to lay on the Bros. attacks. Use the
Hammer-based Bros. Attacks and solo hammer attacks when/if you run out of BP.
After enough damage, you'll knock him down to half size and Bubbles will come
out and tell a joke which will heal it some. Just continue the Hammering.
In this mode, it will do a rush attack which you can hammer to avoid and do
some counter-damage. It'll eventually go down, even if that fruity old man
keeps healing it by telling jokes.
-EXP: 260. COINS: 0. Items: 1-UP Mushrooms.-
*******************************************************************************
-----------------------------
Cave under Chucklehuck Woods:
-----------------------------
Bubbles will get angry and smash the floor after this fight, sending Mario and
Luigi down into a cave. Mario lands in the barrel of Chuckola and Luigi lands
elsewhere.
You take control of Luigi. Head right across the bridge and save. Exit north.
Smash the rocks, bump the blocks, and head right across the bridge here.
Smash the rocks and head south, exiting south. Head right across the bridge on
this screen, and then south, smashing any rocks in your way. Bump the block
in the southwest part of the screen and then head west to the next screen a
little north from there. Bump the blocks you see for some coins and head west.
You'll come to where Mario and the barrel are. Walk up to it and watch the
scene. You'll end up at the gates to Beanbean Castle with a very bloated Mario.
He's of course bloated with the Chuckola Reserve.
-----------------------------
Back at Beanbean Castle/Town:
-----------------------------
Cut to a scene in the throne room of Beanbean Castle. Mario uses his stored
Chuckola Reserve to get the worm out of Queen Bean. Now you've saved yet
another annoying character from the FURY of Fawful!
She learns of the events from the Bros. and you learn about the Beanstar.
You learn that Cackletta, like any other self respecting villain,
wants to RULE THE WORLD! Just then, Prince Peasley arrives.
Head out of the castle towards the front gate. You'll meet Peasley again,
with his flashing hair and bad theme music. You'll learn vague info about
Prince Peasley's "secret mission" and that Cackletta has headed to
Woohoo Hooniversity, which is southeast of town.
Now you can pass the guards that once blocked entrance to that area since
the Queen has informed them to let you pass.
Exit south and walk down to the save point at the crossroads.
Save if you wish and take the LEFT path here. Exit left. Enter this building.
This building houses the Warp Pipe for Beanbean Castle/Town(3).
Enter the green pipe to mark it. Enter the second pipe from the left to get
some information about Pipes from a giant Bullet Bill. The other pipes are
useless amusement and just teleport between each other. When finished, exit
this building and then head right two screens. Take the north path here and
you can meet a photographer who can take your picture to replace the one
currently in your Passport for 100 coins. It's fairly useless, but if you
didn't like the pose you got earlier and don't want to reset, it's worth it!
Head back down and exit left. Take the bottom left exit on this screen and
you'll see that you're in a now-repaired Beanbean Town. You can look around
and talk to some citizens if you'd like, and the shops have new items.
Beanbean Town Pants/Badge Shop now has:
- Parasol Pants.
- Hard Pants.
- Heart Jeans.
- Counter Badge.
- Charity Badge.
An old man will tell you about Beanstones, which is a side quest that I will
cover. Then there's Starbeans Cafe, which I'll cover after that. There's
also a sidequest from a guy in the east side of town, which will be covered.
It's all below, so read on!
==---------------------------------------------------------------------------==
= [6.07] : Walkthrough: Beanstones Sidequest =
==---------------------------------------------------------------------------==
ENEMIES: None.
BOSSES: None.
You can skip this section if you'd like. The reward is nice at this point in
the game, however.
This is a sidequest that is available anytime after you complete the
Chucklehuck Woods part of the game and Beanbean Town is rebuilt. Talking to an
old man on the south east side of the west part of town, you'll learn of the
Beanstones, a hidden treasure of the Soybeans. He theorizes that they are
hidden in Beanbean Town.
They indeed are. There are ten in total. To dig them, you must pound Luigi into
the ground and dig them like any other hidden item. If you can't find the exact
location I describe, pound Mario down to half size since he will have an
exclamation mark above his head when you're near a hidden treasure.
The exclamation mark will be largest when you are right on the exact spot.
Here are the locations:
WEST SIDE OF TOWN;
Stone#01: A few steps southeast of the entrance to the Pants/Badge shop.
Stone#02: Between the archway to the left of the Pants/Badge shop and the
Pants/Badge shop itself.
Stone#03: About five steps south of the west bridge that exits the town.
Stone#04: Just in front of the southmost archway in the middle of the area.
Stone#05: Between the far right sides of the northmost archway and the
broken archways in the center of town.
EAST SIDE OF TOWN;
Stone#06: One step below the stairs the in the northwest section of this part
of town which lead to the Castle entrance.
Stone#07: One step right of the southwest most point in this part of town.
Stone#08: Near the middle of the right, short ledge at the middle, southmost
part of this section of town. A lamp post and a building are visible
to the right of this spot.
Stone#09: To the right of the mushroom (Item) shop, on a high ledge. It's the
ledge below and to the right of a big dark green tree which you can't
reach at all. It's at the bottom of that ledge, in the middle.
Stone#10: In the north most part of the town with the double doored house on
the highest ledge. It's beside the left door, just to the left of it.
Go talk to the old man once you have all ten and he'll give you a Bros. Rock,
which is a Badge that increases BP & POW by 20 each! Not bad.
==---------------------------------------------------------------------------==
= [6.08] : Walkthrough: Starbeans Cafe Sidequest =
==---------------------------------------------------------------------------==
ENEMIES: None.
BOSSES: None.
You can skip this section if you'd like. This is the only way to get some
accessories, though.
After Beanbean Town is rebuilt, on the north part of the west side of town
you'll find Starbeans Cafe. Ask the clerk to explain the StarB system to you
if you'd like. You can do this sidequest any time after Beanbean Town is
rebuild, after Chucklehuck Woods.
There are seven choices on the menu and you require a certain amount of
different kinds of beans to make each one. When you first make any given kind
of drink, the owner of the cafe, Professor E.Gadd will show up and sample the
new drink, as well as show a hilarious scene and give you an accessory.
I'll list these below along with what each drink does. Note that the effect
on the drinks is permanent. See the items section for how to acquire beans,
as well as which accessory does what. You don't acquire any set accessory for
a set kind of drink. It seems to be you get them in a set order for each
unique drink you brew. Here's a list for you;
Drink #1: Greed Wallet.
Drink #2: Bonus Ring.
Drink #3: Excite Spring.
Drink #4: the Great Force.
Drink #5: Power Grip.
Drink #6: Cobalt Necktie.
Drink #7: Game Boy Horror SP.
After the seventh and last drink, E.Gadd will, in a strange gesture put his
portrait on the wall to remind everyone of him when he's not here.
The clerk says he thinks it stinks.
-------------------------------------------------------------------------------
Drink Name Requires Drink Stats
-------------------------------------------------------------------------------
Woohoo Blend 25 Woo Beans +4 HP
Hoohoo Blend 25 Hoo Beans +4 BP
Chuckle Blend 25 Chuckle Beans +4 SPEED
Teehee Blend 25 Hee Beans +4 STACHE
Hoolumbian 15 Woo Beans +4 POW
10 Hoo Beans
Chuckoccino 15 Woo Beans +4 DEF
10 Chuckle Beans
Teeheespresso 15 Woo Beans +6 Random Stat
10 Hee Beans
Since you probably won't have enough beans to make all of them at this point
in time, you should keep the Starbeans Cafe in mind for later when you may
have the needed beans. Useful effects on accessories you can't get anywhere
else and have their own unique equipment slot aren't bad, after all.
You can continue to brew the same kinds of drinks after you've gotten the items
from them, but you'll only get drinks.
==---------------------------------------------------------------------------==
= [6.09] : Walkthrough: Beanlets Sidequest =
==---------------------------------------------------------------------------==
ENEMIES: None.
BOSSES: None.
You can skip this section if you'd like.
Talking to a man on the center, south side of the east part of town, he'll ask
you for some help finding his pet Beanlets. There are five in total, and he'll
"totally make it worth your while" if you find them all. Like with the
Beanstones sidequest, they are ALL in town. Accept this sidequest and they
will appear. You just need to walk up to them. They're in plain sight and
visible. By the way, to get to the roofs, you have to high jump up to their
sides.
Here they are:
Beanlet #1: Northeast part of the east section of town.
Beanlet #2: Roof of the two-doored large house on the hill, east side of town.
Beanlet #3: Roof of the southeast-most house in the west side of town.
Beanlet #4: Roof of the southwest-most house on the west side of town.
Exit bridge is visible from here.
Beanlet #5: Behind the northwest-most house in the west side of town.
When you've got all five, go back and talk to the dude himself.
He'll give you a Golden Mushroom, which restores all HP & BP. It's like an
Elixir if you've ever played any Final Fantasy. Not too great a reward,
but it wasn't very hard to get, either.
==---------------------------------------------------------------------------==
= [6.10] : Walkthrough: Woohoo Hooniversity =
==---------------------------------------------------------------------------==
ENEMIES: Laser Snifit, Mecha-Chomp, Virus (Red/Blue/Yellow), Eeker.
BOSSES: Cackletta (1), Popple (2), Rookie (2)
----------------------------
Getting to the Hooniversity:
----------------------------
When you're done with your city exploring and side quest madness, head out of
town via the east exit bridge. For future reference, you can check your map in
the menu to see your next destination most of the time. See that red flag?
It marks Woohoo Hooniversity, our next destination. There isn't anything
else notable you can do in the surrounding areas near Beanbean Town with your
new abilities, yet.
From the east exit of the city, head east and then south across the bridge to
the next screen. On this screen, you will head south, southwest along the
road until you see some Bean soldiers. This is the entranceway to get to
Woohoo Hooniversity. If you had come here earlier they would have blocked
the path. Exit south.
This is a large screen but most paths lead to one place; the southeast exit
path. Make your way there and exit to the next screen. Head north and bump
the blocks on this screen, then examine the statue you saw. You are at the
entrance to Woohoo Hooniversity. Head south and east, bumping any blocks in
your path for items, then north and to the entrance of the Hooniversity.
Save there if you wish. Enter.
--------------------
Woohoo Hooniversity:
--------------------
Head north and you'll see a stampede of Bean people running out of the
Hooniversity in terror. This is where you step in. Head north until you see
another Bean person on the ground and talk to him to confirm that Cackletta
and Fawful are indeed here. You'll also learn that they transformed all of the
Hooniversity's professors into monsters. He himself will then turn into one of
those said monsters and you'll fight him. This isn't a boss fight.
When you're done killing this Laser Snifit, head north to the next screen.
You'll be in a room with starry decor. You can't do much here right now so
head north and High Jump onto a platform to bump some blocks. After you've
acquired whatever is in them, drop down to the right and enter the north door.
Here, jump up to the left side and bump both blocks. The Exclamation block
will turn the rotating sun panel around. Leave it that way for now. Get over
to the right side and bump the two blocks there. This will open up a path in
the previous room. Go there. The new path is in the southwest part of this
room. Enter. Head south and exit west.
You're now in a long hallway. Head all the way west and into the west exit.
You can talk to the strange monitor-head robots here to learn about the Bros.
Blocks. Head north into the next screen where you'll learn about "?" and "!"
Blocks. Exit west and in this deadend room you can learn about Random Blocks
and Rally Blocks. Head back to the long hallway and take the north exit.
Take the east exit in this new hallway and take the things from the blocks
here. Exit back into the hallway and take the north exit. In this room, read
the board to see that the locked door above you is the Generator Service Room,
and to the right is the Sun Room. We're going to the Sun Room, which is open.
Here in this room there's one enemy and a board for you to read. I recommend
you do read it. The first set of red/blue circles shows how the puzzle is
first setup, and the second set shows what you have to set them to. Go through
the north exit and you'll see the exact same formation as with those boards.
You want to set the colors of the pedestals to exactly what they are on the
second formation on the board you read. You can change their color by
hammering the front of them.
LEGEND:
R = Red
B = Blue
It initially looks like this:
B R B R
R R R B
B R B R
You want it to look like this:
R R B B
R B R R
R B R R
This will cause all of the pedestals to disappear and the sun door to open,
which reflects light off of the mirrors and opens up the previously mentioned
Generator Service Room. Go there. Head to the west exit here and to the next
screen. Save here, use the Rally Block for some coins if you wish, and exit
south. Puzzle!
Smash Mario down to half size and jump in the middle north room via the small
hole. Hammer the switch in here to open up the gate in the room to the left
of this one and close the shutters on where Mario came in. Switch to Luigi
and have him go in that room and pound the switch on the wall in it. This'll
cause an exclamation block to appear in Mario's room. Switch to him and bump
it. Now you have to do a small non-repeatable minigame. It's simple. Just jump
when a block nears a Brother and get at least 30 blocks bumped in 25 seconds.
You can retry if you fail, as per usual.
If you fail, you can retry. When you succeed, both doors will open, on top of
a new shutter for midget Mario to jump through. Do so and bump the block.
Jump up to the top and move along the ledges north and to the north wall, then
head east and jump over the gap. Drop down into this rightmost room and hammer
the switch in this room. Jump up the ledges and drop down into the main room
to reunite with Luigi. Enter the new room that has opened.
Hammer Luigi into the ground, have him enter the barrel and move it in between
the northern rooms. Have Mario jump on top of it and hammer the switch.
This will turn another rotating sun panel to flash light further down the line.
Head back towards the starry room and you'll happen upon the room that was
opened. Enter it. Drop down and bump the blocks here, then head through the
west exit.
You'll notice a panel and head on the wall, but ignore those for now. Head
through the west exit instead. You'll see an exclamation block. Ignore it for
for as well. Stand on the piece of the platform with an arrow pointing (switch)
The order shown is... 1, 4, 3, 5, 2. Ignite them in that order. This will
open a reef to the south of you. Go through the now opened path and exit
south. You'll be in an entirely new screen now.
Head west, defeat any enemies in your way along the path and exit west.
You'll be on a screen with a Yellow Pipe. Save Point here, too.
Save if you want. Get up the pipe, just like we practiced earlier.
When you get to the top and exit, the game will cut to a scene near the border
where Bowser landed. Fawful shows up with Cackletta's energy still in his
vacuum helmet. He wanders into a beat-up Bowser and decides to use him as a
host for this energy...
----------------------------
Getting to Beanbean Airport:
----------------------------
Now you're back to controlling the Bros. at a beach east of the Beanbean
Town. Pound the switch on the wall with your hammer and exit. On your way
west the Bros. will meet Prince Peasley who is surprised you're still alive.
The Bros. tell Peasley about what has happened since then. He says he'd like
you to help him, but first you should go to Beanbean Airport to meet Princess
Peach who will be arriving shortly. Check your map. You can head back to
Beanbean Town for some shopping and brewing at Starbeans if you'd like.
In any case, when you're ready head to the airport, from the EAST exit of
Beanbean City, go south one screen and then to the west side of the screen
after that. Jump over the wall here and hammer Luigi underground. Go under
the gate, jump up the platforms and cross the bridge west into a new screen.
Drop down and bump the exclamation mark block which will open a gate south of
you. Go through it and reunite with Mario. Go back west a screen and through
the now opened gate. Head west and read the sign. It reads Studio of Harhall,
Fashion Genius. We don't have any business here now, but later we will so
keep it in mind. Head west jump over the greenery, and then read the sign.
It says the airport is south. We're going!
==---------------------------------------------------------------------------==
= [6.12] : Walkthrough: Beanbean Airport =
==---------------------------------------------------------------------------==
ENEMIES: Pirahna Plant.
BOSSES: Mom Pirahna.
Your path to the airport isn't exactly there. Instead you'll see two crystal
balls which you should light up with Luigi's Thunderhand ability to create the
path. A bridge will appear when you've ignited these crystal balls. Head over
it and continue south to the next screen. Save here and milk the Random block
dry. Talk to the people in the main lobby here and you'll learn that Princess
Peach is running late. Try to exit south and a Bean kid will appear and tell
you that Lady Lima is calling for you, and to go to the runway ahead. Do so
and she'll be there, sure enough. She'll inform you that the runway has been
overrun by Pirahna Plants, and you have to do something about them!
Your first instict may be to just attack them, but that won't deal with them
on a permanent basis. So you'll need to use a new tactic to get rid of them.
Head east and you'll find a fountain. Have Mario suck up some water and have
Luigi in the back with his Thunderhand action technique up. Walk near a plant
with this setup and have Luigi release it on Mario, which will spurt water
onto the plant. It will turn blue and bloat up. Have Luigi switch to the front
and use his Thunderhand technique to zap it to the root now. That permanently
takes care of it. Head back and fill up on water again to repeat for the other
one on this screen. You'll notice after every one you zap, you see a big,
closed up Pirahna Plant crack a bit.
Head west to the next screen past this cracked being you saw and continue
along the runway. Fill up on water past a Pirahna Plant and take it out.
Fill up on water and continue to the next screen, taking out the Pirahna Plant
you see upon entering. Continue west and fill up again at the fountain.
Head west a bit and take out yet another plant.
This will crack the big plant wide open and expose it so head east until you
reach the fountain on the next screen. Save there. Then head east along the
runway until you run into...
*******************************************************************************
[BOSS: Mom Pirahna] : She's big, heals a lot, and has quite a bit of HP to
take away before she's done. Killing the Pirahna Plants that accompany her is
an excercise in futility, so don't bother. They WILL react when she's hit,
though, so just make sure you hit her with HAMMER-BASED Bros. Attacks when
you do attack. The red ones will counter by throwing three sets of fireballs
at you. The blue ones use electric balls. The blue will appear if you kill
the red. She herself will adopt a blue color, as well if two blue plants
appear.. Either way, when there plants up she'll be healed a bit every once
in a while -- 10 hp per plant. Not enough to save her from your Bros. Attacks
onslaught, though. She herself has two attacks. One; to sweep with a green
tentacle. If it starts at the bottom of the screen, you'll have to Jump with
Luigi first, then Mario. Reverse if it is at the top. She'll make two sweeps
like this during her attack phase, top to bottom, bottom to top or reverse.
Second attack is to fire a glowing orb which you can hammer defend to whack
back at her. Also, depending on her color, you (red or blue), you can use the
Hand techniques for critical damage, which will be almost as good as a
perfectly executed Bros. Attack. If blue, use Firebrand (Mario), if red, use
Thunderhand (Luigi). After enough punishment, she'll go down and any
remaining Pirahna Plants disappear automatically.
-EXP: 200. COINS: 0. Items: Spiny Badge A.-
*******************************************************************************
After the battle, head east a screen and talk to Lady Lima, who is at the path
back into the airport. Princess Peach's private jet or whatever touches down,
and we cut to the Beanbean Castle Courtyard where Princess Peach is being
greeted. The Bros freak out as she opens her mouth to speak. As if they're
going to be blown up. "Mario! Luigi!"... she seems to have her voice back!
Toadsworth informs us that it was never stolen. Peasley shows up and tells us
that he knew what Cackletta was up to so he went to Peach's castle and told
her what was happening. The REAL Princess Peach was hiding. They stole the
voice from something else, and that's why the Beanstar reacted like it did.
Now the Beanbean royalty acts like they have a clue. Maybe they do.
------------------------
Back at Beanbean Castle:
------------------------
Prince Peasley says he's going to look for the pieces of the Beanstar.
Unfortunately for us, that's a job we're going to end up doing as well due
to his general incompetance. He flashes his hair at us AGAIN and leaves.
Head north to the throne room and learn that there's a Mushroom immigrant
town called Little Fungitown nearby. Princess Peach wants to visit but
Queen Bean tells us that you must pass through Teehee Valley to get there.
Luigi seems unsure about taking her through dangerous lands but Mario
hammers him into the ground and says "Lets go!", which means you're going.
Toadsworth says you should be very (x8!) careful, and says that you should
meet at the entrance to Teehee Valley. Peach leaves with Toadsworth.
-----------------------------------------------------
Getting to Teehee Valley, and obtaining Super Hammer:
-----------------------------------------------------
New Items are available at these shops:
Beanbean Town Item Shop now has:
Super Mushrooms.
Nuts.
Super Nuts.
Super Syrup.
Beanbean Town Pants/Badge Shop now has:
Plaid Trousers.
#1 Trousers.
Safety Slacks.
Bros. Badge.
Miracle Badge.
Ohoracle Badge.
You should soon follow. First, however, you should head to the Pants/Badge
shop and get some new "threads". The #1 Trousers should be bought for both
brothers. It has the awesome first strike ability. When you're done shopping,
we'll head to the entrance of Teehee Valley.
Exit the town town via the east exit. Head north a screen from here. You'll
immediately see a crystal that can be touched by Luigi's Thunderhand. Do so.
It'll open up the gate in front of you. Head along the newly opened path and
south to the next screen. Follow the path any way you choose; All lead to the
same thing. A cave entrance. Enter it. Save and head down. Here you'll see the
Hammer-Head Bros! They've moved here from Hoohoo Village. They'll decide to
re-forge your hammers, which you would have needed where you're going anyway.
This will give you the new, improved Super Hammers. They can smash grey rocks,
but not the black ones. Head right of their forge and smash the grey rock,
then head north along the bridge, smash the rock in your way and enter north
to a new screen. You'll see a Thwomp here who will offer you a chance at great
reward for 200 coins. Agree to do so. The goal here is to get the Secret
Scroll 1 as a reward for this. This will give Mario a new Bros. Attack,
Swing Bros. If you run out of coins, just reset and try again. You can come
back here quite a bit later in the game to get reforged again to break
black rocks. For now, though, just head back to the gate with the crystal ball.
Head straight north from there and up the hills. You'll see a sign that reads
"^ Teehee Valley". Aren't you glad you got your Hammers reforged? You should
be, because there's a grey rock in the way here. Smash it and enter.
==---------------------------------------------------------------------------==
= [6.13] : Walkthrough: Teehee Valley, Little Fungitown =
==---------------------------------------------------------------------------==
ENEMIES: Gritty Goomba (1), Spiky Snifit, Anuboo, Dry Bones (2), Limbo Bro (2).
BOSSES: Trunkle.
After entering you'll see Princess Peach and Toadsworth have caught up with
you. You'll have to escort the Princess through this desert and to Little
Fungitown. It's a lot easier said than done. She's a real pain to escort.
Toadsworth stops you on the next screen and the Princess lets out a scream.
He now explains to you the mechanics of how this works. If the Princess gets
too far ahead of or behind you, she'll be captured and taken into the nearest
underground via Yellow Pipe. To have her change directions you must talk to
her. Since she just got kidnapped, you need to rescue her. Head west and then
go into the Yellow Pipe. Follow the linear path at the bottom and rescue Peach
after defeating the Gritty Goombas. Simply jump onto the altar and 'talk' to
her to rescue her. When back outside, she'll begin walking almost immediately.
She almost always moves. If you need more time to do a puzzle, I recommend you
talk to her to have her reverse course. Walk with her to the exit of this
screen. Let HER reach the end first and then walk near her to get to the next
screen. On this screen, simply follow her and bump the Exclamation block at
the gate to lower it. Then follow her to the exit of this screen.
On the next screen, you need to do some actual puzzle solving. Follow her
along her path and defeat any enemies along the way. When she reaches the
gate, since it's not opened, she'll turn back and head the other way. On the
way back, whack the red switch on the north wall to have a barrel drop from
above. Escort her all the way back to the entrance of this area and she'll
turn around and head towards the gate again. This time hop up the ramps
to the ledge the barrel is on, always keeping her in view. Smash the rock in
your way, pound Luigi into the ground quickly, get him inside the barrel and
drop down with it. Set Mario's action as Jump on Barrel and move next to the
switch that near the gate. Have Mario jump up and pound the switch. Which
will open the gate. Have Mario jump down and Luigi bust out of the barrel.
If you didn't do this fast enough, Peach will probably be on her way back to
the entrance of this area. Simply talk to her again and escort her to the exit
you just opened.
On the next screen, again follow Peach around and defeat any enemies along her
path. Follow her on her return trip and on her way back to the currently
closed gate, you'll need to quickly jump up the rightmost ledge and begin to
spin left across the gaps to the other ledges until you reach the one with the
Exclamation Block on it. This will open the gate. Remember to keep Peach in
your view at all times. Drop down and follow her to the exit. She remarks
that we're almost there. Yay.
On the next screen is an automated sequence where she reads a sign. You'll
now head north and see a big tree monster accosting the Princess who went
ahead of you. The cowardly Toads won't help her, but you sure will!
*******************************************************************************
[BOSS: Trunkle] : Following the trend of really big bosses, Trunkle doesn't
disappoint. Hit his BODY with Hammer attacks. He will attack by sucking in
Gritty Goombas, Mushrooms and Poison Mushrooms. He'll be healed a bit by this.
Make sure not to get hit by the Goombas or Green Shrooms. He'll also attack
by winding his arms up and sending rocks across the ground at you, which you
hammer to avoid damage from. After enough damage, he'll split in four and
the four little trunkles will dance around. You must attack the right one,
which, before dancing around will show itself by opening its mouth. If you
attack the right one and then pound the others down, you'll win the fight.
The little ones have two attacks; rolling into a ball and rushing you, in
which you must dodge by jumping, and by moving through the ground at you
where you must hammer-whack to defend. Pretty easy boss. Can be confusing.
-EXP: 500. COINS: 188. Items: 1-Up Mushrooms, Super Nuts, Lucky Bros.-
*******************************************************************************
Note: Trunkle's very rare drop is the Lucky Bros. Badge. If you happen to have
Game Boy Horror SP at this point in the game, you can get it 100% of the time.
-----------------
Little Fungitown:
-----------------
When the battle is finished, you'll be predictably thanked by Princess Peach
as per usual. The cowardly Toads will come out of hiding and we'll head into
Little Fungitown. The stuttering toads in this town are afraid of something.
We're not really sure what it is yet, though. Princess Peach goes ahead since
she's safe now and leaves you able to explore town. North of your current
position is the Item Shop. They sell Ultra Mushrooms and are the only shop in
the game which do.
You can explore town and talk to the locals. You'll learn of Guffawha Ruins
and the Game Arcade. There's a Pants/Badge Shop here which sells Pants and
Badges you can only find here. Buy any one you'd like, but I feel that
the Pants/Badges that I had at this point (#1 Trousers, Bros. Badge) were
overall better than the ones offered here.
The whackjobs in front of the Arcade will go on and on about Invincishrooms,
which you'll soon learn about first hand. The southeast part of town has a
Warp Pipe for Little Fungitown (7), so mark it on your map by entering.
There's a hypnotist in town who's apparently not very good, but keep him in
mind because we'll need to visit him soon.
The Mushroom Embassy is at the North East section of town, so pay it a visit.
Princess Peach went here. Peach says that the Game Arcade may be a good place
to go while she's busy here, so lets go there.
Enter the Arcade and talk to the guy at the counter. He says if you get a good
score (Read: Beat the High Score) you'll get an Invincishroom. Look around and
you'll see that all the game machines on the main floor are occupied. So jump
to the top floor and you'll see the right machine is open. Use it.
***
MINI-GAME: "Star 'Stache Smash".
This is the game in the Little Fungitown Arcade. See the little character that
appears to tell you about the game? That's Geno from Super Mario RPG. Press
start and you'll learn some more information about the game. Stars are worth
5 points, Fire Flowers worth 3 points, and everything else worth 1 point.
However, Bombs close the currently open mouth.
The object of the game is to tilt the tray that the Stars, Fire Flowers,
Mushrooms and Bombs land on so that they will be propelled off of it and into
an open mouth using your A and B buttons to tile. You gain points doing this.
If you can beat 200 points in the allotted 60 seconds, you will win this
Mini-Game. The prizes you can get later after Guffawha Ruins are:
200-219 Points = 1 Hee Bean.
220-239 Points = 2 Hee Beans.
240-279 Points = 3 Hee Beans.
280-319 Points = 4 Hee Beans.
320-359 Points = 5 Hee Beans.
360-399 Points = 6 Hee Beans.
400-439 Points = 7 Hee Beans.
440-479 Points = 8 Hee Beans.
480+ Points = 9 Hee Beans.
// End MINI-GAME Section.
***
After having beaten the High Score of 200, and it's not very hard, you will be
presented with an Invincishroom! Mario, having never eaten one, and apparently
having grown up in the 60s when drugs were a way of life decides to eat it on
the spot. This causes him to get quite sick.
He's been stricken with Bean Fever! In approximately three days, it is
predicted that Mario will become a BEAN if not treated! The Doc. says the
treatment is a special grass that lies to the west in Guffawha Ruins. He then
tells Luigi a little about these ruins by showing him a scary picture of a
monster and scaring the hell out of Luigi who gets a sudden case of cowardice.
Luigi can't do anything in this state. Not even basic jump.
He's unfortunately not going to recover without some help, so lets leave the
embassy and look for some help. Head to the hypnotists' house. We met him
earlier at his house in the Southeast part of Little Fungitown. He doesn't
know who Luigi is and mistakes him for a Mario fan like many people in this
Kingdom. He decides to hypnotize Luigi into thinking he IS Mario. Enjoy
the following scene and then exit the town via the lift you came in on.
--------------------------
Getting to Guffawha Ruins:
--------------------------
Head south until you reach the crossroad with two signs. Read the left one.
It says "Elevator to Guffawha Ruins. Capacity: One.", and you're just one
person so you'll be fine. Jump on the elevator and ride it up. Check the map
if you'd like, then drop down and follow the ledge to the next screen. Smash
the rock in this screen and continue south, taking the south path at the fork
in the road. In this next screen, smash the rock in your way and take, at the
forks in the road; South, then east, then west to the next screen. Follow
the linear path on this screen to the next screen and you'll be at...
==---------------------------------------------------------------------------==
= [6.14] : Walkthrough: Guffawha Ruins =
==---------------------------------------------------------------------------==
ENEMIES: Chuck Guy (2), Limbo Bro (1), Oucher Glass.
BOSSES: None.
When you enter this area, the music and scenery changes. This is the area
outside of Guffawha Ruins. Where YOU have to go to get the Crabbie Grass to
cure Mario before he turns into a Bean and stops being Mario, but instead
would probably become Beanario; Taco Bell's worst nightmare.
On this first screen, bump the block just north of you for a 1-UP Mushroom,
then head south, save here if you wish and exit south. Here, go down the
stairs, bump these blocks and continue west. Jump up the grey stone platforms
and continue north to the next screen. On this next screen you'll see a red
statue in the middle of the screen here. Hammer it and you'll start into a
small minigame which you you must hammer the blue sphere into the surrounding
statues but avoid hammering the red ones or you'll have to start over.
It'll get increasingly harder as you progress as there will be more time with
red spheres and a smaller window for you to hammer the blue ones into the
statues. When all statues have a blue sphere circling them, you'll be done
with this little game and a statue with a hammer pound switch will emerge.
Pound it to open the door to the ruins and enter. Head north and save if you
wish, then light up both crystals with Thunderhand to open the path to the
next room. Follow the linear path past the enemies to the next room.
In this room, immediately jump up the platforms and bump the exclamation
block to rise the yellow platforms on the ground to a higher level. From
here, jump across them to the other side and enter the door to the next room.
Again, a linear path with a fork in the road. Take the right path and get
the Super Mushroom in the block, then head back and take the north exit.
Jump up the platforms to the top here and wait for a platform to head your
way before timing a jump onto it. You need to time jumps to land on the next
platform and repeat until you reach the end here. When you do, go in the door.
In this new room, head west and SAVE. This puzzle can be somewhat confusing,
but really it's not very hard. Pound the blue switch on the left and then
make your way up to the second floor via jumping on the blue block, jumping
to the stone midway, then to the green block and up to the right side of the
second floor. Pound the Green switch on this floor. Make your way up to the
third floor via jumping up the blue block, to the middle, to the red block
on the right and then up to the third floor. On the third floor, jump up
to the green block, to the middle, to the red block, to the fourth floor.
Pound the red switch and drop down to the first floor floor. Make your way up
to the second floor, where you should pound the green switch and then drop
down to the middle block of the first floor. From there, make your way up to
the fourth floor left side and exit north. Whew. We're done with this puzzle.
Follow this linear path to the next door and enter. Jump up to the top floor
via the platforms and bump the exclamation block. This will start a timed
event. The objective is to dodge the fireballs the statue (which is the
"monster" that the Toad doctor described in Little Fungtitown) for a whole
30 seconds. It's easier than it sounds. I don't think I need to tell you
how to do this. You simply need to jump from left to right (hold left or
right and press jump to go jump to an adjacent platform. After 30 seconds
passes without being hit, you will succeed, statue gimp will go away and
the blue mouth door below will open up, allowing you to go further into
Guffawha Ruins. Good news! If you fail, you can always retry.
In the next room, you'll find what you came for; the Crabbie Grass. Take it
and continue north, exiting into a new room. At the top most part of this
screen you'll see a Yellow Pipe. Take it to enter into the west-most point of
Little Fungitown. You know where to go. Back to the Mushroom Embassy with you.
Visit Mario to cure him. Princess Peach has unfortunately been kidnapped,
again. This time by... Bowletta! The fusion of Bowser and Cackletta. Upon
entering the room where Mario is resting, Luigi will use the Crabbie Grass to
cure him.
------------------------
Back at Beanbean Castle:
------------------------
Cut to the throne room in Beanbean Castle. You'll learn that Bowletta and
Fawful demand YOU find the four pieces of the Beanstar and that he/she/it
will contact you once all four pieces have been found. Joy. Peasley at least
offers up a little help by telling you that he knows the approximate location
of the four pieces. That helps us, a little. He marks them on your map.
He bets you 99,999,999,999,999 Mushroom Coins that he will find the pieces
before you do. Luigi wags his behind at him in jest and Peasley gets angry
about it saying he won't lose. We know he will, though. With that, he sets off
to search for the pieces by himself. Toadsworth comments that the first piece
of the Beanstar should be located in the Teehee Valley. Head to the entrance
of that place after visiting the shops in Beanbean Town and Starbeans Cafe
if you have the Beans for it. This game is very bean-centric!
These shops have these new items:
Beanbean Town Pants/Badge Shop:
Street Jeans.
Tropic Slacks.
Hermetic Pants.
Power Badge.
Wonder Badge.
Beauty Badge.
Beanbean Town Item Shop:
Ultra Nuts.
Ultra Syrup.
==---------------------------------------------------------------------------==
= [6.15] : Walkthrough: Beanstar Piece One =
==---------------------------------------------------------------------------==
ENEMIES: Cheep Cheep, Starkiss, Malibut, Mecha-Blooper, Elite Troopea,
Boomerang Bro, Gritty Goomba, ????.
BOSSES: Hermie III.
------------------------
Finding the First Piece:
------------------------
This is the Walkthrough for the Beanstar piece which landed in Teehee Valley.
Once you're at the entrance to Teehee Valley, we're going to head to our new
destination to look for the first piece of the Beanstar. This basically ends
up taking you on a large journey to actually GET the piece, though.
Anyway, once you get to the entrance of Teehee Valley, enter it and head
directly to the southeast of this first screen. High Jump up the ledge and
head through the east exit. Continue east to the next screen. On this screen,
drop down and head east until you see a ship. Move around it and jump up the
ledges on the right side, then Spin onto the ship deck.
You should see the piece of the Beanstar you're after!
-------------
S.S Chuckola:
-------------
Unfortunately, before you can get it, some skeleton sailors come out and grab
it. Spin over from the top platform to the ship. They took it to their hold,
so lets go inside and look for it. In the first room, save and then head down
the left stairs. This is the entrance to the Captain's room, which I'll
reference in a bit. Go north into the Captain's room and talk to him if you
wish, then head north another screen and take the things in the blocks.
After that, head out of the Captain's room, and south to the screen after it.
Now head down the stairs and take the south exit. There should be a save album
here. Use it if you wish and head down the stairs on your left.
You'll see the skeleton sailor from earlier taking the Starbean piece into the
hold, and another skeleton crewman then stands in front of the door. He says
that if you want to get in, you'll need a Membership Card, and if you want one,
you'll have to do something to help out on this ship.
Head back up the stairs and exit north. Continue north and exit north again.
You'll come to a scene where a Bean runs out of a door saying he can't handle
this anymore and a Skeleton follows him out telling him to stop whining,
saying that these workers are no good. Go talk to that Skeleton and tell him
Yes, you'll do a little work.
It's the only way you're getting the Membership Card. Go inside after him.
***
MINI-GAME: "Barrel Line-up".
You'll meet a skeleton named Bink. He says if you get 10 "barrel points", you
can be his "sidekick". You win, he wins, we all win! Ask him explain to you
how to play this game to get the rules.
It's quite simple. You need to shift the barrels around to line up a full
vertical or horizontal line of one single color of barrels. You need to get
at least 10 of these lines in the alotted 180 secs. to clear this mini-game.
The prizes for this after you get the Membership Card are:
10 lines = 1 Hee Bean.
11-14 lines = 2 Hee Beans.
15-19 lines = 3 Hee Beans.
20-24 lines = 5 Hee Beans.
25-29 lines = 7 Hee Beans.
30-34 lines = 8 Hee Beans.
35+ lines = 9 Hee Beans.
You can replay this minigame in the Little Fungitown Arcade later in the game.
// End MINI-GAME Section.
***
When you've gotten the Membership Card from Bink, head to the hold where our
prize awaits. The skeleton guard here will let you in now that you are a card
holder. Enter the hold and you'll see the skeleton with the Starbean piece.
Mario and Luigi say they want it but he says he'll only let you have it if
you can get Bloat, the fat skeleton, out of the wall. Lets' do that. You will
notice that everything you try does not work, and that's fine for now.
Head to the hall outside to the Captain's room and you'll notice some new,
strange looking floor boards. Whack them with your hammer. This'll cause a big
bundle of TNT to appear down below where Bloat and co. are. Head back to the
hold and set that TNT's fuse on fire with Mario's Firebrand technique.
Bloat will be free, but... the ship begins to fill with sand and move towards
the Oho Ocean. It sinks and you're in the same screen before the Oho Ocean exit
that you were in a while back, except it now has the S.S. Chuckola in it,
as well. This'll allow you to explore new areas!
---------------------
Oho Ocean, revisited:
---------------------
The Beanstar piece unfortunately floats away out of your grasp and you
must pursue it. Swim up the ledges and get on top of the S.S. Chuckola.
Swim to the northmost ledges and save here if you wish. You couldn't get
to these ledges earlier. Exit via the northeast exit on the top ledge. You'll
see the Beanstar piece go over a door that is not yet open to you. Ignore that
for now and swim right across the gap to the ledge you can see with a sign.
It reads "Detour to Gwarhar Lagoon", which is where we'll soon be. Follow this
ledge north and then swim east across the gaps here. Use Mario's Firebrand at
the far northeast ledge to light the fire pit. This will open the door that
the Beanstar piece went through. Swim there and go through it.
On this next screen you'll meet some newer, tougher sea enemies. They're good
exp so I recommend defeating them all. Simply follow the the linear path to
the southeast exit. In this next room you'll see little holes with arrows on
them and no obvious path. Pound Mario down to midget Mario and have him enter
the hole here on the left side. Following it around, he'll emerge on the right
side where you should head around to the bottom left and ignite the fire pit
with his Firebrand. This will cause a reef to disappear, so you can then
reunite with Luigi and get back to normal size. Enter south to where the
coral reef opened and then east. You'll see, like in the other part of the
Oho Ocean, there's another of those smiley-faced doors with a crystal ball
that can be electrified. Do so with Luigi's Thunderhand to open the door.
Follow your new path to the next screen.
You'll see a sign that says "^ Gwarhar Lagoon". You can't quite swim up there
so use Luigi's High Jump to get up there. Save, and then enter the Pipe. I'm
fairly sure you know how to navigate yellow pipes by now, but incase you
somehow forgot, press and hold A+B and then hold up when the bros have their
legs in position to start moving up. You'll emerge on a new coastal area.
---------------
Gwarhar Lagoon:
---------------
This is Gwarhar Lagoon. Bump the Bros. block if you want and head right to the
next screen. There'll be two... things here which will talk about our friend
Prince Peasley. Try to exit right another... thing will shout MOVE and bump
you out of the way. She talks to the other... things and they head off to see
a "shining bean thing that fell from the sky", which "Hermie" found. Must be
the Beanstar piece that keeps evading us! He's using it to decorate his shell,
apparently. Head north of this screen to find a green Warp Pipe. This uncovers
#8, Gwarhar Lagoon. Try to follow our pudgy friends who left us laying dazed
on the ground and you'll find a big Koopa in our way. However, you'll also
find another path to follow north of that. It leads to a cave entrance.
---------------
Rexlation Room:
---------------
Save here if you want. Then head east into this place and talk to the people
in here to learn about Gigi and Merri, who are "massage masters". However, in
order to see them, you'll need to pay 200 coins. Do so. Go into the room to
the right. Our two "massage masters" will appear and begin their massage
session on the Bros. They begin to massage the Bros. and their hands flare up
with their Hand techniques. The girls decide that instead, they'll teach you
some new Hand techniques. Agree. You'll be taken below and learn all about the
Thunder Sidestep and Fire Dash moves. You'll also learn the Fire Bros. and
Thunder Bros. attacks, although the game doesn't inform you of such.
Unfortunately, they're now demanding even more payment and ask that you get
the two Pearl Beans in this cave. This is just a mini dungeon with a few
puzzles centered around your new skills. If you refuse, they say they'll have
to charge you 100,000 coins. Ouch. When you're ready, head north on the bridge
to your left and go north to the next screen. On this screen, there are two
bridges to your north. We'll take the left one first.
This section of this mini dungeon will test you on the usage of the Thunder
Sidestep move. The Boo statue ahead of you is just like the ones you may have
seen before. Except now you have the skills to do something to them. The idea
is to put Luigi in the back and turn your back to the boo statue, charge up
his Thunderhand, release it and step backwards to push the Boo statue. This is
how you move Boo statues. Doing this will open a new path, a bridge to the
upper right to the next screen. Take it. On the next screen, another statue.
Solve it the same way and head to the path opened by it in the upper left of
this screen.
The idea on this screen is to charge up the Thunderhand from the left side, as
close as you can get to the conveyor belt and wait for an opening. Release it
and step sideways between the rolling spike cylinders until you can get to the
path in the top middle. Enter that path. Head north on this next screen and
you'll find the Green Pearl Bean. You'll cut to a scene with the now ecstatic
jellyfish girls going nuts over you getting it for them. Now you have to get
the Red Pearl Bean. Head left and north to the next screen.
Take the right path this time. Put Mario in the back and you'll notice a large
Koopa blocking your way. Charge up from a ways back and release your charge,
rushing into the Koopa. He'll move out of the way. Move along and you'll
notice ANOTHER Koopa blocking your path on the north bridge. Get as far away
from it as you can and charge up again, knocking him over. He'll move and now
you can continue north to the next screen. Read the sign to learn that you can
get past the quickly moving rolling spiked cylinders by moving quickly between
them. Lets do that. Charge up for a rush and wait for an opening. Then release
and rush forward to the next screen where you'll find the Red Pearl Bean.
The jellyfish girls will let you go without so much as a thank you and you'll
be back in the massage room. If you talk to the clerk you'll see that the
girls got so excited that they fell asleep and are unavailable right now.
That's fine, because we got what we needed. We can now do puzzles that require
synchronized moving with Sidestep/Dash and knock down giant Koopas as well as
move Boo statues.
---------------
Gwarhar Lagoon:
---------------
Head south and now you can knock down the Koopa blocking your way. Fire Dash
him to get him to move. Continue along this path, killing any Elite Troopea
in your way and to the east exit to the next screen. You'll come into a screen
with another Koopa in your way. Dash him and move along into the yellow pipe.
You'll be in a new underwater area. Head around the coral and notice the
whirlwind in the water. They act differently here, but ignore it for now.
Take the south exit to another screen for now. Bump the blocks here and then
head back to the whirlwind in the previous room. Whirlwinds underwater send
you UPWARDS. This is how you'll get up there. Spin in the Whirlwind to go
up to the ledge on the right. From there, swim across to the ledge on the left
and bump the block, then swim back to the ledge on the right. Head along the
ledge and you'll come to a yellow pipe up here on this ledge. Enter it.
You'll emerge in another beach area. Save here. Head south to the next screen.
We have a slightly challenging sidestep to do here. Charge up and head south
and west between an opening of the rolling cylinders being careful not to come
in contact with them. You should come to the path on the other side just as
your sidestep power runs out. Head south to the next screen. Now, we must do
a Dash to get across this next screen. It's just as easy as the one in the
Pearl Bean minidungeon, so wait for an opening with a charged Dash ready and
dash past to the next area.
Head south on this next screene and continue on to the next screen. On this
screen, directly south of you, you'll notice a map. You can check it if you'd
like. West of there you'll see a sign which explains "Spin Blocks", which is
what the floating block above you is. Get on the right side of the floating
block and Spin left. High Jump up on the block and High Jump up to the grassy
platforms above. Drop down and exit left.
On this screen you should see a Rally block immediately. Use it if you'd like
and head north to a fork in the road. Go right to the next screen. On this
screen, you'll see another Spin Block. Spin it north from south of it, then
standing to the left of it, Spin it east. Again Spin it north. It should be
between two gaps. Go to the west side of the screen and jump up the platforms.
Spin across the gaps to land on the Spin Block and then spin off of the block
to land on a platform with a Boo statue. Move this Boo statue to reveal a
part of a stone bridge. Now head back to the crossroads by dropping down to
the left and exiting left from where you came.
Don't drop down right because you've already been that way.
Now take the left path at the fork. On this screen, you'll notice a Boo statue
that you can't get to as well as a Yellow Pipe. Ignore those. Continue along
and you'll come to another fork. You have two choices; south and west. Take
the south path. On this screen, jump up the ledges to the right. Bump the
Exclamation block. Now we have a timed event. You have 10 seconds to rush and
push the cannonball out of the way as well as push the Exclamation block that
would otherwise be too far out of reach to get to with normal travel in the
10 seconds you're given. As soon as you're able to move, charge up and release
a dash. You should reach the block with about 4 seconds to spare. Bump it
before the time runs out. Drop down and head right over the newly opened
path.
Head south on the next screen until you see a Save point. Save if you wish and
take the only path left to the next screen. Head south, jump up the platforms
on this screen and you will see an Exclamation block. We have another Rush
puzzle, and this one is much harder. Line yourself up with the top half of
this platform with the exclamation block so that when you rush across it, you
will not be stopped by the rocks. Setup for a Rush and bump the block. You'll
have 20 seconds to pull this off. Rush to the second Exclamation bump block
that appears and bump it. There should be around 15 secs left on your clock.
From here on, you'll need to act QUICKLY. Spin north across the gap to the
ledge north of you. Bump the exclamation block here and set up for a rush.
Rush right across this strecth and bump the fourth and final exclamation
block you saw appear. You can repeat this starting with the very first
exclamation block if you fail this. When completed, a new path will open on
the far left of the screen. Enter it and head to the next screen. There's a
Boo statue here. You know the drill. Sidestep-push it and head north two
screens.
You'll be at the crossroads with the west and south (which you came from)
choices. Take the west choice this time. On this south side of this area, you
will find a Yellow Pipe. Enter it. Head north on this first underwater screen
and bump the block along the way, then exit north. On this new screen, head
to the north end to find a Whirlwind. Spin up and land on the top ledge. Head
north to the next screen.
Work your way around this area past the enemies and take the southeast exit.
Continue along this linear path to the Yellow Pipe and enter it. As usual, Hold
A+B and then hold up to get out. You'll be next to a previously unreachable Boo
statue. Push this Boo statue with Luigi's Sidestep and then drop down right,
exiting east. The stone bridge on this screen is now complete, so in the middle
of this crossroads, save at the visible save album and head north.
Those 'things' you met earlier will be all over a giant crab. He's Hermie.
He has your Beanstar piece. He's decorated like a christmas tree with the
Beanstar piece used as the top part. The 'things' inspect Mario closer
and flip out over him when they learn he's THE Mario. Hermie gets a little
upset that you took those who were decorating away from him and decides
to attack you. Oh well.
*******************************************************************************
[BOSS: Hermie III] : Hermie is, well, a giant crab. He sometimes hides in his
shell from you. When he does this, use the Firebrand hand Mario learned or
the Fire Bros. Attack learned with with the Fire Dash technique to get him
out. Hermie spits poison balls that you have to hammer to avoid and heals
when he hides in his shell. If poisoned, use a refresh herb to cure it. You
can take his claws out to disable his claw counter-attacks. Simply keep him
out of the shell with fire and pound his main body with Bros. Attacks.
You should not have a problem. He also tends to regenerate his claws when
going into his shell, so consider that when you attack his claws. In short;
Dodge attacks, ignore claws (you will destroy them with your own timed
counter-attacks, eventually), pound Hermie himself with Bros. Attacks and use
Fire techniques from Mario when he hides in the shell. Easy fight.
-EXP: 450. COINS: 80. Items: Lucky Ribbon.-
*******************************************************************************
Note: As with Trunkle above, the Lucky Ribbon badge is Hermie III's rare drop.
If you happen to have the Game Boy Horror SP, it's 100% guaranteed.
After the fight, these woman things that were all over Mario and Luigi will
apologize for Hermie attacking you. Mario and Luigi will explain why they're
here.
You'll FINALLY get the first piece of the Beanstar. Hermie says he'd like
something to replace the Beanstar piece and if you find one, to bring it back
here to him. We'll get to that after we recover the full Beanstar.
For now, head left to the path that the woman things told you about. There's
a Boo statue on this screen. This opens a bridge to the north for you to
cross. Cross it and head north to the next screen. You're in familiar
territory. Save on this screen and head north to the Warp Pipe. Select #3 to
warp to Beanbean Castle.
==---------------------------------------------------------------------------==
= [6.16] : Walkthrough: Beanstar Piece Two =
==---------------------------------------------------------------------------==
ENEMIES: None.
BOSSES: None.
-------------------
Finding the Artist:
-------------------
Toadsworth and co. in the throne room really don't have much new to say, so
just head out of town via the east exit. Again, the approximate location of
the Beanstar pieces you haven't found will be displayed on your map.
The second piece of the Beanstar is located near the Beanbean Airport. Head
to the Airport entrance (the double crystal balls) for further details.
Once you get there, head east a screen. Read the sign here.
"Studio of Harhall,
Fashion Genius.
Now Hiring: Splart Assistant.
Duties: Drinking/Pumping Water.
Pay: A strange Bean-like thing that fell from the Sky."
Well, that fits the bill.
------------------------------
Mario Bros.; Fashion Geniuses:
------------------------------
There's a Boo statue to the south of you, so push it with Luigi's sidestep to
reveal a bridge. Head south across it and then right across the next bridge
that you see. Bump the blocks here and head back to the first bridge. Head
south from there and south to the next screen. High Jump up and save. Follow
this linear path and you'll eventually see a piece of Beanstar caged and
hanging. You can't take it yet so keep along the path. You'll hear a
"YARFF!" and a Bean will quit working for Harhall. Another will soon
follow. Go right to the next screen. Now we do a little water shooting.
Harhall (also known as "Bleetch"!) will welcome you here and assume that
you're interested in the job like every other insane character in Beanbean
Kingdom. He'll explain how it works. You shoot water with your hammer at the
paint/design bots and have them fly into the clothing in the back. Sometimes
you'll have to line your shots up so that you peg two or more bots at the
same time to get different colors/designs.
He'll make you do four of these. You must get the design he asks for and the
color he asks for. If you make a mistake, talk to him to reset the fabric to
plain white. For some colors and patterns, you'll need to mix the colors and
the patterns to get substandard ones.
The three basic colors he supplies are Red, Blue, Yellow.
Combine any two design bots to get a Star pattern.
The designs he asks you to create are these:
Garment #1: Red color, any pattern.
Garment #2: Yellow color, Checkered pattern.
Garment #3: Purple (Red+Blue) color, Polka Dot pattern.
Garment #4: Brown (Yellow+Red+Blue) color, Star pattern.
When you've completed all four, he'll be happy and as promised, you'll get
the Beanstar piece just like that. No chasing it through half of the Kingdom
just to get at it this time. You can come back here later for a side quest
where he'll ask you to do your own designs later.
Now for the third...
==---------------------------------------------------------------------------==
= [6.17] : Walkthrough: Beanstar Piece Three =
==---------------------------------------------------------------------------==
ENEMIES: Pirahna Bean.
BOSSES: None.
----------------------
Finding Yoshi Theater:
----------------------
The third Beanstar piece is located North of Beanbean Castle. Exit Beanbean
Town via the west exit bridge. Head north one screen and north even further
on this next screen until you reach some hills you can jump up and over where
you'll see a gate that Luigi could tunnel under. Pound him into the ground and
have him emerge on the other side. Pound the switch here on the wall to open
the gate so you can reunite with Mario. Head east along this newly opened path
and High Jump up to the higher ledge. Head north to the next screen and enter
the green Warp Pipe. This will uncover #2, Castle Area (North). Exit and head
back out to the screen previous and from there, head east one screen. Read the
sign. "^ Yoshi Theater, Chucklissa
Oholina
Hoohoolia
Teeheena
Pick any you wish. No matter who you pick, he'll say, "Oh, man! You two really
have good taste!" and he'll call his "pal" who will drop down and say "I'm
[insert name you picked here]! GAH HAH!". After the following lines, you'll
have to fight Jojora and his friend.
*******************************************************************************
[BOSS: Jojora, Chucklissa/Oholina/Hoohoolia/Teeheena] : As I said before, the
name you picked doesn't really matter since it's the same fight, just that
Jojora's friend will have a different name. You will want to attack Jojora
at the beginning of the fight with Solo attacks since you will be countered
by Jojora with a nasty attack if you attack his friend; "NEVER touch a lady
without her permission!". Once Jojora attacks you with his wand and you smash
his wand out of his hand with a hammer counterattack, he'll he'll fly off
screen for now. Smash his friend to death with Bros. attacks while he's not
on the screen. Took me two Bros. attacks with level 34 bros. and the Great
Force equipped. Now when Jojora returns and notices the lack of his friend's
presence, he'll run away saying "What did you jerks do to my friend? You are
so uncool!". You win. Incase you get countered by attacking his friend by the
ice foam attack, mash jump buttons as fast as you can. It's an easy battle if
you do it right. I'm not sure if you can defeat Jojora himself as all the
attacks I used did 1 or 2 damage. Feel free to mail me if you successfully
defeat Jojora.
-EXP: 800. COINS: 180. Items: Sledge Heart.-
*******************************************************************************
After the fight, Jojora will throw a fit, call you jerks and then leave. You
may think you're stuck, but upon quicker inspection of the screen you'll see
unlit fire pits. Light them up with Firebrand and you'll open a wall to your
right. Exit east now.
Fawful is here, and exclaims that the fink-rats have come at last! He demands
that you give him the Beanstar. Pound Luigi down and go under the gate. Luigi
will try to give him the fake Beanstar, but he's not so easily fooled. He
takes the real one by force and exits.
You take control of Luigi. Head north and save here. Then exit north.
Hammer the red switch on the wall here which opens the gate for Mario.
The Bros. have a conversation and come up with a plan involving Peach's spare
dress. High Jump up the ledge to your upper right and exit right.
Continue on this linear path to see the next scene, where the Bros. trick
Bowletta by dressing Luigi up as Peach. They let the REAL Peach go and take
Luigi. Talk to Peach as Mario when this scene is over and you regain control
of him.
----------------------------
Semi-Repaired Koopa Cruiser:
----------------------------
Cut to a scene on the somewhat repaired Koopa Cruiser. Bowletta and Fawful
find out who their new Princess really is and you'll have to navigate through
the linear path of the Koopa Cruiser after this scene.
Save at the beginning of this if you wish. Then head to the next screen on
your right. Light up the crystal balls with Luigi's Thunderhand to gain access
to a block with a Hoo bean, then you should continue right to the next screen
down the stairs.
Light up all crystal balls and bump all blocks in your path, and exit
northwest, down the stairs. Continue on the linear path and bump all blocks,
exiting southwest on this screen. Light up crystal balls and bump all blocks
on this next screen, save and exit southwest. On this screen, light up the
crystal ball and take the Beanstar. Luigi will open up a hatch and go
skydiving with the Beanstar now in his possession.
Bowletta will enter the room Luigi was just in, fuming. S/he however, has a
backup plan. You will see, soon. On Luigi's way down, he meets Prince Peasley
mid-air. He gives Peasley the Beanstar and you'll watch a funny scene
involving Peasley and Luigi.
-------------------------
Teehee Valley, revisited:
-------------------------
Cut to Luigi's predicted landing site, where Mario, Peach, and Toadsworth are
waiting. He unfortunately lands a bit off and face first, whereas Peasley
lands with some sort of parachute safely. Luigi falls through the sand to an
underground area and an Exclamation block surfaces. After the convo, you take
control of Mario.
Smash the black rock to your northwest with your Hammer and enter the path
behind it. Save here and exit via the southwest path. Bump that Exclamation
block and watch the scene. Popple! He takes Luigi and ties him up, apparently
he has a new Rookie as well. Head north to the previous screen and north
to the newly opened path. Follow this path west and exit west. Here, you need
to head to the northwest area where there's a yellow pipe. Jump up the
ledges to the ledge it's on and enter it.
In the underground area here, you just head north to the next screen. Light
the unlit torch here and continue north to the next screen. You will see Luigi
tied up here. Mario frees him.
Enjoy the dialogue between Mario, Luigi, Popple, and his new "Rookie", Birdo.
Now you'll fight your final fight against Popple.
*******************************************************************************
[BOSS: Popple (4), Birdo] : Take Popple out with Bros. Attacks first. Popple
can do some really deadly stuff this time like temporarily steal a hammer
from a Bro. and beat them both over the head with it. Take Popple out first
and Birdo will get angry, but her angry attack mode is nothing to be afraid
of. Bros. Attacks all the way as usual. Remember, take Popple out first for
more Exp/Coins/Items. Popple as usual will try to rush/steal which you can
hammer him out of, and Birdo will try to suck you in for damage which you can
hammer her to avoid. Once you drop Popple, Birdo will shoot out eggs to
explode at the Bros. feet. Jump to avoid those. As with previous Popple and
accomplice fights, if you kill his "Rookie" first, he'll run. Defeat him first
for the full exp/coins/items.
-EXP: 1400. COINS: 594. Items: Golden Mushroom, 5x Red Peppers.-
*******************************************************************************
Now the Bros. are reunited and all is good in the Kingdoms. Or so we think...
-----------------------------------------
Beanbean Town and Castle in ruins, again:
-----------------------------------------
After the scene where Popple gets angry for losing, yet again and blames his
new Rookie, Birdo, head out of here via the Yellow Pipe in the north side of
this room. You'll exit onto the first screen of Teehee Valley.
From here, just head back to Beanbean Town, which is south. You'll find the
town in ruin again, and upon visiting Beanbean Castle you'll learn that it's
Bowser's Castle assaulting the town. Peasley, the fool he is decides that he
will go up and try to stop Bowletta. He leaves as Queen Bean and Lady Lima
head to the throne room. Go talk to them.
Lima gives you a big hint that there's someone who can fly in their Kingdom.
You know who that is? Incase you forgot, it's Blablanadon from Hoohoo Village.
Head there and find him. The best way to get there from the Castle is to use
the Castle's Warp Pipe to go to Stardust Fields and take a short walk from
there. First, though, you should check out the Shops in Beanbean Town and
Little Fungitown, because again they have new items for you to buy.
I recommend the Scandal Jeans for Luigi at least.
Here's a list of the newly stocked items:
Beanbean Town Item Shop:
1-Up Supers.
Beanbean Town Pants/Badge Shop:
B.Brand Jeans.
Heart Slacks.
Casual Slacks.
Sarge Badge.
General Badge.
Tank Badge.
Little Fungitown Item Shop:
1-Up Supers.
Little Fungitown Pants/Badge Shop:
Mushluck Pants.
Scandal Jeans.
Grab Badge.
Mush Badge AA.
When you talk to Blablanadon, he'll offer to take you to Bowser's Castle.
Accept if you're ready. You can always come back later once you're there, so
don't worry.
==---------------------------------------------------------------------------==
= [6.21] : Walkthrough: Bowser's Castle =
==---------------------------------------------------------------------------==
ENEMIES: Gunner Guy, Magikoopa, Boo, Hammer Bro, Sniper Bill, Chomp Bro.
BOSSES: Iggy Koopa, Morton Koopa Jr., Lemmy Koopa, Ludwig Von Koopa,
Roy Koopa, Wendy O. Koopa, Larry Koopa, Fawful (2), Bowletta,
Cackletta (2).
------------------------------------
Bowser's Castle, home of the Koopas:
------------------------------------
This is it. The final chapter in Mario & Luigi: Superstar Saga. If you want to
leave the castle at any time, talk to Blablanadon at the entrance.
Bump the blocks to your left and right, and save here if you wish. When you've
saved, head into the door on the north side of this room. You'll see a scene
in the throne room of Bowser's Castle where Bowletta lets loose the original
Koopalings, Bowser's Kids, to stop or slow your progress. Yep, these are the
same Koopa Kids from SMB3 and Super Mario World.
After the scene, head into the door. In this new room, head right and up the
small ledges, entering the first door you come along.
This is the area of Iggy Koopa, the first Koopaling/Koopa kid you'll meet.
The goal in this room is to jump up along the top ledges, along the right, and
without falling down. If you fall, you'll likely meet a Boo, and they're not
very friendly enemies. You can use normal jumps, back char quickly following
last char jump to get across to all but the last ledge before the door to the
next area. Spin across that last one and enter the door. Save here on the left
and continue north.
You'll meet Iggy Koopa, who will spin around the Bros. to make them dizzy and
then jump to a platform a ways from where the Bros. are. While dizzy, the Bros
control is not very good. You'll have to hobble over right and around to the
platform where Iggy is, and avoid being touched by any of the fire that is
moving around. The D-Pad controls often reverse or even change altogether
during this time, and if you get hit by fire you'll have to start from the
beginning of this sequence all over again. When you reach Iggy, you'll be
fighting him.
*******************************************************************************
[BOSS: Iggy] : Iggy is fairly easy. Pound him with Bros. attacks and dodge
his fireballs by hammering them back at him, and when he spins around you
time a hammer hit to release when he's spinning in front of you. He won't
take long to down. Unfortunately you've still got six of his kin to fight.
-EXP: 800. COINS: 99. Items: 1-Up Mushroom.-
*******************************************************************************
After you've defeated Iggy, head into the portal that appears where he once
stood. This'll take you to the door before the areas with the jumps and the
Boos. I'll refer to this as Iggy's area, although you don't need to come back
here, all seven Koopa kids have an area of their own and it'll cut down on
the amount of reading for you and writing for me!
You'll notice that to the right of that door a new bridge across has also
appeared. Cross it and enter the next door.
This is Morton Koopa Jr.'s area.
Here, just head along the linear path, jumping the spikes on the ground. At
the end of this path, you'll reach a door. Enter it. On the next screen, you
will reach some yellow transport blocks. You should know how to operate these
by now; Hold the direction you want to move in (Left or Right) and alternate
pressing A and B. On your path right across this screen, you'll have to use
two of these transports. Enter the door on the right end.
Head right in this new room and save. Then take the north path at the entrance.
When heading along this path, you'll see a Koopaling drop and start firing
energy waves at you. You have to jump these with both bros. while rushing at
him. He is Morton Koopa Jr. When you reach him, it's fight time.
*******************************************************************************
[BOSS: Morton] : Morton is not too much different than Iggy. Just make sure
that when he jumps into the air and spins, then slams into the ground that
you JUMP the energy waves. They can be fatal. He'll also spit fireballs at
you just like Iggy. Hammer them back at him, just like Iggy. After enough
damage, he too will fall over dead. Bros. Attack is the standard fare here
just like every other boss. Just make sure you dodge those energy waves!
They can and will have you seeing Game Over if you don't.
-EXP: 800. COINS: 99. Items: Bowser Fist.-
*******************************************************************************
Note: Supposedly the Bowser Fist badge doesn't always drop. I've gotten it on
each of my playthroughs with and without the Game Boy Horror SP equipped.
When you defeat Morton, he too will leave behind a teleporter that warps you
to the door just before his area. Also, as before, a new path will open.
When you teleport back to the door before Morton's area, just High Jump up the
now raised platform and continue right to the next screen. Follow the linear
path up the ledges on this screen to the upper path leading left. Make sure
you jump up the ledges on the upper path, then go left to the next screen.
Spin across here and enter the door.
This is Lemmy Koopa's area.
High Jump up the ledges in this room and spin across the gaps. Enter the door
at the top right. In the next room, jump up the ledges and Spin right into
the whirlwind that was clearly visible when you entered. Use it to Spin right
to the next whirlwind, to the one after that and so on until you reach the
next platform and exit to the right. On this screen, we have moving whirlwinds
which I'm sure you know how to use. After the first gap we cross with the
moving whirlwind, there's an optional one with a larger gap to the right.
At the end of this gap is a mole who will give you a 1-UP Super for talking
to him. Spin back left using the moving whirlwind and enter the door.
Save here and head north. You'll meet Lemmy Koopa who will make you play a
memory game. He'll spin around and put out three fake images of himself. You
have to hammer the real Lemmy. When you do, you'll fight him.
*******************************************************************************
[BOSS: Lemmy] : He, like his other brothers spits fireballs which you can use
your hammer defense to hit back at him. His other attack is to create fake
Lemmy images which will spit fireballs at you as well on their attack turn.
Hit the real Lemmy (you don't get any way to determine which that is in the
fight) to make all the fake Lemmy images disappear. There isn't much to this
fight so just pile on the Bros. attacks and be done with it.
-EXP: 800. COINS: 102. Items: Green Peppers.-
*******************************************************************************
After Lemmy is down, he too will leave behind a teleporter, and "sort of" open
a new path for you back at where the entrance door to his area is. When I say
sort of, I mean it started a fountain. We want to get Mario full of water and
High Jump on his head to put out all the flame burners in our way. After that,
continue left and to the next screen. High Jump up to the ledge with the door
and enter it.
This is Ludwig Von Koopa's area.
On this screen simply head left over the ledges and to the next screen. Joy.
Another using water jets to push something into the electric joints puzzle.
This is the hardest one yet. The fountain is on the northeast part of the room.
You have to put 3 in total. After you've done it, get Mario filled with water
and enter the north door that opened.
Here we need to use Luigi's Thunderhand technique to spray water onto the
Pirahna Plants. Water the left one and an Exclamation block will appear. Bump
it and the north door will open. The right one only contains a fight with a
Magikoopa enemy group so don't bother. Save in the next room and continue
north. You'll meet Ludwig Von Koopa who will make you jump his spiked shell
with each Bro. until he decides he's tired of missing then jumps into the air,
disappearing.
Try to head out of his chamber and he'll drop down and behind you and attack.
Now you fight him.
*******************************************************************************
[BOSS: Ludwig] : Ludwig isn't that much more different than his previous 3
Koopa brothers. He spits fire you can hammer back to him and even has a
spinning move exactly like Iggy's. After enough punishment, he'll drop just
as easily as Iggy did.
-EXP: 800. COINS: 99. Items: Red Peppers-
*******************************************************************************
As with previous Koopa kids, Ludwig will leave behind a teleporter when
defeated. Enter it and then drop down left. Pound Mario down to half size and
enter the hole that was opened by Ludwig's defeat. Pound the red switch in
this area with your hammer and bump the blocks, then return to Luigi and have
him pound Mario back to normal size. High Jump up the ledges on the left and
enter the door.
This is Roy Koopa's area.
On this screen, head left over the ledges and drop down left, exiting left.
On this screen, pound Luigi down into the ground and go under the gate to your
left. Have him go north as far as he can go through the closed gates and pop
out on the top left room with a red switch that he can reach. Pound it with
his hammer, then jump on the "

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