StarCraft II Zerg Unit List

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All the monsters in the game so far.

By Charles Onyett

If you don't enjoy reading our generally fractured prose in previews we post from events, here's a more convenient list of all the Zerg units we saw in StarCraft II. Included in the descriptions are their names, a general overview of what they can do, what type of armor they have, and if they can burrow. Armor types in StarCraft II come in three flavors: light, armored, and building. As you might expect, building armor is reserved mostly for buildings.

Overlord – Unit cap is increased with each Overlord produced. Once fully upgraded has a slime ability which stops a resource node from functioning and can continuously generate creep. It floats above the ground, can morph into an overseer, and has no detect ability. Armored unit.

Overseer – A morphed version of the Overlord. Expands your range of sight on the battlefield the longer it remains still, and can detect hidden units.

Queen – Built from your Hatchery / Lair / Hive, the Queen is an upgradeable builder and defense unit. You're limited to one at a time. Her abilities include creep tumor (creates creep generating node), swarm clutch (lays eggs that spawn when hive is attacked, gains a range bonus from shriekers), deep tunnel (queen tunnels deep underground and surfaces at targeted zerg buildings), regeneration (targeted zerg building or has a number of its hit points restored) swarm infestation (makes a zerg building launch attacks at the enemy in the form of little glowing flies), and toxic creep (does damage over time to affected area of creep). As your Hatchery is upgraded to Lair and Hive, your Queen can be upgraded as well, growing in size and eventually allowing access to her full range of skills. Can burrow. Light armor in her Hatchery form.

Zergling – Small, quick ground units. Two produced per Larva. Can attack other ground units or morph into banelings. Can burrow. Light armor.

Baneling – Rolls rapidly along ground and into enemies at which point it detonates, killing itself in the process. Can burrow. Light armor.

Roach – Can attack air and ground units and has extremely fast hit point regeneration. Can burrow. Armored unit.

Hydralisk – Fast ranged attacker that can hit air and ground units. Can evolve into lurker. Can burrow. Light armor.

Lurker – Fire support unit, has to be burrowed to attack, then sends underground spikes at opponents to bust them up. Obviously, this thing can burrow.

Nydus Worm – Can mutate into nydus canal. Units can then be loaded in and accessed from any nydus warren or other canal. Can also be loaded with more units and then morphed back into a worm for unit transport. Armored unit.

Infestor – Caster type, can use dark swarm (generates a smoke screen that prevents units under its protection from taking ranged damage), disease (does damage equal to 95% of total unit's health within 10 seconds, and spreads between units) and infestation (takes over an enemy structure, causing it to spawn infested Terran units for 20 seconds). Can burrow. Light armor.

Mutalisk – Fast flying unit that can attack air and ground. Can morph into a Swarm Guardian. Light armor.

Ultralisk – Heavy assault melee unit with mandible blades that do area-of-effect damage when swung. Has a special head attack it uses on structure which does more damage than the blades. Can burrow. Armored unit.