SRD Talk:Nonlethal Damage

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Yes. This can be abused, but in most instances that is a corner-case scenario. Down is dead in most fights. --Dmilewski 07:09, 8 October 2008 (MDT)

Does nonlethal damage need to be bolded everywhere it's mentioned? I mean, sure, it's the page on nonlethal damage, and maybe I might forget that if i read on for a couple sentences without seeing nonlethal damage again, but really all i want to do is read about nonlethal damage, not have actual 1d4 points of nonlethal damage done to my eyes. :) but seriously, most pages only have the subject bolded the first time it's mentioned in the text, not every time. - P.S. looks like this was the result of some autolinking script, not an intentional choice to bold - should have checked that first, but it still needs to be fixed Random832 13:10, 8 July 2009 (MDT)

That is from automatic linking. I tried my best to avoid this situation, but I missed some. Links turn BOLD if they point to the page that they are one. --Dmilewski 18:12, 10 July 2009 (MDT)

Question: So the rule is that you heal 1hp per character level of nonlethal damage. In the situation of forced march (in 3.5), where you take 1d6 nonlethal damage per hour and become fatigued, do characters over level 6 basically never get fatigued because their healing immediately negates the max 1d6 nonlethal damage, or do they start health the next hour after the nonlethal damage is first experienced? - 22:23, August 1, 2009

Forced March would seem to indicate that they would take the 1d6 damage if they failed the save. Now, they would regenerate that damage, but likely they would be fatigued. You may also want to look into Starvation and Thirst. A DM might want to rule that the nonlethal doesn't regenerate until they are resting. Though, I think a second opinion on this matter would be good (I tend to miss obvious things on rules questions). --Ganteka 23:44, 1 August 2009 (MDT)