Playthrough – Arkham Horror LCG: Lost in Time and Space (Dunwich Legacy Cycle)

by

Justin

-

August 10, 2017

What began in seedy, back-alley casinos and the barren halls of Miskatonic University, proceeded across the countryside to a backwoods village, now concludes among vague dimensions and unknowable geometry. Shane and Justin close out their version of The Dunwich Legacy’s final leg, Lost in Time and Space.

Shane and I have loved this game at every step of the way, which is a bit of a surprise as neither of us particularly care for Lovecraftian lore. That said, we’ve hung eagerly on every twist and turn in the series. Arkham Horror is astoundingly thematic and each scenario has made clever use of the existing mechanics.

EDIT: A YouTube commenter pointed out a very important rule flub – Leo DeLuca’s free action is your first action, so if he dies mid-turn, you still get all four actions. This would have granted Zoey the ability to escape because Resigning does not provoke an attack of opportunity.