Writing, to me, is simply thinking through my fingers. – Isaac Asimov

firearms

Trigger Warning (heh): This post talks about guns and how to write about them. If that makes you squeamish, please go read something else. Thanks.

Good writing requires research. If you’re writing a story that involves open-heart surgery, you’re probably going to do some in-depth reading on the topic so you don’t get critical details wrong. If you’re writing a novel about hackers, you’ll likely want to consult with a computer expert or two to make sure you don’t embarrass yourself.

Unfortunately, too many writers ignore this advice when it comes to writing about firearms. Even well-respected authors tend to rely on what they’ve learned on the topic from movies, television and the news media. And sadly, much (if not most) of that is just plain wrong.

You don’t have to be a gun expert to write about guns. In most cases, you’re actually better off being as non-specific as possible. Getting into a lot of details about models and actions and calibers is a sure-fire way to put most of your readers to sleep. When details matter, though, it’s important to get them right. Failing to do so can turn readers off to your writing.

When you mess up the technical stuff, not everyone will notice, and not everyone will care. But those who notice will care.

I have a friend who is a respected firearms instructor. He’s a walking, talking encyclopedia of firearms knowledge. A number of years ago, a best-selling author contacted him and said, “I need you to teach me about guns.” My friend spent days and days on the range with the author, teaching him everything from gun basics to marksmanship to defensive tactics.

I recently re-read this writer’s series from the beginning and it was easy to tell the exact point in the narrative where the author got his firearms training. First of all, the author named a character after my friend, so that was kind of a giveaway. Second of all, the author’s knowledge of weapons and tactics went up exponentially at exactly that point. A little knowledge went a long way.

The Language of Guns

Words, like guns, are tools … and we all know what happens when you use the wrong tool for a job. If you refer to a Glock 24 as an “automatic,” talk about inserting a “clip” into a revolver or describe a character “cocking” an AR15, you’ll reveal to your readers that you really don’t know what you’re writing about. This intrudes on the willing suspension of disbelief, and can lead to readers abandoning your narrative.

Major Categories of Guns

If you’re going to write a story that involves guns, you should probably know a few of the basics. The following definitions are adapted from the Bureau of Justice Statistics:

Handgun: A weapon with a short stock designed to be gripped by one hand, which fires a projectile from one or more barrels. (Subcategories include revolver, pistol and derringer.)

Revolver: A handgun featuring a revolving cylinder that typically holds five to ten cartridges, each within a separate chamber. Before a revolver fires, the cylinder rotates, and the next chamber is aligned with the barrel.

Pistol: Any handgun where the barrel and chamber are a single unit. Pistols can be manually operated or semiautomatic. A semiautomatic pistol generally holds cartridges in a magazine located in the grip of the gun. When the semiautomatic pistol is fired, the spent cartridge is ejected, the firing mechanism is reset, and a new cartridge is chambered.

Derringer: A small single- or multiple-shot handgun other than a revolver or semiautomatic pistol.

Rifle: A shoulder-fired weapon that uses the energy of the explosive in a fixed metallic cartridge to fire a single projectile through a rifled bore—one projectile for each pull of the trigger.

Shotgun: A shoulder-fired weapon that uses the energy of the explosive in a fixed shotgun shell to fire through a smooth bore either a number of ball shot or a single projectile for each pull of the trigger.

Note that some people call revolvers “pistols” as well—that distinction is not entirely agreed-upon. For obvious reasons, rifles and shotguns are often referred to as “long guns.”

If you’re writing historical fiction, there’s at least one other type of gun you need to know about:

Musket: A muzzle-loaded long gun that was the precursor to modern-day rifles. While rifles are distinguished by the “rifling” grooves that spin a bullet while it travels down the barrel, muskets generally feature a smooth-bored barrel.

Because of their smooth bore (and because the musket balls are often smaller than the barrels they shoot through) muskets are much less accurate than rifles. It’s said that rifles are aimed, but muskets are pointed. If you’re writing about the American Revolutionary War and you describe Redcoat soldiers “pointing their rifles” at someone, lots of your readers are going to laugh at you. The earliest muskets date back to the 1500s, and muskets were still in common use through the U.S. Civil War and even up to the turn of the last century.

Readers of historical fiction tend to be pretty particular about accuracy, so it’s worth doing some research if you want to sound informed.

Firing Action

Another way to categorize guns is by their “action,” which is a component critical to their design:

Fully automatic: A weapon capable of firing a succession of cartridges while the trigger is depressed, until the ammunition runs out or a malfunction occurs. Automatic weapons are considered “machine guns” and are highly regulated under the National Firearms Act and subsequent U.S. gun laws.

Semiautomatic: A weapon that fires a single shot each time the trigger is depressed. A semiautomatic uses the energy of each fired cartridge to cycle the actionand advance the next available cartridge into position for firing.

Machine gun: A fully automatic weapon that fires rifle cartridges (as opposed to handgun cartridges). Machine guns are usually designed to be shoulder-fired, and generally feature a barrel 14 inches or longer. Larger machine guns may be fired from a tripod or bipod.

Submachine gun: A simple fully automatic weapon that fires a pistol cartridge instead of a rifle cartridge. “Sub guns” are often short-barreled variants of light machine guns. Smaller submachine guns, called machine pistols, have no shoulder stock and are not designed to be fired from the shoulder.

The distinction between semiautomatic and automatic is an important one. Lots of smart people get this wrong. Plenty of famous authors get this wrong. Consistently.

The important thing to know about automatic weapons is how rare they are. They’ve been highly regulated since 1934, when Congress passed the National Firearms Act. It’s illegal for civilians to own any automatic weapon manufactured after 1986. Pre-1986 guns, when you can find them, are extremely expensive—$15,000 to $30,000 at the low end—and they require an intensive colonoscopy from the BATF to acquire.

Semiautomatic guns are a different story. They’re nothing special. In fact, the vast majority of guns sold in the U.S. are semiautomatic.

Calling a semiautomatic gun an “automatic” demonstrates either profound ignorance or an intent to deceive. Smart authors need to stop doing it.

Misunderstood Concepts

Assault Rifle vs. Assault Weapon

Assault rifles, according to the U.S. Department of Defense, are “selective-fire weapons that fire a cartridge intermediate in power between sub-machine gun and rifle cartridges.” The “selective fire” part is the important part: a true assault rifle has a switch to select between semiautomatic and fully automatic modes. (Some assault rifles include a “three-shot burst” option as well.) This is a very specialized type of firearm, available only to military and law enforcement purchasers, virtually impossible for civilians to acquire. Roughly 99.999 percent of the time, when someone on the news is talking about “assault rifles,” they have no idea what they’re talking about.

Then we have the “assault weapon.” From a functional perspective, “assault weapons” simply don’t exist. This is a purely political term coined in 1989 by anti-gun politicians who needed to classify an arbitrary group of firearms for the purpose of banning them. On both the state and federal level, “assault weapons” have been defined and redefined in contradictory ways. In many cases, the legislators creating the definitions don’t even understand what they mean. This is humorously illustrated by the famous interview with a politician who, when asked if she knew what a “barrel shroud” was, said it was “the shoulder thing that goes up.” (Spoiler alert: It’s not.)

“Assault weapon” is a completely meaningless term unless you’re writing about the politics of gun control.

It’s worth noting, by the way, that the “AR” in AR15 does not stand for “assault rifle.” It stands for “ArmaLite Rifle.” (ArmaLite was the company that originally developed the design.) An AR15 is not an assault rifle (nor is it a high-powered rifle). In truth, it’s a garden-variety semiautomatic that shoots a middling cartridge (.223 or 5.56x45mm NATO) that looks a lot like a military weapon but isn’t.

Magazine vs. Clip

This is another one lots of writers get wrong.

Clip: A device that makes it easy to insert multiple rounds of ammunition into a gun’s magazine.

Magazine: A device that feeds ammunition into a gun’s action. Some guns have internal magazines, while other magazines are removable. The term is often truncated to mag.

If you’re talking about the rectangular thing filled with ammo that pops into the grip of a handgun, you’re talking about a magazine, not a clip.

Bullets, Shells, Rounds

If you buy ammunition for a rifle or handgun, you’re buying cartridges or rounds. Each cartridge consists of a brass or steel casing (or shell), a bullet or projectile (usually lead, sometimes jacketed in copper), a primer and propellant (also called a charge). Ammunition comes in lots of different sizes, and you have to use the right caliber and cartridge for the gun you’re shooting. Some common handgun cartridges include .45 ACP, .40 S&W, 9mm Parabellum, .380 ACP, .38 Special, and .22 LR (which is also a rifle caliber). Common rifle cartridges include .22 LR, .223, .243 Winchester, .22-250 Remington, .30-30 Winchester, and .30-06 Springfield. There are literally hundreds of different caliber/cartridge combinations.

If you buy ammo for a shotgun, you’re buying shotgun shells, or shotshells. Shotshells are measured in gauge, not caliber. The most common are 12-gauge and 20-gauge. A shotshell is generally a plastic casing with a metallic base, which contains the primer and propellant (or charge). A plastic or felt wad helps keep the powder in place. In front of that is the shot (multiple pellets or BBs) or slug (a single, big-ass bullet). Shotshells are subcategorized by the size of their shot, with birdshot and buckshot being the most common.

Incidentally, ammunition is referred to as rounds because … bullets used to be round.

Other Considerations

Counting Rounds

Don’t tell anyone in Hollywood, but guns don’t come pre-loaded with an unlimited supply of bullets. If you write a gunfight, you need to know the capacity of the gun or its magazine, and then keep track of how many rounds have been fired (and where they went). Does your character carry additional mags or speed-loaders? If not, your character is limited to the ammunition already in the gun.

Most handguns, when they run out of ammunition, don’t go “click, click, click” when the trigger is pulled. Many revolvers do this, but most semiautomatic pistols don’t. In most cases, when a semiautomatic handgun runs out, its slide locks open. Pulling the trigger will do nothing.

Oh, and anyone who’s ever bought a gun knows they’re not cheap. You don’t throw your empty gun at the bad guy when you’re out of ammo. That’s ridiculous.

Manual Safeties

A manual safety is a mechanism built into a gun that, when switched to safe, makes the gun incapable of firing. Some guns have them and some don’t. One guaranteed way to make a lot of your readers roll their eyes is to write about a character unholstering a Glock and clicking off the safety. Glocks don’t have manual safeties. Most revolvers don’t, either.

Most modern handguns (including Glocks) do have multiple integrated passive safety mechanisms to help prevent accidental discharges. These include hammer blocks, firing pin blocks, grip safeties and trigger safeties. This type of safety can’t be switched on or off, so if you mention a character flicking a safety, make sure the gun you’ve put in his or her hands actually has one.

Working the Action

You know the scene where the bad guy appears and the cop racks his slide or pumps the action of his shotgun in dramatic fashion?

Yeah, that’s stupid. Just about anyone legally carrying a gun will have “one in the pipe”—a round already chambered. This is especially the case if the person is a law enforcement officer. Working the action with a round in the chamber just ejects a perfectly good catridge onto the ground.

Hollywood does this all the time because it looks and sounds dramatic. But it’s not realistic.

Guns Are Loud

You know that scene where your protagonist runs into some bad guys, exchanges gunfire, and then hides in a closet or something listening intently for footsteps on the stairs?

That’s bullcrap. Guns are LOUD—especially in enclosed spaces. If your character fires a gun without hearing protection, he or she won’t be hearing anything but a nasty ringing sound for half an hour or so. At the very least, your characters won’t be whispering to each other just moments later, because they won’t be able to hear the whispers.

“Silencers”

You know that scene where the hit man shoots his “silenced” gun and there’s a tiny little sound like a mouse fart and the target collapses to the ground? Complete bullcrap.

Earlier this year, a prominent U.S. politician tweeted: “When someone gets shot by a gun with a silencer, it’s quiet. Witnesses might not hear. Police will be less likely to track down the shooter.” This is exactly the type of thing you expect from someone who learned everything they know about guns from Hollywood.

First of all, “Silencer” is the name of a specific product created by Maxim in the early 1900s. The generic term is suppressor. Suppressors are regulated by the National Firearms Act, the same law that controls the sale and distribution of automatic weapons.

Second of all, a suppressor only partially reduces the sound created by the rapid expansion of gasses at the muzzle of a gun. It doesn’t do anything for the telltale crack that occurs when a bullet reaches supersonic speed (1,127 feet per second, at sea level). Most suppressors reduce a gun’s noise output by about 30 dB—just enough to shoot without hearing protection and avoid permanent hearing loss.

If your character fires a big handgun (say, a 1911 chambered in .45 ACP), each shot generates up to 162 dB of noise trauma. Suppressing such a gun can “silence” it to around 132 dB, which is still louder than the noisiest rock concert or NASCAR race. A suppressed .22 rifle could be as quiet as 112 dB, or even a little less if low-powered subsonic ammunition is used. But that’s still roughly the same noise output as a household leafblower.

Any gunshot, suppressed or unsuppressed, is going to be heard by the people in the next room—and probably across the street. Suppressors don’t “silence” anything. They just muffle really really loud noises so they’re only really loud.

Most People Can’t Shoot

Seriously—most people can’t hit the broad side of a barn from 50 paces. And yes, this often includes law enforcement.

Shooting is a skill. It’s one that must be perfected through hours of training and practice. A top competitive shooter can blow through 25,000 or more rounds of ammunition in a year. Military snipers will shoot far fewer rounds, though they make every round count. Also, to be fair, their ammunition is much more expensive.

By comparison, most police officers shoot fewer than 200 rounds per year. Law enforcement qualifying tests are notoriously easy to pass, and most departments allow their officers to retake the tests as often as needed. It’s not hard to find stories of extremely poor shooting by law enforcement personnel. In one notorious case, two NYPD officers fired 16 total rounds to take down a single bad guy … while also managing to wound nine innocent bystanders.

I don’t mean to knock LEOs. Sure, they carry weapons, but their primary role is to investigate crimes, not prevent them. Most departments have very little budget for live fire training. Also, most officers never fire a single shot while on duty, and many don’t do much shooting outside of the qualifying range.

If your character is a firearms noob in a high-pressure situation, he or she probably won’t be pulling off amazing feats of marksmanship—especially at distances beyond a couple of yards.

Even in the hands of a trained shooter, handguns are only accurate for so far. You know that scene where James Bond shoots down a helicopter from a moving boat with a single shot from his Walther PPK? Total baloney.

Kinetic Energy

A person doesn’t get blown back 20 feet when hit by a bullet. This may look dramatic, but it ain’t realistic. A bullet just doesn’t have enough kinetic energy to do something like that.

There are plenty of videos on YouTube showing the effects of bullets on ballistic gel (an analog for human tissue) or animal corpses. I won’t post any links here, but it’s really easy to find that kind of thing, if you need to know more.

Shooting to Disarm or Wound

You know that scene where the cop takes careful aim and shoots the gun out of the hand of the bad guy? Pure nonsense. Likewise, the whole “shoot the bad guy in the leg to wound him” thing is complete hogwash.

Anyone with any law enforcement or self-defense training knows that you don’t “shoot to wound.” You “shoot to stop the threat.” If a situation calls for the use of deadly force, a trained shooter will aim for center mass, or the middle of the torso. Aiming for a person’s gun hand only increases the likelihood that a defender will miss and hit an innocent person. It also increases the chance that the shot will miss, and the defender will end up being hit by return fire.

Character Counts

Much of this goes out the window if you’re writing in the voice of a character who doesn’t know much about guns. In the movie “Stand by Me” (which is based on a fantastic novella by Stephen King), Chris Chambers shows his friends his father’s 1911 service pistol, which he’s brought along on their journey. Gordie asks, “Ya got shells for it?” It’s totally the wrong word, but Gordie is a kid and he probably doesn’t know better.

We don’t expect Gordie to know the difference between a cartridge and a shotshell. But when a soldier or police officer in your story uses incorrect terminology, it sets off warning bells. Similarly, no trained shooter who wants to actually hit his target would hold a handgun “gangsta style,” but a gangbanger (or a wannabe who’s watched Boyz N the Hood too many times) might actually do that.

If your characters are going to display their ignorance of guns, it’s a good idea to cue your reader that the mistakes they make are the characters’ mistakes … and not yours.

John picked up an empty magazine and tested the spring. “How many bullets does the clip hold?”

“Oh, I don’t know. Just curious, I guess.” He picked up the rifle and fiddled with the charging handle. “Is this how you cock it?”

“John!” Mary yelped, pushing the muzzle aside. “Stop being an idiot and put that thing down!”

What to Do?

Are you feeling overwhelmed yet?

No amount of research can equal the experience of sending rounds downrange. If you’re going to write about guns, you owe it to yourself to actually do some shooting so you know what it feels like. And you don’t have to pay a firearms instructor to for one-on-one time at the range. Practically everybody has a friend who’s part of the “gun culture.” It might be that friend of yours who’s a hunter, your cousin in law enforcement, or a neighbor who’s a competitive shooter. Just approach the person and say: “I really want to get a little experience with guns. If I pay for the ammunition, would you take me shooting?”

From my experience, most gun owners love to take newbies shooting. Make sure you go somewhere safe and always follow the Four Rules of gun safety.

Finally, if your story involves a lot of firearms, invite a knowledgeable shooter to be a beta reader. Ask your reader to pay special attention to the gun-related content in the manuscript. Your story will benefit from having an expert double-checking the details.

______________________________

Postscript: I like to practice what I preach, so I had my friend (the one mentioned at the top of this post) check my work in advance of publication. He made some great suggestions, which I have incorporated into this piece. He also asked me to be a guest on his weekly radio program. You can listen to the program here. It’s the 1-06-18 show. My segment starts around 00:11:50.

______________________________David Baker is an author, playwright, marketing professional, blogger and freelance editor. He has ghost-written several books and authored dozens of published articles on such topics as business technology, the insurance industry, marketing and data security. He writes both YA and “grown-up” fiction and is actively querying several projects. He also edits the monthly journal of a national trade organization. In his spare time, he runs marathons, shoots guns, cooks curries, paints shoes and builds things. He has an A.A. in theater, a B.A. in English and an M.A. in linguistics. Born in Arizona, raised in Hawaii, currently living in Utah, David is actively involved in theater. His stage play, Inside Al, won the Henry Fonda Young Playwright Award and premiered at the Kennedy Center for the Performing Arts in Washington, DC. The play is published by Samuel French and has been in near-continuous production for more than two decades, with hundreds of performances across the US and Canada. You can find his personal blog at blog.bakerdavid.com.

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