Thanks to your great effort to making FtD better with Unity 5.6. Unfortunately, contrary to the earlier version with Unity 5.6 (I forgot the number...), present version is much slower. In addition, black outlines are added for unknown reason which makes frickering. I cannot guess the actual reason but... I hope I can play that "flyweight" FtD with unity 5.6 again.

Lua codes in multiplayer seems to cause some network connection issue. It is expected that Lua in multiplayer has something to do with increased lags. Because of this problem, Lua is sometimes unreasonably criticized. It would be appreciated by almost all of Lua users if this problem is solved.

I would say broadly yes, though it would be very nice to see a fix to the recent bugs with the map editor would be good. Onion terrain is not fun.

Pretty sure things like this are caused by the game failing to ever delete old terrains from an instance, causing them to layer over each other when the level of detail changes due to distance, or one moves the camera away. it also seems to have trouble loading in many terrain segments, and takes many minutes to do so when it does.

Uses the golden ratio.

Fat_ninja - today at 1:40 PM
Would the perfect pair of boobs be 1.6 times the size of the body or vice versa?