Cyberpunk 2077 - first gameplay details

CD Projekt RED has shown Cyberpunk 2077 behind closed doors at E3. However, gameplay details from this build have surfaced online. According to the reports, Cyberpunk 2077 will be a first-person RPG with the camera moving to third-person during cutscenes.

In the game, players assume the role of V who can be a man or a woman. The E3 demo featured a big level that have a Blade Runner feeling and players will be able to drive cars. The stats players will pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool, and these stats are all pulled from the original tabletop RPG. Below you can find all the gameplay details from Cyberpunk 2077’s E3 2018 demo.

CD Projekt describes the game as a “first-person RPG.”

Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.

You play a character named V (as in the letter).

V can be a man or a woman.

The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.

These stats are all pulled from the original tabletop RPG.

You can drive cars in the game, and seemingly toggle between first and third person during this.

While driving in first-person, the U.I. appears diegetically on the windshield.

CD Projekt also described Cyberpunk as a “mature experience intended for mature audiences.”

Like Witcher, you take missions from NPCs and have dialogue options in conversations.

It’s an open world that you open up more with “street cred.” For example, a specific jacket might raise it by 5%, allowing you access to new places.

Completing a quest levels up your street cred.

The UI in the demo is extremely minimal at — just a light compass and a small quest log.

UI expands during combat — enemies have names, health bars, and what appear to be levels.

Some enemies have question marks instead of levels, possibly meaning they’re much higher level than you.

Damage numbers pop up during combat.

There’s a bullet-time-like ability that allows you to slow down time.

CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.

Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.

There’s an inspection system lets you look super close at items and learn more about lore.

You use an inhaler to heal.

Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.

E3 2018: Cyberpunk 2077 official trailer - 06/11/2018 07:05 AM
CD Projekt RED has released the official E3 2018 trailer for Cyberpunk 2077. Cyberpunk 2077 is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future Night...

#5556866 Posted on: 06/13/2018 12:26 PM
Witcher is the best game I played in the last 10 years, I'm sure this will be no different.

sammarbella
Senior Member

Posts: 3911
Joined: 2014-12-09

#5556868 Posted on: 06/13/2018 12:33 PM

Thunk_It
Senior Member

Posts: 124
Joined: 2010-07-20

#5557123 Posted on: 06/14/2018 02:40 AM
This game definitely looks like something I will want to purchase.

Elder III
Senior Member

Posts: 3504
Joined: 2010-05-16

#5557143 Posted on: 06/14/2018 04:33 AM
Yeah, this looks very good so far; of course having one of the best game development group in recent history helps to make me believe that it may actually be good upon release too.

__hollywood|meo
Senior Member

Posts: 2940
Joined: 2005-09-27

#5557171 Posted on: 06/14/2018 06:14 AM
all this stuff sounds very promising. as an aside, im quite glad the game will be optimized for first person - lower/closer camera (vs third person) means even more attention to detail such as character model & texturing. if theres ever been a game that id like high visual fidelity in, its this one!

Fox2232
Senior Member

Posts: 8154
Joined: 2012-07-20

#5557174 Posted on: 06/14/2018 06:33 AM
Good. It has practically S.P.E.C.I.A.L. Only perception is missing, but I guess that's left to player as it is fps RPG."Street Cred" Credibility,... factions.Basically I think this will be built around game mechanics which Fallout should have had since it went FPS. I am all in.