Based in Swindon, UK, Mongoose Publishing was founded in 2001 and within 6 months became the UK’s largest publisher of roleplaying games. Initially concentrating on d20 based products, Mongoose Publishing's first book was the Slayers Guide to Hobgoblins, part of the Slayers Guide series of books. Subsequent product lines followed in rapid succession with the release of the Encyclopaedia Arcane, Travellers Tales, Quintessential and Cities of Fantasy series of books.

Mongoose has earned a reputation for producing quality licensed products to sit alongside their generic fantasy ranges and their first licensed book, the Judge Dredd roleplaying game, proved to be an instant hit. Further licensed products followed with roleplaying games based on Slaine, Babylon 5, Conan, Lone Wolf, Macho Women with Guns, Paranoia and Runequest. Mongoose's newest licenced roleplaying game, Traveller, brings back the classic science fiction roleplaying game.

In 2004 Mongoose Publishing launched it's first miniatures game, Mighty Armies, and this was quickly followed by the Origins award-winning Babylon 5 spaceship combat game, A Call to Arms. Mongoose’s first foray into plastic miniature games came in late 2004 with the innovative Gangs of Mega City One, a skirmish game based on the world of Judge Dredd. In the spring of 2005 Mongoose Publishing released the Starship Troopers miniatures game, a mass battle game in 28mm scale pitting humanity against a host of enemies in a battle for the species. Supported with a range of metal and plastic miniature releases, a year after its launch Starship Troopers had already won the Origins 'Best New Game' award and was supported by over 50 different releases. Our current miniatures games include Judge Dredd and A Call to Arms: Star Fleet.

Mongoose Publishing's miniatures games and roleplaying games continue to provide gamers with fantastic worlds in which to immerse themselves, and the company has become a recognised force in the world of hobby games.

Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger... [click here for more]

Armageddon 2089: Total War is a 304 page hardback RPG concentrating on mek-based warfare and the mercenary/corporate companies who use them. Using the d20 System to its fullest, this is the most detailed game of its type to date, and no expense has been spared in ensuring that it is also one of the best looking games available. The rulebook kicks off with a 'Welcome to Armageddon 2089' mini-chapter... [click here for more]

Civilisations stand and fall, not by might of arms, but by its cosmopolites – the ordinary Citizens and Scholars who make up most of the population.
Book 10: Cosmopolite provides new options and possibilities for characters who have followed the Citizen or Scholar careers. Citizens and Scholars together are keepers of the flame of civilisation.
With this book, your Citizen character will... [click here for more]

In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this... [click here for more]

Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy.
From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents... [click here for more]

Space - the final frontier. These are the voyages of some unenterprising Troubleshooters. Their mission: to seek out new life, new civilizations... and terminate them... to boldly go where no clone has any business going. ... [click here for more]

Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new future. But if that happened, we wouldn t be able to do any more Paranoia adventures, would we? So the leader... [click here for more]

Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings.
This adventure includes marginal notes on recreating the Old West... like it was in the movies. Hysterical uh, historical figures are turning over in... [click here for more]

All right, we know that Post-MegaWhoops Alpha is strange, buy knights, maidens, castles and dragons in the middle of LOT Sector? It's merry olde England meets not-so-merry new Alpha as the Knights of the Round Table face off against an intrepid team of Troubleshooters in the most transdimensional adventure of them all! Plus, this adventure features the return of Randy the Wonder Lizard! ... [click here for more]

Welcome to High Guard.
This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.
High Guard also presents new approaches... [click here for more]

Rejoice citizen! Your friend The Computer has chosen you to become a HIL Sector Internal Security Blue Trooper!
It’s a Campaign Pack!
In HIL Sector Blues you get a fantastic compendium of facts, innuendos, and outright lies about HIL sector. You also get a new transportation system, the latest in police equipment from R&D, and vatloads of useful information on the ever-popular Internal... [click here for more]

Here begins the story of the World after the Death. The birth of the new, out of the ashes of the old. This is the world of Jeremiah, the world as it is after the Big Death wiped out over six billion people in six months. It is a bleak and sombre world where children are forced to survive and mature without the guidance and protection of adults. A world where most technology is non-functional because... [click here for more]

In High and Dry the Travellers are given a ship in which they can explore the galaxy for the rest of the campaign – the only catch is that they have to find it first.
Travelling to the quiet world of Walston, the Travellers will have to engage with the locals, locate their ship and repair it before they can return home. However, the ship has been left in the crater of a volcano, and... [click here for more]

This adventure takes place on the world of Mithril, a cold, low-population frontier world. The Travellers land at Mithril’s rudimentary starport, only to find their vessel disabled and the base strangely empty. As the Travellers explore, they discover there may be survivors of whatever happened at the port. A distant distress beacon is detected, but reaching it requires an overland trek. Having... [click here for more]

Attention Troubleshooters Treasonous elements in our society have discovered a potentially dangerous biochemical supplement which they wish to introduce into our food supplies. They call it Af-ro-dee-see-ak. Its effects are unknown. Your mission, whether you like it or not, is to guard the food vats from sabotage while preserving the machinery and personnel in the food vat area. You will have no... [click here for more]

OGL Cybernet – Cyberpunk Roleplaying lets you and your friends explore the grim and gritty world of cyberpunk. Whether you explore the web, hire yourself out as cyber-equipped gunslinger or oppose the system from within, you can take up one of over a dozen classes and advanced classes to oppose the dominance of corporations and earn your way in a world of control. OGL Cybernet is a complete... [click here for more]

Imagine a world where computers were developed a century before their time, powered by levers and steam engines instead of microprocessors; a world where the zeppelin never went out of fashion and new technology made it safer and faster; where brave men and women explore a yet undiscovered world to find the wondrous ruins of lost civilisations; where the mysterious age of magic is slowly fading to... [click here for more]

Where ya gonna crawl?
With a blinding flash of light, the stranger appeared as if from nowhere in Alpha Complex DND Sector.
Sinister black robes. Pointy caps. Treasonous moons and stars all over the place.
A wave of the hand. ** Poof ** Innocent Citizens explode or become assorted barnyard animals. DND Sector laid to ruin.
Can your small band of hardy PLC supply clerks capture the deadly Commie... [click here for more]

The set that started it all off...
SERVE THE COMPUTER. THE COMPUTER IS YOUR FRIEND!
The Computer wants you to be happy. If you are not happy, you may be used as reactor shielding.
The Computer is crazy. The Computer is happy. The Computer will help you become happy. This will drive you crazy.
Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend.... [click here for more]

The original Gamemaster's Screen for first edition Paranoia, complete with an adventure booklet containing:
Robot Imana-665-C The Trouble with Cockroaches Das Bot: Nearly a Dozen Metres Below the Sea ... [click here for more]

Loyal Troubleshooters have uncovered five issues of the hallowed Paranoia Newsletter, each packed full of interesting forms, musings on the inner workings of Alpha Complex, Bot Secret Societies and lots more! ... [click here for more]

Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia!
As a Troubleshooter, you are a member of Alpha Complex’s most expendable elite force. Tasked with finding trouble and shooting it, you will be hunting mutants, terrorists, traitors, [CLASSIFIED], secret societies, renegade bots, and DAIVs, which are [REDACTED]. You’ll save Alpha Complex from its... [click here for more]

YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION.
A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era
The Computer is your Friend!
PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer.
The Computer... [click here for more]

Set in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller.
The Travellers' shuttle to Marduk is damaged during an attack by raiders, forcing it to crash-land far from civilisation. With night falling and little prospect of immediate rescue the... [click here for more]

STARSHIP TROOPERS: THE ROLEPLAYING GAME TRANSPORTS YOU TO A TERRIFYING FAR-FUTURE WHERE MANKIND BATTLES THE RAPACIOUS ARACHNIDS IN A STRUGGLE FOR SUPREMACY, IN A GAME OF HIGH-OCTANE EXCITEMENT, DANGER AND GLORY ON THE BATTLEFIELDS OF FAR-FLUNG STAR SYSTEMS. IN STARSHIP TROOPERS: THE ROLEPLAYING GAME, YOU TAKE ON THE ROLE OF A MOBILE INFANTRY TROOPER, A MEMBER OF HUMANITY'S MOST ADVANCED ARMED... [click here for more]

Completely rewritten with an all new flexible and easy to get to grips with design system, the Vehicle Handbook is a central resource for the Traveller RPG. As well as providing details of every vehicle published for the Traveller RPG, along with many new designs, the Vehicle Handbook also contains a complete construction system allowing you to build any vehicle in any setting, from a simple bicycle... [click here for more]

The Fall of Tinath is a complete campaign for Traveller, set in the same galaxy as the Third Imperium but many, many parsecs away.
The Travellers will visit the world of Tinath, just as it comes under attack from the terrible Esseray, a new alien in race in Traveller whose motives and methods are so far unknown. Discover the Esseray in their many forms, and fight against time as the options for the... [click here for more]

The Last Great Unknown in Charted Space
Only the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders. Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstellar... [click here for more]

PARANOIAThe Little RED Book of Alpha Complex
The PARANOIA rulebook, introducing players old and new to the world of Alpha Complex in a new guise, has revived the classic game setting. For the average player, however, it holds information that may prove dangerous for their characters (such as how the rules, Alpha Complex, and The Computer actually work).
Friend Computer, in its... [click here for more]

This is Free Trader Beowulf, calling anyone...Mayday, Mayday...We are under attack...Main drive is gone...Turret number one not responding...Mayday...Losing cabin pressure fast calling anyone...Please help...This is Free Trader Beowulf......Mayday...
A brand new edition of Traveller is now available - based on the... [click here for more]

Valeria One to Valeria Two, increase thrust… Nail Beowulf before he leaves the gravity well and jumps… Good shot! Target’s main drive is hit, acceleration has ceased… Prepare boarding party. Tell them to watch out for any heroes… Matching velocity and rotation. This is going to be a good payday……Commence... [click here for more]

Universes of science fiction are filled with vehicles ranging from the mundane to the exotic. A starport on a world far beyond the frontier may see a mix of pedal-powered rickshaws, horse-drawn wagons and anti-grav skimmers. A high-tech centralised and industrial world will have skies filled with the anti-grav equivalent of cars, trucks and buses, while its military will be able to deploy armoured... [click here for more]

It is the end of the 24th Century and the Solar System shudders with the drums of war. A rift in space has slashed across the system between the Asteroid Belt and Jupiter, and from this great wound in the universe have come invaders: the arrogant, wraithlike Shi and their enemies, the brutal Quay. But the rift brought with it something else… a strange quantum energy which has granted certain... [click here for more]