I've been a war gamer since it was synonymous with role playing games and there almost no division between game types as there is now. Then there was a great revolution where plastic models became available that were designed as playing pieces and not just for modeling. There were companies who had been casting figures in metal for years, mostly historical figures. Almost within a decade the landscape had changed and suddenly dozens of companies were publishing games of all types.

The table top gaming industry is going through a number of revolutions right now that are a natural extension of those early days. The first is price point. The days of mass battle games being the standard are largely gone, replaced with skirmish games. Portability and price point are large selling features, almost as important as a compelling backstory. More than ever today collaboration is the key. Collaboration in the gaming industry used to mean one or two game designers working together with a particular sculptor. Now with the internet the meaning and scope of collaboration has changed and it changes everything.