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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

The Indie Buskers finished their first live-broadcast jam, completing five divergent titles in around 48 hours. Ido Yehieli crafted the above-demoed Pakkuman's Defense: a "Pacman with tower defense elements, played in a huge world." The mash-up works pretty well, though I wouldn't mind seeing a clever implementation of the power pellet, post-release.

Sophie Houlden worked on Rose and Time: a "[t]ime travel stealth game where you are avoiding copies of yourself from the past/future." Rat King tackled The Sun Is Deadly!: a "game where you control objects to block sunlight to create a path of darkness - so that a vampire can get to their intended victim."

Also in the jam, Sos Sosowski built Super Office Stress: a "[r]oguelike set in an office building. It's your first day at work and you have to climb to the top to become the CEO." Finally, Pekka Kujansuu tasked himself with Pirate Space Program: "a game about a pirate trying to be an astronaut."