Race: You pick. The choices are Changeling Queen, Werewolf, unicorn, and Slime Pony.

Age: 18 in all timelines.

Mane: Red and yellow, slightly curled with some locks hanging near her face.

Coat: Bright orange, though black as a changeling.

Cutie mark.: A magic star surrounded by the Electron Cloud of an atom.

Extra details that aren't needed but are nice to add: There are four timelines Summer has created for herself, unknowingly. Each timeline is basically where different choices were made that created different results, such as a different race or new powers.

Distinguishing Features: An ever-present smile of confidence and slight mischeif.

Specialty (eg. special spells, unique powers etc): Summer’s special tallent is matter manipulation, and extremely advanced use of telekinetics. However, in any timeline where she’s a werewolf, her wolf form forces her to trade out magic for a Windigo’s abilities, such as cryokinesis, and manipulation of cold.

Weaknesses: No matter what the timeline, Summer can’t defend against sound type attacks. As well, Summer can’t control when she becomes a wolf.

Occupation: Summer is a treasure hunter, always looking for dangerous artifacts to prevent from destroying the world. Though she’s also a full time mother, as a Queen.

Gear: Does a Windigo soul count? Or any other kind of soul? She also has powers, depending on the timeline. In the Unicorn timeline though, she uses various artifacts to fight, which includes an elemental crystal that bound itself to her soul when she found it.

History: In the Werewolf timeline, it's basically a sort of parody for the Twilight Unbound comics on Tumblr but with the Ice thingy changed around to be more like the Infamous games. A while back, Summer went to the Frozen North, looking for an old buried tomb, but found a herd of Windigos instead. One minute, she was about to be frozen solid by those things, the next she’s a wolf and eating them for breakfast. Once the threat passed and she got used to being a wolf, she continued on with the search for the old tomb. Didn’t find anything though.In the Changeling Queen timeline, Summer instead found an old atrifact made by a different Queen that has long since passed on. That artifact was a Memory Archive, but since Summer was not a changeling, she was incompatible. The Memory Archive fixed that.In the Slime Timeline, Summer was instead abducted by a mad scientist that wanted a permanent test subject, one whose mind would not break within the first few tests. She was permanently altered so she’d fit the bill, but she used it to her advantage and broke out. In the regular Unicorn timeline, nothing special happened. Summer’s just a very capable and cautious teasure hunter.

Personality: The way I made Summer, she’s based on Sonic, Delsin Rowe, and maybe a bit of Sans. She’s a thrill seeker, and a bit of a moral oddity. Even if Summer unleashes her inner Darkness, she never fights for evil. She only ever fights to protect Equestria. And if you mess with her sister, you are guaranteed to have a bad time.

Current Home: Summer currently resides with her sister Emerald Symphony in a music studio in Manehatten. Her sister runs the studio.

Distinguishing Features: Green Eyes, has plenty of battle scars on and around her face and more than a few bruises. She has a mechanical left foreleg with razor sharp, retractable steel talons. Her beak is black like her coat and covered in little scratches and has a chip in it.Specialty (eg. special spells, unique powers etc): Let's just say picking a fight with this griff is a baaaaad idea. Valkyrie has gained a basic knowledge of mechanics from having to maintain her prosthetic talon/foreleg/whatever.

Weaknesses: Valkyrie is addicted to morphine and she drinks and smokes a lot. She also has the tendency to use excessive force in certain situations.

Occupation: Mercenary.

Gear: 2 custom 9mm 1911 handguns (Muzzle brakes, glow sights, extended magazines & one has a taclight), Sawed off 12 gauge double barreled shotgun w/ reflex sight (she calls it Mr. 12 Gauge), a machete with a black blade for better concealment in darkness and a lot of combat drugs & morphine/Med-X depending on the setting. A set of biker/road leathers with improvised armour plating used to protect vital areas and of course plenty of pockets and a bandolier to store ammo.

History: Valkyrie was born in Manehatten and spent her childhood living a rather comfortable life with her parents who owned a fairly successful café in the area. Eventually Valkyrie reached the rebellious phase that many go through in their years, that's where things went wrong.

Valkyrie ended up taking up many bad habits, excessive and smoking being the most tame out of all of them. As she spiralled deeper and deeper into her various addictions she became well known as a troublemaker and a junkie who often got into fights. Many of those who lived in the area avoided her and her parents' café and so in order to prevent her reputation and bad habits from ruining her family; Valkyrie ran away from home at the age of 15.

After a couple of years wandering the land Valkyrie's habits finally got the better of her as she found herself laying in a ditch dying from a combination of an overdose and a nasty infection in one of her talons that had gone untreated. Valkyrie lost consciousness but woke up a few weeks later in the base of a mercenary company that had found her in the ditch and saved her life though in the end they amputated the infected limb. The mercenaries offered to give her a prosthetic limb but on the condition that she joined their ranks. Valkyrie, having no place else to go, accepted the offer almost immediately.

In the years since she became a mercenary Valkyrie has managed to ween herself off of most of the drugs she was addicted to before but morphine, drinking and smoking remain as problems she has yet to deal with. She has also become a deadly fighter and though she normally works alone, she's a force to be reckoned with.

Personality: Valkyrie knows how to have a good time, she knows where to go and what to do to have fun in pretty much any given location (mostly the bars) and likes to show her friends and Acquaintances a fun time. Despite being unpredictable and often quick to resort to violence when pushed Valkyrie will rush to the aid of a friend in need under most circumstances.

Mane: Similar to an opal, Aurora’s mane changes colour depending on the light and angle it is viewed from, though it is most often a light pink, and it flows well over her shoulders.

Coat: Her coat is a dark purple

Cutie mark.: A helm punctured by a shining spear.

Distinguishing Features: Aurora is constantly glowing with a pale light. She can at most reduce this to a nimbus of light that floats around her head, but never less than that.

Specialty (eg. special spells, unique powers etc): Aurora is a Valkyrie, a rather unique warrior born of Celestia's fear that the denizens of Tartarus would one day emerge en masse, and threaten the safety of her peaceful world Of course, that these warriors were created by her, or even exist is unknown to those outside the upper echelons of the Valkyries. The ranks of the Valkyries are made up entirely of mares and stallions who have perished upon the field of battle, acting with conduct that could only be described as heroic, and are collected by an existing Valkyrie at the moment before their death. Trained to be soldiers, Valkyries are imbued with supernatural powers, including enhanced speed, strength and agility, and can become invisible and ethereal to all but the dead and dying at the cost of being unable to interact with the living.

Aurora has spent at least a millennia mastering the use of spears, and has surpassed past the point of excellence to an unbelievable degree. She wields her weapon of choice with a skill unseen by most mortals, and is capable of combating immortals with contempt, though such battles may put more strain on her than she lets on.

Further, as a Knight-Captain of the Valkyries, Aurora is allowed special privileges, including being able to summon a pillar of divine judgement upon her foes once every ten years.

Weaknesses: Aurora, having focused entirely of mêlée combat for the past millennia, has no experience in either magic or ranged combat. This means that while she can counter such attacks to a minor degree, she has absolutely no way of retaliating at range, meaning she can be easily caught and trapped as her only option is close range.

Compounding on this is the fact that Valkyries, whilst having natural advantages over ordinary ponies, are not immortal. Aurora, like every other pony, gets tired, hungry and thirsty. She can die, and the use of the artificial wings granted by her armour puts a particular strain on her body. If she attempts to fly for too long, she will start to deteriorate rapidly.

Finally, Aurora’s wit is as sharp as her spear, and whilst this can be useful at times, if given the option of being sarcastic and settling peacefully, she will inevitably attempt to get a rise out of her foe in the most atrocious way possible.

Occupation: Knight-Captain of the 3rd Legion

Gear: Heilagr Fárbjóðr: Roughly translated as Sacred Destroyer, Heilagr Fárbjóðr is the spear gifted to Aurora upon her promotion to Knight-Captain. Like Aurora’s mane, Heilagr is forged of a dozen different metals to create a blade that shines like the rainbow as it swings in a devastatingly beautiful arc of death. As if to only add to Aurora’s murderous potential, Heilagr was blessed by both Celestia and Luna, giving it the ability to tear apart fearsome magics that would otherwise strike Aurora, though there is a limit to how often it can do this, else she risks breaking the spear beyond repair.

Hraustligr Ásjá: Armour crafted from a unique metal found inside the island of Valhalla, Hraustligr Ásjá or Dauntless Protection, is similar in design to the standard armour gifted to all Valkyries, though due to Aurora’s position it has several advantages. Like all Valkyrie armour made for non-pegasi, it grants Aurora, who is an earth pony, an artificial set of wings, and is enchanted to repel basic physical attacks. Where Hraustligr differs however is that it features a unique helm that allows Aurora to telepathically communicate with her troops.

History: Born roughly 37 years after the fall of Discord, Aurora Steel was born into the lap of luxury, a silver spoon lodged so far down her throat it took her 17 years and a grossly obscene amount of snark to get it out.

From the time she was old enough to stand, Aurora rejected her parents, and tried to explore the world. She hated that by her birth, she was somehow better than those around her, and this sense of resentment and dissatisfaction grew with each passing year. It culminated on her 17th birthday, where she brought home a mare of ‘low birth’, a mare she had fallen in love with. One hate-filled speech later, Aurora and her lover had fled the manor she had called home, and settled down in a town far away, where she joined as part of the militia. She finally received her cutie mark in that town, her talenr revealed to be spear based combat.

Happiness, however, was not something that ever lasted for Aurora, and by the time she turned 25, her parents vengeance for being scorned fell upon her like a thunderbolt from the heavens. It was a calm night, and Aurora had settled into bed, when she heard the scream of her wife. Scrambling out of bed, she discovered the assassins her family had hired, on the midst of an attack. Grabbing the nearest thing to hoof she went on the attack, pushing the assailants back with the wicked edge of her kitchen knife. Only once they had been driven off did she discover the poisoned wound on her chest, and only once she was sure her lover was safe did she yield.

Thus did Aurora join the ranks of the Valkyrie, where she quickly gained the nickname “Spearchild”, for the rather brutal way in which she utilised the mêlée weapon to it’s full effect. She climbed the ranks of the Valkyrie as the years flew by, achieving the rank of Knight-Captain immediately before Nightmare Moon’s return.

Personality: Aurora is not kind, nor is she charitable or particularly helpful. The only time she tries to demonstrate these traits are when she is dealing with her fellow Valkyries. For anyone else, she is tactless, and often quite harsh and sarcastic.

Current Home: An apartment that exists on the mystical island of Valhalla, the base of the Valkyries.

Name: Kyrie EleisonRace: Earth Pony (Falabella)Age: 24 or older, depending on how I want her to play in any given thread.Mane: Deep, deep blue.Coat: BayCutie mark.:A two-toned blue flowerbud.Extra details that aren't needed but are nice to add:Distinguishing Features:Specialty (eg. special spells, unique powers etc): While Kyrie doesn’t exactly have much talent for it, she is a very well trained medium, and is fully capable of causing spirits to manifest and calling upon their aid...provided that she has time to prepare and set up the rituals to do so. Lacking the capacity to simply perceive and communicate with such entities as a rote activity, she depends on rituals to call forth nearby spirits to bargain and to deal with.On the matter of actual magic, Kyrie is actually a little talented, even if she’s a bit narrow in her focus; she is a natural at creating concoctions and materials of a mystical nature, whether that be a potion or just the right kind of incense or candlewax to attract a specific kind of spirit. If it is a physical compound with just a bit of magic in it, she can probably manage to get her hooves on it and mix it up just fine, as long as she has some idea of what she’s doing. Some might call her an alchemist for this, but given her tendency for dealing with dead things and other spirits, she tends to be called more of a “witch”. Though there are certainly plenty of other reasons for that.

Streweaknesses: Thanks to a few genetic defects, Kyrie has a nasty bunch of physiological and neurological issues. Foremostly, her nocireceptor response is completely and utterly dead, leaving her incapable of feeling pain; while some would consider this a ‘benefit’, Kyrie certainly does not appreciate being able to know when she’s done something injurious, like burned herself in the shower, or nonchalantly bled all over some of her work, or forgotten to eat again because her body doesn’t bother to remind her that she needs to do so. Equally fried is her ability to produce and respond to adrenaline (and various other hormones and neurotransmitters), leaving her incapable of undergoing a fight-or-flight response, and in a medical sense, a dangerous patient: epinephrine is a rather commonly used drug, after all, and is employed rather often when one needs to stabilize an individual. This broken system in particular presents a larger problem for Kyrie: her muscles are not properly inhibited from utilizing their full strength, and while this means that she is stronger than she has any right to be, she also constantly puts every single muscle in her body under undue stress, enough that she has to constantly keep herself under control lest she injure herself. Getting into anything like a fight would likely end with multiple self-inflicted sprains on her side at minimum, and muscle tearing or even breaking her own bones in severe cases.

Occupation: WitchGear: Whatever she needs to do her brand of magic and mysticism in whatever thread she’s in, and survival gear for whatever climate she’s in at the time can generally be assumed, since she generally just travels around wherever she’s comfortable going and tends to not actually stay in town.History: Kyrie Eleison was named before her birth as such in pure blind hope. This was not to be granted, however.Kyrie was born crying.So are most babies, honestly, but Kyrie was special from the very moment she was born. See, most babies cry because they’ve spent their whole lives in darkness and surrounded completely by their mother, and then they get ripped into this horrifying, blindingly bright world.Kyrie cried because she was in pain.She did not stop being in pain. Every nociceptor in her body was brought into this world turned on about as hard as they could go and did not come with an off switch, so pain constantly wracked her body. For years, she would suffer this endless torture of nature, her mother unwilling to let her pass on from a world that clearly did not agree with her existence.Sometime around the age of 5, the pain faded away. Forever. Her neurons simply gave out, and while she retained her sense of touch, that peculiar sensation that is “pain” was forever lost to the filly. Plenty of other things had already fallen apart in the intervening years, but freedom from pain wasn’t really liberating for the poor little mare. Pain is, after all, how one tells that one is being hurt and injured, and being thrown into the greater world without it is just waiting for bad things to happen.Stepping back a bit, one should examine Kyrie’s parentage and her situation in the world. Her mother was a spiritual leader and she never knew who her father was; figuring out that particular factoid would be nearly impossible, really. More specifically, Kyrie grew up amongst a tribe of nomads in the plains north of the Macintosh Hills, travelling the lands much like the local buffalo clans with which they shared an uneasy peace.Her mother, Avgerinós, as previously mentioned, served as the tribe’s leader in spiritual and mystical matters, and gave an overall direction to what was essentially a very extended family. She raised her firstborn daughter to follow in her hoofsteps, but it was quite clear to her that the filly had none of the talents needed to truly serve as a tribe’s shaman; she lacked the vision for it, and while she had some latent magical talent, it was expressed in ways her mother simply did not understand. Nonetheless, she did do her best to educate the filly in the arts.Perhaps this is why it broke her heart so much to see her little filly go. But even without so many of the talents her mother had, even she could feel the call of destiny. And it told he she did not belong merely among the brushlands, but where she was to be drawn, well, that was ultimately unclear. So the young mare travelled on into a very strange and a very alien world.

Personality: Kyrie is an eternal optimist, though is that really surprising given that she cannot feel the pain inherent to life? Nonetheless, she knows that even if things are looking down now, eventually, things will get better.This does not mean that Kyrie is nice. She deals with things very straightforwardly, and prides herself on her directness. Though, given that she deals with spirits of varying levels of ‘trickster’-ness, directness is most likely a virtue. Some might call it “rude”, but Kyrie calls it “not being a swaggling horsepitterer”. Whatever that means.Ultimately, even if she is a little crass, Kyrie is “friendly” to those who are friendly to her, and could not care less for anyone else. She has far more important things to deal with than other ponies. Like destiny.

Current Home: Nomadic.Misc: In more magicy magic settings, where strong magic is an everyday thing, Kyrie is more likely to have a constant accompaniment of friendly spirits who assist her in everyday tasks; in particularly high-tech settings, she will most likely fall upon an exoskeleton of some kind if available to alleviate the stress placed upon her body. As Kyrie becomes older and older, her mobility is likely to become more and more limited, and she will become paralyzed if she lives long enough.

Name: Crescent KeeperRace: Bat pony, StallionAge: Looks mid to late 20s, actually 653Mane: White, style helmet hairCoat: ash gray.Cutie mark. a crescent moon with an arrow going through it.Extra details that aren't needed but are nice to add: He got this mark before he got turn to a vampony.Distinguishing Features: Always wearing a scarf which hides his vampire bit and a cut.Specialty (eg. special spells, unique powers etc):

Vampire powers/ cannon.:

Vampires are made from three different ways, Drinking a vampires blood and becoming their servant/slave, Get bitten and be (UN) lucky enough to be turn to one, or just be born into it, (like nightingale.)If born to it the pony would be born with a red silted eyes.Powers: all vampires have dark magic which is a double edge sword, the more dark magic used the more corroded the brain becomes, which is bad. Vampire could also disappear into darkness, and hover, vampires also don't lose any muscle over time, so a vampire could become strong over time and training, and vampire’s limbs have a minor version of regeneration. If wounded in battle, they could consume blood to heal them self’s, as long as the wound was not made by something silver. Vampires could also sense blood and in some cases fear in others. All five of their senses are heighten to super pony strengths. Vampires cannot get sick, also tend to sleep by hanging on their tails like bats if no coffin near. If they would to lose a limb other than their head, they must go to their coffin for it to reattach. Vampires could also cast a mind wipe spell by looking into the ponies eyes. (Mostly used for them to forget their IDs) Vampires have vampire speed which is extremely fast. Vampires rarely need to sleep but do so to stay in their prime, like drinking bloodWeakness, Vampires tend to be a lot weaker in the sun, being in direct sun light with no protection would get the pain of pins and needle over their body. Garlic rather being near it or eaten, messes with the senses and the mess up would last a while. "Holy" water burns like hot wax over the body. All vampires are light sleepers but inside their coffins they sitting ducks. If a vampire tries to go without drinking blood, they would suffer blood withdrawal, which is could result in death. TO kill one, cut off the head, pierce the heart, and deal enough damage with silver. Vampire cannon, Vampires Family are formed when some pony gets bitten and get infected those are classify as blood brother/ sister or lover. If a vampire would to have a foul, the baby would be the start of the next generation within the same blood. (Exp. Nightingale Grandparents are known as gen 1 and have the highest power within their blood family, when they gave birth to Gale’s mom, she has the highest power among 2nd Gen, Since Crescent was bit by Gen 1 vampiony, he conceded a gen. 1 but is younger the vamponies in Gen 2, SO most count him as Gen 2. (Which made him gale uncle when she is born.) Gale is the only 3rd gen vampony out of the Final cut blood family. Until she turns some pony into a vampony.) Vamping blood, Unlike mortal’s, Vampire blood doesn’t split to create more, When they feed on blood any lost blood is replace by the victim’s which in turns to the vampire blood. Any blood after being replaced is purely for the vamponys taste. Drinking other vampires blood is “Just gross” Not taboo just frown upon.

Crescent also welled skilled with a shield and bow and arrow.Weaknesses: Look at vampire weakness, Also very low tech skills. No senses of humorOccupation: Guard, merc for hire, theft, monster hunter.Gear: Victorian armor, disk shield and crossbow, (in anthro version the cross bow replaced with a normal bow and arrow.History: Life was seemly simple, if not bordering as all heck. Wake up do chores run the farm while dad did inside the house chores while mom was well dead. Not a lot of time to be social or anything really fun. After only a few years dad also die to natural causes. (It like 1300s, ponies die often, and medicine was well bad.). So the choices were stay on family farm and grow potatoes, and probity get killed by raider. Or join the guards and live in the “city”… and probity get killed by raiders. Deciding to make something of his life he sign up for the guards. It was simple at first, guards training was a cake walk compare to farming. After a while things just got to easy and kind of boarding. And moving up the ranks it was just a name, Still having one friend that been on my side since day one was always nice. We both fly, had social problems, and having some pony find the brighter side of things always a plus. For a while everything was fine for crescent, until the day he died.One day while traveling with his friend. They flew right into a gang of griffins. While fighting griffins was a norm. These guys were train merc, and one lucky claw stick on the neck was all that it take to kill him. All crescent remember was falling to the ground and gasping to life. And his friend, and his friend’s vampony fangs.Crescent was dead, but now he was among the living. His friend final came clean to him of what happen. His friend was a vampire, not only that but he was a head vampire of his “family”. A.K.A. The final cut. At first being a vamping was freaky and quite scary. But after a while thing was smooth. Especially since the family rules followed his guards rules, Keep the peace. Hurt the guilty. Simple, even after the family split to cover more land he still had a family to always go to.

Personality: He not a huge fan of talking. Since the only ponies he talks to was his family. He more man of actions then words. He also tend to find the “today” pony kind of softy and kind of stupid. (Tends to rolls his eye often.) Current Home: an apartment in canter lot.Mis. Favorite instruments drums and brass instrument.Fast flyer.Relations with Nightingale.Gale: Crescent he a cool “uncle” and all, just wish he doesn’t keep complaining that I’m not proper enough, He once complain about how I lure my victims, I’m a mare I flirt with criminals and bite their necks off, how bad is that.Crescent: Gale? She an idiot. I mean yes it nice that she all friend and all that crad. But she windup dead before she turns 500.He single, doesn’t want to mingle.(If you have any questions, Feel free to ask.)

Specialty (eg. special spells, unique powers etc): She is really good with a bow, and hoof to hoof (hand to hand) combat,

Weaknesses: She talks to much even in battle, can't stand the cold, a bit slow to protect any part of her body that isn't her face.

Occupation: Royal guard in canterlot.

Gear: A bow with three different arrow types one has a bomb on the end that has a small explosive radius, the other one is a sleep dart like arrow, and the last one is just a normal arrow, and a small knife she keeps on the inside part of her left hoof.

History: Born in Manehattan she grew up with a missing in action dad and a mom who works all day, she learned to take care of herself quickly with no siblings and only one friend she has known for her entire life, she never liked to wander the streets alone to pass the time when she wasn't at school and her mother was at work, so she would spend all her time in the house reading every book, magazine, and newspapers they had, when she got to her dad's old books she found many books about self-defense, she read through all the ones she could find. After that, she read them again and again, when her mother came home she asked her if she could take self-defense classes? her mother looked a bit shocked but said yes, when she started she was top of the class because of how much she knew before taking the class, as she grew up she wanted to take more and more defiant types of marshall art classes after about a year of taking the classes she got her cutie mark. She got into archery from one of her new friends she met at her classes and after a few years, she was offered a job at the castle, on her first day she got her nickname (which is a mild NSFW story) it has been about two years now since she started working there.

Personality: Outgoing, supportive, quick-tempered, broad-minded, honest when she needs to be even if it puts her in danger, witty when she is around other ponies, can be a bit touchy about her nickname.

Current Home: Canterlot.

Misc: Her best friend is named Double Shield, she hates the taste of alcohol.

Name: Delta NineRace: Hybridized Dragon turned into Cyborg MechaAge: Before the Transformation he was 25 years old but now he has only been around a week as this mecha. Mane: Lacks a mane Armor plates and synthetic flesh: His armor plates are mostly red with blue highlights showing off his accentuated form graced by the plates forming a barrier between him and whatever that would like to cause him harm. His synthetic flesh is very similar in flexibility and texture to real flesh yet it is more protective than what regular flesh has to go through, his flesh is lovely stone grey with white highlights across where normally bone would be on a regular person. Cutie mark.: N/AExtra details that aren't needed but are nice to add: He is fully functional in any standard or meaning of the word. His body allows him exceptional strength, agility, and connections to greater Intelligence when needed but lacks personal experience ever since his untimely half death. He can't remember much save for broken memories relating to senses and his speech. He is armed with Magical weapons but most of the time he will try to resolve a situation peacefully if he can.Distinguishing Features: Bearing much similarity to his previous form before it was utterly shattered, his Mech body is comprised to look like a dragon standing on its back legs. Being made of mostly Magical and natural materials makes him stand out thanks to the housing of his new draconian body but mostly he retains a very intimidating appearance to those who doesn’t know who he is. His eyes shine a deep red that scares most away simply out of fear for what he could do. Other than his sharp features defined by the armor plates of his body he looks like a force of nature that could easily rip someone’s head off but behind his cold unforgiving exterior is something warm, almost life like. Standing a proud nine feet tall, towering over most. He has four horns, two of which are in a U shape facing forward Specialty (eg. special spells, unique powers etc): He has been “programed/brainwashed” with the information and experience of how to handle, “High Risk” scenarios. Dealing with threats that might cause harm to large amount of people or mass destruction in a “Contact Lost” situation. Best trained as a heavy shock trooper. Weaknesses: Magic has been always a weakness for him, his body was not designed to handle the energies that come with it to the point of causing him to even shut down. He is most vulnerable to ice and cold magic which causes his flexible carbon nano tubing to freeze up stopping him in place. Fire does much the same since it disrupts his ability to control the systems he is linked to. Occupation: Bounty hunter/Cowboy Gear: Most of the weapons and armaments attached to him he wouldn’t use under normal condition only really his fists since he would rather try to solve it more peacefully ever since his mind was given back to him History: Under the guise of a secret project the original dragon whose name had been Dethomire had been critically injured in an accidental test of a new magical weapon. Backfiring and catching the dragon in an explosion he was quickly rushed to a hospital. His wounds were too critical so his body had died but a scientist had a different idea. Constructing a body of metal to house a mind and the corresponding organs to make the ultimate soldier yet the princess had been told something far different as an attempt to reconstruct a person as an act of mercy. Of course when the operations began to take hold the dragon was wracked with all kinds of pain and problems the made the integration into the body all the harder. Eventually a few mental blocks were placed on his mind erasing much of his memory and personality in that single instant but it achieved the scientist’s goal of creating the first housing for the organs. The dragon’s mind mostly gone but something inside rejected the programing and all the brainwashing, squirming free to express itself as he went rogue. To this day he has been recognized as a free being trying to pick up the pieces of what had been a life before hand. Personality: Inquisitive, blunt, expressive… all qualities he was able to keep but more recently he has began to express a friendly attitude towards others. Current Home: Here and there trying to find a home. Misc: The mech dragon is a great lover.

Name: Wildfire BlazeRace: Cyborg Avian (Avians are basically humans with feathered wings.)Age: 25Hair: Her hair is cut in a style similar to DJ PON-3's style, but the main colour is orange and the secondary colour is black.Skin and Clothes: Her skin is a regular flesh colour and is fairly smooth. Her clothes consist of a white short sleeved crop top, a black leather sleeveless jacket that is cut to the same length as her top, a pair of with short-shorts, black leather knee-high boots with 6-inch heels, and orange leather fingerless gloves. She also stands at roughly 5'10".Cutie mark: An orange version of the Hot Wheels circle flame logo, positioned on her hips.Extra details that aren't needed but are nice to add: N/ADistinguishing Features: She has robotic wings that are armour plated, with the "feathers" being a light grey in colour. Her purple-blue eyes are robotic, and she has her right arm and legs also being robotic, though you can't readily tell as they are covered with synthetic skin.Speciality (e.g.. special spells, unique powers etc...): She's very good at fixing and creating electronic components as she built her cybernetic enhancements herself. She is also an expert at fixing up internal-combustion engine powered vehicles, having worked on them before being taken to the Factory.Weaknesses: The electronics in her cybernetic enhancements don't react well to water, a lot of electricity (more than the 3 A, 12 V charge running through the wires), and magic. Thusly, she tries to steer clear of them at all times.Occupation: Former Overseer at the human version of The Rainbow Factory. Now she works as a hired mercenary.Gear: Two SMGs that look similar to the BO2 peacekeeper, but the barrels are shorter, have a colour scheme similar to her's, and have 20 30-round straight magazines each.History: Before she was taken to The Rainbow Factory, she worked on internal-combustion engine powered vehicles, developing cybernetics. However, she was kidnapped when she was 20 years old and tortured before and after work at the Factory for 2 years straight, sending her into insanity. Her right arm, and both her legs, were damaged serverly, and she used the cybernetics that she had been developing before being taken to The Rainbow Factory to replace her broken limbs. She then worked there for a further 3 years, extracting spectra from helpless people to be made into rainbows, soon advancing to the role of Overseer after the first year after being tortured. She then left the Factory in search of other work and is now currently a hired mercenary. She came to this world through a magical anomaly from a spell that a mage used to get rid of her. It turned out well for him as he never saw or heard from her again, but not for Wild as she found herself surrounded by cartoon pastel coloured ponies. Her ultimate goal is to get back to her home realm and get revenge on the mage for sending her to this hideous realm.Personality: From living and working in the Factory for 5 years and being tortured before and after work for 2, she has become mentally insane, loving the site of death, blood and gore, more so when she is dishing it. She can also be quite rude sometimes, when annoyed or provoked, however, she is a genuinely nice person when you get to know her.Current Home: N/AMisc: I'm new here. Just joined. >u<

Last edited by ThatBlazingPony on Sun Mar 06, 2016 10:18 am; edited 2 times in total (Reason for editing : Edited in response to DualThrone reviewing my bio.)

Cutie mark.: Open book with quill poised over it and a lightning bolt and writing on the open pages across from each other.

Extra details that aren't needed but are nice to add: usually wears a duster, has a pair of colt fourty fours strapped to his sides, a bow and quiver over his left shoulder and a sword strapped to his back with daggers hidden in his sleeves. Distinguishing Features: Scar in the shape of a dragon's claws over right eye, blood red tribal markings and what look like blood red streaks from claws on back and sides. Tail is similar to mane in color and has faux leather braided through it. Draonic pupils similar to nightmare moon.

Specialty: Jack of all trades but slightly better magic than hand to hand combat.

Weaknesses: has trouble seeing in brightly lit areas, has a bad right hind leg that slows him down, no hand to hand experience despite lots of weapon experience, bright lights,

History: Ink was originally a regular unicorn with a penchant for getting into trouble. He was very research oriented, and avoided conflict if at all possible. He was out on an expedition where he gained all of his marks and scars from fighting alongside a tribe of marezons who released him for helping them with their dragon problem. He later returned to equestria and settled down in ponyville. He writes stories about his adventures and lectures at schools and universities and is known to go out hunting trouble makers in the badlands and areas where the guard are not as numerous.

Current Home: Ponyville

Misc: Ink has a stetson he wears that many sometimes mistake him for others because of. He's also got a theory on alicorn ascension that he has never tested. Ink is a master swordsman but unarmed combat he could be bested by a well trained foal if not for the size and strength difference. He's a master marksman but he can be easily blinded by the light so he wears sunglasses alongside his stetson.

Last edited by Jake Shadow Wings on Thu Mar 10, 2016 6:31 pm; edited 1 time in total

The problem is, your character is completely out of the canon universe in which this group operates which means you need to find a way to bring her to Equestria. You also fail to define what this Factory is, and how she became a cybernetic avian.

Also, a random technical detail that I'm not going to really call you on, but just wanted you to be aware of: voltage is well and good but tasers fire 10,000 volts and they're nonlethal. The thing that really and truly matters is amperage; low-amp high-volt is relatively harmless whereas high-amp low-volt can be very dangerous. I won't make a deal of this, just geeking out on you a little.

Anyway, please expand the history and explain how she came to Equestria.

Misc: Ink has a stetson he wears that many sometimes mistake him for others because of. He's also got a theory on alicorn ascension that he has never tested. Ink is a master swordsman but unarmed combat he could be bested by a well trained foal if not for the size and strength difference. He's a master marksman but he can be easily blinded by the light so he wears sunglasses alongside his stetson.

The problem is, your character is completely out of the canon universe in which this group operates which means you need to find a way to bring her to Equestria. You also fail to define what this Factory is, and how she became a cybernetic avian.

Also, a random technical detail that I'm not going to really call you on, but just wanted you to be aware of: voltage is well and good but tasers fire 10,000 volts and they're nonlethal. The thing that really and truly matters is amperage; low-amp high-volt is relatively harmless whereas high-amp low-volt can be very dangerous. I won't make a deal of this, just geeking out on you a little.

Anyway, please expand the history and explain how she came to Equestria.

Edited. And the name of the factory saysit all, if you've read the fanfic.

Specialty (eg. special spells, unique powers etc):Shadow Form - She can transform into a cold, black smoke that smells sweet and inviting, rather than coarse and suffocating.

Liars Tongue - Has the ability to influence lying through suggestion. Can also tell easily when someone is lying, either to her or someone else.

Snake Tattoo - Can summon golden serpents from her tattoos to attack her enemies.

Deceptive Touch - A touch that can cause one to begin to hallucinate and become disoriented.

Immortal Skin - As a demon, she cannot be killed by any normal mortal. However, powers are forming to remove her from the mortal plane once again.

Weaknesses: Susceptible to some wards against demons. Also must keep her word if she enters a ritualistic oath.

Occupation: Demon Goddess of lies and deceit

Gear: Two long, serrated daggers

History:Cora is the Tenebrisian demon of lies, related to Thestral culture. She was once a prominent demon, with control over the bodies of nearly all in the plane, until a shift in power that caused the demons of Tenebris to loose power. For eons after that she stuck to the shadows, biding her time until the perfect opportunity arose to regain some kind of power. And finally, now that the world gates are open, she can travel the planes and perhaps take control of one to spread her chaotic lies across it.

While her sister and brother demons sat in the TenebrisIan underworld, she was gathering resources, such as beasts to do her bidding and wealth to tempt the mortals. Her fellows do not know of her plans, or her blatant theft of their resources and if caught, will likely be punished severily.

Personality:Cora has her own goals, and is more than willing to step on anyone to make them a reality. Though she may state that her goal is to control life on a plane, or destroy a world, it is difficult to tell if these are true.

Edited. And the name of the factory says it all, if you've read the fanfic.

I haven't read the fanfic, nor should a backstory require someone to have read a, frankly, rather grisly fanfic that is simply not to everyone's tastes, to understand the backstory. If you wish to include the Rainbow Factory in your backstory, it need to be explained just enough for someone to know what it is and why it's significant.Also, if your backstory is in proper sequential order, it seems that you're saying that your character was tortured at the Rainbow Factory for years and then was sent to Equestria.Additionally, you don't explain the cybernetics beyond the fact that she made them herself. Why would she do this? Moreover, why would she then undergo radical surgery to cut away her healthy body to replace it with mechanical imitations?

I really have no objections to anything about this character, Blazing, outside the fact that her backstory has some holes that make it impossible for me to simply give it an approval stamp. You need to fill in the gaps or I can't give it an approve. I'm sorry.