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Apple has been nudging iOS app developers toward 64-bit code for years: it started by requiring 64-bit support, then told users that 32-bit apps might run poorly, and lately has been warning that 32-bit apps wouldn't work in "future versions of iOS." Now, however, it's pulling the plug. TouchArcade and others have noticed that 32-bit iOS software no longer turns up in App Store search results. You can still use direct links, but that's about as far as you can go. And you can probably guess why Apple is making this move right now.

When Intel launched its first Itanium processor in 2001, it had very high hopes: the 64-bit chip was supposed to do nothing less than kill off the x86 architecture that had dominated PCs for over two decades. Things didn't quite pan out that way, however, and Intel is officially calling it quits. The company tellsPCWorld that its just-shipping Itanium 9700-series processors will be the last models in the family. HPE, the enterprise company resulting from the split of Itanium co-creator HP, will be the last major customer -- its extra-reliable Integrity i6 servers are getting the upgraded hardware, but you won't hear much from anyone else.

Microsoft announced in April that it would make the transition from 32-bit to 64-bit for Office 2016 for Mac. Well, the time has come. The update is rolling out to those who are running Microsoft's productivity suite on OS X. Apple's desktop operating system has been 64-bit for a while now, but Windows still allows users to to choose between 32- and 64-bit versions. With this latest update, Office 2016 for Mac is making the permanent switch to 64-bit support which Microsoft says will boost performance and allow for new features.

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64-bitappsgearmacmicrosoftmicrosoftofficeofficeosxpersonal computingpersonalcomputingsoftwareupdateTue, 23 Aug 2016 11:41:00 -040021|21457181https://www.engadget.com/2016/07/01/jury-awards-hp-3-billion-in-damages-from-oracle/https://www.engadget.com/2016/07/01/jury-awards-hp-3-billion-in-damages-from-oracle/https://www.engadget.com/2016/07/01/jury-awards-hp-3-billion-in-damages-from-oracle/#comments
In yet another legal tussle between HP and Oracle, a jury has decided to award HP $3 billion in damages. The case stems from Oracle's decision to stop developing software for HP's Intel Itanium-powered servers in 2011, which HP says is a breach of contract between the two companies. Oracle's argument has been that the Itanium processor was nearing end of life and it didn't think there was a contract requiring it to support the hardware indefinitely.

Believe it or not, Firefox on Windows has been a 32-bit affair until now -- while Google and Microsoft made the leap to 64-bit web browsing a while back, Mozilla hasn't been quite so quick off the mark. All's well after today, though, as Mozilla has released a 64-bit version of Firefox for Windows. So long as you're running at least Windows 7, the browser can take better advantage of processors from recent years. The software won't necessarily run faster, but you should get improved security, greater app compatibility (some intensive web apps won't run otherwise) and other upgrades that come with the added headroom.

It's no longer hard to find 64-bit processors in smartphones. In smartwatches, though, they're still a rarity -- and ARM wants to change that with its new Cortex-A35 processor design. The architecture promises the most energy-efficient 64-bit mobile chips yet, sipping 32 percent less power than the mid-range A53 even as it outruns the Cortex-A7 it's meant to replace (6 to 40 percent faster). It's extremely scalable, too. You can build full-fledged quad-core chips for entry-level smartphones, but you can also strip things back to make tiny chips for watches and activity trackers.

You've probably heard no end of hype for 4K video on TVs and computers, and now it's about to invade your phone... at least, so long as ARM has its way. The company just took the wraps off of Cortex-A72, a processor reference design that promises a huge boost to computing power, especially when graphics come into play. Thanks to updates that include optimizations for an efficient 16-nanometer chipmaking process, 30 percent more memory performance and an 80 percent speedier graphics core (the Mali-T880), the A72 is about 3.5 times more powerful than ARM's earlier Cortex-A15. That's beefy enough to record 4K video at an extra-smooth 120 frames per second -- many current smartphones only manage 30FPS at best. You should get "console-class" gaming, too, and there's a promise of Google Now-style natural voice commands that don't depend on a distant server to interpret what you're saying.

If you want to hang with the cool kids, you're going to want to ditch that creaky 32-bit client and get with the sleek 64-bit crowd! It worked for the Nintendo 64, and it's now working for MechWarrior Online.

As part of the big patch rolling out today, MechWarrior Online is offering an "experimental release" of its new 64-bit client. This client supposedly uses all available RAM for better performance, but can be only handled by 64-bit versions of Windows.

Other changes with the patch include several UI improvements that will make it easier to see who is queueing up for matches and which side is winning certain territories.

Micromax has just revealed the first product from its Yu smartphone collaboration with Cyanogen: the Yureka. Even ahead of its launch, the $142 handset has gained a certain notoriety. Cyanogen declared it would no longer update OnePlus One phones sold in India thanks to an exclusive deal with Micromax, and the Indian government even banned the OnePlus One completely. As for the phone itself? Micromax isn't known for spec-tastic handsets, but the Yureka does have one claim to fame: It's the first 64-bit device officially supported by Cyanogen. Otherwise, the phone is a decent-looking mid-ranger with a 64-bit 1.5Ghz Snapdragon 615 octa-core chip, a 5.5-inch 720p screen, 2GB of RAM and dual 13-megapixel/5-megapixel cameras.

How thin is too thin? Well, the Chinese smartphone makers are always pushing their limits on this end. Following Gionee's 5.1mm Elife S5.1 and Oppo's 4.85mm R5, today Vivo has set a new record with its X5Max, a 4.75mm-thick Android phone that still manages to pack a number of notable features. The slim aluminum mid-frame houses a vibrant 5.5-inch 1080p Super AMOLED screen, a 1.7mm-thick logic board and a 5-megapixel f/2.4 front camera. Flip to the back and you'll find a 13-megapixel f/2.0 main camera -- the inevitable bulge that goes beyond the phone's official thickness by almost 2mm -- and a loudspeaker towards the bottom. On the whole, the phone feels surprisingly light (Vivo has yet to list the official weight) but also solid and well-made.

Samsung is far from done releasing thin, all-metal, mid-range smartphones, judging by a leak at Chinese wireless regulator Tenaa. Though more modest in specs than the Galaxy Alpha, the new 5.5-inch Galaxy A7 is definitely the A-series' alpha model, trumping the Galaxy A5 and A3 phones. At 6.3mm, it's Samsung's slimmest model ever, and also sports a 1080p screen, 64-bit Snapdragon 615 CPU, 2GB of RAM, 16GB (non-upgradeable) memory and 13-megapixel front/5-megapixel rear cameras. The model shown above is strictly for the Chinese market -- to find out whether it'll come to these parts, you'll have to wait for Samsung's official word.

Apple may have only introduced 64-bit computing to iPhones and iPads a little over a year ago, but it's already preparing for the day when legacy 32-bit code is gone for good. The Cupertino crew is now telling developers that their iOS apps must include 64-bit support from February 1st onward. While the company won't kick out existing titles, both new apps and updated releases will have to make the switch. Theoretically, this is easy -- developers just have to build apps using the most recent tools and standard settings.

There's a lot to look forward to in Android's next major update, but hardware nerds are focusing in one one key feature: official support for 64-bit mobile chips. It's the mobile OS' inevitable future, and chip-makers have been preparing for it for quite awhile. Now app developers can jump in, too: Google announced today that a x86 64-bit Android L developer preview emulator image is available for developers that want to take their apps to the next generation. Not every dev will need to rebuild, however -- apps built in Java will automatically benefit from the 64-bit release's increased accessibility to memory and registers. Choose another language? Well, you'll need to recompile: head over to the source to start testing your apps in 64-bit.

Still surfing the web from an old-school Mac? You may want to upgrade shortly. Google has revealed that it's launching the finished 64-bit version of Chrome 39 for OS X this November, and there won't be a 32-bit fallback (like there is with Windows) from that point onward. As the search giant explained when it unveiled the Chrome 38 beta, the bulk of Mac users have 64-bit systems -- it should be safe to move to the newer code without leaving too many people behind. That's cold comfort if you're hanging on to a first-generation MacBook Pro, but the upgrade should finally give most Mac fans a version of Chrome that's as fast and secure as their computer will allow.

Despite Intel's best efforts, ARM remains the undisputed king of the mobile world, but another chip design house, just 51 miles down the road, is hoping to change that. Imagination Technologies, the outfit famous for its PowerVR mobile graphics tech, wants to knock its better-known rival off its perch with a new 64-bit MIPS chip. The Warrior I6400 promises to be a low-power, high-performance CPU for smartphones, tablets and internet of things devices that, the company claims, has the "technical superiority" over its competition. Since Android L will support silicon of this kind, Imagination is hoping that smartphone manufacturers will consider ditching ARM chips in favor of the plucky challenger. What does this mean for the consumer? Hopefully, faster devices, less power drain and a whole new topic where people can argue the merits of one architecture against the other.

Following the successful release of 64-bit Chrome for Windows earlier this week, Google has announced that it is bringing 64-bit support to Mac users through the Chrome beta channel.

The new 64-bit version takes advantage of OS X's 64-bit architecture, offering performance and security improvements that are not possible with the current 32-bit Chrome for Mac release. While there are several changes under the hood, the most notable difference to users will be the faster initial launch of the Chrome browser and a decrease in overall system memory usage by the browser.

Starting today, Mac owners can download this 64-bit version from Google's Chrome beta channel. The 64-bit Chrome beta for OS X is compatible with all Macs that have a 64-bit processor, which includes most modern Mac hardware. You can view this Apple support document for instructions on how to locate your processor type and determine whether it is 32-bit or 64-bit.

Remember, this 64-bit version of Chrome is still in beta, which means it may still have some stability issues. These beta versions are used to test new features before they are included in the public version of Chrome. If all goes smoothly, we should see 64-bit support roll out in the public Chrome build in the near future.

Sure, a computer with a 64-bit processor can run almost anything designed for a less robust CPU -- but programs designed specifically for these chips tend to just run, well, better. Google's been trying to drag its web browser into the modern age for a few months now, and today it finally has: Chrome officially supports 64-bit processors on Windows. A beta of the 64-bit code showed up last month, but now it's part of the regular stable release. Why upgrade? Well, aside from gaining a more secure and stable browser, Google says the update significantly increases graphics and media performance on supported machines, and decodes HD YouTube videos 15% faster. Sound good? Check out that source link below.

Qualcomm teased us with the prospect of powerful 64-bit smartphones arriving in late 2014 and early 2015, but it looks like you'll have to dial back your expectations for the first wave of devices. New tipster @upleaks has posted details and photos of HTC's A11, a starter smartphone in the Desire line that reportedly uses the more modest (if respectable) 1.4GHz Snapdragon 410 for its 64-bit processing. Other elements are modest, too; you're looking at a 4.7-inch 854 x 480 screen, plain speakers (sorry, no BoomSound here) and both a 5-megapixel rear camera as well as a front 0.3-megapixel shooter. No great shakes, then, although hints of a Sprint launch suggest that you'll see it in the US. There's no word on when the A11 will ship, although it's believed to run the existing Sense 6 interface on top of Android 4.4 KitKat -- that suggests that HTC may deliver its first 64-bit phone well before its usual spring refresh.

If you've wanted to try the 64-bit version of Chrome for Windows 7 and 8 but have been skittish about the flakiness of very early builds, your moment has come -- Google has released a beta of its beefed-up browser. As with the Canary and developer editions, this more reliable software makes full use of modern computing power to both speed up web page rendering and tighten security. The code still isn't complete, so don't be surprised if there are a few hiccups. However, a beta means that a truly stable 64-bit browser is likely just weeks away. Even if you're not willing to throw caution to the wind, it won't be long before you can give Chrome's big upgrade a spin.

While many apps and operating systems made the jump to 64-bit code a while ago, Google's Chrome browser is still stuck in a 32-bit world on most platforms, missing out on much of what newer computers can offer. Today, though, it's moving into the modern era: Google has released test versions of 64-bit Chrome for Windows 7 and 8 users. The upgrade lets the app take full advantage of newer processors and their instruction sets, delivering about a 25 percent speed boost for media-intensive pages. It also lets the software use newer security safeguards to minimize exploits, and there should be fewer crashes. There's no word on corresponding Mac updates (Linux has had this for a little while), but Windows fans willing to live dangerously can grab a 64-bit Canary or developer build through the source link.

Thanks to Moore's Law, anybody can predict that even the most powerful smartphones and tablets coming out right now (the HTC One M8 and Samsung Galaxy S5, for instance) will be made obsolete by whatever flagships get announced in 2015. These predictions fortunately don't have to be based off of speculation anymore, since Qualcomm just revealed the Snapdragon 810 and 808, a pair of 64-bit high-performance chipsets slated to show up in flagship Android devices early next year.

At IDF Shenzhen today, Intel briefly announced the 14nm successor to its budget 22nm Bay Trail processors. Dubbed Braswell, this new SoC architecture is mainly aimed at the likes of affordable Chrome OS and Android devices. It will also complement the higher-end Broadwell announced last September (and pictured after the break), though there's no word on availability for these two 14nm, 64-bit lines -- last we heard was that Broadwell's production had been delayed, with shipment still on track for the second half of this year. Fanless Core i7 systems just can't come any sooner.

While Titanfall might be one of the Xbox One's most popular games this year, Respawn said the game wasn't originally in production for the console at all. In an interview with Eurogamer, lead engineer Richard Baker explained that Titanfall was initially in development for PC only, saying that "originally we weren't planning on an Xbox One version of the game." Baker added that Xbox One development made the PC version of the game that much better, as it "justified the effort in moving to [DirectX 11] and even 64-bit."

Those changes were necessary to adapt the Source engine so the game would run properly on Xbox One. This heavily involved making the engine "multi-threaded" so it "buffered commands as soon as they were issued." Among the other development decisions made by Respawn was the use of uncompressed audio in the PC version's 48 gigabyte download.

No, this isn't quite the flagship chip we've been waiting on, but it's a worthy stopgap. Qualcomm has upgraded its successful Snapdragon 800 processor and notched up its title to the 801. For now, it probably represents the peak of the 32-bit era of Android, with clock speed increases across the board, including a nearly 10 percent increase on the CPU side of things (2.5Ghz instead of the 800's 2.3GHz), a 30 percent increase for the Adreno GPU as well as faster memory. Speed increases like that are par for the course as silicon fabs get into the swing of each product generation, but it means it'll be worth looking out for top-end phones that makes use of the extra power -- not least Sony's Xperia Z2, which is due out next month.

As for 64-bit chips, we've already seen the low-end Snapdragon 410, but now Qualcomm has also revealed plans for its mid-tier Snapdragon 600-series. The Snapdragon 610 and 615 will arrive in Android smartphones in Q4 of this year, regardless of whether Android is able to benefit from 64-bit processing by that time. Like the 410 and other devices that will be based on ARM's Cortex-A53, there's full backwards compatibility with existing 32-bit apps, so it's more about future-proofing than anything else. In the case of the Snadpragon 615, it's Qualcomm's first-ever octa-core silicon. According to Anandtech, it looks like the eight cores are divided into two "clusters" that are similar to ARM's big.LITTLE design -- in other words, each quad-core cluster may be designed to handle different sorts of tasks. But Qualcomm added that all eight cores can be operational at the same time, making it a more powerful alternative -- and a more direct threat -- to MediaTek's own octa-core offer.