Warrior

Warriors can be Guardian or Berserker.
- Guardians have increased health and defensive abilities.
- Berserkers profit from war frenzy, which increases their attack speed with each hit.

Ranger

Rangers defeat their foes from the distance. They wear medium armor and can attack with bows and crossbows.

Rangers can choose between Sniper and Scout
- Snipers are specialized on accurately aimed range attacks.
- Scouts are more mobile are good in mid-range combat.

Spirit Mage

Spirit Mages use their mind to control the spirit and to cast powerful spells. In contrast to all other classes they passively generate spirit over time. They wear light armor and can use staffs and wands.

Spirit Mages specialize on fire or water spells.
- Fire Mages can shoot firebolts and fireballs to burn their enemies.
- Water Mages can cast water drops and water splashes. The resulting water puddles heal friendly targets.

Rogue

Rogues are stealthy fighters specialized on sneaking, cheating and fast attacks. They wear medium armor and can use daggers, fist weapons and longswords (I'm also thinking about adding shurikens and other throwing weapons).

Specialization: Rogues can follow the way of the Assassin or the Ninja
- Assassins ambush enemies using stealth attacks.
- Ninjas are specialized on evasion and counter attacks.

I'll give you more detailed info on each class in separate posts soon!

This is just my opinion but maybe you should add something more to the Ranger, it seems to lack some feature from the others, i don´t want to sound it like a WOW similarity, but maybe the addition of having a pet would make him more balanced with the others. It looks awesome and i can´t wait to play it! Continue the great work you´re doing!

If there's only one kind of mage, there's no need to title the class "spirit mage." It's fine to let the players know that the mage uses spirits, but know that the players will instantly and universally refer to spirit mages as mages, because there's no reason to specify.

This is gonna be amazing. I can't wait for it to come out. Hopefully we wont have to wait too long. Why don't you do what Mojang did with Minecraft, and release it cheap in Alpha, and get feedback and then update to beta and subsequently; the full version. It would make a lot of fans happy.

You're a genius Wollay. Thank God, that you are making this project. CW will be my favorite game I've ever seen. I swear, I'll make as much advertisement for this game as I can. Go Wollay and continue this miracle of the videogame world =)

My plan is to do that. But at the moment the game is still too much in a development state (no starting screen, no real save system) and I'm changing things all the time. I'll release it as soon as everything is in a more solid state.

Looks great! Only concern I have is will Rangers -only- be able to use the bows? Or can they use melee, but just not to any great effect. Just worried that if they're restricted to using only ranged weapons, they'll be completely helpless against enemies that can close the gap.

How destructive are enemies allowed to be? I remember from videos it looked like they could only destroy a few layers of the ground. Any chance of huge boss fights leaving a massively devastated battlefield? And Is there a system in place that naturally changes/rebuilds the land?Super excited!!! Looks like classes are more than just points. :D

...but I like playing as ranged classes? I just don't want to be completely fucked in Melee as in being completely unable to even use a sword or whatever. I don't expect to be nearly as good with one as a Warrior, but I just want to know if you can even wield melee weapons as a Ranger at all.

Usually there is some sort of melee attack. For example in WoW you can punch with the bow or use a number of close-range knockback "spells". In a combination of pets, the bow, and skills, I don't think you will need to melee much at all.

For better playability only "organic" blocks like grass and trees can be destroyed. In earlier versions I sometimes had the problem of trolls smashing me deep into mountains or into the ground. The destroyed blocks regenerate when you re-enter the area.

- There is no minimum range for bows and crossbows.- Rangers have a retreat ability which allows them to jump back quickly when the enemy is close.- Special abilities can stun the enemy.- You can have tank pets.

I'm quite happy with the features so far. I think there are just minor things missing. We'll now polish and tweak everything. In the meanwhile I'm planning to post information on some other features I haven't shown yet, like pet taming, crafting and quests. :)

i just want to say that this game looks amazing, keep up the good work guys, and never give up on this because i am willing to pay any amount (within reason of course) and i want to offer a little advise and that is to try to put it on steam so that some people can access it without having to put there details on another website. But other than that this game looks amazing. :)

also if you do what minecraft did please don't abandon it like Notch did and hand it to someone else, and dear god don't pull a terraria lol, well when the games in beta or alpha or whatever post it on fb and I'll give it a go, been lookin for a game anyways and starbounds the only other game I'm waitin on

Thank you for the reply! Consider my concerns alleviated simply at the mention of pets. That is definitely one thing I've always liked to have playing any sort of Ranger class. (Though maybe I've got my head a bit stuck in that mindset from playing one in Guild Wars 2 so much lately...)

Sounds like it will definitely be a well enough rounded class to enjoy regardless of the situation. Looking forward to getting to try the game out whenever you finally decide to let us have a go :3

I was going to say that making the water mage a hurrdurr healer made me be dissapoint, but if you can use a pet to whack at enemies while buffing/healing it and be a successful solo-player that way it'd be pretty cool.

Hey dude, when i saw that you'll add a throwing weapon for the rogue, il instanstly thought of that : http://www.torchlight2rama.fr/wp-content/uploads/2011/09/class_outlander.jpg (weapon on the right). What do you think of it ? :D

I was wondering how you go about mages, because a fire and water mage is nice.But if they just have spells it seems like it would get dull easily. Will the mage have more spells that are not a spec specific?

It is hard to release a game like this for beta. With a sandbox game like Minecraft it worked great but since this game seems like it has a storyline it will need to be in well working to avoid any bugs breaking the ability to play the story.

hi. very nice work !! can´t await it !! I am very interested in the flying system. will it be like in the video, with constant speed und using energy to "jump" higher, or could it perhaps be more dynamic like getting faster by flying down and slower by flying up. i am dreaming of climbing a high mountain, looking down to the valley, jumping and dashing down, bevfore gliding through the valley and getting slower... and climb again... ^^

Hi, Im From Brazil, And i would like o ask f the game will be translated in brazillian portuguese... and if not, i could help you ,after all, i know how to speak english, but i know a lot of people who dont, so, if you want help with that just email me =)

I was hoping for a duelist, some sort of agile dual dagger wielding class that might be some sort of rogue specialization, but it seems you made ninjas into that. I guess I just hate naruto but the word ninja makes me cringe.

I love it! A similiar system was in the Fire Emblem games, where you can choose a specialization for your character, and it worked great! This game just becomes even more interesting for every update! Wanna buy it today!

@Wollay i was wondering if your gonna take the path like terraria, like when you join a server will you be able to take your items with you or is it going to be like minecraft and when you join a server you basically have to start over, i sure hope your gonna be allowed to bring you items with you on the server/servers.can't wait for the game

Wollay the game is looking great! I just want to throw an idea your way. At a certain level, say 20, give people the the recipe to create a ship from templates at a dock in a village or something (they may have to gather materials for it?). This ship could be a mobile home with extra inventory. You could even have people create ships that they share while in a party. The more people in the party, the more sails they can add or the bigger they can make the ship. It would serve as a speedy mode of transportation to reach new islands with greater monsters and dungeons ^_^. Also, when I say ship, I don't mean a ferry that you can't control... that would be lame, there should be a pilot seat for the ship. This also means you can add more water to the game, which would probably make a lot of people more excited. Good luck with Cube World!

If your going to make items have attributes like dark shield, or fiery sword, can you add a holy/divine/light kind of attributes that provide defense and health, because I'm going to make my guardian look like a Paladin when I get the game.

Sweet update!I'm thinking of the Ranger's wielding abilities- I've always found ranged classes firing arrows into enemies at point-blank very awkward.-------> Could Rangers be able to wield small blades?- With some kind of drawback.

I'd like to know as well. If there's going to be a more dedicated healer class, I don't think the Water Mage should be it (even though it would be refreshing [mind the pun])....Mainly to give more variety to the mage players out there, instead of everyone picking Fire Mage if they want to deal damage.(I'm sure Wollay has lots more ideas for classes/specializations :P)

Yeah, it doesn't have to be water mage, but some kind of dedicated support class would be great. Either way I'm very much looking foward to whatever updates Wollay adds. I'm sure he knows what he's doing.

First off there is a way to lock on to enemies so I don't see that firing at enemies at point blank will be awkward. Wollay also said to someone else on this subject that rangers will get a retreat kind of ability that will allow you to put distance between you and your enemy.

"Water Mages can cast water drops and water splashes. The resulting water puddles heal friendly targets." I would say water mage will be it because no where does that say that water mages even do damage, only healing.

Wollay i've been visiting the blog for the last 4 months every day since i discovered the game, i can only say is that every update you post make me sleep better because i can see that you still there and didn't give up, thank you for the great game you are making.

If you want to have dual swords I think you would use a rouge or a warrior, would just depend on the secondary skills and what type of armor you want to use.Edit: Just realized it said that rouges use, "long swords," which might be two handed, so you might have to go with a warrior. Time will tell for sure, though.

This statement is actually quite scary, considering "minor things missing" and "polish and tweak everything" suggest the game is nearly finished (which it might ofcourse). Which means I'm going to get my hopes up for a this-year release.

Yes, I know you can lock on.Ah yeah, here's Wollay's reply to Zakail, who had a similar inquiry to mine:"- There is no minimum range for bows and crossbows.- Rangers have a retreat ability which allows them to jump back quickly when the enemy is close.- Special abilities can stun the enemy.- You can have tank pets."Sounds pretty good.

Rangers already have a Sniper specialization along with the Scout specialization. But if I'm following you correctly otherwise, I think this idea would be cool for the future.Example:________________________-----[A]____________----[Fire Mage]_____________/___________-----[B]So, [Spirit Mage]-------------------------------------------------------------------------- ____________\___________-----[C]____________-----[Water Mage]________________________-----[D]

Awesome! I was just wondering, can any class be any race? Cause I love what the classes are, but it would like be awesome to be a dwarf berzerker or an orc mage. So, if thats not how you made it already, it would be AWESOME if you did that!

OMG can't fucking wait for this game. While I would love for this game to be released like tomorrow it would completely fuck me over for the semester. But honestly if this thing came out between now and winter break I wouldn't give a shit, i'd be playing this the DAY OF RELEASE!

About me & Contact

This is my development blog for Cube World and Plasma. If you have any questions, send me an email: wollay@picroma.com
Please understand that I can't answer all emails, especially with questions answered in the FAQ. :)