Legend of Zelda - 8/10Oh man...Ganon's Dungeon was such a pain...And a pain to look at. Identicle looking grey rooms left and rightPlus not knowing where to lay your bombs to find certain things was just a time wasting trial and error process. eek!Anyways, this game offered the perfect Zelda-Challenge if you ask me.

Link's Awakening- 5/10 The only challenge is finding out what to do and where to go, which 'can' definitly be a challenge.But everything else is just too flippin' easy. During the middle and after that towards the end of the game you just get too many hearts and you don't get any sevre punishment when you die, so dieing doesn't even matter....so then why have all of these hearts? Why even have enenmies? Where's the tension, why even use your shield? For me this game would of been a 10 had it not dropped the ball in the difficulty department. Easy games really annoy me for the most part. But luckily as i said before it's the 'where to go' and puzzle solving that will challenge you.

I don't know if I should comment on this, because a lot of the old Zelda's decreased in difficulty over the years as my skill increased. I found The Legend Of Zelda a horribly difficult game back in 1990, but nowadays a piece of cake. Zelda II : The Adventure Of Link remains difficult however. I thought that A Link To The Past wasn't too difficult back then, nowadays I can complete the entire game within a very short time. Link's Awakening was not difficult in my experience. Ocarina Of Time...well the 3DS version's not as tiresome as the original, because the game runs much smoother and contains a better contol-system, it also becomes a less difficult game to tackle. Majora's Mask was difficult, and remains mostly difficult. Windwaker was quite easy up until the end of the game, haven't played this game for years. Twilight Princess was and still is easy but HUGE. Skyward Sword was incredibly easy in my experience, very good game though.

No Zelda game is too difficult as most of them require an almost child-like logic.

Because I've played through many of them numerous times, thus rendering most of their trickier puzzles significantly less, uh, puzzling, I'll just try to rank them based on how difficult I (vaguely) remember them being the first time through. From easiest to hardest:

The Wind Waker - I love TWW, but that game was a cakewalk.Spirit Tracks - This was the one where you had to blow into the microphone to use the flute, right? Using that thing was a real pain, but that was about it.Phantom Hourglass - I remember the final boss giving me some trouble. And that puzzle where you had to close the DS was incredibly clever. Other than that though, I don't recall PH ever being especially taxing.Four SwordsThe Minish CapTwilight PrincessLink's AwakeningFour Swords Adventures - If you managed to get 2-3 other people with you, this one could go right to the bottom of this list. Ocarina of Time - OoT definitely had its challenging moments, but I've always felt that the difficulty of the Water Temple has been grossly overstated. It can be tedious and convoluted, yes, and there's always that one key you forget as a result, but I've always thought of that dungeon as more of an irritation than a true head-scratcher.Oracle of Seasons - Onox nearly broke my thumbs.Majora's Mask - What MM lacked in dungeon quantity, it made up for in quality. The Snowhead, Great Bay and Stone Tower temples were devilish.A Link to the PastOracle of AgesThe Legend of ZeldaThe Adventure of Link - Someday I'll beat it. Someday.

Since I've only just reached the second major surface area, I'm excluding Skyward Sword for now.

"Can a man still be brave if he's afraid?" "That is the only time a man can be brave."The Revloggery

Of course not. The bad design means it's badly designed. What with the confusing and obscure dungeon layouts, lots of stuff that you're highly unlikely to figure out without a guide, small sword with crappy range, and limited lives.

Of course not. The bad design means it's badly designed. What with the confusing and obscure dungeon layouts, lots of stuff that you're highly unlikely to figure out without a guide, small sword with crappy range, and limited lives.

You didn't even mention having to go back to the starting point every time Link dies or the sudden difficulty spike at Death Mountain.

"Can a man still be brave if he's afraid?" "That is the only time a man can be brave."The Revloggery