PNG re-compression works in all my tests. Minification is the only feature that doesn't work atm. Also you can only have one type of enivronment map working at a time, so either _ENVReflect or _ENVRefract, not both.

and about shaders like, glass, metals, etc it is possible to add that in your plugin, in the futures updates??Because shaders are the most realistic effects, compared to textures.im trying to make a fake diamond but its not working well :s because i cant use reflection+refraction at teh same time

the most difficult thing ,y don't know if its possible at this stage of your plugin, is to simulate iradiation from materials, glows and sparks/reflections from a shining material, do you know if you can implement thoses features in a close future?

@QuaziGNRLnose I just tested your morph demo and it did respect landscape unlike 2d physics collision testing and lights and geometry tests.. so it's good to see that working well.

Running the demo, what i noticed this time is that it loaded and got no errors however the only thing that is visible are the white cones.. i don't see all the animated guys standing around in the demo.

i replaced mouse with touch so i could move around the camera. this worked overall for the quick hack it was and could pan around (till my finger hit the edge of the screen) but no guys in the scene.

Also can we use equations for Q3DMaster??The formula to calculate the index of refraction of a diamond for a given wavelength w in nm is:sqrt((0.3306 * w^2) / (w^2 - 175^2) + (4.3356 * w^2) / (w^2 - 106^2) + 1)

the wavelength of the light coming from a screen according to the sRGB standard is:Red: 700 nmGreen: 546.1 nmBlue: 435.8 nm

i need to use those for a nice render :s but don't know if its posible :s