So, after quite some time in development, the Ghostbusters are now making house calls across just about every current gaming platform. With our proton packs strapped on and a lucky rabbits foot chained to our belt buckle, we dive into Red Flys interpretation of the adventure.

Though we only saw two Ghostbusters movies hit the big screen, you can almost consider this latest game the bookend of a trilogy. Like the first two outings, this Ghostbusters story requires very little to get going. Some old, supernatural acquaintances of the team are starting to act up again, and the Ghostbusters trace each haunting back to their source.

After playing through the adventure, you may still find the story difficult to grasp, but the dialogue is as entertaining as the two previously released Ghostbusters movies. Each of the main actors (including Dan Aykroyd and Bill Murray) are back to reprise their respective roles, and the delivery of each line feels distinctly Ghostbusters. There are tons of cutscenes woven into the gameplay; they dont break the momentum, but they do serve to inject a healthy dose of comic relief into the linear construct of the game.

You play as an unnamed new recruit (either male or female), and youll spend most of your time tagging along with the vets, busting ghosts, and solving various puzzles in order to propel the story forward. Though the basics of gameplay never change too drastically from beginning to end, the experience rarely drags. The button mapping is used to frugal perfection, making use of almost every nook and cranny on the controller(s).

With that in mind, the Wii version takes a slightly different tact than the other versions of Ghostbusters, and youll control the camera by pointing the Wii Remote while moving your character with the analog stick on the Nunchuk. Pressing the C button allows you to lock your view onto the nearest enemy, and your weapons make use of both the A and B buttons. Red Fly did a bang-up job of assigning commands; youll use the D-pad to switch to different weapons and your PKE meter. You fire with the B button, and each piece of equipment has an alternate use, which is executed by pressing the A button.

The gameplay is broken up into missions, with each comprised of a handful of chapters. The infamous firehouse from the movies acts as the games hub, allowing you to replay completed missions and access other goodies. Unfortunately, the gangs classic hearse, the Ecto-1, only serves as a portal to your next mission, and the action is all on foot.

From the outset of the game, youll be taken through the basics by the various team members. Additionally, Egon will present you with a new firearm for your proton pack at the start of almost every new mission. Your arsenal will range from basic proton blasts and positively charged slime, to Boson blasts and slime grenades. The real star of the show here, however, is how the game puts all the different bits of gadgetry to use. Some enemies require a mere blast from the proton pack, while other entities have black-slime armor that will first need to be neutralized with positively charged slime before you can then blast and wrangle the enemy.