Gameplay revolves around perceptual based puzzles that require body swapping to unlock the secrets of the city. Different bodies provide different platforming advantages. Some run faster. Some see sound. Some talk smooth. The changing urban fabric encourages the player to swap bodies in order to address the immediate landscape around them.

Cities change every day. In HomeMake the environment will constantly change at an unnoticeable rate. The concept of progression works on multiple scales. The overall scope of the game is one of progression, as the player evolves their understanding of the world and narrative, the city morphs and adapts, creating an ever changing cityscape. The totality of the system is never fully understood as a constant state of progression is maintained.The game will be set in Galaxy SEED (Stellar Earth Evolution Designer) Sumimoto. The main character lives on the inside of Sumimoto in the suburbs of the city sprawled around the inner surface. An inverted planet, the player travels along the interior surface of the sphere, providing a continuous playing field with no obvious boundaries.