Experience Gain in Reaper of Souls: Crazy Fast!

A player mentioned a bug with calculating the Paragon Levels of accounts freshly-imported to the PTR or RoS beta. Here’s the quote, but this is so not the real news about experience in the new patch.

Latest patch change the Paragon total?

I used to have a total of 140 and it went down to 111 when I copied. I’ve been copying every 1-2 weeks and this hasn’t happened before? Anyone in HC notice this?

Grimiku: There was a bug on the PTR/Beta where some players were importing characters and getting a lower Paragon total than they should be. You’ll need to copy your characters over again to correct it, but we implemented a hotfix earlier today that should take care of the problem.

Okay, nice they fixed that but the real news is that Experience Gain in Reaper of Souls is now amazingly fast. Everyone testing the beta is amazed by it and we’ve been seriously debating if it’s buggy. I gained more Paragon levels playing a few hours on Friday afternoon than I had during the entire Beta test prior to that day. And no, I wasn’t using some hack to wear a Hellfire Ring on each finger and 7 Rubies in my hat. My play was much the same as before, no ruby in hat, etc. What’s changed was the game.

New graphic! No more plaid. 🙁

You now get much more exp per kill and hugely more for completing events and bounties and Rifts. How much per Bounty scales up considerably with difficulty level, and individual bounties now vary in exp and gold reward depending on the bounty type, but they are worth a *lot* of exp. You see the Bounty award for a big bounty in Torment 1 in the screenshot there, almost 100k gold, 15.4m EXP, 4 Blood Shards and 1 Rift Keystone piece.

Prior to this patch I agreed with other testers that exp gain was woefully slow, to the point that it felt pointless. As I noted when we talked about it on the podcast, some weeks ago after a patch went in I played an hour or two almost every day for a week and went from about Paragon 121.2 to 121.9. Since the new patch hit that pace is vastly faster. I mean vastly faster, like ten times faster. Friday and Saturday I played a couple of different games on Torment 1, spending maybe 2 hours in each game to clear two acts of bounties plus a couple of rifts, and picked up 2 or 3 Paragon levels each time, in each game.

Other testers have reported similar results, and everyone is wondering if it’s a bug, if it’s going to be nerfed, if it’s working as intended now but will slow up greatly once players advance to Paragon 300 or 400, etc. No word on the issue yet from Blizzard, but the way Reaper of Souls works for leveling now, it’s very fun and those tiny rewards from each Paragon Point don’t seem so tiny when you can rack up 2 or 3 of them in a good play session, and count on 10 or 12 of them if you go pretty heavy one weekend.

If you say it’s too fast you have bo clue how much exp you need after some point and there is reason why there is no cap for paragaon lvls.

FYI for lvl 1-800 you need 465,984,000,000 xp if you divide it for 15000000 you need 31k+ bounties. Doing 50 each day (yeah i know it’s mad) you still need to spend next 621 days grinding those bounties to lvl to paragon 800 – is it “too fast” for you?

Yes, because it’s not about Bounties rewards. Its the 1600% bonus XP on T6. T6 is already farmable now that its been made easier. People doing it efficiently are reporting 2-3 billion XP per hour. Furthermore, datamined info on the curve shows its remarkably flat now; it’s entirely possible that Paragon could be farmed sustainably at nearly a level per hour by a well equipped group efficiently doing T6. Too fast.

Valamyr, you need to have your head examined. How can you possibly progress ‘too fast’ down a path with no end? How would you even measure that? “Today I made no progress towards the end, tomorrow I expect to make no progress as well?”

And I sometimes run MP10 on line, but can’t even tough T3. Less than 1% of the player base will be doing T6 anytime soon.

Anyway, it’s FUN as it is now, so expect the nerfs to come. Can’t have any systems feeling fun and rewarding in this game. Just endless grinding for grinding’s sake.

When we’re talking 100s of possible Plvls and each one only giving a tiny bonus, being able to earn a couple a day isn’t super fast at all. Personally I’d like them to remove the “Sharagon” aspect and boost XP gains even more. I think that’d make leveling each char way more fun.

I suspect they’ll increase the curve at the high end, though even if they don’t the “so what?” question is a valid one.

EXP was much too slow at the levels almost everyone is at now; 1-200ish. I think it could be reasonably compared to paragon levels in D3. It’s pretty fast to Paragon 1-40, slows a bit from 41-60, gets kind of grindy from 61-80, and really feels slow past 90. Those are all approximations of course, but previously in Paragon 2.0 it was always really slow. I’m fine with the gain at the current rate to say P400, then slowing a bit to p600, and levels above that becoming much more of an effort, where you’ll really need to play on higher torment levels to see reasonable progress.

I think XP and leveling are FINALLY in a good place. if anything they could maybe trim XP gain across all sources by like 10% tops to throttle it a little bit. but honestly I really like how it feels (for once) and that actual realistic leveling progress is being made when playing. and especially now with 1.08 density confirmed as definitely not coming back, they had to do this or the paragon system would be a waste..paragon point rewards are so small as it is that there was really no incentive to focus efforts on XP or leveling, with the old XP structure XP and leveling just became an afterthought. now with a much more fair leveling system, cranking out several paragon levels in a weekend is actually realistically doable, more fairly rewarding and gives you the feeling that you didn’t waste your time. I was having reservations about 2.0 and RoS given how many outstanding issues there still were in the game given how close to release we now are, but I’m glad blizzard is making some strides in some of the key areas at least, and this was definitely a big one.

I think XP and leveling are FINALLY in a good place. if anything they could maybe trim XP gain across all sources by like 10% tops to throttle it a little bit. but honestly I really like how it feels (for once) and that actual realistic leveling progress is being made when playing. and especially now with 1.08 density confirmed as definitely not coming back, they had to do this or the paragon system would be a waste..paragon point rewards are so small as it is that there was really no incentive to focus efforts on XP or leveling. with the old XP structure, XP and leveling just became an afterthought. now with a much more fair leveling system, cranking out several paragon levels in a single DAY is actually realistically doable, more fairly rewarding and gives you the feeling that you didn’t waste your time. I was having reservations about 2.0 and RoS considering how many outstanding issues there still were in the game given how close to release we now are, but I’m glad blizzard is making some strides in some of the key areas at least, and this was definitely a big one.

I think the people who develop this game NEED, very badly NEED Lithium for bipolar personality disorder. They should contact me as soon as possible and I will direct them to a good physician who can help.

Seriously,,,, experience is a mathematical equation, ie there are so many mobs in an area and they yield a total amount of experience per that area. Couple that with how much you are taking to gain a level and you can reasonably ascertain the rate of gain of paragon level. I understand that they iterate everything with the lowest and the highest. What I am saying is this is ridiculous to iterate this this way. Not from a 25 hours for one level to 1/2 an act to the next level. This is like iterate to the nth degree, ridiculous. I don’t budge from ridiculous.

I started at like level 42 paragon 1 and made it to level 60 paragon 18.

The leveling is pretty quick, which is good. However it’s slightly bugged in that each paragon level you hit, it’s like your progress bar is 90% full, then 89% full, then 88% full, etc. Must be an artifact of how they changed the XP requirements.

I feel the same way. Originally my plan was to finish Inferno with my self-found HC Witch Doctor (no AH, no twinking, no starting gold, maximum glory), but I just can’t bring myself to play the live version of the game anymore. People who say that barely anything has changed in RoS or even just in patch 2.0 have absolutely no idea what they are talking about. The game didn’t turn into an FPS, it’s still an ARPG, but in that context a hell of a lot has changed.