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I don't usually work with the stencil window open so to "hide" the stencil I right-click to move the canvas (just a small amount). This makes the stencil disappear for as long as I hold the click.

It also hides the 'marching ants.'

that's what I do all the time, I've configured one of my wacom pen's keys to "right click" - so whenever I want to get rid of the marching ants (selection outline) or stencils, I just click the button on my pen and "move" the canvas a lil bit - ants and stencils disappear!

Make sure to save the script by clicking on the link at the bottom of the original post. You should then be able to run it. As Charlie said, let us know whether you have a selection before you run it though as that is important, and what happens in as much detail as possible.

Post it..... I was wondering about how to fill a selection from a script without a location.

Yeah, about that.... I don't know if there is a way (I couldn't find one in the manual, anyhow). I basically just thought up of a way to do it in the program, and then recorded it. It's really not an ideal solution (which is part of the reason I hadn't posted it previously). What happens is the program creates a new layer and fills it, then uses undo to go back to where the selection is present, and uses that to cut away what isn't needed on the fill layer (which is copied, and pasted back, after the undo). What's left of the fill is then made into a stencil, and the fill layer deleted again. I did have to ensure that the right layers were always being used, however, so I did add in some code for that. It's a long process, for what should be a simple thing, I know.

Having just started to mess with it again, I've found an issue I didn't run into before (seems to not always be copying the layer correctly, or maybe it's the filling of it). For whatever it's worth, here it is: Selection to Stencil Converter_GL.arscript