Originally, the Touch was scheduled to ship in the first half of 2016 to coincide with the Q1 release of the much-anticipated ‘Rift’ headset.

On Touch hardware, we’ve made significant advances in ergonomics, and we’re implementing many changes that make Touch even more comfortable, reliable, and natural. We’re also implementing changes that improve hand pose recognition.

Oculus says the delay will bring with allow them to make “larger numbers of pre-production runs,” in an attempt to get more hardware into the hands of the developers that are making amazing things with it.