I goofed a bit, lvl'd my Bayeri to lvl 100 on a poring before noting its stats after turning into a Homunc S @ lvl 99 O_o

...but here's what I've got:

Stats as 99 Vanil:
HP 8998
SP 344 (regen 23)

atk 144
matk 360
hit 380
crit 48
def 388
mdef 249
flee 233
aspd 177

---

Stats as 100 Bayeri:
HP 10191
SP 461 (regen 25)

atk 153
matk 374
hit 390
crit 51
def 406
mdef 259
flee 241
aspd 156

Looks like HP/SP got a huge boost, though aspd dropped horribly...all other stats got a respectable boost though, and at lvl 104 it has regained a few aspd points already =]

Can't wait to get Goldene Ferse to gain a bit of aspd back though...any idea when the AI will be updated to include that skill?

So far as damage numbers, he used to hit for 400's like most vanils, occasional 500's. As Bayeri hitting for 500-600's. Don't have exact dmg numbers, was more worried about tracking stat growth... Caprice seems to be about the same as before, 1500-2k depending on what he's hitting, which is about the same as my unevolved lvl 9x vani on an alt.

If you cant read the attack number in the picture it reads 139It is unambiguous from the SS that it's 139, 138 would have a visible edge of the lower circle. Um...its 139, i have no reason to lie about something so insignificant.

I want to go Bayeri on my amistr and my stats are really similar to yours. At least his def and HP get a nice boost and it looks like from other homunc growths it looks like attack speed comes back pretty quickly.

Well Beyeri has a matk skill so I would go vani, vani based homun S generally have WAYYYYY more aspd too. my amistr -> dieter had 128 aspd at 99, my vani -> sera has 171 aspd at 99

Vani = the best base homun period imo. Great def, str, matk, aspd, hp, sp, everything besdies flee (like every homun atm)Chaotic Blessing is also VERY useful for afk leveling in OD2. Just set it to cast Chaotic Blessing when the owner get bellow 85% hp. My bio died maybe twice in a week of afk leveling in OD2. My 115 genetic with a dieter died like 10x a day if I afk'd. Makes a big difference.

The bad thing about vanil, is you should probably make lots of embryos due to the large randomness of its stat growth and evolution. And it's skills are not very great, Caprice is soo damn random and it sux, Chaotic Blessing could be helpful, Instruction Change doesn't work properly and Self-Destruction takes all its intimacy and requieres at least 450 intimacy.
Back to the Amistr, its skills are very useful. Castling is great at max lvl for tanking (if the mvp or mob starts attacking you), Bulwark gives you and the homunuculus higher VIT I think it's pretty cool, Adamantium Skin is helptful and Blood Lust is amazing.
Btw, is any way that Amistr has high int? D:!

He would kill so slow and OD2 was packed at the time so eventually the mobs would just overpower him. Was using the Dance AI so he wouldn't recover hp. He would die if I alt tabbed or went afk for longer than 20 mins. Amistir is a great choice, but I would highly suggest getting him to 106-109 first before mutating him.

The bad thing about vanil, is you should probably make lots of embryos due to the large randomness of its stat growth and evolution. And it's skills are not very great, Caprice is soo damn random and it sux, Chaotic Blessing could be helpful, Instruction Change doesn't work properly and Self-Destruction takes all its intimacy and requieres at least 450 intimacy.Back to the Amistr, its skills are very useful. Castling is great at max lvl for tanking (if the mvp or mob starts attacking you), Bulwark gives you and the homunuculus higher VIT I think it's pretty cool, Adamantium Skin is helptful and Blood Lust is amazing.Btw, is any way that Amistr has high int? D:!

Caprice isn't a useless as people think. I found no problem with it in the long run. Yes the randomness can suck, but it can also be an advantage. It is also the only basic homun ranged skill. Stat randomness for vani is also not nearly as bad a pre-renewal esp since it will get all stats maxed as a homun S anyways. I would prefer filir if it had decent def or if the flee was fixed. Honestly I say just pick whatever homun you want. Some will be easier than others, but stat wise they will all have about the same in the long run. Only difference will be hp/sp and skills.

That's what I was planning for my bayeri actually, getting to 101 and ~90% so I can get that horn skill wilthout dealing with the bad attack speed for 2 levels.

Then again that huge growth rate in attack speed might just make me deal with it for 3 levels.

Forgot bayeri gets an attack skill pretty quick.Now that I think about it, my statement about wanting matk in invalid because by the time you get his matk skill he should have a nice amount of it. Now if only bayeri could equip a phen :x remember, they have interruptible cast times.

He would kill so slow and OD2 was packed at the time so eventually the mobs would just overpower him. Was using the Dance AI so he wouldn't recover hp. He would die if I alt tabbed or went afk for longer than 20 mins.

Damn, that active is the Ymirian OD2? I envy you, I must admit it. If the Valkyrian OD2 (or at least OD1) were as active, for the whole day, my Eira'd be leveling like a queen (after Lv106, Lv109 btw). Here in Valkyrie, only OD1 can be that active in peak hours, I don't know about OD2 but whenever I've been there, its activity was pretty lame.

Let's say that all of the homuns will cap their stats at around Lv130 (except the Vanilmirth, it's earlier), if that's the case it means that the vanil may have more disadvantages than it looks at later levels (except at below Lv110, very high stats, close to cap) since they don't have buff skills unlike Filir, Amistr or even Lif (for example, all of them should have Flee 293 at Lv130 (AGI 150), only Filir can increase that value throught Accel Flight, only Lif can increase her Matk throught Mental Change, and few etceteras) except of Change Instruction, possibly. So forgetting the stats, which homun S is suitable for Vanilmirth regarding skills?

Damn, that active is the Ymirian OD2? I envy you, I must admit it. If the Valkyrian OD2 (or at least OD1) were as active, for the whole day, my Eira'd be leveling like a queen (after Lv106, Lv109 btw). Here in Valkyrie, only OD1 can be that active in peak hours, I don't know about OD2 but whenever I've been there, its activity was pretty lame.

Let's say that all of the homuns will cap their stats at around Lv130 (except the Vanilmirth, it's earlier), if that's the case it means that the vanil may have more disadvantages than it looks at later levels (except at below Lv110, very high stats, close to cap) since they don't have buff skills unlike Filir, Amistr or even Lif (for example, all of them should have Flee 293 at Lv130 (AGI 150), only Filir can increase that value throught Accel Flight, only Lif can increase her Matk throught Mental Change, and few etceteras) except of Change Instruction, possibly. So forgetting the stats, which homun S is suitable for Vanilmirth regarding skills?

No, Ymir OD2 isn't that good, or it hasn't been when i'm there. My homun has never gotten mobbed to death there- it/me dies only to multiple archers tag-teaming us (the archers seem to come in waves... like no archers for 30 minutes, then 2 spawn, and a third while it's killing the first). OD2 gives exp over time, but it's slow. Needs more people. Which we'll get once the resetters reach OD2 level.

As for what to turn a vani into - Vani's main selling point is a long-range single target offensive skill, though the Chaotic Blessings is useful as well (particularly as Homun S, where max SP is far higher). A Dieter practically demands a Vani, since without that, he's got no single target attack at all, and no way to poke monsters at range. Certainly, Dieter is the only homun S that I would argue should only be made from a vani.

My homun has never gotten mobbed to death there- it/me dies only to multiple archers tag-teaming us

In OD1 in peak hours, my Eira used to get mobbed to death, over 7 monsters for very long time (it triggers Frenzy in my MirAI hack, which mimics your AI's Berzerk somehow, activating ASPDance). Even in those cases I rarely die, only when presumably hits a vessel-sized lag spike. I gotta admit I used to die quite often when my Eira (remember, from pre-RE Lif) was below Lv106 (before the auto Eraser Cutter 1 & 2). That's why it surprises me when they say that they die over 1x times in a day.