How are we going to shoot a planet at a assault node? Took a hell of a lot of firepower and WMDs from a several-hundred strong fleet to move a several billion ton asteroid at five (Earth) gravities toward the Atomna.

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Shooting a planet at another planet-sized object would be a terrible, terrible idea. Rockets wouldn't move a planet, that's just ridiculous. Assuming that you COULD move an entire planet out of orbit, that would be an even more terrible idea due to the presence of gravity. And even if the idea of the irreversible imbalance of an entire solar system doesn't bother you (and it seems that it actually appeals to you), the Assault Node would see the planet coming before it was launched. It has an engine, doesn't it? The Assault Node has to have a method of propulsion, or otherwise it would fail to live up to its intended purpose. It obviously should have a hyperdrive, or warp drive. Launching a planet at an Assault Node would be like trying to crush a bobcat by rolling a giant snowball at it on level ground.

Anyway, Yuu. Is the Assault Node far enough away from Kuuruk to use a Apocalypse-class impactor? (The one that can turn about half a planet into burning chunks of rock and make it utterly uninhabitable via lots of kinetic energy)

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'Cept this is the big brother of the usual kind. How this is different from other kind is simple. The usual impactors just level a several hundred kilometers, if not somewhere around a thousand or so and break the mantle in that area, making it highly volcanically and likely geologically active. I dunno, I'm not a expert in this kind of thing.

What the Apocalypse-class impactor does is that its a wee bit bigger and has more mass for extra punch, And it has about 3 to 6 smaller impactors attached to it, depending on the size of the target. What it does (At least, I think it does) is when the impactors hit, it will shatter that whole side of the planet. From my guess, all 6 rods (not counting the main one) is gonna be used against the Assault Node.

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Saaaay, if the Nameless are called the "Nameless" and "Them," then those are names! Admittedly, the former makes little sense, but it's still a name! Heck, even "They Who Cannot Be Named" is a name! So why is the campaign story arc called "They Who Cannot Be Named?" You can't refer to something without naming it. Why not just call them, well, "Them?" General Robert E. Lee (if I'm not mistaken; it might have been Jackson) referred to Union forces as "those people." How about referring to "Them" as "those things?"

Heck, even "They Who Cannot Be Named" is a name! So why is the campaign story arc called "They Who Cannot Be Named?" You can't refer to something without naming it. Why not just call them, well, "Them?" General Robert E. Lee (if I'm not mistaken; it might have been Jackson) referred to Union forces as "those people." How about referring to "Them" as "those things?"

The title is actually a reference to a certain Tom Riddle, and how people are afraid to call him by name.

He basically maintains command and control using those string-like things attached to his horde of minions. The jammers are doing their job perfectly, interfering with the relatively weak strings that the tier 1 mooks use to link back to their leader. This has, of course, pushed the villain into deploying his tier 2 mooks, which are basically large relay stations from the smaller ones, essentially restoring their reception.

As for what he'll do now that his node is broken...

Also, you could probably guess by now how to efficiently take him and his entire force down, judging from how his army operates.