Table of Contents

Geography

Alphas realm is home to a large landmass surrounded by several large bodies of water and multiple small seas. There are some smaller continents but overall there are considered three.

Continents

Ur - The main landmass of the current map, notable for most nations and settlements and all three spawns. (name first noted in writing in 'Giants of Ur' by Berezov) After several map extensions, it became obvious that the former continent Snowbelt is also a part of Ur.

Southrim - A southern landmass, discovered since the great map expansion of 2015, and not (yet) properly connected to Ur in 2018.

Mapex - In 2018 the northwestern edge of the map, revealed in several expansions after 2015 and sparsely settled to date.

Oceans and Seas

This goes clockwise from the west around the map

Slavic Sea - In a part of the world west of the Great Waste, up to 2015 mostly known for being home to a number of failed settlements at the foot of the Mountain of Bremen. In winter 2015, various Russian-speaking individuals settled around its edges and created landmark-worthy monuments. Until 2018, many of them ventured across the ocean when their horizons widened.

Alder Sea - Named by the people of the Klamdau, at one time it was the maps biggest water feature. The sea lies east of the Great Waste.

The realm of Alpha is generally broken down two ways The first being the Dwarven standard and the Second being the enderian Standard.

The Dwarven Model
The Dwarven Standard descends from the early days of the Dwarven empire where the map was described as having an East-West divide based on spawn. Traditionally old friends and culture based players migrated East whereas newer players and freebuilders migrated west from spawn. This dichotomy is best exemplified in the Klamdau delta as compared to the early stages of the Second Enderian republic.

The Klamdau was made up of well planned settlements based off of small villages with individual cultures. The Klamdau were not landrunners and traditionally kept to their borders and engaged in mostly cultural treaties with their Dwarven, Cebula and Kreiger neighbors.

The Second ender republic was a state heavily dependent on high rates of expansion and economic game play. The Enderian republic quickly assimilated neighboring settlements and bureaucracy grew. The Enderian republic exemplified the rashness that's highly defined of Westerners in the Dwarven model.

There are of course exceptions to this rule but generally the difference as stated by the dwarven model is the East is Rp-centric whereas the west is freebuild-centric. The new Dwarven model goes further to break the World up into quadrants Most notably with North easterners referring to the specific going-ons of the north east.

The Enderian Model
The enderian model is not highly understood mostly because the speeches made by the Enderians about the North-South divide never went into the long winded detail that the Dwarven model proponents did. The Enderian model can be simplified as the south is full of good capitalist peoples and the north is full of pussies and/or tyrants. It is assumed the dichotomy holds to the new map expansions.