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This is a story about clothing. It’s about the clothes we wear, the people who make them, and the impact the industry is having on our world. The price of clothing has been decreasing for decades, while the human and environmental costs have grown dramatically. The True Cost is a groundbreaking documentary film that pulls back the curtain on the untold story and asks us to consider, who really pays the price for our clothing?" From the director Andrew Morgan, is filmed in countries all over the world, from the brightest runways to the darkest slums, and featuring interviews with the world’s leading influencers including Stella McCartney, Livia Firth and Vandana Shiva, The True Cost is an unprecedented project that invites us on an eye opening journey around the world and into the lives of the many people and places behind our clothes.

The video game industry is a global phenomenon. There are over 1.2 billion gamers across the planet, with sales projected soon to pass $100 billion per year. But their very popularity fuels the controversy that surrounds them. They frequently stand accused of corrupting the young - of causing violence and addiction. But is this true? The scientific community is deeply divided". Some are convinced that video games incite aggression. Others insist they have no effect whatsoever on real-world violence. But away from the controversy, there is a growing body of evidence that suggests video games may help keep the brain sharp, and could soon revolutionise how we combat mental decline as we age.

Upending the conventional wisdom of why we gain weight and how to lose it, Fed Up unearths a dirty secret of the American food industry—far more of us get sick from what we eat than anyone has previously realized. Filmmaker Stephanie Soechtig and TV journalist Katie Couric lead us through this potent exposé that uncovers why—despite media attention, the public’s fascination with appearance, and government policies to combat childhood obesity—generations of American children will now live shorter lives than their parents did.

Video Games: The Movie, aims to educate & entertain audiences about how video games are made, marketed, and consumed by looking back at gaming history and culture through the eyes of game developers, publishers, and consumers. It is not just another film about the games industry, but attempts something much more ambitious; the question of what it means to be a 'gamer', a game maker, and where games are headed. Storytelling and the art of the video game medium are also explored in this first of it's kind film about the video game industry & the global culture it has created

the rise and fall of a tech industry prodigy. Interviews with his friends and loved ones paint a portrait of Swartz as a martyr of freedom of information and hail his fight for the public's right to access tax-funded academic and scientific research, culminating in a personally devastating two-year Federal lawsuit." An avid researcher who had previously accessed otherwise private databases, Swartz, acting "in the grand tradition of civil disobedience to declare... opposition to this private theft of public culture" used MIT computers to access tax-funded research that would otherwise be held privately by for-profit publishers, an incident many viewers may remember from national headlines just a few year ago. Though neither MIT nor the digital repository Swartz accessed pressed charges, a US Attorney stepped in and filed a 13-count felony charge against Swartz, threatening him with over $1 million in fines and up to 35 years of jail time. Despite the defense of his peers, these events launched Swartz into a two-year long downward spiral of withdrawal and depression. Aaron Swartz's untimely death at the age of 26.