My name is XIAO Juguang - just call me Juguang. I am a freelance software developer based in Beijing, China. Technically speaking, I'm double sided. On one side, I specialize in knowledge management and business modeling, traditionally using LAMP and now experimenting with offerings like Google App Engine. On the other side, I love visualization in time and space, with charts, trees, graphs, and maps, always using the power of ActionScript/Flex, with the help of open-source projects like Degrafa, Axiis, and Birdeye, and of course, APIs like the Google Maps API for Flash.

A few month ago, Xiaoxi Wu (also from China!) created the MarkerClusterer library for the Google Maps JavaScript API v2 and released it in their open source utility library. This library did automatic clustering of markers placed on a map, so that a large amount of markers wouldn't overcrowd the map or overwhelm the user. This is a great technique for having a better performing map (see this talk for more tips on improving map performance), and the Flash map community immediately rushed to port the code to ActionScript. Developer Sean Toru posted the first port, a version that was only Flash-compatible, Ian Watkins modified that port to use Flex packages, and then I refactored the code to be more ActionScript-friendly and released it into the open-source library. It's great when random strangers can collaborate together on a common code goal. :)

To see how the AS3 MarkerClusterer works, try out the demo (shown above). As you zoom and pan the map, you can witness how the markers are clustered and re-clustered. To learn how to use MarkerClusterer on your own map, view the source code of the demo. To use the library, check out the source code and import it into your project.

The current algorithm is quite simple, just clustering markers in a grid and using static images for the cluster markers. Future extensions could include support for regional clustering or using arbitrary DisplayObjects for the cluster markers. If you're interested in extending the library, join the project.