Very surprised not to see any discussion about the demo since it was released yesterday. It's not exactly what I expected, but I absolutely loved it. The initial 10 minutes or so has you trying to escape a building and meet up with a professor who might know why you came back from the dead. This takes place in a dark tower like area that is filled with guards and lava. This area gives you a basic gameplay tutorial as well.

Once you escape the crumbling tower, you exit into a beautiful forest area where you get your first quest. Here is where the game really began to grab me. You get 45 minutes to do anything you like. Do quests, level up, discover new areas and the cool thing is the timer stops while you are in the pause menu. This means that leveling up and inventory usage does not count against your time.

One cannot help but compare the gameplay and art style to Fable, but the game is sooooooo much deeper than Fable. Lots of stats and abilities as well as talent trees for each class. There truly are no boundaries as to the way you shape your character's combat style.

I have followed this game ever since Curt Schilling started his own company and I can honestly say that this might be my most anticipated game of the year. While not exactly what I was expecting, it is exactly what I wanted.

I might add that you get some armor for Mass Effect 3 just for starting the demo as well as a couple of items for the full game of Kingdoms of Amalur. During my run through the demo I unlocked a couple more items for the full game as well as a weapon for Mass Effect 3 for finishing the demo.

Just curious what others think. I've seen the Fable comparisons and I've seen it called a Fable/Skyrim hybrid, but most comments have been very positive about the demo.

I posted my view in the PC Forum by accident thinking it was a thread in console gaming

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pretty good demo

If you are a fan of Fable,then i think you may like this,with little hints of Dragon Age and Elder Scrolls

pretty large demo as well,the first part of the demo,will have you escaping from a big dungeon with the help of a Gnome and getting to know the basics

The controls are pretty straight forward,X to use primary weapon(sword,dual knives or staff)Y to use secondary weapon(Bow and Arrow),B and Left stick to dodge,RT and X,A,B and Y to use a power(only X was available for me in the demo),D-pad for medicines etc

And then the second half of the demo has you in a much more open world environment,with lots of quest givers about,i reckon(haha,no pun intended)i must of done pretty much most of what can be achieved in the demo,i was trying to finish a quest when the demo ended

when you start the second part of the demo a notice appears saying that you now have 45 minutes(not included when you are talking to someone)to play the demo,so with the first half and the fact that the clock stops when you are talking to someone i think i must of spent 2hrs + on the demo

there are quests that you can receive in the game,but it tells you it can not be finished in the demo

I quite enjoyed it,and i may pick the game up when it is released in February

as said in the ME3 thread,you get your ME3 armour at the beginning of the demo and your ME3 weapon at the end of the demo

I've gotten to the part where I have 45 minutes left in the demo (after what seems like more than enough demo already). Is there a reason to keep playing? In other words does anything else unlock once I get to the end of that time? I'm not looking forward to playing through all of this again.

I've gotten to the part where I have 45 minutes left in the demo (after what seems like more than enough demo already). Is there a reason to keep playing? In other words does anything else unlock once I get to the end of that time? I'm not looking forward to playing through all of this again.

yeah, an item for Mass Effect 3 unlocks at the end of the time limit. of course once you go through the tower section once it should let you skip it the next time, albeit with less gold and stuff than you pick up while actually playing it.

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Because I can,also because I don't care what you want.XBL: OriginalCeeKayWii U: CeeKay

Does anyone know how 'cross platform' these unlocks are? Meaning, if I play the demo on my PS3 but buy the game (or ME3) on my 360 or PC, will the unlocks be there since they are (I assume) tied to my EA account?

Does anyone know how 'cross platform' these unlocks are? Meaning, if I play the demo on my PS3 but buy the game (or ME3) on my 360 or PC, will the unlocks be there since they are (I assume) tied to my EA account?

I'd like to know this, too, as I will buy Reckoning on PS3, but all my playtime for ME and ME2 was on 360, so will buy ME3 on 360. If it is some kind of code, I imagine it wouldn't be cross-platform, but if it pushed content automatically through login with your EA login, I am hopeful it will be platform agnostic.

I really enjoyed the game. As already mentioned the game channels Fable from a graphics standpoint, but the overall gameplay is much deeper.

From what I have read in developer interviews, the core game is roughly 50-60 hours long, and completing all of the side quests can take over 200 hours. Apparently there are 50+ towns and cities to visit, and over 100 dungeons. For that amount of content I'll buy it at full price.

For some reason, every time I saw it I thought it was an MMO, finally realized it was a single-player RPG. D'oh.

I've started the demo on both consoles now, so have all of the unlocks on both expect for whatever comes when it ends. Played further on the 360, made it out and into the sagecraft, Fateweaver, threads and fateshifting stuff... I like what I've seen and will be picking this up. Even if I have to smash crates.

I played the demo up to where is said "you now have 45 minutes to play." but unfortunately they had already lost my interest and I didn't continue. I guess I might try it again now that I know the rest of the game is more "open world". The tower part was a snooze fest for me. Looked pretty, ran smooth, boring as all get out. And what's with the archery system? How do you aim?

I played the demo up to where is said "you now have 45 minutes to play." but unfortunately they had already lost my interest and I didn't continue. I guess I might try it again now that I know the rest of the game is more "open world". The tower part was a snooze fest for me. Looked pretty, ran smooth, boring as all get out. And what's with the archery system? How do you aim?

What I figured out was that there is some form of flick stick targeting, where you flick the stick to switch targets. I didn't use archery long enough to figure out how to get precise with it.

All houses offer some basic services.In them, players can regenerate health and mana by sleeping, customize their appearance using a Mirror, or store excess inventory items in the Stash. For convenience, stashed items show up in every house, regardless of which house you originally stashed them in. In addition, some houses can be upgraded to feature additional rooms, Sagecrafting, Alchemy, and Blacksmithing tables, and even pet monsters!

One of the player homes you can unlock via questing also comes with its own underground mines. This means as you upgrade the property, not only the home interior will change, but the underground mines will expand and grow too. This allows you even more expanded layouts to explore, both above ground and below.

I didn't think I could be more excited for this game, but I was wrong

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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory

I went back and played as a mage. Still didn't grab me. I'm going to wait on reviews, but for now it's a bargain bin purchase on this one. Don't get me wrong, it looks very nice, has great production values, good art direction, nice voice acting, seems like a decent plot. It just didn't make me want to play more. I suggest everyone try the demo before you buy it... you may love it, but maybe not.

Forthcoming EA action RPG Kingdoms of Amalur: Reckoning sees the next evolutionary step of the online pass, with second hand purchasers locked out of single player content until they cough up for the required passcode.

As reported by Destructoid, an online pass included with new copies of the game in the US offers access to the House of Valor faction quest, which includes seven individual single player missions.

The more and more I play Kingdoms of Amalur: Reckoning, the more and more confident I become that this game will take people by surprise in terms of how unusually good it is...it's Reckoning's gameplay that keeps rising to the top for me, because it's just so much better and far beyond what its WRPG contemporaries have done. It's arcadey, to be sure, but when you compare it to the three popular fantasy RPGs of our time -- Skyrim, Dark Souls and Dragon Age -- Reckoning easily outclasses all of them in the gameplay department. The competition isn't even remotely close in any respect.

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"Why did the chicken cross the Mobius strip? To get to the same side." - The Big Bang Theory

I played the PC demo. Itís like Gothic/Risen and Fable had a beautiful and polished baby. I went from knowing nothing about it to considering a preorder.

Also, Iím still bitter that Mass Effect 3 wonít be on Steam so this made me smile. "All PC versions of Reckoning, except for the Steam version, require a one-time authentication through Origin and the Origin client. If you purchase Reckoning through Steam, you only need to authenticate the game through Steam."

It seems to be fans annoyed at the Online Pass with single player DLC,and Curt Schilling at least seems to be honest,after owning up and making a mistake that he was mistaken when he had said he had no part in the online pass discussions

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Now, to be fair, Schilling had earlier replied that he hadn't been privy to any discussion of an online pass, and seemed to misunderstand its purpose. That resulted in some of the forum rage.

"After a day of soul searching I do remember conversations I was on the cusp [regarding an Online Pass] of but I, ME, never followed up and didn't ever pursue them," Schilling admitted.

But then, it doesn't really matter. EA funded half of the game's development. "f EA and EAP don't step in and bet on us it would have never mattered and this game would have never been made," Schilling wrote.

as for the buggy demo,the only bugs i remember in the game was when i tilted the camera while i was fighting and falling into the ground,but it corrected itself after a few seconds,but it is still nice to hear the following

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"Shipping old code out 3 months prior to gold master to a 3rd party with no stake in the demo success can be problematic," he said. "I am sure they made the best demo they could but as a studio packed to the gills with gamers, we refuse to believe code has to be unplayably buggy at launch, it doesn't. So to those that have had a horrid demo experience, I'm sorry, it's on us, our name is the name on the box we care about. I promise you, my word, that demo from a bug perspective is in NO WAY representative of the final code or product."

I think its good to see that a lot of people are at least passionate about the game,and hopefully will do some good sales