Rings and Lanterns for Second Life Heroes

Release Notes 1.1.4, 1.1.5, 1.1.6

We have had several updates in the last few weeks spaced closely together. Update 1.1.4 was released only for the green ring, and then pulled back when we discovered it one fix was incomplete and was making another problem worse. 1.1.6 followed 1.1.5 within a day, as we discovered batteries were not updating properly.

1.1.6

RING/BATTERY: Forced battery update provided with ring; updater from 1.1 to 1.1.5 was not updating properly.

1.1.5

RING: Removed support for Emerald as remote data feed

RING: Emerald viewer automatically takes over for bioscan if present

RING: Hue is always sent to constructs

BATTERY: Construct scripts now use hue instead of RGB coloring

BATTERY: Support for loading constructs without recharging

BATTERY: Shields and beams now recolor on rez

BATTERY: Flashlight construct added

1.1.4

RING: Fixed problem where the event queue would be overrun with sensor events, causing sensors to freeze

RING: Fixed scanning beam

RING: Added support for Emerald as a remote data feed

RING: Ring and HUD are now both copy

RING: Bue ring now requires you to hope for your target before affecting them

RING: Blue ring now properly rezzes constructs as phantom if no green ring is in range