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I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene"

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Had $15 Razer credit that was expiring with nothing obvious to use it on, so on impulse I put it towards buying Dragon Quest 11. I know absolutely nothing about the game or the series before it, I just did it to make Keyrock jealous.

(In all seriousness, it was between this or Ni No Kuni 2, so I did a little bit of actual research on both before deciding)

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Elex. It was on sale for 60% off awhile back on Steam. It looks like a cross between Gothic 3 & Fallout and I loved those games. I expect bugs, and weirdness in conversations & combat controls, but it still looks fun to me.

3

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Torn on which NBA game to buy. EA's Live career mode has no mtx for single player and 2K is supposedly not as bad as last year but I still feel burned by them even they supposedly have the better basketball game. Live is console only and 2K is on PC which I prefer but still don't want to support them. Can I skip basketball this year?

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Okay, maybe it's just nostalgia talking from playing Theme Hospital in my youth, but I think it's a really awesome game. How is it that they get a Theme Hospital remake right on the first try, but no one can do a Dungeon Keeper remake properly?

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Got a mail that my Nintendo reward points will go belly up soon in an attempt to sucker me into buying something shiny for my Switch. It worked, I grabbed Ghost 1.0 from the shop, which is something I wanted to play when it came out but then didn't get around to and forgot. Pretty awesome so far.

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How much of it have you played? Because for me building the same GP's Office over and over got really, really old by hospital 5 or 6 because you need a dozen of 'em every map.

I heard they updated it and you can copy rooms now but I got maybe 8 hours out of it before it bored me out of continuing.

44 hours in total now. I do admit though, building GPs is getting really old.

The copy rooms functionality went live today after being in beta for the past few days. It's great.

However, spamming GPs is symptomatic of a deep problem in the entire diagnosis model used in the game, which, to put it simply, is kinda borked. All diagnosis rooms do the exact same thing, just to different levels of effectiveness. This means you never want to build basic diagnosis rooms once you've unlocked advanced ones, but when it comes to the rooms doing double duty as both diagnosis and treatment, you're kinda boned. You kind of just have to accept the unnecessary volume of traffic the idiot GPs send through to your wards and psychs (and don't build the DNA room at all unless required for an objective).

The issue is of course exacerbated by the difficulty of getting - or more accurately, training - qualified staff. Not being able to unlearn skills is a huge problem because you're then stuck with having to train unqualified staff from the ground up. It's just a very annoying form of mix-maxing all up.

For what it's worth, I just tackled the third last hospital last night, Rotting Hill. It actually ended up being one of the easier hospitals once you cynically game the mechanics. 8 GPs, 2 Fluid Analysis and 2 X-Rays were my only dedicated diagnosis rooms, alongside 2 Wards and 3 Psychs. No Cardio rooms, no General Diagnosis, no DNA room and no Mega-scan. On the one hand, it was somewhat satisfying to run a smooth hospital with almost no queue alerts. On the other, it's disappointing to see how the entire game's diagnosis model can just be gamed like that, by not even building over half the room types.

One thing I think would help in the interim is a toggle for every dual-purpose room to either allow it to be used for diagnosis-only, treatment-only, or both.