Not to nerf, but shouldn't the DR 10 apply to the non-lethal damage? I know the effect is magical, but the damage is physical?

I don't know anything about Gargoyles, actually, but now this rules question came up I checked them out in the beastiary. I agree with Sandru, their DR should resist the Orb's damage. After all, the Orb is Spell Resistance:No, so it’s obviously intended to be physical damage.

Oh well, whether they take damage or not does not affect whether they are engulfed, and they have to hold their breath while in the spell. Too bad, that wasn't intentional - I'll miss their dialogue.

I am a little confused, because as far as I know, all those arrows should have hit. Quinn has improved precise shot, so the Aqueous Orb imposes no penalties on his aim - instead, because of the Gargoyle's being entangled, their AC would be 14 as far as Quinn's concerned.

Now that I realize I wasn't applying improved precise shot correctly, I think I didn't credit Quinn some damage he did on his first attack (second arrow should have hit for additional 18 damage.) Sorry Quinn! We'll edit the battle so that Quinn killed Gargoyle #4 with his second attack, arrow #1, and then apply arrows #2 and #3 (24 damage) to Gargoyle #6.

Uh. Maybe you shouldn't. Because now I have taken the time to read your feat choices for level 7 and 9, as well as reread the Zen Monk and I've spotted an incongruity I'm going to voice.

*You've picked Disrupting Shot. I do not see anything in the Zen Monk that allows it to pick Fighter-only feats with regular feat slots, so you should not be able to pick it, as far as I am aware. Please, enlighten me.

I see the discrepancy. Disruptive Shot and Clustered Shot (future choice for level 9) are both under the Point-Blank Shot feat tree, but Disruptive Shot has a 6th level fighter requirement. Must of over looked that one. Disruptive Shot is truly a fighter only feat.

Now, I have tried using this feat against Paige but it did not work because she was invisible. My intention was to use it against her and the sorcerers but I never got a change. So in essence the storyline was not effected at all. Disruptive Shot has not successfully hit a target.

You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.

Prerequisites: Dex 13, base attack bonus +1.

Benefit: You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

I think the issue with Bullseye, is it requires you to expend a move action (a real one, not a 5-ft Step)... and Flurry is what requires a Full Round Action (so your move and standard actions are spoken for).

It's basically spending the time to aim, where Flurry is about getting off as many shots as possible.

Yeah, Hassan is right - Unless you are capable of two move actions + 1 standard action in a single round, it can't be used with the Full Attack Action or Flurry of Arrows. Since monks only get their full BAB with full attacks, it’s not very good for a Monk, with the possible exception of using it with Pinpoint Targeting, but that's 10th level and therefore irrelevant.

At this point, Deadly shot is basically the only archery focused feat worth its salt Quinn meets the prerequisites for.

Thanks for the explanation. So many choices.
Like I said before Deadly Aim was my 1st choice. I didn't want to take another feat that would make me into a damage junkie. Wanted to expand a little on the character itself. So, I guess damage junkie I am.

Like I said before Deadly Aim was my 1st choice. I didn't want to take another feat that would make me into a damage junkie. Wanted to expand a little on the character itself. So, I guess damage junkie I am.

Picking Deadly Aim then.

It’s what archers do - pure damage. If you are in melee, you affect the battle by just being there; Threatened areas, flanking, and by just being an obvious target and a potential threat - The Archer just does hit point damage, albeit often quite efficiently, since archers have a lot going for them; Not caring about threatened areas, able to make full attacks with ease, and less likely to be interrupted.

I am generalizing, of course - there are plenty of class variants, feats and similar that attempt to give additional attack options to archers beyond "deal damage".

*edit*
Cat's out of the box. Well... quite a lot of the cat, at any rate.

It's going to be a while before I will need to decide which feat to take. Character level 9 I have decided to take Clustering Shot; nice to have against damage reduction. Monk level 7-9 are just class feats so that is a given. At monk level 10, character level 11, Quinn will get a bonus feat and character level feat. I have a bit to go before my next real decision.

With the 2 rounds of battle, and 2 rounds of healing, that's 4 rounds ticked of the Aqueous Orb. With 50 feet of movement to Endbringer, the Aqeous Orb should have its 7th round ticked of at the start of La Siréene's turn, then. (Should have used the extended version...)

Are there any bonuses or AoO for attacking a grappler?
I think Sandru, Caromarc and Ianez get an AoO on the gargoyle that grappled Pheobe. The AoO is nullified if the gargolye has Improved Grapple feat.