1975. Ray Caine is a high-flying armed robber, and a key member of the powerful “Caine Firm”. The Firm is headed by Ray’s father, Arthur “Art” Caine, with Ray’s two brothers, eldest George, and youngest Charlie, both involved in the gangs setup. Participating in a high payout Robbery organized by George, things go wrong and after setting up a route of escape for his younger brother Charlie, Ray finds himself caught. He is sentenced to 7 years prison time.

Fast forward to 1982. The Caine Firm are still a strong force, but other new gangs have established themselves out of the woodwork. They begun to encroach on Arthur’s empire, provoking every brutal reaction he has. The bodies piled up, and the law came down on everyone like a ton of bricks. Many people, even his own, started to become unhappy with Arthur’s methods. Things eventually calmed down, with Arthur serving a bit of jail time here and there. This took his toll on his wife, the mother of the Caine children, who suffered a massive heart attack and died. Her funeral is where the game begins.

Ray is released from prison, picked up by old friend Pete Bartlett. Pete and Ray go way back, and Ray thinks highly of Pete down to the fact he is the only one who has consistently visited and wrote to him while in prison, along with Charlie. Pete has just arrived from a piss-up, and Ray thinks it’s best if he takes the wheel, not wanting to get arrested on the day of his release, providing an introduction to driving, as they make their way to the mothers wake.

Inside the funeral, everything is kicking off. George is visibly angered at Arthur, and confronts him. Charlie, backing his father up, gets involved in the argument. George out-wits him with some uncomfortable home truths, and Charlie hits him. The older, stronger George retaliates, puts Charlie through a table, and as other guests begin to brawl, George and Arthur begin to fight. Some guests run outside as Pete and Ray arrive, prompting there attention. Ray runs inside, pulling Arthur and George apart, and dragging George outside. Ray gives him a talking to, and tells him to leave, which George does.

The opening cinematic then ends, and Ray has to fight the brawling guests. This serves as a tutorial to the new fighting mechanics, with Ray beating a man with his fists, then dodging the attack of a man with a glass, and countering him, much like Niko vs. Dardan in Bleed Out. With the assistance of Pete, Arthur and Charlie, the wake is cleared of trouble. After an initial warm welcome, things become heated between Arthur and Ray, and Arthur leaves. Charlie follows, but tells Ray he can use his flat in Peckham, and that he’ll be in touch with some work to help Ray with finances.

The earliest missions revolve around Charlie Caine’s gang involvement in Football Hooliganism. Charlie pays Ray to drive him and some of his gang to ambush some rivals, however, the rivals turn the tables on Charlie’s gang, and attack the van. After fighting them off, they drive to safety, satisfied with the chaos caused already. Another occasion see’s Ray waiting in a van on rival supporters turf to act as the getaway driver for some of Charlie’s thugs that jumped some rivals. However, when the thugs turn up bloody and beaten, and followed by a large crowd, Ray has to improvise. Improvised weapons play a key part in the Football Hooligan missions – and during this particular mission, Ray is waiting near a construction site, littered with bricks, pipes, and the like. Ray fights off some of them, then decides to lead them to a pub on home turf, where several fellow supporters lay in wait. A massive brawl ensues, with Ray & gang coming out on top.

Progressing, Charlie introduces Ray to some “money makers”, burglary and car-theft. The missions involve committing the crimes, and Charlie introducing Ray to a fence for the stolen goods and a gypsy car mechanic who will buy any stolen vehicle from Ray, albeit for a low price. The gypsy, Seamus, strikes up a friendship with Ray, and tells him to come back if he’s interested in any work.

Seamus, along with his brothers, organize bare-knuckle boxing matches on behalf of the Whelan Mob, a local Irish gang. The fighter that Seamus has put up for a match is being heavily intimidated by another Irish Gang, the Kelly Family, who are backing the other fighter. Seamus asks Ray to come along as security, as he fears the Kelly Family may try something as he has convinced his fighter not to take a fall. As the boxer knocks his opponent down, true to his assumptions, the Kelly Family representatives try to wipe the boxer out. Ray takes them down, and escorts the group back to their camp-site. Impressed, Seamus thanks Ray, and tells him he’ll try put in a word with the Whelan’s for him.

The Metropolitan Police are plagued by corruption and increasing pressure. A Police Officer is left with brain damage, and a WPC also injured in an attack that occurred on the ground floor of the Peckham flats. A Black youth suspect is beaten to death by angered police officers. As Charlie and Ray sit inside drinking and watching TV, a small scale disturbance is brewing on the streets. When heavy handed police turn up, things quickly escalate into a violent riot. The flats on the ground floor begin to get trashed. Charlie makes the call to round up some of his lads, and along with Ray, they decide to protect the building by force. One of Charlie’s friends has his flat fire-bombed, and Ray must break in and rescue him. While the gang fight with rioters, a man observed only from behind approaches Charlie from behind and stabs him in the back. He escapes in the crowd as his men notice he’s down. Ray rushes over, and they drive him to the hospital. He survives, but Ray swears revenge. Pete suggests that they go out to East Kent to lay low in the company of elder brother, George Caine.

George is initially surprised to see Ray, but allows him to temporarily take up a room at his luxury rural mansion. He gives Ray some work, helping him with his business in Dover. Ray collects a haulage truck for George, and is told to protect it as the cargo as it is extremely lucrative. The cut scene shows illegal immigrants being loaded out of the back, Ray being unaware as he is talking to one of George’s men. Ray is then introduced to Mark Cosgrove, a businessman from the area, and a friend of George. Mark deals in Cargo Crates, and wants to ship out luxury vehicles for a good price. He has a troublesome young apprentice, named Paul (Kent Paul from Vice City, but he isn’t referred to as this) who keeps attracting trouble because of his big mouth. Ray protects Paul from a gang of local thugs, and Paul reveals that he’s heard through the grapevine that the Yardie Gangs, who have an empire spanning from Tottenham to Brixton, and Smaller Peckham Afro-Caribbean gangs, The Youth & Peckham Boys, may be responsible for the stabbing of Charlie, as he is an important figure on turf that they want to gain.

Paul begins to give the cold shoulder to Mark, spurred on by the fact he thinks Ray views him with respect. The reason for this is later revealed to be because Mark has stolen Paul’s girlfriend, May. In retaliation for this, Paul heads over to Mark’s house, drunk. Mark catches Paul staring at his mum in the bath, and when Paul flees, he smashes the windscreen of Mark’s Jaguar XJ6 before running off. Mark contacts Ray, and tells him to steal a police car. By the time Ray gets the police car, Mark has caught up with Paul, and gave him a kicking. They bundle Paul into the boot, and drive around Dover docks, looking for a freight lorry to pull over. While Mark distracts the driver, Ray drags Paul out of the boot and throws him into the back of the lorry, which is travelling to France. Paul is driven away, and it can be presumed he got to France, and then decided to carry on to Vice City.

Sitting down with George, Ray decides it seems most plausible that the Yardies, who hold a stranglehold over the smaller Peckham gangs, ordered the stabbing of Charlie, with the smaller gangs escalating the riot, therefore providing the cover needed to do it without being identified. Ray goes back to London, deciding to go after one of the smaller gangs first. Taking over as the figurehead of Charlie’s gang while he is injured, Ray gets to know them by bonding over trashing a Reggae dance hall. He and Pete then intimidate a member of the gang, getting tipped off about the location of a Brixton drug den.

The gang raid the drug den armed, and stumble upon a deal involving the right hand man of the Yardie’s leader being handed a bag of Marijuana by the leader of The Youth. Everyone involved is killed, and then Ray executes the Yardie, and they take the bag of Weed for themselves. The death of his right hand upsets the Yardie leader, who was close to his right hand man. Extremely angered, he orders his new right hand man to prove himself by getting back at the Caine’s.

Now having a bag of Weed, Ray wants to sell it as soon as possible, as he doesn’t like drugs. Harry, the barkeep at the Caine’s pub, suggest they approach the Turkish Mafia, having seen and overheard several of their dealers conversing in the bar. Ray does this, and approaches the leader of the Turkish mob. They immediately take a dislike to each other, and the Turks dislike for Ray is enforced when Ray demands a sum of money up front, simply because he doesn’t trust the Turk. Eventually, they agree, and a time and place for a handover is set up.

Getting some money up front from the Turks, Ray and the gang go for a celebratory drink at the local Peckham Pub. While they are enjoying themselves, the newly appointed Right Hand Man of the Yardie leader breaks into Charlie & Ray’s flat, where the Weed is stashed. John and Harry head home early, and notice smoke coming from the flat. The right hand man, in possession of the drugs, started a fire, intent on burning the Caine’s out of Peckham once and for all. When John and Harry interrupt him, he turns a Pistol on them. John is hit in the eye, and dies instantly. Harry is struck in the neck, and falls down some stairs while John’s body is engulfed in flames. The man leaves behind a Voodoo symbol as the Yardie way of avenging death.

A man runs into the pub and gets the news out in the open. The gang rush over to the flats, only to see it surrounded by police and fire crews. However, Ray learns from a local busybody that John is dead, and Harry was bought out on a stretcher, and is alive, but is most likely paralysed. Before Ray does anything, a chauffeur driven Bentley comes to a halt beside him, and out of the chaos steps a well dressed Arthur Caine. After hearing what he needs to, Arthur tells Ray to get in the car, and they’ll take a drive. Learning that the whole incident was probably related to the drugs, Arthur is initially angered, believing only “scum like the Yardie” make there trade from narcotics. Eventually, he see’s past this and puts up the money for Ray to buy his own semi-detached house in Hackney, which brings the two closer together, with the only condition being that Ray starts to operate with his father again.

Back in familiar grounds, Ray quickly becomes re-acquainted with some old faces, and also brings Charlie’s men into the operation. Many of the missions involve rubbing out the smaller Peckham gangs, to wear down the Yardie’s backbone. But it soon emerges that the Yardie’s are a bigger threat, in league with the 14K Triad, who import Cocaine, and push it through the Yardie’s who distribute it in form of Crack Cocaine. Arthur knows that Crack is bad for business, and is turning neighbourhoods bad. One of the Caine’s rival firms, The Hennessey Firm, also strongly oppose drugs on their patch, so Arthur thinks going along with the Anti-Drug stance can help establish some moral ground with them.

Arthur assigns his personal enforcer and “minder”, Ross “The Butcher” Campbell, to Ray, and tells them to hit the local dealers hard. This opens up Taxation side missions, where Ray and Ross hunt down drug dealers, and force them to hand over there profits by means of vicious intimidation. The Taxation nets Ray a considerable sum, which is key to his fast ascension back in the Caine’s inner circle. Two of Arthurs top aides, Danny Moore and Tony Regan, are unhappy about Ray’s re-emergence, and see Ray (and Ross, who is considerably younger than the two) as there replacements, because it seems increasingly likely that Arthur will phase the old battle-axes out. The two confront Ray, and the men exchange blows, with no clear winner, being as all three end up hurt.

Ray has the Yardie’s on the ropes, wearing them down to a nub. Their alignment with the 14k Triad is running out of steam, with one more deal being agreed. The Yardie’s plan to sell the recovered Marijuana to the 14k down at the London Docklands, and use the money to re-establish themselves. Ray and the gang jump the deal, and kill everyone involved but the Yardie leader, who flees with the drugs and the assistance of his right hand man. As both the Yardie and the 14k suffered losses during the ambush, both outfits are badly hit.

Bringing the news to Arthur personally at the Caine’s pub, Ray hears of Arthurs big plans to rule London once again with an Iron Fist. As the two prepare to share their idea’s over a pint, the camera follows Arthur from the back as he walks around the bar. A hand stretches out, carrying a Pistol, it is put to the back of Arthur’s head, and he is shot dead. The camera pans around as the man’s jacket moves past, not revealing his face as he leaves the pub. Ray is not seen, he is only heard. Two massive masked men follow the gun man out of the pub carrying baseball bats. The killers identity is unknown.

Ray is temporarily comatose, when he wakes up, a now recovered Charlie and Pete are around the bed. They explain that Arthur is dead, and that no one knows who the killer is. They also shed light on a wave of change after Arthur’s death. Moore and Regan have deserted the Caine Firm, starting their own gangs, and taking whatever assets and rackets belonging to the Caine’s as they could, leaving the firm ailing in terms of members and power. George Caine wants nothing to do with the firm’s plight, preferring to maintain his own lavish operations, though he has offered to take the men in. The Yardie’s have re-emerged, spreading Crack Cocaine like a disease, sending Crime Rates in and around their turf sky high. It’s revealed they have found a new supplier of Cocaine in the form of the Firm’s greatest rivals, The Morgan’s, a sleazy West-End gang whom the Caine’s regard as “filth” and “nonce’s”. The 14K, though, have moved away from drug dealing, and are now focused on smuggling people in through Asia, while The Hennessy gang are employing the same tactics with finding cheap labour Polish workers to maintain their grip on controlling many of the proposed Docklands regeneration sites. The police want to speak to Ray, and are posted all around the hospital. Battered and bruised, Charlie and Pete help him escape using stealth.

With George out of the loop, and Charlie not fit for the job, Ray emerges as the new leader of the Caine Firm. He takes it upon himself to build it back up to its former glory, and achieve the goals that his father wanted it to.

I have not included GTA counterparts for this yet because I simply don't know what to name them. And I am struggling to come up with British counterparts. It would look rather silly if I gave an American Themed Name to an Austin Metro.

I especially need help with the Punk/Reggae/2-Tone/Glam stations, and any additional help would be MUCH appreciated. Thank you.

New Wave Of British Heavy Metal Station

(From Wikipedia) "The New Wave of British Heavy Metal (frequently abbreviated as NWOBHM) is a heavy metal movement that started in the late 1970s, in Britain, and achieved international attention by the early 1980s. Sometimes compared to Beatlemania, the era developed as a reaction in part to the decline of early heavy metal bands such as Deep Purple, Led Zeppelin and Black Sabbath. NWOBHM bands toned down the blues influences of earlier acts, incorporated elements of punk, increased the tempo, and adopted a "tougher" sound, taking a harder approach to its music. It was a scene directed almost exclusively at heavy metal fans. The era is considered to be a major foundation stone for the extreme metal genres with acts such as Metallica citing NWOBHM bands like Saxon, Diamond Head, and Iron Maiden as a major influence on their musical style.

Reviled or ignored by many mainstream critics in both the UK and the US, the NWOBHM nonetheless came to dominate the hard rock scene of the early-mid 1980s. NWOBHM was musically characterized by fast upbeat tempo songs, power chords, fast guitar solos and melodic, soaring vocals, with lyrical themes often drawing inspiration from mythology and fantasy fiction."

I've gone with a mix of two songs per artist, bar Girlschool. I've been listening to Diamond Head a lot lately. Apparently those guys were major influences on Metallica, which sums up the feel of the station that I'm trying to achieve. As this genre was mainly underground, I would imagine the station being hosted by a Mr Magic sort of DJ, who has been physically posted tapes from the bands themselves, or has purchased them personally.

Fans of NWOBHM, Rockers, will hang out at the Marquee Club, located on Oxford Street.

This station would play Hard Rock, Heavy Metal, and general Rock from the time period the game is set in. I've sourced out songs from a variety of artists from all over Europe, with bands such as Krokus, from Switzerland, and Scorpions, from Germany, both of which were in Vice City Stories, which would bring the station into a competitive rivalry with the American-Themed Rock Station, especially when concerning Black Sabbath, with this station playing songs from Ozzy Osbourne's time in the band, and the other station playing a Dio song. Unlike the previous list I had up here, I've gone for lesser known songs and lesser known British Bands, replacing songs like Thin Lizzy's "The Boys Are Back In Town" with "Toughest Street In Town", and "Smoke On The Water" with "Space Truckin". Some songs, such as "Father To Son" by Queen, are symbolic, that particular song in the case of The Caine Firm passing to Ray after to Arthur's death.

I really liked my police system for Liberty: 1971, so I'm going to use it again here. The topic is here with detailed explanations.

* = 1 star, Officers will chase you on foot, they maybe be accompanied by a male officer.** = 2 star, More officers join the existing chase, carrying Batons, if they catch you, they will beat you until arrest.*** = 3 star, Armed Detectives now arrive, they will attempt to arrest you before shooting you, if you take a hostage at this point, it will be automatically bumped up to 4 stars.**** = 4 star, At this point, SO19(Basically SWAT) will arrive, heavily armed with L1A1 Assault Rifles, Sterling L2A3 SMG's and Winchester Model 1300 Shotguns. They will attempt to convince you to give up. If you don't surrender, a SO19 officer will emerge with a Tear Gas Rifle. When you consume the Tear Gas, the screen will go blurry, causing you to loose any possible hostage. SO19 will fire when any civilian is out of your way.***** = 5 star, The Flying Squad join the chase. These officers are heavily armed, and brutal.****** = 6 star, at 6 stars, you will be deemed extremely dangerous. Heavily armed TA Armed Soldiers may be deployed, and Four-Man SAS Hit-Squads will follow you with a view to a kill.

Police Vehicles

* = 1 Star - Police Patrol. This will be an Austin Metro.** = 2 Star - Police Cruiser/Police Response. These will be a Rover SD1/Ford Cortina.*** = 3 Star - Police Capri/Police 2500. These will be unmarked Ford Capri's(a nod to The Proffessionals, like Vice City did with the Cheetah and Miami Vice) and Triumph 2500's.**** = 4 Star - SO19 Van/SO19 Responce - These will be a Late Model Ford Transit and a Range Rover.***** = 5 Star - Flying Squad Granada. - These will be chauffered early model Ford Granada's(a nod to The Sweeney)****** = 6 Star - NO Tanks. Land Rover versions of the Barracks OL for TA Officers. Helicopters/Unmarked Range Rovers for the SAS Hitsquads.

Taxation

I'm going to use the original idea from Liberty '71 for this. Taxation is basically the process of holding a drug dealer hostage, and scaring him to the point where he gives you all of his earnings.

There are thirty Taxation missions, each one scripted.

Ross Campbell will smash down the door, and once you are inside, the target will jump up. Lock onto him holding Left Trigger, if he tries to run at you, press Right Trigger to push him into his chair, Ross will automatically hold him down.

Experiment with a variation of intimidation by pressing X, A, B and Y”

You’ll notice in the corner of your screen “intimidation mode” is displayed. While in intimidation mode, the controls used to fight have changed to accommodate more intimidating, threatening moves.

Pressing “X” will have Ray lower the Axe to the victim’s head and bring it back up simultaneously.

Pressing “A” will have Ray smack the victim around the head with the blunt part of the Axe.

Pressing “B” will have Ray move around behind the victim and put the axe to his neck.

Press “Y” for Verbal Intimidation, a variety of dialogue threatening the victim’s well-being, friends and family.

All of this intimidation will push the victim’s fear meter up, just like Extortion. When the fear meter is full, the victim will give in. This will net you there profits from drug dealing/distribution.

How you get the profits differs in a variety of ways. Sometimes the victim may have the cash at arms length. Sometimes he will have to call a partner who will bring the cash, sometimes they will hand it over, sometimes they will turn up armed and with backup. Sometimes you may need to go to a location for the cash, which again, may not be so easy.

Environment

I’ve always loved the idea of a very diverse, and active environment. I remember the attention(and amazement, I guess) that a small clip of someone being mugged on the courts of Firefly Projects attracted. Of course, this small clip was eventually found to be Roman being beaten by the Albanians. But it would be great if random crime did occur. It feels(in IV) if I’m the only active criminal in the city, apart from the running criminals alas VC. In SA, small steps were made with Crack Dealers and car chases/gunfights, and VC had Thriller-dressed muggers and car jackers just like III.

Drunken brawlers out side of Pubs, National Front organized marches, Mods & Rockers fighting, Biker Gangs riding in formation, muggings, these are just a few examples of how London could be baught to life in a GTA game.

Interiors should be very diverse. Ranging from smoke filled East End Pubs to the loud Hard Rock Café in Hyde Park. The Blitz Club would be filled to max capacity with New Romantics, and it’s atmosphere distinctive of that genre. Soho would be full of sleazy bars, brothels, basically acting as the Red Light District. The Marquee Club would be nearby, and would be the venue for NWOBHM fans. Chinatown would be lively and colourful, but should also be the home to underground sweat shops.

Area’s like Bethnal Green and Bow, which were traditionally the heart of the East End, should be undergoing an influx of immigrants. And for this reason, there should be a lot of visible tension. Maybe even insults traded between the two demographics in the street.

Back to Pubs, for the time being.

In GTA: London, Pubs should be the center of social activity. People should be playing snooker, playing darts, eating pub lunches, drinking pints, hanging over fruit machines and jukeboxes. Domino’s and card games should be running at tables. The interior should have a patriotic feel, with British flags hanging from the ceiling. Brawls should occur on the odd occasion.

Other popular interiors should include: Snooker Halls, boxing clubs, fish and chip shops, curry houses, takeaway outlets, convenience stores(a return for Hippy Shopper, anyone?), bookmakers, back street cafes and arcades. Arcades would feature games reminiscent of the wave of hit games such as Pacman. Burger Shot and Cluckin’ Bell would make a return in Trafalgar Square.

Each “group” would have there own specific venues. For instance the Yardie’s would often appear at reggae dance halls, much like the Homebrew Cafe, but with a dance floor. The Morgan Firm would be present in a lot of West End dives. It would add a discovery element back into picking on your rivals. If you spot a pub with a load of Vespa Scooters parked outside, you know your going to run into some mods.

So I was thinking about the Extortion Mechanic that I used in Liberty ’71, and what MoneyOverBullsh*t said about it being similar to the Godfather games. I thought about it long and hard, and the ultimate conclusion was, either way; it’s got to involve some sort of pressure system. But what I did come up with was discovering the Protection Racket in the first place.

For those who have seen the Scorsese Film The Departed, this scene might be familiar to you -

The point I’m getting across here is, discovering a business that is being extorted would ultimatly be like Pigeon’s in IV, or Hidden Packages in previous games. The reward would be that business paying out to you every week.

In-Game Context, this would be the most likely scenario.

Let’s use Hove Beach(and the area around Niko’s safehouse) as an example. There are a cluster of four businesses, let’s imagine they are all enterable. Comrades, 69th Street Diner, the Spaghetti Restaurant, and the Russian Clothes Shop. You are in the Spaghetti Restaurant, eating just like you would in Burger Shot or Cluckin’ Bell, when two mob toughs enter and go over to the counter. The Extortion process would start here. While the mob toughs try to extort the owner, things might get heated, and they might start attacking the owner or trashing the store. This is where you step in. Beat up the mob toughs, and the owner will thank you. You then leave him your “business card” and tell him you can protect him. He can either start paying you, or he’ll refuse. If he refuses, then you return at a later date, and the former Extortion aspect from Liberty ’71 would kick in, forcing you to shake him down.

You will also net whatever money the extorter's have collected before hand.Community Service

Ray will be introduced to DCI Phil Carver, an honest, upstanding police officer based in Fenchurch. Carver is a man of morals, and although he cannot stand criminals, he turns to Ray for help. The Police Force is under heavy scrutiny, and the public view of the police isn’t very good. Carver can no longer get things done and dish out justice how he see’s fit, and he would rather employ Ray to do it for him than not have it done at all.

His missions will be called “Community service”, and would often see Ray taking care of criminals who’ve slipped through the net, that Carver cannot get evidence against, or just simply feels they should be cracked down on. The reward for completing these missions would come into effect when getting a wanted level of up to three stars. When escaping the flashing zone, Carver will immediately call off the chase, instead of searching for Ray.

Drug Dealing

Ray does not necessarily like drugs, or approve of the dealing of them, but he realises he must dominate it in order to control it the way he wants it to be done. In order to raise funds and set a footing with the competition, Ray uses Taxation to his advantage. Instead of walking in and intimidating just for the profits, Ray will also intimidate locations of major drug deals and the addresses of other dealers out of them. The choice is there for the dealer to be killed; weakening the rivals drug operation, or leaving them alive and milking them for information.

Once Ray has the cash, he can start purchasing drugs. Initially, he can only buy small amounts. Seamus’ putting in a word to the Whelan’s came good, and Ray will be able to purchase up to two kilo’s of Cocaine from them. After making a name for himself in the business, Ray will be able to buy five kilo’s from the British Outlaw Bikers. Eventually, Ray will be able to purchase amounts ranging from ten to twenty Kilo’s from Drug Baron’s. These Drug Baron’s would become unlocked through word of mouth, and would be based in international waters outside of land. Ray would sail out to them, and purchase the drugs. Then he would be required to smuggle them back to land and load them into trucks to be stashed.

Ray, though, would not be physically selling the drugs himself. Instead, they would be sold through street dealers. There would be a choice of street dealers, including the Bangladeshi Street Dealers, and Ray’s own men, whom he could recruit by making them an offer they couldn’t refuse when Taxing them.

Dealers will have stats, just like the bikers in the Lost and Damned. They will show how much heat a dealer is attracting. If the heat bar becomes full, the police will arrest him, so it’s up to you how you deal with a heat attracting dealer. You can either pull him off the streets for a while and have him lay low, or you can simply kill him and get someone else. There would also be bars for how much money they can shift product for, how much product they can carry, and how capable they are of surviving an ambush. Ambushes will be common place, gangs who take a dislike to your dealers will attack them, especially if they are dealing on rival turf. The Turkish Mafia will also be a leading attacker, which will intervene with the story, as they paid Ray a lot of money for product they never got.

I will update this post in the near future with more cars, clothes and weapons, with pictures to them once again, as my links seemed to have screwed up. I'm also planning on sharing some more mission ideas, amongst other things. Thanks for reading, and once again thanks to all those that helped and contributed to this idea the first time around.

Omnia sunt Communia

I demand a bigger soundtrack for the punk station! Not to mention the fact that you've filled it with '70s punk bands, whereas the 1980s were big in England for English Hardcore, Oi, Anarcho and Post-punk bands. Though that's only a minor thing.

Tyla

Maybe you can help me out with the Punk station? I think the fact I hardly know anything about the Punk genre(the same for 2-Tone/Ska/Mod Revival and Reggae) is why the lack of songs is evident. Most are songs I just know in my head, like "Beat on the Brat with a Baseball Bat" is just a catchy, memorable lyric, and the same with "Peaches". And I guess you could say "Electric Avenue", because i'm not going to blame the Curry's TV advert for my knowing of the song The Jam's "Mr Clean" is a favorite of my Dad's and the lyrics are also quite memorable "'Cause I hate you, and your wife, and if I get the chance i'll f*ck up your life" Mind you, quite a few of the songs on the oldies station are from British TV shows/commercials. "Jessica" by The Allman Brothers is the Top Gear tune, "Albatross" by Fleetwood Mac was featured in the Marks & Spencer adverts, and The Liquidator from Wolves matches, in the old days when it was played, every one would stand up and shout f*ck off West Brom.

Tony Mozzarelli 80

I liked it. I thought it set the tone really well and it would definitely make a perfect setting for the game. If i have one small criticism though, it's that the names 'Caine' and 'Duckworth' sound a bit too cliché.

Also, a firm like the Richardsons wouldn't really participate in football violence, although they are highly likely to associate with people who do. So it would have a place in the game, but it isn't really the activity of a money making firm.

Like the story though, especially the idea that the yardies would try to clinically put an end to your operations in one fell swoop like that. That would probably be one of the most memorable game moments, even if it were only a cutscene.

Tyla

I did consider naming one of the lads "Butcher", but that must of gotten lost somewhere. I'll think of something else other than Duckworth for Harry, though. The Richardson influence would come into the game later on, in the early stages, Charlie would just be a minimal dot in the radar, running a two-bit gang made up of friends. The rise away from things such as Football violence would be evident in the rise to power.

The WPC's are a quite common presence, I think. Instead of IV, where there is one cop on foot patrol, I would have two, one man, one woman. Whenever I seem to see coppers, they're in two's.

Tyla

Thanks. The main reason I haven't added images to the post is the 10 max limit. I'd want to show everything - that's why I've linked to things such as Cars, Weapons, through clickable links to pictures instead.

Omnia sunt Communia

Scream by Misfits wasn't released until 1999. This game is set in 1982 (the same year Walk Among Us was released). I don't think it would fit. Sex and Violence is also a song by The Exploited, not The Sex Pistols.

Omnia sunt Communia

I think you made up for the lack of updates, and then some! Great work Tyla. Remarkable. I couldn't imagine a much more perfect setting for a Grand Theft Auto game than 1980's London. You've really captured the feel of the city and the times. I'd love to hear more.

Sello

Tyla just out of curiosity was that story you made just an introduction or was it both an introduction and some of the storyline mashed together?

Also, when it comes to extortion do you think you can add in a monopoly/cartel theme. Here's an example of what I mean: If you take over all of the garbage shipping companies then you can force them to join a garbage cartel, where they will all have to systematically raise there prices for services in the form of inflated rigged contracts, bribes for waste removal, costly transportation, and in the end you get much more money then you normally would if these companies were owned seperately.

Tyla

The story up so far would be like the first Los Santos chapter in San Andreas. It should serve as the first basis of action and tutorials, but also provide the back story into the Caine Family, and several members of the Caine Firm. Arthur Caine dies; the killers identity is not revealed. The same with Heavy Rodney Williams. While the main character assumes it is the work of the Yardies, it would all unravel during the last few missions.

I like your idea's regarding the monopoly/cartel theme, especially the various tweaks to your interests like bumping up your income. I haven't really put any thought into what you have suggested, but I like the basis of it. The Empire building was one of my favorite features in Vice City Stories. And as London is, itself, a city going under regeneration as of '82, it would make sense to go in at the deep end regarding Sanitation/Waste Management, Construction, Land Development and such. I'm going to defiantly look into it, and get back to you with a bigger post and range of idea's when I'm done. Cheers

zeljkoserbiagreece

ok i will try to be friendly,so sorry,if i hurt youre fillings,im from western balkans,hah tuff area,hah,so you have one tiny problem,in cars you did not included a public transport,i mean the tube or what its called,and maybe some trams,and why that year wouldnt it sound beter in 2010 when the game will be released?but except that excelent,nice work

Tyla

ok i will try to be friendly,so sorry,if i hurt youre fillings,im from western balkans,hah tuff area,hah,so you have one tiny problem,in cars you did not included a public transport,i mean the tube or what its called,and maybe some trams,and why that year wouldnt it sound beter in 2010 when the game will be released?but except that excelent,nice work

I've included a couple of buses and the traditional London Black Cab in my post on this page, but I haven't gotten around to the London Underground, yet. It's been a busy time. When I do, eventually, get around to the Subway/Taxi systems though, i'll post them up with Sello's extortion/empire idea's.

As for the 1982 setting, well, I think Jacky nailed it. In 1982, a lot of change was coming about London, with the Docklands redevelopments and such. Culturally, the area, and the city, was VERY diverse. I wasn't born in '82, but I would of loved to have been. Recreating the setting in a game, with a story and the GTA seal to boot, would be awesome to say the least. 1982 was a very dark time in London when compared to '84 and '86 in Vice City, where it was neon lights, red skies and sports cars.