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Ultima. Old school classic, great friggin' game. Played it for years, I have. I just loved to farm, taylor my clothes, write macro scripts to train skills, and, of course, engage in good ol' PvP. There was literally no imposition on the player - you chose whatever skills you wanted (each server would have a different cap) out different categories of skills, and could do whatever the heck you wanted. There were quests, I guess, though no one cared about them. Cartography allowed you to search for treasures, sailed the seas of Britannia and end up G'd knows where. It was a lot of fun, and had an awesome vibrant community, unlike today's gamers. At the time, I felt it to be an almost pure RPG. The game had no end, and you could play it forever.

Yeah, I basically started with Oblivion as well, it's a good place to start I think. It shows you freedom in the open world form and in player character building but has almost no freedom in quest design. So when you start introducing yourself to new RPGs that have more open ended quests and choices, you'll have your mind blown and you'll begin to appreciate it more, that's how I felt when I played KOTOR 1 after Oblivion and then Fallout: New Vegas sometime after that. Though overall, I'd recommend starting with Skyrim over Oblivion just to dodge the broken post lvl 30 level scaling.

Yeah, I basically started with Oblivion as well, it's a good place to start I think. It shows you freedom in the open world form and in player character building but has almost no freedom in quest design. So when you start introducing yourself to new RPGs that have more open ended quests and choices, you'll have your mind blown and you'll begin to appreciate it more, that's how I felt when I played KOTOR 1 after Oblivion and then Fallout: New Vegas sometime after that. Though overall, I'd recommend starting with Skyrim over Oblivion just to dodge the broken post lvl 30 level scaling.

I like to think that the Elder Scrolls as it stands is best as a really expensive, extended tutorial and introduction to the world of RPGs. It's shallow as an RPG nowadays, but it gives newcomers to gaming a vision or concept of RPG games.