A great entry as I expected from the winner of GBJAM 4! I loved this so much that I ended up exploring all that I could and catching everything in the sea (a bit creepy to see the sea empty of life, though). I really liked the relaxed kind of gameplay, without harmful things, no enemies, no damage, no deaths... just enjoy, explore and relax with that lovely melody :)

Hey Sean, thank you! The day indicator in the UI decreases each time you go back to the village, and if it reaches 0 you die because of the curse. We wanted the villagers to give you quests and rewards, but we didn't have time. So the only thing you can do at the village is to talk to villagers and recover HP by walking. We also wanted to add a boss (the evil thing that is cursing villagers and travellers like you) after descending certain number of floors, and win the game if you defeat it, but didn't make it in time either. And of course, more items, weapons (ranged, wide, bombs...) and enemies with different behaviours and attack types. We may update it in the future if people like the game :)

Thank you all for all your words and for playing, even if you didn't leave a comment! :)

The best game from this jam that I played so far! Graphics, controls and feel , music, level design... And it's incredibly long and polished for a jam game! Still trying to complete it.

About the Gameboy Feel, aside from some punctual graphical effects, moving the player feels THAT good that doesn't feel much like a real GB game. But hey, I'm not going to lower the GB feel rating because of something is better than I expected. That wouldn't make any sense! :P

Just to tell something that could've been better, maybe adding some backgrounds, improve loading times between rooms (after a long time playing it seems to take more time to load) and adding a map or something to visualize where the player is in that huge maze. Also, I found myself in some situations where I wanted to avoid a checkpoint but there wasn't anything I could do to about it.

Loved the graphics and the idea is nice, but I believe the jump should be easier and faster. At the first jump with spikes on the floor, there are some background tiles that seemed "walkable" because colors contrasted from the BG. The instant camera change to higher platforms got me a bit confused. Audio is mostly lacking too. But for a prototype, it looks very good overall!

Flying by shooting and the graphical style reminded me to the lovely Cave Story <3

Moving and trying to aim at enemies at the same time is a bit frustrating to me. I feel like my brain wants an inverted controls scheme so that I control the player's movement instead of shooting direction.

I'm a programmer looking for an artist! I am available all the week. Also, I'm from Spain and that means GMT+1 timeline. I don't have much experience in game jams (this would be my second jam), but I will have almost all the day to work on it. Tell me something here or on Twitter (@ipruch)!