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Returning from last year's IGS, the Creatrilogy hour will present a scattering of ideas on the hows and whys of game making, the way only indies can. David Kanaga (composer, DYAD, Proteus) will talk about his approach to video games as music "objects." Tom Betts (aka Nullpointer) will show how we can apply Kant's notion of the 'mathematical & dynamic sublime' to developing procedural and emergent games. Drawing on his experience in collaborating with artist Marina Abramovic, Pippin Barr (The Artist is Present) will share his thoughts on collaborating across disciplines to yield greater experiences.