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It's cute, and pretty good for a first game. I would have liked to feel like I had a bit more agency; I've seen similar games let you set your initial trajectory, for instance. It would also help if you had some sound; it's pretty quick to grab some public domain sounds from freesound.org, and incompetech.com/ has Creative Commons licensed music you could use.

Pretty fun. I liked the little jokes. It was also nice that it was always obvious what could and couldn't be clicked on. In a perfect world I would have liked more content, but I don't think it would really have been possible to do more with the short dev time.