Before I start in earnest, some context: Since the Founders packs went on sale, back in 2011/2012, I've spent $495 on MWO. I took a hiatus during the open beta period, but from 2013 through 2015, I was a pretty steady spender. That's not a brag. If anything, I feel like a sucker for having put that ...

I found the missing mobility quirks. They didn't get rolled into the base mobility stats of the mechs they were originally on. They got rolled into the base mobility stats of the Wolverine, where PGI figured nobody would notice them.

Back in the day, I played a lot of Minecraft . In early versions, you could mine large numbers of blocks faster by releasing the left mouse button after finishing one block and clicking again to begin mining the next block, instead of continuously holding the mouse button down. This was called click...

The Linebacker doesn't have a separate Inner Sphere name, but if it did, I think that Queue Jumper would be appropriate. It's big and fast and can just muscle its way around, where ever it wants to go. That makes for a rude person but a great omnimech. General Notes I've mentioned in the past that a...

As I find myself nearing the end of my backlog of unmastered chassis, I've been wanting to revisit some mechs about which I haven't written much for quite a while. The early Clan mechs feature heavily on this list, since I haven't discussed new builds for them, since before quirks were introduced an...

Yeah, we're getting the March build thread out of the way, while it's still February in a couple of time zones. Also, I've got an enormous outline for this post, so strap in, because it's going to be a long one. General Notes One of the first traits you'll notice about the Wolfhound chassis is the s...

PSR tier is pretty meaningless. When it was first implemented, I languished in tier three for absolute ages, while complete newbies raced past me, because their PSR changes were being amplified by a new-player seeding effect. As a result, tiers one through three are all kind of a hodge-podge of skil...

It's well off-peak hours, but I was poking around through the MWO streams on Twitch and ran across a bloke who was tinkering in the mech lab. It was bad. SquishyLegs.png Those legs.... I mean, most of the rest of the build is trash too, but the legs provide a quantifiable amount of wrongness. Yester...

Glad you're enjoying the content! I'm trying to get back to consistently having a build thread each month, and knowing that there's an audience helps with motivation. To your point about the Catapult: With the short-range builds that I've been favoring lately, map knowledge and patience become essen...

Between balance passes, tech problems, and events occurring in meatspace, this thread has been a long time coming. Still, this was a fun chassis, so I'm happy to have the opportunity to write about it, while avoiding leveling the Wolfhound. Let's dive right in, shall we? Engine Selection & Gener...

As a follow-up, the latest UAC nerfs have had a substantial impact. The weapon system has all but disappeared from normal gameplay, with the exception of the odd 6UAC2 Daishi. Even IS UAC5s, which got the lightest nerf, have become a rare sight in modestly high-level play. Though I have--by popular ...

In December, one of my HDDs decided to go all end-of-life on me. Turns out, it's kind of a time-consuming pain in the dick to migrate an intact Windows 7 installation from one set of drives to a new set of drives. In the meantime, I was restricted to using my laptop, which is not and never was a gam...

But.... But.... I'm really good with mediums.... Alright, fine.... Unlike the Electoral College, I guess I'll follow the will of the voter. If the will of the voter becomes too much of a pain in the ass, though, then I'll downgrade the Wolfhounds' engines to XL210s and build them like they were Inne...

As I mentioned in the Gladiator build thread , there's been some changes to Clan and Inner Sphere UACs. On top of that, some recent experimenting with SRMs has led me to adjust my preference for which launchers to mount, when I have a ton of missile hardpoints. These two changes together seem signic...

http://www.youtube.com/watch?v=VIPq2RaOjhg For the past few days, there's been at least one (possibly more) Vipers prowling the solo queue, using a combination of flamers and small pulse lasers to shut down hostile mechs and then kill them with a quick headshot. It's a clever strategy for taking ou...

Right, I've been teasing this reveal for a while, haven't I? Whenever I talked about working on this mech, I just referred to it as the fast Clan assault so as not to give away whether I abided by Anubis' preference to get the Executioner or if I bucked the will of the people (person) and got the Ga...

As I've alluded to in a few other posts, I now (at least for the moment) have a content pipeline for the build threads. Next month, I'll be highlighting one of the two chassis that jumped the queue ahead of the Executioner, but that doesn't mean that I'm taking a full month off of MWO. I still have ...

Turns out, I'm not shit at this! A few months back, MWO implemented leaderboards, which I generally make a point to ignore. Every month, the leaderboard resets, and the old stats are archived. What's becoming a tradition is that some of the community members will pull down all of that data and do so...

There's something you need to understand about Terra Therma: Everyone rushes the caldera, unless the game mode is Conquest. Then, everyone rushes the caldera, except for the assault lances, and the enemy light lance. Just enough to ensure that your team loses most of its tonnage, so that the enemy--...

I'm going to write up an amusing anecdote later, but I ran some numbers on my last match. First of all, I was running a Griffin 2N with 4 ASRM6 launchers and a dream. It has 700 missiles in its ammo bins. I ended the match with 34 missiles remaining. Based on my 973 damage dealt and the potential da...

It's time to talk about the Cyclops in earnest. I've written a lot in the notes thread , so I'll skip the usual preamble and get into the builds. Engine Selection Nearly every build that I highlight below has a giant XL engine mounted. The high engine cap is what sets the Cyclops apart from the othe...