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It's amazing how much pacing changes a game. For instance, I am replaying ff12 for maybe the forth time, so I have a good feel for what the game has always been. But with this new fast forward button, all of the sudden many things feel different. Not just the combat and dungeons, but also how quickly you get the next story sequence. My question is, does hardware limitation not allow a fast forward button on most game? But mainly, pacing is a game element that sometimes doesn't get the attention it deserves, and it can totally change the feel of a game. What are some games with good and bad pacing. Any thoughts on pacing that you have? Did snes RPGs benifit from a fast pace?

People often want sequels to games, especially good ones that are standalone or haven't had a new entry in years. Can you think of any games that you love but would be happy if it never received a sequel?

Concerning the switch and the nes/snes minis, do you feel there is real articfical shortages of these systems? What is to be gained by limiting the sales of something vs having more sold? Is it wanting something more if you can't have it?

I will not believe the 3DS is dying/dead until I see one physically buried in a coffin with roses on top. (One TV show actually did this with an original Xbox).

Nintendo is definitely going for colorful games on the Switch. Look at the covers of every last physical switch game - they're bright, often multicolored, and the shiny red spine of the switch game cases is obviously meant to stand out in a stack of games.

I nominate Undertale as an excellent game that really shouldn't have an official sequel (aside from spiritual sequels).

In the realm of video games, what is it that you want most but can't have, and why can't you have it?