I increased the resolution of the asteroid sculpts to match current gen standards by adding more geo, rebaking the normal maps, and creating a new shader with the proprietary terrain/detail shader, with help from Josh Marvel.

I worked with the campaign and cinematic leads on look dev of the rock walls, lava, rock shader and the forerunner pieces. Both the tunnel and the platforms were created by kitbashing existing Forerunner assets.

I increased the resolution of the asteroid sculpts to match current gen standards by adding more geo, rebaking the normal maps, and creating a new shader with the proprietary terrain/detail shader, with help from Josh Marvel.

I worked with the campaign and cinematic leads on look dev of the rock walls, lava, rock shader and the forerunner pieces. Both the tunnel and the platforms were created by kitbashing existing Forerunner assets.