Serious Games Don’t Need To be Serious

Serious Games have a reputation for being boring word dumps ending in a questionnaire asking what you learned. Our games fluctuate between trying to teach too much and being very little fun, or being great fun and teaching too little. In this talk, we’ll find a happy medium between education and fun, examine how a local West Australian company has remained successful by making fun learning experiences, and provide a solid argument for not being so serious about our serious games.

Other talks in the series include “The Presence and Absence of Chronic Health Conditions in Videogames” and “A Biologist’s Perspective on Creativity – and Science – in Game Design”. For all the details, head on over to the webinar event page on IGDA’s site.