Magic

This part of the guide will list the various magic available in the game. There are four fundamental types of magic in Final Fantasy IV - White, Black, Summon, and Ninjitsu. Below is a complete list of all of this magic and the in-game description of each, as well as the MP consumption for all spells. Twin Magic, cast randomly by Porom and Palom when "Twin" is selected when both are in the party, is excluded from the lists below.

Note: Spells are learned by the different characters at different times and different rates, usually by leveling up to certain levels. Tellah, for instance, will have access to many spells before other characters will. Summons are primarily learned, for Rydia, who will start the game with only Chocobo, and return to the party having learned a few more beyond that. The Side Quests section of the guide has information on how to obtain some of other Summons, such as Odin, Asura, and Bahamut.

Also Note: Roman numerals next to the spell show the strength of the spell if it is in a series. For instance, Cure, Cura, Curaga, and Curaja are the four healing spells. Cure is the weakest, so it gets "I", while Curaja would get a "IV".

* This list of Rydia's summons is exhaustive for gained and learned summons, but not for item-acquired summons. These summons, including Imp, are acquired by defeating those enemies, but the chances of acquiring the summon are extremely low. Their weakness, rarity, and unnecessary nature excludes them from this list.