SOCOM 4 Deploys This Week

On behalf of everyone at Zipper Interactive, we’re pleased to announce that SOCOM 4: U.S. Navy SEALs available for purchase in North America starting today! Expect to see it released in other territories all over the world throughout the remainder of the week.

In the SOCOM 4 solo campaign, players will guide the Operations Commander and his combined squad of U.S. Navy SEALs and Korean Special Forces across 14 missions set in war-torn Southeast Asia and a country on the verge of civil war. But SOCOM 4 doesn’t stop there – fans can also expect exciting competitive multiplayer with all-new maps, original gametypes and numerous modes of play in addition to user-defined custom cooperative campaigns that change every time you play them! Check out our launch trailer above to see what we’re talking about.

Outside of the game itself, we’re also offering fans a number of other goodies to celebrate SOCOM 4’s release. Log on to PlayStation Home, for example, and you can find up to five unique (and free!) SOCOM 4 shirts for your Home Avatar, as well as a special Bomb Technician outfit for $2.99! We’re also introducing a number of SOCOM 4 PSN Avatars starting today and will have a free SOCOM 4 theme for your PlayStation 3 system next week.

Before we go – we do want you to play SOCOM 4, after all – we wanted to leave you with the patch notes for the update you’ll be prompted to download upon booting SOCOM 4 up for the very first time. Included within the patch are a number of updates from our S4 beta trial and a number of other changes that reflect the feedback we’ve received over the past month.

Thank you once again for all your support and feedback, we hope to hear from you some more on our official forums at SOCOM.com. Now go have some fun!

This isn’t all we have planned for future SOCOM 4 updates, as we are still collecting data from players just like you. In the mean time, talk about our changes with fellow SOCOM fans on our official beta discussion forum on SOCOM.com by following this link!

Anyways, picked up my copy today, this is a PSA for all new SOCOM 4 gamers. When you are on the “Game Types” page in Competitive multiplayer, you can change the list of playlists from ‘Standard’ to ‘Classic’ and ‘Custom’. The UI doesn’t do a good job of indicating that there are other pages of different gameplay types and styles, but there are.

I’ve noticed too many people are in the ‘Standard’ playlists and not enough in ‘Classic’ and ‘Custom’. So I want to make sure people are aware of them.

P.S. My buddy Hellman who posted above me and who used to host an old SOCOM podcast with me isn’t picking up the game today. So people in the comments section, do something to make him buy it. Thanks all!

I’m playing through the game right now and enjoying it very much. This is from a long time SOCOM fan (PS2 and PSP). Some people will like it some will not. That’s how it goes with every game. No more time to type, got to get back to playing! ^_^ Started on hard so I can unlock elite and try a playthrough on that difficulty later.

I’m picking it up, and will focus on the campaign and possibly some Co-Op to start. I’m not spending much time in online MP until you get the Party System patched in. (So annoying trying to play with the people I want to play with!) Also looking forward to the long list of other fixes, like camera collision ABOVE the player’s head.

Lack of a party system has killed this purchase for me. I know they are saying they will patch it in but guess what, I buy things for what they deliver when i buy them, not for what they promise to offer down the road. When that patch comes, maybe i’ll pick it up.

66 on Metacritic. Think SOCOM needs a reboot to bring it into the 21st century. I played the beta but didn’t like it, felt clunky and outdated. 4P co-op in SP might have tempted me, don’t know why Zipper passed up that opportunity.

Jeremy could you please send to the dev team of MAG these 2 feature requests, as I could not find any way to send my suggestions to Zipper through their website, and I’m frustrated by those issues while the game still has a lot of people playing it:

-Could you use the same vehicle seat switch system than the selection screen for the tank in the game Warhawk, as it is much faster ?
Because for instance if a player controls a tank by himself while the other team members are going to the objectives, and if he needs to switch from the cannon to the driving seat as soon as the enemy commander schedules a bombing on his position, then he simply has no time to do so and gets destroyed.

-Could you add a buddy respawn system just like the one announced for Uncharted 3 with its multiplayer trailer ? Because if a player wants to play as much as possible with one buddy online, if he dies then it’s very difficult for him to find it’s friend’s position on the map and getting to him is time-consuming.
Of course to balance the advantage of respawning beside a player directly in the middle of the map instead of the beginning, you could set a longer timer to delay the respawn of its buddy.