Unfortunately development of WMaiD has once again come to a halt - at least on my end. I had recruited a few people from the pfhorums ($lave, CryoS, and also Windbreaker) who have all been working on this project at some point, but I'm not sure if they are still interested in contributing their time and effort since it has become pretty obvious that the current team will not be able to give WMaiD the neccessary treatment it needs to get to a playble state. I haven't heard anything from the original creator, Blayne Scott in years either. The sad truth is Halathon has consumed all my attention for the moment so WMaiD won't be my top priority until after the Halathon Demo has been released. If ever.

If people here are still interested in it I could release the WIP files to the public though.

What are the black ones? And the "what needs to be done" doesn't always seem to correspond correctly to your color coding: Future Ancients is green but says it needs to be built from scratch.

I just downloaded and started playing the demo. There's no sound for some reason.

Anyways, I have variable amounts of free time these coming months and could probably help with creating some new or overhauling some old maps. I could help with terminal writing as well if that's needed.

My two cents: have you considered changing/editing the story in such a way that you could cut the map count by half.

Sure, send me the link. I won't be able to take a good look at things until next week though.

I mainly work on maps in classic Forge. Off the top of your head do you know if there are any maps with excessive polygon counts or view distances that would require me to download Weland?

Not to step on your toes, but in terms of the story: I am pretty good at cutting and condensing; if you'd be interested I could take a look at the story and see what could be consolidated while keeping the overall feel and flow of the original story. Otherwise I'll just stick to polishing up levels.

So I just noticed this thread now. Great to see this scenario still being alive after all this time.

Correct me if i am wrong, but who was the original author (or team leader) of WMaiD? Wasn't it Blayne Scott? If so, does anyone know where he is now a days? I am trying to reconnect with some old pals from the early days of thon.

I've last talked to Blayne in July of 2015 - he said he was planning to move from South Korea back to Canada in september but not sure what his current residence and occupation actually are...

He seemed very busy though and told me he won't able to help with anything until that date. I haven't contaced him since. His Skype nick is blayne.scott btw, maybe you can reach him through there.

Anyway, on another note, I'm still trying to get work done on WMaiD, or rather get other people to get stuff done since I'm currently mostly occupied with other projects, one of them being Halathon ofc... however Windbreaker and philtron both haven't sent me back much yet and I'm not sure if they're still interested in the project.

Once Halathon is finally released I'll try to dedicate some more time to the completion of WMaiD but if I can't get it done by the end of 2017 I will simply release all the WIP files as Beta content here or on Simplici7y for the community to salvage because there's really no point in dragging this thing along with me for an even longer period of time.

thedoctor45 wrote:Once Halathon is finally released I'll try to dedicate some more time to the completion of WMaiD but if I can't get it done by the end of 2017 I will simply release all the WIP files as Beta content here or on Simplici7y for the community to salvage because there's really no point in dragging this thing along with me for an even longer period of time.

Well, my calendar says it's 2018 and WMaiD's still not done unfortunately.My question is, does anyone here actually want me to share the incomplete Beta build or should I just lock everything away indefinitely until some mircale happens...