Member

Fair enough, although I still wouldn't be surprised if they're bluffing and it does show up at E3. If it's got a massive boost in graphics especially for Scorpio I'm sure a lot of folk would be very excited for it.

Member

I'm ok with that. If they are going to remaster one of the best Halos then they should do it on true next gen hardware. I would still give it a chance though if it comes to Scorpio. I didn't have a good experience the first time i played it.

I'm ok with that. If they are going to remaster one of the best Halos then they should do it on true next gen hardware. I would still give it a chance though if it comes to Scorpio. I didn't have a good experience the first time i played it.

I can see the next consoles releasing in 2019. This gen started in 2013 and at 7-8 years it's widely thought last gen went on way too long. Although things are different now we're into mid-gen refreshes, so who knows how things are going to play out.

That was kind of my point, H3 is already playable through the MCC and we've been told this is a no Halo/Gears year. It's not happening and whatever Moon are working on might get shown at E3 but in no way is it a 2017 release.

Member

-Forza motorsport early September 2017
-Scorpio launch early September 2017
-State of Decay 2 late September 2017
-Crackdown 3 October 2017
-Third party season
-Sea of thieves March 2018
-Ori and the Will of the Wisp May 2018
-Killer instinct 2 September 2018
-Forza Horizon 4 September 2018
-Halo 6 October 2018

Member

-Forza motorsport early September 2017
-Scorpio launch early September 2017
-State of Decay 2 late September 2017
-Crackdown 3 October 2017
-Third party season
-Sea of thieves March 2018
-Ori and the Will of the Wisp May 2018
-Killer instinct 2 September 2018
-Forza Horizon 4 September 2018
-Halo 6 October 2018

This is what Shannon said and this is what another user said in response when I posted that quote.

I head first party game publishing for Xbox One or Windows 10 or any of our platforms. We right now have, i think, 14 games in development. We talked about four of those this morning  Killer Instinct, Scalebound, State of Decay 2, and ReCore. We also have Crackdown 3, which we announced has now been moved into 2017, and there are a few other ones that arent quite ready to be talked about yet.

Sea of Thieves, Gears 4, Halo Wars 2, Halo 6, Forza Horizon 3 and Forza 7 are another six that would have been included in that number last summer, so that works out to 11 of 14 (assuming that number is accurate). Thinking about what the others could be, probably Ori 2 and then two mystery games.

Are those 14 internal projects, or 14 games Microsoft Studios has a stake in, do you know? If it's the latter it could include Cuphead, for instance, but if it's the former that means there's quite a few we don't know about yet.

Member

Are those 14 internal projects, or 14 games Microsoft Studios has a stake in, do you know? If it's the latter it could include Cuphead, for instance, but if it's the former that means there's quite a few we don't know about yet.

I keep mentioning this in my E3 predictions but I still think Xbox One is going to receive the new Mechwarrior as a console exclusive. Technically Microsoft owns the new IP and Mechwarrior 5: Mercenaries is already in the works for PC and scheduled for 2018. Could be a nice release to bad their line-up. Not a lot of decent mech games out there.

I was criticizing Sony mostly for the same things I criticize Microsoft today. Lack of exclusives. I have no camp, I just want to see everyone compete in the area I care the most about, that's all. I think Microsoft had a very good launch, Kinect and price aside. But I started too see red signals when Phil Spencer became head. Never liked him. He became head of first-party precisely before their first-party started to go to shit. People can blame Mattrick for eternity all they want, but Xbox's games development once again went [even more] downhill with Spencer as the head of the division. The downcurve from 2014 to now is crystal clear. The brand has never been this anemic and starving. But let's give him 8 years right, I mean why not.

Member

Are those 14 internal projects, or 14 games Microsoft Studios has a stake in, do you know? If it's the latter it could include Cuphead, for instance, but if it's the former that means there's quite a few we don't know about yet.

Well games like Cuphead are under the ID@XBOX banner so they wouldn't be considered Microsoft studios projects. So any project that is considered first party to the publisher, so first and second party to us.

Well I'm going by 2 things. I'm assuming the budget for Recore was super small. And 2, they haven't like disavowed it yet. Stuff like Quantum Break or Subset overdrive were almost castes out after their receptions. MS is apparently still working on fixing the game an I could see a sequel since staten apparently wrote it and it feels more connected to MS than the other flops

Not really - they just need more things to try & showcase Scorpio support and are hoping that a patch and a more fleshed out ReCore experience could be it. Getting them to fix the experience & issue a patch for native 4K to highlight a piece of hardware they are launching is a relatively cheap thing to do, considering all the expensive work has already been done.

Well I'm going by 2 things. I'm assuming the budget for Recore was super small. And 2, they haven't like disavowed it yet. Stuff like Quantum Break or Subset overdrive were almost castes out after their receptions. MS is apparently still working on fixing the game an I could see a sequel since staten apparently wrote it and it feels more connected to MS than the other flops

1. Budget wasn't small.
2. This is just a lemons -> lemonade situation for Scorpio support. Nothing more. If the DE/Scorpio doesn't give this title a 2nd wind for sales, you'll never hear from it again.

Banned

Definitive Edition + a Scorpio patch announced at E3. Should release in the 2nd half of the year.

Not really - they just need more things to try & showcase Scorpio support and are hoping that a patch and a more fleshed out ReCore experience could be it. Getting them to fix the experience & issue a patch for native 4K to highlight a piece of hardware they are launching is a relatively cheap thing to do, considering all the expensive work has already been done.

1. Budget wasn't small.
2. This is just a lemons -> lemonade situation for Scorpio support. Nothing more. If the DE/Scorpio doesn't give this title a 2nd wind for sales, you'll never hear from it again.

Member

I didn't say it was just an upres - I am fully describing this as a definitive edition, meaning it will get more content. It's getting 'completed', so to speak. I am saying part of the pitch that enabled it to get this extra work greenlit in the first place involved MS wanting another piece of software to help highlight Scorpio support. Heck, the very first line in the post you quote has Definitive Edition + Scorpio Patch as two separate items.

Member

I didn't say it was just an upres - I am fully describing this as a definitive edition, meaning it will get more content. It's getting 'completed', so to speak. I am saying part of the pitch that enabled it to get this extra work greenlit in the first place involved MS wanting another piece of software to help highlight Scorpio support. Heck, the very first line in the post you quote has Definitive Edition + Scorpio Patch as two separate items.

Banned

I didn't say it was just an upres - I am fully describing this as a definitive edition, meaning it will get more content. It's getting 'completed', so to speak. I am saying part of the pitch that enabled it to get this extra work greenlit in the first place involved MS wanting another piece of software to help highlight Scorpio support. Heck, the very first line in the post you quote has Definitive Edition + Scorpio Patch as two separate items.

Member

Or they were taking advantage of a natural opportunity that came up since one of the bigger titles they had in the pipe to showcase Scorpio support had just been cancelled (Scalebound). Its being done to help mitigate the idea that 1st party Scorpio support is anemic, which is exactly what we're talking about in this very thread.

Had Scalebound not been canned, Tankbot + its area would've been released when they said it was going to be originally (late winter/spring 2017). If this was something that was born from the initial reception or sales, you would've never heard a release timetable for that content, cause they would've just saved all that for one big E3 announcement, versus already telling the audience "Here is what is coming", not delivering it, and coyly not answering any questions as to what is going on until June.