Czech developer Amanita Design has announced three new projects at GameCityNights in Nottingham.

Designer Jakub Dvorský revealed that one of the titles is a new game in the award-winning Samarost series.

Samarost 3 will be much larger than previous entries, with a size and scope similar to their last release Machinarium.

"It will be much bigger in terms of resolution, much more polished, and most importantly, the gameplay will be much more sophisticated," Dvorský told DS.

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"However, we want to make it different from Machinarium, that it will be much more accessible for anybody, even for non-gamers. It will be easier to play, but our goal is to make it more like an interactive toy than a proper game, which you want to defeat or solve all the puzzles as soon as possible.

"So it'll be more playful, and we want to achieve true replayability, even though [it's] an adventure game. So after you finish the game you'll be able to travel across the planet to Samarost universe, and explore and find out some hidden Easter Eggs."

As well as release on PC and Mac, Samarost 3 will be considered for PlayStation 3, tablets and "basically every platform possible".

Also announced was an original point-and-click adventure title named Botanicula, a project led by the studio's animator Jara Plachy.

"It's an exploration game about a bunch of five friends, little strange tree creatures, who are sent on a journey to save the last seed from their home tree, which is infested by evil parasites," explained Dvorský.

Similar to Samarost 3, it will be built around a simple, accessible concept with hidden Easter Eggs to find, and will feel "quite light-hearted and funny".

The third project is a Flash-based interactive music video that will be available for free from the developer's website in a few weeks' time.

"It's a really interesting, weird project," said Dvorský. "The music style, I call it 'Czech psychedelic country music'. It's really difficult to describe... I really can't explain it.

"The interactivity consists of the possibility to switch on and off individual tracks or instruments or rhythms which are in the music. Whenever you finish one part you can continue to another part of the project, but it's really difficult to describe."

Dvorský added that all three games are in different stages of development, with Botanicula expected by the end of 2011 and Samarost 3 to be completed in a few years' time.