I've updated the benchmark with a version that includes all three tests (added one that uses raft's bones and some vertex controller stuff) and gives a "proper" result at the end, i.e. the score is actually calculated correctly. To make you envious of me and my phone (Samsung Galaxy, Android 1.5):

The animation test is more like an alpha blending, high polygon, high object count and animation test. The animation itself runs pretty fast, the test suffers most from the high polygon vount of the structure (22,000 iirc) and lots of individual, alpha blended grass objects. I think i'm going to rename it and give it an abstract name instead.