To be fair, I've already kinda guessed at (And don't tell me if I'm right) like...2/3s of the plot. I assume the humans are dead, I assume command knows it, I assume that extra android chick also knows it.

I decided to harness my shiny new computer to get back into Overwatch after almost a year. Doomfist seems pretty obnoxious, sort of like Genji used to be before they nerfed him. I've settled back into my Reaper/Roadhog/Mei/Zenyatta rotation. Matchmaking seems somewhat less miserable than it used to be, or maybe a bunch of the shitheads just moved on to PUBG or whatever.

Snot Sonic Team from what I understand. It's a collabo between 3 different companies that have all made their own homebrew Sonic games. Pretty sure Christian Whitehead (think that's his name) wrote a Sonic engine from the ground up that Sega ended up using for the mobile port of Sonic CD.

My time isn't spent playing games. I've given up on finishing Super Metroid by the 15th of September because I barely touch my 3DS. I spend time making Mega Man levels boiiiiiiiiiiiiiiiii. Capcom needs to make an official version.

Played through Sonic Mania once tonight, and it's pretty much exactly what's been missing from my life. Apparently there's some kerfuffle about the DRM they're using, but I don't give a shit. This game is awesome.

Alright, this game's gotten a lot better, but goddamn. For a game that gives you so many things to do, wants you to min/max, and has things that work on time limits, it loves to spend entire weeks railroading you so you can't do any of them. Enjoy renting a DVD, not be allowed to watch it for a week, then just have to return it, having wasted your money.

I guess what I'm saying is that it's weird for a game to have so many activities and side-stuff to do, then be like "Look at all this freedom! Now excuse us as we dictate what you'll be doing for entire hours of real-world time." Like if Skyrim still had the map but railroaded you through it like FF13.

Anyways, I restarted Persona 5 now that I've better understood how this game works and when it does/doesn't allow you freedom to do what you want. Now I'm Min/Max'ing like a champion of men, allotting my money and time perfectly, etc. Also, after doing the crossword puzzles, I feel a kinship with the creator of this game, because he clearly has a fetish for coffee that I totally get. If I finish the game before I go on vacation next week, I'll probably throw up a review.

I can't wait to try out Battle Chasers:Nightwar. Turn-Based Party combat is some of my favorite shit, and now that I've got Persona 5 and with Battle Chasers up on deck when I get paid next, I'm gonna be happy for the next month or two. I also kinda wanna make another run on Nier: Automata.

My coworker lent me his copy of Halo 5. I decided to play it this weekend, so I popped in the disc. There's 50GB that has to be installed from the disc another 50GB that has to be downloaded to update the game.

It's literally going to take a couple of days before I'll even get to play it.

I've been playing a little space game I came across that was on sale for £3.40, called Rebel Galaxy. I've only played a couple of hours, so this is more a first impression than any sort of review.

For a game going so cheap, it's a little rough around the edges. The text in particular looks to have been compressed somehow and it's often hard to read. That's not so much of a concern when you're only ever called to read stuff in zero-danger situations on starbases, but it does annoy. There's evidence that the devs have tried to make the game user friendly to interface with, but they've done about 65% of the job, and the rest is a bit clunky to use. Having your ship constantly trying to accelerate to sublight when you want to cruise in and the only way to do that is keep pressing Q to slow down is awkward. Overall it's fun enough to use, and not too annoying.

The gameplay itself is based entirely on ship combat, exploration/commerce, and mining. The combat is fast paced and can be a lot of fun. I only have the crappy starting ship, so I've been dying a lot, but part of me thinks that's partly to do with how the game judges encounter strength. I went for one "low" risk mission, only to find that there's about ten fighter craft who all attack at once and shred me. By contrast, the higher risk missions I've done sometimes have one major ship that then is only escorted by smaller craft that I defeat in short order. The ship attack modes are separated into automatic turrets, manually controlled broadsides (a little like the Assassin's Creed ship combat) and a flak cannon that just sprays wherever. I enjoyed the combat when I got the hang of it, but it becomes way more fun when you buy up cool things like missile turrets.

The exploration is a bit weird. The map itself only really notes the major bases you might visit, and your map starts with a lot of them revealed already (as one might expect for interstellar bases). Getting about the system is fine enough, even a several thousand AM distance is only a minute or so away at warp and it's not too hard to use. The galaxy is filled with distress calls, militia patrols and pirates so it doesn't feel empty in the way some space games can. The commerce is a bit strange, based on a pretty detailed system of buying and selling in order to make money. You can do straight up side missions to get money, but commerce can be less risky in the early game and the right trade can be very rewarding. There's even illegal goods like "space slaves" you can theoretically load up, but I think that requires being in with the pirates. There is a faction allegiance slider, but right now it does nothing for me and I've ended up going with the good guys by default. The commerce pricing guide is useful because it will tell you at the time you're considering buying a commodity (on the same screen) the price of the same item at other stations you've visited and how long ago that information is from. It even notes where things are commonly imported/exported to/from so you can consider regular trade routes that might profit you. It also rewards visiting a variety of stations.

The mining is, to be honest, a little dull. It's your commonplace shoot rocks to get shit. You can buy a mining laser which is better at this than your cannons, but you can just use any old cannon for it. There's also a scanner that's supposed to allow you see weak points, but I've found that the reward on mining is pretty small so the majority of it that I did was all on a mission requiring me to.

Overall, the game is literally Firefly. It even has twangy country music accompaniment to emphasis how much it's trying to be Firefly the game. Now, personally I don't dislike this, as it retains a kind of sense of the day-to-day that Serenity went through in the show. I did, however, disable the aggressive country music for my second play session and was glad of it. I will say that one of the extensive options is to replace the in game music with your own, which is pretty cool.