* The moveset system is back to the good old Charge-based system (DW5 and before)
* Characters now equip two weapons at once. Both of them can be changed
* Weapons can be changed even in mid-stage
* Weapons are acquired either by producing them through a blacksmith, or by sometimes beating an enemy officer. You can even immediately equip the weapon you've acquired through battle
* There will be about 360 different varieties of weapons
(This does not mean there will be such amount of different movesets)
* Some weapons will have gender limitations (eg. Cai Wen Ji's harp will be exclusive to females)
* Some weapons will have aerial combo
* TheVariable Attack system (aka. Real Time Weapon Change), players can switch between two weapons anytime. The weapons can even be switched during a combo with a weapon without cutting the combo itself. To switch weapons, press R1

Weapon Expertise

* The weapons have expertise levels which indicate how comfortable a character is with the weapon type
* A low expertise level may give negative effects to the character's attacks, while a high expertise level will grant bonuses such as elements
* Characters will have special expertise in a certain weapon type, which will have an EX mark on it. When such weapons are equipped, they will be able to unleash unique EX attacks

Weapon Skills

* Each weapon will have a learnable skill (called 印 mark in JP version)
* As the player beats enemies with the weapon, the skill points needed to unlock the skill will increase
* When the skill point gauge is full, the skill will be unlocked and available to equip on any weapons

Character Growth

* The stat growth is using the unique-to-DW Item-based system rather than the common EXP & Level system
* As with previous DW games with this system, the more combo hits dealt to the defeated enemy who drops this item, the better the quality of item will be
* The raiseable stats here are Health (baozi box), Attack (sword) and Defense (shield)
* Musou bar and Moveset can be upgraded through a different system which utilizes 武功 Deed Points
* Deeds are obtained by beating enemy officers
* With enough Deed Points, you can use them to purchase the moveset upgrades and such

Support Animals

* There will be support animals which will aid you in battles
* There are two types of support animals: Animals that follow the player and fight together | Animals that can be ridden
* Currently confirmed examples are elephant and panda

Musou attack upgrades

* Musou bar is now stackable to 2 bars, allowing you to launch a Musou attack twice consecutively
* Each character will have 2 different kinds of Musou attacks
* All characters' first Musou attacks are normally executed with O button on ground
* For the secondary Musou attack, some characters will have either of the following:
Alternate Ground Musou, by pressing R1+O on ground; or Jump/Aerial Musou, by pressing O while mid-air
* When using Musou attack, the character will be using their default weapon regardless of what weapons are equipped

Others

* Character portraits in battle messages have emotion changes just like other recent Warriors games (except SW3)
* Morale bar is gone, but the morale system itself still exists and will be reflected from officer messages and such
* Swimming, a feature from DW6, will make its return here

Other Known Information

* The game supports stereoscopic 3D mode, but it is optional and can be turned off
* Both consoles (PS3 & 360) will support the stereoscopic 3D
* There is no Edit Mode (aka. CAW)
* There is no Opening Edit feature
* There is no Free Mode.
* The masked dancer in the Opening Movie is a generic
* In Chronicle Mode, you can change the BGM mid-stage to another in-game BGM you've already heard
* There will be no "guest" original characters from any non-DW game, so no Ayane or Ryu Hayabusa, or Sun Wukong, Xiang Yu or Da Ji, etc.
(To add to this point, that includes Fu Xi and Nu Wa since they are now considered as guest characters from WO)
* Rumor: will have support for the Playstation Move (Sony's motion controller). This is also optional, but not yet known how it will be implemented
* Some characters will have different facial features depending on the storyline progress, like two-eyed Xiahou Dun or non-masked Sima Shi
* DLC (Downloadable Content) is confirmed to be added. Details will be revealed at a later time
* There are no current plans for a PSP release
* Bonus for pre-ordering the game is a ballpoint with motif of one of the 4 kingdoms, randomly selected
* Bonus for getting first print copies of the game (buying it on release day / as soon as it's out) is a Download code for Zhao Yun's Dynasty Warriors 1 costume
* The Japanese version will have a sung ending song: Time by KinKi Kids (It is unknown though whether the same song will be featured in English versions or not)

New Characters
Note: Seiyuu = Japanese VA. They are mostly consistent throughout the series unless there are major circumstances

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司馬師 (子元)
Sima Shi (Ziyuan)
First son of Sima Yi. Assumed authority in Wei after his father's death. Died early in 255 due to complications of a swollen eye.
Main Weapon: Rapier
Seiyuu: Ryotaro Okiayu (aka. Orochi in Warriors Orochi, Chosokabe Motochika in Samurai Warriors, and Treize Khushrenada in Gundam Wing)

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司馬昭 (子上)
Sima Zhao (Zishang)
Second son of Sima Yi. Assumed authority after his brother Shi's death. Father of Sima Yan, the first emperor of Jin who would finally unify China.
Main Weapon: Dao Blade
Seiyuu: Daisuke Kishio (aka. Taigong Wang in Warriors Orochi)

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鮑三娘
Bao Sanniang
Fictional female warrior who would eventually get married to Guan Suo, fictional youngest son of Guan Yu, and would fight together with him in the battlefield.
Main Weapon: Bladed Yo-yo
Seiyuu: Ai Nonaka (aka. Fuko Ibuki in Clannad)