A couple of months ago, I had to look at where I was at with Cyclopean. I felt that five years was a reasonable amount of time to develop a turn-based indie CRPG and August marked my first two years working on the game. I asked myself: Is the game 40% complete? No. Is the game 20% complete? No. Surely the game must be at least 10% finished? Perhaps, but entirely on the writing side. What I've got is basically a ton of writing and nothing else. And Ted, still the only other member of Team Omega, just isn't able to dedicate those 20+ hours/week to keep things rolling. Vince has got a relentless, driving ambition to see AoD completed, but I need to know my investment of hundreds-into-thousands of hours is actually going to result in a finished product, and I don't have that confidence in Cyclopean, in fact nothing near it.

So a big thank you to all the people who liked the writing, who like Lovecraft, and who support ITS generally! Vince really gave me a great home here while it lasted. I have another less (much less) ambitious project in mind, one that I can actually anticipate will see the light of day, in part because I don't need to recruit anyone else to do it. But I'm not going to reveal it until I have an Alpha build and need testers. I don't want a reputation for stringing people along.

One more thing: good luck to the other teams and their talented members under the banner. Go indie!

So sorry to hear, it was a project that I really would've wished to see. A very fresh take on all things RPG.

That said, I'm glad to see that you are man enough to just flat out say "no, I won't waste resources on this anymore" so that it doesn't become one of those projects that just seems to float around without ever seeing a release.

Looking forward to see what you can cook up next!

Logged

Vince: "We strongly believe that the hardcore player doesn't want to be loved, but wants to be kicked in the balls and then kneed in the face."

I respect Scott for being honest with everyone, but I hope him and I will be able to revisit the status of the project when AoD is released. Scott has done a lot of work and it would be a shame to let it go to waste.

I respect Scott for being honest with everyone, but I hope him and I will be able to revisit the status of the project when AoD is released. Scott has done a lot of work and it would be a shame to let it go to waste.

Yeah I can't find all my posts in that forum by searching in my profile. Just to safe, I tried searching Scott's as well, and couldn't find any. However, it looks like my post count is still the same. So I guess hidden?

I respect Scott for being honest with everyone, but I hope him and I will be able to revisit the status of the project when AoD is released. Scott has done a lot of work and it would be a shame to let it go to waste.

I really really hope you guys get that chance because quite frankly the idea was awesome and, while I wasn't sold on all the design decisions, it seemed like a good recipe for a good, fun and maybe even innovative indie rpg.

Scott as a fellow writer...there are better ways, tried and true really, to use those skills man: Write a book, hell even writing a screenplay isn't that horrible (Sellout! Heh) so go out and do that is my advice...good luck!