Interaction is at the heart of my work, offering an invitation to reconnect to the world and our human experience through real, personal exchanges. We live in an era where moments of direct connection have become diluted, distracted and distanced by technology. Interactive and kinetic sculptures are my favorite way to encourage and inspire connectivity. There’s a tangible bond that happens when days and hours machining screws, hand cutting gears and carving wood come to life through the touch of the beholder. This interaction is where the work finds its meaning and I find my reward as an artist.

Born in St Bees in 1982, Jessica moved to Scotland to study sculpture at Edinburgh College of Art in 2000, going on to do an MFA before completing a practice-led PhD in sculpture in 2013, funded by the Arts and Humanities Research Council.

Working with a wide variety of materials from ceramics and marble to paint and digital collage, her practice explores the mechanics of perception and a fallibility of observation through an examination of the interaction between the visual and the tactile.

Her Interest lies in how we handle, interpret and navigate materials, objects and space and how this process can define the shape of the body. The things she makes propose a re-imagining of these definitions, offering an alternative shape to our perception of things, using the simplicity of materials to explore the complexity of the sensory body.

David Soper is a Graphic Designer and Illustrator. He's been painting minis since he was in my teens and in 1990, won the UK Demon Slayer Sword. After dropping out of the hobby for a few years he rediscovered his passion for painting miniatures.

Adam King is a Pittsburgh artist who developed a love for monsters and things that go bump in the night at a very young age. He studied Studio Art at Baldwin-Wallace College in Berea, Ohio and started making latex Halloween masks in 2006. His artwork has been displayed at the Pittsburgh Center for the Arts, the Art Institute of Pittsburgh, the Allegheny County Federal Courthouse, and the Pittsburgh Children's Museum. He has exhibited at the Pittsburgh Mini Maker Faire the past two years and has been a member of Kennywood Amusement Park's Phantom Fright Nights make-up crew since October 2007. This past summer he was an artist for the Firefly Music Festival's Style Your Soles tent. Adam is also a member of the Pittsburgh Society of Artists and teaches monster-making summer camps and classes at the Pittsburgh Center for the Arts.

Adam Beane Industries is a sculpture studio and manufacturing facility that provides the materials and techniques you need to create amazing sculptures.

Adam Beane invented Cx5 as a solution to the limitations of traditional clays and waxes. It is an extraordinary material that models like clay, tools like plastic, and finishes like wax. Though neither a clay nor a wax, it exhibits the best properties of both. It is the ideal modeling material when warm, and is as hard as plastic when cool. These properties make it infinitely re-workable as well as machinable. A sculptor can start and finish a piece in Cx5 with no armature or secondary materials. This is a revolutionary breakthrough in professional sculpting and prototyping.

“ALL OF US MIGHT WISH AT TIMES THAT WE LIVED IN A MORE TRANQUIL WORLD, BUT WE DON’T. AND IF OUR TIMES ARE DIFFICULT AND PERPLEXING, SO ARE THEY CHALLENGING AND FILLED WITH OPPORTUNITY.”
~ Robert Francis Kennedy

Born March 2, 1973, in Springfield Missouri and growing up in neighboring Kansas, Kris spent his youth in rural seclusion and isolation along with a blue-collar, working mother, two significantly older brothers, and an absent father. Open country, sparse trees, and alcoholic stepfather, all paving the way for an individual saturated in imagination and introversion. His propensity for the unusual has been a constant since childhood, a lifelong fascination that lent itself to his macabre art later in life. The grotesque to him, as it seemed, was beautiful.

Kris Kuksi garners recognition and acclaim for the intricate sculptures that result from his unique and meticulous technique. A process that requires countless hours to assemble, collect, manipulate, cut, and re-shape thousands of individual parts, finally uniting them into an orchestral-like seamless cohesion that defines the historical rise and fall of civilization and envisions the possible future(s) of humanity. Each sculpture embodies the trademarks of his philosophy and practice, while serving as a testament to the multifaceted nature of perception – From timeless iconic references of Gods and Goddess, to challenging ideas of organized religion and morality, to the struggle to understand, and bend, the limits of mortality. None is complete without a final and brilliant touch of satire and rebuke all conceived in the aesthetic essence of the Baroque fused with the modern day industrial world.
In personal reflection, Kris feels that in the world today much of mankind is oftentimes frivolous and fragile, being driven primarily by greed and materialism. He hopes that his art exposes the fallacies of Man, unveiling a new level of awareness to the viewer. His work has received several awards and prizes and has been featured in over 100 exhibitions in galleries and museums worldwide including the Smithsonian’s National Portrait Gallery. Kris’ art can also be seen in a number of international art magazines, book covers and theatrical posters. Kris’ art is featured in both public and private collections in the United States, Europe, and Australia that include individuals such as Mark Parker (Nike CEO), Kay Alden (three time Emmy award winning writer for Young and the Restless & Bold and the Beautiful), Fred Durst (musician, and film director), Chris Weitz (movie director The Golden Compass & Twilight: New Moon) Guillermo del Toro (movie director Pan’s Labyrinth & Hell Boy 2) and Robin Williams (Academy Award and Golden Globe winning actor).

Beginning in the hobby industry in 1982, John found a place as a professional sculptor creating hundreds of original creatures as miniatures for use in Role Playing Games. His work then expanded to the gift, collectibles and toy markets where he’s been sculpting and designing characters from a wealth of different genres.

The year 2014 now marks 32 years of John’s professional career as a commercial sculptor. Though he still produces works based on popular licensed properties for the commercial marketplace, he is now focusing on new and original creations for his personal work in the years ahead.

Eric Wilkerson is an Illustrator and painter currently working as a Concept Artist for the entertainment industry. He has created artwork for book covers, children's books, and numerous TV commercial storyboards.

Eric is now working as lead concept designer for the world famous Blue Man Group on unannounced projects. He has also had the honor of working remotely with Richard Taylor’s design and fabrication team at WETA Workshop on designs that did not involve middle earth.

His work has been featured in multiple volumes of Spectrum Fantastic Art, On the cover spine of Spectrum 19, Expose, Imagine FX and is a finalist in the ARC International Salon 2013.