Why not? Only spheres cannot collide if they have only angular velocity
(because they are central-symmetrical), other geoms can.
You can sum dBodyGetPointVel for 2 bodies at the point of contact
instead of dBodyGetLinearVel, this will take into account both linear
and angular velocities of either body.
----- Original Message -----
From: "DjArcas" <djarcas at hotmail.com>
To: "Luca Romagnoli" <lucak at qubica.net>; <ode at q12.org>
Sent: Thursday, January 15, 2004 1:25 PM
Subject: Re: [ODE] ode and sound effects
A body can't have angular vel but no linear vel and then collide with
something static - it's not moving!
----- Original Message -----
From: "Luca Romagnoli" <lucak at qubica.net>
To: "DjArcas" <djarcas at hotmail.com>; <ode at q12.org>
Sent: Thursday, January 15, 2004 10:15 AM
Subject: Re: [ODE] ode and sound effects
> for example if the body has only angular vel and no linear vel.(it means
it
> is rotating) and collide with a static body, using only linear vel the
> result will be a null sound, so i wish to consider the angular vel.
> this is an extreme example but in a very realistic simulation these
> difference should be considered.