It might also give you a feeling you're looking at Project Gotham Racing 3, except there's more focus on the cars, balanced with the road/grass/etc being significantly worse. Not to mention PGR3 accurately modeled the interior of every car with just as many polygons as the outside, meaning it wouldn't be a terrible stretch to take those polygons out and add plenty of extra racers to the field, then give it over a year extra in development...

Just 'cause his 360 can't pull this off. Compare this to PGR3 all you want; it just makes F1 Championship look even better. Full on destruction, realistic water effects (including reflections on the asphalt), great use of physics, 22 cars on the track at once, and near photo-realistic graphics.