Broccan, seeing the cloaked figure stab at his friend, draws his blade and moves to engage him. He will strike if he can. If not, he will block the door and ready an action to strike the cloaked figure if he tries to get by.

Canvy would ask 2 questions to the half-elves, 1) where can they meet again, because we might have some mutually beneficial help for one another, and 2) why were they hiding from Canvy and his friends, when it makes them look very suspicious?

"We are investigating (tailing and observing) and looking into the kidnappings hoped your party would stir the pot we thought to observe what came out of it, such as your investigation of the orphanage or the locksmith. Also might be able to assist if things took a bad turn."

Questions before I can decide what I'm going to do: Can I determine who the shopkeeper's casting his spell on? Can I maneuver so the shopkeeper has to choose between Minniwick or myself if he appears to be targetting us? Can I get close enough to spoil the spell with a nonlethal attack?

KenderKin not sure if you want a Perception each time you posted a spoiler or if the one I posted originally (rolled a 20) is good for all of them

Initiative 1d20 + 0 ⇒ (20) + 0 = 20

When he can Minniwick will take cover behind the nearest chair/chest/counter and then call out "rats come forth and swarm" with a grand gesture to our cloaked figure the sound of a swarm of rats comes from beneath the floorboards at his feet.

Minniwick: I know, that's just part of his dwarven appeal. With the arrival of an attacker, it's moot.

Deciding between the gnome and the cloaked figure that attacked Sanstree, the dwarf hopes for the best from the spell and attacks the cloaked figure. Decided against nonlethal, this is a normal attack.

If the cloaked figure lives, Edrukk will bind his/her/its wounds as best he can.

"Ah'm guessin' yer Kee-gun, right? D'ye 'ave some bandages 'r clean cloth Ah c'n use t' stop th' bleedin'. We 'r fer needin' t' know what 'e knows 'bout th' missin' children." I believe there is a penalty to the Heal check if he lacks the proper equipment, but he's not sure he wants to use the Lord in Iron's blessing on a cowardly kidnapper. If he cannot bind the wounds, he will channel energy on the second round after telling Broccan to keep the patient from fleeing in case he becomes conscious.

"They came upon me in the night into my very home these did come, and took my rat familiar Starbrow, he is located in a dark place within one mile, he is hungry and afraid. There are tall ones and short ones…Tall ones resemble naked, hairless, genderless humans with blue pupiless eyes and gray skin that changes color. Usually work in duo’s or trio’s, leave the shop wearing cloaks….Short ones sinister gnomelike creatures with pallid skin, large noses and soft black hooves for feet they wear black cloaks with cowls. They have a common language but I do not know the language."

The gnome looks nervously at a grandfather clock by the wall...

"No one individual seems to be in charge, No one seems to be leading....I made them three different keys, that can open most of the town’s locks, the keys are carried by one of the tall ones on a silver ring. Tall ones wield rapiers and light crossbows, short ones wield daggers, they live in the ruins of Jzadirune."

"I was born and raised in Jzadirune. My city is gone. 75 years ago they kicked us out and sealed the city, to keep the vanishing from spreading." He looks very nostalgic and you can see the weight of his years on his face. In a wispy voice talking to himself. "Never again to hear the welcoming cries of Jzadirune"

"Yes they sealed the city Jzadirune as you say was a small enclave inhabited by gnome spellcasters. Was abandoned 75 years ago after a magical plague called the Vanishing swept through it. The disease caused several of the residents to slowly fade away into nothingness.
Jzadirune doors are gear shaped and designed to roll to one side or the other. Many of them bore traps that only the gnomes could safely bypass."

the locksmith leans forward...

"It is sealed no more and abandoned no more, I have a map of it."

The smith takes you to his bedroom...

This richly appointed bedroom holds furniture sized for a person of small stature. A coat rack sits by the door, while elsewhere in the room sit a cozy bed with a hand-sewn comforter, a clean bedpan, a chest of drawers at the foot of the bed, a wooden screen with birds painted on its panels, a wardrobe, and a small bookcase with some books and trinkets on it. A lantern sits atop a small end table by the bed.

Looking out of the window of the shop, you can see Canvy leaning against the frame of the building opposite. His eyes, are they closed, no he shakes his head left and right before his eyelids seem to shut again.

From my last post, I assume the half-elves disappeared, but did hey leave me somewhere to contact them?

Examine the cloaked figure that attacked us. Tie it up, "little help here this thing is huge. As much as I would love to return home I think we should ask this...a few questions first" To Keygan "How long have you known about this? If they let you go outside why did you not tell the guard?"

The unconscious creature once stripped down the 'Tall One' resembles a naked, hairless, genderless human with blue pupiless eyes and gray skin that changes color.

Keygan:
"They came upon me in the night in my home, they esorcered me, took my familiar and forced me to make master keys to let them into places, they have a guard on me all the time and follow me around in the streets...."

Canvy opens one eye as Sanstree nears, yawns and says "How's it been, you've been nice and quiet in there, had a nice little chat with the old boy?"

As Canvy he listens to Sanstree tell him what's gone on. As Canvy enters the shop, he sees Edrukk standing over the creature Sanstree told him threatening to gut him. Canvy stops and watches whist edrukk does his stuff.

I assume Minniwick does, so we can read the undercommon spoiler above.

"Ask him how many brothers and sisters he has? His pleas for them are falling on deaf ears here. Doubt he'll know much else, if he was just sent up here as a 'protector' for the locksmith. Let's just take him to the guard and let them meet out true justice. May even be a reward for him." as he says this Canvy's eyes shine and a wicked smile crosses his face.

Broccan moves away from the creature, as Edrukk and Minniwick seem to have him well in-hand. He makes a slow sweep of the shop, peering out various windows, looking down the flight of hidden stairs, as well as out the front and back entrances. He is looking for anything or anyone dangerous coming after them.

Canvy pointing to the creature says with a snarl, "So, where did this nasty piece of work come from? If it expects there to be more of them arriving, I'd rather we were a bit prepared for them? Find a pinch point and hold it, that's what we used to do. It would be so much better to lay an ambush at such a place, surprise 'em and dispatch the evil little critters. I seem to remember something about not having that goat too close in fights, now why was that?"

Canvy waits by the door to the underground city of Jzadirune, he would hopefully have Broccan with him, leaving Edruuk, Sanstree, Erine and Minniwick to look after the creature.

How do we want to surprise these creatures, and try and keep them at a disadvantage, fighting one at a time, rather than allowing them space? Do we want to be able to shut the door to stop them returning to the underground. We should have had enough time to set up a defense against the ones coming up from below.

CRAP! I lost my dot somehow, and didn't notice the posts on this thread. Sorry about that, I hope I didn't hold anything up.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
"I have a really bad feeling about this," Erine whispers. "They're taking young and old alike, and not just humans. Why would slavers do that? It's impractical."

Hearing the latest information from the captured creature, Edrukk smiles and nods. He removes his sword from the creature's chest, puts it back in its scabbard, and steps to the side, letting it sit up.

"N' what do we do wit' it? If'n we believe it, 'is family is on 'eir way 'n will be backin' up 'n bringin' th' whole lot o' 'em rather 'an fightin' us straight-up. Ah'm fer thinkin' we need t' let 'em out like nothin' 'as changed 'n prevent 'em from goin' back fer th' cousins."

Hearing the latest information from the captured creature, Edrukk smiles and nods. He removes his sword from the creature's chest, puts it back in its scabbard, and steps to the side, letting it sit up.

"N' what do we do wit' it? If'n we believe it, 'is family is on 'eir way 'n will be backin' up 'n bringin' th' whole lot o' 'em rather 'an fightin' us straight-up. Ah'm fer thinkin' we need t' let 'em out like nothin' 'as changed 'n prevent 'em from goin' back fer th' cousins."