Tag: Dynamite Jack »

After Phil Hassey's release of BREAKFINITY, the fast-paced endless Breakout game, he's taking another stab at the world of free games: by releasing a free version of Dynamite Jack, his explosive 2012 action game - creatively entitled Dynamite Jack Free. While plenty of developers are starting to release free ad-supported games thanks to Flappy Bird's success, this is one of the bigger attempts at such a release. As such, I spoke to Phil Hassey about what he's doing with Dynamite Jack Free.

148Apps: Many of the games that have gone with the free-with-ads route are simpler games: ones like Flappy Bird, and your own BREAKFINITY. Why take this route with a deeper game like Dynamite Jack? Was BREAKFINITY's performance a motivator in this regard?

Phil Hassey:Dynamite Jack came out almost two years ago, so it's sales have run down pretty thin at this point. Since I did all the work to set up ads in BREAKFINITY it was pretty trivial to set up Dynamite Jack with the same thing.

I am really curious how well it will do. It's definitely totally different from your typical ad supported game. I guess we'll find out soon enough if the free crowd is ready for this kind of experience or not!

148Apps: Why did you go with the continues-as-monetization IAP system?

Phil Hassey: I'm not really an ad monetization guru or anything, since BREAKFINITY is my first ad supported game, and it's only been out for over a month. Over the past year I had given thought to doing a F2P version of Dynamite Jack, with various ideas like "buying bombs" or whatever. However, changes like that would have seriously impacted the gameplay in ways I wasn't too excited about.

So doing the continues is nice, because it doesn't change the gameplay at all. If anything it makes the death experience sightly more intense because the penalty for death is greater than in the paid version of the game. I think the monetization will actually make the game have a slightly greater emphasis on stealth than the paid version.

148Apps: You have an IAP for unlimited continues for $4.99. Was there any thought given to making this a higher price than what the main game is available for?

Phil Hassey: About 6 months ago I changed the iOS price to $4.99 for the paid version. So the IAP for unlimited continues just matches that. I upped the price on Dynamite Jack because I think it's a solid game and people definitely get their $4.99 of entertainment out of it. Some of the players who have gotten into the game have played for hundreds of hours thanks to the community maps.

148Apps: Is there a particular threshold where you see this being worth the time and effort put into it?

Phil Hassey: I really only spent a couple days putting this together, so it doesn't need to do a whole lot to break even on my time. But really, in terms of being an experiment with how well a hard-core iOS game works in the ad supported market, the answer to the question "Will this work at all?" is going to be worth finding out.

If it's found that you can make more heavy games and support them through ads, we might see more games going that route. Or maybe we'll find out that this sort of game just works best as a paid-only title.

148Apps: If this is successful, do you fear that perhaps it could be part of a movement where players expect more free games, monetized primarily with ads? And if so, do you think that it is good for the App Store market?

Phil Hassey: I think anything that helps indies find new ways to support their art is great! The more avenues there are to being able to make games full-time the more chances there are that great games are going to be made. Another great thing about ad supported games is how they can reach a wider audience. People who don't have the means to purchase paid games can play free ad supported games.

148Apps: Depending on how this does, would you ever consider releasing a future game initially with a free version like this? Perhaps even one of the Galcon games?

Phil Hassey: I'm still working on Galcon 2, which is going to be F2P. I'm still working out the details, but my experiences with BREAKFINITY and Dynamite Jack FREE are certainly giving me more insight into how to make it work out. I expect Galcon 2 will contain "earn more Galcoins by watching videos" options for those who want more in game currency but don't have the means to pay for it.

Dynamite Jack, from Galcon and BREAKFINITY creator Phil Hassey, is getting a new free version on May 22. This version will be the same as the paid version, but with ads. Every time that players continue they will see ads, though it's possible to buy ad-free continue packs: 50 for $0.99, 250 for $2.99, or unlimited for $4.99, which is the same as the full version.

Remember Galcon? It was a pretty impressive space-themed strategy title that many of usat 148apps loved upon its release in 2009. Following that came Chickon, a fun chicken based spin-off of the title.

Creator Phil Hassey clearly fancied a change of genre with his next creation: Dynamite Jack. In it, players take the role of a Space Marine captured in battle and forced to work in a mine. This leads to what looks like a great combination of 2D gametypes with stealth elements included as well as Bomberman-style action.

Dynamite Jack isn't yet 100% confirmed for iOS (with the game set to launch initially on Mac and PC next month) but Phil Hassey let Touch Arcade know via Twitter that a port to iPad looks very likely and with iCade support, also.

Check out the gameplay trailer below and cross your fingers tightly for a speedy release. Dynamite Jack looks like it's going to be great fun.