|\ /| |---- ----- |---- ------ ------- |---
| -- | | | | | | | | | \
| | |---- | |---- | | | | |
| | | | | \ | | | | |
| | | | | \ | | | | /
| | |---- | | \ ------ ------- |---
|------ |---- ------- |\ /| |-------
| | | | | | -- | |
|------ |---- | | | |-------
| | \ | | | |
| | \ | | | |
| | \ ------- | | --------
---------
|
|
---------
|
|
---------
|------- ------- | | -------- |------- ----------
| | | | | | | |
| | | | | | | |
|------- | |-----| | | |------- ----------
| | | | | | | |
| | | | | | | |
|------- ------- | | -------- |------- ----------
-----------------------------------------------------------------------------
~Test~
-----------------------------------------------------------------------------
As a note to myself, this is 79 characters. If you can read this, your fine:
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA
-----------------------------------------------------------------------------
~Version History~
-----------------------------------------------------------------------------
Final-Everything is done. Everything. It was fun making this FAQ but I'm
kinda glad its finally over. I will not be making any more changes to this
FAQ so don't E-Mail me requesting a change. If your confused on something
in the FAQ feel free to E-Mail me though.
2.5-Finally finished the Walkthrough. That was a lot of work I must say.
1.8-Finished through Mission 19 (82% done).
1.5-Finished with the first 17 Missions (74% complete).
1.3-Finished up to Mission 15. (65% complete).
1.0-57% complete with the walkthrough. Done with first 13 Missions.
.8-48% done with the Walkthrough(AKA, through 11 Missions).
.6-Finished up to Mission 9, which is 37% done.
.5-Finished the first 7 missions so far...30% done with the Walkthrough.
.4-Finished Mission 5, AKA getting the Dark Beam
.3-Finished first 3 Missions, first attempt at getting this on GameFAQ's.
.1-Began Metroid Prime 2 Echoes Walkthrough.
-----------------------------------------------------------------------------
~Introduction~
-----------------------------------------------------------------------------
Hello there! I'm Deathborn 668 on the message boards, and this is my FAQ for
Metroid Prime 2:Echoes. I'm writing this because I wrote a Spider Guardian
FAq that got rejected, and now to avenge my wasted time on that huge FAQ I
am writing this. You better read and like this because I will seriously....
Do's n' Don'ts of my FAQ:
DO:
-Use this for refrence
-Print it out
-Give this to other people FOR NO CHARGE
DON'T:
-Plagirize with no credit
-Call this your own work
-Sell this for profit
ONLY the following sites are allowed to use my FAQ. Other sites need my
permission first:
-www.gamefaqs.com
-www.gamespot.com
-www.cheatcc.com
Also, if you want to ask me something, or have a question, my E-Mail is
deathborn668@yahoo.com
Thanks.
-----------------------------------------------------------------------------
~Table of Contents~
-----------------------------------------------------------------------------
================================
I.Story
================================
II.Controls
================================
III.Important Things About the Game
================================
IV.Locations of All Keys
================================
V.Walkthrough
Mission 1:Losing All Your Weapons.....Again
Mission 2:Explosion Commotion!-Getting Missiles
Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs
Mission 4:To the Space Jump Boots!
Mission 5:The Dark Hunter Hides the Dark Beam
Mission 6:Venture to Dark Aether for the Important Light Beam
Mission 7:Amorbis Secretes the Dark Suit
Mission 8:Firepower Required! Grabbing the Super Missiles
Mission 9:A Nasty Boss Hides the Boost Ball
Mission 10:New Areas to Open-Grabbing the Seeker Missiles
Mission 11:More Boosting-Getting Gravity Boost
Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam
Mission 13:Black Holes, Anyone?-To the Darkburst!
Mission 14:The Dark Visor Lies in a Dark World....
Mission 15:Spider-Woman:Grabbing teh Spider Ball
Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs
Mission 17:Its a Bright Flash....-Getting the Sunburst
Mission 18:Sounds and More!-Getting the Echo Visor
Mission 19:Let's Screw Around!-To the Screw Attack!
Mission 20:Giant Robots=Bad-Getting the Annihilator Beam
Mission 21:Getting all Remaining Sky Temple Keys and Items
Mission 22:Deja Vu in "Prime Time"
================================
VI.Expansion Guide
A.Missile Expansions
B.Energy Tanks
C.Power Bomb Expansions
D.Beam Ammo Expansions
================================
VII.Complete Logbook
================================
VIII.One Time Scans
================================
IX.Checklists
A.Items Checklist
B.Expansions Checklist
================================
X.Credits
================================
-----------------------------------------------------------------------------
~I.Story~
-----------------------------------------------------------------------------
Metroid Prime 2:Echoes has a pretty complex story and an intresting one at
that. This is taken COMPLETELY from the Instruction Manual, none of the
following information was typed orginally by me.
A WAR OF TWO WORLDS
Once, long ago, a race of creatures called the Luminoth settled on planet
Aether afer many nomadic generations of roaming the universe. They carved
out a peaceful existence there, coming to know the land and animals and
bathing in the power of what they called "The Light of Aether". To prolong
the lifetime of the planet, they decided the harness this light by building
Energy Controllers that would be housed in holy temples. They built three
of these temples, one in each of their settlements, and linked them to their
most sacred place, the Great Temple. A golden age of peace and prosperity
blessed them, and they were content.
The peace would not last, though. They tracked a meteor with a crash course
with their planet, and could do nothing but watched as it approached. The
meteor's strike scorched the earth, cast the seas into convulsions, and
spread a veil of darkness over all that the Luminoth knew...but that was
not all. The explosion and the energy from the meteor opened a dimensional
rift in Planet Aether, spawning a second planet that existed in a different
dimension. Dimensional rips soon bloomed on Light Aether, and an evil race
of dark creatures ventured forth, spreading violence. The Luminoth named
these creatures the Ing, and soon created portals to follow them into a world
they would come to know as Dark Aether.
This twin planet, which had given birth to the Ing Horde, was a poisonous
mirror of their own, and the Luminoth retreated from its damaging effects.
Over time, however, as the Ing continued to make war on Light Aether and
began to possess both creatures and friends alike, the Luminoth had to
return and fight. They set up beacons of light that acted like protective
oases against the dark creatures, and fought tooth and nail against the
Ing. The war raged, and a stalemate soon became apparent; the Luminoth
could not defeat the Ing on Dark Aether, and the powerful light of Aether
was too much for the Ing to overcome.
The stalemate could not last forever. The planet's energy has been divided
between the dark and light world's, and both sides wanted to control it.
The Luminoth created an Energy Transfer Module desgined to absorb the energy
from Dark Aether, only to have it stolen and used against them. Their
temples fell one by one, until only their last, the Great Temple,
remained. With only enough planetary energy to support one world, this
temple was all that stood between Dark Aether completly eclipsing Light
Aether, eradicating the last of the Luminoth.
Into this conflict came a new factor. A Federation ship chased a Space Pirate
vessel onto the surface and engaged them, only to be attacked and decimated
by the Ing. After losing contact with the troops, the Federation
suspected the worst. Unwilling to abandon all hope, they sent an urgent
message to Samus Aran...
Mission recived from Galactic Federation...
Locate troops lost in Dash region of Planet Aether...
Priority 1...
-----------------------------------------------------------------------------
~II.Controls~
-----------------------------------------------------------------------------
The controls to Samus are very easy to understand and execute yourself. I
will also cover in this section everything about Samus's visor, exactly what
your looking out the entire game.
A Button-Push this to fire your selected Beam weapon. Push is rapidly for
rapid fire.
B Button-Push this to Jump. While in mid-air, push again to perform a Space
Jump (only when you have obtained). While Locked On, hold left or right and
push B to do a Strafe manuver, where you quickly move left or right and
cover lots of ground quickly. Finally, when you have the Gravity Boost,
push and hold B after performing a Space Jump underwater to slowly rise up
for a few seconds.
X Button-Push this to go into Morph Ball Mode. While there, push again to be
in Regular Mode again.
Y Button-Fire Missiles while in Standard Mode. In Morph Ball Mode, lay Power
Bombs with this button.
Z Button-Bring up the Map to the screen for useage. Push Z again to close the
Map.
C Stick-Use the C Stick to switch between your availble beams, shown on the
bottom right side of the screen. Push the direction on screen for the Beam
wanted.
Control Pad-Use this to switch between the availble visors. The visors are
shown on the bottom left side of the screen. Push the direction for the visor
wanted.
Control Stick-Use this to move Samus around, and use it to Strafe around with
the B Button.
L Button-One of the most important buttons. Use it when an enemy is in view
to Lock On to it by holding L down. Also, for use of the Grapple Beam near
Grapple points.
R Button-While standing still, hold it to look up and down, and in all angles
too. Also, for use with the Spider Ball when you have obtained that item in
the game.
=====================================
Seeing through the Visor
=====================================
When you are playing the game, you will be viewing everything from Samus's
point of view (except when in Morph Ball form). There are several key things
to know on the HUD (Heads Up Display) screen, so first-timers, pay attention
here.
Energy-At the top-middle of the screen is a meter and a number next to it.
This is your energy reserves. Its basically how much health your Power
Suit has remaining before you die. Whenever you collect an Energy Tank, you
will gain 100 extra units of Energy, represented by a blue dot above the
meter. It will dissappear and be in effect if the previous 100 units has been
lost.
Radar-Crucial to survival, the top left corner of the screen has a small
circle on it. There is a small pie piece section in it that is colored a bit
differently than the rest of it. This is Samus's view. Enemies that come
within radar will appear as orange dots. Use the Radar to find any enemies
that your getting attacked by, but can't see. Also note enemies may be above
or below you!
Threat Assessment-On the left side of your screen you will se a kinda tall
meter, with an exclamation mark (!) at the top of it. This is the Threat
Assessment guage. When you approach dangerous enviroments, such as fire,
poisonous gas, Dark Aether's atmosphere, etc., the meter will slowly rise
until you are standing in the poison, where the Threat Assessment guage will
be at the top, and you will be recieving damage for your stupidity (Except
in Dark Aether as there's NO avoiding damage there...). Keep an eye on it at
all times.
Map-In the top right corner of the screen, there is a small place for the Map
to be located. It shows you what room your in, and the blinking green arrow
is Samus's current position. Push the Z Button to bring up the entire world
Map for a better view of where you next destination is going to be and how to
get there.
Missile Reserves-Near the middle-right side of the screen is a fraction
number, with the classic Missile symbol next to it. This is your Missile
Reserves. The bottom number is your maximum capicity of Missiles, the top
number representing how many Missiles you currently have left to spend.
Carefully use your Missiles! They can be refilled by gaining Missile
ammunition.
Dark/Light Beam Ammo-Near the bottom right side of your screen, once you get
the Light and Dark Beams, will be a meter representing the amount of Ammo
for each respective beam you have left. That's basically all this meter does,
so keep an eye on it to make sure you don't run out at a very inconvienent
time!
Beam Weapons:In the bottom right corner are a few squares, each with a
symbol on them. These represent your Beam Weapons. Empty squares obviously
represent you don't have that beam yet. there are 4 Beams, including the
Power Beam. Use the C-Stick to choose your beam from that small menu by
pushing the correct direction.
Targeting Reticule-This can be anywhere on the screen, depending on where the
enemy you are locking onto is. This small circle will focus on the enemy,
and your attacks will be directed right at it (Not homing in...just fired at
it). Its easy to see, and you will surely be seeing it all the time with
Lock On's.
Visors-the bottom left corner is home to the same type of squares the Beam
Weapons area uses. However, this is your Visors menu. Using the Control
Pad, choose whichever Visor you want to see through. All Visors have
different effects.
-----------------------------------------------------------------------------
~III.Important Thing To Know About the Game~
-----------------------------------------------------------------------------
====================
Backtracking
====================
Some love it...others hate it. The Metroid games are all about Backtracking.
That's what makes them fun. You just KNOW there's an Expansion or items of
some kind in a specified room, yet to all your useless efforts can't
possibly reach it and give up. Well, you come back later with newer abilities
and find how easy it is then to get the aforementioned item. Crazy isn't it?
Anyways, in this FAQ I will cover how to get 100% everything. Scans and
Expansions. Of course, you CAN skip those two things. Their optional. Retro
isn't forcing you to grab Missile Expansions and Energy Tanks much far out of
your way just so you can beat the game. Don't get Expansions and other
stuff if the 100% Ending means nothing to you. I'm not, and can't, force you
to do so.
But anyways, I just want to clear up the beginning statement of the previous
paragraph. EVERY, and I mean _every_ Metroid game has had lots and lots of
backtracking to previous areas. Fortunately, Metroid Prime 2:Echoes has
a minimal amount of required backtracking. Some of course is needed, but
there are easily found shortcuts to those areas, which I will most
certainly cover. So, if your forced to go back to previous areas, its not a
big deal, especially considering the fact that you can also pick up previous
Expansions with new abilities possible along the way. Speaking about
Expansions....
========================================
Expansions and Tanks
========================================
There are a ton of Missile Expansions, Power Bomb Expansions, Beam Ammo
Expansions, and Energy Tanks within the game. I will cover the locations of
all of them during the segments within this FAQ. However, none of them
are required. During this FAQ I will, before explaining in detail what to
do in the room, put a "ENERGY TANK", "MISSILE EXPANSION", "BEAM AMMO
EXPANSION", or "POWER BOMB EXPANSION" tag and state where in the room the
respective Expansion is. I will ONLY put these tags if the Expansion is
possible to retrieve at the point of the game I'm describing at. If it isn't,
then it won't be there and you will obviously be going back to that location
later.
========================================
Temple Keys
========================================
In order to enter the three Temples, and the Sky Temple, of Dark Aether, you
first need to find their respective keys. They AREN'T optional, and must be
found to complete and progress through the game. I'll lable a Key as a
DARK AGON KEY, DARK TORVUS KEY, ING HIVE KEY, or SKY TEMPLE KEY before
giving the description of the room the Key is in. As with Expansions, I
won't tell you about the Key until it is possible to obtain that Key when
you are in that room. If you want to know the exact locations of every
single Temple Key, look ahead to the next section. That is perfect just for
your needs.
========================================
Scan Scan Scanning!
========================================
Scanning is one of the most fun parts of the Metroid Prime games. They enable
you to learn about the various objects and things in every room. Its
pretty cool. To Scan something, push the Control Pad left, and you will be
in the Scan Visor. Find a colored object, aim at it, and hold L until
Scanning is complete. You will be given a detailed description on whatever
you just Scanned. Red objects are Mission-Critical objects. They include
key descriptions for the lost Federation Troopers, or descriptions for the
Temple Keys in general. Things in Blue aren't really important things to
Scan. Most things are put into your Logbook, and count for your Scan
percentage. Things in Green are objects that have already been Scanned.
Pushing L on them instantly brings up their scan, as you have already Scanned
the object.
========================================
Getting a Perfect File
========================================
People like to have a fully complete file. Its just one thing that many
people enjoy doing-having a file with literally everything completed. If you
want 100% Scans and 100% Items, I highly suggest you pay attention to the
Walktrhough section with the "Tabbed" areas. These are indented, or, AKA,
the optional portion of the game. Grab the items and Scans with them if you
want, or skip them and go right to you assigned destination. If you want
a perfect file, your gonna be doing the indented section, unless you wanna
come back later...
========================================
Unlockables in the Game
========================================
There are several unlockable things you can grab your hands on during and
after the game:
When you get...
40% of all Logbook Scans, you unlock the Promotional Art Gallery
60% of all Logbook Scans, you unlock the wicked Character Gallery
80% of all Logbook Scans, you get the Creature Gallery, full of enemies...
100% of all Logbook Scans, you unlock the PWNage Boss Galery
Once you complete Normal Mode once, you will unlock Hard Mode, as well as the
Rough Sketch Gallery.
If you complete Hard Mode, you will unlock the Storyboard Gallery, home to
the orginal designs of the game.
Once you complete the game, you will unlock the Dark Echoes Soundtrack and
the Darkness Soundtrack for use in Multiplayer mode.
The Luminoth Soundtrack is obtained by talking to U-Mos for the very first
time.
The Pirate Fear Soundtrack is unlocked by restoring the Energy to the Agon
Energy Controller, then heading back to the Great Temple and talking to
U-Mos.
The Sanctuary Soundtrack is unlocked by restoring the Energy to Sanctuary
Energy Controller, then heading back to the Great Temple and talking to
U-Mos.
The Torvus Bog Soundtrack is unlocked by restoring the Energy to the Torvus
Energy Controller, then heading back to the Great Temple and talking to
U-Mos.
The Pipeline Multiplayer Arena is unlocked when you unlock the Torvus Bog
Soundtrack.
The Spires Multiplayer Arena is unlocked when you unlock the Sanctuary
Soundtrack.
-----------------------------------------------------------------------------
~IV.Locations of all Keys~
-----------------------------------------------------------------------------
This is quite possible the number one asked question on the message boards.
Where in the hell are the Temple/Sky Temple Keys? Some are obvious and
impossible to miss. Others you may and probably will easily pass. However,
your reading this guide so I don't think your gonna be missing any of the
Temple Keys. I will describe the locations of the Agon, Torvus, Ing Hive
and Sky Temple Keys. I also give and will be getting them manually during the
course of the Walkthrough, but if you accidentally missed one, or are just
looking for a specific section I don't blame you. Anyways, here are the Keys'
locations.
========================================
Dark Agon Temple Key 1
========================================
Found:Doomed Entry in Dark Agon Wastes
How to Obtain:After taking the portal from the Command Center in Agon Wastes,
you will be able to clearly see this Key sitting atop a higher ledge. In
order to reach that ledge, you need to head over to the other side of the
room and shoot a Missile at a Luminoth statue head, breaking it away and
exposing a Light Lift Crystal. Shoot the Crystal with the Dark Beam to
lower the platform. Jump on it, then make an easy Space Jump over to the
Dark Agon Key.
========================================
Dark Agon Temple Key 2
========================================
Found:Battleground in Dark Agon Wastes
How to Obtain:When you first enter the Battleground room, you will see the
Dark Agon temple Key just sitting there in plain sight. Unfortunately, once
you approach it the Ing will steal it. About 6-7 Warrior Ing will start
attacking you. Its a rough battle. Use your aquired Charged Light Beam
shots on the Warrior Ing to quickly dispatch them. Break open the Bearerpods
on the sides of the walls for Health and Ammo. Once all of the Warrior
Ing have been killed, you will be able to grab the Key which will have
reappeared.
========================================
Dark Agon Temple Key 3
========================================
Found:Trial Tunnel
How to Obtain:The easiest to obtain of all Keys in the entire game. Once you
first enter the Dark Agon Temple, head left until you reach a door. Enter
inside the door and in a very very tiny room you will find the final Dark
Agon Temple Key.
========================================
Dark Torvus Temple Key 1
========================================
Found:Dark Torvus Arena in Dark Torvus Bog
How to Obtain:This is only obtainable after you have defeated the Boost
Guardian (who is literally a few feet from the Key). Once you have the
Boost Ball, start Boosting up the half pipe, and you will eventually get the
Key in an upper ledge. You may hit the Dark Preeds, but either way just keep
trying.
========================================
Dark Torvus Temple Key 2
========================================
Found:Undertemple Access in Dark Torvus Bog
How to Obtain:This is one of the easiest Dark Temple Key's to miss because
you wouldn't think it is even here, let alone where it is even exists. Once
you have defeated the Alpha Blogg and recovered the Gravity Boost, go back
to Hydrochamber Access. Right near a big spinning turbine is a ledge on top
of it, which you need to use your newly aquired Gravity Boost to get up to.
Up here there is a portal. Use it, and you will appear...right infront of
the Dark Temple Key.
========================================
Dark Torvus Temple Key 3
========================================
Found:Venemous Pond in Dark Torvus Bog
How to Obtain:You will appear at the top of this room when you access it
from somewhere else. The Key is right in the open, but is nearly impossible
to obtain unless you roll through the nearby conviently located Morph Ball
tunnel. You will appear at the other side of Venemous Pond, and from there
it is possible to access a Grappple point, where you can swing over to the
final Dark Torvus Key.
========================================
Ing Hive Temple Key 1
========================================
Found:Culling Chamber in Ing Hive
How to Obtain:There is a Spider Ball track upon the right walls of the
room. Spider Ball upon them when you have that powerup and follow the
straightforward track around inside a glass tank. Break some blocks with
your Bombs, then grab the Ing Hive Temple Key that you uncovered the
pathway for.
========================================
Ing Hive Temple Key 2
========================================
Found:Hive Gyro Chamber in Ing Hive
How to Obtain:This will be the last Ing Hive Key you obtain, but the game
labels is as number 2. Anyways, use the Spider Ball technique to cling to
the big brown ball in the middle of the room. Climb to the top of the Spider
Ball surface, then sit on the red dot. Boost upwards and cling to a large
magnetic ring. Boost to the other side, where you'll go through the final
Ing Hive Key.
========================================
Ing Hive Temple Key 3
========================================
Found:Aerial Training Site
How to Obtain:You can't get this key directly from the Aerial Training Site
as a force field blocks it. You have to go the other way around. The only
way there is via Central Hive West Transport, which is just a big shaft with
Wall Jump surfaces. Wall Jump to the top, then deactivate the force field
for your Key.
========================================
Sky Temple Key 1
========================================
Found:Battleground in Dark Agon Wastes
How to Obtain:You need to enter this room via the top door. Its accessed
in Doomed Entry. Once you've entered and are at the top of the room, if you
have the Annihilator Beam I suggest using it on one of the Beacons around
the room to dispose of all the Warrior Ing quickly. Those Warrior Ing will
make this Sky Temple Key a pain in the ass to obtain. Now, switch on the
Dark Visor once they are killed. You will see invisible platforms moving
about. Time your Space Jumps onto one another of the platforms, because if
you happen to fall you will have to start this allllll over again. Once
you reach the last platform, Screw Attack all the way to the other side. Flip
on the Dark Visor again, and shoot the Flying Ing Cache. Once it has been
exposed, kill it with a Charged Shot to have it release the Sky Temple Key.
Go grab it.
========================================
Sky Temple Key 2
========================================
Found:Dark Oasis in Dark Agon Wastes
How to Obtain:Near the middle door of this room is a huge pile of Denzium
just waiting to be destroyed. Go over to it and lay a Power Bomb to break it
all away. This will expose a small pool of dark water. Jump into it and
turn on the Dark Visor and search around for another Flying Ing Cache. Once
you have found it, shoot it to expose it then Charge Beam it to death and
grab the Sky Temple Key.
========================================
Sky Temple Key 3
========================================
Found:Poisoned Bog in Dark Torvus Bog
How to Obtain:Drop into the dark waters in this room and as usual flip on
the Dark Visor and search for the flying red spot. Once you find it, shoot
it to fully expose the Flying Ing Cache. Shoot it down to expose the Sky
Temple Key.
========================================
Sky Temple Key 4
========================================
Found:Dungeon in Dark Torvus Bog
How to Obtain:This Temple Key is a little tedious to get. Anyway's, when
you first appear in the room, dive right into the dark waters, that's
where the key is located. Now, you'll see a small hole you could fit through
but some monster is blocking your way. Aim up and shoot the Light Beacon to
make him move. Head under the small tunnel and up to the next sitting
monster. Repeat this process with Lighting the Beacon again, and then you
will reach a dead end. Bring up the Dark Visor and shoot the Flying Ing
Cache for the Sky Temple Key.
========================================
Sky Temple Key 5
========================================
Found:Hive Entrance in Ing Hive
How to Obtain:The Hive Entrance looks exactly like the Sanctuary Entrance,
destroyed bridge and all. Use the Screw Attack to cross the long gap and
reach the other side. Once there, ride up the beam of light to the upper
areas of the Hive Entrance. Once here, use the Screw Attack to go back to
the other side. Once atop this very high ledge, swap on the Dark Visor and
find the Flying Ing Cache. Shoot it down with your weapons to claim the Sky
Temple Key.
========================================
Sky Temple Key 6
========================================
Found:Hive Dynamo Works in Ing Hive
How to Obtain:Goto the very end of the Spider Guardian's maze, and you will
find a Power Bomb door. Break it open and go through the portal. Now, go into
Morph Ball mode and Spider Ball up the nearby track. Stay at the red dot,
and wait for the rising and lowering globe-like Spider Ball surface to be the
same level as you. Boost onto it. Find a red dot on this surface, and wait
for the next Spider Ball globe surface to be aligned with you, then Boost
onto it. Now, go onto the final red dot here and wait until your lined up
with the Spider Ball track on the side of the wall, then Boost over. With the
Dark Visor, find the Flying Ing Cache and shoot it down like we have several
times before.
========================================
Sky Temple Key 7
========================================
Found:Ing Reliquary in Sky Temple Grounds
How to Obtain:You need the Light Suit to reach the Ing Reliquary. Its found
from Reliquary Access room, which is the Dark Aether version of the
Communications Area. Anyways, its pretty simple in this room. Jump to the
bottom, turn on the Dark Visor, and shoot down the seventh Flying Ing
Cache.
========================================
Sky Temple Key 8
========================================
Found:Defiled Shrine in Sky Temple Grounds
How to Obtain:Its best if you use the Annihilator Beam on the nearby Light
Beacon, which will effectively kill the nearby Warrior Ings. Um....that is
pretty much all there is to this room besides flipping on the Dark Visor
and..once again...shooting down another Flying Ing Cache and grabbing its
Key.
========================================
Sky Temple Key 9
========================================
Found:Accursed Lake in Sky Temple Grounds
How to Obtain:This room isn't hard to find, no worries. The room is pretty
tiny, so just flip on the Dark Visor and shoot down another Flying Ing
Cache and jump for its Key. You want to avoid the Hunter Ing because they are
a super annoyence.
-----------------------------------------------------------------------------
| |
| |
| ~V.Walkthrough of Echoes~ |
| |
| |
-----------------------------------------------------------------------------
Welcome, finally, to the bulk of this FAQ, the actual Walkthrough of
Metroid Prime 2:Echoes. I format the game in the Walkthrough pretty much
like everyone else does....
----
Room Name
----
New Logbook Creature/Lore/Research Scan:XXXX
Expansion:XXXX
~Room information here~
That's pretty much how this works. Its simple, isn't it? Obviously, for the
most part the Walkthrough appears like everyone else's. There isn't really
many ways to compete the game. I will eventually sidetrack you for more
Expansions, but those areas are Indented like so:
----
Room Name
-----
...just so you know "This part is optional". I will also post the shortest
path back to where the "optional" route will meet back up with you if you
opt to not take it. So, here we go!
-----------------------------------------------------------------------------
~Mission 1:Losing All You Weapons....Again!~
-----------------------------------------------------------------------------
Mission Difficulty:*/*****
Mission Objective:Its not really an objective...but I made this Mission
like a half mission instead of a full mission. Anyways, this mission will
take you through the first few rooms of the game, up to the point where
the story gets deeper...and you lose your abilites for the umpteenth time...
sheesh Samus...
================================
Landing Site
================================
Logbook Research Scan:Samus's Gunship-Behind you from where you start. Hard
to miss her ship isn't it?
Save Station:Use Samus's Gunship, behind you from where you start, to Save
your game.
Ammo Station:Use Samus's Gunship, behind you from where you start, to
refill all of your Ammo.
You have offically started Metroid Prime 2! Much like the first game,
the beginning areas are just to show you Samus's moves and abilities, then
lose them. Begin off by turning around from where you start and Scanning
Samus's Gunship. Space Jump ontop of the ship and save your game and refill
your health. Then, proceed forward through the room until you reach a large
webbing. Look up and Lock On to the green sac on it, and shoot the sac with
your Power Beam to make the webbing dissappear. Then, Jump up and go through
the door.
================================
Hive Access Tunnel
================================
Woo...creepy passage. There are a ton of wiggling plants lined over the
walls, but don't worry about themas they can't hurt you. Head forward and
to the left, and you'll find a big door with Violet text blocking your way.
Scanning the door won't do anything to help you, and unfortunately, the
other side is where we need to go. Head back to the door, but take a right
and you will soon come to a big hole in the ground. Get near the hole to Jump
down it.
================================
Hive Chamber A
================================
Logbook Research Scan:GF Gate MK VI
Map Station:Near back exit, its the floating hologram, impossible to miss...
Its all smoky...and desolate....and quiet. Gives you a creepy feeling
doesn't this room? There are a ton of things for you to Scan within this
room, so if you like Scanning things feel free to Scan away. Head
forwards until a big iron gate blocks your way. There is a Scan console
nearby, so Scan it. That will release two locks above the door. Lock On
to both of them and shoot them away, which will open the gate. Keep going
forwards through the thin passage until a really big block, which is actually
a giant door, is blocking your way. A Scan will indicate that a Scan console
must be activated to open the door. Look on the right wall until you see
an indent in it, and that will have the Scan console. Scan it to open the
door. Continue on to this next area. There are some intresting scans about
the Federation Troopers that were in this area, so Scan if you want to.
There is a floating hologram nearby, so step in it. It is the Map Station
for this region of the Temple Grounds. You'll download the map. Once that
is all done with, continue out of this room via the door which was near the
Map Station.
================================
Hive Tunnel
================================
Logbook Creatures Scan:Worker Splinter
This room is very tiny, but you will recive a shocking surprise once
entering it. Several Federation Troops are dangling upside down in the room.
Creepy. The translucent enemies on the sides of the room are Worker
Splinters, and they are a new Scan. Continue on through this room once your
finished Scanning.
================================
Command Chamber
================================
Logbook Lore Scan:SPC B. Reevs
Logbook Lore Scan:GSGT C. Benet
Logbook Research Scan:Bomb Slot
Logbook Creatures Scan:Dark Trooper
This is a pretty large room. Right as you enter the room, Scan the nearby
fallen Federation Trooper for a new Logbook Scan. There are several Worker
Splinters around this area, and it is best if you kill them so they will
not get in your way and cause damage. Once everything is dead, roll into
Morph Ball mode (The X Button), and head towards the back of the room.
You'll need to do so to get under a big door lock, which is going to be
opened soon. Roll under, get out of Morph Ball mode, and shoot down whatever
Worker Splinters are still in the room. Get back into the Morph Ball and find
a tunnel in the room.
The tunnel is near the back of the room, and your Morph Ball is just tiny
enough to squeak through. Roll through the tunnel until you reach a steel
gating. Lay a Bomb with the A button to break open the bars. Continue
through the tunnel until your in a rounded room. Roll to the back of it,
and unmorph. Scan anything else here, as another thing here is one more
Logbook Scan, and a Bomb Slot it the other. The Bomb Slot is what we are
looking for. Get into Morph Ball mode and roll near the cylindrical
device. Do a Bomb Jump by laying a Bomb, then being on the explosion to be
popped in the air, which will put you inside the Bomb Slot. Lay a Bomb here
to activate the Slot.
The Bomb Slot's power now will activate a Scan console back in the previous
area. Roll back through the previous tunnel, and under the door gates until
you reach the Scan console. Along the way, Dark Troopers will rise up and
start attacking you. 1 Charge Beam shot will kill them, but their damage is
really insignificant so don't waste your time. They are also a new Logbook
Scan too! Scan the console to activate the big door gate, which will unlock
and reveal several more Dark Troopers. Shoot them all out with Missiles, and
continue on through the passage until you reach a door leading to the next
room.
================================
Hive Storage
================================
There isn't much in this simple room. Just go around the corners and through
the next door. If your low on Energy, break some of the crates for more
Energy.
================================
Hive Chamber B
================================
Enter through the door, and you'll witness a cutscene. The doors will lock
and something will enter a dark vortex right infront of you. Wait....that
mysterious figure looks just like Samus! It will head into the dark vortex.
Once you regain control of Samus again, head straight and into the Dark
Portal.
You'll be transported to a weird, mysterious dark place. The shadowy Samus
is gathering Phazon for her suit...and Samus just gawks like the woman she
is at this copycat. The shadowy figure will then point her gun at Samus, and
take a shot. A nearby Crystal is destroyed, and the safe Bubble sheild
is slowly closing in on Samus. Just then, a ton of dark creatures jump down
to Samus's position and tackle her, just as the bubble is gone and she is
exposed to the atmosphere. Apparently, its quite lethal. The dark figures
all tackle Samus, and she escapes through the Light Portal.
You will regain control of Samus once more, and this time you will recieve
critical news. Your Missile Launcher, Morph Ball Bombs, Power Bomb Generator,
Grapple Beam, Boost Ability, Space Jump Boots, and Spider Ball Abilities
have been stolen from your Varia Suit. Lovely. We've lost all of our
abilities...again. Continue through the rest of the short room and through
the next door.
***MISSION 1:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 2:Explosion Commotion!-Getting Missiles~
-----------------------------------------------------------------------------
Mission Difficulty:*/*****
Mission Objective:You've recently lost nearly all of your abilities and
items. Great. Its time to start recovering them and then some one by one.
We will start off by collecting the Missile Launcher. Its not a very hard
mission, and a relatively safe one too. There are few enemies, and they all
take several shots to kill. You won't be seeing any Save Stations along the
way, but that's not a problem. Its time to get back what rightfully belongs
to us!
================================
Hive Chamber C
================================
There will be several Dark Troopers attacking you the instant you enter the
room. Kill them all so you will clear the path to several crates blocking a
door. Destroy the crates with your Charge Beam, which reveals a door. Enter
the door now.
================================
Hive Save Station
================================
Phew...about time we found a Save Station! Gladly Save your game inside and
restore your Energy to full.
================================
Hive Chamber C
================================
Were near above ground soon....so from here simply head out the last
remaining door we haven't gone through yet. It happens to be right of the
Save Station.
================================
Hive Transport Area
================================
Our first elevator! It appears to be completely inactive...but not to worry!
Right near the elevator is a Scan console, so Scan that. It will make a
hologram appear on the elevator. Step in it to make the elevator active.
When you get to the top, you have two paths to choose. The right one leads
to the exact same Violet translator door we had to bypass earlier. There
is still nothing you can do about it. From here, just take a left out the
door.
================================
Industrial Site
================================
Logbook Research Scan:GF Bridge
Logbook Creature Scan:Splinter
Logbook Creature Scan:Green Kralee
As soon as you enter the room you will find another of those stupid MK VI
Federation gates blocking your way. As with the previous gate, Scan the
nearby Scan console to make 2 locks above the gate to disengage. Destroy
them with your Power Beam pretty easily to open the gate. Once its done, walk
through.
Now, go straight and you will see a Scan console on the ground. Scan it, and
it will open the next pathway by moving a huge Federation Crate elsewhere.
Wonder where....
We've now, offically, entered the Temple Grounds. Seems desolate, windy,
alone...doesn't it? That's not really the point right now. Start off by
heading to the right, and you will find some ledges that extend out of the
wall and wrap around the room, going higher as they go. Get on these
platforms and start climbing them. You'll see what looks like a beetle with
a green crystal in it. Scan this creature. Once you approach, several
Splinters will attack you out of nowhere nearby. Kill them all quickly, then
continue up the platforms.
Continue walking up the ledges until you reach a dead end. You'll see the big
GF Bridge right ahead of you, so Scan that too. Nearby the bridge is yet
another Scan console. This will make 2 more locks above the bridge to open,
completely exposed. Aim upwards, Lock on, and shoot the 2 locks to bring
down the bridge for access. Go across it, and through the door just over the
hill.
================================
Collapsed Tunnel
================================
Logbook Lore Scan:PFC M. Veroni
As soon as you enter this short tunnel, be sure to Scan the dead Trooper to
the right of the Morph Ball hole. Once you do, go into Morph Ball mode
and roll through the tunnel. Once you get out on the other side, go through
the next door.
================================
Temple Assembly Site
================================
Logbook Research Scan:Splinter Cocoon
Whooo! Apparently there's some construction in this area. Lot's of crates,
crates, gates, so much. Head straight until you see brown circles on the
wall. These are Splinter Cocoon's. Get too close and they will pop out to
attack you! So, its best to Scan them from a distance. Keep heading forward
until you are blocked by another Violet door. Near it you should find yet
another Scan console. This will lower down the Federation crate we moved
earlier, but not all the way down as the rope gets snagged. Use a few Power
beam shots on the snag and it will break off, lowering the crate. Use it as a
bridge to the next door.
================================
Dynamo Chamber
================================
Logbook Research Scan:GF Gate MK VII
This isn't a really big room. Just head through the room until your path is
blocked by a big gate, like before. This gate is a new Scan so I advise you
do so. Nearby is a large Scan console, so Scan it to open the gate and make
a path to the next room.
================================
Communication Area
================================
Logbook Lore Scan:PFC L. Brouda
Entering this room you will find a large satillite dish. Continue along the
very linear pathway until you find a Scan console. Scan it and you will
transmit an emergency broadcast to some reciver. Of course, it doesn't work.
Seems like your stranded on Aether....oh well. Near the Scan console is a
falled Trooper, so pick up his Scan. Continue along the path, and through to
the next room.
================================
Trooper Security Station
================================
Logbook Creatures Scan:Growler Class Turret
Logbook Lore Scan:SPC M. Angseth
Get inside this new room and you will see a Turret on the ceiling start
attacking a swarm of Splinters. Scan the Turret for a new Scan, then get
near the gate which bars your way. Get into the Morph Ball tunnel nearby
and roll through. You will emerge near a fallen Trooper, which you can get
a new Scan for, and a Scan console. Scan the console to activate the gate.
The gate has a malfunction, and will only partially open, then close over
and over again. Get into Morph Ball mode and roll through the gate when it
is open, then proceed to the back end of the room and through the door back
there.
================================
GFMC Compound
================================
Map Station:Inside the Federation GFS Try Ship
Logbook Lore Scan:PFC I. Crany
Logbook Lore Scan:SPC F.Triplette
Logbook Lore Scan:PFC G. Haley
Logbook Lore Scan:PFC S. Milligan
Logbook Lore Scan:LPCL J. Brode
Logbook Lore Scan:CAPT A Exeter
Logbook Research Scan:GFS Try
Logbook Research Scan:Kinetic Orb Cannon
Logbook Creatures Scan:Dark Splinter
Lotsa Scans in here...you'll get your chance soon. Enter the room and
continue straight until a cutscene occurs where Samus watches a video of
what happened to the Federation Troopers and how they died. After the long
cutscene, you will be standing near a yellow crate. Use the Charge Beam to
break it open, and you finally have revealed the Missile Launcher! Go grab
it! ***Missile Launcher Aquired!***
Let's just wrap up this room. Right after grabbing the Missile Launcher, you
will be attacked by several Dark Splinters. They take some firepower to take
out, so Scan them then Charge Beam them to death. You don't need to fight
them but you may as well.
Ready for excessive Scanning? Scan the large, impossible to miss Federation
Ship GFS Try. There are six Federarion Trooper bodies strewn across the
room, so search along the ground and on ledges for those six Scans. When you
have Scanned everything in the above list into your Logbook, go into the
GFS Try ship via the open hatch on the ground. Head towards the back of the
ship, and then Scan the door. It will open, and you will be able to enter
the Map Station. Do so.
After downloading the Map, head back into the ship, and out the large ledge
to the right, and jump to a nearby ledge. Continue along the path until you
reach a small indent in the ground. There is a Scan console nearby. Scan the
indent as its the Kinetic Orb Cannon, the Scan the console to activate the
cannon. Get into Morph Ball mode and get into the hologram the be launched
over to the other side of the room. From here, were almost done. Simple get
out of Morph Ball mode and head over another ledge and shoot a Missile at
the red door. Enter through it.
***MISSION 2:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 3:Samus is teh Bomb-Getting Morph Ball Bombs~
-----------------------------------------------------------------------------
Mission Difficulty:**/*****
Mission Objective:Its time we really got back the critcal items, all back
from those stupid shadowy creatures. Its a long mission, with 2 Boss Battles
along the way. The story will also unfold and you'll find out just what
has happened to this cracked up planet. Its up to Samus Aran to once again
restore peace. Now, who's ready to reclaim our Morph Ball Bombs? Let's do
this thing!
================================
Sacred Bridge
================================
Logbook Lore Scan:PFC E. Denys
Logbook Creatures Scan:War Wasp
Once you enter this room using the previous strategy from the GMFC Compound,
simply enter the room until you reach a dead end. Look to the left and right
and you will see holes in the wall. The left one is blocked by a fallen
Federation Trooper, and is good for another Scan. Morph Ball through the
other hole to fall to the bottom. Several War Wasps will come out of nowhere
and will start attacking you. Scan them, then kill them all. High up on the
other ledge is a Scan console. Scan it to activate the Kinetic Orb Cannon
nearby. Morph Ball into it to get shot up onto the ledge near the door, then
proceed through.
================================
Sacred Path
================================
Logbook Research Scan:War Wasp Hive
Pretty spacious room huh? On the outlines of the room you will find several
hives, which are good for a Scan. If you get too close, several War Wasps
will appear and starting attacking you, so keep your distance. There doesn't
seem like a lot because the far ledges are too high up to Jump to, but there
is a Scan panel hidden in a small alcove in the wall. Its hard to describe
its location, so just keep searching until you find it. Scan it, and a
Kinetic Orb Cannon nearby will activate. Get inside it and you will be shot
to a wall...then fall down. You made no progress. Yay. The wall you just
bumped into can be broken off. Shoot a Missile into it to crack it further,
then get back in the Kinetic Orb Cannon. You'll blast through it with
ease. When you get down again, you'll land near a tunnel. Roll through it
and you will eventually roll out near a door. Go through this next door
without falling off the ledge.
================================
Temple Transport A
================================
Scan the nearby Scan console to activate the hologram for the elevator. Step
inside it.
================================
Temple Transport A
================================
After exiting the elevator, simply jump over some platforms and out the far
door of the room.
================================
Transport A Access
================================
Logbook Creatures Scan:Sandbat
As soon as you enter the room a huge swarm of Sandbats will fly out of a
hole and for the exit. You can try to Scan them, but I find it near
impossible. Just avoid them, you'll get the Scan not too far from now
anyways. Head along the left wall until you see a hole in it. Use the Morph
Ball to squeeze through and to find a Save Station. Save your game, then
exit out of the small alcove. Go through the other door in the room you
haven't used yet.
================================
Temple Sanctuary
================================
Logbook Creatures Scan:Alpha Splinter
Logbook Creatures Scan:Dark Alpha Splinter
===BOSS BATTLE!===
-6 Dark Splinter Pack
-Alpha Splinter
-Dark Alpha Splinter
Enter into the center of this room, and force fields will apear around you,
preventing your depearture. 6 Dark Splinter will hatch out and drop to the
floor, and you will begin this Boss Battle. Kill each Dark Splinter. They
aren't very hard. One Charge Beam and a few Power Beam shots disposes of
one Dark Splinter. Keep Strafing around to avoid being rammed by them. Also,
keep an eye on the radar so you don't Strafe into one, as that's bad unless
you wanna lose Energy. Quickly kill all six Dark Splinters without taking
much damage.
After defeating all six Splinters, a huge Splinter will hatch out of a large
cocoon and drop down. This is an Alpha Splinter, the only one in the game.
be sure to Scan him! This is where you will take a ton of damage. Feed all
of your Missiles into him, then keep using Charge Beams. Every five or so
seconds he will Jump at you, then leap back to the center of the arena.
This attack deals a lot of damage! Its hard to keep Strafing and avoid him.
He is quite unpredictible. Once you've dealt enough damage, a large vortex
will appear.
Dark energy will flow from the vortex, right into the Alpha Splinter. It will
then be transformed into a Dark Alpha Splinter, also a 1-Time-Scan. It will
attack just like a normal Dark Splinter, except with a new attack. It will
gather some green energy, then spit it at you. It will then jump at you,
then turn around and repeat this process. Keep your distance, and keep
Strafing. You shouldn't take any damage, or at least little damage in this
part. Simply depleat his health bar and he will finally die. A weird blue
ball of energy will come out of him. Pick it up.
***Unknown Technology Aquired!***
Unknown eh? Oh well. We'll find out what is is shortly. Apparently this item
isn't a bad thing, nor useful as of now. It didn't do anything to your Varia
Suit, so let's not worry. All the exits have been sealed up except one. Go
through that door.
================================
Controller Transport
================================
Yet another elevator. Scan the hard to miss Scan console to activate the
hologram. Step inside to ride the transport to the top, then proceed out the
door there.
================================
Main Energy Controller
================================
Logbook Lore Scan:Origins
Logbook Research Scan:Energy Controller
Logbook Research Scan:U-Mos
Step inside the room to have a conversation with the last remaining Luminoth,
U-Mos. He'll tell you the story about what the **** has happened to this
planet in detail. Apparently, the Ing were born when a Phazon Meteor crashed
into the planet. And they have killed off most of the Luminoth, with a few
remaining under the watch of U-Mos.
After the conversation, your Energy will be fully healed, and you will
recieve the Violet translator. You can now Scan any Violet colored holograms
to open doors and get Logbook Scans. Let's test that out right now hmm?
Nearby the door back to the elevator is a Violet hologram. Scan it and it'll
dissappear. Also, Scan U-Mos and the Energy Controller behind him, then go
back to the elevator.
================================
Controller Transport
================================
Rush into the elevator hologram and ride it down, then head out the door
once there.
================================
Temple Sanctuary
================================
All the doors are locked by colored holograms...except one of those is
Violet, and were able to open those doors. Scan it to lower it, then exit
out the door behind it.
================================
Transport B Access
================================
Logbook Creatures Scan:Lightflyer
This is a pretty short room. The flying pieces of light are enemies, and
will hurt you. Scan them, then proceed through the room and outside the
other door.
================================
Temple Transport B
================================
We've done this many times over. Scan the nearby console then ride the
elevator down.
================================
Temple Transport B
================================
Walk out the door.
================================
Temple Assembly Site
================================
War Wasps have now appeared in this room. Ignore them as they won't cause
much damage. Head straight for the door on the other side of the room.
Before you get there you should see a Red Missile Door on the right side.
Break it open.
================================
Storage Cavern B
================================
Energy Tank:Sitting in the middle of the room
This is a very tiny room. The only purpose is to hold that ENERGY TANK. Grab
it.
================================
Temple Assembly Site
================================
With an extra 100 Energy under our belts, we'll be able to survive longer.
Go right from the Storage Cavern B door, avoiding the Dark Splinters along
the way.
================================
Collapsed Tunnel
================================
Get into Morph Ball mode and roll through to the other door.
================================
Industrial Site
================================
Logbook Lore Scan:J-Fme's Testament
Near the middle of the room is a large Violet translator door. Scan it to
make it lower, then Scan the dead Luminoth near where it was, then head out
the door.
================================
Agon Transport Access
================================
Its a pretty cool room...being a long glass cylinder...but there's nothing
of intrest in here, so ignore it and move on to the end of it avoiding the
lone Kralee.
================================
Transport to Agon Wastes
================================
Logbook Lore Scan:Our Heritage
Missile Expansion:Behind some webling near the elevator
A pretty small room. First off, Scan the nearby Scan console to make the
hologram for the elevator active. Don't go in it just yet. Head to the left
of the elevator until you see some webbing in the wall, much like you saw
near the beginning of the game. Destroy the green sac to get rid of the
webbing, revealing the path to a MISSILE EXPANSION. Head to the left a little
more, near the ledge to nowhere, and you should see a spinnning Luminoth
Lore projector. Scan the Lore, then head for the elevator. If you are the
suicidal type, Jump off the ledge to lose 10 Energy as much as you want. I
don't care :)
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Logbook Research Scan:Agon Bearerpod
Nothing here. Near the back walls are spiky plants. They won't hurt, but
its a Scan. Go out the door.
================================
Plaza Access
================================
Logbook Research Scan:Sandgrass
Logbook Creatures Scan:Lumite
This is another tiny room. There are some new enemies on the walls for more
Scans. Also, the grass in this room is another Scan. Exit out by the far
door.
================================
Mining Plaza
================================
Logbook Creatures Scan:Sandigger
Walk into the newer Agon Wastes. What a desolate, empty desert. You'll be
spending some time here, so get used to it. Walk forwards and a Sandigger
will emerge from the ground. Avoid him, and run for the ledge straight
ahead. Get up on it, and shoot off the Missile Gate, then enter the door
that's revealed.
================================
Save Station A
================================
Logbook Research Scan:Blueroot Tree
Head forwards into the room to find a Save Station to save your game and
restore your energy. Once that is done, get on the ledges behind the Save
Station and find a small hole in the wall. Get into Morph Ball mode and
roll through. You'll be on the sandstream running in this room, so hold the
direction opposite the stream is going. Eventually you will get out onto
the other side. Get out of the Morph Ball and search around with the Scan
Visor for a blue tree which is a new Scan. Once your done, roll out to the
other end again and out the door.
================================
Mining Plaza
================================
From the Save Station's A door, head right now. Look up in the sky for
Sandbats. If you missed their Scan earlier (And I'm sure you did), Scan them
now. A Sandigger will appear out of the ground. Ignore him if you can, or
shoot Charge Beams in his face. Go over to the far edge and start heading
up the series of platforms on the wall, continually going higher. Keep
going until you come to a gap you can't jump across. There should be a tall
pillar nearby. Break its base with a Missile to form a bridge. Head across
it and keep going. Eventually you will shortly come to another gap, with
another pillar. Do what you did before and break it with a Missile for
another bridge. Continue to follow the linear path until you reach a short
gap with the next platform a bit lower than you. You can jump to it. Do so
and head out the nearby door.
================================
Mining Station Access
================================
There is some stuff in here..but we can't reach it yet. Continue on through
to the next door.
================================
Mining Station A
================================
Logbook Creatures Scan:Brizgee
Logbook Creatures Scan:Pirate Trooper
Once you enter this room you will see several Space Pirates walking around.
They will notice you and you will get attacked. Hit the Space Pirates with
some Charge Beams, but remember to Scan one of them first. Head over to the
far ledges of the room and start climbing up them. Eventually you will see a
small creature moving in circles. Scan him. If you wanna kill him, shoot the
Brizgee with a Missile then 3 Power Beam shots. Anyways, jump up the
platforms and you will have to cross the middle of the room. Use the
platforms given to you to cross. Keep going to the left until you reach a
Missile door. Break the door open with...a Missile! Once its open, proceed
through it.
================================
Temple Access
================================
Logbook Creatures Scan:Shriekbat
This room is pretty tiny. Go through and Scan one of the Shriekbats on the
ceilings before they attack you and suicide themselves. Either way, exit
through the other door.
================================
Agon Temple
================================
Logbook Creatures Scan:Alpha Sandigger
Logbook Creatures Scan:Bomb Guardian
===BOSS BATTLE!===
-Bomb Guardian
Hmm...the Agon Temple. More like a colosseum, without the tall walls.
Well, start off by going into the center of the Temple. The doors will all
lock and you'll be stuck here. A Sandigger will pop out of the ground. He's
an Alpha Sandigger, the only one. He looks like a normal one though...but
don't be decieved. After about 10 seconds, the Ing will possess the
Alpha Sandigger and turn it into the Bomb Guardian. Scan him too. The Bomb
Guardian will continually spew Morph Ball Bombs from its shiny pink tail.
It will occasionally just decide to ram you because it can. It can also send
a bazzilion Bomb around the field too. Bombs deal 10 damage to you, and
touching the Bomb Guardian does about 25 damage to you. In order to
actually hurt the Bomb Guardian, you must stun it first. Do so by Locking
On to its pink tail, then Strafing behind it. Use a Charge Beam shot on its
tail. If one hits him, follow up with a few Power Beam shots to it and he
will be stunned. If Charge Beams don't work, use some Missiles. When he's
stunned, Strafe around to his head, and Lock On to it. Pop a Charge Beam
for the most effectiveness to his health bar. The Bomb Guardian will get
pissed, then the battle will resume like normal. It never gets any harder.
Simply repeat the above steps 3-4 more times until the Bomb Guardian finally
dies. He will leave behind the Morph Ball Bombs, so grab them.
***MORPH BALL BOMBS AQUIRED!***
Now, use your Bombs to break the large Blue gates blocking your exit. Go
through the only Blue Door in this room you haven't been through yet. Ready
for the next Mission?
***MISSION 3:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 4:To the Space Jump Boots!~
-----------------------------------------------------------------------------
Mission Difficulty:**/*****
Mission Objective:Its not a very long mission to be honest. You will now
first venture into Dark Aether, and your life will officially be a living
hell. Another upgrade, with another boss. Hopefully your ready for this bad
guardian!
================================
Controller Access
================================
Boring room. Put the Bomb in the slot and turn it all around! You'll find out
when it happens...
================================
Agon Energy Controller
================================
Logbook Lore Scan:Saving Aether
Near the back left corner of the Agon Energy Controller you will find an
orange hologram. Scan it to begin a cutscene. The Sentinal of this Temple
died in war, blah blah blah we get the deal. He died. Woo hoo. He will give
you the Amber translation files once done with his stupid speech. Before
leaving the room, check behind the walls for an Amber hologram for a new
Logbook Scan.
================================
Controller Access
================================
Just do what you did several seconds ago and Bomb to lone Slot in here and
proceed back to....
================================
Agon Temple
================================
Nothing new has appeared here. Head all the way to the other side and through
the door there.
================================
Temple Access
================================
Once again, there isn't anything of intrest. Proceed through back to Mining
Station A.
================================
Mining Station A
================================
Logbook Lore Scan:Cataclysm
When you re-enter this room again, turn slightly to the left until you see
a metal wiring overpass above you. There is a spinning Lore in there, and
you can Scan it safely from your point, so do so. Head to the left from here
until you reach an Amber door between sand waterfalls (Sandfalls?). Go inside
the door.
================================
Sand Cache
================================
Missile Expansion:Sitting in the middle of the room
Enter the tiny room and grab the MISSILE EXPANSION sitting there in the
middle of the room.
The next few rooms are a side-track mission to get an Energy Tank and the
Map of Agon Wastes. Both will definately come in handy later. If you don't
feel like getting these items, skip the indented section and goto the Mining
Station A description.
================================
Mining Station A
================================
Not taking Side-Mission:By entering this room from Sand Cache, check your
Map. There should be a door right below yours. Drop down off the ledge and
go inside the nearby door. This will lead to Portal Access A. This room is
covered after the indented section, so just skip down a few paagraphs to
continue.
Taking Side-Mission:From Sand Cache, enter this room and fall to the bottom.
We've been through this room before, and that being Mining Station Access.
Look for the opening at the bottom of the room,then walk through to the
next room.
================================
Mining Station Access
================================
Energy Tank:Upper area of room accessed by Kinetic Orb Cannon
Start off by naturally entering Morph Ball mode and rolling to the
middle of the tunnel. Break the Sandstone block with a Bomb to drop
down to a Kinectic Orb Cannon. It will launch you up to a higher area
where an ENERGY TANK is just sitting there for you to obtain. Grab it
then fall back down to the bottom. Roll out of the room via the left
side path.
================================
Mining Plaza
================================
Logbook Lore Scan:Paradise
Walk straight ahead, and across the nearby rock bridge to pretty
much the center of this room. You will find a Luminoth Lore Projector
on a wall, so Scan that for a new Logbook Scan. Next, drop down to the
bottom of the room and find a large Amber translator door. Scan it
open to reveal a hole behind it. Roll into the hole and follow it
through to...
================================
Agon Map Station
================================
Walk into the Map Station and step into the hologram to download the
Map for the Agon Wastes region. Nicely done. Seems like there's a
huge section just waiting to be explored, right? Exit out of this
room.
================================
Mining Plaza
================================
Now we get to re-climb to the top of this room again! What fun! Do it
like before by Jumping around the walls of the room, then across the
several bridges you made a little while ago. Once you have crosses
the few bridges and gaps, you will finally reach the door. Go through
it, duh!
================================
Mining Station Access
================================
Nothing of intrest. Just roll through.
================================
Mining Station A
================================
You've reached back where you started-Mining Station A. Go forwards
and jump onto the only ledge you can reach. The first door you come to
leads to Portal Access A, the room we want. It is surrounded by some
blue plants. Hard to miss.
================================
Portal Access A
================================
Missile Expansion:Behind the dead Luminoth on the other side of the room past
the cannons.
A short, simple room. Start off by going into Morph Ball mode and rolling
into the Kinetic Orb Cannon. You will get flung up to the higher area of the
structure, where you just need to roll through a tunnel to fall down to the
other side of the room. Once there, roll behind the dead Luminoth warrior to
pick up a MISSILE EXPANSION. Once your all done, exit through the door near
the Luminoth.
================================
Portal Terminal
================================
Logbook Lore Scan:Light of Aether
Logbook Research Scan:Dark Portal
Logbook Creatures Scan:Dark Pirate Trooper
Logbook Creatures Scan:Pillbug
Once you enter the room, the music will change to the Pirate ambush music.
Two Space Pirates will be walking around the center of the Portal Terminal.
Kill them both off with a few Charge Power Beam shots. A few more Pirate
Troopers will drop down, then the Ing will appear out of nowhere and possess
them, turning into Dark Pirate Troopers. They are a new Scan, so Scan them
for sure. They are much stronger than usual Pirate Troopers, so try to
keep your distance. Once they are all dead, a Bomb Slot will activate near
the rear of the room. First before doing so, go to the left side of the ramp
to find a Luminoth Lore projector. Scan the Amber hologram for a new Logbook
Scan.
Next off, go back to the front of the ramp and proceed up it. You will find a
strange looking device, and right near it the Bomb Slot. Activate the Bomb
Slot, and that will trigger the activation of a nearby elevator machine.
Put your Morph Ball into the machine and ride upwards. You will appear on a
small path. Roll through until your path is blocked, then place a Bomb. Some
sand will turn a mirror around, and will create a platform to the other side
of the room where you will need to repeat this process for another mirror to
get locked into place, then the final mirror won't be too far away. Once you
have activated all three mirrors, a powerful beam of light will shine through
and hit the machine. The machine, which is a Portal Device, is now active.
Before going to it, look at the right side of the room for some moving
enemies, which are Pillbugs. Scan them, then head for the Portal Device and
Scan the red button on its lower left side. A Dark Portal, worth another
Logbook Scan will appear. Walk inside of it to really be transported to Dark
Aether for the first time.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Portal Site
================================
Logbook Research Scan:Light Crystal
Logbook Research Scan:Light Beacon
Logbook Research Scan:Bladepod
Logbook Research Scan:Light Portal
Welcome to your first offical expedition upon Dark Aether! For some more
Logbook Scans, Scan the little red button on the Portal Device to create a
Portal to Light Aether. Don't go in it, but Scan it. ALl over this room you
can find several kinda tall black storage containers strewn around the room.
Also, its time to bring on the bad news. Dark Aether's atmosphere is
basically a rain of hell upon your Suit. When your not in the protective
Light Sheilds, you will take a ton of damage. Not good. Scan the Crystals
and Beacons that are creating those fields. Walk quickly and fall from your
ledge down to a Light Crystal zone. You will see a small ball of light
slightly ahead.
That is a Light Beacon. It has the same effects as a Light Crystal, but must
be hit by any weapon to function for about 20 seconds. Hit the Beacon then
run for it. When your there, turn to the left and run for the Bomb Slot
nearby in another protective Light Shield. Activate the Bomb Slot, which
will raise a piece of the wall here, and in the same place on Aether. Nice.
Proceed through the door.
================================
Crossroads
================================
Logbook Creatures Scan:Inglet
Run through this room quickly, activating all Light Beacons to sheild you
when you see them. Small black blobs sometimes form into Inglets, and
annoying enemy who likes to constantly hurt you. That bastard! Run through
without too much damage.
================================
Save Station 2
================================
Its a long way to the actual Save Station. Since your gonna get your Energy
back anyways, just quickly run through the enemies and atmosphere until you
reach the Save Station. Save your game of course and then proceed out the
nearby door.
================================
Duelling Range
================================
Logbook Creatures Scan:Lightbringer
Logbook Creatures Scan:Warrior Ing
Head into the room and shoot the Light Beacon quickly to avoid a lot of
damage. Turn left, and you will see an open range with a Light Crystal
field on it. Quickly run over there, and you will be confronted with a
Warrior Ing. Get the new Scan, then I suggest running away. He is very
strong and your weapons won't cause much damage. Keep running straight
and up around the platforms around the room. This room is very similar to
Mining Plaza. There are several small creatures making Light fields all on
their own. They are a new Scan, Lightbringers, and are impossible to
obtain after leaving this room. So Scan now! Exit out the very top door of
the room.
================================
Junction Site
================================
Nothing here. Go out the other side of the room.
================================
Judgement Pit
================================
Logbook Creatures Scan:Jump Guardian
***BOSS BATTLE!***
Jump Guardian
Now for the finale of the fourth mission, the Jump Guardian. Get into the
Light Crystal field in the middle of the room, and the battle will begin.
The Jump Guardian isn't very nice, but plays like an ordinary Warrior Ing
with the power to jump high. Whenever it jumps form a high height, a large
shockwave will get produced and deals some damage to you, so jump over it.
Right before jumping, the Jump Guardian is invulnerable. Once the Jump
Guardian is down to about 1/4th of his life, he will be jumping around a ton,
but won't produce shockwaves. This will get very annoying, but be patient.
Other then that just keep blasting him with Charge Beam shots until he
'splodes. Grab the Space Jump Boots that appear after the defeat of the
Jump Guardian.
***SPACE JUMP BOOTS AQUIRED!***
Our job for now is done here on Dark Aether. Space Jump onto the high
platform near the Light Crystal and you'll find a door on the left. Go
through it. However, before doing so let's make our life easier for a little
while. Go around the platforms quickly to reach the top of the room. You may
think you have reached dead ends, but your Space Jump can reach high ledges.
Go through the top door now.
***MISSION 4:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 5:The Dark Hunter Hides the Dark Beam~
-----------------------------------------------------------------------------
Mission Difficulty:***/*****
Mission Objective:Time to get a new Beam! Its a long winding journey, as
you would expect. You will only see one whopping Save Station on this
trek. Lucky you. Conserve your Energy, because it is finally time to raid the
Space Pirate base!
================================
Dark Agon Temple Access
================================
A simple room. Make your way to the other side of the room. You may get stuck
by some invisible barrier. Its just a plant. Simply jump over it incase that
happens to you.
================================
Dark Agon Temple
================================
Wow. Spacious room resembling....! Agon Temple? The big bad boss of Dark Agon
Wastes is in this room, but in order to access him you need to collect 3 Dark
Temple Keys. Aww....well, Scanning the podium infront of you tells you that
front off. Head left quickly, avoiding too much damage and through the next
door you will find.
================================
Trial Tunnel
================================
Dark Agon Temple Key 3:Sitting there in this very tiny room
Trial Tunnel is the smallest room in the Metroid Prime series. Seriously,
as soon as you enter the room your looking at what your supposed to obtain.
Grab DARK AGON TEMPLE KEY 3. Now, we only need 2 Keys to open the Temple.
Go back to Dark Agon Temple.
================================
Dark Agon Temple
================================
There is still nothing of intrest here. Ignore the Temple and proceed back to
Dark Agon Temple Access.
================================
Dark Agon Temple Access
================================
Head through to Judgement Pit.
================================
Judgement Pit
================================
Jump down to the bottom of the room, then back up the nearby ledge. Go
through the first blue door you come by.
================================
Portal Access
================================
There's no Light Crystals here. Your taking tons of damage quickly, so we
need to run through. Charge up your Power Beam, then fire it at the
Lightflyer. He will die and produce a temperory Light shield for about 10
seconds. Run through, then out the door across on the other side of the
platforms.
================================
Portal Site
================================
As soon as you enter this room several Dark Pirate Troopers will attack you.
You will take too much damage, and too fast. Quickly Space Jump up the
platform that leads to the Portal Device, and activate via Scanning the red
button. Jump through the portal!
================================
Portal Terminal
================================
As soon as you re-appear on Light Aether, three more normal Pirate Troopers
will appear and start trying to hurt you. Morph Ball through them towards
the back left of the room. There was a gate here, but we moved it when we
were on Dark Aether. Let's not think how on earth that happened, and just
go through the door.
================================
Transport Center
================================
Missile Expansion:Activate the Bomb Slot to lower the gate, which will reveal
the Expansion.
Enter this room and you'll see a half-pipe type structure. You can't do
anything with it so forget about it. Activate the Bomb Slot with a Bomb to
lower the nearby gate, which will reveal a path to a MISSILE EXPANSION. It
also reveals a door. This door leads to Save Station A. I highly reccomend
you use it. If you do, roll through the tunnel near the actual Save Station
and through the door back to this room. After that head bnack through to
Portal Terminal.
================================
Portal Terminal
================================
There's only one Space Pirate patrolling this room, but will call down
several more if he spots you. As long as you stay close to the wall he will
never see you. Go to the only other door in this room, which leads to Portal
Access A.
================================
Portal Access A
================================
Nothing new will ever appear here...so hop in the Kinetic Orb Cannon and go
through the other door in the room.
================================
Mining Station A
================================
Head to the left from the door, and follow the platforms and jumps around
the room with ease until you reach the top of the room, well...at least
close to it. You'll see a huge "sandfall" to the right eventually, and a
small statue infront of it. Jump ontop of the statue, then to the left of the
sandfall is an opening in the wall. Space Jump over there and you will appear
in a small wireing room. There is a Scan Console in here. Scanning it will
open the sand gates infront of the statue revealing...a door! Scan the Lore
nearby if you haven't already, then head back to the statue and Space Jump
to the door.
================================
Central Station Access
================================
In this thin room you will see two Space Pirates below a short ledge. Nearby
them are a few blue containers. Shoot the containers with 3 shots, and they
will explode. Badly. The Space Pirates will slaughtered mecilessly. Proceed
through.
================================
Central Mining Station
================================
Logbook Research Scan:Viligence Class Turret
Logbook Research Scan:Pirate Skiff
As soon as you enter the room, several Pirate Troopers will begin attacking
you. Kill them all with your Charge Beam shots, and keep avoiding their
attacks too! After they die, three more Pirate Troopers will appear. Kill
them off the way you did before. After that, two last Pirate Troopers will
take command of 2 Viligence Class Turrets. This is your ONLY chance to Scan
them, so do so if you want. Kill them off quickly, because the Turret's
blasts can quickly deplete 75 Energy a pop. Once they have finally exploded,
the energy bars blocking the far door of the room will be released. Head
through the door, but look far to the right of it to find some carrier type
things. These are Pirate Skiff's, good for another Logbook Scan. Do so and
move through the door.
================================
Command Center Access
================================
The only door in this room (Besides the door you came from) is a Dark door,
requiring the Dark Beam to open. You don't have that yet. However, there are
some cracks in the flooring. Use a Morph Ball Bomb on one of them to fall
through. Break some crates with Bombs to reveal a tunnel, which spits you
out in the.....
================================
Command Center
================================
Missile Expansion:A right-hand path in the Morph Ball maze.
Logbook Lore Scan:Log 44681
Logbook Lore Scan:Log 48853
Logbook Lore Scan:Log 50086
Logbook Lore Scan:Log 54421
Logbook Lore Scan:Log 62217
Logbook Research Scan:Aether
Logbook Research Scan:Dark Aether
...Command Center. You will be under the flooring, in a rather big, but
straightforward Morph Ball Maze. The really stupid Space Pirates can't see
you, but you can see them. A group of Pirate Commandoes are standing around,
but soon enter a Dark Portal. Let's not worry about them. Roll through the
tunnel, avoiding the electrical shocks until you see a path going to the
right. Follow it until you reach a dead end that contains a MISSILE EXPANSION
just sitting there. Go back to the split junction and continue forwards.
Avoid more electrical cuurents until you make your way out of the maze, then
go back to normal form.
Once your out, several Space Pirates will attack you. Kill them all with
several Charge Beam shots. Flip on your Scan Visor and begin Scanning
everything in this room. There is a ton of things you can Scan. The two
holographic planets of Aether and Dark Aether can be Scanned, and a lot of
the tablets surrounding them can be added to your Logbook too. Once all the
above listings have been added to your Logbook, head to the right corner of
the room and Scan a Scan Console to activate a nearby elevator. Ride it to
the top, then follow the obvious path around until you reach a blue door. A
Pirate Trooper nearby will begin attacking you, but just ignore him and
proceed through the door.
================================
Security Station B
================================
Logbook Lore Scan:Log 70136
As soon as you enter this room a few gates appear and something drops to
the ground. Its Dark Samus! She'll stare at you for a few seconds then phase
through the gates. You can't go through them yet....however, head to the
right and through the nearby Missile Door. You will be in a little overhang
in the Control Center. Kill the Pirate Trooper here, then Scan a nearby Scan
Console. It will open a huge gate, which reveals a door behind it. Head back
out to Control Center.
================================
Command Center
================================
Jump down from the high platform and work your way over to the door that was
just revealed. Kill any extra Pirate Troopers that you may have missed from
a little while ago.
================================
Biostorage Access
================================
Logbook Research Scan:Humility Class Turret
Two Turrets will appear from the ceiling and begin shooting at you. Pop some
Missiles into both of them to destroy them. Proceed through three laser
fields, and be sure not to hit them. If one passes through you, 50 Space
Pirates will fight you to the death. Narf, just kidding! You just take a
little damage. No pressure. Proceed quickly through the door that isn't far
away.
================================
Biostorage Station
================================
Logbook Lore Scan:Log 63622
Logbook Creatures Scan:Tallon Metroid
A Pirate Skiff will quickly enter the scene in this room and will drop off
a few Pirate Troopers. Blast aay all of their asses with a few Charge Beam
shots. Once that has been done, head over to the left corner of the room
and Scan a nearby Scan Console to activate an elevator. Ride it up to the
upper reaches of the room. Here you will see many tanks with Tallon Metroids
in them. They can't hurt you, so stare at them and laugh. The only Scannable
Tallon Metroids are ones who are in a larger tank, sucking energy out of a
Space Pirate. You can't miss it. Scan to your desire, and the Log near the
door, then proceed through that door.
================================
Security Station A
================================
Go inside the Bomb Slot and activate to switch the path of the room. Why the
hell Retro puts these incredibly useless rooms in the game that wastes our
time (and patience) is far beyond me. Whatever. Stay calm, and proceed out
the new door.
================================
Bioenergy Production
================================
Energy Tank:On a high ledge on accessible via the storage units. See the
explanation below.
Logbook Lore Scan:Pirate Aerotrooper
As soon as you enter the room the doors will lock and two Pirate Aerotroopers
will start attacking you. Shoot them down with Charge Beam shots until they
both die. Killing them both not only opens the doors, but also turns on a
Scan Console so you can Scan it. Head to the left towards the Command Area,
and you'll see a glowing panel. Scan it and three storage unit stacks will
rise from the ground. Head over to the other side of the room with the other
Control Area. There are three "Stations" you could call it, each with two
panels. The left one makes the storage units go up, and the other makes them
go down. The Stations are aligned with the storage units they operate. So,
let's begin.
Go all the way to the right station and Scan the right panel three times to
make three storage units lower. Then head to the middle Station and Scan the
right panel once to lower two storage units. Go to the leftern Station and
Scan the right panel once to lower one Storage unit. A stairway is now formed
with the storage units. Climb them to the top with Space Jumps and you will
find an ENERGY TANK. Go back to the bottom and reverse the platforms. Keep
the middle platforms the same, but reverse the orders of the left and right
Station platforms. This will form a stairway to the door at the top of the
room. Go through it.
================================
Ventilation Area B
================================
You will enter this room, and all there is is a large Morph Ball tunnel.
Enter and you will find two laser beams blocking your way. Its impossible to
go through them. Sucks right? Well, we must go the long way around. It is
only one way and there isn't much skill involved. Just keep Bomb-Jumping and
hiding away from the laser beams that appear every few seconds. Bomb any
objects that get in your way. Eventually you will reach the other side and
the lasers that were once blocking your way are offline forever. Exit out
the door nearby.
================================
Save Station C
================================
Logbook Lore Scan:Log 67135
Enter through the broken glass and [finally] Save your game. Near the Save
Station is a new Logbook Scan. Are you ready for a boss battle? Good. Exit
out the other door in the room.
================================
Sand Processing
================================
Drop to the bottom of the room and destroy the two turrets. Blast a Missile
at the cracked wall, to destroy it, then follow the thin path to the next
doorway.
================================
Main Reactor
================================
Logbook Lore Scan:B-Stl's Testament
Logbook Research Scan:Phazon
Logbook Creatures Scan:Dark Samus 1
***BOSS BATTLE!***
Dark Samus
Turn left once you enter the room, then drop off the ledge to the right once
you see it. You will drop to the bottom of the reactor, and Dark Samus will
stop gathering Phazon and engage you in battle. Yay. Let's kick her ass!
She will continually move around on the ground, sometimes very quickly and
mess up your Lock-On. When she begins to charge her beam, hide behind a
pillar to avoid damage. Keep using Charge Beam shots against her-Shooting a
Missile makes her put up a shield simply deflecting it. Once you have
depleated half of her life, she will begin to glow. Whenever she leaps high
into the air, hide behind the center pillar. Every other pillar can be
destroyed by her ram. While in the air, she is invincible. When she lands
she will be crouched down. When she starts moving again you are able to keep
attacking her. Its a pretty easy battle, just avoid all of her attacks and
you will win with ease.
Once she dies, Dark Samus will explode. Don't think that's the last of her
though. Several tanks will explode down here. Scan them for the Phazon
Logbook entry, then head to the left side of the room where an elevator will
be active. Once you reach the top, turn around and Scan the dead Luminoth
for another Scan. Once your all done here, head through the blue door near
the elevator.
================================
Storage D
================================
Logbook Lore Scan:Log 69898
Once you enter the room, Scan the tablet near you for a new Logbook entry.
Grab the Dark Beam in the center of the room. It starts with a whopping 50
Ammo. Use one shot to open the Dark door and to get out this really smoking
and small room.
*DARK BEAM AQUIRED!*
***MISSION 5:COMPLETED!***
-----------------------------------------------------------------------------
~Mission 6:Venture to Dark Aether for the Important Light Beam~
-----------------------------------------------------------------------------
Mission Difficulty:***/*****
Mission Objective:We need to, once again, head over to Dark Aether. This time
around, you will be staying there for quite a long time. Make sure you got
plenty of Energy! The Light Beam is our next objective. You will be using
your newly aquired Dark Beam quite a little along the way. Stay safe, and try
not to die!
================================
Main Reactor
================================
Nothing new in this room, as you could easily guess. Shoot one Dark Beam shot
into the crystal on the gate, which will open the gate. Proceed through the
Dark Beam door.
================================
Security Station B
================================
Like we did with the gate in the previous room, simply activate both gates
by shooting their crystals with Dark Beam shots. Also, you should Scan the
Log's here if you didn't before, as we aren't likely to be returning to this
room again.
================================
Command Center
================================
Logbook Creatures Scan:Pirate Grenadier
As soon as you enter the Command Center, several Pirate Grenadiers will drop
down. They are basically normal Space Pirates with cannons that can easily
fire at you. You can fight them, but there is no need. Another feature of the
Dark Beam is that is can activate Dark Portals without the aid of a machine.
At the bottom of the room you should see the inactive Dark Portal. Shoot one
Dark Beam shot into it to make it active. When your ready, walk into the
portal.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Doomed Entry
================================
Logbook Creatures Scan:Dark Preed
Logbook Research Scan:Nullified Beacon
Logbook Research Scan:Nullified Crystal
Logbook Research Scan:Light Lift Crystal
Dark Agon Temple Key Location:Upper ledge of the room
Now to confirm your worst fears-your gonna be spending quite some time in
Dark Agon Wastes. Once you land in Dark Agon Wastes, there is no escape.
There is no portal behind you. At least for now. Once you enter, look
upwards to the floating balls of gas. Scan these Dark Preeds. Killing them
will emit super poisionous gas for a few seconds, which if you touch will
immensely damage Samus. Look to the right. There is a Light Beacon there.
Hit it with a Dark Beam shot, which is good for a new Scan. Hit it with a few
Power Beam shots to re-activate the normal Safe Zone. Rush over inside it,
and around the room until your near a Nullified Beacon, which is also good
for another Scan.
You should be near a high platform with a lit Safe Zone. It is too high to
reach, though. You should see a Luminoth Warrior statue on it, however. Blast
this with a Missile to expose a Light Life Crystal. Scan this too. (If you
are having trouble finding the breakable Statue, bring on your Scan Visor.
Scan things until you find it). Shoot the Light Lift Crystal with a Dark
Beam shot.
This will lower the platform so you can Jump ontop of it. Do so, then jump
onto a high platform. Jump to the ledge on the left, and snag the DARK AGON
TEMPLE KEY 1. This is the first Key, although we "technically" already got
the third. One key still remains. There is no need to go through the Dark
Door behind the key as you will just come to a dead end. Go through the other
Dark Door in this room.
================================
Oasis Access
================================
In this room, quickly rush to the safe zone in the middle of the room. A
Warrior Ing will ambush you once you reach the middle safe zone. It pretty
much blocks your path until you defeat it. You can easily kill it, though,
by shooting the Phazon Containers on the left wall. You will be out of their
explosion raidus, but the Warrior Ing probably won't be. Move on after his
defeat.
================================
Dark Oasis
================================
Once you enter this room, several Inglets will attack you. They die pretty
easily, so you should have no trouble killing them. The only door in here
you can use is on the right side of the room. You will see a Portal back to
Light Aether...but it requires the Light Beam to activate and we don't quite
have that yet do we?
================================
Hall of Stairs
================================
Logbook Research Scan:Dark Lift Crystal
Head to the backside of the room quickly, and stand in the safe zone. Look
up at the top of the large pillar. Scan the Dark Lift Crystal, then activate
it with your Dark Beam. This will make the pillar lower to the ground. Jump
ontop of it, then perform a Space Jump to the top ledge, and proceed out the
nearby door.
================================
Save Station 3
================================
*Phew*! Save your game, get fully healed, go out the other door.
================================
Bitter Well
================================
Start rolling through the tunnel, but don't rush it. The very middle is a
huge Phazon pit. Falling into it means your gonna take an assload of damage.
That's bad. Make a Bomb Jump onto the upper ledge, then perform a Bomb Jump
over the gap onto the other ledge. If you happened to fall into the Phazon,
simply Bomb Jump out the right side. This effectively saves time, although
you are taking damage. Go out the door.
================================
Phazon Site
================================
Ride the elevator down to the bottom level. The far door of this room is
blocked by three security bars. In order to activate the door, you must
activate three Scan consoles. Once your at the bottom, head to the left
quickly, and Charge Beam away some crates. This will reveal the first Scan
console. Scan it quickly-your still taking damage. Head over to the other
side of the room from here.
The other side of the room has some platforms constantly going up and down.
Jump on the first one, and shoot the Beacon to sheild yourself from the
atmosphere. Look down with your Scan Visor and look for the second Scan
console. Scan it of course! (You may need to be lower to actually Scan it.)
Once the second lock has been deactivated, simply go across the other
platforms, using their Beacons of course, until you reach a small ledge where
the final Scan console waits. Scan it, and the door out of this room is
finally accessable. Once you leave this room, Dark Tallon Metroids infest
this room!
================================
Watering Hole
================================
Logbook Creatures Scan:Ingclaw
Once you enter this room, you should Scan the large things on the far side
of the room. Do it quickly-invisible Lumites are attacking your position.
You need to quickly make your way across the platforms to the other side
of the room. If you fall down, use the platforms to work your way to the
top and try again. You need to be quick as this room can seriously give you
a lot of damage!
================================
Feeding Pit
================================
Logbook Creatures Scan:Nightbarb
Once you enter this room, turn to the left and activate the Light Beacon.
Run into it, and recover your Energy if you have lost a lot up to this point.
When your ready, jump down into the lower area of the room, and run to the
right and activate another Light Beacon. Run around the right side of the
room, to the backside of the 2 large pillars. Both of these pillars have a
Dark Lift Crystal on top of them. I think you know what to do. You need
to shoot them with a Dark Beam shot. However, a huge swarm of Nightbarb's
are flying around both pillars. Kill them all off so they don't interfere
with your shots. When your ready, activate the Crystals to lower the
platforms so you can jump on them, which form a staircase to the upper door
of the room.
================================
Ing Cache 1
================================
Huzzah! This room contains the precious Light Beam! Go grab it! Push C-Left
to select the Light Beam, and C-Up to return to the Power Beam. Use it on the
Light Door and back to Feeding Pit.
***MISSION 6:COMPLETED!***
-----------------------------------------------------------------------------
~Mission 7:Amorbis Secrets the Dark Suit~
-----------------------------------------------------------------------------
Mission Difficulty:***/*****
Mission Objective:Now with both Beams in hand, we need a new Suit, preferably
one that can withstand Dark Aether's atmosphere to some extent. The Dark Suit
can do just that, but a vile boss guards it...
================================
Feeding Pit
================================
Logbook Research Scan:Energized Crystal
Logbook Research Scan:Energized Beacon
Once you enter this room again, shoot a Light Beam shot at any Light Beacon
for a new Scan. Repeat this process with a Light Crystal. Here is a tip you
MUST know if you want ANY chance at repeated use of your Beams. Defeating
creatures with the Light Beam may spew Dark Ammo. Defeating creatures with
the Dark Beam may spew out Light Ammo. Its that simple. Once you understand
the use of both of your Beam weapons, proceed out by the other Light door in
this room.
================================
Feeding Pit Access
================================
Logbook Creatures Scan:Webling
You will quickly come to a halt because of the several Weblings that block
your path. Defeat them easily with a Light Beam shot. BE CAREFUL! This is
the ONLY place you can find a Webling, and killing them all makes the Scan
impossible to retrive!
================================
Doomed Entry
================================
...back where we started. Yay. Head left and go through the Light Beam door,
avoiding the Dark Splinters.
================================
Double Path
================================
Logbook Creatures Scan:Darkling Tentacle
As soon as you enter the room, several Darkling Tentacles will attack you.
Actually, they just stick out of the wall and swing themselves back and
forth in a vain attempt to hurt you. Your not gonna let that happen are you?
Scan them first, of course, then shoot them once with any beam to have them
retract into the wall for a short time. Shoot all the tentacles to clear a
path to the far door.
================================
Battleground
================================
Logbook Research Scan:Ing Webtrap
Dark Agon Temple Key:Middle of Battleground after defeating all 7 Warrior
Ing's
Aha! The final Dark Agon Temple Key! WHAT? Stolen by a mysterious blob?
Crap....in order to truly claim your final Key, you must defeat all seven
Warrior Ing that begin to infest this room. Ing Webtraps will guard the
doors to prevent your escape. This is your ONLY chance to Scan the Ing
Webtrap so make sure you do so. Kill as many Warrior Ings as you can with
Charged Light Beam shots, then resort to Charge Beam shots. Its a long battle
but you will eventually win if you stay in the safe zone the entire time.
Grab the Key, then back to Double Path.
================================
Double Path
================================
Do exactly as you did before when you entered this room-shoot the tentacles
and move on.
================================
Doomed Entry
================================
Head through the upper Dark Beam door via the platforms we lowered quite
some time ago.
================================
Oasis Access
================================
Several Inglets are crawling around this room, and may cause some annoyence.
Just continue through, ignoring them unless you need energy pretty badly and
you really shouldn't...
================================
Dark Oasis
================================
Upon entering the room, simply take a right and open up the Light door. Use a
Charge shot for a normal Light Beam shot incase of the fact you have drained
all of your ammo.
================================
Ing Cache 3
================================
This room is an Ammo Recharge station. Basically it recharges your Ammo (duh)
so do so then exit the room.
================================
Dark Oasis
================================
Head to the other side of the room where the inactive portal we had to
skip earlier lies. Use a Light Beam shot on it to activate the Portal, then
step right into it.
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Main Reactor
================================
Exit through the nearby door.
================================
Sand Processing
================================
Head through to the other door in this room. Be careful though as two turrets
will begin to attack you.
================================
Save Station C
================================
Its been a long trek without Saving so far...and were not even halfway
through this one mission! Definately Save your game, then proceed out through
the other door.
================================
Ventilation Area B
================================
Roll through to the other side of this room. There were once lasers guarding
the bottom, easy path through the room, but you destroyed them, remember?
Head through to the other door.
================================
Bioenergy Production
================================
Several Tallon Metroids have infested this room. Just get into your Morph
Ball and roll to the other door. You can easily kill the Metroids just by
standing near the door. Try it!
================================
Security Station A
================================
Ugh! I'm sick of this room! Simply Bomb the Bomb Slot and proceed through
the other door....
================================
Biostorage Station
================================
Logbook Research Scan:Metroid Cocoon
Logbook Creatures Scan:Infant Tallon Metroid
When you approach the Tallon Metroids inside their glass cases, they will
break free and start attacking you. There are a TON of Metroids in this
room, and I reccomend killing them all. As all Metroid Veterans should know,
blasts of coldness are a Metroids' worst fear. The only cold weapon we have
is the Charged Dark Beam. So...use it on the Metroids, followed by a Missile
to easily kill them. You'll find cocoon's at the top of the room, which
you can Scan, as well as Infant Tallon Metroids that appear from them, and
Scan them too. They CAN'T latch onto Samus and suck her energy, but they
can ram her. Head through the Dark Beam door on the upper level of
Biostorage Station.
================================
Storage B
================================
Missile Expansion:The only thing in this small room.
Enter the room and grab the MISSILE EXPANSION simply sitting there, then go
back to the other room.
================================
Biostorage Station
================================
Logbook Research Scan:Metroid Cocoon
Logbook Creatures Scan:Infant Tallon Metroid
Exit through the only door on the lower level. (NOTE:Metroid Cocoon's and
Infant Tallon Metroids appear AFTER grabbing the aforementioned Missile
Expansion. Until then the aforementioned Logbook Scan's aren't available, so
just get the Missiles!)
================================
Biostorage Access
================================
Head through the room and don't hit the lasers. Be careful of the two
turrets at the end of the apth.
================================
Command Center
================================
Several Pirate Grenadiers don't feel like leaving this room. Ignore them, and
head through the upper Light door.
================================
Command Center Access
================================
There isn't, and never will be anything else appearing in this room. Go to
the other door.
================================
Central Mining Station
================================
Logbook Lore Scan:J-Stl's Testament
Logbook Lore Scan:Log 71599
Beam Ammo Expansion:Behind the large orange force field
Once you enter the room, turn to the right and enter the Viligence Class
Turret hologram to take control of the turret. Who go da' power? With this
big ol' sucker we can blast things from a mile away! Aim down and to the
left, towards some Pirate Skiff's on the left wall. Blast the lower one,
which will fall creating a makeshift platform. There are three windmill like
things in this room-destroy those too. On the right side of the room you may
be able to make out a large generator type device that is indesctrucable,
except to the cannon (Scan around to find it if you have trouble). Blow that
up, then blow another one of those things up near the large orange force
field in the back of the room. This triggers two Space Pirates to attack
you...but your in a big ass cannon so I don't think they have a chance. IF
the cannon does blow up because of the Space Pirates, you instantly die.
Push B to exit the cannon if it takes too much damage. Once everything is
clear in the room, jump to the Pirate Skiff's and over some platforms until
you reach a cave-like area.
There is a Log Terminal to the right of you once inside a cave like area.
Scan it, then continue forwards through the onyl path until you reach the
orange force field. If a generator is blocking you, head back to the
Cannons and destroy it, otherwise Morph Ball through the simple tunnel and
Scan the Luminoth for another Logbook Scan, then collect the BEAM AMMO
EXPANSION. You can now hold 100 of each type of Ammo. Nifty. Exit through
the other door of the room.
================================
Central Station Access
================================
Goto the other door of the room...
================================
Mining Station A
================================
We're not far from the Dark Suit! If you don't feel like you need an
extra Energy Tank for your needs, skip the indented section and go right to
Portal Access A. Otherwise, I suggest you follow the indented area for your
X-tra Tank.
================================
Temple Access
================================
Nothing much in this room....just head alll the way to the other side
avoiding the Shriekbats.
================================
Agon Temple
================================
Take a left when you enter the Temple, and go through the Dark door when
you reach it.
================================
Mine Shaft
================================
Energy Tank:Upper area of this room (follow instrutions below)
We came all the way to this room for an Energy Tank! Yay for us! Start
off by rolling to the left, quickly going over a sand block which
crumbles the second you stay on it. Then a square platform will be
high above you. Kill the Pillbug on the platform wil several Bombs,
then perform a Double Bomb Jump to the top of the platform, then another
Bomb Jump to an upper ledge. From here all you really need to do is
follow the path around. It is full of sand blocks, so if you don't move
fast you will fall to the bottom of the shaft. If that happens, you need
to roll around all the way back to the top and start this process again!
Eventually you will come to a part of the path where you can't see
yourself as your behind a wall with lines on it. The lines represent
where the path is, so use that as a guide. A few more Bomb Jumps after
that, and the ENERGY TANK is all yours! Go back to Agon Temple after
your small quest.
================================
Agon Temple
================================
Nothing important in here right now...so go back to Temple Access when
your ready.
================================
Temple Access
================================
Go through to Mining Station A.
================================
Mining Station A
================================
From here take the door near the middle wall of the room to Portal
Access A.
================================
Portal Access A
================================
Roll into the Kinetic Orb Cannon and blast to the other side and out the
other door.
================================
Portal Terminal
================================
There are a ton of War Wasp Hives in here...which isn't a good thing. Quickly
get over to the Portal Device and activate. Whenever your ready, step
through the Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Portal Site
================================
Go through to the other side of the room, and out the door on the left side
leading to Crossroads.
================================
Crossroads
================================
Not a very tought room....destroy the Inglets if you wish and go through the
other door.
================================
Save Station 2
================================
Our mission is almost over! Save your game and restore your Energy, then head
out the other door.
================================
Duelling Range
================================
Continue along the left wall of the room until you reach a Dark Door. Go
through it.
================================
Ing Cache 4
================================
Missile Expansion:In a hole under the door
Kill all of the Lumites that infest this room, then drop off the ledge into
the safe zone. Get into Morph Ball mode and roll into a small cove under
the door where you will get a MISSILE EXPANSION. Go back out to Duelling
Range.
================================
Duelling Range
================================
Continue up through the room by using the platforms to the left. Avoid the
Warrior Ing's on your way up.
================================
Junction Site
================================
Go through to the other side.
================================
Judgement Pit
================================
Head up the room about...halfway or so until you reach a Dark Door. Go
through this door.
================================
Save Station 1
================================
Save your game, and get ready for the boss battle! Head back to Judgement
Pit.
================================
Judgement Pit
================================
Go to the very top of the room where you should find a Missile door. Blast it
open and proceed through.
================================
Dark Agon Temple Access
================================
Morph Ball to the other side and door.
================================
Dark Agon Temple
================================
Logbook Creatures Scan:Amorbis 1
Logbook Creatures Scan:Amorbis 2
===BOSS FIGHT!===
Amorbis
You have all three Dark Agon Keys (Hopefully) so the pillar infront of you
should be shining. Step into it and all three keys will get placed, thus
unlocking the Temple. When you step down, three giant worms will burrow
into the ground and the boss battle will begin. this giant worm is Amorbis.
The battle is pretty simple to understand. Amorbis will burrow into the
ground, jump out of it over a great distance and back into the ground, then
repeat the process. You need to blast it with whatever firepower you have
while it is jumping to break off its outer shell. This is a quick phase if
you know what to do. One Charged Light Beam shot instantly breaks off his
entire shell. Nice huh? But you haven't dealt anything to his health bar...
The Amorbis will then lath itself onto the giant ball in the middle of the
room. He has a new form here, so Scan this too. You need to destroy his face
plate with whatever weaponry you got. Like before, one Charged Light Beam
shot totally destroys it. He will then put his head on the ground and start
sucking things into his belly. Get into Morph Ball mode and let him swallow
you. Put a Bomb in his stomach to damage him. He will crack the ball
slightly, then two worms will be infesting the field. Repeat the process as
before, then three worms will be on the field. After all 3 worms (total of
6 in all) have been killed, the last Amorbis will crack open the giant
ball, revealing the Dark Suit. Go grab your well deserved prize!
***DARK SUIT OBTAINED!***
Go through the last door in the Temple.
***MISSION 7:COMPLETED!***
-----------------------------------------------------------------------------
~Mission 8:Firepower Required! Grabbing the Super Missiles~
-----------------------------------------------------------------------------
Mission Difficulty:**/*****
Mission Objective:We recently just beat Amorbis, and claimed the Dark Suit,
which negates most of the effects of Dark Aether's atmosphere. Now you take
1 damage per second instead of 5. Nice. This Mission is LONGGGGG. There
aren't many Save Stations along the way, so be sure to conserve your Energy!
The Super Missiles is our next task. These powerful Missile Combo will be
able to open Green Doors. But...the worst is yet to come. Its long, but you
can do this!
================================
Dark Controller Access
================================
Honestly, I have NO idea as to why these rooms are even put in this game.
All that happens is you activate the Bomb Slot and rotate the room around.
YAWN!
================================
Dark Agon Energy Controller
================================
Walk up to the pedestal in front of the Energy Controller, and Samus will
stick her Arm Cannon into the open slot. After a few seconds, Samus will
have fully absorbed the Energy that was being stored in inside the
Controller. If you ever Scanned the Controller and actually bothered to READ
it, you'd understand that the Energy controls the stability of the land it
is in as well as its weather. The stability we will worry about later, but
all of Dark Agon Wastes has turned from the easily seen purple atmosphere
to an evil red colored atmosphere. Red gases drift over the land now. Its
painfully hard to see. Your gonna need to survive though, so head out back
to the previous room.
================================
Dark Controller Access
================================
The same boring room we visited several seconds ago. Waste time with the Bomb
Slot then exit the room.
================================
Dark Agon Temple
================================
There are three Warrior Ing's waiting in the middle of the Temple...probably
waiting for an unsuspecting idiot to wander near them so they can brutally
murder you. If your reading this, I'm not sure you will be that idiot, right?
You need to cross the Temple however. Get into Morph Ball mode and hug the
outside of the Temple as you make your way to the door on the other side,
avoiding the Ing's.
================================
Dark Agon Temple Access
================================
A boring, short room. Ignore the Inglets or kill them for Energy as you make
your way to the other side.
================================
Judgement Pit
================================
Two Warrior Ing's are invading this room. You should ignore them as you make
your way to the other side of the room, towards the Save Station we used a
little while back.
================================
Save Station 1
================================
Head in via the Dark door and Save the game, and restore your Energy. Head
back to the other room.
================================
Judgement Pit
================================
In this room, head out the door which leads to Portal Access (Which is below
the Dark door BTW).
================================
Portal Access
================================
There isn't much in here...destroy the Lightflyer to create a temperary safe
zone, then go out the other door.
================================
Portal Site
================================
When you get close the the ledge with the Portal device on it, several Dark
Pirate Troopers will ambush you. They WILL murder you to death if you try
to fight them. They will also murder you if you run away, but you will take
less damage. Keep trying to Space Jump onto the Portal ledge, then quickly
get outta Dark Aether.
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Portal Terminal
================================
There isn't much new in here besides War Wasps. Exit out by the door on the
right hand side.
================================
Portal Access A
================================
Go into the Kinetic Orb Cannon, and exit out of the door on the other side
once you reach it.
================================
Mining Station A
================================
There are several Pirate Aerotroopers in this room. They don't cause much
damage, but they can be annoying. Kill them if you want to, but the only
thing you need to be concerned about is reaching the door at the top of this
room without getting killed, really.
================================
Temple Access
================================
Another boring, totally useless room. Go through, making sure to avoid the
Shreiekbats.
================================
Agon Temple
================================
There are War Wasps that will try to hinder your way once you enter the
Temple. Simply ignore them, or kill them if you wish and head for the other
side of the Temple.
================================
Controller Access
================================
UGH!!! Stop it with these rooms! You should know the drill by now...or else..
or else...
================================
Agon Energy Controller
================================
Approach the Energy Transfer Device next to the Energy Controller to insert
all of the stolen stolen Energy back to its proper home. (The Energy was
originally stolen, but we stole it back. Is that a bad thing? I'm confused
now...). Also as to not, it became much brighter in Agon Wastes. Anyways,
time to leave this dump :)
================================
Controller Access
================================
Sigh...we were at this room..what? Less than 10 seconds ago? Sheesh...this
room is slow...
================================
Agon Temple
================================
Besides gazing at the open sunlight in Death Valley (Agon Wastes seems just
like it ironically), pass through here back to Temple Access on the other
side of the room.
================================
Temple Access
================================
As soon as you enter the room, watch out for the Shriekbats. Cross over to
the other door.
================================
Mining Station A
================================
Jump off the ledge onto the bottom of the room, then head through the only
bottom door there.
================================
Mining Station Access
================================
If you didn't do it much long ago, when you reach the middle of the room,
Bomb the sand block and head up the Kinetic Orb Cannon for an Energy Tank.
Otherwise just proceed through.
================================
Mining Plaza
================================
Once again, nothing new has happened in this room. Drop to the bottom and
head in the near door.
================================
Save Station A
================================
We haven't Saved for a little while, and you won't get any other chance to
Save for a long time, so rest up, restore your Energy, and get ready to
kick some ass.
================================
Mining Plaza
================================
The only thing left to do in Agon Wastes is to leave it. Use the only path,
the door on the far left of the room.
================================
Plaza Access
================================
Run across this thin and short room, being sure you avoid the damned Lumites
attacking you.
================================
Transport to Temple Grounds
================================
Head into the hologram to start the elevator, and more importantly, our
quest for the Super Missiles!
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Agon Wastes
================================
Exit out of the room.
================================
Agon Transport Access
================================
*Phew* You've made it through Agon Wastes! Much more left to go! Head through
this room as well.
================================
Industrial Site
================================
Kill all of the Dark Splinters if you must as they might get in your way,
then take a left and follow the path around the room until you reach a door.
Go through it.
================================
Collapsed Tunnel
================================
Nothing in here except a small tunnel Morph Ball all the way through it, and
out the other door.
================================
Temple Assembly Site
================================
Missile Expansion:Above the door you just entered from. Use the tall pillars
as stepping stones up to it.
Once you enter the room, head over near the other side of the room to where
the door leading to Temple Access B is. You can go through it and proceed
with the game, or go through a short side-quest for some more Expansions and
Scans. Its up to you.
First off in this room, head to the other side and stand on top of one of the
pillars. Make a Space Jump to the ledge on the left side of the room. From
there, follow the path and Morph Ball where you need to, and you will
eventually stumble upon a MISSILE EXPANSNION. Grab it and either do the
side-quest of the elevator.
================================
Plain of Dark Worship
================================
Missile Expansion:Inside a large pillar, can't be missed.
In Temple Assembly Site, there is a Crystal on a pillar near the door
leading to Collapsed Tunnel that when shot with a Light Beam shot will
move. Use your Scan Visor to find it. It will reveal a Portal, so
activate it with the Dark Beam and head through to Plain of Dark
Worship. The only thing here is a MISSILE EXPANSION on the other end of
the room. Grab it, and return to the Portal and back to Light Aether...
I'm sick of Dark Aether :(
================================
Temple Assembly Site
================================
Your trapped in my side-quest of doom! Head onto the crate on the right
and up the nearby door.
================================
Dynamo Chamber
================================
Jump above the closed gate and kill any pestering Splinters on your way
to the other door.
================================
Communication Area
================================
Missile Expansion:Under a glass plate composed of Talloric Alloy
Space Jump up to the ledge on the left once you enter the room and you
should see a glass, white plate on the ground. Use a Bomb on it to
destroy the glass and reveal a MISSILE EXPANSION. Once you've had
your fair share of Expansions, jump onto a nearby pillar and Space
Jump to some upper ledges. From there follow an easy path to the door at
the top of the room.
================================
Storage Cavern A
================================
Logbook Lore Scan:D-Isl's Testament
Follow the path to the bottom of the room and Scan the dead Luminoth.
That's the only point of the room...so exit out of this room the way
you came in.
================================
Communication Area
================================
Drop down to the bottom of the room, and head back to the nearby
Dynamo Chamber.
================================
Dynamo Chamber
================================
Proceed through this room the exact same way you did before-by killing
any Splinters in your path.
================================
Temple Assembly Site
================================
If you went on the little side-mission, the door you need to enter for the
Temple Transport is on the right.
================================
Temple Transport B
================================
Ride the elevator to the top.
-----------------------------------------------------------------------------
| |
| |
| ~Great Temple~ |
| |
| |
-----------------------------------------------------------------------------
================================
Temple Transport B
================================
Exit out of the only door visible...
================================
Transport Access B
================================
STILL nothing, and there never will be anything of value inside this room.
Just go to the other door.
================================
Tenple Sanctuary
================================
Our next objective is to have a chat with U-Mos, so head to the left and
through the next door.
================================
Controller Transport
================================
Ride the elevator to the top and out the door.
================================
Main Energy Controller
================================
Step into the room to have a talk with U-Mos. He is very pleased that you
restored the Energy to Agon that quickly, and will priase you, but there
is still more to be done. He says the Ing hate you, very much, and will
stop at nothing to kill you. The next captured land on our list is Torvus
Bog. As if the name doesn't give it away, its a large wetland with a lotta
water. U-Mos says to use the Amber door in the Temple to access Torvus. Leave
the room when your done.
================================
Controller Transport
================================
Ride down the elevator and out the door.
================================
Temple Sanctuary
================================
Look for the Amber colored gate, and Scan it to make it open up. Head through
the door it was concealing.
================================
Transport C Access
================================
Logbook Creatures Scan:Harmony Class Drone
Upon entering the room, you won't be able to progress and further until you
shoot the purple crystal with a Light Beam shot to make the pillar move.
This reveals the path to the next door, and 2 Harmony Class Drones (Scan
them). They will be attracted to your Charge Beam and will come towards
you when its active...so just run to the door.
================================
Temple Transport C
================================
Scan the Scan console at the end of the room to activate the elevator, then
step into the hologram.
================================
Temple Transport C
================================
Exit. Out. The door.
================================
Meeting Grounds
================================
Logbook Lore Scan:Age of Anxiety
Several War Wasps will ambush you as soon as you lower the Amber gate. Just
run past them and onto the blue half-pipe like structure. Look to the top
left to find a Lore Porjector, which you can Scan from your position. Now
simply head stright along the only path to the door which is at the bottom
of a hill.
================================
Hall of Eyes
================================
Head down through this short room to a ledge which you can Space Jump ontop
of. Your near a Green Blast Sheild which requires the Super Missile to break.
We don't quite have those do we? Head through the Portal that lies nearby
your standing point.
================================
Base Access
================================
This room is much like its Light Aether counterpart...with the Green door and
the Blue door. Luckily, they are on opposite sides of the room. So we can
access the next room where the Green Blast Shield WOULD be on Aether if we
were there right now.
================================
Abandoned Base
================================
Logbook Creatures Scan:Corrupted Sentreye
You need to go quickly through this room as their are almost no safe zones
until you reach the end of it-and its a LOOOOONG room. Get into Morph Ball
mode as soon as you enter the room and start rolling through the room. The
purple gas from the Ingclaws? It would murder you if you didn't have the
Dark Suit...
Once you reach the halfway point of the room, several lasers will seem to
appear out of nowhere. These are Corrupted Sentreye's, good for another
Scan. Continue on through the room until you reach the end of it. There will
be a sand hill, a platform above you with a safe zone, and 2 left platforms
with safe zones around them. Get onto one of the lefts in Morph Ball mode and
ride it up. Take the right left, not the left. You will end up on a large
circular path with 4 Bomb slots. Activating a Bomb Slot cause one handle
to goto the middle platform, and a bar comes down blocking your path. You
need to skip the first Bomb Slot for now, then Bomb the other three as you
see them. Once that's done, go back and activate the last Bomb Slot for all
four handles to have reached the center platform. Its now active as a
transport. Get onto it and prepare for a little ride. You will encounter 3
swarms of Nightbarbs along the way, so kill them. The ride ends right next
to a platform with a Portal on it. Activate the Portal, then when your ready
step into it.
================================
Path of Eyes
================================
Logbook Lore Scan:The World Warped
You will appear on a high platform, with no Portal behind you. We bypassed
the Green Blast Sheild door...but I doubt you found it very easy. Anyways,
this is a long room, and your ass is likely to get kicked if you aren't
ready. I STRONGLY advise you to have the Dark Beam active, and have a
Charged Shot at the ready. You will be using the ol' Entangler+Missile
setup to shred your enemies quickly, before they quickly kill you. Jump off
the platform and several Dark Pirate Troopers will appear. Entangler shot+
Missile to quickly dispose of them. When they are dead, Space Jump up to the
top of the ledge.
Keep going around the corner and more Dark Pirate Troopers will ambush you.
Your probably taking some damage, so quickly kill them before it is too
late. After that, activate the purple crystal with a Light Beam shot to
being out a platform, for use a stairway to the next ledge. From there,
around the corner is a small and shallow pool. You will move slowly through
the water so don't jump into it. Instead, bring out the platform via the
crystal to create a path over the water, leading to an Amber gate. Lower
the gate, but before going to the next room look to the left for a Morph
Ball hole. Slide through it all, and at the end activate another crystal.
It makes a shortcut back to the beginning of this room, a place we will be
going back to several times. Also, pick up the Lore Scan nearby. When ready
head to the next room.
================================
Torvus Transport Access
================================
Really close to Tovus Bog now! There are several War Wasp hives in here,
but they are of no concern unless you like kill things o_O. Head through the
only door, at the far end of the room.
================================
Transport to Torvus Bog
================================
Activate the Scan Console and head down the elevator. Finally, welcome to
Torvus Bog!
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Logbook Research Scan:Torvus Bearerpod
Look around the room for a strange green and red plant like sac. Its a new
Scan, so do so. Whenever your ready to exit this lonely room, why don't you
just do so?
================================
Temple Transport Access
================================
Logbook Research Scan:Torvus Hanging Pod
Several Shriekbats will atempt to kill you when you enter this room. Kill
them all first, then look upwards towards some hanging bushels of something.
This is a new Scan. Exit through the other door.
================================
Torvus Lagoon
================================
Logbook Creatures Scan:Shredder
Logbook Creatures Scan:Hydlings
Logbook Lore Scan:S-Dly's Testament
Now we are truly in Torvus Bog. Beautiful place....excellent serene music...
and an assload of enemies that wanna kill you. What more could one ask for?
Scan the dead Luminoth to the left of you once you enter the room. Get
near the water and several enemies will bloat up and start floating towards
you. These are Shredders, exploding flying bombs of doomyness. Kill or
avoid (and Scan). Jump into the water and you should find several floating
enemies down there. These are Hydlings, another Scan. Head to the surface and
head through a Missile Door up there.
================================
Save Station A
================================
Its been a long run so far, so you should be glad you finally have the chance
to Save the game. Do so then exit the room.
================================
Torvus Lagoon
================================
Jump right back into the water, and follow the path around to the left. You
will be going at like 1 MPH since you don't have any equipment on your suit
that is built for movement in the water....yet. Enter through a Dark door
once you reach one.
================================
Path of Roots
================================
Several Hydlings are swarming around you once you enter this room. They die
REALLY quickly, so simply knock them all out and Morph Ball through the
center of the room. Do a few Space Jumps up some ledges underwater to clear
the surface. Its a bit hard though, so keep trying. Eventually you'll get out
so head through the door.
================================
Great Bridge
================================
Logbook Research Scan:Sentinel Crystal
Logbook Creatures Scan:Shrieker
Enter the room, then Scan one of the enemies that is floating peacefully
ontop of the water. Then, look around the room for some octagonal crystals
on the walls. Both of these are new Scans for your Logbook. Do so if you
wish. The Shriekers, when awakened, are only visible to Sonic Detection
Systems, which you don't have yet. Ignore everything else in the room and
head through the Missile Door on the right.
================================
Portal Chamber
================================
A small empty room. One would think that, but there's actually a Morph Ball
path infront of you. Go into it, and use some Bomb Jumps to reach through the
chamber. There is a Missile Expansion past the walls of the path, but its
impossible to get for a while. Ignore it and go through the door at the end
of the tunnel.
================================
Torvus Lagoon
================================
Scan the Scan Console right next to you to lower the bridge down so it is
forever accessible (yay). Head across the newly formed bridge to and through
a Light door.
================================
Ruined Alcove
================================
Get into Morph Ball mode quickly, and start rolling through this room. A
total of six Shredders will pop up from the water and start heading for you.
This, if they all explode near you, is about 2.5 Energy Tanks of damage, and
we need to conserve our Energy. Roll to the other side and through the Light
door. The Shredders will crash into eachother and explode when they get close
to your position anyways, so collect the powerups that they leave behind
before entering the door.
================================
Forgotten Bridge
================================
Logbook Research Scan:Bloatsac
Logbook Creatures Scan:Grenchler
2 massive beasts will attack you upon entering the room. Scan the Grenchlers
and prepare to run like hell away from them. They will, in a short amount of
time, deal massive damage to you. The way to kill them is exactly like
Baby Sheegoths in Metroid Prime-blast away at their tail's until it is
destroyed, then pop a Missile into their exposed flesh to finish them off.
Sadly, their tail's have immense health (As does everything in this game) so
its best to not even bother. There are several exploding sac's around the
room which are good for another Scan. Head across the Bridge at the top of
the room and through the Portal it leads to.
================================
Dark Forgotten Bridge
================================
Logbook Creatures Scan:Dark Phlogus
Logbook Research Scan:Ingsphere Cache
Logbook Research Scan:Dark Sentinel Crystal
Simple walk over the bridge much like you did in the Light Aether version of
the room, and over to the Bomb Slot. Simply activate it. This will cause the
bridge to shift positions. Before heading across the new bridge to a Green
Sheild door which you can't go through anyways, jump to the bottom of the
room, NOT landing in the purple waters. Scan the clam-like creature in the
water, as well as a blue version of the Sentinel Crystal. Scan one of the
small sacs found around the room too. Once your done climb some platforms
near the water, and back through the Portal.
================================
Forgotten Bridge
================================
Logbook Creatures Scan:Dark Pirate Commando
Missile Expansion:Kinda impossible to miss...its on the end of the bridge and
infront of a door were about to go through.
2 Dark Pirate Commando's will appear in the room, and lock off the doors.
You have to wait over 2 minutes for them to go away and the doors to open,
or kill them. Its hard to hit them as they constantly phase in and out of
the visible spectrum. Just go over the bridge and grab the MISSILE EXPANSION
and wait for the door to be opened.
================================
Abandoned Worksite
================================
Logbook Creatures Scan:Sporb
Enter the room and look up at the sides of the walls for a new odd looking
creature on the wall. Its a Sporb, and inactive creature for now. Head along
the Morph Ball path to the right. The Sporb loves round shiny things. It
tends to grab anything fitting this description, including your Morph Ball.
It will likely grab you and fling you to the ground. Its head is now exposed,
so unleash a few Missile into it to kill the Sporb. Go back to the Morph Ball
path and climb the way again. You shouldn't have any problems now that the
Sporb is gone. You will drop down near a tunnel. Head through it to the other
side.
You will drop off a ledge on the otherside. Quickly unMorph as another Sporb
wait here, but he isn't of much concern. Go out the next door whenever you
are ready.
================================
Great Bridge
================================
You will appear at a high ledge once you enter, once again, Great Bridge. In
order to continue with the game you must Scan the Scan Console right next to
the Light door. This will activate a Kinetic Orb Cannon on the other end of
the room. Jump over to the other end of the room and use the Kinetic Orb
Cannon to reach a high ledge. 8 Shriekbats will attack you here. Kill them
all and go through the Dark door.
================================
Temple Access
================================
Energy Tank:Bomb the block in the middle of the room, which opens a path to
this item.
A rather short and thin room. However, you will find a smoking red panel
near the middle of the room. Place a Bomb on this block to destroy it and
it will reveal a hole. Fall down the hole if you want, and you will collect
an ENERGY TANK. However, you will be at the bottom of the room. You need to
exit via the top door of this room. Head back to Great Bridge and repeat the
process to get back to the top of the room. Head through the other Dark door
when ready.
================================
Torvus Temple
================================
Almost done! The Super Missile is at the other side of the Temple!!! But
several security bars blocks it :( You need to kill the 2 lone Space Pirates
attempting to kill you to proceed. When dead, 2 Pirate Aerotroopers will
fly in to attack you. Kill them both, then lastly, a Pirate Skiff will drop
off four more Space Pirates. Once everything and everyone has been killed,
the security bars will dissappear. Go collect the Super Missiles! To use
your new combo, build up a Charge Beam then push Y to fire a massive blast
of power. This uses up 5 Missiles though, but overall has the power of 9.
Quite nice, huh? The elevator where the Super Missiles were becomes active
too. Ride it up then break open the Green Blast Shield and head to the
next room.
***SUPER MISSILES AQUIRED!***
***MISSION 8:COMPLETED!***
-----------------------------------------------------------------------------
~Mission 9:A Nasty Boss Hides the Boost Ball~
-----------------------------------------------------------------------------
Mission Difficulty:*****/*****
Mission Objective:You just got the Super Missiles, and were about to put
them to good use in an extremly hard boss battle where you will recover the
Boost Ball. This mission is very short, but the insane difficulty makes up
for it.
================================
Controller Access
================================
*cough* I do believe you should know the drill by NOW. Bomb the damn Slot
and move on...
================================
Torvus Energy Controller
================================
Logbook Lore Scan:Dark Aether
Scan the small emerald Lore-looking hologram in the middle of the room to
have a Luminoth projected infront of you. He was the protector of Torvus
until the Ing came...blah blah blah...and then the Ing murdered him without
a second thought. He will update your Translator files so you can Scan and
activate Emerald doors, gates, and Lore. Once your done with the talk, leave
the room.
================================
Controller Access
================================
Must I tell you what to do in THIS room? Must I? Well, if you said yes, go
turn your Gamecube off.
================================
Torvus Temple
================================
Jump allllll the way to the bottom floor of the Temple, and Scan the Emerald
hologram in the very center of the Temple. It will reveal another hologram,
this one the controls to an elevator. Step into the hologram and you will
find yourself underneath the Temple. Scan down an Emerald gate, and through
the door behind it.
================================
Underground Tunnel
================================
Logbook Lore Scan:Our War Begins
Missile Expansion:Once you enter the room, you will be ontop of a grating.
Roll under it to find the Expansion.
Once you enter this room, you will easily notice the path to the left. Don't
go down it just yet. Instead, get into Morph Ball mode and drop onto the
floor and roll underneath the metal grating platform you were just standing
on, so you will find a MISSILE EXPANSION. Now, head down the thin pathway
that's behind you. A Grenchler will appear out of nowhere to ambush you, and
the hallway is so thin its VERY hard to battle him. Get into Morph Ball mode
again if you aren't yet, and quickly roll past him. You'll probably hit him
once of twice on your way through, but that's okay. Head to the tad bit
wider opening, then get into Morph Ball mode 1 more time and roll through a
thin tunnel. At the end, several Sporbs will be waiting. Quickly get out of
Morph Ball mode and run for the nearby Light door. Behind on the wall of the
door is another Luminoth Lore Scan, so Scan it then proceed through the
Light door.
================================
Torvus Grove
================================
Logbook Creatures Scan:Pirate Commando
Head for the door on the far side of the room. What's this? Stupid security
bars...anyways, 2 Pirate Commando's will slide down a ramp and attack you.
Fortunately for you, they are pretty much commiting suicide. They are both
standing right next to 2 Phazon Containers. Blast the containers and both
Commando's should die. If one or both of them happen to survive the blast,
a few Charge Beams and they will be gone in no time. Once they have been
killed, go through the once-barred door.
================================
Meditation Vista
================================
Activate the Portal device via the Scanner panel thingy. Step through the
Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Gloom Vista
================================
Exit through the only door.
================================
Polluted Mire
================================
Logbook Creatures Scan:Hunter Ing
Step into the room, and 2 new Ing creatures will attack you. These are Hunter
Ing, total pain in the asses to kill. Scan one of them, then start climbing
the mushroooms that are attached to the tree. Hunter Ing, despite their
ability to float, won't attack you once you get past the first mushroom so
don't worry. Its hard to explain the mushroom path, but its quite linear. Go
through the Dark door at the end of the path.
================================
Dark Falls
================================
Save the game at the nearby Save Station. DEFINATELY Save the game. You won't
believe how grateful you will be of this Save Station. Follow the path
around the room to the top door.
================================
Dark Forgotten Bridge
================================
Kill the Lightflyers for a brief safe zone, and quickly run through the
Light door.
================================
Dark Arena Tunnel
================================
Get into Morph Ball mode and roll into the tunnel. You will come across a
path of crumbling blocks, the once you touch them they dissappear. You will
fall, and its no big deal. Quickly Bomb Jump up to the left ledges, Bomb a
sand block to destroy it and Jump to the left, and out of the tunnel. Quickly
go through the door!
================================
Dark Torvus Arena
================================
Logbook Creatures Scan:Boost Guardian
***BOSS BATTLE!***
-Boost Guardian
Dark Torvus Temple Key:Inside the wall on the right side of the room. Boost
Ball required to access the Key.
Once you enter the room, you will see a Warrior Ing freak out at the sight
of Samus, then get into Morph Ball mode and Boost through a small tunnel.
Jump down into the large halfpipe and into the safe zone there. Wait until
you have recovered all of your Energy, then go through the tunnel WITH THE
LIGHT BEAM ACTIVE!!!
Its now your fight with the Boost Guardian, and he isn't very happy, nor
easy. Pelt him with a few Charged Light Beam shots. After that he will go
into the usual Warrior Ing puddle form. You can still hurt him here, so keep
trying to do so. He will reform, then he becomes invincible so save your
Ammo. He's going into Morph Ball mode! Get into Morph Ball mode right now, or
face a quick death.
The Boost Guardian will begin doing what he does to his name-Boost around
the circular arena. He will bounce around the walls several times before
coming to a stop. If he hit you, or you hit him, you will take about 60
damage. You may have noticed by now that there's no safe zones at all...so
you better watch out! After he Boosts 3 times, he will become a reddish-
brown puddle. He is only vulnerable to your Morph Ball bombs. He will follow
you around the arena until you Bomb him 3 times. This puddle...it does the
most insane amount of damage in the game. Over 1 Energy Tank of damage if
you touch it. DON'T LET THAT HAPPEN. After Bombing the puddle 3 times, he
will resort to Boost again, then puddle, the Boosting, then puddle, then
FINALLY back to his solid form for about 10 seconds. Yes. You will spend
a while being unable to hurt him. The entire battle will loop around like
this until somebody gets killed. While the Boost Guardian is Boosting
around, he may crash into one of the 4 pillars inside the room. He will
instantly become his puddle form if this happens, also an Ultra Energy will
appear (Restores 1 full Energy Tank). However, for each pillar destroyed,
and Inglet will swarm the field. The pillars, also, never respawn. This
battle is more of luck and skill then the overall killing of everything.
Once you have defeated this fearsome boss, pick up the Boost Ball upgrade he
leaves behind.
***BOOST BALL AQUIRED!***
Head back into the main half pipe, and stand in the safe zone to restore
some Energy. Get into Morph Ball mode and Use the Boost Ball by holding B
to make the Morph Ball shine, then release to get a sudden speed burst
propelling the ball forwards. Use this force to move up and down the half
pipe. Boost up one side, hold a Boost while coming back down, then release
to go higher. Eventually, here, you will grab Dark Torvus Temple Key 1.
Use the half pipe, also, to reach the door of this room, and to thankfully
leave.
***MISSION 9:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 10:New Areas to Open-Grabbing the Seeker Missiles~
-----------------------------------------------------------------------------
Mission Difficulty:*/*****
Mission Objective:We have to massively backtrack all the way back to the
Temple Grounds to grab the Seeker Missiles upgrade-a Missile combo which
allows you to lock onto 5 targets at once, and you will be able to open
Purple Blast Sheild doors. Heh, if you come anywhere near dying on this
journey your pretty bad at this game. This Mission is very easy, as most
enemies along the way have been replaced or removed...
================================
Dark Arena Tunnel
================================
Enter the tunnel and go near the crumbling blocks. Build up a Boost, then
Boost across all the blocks. Head out the door on the otherside assuming
you didn't fall.
================================
Dark Forgotten Bridge
================================
Destroy the Lightflyers to regain a little Energy back, then when ready, go
through the across door.
================================
Dark Falls
================================
Jump off the high ledge and onto the mushroom with the Save Station on it.
You really should save now. If you forgot to Scan the Boost Guardian like
the idjit I know you may be, Reset the Gamecube and make sure to do so this
time around. If you did Scan him or don't care about Scans, Save and head out
the Dark door.
================================
Polluted Mire
================================
The only way out of this room right now is through the lower door. Jump over
down there, and make sure not to land in the dark waters or get too banged
up by Hunter Ing that appear, as you will quickly and painfully take massive
damage.
================================
Gloom Vista
================================
Scan the red thingy on the left side of the Portal Device to activate a
Portal to Light Aether, then go through it.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Meditation Vista
================================
Nothing of importance is in this room until later in the game, so simply exit
out the door.
================================
Torvus Grove
================================
You may be attacked by Dark Pirate Commando's when you enter this room. From
here on out, some rooms in Torvus Bog have a chance of Dark Pirate Commando's
attacking you. Those rooms include Torvus Grove (What your in now), Great
Bridge, and Torvus Plaza, amoung others. Anyways, head for the Light door
on the other side, but don't go through it. You should be on a half-pipe
right before the door. Boost up to the top of it, then follow the path to
the left around the room, jumping over gaps, until you reach a Dark door. Go
through it.
================================
Grove Access
================================
Logbook Creatures Scan:Krocuss
You should look to the left in the small pool of water for a small creature,
a Krocuss. They are only vulnerable from behind, when they release the flaps
on their backs. They pose NO threat to you, so ignore them. Make your way up
to the top of the room and through the door.
================================
Forgotten Bridge
================================
Logbook Research Scan:Spinner
Look at the small device on your left. Scan it for another Logbook Scan,
then enter Morph Ball mode and roll inside the device. This is a Spinner, a
device that when combined with your Boost Ball, activates certain nearby
objects. Do a few Boosts while in the Spinner to lower a nearby gate. You
now have easy access to the other portion of Forgotten Bridge and here
whenever you want. Don't go through it yet, instead continue along the
allway and through a Missile Door.
================================
Plaza Access
================================
Missile Expansion:Follow the pathway to a Bomb Slot, activate, and follow
the new path to another Bomb Slot, activate it, then follow the path and up
a half-pipe.
This room is connected to Torvus Plaza, but we don't need to go there yet
as we don't have the required items for the Expansions in it. Instead, stay
in Plaza Access. Follow the really obvious path forwards until you fall down
to a Bomb Slot. Activate it. This will rotate a platform, which gives you
access to an upper portion of the maze. Follow the path, Bomb Jumping when
necessary, then Bomb the next Bomb Slot you come to. his will rotate
another platform, giving you access to a small hole in the wall. Bomb Jump
into the hole and roll into a half-pipe. The Expansion is at the top left
side of the half-pipe, so start Boosting. Eventually you will reach the top,
so claim the MISSILE EXPANSION that lies there. Exit out of the room
afterwards.
================================
Forgotten Bridge
================================
Head back to the Spinner and to the spot where you lowered the gate not too
long ago. Jump out of the opening, and down to a watery landing. Don't bother
with the Grenchler's, instead make a beeline for the Light door not too far
away.
================================
Ruined Alcove
================================
Run for the other Light door. Make a Space Jump over the Grenchler to
(hopefully) avoid damage.
================================
Torvus Lagoon
================================
Ohes noes! 2 Grenchlers have invaded this room! They are underwater, though,
and won't jump out of it until you get near the water. Make a Space Jump
over to land, then to the ledge that leads to Save Station A because
Saving is good.
================================
Save Station A
================================
Save the game and restore your Energy. You won't be seeing any other Save
Stations for this Mission...
================================
Torvus Lagoon
================================
Now that your all fully healed, head out through the blue door on the ground
to...
================================
Temple Transport Access
================================
Several Shreikbats will attack you on sight, so kill them and move through to
the other door.
================================
Transport to Temple Grounds
================================
Head up the elevator.
================================
Transport to Torvus Bog
================================
Still nothiong here. Exit the room.
================================
Torvus Transport Access
================================
Nothing here...again. Besides a few War Wasps, proceed through to the other
door.
================================
Path of Eyes
================================
There is a green door in the middle of this room but it won't be of
importance until much later. Instead, use the Morph Ball "shortcut" (The
hole in the wall near the door) to take you to the other side of the room.
Blast off the Super Missile shield that once hindered us before, and go
through the exposed door.
================================
Hall of Eyes
================================
Run quickly to the other side of the room, ignoring the pesky War Wasps if
you want to.
================================
Meeting Grounds
================================
Walk along the path until you reach a blue glassed area you should be
standing on. This is a half-pipe if you couldn't tell alrwady. Boost to the
top of it. If you land on the side with no small Morph Ball hole, Space
Jump to the other side and get into Morph Ball mode, and start rolling
through the hole.
================================
Service Access
================================
Don't go crusing through the room just yet. Go pretty slowly until you reach
a line of crumbling blocks much like you saw a while ago after beating the
Boost Guardian. Make a Boost across all of them. After that, simply roll
through the tunnel as fast as you can until you reach what seems like a dead
end, but there's actually a ledge above you. Bomb Jump up to it, and
through the hole. If you happen to fall down from the blocks, goto the left
and out a door, and you will be in a room that is connected to Meeting
Grounds, and try again.
================================
Path of Honor
================================
Simply roll through the straight tunnel to the end, where a small door blocks
your way. It will open after several seconds, so just be patient if it
doesn't open the second you get there...
================================
Hall of Honored Dead
================================
Yep. There it is. In the center of the room, protected by high defense
glass, is the Seeker Missile upgrade. To break the glass, though, you must
make all of the rings surrounding the glass gold. How? By using all four of
the Spinners that dot the edge of the room. Its not a hard puzzle
actually.
Morph Ball over to the Red Spinner and Boost several times until the middle
rings turn gold. Once they are both gold and glowing, use a Bomb to
propel yourself out of the Spinner. Move over to the Yellow Spinner.
Use the Boost ability several times until you inner rings turn golden, then
use a Bomb to get out of the Spinner. Then, move over to the Blue Spinner
and use the Boost Ball several times to make some outer rings golden.
Get out of the Spinner, and finally head over to the Purple Spinner and you
should know what to do. After these rings are gold, all of them should be
gold. Now, a huge cirular pillar will rise out of the ground, with several
Luminoth warrior having their "visors" (eyes if you must) shining down.
The red glass of the pillar magnifies the shine of the light, and causes it
to be very destructive. Lucky for us they are pointing right at the glass
surrounding the Seeker Missiles, effectively breaking it. Go ahead and grab
the combo (You earn an extra 5 Missiles with it!). To use the Seeker Missiles
you need to hold down the Y Button (To avoid wasting a Missile, go into Morph
Ball mode, hold Y, exit Morph Ball mode, and you don't waste any Missiles).
Now, a small light blue charge appears on your beam, and an orange reticule
appears. You can target up to 5 different things, or the same thing more than
once if you wish. Once you have the desired targets, release Y to send 1
Missile at every target (Up to 5 Missile can be shot). Use this tatcic on the
Purple Sheild door. Target all 5 dots surrounding the door at once to
destroy the shielding. Head out the door.
***SEEKER MISSILES AQUIRED!***
***MISSION 10:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 11:More Boosting-Getting the Gravity Boost~
-----------------------------------------------------------------------------
Mission Difficulty:****/*****
Mission Objective:We will be heading into the lower areas of Torvus Bog.
In there we will find many...evil bastards and stuff that will rip your
head off. No joke. This is a painfully hard Mission, and a really long one
at that. The item at the end of our journey will stop water from hindering
our movement, which is kinda useful.
================================
Path of Honor
================================
There isn't anything of importance in this room. Just proceed through with
no honorable mention...
================================
Service Access
================================
Its that time again! Sidequest time!!! If you want to continue with the
normal route (SAY NO PLZ), then enter the small tube on the right with a
Morph Ball Bomb Jump, and go through to the other side and through that
door. Otherwise, head through the door infront of you and look at the
indented section.
================================
Landing Site
================================
Logbook Lore Scan:M-Dhe's Testament
Scan the dead Luminoth to the right of you, then jump off the ledge and
to your Ship. Save and refill your Ammo, then head out the other door
of the room.
================================
Hive Access Tunnel
================================
Time to relive an old memory. Head to the path on the right, and down
the hole.
================================
Hive Chamber A
================================
Logbook Creatures Scan:Dark Missile Trooper
Missile Expansion:Defeat the Dark Missile Trooper
Head into the room and you will see the Ing possess a Missile Trooper.
Its a mini-boss, and a 1-Time Only Scan, so be sure to take care of
that. This boss has a health bar, but is pretty puh-thetic. About 4-5
Super Missiles and he is dead. Retieve the MISSILE EXPANSION he drops
before leaving the room.
================================
Hive Tunnel
================================
Several Splinters are in this room, but they are NO threat by any means.
Goto the other door.
================================
Command Chamber
================================
Yeah. There are these pointless rooms. Head through the door on a left-
side path.
================================
Hive Storage
================================
Blast some of the crates for Missile Ammo and Energy as you make your
way to the other door.
================================
Hive Chamber B
================================
Missile Expansion:Bomb a nearby cracked hole, the follow its passageway
to the Expansion.
Head for the other side of the room. When you get to a dead end, get
into Morph Ball mode and before entering the tunnel, Bomb the cracked
block next to it. This reveals a hole that leads to a MISSILE EXPANSION.
Head back out of the hole, and through the other, and then through the
door.
================================
Hive Chamber C
================================
If you want to, go Save the game in Hive Save Station, but otherwise
head for the OTHER door.
================================
Hive Transport Area
================================
Hop on the elevator and ride it to the top. At the top, turn around.
Go through the path and door on the right.
================================
Hive Access Tunnel
================================
We were here not too long ago...anyways, nothing much here..just access
to the...
================================
Landing Site
================================
I recommend Saving again, and restoring any lost Missiles. Once your
done, look to the left and at the ledge that has the door you need to
access. To get up there, use the Light Beam on the purple crystal to
have a platform come out. Use the platform as an aid in getting to
the door.
================================
Service Access
================================
There are some annoying Lumites in this room. Them bastards! They will
cause you some trouble, so kill them all. Once you have, look to the
left for a tube on the ground. Make a Bomb Jump up to and inside it.
Roll through the tunnel, and you'll drop down near the middle. Bomb
Jump to the left and head through the tunnel, then the door at the end
of it.
================================
Meeting Grounds
================================
Head over to the left, towards the half-pipe. Lovely...Dark Pirate Commando's
have invaded this room. They shouldn't pose a threat as you make your way to
the Hall of Eyes.
================================
Hall of Eyes
================================
Yawn...jump up the low ledge and go through the door we've been through many
times already...
================================
Path of Eyes
================================
Turn to the left and enter Morph Ball mode. Make your way up the shortcut
hill. Once you reach the end of it, un-Morph and go through the nearby door
leading to...
================================
Torvus Transport Access
================================
Nothing much in this room besides some beautiful scenery. Head for the other
door.
================================
Transport to Torvus Bog
================================
Go down the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Go out the door infront of you.
================================
Temple Transport Access
================================
3 more Shreikbats are nested in this room. Kill them all, then proceed out
the other door.
================================
Torvus Lagoon
================================
The Grenchlers in this room are likely to pop out of the water and rush at
you...which is pretty bad. Jump on the ledge on the left, and head to the
Save Station.
================================
Save Station A
================================
Save the game and replenish any lost Energy, then proceed back to Torvus
Lagoon.
================================
Torvus Lagoon
================================
From the ledge you are standing on, you are able to Space Jump over to the
bridge on the right. Do so, and go through the door leading to the Portal
Chamber.
================================
Portal Chamber
================================
Roll through the tunnel, pretending that the pesky Missile Expansion doesn't
exist...
================================
Great Bridge
================================
Jump over to the ledge on the left, the one with the Kinetic Orb Cannon.
Don't go in it-instead Scan down the Luminoth Emerald Gate and go through the
door behind it.
================================
Torvus Map Station
================================
Step into the hologram to download the Torvus Bog map. Quite big, the rest
of the Bog, right? Exit out the door.
================================
Great Bridge
================================
Look to the left, at the lower blue door. Go through it, avoiding any pesky
Grenchlers if any.
================================
Temple Access
================================
Roll through the short tunnel, using a Bomb Jump or two when you need to, and
go out the door.
================================
Torvus Temple
================================
There are several pathways in the area under the Temple, but the path we
want is hard to describe. One path leads to a Purple Sheild Door, which
leads to an elevator back to Agon Wastes which is pointless right now.
The other leads to Underground Tunnel which we don't want. Go through the
last Morph Ball tunnel, and through the door at the end of it (Its a hard
to miss path).
================================
Underground Transport
================================
Activate the elevator then step in the hologram and ride it down. Then go
through the bottom door.
================================
Hydrodynamo Station
================================
Uh...how did this get here? Where did all the water come from? Let's refrain
from asking questions. The lower areas of Torvus Bog is flooded with slow-
your-ass-down water, and your gonna like it. First off, head up the moving
platforms until you reach the top of the room, and go through a door that
is up there.
================================
Save Station B
================================
Save the game, and replenish any Energy you may have lost, then go right
back out the door.
================================
Hydrodynamo Station
================================
Logbook Creatures Scan:Blogg
Logbook Creatures Scan:Preed
Missile Expansion:Infront of a Purple Shield Door
Flying around the room are Preed's, worth a Scan. Whenever your ready, jump
off the platform into the water. You should see some big black creatures
floating around. These are Blogg's, bastards who will ram you and give you
lotsa pain. Avoid at all costs (Scan of course). Anyways, on the platform
underwater, look for a Purple Blast Shielded door. Make a Space Jump to that
door, holding forwards the entire time. You won't make it, but you should
land on a lower platform with a Scan console. Scan it, and a platform infront
of the Purple Shield Door will appear. Drop to the bottom of the Station
and try to find a current on the side of the walls. In Morph Ball mode, roll
into this current to be propelled onto a higher platform. Make a Space Jump
to a large, center platform. Enter the Kinetic Orb Cannon there to be blasted
to the top of the room. Go back into the water, and open up the Purple
Shielded Door, then grab the MISSILE EXPANSION right infront of it before
going through the door.
================================
Training Access
================================
It is quite a short room. No tricks here...just proceed through to the
other door.
================================
Training Chamber
================================
Logbook Lore Scan:Recovering Energy
Look at the right side of the room when you enter it to find a Luminoth
Lore Projecter, good for another Scan. When that's done, jump into the water.
It helps immensely to kill both Bloggs. Simply wait for one to charge at you,
then pop a Missile into its mouth right before it collides with you. Once
both are dead, enter the Spinner at the bottom of the room. The idea is to
rotate the table around to match up with either the blue or red paths. You
want to save the easier blue path for last, so spin to the red path, then
follow it through the door.
================================
Transit Tunnel East
================================
Launch yourself into the large tubing area via the Kinetic Orb Cannon. At the
other side, go through the door.
================================
Catacombs
================================
Logbook Lore Scan:G-Sch's Testament
Logbook Lore Scan:The New Terror
Look to the upper left corner from where you standing of your screen to see
another Luminoth Lore Projector, good for another Scan. Jump down into the
water when ready. 2 more Blogg's are in this room, but they shouldn't be
too much of a threat. Make your way to the other side of the room, and up
some underwater platforms to re-surface. You should see another dead
Luminoth nearby, for another Scan. Head through the Dark door whenever your
done Scanning.
================================
Catacombs Access
================================
Nothing much is in this reall short room...except several Preed's you should
avoid...
================================
Hydrodynamo Station
================================
Logbook Creatures Scan:Bloggling
Scan the Scan Console infront of you to release another platform. Only one
more Scan Console to go! Take this oppertunity to float down near the bottom
and into the Kinetic Orb Cannon, and to the top of the room. Go inside the
upper door.
================================
Save Station B
================================
Save the game, and replenish any lost Energy. You probably lost a lot, right?
Exit the room.
================================
Hydrodynamo Station
================================
Jump into the water, then go through the only blue door down there, for the
last time....
================================
Training Access
================================
Logbook Creatures Scan:Seedburster
As your walking through the room, a bunch of small enemies on the ceiling
will be spitting things at you. Scan the Seedbursters, then proceed through
the other door.
================================
Training Chamber
================================
Jump into the water and kill the Blogg's again if they happened to reappear.
Get into the Spinner and change the passageway until it is aligned with the
Blue Path. Get out of the Spinner and follow the passageway to a Light door,
and go through it.
================================
Transit Tunnel West
================================
Head into the hologram to be shot into the Transit Tunnel. Use a Bomb on a
small block that leads to a passage to a Bomb Slot. Activate the Slot to
change the fans, so you will be able to pass through to the other side of the
room, and out the door.
================================
Gathering Hall
================================
Logbook Lore Scan:New Weapons
Drop down into the murky waters and defeat the single Blogg that resides
there. Head over to the other side of the room, where a Luminoth Lore
Projector lies, with another Scan it is...projecting. In the water, look
towards the surface. You should be able to lock onto 2 crystals. Shoot both
of these crystals with a Dark Beam shot to flip them over as usable
platforms. Get out of the water, and use these platforms to cross to the
other side of the room. There is a Bomb Slot on this side of the room, and
activating it lowers some bars that guarded a Portal underwater. Once that
is done, head back into the water, and activate the Portal, then step
through it.
================================
Crypt
================================
2 Dark Pirate Commando's are this this room...but ignore them as they are a
pain to kill and you won't be here very long. Simply jump onto the platform
nearby on the right, then jump onto the platform above the Portal. There is
a laser device here, a Spinner below it. Get in the Spinner and Boost a few
times, which will change the path of the laser for Light and Dark Aether.
Head back through the Portal.
================================
Gathering Hall
================================
Kill the Blogg in the water if you feel like it, then use the Dark Beam on
the crystals to flip them over once more. Get out of the water, then use the
platforms to cross the room again. Moving the laser activated a nearby
Kinetic Orb Cannon. Without haste, get in the cannon, and go out the nearby
Light door when you land.
================================
Gathering Access
================================
Another quickie room. Simply proceed to the other side, avoiding the other
enemies along the way.
================================
Hydrodynamo Station
================================
Scan the final Scan Console infront of you. This causes the huge platform
infront of you to rise, revealing a door at the very bottom of the room!
Its impossible to Save right now...so you have no choice but to go through
that one door.
================================
Hydrodynamo Shaft
================================
Logbook Creatures Scan:Alpha Blogg
Inside the cage walls (On the left side of the room) you will find the Alpha
Blogg. He's not a nice one, is he? Continue down all of the stairs and out
the bottom door.
================================
Main Hydrochamber
================================
Drop down to the left side of the room, and go through the lone door that
is there.
================================
Hydrochamber Storage
================================
Grab the Gravity Boost from the middle of the room. the Gravity Boost is by
far the best Water-built technology in any Metroid game. Not only does this
look cool on the back of your suit, it elminates the need for a Gravity
Suit. As an added bonus, after a Space Jump, hold B to slowly rise
underwater for a few seconds. After testing out your new toy, leave the
room.
***GRAVITY BOOST:AQUIRED!***
================================
Main Hydrochamber
================================
Logbook Creatures Scan:Alpha Blogg(If you already Scanned it, its not new)
As soon as you enter the room, the exits are blocked off and the Alpha
Blogg will swim down into the Hydrochamber. BOSS TIME! The Alpha Blogg is
really, really hard. As in not easy. He attacks like a normal Blogg. You
kill him like a normal Blogg. What's so hard then? The fact he will quickly
depleat your Energy, that's what. He will usually use a few sonic bubbles,
which if they hit you make your visor very staticy for a few seconds. Then
the bastard will lunge at you. Stand in the middle of the arena, have a
Charge Beam ready, and wait for his ram attack. When he rears back, launch
the Super Missile. If done correctly, it should damage him. Just repeat this
process until he dies. If you run outta Missiles, use the Charge Beam. After
the battle, a nearby fan will retract into the wall. Use your Gravity Boost
to go around the room, platform to platform until you reach the top of the
room. Go out the door.
***MISSION 11:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 12:Lower Dark Torvus, and a Mean Grenchler-For the Grapple Beam~
-----------------------------------------------------------------------------
Mission Difficulty:***/*****
Mission Objective:Time to get ourselves an old Super Metroid favorite-the
Grapple Beam. Another crappy guardian...guards it. Despite his freaky looks,
he's a big pushover. The path to the Grapple Beam isn't fiercely long, so
you should have little problem.
================================
Hydrodynamo Shaft
================================
Jump up the few ledges until you come to a group of Hydlings. Look above
and behind you. You should see a high ledge. Use the Gravity Boost to get
up there. Use a Dark Beam shot to make the Portal active, then when ready
step through it.
================================
Undertemple Access
================================
Dark Torvus Temple Key:Right. In. Front of you.
Step forwards and grab the Dark Torvus Temple Key 2 that's just sitting there
and go back through the Portal.
================================
Hydrodynamo Shaft
================================
Use your newly aquired Gravity Boost to propel you up the stairs and around
to the top of the room. Use the swimming enemies in this room to restore any
lost Energy, Missiles, or Ammo you feel like replenishing right now. Once
your done, go through the top door.
================================
Hydrodynamo Station
================================
With the Gravity Boost, you won't need to worry about the lost Kinetic Orb
Cannon that is inaccessable. Instead, Boost several times, up multiple
platforms, to the very top of the water. Get out, and go through the door
leading to the Save Station.
================================
Save Station B
================================
It would be horrid getting killed now....so I highly suggest you Save the
game. Head back out the door.
================================
Hydrodynamo Station
================================
Jump down back into the water (We're gonna be here a while. Get used to it).
Swim over to the Dark Beam door with your new gear, blast the door, then
proceed through.
================================
Catacombs Access
================================
Be sure to dodge the annoying Preed's here, or you will quickly depleat much
of your Energy. Dodge them, or kill them from a distance, then proceed
through the other door.
================================
Catacombs
================================
Jump down into the water, and stay clear of the Grenchlers. Look around to
the left until you see a path leading into the wall. It'll seem to come to
a dead end, but if you look up you should see a Bomb Slot that was
inaccessable without the Gravity Boost. Jump up to it, then Bomb Jump into
the slot and place a Bomb. The bars blocking the Portal in this room will
lower, giving you access to it. Jump out of the water then activate the
Portal and head through.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Dungeon
================================
Logbook Creatures Scan:Dark Grenchler
A few Dark Grenchlers lurk in this room. Scan them if you wish. They have
about the same amount of health as a normal Grenchler, and do the same
amount of damage. Look to the right, and use a nearby platform to reach a
ledge with a blue door. Head through it.
================================
Undertransit Two
================================
Bomb Jump into the Undertransit. Work your way to the other side of the room
without getting crushed by the giant pistons. Of course...if one manages to
hit you its okay, you just get pushed away far with no damage. Work quickly-
the atmosphere is chipping away at your Energy! Head out the door once you
reach the other side.
================================
Sacrificial Chamber
================================
STOMP. Hmmm.....yup. That IS indeed the Grapple Guardian you hear on the
above floor. Lucky for you, he can't hit you down here. A Hunter Ing will
appear out of the dark waters. Just evade it and run to the other side of
the room without damage.
================================
Undertransit One
================================
Missile Expansion:Perform several Bomb Jumps up unseen holes in the tubes to
reach this Expansion.
Bomb Jump ito the Kinetic Orb Cannon to be blasted into another Undertransit.
This one however is a bit tricky. You will first see 3 long pipes extending
across the length of the Undertransit. Hold left to fall through unseen
holes in the pipes. Once you reach the bottom, you can continue to hold left
and perform Bomb Jumps to reach the top of the Undertransit and exit out the
room. Do that if you wish, but if you want a Missile Expansion, stay tuned.
Go slightly left of the middle of the room. Perform a Bomb Jump and hold
right to Bomb Jump into another area of the tube. Keep holding right, as
well with Bomb Jumps to reach a MISSILE EXPANSION. If you can find the right
place to Bomb Jump at first, keep Jumping until you stumble upon where to go,
then make your way to the Expansion. Get out of the room like I said a few
sentences ago.
================================
Crypt
================================
Use a Dark Beam shot on the crystal, which will de-activate the sheild that
was blocking you as well as make several platforms around the outer edges
of the room active. Yay. However, several Dark Pirate Commando's will appear
to attack you. Quickly move around the room! The platforms are moving in and
out of the wall so you need to act fast. If you fall off, you can find
platforms leading back to your starting spot. Kill the Pirates if they are
really causing a pain, as you make your way to the only other upper door of
this room.
================================
Crypt Tunnel
================================
Venom Weed, the same from Metroid Prime, lives in this room. Like before, use
a shot near them to have the tentacles retract into the ground for a few
seconds. Once that happens, quickly run to the other end of the room before
it is too late.
================================
Undertemple Shaft
================================
Like in Hydrodynamo Station, jump down kinda near the bottom of the room and
look for a Kinetic Orb Cannon on the pillar which will launch you to the
top of the room. From here, head into the uper door to Save Station 2 and
save the game.
================================
Save Station 2
================================
I URGE you to Save the game. It will be a damn good thing you did once you
see what happens soon...Head back out the door.
================================
Undertemple Shaft
================================
Jump down onto the metal grating. Look around for a hole in the grating, then
fall through it into a safe zone. A long path should be seen infront of you,
which leads to the center turbine of the room. There is a Bomb Slot here.
Activate it to switch the path around, which makes it lead to a different
door. Get out of the Slot, and walk over to the Light door, shoot it, and
head through.
================================
Sacrificial Chamber Tunnel
================================
Nothing much here besides piles of Venom Weed. Shoot them to clear a path
to the other door.
================================
Sacrifical Chamber
================================
Logbook Creatures Scan:Grapple Guardian
Logbook Research Scan:Grapple Point (Only Scannable after accuiring the
Grapple Beam)
Head over to one of the safe zones, and the large Grapple Guardian will pop
out of a corner and start (slowly) walking at your position. Scan the
Grapple Guardian. I don't care if you don't want to-its impossible to beat
him if you don't. Scanning him reveals his eye (On his mouth) which is now
Lock-On able. Shoot him with several Charge Beam shots until he becomes
pissed off. He will try to use the Grapple Beam on you now. Position the
large, blue, electrical pillar between you and him and wait for the Grapple
Beam to become ensnared in the pillar and rendering Grappley immobile for
a few seconds. Run behind him and unleash a Super Missile into his tail,
or several Light Beam charged shots. Either one works. He will break off of
the pillar and continue to chase you. Continue this pattern several times
until he has less than 1/4th of his health left.
At this point, the Grapple Guardian will do what all Grenchlers do-have their
tail break off. The Grapple Guardian is very pissed now, and will begin
stomping faster towards you. Always be on guard. He will not be doing his
Grapple Beam anymore, except to draw you close to him so he can bite you. As
you can see, the electrical current has been shut off. Stun him via his eye
and he will stop moving for a few seconds. Most of his body is vulnerable
at this time. Shoot him with whatever you have left. After a few more rounds
of doing this, he will finally die. Pick up the Grapple Beam he leaves
behind. Now, the room will shift around a little so you can access the door
out of here. Look up, and Scan the Grapple Point. It looks like a big "L"
with a circle around it. When your close to this point, it will turn Blue.
Hold L to Grapple on to the point. Use to Control Stick to control the
direction you swing in. Swing over to the door (Let go of L to stop
Grappling) and through the door.
***GRAPPLE BEAM ACCQUIRED!***
***MISSION 12 COMPLETE!***
-----------------------------------------------------------------------------
~Mission 13:Black Holes, Anyone?-To the Darkburst!~
-----------------------------------------------------------------------------
Mission Difficulty:N/A
Mission Objective:A side mission this is. Its all for a powerful power-up.
You can skip this mission freely and head right to the begining of Mission
14. However, you are missing out an some Scan's, Expansions, and the
Darkburst by doing so. Its your choice. I suggest you do this mission, but
skip it if you want to.
================================
Sacrifical Chamber Tunnel
================================
There's still the massive amount of Venom Weed blocking your way to the
other side. Just blast away to have them clear away and go through the door
at the other end.
================================
Undertemple Shaft
================================
Use a few Space Jumps, and test out your new Grapple Beam. Head to the top
door of the room.
================================
Save Station 2
================================
After such an annoying boss you BETTER Save the game. Head back out the door
once your done.
================================
Undetemple Shaft
================================
There is a Light door in this room on a ledge that's inaccessable. Or is it?
Use the Grapple Beam to swing on over to it, and blast the door. Head
through the door.
================================
Crypt Tunnel
================================
More and more freaking Venom Weed. Blast it all as you make your way to the
other end of the room.
================================
Crypt
================================
Stupid and lame Dark Pirate Commando's....Anyways, pay non of your attention
to them, and jump over to the platform with the Portal. Activate it, then
step through it.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Gathering Hall
================================
...and now we have a split path. You can continue on with the game like you
normally should on this Mission...or you can get side-tracked for a new
Scan and an Energy Tank. Your choice. If you want to continue with the game,
use the Grapple Beam to reach the Kinetic Orb Cannon of the room to be shot
up to a Light door. Follow the path to Hydrodynamo Station (The sidequest
will end there too). If you want to do the sidequest, exit through the only
other blue door near you in this room.
================================
Transit Tunnel West
================================
Get into the Orb Cannon to get blasted into the Transit. Use the Boost
Ball or a Bomb to break the blue block which will clear a path to the
Bomb Slot, which will switch the direction of the fans which will allow
you to reach the other side :)
================================
Training Chamber
================================
Logbook Creatures Scan:Dark Blogg
As soon as you enter the room, the Ing will posses the Blogg's in this
room turning them into (gasp) Dark Blogg's. They have twice as much
health as a normal Blogg, and are much stronger. Scan them, then use the
Gravity Boost to jump over the fence, then go over the other fence and
through the Dark door.
================================
Transit Tunnel East
================================
Energy Tank:Activate the high Bomb Slot to switch the currents, leading
to the Energy Tank.
In the first vertical tube you reach, you should easily be able to see
an upward current. This will massively propel the Morph Ball after a
Bomb Jump in it. Do a Bomb Jump up to the Bomb Slot and activate it.
Now, the fourth vertical tube from the right has an upwards current,
but only for about 20 seconds. Quickly make your way over there and
start Bomb Jumping. Your gonna have to time the Double, and sometimes
Triple Bomb Jumps correctly to get propelled all the way to the top of
the shaft where you will claim a ENERGY TANK. If the timer runs out,
re-activate the Bomb Slot. Go out the other side of Transit Tunnel, you
know, the one you didn't use to come in.
================================
Catacombs
================================
Jump into the water and quickly make your way to the other side,
hopefully dodging the Grenchlers that lurk in the waters. Once your out
on the other side, go through the Dark Beam door to the right of you
(Not leading to more Transit's!).
================================
Catacombs Access
================================
Head through this simple room to Hydrodynamo Station.
================================
Hydrodynamo Station
================================
Use the Gravity Boost to get out of the water. Thankfully, we won't be
diving into anything for a very long time. Space Jump up to the top door
of the room.
================================
Save Station B
================================
Save the game in this Save Station and take a moment to look at the bottom-
less pit below the Station. Heh, pretty cool right? Anyways, leave once your
done here.
================================
Hydrodynamo Station
================================
Last time we'll be here for about 10 missions, so Space Jump over to the
other side and go through the only other door in this room that isn't
underwater.
================================
Underground Transport
================================
Ride the elevator up and go through the door.
================================
Torvus Temple
================================
Roll through the small tunnel infront of you, then turn to the right and
Morph Bal under a tree branch. You will be infront of a Purple Blast Door.
Use the Seeker Missiles on all 5 targets. This is a pretty hard door to open
because you can't be very far back from the door to give the Missiles room
to seek their targets. Keep trying-it usually takes me several tries to
eventually unlock the door. Once the door shield has been broken off, go
right through it.
================================
Transport to Agon Wastes
================================
Scan the Scan Console to activate the elevator to Agon Wastes. Step onto
the elevator...
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Torvus Bog
================================
Use the Seeker Missiles again to shoot all the targets above the door. Go
through the door when its opened.
================================
Transport Center
================================
Jump down below and get into the Morph Ball. Use the Boost Ball to get up
the really high half-pipe. Once you reach the very top of it, go through
the Portal.
================================
Crossroads
================================
Missile Expansion:Right infront of you.
Right infront of your face is a MISSILE EXPANSION. Grab it, and jump down.
Head out the left door.
================================
Portal Site
================================
We weren't in Dark Agon Wastes very long, were we? Several stupidly
annying Dark Pirate Troopers will ambush you. You can try to ignore them, but
if you can't avoid damage then use several Charge Beam shots on each of
them to kill them. Once that's done, hop up near the Portal Machine, activate
it, and go through.
================================
Portal Terminal
================================
Head for the back of the room, and out the right side door. Avoid the War
Wasps as you go along.
================================
Portal Access A
================================
Nothing much in here besides several Kinetic Orb Cannons. Get in the first
one to be transported to the other side of the room. Once you are, simple
head out the door.
================================
Mining Station A
================================
Two Pirate Aerotroopers are in this room. Kill them both, and dodge their
suicide attemps into you. Once both are clear, head across the room to the
top, and out the upper door.
================================
Temple Access
================================
Take out the Shriekbats before they hit you, then proceed through this
empty room.
================================
Agon Temple
================================
Use the path to the left until you reach an indented area in the wall. Open
the Dark door and go through.
================================
Mine Shaft
================================
If you went on a side-quest about 8 Missions ago, the you should already have
gotten the Energy Tank in this room. If you haven't and you really want it,
go look for the indented section that talks about getting this Tank in the
Agon Wastes Missions. Either way, simply roll around to the bottom of the
room and open the door with Seeker Missiles.
================================
Mining Station B
================================
Logbook Creatures Scan:Kralee
Logbook Lore Scan:The Stellar Object
Follow the path to the right and jump off the ledge. Look nearby for a Scan
Console and Scan it. This will activate a Kinetic Orb Cannon back to the
exit of this room. Don't use it now though. Continue into the main area of
the room, the area with the large Mining Drill. Look around for a small
enemy that keeps appearing and disspeearing. Scan the Kralee, then head to
the back of the room with a half-pipe. Activate the Scan Console which will
make another Kinetic Orb Cannon appear nearby. Remember this location. Head
back into the Main Drill section and find a Bomb Slot. Activate the Bomb Slot
to make another Bomb Slot active.
Your under a timer-so hurry! Run back to the Kinetic Orb Cannon you activated
not too long ago to be blasted up to a higher area of the room with a
Luminoth Lore projecter and another Bomb Slot. Activate the slot-this will
stop the spinning drill and raise it higher, breaking off some rock revealing
a Portal. Scan the Lore then head back to the half-pipe. Boost up the left
side of it until your on a ledge. Follow the ledge until you drop onto the
Mining Crane. From here it is a simple walk to the Portal, activate it, and
go through.
================================
Trial Grounds
================================
Turn to the left and wait for all of the Nightbarbs to finish flying out of
the crack. Once they are done, go through where they were coming from and
jump onto a ledge to the left. Keep following the easy path, activating
safe zones along the way until you reach the only door in this room. Go
through it.
================================
Dark Transit Station
================================
Nothing much here. Just a ton of Nightbarbs flying around a circular tube
which you must roll through. Quickly do so and through to the other room
without too much damage.
================================
Duelling Range
================================
We have been in this rooom before. A long long time ago. Except no were on
the other side of the barred gate. Hehehe. Activate the Portal nearby back
to Light Aether.
================================
Mining Plaza
================================
There's no going back now (As if we want to) as there's no more Portal
behind you. No choice but to go out the nearby door.
================================
Transit Station
================================
Roll through this tunnel much like you did before. Those annoying Sandbats
will try to hurt you on the way through. Just go out through the door at the
other end.
================================
Mining Station B
================================
Darkburst:Right infront of you.
Head into the room and (finally) grab the DARKBURST from the ledge. Right
now, 2 Pirate Aerotroopers will attack you. You can use your new toy out on
them, but it wastes 30 Dark Ammo and 5 Missiles. If you don't want to waste
anything, kill them the normal way. Either way, head out the through the top
of the room back to Mine Shaft via the unused Kinetic Orb Cannon still in
this room.
***DARKBURST ACQUIRED!***
***MISSION 13:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 14:The Dark Visor Lies in a Dark World....~
-----------------------------------------------------------------------------
Mission Difficulty:****/*****
Mission Objective:And now its about time we wrapped up Torvus, don't you
think? The Mission will start where Mission 13 left off. If you skipped
Mission 13, then head down to Torvus Temple in this Mission and follow the
path from there. Ready for a long trek?
================================
Mine Shaft
================================
And we start our next mission in another boring shaft. Use Bomb Jump after
Bomb Jump to continue on the path around the room until you reach the exit
back to the Temple.
================================
Agon Temple
================================
Use the path on the right until you see a blue door on your right. Go through
this door.
================================
Temple Access
================================
Nothing much here except suicidal Shreikbats. Kill them all off then proceed
through the room.
================================
Mining Station A
================================
Kill both of the Pirate Aerotrooper's if you want to, then proceed through
the door near the middle of the room on the walls, which leads to Portal
Access A.
================================
Portal Access A
================================
Roll into the Kinetic Orb Cannon to be launched to the other side of the room
then go out the door there.
================================
Portal Terminal
================================
We're not here to use the Portal. Just cross the room to the other side and
out the other door.
================================
Transport Center
================================
Cross through this room to the other side.
================================
Save Station A
================================
Its a long way to the next Save Station, so its wise to Save now and not
worry later. Head back to the Transport Center.
================================
Transport Center
================================
Head onto the half-pipe and Boost up until you reach a ledge (Not the one
with the Portal). Go through the door.
================================
Transport to Torvus Bog
================================
Head onto the elevator back to Torvus Bog.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Agon Wastes
================================
Head out the door infront of you.
================================
Torvus Temple
================================
Use the Morph Ball to roll under the branch, then head to the right and
through the blue door.
================================
Temple Access
================================
Not much in here except a boring Morph Ball tunnel. Just Bomb Jump your way
through it.
================================
Great Bridge
================================
Look to the right and jump onto the ledge with the Kinetic Orb Cannon. Use
it to be blasted to a higher ledge then stand on the bridge. Space Jump over
to the Light door.
================================
Abandoned Worksite
================================
Missile Expansion:Use the Grapple Beam to swing from a high ledge to a
normally inaccessable ledge with the Expansion.
Walk into the room, but jump onto any ledges just yet. Instead, get into
the water and look up at a Grapple Point. Space Jump so that your high
enough to Lock-On to the Grapple Point and use your Grapple Beam. While
swinging, direct yourself to a ledge behind you and let go once your near it.
Grab the MISSILE EXPANSION that lies here. Now, head on over to the other
side of the room via the Morph Ball tunnel, then go right through the Light
door.
================================
Forgotten Bridge
================================
Walk forwards, over the bridge until the Portal is to the left of you. Look
slightly to the right of the nearby waterfall for a platform you can easily
Space Jump to. From here its a short hop to the nearby Portal. Go right
through it to Dark Aether.
NOTICE! This platform _WILL NOT_ be here if you haven't lowered the gate
nearby via the Spinner in this room. If you haven't been following this
guide correctly, or were reading someone else's guide, then they may not
have covered the lowering of this gate. If this is the problem, head over
to Torvus Grove (Not too far away) and go up the Boost Pipe and around the
room until you reach a Dark door. Head through the next room, then you will
be in a different area of Forgotten Bridge with a nearby Spinner. This
Spinner lowers the gate infront of you, creating a platform along with it
as well.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Dark Forgotten Bridge
================================
Drop off the platform and onto the ground. Quickly go around the room by
going up a series of ledges on one side of the room, up to the higher area
of the room with the bridge. Cross the bridge, bust open the Super Missile
door and go through.
================================
Brooding Ground
================================
Logbook Research Scan:Liftvine Crystal
Walk until you get to a big flower on the ground. Scan the crystal on it
for a new Scan, then shoot it with a Light Beam shot to make it rise. Space
Jump ontop of it, then jump to a higher ledge to a tunnel. Roll through and
out the other side. Quickly make your way out of the room before the Dark
Preed's 'splode on you.
================================
Venomous Pond
================================
Dark Torvus Temple Key:Use Grapple Beam to reach high ledge with the final
Torvus Key.
Get into Morph Ball mode and roll through the tunnel on the left. Don't go
too fast or you'll fly off the ledge once the tunnel ends. Once you get out,
use the Grapple Beam to soar over the gap to collect the final Dark Torvus
Temple Key. Now, we have a few last-minute items to collect before we face
the boss. Jump down to the bottom of the room and go through the only Dark
Beam door here.
================================
Portal Chamber
================================
Get into Morph Ball mode and roll into the tunnel. Make your way to the other
side of the room, but don't go through the door. Instead look for some
platforms against the wall (Hard to see because its so dark). Jump over all
of them to the top of the room, where you will go through another Morph
Ball tunnel dropping you near the Portal. Activate the Portal then go
through it.
================================
Portal Chamber
================================
Missile Expansion:Must I explain?
Grab the MISSILE EXPANSION laying right infront of you, then go right back
through the Portal.
================================
Portal Chamber
================================
Back in the Dark Aether "Portal Chamber". Use the nearby Piston to rise to
the top of a Morph Ball tunnel, then drop out near the platforms we used to
climb in here. Exit out the nearby door.
================================
Poisoned Bog
================================
Nothing much in this room besides a Hunter Ing. Ignore him and open up the
Seeker Missile door in this room, and go through it.
================================
Cache A
================================
Beam Ammo Expansion:Right there.
Grab the BEAM AMMO EXPANSION in the middle of the room, then go right back
out the door.
================================
Poisoned Bog
================================
Nothing much else in this room besides the stupid Hunter Ing. Head back to
Portal Chamber.
================================
Portal Chamber
================================
Roll through to the other side.
================================
Venemous Pond
================================
Head left upon entering the room, and break off a Missile Sheild. Go through
the now open door.
================================
Save Station 1
================================
Better save up-the Boss battle is coming up shortly. Save then exit out of
the lone room.
================================
Venemous Pond
================================
Go out through the Light door to the right of you.
================================
Dark Torvus Temple Access
================================
Roll through to the other side.
================================
Dark Torvus Temple
================================
Logbook Creatures Scan:Dark Shredder
Logbook Creatures Scan:Chykka Larva
Logbook Creatures Scan:Chykka
Logbook Creatures Scan:Dark Chykka
Logbook Creatures Scan:Chyklings
Step into the shining light to place all 3 Keys in their holes. Then, dark
water will begin to flood the room, causing the platform your on to be
risen above ground to the actual Temple. A HUGE cocoon lies infront of you.
There are 4 supports keeping it in place. Use a Charge Beam on each one
of them. When your breaking off the fourth one, make sure your standing in
the dark waters.
Now, the cocoon will break off and the Chykka Larva will start attacking.
Scanning it reveals its weak spot-its stomach. First off, why did we stand
in the dark water? Try jumping. You have little gravity on you now. This
glitchy effect will last until either you leave Torvus Bog, or you get hurt,
or you touch the dark waters. Anyways, occasionally when Chykka Larva is
swimming around some enemies will appear. This is the ONLY place to Scan
the Dark Shredders, so do it now. Kill the Shredders before they do damage.
Keep an eye on the radar for the Chykka Larva-when it dives down it will
jump into the air, exposing its stomach for a breif second. Launch a
Charged Light Beam shot right now. Occasionally, Chykka Larva will land on
your platform and try to pull you towards it with its tounge. Keep whacking
Light Beam shots into it. Eventually it will leave, breifly exposing his
stomach. Keep repeating this pattern over and over again until you defeat
the Larva.
However, that was just the beginning. The Chykka rapidly grew, and Chykka
Adult will begin to fight you. This giant War Wasp-looking boss should be
Scanned, then attacked on the body by rapid fire Power Beam shots. You need
to hit its body enough to stun it. Chykka Adult will every few seconds
start spewing dark water at you. Space Jump over that attack. Once the
Ckykka Adult has been stunned (It'll scream when its stunned, pretty
obvious), it will turn its back either to the left or the right. If the
Chykka's back is pointing left, quickly begin charging up the Seeker
Missiles and using the Grapple Beam to swing over 1 platform to the left.
If his wings were facing to the right, repeat the same pattern, only with the
right platform. Now, you should be right behind the Chykka Adult's wings.
Use the Seeker to target all 4 wings and launch Missiles at them. The
Chykka will scream, snap out of being stunned and return to attacking you.
Repeat this process once more, and 1/4th of Chykka Adult's will be gone. But,
the Chykka falls right into the water...
Now, the Chykka has become Dark Chykka, infused with gallons of dark water.
Scan it of course, and start using charged Light Beam shots on its bloated
egg sac (Its weak point). Dark Chykka will continue to fly around the Temple,
but hardly does much. Occasionaly, he will launch a huge group of tiny
Chyklings (Scan these). They will slowly fly towards you. If your low on
Light Ammo (And you probably are), use a Darkburst on them for a mountain
of Light Ammo. After a total of 1/2 of Chykka Adult's life bar has been
drained, Dark Chykka will revert to normal Chykka.
3rd stage of the battle. Chykka Adult has some new tricks up his sleeve.
When the Chykka rears back, quickly Grapple to either platform on the left
or right. This is his ram attack, which will push you to the Temple's walls,
causing lots of damage in the process (only addded up with the dark water
damage too). Other than this, nothing else has changed in defeating the
Chykka Adult.
Once only 1/4th of Chykka Adult's health remains, he will change to Dark
Chykka one last time. Dark Chykka can also ram you, and do one other thing.
He can lower the platforms in the arena. This forces you to either swing to
a new platform, or stay hooked to one Grapple Point until they re-appear.
The platforms shake for about 7 seconds before being submerged. Use the
same tactic as before to finally kill Chykka.
Grab the Dark Visor that is left behind. This visor allows you to see
invisble things in the Dark and Light worlds, and makes vision in Dark
Aether much better. Use your new Visor to see the platforms that rise out of
the ground, forming a staircase to the really high door of the Dark
Torvus Temple.
***DARK VISOR ACQUIRED!***
***MISSION 14:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 15:Spider-Woman:Grabbing teh Spider Ball~
-----------------------------------------------------------------------------
Mission Difficulty:*****/*****
Mission Objective:Procliamed as the hardest Guardian in the game, we will
be traveling a HUGE distance to a new land, the Sanctuary Fortress. In my
opinion, one of the best world's in the Metroid Prime series. And I wasn't
kidding about the long path. You will traveling a huge distance to the
Spider Guardian, also proclaimed as the...yeah you get it. This is also the
reason I MADE this FAQ. I made a really comprehensive Spider Guardian FAQ
for GameFAQ's...but it got rejected. To avenge my work, I created this FAQ
which would use my ub3r strategy. And I mean its godly. 35KB big that FAQ
was. If you can't beat the Spider Guardian after reading my strategy...there
isn't much hope for you.
================================
Dark Controller Access
================================
While you wait for the damn thing to turn around, why not look at some of
my other FAQ's?
================================
Dark Torvus Energy Controller
================================
Rush over to the Energy Controller and have Samus suck up all of the
Energy. Lovely. Its practically impossible to see 5 feet infront of you now.
Use the Dark Visor from here on until we reach a Portal-It'll help your
vision. Leave the room.
================================
Dark Controller Access
================================
I like pie. Did you know that? Yup...pie is really good for you, despite
what some doctors think.
================================
Dark Torvus Temple
================================
Wow. Look at all the pretty redness. Hehehehe. Jump alllll the way down to
the floor of the Temple and use the elevator in the middle of the room to
go under the Temple. Break open a Super Missile Shield door nearby and go
on through.
================================
Cache B
================================
Energy Tank:Right there infront of you.
Grab the ENERGY TANK that is sitting right infront of you, then leave the
room.
================================
Dark Torvus Temple
================================
Head straight across the room to the Light door. Shoot the door and go right
on through.
================================
Dark Torvus Temple Access
================================
Get into the Morph Ball and roll right on through this simple and boring
and short room.
================================
Venemous Pond
================================
Jump over to the right, avoiding the Hunter Ing, and go through the door
once you encounter it.
================================
Save Station 1
================================
Save the game after a pretty long Boss Battle. Once your rested up, leave
the room.
================================
Venemous Pond
================================
Head across the room to another plant with a Liftvine Crystal on it. Shoot
the crystal with a Light Beam shot to make it rise. Jump onto the plant then
jump onto the ledge with the Light door. Go inside it.
================================
Brooding Ground
================================
Shoot the Liftvine Crystal to create a platform, leading to a tunnel leading
to the door at the other side of the room.
================================
Dark Forgotten Bridge
================================
Jump off the bridge and to the left. Jump up the platforms to reach the
Portal. Go through it.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Forgotten Bridge
================================
Phew! Luckily, we won't have to travel back to Dark Aether for a long time,
so take a rest. Jump to the bottom of the room, and follow the ledges
around the room back up to the bridge. Head across the bridge and through the
door at the end.
================================
Abandoned Worksite
================================
Roll into the tunnel to the right, and Bomb Jump through the place. If the
Sporb pulls you off, kill it to stop its problems as you make it to the
Light door on the other side of the room.
================================
Great Bridge
================================
Exit through the blue door on the right side of the room. If Dark Pirate
Commando's attack you, flip on your Dark Visor. They will never be invisible
to the Visor, allowing you to easily kill them. Entangler shot+Missile
kills them fast.
================================
Temple Access
================================
Get into Morph Ball mode and roll through to the other side, and out the next
door.
================================
Torvus Temple
================================
Head to the elevator on the other side of the room, and ride it to the
top. Exit out the door there.
================================
Controller Access
================================
I wonder how Samus deals with the intense boredom that comes out of these
kinds of rooms...
================================
Torvus Energy Controller
================================
Head over to the Controller to insert the Energy into its proper home. All
of Torvus now is completely sunny, no more rain! Head back to the Controller
Access.
================================
Controller Access
================================
*Starts sleeping*
================================
Torvus Temple
================================
Jump all the way to the bottom of the room. Actually, how about some fun.
Get into Morph Ball mode, and get near the ramp where the elevator usually
rides, move onto the ramp and watch Samus zoom down the ramp and fly across
the room. I find it pretty fun. Once your done, exit out through the Dark
door of the room.
================================
Temple Access
================================
Nothing much in this short and thin room. Just run on through, ignoring
everything else.
================================
Great Bridge
================================
Facing across the room from where your standing, jump to the right and go
straight through the next door.
================================
Path of Roots
================================
Missile Expansion:Use the Grapple Beam to reach a platform that contains
this Expansion.
Logbook Lore Scan:The Ing Attack
First off, look to the right and Scan the Luminoth Projecter for a new Lore
Scan. Then, use the Grapple Beam to reach the platform in the distance and
collect your MISSILE EXPANSION. Then jump into the water and head through the
Dark door.
================================
Torvus Lagoon
================================
Missile Expansion:Use the Gravity Boost to reach a ledge underwater with the
Expansion.
Jump over the roots to the right and go on the path to the right of the
ramp leading to the surface of the room. You should see some Venom Weed.
Hurt them, then use the Gravity Boost to reach a ledge with a MISSILE
EXPANSION. Then, head up the ramp to the surface (Avoiding the Grenchlers
along the way), and head to the door on the right.
================================
Save Station A
================================
Haven't Saved in while, so better do so now. Get your Energy back then exit
the room.
================================
Torvus Lagoon
================================
Head through the blue door to the right of the Save Station. We're going back
to the Temple Grounds.
================================
Temple Transport Access
================================
Several Shriekbats will attack you as you come in. Kill them off, and proceed
through.
================================
Transport to Temple Grounds
================================
Get on the elevator. We won't be coming back to Torvus Bog for a little
while...
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Torvus Bog
================================
Exit out the door.
================================
Torvus Transport Access
================================
Damned War Wasps...ignore them or kill them for Energy as you go through to
the next room.
================================
Path of Eyes
================================
Remember how a long while ago we shot a statue revealing a Super Missile
Shield door? Head to the middle of the room, break open that door and go
right through.
================================
Windchamber Gateway
================================
Energy Tank:Use the Grapple Beam on the other side of the room to reach this
faw away Tank.
Get inside the Kinetic Orb Cannon to the right of you to be blasted to the
other side of the room. Use the Grapple Beam to swing over to a platform on
the left, which contains another ENERGY TANK. Swing back over, use the Cannon
again, and go back to Path of Eyes.
================================
Path of Eyes
================================
Go left once you enter the room, and follow the short path and through the
next door.
================================
Hall of Eyes
================================
Nothing much here besides some War Wasps and a useless Portal. Go through
this room.
================================
Meeting Grounds
================================
Walk around the pathway until you reach the half-pipe. Several Dark Pirate
Commando's will attack you here. Ignore them and rush over to the door on
the other side.
================================
Temple Transport C
================================
Hop in the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Great Temple~ |
| |
| |
-----------------------------------------------------------------------------
================================
Temple Transport C
================================
Go out the door.
================================
Transport C Access
================================
Several Harmony Class Drones are doing their crappy work here. Avoid them,
and head to the next door.
================================
Temple Sanctuary
================================
Finally made it back to the Great Temple, with a couple new pieces of
equipment to help us out next. Head to the right, and through the next door
you come to.
================================
Controller Transport
================================
Step into the elevator, wait half an hour before it reaches the top, then go
out the door there.
================================
Main Energy Controller
================================
Talk to U-Mos. He will tell you the Ing ****ing hate you, they despise of
you, yeah....the Ing pretty much want your ass. However, only one Energy
Controller remains untouched. We need to rescue the Energy at the Sanctuary
Fortress. Once your done with your talk, get your Energy replenished, head
back out the door.
================================
Controller Trasnport
================================
While we wait for the elevator, why not read more of my amazing FAQ's? Well?
They are realllly good!
================================
Temple Sanctuary
================================
Only one more gate remains here. Scan down the Emerald Gate, and proceed
through the door behind it.
================================
Transport A Access
================================
Missile Expansion:Below the Save Station (Bomb a block to reach it).
Keep going, midway into the room. Kill the Lightflyer, then go through the
tunnel on the right and use the Save Station there. You won't be seeing
another for a while, so rest up. Bomb a Talloric Alloy block right next to
the Save Station, revealing a path a few feet below the Station. Grab the
MISSILE EXPANSION that lies there. Exit out of this room, and to the right
and out the door.
================================
Temple Transport A
================================
Ride down the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Temple Transport A
================================
Leave the room.
================================
Sacred Path
================================
Run across the room to the other side, ignoring the pestering War Wasps that
are present.
================================
Sacred Bridge
================================
When you get to the end of the path, don't fall down. Flip on the Dark Visor
to see 4 targets above the gate. Seeker Missile all of these targets, which
will lower a bridge, giving access to the door that was once behind it. Go
on through.
================================
GFMC Compound
================================
Missile Expansion:On the back of the GFS Tyr. Use a Space Jump to reach the
ship.
There are a few Pirate Troopers in this room. I've searched everywhere, and
I haven't found any other place they appear. This is (I believe) the last
place you will find Pirate Troopers, so Scan them if you haven't Scanned
them before. Now, from a high ledge near a Yellow Door, Space Jump onto the
spaceship, and goto the back of it to find a MISSILE EXPANSION just waiting
there for you. Once you have that, lower down the Emerald Gate and go through
the door behind it.
================================
Fortress Transport Access
================================
Logbook Research Scan:Luminoth Turret
Logbook Lore Scan:The Sky Temple
As soon as you enter the room, a heavy turret will begin firing at you.
Scan it if you want, then use 2 Charge Beam shots on it to have it destroyed.
Continue along the path until you reach a beam of light. You can't do
anything with it now, so ignore it and head right, where you will find
another turret. Destroy it if you wish, then Scan the nearby Lore, then head
in the door.
================================
Transport to Sanctuary Fortress
================================
Scan the Scan Console to activate the hologram for the elevator, then ride
it down.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Nothing much in this room besides some intresting Scans. Read if you wish,
or just leave.
================================
Temple Transport Access
================================
Logbook Creatures Scan:Serenity Class Drone
Walk down this hallway. Near the end of it are 2 more Luminoth Turrets.
Before you take too much damage, quickly take them both out with 2 Charge
Beam shots. A Super Missile also works too. Scan the Scan Console on the
left to make the huge ring spin around, opening a path to the next room.
Before doing so, look the right wall to see a lotta tiny robots moving
around. Scan these, then kill these harmless creatures for more health.
Then leave the room.
================================
Sanctuary Entrance
================================
Wow. An excellent entrance to an awesome area. This huge bridge marks the
entrance to the Fortress. Once your midway through the bridge, the doors
will lock and 6-8 (Not sure on exact count) Pirate Commando's will attack
you. The Pirates appear all over the room. Some are near the door you just
came from, some are in the middle of the bridge, others are near the door
you need to exit out of. Use the Entangler (Charged Dark Beam) shot plus
a Missile to dispose of every Pirate. If a Commando is holding an Orange
Shield, don't waste your Ammo until he drops it. Your shots mearly reflect
off the sheild. Once you've wasted every Pirate in the room, proceed out the
Light door.
================================
Power Junction
================================
Logbook Creatures Scan:Octopede
Several small catapillers block the passage in this room. Shoot them
several times then back away as they self-destruct. Once everything is dead,
passage is easy to the next room.
================================
Reactor Access
================================
Logbook Research Scan:Rezbit
Once you enter the room, the doors will lock off and a very odd looking
enemy will drop from the ceiling. This is a Rezbit. Capable of really strong
attacks. You can easily kill it with an Entangler shot followed by a Missile.
However, if you don't do it fast enough, the Rezbit may have all of its
squares dissappear and it'll send you a virus. Your Visor is all staticy
when hit with the Virus, and an assload of weirder text appears. Hold R+L+B
to reboot your Power Suit. After killing the Rezbit, switch to the Dark Visor
and Seeker Missile the four seen targets to lower a platform leading to the
door to the next room.
================================
Reactor Core
================================
Logbook Creatures Scan:Quad CM
Logbook Creatures Scan:Quad MB
The doors lock and force fields are placed around the room when you enter.
Geez....and I thought Fort Knox had damn good security! An odd looking
mechanoid will attack you now. Scan the body and its head, and prepare for
and easy fight. Get into Morph Ball mode and wait for the Quad to start
spinning around the field. Boost Ball into him when he's spinning. This will
cause the Quad to get dizzy revealing a red light under it. Bomb or Boost
this light and the body will explode. The Control Module (CM) will attack
you now. When its flashing white, used Charged Dark Beam shots against it.
When flashing purple, use Charged Light Beam shots against it. When its
not flashing at all, use Super Missiles. Eventually, it will die. The doors
are unlocked and the force fields gone. Use the path on the right and go
through the Missile door.
================================
Save Station A
================================
About time we reached one! Feel safe in this Station, Save, then leave the
room.
================================
Reactor Core
================================
Head into the center of the room, and start climbing the platforms along the
room to the top. You'll encounter...5 or 6 Rezbits along the way. Entangler
with a Missile on all of them. Or ignore them and get a virus which is a
pain in the ass. Your choice. Go through the blue door at the top (Other door
is yellow. Can't use that now.).
================================
Minigyro Chamber
================================
Scan the Console infront of you, and it tells you a code. Memorize the
order of colors you Scanned. For those with a weak vocabluary, Colbalt=Blue,
Crimson=Red, Emerald=Green, and....the last color is Orange (Starts with A..
ah well. Darn memory). Head into the Morph Ball tunnel until you reach the
spinning gyro. Activate the 4 Bomb Slots around it in the colored order
specified by the Scan Console. The entire gyro will stop, creating a path
to the next room.
================================
Hall of Combat Mastery
================================
This is a pretty long hallway, with a Portal at the end of it. There are
several Quad's in this room, but you can ignore them if you wish. Otherwise
fight them as you work your way around the room. Activate the Portal Machine
and step through...
-----------------------------------------------------------------------------
| |
| |
| ~Ing Hive~ |
| |
| |
-----------------------------------------------------------------------------
================================
Culling Chamber
================================
Logbook Research Scan:Ingworm Cache
Don't worry about being in Dark Aether-we won't be here too long. Scan the
Ingworm Cache near where you are, then head right and through the nearby
door.
================================
Hazing Cliff
================================
Missile Expansion:Behind a Dark Diligence Droid at the end of the room.
Logbook Creatures Scan:Dark Diligence Droid
Logbook Creatures Scan:Dark Tallon Metroid
Once you enter the room, use the Entangler shot followed by a Missile to
kill both of the Dark Tallon Metroids. They will suck away your Energy fast
so be careful! Walk to the end of the room and Scan the Dark Diligence
Droid here. Use a Charged Light Beam shot to kill him, revealing a MISSILE
EXPANSION behind it. Backtrack through the short room to Culling Chamber.
================================
Culling Chamber
================================
Head forwards, and to the right. Run past the Warrior Ing here. Yes, the
first Ing Hive key is in that tank. No you can't get it now. Run to the left
and through a Dark door once you reach it.
================================
Central Hive East Transport
================================
Activate the elevator then ride it up. Its a huge shaft, and a slow elevator.
What a bore...
================================
Hive Dynamo Works
================================
There are a ton of Nightbarbs flying around a Grapple Point. Kill every
single one of them, then Grapple to the other side of the room. Turn around
and flip on the Dark Visor to see 4 Seeker Missile points. Use the Seeker
Missile on all of them to release a force field around a nearby Portal.
You know what to do-head to Light Aether.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Dynamo Works
================================
Logbook Lore Scan:C-Rch's Testament
Before going out the Dark door, head to the other end of the hallway and look
up at the dead Luminoth for a new Scan. Then go back down the room and out
the Dark door.
================================
Dynamo Access
================================
Logbook Creatures Scan:Diligence Class Drone
Logbook Creatures Scan:Mechlops
Once you enter the room, Scan the spinning Diligence Drone for a new Scan.
Use 1 simple Dark Beam shot to kill him, or Morph Ball under it. Then, look
under the glass top and Scan the walking mechanoids. Get into the Morph
Ball and roll into this glass area. Use a Bomb near the Mechlops' mouths to
have them explode. Proceed through to the other side of the room, and out
the Dark door.
================================
Main Gyro Chamber
================================
Turn right once you enter this room. You will see a monster sized gyro
spinning like crazy. We won't be doing much with it for a little while. Head
to the glass, then get in Morph Ball mode and roll through the tunnel on the
right. When you get out, continue rolling through the next tunnel. You will
appear near a Bomb Slot. Activate the spot to make 3 lines of colors appear
on the glass wall. The trick is to line up each color on the appropriate
line. Switch the positions by using the 4 dots you can shoot on the glass.
To line them up, hit the top-left button first, then the top-right. Next,
hit the bottom-left, then the bottom-right button. If you didn't screw up,
all the colors will be matched correctly on their lines. This will activate
a second Bomb Slot nearby. Activate this one, and one of the rings on the
Main Gyro will come to a stop, making a useable platform. Turn to the right,
and go through a Missile Door.
================================
Save Station B
================================
This is a the last Save Station of the mission, so you sure as hell better
use it. Exit when done.
================================
Main Gyro Chamber
================================
Go back through one tunnel, then Un-Morph. You will be in an opening with
no glass, so you can jump onto the non-spinning ring. Run around to the
other side, to an area without any glass. Then roll through another tunnel
to the left. You should be near the same green gate we saw before, an
unworking elevator, and a Light door. Get inside a nearby Spinner to lower
the gate, giving easy access to the other side of the room. Scan a nearby
Scan Console to activate the nearby elevator, and ride it to the top. Head
straight out the door.
================================
Temple Access
================================
Jump down to the lower level and you will be ambushed by another Quad.
Kill its body like usual, then destroy to Command Module to unlock the doors
and get out of here.
================================
Sanctuary Temple
================================
Logbook Creatures Scan:Dark Quad MB
Logbook Creatures Scan:Dark Quad CM
Jump down and the Ing will possess 2 roaming Quad's in the area, turning
the CM and MB into Dark Quad's. Scan them both, then run away. There's no
need to fight them. Run up the platforms quickly, using the Grapple Beam
when you need to. Once your high enough, the Dark Quad's couldn't care less
about you. Use the Grapple swings in a row to reach a far away door in the
distance.
================================
Controller Access
================================
That's. Freaking. It. I'm sick of these stupid and pointless rooms. If I had
a nuke I'd blow up these pointless rooms so we wouldn't have to waste
precious time on them...
================================
Sanctuary Energy Controller
================================
Logbook Lore Scan:Agon Falls
Scan the Cobalt Scan thingy to activate a cutscene with another dead Luminoth
and he will tell you about the Sanctuary and why everything is so....awesome
and bad. Yeah. Once you obtain the Cobalt Translator files, exit back to
Controller Access.
================================
Controller Access
================================
I'm gonna get myself some coffee.
================================
Sanctuary Temple
================================
Logbook Creatures Scan:Mekenobite
There is a new creature hangin upside down on some of the walls of the
Temple. Scan it if you wish, and use the Grapple Beam to swing over to a door
blocked by a Cobalt gate. Scan it down, then go through the door it was
once guarding.
================================
Workers Path
================================
Jump onto the third platform, then turn around to find an itty bitty Scan
console on the second platform (Only able to be Scanned form the third
platform). This will activate a Kinetic Orb Cannon sending you to the other
side of the room. Out the door!
================================
Dynamo Works
================================
Missile Expansion:Impossible to avoid if you use the shortcut exit.
Logbook Creatures Scan:Spider Guardian
Logbook Research Scan:Spider Ball Track
You'll enter Dynamo Works from a different way, and have a Morph Ball
tunnel infront of you. A small Pillbug appears every few seconds on the glass
to the sides of the tunnel. This is your ONLY chance to Scan the Spider
Guardian. Yup! This is it. My huge guide is gonna be put to use now. Get
ready for it...
-----------------------------------------------------------------------------
~Phase 1-Intro Stage~
-----------------------------------------------------------------------------
This is the first stage of the Spider Guardian battle. Its a pretty simple
stage, and should take almost no damage with this one. This stage is
basically just so you can get used to how the battle works.
Spider Guardian's Path:There is a small square block in the middle of the
stage, with a larger square shaped magnetic path going around it. This is the
Spider Guardian's path. He will stay on this path, going clockwise the whole
time. There is also a small path leading to an electrical current...but its
being blocked off. The Bomb Slot will open that path....but how to do so?
The Bomb Slot:The Bomb Slot is located in the top right corner of the stage.
Its pretty simple to get to. You may encounter difficulty (I know I do)
performing several Bomb Jumps up to the platforms leading to it, so push
X to have the camera Zoom In on Samus. Push X again to Zoom Out.
Changing the Path:You will start off the battle being in the lower left hand
corner. Ouch...pretty far away from our destination, yes? Start off by Bomb
Jumping to the leftern platforms, and heading the direction. When you reach
a series of "Steps" zig-zagging back and forth, quickly Bomb Jump your way
up them. The Spider Guardian's halo goes through walls, and your close to
its path and you WILL get hurt. And that's a whopping 30 damage right off
your energy! Get to the top ASAP, and just wait there until the Spider
Guardian passes below you (The halo isn't big enough to hit you there). Once
the path is safe, continue making your way to the right now. Don't drop off
the ledge to the right, unless you want to restart getting back to this
point. There is a ledge above you. Quickly Bomb Jump up to it. If you are
having trouble with this Bomb Jump, Zoom the camera in for an easier time.
Now, roll over to the right some more, and you'll be sitting fine right next
to the Bomb Slot.
That's just the first part-its not active yet of course. Go over to the left,
but not past the ledge and fall to the bottom. Just stay close to the edge
and wait for the Spider Guardian to come near. Before you get hurt by the
halo, place a Bomb. It will hopefully explode right next to the Spider
Guardian. If so, the halo will dissappear for a few seconds, and the Spider
Guardian will be stunned. Before we give it a chance to turn on the halo,
rush over near it and place 3 bombs. All (should) explode on the Spider
Guardian, and this will instantly turn the Bomb Slot active now. If all 3
don't hit, the Spider Guardian will turn its halo Red (from its orginal
Blue) and move faster along the magnetic tracks. It will be Green when the
Bomb Slot is active, and that's your cue.
Now for the final part of the Phase. Your conviently right near the Bomb
Slot, so Boost over to it and Bomb Jump into it and place a Bomb. This will
open up the cover leading to the electrical current, and will anger the
Spider Guardian. Its halo will instantly turn Red, and will rush along the
tracks towards its doom. Sadly, this only chips off 1/6th of its health,
so we have 5 more to go!
***PHASE 1 COMPLETE!***
-----------------------------------------------------------------------------
~Phase 2-Boosting Into Pain~
-----------------------------------------------------------------------------
Right after defeating Phase 1, don't give yourself praise. There's much
more to go. Follow the Spider Guardian into the next area, where a new track
awaits. This time, much more complex. Oh boy....
Overview of Phase:The first thing you may notice is how the bottom is a half-
pipe. You'll be using the Boost Ball a lot to get on desired platforms to
bomb the Spider Guardian a lot. Make sure to not Boost INTO him, because
we don't want to take too much damage.
Spider Guardian's Path:Thing of 2 S's, and put them together. Bingo, that is
pretty much the Spider Guardian's pathway. That path is in the middle of the
level, however. Not to worry, as we won't be venturing anywhere near there
until the Bomb Slot is active. The only way you can actually get hurt by
the Boost Guardian while the Bomb Slot is inactive is when its on the left
or right sides of its track. Note:The track isn't a circle, so the Spider
Guardian will continually be going back and forth and back....so don't
panic at all.
The Bomb Slot:Its pretty easily notciable, its right near the middle of the
area. Unfortuantely, its impossible to reach. The reason? There's no platform
beneath it. It has already retracted into the wall. So how do you get
yourself into the Bomb Slot? Its only important when its active remember...
Anyways, the platform will come out of the wall when the Bomb Slot is
active, and will retract back inside once the Bomb Slot has deactivated. So
make the Guardian green!
Changing the Path:The instant this phase begins you will fall down to the
bottom of the half-pipe. Wuh? Half-pipe? Isn't it obvious what to do now?
Maybe not. Well, you have 2 positions to situate yourself on to start Bombing
the Spider Guardian. Either you can Boost up and stay on the right side of
the field, or Boost to the left side of the field. Sadly, its very difficult
to hit the Spider Guardian and not get hurt on the left side of the field,
so start Boosting on the half-pipe until you reach the right side. If you
land on the left side, fall back down and continuetrying to go to the right
side. Of course, getting there isn't quite the easiest of things to do
without taking a few scratches of damage. The Spider Guardian's zig-zig path
across the middle of the field and touching the left and right sides is a
pain in ass to deal with. Try to get the timing down correctly, and you
should pass him with ease. If you don't have a ton of health to spare, then
stop Boosting if the Spider Guardian comes near you. Trust me-you'll be
needing all of the health you can have for the final stage. You may be
thinking "Why not go to the Bomb Slot"? Simple really if you read the above:
there's no platform below it. So just ignore the inactive Bomb slot for the
time being.
That's just step 1....activating the Bomb Slot is much much harder than it
was before. Simply wait on the right side for the Spider Guardian to come
close. Don't be next to the electrical current because the ledge isn't close
to it and you won't be able to pull this off. There's a magnetic path leading
upwards to where you are situated. Before the Spider Guardian reaches that
section (I mean RIGHT before), drop off and lay 3 Bombs. Odds are one of them
will hit the Spider Guardian, and he will be stunned. Use this "he has no
halo" time to quickly Boost all the way back to your previous location. If
the Spider Guardian starts moving again with his halo before you get up, be
very careful! You don't want to take a lot of damage. Its much harder getting
back up there as he is moving much faster as of his previous Bombing. Once
you have gotten back to the right side again, repeat the previous process.
Right before the vertical magnetic path leading to you, drop off and lay
three Bombs. Just repeat this 2 more times until finally at long last, the
Bomb Slot is active.
Time for the final step-getting our asses to the Bomb Slot. Its gonna be a
rush, so don't be afraid to take an Energy Tank or two of damage. After
Bombing the Spider Guardian the final time, thus turning his halo Green, the
Bomb Slot will finally be active. You will also here a clanking type noise.
That's a good thing-it just so happens that's the noise of the platform
being unleashed under the Bomb Slot. Now we can activate it! Move quickly-
we have less than 30 seconds. You should now be at the bottom of the half-
pipe once again. Start Boosting up the LEFT side this time around. If you hit
the Spider Guardian, that's ok, its no big deal because we will be able to
heal ourselves eventually. Once you have made it all the way to the left
side, quickly drop over to the right, onto the platform below the Bomb Slot.
If you did this all quickly, the Spider Guardian will happen to be right at
that point. If you hit him, odds are you will be pushed away, possible back
to the bottom of the half-pipe, and the timer will probably expire. Avoid
this consequence by Bombing the Spider Guardian, which will easily reset the
30 second timer. Once you are on the platform, move an inch or so to the
right and Bomb Jump into the Bomb Slot, and place the final Bomb. This will
(finally) move the platform leading to the electrical current, and the Spider
Guardian will get ticked off and move fast...right towards its fate.
Awright! 2/6ths of his health gone!
***PHASE 2 COMPLETE!***
-----------------------------------------------------------------------------
~Phase 3-That Pillbug Takes No Prisioners...~
-----------------------------------------------------------------------------
After completing Phase 2, Boost up the half-pipe to the right side again,
and go through the opening where the electrical current once was, and you
will enter Phase 3. DAMN! Looks confusing right? To make matters worse, there
is ANOTHER half-pipe at the bottom. Odds are you will take somewhere between
2-4 Energy Tanks of damage in this Phase. Try to be careful-remember you have
as much time as you need, so don't rush this!
Overview of Phase:Lovely. Its pretty difficult. There's a half-pipe at the
bottom of the phase, however, Boosting up the right side is impossible as
there's nowhere to go once there. So....obviously the only way to Boost is
up the left side. Like before, there is no platform below the Bomb Slot, so
your gonna have to sit patiently elsewhere and Bomb the Spider Guardian. This
phase plays much like the 2nd Phase.
Spider Guardian's Path:Not much of a complex path. You probably won't get
hurt too much in this phase. He starts kinda near the bottom left corner,
then head towards the middle of the stage, up a little, then to the left,
further northwards, then goes to the right towards the end of the track,
where the Spider Guardian will go back down its path again. The end of the
path is blocked by another wall, which leads to yet another electrical
current.
The Bomb Slot:The Bomb Slot, as with the previous Phase, is situated in the
center of the arena. Once again, there is a platform below it, however it
has already retracted into the wall. As with before, activating the Bomb
Slot by Bomb the Spider Guardian four times will make the platform appear, so
you will be able to reach it. Once the Bomb Slot is active, Boost up the
left side of the arena, then fall off the right edge and you will land right
on the platform, several steps away from the Bomb Slot, where an easy Bomb
Jump awaits.
Changing the Path:Its actually much simplier than before this time around.
Getting to our desired detination is a sinch, and odds are you won't get
hurt (I don't think its POSSIBLE to get hurt in this part of the battle).
Start off by Boosting. Boost boost boost we go....and we are trying to get
on top of the left side of the stage. Odds are you will be venturing near the
top right corner of the half-pipe. Sadly, there is a wall there preventing
you from reaching the top platform. To make matters worse, the Spider
Guardian's path crosses over that very area, so you might accidentally Boost
into him and take some damage. Try...to avfoid doing that mmkay? Once you
have successfully made it to the top-right side of the phase, position
yourself near the top left ledge. Slowly make your way to the right and as
close to the next ledge as possible. This is the prime position for Bombing
the Spider Guardian.
Part 1 is gonna be repeated several times to make the Bomb Slot active, so
have some patience. Anyways, wait for the Spider Guardian to come close to
under your platform. When he draws close, fall off to the right, laying
all 3 Bombs in your wake. Hopefully, at least 1 will hit him, and that'll
change his halo color to Red as usual. He will rampage along the tracks going
faster just like in the previous stages. After you Bombs, you'll be back at
the bottom again, in the half-pipe. You don't have much of choice now...your
gonna have to repeat the first step in getting back to the top right
corner of the arena. Its simple though-just make sure you avoid the right
side of the half-pipe when Boosting. The Spider Guardian ventures over there
all of the time...and getting hurt isn't the most pleasent of experiences
this late in the game. Get back to the top, then beginning of part 2, that
being wait for him to come near you, then drop off, lying all of your Bombs
in your fall. Do this two mre times, and finally the Bomb Slot will be
active. As well with it, the platform beneth it will come forth, allowing
access.
Well, the Bomb Slot, after Bombing the Spider Guardian 4 times has finally
been activated. You have very limited time, as you always do. You will be
very rished during this part of the phase. You need to quickly Boost up to
the left side of the arena, like we have many times before. Quickly start
Boosting up and down the half-pipe until you have finally reached the top
right corner platform. Once there, ignore the Spider Guardian. Taking damage
right now can be dealt with, and its critically important that you reach that
Bomb Slot before time expires...unless you want to redo part 2 all over again
(think of that torture it already made you suffer!!!). Once you are on the
top right platform, roll over quickly to the left to fall down near the
bottom of the level, but you should land on the platform right below the
Bomb Slot. Isn't it obvious what you need to do now? Well...if it isn't....
meh. I don't need to explain. Just Bomb Jump into the Bomb Slot and activate
it. The path will open up, leading to the electrical current. The Spider
Guardian will get ticked off, and start rampaging quickly, and as like before
will soon meet its inevitable fate.
Awright! Half its health gone. Now to the final stage!
***PHASE 3 COMPLETE!***
-----------------------------------------------------------------------------
~Final Phase-Triple Tramutic Trouble~
-----------------------------------------------------------------------------
You finally completed Phase 3. Nice...but we still have one more Phase left.
Boost up the right side of the half-pipe, and through the openway where the
electrical current once was. Keep goig on the lower path, and you will soon
meet 3 boxes. All three contain a Blue Energy, which refills 50 Energy each,
for a total of 150 Energy refill. Trust me, your gonna be needing all the
energy you can get your hands on for the final phase, Drop down to the right
to enter the Final Phase!
Overview of Phase:Oh...my....god... This is one huge mess. Its a gigantic
maze of Bomb Slots, magnetic pathways, and electrical currents. What a mess!
There's only one way to do this all. There is almost no cover from the Spider
Guardian. If you need to avoid him, you'll have to Bomb Jump up two levels,
but by then you will have already gotten hurt. Your gonna have to lie an
offensive with this bad phase. Luckily though, there's no more Boosting. Just
a ton of well placed and timed Bomb Jumps.
Spider Guardian's Path:It looks really complex and intimidating doesn't
it? Well....your only dealing with a small portion. The rest of the track
is only used when you've activated the Bomb Slots...and even then you'll be
beggin to stay out of the Spider Guardian's way. Anyways, the path of the
Spider Guardian is simple. It moves back and forth on the bottom row of
magnetic track. That's it. It'll venture everywhere else when you change the
path.
The Bomb Slots:There are three (yes, three) Bomb Slots in this phase. It'll
be a mad dash to activate them once they are active an online. At first,
you will only have to Bomb the Bomb Slot closest to the bottom level, the
one you can simply roll into, no Bomb Jump required. That'll change the path,
and send the Spider Guardian into an electrical current. After the next four
Bombings, you'll have to Bomb that Bomb Slot, and the one second highest to
the bottom. After another four Bombings on the Spider Guardian, its the whole
finale, in getting to all three Bomb Slots before that short 30 second timer
expires!
Changing the First Path:Yes, there are three paths. I'll post all three paths
here, although its really just a Copy+Paste for the first two sections. This
is A complete FAQ, so no "Look at previous steps". Anyways, we first off want
to change the Spider Guardian's color to Green. This is, in a crazy way, the
EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on
the bottom level, and just wait there until the Spider Guardian comes near.
Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
halo has dissappeared, we need to pull off the same trick we used in Phase
1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
the first Bomb Slot will finally be active.
Now, comes the harder part of the Final Phase:Getting to the Bomb Slot.
Unlike all the other Phases, you need to time the activation of the Bomb Slot
otherwise the Spider Guardian won't goto the electrical current. Ouch.
Once the Bomb Slot has been activated, quickly head to the left, the very far
left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be
right here. How nice! Wait for the Spider Guardian to be on the LEFT side
of the arena, then activate the Bomb Slot. This will lower the bridge down,
switching the path. If the Spider Guardian was on the right side, he would
be trapped from the lowering of the bridge, and the Spider Guardian would
push the bridge back to its orginal spot, then turn Blue again. Don't do
that! After activating the Bomb Slot, stay in the bottom left corner of the
field until the Spider Guardian gets close to the electrical current, then
Boost over to the right side. After plowing into the current, Spidey is only
at 2/6ths health to go!
Changing the Second Path:As with the First Path, we need to start off by
making that crapheaded Spider Guardian Green once more. And you need to do
it with utmost haste-your more than likely running low on energy at this
point. Are you ready for the same explination? Anyways, we first off want
to change the Spider Guardian's color to Green. This is, in a crazy way, the
EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on
the bottom level, and just wait there until the Spider Guardian comes near.
Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
halo has dissappeared, we need to pull off the same trick we used in Phase
1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
the first two Bomb Slot will finally be active.
Now, after changing the Spider Guardian's color to Green, 2 Bomb Slots will
become active. Yes, you have to get to both Bomb Slots and activate them
within the 30 second time frame. There isn't any time to waste around. You
need to repeat the exact same first step as before:Getting the first Bomb
Slot. You need to activate it in the exact same fashion to. Here it is:
Once the Bomb Slot has been activated, quickly head to the left, the very far
left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be
right here. How nice! Wait for the Spider Guardian to be on the LEFT side
of the arena, then activate the Bomb Slot. This will lower the bridge down,
switching the path. If the Spider Guardian was on the right side, he would
be trapped from the lowering of the bridge, and the Spider Guardian would
push the bridge back to its orginal spot, then turn Blue again. Don't do
that! Once this Bomb Slot has been activated, and the bridge has been
lowered, quickly Boost over to the right, and fall down the bigger gap. Wait
for the Spider Guardian to get close to you, then Bomb him once. This will
reset the 30 second timer, so there is more than enough time to reach the
remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap,
but Jump to the right, and follow the ledge, then Bomb Jump to the right
again to the next level. The Bomb Slot is here at the top of a slightly
slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb
it (Bomb this...Bomb that...lol). The second bridge will be lowered, and the
path will be changed for good, and the Spider Guardian will get pissed off
as usual. Hide in the bottom left corner if you can. Its VERY likely you'll
hit the Spider Guardian, so don't worry. Wait for him to ram into the
electrical current, then all the bridges will return to their default
positions. Spider Guardian is down to 1/6ths of his life, and its time for
the toughest part!
Changing the Final Path:This is it, were down to the final electrical circuit
and the Spider Guardian will finally bite the dust. We need to repeat the
first step like we alays do, then activate (prepare yourself) 3 Bomb Slots.
All three. Trouble will arise...your gonna have to be good with the Morph
Ball for this one...so get ready! Let's do this! Anyways, we first off want
to change the Spider Guardian's color to Green. This is, in a crazy way, the
EASIEST stage to do that. Isn't that funny. Just choose a spot anywhere on
the bottom level, and just wait there until the Spider Guardian comes near.
Place a Bomb, maybe another to ensure the Spider Guardian gets hit. Once the
halo has dissappeared, we need to pull off the same trick we used in Phase
1:That being, the Triple Bomb Slot Activate. Its a misleading title....but
quickly place 3 Bombs right inside the Spider Guardian. All will explode, and
the three Bomb Slots will finally be active.
This. Is. It. The very final moments of this intense battle. 30 seconds. 3,
yes, 3 Bomb Slots. Oh, 30 Seconds. Did I mention 30 *gets shot*. Ahem. The
first 2 Bomb Slot tips remain the same, but the final one is a bit
complicated, so bear with me. Its intense, but don't panic, and above all:
stay calm. You need to activate it in the exact same fashion to. Here it is:
Once the Bomb Slot has been activated, quickly head to the left, the very far
left side, and Bomb Jump up to the tiny ledge. The Bomb Slot happens to be
right here. How nice! Wait for the Spider Guardian to be on the LEFT side
of the arena, then activate the Bomb Slot. This will lower the bridge down,
switching the path. If the Spider Guardian was on the right side, he would
be trapped from the lowering of the bridge, and the Spider Guardian would
push the bridge back to its orginal spot, then turn Blue again. Don't do
that! Once this Bomb Slot has been activated, and the bridge has been
lowered, quickly Boost over to the right, and fall down the bigger gap. Wait
for the Spider Guardian to get close to you, then Bomb him once. This will
reset the 30 second timer, so there is more than enough time to reach the
remaining Bomb Slot. Now, Bomb Jump back up the previous fallen-through gap,
but Jump to the right, and follow the ledge, then Bomb Jump to the right
again to the next level. The Bomb Slot is here at the top of a slightly
slanted hill. No biggie. Just Bomb Jump into the Bomb Slot and then Bomb
it (Bomb this...Bomb that...lol). That will lower the second of the three
bridges.
The Final Bridge:And now the finale of finales. After activating the second
Bomb Slot, rush to the bottom and Bomb the Spider Guardian again IF and only
if you wasted a lot of time getting to the second Bomb Slot. If you Bombed
the second Bomb Slot with good haste, ignore going to Bomb the Spider
Guardian again. Head over to the left of the second Bomb Slot, and Bomb Jump
onto the small ledge. Its a hard Bomb Jump, and its advised you Zoom in the
camera for a better angle. Once there, head to the left and you will be at
...BUMBUMBUMMMMM the last Bomb Slot! Unfortunately...its at the very crest
of a hill, and up a tiny vertical shaft the Morph Ball can barely fit
through. What does this mean exactly? Your gonna have to stand (Or roll...)
to the very top of the hill, and perform a Bomb Jump, all the while, keeping
your balance to not roll down this hill, screwing up the Bomb Jump. If you
feel pressure, feel free to Bomb the Spider Guardian again for more time.
This is the final Bomb Slot...so stay cool above all other things. Once you
have tackled the very final Bomb Slot in your way, and have some Energy to
spare, sit near the electrical current and watch the fireworks as the Spider
Guardian explodes, and the Spider Ball appears at the end of a corridor.
Go ahead and grab your well deserved prize after a fight like this!
You have earned the Spider Ball ability after all this hell...use the Spider
Ball to go back to the third room. Head up, and you should be able to see
a path you can Bomb Jump into. Do so and follow the path to a MISSILE
EXPANSION. Keep going a little more and you'll be dropped right back out into
the main area of Dynamo Works. Head up the Spider Ball track in the back of
this room and out the blue door.
***SPIDER BALL OBTAINED!***
***MISSION 15:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 16:Nuclear Explosives=PWNage-Obtaining the Power Bombs~
-----------------------------------------------------------------------------
Mission Difficulty:**/*****
Mission Objective:We have to backtrack a little bit back to Torvus Bog, and
access the very bottom of its Dark Aether counterpart to fid the Power Bomb
Guardian. Despite your thoughts, he's really easy. I mean REALLY easy. Simple
mission.
================================
Central Area Transport East
================================
Scan the Console to activate the elevator down the huge shaft. Its fun to
Space Jump on the elevator-you will fall down a looong ways cause it is so
fast. Exit out the next door.
================================
Hall of Combat Mastery
================================
Missile Expansion:Go through the very complicated Spider Ball maze to reach
this.
Logbook Lore Scan:The Final Crusade
Scan the nearby Lore to the right, and the Spider Ball track if you haven't
done so yet. Then, cross over the Spider Ball track to the other side. You
should be near another Spider Ball track. Go up it into a large maze. You
need to be able to pull off a ton of Bomb Jups-well timed ones too. When you
reach the area with a lot of Phazon, the tiny platform moving over you has
a nearly impossible to see Spider Ball track on it. Use that for assistance.
When you reach the end, Bomb Jump up to a MISSILE EXPANSION, then head right
more to exit the maze (Don't accidentally exit without the Expansion or you
have to do it all over again!). Now, head for the other end of the room, to
the only other door.
================================
Minigyro Chamber
================================
Roll through to the other side.
================================
Reactor Core
================================
Energy Tank:Go through the huge Spider Ball track.
Use an Entangler shot followed by a Missile to eliminate every single Rezbit
in this room. You definately want them gone because they are a real pain.
Now, once they are dead, jump to the bottom of the Reactor and find a Kinetic
Orb Cannon and use it. Hold R to attach to a Morph Ball surface. Get on the
next Spider Ball track and ride to the next ball. Get on the Red Dot on this
ball and Boost on the dot. You will be propelled to the next ball. Get on the
Red Dot and you should have the camera angle turned to the next ball. Wait
until its done being electrifed and then Boost over. Every other ball is
electrified. Be careful-hitting the electricity causes you to fall off. Once
you have Boosted back to an actual Spider Ball Track, simply follow it around
and Boost when neccessary. Eventually you will drop right into an alcove with
an ENERGY TANK. Now drop to the bottom, and head for the nearest blue door.
Take a right, and follow it to a Cobalt gate. Scan down the gate and proceed
through the door.
================================
Sanctuary Map Station
================================
Head won either the left or right ramps and download the Map. Quite a big
place, hmm? Exit the room.
================================
Reactor Core
================================
Head forwards until you see a blue door on the right. Take it. We don't need
a Save Station now.
================================
Reactor Access
================================
Run through this short room.
================================
Power Junction
================================
Oooh! What is with all the blue sparklies, hmm? Proceed through this room..
with deep and utter silence...
================================
Sanctuary Entrance
================================
As soon as you enter the room, Dark Samus will drop down onto the bridge.
No don't des-, too late. She blows up the entire bridge. Now how are we
supposed to get across? Never fear! There "happens" to be a Spider Ball
track just to the left of where you are standing. Use the track to cross
what was the bridge. You will need to use the Boost Ball a lot during this
time, to get use to using it. For some jumps, Bomb Jumping on the Spider Ball
Track is also useful. Get some practice in before you leave the room on the
other side.
================================
Temple Transport Access
================================
Oddly enough, the Luminoth Turret's don't fire at you when your leaving. Go
through this room.
================================
Transport to Temple Grounds
================================
Head in the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Sanctuary Fortress
================================
Go out the door.
================================
Fortress Transport Access
================================
Head along this short hallway. Destroy both Luminoth Turret's you come
against to avoid damage.
================================
GFMC Compound
================================
Head to the right and follow the path until you need to jump up a ledge. Do
so and go out the door.
================================
Sacred Bridge
================================
Jump over the gap and move to the next room.
================================
Sacred Path
================================
Keep going and Space Jump above the ledge then proceed to the next room.
Ignore the War Wasps as well.
================================
Temple Transport A
================================
Head up the elevator.
================================
Temple Transport A
================================
We're not going to be in the Great Temple for long, so it doesn't need its
on section header. Head out the door.
================================
Transport A Access
================================
Roll in through the tunnel to the left and Save the game. Then go back and
out the next door.
================================
Temple Sanctuary
================================
Go through the next door on the right.
================================
Transport C Access
================================
Destroy the Harmony Class Drones if you need to, then proceed out the next
door.
================================
Temple Transport C
================================
Go down the elevator.
================================
Temple Transport C
================================
Exit out the next door.
================================
Meeting Grounds
================================
Get into the Morph Ball and Boost through this room to the next door down
the hall. We have no intention on fighting these Pirates, as they cause much
pain anyways >_>
================================
Hall of Eyes
================================
Jump up the ledge and out the next door.
================================
Path of Eyes
================================
Take the Morph Ball shortcut to the left of where you are and exit out the
door at the end.
================================
Torvus Transport Access
================================
Run through the room, ignoring the War Wasps.
================================
Transport to Torvus Bog
================================
Go down the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Head out the door infront of you.
================================
Temple Transport Access
================================
Once you step forwards into the room, several Shreikbats will attack you.
Kill them and move through.
================================
Torvus Lagoon
================================
Jump up onto the ledge on the left, and through the door.
================================
Save Station A
================================
Save the game and exit the room.
================================
Torvus Lagoon
================================
From hwere your standing on the ledge, you can easily Space Jump over to the
bridge with a Light door and a blue door. Do so, and once there go through
the blue door.
================================
Portal Chamber
================================
Roll through the tunnel to the other side. We already got that pesky Missile
Expansion here, remember?
================================
Great Bridge
================================
Head through the blue door below the bridge.
================================
Temple Access
================================
Roll through this short tunnel.
================================
Torvus Temple
================================
Head into the room and look for the red tunnel on the wall. Quickly roll
through and out the next door.
================================
Underground Transport
================================
Yeah...the stupid elevator doesn't enjoy moving fast enough. Get out the
next door at the bottom.
================================
Hydrodynamo Station
================================
Quickly jump up both sets of platforms, then perform a Space Jump to the top
door of the room.
================================
Save Station B
================================
Last place to Save before you face the next boss. Do so, get back your Energy
then leave.
================================
Hydrodynamo Station
================================
Jump allllll the way down to the very bottom of this room, and out the
nearby door.
================================
Hydrodynamo Shaft
================================
Head down the large group of stairs. Refill your Missiles if you want from
the enemies. Of course, you won't be needing Missiles for the boss so just
head through the next door.
================================
Main Hydrochamber
================================
Head down and straight across this room. You will find a Portal stuck high on
a ledge, and a convienent Spider Ball Track nearby. Go up the track and
through the Portal.
================================
Undertemple
================================
Logbook Creatures Scan:Power Bomb Guardian
Walk off the ledge, and the battle will begin. This giant Sporb, the Power
Bomb Guardian will throw the nuclear explosives at you during the battle.
Luckily, they only to 10 damage (Compared to the real deal dealing out over
750). Look around the room for a Spider Ball Track and start running up it.
The trick here is to reach 4 Bomb Slots and activate them all. Each one chips
off 1/4th of his health bar. Each slot you hit makes the Guardian spew the
Bombs faster and more accurately, as well as having more and more Inglets
trying to hinder your progress. Because this battle is so simple, not to
mention practically impossible to explain, I won't go into gory detail about
the battle.
However, to make your life easier, activate the 2 Bomb Slots furthest from
the inital entrance to the stage first so you won't have to go there later.
This makes getting the last 2 really close to the entrance a snap.
Remember that you need to Bomb Jump up on the Spider Ball Track. Don't be
like me the first time doing this and think the only way to activate the
Slots was to Boost up to them (lol).
Once you have killed the Power Bomb Guardian (By releasing all 4 Slots and
dropping the ceiling on his head), he will leave the Power Bomb upgrade
behind. Use the Spider Ball Track one last time to reach the top of the room
and grap the Power Bombs. Push Y in Morph Ball mode to use this nuclear
explosive. Use the new item to open the nearby Yellow door, and to exit the
room.
***POWER BOMBS OBTAINED!***
***MISSION 16:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 17:Its a Bright Flash....-Getting the Sunburst~
-----------------------------------------------------------------------------
Mission Difficulty:**/*****
Mission Objective:We will be going out of our way for this Mission to pick up
another Charge Combo, this time for the Light Beam. Its the Sunburst, a very
slow and big ball of light that murders anything in Dark Aether. Stationary
targets though. This thing can't hit crap that moves. Meh...really for 100%
Items purposes. If you don't want this at all, skip to Mission 18.
================================
Undertemple Access
================================
Now that we are armed with a weapon of mass destruction, let's test it out
to earn several upgrades and Expansions. From the bottom of the room simply
head up the winding staircase to the top. There are a ton of Darkling
Tentacles along the way. Shoot them to pass.
================================
Undertemple Shaft
================================
Nothing much in this room. Look to the left and use the Grapple Beam to swing
across to a Light door. Go through it.
================================
Crypt Tunnel
================================
More Darkling Tentacles inhabit this lonely tunnel. Shoot them or roll under
them and go through the next door.
================================
Crypt
================================
Jump right down onto the floor and quickly turn around to find the Light
Portal. Hit it with the Light Beam and jump through it before the Dark
Grenchlers reach you.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Gathering Hall
================================
Missile Expansion:Use the Power Bombs to reveal a half-pipe in the room.
Using it, cling to 2 Spider Ball Tracks and activate 2 Bomb Slots which will
reveal the Expansion.
From the Portal, jump into the water infront of you and get into Morph Ball
mode at the bottom. Look for the cracked plug there. Use a Power Bomb on it,
which will drain all of the water in the room, which reveals a half-pipe in
its place. Using the half-pipe, use the Boost Ball to cling to a Spider Ball
Track pretty high on the ceiling. Once there, follow it around until you
reach a moving block. Boost onto it, then when it turns around, Boost into
the Bomb Slot. Activate it and do the exact same process with the Bomb Slot
on the other side of the room. (Say you Boosted all the way up the left side
of the half-pipe and got the Slot. Repeat the process with the right side).
This de-activates a force field around a nearby Missile Expansion. Climb
several platforms and use the Grapple Beam to reach this MISSILE EXPANSION.
Use the Kinetic Orb Cannon that lies right infront of you to be shot to a
Light door. Go through it.
================================
Gathering Access
================================
Several Preed's inhabit this room, incase you somehow forgot. Kill them from
a distance, then charge through.
================================
Hydrodynamo Station
================================
Use the Gravity Boost to make your way out of the water, then climb the
moving platforms and out the top door.
================================
Save Station B
================================
Save the game. We've done a lot so far, but there is still...much left. No
matter. Leave the room.
================================
Hydrodynamo Station
================================
Jump over to the central tower of the room, then jump over to the door on the
below ledge. Let's get out of lower-Torvus.
================================
Underground Transport
================================
Step in the hologram to activate the elevator. Go out the door once you reach
the very top.
================================
Torvus Temple
================================
Go straight ahead, and go around the pillar (which is the elevator) and
through the door ahead.
================================
Temple Access
================================
Get into Morph Ball mode and roll through this short tunnel, Bomb Jumping
when you need to.
================================
Great Bridge
================================
Head to the left side of the room and go out the blue door there. If Dark
Pirate Commando's attack you here because your unlucky, you should know how
to kill them by now (Charged Dark Beam shot followed by a Missile with the
Dark Visor on).
================================
Portal Chamber
================================
Get into Morph Ball mode again and roll through this short tunnel to the
other side of the room and out the door.
================================
Torvus Lagoon
================================
Space Jump over to the ledge on the right side of the room, and go through
the nearby door there.
================================
Save Station A
================================
This is your last chance to save the game for this Mission, so just make sure
you do it now just incase.
================================
Torvus Lagoon
================================
From the ledge you are on, jump to the right and go out the door there,
avoiding the Grenchlers.
================================
Temple Transport Access
================================
Kill the three Shriekbats in this room before you go through to the other
side to avoid damage.
================================
Transport to Temple Grounds
================================
Step into the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Torvus Bog
================================
Head out the door.
================================
Torvus Transport Access
================================
Head through to the other side of the room quickly because there are a ton
of War Wasps...trying to kill you.
================================
Path of Eyes
================================
Don't use the tunnel shortcut this time around through the room. Continue
through until you see a door on the left, which is about halfway through the
room. Enter it.
================================
Windchamber Gateway
================================
Use the Kinetic Orb Cannon to be blasted to the other side of the room. If
you haven't gotten it already, use the Grapple Beam to the left to get an
Energy Tank. Head out the door when ready.
================================
Grand Windchamber
================================
There are a few Pirate Aerotroopers swarming around the room and readily
attacking you. Ignore them and follow the path to the right to find a Portal.
Activate it, then go through.
================================
Ing Windchamber
================================
You should appear right next to a Spinner. Get in it and keep Boosting until
one of the rings your are spinning on the main central platform turns yellow.
Once it is yellow, get in the Kinetic Orb Cannon and get into the next
Spinnder that lies there. Boost in there to make a second ring turn yellow.
Get in the nearby Kinetic Orb Cannon and repeat the process with the Spinner
there to make a third ring yellow. Use the Cannon again and do this for the
final Spinner. All 4 rings are now yellow. Use the Seeker Missile on all 4
spots and 2 platforms will lower here and on Light Aether. Now, repeat this
exact same process again, but this time around make all of the rings turn
blue instead. Once done using the Seeker Missiles one more time, 4 platforms
will be lowered here and on Light Aether. Once your done head back through
the Light Portal.
================================
Grand Windchamber
================================
Lowering the 4 platforms has activated Grapple Points on all of them, making
access easy around the room. Use the Grapple Beam to swing to the left
platform with a Kinetic Orb Cannon. Get in it to be blasted to the central
tower, where the Sunburst awaits. Excellant. 2 Pirate Aerotroopers will
attack you here. Go ahead and test your new toy if you want. Now, exit out
of the only other door you haven't been through yet.
***SUNBURST ACCQUIRED!***
***MISSION 17:ACCOMPLISHED!***
-----------------------------------------------------------------------------
~Mission 18:Sounds and More!-Getting the Echo Visor~
-----------------------------------------------------------------------------
Mission Difficulty:****/*****
Mission Objective:We need to return to Sanctuary Fortress right now and climb
up higher into the massive building. Only there will you find a slew of
puzzles and meet up with Dark Samus again...
================================
Windchamber Tunnel
================================
Get into Morph Ball mode and roll through this short tunnel. Use a Power Bomb
on the door at the end to open it.
================================
GFMC Compound
================================
Nothing in this room but swarming War Wasps. Jump off the ledge you are on to
the left and go through the door there.
================================
Fortress Transport Access
================================
There are several Luminoth Turrets in this passageway. Destroy them from a
distance because their shots are very powerful as I'm sure you already know.
Work yout way through the room, dodging blasts or killing turrets and go out
the door at the end.
================================
Transport to Sanctuary Fortress
================================
Step into the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Temple Grounds
================================
Head out the door infront of you.
================================
Temple Transport Access
================================
There are 2 Luminoth Turrets you'll find before heading under the first arch.
Stay far away and shoot them both with 2 Charge Beam shots to destroy each
of them. Once the coast is clear, continue throuogh the room. Destroy the
little red robots if you want.
================================
Sanctuary Entrance
================================
Logbook Lore Scan:S-Jrs's Testament
Logbook Lore Scan:Twilight
Power Bomb Expansion:Look below.
The bridge is still destroyed and will never be repaired. I'm sure you
remember easily how to get back over to the other side. If you forgot, turn
around and use the Spider Ball Tracks to reach the other side (Boosting from
one side to another when you need to). Once your on the other side, look to
the left for some cracked glass. Go up over to it and place a Power Bomb to
break the glass. Ride the elevator in here to the top, then Scan the Scan
Console that rests up here.
Scanning that reveals a Kinetic Orb Cannon nearby. Head back down the
elevator and get into the Cannon. Follow the Spider Ball Tracks up to the
center platform. A Turret is here for you to use, and you need to use it to
obtain more Power Bombs so get inside it. Now, look a little to the left.
Kinda high on a ledge is a giant cracked wall. Blast it to break it. A little
more to the right is another cracked area. Blast that as well. Now, look
above the door on the right side of the room for a third cracked area.
Blast it to pieces as well.
Blasting all of these pieces makes a pathway to the Expansion. Get back on
solid ground again via the nearby Kinetic Orb Cannon. Once there, head to
the Light door, but keep going right. You should go around a corner and see
another (different) Spider Ball Track. Head up it a few levels. Scan the
Lore projector if you wish and follow the Tracks to the very top. A dead
Luminoth can be Scanned up here if you want. Use another Kinetic Orb Cannon
to be blasted to the other side of the room, and then grab the nearby POWER
BOMB EXPANSION. Jump off this ledge.
Long and complicated, huh? That's nothing really. Oh well. Head out the Light
door in the room of course.
================================
Power Junction
================================
Get into Morph Ball mode and roll under the several Diligence Drones that
guard your way to the next door.
================================
Reactor Access
================================
Logbook Creatures Scan:Ingsmasher
As soon as you enter the room, the doors lock and a giant enemy will come
alive. This is an Ingsmasher. Its has a lot of health and wants to hit you
on the head really badly. When the Ingsmasher is normal colored, use Super
Missiles against it. When it glows purple, use the Light Beam on it and when
it glows white, use Charged Dark Beam shots on him. Soon enough he will die.
BUT! His "other" friend in the room comes active and will try to kill you as
well. Kill him using the same method as before. Go through the other door in
this room once your done.
================================
Reactor Core
================================
Walk around to the right and go through the door there.
================================
Save Station A
================================
Save the game here in case....something happens. You'll always regret not
Saving eventually.
================================
Reactor Core
================================
Bring out the Dark Beam and head into the center of the room. You need to
climb all the way to the top. The only way is to pretty much kill all of the
annoying Rezbits that are in your way. Use the Entangler shot followed by
a Missile to quickly finish them all off. At the top, there's a Power Bomb
door. Don't go through it, but rather the other door there.
================================
Minigyro Chamber
================================
Nothing much in here. Simple roll through the tunnel quickly to avoid the
stupid Drones' attacks.
================================
Hall of Combat Mastery
================================
Continue along through this room. Quickly. There are several Ingsmashers in
this room and they will all become active quickly. On the positive side, once
they are killed they will never reappear so...you may want to kill them all.
Your choice. Head up the Spider Ball Track halfway through the room to go
past a glass barrier. Head through the door there.
================================
Central Area Transport East
================================
Head into the hologram and ride the slow elevator to the very top then go out
the door infront of you.
================================
Dynamo Works
================================
Nothing in here. Head through the Dark door across the room.
================================
Dynamo Access
================================
Use the Spider Ball Track to head over the central collomn as a little
shortcut. Head through the next Dark door.
================================
Main Gyro Chamber
================================
Go through the Morph Ball tunnel to the right of you, and continue until you
reach a blue door. Go through.
================================
Save Station B
================================
A boss battle is coming up soon! I highly reccomend Saving of course. Exit
when your done here.
================================
Main Gyro Chamber
================================
Head back to the Dark door in the room (by following the Morph Ball tunnels)
and where we originally started in the room. Now, head up the elevator on
the far left. Once you reach the top, you should see several containers
just lying on the floor. Use a Power Bomb next to them and they will be
destroyed, revealing a Bomb Slot. Activate the Bomb Slot to create another
colored tile puzzle. To easily win, just hit the lower-left button 3 times,
followed by the upper-right button twice, and then the lower-right button
twice and all of the colors will be matched up. Another Bomb Slot will appear
just slightly to the right.
Activate this Bomb Slot. This will cause the second spinning ring in the
large gyro to stop. It is in an awkward position and you may think your game
is glitched but it is not. Now, head back down the elevator, Save again if
you really need to, then jump onto the gyro. Walk around to the second ring.
If there's an entrance to a Spider Ball Track on the ring there, roll onto
it (if not its on the other side of the ring). Roll around the ring to the
end and you'll be facing a cracked window. Boost Ball through the window.
You may fail once or twice before succeeding. Destroy the Power Bomb door
lock there and move through.
================================
Checkpoint Station
================================
Watch through the window there as Dark Samus murders several helpless Space
Pirates. Head to the right and wait for a door to slowly open. Once it has,
continue to be stuck by another door slowly opening. Head out into the main
area and...Dark Samus is gone? Hmmm.....well...there's a nearby blue door.
Let's go through it.
================================
Aerie Transport Station
================================
Logbook Creatures Scan:Dark Samus 2
You've disturbed Dark Samus's Phazon Frenzy. Its time to pay! She'll jam the
controls, starting the massive elevator.
================================
Aerie Access
================================
The first part of the battle has already begun. Dark Samus has many attacks
up he aresenal now. She can now use the Boost Ball around the room and be
even deadlier than the Boost Guardian, she shoots Phazon Missiles at you,
and when you've chipped off enough health will begin reflecting some attacks
at you with her sheild.
================================
Aerie
================================
Eventually the elevator will reach the very top of the Aerie. The rest of
the fight will take place here. Simply finish off whatever remains of Dark
Samus. From various sources I've heard the Dark Beam is the most effective
weapon against her. If your having trouble resort to that beam instead of
whatever method you were just doing. Once you defeat her, she will blast open
a windown and fall off the cliff. Ouch. Go through the window onto a ledge.
Follow it around the Aerie until you reach a Portal. Activate the Portal then
go through it.
================================
Hive Summit
================================
Almost done here. Head out along the ledge quickly. Once at the end you must
use the Spider Ball Track to enter the main area of the Summit. Once you drop
down into it, you need to enter a nearby Spinner. Boost in it several times
to change the direction of a nearby Spider Ball Track. Get on that track
once finished, and Boost when neccessary and as well at the end of it. From
there, jump and shoot to open and go through the Portal.
================================
Aerie
================================
Your just a small jump away from obtaining the Echo Visor. Just get the damn
thing already. Now you are able to see sound waves, shoot sonic sensors and
...some other cool stuff. Now, in order to unlock the elevator you must shoot
4 sonic sensors with the Echo Visor on. Lock onto them, and 1 Power Beam shot
shuts them off. Reveal the hologram and when your done here, get the hell
out of this place.
***ECHO VISOR ACCQUIRED!***
***MISSION 18:ACCOMPLISHED!***
-----------------------------------------------------------------------------
~Mission 19:Let's Screw Around!-To the Screw Attack!~
-----------------------------------------------------------------------------
Mission Difficulty:****/*****
Mission Objective:I'll be honest with you here, there are no tricks. No
bosses. Few enemies. Short trips to Dark Aether. This is a rather simple
Mission to obtain an old Metroid favorite, the Screw Attack. It'll prove more
useful than just 1-hit kill to enemies.
Nah. Just messing with you. This Mission is really long, with an annoying
boss and many annoying trips to the Dark World. Hope you have fun here! Come
on! Its the Screw Attack on the line!
================================
Aerie Access
================================
Just follow the elevator to the bottom.
================================
Aerie Transport Station
================================
Head out the door infront of you.
================================
Checkpoint Station
================================
As soon as you enter the room all of the doors will be locked, and you may
faintly hear an odd noise. Slap on the Echo Visor to find a drone right near
you producing this annoying noise. Slap it with a few Power Beam shots to
destroy the drone and to unlock the doors. Follow the only path around the
room and go through the door there.
================================
Main Gyro Chamber
================================
Logbook Lore Scan:Shattered Hope
Jump out of the broken window infront of you and fall down to the very bottom
area. Scan the Lore Projector here if you haven't a long time ago by
accident, then ride the elevator to the top and head through the Morph Ball
tunnels to the far right side. Once you reach an opening, go through the
nearby door that is there.
================================
Save Station B
================================
After an annoying boss fight like that I'm sure you want to Save the game
again. Leave when your done.
================================
Main Gyro Chamber
================================
Head back through the short Morph Ball tunnels and back to the Dark door.
Go through it.
================================
Dynamo Access
================================
Use the Spider Ball track in the middle of the room to get over the wall, and
head out through the other Dark door.
================================
Dynamo Works
================================
Simply waltz to the other side of the room, using the Spider Ball Track to
climb the wall leading to the door.
================================
Central Area Transport East
================================
Stupid long elevator ride. Get in the hologram and make it snappy already.
Go out the door at the bottom.
================================
Hall of Combat Mastery
================================
Use the Spider Ball Trans (again) right near you to get past the wall, then
head left and keep walking through the glass tube to the Portal Machine.
Activate it, then step inside.
================================
Culling Chamber
================================
Dark Temple Key 1:Head through the Spider Ball maze to reach this.
Step forwards and jump across the gap where the glass tube once was. Several
Dark Pirate Commando's are running around the room and this Key is much
easier to obtain when you aren't disturbed by them so...kill them easily.
Halfway through the room you will see a Spider Ball Track. Get on the Track
and start rolling on it. Its nothing like the giant maze in Light Aether,
everything is one way and very short. Follow the path around the glass
encasing to a small confinment with the Key in it. Bomb the blocks around it,
then grab the first Temple Key. Roll back around and out of the glass area
and head back through the Portal.
================================
Hall of Combat Mastery
================================
Continue straight ahead and follow the room around. Look to the left and you
can easily use the Spider Ball Track as a shortcut through this room. Many
Ingsmashers will be attacking you in this room if you have yet to kill them
so be careful. Head out the door on the other side of the room.
================================
Minigyro Chamber
================================
Several Diligence Class Drone's are occuppying this room. Quickly roll
through the gyro before you take too much damage from the creeps. Head out
the door on the other side.
================================
Reactor Core
================================
Don't fall down off the ledge! Walk around the wall, to the other door in
this room. Use a Power Bomb to break off the shielding on the door, then
go right on through it.
================================
Transit Station
================================
We're about to get another Power Bomb Expansion....but it takes several short
Portal trips to get through this room and reach it. Blast the Luminoth
Turret nearby, then use a Power Bomb on some cracked glass on the left wall.
Head through the revealed Portal.
================================
Hive Portal Chamber
================================
Logbook Creatures Scan:Dark Ingsmasher
Head to the left and quickly. There's no safe zones in this room. A giant
explosion will occur and a Dark Ingsmasher will crash through a wall. This
opens a path to a Portal we need to get through behind it. These Ingsmashers
are no different from their "brothers". Of course...1 Power Bomb murders
them but hehehe.... Head through the Portal.
================================
Transit Station
================================
Look to the left and you will find a small hole. Head through the tunnel, and
through the Portal on the other side.
================================
Hive Portal Chamber
================================
Look to the right now and you will see some Spider Ball Tracks. Climb them
to a different area of the room and it will drop you off near one last Portal
so go through this one as well.
================================
Transit Station
================================
Power Bomb Expansion:Across the Spider Ball Track.
You should be near (more) Spider Ball Tracks. Roll over them, and you will
come to a small area with a POWER BOMB EXPANSION in it. Grab it, then use
the Spider Ball Track and drop off into the main room. Head out the last door
in here you have yet to go through.
================================
Main Research
================================
Logbook Creatures Scan:Caretaker Class Drone
Logbook Lore Scan:Torvus Falls
Missile Expansion:Through the Spider Ball Track on the right wall.
There are 2 Quad's at the bottom of the room. Jump off the ledge and take
care of them. You should know how to easily beat these guys by now. Look on
the right wall of the room for a Spider Ball Track. This leads to a MISSILE
EXPANSION at the end of it. You need to carefully traverse it though, there
is some...machinery that will knock you off if you hit it so time your moves
carefully. After obtaining the Expansion, break away all 4 Sonic Locks with
the Echo Visor. FOR GOODNESS SAKE DO NOT UNDER ANY CIRCUMSTANCE AT ALL BREAK
1, 2, OR 3 LOCKS AND THEN LEAVE THE ROOM. You will be royally screwed. Your
game is over. Its near impossible to beat the game if you do that. Why?
Breaking the Sonic Locks opens a door revealing a Portal. Breaking only a
few locks doesn't seem harmful, but if you leave the room the room resets in
an odd way that makes that door impossible to open. If you did this by
accident and DID NOT save, its okay. Just turn the game off and get back to
this point. If you did Save well....I'm sorry but your outta luck here.
Anyways, go through the Portal.
================================
Staging Area
================================
2 Warrior Ing's are in this room. They, as you should know, are hell to take
down so try to ignore them. There are 2 Sonic Locks in this room. Use the
Echo Visor to locate and destroy them, opening a door revealing a Scan
Console. Scanning it will lift the giant tube slightly so you can squeeze
under it. There is another Portal under the tube. Ready for a boss battle?
Head through the Portal.
================================
Main Research
================================
Its not too late....if you go up the Spider Ball Tracks infront of you, you
won't be able to Scan the Caretaker Class Drone anymore. Go back and Scan if
you need to, then head up the Track. You will need to Boost at the end, and
will appear on a circular Spider Ball Track. This is the battle with the
Caretaker Class Drone, and it is quite a fun battle. The object is to
avoid his attacks by Boosting front one side of the circle to the other
until a tiny red light appear on the Drone. Boost into that light. Once you
have Boosted through the light 3 times, wait a little while for the main body
to breifly appear. Its big and impossible to miss wherever you Boost. It
appears for less than a second so you will need some good reaction time!
Hitting this damages the Caretaker Drone, and it will move up higher in the
room. Use the Spider Ball Track to do the same. Level 2 is exactly the same..
except the track has 2 holes in it so you can hold a direction the whole time
to avoid damage. Level 3 has 3 holes in the track making it very difficult
to avoid his arms. 1 last thing-DON'T FALL ONTO THE GROUND! The Drone will
instantaniously electrify the ground until you get off of it, giving major
damage. Once you've hit the central core 3 times, the Drone will be
destroyed. Head up the tracks one last time to roll through a tunnel,
dropping you off near a door. Go through it.
================================
Central Area Transport West
================================
Missile Expansion:Inside the tunnels accessible at the top of the room.
Use the Echo Visor to find a drone emitting Sonic Waves. Destroy it to
reveal a Kinetic Orb Cannon. Get inside and wait a few moments as you get
blasted from cannon to cannon eventually getting to the top of the room.
At the top, look to the left to find 3 holes in the ground. They lead to
a Missile Expansion...well not all of them exactly. You have to take a
certain order to accomplish this. Take the left-most of the three holes, then
when you reach another fork in the road take the left-most of the holes and
then the right-most of the holes. You will drop into a MISSILE EXPANSION and
be back at the bottom of the room. Get back to the top via the Cannon's and
go out the door there.
================================
Watch Station
================================
Logbook Lore Scan:Sanctuary Falls
Jump on one of the 2 nearby platforms circling around the room and wait on
it until you reach another platform with a few Rezbits nearby. There is a
Luminoth Lore Projector nearby you can Scan. Head to the right, ignoring the
Rezbits and go out the Light door.
================================
Watch Station Access
================================
Energy Tank:Right next to you.
Hop off the ledge and look to the left to find an ENERGY TANK just open for
the grabbing. Nearby is a Scan Console. Scan it to lower some Grapple Points
across a nearby pit. This leads back to the Main Gyro Chamber. A nice useful
shortcut...for later... But for now head back out the previous Light door.
================================
Watch Station
================================
Beam Ammo Expansion:Follow the below process.
Look to the left to find a nearby ledge you can easily jump to. There is a
Spider Ball Track there you need to Bomb Jump onto. Do so and follow the
Tracks high above the room until you reach a Kinetic Orb Cannon. Drop into
the Cannon, and it will fire you over to some more Spider Ball Tracks. Be
sure to hold R to cling onto them after being shot from the cannon! This
part is quite confusing. Follow the Spider Ball Tracks in the obvious
directions they are pointing towards until you see 1 long streach of track
leading to a Bomb Slot, another leading to a spinning platform. For the Ammo
Expansion, we want the spinning platform to the left. Bomb up to the platform
on the left. If you just stay onto the platform, you will be brought into a
red square which will damage you and knock you off the tracks and you will
have to do this all over again. You need to Bomb Jump to the next spinning
platform before getting hit. To easily do this, there are 2 sticks you will
pass while being spun. Lay a Bomb as you pass them. Repeat this for the next
spinning platform and you will land yourself on more Spider Ball Track,
leading inside a tunnel. Get into it, and about halfway through you will see
a side-tunnel. Go through it, and you will be in a room with a BEAM AMMO
EXPANSION. Grab it, then head back to the main tube and head all the way
right to be shot out of the tunnel.
Now, repeat the above process until you reach the Bomb Slot I mentioned
earlier. You want to Bomb it to release a gate giving access to a Portal.
Do so, then enter the Portal.
================================
Aerial Training Site
================================
2 Dark Pirate Commando's are in this room. Nothing major. Just a short hop
to the door on the right.
================================
Judgement Drop
================================
You need to cross to the other side of the room with many Grapple Points.
But...many Dark Preeds are there to get in your way. Before Grappling, kill
off all of the Dark Preeds then swing over to the last platform. Jump onto
the left ledge, then onto a lower ledge which contains a Portal Machine.
Activate it and go through.
================================
Grand Abyss
================================
Turn around to the right and jump to the platform there, then turn around and
onto the ledge we were just a few moments ago. Head down the short hallway
to the left and out the door.
================================
Vault
================================
Ignore or kill the Rezbit infront of you, then cross the bridge to the main
vault infront of you. Yup. That spinning object is indeed the Screw Attack.
So close, yet so far away. We need to release the bars to get the item. Head
down the ledges to find a Scan Console. Scan it to lower a bridge. Cross it
to find a Portal. Head through it.
================================
Vault Attack Portal
================================
Logbook Creatures Scan:Dark War Wasp
Scan one of the War Wasps that is buzzing around the Grapple Points in the
distance, then quickly Grapple yourself across the gap. If you don't do so
fast enough, you are likely to get hit and fall down into the abyss and have
to start over again. Once on the other side, activate the Portal there and
go through it.
================================
Vault
================================
Now for the fun part. Jump to the left platform and get inside the Spinner
that is there. Turn the little thing on the platform so it is facing the
actualy vault inside the room. Get out of the Spinner, and then work your
way around the room making sure you do this for all 4 Spinners. There are
many Rezbits in this room that will try to hinder your progress so try not
to get massacerred by them, okay? Once your done here, head back to the
Portal and go through.
================================
Vault Attack Portal
================================
Just Grapple your way to the other side of the room. If your having a lot
of interference with the Dark War Wasps in this room, you can always destroy
their hives to ensure they can't reappear. Simply head for the Portal on the
other side of the room and use it.
================================
Vault
================================
Head across the bridge towards the vault, and look around for a Bomb Slot
on the lower level. Activate it and the 4 things you moved around in this
room earlier will shoot lasers. If all 4 were turned around to face the vault
it will open up successfully, revealing the Screw Attack. Go claim the
wonderful prize! It takes a bit of practice to use to escape this room.
First, you need to Space Jump. Afterwards, press B again to start Screw
Attacking. Every time Samus starts to lower while spinning, press B again
to continue Screwing (this explaination is wrong in so many ways >_>). You
will be able to cover long horizontal distance this way. You can only
press B 5 times before exiting out of Screw Attack mode, but that's more
than enough to cover the distances you need. Pressing B too fast or too slow
will result in a failed Screw Attack, ending the Screw in mid-air...not
quite the best thing over a bottomless pit. Screw Attack to the door in this
room and leave.
***SCREW ATTACK ACCQUIRED!***
***MISSION 19:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 20:Giant Robots=Bad-Getting the Annihilator Beam~
-----------------------------------------------------------------------------
Mission Difficulty:****/*****
Mission Objective:Simple Mission really. Just quickly grab the remaining
2 Dark Temple Keys and fight a giant (literally) boss. How bad could that
possibly be?
================================
Grand Abyss
================================
Use the newly acclaimed Screw Attack to reach the other side of the room. Go
through deh door there.
================================
Watch Station
================================
2 Pirate Aerotroopers have inhabited this room...annoyingly. They will be a
pain and get in the way of what we're trying to do so shoot em' down. Jump
onto the moving platforms and ride them over to a ledge with a door. Go
through the door.
================================
Central Area Transport West
================================
Look to the right to find several holes you can Morph Ball into. Just work
your way down the tunnels any which way you'd like to to reach the bottom.
Exit out the door there.
================================
Main Research
================================
Jump off of the ledge and go to the left. Activate the Portal before the Quad
hits you and jump through.
================================
Staging Area
================================
Use the platform on the giant tube to reach another door in this on a high
ledge.
================================
Central Hive West Transport
================================
Logbook Research Scan:Wall Jump Surface
Look at the weird dotted walls on the left and right (which can be Scanned).
These are Wall Jump Surfaces....and with the Screw Attack we can perform an
old Metroid trick-Wall Jumping. Simpler to do in 3-D than in sidescrollers.
Screw Attack into the wall, then push B to push yourself to the next wall,
and keep doing so until you reach the top of the shaft. Unlike normal
Screw Attacking, you can Wall Jump over and over again until you take too
long to push B or..you reach the top. Your not limited to 5 jumps like you
may suspect. So, take your time getting up this really long shaft and out
the top door.
================================
Aerial Training Site
================================
Dark Temple Key:Infront of you.
Missile Expansion:Near the Portal are some Wall Jump surfaces. Is it obvious
to you yet?
Walk forward and collect Dark Temple Key 3 (Don't worry-#2 will come shortly)
And then Scan the terminal to release the force field around this ledge, and
get the cryptic message "End of Road". Anyways, Screw Attack to the left to
land on the platform a long ways away and head for the Portal. Nearby are
some Wall Jump Surfaces, which at the top is a small hole holding a MISSILE
EXPANSION. Jump back down and go through the Portal.
================================
Watch Station
================================
Nothing much in this room besides two Pirate Aerotrooper's. Ignore them and
head left, through the Light door.
================================
Watch Station Access
================================
Jump off of the ledge and grab the Energy Tank right next to you if you
haven't done so already. Then Scan the Scan Console if you haven't already to
lower some Grapple Points. Grapple Beam across the gap and go through the
nearby Light door.
================================
Main Gyro Chamber
================================
Go straight on through this room and out the Dark door.
================================
Dynamo Access
================================
Use the Dark Beam to destroy the Diligence Drone infront of you and then use
the Spider Ball to climb over the wall in the middle of the room. Head out
the Dark door ahead.
================================
Dynamo Works
================================
On the left is the Portal. Use it.
-----------------------------------------------------------------------------
| |
| |
| ~Ing Hive~ |
| |
| |
-----------------------------------------------------------------------------
================================
Hive Dynamo Works
================================
Go straight ahead and out the Light door.
================================
Hive Dynamo Access
================================
Head into the middle of the room and ddefeat the Warrior Ing with several
shots. Then deactivate all 4 Sonic Locks to reveal a Dark door. Go right
on through it.
================================
Hive Gyro Chamber
================================
Dark Temple Key:Top of the room.
There are many useful side-rooms around this room. But first, let's get the
Dark Temple Key. Get onto the Spider Ball Track and climb your way to the
top, avoiding the Darkling Tentacles. At the very top, Boost onto a circle
ring track, and then Boost into the final Dark Temple Key up there. You
finally have assembled all 3. Yay.
Now for some useful stuff. Take the highest blue door in the room that is
opposite the door you used to enter this room. Work your way over the
platforms to the room.
================================
Hive Ammo Station
================================
Refill all of your Ammo. You will be needing everything for the upcoming boss
battle. Afterwards, leave the room.
================================
Hive Gyro Chamber
================================
There is a Red-Missile door in the room. It is directly below the ledge you
are standing on now. Jump onto a nearby platform to get down there, break
the sheild and head through.
================================
Save Station 2
================================
Save the game. You may de in this battle....and you may not. All depends on
your skill. Leave now.
================================
Hive Gyro Chamber
================================
Now, take the blue door right above the door that leads to the Hive
Dynamo Access room.
================================
Hive Temple Access
================================
Step into the light to place all 3 keys, opening the gateway to the Temple.
Head through the next door.
================================
Hive Temple
================================
Logbook Creatures Scan:Quadraxis
Logbook Creatures Scan:Sheilded Head Module
Logbook Creatures Scan:Damaged Quadraxis
Logbook Creatures Scan:Stunned Head Module
Logbook Creatures Scan:Final Head Module
Wow. That is the biggest robot I have every seen. This is the big daddy of
all Quad's-Quadraxis. He's big, he's mean, he's strong, and he's not going
down without a good fight. Scan him of course.
His health bar isn't of importance in this battle. You have to do certain
things before progressing to the next stage. In the first stage of the
battle, Quadraxis will move about in place, occasionally shooting missiles
at you. You need to shoot a Super Missile at all 4 of his knee-caps. They
are vulnerable ONLY when they are flashing colors. Once a knee-cap has been
damaged, you can no longer Lock-On to it so don't worry about that.
Occasionally, he will use a targeting system to target you with the
Annihilator Beam. Its quite obvious when the giant red redicule appears on
your screen. If so, quickly start Boosting around the arena to dodge the
attack. If Quadraxis becomes a spinning vortex, he won't be moving, but he
will be acting like a tornado by sucking you into him for damage. A few
Light Beam shots to his legs and he will stop the attack. Finally, Quadraxis
can jump into the air and create large powerful shockwaves. Just continue
hitting his knee-caps.
Once all of them are broken, the Head Module will detach from the main,
broken body. Scan the Head Module, and the Damaged Quadraxis body. The Head
Module will summon 2 Dark Quad's. This is your LAST chance to Scan them, so
do it now before you forget. Flip on your Echo Visor and you'll see that the
body is transmitting commands to the Head Module. Destroy the beacon on the
Body. This will stun the Head Module and three antenaee's on its body will
appear. You only have time to Super Missile one of these beacon's to death.
Simply repeat this process until all the antenaee's have been destroyed.
Now for the finale. The Head Module will break away a lot of the Body of
the Quadraxis, revealing several Spider Ball Tracks on its legs. Scan the
new Head Module, then shoot it with a Super Missile. This should stun it.
Scan the last Head, then watch what direction it starts wondering around
the arena in. Follow its direction and get ontop of the Spider Ball Track
infront of it. When the Head comes by, Boosting onto the Spider Ball Track
on its head, get into one of the slots and lay a Bomb. Repeat this process
once more for the other slot.
...and that is it. You've destroyed Quadraxis. Go grab the Annihilator Beam
nearby. This Beam uses Dark and Light Ammo, homes in on enemies and when
charged up, has the same effect as a Charged Wave Beam from the original
Metroid Prime (However, it stuns foes for much longer a time). Climb the
Spider Ball Track to the top of the pillar and Screw Attack over to the far
away Annihilator Beam door.
***ANNIHILATOR BEAM:ACCQUIRED!***
***MISSION 20:ACCOMPLISHED!***
-----------------------------------------------------------------------------
~Mission 21:Getting all Remaining Sky Temple Keys and Items~
-----------------------------------------------------------------------------
Mission Difficulty:Boring/*****
Mission Objective:Time to obtain every Expansion, Item, and Suit we were
unable to do long ago. And yes, it is very boring. Collect Expansion after
Expansion, room after room. But hey, nothing can really kill you right? Were
nearly ready for our final assult on the Sky Temple.
================================
Hive Controller Access
================================
While you wait for the damn thing to turn around, why not take this chance
to loook at my other FAQ's?
================================
Hive Energy Controller
================================
Head over to the Energy Controller and let Samus get rid of all of the
stored Energy. Its practically impossible to see anything in the Ing Hive now
as a creepy red dust meanders across the wasteland. Ummm...yeah. Exit back
out the only door.
================================
Hive Controller Access
================================
Your gonna hate Hard Mode if your having a hard time right now. Trust me. Its
no easy cookie.
================================
Hive Temple
================================
Use the Screw Attack to reach the tall pillar in the middle of the room. From
there, turn to the left towards another Annihilator Beam door. Screw Attack
over there and go out the door.
================================
Temple Security Access
================================
Logbook Creatures Scan:Ingstorm
There are hundreds of tiny dots in this room, AKA Ingstorm's. They produce
an invisible energy when really close together which quickly reduces metals
and all other materials into scrap in seconds. That includes Samus. Scan them
then Boost through this room ASAP. Your taking 80 damage per second. OUCH.
Out the door on the other side!
================================
Aerial Training Site
================================
Logbook Research Scan:Super Crystal
Logbook Research Scan:Super Beacon
The Annihilator Beam also has 1 other very deadly effect:Its use on Beacons
and Crystals. Use on on the Crystal nearby and its will be super energized.
The Dark Energy atracts Ing to the Beacon, while the Light Energy instantly
kills them once they are near it. Scan the Super Beacon and Crystal, then
head through the Light Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Watch Station
================================
There are several Pirate Aerotroopers in here. Kill them all, then head
through the blue door on ahigh ledge (Which, if we were on Dark Aether, would
lead to Temple Security Access).
================================
Sentinel's Path
================================
Missile Expansion:Behind a door with Echo Locks.
There are several Mekenobites in this room, and it is very easy to die to
their powerful attacks. Defeat them with Seeker Missiles. Head through to the
other side, but stop once you reach some small sticks out of the ground, and
another door nearby. These are Echo Locks. You use the Annihilator Beam on
them to translate a high pitched frequency at a nearby door, and it will
open with the correct combonation. To open the door, hit Right Lock twice,
then the Left Lock once, then the Right one again (The one in the Center
isn't used). This will open the door, revealing a MISSILE EXPANSION. Go out
the Annhilator door nearby.
================================
Sanctuary Temple
================================
Use the Grapple Beam to swing over to the middle platform, then use two more
Grapple swings to reach the door on the far right of you. Or...you could use
the Screw Attack :)
================================
Controller Access
================================
So the ghost said to the kid "I'm-a ghost" and the kid was like "Then I'm-a
Mario!" and the ghost got pissed off at the kid for impersonating him. The
question? Who was the ghost?
================================
Sanctuary Energy Controller
================================
Get over to the Energy Controller and place the last batch of Energy into it.
We finally re-claimed all of Aether's Energy. Mission Accomplished? Hell no.
One more assignment left...
================================
Controller Access
================================
The answer to the above question is Mario. I'm quite sure you found that
riddle very hard, right?
================================
Sanctuary Temple
================================
So many items...so little time! We're making the final round-up of the Keys,
Expansions, and last Suit before making the assult on the Sky Temple. Its
very easy from here on out. Let's go! Screw Attack over to the platform on
the right, and out its door.
================================
Worker's Path
================================
Use the Kinetic Orb Cannon to reach the other side of the room, and then go
out its door. I prefer Screw Attack though beause...its just more fun. Yay
for funness!
================================
Dynamo Works
================================
Remember this room? The so hellish rooom you fought the Spider Guardian in...
very long ago. Continue through this room to the very end and through the
tunnel to the spot where you picked up the Spider Ball. Use a Power Bomb to
open the door there.
================================
Dynamo Storage
================================
I'll just give you a hint of what to do in here. It starts with "P" and
rhymes with "Mortal".
================================
Hive Cache 3
================================
Go out the door.
================================
Hive Dynamo Works
================================
Sky Temple Key:Other side of the room. Use Boost Ball.
Logbook Research Scan:Flying Ing Cache
Look over to the right to find a nearby Spider Ball Track. Its time we earned
our first Sky Temple Key. Get to the top of the Spider Ball Track and use
the Boost Ball to get over onto the big sphere. Look for a red dot on the
sphere and get on it, and wait for that sphere and the next sphere to be
nearly aligned, then Boost onto it. Repeat this process to get onto the last
sphere, then you want to Boost over onto a Spider Ball Track on the wall via
the red dot...again. Once there, make your way onto the platform and
un-morph. Flip on the Dark Visor to see something right above you. Hit it
with any weapon then switch to the Scan Visor and Scan the Flying Ing Cache.
Smack it with a Missile to destroy the Cache, and to release the Sky Temple
Key it was holding. Woo! 1 down, 8 to go! Use the Screw Attack to head back
to the far away platform and out the door.
================================
Hive Cache 3
================================
"P" and "Mortal".
================================
Dynamo Storage
================================
Exit out the door infront of you.
================================
Dynamo Works
================================
Enter the Spider Ball maze. Head along the maze, using Bomb Jumps whenever
you need to to reach more track. Once you reach the third area of where you
fought the Spider Guardian, head to the very top of it and Bomb Jump to
a small tunnel. Head along it for a shortcut back outside Dynamo Works. Head
through the nearby Dark door.
================================
Dynamo Access
================================
Use a Dark Beam shot to kill the stupid Diligence Drone infront of you, then
use the Spider Ball Track in the middle of the room to climb over the wall.
The go out the other Dark door.
================================
Main Gyro Chamber
================================
Power Bomb Expansion:Inside the nucleus of the gyro.
Use the elevator placed right near the door to get down to the very bottom
of the room. Here you will find 3 Echo Locks, and ahead an Echo Door guarding
something. Shoot the locks in the following order with the Annihilator Beam:
Closest to Echo Door, Closest to Elevator, The on in the middle twice. This
should open the gate, revealing a Kinetic Orb Cannon. Get inside and you will
blast through the center of the gyro, destroying it and revealing a POWER
BOMB EXPANSION. Go ahead and grab it.
Head right back up the elevator and then to the elevator near the Light door
to reach the top of the room. Head out the door there.
================================
Temple Access
================================
Missile Expansion:Under the glass.
Use an Entangler shot followed by a Missile to quickly and easily kill both
of the Rezbits inside of the room. Now, look on the back wall and flip on the
Dark Visor. 4 Seeker Targets should become visible. Hit them all with the
Seeker Missile to activate a Kinetic Orb Cannon. Use it to get back to the
upper level of the room. There is a Sonic Lock up here, so shoot it with
the Echo Visor to start a timer and to move a nearby platform. Jump off of
the platform, and rush to the Kinetic Orb Cannon. Get inside and you will
be blasted into a tube, and fall under the glass in the room. Grab the
nearby MISSILE EXPANSION. Use the Spinner to move some glass around,
revealing the exit. Now, head back to the upper level of the room and back to
the gyro chhamber.
================================
Main Gyro Chamber
================================
Turn around and head down the nearby elevator to the middle floor of the
room. Then head to the left until you see a Dark door. Go through it.
================================
Dynamo Access
================================
...been through this room oh so many times. Kill the Drone with a Dark Beam
shot, use the Spider Ball as a shortcut over the wall, kill the next Drone,
and exit out the next door.
================================
Dynamo Works
================================
Head to the middle of the room and look to the right. Flip on your Scan
Visor and look for Pillbugs inside the Spider Guardian's maze. If you missed
them long ago you can always find them here. Anyways, head to the end of the
room, up the Spider Ball Track, and out the door.
================================
Central Area Transport East
================================
Ride down the really really big elevator shaft. Once at the bottom, head
out the door.
================================
Hall of Combat Mastery
================================
Use the Spider Ball Track slightly to the right of you to enter the main
area of the room. Head to the left, towards the Portal. Once your inside the
blue glass tube, stop. Place a Power Bomb. Old Retro style, the glass will
break giving access to a nearby door. Go out it.
================================
Agon Transport Access
================================
There are 2 Quad's patrolling this room. Scan the Main Body and Control
Module (head) if you need to, but otherwise ignore them as you rush over to
the other side of the room.
================================
Transport to Agon Wastes
================================
Scan the Scan Console nearby to activate the hologram on he elevator. Then,
enter the elevator.
================================
Transport to Sanctuary Fortress
================================
Open the Power Bomb Door with...a Power Bomb. Hopefully you haven't run out
of their ammo because you will be needing them for several tasks very soon.
Go through the door.
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Ventilation Area A
================================
Missile Expansion:Top of the room; use Bomb Jumps up several ledges to reach
the Expansion.
Roll out the tunnel onto you get to the main area of the shaft. Here you can
go left or right. If you want the Expansion, head right. Roll past the
Pillbug's to the end of the passage (But still inside the tunnel) and you
will be able to Bomb Jump up to a ledge. On the next ledge, goto the next
ledge. Up here simply roll into the MISSILE EXPANSION. Fall back down and
head out the door on the far left.
================================
Sandcanyon
================================
Power Bomb Expansion:Screw Attack over to the platform in the middle and lay
a Power Bomb.
Use the Screw Attack to reach the platform in the very middle of the room.
It is very small so you may overshoot or undershoot several times before
succeeding. Once there, use a Power Bomb. This will break off the giant
structure that was once there and will reveal a POWER BOMB EXPANSION. Fall
off the nearby ledge to be placed back to the door you just were. Go right
back through it.
================================
Ventilation Area A
================================
We're gonna be in Agon Wastes for quite a while now. Avoid the Pillbugs and
go all the way to the right and out the door.
================================
Main Reactor
================================
Missile Expansion:Use the Spider Ball Track on the lower level and several
Boosts to reach the Expansion.
There's a Luminoth right next to you when you enter the room. Scan it if you
haven't done so already, then head down the elevator to the lower level of
the room. There is a Spider Ball Track here. Go up it. It'll lead back to
where we just were, and another Spider Ball Track. Head up that one and you
will soon reach the end of it inside a piston tunnel. Use the Boost Ball
with proper timing to Boost from one piston to another. If you fall down,
quickly roll out of the hole there. There is Phazon below you, and it hurts
badly. At the end, use a Power Bomb on the glass to reveal a MISSILE
EXPANSION. Use the hole to get out of the tunnel.
Head to the other side of the room and use the elevator to get to the upper
level. Walk around the room, and go past the Dark door. Head through the
blue door once you reach it.
================================
Sand Processing
================================
Missile Expansion:Behind the sand.
Walk through the short passageway until 2 Turrets attack you. Destroy them
both then use the half-pipe in here to Boost onto the right side of the
arena. Its really hard because the camera tends to no co-operate with you.
At the top, you should find a hole. This leads to a small room with several
computers. Once of them can be Scanned. This will lower all of the sand in
the room, and will also reveal a small cave behind it containing a MISSILE
EXPANSION. Use the half-pipe near where the Expansion was to get to the top
of the room so you are able to head down the small tunnel there and go out
the door.
================================
Save Station C
================================
You will probably want to Save the game. You never know what might happen
to you. Exit out the other door of the room.
================================
Ventilation Area B
================================
A simple, short and boring room. Simply roll all the way through the tunnel
and out the other door.
================================
Bioenergy Production
================================
Several Tallon Metroids are in this room. Use an Entangler shot follwed by
a Missile to dispose of them all. Head to the right side of the room and Scan
the only panel here to activate the storage units. They will all rise to the
top of the room. Head to the other side of the room where you can control the
placements of the panels. Make a staircase out of them with some trial and
error judgement. Once a staircase has been formed, head to the highest
storage unit. Screw Attack over to a small ledge with a Green Door on it.
Use a Super Missile on the door and go through.
================================
Storage C
================================
Missile Expansion:Must I explain where THIS on is?
There's nothing in this room besides some fires and a MISSILE EXPANSION
infront of your face. Leave after getting it.
================================
Bioenergy Production
================================
Jump back down to the bottom floor and head left. Once you reach the door,
exit out of it.
================================
Security Station A
================================
I'm changing the subject of discussion to trains and there is nothing you
can do about it.
================================
Biostorage Station
================================
There is a lot of Phazon spread out across the room, and many Infant Tallon
Metroids. If they touch the Phazon they will mutate into normal Tallon
Metroids. Just run to the only other blue door in the room.
================================
Biostorage Access
================================
There are two Turrets in this room. Ignore them of destroy them, then run
to the other door.
================================
Command Center
================================
Several Pirate Grendaiers are in this room. The only thing we need to do is
activate and enter the Portal. Kill the Pirates or simply ignore them and
head through the Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Doomed Entry
================================
Head left and up the nearby platforms. We won't be in Dark Agon Wastes too
long. Once there, head right along the platforms until you come to a Dark
door. Head through it.
================================
Oasis Access
================================
Several Warrior Ing's inhabit this room. Ignore them and simply run through
to the next room.
================================
Dark Oasis
================================
Use a Power Bomb on the wall infront of you to reveal...dark water? A Sky
Temple Key lies inside a Flying Ing Cache under the water. Its impossible
to obtain it right now. You don't NEED to use a Power Bomb right now but now
you don't have to do it later. Head to the right and go through the door
right next to the Portal.
================================
Hall of Stairs
================================
Use the pillar in the center of the room to use as a platforms to reach the
door at the top of the room.
================================
Save Station 3
================================
There won't be another Save Station for quite a while now. Better Save now
while you have the chance.
================================
Bitter Well
================================
Continue through the short Morph Ball tunnel until you reach a small pit with
some Phazon at the bottom. You can easily just roll into it and Bomb Jump
out of it. Then continue right and out the door.
================================
Phazon Site
================================
There are several Dark Tallon Metroids here you can Scan if you didn't do so
earlier. Destroy all of them as they only get in your way. Get onto the
moving platforms and wait for the second one to reach the top of its path.
Use the Screw Attack to reach a small ledge with an Annhilator door in the
distance. Go through it.
================================
Ing Cache 2
================================
The Sonic Boom is sitting right there in the middle of the room. It is the
final charge combo you need. Its for the Annhilator Beam, uses 30 Dark and
Light Ammo, and 5 Missiles. It launches a huge blast of sound energy into
the distance almost instantaniously and cause major damage. But, its not
worth it because of the Ammo costs. Try out your new toy if you want, then
leave the room.
================================
Phazon Site
================================
Jump all the way back down to the bottom of the room and then head out the
only other door you haven't been through yet to the left.
================================
Feeding Pit
================================
There is a little bit of Phazon infront of you and what looks like a wall
protecting it. There is no wall despite the illusion there is. Jump over the
Phazon to the bottom of the room and head to the right and go through the
Light door once you reach it.
================================
Feeding Pit Access
================================
Nothing of intrest in this short and straight room. Just head through quickly
and out the next door.
================================
Doomed Entry
================================
Right back where we started, eh? Jump on the platform infront of you and head
for the Dark door on your left this time around.
================================
Double Path
================================
Several Dark Splinters are in the room. Create a Super Beacon to watch 'em
burn away, and head to the next room.
================================
Battleground
================================
Sky Temple Key:Across the "invisible" platforms.
There are several Warrior Ing in this room, and they will make this Key a
living hell if you don't kill them. Create a Super Beacon with an Annhilator
shot to quickly dispose of them. Flip on your Dark Visor to see several
moving platforms across the gap infront of you, with a Flying Ing Cache on
the other side of the room. Cross the platforms carefully-they are NOT
synchronized with eachother so the timing is very awkward. On the last
platform, wait until its at the top before you Screw Attack over to the ledge
with the Flying Ing Cache. Once there, you know what to do to retrieve our
second Sky Temple Key. Jump off the ledge, turn around, and head through the
Super Missile door.
================================
Warrior's Walk
================================
Missile Expansion:Break away the floor with a Bomb and quickly head through
Phazon to obtain this.
Head along the room with the Scan Visor on until you see a point which when
Scanned (a point on the ground that is) reveals that it is broken and can
be blasted away. Place a Bomb here to break a hole in the ground into the
Phazon. Roll into the hole and quickly roll to the nearby MISSILE EXPANSION
the jump right back out of the pit again. Head along the room to another
Super Missile door. Go through it.
================================
Judgement Pit
================================
Jump right off the high ledge and run across the room, past some pillar to
the only blue door on the bottom level of the room.
================================
Junction Site
================================
Missile Expansion:Its just...there....
Roll into the tunnel and once in the middle you should see a Missile
Expansion below you and a Bomb Slot above you. Use the Spider Ball Track to
reach the Bomb Slot and activate it, switching the...thing below you around
so a path to the bottom is open. Drop down and collect the MISSILE EXPANSION.
Roll back up the track and activate the Bomb Slot again to switch the path
so you can exit the room to the right.
================================
Judgement Pit
================================
We're done in Dark Aether. Time to find a Portal. Use the ledges placed
around the room to eventually reach the top. Head out the door near the
Luminoth Statue.
================================
Warrior's Walk
================================
Nothing intresting in this room anymore. Avoid the hole as you progress to
the next room.
================================
Battleground
================================
Head across the room quickly so you don't have to deal with the Warrior Ing.
Go through the Light door.
================================
Double Path
================================
Just head to the other side, getting rid of any Darkling Tentacles that are
in your way.
================================
Doomed Entry
================================
Jump over to the platform infront of you and head over to the left and out
the other nearby Dark door.
================================
Oasis Access
================================
Go through this room...
================================
Dark Oasis
================================
Head over to the right until you reach the Portal. Finally, we can leave this
place...
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Main Reactor
================================
Head to the right until you reach a Dark door. Go through it.
================================
Security Station B
================================
Be careful of the lasers in this room. Avoid them, and keep heading through
to the next room.
================================
Command Center
================================
Either fall to the bottom and use the Dark door down there, or use the Light
door on the top floor of the room.
================================
Command Center Access
================================
A simple short room reguardless of which path you took from the previous
room. Head through the next door.
================================
Central Mining Station
================================
Head across the room and out the next door. To the left are some Pirate
Skiff's if you've missed their Scan before.
================================
Central Station Access
================================
Just head through the room, ignoring any pointless distractions and dangerous
chemicals that may be in here ;)
================================
Mining Station A
================================
Missile Expansion:Use a Power Bomb to reveal a Kinetic Orb Cannon which will
shoot you up to the Expansion.
There are two Pirate Aertroopers in here which are annoying so take care of
them. Once they are gone, jump to the bottom floor if you aren't already
there. Flip on the Scan Visor and look around for a Bendenzium covering down
here. Use a Power Bomb once you locate its location to reveal a Kinetic Orb
Cannon. Get inside it and hold R. You will be blasted up to some Spider Ball
Tracks high in the room. Drop down and Bomb Jump to another set of Tracks to
reach the MISSILE EXPANSION at the end of the path. Head out the other door
at the top of the room from here.
================================
Temple Access
================================
There are several Shreikbats in here. Kill them if you want to as you make
your way through the room.
================================
Agon Temple
================================
Take the path to the left around the room until you reach a Dark door. Head
through this door.
================================
Mine Shaft
================================
Get into Morph Ball mode and roll all the way down the tunnel, avoiding the
Pillbug's along the way.
================================
Mining Station B
================================
Walk over to the Bomb Slot and use the Scan Visor to ensure your standing
right next to a Bendenzium wall. Use a Power Bomb to destroy the wall, and
go through the revealed door.
================================
Storage A
================================
Missile Expansion:Are you blind?
Just walk into the room and pick up the MISSILE EXPANSION just...sitting
there. These Expansions just keep on getting easier to obtain don't they?
Leave after you've obtained it.
================================
Mining Station B
================================
Normally there would be a shortcut out of here if the end of it wasn't barred
up so...we're gonna have to take the long way back to the Temple Grounds.
Use the nearby Kinetic Orb Cannon to be blasted up to the door leading back
to the Mine Shaft.
================================
Mine Shaft
================================
Your gonna have to use a lot of Bomb Jumps to reach the top of the room. Head
through the door up there.
================================
Agon Temple
================================
Head to the right this time around until you reach a blue door. Head through.
================================
Temple Access
================================
More Shreikbats in this room. Kill them all, and simply proceed through.
================================
Mining Station A
================================
Nothing intresting in this room besides the Space Pirates. Ignore them and
exit out the door at the bottom of the room.
================================
Mining Station Access
================================
Rolling, rolling, rolling! Gotta keep on rolling back those prices! Huh? Er
ummm....you heard nothing from me.
================================
Mining Plaza
================================
Energy Tank:Using the Echo Visor, shoot down 3 Sonic Transmitters to open a
shutter. Screw Attack to this small opening with the Energy Tank.
Flip on your Echo Visor and you should see 3 Sonic Tranmitters strewn all
around the room transmitting...sonic stuff near the center of the room.
By destroying each one, you raise a solar panel on a nearby pole to the very
top. By raising all three (by, of course, destroying all 3 transmitters),
you will cause a powerful ray of sunlight to shine on a nearby gate which
will open revealing an ENERGY TANK. Use the Screw Attack to reach the Tank.
The opening is VERY small and leaves little room for error with the Screw
Attack. You may fail several times so be careful. Once done exit out the
door at the bottom of the room.
================================
Plaza Access
================================
Head through the room.
================================
Transport to Temple Grounds
================================
We won't be coming back to Agon Wastes for a while....and only then its
really just for the Sky Temple Key. Head up the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Agon Wastes
================================
Just head out the door right infront of you.
================================
Agon Transport Access
================================
A simple hallway with cool scenery. There's no time to waste-head for the
other door.
================================
Industrial Site
================================
Head up the few ledges to the right and go through the door there. Ignore all
Dark Splinters as they are no threat.
================================
Collapsed Tunnel
================================
Just roll through the tunnel and go out the next door.
================================
Temple Assembly Site
================================
Head to the right and use the giant crate as a stepping stone to reach the
nearby door.
================================
Dynamo Chamber
================================
Power Bomb Expansion:Use a Power Bomb to blast away the gate, and another on
the walls to reveal the Expansion.
Use a Power Bomb on the Federation Gate to destroy it, then head forwards
towards to next gate. Look to the right to find a cracked Bendenzium wall.
Destroy it with a Power Bomb to reveal a POWER BOMB EXPANSION. Head back to
the Temple Assembly Site.
================================
Temple Assembly Site
================================
Head to the right and head through the door over there.
================================
Temple Transport B
================================
Head up the elevator shaft.
================================
Temple Transport B
================================
We won't be in the Great Temple for long (as if we ever are). Simply head
out the door ahead of you.
================================
Transport B Access
================================
Missile Expansion:Through a tunnel. Entrance on left wall.
Head about halfway through the room and look to the left. You should see a
small opening on the wall. Morph Ball into it and Bomb Jump onto the ledge.
Roll through the tunnel and grab the MISSILE EXPANSION at the end (as well
as to be dropped back down to where you just were). Head to the Temple
Sanctuary now.
================================
Temple Sanctuary
================================
Head to the center of the room, head left and go through the door once you
reach it.
================================
Controller Transport
================================
While you wait for the elevator, here's a riddle:a pair of scissors are
smashing a TV set. There's something wrong with that sentence...but can you
find it?
================================
Main Energy Controller
================================
Enter the room and U-Mos will be standing near the Main Energy Controller,
looking at the energy you have obtained. He will thank you for restoring
the energy back to Aether. There is just one slight problem. There is still
one little ball of energy remaining. It just so happens that it is in the
Sky Temple, guarded by the ruler of the Ing. If you were to obtain this last
bit of energy, peace will be completely restored on Aether and Dark Aether
will exist no longer. U-Mos will go on to explain that you need the 9 Sky
Temple Keys (Of which we already have 2) to open the gateway to the Sky
Temple. The Keys were strewn all around Dark Aether. In order to help aid
you on your quest, U-Mos presents you with the Light Suit. Walk into the
icon once the cutscene ends.
The Light Suit has excellant effects at this point of the game (Just like
the Phazon Suit in the original-by this point of the game its not that
useful...). All the effects of Dark Aether will harm you no longer. You take
no damage there (And visibility has been increased a little). Also, Dark
Waters no longer harm you. Infact, they are now treated like normal water.
Also, you may have seen yellow beams of light along your journey. Samus can
now ride the light to whereever it leads to. This is key for several
Expansion's we have left to get. As an added bonus, a transportation system
has been created between the Energy Controllers. By stepping in the symbol
where the Energy Controller once was, you can teleport to any other Energy
Controller room on Aether. Very useful. In fact, let's use it right now.
Teleport to Torvus Bog.
-----------------------------------------------------------------------------
| |
| |
| ~Torvus Bog~ |
| |
| |
-----------------------------------------------------------------------------
================================
Torvus Energy Controller
================================
No, that wasn't a test to show you that I'm not kidding. We got some business
here to do. Head out the door.
================================
Controller Access
================================
Answer to above riddle:Both objects (pair o' scissors, TV set) suggest there
is more than 1 object there. Of course, there isn't. A TV set is just a TV.
A pair of scissors is just 1 scissor...thingy. Yeah. o_O Don't you dare click
the "Back" button!
================================
Torvus Temple
================================
Jump allllll the way down to the middle of the Temple, head down the
elevator, and head left through the blue door.
================================
Underground Tunnel
================================
A short room. Head down the passageway, dodgin the Seedbursters then roll
down the next straightaway and out the nearby Light door.
================================
Torvus Grove
================================
Missile Expansion:Destroy the bases of the tree to reveal this Expansion.
Turn on your Scan Visor and you will reveal 2 weak points on the tree's base.
Use a Power Bomb on both of these locations and the tree will fall over. It
will break some of the wall away, revealing a MISSILE EXPANSION yours for the
taking. Go ahead and grab it, then exit out the only blue door in the room.
================================
Meditation Vista
================================
Energy Tank:Across the gap is a moving platform. Get on it and you will be
taken to the Tank.
Across the long gap infront of you is a moving platform (wait a few seconds
and you should eventually see it.). You need to use the Screw Attack to
reach the platform. Trust me, your gonna miss with bad timing, over shoot,
and undershoot over and over again. Hopefully you still have some Energy to
spare ;) Once you reach the platform, it will move over to the ENERGY TANK
which you can easily obtain. Screw Attack right back over to the main
platform and use the Portal there.
================================
Gloom Vista
================================
No tricks here, just exit the room.
================================
Polluted Mire
================================
Ignore the Hunter Ing in the room and climb the base of the tree, and then
circle around to the top of the room. Exit through the Dark door there.
================================
Dark Falls
================================
There's a Save Station in here. You haven't seen one in a while and it would
be disaterous if something bad happened. Save your game of course, and head
out the door at the top of the room.
================================
Dark Forgotten Bridge
================================
Drop off the platform your on and head through the only Power Bomb door that
is down here.
================================
Putrid Alcove
================================
Power Bomb Expansion:Break the Power Bomb wall near the Dark Phlogus.
Head into the room and you will see a Dark Phlogus soon enough. Stay near the
outer edge of the wall and head just right of him. Break the wall with a
Power Bomb to reveal a POWER BOMB EXPANSION. Now head out the other Power
Bomb door in the room.
================================
Poisoned Bog
================================
Sky Temple Key:Its hidden inside another Flying Ing Cache. Its under the dark
waters.
Several Hunter Ing are in this room. Use an Annhilator shot on the nearby
Beacon to make it Super so the Hunter's commit suicide into it. Once they are
out of the way, jump into the dark waters. It no longer hurts you. Infact it
is now trated like normal water but with crappy vision. Yay crappy vision!
Look around for a small alcove under the water which leads deeper into it.
Flip on your Dark Visor as you explore down here and you should see the
Flying Ing Cache. Destroy it of course and obtain the Sky Temple Key that is
released from it.
There is nothing else of intrest in this dead end room. Exit out the door you
used to get in here.
================================
Putrid Alcove
================================
You can always walk around the Dark Phlogus easily seeing as the water can't
hurt you...exit out the next door.
================================
Dark Forgotten Bridge
================================
Use the tall mushrooms on the other side of the room to reach the Portal. Use
it once you have reached its ledge.
================================
Forgotten Bridge
================================
Back in Light Aether, and we will be staying here for quite some time. Near
the Portal and to the left you should see a ledge slightly higher than the
Portal's ledge. You can easily reach it from here. Get on it, jump up to
the higher platform, then head down the hallway to the right and through the
door at the end.
================================
Plaza Access
================================
Simply roll through this room to the other side. If there are barriers
blocking the way, you haven't been following my FAQ at and earlier point.
Follow the pathway around to the Bomb Slots and make them re-aligned giving
you access to the other side. There will be a revealed hole afterwards
containing a MISSILE EXPANSION (If you've been following my FAQ, you have
already gotten it). At any rate, head through the next door.
================================
Torvus Plaza
================================
Energy Tank:Go through the most grueling Spider Ball Track ever created. Its
horrid. But worth it in the end.
Two Dark Pirate Commando's will attack you as you enter the room. ALL enemies
MUST be killed in this room if you want a chance to get to the end of the
Spider Ball Track. Kill the Commando's with a charged Dark Beam shot followed
by a Missile. There's 1 last enemy in this room-a Sporb. You, as you should
know, can't kill them unless their main body is revealed. It will be shortly
however. Now jump down into the monster half-pipe. Its tall. Really really
tall. Hold R the hold time as we will be needing to Boost onto a Spider Ball
Track on the right side of the half-pipe (The left end just keeps extending
upwards. Really high.). Eventually after some grueling Boosting you should
eventually make it onto the Track. Simply head along it at first, Bomb
Jumping or releasing you grip to fall to the next part of Track when
neccessary. Eventually you will hear the Sporb nearby come out and it will
start attacking you. Drop off the edge, look up, and pop in a few Missiles
to destroy it. Get all the way back up to the point where it first started
to attack you.
At the point your previously were you should have encountered, or be near
moving Spider Ball Tracks. Little bits of Track or placed on moving turbines.
Time your jumps accordingly! After a few moving Tracks, you will have to
carefull cross a bridge and you will then be near an assload of moving
Spider Ball Tracks. Or at least for half a second you will be. A common
camera glitch in this room sometimes flips BEHIND the Tracks. The only thing
you can see is the back of everything, which is no help. This thing is total
hell if you can't see crap. However, like all glitches there is a cure...or
at least a prevention. Leave the room (If the glitch happens that is. If
the camera never shifts position your fine), and go 2 rooms away then return
to Torvus Plaza. You will need to kill the enemies again. Get back to the
point where the glitch happens. If it continues to happen, reset your
Gamecube and just keep retrying this process until it doesn't happen.
Eventually it won't happen.
Anyways, one you reach the very end of the Spider Ball Track (IF you ever do)
you will bear a Kinetic Orb Cannon. Get inside to be shot across the room to
a small platform with the ENERGY TANK on it. Grab it and (finally) leave
this forsaken room.
================================
Plaza Access
================================
Simply roll across the several bridge to the other side of the room, then
head out the door.
================================
Forgotten Bridge
================================
Head straight along the path until you reach the split. Head left and jump
all the way over to the main bridge. Head right along the bridge and head
through the door at the end.
================================
Abandoned Worksite
================================
You are able to use the Screw Attack to reach the ledge across the gap easily
so do that. Roll through the tunnel there, and fall off the ledge and
continue out the next door.
================================
Great Bridge
================================
Power Bomb Expansion:Use a Power Bomb to break some nearby rocks, revealing
a tunnel. The Expansion is in there.
Use the Screw Attack (or the nearby Kinetic Orb Cannon) to get ontop of the
bridge, then head left to a dead end. Some Bendenzium rocks are nearby, which
can be broken with a Power Bomb. Break them to reveal a tunnel. In the middle
of it lies a POWER BOMB EXPANSION. Get out of the tunnel, back on the bridge,
and fall off of it, and take the blue door under it.
================================
Temple Access
================================
Simply roll through to the other side of the room. Use Bomb Jumps whenever
you need to.
================================
Torvus Temple
================================
Head around the elevator and jump up into the red area of the lower Temple.
Roll through the tunnel and head out the door.
================================
Underground Transport
================================
We're heading right back to lower Torvus. Head down the elevator then exit
out the door infront of you.
================================
Hydrodynamo Station
================================
Using the spinning platforms around the center collumn, reach the door at the
top of the room.
================================
Save Station B
================================
About time we find a Save Station! You won't be seeing another one for..quite
a while so Save now and exit.
================================
Hydrodynamo Station
================================
Jump all the way down to the very bottom of the room and go through the door
that is down there.
================================
Hydrodynamo Shaft
================================
Head down the spiral staircase. At the bottom are a ton of weak enemies. Use
the to refill your Ammo, Energy, and Missiles if your low on any of them and
proceed out the door here.
================================
Main Hydrochamber
================================
Keep heading straight and fall off the platform. Keep going straight and
through an opening to find some Spider Ball Tracks. They lead up to a Portal.
Use the Portal.
================================
Undertemple
================================
Missile Expansion:Use the Wall Jump Surfaces right near the Portal to find
this Expansion.
Jump off of the ledge right infront of you and look right at some Wall Jump
Surfaces. You know what to do. Use several Wall Jump's with the Screw Attack
to reach a high ledge with a MISSILE EXPANSION on it. Jump back down and head
into the main area of the room. Use the Spider Ball Tracks strewn all over
the room to reach the very top of the room. Jump up the ledge and head
through the only door here.
================================
Undertemple Access
================================
There are a ton of Darkling Tentacles in this room, which block many stairs
up the spiral staircase. Stun them all, and work your way (slowly) to the
top door of the room.
================================
Undertemple Shaft
================================
There are three doors in the middle area of this room (where you are now).
Swing around with the Grapple Beam twice on either side and head through the
door on the ledge.
================================
Sacrificial Chamber Tunnel
================================
Simply run through to the next room. Venom Weed is in this room, so shoot it
to make it dissappear for a short time.
================================
Sacrificial Chamber
================================
Head to the right and use a Power Bomb on the Bendenzium frame surrounding
the nearby Dark door. If you have no Power Bomb Ammo, the previous room had
a ton of storage containers which may spew the Ammo. Head through the Dark
door once your able to.
================================
Undertransit Two
================================
Nothing special in this room. Just enter the Cannon to be shot into the
Transit, where all you need to do next is simply roll out to the other side,
and out the door there.
================================
Dungeon
================================
Logbook Creatures Scan:Watchdrone
Sky Temple Key:Under the dark waters. Shoot the Light Beacons to clear a
path to the Flying Ing Cache.
Ignore the Dark Grenchlers in the room and jump into the dark water. Look
around for the path and follow it to a hole guraded by a Watchdrone. These
guys are invulnerable to everything but have no attacks of their own, aside
from just blocking your way. Look up to find a Light Beacon. Shoot it and
the Watchdrone will move out of the light, revealing the pathway. Roll under
the hole and repeat the process with a second Watchdrone to reach the end of
the path. Flip on your Dark Visor and the rest should be pretty obvious from
here. Grab the Sky Temple Key. We're halfway there! Get out of the water and
use the nearby Portal to get out of here.
================================
Catacombs
================================
There is an Annhilator door to your left. Head over to it, blast it open and
head through :)
================================
Transit Tunnel South
================================
Missile Expansion:Somewhere inside this giant maze. Using lotsa well timed
Bomb Jumps you can reach it.
Hop inside the Cannon to be shot into the main part of the Transit. This
maze is much different than any other Transit...and its quite complicated.
Move over to he first Bomb Slot that is right near where you start off.
Activating it will switch around the current nearby. Using the new current,
Bomb Jump up to the top-left corner of the room. The thing is, the current
lowers the gravity for Bomb Jump's. This meaning you shoot up really fast
but fall down slowly. You need to time the second Bomb correctly to be shot
to the top (and again to reach the second Bomb Slot). This switches another
current. Head over to the new current and reach the top of it, and keep
heading right. Using an upwards current to reach a third Bomb Slot. This
starts a timer for a new current right next to the Bomb Slot. Quickly Bomb
Jump to the top of the shaft the upwards current is now in to obtain a
MISSILE EXPANSION. Fall back out to the bottom of the room and head out the
right Cannon, and out the door nearby afterwards.
================================
Gathering Hall
================================
There is nothing of intrest in this room aside from a few Grenchler's. Use
the door at the other side of the room.
================================
Transit Tunnel West
================================
Hop inside the Cannon to be shot into the Transit. Break a block on the
ground to have access to the Bomb Slot, which reverses the fan's direction
allowing you to reach the other side of the room and the other Cannon. Use
the door nearby the Cannon once you exit.
================================
Training Chamber
================================
Missile Expansion:By using the Bomb Slot on the statue, you will reveal a
Power Bomb door...and this Expansion.
There are several Dark Blogg's in the room, and they are a pain in the ass
when you need to reach the top of the room. Using the Gravity Boost, try to
reach the ledge underwater near the only blue door in the room. If you are
having trouble whether its you can't make it or the Dark Blogg's, just keep
trying (And kill the Dark Blogg's if they pester you). Once you reach the
blue door, stay on the platform and turn around. A Bomb Slot on a faraway
platform should easily be seen. Use the Screw Attack to easily reach this
platform. Bomb the slot which will move ther giant statue back a little,
revealing a Power Bomb door and a MISSILE EXPANSION in the water. Jump down
to get it, and use the nearby Spider Ball Tracks to reach a Power Bomb
door. Go through it.
================================
Fortress Transport Access
================================
Simply get on the moving platforms and ride them to the other side of the
room, jumping when neccessary. There's a Blogg in the water so avoid
falling into it.
================================
Transport to Sanctuary Fortress
================================
Activate the nearby Scan Console to activate the elevator, then simply step
in it to ride back to Sanctuary Fortress.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Torvus Bog
================================
Head out the Power Bomb door infront of you.
================================
Torvus Transport Access
================================
Several Octopedes are annoying in this room. Take them out from a distance
to avoid their self-destruction when they are detached, and continue through
the Power Bomb door at the end.
================================
Main Research
================================
Simply head across the room to the Spider Ball Track, and ride up to the top
to reach a blue door. Go through it.
================================
Transit Station
================================
There are several Rezbit's in this room. They won't appear unless you get
close to them. Quickly run through this room and out the next door.
================================
Reactor Core
================================
Quickly kill the Rezbit infront of you before it deals too much damage, then
run around the giant tube infrotn of you to the other side of the room and
out the blue door there.
================================
Minigyro Chamber
================================
Get into the nearby tunnel on your left and roll through to the other side.
Boost through the Gyro quickly because the Harmony drones are attacking you
the whole time.
================================
Hall of Combat Mastery
================================
Go straight ahead and use the Spider Ball Track as a shortcut to easily reach
the other side of the room. Head right, and jump over to the Portal and
use it.
-----------------------------------------------------------------------------
| |
| |
| ~Ing Hive~ |
| |
| |
-----------------------------------------------------------------------------
================================
Culling Chamber
================================
Jump through the hole infront of you, then use Spider Ball Track to the left
of you to reach a door quickly. Its about time we got another Sky Temple
Key don't you think?
================================
Unseen Way
================================
Flip on your Dark Visor to see a platform allowing you to reach the door on
the other side of the gap. Or take the easy way out and use the Screw Attack.
Whichever way you prefer.
================================
Hive Reactor
================================
Jump allllll the way down to the very bottom of the room. A Dark Ingsmasher
will attack you down here, but you can ignore him. Head to the right, down
the passage way and through the door.
================================
Save Station 1
================================
Finally we see another Save Station. Its wise to Save now-there's a lot more
left in this Mission. Exit once done.
================================
Hive Reactor
================================
Keep heading forwards until you see a door on the left. Head through it (Or
straight ahead for an Ammo Station).
================================
Hive Reactor Access
================================
Use an Annhilator shot on the Light Beacon infron of you to clear the gap of
all the Nightbarbs. If you have a hard time hitting just the Beacon, then use
a Light Beam shot on it. The effect will be just the same. Head through now
to the other door in the room.
================================
Entrance Defense Hall
================================
Logbook Creatures Scan:Ing Larva Swarm
Ladadada....simple boring room with a lot of turns in it. Near the end of
the room you will see a ton of small black blobs on the ceiling. These are
Ing Larva (Scan it of course). They pose no threat so you can easily ignore
them. Head through the door.
================================
Hive Entrance
================================
Sky Temple Key:Top o' da room.
Use the Screw Attack to get all the way across the giant gap (which seems
even longer than its Light Aether counterpart). Use the tower of light here
to reach the top of the room. Use the Screw Attack again to get all the way
across the gap again and onto another high platform. The Flying Ing Cache
is right here and you should now what to do. Nearby is a pillar of red light.
Whatever you do, DON'T go in it. Red light hurts you. Really fast. Its like
Dark Aether with the Varia Suit on steriods. Umm..anyways head back through
the only door in the room.
================================
Entrance Defense Hall
================================
Nothing much of intrest in this room besides the tiny Ing. Just head through
the door on the other side of the room.
================================
Hive Reactor Entrance
================================
Hit the Light Beacon with the Light Beam once more to kill most of the
Nightbarb's, allowing easy access to the other door in the room.
================================
Hive Reactor
================================
Head into the center area and head right, and quickly start climbing the
platforms around the room. The Dark Ingsmasher may make you pee your pants
as its constantly slamming its fists into the ground, making the screen
shake. Its scary really. Like your being chased. Creepy. Head out the door
at the top of the room.
================================
Unseen Way
================================
Once more, use the Screw Attack to easily cross the gap infront of you, then
use the door there to the next room.
================================
Culling Chamber
================================
Use the Spider Ball Track infront of you to easily reach the other side of
the room. Head across the gap to the right and activate the Portal device
then head through the Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Sanctuary Fortress~ |
| |
| |
-----------------------------------------------------------------------------
================================
Hall of Combat Mastery
================================
Jump through the gap ONCE AGAIN and use the Spider Ball Track AGAIN to reach
the other side of the room. Then use the door (again) to leave this room
(for the last time :) )
================================
Minigyro Chamber
================================
Using the tunnel on your left, roll through the gyro chamber and exit out
the door on the other side of the room.
================================
Reactor Core
================================
Drop down to the very bottom floor, and take a right and head down the
hallway, and through the door at the end.
================================
Sanctuary Map Station
================================
Missile Expansion:Use the light...
Head down the ramp and turn around. If you haven't seen it already, there is
a light behind you. Head up it to be in a small alcove with a MISSILE
EXPANSION in it. Head back down the light, head back up the ramp and back
out the door once more.
================================
Reactor Core
================================
Finally, it is time we left Sanctuary Fortress for good. Head down the
hallway and take the first door on your right.
================================
Reactor Access
================================
Just quickly run through the room and go out the door before the Rezbit
causes too much damage to you.
================================
Power Junction
================================
Just get into Morph Ball mode and Boost through the room. The Diligence
drones don't do much damage.
================================
Sanctuary Entrance
================================
Use the Screw Attack to reach the other side of the room. Its a long distance
away so you will need to time each Screw so you get the most distance out of
it. If you can't make it, the Spider Ball Tracks will always be there, ready
to be used.
================================
Temple Transport Access
================================
Just head through to the next door.
================================
Transport to Temple Grounds
================================
Goodbye Fortress. So sad we won't be coming here again (Or course, you can
always come back out of freewill). Head up the elevator.
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Sancuary Fortress
================================
Head out the door infront of you...
================================
Fortress Transport Access
================================
Energy Tank:At the top of the beam of light.
A Luminoth Turret will almost immediately attack you as you enter the room.
Destroy it from a distance then continue forwards, and enter the beam of
light. At the top you will find an ENERGY TANK, and if you've been following
the Walkthrough that should be your last, 14th one. From here just head back
down the light and continue through the room, running past the second turret
along the way and out the other door.
================================
GFMC Compound
================================
Head across the room and exit out the blue door on the other side. Grab the
Missile Expansion ontop of the Federation ship if you haven't done so
already.
================================
Trooper Security Station
================================
Use a Power Bomb on the security gate infront of you to destroy it, then
proceed through the rest of the room.
================================
Communication Area
================================
Just follow along the path through the room. There's a small glass hole that
when broken with a Bomb reveals a Missile Expansion if you missed it
earlier. Also, the door at the top of the room leads to an Expanion as well.
Get them if you have yet to.
================================
Dynamo Chamber
================================
Use another Power Bomb on the fallen gate to destroy it, then proceed through
the room and out the door at the end of it.
================================
Temple Assembly Site
================================
Head to the left and through the hallway until you reach the Portal on the
left. We've used it before but if you haven't you will need to shoot a
crystal with a Light Beam shot to reveal the Portal. In any case, just use
the Portal.
================================
Plain of Dark Worship
================================
To the right of where you are there is a huge pile of Ingworms with a Missile
Expansion near them. By following this guide you should already have it, so
open the Seeker Missile door to the left.
================================
Lake Access
================================
There is a ton of Venom Weed in this room. Shoot it all away, then go through
once it is safe.
================================
Accursed Lake
================================
Logbook Research Scan:Dormant Ingclaw
Sky Temple Key:Other side of the lake.
Scan one of the large Ingclaws not spewing gases infront of you, then proceed
through the lake (Its about 2 inches deep, you won't sink in it). The Flying
Ing Cache is on the other side of the room and I hope by now you figured
out what to do. Grab the sixth Sky Temple Key (or maybe fifth. I lost count)
and get out of this room.
================================
Lake Access
================================
Once again a mountain of Venom Weed covers the ground. Kill it all as you
make your way through the room again.
================================
Plain of Dark Worship
================================
Head for the right until you reach the Portal. Use it.
================================
Temple Assembly Site
================================
Head for the right side of the room and use the door there, using the giant
crate as a bridge to reach the door.
================================
Dynamo Chamber
================================
There's nothing left to destroy so just head through to the other side.
================================
Communications Area
================================
There is still nothing else in this room. Pretty boring around here, eh? Just
head through the bottom level to the other door.
================================
Trooper Security Station
================================
Just walk right through the room.
================================
GFMC Compound
================================
Enter the room then jump up to the ledge on the left. Use the door on that
ledge.
================================
Sacred Bridge
================================
This is boring isn't it? Nothing of intrest in here besides the bridge. Just
jump over the gap and head through the door.
================================
Sacred Path
================================
Head for the other side of the room, Space Jumping up ledges whenever you
need to. At the other side of the room, turn around and jump on the far
platform. From here you can easily jump to the nearby Portal. Activate the
Portal then use it.
================================
Profane Path
================================
Beam Ammo Expansion:The final Beam Ammo Expansion we need. Its behind an
Echo Lock door. The combonation to unlock the door is right of door-far from
it, right of door-close to it, Echo Lock on the left, then right of door-far
from it.
There are several Dark Pirate Commando's in the room. You can kill them or
ignore their annoyance. Head for the Echo Door to the right of where you
are. In order to unlock this door, you need to shoot the pedestals with the
Annhilator Beam in this following order:right of door-far from it, right of
door-close to it, Echo Lock on the left, then right of door-far from it.
This will cause the door to open, revealing the last BEAM AMMO EXPANSION.
You should be able to hold 250 of each Ammo now. Not bad. Head through the
only blue door in the room.
================================
Phazon Pit
================================
You'll get a nice surprise when you need to Grapple across the pit. A Dark
Tallon Metroid will quickly appear in view. Gives most people a heart attack
unless you know it was coming. Avoid it and quickly get through the door
across the small pit.
================================
Phazon Grounds
================================
Missile Expansion:Use the Screw Attack at the top left corner of the room to
reach a far off cove with the Expansion.
You can opt to ignore all of the Dark Tallon Metroids in the room. And lemme
tell you-there's a lot. Head to the left and in the distance you should be
able to see a ton of Tallon Metroids lining up a path to a distance cove. Use
the Screw Attack to get over there and claim the MISSILE EXPANSION. Screw
Attack back over to land and head out the other blue door in the room.
================================
Reliquary Access
================================
From here on to the Sky Temple Key, there is nothing but Ingstorm's. Luckily,
the Light Suit prevents damage from them so just walk on through the room.
Scan the Ingstorm if you didn't earlier.
================================
Reliquary Grounds
================================
There are a ton of Warrior Ing in this room. They rarely attack since there
is little level ground for them to attack on. Just work your way up to the
top door of the room.
================================
Ing Reliquary
================================
Sky Temple Key:Bottom of the room.
Simply jump off the ledge to the bottom of the room, flip on your Dark
Visor and blast the Flying Ing Cache to bits. 7 Sky Temple Key's down, and
only 2 more left to obtain. Head along the path on the edge of the room to
reach the door then go through it.
================================
Reliquary Grounds
================================
Just jump off the ledge and make your way past the Warrior Ing to the only
other door in the room.
================================
Reliquary Access
================================
Walk along the room and head for the door just across it.
================================
Phazon Grounds
================================
Head over to the left, up the stairs, and out the door.
================================
Phazon Pit
================================
Avoid the Dark Tallon Metroid as you Grapple across the pit, and head through
the other door across the pit.
================================
Profane Path
================================
Head across to the other end of the room, jumping up the ledges when you need
to and ignoring the Dark Pirate Commando's. Turn around and jump over to the
Portal, activate it, then use it.
================================
Sacred Path
================================
Back in Light Aether for a little bit of time. Now jump over to the right and
head through the blue door over there.
================================
Temple Transport A
================================
Step in the elevator to head to the Great Temple.
================================
Temple Transport A
================================
Exit out the door infront of you.
================================
Transport A Access
================================
Roll inside the hole on the left to finally reach another Save Station. You
will NOT be seeing one until right before the final boss so you better do so
now. Leave the room afterwards.
================================
Temple Sanctuary
================================
Just walk right across the room to the other side. All the poor Luminoth will
be saved soon....that's for sure.
================================
Controller Transport
================================
Ride the elevator to the top of its path, then exit out the door infront of
you once it is at the top.
================================
Main Energy Controller
================================
Walk around U-Mos and head into the transportation system. This time choose
Agon Wastes as the destination.
-----------------------------------------------------------------------------
| |
| |
| ~Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Agon Energy Controller
================================
Its time to finish what we started in Agon Wastes. Exit the room via the
only door here.
================================
Controller Access
================================
Warning, Nuclear Missile Launched. *Super loud siren is heard* If only that
could happen...
================================
Agon Temple
================================
Follow the room around to the left until you come to a small opening. Head
through the Light door that is there.
================================
Sandcanyon
================================
Use the Kinetic Orb Cannon to be blasted to the other side of the room. Head
through the door there.
================================
Ventilation Area A
================================
Roll inside the tunnel and just Boost straight across to the other side and
head through the Light door.
================================
Main Reactor
================================
Get into Morph Ball mode and roll down the Spider Ball Track nearby, then
hop into the elevator once it comes down. At the top, head straight and out
through the Dark door.
================================
Security Station B
================================
Nothing intresting in this room that can really hurt you. Just walk through
to the blue door.
================================
Command Center
================================
Drop off the edge to the left, and activate and use the Portal.
-----------------------------------------------------------------------------
| |
| |
| ~Dark Agon Wastes~ |
| |
| |
-----------------------------------------------------------------------------
================================
Doomed Entry
================================
Head left, avoiding the Phazon, and take the Light Beam door once you reach
it across the room.
================================
Feeding Pit Access
================================
Several Dark Splinters inhabit this room. Nothing major-just run through to
and through the other door.
================================
Feeding Pit
================================
Power Bomb Expansion:Underwater
Jump into the dark water. There is a POWER BOMB EXPANSION down here, but it
will take some searching to find because its hard to see down here.
Eventually you will find it. Once you have, just get out of the water and
head back out the Light door.
================================
Feeding Pit Access
================================
Just run through the room.
================================
Doomed Entry
================================
Jump up onto the platforms infront of you, and head across and straight to
the Dark door on the other side of the room (Not the one on the left!).
================================
Oasis Access
================================
There are several Inglets in here but they pose no threat. Just walk across
the room to the other side.
================================
Dark Oasis
================================
Sky Temple Key:Underwater. Again.
If you haven't done so already, use a Power Bomb on the rock wall infront of
you to reveal some dark water. Jump inside, flip on the Dark Visor and blow
up the Flying Ing Cache to claim the 8th Sky Temple Key. Get out of the water
and use the nearby Portal on the left.
================================
Main Reactor
================================
Head across to the Dark door and go through it.
================================
Security Station B
================================
Simply walk through this simple room.
================================
Command Center
================================
Head along the top edge of the room until you reach the Light door ahead of
you. Go through it.
================================
Command Center Access
================================
Head through the Light door at the other end of this room.
================================
Central Mining Station
================================
Jump off the edge and land on the lower level of the room, then head straight
across to the other door of the room.
================================
Central Station Access
================================
There's nothing of importance in this room, so just head on through.
================================
Mining Station A
================================
Jump off your high ledge and fall down to the bottom of the room, and keep
going straight through the door down there.
================================
Mining Station Access
================================
Get into Morph Ball mode and simply use the Boost Ball to rush over to the
other door in the room.
================================
Mining Plaza
================================
Head straight and fall off the ledge to the bottom of the room. Keep going
straight and out the door.
================================
Plaza Access
================================
Run across the room, ignoring the Lumites.
================================
Transport to Temple Grounds
================================
Head in the elevator. This is the last time we need to visit Agon Wastes.
How sad...
-----------------------------------------------------------------------------
| |
| |
| ~Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Transport to Agon Wastes
================================
Just go out the door infront of you.
================================
Agon Transport Access
================================
Just walk through the hallway, killing the Kralee if you want to and go
through the door at the end.
================================
Industrial Site
================================
Head to the right side of the room and up a few ledges to reach a blue door
your gonna want to go through.
================================
Hive Transport Area
================================
Walk around to the left, avoiding the useless elevator and continue down the
hallway until you reach the door.
================================
Hive Access Tunnel
================================
Nothing in here but memories of you starting the game. Oh what fun that was.
Go through the room.
================================
Landing Site
================================
Head ontop of Samus's Ship to Save the game, and replenish you Energy and
Ammo. Now head out the door on the high left ledge using the out jutting
platform to reach the door there.
================================
Service Access
================================
You can ignore the Dark War Wasps or kill them if you please, then roll into
the pipe on the left corner of the room. Roll through the entire tunnel, and
out the door at the very end.
================================
Meeting Grounds
================================
Several Dark Pirate Commando's are in this room. Ignore them, fall down the
ledge and work your way left of the room and out the door once you reach it.
Almost at the Sky Temple!
================================
Hall of Eyes
================================
Simply jump up to the platform with the Portal on it, activate it, and jump
in one last time.
-----------------------------------------------------------------------------
| |
| |
| ~Sky Temple Grounds~ |
| |
| |
-----------------------------------------------------------------------------
================================
Base Access
================================
Head over down the left edge and go through the Super Missile door.
================================
War Ritual Grounds
================================
Missile Expansion:Use the Dark Visor to see some Seeker Missile points on the
door. Blast them to reveal the Expansion.
Head to the right and along the room until you reach a black door (and where
a Hunter Ing will attack you). Flip on the Dark Visor to see some Seeker
Missile targets on the door. Blast them all to lower the door and to reveal
the final MISSILE EXPANSION of the game. Yay. Now head to the right and
through the door there.
================================
Shrine Access
================================
Roll through the tunnel to the end, then use a Super Missile to open the door
and go through it.
================================
Defiled Shrine
================================
Sky Temple Key:Where your ship WOULD be in this room.
Jump into the middle of the room and shoot the Beacon with an Annhilator
shot to destroy all the Warrior Ing in the room. The flip on the Dark Visor
and obtain the final, 9th, nuave (Spanish for 9), 8 +1, whatever Sky Temple
Key. Leave the room after this.
================================
Shrine Access
================================
Roll back out of the tunnel and head through the only other door in this room
you have yet to go through.
================================
Gateway Access
================================
Last chance to Scan the Darkling Tentacles on the walls before you stun them
and head through to the next room.
================================
Sky Temple Gateway
================================
Logbook Lore Scan:A-Kul's Testament
Logbook Lore Scan:G-Sch's Key
Logbook Lore Scan:S-Jrs's Key
Logbook Lore Scan:C-Rch's Key
Logbook Lore Scan:D-Isl's Key
Logbook Lore Scan:M-Dhe's Key
Logbook Lore Scan:J-Fme's Key
Logbook Lore Scan:J-Stl's Key
Logbook Lore Scan:B-Stl's Key
Logbook Lore Scan:S-Dly's Key
Enter the room. DON'T UNDER ANY CIRCUMSTANCE STAND IN THE SHINING RED LIGHT
YET. Scan all of the heads along the room. All 10 of them to reveal
information...now useless to us because we have all of the Keys. Step into
the light to place all 9 Key's into their proper places. The lock on the Sky
Temple at once has been unlocked, and a shining beam of light will appear
nearby. This is it. Let's make our assult on the commander of the Ing.
***LOTSA ITEMS ACCQUIRED!***
***SKY TEMPLE GATEWAY OPENED!***
***MISSION 21:COMPLETE!***
-----------------------------------------------------------------------------
~Mission 22:Deja Vu in "Prime Time"~
-----------------------------------------------------------------------------
Mission Difficulty:*****/*****
Mission Objective:All of our hard work has come down to this. You must fight
Emperor Ing and defeat him to claim the last bit of Energy on Dark Aether.
Hopefully you've remembered your first conversation with U-Mos...something
about how if one side has no Energy they became unstable? You must escape
Dark Aether before it is wiped form existance.
================================
Sky Temple Energy Controller
================================
Use the nearby platforms to reach the upper area of the room, and to find a
Save Station. No **** you should use it. Use the Screw Attack to reach the
door on the other side of the room.
================================
Sanctum Access
================================
Use the Wall Jump Surface's to reach the top of the room. Might as well tell
you now that if you were going for 100% Scans, you should have 96% Scans
before going into the final boss. Just saying.
================================
Sanctum
================================
Logbook Creatures Scan:Emperor Ing Body
Logbook Creatures Scan:Emperor Ing Head
Logbook Creatures Scan:Emperor Ing Eye
Logbook Creatures Scan:Emperor Ing Chrysalis
Logbook Creatures Scan:Mutated Emperor Ing
Enter the room and you'll see a giant shadow on the ground...and the final
bit of Energy! But what's this? Some giant ass blob covers the Energy in its
mouth? As ugly as it may be, that is the Emperor Ing. Its final boss time!
Start off by Scanning its Head and Body. The trick to damaging it is the
destroy all of the tentacles it has, then that will expose its Eye (Scan it
of course). There are little openings on it which you can use to attack it.
But I'm getting ahead of myself. Rush over to one of the corners of the room
and stand on one of the circles there. Now, you can Lock-On to the flailing
tentacles, but your shots hit 1/50 times. Its best to use the Annhilator Beam
to shoot away the tentacles. Since it homes in easily and quickly its very
efficient at doing the job. Once all of its tentcles have been destroyed, its
Eye will be revealed for about 15 seconds. Unload whatever you have into its
Eye during this time. Only attacks that directly hit the Eye and not the
sheild it has will damage it. The openings of the shield occasionally shoot
a powerful laser at you, which makes you unable to shoot for about 5 seconds.
Super Missiles are the most powerful weapon you have against Emperor Ing, but
they are slightly harder to hit him with than normal Charged Light Beam
shots. But there is 1 weapon. A weapon of mass destruction that bring's
Emperor Ing's life to critical in moments:The Sunburst. The odds of it
connecting with the eye are about 1000:1 but it does make your life a whole
lot easier. Anyways, after a short time the Eye will be covered by the head
again and you must repeat the process. Every time you do this more and more
tentacles will appear. Normal Emperor Ing attacks consist of him spinning
his tentacles around the room, shooting a blast of dark energy at you (Use
the Boost Ball to avoid it) and opening Light Portals to hurt you badly.
Of course, this was just phase one...
After defeating Emperor Ing, he will use his head as a covering for his body,
and trandform himself into an energy regenerating Chrysalis. Poisonous gas
will appear in the arena now. Quckly Scan Emperor Ing, then use the Spider
Ball to cling onto the Chrysalis (That's a fun work to say...). The trick
here is that there are 11 holes on the Chrysalis, and right before
tentacles pop out of holes (dark bubbles will emit from the holes before
that happens) you want to place a Bomb to destroy the tentacle. Simply
destroy all 11 tentacles. To make your life easier, you can use your Power
Bombs. You won't be needing them later. Also, Inglet's will attack you often
(But will stay in puddle form). Kill them. A lot. Restore your Energy and
Ammo.
After destroying all 11 tentacles, Emperor Ing will explode form the
Chrysalsis and has mutated into a giant Warrior Ing. Scan the Mutated Emperor
Ing and prepare for a hard fight. Now the object here is to hit the heart
of Mutated Emperor Ing with a few Super Missiles. This will get the heart
to change from orange to either White or Purple. If it is White, unleash all
of your Entangler shots while you still got them (He won't be frozen or
anything, but its powerful enough). If it is Purple, unleash an assload of
Annhilator shots (NOT charged). He has a ton of health, and like to pummel
you with many attacks. He can create a ton of Portals which have a ton of
tentacles pop out and flail at you. He can also jump really high in an
attempt to land right on you. He can also fling his arms at you. Basically,
he is just a mega-powerful Warrior Ing with a different weak spot. Now, if
you run out of Ammo, occasionally a ton of enemies (Which are un-scannable)
swarm around Mutated Emperor Ing. Shots of the Power Beam make them spew
Ammo everywhere. Use them to your advantage. If your still having mega
trouble, you ould always try the lucky way out. That would be to Screw
Attack his heart. Trust me, it may take a thousand attempts and nothing
will happen. But if you do connect and with the full force of the Screw,
Mutated Emperor Ing will go down instantly (Or at least lose a ton of
health). Use whatever method suits you best.
Once you have finally defeated Emperor Ing, he will explode, leaving the
last of the precious Energy (That once belonged to Aether) behind. Samus
will suck it all up into her suit. Now, time for a history pop quiz. What
happens if one of the dimensions has no Energy to support it? If you guessed
"The dimension will collapse and cease to exist" then your right! Wait...
that's bad! We're still on Dark Aether! Platforms will rise above the ground
allowing you to Screw Attack over to the door in the room. An 8 minute
self-desctruct timer will be active, counting down the precious seconds you
have before the planet gives way. We've gotta get out of here! Well, GET
OUT OF HERE NOW!
================================
Sanctum Access
================================
Hurry! Jump down the corridor shaft and quickly go through the door behind
joo!!!!
================================
Sky Temple Energy Controller
================================
The Save Station is inactive so don't bother. If you've gone fast (and why
shouldn't you have?) there should be around 7:30:00 left on the clock. Head
down the beam of light!
================================
Sky Temple Gateway
================================
Logbook Creatures Scan:Dark Samus 3
Logbook Creatures Scan:Dark Samus 4
It was obvious you two would have to fight each other one last time. A battle
to the death. But a restricted one nonetheless. You've got a self-destruct
time breathing down your neck. With awesome Escape music, its time to finish
this once and for all!
(Also take of note that the Escape music is a remix of the Escape music from
Metroid Zero Mission. Isn't that cool?)
Start off by Scanning Dark Samus, and then unloading several Super Missiles
into her. After dealing a little bit of damage, she will turn invisible. Your
Dark Visor is overloaded right now so resort to the Echo Visor. Hit Dark
Samus with more of whatever you've got. Eventually she will become visible
again and entrap herself inside a giant Phazon bubble.
Scan her again. If you've been Scanning everything you should have gotten
the 100% Scans message as well as that the Boss Gallery has been unlocked.
Now, in her Phazon bubble she is invincible to everything....except Phazon
itself. Only Phazon can penetrate her sheild and damage Dark Samus. Keep
a Charge Beam (Normal Power Beam of course) always at the ready, and
always stay Locked-On to her. She will constantly spew Phazon Missiles at you
which dish out major damage. Eventually she will spit out a ton of Phazon
Particles, which you must collect with the Charge Beam. The Lock-On will
automatically shift up to help you obtain these Particles. If one of them
touches Samus, she will lose her charge and you will have wasted time. You
only need about 4-5 Particles to change the Charge Beam to Blue. Unleash
this at Dark Samus while still in here sheild to damage her, and she will
come floating back down for a few seconds before resorting back to her
Phazon bubble. DON'T shoot the Phazon Beam at Dark Samus when she isn't in
her sheild or it will heal her. That's bad. Very bad. It just drags out the
fight in the end really....
All you truly need to do is keep repeating this process until she is defeated
before the time expires. If you don't want to see the ending as I'm about
to describe it, please feel free not to. If you wanna know what happens,
read on.
Dark Samus will vanish in her usual particly way, and then Dark Aether will
begin to shake violently as atop a huge cliff nearby a ton of Warrior Ing
jump down at Samus, along with a ton of falling boulders. The violent shaking
has caused a giant wall of Phazon to collapse revealing....a Portal? Samus
will rush over to the Portal and use it to escape Dark Aether. Just then,
Dark Aether will be wiped from existance as your shown that is just vanishes
just like that. You will appear back inside the Main Energy Controller, as
all of the Luminoth bow down in gratuity. Samus waves them off without a
second glance and returns to her ship. If you obtained 75% or more items,
Samus will take off her entire suit, revealing a sleak Metroid Zero Mission
version of Samus. Quite different from the Samus in Metroid Prime 1. Of
course I'm sure most will agree that Samus looks like puke in 3-D. Meh.
The credits will roll, blah blah blah, Save after your done. If you obtained
all 100% items, you'll see a cutscene showing Dark Samus reform in space.
Ooooh! I smell Metroid Prime 3!
***DARK AETHER OBLITERATED!***
***FINAL OBJECTIVE COMPLETE!***
-----------------------------------------------------------------------------
~VII.Expansions Guide~
-----------------------------------------------------------------------------
Don't feel like going through my Walkthrough and searching for that one last
Expansion you need for 100%? Never fear! My Expansion Guide will cover all
the locations for every Expansion in the game from Missiles to Beam Ammo.
I'll post a minor description on how to get the Expansion in each room
that needs to be covered.
-----------------------------------------------------------------------------
~VII A.Missile Expansions~
-----------------------------------------------------------------------------
There are 50 Missile Expansions in the game (Including the Missile
Launcher). 50*5=250? Aren't there a total of 255 Missiles in the game? Yes.
The Seeker Missile Combo counts as the 51st Missile Expansion. Intresting
isn't it? I'll list what part of Aether the Expansion is in (Light or
Dark), the World (Agon Wastes, Dark Torvus Bog, etc.) and the Room name for
easy refrence. Ready for many Missiles?
==========================================================
Missile Expansion #1:Light Aether - Temple Grounds - Hive Chamber A
==========================================================
Once you are able to come back to this room, do so by dropping off the ledge
in Hive Transport Access. You can do this once you have the Violet
Translator. In this room you will find a Dark Missile Trooper. Its the only
one in the game so Scan it now. Kill him with whatever weapons you have. He
drops the Missile Expansion after the battle.
==========================================================
Missile Expansion #2:Light Aether - Temple Grounds - Hive Chamber B
==========================================================
You are able to obtain this Expansion once you have the Morph Ball Bombs.
Hive Chamber B happens to be the very room you lost most of your
equipment....neat eh? In the room you will need to roll through a Morph Ball
tunnel to reach another are of the room. Right near the hole leading into
the tunnel is a cracked block. Use a Bomb on it to expose a new tunnel. The
Missile Expansion is at the end of it.
==========================================================
Missile Expansion #3:Light Aether - Temple Grounds - GFMC Compound
==========================================================
This is the very first Missile Expansion you get in the game. Its in the
yellow crate near the GFS Tyr. You need to see the cutscene in order to
access the crate.
==========================================================
Missile Expansion #4:Light Aether - Temple Grounds - GFMC Compound
==========================================================
Once you have the Space Jump Boots, return to the GFMC Compound. The Missile
Expansion here is located on the top of the GFS Tyr. Use the ledge across
form the ship as a ledge high enough the properly Space Jump to the ship, and
then walk over to the Expansion.
==========================================================
Missile Expansion #5:Light Aether - Temple Grounds - Communication Area
==========================================================
Jump onto the ledge just above the ground floor of the room. Look around
for a small white piece of glass on the ground. Once you do, use a Morph
Ball Bomb on it to reveal the Expansion.
==========================================================
Missile Expansion #6:Light Aether - Temple Grounds - Temple Assembly Site
==========================================================
Jump ontop of any of the ledge near the left side of the room (The side
opposite of the giant crate). From here, you can use the Space Jump to reach
a ledge high on the wall that leads around most of the room. Once you reach
a tunnel, use the Morph Ball to reach the Missile Expansion at the very end
of it.
==========================================================
Missile Expansion #7:Light Aether - Temple Grounds - Transport to Agon Wastes
==========================================================
To the left of the elevator and cliff leading into the abyss, look for a
small Luminoth webling. Shoot the large green plant to destroy the web,
revealing the Missile Expansion.
==========================================================
Missile Expansion #8:Light Aether - Temple Grounds - Hall of the Honored Dead
==========================================================
Use the Boost Ball in the colored Spinners to destroy the glass surrounding
the Seeker Missile Combo. This Combo has an additional effect-it adds 5
Missiles to your count.
==========================================================
Missile Expansion #9:Light Aether - Agon Wastes - Mining Station A
==========================================================
On the bottom of the room you need to find a smalll cracked piece of wall
composed of Benzium. Use a Power Bomb on this piece of wall to expose a
Kinetic Orb Cannon. Using the Cannon, launch up onto some Spider Ball Tracks.
Use several Bomb Jumps, and release the tracks several times to work your
way to a Missile Expansion.
==========================================================
Missile Expansion #10:Light Aether - Agon Wastes - Storage A
==========================================================
In Mining Station B you need to find a cracked wall composed of Benzium.
Use a Power Bomb on this section of wall to reveal a door leading to Storage
A. The Expansion is right infront of you.
==========================================================
Missile Expansion #11:Light Aether - Agon Wastes - Portal Access A
==========================================================
This Missile Expansion is located just behind a dead Luminoth. In order to
reach it easily, use the Kinetic Orb Cannon's on the side of the room leading
to the Portal Chamber and fall down the hole leading into the Expansion. Or
for a quicker route, on the Portal Chamber side just roll behind the Luminoth
and collect the Expansion.
==========================================================
Missile Expansion #12:Light Aether - Agon Wastes - Command Center
==========================================================
The Missile Expansion is located under the flooring of the room-inside the
Morph Ball maze. You can enter the maze from 2 different places. Either from
Command Center Access or the Command Center itself. Either way, head along
the maze until you see a path branching out to the right. Follow it, and at
the end just pick up the Expansion.
==========================================================
Missile Expansion #13:Light Aether - Agon Wastes - Sand Cache
==========================================================
There is an Amber Translator Door in Mining Station A. Scan it down then
head through the revealed door, into Sand Cache. The Expansion is in the
middle of the room.
==========================================================
Missile Expansion #14:Light Aether - Agon Wastes - Transport Center
==========================================================
After your first excursion to Dark Agon Wastes, return to this room to be
able to reach a Bomb Slot. Activating it will lower a nearby gate, allowing
access to the Missile Expansion.
==========================================================
Missile Expansion #15:Light Aether - Agon Wastes - Storage B
==========================================================
In Biostorage Station, there is a Dark door on the second floor of the room.
Head through this door into Storage B. The Missile Expansion is just sitting
infront of you for the easy taking.
==========================================================
Missile Expansion #16:Light Aether - Agon Wastes - Main Reactor
==========================================================
This Missile Expansion is a bit complicated, and tough to get. You need to
head to the lower floor of the room and head towards the elevator. There are
two Spider Ball Tracks here. Take the one on the furthest right. At the top
you will need to Boost onto a Spider Ball Track on a piece of machinery
that is moving up and down. Time your Boost properly. The object here is to
keep Boosting until you reach the other side of the room, where you can drop
off, Bomb a piece of glass, and retrieve the Missile Expansion. Falling will
result in you getting hurt by Phazon until you quickly roll out the nearby
hole, and you will have to start over. It may take you a few tries so just
keep being patient.
==========================================================
Missile Expansion #17:Light Aether - Agon Wastes - Sand Processing
==========================================================
Destroy the two Space Pirate Turrets in the room, then use the Space Jump at
the top of the room to reach a tunnel on the right wall of the room, far
away from the ledge. Roll through the tunnel and Scan the Scan Console there
to drain out all of the sand in the room. Now, simply walk into the now
revealed Missile Expansion.
==========================================================
Missile Expansion #18:Light Aether - Agon Wastes - Ventilation Area A
==========================================================
Near the right side of the room you should see several platforms sticking
out of the wall. Use several Double Bomb Jumps to reach the top of these
platforms. Once you are at the very top of the last platform, roll to the
left to claim the Missile Expansion there.
==========================================================
Missile Expansion #19:Light Aether - Agon Wastes - Storage C
==========================================================
In Bioenergy Production there is a Super Missile door at the top of the room.
You need to reach it via two paths. The easy one is using the ledge at the
top of the room to simply Screw Attack over to the door. The other is rasing
all of the storage units to the top of the room, and using the Spider Ball
Tracks to Boost over there. Either way, head through the door to Storage C
and retrieve the Missile Expansion there.
==========================================================
Missile Expansion #20:Light Aether - Torvus Bog - Underground Tunnel
==========================================================
When you first enter the room from Torvus Temple, roll under the grating
your standing on to earn the Missile Expansion.
==========================================================
Missile Expansion #21:Light Aether - Torvus Bog - Forgotten Bridge
==========================================================
Use the Bomb Slot in Dark Forgotten Bridge on Dark Aether. This will rotate
the bridge around in Forgotten Bridge, allowing you to cross it to the
Missile Expansion on the other side.
==========================================================
Missile Expansion #22:Light Aether - Torvus Bog - Plaza Access
==========================================================
Enter this room via Forgotten Bridge. You need to roll through the tunnel.
However, you will be blocked by several platforms as you go. You need to use
Bomb Jumps to move yourself around the tunnel and into Bomb Slots to move
the platforms out of your way. Eventually you will reach the end of the
maze and will roll through another tunnel, leading to a half-pipe. Boost
up the left ramp to obtain the Missile Expansion here. Its a difficult half-
pipe, so take your time.
==========================================================
Missile Expansion #23:Light Aether - Torvus Bog - Hydrodynamo Station
==========================================================
Once you have activate the first Scan Console in the room, you are able to
reach the Seeker Missile door in the room. The Missile Expansion is right
infront of the door, impossible to miss.
==========================================================
Missile Expansion #24:Light Aether - Torvus Bog - Portal Chamber
==========================================================
In the Dark Agon Wastes Portal Chamber room, roll over the hole at the top
of the room to reach this Portal. Take it to be in the Light Aether version
of the Portal Chamber. The Missile Expansion will be right infront of your
landing point of the Portal.
==========================================================
Missile Expansion #25:Light Aether - Torvus Bog - Abandoned Worksite
==========================================================
Use the Grapple Beam on the Forgotten Bridge side of the room to swing on
over to another platform with the Expansion.
==========================================================
Missile Expansion #26:Light Aether - Torvus Bog - Torvus Lagoon
==========================================================
You need the Gravity Boost to obtain this Expansion. Underwater, look for
and area that heads down deeply. You will need to use the Gravity Boost to
ride right over some Venom Weed underwater and soar into a ledge containing
the Missile Expansion.
==========================================================
Missile Expansion #27:Light Aether - Torvus Bog - Path of Roots
==========================================================
Use the Grapple Beam near the above water door to swing on over to a platform
with the Missile Expansion on it.
==========================================================
Missile Expansion #28:Light Aether - Torvus Bog - Gathering Hall
==========================================================
Underwater, use a Power Bomb on the glass to allow you access to a small
area underwater. Power Bomb this small area, and you will destroy a plug,
effectively draining all of the water. A half-pipe is now revealed. Boost
up both sides of the half-pipe to some Spider Ball Tracks. Each side leads
to a Bomb Slot. Activate both Bomb Slots to deactivate a force sheild nearby
which contains the Expansion.
==========================================================
Missile Expansion #29:Light Aether - Torvus Bog - Torvus Grove
==========================================================
Use a Power Bomb on both weakened bases on the giant tree. This will cause
the massive thing to fall over and destroy a nearby wall. The Missile
Expansion here is then revealed.
==========================================================
Missile Expansion #30:Light Aether - Torvus Bog - Transit Tunnel South
==========================================================
Enter this room via Catacombs' Annihilator Beam door. Head into the Cannon
to be shot into the tunnels. Head right and drop right into the Bomb Slot.
Activate it, and you will switch around one of the currents in the room.
Get onto the current that is now rushing up and Bomb Jump. You will rise
very high. You need to perform a Double Bomb Jump to reach the top of the
shaft so lay a second Bomb before you start floating back downwards. At the
top, head to the left and Double Bomb Jump your way up a second shaft to a
Bomb Slot. This will switch around a nearby current. Head over to the right
and to the upwards current. Double Bomb Jump again to the top to reach
another Bomb Slot. Activate it, and you will switch around one final current
nearby. Double Bomb jump up this last current and at the top you will earn
the Missile Expansion in the room.
==========================================================
Missile Expansion #31:Light Aether - Torvus Bog - Training Chamber
==========================================================
Get onto the ledge infront of the only blue door in the room. Use the Screw
Attack to reach a platform in the distance with a Bomb Slot on it. Once your
on the platform, activate the Bomb Slot. The large platform your on will
move, revealing a Missile Expansion.
==========================================================
Missile Expansion #32:Light Aether - Sanctuary Fortress - Dynamo Works
==========================================================
Once you beat the Spider Guardian you can obtain this Expansion. Roll back
out of the tunnel and into the main area of the room once you grab the
Spider Ball. Work your way around the Spider Ball Tracks until the path
starts going up. At the top, Bomb Jump onto a small ledge and follow it into
a Missile Expansion.
==========================================================
Missile Expansion #33:Light Aether - Sanctuary Fortress - Hall of Combat
Mastery
==========================================================
Use the Spider Ball Track in the middle of the room to put yourself into a
huge Morph Ball maze. Just follow the pathway, and make a ton of Bomb
Jumps whenever neccessary. Near the end, Bomb a block to be able to reach
the Missile Expansion.
==========================================================
Missile Expansion #34:Light Aether - Sanctuary Fortress - Central Area
Transport West
==========================================================
You need to be at the top of the room to get this Expansion. First off, look
to the left of the door for some holes near the wall. Roll down the leftern
most hole. You'll then have three choices of path. Go right. At the next
intersection, take another right. You will fall right into a Missile
Expansion, and then be at the bottom of the room.
==========================================================
Missile Expansion #35:Light Aether - Sanctuary Fortress - Main Research
==========================================================
Near the Luminoth Lore Projector is a Spider Ball Track and a ton of
moving machinery. Navigate yourself through the Spider Ball Tracks, Bomb
Jumping and falling whenever you need to. Be careful-touch any piece of
machinery and you will fall right off the tracks. At the end of the path is
the Missile Expansion.
==========================================================
Missile Expansion #36:Light Aether - Sanctuary Fortress - Sentinel's Path
==========================================================
There are several Mekenobits in this room. They are very hazardous and can
easily kill you if you take too long while trying to obtain this Expansion,
so use the Seeker Missiles on their legs to destroy al of them. Now, near
the middle of the room is an Echo Door. Flip on your Echo Visor and hit
the nearby sound pedestals with the Annhilator Beam in this order:Right,
Right, Left, Right. (The pedestal in the middle isn't used for this). This
will open up the Echo Door, leading into a small cavern that holds the
Missile Expansion.
==========================================================
Missile Expansion #37:Light Aether - Sanctuary Fortress - Temple Access
==========================================================
Use a Charged Dark Beam shot followed by a Missile to destroy both of the
annoying Rezbits in the room. Now, flip on the Dark Visor and look up
above the door leading to the Temple. Destroy the red targets with the
Seeker Missiles. This will activate a Kinetic Orb Cannon nearby. Get into it
to be blasted back up near the top of the room. There is a Sonic Transmitter
here. Destroy it. This will move a nearby platform back a little for a
limited time. Quickly hop inside the Kinetic Orb Cannon to be blasted down a
pipe and under the flooring. Roll around to collect the Missile Expansion.
Use the Spinner nearby to get out.
==========================================================
Missile Expansion #38:Light Aether - Sanctuary Fortress - Sanctuary Map
Station
==========================================================
Head down the nearby ramps to the bottom of the room, then turn around to
find a pillar of light. With the Light Suit, you can travel up this beam of
light. You'll find a Missile Expansion if you do.
==========================================================
Missile Expansion #39:Light Aether - Great Temple - Transport B Access
==========================================================
From Temple Sanctuary, head into the room and look at the left wall until
you find a small spot where you can roll into. Use several Bomb Jumps to
work your way through the tunnel. At the very end of the path you will roll
right into a Missile Expansion.
==========================================================
Missile Expansion #40:Light Aether - Great Temple - Transport A Access
==========================================================
Right near the Save Station is a piece of cracked wall made of Talloric
Alloy. Use a Bomb on it to destroy the wall, revealing a path leading down
to a Missile Expansion.
==========================================================
Missile Expansion #41:Dark Aether - Dark Agon Wastes - Ing Cache 4
==========================================================
You need to enter this room through the Dark door in Duelling Range. The
Missile Expansion is located in a tricky place-its in a little hole right
below the door.
==========================================================
Missile Expansion #42:Dark Aether - Dark Agon Wastes - Crossroads
==========================================================
In the Light Aether version of Crossroads (The room is Transport Center),
use the half-pipe to reach a really high Portal. Use it, and the Missile
Expansion will be right infront of you.
==========================================================
Missile Expansion #43:Dark Aether - Dark Agon Wastes - Junction Site
==========================================================
Use the Spider Ball Track located near the middle of the room to reach a
Bomb Slot. Activate it to switch around the platform below you, revealing a
path to the Missile Expansion.
==========================================================
Missile Expansion #44:Dark Aether - Dark Agon Wastes - Warrior's Walk
==========================================================
Look around on the floor to find some Phazon steam rising up. Place a Bomb
on this piece of floor to destroy it. You should quickly roll into the Phazon
pit area, and to the end of it where a Missile Expansion lies. Quickly get
back out of course!
==========================================================
Missile Expansion #45:Dark Aether - Dark Torvus Bog - Undertransit One
==========================================================
Hop right into the Cannon to be blasted into the undertransit tunnels. This
is a bit tricky. It looks simple-just a room with many pipes below you. Well,
there are hidden holes unseeable. Fall down all the way to the bottom row.
From here, head near the left end of the pipe, but about halfway left.
Perform a Bomb Jump, and hold right in the air. You will enter a secret area
you probably didn't even knew existed. Keep heading right until you reach
the Missile Expansion in the tubes.
==========================================================
Missile Expansion #46:Dark Aether - Dark Torvus Bog - Undertemple
==========================================================
At the bottom room inside a little alcove is a Wall Jump Surface. Use the
Screw Attack against this surface to climb to the top of it and claim the
Missile Expansion at the top.
==========================================================
Missile Expansion #47:Dark Aether - Ing Hive - Hazing Cliff
==========================================================
There are several Dark Tallon Metroid in this room so I suggest annhilating
them all before continuing. Head over to the other side of the room to find
a Dark Diligence Drone. Their much like their Light counterparts only in
order to kill them you need to use a Charged Light Beam shot. Kill both of
them to find the Missile Expansion.
==========================================================
Missile Expansion #48:Dark Aether - Ing Hive - Aerial Training Site
==========================================================
Right near the Portal is a Wall Jump Surface. Use the Screw Attack to reach
the top of it, and the Missile Expansion there.
==========================================================
Missile Expansion #49:Dark Aether - Sky Temple Grounds - Plain of Dark
Worship
==========================================================
Use the Portal in Temple Assembly Site to reach this room. The Missile
Expansion is right of the Portal.
==========================================================
Missile Expansion #50:Dark Aether - Sky Temple Grounds - Phazon Grounds
==========================================================
Ignore the Dark Tallon Metroid if you wish, then use the Screw Attack to
reach the pillar across the huge gap. The Missile Expansion is waiting
inside that pilar when you land.
==========================================================
Missile Expansion #51:Dark Aether - Sky Temple Grounds - War Ritual Grounds
==========================================================
Near the huge collection of mutated Ingworms is a door. Flip on the Dark
Visor to see several Seeker Targets. Destroy them all, and the door will
reveal the final Missile Expansion.
-----------------------------------------------------------------------------
~VII B.Energy Tanks~
-----------------------------------------------------------------------------
Ah yes....the all important Energy Tank. Without them you would die very
fast in the game unless your highly experience and/or crazy/insane. There
are only 14 Energy Tanks, and most Energy Tanks take a bit longer than any
other Expansion to obtain.
==========================================================
Energy Tank #1:Light Aether - Temple Grounds - Storage Cavern B
==========================================================
Access this room via the Missile door in Temple Assembly Site. The Energy
Tank is sitting for you to take.
==========================================================
Energy Tank #2:Light Aether - Temple Grounds - Fortress Transport Access
==========================================================
Near the middle of the room you will find a bright yellow light shining
down from the ceiling. With the Light Suit on you can travel up this small
beam of light. You will then appear in a tiny room. Turn around to find an
Energy Tank sitting near the wall.
==========================================================
Energy Tank #3:Light Aether - Temple Grounds - Windchamber Gateway
==========================================================
On one of the sides of Windchamber Gateway these is a Grappple Point. You
can use the Grapple Beam (Or the Screw Attack) to swing over to a far away
platform that holds an Energy Tank.
==========================================================
Energy Tank #4:Light Aether - Agon Wastes - Mine Shaft
==========================================================
Head to Agon Temple and walk around the room until you find a Dark door.
Head through it into Mine Shaft. Here, roll into the tunnels and move left
and pass over the first sand block quickly. Now, kill the Pillbug nearby.
Double Bomb Jump several times up the first few platforms your near. Once
you reach the top of this area, hold left. You need to do this very quickly
several times. First you wall fall down a sand block. By holding left you
will move into a new area, where you will fall down more sand blocks. Here,
you will be unseen as your inside the wall. Move a little bit over to the
left but not all the way as you don't want to fall off the path. Bomb Jump
up a level, then Bomb Jump again to the highest point here. Hold left and
you will collect your Energy Tank.
==========================================================
Energy Tank #5:Light Aether - Agon Wastes - Bioenergy Production
==========================================================
Look at the map and head to the side of the room that has a Super Missile
door on it. Now, there are many, many Scan Consoles here. For each "station"
the small Scanner on the left will raise one of the giant storage platforms,
and the one on the right will lower one of the giant storage platforms.
Starting with the station furthest on the left, make 2 of the storage units
raised and keep one of them at the bottom. For the station in the middle,
make one of the storage units raised and keep 2 at the bottom. For the final
station on the right, make all three storage units at the bottom level.
This will create a stairway that leads right up to an Energy Tank. If the
Scanners don't do anything, head to the other side of the room and Scan a
Console there. This activates all of the platforms in the room if you hadn't
done so already.
==========================================================
Energy Tank #6:Light Aether - Agon Wastes - Mining Access
==========================================================
Roll into the middle of the room, and stop right above a sand block. Lay a
Bomb here and the block will break. You'll fall into a Cannon and be shot
up into an Energy Tank.
==========================================================
Energy Tank #7:Light Aether - Agon Wastes - Mining Plaza
==========================================================
Flip on your Echo Visor when your high in the room. There are three Sonic
Transmitters sending waves towards solar panels. You need to disable all
three locks. Doing so will make the solar panels rise, shining the sun onto
a small hole in the distance. The cover raises, revealing an Energy Tank.
You need to use the Screw Attack with extreme precision to reach the Energy
Tank. You may fail many times.
==========================================================
Energy Tank #8:Light Aether - Torvus Bog - Torvus Plaza
==========================================================
There are several Dark Pirate Commandos in here. They will cause the utmost
annoyance when attempting for this Energy Tank so be sure to kick their asses
with the Dark Visor (of course!). There is a half-pipe at the end of the room
so you want to head to it. Its a huge and tall half-pipe so you may
experience some trouble. You want to head up the right side of the half-pipe
and grab hold of a Spider Ball Track, so be holding R most of the time. Once
your on the Tracks, continue along until you hear a Sporb starting to attack
you. Drop down to the ground an kill it. This is nearly impossible to do with
the Sporb attacking most of the time.
Make your way back on the Spider Ball Tracks via the huge half-pipe again.
Now just continue along the Tracks. There is now nothing stopping you. At
least for a little while there won't be diddly squat stopping you. At some
point past several small moving pieces of Track, you may encounter the
annoyance of the camera going BEHIND the scenery, so all you can see is the
backside of the Spider Ball course.
This, of course, makes things nearly impossible. You can't see ANYTHING at
all. Why would such a challenge be put in this game? Well...its not a
challenge. More of a glitch. A very odd glitch. Its unknown as to what causes
it to happen or let alone WHY it happens. If the camera doesn't make it
impossible to see, continue along the Tracks until you reach a Kinetic Orb
Cannon, which when used will shoot you right into the Energy Tank in the
room. If the glitch does happen, leave the room and go several rooms away
and then come back. Its very likely the glitch will be fixed and you can with
ease get the Energy Tank. If it still occurs, reset the Gamecube and see the
results (you may need to reset several times). Eventually you will be able
to see and you will eventually get that Tank. Or you could be like me first
time throgh the game-take the challenge of going through the course with the
camera glitch (Of course back then I didn't know it was a glitch bit I
still won. I'm so good.)
==========================================================
Energy Tank #9:Light Aether - Torvus Bog - Meditation Vista
==========================================================
Ignore the Portal. Head past it and across the large abyss you will
eventually see a floating platform makes it way back and forth across some
far away area in the distance. Use the Screw Attack to reach this platform.
Once your on it, it will move you right into the Energy Tank lying there.
You are likely to fall. Many many times. Bring lots of Energy because you
may be needing it...
==========================================================
Energy Tank #10:Light Aether - Torvus Bog - Temple Access
==========================================================
You need to be in the upper path of this room, not the lower path. On the
floor in the upper path there are several red circles on the ground. One
of them is slightly cracked and smoking. Place a Bomb on this to fall down
right into an Energy Tank.
==========================================================
Energy Tank #11:Light Aether - Torvus Bog - Transit Tunnel East
==========================================================
In the first vertical tube on the left, use a Bomb Jump to easily reach the
Bomb Slot. Activate it. This activates a short timer on a current nearby.
Head for the tube 3 down to the right of you. It has a huge upwards
current of water. You need to do several well timed Bomb Jumps in order to
make your way up this tube. Its difficult and you may fail several times.
If this happens, just go activate the Bomb Slot again once the time expires.
Its very difficult, but after enough time you will learn the timing to reach
the high placed Energy Tank.
==========================================================
Energy Tank #12:Light Aether - Sanctuary Fortress - Watch Station Access
==========================================================
Enter through the Light door from Watch Station and its just...impossible to
miss. Wow. Easy tank eh?
==========================================================
Energy Tank #13:Light Aether - Sanctuary Fortress - Reactor Core
==========================================================
There are a ton of Rezbits in the Reactor Core. You should destroy all of
them as it will make your life a whole lot easier. Kill them with a Charged
Dark Beam blast followed by a Missile. Now, at the bottom of the room there
is a Kinetic Orb Cannon. Hop inside it to be shot up onto a ball of Spider
Ball Track. Head up a ramp onto a smaller ball of Track. Roll ontop of a
small red dot and use the Boost Ball to jump over to another ball. Keep
repeating this process until you reach actual Spider Ball Track. Be warned,
though, that every other ball every few seconds becomes electrfied, making it
impossible to magnetically attack yourself to the ball. Be careful. Once your
on actual Track just roll right into an Energy Tank.
==========================================================
Energy Tank #14:Dark Aether - Dark Torvus Bog - Cache B
==========================================================
There is a Super Missile door below the main level of the Temple. You can get
this Energy Tank by going through that door before the Chykka battle or any
time afterwards.
-----------------------------------------------------------------------------
~VII C.Power Bomb Expansions~
-----------------------------------------------------------------------------
Always have the need to unleash a gigantic exposion near many enemies? Your
gonna need several Power Bomb Expansions to do it though. There are 8, giving
a total of 10 Power Bombs.
==========================================================
Power Bomb Expansion #1:Light Aether - Temple Grounds - Dynamo Chamber
==========================================================
Use a Power Bomb to destroy the GF Gate, and proceed to the middle of the
lower area. Place a Power Bomb on the cracked Benzium wall to destroy it,
revealing a Power Bomb Expansion.
==========================================================
Power Bomb Expansion #2:Light Aether - Agon Wastes - Sandcanyon
==========================================================
Use the Screw Attack to travel halfway across the gap to the tiny platform
in the middle of it all. Place a Power Bomb once you reach this structure.
By doing so, you cause the giant pillar to collapse, revealing a Power Bomb
Expansion where it once was.
==========================================================
Power Bomb Expansion #3:Light Aether - Torvus Bog - Great Bridge
==========================================================
Use the Kinetic Orb Cannon in the room to be blasted up to the bridge.
Destroy the nearby Shriekbats then look around for a rock. Its made of
Bendezium so you should know by now what to do. Roll through the tunnel to
claim a Power Bomb Expansion.
==========================================================
Power Bomb Expansion #4:Light Aether - Sanctuary Fortress - Fortress Entrance
==========================================================
Enter this room via Temple Transport Access to understand all of these
instructions. Use the Spider Ball Tracks on the sides of the broken bridge
of the Screw Attack to reach the other side of the room. Head to the left
to find some broken glass. Use a Power Bomb to destroy the glass and reveal
a Scan Console. Activate it to enable a nearby elevator. Ride it to the top,
and Scan the console there to activate a Kinetic Orb Cannon on the floor
below you.
Roll into the Kinetic Orb Cannon to be blasted onto a round platform. Roll
around until you find a Spider Ball Track leading to the top platform. Head
up it. At the top you will find a hologram allowing you to enter a huge
turret. Get inside the Cannon. Look at the left side of the chasm for a
cracked wall high on the wall. Blast it with the cannon. A little bit below
that is another cracked wall so blow that up too. Lastly, look at the other
side of the room and blast that wall over there. Get off the platform and
roll back down to the Kinetic Orb Cannon.
You'll be back on solid ground again. Head over to where you placed your
first few turret shots. It revealed some Spider Ball Tracks hidden by the
wall. That's pretty sneaky... Nonetheless, climb up the Spider Ball Tracks,
Bomb Jumping whenever neccessary. Eventually you will reach the top platform.
Use the Screw Attack to head across the gap to the location of where the wall
across the chasm once was before you destroyed it. A Power Bomb Expansion is
just sitting on the ledge there.
==========================================================
Power Bomb Expansion #5:Light Aether - Sanctuary Fortress - Transit Station
==========================================================
There is a Portal on the lower floor of the room, guarded by a wall. Use a
Power Bomb to destroy the wall then use the Portal. Once you do, a Dark
Ingsmasher will attack you. The wall it breaks through was covering a Portal,
but it can be used now, so run behind it and head back to Light Aether.
There is a small tunnel to your left so head through it. You will appear near
another Portal which you need to use. In Dark Aether, use the nearby Spider
Ball Tracks to reach one last Portal. The Spider Ball Tracks next to you
go directly to the Power Bomb Expansion.
==========================================================
Power Bomb Expansion #6:Light Aether - Sanctuary Fortress - Main Gyro Chamber
==========================================================
There is an Echo Gate at the very bottom of the chamber. It can only be
opened by hitting the nearby pedestals with the Annhilator Beam in this
order: the pedestal nearest the door, the pedestal furthest from the door,
and then the pedestal in the center two times. This will cause the gate to
open, revealing a Kinetic Orb Cannon. Get inside the be shot right into the
center of the gyro, destroying it, and revealing a Power Bomb Expansion
which you can then obtain.
==========================================================
Power Bomb Expansion #7:Dark Aether - Dark Agon Wastes - Feeding Pit
==========================================================
Jump down into the dark waters. The Power Bomb Expansion is under the
water so your gonna need to search for it. Its very hard to see down there.
Use the Dark Visor when under water-it may make it a bit easier to find the
Expansion somewhere underwater.
==========================================================
Power Bomb Expansion #8:Dark Aether - Dark Torvus Bog - Purtrid Alcove
==========================================================
Head along the edge of the room to the right of the Dark Phlogus. There is
a cracked wall here. Use a Power Bomb to destroy it and to reveal the final
Power Bomb Expansion.
-----------------------------------------------------------------------------
~VII D.Beam Ammo Expansions~
-----------------------------------------------------------------------------
Ah yes...the all important Beam Ammo Expansions. Without them you'd quickly
run out of Ammo for most of your Beams. There are only 4 Expansions in this
catogoriy. Each Expansion raises the maximum capcity of Dark and Light Ammo
by 50, giving a total when you have all four 250 Beam Ammo. Really useful,
don't you think?
==========================================================
Beam Ammo Expansion #1:Light Aether - Agon Wastes - Central Mining Station
==========================================================
You need to enter this room from the top door of Command Center Access.
Otherwise this isn't possible. Anyways, once you get out of that door you
need to walk into either Turret on the left or the right. The one on the left
is the better choice. Once inside, look to the left to find a bunch of Pirate
Skiff's. Blow up the bottom one to create a platform for use later. Now,
there is a small white box thingy near an orange force field. You need to
destroy that with the Turret. You also need to destroy a cracked wall
somewhere on the right side of the room. By doing this, you will cause
several Space Pirates to attack you. Their no biggie...the Turret murders
them (WARNING! If the Turret is destroyed and your inside it, you get an
instant Game Over!). Now just follow the path around the top of the room
until you reach a tunnel you can take that leads behind the force field...to
a Beam Ammo Expansion.
==========================================================
Beam Ammo Expansion #2:Light Aether - Sanctuary Fortress - Watch Station
==========================================================
This Beam Ammo Expansion is a bit....complicated to obtain. Head over to the
ledge near the Light door, and head right of it to another ledge with a
Spider Ball Track on it. Get onto the Spider Ball Tracks and ride it high
above the room. Drop into a Kinetic Orb Cannon, blasting you onto some
more Spider Ball Tracks. Follow the Tracks around, using Bomb Jumps when you
need to until you reach a spinning platform with Spider Ball Tracks around
it. Get onto it and wait until you pass a pair of red sticks. Place a Bomb
just then to be blasted onto another circular spinning platform. Repeat
this once more on this platform. You will then be on some more Spider Ball
Tracks. Follow them into a tunnel. Head about halfway in then hold up on the
control stick to move into a secret room. This room holds a Beam Ammo
Expansion. Bomb Jump into it.
==========================================================
Beam Ammo Expansion #3:Dark Aether - Dark Torvus Bog - Cache A
==========================================================
In Poisoned Bog there is a Seeker Missile door. Head through it into Cache A.
The Beam Ammo Expansio will be right infront of you.
==========================================================
Beam Ammo Expansion #4:Dark Aether - Sky Temple Grounds - Profane Path
==========================================================
Use the Portal inside Sacred Path to reach this room. Once here, destroy
both Dark Pirate Commando with a Charged Dark Beam blast followed by a
Missile (the usual...). Now head to the other side of the room to find
several Echo Pedestals and an Echo Door. Shoot the pedestals with the
Annhilator Beam in the following order:back-right of the door, front-right
of the door, left of the door, and back-right of the door. This will open
the door, revealing the last Beam Ammo Expansion.
-----------------------------------------------------------------------------
~VII.Complete Logbook~
-----------------------------------------------------------------------------
This is where the people with no life come to. I decided to copy down and
type up every description in the Logbook, including the Inventory items.
Here is everything I've compiled.
-----------------------------------------------------------------------------
~Subsection I-Creature Scans~
-----------------------------------------------------------------------------
================================
Aether-Aquatic-Small Aquatic
================================
Hydlings
Found:Various rooms underwater, travel in large groups. Found in Hydrochamber
Access and a few other locations.
How to Defeat:1 simple Power Beam kills them. I use them with Dark and Light
Beams to quickly get back a ton of Ammo. they are useful enemies really.
Appearence:Hydlings appear in large groups underwater, like small tiny brown
floating objects.
Scan Info:Hydlings are small water dwellers. They travel in packs for safety,
roaming the water in search of bits of food. Their only defense is a bite,
which with their sharp teeth can also pierce metal.
Bloggling
Found:In Hydrodynamo Station after releasing the first lock. Also in Training
Chamber until all locks have been released.
How to Defeat:Unlike other Bloggs, they won't try to ram you often. Even so,
its pretty weak. About 5 Power Beam shots on their tail (Their mouth is
invulnerable) will kill them.
Appearence:They are small Blogg's, green in color
Scan Info:Young Bloggs are weaker than their parents, but still violent.
Their powerful jaws have yet to form, and they lack the defense abilities
found in adult Bloggs. They rely on speed and agility for protection if
attacked. Without the protection of their elders, they are still vulnerable.
================================
Aether-Aquatic-Large Aquatic
================================
Blogg
Found:Hydrodynamo Station before activating any of the locks. Transport to
Sanctuary in Torvus Bog also has 1 Blogg. The farther you go in the game the
less Bloggs appear.
How to Defeat:Wait for it to charge at you, and stand still and face it.
Right before hitting you it will open its mouth. Pop a Missile into it to
kill the Blogg.
Appearence:Big and black, with a large mouth cavity area. Pretty obvious
underwater.
Scan Info:The Blogg uses speed and agility to close in on prey. It will
batter foes with a ramming attack, then use its 3 tooth-filled maws to finish
the job. Bloggs have a weak spot inside their mouth:the rest of their bodies
are covered with a thick damage-resitant hide.
Alpha Blogg
Found:Main Hydrochamber Access-he can be scanned inside his "cage". Lastly in
Main Hydrochamber during the actual fight with him. He's a 1-time scan, so be
sure to get him!
How to Defeat:Same as all Bloggs. He attacks the same as all Bloggs. He also
uses a Sonic Bubble attack too. Use Super Missiles for maximum damage.
Release them as he is moving back before ramming you so they will hurt him.
He damage you a lot too, so have the 5 max Energy Tanks at that time for the
easiest possible time.
Appearence:Simply a huge Blogg. Impossible to miss really because its a Boss
battle with a health bar....
Scan Info:The Alpha Blogg is the largest and strongest of its pack. It can
fire potent sonic stun blasts in battlee. The blasts will disrupt your Visor
and weapon systems if they hit you. Its 3 titanic maws are potent weapons.
Target the creature's mouth area to inflict damage upon to it.
================================
Aether-Flying-Small Flyers
================================
Sandbats
Found:All over Agon Wastes, but can really only be scanned in Mining Station
A.
How to Defeat:Several Power Beam shots
Appearence:Small, tan colored bats flying around in swarms above ground
Scan Info:Sandbats are small flyers. They travel in packs for safety, though
they are predators in nature. Failing to find food as a group, Sandbats will
often enter a feeding frenzy and attack one another in search of sustenance.
Lightflyer
Found:Forgotten Bridge, and in Transport to Temple Grounds A.
How to Defeat:1 Charge Beam shot kills them.
Appearnce:Mainly a small ball of yellow light energy, shooting electricty at
you.
Scan Info:The Lightflyer is an aggressive flying drone. Once loyal to the
Luminoth, it will now fire a burst of energy at any living thing within
range. It generates light at all times, making it somewhat easy to target.
Lumite
Found:Transport Access to Temple Ground within Agon Wastes, and in various
locations in Dark Agon Wastes. (They are invisible unless flying in Dark
Agon Wastes however)
How to Defeat:Several Power Beam shots when visible.
Appearence:Small brown creatures that usually cling to walls, shooting purple
goop at you.
Scan Info:The Lumite thrives on light, and can render itself invisible to
most predators while within it. When out of the light, the creature is
relatively harmless, relying on a crudely spat chunk of biomatter to defend
itself. Once in the light, it can channel large amounts of solar energy
into a deadly blast.
War Wasp
Found:Many rooms in Temple Grounds.
How to Defeat:Several Power Beam shots, or 1 shot from any other beam
Appearence:A small blue wasp, comes out of an orange War Wasp Hive nearby,
also makes easily distinguished buzzing noises.
Scan Info:The War Wasp rarely strays away from its hive while it is pursuing
an immediate threat. It attacks with no regard for its own survival, dive
bombing into its enemy with stinger extended. Fast working toxins from the
stinger can incapcitate most small organisms. If it battles foes at range,
it will fire blasts of potent energy.
================================
Aether-Flying-Large Flyers
================================
Shriekers
Found:In Torvus Bog. You'll fist meet them at Great Bridge, but they
dissappear after a while. they can then be found at Torvus Temple
How to Defeat:2 Missiles, or 2 Charge Beam shots
Appearence:A small green bat. It is invisible, except when attacking. The
Echo Visor can locate it.
Scan Info:A cousin to the Shredder, the Shrieker waits for prey half-buried
in the earth. When it detects a target, it erupts from the ground and takes
flight. It releases a sonic blast to stun its target, then sweeps in to
feast. Shriekers can generate a stealth field that disrupts most Visors,
making them difficult to attack.
Shriekbat
Found:Many hallways around Torvus Bog
How to Defeat:Several Power Beam attacks, or let them hit a wall where they
self implode
Appearence:Small white-purple bats hanging on ceilings
Scan Info:Shriekbats have high internal temperatures, leading them to seek
cool climates to dwell in. They prefer caverns, roosting on ceilings while
hunting for small prey. Fiercely terratorial, they dive-bomb anything that
wanders near. This attack is fatal for the Shriekbat, as the impact sets off
a discharge of thermal energy.
Shredder
Found:Torvus Lagoon first time around, then they dissappear (WARNING:I think
these are 1 time scans. I haven't located them anywhere else once they
dissappear. Its best to scan them ASAP just to be sure.)
How to Defeat:Several Missiles or Charge Beam shots
Appearence:Small purple sack with propellers on head. Sack inflates when
approaching target
Scan Info:The Shredder spends most of its life in the earth. When agitated,
it will spring from the ground, then begin to fly towards its foe. Should it
reach its target, the Shredder will explode with considerable force,
releasing a cloud of thorns as it does. Shredders are resiliant, but can be
eliminated with concentrated weapon fire.
================================
Aether-Ground-Tunnel Prowlers
================================
Pillbug
Found:Can only be scanned in Portal Terminal in Agon Wastes BEFORE first
activating the portal there. If you miss it, you can scan one on the right
side of Dynamo Access, after you beat the Spider Guardian.
How to Defeat:Place a Bomb. When it explodes, if the Pillbug is within its
radius, the Pillbug will fall to the ground. Place 3 Bombs on its belly to
kill it.
Appearence:Small, short blue bug with big whiskers. Turns into a rolling ball
when enemies nearby.
Scan Info:Pillbugs prefer to dwell in dark caverns, though they can exist in
lit areas. Navigating with a series of sensitive antennae, they roam through
caves in search of moss and fungus. Pillbugs can move rapidly, and will ram
unwary targets to clear their paths as they search for food. A Pillbug cam
be jarred loose from a surface with a concussive blast:doing so reveals its
vulnerable belly.
Worker Splinter
Found:Very first few rooms past the Landing Site. They are always there.
How to Defeat:A whopping 1 Power Beam shot!
Appearence:A translucent white Splinter
Scan Info:The Worker Splinter is bred for service, not for combat. It spends
its time collecting foodstuffs and raw material for the Hive. A layer of
mucus helps to protect the creature from the toxins and chemicals it works
with. They can generate a sturdy pliable webbling useful in travel throughout
the Hive.
================================
Aether-Ground-Surface Prowlers
================================
Green Kralee
Found:Transport to Agon Wastes Access, and other various rooms around Temple
Ground
How to Defeat:Several Power Beam shots
Appearence:A small beatle with a green crystal on its back
Scan Info:A cousin to the dimensional shifting Kralee, the Green Kralee
spends most of its days roaming in search of food. A generic defect prevents
its back crystal from harnessing energy and opening warp portals. It is
doubtful the Green Kralee misses this ability.
Brizgee
Found:Mining Station A in Agon Wastes
How to Defeat:Use a Missile to make it angry, then a Charge Beam
Appearence:A thin, small red shelled crap pacing around in circles
Scan Info:The Brizgee's tail ends in a venomous barb, which it conceals
underneath a hard-packed layer of fused sand. A series of sharpened ridges
along its body discouages most predators:those foolish enough to harass the
Brizgee are quickly introduced to its deadly stinger.
Kralee
Found:Mining Station B in Agon Wastes
How to Defeat:Several Power Beam shots
Appearence:Just like a Green Kralee, only with a red crystal
Scan Info:The Kralee phases between dimensions as a defense mechanism. A
crystal in its carapace gathers energy to fuel the creation of a warp portal.
The process is uncontrollable, keeping the Kralee in constant dimensional
flux.
Seedburster
Found:Training Chamber Access
How to Defeat:Either 1 Power Beam shot, or wait for them to suicide
Appearence:Small purple plants moving rapidly in groups upon ceilings
Scan Info:Seedbursters are moving plants, capable of traveling great
distances in search of fertile soil to deposit their seeds in. When provoked
by predators, the Seedburster will explode, turning the precious seed inside
into a dangerous projectile. These seeds do not live to fruitation, but help
protect the Seedburster pack from attacks.
Krocuss
Found:Torvus Grove Access
How to Defeat:Get behind it and wait for its back flaps to open, then pop a
Charge Beam shot into it to kill him
Appearence:Small green things with several claws infront of them, and flaps
on their backs
Scan Info:The Krocuss thrives on toxins it extracts from its surroundings. It
secretes an acidic trail in its wake as it roams in search of nourishment.
The durable mollusk can be damaged when it exposes its toxic-absorbing gills:
few weapons can penetrate the creature's shell.
Lightbringer
Found:1 room before facing the Jump Guardian. Its said he's a 1 time Scan
only, but his scan desciption kinda makes you think otherwise.
How to Defeat:1 Annihalator Beam shot. This is un-confirmed, but his Scan
suggests that.
Appearence:A small white crystal that can move
Scan Info:Lightbringers were created by the Luminoth for use in their war
with the Ing. The crystalline creature generates a field of life-giving
energy at all times, and they can be energized like a Safe Zone Crystal. They
are immune to most weapon fire:only a burst of matter-antimatter can destroy
them.
================================
Aether-Ground-Predators
================================
Sandigger
Found:Mining Station A
How to Defeat:1 Charge Beam to each of its heads
Appearence:Simply a purple colored worm with 2 heads
Scan Info:Scans indicate that the Sandigger has a dual-brain nervous system.
Both of its heads are capable of attacking, disabling, and digesting prey.
It fires globs of acidic digestive fluid at prey to cripple them and begin
the digestive process. Its hide is very durable and resistant to weapon fire:
only its exposed eyes can be damaged.
Alpha Splinter
Found:Great Temple (1 time scan!!!)
How to Defeat:Can't be defeated, after enough damage the Ing posses him.
In order to activate that, around 20 missiles, or 15 Charge Beam shots
Appearence:An oversized brown Splinter
Scan Info:Splinter war packs are dominated by the largest male. Alpha
Splinters use their tremendous strength, size, and speed to subdue and kill
prey, paving the way for their smaller broodlings.
Grenchlers
Found:Forgotten Bridge in Torvus Bog
How to Defeat:Blast their tails with several Super Missiles to destroy it,
leaving a vulnerable skin section. A few Missiles in there kills the beast.
Appearence:A kinda large creature (Size of a Baby Sheegoth, remember?) with
huge teeth, and a mighty roar
Scan Info:The amiphibious Grenchler lurks in marsh areas in search of prey.
Fearless, it will spring from hiding and attack anything that moves. If it
is unable to fell its prey with its powerful jaws, it will fire a potent
burst of energy at them. Grenchlers have one weak spot-a generic defect makes
the shell on their back susceptable to explosive blasts. Remove the shell to
expose a vulnerable nerve center, then target it to eliminate the creature.
Alpha Sandigger
Found:Agon Temple (1 time scan!!!)
How to Defeat:Wait 5 seconds for the Ing to posses it >_>
Appearence:Looks EXACTLY like a normal Sandigger. Quickly scan it before it
gets possesed into the Bomb Guardian!
Scan Info:This appears to be a Sandigger pack leader, larger and stronger
than the normal members of its kind. Target both of its heads to damage it.
Sporb
Found:Torvus Plaza and Underground Tunnel, both in Torvus Bog
How to Defeat:Lure the actual head of the plant out by getting in its view
in Morph Ball form, then unleash several Charge Beam shots upon it.
Appearence:A strange sack attached to some walls. The actual head is nothing
but a stem and 4 leaves.
Scan Info:The hanging Sporb sits patiently until a potential meal is
detected. A burst of poisoned needles is the Sporb's primamry means of
attack. It can also extend its body over short distances, gripping small
targets with its powerful jaws. Sporbs wither when exposed to dark energy,
making them vulnerable to other weapon systems.
Splinter
Found:All over Temple Grounds
How to Defeat:1 Charge Beam shot
Appearence:A small tan colored bug that enjoys ramming you!
Scan Info:When it isn't hunting, a Splinter will secrete a protecture
cocoon around itself and enter a state of hybernation. Localized seimic
disturbences will awake the Splinter, triggering a state of blood frenzy in
the process. While in this state, a Splinter emits phermones that triggers
frenzy in all nearby Splinters. Disturbing a pack of sleeping Splinter is
not advisable.
================================
Aether-Mechanoids-Small
================================
Harmony Class Drone
Found:Transport Access C in Great Temple
How to Defeat:1 Charge Beam
Appearence:Small spheres of blue energy with several yellow bombs on the
outside of it. It is attracted to your Charge Beam.
Scan Info:The Luminoth desgined the Harmony units to be free-roaming,
independant cleaning units. They use focused energy beams and kinetic pulses
to perform their duties. Unfortunately, they now consider all living things
filth that must be cleansed from the world.
Mechlops
Found:1 room past Dynamo Access, under the floor in that room
How to Defeat:Lay a Bomb near one, and it'll suck it up, then it'll explode
Appearence:A small black moving unit with 3 claws infront of it
Scan Info:The Luminoth tried to domesticate and train a number of Triclops
for use in the war, but failed. Undaunted, they created mechanical versions
of the hurdy creatures to use in battle. The few Mechlops that remain now
serve the mechanoids, turning their potent jaws and earthmoving power against
their former masters.
Diligence Class Drone
Found:Many, many rooms over Sanctuary Fortress
How to Defeat:1 Dark Beam shot
Appearence:Exactly like a Harmony Class Drone unit, only pink with blue
colored bombs on the side. It shoots 3 lasers at different directions at all
times. He simply moves back and forth in tunnels they reside, and move super
fast when a Charge Beam is active.
Scan Info:The Diligence drones were the first cleaning units designed by the
Luminoth. They were modified for combat duty once the war began, but were
outshined by the newer Harmony class units. A Diligence uses focused energy
beams to perform their duty. Their energy construct nature makes them
invulnerable to most attacks, but dark energy can disrupt them.
Serenity Class Drone
Found:Fortress Entrance Hall, amoung the right wall, are thousands of these
How to Defeat:1 Power Beam shot, although they aren't a threat
Appearence:Small red robots moving with a group of hundreds of these amoung
the aforementioned wall
Scan Info:The Serenity drones have not gone rouge. The units are defenseless,
have no weapons, and cannot be eaten. These qualities make them useless to
the Ing. The small drones are assigned simple maintenance tasks upon creation
and perform them without hesitation until reassigned or destroyed.
Rezbit
Found:VERY often through Sanctuary Fortress, easily found in Reactor Core
How to Defeat:Either the long way, which is many Super Missiles, or 1 Charge
Dark Beam shot, followed by a Missile when he's frozen makes him dead
Appearence:3 small black spiked balls revolving around many orange rectangles
Scan Info:The Rezbit, through small, is a tough opponent. Its weapon system
is potent, capable of firing bursts or beams at targets. A barrier sheild
blocks oncoming attacks, It can even shift into an energy state to evade
enemies:while in this state it can transmit a powerful virus into mechanoids
and armor systems. The virus can cripple your systems for a time, leaving
you vulnerable.
Additional Notes:The Rezbit becomes impossible to Lock-on when all of the
orange rectangles dissappear, leaving it in its "energy state". At this
point, run like hell away from it. It will, several seconds later, send a
virus to you if your within its radius, that being around 20 feet. If this
virus hits you, you need to immideately push R+L+B to re-boot your Power
Suit, otherwise, your visor will be extremly distorted, and you see
everything frame by frame per second, and tons of alien text rise up your
screen. If your in Morph Ball Mode when the virus hits, you can't go back to
normal form, lay Bombs, or use the Spider Ball until you clear the virus.
Also, suiciding by jumping/rolling off a nearby ledge instantly clears the
virus (Although its a stupid way of clearing it.). Lastly, you can't attack
if the virus hits.
Octopede
Found:Transport to Torvus Bog Access in Sanctuary Fortress
How to Defeat:Several Power Beam shots knock off its seprate pieces, which
will proceed to roll around a little then self-destruct. Avoid that.
Appearence:4 small spiky orange circles all connected circling around walls.
If another Octopede is nearby, they form an electrical field that cannot be
passed unless they are destroyed.
Scan Info:The Octopede were created to deilever messages to Luminoth
citizens. They now fellow their routes in the service of other rouge
mechanoids. The units were designed to self-destruct if attacked, and will
explode with enough force to cause damage.
================================
Aether-Mechanoids-Stationary
================================
Viligence Class Turret
Found:Central Mining Station (1 Time Scan!!). This can ONLY be scanned when
the 2 Space Pirates take command of them. If destroyed, they can never be
scanned again.
How to Defeat:Many Missiles, or stand very close below them and they will
blow themselves up (lol)
Appearence:A large green cannon that fires green plasma blasts
Scan Info:the "Viligence" Class Turret is found in many Space Pirate bases.
Built to support the "Humility" Class Turret, it is as accurate as the gunner
operating it. Many young Space Pirates begin their careers as sentries:a tour
as a Viligence gunner is considered a mark of distinction.
Additional Notes:You can later in the game hop into the Viligence hologram
and actually operate the cannon! The cannon has its own life bar, and if
destroyed will automatically force you out. The hologram will reappear a few
seconds later. You can also push B to manually disengage operating the
cannon.
Luminoth Turret
Found:Sand Processing in Agon Wastes
How to Defeat:1 Charge Beam or Missile
Appearence:A small turret that shoots 2 yellow powerful beams at you
Scan Info:As the number of Luminoth dwindled, they turned to machines to
protect key areas. Automated gun turrets were often the first line of defense
against Ing attacks. Though powerful, they weren't nimble enough to deal with
agile enemy targets.
Caretaker Class Drone
Found:Main Research (1 Time Scan!). NOTE:This scan, however, is available at
any time BEFORE the battle with it. It can be scanned through the giant glass
shaft in Main Research.
How to Defeat:Ride around on the Spiderball Tracks until it releases a red
sensor for several seconds. Boost Ball through it. Once 3 sensors are
destoyed, it will occasionally drop down the main sensor in the middle of the
machine for a brief second. Boost through it to move to the next level. The
Drone is destoyed after 3 rounds.
Scan Info:The Caretaker drone was designed to protect and maintain and
experimental energy chamber. It uses electrically charged limbs to perform
its duties. The drone requires sensor updates to fight:a vulnerable detection
until will extend periodically to search for targets. Destroying this unit
would weaken its combat ability.
Growler Class Turret
Found:Transport to Sanctuary Access in Temple Grounds
How to Defeat:Several Super Missiles
Appearence:Like the Luminoth turret, only it shoots VERY powerful blue
blasts.
Scan Info:The GM-42 "Growler" Class Turret is a dated design, though still
quite effective as a point-defense system. It is lightly armored. Several
copies of the system exist, including the Space Pirate "Humility" Class
automated turret.
Humility Class Turret
Found:All over the Space Pirate base in Agon Wastes
How to Defeat:1 Charge Beam
Appearence:A small turret hanging out of the wall
Scan Info:The Space Pirates captured Federation "Growler" turrets, but found
the cannon unit inadequate. They replaced the Growler's weapon with a
powerful galvanic acclerator cannon. The "Humility" turret packs a strong
punch, but retains the Growler system's weaknesses. Fast targets can evade
the crude targeting system, and the armor can't take much punishment.
================================
Aether-Mechanoids-Large
================================
Ingsmasher
Found:Hall of Combat Mastery (1 Time Scan!!) Note:He technically is a 1TC.
If you kill them all they will never come back. If you run from them when
they are active, they won't dissappear. Its an obvious scan though-they are
really really big.
How to Defeat:When in normal colors use Super Missiles, while white use the
Dark Beam, and while purple use Light Beam. Annihaltor Beam works on all
forms.
Appearence:A large metallic warrior with 2 large balls cupped in its hands
Scan Info:Designed to fight alongside the Luminoth, the Ingsmasher seeks to
destroy them. in close combat, it smashes its energized fists into the earth
to send out powerful shockwaves, then pulverizes immobile prey. It will fire
salves of missiles at long-distance quarry. It uses an energy sheild in
battle that can be adjusted to protect against a variety of beam weapons.
The sheild can be overloaded by opposite-polarity beams, however, damaging
the Ingsmasher in the process.
Watchdrone
Found:Dungeon in Dark Torvus Bog, under the dark water
How to Defeat:Invulnerable. However, they can be shifted out of place when
a Light Beacon is active
Appearence:A small black creature with 4 legs
Scan Info:Watchdrones were built by the Luminoth to guard key areas and
hinder Ing armies. Most of these units have betrayed their masters, and now
serve the Ing. Watchdrones are indestructable, and reluctant to move, but can
be forced into quitting their posts by exposing them to bright, pure light.
Once the light fades, the mechanoid will return to its orginal resting site.
Mekenobite
Found:Sanctuary Temple after getting the Colbalt Translator
How to Defeat:Use a Seeker Missile on its 2 legs
Appearence:A 2 legged creature hanging off the top of ceilings
Scan Info:The Luminoth created the Mekenobites to help patrol the corridors
and shafts of the Sanctuary Fortress. It uses magnetism to keep itself
attached to the walls and ceilings. In combat, it will fire projectiles
towards its target with a magnetism accelerator. It can only be dislodged by
simsimultaneous explosive blasts. Mekenobites self-destruct once they are
heavily damaged.
Quad MB
Found:Main Research, as well as all over Sanctuary Fortress.
How to Defeat:Wait until it starts spinning, then Boost Ball into it.
Appearence:A small robot with 4 legs
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Main Body uses melee attacks in battle.
Though durable, it needs to vent excess heat from its body. When this
happens, it exposes a venting system vulenerable to concussive blasts.
Quad CM
Found:Same as Quad MB
How to Defeat:Super Missiles when normal, Light Beam when purple, Dark Beam
when white. Can ONLY be destroyed when detached from the Main Body.
Appearence:A small robotic head.
Scan Info:A Quad is formed of two components:the quadruped Main Body and the
flying Command Module. The units can function independantly, or linked
together, as the need arises. The Command Module relies on ranged beams
weapon attacks. It can generate a powerful beam sheild to protect itself.
Opposite-polarity beams can pentrate this field, however.
================================
Dark Aether-Ing
================================
Ingstorm
Found:All over Sky Temple Grounds
How to Defeat:Morph Ball Mode, wait for them to ram you and they die. But
they just reproduce in a never ending supply v_v
Appearence:Think of a small purply and red dot. Now, multiply that by a
mliion and think of them all flying around, dealing 60 damage per second if
you don't have the Light Suit.
Scan Info:The Ingstorm is collective swarm of tiny Ing. When banded together,
they can emit destructive energy that, over time, can break down even the
most duable of alloys.
Inglet
Found:All over Dark Aether
How to Defeat:1 Charge Beam
Appearence:A small neck and mouth is all the Inglet is composed of. Can also
resort to a puddle form like most Ing can.
Scan Info:Inglets perform the menial labor of the Horde, but can be pressed
into a combat role if there is need. They are amorphous blobs, capable of
clinging to nearly any surface. Inglets can fire bursts of dark matter in
self-defense, though they prefer to avoid battle. They seldom travel alone,
and can be dangerous in large numbers. As with all Ings. they dislike bright
light, and will avoid if possible.
Warrior Ing
Found:All over Dark Aether
How to Defeat:A ton of Charge Beams, or Missiles, or several Charged Light
Beam shots
Appearence:EXTREMELY hard to explain. But also has a large puddle form, so
look for that.
Scan Info:Warrior Ing are challenging foes. They can render themselves into
a amorphous puddles and move over most terrain, including walls. Warrior
Ing's can turn their bodies into dangerous projectiles sheathed in dark
energy. the tips of their legs are razor sharp, making them formidable in
melee. Finally, Warrior Ing are capable of channeling transdimensional energy
and firing it at theri enemies. Their only real weakness is bright, pure
light, which they hate and fear.
Ing Larva Swarm
Found:Hive Entrance Hall
How to Defeat:1 Power Beam shot, or wait for them to explode
Appearence:A small black dot with a Warrior Ing's eyes
Scan Info:Ing larvae travel in swarms for protection. They are weak with no
real defenses or attacks. The few that make it to adulthood are quite cunning
and vicious.
Darkling Tentacle
Found:In small, cramped hallways throughout Dark Aether
How to Defeat:Un-killable. However, in will contract into the wall if
anything hits it.
Appearence:A long grey tentacle
Scan Info:Some darklings can open dimensional portals at will. They will use
this ability to hunt for unwary prey, reaching out to snatch them with
their tentacles. Once ensnared, the prey is dragged to its doom. The
tentacles are resilient:pure light energy can disrupt them. Nothing can
destroy them.
Hunter Ing
Found:Easily found in Poisoned Bog
How to Defeat:Its insane to waste time trying to kill them, just run from
them
Appearence:A small red blob with several tentacles
Scan Info:The Hunter Ing patrol the lands of Dark Aether in search of the
Horde's enemies. They can render their bodies intangible, allowing them to
ambush targets with ease. Hunter Ing can generate long, deadly tentacles,
which they use with great effect in battle. Cunning and relentling, the
Hunter Ing will seize their prey or die.
================================
Dark Aether-Guardians-Quadraxis
================================
Quadraxis
Found:Dark Sanctuary Temple. Missing a 100 foot tall robot is a LITTLE hard
to miss.....
How to Defeat:This is the first of 3 stages of the battle. In this stage you
need to destroy his 4 knee-caps. They are ONLY vulnerable when flashing
blue.
Appearence:Think of a Quad. Now, increase his size 100 times. There you go.
Scan Info:The Quadraxis unit went rogue and entered the service of the Ing.
Its primary weapon system fires destructive matter-antimatter blasts. It
uses a powerful missile system battery for long distance attacks. The
Quadraxis is increadibly durable, and well armed, but its leg and foot joints
are vulnerable. Damaging these joints will eventually render it immobile.
Damaged Quadraxis
Found:Dark Sanctuary Temple. The main body of the Quadraxis unit, is only
scannable after destroying all 4 leg joints and his Command Module deteaches.
How to Defeat:This is phase 2 of 3 in the Quadraxis battle. Slap on your Echo
Visor to find an antennae on the Main Body. Destroy it by whatever means
possible. This antennae was actually transmitting commands to the Command
Module (AKA, the Quadraxis Head). Once destroyed, keep the Echo Visor on and
look for the Command Module. There are 3 antennae's on it. Destroy 1 when the
Command Module is stunned and unable to recieve commands. Repeat until all
are destroyed to move to phase 3. WARNING:WHILE THE HEAD MODULE IS STUNNED IS
A NEW SCAN!!!
Appearence:The Quadraxis, only without the head lying on the ground
Scan Info:Though the main body is disabled, the tactical control unit within
it is still active. It will guide the Head Module in battle via high-sonic
transmissions. Disabling this module will impair the Head Module's ability
to fight.
Sheilded Head Module
Found:Dark Sanctuary Temple, during phase 2 of the Quadraxis battle. Its the
non-stunned floatng Head Module.
How to Defeat:Invulnerable until sonic-transmitter on Main Body is
destroyed, then a new scan appears for the Head Module.
Appearence:The floating Head Module of the Quadraxis
Scan Info:The Head Module of the Quadraxis is highly mobile and well armed.
It is sheilded by an impervious force field. Tactical commands are sent to
this module from the crippled main body:server the link to impair the Head
Module's combat ability.
Final Head Module
Found:Dark Sanctuary Temple, during the final phase. Its the Quadraxis Head
Module with its head glass broken off, revealing a Spider Ball Track.
How to Defeat:Stun him with a Super Missile to make him slowly revolve around
to room for about 35 seconds. Quickly Spider Ball up one of the Damaged
Quadraxis legs, and prepare a Boost. When the Head Module floats infront of
you, Boost onto it, and keep holding R. The Head Module has a Spider Ball
surface on it as well. Get into one of the 2 Bomb Slots on its head and place
a Bomb to damage it. Repeat for the second Bomb Slot to finally destroy the
Quadraxis unit.
Appearence:Same Head Module, only with every antennae destroyed on him
Scan Info:Module has lost its tactical link to the main body. Two points of
structual weakness have been detected on its hull:Morph Ball Bombs can
cause damage to these areas. Scans indicate that the Spider Ball can attach
to the Module's outer hull.
Stunned Head Module
Found:Dark Sanctuary Temple, phase 2 of the battle, after destroying the
Main Body's antennae.
How to Defeat:With the Echo Visor on, after destroying the Main Body antennae
he will have 3 antennae's on him all un-accepting transmissions. Destroy
these now.
Appearence:The Head Module after destroying the Main Body antennae
Scan Info:Head Module is unable to recieve tactical data. Force field
offline. Unit is generating drones to defend itself while it attempts to
restore tactical link to main body. Destroy sonic receptors on unit to
prevent this.
================================
Dark Aether-Guardians-Sub Guardians
================================
Bomb Guardian
Found:Agon Temple
How to Defeat:Shoot it in the pink tail over and over again until it rears
its head up in pain. Use a Charge Beam on its head for the most effectiveness
Appearence:A darkling Sandigger with a pink glowing tail
Scan Info:This darkling Sandigger has absorbed the ability to generate
Morph Ball Bombs. It can throw Bombs with considerable accuaracy, and
frequenly lay a spread of Bombs in its wake. Its head and tail are the only
vulnerable spots on its body. Target them when they are vulnerable to
neutralize and terminate this target.
Jump Guardian
Found:Battlefield in Dark Agon Wastes
How to Defeat:Many Missiles and Charge Beams
Appearence:A Warrior Ing that looks like.....a Warrior Ing o_O
Scan Info:This Warrior Ing has absorbed the power of the Space Jump Boots.
It can leap incredible distances and heights, and uses this ability to great
effect in battle. Target can generate powerful shcokwaves of dark energy and
will sheath itself in a potent force field to protect itself. It cannot
maintain this sheild indefinitely:concentrate weapon fire when sheild is
down.
Boost Guardian
Found:Dark Torvus Arena (Sadly....NOBODY ever wants to fight him....)
How to Kill:YAY! Your gonna die MANY times before you figure out a good plan!
If you need one, just use charged Light Beam shots over and over again...
Appearence:If you play Pokemon, this Warrior Ing has a strange resemblence
to Sceptile.
Scan Info:This Warrior Ing has absorbed the power of the Boost Ball. It can
boost-blast towards its enemies, using its body as a potent weapon. When its
not in solid form, engaging it in Morph Ball Mode may provide better attack
oppertunities.
Grapple Guardian
Found:Sacrificial Chamber
How to Kill:Get its Grapple Beam to attach to magnetic pole, then run behind
it and unleash fury on its tail
Appearence:A really big Grenchler with a blue horn.
Scan Info:This darkling Grenchler has absorbed the power of the Grapple
Beam. It will fire the beam to snare potential meals and pull them into its
waiting jaws. The beam is powerful, and can attach to most surfaces,
including your armor. Its eye region is sensitive:damage in the area can
induce a state of anger in the target. A weak spot under the back shell is a
prime target as well. When angered, it will use a special attack.
Additional Notes:Its impossible to "anger" it until this beast is scanned, as
his eye "technically" doesn't exist until its been done. Also, there is no
Special Attack of his, so don't panic.
Spider Guardian
Found:Dynamo Access (WARNING:1 TME SCAN! HE CAN ONLY BE SCANNED THROUGH HIS
SMALL GLASS CHAMBER BEFORE BEGINNING THE BATTLE!
How to Kill:Bomb him a total of 4 times to make his "halo" around him green,
which activates the Bomb Slot in the area. Bomb it to change the path of the
Spider Guardian, who'll move into an electrical outlet. Repeat this for all
4 area. The final area has 3 Bomb slots, which will have to be activated in
order.
Appearence:A Pillbug
Scan Info:This darkling Pillbug has absorbed the power of the Spider Ball.
It can travel across magnetically charged surfaces at will. The creature
seems to have a connection to the local energy systems. Aggrivating it may
cause disruption to the system.
Power Bomb Guardian
Found:Underchamber
How to Kill:Activate the 4 Bomb Slots around the room
Appearence:A Sporb that can spew an endless amount of Power Bomb (That's
not fair!!!)
Scan Info:This darkling Sporb has absorbed the ability to generate Power
Bombs. It can fire these dangerous weapons instead of the venoumous needles
it usually shoots. The energies of the Power Bomb weapon hae made it all but
invulnerable. Tremendous kinetic energy damage will override its
protective field, however.
================================
Dark Aether-Guardians-Amorbis
================================
Amorbis 1
Found:Dark Agon Temple during the phases the Amorbis('s) are jumping in and
out of the ground.
How to Kill:Unkillable at this point. Use Missiles and Power Beam shots
quickly to destroy its outer shell
Appearence:An ugly, really really ugly black worm. Its a boss, can't be
missed unless your blind!
Scan Info:The enourmous Amorbis can move through solid rock and earth with
ease, and can sense the location of surface level prey deep within the
ground. They will attempt to ram any target the can find in their domain.
They are vulnerable to all forms of weapon firem but are incredibly strong
and resistant to pain.
Amorbis 2
Found:Dark Agon Temple, when the Amorbis attaches itself to the Dark Sphere
in the middle of the Temple.
How to Kill:Use a Charged Light Beam shot on its face plate, which should
destroy it. It will then lie on the ground, mouth open, and begin to suck
heavily for several seconds. Quickly get into Morph Ball Mode and roll into
its mouth. Plant a Bomb to break away 1/6 of his health.
Appearence:Same as Amorbis 1, just attached to the Dark Sphere
Scan Info:The Amorbis can attach themselves to the Dark Sphere, drawing
potent energy from within. They can fire dark energy at light crystals,
nullifying Safe Zones for a short time. They can also channel the energy into
a powerful beam attacks. Bioscans indicate a weak spot inside the creature's
mouth. Concentrate your fire at this area to damage the Amorbis.
================================
Dark Aether-Emperor Ing
================================
Emperor Ing Body
Found:Sanctum in Sky Temple. The lower half of the Emperor Ing's first form.
How to Kill:Invincible body part
Appearence:Its hard to miss...it IS the final battle >_>
Scan Info:Bioscans indicate that this is the strongest, eldest Ing in the
Horde, the Alpha, and the Omega. It has absorbed enormous amounts of Phazon
energy into its body, mutating itself in the process. Apparently, this power
is not enough for the creature, as it is now siphoning energy from the final
Energy Controller.
Emperor Ing Head
Found:Sanctum in Sky Temple. Upper half of the first Emperor Ing form.
How to Kill:Unkillable. However, destroy the many tentacles it has attached
to its mouth to reveal its eye.
Appearence:An ugly blob with a ton of tentacles popping out of his mouth
Scan Info:Like its brethron, the Emperor Ing is a metamorph. It has molded
itself around the precious Energy Controller, and will defend it to the
death, using its own body as a sheild and weapon. Destroy the tentacles it
generates to weaken the creature and its defenses.
Emperor Ing Eye
Found:Sanctum in Sky Temple, after destroying the tentacles on its head
How to Kill:It has a sheild around the eye. However, there are 2 holes where
your shots can go through. Super Missiles are the most effective, but are
harder to hit it with. Its best to stick with Charged Light Beam shots.
Apperence:A big red/orange circle with 2 holes, creating red beams of
doomyness all the time.
Scan Info:The Emperor Ing has exposed its main eye, from which it can fire
powerful energy beams. It is protected by an energy sheild, although not
completly. The eye can be looked onto, but only direct shots will get past
the sheild.
Emperor Ing Chrysalis
Found:Sanctum after defeating Emperor Ing's first form
How to Kill:Use the Spider Ball on the Chrysalis, and place Bombs over the
eleven holes right before a tentacle appears to kill it. Destroy all 11
tentacles.
Appearence:Emperor Ing is to Ball Chrylasis as a butterfly is to a chrylasis.
Wait....what? Its A BALL ON THE GROUND!
Scan Info:The heavily damaged Emperor Ing has entered a regenerative state
inside a durable healing shell. Tactical scans have detected eleven weak
spots on the magnetically charged shell:Spider Ball travel is possible on
the shell's surface. Damage the weak spots with explosives to crack the shell
and expose the enemy within.
Mutated Emperor Ing
Found:After defeating the Emperor Ing Chrysalis
How to Kill:Yeesh....this is a toughie. Its heart is red at first. Use Super
Missiles on it when exposed to eventually change it to either White or
Purple. In this stage you can actually damage Mutated Emperor Ing. Use
Charged Light Beam shots over and over again on the Purple heart, while
never stopping the trigger with the Annihalator Beam when it is White. If you
run out of ammo, many enemies happen to storm around Mutated Emperor Ing
sometimes when its heart isn't red. Any weapon will make them spew Ammo.
Appearence:A really big, really ugly Warrior Ing
Scan Info:Further exposure to Phazon has mutated the Emperor Ing. It is now
capable of sheilding its vulnerable areas with energy barriers. Beams of
opposite polarity can damage these barriers, however. Heavy damage to these
barriers will cause them to drop, exposing the creature's weak spots. Target
the weak spots to immobilize and damage the enemy.
================================
Dark Aether-Guardians-Chykka
================================
Chykka Larva
Found:Dark Torvus Temple. Yes, that giant sack thing is the boss.
How to Kill:Scanning it will reveal its weakest spot-the stomach. However,
anywhere else deals damage, but Light Beam shots to the stomach are the most
effective.
Appearence:A big white sack. Kinda hard to miss for a boss.
Scan Info:Scans indicate this bioform is an infant, but aging rapidly. The
creature can ensnare targets with its tongue, drawing them into its mouth.
It then covers its prey with acidic globs of biomatter to break it down for
digestion. This is an exceptional bioform with both dark and light natures.
Chyklings
Found:Dark Torvus Temple. Dark Chykka creates them
How to Kill:Power Beam shot.
Appearence:Small, tiny versions of Adult Chykka that Dark Chykka commonly
spawns
Scan Info:Interaction with dark energy has mustated the Chykka. Its
offspring are now born as flyers, skipping the larval stage completly. These
infants are highly protective of their parent, and will streak to attack on
sight. They lack their parents durability, however, making them easy targets.
Chykka (Adult)
Found:Dark Torvus Temple, after defeating Chykka Larva.
How to Kill:Target its body with many Power Beam shots (The only thing that's
quick enough to hit it) to stun him. Watch which way Chykka turns, then
Grapple Beam over to the direction its wings are facing. Prepare the Seeker
Missiles and target the back of the 4 wings. Repeat until 1/4 of its life is
gone, where It'll transform into Dark Chykka.
Appearence:Picture a War Wasp, only bluer, bigger, eviler, you get the point.
Scan Info:The Chykka has rapidly aged to its adult form. It will attack by
firing high-powered bursts of dark water at rapid speed. If frustrated, it
will try to attempt to diva and ram you. Most of the Chykka's body is
vulnerable to weapon fire, but scans indicate that suck fire will only stun
it. When stunned, however, four weak spots will appear. These spots are
vulnerable to attack:target them to damage the enemy.
Dark Chykka
Found:Dark Torvus Temple, after depleating 1/4 of Adult Chykka's life. Also
forms after depleating 3/4 of Adult Chykka's life. (After killing the next
1/4 of Chykka Adult's health bar (Dark Chykka is just a transformed version
of normal Chykka, sharing health bars), Dark Chykka reverts back to normal
Chykka, and after another 1/4 of health, back to Dark Chykka for the finale.)
How to Kill:Many Charged Light Beam shots aimed at its bloated egg sac.
Appearence:Its more than obvious.....its a bigger, blacker, badder version of
Chykka.
Scan Info:The Chykka has recovered, and energized its body in dark energy.
This energy has rendered most of the creature invulnerable to attack,
including its wings. Tactical scans indicate that its eggsac is vulnerable,
however. Target it to damage to creature.
Additional Notes:The Dark Chykka scan may appear hard to get. There's SERIOUS
depth mis-perception in the battle. What may make Dark Chykka look 5 feet
away is actually 100 feet away. Just Grapple over to Dark Chykka.)
================================
Dark Aether-Darklings-Aquatic
================================
Dark Blogg
Found:Training Chamber after taking either the Blue Path or the Red Path once
How to Kill:2 Missiles
Appearence:A normal Blogg, just blacker and.....cooler looking :)
Scan Info:Dark Bloggs somehow lose their sonic blast ability:something about
their minds make them difficult darklings to fully control. They rely solely
on their deadly maws for attack:in most cases they are more than adequate.
Target the weak spot inside its mouth to defeat the Dark Blogg with ease.
Dark Phlogus
Found:Abondened Worksite in Dark Torvus Bog
How to Kill:Unkillable. Hit it once when mouth is open to flip it over.
Appearence:A large black clam sitting quitely in the water
Scan Info:The Phlogus waits patiently as it floats in murky waters, searching
for a meal. When its seismic sensors in its epidermis are triggered, it
springs open rapidly to attack. Phlougus's can fire a spray of venom to
immobilize their prey. A central nervous system is exposed when it opens its
mouth to attack:damage this to stun the Phlogus for a time.
================================
Dark Aether-Darklings-Darkling Ground
================================
Dark Grenchler
Found:Dungeon in Dark Torvus Bog
How to Kill:Same as a Grenchler. Hit its tail with Super Missiles to expose
its main flesh...obvious from there.
Appearence:A Grenchler, only blacker, louder, and likes to bite your face
Scan Info:Darklings are drawn to possess vicious predators, making the
Grenchler a prime candidate. Despite the added toughness gained from
possession, the Dark Grenchler retains its one weakness. remove its back
shell with explosive blasts to expose its pain center, then attack the pain
center to quickly dispate the creature.
Dark Splinter
Found:Inhabitants of Temple Grounds
How to Kill:Several Charged Power Beam shots.
Appearence:A small black bug, like a Splinter (go figure?)
Scan Info:Target is host to a parsitic bioform. The presence of the parasite
increases the target's overall threat combat level. Concentrated weapons
fire will damage the crature.
Dark Alpha Splinter
Found:Temple Energy Controller, 1 time scan.
How to Kill:Many Missiles and Charge Beam shots
Appearence:The Alpha Splinter after getting possessed
Scan Info:Splinter alpha males are the first to be targeted for darkling
possession. Dark Alpha Splinters grow in strength and durability, making them
an even greater threat than normal.
================================
Dark Aether-Darklings-Darkling Flyers
================================
Dark War Wasp
Found:Vault Attack Portal in Dark Sanctuary Fortress
How to Kill:Charge Beam.
Appearence:You probably won't get close enough to one to actually distinguish
the difference between it an a normal War Wasp. Just keep the Scan Visor out
mmmkay?
Scan Info:Vicious and swift, the War Wasp is a prime target for young Ing
eager to join the war effort. They appreciate the flying speed and numerous
attacks the insect possesses. If they prove therony mettle in the War Wasp,
these Ing often graduate to the control of larger, deadlier creatures.
Dark Shredder
Found:Chykka Larva fight. THEY CAN ONLY BE FOUND HERE!!!! Spawned
occasionally while Chykka Larva is swimmming around.
How to Kill:Charge Beam....or just let if get close to you and self-
destruct. The radius is tiny and often won't hurt you much.
Appearence:Purple flying creatures of doom. Kinda hard to miss. Also enjoy
RUNNING AWAY from you if you slowly stalk them. Its kinda funny to do :)
Scan Info:The hardy Shredder is a favorite possession target for Ing that
dwell near dark waters.. Dark Shredders can lurk in the venomous waters
infefinitely, patitently waiting for prey. They are very resililent, but can
be elminated by concentrated weapon fire.
Nightbarb
Found:Whatever the Dark Version of Mining Station B is, and Abondened Base
How to Kill:Power Beam shot
Appearence:Little purple triangles that fly in the hundreds. Likes to hurt
you :) :)
Scan Info:Nightbarbs are small airborne darklings. Smaller and weaker than a
Hunter Ing, a Nightbarb will travel with a large pack to increase its odds
of survival. This is wise, since their primary predators are Hunter Ing.
================================
Dark Aether-Darklings-Darkling Offworld
================================
Dark Pirate Commando
Found:Anywhere in Torvus Bog. These bastards enjoy locking you in the room
they are in until they either die or 2.5 minutes has expired and they grow
bored and leave.
How to Kill:They are EXTREMLY hard to kill by normal conventional means. Use
an Entangler shot (AKA Charged Dark Beam) to freeze them up, and unleash a
Missile for an insta kill. Hmmm...handy right?
Appearence:Unknown. I've never gotten close enough to one before they warp
somewhere else.
Scan Info:The Ing prize the few Pirate Commandoes they manage to take alive.
Only Hunter Ing are allowed to possess the Commandoes, and the competition
for that right is fierce amoung them. The Hunter Ing ability to phase out of
local timespace carries over to the Dark Pirate Commando. They will fire
bursts of dark matter at enemies, along with an experimental EMP grenades
stolen from Space Pirates.
Dark Missile Trooper
Found:In a room several doors away from the Landin Site. Only battled after
obtaining the Violet Translator (1 TIME SCAN!!!)
How to Kill:Its health bar is irrelevent. Several Charge Beam shots dispatch
him rather quickly.
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this missile trooper,
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains
intact. Missile weapon systems remain online as well. Full parasitic fusion
has yet to be obtained, resulting in low agility and response time.
Dark Tallon Metroid
Found:Phazon Grounds in Sky Temple Grounds
How to Kill:I suggest running like hell from these life sucking creatures
WHO WILL INDEED attack you within a 50 foot radius, and WILL NEVER stop until
you leave the room. If you must know.....wait. I've never killed one
normally. Screw Attack makes short work of them. If attached, use a Morph
Ball Bomb to shake them off. (That's been the customary rule in EVERY Metroid
game.)
Appearence:Do I NEED to explain what a Metroid looks like? Please state the
title of the game. Its a METROID game. I think we've seen plenty Metroids in
our past. Incase your memory is drawing a blank...wait for it to screech a
hellish screech sound and start sucking 60 health away per second.
Scan Info:The Ing are facinated by Metroids and their connection to Phazon.
It is not a shared facination, as Metroid will attack Ing on sight.
Reconizing their strength, Ing darklings have possessed a number of Metroid
turning them into powerful soliders of the Horde.
Addtional Notes:In Phazon Grounds, a Dark Tallon Metroid is ironically
carrying around a Pirate Trooper. This is ood because 1.Space Pirates die
upon contact with Dark Aether's atmosphere and 2.Metroid attack ANYTHING that
has energy. Even their creators. Yet getting close to the Metroid will
release to Space Pirate, who will then fight you. Weird.
Dark Pirate Trooper
Found:Portal Terminal in Dark Agon Wastes. They aren't friendly :(
How to Kill:RUN. LIKE. HELL.
Appearence:Can't be said. I just run from them. Is that a bad thing? They are
purple bastards. I know that.
Scan Info:Pirate Troopers, already trained to follow orders without question,
were perfect candidates for Ing possession. Darklings moved to take every
trooper they could, expanding the army of the Horde considerably. Space
Pirate technology struck a chord with the Ing, who now hunt actively for
gadgets of any kind-especially weapon systems.
Dark Trooper
Found:All over the beginning area of the game
How to Kill:1 Charge Beam
Appearence:A walking dead Bravo team trooper
Scan Info:Bioscans indicate terminated lifesings in this attack trooper,
and the presence of an unknown biomass with parasitic tendencies. Though the
missile trooper's armor has been comprimised, the bulk of it remains
intact. Weapon systems remain online as well. Full parasitic fusion
has yet to be obtained, resulting in low agility and response time.
Dark Preed
Found:Uh....I'm not sure. Some random places in Dark Torvus Bog
How to Kill:You don't want these things to die. Trust me.
Appearence:A small ball of metal floating around puffing poisonous gas. NOT
NICE.
Scan Info:The aggressive Preeds are often possessed by darklings for aerial
hunting missions. The presence of the dark creature makes the small cyborg
more durable. The toxic gas carried by a Preed is enhanced by exposure to
dark energy, making it considerably more dangerous.
================================
Dark Aether-Darklings-Darkling Mechanoids
================================
Dark Diligence Drone
Found:Some room next to the Dark Aether version of Hall of Combat Mastery.
How to Kill:Charged Light Beam shots is its only weakness.
Appearence:A spinning black ball >_>
Scan Info:Some Diligence drones have been taken over by the Ing for
possessive duties. Their small size and durability makes the excellant
scouts able to go where most other cannot. A Dark Diligence still relies on
focused energy beams for defense. Their energy construct nature makes them
invulnerable to most attacks. A high-powered burst of light energy can
disrupt a Dark Diligence unit.
Dark Quad MB
Found:Sanctuary Temple. Dissappear after retreving the Colbalt Translator.
Can lastly be found during the Quadraxis fight. Otherwise, nowhere else.
How to Kill:I find them too strong, and slow and stupid. Ignore them.
Appearence:A purple Quad.
Scan Info:The Ing discovered they could possess and control artificially
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful
additions to the Horde.
Dark Quad CM
Found:The Command Module of a Dark Quad....same place as above.
How to Kill:Same as above
Appearence:Same as above
Scan Info:The Ing discovered they could possess and control artificially
intelligent machines as well as normal beings. They soon turned to the loyal
Quad right against the Luminoth, finding the machines to be quite useful
additions to the Horde. A dominant darkling assumes control of the Command
Module, forcing the lesser Ing into its body to do its bidding.
Corrupted Sentreye
Found:You'll find them a plenty on your way to the Sky Temple.
How to Kill:Charged Light Beam shot. All other shots stun its beams.
Appearence:Red eye on the wall shooting lasers. Can't miss lasers ;)
Scan Info:The Sentreyes were designed by the Luminoth to protect their camps
on Dark Aether. The Ing learned how to possess them and turned them against
their former masters. Many still remain throughout Dark Aether, now serving
the Ing as they served the Luminoth before them. Most weapon types will stun
the Sentreyes, charged light energy will destroy them.
Dark Ingsmasher
Found:Main Reactor Dark Aether version in Sanctuary Fortress
How to Kill:Same as an Ingsmasher
Appearence:Like an Ingsmasher
Scan Info:Once the Ing discovered they could possess intelligent machines,
the mighty Ingsmashers were top priority targets for the Horde. The drones
retain all of their attacks-shock wave fists and missile launchers. It uses
an energy sheild in battle that can be adjusted to protect against a variety
of beam weapons. The sheild can be overloaded by opposite-polarity beams.
================================
Offworld-Pirates
================================
Preed
Found:Hydrodynamo Statiohn
How to Kill:Best to avoid them...although 3 Power Beam shots makes them
'splode.
Appearence:A floating spiky ball
Scan Info:The cybernetic Preeds are aggressive hunters used as patrol
animals by the Space Pirates. They carry lethal Nohadin gas for use as a
defense mechanism. If the Preed is ruptured, the gas within it is violently
released. This toxic cloud is often proven fatal to the Preed's killer.
Pirate Trooper
Found:Central Mining Station is your first time to see them. They become
harder and harder to find after that through the game, so scan them early.
How to Kill:Several Charge Beam shots
Appearence:A metallic charisma that enjoys attacking you with red beam shots
as well as making growling sounds. Also noticeable a Space Pirate type is
nearby when their backround battle theme starts playing.
Scan Info:The Space Pirates suffered a serious defeat at Tallon IV, yet they
remain a powerful force for crime and disorder in the galaxy. Their
technology continues to advance:even the lowly trooper has recieved numerous
upgrades to his arsenal. A photanic power scythe and quantim assult cannon
are now standard-issue weapons for all troopers.
Pirate Grenadier
Found:Various rooms along the Space Pirate Base in Agon Wastes
How to Kill:Several Charge Beam shots
Appearence:Same as Space Pirate, but with a large cannon strapped to their
right arm.
Scan Info:The Space Pirates have begun to use an experimental energy grenade
launcher in the field. The weapon is viewed as a mixed blessing to the
Grenadier units:while the grenade launchers are powerful weapons, Grenadiers
must leave their rifles behind to carry them. Fast-moving targets can close
range on Grenadiers, rendering their main weapon somewhat ineffective.
Pirate Commando
Found:Torvus Grove, then lastly Sanctuary Entrance first time. I believe they
reappear in Torvus Grove, not sure however. (1 Time Scan???)
How to Kill:Ouchies. They, conviently, appear in rooms with several Phazon
tanks. Lure them near one, and blow it up. The Commando will die. Happyness.
Appearence:REALLY cool looking Space Pirates. Can't be missed.
Scan Info:Dedicated to "hunting the Hunter," Space Pirate Commando units
have been equipped with the latest weapons, including a varible pulse cannon,
e-grenade launcher, and energy scythe. Powerful thrusters carry them at
high speeds over any terrain. A portable barrier sheild repels most attacks,
but can only be deployed for limited periods.
Pirate Aerotrooper
Found:Everywhere. Literally. You will find them so often in places you've
visited its annoying.
How to Kill:They are susceptible to 2 Charge Beams.
Appearence:An ugly Space Pirate flying around on a jet pack.
Scan Info:Pirate Aerotroopers are known for their cold precision and utter
cruelty. Armed with both beam and missile systems, the Aerotrooper can be a
difficult for to engage, especially at range. Their jet packs can be
overloaded with heat-based attacks, however. These units prefer death before
dishonor:an injured Aerotrooper will make a suicide attempt strike before
allowing himself to be captured.
================================
Offworld-Metroids
================================
Infant Tallon Metroid
Found:Biohazard Storage after facing Dark Samus 1. (1 Time Scan!!!)???
How to Kill:Few Power Beam shots....or let it touch Phazon to mutate into a
normal Tallon Metroid.
Appearence:A tiny, cute as heck blue Metroid. Aww.....
Scan Info:The Space Pirates use Infant Tallon Metroids as a portable energy
source. Small in size, they are easy to transport in large quantities. They
are docile, efficient organic batteries...until they are exposed to Phazon.
At that point, they grow rapidly and aquire their full array of powers.
Tallon Metroid
Found:Several places in the Space Pirate Base in Agon Wastes
How to Kill:Charge Dark Beam followed by a Missile easily kills them.
Appearence:A red colored Metroid
Scan Info:Space Pirates harvest and enslave Metroids for use in their
operations. The Tallon Metroid will latch onto prey with powerful pincers,
then proceed to drain its life energy. This causes the creature to grow in
size and mass. The creatures are vulnerable to the chilling effect of dark
energy, and can be detached by entering Morph Ball mode and deploying a Bomb.
================================
Offworld-Dark Samus
================================
Dark Samus 1
Found:Main Reactor. All Dark Samus's are 1 Time Scans!!!
How to Kill:Many Charge Beam shots
Appearence:Is it THAT hard to see a clone of yourself? Remember SA-X? Think
that, only with the Phazon Suit.
Scan Info:Scans indicate the presence of Phazon and your genetic material
within this entity. She wears a version of the Varia Suit, altered and
agumented by the Phazon within her. Primary weapons include the Missile
Launcher and a scattershot variant of the Power Beam. Boost and Jump
abilities are superior to yours. The ability to generate Phazon energy
sheilds is also present.
Dark Samus 2
Found:Aerie and Aerie Transport
How to Kill:LOTSA Super Missiles
Appearence:Its extremely hard to miss a clone of yourself.....
Scan Info:Tactical scans have identified several new battle systems in the
armor of Dark Samus. She now weilds a potent variant of your Charge Beam. Her
Boost attack has been augmented, and the ability to render herself invisible
is present as well. Bioscans suggest that Dark Samus can reform her body
short of atomic disruption. Extreme caution reccommended.
Dark Samus 3
Found:Sky Temple Gateway, during the final 8 minutes of the game. NOT in her
big Phazon bubble form.
How to Kill:Super Missiles will eventually activate her becoming Dark Samus
4....
Appearence:*yawn*I'm sick of explaining....
Scan Info:Scans indicate Dark Samus has absorbed tremendous levels of Phazon
into her body:too much, perhaps. She can vent Phazon energy in the for of
destructive blasts and protective sheilds:doing so will help her maintain
stability. Exposure to Phazon has rendered her invisible to your Dark
Visor. These new abilities, combined with her already formidable arsenal,
places Dark Samus at the highest threat level.
Dark Samus 4
Found:Sky Temple Gateway. Yes, that large bubble of Phazon is a new Dark
Samus Scan.
How to Kill:Wait for it to expose many small Phazon chunks, then collect them
with the Charge Beam, and fire it back at Dark Samus.
Appearence:Oh my god....
Scan Info:Dark Samus has temporarily become a being of pure yet unstable
Phazon energy. Sher can generate a sheild that is invulnerable to all
attacks save one-blasts of Phazon energy itself. Use your Charge Beam to
collect Phazon energy that she expels, then fire it back at her. Direct hits
will overload and disrupt her essence.
-----------------------------------------------------------------------------
~Subsection II-Lore Scans~
-----------------------------------------------------------------------------
================================
Lore-Space Pirate Logs-Cycle 4
================================
Log 44681 (Phazon Operations)
Found:Command Center
Scan Info:Log 4.468.1-Science Teams detected the presence of Phazon in the
Dash system four cycles ago. High Command authorized the deployment of our
team shortly thereafter. Our orders are to establish a base on planet Aether
and evaluate local Phazon resources. Because this world lies on the
periphery of Galactic Federation territory, we are following stealth
protocols at the highest levels. A cadre of elite Commandos has been
dispatched to provide security for our force as well. This operation is now
underway.
Log 48853 (Local Conflict)
Found:Command Center
Scan Info:Log 4.885.3-Intellegence reports on the indigenous population of
Aether are in error. This planet is not at peace, nor are the inhabitants
docile. Evidence of a class four conflict is present here, though
hostilities are at a minimal level now. Our territory has suffered several
raids by a strange type of shadowy creature. These raids have caused
considerable damage, and we have requested more combat troopers in response.
================================
Lore-Space Pirate Logs-Cycle 5
================================
Log 50086 (Great Discoveries)
Found:Command Center
Scan Info:Log 5.008.6-A spatial anomaly has been found within our base. We
believe this rift in the time-space leads to a parallel dimension of some
type, but have been unable to interact with it thus far. A strange artifact
was found near the anomaly as well. It may be a weapon or generator of some
kind:perhaps it is the key to accessing the anomaly. High Command is eager
for reports on the relic. A new weapon for our arsenal is always welcome.
Log 54421 (Rift Portal)
Found:Command Center
Scan Info:The Rift Portal has been opened. The artifact weapon, dubbed the
"Dark Beam" by Science Team, provides the energy needed to open the portal,
although for a limited time. We've sent expiditions thorough the portal, and
they have returned with incredible news. The portal leads to a parallel
dimension of Aether. This "Dark Aether" has suffered globic calamity,
turning it into a toxic wasteland. It is the homeworld of the shadowy
creatures who have been raiding our our base for the last cycle. Most
importantly, it is the prime location of Phazon in this sector. Extraction
plans are being prepared. We will not be denied!
================================
Lore-Space Pirate Logs-Cycle 6
================================
Log 62217 (Phazon Raids)
Found:Command Center
Scan Info:Phazon extraction raids are underway on Dark Aether. The toxicity
of the atmosphere has taken a toll on our work force, as have the hostile
natives of that world. Science Team is preparing survival gear to protect
our work teams, and we have increased security presence in extraction areas.
Fortunately, High Command is sending more troops and supplies. Our troops
and resources are spread dangerously thin, and this mission cannot fail.
Log 63622 (The Hunter)
Found:Biostorage Station
Scan Info:Log 6.362.2-Samus Aran, the accursed Hunter, has arrived. The
sudden arrival of the Hunter is strange enough, but her actions are stranger
still. She does not seek our destruction, but our Phazon. With each raid,
she steals Phazon ore, only killing those who attempt to deny her. What she
needs it for we do not know-though Science Team sugests she requires it to
power her new armorsuit. Dark in color, it is equipped with strange new
weapons. The troops now call her the "Dark Hunter." It is a fitting title.
Log 67135 (Security Breach)
Found:Save Station C in Agon Wastes
Scan Info:Log 6.713.5-The Dark Hunter teleports into our base at will. Our
security has proven next to useless against her. Her latest raid was
disaterous. Not only did we lose more Phazon to her, but she also crippled
the stealth field generator with her strange new weapons. We are exposed.
Until the replacement generator arrives, we will be vulnerable to scans and
detection. Our presence here is still minimal:should the Federation find us
we will be unable to defend our position. Fortunately, Aether is on the edge
of Federation space. With luck, we will have a stealth field back in effect
before being detected.
Log 69898 (Shadow War)
Found:Main Reactor
Scan Info:The local war has escalated in intensity. The shadowlings from
Dark Aether have launched an ofensive. The assult seems focused on a central
network of buildings atop a mountain:a base, perhaps. Strangely, this attack
coincides with a rise in planetary instability. Perhaps these new shadowy
creatures are using a new weapons system. The shadowlings must believe us to
be foes for they have hit our base numerous times as well. We are holding,
but attrition is taking its toll on our troops and resources. Reinforcements
are en route. We can only wait and defend what is ours.
================================
Lore-Space Pirate Logs-Cycle 7
================================
Log 70136 (Federation Attack)
Found:Security Station B
Scan Info:Log 7.013.6-Another disater. The trasnport bringing our
reinforcements and supplies has been shot down. It was engaged in orbit by a
Federation vessel, which has landed near the alien temple. Its only a matter
of time before the Marines attack. Survivors from our ship have made their
way to our base. Here we shall make our stand. Another enemy. First the
shadowlings, then the Dark Hunter, then the Galactic Federation Marine
Corps. Perhaps fate will smile upon us, before the world itself opens its maw
and swallows us.
Log 71599 (Two Hunters)
Found:Central Mining Station
Scan Info:Log 7.159.9-Another Hunter, this wearing the traditional colors of
Samus Aran, made planetfall today. Horrific as it may sound, there are two
of them now. We are bracing for a new assult. This dire turn of events may
have some good will. One of our scouts in Dark Aether saw a curious
encounter. The Dark Hunter attacked the clad as Samus near a Phazon site.
Perhaps they are not allies...but foes. Perhaps we can forge and allience
with the Dark Hunter-an exchange of Phazon for the head of our common enemy.
================================
Lore-Trooper Logs-Force 1
================================
CAPT A. Exeter
Found:GFMC Compound
Scan Info:I'm beginning to think it was a real bad idea going down there.
Reevs is right, that hive is just one of many. Its stupid to stir a hornet's
next, especially if you plan on sleeping on it.
PFC S. Milligan
Found:GMFC Compound
Scan Info:Brouda lost the bet, so he switched watch duty with me tonight.
I figure this section is nice and safe and boring, which suits me fine. Let
those other pugs guard that hot zone! I...hold on...hey! Halt...No! Hel--
(Transmission Ends)
SPC F. Triplette
Found:GMFC Compound
Scan Info:The sarge says these "Splinters" remind him of some killer bug he
saw on another planet once. All I know is the things are fast and take a lot
to drop. Pretty soon we'll have to goto bayonets. Everyone's low on ammo...
even Brode, and he's the stingiest grunt I know.
Additional Notes:Perhaps the Sarge's "Bug" may have been Imago from Metroid
Zero Mission....Maybe Flahhgra for all we know...
LCPL J. Brode
Found:GMFC Compound
Scan Info:Man, I only hope this is the breeding grounds for these things.
If there's more, were in big trouble. We had a hard enough time taking that
one out of comission:I almost ran out of ammo. I never run out of ammo!
PFC G. Haley
Found:GMFC Compound
Scan Info:I hear. Them. Everywhere. They're coming. Can't sleep. Ever.
They'll eat me. Eat.
Additional Notes:*coughmentallyinsanecough*
PFC I. Crany
Found:GMFC Compound
Scan Info:Last night at chow, Angseth starts talking about some bounty
hunter and how she blew up a planet full of Space Pirates. I told her I
don't believe in fairy tales like that, and she took it personal. I just
find it hard to believe that one person took out an entire Space Pirate base,
that's all. But if she wants to believe in this Samus, or Bigfoot, or Santa
Claus she can.
Additional Notes:WTF? Samus works for the Federation. These guys work for the
Federation. How do they NOT know her? And isn't it several thousand years
past where we all know Santa don't exist?
================================
Lore-Trooper Logs-Force 2
================================
PFC E. Denys
Found:Sacred Bridge
Scan Info:I'm the only one left. Managed to get out of the hive, but when I
got to the ship everyone was gone...dead. I'm heading for the alien building
we saw earlier. Maybe someone can help me there...Wait, something's moving
down there. Hello...?
PFC L. Bourda
Found:Communication Area
Scan Info:We'll be making our stand here. The engineer tells me there's no
way we'll get the ship's engines online, and atmospheric interference is
scrambling our distress beacon. If anyone reads this, know that we did our
duty and fought well.
SPC B. Reevs
Found:Command Chamber
Scan Info:I don't like this plan. This hive is a small portion of a large
network. There may be dozens of hive systems like this across the planet,
and they may all be linked. Destroying this one may buy us time, but it may
also provoke the other hives into attacking.
PFC M. Veroni
Found:Collapsed Tunnel
Scan Info:I think Haley's losing it. He talks to himself all the time, and
he won't sleep. He almost shot me on watch the other night. I think he
thought I was one of those things. I talked to the doc about him being off
the line, and he told me we need all the help we can get. That's true, but
if he goes beserk and kills a bunch of us, that won't be very helpful.
SPC M. Angseth
Found:Trooper Security Station
Scan Info:This is rediculous. I can outshoot half the men here, and I'm stuck
on monitor duty. I didn't join up to stare at a holoscreen! This wouldn't
happen to Samus Aran...She'd be out there taking care of business, not
pushing buttons and sending reports.
GSGT C. Benet
Found:Command Chamber
Scan Info:There's something wrong with the lock systems in this section.
They've failed us twice, locking us out until someone came along to let us
in. If it happens again while were playing "bait" for those things...
well, at least we'll go out fighting, instead of hiding in the control area.
================================
Lore-Luminoth Lore-History-Dark Age
================================
The Ing Attack
Found:Path of Roots
Scan Info:The day came when space was torn asunder, revealing dimensional
rifts to a dark place. Horrible dark swarms streached forth from these rifts,
engulfing nearby creatures and transforming them into what we would call
darklings. The dark creatures became our enemies, and peace came to an end
on Aether.
Cataclysm
Found:Mining Station A
Scan Info:The starborne terror burnt through the heavens and struck Aether
with untold might. We all expected the world to shatter...but Aether held.
There was great devistation, however. The green plains of Agon were
scorched forever, and the forest of Torvus was engulfed and wreacked by the
sea. The skies burned for days, casting darkness over the land.
The World Warped
Found:Path of Eyes
Scan Info:Amidst the turmoil, we discovered many disturbing anomalies.
Spatual disturbences appeared across the land. Objects went into a state of
dimensional flux, their atoms divided between Aether and....somewhere else.
There was little time to ponder these strange happenings for we had to deal
with the devistation of our lands.
Age of Anxiety
Found:Meeting Grounds
Scan Info:In time, the roar of a wounded planet subsided. The air, though
fouled, was breathable. Light made its way through the dark veil over our
world. Slowly, we ventured out from the shelters of our homes to see what
remained of our paradise. What little comfort we gained by surviving, was
soon shattered, for when we looked outward, all we saw was devistation. Half
of the planet's energy had vanished from the Energy Controllers. Aether
became violently unstable as a result. Of the stellar object which struck
our homes, there was no sign.
================================
Lore-Luminoth Lore-History-Golden Age
================================
Origins
Found:Main Energy Controller
Scan Info:It is told that the Luminoth were not born of Aether but of the
Stars. In the early days, we roamed the greatness of the void, bathing in
the light of a thousand stars. We met a vast number of enlightened minds...
the N' Kren, the Vlla, and the Chozo amoung them. Each of them we found had
claimed a homeworld and formed a deep bond with it. In time, we decided to
do the same.
The Stellar Object
Found:Mining Station B
Scan Info:By the time we detected the stellar object as it streaked toward
our world, it was too late to stop it. We fired numerous weapons at it in a
vain attempt to alter its trajectory. Nothing worked. Our efforts put a great
strain on the Energy Controllers, and weakened Aether. All we could do as the
object grew closer was take shelter and wait. We gathered stores of food and
water, reinforced the sheilding on our dwellings, and spent the last few
hours in peace.
Our Heritage
Found:Transport to Agon Wastes in Temple Grounds
Scan Info:Our search for a home took us through the cosmos. For many a great
cycle we roamedm yet a place to calll our own eluded us. In time, we began
to dispair, feeling the search was in vain. We considered remaining amoung
the stars until a scout returned with news of a world unlike any other. When
we beheld Aether for the first time, so great was her beauty that we
forsook the stars forever to live upon her surface. From that day forth, the
Luminoth were of Aether, our blessed paradise.
Paradise
Found:Main Plaza
Scan Info:Aether was a fertile, aged world with bountiful fields and oceans.
The nature creatures were gentle compared to other worlds we had encountered.
We settled in a mountain region at first, in cliffside dwellings. In time,
we established settlements in the green forest of Torvus and the fertile
plains of Agon. A Great Temple was built between our three domains, a place
of peace and a monument of our accomplishments. It was a time of harmony for
our people.
Light of Aether
Found:Portal Terminal
Scan Info:The Main Energy Controller was built in the Great Temple:three
sub-controllers were built in the Temples of Agon. Torvus, and Sanctuary.
They collected the energy of Aether, then radiated it over the world to those
who needed it. In time, we came to call this precious energy the "Light of
Aether." It brought an age of peace and properity to the Luminoth.
Saving Aether
Found:Agon Energy Controller
Scan Info:Aether's planetary energy supply reached a critical stage. If left
unchecked, the energy would expire, bringing an end to this world. Our
greatest minds devised a way to preserve and regulate the remaining planetary
energy-the Energy Controllers.
================================
Lore-Luminoth Lore-Conflict-First Phase
================================
The New Terror
Found:Catacombs
Scan Info:In time, the Ing began to possess the Luminoth as well as
creatures. Friends and family members became the enemy, spilling Luminoth
blood across the land. Desprate, we devised sheilding to prevent Ing
possession. It was effective, but not perfect. Should the sheilding fall, all
Luminoth were prepared to self-terminate rather than become a weapon for the
Ing.
Dark Aether
Found:Torvus Energy Controller
Scan Info:In time, we created machines to open rifts to our enemies world.
Volunteer scouts went through the rifts and found a twisted world, harsh and
poisonous....a Dark Aether. They discovered that this world held the missing
half of our planet's energy. They also saw the true face of the enemy, a race
we came to call the "ing" meaning terror. Our scouts could not survive long
enough on the surface of Dark Aether, so venemous was its air. Still, we
vowed to return. We prepared for war.
Our War Begins
Found:Underground Tunnel
Scan Info:We developed Crystals that brought the Light of Aether to the dark
world. Uing the Crystals allowed our warriors to explore the enemy lands to
bring war to the Ing. Sadly, the Crystals weren't enough. We needed stronger
weapons, better armor. We withdrew form Dark Aether while our greatest minds
developed new engines of war.
Recovering Energy
Found:Training Chamber
Scan Info:We were not prepared to fight a long war. The forces of our enemy
outnumbered ours vastly. We sought a way to end the war quickly, without
extended combat. We decided to build a device to recover our lost planetary
energy from Dark Aether. Without this energy, the drk world would cease to
be, and our world would be restored to stability.
New Weapons
Found:Gathering Hall
Scan Info:Our studies of the Ing revealed the source of their attacks as
dark energy. We built weapons to use this energy, thinking it could overload
the enemy targets and eliminate them. We soon learned our error, as the Dark
Beam was not of great effect on the Ing. We then began to develop a weapon
that used light energy. This weapon would dispatch the Ing with terrible
efficiency.
================================
Lore-Luminoth Lore-Conflict-Second Phase
================================
The Sky Temple
Found:Fortress Transport Access
Scan Info:We learned the ruler of the Ing dwelled in a place dubbed "The
Sky Temple" by our forces. This place held the planetary energy of Dark
Aether as well. It was heavily guarded, and entry was barred by a great gate
requiring ten keys to unlock. These keys were hidden throughout Dark Aether
by the Ing. A mission was planned, one that would find the hidden keys and
recover our missing energy from the Sky Temple.
Agon Falls
Found:Sanctuary Energy Controller
Scan Info:A massive Ing attack came to the land of Agon. Soon, the Temple of
Agon was surrounded by the Horde, with no hope of salvation. Our galliant
warrior there were slain, and Agon fell to the enemy. Our blood chilled when
we learned that the energy within the Temple was drained. The Ing had found
the Energy Transfer Module, and they were using our weapon against us.
Torvus Falls
Found:Main Research
Scan Info:The Ing turned their focus on the Torvus Bog, sending a vast force
to lay siege to the temple there. Thousands upon thousands of Ing were
destroyed by our warriors, yet they kept coming until there were no Luminoth
alive to offer resistance in Torvus. On that day, the energy of Torvus was
taken to Dark Aether, and our hopes for survival grew dim.
Shattered Hope
Found:Main Gyrochamber
Scan Info:None of our warriors sent to the Sky Temple ever came back alive.
Our search team searched all over Dark Aether for them in vain. Of the
Energy Transfer Module, there was no sign. Tough saddened, we set out to
prepare another mission, to build another module to try at once more to save
our dying world.
The Final Crusade
Found:Hall of Combat Mastery
Scan Info:While our forces on Dark Aether fought desprate battles aganist
superior numbers, our best minds completed their work. The Energy Transfer
Module, a device designed to recover our planetary energy that was lost, was
ready at last. A force of our greatest warriors was assembled, each equipped
with the best armor and weaponary available. We sent thi brave cadre of
fighters to invade the Sky Temple and seige the missing energy within.
================================
Lore-Luminoth Lore-Conflict-Final Phase
================================
Sanctuary Falls
Found:Watch Station
Scan Info:Our battered forces gathered in Sanctuary Fortress to prepare for
the inevitable siege there. They didn't wait long. Wave after wave of Ing
assulted the greatest of our fortresses, with a goal in mind:to siege the
enemy there. The Ing turned the machines of Sanctuary against our warriors,
and soon all was lost. The energy of Sanctuary was taken by the Ing. Only
one Energy Controller remained on Aether.
Twilight
Found:Sacntuary Entrance
Scan Info:What few remained gatheed in the Great Temple. There, all but
U-Mos, the last Sentinal of Aether, entered into a state of life-preserving
stasis. There they would remain, to be released once the Ing were defeated...
or to sleep forever. His people safe, U-Mos prepared for the last, terrible
assult. In the silence of the Great Temple, he prayed for salvation, for
deliverence from the terror of the Ing.
================================
Lore-Luminoth Lore-Keybearer Lore-Cadre 1
================================
J-Stl's Testament
Found:Central Mining Station
Scan Info:My journey comes to an end. The thrice-cursed Ing prepared an
ambush of singular cunning in the mining station. They cought me in it like
a neophyte fresh from the training halls. I have sent five score of their
numbers to whatever foul pit they call afterlife, but in vain. My life is
extinguished.
B-Stl's Testament
Found:Main Reactor
Scan Info:I can go no further. Here in this reactor, I go to join my fallen
mate, J-Stl, in final rest. Though I die with honor, a shame falls on my
house until the key I seek reaches its destination. May my brothers find
my burden, that the way to the Sky Temple will be opened at last.
A-Kul's Testament
Found:Sky Temple gateway
Scan Info:Soon I shall pass to final rest. My key is in place. Through my
spirtual link to the others, I know where their bodies lie. I shall leave
this knowledge, that their locations in the Dark World can be known. May this
knowledge lead our warriors to the SKy Temple Keys. The time draws near.
Hear the word of A-Kul, she they call Champion of Aether. Know that my
warriors fought and died with uncommon valor. Do not look unkindly upon
their failure, for they died to save us all.
S-Dly's Testament
Found:Torvus Lagoon
Scan Info:They came to the lagoon in the night, delivering true deathblows
before I could detect them. As my life faded, I sent a call to the cadre to
warn of this surprise attack. May they find my key, and dispatch the Ing who
killed me. Only then will my final rest be peaceful.
G-Sch's Testament
Found:Catacombs
Scan Info:What craven salvages are the Ing! Trapped in the catacombs with no
chance of rescue, I fought to the last. I watched them feed ipon their dead.
I heard them pressing the lesser of their number into the front ranks that my
blasts would take them. At least their leader stood against me in battle. He
was a foe worthy of a Luminoth warrior.
================================
Lore-Luminoth Lore-Keybearer Lore-Cadre 2
================================
M-Dhe's Testament
Found:Landing Site
Scan Info:That last hit breached my armor. The poison spreads. Though I have
found the key, it is too late for me. Soon my light will fail. They know I
am here. They will come to this site to plunder the key. My last stand shall
be at the enge of the temple grounds. I only hope I have the strength to
fight when they arrive.
J-Fme's Testament
Found:Industrial Site
Scan Info:Final entry, Warrior J-Fme. Their army swells. Beasts and machines
join the ranks of the horde, all eager to bring death to the Luminoth. The
Ing sent their new additions to the industrial site to do battle with me,
while they watched from safety. Cowardly mongrels! My only regret in death is
that I did not live to see the day of their defeat. May it come soon!
S-Jrs's Testament
Found:Sanctuary Entrance
Scan Info:A-Kul tried to send me back to Aether, that I might get
reinforcements. Both cadre's have been attacked, devistated. The Ing followed
me. They came wearing the skin of beasts. I gave them a good fight, yet, I
have failed. May I redeem my honor in the next life. Here, at the fortress
entrance, I breathe my last.
D-Isi's Testament
Found:Storage Cavern A
Scan Info:It is inside me. I feel it spreading. clawing at my will, tearing
away at my thoughts. It moves me against my will, to this cavern. Here it
will not end. I do not wish this, do not want my body to become a weapon for
the Ing within me. It hates. It demands obidence. I will fight to the end.
I shall self-terminate before I will be a filthy pawn of the Ing.
C-Rch's Testament
Found:Dynamo Access
Scan Info:Let this be the final testament of warrior C-Rch. I have no more
shells for my weapons. For the enemy, I have nought but the blade and fist.
Let them come. They wait in the works, hissing and slithering like beasts.
Let them. When my war cry comes, there will be a dread, final reckoning.
Come forth, hated enemy! Let there be an end!
================================
Lore-Luminoth Lore-A-Kul's Clues-Cadre 1 Clues
================================
G-Sch's Key
Found:Sky Temple Gateway
Scan Info:Gentle G-Sch. With a Bearerpod he sleeps in a flooded temple.
S-Dly's Key
Found:Sky Temple Gateway
Scan Info:Brave S-Dly. Beside the marsh of a raining land she laid her body
forever.
J-Stl's Key
Found:Sky Temple Gateway
Scan Info:Noble J-Stl. Lost hsi soul before a fortress of dry land.
B-Stl's Key
Found:Sky Temple Gateway
Scan Info:Gallant B-Stl. She lies deep in the fortress of a high land.
================================
Lore-Luminoth Lore-A-Kul's Clues-Cadre 2 Clues
================================
M-Dhe's Key
Found:Sky Temple Gateway
Scan Info:Fearless M-Dhe. The one who shall move the pillar of holy ground
will see your souless body.
D-Isi's Key
Found:Sky Temple Gateway
Scan Info:Steadfast D-Isi. Who shall disturb you amoung the trees of holy
ground?
C-Rch's Key
Found:Sky Temple Gateway
Scan Info:Judicious C-Rch. In a small corridor within the depths of a high
fortress, he lies silently.
J-Fme's Key
Found:Sky Temple Gateway
Scan Info:Mighty J-Fme. In the last what did you see? Was it one of our gates
closing, sealing the scorched land from our holy ground?
S-Jrs's Key
Found:Sky Temple Gateway
Scan Info:Loyal S-Jrs. He no longer breathes, looking down at the great
bridge of a holy fortress.
-----------------------------------------------------------------------------
~Subsection III-Research Scans~
-----------------------------------------------------------------------------
================================
Research-Aether Studies-Aether
================================
U-Mos
Found:Main Energy Controller
Scan Info:Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate
numerous beneficial abilities, including hightened reflexes, durability,
psionics, and flight. Ability to generate and manipulate energy on par with
that of the Chozo. Dating scans indicate an age of 2.15 centicycles. Only
known active member of the species:remaining Luminoth locked in protective
stasis until crisis is resolved.
Aether
Found:Command Center
Scan Info:Planet is unstable due to transdimensional flux. Warfare has
devestated a good portion of the world's population. Finally, extreme climate
shifts have left most of Aether unhospitible.
Dark Portal
Found:Anywhere in Aether where you scan a machine to goto Dark Aether, or
where a Dark Beam shots needs to activate it.
Scan Info:Dark Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.
Some can be reactivated, while others vanish forever once they are used.
Energy Controller
Found:Agon/Torvus/Sanctuary Energy Controller
Scan Info:Energy Controllers were built by the Luminoth to regulate Aether's
planetary energy. Several wonders are powered by the Energy Controller's,
including a weather control grid and a teleportation system. When Dark
Aether was born, it too had Energy Controller's, all linked to the world's
planetary energy.
================================
Research-Aether Studies-Dark Aether
================================
Phazon
Found:Main Reactor
Scan Info:Origin point of Phazon unknown. First detection of element on
planet Tallon IV. Used by Space Pirates to produce vast levels of energy.
Bioforms exposed to Phazon without proper sheilding will eventually
undergo radical mutation.
Light Portal
Found:Anywhere on Dark Aether where your transported to Light Aether
Scan Info:Light Portal's allow living beings to travel to Dark Aether without
being disrupted and scattered throughout the interdimensional void. They are
unstable, however, and only remaing viable for a limited periods of time.
Some can be reactivated, while others vanish forever once they are used.
Dark Aether
Found:Command Center
Scan Info:Can't determine origin of Aether's "dark twin". Contains high
levels of Phazon ore. Native bioforms attack on sight.
================================
Research-Luminoth Technology-Light Crystals
================================
Light Crystal
Found:Its all over Dark Aether
Scan Info:Light Crystals provide protection from Dark Aether's atmosphere.
They can be nullified by dark energy, or super charged by light energy. They
were created by the Luminoth during the war with the Ing, and many still
remain in use. Dark creatures despise the Crystals:some are injured or
killed by the field they create.
Energized Crystal
Found:Shoot Light Crystal with Light Beam
Scan Info:Energized Crystals provide better protection from Dark Aether's
denizens. Dark creatures are damaged or killed by the energized field.
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect.
Nullified Crystal
Found:Shoot a Light Crystal with a Dark Beam shot
Scan Info:Light Crystals, when covered with dark energy, cease to function
for a short time. Light energy can clear the Crystal of the dark energy.
Some dark creatures will fire dark energy at Light Crystals to hinder or
damage their opponents.
Super Crystal
Found:Shoot a Light Crystal with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Crystal
becomes a beacon to the Ing. They are compelled to approach it, despite the
deadly field of energy it emits.
================================
Research-Luminoth Technology-Utility Crystals
================================
Sentinel Crystals
Found:Great Bridge
Scan Info:During the war, the Luminoth used Sentinel Crystals to monitor
key areas and installations. They are incredibly durable, resisting all but
the most powerful of Ing attacks. U-Mos still uses the reamining Sentinel
Crystals to keep a watch for Ing activity.
Dark Sentinel Crystal
Found:Dark Forgotten Bridge
Scan Info:The orginal Sentinel Crystals were durable, but they had their
limits. The toxic nature of Dark Aether, combined with constant attack from
the Ing, destroyed many of them. The Luminoth responed with the Dark Sentinel
Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of
the Ing homeworld-and the attacks of its denizens.
================================
Research-Luminoth Technology-Light Beacons
================================
Light Beacon
Found:Everywhere in Dark Aether, the glowing balls of light!
Scan Info:Light Beacons must be energized by Beam weapons fire to function,
and they remain charged for a limited time. The Beacons were crated when
the Luminoth ran short of Light Crystals during the war. While simple to
make, the Beacons were also unstable. They had to be energized periodically,
and could run out of energy at critical moments. Still, any protection was
better than none for Luminoth warriors.
Nullified Beacon
Found:Shoot a Light Beacon with a Dark Beam shot
Scan Info:Light Beacons, when covered with dark energy, cease to function for
a brief time. Light energy can clear the Beacon of the dark energy.
Some dark creatures will fire dark energy at Light Beacons to hinder or
damage their opponents.
Super Beacon
Found:Shoot a Light Beacon with an Annihilator shot
Scan Info:When charged with light an dark energy at once, the Beacon
becomes a symbol to the Ing. They are compelled to approach it, despite the
deadly field of energy it emits.
Energized Beacon
Found:Shoot a Light Beacon with a Light Beam shot
Scan Info:Energized Beacons provide better protection from Dark Aether's
denizens. Dark creatures are damaged or killed by the energized field.
Some are killed on contact. The extra protection is not unlimited, and must
be recharged by the Light Beam to remain in effect.
================================
Research-Luminoth Technology-Lift Crystals
================================
Light Lift Crystal
Found:Doomed Entry
Scan Info:Luminoth lift platform will lower when Crystal is energized by
dark weaponry. Used by the Luminoth forces during their war. Most still
function, despite perioudic abuse by the Ing.
Dark Lift Crystal
Found:Hall of Stairs
Scan Info:Luminoth lift platform will lower when Crystal is energized by
light weaponry. Used by the Luminoth forces during their war. Most still
function, despite perioudic abuse by the Ing.
Liftvine Crystal
Found:Brooding Grounds
Scan Info:Darkling plantform will grow in height when Crystal is energized
by light-based weaponry. The Luminoth used these to navigate their
campaigns on Dark Aether. The Ing ingnore the simple plant, as is is not
a source of nourishment or a weapon.
================================
Research-Mechanisms-Vehicles
================================
GFS Tyr
Found:GMFC Compound
Scan Info:The Anhur class is a state-of-the-art warship, designed to police
and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily
damaged. It appears that the crew have dismantled parts of the Tyr as well,
possibly for use as a makeshift defense systems.
Samus's Gunship
Found:Landing Site (1 Time Scan!!! Scan is impossible to obtain after a
certain point in the game!)
Scan Info:Your Hunter class gunship is one of a kind, its distinct hull
lines marking it to friend and foe alike. Custom built for you by the
Federation Shipyards at Alieks III, it contains a mobile energy recharge
system, as well as microfactories designed to produce ammunition. A
sophisticated onboard computer stores mission data collected in the field
for future refrence.
Pirate Skiff
Found:Central Mining Station
Scan Info:Plans for the Shrike were recently stolen from a GF lab by the
Space Pirates. Production began immidiately, and the fast-moving skiff is
now part of Pirate operations. Its used primarily as a troop transport,
taking a fire team of troopers into action. The Shrike's unarmed, relying
on the troops it carries for protection against hostile forces.
================================
Research-Mechanisms-GF Security
================================
GF Bridge
Found:Industrial Site
Scan Info:This bridge is durable, but often locks in place, leading the
Marine's to call for a new design. The MK III should enter service within
the next eight cycles.
GF Gate MKIII
Found:Dynamo Chamber
Scan Info:The MK III Defense Gate is composed of Denzium. Invulnerable to
most weapons, though high-yeild explosives are effective. Often used in
conjunction with a remote scan access panel.
GV Gate MKVI
Found:Hive Chamber A
Scan Info:This gate is used with armor secrity locks, which must be
neutralized to operate the gate. Gate is resistant to all but the most potent
of explosives.
================================
Research-Mechanisms-Systems
================================
Wall Jump Surface
Found:Central Hive Transport West
Scan Info:This surface was designed to be used in conjunction with the
Screw Attack System. Perform Screw Attacks while facing and touching wall to
Wall Jump.
Spinner
Found:Forgotten Bridge
Scan Info:Use the Boost ability of the Morph Ball when inside a Spinner to
activate the device it powers.
Kinetic Orb Cannon
Found:GMFC Compound
Scan Info:The purpose of the Kinetic Orb Cannon is unclear. It may have
originally been designed for industrial use, then converted to a combat
system in later times.
Spider Ball Track
Found:Dynamo Works
Scan Info:In Morph Ball mode, press and hold "R" when close to this type of
surface. Use the Control Stick to move the Ball along the track. Release
"R" to disengage from the surface. Using the Boost ability when on a Spider
Ball Track will rapidly launch the Spider Ball from the track. Detonating a
Morph Ball Bomb will breifly diengage the Ball from the track.
Bomb Slot
Found:Command Chamber
Scan Info:Insert the Morph Ball into slot, then detonate a Bomb. This will
send energy from the slot to whatever device is connected to it.
Grapple Point
Found:Sacrifical Chamber
Scan Info:To use the Grapple Beam, use "L" when the Grapple icon appears.
You can fire your weapons while attached to a Grapple Point.
================================
Research-Biology-Plantforms
================================
Sandgrass
Found:Plaza Access
Scan Info:Sandgrass scans indicate that the plant requires no moisture to
survive. It relies exclusively on solar energy for sustenance, making it well
adapted for life in the desert enviroment. Evidence of extensive mutation
present, suggesting radical bio-adjustments within the last centicycle.
Mutation source is not natural:plant strain was genetically engineered
possible by the Luminoth.
Bloatsac
Found:Forgotten Bridge
Scan Info:The humble Bloatsac contributes to its ecology by producing large
amounts of benevolent gases. It thrives in damp enviroments, though it can
survive in most climates and terrains. The Bloatsac secretes a venemous
sap over its body. Very few creatures can ingest the sap and survive, making
it a useful defensive mechanism for the plant.
Torvus Hanging Pod
Found:Temple Transport Access
Scan Info:The Luminoth placed these pods throughout the bog for use by their
soliders during the war. Though many have been raided since then, some
still contain useful items left over from the war.
Agon Bearerpod
Found:Mining Plaza
Scan Info:The Agon Bearerpod is a hardy desert plantform used by the Luminoth
to store useful items and supplies. Its tough empidermis can be destroyed
by weapons. It gathers trace amounts of moisture from the air and stores
it in a number of chambers throughout its body. It can hold and process
this moisture for weeks if neccessary.
Torvus Bearerpod
Found:Transport to Temple Grounds
Scan Info:The Torvus Bearerpod grows around useful items. The hard outer
shell can be destroyed by weapon fire. The Luminoth use the hardy plants
to store supplies for operations in the Torvus Bog. They are resistant to
the harsh chemicals and diseases that run rampant in the swamp, and emit a
deadly cloud when destroyed. This has dscouraged their consumption by local
animals.
Blueroot Tree
Found:Agon Map Station
Scan Info:The Blueroot tree is common on world's with desert regions. While
an elegant, attractive plant, the tree's leaves are highly toxic. Few
species can ingest the species and live:many of the (such as Space Pirates)
consider the deadly Blueroot leaf a delicacy.
================================
Research-Biology-Ing Storage
================================
Ingsphere Cache
Found:Dark Forgotten Bridge
Scan Info:The Ingsphere keeps useful items in a dimensional pocket. Normally,
the Ingsphere will only release the item to its Ing masters. The pocket can
be breached by destroying the Ingsphere, however. This sometimes destroys
the item, but it is worth the risk.
Flying Ing Cache
Found:Defiled Shrine (WARNING:THERE ARE 9 FLYING ING CACHES! KILLING THEM ALL
MEANS AN IMPOSSIBLE SCAN!!!)
Scan Info:The Flying Cache was bred and trained to be a living storage unit.
It employs a limited stealth field that renders it unseen to most enemies.
The fact that the creature must be killed to obtain the object it stores
is of little consequence to the Ing.
Ingworm Cache
Found:Culling Chamber
Scan Info:Ingworms wrap their bodies around useful items to protect them.
They are defenseless. They are not terribly durable and have no form of
attack, hence their assignments as storage containment units to the Ing.
Bladepod
Found:Portal Site
Scan Info:These Ing morph their bodies around useful items to protect them.
They rely on larger Ing for protection, as they have no way of fending off
enemies. Damage from all weapons will harm them, but light-based weapons
are superior.
================================
Research-Biology-Darklings
================================
Ingclaw
Found:Watering Hole
Scan Info:The Ingclaw secretes an incredibly durable shell over itself
shortly after birth. From that moment on, it remains rooted in place. The
creature feeds on the floatsam floating in Dark Aether's atmosphere, and
produces waste in the form of a toxic dark vapor.
Ing Webtrap
Found:Battleground (1 TIME SCAN!!!)
Scan Info:These creatures respond from commands from the Ing, forming over
areas as ordered. They are virtually indestructable, and can only be undone
by killing the Ing that commands them.
Webling
Found:Feeding Pit Access (1 TIME SCAN!!!)
Scan Info:Weblings spin a network of energized snare lines, then sit in the
middle and wait for the prey to get caught in it, much like a a spider. A
Webling is incredibly durable, though it has the darkling weakness to
light.
Dormant Ingclaw
Found:Accursed Lake
Scan Info:Ingclaws occasionally enter a strange torpor, brought on by
constant exposure to the atmosphere of Dark Aether. While in this dream
state, the creature does not feed or expel it deadly vapor. Fortunately,
its indestructable shell protects it from predators.
================================
Research-Biology-Cocoons
================================
Metroid Cocoon
Found:Biostorage Access
Scan Info:The Space Pirates transport young Tallon Metroids in an organic
"cocoon" designed to sustain the small creatures. Each cocoon can support
numerous infants for several cycles. The creatures are normally content to
remain in the cocoon, but will emerge when they detect the presence of
Phazon.
Splinter Cocoon
Found:Industrial Site
Scan Info:Splinters will enter their protective cocoons when tired or sated.
The cocoon is durable, but can be destroyed by weapons fire. Destroying
a cocoon will kill the Spinter inside:when this occurs, the dying Splinter
will let out a shriek that will alert all nearby Splinters in hybernation.
This will drive them into a battle frenzy as a defense mechanism.
War Wasp Hive
Found:Sacred Path
Scan Info:War Wasps require considerable amounts of sleep after a long hunt.
They weave a protective hive from organic fluids they secrete to
themselves, then crawl inside to rest, Though safe from most predators,
the hive can be damaged by exposive weapons.
-----------------------------------------------------------------------------
~Section III-Inventory~
-----------------------------------------------------------------------------
================================
Inventory-Morph Ball Systems-Morph Balls
================================
Morph Ball
Found:Have at beginning of game
Scan Info:The Morph Ball changes your Suit into a compact, mobile sphere.
Press X to enter Morph Ball mode. Press X again to leave Morph Ball mode.
Samus's Notes:Like the Varia Suit, the Morph Ball is modular. There are
several modifications that can be added to improve performance.
Boost Ball
Found:Defeat the Boost Guardian in Dark Torvus Arena
Scan Info:The Boost Ball can be used to increase the Morph Ball's speed for
a short period. Press and hold B to charge, then release B to trigger a
quick boost of speed. Samus's Notes:When charging, the longer you hold B,
the longer (and faster) the Boost Charge will be. Throughtout the environment
you will encounter U-shaped channels known as half-pipes. Using the Boost
Ball in these areas will let you reach higher places. Build up a charge as
you descend in the half-pipe, then trigger the Boost as you ascend the other
side. This will give you the speed and momentum to reach high places. You can
damage some enemies by "boosting" into them.
Spider Ball
Found:Defeat the Spider Guardian in Dynamo Works
Scan Info:The Spider Ball alows you to move the Morph Ball along magnetic
tracks. Press and hold R to activate the Spider Ball ability. Samus's Notes:
Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be
used to trigger a Bomb Jump while attached to a rail. You can use the Boost
ability to rapidly propel the Spider Ball away from magnetic tracks.
================================
Inventory-Morph Ball Systems-Bomb Systems
================================
Morph Ball Bombs
Found:Defeat the Bomb Guardian in Agon Temple
Scan Info:The Morph Ball Bomb is the default weapon for the Morph Ball. Press
A when in Morph Ball mode to drop a Morph Ball Bomb. Samus's Notes:The
Morph Ball Bombs can be used to destroy cracked walls and activate certain
devices. If the Morph Ball is near a Morph Ball Bomb when it explodes, it
will be popped a short distance into the air. This is called a Bomb Jump.
When a Morph Ball Bomb explodes, it must be close to the enemy to hit it.
The Morph Ball Bomb can destroy items made of Talloric Alloy.
Power Bomb
Found:Defeat the Power Bomb Guardian in Undertemple
Scan Info:The Power Bomb is the strongest Morph Ball weapon. Press Y when in
Morph Ball mode to drop a Power Bomb. Samus's Notes:Power Bombs do not have
unlimited Ammo. Use them wisely. The Power Bomb can destroy many materials,
including Benzium. Each Power Bomb Expansion you find will increase the
number of Power Bombs you can carry by 1.
================================
Inventory-Movement Systems
================================
Space Jump Boots
Found:Defeat the Jump Guardian in Judgement Pit
Scan Info:The Space Jump Boots increase your leaping capabilities through
the use of boot-mounted thrusters. Press B to jump, then press B again
during the jump to use the Space Jump Boots. Samus's Notes:Timing is
important when using the Space Jump Boots. Experiment to discover ways to
increase the height and length of your jumps.
Grapple Beam
Found:Defeat the Grapple Guardian in Sacrificial Chamber
Scan Info:The Grapple Beam allows you to swing back and forth from special
points in the environment. Grapple points appear in your Visor as a "L" with
a blue circle around it. Press and hold L to fire the Grapple Beam. Hold L
down to stay concentrated:let go to release. Samus's Notes:The Grapple Beam
can be used to cross large gaps. Use the Control Stick to swing in
different directions.
Gravity Boost
Found:Hydrochamber Storage
Scan Info:The Gravity Boost eliminates the effects of liquid on movement.
Samus's Notes:While underwater, press and hold B after performing a Space
Jump to activate the Gravity Boost. While using the Gravity Boost, you will
slowly rise and move through liquid enviroments.
Screw Attack
Found:Vault
Scan Info:The Screw Attack allows you to transform into a mobile ball of
deadly energy. After executing a Space Jump, press B repeatedly to initiate
and perform the Screw Attack. Use the Control Stick to steer while in Screw
Attack mode. Samus's Notes:The Screw Attack has a limit of consecutive
jumps. Striking enemies with the Screw Attack will damage them. Performing
a Screw Attack while facing and touching a wall will execute a Wall Jump. Use
the Wall Jump to cover great vertical distance.
================================
Inventory-Weapons Systems-Beam Weapons
================================
Power Beam
Found:Have at start
Scan Info:The Power Beam is the defeault Arm Cannon. It has the best rate
of fire. Press C-Up to select the Power Beam as your active weapon. Samus's
Notes:The Power Beam can be used to open blue doors. If you see your shots
ricochet, cease fire. The Power Beam is not working against that target.
You can use the Power Beam to quickly clear an area of weak foes.
Charge Beam
Found:Have at start
Scan Info:The Charge Beam allows you to increase the damage and effectiveness
of your Arm Cannon. Press and hold A to charge the Arm Cannon, then release
A to fire. Samus's Notes:The Charge Beam has a limited "tractor beam"
capacity. Use it to pull small objects towards you. There are Charge Combo
enhancements scattered throughout the enviroments. They use the Charge Beam
and the Missile Launcher in tandem to fire more effective blasts. The Charge
Beam increases the performance of each Arm Cannon mode.
Dark Beam
Found:Storage D
Scan Info:The Dark Beam fires blasts of shadow energy. Shots from the Dark
Beam can hinder enemies and objects as well. Press C-Right to select the
Dark Beam as your active weapon. Samus's Notes:When out of Dark Ammo, you can
Charge the Dark Beam to fire a normal shot. Fire the Dark Beam to
deactivate Crystals. Dark Beam blasts have a limited effect on the Ing and
dark creatures. It takes several hits with the Dark Beam to hinder enemies
and enshroud objects with dark matter. Charge the Dark Beam to fire an
Entangler blast. Enemies struck by this blast will be enveloped in shadow
tendrils for a few moments, unable to move or fire. The Entangler costs 5
Dark Ammo to fire.
Light Beam
Found:Ing Cache 3
Scan Info:The Light Beam can shoot through multiple enemies. Hits from the
Light Beam may set enemies on fire. Press C-Left to select the Light Beam
as your active weapon. Samus's Notes:When out of Light Beam Ammo, you can
Charge the Light Beam to fire a normal shot. Use the Light Beam to energize
Crystals. The Light Beam is quite effective against dark creatures. A Light
Beam shot will damage foes as long as they are in contact with it. Charge the
Light Beam to fire a Lightblast of white-hot energy. Enemies struck by this
blast will burn for a few moments. The Lightblast costs 5 Light Ammo to fire.
Annihilator Beam
Found:Hive Temple after defeating Quadraxis
Scan Info:The Annihilator Beam fires streams of light and dark energy. This
Beam can seek single or multiple enemy targets. Press C-Down to select the
Annihilator Beam as your active weapon. Samus's Notes:When out of Dark or
Light Ammo, Charge the Annihilator Beam to fire a normal shot. The
Annihilator Beam has a high powered sonic aspect when fired, which can be
used to manipulate sonic-powered devices. Annihilator Beam shots are very
effective against light and dark creatures. Charge the Annihilator Beam to
fire a Disruptor blast. The Disruptor costs 5 Dark Ammo and 5 Light Ammo to
fire.
================================
Inventory-Weapons Systems-Missile Launcher
================================
Missile Launcher
Found:GFMC Compound
Scan Info:The Missile Launcher adds ballistic weapon capability to the Arm
Cannon. Press Y to fire the Missile Launcher. Press A to return to Beam
Mode. Samus's Notes:Missiles fired with a lock-on will seek their target.
Missile can destroy objects made of Brinstone. There are Charge Combo
enhancements scattered throughout the environment. They use the Missile
Launcher and Charge Beam in tandem for more powerful blasts. Each Missile
Expansion you find will increase the number of Missiles you can carry by 5.
Seeker Missile Launcher
Found:Hall of the Honored Dead
Scan Info:The Seeker Launcher allows you to fire upon multiple targets
simultaneously with the Missile Launcher. Press and hold Y to charge the
Seeker Launcher. Press A to return to Beam Mode. Samus's Notes:Using
freelook, move the targetting reticule around your area. You will lock-on
to each enemy you pass over, to a maximum of five targets. You can also
lock-on to a single enemy multiple times with the Seeker. Seeker Missiles
fired with a lock-on will home in on their targets.
================================
Inventory-Weapons Systems-Charge Combos
================================
Super Missile
Found:Torvus Temple
Scan Info:The Super Missile is the Power Charge Combo. Samus's Notes:Each
Super Missile shot costs 5 Missiles.
Charge Combo
Found:N/A
Scan Info:The Charge Combos allow you to fire the Arm Cannon and Missile
Launcher in tandem. The combined attacks are stronger than normal blasts.
The Arm Cannon must be charged to use a Charge Combo. When the Arm Cannon is
charged, press Y to fire the Charge Combo. Samus's Notes:Charge Combos fire
once blast at a time. Each shot uses a number of Missiles. Some Beams use
Ammo. When you use their Charge Combos, you will lose both Ammo and Missiles.
Sunburst
Found:Grand Windchamber
Scan Info:The Sunburst is the Light Charge Combo. It can damage enemies as it
flies to its target. Samus's Notes:Each Sunburst shot requires 5 Missiles and
30 Light Ammo. Sunburst is a slow moving blast. It is limited against
speedy and agile targets. The Sunburst can set enemy targets and objects
on fire.
Darkburst
Found:Mining Station B
Scan Info:The Darkburst is the Dark Charge Combo. This potent blast opens a
rift to a dark dimension, pulling enemies to oblivion. Samus's Notes:Firing
a Darkbust shot requires 5 Missiles and 30 Dark Ammo. The Darkburst is a
slow moving blast. It is limited against agile and rapid moving targets.
Sonic Boom
Found:Ing Cache 2
Scan Info:Sonic Boom is the Annihilator Charge Combo. It projects a wave of
sonic force. Samus's Notes:Sonic Boom costs 5 Missiles, 30 Dark Ammo and 30
Light Ammo to fire. The Sonic Boom is most effective against multiple
targets in an area.
================================
Inventory-Armor
================================
Varia Suit
Found:Have at start
Scan Info:The Varia Suit is an advanced Chozo exoskeleton modified for use
by Samus Aran. Samus's Notes:The Varia Suit provides life-support functions
and is well sheilded from attack. The modular nature of the Varia Suit allows
for the additions of weapons, Visors, and other gear as needed. The Varia
Suit's sheilding loses energy with each hit:collect energy whenever possible
to keep this sheilding charged.
Dark Suit
Found:Dark Torvus Temple after defeating Amorbis
Scan Info:The Dark Suit prtects against the toxic atmosphere of Dark Aether.
Samus's Notes:This modification increases your defensive shielding. While the
Dark Suit can resist the caustic affects of Dark Aether's environment, dark
energy attacks will still cause damage.
Light Suit
Found:The Light Suit is a fusion of Chozo and Luminoth battlesuit technology.
Samus's Notes:The suit is fully resistant to the effects of Dark Aether.
The suit is also invulnerable to the efects of dark water. You can move
through it without being impeded. The Light Suit is also able to access the
Luminoth energy transport system. You can ride these beams of energy between
regions of Aether.
================================
Inventory-Visors
================================
Combat Visor
Found:Have at start
Scan Info:The Combat Visor is your default Visor. It provides you with a
Heads-Up-Display (HUD) continaing radar, mini-map, lock-on redicules, threat
assessment, energy gauge, and Missile count. Press D-Pad Up to select the
Combat Visor. Samus's Notes:Icons for the Arm Cannon you possess are shown
in the lower-right corner of the Combat Visor. Icons for the Visor's you
possess are shown in the lower-left corner of the Combat Visor.
Scan Visor
Found:Have at start
Scan Info:The Scan Visor is used to collect data. Scan devices will activate
when Scanned. Press D-Pad Left to select the Scan Visor. Move the Visor over
illuminated targets, then press and hold L to Scan them. Use the D-Pad to
select another available Visor, or press A to turn the Visor off. Samus's
Notes:Mission-critical scan targets will be red in color. Scanning enemies
with this Visor can reveal their vulnerablilities. You will be unable to
fire any weapons while the Scan Visor is active. Scanned data vital to the
success of the mission is downloaded and stored in the Logbook section of
the Pause Screen.
Dark Visor
Found:Dark Torvus Temple after defeating Chykka
Scan Info:The Dark Visor can detect interdimensional objects that are
normally unseen. Press D-Pad Right to select the Dark Visor. Samus's Notes:
The Dark Visor will highlight most creatures as a targetting aid.
Echo Visor
Found:Aerie after defeating Dark Samus 2
Scan Info:The Echo Visor uses sound to detect unseen objects and enemies.
Press D-Pad Down to select the Echo Visor. Samus's Notes:The Echo Visor can
reveal invisible items, areas, and enemies. Use the Echo Visor to interact
with sonic-based security systems. This Visor was designed to work with a
sonic-based Luminoth weapon system.
================================
Inventory-Miscellaneous-Suit Expansions
================================
Missile Expansion
Found:So many places....
Scan Info:The Missile Expansion units increase the amount of Missiles you can
carry. Samus's Notes:Each Missile Expansion increases the amount of Missiles
you can carry by 5 units. You can reload your Missile Launcher at Ammo
Stations. Your Gunship has this capability as well.
Power Bomb Expansion
Found:Several places
Scan Info:the Power Bomb Expansion units increase the amount of Power
Bombs you can carry. Samus's Notes:Each Power Bomb Expansion increases the
amount of Power Bombs you can carry by 1 unit. You can reload you Power
Bombs at Ammo Stations. Your Gunship has this capability as well.
Energy Tank
Found:Many places
Scan Info:The Energy Tank increases the power level available to your Suit's
defensive screens. Samus's Notes:Each Energy Tank increases your Suit's
energy by 100 units. The more energy your suit has, the longer you can stay
alive. You can fully recharge your Energy Tanks at Save Stations. Your
Gunship has this capability as well.
Beam Ammo Expansion
Found:A few places
Scan Info:The Beam Ammo Expansion units increase the amount of Beam
ammunition you can carry. Samus's Notes:Each Beam Ammo Expansion increases
the amount of Beam ammunition you can carry by 50 units. You can reload
your Beam weapons at Ammo Stations. Your Gunship has this capability as well.
Energy Transfer Module
Found:Temple Sanctuary after defeating Dark Alpha Splinter
Scan Info:The Energy Transfer Module allows you to siphon power from Energy
Controllers. Samus's Notes:The Energy Transfer module has a power core
fueled by light energy. The presence of this energy protects the user from
Ing possession. Once you have siphoned all power from an Energy Controller
on Dark Aether, you must return it to an Energy Controller on Aether.
================================
Inventory-Miscellaneous-Dark Temple Keys-Dark Agon Keys
================================
Dark Agon Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.
Dark Agon Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.
Dark Agon Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of Agon. Samus's Notes:You must collect all three Keys to
gain access to Agon's Dark Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Dark Torvus Keys
================================
Dark Torvus Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.
Dark Torvus Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.
Dark Torvus Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of Torvus. Samus's Notes:You must collect all three Keys to
gain access to Torvus's Dark Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Ing Hive Keys
================================
Ing Hive Temple Key 1:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.
Ing Hive Temple Key 2:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.
Ing Hive Temple Key 3:This Dark Temple Key is one of three needed to open
the Dark Temple of the Ing Hive. Samus's Notes:You must collect all three
Keys to gain access to the Ing Hive's Dark Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Agon
================================
Sky Temple Key 1:The Key of J-Stl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
Sky Temple Key 2:The Key of B-Stl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Dark Torvus
================================
Sky Temple Key 3:The Key of S-Dly is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
Sky Temple Key 4:The Key of G-Sch is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Hive
================================
Sky Temple Key 5:The Key of S-Jrs is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
Sky Temple Key 6:The Key of C-Rch is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
================================
Inventory-Miscellaneous-Dark Temple Keys-Sky Temple Keys-Keys Temple Grounds
================================
Sky Temple Key 7:The Key of D-Isl is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
Sky Temple Key 8:The Key of M-Dhe is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
Sky Temple Key 9:The Key of J-Fme is one of nine needed to open the Sky
Temple. Samus's Notes:You must collect all 9 Keys to gain access to the Sky
Temple.
-----------------------------------------------------------------------------
~VIII.One-Time Scans~
-----------------------------------------------------------------------------
There are several Scan in the game that if you miss are impossible to obtain
every again, and therefore you won't be able to obtain 100% Scans. I'll list
all the One-Timers here.
==============================
Samus's Gunship
==============================
Found:Light Aether - Temple Grounds - Landing Site
Make sure you Scan this as soon as you start the game. Once you enter Agon
Wastes the Scan changes to "Ship auto-repair function at XX% and rising".
Its kinda intresting...the further you get in the game the higher the
completion level is.
==============================
GF Gate MK VII
==============================
Found:Light Aether - Temple Grounds - Dynamo Chamber
You may not notice this but this gate is indeed Scanable. Once it has been
destroyed by a Power Bomb its gone for good so don't forget to Scan it. As
long as you never destroy it, the Scan will always be there. I haven't found
any other GF Gate's MKVII.
==============================
Growler Class Turret
==============================
Found:Light Aether - Temple Grounds - Trooper Security Station
You'll find one of these in this room shooting at a Splinter. There are
very few in the game and after a while all dissapear so Scan it first time
you see it.
==============================
Kinetic Orb Cannon
==============================
Found:Light Aether - Temple Grounds - GFMC Compound
Once you Scan the Scan Console in the room a hologram for the Kinetic Orb
Cannon will appear. You need to Scan the Cannon BEFORE there is a hologram
there. There are tons of Kinetic Orb Cannons in the game and once their
all activated, your screwed. Be careful and Scan this when you get your
first chance in GFMC Compound.
==============================
Alpha Splinter
==============================
Found:Light Aether - Great Temple - Temple Sanctuary
Once you enter this room you'll be pulled into a fight with 6 Dark Splinters.
Once you kill them all you will need to face the large Alpha Splinter. Scan
him when he appears to avoid missing the Scan.
==============================
Dark Alpha Splinter
==============================
Found:Light Aether - Great Temple - Temple Sanctuary
After dealing enought damage to the Alpha Splinter, the Ing will posses it
turning the Alpha Splinter into a Dark Alpha Splinter. Scan him before you
destroy the giant beast.
==============================
Pirate Trooper
==============================
Found:Light Aether - Agon Wastes - Mining Station A
Space Pirates, or more specifially Pirate Troopers, are first found in Mining
Station A. You will fight normal Pirate Troopers several times later but once
you've killed them all I don't think any more remain.
==============================
Alpha Sandigger
==============================
Found:Light Aether - Agon Wastes - Agon Temple
Once you enter the Temple you will be drawn into a fight with an Alpha
Sandigger. You will face it for about 10 seconds before the Ing possess it
so hurry up with the Scan!
==============================
Bomb Guardian
==============================
Found:Light Aether - Agon Wastes - Agon Temple
The Ing will possess the Alpha Sandigger rather quickly, turning it into the
Bomb Guardian. Before you go about killing him make sure you take the time
to Scan him first.
==============================
Lightbringer
==============================
Found:Dark Aether - Dark Agon Wastes - Duelling Range
The Lightbringer is a small creature that walks along a set path in the room.
Its basically a moving Light Beacon as its always creating a safe zone
shield. As soon as you kill the Jump Guardian he will never appear again so
don't forget to Scan him! I believe he still is somewhere on Dark Aether
though...the Scan says he can be destroyed by the Annhilator Beam. Although
you get that long after he dissappears. Using an Action Replay I found out
they REALLY are killed by the Annhilator Beam. Hmmmm....now just where could
they be?
==============================
Jump Guardian
==============================
Found:Dark Aether - Dark Agon Wastes - Judgment Pit
You'll find the Jump Guardian hopping around the room. Scan him before
annihilating him.
==============================
Viligence Class Turret
==============================
Found:Light Aether - Agon Wastes - Central Mining Station
Once you enter the room you'll be drawn into a large Space Pirate battle.
Somewhat through it 2 Space Pirates will get inside a large Turret. Scan
the Turret their in before destroying both of them-its the only chance in
the game to Scan one.
==============================
Dark Samus 1
==============================
Found:Light Aether - Agon Wastes - Main Reactor
Its a boss fight, duh. Anything with a health bar is a 1-time Scan. Scan her
before killing her.
==============================
Webling
==============================
Found:Dark Aether - Dark Agon Wastes - Feeding Pit Access
These guys are destroyed by a simple Light Beam shot. There's only 2 in the
room and once their gone their gone for good. So don't forget the miss this
very easy Scan!
==============================
Ing Webtrap
==============================
Found:Dark Aether - Dark Agon Wastes - Battleground
Once you enter the center of Battleground you will be facing 7 Warrior Ing's.
The doors of the room are covered by an Ing Webtrap. Once the battle is over
you will never find the Ing Webtrap again, so don't forget about it during
the battle. Scan it before killing dem Ing's.
==============================
Amorbis 1
==============================
Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple
When the giant worm is flying around, that is Amorbis 1. You've got three
chances to Scan it so you shouldn't forget.
==============================
Amorbis 2
==============================
Found:Dark Aether - Dark Agon Wastes - Dark Agon Temple
When the Amorbis' are attached to the giant ball in the center of the room,
there's your chance to Scan Amorbis 2. It may not seem like a new Scan, but
it is. Don't forget about it!
==============================
Shredder
==============================
Found:Light Aether - Torvus Bog - Torvus Lagoon
When you get near the water several big bulbous enemies, or Shredders, will
slowly make their way near you. You can only Scan them for a short time
before they all go away so don't forget about them.
==============================
Pirate Commando
==============================
Found:Light Aether - Torvus Bog - Torvus Grove
Several elite Pirate Commando's will attack you here. They only appear this
once so be sure to Scan them.
==============================
Boost Guardian
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Arena
Your only able to Scan the Boost Guardian in its solid Ing form. Do so at the
beginning of the battle.
==============================
Dark Missile Trooper
==============================
Found:Light Aether - Temple Grounds - Hive Chamber A
Sometime in Torvus Bog, return back to this room to find a Dark Missile
Trooper. He's pathetically easy, but one of a kind. Scan him before
destroying him.
==============================
Alpha Blogg
==============================
Found:Light Aether - Torvus Bog - Hydrodynamo Shaft
Found:Light Aether - Torvus Bog - Main Hydrochamber
You can Scan the Alpha Blogg as your heading through Hydrdynamo Shaft, or
during the battle in the Main Hydrochamber. Either way, don't forget to Scan
it. Its a boss of course.
==============================
Grapple Guardian
==============================
Found:Dark Aether - Dark Torvus Bog - Sacificial Chamber
Technically, this isn't a 1-time Scan. Why? Its impossible to beat the
Grapple Guardian without Scanning him.
==============================
Chykka Larva
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
You begin this battle against the huge Chykka Larva. Scan it while its
swimming above water.
==============================
Dark Shredder
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
During the Chykka Larva fight, the Larva will ocassionally create Dark
Shredders to attack you. This is the only place to find Dark Shredders so
don't forget about their Scan!
==============================
Chykka
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
Once you defeat the Chykka Larva you will have to face off against the Chykka
Adult. Scan him first off.
==============================
Dark Chykka
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
Halfway through the fight and near the end Chykka Adult changes into Dark
Chykka. Its impossible to not see it. Dark Chykka is a bit of an optical
illusion, sort to say. It make appear close but could be on the other side of
the Temple when you try to Scan it.
==============================
Chykklings
==============================
Found:Dark Aether - Dark Torvus Bog - Dark Torvus Temple
Dark Chykka ocasionally spits it tons of tiny versions of iteself during the
fight. Scan them, you'll never see them again.
==============================
Dark Quad CM
==============================
Found:Light Aether - Sanctuary Fortress - Sanctuary Temple
When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the CM of
one of them. You'll see Dark Quads only one other time, and that's during
the Quadraxis fight.
==============================
Dark Quad MB
==============================
Found:Light Aether - Sanctuary Fortress - Sanctuary Temple
When you enter Sanctuary Temple, you'll face 2 Dark Quad's. Scan the MB of
one of them. You'll see Dark Quads only one other time, and that's during
the Quadraxis fight.
==============================
Spider Guardian
==============================
Found:Light Aether - Sanctuary Fortress - Dynamo Works
As soon as you enter this room from Workers Path you must Scan the Spider
Guardian. It is moving through the glass right next to the tunnel. Starting
the battle makes it impossible thereon to Scan.
==============================
Power Bomb Guardian
==============================
Found:Dark Aether - Dark Torvus Bog - Undertemple
You may not see it, but the Power Bomb Guardian is hanging out ontop of that
huge pillar.
==============================
Ingsmasher
==============================
Found:Light Aether - Sanctuary Fotress - Reactor Access
There are several Ingsmashers around the Fortress that eventually will attack
you. Destroying all of them makes it impossible to Scan them anymore so Scan
one at first sight.
==============================
Dark Samus 2
==============================
Found:Light Aether - Sanctuary Fortress - Aerie Access/Aerie
You can't possibly miss her. All bosses should be Scanned immediately. This
is simply an obvious Scan....
==============================
Caretaker Class Drone
==============================
Found:Light Aether - Sanctuary Fortress - Main Research
You will pass through Main Research many times before facing the Caretaker
Class Drone. Look near the top of the glass dome to Scan it. Once you begin
the battle you won't be able to Scan it.
==============================
Quadraxis
==============================
Found:Dark Aether - Ing Hive - Hive Temple
Scan Quadraxis at the start of the fight. Its the giant robot form so don't
destroy it before you Scan it!
==============================
Damaged Quadraxis
==============================
Found:Dark Aether - Ing Hive - Hive Temple
Once the Head Module deteaches from the body, Scan the body that is lying on
the ground.
==============================
Sheilded Head Module
==============================
Found:Dark Aether - Ing Hive - Hive Temple
The Head Module is roaming around the room near you, shooting junk at you.
Scan it of course.
==============================
Stuned Head Module
==============================
Found:Dark Aether - Ing Hive - Hive Temple
Once you hit the antenaee on the Main Body and stun the Head Module, Scan
the Head Module.
==============================
Final Head Module
==============================
Found:Dark Aether - Ing Hive - Hive Temple
Once the glass cover of the Head Module is broken off, Scan the Module one
last time before winning the battle.
==============================
Flying Ing Cache
==============================
Found:Dark Aether - Ing Hive - Hive Dynamo Works
In order to obtain the 9 Sky Temple Keys in order to gain access to the Sky
Temple, you must destroy Ing Caches that hold them Keys. You won't find the
Flying Ing Cache's anywhere else so be sure to Scan them the first time
you find one.
==============================
B-Stl's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
G-Sch's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
J-Stl's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
S-Dly's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
C-Rch's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
D-Isl's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
J-Fme's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
M-Dhe's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
S-Jrs's Key
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
There is a hologram in this room which when stepped on places all the Keys
you've collected into their respective slots. Scan the slots around the room
before you put in all 9 Keys. This is a very easy to miss Scan so be sure
you don't screw up on it.
==============================
Emperor Ing Body
==============================
Found:Dark Aether - Sky Temple - Sanctum
The Emperor Ing Body is the large lower half of the first stage of the
Emperor Ing battle. Don't miss it.
==============================
Emperor Ing Head
==============================
Found:Dark Aether - Sky Temple - Sanctum
The Emperor Ing Head is in the first stage of the battle. Its where the
tentacles are coming from.
==============================
Emperor Ing Eye
==============================
Found:Dark Aether - Sky Temple - Sanctum
Once the tentacles have been destroyed, the Head opens up revealing the
Emperor Ing Eye. Don't forget about its Scan!
==============================
Emperor Ing Chrysalis
==============================
Found:Dark Aether - Sky Temple - Sanctum
Emperor Ing turns into a large chrysalis after defeating its first form.
Quickly Scan it before taking too much damage from the poison gas.
==============================
Mutated Emperor Ing
==============================
Found:Dark Aether - Sky Temple - Sanctum
Pretty hard to miss. It looks like a giant Warrior Ing. Scan it while trying
to avoid its relentless stream of attacks.
==============================
Dark Samus 3
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
You aren't able to Scan Dark Samus 3 for very long. Scan her as soon as the
fight starts.
==============================
Dark Samus 4
==============================
Found:Dark Aether - Sky Temple Grounds - Sky Temple Gateway
Once Dark Samus has gone into her giant Phazon bubble once, she'll become
Dark Samus 4. Don't forget about her Scan before defeating her. Even if you
do, once you beat the game your restarted at your last Save so you can beat
Emperor Ing and Dark Samus again and get their Scans over and over again.
Technically, they aren't really 1-time Scans.
-----------------------------------------------------------------------------
~IX.Checklists~
-----------------------------------------------------------------------------
Here are some handy dandy Checklists for the Scans and the Expansions. There
are no desriptions, just a place for a checkmark, and the room name (and in
the Scan Checklist, the Scan name).
-----------------------------------------------------------------------------
~IX A.Scans Checklist~
-----------------------------------------------------------------------------
CREATURE SCANS:
===========================
AETHER
===========================
============
~AQUATIC~
============
=Large Aquatic=
[ ] Blogg Torvus Bog - Hydrodynamo Station
[ ] Alpha Blogg Torvus Bog - Hydrodynamo Chamber
=Small Aquatic=
[ ] Hydlings Torvus Bog - Torvus Lagoon
[ ] Bloggling Torvus Bog - Hydrodynamo Station
============
~FLYING~
============
=Large Flyers=
[ ] Shriekbat Torvus Bog - Temple Access
[ ] Shredder Torvus Bog - Torvus Lagoon
[ ] Shreiker Torvus Bog - Torvus Temple
=Small Flyers=
[ ] Lumite Agon Wastes - Plaza Access
[ ] War Wasp Temple Grounds - Sacred Path
[ ] Lightflyer Great Temple - Transport A Access
[ ] Sandbats Agon Wastes - Mining Station A
============
~GROUND~
============
=Predators=
[ ] Alpha Splinter Great Temple - Temple Sanctuary
[ ] Alpha Sandigger Agon Wastes - Agon Temple
[ ] Sandigger Agon Wastes - Mining Station A
[ ] Splinter Temple Grounds - Industrial Site
[ ] Grenchler Torvus Bog - Forgotten Bridge
[ ] Sporb Torvus Bog - Abandoned Worksite
=Surface Prowlers=
[ ] Green Kralee Temple Grounds - Industrial Site
[ ] Kralee Agon Wastes - Mining Station B
[ ] Brizgee Agon Wastes - Mining Station A
[ ] Seedburster Torvus Bog -Training Chamber Access
[ ] Krocuss Torvus Bog - Grove Access
[ ] Lightbringer Dark Agon Wastes - Duelling Range
=Tunnel Prowlers=
[ ] Pillbug Agon Wastes - Portal Chamber/
Sanctuary Fortress - Dynamo Works
[ ] Worker Splinter Temple Grounds - Hive Tunnel
============
~MECHANOIDS~
============
=Large=
[ ] Mekenobite Sanctuary Fortress - Sanctuary Temple
[ ] Quad CM Sanctuary Fortress - Reactor Core
[ ] Quad MB Sanctuary Fortress - Reactor Core
[ ] Ingsmasher Sanctuary Fortress - Hall of Combat Mastery
[ ] Watchdrone Dark Torvus Bog - Dungeon
=Small=
[ ] Harmony Class Drone Great Temple - Transport C Access
[ ] Diligence Class Drone Sanctuary Fortress - Dynamo Access
[ ] Octopede Sanctuary Fortress - Power Junction
[ ] Rezbit Sanctuary Fortress - Reactor Access
[ ] Mechlops Sanctuary Fortress - Dynamo Access
[ ] Serenity Class Drone Sanctuary Fortress - Temple Transport Access
=Stationary=
[ ] Caretaker Class Drone Sanctuary Fortress - Main Reactor
[ ] Humility Class Turret Agon Wastes - Biostorage Access
[ ] Growler Class Turret Temple Grounds - Trooper Security Station
[ ] Viligence Class Turret Agon Wastes - Central Mining Station
[ ] Luminoth Turret Temple Grounds - Fortress Transport Access
===========================
DARK AETHER
===========================
============
~DARKLINGS~
============
=Darkling Aquatic=
[ ] Dark Phlogus Dark Torvus Bog - Dark Forgotten Bridge
[ ] Dark Blogg Torvus Bog - Training Chamber
=Darkling Flyers=
[ ] Nightbarb Dark Agon Wastes - Feeding Pit
[ ] Dark Shredder Dark Torvus Bog -Dark Torvus Temple
[ ] Dark War Wasp Ing Hive - Vault Atack Portal
=Darkling Ground=
[ ] Dark Grenchler Dark Torvus Bog - Dungeon
[ ] Dark Splinter Temple Grounds - GFMC Compound
[ ] Dark Alpha Splinter Great Temple - Temple Sanctuary
=Darkling Mechanoids=
[ ] Dark Diligence Drone Ing Hive - Hazing Cliff
[ ] Corrupted Sentreye Sky Temple Grounds - Abandoned Base
[ ] Dark Ingsmasher Ing Hive - Hive Portal Chamber
[ ] Dark Quad MB Sanctuary Fortress - Sanctuary Temple
[ ] Dark Quad CM Sanctuary Fortress - Sanctuary Temple
=Darkling Offworld=
[ ] Dark Pirate Commando Torvus Bog - Great Bridge
[ ] Dark Pirate Trooper Agon Wastes - Portal Chamber
[ ] Dark Missile Trooper Temple Grounds - Hive Chamber A
[ ] Dark Preed Dark Agon Wastes - Doomed Entry
[ ] Dark Trooper Temple Grounds - Commando Chamber
[ ] Dark Tallon Metroid Ing Hive - Hazing Cliff
============
~EMPEROR ING~
============
[ ] Emperor Ing Body Sky Temple - Sanctum
[ ] Emperor Ing Head Sky Temple - Sanctum
[ ] Emperor Ing Chrysalis Sky Temple - Sanctum
[ ] Emperor Ing Eye Sky Temple - Sanctum
[ ] Mutated Emperor Ing Sky Temple - Sanctum
============
~GUARDIANS~
============
=Amorbis=
[ ] Amorbis 1 Dark Agon Wastes - Dark Agon Temple
[ ] Amorbis 2 Dark Agon Wastes - Dark Agon Temple
=Chykka=
[ ] Chykka Larva Dark Torvus Bog - Dark Torvus Temple
[ ] Chykka Dark Torvus Bog - Dark Torvus Temple
[ ] Dark Chykka Dark Torvus Bog - Dark Torvus Temple
[ ] Chyklings Dark Torvus Bog - Dark Torvus Temple
=Quadraxis=
[ ] Quadraxis Ing Hive - Hive Temple
[ ] Damaged Quadraxis Ing Hive - Hive Temple
[ ] Sheilded Head Module Ing Hive - Hive Temple
[ ] Stunned Head Module Ing Hive - Hive Temple
[ ] Final Head Module Ing Hive - Hive Temple
=Sub Guardians=
[ ] Bomb Guardian Agon Wastes - Agon Temple
[ ] Jump Guardian Dark Agon Wastes - Judgment Pit
[ ] Boost Guardian Dark Torvus Bog - Dark Torvus Arena
[ ] Grapple Guardian Dark Torvus Bog - Sacrificial Chamber
[ ] Spider Guardian Sanctuary Fortress - Dynamo Works
[ ] Power Bomb Guardian Dark Torvus Bog - Undertemple
============
~ING~
============
[ ] Warrior Ing Dark Agon Wastes - Battleground
[ ] Inglet Dark Agon Wastes - Crossroads
[ ] Hunter Ing Dark Torvus Bog - Polluted Mire
[ ] Darkling Tentacle Dark Agon Wastes - Double Path
[ ] Ing Larva Storm Ing Hive - Entrance Defense Hall
[ ] Ingstorm Ing Hive - Temple Security Access
===========================
OFFWORLD
===========================
============
~DARK SAMUS~
============
[ ] Dark Samus 1 Agon Wastes - Main Reactor
[ ] Dark Samus 2 Sanctuary Fortress - Aerie Access/Aerie
[ ] Dark Samus 3 Sky Temple Grounds - Sky Temple Gateway
[ ] Dark Samus 4 Sky Temple Grounds - Sky Temple Gateway
============
~METROIDS~
============
[ ] Infant Tallon Metroid Agon Wastes - Biostorage Station
[ ] Tallon Metroid Agon Wastes - Biostorage Station
============
~PIRATES~
============
[ ] Pirate Trooper Agon Wastes - Mining Station A
[ ] Pirate Aerotrooper Agon Wastes - Mining Station A
[ ] Pirate Grenadier Agon Wastes - Commando Center
[ ] Pirate Commando Torvus Bog - Torvus Grove
[ ] Preed Torvus Bog - Hydrodynamo Station
LORE SCANS:
===========================
LUMINOTH LORE
===========================
============
~CADRE 1 CLUES~
============
[ ] B-Stl's Key Sky Temple Grounds - Sky Temple Gateway
[ ] G-Sch's Key Sky Temple Grounds - Sky Temple Gateway
[ ] J-Stl's Key Sky Temple Grounds - Sky Temple Gateway
[ ] S-Dly's Key Sky Temple Grounds - Sky Temple Gateway
============
~CADRE 2 CLUES~
============
[ ] C-Rch's Key Sky Temple Grounds - Sky Temple Gateway
[ ] D-Isl's Key Sky Temple Grounds - Sky Temple Gateway
[ ] J-Fme's Key Sky Temple Grounds - Sky Temple Gateway
[ ] M-Dhe's Key Sky Temple Grounds - Sky Temple Gateway
[ ] S-Jrs's Key Sky Temple Grounds - Sky Temple Gateway
============
~CONFLICT~
============
=Final Phase=
[ ] Twilight Sanctuary Fortress - Watch Station
[ ] Sanctuary Falls Sanctuary Fortress - Sanctuary Entrance
=First Phase=
[ ] New Weapons Torvus Bog - Gathering Hall
[ ] Dark Aether Torvus Bog - Torvus Energy Controller
[ ] The New Terror Torvus Bog - Catacombs
[ ] Our War Begins Torvus Bog - Underground Tunnel
[ ] Recovering Energy Torvus Bog - Training Chamber
============
~HISTORY~
============
=Dark Age=
[ ] Cataclysm Agon Wastes - Mining Station A
[ ] Age of Anxiety Temple Grounds - Meeting Grounds
[ ] The World Warped Temple Grounds - Path of Eyes
[ ] The Ing Attack Torvus Bog - Path of Roots
=Golden Age=
[ ] Light of Aether Agon Wastes - Portal Terminal
[ ] Origins Great Temple - Main Energy Controller
[ ] Our Heritage Temple Grounds - Transport to Agon Wastes
[ ] Paradise Agon Wastes - Mining Plaza
[ ] Saving Aether Agon Wastes - Agon Energy Controller
[ ] The Stellar Object Agon Wastes - Mining Station B
============
~KEYBEARER LORE~
============
=Cadre 1=
[ ] A-Kul's Testament Sky Temple Grounds - Sky Temple Gateway
[ ] G-Stl's Testament Agon Wastes - Main Reactor
[ ] B-Sch's Testament Torvus Bog - Catacombs
[ ] J-Stl's Testament Agon Wastes - Central Mining Station
[ ] S-Dly's Testament Torvus Bog - Torvus Lagoon
=Cadre 2=
[ ] C-Rch's Testament Sanctuary Fortress - Dynamo Works
[ ] D-Isl's Testament Temple Grounds - Storage Cavern A
[ ] J-Fme's Testament Temple Grounds - Industrial Site
[ ] M-Dhe's Testament Temple Grounds - Landing Site
[ ] S-Jrs's Testament Sanctuary Fortress - Fortress Entrance
===========================
SPACE PIRATE LOGS
===========================
============
~CYCLE 4~
============
[ ] Log 44681 Agon Wastes - Command Center
[ ] Log 48853 Agon Wastes - Command Center
============
~CYCLE 5~
============
[ ] Log 50086 Agon Wastes - Command Center
[ ] Log 54421 Agon Wastes - Command Center
============
~CYCLE 6~
============
[ ] Log 62217 Agon Wastes - Command Center
[ ] Log 63622 Agon Wastes - Biostorage Station
[ ] Log 67135 Agon Wastes - Save Station C
[ ] Log 69898 Agon Wastes - Storage D
============
~CYCLE 7~
============
[ ] Log 70136 Agon Wastes - Security Station B
[ ] Log 71599 Agon Wastes - Central Mining Station
===========================
TROOPER LOGS
===========================
============
~FORCE ONE~
============
[ ] CAPT A Exeter Temple Grounds - GFMC Compound
[ ] LCPL J Brode Temple Grounds - GFMC Compound
[ ] PFC G Haley Temple Grounds - GFMC Compound
[ ] PFC I Crany Temple Grounds - GFMC Compound
[ ] PFC S Milligan Temple Grounds - GFMC Compound
[ ] SPC F Triplette Temple Grounds - GFMC Compound
============
~FORCE TWO~
============
[ ] GSFT C Benet Temple Grounds - Command Chamber
[ ] PFC E Denys Temple Grounds - Sacred Bridge
[ ] PFC L Brouda Temple Grounds - Communication Area
[ ] PFC M Veroni Temple Grounds - Collapsed Bridge
[ ] SPC B Reevs Temple Grounds - Command Chamber
[ ] SPC M Angseth Temple Grounds - Trooper Security Station
RESEARCH SCAN'S:
===========================
AETHER STUDIES
===========================
============
~AETHER~
============
[ ] Dark Portal Agon Wastes - Portal Chamber
[ ] U-Mos Great Temple - Main Energy Controller
[ ] Energy Controller Great Temple - Main Energy Controller
[ ] Aether Agon Wastes - Command Center
============
~DARK AETHER~
============
[ ] Light Portal Dark Agon Wastes - Portal Terminal
[ ] Dark Aether Agon Wastes - Command Center
[ ] Phazon Dark Agon Wastes - Main Reactor
===========================
BIOLOGY
===========================
============
~COCOONS~
============
[ ] Metroid Cocoon Agon Wastes - Biostorage Station
[ ] Splinter Cocoon Temple Grounds - Temple Assembly Site
[ ] War Wasp Hive Temple Grounds - Sacred Path
============
~DARKLINGS~
============
[ ] Dormant Ingclaw Sky Temple Grounds - Accursed Lake
[ ] Webling Dark Agon Wastes - Feeding Pit Access
[ ] Ing Webtrap Dark Agon Wastes - Battleground
[ ] Ingclaw Dark Agon Wastes - Watering Hole
============
~ING STORAGE~
============
[ ] Flying Ing Cache Ing Hive - Hive Dynamo
[ ] Ingworm Cache Ing Hive - Culling Chamber
[ ] Bladepod Dark Agon Wastes - Portal Site
[ ] Ingsphere Cache Dark Torvus Bog - Dark Forgotten Bridge
============
~PLANTFORMS~
============
[ ] Bloatsac Torvus Bog - Forgotten Bridge
[ ] Torvus Hanging Pod Torvus Bog - Temple Transport Access
[ ] Torvus Bearerpod Torvus Bog - Transport to Temple Grounds
[ ] Agon Bearerpod Agon Wastes - Transport to Temple Grounds
[ ] Blueroot Tree Agon Wastes - Save Station A
[ ] Sandgrass Agon Wastes - Plaza Access
===========================
LUMINOTH TECHNOLOGY
===========================
============
~LIFT CRYSTALS~
============
[ ] Dark Lift Crystal Dark Agon Wastes - Hall of Stairs
[ ] Liftvine Crystal Dark Torvus Bog - Brooding Grounds
[ ] Light Lift Crystal Dark Agon Wastes - Feeding Pit
============
~LIGHT BEACONS~
============
[ ] Light Beacon Dark Agon Wastes - Feeding Pit
[ ] Super Beacon Ing Hive - Aerial Training Grounds
[ ] Energized Beacon Dark Agon Wastes - Feeding Pit
[ ] Nullified Beacon Dark Agon Wastes - Doomed Entry
============
~LIGHT CRYSTALS~
============
[ ] Light Crystal Dark Agon Wastes - Portal Site
[ ] Super Crystal Ing Hive - Aerial Training Site
[ ] Energized Crystal Dark Agon Wastes - Feeding Pit
[ ] Nullified Crystal Dark Agon Wastes - Doomed Entry
============
~UTILITY CRYSTALS~
============
[ ] Sentinel Crystal Torvus Bog - Forgotten Bridge
[ ] Dark Sentinel Crystal Dark Torvus Bog - Dark Forgotten Bridge
===========================
MECHANISMS
===========================
============
~GF SECURITY~
============
[ ] GF Bridge Temple Grounds - Industrial Site
[ ] GF Gate MK VI Temple Grounds - Hive Chamber A
[ ] GF Gate MK VII Temple Grounds - Dynamo Chamber
============
~SYSTEMS~
============
[ ] Bomb Slot Temple Grounds - Command Chamber
[ ] Grapple Point Dark Torvus Bog - Sacrificial Chamber
[ ] Kinetic Orb Cannon Temple Grounds - GFMC Compound
[ ] Spider Ball Track Sanctuary Fortress - Dynamo Works
[ ] Spinner Torvus Bog - Forgotten Bridge
[ ] Wall Jump Surface Ing Hive - Central Hive West Transport
============
~VEHICLES~
============
[ ] GFS Tyr Temple Grounds - GFMC Compound
[ ] Pirate Skiff Agon Wastes - Central Mining Station
[ ] Samus's Gunship Temple Grounds - Landing Site
-----------------------------------------------------------------------------
~IX B. Expansions Checklist~
-----------------------------------------------------------------------------
=BEAM AMMO EXPANSIONS=
[ ] Agon Wastes
[ ] Central Mining Station
[ ] Dark Torvus Bog
[ ] Cache A
[ ] Sanctuary Fortress
[ ] Watch Station
[ ] Sky Temple Grounds
[ ] Profane Path
=ENERGY TANKS=
[ ] Agon Wastes
[ ] Mine Shaft
[ ] Mining Plaza
[ ] Mining Access
[ ] Bioenergy Production
[ ] Torvus Bog
[ ] Meditation Vista
[ ] Torvus Plaza
[ ] Transit Tunnel East
[ ] Temple Access
[ ] Dark Torvus Bog
[ ] Cache B
[ ] Temple Grounds
[ ] Fortress Transport Access
[ ] Windchamber Gateway
[ ] Storage Cavern B
[ ] Sanctuary Fortress
[ ] Watch Station Access
[ ] Reactor Core
=MISSILE EXPANSIONS=
[ ] Temple Grounds
[ ] GFMC Compound
[ ] Hive Chamber A
[ ] Hive Chamber B
[ ] Communitcations Area
[ ] Temple Assembly Site
[ ] Transport to Agon Wastes
[ ] Agon Wastes
[ ] Main Reactor
[ ] Command Center
[ ] Ventilation Area A
[ ] Transport Center
[ ] Storage A
[ ] Storage B
[ ] Storage C
[ ] Sand Procesing
[ ] Portal Access A
[ ] Sand Cache
[ ] Mining Station A
[ ] Dark Agon Wastes
[ ] Crossroads
[ ] Ing Cache 4
[ ] Junction Site
[ ] Warrior's Walk
[ ] Torvus Bog
[ ] Abandoned Worksite
[ ] Forgotten Bridge
[ ] Hydrodynamo Station
[ ] Gathering Hall
[ ] Underground Tunnel
[ ] Path of Roots
[ ] Portal Chamber
[ ] Plaza Access
[ ] Torvus Lagoon
[ ] Torvus Grove
[ ] Transit Tunnel South
[ ] Training Chamber
[ ] Dark Torvus Bog
[ ] Undertemple
[ ] Undertransit One
[ ] Sanctuary Fortress
[ ] Central Area Transport West
[ ] Temple Access
[ ] Dynamo Works
[ ] Sentinel's Path
[ ] Hall of Combat Mastery
[ ] Sanctuary Map Station
[ ] Main Research
[ ] Ing Hive
[ ] Hazing Cliff
[ ] Aerial Training Site
[ ] Great Temple
[ ] Transport A Access
[ ] Transport B Access
[ ] Sky Temple Grounds
[ ] Phazon Grounds
[ ] War Ritual Grounds
[ ] Plain of Dark Worship
-----------------------------------------------------------------------------
~X.Credits~
-----------------------------------------------------------------------------
Me-Wrote the FAQ
CJayC-He made GameFAQ's, best Video Game Site in the entire universe
You-Read the FAQ!
Retro Studios & Nintendo-For creating this masterpiece of a game