Coconauts 2015 Retrospective

Year 2015 has come to an end, and as it turns out we do have
hoverboards,
holograms/augmented reality,
yet for some reason hip-kids insist in dressing as lumberjacks rather than
in futuristic clothing.

It feels just like yesterday when we were writing
our retrospective post
last year. Time does fly! So how did we fare this year in comparison?

We didn’t blog as much as we would have liked, but even so we brought
you a bunch of tutorials about
Arduino,
Unity3D, or
chiptune music, among others.

The year certainly felt as packed as the year before, so we definitely
want to keep the momentum going for 2016. Here’s our immediate plans for
the year to come:

We didn’t do as much gamedev as we would have liked during 2015, so we
would like to finish a Unity3D game during the next year. Specially now that
Unity3D is available for Linux,
there’s no better time!

Once again, we want to aim to do more and better posting. 2015 saw
regular blog updates until october, but for this year we want to do
even better.

To help fatten our blog and Github account, we want to commit to talk
about our projects even while in an early stage. Instead of doing the
development of a game or project in the dark until it is polished enough to
show (as done with Exploding Bunnies
or Gramola)
we want to to show prototypes and betas as early as we
have them, and keep our development more open
(as we have done with Watchduino2).

Speaking of Watchduino2, we plan to continue it’s development due to
popular demand, albeit perhaps at a slower pace than we did during 2015.