The Whole-Body Control framework jointly developed at Stanford University and The University of Texas at Austin provides advanced control for fixed base manipulators and is currently running on the the Meka A2 Arm and the Dreamer/Meka Humanoid robot.
The code repository is hosted on Github, please go to
https://github.com/poftwaresatent/stanford_wbc

A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.

Various coding projects by the members of the BlaatSchaap Website. The latest project is a multi-scrobbler that will scrobble to both last.fm en libre.fm. Another project is a modular IRC bot. both protocol and other functionality are loadable plugina.

The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)

QuickProf is a simple runtime performance measurement tool for C++ code. It provides a rough performance estimate with minimal effort. This kind of feedback can be invaluable to developers who want to optimize performance where it matters.

Project for the development and documentation of open-source components of Nullsoft's Wasabi cross-platform skinnable toolkit, foundation of the next-generation Winamp. Includes development of improved components of Winamp3 itself, as well as application

A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.