You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will automatically be added to our player registry (unless you opt not to) and will be able to privately find and communicate with other players in your area. You will also be able to post and reply to topics, vote in polls, and many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact us.

It might depend on what the actual question is. There are a couple of categories under Fantasy. If it has to do with a GM/DM quandry, you could submit it to the "Ask the GM" section. Then there is always the General category under the Players Portal section. If you post it in a particular section and it would be better somewhere else, there have been the occaisional times that someone's post has been moved by either Farcaster or one of his Moderators. If this happens, don't take it as being in trouble. Of course, this question could also lead to another section being added to the site.

Now, what is the question that you would like to ask of us here on the site?

I'm looking for help/samples/etc. on Exalted rules. That is, things like the use of Virtues, combat in general ( although I found a fantastic pdf on that ), charm/combo questions, etc. Very specific Exalted things.

I'm starting a campaign this weekend, and 2nd edition seems so completely different from 1st edition. I tried to run a sample combat with a couple of friends to see how it works, and it was just confusing and frustrating. Of course, I've since found a great step-by-step for combat that they really should have put in the main rulebook it's so good....

Anyway, as things come up in game, I'd like to be able to pose questions in the right forum. I ask preemptively because I want to be sensitive to others.

As a person who's been running exalted for a long while, I can certainly sympathize. If you'd like to, you can PM me any questions you have and I'll try to answer them to the best of my abilities. Good luck on your new campaign and I hope you all have a blast

If enough of you guys play Exalted want to talk and show a bunch of posts about it (I'd go for Fantasy too!) you can always throw yourselves at the mercy of Farcaster and ask him to create a sub-forum for it.

I was recruiting for an Exalted PbP game for a while there. If it'd garnered any interest here, that might've been a basis for a subforum request For now tho, I'm running the module over at the Tangled Web.

On a somewhat related note, my group and I are working on a conversion of Exalted to the modern setting. I've already got some good material, but where would I put that to get the response/advice of the P&PG community? Fantasy or Modern campaign resources? I'm focusing on using resources from the old and new World of Darkness (such as the nWoD armory book and the like) and converting them to existing Exalted mechanics so that an Exalted player could easily use the new setting.

It's basically a walk through of a very complex combat that starts between mortals and scales up. I found it extremely useful.

Oh, and the game went great! We did spend the majority of time on the character creation, but our first combat went pretty smoothly. Some issues came up, such as how exactly minimum damage works (I think it only applies at the point where you are soaking the damage dice?).

The most amazing thing was during character creation, people used Social as the dump stats, and I ignored reading anything about social combat, and then during the first encounter with possible enemies the PCs went completely social trying to convince, intimidate, etc. So, we just RPed it, but I want to be prepared for next time so I will read up on the social combat stuff and we will give that a try. It's bound to come up, and the players I think have realized they will actually use it, unlike most other RPGs we have played....

If you make a successful attack, meaning you get more successes on your attack roll than the target's DV, then the rule is you get to roll at least 1d10 damage regardless if the target would soak it.

If your weapon has the O (overwhelming) tag on it, then the number after the slash is the minimum damage: the minimum amount of dice you roll after you apply the target's soak to your raw damage pool (Str + Dmg + xtra successes). If what's left after soak is less than your minimum damage, you roll your minimum damage instead.

If your Essence is higher than the minimum damage (number after the slash) or if your weapon has no minimum damage, you roll your Essence in dice rather than the minimum damage (because you are just that powerful, I guess ).

The exception to all of these rules is Hardness, a rare trait of heavy armors and artifact armors as well as some Charms. If the target has a Hardness rating greater than your raw damage, you do not get to roll damage at all. His armor defends him perfectly. If you get more raw damage than his Hardness rating, continue as normal with subtracting his soak and rolling damage against him.

On a side note, if a character has multiple Hardnesses affecting him (such as he is wearing artifact armor with a Hardness and has also activated a Charm that gives him Hardness) they do not stack. You take the highest level of Hardness for that damage type (Bashing, lethal or aggravated) and use that as the applicable Hardness trait.

If you are looking into social combat, be aware that there are only 7 traits which really matter in the social combat arena. They are:
Charisma
Manipulation
Appearance
Presence
Performance
Investigation
Integrity

Your Appearance is compared with your opponent's. If you have a higher Appearance, they have a mental DV penalty equal to the difference (up to -3) and your mental defenses are at a bonus to their attacks equal to the difference (again, up to +3). You make social "attacks" using either Charisma (for honest, directness) or Manipulation (for deception or slyness) plus Presence, Performance or Investigation. Performance is almost always used when addressing groups rather than individual opponents. Investigation is used to seek out points of weakness in their arguments or in their "mental armor" that you can penetrate with a particularly well phrased attack. It is also used to sense their motives and relationships with other people in the social combat. Integrity is used in calculating your mental dodge DV rather than as an attack Ability.

The other social Abilities are considered to operate on too long a timescale to be used in social combat. These are Socialize and Bureaucracy, iirc.