Now that the first Jovian Wars Kick Starter is over the development work turns back to Heavy Gear Blitz!

Going forward this will be the pattern where we here in Dream pod 9 work on the prep for kick starters, work on the kick starter and then work on fulfilling the kickstarter while preparing for the next kickstarter. The next kick starter for Dream Pod 9 will be the next three factions for Heavy Gear Blitz.

The current FAQ and Errata for Heavy Gear is an ongoing project. Currently the types of issues that are coming up are knock on effects for the sub lists and a few minor notes for the rules. Largely the issues that are discovered are resolved because you guys, the players, take action by posting to the forums in the Development forum.

This feedback is very important because player feedback vastly improves the quality of the game. Comments help to catch more issues than just our eyes alone can. Part of this is that I simply can't play test every interaction and every rule as completely as you, the player community, can. For a very simple reason. I'm biased.

One fact that we accept with Gears is that they are mass produced on an assembly line, but they are still machines, each one vastly more expensive than equipping an infantry soldier. You don't throw just any person into your machine if you want it to fight at full effectiveness.