Resume PDF

Skills

Software proficiency

Maya

ZBrush

Mari

Substance Painter

Katana

Redshift

Arnold

RenderMan

Keyshot

Nuke

Photoshop

Premiere

Shotgun

Reel

Experience

3D Generalist at Flying Bark Production

Sydney, Australia

October 2018 - February 2019

Contribute as a 3D Generalist in areas including Modeling, Texturing, Surfacing, Lighting& Compositing. Develop shaders, textures, and UVs for characters and environments. Work in close partnership with the lighting team and pipeline team. Help support the lighting lead with TD task, render wrangling and Katana lighting.

Asset Artist / Texture painter at Creative Engine J.O.E.

Sydney, Australia

September 2018 - October 2018

Developing various cinematic assets for video production.

Render Wrangler (Short Contract) at Plastic Wax

Sydney, Australia

August 2018 - September 2018

Ensure the render jobs are properly prioritized in the queue while monitoring the render farm health and status. Monitor render quality and quantity, communicate any issues, and report on the farm’s performance and efficiency to production. Work closely with the lighting and compositing artists ensuring the renders are consistent. Engage with the production team, lighting lead & compositing supervisor and IT.

Modeler at Forgotten Pictures LLC

United States

April 2018 - August 2018

As a part of a team, I was responsible for modeling of a large scale hero asset as well as for UVs layout and UDIMs organization.