Many ships in Alberta brave the rough seas, both for livelihood and adventure. One area was left unchartedóa fog ridden waterway, mysterious to the people.

Different legends surrounding the fog spread. Some say there was an island of demons, some say it was the gateway to Asgard, land of Gods. Many adventurers were lured to explore the sea, but seamen were not willing to trade their lives for more zeny and treasures.

However, suddenly, the fog cleared. Some attribute it to the destruction of Morroc, but no one has ever explained how or why the fog disappeared.

The adventurers reached a normal island upon exploring the waterway. On it was a sight of marvel for the people. A tower, endless in height, stretching to the sky, as if reaching to the gods stood in the middle of the island.

A tale of greed and deception surrounds the island. Demons trying to overthrow each other and usurp control has led to Naght Sieger, the more superior demon, to gain control over Entweihen and its forces in the tower.

It is now up to the adventurers to cleanse the tower of the filth of the demonic aura.

After donating zeny, he will offer to take you to the island with the Endless Tower. Once on the island, the party leader will have to talk to NPC [Tower Protection Stone]. It will create an instance dungeon for the leader and his/her party

Your party will be placed on standby. The party will have to wait for 1-2 minutes before the instance is created.

After the instance is created, a small window will appear, showing the amount of time left for all party members to enter the instance dungeon before it closes.

Tower Mechanics

There must be a party of at least 2 people to be able to enter the tower. Only the Party leader should speak with the [Tower Protection Stone].

Once a party leader has spoken with the [Tower Protection Stone], an instance will be created. This will take 1-2 minutes. Once the instance has been created, there is a 5 minute window for the whole party to enter. If the party does not enter, the instance is destroyed. Once an instance is created, players will not be able to enter another Endless Tower instance again for 7 days.

The party has 4 hours to complete the instance. When the time limit is up, they will be warped back out and will not be able to enter the tower for 7 days.

There are 100 floors of monsters in this instance dungeon.

In each floor, a certain number of monsters exist. The party must clear each floor of all monsters to advance to the next floor. There will be a count of monsters remaining per floor so that the party knows how many more to look for.

Once a floor is cleared, a portal to the next floor will appear on the upper left side of the map.

Certain skills are not allowed in the tower:

Teleport

Ice Wall

Spider Web

Intimidate

Upon reaching floors 26, 51 and 76, players will get items called Ashes of Darkness. These items can be used to teleport back to the 25th, 50th and 75th floors of the tower.

Player must talk to Immortal Brazier to activate the teleport. Immortal Furnace is located on the 1st floor of the tower, itís the torch above the entrance.

Immortal Furnace will bring you to either the 26th, 51st or 76th floor of the tower, depending on how many Ashes of Darkness you have.

1 Ash of Darkness = 26th floor

2 Ashes of Darkness = 51st floor

3 Ashes of Darkness = 76th floor

Rewards

The new MVPs drop items that only the bravest can have.

Some of Naght Siegerís (MVP) drops are the following

Twin Edge of Naght Sieger [3] (Blue)*

One of the twin swords of Naght Sieger. The blue blade shows sharpness of this sword.

Ignore general monster's Def by a low chance, when doing physical attack.

Able to use Lv. 5 Frost Diver.

Weapon Class: Sword

Attack Strength: 150

Weight: 150

Property: Water

Weapon Level: 4

Required Level: 75

Jobs: Transcendent Swordsman, Merchant, Thief Classes

Twin Edge of Naght Sieger [3] (Red)*

One of the twin swords of Naght Sieger. The red blade shows destructive power of this sword.

Ignore general monster's Def by a low chance, when doing physical attack.

Able to use Lv. 3 Meteor Storm.

Weapon Class: Sword

Attack Strength:† 160

Weight:† 150

Property:† Fire

Weapon Level:† 4

Required Level:† 75

Jobs:† Transcendent Swordsman, Merchant, Thief Classes

*Can be combined to form Violet Fear, a powerful Two-Handed Sword enchanted with Naght Siegerís power

Violet Fear [2]

A huge violet Two-hand Sword that made of the Twin Sword of Naght Sieger.

Ignore general monster's Def by a low chance, when doing physical attack.

Years before our age, demons would freely rise from hell and plague Midgard. Baphomet was the strongest at the time, and no one could stop it.

Like in every ailing civilization, a hero arises among the people. A great monk, the punisher of evil and champion of the light, formed a group of brave adventurers to fight and defeat Baphomet. The large group raided Baphometís cave, and the monsters overpowered them, killing them one by one, until only five remained.

The five bravely faced this evil, but were unable to withstand its power. To prevent it from wrecking havoc on mankind, they sacrificed their lives to form 5 seals that would trap Baphomet in the Catacombs beneath the surface.

In honor of the heroes, a Monk Temple was constructed on top of the Catacombs where the five gave up their lives. Aside from honoring the heroes, they serve as guardians to the seals of Baphomet.

However, the seals are breaking; their power is waning, and the once sealed Great Evil is mustering up all his forces underground to launch an assault on Rune-Midgard. The monks now need help from any willing and able-bodied adventurers to help them seal and finally defeat this recurring face of evil.