Date Posted:Sunday, Mar 23Author: KlazSubject: A message of the Zak McKracken and the Lonely Monster developer

I recently sent a personal message to the developer of this fan-project due to the lack of notices, and I got this response:

''(Warning : I'm not a native english speaker)

Hey Klaz! Always cool to see an interest this old project of mine.

No the project is not cancelled. (I spended too many months on this to give up), here a short resume of what's happened.

On June 2007, alpha testing my game, I found myself with a serious issues concerning :
a) the fact that my laptop don't renders the colours properly, once tried on a different computer, my graphix where sprinkled with bad tone pixels. This problems concerns mainly C64 Black vs Typical 24-bits blacks, light green and dark grey.

b)Serious bugs who needs to put all the Game rooms under brackets, Which I patiently solve, room by room, until I discovered that I did wrong....

c) Meanwhile, I convicted myself that all my my Zak rooms where way to much on the top of the screen and the final results where pretty bad.

So, after a whole summer of procrastinations (and C and D paranoia), I started rebuilting the game from scratch (using the same graphx and original plan), with a more improved 'Main script' now that I masters AGS better. That's where I am right now. The game is actually fully working and playable, I'm into putting the Easters eggs back and the usual unhandled events.

I was planning to release it for 1st of April (Lonely sea monster and 1st of April fits good :D ) But it won't be the case. (I'm starting school again in the next weeks)