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en-usCopyright 2015 AOL Inc. The contents of this feed are available for non-commercial use only.Blogsmith http://www.blogsmith.com/http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/http://www.joystiq.com/2007/02/21/telltale-games-looking-to-develop-for-xbox-360/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsIn this week's installment of our ongoing series, "Is Sam & Max coming to [platform here]?" we examine a job posting for an Xbox 360 programmer that went up last week on Telltale Games' official website. The systems programmer position entails the implementation of Telltale's "core 3D graphics and audio systems on the Xbox 360," as well as the modification and support of existing art and production assets. Furthermore, it's preferred that any applicants have a "love of adventure games."

Now, there's no need to leap to any conclusions here. Indeed, the most desirable conclusion lies at the end of a simple game of hopscotch -- minimal effort is required to reach it. Given their recent success, episodic nature and small file sizes, Telltale's Sam & Max episodes seem like an ideal fit for Xbox Live Arcade. Unfortunately, we live in a world that's far from ideal and with no official announcement, there's no telling what tale Telltale is working on next. We've always been rubbish at the whole waiting and seeing thing.

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Adventure gamingAdventureGamingGametapPCSam and MaxSamandMaxSteve PurcellStevePurcellTelltale GamesTelltaleGamesXbox-360Wed, 21 Feb 2007 20:55:00 -050011|817392http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/http://www.joystiq.com/2006/05/10/sam-and-max-not-gametap-exclusive/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsJoystiq reader Danno has pointed out that, according to the Sam & Max F.A.Q., gamers will not need a GameTap subscription (a correction we need to make for the better of society): in fact, the title will still be available as a download via TellTale's main page in the same manner in which Bone is currently offered.

The F.A.Q. further offers some tidbits about the voice acting (which is not being done by any Sam & Max veterans -- "Take a few minutes to stomp your feet and swear at us. We'll wait."), their decision to work with GameTap ("They're giving us the freedom to make the games Sam & Max deserve"), and their decision to work in 3D (series creator Steve Purcell's day job).

We're excited; the title is due out in the fall and a downloadable trailer is purported to hit the internet on Thursday -- be sure to check it out for some old-school adventure action.

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lucasartsPCpurcellsam and maxSamAndMaxsteve purcellStevePurcellWed, 10 May 2006 02:25:00 -040011|616745http://www.joystiq.com/2006/05/09/sam-and-max-to-debut-this-fall-on-gametap/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Joystiq&ncid=rss_semi
http://www.joystiq.com/2006/05/09/sam-and-max-to-debut-this-fall-on-gametap/http://www.joystiq.com/2006/05/09/sam-and-max-to-debut-this-fall-on-gametap/?utm_source=Feed_Classic&utm_medium=feed&utm_campaign=Joystiq#commentsAfter more than a decade of absence, Sam & Max will be returning in an all-new episodic adventure game this fall. The catch? According to this press release, Turner's gaming service that provides a library of games for a monthly fee. GameTap coproduced the title with TellTale Games.

An official website has launched for the title, and an official video will debut on the site Thursday. This is big news for GameTap, but we don't know of any plans to distribute the game via conventional means -- will only GameTap players be able to get their Sam & Max fix? Say it ain't so!