December

Wesnoth 1.7.11 aka 1.8-beta4: Development Release

Wednesday, December 30

The fourth beta for 1.8 is ready. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Planned website downtime

Tuesday, December 15

On Friday, December 18th, starting around 13:00 PM UTC we'll be taking most of the website down for some hours (maybe two, maybe more) for maintenance work. This means that the community board and the wiki will be completely unavailable at some times while we work on it, and that some or all forums will be locked until we are finished. Additionally, user authentication services won't be available on the multiplayer servers for all versions until the forums are back online. Any users who join the servers within that timespan will be displayed as unauthenticated.

The add-ons servers for every Wesnoth versions should not be affected by the downtime.

Wesnoth 1.7.10 aka 1.8-beta3: Development Release

Monday, December 14

The third beta for 1.8 is ready. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

November

Wesnoth 1.7.9 aka 1.8-beta2: Development Release

Saturday, November 28

The second beta for 1.8 is ready. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth Ported to the iPhone

Thursday, November 26

Battle for Wesnoth has been ported to the iPhone and is now available from the iPhone app store. Go here to get it! It is $4.99 for purchase from the app store, with part of the proceeds going to the Wesnoth project. The source code is available here. Report problems here.</p>

Wesnoth 1.7.8 aka 1.8-beta1: Development Release

Tuesday, November 10

Finally we made it, the first beta for the upcoming stable 1.8 series is ready. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

October

Wesnoth 1.7.7: Development Release

Saturday, October 24

A new Development release is ready. This is the eighth release in the 1.7.x tree. This release includes bugfixes as well as graphics and translations updates. Have a look at this forum thread for some additional information about this release.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

September

Wesnoth 1.7.6: Development Release

Wednesday, September 30

A new Development release is ready. This is the seventh release in the 1.7.x tree. With this release we start the feature freeze that will eventually (maybe soon?) lead to 1.8. So all features that will be included in 1.8 are also available in this release (they might be a little hidden...). Have a look at this forum thread for some additional information about this release.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.6.5: Maintenance Release

Thursday, September 10

Wesnoth 1.6.5 has been released. This is a bugfix release for the stable 1.6 branch. Unless grave security bugs occur this is likely to be the last 1.6.x release. Included in this release are many translation updates and some bug fixes. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows, the MacOSX as well as the Debian, Archlinux and Gentoo packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

Wesnoth 1.7.5: Development Release

Friday, September 4 2009

A new Development release is ready. This is the sixth release in the 1.7.x tree. The reason for this release are some problems with the drakes that were introduced in 1.7.4. This was not the only thing changed, so some more stuff is listed in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

August

Wesnoth 1.7.4: Development Release

Monday, August 31 2009

A new Development release is ready. This is the fifth release in the 1.7.x tree. This release fixes a problem with the AI ending in infinite loops that was introduced in 1.7.3. The most important changes are also listed in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.7.3: Development Release

Monday, August 17 2009

A new Development release is ready. This is the fourth release in the 1.7.x tree. This release includes hundreds of changes. Some of the most significant changes and improvements are listed in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Planned website downtime

Monday, August 10 2009

On August 11th, starting around 12:00 PM UTC we'll be taking most of the website down for about 3 hours for maintenance work. This means that the forums and wiki will be completely unavailable until we are finished. Additionally, user authentication services won't be available on the multiplayer servers for all versions until the forums are back online. Any users who join the servers within that timespan will be displayed as unauthenticated.

The add-ons servers for every Wesnoth versions should not be affected by the downtime.

UPDATE: the maintenance was sucessfully completed in less than two hours, and both the wiki and the forums are back online. If you notice any problems, please report them in the forum thread.

Wesnoth 1.7.2: Development Release

Monday, July 20 2009

A new Development release is ready. This is the third release in the 1.7.x tree. This release shows the first results of our Wesnoth Summer Art Scholarship. For some more information about this release have a look at the forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.6.4: Maintenance Release

Monday, July 6 2009

Wesnoth 1.6.4 has been released. This is a bugfix release for the stable 1.6 branch. The most important bug fixed this time is a regression that found it's way into 1.6.3. The network code was problematic for many users when it came to large content. This should be fixed now. Some small bugs were fixed and translations were updated. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows, the MacOSX as well as the Debian, Fedora and Gentoo packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

July

Wesnoth Summer Art Scholarship

Wednesday, July 1 2009

In response to the generosity of our community, wesnoth has set aside donated funds to create an art scholarship. Our intent is patterned after "Summer of Code"; it allows a student to spend their summer in an internship, creating art for wesnoth, rather than a typical summer job which has little to do with their academic interests. Not only is this an aid to ourselves and the participating students, but we hope that it will serve as an inspirational example to the FLOSS gaming community at large.

We solicited applications from our community, and are now happy to announce the two winning candidates for our Scholarship. The winning proposals were submitted by Kathrin "kitty" Polikeit, and Phil "thespaceinvader" Barber. We would like to extend our thanks to everyone who submitted proposals.

June

Wesnoth 1.7.1: Development Release

Monday, June 29 2009

A new Development release is ready. This is the second release in the rather new 1.7.x tree. Since you don't read what I write here anyway, better have a look at this forum thread if you want to learn something about the new 1.7.1 release.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.6.3: Maintenance Release

Tuesday, June 23 2009

Wesnoth 1.6.3 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows, the MacOSX as well as the Debian and Gentoo packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

May

Wesnoth 1.7.0: Development Release

Monday, May 18 2009

A new Development release is ready. This is the first release in the brand new 1.7.x tree. A lot was changed since the start of the stable 1.6.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.

Wesnoth 1.6.2: Maintenance Release

Tuesday, May 12 2009

Wesnoth 1.6.2 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

April

Wesnoth 1.6.1: Maintenance Release

Tuesday, April 14 2009

Wesnoth 1.6.1 has been released. This is a bugfix release for the stable 1.6 branch. Several bugs and crashes were fixed and general performance should be improved. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

March

Wesnoth 1.6

Sunday, March 22 2009

More than one year has gone by since we released Wesnoth 1.4. To thank you for more than 3,000,000 downloads via sourceforge.net, we now proudly present Wesnoth 1.6. You can look at the (translated) release notes to get an idea about what has changed since 1.4. For those who just want to play, the new release is available for download. This stable release is compatible with the last two release candidates for 1.6. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find any, report them.

We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.

Accepted in Google Summer of Code 2009

Wednesday, March 18 2009

We have been accepted into Summer of Code 2009. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job.

If you are interested in participating in Summer of Code 2009 as a developer for Wesnoth, you can find all information required in our wiki. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.

Wesnoth 1.5.14: Third release candidate for 1.6

Monday, March 16 2009

The third and really last release candidate for the new 1.6 stable line is ready for some final tests. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please report all bugs you find. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

Wesnoth 1.5.13: Second release candidate for 1.6

Monday, March 9 2009

The second and hopefully last release candidate for the new 1.6 stable line is ready to be examined. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please report all bugs you find. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

Wesnoth 1.5.12: First release candidate for 1.6

Monday, March 2 2009

Okay, finally it is time to get serious. Since the beta versions so far worked fine, it is time to get out the first release candidate for the new 1.6 stable series. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

February

Wesnoth 1.5.11 aka 1.6-beta3: Development Release

Tuesday, February 24 2009

Only 8 days after the second beta, now is already time for the third beta of the upcoming stable 1.6 series. The reason for this is that some pest-control came around to kill about a zillion bugs. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

Update: A new Windows package was uploaded to fix problems with add-on downloads. If you experience such a problem, please fetch the updated version from the download page.

Wesnoth 1.5.10 aka 1.6-beta2: Development Release

Monday, February 16 2009

Here it is, the second beta for the upcoming stable 1.6 series. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

Google Summer of Code 2009

Sunday, February 15 2009

We will try to get into Google Summer of Code just like last year. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job. Last year projects for Battle for Wesnoth were for example rewriting the editor (now it is completely rewritten and can be started right from the game) and adding extended AI controls in WML (the so called "Formula AI"). We will post an update if we are accepted into the program.

Wesnoth 1.5.9 aka 1.6-beta1: Development Release

Monday, February 2 2009

Finally we made it, the first beta for the upcoming stable 1.6 series is ready. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.

January 2009

Wesnoth 1.5.8: Development Release

Monday, January 19 2009

Time has come to present you a brand new development release of Wesnoth: 1.5.8. The new dialogs are steadily improving, stunning portraits find their way into the game and translations make huge progress. Feel free to celebrate the new release with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.

Happy new year!

Thursday, January 1 2009

A happy new year to all Wesnoth contributors and players out there! To provide you with a good start for the year 2009, we have a small present for you: the brand new development release 1.5.7. Over the last weeks we added lots of great stuff, for example the new way of showing dialogs ingame. Several unit types are already converted to this type, but there are several known issues still open with it which will be taken care of over the next weeks. Celebrate the new release and year with us in this forum thread.

As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...

At the moment the Windows and the MacOSX binaries are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.