Be sure epsxe is not running when you use Memoria. I guess that may cause the bug.Or maybe you don't have the rights to open the file (epsxe000.mcr) ? You would need to run Memoria as administrator (right-click on the program should display that option).

Hi guys. Since FFIX is my favourite Final Fantasy, i've found this tool very interesting. I'm trying it out now. Anyway, i was wondering if i can replace card images, or maybe add more than 100 cards (but seems to me difficult). I have made a lot of card images (about 50 at the time) from FFIX monsters, characters and such, which are not featured ingame, (also from FFX and other FF) and i would try to fit them ingame! If someone think this is possible, please let me know answering here. If someone is interested to see how my cards looks, just ask me and i will upload them on my Deviantart page as soon as i can.

As far as I know, it hasn't been tried yet to replace the card images. Zidane_2 made a tool that extracts some images from the game but cannot replace them inside. Plus, I'm not sure cards have the "TIM" data format (the format Zidane_2's tool can extract).

About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.

About possibilities, It should be quiet doable to replace images but it'd be really hard to create new cards.

Sorry but, i've said that i already have made over 50 cards! why you say it's difficult to make cards?you are talking about scripting?EDIT: ops sorry i've just figured out that you was talking about the code

Thank you for this great tool. Nice to see that FF9 gets some attention too.I was playing around with the tool and noticed in the card section that card type "A" is missing in the drop-down list. I've only read about there being A-type cards and I've never actually seen one myself so maybe M,P,X are the only available types.

Alleyway Jack's Tetra Master tutorial works the same way as Mogster's tutorial. The value decreases as you read an entry.

There you go :

Alleyway Jack's Tetra Master tutorial

These adresses is about if you read or not the tutorial ("New!" icon).The values are set to FF by default, and they decrease by the amount associated.8007B30FGameShark 3007B0C4 :01 : How do play the card game ?02 : How does the card game proceed ?04 : What's a card battle ?08 : What's a combo ?10 : What's a perfect ?20 : What's a collector level ?40 : Can we try a game ?80 : How do play the card game ? this value seems to be used either before or at the same time as 01

@aladore384Thanks. Lazy as I am didn't bother figuring out how the game calculated the score (I started research, but didn't finish). At first I assumed maxed out stats and arrows would max out the score.

First error was Sahagin's max stats that are corrected on post #13 and goes like this : Attack 25, PDefence 18, MDefence 4.

Second error was Ozma's original (basic) type attack which is not M as Rebirth listed it but rather P as corrected by espritduo who provided us with a full corrected list (values are listed in decimal) :

I cant't recall if Vivi's trance is on hold until then. In any case, certain editing will make the game prone to crashes/soflocks etc. Giving Vivi trance early might just do that. Certain early battles are very scripted and trance may interfere with some scripts.

You mean Freya? She is the only one that can jump. And the jump mechanics doesn't have anything to do with the items or cards I think. Maxing the stats and magic stones is not a good idea depending on how far into the game you are. Not all characters have all magic stones for instance. Trance Jump may get values the game can't handle. Again, cheating like this can confuse the game. it's not a bug in the editor.