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Friday, 14 December 2012

However learning in outdoor is possible to make pupils more excited and can learning fun.

I will share with you one of the outdoor game that can play and learn in a same time.

What You Need:

Hula hoop

Pad of paper

Pencil

Bowl or hat

Timer

What You Do:

Make a list of the multiplication tables your child has learned during the school year. Your child will be reflecting and reinforcing these lessons as he looks back on what he’s learned. Space these out on the page so that you will be able to cut each item into a separate strip of paper. Once the list seems substantial, cut up the paper by individual skill, fold in half, and place in the bowl or hat.

Now let the hula thinking begin! Start by having one person pick a piece of paper from the bowl, read the category out loud and get ready with the hula hoop. The other player is the note taker, and writes down the times table category and name of the Hula Hooper for score-keeping purposes. Put the paper back in the cup once read, so others can have the chance to pick it in the future and try it too.

The hula hoop player starts hooping, while reciting the times table category that she has chosen. For example, if she has chosen the 6 times table, she should recite "6, 12, 18, 24 ..." as she keeps the hula hoop up. Using a stopwatch or other kind of timer, the note taker keeps track of how long the hula hooper keeps the hoop going while still managing to recite the answers. The turn ends when the hula hoop falls to the ground and stops.

Now the next player gets a turn, following steps 2 and 3, until everyone gets a chance to play and all of the multiplication tables are practiced by each player. If a player chooses a category they have done during a previous round, they may place the paper back in the cup and choose again

Wednesday, 12 December 2012

When pupils think that mathematics is bored, as a teacher we should let them learning fun.
One of the activities can be carried is mathematics base game during mathematics class.

Seeing children with great smile during my class can make me happy as well.

One of the good activity i would do is SODOKU games.

Sudoku(数独sūdoku?, すうどく) i/suːˈdoʊkuː/soo-doh-koo is a logic-based,[1][2]combinatorial[3] number-placement puzzle. The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub-grids that compose the grid (also called "boxes", "blocks", "regions", or "sub-squares") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which typically has a unique solution. ( description taken from wikipedia)

The puzzle was designed by Howard Garns, a retired architect and freelance puzzle constructor, and first published in 1979. Although likely inspired by the Latin square invention of Leonhard Euler, Garns added a third dimension (the regional restriction) to the mathematical construct and (unlike Euler) presented the creation as a puzzle, providing a partially-completed grid and requiring the solver to fill in the rest. The puzzle was first published in New York by the specialist puzzle publisher Dell Magazines in its magazine Dell Pencil Puzzles and Word Games, under the title Number Place (which we can only assume Garns named it).

The puzzle was introduced in Japan by Nikoli in the paper Monthly Nikolist in April 1984 as Suuji wa dokushin ni kagiru , which can be translated as "the numbers must be single" or "the numbers must occur only once" (literally means "single; celibate; unmarried"). The puzzle was named by Kaji Maki, the president of Nikoli. At a later date, the name was abbreviated to Sudoku (pronounced SUE-dough-coo; su = number, doku = single); it is a common practice in Japanese to take only the first kanji of compound words to form a shorter version. In 1986, Nikoli introduced two innovations which guaranteed the popularity of the puzzle: the number of givens was restricted to no more than 32 and puzzles became "symmetrical" (meaning the givens were distributed in rotationally symmetric cells). It is now published in mainstream Japanese periodicals, such as the Asahi Shimbun. Within Japan, Nikoli still holds the trademark for the name Sudoku; other publications in Japan use alternative names. (http://www.spiritustemporis.com/sudoku/history.html)