Welcome to my blog, my mods are (at the moment) for GTA San Andreas and also skin for Tom Clancy's H.A.W.X. and H.A.W.X. 2.
You'll find every plane and helicopter you'll need and that in very high quality ;) Mods are converted from HAWX, Flightgear, FSX, CoD, FM3, DCS: A-10C, Lock ON: Flaming Cliffs

Donnerstag, 11. August 2011

new Chevrolet Monte Carlo as Nascar, because i noticed there arent many Nascars for GTA :o
if you want to make a new skin... please do so, i need 6 in total to make paint changer for this one :D your skin will be included in the release on gtainside, etc (youll get the credits ofc)

Step 1:
Import your model and apply textures (i thought i dont have to explain how, if you dont know, comment please)
it should look like this then:

Step 2
reduce the parts to what is necessary (modify->attach) (chassis, turret, canon, left front mainwheel, "all wheels not connected with the ground")(Note: tracks and all wheels except the left frontwheel are getting attached to the chassis, but i didnt do it, because i still have to do something with them (not in this TUT))

Step 3
rotate the pivot (modify->rotate->rotate matrix) so it looks in the left view window like this : (blue arrow pointing to the left, green one pointing upwards) do that with all your objects

Step 4
Import the default Rhino model and move your tank to the same position (i hadnt got the default .dff anymore, so i took my L2A5 x))

Step 5
Hide the .dff (click on the box right next to the name in the list) and go to modify->move->move pivot only. now take the turret and move the pivot to the center of your turret. ingame, the turret will rotate around this point, so dont place it anywhere else than in the middle.

Step 6
same as Step 5, but now you have to select the center moving point of the cannon

Step 7
rename the turret to "misc_a" and the cannon to "misc_b" (for renaming, double click on the object in the names list) drag and drop "misc_b" inside "misc_a"

Step 8
inside rhino.dff->rhino->chassis_dummy->chassis->misc_a->misc_b is misc_c. drag it out of the .dff and inside your "misc_b"

Step 9
Hide the dff again and you'll see this green dot. this is where the smoke effects will be when you fire, so move it to the end of your barrel

Step 13
there are 3 on each side, so 6 wheels in total, however ingame it will be more...

Step 13
now you have to set the wheel positions
wheel_rf_dummy and wheel_lf_dummy have the position where the front wheel will be, wheel_lm_dummy and wheel_rm_dummy have the position of the 3rd wheel and wheel_rb_dummy and wheel_lb_dummy have the position at the back

Step 15
make sure everything is INSIDE the .dff hierarchy, the export it with the name "rhino.dff" (NOTE: if i would have named it Marder.dff inside zmodeler, i would have had to export with the name marder.dff)

Step 16
Open TXD Workshop and import all textures with their names and compress them

Samstag, 6. August 2011

okay, heres a new Boeing, replacing Andromada. you can open the stairs at the back and enter the interior of it. paint changer is included and works, you can shoose between:
Mexicana
American Airlines
United Airlines
Continental
Pan Am
Hapag Loyd

includes files for both versions: with or without detailed cockpit (for the ones who dont want to have lag or dont fly in cockpit view)

Look here, if you're looking for something

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Siteowner: SkylineGTRFreak
No spamming or childish behavior or it will result in a ban... if i dont reply to requests i do them or i dont, but dont post the same request 3 times. when asked for a release of a mod, it will automatically set 1 day later. And yes, I know some mods are removed, no need to tell me. If you want to upload any mod where the link is down, please do so in the comments of that specific mod.
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