Last year, Resident Evil Revelations came exclusively for the 3DS platform. It was a great game, not without its quirks, but reviews were for the most part positive. This year, Capcom is releasing the game on other consoles, namely the PS3, XBox, WiiU, and the PC. Sadly, Vita owners are left off the action.

The game has been released here locally since yesterday, 2013.05.22, although officially, it’s slated release is for 2013.05.24. What’s cool about this is not only are we Pinoy gamers able to play early on (except PC players, Steam won’t let them play just yet), but the preorder bonanza offers a handy messenger bag, and a special poster! Though I owned the 3DS version, I preordered this as soon as the store opened the promo. Now I’ve got my copy plus the bonus items, and all for Php 1,495 (discounted from the SRP of Php 1,595). Couldn’t be any more sweeter a deal than that!

Anyway, the official site of the game, ResidentEvil.net, has been running with the Revelations along with RE6 for sometime now. Present Codes that unlock weapons that can be used in-game were all the fuzz these past weeks leading to the game’s release. You can check out what available codes are still up in this helpful forum in the Capcom website. Granted, most of those guns suck, but hey, they’re free and can be useful when starting out in the game.

I’ve seen the game played online on one of those game sites, as a preview for those who are interested, curious or otherwise. I can say the game is exactly how I remember it on the 3DS, except of course, no 3D effect. And that’s not such a bad thing.

I snatched up some character images from the site, and these show off the various skins for the characters. Here, have a look!

Head over to this previous post to learn more about these characters, or read my sort-of-review of the 3DS version here, but be warned, spoilers abound!

I’ve been playing Resident Evil: The Mercenaries 3D for almost two weeks now, and although I keep dying trying to kill the major bosses, I rally on. You wouldn’t believe the quality of the graphics, and for a handheld console game, that’s really an achievement by itself.

Incidentally, the game features a 5-minute preview of the soon to be released Resident Evil: Revelations. The latest installment of this franchise will reach European gamers on January 27th, while state-side, the game is set for a February 7th release. I can only hope that local release will coincide with those dates.

Revelations is actually the reason I bought a Nintendo 3DS console. I’ve bought along the Mercenaries 3D to test it out. At 8 characters, 5 alternate costumes, 34 medals, and more than half of the skills unlocked, I’m still looking forward to every game I play. Online co-op mode also makes it interesting when it gets too intense or just to change the pace. In fact, a handful of the achievements can only be unlocked thru co-op mode.

Revelations couldn’t come soon enough. Fortunately, the game’s official site offers a wealth of information for us fans – from characters, new monsters, back story, game play, even video previews. So head on out here to check them out.

In the mean time, I’ll leave you with these screen shots I’ve swiped from the linked address above. I hope Capcom won’t mind.

A member of the BSAA, an NGO founded by the Global Pharmaceutical Consortium.

She is one of the few known survivors of the Raccoon City Incident. Following the dissolution of Umbrella in 2003, she and Chris Redfield decided to continue the fight against bioterrorism and joined the BSAA.

During this mission, Jill boards a mysterious cruise ship to find Chris.

Parker carries out his missions with unwavering earnestness. He tries to mask his seriousness and occasional clumsiness with sarcasm, and he is known for becoming very passionate about his beliefs. Following the events of a certain incident, he transfers to the BSAA to "fight the good fight."

These are screenshots taken from the in-game figures collection. Lighting gets a little off on some characters (possibly due to my video settings), but they all make nice wallpapers nonetheless. Click on any image to view a larger version.

Barely making it on the intended release of third quarter of this year, the much anticipated latest addition to the RE/Biohazard 5 Video Game Masterpiece finally arrives.

The 28-cm tall Jill Valentine (BSAA Version) collectible figure features a very detailed likeness of Jill Valentine as seen on the video game Resident Evil 5. With the hand-painted head sculpt comes the newly developed female True Type body that boasts more than 30 points of articulation. Along with the BSAA uniform of a blue shirt, grey pants, and leather-like grey and black boots comes a dark-blue cap, a black tactical vest and a slew of accessories and ammunition to complete the ensemble. Weapons include a handgun, two machine guns, a sniper, a knife and flash grenades. A stand with a nameplate comes standard.

The head sculpt was designed by Hayashi Hikori and painted by JC. Hong.

Naturally, I was psyched to finally get my hands on this figure. I had preordered the toy back in June and have been patiently waiting for HT to finally release it.

I do have a few misgivings about this figure though.

Right off the bat, I noticed that Jill’s head doesn’t sit perfectly on her neck. There is some portion of the back of her neck that protrudes even as you tilt the head. The head does tilt though, unlike the head of Jill’s partner, Chris Redfield’s. That part of the neck is mostly concealed anyway, so I won’t make too much of an issue about it.

Next, I had a problem with her shirt. It tends to lean to her left side because her left sleeve is so tight that it only goes so far if you try to adjust it, or else it will appear as if she had a dislocated left shoulder. Also, I didn’t like that there are strands visible on the front of the shirt.

The tactical vest is fine by itself, but I can’t get her radio to attach to it. The vest has got a small hole set in the left side where the radio pouch is supposed to sit. Unfortunately, that part of the radio pouch is too soft (plastic) that it bends whenever I try to fit it in the vest’s hole. After several failed attempts of putting it in, I decided to make do without. I’m contemplating cutting the wire from the earpiece to make it look like a wireless gadget.

The holsters were also a challenge to put up. The straps on those little pieces are held together poorly. Whatever HT uses to glue them together isn’t strong enough, and it is one area were HT can definitely improve on.

As it were, I had ripped the fragile strap of the pistol holster accidentally while strapping it on her thigh. I didn’t have anything to glue it back together so I left it alone. I still managed to put it tightly enough, but it shouldn’t be tinkered with else it will come off.

After the frustration of putting her accessories right into place, I still like how it turned out. As a matter of fact, here are a few more snapshots!