I really want to keep this board as organised as possible, and one way I want to do that is by creating a place for you to ask reviewers and editors to check out your game - all in one place. This is currently an experimental system to see if this will work with a review and featuring station mixed into one and is subject to be changed. Also keep in mind that this is not an official system. Reviewers and editors, you are free to start up your own, however you are also free to help out here.

How to request your game

We came to a conclusion that you may only be looking for a feature check or a review scan rather than both. To satisfy this, you must fill in the very small form below and post it in this thread. You can also request both. Only request your own games and one game at a time.

Note that by requesting a game here, you are not guaranteed a review nor are you guaranteed a feature. This just allows reviewers/editors to receive requests to check for these things.

Reviewers & editors

There are no "staff" for this center; if you have one of the badges and you see someone requesting a review/feature, you can check out the game. Let the user know what you will be doing with their game (eg. feature, review, both or neither). You will then be added to the log in the post below.

Rules

If you do not follow these rules, you will be disallowed from using this center for a period of time. Once banned, reviewers and editors will no longer view any games you've requested via this thread.

1) Don't pretend to be a reviewer or editor and mislead someone in this thread.2) If you don't get that review or feature you wanted, don't complain or start drama.3) Only post responses to the form in this thread.Reviewers and editors are the only exception, where they may respond to requests.4) As stated previously, only request your own games!5) You may only request one game at a time. Once your request has been seen to, you can fill in the form again with a new request.

Denied (?). I'd argue that Skull Creek is better than this tbh. It definitely has some nice moments but ultimately it's brought down by some poor placement at times. Swordclimbing over lava is never a good idea, especially when pathways are narrow like that. It almost feels like things have been placed more to frustrate the player then enhance the game at times. The game also felt like there was too much swordclimbing, and it started to feel tedious later on. The boss in the second level also felt like it could've been executed better imo as I was just jetpacking on top of a rocky, getting a few hits on my whip before it hit back and repeating until I eventually got glitched out the map.

« Last Edit: January 28, 2019, 08:44 am by lordeldar »

Logged

Achievements:53 features (56 including collabs)MSMReviewerEditorSoldierVoted best Private of 2011Voted best MSM of 2012 and 2013Voted best Lt of 2014

Denied (?). I'd argue that Skull Creek is better than this tbh. It definitely has some nice moments but ultimately it's brought down by some poor placement at times. Swordclimbing over lava is never a good idea, especially when pathways are narrow like that. It almost feels like things have been placed more to frustrate the player then enhance the game at times. The game also felt like there was too much swordclimbing, and it started to feel tedious later on. The boss in the second level also felt like it could've been executed better imo as I was just jetpacking on top of a rocky, getting a few hits on my whip before it hit back and repeating until I eventually got glitched out the map.

That's how we do it.

I'm not yet an editor so I can't give you a feature scan so we'll have to wait for someone else.

Denied (?). I'd argue that Skull Creek is better than this tbh. It definitely has some nice moments but ultimately it's brought down by some poor placement at times. Swordclimbing over lava is never a good idea, especially when pathways are narrow like that. It almost feels like things have been placed more to frustrate the player then enhance the game at times. The game also felt like there was too much swordclimbing, and it started to feel tedious later on. The boss in the second level also felt like it could've been executed better imo as I was just jetpacking on top of a rocky, getting a few hits on my whip before it hit back and repeating until I eventually got glitched out the map.

I'm going to abstain on this one. The problem I have is that while the idea is nice it's quite repetitive and slow. I beat it but on my first playthrough I glitched on level 6 (It stopped loading, so not your fault) and had to replay it. It didn't really feel like there was any replay value and I had felt myself losing interest by the point where I glitched out, so replaying the game was a bit on the tedious side. If someone else wants to feature it I won't complain but personally I didn't feel like it was worthy

« Last Edit: January 29, 2019, 09:20 am by lordeldar »

Logged

Achievements:53 features (56 including collabs)MSMReviewerEditorSoldierVoted best Private of 2011Voted best MSM of 2012 and 2013Voted best Lt of 2014

I'm going to abstain on this one. The problem I have is that while the idea is nice it's quite repetitive and slow. I beat it but on my first playthrough I glitched on level 6 through (It stopped loading, so not your fault) and had to replay it. It didn't really feel like there was any replay value and I had felt myself losing interest by the point where I glitched out, so replaying the game was a bit on the tedious side. If someone else wants to feature it I won't complain but personally I didn't feel like it was worthy

My problem is if it starts off too difficult then you wouldn't be able to get the hang of it. I could adjust the later levels to be more difficult though. Anyway, thanks!

My problem is if it starts off too difficult then you wouldn't be able to get the hang of it. I could adjust the later levels to be more difficult though. Anyway, thanks!

It's not a difficulty problem, it's just that after about 5 levels or so it just felt like I was doing the same thing every level and because of how slow it was it didn't really leave me with much desire to keep going other than to say I beat it

Logged

Achievements:53 features (56 including collabs)MSMReviewerEditorSoldierVoted best Private of 2011Voted best MSM of 2012 and 2013Voted best Lt of 2014

It's not a difficulty problem, it's just that after about 5 levels or so it just felt like I was doing the same thing every level and because of how slow it was it didn't really leave me with much desire to keep going other than to say I beat it

I see. Truth be told I don't know how I'd change this with the way this game's concept is. I mean I could add a fourth visualizer bar but that's not really adding anything new.

I'm not really sure either. You could maybe increase the speed of everything in the later levels or add a block that requires 2 different hits at the same time? Idk those are just a couple of ideas

I will speed up the later levels, that's easy to do. As for the one that requires 2 hits at the same time, that would basically be the same as how it is now when there is a group of 2 at the same time.

I'm not really sure either. You could maybe increase the speed of everything in the later levels or add a block that requires 2 different hits at the same time? Idk those are just a couple of ideas

Sped up some of the obstacles at the end and tweaked the timings so that now some of them are slow and some fast. Also a few visual fixes. Not sure if this will bump it up to a feature-worthy standard but oh well.

Will try Master's game again at some point. For some reason PPGs stop loading levels for me sometimes and I don't know what's causing it but it's happened about 4 or 5 times playing it so far. Just posting this so Master knows I'm trying

Logged

Achievements:53 features (56 including collabs)MSMReviewerEditorSoldierVoted best Private of 2011Voted best MSM of 2012 and 2013Voted best Lt of 2014