Part of the Licht Kreis and an old friend of Orie. She is ranked with the Licht Kreis as the Tenth Executor and boasts an unusual strength, to the point where if it comes down to "simply" offensive power, then one can say she rivals even the Crimson Knight in ability.
Although small in stature, she's a power fighter specializing in close range fights. With the hit-and-run Mika-chan Missile and the command grab Mika-chan Cannon, shake the opponent's guard![2]

Contents

Command Lists

Mika punches three times, then finishes with a dropkick that distances herself from the opponent.

Smart Combo 2

B ・ B ・ B

Mika microdashes forward for a straight punch, following with a burst of energy if it hits and finally a forward leap for a hip strike.

Smart Combo 3

Midair A ・ A

Mika performs two quick punches.

Special

Reversal Action

Mika-chan TornadoミカちゃんトルネードMika-chan Torunēdo

A + D (Air OK)

You become invulnerable at the start of the action. The ground version cannot be blocked in the air.

Skill

Mika-chan MissileミカちゃんミサイルMika-chan Misairu

↓↘→ + A or B (Air OK)

The A version sends Mika across the screen on the ground, while the B version sends her upwards at a 60-degree angle.

→ Mika-chan Additional Missileミカちゃん追加ミサイルMika-chan Tsuika Misairu

Direction input + A or B or C

Mika-chan Additional Missile is a lunge attack that travels in the desired direction. You can follow up once from the A and B versions of Mika-chan Missile, and up to three times from EX Mika-chan Missile.[3]

Mika-chan CannonミカちゃんキャノンMika-chan Kyanon

↓↙← + A or B

A command grab.

Mika-chan Cannon can throw a grounded opponent. She can also throw a knocked stunned opponent, including airborne ones.[3]

Mika jumps forward a short distance and attempts to grab the opponent. Failing to will lead to a period of flailing around.

Extra Skill (Takes 1 skill gauge)

EX Mika-chan MissileEXミカちゃんミサイルEX Mika-chan Misairu

↓↘→ + C (Air OK)

Mika charges just short of fullscreen (she *will* hit a fullscreen opponent, however).

Mika-chan Additional Missile is a lunge attack that travels in the desired direction. You can follow up once from the A and B versions of Mika-chan Missile, and up to three times from EX Mika-chan Missile.[3]

EX Mika-chan CannonEXミカちゃんキャノンEX Mika-chan Kyanon

↓↙← + C

A command grab.

Mika jumps forward almost fullscreen to grab her opponent. Failing to will lead to a moment of flailing around.

Distortion Skill (Takes 2 skill gauge)

Mika-chan RevolutionミカちゃんレボリューションMika-chan Reboryūshon

↓↘→ + B + C (Air OK)

You become invulnerable at the start of the action.

Mika punches into the sky at a 45-degree angle, then makes a sharp turn to dive into the ground, also at a 45-degree angle. If the first of the two strikes hits, then when Mika lands, her head will be stuck in the ground for a moment.

Mika-chan Hip StrikeミカちゃんヒイップストライクMika-chan Hippu Sutoraiku

↓↙← + B + C

A command grab. You become invulnerable at the start of the action.

Mika-chan Hip Strike can throw a grounded opponent. Upon successful throw, you can increase the damage dealt by pressing a button at a certain timing.[3]

Mika grabs the opponent, slams into them with her hip, and follows up with two more punches.

Distortion Skill · Duo (takes 2 skill gauge)

Mika-chan RevolutionミカちゃんレボリューションMika-chan Reboryūshon

P during the main character's Distortion Skill.

You become invulnerable at the start of the action.

Astral Heat

Mika-chan GalaxyミカちゃんギャラクシーMika-chan Gyarakushī

↓↓↓ + B + C

You become invulnerable at the start of the action.[Requirements]In order to activate, you must have Resonance Blaze active (Lv 4), have 9 Skill Gauges at time of activation, and the opponent must be down to one character.

Combos

Crouching B is invulnerable against head attribute attacks, so it is effective against jump-in attacks. Upon hit, jump cancel into an air combo to deal additional damage.[3]