Double Fukiage against Chun-li completed *New Video (easier)-2017*

Comments

Firstly, do NOT criticize SFxT too much or else risk a week's ban. Classy.

Second, this is an astonishing find and just proves that 3s is not dead. I don't know does telesniper here play regulalry or attends tournaments, but it's kind of funny you found something that even the japanese, the top most players of the game since forever, haven't discovered and thought to be impossible here in the "dead" western 3s scene.

Yomi, which is the Japanese word for the underworld. Also a brand of vitamins for children.

Firstly, do NOT criticize SFxT too much or else risk a week's ban. Classy.

Second, this is an astonishing find and just proves that 3s is not dead. I don't know does telesniper here play regulalry or attends tournaments, but it's kind of funny you found something that even the japanese, the top most players of the game since forever, haven't discovered and thought to be impossible here in the "dead" western 3s scene.

Did I miss something? Who criticized SFxT?

Anyways, I've never attended any fighting game tournaments or local arcades (if they exist in my area). I'm just a pad warrior who spends the vast majority of my play time in training mode. I've played a couple SRK members online, but they probably erased my terrible play for their minds. I've been watching the game for a few years now though, but only started playing it after OE...

Firstly, do NOT criticize SFxT too much or else risk a week's ban. Classy.

This happened to you or someone you know?

Some SF x T big topics were removed completely recently.

Why venture out to those other forums anyway, especially the SFx T ones!!
But I guess its not "legendary game design..."

1999 = "A Game with Parries isn't Street Fighter"
2016 = "Releasing a Complete Game isn't Street Fighter"
You wouldn't even understand if I told you.
People will forget what you said.
People will forget what you did.
But, people will never forget how you made them feel.

For anyone who's landed this from the corner, are you having any extra difficulty when on the right side? For me it seems that I HAVE to go ( ) +Jab to get the proper spacing, anyone else have the same problem?

My first time landing this against a real person
NoMoreFunland and I had 2/3 Chun v. Mak matches and he was nice enough to use SA1 to give me a fighting chance. Still haven't won a match, but this is by far the best, single thing I did in the bunch of matches we played.

In other news, I've found 2 new ways/timings for landing this!

1. (Cornered) Karakusa->instant Fierce-> Short SA2. This puts Chun in the correct position to land the second Fukiage, again, try not to move much before the first Fuki. This will probably be preferred over delaying the Fierce as that can lead to getting blocked.

2. (Midscreen, left side) Karakusa->instant Fierce-> Forward SA2, delay the first Fuki as much as you would while cornered, this bounces Chun to the right, if timed properly you basically get a second chance to land the second Fuki.

I haven't been able to use the second way from the right side, though that's probably just my fault, execution wise. So in total, there's at least 5 different timings that you can use consistently, most should be based on preference.

So I landed this at mikado while no one was watching, and when I told tominaga he doesn't believe me. He's adamant you can't do it on arcade...

Crap. You know what to do now:

Julian(MA) Dankah(MA) Ryan(MA)

Team: Snipah~Makoto

1999 = "A Game with Parries isn't Street Fighter"
2016 = "Releasing a Complete Game isn't Street Fighter"
You wouldn't even understand if I told you.
People will forget what you said.
People will forget what you did.
But, people will never forget how you made them feel.

Wow..... I honestly don't know what to say to that, I've seen a couple matches where Tominaga had an opportunity to land it but didn't take it. I guess that explains why.....

Seriously, I hope one of you can somehow translate the information to him, if not, I guess I can try to start a tutorial video using MAME, that way the recording might be able to show the combo in slow mo, but I doubt that would help unless I had that input display you see on other 3S vids.

I really don't understand though, I've landed this thousands of times now... It is way easier than the double Fuki on Ibuki/Oro = /

Karakusa->Instant Fierce->SA2..... Short for when you're in the corner, and Forward when you're anywhere else... that works for me consistently... Though when I'm on the right I tend to delay the Fierce to use RH Super.

I added input display on the new version of my site, i think it would be a good way to easily show inputs and positionning.
Problem is, even though I have absolutely no doubt it does work on all versions, so far, i'm not able to retranscript it with a macro on fba-rr.
Could you record yourself (inputs recording, not video) doing double fukiage combo using fba-rr?

Full Karakusa combo, P1 makoto on left side should be ok.
Download fba-rr, then launch game, and in menu, Game -> Movie -> Start recording (untick 'record from power-on') -> ok, then do your combo, and then stop recording in the same menu. When done, click on the '...' little button and send me the fbm file.
You need to prepare (charge SA bar) before, and then to record a save state, so you can try as many time as you want.

I think i understood what happened. Since beginning i knew that, for some move, emulator will not display some of the active hitboxes (collision detection itself is still ok, see Gouki f+mp on hit for example, 2nd hit) but i thought it was happening during all the frames of the action, but watching jab Fukiage on whiff and on hit, bottom active hitbox present on whiff is not more displayed on hit (which hit on first possible active frame).
What happens in telesniper combo is that the first active frame (428) hitboxes are fully displayed (not hitting), then second active frame (429) hits Chun but due to the bug, bottom hitbox (the one actually hitting) is not displayed. If you mentally draw prev frame full hitboxes, you'll meet Chun's passive ones.

if it matters, I happen to have noticed that the hitboxes almost act like they're breathing. I noticed it after Sanchez mentioned to me that you can whiff strong with Alex over remy's head except sometimes not. Then we watched closely and he pointed it out. I don't know if he said it was like breathing or if it was me. I don't know if it was said outloud, either.

hmmmm

hmmmmindeed

0

KorbidonWho can stand against such abominations? Joined: April 2010Posts: 4,407

if it matters, I happen to have noticed that the hitboxes almost act like they're breathing. I noticed it after Sanchez mentioned to me that you can whiff strong with Alex over remy's head except sometimes not. Then we watched closely and he pointed it out. I don't know if he said it was like breathing or if it was me. I don't know if it was said outloud, either.

hmmmm

hmmmmindeed

what kind of nooblord doesn't know that the hitboxes do move when the chars breathe.
also stop picking on remy.

if it matters, I happen to have noticed that the hitboxes almost act like they're breathing. I noticed it after Sanchez mentioned to me that you can whiff strong with Alex over remy's head except sometimes not. Then we watched closely and he pointed it out. I don't know if he said it was like breathing or if it was me. I don't know if it was said outloud, either.

hmmmm

hmmmmindeed

That is remy just moving back and forth, the hurtbox follows his head. I think it kind of sucks because it makes the game feel inconsistent, but whatever. Most games today I THINK don't have this, but I am not totally sure

That is remy just moving back and forth, the hurtbox follows his head. I think it kind of sucks because it makes the game feel inconsistent, but whatever. Most games today I THINK don't have this, but I am not totally sure

I like it because it's that much closer to real life even if it isn't that realistic.

8 dislikes...2:1 rate like/dislike, it even had the SHINSHORYU vs Sean ICEScreaminCANNON

1999 = "A Game with Parries isn't Street Fighter"
2016 = "Releasing a Complete Game isn't Street Fighter"
You wouldn't even understand if I told you.
People will forget what you said.
People will forget what you did.
But, people will never forget how you made them feel.

We needed it to clear up some things back in that old Ken thread didn't we.

Here screenshot even.

ShinShoSean.png

Low Blow Sean... Low Blow.

1999 = "A Game with Parries isn't Street Fighter"
2016 = "Releasing a Complete Game isn't Street Fighter"
You wouldn't even understand if I told you.
People will forget what you said.
People will forget what you did.
But, people will never forget how you made them feel.