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I even thought the first iteration of the Developer's Cut was
going places. We knocked a lot of bugs out of that trying to get
The expedition to conclude.

Even carrying 15kg of junk for the mission was a sort of
kindness - provided you quietly killed a party member at the end to
conclude the mission.. OK, we here didn't knock bugs out - we found
WORKAROUNDS.

But enough reminiscences.

I can see where they (the devs) are trying to go with this
now.

But the same community spirit doesn't seem to have survived:
the ModDB crowd gushing about the Extended pack seemed to just fade
away about six months ago; conversation about 1.4007 at GSC forums
has been almost as a…

tl;dr: The new version 1.4007 of S.T.A.L.K.E.R. Lost Alpha is
not the expected best-ever release. Again, the developers
concentrated on fixing things that weren't broken while sticking
with the old (and some new) bugs.

Installation went flawless for me, the only hickup being the
hieroglyphs in the first install popup. The installer allows you to
select various installation options. You should read the
descriptions carefully as some options only make sense on certain
hardware or with other options. Most options can be disabled,
uninstalled or activated later on in the launcher. I installed just
some basic options to keep the game as close to the previous
versions as possible.

Nearly 2-weeks into the new LA-DC 1.4007, and already did found
some differences between the two of older 1.4005 I got used to,
notably to performance and entirely different gameplay changes...
The biggest change of this version is probably the Artifacts, they
are now somehow geared to what was used in 'Call of Pripyat', much
to my surprise [and apparently greatly dismayed lots of other
Stalkers]. TBH, I've never used that much Artifacts, as they
clearly make-fun to survivability element 'Lost Alpha' has, so IMHO
it's a win-win solution for me - like, come on... abusive-use of
artifacts to make you nearly 'indestructible'? Logic, man...
where's the fun? Might as well drop all your items except a Knife
and try to complete all missions witho…

So... the Lost Alpha-Developer's Cut 1.4007 is finally here
[22-hours to be exact] - been told over and over by various master
Stalkers out there, "Just reinstall, man - you gonna need new game
start to experience the new version anyway". OK, sure no
problem...

And, the bug-fest that everyone experienced in the loathsome
LA-DC 1.4005 is finally gone for good [though I didn't even find
one specifically, aside from multiple uncontrolled CTDs]...

Now preparing to enter the 'final' LA-DC 1.4007 - and blin, as
Byte Me noticed earlier, the game now has way-too-many add-ons to
use [but most are cosmetic-related only anyway]. So, to start
playing the game, I use:

The final version of Lost Alpha Developer's Cut (LADC) was
released around four hours ago on ModDB. Since you are probably
reading this on another day, let's nail that time down as 20122018
@ 08:00 GMT.

..Is a bit different when compared to the previous release and
players should consult the first gallery pics to see why I have
selected an 'easy' retro look. I'm on record a having serious
issues with this game's predecessor (v1.4005); so just to
appearances up I'm NOT playing "Autumn colours", nor the PRM pack,
or some of the impossible stuff that pissed me and many others
off.

The time we waited for this moment was long!Yesterday, around 23:00 CET, Head of GSC Game World Sergiy
Grygorovych, announced that S.T.A.L.K.E.R. 2, the succesor to the
S.T.A.L.K.E.R. trilogy is in development again and that it is
scheduled to come out in 2021.

At this time, this is the only information that is confirmed
but we are sure that more about the new game is about to surface
soon.We at the Lost Alpha wikia are very happy to see this finally
happen!

What are your thoughts on this amazing info? Feel free to
share with us in the comments bellow.

First off I just want to thank dezowave and the rest of the dev
team for creating such a huge world with so much to do.
Besides the original feel of mystery and discovery in the OG ShoC,
this has probably been my best STALKER experience so
far.

There are a few things right off the bat that were very pleasant
changes in LA compared to the other stalker games.

Some things that come to mind are the different
flashlights. It was really cool to actually have batteries
and not have some mystical flashlight(maybe powered by battery
artifact lol) that never ran out of juice in the vanilla
games. I liked to use the low voltage flashlight in the
beginning of the game when I didn't have jack shit and being able
to acquire and use the military fl…

The most recent DC (v1.4002) was fuggy as buck, but mostly
playable and still enjoyable..

OTOH v1.4005 will not be getting much more of my attention
because it doesn't reward the player for 'smart play', in fact
pretty much all of the pleasure has been sucked out of the game and
sacrificed at the altar of

"You must play the game with this weapon (a crappy AK74
2u), without a scope. Or else."

Ordinarily, I wouldn't mind too much. I'd pick up a better
rifle from somewhere later on - except that you CAN'T. All looted
weaponry comes in a severely damaged state and mostly can't be sold
on (too damaged) for the pittance that they've now been scripted to
fetch.

Whatever gun that some opponent has just been drilling me with
is always…

Just recently I encountered a CTD (crash to desktop) while in
Freeplay.

On my way to the Bandit's Village I changed from Military
Warehouses to Dead City. While crossing the bridge right after the
transition the game suddenly crashed and threw me back to the
desktop.

In /appdata/logs/xray_.log the reason for the crash
became a bit clearer:

Not sure what side effects this will have (wild guess: Milo will
no longer sell to me), so I will definitely remove the fix before
the next new game. But for the time being I am able to enter Dead
City and hunt for Borzij.

Found an error in price of the Artifact_Merger. It sells
for 40,000RU not the 20,000RU previously stated. Corrected it and
added an image of the Trade to validate the change. Feel free
to delete the image after reviewing the change. It's
administrative in nature and doesn't contribute to
content.

After thought, to confirm sale price:

Additionally, did a change in height size cause the display of
'Items' & 'Quest_Items' to be screwed up? Doesn't appear to
be a job in progress, or one half done. Am betting it's a
typo in the height size of the Infobox display. Which means
it could be a single entry needing to be corrected.

The pic to the left displays the three diplays, Items, Quest
Items and Artifact Merger.

Ok so was wondering if there has been any more news with
Dezowave posting earlier that v1.4005 will be coming out soon, i've
put off strting again as i thought i would wait for this, also
waiting on the arrival of my new GTX1080 from via Amazon, as buying
through them is saving me $170 here in Australia. Am looking
forward to an update as i want more enemies and life throughout the
zone, are you out there Dez ?, any news on how you are faring
with the project ?, keep well all.

yeh so i took a quest from nimble to find a 9x18 viper in
developer's cut the viper's location icon is north of the cordon
near the northern military checkpoint at some bus and i got no idea
how 2 get it i mean i looked in the bus top of the bus under the
bus idk wot 2 do

This wiki was started in summer 2014 as a "let's try it project"
and already a month later, it got the attention of a lot of users
and started to grow like fire, we mostly stuck to the common rules
everyone on the Wikia platform would do but as the community grew
bigger, edit conflicts and bad behaviour took down the harmony on
the page. The reason we are doing this today is to secure that
everyone is informed on how the wiki should look and breathe and
how are we going to shape it. The most important thing is still, we
and that means also YOU are shaping this community so thanks
to You!

We welcome contributions from everyone who is a fan (or
critic) of the game and you are free to edit the pages of the
wiki.

Woke up and went through the usual motions with the objective of
trying to do as much knifework with my sprite on Master difficulty
(the last 6 games have been as a Veteran) as is possible, on the
basis that you don't need 10,000 rounds of 9x39mm SP-6 to get
through the game.

So here's the outline strategy plan:

Run the Flesh to the edge of their gulag and knife 'em in the
tender spots. Do something similar with the Boar pack and try not
to get too mauled in the process. After all, bandages are not a
penny for ten...

Use the "Flesh cutscene" to see if I can scare up any
Artifact Spawns...

Rescue 'Numble' and score some Poltergeist's brains in the
process..

See a rookie Mil about an Sniper rifle SVDm-2 and stash it in
the Sin House for us…

So there I am quietly minding my own business one quiet Sunday,
tweaking the Rock page for a half decent picture, when I sort of
notice that the crappy unwanted sidebar advert for the instantly
forgettable "Fandom" bullshit that some wannabee at wikia thinks is
'cool', has quietly inserted itself within the page I'm
working on.

WTF????

It's parasitically transplanted itself into EVERY damn page!!!!!
Oh whoopee!!!! Just what I always thought I needed to complete my
busy busy day.

A plug for an excrescence that virally plants itself into
(presumably) all wikias. Gosh. That will be popular.

Anyone wanting to start a wikia titled Fandom Suxx
will have my full support.

so, Lab X-18 in S.T.A.L.K.E.R.: Lost Alpha was resembling Lab
X-8 from S.T.A.L.K.E.R.: Call of Pripyat? that's how it was
supposed be? it's not that i don't like it, just saying, but it
still gives you the creeps.

After playing S.T.A.L.K.E.R. COP, SOC, Clear Skies and Lost
Alpha, there is a slight degree of regret over being able to drive
through the Zone versus run everywhere. And going through the Zone
on foot is a major pain!

In the prior versions careful and close attention had to be paid
to the load being carried. Finding and creating stashes were
essential to the wellbeing of your character. The amount
carried was a balance of weapon/ammo vs med/food. Each enemy
encounter overshadowed by the possibility of the battle not going
your way due to limited supplies. Often forced to break off
enemy engagements to resupply and heal up before returning to the
battlefield. With each successive attempt tactics were
revised and honed. Often on both s…

Talk to barkeep, seems more....zoned now, walks around alot.
Gain mission to meet a contact down in dark valley, but first...a
certain annoying loner needs to be taken care of.

Talk to hunter, tells me his gun has been stolen (seems in every
dimension this poor bastard has had his gun stolen) by bandits,
marked one must go fetch, OFF TO WILD TERRITORY!

Pull up in jeep, silence, to silent. Phone box rings.....nobody
on the other side, strange. Even stranger, vision going funny....
haven't even munched the pills that were bought from a crazy man in
duty. Vision now looking like a raver on his 15th hour
dance-a-thon, need asprin... and suddenly there it is. controller,
stareing dead at me from across the yard, the mother F"$"^& is
after my pill…

I have decided to keep a log of my exploits through the DC zone.
If you are finding this, it means I did not make it and my final
wish is that you, the reader of this diary let Duty know they suck,
laugh in Freedom's face and nod respectfully at Sin.

Loaded game, entered cordon. The new dingy, dark sky and rain
was a welcome site (the same killer shrubs hanging from ceilings
that need stabbing were not). Talked to Sidorovich....fat pug
look-a-like still not giving me missions properly (perhaps needs to
be stabbed along with killer shrubs in rookie village).

Went to kill flesh and boars....mission says no and won't let me
complete (sidorovich DEFINATLY needs stabbing...). Boar pack near
Trade Route Tunnel knocked me into tree, was and was not…

Well, actually, title is a big sarcasm on my part. Plenty of
Forest was not calm at all.

I had made a stash with loot that overburdened me in Dark Dolina
on my way out from Monolith Factory because I did not want to take
the car, as it would trigger helicopter assault. But, strapped for
cash after repairs/upgrades, this loot came in much handy in the
end. However on one such looting trip (I was cheating by using
jump_to_level), I decided Forest would be interesting to explore.
Now, bear in mind, word "interesting" often takes many meanings. It
can be good bad indifferent, and Forest is definitely interesting
place.

Actually, anomalies and asailants aside, Forest map if one
follows the road very much reminds of roads through Belarus where
no …

The day has come, we all waited for it, the GSC announced that
they retook everything back under their full control and that they
want to continue where they left off with developing. As they say
they are working on a new game. They didn't say anything about
S.T.A.L.K.E.R 2 primarily, but they said that the fate of the game
will soon be known.

Stick with us for more info.

In the mean time check out the new GSC website:
http://www.gsc-game.com/

Thanx to Dez0wave for what they have done within and as an
extension to the STALKER canon. Why? Because the published Shadow
of Chernobyl game had been seriously nerfed by its release.

Certainly the much diminished SoC Zone had lots of action,
plenty of it being lethal, but where were the Zombies that were
such a tourist trap in the (axed) Dead City? How come the Lab X-18
mission completes with Barkeep taking "Lab X-18 documents part
4"?

What happened to the first three parts? (Oh, you mean there's
five? how's THAT work out?)

Without Des0wave's re-imagining of SoC, NONE of this would be
outside of an obsolete Build from a now-defunct GameDev
company.