We won’t see many Triple-A games in the future- Guild Wars 2 dev

“When you make a game like Guild Wars 2, when you make one of the huge MMOs, you’re gambling your entire company on that game, because it takes so long to make it and it takes so much money to make it that you can’t afford to fail,” Johanson told us in our interview. “If the game is even mildly popular instead of really popular, odds are you’re gonna have to fire a whole bunch of people.”

"too many companies have attempted to copy World of Warcraft and folded and failed"

Cause this is the TRUTH! I'm glad the WoW Clone Wars are finally OVER!

Sure the PC is the Land Of Opportunity for the Indie Developer but every Dev can't just pump out a bunch of crap games hoping to have the next "Angry Birds", Devs still have to have quality and innovation to catch PC Gamers attention.

Besides it's still the Triple A games that get sequels which is the Goal for every Indie Dev! Just ask the guys making Firefall and Hawken.....they put in a lot of hard work, there games are Triple A and their Games will make a lot of money.

Plus Colin Johanson ideal that a Triple A game has to be as Large as Guild Wars 2 is really pushing it! GW2 is like beyond the norm of a Large game plus it already had a following.

No "Sane" Dev/Pub is gonna make their first Game as costly as GW2 without a dedicated community so i really don't understand his Point of View!

Then again in 2014 Star Citizen comes out and it will be bigger than Guild Wars 2, The planet Earth, and The Moon combined and it's from a first time Indie Dev team so all this is rubbish!

I think you might be confusing what "Triple A" actually means. He's talking about instead of companies taking huge risks with big budget titles moving to smaller budget titles with far less risk.

Star Citizen is a very good example of what he said in the article. It has a smaller budget and less risk. With less risk comes more innovation and better chance for success. But surviving a failure and learning from mistakes is also a plus. High budgets have lead to much less risk because a single failure can end a developer and whatever knowledge that was learned is lost.

I don't disagree with what you are saying, but I think you might have misunderstood the point.