Since the new DLC, every gun I take that are not from the DLC have extremely low specs. Not only does the velocity range got dropped on those with high and decent velocity, but now, they shoot between 1 to 3 meters away from the target I aim at in EVERY direction. (This is NOT the velocity as the bullet hit 1 to 2 meters above when I aim&shoot half of the time. I adjust my aim once I shot once and the bullet goes even randomly than it's would be imaginable.)I stopped to play multiplayer since it takes me, now, above 5 bullets to actually get a kill when I'm even to the limit of the no-cross area. (Less than 30 meters and it still hit between 1 and 1.5 meter all around where I aim)Before the DLC, it took me between 1 and 3 bullets to get a kill. Once I had a spot and got the distance and height ajustment, I could do head shots easily whenever I spotted an head. Now, it's pretty much random-shoot until one bullet luckily gets on the right path.

Seems like it's on MP only. I still get 1-shot-1(or 2)-kills in single player.To me, it sounds like they twinked the "old" rifles to become less effective then the new from the dlc and so that people might want to buy the DLC just for those.

I have become that good I now play blindfolded facing backwards and standing on one leg bouncing my bullets of a rock before it hits my target and if they shoot at me I just catch their bullets in my teeth!

Well... I did some tests and what surprising is that the old rifles now are able to beat gravity... or is the wind that is blowing from the ground?What I mean is that, now, not only does gravity affect the old rifles as well as the wind (when activated) while online, but there is a "random" aiming factor added. The bullet trajectory is now imperfect and can change the direction out of the rifle by around 9 degrees in every direction, including above where you aim and shoot. From a 100 meters, that's mean the bullet can reach 5 meters ALL around where you aim.

I tried the new rifles by taking them from a fallen allies. (yeah, that's the trick to test things) and those aren't affected by the same factor. While I use them, I feel like the old time : no more random factor in the trajectory.

I find this disturbing that the rifle, which was pretty much the same from single player to the multiplayer, to be twinked so that the multiplayer's version are now a lot less precise and efficient. Now, I try multiplayer a couple of time per month to see if this have been fixed. I won't buy any DLC or additionnal content as long as I feel like they are aiming at forcing some sells for people who wish to get what they had before the releases.

By the way... a warning.. the latest dlc gots new rifles so people who bought the Hittler+2 rifles, prepare yourself for a upcoming patch that will make those 2 rifles feeling crap to the new upcoming rifles. They surely have to milk their way.

Funny, but people that complain here have 0h payed of sniper elite in past 2 weeks, and latest comments are from yesterday, about how not fixed the game is. You people make me sick, whine about everything, and I tried the old rifles, the ones from day one and everything is just fine, multiplayer and single player.

Actually Minde86, if you play less than 30 min in those 2 weeks, it seems as it won't register. I tried to play Sniper Elite V2 on the multiplayer 4 days ago and, as I tried 2 sniper rifles, saw that those were still like before : random shots all around where I aim carefully. Hell... I shoot one bullet to know my needed adjustment. which require me to aim either a bit higher and right because of the wind and as I shot, the next bullet goes even higher than where I aimed... totally not in the direction of the window where I aimed. I try again and the bullet now fly almost at near point where I aimed without any gravity effect on it or wind then I die from a single shot from an Kar 98. I respawn and I can clearly see the sniper that shot me. I decide to move the closer I can. I safely move close. I can see his pupil and his head is almost 1/5 of my scope view. Even with the damn randomness, I should be able to shoot from that distance. I shot 4 bullets and the best I could reach even with the most precise adjustement I could do in the quick time I start shooting is his shoulder and he died (1-shot server). The said shoulder was actually in the total side of my scope. Even if I would have wished to shoot that shoulder, I would have a harder time than shooting his damn head. How the heck did my bullet suddenly start to more that way outside?The first time I lived throught that hell of a change, I thought that was a bug and that my aiming from my HUD was actually not centered with what the game was calculating. (For exemple, you always shoot right or left of where you shoot. It could be a server lagging issu where you're desync with the server's positions.) But since it's pretty much random and the Kar 98 and the SVT-40 work as a charm like it when I tried them throught taking them from a corpse, this is when I understood what was going on.