-Upgraded entire project to use .NET 4.0 (with 2.0 legacy for DirectX9)-Fixed out of boundary exception when you search looking down or up at the map border-Battle: Made some fonts larger, made damage counter start higher so you can see it better-Drawing issues: On my Windows 7, 64bit AMD QuadCore I dont see any drawing issues anymore. No clipping or sluggishness. So I will not try and optimize anymore.

Build 90:

-Upgraded entire project to use .NET 4.0 (with 2.0 legacy for DirectX9)-Fixed out of boundary exception when you search looking down or up at the map border-Battle: Made some fonts larger, made damage counter start higher so you can see it better-Drawing issues: On my Windows 7, 64bit AMD QuadCore I dont see any drawing issues anymore. No clipping or sluggishness. So I will not try and optimize anymore.

-(Build 88 was released 2 years ago, forgot what was updated in that).-Made title screen more clear-Upgraded entire project from .NET 2.0 to .NET 3.5-Fixed form load flickering! Uses a tiny bit more CPU but worth it.-Added "click" sound for many more options when you click on them-Minor code optimizations-Item screen reshows items left now

Build 89:

-(Build 88 was released 2 years ago, forgot what was updated in that).-Made title screen more clear-Upgraded entire project from .NET 2.0 to .NET 3.5-Fixed form load flickering! Uses a tiny bit more CPU but worth it.-Added "click" sound for many more options when you click on them-Minor code optimizations-Item screen reshows items left now

Latest build, 0.87, was released. Probably will be a while until I do some more updates. Find me bugs until then! (Note: I know some areas arent done, dont worry about that, also dont worry if you dont get the right exp or the descriptions dont show correctly for tournaments, its not done.)

Latest build, 0.87, was released. Probably will be a while until I do some more updates. Find me bugs until then! (Note: I know some areas arent done, dont worry about that, also dont worry if you dont get the right exp or the descriptions dont show correctly for tournaments, its not done.)

I plan to release the next build in a few days...unfortunately it will be the last update for a very long time as I will become busy once again. But rest assured I will get the game done one day.

Whats left to do before version 1.0:

Fine tune all the chicken abilities and stats
Fine tune all the trainer abilities
Fine tune every tournament
Add music
Add bosses to gain medals and final boss
Update all areas for chicken catching
Make ending
Update help file and how too
Finalize map

What may be added after version 1.0 (if a lot of people like the game and motivate me)

Make each opponent unique so they use a certain chicken and their chickens have special stats
Add more equipment to buy for chickens
Allow you to customize your trainer

I plan to release the next build in a few days...unfortunately it will be the last update for a very long time as I will become busy once again. But rest assured I will get the game done one day.

Whats left to do before version 1.0:

Fine tune all the chicken abilities and stats
Fine tune all the trainer abilities
Fine tune every tournament
Add music
Add bosses to gain medals and final boss
Update all areas for chicken catching
Make ending
Update help file and how too
Finalize map

What may be added after version 1.0 (if a lot of people like the game and motivate me)

Make each opponent unique so they use a certain chicken and their chickens have special stats
Add more equipment to buy for chickens
Allow you to customize your trainer

I was not able to recreate the bug where when you attack it shows two messages, I see one. Can you please give me more information? Are you sure you are seeing two? Maybe you are seeing the opponents and yours at the same time.

Also, dont worry about help file issues right now, its not done and I dont plan to finish it until the game is completed. I might even just get rid of it and tell people to use the in game tutorial instead.

Bob_stew:

I was not able to recreate the bug where when you attack it shows two messages, I see one. Can you please give me more information? Are you sure you are seeing two? Maybe you are seeing the opponents and yours at the same time.

Also, dont worry about help file issues right now, its not done and I dont plan to finish it until the game is completed. I might even just get rid of it and tell people to use the in game tutorial instead.

-Fixed crash bug when you have 12 chickens and encounter a random chicken battle
-Mountains town, battle, and area done
-Fixed autodraw bug when selecting a new area
-Fixed bug where Haste ability from a Hero (such as Ryu) would not take effect again when the speed bar reset
-Fixed select area locations for some places that were wrong
-Added message when you try to capture a chicken from an encounter and you are full with chickens instead of having nothing happen
-Forest town, battle, and area done
-Mines town, battle, and area done
-Buying items now updates cash label
-Fixed crash bug when sound is disabled
-Finally finished adding all the opponents, phew!
-Fixed bug where opponent status panel becomes invisible during battle
-Added more abilities to status panel when casted
-Fixed damage label when healing, shows "+ 1" instead of "+ -1"
-Fixed link on title screen to go to my site

Build 87:

-Fixed crash bug when you have 12 chickens and encounter a random chicken battle
-Mountains town, battle, and area done
-Fixed autodraw bug when selecting a new area
-Fixed bug where Haste ability from a Hero (such as Ryu) would not take effect again when the speed bar reset
-Fixed select area locations for some places that were wrong
-Added message when you try to capture a chicken from an encounter and you are full with chickens instead of having nothing happen
-Forest town, battle, and area done
-Mines town, battle, and area done
-Buying items now updates cash label
-Fixed crash bug when sound is disabled
-Finally finished adding all the opponents, phew!
-Fixed bug where opponent status panel becomes invisible during battle
-Added more abilities to status panel when casted
-Fixed damage label when healing, shows "+ 1" instead of "+ -1"
-Fixed link on title screen to go to my site

I am not sure what I would need, I would perfer to do all the coding myself from this point since theres no "new" code that needs to be written, just finishing up, and it would be hard to explain what needs to be finishing, its all in my head. If it was a new project I wouldnt mind the help. Thank you though.

In other news, I have been working on CF, it will be done someday, right now I am currently finishing up the map and tournaments. Next month I will have a good two weeks of coding time to put in so expect a release next month.

I am not sure what I would need, I would perfer to do all the coding myself from this point since theres no "new" code that needs to be written, just finishing up, and it would be hard to explain what needs to be finishing, its all in my head. If it was a new project I wouldnt mind the help. Thank you though.

In other news, I have been working on CF, it will be done someday, right now I am currently finishing up the map and tournaments. Next month I will have a good two weeks of coding time to put in so expect a release next month.

No problem! I don't have anything better to do in the Holidays and afternoons. Also, why don't you like mapping? It's easy. XD
Just annoying eh?
Anywho, better get back to the mapping. And you better get back to programming. >=]

No problem! I don't have anything better to do in the Holidays and afternoons. Also, why don't you like mapping? It's easy. XD
Just annoying eh?
Anywho, better get back to the mapping. And you better get back to programming. >=]

Ok, so far I've put some of the insides of the Snow Village buildings and I've done some mountain/caves. Also, Issa... Who else is working on the map? Or is it just me?
Anyway, I'll post regularly to inform you all of how the map is going.

Ok, so far I've put some of the insides of the Snow Village buildings and I've done some mountain/caves. Also, Issa... Who else is working on the map? Or is it just me?
Anyway, I'll post regularly to inform you all of how the map is going.

-Fixed Drain ability so it gives back HP now
-Fixed minor issue with Regen ability when opponent uses it
-Bug Fix: You can now load a game without an error if you have 12 chickens
-Breeding Chickens: All chickens start at level 1 now, also theres a possibility you will only get an egg!
-Bug Fix: Picking up chests above/below you now work
-Bug Fix: Crash when creating report with 0 chickens
-Chicken Fighters 2005 is now Chicken Fighters 2007!
-Cosmetic changes throughout the game screens to make them look a lot nicer then before
-Bug Fix: Fixed two bugs where if you didnt have a chicken you will get a notice that said your chicken died when walking or capturing chickens
-Installer now included for the game that will install all the directX files and shortcuts. It will also download .NET if you need it.

New Chicken Fighters released today! Get testing!

Build 81:

-Fixed Drain ability so it gives back HP now
-Fixed minor issue with Regen ability when opponent uses it
-Bug Fix: You can now load a game without an error if you have 12 chickens
-Breeding Chickens: All chickens start at level 1 now, also theres a possibility you will only get an egg!
-Bug Fix: Picking up chests above/below you now work
-Bug Fix: Crash when creating report with 0 chickens
-Chicken Fighters 2005 is now Chicken Fighters 2007!
-Cosmetic changes throughout the game screens to make them look a lot nicer then before
-Bug Fix: Fixed two bugs where if you didnt have a chicken you will get a notice that said your chicken died when walking or capturing chickens
-Installer now included for the game that will install all the directX files and shortcuts. It will also download .NET if you need it.

I looked into this, its easy to do but hard to make perfect because of how I wrote the code. I think its too much work so I will not be doing it, but I will keep thinking about it for an easier solution if possible.

[quote]perhaps you could have an option for turn-based - pause the game[/quote]

I looked into this, its easy to do but hard to make perfect because of how I wrote the code. I think its too much work so I will not be doing it, but I will keep thinking about it for an easier solution if possible.

I have decided that I am going to try and look at the Chicken Fighters code again and maybe finish it. The game is so close to being finished, 80-85%, I just cant leave it. I wont promise anything but I will promise tonight I will look at my code and perhaps do something!

I need help with the map though!

I have decided that I am going to try and look at the Chicken Fighters code again and maybe finish it. The game is so close to being finished, 80-85%, I just cant leave it. I wont promise anything but I will promise tonight I will look at my code and perhaps do something!

I think I might be able to add a pause not sure, I can always pause the speed bar. I will think about it. Right now Chicken Fighters is on the backburner so I'm not really working on it. Obviously it was suppose to be done by last year but its not, just havent had time.

I think I might be able to add a pause not sure, I can always pause the speed bar. I will think about it. Right now Chicken Fighters is on the backburner so I'm not really working on it. Obviously it was suppose to be done by last year but its not, just havent had time.

Yeah, I noticed the arrow keys & the ESC. I'm one of those wierdos that actually read help docs. I'm just not always allowed to use the keyboard, depending on whether Nessie-the-supposed-to-be-toy-poodle-but-really-mini and/or Neffie-the-equally-rapidly-growing-Tonkinese-kitten are requiring my chest as a resting place. (Nephie is short for Nefarious Purr-puss).

Yeah, I noticed the arrow keys & the ESC. I'm one of those wierdos that actually read help docs. I'm just not always allowed to use the keyboard, depending on whether Nessie-the-supposed-to-be-toy-poodle-but-really-mini and/or Neffie-the-equally-rapidly-growing-Tonkinese-kitten are requiring my chest as a resting place. (Nephie is short for Nefarious Purr-puss).

Once you have gone into a desert cave, Dark chickies show up in the desert as well as the cave. Not sure if this is supposed to happen...

When fighting another chook, the name on the right hand side and the one used in the middle text area are different.

If you have 12 chickens, you can save the game, but when you try to load it again it gives an error. Maybe an array of 0 - 11 instead of 1 - 12?

Thanks again for writing such a spiffy hot damn game. I also enjoyed CF2000 and 2002, while we're on the subject. Just a thought - perhaps you could have an option for turn-based - pause the game when it gets to your chicken's go, then resume. The new battles are so fast (which is great, no complaints), but sometimes it's hard to get the mouse clicks in quickly.

Three more I forgot:

Once you have gone into a desert cave, Dark chickies show up in the desert as well as the cave. Not sure if this is supposed to happen...

When fighting another chook, the name on the right hand side and the one used in the middle text area are different.

If you have 12 chickens, you can save the game, but when you try to load it again it gives an error. Maybe an array of 0 - 11 instead of 1 - 12?

Thanks again for writing such a spiffy hot damn game. I also enjoyed CF2000 and 2002, while we're on the subject. Just a thought - perhaps you could have an option for turn-based - pause the game when it gets to your chicken's go, then resume. The new battles are so fast (which is great, no complaints), but sometimes it's hard to get the mouse clicks in quickly.

Noticed that the chickens seem to have opponents depending on their position in the list - Chickie 1's opponents use Jump, then even numbered chickens get fireball & snowball, while odd numbered chickies don't seem to get any spells chucked at them at all.

Also, in one of the houses in the first town there is a lovely never-ending supply of free seeds in a desk. Fun, but presumably a bug.

And ... if you sell your first chickie and then go searching for a new one, it keeps telling you that your chickie has kicked the bucket on every step once you get into the desert area. Somewhat annoying.

I noticed that if you use auto-repeat on the arrow keys to walk around, the game slows heaps, the further you travel. If, on the other hand, you type the keys individually (but you can type them fast) the game stays at the same speed.

Also ... you can't change the options for midi and sound from within - it gives and error. I was able to do it from the ini, though.

And ... the first chickie you get only has one skill.

I LOVE this game - there don't seem to be many like it. Just Coliseum and Pokemon Battle Simulator. Oh, probably Battles of Norghan too, but it won't run on my laptop. snarl.

I also LOVE the Demon's Mantras, too. Can't wait for your new extravaganza of masterly RPG gaming!

ps I'm Lilian Barber of Australian 'vampiric' fame, in case you're wondering about the Username. I'm only a humble little telepathic cricket-loving computer-nerd poof, but Australia thinks it's much more exciting to entirely reverse my personality. Computer games save my sanity. And Barry Sheehan, of course. And my family and pets.

Noticed that the chickens seem to have opponents depending on their position in the list - Chickie 1's opponents use Jump, then even numbered chickens get fireball & snowball, while odd numbered chickies don't seem to get any spells chucked at them at all.

Also, in one of the houses in the first town there is a lovely never-ending supply of free seeds in a desk. Fun, but presumably a bug.

And ... if you sell your first chickie and then go searching for a new one, it keeps telling you that your chickie has kicked the bucket on every step once you get into the desert area. Somewhat annoying.

I noticed that if you use auto-repeat on the arrow keys to walk around, the game slows heaps, the further you travel. If, on the other hand, you type the keys individually (but you can type them fast) the game stays at the same speed.

Also ... you can't change the options for midi and sound from within - it gives and error. I was able to do it from the ini, though.

And ... the first chickie you get only has one skill.

I LOVE this game - there don't seem to be many like it. Just Coliseum and Pokemon Battle Simulator. Oh, probably Battles of Norghan too, but it won't run on my laptop. snarl.

I also LOVE the Demon's Mantras, too. Can't wait for your new extravaganza of masterly RPG gaming!

ps I'm Lilian Barber of Australian 'vampiric' fame, in case you're wondering about the Username. I'm only a humble little telepathic cricket-loving computer-nerd poof, but Australia thinks it's much more exciting to entirely reverse my personality. Computer games save my sanity. And Barry Sheehan, of course. And my family and pets.

I dont know, the drawing code is horrible. My new game has 3 layers and its 500 by 500 wide. It takes 20 seconds to draw the entire world. In Chicken fighters it has 1 layer and its about 400 by 300 wide, it takes about 3 minutes to draw the entire world! Its slow I know, its the code, I could fix it but why bother wasting my time you know.

I dont know, the drawing code is horrible. My new game has 3 layers and its 500 by 500 wide. It takes 20 seconds to draw the entire world. In Chicken fighters it has 1 layer and its about 400 by 300 wide, it takes about 3 minutes to draw the entire world! Its slow I know, its the code, I could fix it but why bother wasting my time you know.

-Title Screen redone
-Castle added
-Bug Fix: Trainer abilities were not being set at all when starting a new game! How did I not see that before!
-Optimized all the code by changing And to AndAlso, and Or to OrElse to cut CPU times. Change "A = A +" references to "A +=" to optimize memory usage. Changed Me.Close to Me.Dispose in most areas to clean up memory. Overall the game is faster now and it cut the exe by 200k, also I notice its using less memory.
-All music (previously it was just sound effects) use DirectX 9 now, which means no more MediaPlayer crap to deal with! Much cleaner and faster and less dll's to install!
-Volcano added
-Bug Fix: Fixed the code to finally get rid of this subscript out of range error that sometimes occurs when you hit cancel on the tournament screen
-Bug Fix: Fixed bug which caused opponent never to use a special attack
-Battle: Changed cooldowns for special abilities, instead of them all ending in 30 seconds, some end sooner like hide ability works for 10 seconds
-Added the first medal: Basically medals are won by random encounters. There are three medals and they are each carried by three chicken fighters. One medal is found in the Castle, and there is a one in 50 chance encounter to battle the fighter who carries it, he is hard, but if you beat him you get the medal!

Build 80:

-Title Screen redone
-Castle added
-Bug Fix: Trainer abilities were not being set at all when starting a new game! How did I not see that before!
-Optimized all the code by changing And to AndAlso, and Or to OrElse to cut CPU times. Change "A = A +" references to "A +=" to optimize memory usage. Changed Me.Close to Me.Dispose in most areas to clean up memory. Overall the game is faster now and it cut the exe by 200k, also I notice its using less memory.
-All music (previously it was just sound effects) use DirectX 9 now, which means no more MediaPlayer crap to deal with! Much cleaner and faster and less dll's to install!
-Volcano added
-Bug Fix: Fixed the code to finally get rid of this subscript out of range error that sometimes occurs when you hit cancel on the tournament screen
-Bug Fix: Fixed bug which caused opponent never to use a special attack
-Battle: Changed cooldowns for special abilities, instead of them all ending in 30 seconds, some end sooner like hide ability works for 10 seconds
-Added the first medal: Basically medals are won by random encounters. There are three medals and they are each carried by three chicken fighters. One medal is found in the Castle, and there is a one in 50 chance encounter to battle the fighter who carries it, he is hard, but if you beat him you get the medal!

Not to mention that you need to have a save editor like you had in CF2K2... That was awesome. I took a lvl 1 chicken with 0 xp, and raised everything to max in editor. When I was done, I had 74 speed 90 Attack, etc...Ridiculous really, I easily beat out the castle in about 5 hits... MWUAHA HA HA HA HA HA

I dont think thats going to be in a build, i think you'd have to wait till the game is done. Even so... why woudl you want to cheat the game?

[quote]Not to mention that you need to have a save editor like you had in CF2K2... That was awesome. I took a lvl 1 chicken with 0 xp, and raised everything to max in editor. When I was done, I had 74 speed 90 Attack, etc...Ridiculous really, I easily beat out the castle in about 5 hits... MWUAHA HA HA HA HA HA[/quote]

I dont think thats going to be in a build, i think you'd have to wait till the game is done. Even so... why woudl you want to cheat the game?

Not to mention that you need to have a save editor like you had in CF2K2... That was awesome. I took a lvl 1 chicken with 0 xp, and raised everything to max in editor. When I was done, I had 74 speed 90 Attack, etc...Ridiculous really, I easily beat out the castle in about 5 hits... MWUAHA HA HA HA HA HA

Not to mention that you need to have a save editor like you had in CF2K2... That was awesome. I took a lvl 1 chicken with 0 xp, and raised everything to max in editor. When I was done, I had 74 speed 90 Attack, etc...Ridiculous really, I easily beat out the castle in about 5 hits... MWUAHA HA HA HA HA HA

Yea, you "get" to an area when you talk to the tournament lady. Then you can return to that exact spot at a later time. I dunno what island you are referring too, remember map isnt done so its probably you cant get to it anyway.

Yea, you "get" to an area when you talk to the tournament lady. Then you can return to that exact spot at a later time. I dunno what island you are referring too, remember map isnt done so its probably you cant get to it anyway.