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Binaural Audio and Head Tracking

Binaural stereo attempts to simulate 3D audio on headphones, by modifying sound as if it had travelled around your head and past your ears. However, on its own it often does not sound real, partly because it does not change when you turn your head.

A number of our professional studio plugins can perform binaural decoding ("rendering") for ambisonic formats. These include plugins in our O3A Decoding, O3A View and Rapture3D Advanced products. Most of these use our "Amber" HRTF, but Rapture3D Advanced supports five more preset HRTFs plus personalization, if you have access to personalized HRTF data.

All of these plugins are designed to work with 3D audio scenes carried by higher order ambisonics, which has the nice feature that scenes can be rotated with three degrees of freedom (yaw, pitch and roll), essentially losslessly. This is one of the major reasons why ambisonics has been widely adopted for Virtual Reality (VR) applications. Head tracking data from a VR Head Mounted Display (HMD), or another device, can be used to control a scene rotation which takes into account the way the head is turned.

Head Tracked Binaural in the Studio with O3A View

For monitoring of your VR mixes, the O3A View plugin library includes a "ViewVR" application that lets you watch VR movie images on the HMD, synchronized with your Digital Audio Workstation (DAW). When used like this, head tracking data is sent back to the DAW and can be used to rotate the scene before binaural decoding, for instance using O3A View's VR monitoring decoder. This is a great way to monitor your VR mixes before they are deployed into VR experiences.

O3A Head Tracker

We are also making a separate head tracking plugin library available, under a
relatively free license
agreement. This should be considered experimental for now.
It is intended to work with the fairly inexpensive
EDTracker
head tracker, which you can tape to your headphones. A DIY version is available if you
are feeling brave.