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Harem, English Free RPG game. c7m3 released 1/11/18

03-01-2011, 03:20 AM

This thread is for the Harem RPG game, a RPG-VX ACE game for which I'm the lead designer and programmer.
Harem is a dark adult RPG featuring heavy mind control, slavery, bondage and coercion fetishes as well as a spiritual subtext and questions on morality. It is not for the faint hearted or easily offended! Nearly everything that you do in the game would (and should) have you arrested in real life but some of us enjoy the darker fantasies. If you do not, don’t play it. What I hope you find if you do choose to play it is an interesting story jammed full of as many interesting characters as I can think of and then get to watch as you fuck them into slavery.

Current content: Harem c7m3 patreon, c7m2 public.
39 women to find and have sex with. 29 enslavable through early access content.
322 scenes among them (all generated in 3dcg)
5,825 images and a similar number of pages of text/dialogue.
30+ hours of gameplay
Custom sprites/faces for each character

I have been releasing monthly updates, averaging about 10 scenes with 250+ pages of content and images, every month for more than a year now. Every time I release new content to my patrons, I make the old version available to the public, for free!https://drive.google.com/open?id=0B3...E83OTIzUTdrQUE

Not convinced to try it?
Spoiler free: Your homeland is suffering a curse that has made all the women of the land barren. The plan is to go out a raiding to find fertile women and bring them back in chains to save your kind but there are other forces at play in this land and they have plans of their own. Are you their pawn or the master of your own destiny?

The game isn’t a fixed series of events and events will alter based on your decisions. On either path you are a scoundrel, but will you maintain a shred of honor and respect or throw it all to the wind and revel in your power. None of the characters is static and their personalities evolve with yours over time.

Combat has intentionally been kept fairly light and easy, especially along the main plot. Sidequests will involve more combat for more rewards, including new slaves and many more scenes! I still try to keep the combat grinding to a minimum. Grinding of a sexual sort will continue to be commonplace.

Please give it a try and let me know what you think. Good or bad, bug report or idea, I want to hear it. Feedback is tremendously motivating to me so please post here! Many of the events and H scenes came directly from this thread, I'm always looking for new ideas.

Harem is not a solo project. Full credits are in the game and in a .txt file in the download. License terms are also in a .txt file

Enjoy, any and all feedback is appreciated. Negative is fine as long as it's constructive. Sample images provided below so you can get an idea of what the art and writing style is for the game, as well as introduce you to some of the characters.

Depending on what you want to know about the VX engine I might be able to help you, so feel free to ask.

Haven't had the time to check it out yet, but if I spot any bugs or errors in the text I'll be sure to let you know. So far I have seen a few in the intro.

EDIT: In addition to all the spelling mistakes in the intro there's a bug with the doors on the very first map (haven't checked elsewhere yet): When the door opens the character takes just one step forward, so when the door closes you end up inside the door. This is true for both doors on the first map.

Also, it seems as you were writing the intro text you forgot to change \N[x] - I assume the "x" is supposed to be a number (such as 1) in order to display that character's name. Also, the ring is called "id ring". Is that the name you had in mind, or did you just forget to change it?

Comment

Have you, by any chance, seen the idea DocClox batted around very briefly on the PPG forum? He had a very similar idea (at least insofar as you were supposed to go out and capture women to bring back to your town) called Skin Trade. It didn't get very far, as he got sidetracked with other projects, and the it seemed like the girls were going to be generic, but one of the things I was really psyched about was the combat system. It involved teasing a teasing and subduing the girl to get her to accept you. I have no idea how feasible the idea would be in an RPGMaker game (Skin Trade was made in flash,) but I was hooked on the idea as soon as I tried it. Here's the thread, in case you hadn't seen it and would like to check it out.

A few typos (just the beginning black screen part of the intro for now):
reputation second *ontly to the king (should be *only)
dangerous rival * have (should be *to have)
*enemies armies (should be *enemies' armies)
*traitors welcome (should be *traitor's welcome)
despised by the *citzens (should be *citizens)
feared *bythe king (should be *by the)
launch *a expedition (should be *an)
wake up at *nightto (should be *night to)
*strugle inland (should be *struggle inland)
*the bed into you fall into it. (should be *the bed into which you fall.)
Your hand brushes *against, (should be Your hand brushes against *it,)

::Edit::
Almost forgot to mention that the game is really fun and shows a lot of promise, even at this early stage.

@moonblack - I think the "id" ring refers to the id of the id, ego, and superego; id being representative of the basest urges of the human psyche.

Comment

I went through the intro and fixed all the typos I found. I also reworded a few things to make them sound better. The problem is that the edited texts do not always fit the window. In Rape Quest they would fit without any problem, but not here (maybe a different font is used?), so you can't just copy the edited map over the original (well, you can, but then you will have a lot of texts to fix).

EDIT: On the Mayor's house you can't pass through any of the doors because they are events on top of impassable walls.

Comment

moon - thanks for the updated intro. I dropped the fontsize down to 18 and everything fit fine. Hopefully people can still read it though... well question for another day. I'll fix the mayors house, but that was really a placeholder with nothing to do.
future - thanks. I saw skin trade, it would be possible (essentially remaking a secondary battle system) but it'd take a very long time, and I doubt I'd use it more than once or twice.
Seyser - awesome! exactly what I need

Comment

And a pretty big bug added, though - the new version has its starting location set in the middle of the second island. The MC is the only guy on the team. The two women from the first island are nowhere to be seen - they're not in his hideout and aren't there to be recruited either. Returning to base also locks you out of returning to the second island, since the boat won't appear until the first two women have been enslaved.

5. If you want to suggest characters/events/interactions please do so. Jut some basic guidelines.

As a writer (if you've looked at Elysium, you've seen that I'm much more focused on the writing than other aspects), I'd suggest having some kind of long-term antagonist to give the story more continuity beyond just "move, enslave. Move, enslave." You kinda-sorta have the king filling that role, but he's nowhere to be seen - setting aside the fact that he's a man, and thus less fun to have around than a woman. Maybe somebody (a ruler?) who actively resists the idea of some upstart marching in and stealing all the girls, but who doesn't just get overcome and enslaved during your first confrontation.

I wish those who unsettle you would castrate themselves.
- Galatians 5:12

Comment

The writing of this game is ruining it for me.
Especially the way you chose to write such as "you respond to the question 'yes.'" instead of just writing the dialog in the dialog window, and the thoughts in a thoughts style of window such as in the introduction.

Apart from that the concept seemed solid to me, the motivation of the character to capture women for his country reminded me a bit of Rance.
But the whole execution/writing is a bit flawed and flat. Good ideas, but get help and feedback to improve your game.

Comment

Replace map013 with the one from the attached archive and it should fix the starting location. I'm sure ker will upload a fixed version, but in the mean time this should be a good enough solution (or so I hope).

Comment

And a pretty big bug added, though - the new version has its starting location set in the middle of the second island. The MC is the only guy on the team. The two women from the first island are nowhere to be seen - they're not in his hideout and aren't there to be recruited either. Returning to base also locks you out of returning to the second island, since the boat won't appear until the first two women have been enslaved.

As a writer (if you've looked at Elysium, you've seen that I'm much more focused on the writing than other aspects), I'd suggest having some kind of long-term antagonist to give the story more continuity beyond just "move, enslave. Move, enslave." You kinda-sorta have the king filling that role, but he's nowhere to be seen - setting aside the fact that he's a man, and thus less fun to have around than a woman. Maybe somebody (a ruler?) who actively resists the idea of some upstart marching in and stealing all the girls, but who doesn't just get overcome and enslaved during your first confrontation.

Comment

The writing of this game is ruining it for me.
Especially the way you chose to write such as "you respond to the question 'yes.'" instead of just writing the dialog in the dialog window, and the thoughts in a thoughts style of window such as in the introduction.

Apart from that the concept seemed solid to me, the motivation of the character to capture women for his country reminded me a bit of Rance.
But the whole execution/writing is a bit flawed and flat. Good ideas, but get help and feedback to improve your game.

The more I think about what you said, I think that you're right. All my previous writing has been strict text, where I had to explain what every character was doing. Have to get used to the visual novel style, where the pictures complement the text and the text compliment the pictures.

And Seyser.. I think your comment has saved the Mayor's daughter from being repeatedly raped by orcs in favor of a different conclusion to the first zone.

Comment

I'm not sure how to get sarah other than fighting her. I was wondering if they were implemented.

Looking at the programming, sounds like you have to lose against her twice, which will cause Samantha to come forward with the idea of drugging her. Then you have to go back to the first village and visit that hooded guy on the right,
then go back to village #2 and pick the lock on Sarah's home.

I wish those who unsettle you would castrate themselves.
- Galatians 5:12