Wednesday, April 10, 2013

Weekly Update 04/10/2013

Things are normalizing a bit again, and development has picked back up.

Gravitum:
Completion edges ever closer, as progress is made against the final todo list, but as items are removed, more are found and added as is common when wrapping up a game.

Among items completed is the remainder of sound integration, creation of a pre-loader, several replay issues which could cause a de-sync, changes to input handling, some graphical bugs, and random other miscellaneous tasks.

Kawe also completed a first and potentially final icon for the game, as well as some missing death animations.