This (de-)randomizer targets the original NTSC-U release of
Azure Dreams (SLUS-00614). You will need an image of your game
disc in BIN/CUE format.

To use this site, first put your BIN file into the top box.
Next, choose whatever options you want to use.
If you cannot change any options, either a preset is selected (uncheck "Preset" to change options) or the link you clicked contained a seed
(in which case you should use the same settings as the other person).
Now click Randomize and a new BIN file will be created.

If the seed name is appended to your randomized image filename after
downloading, you will need create a new CUE file using the Create CUE button
(or modify your CUE file track listing to reference the new filename).

Do not overwrite your original BIN file; keep it somewhere safe or you may need to obtain it again from your original disc.

The (de-)randomizer sets the each floor layout based off of the floor number, number of climbs up the tower,
and a random seed. As such, each trip up the tower should be unique but consistent with anyone else using the same seed.

Various randomization and other options are also available, but only tutorial and intro skips are enabled under the "Safe" preset.

This (de-)randomizer is a fan project and is not affiliated with Konami/KCET, the developer and publisher of Azure Dreams.
Please support the official release.

September 12, 2019

v1.8.2 Fixed a bug where using endurance mode with time difficulty off would result in very low level monsters; thanks to Vega Sera for reporting this.

v1.8.1 Fixed a bug where using a seed URL with the new balls option would always enable item randomization.

September 8, 2019

v1.8.0 Added time difficulty mode, where monster difficulties increase over time (tracked since game first loads). Options that require another option will now be hidden if the prerequisite isn't met.
Fixed a bug where "Randomize Barong floors" could be unchecked when using a seed URL. Fixed a bug in the generated URL shown in the angel's text.

August 27, 2019

v1.7.3 Fixed bug in original game that meant when randomizing monster elements, Manoevas wouldn't copy palettes of target monsters.
Kewne's and Hikewne's elements will no longer be randomized in when selecting enemizer + monster element randomization since they do not change palette when changing element.

August 25, 2019

August 24, 2019

August 14, 2019

v1.6.4 Introduced a pause after Koh dies that players have to press a button to clear, so commentators have an easier way to see what floor a player died on. Removed in v1.7.2

August 12, 2019

v1.6.3 Made endurance mode have three difficulties as defined by the enemy scaling, where "Normal" was the previous version of endurance mode.
Added option to add new spell balls, which will now only appear as possible starting items in itemizer if this is checked.

August 9, 2019

v1.6.2 Fixed URLs generated when pressing "Copy seed", so link sharing should now work. Seed is now embedded into angel's opening text.
Adjusted help text based on most commonly received questions

August 4, 2019

v1.6.1-beta Added option to randomize spell ball elements. Balls with non-native elements use the name and description of the corresponding spell.

July 31, 2019

v1.6.0-beta Added endurance mode, where tower now has 99 floors. This is somewhat experimental, as very high level enemies can give you too much EXP and cause a crash.
Also, while the end now occurs on floor 99, the graphic for that floor still says Floor 40.
Seeding had to be slightly adjusted to allow for more than 40 floors to prevent repeated floors.

July 28, 2019

v1.5.5 Fixed bug with intro skip where entering your house would cause the game to freeze. Improved intro skip to bypass another loading screen and movie.

July 18, 2019

v1.5.0 Tweaked UI. Added option to randomize starting items within item category (suggested by DonForgo and Sand_Knight_). All items will be identified except for the egg (for techincal reasons).
The egg may not have an associated color, in which case it is the evolved form of a monster.
All weapons and shields have no modifiers, are uncursed, and all balls will have 5 charges (1 for Acid Rain). Medicinal herb will always be unchanged.

July 15, 2019

v1.4.6 Fixed bug with atypical element choice.

v1.4.5 Added options to choose starter's element and to awaken dormant spells on just the starting monster type.

July 14, 2019

v1.4.4 Fixed minor bug where randomizing starter element on Hikewne would also randomize the element on Dark Shoot, which caused problems with direct magic.