I mentioned this one, he said he had tried it but I'm thinking he might have confused it with PerfectWorld since I don't recall him doing a B2P or ever seeing him play it. I'll try mentioning it again.

Edit: I asked him, he said he tried a free trial at some point and didn't like it either.

Any advice for a good story based console game (pref xbox), cause im gonna be renting a few - something that is a good play that keeps entertaining but can be done in a week or so, any genre really im not picky but fps or fantasy would be the main aim, was thinking like dishornoured or something?

Any advice for a good story based console game (pref xbox), cause im gonna be renting a few - something that is a good play that keeps entertaining but can be done in a week or so, any genre really im not picky but fps or fantasy would be the main aim, was thinking like dishornoured or something?

Any advice for a good story based console game (pref xbox), cause im gonna be renting a few - something that is a good play that keeps entertaining but can be done in a week or so, any genre really im not picky but fps or fantasy would be the main aim, was thinking like dishornoured or something?

Any advice for a good story based console game (pref xbox), cause im gonna be renting a few - something that is a good play that keeps entertaining but can be done in a week or so, any genre really im not picky but fps or fantasy would be the main aim, was thinking like dishornoured or something?

I donno if it is out for xbox, think so. even think it's a console game. donno. anyway, Alan Wake. Jesus that game is the most amazing game i have ever played. I usually dont play games for their stories, but Alan Wake is the most exciting game ever. also scary sometimes

Looking for games with a sense of speed

Hi, I'm looking for a game that has a very good and immersive sense of speed. I suspect alot of racing games will be mentioned, but I've played alot of nonracing games that have this so I leave it open for all genres.

Any suggestions? It can be on all platforms.

What I mean with sense of speed is, it's immersive and FUN to go really fast.

Custom-built, open-source relativistic graphics code allows the speed of light in the game to approach the player’s own maximum walking speed.

OpenRelativity is a set of tools for simulating the effects of traveling near the speed of light in the Unity3D game engine. The team is currently refining the documentation, usability and features in OpenRelativity, targeted for release as a free, open-source package in 2013, to allow others to produce more simulations and games about traveling near the speed of light. – [Author's description]

Wow those 3D sections looks really fun. Haven't played a sonic game in years, how good is it in other aspects?

It doesn't change particularly much from what the video showed you, to be honest. A classic (purely 2D, think Sega Sonic) and modern version (blend between 2D and 3D sections, though arguably more 2D compared to the other more recent Sonics) each of 9 stages/worlds with boss battles after the third, sixth and ninth stages. Generations is easier than Unleashed and Colours until the final stretch (Stages 7-9 is where it picks up a bit with precision platforming), causing less disruption to the flow of the game due to requiring less trial and error gameplay.

There's also 5 red rings for each classic and modern stage that you can grab to unlock some goodies for the art gallery and music room in the game. Finally, there's also 5 challenges per classic and modern stage, ranging from simple time trials to gimmicky stuff such as the stages being made into obstacle courses and requiring you to get through them unscathed. I'd say it's a very well done game that is more or less a love letter to all the generations of Sonic games; regardless of their reputation.

It doesn't change particularly much from what the video showed you, to be honest. A classic (purely 2D, think Sega Sonic) and modern version (blend between 2D and 3D sections, though arguably more 2D compared to the other more recent Sonics) each of 9 stages/worlds with boss battles after the third, sixth and ninth stages. Generations is easier than Unleashed and Colours until the final stretch (Stages 7-9 is where it picks up a bit with precision platforming), causing less disruption to the flow of the game due to requiring less trial and error gameplay.

There's also 5 red rings for each classic and modern stage that you can grab to unlock some goodies for the art gallery and music room in the game. Finally, there's also 5 challenges per classic and modern stage, ranging from simple time trials to gimmicky stuff such as the stages being made into obstacle courses and requiring you to get through them unscathed. I'd say it's a very well done game that is more or less a love letter to all the generations of Sonic games; regardless of their reputation.