Heroes

Gabriel Belmont

"I ask forgiveness and mercy for those that I have wronged. What I did, I did unknowingly, yet I would change everything if I could."

"Every man has the power to repent... I have faith in that..."

Gabriel is a warrior of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. As an infant, he was found abandoned at the door of one of the Brotherhood's convents. It is not known who his original parents were. Some suspect he was the unwanted child of a local wealthy landowner, most likely from the Cronqvist family, though this has never been proven. The Order named the boy after the blessed Archangel Gabriel and raised him as one of its own. The precocious child quickly proved to be extremely talented, developing a mastery of the fighting arts unprecedented in the Brotherhood. Gabriel took the surname of Belmont, after his love of mountains and the high places of the world (the name Belmont is of French origin, a union of two French words: belle, meaning "beautiful," and mont, meaning "mountain").

Gabriel eventually married his childhood sweetheart Marie, only for her to seemingly be killed by monsters while he was away. He swears revenge on the creatures of the night, and soon sets out on a quest for the elders of the Brotherhood to kill the three Lords of Shadow, hoping to find a way to bring his wife back in the process.

Note: For tropes applying to Gabriel after The Reveal, see the Dracula section.

The Ace: He's the greatest warrior of the Brotherhood, as stated in the Lords of Shadow 2 intro movie. Oh, and he's also God's Chosen Champion.

Broken Ace: Don't let his cold, aloof nature, mastery in battle, and a continual frown fool you however: the man's rotting from the inside. And quite literally by the end of the DLC chapters, too.

The Atoner: After realizing he killed Marie and Claudia, he tries to make amends. Unfortunately for him, fate has something else in store.

Badass Normal: Especially evident in the Mirror of Fate prologue where Gabriel has none of his Lords of Shadow 1 skills like magic and relics. And, yet, he completely wipes the floor with the Daemon Lord and his minions all by himself.

Byronic Hero: Is an incredibly nuanced and troubled man, but doesn't allow for his personal problems to affect his mission at hand.

Came Back Strong: After he is killed off by Zobek, Marie asks the spirits of the dead to resurrect him. As a result, Gabriel comes back more powerful and determined than ever. The game even outright declares that Gabriel became an angel for the duration of his fight with Satan.

Dark Is Not Evil: While Shadow Magic can be slightly corrupting, Gabriel has enough discipline to control it without such negative side effects. Funnily enough, he abandons Shadow Magic after becoming Dracula.

Despair Speech: In abundance during Reverie. This exchange for example.

Laura: You've destroyed the Lords of Shadow but in doing so, you have unleashed a greater evil.

Gabriel: And what is it that you want me to do about it?

<...>

Laura: It's only a matter of time before [the Forgotten One] breaks free and returns to the world.

Double Consciousness: Both his character file and Zobek's in-game narration state him as this. In spite of his ultimate kindness, Gabriel is infamous for having occasional surges of brooding ambivalence only his sweetheart, Marie, could pacify. It only gets worse with the latter's death, and during late game, he begins to waver and question his own heart, faith, and motives.

Due to the Dead: In spite of being in a hurry, Gabriel postpones his quest to give Claudia a proper burial.

Fate Worse Than Death: Gabriel becomes an immortal vampire who will never see his wife again, and is destined to do battle with his own descendants for the rest of time.

Knight in Sour Armor: Is a vastly cynical and jaded man who, despite all, still fights on the side of good.

Kubrick Stare: Is quite fond of giving these in Lords of Shadow 1. He loses his signature glower in the sequel, however.

The Insomniac: Is unable to sleep in the first game, partly because of Claudia's death and the nightmares pummeling his exhausted mind.

In the Hood: For the first cutscene of the game. Also in Mirror of Fate prologue.

Leitmotif: Belmont's Theme which makes a cameo in Lords of Shadow 2 in a form of a music box tune. Likewise for Gabriel's Farewell from Mirror of Fate which returns in 2 in all of its original glory. note It's been renamed to City in Flames, though.

Light Is Not Good: Despite being a Paladin of the Brotherhood, a very capable light-magic wielder, and a good man, Gabriel can come across as reserved, cold and ruthless, bordering on callous, and downright vicious when he wants to be.

Made of Iron: Manages to shrug off normally fatal injuries from Carmilla and Satan. In Mirror of Fate, he survives the Daemon Lord's tail spike through his abdomen. Presumably, he limped back to the Order's stronghold without treating it in any way.

The Narrator: Takes up the duty of narrating the passages during the loading screens in Reverie and Resurrection DLC. The peculiar choice of words, however, heavily implies that it is Dracula who's recounting a couple years into the future.

No Good Deed Goes Unpunished: Greatly exaggerated. All he really desires is to retrieve the God Mask to resurrect his beloved. Instead, he gets brainwashed, murders a few innocents, is manipulated by the Big Bad, realizes that he was the one to kill Marie in the first place, but, despite all that, saves the world. Twice. He then comes back only to fall from grace, and is forced to battle his own descendants for an eternity. Suffice it to say, he has every reason to be suicidal by the time Lords of Shadow 2 roles around.

Rousseau Was Right: See his character quote. Ardently believes that in spite of one's flaws and sins, everybody has a chance to be redeemed and forgiven. They just have to understand and accept it, though...

Trevor Belmont

"If I have not returned by dawn, take the boy and leave this place far behind..."

Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived in 1046, just before one of Gabriel's many long sojourns on behalf of the Brotherhood of Light and its fight against evil. Pan and the elders of the Brotherhood believed Gabriel to be The Chosen One who would one day ultimately defeat the Lords of Shadow and redeem mankind, but they also foresaw dark omens ahead. The world would be saved, although a heavy price would be exacted on all. Pan saw terrible visions, portents leading to a dreadful fate for Marie and her newly born child. He therefore persuaded Marie to keep her child a secret from his father until Gabriel's quest was done, and in this single act, he saved the child from certain death.

Oblivious to his fate, Trevor was raised by the Brotherhood to be a warrior like his father before him, and the secret of his birth and his lineage was kept from him until manhood. He proved to be a skilled warrior, and had inherited his father's deep mastery of combat. During this time, he met and married Sypha and by 1067, they have a child named Simon.

When Dracula returned in 1072, the elders saw in Trevor the final hope for redemption, a way to strike a blow against the dark forces now inhabiting the old Bernhard Castle, an evil of their own making. Therefore, Trevor was informed of his true lineage, the fate of his mother and the true identity of her murderer; and so he sets off to the castle to seek revenge.

For tropes applying the Trevor after The Reveal, see the Alucard section.

Heroic BSOD: When we first see Trevor in the third act of Mirror of Fate, he's clearly having some trouble accepting the information that the Brotherhood had divulged him.

Legacy Character: Takes quite a bit after his father. He had a similar upbringing and gone into the same occupation as a warrior of the Brotherhood of Light, uses the same techniques such as Light and Shadow magics, and has special equipment to help him on his journey.

Screw Destiny: Is, by far, the most defiant character in the trilogy, preferring to go on regardless of being told otherwise. He's so headstrong, in fact, that even the Mirror of Fate (as in, the actual mirror) refused to show him his destiny, something his father had seen many time over.

You Killed My Mother: Wants to get revenge on Dracula for the monster's role in the death of Trevor's mother.

Simon Belmont

Simon Belmont

Voiced by: Alec Newman

"I am Simon Belmont...I have come to avenge the death of my parents...I've come to destroy you."

"My father came to this castle many years ago when I was but a child. He came to destroy the evil that lives here... he never returned."

Born in 1067, Simon is the son of Trevor Belmont and Sypha Belmont. At the age of six, his parents were murdered by the forces of Dracula, and Simon was lucky to escape with his own life. Lost and alone, he was found in the forest by some of the mountain people, taken in and raised amongst them. However, he never forgot what had happened to his parents and vowed to deliver vengeance one day upon those responsible. He trained hard and was extremely gifted in combat, yet life was hard for young Simon growing up. Always an outcast amongst the tribe, he developed a strong will and stubborn attitude that would always boil over into rage, and men soon came to fear him and his prowess in the arts of war.

Many years passed, yet the rage and yearning for revenge never left his heart. So one day, he left the relative safety of the mountains and headed towards the land of his birth, to seek out the one they call the Dragon, to meet him face-to-face and destroy him forever, little knowing that the curse of his family name would lead him into darkness and a terrible truth.

The Ace: In the Lords of Shadow 2 intro, it's mentioned that Simon is such a skilled warrior that he even puts Trevor to shame. He becomes the first human to defeat Dracula.

Anti-Hero: Alucard does some very nasty stuff in Lords of Shadow 2, to the point he could be considered an Unscrupulous Hero. He also has zero qualms with butchering Brotherhood soldiers in Revelations.

Fridge Brilliance can explain part of this. After all, The Brotherhood had repeatedly shown to be rather intolerant of vampires, and likely attacked Alucard on sight, not believing that a vampire could possibly be a good guy. After centuries of being hunted Alucard likely gave up trying to reason with them.

Appropriated Appelation: Dracula names him "Alucard" for lack of his real name, and in reference to Trevor's dying words implying that they were opposites. As evidenced by Lords of Shadow 2, Alucard himself seems to like it.

Black Knight: First introduced as a mysterious man covered in black armor. Including in 2.

The Chessmaster: Masterminds the entire plot of Lords of Shadow 2 in order to ensure the defeat of Zobek, Satan,Dracula and himself, and, barring his Demonic Possession by Satan, is wholly successful in all aspects save the last. The only reason the last portion of the plan is not carried out is because Dracula and Alucard decide to live as a family.

Fragile Speedster: To his father's Lightning Bruiser. In a sense, it is downplayed. Alucard can withstand a dramatic amount of damage and keep on going, but, if compared, his skills and abilities are all speed/momentum-based while Dracula specializes in a more direct approach. Alucard moves faster, jumps higher, but trades his damage output for said speed and maneuverability.

Friendly Neighborhood Vampire: Uses his curse to watch over new generations of men, as well as helping stranded innocents in his White Wolf guise.

Heroes Prefer Swords: His weapon of choice by Lords of Shadow 2 is a single-edged ornate sword forged around the stake that killed Carmilla in Lords of Shadow.

Hero of Another Story: Since Alucard was The Chessmaster during Lords of Shadow 2, it's clear he was doing things before and during the main game. The game's DLC expansion, Revelations, is a bonus campaign that stars Alucard and goes into greater detail about his role.

Hope Bringer: Is this to the people of the modern city and, eventually, his father. His White Wolf guise is thanked for leading the innocent travelers out of danger on more than one occasion. In itself, Alucard is considered to be the town's mythical savior who helps the poor when they are in need.

Identity Amnesia: In Mirror of Fate, he requires the Lost Soul's aid in order to remember who he was or what had happened to him prior his death.

I Hate You, Vampire Dad: Wants to kill his vampire father, Dracula, both for turning him into a vampire and for generally being evil. He eventually gets over this by the second game, seeking to help Dracula redeem himself by killing Zobek and Satan and then letting Dracula kill himself. By the very end of it, he seems content that Dracula just wants to live in peace, and it's implied he goes to join him and be together as a family.

Licking the Blade: Does this in the DLC for Lords of Shadows 2 after certain executions. Since he's licking off blood, doing so heals him slightly.

Master Swordsman: His skill with the Crissaegrim is unparalleled. After all, he's had a lot of time to practice.

My Greatest Failure: He failed to kill Dracula in the past, something that had severe repercussions for the Belmont clan. He has since made it his (un)life mission to end the Clan's curse, no matter how long it takes.

Power Copying: Alucard can augment his body in certain ways when he drinks the blood of certain creatures. He does this twice in Mirror of Fate, both with bosses. However, he loses these powers by Revelations.

Vegetarian Vampire: Not a full vegetarian, mind you. He's not fickle and does drink human blood, but, according to the modern city lore, he had mastered a way to feed without taking the life of his victim. By Lords of Shadowstandards, that's pretty vegetarian.

Animorphism: His true form is that of a great, white wolf. In Mirror of Fate, that wolf is bipedal and locks Alucard into an increased damage-dealing state at the cost of his magic. In Lords of Shadow 2, it appears as a regular wolf and acts as a guide between the castle and the modern world. In Revelations, it is intangible and can be used to avoid attacks and pass through grates.

Whip It Good: Uses a corrupt version of the Combat Cross, called the Dark Pain, in Mirror of Fate. Later, he abandons the whip in favor of the Crissaegrim.

Victor Belmont

Victor Belmont

Voiced by: Anthony Howell

"Darkness shrouds your soul."

"I am Victor... Victor Belmont. Commander of the Brotherhood of Light. Protector of humanity. And the last of my illustrious bloodline."

The Belmont of modern day, and at the time of Lords of Shadow 2, the last of the lineage. Victor seeks to destroy Dracula and at last restore the Belmonts' honor, even if it means dooming the world in the process.

Dark Is Not Evil / Light Is Good: Combines both tropes. Noticeably, like Gabriel before him, he uses both Shadow and Light magic, but less noticeable, is that he uses a gauntlet that was forged in hell, and can conjure pale white angel wings. His choice of equipment is dark plate armor, along with white robes.

Defeat Means Friendship: When Dracula defeats him, he spares his life and gives him the antidote to the demon virus. This convinces Victor to help him, since he is evidently not quite the same being he was trained to hate and fight.

Heroic Sacrifice: Offers himself as bait to the acolytes to give Dracula a chance to find them and put a stop to Satan's plans.

Stupid Sacrifice: To a certain degree, because: Victor receiving the cure to the virus never serves any other purpose other than to convince him that Dracula is not completely evil, though, as he sacrifices himself shortly after he receives it from Gabriel, is never seen handing it to anyone else, and the vial presumably disintegrates with his body.

However, there is a fade-to-black after Drac hands him the serum, where Victor tells him to follow him. Presumably, he handed the antidote off to someone on the way out.

Last of His Kind: He is the last surviving member of the Belmont bloodline. Well, not counting Dracula and Alucard.

Mirror Boss: Uses the same tactics Dracula used as Gabriel Belmont back in the first game.

Supporting Characters

Zobek

"It is said this warrior would become God's vassal on Earth... supremely powerful... He could do anything..."

Click here to see Zobek in Lords of Shadow 2.

"Yes, old friend. It is I."

Gabriel's mentor and ally. If the recorded chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war or indeed the mighty fighting skills he can deploy, despite his age.

His weapon of choice is a simple longsword which he handles with skill and alacrity. Strangely, he likes to use an old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors; one of the founding members of the Brotherhood of Light.

For tropes applying to Zobek after The Reveal, see the Lord of the Dead section.

All-Encompassing Mantle: Wears one in the epilogue for Lords of Shadow 1 when he visits the doleful Prince of Darkness with a proposition.

Ancestral Weapon: Apparently, he inherited his old-fashioned equipment from one of his ancestors. Which turns out to be a lie.

Bulletproof Fashion Plate: His attire in 2 cannot be ruined no matter what. Even when the Daughter of Satan demolishes a whole floor of his emporium, with Zobek standing in arm's reach of her, his suit doesn't even fray.

Cool Old Guy: He narrates the entire adventure in the first, and has a badass fight with his former friend in the second.

Deadpan Snarker: Can be particularly sarcastic towards Dracula in 2. Interesingly enough, he only taunts him while the vampire's not near him. Guess, he's savvy enough not to bully the (literal) Dragon face-to-face, no matter how weak the latter is at the moment.

Zobek:(during the stealth tutorial) The guard hasn't seen you. Get close to him and use your power of possession, if you remember how to use it...

And this acidic comment aimed at the disguised Daughter of Satan.

Zobek: [The antidote] must have been created when developing the virus, to protect those chosen to serve [the Acolytes]. (Raisa smirks) Judging by the look of you, sadly it would seem you're not one of the chosen, my dear.

Die Laughing: After the fight with him in Lords of Shadow 2, he gets impaled on Dracula's sword and starts laughing as he freezes solid, then shatters into a hundred pieces.

Divide and Conquer: His plan in 2, is to pit both of his worst enemies, Dracula and Satan, against each other and make erasing them both from existence significantly easier. Too bad he was Out-Gambitted from the very beginning.

Enemy Mine: His relationship with Dracula in 2. He's only helping him just because Satan's arrival is nigh.

Evil Mentor: Is this to Gabriel in 1. He intentionally corrupted the knight to make the mind-controlling effect of the Devil Mask more accurate, as well as make Gabriel retrieve the Black Knight's gauntlet in order to dispose of the necromancer's, now useless, pawn in the finale.

Unwitting Pawn: Is this in both games. The first game he was possessed by Satan who manipulated the necromancer to further his own goals to recover the God Mask. In the second, he was masterfully played by Alucard who had foreseen the sorcerer's actions to use the Vampire Killer as his leverage in order to gain the support of his old nemesis. And because Dracula's memory was temporarily blanked out, Zobek could not pry into his thoughts and understand Alucard's plan before it was too late.

Villain with Good Publicity: In Lords of Shadow 1, he had assumed the guise of a seasoned and kindhearted warrior, and is in good standing with the Brotherhood of Light. It doesn't stop him, however, from eliminating his fellow Founders, and trying to claim their power as his own.

In the sequel, he poses as a well-off and influential businessman, and had financed the creation of quite a lot of modern city's structures and buildings. But, in reality, he's a vain and petty sorcerer with a blinding desire to rule over the world of mortal men.

Pan

Pan (The Silver Warrior)

Voiced by: Aleksander Mikic

"Tell me, warrior, are you aware of what is happening in the world?"

"Soon, the destiny of all living creatures will be in the palm of your hand..."

An ancient god that guides Gabriel throughout his Quest. He knew, from the start exactly what happened, and what will come to pass. All said and done, he believed that nothing would be accomplished by trying to change Gabriel's fate, so he resigned himself to play his role in Gabriel's transformation.

The Fatalist: Doesn't see any other option than to help Gabriel, even knowing it will lead to him becoming the sole Lord of Shadow.

Final Boss Preview: A rare subversion. He's not the final boss per se, but he fights like Satan fights, including using Shadow and Light Magics. However, he is intentionally this, as he was trying to teach Gabriel how to counter magic by using the other type.

Heroic Sacrifice: Resigned himself to be Gabriel's first sacrifice towards his road to becoming Dracula, knowing it to be a necessary step to defeat Satan.

Marie Belmont

"But this suffering had to happen... and it will come to an end soon, my love."

"You are a good man, Gabriel. You are as God intended. I loved you then, as I love you now."

Marie, the youngest daughter of a rich merchant family, was always attracted by the courageous nature of the Brotherhood of Light; curious and lively, she often escaped her duties at home in order to help the monks, baking and cleaning for them. During one of these visits she became acquainted with the boy that would later become her husband, an orphan by the name of Gabriel.

The two youngsters were made for each other; they grew up together and made promises for the future. These promises were kept when, one idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married. Marie provided a good counterpoint to Gabriel's dark moods, and often just her laughter was enough to blow away the gathering storm within him.

Back from the Dead: Maybe? It's never outright said if the Marie that shows up in the past in Lords of Shadow 2 is just a memory or brought back by some form of divine intervention. The Revelations DLC heavily implies that Marie is real, since she appears in front of Alucard as well, or that she's some form of divine avatar, given how she speaks.

Heroic Sacrifice: Taken Up to Eleven. Not only she willingly surrenders her life, but she also is not hesitant to offer her blood in 2, so Gabriel would last longer with Carmilla's poison twisting his veins.

Morality Chain: In life, she was this to Gabriel, being the only one who could bring him out of his dark moods. With her death, Gabriel slips further towards Anti-Hero status over the course of the game.

Missing Mom: To Trevor. She willingly gave up the boy to protect him from Gabriel's horrid future.

Must Make Amends: What she invokes with her ending speech in 1. She advises Gabriel to seek redemption for the crimes and sins he had committed throughout his journey. Unfortunately, his impending Face-Heel Turn stops him from carrying out her wish.

Offscreen Teleportation: In the sequel Marie pulls this off several times, much to Gabriel's surprise. In Revelations DLC, she can be seen warping around the general area of the castle and the city in a flash of blue light.

Off With Her Head!: How she dies according to Gabriel's flashback — a headsman's axe to the neck.

Chupacabras

"Oh, what a great and unexpected honor, my Prince! What can this humble servant do for you, my Lord?"

Gabriel encounters the Chupacabras during his journey to defeat the Lords of Shadow. He will play a short and harmless game of hide and go seek with Gabriel with his magical equipment on the line. In the sequel, on the condition that he behaves himself is allowed to open a shop in the castle, selling magical goods.

Agony Beam: Possesses a subverted version. It doesn't inflict pain, but it does stun Gabriel long enough for the creature to scoot away with his artifacts.

Ain't Too Proud to Beg: Should Dracula stall after agreeing to let him free, Chupacabras begins to grovel and beseech the vampire lord to open his cage.

Cloudcuckoolander: And the only one in the trilogy. Really, the only thing that matters to him is his shop. It alone can make him giddy with excitement.

Complete Immortality: Being a powerful trickster spirit, Chupacabras cannot die or be killed. Even Dracula, with his impressive array of power, can only imprison the dwarf for a certain period of time.

Great Gazoo: Is a Physical God with a penchant for playing tricks with the belongings of gullible travelers. He's not inherently evil, nor good — he's just obsessed with collecting different artifacts and relics.

The Hyena: In the first game whenever he shows up to steal Gabriel's relics.

Intrepid Merchant: Used to be one until he decided to string along with the Prince of Darkness.

Mistaken Identity: When you first hear the word "Chupacabra", chances are you will think of the small critter which is believed to attack the livestock animals. You're not the first one. In fact, this is conversed about in the game itself, in Chupacabras' travel book entry.

Travel Book: Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them.

No Sell: Chupacabras is the only true ally Dracula has in the castle as he cannot be possessed by the castle's cursed blood.

Sticky Fingers: In 1, continually steals Gabriel's relics and forces him to recover them, most of time through solving a puzzle. Eventually, his kleptomania and the habit of following Dracula around had led to the midget's imprisonment when the latter got tired of his antics.

Hitbox Dissonance: A couple of his attacks will damage you as he starts to swing, not when his sword connects with you. Particularly obvious as time slows to a crawl when you die, letting you see that the Black Knight's sword is a good two feet away from your body.

Laura

Voiced by: Grace Vance

"Tell me, would you have the souls of the innocent on your conscience for eternity?"

"I know how you're feeling... Alone... betrayed... you get used to it, you know."

Laura was the "daughter" of Carmilla, who was taken from her true parents and turned into a vampire centuries ago. She first meets Gabriel in Bernhard Castle and challenges him to a game of supernatural chess. Gabriel beats Laura, and in a fit of spite the vampire attempts to kill Gabriel, only to change her mind and spare him when she sees Gabriel and the spirit of his dead wife embracing.

After the end of the main game, Laura enlists a distraught Gabriel to stop The Forgotten One, a mighty demon whose prison was weakened when Gabriel slew the Lords of Shadow. The two develop a strong friendship during this time, but in the end, Laura sacrifices herself to give Gabriel the power he needs to enter the Forgotten One's prison and prevent the demon's escape.

Affably Evil: She seems quite genuine in her good manners when she encounters Gabriel and even offers him essential information in exchange for a single game of chess.

Gabriel:(dispassionately) That isn't true, or you would not have spared me that day...

Laura: Do you now regret it?

Ascended Extra: Starts as an antagonist during your quest to kill Carmilla, only to become a playable character when trying to stop the Forgotten One during the Reverie add-on.

Fully-Embraced Fiend: She has no qualms with slaughtering wayward Brotherhood Knights that venture forth in hopes of defeating her mother, often using her innocent appearance to her advantage. She even giggles about it in Reverie.

Laura: I admit that the bloodlust bothered me a little at first, but now I love its flavor. Yummy!

Holy Burns Evil: Invokes this in Reverie when she refuses to enter a chapel where the mechanism's activation gem in stashed away, leaving Gabriel to retrieve it on his own.

Marionette Master: At one point, she uses oversized burlap puppets of her own making to fight Gabriel while she hides offscreen.

Morality Pet: She becomes this to Gabriel in Reverie. Her death is the final nail in the coffin for him. Yet, later, after he becomes Dracul, he would have a tomb built for her, which implies he remembers her fondly.

Odd Friendship: With Gabriel. She warms up to him by the end of Reverie, and even asks him not leave her behind.

Offscreen Teleportation: When she runs into Gabriel for the first time. In Reverie she is seen using her mist form as a tool for evading enemies and passing through grates.

Older Than They Look: She looks like a young girl, but thanks to her mom is a lot older than Gabriel.

Power Floats: She rises into the air when she feels like looking Gabriel in the eye.

The Power of Love: She's understandably envious of Gabriel when she sees him and the ghostly phantom of Marie embracing, and departs without finishing him off. Later, the narration states that then she had recalled her true mother's arms around her and the moments of her past life she doesn't want to let go.

The Lost Soul

"I am sorry to say that you will not achieve your objective, and your wife and your son will suffer the consequences of your failure."

"Welcome, Trevor, I've been expecting you."

First encountered in Mirror of Fate. A mysterious spirit found in Dracula's castle, representing the fate of all characters. As such, he serves as a guide through the castle over the course of the game.

Stranger Behind the Mask: You've been wondering who he is the whole time...and he's nobody. He's just a personification of Fate. They don't even tell you this in the game; it's in a bestiary entry unlocked when you win.

Zobek's Lieutenant

Zobek's Lieutenant

Voiced by: Richard Madden

"I was looking for a Dragon... but all I see is a lizard!"

"You're slow... I can easily anticipate your blows!"

A black knight who wields the legendary sword Masamune. Who exactly he is and all of his past beyond that is unknown. He serves as Zobek's muscle since Zobek can't directly act for fear of the acolytes finding out where he is. For the better part of Lords of Shadow 2, he is actually Alucard, who killed and replaced him after an intense battle before the start of the main game, at the end of the Revelations DLC.

25 years after the events of Lords of Shadow, Dracula returns from decades of exile to take up residence in the old Bernhard Castle that once served as the stronghold for Carmilla and her vampire brethren. Now a powerful vampire himself, he soon marshals the creatures of the night under his banner. With these dark forces, Dracula plans to wage war on both his former allies in the Brotherhood of Light, and the world that betrayed him.

Note: For tropes applying to Dracula before The Reveal, see the Gabriel Belmont section.

Adaptational Heroism: As shown in 2, despite his villainous actions in Mirror of Fate, this version of Dracula does want to fight evil. However, he's angry with God and resentful of being manipulated so thoroughly throughout his life, so when he's attacked by the forces of Light he goes along with it.

Anti Anti Christ: Zigzagged, he's Satan's equal in combat and evil and could easily rule beside or even usurp the fallen angel as lord of Hell, but chooses to put himself between Satan and Earth, mostly because if anyone will destroy humanity, it's going to be him. This becomes a much straighter version of the trope in the climax of 2, when he's fighting against Satan for an unambiguously good reason.

Background Boss: For a section of his boss fight in the second act of MoF, where he possesses Simon. Note, that he doesn't do anything but gloat during this, but at the same time, cannot be hurt until you finish the required puzzle.

Badass: Easily the most powerful incarnation of Dracula in the franchise. His counterpart in the original universe has been defeated countless times by the Belmont clan. This Dracula slaughters the equivalent, the Brotherhood of Light, like cattle constantly.

Badass Beard: The Armored Dracula skin DLC gives him one in a form of a short, black goatee.

Badass Longcoat: His outfit of choice is an ornate blood red longcoat with armored shoulders.note It's actually made out of real blood; Dracula's shown channelling it into a solid form early on.

BFS: Early concept art depicts him carrying one. This is also partially present in Mirror of Fate: when he finishes his sword combo with a hammer-like swing, the VoidSword nearly doubles in length and reach.

Berserk Button: Don't bring up the matter of his past in front of him. Chances are you will not last long enough to finish the question.

Dracula:(scroll quote) The worst prisoners must be isolated from the rest and taken to the cells with the levers inside. The mechanisms, once activated, allow water into the gallery, drowning all of the convicts in the lower sections.

Brotherhood Knight: Did they think my sword would find Dracula distracted by his sadistic fantasies and his chest ready to receive the mortal blow?

Cycle of Revenge: With the, admittedly tenacious, Brotherhood of Light. He attacks them because he believes they betrayed him, they attack him because he attacked them, he retaliates, they retaliate, and so on, and so forth. Taken Up to Eleven when Trevor dies in the finale of Mirror of Fate. After that, he snaps and swears to "hunt down God's children for all eternity."

The Dreaded: It's mentioned in 2 that the likes of both Zobek and Satan are terrified of Dracula, to the extent that he had to fake his own death to draw them out of hiding.

Dracula: All shall come to fear me.

Due to the Dead: After he discovers that Trevor is his son upon his death, Dracula gives him a proper burial.

Empowered Badass Normal: Was formerly an extremely badass vampire hunter with no special traits whatsoever. After becoming the Dragon, he only got more powerful.

Enemy Mine: His relationship with Zobek in 2, a departure from the Villainous Friendship that usually comes up between these two characters in the prime continuity. Ultimately, this is subverted, as he was unknowingly using him and betrays Zobek.

Evil Versus Evil: Was pretty much the greatest threat to the world for centuries. Come Lords of Shadow 2, however, and he may be the only thing standing between Satan and the modern world. Lampshaded by Drac himself, saying that him being feared by others prevents those who are Eviler Than Thou to arise and cause more havoc.

Faith Heel Turn: After he loses everything and everyone who he had held dear to his heart, he decides to abandon everything that had made him human and become a malevolent and remorseless creature as an attempt to spite the Almighty Himself. As it turns out, it didn't accomplish much. God still favors him as His chosen Champion.

The Fatalist: Became this sometime prior 2. He sees no other alternative to his current predicament, and is not hesitant to point it out to others. He, however, does admit that anyone's fate can be altered, and in the finale, he openly defies his destiny by shattering the Mirror of Fate.

Genius Bruiser: His fighting style is to brutally dominate and overwhelm his opponents, before literally tearing them apart with his fangs. He also loves violence and bloodshed. And yet he's extremely cunning and intelligent, which the acolytes severely underestimated.

Genocide Backfire: After Trevor dies, he orders his legions to lay waste to one of the Brotherhood's strongholds. Unfortunately, in his zeal, he irredeemably triggers the demise of Trevor's wife, Sypha, which in turn, gives Simon a reason to return to extract revenge later on.

God of Evil: Became an immortal demonic god of darkness after taking the powers of and then killing the old one. Also styles himself as the one and only "Prince of Darkness" as an act of vengeance against those who betrayed him.

Good Parents: In spite of everything, he does love and care about Alucard, and overtly shows it in his interactions with the boy. The prime example of this being the willingness he had expressed when trying to recover the Mirror of Fate just so Trevor would have something to play with.

Healing Factor: Any injury dealt to his body regenerates in less than two seconds. But it also has the unfortunate side effect of preventing him being killed, even when he desperately wants to die.

Heel-Face Turn: He made one before the beginning of Lords of Shadow 2, agreeing to work alongside Alucard to destroy Satan once and for all. The entire game is actually a massive Batman Gambit on his and Alucard's part.

Hypocrite: One of the main reasons he starts his initial onslaught against the Brotherhood of Light is because they sent his own son after him and essentially tricked him into killing his own flesh and blood. However, when Simon shows up on his doorstep, he's more than willing to use his powers to turn him into a meat puppet to fight Alucard. Given the space in time between Trevor's initial demise and Simon's arrival, and the fact that Dracula knew that Simon was a Belmont, he had to have known that Simon was Alucard's son. A Justified Trope, as Lords of Shadow 2 indicates that he just stopped caring after that whammy.

It Is Pronounced Dracul: Distinctly accents the 'u' in his name. note Resulting in an interesting-sounding Dracul instead of a more-common Dracul(a). What's intriguing about that is his liking to emphasize the suffix – -ul being the form of a definite article – rather than the word itself. Even in his own speech he never capitalizes the 'dragon' part. He accentuates the 'the'.

Jerkass Façade: He's implied to be this in Mirror of Fate, acts one and two. Despite loudly cursing and taunting Alucard during his boss fight, and even using Simon as a puppet against him, he's holding back, refusing to use anything over than his whip as his weapon.

Leitmotif: A rather grim forte-piano piece that is Dracula's Theme. It plays in the main menu, but its echo can be heard at several points in the story, like during his encounter with Carmilla, reunion with Marie, and the end-fight against Satan.

Life Drinker: Retains his youthful appearance by drinking human blood.

Light Is Not Good: Still commands the power of God, though he has abandoned the use of Light Magic.

Love Redeems: His biggest theme in 2. His newly rediscovered tenderness towards his wife and only son had encouraged him to abandon his monstrous side and seek forgiveness. It was also the ultimate driving force behind his decision not to kill himself in the finale.

My God, What Have I Done?: Realizes that Trevor was his son right after he killed him, and in a panic, begs for him to live and ultimately turns him into Alucard.

Names to Run Away From Really Fast: Seeing as the word Dracul has an alternative meaning of the Devil, note Dracul being a Romanian derivative of the Latin Draco (Dragon), accompanied by its association with the Bible, where Satan is portrayed as the Dragon in Revelations, this falls directly under this trope if the Dragon wasn't intimidating enough. Even Gabriel can fall under this trope... him being the Left Hand of God, the Angel of Death, a herald of the Apocalypse and all that.

Power Dyes Your Hair: Upon seizing the Forgotten One's power, his hair is instantly bleached to an unsettling shade of white. Or at least, a lighter shade: it's difficult to see due to Resurrection's peculiar Art Shift. Even so, It doesn't last, unless you install the Dark Dracula skin DLC which, despite its name, dyes his hair to a metallic-silver tinge.

Power Floats: After absorbing the powers of a demonic god, the Forgotten One, he gains the power to float in the air.

The Power of Hate: He's been stewing in it for centuries, and it allows him to summon his Chaos Claws.

Power of the Void: His "Void Sword" uses the powers of emptiness he took from the Forgotten One.

Sealed Evil in a Duel: A variation. He's not locked in a duel per se - simply by existing he instils fear into both Zobek and Satan, and doesn't let them run amok. But even with this so-called freedom, his choice of action is limited. Without the ability to trace their whereabouts to destroy them, he's forced to keep a vigilant watch without leaving his post. Ever.

Shockwave Stomp: Does these in Mirror of Fate during both of his boss fights. ''Lords of Shadow 2' has these as well in a form of Drop & Perforation and Meteorite moves.

Spontaneous Weapon Creation: Can form whips, swords, gauntlets, projectiles and giant dragons on the fly. His whip is formed from his own blood, his sword from the power of the Forgotten One, and his claws from pure hate. The dragon is... just really cool.

Sword Beam: Can unleash these in both Mirror of Fate and Lords of Shadow 2. However, the 2 ones can also encase the enemy in solid ice.

Stages of Monster Grief: After 25 years, he reached the betrayal step and decided to make the Brotherhood and everyone else pay for screwing him over. By the 21st Century, he's gone back around to Acceptance again.

Synchronization: Is chained to the castle, and both cannot exist without the other.

That Man Is Dead/Do Not Call Me Paul: Discarded his human identity after the events of Lords of Shadow, and hates being called it by the time 2 comes around. Nevertheless, he loosens up about his former identity by the end of 2.

Dracula: I am no longer Gabriel, woman! I am the Dragon, Dracul! I am the prince of darkness!

Then Let Me Be Evil: Destiny said he would become evil, so Dracula decided he would enjoy it. By the time of 2, however, he's more just going through the motions, and wants nothing more than to leave his castle behind and die.

Dracula: The terrible path of my destiny was now laid before me, and with absolute clarity of mind, I walk that path paved with the corpses of my enemies and friends alike with relish.

Vampire Bites Suck: It ain't tidy, and it ain't pretty. He leaves withered, dessicated corpses with their throats ripped out (when he doesn't just shred the victim completely) and finishes up with his mouth, teeth, jaw and chest smeared with red.

Scaled Up: Can use his emblem-talisman to turn into a giant dragon, obliterating all nearby enemies and granting him invulnerability for a short time afterward. Dubs as the Limit Break and has a price in a form of five dragon scales.

Super Smoke: Can become a mist of smoke and embers for stealth, platforming and combat designs.

Vomit Indiscretion Shot: Uses a gushing fountain of projectile blood to corrupt the control crystal of the siege golem in the beginning of 2. He uses it later to break out of Raisa Volkava's grab in her boss fight.

Dracula: I will make this monster pay. He will know fear. He will taste the bitterness of defeat and look into the eyes of the dragon as his life spills onto the ground before him. Look upon me, demon. For I am darker and more terrible than thee. I am that dragon. And you...are my prey. Dracula: The roots of evil are deep... irreversibly so in the hearts of men. It is their true nature, theirdestiny. I was their most devoted warrior, a champion of the light, but I fell... fell into darkness... and now I am feared as the Prince of Darkness. Ironic, don't you think?

Well-Intentioned Extremist: What he claims of himself towards the end of Lords of Shadow 2. He points out to Alucard that, while he himself is an insane, amoral God of Evil, his presence actually prevents monsters even worse than him like Satan and Zobek from running rampant all over the world, since they're all so terrified of him.

What You Are in the Dark: He gives Victor Belmont the antidote to the demon virus so he can keep the refugees from turning, despite having no pragmatic reason to do so. This is the biggest turning point of his path towards redemption, and what ultimately seals his Heel-Face Turn.

Where I Was Born and Razed: Plans to destroy the Brotherhood of Light (and has already made an awful lot of progress), the religious order to which he once swore loyalty.

Winged Humanoid: Can invoke a pair of disembodied, crimson wings which act an infernal version of the Seraph Shoulders. In-game, he uses them purely for a now-standard Double Jump, but the lore entry suggests that they are far more potent than just that.

Would Hurt a Child: Proceeds to butcher a family (a father, a mother, and a teenage girl) in the beginning of 2 in order to rejuvenate himself. The game blacks out for the girl's death, but the concept art for the scene does not.

Later on, when you stumble across the modern city's Bedlam House, you can find a memorial about a mass grave of thousands of newborns which was discovered during the asylum's foundation works. According to the memorial, the concubines of Dracula, who could transform into snakes, entered the houses around the castle and took away the babies. Dracula doesn't personally comment on it, but the Succubus' lore entry in Mirror of Fate suggests it's true...

Monster Progenitor: After the Founders of the Order ascended into Heaven, the Lords of Shadow became the first of the yet-unseen monsters. Cornell became the first lycanthrope, Carmilla the first vampire, and Zobek the first Necromancer. Then they had proceeded to twist and corrupt those lesser than them into bloodthirsty beasts akin to themselves.

Synchronization: The Lords of Shadow are still connected with their angelic counterparts. Killing one automatically condemns the other.

Transformation Is a Free Action: Every Lord of Shadow has a fiendish true form in addition to their standard human guise, and this transformation sequence cannot be thwarted by any means.

Cornell

Voiced by: Richard Ridings

"Perhaps he is willing to sacrifice himself for you? For the greater good? I however, am not."

Click here to see Cornell's portrait in Reverie.

"My acolytes were not lying - a warrior from the Brotherhood, here on Lycan soil!"

Lord of the Lycans, and one of the original founders of the Brotherhood of Light.

In Name Only: Cornell in the original continuity is a Noble Demon who desperately sought a cure for his condition for the sake of his human adopted sister. This Cornell is a Fully-Embraced Fiend who gladly sends his pack out to hunt innocent villagers and has at least one genocide (the Aghartians) under his belt. That said, the actual Cornell is probably more like this, as the demon controlling his body isn't the same thing.

Sprint Shoes: The Brotherhood had gifted him with Cyclone Boots, back when Cornell was still human. Upon becoming the Lycanthrope Dark Lord, he improved on their design and power by fusing them together with shadow magic.

Wake-Up Call Boss: As the first Lord of Shadow that you confront, he can prove more difficult than you would have thought.

Carmilla

Voiced by: Sally Knyvette

"You are a fool, Gabriel. You think I don't know who you are?"

Click here to see Carmilla's portrait in Reverie and her appearance in Lords of Shadow 2.

"Look upon Carmilla! Am I not beautiful!?"

The Lord of the Vampires and one of the original founders of the Brotherhood of Light.

All-Loving Hero/Friend to All Living Things: Pure and chaste of soul, Carmilla was renowned for her love of all living creatures. A renowned and skilled healer, she had used her talents for good, before her downfall had turned her into a powerful, yet pitiful shadow that was the Vampire Queen.

Animorphism: Can turn into a gigantic bat demon in 1. In 2, she can summon her true form's spectral apparition.

Flunky Boss: In the first part of the battle, she summons 10 vampires, which you must defeat (or trick her into killing them, which is the trial for the level). When she transforms, she often summons two vampires to aid her. She stops after the first QTE.

Not So Different: Invoked when she compares Gabriel to the other Lords of Shadow. Gabriel isn't convinced.

Older Than They Look: Is centuries old, but looks like she's in her late twenties or early thirties.

Progressively Prettier: In the first Lords of Shadow, Carmilla has a rather unsettling appearance; unnaturally tall and slender, with chalk-white skin and lifeless black eyes. In Lords of Shadow 2, she has become a stunningly beautiful woman; this is because the incarnation of her we see in 2 is constructed from Gabriel's memories, both of his actual encounter with her and of a picture of her human form he saw once in Reverie.

Poisonous Person: Not elemental powers per se, but her entire being is saturated with a special venom she uses to poison Dracula. She's a literalPoisonous Person.

Shock and Awe: Emits discharges of lightning in both games in both forms.

Spot the Imposter: In 2, transforms into Marie before her fight, forcing Dracula to choose between them. note The beauty in this is that the game juggles her and true Marie's positions every time it is loaded. Caution is advised.

Dramatic Irony: In the finale of 1, he laments on how his fellow Founders had failed to notice just how powerful they could become if they combined their existing abilities and troops. Guess what Gabriel ends up doing?

With Great Power Comes Great Insanity: Delved into the depths of Hell in search of knowledge and power. His attempt had netted him the Devil Mask, but, as a direct result, he was corrupted and possessed by the Devil himself.

Satan (Lucifer The Fallen)

"What now, Prince of Darkness? Are you going to kill your son... again?"

"It is my divine right to rule by His side as an equal...or perhaps more than that."

The true Big Bad of Lords of Shadow. When Death breached into Hell in his endless quest for knowledge, Satan brainwashed the Necromancer to be his pawn in the fallen angel's bid to obtain the God Mask. Through most of the story, Satan is a background influence, controlling Death from the shadows and quietly haunting the dreams of any unlucky enough to stand in the way of Gabriel's quest.

When Death obtains the completed God Mask from Gabriel at the end of the game, Satan lights his pawn on fire and takes the mask for himself. Satan then plans to use the God Mask as means to re-enter Heaven, and even offers Gabriel a place at his side, but Gabriel refuses the fallen angel's offer. Following a battle between the two, Gabriel snaps Satan's neck, sending the angel back to Hell.

However, this is not the end of the fallen angel. In the modern day, Satan prepares for a second chance to breach the mortal plane, and to take revenge on all who ruined his plans centuries before.

Faux Affably Evil: In both console games, upon meeting Gabriel, he is polite, appealing to his situation and offering a place by his side. It doesn't last long in either case, as his petty, cruel, and arrogant nature becomes very apparent soon enough.

Final Boss: Of the console games. Notable that in the second one, he possesses Alucard and uses his body and skills against Gabriel/Dracula.

Full-Frontal Assault: In 1, the only "clothing" he wears is this black mist that covers his crotch. Of course, as a fallen angel, it's quite possible he lacks sexual characteristics.

I Know What You Fear: Mingles type one with type three. He's fully aware of Gabriel's weaknesses and has the power of bringing them to life. Not that it has any permanent effect, but it does erode Gabriel's focus bar far quicker than normal.

I Shall Taunt You: Was taunting the Wygol Village priest about Gabriel and Zobek's arrival in the holy man's dreams. He also spends the entirety of his battle with Gabriel in both console games taunting him with lies and boasts.

It's All About Me: Is extremely prideful and arrogant, believing that he deserves to rule in Heaven alongside God as an equal or as someone even greater. He thinks very little of humanity, referring to them as "monkeys beyond redemption," and quite obviously doesn't care for his minions or even offspring at all given how he cruelly rips off the face of the acolyte who summoned him because he failed to notice that Gabriel and Alucard were there and in a position to foil his plans.

Killed Off for Real: Dave Cox confirmed that Satan is gone forever after Gabriel killed him at the end of 2.

Satan Was My Copilot: In 1, it is revealed that he's been shadowing Gabriel for the whole game while in possession of Zobek.

Slasher Smile: Gives Dracula a bloodthirsty one just before their battle. He returns the favor.

Sore Loser: Upon being defeated by Gabriel in the first game, he tells him that he'll introduce Marie to "such pleasures" in Hell out of spite. Gabriel knows better, though, and the taunt doesn't faze him.

The Forgotten One

"Hear me, warrior; my power is unlimited. I will strip the living flesh from your body and devour your soul."

"You cannot triumph here, fool! You have no comprehension of what you are up against!"

The Forgotten One is a powerful demon and the Final Boss of the first game's ResurrectionDLC.

Advancing Boss of Doom: Of second flavor. The Forgotten One will keep scaling the wall Gabriel's hanging off from, forcing him to move up before the demon sees him.

Ain't Too Proud to Beg: When Gabriel steals his power, the Forgotten One soundly gives up and implores his better to have mercy upon him...only to find that the being standing in front of him now has no mercy to spare.

Physical God: It is unknown just where the Forgotten One stands on the relative axis between Satan and God. But considering the fact that at the height of his power he is untouchable and nigh-omnipotent, it is implied that he is, at very least, Satan's equal which puts him squarely into this trope.

The Forgotten One:(in a contemplative voice) That outfit...! You are a warrior of the Brotherhood... But... something about you is different. Your soul is... unusual...

Gabriel:(growls) Mark my words; when I am through with you, you will beg for your miserable life.

Power of the Void: Uses the powers of the void to rip open the portals between his prison and the human world.

Sealed Evil in a Can: He's a demonic god who was sealed in a otherworldly prison to prevent him from destroying the world.

Sequential Boss: You go through multiple encounters with him, each time with him having more attacks and harder-to-reach weak points.

Small Role, Big Impact: Just like Laura in the previous DLC, he has a niche role in the game as a whole, but his impact on the plot and the characters is hefty indeed. With Laura's aid and his power, he had molded Dracula. This speaks for itself.

Daemon Lord

Voiced by: Richard Ridings

"Tell me—do you like being a creature of the night?"

A powerful monster from the Shadow Plane that is first encountered in the prologue to Mirror of Fate. It gains an intense desire for revenge after Gabriel captures him for the Brotherhood of light. He is later released by a group of witches who want him to take Dracula out, only to be maimed and killed by Trevor. The Toy Maker brings him back as his cyborg servant, delivering victims for his master's experiments, and his desire for revenge shifts onto Trevor.

The Toy Maker

Once the best pupil who served under Gandolfi, the creator of the Combat Cross that Gabriel used, The Toy Maker was cursed by Walter Bernhard, becoming a clownish, demonic version of himself that ceaselessly creates bizarre and macabre tools of destruction, sometimes with help from the resurrected Daemon Lord. Many obstacles, weapons and even some enemies are created or influenced by the Toy Maker, making him an indirect major antagonist. He makes a return in Lords of Shadow 2, having redeemed himself after a child who found his way into the castle reawakened a spark of the kind man he once was, causing him to remove his heart (and break the curse) and wait until the day someone would wake him up.

Affably Evil: When he wakes up in Lords of Shadow 2, he seems genuine in his niceness towards Dracula, even though he couldn't really remember who he was due to Laser-Guided Amnesia.

Cool Old Guy: To an extent. Keep in mind, he's worked for Dracula. But to those he's allied with, and sometimes, doesn't even know, he seems like a genuinely nice person.

Eyes Do Not Belong There: Not on himself, but he implants eyes on many of his creations. For example, before reawakening him in the second game, the container he's in has large human-like eyes implanted on the inside that look around at what's going on.

Flunky Boss: Sends out the Toy Knight and the Toy Dragon to narrate a story during his fight before coming down himself.

My God, What Have I Done?: He was a legitimately kind-hearted man before being cursed by a demon. In Lords of Shadow 2, after he's been cured of his possession by the Castle's blood and his amnesia, he remembers who he was and what he did, and breaks down in tears.

Playing with Fire: Some of his more powerful puppets use fireworks or openly breathe flames.

The Unfought: Only in Mirror of Fate. He's a boss in Lords of Shadow 2.

Wouldn't Hurt a Child: According to his backstory presented in the theater in Lords of Shadow 2, the innate goodness in him prevented him from harming a child who wandered into the castle.

Toy Knight and Toy Dragon

Two Puppets used by the Toymaker when he fights Dracula after being taken by the Castle's blood. They are part of a story Toymaker tries to narrate during the fight. One is a cartoonishly disproportioned knight with a lance and shield, the other is a serpentine puppet that spews flames.

Brawn Hilda: The Toymakers narration of Toy Knight details that he is fighting for his love, who bares the trope's name.

Giant Space Flea from Nowhere: In a boss fight against Toymaker, you'd more or less expect him to come right after you in a mech. He does, but randomly throws in these two at the beginning and middle of his fight, narrating a story using them.

Knight in Shining Armor/Black Knight: In The Toymaker's narration, the Toy Knight is a knight in shining armor to his kingdom. His being an enemy and having a dark color scheme also put him into the black knight category.

Large Ham: Though covered up by the more hammy Toymaker, the Toy Knight is also one, spouting knightly dialog during his fight.

No Name Given: Actually Averted, the Toy Knight's real name is Sir Walter Degrais, and the Toy Dragon's name is Sarengazlix (or something similar). Whether or not this name was made up, or if the knight puppet was actually the name of a person before being bound to a puppet, is unclear.

Unskilled, but Strong: Toy Knight's attacks are simple and a little predictable, but cannot be stopped and cover a large area.

The Night Watchman

The Night Watchman (Reaver)

Voiced by: Alec Newman

"Who dares invade my domain?"

A Plague Doctor-esque...wizard/zombie/ghost-thing(?) that has stayed alive via a mysterious curse. He lights the lanterns of Dracula's castle, in an attempt to keep intruders away. Should somebody come in anyway, he attacks them with his lantern staff and calls rat and crow-like corpses called Scavens to devour them with a whistle.After he is defeated by Simon, he is eaten by the Scavens he calls upon, and his body transforms into the Reaver, a huge putrid Scaven that is made up of countless corpses, and mindlessly eats any living thing it finds.

Mook Maker: The Reaver, so much so that Scavens poke their heads out of its back to prevent Alucard from jumping over it.

Plague Doctor: It seems like he's actually wearing a sort of opera mask considering its position and cracked eye holes when its on the Reaver. But the outfit, along with his Vermin-like Scavens, make it apparent.

Villainous Glutton: One of the Reaver's attacks has it quickly digesting Alucard. And if Alucard throws his bats at it, it eats them and coughs up the bones as a counterattack.

The Succubus

The Succubus

Voiced by: Eleanor Howell

"Don't you like how I kiss, Simon?"

A devious, alluring creature from the underworld seeking to curry favor with her new master. Encountered in Mirror of Fate, she serves as the final boss of Simon's chapter in the game.

Depraved Bisexual: Just like Carmilla from the original continuity, she's very affectionate towards her slave girls, referring to them as ''my sweet" and...touches them in places. All the while trying to seduce Simon.

Heal Thyself: Feeds on the slave girls she keeps in order to heal herself and boost her power in a pinch.

Master of Illusion: Her main power. The arena you fight her in is actually an illusion created for the purpose of tempting Simon.

Tropes that apply to the Acolytes in general:

Authority Equals Asskicking: The Acolytes command distinct branches of the earthborn realm such as pharmaceutics, weapon production, and religious beliefs. They're also the chief bosses confronted throughout the game.

Trojan Prisoner: It is implied that Raisa had willingly allowed for Dracula to incapacitate and capture her, thus sending the latter on a quest to recover the antidote from the demonic plague which screens her thoughts. Upon receiving the remedy, she promptly escapes her bonds.

Villain with Good Publicity: As stated above, she's the head of a pharmaceutical corporation. It's all a front for creating hellish mutants.

Meaningful Name: Shares the name with the Mesopotamian god of war and pestilence that is often compared to the Christian Devil. His last name is also a direct reference to the Meslam, the god's chief temple at Cutlah, with Meslamtaea meaning "the one that rises up from Meslam". Knowing his father, this was probably intentional.

People Puppets: Animates the statues of the Riders of the Storm for his boss battle.

Power Echoes: While in possession of the Riders of the Storm he speaks with a roaring undertone.

Power Floats: Rises into the air to evoke his power just before his boss fight.

Puzzle Boss: The player's first confrontation with him is this. Instead of facing him, Dracula is required to stay away from him for as long as possible, and use his wits to lure the acolyte to the castle where their power is equal.

Guido Szandor: Who inhabits the primordial air, whom from the corners of the Earth are all-powerful. To you it is said. Contemplate the glorious face of Satan. The beginning of all consolation and whose eyes give clarity to the stars. Let the seasons be confused. And let it be that no creature shall be equal. Let all men fight among themselves. Let their work be mutilated and their homes be no more than caves for the beasts of the world. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Find all that strengthens to you and destroy all that is against you. Let no place stand firm. Oh powerful king! Whose burning flame unveils the glorious Satan. You, who harbor the great secrets of truth. Open the mysteries of your creation and walk with fire upon the earth. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Oh, true Lord! Tell me the exact place in which you desire to be reborn!

Then, the one after, which is meant to call Satan into the world:

Guido Szandor: In the name of Satan, Lord of the Earth, King of the World. I order the forces of darkness to pour its infernal power over me. Let the gates of Hell open wide, and from the great abyss greet me as your brother and friend! I order everything to be as I command!

The Unfought: More time is taken either getting to him or trying to decide what to do with him than actually fighting. By the time any attempt to truly fight him even comes up, Satan beats Alucard and Dracula to the punch.

Bernhard Castle

"I thought I took care of that boy a long time ago. He has inherited all of your worst traits, don't you think?"

"Bow down before the Dark Lord! Look upon his greatness and obey his orders... or you will die, here and now."

Castlevania has always been a creature of chaos, but with Dracula's return in Lords of Shadow 2, the castle has developed sentience and seeks to impede Dracula so that he will never leave again, even if it means killing him. For the most part, it accomplishes this by spawning corrupting blood that turns everything it touches against him, even if they were loyal just moments before. The true form of it is referred to as "Inner Dracula," an Eldritch Abomination with Dracula's face that represents the most brutal aspects of his vampiric nature, as well as the hatred towards humanity the real Dracula has started to cast off by the time you fight it.

Demonic Possession: The Blood is capable of possessing anything in the castle, including pieces of rubble and its inhabitants. This affects Dracula's vampire warriors, dungeons jailers, the three Gorgon Sisters, and the Toymaker.

Agreus

Voiced by: Aleksandar Mikic

"At last, this has proven to be of some use after all."

"Tell me, vampire. Do you think that is the will of God?"

Of the old gods, two of them stood higher among the rest for the role they played in the world; Pan and Agreus. While Pan was the personification of spring and brought new life into the world after each hard winter, Agreus was the other end of the scale; the personification of Fall that heralded the cold and dead winter. The two originally held the balance together, but after Pan's death Agreus ran rampant out of equal parts grief and the inability to keep himself in check.

Dark Is Not Evil: Normally, Agreus was the death that complimented Pan's life, and the two kept the balance by making sure every spring led to a fall, which in turn gave way to another spring. Unfortunately, with Pan's death in the first game Agreus was free to run unchecked, making it Dark Is Evil.

Even Evil Has Loved Ones: He's the avatar of death and revels in his job, but he loved his brother Pan and seeks to kill Dracula for having a major part in his death.

Go Mad from the Revelation: Pan's death had left Agreus deranged with grief, leaving him to slaughter anyone who would dare to approach him, including Dracula's servants and unfortunate Brotherhood Knights.

The Hunter: Basks in the spirit of the hunt, and forces Dracula into a game where the latter is his prey. However, when the vampire successfully evades him in his maze and reclaims the fragment of the Mirror, this turns into The Hunter Becomes The Hunted.

Roland de Ronceval

Roland de Ronceval was a Paladin of the Brotherhood of Light, and commander of the greatest army ever brought to destroy Dracula. He was in command of half a million men and countless machines in an attempt to siege Dracula's castle. He commanded the troops from the Siege Titan.

Action Genre Hero Guy: He's a Paladin, instead of a Space Marine; nevertheless, he fits the criteria. He's even bald!

The Chosen One: Subverted. This is what Roland himself thinks he is. Dracula can even quip about it in one of the loading screens, pointing out that this paladin isn't exactly the first one to claim the title of humanity's last hope.

Fake Ultimate Hero: Through no fault of his own. Although Dracula soundly thrashes Roland and the rest of his army, the former's disappearance after the end of the battle results in the Church assuming Roland defeated him, albeit at the cost of his own life and the lives of his army. You can actually find statues commemorating Roland's 'victory' throughout the modern-day sections of the game.

Hero Antagonist: Guy's a holy warrior out to destroy the bloodthirsty monster who's been massacring people and laying waste to everything around his castle for centuries. It's just too bad that said bloodthirsty monster happens to be the player character.

Prayer Is a Last Resort: When Roland buckles under the onslaught, he takes out his golden crucifix and tries to channel the power of the seven archangels to tip the equilibrium is his favor. Suffice to say, it doesn't work as planned.

Public Domain Character: The name and characterisation of the golden paladin are most likely a reference to the hero of the french Chanson de Geste, La Chanson de Roland, who fought his last stand at the battle of Roncevaux/Roncesvalles in Spain. Both his and his legendary counterpart's death involved quite a light show as well, to put it mildly.

Sacred Bow and Arrows: Can connect his swords into a blazing longbow with phantom arrows or straight out chuck it at the player like a boomerang.

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