Mission: Defence is a new tower defence style game where you defend your main base from waves of attackers. Unlike most tower defence games in Mission: defence towers you place can and will be attacked by the enemies. This adds new things to consider while playing - you must not only kill the attackers, but also have enough defence to survive.

There are 6 types of tower available to use in addition to your main base which contains three powerful abilities. All towers are upgradable with basic upgrades which increase the towers health or damage and special upgrades which can drastically alter how a tower works. This creates a lot of variety and means there is a lot of possibilities to try.

Currently Mission: Defence consists of an endless play mode where you try to survive for as long as possible to get the highest score you can. The game includes a golbal highscore system so you can compair your score to everyone else, and if you do well enough - earn your own place on the highscore tables.

But the mobs get to strong, destroying my towers with only a few shots.

Currently Mission: Defence is only available in an endless mode where you try to survive for as long as possible - the mobs intentionally get stronger so your not playing forever.

I agree that the waves of enemies you fight need more variety. I am currently in the process of creating a few new enemies to make things more interesting. I am also considering the possibility of allowing waves to sometimes contain more than one type of creature.

I checked out your game in the WIP section, you have made a good start with it. I love those particle effects! I would be happy to discuss coding with you, is there anything specific you would like some tips on?

i have a lot of great ideas for the best tower defenSe gamei know it's hard to believe me but i'm surei'd share with u ideas if there is a chance to make the game with mei'm a good experienced java coder (4 java games by myself alone)with a good understanding of geometry and fast ways to code even 3d graphics but we would use 2d with rotationsay what?

Dang it. I am so sorry about the VERY late reply, I had a total brain wack and forgot.. Anyway, the things I would like to discuss is 1) The way you did the awesome animation of the blue circle rotating around a tower when selected, and 2) How you did the engine part of the game: I can see that the terrain is block based, but did you base the positions of the tower on the same blocks? as well as 3) Game loops. I am having serious trouble with mine and the way it is running on different computers as well as delta and all that other stuff. I know this is a hard thing for a developer to do, but could I see the code you made for the game loop?

Was I before Chuang Tzu who dreamt about being a butterfly, or am I now a butterfly who dreams about being Chuang Tzu?