Resident Evil 6 Will Run At Native 1080p/60 FPS On PS4/Xbox One, Will Include No Mercy Mode

Resident Evil 6 is getting a re-release on the PS4 and Xbox One on March 29th. The game was originally released for the PS3, Xbox 360 and PC. Since it is a re-release of an old game, there is not much of a new content on offer here.

Capcom has recently confirmed that the game will run at native 1080p and 60 fps on PS4 and Xbox One. In addition to the resolution confirmation, we also learn that the visual fidelity will match the PC version of the game and the PC exclusive The Mercenaries: No Mercy mode will be available on the consoles for the first time in the series. These comments were shared by Capcom’s Sr. Director of Digital Platforms on NeoGAF.

He first revealed the resolution confirmed that it will run at native 1080p and 60 fps on both, PS4 and Xbox One.

While I haven’t done any scientific comparison, it seems to be on par with PC version running at 1080p/60 on both consoles. It runs great on both consoles.

We also learn that it will feature all the DLCs including the extra maps, character costumes and multiplayer maps.

People might remember the original Resident Evil 6 suffering with a terribly close FOV. This was later patched with an update and thankfully the game will run with a wide FOV on PS4 and Xbox One.

The game also includes FOV adjustment in the options. I believe it’s set wider by default.

He also teased a new mode that will streamline and enhance the online multiplayer of the game.

There is one ‘new’ mode added, but it’s not some revelatory OMG feature. It’s a tiny but useful mode that will enhance and streamline online multiplayer mode selection.

Resident Evil 6 will be released on March 29th for the PS4 and Xbox One. Capcom will follow it up with the re-release of Resident Evil 5 in Summer 2016 and Resident Evil 4 in Fall 2016.