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Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a .rar archive with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:http://www.mediafire.com/download/12xqm1p2q69m392/Song_of_Swords.rar

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4wThe room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

For funsies I statted out Sarah Gizka in the Lord of the Rings battle game. We joked about it a few threads ago, and I was playing our Malazan conversion of the game with the boys yesterday, so I figured I'd whip something up. She may look slightly overpriced, but her abilities combined with the ability to ride a horse are very, very strong.

>Where can I find the rules?http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?http://pastebin.com/6AGsum1s(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)

>Where can I find physical miniatures to use/proxy with?http://pastebin.com/jC96JeMV (But we always need more - Feel free to chip in with others you've found in-thread)Also looking for more non-GW minis suitable for running boarding party games.

>we want a game of thrones style intrigue based game anon>we want to use the dnd 5e system anon>anon why did this guy betray us what the fuck he was our bro>anon we killed him right in the middle of court entirely unprovoked and now we're in prison>anon we magically unlocked the prison door and now we're fugitives>anon why are we being chased by bounty hunters all the timeComment too long. Click here to view the full text.

Why did the Emperor even bother to create a bunch of "sons" when he could've simply skipped the middle-man create the Space Marines directly (like he previously did with the Adeptus Custodes and Thunder Warriors)?

And were the Primarchs supposed to juxtapose each other, being mirror/counterparts/rivals to one another, if so, what purpose would that serve the Emperor? For instance:

The rules:>Starting with the following decklist, remove one card and replace it with a card that improves the deck. >The catch is that the new card cannot be more than 10% the current value if the deck as determined by median price on TCG player (assume basic lands cost $0.10).>Reply to the previous list as best you can.>Do not reply to your own changes.>No...Comment too long. Click here to view the full text.

"Hello my dear children, I know a few of you have reported a few strange incidents recently, well stranger than the usual daily schedule of some of our more odd family members, but there is nothing to worry about so long as you stay indoors any mental trauma or fear will be minimized unless you for some reason decide to seek shelter in the second...Comment too long. Click here to view the full text.

Is it wrong to have a villain magically or technologically transform the entire party into adorable pooches and to then have the party have to deal with the villain while transformed into dogs in order to restore their humanity?

>>46335152It depends.If people are way too serious about their characters and are evidently self-inserting into them and just living out their own fantasies rather than roleplaying then you may think about actions like this to create some distance between player and character.

>>46335152Would be funnier if the party doesn't realize it.Like it fucks with their brain in the process.The party doesn't notice anything abnormal about themselves but they see the other humans as weird monsters (being taller and different than their new normality).

The players will know some shit happened since they lost most of their abilities, but you can mislead them about what exactly happened.

Then once they put two and two together, you can have a last act about trying to reverse the process.

I was doodling in class today and i thought about something.I was trying to draw a werewolf or something like it and when i got to the arms i noticed i was making basically human hands with long nail for clawing.But that doesnt make any sense, long humanoid fingers arent strong enough. They'd need stubby feline fingers to support the claws while tearing through things.At least thats what im assuming, i cant say i know too much about limb mechanics in different creatures. Is it just a stylistic choice that everyone's accepted to make them look anthropomorphic?Can...Comment too long. Click here to view the full text.

>>46333374I guess that makes sense. Proper humanoid arms with feline hands look goofy as fuck too, so there's probably esthetic choices there. You either make the hand appropriately sized and it looks too short on a humanoid figure or long enough to fit the length of a humanoid hand and it looks massive compared to the rest of the limb.This fucking sucks i really liked beastmen and such and now i can't ignore how absurd it is.

I had an idea for character - a big strong wood elf guy who hunts big animals...Comment too long. Click here to view the full text.

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