I'm not very good at BF (my KD on PC is 0.3) but holy shit the quality of the player base has lowered, regularly getting KDs of 3 and upwards. 24 players is the right size for obliteration anyway, 64 is too much. Reply0

@aphex187 I think less and less people are playing it on PC simply because to some there are better alternatives. CoD is seen as a console game now, I'm sure the image thing must have something to do with it, it's not "cool" to play CoD anymore. If it wasn't dedicated servers it'd be something else. Reply0

I ask again, is there a particular reason these consoles barely ship games with decent antistropic filtering? It's almost like its a strange oversight with devs or something, there's now games coming out on PC with no options on it at all, and yet 16xAF barely affects performance (if at all) once forced on via the GPU control panel. Reply+1

I still play Rock Band somewhat regularly, since I can get a full band going. Warriors of Rock had a great song list, but I think Guitar Hero Metallica was probably my favourite one, pretty much the perfect band for that kind of game. Reply0

@ChockysChild I think there's been some confusion, I wasn't talking about Anti Aliasing, I was talking about texture filtering. It's 50/50 as to whether or not the borders were the dev's choice. Reply-1

@liveswired Or I could go back and use my Windows XP machne from 2005 and turn up the texture filtering on pretty much every game.

I don't know why what I said is so inflammatory, literally all I was asking was why barely any PS4 games have decent antistropic filtering. It has been a mainstay on PC since 2004, there were a couple of PS4 game with it and then nothing. This, GTA and Theif are a few games that come to mind. It barely has an effect on performance at all, that's why I'm so surprised that barely any PS4 games have it. Reply+2