Paul: Our exhaustive look at the games jostling their way about BoardGameGeek’s Top 100 continues! Today, we have everything from international illness to urban development to mischievous academics. Oh, and opinions. Always with the sassy opinions. ONWARD.

Quinns: RETRIEVE YOUR OFFICIAL SU&SD-BRANDED MOIST TOWELETTES! It's about to get hot in here.

Last year we presented something never-before-seen in board games. Our Top 25 Board Games, Ever was a list of our most favourite games ordered from least-most favourite to most-most favourite. Ever since then, the SU&SD Supercomputer has been calculating a method by which we could possibly top this. Last week, it provided a schematic for something... incredible.

The science behind the following Top 50 is complicated, but in layman's terms we'll be "publishing" "instalments" every day this week, and beyond(!).

Quinns: HELLO everybody! I'm back from running the board game lounge of San Francisco's Game Developer's Conference and am now 90% tacos and 10% flu germs. I think my skeleton was confiscated by customs on the way home.

We'll get to the news in a second, I just have to tell you what we've got coming in the next two weeks, because I couldn't be more excited.

Just to start, we're playing the biggest UK Megagame EVER this weekend, controlling Japan in a game with no less than 47 game masters. We'll be bringing that to you guys as a two-part documentary. Paul's back in the UK this weekend to play it so we'll be recording two (TWO) podcasts. Then we've got reviews of Mysterium, Star Wars: Armada, Imperial Assault and Alchemists all lined up.

Oho! What's this? Board gaming's most excitable hour of chatter is back, as Matt and Quinns discuss everything they played and saw over the New Year, including a visit to London's first board game cafe. After that, this one's all about crap houses.

Paul: Well goodness me, I'm as beaten as a leather strap, as worn as two-week old jerky, but I sure got my fill of board games at BoardGameGeek Con the other week. Between grabbing some footage of the event (give me a week or two to edit that!) and running the site remotely from the US of A (nobody died, but Millicent did lose another tentacle), I sat down to play games with friends old and new. Here's the six best new games that found a place in my heart during my time down in Texas.

Quinns: Morning, everybody! For the second week running we're leading with our Kickstarters, this time with action movie RPG Feng Shui 2.

I know about the original Feng Shui because of the time my friend was breathlessly espousing one of the mechanics. Your character is more likely to pass a check if they're doing something ludicrous. So, shooting two bad guys is a harder check to pass than throwing a bottle between them, then shooting it so it explodes. Or dodging a falling rock is harder than uppercutting it in half.

If that hasn't sold you on it, I'm not sure there's anything else I could say. But I'll try!

Quinns: Morning, everybody! I'm not 100% sure what happened to me this weekend, but this vine exists so I suppose it was pretty awesome.

Once again our top story is the one with the prettiest image, again proving that SU&SD is as shallow and corrupt as a dwarven bidet. What you see above is Realm of Wonder, an upcoming Finnish game that's caught the attention of indefatigable outlet BoardGameGeek News. Each player controls a fantasy character trying to complete a secret objective, then return to the king's castle.

But there are problems! The two innermost continents of the board can be physically rotated, locking new paths in place and (hopefully) leaving your friends stranded in some faerie bog. And while Realm of Wonder can be played with young children, advanced rules add bluffing, the claiming of resource pools, magic spells, monstrous combat and the fantasy equivalent of road blocks.

Quinns: What a weekend! Tabletop Day, then a Netrunner tournament. I feel a sense of... union with the cardboardverse. Hang on, I'm having the strangest thoughts... Could it be? Is the games news coming to me?