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News RSS feed - Zone of Alienation mod Mod for S.T.A.L.K.E.R. Shadow of Chernobyl - Mod DBSubscribe to the Mod DB Zone of Alienation mod Mod for S.T.A.L.K.E.R. Shadow of Chernobyl news feed, and get the latest updates as they are posted.en-usSun, 02 Aug 2015 20:57:59 +0000Copyright 2015, DBolical Pty LtdArticles180News RSS feed - Zone of Alienation mod Mod for S.T.A.L.K.E.R. Shadow of Chernobyl - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/mods/zone-of-alienation-mod/news
12090ZOA is 3 years old. http://www.moddb.com/mods/zone-of-alienation-mod/news/zoa-is-3-years-old
Fri, 31 Oct 2014 19:58:01 +0000articles171171This mod has been around for quite a while now, and despite some slowing down as of recently, I show no signs of stopping work on it. Here I discuss upcoming fixes, changes, and future ambitions.]]>ZOA is 3 years old. This mod has been around for quite a while now, and despite some slowing down as of recently, I show no signs of stopping work on it. Here I discuss upcoming fixes, changes, and future ambitions.ZoA 1.07.2 Releasedhttp://www.moddb.com/mods/zone-of-alienation-mod/news/zoa-1072-released
Sun, 20 Apr 2014 21:12:52 +0000articles156858The new base version has finally released! Expand this post for links and more information.]]>ZoA 1.07.2 ReleasedThe new base version has finally released! Expand this post for links and more information.ZoA Online Changeloghttp://www.moddb.com/mods/zone-of-alienation-mod/news/zoa-online-changelog
Tue, 11 Feb 2014 16:33:33 +0000articles150961FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary).]]>ZoA Online ChangelogFatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary).I am completely reworking the ammunition system.http://www.moddb.com/mods/zone-of-alienation-mod/news/i-am-completely-reworking-the-ammunition-system
Fri, 17 Jan 2014 20:35:51 +0000articles148733A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs.
One of the things this will allow me to do, is use that space to add additional ammunition types, yet this requires me to completely re-write the ammo and magazine configs to use them. ]]>I am completely reworking the ammunition system.A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs.
One of the things this will allow me to do, is use that space to add additional ammunition types, yet this requires me to completely re-write the ammo and magazine configs to use them. ZOA is 2 years old. http://www.moddb.com/mods/zone-of-alienation-mod/news/zoa-is-2-years-old
Thu, 31 Oct 2013 22:13:27 +0000articles142014It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty of help, and I would like to thank everyone who has assisted me with this project. I severely doubt I would have accomplished much of what I have without continued support from other modders and the community, and for that I am thankful.]]>ZOA is 2 years old. It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty of help, and I would like to thank everyone who has assisted me with this project. I severely doubt I would have accomplished much of what I have without continued support from other modders and the community, and for that I am thankful.Hotfix for Red Screen of Deathhttp://www.moddb.com/mods/zone-of-alienation-mod/news/hotfix-for-red-screen-of-death
Sat, 07 Sep 2013 06:03:21 +0000articles137547Please open this article for instructions because ModDB.]]>Hotfix for Red Screen of DeathPlease open this article for instructions because ModDB.State of development, September, 2013.http://www.moddb.com/mods/zone-of-alienation-mod/news/state-of-development-september-2013
Tue, 03 Sep 2013 19:06:04 +0000articles137253Recently I have been receiving help working on the mod, and this has picked up the pace regarding development, with many new features being implemented in a matter of weeks.
I have to say, for once I am very happy working on this mod, as I no longer feel completely alone and fumbling through the dark to get things working. 1.07.1 is nearly finished now, I am on the eve of an ammunition overhaul, and possibly a new build of ZoA which will break everything again for us to rebuild. ]]>State of development, September, 2013.Recently I have been receiving help working on the mod, and this has picked up the pace regarding development, with many new features being implemented in a matter of weeks.
I have to say, for once I am very happy working on this mod, as I no longer feel completely alone and fumbling through the dark to get things working. 1.07.1 is nearly finished now, I am on the eve of an ammunition overhaul, and possibly a new build of ZoA which will break everything again for us to rebuild. State of development, July, 2013. http://www.moddb.com/mods/zone-of-alienation-mod/news/state-of-development-july-2013
Fri, 12 Jul 2013 14:04:18 +0000articles132563I apologize for not writing a news article earlier, I have been silent for a while about some changes I've made to the mod, and my current plans for it.
I've been meaning to write a news article for some time now, because I am working on a proper patch, with the focus on making 1.07 more stable than it currently is. ]]>State of development, July, 2013. I apologize for not writing a news article earlier, I have been silent for a while about some changes I've made to the mod, and my current plans for it.
I've been meaning to write a news article for some time now, because I am working on a proper patch, with the focus on making 1.07 more stable than it currently is. The new version of the mod is out. http://www.moddb.com/mods/zone-of-alienation-mod/news/the-new-version-of-the-mod-is-out
Fri, 26 Apr 2013 20:00:12 +0000articles126258Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace the old version of the mod and it's now the latest stable build.
After working on this, it is now my goal to focus on new levels next, and then rebuild everything once again. ]]>The new version of the mod is out. Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace the old version of the mod and it's now the latest stable build.
After working on this, it is now my goal to focus on new levels next, and then rebuild everything once again. The next update is 78-80% done. http://www.moddb.com/mods/zone-of-alienation-mod/news/the-next-update-is-78-80-done
Mon, 25 Mar 2013 19:40:09 +0000articles123703I am mostly done with weapons, new character_desc files, changes to suit durability, and other things. The only things I really have left here are finishing up the other factions.
Loner faction is 90% done, bandits are done, Freedom is done, Duty is done, Mercenaries are done. All I have left are the Military, (which will take some work, but be somewhat like Duty,) Monolith (will be the other faction that comprises most of the work,) Ecologists and Zombified stalkers.]]>The next update is 78-80% done. I am mostly done with weapons, new character_desc files, changes to suit durability, and other things. The only things I really have left here are finishing up the other factions.
Loner faction is 90% done, bandits are done, Freedom is done, Duty is done, Mercenaries are done. All I have left are the Military, (which will take some work, but be somewhat like Duty,) Monolith (will be the other faction that comprises most of the work,) Ecologists and Zombified stalkers.