Thanks I'll stick that into Entropy III and updating the launcher; I'll leave the BWAI Launcher 1.52 file the same for now until you update as the problem is particular to Entropy 3. I'll also have to add 1.5x to the database.

As for depots, farms_timing does a pretty good job. I usually only specify the very first depot, usually I call it shortly after a marine starts building. The problem with building more than 1 depot and using farms_timing is that the comp will still build depots in advance and the ones you tell it to directly build.

If I have time I'll consider working on improving a cheating version, but recently I've been very busy.

Since it could be a while here's what is essentially just a cheating version of Accel T v1.52.[attachment=2747:Power_T.txt]

Despite the fact it wasn't designed to be a cheating AI the script format allows it to make reasonably good use of the additional resources so it should be significantly harder to beat than the non-cheating version.

Right at 15:02. T is slowly heading towards 9 o'clock of Z's but keeps getting interrupted by a few units of Z's streaming on down. And then the game suddenly freezes. It doesn't give an error, but Starcraft becomes nonresponsive. Likely a looping error? (ex: loop that loops too fast).

[s]I'll use PyAI to debug, see if there is anything I can find.[/s]EDIT:

I wasn't able to find out much. The last text displayed is on requenetechBattlecuiser (line 1044(of debug)). [s]Maybe that loop is repeating?[/s]That doesn't seem to be the problem either. /mellow.gif' class='bbc_emoticon' alt=':mellow:' />