A fly ascends to the skies, pondering the pointlessness of its brief existence. The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep. "Hey, You Should Play This" - Patrick Klepek, Giantbomb "Some may argue that The Plan isn't really a game and it...

The game was made in the afternoon and evenings in the winter of 2013, with no money put into it. It was launched on the 10th of february, with a brief mail to the press and a newsletter to our friends. There it was, right on our page.

We expected it to be this small thing, but suddenly it was talked about, played, loved, most probably hated, in any case cared about. It was a short game, and a humble beginning for us, as we had actually never released anything before.

Releasing a game turned out to be healthy, and The Plan gave us a moral boost that helped a lot during the heavy months of crunch left until ATS was released.

The following summer, it was even selected to be showcased at the Nordic Game Indie Night in Malmø, and later for the Notgames fest exhibition in Cologne!

After that we suspected everything would calm down, and the game would fade away. Until one day, when an email materialized in our inbox, letting us know the game suddenly was Greenlit for release on Steam! This was part of the first huge batch of games to be greenlit, so it came as a huge surprise back then. We were even greenlit alongside one of our friends Rain Games, and their awesome Teslagrad.

And thus, one year after the initial release, our free experiment saw rebirth on Steam as well. Once again, we got to experience countless discussions and more writing.

In the new version we also made an addition to the end, combining previous player’s thoughts and comments into a huge starry sky. Again, we were amazed at some of the reactions, a huge thread detailing what people had typed, discussions about what a game is, stories about overcoming difficult times. We even received touching emails from people around the world.

Numerous lets players also posted lot’s of great videos, delving head first into the game. One made a little short film, and another asked himself after playing the game “Is purple really purple” while looking at his hand. Poetry.

I guess what we’re trying to say is that in the end, hearing and watching the reactions of you people is what makes game development worth it. What makes it count. And we are very grateful for every last person who play and share their thoughts on our games.

Thanks so much playing! (For those planning to play it, make sure you have the newest version: 1.1.3)

About This Game

A fly ascends to the skies, pondering the pointlessness of its brief existence.
The Plan was developed as a side project by Krillbite Studio, who's currently finishing their main project Among the Sleep.

"Hey, You Should Play This"
- Patrick Klepek, Giantbomb

"Some may argue that The Plan isn't really a game and it definitely occupies the same terrain as Journey, Passage, and Dear Esther, but it's shorter than Journey, prettier than Passage, and less overwrought than Dear Esther, making it well worth taking a punt on for the low price of free."
- Jeffrey Matulef, Eurogamer

"It’s that space in the mechanics for thought and interpretation that I appreciate most here. The Plan won’t break your brain, but it’s a nicely contemplative journey."
- Nathan Grayson, RockPaperShotgun

"In order, here are the emotions I experienced during the three minutes it took me to play The Plan, the new free morsel from the Norweigan indie developer Krillbite: confusion, frustration, boredom, fear, amusement, delight, joy, enchantment, and regret. One of the things independent games ask us to do is accept that a three-minute game can be as valid as a thirty-hour one. Games like these make it hard to disagree."
- Joseph Bernstein, Buzzfeed

"Krillbite Studio, the developers behind Among The Sleep, have gone on and released a most polished, visually stunning and freeware new game"
- Konstantinos Dimopoulos, Indiegames.com

"Krillbite's The Plan is a short, sharp experimental deliberation on the meaning of life."
- Andy Chalk, The Escapist

People say men shouldn't cry. I say ♥♥♥♥ them - i cried during this game. The plot is your a fly. You have to fly and explore that which surrounds you, though it may look a ♥♥♥♥ game it's truly not. It's like i can understand the fly by looking at it and listening to the music in the background. This is more than a game however - it is art; it is home.

I rate this a 10/10 -I literally have no complaints about this (some would argue) game.

Our lives summed up . We struggle to get our feet off the ground, confused as to what´s our purpose being here, the only thing you know is that you gotta find a way, you have to find your place.During your journey you´ll find yourself trapped, pushed from side to side,knocked down...but you gotta keep fighting, you know you have something to do, someplace to be. And just when you think you have overcome all your adversities you see that shining light...the one you´ve been coveting all along . You chase it , you know that´s the path you must follow to succeed . Without hesitation you go for it, you found your way, that´s where you´re meant to go,you found your place, it´s what you´ve been dreaming about all along. But then the closer you get to your goal you soon realize it´s not what you´ve been expecting all this time...but you got no other option, you can´t stop now.And then when you finally get there it´s all over, and it all happened so fast.You didn´t even had the time to enjoy all the small things that were there , you were so focused on following the path you thought YOU had chosen when in reality there was only one.

I believe that the developers accomplished exactly what they intended....

Here is what I enjoyed: Simple controls, adversity with resolution against wind, branches, falling leaves, a beautiful string sound track, a beautiful color palette, and a simple pull back of the camera during the 'game'.

Other reviewers have summarized nicely how all this relates to the human experience....

From a purely Bayesian perspective ask yourself, "What am I hoping for when I install and play this 'game' ?"

The Plan is not a game, It's rather short interactive experience. It will take you only few minutes to finish it.As I see, for many people this game is something more than just a simple experience. It gives them some kind of mystical experience, even reveals the secret of life. It didn't give me so much. To be honest I was little bored of it. So why did I give it positive review? Because after all it turned out to a nice joke and I enjoyed it.

VERDICT:It's free and it takes only about 5 minutes, so you have nothing to lose. Maybe you will find secret of life here or maybe you will laugh at the end. Or maybe you will be disappointed, who knows? But even in the worst situation you will listen to very nice music. It's worth to find out.