In "The Hidden", players choose the role of either a near invisible killer, Subject 617, or one member of an Intercept squad who have to capture him, I.R.I.S. In the simple but challenging gameplay of an 'one against all'? mode, Subject 617 creeps/sneaks through the maps armed only with a knife and three pipe bombs. The IRIS team carry a selection of weaponry, fully customisable at round start, from F2000 assault rifles through to shotguns or sub machine guns as well as a pistol as a secondary weapon. However, they can hardly see Subject 617 as, just like the 'Predator', only the outline of his silhouette is visible. On top of that the Hidden also moves a little faster and has many abilites such as pouncing, wall grabbing, corpse pinning and the fatal pigsticker attack. Therefore co-operation is necessary for I.R.I.S. if they wish to prevail (if they dont want to become the prey/victim themselves). This leads to an outstanding gaming experience on public servers:...

Horror has always been an area modders have explored in great detail over the years. In fact one of the first "big name" showcased mods, featured in PC Gamer and plenty of other places (back in the day when PC mags ruled the world) was They Hunger - a horror classic. Since They Hunger many horror themed mods have been released, some dark, some zombie based, some eerieely quiet and some edge of your seat "packed full of action".

So if you are prone to wetting your pants at the slightest scare these are probably not the titles for you. If however you crave something spooky this Halloween - sit back, dim the lights and enjoy ModDBs first ever mod countdown - as we take a look at the top 10 spookiest mods of all time as voted by our community.

Shouldn't it have been Rated on "SPOOKIEST" mod, not the best spooky mod? I understand the reason for ZPS for no.1 if it was the best spooky mod... not the spookiest though... for the horrors I have to agree with Sanjuaro; like Afraid of Monsters, They Hunger etc

Check out Afraid Of Monsters DC and Mistake.
Those are two of the sickest mods ever to come out.
I have to confess; They had me SCREAMING at some points.

Paranoia is an AMAZING experience, it's really scary.
But the worst thing to do for the atmosphere is to add Metal
music to a fight scene. The team did well with all
the ambient in the beginning, but didn't realise that
fight scenes in horror games are best served with a hectic
Dark Ambient/Noise sticking needles in your ears and pumping
adrenaline in your veins.

Exactly half the people who say ZP:S isn't good or isn't scary haven't played or haven't played enough to actually experience. If you play with serious people (who are good) on good maps. Personally I think H:S is scarier.

One time I was playing on this new map, right. Holed up in this little glass observation room with nothing but a pistol and a few clips. A zombie jumps down and breaks the roof which scares the **** outta me but I manage to pop him. I think I am safe. I turn around to investigate a sound I heard and a zombie comes crashing through the window behind me. I was two floors up. By the time I was done panicking another one cut me off and I was done for. You have no idea how frantic I was. That's why I love ZP:S. Something scary happens, people freak, then laugh about it afterward.

Zombie Master isn't exactly scary unless you're playing a new map (btw, you picked terrible maps to play for the video), so it probably deserves the spot it got if we're talking about spookiness, but it's a great mod and much better than ZP:S imo. Plus it just got updated to 1.2.0 on friday!

Red Queen is not a terrible map. It's one of the few maps where there's actually objectives, and you don't spend the round cooped up in a house with your only objective being to survive for 10 minutes (that sounds like fun, but in reality it gets boring fast). If you're one of those people who just want to build barricades and shoot zombies the entire round, then ZM isn't the mod for you.

Actually I think your thinking of ZP:S with the ten minute barricade camp with Zombie Master gather items/get to the end of the level game play is the most common as I have seen very few maps that are based upon camping and all of them only after you have gathered items done objectives their only common(without objectives) in ZP:S ..........

The rest is just really, really friggin dumb, boring, incredibly unbalanced <*Cough* Zombie panic *Cough*> or just a total rip off <Sorry Ser', but Killing Floor's latest update, really, did not make me any happier>

ZPS isn't really an overhyped mod, but it does fit into the horror category, and as henley said, it is a popular mod so all those who like it, voted for it. When it comes to the crunch, it's not scary in the slightest.

Personally, I think the hidden: source was the only mod that really could get me twitching with my mouse and I agree with Mr.Kadish, the sp in that was kinda scary, but unless you had a partner to go through the campaign with, it got really frustrating when you got down into the sewers and had to go do something to some electrical box or whatever it was.
So hands down for me it's the hidden: source.

Come on guys, dont get all dramatic. I think this list works as a very good advertisment for the mentioned mods. I now want to play all of them! Good work Intense! Make more lists like that. And please, host a copy of the video on YouTube :)