Tuesday, March 24, 2009

Any War In A Storm

My co-workers are a fickle group, as a rule. They fall hard for the latest new arrivals in games, play the heck out of it, analyze it to death, then move onto the next new coolness. They played Team Fortress into the ground, have played all the big MMOs upon release, and of late have been cutting a swath through a host of Tower Defense Clones.

And occasionally I get sucked in. I'm usually trailing edge, playing City of Heroes or Civilization into the ground as opposed to getting involved in something new. But give me a new game, an interesting game, a FREE game, and I get swept up in it all.

In this case the game du jour is Warstorm, a deck-building online fantasy card game. You build a deck made up of cards with particular summoning times, attacks, defenses, and special abilities. Then you play them. HOW you play them is completely inconsequential - the machine plays out the game with very strict rules on who attacks who. Individual choice exists only in what you put into your army. You can play against AI opponents (most of whom have abilities you don't get at the outset) or in challenges and tournaments against other live players. And since the "game" is really just a formality, you can watch it at any time (sort of like taping a football game - it isn't going to change after you tape it). Your opponent doesn't have to BE there, so it makes it a little leisurely, and does not put those with reduced available time at a disadvantage.

The human and elf armies, in relatively slow-casting versions, are free. If you want good stuff - reanimating undead, flying dragons, and the like, you've got to pay for some of the "non-basic sets". And though I've been having a good time with the basics, I find it extremely tempted to work through some of the more advanced packs.

For the moment, I'm trying to wrap up the basic (free) mission chains, and doing the odd challenge. I can be found as Horgarth on the net, and will gladly take on all challengers.