Yeah. The map relies too heavily on expecting the player to do what they're supposed to do, when they might try to do something else. If the player does something that they shouldn't, the entire map can go haywire.Anyway, I didn't notice many of the bugs mentioned, particularly because it was very difficult for me to even get far enough in the plot to test it(and by that I mean the difficulty of the scenario).

Ah well.

Lavarinth wrote:You top the charts. Congratulations, to the OFFICIAL FORUM IDIOT, 1N73RC3P70R.