Project: Snowblind Walkthrough & Strategy Guide

Introduction
As your commander lectures the squad on the perils of being on the
front line, the enemy drops in for a visit. Your primary objective in
this section are to take down all of the enemies that appear in the
courtyard. You drop into the action looking out onto a small enclosed
area. Stay back while the air strike is taking place. Enemy troops will
advance over the wall and take up positions behind the boxes scattered
in front of you. Pick up the ammunition and grenades next to your
allies. This is a good place to try out the secondary fire of the
carbine. This
will launch a bouncing grenade that is useful for hitting enemies
hiding behind crates. Also, you can force a thrown grenade to explode
by
tapping the grenade button a second time after launching into the air.
When all of the troops have been taken out, your radar in the top left
corner of your screen will be updated to show your next objective.

Turn around and walk through a door located behind where you began the
level. Walk down the hall to find a door leading leading downstairs to
a save room. You can only save your progress in these areas,
so take advantage of the opportunity. Return topside
and walk down the alley next to the save room to pick up some health.

The next courtyard is a much larger area with a line of troops waiting
at the base. Your allies are holding the high ground, which is where
you should stay. After the first wave of
troops, a helicopter will take down the communications tower. Be
prepared
for another group of men to vault over the walls. Stay back and pick
them off using the zoom on your carbine.

Another scene will play and two bots will enter into the battle from
the left side of the courtyard. Use grenades to take them out with two
close detonations. A sure fire method of hitting them is to aim a
little high and tap the grenade button just as it sails over their
head. The explosion will take out any troops in the area as well. Move
into the next courtyard and be prepared for a similar setup. Your
troops are holding the high ground and enemies are vaulting over the
walls below. However, this time you have the advantage of a gun turret.
Stay at the turret as the helicopter approaches and take it down to end
the level. Getting Patched UpAfter you receive the bio enhancements you wake up in the
medical bay. Notice that objects you can interact with are now be
surrounded by a targetting field. Press the objective button
at any time for the next objective to be marked on the screen along
with the next save point. Follow
SSG. Todd Pursey to the armory to pick up a carbine and pistol. Then,
outside of the armory speeak with PFC John Walker who will unlock the
armory. Crouch in the room he unlocks and crawl through the vent on the
ground into the armory.

Open the lockers to pick up some flash bang grenades. Then walk around
the crates to pick up the Kinetic Kicker. This gun can both push and
pull objects. You have to charge the weapon for maximum effect. This
gun can be used to acquire health and ammo and can blast enemies out of
your way. Return to the doctor and he will activate your vision
augmentation.
This allows you to see enemy heat signatures through walls. They will
glow green. Be aware that using biomod enhancements uses up your bio
energy.

Leave the facility through the guarded door opposite the medical room.
As you walk down the hall, a soldier will tell you to hack into the
computer console using your "ice pick". This weapon can be found lying
next to the console. It is used to control electrical devices and bots.
The weapon uses ammo just like any other gun. First, fire a round into
the security console, then wait for your gun to flash blue. Press the
fire button a second time and you will hack into the turret security
system.

Choose either override AI or manual override and use the turret to
destroy the malfunctioning bot in the courtyard. Walk through the yard
and enter the next building. Pick up the carbine and pistol ammo on the
desk to your left before entering the facility. Follow your objective
marker to the war room. After the briefing you will receive the bio mod
reflex boost. This slows down
time allowing you to get the jump on enemy troops. Before heading to
the courtyard where the choppers are waiting, walk to the opposite
courtyard where there is a ramp to the second floor. Enter the rooms on
the right and the left to find some riot walls, ammo, and a nano boost.
The nano boosts restore health and bio energy. If you die, you can
still use a boost to save your life before the screen blacks out.
Now head to the courtyard with the waiting chopper to begin the next
mission.