Unreal Engine Issues

Unreal Engine Issues

In the project attached in original UDN post (too big to attach here) there is a tree that was created with the pivot painter tool that is animated. In the editor it behaves correctly, but trying t ...

A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty.
From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...

The repro case is to create a material with a texture (texture T), apply it to some object, like a basic cube.
Save out this level, level A.
Create a new level, and add level A as a sublevel, and sa ...

The licensee has provided an animation created in 3DSMax where the Weapon Bone is stationary to which they attach a weapon socket in the editor. However, once imported into the editor, the Weapon B ...

If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...

Apex cloth material assigned to multiple material elements will not render correctly in Persona or when PIE/Simulate in the editor. Any material element other than element 0 will be masked/invisible ...