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Finally HP fix for duels. Maybe now i can level up Still Life on sadida with no harm to give up duel fights (wich now makes sadida have 1 hp after fight).... though knowing there will be revamp for sadida ... Still life might get changed completly...
Anyway it's good because we will be finaly able to finish duel and start next duel right away without need to wait for HP to recover. Really good update.

Quote

Bernardo dia Reya: Once in the air, he will correctly be immune to damage from the Sadida Voodoll.

What? That was not bug. It's linked with voodool so no matter where it will go, it should get hurt when voodoll is hit. Even if it fly - it's still linked to voodoll. That's how voodoo doll works. It should not be immune to dmg. It shouldbe only immune to dmg that canno target it when it's in the air (to all normal ways of dealing dmg but not to voodoll redirection). It's not like Bernardo becomes transcendant, right?

This post has been edited by Kikuihimonji - December 10, 2016, 06:00:33.

Nice ones:
*A character leveling up during a fight will have his full life when ending the fight.
*Ikiakits will contain more slots
*Boutique & Tofukaze all Boutique items will be tradable. - Will emotes be tradeable too ?
*Emotes of secret passageswill now be directly learned
*Krosmunster Pet tradeable

Bad ones:
*Treasure hunter for enu - fights will be longer now (to stack PP), but I'm ok with it
*Duels - no more healing by eni But bakers will make money, so it is ok

And I really want to get a comment from devs about that one:
Magmog: Will no longer receive damage from Prespic Hair.

Prespic Hair is a spell which reflects max 20% HP lost and causes dmg to attacker. It is the way this have to work. So why you nerf that spell in fight against magmog? As I see, everytime someone kills magmog with some strategy, u are doing "quick fix" to make this strategy useless... I'm ok when winner players use bugs - it is importand to fix them. But prespic hair spell is not a bug !Long time ago, when UB were added, Devs said that they will nerf bosses if they are too hard to kill. I see, you only nerf players and make magmog much harder to kill

And I really want to get a comment from devs about that one:
Magmog: Will no longer receive damage from Prespic Hair.

Prespic Hair is a spell which reflects max 20% HP lost and causes dmg to attacker. It is the way this have to work. So why you nerf that spell in fight against magmog? As I see, everytime someone kills magmog with some strategy, u are doing "quick fix" to make this strategy useless... I'm ok when winner players use bugs - it is importand to fix them. But prespic hair spell is not a bug !Long time ago, when UB were added, Devs said that they will nerf bosses if they are too hard to kill. I see, you only nerf players and make magmog much harder to kill

Magmog is a lvl 690 boss, divide 690 by 6 and you get 115, so you should need a lvl party of 6 lvl 115 players to kill him.

I am rather expecting class revamp to come in march - 1 year after release (and i have birthday in march ^^). But the truth is it could come even at december ^^ It was only said it's planned for this year.

and yeah, dials are xelors pain and pleasure, with the tendention of being more pain than pleasure.
that is fine, if a tofu would think that this ticking spike is an enemy and would attack it, but 6 charges, 2wp.. i foresee more dial-related fixes next update c:
*vanga.jpg*

@Magmog: Prespic hair was obviously an exploit and needed a fix. The question is rather wether Magmog is too hard for normal strategies or not.

The thing is the devs watch the french and probably american community more than ours and there several groups are killing magmog reliably every week without dying.

The problem is the "correct" strategies to all the UB fights are way, way too narrow to make it fun. I should not have to rely on bringin a sacrier to Moo, I should not have to rely to bring at least 3 enis to Magmog. There should be alternatives. They should not be easy to find, but they should be there. Sadly they really aren't.

I team up with Sadist for Moo: 2 iops, 1 eni, 1 sac, 1 sadi and another random damage dealer (doesnt matter what class). I did Moo with my Iop when it first came out Moo is probably the only UB fight which you can use all the classes with a variety of tactics (not just particular classes with one fool-proof tactic) so I'm surprised you are shocked Shaleigh as the fight doesn't centre round the Iops at all when they are there Also, even without the sadi, it can be done with 2 iops But as you can see, I wish all the current UBs are like that where there are more than one tactic for different classes in group and still doable Why is BC so luck based? :/ I thought this was a strategic game :'( And I can't see my Iop being able to go there at all atm T_T But maybe that's how it's meant to be - so that specific classes can go to different UBs, can win and therefore sell the gears to other classes/players who can't do *that* particular UB atm (but can do other UBs that the others can not). That way, it's kind of fair I think but I don't know if it's meant to be like that haha! Just fight and have fun! Can't wait for the update woohooooo!!