These weapons follow a circular, rotating path
while in flight. They're not very good for rapid fire, and sometimes
they miss their target while dong their loops in the air. I wouldn't
recommend it.

Knives

None

Knives are like lances, only smaller and much
faster. Unlike the other games, knives do less damage in this game
then other weapons. What might take a lance one hit to kill, might
take 2 or more knives to do the job.

Sickles

None

They are a lot like lances and knives.
The sickle rotates while in flight, but flies straight like lances.
Their rapid fire action is slow, but their damage seems to be good.

Lances

None

Arthur's trusty old weapon. The Lance
is Arthur's first weapon and is pretty dependable. It seems they've
slowed down the attack speed on the lance in this game, but overall a
good, straight shooting weapon.

Bow and Arrows

None

This weapon allows Arthur to shot a number of
arrows in a slightly upwards range. It's not really good for
straight shooting and its damage factor is a little below
average.

Firewater

None

This weapon is like the firewater of Ghouls 'n'
Ghosts. It has very limited range when thrown. The
"bouquet" of fire quickly falls to the ground. However,
once it hits the ground, it spread a few feet forward, burning anything in
its path. This weapon has terrible rapid fire action and I would not
recommend using it.

Goddess' Bracelet

None

This is the only weapon that can kill Sardius.
After wearing Super Magic Armor, Arthur may open a treasure chest and find
the fairy Goddess of War floating out of the chest. She will leave
behind this magic bracelet, which can emit strong fireballs.

Red Shield

None

Initially, this shield is part of the Super
Magic Armor. Should it break, you may find a replacement in one of
the treasure chests. This shield can withstand one hit before
breaking. It must be a direct shot at
the shield for the shield to protect Arthur.

Blue Shield

None

This shield appears after Arthur is wearing
Super Magic Armor and has a Red Shield. It increases shield
protection by one damage hit. One hit will turn it into the Red
Shield, one more and the shield breaks. It must be a direct shot at
the shield for the shield to protect Arthur.

Ceramic Pots

None

These pots are left behind by monsters when
you kill them and usually contain new weapons or extra point items.

Treasure Chests

None

These chests contain new weapons, suits of
armor, shields, or extra items. Beware The Jester...he sometimes
comes out of treasure chests and casts a spell on you.

Citizen Dolls

200

These items give you an extra 200 points.

Knight Dolls

500

These items give you an extra 200 points

Normal Money Bags

500

Normal Money Bags give you an extra 500 points

Special Money Bags

1,000

Special Money Bags have a yellowish-tinge to
them and give you an extra 1,000 points

Leg Traps

None

While playing SG'nG, I came upon this rare
item. It came out of a treasure chest and when I stepped on it with
Arthur, he died. Needless to say, if you see one of these, DON'T
STEP ON IT.

Gate Keys

None

These items appear after you defeat a
gatekeeper to allow you to open the gate and move on to the next level.

Normal Armor

None

When Arthur is running around naked, these
suits of armor appear out of treasure chests to protect him.

Magic Armor

None

This suit of armor enhances your normal
weapon in different ways. Experiment with different weapons

Super Magic Armor

None

This suit of armor enhances your normal
weapons (like the Green Magic Armor), but adds the ability to perform a
special magic attack depending on the weapon being held. Experiment
with different weapons.

*My apologies for the "fuzziness" of the
pictures. Although I use Adobe ImageReady to decrease picture sizes, GNG
and GNG2 pictures that underwent the "decreasing" process did not come
out slightly fuzzy. I must assume that this is a function of ZSNES in its
snapshot phase.