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Battle MeditationControl DifficultyspaceVE (5) – for 1-2 individualsspaceE (10) – for 3-20 individualsspaceM (15) – for 21-100 individualsspaceD (20) – for 101-1,000 individualsspaceVD (25) – for 1,001-10,000 individualsspaceH (30) – for 10,001+ individualsSense DifficultyspaceVE (5) – for 1-2 individualsspaceE (10) – for 3-20 individualsspaceM (15) – for 21-100 individualsspaceD (20) – for 101-1,000 individualsspaceVD (25) – for 1,001-10,000 individualsspaceH (30) – for 10,001+ individualsAlter DifficultyspaceVE (5) – for 1-2 individualsspaceE (10) – for 3-20 individualsspaceM (15) – for 21-100 individualsspaceD (20) – for 101-1,000 individualsspaceVD (25) – for 1,001-10,000 individualsspaceH (30) – for 10,001+ individualsPower may be kept ‘up’.Time to use – Five minutesEffect – This power has two possible effects. The Force-user can force their adversaries to abandon their assault and turn on each other, or they can alter the tide of the battle, strengthening their allies and at the same time weakening their enemies. Before initiating the power the Force-user must state which effect they wish to use.
A Force-user may only use this power effectively on or after the first round of combat, not before (and the power is triggered five minutes later). Enemies are defined as those who oppose the Force-user's immediate goal; allies are defined as those who seek to uphold and forward the Force-user's goal.
When attempting to turn attackers against each other, the Force-user’s highest skill roll (Control, Sense, or Alter) to activate this power becomes the difficulty the targets must beat to avoid the effect. Otherwise they immediately see their allies as the “true” enemy and attack. The Force-user must maintain the effect each round for the combatants to continue fighting. Once the power is dropped, its effects wear off instantly.
On a successful roll to change the balance of the battle in the Force-user's allies' favor (the powers second function), the Force-user's enemies lose 1D for every 4D she has in her best Force skill, in an attribute determined by the Force-user (i.e., Strength, Dexterity, etc…) to a minimum of 1D, while her allies receive a bonus of the same value to an attribute of her choosing.Located – Tales of the Jedi Companion Sourcebook p. 58-59