Racial AbilitiesAttack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision [Stout Halfling] - Infravision with a 60' range, which indicates some stout blood in the character's lineage.
Mining detection abilities - A character with this skill is familar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class AbilitiesThief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 15% - Able to climb vertical or smooth surfaces.
Detect noise* 15% - May hear faint noises.
Find/remove traps* 15% - Skill at finding and disarming traps.
Followers - Attracts followers when a stronghold is built and name level is reached.
Hide in shadows* - Grants the ability to hide in shadows.
Move silently* - May move without making a sound.
Open locks* 15% - Skill at opening locks with the proper tools.
Pick pockets* -10% - Skill at pilfering small items from pockets or purses.
Read languages* 25% - Skill at deciphering unknown texts.
Scroll Use 10% - May use magic scrolls at 9th level.
Thieves' cant - Knowledge of the secret language of thieves.