vanosten... have you taken a look into the issues with the NoneType and out of bounds?

I'm almost in place to start the first try at doing a world wide build...I've got to wait tho until i can build most tiles relyable without exceptions cause i trigger the success/fail dependent on the existance of that fileIf i can help you in any way, please tell me

Love at first flight A<380Checkout Autopush. An improvment to the pushback to make your life easier.Attempting an osm2city worldbuild... Coming soon to YOUR terrasync!

I need your help... I'm not sure, if it's my fault or not. I'm trying to run the same build as before with exception of the FLAG_STG_BUILD_LIST=True option in the params.ini.You can see the printout here.

the build script that I'm using is just changing into the project dir and then running the following:time ( python3 ../../osm2city/build_tiles.py -f params.ini -b "$bounds" -p 3 2>&1 ) 2> exec-time

($bounds is read from another file)

This has worked so far without any problems... but now it hangs... no CPU nor IO usage (I've killed it in the end cause of that)

Can you help me to determinate what i'm doing wrong

Love at first flight A<380Checkout Autopush. An improvment to the pushback to make your life easier.Attempting an osm2city worldbuild... Coming soon to YOUR terrasync!

Sorry, I do not understand your printout. Maybe running with only one process instead of 3 parallel processes would help understanding the output. I am not even sure "where it hangs". (It might be that the building list file is locked - but I need a proper output first.

Its somewhat confusing - is there a need for osm2city to parse everything, create settlement clusters when I only want details (no buildings)? That takes over three hours for complex tiles... I am now re-running with -e details to try and generate the piers etc after disabling streetlamps as you suggested but it seems to be restarting the landuse.py script from the beginning - and if it starts doing those settlement clusters I think I will forget about it...