Battlefield 1942: The Road to Rome FAQ
Version 1.0
Last updated: 7/17/03
By Pierre "Masamune2" Maris
communist_space_mutant@hotmail.com
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Table of Contents
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1. Notes
2. The Maps
2.1 - Italian Maps
2.2 - French Maps
2.3 - Other Maps
3. Vehicles
3.1 - Allied Vehicles
3.2 - Axis Vehicles
4. Other New Features
5. Contact Information
6. Legal Stuff
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1. Notes
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This is a short little FAQ for the Battlefield 1942 expansion, The Road to
Rome. It's only a FAQ for the Road to Rome, and NOT one for the original
Battlefield 1942. It just covers what's new in the expansion and nothing from
the original.
The Road to Rome is an expansion, not a stand alone game. You will need to have
the original Battlefield 1942 installed before installing the Road to Rome. If
you don't, too bad.
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2. The Maps
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This section lists all six of the new maps in the expansion, gives a detailed
description of each one, lists how many capturable outposts are on the map,
tells you which forces are fighting each other and lists the map type. The map
types are as follows:
Conquest - Assault: One side controls most, if not all, of the capturable
outposts at the start of the map. The side that has to
capture them loses tickets until they capture a certain
number of the outposts. That team can't make the other
team lose tickets by holding outposts unless they have all
of them and kill all of that sides players, resulting in
an instant victory.
Conquest - Head-on: There are two versions of this map type, either its A) Each
side starts with half of the outposts on the map, all of
which can be captured. One side makes the other lose
tickets by controlling more than half of the outposts on
the map. If one side controls all of the outposts and kills
all of the players on the other side, they instantly win.
Or it is B) Each side starts with a main base that can not
be captured and has to capture more than half of the
outposts on the map to make the other side start to lose
tickets.
Hybrid Conquest: Each side starts with some outposts that can be captured, but
there are also some outposts that start out neutral. When one
side has more than half of the outposts the other side will
start to lose tickets. If one side holds all of the outposts
and kills all of the players on the other side, they will
instantly win.
**********************************
2.1 - Italian Maps
**********************************
These are three maps that use the Italian forces that can only be used in The
Road to Rome.
----------------
Battle for Anzio
----------------
Forces: Italians Vs. Americans
Map type: Hybrid Conquest
Outposts: 6
Description: On this map the Americans start with two outposts on the southern
part of the map, at a dock by a large body of water. A river runs inland,
passes the two neutral outposts on either side of it and then curves westward.
Further inland are both Italian outposts, on either side of the river. The
Italian spawn on the northern side of the river is The Axis Train Station
outpost. It is a small railyard with a small airfield, which spawns a medium
bomber, to the north of it. Only a jeep and some tanks tank spawn in that
railyard. There are a couple of bridges crossing the river and on the other
side is the other Italian outpost, The Axis spawn. It is in a small town and
spawns a jeep, an APC, artillery and a tank. Floating in the river between the
two outposts are two landing craft. Over on the American side, the outpost to
the west of the river, The Allied Harbor, spawns a tank, an APC and a jeep.
This area has some railroad tracks in it and is filled with crates. Just to the
west of it is a small airfield that spawns a medium bomber. There are two
bridges that cross the river here and two landing craft spawn in the river.
Across the river is The Allied Base. It is in a small town and spawns a jeep,
an APC, a tank and artillery. In the northeast corner of the bend in the river
is The Radar Bunker outposts. It's on a small hill next to a radar bunker with
a couple of machine guns by it for defense. The only other outpost, The Bunker,
is at the southwest corner of the river's bend. It is on a small hill with a
bunker in the hill behind it and a couple of machine guns for defense. Between
those two outposts there is an island in the middle of the river at the bend
that has no bridges leading to it. On it there are two flak guns.
NOTE: All of the outposts on this map are capturable.
-----------------
Operation Baytown
-----------------
Forces: Italians Vs. British
Map type: Conquest - Head-On
Outposts: 6
Description: This map consists of one big hill on a peninsula on the south
side of the map where the Italians start, a big hill on the north side of the
map where the British spawn and a big body of water dividing them. Both of
these hills have a road going up them that runs through the whole map. In the
middle of that body of water there is an island that connects the two hills
together with a bridge on each side. At the top of each hill is the main base
for each team, each one is in a small village with an adjacent airfield that
spawns fighters and medium bombers. Tanks spawn inside of each village and each
side has a flak gun. Halfway down each hill each team has another outpost next
to a building and a flak gun. At the bottom of each hill, by the water, is
another outpost. These outposts spawn a tank and two landing craft. Each
outpost at the bottom of the hill has a bunker with a machine gun in it a
little ways up the hill overlooking the outpost.
NOTE: All of the outposts on this map are capturable.
---------------
Operation Husky
---------------
Forces: Italians Vs. British
Map type: Conquest - Assault
Outposts: 5
Description: This map is similar to the Omaha Beach map from the original
Battlefield in some ways. On the south side of the map is a body of water with
a British ship in it. On the land there are some outposts controlled by the
Italians. The British can either spawn on their ship and use the landing crafts
to get to shore or they can use the paratroopers spawn to parachute to land.
The first outpost is on the side of the beach, The Beach outpost. This point
starts off neutral and cannot be captured by the Italians. Once the British
have it, two tanks, an APC and a flak gun will spawn here. Just past the beach
is the first Italian outpost, the First Line of Defense. This outpost has two
machine guns facing the beach and one facing inland. A little ways past that is
the next Italian outpost, the Second Line of Defense. It has a Defgun facing
the water and two machine guns overlooking the beach. Past that there are some
sandbags with two machine guns on them facing towards the beach, one facing
back and a flak gun. The next outpost, the Third Line of Defense, is a on a
small hill between two roads a little ways past that. It spawns some artillery
and has one machine gun facing south and one facing north. Between that outpost
and then next one there are four machine gun positions. Three face to the south
and one to the north. Past those is the next outpost, The Bridge. This outpost
is next to a building and spawns a tank. Next to that is a bridge that crosses
a river with a machine gun next to it. On the other side of that bridge is
the last outpost, The Village. It's in the middle of a village (Duh) and has an
airport next to it that spawns a medium bomber. Inside the village there are
some machine guns, some jeeps, a tank and an APC.
**********************************
2.2 - French Maps
**********************************
These are three maps that use the French forces that can only be used in The
Road to Rome.
-------------
Monte Cassino
-------------
Forces: French Vs. German
Map type: Conquest - Assault
Outposts: 5
Description: On the southern side of this map there is a hill with some ruins
of a monastery on top of it. The French spawn in a base on the north side of
the map, across a river. On the hill are five outposts, which the French must
capture. The French base at the bottom of the hill spawns some tanks and
artillery. There are two roads leading from it that go across bridges and meet
at the base of the hill. Not too far up the hill is the first German Pak 40,
the next one is right by the first outpost, the First Line of Defense. Further
up the hill there is another Pak 40 and then the next outpost, the Second Line
of Defense. On the other side of the road from that outpost is another Pak 40.
Up the hill from that the road splits to go around where the third outpost is,
the Third Line of Defense. This outpost has sandbags in front of it with three
machine guns pointing down the hill. Up the hill from here there are two Pak
40s sitting next to each other by where the road comes together. On one side of
the road there is artillery and on the other, a tank. Here is the entrance to
the ruins of the monastery. The next outpost is on top of the ruins of the
monastery, and you can't capture it from the ground. You have to climb up some
stairs in the northeastern corner to get up to it. Further into the monastery
there are two machine gun positions and then the last outpost. The last
outpost, The Monastery, is also on top of the monastery and can't be captured
from the ground. The only way to get up to it is to take the stairs in the
southeast corner of the monastery ruins.
NOTE: The German Pak 40s do not respawn after they have been destroyed.
-----------------
Monte Santa Croce
-----------------
Forces: French Vs. German
Map type: Conquest - Head-On
Outposts: 7
Description: On this map both sides have their main base on the north side of
the map and these two bases are divided by a river. To the south the river
splits apart and between these two rivers is a big hill where all of the
outposts on this map are. Each of the main base spawns some jeeps, APCs, tanks,
a fighter plane and a medium bomber. There is a road that leads from each base
to where the rivers split. Two bridges on each side connect the roads to the
hill between the rivers. Between where the two bridges connect to the hill on
each side are repairs stations with an outpost next to them. These outposts
have a flak gun next to them and spawn a jeep when captured. Between these two
repair stations are two more outposts. Each is next to a building and up a
small hill. Between those there is a road that leads up the mountain, a flak
gun and two Pak 40s that face the roads coming out of the main bases. Near the
summit on the back of the mountain there is another outpost on each side. These
are near a big supply building and spawn a Pak 40 once captured. At the very
top of the mountain is the last outpost, Monte Santa Croce. Once captured this
outpost spawns artillery, machine guns and flak guns.
**********************************
2.3 - Other Maps
**********************************
This map doesn't use the Italian forces or the French forces and only uses the
Americans and Germans, who were in the original Battlefield 1942.
------------------
Battle for Salerno
------------------
Forces: American Vs. German
Map type: Conquest Head-On
Outposts: 3
Description: In the middle of this map there is a large mountain. This mountain
is surrounded by a river that runs through the map, but splits in two to go
around the mountain. In the southwest corner of the map is the German main base
and the American main base is in the northeast corner. Each base spawns jeeps,
APCs, artillery, tanks and fighter planes. Two roads lead out of each base,
cross a bridge and start going up the mountain. Part of the way up each side of
the mountain is a repair station and an outpost. When you capture the outpost
a jeep will spawn at the repair station and some stationary artillery facing
the top of the mountain will spawn nearby. At the top of the hill is the last
outpost, Hill 424. Once you capture it lots of machine guns, flak guns and
pieces of stationary artillery will spawn.
NOTE: You cannot spawn at the Hill 424 outpost.
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3. Vehicles
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In Road to Rome each side gets four new vehicles to use. One new aircraft, two
new tanks and a piece of stationary artillery (Okay, that isn't a vehicle, but
it's easier to list it with vehicles). This section will list each one, tell
you what type of vehicle it is, tell you how much ammo it has for it's main
weapon, tell you how many secondary gunner positions it has, tell how much ammo
that the weapon for the secondary gunner position has (If applicable) and give
a description of the vehicle.
**********************************
3.1 - Allied Vehicles
**********************************
These are the four new vehicles that the Allies get.
--------
Mosquito
--------
Type: Bomber
Gun ammunition: 600
Bombs: 20 (4 at a time)
Extra gun positions: None
Description: The Mosquito is somewhere between one of the light bombers in
Battlefield (SBD, Stuka or AichiVal) and the heavy bombers (B17 and JU88A). It
can drop up to four bombs at once, like the heavy bombers (Although they can
drop more at once), but it also has a gun, like the light bombers. In addition
to that, the Mosquito is also quite fast.
--------
M3 Grant
--------
Type: Tank
Shells: 30
Extra gun positions: 1 (Turret gunner)
Secondary gun position ammunition: 400
Description: This tank is unlike any of those in the normal Battlefield 1942.
The tank driver can fire the tank's gun, but does not have a machine gun to use
in addition to that. The turret gunner in the second position in this tank has
a machine gun with a limited range of motion inside an armored turret.
------
M3-GMC
------
Type: Combination tank and APC
Shells: 30
Extra gun positions: 1 (Machine gunner)
Secondary gun position ammunition: 500
Description: This vehicle is quite different from any other in the game. The
driver can use the primary gun, which is just like that of any tank, but there
is a machine gunner and a transport position. The machine gunner uses a
Browning MG, just like that on an APC, that faces to the back of the vehicle.
There is also a spot to transport someone. The sit next to the driver and can't
use any weapons. The transport position does not restore health nor resupply
ammunition to the person in it, unlike in an APC.
-----
AT-25
-----
Type: Stationary artillery
Shells: 500
Description: The AT-25 is very similar to the Defgun, except smaller. It has
many shells to fire and is used as artillery. It tends to be used against
ground forces, unlike the Defgun which is typically used against ships. Instead
of there being a large gun on top of a bunker, the AT-25 is just the gun with
your soldier sitting in it firing (Like with the flak guns) and can be killed
without the gun being destroyed.
**********************************
3.2 - Axis Vehicles
**********************************
These are the four new vehicles the Axis gets.
------
BF-110
------
Type: Bomber
Gun ammunition: 600
Bombs: 20 (4 at a time)
Extra gun positions: 1 (Tail gunner)
Secondary gun position ammunition: 600
Description: The BF-110 is almost exactly the same as the Mosquito. It is a
medium bomber that can drop up to four bombs at once, has a gun in addition to
those bombs and is fast. The difference is that it also has a tail gunner
position.
----------
CA M-11/39
----------
Type: Tank
Shells: 30
Extra gun positions: 1 (Turret gunner)
Secondary gun position ammunition: 400
Description: This tank is very small and very fast compared to the other tanks
in this game. The driver can fire the tank's main gun but does not have a
secondary gun to use. The main gun on the tank also has a limited range of
motion to the left and right. The turret gunner in the second position in this
tank sits and uses their gun inside of an armored turret on top of the tank.
-------------
Sturmgeschutz
-------------
Type: Tank
Shells: 30
Secondary gun positions: 1 (Machine gunner)
Secondary gun ammunition: 500
Description: The first thing you might notice when in this tank is that the gun
has a VERY limited range of motion. It can only slightly move to the left and
right, most of the time you will have to move the whole tank to get a target
that isn't directly in front of you. The second gun position in this tank is
a machine gun on top of the the tank. Unlike the tanks that have a machine gun
on top of them, this one has some armor around the gun to protect the gunner
from the front.
------
Pak 40
------
Type: Stationary artillery
Shells: 500
Description: The Pak 40 is very similar to the Defgun, except smaller. It has
many shells to fire and is used as artillery. It tends to be used against
ground forces, unlike the Defgun which is typically used against ships. Instead
of there being a large gun on top of a bunker, the Pak 40 is just the gun with
your soldier sitting in it firing (Like with the flak guns) and can be killed
without the gun being destroyed.
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4. Other New Features
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These things are what else this expansion added. Just small things, but
important.
-----------
The Bayonet
-----------
Instead of having a knife, engineers on the Road to Rome maps get the bayonet.
You can put the bayonet on your rifle by switching to weapon slot 1, where the
knife usually is. With the bayonet on your rifle you can stile fire, but you
can no longer use secondary fire to zoom. Instead, secondary fire is replaced
with using the bayonet.
--------------
Medical Crates
--------------
Remember those ammo crates in the original Battlefield (Well, the are also
still in Road to Rome) that resupplied you with ammo when you were standing
next to them? Do you also remember the medical lockers that gave you health by
standing next to them? Medical crates combine both of those into a crate
similar to the ammo crates that restores your health when you stand near it.
Medical crates are white and are usually located near ammo crates.
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5. Contact Information
===============================================================================
If you have any questions, comments, have a correction or an addition for me to
add (You will get credit for it, of course) e-mail me at:
communist_space_muatant@hotmail.com
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6. Legal Stuff
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This FAQ is copyright 2003 Pierre "Masamune2" Maris. This FAQ was created by me
ONLY for use on the following sites:
www.cheatcc.com
www.ign.com
Using this FAQ on a site without my permission violates international copyright
laws and if you do use it on your site without my permission, I WILL make sure
that it is removed.