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1. Introduction to the offices
2. Changing the names and effects of offices
2.1 The Name of the office
2.2 Character Traits of the office
3. Senate Missions
4. Senate Missions/Offices for other factions

1. Introduction to the Offices

Spoiler Alert, click show to read:

Code:

Offices
Title
Quantity ; How many hold this office at any one time
Duration ; Duration of tenure (turns)
Settings ; Number of times office can be held - 0 implies unlimited
Restrictions ; What restricts office being taken
not_consecutively ; Can not be re-elected while in office
quaestor_tenure ; Must have held office as quaestor
aedile_tenure ; aedile
praetor_tenure ; praetor
consul_tenure ; tenure
End_restrictions
Senate_benefits ; The crony-perks of the office
no_censor_suicide ; Censor investigation will not result in your suicide
censor_immunity ; You will avoid investigation by the censor
End_senate_benefits
End

This is how CA explains the offices. Now here is a example of a real office, the Pontifex Maximus:

Code:

Pontifex Maximus --> Internal Name of the Office; can not be changed.
Rank 60 --> This seems to set where in the Senate Offices Tab this Office is. However, swaping it with another office doesn´t do anything, while adding a random number, like 51, leads to a ctd.
Quantity 1 --> At the moment there can be just one Pontifex Maximus.
Duration 16--> He can only hold the office for 16 Turns
Sittings 1 --> And Sadly, He can only hold it once.
Restrictions
praetor_tenure --> Furthermore, a character has to have been praetor to be a Pontifex Maximus. The Senate is really picky.
End_restrictions
Senate_benefits
no_censor_suicide --> Fortunately Censor Investigations don´t result in anyones death anymore.
End_senate_benefits
End

How to edit Offices: Everything in Red you can change freely.

If we want now, for example, have 2 aedils at the same time: Search for the aedil:

As you can see, the Senate (automatically) adopted 3 family members to fill all offices - These aren´t assigned in descr_strat, and they have no traits, apart from their office. Funnily enough are they of greek origin.

2. Changing the name and effects of offices

Spoiler Alert, click show to read:

2.1 The name of the office.

Spoiler Alert, click show to read:

If we want to change the name of an office, for example "pontifex maximus" to "Romulus Reborn", we go to
data/text/strat.txt and search for this:

If we start the game now, we have succesfully changed the name of the office. However, Characters who hold this office still get the trait "Office of Pontifex Maximus".
We can change this. If you are not familiar how to change traits and trait descriptions, see this Tutorial by Squid.

This trait is assigned if he held once, but not at the moment.
Now we change it to something more fitting for our new office:

Code:

{Office_of_Pontifex_Maximus} Romulus Reborn
{Office_of_Pontifex_Maximus_desc}
The Senate has declared this man to be Romulus Reborn. the Saviour of the Republic. \nHe is the Saviour of the Republic.
{Office_of_Pontifex_Maximus_effects_desc}
5 Influence, +5 Morale for all troops on the battlefield, 15% bonus to your popularity with the People

Code:

{Ex_Pontifex_Maximus} Former Romulus Reborn
{Ex_Pontifex_Maximus_desc}
The Senate declared this man once to be Romulus Reborn.
{Ex_Pontifex_Maximus_effects_desc}
+3 Influence

Till now we just changed the description of the effects of this trait.
In export_descr_character_traits we can now change the real effects of the trait:

Here you can edit the probability of a random mission. This does not include the Missions "Leave Region", "Attack Outlaw Faction" and the first "Take City", as they are hardcoded. A propability of 95 almost garantues that you always have a mission to do. 0 would shut random missions down, of course.

Code:

; These durations are part of the penalty/reward scheme, where the player
; incurs the senate's appreciation or displeasure for a number of turns.
appreciation_duration 15
displeasure_duration 10

Simple enough: If you accomplish/fail the mission, the Senate will like you more/less for the written number of turns. This doesn´t immediatly affect your Senate Tab standing.

Now, for a start:What means E, M, D, EX?The Game calls the difficulties ingame Easy, Medium, Difficult, EXpert. So you can assign for 1 difficulty another reward.
-3 to 3 is the current Senate standing. -3 is the most negative one, 3 the most positiv.
P stands for Penalty, R stands for Reward. 1-3 means small-large. So r2 is a medium Reward.

Here you can declare how far away the city can be: The higher the Number, the farer away the city can be. However, it is still randomly selected.

Code:

reissue_delay_in_turns 10 -->How many Turns till the next Mission of this kind will be given.
Duration 10 --> How many turns till the player failed to achieve sucess.

4. Senate Missions/Offices for other factions

Spoiler Alert, click show to read:

Open descr_sm_factions. Search the entry for the faction you want to have Senate Missions/offices. For example:

This faction has now Missions and Offices of the Senate, like the Scythians in this Picture:

Spoiler Alert, click show to read:

However, there are two problems:
1) They won´t have the Senate and Senate Offices Button - you can´t change that.
2) The other Roman factions are as agressive against them as normally, and if they attack you the "civil war" between you and the other Romans begins. Then you will never be able to make peace with the romans anymore. Luckily we change this in descr_strat.txt:

Search for the faction - in this example the macedons - and you´ll find an entry like this:

Then you can´t attack Rome, and neither will Rome attack you. You see all map information of the other Roman factions. Civil War can - of course - still break out, but not because you are randomly attacked.

Notes:
1. This Tutorial is a work in progress, and it will be edited if I have new Informations. Feel free to post anything new or ask a question.
2. There are several missions, like the assasinate-Mission, which seems to be fully implented and working, but you never get them ingame. If anyone here knows how to activate them, please say.
3. Thanks to Kylan271 for his tipp.