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Oboro is a playable character in Fire Emblem Fates on the Birthright and Revelation routes. One of Takumi's personal retainers, Oboro is a HoshidanSpear Fighter who bears an unquenchable thirst for vengeance against Nohr for the death of her parents.

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Oboro's family once owned a well-known kimono shop that bore strong connections to the royal family of Hoshido. These connections proved to be fatal to her parents, as the political and economic influence that they gained caused them to attract the attention of Nohr, resulting in them being ambushed and killed by a Nohrian assassin when they were en route to Nohr on a business trip. That assassin being one that trained Beruka and acted as a foster father of sorts. Oboro survived by hiding in a cart, and she was thereafter taken in by relatives who worked directly for the Hoshidan nobility. Through this connection, Oboro eventually learned how to wield the Naginata, thereafter enlisting as a soldier in the Hoshidan army. Some time after her enlistment, Oboro was appointed as one of Prince Takumi's personal retainers. She is the quickest in changing clothes.

Oboro first appears in Chapter 9 alongside her fellow retainer Hinata in the castle interior of Izumo, where they attempt to locate Takumi after he is separated from them. They instead run headlong into a conflict that had broken out between Corrin's army and a group of Nohrian soldiers led by Zola prior to their arrival.

Upon speaking to Corrin, Oboro mistakes them as a Nohrian due to their appearance and is about to attack them. Corrin manages to have her stop and introduces themselves to her, to which she recognizes them as Takumi's sibling and assists them in taking out Zola and his men.

Oboro subsequently aids Corrin's effort to put an end to the age-old conflict shared between Hoshido and Nohr.

Oboro first appears in the Port Town of Dia in Chapter 10 alongside Hinata and her liege. Deployed on a mission to the port, the three lead an army in an attempt to prevent Corrin's army from making their way to Notre Sagesse by blocking off all access to the ferries leaving port. When Oboro encounters Corrin in battle, she will immediately assume her signature demonic facial expression before apologising for being tasked to personally slay them. Despite the efforts of the Hoshidans, they are eventually defeated by Corrin's army and forced to retreat.

Oboro appears once more in Chapter 23, where she and Hinata aid Takumi in defending the Great Wall of Suzanoh from the advance of Corrin's army. Positioned on the wall walk itself, Oboro makes her last stand but is overpowered by Corrin's forces and falls in battle. In her final moments, she reveals the love that she harbours for Takumi, expressing regret at not having admitted her feelings to him. She can survive the battle if chosen not to be engaged with, which will be unlikely, however, but there are no additional script on her whereabouts after the battle's conclusion.

Oboro first appears in Chapter 10, where she, Hinata and Takumi are captured by Zola and a small band of Nohrians in Izumo. After Corrin defeats Zola and liberates Izumo, Oboro and the others are released. After hearing Izana's prophecy, Takumi decides to join Corrin's army, bringing along Oboro and Hinata with him.

In this route, Oboro learns why her parents were killed and their killer in her supports with Beruka, the disciple and adotpive daughter of their killer. She also learns that Beruka already killed him as a last test. Beruka tells Oboro to kill her, then, so her desire for revenge would be quenched; instead, Oboro spares her.

Oboro subsequently aids Corrin's effort to put an end to Anankos' machinations.

Oboro harbors a chronic hatred of Nohr, a fact that stems from the murder of her parents by the hands of Nohrian assassins. This resulted in an involuntary tic that causes her to twist her face into a demonic visage whenever anything related to Nohr is mentioned or shown in her presence. Despite her hatred for Nohrians, Oboro is capable of controlling herself from killing them depending on circumstance; through her C support with Silas, she declines his offer to train with him, attributing her refusal to her not wanting to kill him by accident. Even when she finds out that her parents' murderer was already dead at the hands of Beruka's mentor years ago, she is still capable of reason rather than blind rage, knowing that the chain of hate always ends in tragedy. That said, Oboro is not without the sense to understand that not all Nohrians are evil, like her supports with Niles and Benny, and can clearly tell the difference enough to make civilized conversation and establish friendships and romances with a number of them.

Oboro copes with the loss of her beloved parents through her involvement with the Hoshidan army, a fact that has led to her sharing very strong, tenacious bonds with many members of the army. In particular, she is especially attached to her liege, Takumi, having romantic feelings for him, but is too shy to admit them to him. When dying in Conquest, she even laments that she never revealed her feelings to him. This does not equal to her ignoring the rest of the army, however, as she is often seen taking a mother-like role to them: she can recruit Kaze's help to make sure there will be no mice near their supplies, teach Rinkah to eat less messily, ask Kaden for collaboration to braid silk threads into cords, check on Ryoma's health and especially his sleeping habits, etc.

As the daughter of Hoshidan tailors, Oboro is an expert fashionista and is shown tailoring to other members of the army through her supports. Her fascination with fashion does have the tendency to be excessive to the point of being forceful, if not relentless, into having her way; this fact can be observed through her supports with Saizo and Mozu, where she persists on crafting newer and flashy clothes for the two to wear despite numerous protests and having to chase them both down in the C-Support and B-Support conversations of both people. However, she does mean well, as it can be observed through her a few of her Heroes quotes and in her A-Support with Mozu that she firmly believes that no matter how much people put on makeup and clothes, it is the inside that matters.

Oboro is the first and only first-generation Spear Fighter recruited in both Birthright and Revelation barring reclassing. For the most part, Oboro's stat growths are average across the board, with only her Magic and Resistance sporting moderately low growths. This makes Oboro very reliant on her level ups to define the role that she is best suited to perform; depending on her growths, she can either act as a frontline attacker, defensive wall, or a combination of both. Oboro is one of the best defensive wall candidates in Birthright due to the lack of defensive Hoshidan classes, alongside the fact that the Naginatas that she primarily wield increase her defensive stats by 1. Her personal skill, Nohr Enmity, increases her damage by 3 if facing a Nohrian unit. This gives her attacks more sting, making her more proficient in combat in Birthright and causing her to be a dangerous foe to face in Conquest. In Revelation, Oboro is strong in the earlier chapters thanks to this skill, although after Chapter 18, the skill's usefulness decreases as the spread of Hoshidan and Nohrian class enemies even out, leaving her only strong against certain enemies.

As a Spear Master, Oboro does not change stat-growth wise, and will only benefit from the increased stat caps and the ability for her to bring her Lance/Naginata prowess to its maximum. Seal Speed is one of the skills she can learn, allowing her to cripple high-Speed enemies like Samurai, Ninjas, and Sky Knights. Lancefaire, conversely, boosts her damage output with a Lance/Naginata by 5, further complementing her proficiency with these weapons.

As a Basara, Oboro is able to wield both tomes and scrolls for more offensive flexibility. While her other stats remain much the same as when she is a Spear Fighter, her Magic growth remains quite low, preventing her from being able to maximise usage of magic. This class does have its merits, one of the most prominent being the Rend Heaven skill that it allows Oboro to learn. With this skill, she can take half of her enemy's respective offensive stat and add it to hers. If Oboro has been blessed with high Strength, she can use this skill to become an effective brawler, exploiting her enemies' strong offensive stats to her advantage. Oboro can also learn Quixotic, a skill that gives her 30 points to her Hit rate and increases her skill activations by 15. This skill is a double-edged sword as it also gives her enemies the same benefits as well. To maximize its benefits, having Oboro with a few offensive skills can help compromise the assistance it gives to the enemy.

Oboro is often compared to Haitaka, the Spear Fighter that can be captured on the Conquest route. Oboro's growths across the board are slightly lower to his aside from Magic, Luck, and Defense where it is higher for her. Haitaka is considered a very strong option for a Spear Fighter, however Oboro has many benefits that she has that makes her better for Haitaka in the long run. Her possession of a Personal Skill, ability to form supports for their bonuses, and the ability to reclass without DLC tomes gives her much more flexibility in her build and can create specialized or creative set ups that Haitaka lacks.

Oboro's secondary class set is the Apothecary, tied with the Merchant and Mechanist classes as its promotions. For the most part, the Apothecary class gives Oboro more of a focus on utility with the skills that it is defined by, as they require the usage of potion items like Vulneraries and most tonics to activate. While they may initially be useful, it is best for them to be eventually swapped for other more coveted skills.

As a Merchant, Oboro regains access to Naginatas and Lances. This class's base skill helps to give the player extra Gold Bars with Profiteer, which can be paired with Spendthrift to boost Oboro's battle proficiency.

As a Mechanist, Oboro can learn Golembane, although this skill is not very useful due to Stoneborn and puppet-based units appearing in very sparse numbers throughout the game. She can also learn Replicate, a skill that allows Oboro to create a clone of herself and lend her battle prowess to two different places on the battlefield at once. While risky, as long as both the original and the clone are well-maintained in terms of HP, Oboro can effectively utilize this skill in tandem with Seal Defense or Seal Speed obtainable from her primary classes, allowing her to assist her comrades in killing even the strongest bosses with ease.

Rinkah gives access to the Oni Savage classline. This ultimately veers Oboro more towards a physically defensive playstyle, dropping her Skill, Speed, Luck, and Resistance in favor of her other stats. The skills she stands to gain include Seal Resistance, which can combo with her other Seal skills to greatly weaken any foe for her allies to come in and finish off, though doesn't serve much use for Oboro herself who generally has fairly weak Magical ability. Shove serves as an alternative to Swap, but both should not be taken at the same time, as this removes a skill slot that could be used to strengthen Oboro elsewhere.

Oni Chieftain drops her HP growth for Magic and Resistance, though neither one remains very stellar regardless. Oboro stands to gain Death Blow, a great offensive skill when combined with high-crit weapons, and Counter, which can support a defensive playstyle on her by reflecting taken damage back at the enemy. Blacksmith brings Oboro closer to her Spear Fighter roots, but with slightly more defensive stats. Salvage Blow does not serve any offensive purpose, but does stand to trigger an average amount depending on how Oboro's Luck has grown. Lancebreaker, meanwhile, gives her an edge against enemy Lance users.

Orochi grants Oboro the Diviner classline. Oboro's magical ability, despite the classes mainly magical focus, remains underwhelming at best. Magic +2 somewhat helps this matter, but is ultimately not a skill worth keeping. Future Sight may at least help Oboro growing in levels, but does not serve any purpose otherwise.

As Spear Fighter and Diviner share the Basara class, the only class Oboro gains from this A+ support is Onmyoji. Oboro ultimately doesn't fare all that well as an Onmyoji compared to the games other options for becoming one and, if wanting to go a magical route, would be better off mixing her offensive ability with some physical options. Rally Magic can at least support her more magically gifted allies, but Tomefaire is only useful if she continues using Scrolls and Tomes.

Mozu provides the Archer classline. Archer is, growth wise, very similar to Spear Fighter, so Oboro can transition between the two without much issue. She faces heavy competition from Takumi, who while very slightly weaker and fragile beats her in HP and Skill, and also comes with the powerful Fujin Yumi that has no drawbacks compared to the Bows and Yumi Oboro would have to use to match in power. The Archer skills include Skill +2, which can help for a time in hitting and activating skills but falls off in use later, and Quick Draw, which provides her +4 damage when initiating. This can pair well with other Initiation skills.

Sniper Oboro has a slightly higher Skill growth, but remains the same otherwise. Certain Blow should more than guarantee she lands her hits, regardless if she remains a Sniper or moves back to her Spear Fighter classline, and lets her safely wield less accurate weapons. Bowfaire only works if she remains in a Bow-using class, but works great when she does. Kinshi Knight lowers her defensive and Strength growths greatly, but also comes with the benefit of boosted Luck, high mobility, and returning use of Oboro's Lances to her. Air Superiority grants Oboro an advantage against flying foes, and Amaterasu gives her some ally support by recovering their HP at the beginning of each Player turn.

Beruka, only available on the Revelations route, grants the Wyvern Rider classline. Like Oni Chieftan, this makes Oboro more physically defensive, but only with slight growth alterations: her HP, Skill, Speed, and Res drop a little, while her Magic and Defense are boosted, with Strength and Luck remaining the same. Oboro can get Strength +2, which as with all Stat +2 skills can serve good early on but stands to be replaced later, and Lunge, which can help to ambush an enemy and places Oboro within fighting distance of other enemies.

Wyvern Lord is more of the same, but with a lower Magic growth in exchange for skill, and also returning Oboro's lances to her. Rally Defense serves as a supportive skill for her allies that makes Oboro a little similar to her capturable rival, while Swordbreaker grants Oboro an additional edge against the Swords she already had an advantage over, though also granting such to her while wielding axes. As a Malig Knight, Oboro will lose some defensive potency in favor of her lower Magic stat. Savage Blow gives her an out-of-combat damaging skill, while Trample boosts her damage to non-mounted foes.

(†) indicates a Hero that is obtained via Grand Hero Battles (‡) indicates a Hero that is obtained via Tempest Trials (*) indicates a Hero that is currently only available as a Special Hero (¥) indicates a Hero that is only available in Legendary and Mythic Hero Summoning Focuses