So well, the link to the SVN is this:JtRSpeed SVNUse a client like TortoiseSVN to get it.

Old Thread:

Spoiler:

I NEED HELP.Apart from suggesting monsters or weapons, I need help in the terms of aesthetics. Not only I'll need menu graphics or HUDs or TITLEMAP, but also, put your thinking caps on the actual enemies way of rendering in the world, and think of realistic ways. The gore system is a bit rough (it's still NashGore), and the monsters are quite in an early stage.

So, please, contribute to something.

NEW! SVN Download!JtRSpeed SVNUse a client like TortoiseSVN to get it.

The Bestiary is ready to be filled with monsters!Use these guidelines:First, if you know about some sort of origin for the monster, then, give us a storyline about it.Second, always put the behaviour (attacks, movement, strategies...) of the monster. Describing it in his totality.Third, there will be categories for it. I will soon be putting a list of categories for you to use them.Fourth, I will need your signature, just for crediting your work.Fifth, put always a sprite or graphic and/or several graphic references of the monster. For example: the sprite of Scarecrow and some image of him from the Batman comics, or, the sprite of Jigsaw and some photo of him from the Saw movies, etc.

I'll be soon having hosted a server with both zip contents. Enjoy!Just a little explanation on these files:jtrspeed.pk3 and jtrspeeddata.wad are IMPORTANT.jtrspeed-option.pk3 contains new music and ending.jtrspeed-tf2.wad contains Team Fortress 2 classes, for now the Engineer and the Heavy.Run the files at this order:zdoom.exe -file jtrspeed.pk3 jtrspeeddata.wad [jtrspeed-option.pk3 [jtrspeed-tf2.wad]]SERVER IS UPSERVER NAME: JtRSpeedON SKULLTAGRequires PLUTONIA.WAD

UPDATE: JtRSpeed's Official page needs illustrators for it's features, header and maybe bestiary pages. I just need them in full color. All I can say is that I can also draw for myself, but I need some help on this to not just being a one-man army for a website. So, well... anything. The features page includes images of it's main features, like the ones described in this first post. The header is free-for-all: you can also use Photoshop and place some screens and the title. And the bestiary, is just drawings of monsters from JtRSpeed, but the Bestiary may be done later.For further info, contact me.

BIG UPDATE 2: Doom Connector testing - I want to bring this experience on multiplayer, so, I guess it's time to use multiplayer on this. Here is the Beta 3:JtRSpeed Beta 3Pass for server: letmeinJust an advice, it will be open in a random time, or start playing at random. Because of the time I display and other things in hand.

BIG UPDATE - PUBLIC BETA: As far as I know, PM'ing betas to users isn't reliable enough. So I just put a public beta for you to test and tell me the bugs you may find.JtRSpeed Beta 2Also: I know about the reinforcements problem. I intend to fix it soon.

UPDATE: As I'm just a video whore showing you too much on YouTube, why not betatesting? Of course this will be personal for those who want to do it. I will send by PM the mod beta to the requesting testers here.

This mod will include lots of monsters and weapons like AEoD does. Except it also it will include more additions than AEoD (I'm open to suggestions). This tribute to DBThanatos' mod includes for now some monsters and a few weapons. And you'll find also a few silly monsters like the Spanish Homer Simpson or the Pinochestein Police or the *classic* Cyberborat.

FEATURES:New monsters as obvious, including some of my original making and others from the Bestiary.New weapons, same as monsters.Replacements for powerups.Nash' Gore Mod.And maybe, so more.

FEATURES TO BE DONE:Map pack (community): A pack of Vanilla maps to play with JtRSpeed, nothing else. This may be contributed by the community as well when JtRSpeed is done.Stealer monsters: see Gold system and sellers.Maybe a way different gameplay than AEOD. Suggested by the people as well.

Spoiler: Screenshots

The Titlepic. What did you expect?A good start.This strange guy sells weapons for now. I'll show later some screens of the shop dialog.I don't remember neither asking you a goddamn thing!This is a dead gangsta. Soon to be dead.I am Gandalf! I have powers!Believe me I asked "say cheese!" on this one.I am Heavy Weapons Guy. And THIS is my weapon.

About the cyber monkey... eugh, I know what DUUM 2 Super is about. And is nothing interesting for me. Besides, I've included a YouTube monster that actually is a TV with Chris Crocker, the Angry German Kid and the MAH BOY.

This project is not dead obviously. I'm adding things to the mod regularly, like some Bestiary monsters or some other mods' weapons. I also need to credit the Bestiary staff (Eriance, T667, etc.), the author of ZBlood and somethings I don't remember for their stuff.But moving on, I have to make original monsters still.

I think you could easily go to Tormentor's site and grab every monster from the beastry (maybe except for the Spirit Imp which is a GZDoom only monster unless your making this only for GZDoom/SKulltag) including the rejected ones from the "[CONTRIBUTIONS] The Community Beastiary (no discussion here)". Also, is the Muntant Hitler included on there aswell? I think you could also use monsters from older "monster resource" wads aswell.

I think you could also wait a little while until Eriance releases a newer version of the "Demon Eclipse" that has newer monsters/weapons included on there if you seen the concept art...

@Snarboo: I don't know where I did grab it, but I remember it was a direct rip from the game itself.@Ventris: Wad or no candy.@Nightmare Doom: Hey, thanks! I didn't remember I made Mutant Hitler... in fact, it's gonna be in.