Ferocity:
12

Cunning:
0

Resolve:
18

Threats to Gnar with this build

Shen can do very little against you zoning him early. At level 6 he gets his ultimate which lets him roam around and help his teammates. Whenever he uses it, try to cancel him and if you can't push your lane as hard as you can!

3

Maokai

No many people play him. In lane he has good sustain. Don't underestimate his damage and don't get baited and ganked. Bully him early, ignore him once he has some armor and focus on farming and roaming.
Recommended first item: Black Cleaver

3

Garen

When Garen walks up to you, Q him with your boomerang (before he hits and silences you!) and hop away, preferably over a minion. Go Bilgewater Cutlass.

3

Cho'Gath

Early you can bully him by dodging his high cost Q with your Hop (E) requires some timing but after some practice it's easy to pull off. As soon as he has some items he has lots of sustain due to his passive. From thereon it's a farming lane. Merc Treads are great vs Cho'Gath!

3

Ryze

Abusable early but look out for his passive stacks post 6. Dude will burst you so hard, it's unbelievable.

4

Nasus

Nasus' early game is weak but post-9 he is incredibly strong if he catches you! Be very careful and try to harass him early and ignore him later. Nasus can easily 2v1 after a few levels so it's best to just roam around the map and finish early with your team, rather than staying and trying to deny him cs (because you won't be able to).

5

Riven

Riven is a very popular champion due to her ability to snowball games out of control and win single-handed. Deny her all kills, keep track of her position on the map. The match up in lane is though but can be done with good kiting. Focus on not getting killed and out farm her, once you have some armor and Phage you can probably kill her, but be careful!
Recommended first item: Sunfire Cape

5

Renekton

Renekton is a lane bully. Watch his fury bar and wait for mistakes by him.
Recommended first item: Sunfire Cape

6

Jax

The Grandmaster at Arms can be though to deal with, but you can bully him early! Just be careful to not get stunned.
Recommended first item: Black Cleaver

6

Darius

You can kite him pretty easily but if you get caught you are very likely in a bad spot.
Recommended first item: Sunfire Cape

7

Fiora

Reworked Fiora can be a pain in the ass! She will try to proc your vitals, so be careful and keep an eye out on them.
Recommended first item: Sunfire Cape

9

Irelia

Irelia is a really hard match up, Stay safe, farm as good as you can and wait for jungler help.
Recommended first item: Sunfire Cape

9

Yasuo

He can block your boomerang with his Windwall (W). Careful early game as he really hurts whirling around. Dodge his Q knock up with Hop (E).

10

Pantheon

Really hard matchup. He will throw spears at you all day, he blocks a lot of your poke and his all in is super strong. If he doesn't poke you, punish him for it by poking yourself.
Recommended first item: Sunfire Cape

Introduction

Hey there! Why do I like Gnar you may ask. First, he is one cut **********ed. Secondly, he is a very safe blind pick and allows for both punishing mistakes in lane and winning teamfights for your team. I want to keep this short and comprehensive so you don't fall asleep reading, so let's go! Read the chapters you are interested in.

Runes

As for runes, I run two different pages based on the matchups. The first one is versus enemies with magic damage. Attack damage marks, flat armor seals (because even though the enemy usus ability power, in top lane a lot of auto attacking is going on), flat magic resistance glyphs and attack speed glyphs. Against auto attack based enemies, I run scaling magic resistance because I will not need MR until later on in the game (scaling MR becomes better than MR at about level 9).

Masteries

The best masteries at the moment are 12-0-18 as shown above. These give you good lane sustain, a little damage, great tankiness and most of all the ability to bully your lane with Grasp of the Undying.

Items

My items on Gnar are very tank oriented. Whilst I respect it when people want to run damage items on Gnar, I think it's suboptimal. With the Black Cleaver buffs in 6.9, Gnar's best item is very affordable now. Gnar is designed as tank so anything beyond Black Cleaver is overone. I can see the logic behind Frozen Mallet but not as an early item.

Skill Sequence

Maxing your boomerang is the way to go. Maxing the W could be viable but I haven't tried it.

Ranked Play

Gnar is great as a blind pick and has no impossible matchups. In a normal ranked game, bully your opponent as much as you can without taking risks yourself and teleport around the map (at high ferocity) to secure objectives like Dragon!

Pros / Cons

Team Work

On Gnar your role is to engage teamfights! Build up your range through poking to the point where you are still mini gnar but you can already use mega gnars abilities, and when you use them, you transform.

This can catch enemies off guard that weren't paying attention to your rage bar. Use E to change into Mega Gnar mid air and flash if needed to close more distance.
Slam the enemies into a wall or if no wall is nearby towards your team, followed by an easy W and Q. Once your Mega Gnar runs out, you can win most duels with AD Carries through good mini gnar mechanics. You are also great for shredding tanks in your cuter form.

Conclusion

I hope you liked this short guide to Gnar, The Missing Link. Have fun playing this champion in solo queue!