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News analysis

While casinos may not yet exist in Japan, what does the gaming market look like now? Natalie Meyer, founder and chief executive of cultural insight agency Tokyoesque, provides a breakdown on the current size and perception of the country's gambling industry.

In the second part of iGaming Business’ roundtable of the challenges facing new slot studios as they attempt to gain traction in a competitive market, we discuss content aggregation platforms, innovation and M&A.

The casino games supplier space is one of the most crowded and competitive areas of the online gaming industry. Four of the industry’s emerging suppliers discuss how they have used past experience and innovation to carve out market share.

Bettor Faster and Bet Blocks founders Jonny Robb and Nilesh Mistry have established GamblingStartup.Ventures, in a bid to connect early-stage gambling businesses around the world. Here, we meet some of the teams looking to revolutionise the way punters play.

This week's State of the Union, in partnership with Segev LLP, looks at the latest legal challenge launched against the DoJ's revised Wire Act opinion, plus developments in Virginia, Arkansas, Indiana and more.

iGaming Business and Ficom Leisure are pleased to present the New Jersey iGaming Dashboard, providing revenue and product metrics on the state’s regulated market. The data is updated monthly following the official release of figures from New Jersey’s Division of Gaming Enforcement (NJDGE).

Australia’s Parliament reopens today and the countdown to the passing of the country’s new anti-gambling legislation has well and truly started, with some operators already withdrawing from the market.

No one will deny the fast and important growth and popularity known by social media platforms as well as by activities provided thereto. The number of users of social media platforms (e.g. Facebook, LinkedIn, etc) as well as the diversity and number of games offered, do not stop increasing. However, this new trend brings certain risks and, thus, has to be regulated. For Philippe Vlaemminck, Head of the EU Regulatory/Gambling and Trade Practice at Altius, the main issue is to know exactly how to qualify activities such as social gaming and how, based on the example provided in Belgium, such activity should be regulated.