Mortal Kombat X is now available for the PS4, Xbox One, and PC. According to a tweet from the director, Ed Boon, the game runs at 1080p/60fps on a highly customized version of Unreal Engine 3. With the retail game in our hands, it’s finally time for our resident pixel counter to put it through its paces.

Boon’s tweet from last year didn’t really clarify whether both consoles would render the game at a native resolution of 1080p. After taking a close look at the PS4 version, we can confirm that the game does indeed run at the intended resolution on Sony’s platform.

Moving over to the Xbox One version, it’s quite apparent that it doesn’t quite meet the target resolution. A closer look at the sub-pixel structure reveals a vertical resolution of 1080 pixels, which is in-line with the PS4 version.

However, the horizontal resolution appears to be scaled up from 1360 pixels. In comparison, the PS4 renders 1920 horizontal pixels with no scaling involved, resulting in cleaner image quality.

Our ardent friends over at Beyond3D also appear to have identified the same native resolution for the Xbox One version. The findings are indeed disappointing, but not entirely unexpected.

Let us know what you think about these findings, and whether they affect your purchase decision, in the comments below.