Wondering what SWTOR flashpoints are? Here’s a quick description for you to quickly grasp the concept and an overview of the known flashpoints.

Flashpoints are what is more commonly known as instances. When engaging in flashpoints, gamers will have to fight waves of enemies to complete a certain goal and earn the corresponding rewards. In SWTOR, flashpoints are highly story-driven and lots of action can be expected. Like other game’s instances, you would take on flashpoints with a group of allies. Group decisions, strategies and how well you work together can determine the outcomes of our efforts. In order to obtain some of the best items, gamers will want to strongly consider SWTOR flashpoints.

During the course of a flashpoint, gamers will find themselves conversing with NPCs which drives the story along. At the very start, every player will be asked to select from a set of options, after which a dice will be rolled which ultimately determines the chosen path the group will take. Take note that decisions made by each player will have affect on either one of this dark side points or light side points.

There are currently a couple known flashpoints. For the Galactic Republic, very early in the game, you will come across ‘The Esseles’ flashpoint. Midway through, there’s the Taral V. For the Sith Empire, there’s first ‘The Black Talon’ early on and then ‘Boarding Party’ half way through. Directive 7 is an end-game flashpoint that will be available to both SWTOR allegiance.

The Esseles is a republic-only flashpoint that is available very early in the game. Story-wise, it’s majorly about defending securing a republic ship from the imperial agents.

Taral V is a 4-man flashpoint that is available to gamers after they reach level 32. So far, the estimate given is roundabout 90 minute to complete.

The Black Talon is an empire-only flashpoint. Aim of the this SWTOR flashpoint is basically to take over an uncooperative imperial transport ship in order to intersect a republic ship.

Boarding Party is another empire-only flashpoint that is available mid-game. The aim is to track down a run-away from the imperial prison in order to prevent an attack on the Sith Empire.

Directive 7 is the only currently known flashpoint that is available to both allegiance at end-game. The main objective is to fight against droids together (the forces of the Galactic Republic and Sith Empire) in order to defend themselves from a massive rebellion. This one would be a very interesting flashpoint.

If you’re looking for more than preliminary info, this SWTOR Guide is recommended. The manual is also available as part of a SWTOR Complete Guides Bundle; further recommended for serious SWTOR gamers.