Tag: Roguelike »

It's sad knowing that Game Oven (Bounden, Fingle) will be shuttered in April, but they're not going to let that stop them from releasing one last game to the App Store. Jelly Reef is going to be the studio's swan song (of a sort) and quite honestly seems like as good a place to stop as any.

A lot has changed since Jelly Reef was first shown, and in that time it's gone from more of a puzzle game to a roguelike with an emphasis on exploration. Now the goal is for players to guide a bunch of jellyfish to the bottom of the ocean, but rather than controlling the stinging invertebrates directly they'll have to move them around by creating water currents. That's right, you play as water.

Each ocean tier is split into multiple hexagonal sections that come together to create one big map, and you'll need to push and pull the jellies around all sorts of unpleasantness in order to make it to the end. This is not an easy thing by any stretch of the imagination, but it is quite cool how you can create currents that will remain on the level and allow you to plan your routes ahead of time. Or screw you up horribly when you forget where you put them and they shove your jellyfish into the waiting jaws of an eel.

Jelly Reef should be releasing either at the end of March or the beginning of April.

Headup Games has released a hilarious making of video for its upcoming title, Pixel Heroes: Byte & Magic. The game is a RPG/Roguelike where you control three heroes set to save the township of Pixton from an evil cult called The Sons of Dawn. They're going to summon up some ancient, terrible god so you had better work fast to thwart the cult's efforts. You'll have thirty hero classes to unlock, each with individual skills and attributes as well as a ton of procedurally generated weapons to choose from. Once you have your party, you'll be ready to face the thirteen dungeons and their epic bosses. With your characters facing permadeath, will you be able to make it all the way to the final dungeon? If you don't, you can always mourn your dead in the graveyard which displayed past heroes statistics and causes of death.

Nexon Co. and Socialspiel Entertainment are teaming up to develop a new roguelike-inspired action role playing game called Legacy Quest. You become the ever-valiant, yet doomed to die, line of heroes that face an adventure that will have them delving dungeons and vanquishing monsters. Each time a hero dies in the game, their soul is collected and you can use that energy to unlock new traits and upgrade the next hero in your bloodline.

The game has a fun 8-bit style look and gives players tons of options for customization. You can even discover lost relics from some of your past selves. The game will have a social features to let you trade weapons and armor with your friends, join Guilds, and play in player-versus-environment challenges.

“Every time a player takes their hero into a dungeon in Legacy Quest they’re creating their own personal journey that will quite literally echo throughout every other player's game experience in the form of epic loot,” said Mike Borras, CEO of Socialspiel, in a press release. “But it’s not entirely about collecting loot, we’re going to ensure that players are met with an awesome feeling of accomplishment in Legacy Quest as they battle their way through hordes of monsters while sharing that adventure with friends.”

There is no official release date yet, but you can check out the sweet trailer for Legacy Quest below.

Card Dungeon, by Playtap Games, has gotten a major overhaul that adds new features and fixes some old bugs.

Playtap has increased the speed of game play by shrinking the max room size and allowing Crusaders to move faster across the map when there are no monsters lurking nearby. Card Dungeon now also saves your game for you after every turn, making it easier to pick up and put down when you need to.

Last but not least, when you beat the boss on each level the dungeon will begin to collapse. You must race to the exit before time runs out.

You can download the newly-updated Card Dungeon for $3.99 on the App Store.

Hello Cadets:Want to know what we thought about this hectic space combat/roguelike? Check out our Space Colors review!

Space Colors is a cool shooter/roguelike from Team Chaos. You travel from planet to planet across a huge galaxy and complete a variety of missions. One day, you may pick up a benign space crate. On another day, you may be asked to get serious about roasting alien slime.

Space is cold, harsh, and unfriendly (regardless of how colorful it is), so here are a few tips for keeping yourself alive for as long as possible.

The game now offers a new dungeon in the form of The Labyrinth, offering 20 floors of pain, the conclusion of the stories of the current six characters, plus a new boss. There are a bunch of new hats, a new Super Secret Area, some tweaks to the general game, and all-around fixes to anything else that needed correcting.

As is the way with Rocketcat Games's promised pricing structure, Wayward Souls has gone up in price by $1, increasing to $5.99. There'll be another price increase to $6.99 when the next update is released soon. Given, there's already some information about the next update, including MFI controller support and at least two new dungeon modes, it's the ideal time to dive into it and snap up Wayward Souls, before it rises in price once again.

Wayward Souls is available now on the App Store, priced at $5.99.

Update includes:

- Fixes for the zoom-in bug for iPad 1 and iOS 5.1.1.
- Control tweaks for iPad devices, you can set movement and swipe sensitivy separately.
- Health potions are no longer awful.
- Automatic screen flipping.
- Map now also shows your floor number.
- Try to charge up a power attack when low on energy will no longer prevent you from moving.
- You no longer get an energy regeneration bonus for charging up a power attack.
- Hats stay on your head instead of unequipping.
- Match Hat Color moved to the hatbox menu instead of options.
- A bunch of new hats.
- REPEAT STORY: ON/OFF toggle in options menu.
- Gauranteed rare chest after each boss.
- Chests can now be destroyed after being opened, to prevent weird situations where you could get stuck.
- Some fixes to level generation in the first three dungeons.
- Increased gold drop rate in the third and fourth dungeons.
- Rare chests now drop normal hats if you run out of rare hats to find.
- Guard Captains should no longer attack you immediately when they take damage.
- Flame traps should be a bit more forgiving now.
- Tapping during the retry/victory epitaphs now skips the text much faster.
- Reflection damage buffed to triple of what it was.
- Super Secret Area, will YOU survive its enigmatic horrors?
- Various other minor tweaks and fixes.
- Lots of character balance changes, with more coming in Update 2. For more details, check out this address:

http://www.rocketcatgames.com/wayward/WSupdate1.txt

------------------------

Second update plans:

- MFI Controller support
- Further character tweaks, especially to Rogue
- New Cheevos (achievements for the layman)
- At least two new dungeon modes, including Endless
- Saint Statue revamp, including a bugfix to make them actually appear on random floors.
- Boss healthbars
- Looking into some sort of save syncing, not necessarily iCloud
- Other stuff we didn't get to do in the first update

If there’s one thing you need to know about FTL, it’s that it’s a fantastic game. A very close second thing you really need to know is that it’s about as unforgiving as that one extremely tough grade-school teacher that never gave anyone a break. Don’t play innocent, we’ve all had one.

So, while we here at 148Apps wholeheartedly endorse you rushing to the App Store to purchase FTL for your iPad immediately (seriously, go do it if you haven’t already), we also understand that you may have some trouble starting out. Or just in general. That’s why we’ve put together a list of tips, tricks, and strategies to hopefully keep your ship and your crew functioning that much longer. Due to the random nature of sector layouts, encounters, and shop inventories there’s no way to guarantee success, but we’re certainly going to do our best for you.