Community Rules Reference Guide (CRRG)

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This info is already present in the CRRG: Valor and elixir tokens and Valorous Strike have their own entries. which include this info. All these tokens are kept between encounters and discarded between quests. I assume for tokens on Protective Tonic it is the same, but I have not seen an uFAQ on it.

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About Heroes/Figures treated as Heroes and Plot cards
Perhaps modify the entry "Plot cards may not target allies, familiars and figures treated as heroes." on page 28
by something like "Plot cards that target heroes, may not target allies, familiars and figures treated as heroes."

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From the Shadows needs Mists of Bilehall and not Chains that rust; in German: "Das sprechende Herrenhaus" uses "Trollsümpfe" and not Mists of Bilehall

Sidequests:

"Choose your poison" or "Die Dosis macht das Gift". Something is wrong here. It is definetly not the quest from bonds of the wild because this is the only expansion i don't have and in my campaign the sidequest appeared on the world map. If i click in my collection on bonds of the wild it also says, that it would give a side quest with a different name.

one last thought:

Can you add a ufaq on broodwalkers with their overflowing and hive defense?

In a Manor of Speaking: "Set aside tiles 3, 7, 23, 26, 51, 52, 53, 54, 55, 56, 57, 59, 60, 62, and 72."
Alternative map: "Set aside tiles 23, 26, 51, 52, 53, 55, 59, 60, 62, 71, 72, 73, 74, 76, and 77."
Tiles 70-77 are from MoR. Why do you think Trollfens?
It is still strange, that tile 72 is showing up here for the regular map as for SoC only base game and SoN are needed.
I checked the quest itself and indeed tile 72 is never used in this quest. So it seems to be a typo in the version I got extracted. Maybe somebody can confirm that this has been corrected in the current version?

Alternative map: "Set aside tiles 23, 26, 51, 52, 53, 55, 59, 60, 62, 71, 72, 73, 74, 76, and 77."
Tiles 70-77 are from MoR. Why do you think Trollfens?
It is still strange, that tile 72 is showing up here for the regular map as for SoC only base game and SoN are needed.
I checked the quest itself and indeed tile 72 is never used in this quest. So it seems to be a typo in the version I got extracted. Maybe somebody can confirm that this has been corrected in the current version?

Unfortunately the bug with the wrongly called tile 72 is still present in the current version.

Sadly, there are also some other quests, which also mention tiles in the setup that are never used ("The treasure of Davin Throm" comes to mind). These kinds of errors could be fixed relatively easy by comparing the setup instructions with the tile placement instructions. But this is something that FFG would have to do, and I doubt that they will dedicate resources to this.

Based on the data-mined text, all seems to be ok. Can somebody confirm Kahir's observation that something is wrong here?

I can understand the confusion regarding "Choose your poison". I always suspected something was wrong here, but I could never put my finger on it. But now I figured it out.

It seems that the unlocked quests of the collection entries for "Stewards of the Secret" and "Bonds of the wild" got mixed up.

BotW contains Hellhounds, Deep Elves and Kobolds, which are all used in the quest "Tooth and Blade". SotS contains Ferroxs, Blood Apes and Nagas, which are used in the quest "Choose your poison".

By what was posted by Kahir I suspect, that the quests are unlocked correctly though. He seems to have "Stewards of the Secret", which should unlock "Choose your poison". This seems to be the case.

To make matters worse, there is also an error in the german translation. In the first draft "Choose your poison" got translated as "Trefft eure Wahl", which I later changed to "Die Dosis macht das Gift".

It seems that this change was only implemented in the quest itself (which is shown when selecting it on the world map), but not in the collection menu. Sorry for the confusion

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Sadgit, what do you think about including the round to round framework of a Delve in the guide? I wrote up what happens at the end of each round and keep a printout of it for my players so we don't forget. It's mainly to know when and how much xp will be assigned, etc. Think it makes sense to include a blurb on that?

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I edited the Delve page of the RTL rulebook so it's nice and clean. I'll send it through Discord, this site is being a pain in the *** about attachments right now. The full text of what people need to know for planning:

1 xp per hero to start before the first stage

Each hero recovers 3 health and 2 heroes may discard 1 condition each at the end of each stage

After each stage shop cards are randomly drawn. How many depends on how fast the stage is cleared. 10 is typically the max, decreasing as turns go by. Keep 2 cards, plus a third if the monster tracker is clear at end of the stage. Max 1 weapon can be kept from the shop deck per stage.

End of stage 1

·1 xp per hero

End of stage 2

·1 xp per hero

End of stage 3

·2 xp per hero

·All used heroic abilities reset

·Change from Act I shop and monster cards to Act II

·Used Search cards put back in Search deck and shuffled

·Gain 1 Morale

End of stage 4

·1 xp per hero

End of stage 5

·1 xp per hero

Edited January 17 by Kaaihn

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I'd just like to thank Sadgit for all of the wonderful resources he's created for everyone. That's a lot of work and dedication, and on top of that, it's all professional looking! Amazing stuff. Thank you!

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On page 43 'Augur Grisom' is incorrectly referred to a couple of times as 'Augur Grimson'.

In Appendix 3.2 the list of tiles for 'In a Manor of Speaking' includes tile 72 within the SoN list; this tile is requested by the RtL app but is not required for this quest (and you don't have it with just SoN expansion) - might be worth adding a note to this effect?

I also have a few suggestions for improving clarity:

On page 53:

'Inscribe Rune' text isn't very clear - if it means what I think it means, you could rephrase as "Inscribe Rune does not counteract the effects of an equipped item which prohibits Runes. With this combination the hero will be unable to equip any weapons."

For 'Quick Casting' you could add the clarification that the triggering attack does not need to succeed (you can still attack again even if the first one rolls an X) - I'm pretty sure I read that somewhere...

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Thanks a lot for this feedback. I corrected Augur, deleted tile 72 and changed:

Inscribe Rune: If a hero has equipped an item that prohibits Runes, Inscribe Rune would prevent the hero to equip any weapon.

Quick Casting: Using Quick Casting the Runemaster may perform an additional standard attack, it cannot be used for skills that include attacks.
Quick Casting may be used even if the first attack was a miss.