Just curious but what is so important about the pilot Jeb? I see several people mention him as a special pilot but I don't know why.

Jeb is crazy, even when his crew members are screaming he still smiles, I believe him to be a satani demon, in matter of fact my first post in the KSP was about jeb forcing his crew into the darkest depths of space.

The game came alive for a few short seconds just now. I mean, holy crap.

Accidently intersected Mir's orbit, and came very close to it

(The mission ended in horrible failure. I accidently managed to bump one of the fuel tanks into a left-over stage and it broke. Didn't notice until I was 6km above the Mun and tumbling end over end due to unbalance.)

The game came alive for a few short seconds just now. I mean, holy crap.

Accidently intersected Mir's orbit, and came very close to it

(The mission ended in horrible failure. I accidently managed to bump one of the fuel tanks into a left-over stage and it broke. Didn't notice until I was 6km above the Mun and tumbling end over end due to unbalance.)

Is it just me or do all the camera views do that same thing?
All I wish is that the chase-cam would follow your rotational axis, as in no-matter your pitch or roll, 'w' will pitch your ship 'up' relative to the screen

I'll be posting the modules when they're ready. I don't want to release anything till its thoroughly tested. I don't want to crash your game, or cause any bugs. I'm rewriting the wheel code to make them even better and more flexible. So you can use the modules for rovers, cars and landing gear. I want other mod makers to be able to extend from my work like the base modules.

I've also been working on a... side project of sorts. ;)

Now, just to give you an idea where I'm going with this.

They account for angle of attack, blade rpm, blade count, blade angle, atmospheric density and much more. I'm also working on code to allow the props to hit things while spinning.

Right now, they'll stall when get too high and produce less power. Should be interesting to see in effect.