Let us show you one man, plummeting
into madness. As you descend into the depths within Stairs, you will face horror, despair, and darkness.

Using photo, video and tape recording
equipment, the journalist Christopher Adams sets out to unravel the mystery
behind the stairs. What lurks down in
the darkness?

Stairs is a psychological horror game, in
which the journalist Christopher Adams investigates what happened to
three missing people: Valerie Berkley, a high school graduate; James Reed, a
young businessman; and Jean Jowars Remens, a charismatic pastor.

Stairs does not follow one single
story, but several, entwined with one another. Each level is its own story set
in its own place, different from all others and yet connected. Every story presented takes inspiration from actual
events with real human beings, retold by us in our own special little way.

Each level tells its own unique story. Stairs brings you several levels, each with its own
environment, scares and stories, every one with a different theme, based on
some of the many disturbing things that humans have done to each other in real
life. It is up to you to explore them all and discover what is really happening
and, perhaps more importantly, why.

Each story is inspired by true events.
The stories in Stairs draw their inspiration from disturbing things humans
have forced each other to go through. Knowing that the things you uncover when playing this game have actually happened in real life will add to the experience.

The photo
camera will be your main tool in Stairs.There is
something supernatural tied to your camera, though you don’t know what. With it
you can see things that your bare eyes are unable to pick up. It can also
interact with some of these hidden objects, allowing you progress through areas,
otherwise impassable.

The video camera and tape recorder will bring you more
clues about the underlying theme of each level. At each level you can leave these at a location of
your own choosing. If you happen to place them at appropriate spots they will
show you things you otherwise would not have discovered. There will be several
secrets to find this way but if you want to see them all you will have to
replay the game!

On an unusually cold September morning Clara Adams
wakes up, a chill crawling up her spine, tugging at her nerves. Something’s
wrong.

Her dad, Christopher, had gone missing a while ago
now. She’s tried to reach him several times, but all attempts at contact have
been in vain. The police have no leads in their search for him and she’s
beginning to lose hope.

On a whim, she decides to visit her dad’s apartment.
Maybe there’s something the police has overlooked? As Clara opens the door she
is struck by an unsettling feeling. Everywhere
she looks things are covered by a layer of dust. Except, she noticed, the
study’s door handle.

Trying to shake off her uneasiness she goes into
her dad’s study and is quite surprised to find a folder, placed neatly and
quite visibly on top of his desk. How had she not seen this before?

He must have been back here, recently.

The folder contains several photographs, along with her father's journal notes, starting on the 3rd of August.

GreyLight Entertainment is a
group of likeminded Swedes that had a bright idea. That idea is Stairs. Now
what is the point of Stairs? Creating psychological horror. We want games
with a heavy focus on the narrative, where the scary part of the game isn’t
necessarily the monster, but instead the story that unfolds around you.

The world can be a
horrifying place, and there are many sick people inhabiting it. We want to remind
you of just how disturbed and depraved humanity can be. Stairs is that
reminder.

We’ve come a long way in the
productions of Stairs, but now we need your help to finish it!

We have been working on
Stairs for a while now, but our personal funds are starting to run out. We live
in a small town, so there are not a lot of part-time jobs available. This is
going to force us to look for full-time work soon, which means we won’t have a
lot of time left to spend on Stairs. We’re still planning on completing it, regardless of the Kickstarter's outcome.

Without your help this game
won’t receive the attention it deserves. All the smaller details that are so
important in a horror game require focus, and open minds. If we’re all working
40 hours a week on some boring side job, we’re going to be tired and distracted
when we get back to Stairs, leading to a lesser game. If you back us
we can give you a polished, finished product in a much shorter time than we
would otherwise be able to.

We're also taking part of http://kickingitforward.org which is a promise to donate money to another kickstarter once the game is complete!

Risks and challenges

As always when working with digital media, unforeseen technical issues can cause delays. We aren't expecting any major delays, but then again, who ever expects the unforeseen?

As we're a small company, without a lot of capital, QA is going to be a issue. We'll obviously do what we can with the resources we have, but it's entirely possible that we miss minor bugs and that they make it into the final release. We should be able to patch any such issues as soon as they are reported to us however.

Another minor issue (this is more of an issue for us than for you) is getting greenlit on Steam. If we're unable to get Stairs on steam it will make it somewhat more difficult to distribute the game. There are ways to solve this though, just not as attractive.

Kickstarter is not a store.

Pledge SEK 655 or more
About $78

($80~) Photographer: You'll get all the previous rewards, excluding "Cartoonist".
Instead you'll be given the opportunity to influence the writing of our music. Send in a melody (you can just hum it into your phone if you'd like) and our resident musician will turn it into a musical piece and add it to the game.

Kickstarter is not a store.

Pledge SEK 820 or more
About $97

($100~) Freelancer: You'll get all the previous rewards excluding "Cartoonist" and "Photographer". Instead you'll be able to participate in Stairs beta testing, and influence Stairs during its development.

Kickstarter is not a store.

Pledge SEK 1,230 or more
About $146

($150~) Reporter: You'll get all the previous rewards, excluding "Cartoonist" and "Photographer". Instead you'll get to make your own mark on Stairs by adding a graffiti or text of your own choosing to the game (we reserve the right to exclude anything too offensive or inappropriate).

Kickstarter is not a store.

Pledge SEK 1,640 or more
About $195

($200~) Editor: You'll get all the previous rewards, excluding "Cartoonist" and "Photographer". Instead your beautiful face will decorate a special part of Stairs (You'll have to send in a picture of your face to receive this reward).