The basic premise is what one expects in a side-scrolling adventure: moving from the left of the screen to the right, the main objective is to get as far as possible without getting fried by any of the heat-related dangers that lined the playing area. In the interest of fair disclosure, it should be noted that the playing area is molten lava travelway with falling spikes and steam geysers that can do lethal damage to a poor little puddy cat.

The controls are minimalist. One bank has a direction button set that controls “forward” and “backward” movement. There is also a jump button. An hourglass button rounds out the core controls. The cat remains stationary on the bottom surface unless a button is being held; not a lot of momentum is retained when movement in either direction is not engaged.

Distance, of course, is the name if the game; the platform had huge gaps and raised landing areas, and it is clear from the get-go that timing is probably the most important skill with regards to sustained success. Being able to stop on a dime definitely helps, but jumping to early — or late — has dire consequences, but the double jump feature is helpful. The COOLEST tool is clearly the ability to rewind time via the hourglass.

The ability to rewind time is an earned attribute, in that it can be depleted by use and replenished over time. When the cat, say, over-jumps into lava, it’s possible to revive the cat by going back in time. The game “tape” literally goes backward to happier times… or when the rewind serum runs out, whichever occurs sooner. This unique ability definitely makes the game more compelling, in parts a safety net, in parts an encouragement towards recklessness.

The graphics could use a little bit of pop, and the collectibles and atributes could use a bit more definition, but it’s still a great free game (ads can be killed via in-app purchase).