Much like the standalone Kenshin Dragon Quest game that was sold in Japan a few years back (a standalone game system using a sword that would plug in to a TV set), DQS is essentially an on-rails first-person slasher. You move forward by pressing the A or B buttons and you interact with objects by shaking the pointer at them (for example, pointing at a bush and shaking the Wiimote might result in an item popping out). No turning or strafing -- if you come to a fork in the road, arrows pop up showing you the available paths you can take, which you then choose by pointing and pressing A. It's a bit disappointing that DQS doesn't allow for more freedom of movement, but the beautiful graphics and charming atmosphere definitely help to lessen the pain.

Well, it's based on the Kenshin Dragon Quest plug&play game which is also a on-rails slasher type thing. I expected a LITTLE more besides better graphics and waggle implementation, of course, but I imagine this is very early.

Is there anymore info on this game? Is this just one big long on-rail thing where the only thing you can do is kill stuff with your sword? Are there towns you can visit and get equipment and do some fun stuff? Does this have a story? If so I'm definately getting this. This looks really awesome. And it's a one-hand game, to boot.

Well, it's based on the Kenshin Dragon Quest plug&play game which is also a on-rails slasher type thing. I expected a LITTLE more besides better graphics and waggle implementation, of course, but I imagine this is very early.

I suppose the devs think this is type of thing waggle fans will eat up for breakfast, lunch and dinner.

Do you just upload all the video you have all at once? I've noticed the RSS feed always shows everything to be uploaded at the same time, always "12:00AM". It's probably just something you didn't configure :)

The battle with the brick golem looks more interesting, with the blocking and all. I can imagine this getting very repetitive though. Plus there's no exploration. I suppose it's more of an arcade-like game, and would last just a couple of hours no? Are there any other modes? Multiplayer?

Damn, that combat looks crazy repetitive. The fight against the Golem was kinda cool, though even that dragged too long, and the player just had to keep doing the same block then attack combo over and over and over. Even that super move attack looks like it'll get to be a chore to do repeatedly. The forward/backward movement only seriously sucks too, and will really limit this game. I thought someone mentioned in that other thread that it was going to be free roaming? And was that a scorecard at the end of that level? Is the game a cohesive world (not necessarily streamed or anything), or just schmup-esque level chunks with a boss at the end of each?

Anyways, I'm going to have to agree with most in this threa, anticipation has really died on this one. It's much more similar to Kenshin than I thought it would be, especially after all those comments in that Famitsu scan thread.