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PGM is all set for February. This month, we're playing through a game known as Eevee's Tile Trial. If you wish to earn rewards, please head over to our event thread by clicking on the provided link and give yourself a shot at the game!

Hey Unregistered! How fast can you game? The Marathon II is up and running in Video Game's - compete against your friends to see how quickly you can complete sixty intense in-game challenges. See you there!

By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?

__________________

================
Looking for some great shiny pokemon? Check my thread out and maybe we can make a deal.
Thread -----> HERE
------------------------------
I specialize in poke'radaring in the snow and sandstorm areas :-)

How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?

I have problems with AdvanceMap again
I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
img3. imageshack.us/img3/944/notworking.png
(I need 15 posts or more.... damn)

I edited the border to show it's definately not part of the map edited. How do I fix it?

I have problems with AdvanceMap again
I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
img3. imageshack.us/img3/944/notworking.png
(I need 15 posts or more.... damn)

I edited the border to show it's definately not part of the map edited. How do I fix it?

Just compiling the script and allocating it to a script tile isn't working. I wanted to see if it would freeze if I set the unknow to 0000 and the variable number to 0000 as well, and it did. Yet I tried using the 0300 and 4050 from the diegoisawesome's tutorial and they didn't work.

So, does anyone know if there are particular numbers we need to use for unknown and variable number to get a script to work? ...and if so, how do we figure them out?

__________________

================
Looking for some great shiny pokemon? Check my thread out and maybe we can make a deal.
Thread -----> HERE
------------------------------
I specialize in poke'radaring in the snow and sandstorm areas :-)

For those who don't know me, I'm Mac, the guy with the Fakemon
I'm hacking fire red, and want to edit the background palette for the start of the rom where you choose whether you are male or female. I'm sure its easy enough to do, but I'm just not sure of the offset, or exactly how to do it Can anyone help?

For those who don't know me, I'm Mac, the guy with the Fakemon
I'm hacking fire red, and want to edit the background palette for the start of the rom where you choose whether you are male or female. I'm sure its easy enough to do, but I'm just not sure of the offset, or exactly how to do it Can anyone help?

I am saying my question again
1st: What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset

2nd:
How do I change the sprite frame of a sprite on the same spot it is standing in a script?

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