Author
Topic: fhDOOM (modernized idTech4) (Read 12658 times)

Hello eXistence, thanks for taking time on your busy day to see what the problem is, will do what you asked, i'm sure is something obvious that i can't see, we have a say on my country "those that don't know are like those that don't see".

btw for anyone that want to also try their hands at ARB to GLSL conversion, i found some imo very useful links online, that next with studying eXistence GLSL shaders, helped me enough to make mine compile, even if the final look is not what i was expecting.

wow! over one year has passed since the previous fhDOOM release. RL and other projects kept me very busy, so things became a bit quiet around it. After several requests from different people, i released a new version a few days ago:

@motorsep:nope. VR support would be nice to work on, but i am not planning to invest in a VR headset any time soon, sorry ;(

@grml4d:Updating the sound backend to get rid of the old EAX stuff is on my ToDo list.

Yes, i am well aware of the fact, that some of those libs are pretty old, but they still compile and work just fine (only some minor tweaks for VS2017 were necessary). I don't consider them a security risk, they are totally irrelevant performance-wise and they are only used very occasionally in the engine (jpeg only for loading roq videos, curl only for downloading assets, so nothing really important).Currently there is no point in updating them.

The only exception to this might be curl, because the linux version is currently build without it. I will probably update curl and integrate it when i look into the networking part.

the files were made 10 years ago ...so updating jpg , curl & ogg will only be a good idea..i searched and then looked at the files...the libraries should be very easy to replace...same goes with zlib and bfg edition .the sound system for me is as important as updating opengl to vulkan or even more... playing in stereo is not as great as 5.1 or 7.1 ...

the files were made 10 years ago ...so updating jpg , curl & ogg will only be a good idea..i searched and then looked at the files...the libraries should be very easy to replace...same goes with zlib and bfg edition .the sound system for me is as important as updating opengl to vulkan or even more... playing in stereo is not as great as 5.1 or 7.1 ...

You only think stereo is bad because HRTF is not used in most games, also Doom 3 and idtech4 is capable of 5.1 and 7.1 sound from the beginning.

i know it ....i have an x-fi ...but my recent computer that has 2 radeon 480 and use one for audio....is not seen as able to deliver 7.1...as dsound was deleted... may be finding info on windows audio is not that easy...the good old time of speaker in the case and waveformatex .....

i started to play the new fhDoom that advises some HD packs :"]...that i also downloaded ..so i put the wulfen_texture_pack_2.0.pk4 High-Res_Pipes_inoffical_wulfen_2.0_update.pk4 in the base folder with www_wulfen_texture_pack_20_fix.pk4 from gamebanana.com ... without any change in config or parameters..despite my two rx480...i was having low fps and the feeling i was walking like a pirate with a wood leg..., beside that some part of the floor were totally black...very disappointing ...i renamed the exe to doom3 , removed textures pack files and had a better fps but still a game not so smooth..with parts only at 30 fps .. with doom bfg i have 60 fps all time , same with doom 1.3.1 ..

may be a config can help for the hd pack.., i think you should try to optimize the exe itself by using some intel tools ..

I have troubles building solution for MSVC 2013 using CMake on Windows 10. I have everything required to build it (exact versions mentioned in building section on GitHub), yet it throws out an error: Unknown cmake command "add_force_include".

cmake might have deprecated it, also had problem with it but in my case it put linker flags in the resource compiler causing it to fail building, so i had to edit them by hand. Probably need a better solution.