Learn to shade and light glass with a high level of realism, and save yourself a lot of time by being able to relight your glass renders in post-production. This tutorial covers the full process from start to final renders with the post production work and light passes done in Photoshop.

Starting by creating a simple wine glass model and a studio lighting setup, we dive into setting up HDR light passes designed to mimic the Maxwell Renderer's Multilight feature. This method can save hours of rendering time as a bulk of the lighting can be done in post.