Sekiro Has Multiple Endings Rooted in the Story; Replay Value Will Be There as Each Run-Through Gets Harder

Sekiro: Shadows Die Twice is now less than two months away from its planned release on PC, PlayStation 4 and Xbox One. FromSoftware CEO and Game Director Hidetaka Miyazaki recently attended the Taipei Game Show 2019 event; there, he was interviewed by Japanese website GameWatch and he revealed a few additional details on Sekiro.

The game will feature multiple endings and compared to previous Souls-like games, this time the multiple endings will be rooted in the story somehow. Miyazaki also said that there will be replay value as each new run-through will get harder.

However, there won’t be any built-in support for RTA (real-time attack) speedruns. Miyazaki said FromSoftware hasn’t designed games with this in mind ever since Demon’s Souls on PlayStation 3, even though he personally enjoys watching people doing RTA speedruns.

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In Sekiro: Shadows Die Twice you are the “one-armed wolf”, a disgraced and disfigured warrior rescued from the brink of death. Bound to protect a young lord who is the descendant of an ancient bloodline, you become the target of many vicious enemies, including the dangerous Ashina clan. When the young lord is captured, nothing will stop you on a perilous quest to regain your honor, not even death itself.

Explore late 1500s Sengoku Japan, a brutal period of constant life and death conflict, as you come face to face with larger than life foes in a dark and twisted world. Unleash an arsenal of deadly prosthetic tools and powerful ninja abilities while you blend stealth, vertical traversal, and visceral head to head combat in a bloody confrontation.