Needs rethinking of basics. To begin with, US vs Syria is just not interesting. Secondly, gamewise it is only highly irritating when game needs heavy micromanaging, but while you do that, other troops just die silently and if you blink, you might miss the tank that killed them. How about some user friendliness? [Jan 2009]

Brilliant humor and an interesting world won't save Mario's latest RPG offering. Even though the stickers add a lot of variety to the turn based battles, an RPG without any character development tends to turn repetitive eventually. Unfortunately for Mario such is the case with Sticker Star. [Feb 2013]

Respectably faithful to the Penny Arcade style. The battle system is fun, but otherwise the lack of meaningful content brings the game down; a story-based game should have a story that grabs you and won't let go. [Sept 2008]

For point’n click adventure gamers Still Life 2 is the long-awaited sequel to the original serial killer hunt. SL2 to is true to its style meaning that it’s still as bloody and violent as the original – exceptional thing in adventure game. The game is really compact and all the events take place in a small environment which works out surprisingly well. Puzzle design is fairly good, but there’s awful lot of pixel-hunting and running to and fro. The plot twists are good but the overall storyline has many flaws. All in all Still life 2 isn’t as good as its predecessor, but it’s still worth a try if you’re into serial killer cat-and-mouse-things. [Feb 2010]

You never know what to expect from Bioware when they create a new DLC. Sometimes they are decent, more often not. Legacy and Mark of the Assassin are pleasant surprises in the continuum. The adventures are well written, Tallis is a compelling new character and the combat is challenging enough. The add-ons are solid work, but not extraordinary by any means. [Nov 2011]

The idea of mixing elements of role playing games and first person shooters with Diablo style item hunting might seem absurd at first, but Borderlands proves that such unique combination can actually work. The two DLC packs, The Zombie Island of Dr. Ned and Mad Maxxi’s Underdome Riot, expand the Borderlands experience further, but in their own different ways. The Zombie Island of Dr. Ned is a story-driven adventure that, as the name suggests, involves a lot of zombie shooting, whereas Mad Moxxi’s Underdome Riot concentrates on multiplayer and arena battles. Both are good in their own right, but Ned’s Zombie Island offers more fun moments and bang for your buck. [Feb 2010]

The weapons are seriously underpowered and the enemies are as uninteresting as they come. The command system seems very simplistic at first, but turns out to be one of the game's strong points. [Mar. 05]

The latest Ultima Online expansion offers two new classes, ninja and samurai, and a renewed guild system. Otherwise the game is pretty much the same. Veteran UO players will enjoy, but if you are new, Samurai Empire is not the easiest way to begin. [Feb. 05]

Hard to be a God is very hardcore old school rpg that has its moments. Mounted combat is fun, but normal combat is frustratingly difficult. The bad Borat-style translation makes for some hilarious moments but slows down the narrative at the same time. [Mar 2008]

Simbin continues making money with almost 3 years old game engine, and it shows in everything. Graphics and physics are really old fashioned. Standards are set in much higher nowadays. Race On doesn't move sim fans, and looks too ugly to "race" with Forza Motorsport 3. Race On is not worth buying for full price. [Jan 2010]

The weapons are seriously underpowered and the enemies are as uninteresting as they come. The command system seems very simplistic at first, but turns out to be one of the game's strong points. [Mar. 05]

Very much an average take on JRPG genre. While it does offer a long story brimming with anime cliches and conventions, and more than enough options to customize your characters and their skills, the plot feels bland, stumbling from plot twist to another, and the character cast something we've seen a thousand times before. Action sequences outside boss fights, while fast-paced and even fun quickly become repetetive button mashers without much tactics or thinking needed. [July 2009]

For the most parts an entertaining street football experience. The gamebreaker meter and environmental objects add freshness to the gameplay. There is a lot to do, but the lack of variation is a definite problem. [Mar 2007]

BattleForge spices the RTS genre with aspects from collectible card games, but the whole is less than the sum of its parts: the strategy elements are too repetitive and the CCG side feels pointless. [May 2009]

Puts player in a rather awkward role. You essentially play a person who hasn’t made a single good decision in his life. When none of your actions hold any kind of moral high-ground the whole experience starts to feel like a total downer. While the story certainly has an impact, the actual gameplay does not. Shooting behind the cover has been done much better. The real let-down is the last third of the game which is simply not fun to play. [Dec 2007]