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November 9, 2018: 2018 Kickstarter Project Report

This year, we've taken steps to improve our use of Kickstarter. We're constantly learning – and experimenting! – and we've managed enough projects this year that it's time for a brief status report on each. This isn't an exhaustive overview of each project; check the individual Kickstarter pages for the details.

We had a slight delay in delivery of the PDF, but since then have kept to our schedule. The game is on the water and expected to start mailing out to backers this month. We are not releasing the book to distributors; preorder today at Warehouse 23.

We experimented with a new fulfillment company for this project .*.*. it wasn't the greatest experience. The final package was a limited box of goodies and our warehouse team made sure to overload the box with goodness.

This experiment combined three artists into a single Munchkin expansion, and we're happy with the results. At the moment, the expansion is on the water and expected to land at the fulfillment warehouse this month. We plan to start shipping rewards this month and, fingers crossed should deliver the final rewards on schedule.

We started promoting the Kickstarter launch date about a month before "go" day, and the team pulled together wonderfully as the support kept growing. The game is now at the factory and, if everything continues according to plan, we'll deliver the Kickstarter rewards on schedule.

This companion to last year's Ogrezine project brings Ogre players more articles and scenarios. We're currently manufacturing the physical rewards, and we continue to post new articles on schedule. The project is moving ahead smoothly, and everything looks positioned to deliver as estimated.

This Kickstarter project closes soon, and we're happy to report that we're on track with no difficulties reported by the team. We should send the final files to the factory shortly after the campaign closes, which will help us to deliver the rewards as estimated in the project rewards description.

That's a total of eight projects this year, six of which are still open and not yet fulfilled. Those six, though, are all on schedule and we're on track to deliver two of the six over the next month.

Power up your GURPS Steampunk adventures with Pyramid #3/39: Steampunk, an assortment of new goodies to add to your alternate-history Victorian worlds. Spice up interpersonal interplays using GURPS Social Engineering, discover a new campaign setting on the Trans-Kenya railway, unleash steampunk-inspired zombies, and ride an assortment of impossible gliders. Download this issue today, from Warehouse 23!