Old school Counter-Strike players will remember a gameplay mode called "assasination mode" that randomly changed a member of the CT team into a VIP. The VIP player was only allowed the pistol he spawned with as his weapon. But, he also spawned with 200 armor. The misson in this game play style was simple: "Protect The VIP Team!". The CT's were to escort the VIP to a rescue zone to win the round. The terrorists objective was to kill the VIP. If they did, the round ended no matter how many other CT's were alive.

This game play mode, maybe more so than any other, demanded team play and co-operation. It was exciting to play and was a dream for those of you in to tactics and stategies. Unfortunately this game play mode died when Counter-Strike: Source was released. Valve Software didn't include it in the "Direct Port" of Counter-Strike to Counter-Strike: Source.

1.0.C (26 Feb 06)
- fixed: round time elapsed but round doesn't end
- fixed: map doesn't change when mp_maxrounds is reached
- fixed: map doesn't change when mp_winlimit is reached
- fixed: not always outputting the "Assassinated_The_VIP" log line
- fixed: player who was VIP doesn't have knife/pistol after "mp_restartgame" or Mani Warmup Period end
- fixed: VIP doesn't have VIP skin if player switched from T last round
- fixed: player who was VIP last round sometimes can't pick up weapons
- fixed: VIP still has nightvision if player purchased it the previous round
- fixed: VIP's USP ammo not always set to 12/12 on Linux servers
- fixed: restricted mp5 can be bought with some keybinds
- added: fire vip_escaped and vip_killed events for interaction with other plugins (requested by Mani)
- added: don't choose a VIP if mani_warmup_in_progress equals 1
- added: ignore bots when choosing VIP if human player is on CT and bots are set to defer to humans