Devil's Pit Diner

Walkthrough - Devil's Pit Diner & Motel Area

Objective:Find a way out of the area.

Head left and you'll find yourself at a gas station. Pick up the map on the bench outside and then keep going left to find a wrench. You can use it to bust the lock on the door next to where you found the map. Immediately to the right will be a pile of bricks that you can use instead of the wrench if you want (you can only hold one at a time). Go forward and climb the ladder on the left to get onto the roof. On the left side of it you can find a walkie talkie. After picking it up, go forward and right to where Murphy will climb down from the roof.

Move forward some more and you'll come across a building. Go around to the front to see that it's a souvenir shop. Head up the stairs and follow the balcony to the double doors with the "Devil's Pit" sign above them. Inside, pick up the game tokens on the left (there's also a stick you can exchange the brick for behind the counter) and then head through the opening. Pull the lever at the end of the walkway, and now you have to find a ticket to use the tram.

Objective:Obtain a ticket to get to Devil's Pit.

Head outside and go straight from the souvenir shop and you'll come across a rock you can use as a weapon. Once you come to the road, follow it right. Close to the end of the road, go up to the truck and there will be a cutscene.

Objective:Change clothes.

Go to the very right of the diner, between some barrels, and you can go through the fence. Go ahead and turn the corner and bust open the lock with your weapon. Once inside, move forward and then go through the other door in the right. Go to the corner ahead and to the left for a map of the diner. Go to the opposite side of the area to find a note detailing a little about the Devil's Pit. Go behind the counter and you can pick up a bottle for a weapon. Open the cash register to obtain some money. Now head through the nearby door. You can pick up a frying pan here as a weapon. Go forward and pick up the first aid kit in the right next to the locked door. Go through the open door in the main dining area. Pick up the first aid kit near the window. The two doors in here lead to toilets.

Now head through the other door in the main dining area, which leads to the kitchen. You can pick up a frying pan here as a weapon. Go forward and pick up the first aid kit in the right next to the locked door. Go to the other side of the kitchen and turn the gas valve, which will then spark a fire. Turn right and punch the alarm button for the sprinkler system to come on, and then you'll end up in the Otherworld.

Otherworld

Turn around and rotate the valve so that the water gets let out, which will also open one of the locked doors. Head through it, ascend the long staircase, and then go through the door at the top. Move through the hallway and into a room with an odd camera view.

Go to the far corner and rotate the picture so that a gate opens up while something else comes down from the ceiling. You'll have to hurry over to the opening to slip through it and into the next area. Here there will be a very odd chase scene of sorts. Move forward a bit and there will be a kind of vortex. All you can do now is run, and after the first long hallway, you can knock over objects to try to slow the thing down. Once you've gotten to the open room that has several possible exits, go left because the other two (straight and right) will close on you. Soon after that, you'll duck under a wall and then you'll be sliding down the floor and there will be objects you have to dodge in order to survive.

Stay on the left until passing the first spikes, then go to the right. You'll pass a second mass of spikes as well as a bus. After that, you don't have to worry about dodging anything. Once you're back on your feet, go forward and to the other side of the area where there will be a chair, a radio, and some stairs. Go up them and follow them to the top where there will be a valve to turn. Once the room has ascended, head into it. Rotate the picture and you'll see another area open up. Go down the stairs and then across the other two staircases, then into the room. Rotate the picture here. Go through the new opening by passing by the stairs you first went up. Go through this room and soon after another vortex will appear.

Again, run away from it by following the only path available (go right next to the gate that closes). Turn the valve when you come to it, which will open the gate that previously closed on you. Circle back around and go through it. Once you've been on the stairs for a minute, turn back around and start going down, then through the door. You'll be back in the kitchen and back to normal.

Real world

Remember the other door that was locked? Well, now you can go through it. There's nothing through the door to the left except a chair to use as a weapon, but you can find one of those off to the right anyway. First, follow the path right while remaining on the ground floor. Check the door on the left near the stairs for a first aid kit. Now continue on that path and go through the door at the end of the hall. Move through the first room into the second and grab the key on the table in the kitchen. Go back to the stairs in the previous area and ascend them. Use the key at the top on the locked door.

Motel

Head through the door immediately to your right. Move into the room and then right, and to the right of the bed is a desk. Open the middle drawer for a power cord. Back in the main hall, go right and into the next room over. Open the drawer of the dresser opposite the foot of the bed for a first aid kit. Move to the corner ahead and to the right, where the window is. Use the power cord on the appliance here. After a moment, five numbers will appear. This is the solution to a safe in the final room here.

Exit this room and then go straight and right. Go through the door, then left into a bedroom where there's a dead dog on the bed. Through the opening here is a type of safe. The numbers you just found will open it. Unfortunately, it's not quite that simple. Moving the second dial also moves the third and fourth ones (with the fourth one turning in the opposite direction as the other two). The third and fourth dials, if used directly, skip a number after the first initial turn. Use that knowledge to get the right numbers in order to open the safe. The solution is 26381. Therefore, on Normal:

Get the #2 dial to 7, the #3 to 4, and the #4 to 7. Then turn the #2 to the right once so that they all hit the right number.

On Hard, the solution is the same but the way the dials operate is different. In addition to the #2 dial turning #3 and #4, the #5 dial turns #4 and #1.

Inside the safe is a Colt handgun with seven bullets. Now head back down the stairs out of this motel area. Go back to the kitchen where you got the key and head through the door here, which leads to the basement. There's a first aid kit on a table in the same area with the stairs. You can also pick up the fire extinguisher to use as a weapon. Turn around and head next to the staircase where you can find a knife if you want it. Go into the left area (to the right of the stairs) and follow the path, walking along the left wall so as to pick up the wrench you come across. Use it to break the lock on the metal door ahead and go through it.

Go to the immediate right and through the opening. Pick up the note on the table, then find the piece of wire in the little area past it. Head back to the stairs that led into the basement and there will be a cutscene, after which you'll fight your first enemy. Once you've killed her, move out of this room and passed the staircase, then into the area on the left. Use the piece of wire to get the lift working and take it up. Once off of it, go left (there will be some bottles you can pick up) and go through the door. Open the drawer of the dresser on the right to find a meat cleaver. A little past that is a first aid kit you can grab. Exit this building and then enter the one directly across from it.

On the bed will be some clothes you can change into. You'll also get the police badge and Rusty Key. There's also a knife in here to use as a weapon if you want it, or a wine or beer bottle in the fridge. Exit this building and head to the right. You can find a rake leaning against a tree. Bypass the third building for now and move through the opening in the fence. You'll immediately be jumped by an enemy so take it out once you've shaken it off of you. Go left and rotate the lever. Move back through the fence's opening and into the building on the right. There's a hammer in here if you want it. In the back of the building, you'll find a machine to insert your game tokens into.

All you have to do is get the red ball into the red circle at the top and then the two green balls into their respective circles. Voila, there's your Free Ticket to use the sky tram! Lot of work just for one ticket, eh? Exit this building and keep to the right. There's an area between these two buildings (near the trees) that you can slip through to get to a locked gate. Use the rusty key on the lock and head through. You won't have much time to feel relieved seeing as you'll immediately be attacked by several screamers. Simply run away from them. The sky tram's building is basically straight ahead so run that way. Head up the stairs, through the double doors, and to the right. Use the ticket to go through the rotating door and onto the sky tram.