With the recent scramble by Valve and Riot to make their versions of Autochess, I thought it would be awesome if Blizzard made their own. For anyone who hasn't played an Autochess game before, here's a quick rundown of the mechanics.

So in an effort to avoid having Blizzard be too late to another genre, I decided to put out some ideas of my own that use the differences of HotS to its advantage.

Fundamental differences:

No items

Upgrading a unit lets you choose 1 talent out of a random selection of 3 (some units may have more than 3 talents)

Talents can significantly change a unit's abilities, give them passive abilities, or even change their race or class.

Races

Demon – Immortal

Automatically revives (with 100% HP, 0% mana, and refreshed cooldowns) 15 seconds after dying if any allies are still alive

Thrall

25% chance on hit to damage the target with lightning, which bounces to 3 other enemies

Every 5th attack heals for 10% HP

Windfury cooldown reduced by 2 seconds

Gain the Warrior Class

Valeera

Elf Assassin – 1 Cost

Vanish – 10 second CD

Turn invisible for 1 second. The next attack does 100% more damage.

Talents:

If the next attack after Vanish kills its target, its cooldown is reset

20% chance on hit to stun the target for 1 second

Vanish costs 50 mana instead of 100

The first time Valeera takes ability damage each round, reduce it by 75%

Zeratul

Protoss Assassin – 2 Cost

Void Prison – 30 second CD

Stops time for all units in a 3×3 square, freezing them in place and making them invulnerable and untargetable for 4 seconds.

Talents:

Every 4th hit cleaves in a 3×3 square around Zeratul, dealing damage to enemies

Zeratul blinks to another location on the board when reaching 66% and 33% HP

20% chance on hit to slow the attack speed of the target and all adjacent enemies by 30% for 2 seconds

25% chance on hit to deal 50% more damage

Abathur

Zerg Mage Specialist – 3 Cost

Symbiote (Passive) – Abathur stays in a fragile, dormant state, and uses abilities and talents from an allied unit and gaining the mana they receive. The Symbioted ally gains the Zerg race.

Stab – 4 second CD

Shoots a spike towards the Symbioted ally’s target, dealing damage to the first enemy hit.

Talents:

Every 3rd Stab releases a burst of spikes dealing damage in a 3×3 square around the Symbioted ally

10% chance when the Symbioted ally is hit to gain a shield which absorbs damage, this chance increases by 10% each time Stab is used.

Abathur spawns a locust near him at the start of each round and every 10 seconds afterwards, reduced by 1 second each time Stab is used.

Abathur spawns a toxic mine on a square with creep (that isn’t occupied by an enemy) every 8 seconds, reduced by 1 second each time Stab is used. The mine explodes to deal damage when an enemy steps into that square.

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