Game Developer Designs Rendering Engine for PlayStation 4, Xbox 3.

Crytek, a leading developer of video games and 3D rendering engines, said that its current work, the CryEngine 3, is aimed at the next-generation video game systems which will replace the PlayStation 3 and Xbox 360. The company believes that by the time the engine as well as games on its base hit the market, the new consoles will already be available.

“CryEngine is the technology that allows you to look out for the future by being next-gen ready. That means if you know you want to make a PS3, Xbox 360 and PC game, you may also want to be looking at a version for the next Xbox or the next PlayStation. If you want that, this is the engine of choice because it can scale up, it can scale down,” said Cevat Yerli, chief executive officer of Crytek, in an interview with GamesIndustry.biz web-site.

Both Microsoft Corp. and Sony Computer Entertainment Inc. are tight lipped when the next-generation PlayStation and Xbox arrive, however, a video game industry executive said recently that Microsoft had already started discussing certain concepts of the Xbox Next with the development community.

According to Mr. Yerli, whose company was concentrating on developing high-profile titles for personal computers for many years, the forthcoming CryEngine 3 will be highly scalable, hence, it should be relatively easy to tailor performance and quality for the next-generation hardware as well as the current-generation consoles, PS3 and Xbox 360.

“Whatever the next-generation will be, it will be more parallelism, more computation of what already exists. We are ready for that. Writing the driver layers for the next PlayStation or next Xbox will be quite simple for us. As soon as that knowledge becomes public, we will be on it,” claimed chief exec of Crytek.

Mr. Yerli did not confirm whether he had any official knowledge regarding the next-generation leading-edge consoles. Still, it is hard to believe that Crytek has started the development without any knowledge regarding the target platforms.

Discussion

Again... Crytek with overkill... Will I ever play Crysis at good frame rates without killing my GFX? By then, there must be a "Crysis 2"... Just make more games, instead of more technological advanced games

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While I definitely sympathize with yours and other gamers' pain I still think Crytek pushing the envelope is not a bad thing at all.

I dont mind having to kill my graphics card to play the game. That said with a bit of hacking the game cvars I got it playing nice and smooth at 1920 x 1200 full AF on my 8800 Ultras in SLI. And by hacking the cvars I enabled all the fancy visual stuff that was supposedly DX 10 only. The visual quality was a lot better than it was out of the box.

With all the game developers moving to consoles and so on, it is good to see one company making sure the pressure to get more powerful and better hardware out for the PC does not let down

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2.

That's a good thing in a sense. It kinda means that there's actually a game out there that's pushing every graphics card to the limit. And that's what computer hardware is designed to take: hard, hard punishment from their manufactures. When the next-gen consoles come out, I'll be pleasantly surprised if they can handle Crysis and other heavily intensive games with ease.

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3.

We will have something like Crysis 2, then people will still have the same basic question: "But it can play Crysis 2??" And the the answer will be the same: "No, but actualy it cannot play Crysis 1 also..."

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"We" will have? And by we, you mean the 1% of PC gamers who would actually be able to run Crysis 2? Besides what's your point? Saying that a $2k PC gaming rig can outperform a $300 console isn't really saying much.