This is the highest score spacesector.com has giveth ever.... for a game that has very little real game-play. In a way FTL reminded me of Progress Quest. If you find the win strategy there is literally no game to be had, it's just the same procedure every encounter. Target 2 Ion Mk2's shields and weapons, have 2 attack drones wreak havok. have 2 mantis warriors teleport over and have cloak.

WIN

after 11 hours of play-time.

I never before won a rogue-like.. which makes me sad. Not that I won, but that people call FTL a rogue like.. I am just odd with my game taste I guess...

I'd have given it a 8/10 .. enjoyed the heck out of it, but now.. I don't think I want to start it up again. At least not when Torch Light 2 and Borderlands 2 demand my attention.