Well... She was at least trying her best that game. I know that because I remember myself laying low behind her while getting people's trust in me. ...the backstabbing was worth it, but the guilt is crawling up to me. Slowly, but surely.

As such, unless there are any descendants of mine who can time-travel, I shouldn't have any descendants.
...and if they were to actually use a time-machine or the like, then I would give in my all to kill them (in NUF).

Wunderkammer- Cabinets of curiosities (also known in German loanwords as Kunstkabinett, Kunstkammer or Wunderkammer; also Cabinets of Wonder, and wonder-rooms) were notable collections of objects. The term cabinet originally described a room rather than a piece of furniture.

Parallel Thought (Support): Grants other personas more consciousness, enhancing their mental capabilities for a limited time. Active spell.
Mind Control (Curse): Mainly used to let the main persona control other personas from the host, the skill itself is unable to control mind of those who does not permit the control. Active spell.
Telekinesis (Control): Lots of focus is required to maintain telekinesis, but the effect is self-evident and proves to be useful from times to times. Active spell.
Summon Item (Summon): Mainly used to summon the throwing knives that have been carved with a complex symbol on them. Without the carvings, the summoning doesn’t work. Active spell.

Backstory: An unknown child claiming to have come from the Marden Union to learn more about magic and its application to the everyday life. The child said he was well known for having four skills which is rare in his country. The child has been confirmed to have multiple personalities in him which -according to the child himself- has made him dissociative from adults and children his age. The child doesn’t talk much about his family at all and seems to hide topics regarding his home country.

Appearance: For a sixteen year old kid, his appearance seems to be rather short. The child has brown hair and doesn’t stand out at all were it not for his clothes which seem to be clean all the time. He has a common face, but on rare events he complains that his face would have been prettier had his nose been smaller.

Personalities: It has been confirmed that at least five personas reside in the child’s body not counting the indifferent main persona. So far, the personas are known by the name chosen by the main persona; Logic, Wrath, Sorrow, Evil and Hope. Each names are self-evident for what their traits include, but as the main persona keeps them in control, they often do not make appearances.

Skill(s):
Guard Punch (-2): Deals 2 less physical damage, but you will get 4 extra Def for that attack and it lasts until the end of next turn, 20 mana cost.
Cook: The Player can use cooking recipes and when the Player eats that food, it will have double the effect.