Site rules require that I make a new thread and get people to sign up again for this tourney. So, lets go for it... Welcome to:

THE 12 MAN BRAWL!

Games will be sent 5 at a time, and active games will never go over 5. EPH edit..as posted in this thread, we're going over 5 games initially.

This tournament will work in the same manner as many of my tournaments. As games go on, the amount of points that can be earned will escalate. At the end of certain rounds, players will be eliminated. Every game will have a 20 round limit.

Points are awarded for eliminating other players, and are also given out depending on the order of elimination. Eliminating another player will count as a kill. Winning by the objective on a map will also count as a kill against the players who were alive at that time. Winning by round limit does not count as a kill, but does help in terms of bonus scoring.

When 2 players tie in terms of time of elimination, the points they could have earned there will be averaged together and rewarded (and then rounded down). Regardless of the amount of troops a player has when they lose by map objective, all of the player's losses will be considered simultaneous.

1)If doing a nuclear game in Batch 1, and with 6 players left in the game 3 playes are suddenly simultaneously eliminated by nukes, each player would receive a bonus of: $11. [($15+10+$8)/3]

2) Batch 2, Game 4 has a winning objective. If nobody was eliminated, and one player somehow pulled of the game objective, that would player would credit for a kill on each player, and the bonus for 1st. Everyone else would receive: ($60 + $40 + $30 + $25 + $20 + $15 + $10 + $0 + -$10)/9 = 21.11, which would go to $21.

Unless specified otherwise, each game will be automatic, chained, sunny, and escalating.

Some games will include the 12 Hour Fog Rule. When this is in place, the player who takes their first turn must wait at least 12 hours before taking their first turn. On games where the rule is in place, breaking the rule will result in the amount of points won in the game being cut in half. (If they're negative, they will be doubled.) Games with the 12 Hour Fog Rule will have "12 Hour Fog" written on the game label.

Tie-breakers will be settled with games on the classic map with the default settings.

Game 1: Map and settings will be chosen by the player in first place at the beginning of the finals. (Settings must have already been used at some point in this tournament) Game 2: Same thing, but chosen by player in 2nd place at beginning of finals.Game 3: Kings Court (Manual, Foggy)Game 4: IcelandGame 5: Middle Ages (Foggy, 12 Hr Rule, Flat Rate)Game 6: Fractured China (Trench, Flat Rate)Game 7: Labyrinth (Manual, Foggy)Game 8: Eurasia Mini (Flat Rate, Trench)Game 9: Woodboro (Manual, Foggy)Game 10: Classic Cities: Pot MosbiGame 11: RandomGame 12: Feudal Epic (Manual, Foggy)Game 13: Italy