Modeling Vehicles in Maya

In this course, Ryan Kittleson models a fully detailed Shelby Cobra automobile using both polygon and NURBS modeling techniques. The body, wheels, and interior are all modeled from scratch using blueprints and reference photos. The course covers aspects of modeling useful for many types of objects that go beyond automobiles, such as modeling complex shapes, editing NURBs objects, and creating clean models from scan data.

Setting up Maya for modelingUsing Blinn materials for modelingImporting a scanned or sculpted modelExtruding polygonsModeling with image planesDealing with body panels like the hood and doorsCreating detailed tire treadMaking the wheel rimsModeling the seats, steering wheel, and shifterMaking rivetsWorking symmetrically