Increase speed of Resupply Status: Will Be Added

The new system, which requires that supply units resupply garrisons, has a couple of major problems that could be fixed by making supply units move much faster.

1) The whole purpose of supply units is to introduce into the COMBAT system a means of breaking the supply chain.

2) The purpose is NOT, or should not be, to cause players to spend lots of time eternally tweaking supply units, finding that high priority units are being ignored in order to resupply garrisons, or to fill the map with an anthill of supply units that are so numerous as to hide combat units and obscure the tactical situation.

3) I understood that it was a goal to reduce the number of military units - the supply system as it stands causes the creation of HUGE numbers of supply units.

All of this can be solved if the supply units simply move faster, resupplying at the least one or two units/garrisons per game month. The supply units will still be on the map, available to be attacked in combat, so their purpose as a tactical vulnerability still exists. But as it stands, the current speed of these units causes several annoying results that I don't think were intended.

Please vote to increase the resupply speed of supply units.

56 gamers voted for the proposal. 4 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction: We will take a look at resupply speed and see if this could be speeded up.