When exporting particle systems with their size controlled by vertex groups/weight painting, I seem to be getting an error about the transform matrix not being invertible when there are particles with size 0. Would it be worth having Blendigo check for objects with size 0 on export and skipping them to prevent this?

When exporting particle systems with their size controlled by vertex groups/weight painting, I seem to be getting an error about the transform matrix not being invertible when there are particles with size 0. Would it be worth having Blendigo check for objects with size 0 on export and skipping them to prevent this?

That sounds possible, I will have a look.

cooler_inc

158 posts from Ukraine, Donetsk

Sat Aug 28, 2010 1:46 am

sorry for stupid question, maybe I do smth wrong, but after tuning up the materials with textures, saving and quiting blender - I open this blend file and see that materials where channel type should be set like "Texture" is set to "Colour". Why it happens?

You really could try to provide some specific details of your system. However, having read through that LuxRender thread the problem was found to be the use of the socket python library with regards to materials database integration and 64-bit windows environments.

Blendigo should in fact disable that part of the code on windows 64 bit (and has done so for quite a while now), and indeed everything works for me using a 64bit windows setup. (In fact, I do most blendigo development using 64bit win, 64bit blender and 64bit python installed).

Now for the boring questions.... which version of blendigo do you have installed? Which version(s) (if any) of python do you have installed? Which release of blender are you using (official 64bit 2.49b?) ?

Now for the boring questions.... which version of blendigo do you have installed? Which version(s) (if any) of python do you have installed? Which release of blender are you using (official 64bit 2.49b?) ?

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