Archive for 'Tabletop RPGs'

Feb201219

The latest Legends and Lore article on the WotC website worried me, and I responded in the comments. I feel this needs more visibility than hidden in comments and rage, however. Luckily, I have a blog I never use for just this sort of occasion.

What I wrote:

This post makes me the most concerned out of any L&L post ths far, as it seems that Monte doesn’t actually understand the reasons people think D&D breaks at high levels. This worries me.

I love the idea, the concept of high level play. The problem is, execution is always mediocre. In 3e and prior, the issue wasn’t just that encounters could be bypassed with spells, it was that the non-casters had to just sit aside twiddling their thumbs as the casters did so. The issue wasn’t that you could disintegrate hordes, it was that climactic fights could be 2 hours long, or 2 minutes, depending solely on how the Wizard’s luck went with those spells.

4e, despite all the complaining handles the tier changes the smoothest. Fights get too long, and the DM has to do a lot of work to give big challenges sometimes, but everyone remains useful, and everyone gets a chance to contribute to the game.

As a fan of Mages (as you said at DDXP), I understand fully why you’re a fan of high level play in all editions.

But please, try to understand why some of us, as fans of Fighters, Rogues, Paladins, etc, have issues with it.

I like the idea. I want the game to change. I want my Paladin to soar across the sky, mounted on a dragon, pummeling demon lords and saving gods.

But in 3e and prior? I never got the chance. Either the Wizard removed all challenge, or he failed and we TPK’d since we couldn’t get past the magical wards.

For me, the game broke.

Please understand this. And please let me pummel my demon lords.

I suppose my main point is that D&D doesn’t break as a game at high level by default. Rather, it breaks if you want to have a diverse party. If my entire 3e party were primary spellcasters, I’d be fine. But it absolutely sucks playing my high-level fighter alongside those characters.

Monte talks about the type of game where you create your own planes and lay waste to planets, teleporting around and disintegrating hordes. But he needs to remember that not every class gets to do those things. We need to make sure those classes are still fun.

If we can do that, and keep combat from ballooning into a 3-hour affair, then I’d officially call high-level play “not broken”.

Apr201004

So I was rolling around the RPG Bloggers network, and came across a post on The Labyrinth regarding asinine statements about 4e. I agreed with him that the statement was asinine, but for very different reasons than originally stated, and we discussed it for a bit.

So Labyrinthian, who runs the blog, decided to put forth his points, and air all his dirty laundry about the system, to get my responses on it.

Many of the points, I had heard before. I tried to answer all of them as best I could.

But, as I am wont to do, my comment in reply to him ended up something like 8 pages long.

As such, I’m posting it here, and leaving Labyrinthian a link to it. It… it’ll just work better this way, I think.

Dec200916

So, thanks to my good friend Phil, the ChattyDM, Goodman Games sent me a product to do a pre-review of.

I know, neat, right?

So, now that we’re finally finished moving and I’m settled into my new job on the other side of the country, I should probably get on that. Let’s see… it releases…

TODAY????!!?!??

Well, so much for the “pre” part.

Anyways, the book I was sent was Agazar’s Book of Rituals, and as I said, it is out today. This is an interesting book, as it was “crowdsourced”, in a way. Way back in January, Goodman Games put out an open call for submissions, and this is the result.

I have to say, knowing this, the end result is quite impressive. Most of the contributors are not professional game designers (and many may not even aspire to be such a thing). The fact that such a product even exists is a feat unto itself.

What the hell is it?

Sep200915

And we went to Gen Con! I should write more about that, but haven’t had any time, due to the next point.

We’re moving! To British Columbia! And need to find a gaming group in Kamloops! Any suggestions/offers?

Back to Gen Con, however. Just before we went, I was contacted by my good friend Phil, the Chatty DM. He said that he was scheduled for an interview with Bill Slavicsek and Andy Collins on Sunday, and asked if I wanted to come.

What the hell kind of gamer would I be if I passed that up, right?? (I am a particular fan of Andy’s work… my players still hate me for using that one.)

Unfortunately, Bill wasn’t able to make it, but we had a good chat with Andy, so all is well. Phil has part one up over at ChattyDM.net, where he rambles in overtired Québecois with Andy about DMing in general. Read that first.

For my part, I got a number questions from the community members over at the forums of Andy Collins’ personal site. (Small forum, but a great group of people there. Thanks, guys.) This was my first chance to actually be more than the general public, so I really wanted a chance to let the fans of the game ask their own questions.

Unlimited Item Power: You can use any item’s daily power once per day but have no restrictions on your own uses, so you can have 10 different items and use all of their powers. Once an item’s daily power is used once it is spent – you can’t give it to another character for a go, for example.

And if anyone decides to abuse the system by hoarding multiple cheap items, you smack them with the rulebook and take the privilege away. They don’t get nice things.

Skill Challenges – I haven’t quite figured out what to do with these, but had my first really good one at the MM2 Game Day. They are not run by the book, however, and are affected by #3.

Skill Check DCs – The errata’d DCs are too low, and make Skill Challenges a cakewalk. The original ones (with the +5 for being skill checks) were too high, and made Skill Challenges too hard. I use the new Skill Challenge system (X/3), as the old one didn’t scale properly, and the original DCs (sans the +5 for being skill checks). It seems to give the difficulty I want.

And of course the minor per-character house rules, such as reflavouring powers or making a Wizard into a Druid.

But recently, I’ve been thinking over another house rule, which I want to present to you here (and to the players on Sunday).

Mar200905

The PHB2, which isn’t being released for 13 more days, is sitting right here on my desk.

…or chair. Whatever. My desk is a mess and can’t hold it.

The point being, I have a PHB2. And you, kind readers, do not.

How did this come to be? Why, through the good Ed Healy, of the Atomic Array podcast, of course. A group of us from the RPG Bloggers network are splitting up some parts of the book and will be posting all about it over the next little while.

Feb200925

So, I should really have posted this a lot earlier than now. Sorry everyone. Graham posting again finally guilted me into posting.

ps. this is going to be long.

Anyways, things have changed since I last put up a DM Log; mainly that after we finished Rescue at Rivenroar, Graham took back the helm. He is now DMing, and I am back to playing.

The decision was made for 2 reasons: first, I was running into some mental blocks in trying to run a pre-written adventure. I write, so the main draw of DMing for me is, and always has been, the world-building and plotting aspects. I found that working with someone else’s story was sapping my creativity, both in-game and in my other endeavours. Long story short, my writing was suffering (ie. not happening at all), so I decided to drop the DMing to concentrate on the rest.

I do hope to DM again in the future. I found 4e was so much easier to work with mechanics-wise. Once we’ve had more experience with this edition, I want to run my own stories. For now, it falls to Graham to lead us.

Feb200923

So, through Phil, I was pointed to an article on the “Ages of D&D” by James at Grognardia.

My comment got far too long, so I turned it into a blog post.

First off, I think it’s pretty apt that he uses many of the same terms used to describe comic book eras. Golden Age, Silver Age, Bronze Age.

It can easily be argued that Golden Age comics were, perhaps, more pure, more original, and probably a bit more naive. But it’s nearly impossible to argue that it (or Silver, Bronze, whatever) was objectively better than any other age.

I find that fitting.

And did anyone else notice that, if you extend past the Dark Ages era (late 2e, according to James) to 3e, historically you would hit the Renaissance?

I find this apt, too. See, the renaissance was a time of cultural change, after all. Things got better (than the Dark Ages, debatable for previous ages), particularly from a cultural viewpoint, but culture and society changed drastically. While they resemble the previous ages much more than the Dark Ages, they were still very, very different.

Again, seems fitting.

The Reformation fits well for 3.5e.

Age of Discovery/Exploration (which overlapped the Renaissance) can be used for the era following the Eberron campaign setting, as WotC explores new mechanics and options (Tome of Magic/Battle for big examples, and the Eberron setting itself), braving new waters with some drastic changes from what has come before.

And to continue the trend, 4e corresponds fairly well to the Age of Reason/Enlightenment. During this age, much of philosophy moved towards a mathematical and deductive basis. This didn’t sit right with some people, who demanded empirical evidence, and debates on which philosophy was “correct” raged. (Pathfinder could be seen as the empiricist movement, perhaps.) 4e, as well, moved away from empiricism (simulation) towards mathematically balanced gameplay.