came up against an opponent in expedition today that was tough. lag not so bad, so I watched a few battles. This player is a dodge monster, and is the only one in her party. 61K dodge! since I had some available time issues, I used over 20 attempts that added to my alliance members attempts, got her stats to a 70% reduction. that leaves 30% and should reduce 61K dodge to 18K or so.

My hit, and the hit of all of my party is high enough to damage an 18K dodger. All dodged every single time on the last attempt. I know how the dungeon dice work, and I thought I had an idea about stat reductions. Maybe look into it?

alliance expedition still not right

this needs to lower dodge as well or at least let charm and other dodge reduce totems actually work otherwise the only way to win is keep hitting till the hp are low enough to 1 shot with sands of time or 100% hit hero.

alliance expedition still not right

here is my reference to the charm totem doing nothing and i never got a reply so the Only way to beat dodge is with higher hit or 100% hit heroes which are either very expensive or very weak so the strong cashers that can pump 70k dodge beat everyone and your alliance is s.crewed if you don\'t have one super high hit person

alliance expedition still not right

My strategy for the dodge monsters started over a year ago. Pile on the hit and take what dodge I can get. Every so often, I run into a dodger that I cannot hit with anyone in my party. Oh, well. Works good against monsters. At least until you run into monsters that dodge and heal. now if I had a nuke...

my entire party steadily increases hit.; usually at the expense of dodge, but there is a point of no return. all have respawn armor of some sort. all have HP recovery weapons. all have stun or daze rings and skills. Throw in HP recovery and rage totems, and the only things I can\'t beat as a free player are super-dodgers and those dodge/heal monsters.