The Mist Walker - D&D 5e Class

Looking for a new class to play? A highly mobile and cunning warrior, the Mist Walker is designed specifically to give you an exciting feel in and out of combat with just the right amount of options to be creative in your approach. The Mist Walker is an intelligence-based combatant that will breathe life into encounters in thrilling fashion.

Designed by Youtube content creator Cody C. Lewis of Taking20, the Mist Walker has been put through multiple phases of playtesting, both live on stream with the help of Web DM, Nerdarchy & Encounter Roleplay and with the help of the Taking20 Patron community, coupled with some incredible art by the talented D&D 5e artist Kim Van Deun, to bring us this final version.

The Mist Walker is a complete D&D 5e class with three full archetypes, called convictions, that will give players plenty of options when creating and playing their characters; the Conviction of the Blade, the Conviction of the Mind, and the Convction of the Shroud. Each of these will give players and Dungeon Masters a distinct feel, to help them create that one of a kind experience.

I support you on Patreon, and have the betas, but I missed out on getting this as PWYW, and I'd like to know what the differences are between the final beta version given out to patrons, and this version here please. TIA

Cody LMay 17, 2018 6:39 pm UTC

PUBLISHER

Matthew, I'm going to reach out to you via Patreon, keep an eye out.

Mathew SMay 17, 2018 6:51 pm UTC

PURCHASER

Sounds great, Cody, thank you!

May 09, 2018 7:18 pm UTC

PURCHASER

Here's my review of the class as someone who likes to implement Homebrew across his campaigns.

Level 1: Mist Walk - This ability is on the stronger side of the power curve, it would help if it was clarified in the feature that only you can move through it. Otherwise players might interpret it so that you can take allies, I know that there is a subclass that clarifies this, but it's better to be safe than sorry. RAW vs RAI and all that.
Level 1: Unarmored Defense - Nothing inherently wrong with this, I'm just curious why you chose to do unarmored defense instead of medium armor?
Level 2: Fighting Style - You mentioned in the class description about how some Mist Walkers choose to use a bow, but you don't offer the archery fighting style. Is there a reason for this?
Level 2: Shroud - Nothing wrong with this, it's flavorful and I like how it works.
Level 3: Methodical Strikes - Due to the way that bounded accuracy works in 5e, this is a very potent ability, in the theme of 5e...See more we see advantage in place of numerical bonuses. I think that would be best here as well.
Level 5: Extra Attack - Pretty standard for a martial class.
Level 6: Wouldn't phrasing this as advantage be an easier way to phrase the exact same effect
Level 7: Misty Escape - A fun variation on Evasion, I like the flavor.
Level 9: Tactical Precision - Not inherently a problem, but usually skills like this require things like Bladesong. It would help if you had to spend a resource to get this effect for a limited time.
Level 10: Honed Mind - It's not too powerful or weak of an ability, I like it.
Level 13: Misty Vision - I personally think that it would be more in line to make this like the Rogue's Blindsense instead of giving blindsight.
Level 14: Nothing besides a shroud point is gained at this level, making it kind of a dead level. A ribbon ability would be nice here.
Level 17: Misty Form - At this level, this ability is very tame, but it is flavorful.
Level 18: Greater Mist Walk - Same as Misty Form, this ability is flavorful, but not too overpowered at this level.
Level 20: Mist Clone - A carefully worded capstone, one of the more interesting ones, I like it.

Conviction of the Blade: Everything with this subclass is fine, except for Devastating Assault. Similar powers like the Fiend Warlock's Hurl Through Hell recharge on a long rest. Doing 12d10 per short rest is just a little too powerful.

Conviction of the Mind: I don't see any major issues with this subclass.

Conviction of the Shroud: Does Soothing Mist cause the target to increase their hit point maximum, like Aid, or does it cause the target regain hit points like a healing spell?

Nathan DMay 07, 2018 7:26 am UTC

Definitely know im not going to pay for a class that i cant try out first. Tree fiddy is a steep order considering im the DM and there dont appear tbe any games that i can be a player for on the horizon. Of course i and anyone else who planned to not pay initially could always come back and do so later which was my plan if i liked it. As it stands i will probably ignore their published content if they do so again and might even unsubscribe from their youtube. Ending it early has put a very sour taste in my mouth.

If they want to XXX about losses then maybe they shouldn't have forked out for art like paizo does for their free content.

Cody LMay 07, 2018 12:17 pm UTC

PUBLISHER

Thank you for the feedback Nathan! Happy Gaming!

Nathan DMay 09, 2018 7:21 am UTC

You'll be pleased to know that I'm still subscribed on youtube. But that is the danger you're going to have to assume will happen with a 'pay what you want' option.

Are people going to pay nothing? Yes. Was I going to? Yes. Do they often not pay later? Yes.

I know these are just words but i did fully plan to pay for the class if i ever wound up using the class. But i do have to go over homebrew content before allowing it. If I found it to be too imbalanced i would have not opted to pay for it. This is what in my opinion is the true strength of "pay what you want" options.

I remember in my youth the freeware and shareware games that you could try for a bit before committing to it. I know a lot of people are opposed to DRM but i really feel like PDFs that dont allow printing could be a good middleground. I have no idea if it's a thing.

Sam LMay 06, 2018 8:59 pm UTC

I purchased it and downloaded it. When ever I open the page it says “cannot be found” and I am being asked to purchase it again.

Cody LMay 07, 2018 12:37 pm UTC

PUBLISHER

I hope you have the issue sorted out by now? On DriveThruRPG, it isn't showing the "Purchaser" tag at the moment. You might want to reach out to customer support and I'm sure they can help.

Erich MMay 06, 2018 4:09 pm UTC

PURCHASER

I think there is a problem with unlimited teleport, may it be even the 30ft, for a lvl 1 character. Ignores rough terrain traps and also there seem to be no restrain on teleporting with somebody.

Njål RMay 04, 2018 10:09 am UTC

PURCHASER

Me and one of my core players have looked at this class and we both find it intriguing, although he appears to be rather worried by the fact that a level 14 Mist Walker gets nothing new, aside from a Shroud Point increase. Effectively making level 14 a dead level, and easily the lowest point of any Mist Walkers progression.

Not other class off the top of my head have such a gap in their progression and I'd like to know the reasoning behind this decision. Perhaps it would be possible to design a weak feature at that level to prevent a drop in excitement?

Robert CMay 04, 2018 5:19 am UTC

Just barely got the information is not even been 2 days and it's already not pay what you want I like to see what it is I'm purchasing before I pay for it. I have no problem paying for something for what it deserves but saying that it's gonna be free for a few days kind of crapy I think

Travis JMay 04, 2018 9:04 am UTC

I agree I watched the video and was wanting to see what it was like but it's already just pay for when he said a few days

Michael OMay 07, 2018 4:19 am UTC

PURCHASER

Yeah, he put a message on discord about it. It's had over 1500 downloads and only 65 people have payed anything. So it was not even going to pay for itself. So en ended the "Pay what you want" early.

Alex DMay 04, 2018 1:05 am UTC

The class is like the Mystic where it just does everything that other classes can do but without the detriments. You are supposed to choose your strengths and weaknesses when you choose a class and have situations where you can not succeed as well as others. That is the point of having a party and balancing classes. This class can just cover such a wide variety of situations without having any real weakness and that makes it too powerful for me to have at my table.

Nathan DMay 03, 2018 9:44 pm UTC

Seems the pay what you want option that you mentioned in the youtube video yesterday is already not an option. Rather disappointing for something advertised for "a few days" to be just one day. Unless i am blind and am totally overlooking a button somewhere.

Micah MMay 04, 2018 4:53 am UTC

You are not. They had 1500+ downloads within 12 hours, and unfortunately decided to take it down from pay what you want early.

Alex MMay 03, 2018 8:54 pm UTC

Looks excellent. The custom art was a great touch.

Kevin LMay 03, 2018 6:44 pm UTC

Looks awesome!

Ronald WMay 03, 2018 6:36 pm UTC

PURCHASER

I'm pretty positive about this class. I feel it is balanced to the core classes, though on the higher end of that scale (which I feel is fitting, don't balance to the weakest core class. Balance to the stronger core classes). I haven't playtested the class yet, so we'll see how it holds up in actual use.

Thomas RMay 03, 2018 6:10 pm UTC

PURCHASER

I play mostly low tiered campaigns (Level 1 to Level 8). So I will only comment on abilities in this range. This build seems out of balance. It is better than average at every level and then way above comparable classes in certain areas.

Level 1: D10 health is 2nd best in game. Dex/Int Saves, great to have Dex.
Unarmored Defense with Intelligence (Would rename this so it is different than the Barbarian/Monk version, but I like the twist.)
Mist Walk is the feature of this class and seems to start off ok. (Teleport at level 1) (Free Disengage) (Later Levels a Bonus Action Dash)

Level 2: Fighting Style, I like the attempt to improve Sword & Board Fighting style
Shroud Points: These are hard to adjust balance but they grow, as all utilities do, with level
Shroud Points are limited per a Long rest (Unless the Con of Mind is taken)
These abilities seem to function like Sorcerer Spells, but I like that this class uses INT, we needed another INT class in the...See more game.
All 3 spells seem to fit the theme, but the 30 foot RADIUS is huge.
I also don't like the word Jaunt. This might be petty, but it's not fun to say and doesn't carry the "cool" factor with it. Vanish, Blink, Fade, etc.

Level 3: Methodical Strikes seems to hurt the Accuracy curve of the game, but I would need to play test this much more.
Most other classes just get their Archetype and More of the same at this level (Spells/Sneak Attack Die/etc). This Scaling modifier feels funky.
Conviction of the Blade, seems the most balanced of the 3
Conviction of the Mind, is by far the best, Calculated Exchange is crazy, Tenacious Mind is Amazing, the other abilities are great, but anyone who doesn’t pick this Conviction is handicapped. Veiled Ferry is cool and it’s at level 7. (Move it to Level 9?)
Conviction of the Shroud, feels like the flavor is off. They would need Tenacious Mind to be worth playing and the Toxic Mist at level 7 seems very powerful. (Move it to Level 9?)

Level 4: All Good Here.
Level 5: Extra Attack. Seems good, but only for the fighter version of this build. Maybe an option of something else? Like Uncanny Dodge? Or more Shroud Points?
Level 6: Expansive Mind: Reword it to just be advantage? I understand the element of choice after seeing the roll and once per a short rest. But it’s called advantage, right?
Level 7: Misty Escape: Evasion Right? No need to name new mechanics for players
Level 8: All Good Here.
Level 9: Tactical Precision. Is this in addition to Dex/STR? Or in place of? Stacking modifiers was usually avoided in 5e. Also the word Precision seems off when used for damage instead. This could use a more elaborate flavor text and title. It seems blunt compared to all the other abilities and to solely benefit the Con of Blade.

Hope the feedback helps, Love the channel
-Tom

Cody LMay 03, 2018 6:34 pm UTC

PUBLISHER

Thanks for the feedback, to be clear, Misty Escape functions mechanically different from Evasion, in that you get to move, but a fail doesn't allow you to still take half damage.

Gabriel CMay 03, 2018 5:32 pm UTC

Is there a way to get this made for fantasy grounds?

Cody LMay 03, 2018 6:09 pm UTC

PUBLISHER

We are actively looking into it

Gabriel CMay 03, 2018 6:16 pm UTC

I can't freaking wait! :)
(Some of us have friends, but they are so rare - they are in other states :-D )

João Dinis FMay 03, 2018 4:44 pm UTC

PURCHASER

On the first conviction, on the Mist Imbued Weapons, you repeat the word "become" in the sentence.

João Dinis FMay 03, 2018 4:57 pm UTC

PURCHASER

Also, is the Swift Guidance in the Conviction of the Mind a Subclass Feature or a Shroud Ability?

João Dinis FMay 03, 2018 5:10 pm UTC

PURCHASER

Also, Vampiric Transferance on the last conviction, 3rd paragraph you spelled "ain" instead of "gain"

Christian RMay 03, 2018 5:42 am UTC

PURCHASER

Generally a good and well balanced class. A shield with the "Unarmored Defense" might be a bit much. But I like it <3

Hello Cody, First, I have enjoyed much of your T20 content, thank you! Second, tried opening the download later and it worked; hazzah! Your Mist Walker presents many entertaining possibilities. Now, since you have asked the [...]

This class is well put together. It has nice art, seems to understand 5e (outside of some grips about it's use of floating modifiers), and will not instantly break your game. The concept is cool, and clearly a lot of work was put into it. The pr [...]

This is real nice, exactly the kind of class I always yearned for. Some really powerful abilites, though not to overpower due to some smart restrictions. Really love the mist walker and can't wait to play one! [...]

So far so good. This product is great because it provides a nice change of scenery when creating character concepts. It is a very versitile class that would allow multiple peaple to play this class in the same setting/campaign, while also giving them [...]

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