The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. We would like to apologize for publishing the 0.4.0 release with a large number of issues.

If you'd like to help with SuperTux development, you can find more resources in our wiki at https://github.com/SuperTux/supertux/wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don't get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.

Binary builds for Windows, and macOS, as well as source tarballs will be added automatically as soon as they are built. Linux binaries might be available later.

Changes:

In-game level editor

Improved levels in Antarctica and Forest Island

Language packs are fixed

Engine performance improvements

Extended the scripting API: gradients are now scriptable

Added a few more tiles and music

New console commands and command line options (related to the editor)

Various other bugfixes of issues reported since the v0.4.0 release

And more (minor) improvements and changes

A big thanks to Hume2 and Tobbi, who worked very hard on the new in-game level editor, and also all of our translators who worked very hard to translate the new strings in time.

Dugglez {l Wrote}:(Joking but seriously when is forest gonna be stable?)

We are currently working on finishing the forest world for 0.6. A new worldmap has been made for the forest and will be added and also some newer levels will been added (which are going to replace some older level). You can help us by participating to this poll: https://docs.google.com/forms/d/e/1FAIp ... Q/viewform

So we know, which levels of the current forest world can be kept, replaced or removed.