There's actually quite a variety of things you can find, unfortunately none of them have any use in the game other that to sell to the banker. You find diamonds, rubies and emeralds way more often in lockpicking than you do with prospecting.

There is one location, the place with the poison gas in the troll caves, which has a different loot table. There you can find the whetstone, which repairs severing weapons and doesn't weigh as much as the sharpening wheel. There's a sword you can find there that used to be sort of rare, but it drops everywhere now, so it's not so special. And then there's the glowing mushroom, which when you eat them, the make your character glow for a few hours.

This is my current realm. Still needs work on the roof, and some themes and decoration on the floors, but I like how the outside turned out.

I used several terrain sprites for the front face, and some 20 high wall for the back. Then in game I've places bleeding Darkling heads and various torches along the outside which gives it a nice effect. Also, if I let my roosters breed out of control, all the birds created fall off the sides and get stuck randomly on the cliff face.

This realm is a basic big box, 6 floors, which maximizes the available realm space. No doors or stairs, use the Stairway map above to place telepads on all your floors. (Name the telepad and use another named telepad for the target destination)

It was simple to build. I started with a 20 high block in the Thick Walls folder, put down 4 rows of block for the outside walls, then raised up the bottom slider and repeated the process until I had 6 floors of walls sitting on top of each other

Click any block, select all identical, then Item Properties, where I picked the skin for each side.

Once again I select all identical, then hide selected.
Now for the floors.

Move the slider to the first floor (not the ground floor), and lay down a 1 high block in between the walls. Slider up and repeat the process. Once I have the 5th floor down, while it is still selected, I move the whole floor up 20 clicks. (This is the only way to get anything up past 100 mark on the very top of the slider. Also, once things go past the 100 mark, the only way to see them is to have something identical on a lower floor and "select all identical")

-Wall blocks, the more you have, the worse the FPS in your realm will be. Doesn't matter it they are all the same shake and skin, still kills the frame rate. Don't go overboard with them.

-Floors. You can use tiles, but things tend to fall through those. I prefer to use 1 high cubes in the Thick Walls folder. That screws up the stairs though.

-Nothing happens when you place your claimstake until the next reset. After that, it only takes about 30-60 seconds to update your realm, but your realm will only update if there are no active players in it.

**I'm terrible with stairs because of the way I make my floors (with 1 high cubes instead of tiles). There's no stairs in my maps, instead I use telepads. To place them I use the below map, which is just a big set of stairs. I load those up, climb to the floor I want, load up my main map, place my telepad, and do that until I've done all the floors. (I really hate stairs)

This dungeon is a good place to make argents if you have lock picking. It has lots of chests which respawn every 15 minutes. It's also the only place that drops Glowing Thead, which is sometimes used in tailoring contracts.

No boss. There is a big spider on the main floor who is rather tough, but he won't usually give you much trouble if you don't mess with him.
The green spiders on the second floor drop the glowing cloth, as do the glow worms.

Lizgoth spines are used to craft one item, and the majority of them go to waste.

I suggest adding a Bounty Collector NPC with the NPC who assembles lizard maps, and this NPC would trade Reptile Slayer and Lizgoth Slayer weapons in exchange for Lizgoth spines and Lizgoth eggs. Regular weapons that roll with a guaranteed Reptile of Lizgoth slayer mod.

Possibly, allow the chance to roll and additional random slayer mod for alternatives to artifact gear.

If you want to include artifacts as a trade in reward, make them lesser artifacts. This will help people get started with the lizard map content, and you can't have the items you get at the beginning be better than the ones you get at the end.

A similar NPC to trade Spider and Arachnid Slayer weapons would work as well. With so many spider dungeons in the game, and so many interesting but useless drops (spider eyes, sulfur rocks, frozen webs, spider keys)

Turning in those useless items for slayer weapons would add a nice layer of content to the game.

... going for a second large marketing and press push, which should take place in September!

I wouldn't worry about the advertising push at this point. You guys get one last shot with this game, and that's when it goes free to play. The initial steam release was a wasted opportunity. You exposed new players to the same broken content nobody has wanted to play for the last 6 years. And then you broke it even more.

If you were actually listening to players, lockpicking would be a work skill already. Every single player knows this is the best thing to do.

First, it's nice to see the poison resources out there in the world. I think once the mining nodes are out there, it won't feel like so much empty space. Now...

Different types of poisons with different effects

Multiple resource requirements for higher tier poisons.

LinkRealms has many weird items with no real use, and the poison skill is the perfect opportunity to give those items some practical value, and give people incentive to visit otherwise ignored areas of the game.

Some useless items which could be put to use in poison recipes are: rotten food, mushrooms and ganglions from the Cricket Cave, Human bones and skulls, different colored geodes, grubs, aramadillo egg sacs, minotaur oysters, the glowy mushroom from the gas cave, the glow mushrooms from the Glow Mushroom event. Insect Jars, those blobs aphids drop, gnome spores, the pitcher plant seed, mutant melon seeds, spider eyes and venom, even live insects with the bug net.

*The bug net would be a great "requirement" for poison crafting, having to catch bees and wasps and scorpions and such.

There's a hell of a lot of items that fit thematically

Different kinds of poisons seems like it would fit well with PvP. Different poisons reduce various regen rates, maybe movement speed, the amount of weight you can carry, swing speed, temporarily reduce max stats, reduce max summons or reduce summon time. There's a lot of possibilities.