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Garrison Follower Abilities:

MiningAllows this follower to be assigned to the MineUnlocks access to Mining Carts with unique rewards when assigned to the Mine. Also boosts work order production based on follower level.

HerbalismAllows this follower to be assigned to the Herb GardenGrants palyers the ability to choose which herbs to grow in their garden when assigned to the Herb Garden. Also boosts work order production based on follower level.

AlchemyAllows this follower to be assigned to the Alchemy LabOffers an Alchemy daily quest for unique potions when assigned to the Alchemy Lab. Also boosts work order production based on follower level.

BlacksmithingAllows this folloOffers a unique buff that allows your items to ignore wear to be assigned to the Forgeand tear durability damage for 4hrs when assigned to the Forge. Also boosts work order production based on follower level.

EnchantingOffers a variety of visual weapon enchants when assigned to the Enchanter's Study. Also boosts work order production based on follower level and quality.

EngineeringAllows this follower to beSells engineering gadgets when assigned to the Engineering Works. Also boosts work order production based on follower level.

InscriptionAllows this follower to be assigned to the Scribe's QuartersWhen assigned to the Scribe's Quarters, allows you to swindle vendors out of their gold with forged documents. Also boosts work order production based on follower level.

JewelcraftingAllows this follower to beOffers a variety of Jewelcrafting daily quests when assigned to the Gem Boutique. Also boosts work order production based on follower level.

LeatherworkingAllows this follower to be assigned to the TanneryOffers to craft a wide variety of tents when assigned to the Tannery. These tents grant a bonus to players that rest in the area for a short while. Also boosts work order production based on follower level.

TailoringAllows this follower to be assigned to the Tailoring EmporiumOffers to craft unique battle standards when assigned to the Tailoring Emporium. Also boosts work order production based on follower level.

SkinningAllows this follower to bBoosts work order production based on follower level while assigned to the Barn.

Heavy DrinkerBrew AficionadoIncreases success chance when on a mission with a pandaren.

BodyguardAccompanies you in Draenor when assigned to a level 2 or 3 barracks. Use the architect's table in your garrison to assign the follower to your barracks.

Updated maps

Garrison Images

Updated:

Battle Pet Abilities

New

: Restores 40 health to the user.

: 100% Hit Chance

Deals 40 Undead damage to the enemy team, split evenly amongst them.

Destroys objects created by both teams.

: 50% Hit Chance

Deals 40 Magic damage.

This attack goes first if the weather is Moonlight.

: Wearer takes damage as if they were an Elemental pet.

: Periodically transforms this pet to take damage as if they were Undead.

: Wearer takes damage as if they were an Critter pet.

: Wearer takes damage as if they were an Flying pet.

Changes

Feathered Frenzy: Increases damage dealt by 50%.Wearer takes damage as if they were a Flying pet.

Classes

Blood Presence: You assume the presence of Blood, increasing Stamina by 25%20%, and base armor by 55%, and reducing damage taken by 10%. Threat generation is significantly increased.Activating a new Presence will cancel this one and consume any stored Runic Power.

Talents and SpecializationChanges

Breath of Sindragosa: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5%20% of spell damage dealt by afflicted enemies.

Blood

Veteran of the Third War: Increases your Stamina, multistrike chance, and hastehaste and multistrike chance by 10%.While in combat, you generate 1 Runic Power per second.Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%.Increases the damage of Death Strike by 100%.

Bear Form: Shapeshift into Bear Form, increasing armor by 330% and Stamina by 40%.Increases20%.Increases threat generation, protects the caster from Polymorph effects, and allows the use of various bear abilities.The act of shapeshifting frees the caster of movement impairing effects.

Wrath: A Solar spell that causes (112.5%130% of Spell power) Nature damage to the target.

Talents and SpecializationChangesRestoration

Rampant Growth: Swiftmend now consumes your own Regrowth or Rejuvenation, but has no cooldown, and its healing is increased by 100%50%.

Balance

Starfire: A Lunar spell that causes (180%208% of Spell power) Arcane damage to the target.

Starsurge: Instantly causes (224%260% of Spell power) Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.Max 3 charges. Charges shared with Starfall.

Feral

Rake: Rake the target for (46.62%50% of Attack power) Bleed damage and an additional (233.1%250% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.If used while stealthed, the target will be stunned for 4 sec.

Tooth and Claw: Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal (Attack power * 4) less damage.You can accumulate up to 2 charges of Tooth and Claw.

Ursa Major: Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major.Ursa Major increases your maximum health by 2% for 3025 sec. When this effect is refreshed, the remaining portion is added to the new effect.

A Murder of Crows: Summons a flock of crows to attack your target over the next 30 sec. If used on a target below 20% health, the cooldown is reduced to 60 seconds.15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset.

Barrage: Rapidly fires a spray of shots for 3 sec, dealing (Mainhand weapon min damage * 16) Physical damage to the enemy target and an average of (Mainhand weapon min damage * 8) Physical damage to each other enemy target in front of you. Usable while moving.

Fervor: Instantly restores 50 Focus to you and your pet and an additional 50 Focus over 10 sec.

Powershot: A powerful shot which deals Mainhand weapon min damage * 2450% Physical damage to the target and 225% Physical damage to all enemies between you and the target. All enemies hit are knocked back.

Thrill of the Hunt: You have a 20% chance when you use a Focus-costing attack to reduce6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt.Thrill of the Hunt reduces the Focus cost of your next 36 Arcane Shots, Aimed Shots, or Multi-Shots by 20.

Wyvern Sting: A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect.

Kill Shot: You attempt to finish off a wounded target, dealing 550%660% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Kill Shot: You attempt to finish off a wounded target, dealing 550%660% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Frostfire Bolt: Launches a bolt of frostfire at the enemy, causing (150%148.5% of Spell power) Frostfire damage and slowing the target's movement by 40% for 8 sec.

Talents and SpecializationChanges

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20%40% damage to the target, and to all other enemies within 8 yards.

Fire

Dragon's Breath: Targets in a cone in front of the caster take (61.425% of Spell power) Fire damage and are incapacitateddisoriented for 4 sec. Any direct damage will cancel the effect.

Touch of Death: Instantly kills a creature with less health than the Monk's maximum health.Can also be used on tough creaturestargets when they are below 10% health, dealing damage equal to the Monk's maximum health to them.

Ring of Peace: Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or castother enemies when they use a harmful spell or ability.

Windwalker

Chi Explosion: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (60% of Attack power) plus (60% of Attack power) per Chi consumed.2+ Chi: Deals an additional 50% damage over 6 sec.3+ Chi: Also generates a charge of Tigereye Brew.4 Chi: The damage also hits all enemies within 8 yards of the target.Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.

Stance of the Sturdy Ox: Reduces damage taken by 25%, increases Stamina by 40%25%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm.While in this stance, you will Stagger damage taken.StaggerYou shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec.

Mistweaver

Enveloping Mist: Heals the target for (925.26%660% of Spell power) over 6 sec, and increases healing received from your Soothing Mist by 30%. Instant cast while channeling Soothing Mist.

Renewing Mist: You surround the target with healing mists, restoring health over 18 sec and generating 1 Chi.Each time Renewing Mist heals, it also travels to the closest nearby injured ally within 20 yards, up to 2 times.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 35%Specialization 135%. Stacks up to 3 times.

Holy

Beacon of Faith: Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of LightYour heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Holy

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Daybreak: Casting Holy Radiance causes your next Holy Shock and Holy Shock multistrikes to also heal up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges.

Guarded by the Light: Increases your total Stamina by 25%15% and your block chance by 10%.Reduces the chance you will be critically hit by melee attacks by 6%.Word of Glory is instant and no longer on the global cooldown.Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.Grants 15% of your maximum mana every 2 sec.

Retribution

Sword of Light: Increases the damage you deal with two-handed melee weapons by 15%25%.

Borrowed Time: After casting Power Word: Shield, you gain Borrowed Time, causing you to gain 40% more of the Haste stat from all sources for 6 sec.

Evangelism: When you deal direct damage with Smite, or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Consumed by the Archangel spell to increase healing done.

Holy Nova: Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for (138.6%112.5% of Spell power).

Holy

Divine Providence: You gain 5% more of the Multistrike stat from all sources.Also increases the damage, healing, and absorption of your multistrikes by 25%20%.

Shadowy Apparitions: When you deal critical damage over time with your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Silence: Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec.

GlyphsChanges

Glyph of Holy Nova: Teaches you the ability Holy Nova.Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for (138.6%112.5% of Spell power). Healing is divided among the number of targets healed. These effects cause no threat.

Ruthlessness: For each combo point spent, your damaging finishing moves reduce the cooldown on your Adrenaline Rush, Killing Spree, and Sprint by 2 sec, and all your finishing moves have a 20% chance to grant a combo point and restore 25 Energy.

Storm Elemental Totem: Summons an Air Totem with 60646051 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 1 min.

Elemental

Elemental Fusion: Your Lava Burst and Lava Lash increase the damage of your next Shock by 50%75%, stacking up to 2 times.

Liquid Magma: Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals (40.125%27.5% of Spell power) Fire damage to all enemies within 4 yards.

Enhancement

Elemental Fusion: Your Lava Burst and Lava Lash increase the damage of your next Shock by 50%75%, stacking up to 2 times.

Liquid Magma: Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals (40.125%27.5% of Spell power) Fire damage to all enemies within 4 yards.

Enhanced Weapons: You imbue your weapons with the power of wind and fire.Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing 70%60% Physical damage.Each of your off-hand weapon attacks causes up to (0.149 * Attack power) additional Fire damage, based on weapon speed.

Lava Lash: You charge your off-hand weapon with lava, instantly dealing 312%275% Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards.

Demonbolt: Launch of ball of demonic energy at the target, dealing (250%150% of Spell power) Chaos damage.Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 1 min (reduced by Haste), stacking up to 10 times.

Affliction

Drain Soul: Drains the target's soul, causing Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized.When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% of their normal damage.

Haunt: A ghostly soul haunts the target, dealing (375% of Spell power) Shadow damage and increasing damage over time you deal to the target by 35%30% for 8 sec.

Demonology

Hand of Gul'dan: Strikes the target and all enemies within 6 yards for (86%68.8% of Spell power) instant Shadowflame damage and an additional (135%108% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.

Safeguard: Run at high speed toward a party or raid member, intercepting the next melee or ranged attack made against them, reducing damage taken by them by 20% for 6 sec, and removing all movement-impairing effects on you.Replacessec.Replaces Intervene.

Arms

Devastate: Deals 150% Physical damage, and has a 30% chance to reset the cooldown on Revenge.

Revenge: Instantly attack an enemy and two additional enemies, dealing (222% of Attack power) damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge.

Fury

Bloodsurge: Your Bloodthirst hits have a 20% chance of making your next 32 Wild Strikes free and reducing their global cooldown to 1 sec.

Devastate: Deals 100% Physical damage with main hand weapon and 100% Physical damage with off hand weapon, and has a 30% chance to reset the cooldown on Revenge.

Revenge: Instantly attack an enemy and two additional enemies, dealing (222% of Attack power) damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge.

Wild Strike: A quick strike with your off-hand weapon that deals 270% Physical damage and reduces the effectiveness of healing on the target for 10 sec. Bloodthirst has a 20% chance of granting 32 charges of Wild Strike that cost no Rage.

Protection

Revenge: Instantly attack an enemy and two additional enemies, dealing (222% of Attack power) damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge.

Item - Mage T17 Arcane 4P Bonus: When you gaingenerate an Arcane Charge, you have a chance to increase the number of missiles your next Arcane Missiles will fire by 5.

Item - Mage T17 Frost 4P Bonus: Each Ice Lance cast while Frozen Orb is active reduces the cast time of Frostbolt by 5%4% and increases the damage of Frostbolt by 5%4% for 10 sec. Stacks up to 10 times.

Item - Warlock T17 Destruction 4P Bonus: When a Burning Ember is filled up, you have a 15% chance to reduce the cast time of Chaos Bolt by 50% and causechance to cause your next Chaos Bolt to consume no Burning Embers when cast.multistrike 3 additional times.

Racial Traits

Changes

Epicurean: Your love of food allows you to receive double100% more of the stats from Well Fed effects.

Hunter Pets

Spells

Changes

Wind Gust: Conjures a gust of wind that deals (214%215% of Spell power) Nature damage to an enemy. Soothing winds also cause (200%215% of Spell power) healing to all allies within 8 yds of the enemy, split evenly between them.

Secondary Skills

Ancient Frostwolf Fang: In life, no two creatures will share a stronger relationship than that of a Frostwolf orc and his or her companion wolf. The two eat, sleep, and fight side by side until one or both dies an honorable death. Even then, sometimes not even death itself can stop a frostwolf from coming to the aid of its beloved orc.

Headdress of the First Shaman: Learning to speak with the elemental spirits of Draenor was a pivotal achievement in destiny the Orc clans. Many clans claim the mythical "First Shaman" arose from their ranks, but the truth is that no one is sure of his or her allegiance.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

Hodir's Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to until cancelled15 sec. Hodir must rest after performing this action.

Incapacitated: Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or castother enemies when they use a harmful spell or ability.

Intervene: Run at high speed towards an ally, intercepting the next melee or ranged attack within 10 sec while the target remains within 10 yards.

Uncategorized

Click to view all uncategorized spells

New

: Fires a Black Arrow at the target, dealing (500% of Attack power) damage over 20 sec.Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown.When Black Arrow is dispelled, its cooldown is reset.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Changes to Christmas outfit.

: Partly immersed in the Spirit World.

: Binds the Elemental Fury, preventing it from causing further destruction.

: The Exploding Iron Star inflicts 146250 to 153750 Fire damage to all enemies and demolishes the Blackrock Foundry floor, causing all players to fall to the floor below.

: Deals Fire damage to all enemies in a cone in front of the caster.

: Learn every blueprint for tier 1 and tier 2 garrison structures.

: Hurls solar energy at an enemy, inflicting Fire damage.

: Inflicts periodic Fire damage to an enemy and reduces its movement speed by 50% for 3 sec.

: Throw a Smoke Grenade at a Gordunni Boulderthrower to mark it for destruction.

: Stomps the ground, inflicting 14250 to 15750 Physical damage to all enemies within 12 yards, knocking them back.

: Capture the spectral Risen Spirits wandering around Ashmaul Burial Grounds.The first faction to capture 10 Risen Spirits is victorious.If you die, you lose all of your Risen Spirits captured.

: Capture the Risen Spirit target. The first Faction to capture 10 Risen Spirits is victorious.

: Strikes fear in an enemy, causing it to cower in terror for 4 sec.

: Inflicts 4750 to 5250 Physical damage to all enemies within 5 yards every 0.5 seconds for 5 sec.

: Inflicts 4750 to 5250 Physical damage to all enemies within 5 yards every 0.5 seconds for 5 sec.

: Grants 796 mana.

: Increases your spellpower by 166 for 20 sec.

: Increases your Agility by 166 for 20 sec.

: Summons a Ice Crystal.

: Summons a Ice Shard.

: Charge to an enemy, inflicting 8075 to 8925 Nature damage to all enemies within 8 yards.

: Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals (27.5% of Spell power) Fire damage to all enemies within 4 yards.

: Charge to an enemy, inflicting 8075 to 8925 Nature damage to all enemies within 8 yards.

: Attempts to step through the shadows and reappear behind your enemy.

: Roots the target in place for until cancelled, dealing damage every 5 sec.

: 3 twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge but inflicting Arcane damage. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting Arcane damage to enemies with 11 yards of their location before collapsing into nothing.

: Summon a Pocket Flying Machine for 5 sec which will return your Artifact Tokens to your faction's base for you and other Horde players.

: Summon a Pocket Flying Machine for 5 sec which will return your Artifact Tokens to your faction's base for you and other Alliance players.

: Shoots flames, inflicting 2375 to 2625 Fire damage to all enemies in front of the caster.

: Shoots flames, inflicting 2375 to 2625 Fire damage to all enemies in front of the caster.

: Uses a jet pack to leap to an enemy, inflicting 8500 Fire damage to all enemies within 8 yards upon landing.

: Uses a jet pack to leap to an enemy, inflicting 8500 Fire damage to all enemies within 8 yards upon landing.

: Shoots flames, inflicting 4750 to 5250 Fire damage to all enemies in front of the caster, creating Superheated Flames.Superheated Flames persists for 5 sec, inflicting 1500 Fire damage every second to enemies within the flame.

: Shoots flames, inflicting 4750 to 5250 Fire damage to all enemies in front of the caster, creating Superheated Flames.Superheated Flames persists for 5 sec, inflicting 1500 Fire damage every second to enemies within the flame.

: Shoots flames, inflicting 4750 to 5250 Fire damage to all enemies in front of the caster, creating Superheated Flames.Superheated Flames persists for 5 sec, inflicting 1500 Fire damage every second to enemies within the flame.

: Hurls a bolt of Void energies at an enemy, inflicting Shadow damage.

: Fires a flaming arrow at an enemy, igniting the ground for 20 sec. All enemies within the flames suffer 2500 Fire damage every second.

: Fires a flaming arrow at an enemy, igniting the ground for 20 sec. All enemies within the flames suffer 2500 Fire damage every second.

: Fixated!

: Fires a flaming arrow at an enemy, igniting the ground for 20 sec. All enemies within the flames suffer 2500 Fire damage every second.

Arcane Charge: 43 twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge but inflicting Arcane damage. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting Arcane damage to enemies with 11 yards of their location before collapsing into nothing.

Arcane Damage: Channels a torrent of arcane energy that inflicts, 1250011875 to 13125 Arcane damage to all enemies within 6 yards of the targeted location.

Arcane Destruction: Teleports to a random enemy and begins to cast Arcane Destruction, inflicting 5500052250 to 57750 Arcane damage to all enemies within 10 yards when the cast ends.

Arcane Fragment: Manipulates an arcane fragment from several enemies, repositioning them after 3 sec and inflicting 24375 to 25625 Arcane damage to players within 5 yards upon arrival.

Arcane Instability: When you gaingenerate an Arcane Charge, you have a chance to increase the number of missiles your next Arcane Missiles will fire by 5.

Arcane Slam: 43 twisted, Arcane forms of the Ogron appear, mirroring the effect of Shield Charge but inflicting Arcane damage. Upon reaching the end of the charge, they perform an Arcane Slam, inflicting Arcane damage to enemies with 11 yards of their location before collapsing into nothing.

Arcane Supernova: Inflicts 48750 to 512503900 to 4100 Arcane damage to all enemies within 10 yards.

Arcane Torrent: Channels a torrent of arcane energy that inflicts, 1250011875 to 13125 Arcane damage to all enemies within 6 yards of the targeted location.

Arcane Volatility: Places a mark of Arcane Volatility on a target, inflicting Arcane damage and knocking back targets within 8 yards of the target after 6 sec.

Arcane Wrath: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.

Arcane Wrath: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.

Arcane Wrath: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.

Arcane Wrath: Displacement: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.Displacement: Branded Players are unable to move more than 10 yards from the location they were marked.

Arcane Wrath: Fortification: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 25%.Fortification: The jump range of Arcane Wrath is only decreased by 25% with each jump.

Arcane Wrath: Replication: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.Replication: Arcane Wrath jumps to two additional targets, Branding both of them.

Artillery Strike: Orders your Armory to begin an artillery strike at the targeted location. The Armory will fire 3 volleys over 3 sec. Each volley deals 64000 to 9600025600 to 38400 damage to all affected enemies and stuns them for 3 sec. Max 3 charges.

Artillery Strike: Orders your Armory to begin an artillery strike at the targeted location. The Armory will fire 3 volleys over 3 sec. Each volley deals 64000 to 9600025600 to 38400 damage to all affected enemies and stuns them for 3 sec. Max 3 charges.

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Beacon of Light: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Blackrock Flamethrower: Use your Blackrock Flamethrower to burn down the trees of Everbloom Wilds!Blackrock Flamethrower inflicts 7600 to 8400 Fire damage to all enemies in front of the caster. In addition, this effect ignites trees in the Everbloom Wilds.

Blast: Inflicts Physical damage to all enemies in front of the caster, knocking them back.

Blast Wave: The caster produces an intense wave of heat that travels outward, inflicting 69225 to 7277592500 to 107500 Fire damage to all targets in the area. Volcanic Bombs hit by the wave are destroyed; but provide protection from the blast.

Blast Waves: The caster fires off a sequence of three Blast Waves. Each Blast Wave inflicts 0 Fire damage to all enemies. The final Blast Wave will destroy any Volcanic Bombs in the area.

Blast Waves: The impact of the Volcanic Bomb inflicts 195000 to 205000caster fires off a sequence of three Blast Waves. Each Blast Wave inflicts 0 Fire damage to all enemies. within 300 yards. After landing, the Volcanic Bomb persists for until cancelled or until struck by a Blast Wave.The final Blast Wave will destroy any Volcanic Bombs in the area.

Blast Waves: The impact of the Volcanic Bomb inflicts 195000 to 205000caster fires off a sequence of three Blast Waves. Each Blast Wave inflicts 0 Fire damage to all enemies. within 300 yards. After landing, the Volcanic Bomb persists for until cancelled or until struck by a Blast Wave.The final Blast Wave will destroy any Volcanic Bombs in the area.

Bloodsoaked Heartseeker: Marak the Blooded marks three players, after which she throws a blood-magic infused axe at the closest of those players. It then from that player to the marked player closest to them, and finally to the last marked player.Players hit by the axe suffer up to 400000 Physical damage. The damage decreases the further the target is from the previous target or Marak.A Volatile Blood Orb is also created at the location of each target hit. The orb periodically spews Volatile Bloodbolts at players.erupts in a Volatile Bloodbath, damaging players.

Bloodsoaked Heartseeker: Marak the Blooded marks three players, after which she throws a blood-magic infused axe at the closest of those players. It then from that player to the marked player closest to them, and finally to the last marked player.Players hit by the axe suffer up to 400000 Physical damage. The damage decreases the further the target is from the previous target or Marak.A Volatile Blood Orb is also created at the location of each target hit. The orb periodically spews Volatile Bloodbolts at players.erupts in a Volatile Bloodbath, damaging players.

Bloodsoaked Heartseeker: Marak the Blooded marks three players, after which she throws a blood-magic infused axe at the closest of those players. It then from that player to the marked player closest to them, and finally to the last marked player.Players hit by the axe suffer up to 400000 Physical damage. The damage decreases the further the target is from the previous target or Marak.A Volatile Blood Orb is also created at the location of each target hit. The orb periodically spews Volatile Bloodbolts at players.erupts in a Volatile Bloodbath, damaging players.

Bloodsoaked Heartseeker: Marak the Blooded marks three players, after which she throws a blood-magic infused axe at the closest of those players. It then from that player to the marked player closest to them, and finally to the last marked player.Players hit by the axe suffer up to 400000 Physical damage. The damage decreases the further the target is from the previous target or Marak.A Volatile Blood Orb is also created at the location of each target hit. The orb periodically spews Volatile Bloodbolts at players.erupts in a Volatile Bloodbath, damaging players.

Bloody Cleave: Inflicts 125000%118750 to 131250% of normal melee damage to an enemy and its nearest ally.

Bloom of Malevolence: New name : Bloom of MalevolenceDemonic energy erupts from the afflicted player when Seed of Malevolence expires, creating a Bloom of Malevolence. Any player who enter the Bloom of Malevolence are afflicted with Seed of Malevolence.

Body Slam: Jumps to a target's location, inflicting 45004275 to 4725 damage to all enemies within 5 yards of that location.

Body Slam: Jumps to a target's location, inflicting 45004275 to 4725 damage to all enemies within 5 yards of that location.

Bomb: The caster attaches a bomb to the target. The bomb will self-destruct after 15 sec.

Boomerang Axe: Marak the Blooded marks three players, after which she throws a blood-magic infused axe at the closest of those players. It then from that player to the marked player closest to them, and finally to the last marked player.Players hit by the axe suffer up to 400000 Physical damage. The damage decreases the further the target is from the previous target or Marak.A Volatile Blood Orb is also created at the location of each target hit. The orb periodically spews Volatile Bloodbolts at players.erupts in a Volatile Bloodbath, damaging players.

Boulder Toss: Throws a boulder at an enemy, inflicting 1250011875 to 13125 Nature damage to all enemies within 4 yards of the impact.

Boulder Toss: Throws a boulder at an enemy, inflicting 1250011875 to 13125 Nature damage to all enemies within 4 yards of the impact.

Bounding Crush: Hops into the air bringing it'sits full weight down inflicting Phyiscal damage and knocking backPhysical damage to all enemies within 2 yards of the impact.

Bounding Crush: Hops into the air bringing it'sits full weight down inflicting PhyiscalPhysical damage to all enemies within 2 yards of the impact.

Brain Freeze: Your Frostbolts have a 10% chance to cause the Brain Freeze effect. Each multistrike increases that cast's chance by an additional 25%.The Brain Freeze effect causes your next Frostfire Bolt to cost no mana, be instant cast, deal 15%25% additional damage, and act as if your target were frozen.

Branded: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.

Branded: Displacement: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.Displacement: Branded Players are unable to move more than 10 yards from the location they were marked.

Branded: Fortification: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 25%.Fortification: The jump range of Arcane Wrath is only decreased by 25% with each jump.

Branded: Replication: Imperator Mar'gok blasts a random player with Arcane energy, branding them for 4 sec.When Branded expires it inflicts 6500061750 to 68250 Arcane damage to the wearer and jumps to their closest ally within 200 yards.Each time Arcane Wrath jumps, its damage increases by 25% and range decreases by 50%.Replication: Arcane Wrath jumps to two additional targets, Branding both of them.

Breath of Sindragosa: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5%20% of spell damage dealt by afflicted enemies.

Breath of Sindragosa: Deals <Unknown value - The spell referenced no longer exists> Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards over 6 sec.

Breath of Sindragosa: Deals <Unknown value - The spell referenced no longer exists> Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards over 6 sec.

Briarskin: Earthshaper Telu protects an ally with briars for 158 sec. This effect reduces all damage taken by 75% and inflicts 1750016625 to 18375 Nature damage to attackers.

Briarskin: Earthshaper Telu protects an ally with briars for 158 sec. This effect reduces all damage taken by 75% and inflicts 1750016625 to 18375 Nature damage to attackers.

Brutal Cleave: Cleaves an enemy, inflicting 250000237500 to 262500 Physical damage to them and their 5 closest allies in front of the caster.

Chaotic Infusion: When a Burning Ember is filled up, you have a 15% chance to reduce the cast time of Chaos Bolt by 50% and causechance to cause your next Chaos Bolt to consume no Burning Embers when cast.multistrike 3 additional times.

Chi Explosion: Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed:1+ Chi: Deals Nature damage to an enemy equal to (58.542% of Spell power) plus (58.542% of Spell power) per Chi consumed.2+ Chi: Heals yourself for (135%121.5% of Spell power) plus (135%121.5% of Spell power) per Chi consumed.3+ Chi: This healing also heals all allies within 8 yards of you.4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around you that last 15 sec.Replaces Blackout Kick.

Chimera Shot: You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect:Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Colossal Blow: Yalnu rears back and slams the ground, inflicting 8000076000 to 84000 Physical damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 40000 Physical damage to all enemies.

Colossal Blow: Tarlna rears back and slams the ground, inflicting 8000076000 to 84000 Physical damage to all enemies in front of him, stunning them for 5 sec. In addition, this effect inflicts 10000095000 to 105000 Physical damage to all enemies.

Crusader's Fury: Spending Holy Power has a 30%20% chance to allow the use of Hammer of Wrath regardless of your target's current health.

Crushing Slam: Inflicts 41625 to 4837561750 to 68250 Physical damage to all enemies in a frontal cone 15 yards in front of the caster.

Cunning of the Wolf: Increases attack speed by 35% for all other allies within 0 to 30 yards.Grants usage of Rend and Tear while dismounted.

Cunning of the Wolf: Increases attack speed by 35% for all other allies within 0 to 30 yards.Grants usage of Rend and Tear while dismounted.

Dan's Steam Tank Form: Shapeshift into a bear, increasing melee attack power by 6000, armor contribution from items by 100%, and Stamina by 40%20%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Dan's Steam Tank Form (Self): Shapeshift into a bear, increasing melee attack power by 6000, armor contribution from items by 100%, and Stamina by 40%20%. Also protects the caster from Polymorph effects and allows the use of various bear abilities.The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Darktalon Strike: Projects a wave of shadow, dealing damage to enemies in a line.

Daybreak: Casting Holy Radiance causes your next Holy Shock and Holy Shock multistrikes to also heal up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges.

Debilitating Slash: Strike at an enemy, inflicting Shadow damage and reducing their movement speed by 50% and haste by 50%15% for 9 sec.

Delvar Ability: Breath of Sindragosa: Delvar Ironfist will learn the ability Dark Transformation. Breath of SindragosaDeals <Unknown value - The spell referenced no longer exists> Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards over 6 sec.

Destructive Resonance: Imperator Mar'gok summons an Arcane mine that persists for 1 minute.If triggered, Destructive Resonance inflicts 84000 Arcane damage to all players. In addition, this effect inflicts 196000186200 to 205800 Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.50 sec whenever they take Arcane damage.

Destructive Resonance: Imperator Mar'gok summons an Arcane mine that persists for 1 minute.If triggered, Destructive Resonance inflicts 84000 Arcane damage to all players. In addition, this effect inflicts 196000186200 to 205800 Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.50 sec whenever they take Arcane damage.

Destructive Resonance: Imperator Mar'gok summons an Arcane mine that persists for 1 minute.If triggered, Destructive Resonance inflicts 84000 Arcane damage to all players. In addition, this effect inflicts 196000186200 to 205800 Arcane damage to the player that triggered it, increasing their Arcane damage taken by 45% for 1 min and stunning them for 1.50 sec whenever they take Arcane damage.

Destructive Resonance: Displacement: Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 196000186200 to 205800 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 45% for 1 min.Displacement: Destructive Resonance grows to twice its original size over 30 seconds.

Destructive Resonance: Fortification: Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 2 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 196000186200 to 205800 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 45% for 1 min.Fortification: Destructive Resonance persists for 2 minutes.

Destructive Resonance: Replication: Imperator Mar'gok summons an Arcane mine under a random enemy that arms after 3 seconds. The mine persists for 1 minute and triggers if any player enters its radius after it arms.When triggered, Destructive Resonance explodes, inflicting 196000186200 to 205800 Arcane damage to all players within its radius when triggered, increasing their Arcane damage taken by 45% for 1 min.Replication: When Destructive Resonance detonates or expires, two additional Destructive Resonances are created nearby.

Dominating Power: Imperator Mar'gok useuses the power of the rune stone to mind control all players that come into contact with Overflowing Energy. This effect grants immunity to all Magic and is removed when the player is brought below 20% health.

Everbloom: Unleash the power of Everbloom, healing all party members over until cancelled.6 sec.

Exhume the Crypts: Unleashes a wave of necromantic energy, disturbing the undead from their crypts within 10045 yards.

Expel Magic: Arcane: Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicting 200000190000 to 210000 Arcane damage to all players within 5 yards. In addition, this effect increases Physical damage taken by 100%.

Expel Magic: Arcane: Ko'ragh blasts a player with corrupted Arcane energy that marks their current location every 0.5 sec. for 10 sec. After 1.5 sec., the marked location explodes, inflicting 200000190000 to 210000 Arcane damage to all players within 5 yards. In addition, this effect increases Physical damage taken by 100%.

Expel Magic: Fel: Ko'ragh expels fel magic into 3 random players, marking them for 12 sec. When Expel Magic: Fel expires, it creates a line of fel energy between where the wearer gained this effect and where the effect expired. The fel energy persists for 1.50 min, and inflicts 95000 Fire damage to all players within it.

Expel Magic: Frost: Ko'ragh expels an orb of Frost that inflicts 9000085500 to 94500 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.

Expel Magic: Frost: Ko'ragh expels an orb of Frost that inflicts 9000085500 to 94500 Frost damage to all players. The orb persists for 20 sec and slows movement speed of all players within 30 yards by up to 85%. The snare effect of Expel Magic: Frost decreases as a player stands farther away from the expelled orb.

Exploding Flames: Conjures an orb of flame that inflicts 25002375 to 2625 Fire damage to the closest player every second for 8 sec.

Exploding Flames: Conjures an orb of flame that inflicts 25002375 to 2625 Fire damage to the closest player every second for 8 sec.

Exploding Fungus: Sprouts exploding mushrooms that inflict 195000 to 205000 Fire damage to players within 3 yards of the detonation.

Feast: Restores you to full health and mana over until cancelled15 sec. Must remain seated while eating. If you spend at least 10 sec eating you will become well fed and gain a beneficial effect for until cancelled.15 sec.

Feast of Blood: Feed up to 2530 people in your raid or party with a Feast of Blood.In so doing, you have a chance to obtain the recipe.Restores 170000 health and (42500 / 5 * 20.000000) mana over 20 sec. If you spend at least 10 seconds eating you will become well fed and gain 50 in your highest secondary stat for 1 hour.

Demonic Field: New name : Demonic FieldOverwhelmed by runes of demonic origin, this entity phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the entity to reality.A demonic entity is attempting to pass through a tear in the Twisting Nether.

Demonic Field: New name : Demonic FieldOverwhelmed by runes of demonic origin, this entity phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the entity to reality.A demonic entity is attempting to pass through a tear in the Twisting Nether.

Demonic Field: New name : Demonic FieldOverwhelmed by runes of demonic origin, this entity phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the entity to reality.A demonic entity is attempting to pass through a tear in the Twisting Nether.

Demonic Field: New name : Demonic FieldOverwhelmed by runes of demonic origin, this entity phases out of reality. Overloading all nearby Fel Runes clears this effect, returning the entity to reality.A demonic entity is attempting to pass through a tear in the Twisting Nether.

Fel Firestorm: Inflicts Fire damage every 1 sec. while within the area.

Fel Nova: Unleashes a nova of fel energy that inflicts, 5000047500 to 52500 Fire damage to all enemies.

Fiery Boulder: Roltall summons a fiery boulder that inflicts 1500014250 to 15750 Fire damage to all enemies within 8 yards of impact. The fiery boulder rolls forward and inflicts 2000019000 to 21000 Fire damage to all enemies in its path, stunning them for 1 sec.

Fiery Boulder: Roltall summons a fiery boulder that inflicts 1500014250 to 15750 Fire damage to all enemies within 8 yards of impact. The fiery boulder rolls forward and inflicts 2000019000 to 21000 Fire damage to all enemies in its path, stunning them for 1 sec.

Fiery Boulder: Roltall summons a fiery boulder that inflicts 1500014250 to 15750 Fire damage to all enemies within 8 yards of impact. The fiery boulder rolls forward and inflicts 2000019000 to 21000 Fire damage to all enemies in its path, stunning them for 1 sec.

Fiery Boulder: Roltall summons a fiery boulder that inflicts 1500014250 to 15750 Fire damage to all enemies within 8 yards of impact. The fiery boulder rolls forward and inflicts 2000019000 to 21000 Fire damage to all enemies in its path, stunning them for 1 sec.

Fiery Boulder: Roltall summons a fiery boulder that inflicts 1500014250 to 15750 Fire damage to all enemies within 8 yards of impact. The fiery boulder rolls forward and inflicts 2000019000 to 21000 Fire damage to all enemies in its path, stunning them for 1 sec.

Final Flame: The caster loses control of the elements and errupts in a torrent of lava inflicting 175000150000 Fire damage to everyone within 810 yards, killing the caster.

Follower: Weaponsmith Na'Shra: New name : Follower: Weaponsmith Na'ShraNew to the rank of BlademasterWeaponsmith, Na'Shra is a formidable warrior and master of arms.

Follower: Millhouse: A master of survival, Rangari Kaalya is a skilled huntress trained in the art of hunting primals.wily gnome of questionable morals, Millhouse is ready to light someone up at the slightest provocation.

Force Nova: Replication: Imperator Mar'gok releases a nova of Arcane energy that inflicts 36000 Arcane damage every 0.5 sec. to all players within the nova's area of effect.Replication: Players damaged by Force Nova inflict 3500033250 to 36750 Arcane damage to all allies within 5 yards.

Forfeit Power: Players mind controlled by Dominating Power attempt to forfeit 5% of their shield and give the Fel BreakerKo'ragh 5% of his shield.

Frostbolt: Launches a bolt of frost at the enemy, inflicting 2800026600 to 29400 Frost damage and slowing movement speed by 50% for 15 sec.

Frostfire Breath: Exhales a stream of Frostfire, inflicting Frostfire damage to enemies in front of the caster every 1 sec for 5 sec.

Fungal Root: The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.

Fungal Root: The caster sends a series of vines outward to the target location. Upon arrival the vines will persist for 2 sec. Any enemies who are caught in the vines when they expire are rooted for 6 sec.

Furious Swipe: Gnasher furiously swipes his head at an enemy, inflicting 4000038000 to 42000 Physical damage to any enemy he hits with his head.

Furious Swipes: Gnasher furiously swipes his head at an enemy, inflicting 4000038000 to 42000 Physical damage to any enemy he hits with his head.

Glyph of Hand of Freedom: Hand of Freedom immediately reduces the remaining duration of all effects which cause loss of control of a character by 25%. Any additional loss of control effects applied within 4 sec have 25% reduced duration.

Glyph of the Flying Serpent: Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing (53.658% of Attack power) damage to all enemies within 8 yards, and slowing them by 70% for 4 sec.

Grapeshot Blast: Fires a blast of grapeshot at a player, inflicting 069375 to 80625 Fire damage to players within a cone.

Hand of Gul'dan: Strikes the target and all enemies within 6 yards for (86%68.8% of Spell power) instant Shadowflame damage and an additional (135%108% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.

Hand of Gul'dan: Summons a falling meteor to strike the target location and all enemies within 6 yards for (86%68.8% of Spell power) Shadowflame damage and inflicting them with Shadowflame. Hand of Gul'danDeals (135%108% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

Hand of Gul'dan: Summons a falling meteor to strike the target location and all enemies within 6 yards for (86%68.8% of Spell power) Shadowflame damage and inflicting them with Shadowflame. Hand of Gul'danDeals (135%108% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

Hand of Gul'dan: Strikes the target and all enemies within 6 yards for (86%68.8% of Spell power) instant Shadowflame damage and an additional (135%108% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.

Hand of Gul'dan: Summons a falling meteor to strike the target and all enemies within 6 yards for (86%68.8% of Spell power) Shadowflame damage and inflicting them with Shadowflame. Hand of Gul'danDeals (135%108% of Spell power) Shadowflame damage over 6 sec. Generates 2 Demonic Fury every time it deals damage.

Holy Focus: When Prayer of Mending heals a target, you and the target gain 75130 Versatility for 10 sec. Stacks up to 5 times.

Holy Nova: Causes an explosion of holy light around the caster, causing (42.9% of Spell power) Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for (138.6%112.5% of Spell power).

Hopping Slam: Hops into the air bringing it'sits full weight down inflicting PhyiscalPhysical damage and knocking back to all enemies within 2 yards of the impact.

Hopping Slam: Hops into the air bringing it'sits full weight down inflicting PhyiscalPhysical damage and knocking back to all enemies within 2 yards of the impact.

Horrible Acid: Splash an enemy with acid, reducing movement speed and increasing damage taken for until cancelled.10 sec.

Hurl Boulder: Hurls a massive boulder into the distance, dealing Fire damage to enemies within 6 yards of the explosion.

Hurricane Strike: Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of * ] to * ] damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects.

Ice Comet: Calls down a comet of ice that inflicts 9200087400 to 96600 Frost damage to all enemies within 8 yards.

Ice Shard: Each Ice Lance cast while Frozen Orb is active reduces the cast time of Frostbolt by 5%4% and increases the damage of Frostbolt by 5%4% for 10 sec. Stacks up to 10 times.

Ignition: Casting Scorch reduces the cast time and increases the critical strike chance of FirebalFireball and Frostfire Bolt by 15%, stacking up to 3 times.

Incapacitated: Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or castother enemies when they use a harmful spell or ability.

Ishaal Ability: Last Rites: New name : Ishaal Ability: Last RitesTalonpriest Ishaal will learn the ability Shadow Word: Despair. Dominate MindA word of darkness that causes 300 Shadow damage instantly, an additional 150 Shadow damage every 1.5 sec., and reduces haste by 20% for 9 sec.Last Rites. Last RitesMarks the target for death, stunning them and causing them to take 20% increased damage for 9 sec.When Last Rites completes or the target dies, they explode for 0 Shadow damage to nearby enemies within 0 to 30 yards.

Item - Mage T17 Arcane 4P Bonus: When you gaingenerate an Arcane Charge, you have a chance to increase the number of missiles your next Arcane Missiles will fire by 5.

Item - Mage T17 Frost 4P Bonus: Each Ice Lance cast while Frozen Orb is active reduces the cast time of Frostbolt by 5%4% and increases the damage of Frostbolt by 5%4% for 10 sec. Stacks up to 10 times.

Item - Mage T17 Frost 4P Proc Driver: Each Ice Lance cast while Frozen Orb is active reduces the cast time of Frostbolt by 5%4% and increases the damage of Frostbolt by 5%4% for 10 sec. Stacks up to 10 times.

Item - Warlock T17 Destruction 4P Bonus: When a Burning Ember is filled up, you have a 15% chance to reduce the cast time of Chaos Bolt by 50% and causechance to cause your next Chaos Bolt to consume no Burning Embers when cast.multistrike 3 additional times.

Kill Shot: You attempt to finish off a wounded target, dealing 550%660% Physical damage. Only usable on enemies with less than 20% health. If the target dies, the Hunter will regain 15% of maximum health.If Kill Shot fails to kill the target, the cooldown is reset.

Killing Spree: Step through the shadows from enemy to strike random enemies.

Light's Beacon: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Light's Beacon: Your heals, including multistrikes, on other party or raid members will also heal the Beacon of Light target for up to 50% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also generate 1 Holy Power.refund 40% of their Mana cost.

Limbcleaver: Jump at an enemy, dealing Physical damage to all enemies nearby.

Liquid Magma: Empowers your current Fire totem with the power of lava, causing liquid magma to erupt from it toward random enemies within 40 yards every 0.5 sec for 10 sec. Each glob of liquid magma deals (40.125%27.5% of Spell power) Fire damage to all enemies within 4 yards.

Lord Blastington's Scope of Doom: Permanently attaches Lord Blastington's special scope to a ranged weapon, sometimes increasing Agility by 113112 for 10 sec when dealing damage with ranged attacks.Attaching this scope to a ranged weapon causes it to become soulbound. Cannot be applied to items higher than level 600.

Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 59 sec that causes (10.2% of Spell power) Fire damage to creatures within 0 yards every 25 seconds.

Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 59 sec that causes Fire damage to creatures within 8 yards every 25 seconds.

Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes Fire damage to creatures within 0 yards every 25 seconds.

Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes Fire damage to creatures within 0 yards every 25 seconds.

Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 59 sec that causes (6.7% of Spell power) Fire damage to creatures within 0 yards every 25 seconds.

Malevolence: Ner'zhul casts a shadow of void energy, inflicting 97500 to 10250078000 to 82000 Shadow damage to all enemies in a line in front of him. Afflicted players will have their damage reduced by 50%

Mark of Chaos: Imperator Mar'gok marks a player with chaotic magic. After 8 sec., the magic explodes, inflicting 250000237500 to 262500 Arcane damage to their allies within 35 yards.

Mark of Chaos: Releases a torrent of magic, inflicting 250000237500 to 262500 Arcane damage to all players within 35 yards.

Mark of Chaos: Displacement: Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 250000237500 to 262500 Arcane damage to their allies within 35 yards.Displacement: Teleports the target to a random location.

Mark of Chaos: Fortification: Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 250000237500 to 262500 Arcane damage to their allies within 35 yards.Fortification: Roots the target in place.

Mark of Chaos: Replication: Imperator Mar'gok marks a player with chaotic magic. After 8 sec the magic explodes, inflicting 250000237500 to 262500 Arcane damage to their allies within 35 yards.Replication: Conjures 8 Orbs of Chaos that move out from the wearer when Mark of Chaos expires. Each orb inflicts 200000190000 to 210000 Arcane damage to all players that they move through.

Mark of Sindragosa: Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards, and affects them with Mark of Sindragosa for 6 sec. You will continue breathing until cancelled or Runic Power is exhausted.Mark of Sindragosa causes you to be healed for 5%20% of spell damage dealt by afflicted enemies.

Massive Explosion: Inflicts 585000 to 615000 Fire damage to all enemies on the floor.

Massive Stomp: Stomps the ground, inflicting 95009025 to 9975 Physical damage to all enemies within 10 yards, knocking them back.

Massive Stomp: Stomps the ground, inflicting 4500042750 to 47250 Physical damage to all enemies within 40 yards, knocking them up.

Meat Grinder: Deals 1500014250 to 15750 Physical damage to all enemies within 8 yards every 0.25 seconds for 5 sec.

Meat Grinder: Deals 1500014250 to 15750 Physical damage to all enemies within 8 yards every 0.25 seconds for 5 sec.

Megawatt Filament: Permanently attaches an electrified device to a ranged weapon, sometimes increasing critical strike by 7500750 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.

Meteor: Calls down a meteor which lands at the target location after 3 sec, dealing 375% of Spell power) Fire damage. Also burns the ground, dealing an additional 20additional Fire damage every 5 sec for 8 sec to enemies in the area.

Meteor: Calls down a meteor which lands at the target location after 3 sec, dealing 375% of Spell power) Fire damage. Also burns the ground, dealing an additional 20additional Fire damage every 5 sec for 8 sec to enemies in the area.

Meteor Burn: Calls down a meteor which lands at the target location after 3 sec, dealing 375% of Spell power) Fire damage. Also burns the ground, dealing an additional 20additional Fire damage every 5 sec for 8 sec to enemies in the area.

Meteor Burn: Calls down a meteor which lands at the target location after 3 sec, dealing 375% of Spell power) Fire damage. Also burns the ground, dealing an additional 20additional Fire damage every 5 sec for 8 sec to enemies in the area.

Monster's Brawl: You will be tossed out of the stands in 45 sec or if your health drops below 30%.1 min.

Mortal Cleave: Inflicts weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 60% for 8 sec.

Mutagen: A volatile mutagen coats your skin, inflicting 200007125 to 7875 Nature damage and increasing damage taken from Mutagen by 25%. In addition, this effect increases movement speed, all attributes and enhancements by 5%. This effect stacks.

Nether Blast: Gorian Warmages blast a player with arcane energy, inflicting 6500061750 to 68250 Arcane damage to any player within 5 yards.

Nether Font: Creates a rift of nether energy that erupts after 4 seconds. This effect inflcits 3500033250 to 36750 Arcane damage to all enemies within 4 yards of the eruption and knocks them into the air.

Nether Font: Creates a rift of nether energy that erupts after 4 seconds. This effect inflcits 3500033250 to 36750 Arcane damage to all enemies within 4 yards of the eruption and knocks them into the air.

Nether Font: Creates a rift of nether energy that erupts after 4 seconds. This effect inflcits 3500033250 to 36750 Arcane damage to all enemies within 4 yards of the eruption and knocks them into the air.

Nullify: The caster opens a rift to the Void at an enemy's location inflicting 0 Shadow damage and drainsdraining all energy from the area, silencing the target.

Nullify: The caster opens a rift to the Void at an enemy's location inflicting 0 Shadow damage and drainsdraining all energy from the area, silencing the target.

Oglethorpe's Missile Splitter: Permanently attaches a special device to a ranged weapon, sometimes increases multi-strike by 7500750 for 12 sec when dealing damage with ranged attacks.Attaching this device to a ranged weapon causes it to become soulbound.

Omen of Death: Deals up to 48750 to 5125029250 to 30750 Shadow damage to all enemies within 60 yards.

Omen of Death: Ner'zhul falls into a trance, showing players a vision of their own death. Void energy rips through the sky, inflicting up to 48750 to 5125029250 to 30750 Shadow damage, based on proximity to the effect.

Orb of Chaos: Orbs of chaotic magic inflict 200000190000 to 210000 Arcane damage to all enemies they come into contact with.

Overflowing Energy: Arcane energy bleeds from the rune stone, inflicting 1500000 Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting 6750064125 to 70875 Arcane damage to all enemies.This effect pierces all immunities and damage reductions.

Overflowing Energy: Arcane energy bleeds from the rune stone, inflicting 1500000 Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting 6750064125 to 70875 Arcane damage to all enemies.This effect pierces all immunities and damage reductions.

Overflowing Energy: Arcane energy bleeds from the rune stone, inflicting 1500000 Arcane damage to enemies it comes into contact with. If the energy reaches the ground, it explodes, inflicting 6750064125 to 70875 Arcane damage to all enemies.This effect pierces all immunities and damage reductions.

Paleobomb: The caster explodes, inflicting 146250 to 153750 Physical damage to all enemies within 208 yards. This damage ignores armor.

Paleobomb: The caster charges towards the Butcher. The first player to come within 2 yards of the caster will force the caster to explode for 146250 to 153750 Physical damage to all players within 208 yards. This same explosion will occur if the caster reaches the Butcher.

Petrified: Petrified, absorbing up to 4890030043 of all damage recieved. If petrified breaks, the caster's skin becomes brittle, increasing damage taken by 5000000%.

Phantasm Bolt: The caster hurls a bolt of Shadow energies at the target.dealing 185 to 215 damage.

Rain of Arrows: Continually fires arrows at the enemy's destination, inflicting 65006175 to 6825 Fire damage to enemies caught in the blast.

Rain of Arrows: Continually fires arrows at the enemy's destination, inflicting 65006175 to 6825 Fire damage to enemies caught in the blast.

Rain of Death: Launch a massive barrage of rockets around the tank, hitting all enemies within 15 yards for heavy Fire damage.

Rain of Fire: FireyFiery meteors rain down at the targeted location, inflicting 22500 Fire damage to all enemies within the area every 2 sec. for 8 sec.

Rain of Fire: FireyFiery meteors rain down at the targettedtargeted location, inflicting 22500 Fire damage to all enemies within the area every 2 sec. for 2 min.

Rake: Rake the target for (46.62%50% of Attack power) Bleed damage and an additional (233.1%250% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.If used while stealthed, the target will be stunned for 4 sec.

Rake: Rake the target for (46.62%50% of Attack power) Bleed damage and an additional (233.1%250% of Attack power) Bleed damage over 15 sec. Awards 1 combo point.If used while stealthed, the target will be stunned for 4 sec.

Rampage: Rampages towards a target, inflicting 4500042750 to 47250 Physical damage to all enemies within 8 yards of the path.

Rampage: Rampages towards a target, inflicting 4500042750 to 47250 Physical damage to all enemies within 8 yards of the path.

Rampage: $spelldesc174468Rampages towards a target, inflicting 42750 to 47250 Physical damage to all enemies within 8 yards of the path.

Rapid Tides: Life Warden Gola empowers an ally, removing cooldowns from all of their abilities.

Ring of Peace: Form a Ring of Peace around the friendly target for 8 sec, incapacitating all enemies for 3 sec, and incapacitating them again each time they attack or castother enemies when they use a harmful spell or ability.

Rolling Thunder: The caster spits out several bolts of lightning that bounce forward, inflicting Nature damage to all enemies caught in their path.

Rune of Destruction: Marks an enemy with destructive arcane energy, inflicting 1950018525 to 20475 Arcane damage to them and their allies within 6 yards for 15 sec.

Rune of Destruction: Marks an enemy with destructive arcane energy, inflicting 1950018525 to 20475 Arcane damage to them and their allies within 6 yards for 15 sec.

Rune of Grasping Earth: Kromog places a mighty palm on the ground, summoning the very stone from the earth. Fists of stone grasp at players, inflicting 7800 to 8200 Nature damage per second, but shielding them from Physical damage and holding them to the ground. The damage increases over time.

Savage Vines: Tarlna wraps an enemy in Savage Vines that erupt after 8 sec, inflicting 2500023750 to 26250 Nature damage to them and their allies within 8 yards. In addition, this effect roots the targets in place and inflicts 8500 Nature damage every second for 8 sec.

Savage Vines: Tarlna wraps an enemy in Savage Vines that erupt after 8 sec, inflicting 2500023750 to 26250 Nature damage to them and their allies within 8 yards. In addition, this effect roots the targets in place and inflicts 8500 Nature damage every second for 8 sec.

Research: Warbinder's Ink: New name : Research: Warbinder's InkDiscovers a glyph recipe that uses Ink of WarWarbinder's Ink. If you know all the Ink of WarWarbinder's Ink glyphs, you will instead learn a glyph that uses any lesser ink.

Scroll of Invisibility: Turns the caster and all nearby friendly players within 0party and raid members within 25 yards Invisible for 20 sec. Attacking cancels the effect.

Seed of Malevolence: New name : Seed of MalevolencePlants a demonic seed in the target, inflicting 7500 Shadow damage every 3 sec. for 18 sec.If the target dies, or after 18 sec, the seed will explode, inflicting 38000 to 4200028500 to 31500 Shadow damage to all targets within 10 yards of them, and applying Seed of Corruption to them.Malevolence to them.

Seed of Malevolence: New name : Seed of MalevolencePlants a demonic seed in the target, inflicting 7500 Shadow damage every 3 sec. for 18 sec.If the target dies, or after 18 sec, the seed will explode, inflicting 28500 to 31500 Shadow damage to all targets within 10 yards of them, and applying Seed of Malevolence to them.

Seed of Malevolence: New name : Seed of MalevolencePlants a demonic seed in the target, inflicting 80007500 Shadow damage every 3 sec. for 18 sec.If the target dies, or after 18 sec, the seed will explode, inflicting 38000 to 4200028500 to 31500 Shadow damage to all targets within 10 ydsyards of them, and applying Seed of Corruption to them.Malevolence to them.

Bloom of Malevolence: New name : Bloom of MalevolenceDemonic energy erupts from the afflicted player when Seed of Malevolence expires, creating a Bloom of Malevolence. Any player who enter the Bloom of Malevolence are afflicted with Seed of Malevolence.

Selfless Healer: Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35%, and increase its effect on others by 35%Specialization 135%. Stacks up to 3 times.

Shadow of Death: Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major.Ursa Major increases your maximum health by 2% for 3025 sec. When this effect is refreshed, the remaining portion is added to the new effect.

Last Rites: New name : Last RitesA word of darkness that causes 300 Shadow damage instantly, an additional 150 Shadow damage every 1.5 sec., and reduces haste by 20% for 9 sec.Marks the target for death, stunning them and causing them to take 20% increased damage for 9 sec.When Last Rites completes or the target dies, they explode for 0 Shadow damage to nearby enemies within 0 to 30 yards.

Shadow Word: Pain: Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.

Shadowberry Juice: Heals you for 0%2% of maximum health every 5 sec. for until cancelled.1 min.

Shadowflame: Strikes the target and all enemies within 6 yards for (86%68.8% of Spell power) instant Shadowflame damage and an additional (135%108% of Spell power) Shadowflame damage and 12 Demonic Fury over 6 sec.

Shadowy Apparition: When you deal critical damage over time with your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Shadowy Apparition: When you deal critical damage over time with your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (45% of Spell power) Shadow damage.

Shadowy Insight: Your Shadow Word: Pain damage over time and Mind Spike damage has a 5% chance to reset the cooldown on Mind Blast and make your next Mind Blast instant.

Shaper's Fortitude: When a protector's ability is interrupted, they gain immunity to all crowd control and interrupt effects for 158 sec.

Searing Armor: New name : Searing ArmorThe elemental is going to explode!

Shatter: The elemental explodes, damaging everyone around it for 80000 Fire damage.

Shatter: Bashes the target for 22002090 to 2310 Physical damage and knocks them back. Also, the enemy's Physical damage taken is increased by 50% for 6 sec.

Shield Charge: Charge at an enemy and bash it with the shield, knocking it down.

Shields Down: The caster's Damage Shield has fallen off, leaving them vulnerable to damage.After 2515 sec the caster will restore their Damage Shield.Damage Shield InstantThe caster raises a shield of elemental forces, making them immune to all damage.

Shrapnel Blast: Fires a blast of Shrapnel at a target, inflicting Fire damage. Each hit applies Shrapnel Wounds. Shrapnel WoundsBleedsIgnite. IgniteBurns the target, inflicting PhysicalFire damage every second and increasing PhysicalFire damage taken by 10%5% for 6 sec. This effect stacks.

Shrapnel Blast: Fires a blast of Shrapnel at a target, inflicting Fire damage. Each hit applies Shrapnel Wounds. Shrapnel WoundsBleedsIgnite. IgniteBurns the target, inflicting PhysicalFire damage every second and increasing PhysicalFire damage taken by 10%5% for 6 sec. This effect stacks.

Solar Detonation: The dormant Solar energy bursts outward from the victim, inflicting 37000 to 4300023125 to 26875 Fire damage to all enemies within 105 yards of the victim.

Solar Detonation: The caster selects one target and affects them with a dormant burst of Solar energy that will detonate after 6 sec.

Solar Detonation: The caster affects all nearby enemies with a dormant burst of Solar energy that will detonate after 6 sec.

Solar Shower: The caster channels Solar energy onto their allies, healing them for 5%2% of their maximum health each second.

Soothing Winds: Conjures a gust of wind that deals (200%215% of Spell power) Nature damage to an enemy. Soothing winds also cause (200%215% of Spell power) healing to all allies within 8 yds of the enemy, split evenly between them.

Storm: Creates a storm over a nearby enemy that will inflict Nature damage to all enemies within its confines.

Storm Elemental Totem: Summons an Air Totem with 60646051 health at the feet of the caster, calling forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 1 min.

Summon Disposable Pocket Flying Machine: New name : Summon Disposable Pocket Flying MachineSummon a Pocket Flying Machine for 5 sec which will return your Artifact Tokens to your faction's base for you and other Alliance players.to carry your Artifact Fragments back to Stormshield Stronghold, rewarding you with appropriate honor and reputation.Your Artifact Fragments will be evenly distributed among available objectives for the Alliance.

Summon Disposable Pocket Flying Machine: New name : Summon Disposable Pocket Flying MachineSummon a Pocket Flying Machine for 30 sec which will return your Artifact Tokens to your faction's base for you and other Horde players.to carry your Artifact Fragments back to Warspear Outpost, rewarding you with appropriate honor and reputation.Your Artifact Fragments will be evenly distributed among available objectives for the Horde.

Summon Water Elemental: Summon a Water Elemental to fight for the caster.Casting Frostbolt on your Water Elemental will heal it for 270% of Spell power).<Unknown value - The spell referenced no longer exists>.

Surge of Darkness: Unleashes a surge of darkness that inflicts 7689573050 to 80740 Shadow damage to all enemies withing 10 yards.

Surging Mist: Heals the lowest health party or raid member within 45 yards for 1. Generates 1 Chi.If cast while channeling Soothing Mist, Surging Mist will be instant cast and heal that target over all others.

Tablet of Ghost Wolf: Increases the movement speed of your Ghost Wolf form by an additional 40%to that of Epic Mount speed even while in combat, and you turn Invisible after 5 sec after entering Ghost Wolf.

Terrifying Flames: Deals 152 damage every 0.5 sec to enemies in front of the caster for 2.50 sec.

Terrifying Flames: Deals 152 damage every 0.5 sec to enemies in front of the caster for 2.50 sec.

Test Poison: The Ravagers bite has a chance to poison it's current target, inflcitinginflicting Nature damage every 1 sec. for 6 sec.

Thrill of the Hunt: You have a 20% chance when you use a Focus-costing attack to reduce6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt.Thrill of the Hunt reduces the Focus cost of your next 36 Arcane Shots, Aimed Shots, or Multi-Shots by 20.

Throw Rock: Throws a rock at a Vibrant Axebeak. What is wrong with you?an Axebeak.

Tidal Wave: Summons a wave that inflicts 1250011875 to 13125 Nature damage to all enemies in front of the caster, knocking them back.

Time Bomb: Summons a KineticTime Bomb. The bomb drifts toward the ground and explodes on contact. Direct damage is absorbed by the bomb andPhysical contact with the bomb is converted into energy, propelling the bomb higher in the air with each hit.touch.

Time to Feed: Oshir pins his prey to the ground and rends them furiously, inflicting 750012000 Physical damage every 51 sec for 20 sec.

Titanic Defense: Draw upon titanic power, rendering all party members invulerable for until cancelled.6 sec.

Tooth and Claw: Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal (Attack power * 4) less damage.You can accumulate up to 2 charges of Tooth and Claw.

Tooth and Claw: Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal (Attack power * 4) less damage.You can accumulate up to 2 charges of Tooth and Claw.

Tooth and Claw: Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal (Attack power * 4) less damage.You can accumulate up to 2 charges of Tooth and Claw.

Tooth and Claw: ApplyingWhile you have the Tooth and Claw to a target generates 10 rage.buff, Maul consumes 10 less Rage.

Torch: Inflicts 50004750 to 5250 Fire damage every 1 sec. to enemies caught in the area.

Torch: Inflicts 50004750 to 5250 Fire damage every 1 sec. to enemies caught in the area.

Twin Fangs: A deadly strike with both axes that inflicts 80007600 to 8400 Physical damage.

Twisted Breath: The caster exhales Shadowy energies in a cone in front of them. Enemies caught in the breath suffer Shadow damage.

Twisted Breath: The caster exhales Shadowy energies in a cone in front of them. Enemies caught in the breath suffer Shadow damage.

Unchecked Growth: Creates a viney growth that moves towards a player. Upon reaching that player, the growth erupts and emits poisonous vapors inflicting 2000012187 to 12813 Nature damage every 1 sec to anyone in the area.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20%40% damage to the target, and to all other enemies within 8 yards.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20%40% damage to the target, and to all other enemies within 8 yards.

Unstable Magic: Arcane Blast, Fireball, Frostfire Bolt, and Frostbolt have a 30% chance to explode on impact, dealing an additional 20%40% damage to the target, and to all other enemies within 8 yards.

Unstable Slam: The caster slams the ground at their feet, inflicting Physical damage to all enemies within 5 yards.

Unstable Tempest: Unleashes a tempest that inflict 2500023750 to 26250 Arcane damage to an enemy and increases the number of targets hit by Unstable Tempest by 1.

Unstable Tempest: Unleashes a tempest that inflict 2500023750 to 26250 Arcane damage to an enemy and increases the number of targets hit by Unstable Tempest by 1.

Ursa Major: Your auto attack multistrikes, Mangle multistrikes, and Lacerate periodic multistrikes grant you Ursa Major.Ursa Major increases your maximum health by 2% for 3025 sec. When this effect is refreshed, the remaining portion is added to the new effect.

Veteran of the Third War: Increases your Stamina, multistrike chance, and hastehaste and multistrike chance by 10%.While in combat, you generate 1 Runic Power per second.Increases your chance to dodge by 2%, and reduces your chance to be parried by 3%.Increases the damage of Death Strike by 100%.

Victory Rush: Instantly attack the target, causing (Attack power * 56 / 100) damage and healing you for 15% of your maximum health.Can only be used within 20 sec after you kill an enemy that yields experience or honor.Successful kills fill the caster with a Victory Rush, healing them for 15 over 15 sec.

Victory Rush: Successful kills fill the caster with a Victory Rush, healing them for 1 plus an additional -0.0002 over until cancelled.15 over 15 sec.

Vivianne Ability: Meteor: Vivianne will learn the ability Meteor. MeteorCalls down a meteor which lands at the target location after 3 sec, dealing 375% of Spell power) Fire damage. Also burns the ground, dealing an additional 20additional Fire damage every 5 sec for 8 sec to enemies in the area.

Vivianne Defeated: Vivianne has been defeated in combat. HeShe may be recruited at your barracks after heshe recovers.

Void Pulse: Deals 38000 to 4200026125 to 28875 Shadow damage to all targets within 70 yards of the caster.

Void Shell: Protects the casters from all attacks and damage.Protected by a shield of void magic.

Void Storm: Calls down a bolt of void energy that inflicts 4500042750 to 47250 Shadow damage to all enemies within 7 yards of the impact.

Void Storm: Calls down a bolt of void energy that inflicts 4500042750 to 47250 Shadow damage to all enemies within 7 yards of the impact.

Void Touch: Summons the void to touch an enemy, inflicting 3645034627 to 38273 Shadow damage and an additional 10125 Shadow damage every seocnd for 15 sec.

Volatile Bloodbath: New name : Volatile BloodbathA bolt of twisted blood launches at a player, inflicting 115625 to 134375Volatile Blood Orb erupts in a bath of corrupted blood magic, inflicting up to 27750 to 32250 Shadow damage to players within 2 yds. of the impact location.all players on the dock. Players further from the Volatile Blood Orb take less damage.

Volatile Fire: Afflicts random enemies with a seed of Volatile Fire that will explode after 158 sec. When the seed explodes, it inflicts 46250 to 5375092500 to 107500 Fire damage to all enemies within 8 yards of the explosion.

Volatile Fire: Afflicts random enemies with a seed of Volatile Fire that will explode after 158 sec. When the seed explodes, it inflicts 46250 to 5375092500 to 107500 Fire damage to all enemies within 8 yards of the explosion.

Volcanic Bomb: The caster hurls a Volcanic Bomb at the target location.The impact of the Volcanic Bomb inflicts 78000 to 82000 Fire damage to all enemies within 5 yards. After landing, the Volcanic Bomb persists for 30 sec or until struck by a Blast Wave.

Volcanic Ground: Conjures an orb of flame that inflicts 25002375 to 2625 Fire damage to the closest player every second for 6 sec.

Changes:

Ahhhh... Yes, now the Soulgrinder hums with power! With this, we shall be unstoppable!

LFG Dungeons:

New:

Highmaul

Highmaul

Blackrock Foundry

Blackrock Foundry

Highmaul

Blackrock Foundry

Garrison Buildings:

Changes:

The TanneryThe TanneryThe Tannery refines raw leather into strong, leatherworked items that are useful for playadventurers of any kind.Allows followers with the Leatherworking trait to work here, granting a unique bonus. Also allows up to 3 work orders at one time.

The TanneryThe TanneryThe Tannery refines raw leather into strong, leatherworked items that are useful for playadventurers of any kind.Allows up to 5 work orders at once.

Tailoring EmporiumTailoring EmporiumThe Tailing Emporium is your one stop shop for anything crafted with cloth.Sells a variety of placeable bannAllows followers with the Tailoring trait to work herse, pennants, and flags, which have various effects.granting a unique bonus. Also allows up to 3 work orders at once.

Dwarven BunkerWar MillThe Armory stores and maintains the garrison's armaments.Allows the collecddition ofal armor scraps from the Orc clans of Draenor for armor transmogrification usetransmogrification items are available to purchase for armor scraps.

Trading PostTrading PostThe Trading Post is the Garrison's center of commerce with the natives of Draenor.EnableGrants access to the auction house. Also grants access to the Shattari Defense or Laughing Skull faShattari Defense or Laughing Skull factions. Also unlocks the ability to acquire parts from around Draenor to build an auctionseer.

Mage TowerSpirit LodgeEnables instant travel to strategic points in Draenor!Unlocks access toAllows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor.

Mage TowerSpirit LodgeEnables instant travel to strategic points in Draenor!Unlocks access to a second Ogre Waygate for a total of 2.

Mage TowerSpirit LodgeEnables instant travel to strategic points in Draenor!Unlocks access to a third Ogre Waygate for a total of 3.

The ForgeThe ForgeThe Forge produces both basic components for use by Blacksmiths, as well as armor and weapons ready for battle.Allows the production of Blacksmithing items and work orders.

Fishing ShackFishing ShackThe Fishing Shack provides support to those looking for their next big catch.GAllows enormous Draenor fish to be caught in Garrison waters. Also grants you a chance to catch a unique fish in Garrison waters. Thesethat can be used to lure Cavedwellermysterious creatures onto the shore.

Alchemy LabAlchemy LabThe Alchemy Lab creates a variety of reagents and alchemical wonders.Allows the production of Alchemy items and work orders.

The TanneryThe TanneryThe Tannery refines raw leather into strong, leatherworked items that are useful for playadventurers of any kind.Allows the production of Leatherworking items and work orders.

Engineering WorksEngineering WorksThe Engineering Works produces a host of useful gizmos and parts for the intepid tinkerer, and also creates wondrous mechanical devices.Allows the production of Engineering items and work orders.

Enchanter's StudyEnchanter's StudyThe Enchanter's Study creates both the magical precursors that form an enchantment, as well as completed and usable item enchantments.Allows the production of Enchanting items and allows non-Enchanters to disenchant items. Also allows work orders.

Tailoring EmporiumTailoring EmporiumThe Tailing Emporium is your one stop shop for anything crafted with cloth.Refines raw materials into special Tailoring reagents each day, and aAllows the production of tTailoreding items and work orders.

Scribe's QuartersScribe's QuartersThe Scribe's Quarters produces all manners of magical inks, pigments, and paper, and can also create Glyphs and other magical items.Allows the production of Inscription items and work orders.

Gem BoutiqueGem BoutiqueThe Gem Boutique allows for the creation of wonderous gems and other jewelcrafted items.Allows the production of Jewelcrafting items and work orders.

Dwarven BunkerWar MillThe Armory stores and maintains the garrison's armaments.Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade. Allows the collection of armor scraps from the Orc clans of Draenor for armor transmogrification use.

Comment by Rankkor

Ohhh come on :S Blood DKs are already gimped enough as it is, why more nerfs?

Also I'm gonna miss using Devastate and Revenge on a Fury Warrior but it was awfully convenient and OP.

Comment by Martoch

on 2014-09-02T22:03:00-05:00

Hey , Just fyi, there's a mistake with the Inscription and Tailoring information. Respectively, they should read "decreased from 7 to 2," and "increased from 50 to 100."

Comment by WALLIEDIRT

on 2014-09-02T22:04:09-05:00

I don't think there was enough changes in this update, nope :P

Comment by perculia

on 2014-09-02T22:13:21-05:00

I've fixed the profession section--it looks like it was taking the item ID and inserting that number instead of the reagents cost.

Comment by ramrad

on 2014-09-02T23:30:18-05:00

And you get a nerf! And you get a nerf! Everybody gets a nerf!

Comment by Rankkor

on 2014-09-03T00:36:20-05:00

And you get a nerf! And you get a nerf! Everybody gets a nerf!

I'm a nerf, you're a nerf, he's a nerf, WE'RE ALL NERF!!!!!!

=D

Comment by GraceAlone

on 2014-09-03T00:48:42-05:00

Am I in the minority by being concerned about the change from JP and VP to gold? I'm just concerned that things are going to cost insane amounts and benefit the gold farmers more than the average player.

Comment by lonwolf892005

on 2014-09-03T02:12:25-05:00

Am I in the minority by being concerned about the change from JP and VP to gold? I'm just concerned that things are going to cost insane amounts and benefit the gold farmers more than the average player.

You will earn gold from running dungeons (normals+hc random) and from LFR. Gold supply will come just by playing. I don't think you will have problems with vendor stuff for gold. Besides, with the incredible amount of free resources your garrison can produce, you can also sell mats at the AH without gathering / farming them

Comment by he11reaver

on 2014-09-03T02:49:43-05:00

Am I in the minority by being concerned about the change from JP and VP to gold? I'm just concerned that things are going to cost insane amounts and benefit the gold farmers more than the average player.

You will earn gold from running dungeons (normals+hc random) and from LFR. Gold supply will come just by playing. I don't think you will have problems with vendor stuff for gold. Besides, with the incredible amount of free resources your garrison can produce, you can also sell mats at the AH without gathering / farming them

mats as a whole will probably be much cheaper in WoD seeing as everyone can get them, even if they dont have the profession associated with them, which kinda sucks.

Comment by Roggy

on 2014-09-03T03:10:31-05:00

Is it me or has the new build revealed more bugs then it fixed ? :sBlizz has got it's work cut out for them programmers ...

Comment by exxyjj

on 2014-09-03T04:59:26-05:00

Can anyone explain exactly how the Hearthstone items work? If we start a game will it take us from WoW into HS? :>

Comment by Chappyzilla

on 2014-09-03T05:11:08-05:00

yay nerf more shaman abilities and buff the useless shocks. Still waiting to see the compensation for not being hybrids anymore. No ones going to want shamans over locks or boomys.

Comment by Andraflandra

on 2014-09-03T05:39:26-05:00

Why are all the models always female? Is that the writer's choice or is there some setting I can change somewhere?

Comment by matheus314

on 2014-09-03T07:16:53-05:00

Why are all the models always female? Is that the writer's choice or is there some setting I can change somewhere?

Hmm... I never thought it could be a setting... I'd like to switch it to Night Elf male since that is my main toon...

Comment by Strafer

on 2014-09-03T08:22:54-05:00

I really dig the questing gear. Will probably transmog my gear into that.