Altered the hue and color balance then pumped up the contrast and altered the canvas size for print. About 6 or so hours more to go.

http://www.users.on.net/~bobbyeow/Art/Gigerism2.jpg

StylusMonkey

08-14-2005, 06:10 AM

Overall layout with another hue shift + sharpening of features and added impasto. Also increased the constrast and brightness because some people find it hard to see on their monitors.

http://www.users.on.net/~bobbyeow/Art/Gigerism3.jpg

StylusMonkey

08-14-2005, 06:12 AM

Close up of the detail.

http://www.users.on.net/~bobbyeow/Art/Gigerism3Close.jpg

StylusMonkey

08-14-2005, 05:26 PM

Decided to call it an end for now, I may revisit it in the future, but thats all th time I have this weekend plus i don't really want to inundate it with details.

Mainly beefed up some shadow work, altered the hue to a more earthy tone and added a bit more impasto. Then brought it into photoshop to dirty up a little with the canvas texture to give it a physical look. Pretty happy with it, all in all took around 4-5 hours.

http://www.users.on.net/~bobbyeow/Art/SirenFinalSmall.jpg

Larger:

http://www.users.on.net/~bobbyeow/Art/SirenFinal.jpg

Rebeccak

08-14-2005, 05:59 PM

mm,

This is really cool ~ my main quibble is that I read the face as one straight plane, without enough feeling of roundness / light to dark shift that I find so appealing in black/white photography and such. Though the face is the focal point of the picture, I find the back of the head / detailing much more interesting due to this flattening out / washed out facial area. I think even if you did something as simple as darkening the background behind the upper part of the face, attracting more attention there, it would work better. I think the bkgrd behind the lower part of the face should be darkened a bit too ~ tho not to as great an extent, or you will still get the same flattening effect ~ also the chin seems a bit weak for what I'm sure you are trying to express as a powerful character.

But, great work in general. Just think it needs some adjustments to bring it up to par.

Cheers, :)

~Rebeccak

remcv8

08-14-2005, 10:16 PM

This is amazing!!! Even if it was one of your sepia tone sketches, I would be blown away!!!

I love all of your work!!!

StylusMonkey

08-15-2005, 03:19 AM

mm,

This is really cool ~ my main quibble is that I read the face as one straight plane, without enough feeling of roundness / light to dark shift that I find so appealing in black/white photography and such. Though the face is the focal point of the picture, I find the back of the head / detailing much more interesting due to this flattening out / washed out facial area. I think even if you did something as simple as darkening the background behind the upper part of the face, attracting more attention there, it would work better. I think the bkgrd behind the lower part of the face should be darkened a bit too ~ tho not to as great an extent, or you will still get the same flattening effect ~ also the chin seems a bit weak for what I'm sure you are trying to express as a powerful character.

But, great work in general. Just think it needs some adjustments to bring it up to par.

Cheers, :)

~Rebeccak

Thanks for the crits R, but that was the look I was going for, the psuedo 3dism, kinda like a wall relief, and not true 3d. A lot of Giger's work is like this with a very distinctly orthorgraphic view its one of his trademarks. True realism and tangibility is not the goal of every artist especially in this case of style emulation - go have a look at a fiew of his profile designs.

Also, this character isn't supposed to be a strong character, strong characters are a little too cliche and does not fit within the Giger mold, its supposed to convey a sense of unassured wonderment - although humanistic in nature, I wanted the viewer to be unsure of whether it was a friend or foe, like in the animal kingdome seeing a lion or hyena sleeping...if it awakes will it attack or not? Like in nature, nothing is good or bad, it just is.

I feel its a human trait to place everything in a neat role with a certain archetype character, giger's work represents a break from this and I ws happy to indulge in it. Representing characters in a way that does not lean either way regardless of the morbid renderings.

Rebeccak

08-15-2005, 03:24 AM

Hmm, mm, sounds like you have put a lot of thought into this. :) Cool beans! I still think, purely from a visual perspective, that it lacks just a bit of final punch that would really make this piece stand out. I still think it's the low contrast between the face and the background immediately behind, but that's purely a judgement call on my part. :) Either way, it's a really great piece, and I enjoy seeing your work! :)

~Rebeccak

StylusMonkey

08-16-2005, 02:53 AM

Thanks R, and in case its not obvious I'm greatful for your crits either way.

m

Rebeccak

08-16-2005, 05:33 AM

Hey, mm, thanks! :) It would be awesome to see your entire portfolio as a whole ~ when will your website be up?

~Rebeccak

StylusMonkey

08-16-2005, 09:01 AM

Hey, mm, thanks! :) It would be awesome to see your entire portfolio as a whole ~ when will your website be up?

~Rebeccak

heh, when i have some time - I'm a serial perfectionist, so I regularly delete a lot of my older stuff and throw a lot of my old things away. I only seriously started working at my art about a year ago, before that it was pretty standard line work.

So a lot of my work is done for a video game company and is tied to th confidentiality stuff, so cant release it for now.

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