Author Archive

Medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donations will help us travel to all the Blizzard events we attend year-round to bring you the latest interview with the developers, photos, and panel videos (where allowed).

Elune is the most powerful Eternal of Azeroth and the only true goddess in the world of Azeroth—Warcraft RPG: Shadow & Light ranks her as lvl 85 healer. She avoids any and all types of combat. She appears before Night Elves disguised as a ghostly Night Elf female with a skin that glows with intensity. Her eyes are pure moonlight silver, and her clothing along her arms, chest, legs and head are adorned with silvery jewelry.

Elune has the ability of calming races engaged in battle by singing a song of peace at night, until sunrise. She can heal or grant a follower the gift of healing. She can also resurrect a dead creature. Elune has never made herself known to any living creature in the physical plane in a physical form. She appears as a ghostly-image in dreams or in her most adept’s mind.

Elune protected all living beings and let them grow and thrive. She would cast her calming influence over many races to avoid conflicts among races. Malorne, Cenarius and Elune helped the primitive Night Elves to evolve without falling corrupted to the arcane magic of the Well of Eternity for many centuries. Despite their attempts to help the Night Elves, Azshara and the highborne were corrupted by the magic of the well.

After the War of the Ancients, the Well of Eternity was destroyed by Malfurion. The catastrophic earthquakes sundered the middle jungles of Suramar and Zin-Azshari underwater, leaving an eternal scar of chaotic energies—a storm zone known as the Maelstrom. The sundering caused Volcanoes to arise and release lava and ash into the athmosphere. This period in history, known as the Sundering, at the end of the War of the Ancients, caused the world of Azeroth to enter a a darkened era. The ashes from volcanoes caused the athmosphere to block the Sun for 8 milennia.

During those milennias, Elune helped to heal the land and to nurture the world back to life. Most of the Ancient Eternals perished during the invasion of the Burning Legion, including Malorne, Ursol and Ursoc, Agamaggan, and others.

With help of her son Cenarius, she could heal the land, and 3,000 years ago, the sun was once more seen upon Azeroth when the ashes in the atmosphere extinguished. The trolls, humans and the recently awakened Earthen had barely survived the coldness and darkness of those 8 milennia with no sun.

Barely entering a new era of peace and land harmony, a new threat loomed in the horizon when High Elves taught Humans to wield magic. The reckless use of magic in the hands of some humans called the attention of the demons once more, resulting few milennias later into the second coming of the Burning Legion.

Blizzplanet: “War of the Ancients Trilogy reveals that Ysera is mother of Cenarius and lover of Malorne. Are Ysera and Elune one and the same?”

Knaak: “Elune and Ysera are not the same. Here is the explanation, per Blizzard, who did not wish any further elaboration in the novel at the time:

According to the Sundering, it is said that Ysera is Cenarius’s mother. However, Dungard the Earthen says that he thought Elune ‘birthed’ Cenarius.

Elune birthed Cenarius, but gave him up to Malorne because Cenarius was more a creature of the mortal world and could not be with her. Malorne, who had relations with both Elune and Ysera, knew that he could not properly care for his son, but Ysera’s love was so great for Malorne that she took Cenarius as her own. Hence being his mother (or adoptive mother).”

Azshara was a young Night Elf female, that with her mastery over magic, became Queen of the Night Elf civilization. Her elite guards and servants became the only ones to tap directly upon the Well of Eternity.

Those serving Azshara were separated from the civil Night elves with the name of Highborne or Quel’dorei. Their experimentation of the Well of Eternity made them master it over the years. With the arcane magics of the well, the elves were able to control the molecular structure of trees by blending and merging them into forms their minds shaped them to take, creating masterpiece buildings, housings, and other structures to shelter their civilization.

The Palace of Azshara was built on the Well of Eternity. As their civilization expanded, destroying other Troll tribes in the Middle Jungles, and to the west, and as the Aqiri was crushed and sealed in Southern Silithus, and Nerubians pushed to the northern lands(Northrend), the obssession of Azshara and her highborne grew stronger. They wanted to purify the world of Azeroth of all lesser races, and even their own race. Their goal was to leave only the Highborne alive to initiate a new golden age. To this goal, they amplified a spellcasting on the Well of Eternity, seeking more power.

By accident, Sargeras felt the intensity of the magic of the Well of Eternity upon a small world. Sargeras made contact with Lord Xavius, counselor of Azshara. Sargeras convinced them to allow him to be their god in exchange of power, promising he would purify their land.

Mannaroth and Hakkar the Houndmaster entered Azeroth, heralding the arrival of the Burning Legion. Azshara was a selfish, arrogant and her vanity rivaled her thirst for power. She allowed the Burning Legion to kill all night elves not member of her Highborne.

Malfurion sensed a wrongness in his dreams which became a constant nightmare. Telling Cenarius of his nightmares, Cenarius was convinced that Malfurion was experiencing precognition abilities, and deemed him ready to learn the ways of the Emerald Dream. Once in the Emerald Dream, Malfurion was able to seek the source of the wrongness down to Zin-Azshari—within the palace of Azshara. That is how Malfurion knew the truth about Azshara and the Highborne’s plans and for weeks, Cenarius and Malfurion built an army of Night Elves and Ancients to battle the demons.

Malfurion destroyed the Well of Eternity in an attempt to halt forever the portal that would allow Sargeras to enter Azeroth. The implosion of the unstable portal within the Well of Eternity caused a cataclysmic earthquake that sunk the middle jungles and the surrounding lands. The sea rushed in from around the huge Ancient Kalimdor continent to fill the void.

The sundering of the land divided the huge Continent created ages past by the Titans and their servants: Earthen(Dwarves) and Sea Giantsj—separating different lands of the continent into smaller land masses known later as Western Kalimdor, Northrend, Lordaeron, Azeroth, Undermine and other islands. Where once there was only one massive continent, now there existed 4 minor continents.

After the implosion of the Well of Eternity, massive earthquakes ravaged the middle jungles, risen volcanoes spouted lava and ashes. The earthquakes sundered the land underwater, while volcanoes blackened the athmosphere, blocking sunlight upon Azeroth. For 8 milennia, the world was in darkness. The Well of Eternity became into the Maelstrom, a chaotic storm of arcane magic.

The Highborne and the Queen Azshara had undergone a transformation as the corruption of the Well of Eternity transfigured them to become adapted to their underwater surroundings.

Azshara, the most precious of female elves, became a monster. Azshara is 20 feet tall, her skin has thick scales from her torso up. Her legs transmuted into five octopus-like tentacules. Her hair became living serpents(Like Medusa) and from her torso, four arms serve as tools to grab and throw javelins, however,. some of her javelins cast an electric charge upon her opponents and can shoot a dark ink spray upon enemies to blind them, while she makes her escape or to engage her enemies from a more treacherous angle.

Her loyal Highborne elves became the Naga. Their body became reptile-like, growing scales. Their legs turned to long tails that allow them to swim with efficiency underwater.

Azshara reigns her underwater kingdom from her former Zin-Azshari, now known as Nazjatar. According to the Art of World of Warcraft book, found in the World of Warcraft Collection, the palace of Azshara is a structure atop a base in shape of a snail-like octopus.

The following Warcraft Timeline was written by Chris Metzen. The Timeline Presented here is an overview of the major events in Azeroth’s distant and recent history as depicted in the World of Warcraft: The Roleplaying Game Corebook. Note that the last ten years before World of Warcraft were retconned. World of Warcraft starts now at year 30, instead of 25.

The original survey crew sent by the Explorer’s League was indeed correct in their findings. The ground here holds artifacts of unlimited value to our people. No doubt we will find many answers in our quest for knowledge beneath the sand and rock of Bael Modan.

The geology of the region dictates we use extreme measures however. Many of the sand deposits have solidified under the harsh conditions and varying climate.

The solution is quite simple however. Using wood pulp as an absorbent, we can combine traces of nitroglycerin with sodium nitrate to develp a strong blasting charge capable of breaking through even the most dense masses.

The work will be noisy and disruptive, but our search is of far greater importance than the comfort of the local inhabitants. In fact we’ve already had to drive a band of bull-men out of the area who were proving to be a nuisance.

The fact that we are dealing with various rogue elements out here leads me to believe we will need support from the King’s army. Not only will the excavation require military support, it would seem to my novice eye that the location of Bael Modan might be of strategic value to the Alliance considering the volatility of world politics in their current state.

Alas, I have digressed. There is much work to be done beneath the rock, I have spent too much time writting and not enough digging.

As the politics and rivalries of the seven human nations waxed and waned, the line of Guardians kept its constant vigil against chaos. There were many Guardians over the years, but only one ever held the magical powers of Tirisfal at any given time. One of the last Guardians of the age distinguished herself as a mighty warrior against the shadow.

Aegwynn, a fiery human girl, won the approbation of the Order and was given the mantle of Guardianship. Aegwynn vigorously worked to hunt down and eradicate demons wherever she found them, but she often questioned the authority of the male-dominated Council of Tirisfal.

She believed that the ancient elves and the elderly men who presided over the council were too rigid in their thinking and not farsighted enough to put a decisive end to the conflict against chaos. Impatient with lengthy discussion and debate, she yearned to prove herself worthy to her peers and superiors, and as a result frequently chose valor over wisdom in crucial situations.

As her mastery over the cosmic power of Tirisfal grew, Aegwynn became aware of a number of powerful demons that stalked the icy northern continent of Northrend. Traveling to the distant north, Aegwynn tracked the demons into the mountains. There, she found that the demons were hunting one of the last surviving dragonflights and draining the ancient creatures of their innate magic.

The mighty dragons, who had fled from the ever-advancing march of mortal societies, found themselves too evenly matched against the dark magics of the Legion. Aegwynn confronted the demons, and with help from the noble dragons, eradicated them. Yet, as the last demon was banished from the mortal world, a great storm erupted throughout the north.

An enormous dark visage appeared in the sky above Northrend. Sargeras, the demon king and lord of the Burning Legion, appeared before Aegwynn and bristled with hellish energy. He informed the young Guardian that the time of Tirisfal was about to come to an end and that the world would soon bow before the onslaught of the Legion.

The proud Aegwynn, believing herself to be a match for the menacing god, unleashed her powers against Sargeras’ avatar. With disconcerting ease, Aegwynn battered the demonlord with her powers and succeeded in killing his physical shell. Fearing that Sargeras’ spirit would linger on. Aegwynn locked the ruined husk of his body within one of the ancient halls of Kalimdor that had been blasted to the bottom of the sea when the Well of Eternity collapsed.

Aegwynn would never know that she had done exactly as Sargeras had planned. She had inadvertently sealed the fate of the mortal world, for Sargeras, at the time of his corporeal death, had transferred his spirit into Aegwynn’s weakened body. Unbeknownst to the young Guardian, Sargeras would remain cloaked within the darkest recesses of her soul for many long years.

The devastating Second War against the orcish horde left the Alliance of Lordaeron in a state of shock and disarray. The bloodthirsty orcs, led by the mighty warchief, Orgrim Doomhammer, not only smashed their way through the dwarf-held lands of Khaz Modan, but had razed many of Lordaeron’s central provinces as well. The unrelenting orcs even succeeded in ravaging the elves’ remote kingdom of Quel’Thalas before their rampage was finally stopped.

The Alliance armies led by Sir Anduin Lothar, Uther the Lightbringer, and Admiral Daelin Proudmoore pushed the orcs south into the shattered land of Azeroth – the first kingdom to fall before the orcs’ ruthless onslaught.

The Alliance forces under Sir Lothar managed to push Doomhammer’s clans out of Lordaeron and back into the orc-controlled lands of Azeroth. Lothar’s forces surrounded the orcs’ volcanic citadel of Blackrock Spire and laid siege to their defenses.

In a last-ditch effort, Doomhammer and his lieutenants staged a daring charge from the Spire and clashed with Lothar’s paladins in the center of the Burning Steppes. Doomhammer and Lothar squared off in a titanic battle that left both mighty combatants battered and drained. Though Doomhammer narrowly succeeded in vanquishing Lothar, the great hero’s death did not have the effect the warchief had hoped for.

Turalyon, Lothar’s most trusted lieutenant, took up Lothar’s bloodstained shield and rallied his grief-stricken brethren for a vicious counterattack. Under the ragged standards of both Lordaeron and Azeroth, Turalyon’s troops slaughtered the bulk of Doomhammer’s remaining forces in a glorious, but terrible rout.

There was nothing left for the ragged, scattered orc survivors but to flee to the last standing bastion of orcish power – the dark portal.

Turalyon and his warriors chased the remaining orcs through the festering Swamp of Sorrows and into the corrupted Blasted Lands where the dark portal stood. There, at the foot of the colossal portal, the broken horde and the rugged Alliance clashed in what would be the last, bloodiest battle of the Second War.

Outnumbered and driven mad by the curse of their bloodlust, the orcs inevitably fell before the wrath of the Alliance. Doomhammer was taken prisoner and escorted to Lordaeron while his broken clans were rounded up and hauled north – back to Lordaeron.

As the high elves fought for their lives against the trolls’ fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other’s settlements with little heed for racial unification or honor.

Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast.

Confident that they could hold their own against the troll warbands or even the reclusive elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the Arathi nation, Arathor. As Arathor prospered, humans from all over the vast continent traveled south to the protection and safety of Strom.

United under one banner, the human tribes developed a strong, optimistic culture. Thoradin, the king of Arathor, knew that the mysterious elves in the northlands were under constant siege by the trolls, but refused to risk the safety of his people in defense of reclusive strangers. Many months passed as rumors of the elves’ supposed defeat trickled down from the north. It was only when weary ambassadors from Quel’Thalas reached Strom that Thoradin realized how great the troll threat truly was.

The elves informed Thoradin that the troll armies were vast and that once the trolls had destroyed Quel’Thalas, they would move on to attack the southlands. The desperate elves, in dire need of military aid, hastily agreed to teach certain select humans to wield magic in exchange for their help against the warbands.

Thoradin, distrustful of any magic, agreed to aid the elves out of necessity. Almost immediately, elven sorcerers arrived in Arathor and began to instruct a group of humans in the ways of magic.

The elves found that although humans were innately clumsy in their handling of magic, they possessed a startling natural affinity for it. One hundred men were taught the very basics of the elves’ magical secrets: no more than was absolutely necessary to combat the trolls. Convinced that their human students were ready to aid in the struggle, the elves left Strom and traveled north alongside the mighty armies of King Thoradin.

The united elf and human armies clashed against the overwhelming troll warbands at the foot of the Alterac Mountains. The battle lasted for many days, but the unflagging armies of Arathor never tired or gave an inch of ground before the troll onslaught. The elven lords deemed that the time had come to release the powers of their magic upon the enemy.

The hundred human magi and a multitude of elven sorcerers called down the fury of the heavens and set the troll armies ablaze. The elemental fires prevented the trolls from regenerating their wounds and burned their tortured forms from the inside out.

As the troll armies broke and attempted to flee, Thoradin’s armies ran them down and slaughtered every last one of their soldiers. The trolls would never fully recover from their defeat, and history would never see the trolls rise as one nation again. Assured that Quel’Thalas was saved from destruction, the elves made a pledge of loyalty and friendship to the nation of Arathor and to the bloodline of its king, Thoradin. Humans and elves would nurture peaceful relations for ages to come.

Once Kel’Thuzad was whole again, Arthas led the Scourge south to Dalaran. There the lich would obtain the powerful spellbook of Medivh, and use it to summon Archimonde back into the world. From that point on, Archimonde himself would begin the Legion’s final invasion. Not even the wizards of the Kirin Tor could stop Arthas’ forces from stealing Medivh’s book, and soon Kel’Thuzad had all he needed to perform his spell.

After ten thousand years, the mighty demon Archimonde and his host emerged once again upon the world of Azeroth. Yet Dalaran was not their final destination. Under orders from Kil’jaeden himself, Archimonde and his demons followed the undead Scourge to Kalimdor, bent on destroying Nordrassil, the World Tree.

In the midst of this chaos, a lone, mysterious prophet appeared to lend the mortal races guidance. This prophet proved to be none other than Medivh, the last Guardian, miraculously returned from the Beyond to redeem himself for past sins. Medivh told the Horde and the Alliance of the dangers they faced and urged them to band together.

Jaded by generations of hate, the orcs and humans would have none of it. Medivh was forced to deal with each race separately, using prophecy and trickery to guide them across the sea to the legendary land of Kalimdor. The orcs and humans soon encountered the long-hidden civilization of the Kaldorei.

The orcs, led by Thrall, suffered a series of setbacks on their journey across Kalimdor’s Barrens. Though they befriended Cairne Bloodhoof and his mighty tauren warriors, many orcs began to succumb to the demonic bloodlust that had plagued them for years. Thrall’s greatest lieutenant, Grom Hellscream, even betrayed the Horde by giving himself over to his baser instincts.

As Hellscream and his loyal Warsong warriors stalked through the forests of Ashenvale, they clashed with the ancient night elf Sentinels. Certain that the orcs had returned to their warlike ways, the demigod Cenarius came forth to drive Hellscream and his orcs back. Yet Hellscream and his orcs, overcome with supernatural hate and rage, managed to kill Cenarius and corrupt the ancient forestlands.

Ultimately, Hellscream redeemed his honor by helping Thrall defeat Mannoroth, the demon lord who first cursed the orcs with his bloodline of hate and rage. With Mannoroth’s death, the orcs’ blood-curse was finally brought to an end.

While Medivh worked to convince the orcs and humans of the need for an alliance, the night elves fought the Legion in their own secretive ways. Tyrande Whisperwind, the immortal High Priestess of the night elf Sentinels, battled desperately to keep the demons and undead from overrunning the forests of Ashenvale. Tyrande realized that she needed help, so she set out to awaken the night elf druids from their thousand-year slumber.

Calling upon her ancient love, Malfurion Stormrage, Tyrande succeeded in galvanizing her defenses and driving the Legion back. With Malfurion’s help, nature herself rose up to vanquish the Legion and its Scourge allies.

While searching for more of the hibernating druids, Malfurion found the ancient barrow prison in which he had chained his brother, Illidan. Convinced that Illidan would aid them against the Legion, Tyrande set him free. Though Illidan did aid them for a time, he eventually fled to pursue his own interests.

The night elves braced themselves and fought the Burning Legion with grim determination. The Legion had never ceased in its desire for the Well of Eternity, long the source of strength for the World Tree and itself the heart of the night elf kingdom. If their planned assault on the Tree was successful, the demons would literally tear the world apart.

In the ancient times, after the Titans departed Azeroth, their children, known as the earthen, continued to shape and guard the deep recesses of the world. The earthen were largely unconcerned with the affairs of the surface-dwelling races and longed only to plumb the dark depths of the earth.

When the world was sundered by the Well of Eternity’s implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, and Uldur. These were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years.

Though it is unclear what awakened them, the earthen sealed within Uldaman eventually arose from their self-imposed slumber. These earthen found that they had changed significantly during their hibernation. Their rocky hides had softened and become smooth skin, and their powers over stone and earth had waned. They had become mortal creatures.

Calling themselves dwarves, the last of the earthen left the halls of Uldaman and ventured out into the waking world. Still lulled by the safety and wonders of the deep places, they founded a vast kingdom under the highest mountain in the land.

They named their land Khaz Modan, or “Mountain of Khaz”, in honor of the Titan shaper, Khaz’goroth. Constructing an altar for their Titan father, the dwarves crafted a mighty forge within the heart of the mountain. Thus, the city that grew around the forge would be called Ironforge ever after.

The dwarves, by nature fascinated with shaping gems and stone, set out to mine the surrounding mountains for riches and precious minerals. Content with their labors under the world, the dwarves remained isolated from the affairs of their surface-dwelling neighbors.