As with the binary clock we saw yesterday, this one uses a bunch of LEDs to display the time, but it does it in a way that’s a bit more readable if you know what you’re looking for. The face has been divided up into two columns. On the left is hours, then minutes and seconds in increments of five. To the right is AM/PM, with minutes and seconds in increments of one. If we’re doing this right, the time seen above is 10:23:42 PM on April 28th, 2012. The white LEDs below the date act as a digital pendulum, scrolling left and right as the seconds tick by.

The display uses two MAX7219 LED drivers to control the grid which is build on a big hunk of protoboard. An Arduino ties the whole system together with a Chonodot for accurate time keeping. There’s even an ambient light sensor which adjusts the LED intensity to make this readable in direct sun, or the dark of night. See a demo clip embedded after the break.

This game storage box will also keep score for you. [Marcus] built it for playing the card game Munkin, but some clever programming could adapt it for most needs. The hardware is built around an ATtiny2313 to do the thinking, and a MAX7219 to drive the 7-segment displays. Each player has their own two-digit score readout, which is perfect for this game which only tracks scores from -9 up to 10.

In the video after the break you can see [Marcus’] explanation of the user interface. One player acts as scorekeeper for the game. That person uses three buttons to adjust the score as necessary, and to move the current player marker, expressed as a decimal point on one of the displays. Pressing all three keys will put the unit into programming mode. This lets you select the number of players and at which position they are sitting, as well as make adjustments to the score if necessary.

[Bluewraith] built himself an electronic dice using a 555 timer and 4017 counter. This is a classic project and he enjoyed doing it but wondered about making a 20-sided dice. So he grabbed his Arduino and got to work. A switch on the final project selects between 20 or 100 sides. He used a MAX7219 to control the 7-segment displays, and a standalone AVR chip for the rest of it.

If you missed it back in October you should also look in on this 6-sided dice. It also uses an AVR running the Arduino bootloader but a mercury switch allows the player to shake the box in order to start a roll.

One last note, we made a conscious decision to use the word ‘Dice’ instead of the grammatically correct ‘Die’ which is its singular version. We think ‘Die’ can be a bit too confusing and we’re not the only ones.

[Spikenzie] has created an 8×8 LED array that fits inside an ikea frame. He multiplexed the 64 red LEDs on a PCB with connections on the back. He then used a MAX7129, an LED multiplexer and driver, driven by a PIC over SPI to do animations and play pong. He then encased the array in laser-cut cardboard and white acrylic to get large dots. This entire assembly was then placed inside an Ikea RIBBA picture frame. The result is an aesthetic homebrew display that is easy to control.

[Bob] has a USB page hit counter that uses an ATtiny25 to run a MAX7219 which drives eight 7-segment displays. It is easy to implement USB on an AVR using just firmware, eliminating the need for any USB to RS232 conversion. The host software is written in Delphi and sits in the Windows tray. The code examples seem simple enough to expand upon into your own display programs.