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Last month I wrote about a developer having ported Doom 3 BFG to Linux. With the original Doom 3 (id Tech 4) engine being well-supported under Linux since its inception and still being maintained well, the Doom 3 BFG open-source code was merged with the original Linux support code plus other necessary changes made.

Robert Beckebans, the developer working on the Linux port of Doom 3 BFG, has now told me that his port is fully playable on Linux. The only exception is the "Doom Classic" part not working. Since last month, Beckebans added a new OpenAL back-end to the BFG engine for sound support under Linux.

The code for Robert Beckebans' Doom 3 BFG Linux work can be found on GitHub and it's been seeing new development activity on pretty much a daily basis.

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter or contacted via MichaelLarabel.com.

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