Excellent work! I only wish that it were co-op as well so I could play it with my friends. The same goes for the resistance campaign. I think the original OFP had at least some of the missions co-op enabled, but I could be wrong.

Anyway, I appreciate the work that you have put into this and look forward to playing it and watching it develop!

Cold War Rearmed² - Cold War Crisis

Credits & Thanks:
I want to thank especially van Knudenberg and OMAC, without them spending hours and hours of their life, the Cold War Crisis campaign would be a lot more crappy than it (hopefully not) is.

v1.08
ADDED : Status Quo - Small cutscene when Nicholls disembarks from the boat
CHNGD : Disabled teamswitch for all Missions
CHNGD : Even more various smaller fixes and tweaks
FIXED : Status Quo - Sometimes the boat with Nicholls was not moving to the coast

v1.07
CHNGD : Various smaller fixes and tweaks
FIXED : All units have their original identities back, e.g. Kozlowski was a Medic not a Machine gunner
FIXED : Rolling Thunder - Task #3 was in German language
FIXED : Some overview pictures where too small, Mission 17 had old OFP overview picture (thanks Danil-ch)

v1.03
CHNGD : Flashpoint - Attack village marker was shown before player knew about the task
CHNGD : Incursion - Unlocked the helicopters at the base so Wiki can fly them ^^
CHNGD : Rescue - Minor tweaking after truck is boarded
CHNGD : Strange Meeting - Enemy tanks stop when player is alone
FIXED : Airbourne - Permanent waypoints were shown in Regular/Beginner mode
FIXED : In some missions you could continue with the next even if the mission failed
FIXED : Maverick - Permanent waypoints were shown in Regular/Beginner mode
FIXED : Maverick - Player was not Sam Nicholls
FIXED : Montignac must fall - Detection if player is alone was not working correctly
FIXED : Saboteur - Permanent waypoints were shown in Regular/Beginner mode
FIXED : Two campaign missions were not available due to outdated campaign structure