Take a journey that will span across countless worlds, beyond time and space, beyond what you may imagine. Forces rise and culminate behind the links to all worlds, but to what end, no one knows. Some of you may seek fame, some of you may seek fortune, or glory, or power, or the mysterious. Whatever you may seek, all roads lead to the Dimension Witch Yuuko who can grant any wish you may have...for a price equal to that which is given. Shall she grant your wish?

This RP follows the general guidelines of GtR, is semi-literate, and absolutely no godmodding. "Adult" language is allowed, but not senselessly. Anyone wanting to participate must both create a character and a world in which he lives to be made in the accompanying thread. The world doesn't have to be incredibly complex, but enough that it could be visited. You must have a good understanding of your character, for at some point, they may be called to travel and in order to do so will be required to give up something important to them. Keep this in mind.

Personality: Quiet, composed to the point of seeming stoicHobbies: plays clarinet, cooking (good at barbecue and basics, bad at pastries and desserts), wood carvingCombat Skills: Master swordsman, knife-thrower, excellent hand-to-hand skills and marksmanshipSupernatural Skills: Legionator--able to use lost souls to summon Legion, powerful beings of Chaos. Grant her additional abilities.

Spoiler:

Guilt: The sword wielding Legion.

Attributes:Rising Phoenix--the ability to imbue her blade with flamesImproved perception

Malice: The Archer Legion. They attack with crossbows.

Attributes:The ability to launch a small ball of lightning that electrifies and forcibly launches an enemy toward her.Enhanced Sight.

Hatred: The Power Legion.

Attribute:Increased strengthThe power to do a flaming charging tackle that burns any enemy in contact.

Arrogance: The shield legion.

Attribute:Increased durabilityImproved reaction time

Blasphemy: The bomb Legion.

Attribute:Able to stab into the ground for a concussive effect to knock back nearby enemies.

Flawed: the Claw Legion

Attribute:Able to jump great heightsAbility to create a burst of electric power that effectively allows her a second jump while in the air, can use burst of electric energy as an attack.

Thanatos: The Ultimate Legion that rules over all.

Attribute:Increased speedHealing Factor: She heals and recovers faster than a normal human.

Legion, while powerful, are not invincible. They take damage and that uses up their allotted energy. Too much energy loss and they will disappear back from this realm until Danielle has enough soul energy to summon them again. She can also temporarily invoke them, called an Assist Summon, which still uses power, but markedly less, for a quick attack. Finally, fully summoning reduces her might, reducing her strength by a quarter, as long as the Legion is summoned. She can only summon up to two of the different Legions at any one time. Legion get stronger the more their power is invoked and the more souls they accumulate, this makes the link with the Legionator stronger and grants them more of their power. Enough time and she forms a permanent bond. She carries the crests on her at all times. If they were to be taken from her more than thirty feet, she would immediately lose whatever benefit whichever crest is taken or lost--unless she has a permanent bond, in which case, she has that power permanently, regardless.

Permanent bond: Flawed, Arrogance, Guilt

Back Story: The Order of St. Overia, a holy order composed of priests and knights that guard the sacred books and maintain order in the world. One of their most decorated knights, Danielle Bancroft, served the order flawlessly. Until she learned the truth and was betrayed. The Order kept the sacred books, not for the sake of peace and order, but to monopolize power.

She became a fugitive, hunted by the very people she used to fight for and alongside, taking refuge with the Maidens of the Silver, who granted her sanctuary. Undaunted, she sought the means to take down the the leaders that had corrupted their order. She sought out the Dark Glyphs.

She obtained the 6 Glyphs: Guilt, Malice, Arrogance, Hatred, Blasphemy, and Flawed. With them, she gained unearthly might and power that allowed her to take on the forces against her. Except one. Issachar, the holiest priest in the Order, who held the Sacred Glyphs of power. Her rebellion playing into his hands, he stole into the crypts and broke the seals, releasing ancient abominations unto the world. She brought down the corrupt Order members, but the damage was irreparable. The Order was no more.

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Avi and Sig set made by the awesome Skylar! Thank you so much!

I claim:

Spoiler:

Tamaki Kawazoe and Kirino Chiba from Bamboo BladeKana Minami from Minami-Ke!Aika from Skies of Arcadia ^_^

Name: Kenora EllicotAge: 19Gender: FSpecies: HumanAppearance: She is 5'4, average build. She has straight brown hair and green eyes. She wears glasses for an astigmatism, but is not blind without them. She is found either in business casual or casual clothing depending on situation.Personality: She is fiercely independent and trying to prove herself to others. She is protective of her family and friends. She has a sense of humor. To her employees and work associated she is professional but easy going. Hobbies:: She loves reading, dabbles in photography, and loves videogames. Combat Skills:: She is agile due to her dance background. She has taken basic self defense classes. She has minimal weapon proficiency.Supernatural Skills: nervousmancer. Her abilities are related to the central nervous system. She can cause it to shut down, thus paralyzing the person, or she can activate the nerve receptors that register pain--thus causing a person excruciating pain.About her powers, she has to touch the person to use them. The paralyzing effect is short term - for now, but the pain can last for several hours. She can only use them is short bursts because they drain energy from her. The effects are diminished if she is feeling fatigued.Back Story: She is newer to Harvest City, only moving after graduating high school. She initially moved to work at St. George’s bookstore full time. She has been working there for a summer job as long as she could remember. Up until recently, The bookstore is officially owned by a famous author. Due to unforeseen circumstances she is now the owner. She does not go to college like her sister, Ashley. She recently learned about mancer or the organization. She only recently discovered her powers when her and her friends were recently attacked after a night of studying. Somehow when she touched one of the assailants he was paralyzed. The other one she put in so much pain he couldn't think straight. All this from a simple touch. After helping rescue children from the Organization attack, she has started training on her ability and weapons.

Last edited by xenolion on 25th April 2017, 7:55 pm; edited 2 times in total

Joie Watanabe, the Scout

Name: Joie Watanabe (Joy l Wah - tah - nuh - bay)Age: 214 Galactic Eververse Years l 107 Human YearsGender: Female-OmegaSpecies: RynarianAppearance: Height: 3.57 Units (5'6ft Tall) l Weight: 12.8 Kerats (128lbs.) l Hair: Light Blue l Eyes: BlueJoie looks fully humanoid to the naked eye, but her skeletal system differs slightly from homo sapiens and has somewhat pointed, "Elven" ears. Other differences between her and homo sapiens would be that she has four fingers and toes on each appendage, her entire nervous system mapping, and her weak/vulnerable spots and locations. (For example, one of the weakest spots on a Rynarian is their throat--specifically, in the front. This location holds more than just the food and air pathways, but also a primary artery.)

Joie in Uniform:

Personality: Elegant, Refined, and Graceful in her movement. Joie is a determined individual who rarely expresses her emotions for more than a few seconds if they are negative, due to her AI symbiosis. She usually has a stiff, upright posture, despite her graceful movements and she rarely smiles. However, this doesn't mean that she's "tense" all of the time--it's simply how she was raised to hold herself. Overall, she's a very relaxed and at ease kind of lady with dignity and an almost constant calm demeanor.

Logistician:

The Logistician personality type is thought to be the most abundant, making up around 13% of the population. Their defining characteristics of integrity, practical logic and tireless dedication to duty make Logisticians a vital core to many families, as well as organizations that uphold traditions, rules and standards, such as law offices, regulatory bodies and military. People with the Logistician personality type enjoy taking responsibility for their actions, and take pride in the work they do – when working towards a goal, Logisticians hold back none of their time and energy completing each relevant task with accuracy and patience.

Logisticians don’t make many assumptions, preferring instead to analyze their surroundings, check their facts and arrive at practical courses of action. Logistician personalities are no-nonsense, and when they’ve made a decision, they will relay the facts necessary to achieve their goal, expecting others to grasp the situation immediately and take action. Logisticians have little tolerance for indecisiveness, but lose patience even more quickly if their chosen course is challenged with impractical theories, especially if they ignore key details – if challenges becomes time-consuming debates, Logisticians can become noticeably angry as deadlines tick nearer.

When Logisticians say they are going to get something done, they do it, meeting their obligations no matter the personal cost, and they are baffled by people who don’t hold their own word in the same respect. Combining laziness and dishonesty is the quickest way to get on Logisticians’ bad side. Consequently, people with the Logistician personality type often prefer to work alone, or at least have their authority clearly established by hierarchy, where they can set and achieve their goals without debate or worry over other’s reliability.

Logisticians have sharp, fact-based minds, and prefer autonomy and self-sufficiency to reliance on someone or something. Dependency on others is often seen by Logisticians as a weakness, and their passion for duty, dependability and impeccable personal integrity forbid falling into such a trap.

This sense of personal integrity is core to Logisticians, and goes beyond their own minds – Logistician personalities adhere to established rules and guidelines regardless of cost, reporting their own mistakes and telling the truth even when the consequences for doing so could be disastrous. To Logisticians, honesty is far more important than emotional considerations, and their blunt approach leaves others with the false impression that Logisticians are cold, or even robotic. People with this type may struggle to express emotion or affection outwardly, but the suggestion that they don’t feel, or worse have no personality at all, is deeply hurtful.

Logisticians’ dedication is an excellent quality, allowing them to accomplish much, but it is also a core weakness that less scrupulous individuals take advantage of. Logisticians seek stability and security, considering it their duty to maintain a smooth operation, and they may find that their coworkers and significant others shift their responsibilities onto them, knowing that they will always take up the slack. Logisticians tend to keep their opinions to themselves and let the facts do the talking, but it can be a long time before observable evidence tells the whole story.

Logisticians need to remember to take care of themselves – their stubborn dedication to stability and efficiency can compromise those goals in the long term as others lean ever-harder on them, creating an emotional strain that can go unexpressed for years, only finally coming out after it’s too late to fix. If they can find coworkers and spouses who genuinely appreciate and complement their qualities, who enjoy the brightness, clarity and dependability that they offer, Logisticians will find that their stabilizing role is a tremendously satisfying one, knowing that they are part of a system that works.

Strengths:

Strong-willed and Dutiful – Logisticians embody that integrity in their actions too, working hard and staying focused on their goals. Patient and determined, people with the Logistician personality type meet their obligations, period.Very Responsible – Logisticians’ word is a promise, and a promise means everything. Logisticians would rather run themselves into the ground with extra days and lost sleep than fail to deliver the results they said they would. Loyalty is a strong sentiment for Logistician personalities, and they fulfill their duties to the people and organizations they’ve committed themselves to.Calm and Practical – None of their promises would mean much if Logisticians lost their tempers and broke down at every sign of hardship – they keep their feet on the ground and make clear, rational decisions. Peoples’ preferences are a factor to consider in this process, and Logisticians work to make the best use of individual qualities, but these decisions are made with effectiveness in mind more so than empathy. The same applies to criticisms, for others and themselves.Create and Enforce Order – The primary goal of any Logistician is to be effective in what they’ve chosen to do, and they believe that this is accomplished best when everyone involved knows exactly what is going on and why. Unclear guidelines and people who break established rules undermine this effort, and are rarely tolerated by Logisticians. Structure and rules foster dependability; chaos creates unforeseen setbacks and missed deadlines.Jacks-of-all-trades – Much like Analyst personality types, Logisticians are proud repositories of knowledge, though the emphasis is more on facts and statistics than concepts and underlying principles. This allows Logisticians to apply themselves to a variety of situations, picking up and applying new data and grasping the details of challenging situations as a matter of course.

Weaknesses:

Stubborn – The facts are the facts, and Logisticians tend to resist any new idea that isn’t supported by them. This factual decision-making process also makes it difficult for people with the Logistician personality type to accept that they were wrong about something – but anyone can miss a detail, even them. Insensitive – While not intentionally harsh, Logisticians often hurt more sensitive types’ feelings by the simple mantra that honesty is the best policy. Logistician personalities may take emotions into consideration, but really only so far as to determine the most effective way to say what needs to be said.Always by the Book – Logisticians believe that things work best with clearly defined rules, but this makes them reluctant to bend those rules or try new things, even when the downside is minimal. Truly unstructured environments leave Logisticians all but paralyzed.Judgmental – Opinions are opinions and facts are facts, and Logisticians are unlikely to respect people who disagree with those facts, or especially those who remain willfully ignorant of them. Often Unreasonably Blame Themselves – All this can combine to make Logisticians believe they are the only ones who can see projects through reliably. As they load themselves with extra work and responsibilities, turning away good intentions and helpful ideas, Logisticians sooner or later hit a tipping point where they simply can’t deliver. Since they’ve heaped the responsibility on themselves, Logisticians then believe the responsibility for failure is theirs alone to bear.

Hobbies: Rishaar Fishing, Shooting Games & Competitions, Archery, Sciaric Meditation, & Working OutCombat Skills: Basic Military Training (Specialty: Lone Scout Skills), Pistol Training, Survival Skills, Street Boxing, & the Rynaran version Defensive Tai ChiSupernatural Skills: All supernatural-styled skills are provided to Joie via her AI, which will be explained and listed below, along with her equipment. Back Story: On the planet of Rynara, a child that is orphaned grows up in the governmental system where they are cared for--but they are raised for the military force--the Rynaran Armada. Given only what they need, it is hammered into an Armada member's brain that they are freeloader until they earn their keep. This means training to be the best and then being a part of the service with the best. Discovered at the age of three on the streets, Joie was wrapped up into the system and immediately became part of the Armada's scouting unit when she was old enough, due to the fact that she was recognized for her skills in agility and theft for survival.

As a scout, Joie learned how to be an individual unit--rarely paired with any other unit member or two. She can use stealth, but that isn't Joie's style. With her own brazen attitude, Joie scouts out ahead for missions and armies by rushing in with a few singular, quick attacks and then retreating with haste to provide information discovered during her brief skirmish with the target or enemy. Joie isn't used to working on a team--even with paired up with a full unit, she is the flanker--the outlier that distracts, annoys, and toys with the enemy.

A Rynarian is never required to serve with the Armada for more than a hundred GE years, but Joie stayed for far more. Due to her lack of family or connection with others (beyond the hammered-in drills of a unit's "trust" and respect for the ranking system and it's core), there wasn't much else to drive Joie into any other profession. Unfortunately, this has slowly lead to boredom. Wars have ended and times of peace lead to slow jobs and lower protective opportunities.

Over time, this caused her to become restless. Backing out of the Armada, Joie has taken it upon herself to be a mercenary, performing odd jobs here and there, generally with deliveries, delivery protective detail, bodyguard detail, and so on. Although these odds and ends of jobs and employers has assisted with the boredom, Joie is still restless and she wishes to find something to fill the empty void that has slowly been eating away at her core. She will not needlessly torture or kill individuals of any sort for sport. Joie does not have a black and white definition between "good" or "evil" due to the fact that her entire childhood revolved on learning how to kill, but this doesn't mean she'd kill without reason.

In Rynara, civilians and Armada members without families are not allowed to interact or connect. Orphans within the system are usually sent to war zones or outlier locations out of the way of society's life. Due to her disconnection with civilian life, Joie has no experience in family living, nor any kind of connection past one's Armada Unit. Despite this, young children and even civilian families seen from afar have always drawn at her attention, as if it was a world she could never understand. Joie's wish is to go to a world where there are no armies and no regulations that separate a trained murderer like herself from the life of civilians so that she could experience what it's like to live without battle.

Galen-I, the Artificial Intelligence

Name: "Galen," or Galen-I (Genetic Artificial Lymphocytic Enter-eliall Neurosystem - Intelligence)Age: Approximately 100 GE YearsGender: MaleSpecies: Artificial IntelligenceAppearance: A swirl of abstract lights in a somewhat spherical shape with orbiting rings of smaller light-motes. The central swirl of lights, when visible is about the size of soccer ball and is, in all actuality, a preferential appearance formed by Galen-I, himself, via a holographic interface in Joie's suit. When he chooses to be visible, hologram lights will light up out of the symbol on the center of Joie's chest-plate. There, Galen-I will be visible to others for a short time, but Joie cannot move around a lot while this occurs or the hologram will have visual errors and glitches.

Additional Information:Galen-I is an AI located within nanites throughout Joie's body, which assists in several of her bodily functions. Additionally, many of his nanites are also located within Joie's suit, which allows for connection with the installed holographic interface and a connection with any of her equipment that can be hooked into her suit's plug port for repairs. When he "speaks," he can only speak where anyone would hear him, through a "speaker" of sorts that is hardwired into her chest-plate. While talking, the symbol where his holographic interface is issued also lights up and flashes on each consonant when spoken. His voice is almost monotone and always calm with a masculine, robotic tone.

While using the holographic interface, the symbol on Joie's suit glows a bright white coloration. During casual speech, the symbol flashes with blue, neon light. During alarmed or cautionary speech, it glows neon yellow, and during emergency statements, it glows with a neon red.

Through the nanites, Galen-I can read Joie's life signs, monitor her overall health, effect her mood chemically, provide holographic biometric images of Joie's various biological systems, and can activate an artificial night-vision for Joie temporarily with nanites that make her eyes glow a brilliant, neon green. Additionally, through ninite assistance, Joie is highly resistant to basic illnesses and allergies with boosts to fighting them off and recovering more quickly from most ailments.

Joie's and Galen-I's Equipment:Solar Pistol-- Located on Joie's right hip holster, this weapon does not and cannot be connected to Galen-I in any fashion. Should it become damaged, Joie will have to find a way to fix it on her own or improvise with a different weapon or style of defense. This Pistol fires off small bolts of searing heat, which burns away at most armors and metals (but certainly not all). The ammo is replenished by the solar panels connected around the gun's exterior design, though some suns cannot charge this weapon as efficiently as other suns.

Jet Pack-- This is located on Joie's back and is constantly connected into Joie's suit. When she removes the suit, she removes the jet pack. This object can be co-operated by Galen-I in times of emergencies, but it generally only operated by Joie upon request. This jet pack has lower and side thrusters, which allow for great jumping distances, dodges to either side, and a short-term hold into the air, just a few feet above the ground.

Scanner-- Located on the outer side of her left calf, this small, metallic contraption can be connected into her suit for Galen-I diagnostics and repairs. This scanner has a scanning radius of a 90ft cone in any one direction that is is manually faced. It is usually hand-held, but can be placed on steady platforms or grounds. This device can scan for life and overall material components, with minor abilities of detecting chances of diseases, poisons, etc.

Hover Disc-- This device has two components. The thruster is located on the left side of Joie's belt, hanging from her waist and is mildly heavy. The small white-metal slider is located on Joie's right thigh on the outer side where it can be folded out to form a disc with a 2.5 foot wide diameter that can carry up to 250lbs. at any given time. The thruster connects to the bottom of the disc at the center of the disc fold-out release notch.

Galen-M-- Also operated by Galen-I and considered a portion of his hardware (other than what hardware he has in Joie's suit), is a giant war mecha. It is able to fly and hover, and has a wide array of beam weapons with pinpoint targeting and is capable of single-handedly wiping out most scavenger, pirate, or navy fleets. It can function underwater, but it's beam weapons do not work when submerged. Instead, Galen-M is equipped with a scale harpoon/spear when engaged in underwater combat. Lastly, it has a protective barrier that protects against high magic and all physical weapons and explosives, with the exception of a large-scale bombs.

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Click here to get started on GtR!Many thanks to Skylar for making my sig/avy set!

Personality: Playful, sarcastic, and a sucker for a witty one liner, Hypatia walks the line between party girl and ruthless bounty hunter like a stroll in the park. Duty bound and driven, she maintains a youthful sense of wit and exuberance despite the mentally draining aspects of her job. She enjoys her freedom to the fullest and won't go out of her way to make trouble where there's none - enough of it finds her on its own.

Combat Skills: A deadly efficient, explosive assassin, Hypatia's cybernetics enable her to keep up in a fight with the best the galaxy can offer. Quick reflexes, thinking on her feet, and a deadly accurate aim all supplement her biotic enhancements making her one of the best of the best. She has trained in hand to hand combat, preferring holds and swift take downs to knock down drag out fights; and would prefer her enemies be kept in her scope rather than her personal space. Agile and swift, she is able to chase down targets with courser-like efficiency.

Supernatural Skills: Cybernetic enhancements permeating almost every part of her body means that Hypatia, despite her lack of natural physical advantage, will never be left behind in a fight. Cybernetic additions to her bones, muscles, hands, legs, eyes and almost everywhere else mean she is technically classifiable as a 'cyborg'. Biotic additions to her hands increase grip, grappling, steadiness of hand and give her, a joke to all who have seen it, 'cybernetic pinkies'.

Equipment:

Nightcrawler: A long-scope sniper rifle interfaced with her visor, the Nightcrawler can seek out targets, and fire ballistic rounds as well as tranquilizer bullets. It is collapsable and can shrink in size for easier carrying.

Eyasluna: A high impact pistol used for close range combat, the Eyasluna, like its sister, can fire ballistic rounds; but unfortunately cannot interface with Hypatia's visor or be used to tranquilize enemies.

Kingslayer: Hypatia's primary method of tracking her targets, the Kingslayer is a crossbow/tracker combo that can shoot out a traceable probe. Once this probe is attached to her target, Hypatia can use her visor to zero in on their location. Or, if their life and collateral damage isn't an issue, she can send out her tracking projectile, a small, magnetic bolt, capable of running a man through the chest if he isn't aptly armored. The bold will sink into the enemy in the exact place the probe was attached. The only way it will miss is if it is forcibly stopped. One bolt is good for up to six uses, the probes are only good for one use.

Visor: Hypatia's visor, once synced and activated, can locate a targets head signature through walls. It can be used in unison with her Kingslayer tracking system as well as her Nightcrawler sniper rifle.

Cloaking Tech: Hypatia possesses stealth tech which enables her to turn herself invisible to the naked eye. A handy tool for sneaking up on targets, it operates on a battery pack which means she can get three hours of invisibility in before she needs to recharge.

Zip Line: Hypatia's primary source of mobility comes from her zip-line. Attached at her wrist and her ankle, they're reinforced chords which enable her to pull herself up or hang down to scope out a target. They recoil back into their respective holsters after use.

Modified Galen-I: One of Hypatia's more painful cybernetic enhancements is a scalped and modified Galen-I, lovingly nicknamed 'Orion' after the reactivation code given to her, it is moody, fractured, and to some, useless, but it has become an invaluable addition to her arsenal. It can scan objects, track bounties, and give her information on her targets. Her only complaint is that she just wishes he would stop calculating the statistical probability of her death whenever she goes on a mission.

Back Story: Hypatia was rescued from the Ryanarian 'orphan system' right before she was set to join its ranks by a freelancer named 'The Will'. She remembers little of her life before that, 'The Will' being her first real beginning.

He raised her as his own, taught her how to defend herself, how to fire a gun, how to pilot a ship; when she was old enough he took her to get her first tattoo, and held her in his arms when she experienced her first heartbreak. Hypatia, truly, could not have asked for a better father.

He fed her, clothed her, sent her to school, never asking for anything in return; treating her as if she was his own blood. Hypatia adored him as her sole parental figure, and trailed after him like a duck would its mother. The Will, William Darav, tried to keep her far away from his mercenary work, and he succeeded; until he was taken in by the Kranit private prison known as 'Purgatory'.

Purgatory functioned as a bank for the galaxy's undesirables, and someone had deemed The Will deserving to be lumped in among them. Set up on a sting, he was dragged in and dosed up, and would remain that way until either the mysterious benefactor stopped paying for his incarceration, or someone managed to pay off his bail.

Hypatia was determined to have it be the latter. She went in for cybernetic enhancements, contacting her fathers old Freelancer friends; The Stalk, The Glory, The Hunt- and making some of her own; namely, The Deacon- a shadowy Freelancer shrouded in myth, whose face was seen and known by no one.

With the aid of The Deacon she was able to crawl up through the unofficial ranks of the Freelancer's, establishing herself as a deadly and powerful force; feeling nothing but professional callousness for those she brought in. Her scars from her enhancements mar her skin to this day, but they only serve as a reminder for who and what she got them for.

While she could live a life of luxury off the money she has made from her contracts, like most Freelancers are want to do, she instead lives out of her single person battle-ship, saving up her money in the hope that one day soon she'll be able to free her father from whatever hell he's currently trapped in, and get revenge on whoever stuck him in there.

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Set made by the lovely and talented JerriLeah7I have loved the stars too fondly to be fearful of the night.

Non-Player Character

Name: William Darav 'The Will'

Age: Unknown

Gender: Male

Species: Rynarian

Appearance: A tall man of muscular build, his body has been hardened and trained as a result of years of mercenary work; 'Freelancing'. Though he has better ways to stalk targets, the physical strain of the job means what little skin he shows possesses the mars of quite a few scars. He is covered in intricate tattoos, which many have tried to guess the meaning of, which he uses to disguise the scabbed over wounds. After leaving his home planet, Will got in the habit of dying his hair black to at least partially disguise his origins. His most recognizable feature is the faded tattoo of a partial skull on his face that he got in his younger years.

Personality: The Will is, to most, the image of what you would think a Freelancer is. Tough, silent, dry humored, he does his job, takes his pay, and then disappears into the night. However, to those closest to him, The Will is a loyal friend, a trusted ally, and a borderline comedian. He has learned to keep his true cards and colors under the table until he can learn to trust someone.

To his daughter, Hypatia, The Will is the image of a doting father; anything she needed, he got for her, without another word. In her younger years it was not uncommon to see the fearsome Freelancer engaging in childish games with the little girl, laughing and ensuring she had the time of her life. There is no bigger soft spot in his heart than the one devoted to her; and he makes sure he keeps her away from his bloody lifestyle.

Hobbies: A talented musician, poet and pilot. The Will enjoys days at the shooting range, reading books with his daughter, and tinkering with his equipment.

Combat Skills: One of the most lethal Freelancers in the game. The Will hits fast, hard, and with ruthless efficiency. The last thing most people on his hit list see is the faded marks of his tattoo and then nothing. An expert in hand to hang combat and melee weaponry, it would be wise to not let him get too close to you. He is still deadly at a range, with his biotic lance and years of firearm training ensuring that he can take down a fleeing target, The Will prefers to settle things the old fashioned way.

Supernatural Skills: His 'biotic lance', an extendable sword that can be aimed with his mind, is one of the most useful, and expensive, tools in his arsenal. The envy of most in the galaxy, it is a sought after weapon, only reaching its true potential in the cautious hands of The Will.

Back Story: Born an Orphan, William Darav made it through Rynara's military system not without a few cars. He left as soon as he was able, fleeing to the far corners of the galaxy, knowing there was a life waiting for him out there beyond his previous society's stuffy confines.

He made his life in mercenary work, for a while. Occasionally returning to his home planet for nostalgia's sake. On one such 'return' he secretly coupled with a woman he met years prior, a one night stand on a planet he barely could stand to be on. The guilt he felt for leaving her subsided over the years, with her name and face becoming little more than passing memory's; until one day he received a transmission, from her.

She told him after he left, that she had had a son; his son. She didn't tell him, didn't bother, he had left, gone, washed his hands of them. But she'd been caught with some illegal materials, drugs, contraband, she didn't specify; and they had taken her, their child away, to be put under the care of the military. The Will knew he had to get home. He rushed back to Rynara, demanding to see his child, telling them he was the parent; he didn't care if he'd get into trouble, be thrown in jail, be shot on the spot, no child of his would go through what he went through.

After days of waiting, sitting on his hands praying for any news of the child he'd unwittingly abandoned, he finally got the news his child had been killed in action. How? Why? He had just gotten the message a week ago? How were they already in combat?

Years; the woman had waited years after her child was taken to inform him. Years of his child thinking their parents had abandoned them, years of pain, years of being made to feel like a burden, years of fear. While he was out doing what? Drinking and killing and burning through money he got from hunting people down like dogs.

Years of not knowing he had a son.

When he went to collect his childs belongings; not much, that's when he saw her. A little girl, with big, doe eyes; scrawny, with a mess of blue hair atop her head, her ears were almost too big for the rest of her. He asked about her. Her name? 'We don't know.' What happened to her parents? 'We don't know.' How old is she? 'We don't know.'

He knew they didn't give a shit about this little girl; so, he adopted her. Took her in as the child he had lost, and took her back off world with him. He raised her as his own, swearing that this child, his Hypatia, would know the fear and pain his child probably knew. He raised her, clothed her, sent her to the finest schools and tutors, taught her everything he knew. For a while, it seemed good; they were happy. He knew that whenever he came home there she'd be, tinkering on something, dying her hair- again-, playing some game all the kids were into; he knew she'd be there.

He never knew a day would come where he wouldn't be.

It was a regular op, or it was supposed to be. Hunt down the target, bring him in alive. Simple. Or not. Because it was not an op at all; it was a sting. For him. Some rich tit had deemed him enough of a threat for Purgatory to be sent after him. With his back turned and his sights set on the decoy; he put up a valiant fight, but never stood a chance.

He was dragged off, to the floating prison, intergalactic Alcatraz, and drugged up so he couldn't be any sort of harm to anyone.

Sometimes, in his brief periods of lucidity, he still dreams of his daughter.

Non-Player Character

Name: ????? ?????? 'The Deacon'

Age: Unknown

Gender: Presumably male

Species: Unknown

Appearance: Unknown

Personality: A charismatic, shadowy figure. The Deacon acts as a hacker for hire, a mercenary and an information broker. Putting his shady talents to good use, The Deacon is the best at what he does, simply because with a man of his talents around, no one else really wants to take the risk required to do it. He's relatively taciturn and cool to all her works with; with the exception being 'The Operator', whom he has taken a strange interest in.

Hobbies: Unknown. The Operator would say 'annoying her'.

Combat Skills: Unknown, if any.

Supernatural Skills: A superhumanly skilled hacker. The Deacon has been able to infiltrate government data, files and machinery to achieve his own ends. He has access to the personal files of most known Freelancers', at least the ones he works with, and has successfully concealed his whereabouts for years.

Back Story: Unknown. A shadowy figure who rose to prominence within the last forty or so human years. Nothing else is known about him.

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Set made by the lovely and talented JerriLeah7I have loved the stars too fondly to be fearful of the night.

She is 5'6 about 130 lbs with black hair and grey eyesPersonality: She is a soft spoken, and sort of a motherly type. She is also curious, but reserved about trying new things. She is very hardworking and somewhat domestic.Hobbies: Cooking and readingCombat Skills: Her weapon ability is very limited. She can use a wooden staff primarily for defense. Although she is starting to learn how to use her telekinesis.Supernatural Skills: Telepathy and TelekinesisBack Story: Ravenna grew up a natural human in the magic area. She grew up with her mother. She is told that her father is dead. She grew up in the servantitude of the Villanueva family and up until recently was Correia’s personal servant. Her telemagic powers are just recently discovered. She is now working on them slowly. She is afraid that the military will find out and force her to join. Correia gave her a beret infused with magic to help block her abilities. It helps her until she can stop the invading voices.

Correia is a captain of the Magic forces. She has taken Ravenna out on some patrols, but not out of Miquelon.

Last edited by xenolion on 30th May 2017, 9:53 pm; edited 1 time in total

The only reason I even post this, being the first concept pic with lots of horrible erasing marks, composition, and that stuff is to give an idea since I'm not sure when I'll get it finished...

Personality: An irresponsible jerk god of spring, he fills the role that makes plants pretty excited, but tends to be a real pain in the ass to most animal species. He is clever and tends to use any tricks he can to sneak things by other spirits in the realm if he trespasses upon their territory. He is also quite spoiled and selfish, and is used to using his wit and appearance to get what he wants. Actually everything he does pretty much pisses off any god around him, at least it usually does eventually which is what led to his very downfall and eventual banishment from his realm... There are a few gods left however who still don't think he was so bad, and he wasn't always the totally irredeemable lustful ass he has become. While he technically does his job as a god, to the anger of the other gods, he crosses a lot of lines, especially on the mortal realm, partially due to laziness, and partially due to that he just doesn't seem to give a fuck. While he used to take pride in his role for sustaining the mortal realm, his boredom with the whole thing left him more interested in screwing up how things work just to see what happens for fun and screwing around with well, kinda everything... He is a fertility god too, after all...

Hobbies: Screwing with plants, the weather, animal's sinuses, other gods/goddesses, tricking others into screwing themselves over, not being told what to do. Used to be into gardening, too and taking care of plants and animals. Somehow lost the caring side of it all.

Combat Skills: Not much of a fighter, anymore. Most lesser gods tend to go through a 'war phase' when the mortal realm calls for it, but his was long ago now. He isn't skilled in much other than that he can wield tessen, japanese war fans.

Supernatural Skills: Most of his powers were stripped of him, as a result of both his banishment and his exchange for help returning to the spirit realm, the biggest blow to him being his loss of weather control, but he does have some of his more biological plant like capabilities left.

Photosenthesis: You should really already know what this is. He can eat like a plant.

Grow limbs/vines: He can grow limbs and vines from his body as if an extra appendage. It's pretty limited now though as well how much he can grow them.

Spread pollen: His main power, and likely the most powerful move he still has left, as he can modify it's effects to his will. He can choose what type of plants he mimics with it, allowing him to produce poisons, allergens(technically also a poison, I suppose), and even medicinal chemicals, among other things. Some even mind effecting.

Back Story: The hierarchy of the branch of gods and spirits from which Oshinari resides is a vast, complex one, complicated by almost as many types of things as one can imagine. The reason that different cultures look at things so differently is largely due to the gods that created their particular area, as while very powerful, gods are not all-powerful, and have set systems in place to their own world, which in turn allows a balance in the spirit world that can maintain the balance in it's creation, the mortal world.

This said, Oshinari as far as the hierarchy goes, is not that big of a deal. He is a god of the season of spring, and many things that come along with that, but there are a few other deities that can replace him. For many eons though, Oshinari was actually a bigger god... that was when he worked hard and took pride in his role. But he slipped. Somewhere in time he had slipped up, and since then, his attitude changed. It was in fact partially due to his inactivity, but also due to the workings of another god's interference. He could have prevented a large scale drought in his domain at this time, but he had failed to act, underestimating a drought demon's powers that had taken over the area. When his slip up led to the death of many in his particular domain on earth, it changed him. He let it get to him, and decided maybe this was just the way things worked.

Instead of pressing forward and trying to correct his mistake, and take care of the very part of the earth that he had helped to create, he gave up on it all. At first, he just became very lazy and let whatever happened, happen, but in time, he had seen so many different things fall out of balance there, that he decided it was fun to use the area as his own personal sandbox, actively throwing his own world out of balance and toying with it's inhabitants. While his power's lent towards effecting plants more directly than humans, the plants, did in turn effect the humans greatly, as well as the weather that he also controlled.While Oshinari didn't exactly set out to kill his people, he no longer cared as much when people did die as a possible result of his actions. He never set out to annihilate his area, but it came pretty close to that point a few times.

The other gods knew of this for some time, but they left him be in respect for his domain. He could run it as he chose. Although some of the other gods around did show concern for the area. Some of the people on Earth even thought certain areas were cursed because of his actions.

He didn't make his biggest screw-up until the days he started getting bored with even this, and decided to test the other gods on his level. He would not only use his tricks to make them mess up their own domains, but even started crossing into theirs and wreaking havoc himself. And for a while, he got away with it.He did at least until he was duped himself by his own goddess counter-part, Meshinari, who was really sick of his shit at this point. The two had actually been very close before, even lovers at one point, but things had changed Oshinari for the worst, and she was done with it. She no longer cared about what consequences befell him, so she tricked him into messing with higher power, outside his domain. She had agreed to help by fusing their powers to replicate a power that higher gods usually only have, and use her domain as a testing ground for it. Excited at this, Oshinari agreed, knowing that although it was forbidden by the higher gods, that it could easily be covered up in their small domains.

When they did succeed in using this power though, which resulted in causing much more destruction than Oshinari had realized, and Meshinari left him to take the blame, even as far as telling the higher gods that he had used her to do it, there was no hope left for him. He was known for not being trustworthy or upstanding like he used to be, while Meshinari was known for the opposite. His abuse of power had led to disaster in multiple domains, it had gone far beyond what he was allowed to do by the forces more powerful than him.

This was his ultimate downfall. It led to his banishment from the world of gods, and stripped him of a great deal of, but not all, of his power. He now had to reside in the mortal realm, and the gods wouldn't let him die. To him, being stuck on his own piece of god-forsaken land (which was now ran by Meshinari, btw) was a fate worse than death, and he would now likely have to spend the rest of his existence here, trying to survive in the terrible conditions he was responsible for creating.

(This entry may still need a bit of work, including his pic, but I'll post for criticism/to have it here XD)

Name: Arcadius VII Age: 146 (Ongolan normal life spans goes into the the late 200s)Gender: MaleSpecies: OngolanAppearance:Arcadius is 6'0" well-built. He has unkempt short brown hair with some grey showing, stubble, hazel-green eyes, tanned skin. He no longer dons the standard militaristic garb of the Syndicate and now wears a scavenger style of clothing

Spoiler:

Personality: Loyal, insightful, resilientHobbies: Playing the Mbira, writing, readingCombat Skills: Intense military, stealth, and survival training. He wields two fiery orange energy swords.Supernatural Skills: Gravity through his tech - he is able to manipulate the gravitational pull affecting him. This allows him to jump higher and adhere to surfaces (such as walls, ceilings, etc) when needed. He is able to manipulate his own weight and how much gravity pulls on him to an extent. He cannot affect other gravitational pulls other than what it is affecting him.

Back Story:Arcadius was raised and grew up in the time of Ordo ab Chao. At a very young age, the Syndicate deemed him fit for protection, and he was sent into the military. He served the Syndicate out of a sense of duty to protect his people. In the Syndicate, he met Nariya X, a woman who was in the science division. The two fell in love and married. A few years after, the Morbus began to occur and in those who were infected, madness developed. The Syndicate tried to eradicate the Morbus by any means necessary. Unbeknownst to Arcadius, Nariya had become inflicted with the Morbus and started to lose her mind. In an unfortunate event, Arcadius inevitably had to kill Nariya. He has since left his position in the military and has been separating himself from the Syndicate as much as he can.