Help us reach our end-of-year support goal!

Your support, financial or otherwise, is what keeps the 'Geek online.
Only
23 days
left to get bonus GeekGold!
- learn more.
"I just like the idea of someone seeing my patron badge and thinking, "Ooh, this guy is serious"."
-
Daniel Barker (Danielpbarker)

I run wit bad ass sistas wit them righteous fangs, Killas that cut ya leave ya bleeding to die in the rain. Yall can’t understand the blade as it slice through ya vein, Yall ain’t realize the sweet fore it turn into pain. - O Dawg

Good Roles:

Seer - Each night receives a vision of a target player as 'wolf' or 'not wolf.' The seer receives a vision on Night 0 of one randomly chosen player that is 'not wolf.' Thereafter, the seer chooses which player to view.

Priest - Each night receives a vision of a target deceased player. The vision tells the priest that deceased player's exact role. The priest does not receive any vision on Night 0. Thereafter, the priest chooses one deceased player to view.

Hunter - If only two players remain in the game and the hunter is one of those players, then the good team wins even if the other player is a werewolf.

3 Villagers - Ordinary villagers with no special powers.

Evil Roles:

2 Werewolves - The werewolves know each other's identity, and may private message/chat without restriction. Each night the wolves choose one target player to kill. There is no kill on Night 0.

Sorcerer - Each night receives a vision of a target player as 'seer' or 'not seer.' The sorcerer receives a vision on Night 0 of one randomly chosen player that is 'not seer.' Thereafter, the sorcerer chooses which player to view. The sorcerer wins if the wolves win, but does not count as a werewolf for parity purposes (see below).

-----------

Dusk - 2pmnight Orders due - 2:30pm

There is no night posting and no reveal!

----------

This will also be a Zombie Thumbs 9er, because I'm selfish. That means that the dead, observers, and mod can and probably will thumb posts, BUT not always the posts we ourselves wanted to thumb. I always put out guidelines in dead chat, but the only thing you guys can know as live players is that if one of us thumbed something, it means someone wanted it thumbed - not necesarily the person who thumbed it. There will also never be messages delivered via thumbs.

Please note that due to a test Bob is running on Cassandra, your chats will not make red stars appear on the front page when there are unread chat messages. You'll have to proactively check for chat messages yourself. I do too, so if you're asking a mod question and I'm not answering, please GeekMail me. Wolves can GM each other, similarly, if needed for timeliness reasons.

You can start confirming you are alive and participating in mod chat now, but given late roster changes and the fact my initial GM out to everyone was on a weekend, Dawn of D1 will be tomorrow and Dusk of D1 at 2pm BGG time on Tuesday.

Your Moderator has enabled the Cassandra Automatic Vote Tally systemfor this game. In order for it to function correctly, your votes willneed to be formatted correctly. The following rules will explain whatyou will need to do:

Players1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets: [vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game threadregularly if the tally has changed. The Tally and Vote Logs (for each game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page andsee if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only becorrect if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.

Moderators1. The moderator will need to post [Dawn] when the day begins(after the night results are posted) and [Dusk] when the lynchdeadline has passed and the day is over. Votes will not be countedafter [Dusk] has been posted. They will be registered againafter [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post forinformational purposes, but it will not be used by the system.Cassandra will increment an internal counter each time it sees[Dawn] no matter what day is shown in a dawn post (i.e.[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game pageon Cassandra to request a Final Tally to be posted before the normalscan period has elapsed (i.e. Game Y gets scanned at 45 min. after thehour, if it lynches at 7pm the moderator may request a tally to beposted from the game page before 7:45pm. it will also be postedregardless of whether or not it has been changed since the lastposting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night byeither posting [killed jmilum] in the thread, or by going to the gamepage and editing the player list. When posting in the thread, be sure to post[dusk] before posting the lynch kill, and post [dawn] beforeposting the night kill.Example:A. lynch time has passed so post [dusk]B. goto the game page and select a final tally to be postedC. check the final tally and post [killed melsana]D. after the night deadline has passed post [dawn]E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.Your Moderator has chosen to allow Nightfall votes.Your Moderator has chosen to disallow No Lynch votes.

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 2:00 PM BGG Night Action deadline is at 2:30 PM BGG ---------------------

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.

Lynch time is at 2:00 PM BGG Night Action deadline is at 2:30 PM BGG ---------------------