I was one of the few people who thought Chillin could win. He practiced real hard for it too yet came off so far. The man was just broken after the first few sets. He had it in him to win but Melee is momentum based and when you feel crushed you get crushed.

Mango losing to Leffen though I couldn't see happening. I watched the BEAST 5 match when it happened and thought Mango just didn't have the heart to win. His body language was way off and the lack of confidence showed in his play and defeat. However at Apex I thought Mango was at top form and motivated at that yet he again lost to Leffen. It just wasn't close.

@whodatninja Nintendo for whatever reason is struggling with production. It's immensely strange but making more isn't so simple for them. Wave one Amiibos had plenty of defects, that hints at new contracted factories on production as Nintendo tends to never make these mistakes. I imagine they're already in the process of contracting additional facilities for production but even then falling short.

@Quorthon As I said they have to do something very different as emulation is too inefficient. The prospect of a modern generation console emulating games from the previous generation is unlikely to happen is the point I was alluding to.

And yes, I'm well aware of the architectures used currently and previously which is why I'm pointing out the Wii U is interpreting not emulating.

As to that however it's a mistake that the Wii U was not x86 as well. Having more previous generation games shouldn't be the point of a current generation console. The ease of producing for x86 would have saw a lot more quality third party titles come to the Wii U but sadly Nintendo seems to still see a future with PowerPC.

@Dipper723 Actually these are interpretations not emulations. The Wii U being another PowerPC console does not need to inefficiently run an emulation when it has the same architecture as the Wii. Emulation is always the last option when it comes to being backwards compatible. It's why the PS4 has done something very different in order to play PS3 games.

@BLPs I'm not singling anyone out and am saying the truth. The average player on For Glory is simply no good. Instead I only mention them because most players including the Diddy players online are not good enough to show you how overpowered Diddy is as a character. This would lead many to a false conclusion if they base it on the Diddy players they've faced.

To sum it up, no it's not meant to be mean or actually mean to say what I said.

As for the last bit the Smashboards is open and happy to help. It's not hard to learn if you seek the help. Please don't imply such a poor conclusion on us if you've never approached the Smash community.

@koelboel Watch some high level competitive matches that involve Diddy. The problem is mostly in the competitive scene where skilled players who really know what they're doing use Diddy and dominate. The average For Glory nub isn't going to make you cringe.

@BLPs The problem is fully in the competitive scene. For the average scrub smasher and For Glory noob the issue would not be obvious. I mean even if the character is OP if the player isn't good enough with the character you'd hardly notice the problems at hand.

I know perfectly well how obvious it is having played a pro smasher's Diddy. Liquid Ken was hardly trying and I'm hardly a bad Smasher having played all the games for over a decade but even then I struggled like never before. Diddy's long list of advantages makes him a true force to play against. The aspect of easy aerial chains, grab combos, command grab, good recovery, low lag, fast movement, and the banana makes Diddy a good cut above the rest of the cast.

He's a really good character and ranks number 1 on many tier lists. What really separates him is that he's easy to play. With Shiek and Rosalina you have a pretty high learning curve, with Diddy? Not nearly as high.

In the hands of an experienced Smash player Diddy really is an absolute challenge. I should know I had a match against Ken's Diddy and it was an absolute pain. Not many characters in Smash Wii U can run as dominating of a game as Diddy. This is however generally a problem for competitive play, for the general scrub and For Glory kid it's usually not a big deal as most people here have said.

Fact is the game needs balancing and once more Diddys copy the high level Diddys like ADHD, Zinoto, etc I'm sure the problem will slowly become as apparent as Meta Knight in Brawl. This won't be obvious to most people for some time yet but I have no doubt that without balancing the problem will become absolutely clear in the nearby future.

@electrolite77 Ha, I tossed some low quality bait and here you are jumping all over it.

What you said in your first comment sums up to "your favourite Mario Kart game is tedious and the worst, respect my opinion."

So I should be so respectful when you can't even back your opinion with any detail? What a joke.

What's more what you say points out to the obvious, that you have not played the entire series at least not with reasonable time and effort. Had you done so you would know the obvious worst entry to Mario Kart and be unable to claim Double Dash is the worst. Had you played Double Dash reasonably you'd realize the amazing combinations you can do that you just cannot in the later series. I mean if you were an experienced Mario Kart player how can you not?

Just look to this poll, Double Dash had substantially more depth than previous Mario Karts and is fondly looked back upon.

So I suppose you have a great opinion as it doesn't appear to be backed by any fact or knowledge... I'm also sure that's why our opinions differ because I know the said facts and have played this entire series since I was a child.

@electrolite77 The worst of the series? Double Dash did so much right, so much better than the rest of the series and if I were to get into the specifics there'd be quite a long list.

Tedious huh? Hard to see how that's possible when the second driver gave you a long list of possibilities and combinations with both driving and items. What's more this was fundamental Mario Kart with a twist. If you found this tedious you've also implied over half the series is tedious.

How oblivious do you have to be to come up with the conclusion that it's the worst of the series? You may say you don't like Mario Kart Double Dash but the worst of the Mario Kart series...? You clearly haven't played the entire series probably only a few if you're going to say something that outright ridiculous.

@ModestFan93 What kind of poor response is that? Lmao, you might want to look into what you're saying.

"Fighters come and go"? Those have always been up to the point of Brawl "clones", characters Sakurai did not feel added to the game. Mewtwo however was not such a character and was PLANNED to be in Brawl as indicated by the data files. It was due to time constraints that he was not added in NOT due to what Gamefreak had said. Funny you mention Gamefreak proprietary rights as it is a second party developer.... meaning Nintendo OWNS Gamefreak, Gamefreak can't legitimately block Nintendo from using what they own nor have they tried. What you said was completely false and made up.

As for Project M there's really no need for me to say a thing to you. You are quite clearly not a part of the community nor have you paid attention to anything within the community. Project M is the favoured Smash game to be competitively played now and one of the most distinctive characters offered by the game is Mewtwo. He is after all was the most hyped character during the reveal and a good reason why many decided to look at the game.

Thanks for your response but it has added absolutely nothing. Actually my advice to you is to know what you're saying before you try and share your "thoughts".

@Retro_on_theGo Nintendo has poor online infrastructure. Mario Kart 8 demonstrated that with all the latency issues. Even if the issues were masked you could toss a shell at someone hit them and nothing would happen.

That would be significantly worse in a even higher paced game like Smash. It doesn't defeat the purpose though, Sakurai did intend for Smash to be a party game and frankly 8 player smash couldn't really be competitive.

@ModestFan93 People had every right to. Mewtwo is iconic and should be a monster to play against in the new Smash. Project M has only wet the Smash community's appetite with that fantastic rendition of Mewtwo.

@Baker1000 Technically wireless due to it being connected to your wiimote. Honestly the entire issue with wired was that it had to be connected to the console but being connected to the wiimote removes that flaw.

Sorry there's just been so much wrong and inconsistent with what you're saying that I can't take you seriously.

Just so you know you said the game wasn't perfect because they removed the "variety" out. When I asked you about said "variety" you tell me it's stuff like the Motorbike Race. Aside from that being wrong, had your statement been true you would've managed to contradict yourself as the removal of what you consider as a pointless event is obviously a positive...

@MadAdam81 Enjoyment is subjective and should be minimized when judging games on their level of perfection. Fulfilling criteria i.e the genre is the most reasonable objective way to score a series. If the game itself can appeal to people unfamiliar to the genre that's great but that should never be part of the criteria to score the game itself. After all perfection is not based on how much you like something but rather how complete it is.

@MadAdam81 There's no such thing as a perfect game then.... 10/10 Would be a useless variable as it will never be attainable but luckily that's not the case as games are judged by genre.

Bayonetta 2 has a very legitimate case for being a 10/10 action game and it really does not surprise me to see Gamespot give it that perfect score. Fans of the action genre will generally love this game.

@minotaurgamer Lmao, that's not even a case of Elitism. Search up the definition. I know what I'm doing is called.

Or do you actually believe using an over decade old controller that costs $30 or so is Elitism when compared to a modern controller that costs $50? Ridiculous . I'm just being a purist as will most of the Smash community when it comes to a controller for Smash.

To begin with that's not the point here. You cannot steal someone else's work and make money off of it. That doesn't change even for emulators. You can't justify a wrong with a wrong nor dismiss it because you feel it is wrong. The author's of the emulators have every right to be credited for their work.

Secondly the percentage you gave for emulation is completely wrong. It's not ''used for illegal actions well over 99% of the time". Aside from the fact that there are people out there that want to play games they own on other devices for various reasons (i.e original game's battery is dead, unreadable, more convenient, etc) game companies also do emulation on their own to continue to sell their older games.

Emulation isn't something wrong either, in many cases such as the Retron the gaming experience is also improved. As this article points out the games have HD visuals.

@Peach64 Even if the Wii U launched before the 3DS version that shouldn't make a large impact in terms of hardware sales. Maybe say a 30K boost in Wii U sales as a blind guess for impact?

Most fans can wait up to two months more for the game to hit their console.

Actually it's probably better 3DS launches first. Everyone knows the Wii U version will be the definitive version. We can probably say if someone really likes Smash on the 3DS they might buy a Wii U for the fuller experience.

@Hyperstar96facepalm Good god was that literally your point? Yes, I'm well aware that when playing Brawl I can hover my cursor over any of the other 34 characters and start a match....

To begin with I don't main or even play Meta Knight and I'm strictly talking about the competitive scene where in case you do not know you can't stop your opponent from choosing Meta Knight... Never once did I imply I played Meta Knight nor did I say Meta Knight has single handily ruined the game. As I pointed out he was half of the two major factors that killed Brawl. If you want to debate the two factors that I put out as the main reason Brawl is effectively dead the Smash boards would love to hear you out.

Based on your comparisons and "ideas" it is blatantly obvious you have never played Brawl competitively or even spectated any live Brawl events. You clearly have not seen pools with Meta Knights only (which is not all that uncommon) nor have you heard the obligatory Brawler moan about how cheap Meta Knight is. In fact based on your argument you are not even aware of the community's opinion on Meta Knight.

Meta Knight is ranked SS, he holds advantages over every other character BUT Meta Knight himself. This is not Smash 64 nor Melee where skill can compensate for a character's weakness. If you do not believe that I dare you to go through major Brawl tournament summaries and point out to me the ratio of Meta Knight golds over every other character. The statistics alone should convince anyone something has gone terribly wrong with balancing. I will give you a hint, the Meta Knight dominance is not focused on skill.

In my opinion Mr.R is the most technical Brawl player there ever has been yet he has never won a major international Brawl tournament simply because of the fact that his character is utterly outclassed. He has brought Marth to his limits yet the best he can do is place highly.

If you had read my other comment I pointed out that without knowing the mechanics and finer details I can not definitely say Meta Knight would dominate Smash 4 only that if things hold constant he could very will destroy this game as well. That was clearly not an objective comment and was a prediction.

@Kosmo It's tough to tell how the game will end up. The mechanics have changed vastly so I can't really tell how one character would hold up against another.

However if the air lag on moves stays around its arguable how good Meta Knight would be. Would he be able to short hop Fair without touching the ground? Depending on whether he can or cannot he'd have a massive advantage or handicap. Meta Knight is terrible on the ground with that slow movement speed and low range.

Patching would be fantastic however I have my doubts as to whether Nintendo will do such a thing. Mario Kart 8 and fire hopping is just an example of something that should be patched but is not. I say that because fire hopping literally destroys the balance in the game shifting all the priority over to Karts making Bikes non-competitive at higher levels of play.

Hyperstar96 just doesn't understand my point about Meta Knight and being competitive at tournaments. I was never talking about the casual scene, or does he also think you can choose to not play against Meta Knight by telling our opponent to stop playing Meta Knight at tournaments? That'd be hilarious.

In any case I hope so badly that Meta Knight is nerfed as you said. Sakurai can start with removing tornado but even then Meta Knight would be Marth with five jumps lmao.

@Hyperstar96 You have to be ignorant of the Smash scene to say what you're saying.

I wouldn't complain about Pickachu and Kirby in SSB64 as Isai has personally gone to show that the tier list is not definitive winning with or placing final two with Mario, Link, Jigglypuff, etc at major tourneys. If you can count you'd notice that's a lot more than one character.

Fox and Falco are space animals. You want to tell me space animals are broken? Lmao. Look to Armada, Hungrybox, Ken, etc that have brought Peach, Jigglypuff, Marth to the top. And you know what they have on Spaceys? The grab combo, the rest combo, etc completely destroy them. Melee is more balanced on the tier list.

The only imbalance was on Brawl where well over half the major finals were Meta Knight vs Meta Knight. The closest competitive characters were Snake, Ice Climbers and Diddy Kong of whom there were only one or two competitive players (majority of whom have never won a major tournament) on each compared to significantly more big names playing just on Meta Knight. There's very obvious reasons why Meta Knight was ranked SS on the tier list far above the rest.

No glide just turns the move more offensive, the utility of using glide as a recovery is gone but what does that matter when Meta Knight can tornado or dimension cape back to the stage.... Marth's up B out of shield was one of the best moves both as a finisher and to relieve pressure in Brawl. As you should know that move didn't involve a glide... Meta Knights up B was trumps that and if the removal of glide just means more offensive power then he will retain the best killing move out of shield in the game

By the way the most time I've spent on Smash was on Brawl. I saw the inequality so clearly. If you want to argue that Meta Knight isn't the most broken character in the franchise then you need to educate yourself on the now practically dead Brawl scene. You can start by asking the Smashboards and try the same comparison you just gave me...

@TeeJay I'm being realistic here even if my comment is heavily tainted by my annoyance. If Meta Knight's up B which was the best up B in Brawl gets a boost I can only see him becoming even more broken.

Lets be serious here. Two things killed Brawl, the new slow engine it employed and Meta Knight. The old community of Melee would not play Brawl because of the slow engine and the new school would quit on the game once they realized they needed to play Meta Knight to have any chance at winning a tourney.

I very much hope Sakurai does not repeat the two key mistakes that held Brawl and by extension Smash back from the glory that it should have had. Melee can only carry the standard for so long while Project M can never leave the shadows. Its up to Smash 4 and this just wasn't a good sign.