Well most people think the left looks better, but the votes are so split I think im going to work on it a bit more. I think what stone frog said maybe try emphazising the groute or the stones a bit more.

I think they both look far far too obviously photoshopped, Don't know if they have been or not but the lines between the colours are way too sharp and the contrast between neighbouring colours is too high. They both look quite flat too, not much shape definition in either. I'm, assuming they came from a real photo? If so try overlayign the photo on top at around 30% opacity to get some more definition in there. If you can use the brush tool at a lower opacity with some sampled colours to bring out highlights, add shadows or paint out any features you don't want.

I think they both look far far too obviously photoshopped, Don't know if they have been or not but the lines between the colours are way too sharp and the contrast between neighbouring colours is too high. They both look quite flat too, not much shape definition in either. I'm, assuming they came from a real photo? If so try overlayign the photo on top at around 30% opacity to get some more definition in there. If you can use the brush tool at a lower opacity with some sampled colours to bring out highlights, add shadows or paint out any features you don't want.

Click to expand...

This, comapre with stock textures and you'll see they're actually very undetailed, like in a cel-shaded game.

Shmitz said:

It'd take more than just an overwhelming majority to convince FaTony that he is wrong about something. It would take lobotomy.

Yea I compared my first sample to the brick texture which is the only real one I could find that had some definiition and mine is actually about the same detail wise.

Yea I took a real world photo and I forget what effect I applied to it to make it look like it does lol. It wasnt a seamless photo though so ive had to retouch it since then. Its only going to be used as a texture for the foundation of some buildings in my friend and I's alpine map.

Making decent looking TF2 textures is harder then it looks. Ive been trying to make some from scratch and I just cant seem to get the brush strokes etc down properly to make them look good, but not too detailed.