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So for each type of hull you'd have a Main Tech to research which will give all the sub-techs for each hull type.

I guess what I'm trying to put into words is that each ship/unit would be a gridded tech. I like the idea because it opens up the options a whole lot more. But I'm concerned about overdoing it if that's possible.Nick (bearclaw)

"You don't know the Power of the Dark Side. I must obey my Master"Back to top

Gridded tech tree is ok in my book, but I guess it will need quite a bit of attention with regards to "what tech begets what other tech". i noticed a couple of tech "holes" in DN 4.27 which yielded no tech advances when researched, even when all technologies in the complete tech tree are exhausted. It will also be a challenge to balance it in terms of effort versus payoffs, but you knew that better than anyone already Back to top

Hmm, been a while now, but from the top of my head:
- Level 5 Religious Death Philosophy did not yield level 5 Temple of Death facility
- Level 2 or 3 in Biology yielded nothing as result
There were a few more but unfortunately I have no savegames that far back to check - researched 99% of tech tree in latest game :sBack to top

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