Again, just like last year i would like to open a thread just for gathering Overall General Feedback from the game, from MyCareer to MyGM/MyLeague you can post it right here, again hoping that 2k game developers would take time to read this, overall i think a thread like this could help them in terms of focusing on what they need to add and improve through the patches whilst giving us (the gaming community) a chance to voice out our concerns, please avoid using foul/explicit words and just voice out what you think they need to do to give us a more pleasant gaming experience

The gameplay is really good, there are just a couple weird things irritating me. The main things that bother me about the game revolve around the macro-design choices made:

1. For the love of god split Park mode out of MyCareer. I'm so tired of this corny little kid stuff. I don't want to go to pretend basketball practice, check my pretend cell phone for messages from mommy, and "do work." On top of that, it is the most boring mode to play since you are locked in on one player the whole time, every single game. Honestly, IMO 2K Park should be a standalone game that is totally separate from the NBA stuff.

2. Fix the servers or the netcode or whatever causes the 1-2 minute delay for starting a Park game, and the 250 ms delays when you are playing. Basketball is a game of anticipation and reaction, the delay is the difference between an assist and a turnover, or an open layup or getting cut off.

3. Add a better matchmaking system for Park. The worst part of playing pickup basketball is the "Got Next" system where you have to sit around waiting just to play. This is a computer game so how about we distance ourselves from that and just queue up for a game like ANY other multiplayer game made in the last 10 years.

4. The game is infested with microtransactions. This results in a less than satisfactory experience despite the excellent gameplay. 2000 for this animation, 2000 for this pair of shorts, 3500 for this upgrade, etc. it drives me nuts. 2000 VC is like 2 hours of gameplay. 2 hours of gameplay to buy a pair of shorts or half an upgrade?!?! The microtransaction prices are made intentionally high so a high percentage of the players just say "Fuck this" and dump another $50 into VC so they can avoid the tedium required to have a single decent character for park. Now the people who haven't spent the extra $50 are a mile behind in progression because of the pay-to-win shortcut that is available, so they feel compelled to do the same.

5. No progression carryover from year-to-year is stupid. The code for the game is 99% the same but I need to reset my progress 100% every year? Why? I'll pay the full $60 if I must, but the added content is barely passable for an expansion pack in other genres. The progression reset is grueling.

You've added quarter by quarter break down for individual stats during a game. So now I can see how many points, rebs, etc. each player had in each quarter.

But the team stats page shows total score even on the quarter by quarter views. So to see what each team scored in a quarter, I have to add up points from their 2 and 3 pointers. Please, in the first quarter show the points the team scored in the first quarter, rather than the total points scored.

Best gameplay (Maybe ever). Everything is more reactive, shooting/getting a first step feels great, defensive AI is FAR superior than last year. The graphics (lighting) is fantastic, no complaints from me. Thank you for all the hard work. Please don't take the speed boost (first step) out of the game, that hurt 2K16 when it was taken out, it made it more unrealistic. Players like Iverson/Irving/Jordan/Bryant/Westbrook etc absolutely should have a great first step, its far more realistic.

Also, please keep the spin/gather with the ball the way it is. It's very realistic now (players don't spin and bump into the air stopping the animation). The game feels AMAZING as it is, I would even be fine with no patches. Great job fixing the protected shot so it's more realistic and not annoying. You also fixed the Pick N Roll, its much more realistic running it.

If you are to patch, I think that the fouls could be turned down a bit (Even when you turn the sliders down to like 20/20 its pretty bad). Injuries happen far more often than in real life as well. Also, players like Steph Curry staying in front of Westbrook as easy as he does is a bit bothersome, the defense is sometimes TOO good. But I would much rather have it this way, this game plays great. The layup system is interesting, it still feels more accurate just using the shoot button around the basket.

Great job overall, I have never enjoyed a 2K this much!

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

My biggest complaint with the actual game this year is in MYGM. The rule changes during the off-season can't be overridden. Some of these rule changes are fine but some of just completely silly, would be nice to have an option to override or just turn this feature off.

Now that face scan is more widely accessible for users, PC included, I'd love an option to scan my face on the create a player tool for use in myleague and mygm.

Speaking of CAP, I'd love to see more options in the future such as more hairstyles, facial hairstyles, more facial hair coloring options (more tones per color, different eyebrow color to beard color) as well as possibly editing some facial bone structures as well. More skin tones would be great too of course . The ability to add glasses/goggles/masks/etc, and the option to pick a body type.

I'd like to mention the out of game menus really quick as well. Who designed them? This person needs a pay raise. I've played almost every NBA 2K game since Allen Iverson first graced the cover on some ancient machine called a Dreamcast and these are by far, the best out of game menus I"ve ever seen from a NBA 2K game. The in game menus, not so much.

Transition.

NBA 2K12 blew my mind with its NBA's greatest mode. I loved everything about it, especially the retro presentation on some of the games. I"m not sure create-a-legend would really work with the new MyPlayer system but it would be cool to see a return of. I 100% understand if its just not feasible to create a quality experience for such a mode.

I love the NBA. I love the current NBA, the past NBA and its history so of course I want to see more classic teams. The 2010 Lakers, an early 2000's Kings, some love a Reggie Miller driven Pacers team and so on and so on.

Side note: Some customization for MYGM would be great, I really like the ability to (queue Huey Lewis) back in time to the preseason. It was a wishlist item for for a long time. I'd also like to set things like the number of games to be played, player personality difficulty (lower and higher), opposing GM difficulty and well, just more options. I love MYGM but often find myself playing MYLeague instead b/c of the customization.

Something we had in the past was the ability to fantasy draft players for a 1 of quick game. That was always cool and saves a ton of time of having to roster edit between each game.

Finally!!! Finally one of the big youtubers mentions it... jesus that was infuriating last year already. They fixed it via a Patch but the Patch actually didn't fix it as to remove any help defense at all so that basically everyone played man on man. That meant that if your perimeter defender got broken down it was an easy bucket but at least the post defense could still collapse on him... this kind of help defense though is, like Chris stated, absolute garbage and leads to FG% in the 60's and 50's

While I like arcade-style gameplay, I'm a simhead when it comes to franchise modes, and while myLEAGUE is amazing, there is one issue with it that is ruining it for me.

Mid-tier veteran players can be signed for practically nothing.

Coming off an offseason that saw plenty of role players earn eight figure salaries, it doesn't make sense being able to re-sign Patty Mills and Shaun Livingston for 2-3 million per year annually. It seems all veterans with overall ratings below 80 can be had for what would have been below market value 10 years ago. It's fine for young players and superstars - Oladipo and Millsap still demand deals north of 20 million annually, but it's way too easy to get several solid players for the price of one Solomon Hill.

I'm not sure if this is a fixable issue, but it's my biggest concern with the game, which I think is the best one in years.

Something has to be done about the ridiculous charging calls that happen at midcourt and on the perimeter, especially when they're exploited online. They're inconsistent, absolutely garbage calls when they happen, and they're completely ruining 2K Pro-Am. Between that and the body steals, there are way too many cheap turnovers. As I said in the patch thread, Pro-Am also feels a lot stiffer post-patch, as opposed to just a bit laggy.

Also, were VC rewards nerfed again in the latest patch? Cause I mean, they weren't low enough already or anything...

Andrew wrote:Something has to be done about the ridiculous charging calls that happen at midcourt and on the perimeter, especially when they're exploited online. They're inconsistent, absolutely garbage calls when they happen, and they're completely ruining 2K Pro-Am. Between that and the body steals, there are way too many cheap turnovers. As I said in the patch thread, Pro-Am also feels a lot stiffer post-patch, as opposed to just a bit laggy.

Also, were VC rewards nerfed again in the latest patch? Cause I mean, they weren't low enough already or anything...

The charging calls and body steals are still an issue with myleague and general play. It's very unrealistic.

It's stuff like that that ruins the games flow. It's unnecessary. I still like this game better than 2k16, but certainly some things that need to be worked out.

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Andrew wrote:In all fairness, we've only just seen those salaries start to balloon in real life with the big new cap, so that's probably part of it. Hopefully it can be patched, though.

True, but even in 2k16 contracts were consistently too low (even after the patch addressing them). The new salary cap has only made it worse, and I suspect that adding in proper minimum contracts and adjusting the logic for them may have added a little more funkiness.

Nick wrote:Dear devs, can you please tell us what the "intangibles" rating does? The curiosity is driving me crazy. It has a large affect on the overall rating.

For funsies, I created a player today and gave him 99 of every attribute, except a 25 in Intangibles. He topped out at 'only' 97 overall despite essentially being a glitch of a player. Quite the large impact on overall rating indeed.

Also, it doesn't seem to progress whatsoever in MyLeague. This is in addition to the zero sum effect it has on the simulation engine.

It was briefly stated before, but fouls... Specifially shooting fouls. I'm pretty disciplined on defense and don't leave my feet unless I'm sure the shot's going up and there's no other way to get a good shot contest, but now just contesting shots by holding L2 causes a ton of fouls. I'll be locking the other team down, but a lot of the time when they end up chucking one up at the last second of the shot clock, I foul them. It's like I'm being punished for playing good defense. I can understand it happening every once in a while for the sake of realism, but it happens waaay too often. To put it into perspective, no one should foul out in 5 minute quarters, let alone your point guard who's out at the perimeter 90% of the time. It's ridiculous.

A user over on OS created a randomized player generated for draft classes that we are finding to be much better than the ingame prospects. If his work could somehow be implemented (bonus: updated in a roster update!), it would be TREMENDOUS.

This may be a small oversight but for long term Franchise mode players being able to see a Coach's statistical history would be a welcome addition. Among things that would help would be:

W-L record as a Head CoachJob History: Something like this when you right click on a staff member2016-2021 Head Scout Miami Heat 2021-2023 Asst. Coach Miami Heat 2024-2025 Head Coach Dallas MavericksRecord as Head Coach W-L, 32-50

I've given up on refs fixing the rampant cheating in PC mypark and pro am via Cheat Engine. So here are some other suggestions for 2K18 -

How about server admins? And ping times for users so we don't end up in really laggy games? Sometimes, I end up losing because the stick was not responsive only to be told by friends that the game was laggy as heck.

Dear Devs, I don't think anyone reads this post, but anyways. I hope you can patch and optimize the PC version of the game so we can run the AA setting to 8. For now, we can only go as far as 4, if we go further the game stutters like a 15 year old PC trying to run Crysis 3. Cheers!

First of all I should mention that I have tried all sorts of slider, game play, speed, defensive settings etc.

The AI teammates are just horrible. They wander around like they are not in the plays and the rotations are so far off that the CPU ends up cutting in the zone crushing me for points in the paint all the time. On the other side I am able to exploit that a lot, too. The pick and roll defense is very inconsistent, I'd say 70% of the time it is just not good. And it kicks off a chain of bad rotations that cannot be improved even by using a lot of different defensive settings.

The system for good or bad shots seems to be broken, too. How can I not hit a lot of open corner threes with Harrison Barnes (corner badge) and on the other side of the court Garret Temple shoots faders right in my face (I have same sliders for CPU and me). I watch a lot of basketball and it does not feel like I can use the skills showcased by the players IRL in my game.

Sometimes you can beat the CPU off the dribble, sometimes not, no matter which matchup. This means going with JJ Barea vs Kosta Kofous feels the same as going vs Ty Lawson.

Players just don't stay attached to their opponents which causes a lot of simple slicing passes in the paint leading to a free bucket as the defender got lost somewhere on his way from the offensive possession back on D.

I played all the other 2ks and 2k14 for example was way better with it's AI. Right now the game feels broken, not very sim and the CPU has a crystal clear advantage exploiting the bad AI of the defense.

Anybody else feeling like this?

It's a shame because I love the graphics, modes etc. But the gameplay is just broken.

Definitely an annoyance during online play. If there's a way to delay it until we're back in the menus, that would be ideal. I'm guessing that'll have to wait until NBA 2K18 though, unless they can patch in that functionality.

MyGm mode and the dumb rule changes (7 fouls? for real, lol?). I accidentally started it up not knowing what it was b/c I stopped playing at 2K15 when it was incorporated. Maybe there's a way to counter them, but it was going well until that and others were passed.

And again ... holy crap ... the statistics ... it probably applies for others, but it is the most evident with the rebounding. Its like they stopped caring or the people in charge of it were both incompetent and drunk post-2014.

Aside from those, it's still terrific. Official incorporation of more team specific advertisements and those player chit chats on the bench, interviews, commentaries, etc. I don't know what they can jam pack in there, but more the better.

Andrew wrote:Voting against rule changes in MyGM vetoes them. It originally didn't because of a bug, but that was fixed in one of the early patches.

Ah, I haven't gone into it after patching, I'll give it another look to confirm. Yeah, my opinion was basically asked and the rule was passed anyway. In MyLeague I had complete control and struck them down immediately.

hova- wrote:Okay, I got the game and I have to say I am very disappointed.

First of all I should mention that I have tried all sorts of slider, game play, speed, defensive settings etc.

The AI teammates are just horrible. They wander around like they are not in the plays and the rotations are so far off that the CPU ends up cutting in the zone crushing me for points in the paint all the time. On the other side I am able to exploit that a lot, too. The pick and roll defense is very inconsistent, I'd say 70% of the time it is just not good. And it kicks off a chain of bad rotations that cannot be improved even by using a lot of different defensive settings.

The system for good or bad shots seems to be broken, too. How can I not hit a lot of open corner threes with Harrison Barnes (corner badge) and on the other side of the court Garret Temple shoots faders right in my face (I have same sliders for CPU and me). I watch a lot of basketball and it does not feel like I can use the skills showcased by the players IRL in my game.

Sometimes you can beat the CPU off the dribble, sometimes not, no matter which matchup. This means going with JJ Barea vs Kosta Kofous feels the same as going vs Ty Lawson.

Players just don't stay attached to their opponents which causes a lot of simple slicing passes in the paint leading to a free bucket as the defender got lost somewhere on his way from the offensive possession back on D.

I played all the other 2ks and 2k14 for example was way better with it's AI. Right now the game feels broken, not very sim and the CPU has a crystal clear advantage exploiting the bad AI of the defense.

Anybody else feeling like this?

It's a shame because I love the graphics, modes etc. But the gameplay is just broken.

I know this post is from January, but this sums up a lot of my feelings about this game (as you have seen in my other thread). There is a disconnect from the players on the floor, the players don't interact properly. AI defensive players just standing around while the AI offensive player just walks into the lane or backdoors, or just stands wide open somewhere on the court. Players getting caught on eachother all over the court.

Forced animations is the other big gripe... I can first step my guy, and clearly have a lane to the hoop, and the defender is FORCED in front of me (slides awkwardly and unrealistically into me really fast) and its either a foul, a strip or a forced shot brick. It completely ruins the flow.

I'm hoping the devs are reading this.

Also, how do you go from the good body types of NBA 2K15 and NBA 2K16 to these body types? The players don't look like athletes, with little to no muscles on them, and the skinny body types are so unrealistic. No NBA players look like that (Even Brandon Ingram has a little muscle), but giving these body types to Stockton/Penny/Jason Terry/Dominique Wilkins/Kevin Willis etc?. I just don't understand how that gets passed production.. it's horrible.

"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird