About

$90,925

3,270

Digital add-ons:+$5, Digital Strategy Guide "How to stay not eaten in space by Hvalurs"(included in tiers $50 and above)

+$10, 50% discount on all future M.O.R.E. DLC's(100% discount is already included in $50 and above reward tiers)

+$10, Digital copy of the game soundtrack(included in tiers $30 and above)

+$10, PDF version of MORE game book (filled with 100+ color pages with artworks, graphics, developer bios, history of all races, technology tree schemes, weapons charts, short M.O.R.E. novel written by one of our team members)(included in tiers $40 and above)

+$30, PDF version of the 2014 M.O.R.E. large calendar(included in digital tier $100, physical tier $150 and above)

+$100, M.O.R.E. hoodie with M.O.R.E. logo done in a reflective ink.(included in tiers $500 and above)

+$100, 16GB M.O.R.E. version of flash drive USB 3.0(included in version 2 tier $200 and above)

+$100, upgrade from 16GB to 64GB M.O.R.E. version of flash drive USB 3.0 (included in tiers $500 and above)

Hello! We are an international team comprised of 12
people from Poland, United States and Germany.

We are interested in the cosmos, science fiction literature
and films, and playing computer games — in
particular, 4x (Explore, Expand, Exploit and Exterminate) turn-based space
strategies. For many years, we have played various games, and we hoped that we
would finally find a game which could trigger in us a syndrome, "just one
more round ..... " However, for the last several years, nothing has been produced
to fill that void.

We know that many people before us undertook an ambitious
challenge to dethrone the ultimate game—the
classic of the genre—Master of Orion
2. These games are not satisfactory for us, because the effect is that, sooner
or later, we will continue to go back to playing the classic as most diehard
gaming enthusiast will do. Now, we finally decided to create a production that
would be a worthy successor and extension to the 4x games
of the past. We want to expand the gaming experience without complicating it.

We do not want to create a game with just impressive graphics. We
want to go beyond the visual and special
effects and create a truly amazing gaming experience, drawing
on the wealth of options. We
will create a game that captures
the real joy of outwitting opponents, planning long-term
strategy, and fighting 3D tactical space
battles. We want our game to become
the next computer game addiction.

This extensive— yet easy to use —game will be written for PC-Windows, Pc-Linux & Mac computers, and will have impressive,
polished graphics which require a minimum screen resolution of 1280x720. Space
battles will be fought in turns on a 3D map. The game will enable multiplayer
capability with simultaneous gaming on LAN and on the Internet. It will also
have online player rankings.

Galactic maps can be generated based on different settings resulting
in 189 types of galaxies. Galactic maps will include:

many types of stars (ranging from white dwarfs to
red giants)

different sizes of stars

multiple star systems

different types of nebulas

black holes

wormholes

a galactic black hole

In addition, galaxy maps will have an option to switch to
the information mode that allows the player to review more in-depth
information. In our game, there are no starlines. The player will have complete
freedom.

M.O.R.E. will be visually appealing by using intuitive
interfaces. Based on our basic game developing principles, we will enhance
and improve the gaming experience. By providing an intuitive interface for each
race, we will maintain that goal while providing each race their own unique interface design.

The game will be divided into nine chapters, similar to
other 4x games. Each chapter provides standard functionality in conjunction
with the design team's original ideas, rarely seen
in games of this genre.

For example, a space yard is a solution that will be new
to this genre, where users can design their own spacecraft. However,
it will not be like most 4x games by placing items in predefined hulls . The
game will allow designing of a spacecraft, and its hull
will take place by making it from parts. This option provides users more
freedom for designing their ships.

Space battles with vessels designed by the user will be conducted in
full 3D and played in turns. This will be resulting in well-controlled
spectacular engagements with an abundance of deadly beams, missiles, fighters
and many other types of enemy attacks, such as suicide attacks or the possibility
of ram hostile unit. We will, of course, introduce additional improvements
to this part of the game, such as the ability to determine maximum time that
players have to complete their turn.

Our universe, of course, will be inhabited by different races. It will be up to 20 completely different, exciting races, each with
its own unique culture, interface, as well as its own unique military tactics!

Players will meet charismatic humans, blind to the rational arguments
- orthodox religious fanatics Skitheli, Bruthas - warriors, beings for whom the
progress of science is the greatest value -
Zientzielari, and other representatives of typical science fiction races.
However, in our game, players will also find races inhabiting the gas giants,
collective minuscule insect races or a totally unique race of multi-mile
creatures living in space - Hvaluri.

We will try to provide significant innovations in the gameplay without losing the spirit of Master Of Orion2. For example it will be possible for some races with telepathic abilities to calm, or even to tame space monsters. After discovering suitable technologies it will be possible to breed some types of those giant space animals and use them in combat.

Artificial Intelligence will be very challenging, with special emphasis on diplomacy and military alliances. As you gain hegemony in the galaxy it will become more and more difficult to expand, as other powers will team up against you according to the principle of Balance of Power. On the other hand if you are of medium strength you will receive a proposal to collaborate against the strongest empire. Weaklings will probably perish quickly.

Alliances will offer a wide range of options for cooperation. There will be trade treaties, research treaties and more. It will be possible to designate spheres of influence to avoid future tensions with your ally. You will be able to lend your fleets to your allies for a predetermined period of time. Similarly, your allies will be able to lend fleets to you - you will control them completely during that period. It will even be possible to lend your fleet in exchange for credits, research points or even star systems, so you can use your fleet as mercenaries. Members of a military alliance will coordinate their actions against common enemy – your AI allies will inform you about their planned attacks, suggest targets and time of action for you, and even accept your suggestions in that matter.

Whether your allies comply with the treaties or not will depend on many factors: your stance among the powers of the galaxy, your reputation, allies' character and belligerence. Some races will be xenophobic, unwilling to enter treaties with anyone. Others will be nationalistic and dislike anyone who has control over members of their race. Some will dislike certain forms of government or will frown at you if you try to develop certain types of technology.

Management of your vast empire will be possible through innovative approach unseen in other games of the genre. We will not rely on automatization of processes, which in time reduces gameplay to mere next-turn clicking. Instead, you will be able to discover and develop technologies assisting in management. As your empire grows and science progresses, you will be able to merge colonies of one star system into a supercolony called Dysonian Sphere. After further expansions and scientific developments, it will become possible even for these supercolonies (if they are close to each other) to be merged into clusters managed as one entity. Such clusters will have enormous industrial and scientific potential and will be able to produce spaceships of truly epic design, capable of destroying whole star systems.

"M.O.R.E." will also pay
special attention to such gaming aspects as mineral extraction, food
transportation, raw materials, and people. It will contain leaders of the
colonies, ship captains, spy masters, and complex technology trees with a separate department of science, designed for the particular civilization.

We hope that what you have seen thus far demonstrates that
even though we are not from a large well-known studio, we have the capability
and desire to create a professional, appealing computer game. Our team
consists of 12 individuals with a mean age of 28 with advanced degrees in
computer sciences and associated software development disciplines. Our team
also contains IT and art students. We have talented
programmers, great 2D graphic designers, wonderful musicians, which on a daily
basis create wonderful content for this game. Our 3D graphic designers cannot
wait that instead of creating boring visualization of another housing, they we
will be able to create spaceships and other three-dimensional objects.

This project is supervised by a person who has, for many
years, run his own business and other enterprises. Our team is composed of
close-knit friends. We know that we are capable of developing and delivering on
this gaming idea. We have the passion, skill, and fresh, excellent ideas with a
clear vision for something bigger! We are determined to succeed, thanks to our
exceedingly high motivation. We take this Kickstarter project very
seriously, and we want to approach the subject with considerable professionalism.

Each of us is passionate about the universe, 4x games,
movies, and science fiction literature. Among us are PC game enthusiasts
for such games as Master of Orion, Sins of Solar Empire, Space Empires, Endless Space and
Galactic Civilizations. We appreciate movies like Star Trek, Battlestar
Galactica, StarGate, StarGate Atlantis, Babylon 5, StarWars, and the literature
of Stanislaw Lem, David Weber, Frank Herbert, and Isaac Asimov.

For many years, we dreamed about playing a truly great
successor to the classic space strategy game. Now, we want to create such a game
for every science fiction gaming enthusiast. The idea of ​​creating our game is not due to time, but it is a
mature concept which has slowly formed in us for 10 years. It took several years
before we discovered that our skills, talents, experience, and creativity can
enable us to meet this ambitious challenge.

We started to create this game four months ago. We have managed to
create a 200-page dossier describing the game, hundreds of artworks, dozens of
3D models and several animation cells. The project, which we want to develop,
is very ambitious. So, in this short presentation, we are not able to show you
all of our ideas. However, we want to show you a taste of what we can create
for this game and let you decide whether to support us.

The only thing that stands in the way is lack of finances.
This is our only limitation. Once we overcome this obstacle, we will have made
a polished game. Therefore, we need your financial support. Our
planned budget is $50,000, and these funds will allow us to finish this
project. Furthermore, we invest in this game, our own money and time.

We want to reward you for your support of our idea at this
early stage. In return, we offer you game keys in promotional prices
and other bonuses, which can be found on the right. Now for
$10 you will receive the product, which will have a standard price of $20.
Buying it at this moment, you not only support us and make possible for this
game to be created, but you will save your money and receive other bonuses!

Also we announce our stretch goals, which will be dependent on how much we exceed our base goals on:

If you wish to contribute and get your MORE copy, but you can't do it on
Kickstarter, we want you to announce, that you will be able support us
via PayPal on our website (www.morethegame.com) if/when we reach the $50.000 goal. But be advised that PayPal is a backup solution. We would prefer you to use Kickstarter to fund the project if possible. Thanks!

Your support will enable us to purchase the necessary
commercial software licenses, pay for remaining work schedules, musicians, and
programmers. The more we will cross our defined budget, the more we will be
able to give you an even more polished product.

M.O.R.E. will probably be released in the Winter 2013. Do you want an
excellent, modern space 4x turn-based strategy game? Do You Want M.O.R.E.? Together
We Can Make It Happen!

Kickstarter is not a store.

Pledge $40 or more
About $40

PDF version of MORE game book (filled with 100+ color pages with artworks, graphics, developer bios, history of all races, technology tree schemes, weapon charts, short MORE novel written by one of our team member) and all previous reward tiers.

Kickstarter is not a store.

Pledge $70 or more
About $70

An extra game & Beta Key for You or Your friend. Access to the first special set of visual elements (special spaceship design elements), an acknowledgement in the game credits and all previous reward tiers.

Kickstarter is not a store.

Pledge $100 or more
About $100

SPECIAL EDITION BOX which contains game DVD, soundtrack DVD, MORE T-shirt, MORE poster (16x23"), special online " Special Box Edition" badge visible in your online game account, and all previous reward tiers. Shipping to US and Poland is free. Please add an additional $15 to your pledge for Europe. For other countries, please contact us.

Kickstarter is not a store.

Pledge $500 or more
About $500

KICKSTARTER EDITION BOX, containing MORE Hoodie, 64GB MORE-version flash drive USB 3.0, special online "Kickstarter Box Edition" badge visible in your online game account, a chance to have your image along with a brief history to be used for one of the game's leaders. 3 additional game keys for You or Your friends (the total number of keys is 5), and all previous reward tiers.

Kickstarter is not a store.

Pledge $1,000 or more
About $1,000

Special Edition T-shirt and Hoodie, which contain inscriptions "Sponsor". Hardcover MORE game book signed by main developer team, special online "MORE Sponsor" badge visible in your online game account, a special acknowledgement in the game credits, game book, and game website. 5 additional game keys for You or Your friends (the total number of keys is 10), and all previous reward tiers.

Kickstarter is not a store.

Pledge $2,000 or more
About $2,000

Once every two weeks you will get to participate in a meeting on Skype/TeamSpeak with the developers. It will be an opportunity to talk about our plans, ideas and to give input into the process of creating M.O.R.E. Original artwork painted by our 2D graphic artist, a chance to have your image drawn by our graphic team and placed in art book next to your name in the Sponsor acknowledgement sections of the game and game book, provide input for creating a special space event or space monster, and all previous reward tiers.

Kickstarter is not a store.

Pledge $10,000
About $10,000

A large (39" x 27") oil painting related to M.O.R.E. or the cosmos, additional language in game - chosen by You (by prior arrangement with us). A special acknowledgement in the game credits and game book and all previous reward tiers.