Answers for "How can I make an instance-editable variable cause the Construction Script to run when it changes?"https://answers.unrealengine.com/questions/706849/how-can-i-make-an-instance-editable-variable-cause.html
The latest answers for the question "How can I make an instance-editable variable cause the Construction Script to run when it changes?"Answer by Shadowriverhttps://answers.unrealengine.com/answers/824421/view.html
Not in blueprint, in C++ you can call ExecuteConstruction
https://api.unrealengine.com/INT/API/Runtime/Engine/GameFramework/AActor/ExecuteConstruction/index.html
C++ can't detect variable changes, editor does that by on actions in property editor as well as gizmo movements, you would either need to make get or set function or detect change on tick or do construction on action that cause change of property.Mon, 03 Sep 2018 02:39:37 GMTShadowriver