5 Games Purposely Made TERRIBLE by Dickish Developers – Fact Hunt

Have you ever sat back and thought… Why do game developers spend years on a game, fully aware that it’s not very good? Well, sometimes developers do it entirely on purpose, even worse for really nasty reasons too! Guru Larry looks at five such examples.

I found the one with Donkey Kong to be the most fascinating case here. I mean corporate grab-ass with Infinite and Watchdogs is nothing new, but Coleco totally cleaned house with that scam. Almost seems like that company was taken over by time travelers out to capitalize on commercial success of the budding gaming industry.

The question is: When were those 2600 homebrews made, and what tools were used to make them?

I’m not saying they did a good job on 2600 Donkey Kong. We had an Atari 2600 when I was a small child, and that was an atrocious port…but at the time nobody would have expected it to match the Colecovision version.

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