- The Bladesinger PRC is now available to play and the Dreadmaster PRC is now in the module for testing.

- Some summoning spells have been overhauled! New and re-worked summons have been added to the game and existing summons rebalanced. Affected spells are Summon Monster VI, VII, VIII, XI, Lesser Planar Binding, Planar Binding, Greater Planar Binding, Gate, and Epic Gate.

- Summons are now tied to caster alignment (good, neutral, evil).

- New items added to Doron Amar blacksmith (prices will be adjusted with a hotfix soon, if you buy something from there today you will pay close to 40% more than you should so I'd only advise it if you're desperate and rich )

- Custom melee feats reviewed and tweaked as follows:

One hander changed to "One Weapon" and benefits lowered to : If you are fighting with one weapon and carrying nothing in your off hand, the One Weapon feat enables a combat style in which you narrow your profile and situationally attempt to dodge, deflect, and dish out attacks. While the style is active you gain +1 dodge AC in combat. (and only +1, was 2)

If you possess the Feint feat its cooldown will reset freely once in a twelve second period. If you roll a 17 or higher during combat (unrelated to attacks, secretly rolled) you perform a tumble skill check for one of several one handed maneuvers.

The Kheldrivver, Triel, Coast South of Candlekeep, Darkhold Ascent, Cloudpeak Descent, Cloakwood Mines Level 4, Trollclaws East, East Chionthar, and East Trail maps have been removed from the game.

I've fixed up existing transitions so that people can still have access to their guild halls (Doron Amar to/from Woods of Sharp Teeth North and Darkhold to/from Corm Orp, specifically) though there are DEFINITELY still transitions that will be non-working. Do not be surprised if there's an area you could normally access a certain way that is no longer accessible that way (for now--we'll get it fixed, I promise!).

Bregan D'aerthe - fixed party transition door only, further fixes to come.
----
-Rockrun Svirf conversation tweaks
----
Darius Holding Co - update expansion added and walkmesh fixed.
----
Bregan D'aerthe guild hall fixes - per Flasmix.
----
Deathsinger check added on bladesong style.
----
Added a line for Greater planar ally.
----
Fixing my own silly mistakes for warpriest war glory and making it so that prayer's debuff only affects enemies.
----
Greater planar ally added to the list of spells affected by auggment summoning.
----
Was using "int DoLevelUp" as a parameter for several functions, which clashed with a function name in x0_i0_henchman.NSS
----
This script is used by both G.Planar Binding and G.Planar Ally. Make sure to set the correct spell id.
----
Added Greater Planar Ally to blueprint picker
----
Compiled the scripts used for Greater Planar Ally
----
- Hide in the Shadows: Stealth timer reduced from 4 to 2 seconds. Objects like trees and doors can now be used. A reflex saving throw is rolled to determine succes / failure if you are attacked while trying to enter stealth.
----
- Hunter Kit: Released.
----
- Long Death Monk kit: Released.
----
- Soubar / Runner's Pass Auction View Update
----
Adding dzidek to the QC members list for access to the tools.
----
Wardrummer scripts and modifications.
----
-Updated The Lucky Find Rockrun Shop
----
- Soubar/Runners Pass area tweaks
----
Hellfire warlock summons rehaul, thanks to BMD.
----
Blackguard hell hound overhaul, thanks to BMD.
----
Blackguard create dead overhaul, thanks to BMD.
----
Animate dead overhaul, one script for aniamte dead, PM animate dead and the dead walk, with new summons.
----
Palemaster summon undead overhaul thanks to BMD.
----
Palemaster create greater undead overhaul thanks to BMD.
----
Shadowdancer's summon overhaul, thanks to BMD.
----
Conjure army of death overhaul thanks to BMD.
----
Create undead overhaul, BMD.
----
Create greater undead overhaul, BMD.
----
Negative plane avatar overhaul, thanks to BMD.
----
Removing the tumble check feedback for one weapon feat.
----
NH update, other haste like effects taken into account and BAB 25 corrected to 26 for the attack count.
----
- Rockrun area tweaks
----
Scripts updated to take into account the +2d6 SA to Master of Disguises.
----
Bear warrior, healing races with CON bonuses to the extent of the HP that will be lost in the polymorphing, before the polymorph effect kicks in.
----
Wardrummer charge tweak.
----
Fixed a typo in archmage spell cost.
----
BFZ changes, sacred flames obtained at lvl 4 with +1 fire damage, upgrade to +1d4 at levle 10. 8/10 spell progression (no progression on 4 & 8) and Dimension Door as a spell like ability, 1/day at level 4, 2 at 8th level, 3 at 10th level.
----
Woods of Sharp Teeth - Fixed up transition to Doron Amar and Gullykin.
----
Enabled scaling for the planar binding/ally spells. Scaling is based on spell level, so lower level summons chosen in higher level spells are competitive.
----
Getting rid of warnings on compilation.
----
Getting rid of warnings in compilation.
----
Woods of Sharp Teeth & Gullykin - Double checked transitions and rebaked areas.
----
Faerie dragon familiar addition.
----
Forgot to update a file for Faerie dragon.
----
- Tweaked UD Compound Mob
- Added Oghrann/Mistlake Transition
----
Changes to guarding the lord to make it more playable, changes month ago were done in the shield other script thinking they were the same. They were not.
----
Phoenix Company.. Fixed lighting and door to third floor.. baked and saved.
----
Familiar overhaul, the following improved familiars are available : pseudodragon, stirge, faerie dragon. They have more HP and AC than common familiars but no melee damage to speak of. You need the improved familiar feat to select those familiars, one can change familiar by using the Bind familiar feat.

Once you reach epic levels all familiar get an SLA, regular familiars can select an SLA up to level 3 in a list of arcane spells, if you have the improved familiar feat the list expands, including up to level 8 spells.
----
Updated to take into account the new SLAs.
----
Small mistake in familiar's SLAs.
----
- Tweaked Driderwilds Wizard
----
Deathless Frenzy effect is now an extraordinary effect, like the rest of frenzy.
----
Adding the Planar Calling system
----
Use alias when setting being name. The being's true name is kept secret from onlookers.
----
Temple of Ilmater - added portrait and plaque on the wall, changed only the look of Sister Adolina and name to "Priestess of Ilmater" for now.
----
Added normal speed feat, given to everyone on login. Allows you to walk/run at standard speed, toggle on/off.
----
VFX tweaks on shadow door to visually reflect what the spell actually does.
----
Reducing spell failure timer by 0.1s.
----
Forgot woodland stride.
----
Funny people.
----
Climbing script used in Gullykin tweaked slightly.
----
Exploit possibility for gondsman fixed, ty to the one who reported it.
----
Shadow simulacrum tweak, can't be cast by familiar anymore.
----
Troll Claw West, Troll Claw Stronghold, Boareskyr Bridge & Thundars Ride - Added transitions that used to be in Troll Claws East and added Elder Ogre Stronghold back in as well. Tested all transitions, Baked and Saved.
----
Chicken and imp added to familiars.
----
BG Harbor District - added BG Harbor Warehouse for level 1 Rat Hide Quest.
----
Harper Mage PRC scripts.
----
EW replacement feat.
----
Tweaks so that it doesn't break on transitions.
----
Added a comment explaining what a feat does.
----
Code cleaned up and commented.
----
Planar calling: Initialize DB table at module load. Added 3 types of planar focus with varying strength. Added "Dusty Tome" item that can reveal true name of a random being.
----
Added scaling to Gate spell
----
Added check for disguise at the conversation with Myrkul, to prevent an exploit avoiding xp penaly.
----
Enabled logging of disguiser on disguise check in myrkul dialogue.
----
Added disguise check to Nexus conversation.
----
Planar calling: Added check for stacks of focus. Lowered DC on Dusty Tome and made so each player can only try to read it one time. Added player feedback for skill checks. Added current list of beings to the DB table.
----
BG Harbor District - added BG Harbor Warehouse for level 1 Rat Hide Quest.
----
Harper scout addition.
----
Adding a check just in case.
----
Planar calling: Added visual effect for binding the being in a circle while negotiating
----
- Tweaked storage view issue for several areas
- Tweaked River Rift
- Tweaked osquip caravan conversation
----
- Rockrun area tweak
----
Reworked reflect pain spells.
----
- Added torch barrels to BG Farmland/Soubar
----
Blinding strike changed to 10 + (sneak dice) + (1/5 character level) + (1/5 rogue levels)
----
Pilfer magic updated

At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack equivalent to greater dispel magic. For each spell successfully dispelled, up to 3, the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.
----

----
Update to Precision damage, so it is applied right away, instead of 5.x seconds after attacking
----
Lions way update, added the South of Candlekeep features.
----
Fixing some mistakes on familiars.
----
Adding scripts and items for Flashbomb and Greasebomb
----
Flashbomb: caster is only affected for 1 round
----
Adding 1 positive enregy damage to make sure the hideous blows goes off even if the damage of the attack is otherwise resisted.
----
Added Flashbomb, Greasebomb and Dusty Tome to QC shop
----
Setting price of Flashbomb, Greasebomb and Dusty Tome to 1 gp for QC
----
Changing alarm spells to be T-Rex like, they detect only moving objects and not things that werer already there and standing still.
----
A quirky little bug.
----
Making it so that Turn undead works on non-friendly undeads.
----
Changing things around for the cooldown fixer feat, maybe that will work that way.
----
Trying to pretty up a quest with VFXs and allowing more days for the merchant league dues (first ten days instead of only the first of the month).
----
Frost Keep - Fixed the variable on the chests. Adjusted the door slightly so hopefully will be easier to click the transition going out.
----
A few script bug fixes
----
Adding the persistent packhorse system
----
Sphere of invisibility adjusted.
----
Bug~
----
Most custom spells can now be crafted (sorry Tsidkenu you'll have to update your list ).
----
Quick code simplification of the costs for master alchemist.
----
Disabling epic spell crafting >_>
----
Reworked the auto character saves on acquire/unacquire to avoid queued up saves taking effect while polymorphed.
----
Packhorse is no longer used as cache for the persisted storage.
The weight of items stored will still affect the horse, as it gets an item which weight is adjusted with the stored items.
When saddlebag content is no longer persisted, the bag name turns red so the player knows the items aren't safe from a crash until the bag is back on the horse.
----
Fixing Ombra's poison system for good.
----
- Darkwood mobs tweak
----
Whispering wind working across areas.
----
Shorter time to get the whispering wind message, trap trigger for Herisheft.
----
Mord should be on target and not on AoE for that trap.
----
Scripts for an evard tentacles effect somewhere.
----
Cleaning up test lines.
----
- Added priest to Mistlake
- Added Mistlake transition to Riverrift
----
- Mistlake tweak
----
Flame of Faith was min per level instead of round per level.
----
- Fix for chests in Upperdark
- Added more quest corpses
----
- Upgraded Oghrann to CR25 - CR26
----
- Oghrann mob tweak
----
- Oghrann Ruins tweak
----
Faith healing supposed to work with mass cure wounds but not with Heal spells.
----
Cavestalker changes.
----
Ankheg. *burrows*
----
Vrock/Hook Horror addition.
----
Adamantine, Mithral and bone golems additions.
----
Larva creature addition.
----

Resource alignment has changed in each hak, the order they are in does aid in load times at a constant rate over the streamed file structure than randomly ordered. For example, a file with the name "a_bcd" can appear at the end of a hak, requiring a multi hundred hak to be read to the end of the stream before the asset is loaded. The reason the larger packed files are redownloaded is that the ADL does not identify the contents within the file itself, such as a hak. Consider the hak similar to a zip file with a multitude of individual files within. When reordering, or a new file is introduced within, or a change to a file within, the MD5sum hash calculated of the file is no longer the same, invalidating the file and forcing the update. An external downloader is coming which does address this.

What happened to the external downloader?

Forthcoming, the LZMA method of compression failed ADL checks as the game client and toolset uses an out of date version, causing download failures.

Is this part of the autostager?

Somewhat. The module builds, but the ADL hash match failures occur due to the newer LZMA compress/uncompress differentiates than that supplied with NWN2. An update will come on Thursday's release.

Problem with downloading from the in game ADL...

Try accessing the lzmas directly from a browser at this link. Uncompress them using 7zip into your My Documents \ NWN2 \ directory tree categorically.

Should solve the stacking exploit for Master Alchemist.
----
Archmage qualification feat code reviewed.
----
No ki stepping, shadow jump or otherwordly leap in Netherese maze.
----
Adding Teleport and Baleful polymorph to the list of possible spells for archmage spell cost.
----
In fact there's no need for a cap.
----
Trying to get rid of the buggy "You have broken the lock." message that sometimes pops up for unknown reasons.
----
Logging some more info.
----
Sembian fencing bonuses capped at 8.
----
No jumping in Netherese maze, come on.
----
disabled storage deposit scripts
----
Baleful Polymorph now only requires one failed save to take effect.
----
Athkatlan Triparte on heartbeat, refactoring.
----
Updates to summon creature line. Spirit Animals for Druids and Spirit Shamans. Fiendish and Celestials for all others. And Dire for everyone. Added Crocodile and Crab as summons.
----
Combat style deactivation message was instrusive.
----
Efreeti set to immune to fire.
----
Archmage qualification feat wasn't given in some obscure corner cases.
----
Entropic shield now using JX functions for dispel matters.
----
Rebake Nexus
----
further updates to the item app kit list to add some more appearances
----
Fixes Epic Gate (hopefully). Some script optimization.
----
Deactivating combat styles (Athkatlan, One Weapon, Northlander Hewing, Sembian Fencing) when casting.
----
Send to home location after PvP should work with this.
----
VFXs part fixed for epic gate.
----
Clean up and removing the custom VFX part until they're added.
----
Max level on kits was 1 level too early.
----
updated item_appkit list and touched up on the appearance changer kit conversation, belts might not be working for now
----
+1 AB from Hawkeye only applies when wielding ranged weapons.
----
updated nwnx_craft item appkit to allow bracer appearances to be changed as well as belts (belts on appearances with existing belts only (if your armor doesn't have a belt you can get one that does with the old appearance changer most likely))
----
A wrong value for the spawnlist for north west cloakwood.
----
Gloura's Wings now has a private meeting room, with door locking / unlocking mechanism.
----

----
Dread pirate fearsome reputation choice between honorbale and dishonorable.
----
Update to chastise spirit script to take into account the Hierophant progression feat.
----
One hander wasn't checking for ranged weapons.
----
Logging some data.
----
Price adjustments to truename calling system. Fix for their scaling.
----
Balances the cavestalker vermin shape due to previous wildeshape changes. Ghaele now has a gaze and Firre now carries a Lute. Phase Spider has its appearance changed.
----
Small countermeasure against the troll.
----
Removing a weapon that should never have existed.
----
Removed The Lucky One short sword from the loot table, replaced with "Breath of the Maiden," Short Sword+3, On Hit: Poison [DC=18, 1d2 Con], Bonus Damage: Slashing 1
----
Adding a VFX to blindingstrike so that people know when their target is blinded more easily.
----
Added Sign in the Nexus that will Add and Remove Tiefling Tails. Added Script to go along with it.
----
Replaced and changed / moved the chests away from the walkmeshes and walls again in the Upperdark areas. Please LET ME KNOW if they become unusable again... take a screenshot of the exact one please.
----
Planar calling: added OOC message to player when he tries to call an alignment restricted being, so he knows why the summon just leaves.
----
Planar calling: Bound focus can now be traded and dropped, but can only be used by the original binder. Icon on focus changes when bound. If you spell the name wrong on the focus, you can try again.
----
Setting the spell node to ethreal and useless combat wise for whirlpool spell.
----
Added Blue Diamond to the highest tier gem drop
----
Adding flaming torches instead of not-burning-sticks.
----
Adding a minimum caster levle check on elixirs.
----
Removing an else in elixir brewing.
----
Some effects of the rage were not set to extraordinary.
----
fixed quest issue
----
Medieval city hak UTP files.
----
- changed the night music for Candlekeep
----
Fixes oversized rabbits, giant bears. Overhauls the summon creature animals slightly. Sand Warriors AC decreased to 35.
----

----
Fixes Gondsman Weapon holding. Be aware that small gondsmen have the same weapon restrictions as halflings.
----
Removing disarm from another blueprint.
----
3% chance of rat spawn in the troll claw by mistake.
----
Appearance Fix for the Marut and Succubus.
----
candlekeep interiors reversion to April 5th that TS asked for
----
BG Harbor Docs - fixed the walkmeshing on all the docs and put the Captain back by his ship.
----
Fixes naming of Polar Bear Form and Familiars. Fixes a bug in many conjuration spells that prevented them from correct scaling. Negative Plana Avatar now scales of cleric and hierophant levels. Cost of Planar Beings reduced.
----
Using the smaller radius for Evard's VFX for Herisheft.
----
KEMO Storage revert for storage listing.
----
Reverted KEMO Storage Retrieve to former version for usability for now.
----
The new Archmage SLAs weren't costing slots.
----

----
Added check for distance.
----
Hunter kit max level incorrect.
----
Evasion check for water domain was tied to a wrong feat, fixed.
----
Fixes Gondman AC.
----
Pulled NPC Captain out of the water after his swim. Will fix doc walkmesh in next revision.
----

"Does the App Changer Work?"
Yes. Chambordini and Dedude worked diligently at it's restoration and expansion.

"Why is the size so huge again?"
Restoration from the previous attempts to minimize the impact of the updates. A whole new system for individuals impacted via minute differentials is forthcoming, ETA unspecified.

"Is the update schedule going to change still? Be so frequent?"
Schedules for updates once every two weeks is likely the plan going forward unless a critical necessity demands an update.

Rebuilt IFO, association, etc, with Cham's assistance for previous reference in order to regain toolset usage of the module post hak-less reversal. Do not overwrite the IFO without talking to Valefort, Cham, or AoS.
----
Bulletin boards can now be added to various locations, they don't share messages unless set up that way.
----
Testing leftover removed.
----
Adding a working bulletin board to S'shamath.
----
Script polish example for chambordini's edification.
----
Tyrant fog zombies fog now taking into account immunity to poison (as it's a poison and not a disease), duration also lowered.
----
Fixing spell mantle bug with lasting AoE spells.
----
Rest timer reset on server reset. Works better if I also add the script.
----
Rest timer reset on server reset.
----
Loot system: Forgot to mark chest for RIG system when using RIG to spawn loot in it.
----
Compilation error.
----
SVN Hak Repopulate (Removal from Module Repository)
----
MAA challenges won't speakstring when they're just one space.
----
Should put an end to the Corm Orp spawn rate madness.
----
Northlander Hewing: adjusted APR calculation to use more precise float rounding
----
Limiting the duration of the acid fog slow effect.
----
Reverted another changed true name of a planar being because it was already bound using its old name.
----
Added a 1 min cooldown on priming flash and grease bombs
----
Reverted a changed true name of a planar being.
----
Added Grease Bomb and Flash Bomb to various stores.
----
Shadowdancer - summon shadow: fixed bug that gave too strong shadow version at too early levels
----
- Kits: debug messages turned off. Recompiled where necessary.
----
re added bracers as options to the item app kit
----
added a jump back to the nexus option for rcr purposes and whatnot to norm smith and the beholder in sshamath, one way ticket restriction applied to the mystra/shaundakewl convo
----
- Kits: Level progression corrected for characters who don't start progression at level 1.
----
Sudden aegis was always cast on caster in the script.
----
Apparently negative plane avatar was missing its armor. Previous submit also lifted alignment restriction of summons a bit.
----
Adding a character icon when using bloodmage abilities.
----
Balances some summons slightly. Disables the player option for autopicking summons for now. Adds pictures to wildshape and polymorph. Removes the sounds for summon creature (no more a spider sounding like a bear).
----
Character icon added for combat styles.
----
Delaying contingent summoning action by 0.5s more as some failures were spotted and it's the likely cause.
----
More nitpicking.
----
Unecessary but satisfying script polish.
----
Adios 100% RCR.
----
Was checking for the wrong cleric domain.

----
App changer: Added 2da check to conditions when changing visual types
----
Bladesong scripts cleanup.
----
Changed the appearance changer to use a 2da for all item appearance options to avoid limitations on max number of available options per type.
----
Taking care of a corner case for improved evasion.
----
Improved evasion removed when using a medium or heavy armor, like evasion.
----
Bug fix on earthquake, shouldn't affect caster.
----
New transitions in existing areas, mainly north and east.
----
Roaringshore - Fields of the dead transition.
----
Misty - Dragonspear transition
----
Grenade weapons should now behave like classic spells regarding ethereal.
----
Red wizard prohibited school code cleanup.
----
Devour magic fixed.
----
Code cleanup
----
Re-adding conjuration focus adjustment to summons.
Deprecated planar beings are now removed from DB at module load
----
Living spell Chilling fog should spawn correctly now.
----
Toning down the vampiric wolf in the Nashkel foothills.
----
On PC death: fixed a bug with long PC names. Allowed a bigger area to search for a valid place to put a corpse.
----
Removing a calcsafelocation for the corpse creation on dead pc login, should result in less corpses spawned in the nexus.
----
Added 2 new shields with damage bonus to the loot table
Added 3 new shields with damage bonus to the avernus store
----
Allow RIG loot generator to add bonus damage property on shields
----
Combat Focus - combat awareness: Gives 5% concealment for the duration for each combat focus feat
----
Adding a check on shadow simulacrum when used on shapedchanged creatures.
----
Dead surface Orcs or half-orcs can now choose to go back to Uruk Lurra from the Fugue.
----
Moonblade: lowered bonus damage cap against non-undead from 15 to 10
----
QC tools list updated.
----
No attack loss cost for one weapon feat so this one is not deactivated upon casting a spell.
----
- Plant travel: removed cooldown.
- Tree stride: removed cooldown.
----
Shield Bash now includes any Damage Bonus property on the shield
----
- Hide in the Shadows: Paralyze effect replaced with immobility. Paralayze was too harsh.
----
Shadow simulacrum now correctly breaks invisibility or ethereal when cast on an hostile target.
----
Curse song now correctly breaks invisibility or ethereal.
----
Casting baleful polymorph now breaks invis or sanctuary.
----
Weasels added back to the summon monster line.
----
Using JX function for applying effect, should solve the dispel issues on align weapon.
----
Healing sting taking blast infidel into account.
----
reverted some modified files from de-hak-ization (these files existed in the haks as well as in the module folder)
----
Removing tlk, cam and JRL files as well.
----
Removing the 2das from the directory, it appears they must remain in a separate hak.
----
CC Asset Merge and Module IFO update dereferencing HAK.
----
De-Hak Merge : bg_appchanger
----
Modifications to Dragon Disciple PRC scripts to tie them to alignments.
----
Re-added the unequip check for moonblade
----
Gave all summons a conversation. If the summon has the ability to change shape, it can be done through the conversation. These are non-combat shapes. The summon can also be asked to cast certain spells, if it knows them.
----
Tweaks to Harper priest blessings scripts.
----
Flash bomb: account for caster in the affected area
----
Flash bomb: rebalanced effect of a successful save
----
Reworked the Silverstar moonshand feat to apply/remove the effects of the feat on equip/unequip
----
Fixed compile error
----
Adjustments for the EW replacement feat after QC testing.
----
Shield bash reworked, now allows shield weapon feats to give additional bash attacks.
----
Basilisk's gaze will check for protection from petrification effect.
----
Can toggle off warpriest aura.
----
Giving bite and claw to Dragon Disciple level 2.
----
Consolidated summoning conjuration focus handling in the summoning framework
Fixed an issue with scaling of named planar beings, and a minor issue with a CL check
----
Some false positives got booted.
----
DMs can now grant languages again.
----
Scripts with on hit cast spell properties refactored.
----
Dragon Disciple qualification feat script modifications.
----
Few adjustments for dragon disciple breath weapon.
----
Dragon Disciple scripts.
----
reverting item app kit changes for now
----

Quick fix before update .. something is fishy in the JXGetSpellId function..
----
Edits to the Reaching woods
----
BG Harbor Warehouse - updated rats, Gloura's Wings - added beetle quest, updated and added conversation and Store merchant, Goura's added Underdark Drinks.. Wines, spirits and Ales selection. Other minor changes.
----
Varalla's Passage - changed some lighting effects other minor changes to exterior of Bregan.
----
Fixed bug where using same summon spell (or wildshape) multiple times in a row would auto-select previous choice and not show a selection GUI
----
Fixed issue where the speedcasting exploit was checked for twice during spells using GUI selector, resulting in them failing.
----
Some door holding placeables were set to ennvironment a tad too much zealotry, leaving people unable to leave some upperdark areas, fixed.
----
Readding bg_cuiilv_medwitcher hak.
----
Nashkel Iron Mine Exterior - turned the ambient sounds down slightly, cleaned up area a bit... placeables to environmental.
----
Adding a lore trigger on Durlag's exterior.
----
Adding a lore trigger on Elfsong.
----
Fixing door mistake due to a locally different doors.2da
----
Setting some NPCs to nowalk to use them with the MPWC spawner.
----
Adding a lore trigger on the high house of wonders and changing static NPCs to MPWC spawned ones.
----
Adjusted spawnlist to match GW beetles. Fixed unexplained change to roy's rats mmospawner.
----
Removed weird disguise removal when pc is loaded. It is up to the player to remove a disguise if he logged out with one active.
----
Reaching wood,adjusted respawn rate
----
Bregan D'aerthe - moved some NPC Guards to the door etc.
----
Redoing the Uruk Lurra from Nexus option as it proved buggy somehow.
----
Was checking modified ranks.
----
Compilarion error.
----
Bregan D'aerthe / Varalls's Passage Updated - Opened the front door to the bar / tavern from Varalla's Passage for public use.
----
Blood magic as well as shadow weave CL boosts were counting for epic caster bonuses by mistake.
----
Taking care of one kind of idiots.
----
Flame weapon applied on weapon for non-druid/shaman.
----
Gust of wind reviewed, only remove the following AoEs :

Wall of Perilous Flame
Wall of Fire
Stinking Cloud
Mind Fog
Incendiary Cloud
Cloud of Bewilderment
Caltrops
Acid Fog
----
Cleanup and fixes on stormbolt.
----
Laitae's second chance spell scripts.
----
Northlander hewing exploit fix with ranged weapons, feedback messages normalized.
----
Restricting rune spells to QC for testing.
----
Leftover ;
----
Putting web's slow to temporary duration and setting the spell id explictly so that it gets removed correctly on exit.
----
Misty Forest, East - pulled the transitions away from the walkmesh, will test again after update.
----
.. third time is the charm.
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Forgot the case where one would want to deactivate one weapon feat while still fulfilling the conditions.
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Forgot the case where one would want to deactivate one weapon feat while still fulfilling the conditions.
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Dynamic CR scaling on spawns
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Stormsinger bugs on caster levels for spell resistance purposes and bonus damage on great thunderstrike.
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Fixing mail delivery quest.
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Fixing an issue on crafting multi round spells plus an unexpected bug that would have made scribing scroll impossible. Luck !
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One weapon script partially rewritten, no change from a user point of view.
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Phantasmal killer checking for mind affecting immunity.
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Moving a couple of loot spots from Upperdark to Underdark, spreading the love.

Nerfing slightly two monsters.
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Correcting a small compilation error.
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Safety check on item storage
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Gloura's Wings - added cellar / herb garden for level 1 beetle quest, quest still in process.
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Gave packhorses a little HP boost to improve their survivability
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Adding new storage system for QC test
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Forgot to remove debug setting
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Packhorse: enforce 100 item limit on horse
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Fix for bladesingers where the last effect could dissapear after equipping a sword.
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Primed flash- and grease bombs expire after 7 days. Reduced priming cooldown to 20 sec.
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Spawn events locked to a few areas for live testing
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Retroactive code was giving level 10 Dimension door feat too early for Darkfire Disciple.
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Testing leftover corrected, my bad.
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Spawn-randomized events: hiding and counter attack.
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Fixed value on primed grease- and flash bombs.
Grenades on auction go on the craft tab.
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Fixed bug with flash- and grease bombs that could cause lost bombs when priming during cooldown.
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Packhorses: migrated storage from SQL to biodb. If the horse dies, inventory can be retrieved at the horse merchant. If exiting area with the saddlebag on the ground, it will be auto-returned to the horse.
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Small bug-fix PLCs in the Radiant Heart guild hall area and update RH rules sign in East Farms area.
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Fixed a bunch of compiler errors...
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Prices adjusted for the throwing weapons sold by Perch.
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Rod of flailing fixed. Old ones need replacing.
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New hak associated, items sorted and some throwing weapons made.
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Glass doppelganger 15 HD limit removed, the creature is instead deleveled to 15 + 2* number of illusion spell focus if its HD is beyond that number.
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Added the waypoint's tag for enclave special VFX.
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Dragonslayer DR messing up with dark premo.
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Aura of glory was a vanilla script ! Rare gem, using JX functions for caster level now for dispel purposes.
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Wail had double VFX.
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cuiilv's medieval city and witcher 1 buildings placeables.
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Can now cook fishes.
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Added hook to all scripts that currently give XP.
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Uruk Lurra as possible starting location.
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Forgot files for the hunting and cooking system.
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Yes, this time I noticed my merge error dedude
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Bladesong bug.
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Small hunting and cooking system. Kill a boar/rat/bear/other animals, skin it, cook it (using the campfire), eat it !
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Adding the shrine blessing system to Oghma's temple in CK, DA and KH.
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Adding storm avatar as possibility for storm bolt.
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Shrine blessing script reviewed, it won't display your deity anymore. Instead it is assumed that the god associated to the place is responsible for the blessing, couple of new blessings added.
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Misdirection spells taking into account extend metamagic.
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Bulletin boards added to Nashkel, Beregost, Greenest and Soubar.
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Bulletin board and fishing added in Doron Amar. Interior music changed, TLK card game in Erevan Jest. Bug fix on celerity song.
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Added more unique planar beings
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Use JX function for Abyssal Might spell.
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Dusty Tome: try not to pick name of beings that are already called by others
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Epic Gate now benefit from all conjuration spell focus feats. All conjurations have a hard limit to never get boosted above 24 HD.
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Remove disguise on death
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Misty forest, moving transitions a bit so that both are accessible.
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Ahem, works better with that line.
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Ironing out some bugs for Crusader.
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Crusader kit for QC testing.
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- Removed QC only and Dev restrictions on enchanting system.
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- Spellhook: Removed several double write and read instructions, duplicate variables, refactored for readability.
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Handicap feats scripts, slow, sickly, poor eyesight, disfigured.
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Using a switch case.
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Adding a VFX for MaA abilities.
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Script for commoner class.
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Upping the number of missiles for Mystra's secret stash, using (CL +1)/2 missiles, capped at 9.
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Fixed the wildshape: lizard crash bug. Fixed negative plane avatar.
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Price was set wrong on epic store item
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Cleanup on banishment script.
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Prismatic wyrm set to dragon race.
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Obsidian lied to you, your turning attempts were not that powerful.
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Book prop in PC tools GUI, script modifications.
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Book prop.
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Missed a compiled script for DMFI check.
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Added check to DMFI dice rolls to prevent manipulation.
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Debug messages removed.
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Stacks of scrolls and potions greater than 1 reduced by 1 instead of being entirely destroyed
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Dragon breath refunded one time too many.
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Moved the transition to High Moor a bit so that you can click on it and move towards the point.
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Changing the speedcasting exploit fix.
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removed item appkit 2da list from this repo, going back to bg_soz_tools.hak
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- Any Spell series: Only non-hostile spells, for now.
- Spell popup choices: Menu fixed, should work again.
- Any Spell series: Use selected target instead of always using caster.
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Gave boss'es a slightly smaller chance of dropping mundane items.
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No longer deactivates combat styles if casting a spell from an item
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Deactivate Northlander Hewing on weapon unequip
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Shield Bash: fixed bug with logging out with the mode active
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- Any spell series: Enabled as master spell so choice menu pops up.
- Tyding up.
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Shield bash only works on creatures
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- Radial list menu: Moved checks into a switch, which is quicker and more performant.
- Any Spell series: Adapted to work with stock NWN2 magic system.
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Adding gloves as a valid weapon in the IPGetTargetedOrEquippedMeleeWeapon function, which is called by various scripts, Storm Avatar included.
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Adding a failsafe for cavestalker, in some unknown cases not everything was removed.
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Fixed shield slam so it works with shield bash again.
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Added a small chance that a spawn will include a boss.
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Red wizard conjuration summon scaling fix and limit set.
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Adjusted the HD of some named beings that were set too high.
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Forgot to remove conjuration scaling from summon creature script, so it got applied twice...
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Adding an existence check on claws and bites for Dragon Disciple.
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nwnx_craft.2da added to the mainline module.
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Associating campaignto the IFO.
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Fixed some boss creatures that weren't flagged as boss
----
True named beings are now bound to last caller for 30 days
----
reverted servers.xml wiping as per aos's timely instructions
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Kraak Helzak & upperdark areas - made the travel NPC's more noticeable, adjusted lighting, added / adjusted conversation - put Gnomes on the list of approved races until hearing back from the Admins on whether or not this should be a public entrance / exit.
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Dragonspear Castle exterior - Fixed transition into TrollClaws.
High Moor South - Dispelled levitating Trees.
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A few minor gravity offenders and a beat up table replaced.
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Switching Laitae's second chance to single target.
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Setting knowledge nodes to once in a lifetime.
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Too much fire.
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Bumped CR on goblin boss
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Fixed elemental shape turning NPC's into cows
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Plant wildshape Treant fixed to no longer use phase spider shape.
----
Fixed overwritten conversation...
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Finishing tasks
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Varalla's Passage - added Map Pin for Bregan D'aerthe.
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Little bit of polish on the web scripts.
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Web and caustic web scripts reviewed (the web/haste weirdness will unfortunately remain).
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Double declaration §!
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BG Farmland East, Friendly Arm Inn - Dispelled some levitation spells on trees and houses, fixed doors etc.
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Pop up for people who log in with near full inventory to warn them about items that might drop on the ground.
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Pack horse: if saddlebag is changed by someone other than owner, he is taken out of stealth/invis and owner is notified.
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Replacing Orogs by Duergars in the Nashkel mines.
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More duergars blueprints.
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Adding 1 knowledge node in Uldoon's trail.
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Adding three knowledge nodes in kobold ruins.
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The gloves check for northlander hewing was not done in the first step.
----
Adding one knowledge node in east district.
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Glove check removed on storm avatar, can now punch electricity in people.
----
Remocing bow from Seldarine's gift on rest.
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Pack horses open for sale on surface locations: Soubar, BG east farmlands, FAI, and Beregost. (BETA)
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BG storage enabled for players (BETA)
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Don't spawn random boss on top of players
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Changing saving throw for OWD fear.
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*Palace District* - Fixed some of the doors etc.
----
Crusader kit fixes.
----
Adding Ibrandul, correction on True Seeing and polymorph.
----
Moving the hand spawning at the end of the script for bigby 5.
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Moved bulletin board away from a tree in Greenest.
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BUlletin board had the DMFI appearance and the witcher's one at the same time.
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"Mail Delivery" now completing properly.
----
Should solve the transition issues in south grottoes.
----
Adding an assign command call to properly set the destroy status of the dead animals after 40s.
----
Spelling.
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- Disguise: Collect and store racialtype in manner that avoids getting errenous dwarf value.
- Disguise: Properly delete stored name variables when disguise is removed.
----
QC gating Laitae's second chance .. missed a commit before apparently.
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Updated bg_xp_hook to include XP type in function
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Attempt at preventing exploit.
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- Enchanting GUI: Use currently selected target.
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FAI - Interior - Added ambiant sounds and fixed Alignments of NPC's to reflect lore.
----
Closed a possible exploit with the BG storage system.
----
unique player id changed (old test items will no longer be available)
1 sec delay after each deposit/retrieve to avoid spammers
----
Dynamic CR is now based on actual CR instead of HD of enemies.
----
Dynamically spawned enemies now correctly call the on_spawn script, so if it's a boss it will drop boss loot, and they will all use dynamic CR.
Made sure the adjusted enemies start at full health.
Counter attack adjusted for better pursuit and balance (lowered their power).
Flipped the switch enabling dynamic spawn events in all areas.
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gui_pickpocket update
Added delay command inside distance loop. Removed hanging variables.
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gui_pickpocket update
Added 3 attempts to adjust distance before distance failure.
----
gui_pickpocket update
Added distance check in function following movement.
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PCs entering an area will get a warning message if creatures are already spawned with increased CR in the area by someone else.
----
Removed disarm feat from female orc barbarian
----
Adjusted some parameters for the spawn events
----
Some strange floating bulletin boards in Soubar.
----
Better fix for the speedcast exploit, the spellhook was running on_mod_castspell even though the module had already run it.
----
A fix for the fix for the fix of the speedcasting exploit prevention
----
Fixed dynamic CR resulting in spawns having less HP than they should. Made sure any extra spawns and boss'es start with full health.
Don't do a counter attack if the player is no longer in the area...
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Removing fade to black on skinning.
----
Destroying the dead animal after you skinned it.
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Adding a lore trigger on Cloakwood east.
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Lady Alyth doesn't say Vedui anymore !
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There was a drow in Ulgoth's inn.
----
Removed items from QC store that no longer need testing
----
Added a city guide to BG for new players (wip)
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Friendly Arm Inn - increased number of guards per DM event.
Thundar's Ride - Fixed up the waterfall some, floating trees, etc.
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Disabled dynamic CR on a few more vermin
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Disabled dynamic CR on a few rodents
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Cloakwood Central Hag Cave,
Cormorp,
Thundars Ride,
Ulgoth's Beard River Chionthar - Fixed Transitions, floating trees, blacksmith has a roof now, other minor fixes.
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Dynamic Encounters: adjustments to the hiding event
----
Cleaning up of the teleport spell scripts.
----
Limit on the number of times a new true name can be written on the same diamond.
----
Planar focus gems that are not yet bound to a being can now have a new name written on them
----
Dusty Tomes: adjusted probabilities and improved how it picks a true name
----
BG Storage now supports disguised names with both first and last name.
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Dynamic encounter hiding event reset for all PCs in area
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Fire giant general gives gold.
----
Expose weakness replacement feat.
----
Crusader kit tweaks.
----
Using the correct lines for the new status icons.
----
Faulty logic on feat restoring mechanism for Bladesinger.
----
Added missing blueprint of canomorph
----
FIxing oversight, can't scribe a scar or inscribe a rune of an epic spell.
----
BG Storage: access storage in areas with special characters in their name
----
CK quartermaster and Arto Quickdraw upgraded to BG storage
----
Boss flag added on the Cloud Peaks lich.
----
Campefire and cooking interactions slightly modified.
----
Removing the call to spellhook on dragonslayer feats as it's useless and messes with the speedcast exploit fix.
----
Dynamic CR can't be applied to the same creature more than once.
----
gui_pickpocket update
Object pickpocketable once per reset
Added feedback for failure
----
Packhorses are no longer quite so brave in combat
----
Penn and Teller upgraded to BG storage
----
Added BG storage option to Doron Amar
----
Decaying animal creatures.
----
BG storage now supports drow names
----
Packhorse: price fixed
Packhorse: cleanup on horse death and sale
Packhorse: better theft protection on saddlebags
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Knowledge node once in a lifetime .. if success !
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