Review: Cubis

Cubis is not a new game. I ran across it a year or two ago while trying to find games for my mom’s Mac, noted it was a Java game, and decided to check it out later. Now, while collecting pointers to webgames that will run on Mac or Linux machines, I went back and tried it out again.

The gist of Cubis is sort of a mix of Tetris, Sokoban, and Bejeweled. You are trying to match up colored blocks, par usual, but you do so by sliding them across a playing field. Blocks can bump into other blocks, push them out of the way, break them, or slide under them. Navigation is done via the mouse, with helpful highlighting marks showing where the blocks will slide

This is a beautifully rendered game. Sounds, visuals, and gameplay are very very well done. It has all the bells and whistles you’d expect from a complete game, with pause, tutorials, puzzle levels you can select, and so on. I found myself working through the tutorial again just for a refresher course, and playing more of the initial puzzle levels without succumbing to confusion or frustration. The game is just plain fun!

This is an excellent example of how a game can be written to be multiplatform, emminently playable, and quite enjoyable. Bravo to to Yahoo for publishing, and FreshGames for skill in writing such a well designed game.