Nevemind blends horror and puzzles in a surreal, near-future environment. Players become specialized doctors called Neuroprobers who enter the minds of psychologically traumatized patients.

The game challenges players to:

~Keep calm. The more scared you feel, the harder the game will become. This is accomplished by reading your heart rate variability

~Solve puzzles. Navigate the broken, chaotic minds of the deeply disturbed, coming face-to-face with horrors that would torment even the calmest and most capable players

~Develop real-world skills. Learn methods that can be used to manage stress and anxiety outside the game while uncovering the deep, dark secrets that have ruptured a patient's sanity

Nevermind was originally conceived as a Master’s degree thesis by industry veteran Erin Reynolds. After the original student team moved on, Reynolds dreamed of completing the game.

“I couldn’t just let Nevermind disappear into the subconscious of gamers,” said Reynolds, who is the creative director, project lead, artist and designer for the game. “We want gamers to confront their fears in the dark and twisted world of Nevermind, knowing that only they can save themselves.

The game will be released on PC and Mac. A Kickstarter campaign is in progress until March 7, 2014.