Now grab your stylus, create a new file and click on the Draw Tool button in the toolbox.
Set the default line width value to be big enough — say, 15pt — otherwise you will not
notice any pressure sensitivity effect. Choose brown as the default fill color.

Draw tool is great for drawing complex shapes, but you end up with a bunch of ducks, which are hard to manipulate with the Transform Tool in the way we described above. There are two solutions here.
First, you can increase the "Smooth" value in the Tool Options Dialog while using Draw Tool. That will reduce the count of vertices produced at drawing time, but will make your shape less detailed.
Second, you can use Smooth Move Tool to deform an existing shape. Go for it and click the Smooth Move Tool button in the toolbox. The trick about this tool is that it affects selected ducks only. Press and hold your left mouse button in an empty place of the canvas. Drag to create a selection box. Release the mouse button when you are done. Or just hit CtrlA to select all ducks. Now you can deform the selected segments of BLines. You can change the size of the influence area by tweaking "Radius" in the Tool Options Pane

renderitzar

Compte en renderitzar: (es pot renderitzar en línia de comandes)

maxdav, did you used synfigstudio to render the animation? There is a known bug that would produce glitches in the render if you continue working with synfigstudio meanwhile it is rendering. For long render it is recommended to use synfig command line instead, until this bug is solved.

Synfigstudio is the GUI and Synfig is the renderer. Well really synfigstudio lies on libsynfig that is part of synfig package.
Just open a terminal and type: synfig
it would complain about not having any parameter.

fer fum (particles)

First of all, please read the particles wiki page: http://synfig.org/wiki/Particles_V2.0
Maybe just read it can solve most of the questions.
To produce a smoke, you have to change the particle internal (the changing circle frmo red to yellow in the template) to a feathred region that deforms along the time to give it more randomness. Then you have to set the following parameters:
Velocity: some value.
Gravity some value
Beta: horizontal to the right (to where the winds go)
Damping forces: start with a small value and increase it to see its effect.
Size X: some wide value
Size Y: Some narrow value
Position X and Y: where you want to place the source of the smoke
Angle Spread: give it a narrow value
Angle: 90 degrees.
and leave the rest as it is.

playmobil 3d object for blender

pregunta en el forum de Synfig (13/1/2013):

This topic is not exactly related with synfig, but I think is the right place to ask. I'm planning to make a play mobile stop motion film with my children. Searching youtube I saw films like this one:
http://www.youtube.com/watch?v=9a6bm2ucdWc
and this is not stop motion, isn't it? How can I make a similar one, what software (Linux) can I use. Is synfig useful for make a similar film? How can I achiveve this precision of movement and animation?

respostes

I don't think the video you linked is made with the stop motion technique, pal. It's a 3D animation probably made with programs like 3Ds Max, Maya, Blender or similars.
However, if you want to work with stop motion there are specific programs too. Try Stop Motion Pro or Dragonframe. I hope this will help you. :)
the film was done in 3d rendering/modeling / https://www.youtube.com/watch?v=HbkjgMZ-6zs
if you choose to do your film in 3d, you can try blender .
playmobil 3d object for blender