In POP, the player plays through a series of erratic mini-games stylistically tied with the music. The vignettes are interconnected by idiosyncratic videos creating a purposefully disjointed experience. POP is an experimental game in the most literal sense. The game was purposefully built in way that explores a different approach to the typical game development pipelines. It was developed by first approaching the music and running with the first game concept that happened to emerge during that creative process. POP was developed independently by a sole developer. It was self-funded with the proceeds from auxiliary contract work.

Developer Independence is a fantastic thing. Being able to control the prices for your games needs to be celebrated. We here at DesuraNET believe that as a developer you should have the freedom to do as you please, and it seems we are not the only ones who share such ideals.

Because We May is a sale collective of developers from different websites, devices and genres that have set low prices for the last week of May. Why? Because they can.

On the site you had to select the specific section where your game is available. It wasn't really obvious at first that you could submit multiple times for different sections but hopefully developers will email in updates.

Any developers that add their Desura games to Because We May (or even those already in it) are perfectly welcome to also come shout out about their game in our group's forums: Desura.com

I've been linking to that thread from elsewhere (it's had nearly 3,000 views if our group's stats are anything to go by), to get the word out about the Desura games participating in the event, as unfortunately Desura's (& other stores') participation wasn't initially well advertised by BWM.

So if you followed @Desura's tweet to this article, please retweet it & spread the good word... :)