We are so excited about taking the NEXL in this new direction - and think that you will be too. All the great things already in place along with some new cost effective solutions to keep you playing the format you love! Stop reading here and GO READ IT!!!

Min Teams for the series payout?
Xball on the big field only?
Per event payout min teams/payout?
Will this be covered tonight?

1) Series payout is based on 8 teams.
2) # of fields will depend on final number of teams
3) The per event prize is a cash pool that teams can opt into or not. It's $300 per team per event to opt in (you do not have to you can just play for a trophy that day) - and only the teams that opt in are eligible to win cash back - but 2 places will be awarded no matter what. If you opt in and finish 4th on that day but you were in top 2 of best teams to opt in you would take home cash.
4) Yes - it will all be covered tonight!

If we didn't have 5 Man / 7 Man and had 52 weekends to choose from it would hands down no doubt be on Sundays - but in trying to accommodate the bevy of events that take place - the 5 Sundays we need are already hard to get - add 5 more and there is anarchy. That's not to say that we may make a push for it once we start to lay out the season schedule - but in case it can't happen - know it's not because we don't want it to.

12 minute RaceTo 4 Xball matches
2 minutes Stop Clock between each point
3 Matches Per team per event - determined by Event 1
One Finals Match to determine Winner for Each Event

League Structure

D3 Division of 8 at the onset of the season. Second Division added in increments.
Teams will have their schedule for the season determined by Event 1 and will know who they are playing at each event. Seeding will be determined at the beginning of the season based on the roster of the 1st event. The top 2 teams either 1 from each Bracket or Overall will advance to determine a winner for each event.

Roster Structure

Teams will be allowed to roster up to 12 players & 2 staff for each event. BONE rosters may only contain players that have been on a roster for said team in 2013. D3 teams are allowed 2 D2 players per roster per event.

Highlights

*PSP Pro Referees
*Each team guaranteed a Photo gallery for each event included in
Franchise Fee
*Playing on Regulation Turfed Xball Fields with latest upgrade kits and layouts.
*First 8 Teams to Franchise will each receive a free case 150 pods ($500 Value)

A true series NASCAR, PGA, PSP is a collection of tournaments to which the winners of each of these events earn points based on their placement for that particular day. The finality of each day’s winner always leaves hope for the next event and leaves everyone in the hunt for the season and each event prizes.

Per Event CASH Prizes:

Opt In for Prizes: $300 per team (Optional)

The initial basic Franchise Fee is designed to allow teams to play the format they choose at the most minimal of cost while allowing them the ability to ante up to play for the Cash each Event. Teams that ante up are essentially betting on their chances of finishing in the top 2 for that event. Knowing your schedule for each event in advance allows teams the choice of playing for a prize or playing for fun that day. The $300 opt in would be collected from each team that chooses to participate the morning of the each event.

Example 1: If 8 teams were in D3 Division start of the season and all 8 wanted to ante for the first event then $2400 would be in the Cash Pool for that division for that particular day. Because all 8 teams put into the Cash prize pool (8 x $300) - payout would works as follows:
1st - $1600 2nd - $800

Example 2: Again 8 teams in division but only 6 teams want to ante up for that event (Team 7 & 8 decide to not play for cash prizes) The prize pool is then $1800. (6 x $300) Team 1 wins the Event, Team 7 comes in 2nd and Team 2 comes in third. Team 1 receives $1200 and Team 2 who technically came in 3rd wins $600 because Team 7 chose to play without the Ante for fun and season ending prizes forfeiting any cash to the next highest team to ante up.

Series Ending Prize:
ALL teams are in the running for the Series Ending Prize which will be determined with seed points awarded to each team at each event. Teams do NOT need to ever participate in the Cash Pool option in order to win the Series Prize.

Question about BONE Rosters. Players can play as long as they have been rostered during the regular season... But do they have to physically play during the regular season?

Just asking because one season at NYPL the team we drew for playoffs were a bunch of scrubs but little did we
Know they had a bunch of all Americans rostered all season long and only brought them in for the playoffs.... They ended up winning the season because of this

lori, what happens when more then 2 teams have the same record and there is not a clear 1st and 2nd standing for the day. say 3 teams go undefeated for the day, how do you choose who advances to the finals match for that day?

Question about BONE Rosters. Players can play as long as they have been rostered during the regular season... But do they have to physically play during the regular season?

Just asking because one season at NYPL the team we drew for playoffs were a bunch of scrubs but little did we
Know they had a bunch of all Americans rostered all season long and only brought them in for the playoffs.... They ended up winning the season because of this

Well then lets not let that happen they will have to play in order to check in on a roster - we're talking about D2 players too not pro's so that strategy may not work out that well in this scenario

lori, what happens when more then 2 teams have the same record and there is not a clear 1st and 2nd standing for the day. say 3 teams go undefeated for the day, how do you choose who advances to the finals match for that day?

There is an entire breakdown of tie breakers I will post here - but what you don't see on the scoreboard is that time is kept - so that is always a factor after all the other applicable tiebreakers are applied. Number of teams will be a factor in that there may be brackets instead of a division - so winners could come out of their bracket each event (again depending on number of final teams)

Head-To-Head tiebreakers are applied by comparing the group of all teams with the same match score and number of wins in the following manner:
1. A team wins the head-to-head tiebreaker if the team:
a. Has, for any opponent played in the current round, won more matches in the current round against that opponent
than lost; and
b. Is, for any opponent not played in the current round, ranked ahead of that opponent in the remaining tiebreakers.
2. If no team wins the tiebreakers as in 1. a team loses the head-to-head tiebreaker if the team:
a. Has, for any opponent played in the current round, lost more matches in the current round against that opponent
than won; and
b. Is, for any opponent not played in the current round, ranked behind that opponent in the remaining tiebreakers.
3. If no team wins or loses the head-to-head tiebreakers as in 1. or 2. (for example, three teams have played each other and each won once), proceed to successive tiebreakers until a tiebreaker is reached where at least one team is not tied with the others:
a. If one team wins that tiebreaker, they are removed from the tied group and the remaining teams in the tie should have their tie broken starting with the very first tiebreaker, otherwise
b. Split the tied teams into two groups; the first group with all teams tied to win that tiebreaker, and the other group with the remaining teams, then break the ties for each group separately starting with the very first tiebreaker. All teams from the first group are ranked ahead of all teams from the second group.
4. Once a team has won or lost the tiebreaker, remove it from the group assigning it the highest rank for a win or the lowest rank for a loss, and then start back at step one with the remaining teams in the group, repeating until only one team remains.
46 Total of time remaining in each game won in RaceTo-2, and each match won in RaceTo-4/5/7. 47 Total of time elapsed in each game lost in RaceTo-2, and each match lost in RaceTo-4/5/7.
48 Total point points scored minus total point points given up in all matches in the current round.