Name: Abandon Reason
Cost: 2R
Type: Instant
Description: Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Abbot of Keral Keep
Cost: 1R
Type: Creature - Human Monk
Pow/Tgh: 2/1
Description: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Name: Abomination of Gudul
Cost: 3BGU
Type: Creature - Horror
Pow/Tgh: 3/4
Description: Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph 2BGU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Aboroth
Cost: 4GG
Type: Creature - Elemental
Pow/Tgh: 9/9
Description: Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Name: Aboshan's Desire
Cost: U
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has flying.
Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Name: Abuna Acolyte
Cost: 1W
Type: Creature - Cat Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
TAP: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Name: Abuna's Chant
Cost: 3W
Type: Instant
Description: Choose one -
- You gain 5 life.
- Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Name: Abundance
Cost: 2GG
Type: Enchantment
Description: If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Name: Abzan Advantage
Cost: 1W
Type: Instant
Description: Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Abzan Battle Priest
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 3/2
Description: Outlast W (W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.

Name: Abzan Beastmaster
Cost: 2G
Type: Creature - Hound Shaman
Pow/Tgh: 2/1
Description: At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Name: Abzan Charm
Cost: WBG
Type: Instant
Description: Choose one -
- Exile target creature with power 3 or greater.
- You draw two cards and you lose 2 life.
- Distribute two +1/+1 counters among one or two target creatures.

Name: Abzan Falconer
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: Outlast W (W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

Name: Abzan Guide
Cost: 3WBG
Type: Creature - Human Warrior
Pow/Tgh: 4/4
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph 2WBG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Acid-Spewer Dragon
Cost: 5B
Type: Creature - Dragon
Pow/Tgh: 3/3
Description: Flying, deathtouch
Megamorph 5BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Name: Acolyte of the Inferno
Cost: 2R
Type: Creature - Human Monk
Pow/Tgh: 3/1
Description: Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Name: Acolyte's Reward
Cost: 1W
Type: Instant
Description: Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each W in the mana costs of permanents you control counts toward your devotion to white.)

Name: Acquire
Cost: 3UU
Type: Sorcery
Description: Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Name: Acridian
Cost: 1G
Type: Creature - Insect
Pow/Tgh: 2/4
Description: Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Act of Aggression
Cost: 3(0)(0)
Type: Instant
Description: ((0) can be paid with either R or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Name: Act of Authority
Cost: 1WW
Type: Enchantment
Description: When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Name: Act of Treason
Cost: 2R
Type: Sorcery
Description: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TAP this turn.)

Name: Act on Impulse
Cost: 2R
Type: Sorcery
Description: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Name: Ad Nauseam
Cost: 3BB
Type: Instant
Description: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Name: Adamaro, First to Desire
Cost: 1RR
Type: Legendary Creature - Spirit
Pow/Tgh: */*
Description: Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Name: Adaptive Automaton
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Description: As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.

Name: Adaptive Snapjaw
Cost: 4G
Type: Creature - Lizard Beast
Pow/Tgh: 6/2
Description: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Adder-Staff Boggart
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Description: When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Addle
Cost: 1B
Type: Sorcery
Description: Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Name: Admonition Angel
Cost: 3WWW
Type: Creature - Angel
Pow/Tgh: 6/6
Description: Flying
Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.
When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Name: Adventurers' Guildhouse
Cost:
Type: Land
Description: Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Advice from the Fae
Cost: (2/U)(2/U)(2/U)
Type: Sorcery
Description: ((2/U) can be paid with any two mana or with U. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Name: Aeon Chronicler
Cost: 3UU
Type: Creature - Avatar
Pow/Tgh: */*
Description: Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X-X3U. X can't be 0. (Rather than cast this card from your hand, you may pay X3U and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Name: Aerial Caravan
Cost: 4UU
Type: Creature - Human Soldier
Pow/Tgh: 4/3
Description: Flying
1UU: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Name: Aerial Formation
Cost: U
Type: Instant
Description: Strive - Aerial Formation costs 2U more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.

Name: Aerie Bowmasters
Cost: 2GG
Type: Creature - Hound Archer
Pow/Tgh: 3/4
Description: Reach (This creature can block creatures with flying.)
Megamorph 5G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Aerie Ouphes
Cost: 4G
Type: Creature - Ouphe
Pow/Tgh: 3/3
Description: Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Aether Barrier
Cost: 2U
Type: Enchantment
Description: Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays 1.

Name: Aether Burst
Cost: 1U
Type: Instant
Description: Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.

Name: Aether Rift
Cost: 1RG
Type: Enchantment
Description: At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Name: Aether Searcher
Cost: 7
Type: Artifact Creature - Construct
Pow/Tgh: 6/4
Description: Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.
When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Name: Aether Tradewinds
Cost: 2U
Type: Instant
Description: Return target permanent you control and target permanent you don't control to their owners' hands.

Name: Aether Vial
Cost: 1
Type: Artifact
Description: At the beginning of your upkeep, you may put a charge counter on Aether Vial.
TAP: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Name: Aether Web
Cost: 1G
Type: Enchantment - Aura
Description: Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Name: Aetherling
Cost: 4UU
Type: Creature - Shapeshifter
Pow/Tgh: 4/5
Description: U: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
U: Aetherling can't be blocked this turn.
1: Aetherling gets +1/-1 until end of turn.
1: Aetherling gets -1/+1 until end of turn.

Name: Aethermage's Touch
Cost: 2WU
Type: Instant
Description: Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Name: Aetherplasm
Cost: 2UU
Type: Creature - Illusion
Pow/Tgh: 1/1
Description: Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Name: Aethersnatch
Cost: 4UU
Type: Instant
Description: Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

Name: Aetherspouts
Cost: 3UU
Type: Instant
Description: For each attacking creature, its owner puts it on the top or bottom of his or her library.

Name: Aethertow
Cost: 3(0)
Type: Instant
Description: Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Agadeem Occultist
Cost: 2B
Type: Creature - Human Shaman Ally
Pow/Tgh: 0/2
Description: TAP: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

Name: Agent of Acquisitions
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 2/1
Description: Draft Agent of Acquisitions face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Name: Aggravated Assault
Cost: 2R
Type: Enchantment
Description: 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.

Name: Aggression
Cost: 2R
Type: Enchantment - Aura
Description: Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Name: Aggressive Mining
Cost: 3R
Type: Enchantment
Description: You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Name: Agonizing Demise
Cost: 3B
Type: Instant
Description: Kicker 1R (You may pay an additional 1R as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Name: Agonizing Memories
Cost: 2BB
Type: Sorcery
Description: Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Name: Ainok Artillerist
Cost: 2G
Type: Creature - Hound Archer
Pow/Tgh: 4/1
Description: Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)

Name: Ainok Bond-Kin
Cost: 1W
Type: Creature - Hound Soldier
Pow/Tgh: 2/1
Description: Outlast 1W (1W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has first strike.

Name: Ainok Survivalist
Cost: 1G
Type: Creature - Hound Shaman
Pow/Tgh: 2/1
Description: Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Name: Ainok Tracker
Cost: 5R
Type: Creature - Hound Scout
Pow/Tgh: 3/3
Description: First strike
Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Ajani Goldmane
Cost: 2WW
Type: Planeswalker - Ajani
Description: +1: You gain 2 life.
1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."

Name: Ajani Steadfast
Cost: 3W
Type: Planeswalker - Ajani
Description: +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Name: Ajani's Chosen
Cost: 2WW
Type: Creature - Cat Soldier
Pow/Tgh: 3/3
Description: Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

Name: Ajani's Mantra
Cost: 1W
Type: Enchantment
Description: At the beginning of your upkeep, you may gain 1 life.

Name: Ajani's Presence
Cost: W
Type: Instant
Description: Strive - Ajani's Presence costs 2W more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Name: Ajani, Mentor of Heroes
Cost: 3GW
Type: Planeswalker - Ajani
Description: +1: Distribute three +1/+1 counters among one, two, or three target creatures you control.
+1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
8: You gain 100 life.

Name: Akoum Battlesinger
Cost: 1R
Type: Creature - Human Berserker Ally
Pow/Tgh: 1/1
Description: Haste
Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Name: Akoum Stonewaker
Cost: 1R
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Description: Landfall - Whenever a land enters the battlefield under your control, you may pay 2R. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

Name: Akroma, Angel of Fury
Cost: 5RRR
Type: Legendary Creature - Angel
Pow/Tgh: 6/6
Description: Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
R: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph 3RRR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Akuta, Born of Ash
Cost: 2BB
Type: Legendary Creature - Spirit
Pow/Tgh: 3/2
Description: Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

Name: Al-abara's Carpet
Cost: 5
Type: Artifact
Description: 5, TAP: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Name: Aladdin
Cost: 2RR
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Description: 1RR, TAP: Gain control of target artifact for as long as you control Aladdin.

Name: Aladdin's Lamp
Cost: 10
Type: Artifact
Description: X, TAP: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Name: Aleatory
Cost: 1R
Type: Instant
Description: Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Name: Alesha's Vanguard
Cost: 3B
Type: Creature - Orc Warrior
Pow/Tgh: 3/3
Description: Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Name: Alesha, Who Smiles at Death
Cost: 2R
Type: Legendary Creature - Human Warrior
Pow/Tgh: 3/2
Description: First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay (0)(0). If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Name: Alhammarret's Archive
Cost: 5
Type: Legendary Artifact
Description: If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Name: Alhammarret, High Arbiter
Cost: 5UU
Type: Legendary Creature - Sphinx
Pow/Tgh: 5/5
Description: Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Name: All Hallow's Eve
Cost: 2BB
Type: Sorcery
Description: Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Name: All Is Dust
Cost: 7
Type: Tribal Sorcery - Eldrazi
Description: Each player sacrifices all colored permanents he or she controls.

Name: All Suns' Dawn
Cost: 4G
Type: Sorcery
Description: For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Name: Allay
Cost: 1W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Destroy target enchantment.

Name: Alliance of Arms
Cost: W
Type: Sorcery
Description: Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Name: Allied Strategies
Cost: 4U
Type: Sorcery
Description: Domain - Target player draws a card for each basic land type among lands he or she controls.

Name: Allosaurus Rider
Cost: 5GG
Type: Creature - Elf Warrior
Pow/Tgh: 1+*/1+*
Description: You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Name: Alms of the Vein
Cost: 2B
Type: Sorcery
Description: Target opponent loses 3 life and you gain 3 life.
Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Alpha Brawl
Cost: 6RR
Type: Sorcery
Description: Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Name: Altac Bloodseeker
Cost: 1R
Type: Creature - Human Berserker
Pow/Tgh: 2/1
Description: Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and TAP as soon as it comes under your control.)

Name: Altar of Bone
Cost: GW
Type: Sorcery
Description: As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Altar of Dementia
Cost: 2
Type: Artifact
Description: Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Name: Altar of Shadows
Cost: 7
Type: Artifact
Description: At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.
7, TAP: Destroy target creature. Then put a charge counter on Altar of Shadows.

Name: Altar of the Brood
Cost: 1
Type: Artifact
Description: Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Name: Altar of the Lost
Cost: 3
Type: Artifact
Description: Altar of the Lost enters the battlefield tapped.
TAP: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Name: Ambuscade Shaman
Cost: 2B
Type: Creature - Orc Shaman
Pow/Tgh: 2/2
Description: Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash 3B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Name: Ambush Viper
Cost: 1G
Type: Creature - Snake
Pow/Tgh: 2/1
Description: Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Name: Amnesia
Cost: 3UUU
Type: Sorcery
Description: Target player reveals his or her hand and discards all nonland cards.

Name: Ana Battlemage
Cost: 2G
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Kicker 2U and/or 1B (You may pay an additional 2U and/or 1B as you cast this spell.)
When Ana Battlemage enters the battlefield, if it was kicked with its 2U kicker, target player discards three cards.
When Ana Battlemage enters the battlefield, if it was kicked with its 1B kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Name: Ana Sanctuary
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Name: Anafenza, the Foremost
Cost: WBG
Type: Legendary Creature - Human Soldier
Pow/Tgh: 4/4
Description: Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Name: Anathemancer
Cost: 1BR
Type: Creature - Zombie Wizard
Pow/Tgh: 2/2
Description: When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth 5BR (5BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Anavolver
Cost: 3G
Type: Creature - Volver
Pow/Tgh: 3/3
Description: Kicker 1U and/or B (You may pay an additional 1U and/or B as you cast this spell.)
If Anavolver was kicked with its 1U kicker, it enters the battlefield with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its B kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Name: Anax and Cymede
Cost: 1RW
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/2
Description: First strike, vigilance
Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Name: Ancestral Knowledge
Cost: 1U
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.

Name: Ancestral Vision
Cost:
Type: Sorcery
Description: Suspend 4-U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.

Name: Anchor to the Aether
Cost: 2U
Type: Sorcery
Description: Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Ancient Amphitheater
Cost:
Type: Land
Description: As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped.
TAP: Add R or W to your mana pool.

Name: Ancient Stirrings
Cost: G
Type: Sorcery
Description: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Name: Angel of Salvation
Cost: 6WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Name: Angel of Serenity
Cost: 4WWW
Type: Creature - Angel
Pow/Tgh: 5/6
Description: Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Name: Angel's Feather
Cost: 2
Type: Artifact
Description: Whenever a player casts a white spell, you may gain 1 life.

Name: Angel's Grace
Cost: W
Type: Instant
Description: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Name: Angel's Tomb
Cost: 3
Type: Artifact
Description: Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Name: Angel's Trumpet
Cost: 3
Type: Artifact
Description: All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Name: Angelic Accord
Cost: 3W
Type: Enchantment
Description: At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

Name: Angelic Benediction
Cost: 3W
Type: Enchantment
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

Name: Angelic Favor
Cost: 3W
Type: Instant
Description: If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Cast Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Name: Angelic Field Marshal
Cost: 2WW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying
Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Name: Angelic Renewal
Cost: 1W
Type: Enchantment
Description: Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Name: Angelic Skirmisher
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Name: Angelic Voices
Cost: 2WW
Type: Enchantment
Description: Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Name: Anger
Cost: 3R
Type: Creature - Incarnation
Pow/Tgh: 2/2
Description: Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Name: Anger of the Gods
Cost: 1RR
Type: Sorcery
Description: Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Name: Angry Mob
Cost: 2WW
Type: Creature - Human
Pow/Tgh: 2+*/2+*
Description: Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Name: Animal Magnetism
Cost: 4G
Type: Sorcery
Description: Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Name: Animist's Awakening
Cost: XG
Type: Sorcery
Description: Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Name: Anoint
Cost: W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.

Name: Antagonism
Cost: 3R
Type: Enchantment
Description: At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.

Name: Anthem of Rakdos
Cost: 2BRR
Type: Enchantment
Description: Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Name: Anthousa, Setessan Hero
Cost: 3GG
Type: Legendary Creature - Human Warrior
Pow/Tgh: 4/5
Description: Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Name: Anticipate
Cost: 1U
Type: Instant
Description: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Name: Antler Skulkin
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Description: 2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Anurid Brushhopper
Cost: 1GW
Type: Creature - Frog Beast
Pow/Tgh: 3/4
Description: Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

Name: Anya, Merciless Angel
Cost: 3RW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total.
As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.

Name: Apathy
Cost: U
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Name: Apex Hawks
Cost: 2W
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.)
Flying
Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Name: Aphetto Exterminator
Cost: 2B
Type: Creature - Human Wizard
Pow/Tgh: 3/1
Description: Morph 3B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Name: Apostle's Blessing
Cost: 1(0)
Type: Instant
Description: ((0) can be paid with either W or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Name: Aquamorph Entity
Cost: 2UU
Type: Creature - Shapeshifter
Pow/Tgh: */*
Description: As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5.
Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Aquastrand Spider
Cost: 1G
Type: Creature - Spider Mutant
Pow/Tgh: 0/0
Description: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Name: Aquitect's Will
Cost: U
Type: Tribal Sorcery - Merfolk
Description: Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Name: Arashin Sovereign
Cost: 5GW
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying
When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.

Name: Arashin War Beast
Cost: 5GG
Type: Creature - Beast
Pow/Tgh: 6/6
Description: Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Name: Arbiter of Knollridge
Cost: 6W
Type: Creature - Giant Wizard
Pow/Tgh: 5/5
Description: Vigilance
When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Name: Arbiter of the Ideal
Cost: 4UU
Type: Creature - Sphinx
Pow/Tgh: 4/5
Description: Flying
Inspired - Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Name: Arboria
Cost: 2GG
Type: World Enchantment
Description: Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

Name: Arc Blade
Cost: 3RR
Type: Sorcery
Description: Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it.
Suspend 3-2R (Rather than cast this card from your hand, you may pay 2R and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Arcane Denial
Cost: 1U
Type: Instant
Description: Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

Name: Arcane Laboratory
Cost: 2U
Type: Enchantment
Description: Each player can't cast more than one spell each turn.

Name: Arcbound Overseer
Cost: 8
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Wanderer
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Archangel Avacyn
Cost: 3WW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Name: Archangel Avacyn
Cost: 3WW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Name: Archangel of Strife
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 6/6
Description: Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.

Name: Archangel of Thune
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 3/4
Description: Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.

Name: Archangel of Tithes
Cost: 1WWW
Type: Creature - Angel
Pow/Tgh: 3/5
Description: Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Name: Archery Training
Cost: W
Type: Enchantment - Aura
Description: Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "TAP: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Name: Archfiend of Depravity
Cost: 3BB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying
At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Name: Architects of Will
Cost: 2UB
Type: Artifact Creature - Human Wizard
Pow/Tgh: 3/3
Description: When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.
Cycling (0) ((0), Discard this card: Draw a card.)

Name: Archive Trap
Cost: 3UU
Type: Instant - Trap
Description: If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Name: Archmage Ascension
Cost: 2U
Type: Enchantment
Description: At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Name: Arctic Aven
Cost: 2U
Type: Creature - Bird Wizard
Pow/Tgh: 2/1
Description: Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
W: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Name: Arctic Foxes
Cost: 1W
Type: Creature - Fox
Pow/Tgh: 1/1
Description: Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Name: Arctic Merfolk
Cost: 1U
Type: Creature - Merfolk
Pow/Tgh: 1/1
Description: Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Name: Arctic Nishoba
Cost: 5G
Type: Creature - Cat Warrior
Pow/Tgh: 6/6
Description: Trample
Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Name: Arctic Wolves
Cost: 3GG
Type: Creature - Wolf
Pow/Tgh: 4/5
Description: Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Wolves enters the battlefield, draw a card.

Name: Arcum Dagsson
Cost: 3U
Type: Legendary Creature - Human Artificer
Pow/Tgh: 2/2
Description: TAP: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

Name: Arcum's Sleigh
Cost: 1
Type: Artifact
Description: 2, TAP: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Name: Arcum's Whistle
Cost: 3
Type: Artifact
Description: 3, TAP: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.

Name: Ardent Plea
Cost: 1WU
Type: Enchantment
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Arena
Cost:
Type: Land
Description: 3, TAP: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Name: Argent Mutation
Cost: 2U
Type: Instant
Description: Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.

Name: Argent Sphinx
Cost: 2UU
Type: Creature - Sphinx
Pow/Tgh: 4/3
Description: Flying
Metalcraft - U: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

Name: Argothian Wurm
Cost: 3G
Type: Creature - Wurm
Pow/Tgh: 6/6
Description: Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Name: Arlinn, Embraced by the Moon
Cost:
Type: Planeswalker - Arlinn
Description: +1: Creatures you control get +1/+1 and gain trample until end of turn.
1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
6: You get an emblem with "Creatures you control have haste and TAP: This creature deals damage equal to its power to target creature or player.'"

Name: Arlinn, Embraced by the Moon
Cost:
Type: Planeswalker - Arlinn
Description: +1: Creatures you control get +1/+1 and gain trample until end of turn.
1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
6: You get an emblem with "Creatures you control have haste and TAP: This creature deals damage equal to its power to target creature or player.'"

Name: Arm with Aether
Cost: 2U
Type: Sorcery
Description: Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

Name: Armageddon Clock
Cost: 6
Type: Artifact
Description: At the beginning of your upkeep, put a doom counter on Armageddon Clock.
At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.
4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Name: Armor of Thorns
Cost: 1G
Type: Enchantment - Aura
Description: You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

Name: Arnjlot's Ascent
Cost: 1UU
Type: Enchantment
Description: Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
1: Target creature gains flying until end of turn.

Name: Arsenal Thresher
Cost: 2(0)U
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Description: As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Name: Artful Maneuver
Cost: 1W
Type: Instant
Description: Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Artisan of Forms
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

Name: Artisan's Sorrow
Cost: 3G
Type: Instant
Description: Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Ashcloud Phoenix
Cost: 2RR
Type: Creature - Phoenix
Pow/Tgh: 4/1
Description: Flying
When Ashcloud Phoenix dies, return it to the battlefield face down under your control.
Morph 4RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Name: Ashenmoor Liege
Cost: 1(0)(0)(0)
Type: Creature - Elemental Knight
Pow/Tgh: 4/1
Description: Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Name: Ashes of the Fallen
Cost: 2
Type: Artifact
Description: As Ashes of the Fallen enters the battlefield, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.

Name: Ashiok, Nightmare Weaver
Cost: 1UB
Type: Planeswalker - Ashiok
Description: +2: Exile the top three cards of target opponent's library.
X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
10: Exile all cards from all opponents' hands and graveyards.

Name: Ashling the Pilgrim
Cost: 1R
Type: Legendary Creature - Elemental Shaman
Pow/Tgh: 1/1
Description: 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Name: Ashnod's Cylix
Cost: 2
Type: Artifact
Description: 3, TAP: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.

Name: Aspect of Hydra
Cost: G
Type: Instant
Description: Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each G in the mana costs of permanents you control counts toward your devotion to green.)

Name: Aspect of Mongoose
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Name: Aspect of Wolf
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Name: Assault Formation
Cost: 1G
Type: Enchantment
Description: Each creature you control assigns combat damage equal to its toughness rather than its power.
G: Target creature with defender can attack this turn as though it didn't have defender.
2G: Creatures you control get +0/+1 until end of turn.

Name: Assault Suit
Cost: 4
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip 3

Name: Assemble the Legion
Cost: 3RW
Type: Enchantment
Description: At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Name: Assembly Hall
Cost: 5
Type: Artifact
Description: 4, TAP: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Name: Assert Authority
Cost: 5UU
Type: Instant
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Name: Astral Slide
Cost: 2W
Type: Enchantment
Description: Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Name: Astral Steel
Cost: 2W
Type: Instant
Description: Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Name: Astrolabe
Cost: 3
Type: Artifact
Description: 1, TAP, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Name: Asylum Visitor
Cost: 1B
Type: Creature - Vampire Wizard
Pow/Tgh: 3/1
Description: At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Atarka Beastbreaker
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: Formidable - 4G: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

Name: Atarka Efreet
Cost: 3R
Type: Creature - Efreet Shaman
Pow/Tgh: 5/1
Description: Megamorph 2R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.

Name: Atarka Pummeler
Cost: 4R
Type: Creature - Ogre Warrior
Pow/Tgh: 4/5
Description: Formidable - 3RR: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Name: Atarka's Command
Cost: RG
Type: Instant
Description: Choose two -
- Your opponents can't gain life this turn.
- Atarka's Command deals 3 damage to each opponent.
- You may put a land card from your hand onto the battlefield.
- Creatures you control get +1/+1 and gain reach until end of turn.

Name: Augur of Bolas
Cost: 1U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/3
Description: When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Augury Owl
Cost: 1U
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Auntie's Hovel
Cost:
Type: Land
Description: As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
TAP: Add B or R to your mana pool.

Name: Auntie's Snitch
Cost: 2B
Type: Creature - Goblin Rogue
Pow/Tgh: 3/1
Description: Auntie's Snitch can't block.
Prowl 1B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Name: Aurelia, the Warleader
Cost: 2RRWW
Type: Legendary Creature - Angel
Pow/Tgh: 3/4
Description: Flying, vigilance, haste
Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Name: Aurification
Cost: 2WW
Type: Enchantment
Description: Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

Name: Autochthon Wurm
Cost: 10GGGWW
Type: Creature - Wurm
Pow/Tgh: 9/14
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Trample

Name: Autumn Willow
Cost: 4GG
Type: Legendary Creature - Avatar
Pow/Tgh: 4/4
Description: Shroud (This creature can't be the target of spells or abilities.)
G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Name: Autumn's Veil
Cost: G
Type: Instant
Description: Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Name: Autumnal Gloom
Cost: 2G
Type: Enchantment
Description: B: Put the top card of your library into your graveyard.
Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Name: Autumnal Gloom
Cost: 2G
Type: Enchantment
Description: B: Put the top card of your library into your graveyard.
Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Name: Avacyn's Judgment
Cost: 1R
Type: Sorcery
Description: Madness XR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

Name: Avacyn, Guardian Angel
Cost: 2WWW
Type: Legendary Creature - Angel
Pow/Tgh: 5/4
Description: Flying, vigilance
1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
5WW: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Name: Avacyn, the Purifier
Cost:
Type: Legendary Creature - Angel
Pow/Tgh: 6/5
Description: Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Name: Avacyn, the Purifier
Cost:
Type: Legendary Creature - Angel
Pow/Tgh: 6/5
Description: Flying
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Name: Avatar of Discord
Cost: (0)(0)(0)
Type: Creature - Avatar
Pow/Tgh: 5/3
Description: ((0) can be paid with either B or R.)
Flying
When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Name: Avatar of Fury
Cost: 6RR
Type: Creature - Avatar
Pow/Tgh: 6/6
Description: If an opponent controls seven or more lands, Avatar of Fury costs 6 less to cast.
Flying
R: Avatar of Fury gets +1/+0 until end of turn.

Name: Avatar of Hope
Cost: 6WW
Type: Creature - Avatar
Pow/Tgh: 4/9
Description: If you have 3 or less life, Avatar of Hope costs 6 less to cast.
Flying
Avatar of Hope can block any number of creatures.

Name: Avatar of Might
Cost: 6GG
Type: Creature - Avatar
Pow/Tgh: 8/8
Description: If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to cast.
Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Name: Avatar of the Resolute
Cost: GG
Type: Creature - Avatar
Pow/Tgh: 3/2
Description: Reach, trample
Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Name: Aven Fateshaper
Cost: 6U
Type: Creature - Bird Wizard
Pow/Tgh: 4/5
Description: Flying
When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order.
4U: Look at the top four cards of your library, then put them back in any order.

Name: Aven Liberator
Cost: 2WW
Type: Creature - Bird Soldier
Pow/Tgh: 2/3
Description: Flying
Morph 3W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Name: Aven Mimeomancer
Cost: 1WU
Type: Creature - Bird Wizard
Pow/Tgh: 3/1
Description: Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

Name: Aven Mindcensor
Cost: 2W
Type: Creature - Bird Wizard
Pow/Tgh: 2/1
Description: Flash (You may cast this spell any time you could cast an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

Name: Aven Riftwatcher
Cost: 2W
Type: Creature - Bird Rebel Soldier
Pow/Tgh: 2/3
Description: Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Name: Aven Shrine
Cost: 1WW
Type: Enchantment
Description: Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Name: Aven Warcraft
Cost: 2W
Type: Instant
Description: Creatures you control get +0/+2 until end of turn.
Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Name: Avenger of Zendikar
Cost: 5GG
Type: Creature - Elemental
Pow/Tgh: 5/5
Description: When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Name: Avenging Druid
Cost: 2G
Type: Creature - Human Druid
Pow/Tgh: 1/3
Description: Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Name: Ayesha Tanaka
Cost: WWUU
Type: Legendary Creature - Human Artificer
Pow/Tgh: 2/2
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
TAP: Counter target activated ability from an artifact source unless that ability's controller pays W. (Mana abilities can't be targeted.)

Name: Azor's Elocutors
Cost: 3(0)(0)
Type: Creature - Human Advisor
Pow/Tgh: 3/5
Description: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Name: Azusa, Lost but Seeking
Cost: 2G
Type: Legendary Creature - Human Monk
Pow/Tgh: 1/2
Description: You may play two additional lands on each of your turns.

Name: BAsium Strip
Cost: 3
Type: Artifact
Description: 3, TAP: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.

Name: Back from the Brink
Cost: 4UU
Type: Enchantment
Description: Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Name: Backdraft
Cost: 1R
Type: Instant
Description: Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

Name: Backwoods Survivalists
Cost: 3G
Type: Creature - Human Warrior
Pow/Tgh: 4/3
Description: Delirium - Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Name: Bala Ged Thief
Cost: 3B
Type: Creature - Human Rogue Ally
Pow/Tgh: 2/2
Description: Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Name: Balance of Power
Cost: 3UU
Type: Sorcery
Description: If target opponent has more cards in hand than you, draw cards equal to the difference.

Name: Balancing Act
Cost: 2WW
Type: Sorcery
Description: Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Name: Balduvian Fallen
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 3/5
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Name: Balduvian Rage
Cost: XR
Type: Instant
Description: Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

Name: Balduvian Shaman
Cost: U
Type: Creature - Human Cleric Shaman
Pow/Tgh: 1/1
Description: TAP: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Name: Balduvian Warlord
Cost: 3R
Type: Creature - Human Barbarian
Pow/Tgh: 3/2
Description: TAP: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Name: Baleful Eidolon
Cost: 1B
Type: Enchantment Creature - Spirit
Pow/Tgh: 1/1
Description: Bestow 4B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.

Name: Baleful Force
Cost: 5BBB
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: At the beginning of each upkeep, you draw a card and you lose 1 life.

Name: Baleful Stare
Cost: 2U
Type: Sorcery
Description: Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Name: Balm of Restoration
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice Balm of Restoration: Choose one -
- You gain 2 life.
- Prevent the next 2 damage that would be dealt to target creature or player this turn.

Name: Baloth Cage Trap
Cost: 3GG
Type: Instant - Trap
Description: If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1G rather than pay Baloth Cage Trap's mana cost.
Put a 4/4 green Beast creature token onto the battlefield.

Name: Balshan Beguiler
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Name: Balthor the Defiled
Cost: 2BB
Type: Legendary Creature - Zombie Dwarf
Pow/Tgh: 2/2
Description: Minion creatures get +1/+1.
BBB, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

Name: Balustrade Spy
Cost: 3B
Type: Creature - Vampire Rogue
Pow/Tgh: 2/3
Description: Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Bamboozle
Cost: 2U
Type: Sorcery
Description: Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Name: Bandage
Cost: W
Type: Instant
Description: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Draw a card.

Name: Bane of Hanweir
Cost:
Type: Creature - Werewolf
Pow/Tgh: 5/5
Description: Bane of Hanweir attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Name: Bane of Hanweir
Cost:
Type: Creature - Werewolf
Pow/Tgh: 5/5
Description: Bane of Hanweir attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Name: Bane of Progress
Cost: 4GG
Type: Creature - Elemental
Pow/Tgh: 2/2
Description: When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Name: Bane of the Living
Cost: 2BB
Type: Creature - Insect
Pow/Tgh: 4/3
Description: Morph XBB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Name: Banefire
Cost: XR
Type: Sorcery
Description: Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Description: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

Name: Banishing Stroke
Cost: 5W
Type: Instant
Description: Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Banshee of the Dread Choir
Cost: 3BB
Type: Creature - Spirit
Pow/Tgh: 4/4
Description: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Name: Bant Sureblade
Cost: (0)W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Name: Bar the Door
Cost: 2W
Type: Instant
Description: Creatures you control get +0/+4 until end of turn.

Name: Barbarian Bully
Cost: 2R
Type: Creature - Human Barbarian
Pow/Tgh: 2/2
Description: Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

Name: Barbarian Guides
Cost: 2R
Type: Creature - Human Barbarian
Pow/Tgh: 1/2
Description: 2R, TAP: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Name: Barbed Shocker
Cost: 3R
Type: Creature - Insect
Pow/Tgh: 2/2
Description: Trample, haste
Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Name: Barbed Wire
Cost: 3
Type: Artifact
Description: At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.
2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Name: Barkshell Blessing
Cost: (0)
Type: Instant
Description: Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Barrage of Boulders
Cost: 2R
Type: Sorcery
Description: Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Name: Barrel Down Sokenzan
Cost: 2R
Type: Instant - Arcane
Description: Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Name: Barreling Attack
Cost: 2RR
Type: Instant
Description: Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Name: Barren Glory
Cost: 4WW
Type: Enchantment
Description: At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Name: Barrin's Codex
Cost: 4
Type: Artifact
Description: At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
4, TAP, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Name: Barrin's Spite
Cost: 2UB
Type: Sorcery
Description: Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Name: Barrin's Unmaking
Cost: 1U
Type: Instant
Description: Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Name: Baru, Fist of Krosa
Cost: 3GG
Type: Legendary Creature - Human Druid
Pow/Tgh: 4/4
Description: Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.

Name: Basalt Gargoyle
Cost: 2R
Type: Creature - Gargoyle
Pow/Tgh: 3/2
Description: Flying
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Basalt Gargoyle gets +0/+1 until end of turn.

Name: Basalt Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 2/4
Description: Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.

Name: Basilica Guards
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/4
Description: Defender
Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)

Name: Basilica Screecher
Cost: 1B
Type: Creature - Bat
Pow/Tgh: 1/2
Description: Flying
Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)

Name: Basking Rootwalla
Cost: G
Type: Creature - Lizard
Pow/Tgh: 1/1
Description: 1G: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bathe in Light
Cost: 1W
Type: Instant
Description: Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Name: Baton of Courage
Cost: 3
Type: Artifact
Description: Flash
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Name: Baton of Morale
Cost: 2
Type: Artifact
Description: 2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Battering Craghorn
Cost: 2RR
Type: Creature - Goat Beast
Pow/Tgh: 3/1
Description: First strike
Morph 1RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Battering Krasis
Cost: 2G
Type: Creature - Fish Beast
Pow/Tgh: 2/1
Description: Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Battering Ram
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Description: At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Name: Battlefield Medic
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

Name: Battlefield Scrounger
Cost: 3GG
Type: Creature - Centaur
Pow/Tgh: 3/3
Description: Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.

Name: Battlefront Krushok
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 3/4
Description: Battlefront Krushok can't be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Name: Battlegate Mimic
Cost: 1(0)
Type: Creature - Shapeshifter
Pow/Tgh: 2/1
Description: Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Name: Battlegrace Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Name: Battletide Alchemist
Cost: 3WW
Type: Creature - Kithkin Cleric
Pow/Tgh: 3/4
Description: If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Name: Battlewise Valor
Cost: 1W
Type: Instant
Description: Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Batwing Brume
Cost: 1(0)
Type: Instant
Description: Prevent all combat damage that would be dealt this turn if W was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to cast Batwing Brume. (Do both if WB was spent.)

Name: Bazaar of Wonders
Cost: 3UU
Type: World Enchantment
Description: When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Name: Beacon of Destiny
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: TAP: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Name: Beast Hunt
Cost: 3G
Type: Sorcery
Description: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Name: Beast Walkers
Cost: 1WW
Type: Creature - Human Beast Soldier
Pow/Tgh: 2/2
Description: G: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Beastmaster Ascension
Cost: 2G
Type: Enchantment
Description: Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Name: Beastmaster's Magemark
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Name: Behind the Scenes
Cost: 2B
Type: Enchantment
Description: Creatures you control have skulk. (They can't be blocked by creatures with greater power.)
4W: Creatures you control get +1/+1 until end of turn.

Name: Belltoll Dragon
Cost: 5U
Type: Creature - Dragon
Pow/Tgh: 3/3
Description: Flying, hexproof
Megamorph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Name: Belltower Sphinx
Cost: 4U
Type: Creature - Sphinx
Pow/Tgh: 2/5
Description: Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Name: Benalish Commander
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: */*
Description: Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X-XWW. X can't be 0. (Rather than cast this card from your hand, you may pay XWW and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

Name: Benalish Hero
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Benalish Infantry
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/3
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Benalish Lancer
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Kicker 2W (You may pay an additional 2W as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Name: Bend or Break
Cost: 3R
Type: Sorcery
Description: Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Name: Benediction of Moons
Cost: W
Type: Sorcery
Description: You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Name: Benevolent Offering
Cost: 3W
Type: Instant
Description: Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

Name: Benevolent Unicorn
Cost: 1W
Type: Creature - Unicorn
Pow/Tgh: 1/2
Description: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.

Name: Berserk
Cost: G
Type: Instant
Description: Cast Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Name: Beseech the Queen
Cost: (2/B)(2/B)(2/B)
Type: Sorcery
Description: ((2/B) can be paid with any two mana or with B. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Name: Bident of Thassa
Cost: 2UU
Type: Legendary Enchantment Artifact
Description: Whenever a creature you control deals combat damage to a player, you may draw a card.
1U, TAP: Creatures your opponents control attack this turn if able.

Name: Bifurcate
Cost: 3G
Type: Sorcery
Description: Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Name: Big Game Hunter
Cost: 1BB
Type: Creature - Human Rebel Assassin
Pow/Tgh: 1/1
Description: When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bile Blight
Cost: BB
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

Name: Biomantic Mastery
Cost: 4(0)(0)(0)
Type: Sorcery
Description: Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Name: Biomass Mutation
Cost: X(0)(0)
Type: Instant
Description: Creatures you control have base power and toughness X/X until end of turn.

Name: Bioplasm
Cost: 3GG
Type: Creature - Ooze
Pow/Tgh: 4/4
Description: Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

Name: Biorhythm
Cost: 6GG
Type: Sorcery
Description: Each player's life total becomes the number of creatures he or she controls.

Name: Bioshift
Cost: (0)
Type: Instant
Description: Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Name: Biovisionary
Cost: 1GU
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Name: Birchlore Rangers
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Birthing Pod
Cost: 3(0)
Type: Artifact
Description: ((0) can be paid with either G or 2 life.)
1(0), TAP, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Name: Bite of the Black Rose
Cost: 3B
Type: Sorcery
Description: Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Name: Biting Rain
Cost: 2BB
Type: Sorcery
Description: All creatures get -2/-2 until end of turn.
Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bitter Feud
Cost: 4R
Type: Enchantment
Description: As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Name: Bitter Ordeal
Cost: 2B
Type: Sorcery
Description: Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Name: Bitter Revelation
Cost: 3B
Type: Sorcery
Description: Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Name: Bituminous Blast
Cost: 3BR
Type: Instant
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.

Name: Black Vise
Cost: 1
Type: Artifact
Description: As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Name: Blade of Selves
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Equip 4

Name: Blade-Tribe Berserkers
Cost: 3R
Type: Creature - Human Berserker
Pow/Tgh: 3/3
Description: Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

Name: Bladed Bracers
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Blades of Velis Vel
Cost: 1R
Type: Tribal Instant - Shapeshifter
Description: Changeling (This card is every creature type.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Name: Bladewing's Thrall
Cost: 2BB
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

Name: Blaze of Glory
Cost: W
Type: Instant
Description: Cast Blaze of Glory only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Name: Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Description: Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Name: Bleak Coven Vampires
Cost: 3BB
Type: Creature - Vampire Warrior
Pow/Tgh: 4/3
Description: Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

Name: Blessed Breath
Cost: W
Type: Instant - Arcane
Description: Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Blessed Reincarnation
Cost: 3U
Type: Instant
Description: Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Blessings of Nature
Cost: 4G
Type: Sorcery
Description: Distribute four +1/+1 counters among any number of target creatures.
Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Blind Fury
Cost: 2RR
Type: Instant
Description: All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Name: Blind Obedience
Cost: 1W
Type: Enchantment
Description: Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

Name: Blinkmoth Urn
Cost: 5
Type: Artifact
Description: At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds C to his or her mana pool for each artifact he or she controls.

Name: Blistering Firecat
Cost: 1RRR
Type: Creature - Elemental Cat
Pow/Tgh: 7/1
Description: Trample, haste
At the beginning of the end step, sacrifice Blistering Firecat.
Morph RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Blitz Hellion
Cost: 3RG
Type: Creature - Hellion
Pow/Tgh: 7/7
Description: Trample, haste
At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.

Name: Blizzard
Cost: GG
Type: Enchantment
Description: Cast Blizzard only if you control a snow land.
Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.

Name: Blood
Cost: RG
Type: Sorcery
Description: Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)

Name: Blood
Cost: RG
Type: Sorcery
Description: Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)

Name: Blood Baron of Vizkopa
Cost: 3WB
Type: Creature - Vampire
Pow/Tgh: 4/4
Description: Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Name: Blood Frenzy
Cost: 1R
Type: Instant
Description: Cast Blood Frenzy only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Name: Blood Lust
Cost: 1R
Type: Instant
Description: If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Name: Blood Mist
Cost: 3R
Type: Enchantment
Description: At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Name: Blood Tithe
Cost: 3B
Type: Sorcery
Description: Each opponent loses 3 life. You gain life equal to the life lost this way.

Name: Blood Tribute
Cost: 4BB
Type: Sorcery
Description: Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Name: Blood Tyrant
Cost: 4UBR
Type: Creature - Vampire
Pow/Tgh: 5/5
Description: Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Name: Blood-Cursed Knight
Cost: 1WB
Type: Creature - Vampire Knight
Pow/Tgh: 3/2
Description: As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Name: Bloodbond March
Cost: 2BG
Type: Enchantment
Description: Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.

Name: Bloodbraid Elf
Cost: 2RG
Type: Creature - Elf Berserker
Pow/Tgh: 3/2
Description: Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Bloodchief Ascension
Cost: B
Type: Enchantment
Description: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Name: Bloodcurdler
Cost: 1B
Type: Creature - Horror
Pow/Tgh: 1/1
Description: Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

Name: Bloodfire Enforcers
Cost: 3R
Type: Creature - Human Monk
Pow/Tgh: 5/2
Description: Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Name: Bloodfray Giant
Cost: 2RR
Type: Creature - Giant
Pow/Tgh: 4/3
Description: Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Bloodghast
Cost: BB
Type: Creature - Vampire Spirit
Pow/Tgh: 2/1
Description: Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Name: Bloodhall Ooze
Cost: R
Type: Creature - Ooze
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Name: Bloodhall Priest
Cost: 2BR
Type: Creature - Vampire Cleric
Pow/Tgh: 4/4
Description: Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
Madness 1BR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bloodhusk Ritualist
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Description: Multikicker B (You may pay an additional B any number of times as you cast this spell.)
When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Name: Bloodspore Thrinax
Cost: 2GG
Type: Creature - Lizard
Pow/Tgh: 2/2
Description: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

Name: Bloodstoke Howler
Cost: 5R
Type: Creature - Beast
Pow/Tgh: 3/4
Description: Morph 6R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Name: Bloodthirsty Ogre
Cost: 2B
Type: Creature - Ogre Warrior Shaman
Pow/Tgh: 3/1
Description: TAP: Put a devotion counter on Bloodthirsty Ogre.
TAP: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.

Name: Bog Down
Cost: 2B
Type: Sorcery
Description: Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Name: Bog Hoodlums
Cost: 5B
Type: Creature - Goblin Warrior
Pow/Tgh: 4/1
Description: Bog Hoodlums can't block.
When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Bog-Strider Ash
Cost: 3G
Type: Creature - Treefolk Shaman
Pow/Tgh: 2/4
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a Goblin spell, you may pay G. If you do, you gain 2 life.

Name: Bogardan Phoenix
Cost: 2RRR
Type: Creature - Phoenix
Pow/Tgh: 3/3
Description: Flying
When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

Name: Bogardan Rager
Cost: 5R
Type: Creature - Elemental
Pow/Tgh: 3/4
Description: Flash (You may cast this spell any time you could cast an instant.)
When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

Name: Boggart Mob
Cost: 3B
Type: Creature - Goblin Warrior
Pow/Tgh: 5/5
Description: Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.

Name: Boggart Shenanigans
Cost: 2R
Type: Tribal Enchantment - Goblin
Description: Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

Name: Boiling Earth
Cost: 1R
Type: Sorcery
Description: Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4-6R (If you cast this spell for 6R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Bold Defense
Cost: 2W
Type: Instant
Description: Kicker 3W (You may pay an additional 3W as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Name: Boldwyr Heavyweights
Cost: 2RR
Type: Creature - Giant Warrior
Pow/Tgh: 8/8
Description: Trample
When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Name: Bolt of Keranos
Cost: 1RR
Type: Sorcery
Description: Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Bomb Squad
Cost: 3R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: TAP: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Name: Bone Harvest
Cost: 2B
Type: Instant
Description: Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.

Name: Bone Mask
Cost: 4
Type: Artifact
Description: 2, TAP: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

Name: Boneyard Wurm
Cost: 1G
Type: Creature - Wurm
Pow/Tgh: */*
Description: Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Name: Bonfire of the Damned
Cost: XXR
Type: Sorcery
Description: Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle XR (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Booby Trap
Cost: 6
Type: Artifact
Description: As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Name: Book Burning
Cost: 1R
Type: Sorcery
Description: Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.

Name: Boros Battleshaper
Cost: 5RW
Type: Creature - Minotaur Soldier
Pow/Tgh: 5/5
Description: At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Name: Boros Fury-Shield
Cost: 2W
Type: Instant
Description: Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Name: Boros Garrison
Cost:
Type: Land
Description: Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
TAP: Add RW to your mana pool.

Name: Borrowed Grace
Cost: 2W
Type: Instant
Description: Escalate 1W (Pay this cost for each mode chosen beyond the first.)
Choose one or both -
- Creatures you control get +2/+0 until end of turn.
- Creatures you control get +0/+2 until end of turn.

Name: Borrowed Hostility
Cost: R
Type: Instant
Description: Escalate 3 (Pay this cost for each mode chosen beyond the first.)
Choose one or both -
- Target creature gets +3/+0 until end of turn.
- Target creature gains first strike until end of turn.

Name: Borrowed Malevolence
Cost: B
Type: Instant
Description: Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or both -
- Target creature gets +1/+1 until end of turn.
- Target creature gets -1/-1 until end of turn.

Name: Borrowing the East Wind
Cost: XGG
Type: Sorcery
Description: Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

Name: Boseiju, Who Shelters All
Cost:
Type: Legendary Land
Description: Boseiju, Who Shelters All enters the battlefield tapped.
TAP, Pay 2 life: Add C to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Name: Bottled Cloister
Cost: 4
Type: Artifact
Description: At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Name: Bottomless Pit
Cost: 1BB
Type: Enchantment
Description: At the beginning of each player's upkeep, that player discards a card at random.

Name: Bottomless Vault
Cost:
Type: Land
Description: Bottomless Vault enters the battlefield tapped.
You may choose not to untap Bottomless Vault during your untap step.
At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.
TAP, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way.

Name: Boulder Salvo
Cost: 4R
Type: Sorcery
Description: Surge 1R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Boulder Salvo deals 4 damage to target creature.

Name: Bound by Moonsilver
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

Name: Bounding Krasis
Cost: 1GU
Type: Creature - Fish Lizard
Pow/Tgh: 3/3
Description: Flash (You may cast this spell any time you could cast an instant.)
When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Name: Boundless Realms
Cost: 6G
Type: Sorcery
Description: Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

Name: Bounty of the Hunt
Cost: 3GG
Type: Instant
Description: You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Name: Bow of Nylea
Cost: 1GG
Type: Legendary Enchantment Artifact
Description: Attacking creatures you control have deathtouch.
1G, TAP: Choose one -
- Put a +1/+1 counter on target creature.
- Bow of Nylea deals 2 damage to target creature with flying.
- You gain 3 life.
- Put up to four target cards from your graveyard on the bottom of your library in any order.

Name: Brace for Impact
Cost: 4W
Type: Instant
Description: Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Name: Brackwater Elemental
Cost: 2U
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.
Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Brago's Representative
Cost: 2W
Type: Creature - Human Advisor
Pow/Tgh: 1/4
Description: While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Name: Brago, King Eternal
Cost: 2WU
Type: Legendary Creature - Spirit
Pow/Tgh: 2/4
Description: Flying
Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Name: Braid of Fire
Cost: 1R
Type: Enchantment
Description: Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Name: Braids, Conjurer Adept
Cost: 2UU
Type: Legendary Creature - Human Wizard
Pow/Tgh: 2/2
Description: At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.

Name: Brain Freeze
Cost: 1U
Type: Instant
Description: Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Name: Brain Gorgers
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 4/2
Description: When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers.
Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Brain in a Jar
Cost: 2
Type: Artifact
Description: 1, TAP: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
3, TAP, Remove X charge counters from Brain in a Jar: Scry X.

Name: Brainbite
Cost: 2UB
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
Draw a card.

Name: Brainspoil
Cost: 3BB
Type: Sorcery
Description: Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Brainstorm
Cost: U
Type: Instant
Description: Draw three cards, then put two cards from your hand on top of your library in any order.

Name: Bramblewood Paragon
Cost: 1G
Type: Creature - Elf Warrior
Pow/Tgh: 2/2
Description: Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.

Name: Brass Herald
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 2/2
Description: As Brass Herald enters the battlefield, choose a creature type.
When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Creatures of the chosen type get +1/+1.

Name: Break Through the Line
Cost: 1R
Type: Enchantment
Description: R: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Name: Break of Day
Cost: 1W
Type: Instant
Description: Creatures you control get +1/+1 until end of turn.
Fateful hour - If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Name: Breaking Point
Cost: 1RR
Type: Sorcery
Description: Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Name: Breaking Wave
Cost: 2UU
Type: Sorcery
Description: You may cast Breaking Wave as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)
Simultaneously untap all tapped creatures and tap all untapped creatures.

Name: Breath of Darigaaz
Cost: 1R
Type: Sorcery
Description: Kicker 2 (You may pay an additional 2 as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Name: Breath of Dreams
Cost: 2UU
Type: Enchantment
Description: Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep 1."

Name: Breath of Fury
Cost: 2RR
Type: Enchantment - Aura
Description: Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Name: Breathstealer's Crypt
Cost: 2UB
Type: Enchantment
Description: If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.

Name: Bred for the Hunt
Cost: 1GU
Type: Enchantment
Description: Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Name: Briarbridge Patrol
Cost: 3G
Type: Creature - Human Warrior
Pow/Tgh: 3/3
Description: Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Name: Briarhorn
Cost: 3G
Type: Creature - Elemental
Pow/Tgh: 3/3
Description: Flash
When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.
Evoke 1G (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Bribery
Cost: 3UU
Type: Sorcery
Description: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Name: Bridge from Below
Cost: BBB
Type: Enchantment
Description: Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Name: Brightflame
Cost: XRRWW
Type: Sorcery
Description: Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Name: Brilliant Ultimatum
Cost: WWUUUBB
Type: Sorcery
Description: Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Name: Brine Elemental
Cost: 4UU
Type: Creature - Elemental
Pow/Tgh: 5/4
Description: Morph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Name: Bring to Light
Cost: 3GU
Type: Sorcery
Description: Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Name: Bringer of the Black Dawn
Cost: 7BB
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Name: Bringer of the Blue Dawn
Cost: 7UU
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.

Name: Bringer of the Green Dawn
Cost: 7GG
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.

Name: Bringer of the Red Dawn
Cost: 7RR
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Name: Bringer of the White Dawn
Cost: 7WW
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

Name: Broken Ambitions
Cost: XU
Type: Instant
Description: Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Broken Concentration
Cost: 1UU
Type: Instant
Description: Counter target spell.
Madness 3U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Broken Visage
Cost: 4B
Type: Instant
Description: Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.

Name: Bronze Bombshell
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 4/1
Description: When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Name: Bronze Horse
Cost: 7
Type: Artifact Creature - Horse
Pow/Tgh: 4/4
Description: Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

Name: Brood of Cockroaches
Cost: 1B
Type: Creature - Insect
Pow/Tgh: 1/1
Description: When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

Name: Broodbirth Viper
Cost: 4U
Type: Creature - Snake
Pow/Tgh: 3/3
Description: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

Name: Broodhatch Nantuko
Cost: 1G
Type: Creature - Insect Druid
Pow/Tgh: 1/1
Description: Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield.
Morph 2G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Broodstar
Cost: 8UU
Type: Creature - Beast
Pow/Tgh: */*
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

Name: Brothers Yamazaki
Cost: 2R
Type: Legendary Creature - Human Samurai
Pow/Tgh: 2/1
Description: Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Name: Browse
Cost: 2UU
Type: Enchantment
Description: 2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Name: Bruna, Light of Alabaster
Cost: 3WWU
Type: Legendary Creature - Angel
Pow/Tgh: 5/5
Description: Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Name: Brush with Death
Cost: 2B
Type: Sorcery
Description: Buyback 2BB (You may pay an additional 2BB as you cast this spell. If you do, put this card into your hand as it resolves.)
Target opponent loses 2 life. You gain 2 life.

Name: Brutal Deceiver
Cost: 2R
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.

Name: Brutal Expulsion
Cost: 2UR
Type: Instant
Description: Devoid (This card has no color.)
Choose one or both -
- Return target spell or creature to its owner's hand.
- Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

Name: Brutal Hordechief
Cost: 3B
Type: Creature - Orc Warrior
Pow/Tgh: 3/3
Description: Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
3(0)(0): Creatures your opponents control block this turn if able, and you choose how those creatures block.

Name: Bubbling Cauldron
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice a creature: You gain 4 life.
1, TAP, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Name: Bubbling Muck
Cost: B
Type: Sorcery
Description: Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).

Name: Builder's Bane
Cost: XXR
Type: Sorcery
Description: Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.

Name: Bulwark
Cost: 3RR
Type: Enchantment
Description: At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Name: Burn Trail
Cost: 3R
Type: Sorcery
Description: Burn Trail deals 3 damage to target creature or player.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Burn at the Stake
Cost: 2RRR
Type: Sorcery
Description: As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.

Name: Burn from Within
Cost: XR
Type: Sorcery
Description: Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Name: Burning Wish
Cost: 1R
Type: Sorcery
Description: You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

Name: Burning of Xinye
Cost: 4RR
Type: Sorcery
Description: You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.

Name: Butcher Ghoul
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Butcher Orgg
Cost: 4RRR
Type: Creature - Orgg
Pow/Tgh: 6/6
Description: You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.

Name: Butcher's Glee
Cost: 2B
Type: Instant
Description: Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Cabal Conditioning
Cost: 6B
Type: Sorcery
Description: Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.

Name: Cabal Executioner
Cost: 2BB
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph 3BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Cabal Inquisitor
Cost: 1B
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: Threshold - 1B, TAP, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.

Name: Cabal Interrogator
Cost: 1B
Type: Creature - Zombie Wizard
Pow/Tgh: 1/1
Description: XB, TAP: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.

Name: Cabal Shrine
Cost: 1BB
Type: Enchantment
Description: Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Name: Cabal Therapy
Cost: B
Type: Sorcery
Description: Name a nonland card. Target player reveals his or her hand and discards all cards with that name.
Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Caged Sun
Cost: 6
Type: Artifact
Description: As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

Name: Cairn Wanderer
Cost: 4B
Type: Creature - Shapeshifter
Pow/Tgh: 4/4
Description: Changeling (This card is every creature type.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Name: Calciderm
Cost: 2WW
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Shroud (This creature can't be the target of spells or abilities.)
Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Name: Calcite Snapper
Cost: 1UU
Type: Creature - Turtle
Pow/Tgh: 1/4
Description: Shroud (This creature can't be the target of spells or abilities.)
Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Name: Calculated Dismissal
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 3.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Caldera Hellion
Cost: 3RR
Type: Creature - Hellion
Pow/Tgh: 3/3
Description: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.

Name: Call of the Full Moon
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Name: Call of the Nightwing
Cost: 2UB
Type: Sorcery
Description: Put a 1/1 blue and black Horror creature token with flying onto the battlefield.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Name: Call of the Wild
Cost: 2GG
Type: Enchantment
Description: 2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Name: Call the Skybreaker
Cost: 5(0)(0)
Type: Sorcery
Description: Put a 5/5 blue and red Elemental creature token with flying onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Name: Call to Arms
Cost: 1W
Type: Enchantment
Description: As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Name: Call to Glory
Cost: 1W
Type: Instant
Description: Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Name: Call to Serve
Cost: 1W
Type: Enchantment - Aura
Description: Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Name: Call to the Grave
Cost: 4B
Type: Enchantment
Description: At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Name: Call to the Kindred
Cost: 3U
Type: Enchantment - Aura
Description: Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Name: Call to the Netherworld
Cost: B
Type: Sorcery
Description: Return target black creature card from your graveyard to your hand.
Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Caller of the Claw
Cost: 2G
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Flash
When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.

Name: Caller of the Hunt
Cost: 2G
Type: Creature - Human
Pow/Tgh: */*
Description: As an additional cost to cast Caller of the Hunt, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Name: Caller of the Pack
Cost: 5GG
Type: Creature - Beast
Pow/Tgh: 8/6
Description: Trample
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Name: Callous Deceiver
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 1/3
Description: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.

Name: Callous Oppressor
Cost: 1UU
Type: Creature - Cephalid
Pow/Tgh: 1/2
Description: You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor enters the battlefield, an opponent chooses a creature type.
TAP: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.

Name: Callow Jushi
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
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Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.

Name: Camel
Cost: W
Type: Creature - Camel
Pow/Tgh: 0/1
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Name: Camouflage
Cost: G
Type: Instant
Description: Cast Camouflage only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Name: Campaign of Vengeance
Cost: 3WB
Type: Enchantment
Description: Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

Name: Canal Dredger
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 1/5
Description: Draft Canal Dredger face up.
Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger.
TAP: Put target card from your graveyard on the bottom of your library.

Name: Candles of Leng
Cost: 2
Type: Artifact
Description: 4, TAP: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Name: Candles' Glow
Cost: 1W
Type: Instant - Arcane
Description: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane 1W (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Canker Abomination
Cost: 2(0)(0)
Type: Creature - Treefolk Horror
Pow/Tgh: 6/6
Description: As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Name: Cankerous Thirst
Cost: 3(0)
Type: Instant
Description: If B was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)

Name: Cannibalize
Cost: 1B
Type: Sorcery
Description: Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Name: Canopy Surge
Cost: 1G
Type: Sorcery
Description: Kicker 2 (You may pay an additional 2 as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Name: Capricious Efreet
Cost: 4RR
Type: Creature - Efreet
Pow/Tgh: 6/4
Description: At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Name: Capsize
Cost: 1UU
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.

Name: Captain's Maneuver
Cost: XRW
Type: Instant
Description: The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Name: Captivating Glance
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Captivating Vampire
Cost: 1BB
Type: Creature - Vampire
Pow/Tgh: 2/2
Description: Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Name: Capture of Jingzhou
Cost: 3UU
Type: Sorcery
Description: Take an extra turn after this one.

Name: Captured Sunlight
Cost: 2GW
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
You gain 4 life.

Name: Caravan Vigil
Cost: G
Type: Sorcery
Description: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Name: Carbonize
Cost: 2R
Type: Instant
Description: Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Name: Careful Consideration
Cost: 2UU
Type: Instant
Description: Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Name: Carnival Hellsteed
Cost: 4BR
Type: Creature - Nightmare Horse
Pow/Tgh: 5/4
Description: First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Carom
Cost: 1W
Type: Instant
Description: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.

Name: Carpet of Flowers
Cost: G
Type: Enchantment
Description: At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Name: Carrion Call
Cost: 3G
Type: Instant
Description: Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Carrion Rats
Cost: B
Type: Creature - Rat
Pow/Tgh: 2/1
Description: Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

Name: Carrion Wurm
Cost: 3BB
Type: Creature - Zombie Wurm
Pow/Tgh: 6/5
Description: Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Name: Cast Through Time
Cost: 4UUU
Type: Enchantment
Description: Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Name: Caterwauling Boggart
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Description: Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

Name: Cathedral of Serra
Cost:
Type: Land
Description: White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Cathedral of War
Cost:
Type: Land
Description: Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
TAP: Add C to your mana pool.

Name: Cauldron Dance
Cost: 4BR
Type: Instant
Description: Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Name: Cauldron Haze
Cost: 1(0)
Type: Instant
Description: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Cauldron of Souls
Cost: 5
Type: Artifact
Description: TAP: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Caustic Crawler
Cost: 3BB
Type: Creature - Insect
Pow/Tgh: 4/3
Description: Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Name: Cautery Sliver
Cost: RW
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player."
All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Name: Cave People
Cost: 1RR
Type: Creature - Human
Pow/Tgh: 1/4
Description: Whenever Cave People attacks, it gets +1/-2 until end of turn.
1RR, TAP: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Name: Cavern of Souls
Cost:
Type: Land
Description: As Cavern of Souls enters the battlefield, choose a creature type.
TAP: Add C to your mana pool.
TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Name: Caverns of Despair
Cost: 2RR
Type: World Enchantment
Description: No more than two creatures can attack each combat.
No more than two creatures can block each combat.

Name: Celestial Archon
Cost: 3WW
Type: Enchantment Creature - Archon
Pow/Tgh: 4/4
Description: Bestow 5WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.

Name: Celestial Convergence
Cost: 2WW
Type: Enchantment
Description: Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Name: Celestial Crusader
Cost: 2WW
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

Name: Celestial Dawn
Cost: 1WW
Type: Enchantment
Description: Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Name: Celestial Sword
Cost: 6
Type: Artifact
Description: 3, TAP: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Name: Cellar Door
Cost: 2
Type: Artifact
Description: 3, TAP: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

Name: Centaur Chieftain
Cost: 3G
Type: Creature - Centaur
Pow/Tgh: 3/3
Description: Haste
Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Name: Centaur Vinecrasher
Cost: 3G
Type: Creature - Plant Centaur
Pow/Tgh: 1/1
Description: Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Name: Center Soul
Cost: 1W
Type: Instant
Description: Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Cephalid Illusionist
Cost: 1U
Type: Creature - Cephalid Wizard
Pow/Tgh: 1/1
Description: Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard.
2U, TAP: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Name: Cephalid Shrine
Cost: 1UU
Type: Enchantment
Description: Whenever a player casts a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell.

Name: Cerebral Eruption
Cost: 2RR
Type: Sorcery
Description: Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Name: Cerebral Vortex
Cost: 1UR
Type: Instant
Description: Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Name: Ceta Sanctuary
Cost: 2U
Type: Enchantment
Description: At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Name: Cetavolver
Cost: 1U
Type: Creature - Volver
Pow/Tgh: 1/1
Description: Kicker 1R and/or G (You may pay an additional 1R and/or G as you cast this spell.)
If Cetavolver was kicked with its 1R kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.
If Cetavolver was kicked with its G kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Name: Chain Lightning
Cost: R
Type: Sorcery
Description: Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RR. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain Reaction
Cost: 2RR
Type: Sorcery
Description: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Name: Chain Stasis
Cost: U
Type: Instant
Description: You may tap or untap target creature. Then that creature's controller may pay 2U. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Acid
Cost: 3G
Type: Sorcery
Description: Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Name: Chain of Plasma
Cost: 1R
Type: Instant
Description: Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Silence
Cost: 1W
Type: Instant
Description: Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Smog
Cost: 1B
Type: Sorcery
Description: Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Name: Chain of Vapor
Cost: U
Type: Instant
Description: Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chained Throatseeker
Cost: 5U
Type: Creature - Horror
Pow/Tgh: 5/5
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Chained Throatseeker can't attack unless defending player is poisoned.

Name: Chained to the Rocks
Cost: W
Type: Enchantment - Aura
Description: Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Name: Chains of Mephistopheles
Cost: 1B
Type: Enchantment
Description: If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Name: Chalice of Life
Cost: 3
Type: Artifact
Description: TAP: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Name: Chalice of Life
Cost: 3
Type: Artifact
Description: TAP: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Name: Chalice of the Void
Cost: XX
Type: Artifact
Description: Chalice of the Void enters the battlefield with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Name: Chamber of Manipulation
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant land
Enchanted land has "TAP, Discard a card: Gain control of target creature until end of turn."

Name: Champion's Victory
Cost: U
Type: Instant
Description: Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step.
Return target attacking creature to its owner's hand.

Name: Chance Encounter
Cost: 2RR
Type: Enchantment
Description: Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Name: Chancellor of the Annex
Cost: 4WWW
Type: Creature - Angel
Pow/Tgh: 5/6
Description: You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays 1.
Flying
Whenever an opponent casts a spell, counter it unless that player pays 1.

Name: Chancellor of the Dross
Cost: 4BBB
Type: Creature - Vampire
Pow/Tgh: 6/6
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.
Flying, lifelink

Name: Chancellor of the Forge
Cost: 4RRR
Type: Creature - Giant
Pow/Tgh: 5/5
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield.
When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.

Name: Chancellor of the Spires
Cost: 4UUU
Type: Creature - Sphinx
Pow/Tgh: 5/7
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard.
Flying
When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Name: Chancellor of the Tangle
Cost: 4GGG
Type: Creature - Beast
Pow/Tgh: 6/7
Description: You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add G to your mana pool.
Vigilance, reach

Name: Chandra Ablaze
Cost: 4RR
Type: Planeswalker - Chandra
Description: +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
2: Each player discards his or her hand, then draws three cards.
7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Name: Chandra's Phoenix
Cost: 1RR
Type: Creature - Phoenix
Pow/Tgh: 2/2
Description: Flying
Haste (This creature can attack and TAP as soon as it comes under your control.)
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Name: Chandra, Flamecaller
Cost: 4RR
Type: Planeswalker - Chandra
Description: +1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
0: Discard all the cards in your hand, then draw that many cards plus one.
X: Chandra, Flamecaller deals X damage to each creature.

Name: Chandra, Pyromaster
Cost: 2RR
Type: Planeswalker - Chandra
Description: +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Name: Chandra, the Firebrand
Cost: 3R
Type: Planeswalker - Chandra
Description: +1: Chandra, the Firebrand deals 1 damage to target creature or player.
2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

Name: Change of Heart
Cost: W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature can't attack this turn.

Name: Changeling Berserker
Cost: 3R
Type: Creature - Shapeshifter
Pow/Tgh: 5/3
Description: Changeling (This card is every creature type.)
Haste
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Name: Changeling Hero
Cost: 4W
Type: Creature - Shapeshifter
Pow/Tgh: 4/4
Description: Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Changeling Titan
Cost: 4G
Type: Creature - Shapeshifter
Pow/Tgh: 7/7
Description: Changeling (This card is every creature type.)
Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Name: Channel Harm
Cost: 5W
Type: Instant
Description: Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Name: Chant of Vitu-Ghazi
Cost: 6WW
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Name: Chaos Harlequin
Cost: 2RR
Type: Creature - Human
Pow/Tgh: 2/4
Description: R: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Name: Chaos Imps
Cost: 4RR
Type: Creature - Imp
Pow/Tgh: 6/5
Description: Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Chaos Imps has trample as long as it has a +1/+1 counter on it.

Name: Chaos Lord
Cost: 4RRR
Type: Creature - Human
Pow/Tgh: 7/7
Description: First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Name: Chaos Moon
Cost: 3R
Type: Enchantment
Description: At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Name: Chaos Warp
Cost: 2R
Type: Instant
Description: The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Name: Chaosphere
Cost: 2R
Type: World Enchantment
Description: Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)

Name: Chaotic Backlash
Cost: 4R
Type: Instant
Description: Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Name: Chaotic Goo
Cost: 2RR
Type: Creature - Ooze
Pow/Tgh: 0/0
Description: Chaotic Goo enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Name: Chaotic Strike
Cost: 1R
Type: Instant
Description: Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

Name: Charge Across the Araba
Cost: 4W
Type: Instant - Arcane
Description: Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Name: Chariot of the Sun
Cost: 3
Type: Artifact
Description: 2, TAP: Until end of turn, target creature you control gains flying and has base toughness 1.

Name: Charisma
Cost: UUU
Type: Enchantment - Aura
Description: Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Name: Charmed Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 3/3
Description: Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Name: Charmed Pendant
Cost: 4
Type: Artifact
Description: TAP, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.)

Name: Chemister's Trick
Cost: UR
Type: Instant
Description: Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.
Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Chief Engineer
Cost: 1U
Type: Creature - Vedalken Artificer
Pow/Tgh: 1/3
Description: Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creature's color.)

Name: Children of Korlis
Cost: W
Type: Creature - Human Rebel Cleric
Pow/Tgh: 1/1
Description: Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Name: Chill of Foreboding
Cost: 2U
Type: Sorcery
Description: Each player puts the top five cards of his or her library into his or her graveyard.
Flashback 7U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Chilling Grasp
Cost: 2U
Type: Instant
Description: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness 3U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Chimeric Mass
Cost: X
Type: Artifact
Description: Chimeric Mass enters the battlefield with X charge counters on it.
1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste
Menace (This creature can't be blocked except by two or more creatures.)
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Rats
Cost: 1BB
Type: Creature - Rat
Pow/Tgh: 2/2
Description: When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.

Name: Chlorophant
Cost: GGG
Type: Creature - Elemental
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Name: Cho-Arrim Alchemist
Cost: W
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 1WW, TAP, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Name: Cho-Arrim Legate
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Protection from black
If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Name: Choice of Damnations
Cost: 5B
Type: Sorcery - Arcane
Description: Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

Name: Chord of Calling
Cost: XGGG
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Name: Chorus of Might
Cost: 3G
Type: Instant
Description: Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Name: Chorus of Woe
Cost: B
Type: Sorcery
Description: Creatures you control get +1/+0 until end of turn.

Name: Chorus of the Conclave
Cost: 4GGWW
Type: Legendary Creature - Dryad
Pow/Tgh: 3/8
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

Name: Chorus of the Tides
Cost: 3U
Type: Creature - Siren
Pow/Tgh: 3/2
Description: Flying
Heroic - Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Name: Chromatic Armor
Cost: 1WU
Type: Enchantment - Aura
Description: Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
X: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Name: Chromatic Lantern
Cost: 3
Type: Artifact
Description: Lands you control have "TAP: Add one mana of any color to your mana pool."
TAP: Add one mana of any color to your mana pool.

Name: Chromescale Drake
Cost: 6UUU
Type: Creature - Drake
Pow/Tgh: 3/4
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
Flying
When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Name: Chromeshell Crab
Cost: 4U
Type: Creature - Crab Beast
Pow/Tgh: 3/3
Description: Morph 4U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Name: Chronatog Totem
Cost: 3
Type: Artifact
Description: TAP: Add U to your mana pool.
1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.

Name: Chronic Flooding
Cost: 1U
Type: Enchantment - Aura
Description: Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

Name: Chronicler of Heroes
Cost: 1GW
Type: Creature - Centaur Wizard
Pow/Tgh: 3/3
Description: When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Name: Chronomantic Escape
Cost: 4WW
Type: Sorcery
Description: Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3-2W (Rather than cast this card from your hand, you may pay 2W and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Chronozoa
Cost: 3U
Type: Creature - Illusion
Pow/Tgh: 3/3
Description: Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

Name: Circle of Affliction
Cost: 1B
Type: Enchantment
Description: As Circle of Affliction enters the battlefield, choose a color.
Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Name: Circle of Despair
Cost: 1WB
Type: Enchantment
Description: 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Name: Circle of Flame
Cost: 1R
Type: Enchantment
Description: Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Name: Circle of Protection: Artifacts
Cost: 1W
Type: Enchantment
Description: 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Black
Cost: 1W
Type: Enchantment
Description: 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Blue
Cost: 1W
Type: Enchantment
Description: 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Green
Cost: 1W
Type: Enchantment
Description: 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Red
Cost: 1W
Type: Enchantment
Description: 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Shadow
Cost: 1W
Type: Enchantment
Description: 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: White
Cost: 1W
Type: Enchantment
Description: 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Solace
Cost: 3W
Type: Enchantment
Description: As Circle of Solace enters the battlefield, choose a creature type.
1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Name: Circling Vultures
Cost: B
Type: Creature - Bird
Pow/Tgh: 3/2
Description: Flying
You may discard Circling Vultures any time you could cast an instant.
At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Name: Circular Logic
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 1 for each card in your graveyard.
Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Citadel Siege
Cost: 2WW
Type: Enchantment
Description: As Citadel Siege enters the battlefield, choose Khans or Dragons.
- Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
- Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Name: Citadel of Pain
Cost: 2R
Type: Enchantment
Description: At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

Name: Citanul Centaurs
Cost: 3G
Type: Creature - Centaur
Pow/Tgh: 6/3
Description: Shroud (This creature can't be the target of spells or abilities.)
Echo 3G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: City in a Bottle
Cost: 2
Type: Artifact
Description: Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it.
Players can't play cards originally printed in the Arabian Nights expansion.

Name: City of Brass
Cost:
Type: Land
Description: Whenever City of Brass becomes tapped, it deals 1 damage to you.
TAP: Add one mana of any color to your mana pool.

Name: City of Shadows
Cost:
Type: Land
Description: TAP, Exile a creature you control: Put a storage counter on City of Shadows.
TAP: Add C to your mana pool for each storage counter on City of Shadows.

Name: City of Solitude
Cost: 2G
Type: Enchantment
Description: Players can cast spells and activate abilities only during their own turns.

Name: City of Traitors
Cost:
Type: Land
Description: When you play another land, sacrifice City of Traitors.
TAP: Add CC to your mana pool.

Name: Clarion Ultimatum
Cost: GGWWWUU
Type: Sorcery
Description: Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Name: Clash of Realities
Cost: 3R
Type: Enchantment
Description: All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Name: Cleansing Meditation
Cost: 1WW
Type: Sorcery
Description: Destroy all enchantments.
Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Name: Clear the Land
Cost: 2G
Type: Sorcery
Description: Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Name: Clearwater Goblet
Cost: 5
Type: Artifact
Description: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Name: Clergy en-Vec
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Clergy of the Holy Nimbus
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: If Clergy of the Holy Nimbus would be destroyed, regenerate it.
1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Name: Cleric of the Forward Order
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Name: Clever Impersonator
Cost: 2UU
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Name: Cliffrunner Behemoth
Cost: 3G
Type: Creature - Rhino Beast
Pow/Tgh: 5/3
Description: Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Name: Clinging Mists
Cost: 2G
Type: Instant
Description: Prevent all combat damage that would be dealt this turn.
Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Name: Cloak of Confusion
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Name: Cloak of Invisibility
Cost: U
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

Name: Clockspinning
Cost: U
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Name: Clockwork Avian
Cost: 5
Type: Artifact Creature - Bird
Pow/Tgh: 0/4
Description: Flying
Clockwork Avian enters the battlefield with four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
X, TAP: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

Name: Clockwork Beast
Cost: 6
Type: Artifact Creature - Beast
Pow/Tgh: 0/4
Description: Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
X, TAP: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Name: Clockwork Steed
Cost: 4
Type: Artifact Creature - Horse
Pow/Tgh: 0/3
Description: Clockwork Steed enters the battlefield with four +1/+0 counters on it.
Clockwork Steed can't be blocked by artifact creatures.
At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.
X, TAP: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Name: Clockwork Swarm
Cost: 4
Type: Artifact Creature - Insect
Pow/Tgh: 0/3
Description: Clockwork Swarm enters the battlefield with four +1/+0 counters on it.
Clockwork Swarm can't be blocked by Walls.
At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.
X, TAP: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

Name: Cloud Cover
Cost: 2WU
Type: Enchantment
Description: Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Name: Cloudfin Raptor
Cost: U
Type: Creature - Bird Mutant
Pow/Tgh: 0/1
Description: Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Cloudform
Cost: 1UU
Type: Enchantment
Description: When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Enchanted creature has flying and hexproof.

Name: Cloudhoof Kirin
Cost: 3UU
Type: Legendary Creature - Kirin Spirit
Pow/Tgh: 4/4
Description: Flying
Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.

Name: Cloudstone Curio
Cost: 3
Type: Artifact
Description: Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Name: Cloudthresher
Cost: 2GGGG
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke 2GG (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Clout of the Dominus
Cost: (0)
Type: Enchantment - Aura
Description: Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.

Name: Cloven Casting
Cost: 5UR
Type: Enchantment
Description: Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.

Name: Clutch of Currents
Cost: U
Type: Sorcery
Description: Return target creature to its owner's hand.
Awaken 3-4U (If you cast this spell for 4U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Clutch of the Undercity
Cost: 1UUB
Type: Instant
Description: Return target permanent to its owner's hand. Its controller loses 3 life.
Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Coalition Flag
Cost: W
Type: Enchantment - Aura
Description: Enchant creature you control
Enchanted creature is a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Name: Coalition Honor Guard
Cost: 3W
Type: Creature - Human Flagbearer
Pow/Tgh: 2/4
Description: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Name: Coalition Relic
Cost: 3
Type: Artifact
Description: TAP: Add one mana of any color to your mana pool.
TAP: Put a charge counter on Coalition Relic.
At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.

Name: Coalition Victory
Cost: 3WUBRG
Type: Sorcery
Description: You win the game if you control a land of each basic land type and a creature of each color.

Name: Coastal Discovery
Cost: 3U
Type: Sorcery
Description: Draw two cards.
Awaken 4-5U (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Coat of Arms
Cost: 5
Type: Artifact
Description: Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Name: Coat with Venom
Cost: B
Type: Instant
Description: Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Name: Coax from the Blind Eternities
Cost: 2U
Type: Sorcery
Description: You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

Name: Cobra Trap
Cost: 4GG
Type: Instant - Trap
Description: If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay G rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.

Name: Cocoon
Cost: G
Type: Enchantment - Aura
Description: Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Name: Codex Shredder
Cost: 1
Type: Artifact
Description: TAP: Target player puts the top card of his or her library into his or her graveyard.
5, TAP, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Name: Coerced Confession
Cost: 4(0)
Type: Sorcery
Description: Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

Name: Coercion
Cost: 2B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Name: Coercive Portal
Cost: 4
Type: Artifact
Description: Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Name: Coffin Puppets
Cost: 3BB
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

Name: Cognivore
Cost: 6UU
Type: Creature - Lhurgoyf
Pow/Tgh: */*
Description: Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Name: Cogwork Grinder
Cost: 6
Type: Artifact Creature - Construct
Pow/Tgh: 0/0
Description: Draft Cogwork Grinder face up.
As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Name: Cogwork Tracker
Cost: 4
Type: Artifact Creature - Hound Construct
Pow/Tgh: 4/4
Description: Reveal Cogwork Tracker as you draft it and note the player who passed it to you.
Cogwork Tracker attacks each turn if able.
Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.

Name: Cold Snap
Cost: 2W
Type: Enchantment
Description: Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Name: Colfenor's Plans
Cost: 2BB
Type: Enchantment
Description: When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at and play cards exiled with Colfenor's Plans.
Skip your draw step.
You can't cast more than one spell each turn.

Name: Colfenor's Urn
Cost: 3
Type: Artifact
Description: Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Name: Collapsing Borders
Cost: 3R
Type: Enchantment
Description: Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Name: Collected Company
Cost: 3G
Type: Instant
Description: Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Name: Collective Brutality
Cost: 1B
Type: Sorcery
Description: Escalate-Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
- Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.
- Target creature gets -2/-2 until end of turn.
- Target opponent loses 2 life and you gain 2 life.

Name: Collective Defiance
Cost: 1RR
Type: Sorcery
Description: Escalate 1 (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
- Target player discards all the cards in his or her hand, then draws that many cards.
- Collective Defiance deals 4 damage to target creature.
- Collective Defiance deals 3 damage to target opponent.

Name: Collective Effort
Cost: 1WW
Type: Sorcery
Description: Escalate-Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
- Destroy target creature with power 4 or greater.
- Destroy target enchantment.
- Put a +1/+1 counter on each creature target player controls.

Name: Collective Restraint
Cost: 3U
Type: Enchantment
Description: Domain - Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Name: Collective Voyage
Cost: G
Type: Sorcery
Description: Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Name: Colossal Heroics
Cost: 2G
Type: Instant
Description: Strive - Colossal Heroics costs 1G more to cast for each target beyond the first.
Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Name: Colossus of Akros
Cost: 8
Type: Artifact Creature - Golem
Pow/Tgh: 10/10
Description: Defender, indestructible
10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)
As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Name: Comet Storm
Cost: XRR
Type: Instant
Description: Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Name: Comeuppance
Cost: 3W
Type: Instant
Description: Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Name: Command of Unsummoning
Cost: 2U
Type: Instant
Description: Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step.
Return one or two target attacking creatures to their owner's hand.

Name: Commandeer
Cost: 5UU
Type: Instant
Description: You may exile two blue cards from your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Name: Commando Raid
Cost: 2R
Type: Instant
Description: Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Name: Common Cause
Cost: 2W
Type: Enchantment
Description: Nonartifact creatures get +2/+2 as long as they all share a color.

Name: Commune with Lava
Cost: XRR
Type: Instant
Description: Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Name: Commune with Nature
Cost: G
Type: Sorcery
Description: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Commune with the Gods
Cost: 1G
Type: Sorcery
Description: Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Name: Comparative Analysis
Cost: 3U
Type: Instant
Description: Surge 2U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Target player draws two cards.

Name: Compelling Deterrence
Cost: 1U
Type: Instant
Description: Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Name: Concerted Effort
Cost: 2WW
Type: Enchantment
Description: At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Name: Conclave Phalanx
Cost: 4W
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

Name: Conclave's Blessing
Cost: 3W
Type: Enchantment - Aura
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.

Name: Concussive Bolt
Cost: 3RR
Type: Sorcery
Description: Concussive Bolt deals 4 damage to target player.
Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.

Name: Condemn
Cost: W
Type: Instant
Description: Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Name: Condescend
Cost: XU
Type: Instant
Description: Counter target spell unless its controller pays X. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Conduit of Ruin
Cost: 6
Type: Creature - Eldrazi
Pow/Tgh: 5/5
Description: When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.
The first creature spell you cast each turn costs 2 less to cast.

Name: Confront the Unknown
Cost: G
Type: Instant
Description: Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Confusion in the Ranks
Cost: 3RR
Type: Enchantment
Description: Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Name: Congregate
Cost: 3W
Type: Instant
Description: Target player gains 2 life for each creature on the battlefield.

Name: Congregation at Dawn
Cost: GGW
Type: Instant
Description: Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Name: Consecrated by Blood
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Conservator
Cost: 4
Type: Artifact
Description: 3, TAP: Prevent the next 2 damage that would be dealt to you this turn.

Name: Consign to Dream
Cost: 2U
Type: Instant
Description: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Name: Consign to Dust
Cost: 2G
Type: Instant
Description: Strive - Consign to Dust costs 2G more to cast for each target beyond the first.
Destroy any number of target artifacts and/or enchantments.

Name: Conspiracy
Cost: 3BB
Type: Enchantment
Description: As Conspiracy enters the battlefield, choose a creature type.
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.

Name: Constant Mists
Cost: 1G
Type: Instant
Description: Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.

Name: Consul's Lieutenant
Cost: WW
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: First strike
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Name: Consuming Aberration
Cost: 3UB
Type: Creature - Horror
Pow/Tgh: */*
Description: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Consuming Ferocity
Cost: 1R
Type: Enchantment - Aura
Description: Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Name: Consuming Vapors
Cost: 3B
Type: Sorcery
Description: Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Consuming Vortex
Cost: 1U
Type: Instant - Arcane
Description: Return target creature to its owner's hand.
Splice onto Arcane 3U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Contagion
Cost: 3BB
Type: Instant
Description: You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.

Name: Contagion Clasp
Cost: 2
Type: Artifact
Description: When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
4, TAP: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Name: Contagion Engine
Cost: 6
Type: Artifact
Description: When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
4, TAP: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

Name: Contagious Nim
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Containment Membrane
Cost: 2U
Type: Enchantment - Aura
Description: Surge U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

Name: Contamination
Cost: 2B
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces B instead of any other type and amount.

Name: Controvert
Cost: 2UU
Type: Instant
Description: Counter target spell.
Recover 2UU (When a creature is put into your graveyard from the battlefield, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Name: Conundrum Sphinx
Cost: 2UU
Type: Creature - Sphinx
Pow/Tgh: 4/4
Description: Flying
Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.

Name: Convalescence
Cost: 1W
Type: Enchantment
Description: At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Name: Convalescent Care
Cost: 1WW
Type: Enchantment
Description: At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Name: Cooperation
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Coordinated Assault
Cost: R
Type: Instant
Description: Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Name: Coordinated Barrage
Cost: W
Type: Instant
Description: Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Name: Copperline Gorge
Cost:
Type: Land
Description: Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
TAP: Add R or G to your mana pool.

Name: Copy Artifact
Cost: 1U
Type: Enchantment
Description: You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Name: Copy Enchantment
Cost: 2U
Type: Enchantment
Description: You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Name: Coral Atoll
Cost:
Type: Land
Description: Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
TAP: Add CU to your mana pool.

Name: Coral Trickster
Cost: 1U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Description: Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Coral Trickster is turned face up, you may tap or untap target permanent.

Name: Core Prowler
Cost: 4
Type: Artifact Creature - Horror
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Name: Cornered Market
Cost: 2W
Type: Enchantment
Description: Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.

Name: Corpse Churn
Cost: 1B
Type: Instant
Description: Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

Name: Corpse Connoisseur
Cost: 4B
Type: Creature - Zombie Wizard
Pow/Tgh: 3/3
Description: When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Corpse Cur
Cost: 4
Type: Artifact Creature - Hound
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.

Name: Corpse Dance
Cost: 2B
Type: Instant
Description: Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Name: Corpse Traders
Cost: 3B
Type: Creature - Human Rogue
Pow/Tgh: 3/3
Description: 2B, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Name: Corpsejack Menace
Cost: 2BG
Type: Creature - Fungus
Pow/Tgh: 4/4
Description: If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

Name: Corpseweft
Cost: 2B
Type: Enchantment
Description: 1B, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way.

Name: Corpulent Corpse
Cost: 5B
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Suspend 5-B (Rather than cast this card from your hand, you may pay B and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Corrosion
Cost: 1BR
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Name: Corrupted Conscience
Cost: 3UU
Type: Enchantment - Aura
Description: Enchant creature
You control enchanted creature.
Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Council Guardian
Cost: 5W
Type: Creature - Giant Soldier
Pow/Tgh: 5/5
Description: Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Name: Council of the Absolute
Cost: 2WU
Type: Creature - Human Advisor
Pow/Tgh: 2/4
Description: As Council of the Absolute enters the battlefield, name a card other than a creature or land card.
Your opponents can't cast cards with the chosen name.
Spells with the chosen name you cast cost 2 less to cast.

Name: Council's Judgment
Cost: 1WW
Type: Sorcery
Description: Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Name: Counterbalance
Cost: UU
Type: Enchantment
Description: Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Name: Counterbore
Cost: 3UU
Type: Instant
Description: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

Name: Counterflux
Cost: UUR
Type: Instant
Description: Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload 1UUR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Countryside Crusher
Cost: 1RR
Type: Creature - Giant Warrior
Pow/Tgh: 3/3
Description: At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Name: Courageous Outrider
Cost: 3W
Type: Creature - Human Scout
Pow/Tgh: 3/4
Description: When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Courser of Kruphix
Cost: 1GG
Type: Enchantment Creature - Centaur
Pow/Tgh: 2/4
Description: Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.

Name: Court Hussar
Cost: 2U
Type: Creature - Vedalken Knight
Pow/Tgh: 1/3
Description: Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless W was spent to cast it.

Name: Covenant of Blood
Cost: 6B
Type: Sorcery
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Name: Covenant of Minds
Cost: 4U
Type: Sorcery
Description: Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Name: Cover of Winter
Cost: 2W
Type: Snow Enchantment
Description: Cumulative upkeep (0) (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. (0) can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
(0): Put an age counter on Cover of Winter.

Name: Cowardice
Cost: 3UU
Type: Enchantment
Description: Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Name: Crackling Doom
Cost: RWB
Type: Instant
Description: Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Name: Cradle Guard
Cost: 1GG
Type: Creature - Treefolk
Pow/Tgh: 4/4
Description: Trample
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Cradle of Vitality
Cost: 3W
Type: Enchantment
Description: Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Name: Cranial Archive
Cost: 2
Type: Artifact
Description: 2, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

Name: Cranial Extraction
Cost: 3B
Type: Sorcery - Arcane
Description: Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Name: Crash Landing
Cost: 2G
Type: Instant
Description: Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Name: Crashing Centaur
Cost: 4GG
Type: Creature - Centaur
Pow/Tgh: 3/4
Description: G, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Name: Crater Hellion
Cost: 4RR
Type: Creature - Hellion Beast
Pow/Tgh: 6/6
Description: Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Name: Crater's Claws
Cost: XR
Type: Sorcery
Description: Crater's Claws deals X damage to target creature or player.
Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Name: Craterhoof Behemoth
Cost: 5GGG
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Name: Crawling Sensation
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, you may put the top two cards of your library into your graveyard.
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

Name: Crawlspace
Cost: 3
Type: Artifact
Description: No more than two creatures can attack you each combat.

Name: Crazed Armodon
Cost: 2GG
Type: Creature - Elephant
Pow/Tgh: 3/3
Description: G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.

Name: Creakwood Liege
Cost: 1(0)(0)(0)
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

Name: Cream of the Crop
Cost: 1G
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Name: Creeping Dread
Cost: 3B
Type: Enchantment
Description: At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Name: Crescendo of War
Cost: 3W
Type: Enchantment
Description: At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Name: Crimson Muckwader
Cost: 1R
Type: Creature - Lizard
Pow/Tgh: 2/1
Description: Crimson Muckwader gets +1/+1 as long as you control a Swamp.
2B: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Crookclaw Transmuter
Cost: 3U
Type: Creature - Bird Wizard
Pow/Tgh: 3/1
Description: Flash (You may cast this spell any time you could cast an instant.)
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Name: Crooked Scales
Cost: 4
Type: Artifact
Description: 4, TAP: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.

Name: Crop Sigil
Cost: G
Type: Enchantment
Description: At the beginning of your upkeep, you may put the top card of your library into your graveyard.
Delirium - 2G, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Name: Crosis's Catacombs
Cost:
Type: Land - Lair
Description: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
TAP: Add U, B, or R to your mana pool.

Name: Crosis, the Purger
Cost: 3UBR
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Name: Crossbow Ambush
Cost: G
Type: Instant
Description: Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Name: Crosstown Courier
Cost: 1U
Type: Creature - Vedalken
Pow/Tgh: 2/1
Description: Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.

Name: Crovax the Cursed
Cost: 2BB
Type: Legendary Creature - Vampire
Pow/Tgh: 0/0
Description: Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
B: Crovax gains flying until end of turn.

Name: Crowd of Cinders
Cost: 3B
Type: Creature - Elemental
Pow/Tgh: */*
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Name: Crowd's Favor
Cost: R
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Name: Crown of Ascension
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Name: Crown of Awe
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Name: Crown of Convergence
Cost: 2
Type: Artifact
Description: Play with the top card of your library revealed.
As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.
GW: Put the top card of your library on the bottom of your library.

Name: Crown of Doom
Cost: 3
Type: Artifact
Description: Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.
2: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.

Name: Crown of Empires
Cost: 2
Type: Artifact
Description: 3, TAP: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Name: Crown of Fury
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Name: Crown of Suspicion
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Name: Crown of Vigor
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Name: Cruel Deceiver
Cost: 1B
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: 1: Look at the top card of your library.
2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.

Name: Cruel Fate
Cost: 4U
Type: Sorcery
Description: Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.

Name: Cruel Feeding
Cost: B
Type: Instant
Description: Strive - Cruel Feeding costs 2B more to cast for each target beyond the first.
Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Crumble to Dust
Cost: 3R
Type: Sorcery
Description: Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Name: Crush of Tentacles
Cost: 4UU
Type: Sorcery
Description: Surge 3UU (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Name: Crusher Zendikon
Cost: 2R
Type: Enchantment - Aura
Description: Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.

Name: Crypt Champion
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Double strike
When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield.
When Crypt Champion enters the battlefield, sacrifice it unless R was spent to cast it.

Name: Crypt Ghast
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces).

Name: Cryptic Annelid
Cost: 3U
Type: Creature - Worm Beast
Pow/Tgh: 1/4
Description: When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Cryptic Gateway
Cost: 5
Type: Artifact
Description: Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Name: Cryptolith Fragment
Cost: 3
Type: Artifact
Description: Cryptolith Fragment enters the battlefield tapped.
TAP: Add one mana of any color to your mana pool. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Name: Cryptolith Fragment
Cost: 3
Type: Artifact
Description: Cryptolith Fragment enters the battlefield tapped.
TAP: Add one mana of any color to your mana pool. Each player loses 1 life.
At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Name: Cryptolith Rite
Cost: 1G
Type: Enchantment
Description: Creatures you control have "TAP: Add one mana of any color to your mana pool."

Name: Cryptoplasm
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 2/2
Description: At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.

Name: Cryptwailing
Cost: 3B
Type: Enchantment
Description: 1, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Name: Crystal Ball
Cost: 3
Type: Artifact
Description: 1, TAP: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Crystal Rod
Cost: 1
Type: Artifact
Description: Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Name: Crystal Seer
Cost: 4U
Type: Creature - Vedalken Wizard
Pow/Tgh: 2/2
Description: When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
4U: Return Crystal Seer to its owner's hand.

Name: Crystal Spray
Cost: 2U
Type: Instant
Description: Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.

Name: Crystalline Nautilus
Cost: 2U
Type: Enchantment Creature - Nautilus
Pow/Tgh: 4/4
Description: Bestow 3UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

Name: Culling Drone
Cost: 1B
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/2
Description: Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Name: Culling Scales
Cost: 3
Type: Artifact
Description: At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)

Name: Cultivate
Cost: 2G
Type: Sorcery
Description: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Name: Cultural Exchange
Cost: 4UU
Type: Sorcery
Description: Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Name: Curious Homunculus
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 1/1
Description: TAP: Add C to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Name: Curious Homunculus
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 1/1
Description: TAP: Add C to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Name: Curse Artifact
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.

Name: Curse of Bloodletting
Cost: 3RR
Type: Enchantment - Aura Curse
Description: Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Name: Curse of Chaos
Cost: 2R
Type: Enchantment - Aura Curse
Description: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.

Name: Curse of Echoes
Cost: 4U
Type: Enchantment - Aura Curse
Description: Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.

Name: Curse of Inertia
Cost: 2U
Type: Enchantment - Aura Curse
Description: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

Name: Curse of Misfortunes
Cost: 4B
Type: Enchantment - Aura Curse
Description: Enchant player
At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

Name: Curse of Oblivion
Cost: 3B
Type: Enchantment - Aura Curse
Description: Enchant player
At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

Name: Curse of Shallow Graves
Cost: 2B
Type: Enchantment - Aura Curse
Description: Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Curse of Thirst
Cost: 4B
Type: Enchantment - Aura Curse
Description: Enchant player
At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.

Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Description: As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.

Name: Curse of the Bloody Tome
Cost: 2U
Type: Enchantment - Aura Curse
Description: Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Name: Curse of the Cabal
Cost: 9B
Type: Sorcery
Description: Target player sacrifices half the permanents he or she controls, rounded down.
Suspend 2-2BB (Rather than cast this card from your hand, you may pay 2BB and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Name: Custodi Squire
Cost: 4W
Type: Creature - Spirit Cleric
Pow/Tgh: 3/3
Description: Flying
Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Name: Cut the Tethers
Cost: 2UU
Type: Sorcery
Description: For each Spirit, return it to its owner's hand unless that player pays 3.

Name: Cutthroat Maneuver
Cost: 3B
Type: Instant
Description: Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Name: Cutthroat il-Dal
Cost: 3B
Type: Creature - Human Rogue
Pow/Tgh: 4/1
Description: Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Name: Cycle of Life
Cost: 1GG
Type: Enchantment
Description: Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Name: Cyclical Evolution
Cost: 3GG
Type: Sorcery
Description: Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3-2G (Rather than cast this card from your hand, you may pay 2G and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Cyclone
Cost: 2GG
Type: Enchantment
Description: At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay G for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Name: Cyclone Sire
Cost: 4U
Type: Creature - Elemental
Pow/Tgh: 3/4
Description: Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Name: Cyclonic Rift
Cost: 1U
Type: Instant
Description: Return target nonland permanent you don't control to its owner's hand.
Overload 6U (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Cyclopean Tomb
Cost: 4
Type: Artifact
Description: 2, TAP: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Name: Cyclops Gladiator
Cost: 1RRR
Type: Creature - Cyclops Warrior
Pow/Tgh: 4/4
Description: Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Name: Cylian Sunsinger
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Description: RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Name: Cystbearer
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/3
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Cytoplast Manipulator
Cost: 2UU
Type: Creature - Human Wizard Mutant
Pow/Tgh: 0/0
Description: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
U, TAP: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Name: Cytoplast Root-Kin
Cost: 2GG
Type: Creature - Elemental Mutant
Pow/Tgh: 0/0
Description: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Name: Cytoshape
Cost: 1GU
Type: Instant
Description: Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Name: Cytospawn Shambler
Cost: 6G
Type: Creature - Elemental Mutant
Pow/Tgh: 0/0
Description: Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
G: Target creature with a +1/+1 counter on it gains trample until end of turn.

Name: Dack Fayden
Cost: 1UR
Type: Planeswalker - Dack
Description: +1: Target player draws two cards, then discards two cards.
2: Gain control of target artifact.
6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Name: Dack's Duplicate
Cost: 2UR
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Name: Dakmor Salvage
Cost:
Type: Land
Description: Dakmor Salvage enters the battlefield tapped.
TAP: Add B to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Name: Dakra Mystic
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: U, TAP: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Name: Dampen Thought
Cost: 1U
Type: Instant - Arcane
Description: Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane 1U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Damping Engine
Cost: 4
Type: Artifact
Description: A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

Name: Damping Field
Cost: 2W
Type: Enchantment
Description: Players can't untap more than one artifact during their untap steps.

Name: Dance of Many
Cost: UU
Type: Enchantment
Description: When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU.

Name: Dance of the Dead
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap that creature.

Name: Dance of the Skywise
Cost: 1U
Type: Instant
Description: Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Name: Daretti, Scrap Savant
Cost: 3R
Type: Planeswalker - Daretti
Description: +2: Discard up to two cards, then draw that many cards.
2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.

Name: Darigaaz's Caldera
Cost:
Type: Land - Lair
Description: When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
TAP: Add B, R, or G to your mana pool.

Name: Darigaaz, the Igniter
Cost: 3BRG
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Name: Dark Confidant
Cost: 1B
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Name: Dark Dabbling
Cost: 2B
Type: Instant
Description: Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Name: Dark Deal
Cost: 2B
Type: Sorcery
Description: Each player discards all the cards in his or her hand, then draws that many cards minus one.

Name: Dark Maze
Cost: 4U
Type: Creature - Wall
Pow/Tgh: 4/5
Description: Defender (This creature can't attack.)
0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Name: Dark Salvation
Cost: XXB
Type: Sorcery
Description: Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Name: Dark Sphere
Cost: 0
Type: Artifact
Description: TAP, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Name: Dark Suspicions
Cost: 2BB
Type: Enchantment
Description: At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Name: Dark Triumph
Cost: 4B
Type: Instant
Description: If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.

Name: Dark Tutelage
Cost: 2B
Type: Enchantment
Description: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Name: Dark Withering
Cost: 4BB
Type: Instant
Description: Destroy target nonblack creature.
Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Darkblast
Cost: B
Type: Instant
Description: Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Name: Darksteel Garrison
Cost: 2
Type: Artifact - Fortification
Description: Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Name: Darksteel Reactor
Cost: 4
Type: Artifact
Description: Indestructible (Effects that say "destroy" don't destroy this artifact.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Name: Darksteel Sentinel
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: Flash (You may cast this spell any time you could cast an instant.)
Vigilance
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Name: Daru Healer
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Daru Lancer
Cost: 4WW
Type: Creature - Human Soldier
Pow/Tgh: 3/4
Description: First strike
Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Daru Spiritualist
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Name: Daru Stinger
Cost: 3W
Type: Creature - Soldier
Pow/Tgh: 1/1
Description: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.)
TAP: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Name: Dauntless Dourbark
Cost: 3G
Type: Creature - Treefolk Warrior
Pow/Tgh: */*
Description: Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

Name: Dauthi Warlord
Cost: 1B
Type: Creature - Dauthi Soldier
Pow/Tgh: */1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

Name: Dawn of the Dead
Cost: 2BBB
Type: Enchantment
Description: At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Name: Dawn's Reflection
Cost: 3G
Type: Enchantment - Aura
Description: Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Name: Dawnbreak Reclaimer
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Name: Dawnfluke
Cost: 3W
Type: Creature - Elemental
Pow/Tgh: 0/3
Description: Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke W (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Dawnglow Infusion
Cost: X(0)
Type: Sorcery
Description: You gain X life if G was spent to cast Dawnglow Infusion and X life if W was spent to cast it. (Do both if GW was spent.)

Name: Dawning Purist
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Daxos of Meletis
Cost: 1WU
Type: Legendary Creature - Human Soldier
Pow/Tgh: 2/2
Description: Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

Name: Daxos the Returned
Cost: 1WB
Type: Legendary Creature - Zombie Soldier
Pow/Tgh: 2/2
Description: Whenever you cast an enchantment spell, you get an experience counter.
1WB: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

Name: Daxos's Torment
Cost: 3B
Type: Enchantment
Description: Constellation - Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Name: Day
Cost: 2W
Type: Instant
Description: Creatures target player controls get +1/+1 until end of turn.

Name: Day
Cost: 2W
Type: Instant
Description: Creatures target player controls get +1/+1 until end of turn.

Name: Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Description: Legendary creatures you control get +2/+2.

Name: Day of the Dragons
Cost: 4UUU
Type: Enchantment
Description: When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Name: Day's Undoing
Cost: 2U
Type: Sorcery
Description: Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Name: Daybreak Coronet
Cost: WW
Type: Enchantment - Aura
Description: Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Name: Dead Reckoning
Cost: 1BB
Type: Sorcery
Description: You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Name: Dead Reveler
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/3
Description: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Dead Ringers
Cost: 4B
Type: Sorcery
Description: Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Name: Deadbridge Chant
Cost: 4BG
Type: Enchantment
Description: When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Name: Deadbridge Goliath
Cost: 2GG
Type: Creature - Insect
Pow/Tgh: 5/5
Description: Scavenge 4GG (4GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Name: Deadeye Navigator
Cost: 4UU
Type: Creature - Spirit
Pow/Tgh: 5/5
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has "1U: Exile this creature, then return it to the battlefield under your control."

Name: Deadfall
Cost: 2G
Type: Enchantment
Description: Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Name: Deadly Allure
Cost: B
Type: Sorcery
Description: Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Deadly Grub
Cost: 2B
Type: Creature - Insect
Pow/Tgh: 3/1
Description: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

Name: Deadwood Treefolk
Cost: 5G
Type: Creature - Treefolk
Pow/Tgh: 3/6
Description: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Name: Deal Broker
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/3
Description: Draft Deal Broker face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.
TAP: Draw a card, then discard a card.

Name: Dearly Departed
Cost: 4WW
Type: Creature - Spirit
Pow/Tgh: 5/5
Description: Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Name: Death
Cost: 1B
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.

Name: Death
Cost: 1B
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.

Name: Death Baron
Cost: 1BB
Type: Creature - Zombie Wizard
Pow/Tgh: 2/2
Description: Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

Name: Death Bomb
Cost: 3B
Type: Instant
Description: As an additional cost to cast Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.

Name: Death Match
Cost: 3B
Type: Enchantment
Description: Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

Name: Death Pulse
Cost: 2BB
Type: Instant
Description: Target creature gets -4/-4 until end of turn.
Cycling 1BB (1BB, Discard this card: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Name: Death Spark
Cost: R
Type: Instant
Description: Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

Name: Death Wish
Cost: 1BB
Type: Sorcery
Description: You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.

Name: Death by Dragons
Cost: 4RR
Type: Sorcery
Description: Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Name: Death of a Thousand Stings
Cost: 4B
Type: Instant - Arcane
Description: Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Name: Death or Glory
Cost: 4W
Type: Sorcery
Description: Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Name: Death's Presence
Cost: 5G
Type: Enchantment
Description: Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Name: Deathbringer Liege
Cost: 2(0)(0)(0)
Type: Creature - Horror
Pow/Tgh: 3/4
Description: Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.

Name: Deathbringer Regent
Cost: 5BB
Type: Creature - Dragon
Pow/Tgh: 5/6
Description: Flying
When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Name: Deathforge Shaman
Cost: 4R
Type: Creature - Ogre Shaman
Pow/Tgh: 4/3
Description: Multikicker R (You may pay an additional R any number of times as you cast this spell.)
When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

Name: Deathmist Raptor
Cost: 1GG
Type: Creature - Lizard Beast
Pow/Tgh: 3/3
Description: Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Debtors' Knell
Cost: 4(0)(0)(0)
Type: Enchantment
Description: ((0) can be paid with either W or B.)
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Name: Decaying Soil
Cost: 1BB
Type: Enchantment
Description: At the beginning of your upkeep, exile a card from your graveyard.
Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand."

Name: Deceiver of Form
Cost: 6C
Type: Creature - Eldrazi
Pow/Tgh: 8/8
Description: (C represents colorless mana.)
At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

Name: Decimator Web
Cost: 4
Type: Artifact
Description: 4, TAP: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.

Name: Decimator of the Provinces
Cost: 10
Type: Creature - Eldrazi Boar
Pow/Tgh: 7/7
Description: Emerge 6GGG (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste

Name: Declaration in Stone
Cost: 1W
Type: Sorcery
Description: Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Name: Decompose
Cost: 1B
Type: Sorcery
Description: Exile up to three target cards from a single graveyard.

Name: Decomposition
Cost: 1G
Type: Enchantment - Aura
Description: Enchant black creature
Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.

Name: Decree of Annihilation
Cost: 8RR
Type: Sorcery
Description: Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.
Cycling 5RR (5RR, Discard this card: Draw a card.)
When you cycle Decree of Annihilation, destroy all lands.

Name: Decree of Pain
Cost: 6BB
Type: Sorcery
Description: Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 3BB (3BB, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Name: Decree of Savagery
Cost: 7GG
Type: Instant
Description: Put four +1/+1 counters on each creature you control.
Cycling 4GG (4GG, Discard this card: Draw a card.)
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Name: Decree of Silence
Cost: 6UU
Type: Enchantment
Description: Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU (4UU, Discard this card: Draw a card.)
When you cycle Decree of Silence, you may counter target spell.

Name: Deep Water
Cost: UU
Type: Enchantment
Description: U: Until end of turn, if you tap a land you control for mana, it produces U instead of any other type.

Name: Deep Wood
Cost: 1G
Type: Instant
Description: Cast Deep Wood only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.

Name: Deep-Sea Kraken
Cost: 7UUU
Type: Creature - Kraken
Pow/Tgh: 6/6
Description: Deep-Sea Kraken can't be blocked.
Suspend 9-2U (Rather than cast this card from your hand, you may pay 2U and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Name: Deepcavern Imp
Cost: 2B
Type: Creature - Imp Rebel
Pow/Tgh: 2/2
Description: Flying, haste
Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Deepwood Legate
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 1/1
Description: If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.
B: Deepwood Legate gets +1/+1 until end of turn.

Name: Defend the Hearth
Cost: 1G
Type: Instant
Description: Prevent all combat damage that would be dealt to players this turn.

Name: Defender en-Vec
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Name: Defender of the Order
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Morph WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Name: Defense of the Heart
Cost: 3G
Type: Enchantment
Description: At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Name: Defensive Formation
Cost: W
Type: Enchantment
Description: Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Name: Defensive Maneuvers
Cost: 3W
Type: Instant
Description: Creatures of the creature type of your choice get +0/+4 until end of turn.

Name: Defiant Stand
Cost: 1W
Type: Instant
Description: Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.

Name: Deflecting Palm
Cost: RW
Type: Instant
Description: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Name: Deftblade Elite
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Name: Dega Sanctuary
Cost: 2W
Type: Enchantment
Description: At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Name: Degavolver
Cost: 1W
Type: Creature - Volver
Pow/Tgh: 1/1
Description: Kicker 1B and/or R (You may pay an additional 1B and/or R as you cast this spell.)
If Degavolver was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver."
If Degavolver was kicked with its R kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

Name: Deglamer
Cost: 1G
Type: Instant
Description: Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Name: Deicide
Cost: 1W
Type: Instant
Description: Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.

Name: Delay
Cost: 1U
Type: Instant
Description: Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Name: Delaying Shield
Cost: 3W
Type: Enchantment
Description: If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Name: Delif's Cone
Cost: 0
Type: Artifact
Description: TAP, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Name: Delirium
Cost: 1BR
Type: Instant
Description: Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Name: Delusions of Mediocrity
Cost: 3U
Type: Enchantment
Description: When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Name: Delver of Secrets
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Name: Delver of Secrets
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Name: Dementia Sliver
Cost: 3UB
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: All Slivers have "TAP: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."

Name: Demonfire
Cost: XR
Type: Sorcery
Description: Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Name: Demonic Collusion
Cost: 3BB
Type: Sorcery
Description: Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Search your library for a card and put that card into your hand. Then shuffle your library.

Name: Demonic Dread
Cost: 1BR
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Target creature can't block this turn.

Name: Demonic Pact
Cost: 2BB
Type: Enchantment
Description: At the beginning of your upkeep, choose one that hasn't been chosen -
- Demonic Pact deals 4 damage to target creature or player and you gain 4 life.
- Target opponent discards two cards.
- Draw two cards.
- You lose the game.

Name: Demonic Rising
Cost: 3BB
Type: Enchantment
Description: At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.

Name: Demonlord of Ashmouth
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying
When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Demoralize
Cost: 2R
Type: Instant
Description: All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.

Name: Den Protector
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Creatures with power less than Den Protector's power can't block it.
Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Den Protector is turned face up, return target card from your graveyard to your hand.

Name: Denizen of the Deep
Cost: 6UU
Type: Creature - Serpent
Pow/Tgh: 11/11
Description: When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Name: Deny Existence
Cost: 2U
Type: Instant
Description: Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Name: Deny Reality
Cost: 3UB
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.

Name: Denying Wind
Cost: 7UU
Type: Sorcery
Description: Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.

Name: Deploy the Gatewatch
Cost: 4WW
Type: Sorcery
Description: Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Name: Deploy to the Front
Cost: 5WW
Type: Sorcery
Description: Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.

Name: Deprive
Cost: UU
Type: Instant
Description: As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.

Name: Deputy of Acquittals
Cost: WU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Name: Dermoplasm
Cost: 2U
Type: Creature - Shapeshifter
Pow/Tgh: 1/1
Description: Flying
Morph 2UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

Name: Descend upon the Sinful
Cost: 4WW
Type: Sorcery
Description: Exile all creatures.
Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Name: Descendant of Kiyomaro
Cost: 1WW
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Name: Descendant of Masumaro
Cost: 2G
Type: Creature - Human Monk
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Name: Descendant of Soramaro
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: 1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Name: Descendants' Path
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

Name: Descent into Madness
Cost: 3BB
Type: Enchantment
Description: At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.

Name: Descent of the Dragons
Cost: 4RR
Type: Sorcery
Description: Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

Name: Desecration Demon
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Name: Desecrator Hag
Cost: 2(0)(0)
Type: Creature - Hag
Pow/Tgh: 2/2
Description: When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Name: Desertion
Cost: 3UU
Type: Instant
Description: Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Name: Desolation
Cost: 1BB
Type: Enchantment
Description: At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Name: Desolation Giant
Cost: 2RR
Type: Creature - Giant
Pow/Tgh: 3/3
Description: Kicker WW (You may pay an additional WW as you cast this spell.)
When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Name: Desperate Charge
Cost: 2B
Type: Sorcery
Description: Creatures you control get +2/+0 until end of turn.

Name: Desperate Gambit
Cost: R
Type: Instant
Description: Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Name: Desperate Research
Cost: 1B
Type: Sorcery
Description: Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Name: Desperate Stand
Cost: RW
Type: Sorcery
Description: Strive - Desperate Stand costs RW more to cast for each target beyond the first.
Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Name: Despise
Cost: B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

Name: Destroy the Evidence
Cost: 4B
Type: Sorcery
Description: Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Destructive Flow
Cost: BRG
Type: Enchantment
Description: At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Name: Detention Sphere
Cost: 1WU
Type: Enchantment
Description: When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Name: Determined
Cost: GU
Type: Instant
Description: Other spells you control can't be countered by spells or abilities this turn.
Draw a card.

Name: Determined
Cost: GU
Type: Instant
Description: Other spells you control can't be countered by spells or abilities this turn.
Draw a card.

Name: Detritivore
Cost: 2RR
Type: Creature - Lhurgoyf
Pow/Tgh: */*
Description: Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X-X3R. X can't be 0. (Rather than cast this card from your hand, you may pay X3R and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Name: Devastation Tide
Cost: 3UU
Type: Sorcery
Description: Return all nonland permanents to their owners' hands.
Miracle 1U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Development
Cost: 3UR
Type: Instant
Description: Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.

Name: Devour in Flames
Cost: 2R
Type: Sorcery
Description: As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.
Devour in Flames deals 5 damage to target creature or planeswalker.

Name: Devouring Greed
Cost: 2BB
Type: Sorcery - Arcane
Description: As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Name: Devouring Light
Cost: 1WW
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Exile target attacking or blocking creature.

Name: Devouring Rage
Cost: 4R
Type: Instant - Arcane
Description: As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Name: Diabolic Vision
Cost: UB
Type: Sorcery
Description: Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Name: Diamond Faerie
Cost: 2GWU
Type: Snow Creature - Faerie
Pow/Tgh: 3/3
Description: Flying
1(0): Snow creatures you control get +1/+1 until end of turn. ((0) can be paid with one mana from a snow permanent.)

Name: Dichotomancy
Cost: 7UU
Type: Sorcery
Description: For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library.
Suspend 3-1UU (Rather than cast this card from your hand, you may pay 1UU and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Diluvian Primordial
Cost: 5UU
Type: Creature - Avatar
Pow/Tgh: 5/5
Description: Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Name: Dimensional Breach
Cost: 5WW
Type: Sorcery
Description: Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.

Name: Dimensional Infiltrator
Cost: 1U
Type: Creature - Eldrazi
Pow/Tgh: 2/1
Description: Devoid (This card has no color.)
Flash
Flying
1C: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (C represents colorless mana.)

Name: Diminish
Cost: U
Type: Instant
Description: Target creature has base power and toughness 1/1 until end of turn.

Name: Diminishing Returns
Cost: 2UU
Type: Sorcery
Description: Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Name: Dimir Aqueduct
Cost:
Type: Land
Description: Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
TAP: Add UB to your mana pool.

Name: Dimir Charm
Cost: UB
Type: Instant
Description: Choose one -
- Counter target sorcery spell.
- Destroy target creature with power 2 or less.
- Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Name: Dimir Guildmage
Cost: (0)(0)
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: ((0) can be paid with either U or B.)
3U: Target player draws a card. Activate this ability only any time you could cast a sorcery.
3B: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Name: Dimir Machinations
Cost: 2B
Type: Sorcery
Description: Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Din of the Fireherd
Cost: 5(0)(0)(0)
Type: Sorcery
Description: Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Name: Dingus Egg
Cost: 4
Type: Artifact
Description: Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Name: Diplomacy of the Wastes
Cost: 2B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Name: Dire Undercurrents
Cost: 3(0)(0)
Type: Enchantment
Description: Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Name: Dire Wolves
Cost: 2G
Type: Creature - Wolf
Pow/Tgh: 2/2
Description: Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Diregraf Escort
Cost: G
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

Name: Dirge of Dread
Cost: 2B
Type: Sorcery
Description: All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling 1B (1B, Discard this card: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Name: Dirgur Nemesis
Cost: 5U
Type: Creature - Serpent
Pow/Tgh: 6/5
Description: Defender
Megamorph 6U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Disciple of Phenax
Cost: 2BB
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each B in the mana costs of permanents you control counts toward your devotion to black.)

Name: Disciple of the Vault
Cost: B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Name: Discombobulate
Cost: 2UU
Type: Instant
Description: Counter target spell. Look at the top four cards of your library, then put them back in any order.

Name: Discordant Dirge
Cost: 3BB
Type: Enchantment
Description: At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Name: Discordant Spirit
Cost: 2BR
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Name: Disharmony
Cost: 2R
Type: Instant
Description: Cast Disharmony only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Name: Disintegrate
Cost: XR
Type: Sorcery
Description: Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Name: Dismiss into Dream
Cost: 6U
Type: Enchantment
Description: Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Name: Disorder
Cost: 1R
Type: Sorcery
Description: Disorder deals 2 damage to each white creature and each player who controls a white creature.

Name: Dispense Justice
Cost: 2W
Type: Instant
Description: Target player sacrifices an attacking creature.
Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.

Name: Dispersal Shield
Cost: 1U
Type: Instant
Description: Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

Name: Dissolve
Cost: 1UU
Type: Instant
Description: Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Distant Melody
Cost: 3U
Type: Sorcery
Description: Choose a creature type. Draw a card for each permanent you control of that type.

Name: Distant Memories
Cost: 2UU
Type: Sorcery
Description: Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Name: Distemper of the Blood
Cost: 1R
Type: Sorcery
Description: Target creature gets +2/+2 and gains trample until end of turn.
Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Distended Mindbender
Cost: 8
Type: Creature - Eldrazi Insect
Pow/Tgh: 5/5
Description: Emerge 5BB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Name: Distortion Strike
Cost: U
Type: Sorcery
Description: Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Distress
Cost: BB
Type: Sorcery
Description: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Name: Disturbed Burial
Cost: 1B
Type: Sorcery
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.

Name: Disturbing Plot
Cost: 1B
Type: Sorcery
Description: Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Divine Congregation
Cost: 3W
Type: Sorcery
Description: You gain 2 life for each creature target player controls.
Suspend 5-1W (Rather than cast this card from your hand, you may pay 1W and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Divine Deflection
Cost: XW
Type: Instant
Description: Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.

Name: Divine Intervention
Cost: 6WW
Type: Enchantment
Description: Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.

Name: Divine Light
Cost: W
Type: Sorcery
Description: Prevent all damage that would be dealt this turn to creatures you control.

Name: Divine Presence
Cost: 2W
Type: Enchantment
Description: If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

Name: Divine Reckoning
Cost: 2WW
Type: Sorcery
Description: Each player chooses a creature he or she controls. Destroy the rest.
Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Divining Witch
Cost: 1B
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 1B, TAP, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

Name: Divinity of Pride
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Description: Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Name: Dizzy Spell
Cost: U
Type: Instant
Description: Target creature gets -3/-0 until end of turn.
Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Djinn Illuminatus
Cost: 5(0)(0)
Type: Creature - Djinn
Pow/Tgh: 3/5
Description: ((0) can be paid with either U or R.)
Flying
Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Name: Djinn of Wishes
Cost: 3UU
Type: Creature - Djinn
Pow/Tgh: 4/4
Description: Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Name: Do or Die
Cost: 1B
Type: Sorcery
Description: Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Name: Docent of Perfection
Cost: 3UU
Type: Creature - Insect Horror
Pow/Tgh: 5/4
Description: Flying
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

Name: Docent of Perfection
Cost: 3UU
Type: Creature - Insect Horror
Pow/Tgh: 5/4
Description: Flying
Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

Name: Dodecapod
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Name: Domestication
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Name: Dominaria's Judgment
Cost: 2W
Type: Instant
Description: Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Name: Dominator Drone
Cost: 2B
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/2
Description: Devoid (This card has no color.)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

Name: Domineering Will
Cost: 3U
Type: Instant
Description: Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Name: Dominus of Fealty
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Description: Flying
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Name: Domri Rade
Cost: 1RG
Type: Planeswalker - Domri
Description: +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
2: Target creature you control fights another target creature.
7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Name: Doomsday
Cost: BBB
Type: Sorcery
Description: Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Name: Doomsday Specter
Cost: 2UB
Type: Creature - Specter
Pow/Tgh: 2/3
Description: Flying
When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Name: Door of Destinies
Cost: 4
Type: Artifact
Description: As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Name: Doorkeeper
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 0/4
Description: Defender
2U, TAP: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.

Name: Doubling Chant
Cost: 5G
Type: Sorcery
Description: For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

Name: Doubling Season
Cost: 4G
Type: Enchantment
Description: If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead.
If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Name: Doubtless One
Cost: 3W
Type: Creature - Cleric Avatar
Pow/Tgh: */*
Description: Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.

Name: Dovescape
Cost: 3(0)(0)(0)
Type: Enchantment
Description: ((0) can be paid with either W or U.)
Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

Name: Downhill Charge
Cost: 2R
Type: Instant
Description: You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Name: Downsize
Cost: U
Type: Instant
Description: Target creature you don't control gets -4/-0 until end of turn.
Overload 2U (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Draco
Cost: 16
Type: Artifact Creature - Dragon
Pow/Tgh: 9/9
Description: Domain - Draco costs 2 less to cast for each basic land type among lands you control.
Flying
Domain - At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.

Name: Dracoplasm
Cost: UR
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
R: Dracoplasm gets +1/+0 until end of turn.

Name: Drafna's Restoration
Cost: U
Type: Sorcery
Description: Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.

Name: Drag Down
Cost: 2B
Type: Instant
Description: Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Name: Dragon Breath
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has haste.
R: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Name: Dragon Broodmother
Cost: 2RRRG
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

Name: Dragon Grip
Cost: 2R
Type: Enchantment - Aura
Description: Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.

Name: Dragon Mask
Cost: 3
Type: Artifact
Description: 3, TAP: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

Name: Dragon Tempest
Cost: 1R
Type: Enchantment
Description: Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Name: Dragon Throne of Tarkir
Cost: 4
Type: Legendary Artifact - Equipment
Description: Equipped creature has defender and "2, TAP: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip 3

Name: Dragon Whelp
Cost: 2RR
Type: Creature - Dragon
Pow/Tgh: 2/3
Description: Flying
R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Name: Dragon Whisperer
Cost: RR
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Description: R: Dragon Whisperer gains flying until end of turn.
1R: Dragon Whisperer gets +1/+0 until end of turn.
Formidable - 4RR: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater.

Name: Dragonlord Kolaghan
Cost: 4BR
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 6/5
Description: Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.

Name: Dragonlord Ojutai
Cost: 3WU
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 5/4
Description: Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Name: Dragonlord's Prerogative
Cost: 4UU
Type: Instant
Description: As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand.
If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered.
Draw four cards.

Name: Dragonmaster Outcast
Cost: R
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

Name: Dragonrage
Cost: 2R
Type: Instant
Description: Add R to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "R: This creature gets +1/+0 until end of turn."

Name: Dragonscale General
Cost: 3W
Type: Creature - Human Warrior
Pow/Tgh: 2/3
Description: At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Name: Dragonshift
Cost: 1UR
Type: Instant
Description: Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload 3UURR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Dragonskull Summit
Cost:
Type: Land
Description: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
TAP: Add B or R to your mana pool.

Name: Dragonstorm
Cost: 8R
Type: Sorcery
Description: Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Name: Drain Life
Cost: X1B
Type: Sorcery
Description: Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.

Name: Drain Power
Cost: UU
Type: Sorcery
Description: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

Name: Dralnu's Crusade
Cost: 1BR
Type: Enchantment
Description: Goblin creatures get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.

Name: Dralnu's Pet
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 2/2
Description: Kicker-2B, Discard a creature card. (You may pay 2B and discard a creature card in addition to any other costs as you cast this spell.)
If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

Name: Dralnu, Lich Lord
Cost: 3UB
Type: Legendary Creature - Zombie Wizard
Pow/Tgh: 3/3
Description: If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead.
TAP: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Name: Dread Slaver
Cost: 3BB
Type: Creature - Zombie Horror
Pow/Tgh: 3/5
Description: Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Name: Dread Summons
Cost: XBB
Type: Sorcery
Description: Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Dread Wight
Cost: 3BB
Type: Creature - Zombie
Pow/Tgh: 3/4
Description: At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Name: Dream Fighter
Cost: 2U
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

Name: Dream Tides
Cost: 2UU
Type: Enchantment
Description: Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Name: Dream Twist
Cost: U
Type: Instant
Description: Target player puts the top three cards of his or her library into his or her graveyard.
Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Dreamborn Muse
Cost: 2UU
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Name: Dreams of the Dead
Cost: 3U
Type: Enchantment
Description: 1U: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Name: Dreamspoiler Witches
Cost: 3B
Type: Creature - Faerie Wizard
Pow/Tgh: 2/2
Description: Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Name: Dregscape Zombie
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Drift of the Dead
Cost: 3B
Type: Creature - Wall
Pow/Tgh: */*
Description: Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Name: Drill-Skimmer
Cost: 4
Type: Artifact Creature - Thopter
Pow/Tgh: 2/1
Description: Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Name: Drogskol Shieldmate
Cost: 2W
Type: Creature - Spirit Soldier
Pow/Tgh: 2/3
Description: Flash (You may cast this spell any time you could cast an instant.)
When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

Name: Dromar's Cavern
Cost:
Type: Land - Lair
Description: When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
TAP: Add W, U, or B to your mana pool.

Name: Dromar, the Banisher
Cost: 3WUB
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color, then return all creatures of that color to their owners' hands.

Name: Drop of Honey
Cost: G
Type: Enchantment
Description: At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
When there are no creatures on the battlefield, sacrifice Drop of Honey.

Name: Drought
Cost: 2WW
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Drought unless you pay WW.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Name: Drove of Elves
Cost: 3G
Type: Creature - Elf
Pow/Tgh: */*
Description: Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Name: Drown in Filth
Cost: BG
Type: Sorcery
Description: Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Name: Drown in Sorrow
Cost: 1BB
Type: Sorcery
Description: All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Drowner Initiate
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Name: Drowner of Secrets
Cost: 2U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/3
Description: Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Name: Drownyard Behemoth
Cost: 9
Type: Creature - Eldrazi Crab
Pow/Tgh: 5/7
Description: Flash (You may cast this spell any time you could cast an instant.)
Emerge 7U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Name: Druid's Deliverance
Cost: 1G
Type: Instant
Description: Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Name: Druid's Familiar
Cost: 3G
Type: Creature - Bear
Pow/Tgh: 2/2
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Name: Druidic Satchel
Cost: 3
Type: Artifact
Description: 2, TAP: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Name: Drumhunter
Cost: 3G
Type: Creature - Human Druid Warrior
Pow/Tgh: 2/2
Description: At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
TAP: Add C to your mana pool.

Name: Dual Nature
Cost: 4GG
Type: Enchantment
Description: Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

Name: Duergar Hedge-Mage
Cost: 2(0)
Type: Creature - Dwarf Shaman
Pow/Tgh: 2/2
Description: When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Name: Dungrove Elder
Cost: 2G
Type: Creature - Treefolk
Pow/Tgh: */*
Description: Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Name: Duplicant
Cost: 6
Type: Artifact Creature - Shapeshifter
Pow/Tgh: 2/4
Description: Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Name: Duplicity
Cost: 3UU
Type: Enchantment
Description: When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Name: Duress
Cost: B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Name: Durkwood Baloth
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Suspend 5-G (Rather than cast this card from your hand, you may pay G and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Durkwood Tracker
Cost: 4G
Type: Creature - Giant
Pow/Tgh: 4/3
Description: 1G, TAP: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Name: Duskmantle Guildmage
Cost: UB
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: 1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.

Name: Duskmantle Seer
Cost: 2UB
Type: Creature - Vampire Wizard
Pow/Tgh: 4/4
Description: Flying
At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Name: Duskmantle, House of Shadow
Cost:
Type: Land
Description: TAP: Add C to your mana pool.
UB, TAP: Target player puts the top card of his or her library into his or her graveyard.

Name: Duskrider Peregrine
Cost: 5W
Type: Creature - Bird
Pow/Tgh: 3/3
Description: Flying, protection from black
Suspend 3-1W (Rather than cast this card from your hand, you may pay 1W and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Duskwalker
Cost: B
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: Kicker 3B (You may pay an additional 3B as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Duskwatch Recruiter
Cost: 1G
Type: Creature - Human Warrior Werewolf
Pow/Tgh: 2/2
Description: 2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Name: Duskwatch Recruiter
Cost: 1G
Type: Creature - Human Warrior Werewolf
Pow/Tgh: 2/2
Description: 2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Name: Dust Stalker
Cost: 2BR
Type: Creature - Eldrazi
Pow/Tgh: 5/3
Description: Devoid (This card has no color.)
Haste
At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

Name: Dust of Moments
Cost: 2W
Type: Instant
Description: Choose one -
- Remove two time counters from each permanent and each suspended card.
- Put two time counters on each permanent with a time counter on it and each suspended card.

Name: Duty-Bound Dead
Cost: B
Type: Creature - Skeleton
Pow/Tgh: 0/2
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
3B: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Dwarven Hold
Cost:
Type: Land
Description: Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
TAP, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way.

Name: Dwarven Landslide
Cost: 3R
Type: Sorcery
Description: Kicker-2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you cast this spell.)
Destroy target land. If Dwarven Landslide was kicked, destroy another target land.

Name: Dwarven Recruiter
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 2/2
Description: When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Name: Dwarven Shrine
Cost: 1RR
Type: Enchantment
Description: Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Name: Dying Wish
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Name: Dynacharge
Cost: R
Type: Instant
Description: Target creature you control gets +2/+0 until end of turn.
Overload 2R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Dystopia
Cost: 1BB
Type: Enchantment
Description: Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Name: Earthen Arms
Cost: 1G
Type: Sorcery
Description: Put two +1/+1 counters on target permanent.
Awaken 4-6G (If you cast this spell for 6G, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Earthen Goo
Cost: 2R
Type: Creature - Ooze
Pow/Tgh: 2/2
Description: Trample
Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

Name: Earthlore
Cost: G
Type: Enchantment - Aura
Description: Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Name: Earwig Squad
Cost: 3BB
Type: Creature - Goblin Rogue
Pow/Tgh: 5/3
Description: Prowl 2B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

Name: Ebon Praetor
Cost: 4BB
Type: Creature - Avatar Praetor
Pow/Tgh: 5/5
Description: First strike, trample
At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor.
Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Name: Echo Chamber
Cost: 4
Type: Artifact
Description: 4, TAP: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

Name: Echo Tracer
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Echo Tracer is turned face up, return target creature to its owner's hand.

Name: Echoes of the Kin Tree
Cost: 1W
Type: Enchantment
Description: 2W: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Echoing Calm
Cost: 1W
Type: Instant
Description: Destroy target enchantment and all other enchantments with the same name as that enchantment.

Name: Echoing Courage
Cost: 1G
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Name: Echoing Decay
Cost: 1B
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Name: Echoing Ruin
Cost: 1R
Type: Sorcery
Description: Destroy target artifact and all other artifacts with the same name as that artifact.

Name: Echoing Truth
Cost: 1U
Type: Instant
Description: Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Name: Edge of Autumn
Cost: 1G
Type: Sorcery
Description: If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Name: Edge of the Divinity
Cost: (0)
Type: Enchantment - Aura
Description: Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

Name: Eerie Interlude
Cost: 2W
Type: Instant
Description: Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Name: Efreet Weaponmaster
Cost: 3URW
Type: Creature - Efreet Monk
Pow/Tgh: 4/3
Description: First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph 2URW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Eidolon of Countless Battles
Cost: 1WW
Type: Enchantment Creature - Spirit
Pow/Tgh: 0/0
Description: Bestow 2WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Name: Eidolon of the Great Revel
Cost: RR
Type: Enchantment Creature - Spirit
Pow/Tgh: 2/2
Description: Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Name: Eladamri, Lord of Leaves
Cost: GG
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 2/2
Description: Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Other Elves have shroud. (They can't be the targets of spells or abilities.)

Name: Elder Pine of Jukai
Cost: 2G
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Name: Elder of Laurels
Cost: 2G
Type: Creature - Human Advisor
Pow/Tgh: 2/3
Description: 3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Name: Elderscale Wurm
Cost: 4GGG
Type: Creature - Wurm
Pow/Tgh: 7/7
Description: Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

Name: Eldrazi Mimic
Cost: 2
Type: Creature - Eldrazi
Pow/Tgh: 2/1
Description: Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

Name: Eldrazi Monument
Cost: 5
Type: Artifact
Description: Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Name: Eldrazi Obligator
Cost: 2R
Type: Creature - Eldrazi
Pow/Tgh: 3/1
Description: Devoid (This card has no color.)
When you cast Eldrazi Obligator, you may pay 1C. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (C represents colorless mana.)
Haste

Name: Electropotence
Cost: 2R
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to target creature or player.

Name: Elemental Appeal
Cost: RRRR
Type: Sorcery
Description: Kicker 5 (You may pay an additional 5 as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Name: Elemental Augury
Cost: UBR
Type: Enchantment
Description: 3: Look at the top three cards of target player's library, then put them back in any order.

Name: Elemental Uprising
Cost: 1G
Type: Instant
Description: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Name: Elephant Grass
Cost: G
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Name: Elephant Resurgence
Cost: 1G
Type: Sorcery
Description: Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Name: Elfhame Sanctuary
Cost: 1G
Type: Enchantment
Description: At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Name: Elgaud Shieldmate
Cost: 3U
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Name: Elite Scaleguard
Cost: 4W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Name: Elkin Bottle
Cost: 3
Type: Artifact
Description: 3, TAP: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Name: Elkin Lair
Cost: 3R
Type: World Enchantment
Description: At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.

Name: Elsewhere Flask
Cost: 2
Type: Artifact
Description: When Elsewhere Flask enters the battlefield, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Name: Elspeth, Sun's Champion
Cost: 4WW
Type: Planeswalker - Elspeth
Description: +1: Put three 1/1 white Soldier creature tokens onto the battlefield.
3: Destroy all creatures with power 4 or greater.
7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Name: Elusive Krasis
Cost: 1GU
Type: Creature - Fish Mutant
Pow/Tgh: 0/4
Description: Elusive Krasis can't be blocked.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Elvish Branchbender
Cost: 2G
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Description: TAP: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Name: Elvish Champion
Cost: 1GG
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Name: Elvish Fury
Cost: G
Type: Instant
Description: Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.

Name: Elvish Guidance
Cost: 2G
Type: Enchantment - Aura
Description: Enchant land
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

Name: Elvish Harbinger
Cost: 2G
Type: Creature - Elf Druid
Pow/Tgh: 1/2
Description: When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
TAP: Add one mana of any color to your mana pool.

Name: Elvish Healer
Cost: 2W
Type: Creature - Elf Cleric
Pow/Tgh: 1/2
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.

Name: Ember-Fist Zubera
Cost: 1R
Type: Creature - Zubera Spirit
Pow/Tgh: 1/2
Description: When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.

Name: Embermaw Hellion
Cost: 3RR
Type: Creature - Hellion
Pow/Tgh: 4/5
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Name: Emberwilde Djinn
Cost: 2RR
Type: Creature - Djinn
Pow/Tgh: 5/4
Description: Flying
At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn.

Name: Emblazoned Golem
Cost: 2
Type: Artifact Creature - Golem
Pow/Tgh: 1/2
Description: Kicker X (You may pay an additional X as you cast this spell.)
Spend only colored mana on X. No more than one mana of each color may be spent this way.
If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

Name: Emblem of the Warmind
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature you control
Creatures you control have haste.

Name: Embodiment of Fury
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 4/3
Description: Trample
Land creatures you control have trample.
Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Name: Embodiment of Insight
Cost: 4G
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Vigilance
Land creatures you control have vigilance.
Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Name: Embolden
Cost: 2W
Type: Instant
Description: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Emerge Unscathed
Cost: W
Type: Instant
Description: Target creature you control gains protection from the color of your choice until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Emeria Shepherd
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying
Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Name: Emeria, the Sky Ruin
Cost:
Type: Land
Description: Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
TAP: Add W to your mana pool.

Name: Emissary of Despair
Cost: 1BB
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.

Name: Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature - Eldrazi
Pow/Tgh: 15/15
Description: Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Name: Emrakul, the Promised End
Cost: 13
Type: Legendary Creature - Eldrazi
Pow/Tgh: 13/13
Description: Emrakul, the Promised End costs 1 less to cast for each card type among cards in your graveyard.
When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants

Name: Encircling Fissure
Cost: 2W
Type: Instant
Description: Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2-4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Enclave Elite
Cost: 2U
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Description: Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Name: Encroach
Cost: B
Type: Sorcery
Description: Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.

Name: Endbringer's Revel
Cost: 2B
Type: Enchantment
Description: 4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

Name: Endemic Plague
Cost: 3B
Type: Sorcery
Description: As an additional cost to cast Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Name: Endless Horizons
Cost: 3W
Type: Enchantment
Description: When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Name: Endless Obedience
Cost: 4BB
Type: Sorcery
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.

Name: Endless Swarm
Cost: 5GGG
Type: Sorcery
Description: Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Name: Endless Whispers
Cost: 2BB
Type: Enchantment
Description: Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."

Name: Endure
Cost: 3WW
Type: Instant
Description: Prevent all damage that would be dealt to you and permanents you control this turn.

Name: Enduring Ideal
Cost: 5WW
Type: Sorcery
Description: Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Name: Enduring Renewal
Cost: 2WW
Type: Enchantment
Description: Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Name: Enduring Scalelord
Cost: 4GW
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying
Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Name: Energy Field
Cost: 1U
Type: Enchantment
Description: Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Name: Energy Storm
Cost: 1W
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.

Name: Energy Vortex
Cost: 3UU
Type: Enchantment
Description: As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex.
X: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.

Name: Engineered Explosives
Cost: X
Type: Artifact
Description: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Name: Enigma Eidolon
Cost: 3U
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Name: Enigma Sphinx
Cost: 4WUB
Type: Artifact Creature - Sphinx
Pow/Tgh: 5/4
Description: Flying
When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Enlarge
Cost: 3GG
Type: Sorcery
Description: Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Name: Enlightened Tutor
Cost: W
Type: Instant
Description: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Name: Enlisted Wurm
Cost: 4GW
Type: Creature - Wurm
Pow/Tgh: 5/5
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Enlistment Officer
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Name: Enraged Revolutionary
Cost: 2R
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Name: Enshrined Memories
Cost: XG
Type: Sorcery
Description: Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Name: Enshrouding Mist
Cost: W
Type: Instant
Description: Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

Name: Enslaved Horror
Cost: 3B
Type: Creature - Horror
Pow/Tgh: 4/4
Description: When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Name: Enter the Infinite
Cost: 8UUUU
Type: Sorcery
Description: Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Name: Entering
Cost: 4BR
Type: Sorcery
Description: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Name: Entering
Cost: 4BR
Type: Sorcery
Description: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Name: Enthralling Victor
Cost: 3R
Type: Creature - Human Warrior
Pow/Tgh: 3/2
Description: When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TAP this turn.)

Name: Entrails Feaster
Cost: B
Type: Creature - Zombie Cat
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Name: Entreat the Angels
Cost: XXWWW
Type: Sorcery
Description: Put X 4/4 white Angel creature tokens with flying onto the battlefield.
Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Entropic Specter
Cost: 3BB
Type: Creature - Specter Spirit
Pow/Tgh: */*
Description: Flying
As Entropic Specter enters the battlefield, choose an opponent.
Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.
Whenever Entropic Specter deals damage to a player, that player discards a card.

Name: Ephara, God of the Polis
Cost: 2WU
Type: Legendary Enchantment Creature - God
Pow/Tgh: 6/5
Description: Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Name: Ephemeral Shields
Cost: 1W
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Name: Epic Confrontation
Cost: 1G
Type: Sorcery
Description: Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Name: Epic Experiment
Cost: XUR
Type: Sorcery
Description: Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Name: Epic Struggle
Cost: 2GG
Type: Enchantment
Description: At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Name: Epicenter
Cost: 4R
Type: Sorcery
Description: Target player sacrifices a land.
Threshold - Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.

Name: Epiphany at the Drownyard
Cost: XU
Type: Instant
Description: Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Name: Epochrasite
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Description: Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Name: Equal Treatment
Cost: 1W
Type: Instant
Description: If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
Draw a card.

Name: Equinox
Cost: W
Type: Enchantment - Aura
Description: Enchant land
Enchanted land has "TAP: Counter target spell if it would destroy a land you control."

Name: Equipoise
Cost: 2W
Type: Enchantment
Description: At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)

Name: Eradicate
Cost: 2BB
Type: Sorcery
Description: Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.

Name: Erosion
Cost: UUU
Type: Enchantment - Aura
Description: Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

Name: Errand of Duty
Cost: 1W
Type: Instant
Description: Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Errant Ephemeron
Cost: 6U
Type: Creature - Illusion
Pow/Tgh: 4/4
Description: Flying
Suspend 4-1U (Rather than cast this card from your hand, you may pay 1U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Errant Minion
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Name: Erratic Explosion
Cost: 2R
Type: Sorcery
Description: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Name: Erratic Mutation
Cost: 2U
Type: Instant
Description: Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Name: Ertai's Familiar
Cost: 1U
Type: Creature - Illusion
Pow/Tgh: 2/2
Description: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard.
U: Until your next upkeep, Ertai's Familiar can't phase out.

Name: Ertai's Meddling
Cost: XU
Type: Instant
Description: X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.

Name: Escaped Shapeshifter
Cost: 3UU
Type: Creature - Shapeshifter
Pow/Tgh: 3/4
Description: As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Name: Essence Flux
Cost: U
Type: Instant
Description: Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Name: Eternal Dominion
Cost: 7UUU
Type: Sorcery
Description: Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Name: Eternity Vessel
Cost: 6
Type: Artifact
Description: Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Name: Ether Well
Cost: 3U
Type: Instant
Description: Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Name: Ethereal Ambush
Cost: 3GU
Type: Instant
Description: Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Name: Etherium Abomination
Cost: 3UB
Type: Artifact Creature - Horror
Pow/Tgh: 4/3
Description: Unearth 1UB (1UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Etherium-Horn Sorcerer
Cost: 4UR
Type: Artifact Creature - Minotaur Wizard
Pow/Tgh: 3/6
Description: 1UR: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Etherwrought Page
Cost: 1WUB
Type: Artifact
Description: At the beginning of your upkeep, choose one -
- You gain 2 life.
- Look at the top card of your library. You may put that card into your graveyard.
- Each opponent loses 1 life.

Name: Eunuchs' Intrigues
Cost: 2R
Type: Sorcery
Description: Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.

Name: Eureka
Cost: 2GG
Type: Sorcery
Description: Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Name: Evanescent Intellect
Cost: U
Type: Enchantment - Aura
Description: Enchant creature
Enchanted creature has "1U, TAP: Target player puts the top three cards of his or her library into his or her graveyard."

Name: Evangelize
Cost: 4W
Type: Sorcery
Description: Buyback 2WW (You may pay an additional 2WW as you cast this spell. If you do, put this card into your hand as it resolves.)
Gain control of target creature of an opponent's choice he or she controls.

Name: Even the Odds
Cost: 2W
Type: Instant
Description: Cast Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens onto the battlefield.

Name: Ever After
Cost: 4BB
Type: Sorcery
Description: Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Name: Everflame Eidolon
Cost: 1R
Type: Enchantment Creature - Spirit
Pow/Tgh: 1/1
Description: Bestow 2R (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
R: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.

Name: Everflowing Chalice
Cost: 0
Type: Artifact
Description: Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
TAP: Add C to your mana pool for each charge counter on Everflowing Chalice.

Name: Everglades
Cost:
Type: Land
Description: Everglades enters the battlefield tapped.
When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
TAP: Add CB to your mana pool.

Name: Everlasting Torment
Cost: 2(0)
Type: Enchantment
Description: Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Name: Evermind
Cost:
Type: Instant - Arcane
Description: (Nonexistent mana costs can't be paid.)
Draw a card.
Splice onto Arcane 1U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Evernight Shade
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 1/1
Description: B: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Evil Twin
Cost: 2UB
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "UB, TAP: Destroy target creature with the same name as this creature."

Name: Evincar's Justice
Cost: 2BB
Type: Sorcery
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
Evincar's Justice deals 2 damage to each creature and each player.

Name: Evolution Vat
Cost: 3
Type: Artifact
Description: 3, TAP: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature."

Name: Evolutionary Leap
Cost: 1G
Type: Enchantment
Description: G, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Name: Exalted Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 4/5
Description: Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Exava, Rakdos Blood Witch
Cost: 2BR
Type: Legendary Creature - Human Cleric
Pow/Tgh: 3/3
Description: First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.

Name: Excavation
Cost: 1U
Type: Enchantment
Description: 1, Sacrifice a land: Draw a card. Any player may activate this ability.

Name: Excavator
Cost: 2
Type: Artifact
Description: TAP, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

Name: Exile into Darkness
Cost: 4B
Type: Sorcery
Description: Target player sacrifices a creature with converted mana cost 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Name: Expedition Raptor
Cost: 3WW
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Name: Experiment One
Cost: G
Type: Creature - Human Ooze
Pow/Tgh: 1/1
Description: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Name: Exploding Borders
Cost: 2RG
Type: Sorcery
Description: Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Name: Exploration
Cost: G
Type: Enchantment
Description: You may play an additional land on each of your turns.

Name: Explore
Cost: 1G
Type: Sorcery
Description: You may play an additional land this turn.
Draw a card.

Name: Explorer's Scope
Cost: 1
Type: Artifact - Equipment
Description: Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Explosive Growth
Cost: G
Type: Instant
Description: Kicker 5 (You may pay an additional 5 as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

Name: Explosive Revelation
Cost: 3RR
Type: Sorcery
Description: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Name: Explosive Vegetation
Cost: 3G
Type: Sorcery
Description: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Name: Extirpate
Cost: B
Type: Instant
Description: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Name: Extortion
Cost: 3BB
Type: Sorcery
Description: Look at target player's hand and choose up to two cards from it. That player discards those cards.

Name: Extract
Cost: U
Type: Sorcery
Description: Search target player's library for a card and exile it. Then that player shuffles his or her library.

Name: Extract from Darkness
Cost: 3UB
Type: Sorcery
Description: Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

Name: Extractor Demon
Cost: 4BB
Type: Creature - Demon
Pow/Tgh: 5/5
Description: Flying
Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Extraplanar Lens
Cost: 3
Type: Artifact
Description: Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Name: Extricator of Sin
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Description: When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Name: Extricator of Sin
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Description: When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Name: Extruder
Cost: 4
Type: Artifact Creature - Juggernaut
Pow/Tgh: 4/3
Description: Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.

Name: Exuberant Firestoker
Cost: 2R
Type: Creature - Human Druid Shaman
Pow/Tgh: 1/1
Description: At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
TAP: Add C to your mana pool.

Name: Eye Spy
Cost: U
Type: Sorcery
Description: Look at the top card of target player's library. You may put that card into his or her graveyard.

Name: Eye for an Eye
Cost: WW
Type: Instant
Description: The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Name: Eye of Doom
Cost: 4
Type: Artifact
Description: When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.
2, TAP, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Name: Eye of Singularity
Cost: 3W
Type: World Enchantment
Description: When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Name: Eye of Yawgmoth
Cost: 3
Type: Artifact
Description: 3, TAP, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Name: Eye of the Storm
Cost: 5UU
Type: Enchantment
Description: Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Name: Eyes in the Skies
Cost: 3W
Type: Instant
Description: Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Name: Eyes of the Watcher
Cost: 2U
Type: Enchantment
Description: Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Ezuri's Brigade
Cost: 2GG
Type: Creature - Elf Warrior
Pow/Tgh: 4/4
Description: Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

Name: Ezuri's Predation
Cost: 5GGG
Type: Sorcery
Description: For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

Name: Ezuri, Claw of Progress
Cost: 2GU
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 3/3
Description: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.