I would increase the bus service to and from downtown to Esquimalt, and also increase the routes to West Shore. With the bike path completion happening between Esq. and View Royal soon that will add another incentive to bike vs drive out of Esq. Hell I'd love to even see a small commuter ferry service that goes West Shore/Esq/Downtown. All dreams, though!

Also a pipe dream would be some light ground rail from downtown-Esq-West Shore.

If I was playing SimCity in Victoria I would absolutely zone higher density residential and commercial along Esquimalt road. I've also recently seen many lots being subdivided which I think the area could easily benefit more from.

BroCORP happened to be at the right places at the right time and was able to become the most powerful corporation in Broville. It's also supposed to be an in-world analog to the build team as it's responsible for most of Broville being made.

The meanings of the time machine and castle missions are for you to determine.

The owl is a fun ASCII art thing I started in v10, tucking them away in fun little places for people to find. Same thing carried over to v11.

There are many many many many things in the map not mentioned here, so get back out there!

However, fixing the map for 1.11 let alone getting it ready, and updated, for 1.14 is not something most of us have time for.

I do feel badly about not being able to update the map, but there's just so much to make sure that works it would take so long. Pretty much all the command blocks need to be re-programed due to the changes in 1.11.

Broterie is our own fork off of the CoterieCraft resource pack. It's mainly an earlier version of Coterie with some modifications. We made the fork I think around 1.4 - 1.6. We weren't really liking the updates and changes to textures in the CoterieCraft.

I'll have to ask Golonka how many were changed in total, but we had a lot of minor modifications and only a few full texture changes (though none changed to an entirely different block aka substitutions).