Hmm, I'm getting the vert error too, what did you have to change in the .md3? If I just apply the spec and normal map in max, will it get saved in the .md3 as well? Or can I just use the old .md3 and the shader will still work? I'm going to futz around for awhile.

No, when sxy changed the name of the diffuse in the .md3 he messed up the format I think, but I cannot tell if the normals are working ingame, I see a slight reflection, but it isn't nearly what the spec map specifies, and I can't really notice any normals...