If Mogrunner's challenge is still open, I'll take it. I've got 2 mids ready to get back to battling.

I'm gonna ask that training items be allowed
Let's just go with the ASB arena, to ease me back into this

Click to expand...

And now, the teams!

fat TheMogRunner said:

Here you go!

Aches the Haunter(Move your mouse to reveal the content)Aches the Haunter (open)Aches the Haunter (close)

Aches the Haunter
Haunter(*) [Aches] (M)

Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)Personality:(to be added)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:(Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Rum the Riolu(Move your mouse to reveal the content)Rum the Riolu (open)Rum the Riolu (close)

Rarity: 2
Riolu [Rum] (M)

Nature:Rash (+1 SpA, -1 SpD)

Personality:

Type:
Fighting:
These Pokemon come in two flavors. Either they are trained and disciplined masters of targeted strikes and ki attacks, or wild, savage Pokemon with innate battling instincts far above their peers. In either case, these Pokemon have powerful, dense muscles that allow them to throw targets of almost any weight if asked to do so, regardless of their own size. Their discipline allows them to Meditate and Cheer Up at a lower energy cost.

Abilities:
Steadfast: (Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

(DW)Prankster: (Innate)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (UNLOCKED!)

Asmodeus the Zweilous(Move your mouse to reveal the content)Asmodeus the Zweilous (open)Asmodeus the Zweilous (close)

Asmodeus - Zweilous (M)Nature: Naughty (Adds one Rank to Attack; Subtract one Rank to Special Defense)Type: Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:Hustle: (Can be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three, but the haste used lowers their accuracy to 80% of normal.

Type: PsychicPsychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (DW Locked) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Actually, this is doubles, so both pokemon get sent out at once for both sides. Also, so this post has a little more meaning, I'll equip my Amulet Coin to Asmodeus. I will let MogRunner choose an item before I issue actions, though.

As soon as the round started, Rum braces himself, and now he can't faint! In exactly the opposite fashion, Aches is quite sure he will faint this round, and somehow combines his soul with Asmodeus! Not phased at all by the fact that his Destiny is now Bonded to his target, Asmodeus charged up to Aches and bit down on him, dealing massive damage! Apparently not caring about his partner, Mystic picks up Aches, shakes him all around, and slams him straight into the wall, almost KO'ing him!

As Aches began to charge up an attack, Rum draped his claws in shadow again, and lashed out at Mystic! Asmodeus then roared at the heavens, and several meteors came down, crashing down on Rum with a ton of draconian energy, even lowering Asmodeus' Special Attack! Just like before, Mystic picked up Aches, slammed him into a wall, only this time... Aches couldn't get up! He's KO'd! Just then, a ball of light emerged, and Asmodeus' Destiny Bond took effect, sucking an enormous amount of HP right out of him!

Wanting to safely rest after that massive assault, Asmodeus creates a barrier, protecting him from all damage! Once again, Rum drapes his claws in darkness and lashes out at Mystic, but it doesn't stop Mystic from picking Rum up like a rag doll this time and sending him flying about!

As Rum begins to prepare his revenge and Mystic gathers psychic energy, the demon of lust (Google is awesome) begins to rage hard, slamming himself all around. Eventually, he found Rum, and Asmodeus struck him with all his might! Rum flew in the air from the blow, and when he touched down, it was clear: he had fainted! Rickheg has won!