Monday, 20 August 2012

Week 6, Semester 2

Week 6

This week we began importing our blueprint into 3DS Max via
a texture applied to a plane. Once the blueprint was imported, I began
constructing the various buildings and temples throughout my design, blocking
in the basic layout. To ensure everything was to scale, we converted the
measurements across the 3DS MAX grid to centimeters We also constructed a
small cylinder at 180cm on the y axis, representing the average height for a
human, and then scaled the rest of the map in relation to the size of the
cylinder.

Below is my level at its early stages, simple mountains formed with a basic path that illustrates the flow of the level and where the player will be travelling.