﻿MidFielder﻿ ~ Hayes Pullard ~ Southern California Trojans ~ 6004/240

Regarding MidFielders

MidFielders ~ This is in fact my collective term for all of what you Earthlings refer to as "LineBackers", a term that I consider moderately insulting to the Players in question. The reason I'm employing a collective term ~ at least for now ~ is that I believe that the Skill Sets for any of the 3 or 4 Jobs indicated therein are remarkably similar, though their Duties are certainly considerably divergent. The Prototype for any MidFielder would be about 6000/240 or thereabouts.

I don't consider Dragons that play what you Earthlings refer to as "OutSide LineBacker" in a 34 Defense to be MidFielders. Dragons have a particular Skill Set and natural strengths which are divergent to those of MidFielders.

MidFielders, whether in a 434, a 335, a 425, a 245, or whatever you come up with, are natural Super Hybrids who can quite conceivably Rush the Passer, Drop into Coverage, and, above all, Defend against the Run.

When evaluating MidFielders, this is how I break things down:

Power: Above all: Core Power. Torso Power is important, but Core Power, from the Knees to the Ribs, is absolutely crucial. All the upper body strength in the world still fails if you can't dig in your heels. But Core Power enables a Defensive Lineman to project Power in the Passing Game and to reject Power in the Running Game.

Agility: Launch Velocity, Acceleration, and above all: Fluidity or Core Agility. Core Agility is even more essential to sustained good Health ~ and to sustained good FootBall ~ than Core Power. The ability to react with Serpentine smoothness is a tremendous asset in all Aspects of the Game, and certainly in the Hand to Hand Combat that characterizes Trench Warfare. All the Power in the World goes only so far if you're stiff and lumbering out there.

Intangibles:Processing Speed and Motor. Processing Speed or Diagnostic Velocity is about how quickly and effectively one Reads & Reacts to how the Rapidly Roiling Tactical LandScape effects Blocking Schemes, and Motor is about Endurance and Drive: How much Work has been put into Conditioning, and how it manifests itself.

Intangibles: Tremendous. Extraordinary Field Vision, and an exceptional Motor.Run Defense: Exceptional. Only Competitive at The Point of Attack, due to his mediocre Power, but he compensates for it very nicely with Combat Skills, Fluidity, and Savvy. In Pursuit, he's Tremendous: Extraordinary Field Vision, remarkable Navigational Skills, excellent Acceleration to Close, and an exceptional Motor. He's a solid Tackler, too.

I'm amazed at the Grades I've seen on this kid!! Could be I've got my head up my Ass on this one, but we'll see!!

Hayes Pullard seems like a perfect fit as a 43 Will MidFielder to me, an invaluable addition to any 21st Century Defense!!

His Pass Defense skills are phenomenal, and while he isn't the stoutest Run Defender in the Universe, he projects far better at The Point of Attack as at Will, where he'd be taking on generally much smaller guys, and In Pursuit, he has tremendous Potential. 21st Century Defenses are desperately clamoring for a guy with his Skill Set!!

Stick'm at Will in a 43, or at Mike in a 34, where he can Command like the Field General he was born to be while the Ted MidFielder takes on the worst of the Offensive Lineman, Good Man, Good Man...and he could be a Star.

And he'd be an incredible fit in Sub Packages, need I say.Grateful Thanks, as always, for the crucial Work done by the folks at Draft BreakDown!!

Yank Rank: Beast ~ SuperSleeper!!

﻿Market Value

6th/7th Round﻿

﻿Yankee Grade

1st/2nd Round﻿

Please do Note: This and all Evaluations issued by this Site are produced by a ludicrously unqualified Amateur, privy to not even the tiniest fraction of Coach's Tape, Scouting Expertise, Face to Face Interviewing, Experience, or Inside Information enjoyed by the Professionals. As such, anything put forth is certainly misinformed, euphonious, derivative Tripe, and should be rejected out'f hand and indeed shunned by all men and women of Good Will!! I'm trying to discern Power, Agility, Combat Skills, and far more abstract, esoteric Concepts such as Processing Speed and Motor, and I'm trying to do so based almost entirely on a fascinating fusion of Tape, Combine Numbers, and Pro Days, while trying to attenuate my findings based on Allowances for Competition Level, Scheme, Concept, Context, and, above all: Trajectory!!

None of this is even remotely a Complaint, mind you, but rather a Warning!! Caveat Emptor!!