AuthorTopic: Some confusion. (Read 4851 times)

Alright. Now that I've found how word-finder on Google Chrome also works on PDFs, my understanding of BHB has risen significantly. I now know that weapons such as whack-a-mole hammers and enormous novelty erasers hurt your vitality points, (And your dignity points!) and things like guns and knives and knife-shooting guns hurt your wound points... Unless Stun and lethal are different things entirely?...

Regardless, my knowledge has more holes in it than a stop sign in the backwoods, and I'd very much appreciate it if someone could demonstrate a round of combat or something to help me out here.

Also, a question about the book. You know the muscle man in the pictures with big shades, an intimidating beard, and a totally ballin' hat? What's the Star-of-David-esque thing tattooed on his upper arm? I think I saw it before somewhere, but I can't quite place it.

« Last Edit: April 28, 2015, 08:44:25 am by Arthesul »

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As opposed to edges, I'm thinking of using straight-up stunts that characters can do. Players who go up magic trees will earn new base spells, melee and ranged characters will earn new combat maneuvers, and the maneuvers and spells would have prerequisite levels and/or other maneuvers and spells.

So, for example, the Dark Magic path has "Hack Undead" as one of the low-level abilities, which allows you to control pre-ressurrected undead creatures, which you will need in order to unlock "Raise undead" which allows you to raise your own zombies.

Classes start out with stunts/spells/maneuvers/whatever you want to call them in the middle of various branches, and have an advantage in the fact that they don't need prerequisites in order to learn skills further down the branches, and can upgrade quicker down the tree, learning things up their alley faster than other classes.

So, for example, where a one class that wasn't involved in that particular tree would need to go through all the motions of learning the prerequisites in order to get to a certain skill, another would already have that certain skill, and would then proceed to learn the prerequisites to that skill to easily learn other skills.

The problem is, I can't think of that many ranged and melee stunts, or how to effectively, but not overpoweredly introduce a "Backstab" stunt for the Assassin class.

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Shitty shitters shit shitty shits shittily shitting shittier shits.See? Fark isn't the only word you can make a sentence out of!

Backstab wouldn't really be too OP as it would have conditions needing met eg.

"Backstab - for this skill to be performed the player must be directly behind and undetected by the target at the moment of Attack."

This means that they would either have to be completely concealed as an enemy passes or invisible. Then they would have to pass a stealth check to get directly behind the enemy and into melee range and finally succeed on the feat.

That sounds like a great idea. At least way better then saying "You do double damage to surprised enemies" and then giving them the smoke bomb ability to duck out of combat and try again if they don't die.

This time, my question is for the noir/spy Faction game I'm trying to run for CYS

How should I handle vehicles and vehicle combat when all the vehicles are cars and everyone's just shooting out through the windows? And how would airplanes and helicopters work, too?

Do they have specialities related to vehicles? If not are they getting a penalty to make the TN harder due to the unstable or moving shooting area? Are they targeting the other vehicle or the person, each should have different difficulties, hit the driver and the who,e vehicle is screwed, hit the engin or a tyre and roll for damage done or does it go out of controle etc.

That sounds like a great idea. At least way better then saying "You do double damage to surprised enemies" and then giving them the smoke bomb ability to duck out of combat and try again if they don't die.

Oh my god, the drunken master is so glorious!... Have any of them ever actually wielded small children, or is that just an example?

I had drunken master set up for Keitaro in Mythic Nippon, if im not mistaken I convinced fed BZ to add this into his files, I likewise agree that it is indeed a wonderful addition to the BHB lineup as it is wildly unique and fun as check to play

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Suffering is permanent, obscure and dark, And shares the nature of infinity. ~William Wordsworth