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None of the negatives about these changes have even been mentioned in the changelog yet. The only thing Ankama has stated is that a new tier of item (epic) is added and some existing items are now Epic.

Ankama hasn't officially stated a thing in the June update about only stating one AP or if the dodge/lock revamp is coming either.

Some players are now forced out of a 12AP build because of this change. Ankama can't possibly give respecs to just those players. So a global respec seems like the only moral thing to do.

But Ankama seems to enjoy making their player base sweat even when they have good news to announce.

Ankama is the kind of company that would create a post telling all Nox players the server is being shut down in 2 months. And one day before it shuts down they'd tell us our characters are being moved to Remington.

Sabi promised to ask Dy7 about the 12 AP change one week ago and to share the information she gets with us as soon as possible. It just hasn't happened yet, which is why i have pushed the "Mango should know"-thread. You guys know bad news are added very late to the changelog? Like how high wisdom and PP cap did became. It's to last-minute-suprise us instead of giving us time to complain. This makes Sabi's life less hard since Ankama doesn't care about the feedback of the (non-french) players.

The unfair thing is that the devs already told the french players about the changes. And we don't get to see the devs here at all... and have to go to the french forum and translate their posts by ourselves.

I can't imagine Ankama to take the 2nd skilled AP from us without giving everyone a free respec. I know they are greedy as hell and want us to buy mountains of ogrines but they already get us to respec almost every update by rising the maximum level by only 5 levels. They gave us free respecs for minor changes of classes, so i'm confident that if they force us to change our builds, we will all get a free respec. They get their money when we hit the new level cap and have to restart to balance our spells again.

The thing with the beta server is that things in there may never come to official server. They probably use same server for their own testing and public testing. as long as there is no official info about it, I see no problem.

The thing with the beta server is that things in there may never come to official server. They probably use same server for their own testing and public testing. as long as there is no official info about it, I see no problem.

Now it comes to the official announcement, I am very sorry that they made the dicision to make 12 AP mode super hard to get and make our sets useless and there will be a price

The thing with the beta server is that things in there may never come to official server. They probably use same server for their own testing and public testing. as long as there is no official info about it, I see no problem.

Devs don't use that for testing :p It's updated only once a while, while devs have Staging, Release Candidate, Trunck Freeze and Trunk versions of the game. Content advances through these versions to reach the Release branch. Trunk is updated live as they create things and it's potentially bugged as hell. I assume that Trunck Freeze is content that reached satisfying stability and can't be modified.

The thing with the beta server is that things in there may never come to official server. They probably use same server for their own testing and public testing. as long as there is no official info about it, I see no problem.

Devs don't use that for testing :p It's updated only once a while, while devs have Staging, Release Candidate, Trunck Freeze and Trunk versions of the game. Content advances through these versions to reach the Release branch. Trunk is updated live as they create things and it's potentially bugged as hell. I assume that Trunck Freeze is content that reached satisfying stability and can't be modified.

I'm glad, too many people would go 12ap and make themselves weaker than their 10 or 11ap brethren. I cried a few times, but now they might see the light, or maybe they will spend years attempting to collect more items so they can still be lackluster characters while the rest of the game races ahead of them..

I'm glad, too many people would go 12ap and make themselves weaker than their 10 or 11ap brethren. I cried a few times, but now they might see the light, or maybe they will spend years attempting to collect more items so they can still be lackluster characters while the rest of the game races ahead of them..

Why 12ap is supposed to be weaker build? There are classes who can use every ap to full potential, and there are some that would be better off with lower amount of ap. "12" build will balance lower damage by ap usage, "10" build will balance lack of ap by higher damage. I think this is the idea behind this changes.
My xelor is 12ap, fire eni is 11 and earth cra is 10. All of them can utilize their combat abilities to full potential. Since xel reached 12 he peaked in dpt (thanks to xel's +ap tricks), eni was always lacking 1 ap with 10ap build and often has 1ap leftover with 12 ap build (temporarily he is wearing PDB to test 12ap build), cra's spells costs are very inconvenient, and both 11 and 12 ap builds would create necessity to keep 2ap1mp spell leveled despite being used only in some situations (for 2 ap leftovers).

I'm glad, too many people would go 12ap and make themselves weaker than their 10 or 11ap brethren. I cried a few times, but now they might see the light, or maybe they will spend years attempting to collect more items so they can still be lackluster characters while the rest of the game races ahead of them..

Why 12ap is supposed to be weaker build? There are classes who can use every ap to full potential, and there are some that would be better off with lower amount of ap. "12" build will balance lower damage by ap usage, "10" build will balance lack of ap by higher damage. I think this is the idea behind this changes.
My xelor is 12ap, fire eni is 11 and earth cra is 10. All of them can utilize their combat abilities to full potential. Since xel reached 12 he peaked in dpt (thanks to xel's +ap tricks), eni was always lacking 1 ap with 10ap build and often has 1ap leftover with 12 ap build (temporarily he is wearing PDB to test 12ap build), cra's spells costs are very inconvenient, and both 11 and 12 ap builds would create necessity to keep 2ap1mp spell leveled despite being used only in some situations (for 2 ap leftovers).

im not saying all 12ap builds are bad, quite a few can pull it off. I'm just saying too many people assumed 12ap meant more damage and effectiveness on their class when in the end in only made them weaker. A lot of people I saw were just blindly building towards 12ap.

12 AP builds were flawed and extremely strong when combined with some WP based skills. You have to thank Ankama that they have not added cooldown to WP based skills yet to prevent the exaggerated and brainless spam of them in fights.