Hell Knight: Temporarily replaced with Maximus sprites scaled 50% smaller than normal. I will need to make new sprites.

Pain Elemental: Flem Balloon. Currently using a sketch I made as a makeshift sprite. I must make actual sprites.

Revenent: Currently using quadrumpus sprites. I will eventually make modified sprites for a Quadrumpus with Armour.

Arachnotron: Trudude has offered use of his own sprites. They look good.

Mancubus: Temporary sprites added. Intentionally bad to show they are temporary.

Archvile: No sprites. Currently not working.

Cyberdemon: No sprites. Currently not working.

Spiderdemon: No sprites. Currently not working.

Other Items

Exploding Barrels: Currently using the Heretic pop pod sprites as temporary replacements. I need to make original sprites for them.

Various Torches and Lights: A lot of these were reused as other objects in CQ, so things like captives appear where torches should be. I have created new objects to use as substitutes with placekeeper sprites.

Other Miscellaneous Items need to be created to replace DooM objects.

A Credit Screen or Secret Tribute Room (like in E1M2) needs to be created.

TrueDude sent me his converted version of MAP13 a few days ago, but I just got around to tweaking it today. My changes were relatively minor. I replaced the teleporters with standard T.U.C.Q. version, and I found two missing textures and two misaligned textures.

That's it.

It is otherwise the same as when TrueDude sent it to me.

That make four officially completed levels.

The two invisible cyberdemons are a bit of a pain though. I will get around to making sprites eventually.

MAP03 is essentially done, and has been since before Christmas. I just need to make one door texture and rebalance the ammo supply and it is finished.

Maybe tomorrow ...

Note: When I talk about rebalancing ammo, what I mean is this; the DooM trooper, sergeant, and chaingunner drop ammo when they die, but the commonus, bipedicus, and dervish do not. In DooM, the ammo drops help the player stay stocked, but without them in T.U.C.Q. the player is left with a chronic shortage of ammo. This means I need to add additional amunition to compensate for the lack of drops.

There needs to be 1 minizorcher recharge for every 2 commoni, 1 large zorcher recharge for every 2 bipdici, and a minizorcher recharge for every dervish.

Additionally, since the chaingunner drops a chaingun when he dies, and the player can pick up a chaingun when he kills his first chaingunner, a rapidzorcher needs to be placed in the vicinity of the first dervish the player is expected to encounter as an equivalent.

The quadrumpus in the screen shots is not the normal quadrumpus. It is the quadrumpus with armour, the replacement for the DooM revenant. I plan on making new replacement sprites sometime soon ... or eventually at least.

The flemoids fear zorch energy, so they encase it in flem, creating these flem pods. However, there is so much zorch inside that the flempods are unstable. If you shoot them with your zorchers, the extra zorch energy could be too much for the flem pods to contain, and they will burst, zorching any nearby flemoids ...

... but watch out! The bursting pods also send flem flying in all directions! If you stand too close to one, it could slime you!

This is a very crude version. I will have to do a lot of work before it is game worthy.

The flemoids fear zorch energy, so they encase it in flem, creating these flem pods. However, there is so much zorch inside that the flempods are unstable. If you shoot them with your zorchers, the extra zorch energy could be too much for the flem pods to contain, and they will burst, zorching any nearby flemoids ...

... but watch out! The bursting pods also send flem flying in all directions! If you stand too close to one, it could slime you!

This is a very crude version. I will have to do a lot of work before it is game worthy.

If THAT's a crude version, the finished one will probably look amazing.

Logged

I used to be the new guy that no one talks to, now I'm just the vaguely familiar guy that no one talks to