Unity 2018.3.12

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Physics: Fixed a crash when destroying Colliders at the same time as raycast batches were being ran. (1123313, 1137303)

Prefabs: SaveAsPrefabAsset[AndConnect] will now automatically do namebased replace to retain references if a prefab is being overwritten. (1139245, 1139583)

SceneManager: Ensure nested Canvases are always treated as nested Canvases in Prefab Mode too. Root World Space Canvases can get treated as nested Canvases in Prefab Mode too due to lacking information, but this will still have fewer downsides than if nested Canvases got treated as Root Canvases. (1132706, 1139184)

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