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Game Description

You are the children of Amber, just beginning to learn your way in a myriad of shadows and lies. The game is set in the “pre-history” of Amber when Oberon was king and many of the “elders” were still young.

This game will be set primarily in Amber and the Golden Circle, at least for the initial stages. Once a character or two has managed to walk the pattern and start exploring shadows beyond these, things will get more expansive.

Oberon is still king and in good health, with Rilga having just gone into seclusion as her rapid aging has become apparent. Paulette has not yet come into the picture, thus of the known scions of Oberon, Random and Mirelle are not yet born.

There will not be a characteristic auction, but there will be a an auction for minor perk items once the player roster is set.

100 points available. You cannot take Pattern or Logrus Mastery at this point, but it is required that you take either one of the options that would allow Walking the Pattern at some point in the future, or one that will allow you to learn the Logrus, though the background to justify the latter will have to be a lot more robust. No advanced forms of trump artistry, shapeshifting, etc. are available either.

In effect, all characters should be the child of one of Oberon's offspring. By default you won't know who, and won't be recognized until/unless you do some rather impressive things to gain fame and recognition. Basically, not until someone saying 'that's my boy' will be better for them than it would be for you.

For 5 points, you can know who your parent is, and know that he knows it, but it won't be publicly recognized.

For 10 points, you can be recognized as a son/daughter of X. This makes you part of the family, and at this stage is a hefty perk in terms of access to court and Oberon's ear.

Disclaimer: The original kernel idea for this game comes from a convention game, but I'm deviating a lot from that because I honestly don't remember it well enough. :)