Friday, May 24, 2013

What just because I'm a day late you didn't think I wouldn't look at what they added this week did you?

So 2 of the 3 main things added to the specials we all know about:

Concussive Upgrade I

Evade Upgrade I

But there is also another new special not yet released, which is pictured above:

Nuclear Combustion

Edit 5/25: we were initially guessing on this just by the picture, hadn't found the desc at the time yetsomething to make missiles hit harder? something to make them explode like morts?
something that will never be released?

We'll see as time goes on. (or we'll go off the description splash and speed increase for explosive weapons).

On the weapons front there is a lot of holes in the data I see. 3 new weapons, no new names (one may be a bombard drac weapon). I still have 6 holes from a previous files too, so maybe I should look harder one of these days. Oh well.

Weapons I may have missed in the past:

Maelstrom5

Drac Bases - what may be in them:

Defensive Platforms

Command Center

Producers (zyn, energy, oil and metal).. hey just like us!

Quad Top platforms

WH's

Guard Fleets

Walls

Hab Block (hell if I know)

Similar to our bases, with a hint of a mission OP and a few twists.

Overall there was a large change in the format of the data, so not sure what all I've missed and will have to dig back through and update this post as needed.

Saturday, May 11, 2013

The #1 reason I prefer you don't link to my blog in the forums is that kixeye doesn't like external links to sites in the forums.

Ultimately if someone uses google, typically within 24 hours of me posting my blog is rated higher on the list than anything Kixeye has out there, so it shouldn't be hard for people to find the site on their own. Perhaps just tell them to google for whatever the latest raid name is.

If you do inadvertently post links to my blog on the forums be aware they may remove the link. If you see others that post it, please be careful in how you ask them to remove it and don't inadvertently quote it in the response to them also.

As of my last check, no new details I could tell about new stuff than what I'd already posted. Will keep an eye on it again over the next few days and do an updated post if I find pictures or new details.

At this time no pictures of any of them. I didn't dig too much, but will look as the week progresses and possible update this post in the next few days. Typically it is all posted by now, but not this week.

Unknown if the stingray is the same one they discussed on the wish list 6 months ago.

Other news:
Looks like they may have either put some more error checking in the game or they have just exported the data to where it is easier to update:

Cannot Create More Than 120 Ships

Ship Id Is Occupied Already!

Fleet ID Does Not Exist

Invalid Ship Data: hullID

Invalid Ship Data: weapons

Invalid Ship Data: armors

Invalid Ship Data: specials

Ship id not exist

Fleet Has More Than 5 Ships

Flagship already exists in fleet

Ship Already Exists In That Slot

Fleet ID Does Not Exists

Invalid Fleet Location

Player Does Not Own That Ship

Ship Is Part of a Different Fleet

Fleet Cannot Have More Than 5 Ships

Plus a few others, but they weren't ship related.

A few in there seem to indicate errors if you are trying to clone fleets or ships from fleet to fleet. Will be interesting to see if this helps cut down on cloning or not.