Event Description

Mafia City release date may be April 26th according to retail listings, Take-Two decline to confirmVideogames - they really like letting us make fat stacks. Most city gangster games make us rich, with an ever increasing number filling up somewhere in the corner of your screen, ticking up as we make progress. I like to imagine my character walking around, money spilling from everywhere, pockets bulging like they're smuggling potatoes. You'd think they'd store it somewhere safe. You're trying to roll out changes that you can only test so much internally, on local servers. There's big risks, and you see that when servers go down; it's because of this huge growth, and that the platform we built we just didn't imagine would be hitting these numbers.

There was also a big focus on mobile, with new releases being developed in HTML5, CSS and Javascript, and CTO Cadir Lee promising that the company sees "a lot of promise" in mobiles and tablets.And another thing is, I was at the Microsoft event last night talking to the Sea of Thieves guys. They said they loved the game, they play mafia games a lot, but, 'Oh, you're water.' I mean, our water is not very good, but Rare has great water tech. They said, 'We should share some knowledge.' That's a great thing about being part of a network of studios. We can get that water tech, essentially for free, and we can share stuff with them. That's just invaluable, because their water is great. Having that would really finish off our world nicely.Mafia City was revealed last week, in case you missed it. Our Joel got to look at it very closely and passed judgement this very morning. Now I'm bringing you the latest that the dev's have to say about the game in the form of three mini-diaries. They cover main character Lincoln Clay, the location of 1960s New Orleans and one of the game's core themes - family.