@rollschuh2282 I didn't know that. I upscaled ingame model textures. Upscaled image is 6000x6000 pixel. Ytd files have a limit about 8000 pixel or something like that. Upscaling the cutscene textures can exceed that limit since you say they are bigger than game textures.

@ugtgl yeah, but that means that you have cleaner start texture, so instead of upscaling the textures x6, you can just upscale them x3 and get the same output resolution, but have it maybe looking cleaner bc of the higher resolution start texture.