Dont see how that works...If you have a web and you're stationary, tracking isn't all that different...but your damage modifier is. I can't use quickfit because of gay vista, but i know my overall hits are higher with neutrons than with ions. It's just like saying the megathron does more dps with Ions...It doesn't. Most often you aren't going to be orbiting your targets...

December 15, 2007, 07:45:10 pm
im fitting deimos a few months now and im telling you.....deimos with 5 t2 ions and only 2 mfs has a lot better dps then 5x t2 neuts with 3 mfs's(around 100)......try this and youll see....this will give you a much more freedom to fullfill your med/lows....

im fitting deimos a few months now and im telling you.....deimos with 5 t2 ions and only 2 mfs has a lot better dps then 5x t2 neuts with 3 mfs's(around 100)......try this and youll see....this will give you a much more freedom to fullfill your med/lows....

Here's the rundown now that i have Eve-Fit tool. (Why didnt someone recommend me to this earlier?!?!?)

I used EANM II / Explo II / DC II / 2x MFS II on the lows of the deimos...as that's how i would logically fit it. I also used a CCC and Hybrid collision accel for the 2nd rig. I used void M for the ammo and Hammer II's for the drones. As you can see the Neutron deimos still puts out 80-100 more dps...alot more dps for the tank sacrificed between the 2 fits.

January 22, 2008, 05:12:35 am
For this setup with it being pure dps and gank id stick with neutrons but if you need to get more tank on there swap the neuts for ions, drop 1 MFS and replace it with a EANM your dps should not change much all that will chnge is that neutron give you a much higher alpha strick.

Certainlly tho if you progress to an astarte you want Ions over Neutrons.

im fitting deimos a few months now and im telling you.....deimos with 5 t2 ions and only 2 mfs has a lot better dps then 5x t2 neuts with 3 mfs's(around 100)......try this and youll see....this will give you a much more freedom to fullfill your med/lows....

Neutron Deimos is so much better it's not even funny. It has much better DPS, it has much better range (with Null, you have very noticeable range), it has much better DPS. Oh, and it has much better DPS. Seriously. I think you were running the numbers with small neutrons or something.

Certainlly tho if you progress to an astarte you want Ions over Neutrons.

no neutrons are the way to go with the astarte budy you can fit 7 and have a sweet tank

Neutrons and sweet tank don't belong in the same sentence when discussing the astarte

neutrons + almost any ship = bad on PW even with AWU level 5

anyhow back on subject....ions = barely less damage per second, but faster rof = more chance of shooting wrecking blows.

Not only that u can put on a full rack of ion tech 2's + a medium nos (best named not tech 2)

then rigs = your choice, but personally i would put 2 CC rigs in (cap runs perma with an mwd and armor rep off, but if you turn on the repper and turn off the mwd your cap will die in 5 minutes and 30 seconds)

January 25, 2008, 12:40:03 pm
Cap boosters let you manage your armor reps for quite a long time. (Long enough for most engagements) Will have to wait till i can get my hands on EFT again but taking off the auxiliary nano-pump on an astarte takes a T2 MAR from 505 every 9 seconds to 460. This about 100 dps effective tanking lost. If you drop the Hybrid burst aerator (which is the better of the 2x damage rigs) you lose 50 dps...but as this isn't an astarte thread, i'd sage discussion of it here .

February 15, 2008, 10:39:23 am
This is how Ions MIGHT do more damage. The better tracking means you will get more critical hits on your opponent. Unfortunately I dont know of any way to calculate the critical hit percentage to factor it into the damage, but it is something to consider, and it definately would not show up on any fitting tools you guys use. It is something to consider, but I am not sure how it will add up.

February 15, 2008, 11:56:29 am
Again, the reason stated for the use of neutrons is a higher alpha AND a better *range*. Tracking differences between ions and neutrons on a webbed target in optimal " " > 1,000m is almost negligible.

February 25, 2008, 12:35:14 pm
This is a great setup, i'm not bolstering the competition lol, but this is a better fit for a larger gang, as it is when (compared to my load out)1: faster and with larger range = better chance for alfa strike2: small dps boost3: repper allows you to leave when you get primary and then come back

but if you get webbed down and pointed the tank to gank ratio here will get you seriously killed.

Note: if this is a necro, it's only because in a duel my deimos beats this deimos thumbs up from the competition

February 26, 2008, 09:46:04 am
Link to your deimos and a friendly proof or stfu? (I was also unaware that there was competition and rivalry on a fitting board... )

If it's tank...tank > gank 1v1. I refer to 1200 dps gankthron vs. 800 dps dual rep ionthron. In most cases the ion-thron is going to win to due it's sizeable tank with no energy neutralization from the gankthron.

If you fly the deimos intelligently in a gang you wont ever be primaried...It's pretty much the most dps you can get out of a deimos and still keep some sort of tank...760-800 dps with near perfect skills is an insane amount for a cruiser hull.

February 26, 2008, 10:03:52 am
naw, do the math, over the amount of time it will take my deimos to eat through your repper, you'll be out of cap and i'll still have structure left. if it's a tank, tank, if its a gank ship... fit a plate (cept astarte)

naw, do the math, over the amount of time it will take my deimos to eat through your repper, you'll be out of cap and i'll still have structure left. if it's a tank, tank, if its a gank ship... fit a plate (cept astarte)

And i designated it as a *gang* ship so read the thread. Plated deimos on an op is an annoyance to the entire gang as you have to dock => fit rep and rep up any damage you take.

This is more of a gank ship than yours as it does more dps.

To the 1v1...If i last 1 minute, 40 seconds it negates the 4k armor added from the plate.

February 27, 2008, 10:33:22 pm
.. no need to get defensive dude, I said this is a better large gang fit, I only spoke of 1v1 because you made the blanket statement that in 1v1 tank>gank... which in this situation, you won't last the 1 minute 40 seconds to make that true. You're not the only person who can do math. The load doesn't say you are using EC-600's so who is to say that I wouldn't choose them in a duel with you as well? I guess that'd give you a couple extra seconds to rep... and waste more cap. and if it lasted any longer than your 1 min 40 seconds then you wouldn't be putting out your 600 guns only dps. I don't see where you outrange me, as we both use nuetrons. and if you didn't use void then you'd die faster. But hey man, I wasn't talking about a solo Deimos either, I don't care if it's bothersome when it works better... and I think it's more bothersome to deal with a dead Deimos pilot.. I did read your thread bro... but i guess i should've realized you'd get all sore... sorry man, meant no offense. I didn't know this was 'your' thread, didn't mean to walk on it.

February 29, 2008, 08:10:03 pm
With no link to your deimos i can only assume it's the one with Ions + 2x Ancillaries and a 1600mm plate... Obviously this is "My" thread as i'm the OP. But i'm merely making an arguement, not flaming you. Flaming people on the internet is like runnin in the special olympics, even if you win you're still retarded.

I've never lost the setup above in a gang, but i have had to rep it, so I have no idea what you're on about with "dead deimos pilot".

February 29, 2008, 08:43:48 pm
Yea man, you're right. My deimos fit is the one next to yours in thumbs up. the ions is another of my fits, you are right, vs that fit i think you'd kill me, that was just showing the difference in figures, it gets more dps than my other fit... but i prefer range, just like you. I feel you man, I run a repper sometimes too.. in fact I've used your loadout in the past.

March 05, 2008, 10:52:04 pm
Say I hate for the noob question, but how does this setup even work? I ran it through EFT with Lvl 5 everything and even put a Zainou Gnome 2000 implant in and its still short on CPU. Please clarify if you could. Anyways nice loadout though.

im fitting deimos a few months now and im telling you.....deimos with 5 t2 ions and only 2 mfs has a lot better dps then 5x t2 neuts with 3 mfs's(around 100)......try this and youll see....this will give you a much more freedom to fullfill your med/lows....

Tracking VASTLY increases critical hit ratio. If you want to get ahead of the damage curve you gotta have tracking mods for those perfect hits.

March 26, 2008, 03:22:55 pm
The tracking difference between Ions and Neutrons is miniscule. When the target is webbed (The deimos has a bloody web on it) there's no difference. I've had 2-3 perfect strikes in a row with Neutrons. The alpha and reach on Neutrons is better as well. Do lurk moar.

March 26, 2008, 05:13:53 pm
yea saying that the ions have a better chance to crit over the neutrons is like saying somthing like: it's better to close your eyes and poke someone 100 times in hope of hitting the in the eye that to open your eyes punch someone as hard as you can in the jaw. and like sceptor said yea you have a web for a reason.

March 27, 2008, 01:34:22 am
I like this except I prefer to drop one of the MFS for an EANM and I drop the NOS since I'd rather have a full set of slaves rather than have the CPU implant. Still over 700DPS with HH2s and what is really a massive tank for a gank fitted ship.

Repper is only meant for repping after battles or as a hail mary I'm guessing?

And you need the KMB-50 to run this setup with the small nos. IF that's not your cup of tea then you can do without afaik. The 5% reduction in turret CPU implant isn't enough. (Gnome KZA '2000' i think it's called)

Haven't seen it done yet and I love this setup so I thought I'd throw it out there. This is pure gank potential with as much tank as I could muster. This mini-astarte pumps out some serious hurt with the right skills and hardwiring.

My damage mod is roughly 12.1 and Resists are 66% and better all around (66 being explo). Cap holds well under MWD or MAR II (Not both). Armor is not a big deal with some low-grade slaves or a nice gang leader bonus / remote repping.

For a gang battle I would consider switching the web for a Cap Recharger II, but with the nos nerf it's not a giant deal if you're DPS support and the web comes in handy.

This is by no means a solo-pwn mobile, and is designed to warp in after the battle has started.

However it does a number when solo'ing noob battlecruisers, which equates to 600+ perfect strikes on tanked BC's. It also vaporizes caracals in under 15 seconds.