kinniken-dev if you want the latest stuff. I'll update master when the new version is ready.

Speaking of which, a few new commits tonight:- Random bar NPCs for all factions, Naev-style- Increased price variations, making trade more lucrative (I'd love some feedback on this, I really want trade to be a significant income source)- Removed Imperial and Ardar licenses from sale as they can now be earned from missions

If you have a bit of time... would you mind doing the Harkan campaign again, both sides if possible, and let me know if there are any "holes" left (moments where you have no missions active). Normally if you don't refuse a mission they should always follow each other.

You can cheat to save time of course, give yourself money to pay for a good ship early, teleporting yourself in the necessary systems etc.

Just committed a few new changes:- CPU outfits, which make a lot more builds workable- Reduced license needed on quite a lot of items- Much faster torpedoes- Some fixes to events- A tweak to world generation that should make missions more available

Yeah, I was doing a bit of testing and also felt that with those mods you basically have unlimited CPUs. Definitely better than before but a bit excessive. I'll tone them down a notch in the next release.

I have the opposite impression on slots however. I always feel I'm lacking utility slots and have nothing to put in the structure ones, at least on small to medium ships where simply having an afterburner and a retro engine means two slots taken.