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It is a period of civil war.
The Rebel Alliance is
preparing a major attack
against the evil Empire.
Launching from a hidden
base on the fourth moon of
Yavin, the Alliance forces
hope to destroy the Death
Star, an armored space
station with enough power
to decimate an entire planet.
LUKE SKYWALKER and
WEDGE ANTILLES, two
young Rebel recruits, have
joined the Alliance in a
brave attempt to restore
freedom in the galaxy....

Rogue Leader expanded on the original game with improved graphics and a new tactics menu that allows the player to form up their squadron or set a target for their squadron such as laser turrets or enemy TIE Fighters. The game also expanded on the unlockable levels of the original—Beggar's Canyon is included in the tutorial, the opening level Battle of Yavin was included in both games (Rogue Squadron called the level Death Star Trench Run), and Battle of Hoth was made more authentic with the GameCube's advanced power. The other major battle in the original movie trilogy, The Battle of Endor, was arguably the biggest and most challenging scenario in the entire game.

The Rebellion grew following this victory, as did Imperial retaliation. Red Squadron was escorting a convoy from Yavin 4 to Hoth, and was ambushed by imperial forces. After Skywalker is shot down during the Battle of Hoth, command of Red Squadron switched to Wedge Antilles. After the Battle of Hoth, Antilles took part in an investigation team in The Maw, to scout out an Imperialasteroid base; where he and the rest of Rogue Squadron freed prisoners taken on Hoth. Bothan spies beamed the plans and the location of the Death Star II to the corvetteRazor, which was captured by an Imperial Star Destroyer. The Rogues disabled the Star Destroyer and sent it crashing into the planet Kothlis where the Rogues provided support to a commando team moving into the burning hull of the cruiser after its destruction to retrieve the data.

When Factor 5 received early GameCube prototype hardware in mid-2000, the development team then working on Star Wars: Episode I: Battle for Naboo decided they next wanted to create a direct sequel to Factor 5's most successful game to date—Star Wars: Rogue Squadron. With LucasArts' approval, the team immediately began developing a tech demo to exhibit at Space World, a Nintendo-hosted trade show. In 19 days, Factor 5 produced an introductory cutscene that emulated a scene from Star Wars and a playable demo, which then premiered alongside Nintendo's GameCube hardware at the show. According to GameSpot, the cutscene "wowed audiences,"[1] and IGN described the demo as "drop-dead gorgeous."

As with Rogue Squadron and Battle for Naboo, Rogue Leader was again co-developed by Factor 5 and LucasArts; however, the bulk of the game's development was done by Factor 5. Unlike past co-development efforts, the bulk of the level design, which was traditionally handled by LucasArts, was created by Factor 5 in addition to the game's engineering and programming. Factor 5's in-house development team consisted of 25 members plus two freelance employees.[2] One level designer as well as the game's lead artist were employed by LucasArts. Development of the game's art started that same year. In anticipation of the project, modelers immediately began building high-polygon models of the playable craft using Maya and in-house tools, and usable art was pulled from the archives. In late December, 2000, mission designers met with director Julian Eggebrecht and producer Brett Tosti to start planning the game engine. The team eventually completed Battle for Naboo, and full-time development of Rogue Leader began in February 2001.

Draw distance, much improved over the first Rogue Squadron and Battle for Naboo, was drawn out as far as possible. A small amount of haze was deliberately added to create a sense of distance, but not to actually hide the drawing. The game also has three levels of detail; the closer the player comes to objects, the more detailed they become. By utilizing the GameCube's Graphics processing unit's TEV pipeline, Factor 5 was able to create the shader needed to produce the visual effect employed by the game's targeting computer. The developers tried to make the game as close to the movies as possible, studying Industrial Light & Magic's special effects, using some of the same sound effects, music and voice acting from the films. The original actor, Denis Lawson, was also hired to record new lines for Wedge Antilles.

With the development of the open-source Dolphin emulator, several HD texture packs were made.

Death StarAttack - The attack on the Death Star during the Battle of Yavin. Players are first required to destroy deflection towers on the surface of the Death Star to support Y-Wing bombers for their trench runs. Immediately after, Red Squadron is told by Yavin 4 that enemy fighters are approaching. Once a player has successfully destroyed all TIE fighters, they are allowed to proceed with their Trench Run. The player must maneuver their way around turrets and obstacles, and then must evade Darth Vader's TIE Advanced and two TIE Fighters, which can be destroyed. Once players have evaded Vader and his TIEs enough, they hear Han Solo with a "Ya-hoo!" and then must proceed to fire proton torpedoes into the Death Star's exhaust port at the end of the Trench. Afterwards, the player sees Wedge, Luke, a Y-Wing, and the Millennium Falcon fly away from the Death Star, and the Death Star explodes.

Ison CorridorAmbush - Rogue Squadron, escorting the frigate Redemption, as well as several Rebel Transports, travel through the Ison Corridor, when TIE Fighters ambush the transports. The player must defeat all TIE Fighters that are attacking the Rebel Transports to advance to the next stage. Once all TIE Fighters are defeated, TIE Interceptors reinforce the Imperial ambush, and the player has an option to switch vehicles with an A-Wing. Once the player has destroyed all of the incoming TIE Interceptors, the player heads into the nebula with the transports and the Redemption. Immediately after entering the nebula, the players have to defend the transports from yet another wave of TIE Interceptors.

Battle of Hoth - The level where players recreate the Battle of Hoth. During this level play permanently switches to Wedge Antilles.

Prisons of the Maw - A bombing mission where players must free Rebel prisoners from an Imperial prison in an asteroid field.

Rogue Leader was the 7th-best-selling video game on the Nintendo GameCube in November 2001, the title's debut month. These sale figures made the game the best-selling third-party and second-best-selling overall GameCube game during the console's launch. LucasArts stated that the title had sold faster than any of its previously published games at the time. When both the game and console were launched in the United Kingdom over six months later, the title entered the charts at number one, making it the first ever third-party game to hit the top spot during a console's launch. In May 2003, Nintendo added Rogue Leader to its best-selling Player's Choice collection. Rogue Leader sold over 873,000 copies in the United States[4] and over 100,000 in the UK.