Prepare for battlefields littered with
Cluster Mines
,
Black Sun Aces
, and massive explosions. Rely upon heavy shielding and reinforced hull plating to see you successfully through your bombing run,
SLAM
past enemy fighters, or launch devastating volleys of
Plasma Torpedoes
to obliterate your foes. Wave VII offers each of the game's three factions access to new ships, pilots, and upgrades. Incorporate them into your fleet and use any means necessary to lead your squad to victory!

The Four Pillars of X-Wing

Jousters like TIE fighters and B-wings rely upon the pure, mathematical efficiency of their designs to outgun rivals in straight-forward combats.

Arc-dodgers tend to demand more of your squad points but rely upon high pilot skill values and extraordinary maneuverability to line up deadly, close-range shots, even as they slip out of enemy firing arcs.

Turrets, finally, rely upon their shields and ability to target foes in a 360-degree arc in order to wear down enemy forces.

It's possible, though, that the release of Wave VII may demand the introduction of a fourth pillar – the bomber. In our previews of the Rebellion's K-wing Expansion Pack and the Imperial Navy's TIE Punisher Expansion Pack, we explored some of the ways that their new bombers and ordnance are soon to reshape your X-Wing battlefields.

For starters, the K-wing's new SLAM action enables it to race across the battlefield and deploy its ordnance at amazing speeds, so that you'll often be able to catch your opponents by surprise.

Meanwhile, because the TIE punisher comes with a systems upgrade slot, it can perform actions to deploy some of the game's most devastating ordnance even before it executes its maneuvers, thereby affording Imperial squad leaders an incredible, new degree of accuracy with their bombs.

Finally, the range of available ordnance expands considerably with Wave VII, even as it becomes more efficient than ever. Bombs like the Conner Net and Cluster Mines don't just damage enemy ships; they serve as a measure of battlefield control. Both of these new munitions remain in play until they detonate, meaning they can help you crowd your opponent into unfavorable positions. At the same time, the
Extra Munitions
upgrade allows you to use these bombs more often and at a discount. With the Extra Munitions upgrade, your TIE punisher can depoy bombs as many as four times in a game.

The result is that Wave VII and its ordnance make your X-Wing battles more explosive than ever.

Read Our Previews for More Information

Even as Wave VII expands the range and impact of your munitions, it bolsters the ranks of the galaxy's Scum and Villainy with two new expansions, the Hound's Tooth Expansion Pack and the Kihraxz Fighter Expansion Pack. These expansions and their starships were the subjects of our first two Wave VII previews.

We looked at the Hound's Tooth Expansion Pack in the preview, "Any Means Necessary," exploring some of the possibilities inherent in its massive shields, its incredible 180-degree firing arc, and its Hound's ToothTitle, which allows its pilot to escape the ship's destruction aboard the custom Z-95 Headhunter, the
Nashtah Pup.

Meanwhile, our previews of the K-wing Expansion Pack and TIE Punisher Expansion Pack went beyond the ships' new technologies and ordnance.

The article "SLAM and Bomb" offered a look at the K-wing Expansion Pack that went beyond the ship's SLAM action and ordnance to address the possibility of utilizing its
Twin Laser Turret
on an ace like
Miranda Doni
, an idea that World Champion Paul Heaver took to a higher level in his overview of "Wave VII Rebels."

Finally, the TIE punisher and its pilots stole the spotlight in "Obliterate Your Enemies" and former World Champion Doug Kinney's overview of the Imperial side of Wave VII, "Wave VII Imperials." Both articles called out the possibilities afforded by the ship's systems upgrade slot, its inherent boost action, and the unique abilities of its ace pilots, particularly those of
"Deathrain,"
who can deploy bombs out of his front or rear guides and can then immediately perform a free barrel roll action.

Because his pilot skill value is lower and he can deploy bombs from his front guides, ”Deathrain” can execute a maneuver and deploys his Cluster Mines on the Millennium Falcon, exploding the mines before
Han Solo
can even execute his maneuver.