I've started a new 3D game using JOGL (jogamp.org), it can load vertices from one scene in a .blend (see blender.org) file format. I hope I can manage to bring something from Metroid M inside it with free artwork.

There's keyboard bindings now which rotate the terrain with each keypress. Basically I have to load some terrain and player character models, then implement movement on a map and the engine is done. Then I need to make levels etc.Here's a screenshot:

I have implemented some drawing primitives as I'm not going to use glu glut and GL textures. I'm currently working on the cylindrical meshes where Samus runs through in the Metroid other M game ... I wonder if those pipe walkways are intellectual property of Nintendo or other companies ?I wonder if I can use the pipe walkway concept with other textures or not ?

Here's the half circle horizon picture which can be rotated with left and right arrow keys :

There's a fading opening screen (press X or Z to start game) then there's a preliminary tube which must be textured and then there's shooting by pressing z, bullets fly towards positive Z for now. See the README for details. Latest tarball is here : http://code.google.com/p/spaceodyssey3d/downloads/list

The API suits my style of programming more and is better IMHO. In JOGL you have to have a drawable or an animator before you can start using GL functionality, in LWJGL everything is very finely layered. Plus things for games such as vertex groups and so on. I think it's a neater lib than JOGL. Android supports it too IIRC.

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