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Sunday, November 15, 2015

The Lost Lands: Borderland Provinces Kickstarter has been picking up speed in it's final days and now it's in it's final hours. I posted about it earlier hereand I'm not going to go into full details a second time, but Frog God is putting out a campaign setting for their adventures and you can get in for as little as $35 in print for the campaign OR adventure book, $70 if you want both. It comes in Pathfinder, 5e and Swords & Wizardry flavors.

It's hit a number of stretch goals. I'm just going to highlight the ones that add more content.

$46,000 Walls of Broch Tarna: Free short-story fiction, set in the Borderlands. “The Walls of Broch Tarna” by Nathan Shank.$48,000 Alternative Wilderness Tables (Basic tables): Region-Level Wilderness Encounter Tables as further described below.$50,000 Stretch Goal #3: Perilous Places #1. Specific encounter tables for those foolhardy enough to venture into the Forest of Hope or (even worse) the Creeping Mire in Keston Province.$52,000 Stretch Goal #4: Gods of the Borderland Provinces (Basic)! Pages added to the book, describing the most prominent of the region's deities. $54,000 Stretch Goal #6: Perilous Places #2: Specific encounter tables for the Lorremach Highhills, the Wilderland Hills, and the Duskmoon Hills. $56,000 Stretch Goal #8: Archeillus. The basic form of the deities appendix will contain the descriptions of Thyr, Freya, Muir, and Belon the Wise. If we unlock this stretch goal, the less-known god Archeillus is added to the appendix of Borderland deities.$57,000 Stretch Goal #9: Yenomesh. Yenomesh is the god of glyphs and writing, and appears to be responsible for a miracle that happened in one of the towns of Suilley. He’s a good patron for wizards.$59,000 Stretch Goal #11: Perilous Places #3. Specific encounter tables for the Forlorn Mountains, the Kal’Iugus Mountains, the Meridian Range, the Rampart Mountains, and the eerie peaks of the Cretians.$60,000 Stretch Goal #12: Telophus. Telophus is a very commonly worshipped deity among the peasantry, a god of farming and grain. His church is becoming more active in the face of the oppression of farmers in some parts of the Borderlands, and would be an excellent patron for clerics who like to go around rescuing settlements on the edge of the wilderness. $62,000 Stretch Goal #13: Free adventure PDF “Vindication.” If we hit this stretch goal, we will give a free pdf of the Borderland Provinces d20 adventure Vindication to all backers. Vindication is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about the Lorremach Highhills. It’s a very useful resource.

The Kickstarter just passed the $62 k threshold. The following stretch goals are due up next:

$63,000 Stretch Goal #14: Kamien and Dre’uain the Lame. Kamien is a goddess of the rivers, and Dre’uain the Lame is a god of industry and hard work, and his church in Keston is dedicated to re-settling the wild, depopulated lands ruined by the chaos of the Wilderland Clan Wars that took place 10 years ago. If we hit this stretch goal, Greg will do the research and writing to add details about Kamien and Dre’uain the Lame into the appendix of deities. LOCKED$64,000 Stretch Goal #15: Spire of Iron and Crystal (paid). This module has already been published for Fifth Edition in its “Director’s Cut” format, in Quests of Doom 2. If we hit this stretch goal, we will publish the pdf of the Director’s Cut for Pathfinder and Swords & Wizardry, and sell it as a $5 add-on to the Backer Kit. LOCKED$66,000 Stretch Goal #16: free PDF of Bard’s Gate. If we hit this stretch goal, we will give a free pdf of the Bard’s Gate d20 version to all backers. This is a very large book; it is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about one of the key cities of the campaign area. The influence of Bard’s Gate is extremely strong in the northern and western parts of the Borderland Provinces. LOCKED$68,000 Stretch Goal #17: free PDF of Durbenford. If we hit this stretch goal, we will give a free pdf of the Borderland Provinces d20 adventure Trouble in Durbenford to all backers. This is a very large book; it is not converted from the original d20 format, so it would require a bit of work to use it directly, but it provides tons of information about the regions just to the west of the map of the Provinces. Like Vindication (Stretch Goal 13), it’s a very useful resource with many pages of Borderland goodness. LOCKED$71,000 Stretch Goal #18: free PDF of Spire of Iron and Crystal. If we hit this stretch goal, we will give away the Fifth Edition, Pathfinder, and Swords & Wizardry PDF of Spire of Iron and Crystal to all backers. LOCKED

Lots of good stuff added already and some very attractive free PDFs potentially to be added in the next few hours.

If you haven't checked out The Lost Lands: Borderland Provinces Kickstarter, your time is running out. Frog God does some extremely high quality releases and this looks to be up there with their previous ones.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)