Sniper

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They are the designated marksmen and snipers of a unit, armed with a bolt-action, high-power sniper rifle or a semi-automatic, medium-power battle-rifle. With their bolt-action rifle, they are able to eliminate targets accurately at extreme distances, and offer overwatch for their fellow warriors. With their semi-automatic battle-rifle, they can quickly and efficiently eliminate lone targets at medium to long range, and their handgun can be quite effective if they are caught in close quarters.

A major consideration when choosing the sniper class revolves around the aggression of the team. Snipers are frequently (but not necessarily) passive players, staying far from the front line of battle to pick off vulnerable targets and counter-snipe. A skilled sniper can accumulate large numbers of kills without dying, being able to call in high-level Support Actions. Weaker snipers, however, will often be picked off easily, adding little to the team. For assault-heavy maps, especially in Combat Mission, it is essential to consider the need for more players to run into the heart of the attack as Riflemen or Spec Ops, otherwise precipitating an easy loss due to the attacking team camping. This does not deem the Sniper class useless in Combat mission battles however, a skilled sniper can easily take out opposing players and snipers while opening up a path for other classes to the objective.

The Sniper class has returned to the multiplayer of Medal of Honor: Warfighter. It is a very balanced class, similar to the Assaulter but it specializes in ranged combat. Their special class ability is Bipod, but unlike the Heavy Gunner's bipod, the Sniper's bipod points out targets. This helps the Sniper cover chokepoints. Be warned, the sniper is vulnerable to being flanked.

To help in CQC battles, the Sniper carries the Glock 18 automatic pistol. For explosives, the Sniper carries PDM 86 proximity mines. These can be set to cover positions the sniper is occupying. Be warned, however, as the PDM 86 has a limited battery charge, and when it runs out, you're extremely vulnerable to being flanked. That's why a buddy should assist in covering the Sniper