Overview:

After heavy fighting, Infanterie-Division 132 took the strategic town of Mekensievy-Gory, north of Sevastopol. Gefreiter Bidermann’s PaK platoon, reduced to only two guns, set up near the railway station. On the morning of 30 December, red flares sizzled skyward – the signal that a Soviet attack was imminent.

Switched sides, the Russians didn't take the KVs, the Germans took the StuGs. German armour neutralized by T28 crit, ATR and DC attacks. Russian infantry went up the centre of board 71, bypassed the 105 and the AT guns until late in the game. Took two board 71 buildings then went right and left to take both factories with bogged T28s in them. The Russian sniper was deadly, as was the commissar, but in a bad way.

2017-12-02

(D) Andy Beaton

vs

Richard Hooks

German win

Germans started badly with an illegally placed 105 (legal placement in factories is Red Barricades only) but the Russian infantry was cautious and bluffed by dummies. First KV immobilized by a StuG and when the second fell in a cellar the Russian failed his personal morale and conceded.

2017-11-13

(A) Michael Rodgers

vs

Magnus Rimvall

Russian win

We played using the Russian balance, which removed the German ART gun. I took the KV option to have some ability to lock the fire of defending infantry. Magnus did not take the StuG option. I had better dice than Magnus in the early stages. The 37 AT guns went down without inflicting damage. After three turns, the Russians had two VC buildings and were certain to obtain two more in one more turn. The Russians were in a position to interdict any reinforcements heading for the fifth building, so we called it.

2017-05-24

(A) Jeff B

vs

Scott Sherer

German win

The Russians need to be very aggressive, and it showed when they took a heavy toll Turn 1. 3.5 squads and, perhaps more importantly, the 9-2 went down to initial enemy fire. This would probably prove to have game-changing consequences. Turn 2 saw them charge the central factory with the help of VBM sleaze freeze. This would be the only building they captured until late into the game. The Germans did elect the extra tanks, and these made their way onto the board during their part of the turn. Turn 3 saw the German reinforcements arrive, just in time to secure the very weak-looking German eastern flank. But two of their three tanks went down to a DC and ATR fire. The remaining tank caused just enough of a delay though that their selection was probably warranted. Turn 4 saw the German body count rise as the Russians continued their desperate press. The first of the eastern fringe buildings fell into their hands and all they needed was one more, but this would prove to be difficult as the remaining buildings were guarded with just enough. In the end the Russians fell a turn short. This is a great scenario with high replayability.