~DISCLAIMER: THE ORIGINAL TUTORIAL WAS MADE BY EZETH, I AM RE-MAKING IT FOR BLENDER SINCE HE USES MAYA.

This is a tutorial on how to make 3D objects for toribash, the items will only display locally, so you can see them in-game, but others won't be able to see your items when you go on multiplayer. This is mainly for art, videos and fun.

This tutorial will be mostly focused around Blender, which is a free open-source program.

Spoiler: 1. Software

1. Software

1. Software

There are many programs that can make a 3D object. For this I will be using Blender.
Another Popular choice is Maya.

2. Basic Controls

Upon Opening Blender, you will see a few things, first a message, just click away from it. You will also see a cube, camera, and Lamp.

Big pic

Delete the cube by pressing the "Delete" or the "x" key and selecting delete on the menu that pops up. Don't worry about the camera or lamp for now.

Press and hold middle mouse button, you will rotate the camera.
Press and hold shift+Middle mouse button = Pan the camera.
Scroll the Scroll wheel = Zoom in and out.
Press the "1" key on the NUMPAD = View from the Y axis.
Press the "3" key on the NUMPAD = View from the X axis.
Press the "7" key on the NUMPAD = view from the Z axis.
Press the "5" key on the NUMPAD = Toggle between orthogonal and user perspective views.
Right Click an object = Select it.
Press the "a" key = Deselect all objects.
Press the "s" key = Scale an object. (If you press "z" , "x" or "y" during the process, you will lock movement to that axis)
Press the "g" key = move an object.(If you press "z" , "x" or "y" during the process, you will lock movement to that axis)

The little red and white circle is the origin. This is where your objects will spawn. If you left click, you move the origin. Should, at any time, you want it to return to the center press Shift+C

There are many more controls, but these are basic ones + camera movement, to get you started.

3. Making the 3D object

3. Making the 3d object

It's good practice to work in Orthogonal mode. So hit "5" on the numpad

First we will make a sphere, this will represent the head of tori/uke.
Press SHIFT+C to ensure the origin is in the center.
Go to the bottom left of Blender, and click "Add > Mesh> UV Sphere"

To scale the sphere so it is the same size as a tori/uke head, select the sphere, by right-clicking on it, hit the "s" key for scale and type ".2".

Your scene should now look like this:

so now that you have the tori head reference set up you want to start making the object, since the possibilities of object making are endless, and its a long process to be good at modeling, so there is no way I can cover everything about Blender in this tutorial, but here are some good starter Videos

.

And once you are comfortable with the basic controls. Check out this tutorial, to make a teacup. It teaches you some good techniques.
Part 1:

Part 2:

4. File format and naming

4. File format and naming

For this I made a halo.

Now we want to export the halo.
Go to file>export>Wavefront(.obj)

Export it to a folder in Toribash custom.
(I use a folder called 3d, since no-one has that name)
So the path for my folder would be Steam\SteamApps\common\Toribash\custom\3d\halo.obj

PARTLESS= If you make this 1 the tori model will disappear( only that bodypart) . For example if you have a hand model and load it with partless option 1 normal square hand will not shown ingame. If you want it to shown make it 0.

Dark, if you use a command line, it will only show once. If you edit Item.dat it will show permanently. HOWEVER, item.dat is currently not working for me, it re downloads my tori from the servers and corrects my item.dat. So it doesnt really work for me