mcjihge2 wrote:Can someone give me some tips for starfighter assault. which fighter, what star cards, when to use abilities? Im hopeless at it and always seem to get stuck in a frustrating spawn die repeat.

Fighters are reasonable all-rounders, very good at knocking enemies out at range (you should be able to get a kill or two in the opening moments of any battle as a Fighter). The Clones' ARC-170 has a very effective rear gunner mode to take down pursuers, which has netted me several kills and assists.

Interceptors are primarily anti-fighter and anti-bomber; not great at dishing out the damage on static objectives like mines etc (though they can certain assist in that manner if you like), but superb when you need an edge in maneuverability and speed.

Bombers are cumbersome as strawberry float, but they're great at attacking objectives. The Ion weapon that some of them have (just the Y-Wings IIRC) is great at rendering other fighters vulnerable by slowing them down and disabling their unique moves. I've gone on some pretty good kill-streaks as a Y-Wing bomber.

I don't have many star cards for my spacecraft, but I've still been able to rack up the kills and snare enough points to get to be the hero. Yoda has to be my favorite starship hero, he's so damn nippy in that thing.

Octoroc wrote:I'm not buying this, partly because of the freemium progression mechanics in a full priced game and partly because I read in a review that the game spans all the Star Wars films and Star Wars films have been a bit pants since 1980. You know it's true.

Brerlappin wrote:Clone wars stuff is wack as strawberry float. Everything about it sucks, all the designs for vehicles and enemies from those movies was terrible. It was a complete 180 from all the iconic enemies/vehicles from the original movies

The designs are definitely incongruous with the style of the original trilogy, with everything in the prequels being overly clean/sleek/modern (which is especially jarring given the short time difference between the films), but that doesn't stop some of the designs themselves being great. You can partly get over the style differences by acknowledging the massive variation in planets/settings.

My favourite is probably the naboo starfighter:

It's one hell of a sleek fighter design. Unlocking it via cheatcode in the original Rogue Squadron is a great memory of mine.

Episode 1 might be all over the place, but the podrace is the definite highlight of the film. The podracer designs are excellent, as is the whole concept of ridiculously fast and dangerous space chariot racing. The basic design a tiny cockpit trailing behind two giant engines perfectly encapsulates the frailty, speed and danger of the sport.

I can kind of forgive the prequel trilogy ships looking more sleek and modern. They're built to be high quality and in a time of plentiful excess.During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat. The Empire on the other hand are using cheap, disposable, mass produced ships to have as many as they can as quickly as they can in order to simply overwhelm any opposition with sheer numbers.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

Who? The rebels would have no Clone Wars stuff as the Republic/Empire would have it all, from both the Republic and Separatist sides. And after 20 years the Empire would bin off the Clone wars fighters in favour of the low maintenance Tie fighters, and capital ships would be gone in favour of the more powerful (and more intimidating) Star Destroyers.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

Not only ship designs, but weaponry too. You can see a tiny bit of that in BF2 though, with the Rebels able to make use of old AT-RT walkers from the days of the Republic, and the old Clone Wars-era DC-15A blaster rifle is usable by the Heavy class of both sides across all the eras. That said though, Y-Wings!

The lack of Clone War-era capital ships is explainable by the fact that the Empire would have been able to scrap all the old ships and replace them at its leisure. The starfighters... I don't know. I'd like to think that the Rebels have some old V-Wings and ARC-170s etc in their arsenal, but 18+ years pass between the prequel and original trilogies. The Rebels obviously have a sympathizer in the X-Wing and A-Win business.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

The Rebels obviously have a sympathizer in the X-Wing and A-Win business.

Isn't that the Mon Calamari? In one of the Rebels eps there is one of that lot designing a B-Wing.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

I reckon anyone who mentioned the word "continuity" to Lucas during the making of the prequels got fired on the spot.

Lagamorph wrote:During the original trilogy era though the rebels are basically fighting with anything they can get their hands on and having to keep repairing things that during peace time would be scrapped in a heartbeat.

That's exactly it though - you'd expect them to have a whole bunch of clone wars era ships that are half repaired and duct-taped together. The complete lack of shared ships designs between the trilogies is really jarring.

The Rebels obviously have a sympathizer in the X-Wing and A-Wing business.

Isn't that the Mon Calamari? In one of the Rebels eps there is one of that lot designing a B-Wing.

The B-Wing may be of Mon Calamari design, it looks bulbous and weird enough, but I've not seen Rebels yet though so I don't know. The A-Wings and X-Wings come from other companies though.

The X-wing was descended from Incom Corporation's Clone Wars–era starfighters, namely the Aggressive ReConnaissance-170 starfighter, Clone Z-95 starfighter, and Z-95 Headhunter. Incom's engineers strove to build a well-rounded, hyperdrive-equipped snubfighter with no exploitable weakness. The new starfighter was intended to become the backbone of the Imperial Navy, but political forces led to the Galactic Empire deciding to rely on Sienar Fleet Systems' more affordable TIE line. The Alliance to Restore the Republic then adopted the X-wing design as its own.

The RZ-1 A-wing interceptor was a wedge-shaped starfighter manufactured by Kuat Systems Engineering, which took design inspiration from the Republic starfighters of the Clone Wars. They were used by the early rebel movement against the Galactic Empire and the subsequent Rebel Alliance, seeing action during the Age of the Empire and the Galactic Civil War. It was still in use thirty years later during the conflict between the Resistance and the First Order.

Lots of clone wars inspiration to be found in the X-Wing and A-Wing starfighters, according to those descriptors.

Watching the ARC-170 in action in RotS, the similarities with the X-Wing are obvious, alongside the second generation Jedi Starfighters' foreshadowing of the TIE Fighter line yet to come, and the Venator-class Star Destroyers. The Y-Wings seen in TCW add further to the continuity.

Alvin Flummux wrote:Watching the ARC-170 in action in RotS, the similarities with the X-Wing are obvious, alongside the second generation Jedi Starfighters' foreshadowing of the TIE Fighter line yet to come, and the Venator-class Star Destroyers. The Y-Wings seen in TCW add further to the continuity.