Explorer Window

Properties Window

The Properties window, also toggled from the View tab, shows every detail about how an object looks and behaves. For example, a Part has properties such as Position, Color, and Size which define where the part is located and how it appears.

Selecting multiple objects lets you change properties for all of them. For example, if you have multiple parts selected, changing the Color value in the Properties window will set the color for all of them at once.

Game Explorer

The Game Explorer window lets you manage badges, developer products, images, meshes, and places in your game. It also provides a mechanism to bulk import large groups of articles/game assets|game assets.

Quick Open

The Quick Open window can be opened by pressing Ctrl+P(Command ⌘+P on Mac) or by adding its action button to the Quick Access Toolbar. This window lets you quickly find any instance or path in the game and it includes some useful options for searching:

The matched part of a search shows up in bold text within the search results.

Pressing ↓ selects an item and Enter or a mouse click opens/locates it. Scripts open in the script editor while other instances are highlighted in the Explorer.

Recent items are floated to the top of the list.

You can optionally respect case by toggling the button, enable regular expression searches by toggling the button, or select “space as wildcard” and/or script-only searches with the button.

Moving the Camera

Inside the game editor window, you can move the camera with these controls:

Key/Shortcut

Action

Description

W

Forward

Move the camera forward.

S

Back

Move the camera back.

A

Left

Move the camera left.

D

Right

Move the camera right.

Q

Down

Move the camera down.

E

Up

Move the camera up.

Shift

Change camera speed

In combination with any movement key, changes the camera speed (camera speed can be customized within Studio settings).

F

Focus

Focus the camera on a selected part.

Right Mouse Button

Turn the camera

Hold and drag to freely move the camera view around.

Middle Mouse Button

Pan the camera

Hold and drag to pan (slide) the camera.

Mouse Scroll Wheel

Zoom in or out

Zoom the camera in or out.

If the camera isn't responding to keyboard controls, click inside the game editor window to make it active.

Transforming Objects

The Studio transform tools, accessible from the Home and Model tabs, let you position and resize objects.

Icon

Action

Description

Select

Lets you select an object in the workspace.

Move

Displays three handles which can be dragged to move the current selection along the corresponding X, Y, or Z axis.

Scale

Displays three handles which can be dragged to resize the current selection along the corresponding X, Y, or Z axis. Note that Model|Models can only be scaled uniformly.

Rotate

Displays three handles which can be dragged to spin the current selection about the corresponding X, Y, or Z axis.

Collisions

Toggles the collisions state. If collisions are off, objects can be moved, scaled, or rotated so that they overlap each other; If collisions are on, objects cannot be manipulated so that they overlap other objects.

Saving and Publishing

The best way to save your work is to publish it to Roblox’s online servers. This lets you edit it from any computer that can run Studio. Publishing also lets others find and play your creations.

Select File → Publish to Roblox to publish your work. This will open a window where you can set the creation’s name, description, creator, genre, and which device types it should run on. If you already published your place in a session of Studio, this will publish the creation to the same slot.

Playtesting

There are three options for articles/game testing|playtesting a game, all accessible from the Home and Test tabs. Click on the small arrow below the button to choose one of the three options.

Action

Description

Play

Starts simulating the game, inserting your avatar at either the SpawnLocation or coordinates of 0, 0, 0.

Play Here

Starts simulating the game, inserting your avatar at the current camera position.

Run

Starts simulating the game but does not insert your avatar. The simulation begins at the current camera position and you can navigate around the game world using the Studio camera controls.

Customizing Studio

Studio Theme

Studio features both a light theme and dark theme. To change themes:

From the Studio menu bar, select File → Settings.

On the left side of the popup window, select the Studio tab.

On the right side, locate the General section.

For Theme, select either Default, Light, or Dark. If your operating system supports light and dark modes, the Default option will mirror your system mode.

Moving Windows

The windows in Studio can be customized to fit your ideal work style.

Quick Access Toolbar

The top-left region in the Studio menu bar is called the Quick Access Toolbar and it contains shortcuts to various buttons and commands in Studio. You can freely add, remove, and rearrange actions in this section.

To quickly customize the Quick Access Toolbar, click the small arrow to the right of the toolbar. This will reveal a drop-down menu that lets you enable and disable items. You can also add and remove buttons, as well as change the order of the buttons, by selecting Customize from the drop-down menu.

Studio Shortcuts

All of the shortcuts in Studio can be customized. There are also many Studio actions without default shortcuts that can be tied to any key combo. See Roblox Studio Shortcuts for a complete list of these actions.

If the camera isn’t responding to keyboard controls, click inside the game editor window to make it active.

Explorer Window

The Explorer window shows a list containing every Instance inside of a place. It can be toggled from the View tab.

The Explorer window uses the concept of parenting to organize all of the instances. If an instance has any children, it will show a small arrow next to its name. Clicking on this arrow toggles a list of all the children of that instance.

Here, Model and Part are on the same level.

In this example, Part is a child of Model.

Overview

To make an instance the child of another, simply drag-and-drop it within the Explorer window into the instance you want to be the parent.

Properties Window

The Properties window, toggled from the View tab, shows every detail about how an object looks and behaves. For example, a Part has properties such as Position, Material, and Size which define where the part is located and how it appears.

Any changes you can make with a Studio tool can also be made by setting the values inside the Properties window. You will even see some properties that don’t relate to a Studio tool!

Overview

Selecting multiple objects lets you change properties for all of them. For example, if you have multiple parts selected, changing the Material value in the Properties window will set the material for all of them at once.

Saving and Publishing

Roblox games can either be saved online to Roblox servers or offline to your local machine.

Games vs. Places

Roblox games are made up of individual places. A place is like a level or stage in a larger game — it contains the building blocks, terrain, user interfaces, game logic, and everything else that makes up a level.

Publishing to Roblox

The best way to save your work is to publish it to Roblox’s online servers. This lets you edit it from the Roblox website on any computer that can run Studio. Publishing also lets your friends find and play your creations!

Select File → Publish to Roblox As. to publish your work. This will open a window where you can select which “slot” to save to. You can choose a new slot or save over an existing one.

When you publish your work to a new slot (New Place), you will create both a new place and a new game. The place will become the new “starting place” for the game (the entrance point for every player who loads the game). Once the starting place is set, it cannot be changed, although you’re free to add more places to the game and move players from place to place using the Teleport Service.

If you already published your place in a session of Studio, or if you opened it with the Edit button on the Roblox website, you can simply select File → Publish to Roblox to save the place to the same slot.

Local Saves

You can also save a place locally to your computer by selecting File → Save As. This will ask you to provide a name for the place as well as a local destination. The saved file format will be either .rbxl or .rbxlx.

Customizing Studio

Dark Theme

Studio has two themes: the light theme (standard) and a dark theme. Many users like the dark theme when they’re working in rooms with less light.

To switch to the dark theme:

From the Studio menu bar, select File → Settings.

On the left side of the popup window, select the Studio tab.

On the right side, look for the General section.

For UI Theme, select “Dark” from the pull-down menu.

Moving Windows

The windows in Studio can be customized to fit your ideal work style.

Moving Windows

Stacking Windows

Un-Docking Windows

Quick Access Toolbar

The top-left region in the Studio menu bar is called the Quick Access Toolbar and it contains shortcuts to various buttons and commands in Studio. You can freely add, remove, and rearrange actions in this section.

To quickly customize the Quick Access Toolbar, click the small arrow to the right of the toolbar. This will reveal a drop-down menu that lets you enable and disable items in the bar.

You can also add and remove buttons, as well as change the order of the buttons, by selecting Customize from the drop-down menu.

Studio Shortcuts

All of the shortcuts in Studio can be customized. There are also many Studio actions without default shortcuts that can be tied to any key combo. See Roblox Studio Shortcuts for a complete list of these actions.

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