DBDS-JP023Kuugadan no Eiyuu Lafarl / Rafale, Champion Fur HireLight Dragon / EffectLV8 2800/2200You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Special Summoned: You can activate this effect; excavate cards from the top of your Deck, equal to the number of “Skyfang Brigade” monsters you control with different names, except “Lafarl, Hero of the Skyfang Brigade”, add 1 of the excavated cards to your hand, and shuffle the others into the Deck.(2) When an opponent’s monster effect is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

DBDS-JP015Kuugadan no Hishou Recon / Recon, Scout Fur HireWind Beast / EffectLV2 1000/500You can only use this card name’s (1) and (2) effects once per turn each.(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Recon, Skyscout of the Skyfang Brigade”.(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 Set card on the field; destroy it.

DBDS-JP014Kuugadan no Gekishu Donpa / Donpa, Marksman Fur HireWind Beast / EffectLV2 500/1000You can only use this card name’s (1) and (2) effects once per turn each.(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Donpa, Marksman of the Skyfang Brigade”.(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can target 1 face-up card on the field; destroy it.

DBDS-JP019Kuugadan no Toushi Blavo / Blavo, Fighter of the Skyfang BrigadeFire Reptile / EffectLV4 1900/200You can only use this card name’s (1) and (2) effects once per turn each.(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Blavo, Fighter of the Skyfang Brigade”.(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can activate this effect; all “Skyfang Brigade” monsters on the field gain 500 ATK/DEF until the end of this turn.

DBDS-JP017Kuugandan no Kenshi Beat / Beat, Swordman of the Skyfang BrigadeEarth Warrior / EffectLV3 1200/500You can only use this card name’s (1) and (2) effects once per turn each.(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Beat, Swordsman of the Skyfang Brigade”.(2) If another “Skyfang Brigade” monster is Special Summoned to your field while this card is already face-up: You can add 1 “Skyfang Brigade” monster from your Deck to your hand, except “Beat, Swordsman of the Skyfang Brigade”.

DBDS-JP022Kuugadan no Eichi Wiz / Wiz, Sage Fur HireWater Spellcaster / EffectLV7 1600/2800You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Special Summoned: You can gain 500 LP for each “Skyfang Brigade” monster with a different name you control, except “Wiz, Sage of the Skyfang Brigade”.(2) When an opponent’s Spell/Trap Card is activated (Quick Effect): You can discard 1 “Skyfang Brigade” card; negate that activation.

DBDS-JP020Kuugadan no Koukou Sajita / Sagitta, Maverick Fur HireWind Winged Beast / EffectLV5 1200/2400You can only use this card name’s (1) effect once per turn.(1) If this card is Special Summoned: You can inflict 500 damage to your opponent for each “Skyfang Brigade” monster with a different name you control.(2) Your opponent cannot target “Skyfang Brigade” monsters you control for an attack, except this one.

DBDS-JP026Kuugadan Shuuren / Training Fur Hire, Fur All Your Training NeedsContinuous Trap CardYou can only use this card name’s (1) effect once per turn.(1) If a “Skyfang Brigade” monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monsters; Special Summon 1 “Skyfang Brigade” monster from your Deck whose Level is lower than the original Level of that monster.

DBDS-JP024Hiryuutei – Fandra / Dragon Airship - FandraField Spell Card(1) Before you draw during your Draw Phase: You can add 1 “Skyfang Brigade” monster from your Deck to your hand instead of drawing.(2) If you control 5 “Skyfang Brigade” monsters with different names: You can send this card from your Field Zone to the GY; destroy all cards your opponent controls, but your opponent takes no further damage until the end of this turn.

DBDS-JP007 交血鬼－ヴァンパイア・シェリダン Dhampir Vampire SheridanRank 6 DARK Zombie Xyz Effect MonsterATK 2600DEF 1000Materials: 2+ Level 6 monstersIf you Xyz Summon this card by using a monster that is owned by your opponent as Xyz Material, that monster’s Level is treated as 6.(1) Once per turn: You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; send it to the GY.(2) Once per turn, if a monster(s) on the field is sent to your opponent’s GY by a card effect, or is destroyed by battle and sent to your opponent’s GY: You can detach 1 Xyz Material from this card; Special Summon 1 of that monster(s) to your field in Defense Position.

Kuugadan no Dashu Helmer / Helmer, Helmsman Fur HireWater Aqua / EffectLV3 0/2000You can only use this card name’s (1) and (2) effects once per turn each.(1) During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Helmer, Helmsman of the Skyfang Brigade”.(2) If another “Skyfang” monster(s) is Special Summoned to your field while this card is already face-up: You can discard 1 “Skyfang Brigade” card; draw 1 card.

Seal, Strategist of the Skyfang BrigadeDARK Beast-Warrior / EffectLV4 1600/1000During your Main Phase: You can Special Summon 1 “Skyfang Brigade” monster from your hand, except “Seal, Strategist of the Skyfang Brigade”. If another “Skyfang Brigade” monster(s) is Special Summoned to your field while this monster is on the field: You can target 1 “Skyfang Brigade” monster in your GY; add it to your hand. You can only use each effect of “Seal, Strategist of the Skyfang Brigade” once per turn.

DBDS-JP021 空牙団の豪傑 ダイナ Dyna, Hero Fur HireLevel 6 EARTH Beast-Warrior Effect MonsterATK 2500DEF 1400You can only use the (1)st effect of this card’s name once per turn.(1) If this card is Special Summoned: You can banish a number of cards from your opponent’s GY equal to the number of different “Skyfang Brigade” monsters you control.(2) While this card is currently in the Monster Zone, your opponent cannot target other “Skyfang Brigade” monsters for an attack.

Sentouki Rei / Sky Striker Ace - RayeDark Warrior / EffectLV4 1500/1500You can only use this card name's (1) and (2) effects once per turn each.(1) (Quick Effect): You can Tribute this card; Special Summon 1 "Brandish Maiden" monster from your Extra Deck to an Extra Monster Zone.(2) While this card is in your GY, if a face-up "Brandish Maiden" Link Monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can Special Summon this card.

Sentouki Shizuku / Sky Striker Ace - ShizukuWater Machine / Link / EffectLink 1 1500 / TR1 "Brandish Maiden" monster, except a WATER monsterYou can only Special Summon "Brandish Maiden Shizuku" once per turn.(1) Monsters your opponent controls loses 100 ATK/DEF for each Spell Card in your GY.(2) Once per, during the End Phase, if this card was Special Summoned during this turn: You can add 1 "Brandish" Spell Card from your Deck to your hand that does not share a name with a card in your GY.

Sentou Jutsushiki Afterburner / Brandish Skill AfterburnerSpell Normal(1) If there is no monster in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if there are 3 or more Spell Cards in your GY, you can destroy 1 Spell/Trap Card on the field.

Sentou Kidou Engage / Sky Striker Mobilize - Engage!Spell Normal(1) If there is no monster in your Main Monster Zone: Add 1 "Brandish" card from your Deck to your hand, except "Brandish Start-Up Engage", then, if there are 3 or more Spell Cards in your GY, you can draw 1 card.

Sentou Jutsushiki Jamming Wave / Sky Striker Maneuver - Jamming Waves!Spell Normal(1) If there is no monster in your Main Monster Zone: Target 1 Set Spell/Trap Card on the field; destroy it, then, there are 3 or more Spell Cards in your GY, you can destroy 1 monster on the field.

Sentouki Hornet Bit / Sky Striker Mecha - Hornet DronesSpell Quick-Play(1) If there is no monster in your Main Monster Zone: Special Summon 1 "Brandish Maiden Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position. It cannot be Tributed. If there are 3 or more Spell Cards in your GY, that token's ATK/DEF each become 1500.

Sentouki Widow Anchor / Sky Striker Mecha - Widow AnchorSpell Quick-Play(1) If there is no monster in your Main Monster Zone: Target 1 Effect Monster on the field; negate that monster's effects until the end of this turn, then, if there are 3 or more Spell Cards in your GY, you can take control of that monster until the End Phase.

Sentouki Shark Cannon / Brandish Mecha Shark AnchorSpell Quick-Play(1) If there is no monster in your Main Monster Zone: Target 1 monster in your opponent's GY; banish it. If there are 3 or more Spell Cards in your GY, you can Special Summon it to your field instead of banishing it, but it cannot attack.

Sentoukikan Multi-Roll / Sky Striker Mecha Modules - MultiroleSpell Continuous(1) Once per turn: You can target 1 other card you control; send that target to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations until the end of this turn. (2) Once per turn, during the End Phase: You can Set a number of "Brandish" Spell Cards with different names from your GY to your field, up to the number of "Brandish" Spell Cards you activated during this turn while this card was face-up, but banish them if they leave the field.

Sentou Kuuiki Area Zero / Sky Striker Airspace - Area ZeroSpell FieldYou can only use this card name's (1) and (2) effects once per turn each.(1) You can target 1 other card you control; excavate the top 3 cards of your Deck, and you can add 1 excavated "Brandish" card to your hand, shuffle the other cards into the Deck. If a "Brandish" card(s) was excavated, send that target to the GY.(2) If this card is sent from the Field Zone to the GY by a card effect: You can Special Summon 1 "Brandish Maiden" monster from your Deck.

Sentouki Eagle Booster / Brandish Mecha Eagle BoosterSpell Quick-Play(1) If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; until the end of this turn, that target is unaffected by card effects, except its own, also if there are 3 or more Spell Cards in your GY, it cannot be destroyed by battle until the end of this turn.

Skyfang's Strong WindsQuick-Play SpellYou can use the (1) effect with this card’s name only once per turn.(1)Target 1 Skyfang monster in your graveyard: special Summon that monster in face-up defense position.

Brandish Mechanoid - Hercules BaseEquip Spell CardYou can only activate this card if you control no monsters in your Main Monster Zone.(1) The equipped monster cannot attack directly, but it can attack twice during each Battle Phase.(2) While there are 3 or more Spell Cards in your GY, if the equipped monster destroys a monster by battle: Draw 1 card.(3) If this card is sent from the field to the GY by an effect: Target up to 3 "Brandish" cards from your GY, except "Brandish Mechanoid - Hercules Base"; shuffle them into the Deck.

Vampire no Tsukaima / Vampire FamiliarDark Zombie / EffectLV1 500/0You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” monster from your Deck to your hand, except “Vampire Familiar”.(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

Vampire no Kenzoku / Vampire BroodDark Zombie / EffectLV2 1200/0You can only use this card name’s (1) and (2) effects once per turn each.(1) If this card is Special Summoned: You can pay 500 LP; add 1 “Vampire” Spell/Trap Card from your Deck to your hand.(2) If this card is in your GY: You can send 1 “Vampire” card from your hand or face-up from your field to the GY; Special Summon this card from the GY, but banish it if it leaves the field.

Vampire FrauleinDark Zombie / EffectLV5 600/2000You can only use this card name’s (1) effect once per turn.(1) When a monster delcares an attack: You can Special Summon this card from your hand in Defense Position.(2) Once per damage calculation, when a Zombie monster you control battles an opponent’s monster: You can pay LP in multiples of 100 (max. 3000); that monster you control gains ATK/DEF equal to the amount you paid during that damage calculation only.(3) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

Vampire GrimsonDark Zombie / EffectLV5 2000/1400(1) If a monster(s) you control would be destroyed by battle or an opponent’s card effect, you can pay 1000 LP for each of those monster(s) instead.(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

Vampire ScargeletDark Zombie / EffectLV6 2200/2200You can only use this card name’s (1) effect once per turn.(1) If this card is Normal/Special Summoned: You can pay 1000 LP, then target 1 “Vampire” monster in your GY, except “Vampire Scargelet”; Special Summon it, but it cannot attack during this turn.(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

Vampire Red BaronDark Zombie / EffectLV6 2400/1000(1) Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other “Vampire” monster you control; switch control of those 2 monsters.(2) At the end of a Battle Phase in which this card destroyed a monster(s) by battle: You can Special Summon as many of those destroyed monster as possible from the GY(s) to your field.

Vampire's DesireSpell NormalYou can only activate 1 card with this card’s name per turn.(1) Activate 1 of these effects.-Target 1 face-up monster you control; send 1 “Vampire” monster with a different Level than that monster from your Deck to the GY, and if you do, that target’s Level becomes the same as that sent monster’s Level, until the end of this turn.-Target 1 “Vampire” monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon that target.

Vampire no Ryouiki / Vampire's DomainSpell Continuous(1) Once per turn: You can pay 500 LP; for the rest of this turn, during the Main Phase, you can Normal Summon 1 “Vampire” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)(2) If a “Vampire” monster you control inflicts battle damage to your opponent: Gain that much LP.

Vampire AwakeTrap NormalYou can only activate 1 card with this card’s name per turn.(1) Special Summon 1 “Vampire” monster from your Deck, but destroy it during the End Phase of this turn.

Vampire no Shihai / Vampire DominationTrap CounterYou can only activate 1 card with this card’s name per turn.(1) If you control a “Vampire” monster, when a monster effect, or a Spell/Trap Card is activated: Negate that activation, and if you do, destroy it, then, if that destroyed card was a monster, gain LP equal to its original ATK.

« Ostatnia zmiana: 22 Luty, 2018, 20:42:02 Razmus »

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“Play interests me very much," said Hermann: "but I am not in the position to sacrifice the necessary in the hope of winning the superfluous.” - Alexander Pushkin