Shadowrun Returns

Release 1.2.7 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

Removed collision from prop that was causing potential play blocking issue in The Hunt Begins mission.

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RELEASE NOTES 1.2.6

14. dub. 2014

Release 1.2.6 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.6 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS: If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

Fixed issue that caused conversations with Kami be triggered incorrectly.

Improved objective messaging to Player for Alice introduction.

Improved objective communication in MKVI mission.

Improved cost communication for cup of Coffee.

Improved side quest completion communication for Bloodlines mission.

Moved triggered Autosave point in Hard Times mission to prevent possible bad loading state.

Bug Fixes: Dead Man's Switch Campaign

Fixed issue that caused IC to spawn at an incorrect time in Telestrian Industries run.

Fixed issue that caused gameplay to slow down in Barrens.

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Shadowrun Returns Price Reduced to $14.99

10. dub. 2014

Have friends who would love Shadowrun Returns but haven’t played it yet? At $14.99, now is the time for them to try it out, too!

Hardcore Gamer gave Shadowrun Returns a 4.5 out of 5 and said "This is one of the most satisfying and complete tactical roleplaying experiences to come out of 2013 and realistically the last few years."

Shadowrun Returns now includes the ability to save your game at any time. In addition to the original "Dead Man's Switch" campaign, Shadowrun Returns also includes access to the Shadowrun Returns Editor and Steam Workshop community. There are hundreds of hours of great mods in the workshop including a fan-made SNES Reboot, remakes of beloved Shadowrun stories, and, of course, many original works.

Buy Shadowrun Returns here: http://store.steampowered.com/app/234650

The Deluxe Edition, which includes the soundtrack and the Shadowrun Returns Short Story Anthology, has also been reduced to $24.99! You can pick up the Deluxe Edition of the game at the link listed above.

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Shadowrun Returns version 1.2.5 is now live!

7. bře. 2014

Release 1.2.5 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.5 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

Fixed an issue preventing Shannon Half-Sky from being hired for Mercy Mental mission.

Fixed an issue preventing Coyote from being hired for Telestrian Industries mission.

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Shadowrun Returns Patch 1.2.4 live!

6. bře. 2014

TROUBLESHOOTING & REPORTING BUGS:If you are experiencing technical issues with Shadowrun Returns or Shadowrun: Dragonfall, please see this post: http://steamcommunity.com/app/234650/discussions/0/558749191390963834/

----------------------------------------------------------------------------------Release 1.2.4 contains a variety of Dragonfall and Dead Man's Switch campaign fixes and general system improvements. If you are encountering any campaign issues in Dragonfall, please update to build 1.2.4 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.)

If you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) in order to resolve the issue.

RELEASE NOTES 1.2.4

New Features, Improvements

Chinese language added for Dead Man's Switch!

Adding ability for item prerequisites to check for race.

Can evaluate a decker’s jack in point and a persona’s spawn point with Compare Prop and Get Matrix Prop

Fixed an issue preventing Shannon Half-Sky from being hired for Mercy Mental mission.

Fixed an issue preventing Coyote from being hired for Telestrian Industries mission.

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Dragonfall: "One of the most memorable and complex RPG stories of the decade."

28. úno. 2014

PC Gamer loves Shadowrun: Dragonfall! Read the full review here.

Rock Paper Shotgun says:Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up.

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Some Shadowrun:Dragonfall news you may have missed...

25. úno. 2014

We wanted to share a few new links about Shadowrun:Dragonfall in case you haven't seen them yet.

Mike Fahey at Kotaku got a chance to see a preview of the game last week and then chatted with Jordan, Mitch and Mike about the game here: http://kotaku.com/dragonfall-is-the-shadowrun-i-know-and-love-1525636558

GamerCrash did an interview with Mitch about the studio and where the idea to revisit Shadowrun came from for his Know Your Developer series.http://gamercrash.com/2014/02/24/know-your-developer-harebrained-schemes/

And, finally, here's Mitch and Mike doing a Let's Play of Shadowrun Dragonfall (we did our best to avoid spoilers) http://www.gametrailers.com/videos/l693w7/shadowrun--dragonfall-developer-play-session

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German and Russian are finally here!

21. úno. 2014

We're happy to announce German and Russian language support for Shadowrun Returns! These can be enabled from the Options section of the main menu.

Bug Fixes- Fix for players being unable to equip Programs and ESPs in some cases.- Fix to downed players going into running animation when teleported instantly.- Fix to double click mode usability.- Revised the UGC version checking when publishing. In the editor it records the latest dependency versions. In-game it retains the version mismatch but still allows publishing.- Fix to adding / remove cyberware via triggers.- Fix issue where the prefab name would get clobbered when switching character sheets.- Unspent Karma Point warning now more intuitive.- Fix barrier grid draw on null tiles.- Fix to fullscreen ui title fonts.- Fix to preloading sound bundles from other bundle groups.- Fix to invisible props used as doors from stalling.- Fix to spray and pray hitting every enemy when original target dies.- Fix to music returning from combat back to legwork.- Fix player highlight and character disc to show the correct affiliation.- Fix to persistent bodies hiding and appearing in FOW and blood splatter not showing through FOW.- [Linux] Fixed how the version number is parsed to address foreign locale settings.- [Linux] Force Steamworks gameobject to destroy on application exit.- [Linux] Fix to the null tile check in OnTileClicked.- Fix to +AP buffs wearing off during the player's action.- Fix to stop conversations from closing prematurely.- Fixed a bug where multiple popups can show on the screen.- Fix for text expansion of story variables.- Fix ability to cast self items inside shadow spell.

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Shadowrun Returns: Release Notes 1.1.0

30. říj. 2013

New Features, Improvements- Initial Linux Release!- Item use now fires a triggerable event.- Items can have passive status effects that are enabled by holding in inventory.- Items can be set to automatically be used on actor death. (e.g. cast spell on death).- Light transitions scripts allow for gentle or abrupt, repeatable, light patterns via triggers- Moving to an invalid tile in free-move will try and walk to the nearest valid tile automatically.- Actor spawners can scale difficulty via naming convention using a story variable: e.g. Guard_Lv1 Lv2 Lv3 and a story variable CharacterScaleAmount = 1,2,3...- Enhancements to the archetype auto-spend during character creation to allow for higher starting karma within stories.- Mission objective style screen labels can display a bar as well as text to track progress toward goals.- Actors can now have floaties disabled via character sheet flag- Optimized visibility calcs on larger maps- Regions can now be set to displayed in game (to denote feedback to players).- Fixed an issue with hiding some props via trigger.- Add ability to have keypad & keyword input nodes in conversations.- Physical Adepts: Chi abilities have been changed to provide passive benefits. They can be “activated” as before to get the full benefit.- Physical Adepts now should be able to use Roundhouse Kick and Disarm while Killing Hands is active.- New Hi-Res UI Scaling option.

New Trigger Events- On Item Used- On Store Closed

New Actions- Set Prop Visible By {Individual | Tag | Proximity to Coordinate}- Activate Spawner By Tag- Retain Other Trigger- Wait for Motion to Complete- Interrupt Team Movement- Set Region Visible, Set Region Color- Delete Prop By Proximity To Coordinate With Tag