How many AI Agents can Unity handle?
🛈⏬Let's see how many NavMesh Agents Unity can handle! That's right, another excuse for making a huge simulation ;) ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Dress Code_ Black - oomiee by Epidemic Sound (http://www.epidemicsound.com)’A Day in The Life of Jeff Bezos (Richest Person In The World)
🛈⏬Here is an inside look at the daily life and routine of the world's richest person, the founder of Amazon, Jeff Bezos. Like us on Facebook: https://www.facebook.com/TopTrending Follow us on Twitter: https://twitter.com/TopTrending Commentator: http://www.youtube.com/user/BaerTaffy A Day in The Life of Jeff Bezos (Richest Person In The World)Item Stash (Bank) System - Items & Inventory (pt.16)
🛈⏬Implementation of an Item Stash system, supporting multiple chests where we can store our items. ► Next Video (Part 17): https://youtu.be/wXCSJI-9jrI ◄ Previous Video (Part 15.5): https://youtu.be/3BE92NuWD30 ► Items & Inventory Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q ► Character Stats Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO 💾 Source Code: https://bitbucket.org/kryzarel/items-inventory-tutorial 💬 Discord Server: https://discord.gg/98YSpu2 Resources: ✔ Download UI: http://www.mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z ✔ Download Icons: https://opengameart.org/content/fantasy-icon-pack-by-ravenmore-0 In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character. We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind. Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more. ● SOLID principles: https://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29 ● SOLID Unity keynote: https://www.youtube.com/watch?v=eIf3-aDTOOA ● Introduction to Scriptable Objects: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects Music by TeknoAXE Burnt to a Crisp - https://www.youtube.com/watch?v=7RJQTOGcK14Unity ECS: Pure vs Hybrid (walkthrough)
🛈⏬Unity ECS is Unity's new implementation of the Entity-Component-System pattern. The developers on the feature have exposed a hybrid version of Unity ECS until the pure version is ready for production. Get the project at https://www.patreon.com/posts/code-unity-ecs-18071747 🔴 Twitch: https://twitch.tv/infalliblecode 💬 Discord: https://discord.gg/NjjQ3BU ❤️ Patreon: https://www.patreon.com/infalliblecode ⚫️Twitter: https://twitter.com/infalliblecode ⚫️ Facebook: https://facebook.com/infalliblecode ⚫️ Reddit: http://reddit.com/r/InfallibleCode ⚫️ Website: http://infalliblecode.com ▶️ Subscribe: https://www.youtube.com/infalliblecode?sub_confirmation=1How Game Engines Work!
🛈⏬Disclaimer: This is intended for people who aren't entirely sure what a game engine is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat14-Year-Old Prodigy Programmer Dreams In Code
🛈⏬Fourteen-year-old programmer and software developer Santiago Gonzalez might just be the next Steve Jobs. He already has 15 iOS apps to his name and dreams of designing for Apple. At age 12, Santiago became a full-time college student and is on track to earn his bachelor's degree in computer science and electrical engineering by age 16. By 17, when most teenagers are excited to just have their driver's license, Santiago will have his masters degree. A self-professed computer nerd, Santiago is fluent in a dozen different programming languages and thousands of people have downloaded his apps for the Mac, iPhone and iPad. Learn how Santiago's parents overcame a rigid school system that left their son intellectually stifled and depressed and instead followed an unconventional pathway to nurture his incredible gifts. Santiago's story is truly inspiring and his family's experience provides a powerful model for parents of exceptionally gifted children. PRODIGIES is a bi-weekly series showcasing the youngest and brightest as they challenge themselves to reach new heights and the stories behind them. Created and produced by @radical.media, THNKR gives you extraordinary access to the people, stories, places and thinking that will change your mind. Follow THNKR on Twitter: http://www.twitter.com/thnkr Like us on Facebook: http://www.facebook.com/thnkrtv Check out our Pinterest: http://pinterest.com/thnkr/ SUBSCRIBE! http://www.youtube.com/subscription_center?add_user=thnkrtvThe Game the NFL Wants YOU TO FORGET
🛈⏬Thanks to Squarespace for sponsoring this video. Go to Squarespace.com for a free trial and when you’re ready to launch, go to https://squarespace.com/kto to save 10% off your first purchase of a website or domain. In 2001, the Browns played the Jaguars in the infamous game known as bottlegate . After a shocking decision made by the referees, the stadium erupted and began throwing bottles at anyone and everyone on the field. This video gives the full story on what exactly took place on this fateful day. Check me out on Twitter: https://twitter.com/OfficialKTO Welcome to my channel! My videos are all things football. Hypothetical scenarios, game and player breakdowns, predictions, and football stories. If you like my videos be sure to subscribe and let me know what you think down below! Music by: Epidemic SoundHow I Learned to Code - and Got a Job at Google!
🛈⏬How to learn to code: This is a story of how I learned to code and eventually became skilled enough to get a job at Google. My Python tutorials for complete beginners: https://www.youtube.com/watch?v=Z1Yd7upQsXY&list=PLBZBJbE_rGRWeh5mIBhD-hhDwSEDxogDg Keep in touch on Facebook: https://www.facebook.com/entercsdojo Support me on Patreon: https://www.patreon.com/csdojoVoxels vs Polygons basic Q/A
🛈⏬Credits: Branislav Siles- www.atomontage.com Gavan Woolery- www.voxelquest.com Miguel Cepero- www.voxelfarm.com Dennis Bautembach- www.youtube.com/user/radulphi Aerometrex- www.youtube.com/user/Aerometrex Nvidia- www.youtube.com/watch?v=_E1oVl2d01Q Mojang- www.mojang.com SoE- www.everquestnext.com Mandelbox- www.youtube.com/watch?v=bO9ugnn8DbE Polygons Limit- www.youtube.com/watch?v=dSzy6tWhJ7E Additional Information: After 8 months, approaching many LPers we settled on the first who contacted us, using their quality footage. In the future if you are a LPer doing 4k gaming, please tweet @vercusgames. All permissions were pursued over the course of a year. I thank all the experts who helped go over the information provided.Larry Wall: 5 Programming Languages Everyone Should Know
🛈⏬Don't miss new Big Think videos! Subscribe by clicking here: http://goo.gl/CPTsV5 Java is heavyweight, verbose, and everyone loves to hate it, but Wall still thinks you should know it. Question: What are the five programming languages everyone, even non-programmers, should know about and why? Larry Wall: Oh, boy, that's a really tough question. It's kind of like asking what are the five countries you should know about if you're not interested in geology, or geography, or politics, and the answer varies depending on what your actual interests are, or what are the five companies you should know. And the answer changes over time, too. Back when I was getting started, lo these many decades ago, the answers would've been Fortran, Cobalt, Basic, Lisp, and maybe APL, and those were very formative languages back then and people learned a lot from those, but these days, it might be more important for you to know JavaScript, even if the only reason you know that is that you know whether or not to click the enable JavaScript button in your browser. But JavaScript is a nice, lightweight, object-oriented language and that's why it can fit in a browser and do these things such as run little programs that help you input your data and then send it off to a web server somewhere. There are heavier-weight object-oriented languages and the elephant in the room is sort of Java, you can't really make a list of modern languages without talking about it. Java is sort of the Cobalt of the 21st century, I think. It's kind of heavyweight, verbose, and everyone loves to hate it, though not everyone will admit that. But managers kind of like it because it looks like you're getting a lot done, you know, if 100 lines of Java code accomplish a task, then it looks like you've written 100 lines, even though in a different language, it might only take 5 lines. You know, it's like, you know, you can eat a 1-pound steak or you can eat, you know, 100 pounds of shoe leather and you feel a greater sense of accomplishment after the shoe leather, but, you know, maybe they're some downsides. But it also, because it is sort of considered an industrial language and programmers are sort of interchangeable parts, managers like it for that reason, and for that reason, a lot of Java jobs have been outsourced from the United States. Oh, what other languages? I think going in a different direction, coming more from academia, we have a language like Haskell, which we call a functional programming language. That means function in a mathematical sense, not in the sense the other languages are dysfunctional. But a function mathematically has an input and an output and it maps to, you know, with a great deal of mathematical certainty what those are. Haskell is one of those languages that mathematician-type-minded people love; it's sort of a language for geniuses, by geniuses. So you should probably know about it, if only to be able to say, Well, is this kind of like Haskell? And if so, then you know you have to hire some really smart people to program in it. Haskell is sort of a modern kind of Lisp in that sense. What else? Well, we can't leave off modern languages without talking about C. The C language, that's just spelled with the letter C, is actually about 40 years old, but people have tried to replace C with other languages that are like it and have by and large not succeeded because C is a very minimalistic language and very close to the metal, as we say, on a machine, and lets you get down and do very fine grain stuff, very efficiently, but it's a lot of hard work. But once you've done that work, you can run it pretty much everywhere. So almost all the other languages that you see, Java, Perl, whatever, actually if you look down underneath, they're actually implemented in C, or in a closely related language. So that continues to be a very fundamental language, if only because everyone is trying to reinvent it and not succeeding in doing so. And finally, for a fifth language, well, you'd probably want to pick one of the scripting languages. There's several to choose from, there's Python, there's Ruby, but of course, I am prejudiced in favor of Perl, because I think it has the liveliest community and because we have intentionally been redesigning it lately to leapfrog all the other languages. For the last number of years, we've been redesigning it to out all the warts that we've noticed over time. And we figured it was just our one chance to break backward compatibility, break the things that need breaking, keep all the things that make Perl, Perl, keep it a joy to use, and with this redesign, make it a language that will be able to be useful and enjoyable for decades. And so I'd recommend Perl, but I'm known to be prejudiced in the matter.Materialize -- An AMAZING Free Texture Map Generating Tool
🛈⏬This newly released, completely free tool, enables you to quickly create several different material maps from a single image, with real time preview, editing and more. Create Height, Normal, AO, Edge, Metalness and Smoothness maps in just seconds with interactive preview, all from a single source texture. Works very similar to B2M or ShaderMap, but completely free. Sorry Mac and Linux devs, this one is Windows only for now. Links https://www.gamefromscratch.com/post/2018/10/16/Materialize-Free-Texture-Map-Generation-Tool-Released.aspx http://www.boundingboxsoftware.com/materialize/index.phpEntity Component System (ECS) -Megacity- walkthrough - Unite LA 2018 Keynote
🛈⏬Megacity is a project built on our data-oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. The results are jaw-dropping. 4.5M Mesh renderers 200K Unique objects per building 100K Individual audio sources 5K Dynamic vehicles 60 FPS WOW!!! Watch the full Unite Los Angeles 2018 keynote: https://youtu.be/alZ6wmwvck0 Learn More: https://unity3d.com/unity/features/job-system-ECS Speakers: Joachim Ante (Co-founder & CTO, Unity) Martin Kümmel (Technical Art Director, Unity)How many Rigidbodies can Unity support?
🛈⏬In this video we push Unity Physics to its limit. Will it crash? ● Test Spreadsheet: https://goo.gl/CEcRs7 ● Mini Profiler: https://goo.gl/j8AENY ● Unity Perfomance: Editor vs. Standalone: https://goo.gl/cwKLsn ● Crysis Physics Test: https://goo.gl/sSDnrD ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ Get Unity: https://store.unity.com/?aid=1101lPGj ···················································································· ♥ Donate: http://brackeys.com/donate/ ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· Edited by the lovely Sofibab & LeBonques. ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Baby Plays Electro Games http://teknoaxe.com/cgi-bin/link_code_2.pl?326Coding Minecraft in One Week - C++/OpenGL Programming Challenge
🛈⏬Hello! In this video, I attempt to create a simple voxel game/ Minecraft clone in a single week. It doesn't have the best performance or the most features; but of course, there is only so much you can achieve in a single week. Hope you enjoy! ========= Note: Performance issues are excepted as this was made in only a week NOTE: This MIGHT NOT WORK ON AMD GPUs. I'm not sure why exactly, I would find out but I do not own a AMD GPU. Works on Nvidia cards fine. DOWNLOAD: https://drive.google.com/open?id=0B-bhEaACRE65ZU5YSkZnU0RPZEE (One week Version) DOWNLOAD: https://drive.google.com/open?id=0B-bhEaACRE65WF8ydkROS1hEMTg (Optimized with collision detection, 12 day version) SOURCE CODE: https://github.com/Hopson97/MineCraft-One-Week-Challenge ========= RESOURCES: ========= MUSIC USED: --Day one-- Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong-Quest https://www.youtube.com/watch?v=W8zIaaU5i_Q Beyond Good and Evil Soundtrack- 'Home Sweet Home' https://www.youtube.com/watch?v=jTdcJWDNsao --Day Two-- Beyond Good and Evil Soundtrack- 'Home Sweet Home' https://www.youtube.com/watch?v=jTdcJWDNsao Tales Of Phantasia - Final Act SNES version https://www.youtube.com/watch?v=AB__iGAZ1DU --Day Three--- Cave Story OST - Mimiga Town https://www.youtube.com/watch?v=7h5gRnY9Gt0 Dragon Quest VI - Pegasus https://www.youtube.com/watch?v=iSA7inusbPw --Day Four-- Cave Story OST - Plant https://www.youtube.com/watch?v=Zl4zdG47qFk Rayman One - Bandland https://www.youtube.com/watch?v=l-h4-D9zko8 --Day Five-- Milky Way Wishes - Kirby and the Rainbow Curse https://www.youtube.com/watch?v=YYXHHb0xPdA Cave Story OST - Bad Ending https://www.youtube.com/watch?v=ayMOn4GKKGk --Day Six-- Ken Silverman's Neat Song https://www.youtube.com/watch?v=2GDU4z5bztQ Lufia 2 - Final Battle https://www.youtube.com/watch?v=WkwHKKWpoaE --Day Seven-- C418 - Sweden (Caution & Crisis Remix) https://www.youtube.com/watch?v=3pbvmR8n27w ========================================= LINKS: GitHub: https://github.com/Hopson97?tab=repositories Discord Server: https://discord.gg/DeEhUXY Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997A Day in the Life of a Minimalist
🛈⏬https://www.patreon.com/mattdavella ☝Support this channel & get all my unlisted videos New videos every week. New podcast every Wednesday. Podcast: http://groundupshow.com Newsletter: http://mattdavella.com/unstuck Instagram: http://instagram.com/mattdavella/ Twitter: http://twitter.com/mattdavella/ My Gear: https://kit.com/mattdavella About this video: A lot of people have misconceptions about minimalism. In this video I show you what a typical day in my life really looks like. Thanks for watching!Save System (aka Serialization) - Items & Inventory (pt.19)
🛈⏬In this episode we start the implementation of a saving system (aka serialization) using C#'s BinaryFormatter. ► Next Video (Part 19.5): https://youtu.be/dLNiTqtRauU ◄ Previous Video (Part 18): https://youtu.be/QPYGPGvg0PI ► Items & Inventory Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q ► Character Stats Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO 💾 Source Code: https://bitbucket.org/kryzarel/items-inventory-tutorial 💬 Discord Server: https://discord.gg/98YSpu2 Resources: ✔ Download UI: http://www.mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z ✔ Download Icons: https://opengameart.org/content/fantasy-icon-pack-by-ravenmore-0 In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character. We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind. Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more. ● SOLID principles: https://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29 ● SOLID Unity keynote: https://www.youtube.com/watch?v=eIf3-aDTOOA ● Introduction to Scriptable Objects: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects Music by TeknoAXE Burnt to a Crisp - https://www.youtube.com/watch?v=7RJQTOGcK14Top 5 Programming Languages to Learn in 2018 to Get a Job Without a College Degree
🛈⏬How to create apps and land your first client with Python in less than 90 days even if you have never written a line of code... http://cleverprogrammer.to/first-client-with-python Enroll for exercises, tutorials, courses, and projects... http://cleverprogrammer.to/enroll Enroll in Learn Python™ course http://cleverprogrammer.to/enroll ================================================== Connect With Me! Website ► http://cleverprogrammer.to/enroll Facebook ► http://cleverprogrammer.to/facebook Twitter ► http://cleverprogrammer.to/twitter Instagram ► http://cleverprogrammer.to/instagram Snapchat ► Rafeh1 iTunes Podcast ► http://cleverprogrammer.to/podcast Google Podcast ► http://cleverprogrammer.to/google-podcast Support (Patreon) ► http://cleverprogrammer.to/patreon Youtube ► https://www.youtube.com/c/CleverProgrammer Github (Code) ► http://cleverprogrammer.to/githubBest Practices for fast game design in Unity - Unite LA
🛈⏬In this expert talk, Renaud Forestié, Gameloft Montreal's Gameplay Director, reveals how his team of five can design a mobile game in just two to fourteen days by focusing on the game-feel and experience. Renaud will share Gameloft's design best practices for speeding up and improving the quality of design iterations. You'll leave the session with an overview of a process for creating compelling and memorable experiences in a very short timeframe while gaining valuable insight into your game's potential.The Pokemon Move That Will END The World! | The SCIENCE... of Pokemon
🛈⏬SUBSCRIBE to Catch all the Theories! ► https://goo.gl/kQWHkJ How Fortnite TRICKS Your Brain! ► https://bit.ly/2DyFVwa The Tragedy of Deltarune (Undertale) ► https://bit.ly/2PxobaR If you've seen anything Pokemon, you know these pocket monsters have some CRAZY moves. Which of these moves is the most DANGEROUS? Today Theorists, Austin is going deep into the reality of the destruction caused by our favorite superpowered pals. What move will reign supreme? Let's find out! Find the game here! ► https://pokemonletsgo.pokemon.com/en-us/ Want to join in the SCIENCE discussion? Head to ►► discord.gg/theSCIENCE Game Theories: Super Mario BETRAYED?! ►► http://bit.ly/2zCM6v4 Mario's LUNAR APOCALYPSE!! ►► https://bit.ly/2FRgd4Y WARNING! Pokemon May Cause DEATH! ►► http://bit.ly/2FnHjRl How DEADLY Is Mario's Bob-Omb? ►► https://bit.ly/2GnkRLK What is a Kirby? The SCIENTIFIC PROOF! ► https://bit.ly/2GnPP6t Super Mario...BETRAYED!► https://bit.ly/2zCM6v4 More The SCIENCE! MONIKA: Google's Newest Creation! ►► https://bit.ly/2G3uifh Pokemon Evolution Would KILL YOU! ► https://bit.ly/2QXd3RX Minecraft Diamonds DECODED! ►► https://bit.ly/2IHqk0n The Move That BROKE Pokemon! ►► https://bit.ly/2JCwEHP Super Mario Galaxy's DEADLY Physics ► http://bit.ly/2o8Gztp Check out some more of our awesome video game content: Game Theory ►► http://bit.ly/1zz3t7E The SCIENCE! ►► https://bit.ly/2GAYCgW #Pokemon #Pikachu #LetsGoPikachu #LetsGoEevee #TheScience #GameTheoryMAKE GAMES WITHOUT CODE! - Unity 3D Game Kit
🛈⏬Learn how you can use the 3D Game Kit to create game levels without writing any code. This video is sponsored by Unity. ● Download 3D Game Kit: https://bit.ly/2JNDFp2 ● Download 2D Game Kit: https://bit.ly/2K3brTe ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ ES_Freakin' Fretless 3 - Anders Bothén ♪ ES_Straight Out The Basement 1 - Axel Ljung ♪ ES_Dress Code_Black - oomiee by Epidemic SoundWhat are RESTful Services (RESTful APIs)? | Mosh
🛈⏬🔥Get the COMPLETE Course (45% OFF - LIMITED TIME): https://programmingwithmosh.com/courses/nodeUnity at GDC - ECS for Small Things
🛈⏬March 23, 4:00 pm (San Francisco) - Learn about Unity's new solution for creating smaller, faster, lighter experiences that will enable you to reach everything from entry-level devices to wearables. Our advanced compression techniques, combined with our Entity Component System architecture, leads to fast delivery, loading, and start-up times. Gain an understanding of what Unity's small solution is and what the various deployment options it makes possible. Learn about how it relates to the other Unity data-oriented design efforts and how we're thinking about small code going forward. Speakers: Vlad Vukicevic, Senior Engineer, Emergent Technology at UnityHow to: Work at Google — Example Coding/Engineering Interview
🛈⏬Watch our video to see two Google engineers demonstrate a mock interview question. After they code, our engineers highlight best practices for interviewing at Google. Learn more about how we hire at http://goo.gl/xSD7jo, then head over to https://goo.gl/BEKV6Z to find your role. Also check out our companion video, How to Work at Google: Prepare for an Engineering Interview (https://goo.gl/e0i8rX). Subscribe to Life at Google for more videos → https://goo.gl/kqwUZd Follow us! Twitter: https://goo.gl/kdYxFP Facebook: https://goo.gl/hXDzLf Google Plus: https://goo.gl/YBcMZK #LifeAtGoogleGraph Databases Will Change Your Freakin' Life (Best Intro Into Graph Databases)
🛈⏬## WTF is a graph database - Euler and Graph Theory - Math -- it's hard, let's skip it - It's about data -- lots of it - But let's zoom in and look at the basics ## Relational model vs graph model - How do we represent THINGS in DBs - Relational vs Graph - Nodes and Relationships ## Why use a graph over a relational DB or other NoSQL? - Very simple compared to RDBMS, and much more flexible - The real power is in relationship-focused data (most NoSQL dbs don't treat relationships as first-order) - As related-ness and amount of data increases, so does advantage of Graph DBs - Much closer to our whiteboard model EVENT: Nodevember 2016 SPEAKER: Ed Finkler PERMISSIONS: The original video was published on Nodevember YouTube channel with the Creative Commons Attribution license (reuse allowed). ORIGINAL SOURCE: https://www.youtube.com/watch?v=3vleFxDGoEs🖥️ WRITING MY FIRST MACHINE LEARNING GAME! (1/4)
🛈⏬Never thought this day would come where I was writing my own Machine Learning Neural Network Projects... prepare to have SOME FUN! PATREON: https://www.patreon.com/Jabrils SUBSCRIBE FOR MORE SEFD SCIENCE: http://sefdstuff.com/science Table Of Contents ----- 0:00 - Intro 0:10 - My AI Story 1:58 - Starting point 2:16 - Introducing Forrest 2:35 - Discovering Forrest's Problem 3:20 - How the joystick works 3:59 - Exploring our A.I. options 4:47 - Monster Boss Battle Course 4:53 - Recap on whats going on 5:40 - Setting up our inputs 6:30 - Our Neural Network structure & how it works 8:11 - Inputting our Neural Network into Forrest 8:56 - Conclusion Please follow me on social networks: twitter: http://sefdstuff.com/twitter instagram: http://sefdstuff.com/insta reddit: https://www.reddit.com/r/SEFDStuff/ facebook: http://sefdstuff.com/faceb Music ----- Coming soon REMEMBER TO ALWAYS FEED YOUR CURIOSITY #AI #MachineLearning #gamedev11 Billionaires With the Cheapest Lifestyle Ever
🛈⏬If you had billions of dollars in your bank account, what would you do? Are you going to buy the fashionable clothes, shoes, and accessories you’ve always dreamed of? Will you move into a million-dollar mansion and own numerous luxury cars? But you’ll surely get the shock of your life when you get to know the spending habits of today’s billionaires. Bright Side will give you a peek into the lives of the world’s richest of the rich with the cheapest lifestyle. TIMESTAMPS: Charles Ergen 0:52 Carlos Slim Helu 1:49 Jim Walton 2:51 John Caudwell 3:38 Amancio Ortega 4:46 David Cheriton 5:51 Azim Premji 6:44 Mark Zuckerberg 7:33 Warren Buffett 8:22 Bill Gates 9:13 Jeff Bezos 10:01 #richestpeople #billionaires Music: https://www.youtube.com/audiolibrary/music Preview photo credit: Jeffrey Preston Jeff Bezos is an American entrepreneur who played a key role in the growth of e-commerce as the founder and CEO of Amazon.com, Inc., an online merchant of books and later of a wide variety of products. Photographed at their offices in London: By Daniel Lynch/eyevine/EAST NEWS, https://www.eastnews.ru/pictures/picture/id/20247459/i/8/t/13 Animation is created by Bright Side. SUMMARY: - Charles Ergen prefers a lunch of sandwiches in a brown paper bag over 5-star restaurant dishes. On his business travels, he shares rooms with his colleagues and never flies first class. - Carlos Slim Helu doesn’t have high-end tailored suits. He has the funds to purchase private jets, yachts, and limousines, but he still drives an old Mercedes-Benz. - Forbes magazine reported in 2007 that Jim Walton has driven to and from work in a rusting Dodge Dakota pickup for over 15 years. - Before his retirement, John Caudwell rode his bike 14 miles to and from work every day. He told Forbes magazine that he doesn’t need Savile Row suits and prefers to buy from the British retailer Marks & Spencer. John doesn’t have a taste for expensive wines, and he even cuts his own hair. - Amancio Ortega eats lunch with his employees at his company cafeteria every day. The multibillionaire is more often seen on the factory floor checking new products with his designers than cooped up inside a spacious private office. - David Cheriton flies economy class, and has lived in the same home for over 35 years. Cheriton’s style can be summed up as jeans and a T-shirt, and he enjoys cycling to work. - Azim Premji prefers to fly coach and drives an old Toyota Corolla, which is an upgrade from his worn-out Ford Escort. Premji has also been seen riding a 3-wheeled auto rickshaw when he arrives home from his business trips. - Mark Zuckerberg is content with a uniform of a T-shirt, jeans, and sneakers instead of tailored suits and expensive leather shoes. - Warren Buffett prefers a simple and frugal life. He still lives in the same 6,000-square-foot, 5-bedroom house he bought for $31,500 in 1958 in Omaha, Nebraska. - Bill Gates knows where to put his brain and money, which he proved more than 4 decades ago. Although he is no longer the CEO and chairman of the company, Bill Gates remains a board member because, like his longtime friend Warren Buffett, he is more drawn to his own charitable foundation. - Jeff Bezos donates to other foundations like the nonprofit TheDream.US. Reportedly, he drives a Honda Accord, and his desk at Amazon is made from a wooden door. He also made sure that Amazon’s other furniture was bought from garage sales and auctions. Subscribe to Bright Side : https://goo.gl/rQTJZz ---------------------------------------------------------------------------------------- Our Social Media: Facebook: https://www.facebook.com/brightside/ Instagram: https://www.instagram.com/brightgram/ 5-Minute Crafts Youtube: https://www.goo.gl/8JVmuC ---------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me/What is API ?
🛈⏬http://www.LearnCodeOnline.in in this video we will talk about what is API or also known as application programming interface fb: https://www.facebook.com/HiteshChoudharyPage homepage: http://www.hiteshChoudhary.comFacebook and memcached - Tech Talk
🛈⏬In this video from 2008, Mark Zuckerberg, CEO at Facebook, talks about how the company uses memcached for caching and storage performance.New way of CODING in Unity! ECS Tutorial
🛈⏬This changes everything! ECS is here so let's see how it works! This video is sponsored by Unity. EDIT: ECS can now be obtained via the package manager. ● Manifest.json Text: https://bit.ly/2xE4pTA ● ECS Documentation: https://bit.ly/2J9YvLe ● More on Pure ECS: https://bit.ly/2H9ResT ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ Footage and thumbnail from Nordeus. ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ Local Forecast - Elevator Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ ♪ ES_Dress Code_Black - oomiee by Epidemic SoundMaking Your First Game: Basics - How To Start Your Game Development - Extra Credits
🛈⏬Making your first game can be difficult. Remember that your goal is to make a game, any game. Start small, focus on basic gameplay, and pick a project you can finish. That way, you can actually complete a playable game instead of getting stuck on the details as so many first time game makers do. Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (---More below) Sponsored by Unity: http://bit.ly/ECUnity _______ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p... Check out more at: http://www.becausegamesmatter.com Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net _________ ♪ Intro Music: Penguin Cap by CarboHydroM http://bit.ly/1eIHTDS ♪ Outro Music: En Garde by Zack Parrish http://bit.ly/14cJwKQOptimizing Code using Unity's C# Job System (Tech Demo)
🛈⏬In this video I show off an ocean simulation that I created using mesh deformation. We'll put Unity's new C# Job System to the test by optimizing the code used for the demo. Get the code @ http://bit.ly/2Fg9lBu 🔴 Twitch: https://twitch.tv/infalliblecode 💬 Discord: https://discord.gg/NjjQ3BU ❤️ Patreon: https://www.patreon.com/infalliblecode ⚫️Twitter: https://twitter.com/infalliblecode ⚫️ Facebook: https://facebook.com/infalliblecode ⚫️ Reddit: http://reddit.com/r/InfallibleCode ⚫️ Website: http://infalliblecode.com ▶️ Subscribe: https://www.youtube.com/infalliblecode?sub_confirmation=1Introduction to the C# Job system and new ECS
🛈⏬Dan Miller / Unity / XR EvangelistUnity at GDC - A Data Oriented Approach to Using Component Systems
🛈⏬March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of parallelism, minimum synchronization, and high performance. He focuses on data layout and uses common examples in games (e.g. spatial queries, logic updates, large hierarchical transformations – both static and dynamic). Discover new methods to examine your own component system transformations in order to redesign them using data-oriented principles, as well as concrete examples of data layout that you can use in your own systems. Speaker: Mike Acton, Principal Engineer at UnityANIMATE 2D CHARACTERS in Unity
🛈⏬Wanna learn how to make your characters come alive? Then Skeletal Animation is for you! This video is sponsored by Unity. You need to use Unity 2018.3 or later to use these tools. Unity is hosting a 2D Challenge - Check it out: https://ole.unity.com/2dchallenge ● Rigging documentation: https://bit.ly/2S1Xn04 ● IK documentation: https://bit.ly/2OW1hWe ● Example character: https://ole.unity.com/2dcop ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Instagram: https://instagram.com/brackeysteam/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available for everyone. Any support is truly appreciated so we can keep on making the content free of charge. ········································­­·······································­·­···· ♪ ES_Dress Code_Black - oomiee by Epidemic SoundI Tried To Run A Minecraft Server Like A Communist Dictator
🛈⏬I set my bedrock realm to public for a week, with 2 fun twists: Old sized 256x256 world Stalinist Communism What could go wrong? - Video That started this all (no rules realm:) https://www.youtube.com/watch?v=tj4wHUYvSX0 - The Previous Video(Why Minecraft Is Under Rated): https://youtu.be/0dtHeORNzAo - Think you've missed something? You might have, and you can check my most recent uploads here: http://www.youtube.com/user/ibxtoycat/videos - Curious about PILLAGE AND VILLAGE? Here is a playlist of videos on it! https://www.youtube.com/playlist?list=PLe8AZ2rjfkpzQjCoeY5xo5H_ZOWu4rBoc Update Adventures (Xbox Let's Play): https://www.youtube.com/playlist?list=PLe8AZ2rjfkpx5SUrbzQrqt_bwLkNxC9sD - My Twitter: http://twitter.com/ibxtoycat - Follow for video updates and Early News! - Recorded With an Elgato HD60: Buy in US - http://amzn.to/1DcpKgv Buy in UK - http://amzn.to/1KAjBwY - Music By Bulby: https://www.youtube.com/user/MrBulbamike If You Read This Turn On Notifications thanksDestructible Voxel Vehicles
🛈⏬Read the related dev-blog entry: http://www.atomontage.com/?id=dev_blog&pid=mar17_2015 This work-in-progress example shows high-resolution voxel geometry being altered during real-time simulation. The presented destruction is done using eraser/blob tools. Any voxel geometry can be altered this way - no need to worry about the polygon budget! The APC (by Nikolay Nikolov, see http://nndesign.tk/ ) and the cabrio (by Peter Blazej, see http://pbdesign.ic.cz/ ) have been voxelized using projection-based voxelizer. The off-road car (by Mattias Magito, see http://www.mattiasmagito.com/ ) was voxelized using ray-based voxelizer. The terrain has been generated. All was done in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: http://www.mysn.eu/xmg-p722 ) For more visit the AE homepage: http://www.atomontage.com Contact me if you like this project and want to help: http://www.atomontage.com/?id=contacts You can also become a donator: http://www.atomontage.com/?id=donate Special thanks to Dan Tabár, Schenker Notebooks and others (see below) who are helping me to keep this project going! http://crush2d.com/ http://www.mysn.eu/ more: http://www.atomontage.com/?id=donateFilm Theory: All Your Memes Are DEAD! (Article 13)
🛈⏬Get Your NEW Holiday Theory Wear! ► http://bit.ly/2B7pUMe Are Shane Dawson's Videos Dangerous? ► https://bit.ly/2qUjgCV You'll DIE Before This Bee Movie Meme! ► https://bit.ly/2Cp18Jk SUBSCRIBE for More Film Theories! ► http://bit.ly/1dI8VBH They are coming for your internet. Who? The EU. They've come up with a copyright law that will change the way people use the internet FOREVER. Theorists, it's up to us to understand what Article 13 is and how it is dangerous. For the love of memes and YouTube videos, let's make our voices heard. Don't forget to snuggle up in our new hood-tastic holiday Theory Wear! ► http://bit.ly/2B7pUMe Need Royalty Free Music for your Content? Try Epidemic Sound. Get Your 30 Day Free Trial Now ► http://share.epidemicsound.com/FilmTheorists #Article13 #SaveYourInternet #EU #Memes #EUBan #MemeBan #EUArticle13 #FilmTheory MORE FILM THEORIES The HORRIFIC Story of Salad Fingers ►► https://bit.ly/2zRiMTi ENDING The Salad Fingers Mystery ► https://bit.ly/2PbkV1w HOW MANY Calories is Stay Puft Marshmallow Man? ► https://bit.ly/2rZaIM9 Don't Hug Me I'm Scared DECODED! ► https://bit.ly/2yahO2o The HIDDEN LORE of DHMIS! ► https://bit.ly/2E0jYbcMAKING A GAME IN 10 MINUTES IN UNITY - BRACKEYS CHALLENGE !
🛈⏬In this video I create a small game in under 10 minutes using Unity and C# ! This was inspired by Brackeys new video where he also makes a game in 10 minutes and challenges developers to do the same ! It's crazy but very fun :) !! ------------------------------------------------------------------------------------------------------ SUPPORT ME : https://www.patreon.com/blackthornprod ------------------------------------------------------------------------------------------------------ BRACKEYS VIDEO : https://www.youtube.com/watch?v=p8MzsDBI5EI&t=109s ------------------------------------------------------------------------------------------------------ FOLLOW ME on TWITTER : https://twitter.com/NoaCalice JOIN the BTP DISCORD SERVER : https://discord.gg/Jx9Yb5yECS Track: Graph Driven Audio in an ECS World - Unite LA
🛈⏬Come learn about a new C# job-based audio rendering engine, which has been developed for Unity. You'll get an introduction to this low-level audio renderer and an understanding of the ECS technology that brings large-scale audio to the demo. Slides: https://www.slideshare.net/unity3d/ecs-graph-driven-audio-in-an-ecs-world-120673657 Speaker: Wayne Johnson (Unity Technologies)Fast worldbuilding with Unity's updated Terrain System & ProBuilder - Unite LA
🛈⏬Learn how to quickly create and iterate on playable levels using ProBuilder and the recently updated Terrain system with Unity's own Liz Mercuri and Dan Miller. Speakers: Liz Mercuri (Technical Evangelist) and Dan Miller (AR/VR Evangelist)Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
🛈⏬This video is part #1 of a new series where I construct a 3D graphics engine from scratch. I start at the beginning, setting up the project, then discuss vertices and triangles. Next a description of how 3D coordinates are converted into on-screen 2D coordinates using a projection matrix. This results in seeing a cube being rotated in 2-axis and translated. Source: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp https://patreon.com/javidx9 https://discord.gg/WhwHUMV Blog: http://www.onelonecoder.com Twitter: @javidx9 Twitch: javidx9Stacking by Drag n Drop - Items & Inventory in Unity (pt.13.5) (Mini)
🛈⏬When first implementing Item Stacking, we didn't take into account Drag n Drop. Now we do! :D Tutorial series on how to make an inventory system in Unity, using C# and the Unity UI. ► Next Video (Part 14): https://youtu.be/ah8bdnhU5gI ◄ Previous Video (Part 13): https://youtu.be/dLDu0-PLwF4 ► Items & Inventory Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdfloj4CWX8RS5_cnDWVn1Q6u9Q ► Character Stats Playlist: https://www.youtube.com/playlist?list=PLm7W8dbdflohqccuwJxjYRKuDUnk131XO 💾 Source Code: https://bitbucket.org/kryzarel/items-inventory-tutorial 💬 Discord Server: https://discord.gg/98YSpu2 Resources: ✔ Download UI: http://www.mediafire.com/file/01vybzy7rkj48y5/Inventory_and_Stats_UI.7z ✔ Download Icons: https://opengameart.org/content/fantasy-icon-pack-by-ravenmore-0 In this tutorial series we learn how to implement an inventory system and items in Unity, typical of an RPG: With items, tooltips, equipping items by right click or drag and drop and applying stats to your character. We'll try to maintain a clean code architecture, with minimal dependencies between classes. The SOLID set of principles is a good thing to keep in mind. Items are made using ScriptableObjects. Classes are linked together using C# events. And we'll learn the intricacies of Unity's UI components such as Layout Group, Layout Element, Content Size Fitter, Text, Image, and more. ● SOLID principles: https://en.wikipedia.org/wiki/SOLID_%28object-oriented_design%29 ● SOLID Unity keynote: https://www.youtube.com/watch?v=eIf3-aDTOOA ● Introduction to Scriptable Objects: https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects Music by TeknoAXE Burnt to a Crisp - https://www.youtube.com/watch?v=7RJQTOGcK14ECS Track: Welcome and General Overview - Unite LA
🛈⏬Joachim Ante opens the ECS track by presenting what he and his team have been working on for the last 6 months. More info: https://on.unity.com/2Q5KxR1 Joachim Ante (Unity Technologies)UIElements, a new UI system for the editor - Unite LA
🛈⏬We designed a new UI system (targeted for 2019.1 release) that will replace IMGUI for extending the Editor. Learn how the new system, built for performance and scalability, will have a comprehensible and conventional API and enable designers to easily contribute to styling and layout with Damian Campeanu and Benoit Dupuis (Unity Technologies)How To Make An RPG For FREE - Unity Tutorial #003 - TERRAIN & LANDSCAPING
🛈⏬#JIMMYVEGAS #UnityRPG We'll be working mainly with terrain modelling, landscaping and adding in some features on the terrain. ✦ Subscribe: https://goo.gl/gidCM5 ✦ Patreon: http://patreon.com/jimmyvegas/ ✦ FREE Assets: http://jvunity.com/ ✦ Facebook: https://www.facebook.com/jimmyvegas3d/ ✦ Twitter: https://twitter.com/jimmyvegas17/ -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ✦ Start your game development career today and learn how to make a game through the power of Unity. Every Unity Tutorial at JV Unity costs NOTHING from you, and any support received through YouTube, Patreon or Facebook is greatly appreciated. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ----------------- Who Is Jimmy Vegas? ----------------- Jimmy Vegas is one of the top YouTube tutorial developers. In depth Unity Tutorials teaching you how to make a game in unity 3d! My unity tutorials include development, programming in C#, coding logic and more. For beginners, it's easy how to learn unity with tips and tricks you can make a game for FREE. I provide FREE assets for you to use and learn. Start your game development career today, for free. #UnityTutorial[Unity] Procedural Planets (E01 the sphere)
🛈⏬In this series we'll be creating a system for procedurally generating simple, but diverse planets. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Please note that this series will not be covering level of detail or collisions, the goal is simply to generate some interesting-looking planets. Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLagueUnity - ECS fixed arrays and shared components
🛈⏬(replaced earlier version with corrections/additions in last 5 minutes)MagicaVoxel Tutorial - Create, Animate & Import to Unity as FBX - Part1
🛈⏬http://mgnclan.com/PSD/ - Learn Magicavoxel and how to use it to create, animate and export models (as FBX) for use in Unity. Making games models to use in games is much easier with Magica. Download MagicaVoxel here: https://voxel.codeplex.comEQ Next Landmark Tutorial - How voxels work
🛈⏬If you are buying the game, please use promo code OBZZAR92 - http://goo.gl/UJVtfu - costs are unchanged, but channel get giveaways etc. This guide / tutorial shows you how the basics of voxels, in Everquest Next Landmark closed beta. It is preferable that you have watched this, prior to watching the specific guides on voxel manipulation. Such as micro, mega, anti, zero data and zero volume voxels. ______________________________________________ Any support in the form of likes / shares on social networks helps me tremendously, and I am forever grateful! :) http://www.facebook.com/Obzzarver http://www.google.com/+Obzzarver https://twitter.com/Obzzarver http://www.twitch.tv/Obzzarver I do not ask anyone to donate, sharing of videos is the best you can do for me. Should you however have more money then you know what to do with, and want to help me cover fees for beta access, equipment, and who knows.. maybe one day be able to do interviews at games conventions etc, I for have a paypal donation page: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YLMBEW3SG9FN2 ______________________________________________ The Obzzarvatory intro and logo was made by: http://www.youtube.com/user/PublishedProductions In it's full length the intro uses audio samples under creative commons attribution, from http://www.freesound.org by users: - Glaneur de sons 34171 - ERH 47541 - NoiseCollector 43029 - StephenSaldanha 166515 And some public domain samples The outro uses public domain and attribution sound samples from http://soundbible.com/ 1884170640 Ta Da 157212383 Bir Poop Splat 1050364296 Angry Cat 262127569 Maniacal Witches Laugh 1597978996 Screaming 1888534056 Yahoo The intro song is: Danse Macabre - Long String Finale, by Kevin Macleod http://incompetech.com/music/royalty-free/Unity VFX - Faking Volumetric Fog (Particle System Tutorial)
🛈⏬Creating a very simple, but convincing/realistic volumetric fog effect using particles in Unity 5.5. You can also use the default particle texture with a few tweaks and still follow along. Great for heavy atmospheric effects and setting up distinct moods! Get Ultimate VFX: https://www.assetstore.unity3d.com/#!/content/26701?aid=1100l3rZp.

Voxel Engine in Unity - Sneak Peek

In this video we take a brief look at a Voxel Engine I've been developing in Unity. It uses dynamic mesh generation, perlin noise, multi threading and an architecture heavily inspired by the Entity Component System pattern. In the future, I'll be making a brief tutorial/overview of the system and later, port this into Unity's new Entity Component System. We'll also make heavy use of the Job System. Note: The original tutorial I used is no longer available! The site no longer exists :( The best I can find is this repository by the author: https://github.com/Voxelmetric/Voxelmetric1 EDIT: Found an archived version of the tutorials! https://web.archive.org/web/20171007220923/http://alexstv.com/index.php/category/voxel-tutorial Brackeys - ECS Tutorial: https://www.youtube.com/watch?v=_U9wRgQyy6s Infallible Code - ECS Overview: https://www.youtube.com/watch?v=TeyTdbqkHmE Infallible Code - ECS Pure vs Hybrid: https://www.youtube.com/watch?v=Q-52mBy2mow Infallible Code - Job System: https://www.youtube.com/watch?v=d9Z4EUZ5apo Unity ECS (Entity Component System) is a new preview package that allows you to structure your game in a much more `data oriented` approach (as opposed to object oriented) and allows for much greater performance in many scenarios due to better data locality. Associated with this, is the Job System, also a preview package that makes it very easy to write efficient and safe multi threaded code. While ECS and the Job System are two separate things, they have been made to work extremely well together.