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View Poll Results: Should I delete the Eselschreck (donkey) from my mod?

NHCmod

The Major Features of this mod are:
Dead corpses stay, artillery range increased, pop cap increased, new units, each side has one hero unit, you can play with and against any faction. Heroes, crazy stuff (like The Maus, Powell, zombies,...) can be activated or deactivated in the reward menu. It also contains an infantry only mode, Early war mode, no pop cap mode and quick start mode in the victory conditions.
(Ce Mod est aussi francophone)

Notice on the Combiner

Introduction
============
The combiner mod is an add-on of NHCmod.
The "combiner mod" allows you to play "Company of Heroes: Eastern Front" with "NHCmod" and "Joint Ops" at the same time.
You need to download both "NHCmod ToV" and the latest "Company of Heroes: Eastern Front" to use the combiner mod!

How to start the combiner mod?
==============================
Once you have installed correctly EF and NHC in your Company of Heroes folder (check it!), you can start the combiner mod.
DO NOT INSTALL CHEAT MOD !!!!

To start the combiner mod, click on "Combiner.bat". It will automatically load both mod and mix them.

How to play LAN/internet multiplayer game with the Combiner?
=======================================
The public version of the combiner does not allow you to play in multiplayer. You will have to get it yourself.
Here are the step for making it run yourself:
- Download and install Corsix mod studio (http://modstudio.corsix.org/)
- Download and install latest Eastern Front (http://www.moddb.com/mods/coheastern-front/downloads)
- Download and install latest NHCmod (http://www.moddb.com/mods/nhcmod/downloads)
- Find your Company of Heroes folder
- Copy all the files from the folder Company of Heroes\Eastern_Front to Company of Heroes\Combiner_Full
- Run Corsix chose "Load Single SGA Archive"
In your company of heroes folder:
- Open \NHCToV\Archives\attribarchive.sga
- right-click on "attrib"
- Select "Extract all in this folder"
- Click on Go!
- Select find the path to THQ\Company of Heroes\Combiner_Full
- Then click on "Ok"
- Close Corsix
- Repeat all these step for \Combiner\Archives\attrib.sga
- Repeat all these step for \Combiner\Archives\Data.sga (right-click on "attrib" become right-click on "data")
- Use Combiner_full.bat to launch the full combiner.

Changes of US

Changes for US
==============

New Units:
- Mass-produced Sherman
It costs less time to be built and is cheaper. But It can't be upgraded with the 76mm gun and is weaker
but it is faster.
It allows allies to have more tanks so they will not be outnumbered by german tanks. It can be upgraded
with Armor Skirts instead of Crab Mine Flail. (He has a green skin)

- Radio Operator (From Dawn of Conflict mod by Kamino)
He can call Air recon flight and artillery Support on the battlefield. You can't have more than 2 of them.
They can be trained in the Weapons Support Center. The radio operator has by default the artillery strikes ability, air recon ability, throw grenade ability, and smoke screen. He can get additional different abilities depending on which commander tree you choose:

Infrantry Company:
- Cheaper artillery strikes with longer range and reduced reload time
- get a Thomson with the "veteran infantry" upgrade
- small stat bonus for nearby infantry (same as the British lieutenant)

- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight,
can be built in the barrack and sometimes the HQ.
Only 3 available.

- lieutenant Powell (Hero = only one available)
(from Medal of Honor...) a super ranger that can beat any infantry squad with only his M1Garand
He can be built in the barrack. He can be upgraded with his thomson that make him extremely effective in close
but rather ineffective at long range.

- US Priest
It is the Priest. Now buildable in the tank depot

- US Stuart
It is the Stuart, now buildable in the motor pool.

- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka. The supply truck can also reinforce
troops and transport them.
It can be produced in the Logistic Support

- Pershing Ace (Hero = only one available)
A Pershing driven by elite crews. It can be called only once per game.

- M5 3inch AT gun
More powerful but moves slower than the 57 mm AT gun.

- Medic
This guy will heal your wounded soldiers. He is unarmed.

- M36 B1
Equipped with a 90mm this tank destroyer can engage heavy armor but it's own armor is quite light. Available to Armor Company.

Armor Company
- They can call as many pershing as they want (If you have enough ressource of course...)
- They can call M36 B1
- reduced tank cost
- Veteran tank upgrade available.
- Added Calliope to Tank Factory

Changes of WH

WH change
=========

New units:
- Flammenwerfer Team
It is a team of 3 flamethrowers extremely effective against infantry at short range. I had to create them
because too many people wanted something to counter Powell. They may be built in the Wehrmacht Quarters
but require the Escalate to Skirmish Phase. Only 3 squads available.

- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like mp40, mp44, mg42, panzerschreck. The supply truck can also reinforce
troops and transport them.
It can be produced in the Sturm Armory

- Scout:
cheap recon unit, can detect sniper and capture strategic points, can use camouflage, have long sight
can be built in the barrack and sometime the HQ (yeah, sometimes...it doesn't work. I dont know why)

- The Eselschreck: a very special unit that Relic has created...
I let you guess how to build it. Note: The AI will NEVER build it.

- The Officer (Hero = only one available)
The officer can be upgraded with a mp44. (His mp44 is very effective like the Powell's Thomson)

- the Hilter-Jugend squad: the Hitler Jugend was an organisation which indoctrinated young children whith
the nazi's ideology. Thereby, when they were old enough, lots of these young boys (and girls) fought against the allies.
They can be produced with the 'Zeal' upgrade from the propaganda tactics. Propaganda doctrine Required

- Tiger ace
A black Tiger driven by an elite crew. Only one available

- Fixed Artillery position
Fixed artillery, only available to the Defense doctrine of the wehrmacht. It is automatically
on overwatch mode.

- LefH 10.5 cm
Light howtizer that can bombard enemy position.

- Bunker with 88mm Pak 43 (PE and WH)
The 88mm Pak 43 has the same firepower as the Flak 88 but it can only fire toward a fixed direction.
(defense doctrine or PanzerJager tactic required)

- Voss Tiger Ace 205 (Hero=only one available)
It possesses nearly all the upgrade available in the ToV campaign. They are automatically unlocked when it gains experiences.
It has 12 level of veterancy.

- Opel Blitz with Flak 2cm
An Open Blitz equipped with an Flak38 AA gun.

Propaganda doctrine
- they can call Hilter-Jugend squads:
They are weaker than regular troops, can't be reinforced, and have random weapons.
But they don't cost too much. You can't have more than 6 squads.
- V2 added (Yeah...sort of)

Changes of British

British Changes
===============

New Units:
- The SAS squad (Hero = only one available):
A squad of highly trained commando that can perform many task as destroy bridges, lay traps, attack behind enemy lines.
'Call the RAF' upgrade required. They can be paradropped anywhere on the battlefield. They are the most versatile squad,
The squad is composed of one sniper, one man with a Bren, one with a bazooka and a field medic with a sten.

- the Supply truck: Gives some manpower, fuel and ammunition.
It is very useful because it can also produce weapons like thomson, BAR, M9Bazooka, Bren, Boys AT rifles and Piat. The supply truck can also reinforce
troops and transport them.
It can be produced in the Field Support Truck

- 6 pounder AT gun
Lighter than the 17 pounder, it is also less powerful, cheaper. It is equivalent to the 57mm AT gun.

- Firefly Ace (Hero=only one available)
A Firefly driven by elite crews. It can be called only once per game.

- Highlanders squad
Exactly the same as Infantry Section but they wear Scottish kilts and run a little faster.

- Bren Carrier with flamethrowers
It is a Bren carrier equipped with flamethrowers.

Royal Engineer buff
- Can call an new unit: The Royal Engineer, they can repair faster and make vehicle stronger and also recover
destroyed vehicles.
- All Churchills reinforcement cost reduced by 10%.

Changes of Panzer Elite

New units:
- the Supply truck, nearly the same as the one of the wehrmacht. It is also an half-track, so it can defend itself when there is troops inside.
It can also produce mortar and heavy MG42.

- Special Pioneers
They are the only unit in the PE that can detect mines. They can build defences, trenches lay mines, destroy bridges, repair vehicles and buildings.
They can also build PantherTurm and Mortar Bunker.

- Wilhelm Deinhard (Hero = only one available):
An officer equipped with an mp44. It can be upgraded with his Gewehr 43 sniper Rifle and become the probably best sniper of the game. He can be
produced in the Panzer-Jager Kommand

- SdKfz.161/2 Panzerkampfwagen IV Ausf. H
This Panzer IV is equipped with a Longer 7.5 cm KwK 40 L/48 gun, which has a better penetration against heavy armor. It can be produced in
the Panzer-Support Kommand.

- Nashorn
The Nashorn is a selfpropelled 88mm gun PaK 43 based on the modified chassis of a Panzer IV. It is fragile so protect it.
(PanzerJager tactic required)

other Changes:
- They can call one Tiger ace on the battlefield.
- New upgrade: Elite Tank
cost 600 manpower 140 fuel
It upgrades your tanks so that they start as Elite rank (so the Panzer Elite name make sense)

------------------------------ CREDITS ------------------------------------------
Thanks to Corsix for his wonderful Corsix's Mod Studio
Thanks a million to THQ and Relic, for making such kick-ass games!
Thanks to the developers of War Leaders: Clash of Nation because I love this game.
Thanks to the developers of Worms™ because a lot of my inspiration comes from this game.

Thanks to DMZ for the Custom Model and Tank Destroyer for Animations of the model of the M15A1.
Thanks to DMZ for the Custom Model and eliw00d for Animations of the model of the Sturmpanzer IV.
Thanks to Adiya for the custom model and eliw00d for the Animations and Attributes of the 21cm NW42
Thanks to evilSpike for the model and Tarlak501 for the skin of the Me-262.
Thanks to DMZ for the Model/Skin, Tankdestroyer for the Animations/Jeep Edits/Coding and Xalibur for the UI of the SAS jeep.
Thanks to burtondrummerNY for his Me-109 model.
Thanks to CohModderSolo for his Stolen HQ skin.
Thanks to Georider for the Skin and eliw00d for Animations of the Panzer IV with tank commander.
Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the Flakpanzer IV Mobelwagen and 3,7cm FlaK 43.
Thanks to DMz for the Custom Model and custom texture and eliw00d for Animations of the GMC CCKW with M2HB.
Thanks to DMZ for the Custom Model and eliw00d for Animations of the PzKpfw Tiger Ausf. E Variants and Célestial for explaining me how to open the hatch.
Thanks to Broomstickll, Jagdpanther and blackbishop for showing me how to clone factions.
Thanks to burtondrummerNY for allowing to use some zombie skins of the ZombieMod.
Thanks to 130th Panzer, tankdestroyer & DMz for the Custom Model, inukshuk for the custom Textures and eliw00d for Animations and Attributes of the Daimler Armoured Car Mk. I
Thanks to MrScruff & DMz for the Custom Model, inukshuk for the Custom Textures and eliw00d for the Animations and Attributes of the Daimler Scout Car Mk. III
Thanks to MrScruff for his Jagdtiger and JU87 Stuka models, may he rest in peace.
Thanks to Loran Korn, Halftrack and Georider for the Grille and Nashorn and thanks to Célestial for explaining me how to fix their weapon.
Thanks to DemoSS' for his modern skins that are not in this mod but in my private mod.
Thanks to Slayerknecht for the random skins of Typhoon and P-47.
Thanks to Skins by Sig21_surgeon who made the P-47 skins.
Thanks to Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider, Tankdestroyer for their Comet, .50 cal Jeep, recoilless jeep, Panther with tank commander and Achiles
Thanks to Aidas2 for allowing to use his ability_allied_halifax icon.
Thanks to the Eastern Front Development Team for the Eastern Front mod because it is awesome.
Thanks to Mannerheim and Henry for their Joint Ops mod, their fa223 Drache and because their maps are too cool.
Thanks to Aidas2 for allowing to use his ability_allied_halifax icon.
Thanks to tiger205 for his Elefant.
Thanks to wufang (model and texture) and Tiger205(animation) for the Panzerkampfwagen VIII Maus.
Thanks to eliw00d, DMZ, medes for their M8 Scott, maxson m55, Flakpanzer38(t), Opel Blitz with flak38 and 90mm GMC M36B1.
Thanks to Halftrack for his M5 3inch AT gun and improved Jagdpanther with tank commander, Wespe and panther skin.
Thanks to Ryan (Rygoat) for allowing me to use his Logistics Officer from his RC_Realism mod.
Thanks to Crasius for allowing me to use his Voss Tiger Ace.
Thanks to Kamino, for allowing me to use his radio operator.
Thanks to Lethal Dosage, Speedy, IRGC, djdouge AKA Douglas, flyboy132 for helping me to improve my mod.
Thanks to Tim McCurdy who allowed me to use his Bloody British Buff mod.
Thanks to Kyle243 who allowed me to use his icons.
Thanks to Lethal Dosage for allowing me to use his pantherturm and mortar bunker icon.
Thanks to Lethal Dosage again for allowing me to use his Sniper Hides v1.10 add-on and Wounded Volks Add-on.
Thanks to georider for his Western Front Skins.
Thanks to newBAUS for his Axis defenses! (Featuring flak 88 bunker!)
Thanks to the Blitzkrieg mod because I like it.
Thanks to people who played my previous mod and left some comments.
Special thanks to Paul Binocle for checking some spelling errors.
Thanks to El_Coyoto and his team for the ToV compatibility and his superb icons.
Thanks to Tarlak501 for all his tremendous maps and the skin of the Me262.
Thanks to the anonymous guy who translated my mod in japanese. Please contact me so I can give you proper credits.

to IRGC : The donkey is The Eselschreck: a very special unit that Relic has created... And I was in Belgium (and I am still there)

to Celéstial: The Panzer IV was already in the PE but unused by Relic and to change the crew, you just need to change the crew_ext inside the ebps file:
Change the animator_bp from each role_xx
from Races\Commonwealth\Soldiers\Tommy
to Races\Allies\Soldiers\VehicleCrew

I have some suggestions for your mod
1.increase damages for all weapons
2.change the description for new units they are not good currently
3.remove that donkey immediately!this is not a comedy game
4.find some new icons and portaits for your mod (I think you can find them here some people create them)
5.the mg42 hmg gunner skin doesn't have feet when they crouch you will notice it
6.nice job

About your suggestion:
1) I did that in my previous version before OF but every time that Relic made a new patch, I had to redo everything again and again, so I won't touch this even if I think that the damage and the accuracy are unrealistic. (Look at these engineers... even at 1 meter from their target they miss it...) I will only maybe change the damage of the machine guns.
2) Hum... it's true that some descriptions need to be updated. Unfortunately I only test my mod with my French version of CoH so I don't immediately see what's wrong with my descriptions in French. Sometimes I forget to translate some of them or put something completely stupid. Can you list me all the text that need to be fixed?
3)NO. You don't have to click on this icon. I only use this donkey when I am going to die for sure for my last stand. I know it is completely useless but I won't delete it from my mod.
4) Sure I need to make some icons and portraits but for which unit? I managed to use icon that look approximately like what I wanted. Can you give me the name of some people that can create pretty icon and portrait? I don't create it myself because I hate to draw with a mouse.
5) I checked it and DAMN IT! you were right. I have deleted the skin and now I need a new one.
6) Thank you

thanks you are better than most modders in understaning their mod's problems but that donkey makes the game crash and something else when I sent a squad of glider commandos and planted an explosice charge I saw an explosion like a V1 my commandos died bot nothing else got damaged what's the problem
most of your new units need new descriptions and I suggest you don't give US the british weapons and brits the US weapons I mean the small arms
hitler jagund are nonesense I think you should make them like volks but bigger squads like 15 people they need new skins too random weapons isn't a good Idea a hitler youth can't be a 40 yrs old knight cross holder
I hope you fix these little problems

I don't understand how the donkey could crash the game since the AI will never build it... I know that my mod crash on some map for unknown reason, but works perfectly on others. Why?? It is a good question...

AArgh the bug of the V1, I completely forgot to note it and so to fix it....It is a good thing that you talked about it.
EDIT: The only bug I remember was that I added the old ability so the Axis could launch 2 V1...hum that's strange.

With the HitlerJugend, do you know how to change the scale of the models? I know how to do that in Dow but not in CoH.

I suggest you don't give US the british weapons and brits the US weapons I mean the small arms

You are talking about the supply truck? Except that I didn't give any British weapon to US soldier or vice-versa?

yes I mean supplytruck
and I'm not a modder you can ask in the forum in how to's section
the AI doesn't build it I built it and game crashed
I suggest you make a new Icon for new units and new skings too for new ones like hitler youth they must be young as I said
you should ask for people's help in the forum I think halftrack is one of the best skinners and also the guy who created the historical skin mod is a good skinner ask them to help you
and finaly thanks

The Supply Truck crashes??? How is this possible? I always use them. The AI never build them and I made that on purpose, because If you allow them to build it, they never stop to build it until they reach the max population.

The Truck gives some extra resources (Check your income of fuel, ammunition and manpower or the modifier_apply_ext in the ebps file)
British troops didn't mind to use US weaponry like the Stuart, Sherman, bazooka,...

I have checked the V1, in fact Relic made it that way, it can cause severe damage in a radius of 10 meters but above the damages are incredibly small, no damage above 20 meters. To give you an idea, a squad can see up to 40 meters, so it was not my fault but I have changed the weapon to be more realistic.

If you just delete the ability, I think it may crash the game. If you know a little bit about modding you can modify the files in racebps and axis_infantry_company.rgd and axis_panzer_elite.rgd with Corsis to delete the Ezelshreck from the commander ability.

You can pick some icons and symbols, but don't forget to give credits to the respective authors. The Panterturm and mortar bunker icon are from LethalDosage. The skin come from georider and the rest are just modified icon from me.

ab2531 heres some suggestions for NHC 1.4 for the supply truck if u find the RGM include the sten for the british and/or the silenced sten and if u can include some maps lets face it ppl are tired of the classic COH MP and skirmish maps and if u can again include panther buildable for the PE and firefly for the US ohh and the wehr should also get the Ostwind a upgrade to a Wirblewind hoped i helpped in some sort of way thx

There are a lot of good maps on the net, download and try them. I am not a mapper just a modder. It is possible to add the sten to the supply truck but as you can see there aren't any more empty room to add a weapon to the british supply truck.

Buildable panther is ok, not a bad idea, easy to do. I don't think it would improve the whermacht if I add the Wirblewind to them. The Ostwind is more effective against infantry and light vehicles.

well there just suggetions and the supply truck well u could create a seperate truck for the british and put other weapons u could put in the bren, recoiless rifle, thompson, sten and a mod has the No.4 mk1 lee enfield and maybe the slienced sten, it would be funny for the rifle section to have a slienced sten or powell with a silenced sten . again its a suggetion . also is it possible to put in a MP40 for the german supply truck in exchange for the morter becasue not many ppl use the morter and plus ppl always wanted to have MP40s for the greinaders but instead all they could have is the Mp44 and the MG42 and panzershreck (plus what happed to the unarmed panzerfaust man once u give one of your men a panzerfaust form the truck) that was really affective also the ostwind- wiblewind upgrade when ppl got the mod they made airborne blobs with recoiless rifles and the ostwind was destoyed within a matter of minites with the wirblewind upgrade they could kill them more affectivly plus if you could you could have it so it suppress the infantry donw like a tank shock but better

MP40 is a good idea, I take note of it.
Powell does not need a sten, he has his thomson. I have deleted the panzerfaust from the supply a long time ago because after the first shoot, the rocket is fire from nowhere without animation.

okay i know about Powell with his tompson but with the supply trucks ya'know ppl can customise Powell ppl over the years with Lt. Powelll have givern him the weapons from the supply truck ppl have givern him M9 bazzoka, BAR etc with out his upgrade and i'm not sayin you have to but give him choice of weapons from the supply trucks

also have you considered doctrinable realism EG US Airborne doctrne gifes you access to only airborne men like no more rifle men just airborne and airborne HMG and morter sniper etc

The bug with the Schwimmwagen is my bad... I know how to fix it.
But about the jeep and the riflemen I don't know what can cause that, it is maybe the camera. Does this ALSO happen when you put the graphics on max?

well the Riflemen and the jeep has been fixed it was my PC, (my bad) how i found out was i went on another game and found that the riflemen and jeep was fixed. hope the schimmingwagen thing tho is fixed in the next patch.

first of all ,great mod , well designed and well balanced, and I say that from a line of experience, playing different mods since coh 1.71. I dont think anyone else has ever thought of before/added those great wooden shacks...great work there , keep it up.

any plans on implementing some custom skins to change that vanilla coh taste of wehrmacht 'snow suits' and other unflavored eye candy? I know its your mod and your choice , but it would look better.

And the jeep joke of 'EA sucks' or whatever is written there , most likely means how EA has bought out/ 'annexed' /driven out of business, smaller gaming companies over the years , most notably westwood.

"Only happy people have nightmares, from overeating. For those who live a nightmare reality, sleep is a black hole, lost in time, like death." - Guy Sajer, The Forgotten Soldier