About this mod

Fun, awesome, cluttery bits that make your shack, mansion, or giant hippie commune feel like a real home. Lazy furniture, mini crafting stations, standalone decorations, and micro horticulture! Decorate your place like a pro. This mod adds over 800 decorations, furniture, food resources, and more for you to build using its own custom menu.

Author's instructions

TL;DR You must ask us for permission before using any item in this mod.

Attribution (credit) requiredNon-Commercial use only (see below for more detail on donations, donation points, and Patreon)No inclusion in mod packs, Mod Drop siteUnless we specify otherwise, publishing of your mod is only allowed on Nexusmods.com or Bethesda.net (exceptions may be made for non English language sites)

Many of the items in this mod are a combination of objects created by multiple authors in this mod and therefore require permission from multiple CREAtive Clutter team members. Some objects also contain items made by people outside the CREAtive Clutter team. Any object containing the work of outside authors is NOT available to be re-used without permission from the CREAtive Clutter team AND the outside authors. So in short, just ask us first because we can tell you who you need permissions from.

Permission has been REVOKED by all authors of this mod to the author of "Diamond City the Great Green Jewel", Awarhero, to use our assets in his mods as of October 19, 2017. Other mod authors who were at one point involved in that project are not subject to the asset ban.

August 25, 2017: You may NEVER include this mod in mod packs or sites like Mod Drop. Juicehead and MxR Mods may never use any part of this mod or pictures in any of their Youtube videos.https://www.youtube.com/user/juiceheadiscoolhttps://www.youtube.com/user/MMOxReview

December 23, 2017 We are adding the following Youtube authors to our ban listhttps://www.youtube.com/user/MyTopGame Known commonly as "ESO"https://www.youtube.com/channel/UCWK940VPOyd0P32FgPdz2Jg The user named "Ultimate Immersion"

January 5, 2018 We are adding the following Youtube authors to our ban listhttps://www.youtube.com/channel/UCHu11vstHB9CFFCdKbjrr3A the user named "E487"

Nexus Donations/Patreon/Nexus Donation Points/Creation Club/Etc.---------------------------------------------------------------------------------------------------------Having Nexus donations turned on your mod that uses assets from us is acceptable provided our content is not the majority of your mod. Please do not advertise Patreon (or similar service) accounts on a mod using our assets (having a Patreon is fine as long as it is not advertised on that particular mod, any other of your mods without our content is fine to advertise your Patreon). If you wish to opt your mod into the donation points system please discuss it with us first as our permission will depend on to what degree you'll be using our assets and other factors. You may never sell our work to Creation Club or put it behind a paywall of any sort.

People creating Transfer Settlement Blueprints are exempted from needing to ask us about opting TS blueprints into the donation points system, if you are creating a TS blueprint you are allowed to opt-in to the donation points by default.

File credits

Update 1.5 is a very significant update and would not have been possible without the assistance of a few people not on the team. 1000101 (E) did a significant amount of scripting work and esp setup to support the scripting for this update. The cooling functionality and DLC/mod detection are E's work. Casputin not only contributed various custom meshes and collision, he also spent many many hours testing for us. Kinggath had also created a DLC detection script for us which worked marvelously, however the later addition of the cooling functionality and its own need for DLC detection necessitated in switching to a script written by E for this purpose. Kinggath also wrote a custom version of Settlement Menu Manager script for our needs which is in use. Finally Robboten wrote and shared several xEdit scripts with members of the team that made a huge difference in reducing the amount of effort needed to add well over 100 items to the new Colors section of the mod.

BigAndFlabby kindly fixed the cooling scripts for version 1.51!

The desk pen cup's use of a toy as a pencil topper was inspired by Elianora's desk pen cup decor item from her "Crafting Fury 9000 GTX" mod. That mod also has a toothpaste/toothbrush cup similar to the ones used on bathroom tables. However we did not copy the meshes from Elianora's mod, we made our own versions. Elianora has also given permission.

The eyeglasses on the nice bedroom tables are made by Jet4571 and are used with his permission. You can acquire them for your character in the mod "Apocalypse Accessories". Apocalyspe Accessories is now part of Elianora's Junk Yard mod page.

The cigar box retextures used in the wet bars, naughty bedroom tables, cigarette vending machine displays, and smokeables clutter are made by Heaventhere and used with her permission. You can acquire them for your own settlement building in the mod "Heaventheres Craftable Cigar Boxes".

Ethreon kindly fixed a collision on a resized Institute bedside table for DAmanding that couldn't be handled in Nifskope. Ethreon has since provided other collisions such as a static collision for the blue plastic bins. He also made an empty jet inhaler.

The bed blanket/sheets texture on the postwar pre-decorated wooden bed, and the full texture set used on the prewar pre-decorated wooden bed, as well as the pre-war wood textures used on the bedside tables were made by Femshepping and can be acquired for your own settlement building in the mod "Femshepping's Minimalist Homewares".

Sarinia contributed with the creation of a material file for the trifold flags to enable material swaps before joining the mod as a full team member.

Casputin contributed with the improvement of collision on the doilies which gives their collision a thinner profile. Casputin has also contributed several collision fixes such as the Nuka World Souvenir shelf and the large treasure chest. Casputin has also created the custom display case used in the Nate/Nora memorials and the display case used on top of the cigarette vending machine displays. He also provided the Cat Ass Trophy. Finally Casputin put in many many hours of testing for us.

BlastoLho created the pre and post war cigarette carton and pack textures used in the cigarette vending machine displays.

Aesfocus provided a resource for the unused Bethesda vault beds which included a re-texture of the frames and bedding material. We've chosen to use the vanilla frame but use her blanket re-texture.

Heirflick has a mod with cat/dog food bowls that contain food. We were inspired to create our own versions based on the idea. If you wish to use Heirflicks bowls you can find them in "Cat and Dog Bowls Food".

Chucksteel allowed us to use the bar taps from his mod "Beantown Interiors".

Se7enraven's playing card resources can be found in his "Se7enraven FO4 Modder's Resources".

Update 1.6 updated list:------------------------------------The website Dorkly.com﻿ was very generous and gave us permission to use their Fallout 4 themed PSA textures as posters in the mod. Check out their site as a thanks! Proof of permission is already on file with Nexus staff.

1000101 (E) for scriptingAesfocus for vault bed blanket textureBigAndFlabby for fixing our scripts when E was unavailableBlastoLho for cigarette carton/pack texturesCadpnq﻿ for general scripting helpCasputin for improved collision on several items, making custom display cases, Cat Ass Trophy, extensive testingChucksteel for bar tapsCrossorder﻿ for the mortar and pestle used in one of the DIY shelves, the textures are vanilla Bethesda texturesElianora for pen cup and toothbrush cup ideas (we made our own)Ethreon for improved collision on several items, empty jet inhalerFemshepping for bed and other furniture re-texturesHeaventhere for cigar boxesHeirflick for the idea of food in cat/dog bowls (we made our own)Jet4571 for eyeglassesKinggath for scriptingLoneRaptor﻿ for the jar mesh and textures used for the pigment jars (the pigment portion is textured by MunkySpunk, the mesh portion of the pigment is by KKthebeast﻿). The jars are from his Commonwealth Pizza﻿ mod.MunkySpunk﻿ for several donated meshes including synth ashtray, soap dish and towel rack, 4 custom book textures, plus numerous other textures (stained glass, paint cans, paint brushes, paint rag/towel, blue tape, etc.)NaiRae﻿ for the custom telephone bench mesh and textures (undecorated)RedRocketTV ﻿for a number of donated meshes including the robot and car model kits, the new Dogmeat bed, and some general clutterRobboten for xEdit script assistanceSe7enraven for playing card resources

Donation Points system

This mod is not opted-in to receive Donation Points

Translations

No translation available on the Nexus

Version 1.91

-Added second vendor bar, removed a requirement for both vendor bars so that they can be built in all settlements
-Fixed the accidental replacement of a Far Harbor light with a Creative Clutter light, added the Creative Clutter light as its own record! (facepalm, good job DAmanding!)

Version 1.7

-Minor Bug Fixes:
--added a few missing transforms (those give the item an icon in the workshop menu)
--Packaged missing scripts so no more need for the scripts hotfix patch
--Fixed broken DLC items (FH plants and Nuka mixer I believe) that got broken when Damanding had a brain fart. I've been re-educated.

Version 1.6

-Improved collision on a very large number of older items that had previously been published
-Bug fixes to beds
-Significant texture optimization to reduce file size
-8 new posters created from images used by permission from Dorkly.com: 2 vanilla and 2 DLC styles
-A whole line of modern furniture by Rae
-New lights including neon!, chimes, DIY compatible shelves, a series of vault themed furniture, Grognak and Silver Shroud display cases, new flamingos including a working flamingo laser turret, a number of kitchen and food themed items
-New items from guest author MunkySpunk including synth ashtray, soap dish and towel rack, 4 custom book textures, plus numerous other textures (stained glass, paint cans, paint brushes, paint rag/towel, blue tape, etc.) used in a wide variety of new clutter items
-New items from guest author RedRocketTV including robot and car model kits, the new Dogmeat bed, and some general clutter
-Telephone bench from NaiRae, cluttered versions by DAmanding
-Clutter based on content from the Slocum's Joe Creation Club pack (this is optional and is only available if you've purchased that pack)
-I'm probably forgetting half of the stuff we've added. There was a lot of it.

Version 1.5

Version 1.5
-Adds a HUGE number of new items (like seriously a crazy amount of new stuff). This includes a large number of color re-textures (both pre and postwar) for a wide variety of kitchen clutter items. Due to the sheer number of items there is a new Colors section of the menu which lets you find all items in the same color scheme. It is then also sorted into pre and postwar submenus.
-A large number of bug fixes went into this update. Nearly a dozen items that were previously in the mod now have improved collisions. Some existing items now have improved textures and material files to fix issues such as the purple glass bug that comes and goes in vanilla Bethesda objects (this was not a bug we created, it's Bethesda's bug...we just found an approach that we think fixes it). At this time however the Contraptions Workshop (lit) versions of the Jamaica Plains Display cases still have the potential to have this bug. We're still researching how to handle it for those items as their glass is done quite a bit differently than other glasses in the game.
-We added some prewar versions of several items that were previously only available in postwar textures.
-We've significantly changed the way in which the menu injection for the mod works. Instead of using Darthwayne's menu injection script, we've switched to the Settlement Menu Manager mod by Cadpnq. This should eliminate the very rare cases where users with multiple mods that inject to the same menu we do have difficulty with installing the mod.
-We've converted existing drinks vending machines and refrigerators into powered drink cooling machines. We also added two new items, an ice machine and a beer cooler. These will make ice cold versions of drinks after 24 hours. Currently there is a known issue in which power is not technically required for the cooling functions to work. This will be addressed at a later update.
-We've added some behind the scenes scripted functionality to make it easier to handle vanilla vs DLC versions of the mod for Nexus users by using DLC detection to enable construction recipes. This script is also used to detect DLC and the mod Wasteland Imports for use in the new powered drinks coolers.

Version 1.4

Version 1.4 -Adds or modifies 50+ items, most of those items are new. Including raider lights and furniture, new modern furniture series, pre-decorated beds, gamer desks with working terminals, new rugs, new shelf and shelf decor, miniature models, bathroom clutter, holotape bin, stocked vending machines, wall tool board, and more. -Also includes a whole series of decorated flamingos from Mimaef's Immersive Flamingos mod!
-Fixed collision on alarm and book -Fixed materials for Far Harbor coffee cup -Fixed snapping/collision issues with miniature weapons workbench

Version 1.3

So...some of the plant fixes didn't actually make it in the esp we only thought they got updated. Sorry for the fast turn around with yet another update only 24 hours later!

Version 1.1

-Changed archive names so they would work. DAmanding herp de derp.

When you come home tired from cleansing the Wasteland of a bunch of scavvers you don't want to live like one. You want fun, awesome, cluttery bits that make your shack, mansion, or giant hippie commune feel like a real home. This mod adds over 800 decorations, furniture, food resources, and more for you to build using its own custom menu. Our menu works with both SKE and vanilla workshop menus and is custom organized to quickly find what you want.

If you don't read these instructions and follow them you may break your game. We warned you.

Uninstallation process is a little different starting with version 1.5. We are now using Settlement Menu Manager (SMM) for our menu injection method. While we don't strictly require SMM at this time, we most likely will require it in the future for all users. Might as well start using it now, it's a great mod and we hope more mod authors switch to it. However this mod still requires an uninstall chem to properly end all scripts associated with the ice cold drink cooling functionality.

Use the uninstall chem. If you don't do this there will be quests and scripts baked into your save game PERMANENTLY which can bloat your files and will cause error reports in your Papyrus logs.

1. Make the Creative Uninstall chem located in the Utility menu of your chemistry workstation and consume it. 2. Wait a minute or so for the chem to take effect. 3. You can then save, exit and remove the mod safely. If you don't do this you may have a broken menu and you will not be able to re-install Creative Clutter again until you fix the menu. If you have a broken menu see the FAQ for instructions on how to repair it.

Introducing "Lazy Furniture"If you are tired of eye strain from obsessively compulsively nudging cluttery bits in just the right spot to decorate your furniture, we've got you covered. Want to decorate a settlement in a hurry, we've got you covered. Prewar, Postwar, Vault and Institute themed versions of a wide variety of pre-decorated furniture is available for your one-plop-stop decorating needs. Several non-themed pre-decorated items are also available. Finally build a printing press for Piper!

Introducing "Mini Crafting"Fed up with workbenches that take up huge amounts of space? For those who need to cram functionality into a tiny footprint. Version 1.2 includes weapons, armor, cooking, Nuka Cola and two chem stations along with a custom workbench table with three snap points and a custom sink table with two snap points for personalized placement. Also compatible with all Do It Yourshelf furniture and clutter. CREAtive Clutter does not guarantee you will not fall through the map if you place the stations too low to the ground.

Introducing "MsRae's Horticulture"Individually potted crops for your greenhouse using needs. Take up less space than traditional Wasteland Workshop plots. Great for settlements with minimal dirt-space available. Now with variable yield with the possibility of 1 to n ingredients with each harvest. Because of this, you will no longer get a notification when you harvest.

Introducing "Sarinia's Rainbow of Color"Build all the things in a rainbow of beautiful colors. Starting in 1.5 we have a large number of items that come in multiple colors, both pre and post war. Many more items are planned for future updates! A new custom menu section was designed for these items to make it as easy as possible to get exactly what you want in the right color and level of dirt without scrolling through 10 billion items on the way there.

Q. Halp my settlement budget is full after building three tiny little plastic bins of weapons!A. Ah yeah, that's gonna happen. Sorry. We pretty much strongly recommend you use a mod to increase your settlement budget. Many of our items are settlement budget hogs. If you have a seriously low end potato for a computer you may potentially experience performance hits as well. We recommend DDProductions83's Increased Build Limit Enhanced 4k

Q. Halp, my workshop menu is broken! Halp I have stuff baked into my save from your mod!A. NEVER UNINSTALL OUR MOD WITHOUT FOLLOWING THE UNINSTALL DIRECTIONS NEAR THE TOP OF THE PAGE FIRST!!!!!!

Q. Halp, I didn't read the last question and I uninstalled the mod the wrong way.A. That's not really a question is it? If you're using SMM, run the "Settlement Menu Rescue" option in the SMM holotape to fix your menu. If you're not using SMM, you'll need to download the Universal Menu Fixer tool. Assuming this mod is currently uninstalled, install that esp and run it in game for a few minutes. Save and exit. Then uninstall that mod. It should fix your broken menu. However it can't fix the quest and script items leftover from the cooler containers that is now baked in your save game.

Q. Halp, I didn't read the last two questions or the uninstall directions and your stupid mod broke my game!A. At this point I'm not sure we can help you. Maybe don't mod your game if you can't follow directions.

Q. Halp, do I have to use them uninstall chem when I'm updating the mod?A. No. Just don't make or even open a save between uninstalling the old version and installing the new version. Correct process is to uninstall old version (no chem needed), install new version. Then you can safely open your game.

Q. Halp, I have a PS4 and I need this mod in my life for um reasons.A. Sorry, unfortunately this mod uses nothing but custom assets and Sony does not allow the use of custom assets for PS4 players.

Q. Halp, I'm a Bethesda.net PC or XBox1 player and I need this mod in my life for um reasons.A. This mod is uploaded onto Bethesda.net under the name "Crayonkit". PC-DLCXB1-DLCPC-VanillaXB1-Vanilla

Q. Halp, I use all the old mods, will I need to uninstall them? Will I lose all that stuff?A. The old mods being previous clutter mods made by some of the authors that have been rolled into this mod. See the Compatibility section below for details. It's your choice, there won't be any conflict if you continue to use the old mods and this one together. However these mods do take up a fair amount of space. If you choose to uninstall the old mods, items you built with them will be lost. But the pre-decorated lazy furniture in this mod will definitely save you time in re-decorating your settlements since it uses items from the old mods.Note: This refers to the older mods: Dino's Decorations by Dinozaurz, Crafting Goodies by Evanpox, and 2 mods by MsRae (see below in the Compatibility section). It does NOT refer to older versions of Creative Clutter. ALWAYS remove older versions of Creative Clutter when installing updates. Do NOT open the game between uninstall of the old and install of the new.

Working Stove: NPCs/player hovers 10 units off the ground whilst cooking. This is due to the stove model being 10 units taller than the cooking station model. Fortunately you're probably not looking at their feet. If it's gonna bother you, you can modpos z -10 the stove into the ground to make the animation and the stove line up. Additionally, because the cooking animation is centred on the left-side of the stove, having the stove too close to a wall on that side will obstruct the animation and prevent the cooking menu from opening. We have no way to fix this issue.

Cooking Grills: NPCs/player will have some funny looking animation clipping with the grills. The animation used was not designed to be used with the grill in this way. DAmanding might re-make the mesh in the future with a different stool and a bit of moving things around more, but it's never going to be perfect anyway.

Mini Crafting Workbenches: These are designed to snap to Do-It-Yourshelf compatible bookshelves and tables or to the included custom workbench tables. Using Place Everywhere you can add them to any piece of furniture you want. However, keep in mind that depending on the height of the furniture you use you will either float off the ground or sink into the ground. If you place the mini workbench to close to a wall or too close to the ground you may obstruct the animation and prevent the crafting menu from opening. We have no way to fix this issue.

New Stained Glass Lamps and neon lights: If you pick up the new stained glass lamps or neon lights in workshop menu and cancel out of the menu without placing them again, the light nodes may become disjointed from the object. Pick them up again in workshop mode and they should be fine.

This mod uses a script injected menu to add our own custom menu to the very end of the vanilla workshop menu. Therefore it should be compatible with everything. Even SKE. Starting with version 1.5 this mod now requires Settlement Menu Manager for proper mod uninstallation. If you absolutely refuse to use SMM, you will need to use an uninstall chem to safely uninstall this mod. You also need to scrap ALL containers that add drink cooling functionality before uninstalling the mod. There's a whole section on proper uninstall method near the top of the page.

This mod does NOT replace "Do It Yourshelf", the two mods will always remain separate. However this mod DOES include content that is compatible with DIY. Dinozaurz is considering adding DIY compatible content from Creative Clutter into DIY directly via a script so that it will only be available if both mods are installed.

EoW - Pre-War Books Retexture by Emissary of Wind. Trust us, your book stacks will look a lot less boring with this great texture mod.Increased Build Limit Enhanced 4K by DDProductions83. CREAtive Clutter eats settlement budget for breakfast and then asks for second breakfast, elevenses, luncheon, afternoon tea and dinner. DD's mod will increase your build limit.Place Everywhere by TheLich. Lets you place items in buildmode anywhere.Unicorn Farts and Godrays﻿ by MunkySpunk. Includes stained glass lamps like the ones here, but with many more patterns and variety.

There are lots more videos on the Video's tab, please go check them out!

Extra Special Credits: The website Dorkly.com﻿ was very generous and gave us permission to use their Fallout 4 themed PSA textures as posters in the mod. Check out their site as a thanks! Proof of permission is already on file with Nexus staff.

Update 1.5 is a very significant update and would not have been possible without the assistance of a few people not on the team. 1000101 (E) did a significant amount of scripting work and esp setup to support the scripting for this update. The cooling functionality and DLC/mod detection are E's work. Casputin not only contributed various custom meshes and collision, he also spent many many hours testing for us. Kinggath had also created a DLC detection script for us which worked marvelously, however the later addition of the cooling functionality and its own need for DLC detection necessitated in switching to a script written by E for this purpose. Kinggath also wrote a custom version of Settlement Menu Manager script for our needs which is in use. Finally Robboten wrote and shared several xEdit scripts with members of the team that made a huge difference in reducing the amount of effort needed to add well over 100 items to the new Colors section of the mod.

DAmanding would like to thank the following for help in learning 3ds Max 2013 making it possible to begin improving collision for the items in this mod: Ethreon, KKthebeast, NaiRae, Robboten, and Thirdstorm. They've also assisted other members of the team quite a bit in many ways.

LoneRaptor﻿ for the jar mesh and textures used for the pigment jars (the pigment portion is textured by MunkySpunk, the mesh portion of the pigment is by KKthebeast﻿). The jars are from his Commonwealth Pizza﻿ mod.

This mod combines the work of eight mod authors, including some of the previously published works of other mods by these authors. Now you can get it all in one, with a whole lot of new stuff added. The first four initials of the mod, CREA, also happen to be the initials of the initial team's real names.

Are you thinking about making a settlement mod, but can't be bothered filling your amazing new settlement with all the bits and pieces to give it that lived-in, well-loved feel? We gotchu fam. Check out CREAtive Clutter for Modders!