The first 2D Mario platformer for a home console in over 15 years. Though it has single-player, it focuses heavily on cooperative multiplayer, allowing up to 4 players to play simultaneously. This game also premiered Nintendo's Super Guide hint system.

" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "

" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "

I never saw the penguin suit do that. "

It seems to be doing it in the video from the article. Right around 00:17 to 00:20.

I kinda wish they made coins more... coiny. I could get all my vicarious money grubbing thrills that way. The gold in the original SMB felt more... gold. These, and pretty much most of the coins in games after SMW look plastic.

I'm surprised that there is so much bashing of SMB3 here. I found SMW too easy, and SMB3 to be just right in terms of difficulty. SMB3 is also the more memorable of the two for me. This game looks awesome though, and it's given me another reason to possibly buy a Wii.

" Honestly nsmb left me cold because it didn't quite have the charm and weird imagination of smb 3 or World. This is great news. "

It had no classic Nintendo charm in my eyes, and that's something Nintendo have been struggling to imbue in games a lot lately. I thought NSMB was the crappiest Mario platform game I had ever played in all my years, I found the level design appallingly bad, and the lack of utilising very cool items was extremely annoying. It was criminal how under used some items were, but then the shit level design never gave any more use for them. The game felt like it was made for younger players alone, not for those like me who have been playing for years. I finished the game on the way back from the store.

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying.

The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed.

NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard.

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying. The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed. NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard. "

Are you calling me a liar?! lol It was near two hours away on public transport, I don't drive and play. Rubbish!, It's perfectly possible using warp pipes, which in truth I did use on occasion. I sped through the game with pitiful ease. I did pass on some collectable of course. The fact is NSMB was made primarily for kids, to introduce a new generation of gamers to the classic style of gameplay found in earlier Mario games.

As I say earlier, I thought the level design was appalling bad, it was dull when it could have been far better. it bared few of the platforming puzzle hallmarks found in elsewhere in Mario games, and on the few occasions it did, for those well familiar with the series they posed no hurdle at all.

Exactly, thanks for making my point better than I did earlier. it's charm is directed to appeal primarily at the new "expanded audience", It had little charm in the eyes of the fan that I am, and I have been playing them since '87. The game felt lifeless to me.

And yes, I do realize how easy Super Mario World is. My main gripe is the lack of Nintendo charm/magic I have come to recognise very well throughout the years I've been gaming, not the ease of the game as you suggest. I obviously don't expect Mario games to be tough at all, not unless I'm playing my Super Famicom copy of SMB:LL.

What I do expect, is magic, Super Mario Galaxy and SMB3 has that Nintendo magic in abundance, NSMB on DS clearly does not in my eyes.

" Wait..didn't the penguin suit originally spit iceballs, says so too on the "New Super Mario Bros. Wii page. So they split it up into 2 suits? Also, this isn't coming near SMB3 until the raccon suit returns. :P "

Either the store was several hours away or you did not finish it in that amount of time. There's what, eight worlds? Maybe about ten stages in each? I don't care if you never died, or never bothered to get a single star coin; it is virtually impossible to finish the game within the timeframe you're implying. The game is also no easier than (some) previous installments. Do you realize how easy it is to beat Super Mario World? In fact, as much as I love that game, beating Bowser in the amount of time of a car ride is actually feasible there. So is Mario 3 if you're using warps and skilled with traversing the self scrolling airships. I can almost beat Super Mario Bros. 1 with my eyes closed. NSMB had plenty of charm, and the youngers players will realize it in ways we cannot, because they will have the same nostalgia for that game that we have for previous titles. I see NSMB as very evocative of the spirit of previous titles, and people somehow thinking that previous Mario games were full of hearty challenge are just viewing the situation with rose tinted glasses. Barring wild exceptions, Mario has never been hard. "

Are you calling me a liar?! lol It was two hours away. Rubbish!, It's perfectly possible using warp pipes, which I in truth did on occassion, I sped through the game with pitiful ease. I did pass on some collectable of course. The fact is NSMB was made primarily for kids, to introduce a new generation of gamers to the classic style of gameplay found in earlier Mario games. As I say earlier, I thought the level design was appalling bad, it bared few of the platforming hallmarks found in elsewhere in Mario games, and on the few occasions it did, for those well familiar with the series, they posed no hurdle at all. Exactly, thanks for making my point better than I did earlier. it's charm is directed to appeal primarily at the new "expanded audience", It had little charm in the eyes of the fan that I am, and I have been playing them since '87. The game felt lifeless to me. I know well that younger gamers do not feel that whyt, and that's ultimately great for them, and I because it means more Mario platformers. And yes, I do realize how easy Super Mario World is. My main gripe is the lack of Nintendo charm/magic I have come to recognise very well throughout the years I've been gaming, not the ease of the game as you suggest. I obviously don't expect Mario games to be tough at all, not unless I'm playing my Super Famicom copy of SMB:LL. What I do expect, is magic, Super Mario Galaxy and SMB3 has that Nintendo magic in abundance, NSMB on DS clearly does not in my eyes. "

Well okay, I did qualify it with the phrase 'several hours', and you used warps and missed huge chunks of the game. Whatever.

I'm still not buying the rest of your argument. Unless you can qualitatively describe this 'magic' that the old games and Galaxy have that NSMB does not, there's not much discussion to be had.

For one thing, every Mario game was made primarily for kids. Why do you think that any grown man with reasonably sized hands has trouble using a NES controller? The Mario 3 hype machine, as the legend goes, was built around an awful kids movie. But you can still have an accessible game that legitimately good, and that's what NSMB tries to do. It's what very nearly every Nintendo game has always tried to do. I'm not seeing the distinction here.

If we're going to talk about level design, then I'm not sure what the problem is here either. Admittedly the tiny mushroom was kinda lame, but there were a number of memorable stages that were very clever with their secrets. And the Blue shell, as a powerup, was fantastic whenever it showed up.

I've been playing these games nearly as long as you have, and likely from just as young an age. NSMB is easily my second favorite DS game and I felt it to be a much needed return to form after the (still good or even fantastic, but inferior) 3D iterations.

I recall using the warp pipes twice during that initial play-through. Of course I played through the game again later that day, but I was still left unfulfilled by my overall experience of the game. I play many of the Mario games today, both the originals and all those released on the VC so far, on the flip-side I have never put my NSMB cart back in my DS since, yet I have played SMB 64 (-the DSi's improved Dpad prompted that)

You cannot describe what that magic is, you simply know it's there and that it's special. And as a fan of Nintendo, I feel Nintendo alone are capable of imbuing games with that indescribable magic, that's why I continue to play their games in the hope that the magic is there. I felt none of that magic throughout my experience of the game, nothing that made me go wow inside in the same way I did when I played Gusty Garden Galaxy for the first time, as a prime example.

Perhaps I should have elaborated more, but I thought it was obvious that I meant a much younger audience. The DS audience has considerably lower start up age than other platforms.

I definitely don't feel the same way about the games level design, I think in total contrast to you, it was very rarely clever in my eyes, I never found any of the puzzles ingenious to the point I admired their conception with glee. I found far too many levels dull and items very poorly utilized because of them. What made matters worse is how the game threw a more than ample amount of power ups your way.

Miyamoto has made a surprise appearance at a Tokyo retailers demo event. He said the following, seemingly to reassure reatailers after the sales trend Galaxy saw in Japan. He mentioned that the casing was red and world immediately be recognizable by all. Perhaps Nintendo aim to do this with all Mario games in future... It's sort of ploy reminds me of Super Mario Bros 3 all yellow case.

"It's a Mario that will continue selling even after one year has passed."

Now I'm really interested in this game all because it was compared to my favorite game--SMB3. It still seems a bit wonky though and I think it's because the animations are so smooth and I'm used to the stiffer animations of the old games. But if plays like the older games, then this is definite buy.