Baltimore Prep, Part Two: Everything Has Changed

A lot can change in a week. I was all set for SCG Baltimore this weekend, and then two things happened. First, some family issues came up that would unfortunately prevent me from traveling to play Magic. Second, Devoted Druid and Vizier of Remedies spawned a new(ish) archetype that, well, changed everything. What was good last week is suddenly obsolete. Welcome to the frontier of Wild West Modern. Hope your reflexes are sharp.

My article this week will continue my preparation for Baltimore that I began last week, and talk about what I was planning on bringing to battle on Saturday. I’ll hold off on the Vizier Company discussion until next week at least, as even though I won’t be playing, I still have a ton of work and outlook on the format that I’d like to discuss.

What I Would Have Played

Prior to Vizier of Remediesturning the format on its head, Modern was for the most part a known entity, and I was confident I had found a decent angle with which to attack the format. Affinity, Eldrazi Tron, Death’s Shadow, Dredge, and UR Storm were the top decks to beat, with midrange decks, Burn, Ad Nauseam and Knightfall waiting in the wings. This is what I planned on taking to Baltimore:

If you read last week’s article, then it’s possible that my eventual deck choice doesn’t come as a huge surprise. I didn’t have a ton of time to test, but I did have enough time to explore a few options, such as Eldrazi Tron, Burn, and UR Storm. Before delving into Grixis Death’s Shadow, here are some quick hits on what I thought about these archetypes and why I eventually moved on.

The Rejects

Eldrazi Tron’s identity in this format is less ramp-combo and more midrange, which is the primary reason I wanted to test it as a potential option for Baltimore this weekend. RG Tron always leaned a little too heavily for me on having the right mix of ramp/lands/payoffs, and if it’s opponent wanted to beat it, they could succeed with a conscious sideboard.

Eldrazi Tron operates differently in basically every way. Unlike RG Ramp, they have a ton of things they can do before seven mana, and don’t need to hit their top end or assemble their combo to win the game. Where RG Tron had a ton of dead draws late (assuming their initial threats were dealt with), Eldrazi Tron keeps the threats coming well into the lategame.

I abandoned the deck due to a combination of card availability issues, personal bias, and in-game negatives that I just couldn’t get over. I had a feeling that UR Storm would be popular on Saturday, and was worried too many Blood Moons and not enough early interaction from me would complicate the matchup. Burn and Affinity are also just a little too fast for my liking, even though both matchups are winnable.

I liked a lot of what Eldrazi Tron was doing, but I didn’t feel like I was leveraging my preparation and knowledge of the format into an archetype that would properly reward me for my work. Again, I definitely acknowledge some bias in this conclusion, and wouldn’t fault anyone for playing Eldrazi Tron, as the deck is clearly strong.

Burn was another deck that I wanted to try. I already had some experience with the archetype, and felt it was positioned fairly well for the weekend. What do Affinity, Eldrazi Tron, Dredge, and UR Storm all have in common? No white! Lifegain is (was) currently at an all-time low, with no real control deck putting up results, and Abzan showing diminished numbers as well. With people also trimming Lightning Bolt, I felt Goblin Guide would often manage to stick around for a few hits.

In the end, I just couldn’t pull the trigger on bringing Burn to a large event. I know that stigma has been disproven before, but I really wanted a great sideboard, don’t get to play paper Magic that often, and was hoping to enjoy my rounds—I don’t love playing Burn.

By the time I got around to UR Storm, I was almost out of time, and I knew I would do myself a disservice by sleeving up the complicated combo deck without putting in the requisite reps.

The Victor

And that brings us to Grixis Death’s Shadow.

This deck checked a lot of boxes for me. I was intimately familiar with the color combination, having played pretty much every Grixis deck viable (and not viable) over the past few years, so I already had a lot of the groundwork done when it came to numbers and the sideboard. I had recently played the deck for a two-week period, so once I had my sights set on where I wanted to be, I only had to test the updated list to get reacquainted with the deck’s sequencing and roles. And, well, I reallywanted to do well with a deck I enjoy playing. I am what I am.

So, the list. I knew pretty early that I wanted to go down to three delve creatures. After a couple weeks of testing I was getting double delve creatures in my opener a little too often for comfort, and I felt like the graveyard hate would be a little too plentiful with Dredge still lurking around in people’s minds. I was prepared to transition from a classic Death’s Shadow Aggro deck in game one into a more reactive shell postboard, and I knew that if I expected graveyard hate to be out in some number, Liliana, the Last Hope is not where I wanted to be. Liliana of the Veil, on the other hand, is more than capable of winning games by herself, and is better than Liliana, the Last Hope could ever try to be against decks like Burn, Eldrazi Tron, and UR Storm.

If the subgame were all about value, and replaying creatures as much as possible, I’d find a way to play three Kolaghan’s Command in the maindeck and I definitely wouldn’t be trimming on delve threats. But as it stands with the stock build, the deck is a little too one-dimensional for my tastes. There’s a difference between graveyard synergies and relying on your graveyard to win, and if we’re in the latter camp, why not just play Dredge? I’m not saying that Grixis Death’s Shadow can’t win without the graveyard, but I definitely want to be above just a couple threats once my opponent sticks a Rest in Peace or something.

Based on what I was seeing in the MTGO metagame, my high-priority targets were Eldrazi Tron, Burn, and UR Storm. Ceremonious Rejection is a nice bit of spice that, while narrow, handles every single spell Eldrazi Tron can throw at us for one mana. I debated for a while about the numbers between Fulminator Mage and Ceremonious Rejection, eventually settling on two of each, but I could definitely see cutting both the Fulminator Mages for a third Rejection and an Izzet Staticaster. With this list, I’m going all-in on my bet that white won’t be showing up in large numbers, thanks to Eldrazi Tron, but a little hedge can’t hurt.

With this list, what I’m most proud of is my post-board configuration against Burn. Nobody likes losing to that deck, and I believe I’ve found a solid configuration that gives me an edge in the matchup without diluting my sideboard too much against other matchups.

Conclusion

When I was still planning to attend SCG Baltimore, I was pretty confident in this list. I felt certain that I had done the appropriate amount of work, avoided common preparation pitfalls, and put myself in a solid position to control my own destiny. Vizier Company has turned the format on its head, though, taking advantage of a lack of one-mana removal and counterspells. Will Spell Snare be the best card of the weekend? Lightning Bolt doesn’t solve everything, but it certainly helps. It will be interesting to see how everyone reacts to this new development, only a week before SCG Baltimore. I’ll see you on the other side.

Trevor started playing Magic in 2011. He plays primarily online and studies Architecture at UNCC. Recent paper Magic accomplishments include a 2015 Regional PTQ win qualifying for Pro Tour: Magic Origins and a Day Two performance at GP Charlotte. He also streams weekdays at twitch.tv/Architect_Gaming! Follow him at twitter.com/7he4rchitect and architectgaming.wordpress.com!

2 thoughts on “Baltimore Prep, Part Two: Everything Has Changed”

Hi
The recent uptick of ceremonious rejection surprised me a lot. I assumed it wouldn’t be that great against Eldrazi Tron due to their 4 chalice 1 cavern of souls and 4 maps to get the cavern.
Does the chalice just not matter since you have to handle it/take with discard anyway?
Is the matchup to fast for them having time to get the cavern with maps?

What are your thoughts about rejection in slower blue decks like the 2 in the top 8 of GP Kobe?

Current metagame: 12/1 – 12/31

NOTE: Metagame % is calculated from the unweighted average of all MTGO leagues, paper T8s/T16s, and GP/PT/Open Day 2s in the date range. Data is tracked in the Top Decks page, which you can browse for more details.