A spiritual successor to the award-winning “Mythic Fort Defense” and the highly-acclaimed “Siege Knight”. Action-based tower defense including a plethora of spells, talents, upgrades, enemies and bosses!

nice defend game otherwise but damage dealt vs some enemies health isn't balanced (bosses are totally different thing), no helpers (which is bad since many times screen is filled by enemies) outside spells outside gargoyle which can be summoned (for a short time) if invests enuf points in 3rd category, 3 spell category to invest upgrade points given (not all is possible to get maxed outside endless mode (not sure if even there)thx to level cap) so player needs to be selective) and each increase damage dealth and crit chance and allow different type of spells (from low dmg as short cooldown to high dmg as long cooldown), nice variety of enemies but sometimes way too much to kill for 1 shooter, money gotten is spent upgrading few (pricy) things between levels, boss-fights are difficult since they can deal alot damage if boss isn't killed quickly, nice graphics and sounds and music.

overall nice defending game but helpers would be nice, nice amount of achievements to get (some are quite difficult to get), plenty of upgrades and money holes (alot replaying needed to get boughtable upgrades maxed).

auto fire with low rate of fire but you can upgrade a little as you progress. as usual you can spam earlier levels to gain experience and gold to upgrade your knight and thus make later levels a little easier but it appears that this upgrading is not quite as good as it could be so it may take a long long time to gain those upgrades that make the game a bit easier for you and thus less deaths.