On September 14th, 2017, we published revised versions of our Privacy Policy, Terms of Service and Website Use Policy and published a Cookie Policy. Your continued use of Lynda.com means you agree to these revised documents, so please take a few minutes to read and understand them.

Managing display layers

- [Voiceover] When you've got a scene that has…many objects in it, like my apartment here, then…it's important to place the objects onto display layers.…That'll give you the ability to show,…or hide, a whole bunch of objects at once.…You can also freeze them so you can't touch them,…you can also determine whether they're renderable or…not all from a single panel, which is the layers explorer.…Just so we can see what we're doing a little bit better,…I'm going to zoom out in this perspective view.…Down here in the viewport navigation tools, I've got…the field of view button, looks like a little angle,…click on that and then just drag downward.…

And that'll let you zoom out to take in…a greater angle of view and see more of the scene.…Alright, I'll go to the select tool,…and let's open up the layer explorer.…It's found on the main toolbar, and,…there it is, toggle layer explorer.…It's a variation of the scene explorer…that's dedicated to working with display layers.…And as you can see I've got a whole…bunch of them in here already.…

Resume Transcript Auto-Scroll

Author

Released

4/18/2016

3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers "Max" from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.

Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer.