Later, dude: Night in the Woods delayed into February

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So sure, Night in the Woods [official site] is delayed once more but, y’know, stuff happens. At least this latest delay is only a few weeks. Besides, given the state everything will be in after New Year, I probably wouldn’t have time for it on its original date of January 10th. The cute explore-o-adventure about a college dropout cat returning to her home town, where something strange is happening in the woods, is now expected in early February.

Some last minute things have come up suddenly over the past few days and we have to push back the NITW release by a few weeks. It’s all normal stuff, nothing is on fire, and it’s all to do with the fact that we’re a tiny team making a big game and doing a multi-platform launch is a whole *waves hands around* thing. Right now we’re waiting on some info from outside parties as to the exact date we can launch, but it’ll be somewhere in the first part of February. We’ll be able to announce the exact date around New Years but we didn’t want to just sit on this info for the next couple weeks and spring it on folks who are looking forward to the game. And since we’re starting preorders tomorrow we didn’t want anyone going into that without this info. We try to be transparent and up front, and it’d be kinda shifty to just keep this to ourselves seeing how close we are to the end.

It reeeeeally sucks having to make this kind of announcement, especially right after releasing a trailer and all. But again, it’s just a few weeks and you’ll be busy playing

*looks at notes*

“Hatsune Miku: Project DIVA Future Tone” all January anyway.”

I WISH we’d get Hatsune Miku on PC. But if you want Night in the Woods-y stuff right flipping now, you can still play the free small spin-offs Longest Night and Lost Constellation.

Anyway, here’s the trailer they mention, which they released last week: