What is it?CSWeapons227 is a weapons mod for Unreal 1, with added features made possible using patch 227.In the making for about 2 years, CSWeapons227 is a step-up from the original CSWeapons mod released about 2 years ago.

(Ripped from the readme)This weapon pack contains 18 weapons converted directly from Counter-Strike: Condition Zero, which are split up into the following categories:PistolsShotgunSub-MachinegunsAssault RiflesHeavy MachinegunSniper RifleGrenade/Explosives

Contained also is a mutator with various options, ideal for both coop and deathmatch games.Read the readme for more info.

Unless any more bugs are found or any more ideas people can suggest(?), this can be considered the final versionUpdated to v1.3What's new?- Over 10 new weapons added, for a total of 28!- A slew of bug fixes and improvements!

Found the cause. It's the USP weapon, which is set to default weapon in the mutator. I try to summon that and my game freezes. I can summon every other weapon though and it works fine. Maybe something wrong with the model?

Shivaxi wrote:Found the cause. It's the USP weapon, which is set to default weapon in the mutator. I try to summon that and my game freezes. I can summon every other weapon though and it works fine. Maybe something wrong with the model?

It's not the model or sounds and the code compiles under 227j fine, dafuq is this wizardry

I bet I could figure out a way to make these LOD meshes without the bubbly effect, as I was making meshes for Unreal in Blender I found that blowing the model up extremely large before trying to save it reduces the effect, or almost eliminates it entirely.

Draco Nihil wrote:I bet I could figure out a way to make these LOD meshes without the bubbly effect, as I was making meshes for Unreal in Blender I found that blowing the model up extremely large before trying to save it reduces the effect, or almost eliminates it entirely.

You have to scale it up before export to fit it inside a box 2048x 2048y 1024z, then you scale it down in the UC import script: