Developers

Everything posted by perfectly_dark

The reason they don't just put everything on at the same time is the same reason why companies don't release big titles at the same time, they'll steal each other's sales. You might buy all your favorite games now, but most people probably don't want to put down $200+ for old games so they'll buy one or two games. If they just release them gradually, they can make it more of a big deal when big games are released, and $10 every month doesn't seem so bad. Who would buy some smaller games when you could buy Ocarina of Time, Mario 64, etc all at the same time? Nintendo will also likely use the VC to help out in the droughts when no good games are coming out. That's just my thoughts, but I'm pretty sure those are the general reasons.

In your project settings, you can set additional include directories. Also, you can add this path to your compiler's list of include directories. The method of doing this changes throughout different versions of VC++ (assuming that's what you're using) but in 2003 at least, to change project settings, right click on the project in the solution manager pane and select properties. I think it's in C++ options. To change compiler paths, I think there's an option in the Tools menu, Options, Project Settings (IIRC).

I'll be getting a Wii at launch. From all console launches I can remember, it seems to have the best lineup of "launch window" games. Depending on how much money I can muster up I may get an XBox360 sometime in the future too.

Quote:Original post by Mercury Waterloo's engineering program is supposed to be the best in Canada, but I may have a bit of a kiltered view considering I'm sitting in a residence for UW right now... Cool, me too, which residence are you in? @ OP: I went to a Software Engineering conference which was basically hosted by Concordia, they seemed like a decent bunch. I would think the comp eng. program shouldn't be any worse, though I base this on nothing. As for Montreal as a city, the legal drinking age is 18, that's a big plus for some people [grin].

Recipe Name: uh....pierogies Ingredients: Frozen Pierogies, Onion, Butter, Sourcream, Bacon Required Equipment: Pot and Frying pan Preparation time: about 15 minutes Servings: 1...I think Preparation instructions: Boil the pierogies for about 3 or 4 minutes. Fry up the bacon and onion on the frying pan, then drain the pierogies and add them to the pan. Fry until golden brown. They tend to stick to the pan if it's non-(non-stick) so you'll have to use lots of butter. When they're done, top with butter and sourcream and eat I know it's not really a recipe, but it got me through first year :D

I usually stay out of these threads but I just wanted to point out something... Quote:Original post by Servant of the Lord This world, this universe, cannot have popped into existence but by God. It is like pointing at an object and saying 'Where did that come from?' and someone else responding, 'Oh, it was always there' Not a very good explaination, it has to come from somewhere. Isn't that the exact explenation for how god came to be? :P That's enough from me.

Quote:Original post by Silvermyst "To raise and support Armies" "To provide and maintain a Navy" "To provide for organizing, arming, and disciplining, the Militia" I'm still looking for any mention of education in the Constitution. A few lines above that: "The Congress shall have Power To lay and collect Taxes, Duties, Imposts and Excises, to pay the Debts and provide for the common Defence and general Welfare of the United States..." I believe education falls under "general Welfare". There, now you can start learning... Oh, and you forgot to add this part: "To raise and support Armies, but no Appropriation of Money to that Use shall be for a longer Term than two Years" Whoops, looks like no one read that part...

Zapp: "Do you understand the charges?" Kif: "One beep for yes, two beeps for no" FRY: *beep* Zapp: "Yes, so noted. Do you plead guilty?" Fry: *beep* *beep* Zapp: "Double-yes. Guilty!" Zapp: Kif, you're my best and most loyal friend but you've earned my contempt once again. As my protégé you should know that the only way to deal with a female adversary is to seduce her. This time we are sure she's a woman, right? "I'm the man with no name... Zapp Brannigan."

I think the reason that you're getting the standard STL files first is because VS.NET searches the include directories defined in Tools->Options first, then the additional include directories in project options. I had a problem with this recently but didn't find any solution, the only work around was to delete the include directories in Tools->Options and add them to the include directories in project options after the directories I wanted to come first, then set the /X compiler option to ignore the standard include directories. It's a pain, but I searched for a while but found nothing other than this. Hope that helps

If you want to statically link a project you would use the /MT option but no /clr option. However, if you disable CLR (AFAIK), you wont be able to compile a Managed C++ application. I don't know if you're using Managed C++, but if you are than it looks like you're stuck with the dynamically linked runtime. I don't know about the warnings, the second one appears to be in an SDK file so I wouldn't modify any of that code. You may want to wrap any #include that references that file with the following: #pragma warning( push ) #pragma warning( disable : 4562 ) #include <WinDef.h> //Or some file that includes WinDef.h #pragma warning( pop ) This will silence the specific warning inbetween the push/pop pragmas. As for the other warning, I don't know what it is. A quick look at MSDN gave the following description: Link