Star Wars: the Old Republic, more commonly referred to as SWTOR is designed around a leveling-based system as oppose to skill-based. What that basically mean is character progression is measured by their levels in the game. Leveling is done pretty much like most other MMORPGs and RPGs which is questing, spending time in leveling locations and the likes in order to gain experience. After a certain amount of experience gathered, the character then advances to the next level. When a new level is reached, characters would receive a set number of points to allocate to the character’s skills and attributes, customizing it to the player’s preference.

In SWTOR, there are a total of eight main stills for players to decide which to level up. This is quite the same as in Blade and Soul as seen in http://www.bladeandsoulguide.net/.These kills are awareness, demolitions, computer use, persuasion, stealth, security, treat injury and repair. The character’s attributes such as dexterity, wisdom or intelligence also affects how each of the skills plays out. As players level up, they would have Force Powers to choose from. The set of Force Powers available to choose from differs depending on each character.

After completing quests, character’s gain more experience. Different quest offers different amount of leveling experience. Eliminating enemies throughout the galaxy also gains the character experience. In SWTOR, the experience gained is shared between all characters whether or not they are idle (not being used by the player at any given time). When a character starts out, they are referred to as the beginner character and as the player goes on, they get to advance a more sophisticated class of their choice whether it is a Jedi or Sith class. With that in mind, character planning and leveling up in SWTOR comes hand-in-hand and careful character planning early on is always recommended.