High Country Adventure!

Session 10

Tenth Session Summary:

Session Introduction: Immediately upon their return to Trindam’s pass, the party has been sent to defend the northern part of town — the stables, the blacksmith’s shop, and most importantly, the newly completed wooden bridge that spans the river.

As the party reaches the stables, they find that some squads of kobolds and gnolls have already began crossing the bridge and heading south into town.

…ANDTHEBATTLEFOR TRINDAM’S PASSWASJOINED…

DM’s NOTE: All party members start with 13050 XP and advance to Level 8!