Monday, August 28, 2017

Bundle of Holding - The 20th Anniversary edition of the WEREWOLF: THE APOCALYPSE

Ah, Werewolf: The Apocalypse. My entry into the World of Darkness. See, I liked Werewolf because it didn't have all the angst and overwhelming politics of Vampire. Eh, maybe it was violent enough it kind of reminded me of D&D.

In any case, I owned a lot of Werewolf back in the day simply to read it. Never ran it. Never played it. Never will. But the reading was damn good. I may need to read some more.

For just US$14.95 you get all three titles in our Garou Collection (retail value $55) as DRM-free .PDF ebooks, including the complete full-color 555-page Werewolf 20th Anniversary corebook and the W20 update of the essential Changing Breeds player's guide, as well as the beautiful Art of the Changing Breeds illustration book.

And if you pay more than the threshold price of $25.81, you'll level up and also get our entire Storyteller Collection with five more W20 supplements worth an additional $50, including Rage Across the World (retail price $13), Umbra: The Velvet Shadow (retail $15), the Storytelling Adventure System scenario Skinner (retail $7), Kinfolk: A Breed Apart (retail $13), and the W20 Storyteller Screen (retail $2).

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)

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