Moon Walkthrough & Strategy Guide

Published: Jan 27, 2009

Moon Enemies

Most of the time you're going to be dealing with automated defenses left to guard against the likes of you, but later in the game the Fermion will get their hands dirty and do a little fighting themselves. The names of the enemy types are never mentioned in the game or documentation, so these are just for the sake of this guide. Each enemy archetype will have a few variants.

Crawlers

These little two-legged, insect-like robots are the most basic enemy in Moon. They really can't do a whole lot to harm you unless you're really not paying attention. They have no ability to attack at a distance and they're very slow, so unless you touch them, they're no threat. They're mostly there to menace your droid, but even then they can't do much.

Flying Drones

The most common enemies, these small flying robots are orb-like in shape and very mobile. They'll swarm you and attack from medium-to-long range, but in close areas, it's easy to lure them around corners for an ambush. They have pretty weak defenses, and most of them don't do a lot of damage, but in numbers they can be a real threat.

There are several varieties of drones. The basic drones (pictured) fire rapid, straight projectiles. There are weaker models that are burgundy in color with a light on the front, and spread-fire drones that are almond shaped and fire three red projectiles at ones in a horizontal spread. These are the only ones you'll want to really change strategy for, since you can't strafe blindly. Later on there are some more powerful variants of the basic drone that can be pretty nasty.

Spider-bots

These four legged robots fire in a very wide spread. They interchange between two trajectories, so standing in one "safe spot" is not a good idea. When you get close they expose their yellow core. This is their vulnerable area. It makes it hard to kill them with inaccurate weaponry or from a distance. Later on there's a model with a blue core that fires much faster projectiles.

Scorpions

The scorpion-like robots are very rare early in the game, but they show up en masse later on. They're real tanks, able to withstand four or so Oxid blasts. As long as you can stay away from their front, they're not hard to fight. The bigger threat is generally trying to wear them down while worrying about other enemies.

Robo-suits

Once the aliens show up, they need assistance to move around, so they use these bipedal robot suits. They're vulnerable around the head and chest, and the can take a tremendous amount of damage. Hitting them where their weak will stun them a bit, which makes them easier to manage. Once you get the Oxid and the Lepton, these guys get a lot easier. They're clunky, slow and not very smart, so if you have room, just strafe right to dodge their fire. When you kill them, sometimes the head will fly at you in a final kamikaze attack, so be careful.

Turrets

Wall mounted guns will torment you throughout the game. You can find them on ceilings, or on walls, and they come in many flavors. The basic vulcans can tear you up at an incredibly long distance. Their somewhat slow turning speed is their biggest vulnerability. When you spot one, take it out before you worry about anything else.

Later in the game, you'll encounter turrets that fire grenades and even explosive Seeker Pods. In general, you'll want to kill them before you find out which it is. Long range weapons like the Muon Pistol are perfect against turrets.