Posts Tagged soapbox

I was struck by an idea a few minutes ago. “Problem.” I searched my blog. I’ve used the word in some two hundred sixty different posts. I find problems with lots of different things. I do it with game design,[…]↓ Read the rest of this entry…

I attempted a thoroughly pointless search of my blog for the word “sin.” The problem isn’t that I’ve written about the primary antagonist of Final Fantasy X, or even that one game Deadly Sin, it’s that the combination of letters[…]↓ Read the rest of this entry…

Acknowledging Astrology (Nov 28, 2012) Background and Character Optimization (Feb 15, 2012) Making Aging Mechanics Playable (Feb 2, 2012) I break things all the time. Here’s one of the latest atrocities I’ve committed, a weird question in the form of[…]↓ Read the rest of this entry…

Astrology is in my mind, a pseudoscience however it is based on observation. I don’t buy in to the idea of astrology defining the character of a person just as I don’t buy in to the idea that a rooster’s[…]↓ Read the rest of this entry…

This is almost a soapbox post but it and pertains to my recent activities in game design, particularly with regard to RPG Maker VX, and my slow reintegration with certain Internet communities. I have to say now, “I need a[…]↓ Read the rest of this entry…

I mentioned in my earlier post that I’m working on a game design tutorial over at the RPG Maker VX community forum, and you can find it here. I will eventually post the completed tutorial on my website as well,[…]↓ Read the rest of this entry…

I woke up super early this morning and wrote a lot in my journal, musing on the nature of various tropes that exist in computer roleplaying games, and did a lot of ranting. Here, I hope to discuss one of[…]↓ Read the rest of this entry…

I’ve been taking a break from Dee Point Five and Norvendae to work on an article for Inside AX, which has taken me longer than I expected. Not sure if it’s my subject matter or my work ethic, but I’ve[…]↓ Read the rest of this entry…

I’ve seen the advice given to new game masters (or game masters who have lots of trouble) when problems arise, that they should just improvise. I’ll admit that I’m taking this totally out of context it, and doesn’t reference any[…]↓ Read the rest of this entry…

Sometimes you have to take things one at a time, and sometimes the things don’t wait for you and decide to take you all at once. This morning was one of the latter. I had difficulty getting the latest episode[…]↓ Read the rest of this entry…