I was taught that it does magnify it and on several occasions I've even seen weathermen say that it does... Not that they're accurate.

« Last Edit: April 27, 2012, 05:11:41 pm by Jagerbomber »

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"Perhaps this speaks to some larger trend within society today... A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee

I was taught that it does magnify it and on several occasions I've even seen weathermen say that it does... Not that they're accurate.

It's an optical illusion. Get a used TP cardboard tube, or one from paper towels. Look at the moon when it's directly above, and then look at it when it looks bigger toward the horizon (first without the tube, then with). It's the exact same size.

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What we think, we become -- BuddhaThere is no spoon -- Neo, The MatrixThe Cosmos is all that is, or ever was, or ever will be. -- Carl SaganOuterra is all that is, or ever was, or ever will be. -- Me - Yes, I'm still around ... just been busy with other projects

I recall hearing something about the atmosphere warping the view to space when you look via a severe angle IE the horizon. Not going to argue whether that was true or just BS.

I can't wait to do my FOV speech discussing "the man on the moon" when people start complaining the moon looks too small. This might be the first game to put the moon to actual scale. I have to believe most games double the moon or more to make it appear "correct" with 90° H-Fov.

What we think, we become -- BuddhaThere is no spoon -- Neo, The MatrixThe Cosmos is all that is, or ever was, or ever will be. -- Carl SaganOuterra is all that is, or ever was, or ever will be. -- Me - Yes, I'm still around ... just been busy with other projects

It's actually only half-correct ... there IS a slight change in size due to atmospheric refraction, but it tends to "elongate" the object viewed, rather than magnify it. The toilet-paper roll experiment will solve the issue once and for all for anyone who engages in it. Also, the camera experiment will do it too.

I'm an amateur astronomy (well, more accurately, I used to be, but thinking about taking it up again soon, now that there are telescopes that allow anyone to control them -- See this article for more information -- I haven't tried any of it yet, but I'm taking my timing learning all about it before I take the plunge). Lot's of cool stuff out there to be learned.

And er, sorry to hijack the thread, Cameni *cough*

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What we think, we become -- BuddhaThere is no spoon -- Neo, The MatrixThe Cosmos is all that is, or ever was, or ever will be. -- Carl SaganOuterra is all that is, or ever was, or ever will be. -- Me - Yes, I'm still around ... just been busy with other projects

Until trees are real 3D objects and not flat 2D sprites, I guess it is safe to turn it off for now

I've got a question, not exactly related to self-shadowing itself, but will it be possible to add time command when you'll release it ?(see this topic : http://www.outerra.com/forum/index.php?topic=813 ).Making a time-lapse video with self-shadowing will be just wonderful, in my opinion !