Abilities:Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Type: Normal/FightingNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

Abilities:Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action

Ditto (Squishy)Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.Imposter (DW): (Innate) This Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle.

Porygon2 (Blaster)Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: NormalNormal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Moderator

Oops, I completely missed this. I was looking out for it, but just never saw it. Sorry for the delay.

Well, I thought you might only be sending one, but I just wanted to be sure. So, since you sorta asked for unevolved Pokemon, I'll oblige. Hatchet (the Scratchet), lets do this. We're going with Prankster.

Status moves are how we roll, so start off with a Toxic. Then Bulk Up and slash it with some Fury Swipes. But if it tries to T-wave you, Taunt it first, pushing the other actions back.

Ah, tricky, though not Tricky enough! Without your Prankster, you aren't nearly as fast as me, so Gastro Acid away that obnoxious ability, THEN Thunder Wave him into a tight position, and finally pin him down with an Electroweb!

If he managed to Taunt before the Thunder Wave hits him, replace the Thunder Wave with Energy Ball!

So:

Gastro Acid - Thunder Wave - Electroweb

Energy Ball over Thunder Wave if Taunted before the Thunder Wave takes place.

Aaand, the race is on! Hatchet grins gleefully as he fires off a quick Toxic to Spritz's face, badly poisoning her! She responds by belching some acid of her own into his face. Suddenly, he's not feeling like so much of a Prankster... Spritz adds some fuel to the flames with a weak jolt of electricity. It doesn't damage Hatchet, but he's certainly feeling a little stiffer. But he doesn't let this affect him, and simply flips the bird at the tick, enraging her enough to only use offensive attacks! She kicks off her assault with an electrified web of silk threads, that catch Hatchet, and shock him enough to lower his speed for a while. Hatchet now decides to flex his muscles, and puffs himself up considerably.

Calcs:

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

Alright, now that we've slowed our foe down to a manageable speed, we can begin an offensive! A pair of Energy Balls to hopefully pick away at Hatchet's defenses, then another Electroweb to lay on some more damage while slowing him down a bit more.

Moderator

Time to go on the offensive. Use that buffed up attack stat to scratch it up with your Fury Swipes. Then use Protect to block the second Energy Ball and stall for some more Toxic damage. Finish up with another Fury Swipes, cause that is the extent of your offensive movepool (which is completely my fault, I know).

And we're back! Spritz starts off with a ball formed from the power of NATURE! Hatchet tanks it like a bawss, and slashes furiously at the tiny tick Pokémon, five times in fact! Seeing red, Spritz fires another Energy Ball, only to have it blocked by a green barrier created by Hatchet. Wondering how he did that, she changes tack and goes for another Electroweb, which slows Hatchet even more, but he manages to get another couple of swipes at Spritz before the round ends.

Calcs:

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

Moderator

So, lets keep chipping away. Start out with another Fury Swipes. Then lets use our regained Prankster to get in a first hit with Nature Power. I think in an arena like this it should become Tri Attack. Our SpA might be pathetic, but it is only one point worse than our Atk, and at least it gets STAB. Finish up with another Fury Swipes. But since we have toxic on our side. If Spritz tries to shoot an electrical web at you, protect yourself once.

Well, since it has become clear that those nasty claws of his HURT...let's Electroweb the first actions to force the Protect, Energy Ball on the next to cause some pain, then Disable Fury Swipes to remove its offensive options and make it last as long as possible!

Tired, so flavour here is limited. Joltik shoots another electric web that gets blocked by Protect... Or it would've been if Scratchet's muscles hadn't seized up. PARAHAX. Energy Ball. Scratchet SUMMONS THE POWER OF NATURE to use the artificial environment for Tri Attack. Wheeeee. Joltik wipes Fury Swipes from Scratchet's memory. He fails to do anything. FUNSIES FOR ALL.

Calcs:

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide

Moderator

Bah, paralysis sucks. But Prankster is nice. So Roost up before anything bad happens. Then chill out a bit before using your now non-disabled Fury Swipes. But if Paralysis tries to ruin your fun, keep roosting until it works.

Roost - Chill - Fury Swipes
If paralyzed during Roost, replace next action with Roost until it works.

In this struggle for victory, Hatchet takes a quick breather to regain his health, as another damn web jolts him. Spritz follows up with THE POWER OF MOTHER EARTH'S TESTICLE as Hatchet takes another breather to restore his energy. MORE WEB! And then... CUT YOU! CUT YOU! CUT YOU! CUT YOU! 4 hits from Fury Swipes ends it!

GAME!

Calcs:

Hide(Move your mouse to the hide area to reveal the content)Show HideHide Hide