What does that mean...is there is some way to make ppsspp log even more things than normal?

Quote:52#Add an option to disable OnScreen notifications for taking ScreenShots

My request would be,the notifications to be single line only(the new one replaces the old one)...now if you press a hotkey that shows a message multiple times,the whole screen can be covered by messages.

I added it to my tool what I'm requesting but it would be nice when you click on the "Delete Save Data" button,ppsspp to read all the saves and to show each one save for what it is...to display the ICON0.png image and the save description from PARAM.SFO

The info can be found at:
0x110 - contains the save description
0x510 - contains the save folder name
0x1230 - contains the save type(for example,game save or options save or something else)
0x12B0 - contains the game title

I think vnctdj has the right idea here. I think they meant that each individual library in the HLE should have the option to be logged or not, similar to how JPCSP does. JPCSP has options to log everything, nothing, pick whatever libraries you want, CPU, GPU, whatever you pick.

Hmm,controlling the volume seems to be possible without entering the settings and change the value.
When I search for the set value using memory searching program,when I find the value,I can change the volume(it does have effect)while playing

Quote:48#Add support for loading multiple PPSSPPControls.DAT as presets

This request is made obsolete by the new key mapping UI. You can bind multiple controllers, keyboards, etc., to one PSP button now.

Also, may I make a suggestion? Could you perhaps add a section below each of the request sections(so two more) that have requests that have been completed by their respective authors? It's really cluttered to read through the requests when a bunch of them say they've been added and whatnot. They're no longer relevant if they're fulfilled. Don't delete them, just move them down.

I tested the new git build and tried the new control key-mapping and now i'm satisfied, it looks pretty and clean now, good job.

We need the new Pause button to act as the removed Back button, example, when playing the game you press the Pause button once to go to the menu and if you press it again it would return to the game. That way we don't move the mouse to hit Continue everytime the game is paused.

And if we could also map Pause button to the right-click of the mouse then that would help tremendously, this will make configuring/handling the emu easier, and again, if anyone have used the PC-Engine emulator MagicEngine you will know what i'm talking about.