So far I've only figured out how I was going to layout the object scripts which even then doesn't look too promising. It gives the mod developer control of the texture, hitbox, type, if it's 3D, if it can be rotated, and its 3D shape.

Now To Actually Do The Programming

I have only done some minor changes in the past day or two. I had a day where I slept 12 hours and another day that I spent with Gazelle. On top of that I managed to pick up a job a few days ago. Now I am going to focus on getting as much finished as I possibly can before I have to begin working. As soon as I feel that there is enough modifiable content in the game and that it is stable enough... I will release it to Steam.