While the TEC, Advent and Vasari are embroiled in their own struggles for survival a new threat has emerged, intent on spreading it's infectious plague throughout the universe. The sickening ruthlessness in which entire populations are infected or destroyed is alarming to the TEC, Advent and Vasari alike. If the Plague wasn't enough they were immediately followed yet another race calling themselves the Nephilim. The initial encounter with the "Nephilim" held promise they would unite in defeating the Plague. However, Initial attempts at diplomacy have failed as the Nephilim seem single purposed in their pursuit of the Plague.

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Sins of the Fallen for Entrenchment and Diplomacy Introduces two new races Nephilim and Plague to the Sins of a Solar Empire Universe. Sins of the Fallen: Transhumans first installment introduces the Rogue Traders to the Sins of a Solar Empire Universe. Or play both mods together with the Sins of the Fallen Complete bridge mods for Entrenchment and Diplomacy. See the "read more +" for more information.

Sins of the Fallen: Release 3 for Entrenchment and Diplomacy

Change History:

Release 3 completely reorganizes the development environment and build process making it easier to develop, test and release new content.

Release 3 packages both Entrenchment and Diplomacy mods in the same download. This actually uses less bandwidth as two downloads are now longer required with duplicate content.

Custom Pacts have been removed from Nephilim and Plague and replaced with stock Pacts. Pacts will be redesigned for all races in a future release. If you like the custom pacts in Alpha 0.2.6.x then you might not want to update until a later release. This does not affect Distant Stars as only stock pacts were used in the bridge mod.

Races included: Plague and Nephilim

Sins of the Fallen: Transhumans Release 3 for Entrenchment and Diplomacy
Change History:

Adds many new module structures (many of the new structures have basic textures, nightclub is untextured).

This particular release has three mods essentially: Sins of the Fallen (original two races), Sins of the Fallen: Transhumans (Rogue race currently), and you can play them both together (system specs permitting).

The reason for the stacking is two fold. If I were to release this mod without stacking it would require 6 separate uploads all around the same size to accomplish the same thing. By supporting stacking I can make one download that allows all three versions to be played.

The core sins game operates in a similar fashion. If you look in the install directory there is an Entrenchment and Diplomacy directory structured. The Diplomacy directory only contains new or modified resources, which is the same thing my mod is mirroring.

I will continue to operate this way going forward unless or until I drop Entrenchment as a supported expansion (most likely when Rebellion comes out).

nope, Maelstrom and this mod are both hitting the limits of Sins. Maelstrom has already hit the hardcoded limits for sound and is close for textures. My mod will hit the sound limit as well when I release all the races I have planned. It's just not possible with the current engine.

I will have distant stars support for Diplomacy 1.21. Though both my mod and DS has made some changes since my last integration for Diplomacy 1.2. I'm not sure when I'll release the new DS addon but it will happen. I want to make sure all the new features of my mod and changes from DS are encoporated correctly.

The Diplomacy 1.21 patch is available from Impulse. Download Impulse, register your game and you should be able to get it easily enough. Also, Diplomacy 1.3 is being worked on right now according to the Sins forum...