Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it->Here

More to come

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The Maker

Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.

As everyone got into position she only then realized how fucking outclassed they were. Normally this would be sorta awesome fighting and stuff but like, this could get really dangerous really fast. Patricia only grinned absentmindedly and searched for the quickest way to beat these things. They'd need to be smarter than just blowing them the fuck up.

Just bring one of'em down. Like, you know what the cat... horse... thingy doesn't enjoy. I could make it easy for you to kill it. Then we can go back to annihilating these things, right?

"Fooooollow my lead, and hit the ones I talk shit to. It'll make sense later, trust me on this," the witch offered as she lazily stepped forward. Her Persona appeared beside her of its own volition as she took a haughty stance.

"Yo! The freaky lookin' asshole! Yeah, you know which one I'm talkin' about!"

"Oh, does it? It looks like it might be brain damaged..."

"So I gotta know. When you crank one out with those snake arms is it a handjob or a blowjob?"

"I bet those are the only snakes you have that can be called big too!"

"Ahahahahahahaaaaa!"

It was a pretty childish insult but sometimes those worked best. And witches held power through words. As she and Bridgette Bishop mocked the demon it could feel its urge to kill rise... and its self-preservation instinct weaken on a spiritual level.

Character Strengths-Under Your Skin: When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing.-Driven: +15% PMstr-Give In To the Urge: Patricia's Persona Overdose lasts for 4 turns instead of 3.

Character Weakness-Can't Take It: When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing.-Half Assed: -15% PPstr-It'll Come Back to Haunt You: The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.

Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1

Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1

Dark Arts | Moderate physical slash damage with a 20% chance of instant death through Mudo to a single opponent. | 16% HP | Tier 2

Soul Skill - Reaping Arms:Description: The target's weapon becomes a ghostly version of its normal form, changing its effect on those struck by it.Target's DEX attacks deal Dark damage instead of their normal damage type for the duration of the effect. Lasts for 3 turns.Cost: 6 SPTier: 1

Relevant Strengths/Weaknesses:

—Strength Name: Romantically Uninclined—Description: "What? No, I'm not interested in anyone. If it happens, it happens, alright?"Cecil's interest in actively pursuing a relationship is very low, and he lacks any particularly strong attraction to any of the people around him. The chances of Cecil being Charmed are 15% lower than normal.

—Strength Name: A Desire to Change—Description: "This...this isn't good enough. I can do this. I want to do this! I just. Have. To do it!"There's many places Cecil's fallen short. Many places where he could do better. And despite his issues, he genuinely wants to better himself, and is more than happy to take any assistance offered in doing so. Buffs received by Cecil increase his stats by an extra 10%.

—Strength Name: Through Thick and Thin—Description: "I really don't have many good friends. Put bluntly, it sucks. So...I'm glad you're here. You put your faith in me. I'll do right by you."As one familiar to loneliness and misery, a good friend means more to Cecil than it might to others, and he has a deep appreciation for everything they do for him. It makes him a lot happier than he'd otherwise be.When Cecil receives healing from someone he has at least a Rank 3 Social Link with, he recovers 10% more health than normal.

—Weakness Name: Mounting Stress—Description: Beneath the surface, it bubbles away, a vicious cocktail of miseries and frustrations with his current existence. And he's no clue how to release them.Cecil lives with a persistent emotional tension that is often not so much relieved as it is pushed from perception. The chances of Cecil becoming Distressed or Panicked are 10% higher than normal.

—Weakness Name: Fleeting Highs, Crushing Lows—Description: "You know...I really have to be glad for the good times I have. It makes everything else a bit more bearable."As he is now, Cecil finds it hard to keep his mood up. The negativity is pervasive, that nagging awareness in the back of his mind of all that is wrong and the things he's done wrong, dragging him down further and further the longer he's in its grip. When things are bad, it just gets worse.Debuffs inflicted on Cecil reduce his stats by an extra 10%.

—Weakness Name: Broken Bottle—Description: It builds...moment by moment, the pressure builds. Higher and higher, pushing harder and harder...until eventually, the bottle breaks, and the shards fly like shrapnel.Cecil can't keep things bottled up forever. Most of his feelings are deeply suppressed, and when he's finally pushed far enough that his emotions are let loose, he gets overwhelmed from the tidal wave flowing over him. This causes him to pretty much break down. Badly.While Cecil is suffering from Rage, Panic, Distress, or Fear, he takes 10% more damage than he would normally.

Looking to the opponents they had Unison nodded and raised one hand and as she did a barrier built itself in front all of her allies to protect them, "Please be cautious" she simply said as she looked to the enemies a moment.

Pawn Barrier | Using her own will Trinity manifests a barrier between her allies and danger, applying a barrier that takes damage before them, applying Pend and Mend but not weakness or strength, gives every member of the party a HP shield that has 35% of their max HP the shield lasts 3 rounds, can be dispelled by buff removing skill | 12 Sp | Tier 2

Snake arms hit the fucking dirt like a bitch. Awesome! That means he'll be super easy to mop up. Wicked licked her teeth as she twirled her staff, ready to point it toward the demon on the ground when suddenly everything happened at once. Unison erected a barrier in front of her that immediately got smashed and then the needles ripped through her coat. Psssh. Freakin' tree chick, that coat looked badass and now it had fucking holes in it! Wicked brought her arms down from her face, stood up straight, rolled her neck slooooooowly from one end to the other and casually just threw her staff down. The lone handcuff appeared and fell off her wrist, shattering on the ground as her Persona manifested behind her with a sinister and eager grin. The air grew oppressive. Bridgette Bishop began to transmogrify as she traced crackling magic circles in the air with her twisted nails.

"Okay bitch, you wanna fuckin' go?!""Please please pleasediequickly and painfully before I become cross..."

Character Strengths-Under Your Skin: When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing.-Driven: +15% PMstr-Give In To the Urge: Patricia's Persona Overdose lasts for 4 turns instead of 3.

Character Weakness-Can't Take It: When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing.-Half Assed: -15% PPstr-It'll Come Back to Haunt You: The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.

The snickering stops cold as the blows rain down, tearing through the recently erected defences in order to lance into him. The world flashes white as a strangled noise forces itself from Revenant's throat. He didn't notice any visible damage to his armour as his senses returned...but he felt like he'd been impaled. Run through, dozens of times in an instant.He obviously had not. He wouldn't be standing if that was the case.But oh god, that hurt.

Revenant turns a glare onto the source of the damage, speaking through gritted teeth as he tries to manage with the pain. "I...haaah...am NOT letting you do that again!"

Mamudo | 20% chance of instant death from the power of Darkness to all enemies. | 12 SP | Tier 1

Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1

Dark Arts | Moderate physical slash damage with a 20% chance of instant death through Mudo to a single opponent. | 16% HP | Tier 2

Soul Skill - Reaping Arms:Description: The target's weapon becomes a ghostly version of its normal form, changing its effect on those struck by it.Target's DEX attacks deal Dark damage instead of their normal damage type for the duration of the effect. Lasts for 3 turns.Cost: 6 SPTier: 1

Relevant Strengths/Weaknesses:

—Strength Name: Romantically Uninclined—Description: "What? No, I'm not interested in anyone. If it happens, it happens, alright?"Cecil's interest in actively pursuing a relationship is very low, and he lacks any particularly strong attraction to any of the people around him. The chances of Cecil being Charmed are 15% lower than normal.

—Strength Name: A Desire to Change—Description: "This...this isn't good enough. I can do this. I want to do this! I just. Have. To do it!"There's many places Cecil's fallen short. Many places where he could do better. And despite his issues, he genuinely wants to better himself, and is more than happy to take any assistance offered in doing so. Buffs received by Cecil increase his stats by an extra 10%.

—Strength Name: Through Thick and Thin—Description: "I really don't have many good friends. Put bluntly, it sucks. So...I'm glad you're here. You put your faith in me. I'll do right by you."As one familiar to loneliness and misery, a good friend means more to Cecil than it might to others, and he has a deep appreciation for everything they do for him. It makes him a lot happier than he'd otherwise be.When Cecil receives healing from someone he has at least a Rank 3 Social Link with, he recovers 10% more health than normal.

—Weakness Name: Mounting Stress—Description: Beneath the surface, it bubbles away, a vicious cocktail of miseries and frustrations with his current existence. And he's no clue how to release them.Cecil lives with a persistent emotional tension that is often not so much relieved as it is pushed from perception. The chances of Cecil becoming Distressed or Panicked are 10% higher than normal.

—Weakness Name: Fleeting Highs, Crushing Lows—Description: "You know...I really have to be glad for the good times I have. It makes everything else a bit more bearable."As he is now, Cecil finds it hard to keep his mood up. The negativity is pervasive, that nagging awareness in the back of his mind of all that is wrong and the things he's done wrong, dragging him down further and further the longer he's in its grip. When things are bad, it just gets worse.Debuffs inflicted on Cecil reduce his stats by an extra 10%.

—Weakness Name: Broken Bottle—Description: It builds...moment by moment, the pressure builds. Higher and higher, pushing harder and harder...until eventually, the bottle breaks, and the shards fly like shrapnel.Cecil can't keep things bottled up forever. Most of his feelings are deeply suppressed, and when he's finally pushed far enough that his emotions are let loose, he gets overwhelmed from the tidal wave flowing over him. This causes him to pretty much break down. Badly.While Cecil is suffering from Rage, Panic, Distress, or Fear, he takes 10% more damage than he would normally.

as the attacks rained down, the barrier in front of Unison cracked but did not shatter, though her allies were clearly not as lucky as she seen both Wicked and Revenant's shields shatter, Revenant seemingly the hardest hit. The chains then appeared coiling around her and being linked by a lock, which she simply touched and it unlocked itself the chains slipping away as she pointed to Revenant "See to his wounds..." she said to the Pawn that appears from the twirling mass of the chains, who simply saluted and rushed towards Revenant, almost tackling him as it wrapped him up in bandages before saluting and disappearing, the bandaged absorbing into her allies body and healing his wounds.

Meanwhile another Pawn was standing by Unison fanning her with paper hand fan

Wicked's torn coat flapped in the wind of the incoming gale, but she managed to spin left to avoid being blown back herself. Not like it would matter that much even if she got tagged. Bridgette Bishop's malevolent side had an affinity to the storm, she practically freakin' welcomed it with open arms. But Patty wasn't about to laugh about this now, even if it was hella funny that she was practically invincible. She was still pissed off about her coat.

The ghostly witch above her circled her foot on the ground, causing the tile to warp like a wave on the floor before reaching a crest just before the demons and exploding in rocky shrapnel."Just hit the fuckin' floor already GAWD!"

Character Strengths-Under Your Skin: When Patty hits attacks an enemy's Weakness her attack is boosted by 10%. The attack power is boosted, not the damage, meaning this also applies to clashing.-Driven: +15% PMstr-Give In To the Urge: Patricia's Persona Overdose lasts for 4 turns instead of 3.

Character Weakness-Can't Take It: When Patty is attacked by one of her Weaknesses the attack power is boosted by 10%. This applies to the attack power, not the damage, meaning that it applies to clashing.-Half Assed: -15% PPstr-It'll Come Back to Haunt You: The backlash from Patricia's Persona Overdose lasts for 4 turns instead of 3.