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Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.

Furious Swipe
– Garalon performs a Furious Swipe to targets in a large cone in front of him, inflicting 36000 Physical damage. If Garalon fails to hit at least 2 targets with his Furious Swipe, he gains Fury.

Crush
– Garalon crushes his foes, inflicting 18000 Physical damage to all players. Any player within 14 yards receives an additional 96000 Physical damage as Garalon's body slams down upon them. Garalon's massive bulk also knocks down all players for 2 sec. Garalon crushes foes whenever he detects their presence beneath him.

In Normal Difficulty, Garalon also crushes foes when Pheromones passes to a new target.

In Heroic Difficulty, Garalon periodically crushes foes.

Pheromones
– Garalon surrounds a player with powerful pheromones, fixating on the target. Every 2 sec. the Pheromones inflict 1800 Nature damage to all players and Pungency on the target, then spawn a Pheromone Trail.Pheromones pass to allies in close proximity.

Comment by Vanarina

Comment by Sas148

Boy I am glad they nerfed this in LFR. There are way too many people that don't care to pay attention to very simple mechanics that make encounters like this a headache for everyone else.

Comment by Fonzy

I'm just a dumb LFRaider, so let me post a tip for my kindred spirits out there.

Whatever you do, make sure you are below the stairs when the encounter starts. I was calmly eating at a nice quiet banquet at the top of the stairs when the tank ran in and started it, bringing up a wall that prevented me from participating. Worse yet, you take continual damage outside the wall, and not only can you not deal damage to the boss, but no one can heal you.

So don't make my same dumb mistake.

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Comment by Rygarion

If your pheromone-kiter dies, somebody has to "pick up" the pheromones from the dead kiter.Otherwise the stacks from the Peromones and Pungency will kill the raid, because they still stack up even on a dead kiter.

Comment by karlww

On LFR, it's much easier if just 1 person does the pheremones. They don't stack above 20 so if they're good it's much smoother to not worry about swapping and such.

Comment by reallydead

Interesting thing happened to me today during this fight.

About halfway through, when he was at the open edge of the balcony, I used my lvl 90 talent to summon Xuen the white tiger.

Apparently he said eff that and simply flew away. never came back, never did any damage to the boss, just flew off into the distance.

hm : /

Comment by dekekun

It is truly staggering how many people, on LFR, run under the boss. I almost think they do it on purpose to troll, because surely people can't be THAT stupid?

See the giant purple circle? See the huge raid-wide damage you and everyone else takes because you ran into it? Don't. Do. That.

Comment by 3xul

Garalon is a one phased encounter and requires 2 tanks, 2-3 healer and 5-6 DD in 10 man mode.

To understand how to approach the boss, an overview of his abilities is needed:

Furious Swipe deals damage to all targets within a large cone in front of him. It has to hit at least 2 targets to prevent him from getting Fury, which will cause him to kill your raid after a few stacks and attacks.

Pheromones is the debuff which indicates the target that is fixated by Garalon. Every 2 seconds it deals 15,000 nature damage to the raid, causes a voidzone called Pheromone Trail to spawn and stacks Pungency which increases the damage Pheromones deals by 10% per stack and expires after 2 minutes without being affected by Pheromones.

Crush causes Garalon to do 150,000 Physical damage to every player in the raid and knocking them down for 2 seconds. If someone is under him, he gets crushed with an additional 800,000 damage.This ability is triggered by:

Garalon's Leg are 4 seperate NPCs which have to be killed in order to slow Garalon. By standing close to the leg you get a debuff called Weak Points causing you to deal 100% additional damage to that leg.With each leg you kill, Garalon is slowed by 15% and looses 3% of his maximum health due to Broken Leg. Therefore the legs are to priority and no damage to them is wasted.

The raid group should be prepared to deal with a high amount of raid damage with a frequency of low-medium-high-low-... Be prepared to use healing cooldowns as Pungency stacks higher.The damage dealer should kite Garalon to the borders of the fighting area, for minimizing the impact of Pheromone Trail for your group. Those void zones are placed in 2 second intervalls, try to place them overlapping, by just slighly moving out of the void zone every time a new one spawns.After 40 seconds the pheromones should be given to the next player simply by standing close together and moving on asap. 3-4 damage dealer are required for this task to let the debuff expire. It is recommended to use a cooldown when you are taking the Pheromones debuff, because most likely you will stand a short time in the Pheromone Trail stunned by Crush.If your raid needs the damage very desperately in order to beat the enrage counter, try to use tanks and healer for this task.

In order to slow down the boss asap and thus making the whole fight easier, Bloodlust should be cast very shortly after the pull, which helps to bring down the four legs and allowing your raid damage to focus on Garalon's Body. With only 1 leg active at a time the single target classes should stay on Garalon, while the classes with cleave/multidot potential continue killing the (respawning) legs.

Comment by arbhatt

"Yes the first person to attack him gets the debuff." This is actually not true. I know, because I am the first kiter for our raid and there have been several times when our over-zealous warrior has charged in and gotten the debuff. Here is how it actually works: after the boss is engaged, it takes him about 2 seconds to cast Pheromones, and it is cast on the player closest to him at that time. Thus, whoever has been designated to be the first kiter, that person should stand very close to Garalon during the pull and everyone else should keep their distance for at least a couple of seconds until the first kiter gets the debuff.

Comment by wellcool

You can trivialize this encounter if you have a resto druid and warlock, have your resto druid cast symbiosis on the warlock so he gains the teleport ability and have your warlock place the teleport just outside of the "wall". This way you won't have the pheromone debuff to manage, making this boss ntohing more than an 'armless Patchwerk (pun intended)

This now now been hotfixed

Comment by Temujen

Facing the boss as you get ready to pull, you'll notice some Sha-shadow crap in the back left corner.

Kiters may want to avoid that patch. It doesnt do damage, but seems to confuse pathing on Garalon. Multiple pulls we've seen a kiter hit that back corner, only to watch in horror as Garalon does a 180 and tries to find them on the opposite side of the room. If that happens mid-cleave, bye bye clothies and healers.

Stay slightly inside as you pass that area and it's avoided. You dont really give up much floor space either, not enough to notice anyway.

Comment by Ozlem

Cliff notes for LFR

Everyone, including tanks, keep away from 'beneath' boss (center area) because he will do a cray cray AOE damage to the raid. If you do run under and cause the AoE then there will be bad name calling and dummy spats so please just don't run to the center.

2 tanks always in front of boss at all times. There needs to be two to soak his Furious Swipe attack otherwise he gets a stacking speed/damage buff which is nasty. So please 2 tanks in front of boss at all times.

DPS focus on legs the whole time. They do regenerate so if one does regen don't freak thinking you're losing the fight, they just do that, keep DPSing them.

The goop on the floor is pheromone pools, tanks use them, DPS don't. Tanks use them to maintain agro. DPS just avoid them and don't give them another thought.

There are more detailed posts on here that go into detail so please read those if you want to read more on a mechanic. This is just the basics but if everyone follows the basics you'll win the fight tears free!

Comment by Arbron

Well, this is a switch - a bug that tries to step on us.

Comment by Ashiraya

This boss (10 man normal) is incredibly difficult to defeat with a PuG in 6.0.2. Most likely he was not squished enough. Unless you can get a guild group or a full group of non-sleeping and overgeared people, it's best to not bother with Heart of Fear until the expansion is released and we can roll over him at 100.

While I am all for bosses being challenging, he really is too strong for a boss that we now overgear by 80 ilvls or more.