Europa Universalis Rome Gold combines the epic strategy title Europa Universalis Rome with the expansion pack Vae Victis. Experience one of the most defining periods in world history in an experience crafted by the masters of Grand Strategy.

Buy Europa Universalis: Rome - Gold Edition

About This Game

Experience one of the most defining periods in world history in an experience crafted by the masters of Grand Strategy. The greatest cultural and military civilizations are brought to life through this epic title rife with great strategic and tactical depth.

Set during the golden age of the Roman Republic when the Senate ruled the Empire, Vae Victis features a massive number of additions and improvements to Europa Universalis: Rome, a game that was already one of the most prominent to depict that era in the widest scope. An overview of these key changes begins with government, which has received a lot of attention for the expansion in order to produce more fluid and balanced gameplay. The cast of historical characters of the ancient world have also had a significant overhaul across a variety of areas and with the addition of missions, decisions and laws, Vae Victis is an expansion packed with a huge amount of new content.

KEY FEATURES

Fully 3D map with integrated graphics and detailed topography

Start at any date between 280 B.C. and 27 B.C.

Choose between 10 different cultures, including the Roman, Celtic, Greek and Egyptian civilizations, with more than 53 playable factions on a map spanning hundreds of provinces.

Watch your characters develop new traits through political intrigue and various interactions with thousands of other characters.

Trade, negotiate or fight with your neighbours and advance your technologies to unite the Mediterranean World.

Robust multiplayer allows you to challenge up to 32 players either competitively or in co-op mode.

NEW KEY FEATURES IN VAE VICTIS

Completely revised military AI, particularly in the area of military campaigns

Dynamics of the characters that live in the Republic will come to life as the men and women have their own personal goals and agendas

As a republic you will now need to take the Senate into the account. Characters will belong to various parties depending on their goals, values, and ambitions

Monarchies and Tribes will have their own courts, beware of bootlickers and sycophants who will stop at nothing to replace your divinely appointed ruler

First of all, I'd like to say that I'm an experienced but not expert player of the Paradox Games. That means that I've played Hearts of Iron III a few years ago (and enjoyed a Communist Greece, amongst my other "achievements") and also love Europa Universalis IV. I saw EU: Rome on Steam and, basically, bought it to give it a try.

CONS1) For a 2008 Game, Graphics should've been better.2) Not the variety of factions that HoI3 or EUIV have.3) Steam version forces you to search for the manual here. Also, the tutorial could've been better.4) Surely, not as worth as EUIV but I'd love to try something until HoI4 goes public.5) There are no mods is Steam for this game. Maybe the CD version (regular installation) supports them, but I couldn't find anything here.

PROS1) Cheap. 10 euros for a Grand Strategy Game by Paradox. It's God's will!2) The "Vae Victis" expansion and all patches are included.3) Historical accuracy and interesting gameplay. It starts with the Invasion of Pyrrhus in Italy and the wars between Romans and Greeks.4) Variety of historical starts. From an early Roman Republic to the Civil Wars and the foundation of the Roman Empire. Yeah!5) Awesome music. That may sound stupid, but have a look at YouTube... Yeah, you're welcome.6) Don't know if it's the way the AI works, but a huge advantage of the game is that factions like Rome, Carthage, Seleucids, Egypt, Macedon and Pontus actually grow up. So, a player gets to experience the "anxiety" of fighting Rome in Magna Graecia or Carthage in Africa. If you're a TWR2 player, you'll see a huge difference. Factions like the Illyrians don't consume Empires in no time, like in Rome 2. You hear that CA?

I don't guarantee that it'll be an unforgetable experience, but it's a nice, fun game to play, balanced enough for its kind.Have fun! God keep you all safe.

Yes but no. I got the retail copy, bought this because it was cheap. But the steam version was some stupid DRM built into it which modifies the checksum. So steam versions cannot play with non steam versions. Mods don't work on the steam version. So EU:Rome steamv ersion really isn't worth it.

I love this game, by far the best Roman game around. The rotateable/tiltable map is the best map Paradox have ever done in any of their games I dont know why they havent do it since. And the mechanics in this game are amazing - its all in here. And the colours are lovely and bright unlike some of their later games (HOI3 I mean you). Ok the city view is rope, the sprites are not great by modern standards, some of the faces look a bit daft, but the fact there are family characters in this game, like appeared in CK2, makes it very interesting. I would probably have to say overall this game is second only to Crusader Kings 2 in terms of immersion. I so prefer Victoria 2's time period mind. But unlike Viictoria 2 the whole world is up for grabs in this game, much like in CK2. You are spoiled for choice in terms of expansion possibiltiies.

Definitely recommended if you can get past the rather dated graphics, although these still stand up quite well thanks to the lovely map and superb interface.

Europa Universalis: Rome is a game I like very much at the moment, I have not played any other Europa Universalis games and some of them might be better (after I bought the game I heard from people that 3 is better) I however do not regret my purchase since I like the ancient world theme a lot more than almost anything else set in the real world and is for me a tie with the cold war.

Why did I like this game?

I think It is mechanically very sound, the combat mechanics are very limited but unlike for example civ 4 I do not find it annoying to fight wars and the combat does not distract too much from what works really well with the game. So what does work really well in the game? The economic gameplay in the game is solid, it is less about buildings than for example Rome total war 1, however there are various other things that have an influence on the economy such the governors of the province that you can select (very much like Rome total war 1) but also stuff like the people you have chosen to take positions in nationwide politics, the laws you have passed, religious blessings, trade and the kind of civ you have( for example dictatorship monarchy and various kinds of democracies). That brings me to something else that works pretty well in this game, Politics. The game has 5 political factions that battle (sometimes in case of civil war literally) over political control of your nation. Each factions power can grow or diminish depending on your actions, the populist party will for example gain more political attraction if either peace or war last too long, while the religious faction can grow from invoking blessings on your nation or sacrificing to the gods, but all factions grow from having representatives in important functions for (for example the research positions) the people taking these functions are chosen by you. But on the other side the factions can also influence your decisions, if you don't have the political support in the senate you can't start wars or make use of various other mechanics in the diplomacy interface.

What doesn't work?

The game doesn't do such a good job of explaining to you what various mechanics in the game do and how they are calculated (I for example still don't know fully how diplomatic skill is calculated) most of it however isn't that annoying and can in a way even increase your enjoyment, since you get the feeling that after your first playthrough you really got to know the game, therefore also giving you an incentive to try another one. It also isn't that bad, now after some wiki reading I think diplomatic skill is the only thing I do not really understand that I would like to understand. The game could however do a better job of presenting its information, the game could for example tell you what the traits characters could gain during events do before you need to selects them. Also I think the game could have been better if the people of your nation belonged to larger but fewer families and give you a better way (for example the family tree in Rome total war 1) to look at these families and their relations to other people in your nation

In the end I sill liked this game very much but it could have been better

I first started off playing startegy games using hex games, then with my first computer when I played a demo of CIv 1 for the Atari STE. Since then I have played most of the TW series. Especially countless hours on Rome Total War especially modded and yes I like Rome 2 with mods.

Recently this year I have started to get into the Paradox titles starting with Crusader Kings 1.

It's Ironic to think that this game has content that the recently released Rome 2 hasn't. Ok it hasn't real time battles as a TW title but I haven't missed it in this game. The depth that is lacking in the former is in Europa Universalis: Rome - Gold Edition

Owning this and comparing it to the other Europa Universlais games, this one is not as in depth... to me at least. For example, you can choose a emmissary to send to an enemy country to declare war on them, which is good to eliminate bad apples in the family because they are usually killed the the enmy country. But unlike in EU3 and EU4, you can't have cabinet members that give your country bonuses ( trade does that, but it's not as interesting). But I do like this more than the other games because:

1. It's a longer game than EU3. I don't know about EU4 because I haven't ever played it.

2. The time setting is much more interesting to me than EU3 and EU4.

3. Altough this game looses some features, it also gains ones. For example, the troops in your army can become more loyal to their general than their country. This means if that general has loyal units and decides to start a civil war, you have a problem. But it is not all bad, because the generals pay their troops instead of you so you get more money.

Overall, It is a great game and should be bought by Europa Universalis fans. 8/10

I haven't come to know how to play these games yet, but the soundtrack for this game is downright fantastic, and worth clicking things while not really accomplishing anything just to be able to listen to it.

If, like me, you are an armchair general and a casual mega-lo-maniac - then you will love this game.

If you've played other similar turn based strategy games like Hearts of Iron(2 or 3), Europa Universalis III. Essentially they're not turn based but you can control time and pause the game. But this like the aforementioned titles is very good.

The game starts around 470 AD to about 700AD and the map is of the known world around the time of Caesar. The characters, political desires and backstabbing is brilliant. It is a dramatic theatre overlayed with a nation building game. Treat your Generals and politicians well and they will look after you, if you appease the Populists too much your nation will suffer!

It's not as easy as EUIII nor even HoI for that matter. While Hearts of Iron has a ton more detail and much bigger scale, the political juggling and people management in EU Rome is testing. It will keep you glued.

Europa Universalis Rome is Paradox's attempt at creating a game to bridge the gameplay gap between the great but somewhat generic grand strategy of Europa Universalis and the personal management and dynastic aspects of Crusader Kings. Unfortunately this is not a marriage made in heaven and the two styles does not mix well in this game.

Rome is a grand strategy game, you pick your nation among those that were around at whatever start date you chose and then go about doing what ever you please. War, trade, diplomacy, like in other Paradox grand strategy games you can play your country however you please but the game is still geared heavily in the favor of warfare. You will simply gain more and gain it faster by taking it from others.

Introduced in this game is a myriad of characters that rule your cities and lead your armies all with their own traits, preferences and family relations. Unlike in Crusader Kings you don't have your own family tree in this game but instead simply try to manage your various powerful subjects in this manner. Although this is a great idea in principle it is fairly poorly executed. Managing the many, many characters available to you is a huge task that only grows larger as the game goes on and if you chose to ignore the micromanagement for too long you might have a revolt on your hands.

Rome is a game that brings a lot of cool aspects together from two very great game but it is also a game that has a lot of issues with implementation and execution that makes it a chore to play at times. It is still a Paradox grand strategy and that means there is quality underneath it all but it is still the weakest one in their lineup.

THis game is great. However it seems that no matter what you almost always fail to be able to create the same level or better success than the AI does with the nation. I have played several nations and they either bust horribly in the first few decades or the prosper and and last a century or two before i start to get gange up on. It is still alot of fun and i recommend this game to the fullest.

So when reviews went public, this still had more "personal note" than anything else.

So...Europa Universalis: Rome is a great game. It has the geo-political drama of Europa Universalis III, and some of the more underlying personal politics of Crusader Kings (albeit not to the extent of either). The game was built on the EUIII engine, so it's starting to show its age, and Paradox has not updated it for quite a while, to them, this game is complete.

I digress, it is a lot of fun to destroy Carthage, to subjegate the classical world under your yoke and form the greatest European Empire to have existed. Or it's just as much fun to stymie the Romans and dominate the Mediterranean as a Carthage hegemony...no, "Delende est Cartago!"

This game hasn't aged very well at all, and everything it offers has been done a lot better in both EU III and CK II. It might serve as an introduction to the Grand Stratergy genre, but at the same time might distract from it. It's smaller and less in depth than the rest of the games on offer from Paradox now.

As is typical of Paradox Interactive's "gap" titles, EU: Rome is not very remarkable. It is a game that could have been quite good, but was ultimately left by the wayside as its developer moved on to more significant projects.

If you look at the developer's history of releases, you'll find that that it very often intersperses minor, derivative releases between its major titles. These titles are almost without exception unpolished and unimpressive, and EU: Rome fits that bill perfectly. You'll find that the gameplay is very similar to that of EU3, with necessary variations that were poorly implemented. Even the expansion pack, Vae Victis, was not enough to salvage this game, and neither were the relatively few major mods released for it. It's a shame, really, as the Roman era was an interesting time, and the foundations of this game were relatively well-conceived; had it received the necessary attention, it could have been a very entertaining title.

While it may look attractive---it appears, to the casual eye, as EU3 in the Roman period---this game just isn't very good.