I generally do the body and head with no arms as one piece, and do the arms+gun separately on FWs and Pathfinders. Putting the head on at the beginning has never caused any problems, and I prefer being able to zenithal highlight everything at once. XV8s and Commanders I prime, base coat w/ zenithal ...

Not a fan of the look overall, it doesn’t have the regal stance that Tau battlesuits have. Reminds me of the oracle-like characters from the 5th element the way they’re hunched over and slightly animalistic

As a new player Tau do seem like they have the potential to be bland, but it really depends on what the codex brings. If they get the Tyranid or Eldar treatment, it’ll make things really interesting. It seems like as newer codexes are released they just keep getting more interesting and flavorful, s...

I largely agree with the sentiment here- but there are a few drawbacks to Aun'shi's good points too. Pros: - He's the best melee fighter in our codex, pound-for-pound. - He provides all the benefits of a regular Ethereal. - His close combat skill makes him (somewhat) of a deterrent to deep-striking...

They have different heads, there are additional stabilizers on the XV86, and the jump pack is different. All of those bits are easily magnetized, but they may be a cut off point (like the head) that you really don’t care to differentiate.

So full disclosure, I’m new to the game and have a lot of learning to do. However after deciding that Tau will be my army of choice and doing some tactical sleuthing, I keep coming back to the badass space Monk, Aun’Shi. Dude is just too cool. In an army where even the drones have shields, he goes o...

My skeptical nature leads me to think the person writing this blog is looking at how to build this specific box as a balanced army and isn’t considering a competitive list. Since this box doesn’t include pathfinders, a Fireblade, etc. they recommend the drones for ML support. I think they just aren’...

Markerlights Tree 1. Re-roll 1s. 2. Seeker Missiles use users BS. 3. No penalty to heavy weapons if you moved, and no penalty to assault weapons if you advanced. 4. Ignore cover. 5. +1BS. This stratagem gives you a guaranteed two markerlights on the target which means you already have at least 1 ma...

The fact that people are even bringing up the very concept of “getting rid of Tau” is funny. I don’t know what to say aside from that you should trust that the professionals who make their living off of the game having a healthy competitive scene aren’t going to treat the balancing of it like a fanb...

The guy is unable to produce any amount of evidence and what "evidence" he does have is a friend of a friend testimony and his own personal speculation. Edit: The existence of my signature is based off of hysterical posts like that guy in the reddit thread. Seems like *BAD WORD DELETED!* ...

On the topic of magnets, Magnetizing Pathfinders really isn’t too difficult if you glue the arms and gun together as one piece, and put your magnets in the shoulders. It means that you won’t be able to use one-handed gun poses but that’s an exceeedingly minor issue given the pieces that come in this...