Jwir3's Weblog

Archives for: 2009

2009-08-11

Testers Needed

Haven't posted in a while, so I thought I would give an update on how things have progressed on the COLLADA convertor. Between Mike Gist and myself, we've been able to get just about everything working. The only holdup - the surface triangulator - has been implemented, and appears to be working as expected. Currently, the surface triangulator needs some testing, though, as I've only tested it with basic models. So, if you have a chance, I'd really appreciate it if all of you folks out there with COLLADA models could give it a try. Here's what we're looking at testing:

Surface Triangulation (iTriangulate3D and corresponding csTriangulate3D). This triangulation routine will NOT handle holes, but should handle any other 3D polygon of arbitrary size and planarity (i.e. either planar or non-planar polygons). I'm still working on getting it working with holes, but this isn't extremely pressing, as they are pretty rare.

Camera and Scene conversion and proper viewing angles, etc...

Basic material conversion (color, image texture, etc...)

The most recent addition, in terms of features, to the system is the last one - the materials. Since we're not 100% sure how we're going to handle shaders from COLLADA to CS (if at all), the materials area of the converter may be a little sparse. And, it's also somewhat volatile.

Also, we need testers on the following systems (as I don't have access to them):