ahem, guys, you ever thought that the game is simply missing files, as you only copied TWO of about 10 or 15 files that are in the game's "main" folder?
Prolly not, so I'll tell you - IT IS MISSING FILES, so it simply cannot load the second stage.

Changelog:
- Fixed cinematics rendering, now they are shown correctly.
- Updated to latest vitaGL commit.
- Increased available memory for the renderer.
- Reduced memory requirements for both renderer and sound manager.
- Enabled mipmaps usage.
- Implemented fog code.
- Implemented portals code.
- Ported multiplayer executable. (experimental)
- Now clicking on Multiplayer when in Single Player mode will launch multiplayer build instead of crashing.
- Fixed several renderer bugs related to depth issues (eg: Tram Ride skybox not being rendered, main character not being rendered in main menu, ecc...)
- Fixed a bug in skybox renderer that made it not properly render the skybox texture in certain circumstances.

Credits:Ch3lin for the awesome livearea assetsiortcw developers (especially MAN-AT-ARMS) for the awesome work done and the help given during QVMs implementationAll my Patreon supporters:

Second level works correctly here, upload your save file so i can check.
As for shooting with zoom, more than binding zoom to a control (which i already did unless rtcw has some different binding which is what i asked months ago and got no answer) i can't do.
Crouch maybe will be set to reartouch pad in an hotfix patch.