Remove Isacs greater missile storm (or make it do 1d4-1d6 per missile)Remove Greater Sanctuary - or make the mage immobile upon use.Change the bigby forceful hand to a +12 instead of +20 grapple check or give it a regular DC and make it lasts 3-4 rounds at most.Change horrid wilting to do negative damage instead of magical damage.

Cutting out a variety of spells and items available is only going to lead to more of the same down the road until the only thing left is a watered down version of what characters once were. Up next will be HIPS for Shadow Dancers, True seeing spell, devastating critical, shifters, pale master immunities, red dragon disciples, etc.

Cutting out a variety of spells and items available is only going to lead to more of the same down the road until the only thing left is a watered down version of what characters once were. Up next will be HIPS for Shadow Dancers, True seeing spell, devastating critical, shifters, pale master immunities, red dragon disciples, etc.

Balance is always an issue. Cutting down on the immunity items and changing some spells, is a way to -balance- the server. There's nothing to suggest a few changes for mages will lead to changes for Shadow Dancers or the removal of devestating critical. I understand that you fear that when you start balancing some things there is a good chance that that will lead to more changes and in the end you fear not much of the original game will remain. But the changes I suggest are truely just balance issues. The Bigby spell I adressed basically ensures the murder of anything that doesn't have 40+ strength. Its one cast paralysis and no spell focuses required. Its just plain imbalanced and there are no excuses. Issacs greater missile storm maximised does 240 damage to a single target and since you can't make magic resistance items on the server there is no way to protect oneself from this damage. Ontop of that, again, no spell focuses needed - its just one of those spells that resist all logic and does its thing better than everything else, despite being a relatively low level spell and despite not requiring a single spell focus to do the job.