Awhile ago, I wrote about how StarCraft II was more like SC 1.5, had failed to take any really big, risky, innovative steps, and became boring to play and watch once the game solidified. The game’s design quickly led to stagnation in the competitive scene. Well, here’s a recent post by SK_MC, a decorated champion once considered the best Protoss (and perhaps overall) player in the world, known for his exciting, decisive, and crushing timing attacks. MC touches on this with his breakdown of the current state of the Terran vs Zerg matchup, and drops some knowledge elsewhere too.