2014

Tonight Ashgar, Belghast, Grace, Kodra and Tam talk a bunch of games... and then Star Wars Rogue One

This week we are recording a bit of a special show in that we have a bunch of gaming stuff to talk about… but also Rogue One happened. So as a result we are dividing the show in essentially two parts. The first part we talk about a bunch of gaming topics, and in the second part we give an intermission of sorts to let folks know we are about to delve into a spoilery discussion of the new Star Wars film… Rogue One. For those really cautious our spoilery discussion begins around 56 minutes into the podcast.

On the non-spoiler side of the table we talk about The Dawning event in Destiny and how awesome the Sparrow Racing League is. This causes a brief offshoot conversation about how we actually grip our controllers. A few of the crew have been playing Hex the digital CCG that many of us backed eons ago in kickstarter so there is some discussion about its current state. Bel talks about the Warcraft community Icecrown Challenge charity event. Bel also talks about his experiences playing Let it Die the Darksoulsian Rogue-Like set in a Neo Tokyo setting. Finally wrapping up the pre Star Wars discussion is some talk about the 2nd edition of the 7th Sea Pen and Paper game.

Tonight Ashgar, Belghast, Grace, Kodra, Tam and Thalen talk Blizzcon news, Guild Wars 2, and Dungeons and Dragons stuff
Tonight we wind up delaying the Cthulhu show another week because of continued technical difficulties with that game, which is probably a good idea since we had a lot of other stuff to talk about anyways. We start off with Bel getting griefed by the rest of the cast as he tries to do the intro, and it just sorta flows from there. This week was Blizzcon and we talk about some of the exciting stuff to come out of it. Then we get into a length discussion about our changing attitudes towards Guild Wars 2, and finally wrap things up with some discussion about the new Volo’s Guide to Monsters release.

This week we explore the age old question of podcasting.. just how many hosts can you have before a show descends into madness? As the title suggests we ended up with eight hosts on this weeks AggroChat and I think for the most part we exited on the other side with our sanity still in place... or what little we actually had of it to start. This week Ashgar and Kodra are both travelling, and as such I made plans to cover for them if they were unable to make it for the show. However because they are the consumate professionals that they are... they figured out a way to podcast remotely. This left me with the choice of either backing out on the folks I had arranged or just push forward into madness. Like usual I chose the path of madness.

This week we have quite possibly our longest show to date as we aske the question if Eight is Enough? This week we talk about Kodra's trip to Canada, and his descent into Pathfinder Online. This spurs a discussion about the recent crop of MMO nostalgia titles and how they all somehow miss the boat on what made those early MMOs so interesting. Since all of us literally are playing Final Fantasy XIV we spend a good deal talking about our two groups working on turn nine of the Second Coil of Bahamut, as well as contrasting WoW and Final Fantasy raiding experiences. Grace talks about her experience leveling a ninja and how this game causes us to play things we didn't think we would ever like playing. I talk about my complete and total embrace of the black hole that is the crafting system and how I have managed to push all classes to fifteen this week.

On top of this we talk Sword Art Online in both the Anime and Game forms. We talk a bit about how each of us is trying to wrap up our time in Shadowrun in preparation for next weeks show. We talk Mad Max Fury Road and to a lesser extent Orphan Black. Ashgar talks about his continued experiences with Radiant Historia, and Thalen ventures into Broken Age. Dallian and I talk about our experiences this week playing Witcher 3, and how the Hearthstone mobile app doesn't work nearly as well as we would have hoped it would. Finally we wrap things up with some discussion about Moonrise and the impending steam early access. It was without a doubt one of the biggest shows we have recorded but also extremely enjoyable to participate in. It seems we somehow were able to juggle eight people on a show without complete chaos.