Ludum Dare #25 – Day 2

A lot of progress today… but the game is still more scattered than I’d like at this point in the weekend.

Essentially there are 4 gameplay components:

Super light platforming

RPG random battles

Dialog Conversation Trees

Dialog Mini-Game

The player builds their Aggression, Wit, and Skill by defeating enemies. These stats are used to complete Dialog events via a mini-game. Successful completion of the Dialog Events allow for progression in the world.

Melinda has been providing the dialog tree data and it’s been a learning process for us in getting a work-flow that.. works. We’ve simplified the game by lightening the content… to cats.