-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)-- Edit the ORIGNAL .chs file instead!{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}{-# LANGUAGE TypeSynonymInstances #-}-- This source file is part of HGamer3D-- (A project to enable 3D game development in Haskell)-- For the latest info, see http://www.althainz.de/HGamer3D.html-- -- (c) 2011, 2012 Peter Althainz-- -- Licensed under the Apache License, Version 2.0 (the "License");-- you may not use this file except in compliance with the License.-- You may obtain a copy of the License at-- -- http://www.apache.org/licenses/LICENSE-2.0-- -- Unless required by applicable law or agreed to in writing, software-- distributed under the License is distributed on an "AS IS" BASIS,-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.-- See the License for the specific language governing permissions and-- limitations under the License.-- -- ClassListbox.chs-- moduleHGamer3D.Bindings.CEGUI.ClassListboxwhereimportForeignimportForeign.PtrimportForeign.CimportHGamer3D.Data.HG3DClassimportHGamer3D.Data.VectorimportHGamer3D.Data.ColourimportHGamer3D.Data.AngleimportHGamer3D.Bindings.CEGUI.Utils{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}importHGamer3D.Bindings.CEGUI.ClassPtr{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}importHGamer3D.Bindings.CEGUI.StructHG3DClass{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return number of items attached to the list box. getItemCount::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Int)-- ^ return value - the number of items currently attached to this list box. getItemCounta1=withHG3DClassa1$\a1'->alloca$\a2'->getItemCount'_a1'a2'>>=\res->peekIntConva2'>>=\a2''->return(a2''){-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return the number of selected items in the list box. getSelectedCount::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Int)-- ^ return value - Total number of attached items that are in the selected state. getSelectedCounta1=withHG3DClassa1$\a1'->alloca$\a2'->getSelectedCount'_a1'a2'>>=\res->peekIntConva2'>>=\a2''->return(a2''){-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return a pointer to the first selected item. getFirstSelectedItem::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(HG3DClass)-- ^ return value - Pointer to a getFirstSelectedItema1=withHG3DClassa1$\a1'->alloca$\a2'->getFirstSelectedItem'_a1'a2'>>=\res->peeka2'>>=\a2''->return(a2''){-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return a pointer to the next selected item after item start_itemgetNextSelected::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ start_item - Pointer to the ListboxItem where the search for the next selected item is to begin. If this parameter is NULL, the search will begin with the first item in the list box.->IO(HG3DClass)-- ^ return value - Pointer to a getNextSelecteda1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->alloca$\a3'->getNextSelected'_a1'a2'a3'>>=\res->peeka3'>>=\a3''->return(a3''){-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return the item at index position indexgetListboxItemFromIndex::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Int-- ^ index - Zero based index of the item to be returned.->IO(HG3DClass)-- ^ return value - Pointer to the getListboxItemFromIndexa1a2=withHG3DClassa1$\a1'->let{a2'=fromIntegrala2}inalloca$\a3'->getListboxItemFromIndex'_a1'a2'a3'>>=\res->peeka3'>>=\a3''->return(a3''){-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return the index of ListboxItemitemgetItemIndex::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item - Pointer to a ListboxItem whos zero based index is to be returned.->IO(Int)-- ^ return value - Zero based index indicating the position of getItemIndexa1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->alloca$\a3'->getItemIndex'_a1'a2'a3'>>=\res->peekIntConva3'>>=\a3''->return(a3''){-# LINE 76 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | return whether list sorting is enabled isSortEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Bool)-- ^ return value - true if the list is sorted, false if the list is not sorted isSortEnableda1=withHG3DClassa1$\a1'->alloca$\a2'->isSortEnabled'_a1'a2'>>=\res->peekBoolUtila2'>>=\a2''->return(a2''){-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | return whether multi-select is enabled isMultiselectEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Bool)-- ^ return value - true if multi-select is enabled, false if multi-select is not enabled. isMultiselectEnableda1=withHG3DClassa1$\a1'->alloca$\a2'->isMultiselectEnabled'_a1'a2'>>=\res->peekBoolUtila2'>>=\a2''->return(a2''){-# LINE 86 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | isItemTooltipsEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Bool)-- ^ isItemTooltipsEnableda1=withHG3DClassa1$\a1'->alloca$\a2'->isItemTooltipsEnabled'_a1'a2'>>=\res->peekBoolUtila2'>>=\a2''->return(a2''){-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | return whether the string at index position indexisItemSelected::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Int-- ^ index - Zero based index of the item to be examined.->IO(Bool)-- ^ return value - true if the item at isItemSelecteda1a2=withHG3DClassa1$\a1'->let{a2'=fromIntegrala2}inalloca$\a3'->isItemSelected'_a1'a2'a3'>>=\res->peekBoolUtila3'>>=\a3''->return(a3''){-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Search the list for an item with the specified text. findItemWithText::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->String-- ^ text - String object containing the text to be searched for.->HG3DClass-- ^ start_item - ListboxItem where the search is to begin, the search will not include item. If item is NULL, the search will begin from the first item in the list.->IO(HG3DClass)-- ^ return value - Pointer to the first findItemWithTexta1a2a3=withHG3DClassa1$\a1'->withCStringa2$\a2'->withHG3DClassa3$\a3'->alloca$\a4'->findItemWithText'_a1'a2'a3'a4'>>=\res->peeka4'>>=\a4''->return(a4''){-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return whether the specified ListboxItemisListboxItemInList::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item->IO(Bool)-- ^ return value - true if isListboxItemInLista1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->alloca$\a3'->isListboxItemInList'_a1'a2'a3'>>=\res->peekBoolUtila3'>>=\a3''->return(a3''){-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return whether the vertical scroll bar is always shown. isVertScrollbarAlwaysShown::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Bool)-- ^ isVertScrollbarAlwaysShowna1=withHG3DClassa1$\a1'->alloca$\a2'->isVertScrollbarAlwaysShown'_a1'a2'>>=\res->peekBoolUtila2'>>=\a2''->return(a2''){-# LINE 115 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return whether the horizontal scroll bar is always shown. isHorzScrollbarAlwaysShown::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Bool)-- ^ isHorzScrollbarAlwaysShowna1=withHG3DClassa1$\a1'->alloca$\a2'->isHorzScrollbarAlwaysShown'_a1'a2'>>=\res->peekBoolUtila2'>>=\a2''->return(a2''){-# LINE 120 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Initialise the Window - Details: This must be called for every window created. Normally this is handled automatically by the WindowFactory for each WindowinitialiseComponents::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO()-- ^ return value - Nothing initialiseComponentsa1=withHG3DClassa1$\a1'->initialiseComponents'_a1'>>=\res->return(){-# LINE 124 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Remove all items from the list. - Details: Note that this will cause 'AutoDelete' items to be deleted. resetList::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO()-- ^ resetLista1=withHG3DClassa1$\a1'->resetList'_a1'>>=\res->return(){-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Add the given ListboxItemaddItem::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item - Pointer to the ListboxItem to be added to the list. Note that it is the passed object that is added to the list, a copy is not made. If this parameter is NULL, nothing happens.->IO()-- ^ return value - Nothing. addItema1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->addItem'_a1'a2'>>=\res->return(){-# LINE 133 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Insert an item into the list box before a specified item already in the list. - Details: Note that if the list is sorted, the item may not end up in the--requested position.--insertItem::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item->HG3DClass-- ^ position->IO()-- ^ insertItema1a2a3=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->withHG3DClassa3$\a3'->insertItem'_a1'a2'a3'>>=\res->return(){-# LINE 139 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Removes the given item from the list box. If the item is has the auto delete state set, the item will be deleted. removeItem::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item - Pointer to the ListboxItem that is to be removed. If item is not attached to this list box then nothing will happen.->IO()-- ^ return value - Nothing. removeItema1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->removeItem'_a1'a2'>>=\res->return(){-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Clear the selected state for all items. clearAllSelections::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO()-- ^ return value - Nothing. clearAllSelectionsa1=withHG3DClassa1$\a1'->clearAllSelections'_a1'>>=\res->return(){-# LINE 148 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set whether the list should be sorted. setSortingEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Bool-- ^ setting - true if the list should be sorted, false if the list should not be sorted.->IO()-- ^ return value - Nothing. setSortingEnableda1a2=withHG3DClassa1$\a1'->let{a2'=fromBoola2}insetSortingEnabled'_a1'a2'>>=\res->return(){-# LINE 153 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set whether the list should allow multiple selections or just a single selection. setMultiselectEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Bool-- ^ setting - true if the widget should allow multiple items to be selected, false if the widget should only allow a single selection.->IO()-- ^ return value - Nothing. setMultiselectEnableda1a2=withHG3DClassa1$\a1'->let{a2'=fromBoola2}insetMultiselectEnabled'_a1'a2'>>=\res->return(){-# LINE 158 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set whether the vertical scroll bar should always be shown. setShowVertScrollbar::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Bool-- ^ setting - true if the vertical scroll bar should be shown even when it is not required. false if the vertical scroll bar should only be shown when it is required.->IO()-- ^ return value - Nothing. setShowVertScrollbara1a2=withHG3DClassa1$\a1'->let{a2'=fromBoola2}insetShowVertScrollbar'_a1'a2'>>=\res->return(){-# LINE 163 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set whether the horizontal scroll bar should always be shown. setShowHorzScrollbar::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Bool-- ^ setting - true if the horizontal scroll bar should be shown even when it is not required. false if the horizontal scroll bar should only be shown when it is required.->IO()-- ^ return value - Nothing. setShowHorzScrollbara1a2=withHG3DClassa1$\a1'->let{a2'=fromBoola2}insetShowHorzScrollbar'_a1'a2'>>=\res->return(){-# LINE 168 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | setItemTooltipsEnabled::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Bool-- ^ setting->IO()-- ^ setItemTooltipsEnableda1a2=withHG3DClassa1$\a1'->let{a2'=fromBoola2}insetItemTooltipsEnabled'_a1'a2'>>=\res->return(){-# LINE 173 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set the select state of an attached ListboxItem - Details: This is the recommended way of selecting and deselecting items attached to a list box as it respects the--multi-select mode setting. It is possible to modify the setting on ListboxItems directly, but that approach--does not respect the settings of the list box.--setItemSelectState::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item->Bool-- ^ state->IO()-- ^ setItemSelectStatea1a2a3=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->let{a3'=fromBoola3}insetItemSelectState'_a1'a2'a3'>>=\res->return(){-# LINE 179 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Set the select state of an attached ListboxItem - Details: This is the recommended way of selecting and deselecting items attached to a list box as it respects the--multi-select mode setting. It is possible to modify the setting on ListboxItems directly, but that approach--does not respect the settings of the list box.--setItemSelectState2::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Int-- ^ item_index->Bool-- ^ state->IO()-- ^ setItemSelectState2a1a2a3=withHG3DClassa1$\a1'->let{a2'=fromIntegrala2}inlet{a3'=fromBoola3}insetItemSelectState2'_a1'a2'a3'>>=\res->return(){-# LINE 185 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Causes the list box to update it's internal state after changes have been made to one or more attached ListboxItem - Details: Client code must call this whenever it has made any changes to ListboxItem objects already attached to the--list box. If you are just adding items, or removed items to update them prior to re-adding them, there is--no need to call this method.--handleUpdatedItemData::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO()-- ^ handleUpdatedItemDataa1=withHG3DClassa1$\a1'->handleUpdatedItemData'_a1'>>=\res->return(){-# LINE 189 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Ensure the item at the specified index is visible within the list box. ensureItemIsVisible::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->Int-- ^ item_index - Zero based index of the item to be made visible in the list box. If this value is out of range, the list is always scrolled to the bottom.->IO()-- ^ return value - Nothing. ensureItemIsVisiblea1a2=withHG3DClassa1$\a1'->let{a2'=fromIntegrala2}inensureItemIsVisible'_a1'a2'>>=\res->return(){-# LINE 194 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Ensure the item at the specified index is visible within the list box. ensureItemIsVisible2::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->HG3DClass-- ^ item - Pointer to the ListboxItem to be made visible in the list box.->IO()-- ^ return value - Nothing. ensureItemIsVisible2a1a2=withHG3DClassa1$\a1'->withHG3DClassa2$\a2'->ensureItemIsVisible2'_a1'a2'>>=\res->return(){-# LINE 199 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return a pointer to the vertical scrollbar component widget for this ListboxgetVertScrollbar::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(HG3DClass)-- ^ return value - Pointer to a getVertScrollbara1=withHG3DClassa1$\a1'->alloca$\a2'->getVertScrollbar'_a1'a2'>>=\res->peeka2'>>=\a2''->return(a2''){-# LINE 204 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return a pointer to the horizontal scrollbar component widget for this ListboxgetHorzScrollbar::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(HG3DClass)-- ^ return value - Pointer to a getHorzScrollbara1=withHG3DClassa1$\a1'->alloca$\a2'->getHorzScrollbar'_a1'a2'>>=\res->peeka2'>>=\a2''->return(a2''){-# LINE 209 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return the sum of all item heights. getTotalItemsHeight::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Float)-- ^ getTotalItemsHeighta1=withHG3DClassa1$\a1'->alloca$\a2'->getTotalItemsHeight'_a1'a2'>>=\res->peekFloatConva2'>>=\a2''->return(a2''){-# LINE 214 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Return the width of the widest item. getWidestItemWidth::HG3DClass-- ^ classpointer - pointer of Class instance from which this methods is called.->IO(Float)-- ^ getWidestItemWidtha1=withHG3DClassa1$\a1'->alloca$\a2'->getWidestItemWidth'_a1'a2'>>=\res->peekFloatConva2'>>=\a2''->return(a2''){-# LINE 219 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Constructor for Listboxnew::String-- ^ type->String-- ^ name->IO(HG3DClass)-- ^ newa1a2=withCStringa1$\a1'->withCStringa2$\a2'->alloca$\a3'->new'_a1'a2'a3'>>=\res->peeka3'>>=\a3''->return(a3''){-# LINE 225 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}-- | Destructor for Listboxdelete::HG3DClass-- ^ classpointer - pointer of Class instance which is going to be deleted.->IO()-- ^ deletea1=withHG3DClassa1$\a1'->delete'_a1'>>=\res->return(){-# LINE 229 ".\\HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs" #-}foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getItemCount"getItemCount'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getSelectedCount"getSelectedCount'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getFirstSelectedItem"getFirstSelectedItem'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getNextSelected"getNextSelected'_::((HG3DClassPtr)->((HG3DClassPtr)->((HG3DClassPtr)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getListboxItemFromIndex"getListboxItemFromIndex'_::((HG3DClassPtr)->(CInt->((HG3DClassPtr)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getItemIndex"getItemIndex'_::((HG3DClassPtr)->((HG3DClassPtr)->((PtrCInt)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isSortEnabled"isSortEnabled'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isMultiselectEnabled"isMultiselectEnabled'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isItemTooltipsEnabled"isItemTooltipsEnabled'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isItemSelected"isItemSelected'_::((HG3DClassPtr)->(CInt->((PtrCInt)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_findItemWithText"findItemWithText'_::((HG3DClassPtr)->((PtrCChar)->((HG3DClassPtr)->((HG3DClassPtr)->(IO())))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isListboxItemInList"isListboxItemInList'_::((HG3DClassPtr)->((HG3DClassPtr)->((PtrCInt)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isVertScrollbarAlwaysShown"isVertScrollbarAlwaysShown'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_isHorzScrollbarAlwaysShown"isHorzScrollbarAlwaysShown'_::((HG3DClassPtr)->((PtrCInt)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_initialiseComponents"initialiseComponents'_::((HG3DClassPtr)->(IO()))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_resetList"resetList'_::((HG3DClassPtr)->(IO()))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_addItem"addItem'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_insertItem"insertItem'_::((HG3DClassPtr)->((HG3DClassPtr)->((HG3DClassPtr)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_removeItem"removeItem'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_clearAllSelections"clearAllSelections'_::((HG3DClassPtr)->(IO()))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setSortingEnabled"setSortingEnabled'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setMultiselectEnabled"setMultiselectEnabled'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setShowVertScrollbar"setShowVertScrollbar'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setShowHorzScrollbar"setShowHorzScrollbar'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setItemTooltipsEnabled"setItemTooltipsEnabled'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setItemSelectState"setItemSelectState'_::((HG3DClassPtr)->((HG3DClassPtr)->(CInt->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_setItemSelectState2"setItemSelectState2'_::((HG3DClassPtr)->(CInt->(CInt->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_handleUpdatedItemData"handleUpdatedItemData'_::((HG3DClassPtr)->(IO()))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_ensureItemIsVisible"ensureItemIsVisible'_::((HG3DClassPtr)->(CInt->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_ensureItemIsVisible2"ensureItemIsVisible2'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getVertScrollbar"getVertScrollbar'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getHorzScrollbar"getHorzScrollbar'_::((HG3DClassPtr)->((HG3DClassPtr)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getTotalItemsHeight"getTotalItemsHeight'_::((HG3DClassPtr)->((PtrCFloat)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_getWidestItemWidth"getWidestItemWidth'_::((HG3DClassPtr)->((PtrCFloat)->(IO())))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_construct"new'_::((PtrCChar)->((PtrCChar)->((HG3DClassPtr)->(IO()))))foreignimportccallsafe"HGamer3D\\Bindings\\CEGUI\\ClassListbox.chs.h cegui_lstbx_destruct"delete'_::((HG3DClassPtr)->(IO()))