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*Edit* We are well beyond launch and it has been pointed out to me that the spreadsheet for guild invites is now causing requests to get missed as it is not being checked often. If you are looking for a guild invite just post in this thread. I apologize if this has caused any issues.

There will be free server transfers during launch. If you do not get on to Northern Shiverpeaks, just roll on an open world and use your free transfer to Northern Shiverpeaks when it is no longer full.

When you log in to the game for the first time, you will have the opportunity to pick any available server, or home world. If you choose to select a home world that is in a different region from where you purchased your game, you will be logged out for a short period of time while your account is moved to your new region. Once you have selected a home world, all the characters you create will play on this world and will represent it in our world-versus-world (WvW) format.

While you can change your home world, there is a limit of one world transfer every seven days per account and a charge of 1,800 gems for each transfer. A world transfer moves all of your existing characters to your new home world. Any subsequent characters you create will also play in this new home world.

When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature. With guesting, your characters can play on any world where you have friends—with certain restrictions. For instance, you will not be able to participate in WvW while guesting.

For those already planning your characters here is a survey to help see what everyone else is planning to play.

Remember to have your character represent the guild in order for us to gain influence. I noticed during the 1st beta weekend that any new character I created started off not representing.

Each player account can belong to multiple guilds. However, each character may only represent one guild at a time; only that guild earns influence from the character's actions. In addition, the character only has access to guild features of the represented guild, notably shared storage, buffs, and guild-wide chat.

To change the guild represented, open the guild panel, choose the "management" tab, select the appropriate guild, and choose "represent."

Once you pick a server, it's "permanent" for all of your characters. You can't just create characters randomly on all of the servers.

That said, there's supposed to be a period of free transfers for the first week or so (i.e. transfer all of your characters from server x to y, and also all of your subsequent characters would be associated with y), and also transfers after the free period ends, via Gems. So your best bet at this point, I think, is to just pick a server and hope transfers to Northern Shiverpeaks are enabled soon.

Does "Full" mean that the server can't accomodate more characters period, or that it's just full right now and once folks log off, I'll be good to go?

I would assume it's not a "number of connected users" limit, but rather a "number of accounts attached to the server" limit. I also assume that they've artificially reduced the capacity of the servers to keep them somewhat balanced across, and that they'll gradually increase the capacity -- especially around Tuesday when the game officially launches.

Every server but one shows as full for me right now, which is kind of nuts. I have to image they can up the limit as will, because we're still in Headstart. This really kind of sucks, though; I didn't spend $80 to play by myself.

Really neat game so far. I like this direction for MMOs (no subscription fee, etc). I dig how they took the public quest idea from Warhammer and just ran with it. Still can't decide on a main class but that's fun too. Anyway I filled out the form to join the guild so shoot me an invite whenever (barab.2964)

Finally was able to register, and put myself on the invite spreadsheet.
Edit - was going to join Yak's but that's full too.
Fort Aspenwood and Borlis Pass are the only US worlds open, and they're both "high" already.
Edit #2 - Now they're both full and two others are at "high." Went with Henge of Denravi

Every server but one shows as full for me right now, which is kind of nuts. I have to image they can up the limit as will, because we're still in Headstart. This really kind of sucks, though; I didn't spend $80 to play by myself.

I have a feeling they're putting on artificially low caps at the start to try and spread the headstarters out. Hopefully they'll be raising them on a regular basis.

OK the next rounds of invites has gone out. If you added your name to the list then you should be all set.

We just increased the guild size limit to 200 since we are getting very close to 100. I will be away most of the day tomorrow, but there are enough officers that if you add your name to the spread sheet or ask in vent you should have no problem getting an invite.

I've been able to transfer to Northern Shiverpeaks now, and I went through and invited some people who recently added themselves to the sheet. Everyone who put a valid GW2 name on it as of 1:45 EST should be invited.

After the server loads I ended up with my regular MMO crew on Sorrows, and since we've started to settle, I think I'll probably stay there (unless I can convince them all to move to Shiverpeaks). I wasn't very interested in WvW, but will absolutely be up for joining the GWJ crew for PvE once we get guesting going.

I successfully transferred to Northern Shiverpeaks! GW support was noting that people couldn't join guilds for some time yesterday, so I had the invite in guild screen, but couldn't accept it. Hopefully I'll be able to today!

A couple of thoughts so far:

* The environments in the game are beautiful. Wow.
* I loved the music in the first GW, and the music in GW2 is great... except that it's mostly the same music. Anyone know what the story is here? Will I eventually encounter new tracks?
* While I figured things out, the lack of a tutorial was jarring. Maybe things were bugged server-side or something, but I received no tutorial prompts and very little guidance right out of the gate. I felt like my first hour was basically stumbling around hoping I was doing the right thing.

Despite the last two comments, I'm really loving what ArenaNet has done with the direction of the GW gameplay style so far. It seems like there's a ton of depth here, and lots of cool content to explore.

* While I figured things out, the lack of a tutorial was jarring. Maybe things were bugged server-side or something, but I received no tutorial prompts and very little guidance right out of the gate. I felt like my first hour was basically stumbling around hoping I was doing the right thing.

While it wasn't exactly a tutorial, I did get a lot of pop-ups the first time I encountered something (Loot, skills, combos, etc). There's also a button on the top left that opens up the list of all the tips you've gotten so far, for when they pop-up in the middle of combat and you don't exactly have time to stop and read them.

* I loved the music in the first GW, and the music in GW2 is great... except that it's mostly the same music. Anyone know what the story is here? Will I eventually encounter new tracks?

So far GW2 is a rare thing for me, a MMO where I leave the music on. Usually I turn the music off and provide my own or mix it with watching TV, but GW2 isn't sharing any of my sensory inputs with anything else.

The other thing I'm finding is that it's one of those games where I can sense a big intimidating mountain of stuff to do in front of me, and I'm diving right in. There's no "I'll just get to 80" or "I'll just get to Orr" half measures, I want to play all of it.

I have no clue about the party system. I'm playing with Alex, in the same room, and in the same party as well, but we have a hell of a time finding each other. Sometimes the game will give a prompt about whether we want to join a mission in progress (your story mission, but not always).

Anytime you change maps, however, we end up in different overflow worlds, which is useless and pointless as far as being a team goes.

I also have no idea what missions he is working on or where he is, without speaking to him out of game. That seems weird to me.

It would be great to be able to teleport to his location (charge me a few coppers if you like), or TP the nearest waypoint, or at the very least, to the same map instance.

DonD: If one of you is in an overflow server (it's labelled on the minimap), you can right click that person's portrait and click "Join in...". You need to be in the same zone for this to be an option.

Unfortunately, it's kind of iffy and it might not work, but it did the last time I tried it.

I'm not sure if I'm just completely overlooking this or not. Is there a place to change chat settings? I'm not sure that guild chat is incorporated into my main chat window. I'd like to change the coloring for certain types of chat, the duration it stays on my screen, and the transparency of the chat window. Am I missing something?

In addition, is there prompting that shows when friends or guild mates log in or out? I guess I'm used to seeing that in other MMOs and don't see it here.

I'm not sure if I'm just completely overlooking this or not. Is there a place to change chat settings? I'm not sure that guild chat is incorporated into my main chat window. I'd like to change the coloring for certain types of chat, the duration it stays on my screen, and the transparency of the chat window. Am I missing something?

On the top left of the chat window is a gear for settings. You can click on any og the tab names to set what is shown in them.