basically what this does is:reading stream from two webcameras, posting them to remote server - and then to remote client, remote client rX, rY, rZ data (from oculus G sensor) is transmitted to the server and to the "3D webcam" - and it turns accordingly

One of the most exciting features of Oculus is that the headtracking is really low-latency but how i can see in the video there is a sensible latency between head movement and webcam movement.

This means that unfortunately you don't take all the advantage of Oculus,but the most import problem is the motion-sickness. More latency==More motion-sickness,so it's possible that's not really comfortable to use it?

However i think it's normal have a little bit of latency if you have transmitted another time all the signals.

If i've tell something wrong you can correct me without problem : )

Edit: I've missed the post of CyberReality,if i had read it all my sentence could be synthesized in "How is the Lag?" lol.. XD

first of all - lag in this version is artificial (0.1 seconds between every other reading/ position switch) this is to simulate "how it would be" to manipulate this device - by internet, from a distance

when actually using it - lag does not seem any problem, actually - but video quality - is. and by video quality - I mean the oculus developer kit DPI - really sucks looking around and not seeing clear object "lines"

I don't know why, lag really does not give u any "bad feeling" or feeling of "non presence"

yeap, I'm still trying to find best real/webcam angle ratio - the fact is that, it appears, a person does not want to turn with his whole body to just look on 90 degrees sideways, so I'm experimenting with different values, to find ones that will "feel" natural and be comfortable - for a person sitting in front of computer

yes ofcourse we have thought, discussed and made plans about a moving platform, I think in some offices they could even sacrifice one notebook to some "moving robot" with 3D camera on it, so that someone being somewhere far away could actually navigate at ur office(warehouse etc.)

one of the great features actually is that "u know where the other, remote person, is looking to right now" thing, this way it's really communicative, u even can use "head gestures"

right now it takes somewhere around 200-250kb/sec for both eyes... which is "ok" for internet in one countries, but "too much upload rate" for others... I'm trying to find better ways of compression - to keep 3D feel... most of compressions are based on "not moving background" - which is not a choice here... so that's one of the big challenges right now

It would be great if you could mount the cameras in such a way that you can move them using software.That way you could set your IPD, just have the camera app read the Rift utility and send the ipd over.

as I have mentioned in the description - jerking is caused by "intiating move only if change is more than 5 degrees" - for me this mode seems a lot more "relevant" than "smooth follow" - where u can barely recognize objects while camera constantly moves a little bit

Ok,i think i was the first beta tester of the 3D Webcam for Oculus Rift and i have to say that's really amazing and impressive.

There was some latency obivusly because it was with a remote server control,but i have to say that this is not a big issues because this isn't absolutely the same situation that you have when you play a game with a lot of latency.

However i guess it's something 5 Fps.

I have no motion sickness after 5 minutes that i've tried it(if you play a game with 5FPS you'll feel MUCH worst),so it was something like the common videochat with webcam,the latency was more or less the same.

The 3D effect was really cool,i hadn't try with more specific 3D effect (like item very close to the cam) but i could see clear the 3D into the space and it was really cool.

I see a great future for this software and this kind of application!

Good job and thanks for share it and to give me the chance to try it!

Edit: The latency can seems more than it really was,I was watching really slow because i didn't know where i can watch,but actually can be much better than this and the speed of the "robot" can be more fast.

Last edited by welby on Sun Feb 02, 2014 11:34 am, edited 1 time in total.