Author: jcharry

Made some solid progress on my prototype: Started the basic implementation of adding collision events. It was tricky to determine the flow of data, but I think I’m on a good track. Right now you can only add a scoring event based on collisions, but I plan to add a…

I’ve fleshed out the prototype some more and added the following features: Drag bodies to set their position Pan the world by dragging the background Allow user to set gravity strength and whether the world has air or not Fixed some bugs when setting a body to static Allow user…

After giving my midterm thesis presentation, I’ve been mulling over my motivation, the reason I care so much about this, and why I feel that even in this world of STEAM education everywhere, we need a more subtle look at why science is so valuable. What does it say that…

I couldn’t really settle on an idea that I was super enthusiastic about. But I ended up landing on some kind of game that will let me explore some of the capabilities of what extensions can do. I like the idea of a game driven by Omnibox input, so I’ll…

Extensions First extension is simple – it just replaces all images on amazon with a simple message of advice: Second one is an unfinished attempt to make a window based whack-a-mole game. So far, I’ve only implemented opening up a new window that jumps to a new location when you…

Also made some progess on the initial design. Sketch is a pretty neat tool. The user can select what primitives they’d like to add to the scene. As well as see a list of all objects, and some play pause controls. The user should also be able to select objects…

Made some progress on the prototyping front. Starting to lay out the interface components Not thinking about design at this point. Just setting up my environment. I’m using React as a front end framework and Matter-js as a physics library so this is just getting the barebones of the UI…

The last post was just a dump of what I’ve found so far. Here I’ll attempt to distill what I’ve learned Summary A direction not to go I discovered through crawling sites about science games that there’s not a lot out there that’s actually polished. The vast majority tends to…

Research Summary Web Games There’s no end to one-off, simplistic web games. They bring me back to the days of flash games where everyone wanted to make their own. One look at a page like this, and you’re immediately overwhelmed. Physics Games – online physics-based games I don’t want to…