This game is awesome and very addicting. I've gotten to 8-6 in around 3 play sessions. I'd say it's the best GameBoy game available on the Virtual Console so far.

Also, Anyone else notice that the release date the American eShop posts for this game is incorrect. It's listed as 06/1981, but the game was actually released in 1994. I'm haven't checked, but I think they got it mixed up with the Arcade game.

Donkey Kong GB is such a brilliant little awesome & addicting experience. I'm at 5-2 currently, and I'm even enjoying it a smidge more compared to when i went head to head with Link's Awakening.Hands down my favorite title so far on the 3DS's VC. The level of genious, brilliant level design, amazing controls and animations are just Flinstone flawless. It makes SML 1 & 2 look pretty B-grade in comparison.

My only complaint is that it's not in color and you seem to get way too many Lives.

Donkey Kong GB is such a brilliant little awesome & addicting experience. I'm at 5-2 currently, and I'm even enjoying it a smidge more compared to when i went head to head with Link's Awakening.Hands down my favorite title so far on the 3DS's VC. The level of genious, brilliant level design, amazing controls and animations are just Flinstone flawless. It makes SML 1 & 2 look pretty B-grade in comparison.

My only complaint is that it's not in color and you seem to get way too many Lives.

I guess modern Mario games giving you tons of extra lives isn't such a recent trend after all

Donkey Kong GB is such a brilliant little awesome & addicting experience. I'm at 5-2 currently, and I'm even enjoying it a smidge more compared to when i went head to head with Link's Awakening.Hands down my favorite title so far on the 3DS's VC. The level of genious, brilliant level design, amazing controls and animations are just Flinstone flawless. It makes SML 1 & 2 look pretty B-grade in comparison.My only complaint is that it's not in color and you seem to get way too many Lives.

I guess modern Mario games giving you tons of extra lives isn't such a recent trend after all

Well the trend definitly didn't start on the NES that's for sure. SMB, SMB2 and SMB3 made you work hard to get a 1-Up and they were much rarer to find. All of these 1-up that you get in modern mario is ridiculous....Makes going to the mushroom houses and yadah yadah feel completely pointless, plus you'll never see the game over screen and lose your level progression during the world that you're currently in. These are the things i loathed about NSMBWii, great game aside.

It could of been a perfect 10, a great throwback to the mold of the old, but it got casualised and baby-easy regarding the zillions of 1-ups that you got. C'mon Nintendo, atleast place it under a different mode for the gamers who don't like a challenge....Maybe call it the "Super Ultra Luigy Easy 1-UP Pasta Party!" lol

The power suites were also in full force as well, which were again handed out too often. Thanks Nintendo, for the insane 1-Up and Power Suite abuse. That aside, sure it's lacking in creativity but i look at it as a user-friendly(from an Art-design persepctive) minimal throwback to SMB1 and 3.After all, 'galaxy' is rocking the imagination and creativity in spades, so we have that for 'that'.

Even with all of the great publicity I'd heard about Donkey Kong '94, I was still on the fence about getting it. But now that I've actually played it (thanks to Club Nintendo), I finally see what all the fuss has been about. It's a very impressive puzzle-platformer.

"Can a man still be brave if he's afraid?" "That is the only time a man can be brave."The Revloggery