The Shredder is awesome too... I know it's a Dhampir archetype but I could so see a tiefling taking it. If you have ever played Brutal Legend, Eddie, is totally that, granted he's just one example of the fiendish metalhead..

+2 STR/CHA is perfect for Bloodragers. That eliminates the challenge of making the class fit an ill-equipped race (like the Feral Gnasher Barbarian Goblin or my Wisp Caller Ninja Grippli).

That just leaves making a thematic archetype, and everything would point to a grapple build, but in that case I need to differentiate it a lot from the Blood Conduit, which honestly fits the Nagaji even better.

So I'm creatively blocked here. I may make a Nagaji Alchemist but since the only request I have is for Bloodrager, until I come up with something, it's on hiatus.

Nagaji Mesmerist, a serpentine duelist who gets in her opponents heads and breaks them mentally before physically dispatching them? I thought it was a fun spin on the class, so I made one for a home game that's starting soon.

That was my idea for a Nagaji Alchemist too! Could also work for Investigator.

johnnythexxxiv wrote:

Secret Wizard wrote:

Holy crap. Tons of work to do.

Well what did you expect with the quality of the first two? I'd like to throw merfolk into the mix with any class that has a focus on land movement (monk and barbarian spring to mind) or mobility in general like mounted characters.

That was my idea for a Nagaji Alchemist too! Could also work for Investigator.

johnnythexxxiv wrote:

Secret Wizard wrote:

Holy crap. Tons of work to do.

Well what did you expect with the quality of the first two? I'd like to throw merfolk into the mix with any class that has a focus on land movement (monk and barbarian spring to mind) or mobility in general like mounted characters.

I'm not too hot about it because it mechanically works but the flavor is not as strong as it could of be.

It would make a great character and a great encounter, but would it resonate enough for someone to actually WANT to take it?!

That is absolutely BEAUTIFUL :') Honestly I think the flavor is fine as-is, but if you want to add a little more I don't think anyone would complain. I am definitely going to use this archetype for a home game in the near future, so thank you for being awesome at this. Add me to the list of people that would pay for the archetype compilation PDF if you do decide to go ahead and publish it :)

The SRD's Mighty Charge, at least, includes the line "This increase does not stack with other effects that increase the threat range of the weapon". Though given that the easiest ways I'm seeing to increase threat range also have that language, my fears are probably misplaced. Even if Darting Strike doesn't say it can't stack with Keen, Keen says it can't stack with Darting Strike so that's enough. I was just worried about the potential for a 12-20/x2 threat range weapon.

Combine that with the ability to prepare/create specialty bullets. Maybe use the Bane enchantment as a baseline, or eventually Arrows of Slaying.

Shifter crouched down over the mess that used to be a woodcutter's family. His eyes went yellow and his five-o-clock shadow grew in a lot thicker. He growled low in his throat and snarled through teeth that were suddenly a lot more pointed. "They were killed by a werewolf. Good thing I packed these hollow points with silver nitrate and wolfsbane."

Something like getting a hyenaedon mount (Hyena with dire template) and some ranged tactics on top of grapple/entangle bonuses..

Probably best with cav due to order being replaceable.

Challenge might be a track and cmb bonus, abilities might include bonus to binding creatures, intimidate checks, Assist checks with hyenaedon, ranged combat ability such as an entangling arrow as opposed to a charge, mount drag ability, and possibly a bonus to hit with an arrow when an opponent is tripped by the hyenaedon?

This probably has a ton of balance issues but the flavor is too sweet.
I just dived right into it because I thought the idea was neat. No way of refilling Roars is sad, but I think playtesting and development is needed anyway.

besides the free spiked armor weapon isn't there already a rage power to gain AC at every 4 levels or something, i think it's beast totem, so i'm not sure this is exactly a fair trade.

also, the class will still have low strength for a barbarian meaning low to-hit for a barbarian.

Added an accuracy bonus to Thick Skin. I've also upped the initial AC to +3.

Other than that, I feel the archetype is pretty solid for Come and Get Me builds or Cry Challenge builds.

I'm still not sure the AC is worth all those rage powers. (I am from the MCA thread so I'm used to critiquing archetypes to make sure they're still as powerful as their base form)

in general a "natural attack" is worth one rage power, and so is the AC bonus. and the progression of the weapon is worth just 1 more rage power, that's 3 not 5.

also considering that higher dice at the levels it gains them aren't worth much, I don't feel this archetype actually takes advantage of anything about the kobold to make it a more effective barbarian. It suffers from monkism, which is that an enemy that can't hit you will simply walk around you. and since it doesn't have the saves of the monk it will probably be hit hard by will saves.

I mean Kobolds already have good AC, they're +2 compared to any normal person already.

(personally it would have been probably giving the barbarian HIPS at level 10 and sneak attack progression along with a rage bonus to stealth and dexterity, and probably free weapon finesse for any weapon he is proficient with{maybe even just the swashbuckler's finesse})