Splash Damage CEO Paul Wedgwood has said the studio is to announce “new titles – both on platforms we’ve previously visited (including the PC and the world’s leading consoles), as well as exploring spaces completely new to us,” speaking in a statement regarding the developer’s 2012.

Paul Wedgwood, CEO of Brink developer Splash Damage, has told Edge that whilst the crunch period during development is all but inevitable, the key to a healthy studio is to do as much advanced planning as possible.

With Brink launching tomorrow in the US and Friday in the EU, we speak to game director and Splash Damage boss Paul Wedgwood about the challenge of making a new IP, transforming into a multi-platform studio, and what comes next.

Splash Damage is a developer on a mission with Brink, and it wants you to come along for the ride. Your mission, should you chose to accept it, is to dive straight into the game’s single-player mode with its vast customization skills, and start causing mayhem and destruction at will. The best part? You don’t […]

Loads of people were disappointed to learn Brink was delayed into 2011, but according to Splash Damage CEO Paul Wedgwood, it wasn’t because the team are a bunch of taunting sadists – the game just needed more time in the Beta phase.

Chatting with Splash Damage CEO Paul Wedgwood is always a treat – even if it comes shortly after the disappointing news that Brink won’t see the light of day in 2010. We sat down with the lord of all things multiplayer and shooty during last week’s QuakeCon, where we talked shop about why Brink held […]

Brink rocked France last week big time. Sadly, it never got to do the same thing to US press in Las Vegas due to a certain Icelandic volcano. But nonetheless, the Splash Damage shooter came out big, and impressed many. Get rounded-up after the break.

We came, we saw, we conquered. We were in France last week, just outside Paris, to see some of Bethesda’s future titles for this and next year, such as Rage, Fallout: New Vegas, Brink and Hunted: The Demon’s Forge. We spoke, drank and watched games throughout the two-day event, all for you. Get everything below.