Geneforge 2 is an Indie fantasy role-playing adventure with a science fiction twist. Explore a huge world, choose which side you will fight for, and make your own horde of completely obedient mutant monsters. Geneforge 2 has a huge and open storyline. You can join with any of several factions and reach dozens of different endings.

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"Geneforge 2 is a fantasy role-playing epic with a science fiction twist. A truly addictive series!"

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Geneforge 2 is an Indie fantasy role-playing adventure with a science fiction twist. Explore a huge world, choose which side you will fight for, and make your own horde of completely obedient mutant monsters.

Geneforge 2 has a huge and open storyline. You can join with any of several factions and reach dozens of different endings. Help the rebels, or fight them. Fight your enemies, or use stealth and diplomacy. When you finish the game, start over, join a different group, and experience a completely different game. No matter what you choose, Geneforge 2 offers an enormous adventure with plenty of replay value.

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A game along the lines of a Spiderweb title always contains a vast, vast, amount of content in terms of story, lore, conversation, etc. It's essentially like writing an entire interactive novel...three or four times, because there are always multiple endings based on your actions. Even if an action might have seemed insignificant at the time, you can bet you will feel it later on. Choosing from a handful of factions means choosing from a host of significantly different plot lines. Every named character you kill, you could have had a conversation and an alliance with.

This level of detail and development is pretty uncommon. You have to find titles like Bastion and Transistor in order to match the level of depth that comes from a game with the screenshots that make it look little more than an arcade game. Even then, the story is pretty linear. When we start up a Geneforge game, this diverse gameplay options inside a rich and immersive environment is what we are looking for. Fortunately, it's what we get; Geneforge 2 happens to be my favorite out of the series and one of the primary games that I grew up with. If Steam was able to record how much I played this game when it first came out, it would be over 500 hours. And since the story is just as good today as it was then, I see no reason why someone couldn't get half that time without even noticing.

The world to explore is huge, non linear for the most part. Expect to die many times, the game is challenging and I like it this way. Expect to read too, and I mean read a lot. Geneforge is a well-written story heavy RPG where your choices will matter, with diplomatic situations filled with gray areas (it's not at all your classic good vs evil scenario), tactical turn-based combat, several different ways to play the game (I choosed a solo Agent, but you might as well play a Shaper with an army of creations), I think there are 5 different ways to "win" the game and complete the story.

I did not enjoy the story as much as the first game of this saga because the moral choices and the diplomacy were not as entertaining in my opinion, but they were far from being weak! Probably because of some similarities with Geneforge 1, it lacked the surprise and excitement to discover more about the whole plot. The first few maps were rather boring and linear, so it took me some time to get into the story. However areas turned out to be much more balanced than Geneforge 1 and the hand holding of the first maps didn't last long. At some point I became addicted and put some other games aside in order to see where the Geneforge 2 story was going to bring me.

If you are able to disregard the basic graphical quality when playing a game offering a rich world, deep story and a challenging yet enjoyable gameplay, the Geneforge saga and Spiderweb games in general are meant for you and will give you a great gaming experience, you should not hesitate to give them a try. Otherwise, I cannot recommend these games to you.

..who picks a class which partitions his skill sets based on cost. It remains possible for any class to purchase any skill but variable skill costs are in general dissuasive. Each of the three classes represents a different approach and contributes to the overall replay ability. There also appears to me at least one major choice (GF 1) via a factional alignment that is mediated by dialogue choices over time. The slow-burn story and exploration of the culture of various factions within the game is also much as it was in Exile, as is fairly sizeable amount of gameplay and world. Geneforge has, however, created a rather distinctive setting surrounding an Academy of Biomages and their creations, sentient or otherwise, on an abandoned island you become stranded on. The difficulty curve is accommodating for those familiar RPGs, short of jumping straight to the hardest difficulty and/or punching through into distant territory. Fun, intricate and as charming as talking magical giant spiders.