Let me start off by saying that I absolutely love the design of the nameplates, and am eager to convert from my old copy of Headline - except for the fact that enemy nameplates don't appear/disappear depending on combat.

On looking at the code, I at first thought this was because the mod wasn't registered for the PLAYER_REGEN_ENABLED and PLAYER_REGEN_DISABLED events - the respective handler methods are there, but there's no call to your np.kui:addEvent function for either event. So I added them in as below:

...following the same syntax as for UNIT_COMBO_POINTS. But nameplate showing/hiding still doesn't work, and now I'm kind of at loss as to how to fix this. Combo points clearly work, so that method of invoking your addEvent function shouldn't have any problems. I can't help but think that this would be a lot easier to figure out if your Kui function library didn't complicate the event registry process. I'm assuming this is meant to prevent redundant event-catching frames across a number of plugins that make up your UI - which is definitely an admirable goal, but it does obfuscate your code somewhat for a layman like me. But what do I know? There's probably a reason for that.

Anyway, dynamic showing/hiding of frames for entering/exiting combat doesn't work. Any chance for a fix?

This addon is perfect for me - for Years I've been looking for ages for a replacement to Aloft that I could easily edit to look how I had set it up. I have but two problems:

The Name text reacts just like the default nameplate text - units in combat it turns red, and if you hover it turns yellow.

The default nameplates bar glows when hovered over, but these don't.

My question is: Can you change it so that the name text ALWAYS stays white, and can you allow the StatusBar to change colour when highlighted?

One other minor thing, is it possible to set the frame alpha, by default to 0.5? At the moment it is 1, and then when you have a target, the target is 1, and the rest are faded. I would like the target to continue being 1,and non-targets at 0.5, but then also, without a target all plates at 0.5.

I don't mind editing parts of the code, and already have done so to adjust a few simple things such as border size, and text position, but I can't figure out how to stop the text turning red or make the statusbar change colour on highlight.

Originally posted by Kesava It should be already, unless you mean the threat glow? I'm remaking the cast bar in the next version so it might be fixed then. For one thing, the cast bar isn't behind the glow of the health bar anymore.