Development builds are no longer available after 15-10-2014 00:00

Description

This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.

Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.

End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)

As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.

As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

Links

For configuration, permissions and how-to's, see the Wikipedia page (it is rather long):

Everything is configurable, if something proves not to be, I will make it that way

FAQ

When players are near, trains reach their destinations. With no one near, they don't. What do I do?

By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.

Incompatibilities

If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.

Metrics

This plugin sends server count statistics to MCStats.org. You can (globally) opt out in the PluginMetrics/config.yml file.

Development Builds

You need the CraftBukkit build for MC 1.7.2 R0.1/R0.2 (or maybe later?) for this to work, otherwise be careful and make a server backup beforehand. There is no guarantee that it will work on older or newer versions of CraftBukkit. You also need at least BKCommonLib v1.57.

Changelog

Compatibility update for 1.57 BKCommonLib

Added enter sign (take in passengers)

Fixed bug related to trains not linking

Fixed block physics not fired when changing contents of chests/dispensers/etc.