Details

This is the OpenVDB code that is being used in the sculpt branch by the voxel remesher and the remesh modifier. To start porting the voxel remesher, the mesh/level set conversion functionality needs to be in master first.

I've made a comparison between the OpenVDB Remesh add-on and the Sculpt Mode Features Remesh modifier's voxel mode. I've also discussed this with @Martin Felke (scorpion81) . The OpenVDB Remesh add-on has a different smoothing / rounding / voxel meshing method resulting in significantly less Moiré / interference patterns on the mesh surface, while maintaining sufficient detail.

I really hope this can be looked at before merging into master. Thanks.