Saints Row: Undercover – Download the Playable PSP Prototype

Some days ago we wrote about Saints Row: Undercover, the cancelled PSP game revealed by Volition during one of their weekly Twitch Streams. Today you will be able to play the prototype yourself: the lovely people at Volition created a playable ISO for the Undercover prototype and shared it with us to be preserved and archived.

You can download the unfinished prototype version of Saints Row: Undercover from the links below (.ISO file, 431 MB):

There are 3 mirrors at the moment, in case one of them doesn’t work anymore let us know in the comments below!

The prototype is fully playable on PC with a PSP emulator as the PPSSPP, if you are able to use it on a modded console let us know (here a guide that should work, they were also able to play in multiplayer on PSP)! As we wrote before, please show Volition your support, follow them on Twitch, Twitter, Tumblr and Facebook, if they will get enough good feedback then in the future they could show even more lost games that are still hidden away in their archives!

What is the error? I have a devkit on the latest fw and of course the sdk; I’m licensed and such.. give me more info, I will see if I can load it on my DTP-H1000A or even my less cool DTP-1500A. Both of those are put away (about to move) but I may have to dig out some boxes labeled “devkits” after seeing this.

I’m trying to get the checksum but 7zip is acting up for me and keeps popping up with “Operation is not supported”. Happens with other archives too that weren’t even compressed by me. I’ll look into it later today. Sorry about that, I’m not an expert so I just used default settings with compression level set to ultra.

As for legality of hosting, I actually don’t know but I’m sure they don’t really care seeing that it’s a cancelled game for a dead platform.

it should be ok, as the file was shared with us by the same people that own the copyright of the game :) thanks for creating the mirror! i don’t know if our ones will stay online, maybe they have some bandwidth limits, i’ll have to add more as soon as i have some time

Why so complicated? Use the cmd and switch to your file folder. Then type in: CertUtil -hashfile NAMEOFYOURFILE.FORMAT MD5 You can write MD5 or MD2 MD4 MD5 SHA1 SHA256 SHA384 SHA512 Also for your file it will be

The game loaded to the Undercover title screen when I tried it on PPSSPP on my Nexus 5, on the PSP Go (only one I’ve tried at the moment) it read the game as in my library but when launching it would crash back to the XMB. Haven’t yet tried on the other PSPs / a PC.

Someone in the know mentioned that it probably won’t run on a retail PSP as it probably hasn’t be optimized for it yet. As the Dev boxes and an emulator have more memory then a retail PSP. So maybe that’s it.

I think the developers tried to troll us with a fake prototype, since the only thing appears (at least in a emulator) is the title of the game and nothing more. It’s basically a virtual brick and a giant middle finger for all the people who downloaded this piece of crap.

If you’re having issues running it on PPSSPP, go to Settings>System and change it from PSP1000 model to 2000/3000 and it should work fine. Just tried it on my GS5 with PPSSPP. I originally got the main menu and when I wanted to start a new game it crashed. Now it works. Also, with PPSSPP if nothing is happening, tap x a couple times the screen should eventually blink and once more after that than you get told to hit start and then you should be good.

Volition seems to have a fair number of practically complete prototypes floating about the internets, anyone remember money shot? Got to play the XBLA build of that one, good stuff. which makes me wonder if Volition’s execs realizes they keep killing off practically complete games, I wonder what else they’ve failed to take my money after spending all that money to make.

Doesn’t work for me. Tried on a PSP GO with LME 660 and Pro 660 CF, but the game crashes and the console shuts down after the bootscreen, when I press “new game” or “load game”. Replaced the EBOOT.BIN as everyone said with UNDGen 4.0 and tried on my CF modded PSP 1000 too. Nothing. What should I do? I don’t wanna play it on a PC emulator… T_T

It’s probably a build configured to use extra memory available on devkits but not on retail devices. That’s common during development, since budgets are often missed and you still need to debug things.

I did not make the last post in my name, linking to a download file. Is there someone at Unseen64 I can send a working file to directly, so people don’t pretend to be me? Again, this is tested and working on PSP 3001 (the silver one, if that matters any) with LCFW using a PSX eBoot program.

Ok got it to work on my psp thanks to another site. First do the boot.bin eboot.bin swap like in the post earlier. Then you have to use a firmware where you can enable “force high memory layout”. Ypu can find that option in the recovery menu, advanced settings.

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