Mild thumb. The scene by itself doesn't work for so long imo, but it looks very good. The track makes this a lot more enjoyable thankfully, though it makes it feel like the visuals should have more variation.

first it reminded me of the lost highway instead :) then the syncs became more noticable and it did feel more like a star guitar kind of thing. the progression got a bit uneventful near the end, but the execution was pretty good.

fragment: how did you get it to look like video footage? an overlay pixelshader acting as a filter of some sort?

Really great idea, and well implemented, but with a couple of flaws I feel:

- The music is a bit 'muddy'. I think it's partly the mix, which feels a bit bass heavy, but it's also partly that the music doesn't fit the demo too well. It really needs a lot more separation on the instruments, so the sync really stands out.

- It's either too long, or too short on content. The idea is great, but to keep it enjoyable it needs more and more things flowing by in time to the music, and I guess with a road there's only so much you can do. I mean you COULD add some roadkill in time to a new instrument, but.. :D

Still, this is good, and waaay better than generic-spinning-cube-with-white-flashes #8536 :)

Really polished effect. Music is great, but I think it's a shame to not provide more interesting visuals for it. Works quite well, and what's there, is definitely good, so thumbs up for what's there, while wishing for more variation in future prods.

really like this. would of been great if midway through you added some rain effect hitting windscreen and dripping down screen or something along those lines.. if the raindrops refracted the road/flares.. yum! anyway, nice!