Fugue State Audio

In this video, I use a pair of loop recorders to create a different type of feedback loop. This is meant to show a concept rather than be only a straight tutorial, though the video does show you one way to do it in Reaper using a plug-in called Mobius (link below).

I realized after recording this that there's probably a way to do this with a single instance of Mobius, since it can record to more than one internal "track", but I think this may make the concept more visibly clear anyway.

In this video, I go over a sound design trick with reverb and distortion. Though I'm using Reaper here, you can do this in any DAW or audio editor that can chain effects. As always, feel free to experiment further!

In this video, I share a little trick I picked up for working with heavily-distorted kick drums, which have a tendency to muddy up a mix. The basic idea is to leave the undistorted kick intact, while mixing in a second layer with distortion applied. I find this can help if the low end gets out of control on you. Something I forgot to specifically mention in the video is that you will usually want to place the EQ *after* the distortion on the second track, because cutting the low end first will change the sound (though you should feel free to experiment there).

In this video, I show you how to use feedback loops in the Reaper DAW, and cover some of the possibilities. This video does assume you have some basic knowledge of using Reaper, such as routing and adding effects to tracks.

Aren't we proud of what we've builtToys distract us from our guiltShining screens that watch us backHigh-speed, high-def, low on factsFattened up nice and kept well-trainedMasters speak and we'll obeyFeed our young to their machineSo their hands stay nice and clean

Just a few minutes' worth of gameplay from one of the early missions in the new BattleTech game from Harebrained Schemes. 'Mechs vs. turrets & vehicles, on a moon in the Periphery.

Don't worry, I'm not turning this into another gaming channel. I'm just a huge BattleTech fan since way back, so I had to check this game out. This also seemed like a good way to test out some screen capture software (the ubiquitous OBS), which I may use for some audio-related stuff in the future.

In case you're wondering: I very much enjoy this game so far. Maybe I'm jumping the gun a bit saying this so early on, but I think it might just be the best in the franchise so far.