I had always assumed the Parry penalty that comes with a trick lasted until the target's initiative card came up. It occurs to me that since it's his "next action," this could be interpreted to last a long time if the target is Shaken (and not taking any actions). I suspect that's not how it's intended, but does anyone run it that way? On the one hand, it feels kinda overpowered, since you could lock an enemy down pretty tight, but t only takes a benny to throw it off...

I had always assumed the Parry penalty that comes with a trick lasted until the target's initiative card came up. It occurs to me that since it's his "next action," this could be interpreted to last a long time if the target is Shaken (and not taking any actions). I suspect that's not how it's intended, but does anyone run it that way? On the one hand, it feels kinda overpowered, since you could lock an enemy down pretty tight, but t only takes a benny to throw it off...

Well, Shaken doesn't mean a character doesn't get an action, just that they may be limited in what they can do with it. As noted, "On their action, a Shaken character must attempt to recover..."_________________Clint Black
Savage Worlds Core Rules Brand Manager