I mentioned making a thread like this over in another thread in this subforum, and now that I've gone and made a total of 2 dialogues (and one doesn't apply to the other thread), I'm gonna go ahead and leave them here. If I make any further dialogues, they'll be added as necessary.

Copies of each dialogue I have made (Bully, Assassin, Out of This World, Dark Magician Girl, Mag Prime, Minecraft Adventure, Trials of the Ancients)

Character codes pre-set to the various characters in my dialogues (Megan, Nyx with and without her Hood, Mara, Dark Magician Girl, Mag Prime and Neith). For Dark Magician Girl and Mag Prime, versions not utilizing their unique dialogues are also supplied. Note: I have not included the girls from the Minecraft Dialogue because, unlike the other dialogues, their freeforms can be immediately reached without having to go through the dialogue another time.

Copies of my Saryn and Nyx mods (these currently do not have dialogue - I intend to eventually make dialogues for them, this is more of a framework to save myself a little time when I make those and put them into my loader pack).

All assets needed to make these work (i.e. it has the Female Ninja.swf and Dark Hood.png key to making Nyx look like an actual assassin)

You simply download the .zip located in this spoiler cloud, extract it, start the Loader inside up and you're good to go.

All creators whose mods I have used in one or more of my dialogues (such as Animtools and the Dark Magician Girl hairstyle) are credited in the SOURCES.txt file which can be found inside the main folder.

Additionally, a text file titled "Notes From Samoth" can be found inside the main folder as well, which helps explain how to use this package.

If/when I create more dialogues, I will update the loader to contain these as well.

NOTE: The quick-select dialogues for Megan, Nyx and Mara are just the freeform portions of their respective dialogues trimmed down (and with certain aspects removed, such as the "counter" in Bully which would trigger the end sequence after 5 ejaculations).

Hung Like a Bully [Last Updated March 30, 2016] *READ THE MOD/ASSET REQUIREMENTS BEFORE DOWNLOADING V1.5*

Change Log:

v1.5 - Major update (hence why I jumped "4 versions")! Some dialogue lines reworked, others added. Further code updates based on newer works (or at least based on progress towards my next new dialogue). New freeform end system added - after the main sequence ends, you can choose how it progresses until the story's completion. It makes more sense once you get in game, trust me. Make sure you read the Mod and Asset Requirements for this one before just grabbing the new version - there's something in there you have to see!
v1.1 - Updated code to bring in-line with newer releases, added bits here and there. (Example: during final climax dialogue, moans are now added.)

Story: (Shamelessly copy-pasted from the other thread where I first posted this)

You are an honors student at the high school you're currently going to. Well, the grade is never specified but I feel high school fits best. You tend to get to school rather early because you have to take a public bus that runs on its own schedule, not the school's. As a result, you're one of the few people at school at this time. You like to go into the Janitor's Closet to study there, as you're friends with one of the custodians and it's far quieter in there...

However, one of the others who gets to school this early is "the Bully." (That's her name in this spoiler box because you can change it at your whim) She's been harassing you, teasing you, calling you names - basically everything in the book that's nonphysical. She would hunt you down before school started daily and taunt you until she got a reaction. She's let up on this behavior before school as of late, since she hasn't found your hiding spot. But today, she saw you walking in the closet. "This is it," she realizes. "I can finally corner him and have my way with him.

But what you DON'T know, however, is that she has a secret...

Instructions and Notes for Users:

This one runs better when the male has a name IMO. The two say each others' names a lot during the dialogue. You can also tweak the girl's name through the code - since it only loads once, you just change it up front and you're golden. The same goes for her hair. I would advise against changing her outfit, though. That part makes sense in context.

No actions occur (in terms of pleasure) until the handjob. Let the dialogue run fully before having him cum. In my testing, I've found I can pretty much get him there by moving quickly over the course of the whole interaction once she grabs him.

Position 2 has 3 Resistance lines, 3 Pull_off lines, and no vigorous lines.

Positions 3 through 6 each have 3 Vigorous lines. For position 3: although the 3 lines are thoughts, you'll have to pull out to get them to fire because of the way the code is set up.

For the freeform section: You click a button to swap to a position. The code is designed such that in any non-oral position, the "counter" to track progress towards the end is built into the dialogue. For the oral positions, it's coded into the Restart lines so make sure to let them fire. You'll know when they're done - the girl coughs once. After 5 counts, the game will progress to the end.

Also note that if you cum in a non-oral position, then swap to an oral position it will inevitably try to fire a Restart line before she has cum after swapping positions. Be aware of this, it might make the counter progress faster than you want it to.

Mod/Asset Requirements *Must Read*:

Animtools (v15 as of this post, v14 worked as well)

You now need a unique position not part of the starter pack supplied with Animtools. For your convenience, this position is included in my attachments (as I was the one who updated it to be compatible with v15 of Animtools. It was originally one of SkullH's old positions but it acted weird when I tried to use it so I just recreated it, hence it being the 'updated version.' To install this position, download it and then put it in your Animtools_positions folder. It should work once you've done that.

DialogueActions (v4.02 as of this post, v4.01 worked as well)

No assets are REQUIRED, as the base is 100% vanilla set pieces, but you can get a better Storage Room background from SyntaxTerror's background thread. Specifically, I use his "Storage Room (3)" on my end. If you have a better one, feel free to use it.

Miscellaneous Notes:

You might notice similarities between my dialogue/my dialogue's progression and those of a dialogue done by Chipster, called "Got The Lead." This is because I used his as a sort of template to learn from in the creation of this one (as it was my first) So yeah. If you happen to read this for whatever reason, thanks Chipster. Also thanks to Pim_gd for his dialogue guide and the dialogue checker tool.

Assassin Seduction [Last Updated April 16, 2016]

[IMPORTANT NOTE: You now need MoreClothing if you want this dialogue to function properly. The changes to this code now necessitate its use (unless a charcode setting of tops:none will remove a .swf that was added in. The only reason this is here, is because earlier versions of this dialogue gave the user the option of just importing the outfit .swf and not bothering to use MoreClothing. The code's different now.]
Change Log:

v1.5 - Updated code to bring in line with my newest iteration of "code design." Added bits of dialogue here and there, (p)added all positions to 3 vigorous lines each, added freeform post-ending system (if you've played Bully v1.5, it's the end system there without the climax limit. If you haven't, it basically allows you to keep fucking after the story's done).

v1.2 - Updated code in a fashion similar to v1.1 of Hung Like A Bully (both received overhauls due to my new design for Out of This World), changed some lines so that the girl removes her clothes at the titfuck scene (this is also mentioned in the dialogue), added moans to final climax.

v1.1 - Tweaked codes to remove references to MoreClothing Body pieces. I've figured out how to bind the sleeve to the rest of the outfit, so now that issue is gone. I've also updated the instructions to reflect not having to grapple with the sleeves anymore.

Story:

You're an adventurer out travelling between towns and between quests, when you're suddenly ambushed by a mysterious figure. Despite your best efforts to talk to her - it appears to be a her because you can clearly see where her breasts would be on her outfit - she does not respond. The battle is a challenge, but you eventually find yourself victorious. You refuse to kill the assassin immediately, instead curious about two things: why the assassin is here, and who she is...

Instructions and Notes for Users:

You don't need a name as terribly much here. I'd heavily advise you go read the Mod/Asset Requirements section because this one is a bit more of a doozy than the first one is, especially in terms of how you load things (at least the way I have mine set up).

The first part of the dialogue (until the first blowjob) can kinda drag on, so be aware of that. There's a heavy bit of exposition that goes on to set it up here. The last prompt I wrote for gave me a lot of the framework so I didn't have as much to do.

The dialogue after the first finish is much shorter, and you can start the next position almost immediately once it is queued (unlike the first).

All positions before freeform mode have 3 vigorous lines. The initial blowjob has 3 vigorous lines, 3 resistance lines, and one first_dt line.

Freeform operates almost exactly like in Bully, with the sole difference being that there's no upper limit on the number of climaxes here (since the two characters don't have class in half an hour and would eventually have to stop and clean up). In freeform, all positions have 3 vigorous lines. The blowjob and facefuck each also have 3 pull_off lines.

The "Dark Hood" hair style from Mainem's Imports Thread (also in the same location)

You can swap these out as you feel, but the female should appear to be like an assassin. I couldn't find a better hood/mask that I felt worked for the sequence (I envisioned something like the facemasks the League of Assassins wear in Batman: Arkham City so that during the intro the guy pulls the mask down to expose her mouth, but I couldn't really find anything I felt fit that bill perfectly) but this one works well enough.

For those of you unfamiliar with how to work the MoreClothing, here's a step-by-step guide:

Download, extract the zip files.

Go into the folder you just downloaded, open the MoreClothingSettings.txt file.

Delete basically every line of text in the clothes list (you'll know when it starts) that isn't a background or hairstyle. This will save you alot of time whenever you boot up the Loader. You could instead opt to leave it once and dig through them to see which ones interest you before pruning out everything else. It's entirely your call. You could easily just re-download the .zip file for MoreClothing (or hold onto it to begin with) to re-acquire the large chunk of mods this step deletes.

Add in the two asset mods downloaded for this dialogue to the MoreClothingSettings.txt file. For the hood, name it "hairs/[full name of the file when you downloaded it]=[whatever you want to call it, I called it "Assassin Hood"]". Obviously you'll want it under the Hairs subcategory.

For the Ninja Outfit, you've got a few options. I put it under "Tops" and named it "[filename]=[Display Name, I used "Ninja Outfit"]:CostumeTop:CostumeBottoms>CostumeTop:CostumeCollar>CostumeTop:Body>CostumeTop". For those new to MoreClothing, this will bind the collar, bottoms, and tops pieces all to the Top tab. It will also bind the sleeves that would be missing if you didn't have Body>CostumeTop as part of the code. So when you cycle through your tops (if you use this code) to the Ninja Outfit, the whole thing will load rather than just what MoreClothing considers to be the top portion.

Take the assets (the ninja outfit .swf and the hood) and put them in the "MoreClothingMods" subfolder (in the MoreClothingMod folder). Put the hood specifically into the "hairs" subfolder within this one. That or remove "hairs/" from the name of the hair file earlier in your settings. Either/or, I'm assuming. I know it works to put it in the hairs subfolder so I'm sticking to that.

Take the "MoreClothingV[whatever version].swf," "MoreClothingSettings.txt," and the "MoreClothingMods" subfolder and copy them (or directly move them) to your $INIT folder in "Mods." In the $INIT folder, update Mods.txt to include "MoreClothingV[version number].swf" and SPECIFICALLY put it at the bottom of the list. We want it loading last, unless you've got a buttload of mods in which case good luck, we're all counting on you.

The next time (and all subsequent times) you run the Loader, you should see it load in your clothing via MoreClothing. THIS is why I said to delete everything. Because otherwise this is over 100 items and it takes its sweet time loading.

Once the loader is finished, take a quick moment to test and make sure the stuff is there. In the Scene tab, cycle through her shirts until you find the Ninja Outfit. If you clumped them elsewhere (i.e. under Collars), use that tab instead. If you didn't clump them, you'll have parts in 4 of the tabs: shirts, pants, collars, and the "Body" tab near the bottom of the scroll window. That one's unique - once you've cycled to the piece you want to add, you click it rather than it being automatically put on the model. If you've done it right, her new outfit should be there.

The alternative I had before NO LONGER WORKS AS OF V1.2 OF THIS DIALOGUE. Unfortunately you now have to do the above. However, IMO it's not that difficult and it really opens up possibilities for a new user going forward (especially the utility of MoreClothing as a whole...or if I ever get around to that mega dialogue I had a vision for, having MoreClothing installed will be an absolute necessity for that.

Dark Magician Girl [Last Updated: March 5, 2016]

Change Log:

v1.1 - Fixed dialogue errors I had missed because I forgot to run this through the Dialogue Checker in the first place. One of the Restart Lines should now be working as intended, as well as one of the Wake lines.

Story:

None, really. The best I can do if you want a story is that for some reason, Dark Magician Girl has challenged you to a duel where the loser is the first one to come. You're obviously going to be the one losing...but is it really a loss, given what you're getting for it?

Instructions and Notes for Users:

No instructions, this one functions like a dialogue pack (examples include the Default pack in SDT, CGma's 'Dynamic Girlfriend' and f93's 'Ruby'). The following is the number of unique lines for each subcategory listed:

Pulled_up and Pulled_down both prompt a change in the action. Specifically, pulling her down releases his hold on her so she can go at her own pace and pulling her up grabs her.

Mod/Asset Requirements:

No mods needed this time. Just the .swf. You can get the costume from Dante's Artist Alley thread, and the hair from Kir's imports thread in the Graveyard subcategory (as of this thread - there's no guarantee that Kir's thread will remain in the Graveyard/Dante might update the link to the hair in his own thread which removes the need to point out Kir's thread).
You CAN put the body costume into MoreClothing if you have it. To rig it to one clothing slot, you can use the following code:

This example code binds all pieces to the Costume Top section. This is not necessary for this dialogue, though, because there are no clothing transitions.

Out of This World [Last Updated: April 17, 2016]

Change Log:

v1.3 - Following the pattern set by Bully v1.5 and Assassin v1.5, this update brings a Freeform end system. There are also updates to the code to bring it in line with my most recent of coding designs.

Story:

An alien race has invaded Earth and conquered it. Now, all humans are presented before their leader, King Boros in our language, to be judged and sentenced to their fate - whether it be manual labor, mental work, or something else. When you are sent forward to be judged, another alien interrupts him as he is about to sentence you. The two have a brief discussion. After it ends, Boros commands you to follow the alien. As you get close, you realize the alien appears to be female.

She leads you into one of their ships and through a maze of twisting corridors until you find yourself in front of a sealed doorway. She inputs a code into the keypad next to it and it opens. She enters the room and you follow her in...

Instructions and Notes for Users:

There are 3 resistance lines, 3 first_dt lines, and 3 vigorous for the initial blowjob sequence, for anyone looking to experience all the dialogue lines. In fact, every position has 3 vigorous lines.

For the second position, make sure to cum in her mouth like she specifically states in the pre-cum line.

The last 2 positions of the main story no longer tie their pre-cum dialogue into the next block of text thanks to my discovery of the cuminher dialogue line supplied by Animtools. If you've experienced Bully v1.5 or Assassin v1.5, this shouldn't be much of a surprise (because I found it out before doing those, too).

This freeform is unique in that it adds an entire new position to the list of options. The first time you choose this position, there will be an extended dialogue as the player broaches the idea with Mara. Subsequent instances of choosing this position will not repeat this extended dialogue.

Each of the 5 positions have 3 vigorous dialogue lines. The blowjob and the new position both also have 3 pull-off lines. All have pre-cum lines and other cum lines as applicable (i.e. the Blowjob position has cum on face, cum in mouth, and cum in throat dialogue lines whereas the Doggystyle only has the cuminher line for climax).

Mod/Asset Requirements:

Animtools (v15 as of this post, v14 worked as well)

DialogueActions (v4.02 as of this post, v4.01 worked as well)

No assets are REQUIRED, as the base is 100% vanilla set pieces, but you can definitely do better than the background I'm using. I was too lazy to find a bedroom that looks decently sci-fi enough to fit the scene, so I didn't bother adding one in.

Miscellaneous Notes:

For the record:

Yes, the leader of the aliens being named Boros is a OPM reference.

Yes, I know he only has one eye so her being his daughter (and having 2 eyes) seems weird.

No, I don't give a damn about it.

Also like I said in the Mod/Asset Requirements (if for some reason you decided to read this first or skip that because I didn't mention it in the instructions like I do for the nightmare that is Assassin Seduction), you can probably find a better background than the stock one I used. I honestly didn't even try. I might try hunting one down later and updating to point out where I got it from.

Mag Prime [Last Updated: April 19, 2016]

There is no story to this one. You're just being sucked off by Mag Prime for some reason. It operates the same way the Dark Magician Girl dialogue does - that is, there isn't an overarching story. Just the lines which will occur when you perform specific actions. The following spoiler cloud counts up the total number of lines present in this mod:

There are alot of references to things from Warframe that a given person may not get without having prior knowledge. Since my Imports thread is going to be more Warframe-centric than this one is, you can go there to find an up-to-date list of references I make in my Warframe-related dialogue(s) to get a better understanding of what the girl is talking about.

This is meant to work with my Mag Prime mod, which can be found in my Imports thread. It makes more sense to use an appropriate (read: Warframe-themed) background with this, and those can also be found in my imports thread. My signature contains a direct link to the thread in question. Happy hunting.

One day you wake up and suddenly find yourself in a Minecraft world. But all is not as it would initially seem...
(There's not a lot of back story here, but the dialogue itself actually has quite a story to it.)

Instructions and Notes for Users:

About Scene Selection:

Scene Select allows you to jump to various points in the dialogue because this is an insanely large dialogue (especially compared to my others). Each scene is labeled based on the last girl fucked (each scene marks the swap to a different girl; if a girl is fucked 3 times in sequence - like the Skeleton - the only jump you can make with respect to watching her scenes is right before her first one. You could then use the force-ejaculation (default J key) to jump the first and/or second scenes as necessary to return to where you were before you last stopped).

This system is here because I figured this would be too large for many people to get through in a single sitting. It also made it far easier for me to debug.

There is A LOT of dialogue. Be prepared for that. For the most part, dialogues will progress regardless of where you cum (face, mouth or throat).

For the Spider's first scene, DO NOT force ejaculation. It's specially scripted to REQUIRE you to reach pre-cum stage based on my current coding. Otherwise, there aren't really any specifications to keep in mind beyond that a girl has to be able to speak to swap positions or swap between characters when in Freeform.

Mod/Asset Requirements (And Installation Instructions):

You need the following mods for SDT to run this:

Animtools (v15 used as of this update)

DialogueActions (v4.02)

MoreClothing (v5.3)

I also advise getting DialogueDisplayEdit from Sby for this as well, as some dialogues may be difficult to see using the default SDT dialogue windows. I have the code in mine altered to this:

My Loader Package includes DialogueDisplayEdit and has this already set for it, which is one of the two reasons I strongly advise just downloading that instead (even if you downloaded it already in the past - just delete the old copy entirely).

The other reason is that this one requires a bunch of additions to Animtools and MoreClothing in terms of positions and mods respectively, which I have included in the standalone download of this dialogue. In the .zip folder for Minecraft Adventure, there are 2 folders helpfully labeled "To Add To Animtools" and "To Add To MoreClothing." Add all positions in the Animtools folder to your Animtools_Positions folder in your Settings, and add all mods in the MoreClothing folder to your MoreClothing Mods. I've also included README.txt files in both of these folders which repeat the above instructions. The MoreClothing version of the readme also includes all codes to drop into your MoreClothingSettings.txt file as well.

Once you've done this, put the Minecraft Adventure folder in your Mods folder somewhere and add it to Character Folders (or run CharacterFolder.jar, either/or). Then you can initiate it by going into SDT and clicking it, much like the way Wee Willie's "Trials of the Sorceress" dialogue is started.

Miscellaneous Notes:

This is by far the longest dialogue I have ever written, and incredibly likely the longest dialogue I ever WILL write. After my formatting, the dialogue comes in at about 1,600 lines according to DialogueChecker. If I were to un-format it (example: I put in a bunch of blank lines to keep it a bit neater), it'd probably still clock in at around 1,500 lines. I'm just proud of myself for having finally finished this monstrosity of a dialogue.

You are the lead archaeologist on the excavation of a newly discovered tomb in Egypt. Despite heiroglyphics around the entrance, you carry on with the excavation. You are doing a routine examination of the tomb before work starts one day when an unknown voice calls out to you...

Instructions and Notes for Users:

For the 2 riddles you have to interact with, choose your answer by selecting the button. Getting it wrong will lead to a bad ending and force you to start over. For those who don't want to have to guess, you can either look into the actual .txt file and figure out which answers are right from that, or look in this box below for cheaters:

Riddle 1: Fire
Riddle 2: A cloud

Alternatively, you can just Google the riddles. That's how I found them to begin with.

The freeform at the end operates like all my other freeform systems - push button, swap to position, continue fucking.

Mod/Asset Requirements (And Installation Instructions):

You need the following mods (not included in the .zip download) to run this:

Animtools (v15 as of this post)

DialogueActions (v4.02)

To Install, download the .zip file located in this spoiler cloud and put it in your Mods folder. Take the one position inside the download and put it in your animtools_settings folder and you're good to go. I would advise getting DialogueDisplayEdit as well, as the art on Neith's legs makes it kind of hard to read text over. The same settings used for my Minecraft Adventure dialogue will work here, although you may also want to swap the Thought text box (perhaps make it green with white text, like Her lines are red/white and His are blue/white).

Any comments, criticism, and pointing out of spelling errors or other miscellaneous issues are welcome. I've run all scripts I upload here through Pim_gd's Dialogue Checker already, so that won't dredge up anything as far as I'm aware.

8/23 EDIT: I've rehosted the .zip files found here (Pre-packaged Loader, Minecraft Adventure.zip and Trials of the Ancients.zip) on Mega at the request of a user, alongside all other files I used to host on Google (i.e. the Mag Prime.swf standalone).

I might be working on a third, I'm not sure. If I do, it'll be vastly different from these (in terms of being more of a voicepack like default instead of a story).

Click to expand...

I'm looking forward to what ever the hell that means

Assassin Seduction was a bitch to set up but I really enjoyed it. Plot / structure and writing were good, but there's way too few lines in between the scripted sections. I'd love to see more lines and more use of other triggers. I don't know if / how much you plan on developing it, but I can think of so many things to add.

Yep. It was annoying for me in the first place because I had never worked with MoreClothing before this. I had to figure it out, and pick it up as I went along (i.e. figuring out the codes to attach things like the Body set to tops because I thought it was CostumeBody when it wasn't).

Had even more fun tinkering with some mods Dante made in preparation for a possible other dialogue. Fun fact: Attempting to get Dante's Creeper .swf to properly display in MoreClothing AND rig it to a smaller set of clothing wheels (in a way similar to what I did for the Ninja Outfit) is very annoying.

And what I meant was like the base dialogue - it's basically a voice pack. No story, no overarching plot connecting A to B. Just lines that relate to the person. Examples of this include f93's "Ruby" dialogue (that one's sort of in the middle - it has the basic plot premise as supplied by f93 but there's not a flow that occurs like in the two I've got here), CGma's "Dynamic Girlfriend," and the Default dialogue.

Also, that might not be accurate anymore. I had been INTENDING to possibly make one for Dark Magician Girl (with lots of YuGiOh references as would be necessary of such a dialogue), but I've been kinda drawn towards making a Minecraft one that forces far more requirements than even Assassin does. If I decide to go through with it, figuring out how to set up the spoiler cloud for that mess will be my own personal hell. But at least I've got an idea of what to work with here and what I'm up against.

There's already a number of Minecraft dialogues around, including one by me. I'd love to see a DMG dialogue (And I assume it would be much easier to set up than the MC one seeing as you only really need Dante's mod + a background)

There's already a number of Minecraft dialogues around, including one by me. I'd love to see a DMG dialogue (And I assume it would be much easier to set up than the MC one seeing as you only really need Dante's mod + a background)

Click to expand...

A number? Mind pointing me in their direction? I'd like to see if any of them take a similar approach to the general scope I had in mind for mine. The only two I found from an (admittedly brief) search were yours and one other. Both only utilize the Minecraft Creeper girl. If I was able to develop mine to the scope I have in my head, it would be FAR more extensive. Like, of Dante's mods (Which is where I got the costumes I would be using from), as of right now my story uses 9 of the 18 he has. I don't intend to make it use all 18 (ironic statement of the day: that would be TOO ridiculous) but I might have designs on adding 3 more to that list. Not sure. It'd be a matter of whether I felt I could fit them into the story or not. Like I said before. My own personal hell.

Back on the topic of DMG, I wasn't really concerned about a background since the only backstory is that for some reason she's blowing you and she keeps talking like it's a duel of some sort. If I knew more about Yugioh I'd probably throw in far more references to cards that fit than I am as of yet. As it stands, 100% of my knowledge of the game/series comes from ages ago, back when Yugi was the actual focus. I think what I'm going to do is put out a version of it now (as in, shortly after this post is out - I'll have to edit my original post and add it in) so people can give feedback and/or ideas to vary the references (I keep referencing life points and the one thing I would change if I had the knowledge and patience would be to make alot more references to random cards).

K, time for my stupid question of the day. I can't get the dialogue to proceed properly since I lack the animtool positions. And even if I had them, I have a vague idea at best as to where I put them. So... what am I supposed to do?

Hey, I said it'd be a stupid question. Sorry if there's already a post explaining this, this just seemed easier.

Great dialogue either way. Can't wait to get everything in order so I can enjoy it to its fullest.

K, time for my stupid question of the day. I can't get the dialogue to proceed properly since I lack the animtool positions. And even if I had them, I have a vague idea at best as to where I put them. So... what am I supposed to do?

Click to expand...

Simply get animtools and place it in \Mods\$INIT$\. You need four position txt files named ATV_titfuck_jetstorm, ATV_AltCowgirl, ATV_doggy6 and ATV_defaultsdt inside of \Mods\$INIT$\animtoolsV8\some positions\ folder. animtools comes with most of these files already but they're named ATV#_Name. I don't know why they have the number removed... So just rename them or make/use another file and name it appropriately

Simply get animtools and place it in \Mods\$INIT$\. You need four position txt files named ATV_titfuck_jetstorm, ATV_AltCowgirl, ATV_doggy6 and ATV_defaultsdt inside of \Mods\$INIT$\animtoolsV8\some positions\ folder. animtools comes with most of these files already but they're named ATV#_Name. I don't know why they have the number removed... So just rename them or make/use another file and name it appropriately

Click to expand...

... The fact that it took me so long to find out about this irritates me. Meh, over it. So I tried it, and one arm tends to... stay out. Like no matter which position you choose, one arm just sticks out. Kinda weird, but I can ignore it. Thanks for point out this thing that I should've known but didn't because... yeah, nvm that. Just thanks.

Which dialogue is experiencing this issue? I have a suspicion about what may have caused it but without knowing which one had the issue I can't confirm it one way or the other. It'd also be helpful if you could point out where you first notice this issue with the girl's hand.

Also, you don't NEED the positions in an animtools folder inside $init. I left them inside Settings like the setup guide said to (you might have missed the fact that Animtools came with one - it's perfectly fine if you did. I missed the documentation for DialogueActions until very recently myself, so I can't really judge anyone for something like that).

So far, it seems to be with all of them. But it isn't the girl, its the dude's arm. His right arm just sticks out the whole time, regardless of position. I don't even think its the dialogue, might just be a me thing. I dunno, I think I'mma look into it.

So far, it seems to be with all of them. But it isn't the girl, its the dude's arm. His right arm just sticks out the whole time, regardless of position. I don't even think its the dialogue, might just be a me thing. I dunno, I think I'mma look into it.

Click to expand...

I decided to jump in and I'm seeing what you're saying. Particular example - in Assassin Seduction when she starts titfucking him, he's still holding her head. Is this the sort of issue you're talking about?

If not, I'd like you to provide a screenshot of your issue so I can see it because pictures would be more helpful here.

I decided to jump in and I'm seeing what you're saying. Particular example - in Assassin Seduction when she starts titfucking him, he's still holding her head. Is this the sort of issue you're talking about?

If not, I'd like you to provide a screenshot of your issue so I can see it because pictures would be more helpful here.

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This is what I was referring to. I dunno if maybe it's just my version of the loader, or if I just did something to inadvertently screw up. But yeah, for the most part, this is the main problem. Again, I doubt it's on the fault of the dialogues themselves, it's probably just my thing being stupid.

I'd like to take a moment to also point out given your screenshots that you're using Animtoolsv12, there's a newer version out. I use that one (v14) and I don't experience these issues. It's possible that this was a bug from that particular version.

I'd like to take a moment to also point out given your screenshots that you're using Animtoolsv12, there's a newer version out. I use that one (v14) and I don't experience these issues. It's possible that this was a bug from that particular version.

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That is most likely the case. I thought the one I was using was outdated, but I never bothered to say anything. Thanks for pointing this out.

I've added a new dialogue, "Out of this World." If you can run Hung Like A Bully or Assassin Seduction (or both), you've already got the requirements for this one all set.

Story:

An alien race has invaded Earth and conquered it. Now, all humans are presented before their leader, King Boros in our language, to be judged and sentenced to their fate - whether it be manual labor, mental work, or something else. When you are sent forward to be judged, another alien interrupts him as he is about to sentence you. The two have a brief discussion. After it ends, Boros commands you to follow the alien. As you get close, you realize the alien appears to be female.

She leads you into one of their ships and through a maze of twisting corridors until you find yourself in front of a sealed doorway. She inputs a code into the keypad next to it and it opens. She enters the room and you follow her in...

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Instructions and notes can be found in the OP.

I've also updated the Hung Like a Bully and Assassin Seduction dialogues, updated versions of these can be found in the OP as well. Note: If you were running Assassin Seduction before without MoreClothing, you WILL need it now (as far as I am aware; I'm not sure if you can use DialogueActions to remove a .swf, but it's possible and I'll have to do some testing really quick after I post this so I can determine whether or not it's possible I tried. It doesn't appear to work. You'll have to use MoreClothing now. Sorry. ).

I've also been grappling with Bully for awhile because it seems like 2 of the positions don't want to activate their vigorous or pre-cum lines - specifically, the Facefuck and Titfuck (positions 3 and 4). I've got no clue why they seem sporadic in their use of the vigor lines. If someone could give me some insight or possible reasons why they're being prissy I'd appreciate it.

I'm gonna start off by saying that I love the "Bully" dialogue. I'm also in the process of trying to get Assassin to work, but it's a bit of a road. I do have one thing to say though about Bully. You're kinda out of luck if you want to use a custom appearance with the dialogue. For instance, I've got a couple of SWF's that change character appearance, most notably a Pokemon Shirona one that I REALLY want to use, but I can't get it to work. I even went as far as to make a custom menu preset for the hair, but it won't work unfortunately. Got any insight as to how I might be able to get it to work?
Also, for some reason in the Bully dialogue, it ended up completely skipping the section where he "takes over" for the facefucking and whatnot, and blinked to the end of it. Did it twice.

I'm gonna start off by saying that I love the "Bully" dialogue. I'm also in the process of trying to get Assassin to work, but it's a bit of a road. I do have one thing to say though about Bully. You're kinda out of luck if you want to use a custom appearance with the dialogue. For instance, I've got a couple of SWF's that change character appearance, most notably a Pokemon Shirona one that I REALLY want to use, but I can't get it to work. I even went as far as to make a custom menu preset for the hair, but it won't work unfortunately. Got any insight as to how I might be able to get it to work?
Also, for some reason in the Bully dialogue, it ended up completely skipping the section where he "takes over" for the facefucking and whatnot, and blinked to the end of it. Did it twice.

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Do something similar to what is done in Assassin. You'd need MoreClothing to forcibly rig the .swf to the various costume parts, which you could then use code somewhat like

To rig it. The above binds anything MoreClothing considers "bottoms" or "Body" to the Top (shirt) location. It also sets Static Hair as a hair costume (because the .swf I ripped this code from didn't give her a dynamic hair, the hair was part of the .swf since the girl was wearing a hoodie).

If you can direct me to the thread where you got your mod from I might be able to take a look and help you figure out the code to make MoreClothing work right.

Alternatively, you could do it yourself. Get MoreClothing (you'd need it for Assassin anyways) and then put the .swf into it like you normally would (add it to the moreclothingmods folder and add the filename and whatnot to the settings.txt). Start the Loader and toggle through the various clothing options until you find all the parts - focus on shirts, pants, boots, gloves, and the "body" option added by MoreClothing at the bottom of the Scene menu. Note that the Body option requires you to click the box once it's selected the one you want. Once you know where they all are, you can rig the code appropriately. We'd have to rig two separate sets here since the girl loses her top and her pants separately. So it'd go something like this, assuming your code is like 95% of the stuff I've dealt with in my time with MoreClothing:

CostumeTop:Body>CostumeTop:CostumeBottoms:CostumeBottoms

This rigs up the Top to be the top (counting the "body" portion as that is typically the stomach area for some reason) and the pants to be...pants. Shoes stay on. Also since it's in MoreClothing now you can generate your own character codes for it that will natively work with DialogueActions (the set-up for Assassin ends up doing this so that her ninja outfit gets removed for the titfuck and subsequent scenes).

As for your issues with Bully, I've got no clue on why Bully is acting up that way for you. I've never had it do that for me. If it screws up for me, it just doesn't seem to want to apply vigorous dialogues during the facefuck or the subsequent titfuck, and sometimes when he cums during the titfuck the dialogue stops. If I knew what was going on, I'd absolutely fix it.

Important side note: Which version of DialogueActions are you using? It's possible that somehow 4.02 messed something up and that's why it's glitching the way you describe. I use 4.01 and I have no issues.

Ninja Edit: So I've checked all my dialogues and they run fine with Animtoolsv15, MoreClothingv5.3 (for Assassin) and DialogueActions4.02. The issue I mentioned above with Vigorous lines appears to have thankfully gone away for Bully, though I'm still noticing it likes to play multiple cum lines even if there's a dialogue between them (i.e. plays one, leads into the chain, then once the chain ends it starts another one). I'm not sure how to stop it from doing that. Thankfully, most of the positions it happens with are followed by one in which the girl can be interrupted by putting the guy's dick in her mouth so the second chain can be stalled at least. Otherwise they all appear to be working fine again.

Now back to my personal hell to keep cranking out this nightmare/magnum opus.

To rig it. The above binds anything MoreClothing considers "bottoms" or "Body" to the Top (shirt) location. It also sets Static Hair as a hair costume (because the .swf I ripped this code from didn't give her a dynamic hair, the hair was part of the .swf since the girl was wearing a hoodie).

If you can direct me to the thread where you got your mod from I might be able to take a look and help you figure out the code to make MoreClothing work right.

Alternatively, you could do it yourself. Get MoreClothing (you'd need it for Assassin anyways) and then put the .swf into it like you normally would (add it to the moreclothingmods folder and add the filename and whatnot to the settings.txt). Start the Loader and toggle through the various clothing options until you find all the parts - focus on shirts, pants, boots, gloves, and the "body" option added by MoreClothing at the bottom of the Scene menu. Note that the Body option requires you to click the box once it's selected the one you want. Once you know where they all are, you can rig the code appropriately. We'd have to rig two separate sets here since the girl loses her top and her pants separately. So it'd go something like this, assuming your code is like 95% of the stuff I've dealt with in my time with MoreClothing:

CostumeTop:Body>CostumeTop:CostumeBottoms:CostumeBottoms

This rigs up the Top to be the top (counting the "body" portion as that is typically the stomach area for some reason) and the pants to be...pants. Shoes stay on. Also since it's in MoreClothing now you can generate your own character codes for it that will natively work with DialogueActions (the set-up for Assassin ends up doing this so that her ninja outfit gets removed for the titfuck and subsequent scenes).

As for your issues with Bully, I've got no clue on why Bully is acting up that way for you. I've never had it do that for me. If it screws up for me, it just doesn't seem to want to apply vigorous dialogues during the facefuck or the subsequent titfuck, and sometimes when he cums during the titfuck the dialogue stops. If I knew what was going on, I'd absolutely fix it.

Important side note: Which version of DialogueActions are you using? It's possible that somehow 4.02 messed something up and that's why it's glitching the way you describe. I use 4.01 and I have no issues.

Ninja Edit: So I've checked all my dialogues and they run fine with Animtoolsv15, MoreClothingv5.3 (for Assassin) and DialogueActions4.02. The issue I mentioned above with Vigorous lines appears to have thankfully gone away for Bully, though I'm still noticing it likes to play multiple cum lines even if there's a dialogue between them (i.e. plays one, leads into the chain, then once the chain ends it starts another one). I'm not sure how to stop it from doing that. Thankfully, most of the positions it happens with are followed by one in which the girl can be interrupted by putting the guy's dick in her mouth so the second chain can be stalled at least. Otherwise they all appear to be working fine again.

Now back to my personal hell to keep cranking out this nightmare/magnum opus.

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Yea I ended up figuring all that jazz with the hair and outfits out on my own with moreclothes and whatnot. It was hard at first, but I got it down eventually. I have the most updated version of all the programs (or at least the most updated versions at the time of two or three days ago). The only real problem now is that all dialogue stopped during the titfuck for some reason, and now whenever I pull up the loader, it absolutely refuses to load anything from moreclothes beyond #59, when it had no problem doing so beforehand. I've got no idea what's causing it, and I can't figure it out.
EDIT: Cleared my flash cache, restarted my computer, no dice.