My laptop used for the test has 8 gigs of ram, and a 1.70 GHz Intel processor. It's not designed for gaming, but can handle 912k blocks loaded in a compact array quite nicely. Although, performance will vary, based on how blocks are arranged, and if transparent colors are used.

Someone asked on Discord how an area of terrain would perform, using the new build optimizations. I tried procedurally generating terrain using 691,900 1x1 blocks, and the framerate was decent. Although, I could feel some lag (it performed better up close). With the final techniques that will be added, I'm hoping to improve performance even further.

That's just temporary. Bricks are undergoing frequent changes right now, and it's easier to use the same texture for each face for the time being. I'll fix that later once the brick and build systems are closer to being finalized.

Another procedural terrain generation test, consisting of over 2 million blocks (2,050,267 to be exact). Still some glitches to work out though, regarding holes in generation and repeating terrain. Overall maintained a decent framerate, with occasional lag spikes.

Alright. Here's a challenge. Make a googol of bricks. That's 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 bricks. If it can atleast run, I'll be amazed

Alright. Here's a challenge. Make a googol of bricks. That's 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 bricks. If it can atleast run, I'll be amazed

Alright. Here's a challenge. Make a googol of bricks. That's 10,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 bricks. If it can atleast run, I'll be amazed