In what ways? I've played enough of both, Panthera is better than Chernarus but Lingor > both IMO. Great size, way easier to get around, good loot spawns. Panthera is liked a sniper's paradise in the hill areas surrounding towns, and it is hard to navigate around the towns (specifically with bigger vehicles). Both are better than Fallujah and Takistan...

no worries. Mozilla Firefox kept freezing on me so I have been trbleshooting it so now I use Opera and no FFox until i figure out what was wrong. I would start it, click on one page and it would freeze.

no worries. Mozilla Firefox kept freezing on me so I have been trbleshooting it so now I use Opera and no FFox until i figure out what was wrong. I would start it, click on one page and it would freeze.

Click to expand...

uninstall/disable/update all the plugins. my guess would be to start with flash.

i tried out that shooting range mission and it was awesome. I really liked the fact i could have it follow each round i fired so i could see where it hit and such. I managed to hit a 900m target with a Lee Enfield!! I could not see the target but adjusted accordingly with the bullet tracer.
I found most rifles with no ranging had variable zoom.

Interior work in progress screenshots taken from inside DayZ standalone.

Please note these are work-in-progress shots, with only basic texture work and initial lighting passes. I picked a random town in the game and took screenshots of a few of the houses. The screenshots are taken on “Normal” graphic settings (medium texture resolution) and are unaltered and uncropped.

Our artists have been very busy, methodically going through all buildings in Chernarus and adding interiors. The task can be pretty difficult, when the buildings where made interiors were not considered so it an be a challenge for the artists to make the interiors both look correct and work properly.

The village I used to take the screenshot in now has all its buildings enterable, including the sheds. Most focus has so far been on the buildings that are situated outside of the center, but focus now is turning to doing interiors for the city buildings. This is complicated by our desire to dramatically increase performance, and given the scene complexity inside cities we need to balance this with the desire to increase building scavenging opportunities inside the cities.

This was really just a very quick drop of a few screenshots, I’ll try to put forward some more screenshots of our artists work in the next few weeks.