xspeedballx wrote:From a conversion perspective I think a monster that gets a humungous bonus after a large conversion threshold(like 500) would be interesting if only because it is more of an unexplored design space.

Essentially make it pretty week until you go out of your way to convert a lot of things, encourages early exploration.

Now that Dwarves have gone back to Max Health, we can have a Steel Golem or a Frozen Troll with stacking Damage Reduction bonus for every 80/90 conversion points.

Or we could have Stheno that raises both resistances and max resistances (or simply start with 90% resistances limit). Or Stheno could have a temporary 50% resistances for every 100 points. That would be a new mechanic.

Animated Armour-Invincible: Can stack up to 1*level death protections, CYDSTEPP never spawns-Rusty: -5% damage bonus for every current death protection-Unbeatable: Starts with 1 DP, +1 DP/level**100 CP --> 1 DP

Err... clearly you guys missed my front page golem (for DR) and Animated Armor. Mine is more like actual animated armors (crappy hp, crazy attack). You use your glyphs for extra DP. You can save it to go CRAZY on the boss or use some to level catapult.

We made an expansion and it is awesome. Really, you should check it out, especially if you're looking for some extra challenge.

Taurog (Enemy Class, Not The God Class! How Dare You?! That Difference Is So Obvious!)Taurog's Penalty: You start the dungeon Mana-Burned, you start with -2 maximum manaTaurog's Command: For every Piety you gain, you gain 1 exp.Taurog's Rage: Your attack bonus increases by a stackable 15% (15-30-60-120-...) for every glyph you converted this turn for one attack. (e.g. if you convert 3 glyphs, your attack increases by 60% for one attack. The next attack will be 0% bonus damage again.)

- BOOH: as a god incarnation you instil fear: all enemies are cowards.- MINOLYC: you're strongly allergic to glyphs, and if you happen to step on one, you die.- KONHAN: you get 15% resists, +1 damage per level, +1 DR per level, but you only have one inventory slot.- for 200 conversion points you can pickup a glyph without dying: That's how strong you are to overcome daddy.. erm, deadly issues.

- BOOH: as a god incarnation you instil fear: all enemies are cowards.- MINOLYC: you're strongly allergic to glyphs, and if you happen to step on one, you die.- KONHAN: you get 15% resists, +1 damage per level, +1 DR per level, but you only have one inventory slot.- for 200 conversion points you can pickup a glyph without dying: That's how strong you are to overcome daddy.. erm, deadly issues.

Don't thank me for this contribution, all credit goes to the devs.

A taurog incarnation with daddy issules. x)

Seriously though, if we were to design diety based "monster" classes, I think it would be far more intresting to instead of merely granting them stats, force them into their gods religion from the get go, and then having some additional changes to the boon of the diety.

"Which farm animal is featured prominently in Desktop Dungeons?" "Snakes"