The Adamant Isles

Before leaving, visit the ship's Save Point below deck. One of the crew members is a merchant, and if you didn't shop in Fabul, partake in their services. To start exploring the island, leave via the bridge, and go southeast to discover yet another Save Point. Afterward, take the exit in the northeast.

When you regain control of Yang, travel along the east- and west-most paths to find two Treasure Chests. Claim the goods, and take the center path northward. You'll be back in Ursula's shoes. There are a lot of hidden paths leading through the trees, but none of them are terribly useful. Your destination—which can be reached if you forego the shortcuts entirely—is in the northeast corner.

Once more, you're guiding Yang about. This area is the last single room map. Its exit is in the southwest, so open the Treasure Chests prior to going through it. The focus returns to Ursula, and she has a maze-like area to navigate. It isn't nearly as bad as it seems, and if you follow a very large, clockwise pattern—taking the northeast exits till you've no choice but to head south and west—you will do fine. When you see the palm trees, you'll know you're close to the end.

Before you reach the aforementioned trees, you will come upon another Save Point. The final area is only a couple of rooms toward the east. When you touch the palms, an Adamantoise will strike, and none of your Monks will be able to hurt it. Ursula soon realizes its weakpoint, and learns a new special move as a result. Utilize it—and her Chakra—throughout the battle.

When all is said and done, exit Adamant Isle via the way you came. Ursula will hand over the prize, and the ship will resume its course...