4th wall: This battle is pretty badly photographed, just deal with it. I was on vacation a few weeks ago and I was doing most of the battle late at night. It was originally going to be a playtest of the 2010 rules, but then I realized I forgot my blood and fire bricks (facepalm). I tried to do what I could and still used the auto rules, supernatural dice, and armor rules. I used Arkbrik’s OTC rules. Anyway on to backstory and then to the battle.

Backstory: If anybody remembers Mini-Evolution, it featured a primitive race called the Unguu. If you need further backstory on the Unguu or a refresher then check the thread in the bricks forum.

Anyway, the last time we met the Unguu, they were preparing for an epic battle for the survival of their race against the Assyrians, who were trying to recapture their leader Natalya. Suddenly, a great koincidence occurred, and the baseplates were uprooted by a mystical force. The entire Unguu tribe was knocked unconscious, until they woke up in the middle of a desert on some remote spot of the planet.

In the intervening time, the Trattorians had discovered the planet Unguu and found deposits of pink-transparent, a rare material specially ordered by Siri for her research projects involving immortal cores. Consequently, a central mining outpost and military base were set up along with dozens of smaller satellite installations. Obviously, the Unguu were very unhappy about this, but figured there was little they could do but wait for an opportunity.

That opportunity came when the Unguu discovered that the leader of the mining operation Commodore Valentina and a major scientist involved in Siri’s immortal core research named Hiro Ishiite were visiting a lightly-guarded border outpost. They decided they would strike and either capture or kill the two important figures and hopefully eject the Trattorians from the planet.

The mining outpost is very small, as it was only recently established, but scans indicate an incredible reserve of pink-transparent underneath the site. The defenses are still strong but the Unguu have a chance at breaking through.

The Unguu forces have gathered all of their surviving warriors and war machines for this effort.

Being the attackers, the Unguu get initiative and begin rolling through the Trattorians’ temporary walls.

Immediately, Trattorian soldiers are caught off guard and begin dropping like flies. The jungle corps, despite proving very effective in past battles, also fail.

The n00b miner mecha, fearing for the well-being of their customers the Trattorians, steps over the walls and attempts to pinch the Unguu chieftain in half. Unfortunately the armored hero proves too much for the industrial-strength claw to bisect.

The dreadnut, meanwhile, decides to focus on the greatest threat to the Trattorians...

...the flyer. While the Unguu have now lost their first airplane, the Trattorians have thankfully regained air superiority.

The dreadnut continues to rain death on the Unguu-ian war machines, and trashes the Unguu tank/car. Red ABS doesn’t have a great armor value.

The helicopter takes to the skies, but its puny weapons are unable to reach the Unguu.

The Unguu retaliate the loss of their war-machines, and fire their cannon at the dreadnut.

However the dreadnut, designed to withstand Assyrian-grade tank fire, stands its ground to such puny pirate-era weaponry.

The Unguu chieftain, meanwhile, demonstrates why one should never piss off a hero wielding an OTC.

The Unguu forces generally advanced towards the inside of the compound.

The Unguu pilot miraculously manages to shoot out the glass canopy of the chopper with nothing more than his pistol.

The Unguu madness is not yet over, and the shamaness, as it turns out, has gained magikal skizzles and intends on using them. (Her dice pool was 3d6, 2d8, 1d12. A bit OP but you’ll soon discover whether it was really “OP” or not).

*BAM*

Magik succeeds where technology couldn’t, and vaporizes the dreadnut.

The Trattorian soldiers begin their counter-offensive, and return fire at the Unguu.

The casualties are intense- the Unguu lose their shaman-ess and a warrior. Without their shaman-ess they can only hope to heal her or somehow appoint a new one.

But the Trattorians care not- they continue to squash these distasteful, primitive insects.

Missiles are always the answer- a good portion of the Unguu warriors are wiped out.

I forgot what happened here exactly, but the jungle corps officer finally kicked the bucket.

The dragon-rider attempts to have the dragon bite the helicopter and down it, but fails. It takes more than teeth to pierce steel.

The Unguu cheiftain OTC’s a grunt. So far, so good- the chieftain is on a roll with his OTC.

Running out of options, a Trattorian grabs an OTC as a last ditch effort and begins running towards the Unguu chieftain.

The chopper tries to fire a missile but it fails to launch. Nothing really happens but the copta’ is now out of explosives.

He successfully beheads the warrior-king- he hopes the Unguu will be discouraged and give up the fight by this point.

But nope- the Unguu culture is more typical of an average brikwarrior civilization than the Trattorians, and they continue fighting. The dragon-rider, as the former warrior-king’s most trusted advisor, takes the gold helmet of the king for himself and leads the people into battle.

He immediately avenges the death of the king by murdering the assassin.

In general, the death of the king only serves to enrage and motivate the Unguu further, and they manage to kill another Trattorian.

The dragon-rider then retrieves the OTC-staff of the former king, finalizing his coronation.

But of course, the Unguu aren’t completely blinded to logic, and a warrior escorts a wumin and her daughter out. Without any breeding, fertile wumin there is no future for the Unguu race.

The Greentoppol medik saves the day and resurrects the shaman-ess!

A n00b miner makes the ultimate sacrifice, preferring death to seeing the Trattorian government intimidated by the primitive Unguu “insects”.

While the new king’s armor saves him, his dragon is not so lucky. A bunch of other Unguu bite the dust as well, including the newly-resurrect shaman-ess.

For some reason, my camera decided flash was appropriate here, making an excellent picture but killing my battery. Anyway, a sniper fires at the Greentoppol medik.

The medik dies, and with him any hope of reviving the old shaman-ess.

The Unguu, however, are undeterred, and begin salvaging modern Trattorian weapons like OTCs and flamethrowers.

The former tank/car driver OTCs the Trattorian sniper to death. Sad, he’s in my opinion one of the most badass and cool figs in my army.

The fight has finally reached the homefront, and my specially-designed miner-officer goes at it with the Unguu.

The chopper retreats and prepares for an emergency evac, and the officer hopes he can provide enough of a distraction to let Valentina and Hiro escape.

It appears he succeeded, and the chopper takes off for a safer location!

Well, the chopper get’s shot down, and with it any hope of escape.

The last soldier get’s killed by the Unguu pilot.

Commodore Valentina decides she would rather fight to the death then get captured by the savages and be subjected to god knows what kind of abuses.

Unfortunately, Hiro get’s shot. Shame, he had almost discovered the secret behind how immortal cores retain their information- now Siri’s entire little project has suffered a setback that could last for years.

The tough Unguu warriors easily overpower and disarm Valentina, and present her to the chief as a hostage.

In the end, the Unguu captured Commodore Valentina and hijacked the mining outpost. They send an ultimatum to the Trattorian government- GTFO or die.

My friends have promised me sophomore year get’s tougher. I may or may not restart mini-evolution, but this battle will set up the next one should it happen. I might make it a BrikwaRPG thing next time or whatever.

Last edited by Colette on Fri Feb 20, 2015 12:33 am, edited 1 time in total.

Colette wrote:It was originally going to be a playtest of the 2010 rules, but then I realized I forgot my blood and fire bricks (facepalm). I tried to do what I could and still used the auto rules, supernatural dice, and armor rules.

I'm still looking for feedback on all of these. What was your playtesting opinion?

Colette wrote:It was originally going to be a playtest of the 2010 rules, but then I realized I forgot my blood and fire bricks (facepalm). I tried to do what I could and still used the auto rules, supernatural dice, and armor rules.

I'm still looking for feedback on all of these. What was your playtesting opinion?

Armor was easily overcome by OTC's, although I was using Arkbrik's rules and technically random grunts shouldn't be allowed to use them (OTCs).

Auto (as in arc fire) felt maybe overpowered, but you have to overcome the skill roll so it's balanced in the end.

SD was definitely powerful, could wipe out very powerful units with a single hit- but if a player isn't wise with their mage units then Squishy Mage trope easily results. Overall I felt all the rules (except armor, but I found my own way of dealing with it) were balanced and playable.