Chosen of the Gods (Ushabti - Great Bow)

Bearing the faces of Nehekhara’s illustrious pantheon, these Ushabti use spear-sized arrows – and the fear of the gods – to strike at the unfortunate foe.

The Ushabti are large, guardian statues carved into the likeness of the gods and goddess of ancient Nehekhara, statues that stand guard and protect the perimeters of the necropolises and within the passageways of the great pyramids of the Tomb Kings. These Ushabti are imposing monuments to Nehekhara's former power, and all who pass through their shadows tremble under their unnerving and imposing sight. In times of need, the Liche Priests awaken the Ushabti with powerful incantations, and with the sound of cracking stone, the Ushabti step down from their plinths and daises, silent and ready for war. In ancient times, the living warriors of Nehekhara took great strength from the fact that the Ushabti fought alongside, for who could fail to be inspired by the physical representations of their gods marching into battle at their sides.

Unit Name

Chosen of the Gods (Ushabti - Great Bow)

Main Unit Key

wh2_dlc09_tmb_mon_ushabti_ror

Land Unit Key

wh2_dlc09_tmb_mon_ushabti_ror

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Missile Infantry

Naval Unit Group

Monstrous Missile Infantry

Soldiers

12

Caste

Monstrous Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

1250

Recruitment Cost

0

Upkeep Cost

0

Missile Damage

20

├ Missile Weapon

wh2_dlc09_tmb_ushabti_bolt_ror

├ Projectile

wh2_dlc09_tmb_ushabti_bolt_ror

├ Missile Damage

4

├ Missile Ap Damage

16

└ Base Reload Time

11

Accuracy

30

Range

255

Reload

10

Shots Per Minute

6.1

Ammunition

21

Melee Attack

28

Weapon Strength (Weapon Damage)

65

├ Melee Weapon

wh2_dlc09_sword_ushabti

├ Melee Damage Base

18

├ Melee Damage Ap

47

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

47

├ Base Defence

47

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh2_dlc10_bone_90

├ Armour Defence

95

└ Shield Armour

0

Health

508

├ Man Entity

wh2_dlc09_tmb_mon_ushabti

├ Man Speed

54

├ Man Health

8

└ Bonus Hit Points

500

Leadership (Base Morale)

50

Abilities

DisintegratingThe Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.

CrumblingIn the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

Causes FearThis unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

ConstructThis unit is an animated construct (does not rout, is immune to terror, becomes unstable when {{tr:morale}} is low). Necrotects can push it to its full combat potential and restore it in battle.

Hide (forest)This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

ArmouredArmoured units can block damage from any source apart from Armour-Piercing damage.

Armour-Piercing MissilesThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Anti-InfantryAnti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.