Hey, folks! I'm happy to share with you one of my first projects for Neo Delta since I started editing the country more than one year ago: finishing the mapping of the "landuse".

As you can see in the picture below (or in this link http://i.imgur.com/pM8jOfI.png), I decided to cover the entire country with landuse options, as well as some natural, water and agricultural features. Although I understand that some people don't really care about this aspect of mapping and if we check OpenStreetMap, we'll see that a lot of it is plain white, that was something that always annoyed me (and now, at certain zoom levels, Neo Delta will be flood free!).

I'm pretty happy with the result, although now that I'm a more experienced user, I'd certainly would have done the same process in a whole different way, using more relations, for example. As for the next steps, I'm pretty sure I'll change a lot of this landuse in the future, and there are plenty of small towns to create and buildings everywhere, but at least for now I have the feeling I finished a project for the first time on OGF and that makes me happy!

I'll be even happier with suggestions and comments from you, people! :D

@TRJ thank you! And I understand your feeling, I'm often divided between cities and landuse (which I see as a much less dynamic and much more tedious work)... So I'm glad I'm temporarily satisfied with my landuse so that I can focus on cities for a while!

This looks so great, Diogo! Something to aspire to. I wish I had your self-discipline to focus on something that, like you, is not really my favorite part of mapping here. But the end result is stunning!

I made land cover for Shadze-Ma entirely using relations e.g. here. To do it small-scale like that is very time-consuming, probably impossible for even a medium-sized country, and I think a mixed approach might be better. I think if I did it again I would do relations at larger scale and overlay these with polygons at finer scales.

The way you've done it here for the whole country is fantastic, at this scale better than OSM, I'd say.

@Demuth thank you, Bert!!! Well, I've seen your work and you seem very self-disciplined yourself! I bet you'd do a great work if you'd dedicate yourself into it! :)

@Udi thanks a lot! You know, I used many of your maps as inspiration. I do love how your islands look and I wanted Neo Delta to have a similar feeling! And I totally agree, relations do seem more useful for large scale features! I tried for a while but it was getting too messy, so I went back to the original polygons.

@Paxtar Thank you so much! So, my advice would be, if you want to apply a lot of landuse features, do it before you do anything else. When I decided to work with landuse I already had many small and detailed city stuff mapped and that made it hard to apply landude later on in those areas. Always do the large scale forests, grasslands, etc before and then draw over it. You'll save time and effort!

It looks good - much better than my strange and regrettable efforts in Ardisphere (someday, I'll get to re-working those). I highly recommend using relations. My current work in Tárrases is 100% relations, as far as landuse/landcover areas, and I have 100% coverage.

First, I'm pretty sure you're already planning to do this, but I'll say it anyway: upgrading the detail of the land use. Rural areas lack the density of roads and other manmade features that cities have, which means that detailed land use is a vital tool for making those rural areas interesting. I really like the land use details you've already done in some rural areas and it would be awesome to see those spread throughout the other settled regions of the country.

Second, consider how the mountains might benefit from more ice and snow. Looking at the nice big icefields in the south, it's clear that Neo Delta has a low snow line, so feel free to fill the mountain areas with glaciers, icefields and other interesting permanent snow features. This is actually great because it enables you to highlight topography in a way that tropical countries can't, using ice and snow to transform those featureless mountains into really dramatic and beautiful patterns and textures. The shapes aren't easy to imitate, but looking at real mountains shaped by snow and ice can be really inspiring.

@Pawl Thank you! You've done a lot so far, can't wait to see the final result!

@Luciano Thank you, Luciano! I have to say that there's something very unique and charming about the land use in Ardisphere, I'm a fan! :)

@isleño thank you for the tips! I had in mind the addition of a lot of details in rural areas, I agree with you, they look so boring and lifeless! Same about the snow line, I already tried some but the results weren't that good, but I'll sure try to do something like that in the future! Thanks a lot! :D

@JBstad1 Thank you so much!!! I can't wait to see more of Euresia, by the way, I think it's got a lot of pontential!!