Believe it or not this is a completely different oUF Layout from the one I had 3 days ago.

todo:

Sort out buff/debuff/tracker/cooldown icon sizing and locations.
Fix the castbar timers that I broke.
Make the castbar class colored.
Figure out how to get a different class/reaction color on the health bars, similar to how they are in the second screenshot above.

What nameplates are those, if you don't mind me asking. I fiddled around with ColdPlates for awhile, couldn't get them to work without the oUF enabled.

It's Headline. I've been using it for about 2+ years. It hasn't been updated for most of that time so I've edited it and attempted to keep it up-to-date myself by butchering the code. There's a few niggles but it does what I want it to do.

Originally Posted by zecxx

Yeah ok, you really have to release this one when it's finished.

The key part of that sentence is "when it's finished." as even I don't know when it'll be finished. ^^

It's Headline. I've been using it for about 2+ years. It hasn't been updated for most of that time so I've edited it and attempted to keep it up-to-date myself by butchering the code. There's a few niggles but it does what I want it to do.

The key part of that sentence is "when it's finished." as even I don't know when it'll be finished. ^^

Regarding buffs/debuffs I would suggest using sth like PowerAura/WeakAura and display animated textures instead of actual buff icons. Color/form would give you the indication of the aura. Not sure about cooldown display though.

Very impressive UI. I am myself a big fan of Kaitain Shadow UI too. However unlike you I am not sure I have the patience to dig into the possibilities of Weak Auras to reproduce what she did and what you did too. Out of curiosity was it difficult to do? Anyway keep up the good work. Last quick question what kind of font are you using for the unitframes?

Hey Ariadne, I really love the look with the orbs, very pretty! Any chance I could get them without using the whole UI package?

Not really. The unitframes are a combination of WeakAuras and Stuf unitframes.

Originally Posted by Eleane

Hello Ariadne,

Very impressive UI. I am myself a big fan of Kaitain Shadow UI too. However unlike you I am not sure I have the patience to dig into the possibilities of Weak Auras to reproduce what she did and what you did too. Out of curiosity was it difficult to do? Anyway keep up the good work. Last quick question what kind of font are you using for the unitframes?

Thanks,
Eleane.

I have no idea how long it will take. When I did it I just did small parts, tabbed down adn did something, tabbed up fixed a thing then tabbed down again. I'd guess it would take you 1-3 hours depending on how familiar you are with WeakAuras and Stuf. I use Big Noodle Titling as font.

Originally Posted by zorker

Regarding buffs/debuffs I would suggest using sth like PowerAura/WeakAura and display animated textures instead of actual buff icons. Color/form would give you the indication of the aura. Not sure about cooldown display though.

Hi! Thanks for the suggestion. The thing is though, I need to see exactly when I need to refresh a dot. I also need to see how many GCDs I have left before I need to refresh a dot. I find that hard to do with textures because you never get as exact as you get with numbers on an icon. Like if I use my WeakAuras icons without text, my refreshes are not always on point. It is sometimes one GCD too early, sometimes one GCD too late. I think it is the downside of playing Shadow Priset. You have to track so much stuff that there is no way to display them neatly without affecting your performance.

I use the Default UI (Heretic I know) I'm not much of a mod person anymore and even when I do use mods they are minor things like a damage meter or a cosplay mod which lets me undress my dressing room character for easier application of trying things on (so I don't have to remove tabards etc.) or a rare spawn tracker, nothing too extreme, it's just how I always have been.

I'm doing something a little bit naughty; taking a peek at ElvUI. Started playing around with it and realised you can configure it a lot to look like my custom one, but with a lot less cpu usage.
Tomorrow I'll have a go at configuring it more and post a screenshot of what I can come up with! (Would liked to have carried on some more tonight Damn server shut-downs.)