Comments

Comment by Fasiq

As a druid, this ability will be incredible to say the least. (think divine shield, only without a cooldown) it's worth noting that only one target can be cycloned at a time--however, considering we can entangle roots and hibernate as well...hunters beware ^^

Comment by Darknessmage

Ya it is useful but its Mana usage can easily get u killed after a few casts.10% of base Mana is used to cast this, so around 15 times and u would lose most of ur mana and it would make u rather easy to kill.Thats why its not to overpowered, cast it to much u lose all mana, cast it little could help quite abit, not really useful in BG's, most of the time u being chased by more than 2 ppls.Other than that its pretty good.Thought im pretty sure that most bosses are immune to this and some mobs can resist this like crazy.I dont think this has to do with any restiance though if it did it would most likey be in the nature type.This is also useful when its 1v1 it would give u a big chance to heal ur self 2-3 times b4 the person would be able to do something.I dont think this can be dispel in any way.Not from a priest,or a pally bubble.Well the pally might be able to it hasn't been tested yet, but it shouldn't be able to be dispelled off.Only thing that may be able to take it off would be a frost mage using ice block.This is not to be used while in big raids like ZG,MC.AQ, etc. most of the time if the mob is controlled correctly it can and will attack you, it will also be a big waste of mana to use it, it would be hit off b4 it does very much to the mob.Of course with good timing there is a chance of it stopping the mob from attacking the target it has, be advised though it will try to kill you if the tank has not sunder it at least twice b4 you use the spell.

Comment by kane

After using this on a pvp target more then 2-3 times would not work again till you left and came back into combat. Its an ok skill its only 6 seconds. Personally I would use it just for pvp reasons. But good for pve but theres better uses for a druid in mc :)

Comment by Archangel

This spell will suffer diminishing returns. For instance; -the first time it is used, it will last 6 seconds.-the second time, it will last 3 seconds.-the third time, it will last 1.5 seconds.-the fourth time, the enemy will become immune to the spell until it's diminishing timer is reset, which is 15 seconds(thanks sillyllama!)It is certainly useful, but you cannot "spam" it, per se =)

Other notes;-The only method of dispelling it is by using the PvP trinket. Even Mass Dispel or a Paladins Divine Shield/Mages Ice Block cannot remove it. -Casting spells on a Cycloned target will use mana! It will not return "Invalid Target" error, rather make the target immune to already cast spells, in effect wasting all energy used on said target.-While Auras such as Paladin Auras, Hunters Trueshot Aura, and Draenei +(spell)hit Auras are deactivated for the duration of the spell, hence disallowing them to buff party members, the aruas are immediately reactivated when Cyclone fades.

Comment by Fwaky

This skill can save a druid more than once, as it has saved me a lot of times. Making me able to heal without getting damaged. Really nice to have in case of a emergency.

Comment by thegooglegeek

This spell can come into use in more ways than one, the most obvious being cyclone, heal. It can, however, also be used as a form of pvp CC being as the fact that diminishing returns reset once you leave combat, and in order to leave combat in pvp, all you have to do is take no action for a small period of time (I think it is in the area close to 6 seconds, ironically; correct me if I am wrong). It also has great potential for resto druids with NS, as an instant interrupt, and "Hey, you cant do anything for 6 seconds" spell. the short term banish usable on everyone. Amazing ability, great potential.

It should go without saying that this is the spell you absolutely must save Counterspell for in duels / PvP, or you will lose automatically. Alternatively, this should be every PvP druid's backup spell for when they need to heal and their healing tree is locked out - you wait off most or all of the resto lockout and are able to bandage (assuming FA).

Comment by Paps

Can anyone confirm if this can be countered by Divine Shield?

Comment by Fogh

Good spell to use when your healing, just use it on a mob if its a attacking you.

Comment by shamyramy

This not only makes your target unable to do anything and immune to damage, but it also makes it immune to heals.

If something is low on health in Arenas and you see that healer winding up a big heal, it might be wise to Cyclone the target so they waste mana and casting time.

Comment by Voorook

Got a huge nerff in 2.1.2 as it's now removable via pvp trinket

Comment by EvilElpay

Wow, I just noticed this spell did get a big nerf. I can't confirm this is true but by looking at the above poster and looking at the new trinkets from pvp I can see where the potential problem is.

I notice that the effect 1 is stun and effect 2 is invulnerability. As a druid I want to use pounce, maim, and cyclone so I can make a feeble attempt to stunlock or atleast restealth. Unfortunately with mages able to blink out of stun and all other classes with trinkets that break stun I am afraid that I will not be able to use this strategy any more. If this is the case than why would I spend the time for a 6 second cast that will be broken instantly, then recast for 3 seconds so I can only have enough time for a 3 second cast. I can not confirm this information by can see the potential conflict. Can someone confirm if this is the case as of the most recent patch? Thank you.

Comment by Shuror

Posted by Hortus on the official WoW forums regarding bugs:

13. Auras are removed by Druid Cyclone.Example: Paladin Concentration Aura is removed when a Druid casts cyclone on them.This is working as intended, aura spell effects should be removed when under the effects of cyclone. These spells will need to be re-cast to take effect again.

Comment by Darlion

will be changed in 2.2

Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active.

Comment by Nina

Clearly the most annoying spell ever in arenas, 110%. Is it dispellable by any class at all? -no- that makes it totally OP imo, should at least have a 30 sec CD if it was to be fair against Mages & Paladins protetion (because this spell IS protection)

Comment by Tanook

The healing tree is resto and this is a balance spell so it will not be counterspelled

Comment by Rumina

As a Holy Pally, I can say this spell has caused more team deaths than any other. All I can do is sit and watch while my group is destoyed, and then everything is focused on little ol' me. Plus, if they catch me towards the end of my cast, which is common, I'm essentially out of the game for CC Time + Wasted Casting Time. I've had to sit for ~12 seconds watching the drood who CC'ed me cast a few HoTs, then CC me again, then cast a few more.

Needless to say, I now have a Drood alt.

Comment by Timmytiptoes

I say, Cyclone really can't be thought of as a CC effect. A somewhat crappy stun with good range that's affected by Nature's Swiftness is more like it (Although for a druid any interrupt is desirable).

In effect it's a bit closer to a rogue's Gouge than any true CC (the long duration ones that can be broken). You'd expect Mass Dispel to be able to do something about it, but whatever. Blah blah blah, blah blah blah blah.

Comment by firemagi

One small thing everyone has failed to notice is this is an excellent way to stop your Mind controlled buddies from taking out the rest of the group in instances. It does no direct damage, like a stun might, and most of the mind controls are short enough that it only needs to be cast once or twice before they are back to normal.

Not everything has to be PVP.

Comment by Sylenthias

Cyclone does need a short cooldown imo.about 10-15 sec cooldown would be fair

Druids already have amazing survivability in the form of being able to survive melee damage by going bear, and kiting with travel form. A cc is really pushing them too far.

Comment by zapiks44

Personally, I find this spell can sometimes be just as irritating for your own faction as the opposing faction. I can't count the number of times I've been in a BG about to throw an arcane shot, auto shot, then mutli shot at someone, only to have a druid cyclone them just before they hit and see "immune immune immune" pop up over them. Whenever I see this it makes me want to strangle whoever casted it.

So please, druids, use it wisely, otherwise you're just giving the target a free Ice Block.

Comment by Merylyan

"So please, druids, use it wisely, otherwise you're just giving the target a free Ice Block."

That's exactly what I intend :D

Extremely useful to grief for fun and profit !

Comment by Burgalveist

Rumor is the range will be reduced to 20 yards in 2.4.

Comment by Rhinosaur

Cyclone is incredibly overpowered in arena. The fact that creative/intelligent play (something along the lines of Blessing of Sacrifice to dispel polymorph) can't remove it makes it overpowered in my mind. As a Warrior/Paladin team for 2v2, if we see a Druid in the 1700s+ that knows what he/she's doing, we may as well AFK.

I will also echo the earlier sentiment that Druids that go into BGs and just hit cyclone randomly are a burden to their own team. Think outside the box, Dr00d.

Comment by cooespooh

Has anyone tested to see if Mass Dispel removes it?This may be a stupid question, but since Mass Dispel can remove a paladin bubble or an ice block, could it also remove cyclone?I can already see why it wouldn't... since cyclone is not a magical buff and such, but I would still like to know if it is possible anyways.

Comment by boo9ni

Comment by dtownsend29

Please try to put in a quote or a link to the site/page where you found your information. Otherwise, people won't take your information as a fact, and just think you made it up if they cannot find where this information came from.

Comment by Rogabr

also for 2's if your say, druid / warrior or druid / rogue, and theres a warlock on the other team, cyclone the pet and it gets rid of soul-link therefore allowing a extra 20% damage for upto 10.5 seconds which is more than enough time

Comment by sigi

I know that when the target is under the Cyclone effect healing is prevented, but how about mana regen? Not normal MP5 but stuff like innervate and shadow fiend mana?

Comment by Phurox

so when a target is cycloned, other members cannot heal it?

Comment by Dasjiveturke

Here's what I have to say about cyclone from the point of view of a Healadin.

IT IS STUPIDLY OVERPOWERED.

Now I know that every druid on here is going to contest that, but here's why it's OP....

1 It cannot be removed, except for a pvp trinket. (remember, even the best trinket has a 2 min CD, and that means you can get hit by 4 cyclones, which is more than enough time for a team to get burned down past the point of return.)

2 There is no cooldown, which means that this spell is essentially a FREE INTERRUPT.*Some of you may say "Look Jive, it's not free it costs 8% (oh noes!) of the caster's base mana." Well guess what, assuming the caster has 10k mana, thats 800 mana. My Heal that he just interrupted cost 840!!!!! which means that this spell is in no way "expensive", as some might suggest.

3 Compared to the pally stun, 6 sec stun, 100 mana, ONE MINUTE CD, and completely removeable, which would you prefer to have? Also, if said druid is a Cow, they have the damn Cow Stomp.... another free interrupt.

4 Many good spells can be wasted when cast at the same time a cyclone is put on someone. I've wasted stuns and BOPs on targets that were cycloned, not due to my own error, but due to the fact that my spell and the druid's cyclone went off at the same time. Again, not fair.

5 When you take into consideration the other abilities provided to a druid (like turning into a kitty at low health, running away, and healing) this is really the straw that breaks the camel's back. Considering that they can now cast rebirth, it's kind of a joke.

6 There are many more points that I could give... but the main idea has been brought accross.

Am I saying that Cyclone should be removed from the game??? NO! Not at all. Here's my proposed solution;-Minimum cooldown of 30 seconds-Nerf the mana cost down to 100-Allow it to be disspelled-And when Cyclone is applied to a target, it will return "invalid target" messages to the caster should they try and cast a heal/stun on it.

Again, I'm not saying druids are an overpowered class (At least, I'm not saying that directly :)But this spell has caused more arena and pvp heartache than any other. If I had to pick one thing that this spell need's most, it would be the cooldown though. A minimum of thirty seconds is more than fair. What's not fair is the fact that a druid can completely incapacitate a team's healer for an extended period of time in a way that can only be removed ONCE every two minutes under even the best conditions.

OR blizzard could just allow the classes to be played to their full abilities in Arena, ie Lay on hands, infernals and elementals. It would be a LOT more fun, and more representative of real pvp fighting. Sorry if this came off as a rant, but something really needs to be done here.

-Jive

Comment by xVicarious

Cyclone can not only be used as CC but as an escape trick when used with natures swiftness. Say you're at 35% with a warrior on you and he's just waiting for you to get out of bear so he can pummel your cyclone or root so you can't get away...pop natures swiftness and instant cyclone him giving you 6 seconds of breathing room rather than instant healing touch which with ms on you which would probably only heal for about 2500-3000ish.

Also, the best way to get a kill in arena from my experience is to cyclone the person that's low(to stop heals. Possibly even make them waste an instant heal.), go bear - feral charge the next heal - bash - cyclone - cyclone and hopefully they're dead by that time. Just make sure that after your first bash or cyclone that you're casting it right after another just in case they use their trinket to get out of one early.

Mana regeneration will continue while under the effects of cyclone but if a Viper sting is on the person in cyclone they will not lose mana from it.

Cyclone is probably the best CC pvp wise for having so much versatility. Whether it be stopping heals, getting rid of a warlocks soul-link for 6 seconds or just as a plain CC/escape tool.

Comment by ytrewq

Handy spell in Alterac Valley of all things. Stealth inside the friendly boss room and when the enemy raid engages, cyclone the tank, preferably after a taunt so its harder to regain aggro. Since mobs stop attacking targets with immunity (pally bubbles, cyclone, etc), this short break tends to cause at least a few deaths and if you're lucky, a wipe.

Comment by iedo

what about the rogue clock of shadow? 90% to resist the spell? from what i kno u cant clock while its up but its can be tracky to see the cast bar and clock if u on a GCD.

Comment by scyther

I would love to see this in WotLK to be able to cast this on yourself or party members :).

Comment by Groundlord

People actually think that Druids are OP in 2v2 because of this spell alone. 3 casts for 10.5 seconds, only half a second longer than the FIRST cast of nearly every other CC spell, before the target's immune? Yeah, that's REALLY "OP"...

Comment by Drizztsmask

if this is nature will moonkins go back to caster state or will it not do anything like remove curse?

Comment by Flimz

What level do you get this move? I am a level 65 Balance druid and still dont have it...

Also can you cast this in Moonking form

Comment by Azurewrath

Not only the pvp trinkets can remove the cyclone anymore... the Human racial EMFH can remove it too

Comment by Azurewrath

Not only the pvp trinkets can remove the effect any more... the human racial EMFH can dispell it too

Comment by NetherDead

The human racial EMFH is on the same CD timer as the pvp trinkets Every Man for Himself RacialInstant 2 min cooldownRemoves all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

Comment by donkeylips

If desirable you mean annoying then yes ....

Comment by Pschorr

Is this the same animation as a Windfury proc?

Comment by slaw1990

well im kind of disappointed with this now because - 6 sec of invuerabilty is nothing.... used to be undispelable or untrinketable..now it is>.> i dont even bother switching forms to cyclone anymore...its not even on my hotbar, maim is for more useful then this PoS that used to be uber.

What did druids do blizzard to stop all the druid love. Did the game designers kids decide that their Human Pallies where OP and that they could beat druids in all forms of game play?

Comment by kulakoff

The Most overpowered SPELL INGAME. THE END

Comment by Sounder

Coming in 3.2.2: Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.

Comment by Thesentinel

Comment by Azulinde

Be careful when casting this spell against a team with a mage in it. If a Cyclone cast is counterspelled, you will be unable to heal or cast CC (roots/cyclone)for 8 seconds. That's a really nasty backfire if you can't hide quickly and if it's followed by a deepfreeze (5sec stun) you're pretty much roast.

Comment by Fexer

Anti Magic Shell on DK's makes them immune to Cyclone?

Comment by Azraath

I have to ask, and maybe this is not the place.

I was wondering if this cc effect activates the Second Wind talent. Since this warrior talent heals yourself while in Stun or Immovilize, my real question is, how is Cyclone considered?

Comment by Lionbone

Can you avoid being cycloned by using anti-magic shell?

Comment by Ja2on888

This is being changed to a 5 seconds duration spell in 4.1, apparently it's over powered. Like whaaat?

Comment by Rawveggie

Comment by VrmVrm

Can anyone confirm or deny whether dots or bleeds (such as rip) still tick while the target is under the influence of cyclone?

Thanks.

Comment by bullybob

anyone have information on how much resistance i would not to resist the spell altogether?as a tauren warrior feral druids instant proc on this is a huge pain, and i dont think my racial has helped much. im thinking of putting on spell reflect when i see predetory strikes come up, then that would make my racial completely useless. i might change to a troll for voodoo shuffle.

Comment by DemoraX

theres always one cyclone-happy idiot in each BG...everyone is nuking on the enemy healer so ofc the druid decides its helpful to make them invulnerable...

Comment by Oneeyedclay

You can always tell a newb druid in Arenas cause all he does is Spam Cyclone and nothing else. Druids are wayyy to overpowered anyway. I can't wait untill Blizzard newfs Druids....

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Comment by perculia

Ghostcrawler on the 5.2 PTR:

- We are reverting Cyclone having shared diminishing returns with other forms of crowd control. While we are keeping the cooldown of Cyclone cast by Feral druids in order to make Predatory Swiftness CC less dominant, we are lowering the cooldown to 20 sec from 30 sec.

Comment by MotherSkuld

I use this spell almost constantly, fluctuating between it and whatever eclipse spells I have running bright. This is a great AOE!

Comment by Wirsbo

I'm struggeling with finding out how a resto druid could cast this on me in 2v2. I was fighting agains a resto druid + frost dk. I have a surv hunter on my team. The druid was running away from the hunter next to the "platform" in the Dalaran Arena, meaning, that he would be unable to cast any spells on me, as I was on top of the platform. I was running towards the druid to cast Faerie Swarm to slow him, but it was not in line of sight. However, the other druid somehow managed to cyclone me, without casting anything, and without being in line of sight. How is this possible? I've done some research, and it seems like no abilities/buffs can make cyclone instant anymore.

If I don't find out how he did this, I won't be able to sleep at night. Does anyone have ANY idea how cyclone can be instant, and to be cast while not in line of sight? Or can DKs somehow cast cyclone? Because he was the only player near me. It wouldn't make any sense, because he was attacking me, why would he cyclone me? And I'm pretty sure frost DKs can't cyclone, as I've never seen it happen before.