Updates to AppGameKit VR & the AppGameKit Tier2 Guide

AppGameKit VR

AppGameKit VR has new features and improvements based on our community feedback.

Here's a list of what's new:

New commands to set the global position and rotation of the Head Mounted Display in the 3D world

Ability to render to each eye individually

Added the ability to render depth textures

New ability to get lower level controller button feedbacks to better support Oculus controllers

Added the capability to return a float value from Oculus Touch grip triggers

Feedback and control of Steam's chaperone (boundary grid)

Added hardware information feedbacks

Fixed a problem with the SetPlayerRotation command

Allow the use of a custom skybox instead of the SteamVR room when application is too busy to render new images

Added a command to cleanly shut-down AGKVR

This new version uses the very latest OpenVR dll so be sure to download all files (Open VR, AppGameKit VR Plugin, Tier 1 and Tier2 demos).

AppGameKit Tier2 Starter's Guide

With the recent update to AppGameKit allowing support for Visual Studio 2017, we're now rolling out an update to the Tier2 Starter's Guide that covers using VS2017.

Steam Review?

If you purchased AppGameKit directly from Steam we'd really like to hear what you think of AppGameKit by posting a review on the Steam store. It helps new users with their buying decisions and it helps us learn what our customers think.