Hey, just wanted to mention that I am glad we have gotten so many updates. Not all developers would do something like that. With that said, keep up the good work! It is better to have a finished product than a rushed out crappy one. Goodluck sadsquare!

Superbacker

Superbacker

Update sounds great, have you made a decision on if the ps4 and Xbox versions will be ready once the game is on PC??. Also, I would perfer my copy to be on the ps4 since I hardly play on my laptop. What will be the difference in price from pc to ps4?

If it's not to much to ask for for VR. Can you allow us in VR to adjust ourselves two are correct height?

I love the look and progress you are all doing with the game. I can't wait to experience it.

I would not be surprised if you have not thought of this. But how are you going to allow the player to move around in VR and is the player trapped in one place with 360° view until the event ends? You don't need to answer this just thought it might help.

Hey night, I haven't tried that one yet. But it seems like that is the case with some of these types of games, like Perception. Meant to be tense and scary but end up falling flat. I heard that Layers of Fear game was similar as well. I think that's why we need this game so much. Though it would appear there are a bunch of games like this, none are really done all that well, unless you wanna count things like resident evil and outlast, but those aren't really all that similar either. Hopefully this turns out well and can actually scare instead of bore us.

Superbacker

So I recently bought Don't Knock Twice on XBONE just to sort of get a taste of the gameplay style of these types of games. I'm not quite sure how I feel about it yet though. It's a tiny bit boring, to be honest. It's supposed to be a psychological game, and to its credit there's only been 1 real "jump scare". But at the same time, I don't really feel the tense hesitation opening doors that I'd expect from a game that was supposed to be suspenseful.

After some more digging. I think I found what this “more info on Thursday” is all about. Hideo Kojima and Guillermo Del Toro, the creators of the game that inspired Visage, talk about Visage. That’s going to be so cool for them to talk about this game because their game didn’t come to fruition.

I'm glad to see the creators getting some press on the game and advertising, though it does bring to mind the question of why this footage wasn't released simultaneously (or close to) to the backers as well. Or even a simple update with a link to it on IGN's webpage.

Just feels like the backers should be getting as much info as any outside website for advertising purposes.

If this footage has already been shared with us; then I apologize. I didn't watch it because I want to avoid spoilers.