Monday, June 2, 2008

The following charts list some frame data for the normal moves in Battle Fantasia. Also: start-up time for supers and guard advantage numbers for Face's sequential attacks.

The "Start-up" time is how long it takes for an attack to hit, i.e. how many frames of wind-up a given kick, punch or slash has before it strikes the opponent.

"Initiative" indicates which character gets to act first after an attack is blocked. Positive numbers mean the attacking character's recovery is shorter than the defending character's block stun and vice versa.

Where separate data for far C attacks are missing that means that a character has only one standing C move.