Added :[Plugin] New “Export to Photoshop” plugin (export complete layer stack)[Export] Allow to specify the width of the padding (in pixels or infinite)[Export] Allow to set the type of background outside of the UVs[Shelf] New material layering shader to blend 10 materials[Shelf] New clay shader to view details with the height/normal channel[Shelf] New baked lighting filter with environment input[Shelf] Updated some mask generators to add non-square transformations[Viewport] Add composited normal map (normal+height+bake) to the solo mode[Scripting] Allow to export additional maps[Scripting] Allow to query available Additional maps per Texture Set[Scripting] Allow to retrieve channel format[Scripting] Add examples in the baking documentation[Scripting] Allow to query the visibility of a layer[Scripting] Allow to query layer’s blending mode and opacity[Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.)[Substance] Read and connect custom usages[Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward[Export] Updated default export preset to disable alpha[UI] Thumbnails are now only computed if the engine is available[UI] Display a mention when thumbnails are computing

Fixed :Crash with some old projects when opening themCrash with corrupted texture channels cacheCrash when blending more than 4 materials with Material Layering workflow[UI] Tool shortcuts don’t work if the toolbar is hidden[UI] Iray toolbar is labeled “Untitled” in the View Menu[UI] Plugin toolbars are named “Untilted” in the View Menu[Baker] Pressing Enter while editing a bake setting launches the bake process[Baker] Incorrect ranges for some parameters[Import] Impossible to import OBJ meshes because of very big numbers[Import] Some OBJ files are imported with too many sub-objects[Export] channel background is filled with black instead of default color at export[Tool] Particles don’t work properly if FOV is too low[Tool] Brush preview color is incorrect with masks in sub-stacks[Viewport] When brush goes into empty areas in 2D view it becomes gigantic[Viewport] Blank brush preview when painting Normal textures[Scripting] Incorrect documentation : “ao” listed instead of “ambientocclusion”[Scripting] Process started with subprocess() is killed when closing Painter[Shelf] Baked lighting filter use incorrect AO input[MacOS] Removed Fire Hydrant project (incompatible)Default project opens when loading a *.spt file (instead of *.spp)

Known Issue :[Plugin] Because of Photoshop, the height and normal channel can’t be translated as-is

Install Instruction:(1) Run the installer(2) Replace Substance Painter 2.exe with the cracked file