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“Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

Yeah, I read that on IMDb right after I posted that. Realistically, I knew it was coming, it was just a question of which movie was gonna be pushed. And they chose...wisely.

I wonder if Warcraft is actually gonna do well financially. Everyone I know who plays WOW are too addicted to the game to even answer the door if they're lucky enough to not be morbidly obese and unable to move at all.

I say this seriously. I could never get into WoW, not enough to keep me interested, after a while the game just re-skins the same system but calls it fresh.

'One of (Lucas) Cranach's masterpieces, discussed by (Joseph) Koerner, is in it's self-referentiality the perfect expression of left-hemisphere emptiness and a precursor of post-modernism. There is no longer anything to point to beyond, nothing Other, so it points pointlessly to itself.' - Iain McGilChrist

Suppose a tree fell down, Pooh, when we were underneath it?"
"Suppose it didn't," said Pooh, after careful thought.
Piglet was comforted by this.
- A.A. Milne.

WoW, Final Fantasy XIV: ARR, and Guild Wars 2 are probably the main drivers of today's MMOs, at least when it comes to paying wise.

I'm not sure about WoW, but you more than likely don't even need to join chats/guilds if you didn't want to in FFXIV or Guild Wars 2. Any dungeons that may need to be done can be formed randomly. And, with any game, if either you or him decides to play tank and healer, things will go by that much smoothly in most MMO's.

I think the most casual of the three would be Guild Wars 2, because a lot of people tend to use GW2 as a fallback MMO, whereas for FFXIV and WoW tends to make people want to invest more time into the game.

But I see you've picked WoW already, considering its base has been there for years, it shouldn't be that bad.

And props to AA--I can only play it for two weeks at a time for the very reasons you mentioned. Kill x beasts and get drop loot, deliver message to npc, escort npc through dangerous territory, group up and kill monster, etc. Lather, rinse, repeat.

I say this seriously. I could never get into WoW, not enough to keep me interested, after a while the game just re-skins the same system but calls it fresh.

I think it's the big flaw with any long-term game, as there is no "ending." Most games, you play through a few times and quit. MMOs are going to feel repetitive after awhile. I had it happen with every one of them if I play them long enough. I'm doing SWTOR right now, and what's holding my interest is building a character from each class and doing the quest lines... but I'm always bored with some of the quests and worlds I'm repeating and once I finish all the storylines, I'll probably be bored.

"Hey Capa -- We're only stardust." ~ "Sunshine"

“Pleasure to me is wonder—the unexplored, the unexpected, the thing that is hidden and the changeless thing that lurks behind superficial mutability. To trace the remote in the immediate; the eternal in the ephemeral; the past in the present; the infinite in the finite; these are to me the springs of delight and beauty.” ~ H.P. Lovecraft

Also, if you don't both play goblin, you'll have to meet up after ~10 (IIRC). Dungeons open sometime around then anyway though. PvP will be of dubious fun because you won't have heirlooms.

WOW is pretty good in general for just picking up and playing though. Honestly, it's the end game that they butchered in Cata, and the improvements in Mist aren't enough to keep me. Also, no flying in mists meant I didn't bother to level my other 9 chars.

Didn't find FF14 (v2) any good. I tried playing NWN and it ended up to pay to win for me, although it was fun when I was doing it. LOTR, EQ2 and so forth aren't very good, honestly, and GW2 and all the action-types just aren't great. WoW is still the most polished.

I think it's the big flaw with any long-term game, as there is no "ending." Most games, you play through a few times and quit. MMOs are going to feel repetitive after awhile. I had it happen with every one of them if I play them long enough. I'm doing SWTOR right now, and what's holding my interest is building a character from each class and doing the quest lines... but I'm always bored with some of the quests and worlds I'm repeating and once I finish all the storylines, I'll probably be bored.

That's true, one of the reasons I liked the original Guild Wars so much is the amount of experimentation you could achieve class wise.

I actually didn't care for the main focus of questing and levelling, I found it more interesting to come up with builds no one else had and thus that no one was expecting. I have played SWTORO and I really enjoyed the story aspect, I played as an empire agent.

Unfortunately my interest petered out very early, which is a shame since it is quite an engaging game otherwise. I also have GW 2 but I really need a new PC to do it justice and unfortunately I don't know how it's popularity is keeping.

'One of (Lucas) Cranach's masterpieces, discussed by (Joseph) Koerner, is in it's self-referentiality the perfect expression of left-hemisphere emptiness and a precursor of post-modernism. There is no longer anything to point to beyond, nothing Other, so it points pointlessly to itself.' - Iain McGilChrist

Suppose a tree fell down, Pooh, when we were underneath it?"
"Suppose it didn't," said Pooh, after careful thought.
Piglet was comforted by this.
- A.A. Milne.