Rated 2 / 5 stars2008-08-18 19:05:01

Rated 5 / 5 stars2008-08-18 17:55:19

WHOA

I appreciate the fact that it gets better and better ..... having a store to upgrade weapons wonderful.... need more weapons more mods....more missions.....but thats coming next right.....well all in all i enjoyed it....keep up the good work

Rated 2.5 / 5 stars2008-08-18 17:37:46

Rated 3 / 5 stars2008-08-18 13:42:33

I look forward to more...

Very nice looking, I like the style but...
The problem is with the missions, some are impossible (unless you are just lucky) until you know the tip, and then they are too easy. For example, in one mission, the first guy you see is in a window, brushing his teeth. So you shoot him and fail the mission, then the tip tells you, nope shoot the other guy. There's no way to know that unless you fail the mission once. I'm not saying it should be easy (this game is too easy by the way), but the information you need to do the job should come before you have to do it, and tips should just be tips.
Also, there is a bug on the Mike Fernando mission, I killed the four gunmen AND the sleeping target but still lost the mision. I did this one several times until I got credit for the kills, and I have no idea what was different about the one where I finally passed.
Your underlying system is good, I hope you do another one.
But, I hope that the next game is more difficult. I think that when you create a mission, you should design it so that a person can figure out for sure what he/she's supposed to do without seeing the tips.
Also, how about differing degrees of failure? For example, a mission could have several targets, and if you don't get one of them, you can still continue, but he shows up later to make life difficult for you. (and maybe have the option to retry to get them all)
One last thing, why do you loose money for failing missions? I understand it shouldn't reward you for failing, but that just makes it less likely that the player will be able to complete the game. He might get good enough over the course of the game, get to the end, and then have to start over because he can't buy the better weapons, that's not a good feature. Besides, can you imagine an assassin with a policy like that, " If I miss, no charge, plus I'll pay you $500?"