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With great scepticism I've looked forward to this game. I don't think I'm too cynical if I think people shouldn't get their hopes up after the initial direction the game seems to be taking is so very wrong. So many claim "it's just marketing!" "We haven't seen the game yet!" like it's supposed to convince me. I've seen big companies take their franchise in to what is for me the completely wrong direction. Although I haven't played Absolution yet, all signs seem to point this is the case here as well. This video sums up how I feel and have felt since we got the first information about this game (very minor spoilers):

That wrestling this is actually pretty cool if it is just one option. You've been assigned to take out a wrestler, why not grab a costume and kill him in the ring. The QTE's are dumb, but I guess you wouldn't have those if you took him out another way? Also kind of weird he takes off the mask...

Yeah, it's disconcerting, but hopefully it's just one of several options for assassinating that guy.

Yeah, don't get me wrong, a lot of stuff about Absolution looks anti-Hitman, but I do think if you had a mission to take out a wrestler it's a neat option to be able to disguise as a wrestler and kill him in the ring. Maybe that's TOO Hitman for Absolution.

That's what I'm afraid of. I loved the silly options in Blood Money (Insane Florist rating!), but I think the player got a silent assassin rating for murdering the guy without a mask in front of hundreds of people.

When we developed this game, we fell the need to bring the stealth genre to the next level, so we designed it with the sole purpose of satisfying the new audiences while not alienating our core gamers... so you can press square to stealth...

Yeah, don't get me wrong, a lot of stuff about Absolution looks anti-Hitman, but I do think if you had a mission to take out a wrestler it's a neat option to be able to disguise as a wrestler and kill him in the ring. Maybe that's TOO Hitman for Absolution.

Even if the game provides 1000 options for the kill, that option with QTE is still retarded, no matter where you look at it. Is designing a melee system that hard?

“There are objectives in the game that involve walking through the only entrance to a room and aiming at someone’s face in slow motion. React too slowly and they shoot first and then gloat in game over scenes that you may remember from Batman’s adventures in Arkham.”

“Remarkably, most levels don’t have a target – they’re about getting from one place to another instead of hitting a man”

Even if the game provides 1000 options for the kill, that option with QTE is still retarded, no matter where you look at it. Is designing a melee system that hard?

To be fair to the game, the QTE system is probably the best way around that encounter. It would be quite ridiculous to design a whole control scheme around wrestling for a sequence that lasts a minute, whilst just having generic melee combat would look silly there.

The issue is more that the kill was rewarded with a silent assassin rating.