Mobile News Wrap-Up: May 7, 2012

John Benyamine
May 07, 2012 at 11:55PM

If you consider yourself a hardcore RPG gamer, we’re kicking off today’s Mobile News Wrap-Up with a big story. Crunge Products, a new studio that you’ve never heard of before, has just released Borderwalker, its first RPG on the Japanese App Store.

The new studio is made up of two veterans from the Final Fantasy series including the art director of Final Fantasy VI and Final Fantasy IX, and the scenario writer on Final Fantasy VII and Final Fantasy VIII. That’s a lot of Final Fantasy power, and while it is only available on the Japanese App Store, maybe we’ll see this hit the US store eventually.

As for games that will definitely hit our shores, we’re really looking forward to Andreas Illiger’s new game in just a matter of weeks. The creator of the insanely addictive Tiny Wings gave an interview to Flow Studio discussing his heavily-anticipated new project.

“I am finishing a new game right now so it is pretty stressful,” said Illiger. “I have been on it for the last 10 months and it should be done in less than three weeks.”

The only thing Illiger would confirm is that it will be an iOS release, but said that everything else is “a big secret.” Can’t wait.

Meanwhile, another developer is taking the App Store to task for the glut of “power-up carrot” gaming that takes place in many of the mobile apps out there. Edmund and Tommy from Team Meat, creators of the popular indie game Super Meat Boy (an upcoming iOS release) expand on their point:

“The player sees this carrot, and wants it! All the player needs to do is a few very rudimentary repetitious actions to attain it, once they get to it, another drops down and asks them to do more… but then the catch… instead of achieving these "goals" by running on the tread mill, you can instead just pay a single dollar and you instantly get to your goal!”

It’s safe to say Super Meat Boy on iOS won’t use any of these tactics, which Edmund goes further to say are “a slap in the face to actual game design and embodies everything that is wrong with the mobile/casual video game scene.” Point definitely made.

Thankfully, Team Meat capped off its blog post with confirmation that there would be eight level pads and would “rival the original” in terms of game world and scope. This is going to be a big one, and we’ll have a review as soon as it hits the store.

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