.You are a disgraced European Noble - now Colonial Governor, shipped off to the uncharted heathen lands across the Ocean by Royal Decree. Arriving at your "colony", you realize that your country (expecting your failure) has only managed to recruit a few families on a single ship with some potatoes, clothing, and tools. Ensure the survival of your country's citizens by quickly getting your agricultural and resource production up to speed - Can you turn things around while combating the harsh winter, unknown diseases, natural disasters, and lack of food to make your colonial venture successful? Or will you join the list of other failed colonies, their remains now only an archaeological curiosity?

In New Frontier, you're up against new foes and presented with new friends as you move westwards along the pioneering trails of the explorers. You'll hunt and farm all-new animals and preserve them for the winters ahead. You'll begin building up a military presence in your fledgling border areas and projecting power across the land. The BlackLiquid team, as always, will continue to release updates and optional add-ons to expand the Colonial Charter universe even farther, giving you an all-new game experience within Banished.

Will you survive, your Excellency? Or will search parties find nothing left of your settlement but broken pots and bones?

Note: CC:New Frontier does require a new game. We try our best to avoid this however some core assets had to be modified. We hope you will understand why when you see the large amount of additions/changes.

Compatibility & Important information:

- We recommend you first get the feel of this mod by using it standalone, as it is so big. However, provided that you know how to use the in game mod load order then this mod is compatible with many mods we tested; even when they show up as 'red' for conflicts - 'red' often just means 'over-ride'

- The example mods have been added in. This includes Leghorns, Lettuce, Fig trees and Apiary. Thank you to Shining Rock Software for these mods. (no, we didn't include those in our list of new things).

- Crash Troubleshooting: Activate the mod and any others you want, then exit the game. Your game should then work properly the next time you play. Visit ColonialCharter.com for full support.

Version 1.12 66 months ago

Version 1.11 67 months ago

** Save Compatible (from previous Maple Harpoon) **
- Fix for people having issues with crop workers.
Also includes balancing of:
- Shore house turtles and frog legs
- Tobacco -> pipe tobacco chain
- Wharf and Ship (all items)
- Crop Fields auto guess workers needed depending on the size of field you make, very similar to vanilla. Max crop size is 30x30.
- Bundling shed and Fire bundles much more efficient and effective.
- Increase of Inn & Garden storage size... from 1200 to 2000
Also includes cleaner code for the menus on the bottom right of page, this may fix some peoples "Pause Crash" issue that a very small percentage of people have reported on steam