The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.

The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.

Alignment. It might be better to wait until first level to pick an alignment. That way the pc's personality could be determined in play and it would be one less thing to worry about in character creation.

Herding dog - game needs stats for this guy. He's probably the toughest one in the party.

The game should probably include some random name tables. I need help making up names for the mass of 0 lvl pc's in a party.

The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.

No, the augur should just have two names: Hawkeye and bat-sighted. Because you are -1 to hit with a ranged weapon because of the "bad" sign you were born under.

The Birth Augur might be best left out as it only really makes sense if you have a positive bonus to your Luck. Example: Hawkeye doesn't make sense if I'm shooting at a -1 Luck penalty. Also, I was a bit confused as to when in the process to actually roll on this table.

No, the augur should just have two names: Hawkeye and bat-sighted. Because you are -1 to hit with a ranged weapon because of the "bad" sign you were born under.

The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.

Not a bad idea although I am trying to limit "choice" early in the game. This might just be me personally but I really like the idea that people can roll up characters in literally 5 minutes. Then you get to know the character as you adventure with him. The more choices are involved up front, the longer things take and the more a player tends to "always run the thief."

mshensley wrote:

Alignment. It might be better to wait until first level to pick an alignment. That way the pc's personality could be determined in play and it would be one less thing to worry about in character creation.

Hmm, not a bad idea. I've definitely seen the 0-level guys evolve over time. Maybe everybody starts out neutral then you "declare" at level 1...

mshensley wrote:

Herding dog - game needs stats for this guy. He's probably the toughest one in the party.

Often the critters do outperform their masters. I always give them d4 hit points, attack at +0 for d4 damage.

mshensley wrote:

The game should probably include some random name tables. I need help making up names for the mass of 0 lvl pc's in a party.

The final manuscript has an appendix with 400 random names...roll d4 and d%...I've got about 350 written so far and am still writing in new ones as they occur to me.

Clay Herder AC.10 HP.4S.15 +1 Staff Dog Iron SpikesA.12S.11P.11I.10L.13 +1 (Born under loom)Clay was the biggest surprise. I didn't make a single bad roll creating him but I ended up roll playing Shane the most.

_________________"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

The occupation table might be better with some choice involved. WFRP 1e has similar tables but you get to pick which one to roll on depending upon what kind of character you want to make and what your stats are. Maybe there should be a separate table for each stat so that way your high Int pc could roll up an occupation where that big brain would have been of some use.

Not a bad idea although I am trying to limit "choice" early in the game. This might just be me personally but I really like the idea that people can roll up characters in literally 5 minutes. Then you get to know the character as you adventure with him. The more choices are involved up front, the longer things take and the more a player tends to "always run the thief."

You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use". Tables like these:

You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

You could always say something like "After having rolled random abilities, roll 1d10 on the table that refers to your highest ability. In case of two highest scores, roll to determine randomly which table to use".

+d6. one chart good. six charts better.

I am getting behind this as well.

I don't know why, it's not that it's so important to me... but tonight i dreamt this ended up in the rules!

I don't know why, it's not that it's so important to me... but tonight i dreamt this ended up in the rules!

It's not "important" but more logical (the six tables vs. one table) than having a Dwarven Blacksmith with a 3 Strength and 17 Intelligence. How does he lift his hammer? (Or a Healer with a 5 Personality.) There are gamers who will have difficulty swallowing those inconsistencies.

As encouraged by Joseph, I will run the rules as written several times initially (assuming I can get a gaming group together)....but it seems likely I'll adopt the 'six tables concept' swiftly into my game once house ruling feels appropriate.

It's not "important" but more logical (the six tables vs. one table) than having a Dwarven Blacksmith with a 3 Strength and 17 Intelligence. How does he lift his hammer? (Or a Healer with a 5 Personality.) There are gamers who will have difficulty swallowing those inconsistencies.

If he had a higher strength score, he would be making a living as a blacksmith instead of gallivanting about the countryside risking death and dismemberment.

There are always people who seem to have chosen the wrong profession for their personal skill sets (like the doctor with no bedside manner or William Hung).

Now that I think of it, I knew a guy back when I was doing non-warranty Tier 2 phone tech support for a company that rhymes with Crap-ateway. He was another phone tech (and I use the term lightly). Not only was he terrible with customers (no patience, no troubleshooting skills, very little idea of how a computer worked, software or hardware)...I'm almost 100% positive that he didn't own a computer.

I don't know what in life he was good at doing (aside from being on welfare while being employed at Crap-ateway) but it sure wasn't tech support.

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