Plot (SUBJECT TO CHANGE)(I can write better than this and I will re-write it as soon as i finish this sort of rough draft)
As a normal villager, you realize that you want to start becoming someone special: a hero. You want to learn things tht normal villagers do not learn. Luckily, you soon meet a traveler who says he will teach you the ways of magic, and knows of other people in his village who will teach you other skills. You follow him to his village after he accompanies you over night at your house. When you get to the traveler's village, you learn his name is Draumbor. He introduces you to the people he mentioned earlier to you. They are: DÃ¼ril the warrior, Fraout the Cleric, Hiden the Druid. He was Draumbor the Wizard. You notice a strange looking man wearing a black robe wandering around with a dagger, and you ask Draumbor who he is. "You don't want to meet him. He is not a kind man. He knows the ways of rogues." (you then pick what you want to learn and then go on from there.)

I added a plot for those who havent noticed. (it's not finished yet, but i can't think of anything else. i think i want this rpg to start from here, and then you can pretty much do whatever you want afterwards.)

Hmm, this sounds rather genric (the classes, plot and setting), which might be ok if you were coding your own rpg - which your not. You should have some kind of gimmick / special feature / story setup, that grabs the players interest, and then keep their interest with other features like a good story, a interesting world, believable characters, ... .

Something which (I think) might be interesting (but not necessarily easy) to do, if you want to do a rpg focusing on leveling and character growth, is to do a game focusing on "life simulation" i.e. the events in the game and the endings will be influenced (in some noticeable degree) by the players actions and choices from the start until the end of the game. In-game actions could determine the characters life after the end of the game (the ending), e.g. does the character become rich, noble, does he/she remain a farmer, become a hunted criminal, does he/she marry the prince / princess / other love interest, ... .

your idea is basically what i am saying with the plot. you just start off with someone teching you basic skills, and then you decide what happens beyond that. your status (criminal, rich, poor, hero, etc.) would be determined by, how much gold, level, number of battles won/people saved, if youve stolen or damaged anything, etc. The people you meet and talk to, would treat you differently based on what your status is.

i guess my post was a little vague in that aspect.

i think this idea would also be easier to code than what you suggested.

The truth is, you have no plot. No gameplay concepts, uninspired monsters etc. no coding experience (whatsoever?). If you could maybe name a game that is similar to the one you have envisioned?... you say you want graphics and animation.

Do you have characters designed? monsters? environments?

You won't get anyone to build your game until you can convince them that it's really worth building. Story telling and world creation are important aspects, keep sharpening your skills, and come back with a little more.

well, i did mention that Oberin was similar in my other post and forgot to put it here. i also kinda want this game to be an "open RPG" where you can pretty do just about anything, and there will be lots of quests you can get and so forth. a plot isn't really required for this type of game.

wow, a mac only mmorpg...
The list of mac-only games is pretty thin usually, didn't expect something like this to be available. You want your game to be open-ended. (ala morrowind?) Have you put any thought into how it would be played. (diablo style) (final-fantasy style) (mario style) <-- I've never seen a game that combines the depth and customization of an rpg, with the interactivity and fun of, say, a mario game...