The course focus is on building 3D games and using Blender 3D and Unreal Engine 4.

This class will focus on the fundamentals of game development for electronic devices. The course consists of 5 phases, the initial classes focus on the Blender 3D user interface, scene tools, layering, importing, exporting and management of working with a large assortment of asset objects and images files.

First Phase of 3D Game Training

Introduction to Blender 3D Tools

Blender 3D user interface

Working in 3D space

Layering Objects

Importing

Exporting

Manage object and image assets

Modeling tools outline

Foundation Planning and additional Tools

In this course training …

We will cover Blender 3D user interface, scene tools, layering, importing, exporting and management of working with a large assortment of asset objects and images files. Planning and use of available optional add-on tools.

Second Phase of 3D Game Training

Modeling for 3D Games

Organizing Requirements

Prototype Layout

Output Considerations

Vertex manipulation and Density

Resolution & Object Scale, maps

Modeling in 3D

Cloning, modifiers, automation

Scene Development

In this course training …

We will cover in the second set of classes class will focus on the specifics of game assets, breaking down the systems in order to manage the complexity of objects. This phase consists of developing a plan, organizing required parts, prototype layout, Modeling 3d assets for games, final out put considerations.

Third Phase of 3D Game Training

Animation in 3D space

Key Framing

Rigging Armatures

Animations and Actions

Shape Keys

Body Movement

Face Shapes

Camera Positioning

Scene Lighting

In this course training …

The Animation phase focuses on controlling the movement 3d objects through in sequence. This section is an introduction to assigning rigs to control basic movement. Assigning vertices using shape keys and inserting keyframes to create actions. The student will understand how Trigger animations and sequences of events. Student will also learn how to use humanoid rigs to stimulate.

Texture Mapping 3D objects

Defining UV maps

Color Value

Edge Values

PBR and Nodes

Defuse Maps

Normal Maps

Displacement Maps

Texture Painting Techniques

Merging Textures

In this course training …

The Material and Texture mapping phase shows how to apply images and patterns to simulate more complicated surface. This phase focuses on color defining of the models faces and how light move in a scene. First focusing on unwrapping UV maps, defining mesh limits, PBR maps, edge angle control. Applying basic color, texture mapping and texture painting.

Unreal Engine 4 Training Overview

Unreal Game Engine 4 Workflow

Logic

UE4 Overview

Asset Management

Importing Models

Texturing Mapping Advanced

Camera Effects

Particles

Menus

Music & Sound

Compile Output

In this course training …

This is an over arching coverage of the tools provided in UE4 to develop and export for specific device platforms. The course starts with a overview of logic systems, behavior models, and simple automated decision making of non-player characters. This also covers the simulation frame work, access of tools, asset management model. Model importing considerations for final game, action mapping characters and props. This phase focuses on advancedtexture mapping, Camera position in levels, Level layouts and adding and controlling menus.