I wanna be the Monochromatic

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Screenshots

Creator's Comments:

The more I think about this game the more I hate it; the second real room of stage 4 is by far the worst possible screen I have ever created. If you want to play this game, please reconsider; it's not worth grinding the cancer in this to get to the few saves that are decent at most.

Edit: I now absolutely fucking hate this piece of shit; I've deleted it completely from my MEGA folder and I will no longer hand it out to anyone who asks. I just don't want anyone to have to experience what pure concentrated cancer is through this abomination.

5 Reviews:

This is one of those games where the screens start off with no spikes then spikes are added each time you beat it. I really dislike this concept because the level design gets boring having to beat just slightly different versions of what you just played. I found most jumps to be very tedious and repeating the same weird super-F variation was pretty annoying, not to mention in the end you need to do a downward plane after one of them. Also without jump cancelling this game would be significantly harder. I did like the art style of the game, but overall I found the hard segments were trying to hard to be difficult which made them really unfun.

The squished t-bones and the save with the mini f like jump, a triple gate, and downward plane were the only reason why I gave this game a 70 in difficulty. That save I mentioned earlier will kill your hand if you end of getting stuck there for a while. I only recommend playing this if you can grind through those parts of the game and the rest is basically okay.

Wild difficulty curve. Suspect music choice. Black and white aren't colours, making the name "monochromatic" fallacious (as well as there being 2+ shades instead of just a single one).

Some segments feel difficult as though that's all they're trying to be, not caring about whether or not the player is having fun. People who enjoy doing repetitive, slightly altered versions of f-jumps and jumps structured for jump canceling (nothing mandatory but a hell of a lot easier to do with) will enjoy this game.

There are a couple interesting segments in it that don't rely on f-jumps and jumps that feel like success is luck-based. These segments are not very common here, but nevertheless were a nice relief.