EricM wrote:They're additive lol. Don't be doubting my math it's one of those little known boh pvp secrets. Confirmed with Dave a few weeks ago. I thought the same way you did until I realized seismic hits me a lot less often than 24% of the time through defends.. . .Think of it as a d100 roll. With 50% dodge and 30% block, the roll happens something like 1-50 = dodge, 51-80 = block, 81-100 = hithttps://www.venan.com/boh_forum/viewtopic.php?p=36314#p36314

Even if they are supposed to, do they actually work that way in the code?

Im for the two separate rolls, it just makes the most sense. Can't Block something that is dodged right. So a shield SW in safeguard would have about 65% dodge and 37% Block. Which would result in 21-22% chance of a hit getting through

Kenner wrote:Im for the two separate rolls, it just makes the most sense. Can't Block something that is dodged right. So a shield SW in safeguard would have about 65% dodge and 37% Block. Which would result in 21-22% chance of a hit getting through

That does make sense, that might be what he meant. Was a long time ago he explained it somewhere. I remember him saying if your dodge + block + defend could be high enough, there was no chance of not either dodging or blocking an opponent (if defending).

They are definitely additive. Eric explained (confirmed by devs), lets say you have 30% dodge and 15% block, there is 1 roll (say the roll is 0-100), If the value is between 0-30 then dodge, if 30-45 then block, 45-100 you are screwed.

For PvP, Eric had something like a 95% dodge or block while defending with his SW. The reason he asked was making it additive makes the tank SW much more powerful.