AI War Beta 4.050 Released!

Posted by Chris Park on December 15th, 2010

This one is another really long set of release notes, partly because it’s been several working days since we’ve done an AI War release — just due to timing, other obligations, the Tidalis updates, etc. But we’ve been working on AI War all throughout that time, too, which makes the list longer-ish, though not as huge as some of the recent ones.

Anyway, the big thing here is the rebalance of the bonus ships, especially a lot of the Neinzul stuff but also Spire stuff and base game stuff. Additionally, the experimental anti-bottleneck/anti-giant-fleet feature from the last version has been removed, as it just wasn’t working out. Thanks for all who tested with that and offered feedback!

This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you’ll see the notice of the update having been found
if you’re connected to the Internet at the time. If you don’t have 4.000 or later, you can download that here.

About Arcen (Ar-ken) Games

Originally known for our unusual and highly effective approach to RTS artificial intelligence in our debut title AI War: Fleet Command, we have since branched out into many other genres and styles of games.

As you can tell by browsing our catalog of titles, our interests are eclectic, and we have a particular affinity for blurring the lines between unlikely genres.