Silver-"Also, if I understand you correctly, you downloaded and installed BoS:SR, then you downloaded and installed the original BoS on top of that?"

No, I meant I installed Kotor Again and then BOS:SR again, in that order. To keep myself from ever making any mistakes of that sort, I deleted the origional BOS RAR file off of my harddrive as soon as I got BOS:SR.

By the way, I completed the mod on darkside, and enjoyed it thoroughly,

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However, When I take the quest to get an appointment into the Maintenance Level Admin's office to assassinate him (post Solomon's Revenge quest), I am wearing both parts of the Daemon Drexil uniform (the fakes that is), but I am unable to get the guards to let me in. I unequipped my lightsaber, switched to the origional Mask and Uniform I took off of Drexil's body, etc, and I still can't get in, I must be overlooking something.

"Hey look, I'm a sith! (Pushes a little kid to the ground).-Jess."

"No you're not, that wasn't even star-wars related, that was just mean."-Greg

"yes it was, I used force push, the force of my hand pushing against his back."-Jess

However, When I take the quest to get an appointment into the Maintenance Level Admin's office to assassinate him (post Solomon's Revenge quest), I am wearing both parts of the Daemon Drexil uniform (the fakes that is), but I am unable to get the guards to let me in. I unequipped my lightsaber, switched to the origional Mask and Uniform I took off of Drexil's body, etc, and I still can't get in, I must be overlooking something.

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If you're wearing any combination of either the replica or authentic Daemon Drexl mask/uniform then the guards should recognize you as Daemon Drexl the moment you speak to them, and when you click on the locked door, they should allow you to enter.

Originally BoS:SR's contribution to SWKOTOR's opening titles wasn't going to be the movie style poster featured in the final mod, and was a different image altogether. Although I ultimately decided against it after determining that it didn't fit the mod thematically.

You can check the image out at the link below and decide for yourself if or not I made the right decision to replace it with the movie poster image.

So after installing BoS:SR and then installing Shem's mod on top of that, did you remember that the appearance changes won't show on Sith students unless you're visiting those areas for the very first time?

Yes. What happens is that when you should encounter a Sith student intimidating three Sith hopefuls, he's not there at all. When his VO starts up, the game freezes the crashes.

spoiler:

Oh, and another bug I forgot is that if I attempt to use security skill to open the room with the Shadow's Bane, I can succeed but the dialog from Mec'Hanic never happens preventing me from completing the game.

Been playing Solomon's Revenge, some of my impressions:

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You definitely have the KOTOR horror story feel going on. I really like it, especially the Residential Level in the Mining Facility, with the endless knocking on the door. When Solomon says, "Arise. Become greater beings." I expected all the corpses on the floor to get up and attack me. It's rare when I actually get nervous from a game. You definitely used the effective technique of using silence rather than scary music.

The Elevator System in the complex is also well done.

I liked fighting the Sith Chastiser, as well as the concept in general. My PC and Shadow actually got killed, but fortunately I had HK-47 and he succeeded where two Force-users could not.

The skins for the levels are especially well done. You seem to have expertise in everything modding related.

Backwater Entertainment was amusing. Since I try to avoid DS points in order keep my LS master (and also since I can easily cast Dark Side powers with little drain on my FP), I actually avoided tripping the Cathar Slave. You seem to like the theme that the Dark Side is a quicker road to a place that the Light Side will take you to anyway, given the minor task on the Orion with the droid parts.

The feel I'm getting from you regarding the Brotherhood of Shadow itself is that you redesigned them not to be a collective of spirits who united together in a Rakata mind trap, but a collective of spirits so evil and horrifying that they make the Sith look like teddy bears. It's an interesting revision, but it did take away some of the interesting philosophical questions present in the 1.07 release of BOS. Still, it is a pretty scary feel.

The VOs are very well done, with the exception of one of the miscellaneous Czerka employees that sounded distorted. Not sure how much I liked Telena's Voice Actress but I'll wait until hearing more of her before making my final judgment. Kobayashi is awesome, in fact one of my fellow members of Team Hssiss wanted me to ask you for some contact info. We'd like to have him do VOs in one of our mods.

In conclusion, I really like, no...LOVE what I'm playing.

I'm at the mining tunnels. I'll post more as I progress.

As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

When you equip those red sith uniforms to kill that sith master, I went down to the Maintence Level and talked to the Sith Trooper who stands near the door what would live to the Korriban Wastes. The bug is that he says "civillian" to me, even if I have Sith Armor on. Well, that's it. Not a big one, but still....

Oh, and another bug I forgot is that if I attempt to use security skill to open the room with the Shadow's Bane, I can succeed but the dialog from Mec'Hanic never happens preventing me from completing the game.

I'll add it to the list.

Quote:

Originally Posted by DarthDac

I found a little bug Silver:

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When you equip those red sith uniforms to kill that sith master, I went down to the Maintence Level and talked to the Sith Trooper who stands near the door what would live to the Korriban Wastes. The bug is that he says "civillian" to me, even if I have Sith Armor on. Well, that's it. Not a big one, but still....

That's not a bug, just an oversight on my part.

Quote:

Originally Posted by Queen of Night

I have finished play this Mod and he was very good, but my Problem is:

Carth and Canderous to be missing. The Potraits are empty after the Mod.

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They are automatically re-added to the party when you enter the mining tunnels on the journey back to Dreshdae. Have you passed through the Mining Tunnels yet?

The main part of this mod is awsome (if I go into detail I probably will give away to much
My favorite side quest is when you disguise as Daemon Drexl and meet with Zeven Etta and his gaurds come out and are afraid to attack you so attack him isntead that was an awsome quest.

I played through BoS:SR(only that non-canon footlocker remains but I WILL find it!) and got some impressions:

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First of all, I've never seen any mod like this before, this is just perfect and I can't imagine how much work was to create this mod.

Even the beginning was scary, how the Ebon Hawk looked, Shadow was alone, a ??? guy running around the ship() and sounds everywhere. Kobayashi is awesome, somehow reminds me of Han Solo. When he killed the waitress and asked for another drink it was hilarous

The czerka modules are quite well done especially the placing of the placeables and other stuff. That Residental Level was REALLY scary, especially when suddenly some miner appeared from nothing just ran somewhere and then disappeared.......And when I switched on the camera.......a guy running in a corridor. The mining tunnels were good too, and Matilda was cute

The Korriban Wastes were amazing, first time I thought they were all new modules. Later I realized that there are Tatooine and Dantooine modules.

I always loved reading about the Mandalorian Wars and now I could play it! Taris was amazing, when the Mandalorians attacked in 3 waves and then I had to fight Solomon for the first time. I can't really say anything about Mandalore's capital ship, except: AMAZING. Where Mandalore was, the view was amazing.....(Anyway have you done that battle in the background with an animated image or what?) The duel with Mandalore was epic.

Allright I skip some parts, I won't bore you all day The Temple of Shadow really reminded me of TSL. It was very realistic and well textured. I don't exactly remember how my character ended up in a cell, but when I Verbal freed me and I had to fight my way through those Shadows, it was brilliant. The Republic Theme music really fitted that situation.

If I remember correctly I had to kill Solomon 3 times(only in the end) that means, I had to beat a guy with 1560 HP since he had 520 HP and regenerated. It was scary when the view was so close to Solomon's face and his eye turned white. Also it was said when Kobayashi almost died. I thought it was the end

The fights with Akirakon Sin was awesome. The last battle with my party members was a tough one though.

It was a great idea to play as Akirakon Sin, and kill the Guardians

The only sad thing in this, is that all of them Mec Han'ic,Kobayashi and Sera Degana are gone They are much better than those boring original ones.......

I'm at the big battle with Solomon after fight through the Brothers of Shadow to reach Shadow/Matilda/Channa Mae/Sera Degana. He is WAY too powerful for me. What attacks are especially strong against him? I'm using the K1 Force Powers Mod V2.0 in case that impacts anything, but my Force Powers don't work against him (they barely do any damage 'cause he resists them). Do I need to use Force Breach to get rid off his Force Resistance/Immunity, or does something else work?

Note: I have rarely, or rather almost never, asked for help on a mod or video game. Silver, I have to say you've made some pretty challenging enemies.

As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

I'm at the big battle with Solomon after fight through the Brothers of Shadow to reach Shadow/Matilda/Channa Mae/Sera Degana. He is WAY too powerful for me. What attacks are especially strong against him? I'm using the K1 Force Powers Mod V2.0 in case that impacts anything, but my Force Powers don't work against him (they barely do any damage 'cause he resists them). Do I need to use Force Breach to get rid off his Force Resistance/Immunity, or does something else work?

Note: I have rarely, or rather almost never, asked for help on a mod or video game. Silver, I have to say you've made some pretty challenging enemies.

What I would suggest is to pick all life support packs you can through the game.

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When I was confronting Solomon I had about 50 life support packs and at the end of the duel I had 37 So try it with Life Support Packs and powerful weapons.

EDIT: Oh and for the attacks, I think Master Power Attack and Master Flurry works good

now i'm angry that the shadow leaves in the end and now i have an empty slot and no one to fill it (growls) and i want her back @#$%@#$$@#$@#

Edit:

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is there a way to get her back after the mod is over at all wait let me guess i have to play it all over again to get her back

Deleted your off base reply posts and copied your actual question here, if you can't follow the thread makers instructions about asking questions correctly and using spoiler tags, then you will get in trouble. You have posted here since 2006 and can't use tags? Give me a break. If you want to post around here you ought to learn them and use them. -RH

Well, I managed to get through that part of the game and I finished the darn thing.

I do think, Silver, that if you make a patch you should lower the difficulty of the mod. I only won because I was on the easy difficulty and even then it took me seven tries to

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defeat Akirakon Sin when he's inside your head.

I plan to do a full review later, but I will say that throughout this very long mod there were times when it did not feel like the mod I was hoping for. I am pleased to say that in the end it turned out to be exactly the mod I was hoping for. There is nothing I would have done differently.

10/10. Still looking for the

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Non-Cannon Footlocker

.

As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

I do think, Silver, that if you make a patch you should lower the difficulty of the mod.

Well I could finish it with a bunch of Life Support Packs and Normal Difficulty. I don't think that Silver should lower the difficulty

EDIT:
I'm sorry if anyone asked this before but,

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When I'm assasinating Zeven Etta I'm supposed to put those explosives somewhere near him. There's a footlocker in the room but that doesn't do anything. In that room,there's nothing more either what I can use. When I talk to Etta, there are only killing options, so where can I put those explosives?

Well I could finish it with a bunch of Life Support Packs and Normal Difficulty. I don't think that Silver should lower the difficulty

EDIT:
I'm sorry if anyone asked this before but,

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When I'm assasinating Zeven Etta I'm supposed to put those explosives somewhere near him. There's a footlocker in the room but that doesn't do anything. In that room,there's nothing more either what I can use. When I talk to Etta, there are only killing options, so where can I put those explosives?

i hate when the shadow leaves the party please revise this in the patch because some people are really as irratated as me still if my idea works when i get to the waste i won't finish the rest of the mod

Fixed tags, if they weren't there you would have been infracted for this, but even still you are responsible for posting a post against the modders wishes that was visible, you have to check and make sure your post is hidden if you want to discuss story elements otherwise delete it and ask someone for help on how to do so (My PM box is always open so are the other staff's). -RH

after you play as arkanion Sin and fight him he appears as Shadow with bastilas slave outfit

and after the battle in your head with arkanion Sin, when you find out that that arkanian (forgot his name ) is alive Verbal appears as evil Vandar

and before you ask no i do not have any mods installed wich use the appereance.2da file

PS: great mod finished it yesterday!

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only thing i don´t like is that shadow leaves at the end!

and 1 last question what font did you use for your BOS logo?

Have you tried reinstalling the mod after deleting the current appearance.2DA in your override folder?

Also, the font used for the Brotherhood of Shadow logo is one called Army of Darkness, which incidentally... is from the movie Army of Darkness. :P

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Originally Posted by jedi7000nathan

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i hate when the shadow leaves the party please revise this in the patch because some people are really as irratated as me still if my idea works when i get to the waste i won't finish the rest of the mod

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Why do you continue to post elements of the mod's ending without the use of spoiler tags? RedHawke has already warned you against this, and I would strongly advise that you take notice of him. And in an answer to your question, the ending will not be revised, nor will the difficulty.

Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!