Introversion's Mark Morris has gone through how to develop an idea, prototype it and approach publishers. Now, you're ready to negotiate a deal and Mark is on hand to give you a guide on what to expect, complete with some entirely fictitious examples...

Introversion's Mark Morris outlines the next stage; you've got an idea and a prototype, but what's next? Approaching a publisher, of course - but is that the right path for your game and what can a publisher do for you anyway?