Originally Posted by Irien
The movement to free-roam/realtime resulted in almost arcade-like spamming of the "shoot" key, mowing down waves of palette-swapped goblins, with the odd meteor strike thrown in for mass extinction. Fun, certainly, but hard to escape a sense of sillyness which magazines tended to pick up on in poor reviews.

Perhaps I'm missing something, but I don't see how the style of combat had anything to do with those games using a real-time movement system. They could have simply used a lesser amount of enemies and made them stronger instead.