Graviton X and Unity

Getting to grips with the engine of choice for Graviton X: Unity. Loving the interface so far and the way everything ties together.

Already got a very basic prototype working based off of the 2D platforming tutorial from the Unity resources. A lot more work to be done on refining it and introducing the mechanics that I need for the game. Will upload a prototype at some point once the basics are in place for the Graviton weapon.