Ahab is a small project that my friends and I have been working on. It's a minimalistic, first person, sea monster hunting game.

As you can probably tell, it's inspired from Herman Melville's Moby Dick. We started the project in October, but then we all got jobs and production slowed down. I scrapped the code a couple months ago and rebuilt everything. I'm praying this 7day game jam will be a push for me to get the core loops polished enough to show it to you all.

Gameplay: Sail the open sea and hunt for the legendary white beast. Avoiding icebergs as you track and search for surfacing. Trek carefully though, you are being tracked as well.Only with your mix of Harpoon, Sea Mines, and Cannons can you attempt to understand and conquer this legendary beast.Ahab will tell his story of obsession and starvation for revenge as you embark and clash against the Moby Dick.

New stuff:Text Triggers not all text is in, but someMouse Sensitivity to make our writer, Ray, stop complaining Splashes under the boat (I think that's new) when Moby is above Sea LevelAudio! Seagulls Moby groans Ocean Music - placeholder The DJ Script, for out music loopingWeapon bug fixesBarrelsOther stuff that I'm too tired to remember

Moby right now has 3 attacks Attack from below Circle and Close Straight Away

Anyhoo, still lots of work to do but it's getting there.Moby's attacks need a lot of tuning I feel and I also want to add whales to hunt during quite moments.