Special 1: Overpowering Assault (Cooldown 3)
FINAL TEXT: Deal Physical damage to all enemies and grant all allies Offense Up and Critical Chance Up for 2 turns. For each enemy critically hit, grant Protection Up (10%, stacking) to each Galactic Republic ally for 1 turn. This attack can't be evaded.

Leader: On the Offensive
FINAL TEXT: Jedi and Clone allies have +30% Offense and +20% Critical Damage, and other allies have half that amount. Whenever an ally is evaded, they gain Advantage for 2 turns.

Unique: Righteous Fury
FINAL TEXT: Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn and his next attack deals 100% more damage.

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Replies

Hmmm. Simple upgrade. I was hoping JKA would get a major boost since he's one of the most fun toons to play when he got a rework last time.

I like that the expose weakness is gone since the game has shifted significantly since then. I wish the debuffs were 100% instead of 80% and bonus turn was at < 100% health which is more in line with the new state of the game like when Kylo Ren got reworked.

Either way, its a nice touch-up. Obviously, we are about to get a squad of GR toons, and we are missing some. I hope to re-run him in Grand Arena and other game modes again. He's a fun character to play

Hmm... I’m not sure. I would have thought he would have at least gotten a zeta. Oh, well, at least I don’t have to use a zeta on him. But why just a little touch-up when he could have gotten a mind-blowing rework?...

Oh. OH, I see what you’re doing, CG! This is gonna be leading up to Anakin’s Hero Journey, isn’t it? Well, I will be ready, I can guarantee you that!