->''I cause all of the trouble in terrorist town/But I've never been found out/Never been found''\\''Cause all of the trouble in terrorist T/I could fill up Facebook/With the friends I've deceived.''-->-[[https://www.youtube.com/watch?v=lSf_J5wS5lU "Too Much Fun"]] by boyinaband and LetsPlay/{{Mangaminx}}

''Trouble in Terrorist Town'' is a game mode for ''VideoGame/GarrysMod'' in which there are [[RagtagBunchOfMisfits a group of ragtag terrorists]] who happen to have trouble among them. That trouble, as it happens to be, is that some of their group are not as loyal as one might first think. 1 out of every 4 terrorists in the town have turned on the cause, and have united together for a single, simple mission: [[KillEmAll Let none live.]]

Gameplay is essentially a cross between ''TabletopGame/{{Clue}}'', ''VideoGame/CounterStrike'', and the often-forgotten crossover between ''Film/DieHard'' and ''Literature/AndThenThereWereNone''. As mentioned earlier, one out of every four terrorists is a traitor. The traitors' goal to is kill off all the remaining players before time runs out. Traitors can buy equipment such as body armor or a C4 with credits, but most importantly, they have the element of surprise. Even though the traitors are the minority of players, the innocents do not know who's a traitor and who isn't. To make up for this, they have a detective for every one in four players, who is capable of buying equipment and must try to weed out the traitors. It's up to the innocent players to find out who's a traitor using information from corpses and suspicious players to find out who the traitors are and kill them before they're killed themselves.

For more information, you can visit the site [[http://ttt.badking.net/ here]].

----!! This game provides examples of:

* ActionBomb: Some servers have the suicide bomb equipment for traitors, which turns you into one.* AlliterativeTitle: ''T''rouble in ''T''errorist ''T''own, or "TTT" for short.* AlwaysMurder: Duh.* ArtisticLicenseBiology: Shooting someone doesn't leave DNA on their corpse; this is a case of AcceptableBreaksFromReality in order to make things fairer.* AscendedFanFic: Was originally just a [[GameMod mod]] before Garry made it an official game mode.* BatmanGambit: Part of the game is predicting other players' actions - for example, moving an unidentified body into a conspicuous position so another traitor can light up the innocents that flock to the corpse. Of course, there are always the wild cards that [[SpannerInTheWorks are nearly impossible to predict]].* BeneathSuspicion: Skilled traitors are usually able to pull this off.* BerserkButton: Killing someone for no reason, also known as Random Death Match ("[=RDMing=]" for short), ''will'' get you slain for a few rounds or banned from servers.* BlatantLies: Played for Laughs with the end quote: "The ''Lovable, Innocent Terrorists'' have won the round." * BoomHeadshot: Headshots will stop the murder victim from screaming.** Sometimes, a headshot is even accompanied by the ''VideoGame/UnrealTournament'' announcer's "HEADSHOT!" for added effect.* CassandraTruth: You can see a guy knife eight others in the back, watch him turn his attention to you, and then scream out his name over the mic multiple times as you're being murdered, and people ''still'' may not believe you. Then again, they might just not hear you because you were cut off by dying. Or they didn't understand whose name you said. Or they just did hear you but aren't alerting the traitor to the fact that they know. Or they might have muted you. [[OverlyLongGag Or just don't care at all.]]* CombatPragmatist: The traitors are highly encouraged to be this. Fighting "fair" is a good way to get themselves either killed or called out and risk having a [[ZergRush whole swarm of innocents]] hunting them down. * CowboyCop: This often happens if a detective or an innocent begins gunning down their colleagues without good reason to be suspicious. This typically leads to the shooter being slain (as in forced to spectate and killed for a round or two) or banned.* CrowbarCombatant: All terrorists are given a crowbar with which they can melee people or push them off ledges.* CutHimselfShaving: "I fell." Although, given ''VideoGame/GarrysMod'''s terrible LadderPhysics, the above excuse is often completely true.* DeathByFallingOver: The crowbar has a 'nudge' attack, allowing Traitors to push unsuspecting innocents off ledges. This can be impractical due to some turning around almost immediately after they're pushed off a ledge and seeing their killer's name, then blurting it out to their fellow innocents. Against AFK players, however, this becomes a fantastic way to eliminate them before they get back without attaching DNA to the body.* DemonicPossession:** Objects can be possessed by players who died in the round. Certain props can even be manipulated to kill (or at least cripple) people. Some maps even have prop obstacle courses to give spectators something to do while waiting for a new round.** There is also a weapon called the 'Poltergeist' which attaches an invisible thruster to any physics prop and sends it flying at other terrorists. If that weren't enough, it also [[StuffBlowingUp explodes.]]* DifficultButAwesome: Many of the traitor weapons fall into this:** The C4 is incredibly loud, and if defused, it ''will'' give you away. However, if planted properly, it is possible to kill ''everyone that can hear it''.** The silenced AWP only has two shots and high recoil, but is surprisingly useful in the hands of a skilled marksman as it's a one shot kill.** The Newton Launcher deals no direct damage, but where it hits, it functions as a silent Discombobulator grenade, sending anyone unfortunate enough to be near it flying. On maps with hazards such as lava, long drops, or pitfalls, a good Newton Launcher can be more effective than C4.* DisposingOfABody:** One particularly useful aspect of the Magneto Stick is allowing traitors to move bodies to more out-of-the-way areas, or where they're entirely unreachable.** The FlareGun equipment will burn and completely remove a body, leaving no trace of it, but it makes a distinct sound as it's fired, and it leaves a giant burn mark on the ground. If you try to identify a body while it's burning, the body will be too hot to inspect anyway.** Some custom maps include a way to dispose of bodies such as meat grinders or furnaces, although there is usually some drawback.* EagleEyeDetection: Detectives can gather more information from inspecting corpses than regular innocents, such as who they last saw or their last words before they died. This isn't always something that works in their favour, since a skilled traitor will shoot someone from behind while they're staring at someone else, make their escape, and let the detective make the wrong conclusion.* EyeRemember: Detectives are able to do this.* FieryCoverup: The flare gun allows traitors to dispose of corpses, which contain ''a lot'' of evidence, by burning them. The only flaws of burning a body is that the flare gun has a loud, recognizable 'fwip' noise, and the burnt body leaves a large burn mark on the ground.* FinalGirl: Happens often towards the end of each round.** ItsQuietTooQuiet: A good sign you're the last innocent alive is when no one is talking or using public chat anymore.* {{Griefer}}: Many players will just start indiscriminately killing everyone, even if they're not traitors. This is a ban-worthy offense (termed "RDM" or "random deathmatch") since this undermines the whole point of the game.* GrievousHarmWithABody:** If you attach a Poltergeist to a body. Or use it to break something that causes death when broken (such as a panel that causes an airlock to open on a spaceship map). Taken even further with a traitor item that drops an unidentified body, but explodes upon someone trying to search it.** On maps with a destructible environment, since dead bodies being flung around generates physics damage (however small), one can use them to break props or otherwise cause mayhem.* HollywoodSilencer: Traitors can purchase silenced pistols. Even better, when they land the final blow on someone, they die silently.* ImplausibleDeniability: It's not unheard of for traitors to claim they're innocent, even if they're shooting at others or their DNA has been found on the body of someone who genuinely wasn't a traitor.* IncrediblyObviousBomb:** The C4 gives off a very distinctive beeping noise, signaling anybody who can hear it to get the hell out of wherever they are. Failure to do so ''will'' get you killed.** Even better, on some servers, right before a C4 or [[SuicideAttack Jihad]] goes off, the last thing you hear is: '''[[OhCrap "LALALALALALALALALALALA"]]'''.** Sometimes it's [[LeeroyJenkins LEEEEEEEEEEROOOOOOOY JEEEEENKIIINS]], which can be quite fitting considering the traitor has probably just rushed into a field of enemies, potentially getting your traitor buddies killed in the process.** The SLAM, a mine with either Remote or Motion-Detect settings, is a large black box that can be attached to the floor or walls. If placed out in the open, it is easy to see and can be destroyed with a couple of gunshots or an incendiary grenade. But clever Traitors tend to hide MD [=SLAMs=] around corners where you could not conceivably see them until it is too late, or drop Remote [=SLAMs=] behind them if they know they're being chased, so that their victim has no time to react.* IKnowYouKnowIKnow: Many discussions quickly degrade into accusations of lying and mind-games. A common rebuttal to some assertion or statement is "That's what you ''want'' us to think!" or something similar.* InterrogatingTheDead: A lot of it.* JokeWeapon: Some maps have a Bubble Gun [[ExactlyWhatItSaysOnTheTin that fires bubbles]]. It either spawns normally or can be purchased by anyone through a credit store. This usually results in everyone treating the wielder as a "Traitor" by jokingly proclaiming that they have the strongest weapon in the game.* KarmaMeter:** Serves as a punishment for team-killers. The lower your meter, the less damage you do. Some servers automatically kick or [[CriticalExistenceFailure kill]] players whose karma drops too low. Many people don't care, though, and due to the above-mentioned "element of surprise" factor and trolling, it can be rather hard ''not'' to engage in some team-killing by mistake.** In practice, the KarmaMeter serves to punish the would-be victims of RDM more than it does the person trying to RDM, since in killing the rule-breaker they lose more karma for killing them than their attacker does for wounding them.* KillItWithFire: The only way to get rid of a corpse, aside from putting it somewhere unreachable, is to burn it. (Unless the map happens to contain another disposal method.)* LadderPhysics: Many a terrorist has died by trying to go down a ladder and instead plummeting to the ground.* LethalJokeItem: Some servers have these as possible terrorist weapons. Two in particular stand out: a watermelon cannon, and a simple molotov cocktail. The melon cannon is capable of reducing anyone hit with it to LudicrousGibs [[OneHitKO in one hit]], and the molotov, while expected to be dangerous, is usually not expected to detonate when thrown with an effect similar to a tactical nuke.* LookBothWays: A certain popular map[[note]]ttt_67thway[[/note]] has cars endlessly zooming across a road, and many a terrorist has been mercilessly ran over by them. It doesn't help that the cars in question are completely silent and appear out of nowhere.* MakeItLookLikeAnAccident: Well, you can certainly ''try''.* MurderByMistake: Often the result of assuming people to be traitors when they aren't.* NiceHat: Other than the fact that they're clearly labeled [[color:blue:DETECTIVE]], Detectives can usually be identified by the stereotypical deerstalker hat they're given. If they are shot in the head, it falls off.* NoodleImplements: Since there is almost no plot to the game, the map itself, sometimes. What does a MacroZone have to do with terrorist organizations?* {{Poltergeist}}:** Objects can be possessed by players who died in the round. Certain props can even be manipulated to kill (or at least cripple) people. Some maps even have prop obstacle courses to give spectators something to do while waiting for a new round.** There is also a weapon called the 'Poltergeist' which attaches an invisible thruster to any physics prop and sends it flying at other terrorists. If that weren't enough, it also [[StuffBlowingUp explodes.]]* RedHerring: The Decoy, which Traitors can buy, is meant to provide innocents and detectives with useless, incorrect information.* RedHerringMole: Happens ''a lot''; most of the time, it's unintentional, [[{{Griefer}} but there are exceptions]].* RightUnderTheirNoses: How traitors should try to play.* ShortRangeShotgun: To an extent.* SniperPistol: Lampshaded in an Honorable Mention Achievement being called "It's Like a Tiny Rifle", given to a player who has killed many other players with the Desert Eagle. You can actually do this, but you have to use ironsights, and it's tricky.* SomebodySetUpUsTheBomb: The Traitor(s) did. Should the innocents risk their lives to find and defuse it for Detectives to gather the DNA, [[ScrewThisImOuttaHere run]], [[TakeAThirdOption or does]] [[FailedASpotCheck everybody fail to know it's there at all]]?* SuicideAttack: There's a common server mod that allow traitors to buy [[ActionBomb suicide bombs]].* SuspectExistenceFailure: It can have this happen as a traitor kills a suspect or even more likely the innocents killing off a suspect who was actually a innocent.* SuspiciouslySpecificDenial: Some people really like to insist that they aren't a traitor, and sometimes non-traitors really like to act like they are one...* TelevisionIsTryingToKillUs: Or rather, Let's Plays Of The Game Are Trying To Get Us Banned. In short, people like LetsPlay/{{Seananners}} and LetsPlay/{{Pewdiepie}} do a lot of things, such as killing people for bad reasons or talking with friends about what's going on through an outside channel like Skype (also known as "ghosting", though this is mainly a problem if you talk after you're dead and give away details of the match), that will get you banned pretty quickly from most servers. In short, most of the people you see online playing this game are the ''last'' people you want to emulate when playing it with total strangers.* TenLittleMurderVictims: The premise, though some traitors unwisely choose to ditch this for an excuse to turn the round into a blast-out.* TimeBomb: The C4.* VillainsActHeroesReact: This is how the game is supposed to be played; however, {{Griefer}}s [[SubvertedTrope subvert]] this mentality ForTheEvulz. Another possible subversion is the process of elimination during the endgame when all the deaths have been confirmed and the number of possible suspects is equal to the number of traitors remaining.* WeAreStrugglingTogether: Teamwork between innocents is regularly undermined since nobody knows who the ''real'' innocents are. A sufficiently paranoid and trigger-happy group can often wipe themselves out while the traitors just watch and PassThePopcorn. * WireDilemma:** Anybody trying to defuse a C4 without a defuse kit has to pick from ''1 out of 6'' random wires. Killing the traitor that planted the bomb and inspecting the corpse will reveal the correct wire, but Cutting the WrongWire will cause the bomb to instantly explode.** This depends on how long the C4 was originally set for. For every 45-second increment, another wire turns lethal, with the max of 10 minutes making 5 out of 6 of the wires lethal.* YouKeepUsingThatWord: Many people assume that the bad guy(s) is called the "terrorists", a mislabelling that is perpetuated by many Let's Play videos. In actuality, ''all'' the players are terrorists and they are trying to find the "traitors" among them. The general rule is to just call everyone a "T," or an "Inno."