I just realized I haven’t replied to this thread in like a year. My PC broke and macs aren’t all that good (because of lack of MS paint, ofc) but I’ll try to find some good spiriting software and get back into it.

Nice man. I always love your armors, they look really cool.
And I also like the specific crosshairs for the guns. The Pistols and Lazers really get a sense of accuracy, while the shotguns and SMG’s feel a lot less accurate. Not sure about the rifles, though. Could be either.
Could you tell me, btw, what those robotic arms are?

@ramos I like the new cars, especially the red one. Also the lazer is cool and I like the different reticles for different guns like HQ said. Although I have a question about the lazer, what is the small box attached to the lazer by a wire? Also one thing kind of bothers me, in the first picture higher up the page, I think its a security camera in the upper left, but it kind of looks like its from a side-view perspective instead of a top down. Also, just a thought, I don’t know if you were planning to do this, but maybe you could make the camera rotate around the always face the player as if tracking its movements, for just added details.

I haven’t worked on this in a couple of days, due to moving and college classes starting back up, but I figured I may as well post it here.

This is a mockup for the game I’m working on. (The top-down shooter that I kept changing the theme from jetpac man to whatever) however, I think I finally found a theme and style that I like and am comfortable with.

Everything is pixel art except maybe the trees (I used the circle tool for the trees, I don’t know if they count as pixel art).

Yeah, that would be good, and you were right, it is a snake. They are gummies. Basically I decided the story will be that you are the “candy man”, you make your world famous gummie candy from the gummie creatures you catch, your main goal is to capture the king gummie which will yield a large if not never-ending supply of candy. I will probably make some more of the enemies in the next few days.

Yeah, that’s sommin a lot of beginning pixel artists do, they make the mistake of zooming and drawing their pixel art keeping only that zoom in mind.
What you have to do, is zoom in and keep thinking if it looks good zoomed out. For example, the eye of the parrot or whatever it’s called looks really strange this way, but zoomed in it looks better. Now, if you just zoom in and edit it and then zoom out again to see if it looks good, that’d be better.

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