World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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...is sheer lunacy. More bolt action rifles? In a game where the targets warp more than the Enterprise?

All I can do is laugh...

BEF infantry brigades get 57 SMGs. French get 40? What's up with that?

How many do german infantry brigades get?

The purpose of reducing specialty classes across the board was to produce better battles and make these units more valuable. Good side affect is more free players can jump in and play as well, and the rank access for inf classes have been adjusted as well.

All of those numbers were balanced out through a "currency based" spawn list, there's historical cost values associated with each weapon and such. This is all part of testing to see how we can make 1.36's eventual brigades a bit more historically precise.

In terms of your attitude here in the forums, it's unbecoming and incredibly unproductive. If you want a response from me going forward, change your tune.

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Mo XOOM did say its all part of testing.....so maybe just give it a chance before rage unsubbing. You have been here long enough to know how things work so dont jump the gun.

That's exactly correct. I can't help Mosizlak for having a moment, and I will not respond to it. We have bigger things to consider and being irrational reduces any influence on producing a positive outcome.

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I for one fully support our flags becoming more historically accurate and differentiated. Fighter and Bomber squadrons could also use the same treatment when the time is available for that. Keep up the good work Rats.

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It sounds like this is the first step in CRS's goal of making brig composition more historically accurate. For better or worse, sounds like there will be a move in this direction over time. Will be interesting to see how far they take it when weighed against balance.

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It’s far from a “complete disaster”. Rage unsubbing is never productive or helpful, they are trying to improve the war game and you leave at the drop of a hat. Rifles should be the main weapon by a significant volume for both Infantry and Armoured Brigades, full stop.

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That is totally unfair why do we not have are grease gun say 35 mas and 15 grease gun per inf bde sounds fair to me

M3 grease gun should not actually enter into the game until tier 3, really tier 3.5 or 4 but we dont have an RDP tier past 3 yet.
The M3 did not even exist yet, not even in prototype.
Sten should not exist in the game until T1 as it was sometime in 1941 that it was deployed into use.
Neither existed in the T0 time period, neither should have really ever been in T0

Germans have the MP34, which is a pre war smg, and the MP40 which is the axis answer to the MP34 being too costly and slow to manufacture and was also deployed into use much before april 1940.

They both shoot the same ammo and have similar performance, it isn't like one is a 9mm pistol ammo gun and the other shoots 8mm rifle
and having both in T0 is historically correct.
No strange advantage going on there, it is almost like having the same thing in 2 different colours.

And the Italians are eventually a stand alone faction, and they have their little smg as they predominantly used their own infantry equipment.
It is also a small pistol caliber weapon.
The Breda has very similar performance to the MP34 and MP40
The MP40 of course sacrifices some firing rate and accuracy to faster cheaper mass production
But over all, 3 different visual looks with very similar killing performance.

Nothing out of sorts there, and no strange advantages given or taken away.

The french SMG for the period was the MAS.
It trades caliber for firing rate, which is higher than the MP34 even.
It has a shorter effective range due to lower velocity, but again that has little bearing on much unless you are a master of headshotting someone with an SMG at 200 yards.
So it trades some KE potential for a larger possibility of hits, or multiple hits.

The BEF use the M1928's that they had received from the US in somewhat large quantity
which sufficed until they designed and completed the Sten.
It has a bit of edge in the rate of fire over the axis SMG's and it largely wins the caliber war, meaning it has more per bullet potential
to inflict a fatal amount of KE, though it falls behind in range due to the lower muzzle velocity, 165 yards effective as compared to the MP34's 220 yards.
None of course give much guaranty of putting a bullet into something at their max effective range.

As far as being hit by it, it carries the most potential lethality in KE AND a high firing rate, which may make it more shaky
but also the most deadly of all the SMG's in game until the US fielded M1 Thompson

That is what those 2 parties had to use for SMGs in the T0 time line, nothing strange there, no one getting screwed or nerfed

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Agreed that number of SMGs should be equal between the two sides. But I wouldn't jump on the conspiracy wagon and assume something nefarious is afoot. Probably there was a goof in the math and there ended up 5 extra SMGs. I highly doubt that will make the difference between winning and losing. But yeah, it should be equal.

As for the number of rifles it should be that way. WWII was a war that was fought primarily with bolt action rifles and later on with SMGs in greater numbers, but rifles and semiauto rifles in late war were the main infantry weapon.

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Yeah merlin well axis lmg shouldn't be fired from hip and should involve a2-3 man team like in real life to huh???

firing form the hip isnt a problem, all of them can be.

Firing from the hip while running around is the only issue in that aspect
with any of them.

The MG34 as equipped in game doesnt need a team per say.
Like the Bren and FM24/29, it would benefit from one.
More ammo, and flanks covered etc.

It uses the drum containers, you roll up 50 round belts into them, and if you are a p@nis, you go cherry picking all the leader belts.
2 drums in a carrier, 2 carriers on shoulder straps, one on each hip.
Idea i guess is supporting fast advancing assault groups, makes sense in like Poland and the BOF.
It went out of fashion fairly soon into the war, which also kind of makes sense as the blitz became not the blitz
and the drums damage kind of easy and are not cheap to produce.

Is he supposed to be the 1st guy running into a bunker?
Nah, no more than the guy with the bren or FM would be my 1st choice either in real life

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You are correct of course per real life.
At a point, after suffering some notable failures and heavy losses, germany's paratroops ceased to be para troops
but became ground infantry under LW command, i guess is a simple way to put it?

That doctrine is not forced on us in game of course, but in game LW can only exist at an AF, and can not be attached to front line ground troops unless an AF happens to become the front line. Game mechanic limitation

So what would be a good compromise there?
having a small amount in Heer, and a Heavy amount in LW maybe?
Heavy meaning in general, and not suggesting a numeric count that looks asinine to reality.
like say a Heer unit had 3, and an LW unit had 10 for an arbitrary example.

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Merlin I understand what it is but it should be in LW ground and Paras only, (maybe replace 1 brig in a couple existing divisions as LW ground?) In my opinion, or put MP35 in french supply they had them to which they acquired from Spain, better than shooting the MAS which you fire a full clip at 1-2 meters and miss lol, still learning to shoot that weapon lol.

Your sugestion of cutting them in Heer sounds a reasonable suggestion as per the game. Being as they have good supply of both MG34 and FG42 i believe not real sure but easy for me to look.

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Agree on deleting one or two regular Army infantry brigades, and adding a new type of German infantry brigade, so it can have its own TOE...which would be the same TOE as the "regular" fallshirmjager brigade.

That TOE would be same as the Army infantry brigades for T0 and T1, with substitution of 25% FG42 starting in T2.

Meanwhile, the regular Army infantry brigades would have a conventional TOE for T0 and T1, with substitution of 25% STG44 (MKb42, MP43) starting in T2.

Regular Army brigades would get zero FG42. Luftwaffe brigades would get zero STG44.

As a part of all this, eliminate the whirl-and-spray LMG functionality.