An audioBlockFormat represents a single sequence of audio samples with
fixed parameters, including position, within a specified time. The sub-elements with
audioBlockFormat are dependent upon the typeDefintion or typeLabel of the parent
audioChannelFormat element.

documentation

Currently, there are five different typeDefinitions:

documentation

DirectSpeakers: For channel-based audio, where each channel feeds a
speaker directly. Type 0001.

documentation

Matrix: For channel-based audio where channels are matrixed together,
such as Mid-Side, Lt/Rt. Type 0002.

HOA: For scene-based audio where Ambisonics and HOA are used. Type 0004.

documentation

Binaural:For binaural audio, where playback is over headphones. Type
0005.

source

<xs:element name="audioBlockFormat" type="ebucore:audioBlockFormatType"><xs:annotation><xs:documentation>An audioBlockFormat represents a single sequence of audio samples with
fixed parameters, including position, within a specified time. The sub-elements with
audioBlockFormat are dependent upon the typeDefintion or typeLabel of the parent
audioChannelFormat element.</xs:documentation><xs:documentation>Currently, there are five different typeDefinitions:</xs:documentation><xs:documentation> DirectSpeakers: For channel-based audio, where each channel feeds a
speaker directly. Type 0001. </xs:documentation><xs:documentation> Matrix: For channel-based audio where channels are matrixed together,
such as Mid-Side, Lt/Rt. Type 0002. </xs:documentation><xs:documentation> Objects: For object-based audio where channels represent audio objects
(or parts of objects), so include positional information. Type 0003. </xs:documentation><xs:documentation> HOA: For scene-based audio where Ambisonics and HOA are used. Type 0004. </xs:documentation><xs:documentation> Binaural:For binaural audio, where playback is over headphones. Type
0005. </xs:documentation></xs:annotation></xs:element>