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Unique Rings

From Diablo Wiki

Unique jewelry can be gambled in Diablo II, except in patch versions 1.07 and 1.08. Different unique rings were added in various patches, as sorted below.

Ring graphics are randomly selected, and do not tie to any particular ring. There are lots more ring graphics found on the game CD, and it's unknown why Blizzard never enabled more of them, or gave any of the unique rings unique artwork.

Contents

These apply to v1.10+. Prior to v1.07 in D2C, the three unique rings dropped in a set order. See below for more details.

Unique Rings

Qlvl

Rarity

Nagelring

10

15

Manald Heal

20

15

Stone of Jordan

39

1

Dwarft Star

53

10

Raven Frost

53

10

Bul Kathos' Wedding Band

66

1

Carrion Wind

68

3

Nature's Peace

77

3

Wisp Projector

84

1

Total:

84+

59

The "Rarity" odds assume that the monster dropping the ring is capable of dropping every unique ring in the game. Hence, if a monster able to drop the Wisp Projector drops a unique ring, there is a 1/75 chance it will be the Wisp Projector.

If the monster's Mlvl isn't high enough to drop some of the rings, the rarity odds change accordingly. For example, an Mlvl 40 monster could only drop the first three rings, so it would have a 15/31 chance to drop Naglering, 15/31 to drop Manald Heal, and 1/31 to drop the Stone of Jordan, vs. the 1/59 chance that a unique ring from an Mlvl 84+ monster will be an SoJ. This is why it's best to hunt for some items (such as the Stone of Jordan) on lower levels.

** The Contricting Ring is not and never has been droppable. We have it listed on our Unique Rings page, and the ring's full stats are listed in the game files, but it has a 0, instead of a 1, in the "completed" column in uniqueitems.txt, the actual game file that sets the properties on Unique items, which makes it undroppable.

In D2C, prior to v1.07, the game always dropped the three unique rings in a preset order:

Nagelring > Manald Heal > Stone of Jordan

This meant that if the game generated a Unique ring, from a monster drop or gambling, it would always be a Nagelring, if there was not already a Nagelring in that game (previously dropped or possessed by one of the character). If there was a Nagelring, then a Manald Heal would drop. If both, then a Stone of Jordan would drop. If all three, then the ring would spawn rare instead of unique.

This was easily exploited, and characters soon learned to carry a Manald Heal and Nagelring in their stash, so any new unique rings would drop as the very valuable Stone of Jordan.