claiming auction items won by an alt would be nice, kind of like the storage access thing.
how about adding some spell slots for those silly spells that fall in useful slots, Like water breath, how about making it so you can only mem a max of 6 full heals, but have 8 slots so you can mem water breath too, it's just a pain in the ass to forget full heal, mem on water breath cast/mem until all done, forget the water breath and remem the full heal. I'm sure there's lots of other instances like this too, or just make one slot perm pray water breath. well I think you get the idea.

Talona responds to your petition with 'Sweet, I fixed something!'
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.

Variant base classes - from the complete book series and unearthed arcana.

Limit spells to the PHB and Spell Compendium - adding more than that overcomplicates and bogs down the system. This would allow more spells than current, but not so many as to overwhelm.

Implement initiative system - not sure this is viable, though I have an idea or two of how it could work.

Implement a more coherent and understandable version of two-weapon fighting. This would require either a true or fudged system of weapon sizes. Using weapon weights to discern this never made much sense to me, and still doesn't.

You group-say 'my chars will carry the component on them if I can.'Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'You group-say 'oh? Ya think? *giggle*'Inama group-says 'they could at least implement frequent dier miles'

Hand Off - Ability to give/receive !drop weapons with another player while standing at an Inn...Wouldn't work with cursed items, non-weapons.

Would be nice to be able to trade !drop weapons with other players at an Inn without having to do the usual de-equip and quit routine. Don't see why this would be a problem if limited to weapons flagged !drop. I like how you can use storage to move a !drop item from one alt to another, would also be nice if there was a more convient way to do this from player to player. :)

Sunamit group-says 'imrex west, tibek backstab touk i think his name is on entry'

Perhaps a "toss <item> to <character>" command? perhaps with a "catch" command to follow through with the passing of the item in the next round of combat, and the item perhaps end up on the floor in the 2nd round if not caught?
Interesting thought: if the intended recipient isn't fighting (ie, kinda like at the "doorway" that the recipient had just entered the room by), the item goes flying past them and into the next room....
Perhaps could have the characters inbetween the two be able to catch the item during the same round as the recipient (ie, first full round).

Mirlantharn wrote:Perhaps a "toss <item> to <character>" command? perhaps with a "catch" command to follow through with the passing of the item in the next round of combat, and the item perhaps end up on the floor in the 2nd round if not caught?Interesting thought: if the intended recipient isn't fighting (ie, kinda like at the "doorway" that the recipient had just entered the room by), the item goes flying past them and into the next room....Perhaps could have the characters inbetween the two be able to catch the item during the same round as the recipient (ie, first full round).

So, what happens if you throw a great big sword at someone in a single file room and they don't catch it? Is it embedded in their torso?

A hardcoded bidding system to accompany glist. Something like every item in glist has a number, group leader turns bidding on, players bid number, leader closes bidding, MUD generates a list of who bid what for leader.

Considering bidding is such a major facet of this game it would be way cool if there was something to compliment it other then mmail and tells.

Sunamit group-says 'imrex west, tibek backstab touk i think his name is on entry'