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And in a shameless bout of self-promotion, I'm going to draw attention to my own non-Linux (FreeBSD) non-kickstarter (indiegogo: effectively the same thing) campaign! In short I'm asking for time to port Meshlab to FreeBSD.

Status of campaigns I backed

Elite: Dangerous (3D space combat), £1M/£1.25M w/5 days remaining. Didn't promise Linux/Mac support but weren't against it and have announced a £1.4M Mac stretch goal. Linux support will likely be a stretch goal, if at all. I always ask for Linux support in the comment section if I contribute to a campaign that hasn't made a firm commitment.

Absolutely, they've confirmed later on that Linux is guaranteed, just as a delayed release. The reason is that they are using the open-source MOAI SDK to build the game, and they're working with the MOAI folks to make the Linux port really good (hence, there is some third-party porting work involved, which they are contributing resources to).

For the record, that's exactly the game middleware library that Double Fine Productions will be using to deliver Double Fine Adventure to Linux (that's Tim Schafer's company... and a large reason why this Phoronix thread exists at all). Double Fine is also contributing to making MOAI on Linux really solid.

Freedom Planet (side-scrolling arcade game), $4K/$2K USD w/28 days remaining. Not against Linux support but are using Multimedia Fusion 2 for development which would require the Anaconda runtime for Linux. But Anaconda doesn't support controllers, only keyboards, and the developers feel that this is too limiting.

Neon (web server control panel similar to Webmin), $1937/$10K USD w/10 days remaining

SKYJACKER: Starship Constructor (tool for Skyjacker game), $17K/$30K USD w/8 days remaining. This is an odd one. Skyjacker is a 3D space combat game that had a failed Kickstarter campaign ($128K/$200K USD ending July 23, 2012). Apparently the game is still under development and this tool is part of it.

I'm not sure if that really counts since it already supports Linux. The campaign is mainly for IOS support (and extra content added to the game.) Don't get me wrong, I really hope they do well since they have supported Linux for a very long time.