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Monthly Archives: November 2013

Freestyle wrestling is a hard game and A successful wrestler needs to master only a couple of leg attack takedowns, and escape or reversal, a ride/breakdown, and one pinning combination. However, in order to master this small number of moves will require drilling regularly all of the possible setups, counters, and finishes. It has been my observation that the world-class wrestlers spend the majority of their time drilling the moves to perfection, and don’t really wrestle ‘live” that much. Of course during their careers they have wrestled “live” so much that most things are second nature to them.

The following are the ten things that I believe are essential to become a champion.

1.Be academically eligible. If you are you aren’t allowed to compete you can’t be a champion no matter how good you are.

2. Be strong enough to not be over-powered by any opponent. It isn’t necessary to be the strongest wrestler, but it helps. You need enough upper body strength to neutralize your strongest opponent’s attempts to over power you.

3. Be in as good or better condition than any of your opponents. Being able to wrestle as hard the last 10 seconds of the match as the first 10 seconds is very important Countless numbers of matches.

4. Have a superior leg attack defense. The highest percentage takedowns are leg attacks i.e. single leg, double leg, high crotch, Ankle pick, inside and outside fireman’s carry. If you can stop all of the takedown attempts of any opponent you can wrestle more aggressively.

5. Have a superior defense on bottom. You cannot get ridden for more than 15 seconds if you want to be a successful college wrestler. A inside leg standup is probably the most common escape used at the college level. You also can’t let your opponent break you down or turn you for a nearfall or pin.

6. Master a leg attack series. A single leg or double leg takedown should be the first takedown you master.

7. Master a breakdown/ride. It is important to be able to control your opponent on the mat. In many cases it will be necessary to win by 1 point. In college riding time frequently determines who wins thematch.

8. Master a pinning combination series. Half nelsons, cradles, chicken wings, etc. You need to know how to set up your opponent so he’ll fall into a pin hold before he realizes it.

9. There will be times when there is less than one minute left in a match and you are trailing by 3 or more points. In these situations a leg takedown isn’t going to win the match for you, it will only make the score closer. You need a 5-point move from the down and neutral position in these situations. This is when it is time to pull something out of your “bag of tricks”. It will be a move that is fundamentally sound, but is not frequently seen by most wrestlers.

10. Last, but certainly not least is mental toughness. In my opinion wrestling is 90 percent mental. The successful wrestlers in college or at the world level are pretty equal in terms of technical skills. Occasionally there will be one superior athlete compared to the others. However, it usually comes down to the wrestler who wants to win the most that determines the outcome of a match. I’ve seen wrestlers who weren’t as good as athletes as other wrestlers, but they found ways to win. A wrestling match is a test of “wills”, if you keep constant pressure on your opponent throughout the entire match eventually almost all of them will give up at some point, because they are exhausted physically and/or mentally.

There is many clubs around who offers good coaching and summer wrestling camp. There is many wrestling club in NY too One the best wrestling club that I’ve known is VhwClub .

Freestyle Wrestling is a power game we all know, the sport’s rules and conventions keep it surprisingly safe and injury-free. Understanding the rules and moves of wrestling can help you enjoy watching the sport, and help you make a decision about whether or not to participate — or have your child participate.

Basic structure

A wrestling match is usually divided into three rounds. Each round lasts two or three minutes, depending on the conference that sanctions the match. In a three-round match, the first round begins with both wrestlers standing. In subsequent rounds, both athletes might start standing, or with one on top and one on bottom in what is known as “referee’s stance.”

Basic Play

Different accomplishments in a wrestling match score numbers of points. Exactly how many points depends on the style of wrestling. Both wrestlers accumulate points over the course of the match. At the end of the match, a wrestler who is ahead wins by what’s called “decision.” A wrestler who wins by eight to 14 points scores a “superior decision.” If at any time during the match a wrestler holds his opponent on his back for three seconds, the match ends and that wrestler wins by pin or “fall.” A wrestler can also win by “technical fall” by widening the score margin to 15 or more points.

Takedown

One of the major ways to score in wrestling is the takedown, during which a wrestler takes an opponent from a standing position to the ground and establishes control. In collegiate wrestling, a takedown is worth two points. Similar to the takedown, and also worth two points, is the reversal. To score a reversal, the wrestler who has been taken down reverses position so he is the one on top and in control.

Escape

A wrestler who has been taken down can score one point by escaping back up to a standing position. To score an escape, a wrestler must not only be standing, but must have broken any grip his opponent has on him.

Near Fall

If a wrestler is on his back, but not for the full three seconds, his opponent scores points for a near fall. If this is held for long enough — three to five seconds — with his back at 45 degrees or less to the mat, his opponent also scores near fall points. A near fall is worth two or three points, depending on how long the wrestler’s back was near the mat.

Other Points

A referee will award penalty points to the opponent of a wrestler who commits a foul. Stalling and unsportsmanlike conduct are the most common fouls in a wrestling match. In both cases, a wrestler usually receives a warning, followed by a one-point penalty. Further infractions can be worth two points, but just as often result in disqualification.