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19 Reviews:

Finally a real fangame that makes you remember why you started playing these games in the first place. I'd expect no less from 2 of the most talented makers in the community, and this game reaches the high bar of value I expect from these guys. It has the heavy 8-bit retro influence as the game is themed around Megaman. Great production that recaptures the nostalgia with a difficulty that smooth and simple minus one of the bosses. It even has a great coming of age story that is sure you put a smile on your face.

Truthfully its a very well built game and the design is mostly consistent and production is solid.

However I didn't really enjoy it, the design managed to not only hit every one of my pet peeves but throw a reasonable level of focus around it - though those aspects don't inherently make the game bad. That and one of the things I liked seeing (multiple weapons) felt pointless due to the bizarre choice to make an ammo limitation that persists through restarts. Attempting to try out a special power on a boss was all great until you make one mistake and no longer have the ammunition to do it again. Perhaps they weren't intended for the boss (and there's no real need for them, though it would've been more fun to be play with) but nonetheless.

Part of the issue seems to be that aspects of it seemed a little rushed - keep in mind the contest format, so this is under time constraint - and while its still a solid game, if they choose to polish up a few parts of the game it'd be much improved (particularly the last two bosses felt really rushed) and I have no doubt if they choose to, they're capable of making this game excellent.

This game succeeds very, very well at replicating the feel of a Mega Man game, and definitely deserves props for that. However, the actual level design doesn't do much for me, with a fair share of annoying sections.

Absolutely fantastic game, the sheer amount of great content here is crazy. You were going for the Megaman feel and you nailed it perfectly. The level design is something you would easily expect to see in a Megaman game, not only in terms of hazard placements but also the actual shape of the levels. This is done to such a high level that you almost forget you are playing a fangame. Let’s not forget the boss fights, once again, these definitely feel like something you would see in a Megaman game.

I’ve gotta say, the atmosphere and audio are extremely impressive. While I did say that the level design makes the game feel like Megaman, that would’ve fell short if not for the incredible amount of work you put into the detail. Assets, tiles and background tiles are used to the point of perfection. Everything is placed where it makes sense and you make great use of them to further on improve that Megaman feel. I always appreciate when people take the time and go that extra mile to create a high detailed environment.

Overall this is just incredible. I thoroughly enjoyed my time with this and it’s something I’ll most likely be replaying in the future, an absolute must play for anyone who likes fangames.