Here's a strange amalgam: half dungeon crawl, half super crazy dexterity game. The design, while undoubtedly fun, is seriously at odds with itself. Why bother to include so many complications when victory is largely determined by how consistently you can land your die on the board. Learning from the rules is far more confusing than it needs to be, especially considering that when you pull out something like this you just want to throw it on the table and play, not learn intricate rules. So it helps to have someone who knows how to play. Finally, the difficulty seems geared for intense repeat play (i.e. it's really hard) rather than casual play, which would probably be more appropriate. We managed to kill some of the green (easiest) monsters, but never really had a chance after that. We played twice, and it was a riot, but we never even had a chance, and I'm certain we misinterpreted or skipped many rules. So it's dumb fun, and maybe there's a real game in there, but who knows.