Fixed disassembling upgrades causing burning upgrade cloth to no longer show up in inventory

Fixed material icons not visible when building a structure nested with a dynamic one (like houseboat) that has moved after ghost was placed

Interacting with docking trigger is now exclusive so that it is no longer possible to interact with other nearby triggers at the same time

Improved gamepad menu navigation, currently selected menu element highlighting should now be consistent when going back and forth in menus

(Multiplayer) Fixed invite popup not usable with a gamepad

Fixed some dynamic objects sometimes flying up into the air when approached

Fixed missing collision from some cannibal art props around the world

It is now possible to nest small buildings in both treehouses (considered dynamic, so it has same limitations as the houseboat)

Several small buildings like rabbit skin decoration and snack holder can now properly be nested to dynamic structures (like houseboat or tree structures)

(Multiplayer) It is no longer possible to equip items that are added to the metal tray directly from it, it needs to be moved back on crafting mat or inventory first (this is to prevent a duplication exploit)

New building: Large Log Holder ! Once placed, the ghost regular log holder can be toggled into a large holder. Holds up to 12 logs

New building: Large Rock Holder ! Once placed, the ghost regular rock holder can be toggled into a large holder. Holds up to 40 rocks

(Multiplayer) Fixed issue with missing buildings for clients when loading a saved game with lots of structures (instead of attaching all buildings at once they will instead be attached to the networking system up to 100 at a time per frame, this delays just a little the time it takes for everything to show up on clients and should likely be unnoticed)

(Multiplayer) Sped up time it takes to attach all trees at start of game