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…Before we can start cutting up the model into segments,…there are a few things that can help us prepare.…Let's look at these steps and why they're useful.…Now when we cut up a model, that's a destructive process.…For this reason, we want to work on a duplicate, just in case we make…a mistake or need to come back to the original model, for whatever reason.…So we've got our concept sculpt here.…And let's just go down to Duplicate in the sub-tool palette.…Let's make sure the…top one is hidden, and we'll work on the second one.…The top version is going to be the untouched original version,…and the version below will be the one that gets cut up.…

Next, we need to lock in the sculpting layers that we made.…So let's go down to the Layers palette.…Remember that there were two kinds of layers that we made.…One is for detail that we wanted to keep…in the model and one is for sketching and experimenting.…Make sure that you've hidden the sketching layers and are only seeing the…ones that have detail that you want to have in the final model.…

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Released

12/17/2013

Androids started appearing in science fiction over a hundred years ago, and have since evolved from robotic machines into more fully humanoid shapes. With modern 3D modeling tools like ZBrush, it's easier than ever to create a realistic looking android that bridges the divide between man (or woman) and machine. In this course, Ryan Kittleson teaches you how to model a female android with ZBrush's powerful modeling and sculpting tools. He shows how to start with a basic model and refine and stylize the anatomy. Then you'll learn how to concept machine-inspired parts like vents and wheels; create clean, hard edges; refine delicate areas like hands, feet, and joints; and add finishing details like seams. In the end, you'll put the android into an action pose and create a rendered turntable video that shows off your model.