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Entropia Universe 12.7.2 Release Notes

Visit each planet page for more information.MISC
Mining Survey UI will now remember the last resources selected and save in the player settings.
Walking distance has been reduced when "Move to target" is enabled, resulting in that the avatar can run further into interaction before the walking starts.
The Atrox has been updated with new graphics and animations.FIXES

Fixed an issue which made some snow environments become very bright on medium graphic settings.

Fixed some issues with mindforce uploading and casting effects.

Fixed UI scrollbar issues.

Some avatar animation issues have been corrected.

Fixed an issue with the Sweat Gun missing from inventory after leaving Genesis.

Fixed an issue with re-equipping beginners clothes after leaving Genesis.

Fixed an issue beginner clothes not showing on other avatars after leaving Genesis.

MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.

Can anyone point me to a thread or forum on any site that integrates ALL MindArk and planet partner VU release note content into one place?

Planet calypso content release 2012.4

PLANET CALYPSO CONTENT RELEASE 2012.4
2012-08-28
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***REVAMPED NEW COLONIST EXPERIENCE
The “New Colonist Experience” of Planet Calypso has been improved to offer our newcomers a more instructive, accessible and engrossing introduction to Entropia Universe.
We have redesigned the “Start Room” and “Gateway” to address concerns expressed by the new players who took part in our surveys this past spring. Among other things they feature a simpler and more linear layout that will be less confusing to the newcomers. The “New Colonist Experience” also contains significantly more information about the gameplay of Planet Calypso and Entropia Universe. All of this has been done in a story driven approach in order to provide the player with an early peek into the rich history of Calypso.
Current participants will have the ability to test drive the improved New Colonist Experience beginning several days after this release by activating the televator in Port Atlantis named “Calypso Gateway”.PLANET ATMOSPHERE AND LIGHTING
The default atmospheric and lighting settings of Planet Calypso have been modified to give a more enjoyable experience when exploring Calypso. Some of the features include the following:

The moons have been moved closer and their texture resolutions have been increased.

The length of a full day cycle has been lowered from about 5 to 2 hours

The portion of the cycle allotted to night-time has been lowered.

Nights are now significantly less dark.

SETTLEMENT UPDATE
It is no longer possible to teleport to a location within 150m of an oil rig.
It is no longer possible to use or spawn a vehicle within 25m of an oil rig.
Gun turrets have been placed in the land grab forts.
The use of vehicles have been disabled inside the contaminated area known as “PvP4”.
Camp Icarus, a new outpost, has appeared to the east of Port Atlantis.
A new oil rig and PvP area has been added to the north-east of the new outpost.
Several dozen new quests have been implemented.
The Atrox has been updated with new graphics and animations.
New equipment has been added and is waiting to be discovered.
Argonaut Elites have been added to the Silver Mission.KNOWN ISSUES
It is not possible to skip the new tutorial and go straight to Calypso at the “Mr Yoshida” NPC in the new starting area. If you want to skip the tutorial, you will need to run to the end of the new area and speak with the NPC Lieutenant Smith to gain passage to Calypso.MindArk and the Planet Partners strive to insure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.

Do you call yourself a Treasure Hunter? Then join Arkadia Gold Rush 2012!

Read all about the new annual event, the Arkadia Gold Rush 2012, in the main even thread here.

There are ELEVEN new instances. 3 of them are ready to explore immediately, and the remainder will be available with the next patch (scheduled for next week). Remember to bring your Arkadian Keys, your team mates and your society!

New Annual Event!Arkadia Gold Rush 2012
There are plenty of activities to take part in, with eight Alienware X51 Desktop machines to win!

Gold Rush Millionaire 2012 - find the Arkadian Golden Key, use it or trade it for 1,000,000 Arkoins!

New Teleporter at the ruins of the ancient city of Aakas, 11180, 9788.

Instances under the ruins of Aakas, entrance near the new Aakas Teleporter. First three are open immediately, remaining instances to be opening with the next patch (scheduled for next week).

A range of new items have been added, including:

Arkoin - a newly discovered stackable item which seems to mainly be found in the Aakas instances

Arkadian Golden Key Blueprint

Arkadian Golden Key Blueprint (L)

A Viewing Gallery has been added next to the starting area of the racetrack northwest of Formidable Firebase Academy.

A Media Centre has been added to the IFN Supply Depot at 30897, 13314

Four new tracks have been added to the generic music list

Ambience sound has been added to the Celeste Harbour server

Particle effects have been added to some mobs

Fixes

General bug fixes

Adjustments have been made to Riptor Spawns

Hoverpods have been adjusted for greater stability

Known Issues

Instances currently play generic music, but will have their own music soon.

Most new creatures in the Aakas instances currently have no sound effects. This will be rectified in the next patch, scheduled for next week.

Currently only three of the ten instance levels are operational. The remaining instances will become operational in the coming patch.

The media centre's event terminal has a life of its own, and believes it is a trade terminal. Its AI will be dialled down in the next patch, where it will be operating as required.

Cyrene Patch Notes August 28th 2012

ADDITIONS
Planet Cyrene

Missions

Challenge Missions

Several challenge missions for Cyrene have been added for eight creatures on Cyrene, such as the SwampLurker and Tide Claw.

The challenge missions award stats at stage one (the only available stage for four, more after the mini patch)

The Center of Janus has become a Mission hub that can lead to different quest areas.

The Zyn'Kimbro tribe is looking for help, talk to the Zyn'Kimbro Envoy at the center of Janus for more info.

The Turrelion Envoy can help you get started in PvP, head to the Center of Janus.

Crafting

Approximately 35 Blueprints have been added, from weapons to tools to armor to attachments; available from token rewards and discoveries. These are from level 1 to level 10.

Token Rewards

Ferguson now has his own line of component blueprints available from Imperium Tokens.

The Zyn'Kimbro Token is now available from the Zyn'Kimbro missions, with it's own rewards.

Vehicles

Two new vehicles are available (from crafting):

The P.I.G.V. , a ground vehicle

The Dragonfly, a helicopter

CHANGES
Planet Cyrene

The terminals have been placed in a more crafter friendly manner.

The night cycle has been brightened and shortened in all areas.

Some Cyrene tools are available from the trade terminal and improved versions are found from certain creatures.

The Lancer now handles more like a VTOL and less like a helicopter.

Many loot items on Cyrene have new models to distinguish them from current MindArk items.

Many Creatures have undergone rebalancing.

A new teleporter has been added to Janus, the Cyrene Port teleporter, for all the pilots who fly into Cyrene.

The following Hides are now refined into leather: Swamp Lurker, Rough, Creature, Perfect, Flesh Ripper.

The city of Janus should be more lit up at night and easier for players to navigate.

Info-bots have been added near Quarter Masters to show non-blueprint rewards.

BLUEPRINTS & MISSIONS
Blueprints

A.R.C. Craftable Weapons

Enkidd Howler S4

A.R.C. Craftable Armor

A.R.C. Ranger (full set)

A.R.C. Craftable Tools

O.S. F.A.P. M1 (L)

O.S. F.A.P. M7 (L)

H.E.A.R.T. M1 (L)

H.E.A.R.T. M7 (L)

Finder X2 (L)

A.R.C. Components

Ferguson's All Purpose Lube

Ferguson's All Purpose Amalgam

Ferguson's Refined Amalgam

A.R.C. Wire Harness

Robotics Enhancing Gel

Bonding Liquid

A.R.C. Vehicles

P.I.G.V. MK1 (L)

Dragonfly v1 (L)

Spear v5-346 (L)

A.R.C. Attachments and Tools

Enkidd Red-Back (BLP Amp) (L)

Xent Tech Light Amplification Vine (Laser Amp) (L)

Enkidd Dismalites (laser sight) (L)

Hawk 1k (scope) (L)

I.D.A. 004 (mining amp) (L)

Ripper Hide Armor Plate (L)

Missions

Janus

Go check out the Hub

Reward: Confiscated Duster Slicer

Discreetly head to A.R.C. Head Quarters

Reward: Broken Scorpion

Travel from Janus to Zyn'Kimbro Village

Reward: Busted Zyn Morndincran

Zyn'Kimbro Village

NOOO, food sack!

Reward: 1 Zyn'Kimbro Token

Pict's Pollen Issue

Reward: 1 Zyn'Kimbro Token

Tribute to the Councilmen (Bonding Liquid)

Reward: 5 Zyn'Kimbro Tokens

Tribute to the Councilmen (Zorn Star Ore)

Reward: 5 Zyn'Kimbro Tokens

The Chief's Request!

Reward: 20 Zyn'Kimbro Tokens

Test of Courage!

Reward: 1 Zyn'Kimbro Token

Test of Strength!

Reward: 1 Zyn'Kimbro Token

Getting Slimed!

Reward: 1 Zyn'Kimbro Token

The Ambassador Needs You!

Reward: 1 Zyn'Kimbro Token

Challenge Missions

A.R.C. Challenge - 100 SwampLurkers

Reward: Aim Skill Increase

A.R.C. Challenge – 100 Tide Claws

Reward: Bravado Skill Increase

A.R.C. Challenge – 100 Crystal Pedes

Reward: Dexterity Skill Increase

A.R.C. Challenge – 100 Dire Weeds

Reward: Perception Skill Increase

A.R.C. Challenge – 100 Paneleons

Reward: Combat Reflexes Skill Increase

A.R.C. Challenge – 500 Paneleons

Reward: First Aid Skill Increase

A.R.C. Challenge – 1000 Paneleons

Reward: Imperium Detectonator X2 (L) Blueprint (L)

A.R.C. Challenge – 5000 Paneleons

Reward: Imperium Tokens

Token Rewards
New Imperium Token Rewards

Assistant Engineer Wayan

Ferguson's All Purpose Lube Blueprint (L) – 20 Tokens

Ferguson's All Purpose Amalgam Blueprint (L) – 20 Tokens

Ferguson's All Refined Amalgam Blueprint (L) – 20 Tokens

A.R.C. Wire Harness Blueprint (L) – 20 Tokens

Robotics Enhancing Gel Blueprint (L) – 20 Tokens

Bonding Liquid Blueprint (L) – 20 Tokens

New Zyn'Kimbro Token Rewards

Zyn Token Blueprint Vendor

Enkidd Red-Back Blueprint (L) – 20 Tokens

Xent Tech Light Amplification Vine Blueprint (L) – 20 Tokens

Enkidd Dismalites Blueprint (L) – 20 Tokens

Hawk 1k Blueprint (L) – 20 Tokens

Spear v5-346 Blueprint (L) – 20 Tokens

Zyn'Kimbro Token Vendor Grippa

Zyn Smasher – 300 Tokens

Zyn Bone Club – 300 Tokens

Zyn Campfire – 300 Tokens

Reforged Zyn Smasher Blueprint (L) – 20 Tokens

KNOWN ISSUES
Planet Cyrene

The Lancer sounds like a VTOL, this will be corrected in a future VU.

The quest “Travel from Janus to the Zyn'Kimbro Village” the destination is not default so you can not teleport there unless you go there first. The quest will be changed to reflect that you can not go there from the teleporter in the mini patch.

Some of the loot is undergoing changes in appearance and will change with the mini patch.

A.R.C. Ranger Armor Pieces all take A.R.C. Armor Mold (Shin Guards), this is a bug and will corrected in the mini patch.

The following items are currently non-tradeable and will be changed to tradeable in the mini patch:

Crib Raids, Booty Raids, Cave Explorations, Penthouse Break-ins, Adventures In Hell!
Grab your guns and polish your armor because ROCKtropia just got turbo charged. Introducing the instancing system at its very finest. This vu comes fully stocked with tons of instances scattered around the planet for you to enjoy. The loots are great and filled with unique treasures to be found, the adventures are epic and did we mention more explosive interactivty than has even been witnessed on the platform. Ranging from battling your way out of Hell, exploring the deepest darkest caverns around the planet to using your night vision to navigate the endless sewers of Zomhattan basically so much to enjoy you’re just going to have to experience for yourself.
Check out the full Adventure Survival Guide belowROCKtropia Adventure Survival Guide!

All Adventures have a time limit assigned to them, make sure to keep track of your time and get through the adventures as quickly as possible.

There are set time limits for the looting, meaning when it’s time to loot… LOOT!!!

All adventures are broken up into two separate experiences, Single Player and Team. All entry points are clearly marked, for example “Abandoned Mine (Team)” or if its single player “Abandoned Mine”.

Adventures can be accessed by obtaining varying levels of LockPick Kits. There are 10 + types of lockpick kits to be crafted.

Dungeons in Hell Require a Hell Key

You can revive in some adventures, but others need to completed on a single life. Best bet is to not die. The penalty can be a failure of the dungeon. (Wink Wink don’t die in a Booty Raid)

Walls, Objects, Explosives, Keys etc, there are a ton of things that might be interactive. So make sure to take a look around. There might be a door you have to blow your way through or a combination you need to unlock, so if you get stuck take a look around your environment, shoot out some glass and fight your way through.

You don’t have to loot enemies. Just take em down and progress. The loot will be accumulated at the end of the adventure. You MUST complete the adventure in order to access the loot.

Make sure to stock up with tons of ammo prior to entering an adventure. Some adventures have trade terminals inside, but others force you to complete the adventure with the items in your inventory only. Some adventures are over 3 hours long and you might encounter hundreds of enemies so make sure to keep your inventory heavily stocked with the things you need to survive.

Do NOT Use the Dungeon Exits unless there something goes terribly wrong. These are used for resetting the instance and to respawn you back on the planet. If you exit, there will be no confirmation message, your lockpick kit will be consumed and the adventure will reset. Dungeon Exits are clearly marked with the word “EXIT”.

Most interactive objects can be activated through a right click.

Waypoints are laid out to help you find your way around. Make sure to pay attention to them.

Make sure to have your sound and music turned on. Some puzzles might require the use of all of your senses in order to complete.

Awesome Weapons To Be Discovered!

Over 100 weapons have been added to your arsenel. They have been carefully crafted to deliver great advantages to you in your Hunting and PVP experiences. Weapons have been designed for the noob to uber and span both laser and blp. ROCKtropia has started a naming convention for our new weapons to better assist you with your oganization

Here are the conventions

DPS – The weapon is designed for effective damages per second.ECO – The weapon is designed for increased economical uses.LP – Laser PistolLR – Laser RiflePxx - BLP Pistol. The xx is the recommended skill for the weaponRxx – BLP Rifle. The xx is the recommended skill for the weapon

Example: Gazunga DPS R10(L)

Gazunga – Make of the gun
DPS – Weapon designed for effective damage per second
R10 – Weapon is a BLP Rifle and the recommended skill level is 10

Club NEVERDIE Under Construction!

The new club NEVERDIE is currently under construction. The new location can be found in New Harlem. You have the opportunity to tour the facility prior to its opening night. Take a look around. Check out this screenshot section below

Make sure to check back when the opening party takes place.Components Hit The Crafting Scene!

Components have hit the crafting networks. These components will be the keys to your success. There are tons of new components to craft and utilize in the new wave of BPs hitting the scene this VU and future BPs to come. They fit in the ROCKtropia Components BP Book which can be purchased from a technician.

PIMP Your Gear! – Stunning New Textures For Your Custom Items

Pimp your jeans with Dragon Scales or stylize your vehicle with Leopard Seats!!!
Texture Blocks and Leathers have landed in this VU. You can now take the skins and hides of most creatures and place 3 in a refiner to receive a Leather. The leather can then be crafted into a Texture Block that can be applied to all your customizable items. Hides have also be added to a few creatures that never had them before.

New Armors To Defend Against Hell

Technically Advanced Armors have been rumored to be found in the Firewall. They are said to have the protection required to defend against the toughest forces of Hell.

Updates And Other Things You Need To Know

Performance Upgrade. You should notice an increased rate of performance. In some cases you will be able to crank up your AA or move up a level in graphics quality. I.E from High to Very High. Check out the difference and adjust accordingly

Quests Fixed. Check any quests you have been having trouble with and you should be able to complete them now.

Naming Convention Fixes

Terminal Fixes

Blueprint Fixes – If you had any issues with existing blueprints check them, They should be fine now.