Hello! I just found out about the game a few days ago through Desura, and decided to test it. As there was no working 64bit version for Linux, I decided to compile my own. I got the sources form SourceForge, followed the build guide, had to upgrade from CEGUI 0.6 to 0.7 and switch libloki for ferrisloki, but the game compiled and seems to work.

The problem is, I can't actually start the simulation. I get the menu, sound etc, but when I start a new game with bots I get some Segmentation Fault, gdb says:in terrain::TerrainData::getHeightAndNormalBicubic(float, float, float&, Vector&) const ()

When I set the number of bots to 0 on the other hand, I get missing data errors, some of them are:Cannot load texture data/textures/models/level_light.ddsCannot load texture data/textures/models/grass06.ddsCannot load texture data/textures/models/allfirversion1.ddsCannot load texture data/textures/models/holzende1.ddsCannot load texture data/textures/models/treelod3.ddsI tried different maps to get each one of them.

Is there an alternate data file set somewhere? I checked the download packages from SF and Desura, they seem to be the same. There doesn't seem to be any model/texture files on SourceForge...

It turned out that there was a problem with the packages I downloaded, and I do have all the resources now. Still hitting a SegFault right after the start of a match though. Will try to get a better backtrace, right now I have this: