Stoneroot Falls

Quick Facts

The Stoneroot Falls (otherwise known as West Korlach) are located in one of the deepest places in Darkhollow. There are several areas of interest here: The Living Isles (host to numerous dangerous basilisks at the bottom of the falls); the Deeping Way Trade Route (criss-crossing bridges over Korlach); the Ruins of Xill (the southeast region, now under drachnid control); Versarin, the Fallen Outpost (a tower in Xill); and the Coral Bog (giant coral growths risen from the shallows south of the falls).

I have a 67 monk/shm duo team I use with a CLR merc. Where is a good place for me to set up camp in this zone to pull safely to, and also has a zone out nearby where I can run my SHM to if I get into trouble?

Stoneroot is a Hotzone, but I can't seem to find a good camp spot, thanks.

Well, there are 2 entrances to Stoneroot from Undershore.. one is the long zone line on the water, which is a Waterfall ( hence the name Stoneroot FALLS, and the 200k drop).. and just north of this is the cave tunnel that leads safely down to Stoneroot without the drop.

One of them, ya. That is the entrance in stoneroot, provided you have the invitation to use it. It is a statue you click. Most will have to use the Hive entrance first, which is the last hive on the left up on the living bridges, top floor of the hive, and looks like a yellow/tan thatch door.

Seemed to notice that the Prince regenned only if he was in the water. Were fighting on the water, he became unhittable, and regenned to full. Second time around kept him on the steps, and he went down.

** Upon recieving the mission, you get a piece of coral with 3 charges of enchanting Lull or something like that. You need this, dont destroy it.

Step 1: Find the enterance to the Korlach's Lair

enterance to the underwater tunnel is +921, -1047 this will lead you to your zone

Step 2: Find the young witherin

He is in the 3rd big pool room, just keep heading North until you get to the room with Basalisks in it. The young witherin is on the left hand side of the room (note: this may not always be the case, but it was for us)

When you get close to him you will trigger a task stage complete, after that you may use the coral to "charm" him. Upon doing this you will spawn 4 protectors throughout the zone.

Step 3: Defend yourself from the Protectors

They spawned with 2 buddies (a witherin slasher, and a witherin thrasher) in 4 different spots.

#1 was in the room with the young witherin #2 was back in the tunnel you came through to get to the young witherin #3 was in the large room just beyond that tunnel. #4 was in the first big pond room (aka the second room from zone in)

Kill them all and you will set off a Task Stage.

Step 4: Get back to the enterance

Self explanitory

Step 5: Talk to Widdlethorpe Gemfinder

Done.

This is the best I remeber.

Some advice...

Move quickly, respawns happen fast. Bring crowd control and/or FD puller The mobs in the first room are Pacifiable, but still require an FD puller to get singles. They are jammed together. The first pull most likely will be 3, prepare for it. The caster type witherans will cast on you forever, just nuke em where they stopped, or you will spend so much time waiting for them to come in that you will get repops behind you before the room infront of you is clear.

Loot was a pair of Leather Greaves of some kind, sorry I dont remember what they were, they were destroyed. Not as nice as the leather pants from Flight of the Seeker (hard) Something like AC 22 150 hpt/mana roughly.

The guards in the last mission for the 68 arc are insane. Max hit 2k (our 2500AC pally mitigated to 1700 or so max). They were mostly unmezzable, unstunable (lvl 70 and below though) and some unsnareable (but SOW-speed so they flee even when snared). Chanter's Desolate Deeds landed as "slightly successful". They quad and Enrage. No rampage. Lots of HP. 2 minutes fight per mob with high dps group.

Yes, not much to the mission. Just 9 guards and then named. If you take too long killing named, he becomes untargetable, spawns 2 adds that don't do anything. The 2 adds poof when he CH's and then becomes targetable again. They just hit like trucks.