Ultimate ability

Ultimate abilities (Commonly referred to by players as 'Ults') are powerful abilities only available to a hero once their Ultimate Meter has filled. Progress towards an Ultimate persists through death. The Ultimate Meter fills by dealing damage to enemy heroes, healing and, in case of Mercy, damage boosting.

Although the charge is displayed as a percentage in-game, the current and required charge for each Ultimate ability are whole numbers. Each Ultimate ability requires a different charge in order to activate.

Ultimate charge is gained in the following ways:

Heroes gain 5 charge every second.

Heroes gain 1 charge for every 1 point of damage done.

Damage done to barriers and turrets does not generate ultimate charge.

The only exceptions to this rule are Tracer and Hanzo, who can gain charge while the Ultimate is active, although damage dealt by the Ultimate won't count, and D.Va, whose Ultimate Call Mech becomes fully charged after using Self-Destruct.

In Tank mode, Bastion extends wheeled treads and a powerful long-range cannon. The cannon’s explosive shells demolish targets in a wide blast radius, but Bastion can only remain in this mode for a limited time.

Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.

1562.5

"Fire in the hole!" (self and hostile)"Ladies and gentlemen, start your engines!" (friendly)

Symmetra places a teleporter exit pad at her current location, and connects it to a teleporter entry pad at her team’s starting point. Allies can travel through the entry pad to the exit pad instantly, enabling them to return to the fight swiftly after being defeated.

1000

"Teleporter online. I have opened the path." (self and friendly only)

"Teleporter online. We move swiftly." (self and friendly only)

Note: A friendly hero will say a quote saying the enemy has a Teleporter when the enemy Teleporter is placed.

Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.

Zenyatta enters a state of heightened existence for a short period of time. While transcendent, Zenyatta cannot use abilities or weapons, but is immune to damage and automatically restores his health and that of nearby allies.

2062.5

"Experience tranquility." (self and friendly)"Pass into the Iris!" (hostile)

Tools

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