"Playing Multiverse feels like you have entered a miniature space opera." "Multiverse: Cosmic Conquest is a refreshing addition to collectible trading card games that I highly recommend" Heidi Yi Hughes from Geeklyinc.com reviews Multiverse: Cosmic Conquest and gives a detailed analysis of the game's major themes, mechanics, and gameplay, sharing some very interesting details and thoughts. You can read the full article here: https://geeklyinc.com/tabletop-review-multiverse-cosmic-conquest/

Towards The Pantheon: Escaping Eternity is a prequel mystery game that follows the journey of this soldier before the events of upcoming full-length RPG Towards The Pantheon. Players must solve puzzles, explore bizarre environments, and make sense of the soldier’s situation. Towards The Pantheon: Escaping Eternity is a unique top-down pixel art experience that suggests at themes and lore that will be further explored in Towards The Pantheon. Steam link: http://store.steampowered.com/app/709450/Towards_The_Pantheon_Escaping_Eternity/(Note: due to complications, the Steam release will be delayed)Itch.io link: https://connorort.itch.io/towards-the-pantheon-escaping-eternityGamejolt link: https://gamejolt.com/games/ttpee/280482 You can support the development of Towards The Pantheon by: Telling your friends about the game…

This is the first time we test Multiverse Sealed. For those of you who don't know, sealed is a format in which players open 6 booster packs of cards to create their arsenal decks. This format is now easier to organize thanks to our new Discord server for TokArts. Do you prefer this type of playtest videos? Let us know in the comments.Join our Discord server: https://discord.gg/pdu2fAR

This is the first time we test Multiverse with voice chat.We launched our Discord servers a few days ago and we now organize games and tournaments with it. Do you prefer this type of playtest videos? Let us know in the comments.Join our Discord server: https://discord.gg/pdu2fAR

We at TokArts launched our official Discord server today! All fans are welcome to join and chat about games, movies, game design, art, and whatever you feel like.For people who don't know, Discord is a service that allows you to chat via text and voice in various channels. This will allow us to organize Multiverse: Cosmic Conquest and Rebels Unite games and tournaments much quicker and more effectively! To join, comment on this post, I will send you an invite! You can also post in this forum: Russian and Italian speakers are welcome to join: we'll set up special channels…

This work-in-progress piece of artwork for Multiverse: Cosmic Conquest for the card Small Turret is being drawn by one of our great artists at TokArts, Evgenya Reysner. This is the first card art she is drawing for the game. We chose a simple straight-forward illustration for her to get a feel of the game's art style. The turret is cheap but effective at shooting enemy ships from the ground. The card itself is a staple in defensive building strategies as an early-game play and, due to it being colorless, can be played on any kind of planet, helping the player…

In this final video of this series, I draw the title screen for the game with the pantheon clearly visible in the distance. The sky, mountains, and clouds are all on different layers, this way there can be a nice bit of animation in the title screen, where the clouds move slowly in front of and behind the pantheon. To complete the title screen, I add the logo for the game. You can see me design it in the first video of this

In this video, I draw the Campfire cutscene for Towards the Pantheon, in which all of the characters sit around a campfire next to their tent and discuss their latest adventures. This drawing is made to work with any combination of characters present. Also, clouds will be moving in the background, and the moon will be in different phases depending on the part of the game you're in.

This week we playtest weird unusual strategies and pin them against each other: Drones don't use ships to move, Outpost wins by placing the card Outpost onto the opponent's home planet, and shipless is exactly as it sounds: a game without a single ship!

In this livestream I start drawing artwork for one of the cards in Multiverse: Cosmic Conquest to the tune of Haydn. I set the scene, composition, and start blocking in the colors. Most of the detail will be shown in part 2.

In this video, I draw the llama sprites and portraits for Towards the Pantheon. Llamas are shopkeepers, and, much like the hamster speedsters, look different depending on what part of the game you're in.

In this episode, I talk about the process of finding the right platform for your video game, and what to look for in your search. Also, I briefly discuss the process of designing the program for your game.

In this video, I draw and animate all the enemies in the cyberpunk city and sewer area. In order of appearance, they're called: Biker Bozo, Stray Cat, Cyberurchin, Rioter, and the Unintegrated. Try to guess which enemies roam the streets, and which roam the sewers!

In this video, I draw the picnic cutscene, where all of our characters are relaxing and having a great time out on a sunny day in the woods.In this video, I draw the picnic cutscene, where all of our characters are relaxing and having a great time out on a sunny day in the woods.

In this stream I start the process of redesigning the logo for the game. The logo I've used up until this point was always meant to be temporary and to be replaced with a better one, once I had better logo designing skills.

This week we came back to 1v1 gameplay and playtested two pretty interesting decks: a blue-orange deck that synergizes with asteroid fields, and a yellow-green-red deck focused on cargo ships and defensive actions!

In this episode, I give a quick update on everything that we've been working on for Multiverse: Cosmic Conquest: artwork, programming, the video tutorial series, and so on. Also, I discuss the problem of complexity in trading card games and how to try and solve it!

So much is now happening here at TokArts! We're focusing all our efforts on Multiverse: Cosmic Conquest. We're planning on having our Kickstarter campaign in September, and in the meantime, I'll be posting weekly Let's Make a TCG episodes, as well as livestream 3 times a week on Tuesdays and Thursdays at midday, as well as Sundays at 5 pm GMT!

This week we test out the game in 3-player battle royal multiplayer! We playtest the game on a 21-space galaxy with 3 players and see if the balance of the cards is different when playing with more than 2 players.

Shalog blog just posted a written review of Multiverse: Cosmic Conquest, comparing and contrasting the game to Magic: the Gathering. He looks at the design of the game and its unique features calls it “unique and truly interesting” and describes it as “everything you have ever dreamed for in a space strategy game”. Read the full article here: http://shalog.blogspot.it/2017/04/preview-multiverse-cosmic-conquest-not.html

In this video, I draw all the enemies in the wasteland area of the game, outside of the ones in the mansion. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook, Twitter, Tumblr

The Cochlea are excellent diplomats and merchants. Weak by nature, they tend to make allies that protect them, and strike mutually beneficial deals with them. They are great at managing and multiplying resources, which allows them to grow their society much faster than other races, quickly becoming the dominant species in the galaxy if unopposed. Their societies are wealthy and full of cultural ceremonies, and this extends to their clothing. What do you think of their design? You can playtest Multiverse: Cosmic Conquest® online! To install the game and start playing, follow all the steps in this video tutorial: Join…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. What do you think of these designs? You can playtest Multiverse: Cosmic Conquest online! To install the game and start playing, follow all the steps in this video tutorial: Join upcoming playtest sessions in this subforum:

The Revons are a lizard-like race of aliens in Multiverse: Cosmic Conquest. Vicious carnivores by nature, they feel no pity for their enemies and prefer obliterating them either in hand-to-hand combat or with the use of the most effective weapons they can find. The Revons sometimes take their battles into space, not inside of ships, but outside of them, fighting in specially designed full-body vacuum-resistant armor-like suits. They come equipped with either Vintaf missiles or Masaw short-range lasers. Highly mobile, these suits allow the Revons to attack their foes relentlessly, while gicing them the ability to dodge enemy attacks. Fearless…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. The model on the left is a small cargo transport with a shock paralyzer weapon mounted as defense against large enemy ships. The model on the right is a one-man fighter, designed to ambush enemy vessels from nebulas.…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. This model is designed for Geocor use. It has a large hatch for gathering asteroid material inside of it. It’s slow and bulky, but comes equipped with two light Masaw laser replicas to defend itself against small ships…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. This model is designed for frontal assault as well as sneak attacks from nebulas. It’s equipped with 3 Masaw laser gun replicas, as well a spike to pierce shields with. It’s sometimes sacrified in battle when fighting a…

In this video, I finish drawing the biggest area of the game, the survival horror mansion. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

The Cochlea are excellent diplomats and merchants. Weak by nature, they tend to make allies that protect them, and strike mutually beneficial deals with them. They are great at managing and multiplying resources, which allows them to grow their society much faster than other races, quickly becoming the dominant species in the galaxy if unopposed. Their societies are wealthy and full of cultural ceremonies, and this extends to their clothing. What do you think of their design? You can playtest Multiverse: Cosmic Conquest online! To install the game and start playing, follow all the steps in this video tutorial: Join…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. This model is built out of a repurposed fuel container unit, with an attached cockpit and replica of a Tirum blaster attached to the front for repelling enemy attacks. It’s quite bulky and can carry a decent amount…

The Revons are a lizard-like race of aliens in Multiverse: Cosmic Conquest. Vicious carnivores by nature, they feel no pity for their enemies and prefer obliterating them either in hand-to-hand combat or with the use of the most effective weapons they can find. Fearless fighters, they prefer battling in hand-to-hand combat, ambushing their enemies. Their stealth skills allow them to strike their opponents before they get the chance to react. Each Revon has a personalized set of weapons. The more common ones are thermal detonated bombs, laser daggers, poison darts, shock rods, and other similar equipment. What do you think…

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. This model is built out of a combination of other ships. Unlike most other Purdak ships, this one functions as a general all-purpose vessel, fit for carrying cargo, defending bases, and ambushing enemy ships from nebulas. The horseshoe…

The Cochlea are excellent diplomats and merchants. Weak by nature, they tend to make allies that protect them, and strike mutually beneficial deals with them. They are great at managing and multiplying resources, which allows them to grow their society much faster than other races, quickly becoming the dominant species in the galaxy if unopposed. What do you think of their design? You can playtest Multiverse: Cosmic Conquest online! To install the game and start playing, follow all the steps in this video tutorial: Join upcoming playtest sessions in this subforum:

Purdaks build ships effectively and quickly out of the materials around them. However, they tend to end up less than ideally designed, are often unreliable, and sometimes malfunction. Purdak ships are often built with a one or a couple of specific functions in mind. They are ingeniously designed to be very easily manufactured while still being able to execute their primary functions. This model is built out of a repurposed hangar, with two parashock arms a attached to either side to paralyze and short-ciruit enemy ships. It’s quite bulky and can carry a decent amount of cargo, but it can…

In this video, I draw the undead inhabitants of the wasteland. They are mysterious lost souls, wandering the land, each wearing its own personal mask that says something about their life and their death.

Multiverse: Cosmic Conquest appeared on Gamewires.com! They wrote an article about the game and how it differs from other TCGs. Check it and upvote it so we can be featured on their homepage! https://www.gamewires.com/posts/66223

The good people at Keengamer have written an article about Multiverse: Cosmic Conquest describing the game and how it differs from other trading card games. Check it out here: https://www.keengamer.com/article/15905_new-tcg-multiverse-cosmic-conquest-announced

Revon Battle Suit Concept Art The Revons sometimes take their battles into space, not inside of ships, but outside of them, fighting in specially designed full-body vacuum-resistant armor-like suits. They come equipped with either Vintaf missiles or Masaw short-range lasers. Highly mobile, these suits allow the Revons to attack their foes relentlessly, while gicing them the ability to dodge enemy attacks. The Revons are a lizard-like race of aliens in Multiverse: Cosmic Conquest. Vicious carnivores by nature, they feel no pity for their enemies and prefer obliterating them either in hand-to-hand combat or with the use of the most effective…

The Purdak use cheap materials to build their ships and equipment. Filterers by nature, they reuse and repurpose old scrap material to minimize costs. This sometimes leaves them with faulty and sub-par equipment. They don't care about polluting the air surrounding them, as they can breathe and see in heavy smoke. The Purdak are used to live in dusty and cloudy areas, both on planets and in space; they manage to exploit the low visibility and hide themselves from attacking enemies, ambushing them when the time is right. These characteristics make them hard to deal with. The Purdak tend to…

There has been a pretty big update in the rules lately, so this week we're playtesting the change in the rules having to do with how speed works. Playtest the game every week on Sundays! Join the next upcoming test session here. If you don't know the rules of the game, we have a video tutorial series that breaks them down into easy to learn segments. To play Multiverse: Cosmic Conquest, join the Multiverse community at www.tokartsmedia.com and follow the instructions on our website here.

Thanks to everyone who voted for us on Steam Greenlight! We got greenlit in only 13 days and we would have never made it without you!! In this video, I draw all the enemies of the cyberpunk area. Some are only found in the sewers. Try to guess which ones! Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook, Twitter, Tumblr

The Darans have a very technologically developed society. They have many scientists and inventors that actively explore and learn about the galaxy. They aren't skilled fighters, so they create shields for their ships and buildings to protect themselves. They focus on thinking strategically, looking at the bigger picture, but aren't great at on-the-spot tactical decisions. The standard Daran soldier uniform includes tough polycarbonate body armor designed for absorbing small laser blasts, and fire-resistant rubber sleeves that protect the Daran's soft tentacles from puncturing and slashing injuries caused by explosions and the resulting splinters. This uniform is adaptable for outer space…

Daran ships have large glass cockpits, sometimes multiple floors high, to better admire the surroundings. They generally have very rounded edges, to make them more aerodynamic when flying in the atmosphere. Many of them are designed to dive underwater since Darans prefer living under the surface. Darans build their ships to be used for specific tasks but keeping in mind that they need to be able to defend themselves against enemy attacks. Some ships are equipped with Barumian long-range weapons for repelling asteroids and small opposing threats, or paralyzing laser guns for defense against attacking ships. Others have cloaking devices…

In this video, I draw the tilesheet for the cyberpunk city area of Towards the Pantheon. It's meant to look like a futuristic, dystopian version of Japan, with artificial cherry blossom trees and neon flashing lights, but at the same time the buildings and roads are old, dirty, and populated by gangs of punks, so there's a dark side to this area as well. Vote for Towards the Pantheon on Steam Greenlight! Check out Towards the Pantheon on the game's website. Follow the game on social media: Facebook, Twitter, Tumblr.

In this week's gameplay video for Multiverse: Cosmic Conquest we have a focus on mono-colored strategies. We have featured here a mono-green swarm deck, two mono-blue control decks facing off against each other, and I also try out a new and quirky mono-yellow combo deck, to see if it's good or not. We have tournaments every week at 5pm GMT! Join the next upcoming tournament here: https://tokartsmedia.com/forum/organized-games-tournaments

In this video, I draw the tile sheet used in the sewers beneath the Cyberpunk city area of the game. It's not a very pleasant area of the game: everything's grimy and dirty, and some inhabitants that you'd rather avoid! Vote for Towards the Pantheon on Steam Greenlight here! Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: facebook, twitter, tumblr.

Ambie Valdés and the good people at Board Game Blitz have posted a review of our party game Rebels Unite! on their website, breaking down all the pros and cons of the game. Give it a read on their website, here. Rebels Unite is now on sale in our web store. Register to the website to get your copy signed by the creator!

Towards The Pantheon is now on Steam Greenlight! :D Vote for us and help this awesome game become available on Steam! This is our Steam Greenlight page. Towards the Pantheon is a collaboration project we're working on together with Connor Linning . It's a 2D RPG which combines elements of adventure, fantasy, and survival horror games. For more information on the game, visit www.towardsthepantheon.com We also have a series of behind-the-scenes pixel art creation videos, which showcase different locations, characters, and enemies in the game. Check them out here.

After finishing the video tutorial series on how to install and play Multiverse: Cosmic Conquest, we're back with another live gameplay video! This time I try out a combo deck to see how strong it is, and have two diametrically opposed strategies in an exciting clash! We have tournaments every week at 5pm GMT! Join the next upcoming tournament here.

This video is a tutorial on how to install and play the free online beta version of Multiverse: Cosmic Conquest on a tabletop simulator called OCTGN. The entire collection of cards is at your disposal and you can participate in tournaments organized by TokArts every week at 5pm GMT on Sundays. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website and follow the instructions here:

In this video, I draw the tile sheet used in the wasteland area of the game. This tile sheet mirrors the forest one: the houses in the wasteland are just the forest house tiles, recolored and demolished; the trees are exactly the same size as the ones in the forest, just dead and without leaves. This shows that this area's ghost inhabitants were people just like the ones you see in the beginning of the game. Check out Towards the Pantheon on the game's website here. Follow the game on social media: Facebook, Twitter, Tumblr

In this video, I draw the dialog portraits for the Cyberpunk NPCs that you encounter in the Cyberpunk city of Towards the Pantheon. To add more variety to the inhabitants of the city, each character has different hairstyles and eye colors. Furthermore, we add more diversity to the NPCs by giving some of them cybernetic parts. Each enhancement is drawn on a separate layer and can be added by switching the layers on and off you can get a variety of different looks! Check out Towards the Pantheon on the game's website here. Follow the game on social media: Facebook…

In this video I draw the dialog portraits for the villager NPCs that you encounter in the forest area of Towards the Pantheon. To add more variety to the inhabitants of the village, each character has 3 different hairstyles, each with 3 different shades of hair color. They can also have one of 3 different eye colors. The man has even 3 different fashions of facial hair to choose from, 4 if you count the fully shaved face! Each different hairstyle and eye variant is drawn on a separate layer, and by switching the layers on and off you can…

In this video we look at all the keyword mechanics in the game and explore all kinds of different game variants and their particular set of rules. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website and follow the instructions here:

In this video I redesign the portrait of the game's mascot: Bam the cat! The original version didn't quite work, it was a bit too realistic, so we opted for a more cartoony and cute look. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw all the enemies you'll wncounter in the snowy area of Towards the Pantheon. Well, almost all the enemies, we don't to spoil you everything! Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

Rebels Unite creator Leandro Tokarevski appeared recently on "The Large and Unnecessary First Player Token Podcast" presenting the game and his thought process while designing it. This episode revolves around party games and in general and Rebels Unite in particular, listen to the full podcast here: Rebels Unite is currently having a holiday sale! Buy the game 25% off here: Sign up to www.tokartsmedia.com and get your copy signed!

This is technically a cat video, so it has to go viral, right? In this video I draw portraits for all the cat NPCs in the snow area. I add different color variations and scarves and hats for more variety. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw the tile sheet for the snow area, the second main area in the game, which is exclusively inhabited by cats! It was pretty fun, and our palette worked really well with this environment, it makes it look happy and peaceful. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

These are the lovely hamsters that let you travel quickly to different places in Towards the Pantheon! There are different versions depending on where you are in the game: the regular one is in the forest, the one with a hat and scarf is in the snow level, the cyborg hamster is in the cyberpunk city, and hooded one is in the wasteland. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video we look at how to explore and conquer the galaxy, as well as delve into how battles work. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website and follow the instructions here:

In this video I draw tiles for the caves in Towards the Pantheon. There are puzzles to solve and enemies to encounter, so beware once you enter! Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

This was our first ever live Multiverse: Cosmic Conquest tournament on OCTGN! This time we had 3 participants: Gameg1, Cheatastcg, and myself. We saw many different strategies being played in this tournament: Orange boarding, Yellow-Green swarm, Red-Violet robots, and Vioilet-Yellow control.

In this video we look at all of the different types of cards in Multiverse: Cosmic Conquest and how they work, as well as explore all of the parts of a card. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website and follow the instructions here:

In this video I draw the night sky which appears in cutscenes in Towards the Pantheon. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video we look at all of the different types of cards in Multiverse: Cosmic Conquest and how they work, as well as explore all of the parts of a card. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website www.tokartsmedia.com and follow the instructions here:

In this video we explore the six flavors of conquest: the colors of resource in the game and their strategies. To play the online beta version of Multiverse: Cosmic Conquest, sign up to our website www.tokartsmedia.com and follow the instructions here:

Multiverse: Cosmic Conquest™ is a strategy card game in which you battle for the conquest of the galaxy. Your deck of cards represents your arsenal of weapons, containing spaceships you send to explore the galaxy, creatures you summon to fight for you, and actions you take to achieve all kinds of goals. When you conquer your opponent’s home planet, or gain control of over half the galaxy, you win! Sign up to our website and fill in a small form to to be able to play the online beta version of Multiverse: Cosmic Conquest™.

In this video I design and animate all of the enemies you'll find in the forest area of Towards the Pantheon. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw dialogue portraits for the non-playable characters you'll encounter in th forest area of Towards the Pantheon. Check out Towards the Pantheon on the game's website at http://www.towardsthepantheon.com Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw animations for the main characters of the game. Check out Towards the Pantheon on the game's website at http://www.connorlinning.com/ttp/ Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this episode we launch the online beta version of the game on OCTGN, I discuss changes to two mechanics in the game: Cargo and Shields; I showcase new concept art for the alien races in Multierse, explain how to start playing the beta version, and more! Like our Facebook page for news and updates: https://www.facebook.com/multiversetcg Follow Multiverse: Cosmic Conquest™ on Twitter for news and updates: https://twitter.com/multiversetcg Check out Tok's latest livestreams on Multiverse: Cosmic Conquest and other projects at http://www.twitch.tv/leandrotok Outro song by Topher Mohr and Alex Elena

In this video I showcase the design process for the 4 playable characters' sprites in Towards the Pantheon: Freyja, Bam, Misima, and Phenez. Check out Towards the Pantheon on the game's website at http://www.connorlinning.com/ttp/ Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: vwww.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

That’s right! The new Multiverse Playtest session is ongoing! To apply to become a playtester you have to first sign up to the website and then fill in a form here. You won't be able to see the form if you're not logged in.

In this video I create the tilesheet for the first main area of the game, the forest. Check out Towards the Pantheon on the game's website at http://www.connorlinning.com/ttp/ Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw the in-game portraits for the main characters in Towards the Pantheon. Check out Towards the Pantheon at http://www.connorlinning.com/ttp/ Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

In this video I draw the logo for Towards the Pantheon. You may notice that each letter is different from each other. Check out Towards the Pantheon on the game's website at http://www.connorlinning.com/ttp/ Follow the game on social media: Facebook: www.facebook.com/towardsthepantheon Twitter: www.twitter.com/PantheonDev Tumblr: http://towardsthepantheon.tumblr.com

This is the new and improved galaxy for the online Multiverse playtest program, with three different size galaxies for 2, 4, and 6 players, all in one! =) We have some important news regarding the Multiverse online testing program: we implemented an easy way to organize and play in sealed tournaments, and we’re currently finishing work on adding the much beloved format of booster drafts! Everything is coming into place for the start of the new online Multiverse playtest period, starting on September 1st.

You can now play multiplayer games in the Multiverse: Cosmic Conquest playtesting program! Well, technically not yet, we’re pushing the start of the community playtest period to September 1st, but you will be able to! This is a screenshot of a 3-player game being played on Multiverse’s online playtesting program. This playtest session will be ongoing and will continue all the way to and throughout Multiverse’s Kickstarter campaign, so we’re being extra careful to be fully prepared for it. That’s why we’re pushing the start date forward one week. The implementation of multiplayer games in the testing solution is very…

This is the final piece of galactic art that will appear in the first set of Multiverse: Cosmic Conquest, and even though it looks like not much is going on in this image, the Void card itself is instrumental for aggressive decks that like to go all-in and attack their opponent right away, without bothering with exploration of the galaxy. With no pesky planets in the way, your ships can move swiftly past the vacuum of space and get right to your opponent's base, ready to strike! Even empty space fills a spot in the game of Multiverse! Illustrator: Vasiliy…

It's Screenshot Saturday, and the next test session for Multiverse is almost upon us! This is the deck editor that testers will use to build decks out of all the cards in the set. You can filter cards by name, type, color, cost, and stats, you can create decks, edit them, and save them to play with in-game. The program also automatically updates all the changes done to cards during the testing period, so testers will always have access to the newest version of the cards! =D The test session will start around august 22nd, we're still currently organizing and…

The 4th community playtest session is about to start! If you want to become part of the Multiverse development team, or you just want to help by testing the game a bit, you should join it! Let me fill you in on some of the details on how the 4th community playtest session will work: All testers will have access to our online testing solution developed specifically for the purpose of testing Multiverse: Cosmic Conquest. It is now being worked on, this is a screenshot of a game of Multiverse being played on it. It has a built-in deck editor…

In this episode I discuss the right approach to dividing different card effects into separate colors, show off the last two pieces of planet art done by Vasiliy, find an easier way to template test cards, talk about future playtest sessions and much more!

The art for Nebula was created by blending together and editing many different photos of actual nebulas. It was probably the best way to achieve a realistic look. After the first pitch of the art the size of the nebula was repeatedly increased, until it no longer fit on the canvas, to convey the notion that a ship moving through it has to slow down and fly carefully. Illustrator: Vasiliy Potapov

Yes, it's true, Rebels Unite is slowly getting closer to becoming a reality! Starting today you can preorder the game at our website at www.tokartsmedia.com, and if you preorder before May 1st, you get a 50% discount!

Today I'm completing my work on the art for Rebels Unite with the male rebel leader and the spy =) No music in this livestream, I wanted to be sure that Youtube couldn't mute the recording. Thank you so much for sticking with me through this long process! Please, if you could help spread the word about Rebels Unite, we'd be incredibly grateful! Every little it helps =) You can already preorder the game on our store, you can also help us out by sharing the link to this site or to our facebook page at www.facebook.com/rebelsunitegame, or by rewiewing…

The art for Asteroid Field needed to feel dangerous for ships to go through and the original pitch for the card art had all the asteroids in the background. Leandro asked to add some rocks in the foreground, to show that it’s definitely not safe to delve into this space. Illustrator: Vasiliy Potapov

Today I'm continuing my work on two female characters for Rebels Unite! I've been getting quicker at drawing them, so let's see if I can manage to ink and color both of them today =) I went out of my way to add music that is public domain and royalty free, so hopefully YouTube won't mute the recording!

In this episode I discuss the right approach to dividing different card effects into separate colors, show off the last two pieces of planet art done by Vasiliy, find an easier way to template test cards, talk about future playtest sessions and much more! Outro song by Topher Mohr and Alex Elena

Lava Planet produces red resource. After Volcanic Planet moved to producing red and orange, we ended up without a mono red planet. We knew we wanted something similar, but even more explosive and dangerous, to capture the feel of the mono-red strategy. This was the last planet to be drawn, and with it the entire cycle of planet art was completed! Illustrator: Vasiliy Potapov

After a one-week hiatus I'm back drawing art for Rebels Unite! Today I finally finish the art for the very first Rebels Unite! card. Do you like it? Tell me in the comments! For the latest news on Rebels Unite! as well as all of our other projects go to our website www.tokartsmedia.com Catch my livestreams at http://www.twitch.tv/leandrotok on Tuesdays and Sundays at 4pm GMT!

Preorders for Rebels Unite! will start in early April! In other news, The livestream schedule has changed. Also, we created the private testers' subforums on our website. The testing period is about to start, so you have to hurry to join it!

This is my second livestream for my party game Rebels Unite! In it I come up with the style of coloring of the game, design the palette, and start designing other characters. I tried adding music to this livestream, but it just wouldn't work, I still need to figure out how to do that without it hurting the audio. If you dislike these livestreams or wish they were different, please let me know! For the latest news on Rebels Unite! as well as all of our other projects go to our website www.tokartsmedia.com Catch my livestreams here on Tuesdays and…

This Sunday I wanted to finish the background art for the Rebels Unite! cards, but after a long day of designing cards for Multiverse: Cosmic Conquest I was so tired and drowsy I barely put together a coherent sentence. Watch me struggle in this stream highlight! For the latest news on Rebels Unite! as well as all of our other projects go to our website www.tokartsmedia.com Catch my livestreams here on Tuesdays and Thursdays at 4pm GMT!

Unstable Planet produces red and green resource. We knew we wanted some sort of hostile environment for the Red-Green planet, so we thought of an unstable, still young planet, with falling meteors. The asteroid belt in the picture was added to bring home the point that this planet still has many other objects that cross its orbit. Illustrator: Vasiliy Potapov

There's going to be an extra livestream this Sunday, March 6th at 4pm GMT, also next Tuesday's livestream will start at 9 am GMT and will go on for 8 hours!! You'll be able to preorder Rebels Unite! on our website in mid-March, more details in the next episode! We're starting a new community test session for Multiverse: Cosmic Conquest on March 14th, visit our forums for more information, and post there to join! Follow me on Instagram to see these sketches before anyone else @Leandrotok

In this livestream I continue working on the background for the cards in Rebels Unite! and discuss how I started out in game development! Catch my livestreams here on Tuesdays and Thursdays at 4pm GMT!

In this livestream I come up with a universal background for the character cards in Rebels Unite! to unify all of the characters in one location. Catch my livestreams at http://www.twitch.tv/leandrotok on Tuesdays and Thursdays at 4pm GMT!

In this episode I show off a new piece of card art by Vasiliy, give a tour of the TokArts website, discuss some changes to the new card set, and invite you to join the newest community playtest session! Outro song by Topher Mohr and Alex Elena

We will post new content on our website every day! Join to see it all. We also added a Contact us page to our website, as well as fixed other small bugs. We just released a Multiverse: Cosmic Conquest livestream, and will release Let's Make a TCG 20 this Monday, February 29th 2016. Livestreams will continue on Tuesdays and Thursdays at 4pm GMT as usual, barring unforeseen circumstances. Follow me on Instagram to see these sketches before anyone else @Leandrotok

I was looking through my old videos and I found this video set to private. I don't remember why I didn't publish it back then, but it's not the worst livestream I've ever done, so I decided to make it public after almost 6 months, check it out! In this video I go about designing the six symbols for the colors of resource in Multiverse: Cosmic Conquest. The final symbols turned out quite differently to what I draw here, but still, it's fun to go back and see the process =) Check out Tok's latest livestreams on Multiverse: Cosmic Conquest…

In this livestream I continue working on the design of a police officer, as well as come up with more interesting designs for other characters. Catch my livestreams here on Tuesdays and Thursdays at 4pm GMT!

Our Website launched successfully, the next Rebels Unite! livestream will be this Sunday, February 21st 2016 at 6 pm GMT, a new piece of art will be released today on Multiverse: Cosmic Conquest's Facebook page! Follow Leandro Tokarevski on Instagram to see these sketches before anyone else @Leandrotok

The Tokarts website will go live at www.tokartsmedia.com on February 15th, 2016. The game codenamed as Revolution! now has the name Rebels Unite! Livestreams related to it will go live on tuesdays and thursdays starting tuesday, February 16th. Check out the Savannah Planet speed drawing video here. Follow Leandro Tokarevski on Instagram to see these sketches before anyone else @Leandrotok

The TokArts website is scheduled to launch on February 15th 2016! There's a new party game codenamed Revolution! What could it be about? Also, sorry for the letdown of Let's make a TCG 19 Follow Leandro Tokarevski on Instagram to see these sketches before anyone else @Leandrotok

This is the first in our Weekly Sketch Vlog series of videos, which concentrates the most important news regarding Multiverse: Cosmic Conquest, Rebels Unite!, and everything else regarding TokArts Limited in short speed drawing videos. Check it out! Follow Leandro Tokarevski on Instagram to see these sketches before anyone else @Leandrotok

This is our second livestream for my party game Rebels Unite! In it Leandro comes up with the style of coloring for the game, designs the palette, and starts designing other characters. We tried adding music to this livestream, but it just wouldn't work, we still need to figure out how to do that without it hurting the audio. If you dislike these livestreams or wish they were different, please let me know! Catch my livestreams at http://www.twitch.tv/leandrotok on Tuesdays and Thursdays at 4pm GMT!

Canyon Planet produces red and yellow resource. Armed with the idea that the environments for Multiverse: Cosmic Conquest don't have to look like Earth, Vasiliy decided to take his own spin on the look of many planets. Here, for instance, he added fluorescent strata in the walls of the canyon, to symbolize rare and valuable alien rocks. The original piece had a clear blue sky, and Leandro suggested vasiliy changed it to yellow in order to make the atmosphere even more alien. Illustrator: Vasiliy Potapov

This is our first ever development video for our party game Rebels Unite! In it Leandro tries to figure out a visual style for the game and the characters, and starts drawing a civilian character. All criticism is very much welcome! We'll probably start adding music to future livestreams, because complete silence isn't very entertaining! Catch our livestreams at http://www.twitch.tv/leandrotok on Tuesdays and Thursdays at 4pm GMT!

Let me quickly guide you through the interface: At the top of the page you'll see the main menu. Home leads you to our homepage. The homepage of the site includes links to the descriptions of all of our games, for newcomers to get up to speed on our projects, as well as quick ways to access the most recent videos of our most popular video series on the right: Let's Make a Trading Card Game and Game Development Livestreams. Also, at the bottom you can find the most recent updates posted on the site. Games also leads you to…

In this episode I test the game for the very first time! Unfortunately, you get just a glimpse of the actual testing experience, much footage was lost. Still, you can see that we're having fun, which is a great sign right from the start! Also, I discuss some of the things I learnt while testing, like the fact that colorless cards are very versatile, because they can be played on any type of planet. Again, much footage was lost, the full episode was around 15 minutes. Still, what happens in this episode marks an important first step in the creation…

In this episode I go over some of the techniques I used to create cards for Multiverse TCG, then called Galaxy Conquest. In many ways the concepts are the same, but I was definitely less skilled at it then than now. Outro song by Topher Mohr and Alex Elena

Recently I came across some ancient videos I made related to Multiverse, or rather, Galaxy Conquest. They're hard to sit through, especially this one, but they're part of Multiverse's history, so I thought I would upload them. At this point I was just getting used to editing videos and talking to the camera, but the concept for Multiverse was already in place. Music by Topher Mohr and Alex Elena

Geyser Planet produces violet and red resource. For some reason whenever we decided on what planet Vasiliy should draw next, he always kept pushing this one back. Apparently he thought he wouldn't do a good job of portraying it. I don't know why he was so worried, it looks great! Illustrator: Vasiliy Potapov

Lush Planet produces green and blue resource. For a while, during development, we were unclear on what the blue-green planet should look like. Even after we figured out it should be a fresh water haven with waterfalls and vegetation, we still couldn't pin-point the right name for it. In the end, we figured "Lush" was a good description! Illustrator: Vasiliy Potapov

Gas Planet produces blue and violet resource. It was tricky to draw a planet that has no solid ground on which to place units and build structures, but we were sure we needed at least one gas planet in the game. Finally, after quite a bit of arguing, we settled that floating islands were the absolute best solution to the problem. They give a very space fantasy look to the image, and also make sense flavor-wise to allow for cards to be played on a planet made completely out of gas. The look of this planet was inspired in part…

Meadow Planet produces yellow resource. For a while it was unclear what kind of planet should be able to produce yellow resource: definitely not Storm Planet, the identity of the color had changed quite a bit from back when there were only 4 color in the game. It was clear, however, that it should be a peaceful place with an air of countryside. After Vasiliy submitted his first version of the drawing, Leandro suggested adding a small town in the background, which gives the image a bit of an old world charm to it. Illustrator: Vasiliy Potapov

City Planet produces yellow and violet resource. We knew we wanted a planet to be an enormous, uninterrupted city, and the yellow-violet combination fit the bill perfectly. City Planet has the only image out of all the basic planets set at night, and for good reason: the electric lights help to show that the planet is full of (night) life and that people are busy day and night. Illustrator: Vasiliy Potapov

Forest Planet produces green resource. It replaced Jungle Planet for that spot after the reintroduction of the orange and violet colors to the design structure of Multiverse: Cosmic Conquest™. In order to differentiate it from Jungle Planet, we decided to give it more of a taiga feel, with coniferous pine-like trees, rather than more tropical ones. Illustrator: Vasiliy Potapov

Tundra Planet produces yellow and blue resource. This spot was originally occupied by Ice Planet, but after the reintroduction of the Orange and Violet colors to the design structure of Multiverse: Cosmic Conquest Ice Planet moved to the orange-blue spot, leaving the yellow-blue one empty. When designing the look of Tundra Planet, Vasiliy brought fourth an interesting design choice of adding vertical rocks, which give the image a unique touch. Illustrator: Vasiliy Potapov

Toxic Planet produces violet resource. Originally called Gas Planet, it was always supposed to produce violet resource, and therefore had to convey a dark and eerie atmosphere. When Vasiliy sent in his pitch for the then called Gas Planet he went a little overboard. The place looked more depressing than creepy with all the thick dark grey smoke. He was tasked to clear it up a bit, and add a violet tint that would hint towards the color the planet produced. A simple change and it made all the difference! The environment suddenly became way more interesting, with a hint…

Ice Planet was the first two-color planet card to be drawn for Multiverse: Cosmic Conquest™. It produces orange and blue resource, but when it was first drawn it was meant to produce yellow and blue resource. The shift occurred after the reintroduction of the orange and violet colors to the design structure of the game. Fun fact: Ice Planet served as the cover image for Multiverse: Cosmic Conquest's Facebook page for a while. Illustrator: Vasiliy Potapov

Desert Planet produces orange and yellow resource. The art for Desert planet was made right in the time when the new color identities were being figured out, after the reintroduction of the orange and violet colors to the design structure of Multiverse: Cosmic Conquest. It originally was meant to just produce yellow resource, however we were certain that even itf it didn't end up going that way, we would still need a desert planet in the future, simply because a desert is one of the most recognizeable and uniform environments. Illustrator: Vasiliy Potapov

Mountain Planet produces orange resource. Fun Fact: the basis for Mountain Planet's drawing was the Toxic Planet drawing turned upside down. The toxic fumes became mountain peaks. Strangely enough, even though this piece of art was completed right after Toxic Planet, it was released to the public only 8 months later, right before the launch of the Tokarts website. The reason for this was simple human error. We simply forgot to upload the image to Multiverse: Cosmic Conquest's Facebook page or any other social media. Whoops! Illustrator: Vasiliy Potapov

Metal Planet produces blue and red resource. The art for Metal Planet was drawn right in the middle of figuring out the new color themes and philosophies after the reintroduction of the orange and violet colors to the design structure of Multiverse: Cosmic Conquest™. Back then it was supposed to only produce red resource. Once all the two-color strategies were figured out it would move to blue-red, which fits it perfectly. Illustrator: Vasiliy Potapov

Swamp Planet produces green and violet resource. Swamp Planet was the first piece of card art to be created for Multiverse: Cosmic Conquest™ since the reintroduction of the orange and violet colors to the game. The shake-up caused by this big change made it so much art for planet card had to be repurposed to other color combinations that made sense. However, we were sure that the green-violet combination called for a swamp planet, so while the other color combinations were being sorted out we could safely go forward and draw the art for Swamp Planet. Illustrator: Vasiliy Potapov

Savannah Planet produces yellow and green resource. It was the last piece of card art to be drawn before the reintroduction of the orange and violet colors to the game. Savannah Planet, along with Ocean Planet, are the only two planets that remained in the same colors after the shake-up. The drawing process for Savannah Planet was captured in this speed painting video: http://www.tokartsmedia.com/index.php/2016-01-28-21-24-31/videos/item/129-multiverse-tcg-speed-painting-savannah-planet Illustrator: Vasiliy Potapov

Ocean Planet was the third piece of card art created for Multiverse: Cosmic Conquest™. It produces blue resource, and unlike the other planets created around the same time it managed to keep its color identity with the reintroduction of the orange and violet colors to the game. Ocean planet was also the first piece of card art to have a living creature on its card. It originally looked to much lika a killer whale so it was altered to look like an alien species. Illustrator: Vasiliy Potapov

Storm Planet was the fourth piece of card art created for Multiverse: Cosmic Conquest™. It produces violet and orange resource, but strangely enough when it was first drawn it was meant to produce yellow resource. Back then the yellow color had a much darker philosophy, it changed dramatically with the reintroduction of the orange and violet colors to the design structure of the game. For a while the Storm Planet wondered from color combination to color combination: it was blue and orange for a while, then blue and violet, until it stuck to orange and violet, which made the most…

Volcanic Planet was the second piece of card art ever created for Multiverse: Cosmic Conquest™. It produces red and orange resource, but when it was first drawn it was meant to just produce red resource. The shift occurred after the reintroduction of the orange and violet colors to the design structure of the game, which lead to many planets changing their color identity. Fun fact: Volcanic Planet served for a while as the first cover image on Multiverse: Cosmic Conquest's Facebook and Twitter pages. Illustrator: Vasiliy Potapov

Jungle Planet was the very first piece of card art ever created for Multiverse: Cosmic Conquest™. It produces green and orange resource, but when it was first drawn it was meant to just produce green resource. The shift occurred after the reintroduction of the orange and violet colors to the design structure of the game, which lead to many planets changing their color identity. Illustrator: Vasiliy Potapov

In this episode I discuss the new idea for the game's website, show off the latest card art by Vasiliy, talk about the importance of having the right rules for instantaneous effects in a TCG, and test out three different versions of them to come up with the final version! Outro song by Topher Mohr and Alex Elena

In this episode I showcase the new power curve, show off some new card art by Vasiliy, explain what I've learned during the two weeks of playtesting, discuss the importance of interaction between the players, and tease a future video featuring some of you who decided to help out playtesting the game! Outro song by Topher Mohr and Alex Elena

In this episode I design the new version of the base set, show off a new piece of card art by Vasiliy, talk about the creation of the cards, the update on the power curve, test out the new version of the set, give my own feedback on the state of the game and more! Outro song by Topher Mohr and Alex Elena

In this episode I talk about the latest rules changes and how they impact on the expansive strategy, mirror-matches, and game in general, I test the game out with the new chages, and give an important announcement! Outro song by Topher Mohr and Alex Elena

In this episode I ready the set of cards for testing, layout all of the cards, print them out, and have a test session with my friends. I also discuss the ramifications of the test session, as well as show off a brand-new piece of artwork by Vasiliy. Outro song by Topher Mohr and Alex Elena

In this episode I show off two new pieces of card art by Vasiliy, discuss the one-year plan to release the physical version of Multiverse, and talk about everything that's been going on with the game in this past month. Outro song by Topher Mohr and Alex Elena

In this episode I show off the first ever piece of Multiverse TCG merchandise, discuss how I go about creating cards for Multiverse, as well as explain how I've been working towards fixing problems related to long and grindy games, talk about the latest changes to a few rules, show off Vasiliy's two new planet panoramas and their peculiar relation to one another as well as the design of the six new color symbols, as well as mention my latest appearence on my friend Connor Linning's podcast, the ConnorCast. Check it out on www.connorlinning.com or on www.youtube.com/ortmusic Outro song by…

In this episode I show off Vasiliy's two new planet panoramas, discuss the latest developments in Multiverse's gameplay, explain the history behind the resource system and why it's so important, as well as show off the layout of a Multiverse card. Outro song by Topher Mohr and Alex Elena

In this episode I showcase the Multiverse TCG logo on the card back, discuss how best to implement the game's exploration element, share my thoughts on a future Multiverse website, and show my progress on the layout of a card. Outro song by Topher Mohr and Alex Elena

In this episode we organize a sealed event and test Multiverse's limited formats, try playing a 3-player game, I talk about luck in card games and show off some creature designs, a piece of card art, and the back of the card, as well as the logo for the game. Outro song by Topher Mohr and Alex Elena

In this episode I explain the math involved in creating a draftable set of cards, explain what the 10 strategies in the set do and how they work, change how the "boarding" ability works again and show off concept art doodles. Outro song by Topher Mohr and Alex Elena

In this episode I explain what a booster draft is, showcase two awesome paintings by Vasiliy, as well some of my concept art for the main blue humanoid race of aliens, ponder streaming and give an important announcement... Outro song by Topher Mohr and Alex Elena

In this episode we test the game with the more experienced crew, I reflect on some problems that need to be fixed, show off another awesome piece of art by Vasiliy, show off my plan for this semester, and discuss possible livestreams that may happen in the future. Outro song by Topher Mohr and Alex Elena

In this episode I talk about the aftermath of the first ever Mothership test session, have people over for a new test session, show off some awesome new artwork, attempt to create a data model to explain how the game works to programmers, and talk about the future Kickstarter. Outro song by Topher Mohr and Alex Elena

I popped my livestreaming cherry! I think that for a first stream it didn't turn out badly, there are long awkward stretches, and I disconnected a few times, but there are some interesting discussions about game design, creature design, Star Wars and whatnot. The stream picks up at around the 30 minute mark, once people start to show up.

In this episode I explain what "the Mothership" is, what makes a trading card game, I talk about balancing cards, creating strategies and actually design a few cards. Outro song by Topher Mohr and Alex Elena