Personality: An outgoing person who never backs away from a fight but will usually let his opponent win if he doesn’t care about what they’re fighting over. His manner has befriended many and was the reason why he met most of the members of the Weaver’s during basic training. He wants to help others to the best of his ability. A soft-spoken person, even when he’s angry but it’s obvious from the way that he speaks to the person that they’ve stepped over the line.

Spoiler for Background:

Midchildan Resident. Has been with Enforcer Unit 85 since graduating from basic training 10 years ago. He and the rest of the Weavers have been together since basic training, which is the reason why they have become one of the most respected Enforcer squads within the Midchildan TSAB administration region. Originally only in command of the Spellweavers as they came to be known, but is now in charge of three different squads. He was offered a promotion to Major when it was known that a third squad was to come under his command but he refused, as he wanted to remain in the front line and not become a data drone.

Unit 85 was established directly after the Book of Darkness incident to help fill the void created by casualties in the force relating to the earlier Precia Testarossa case and also the large numbers of enforcers who applied for stress leave due to the two incidents. Unit 85 was assigned to the Asura and worked under the direct command of Enforcer Chrono Harlown for 2 years before being transferred back to a Midchildan base. During their time aboard the Asura, they came into contact with Nanoha, Fate and Hayate on various occasions, but they know Fate the best. Unit 85 was unique at the time of transfer for their ability to weave their attacks and shields together and thus began a year of protecting trouble spots around the dimensions. This ability to weave their spells together meant that the unit could counter attack without dropping protective shields and also combine their shields to stop attacks of the magnitude of SS.

After a year of protective duties, Myristic requested that the unit be used more pro-actively. The request was met with fierce resistance but was eventually pushed through by the influence of the Harlown family. Nearly 2 years passed by with the unit in this capacity, but at the end of this period the TSAB went through a radical administration change with all former units to now be formed of at least two different squads. These changes went through to try and help cut down and manage the large masses of staff behind the scenes. This change meant that Myristic was promoted to 1st Lieutenant. The Spellweavers were delgated Squad 1 while the newly formed Spellbreakers/binders (AN: I don't have a proper name for them yet..) was squad 2.

The Weaver’s were initially a 10 man unit but during a mission 3 years ago, they were caught off guard by an experimental weapon. It severely damaged the linker core of one member, which would have resulted in his death but for the quick medical assistance provided by their escort ship. However, in order for him to survive, all access to magic had to be blocked off. He has now left the Weaver’s but has risen within the TSAB ranks to lieutenant-colonel. His partner was also affected by the weapon which has limited her ability to draw on her magical strength to B-rank abilities. She left the unit at the same time and is now a Major under her partner.

Now with the creation of a third squad within the unit, Myristic doesn't go out on as many missions, but stays at HQ mostly. However, he acts as backup for all three squads when he's at HQ.

Spells:
Arcfire: Single target attack, which is capable of being spammed. (1 ball of accel shooter as the attack).

Gamma Ray: Buster level attack.

Bladestorm: Aoe attack similar to stinger blade execution shift but with ‘shurikens’ of energy.

D-Cannon: Another Aoe attack. This one covers a smaller area but instead causes more damage to that area.

Lancer: Extra Long Range attack which has a damage output between Gamma Ray and Arcfire depending on how far away the target is. (Myristic Unique)

+Standard Barriers and Spells.

Author Notes.
The device’s, BJ and spell lists for all of the Weaver’s will be exactly the same unless they have a unique spell which only they can use. However the strenght of the spell will still depend on the Mage rank and also the user's preference in spells. This is supposed to represent the basic level training which they all received. Also this differentiates the Weavers as a squad that has never had an ‘elite’ training experience where it is customised for certain results/people.

You'll have noticed that for all my characters I've used the phrase 'Standard Barriers + Shields'. While this is a lazy move on my part, there is a reason for it. This is used to represent the training regimen of the TSAB, unless they have their own variations which are more effective, it is assumed that they have learnt the basic skills from the TSAB and that these are used.

Essentially, the Weavers are a squad of enforcers that came straight out of basic training with the basics provided to them by the TSAB (regulation devices/BJ's/spells) but have been able to work together to such an extent that they are capable of taking down squads/people with custom devices/extensive spell lists and/or other haxx that the majority of the members of the TSAB don't have.

Alright that's it... I've still got all of the Weavers to take care of and I might get around to writing about squad 2 but for now I'll work on something fun involving the Spellblades and RF6