In Empires, you are building your nation so that it endures the passage of time, and your achievement is measured through the legacy you’ll leave, even if in the end, your nation is no more.

There are several ways to achieve this goal of being first in Legacy. It’s not just something to be only achieved by conquering part of the map, although that approach remains a possibility, rest assured.

If you take a military approach, then you’ll want to plan your campaigns so that you conquer and hold your objective regions. These regions are set for each nation and represent loosely their historical progress or areas of interest. Some nations will have objectives set in a concentric way, around their capital, so they will expand outward in each direction.

Other nations have several possible ‘tracks’ to follow, and when they get an objective in one of the tracks, then they are provided with another. For example, Rome has a track that represents its progress against Carthage, including Spain and Africa. Another track will let the Republic fight Epirus, Macedon and then go to Asia Minor, and so on.

Another possible approach to gaining Legacy is to make your regions very cultured, so that they produce legacy points by themselves. There are two levels here, and both demand substantial investment in the right buildings and decisions with the second level being quite a challenge to achieve. But if you devote your nation to the creation of prestigious buildings, it’s a possibility.

Yet another option is to pursue actively those national decisions that provide Legacy Points. These can include domestic reforms, or mounting a far away expedition to the border of the known world.

A final way to generate legacy is to try enduring the difficulty of managing a nation past its glory. Like Sparta perhaps, that clung to life for centuries well beyond its climax. This has no doubt left a lasting impression to the future generations, as few people know nothing about Sparta, even nowadays. Practically speaking, when your government is old or decadent, each turn you manage to survive the vicissitudes happening to your nation, then a significant amount of Legacy Points will be given.

If you can build, and sustain, a substantial legacy lead it is possible to win the game before its actual end-date of 190 CE. This might reward a high risk strategy where you try to gain legacy quickly and accept the inevitable problems such a focus will bring. A modern equivalent of the traditional Spartan instruction to ‘return with your shield or on it’? Equally possessing substantial amounts of legacy will help you during the game as there are a number of rewards to being seen as an impressive state by your contemporaries.

So the game is much more about painting the map in your color. Even if in the end all nations are trying to generate more legacy than their rivals, you can still get these points from different approaches, although admittedly it is probably better to try a balanced approach perhaps with a focus on one.

The day has come! Today you’ll have the opportunity to get one of the most anticipated strategy games, set in the Ancient Era. Today is Field of Glory: Empires day!

Choose one from among 77 civilizations of that time and be prepared for the greatest challenge ever made: to preserve and to enrich the Culture of your Civilization, making your Legacy stand for centuries.

Only few days from the release of Field of Glory: Empires, time to focus on two important mechanics in the game, introduced and explained by DasTactic.

Battles play a fundamental part in the Empires and learning concepts as frontage, ranged phase, garrison troops will be crucial for success. Without mentioning the integration with FOG2!

Regions are your basic administrative entity. They constitute the foundations and the starting point for many Civilization in Empires. Every ruler worth of this title must be aware of all the potential boosts that a good Regions management could unlock.

One of the most interesting feature of Field of Glory: Empires is its large asynchronous multiplayer system. Because everyone knows that fighting on your own is fun, but competing for total domination with your friends is much better!

Beta tester SteveLohr is currently doing a super interesting Multiplayer AAR (After Action Report) and he is trying to unify the Italian Peninsula playing with the Roman faction