Pokemon is getting hurt by its other media arms, particular the anime and movies, being completely inert and dull at this point. It could do with and greatly use some refreshment in that arm for the newer generation as well as to potentially rekindle interest in lapsed fans who have completely drifted away from the tired old formulas.

I could say, as well, that the games themselves could use a bit more novelty in mechanics and presentation (specifically gameplay but not so much combat staple changes).

Well I think part of the reason is also huge demographic shift Japan has seen since late 90s. There is simply millions of less audience for these type of games in Japan today compared to peak years of Pokemon. It's pretty much impossible for any kids heavy franchise to reach those Red/Blue peak sales or even Gold/Silver anymore.

Well I think part of the reason is also huge demographic shift Japan has seen since late 90s. There is simply millions of less audience for these type of games in Japan today compared to peak years of Pokemon. It's pretty much impossible for any kids heavy franchise to reach those Red/Blue peak sales or even Gold/Silver anymore.

This is no doubt a part of it, but I do think the media arm is really starting to hurt the series' potential growth with poor quality productions that have become so same-y and inert, that they offer nothing to chase the ever evolving demographics of kids.

I think your best, easy example is to show the pictures you had a few threads back comparing UE4 vs. UE4 Mobile. It paints a picture clear enough on the level of fidelity but it also shows where losses are incurred in the mobile sector vs. the more power regular format of the engine. That sort of stuff is what I expect much of Nintendo's internal engines to be built like with a lower-effect handheld version and a "sprussed up" console version that has a few more checkboxes turned on. The handheld will be the common denominator but, at the same time, things have advanced far enough that I do not think that will be too much of a hurdle/bottleneck.

The higher specs will support higher, more CPU dependant affects that simply will not be active in the handheld and so on.

hmmm, not properly, Christmas is a normal working day here and in the previous years I remember some games released even on 24th

usually the winter holiday weeks are #52 and #1, even if sometimes games were published on week 52, less on week 1 especially in the latest years (but I remember a DB game released on Jan.1, maybe for Wii )

The toyline ties into the anime and new toys came out in July for the second season(and Busters) so I wouldn't say its the lack of a YW3 causing the issues. Also, judging by that article it seems like whoever is in charge of merchandising keeps screwing up in addition to the craze starting to die down.

For me it all depends if the 3DS DQ sku is released at the same time (PS4 won't pass 1.5M) and if there's a NX home console version around the same time as well (PS4 & NX home console could pass 1.5M).

Member

For me it all depends if the 3DS DQ sku is released at the same time (PS4 won't pass 1.5M) and if there's a NX home console version around the same time as well (PS4 & NX home console could pass 1.5M).

Member

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Combining sales of both hardware versions, it surpassed Metal Gear Solid IV debut.
- Hardware was also strong for PS4, it sold 3 times more than the past week. Best week of the year for PS4 hardware.

the piano man

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Adding sales of both hardware versions, it surpassed Metal Gear Solid IV debut.
- Hardware was also strong for PS4, it sold 3 times more than the past week.

Member

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Adding sales of both hardware versions, it surpassed Metal Gear Solid IV debut.
- Hardware was also strong for PS4, it sold 3 times more than the past week.

Member

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Combining sales of both hardware versions, it surpassed Metal Gear Solid IV debut. - Hardware was also strong for PS4, it sold 3 times more than the past week. Best week of the year for PS4 hardware.

Banned

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Combining sales of both hardware versions, it surpassed Metal Gear Solid IV debut.
- Hardware was also strong for PS4, it sold 3 times more than the past week. Best week of the year for PS4 hardware.

Member

- Metal Gear Solid V: The Phantom Pain had overwhelming sales and faced some stock problems.
- The PS4 version sold the double of the PS3's one. The special version sold the most at Tsutaya's stores, but that's because the standard version had lack of stock.
- Combining sales of both hardware versions, it surpassed Metal Gear Solid IV debut.
- Hardware was also strong for PS4, it sold 3 times more than the past week. Best week of the year for PS4 hardware.