#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# Event Graphic Changer by (EGC) Nathmatt# Version: 1.05# Type: Graphic changer for events#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# # This work is protected by the following license:# #----------------------------------------------------------------------------# # # # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported# # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )# # # # You are free:# # # # to Share - to copy, distribute and transmit the work# # to Remix - to adapt the work# # # # Under the following conditions:# # # # Attribution. You must attribute the work in the manner specified by the# # author or licensor (but not in any way that suggests that they endorse you# # or your use of the work).# # # # Noncommercial. You may not use this work for commercial purposes.# # # # Share alike. If you alter, transform, or build upon this work, you may# # distribute the resulting work only under the same or similar license to# # this one.# # # # - For any reuse or distribution, you must make clear to others the license# # terms of this work. The best way to do this is with a link to this web# # page.# # # # - Any of the above conditions can be waived if you get permission from the# # copyright holder.# # # # - Nothing in this license impairs or restricts the author's moral rights.# # # #----------------------------------------------------------------------------# #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# Instrutions:# # To use the event effects in this script you will need to name the following.## \p[id] Will make the events graphic always be the same as # the actor in the specified parties position## \a[id] Will make the events graphic always be the same as # the actor in the specified position## \c[id] Will make the events graphic always be the same as # the graphic specified in the script#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# Script Calls:# # defenition: ## id = events id# d = the direction of the pose# p = the pattern of the pose# # $game_map.events[id].change_pose(d,p)#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=$egc = 1.05class Game_Map

This is useful, but not one I'd use myself (as it's easy to event). If you're playing a game that the player will choose which characters are with you and what you look like in the beginning, this would be an awesome script. If you add support for Blizz's visual equipment, everyone would love you for this.

He means if you've made several events that use the main character's graphics (if you want to have the character use poses, you have to do it this way, at least when blizz was still making blizzABS), you'd need to manually go through and change tons of event commands. It'll speed things up for a lot of people. One thing that'd REALLY help though is if you could give us a script call to change the event's graphics to currentGraphic_pose (then the frame via a 2D array). That way every pose could be based on the graphic in the database, rather than doing it manually. Trust me, Rose, it's a useful script.

He means if you've made several events that use the main character's graphics (if you want to have the character use poses, you have to do it this way, at least when blizz was still making blizzABS), you'd need to manually go through and change tons of event commands. It'll speed things up for a lot of people. One thing that'd REALLY help though is if you could give us a script call to change the event's graphics to currentGraphic_pose (then the frame via a 2D array). That way every pose could be based on the graphic in the database, rather than doing it manually. Trust me, Rose, it's a useful script.

Oooh, alright; I get it now. That is indeed useful. Your explanation helped considerably; he was a little vague in his description.

If you did it that way, it'd still work. I just use LOTS of poses, and most have transition frames from any given pose in my games, so to save on file-space, I group them into charsets with different poses in each frame. But it'd still be really useful if you just made it so I could change the graphic based on the event's current graphic (which was based on the character's graphic)