"Mad" DakkaSoldierAuto-Rifle, Crowbar+Ranged Weapon+Ranged Weapon+Skill+Armor+ArmorDakka is mad. Dakka loves shooting things. I mean come on, do I really need to put in a backstory for this soon to be killed chap? It's not like he's gonna survive or anything.

Last edited by PlutoniumDeath on Tue Aug 20, 2013 1:34 pm, edited 1 time in total.

The napalm! It does nothing!

Throw as many minifigs at the enemy fortifications as you can! We have reserves you know, so don't act like a brikwussy when we inevitably lose some minifigs!

ESF Gunzerker (3)Skill: 1d8Move: 5”Armor: 6Pinning: If they are within 3” of each other when they attack if they role a damage that is 1 point lower than the enemy’s armor, then that soldier cannot move, and can can only respond to attacks, not make attacks.Weaponry:Infamous Tech Heavy Machine Gun, Use: 4, Range: 12”, Damage: 1d8 (-1 auto penalty per arc or burst may require reload)

Hawkins (Hero) (1)Skill: 1d10Move: 7”Armor: 3d6Heroic Ego: as seen on Hero stat cardCliché: BerserkerAccent: Deep Australian VoiceBlood Rage: On a skill roll 8 or higher on a CC attack any ESF unit within 5” of Hawkins gets an added 1d6 of damage to their next CC attackWeaponry:Energy Scythes (Heroic Weapons), Use: 4, Range: CC, Damage: 2d6+2(+1d6 if Blood Rage)(1 Heroic feat per turn)