update 11(2) -OFFICIAL LAUNCH- Notes, 11/21/13 - V13.11.20.9422*Keybinding!*there is now a smoother frame rate, and reduced stalls when driving*Breakdown UI is hooked up*added more inputs for keyboard and mouse to shake zombies off (used to be 'c' key, now it's 'c' or 'e' or 'left click' or 'space')*the resolution changes when you release (rather than when you drag) the sliders*the mouse moves the camera during cutscenes*we now block emotes/execute/roll/drop during cutscenes*fix for crash when trying to complete certain missions*fixed bug that caused unintentional overwriting of saves when you clicked Start New Game*fix for cycling visible items when using the mousewheel*fixed placeholder text on expertise screen*fixed several str i ngs in non-English languages

update 10(1) -OFFICIAL LAUNCH- Notes, 11/05/13 - V13.11.5.8606*tone down vehicle headlights*change default resolution to 1024x768*sneak was moved to (C)*roll was moved to (LCTRL)*leapfrog and suplex hints updated*fix stealth kill*fix lightbar ontop of cop car*fixed unresponsive map scrolling when using a controller*localization for most of the missing str i ngs*allow finer grain adjustment of mouse sensitivity

•update 9(Initial release) -OFFICIAL LAUNCH- Notes, 11/05/13 - V13.11.4.8512*siren key added (LCTRL)*execute key added (Z)*roll key added (C)*emote keys added (1, 2, 3, 4)*social key added (CAPS)*radio works in cars (LALT)*drop rucksack button added (X)*firemode key added (SPACE)*full keyboard/mouse support on map*keyboard/mouse controls screen*updated buttons on leaderboard*proper control icon in journal*proper autosave warning*intro movies now play if you have a dual monitor setup*"revert to defaults" now affects just the menu you reverted on*the journal doesn't display when entering/exiting the steam overlay*when the steam overlay is active, the game is now paused (YIPPEE)*window'd mode works better*rucksack now displays when it's dropped*removed halo around character in med and max spec*removed extra darkening in med and max spec*toned down the bloom*car headlight flares now only display in the direction towards the camera*fixed inadvertent controller deadzone application in mouse code*fixed selectable UI text*fixed specialization details info bug*move while aiming (when a controller is plugged in)*fix for controller prompt while surveying*fixed missing couch in the Wilkerson's farmhouse*fixed death flashing in Ultra spec

update 6 -EARLY ACCESS- Notes, 10/21/13 - V13.10.21.7665*fixed an issue where we were inadvertently flagging props (that still had resources in them) as "already searched"*fixed a bug where we were forcing all languages to English

update 5 -EARLY ACCESS- Notes, 10/18/13 - V13.10.18.7591*fixed an issue where save files wouldn't load (if you have enclaves who are trying to claim another enclaves building)*added in container mouse/keyboard support

update 4 -EARLY ACCESS- Notes, 10/18/13 - V13.10.18.7519*fixed a bug causing a player to lose their ammo on mg's with 100 round capacity*first pass on some UI alignment*sound volume balancing across the game*retuned loot distribution when starting a new game*fixed an issue with the Leaderboards showing incorrect data*aligned aiming reticle UI*fixed an issue where mouse calls were being dropped*better mouse aiming*addressed an issue that could occur with some SLI enabled machines

update 3 -EARLY ACCESS- Notes, 09/26/13 - V13.9.26.6100*made the game less dark*fixed single core (and machines set to single core mode) game not working (aka "black screen")*fixed radio on left alt button