Unlimited Budget Glitch

First thing you'll have to do is start up a blank canvas map of whichever map you choose to perform this glitch on. Once you've chosen a map with literally NOTHING on it, start going down the list and spawning only one of every object (yes, every weapon, equipment, scenery object, ect.), besides goal objects and spawns, of course. While you are spawning the items, now remember, this is the most important part, press the X button twice while holding the object to bring up the item properties menu. Change the Run-time Maximum to the highest number. Do this for every object spawned until you run out of regular budget. Once this happens, Save your map, quit, then restart the game. Do this until you have one of every object you need for your map spawned, and their run-time maximum is set to the highest.

Also note that it is not encouraged at all to delete an object, as it will never be able to be spawned again in the map. Ever. for now, just move the object to an un-needed part of the map, so it can be used later.

There is a great map available for download below, it is a pre-glitched Foundry, which you still should not delete any objects, but it just saves you the work of spawning things. When using this map you should move all the objects to an un-needed space of the map, and cover it up, to make your map look more professional.

I still don't fully understand this.... so the idea is that because everything's run-time maximum is full, the game's budget is pushed over, and because it is now negative it can just keep going?
I'd like to forge with someone tonight or tomorrow night or something so that they can explain this and help me with this.

When the map loads, the forge budget does no take into account the runtime maximum for each object, just what is placed on the map. So by constantly restarting the map and changing the runtime maximum, you can place each object on the map with the runtime maximum set at the highest (because when the map loads there will be enough money). Once an object is placed or deleted the budget will automatically change to what it actually is. When you are done with all of that you will be able to place any object even though the budget says 0 BECAUSE the runtime maximum is set to its highest.

The reason that is so is because when the runtime maximum is set it take all of that money out of the budget, so you are pretty much pre-paying for those objects.

Ok, so if you accidentally try this on your own, and mess up by deleting an object, will it just not spawn on the map variant you created, or does it affect the map in general i.e. I won't be able to go back to the original foundry and forge stuff on it anymore because I deleted something in the glitch map.

When the map loads, the forge budget does no take into account the runtime maximum for each object, just what is placed on the map. So by constantly restarting the map and changing the runtime maximum, you can place each object on the map with the runtime maximum set at the highest (because when the map loads there will be enough money). Once an object is placed or deleted the budget will automatically change to what it actually is. When you are done with all of that you will be able to place any object even though the budget says 0 BECAUSE the runtime maximum is set to its highest.

The reason that is so is because when the runtime maximum is set it take all of that money out of the budget, so you are pretty much pre-paying for those objects.

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Thank you, so let me see here...
it's like paying for a preorder for 24 copies of this great new "double box." When you come back to pick it up, there is a "one per customer" sign. But you can still take 24 of these items.

So why can't you delete? It decreases the run-time maximum by 1, so you have to get all of your budget back to get it back to the max? I see....

So if I have a map in progress, all I have to do is delete things until I have enough budget to max out everything? These pre-glitched foundries don't have EVERY item on them at the beginning?
Gotcha. Thanks.

Is there a way to undo to the unlimited budget glitch? I am working on a map that I started using the unlimited budget map and some things got deleted, now I can't spawn them. I am not in the negative yet, so technically, I am still over my "normal" budget. How can I get my normal budget back? Can I set the runtime of everything to the minimums and would that fix it?

once me and my friend got unlimited budget (but we didn't use that method ), we don't even know how we did it but here's the story. We were really bored so we decided to fool around in Isolation. when we get there we go to the underground part and fill it with vehicles to explode, then we add fusion coils, etc. now we only have like $12. Finally for some reason we decide to add a couple weapons, so we add a assault rifle and the budget remains the same, so we fill the map with as many assault rifles as we can (and other weapons like shotguns) and the budget still does not decrease. It was cool but my friend had to leave and I'm not sure if i saved the map