Tanto Edge wrote on Mar 14, 2011, 19:38:That was nice of Valve (giving back axs), but it's troubling that so many people are so willing to give up the ability to resell their purchases.Arguing that a company holds rights to something is fine, but despite licensing, terms of agreement, etc, why is it that so many people accept this inability to resell?You can find all sorts of collections upon eBay, of pc games, atari and games, dreamcast, etc.Why shouldn't we be able to resell software that we purchase?

Does the loss of the ability to resell software mean as much if you've never done it? I say no. I've never resold any software I've ever bought.

Stormsinger wrote on Mar 4, 2011, 18:34:Since when is a sequel (or prequel) to a movie a remake?

I'll grant you that most sequels suck, but let's try to keep a certain amount of accuracy in our QQ'ing.

Correct. They're primarily talking about prequels/sequels, although the press release did mention a remake.

But even if it is a remake...so what?

[This is not directed at Stormsinger (who got it right), but rather those who generally object to remakes] Did you know that when they produce a remake that they actually DON'T alter anything from the original film?

It's true. Not a single frame is touched. I'm certain you're surprised to learn this, given how strongly the moronic horde react to remakes.

Also...they don't confiscate a single DVD of the original film from people's DVD collections. Phew, right? Again: a complete surprise to learn this, I'm sure. </sarcasm>

So, seriously, how will a remake of Blade Runner ruin the original? I'd love to hear this.

reisub wrote on Feb 28, 2011, 13:36:I was thinking recently about how I'd go about hooking my PC up to the TV in a relatively simple, low latency way (the PC's a fair distance from the TV). I don't know if they'll be looking at the hardware or just software but I'll my keeping an eye on it.

Yeah, I was thinking about doing the same thing...in 1998...so I did. MP3s via Winamp + visualizations on the big screen back when it was totally novel. Boy, those were the days.

And to think this all started with a The Little id software Engine That Could.

Given how groundbreaking and huge id software was in the 90s, it always seemed like they were the ones that should've elevated to the position Valve is in now. id was so huge! Didn't everyone at id get a Ferrari as a bonus one year or something? Talk about squandering your position.

Today, id is owned by Zenimax and Valve is totally calling their own shots and innovating and diversifying like a motherfucker.

InBlack wrote on Feb 25, 2011, 06:26:Please please pretty please no level scaling monsters and NPCs this time around...

I don't think there's anything (that I've seen) to suggest that leveling in V will be different than what it was in IV. I don't think Bethesda believes this leveling concern is anything more than the fabled "vocal minority" and I think they're right. Hence: no changes to leveling, probably. If there were a change of this kind planned, I think they'd have mentioned it in a myriad previews I've read.

Besides, I guaran-GOT-DAMN-tee that a mod will be created that addresses the leveling game mechanic. Plus a thousand other mods that do a thousand other things.

there is this new thing called the "internet" where they have all kinds of information

Source distantly originates from the GoldSrc engine, itself a heavily modified version of the QuakeWorld iteration of John D. Carmack's Quake engine, as is explained by Valve employee Erik Johnson on the Valve Developer Community:[30]

When we were getting very close to releasing Half-Life (less than a week or so), we found there were already some projects that we needed to start working on, but we couldn't risk checking in code to the shipping version of the game. At that point we forked off the code in VSS to be both $/Goldsrc and /$Src. Over the next few years, we used these terms internally as "Goldsource" and "Source". At least initially, the Goldsrc branch of code referred to the codebase that was currently released, and Src referred to the next set of more risky technology that we were working on. When it came down to show Half-Life 2 for the first time at E3, it was part of our internal communication to refer to the "Source" engine vs. the "Goldsource" engine, and the name stuck.

Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects[31] and explaining in part the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware (Havok Physics, albeit heavily modified, and MP3 playback) and in-house-developed code.

and now jeryyk, you may begin your arguments about why your belief is more correct than mine.. however i must warn you that i could give a rats ass about them... beliefs, that is

Jerykk, the adult thing to do here is to say the following...

You're right, I was wrong.

Trust me, although it may sting a little at first, your character will be bolstered and you'll walk through & emerge a man! You can do it!!

"I am also not aware of any issues with safety, unless the Gamers' Voice organization is concerned that the overweight segment of the gaming population might suffer if they have to arise from the sofa to re-boot their PS3s when they seize up."