Rated 2 / 5 stars2012-02-02 11:30:32

Subpar execution of a derivative concept

Your controls are agonizing to use. The game calls for us to make very precision shots at offscreen targets, and offers no way to make fine corrections on previous shots - unacceptable. They also get absurdly slippery when trying to make high-angle shots, especially while trying to do so at lower power since you've elected to put the radius of the angle control at exactly the same point as zero on the power control. The area to determine power -needs- to be further back so low-powered shots, or high-angle shots in general, have some room to work with that won't ruin the angle by minutely nudging the power - this is just utterly unacceptable in a game where shots by definition -have- to be pretty high angle, since it's so unforgiving about tagging the edge of a box instead of falling cleanly in.

Likewise: Trying to line up successive shots is an f-ing nightmare with how sensitive most shots are to even a small adjustment, and with the fact that your trajectory will instantly change based on the mouse's position the moment you click the screen and the game displays no shadow of your prior trajectory. A far less sloppy approach would probably be to ignore the mouse's position at the initial click and offset the angle of the previous shot by its motion against that new point. It would spare the jarring moment where you inevitably click a few pixels off center from the fruit and immediately ruin your shot.

Mind, with all of that this would still be a subpar jumpoff on a stereotype that was honestly kind of subpar to begin with. You need to do more to distinguish yourself when you try to cash in on a formula this old.