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Zorro, the classic swashbuckling freedom fighter and hero, makes his full tabletop roleplaying game debut! Ally with Zorro as you carve your own initials into the fight against evil land and railroad barons, scoundrel soldiers, and those who would abuse and take from the less fortunate!

This rulebook brings Zorro to the tabletop in a complete game, powered by the brand new edition of West End Games classic ruleset: D6 System 2e.

Our goal is to produce a line of beautiful Zorro products that will be at home on the tabletop and in collectors' shelves for years to come!

These books are brought to you by Alan Bahr, Elizabeth Chaipraditkul, Steffie de Vaan, Miguel Angel Espinoza, Jaym Gates, Jack Norris, Ezzy Languzzi, Sabrina Vourvoulias and William L. Munn, along with other fantastic freelancers and stretch goal writers!

As well as a brand new edition of the classic West End Games D6 System!

Zorro, the classic hero of the American Southwest, comes to the tabletop in a full-color, 8.5 x 11 sized book.

The book will detail the setting of Zorro's adventures in Alta California, as well as providing rules to emulate the swashbuckling, dramatic action of this masked hero of the people.

Players will be able to work alongside Zorro as part of Zorro's Legion, or even take on the role of the legendary hero!

The book is being created under license from Zorro Productions, Inc., and has access to over 70 years of Zorro history, artwork, media and research to power it!

More than an RPG, this book will also contain detailed accounts of Zorro's adventures through media, from his original novel appearances, to blockbuster movies and TV series. While there is more media than a single book can contain, with our partners at ZPI, we've selected the highlights and essentials of Zorro's career, and turned those into scenarios, adventures and more!

The book will be lavishly illustrated with art culled from the entire history of Zorro.

West End Games is an iconic company in the RPG industry creating classic roleplaying games that powered a wide range of universes and properties! Working with West End Games to utilize the D6 System to power such an iconic hero as Zorro only makes sense!

To that end, in partnership with Nocturnal Media & West End Games, Gallant Knight Games has been empowered to bring a brand new edition of the classic D6 System to the tabletop! Fully licensed, and the next step in the D6 family, WEG D6 2e updates the D6 System to contemporary advances in game design.

Throughout the Kickstarter, we'll be previewing the new mechanics (and you can find some previews on our website right now). We'll have more details about the new D6 2e System and its future throughout the campaign!

WEG D6 2e utilizes mechanics derived from the D6 System's long history, but with contemporary updates.

Classic D6 System features like:

Lots of D6s!

Attribute + Skill forming a dice pool

Rolls that are totaled against a Target Number (TN)

The Wild Die

All still exist and play important roles (and rolls!) in WEG D6 2e. Updates and changes have been made to streamline the game, with some features such as:

More Narrative Control

Fail Forward mechanics

Hero Points!

Revisions to the Wild Die

Streamlined Skill Lists

Our goal is to produce a ruleset that is intimately familiar, but fresh and exciting! WEG D6 2e has been in playtesting for 6 months, and has logged over 300 hours of play already! We're committed to doing this right.

You can add on an extra deluxe faux-leather copy of the Zorro rulebook for an extra $75 USD.

You can add on an extra copy of the Zorro rulebook for an extra $60 USD.

Dice by Black Oak Workshop (Mock-ups! Our samples are in transit but got held up!)

You can add on an extra set of Zorro Dice (9 Black Dice & 1 Red Die) for $15.

You can add on an extra set of Zorro Hero Points (10 Metal Tokens from our friends at Campaign Coins) for $20 (Preview coming!)

We're a small company, and we do our own fulfillment, so we can ensure it's done right. This does lead to high international costs at times, due to customs and the generally high price of shipping.

We do offer international shipping of course, but we can't offer refunds on your pledge because shipping was more than you thought.

However, we do have a point where we can utilize a EU/World Wide friendly fulfillment scheme, so if we get enough backers, we'll unlock that!

However, we do always put our books in Print-On-Demand on DriveThruRPG, so don't hesitate to just get the PDF and you can get the book later!

If you need shipping estimates, feel free to reach out to shipping@gallantknightgames.com.

All of our digital rewards (and our print on demand rewards) are being handled by our fulfillment partners at DriveThruRPG!

Gallant Knight Games is an indie game company run by Alan and Erin Bahr. This is our 12th GKG Kickstarter!

Our previous Kickstarters (Tiny Frontiers and Tiny Frontiers: Mecha & Monsters) delivered early to backers (4 months in the case of Tiny Frontiers), and Tiny Dungeon 2e was on time! While we've hit some hurdles on a few projects, we've always delivered as much value as we can!

The writers that are working on this game are some of the top talents in the game industry, and we're excited to be working with them!

Zorro & WEG D6 2e has been in development since early 2018 and been in play-testing for over 6 months! The art is all in, and paid for (with the exception of any stretch goals). The goal of this Kickstarter is to pay for the print run and unlock our stretch goals, making this a truly gorgeous book.

Zorro Productions, Inc. controls the worldwide trademarks and copyrights in the name, visual likeness and the character of Zorro. The brand is represented worldwide for all media and ancillary products direct and through a network of agents. John Gertz, President and CEO, has been guiding the brand for over forty years through major films, television, stage productions, videogames, publishing projects, licensing/merchandising, and promotions with thousands of licensed products. The corporate offices are located in Berkeley, California. http://www.zorro.com

Adventure!

At $20,000 we unlock an all-new Adventure to be written and included in the book. This will be a 5,000 word adventure, written by industry veteran James Michael Spahn.

This will be added to the core book for all backers.

Zorro Dice Bag!

When this pledge level is unlocked all Deluxe Pledges ($150 level) will get the Zorro Dice Bag added to their pledge! Other backers may add it for +$15 USD!

Mock-up of the Dice Bag!

Production Sample of the Dice Bag!

The bag will easily hold all the Zorro dice (plus at least room for two more sets)!

Adventure!

At $30,000 we unlock an all-new Adventure to be written and included in the book. This will be a 5,000 word adventure, written by game designer Elizabeth Chaipraditkul!

This will be added to the core book for all backers.

Zorro vs. Dracula!

At $35,000 we unlock an all-new chapter to be written and included in the book. This chapter will deal with Zorro's history against the supernatural in comic books and other mediums!

This will be added to the core book for all backers.

Adventure!

At $40,000 we unlock an all-new Adventure to be written and included in the book. This will be a 5,000 word adventure, written by Brazilian game designer Diogo Nogueira!

This will be added to the core book for all backers.

Adventure!

At $45,000 we unlock an all-new Adventure to be written and included in the book. This will be a 5,000 word adventure, written by industry veteran Steffie de Vaan!

This will be added to the core book for all backers.

Adventure!

At $50,000 we unlock an all-new Adventure to be written and included in the book. This will be a 5,000 word adventure, written by industry veteran Miguel Angel Espinoza!

This will be added to the core book for all backers.

Risks and challenges

Q: Can Gallant Knight Games handle this project?
This is Gallant Knight Games's twelfth Kickstarter, and we learned a lot from the first eleven. We've got an exceptional track record. Note: we have two projects that are not out to backers yet, but they are on track (digital rewards are already out) and this project will not impact the others. This is a straight-forward project with some nuances, but we're prepared to handle them, and we're shooting for the same exceptional success we've already had!

Q: What if the text or art isn't finished?
A: The draft text of all the rules is 100% done. All the art that isn't tied to stretch goals is in and done. The only text we're waiting on is the "micro-verses" and our stretch goals, and as we depend on the backers to determine what needs to be written, those will come throughout and after the Kickstarter.

Q: What if the complexity of the project overwhelms GKG?
A: We have straight-forward pledge levels to make it easy to manage, and we've budgeted our stretch goals up to our cap. In order to keep the project manageable for our small team, we've worked hard minimize our stretch goals to tasks we can handle.

Q: What about delays in art?
A: We've already contracted and finished the core art for the game. Isn't it great? We're really happy with our artists. We've got some stretch goals for more art, but our artists are professionals. If there's a delay on the art, we have back-up artists we've already done test runs with, and who we are ready to work with.

Q: Increase in shipping costs?
A: Shipping costs constantly rise, and while we've projected them to the best of our abilities, there's not a lot we can do if they change. However, due to the limitations on the size of our product, we're confident this won't be an issue.

Q: What if something happens to the principals?
A: If something were to happen to Alan, or another writer on the project, we've identified our backups, and our team is spread all over the world. It'd take a really big asteroid, zombie apocalypse or alien invasion to wipe us all out. The files and plans have been communicated to the whole team, and a new project lead (who has been identified) will step up.

*IMPORTANT NOTE*
We hold rewards for a year from fulfillment start date before we can no longer promise that we'll be able to fulfill your rewards. We're a small company with limited space, and while we've never had an issue, it's better to be clear about our practices so you're aware. Once we start shipping, if your reward gets returned, or your fulfillment info wasn't provided, we'll give you a full calendar year and ship that reward for you. If it's after that year, we might not have it, or we might have to ask you to pay new shipping charges (shipping goes up a lot!)