is awesome. Looks like a neat card for limited, and might have combo potential.Here's one that won't be happening in Standard: Horizon Chimera and Drogskol Reaver (you'll need to have a way of winning at instant speed to avoid the auto-lose, though).

It is a Chimera, so flavorfully it makes sense to have a bunch of disconnected abilities. Also, if you think trample doesn't belong on a flying creature, you've clearly never played against Lingering Souls.

Overall, a very nice 4-drop. I at first questioned the point of Flash on it, but then I realized that it's part-Blue. You're ALWAYS going to have counter-mana open, and you can sneak this guy out when, at the end of an opponent's turn, you have unspent mana inevitably because they didn't play something worth countering.

Oh how far we've come from Assault Zeppelid. Not only does it have a respectable body, but it has with several relevant abilities equally suited for Constructed and Limited play:

- Evasion in the form of Trample and Flying.- Flash for surprise blocking/surprise attacks the next turn after the opponent's combat phase.- A final ability begging you to combo with it - and at worst, gradual and constant lifegain which can help you eke out a win in close games where you're racing.