DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.

On the previous Act of DreadOut, Linda begin her journey after enduring her terrible nightmare, and this is the revelation chapter of Linda's nightmare.

Additional Release Notes:

The current version is asset-optimized for 32-bit system. Many 64-bit users might notice some textures' downgrade, we will resolve this issue with hi-res texture pack for 64-bit system later.

Updates to our Steam Cloud integration so users will not be required to have a file system friendly name anymore. This eliminates cases where some users were forced to rename their Steam's display name for the sake of playing DreadOut.

Some minor tweaks to DreadOut shaders and input system.

a new addition of experience setting, for turning on or off clue and ghost vignette, limbo distance, Limbo message etc. so that you guys can play it at your own preferences.

Added 22 new Steam achievements & soundtracks

On fresh install, DreadOut might have some glitches relating to user profile, simply exit the game and run it again.

Thank you for all of your supports and patience, we couldn't done this far without all of your supports.

Celebrating this release, DreadOut will be available on sale at 33% off for the next two weeks starting from Feb 14, 2015 10:00 AM PST.

17. joulukuu, 2014

We're happy to announce that DreadOut version 1.9.0 is available now. This new version brings major updates to DreadOut, with some of the biggest highlights being:

DreadOut engine is updated to prepare for our upcoming Act 2 release.

DreadOut Act 0 Prologue (which is also available separately as DreadOut Demo) is now integrated with the main game.

DreadOut Act 0 Prologue / Demo can be seen as an integral part of DreadOut story, so if you guys have not played the Demo yet, you can now revisit Linda's nightmare as a prologue for the Act 1 directly from the main menu.

Release Notes:

DreadOut 1.9.0 is a new build with a completely new framework.

Be aware that this new release will be breaking your save game. So, if you're in the middle of playing Act 1, you may prefer to defer the update up until you've finished the game.

This new version discarded multi-language support for the time being, it will be incorporated again later.

This new version is asset-optimized for 32-bit system. Many 64-bit users might notice some textures' downgrade, we will resolve this issue with hi-res texture pack for 64-bit system later.

Updates to our Steam Cloud integration so users will not be required to have a file system friendly name anymore. This eliminates cases where some users were forced to rename their Steam's display name for the sake of playing DreadOut.

Some minor tweaks to DreadOut shaders and input system.

a new addition of experience setting, for turning on or off clue and ghost vignette, limbo distance, Limbo message etc. so that you guys can play it at your own preferences.

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When twilight fades. Where darkness reigns.

DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate.
Help her overcome the challenges that will stand before her. Survive the Dread!

When a group of high school students went astray from a field trip, they came across something totally unexpected. A town long forgotten trapped in a peaceful state of slumber. What they did not realize was what lurks within. And what seemed like an innocent stroll turns into disaster as the secluded town reveals its dark and terrible secrets. The presence of sinister forces from beyond their realm of existence.

It all comes down to Linda. She will experience stirrings of unfamiliar powers, emerging from within herself. These new found abilities might just be the only way she can save her own life and those of her friends.

Anyone who has played and enjoyed "old-school" survival horror, such as the Fatal Frame/Project Zero games or the first four installments of the Silent Hill series, will probably find something to like about this game. DreadOut borrows A LOT of elements from these two series, from the overall atmosphere of the enivronments to the use of a flashlight and an otherwise mundane, non-threatening object as a means of combat.

Graphically, it's good. It's not stupendous, but it's certainly not horrible either. They're about on par with what you would see in some the better PS2 games, and I mean that in a good way. The ghost designs are well done, especially the larger ones. They all look menacing and the fact that you have to photograph them to drive them off just makes them that much more unnerving. Unfortunately, some of them you may miss if you just press on through the game without doing some exploration outside of the school. The sound design is very well executed, from the ghost sounds to the overall ambience of the evironments. Since the game shrouds you in darkness and limits your field of vision when you do have your light on, sound is you're only indication of what is lurking around you before the visual cues appear. The music also enhances the atmosphere. There was one specific point in the game where the music was so eeire and off-putting that I was hesitant to press on any further. The voice acting is well done, at least the English is. I haven't played with Indonesian audio yet but I'd imagine the lip syncing may be better. The silent protagonist was also a good choice. It's better than listening to someone talk to themselves for the entire length of the game. The overall design of the game shows that a lot of thought was put into making it interesting without it being too cliched. The design of the school seems mazelike and unless you're paying attention to the signs above the classroom doors, it's easy to feel somewhat lost and like you're walking in circles. The puzzles are inventive, requiring you to use the camera to inspect the environment to find the solution rather than just finding a key lying around. The puzzles remind me of the kind you would come across in the early days of Silent Hill.

Of course, there are a few gripes. Some of the textures look a little flat in spots. It's particularly noticable in the areas of the game that take place in the daytime. And if you don't take the time to really explore the environments, the game can seem rather short. There's a little replay value, if only to get the achievements, but not much. I was also somewhat irked by the fact that in the demo you could see the environment on the phone screen as you wandered around, even when you weren't in camera view. This isn't in the full game and it's a bit of a bummer. The phone screen is blank until you enter camera view. I know it's minor and it doesn't really affect gameplay, but I thought it was a nice touch and would have been worked into the mechanics somehow. For example: as you're looking around the environment you may notice something pass across the phone's screen that you don't see in normal view, prompting you to go into camera view for closer inspection. Like I said, nothing major. More a personal opinion.

All in all, it's a well executed game and fans of classic console-style survival horror will enjoy this. I just hope the next act will be released in a timely manner.

I personally enjoyed this game, although it was short (Probably because it was only act 1). It had good aspects to it. -The atmosphere was very creepy-The sounds and music in this game make you feel uneasy-The ghost in the upper right wing scared the ♥♥♥♥ outta me-Feels like a mix of silent hill and fatal frameThe not so good stuff about it:-Graphics are meh-Story is also pretty meh (so far)Final Rating: 9/10 would throw headphones again (Thanks Upper Right wing ghost)Can't wait for part 2!

A survival horror game in which the protagonist, on a field trip that took a wrong turn in Mentalville, discovers an abandoned village and school with her classmates and increasingly ineffective teacher.

Cue classmate getting possessed, everyone getting locked into the abandoned school and separated, and you have your game story.

Effectively scary, but sadly, suffering from some performance issues and the like, there's still a fair bit about this game to like.

I haven't felt compelled to write a review in a while, but I think this game deserves one considering how quickly I've seen some people write it off. (I include myself in that category)

After completing Act 2, I think this is a rather charming game with some really solid ideas, if finicky execution. The ghost design is excellent, and there are some truly impressive individual sections. One that stands out in particular is an actual dialogue sequence with one of the ghosts.

The game is weighed down in some spots by awkward pacing, poor conveyance and goofy NPC interactions. If you can muscle through those, you'll find a pretty solid indie horror game with a creative style that sets it apart from the standard first-person "roam through dark hallways" genericity of many of its peers.

It's quirky, it's fun, and surprisingly frightening. The final boss fight is a trippy, delightful end that wraps up the game very well.

DreadOut has its flaws, but overall this is one of the few modern horror games I would call "unique." It's worth checking out solely for some of the cool sections in the second half of Act 2. Recommended!

I'm going to be as honest as possible about this game without coming across totally scathing, but this game is just not up to par. I would even say that it's not really a passing grade.

Let me start with what is good. The sound was amazing. Music and musical changes as well as ambient noises make for a great deal of atmosphere and scare-factor in these games; clearly the developers and designers of this game realized that. The models used for the creatures and ghosts also struck me as unsettling and scary.

The price is also affordable which is a bonus.

But I guess that's it.

Graphics were sub-par. I can foregive this however and would encourage you to look past graphics when making a purchase in the horror genre. I think too much emphasis on graphics can actually ruin a well designed game.

But this game didn't strike me as well designed. My first frustration was centered around the inarticulate communication of what is seemingly the first real puzzle. A help screen can be accesssed in the games menu and when all else fails, the main character also keeps a journal that can be referenced at any time. Presumably, to help with solving puzzles. As you might have guessed this was not the case with the first puzzle. You are left to wander the halls aimlessly looking for anything to help you. The only clue from the journal? I need something sharp. The rest of the puzzles mechanics are just "dropped" on you with the anticipation that you'll piece together what the developers were driving at. I can appreciate this approach to puzzle/horror games (Riven and Myst were both fun and did similar things) but I became frustrated with the pig/key puzzle and its abstruse and very obscure "picture of what could look like bad graphics on the ceiling" solution.

After spending so much time pacing the hallways to figure out this puzzle, the fright of the game had become entirely deflated. With my frustration now outweighing the atmosphere, I carried on with the puzzle in to a room where I need something sharp. The first item I see of notable worth in the room? A pair of scissors. I don't just get the scissors though. I need to go over to a crib (for what reasons I'll never understand since I'm not looking for a crib) and trigger a boss fight. Okay. Bosses are usually another side of a game that can be fun and interesting.

Nope. The pairing of cloogy controls and a constrained space (you fight in an enclosed room) are the only reasons this fight can be considered "challenging". The space was a good idea. The controls were not.

You spend a great deal of game-time in third person following the main character with a pretty typical control scheme. Moving the mouse moves the camera while you use the keyboard to interact (E) and move (WSAD). The flashlight on your phone is turned off/on with (F) while the right mouse button puts you in "first person" mode where you look through the camera of the phone to snap a picture with the left mouse button. Doing so to a ghost deals damage to them. You cannot move quickly while taking these pictures. Why? Because screw you. That's why.

Those controls are reasonable. But it leaves you impared when attempting to swap between third and first person modes and quickly line-up a snap-shot of anything.

And guess what this fight demands of you? You guessed it. So here you are, in a tight space, moving from third to first person, which in turn slows you down or speeds you up, attempting to take pictures of a ghost that is phasing in and out of existence around you. All that was truly needed was a bit more indication of where this ghost was going to appear next or maybe slightly more space, but there is no way to "quickly" look behind you and check all angles. You have to run in short circles in the middle of the room whipping the camera around just enough to line up a snap-shot and hope you don't get so much as nicked by the boss, because then you'll be locked out of recovery and defeated.

What's so bad about being defeated? Well, when defeated (killed) you are sent to a spirit world. Your task here? Wait for your character to pick her sorry butt up off the ground then run a soul-crushing distance (about 20 or so seconds) back to the light and re-enter the frustrating game that sent you here to begin with. Every time you are defeated. Wait for her to get up ~sigh~ Run for a mind-numbing 20 seconds to the light ~sigh~ Try again.

Look. I know many are not going to take well to my review. Haters gonna hate. But more of my time was spent running to the light, wandering hallways aimlessly, and doubting my purchase than was spent enjoying the game. I never finished the first boss. Like many other games that frustrate me, I will likely return and complete the game; a kind of "due diligence" on my part. I did so with the original Red Faction game as well (also a terrible game). But I ultimately don't recommend this title. It lacks both polish and necessary (not even good... just necessary) design elements.

The game itself feels like a stripped down Fatal Frame with a whole bunch of Indonesian ghost lore.If you wanna skip the lengthy part of my review and go straight to the pros and cons, you can find them below.But first things first: the story.

You play as the Indonesian high school student Linda and you're just coming back from a trip with your school class. Your teacher drives down a road until she notices a blocked off bridge leading to an abandoned village. You don't know how you came here but you all decide to investigate. After investigating the village you find yourself in the school located there. Something terrible happens and you're trapped. Alone. Your main objective: get the hell out of this place!Linda herself has special abilities which make her sense and see supernatural beings that are nearby as well as items of interest.

To stay with the story, it isn't too bad actually. The game is comprised of three acts, act 0, act 1 and act 2. Act 0 acts as a foreshadowing to act 1 and act 2 is the continuation of act 1, released almost over a year after the initial game release. The story centers around a big chunk of supernatural beings from Indonesian folklore and has many twists to it. Also there are two endings to be achieved. Personally, I got one of the endings and it wasn't bad at all. Also, after act 1 the game gets much less cliché, effectively making everything more enjoyable.

But... what about the gameplay? Well, here are the basics:You can run, walk, interact with a lot of doors and items and use your IrisPhone (harhar) to take photos. The camera is the key mechanic of the game. Taking photos is used to defeat ghosts and solve puzzles, the camera vision is also used to uncover hidden passages, invisible ghosts and progress through the game.Then there's the dying mechanic. And by that I mean: you can not "die". You may fail, but you will never get a "game over" screen. Once a ghost defeats you, you will end up at Limbo. From there you may head to a bright light and you'll be given a chance to go at it again.Also you may collect some items along the way. Even though there is an inventory, there is no combining of items to solve puzzles in any way. Which is kind of a shame, the game had some potential there.

Since this is a horror game, the horror oughtta be there, right?Well, it is. As soon as it is nighttime, ghosts start to show up. When encountering some of them for the first time, they can be pretty scary. Through act 0 you will only encounter two of the many ghosts in the game - one of which is a heavy one. You can only sense it and see it through your camera, so when you need to get someplace fast but know there is a ghost breathing down your neck, you're kinda on edge. Act 1 features much more ghosts and if you're not prepared or know how to fight them or successfully get away from them you will get scared a lot. But after a while in act 1, you will know how to deal with those entities and then defeating them kinda loses its scaryness. So the horror doesn't last long. Until act 2, that is.For act 2 brings out a much wider variety of ghost mechanics that will put you on edge if you're playing it for the first time because you will get into situations where you just don't know what to do about them.But the horror doesn't only lie in the ghosts themselves. Act 2 does a lot with its surroundings. I won't spoiler anything though, but let me tell you this much: mirrors are the worst. Aside from that the game does underline its horror a lot with sounds and music, sudden turns of events and a couple of very well-placed jumpscares.It is quite rare that I appreciate jumpscares but the jumpscares in this game are just perfect. You'll never expect them, they will always catch you off guard and they aren't just cheap screamers with overly loud sound. They're good.

So overall, the horror in this game will wear off quite quickly during act 1, but that only leads you into a false sense of security because act 2 is just so much different.

But speaking of music, the soundtrack of this game features some really nice themes that are doing their job well. Some of them aren't for the horror of the game. These tracks just sound good.Back to the ghosts: A nice thing about this game is that every supernatural being you will encounter actually is a thing from Indonesian lore people in the real world believe in. That's a nice little detail. I adore that.

Of course, not everything is good about the game. But this isn't about plot holes, boring combat or anything.The main issue I am going to adress here are the horrendous loading times and the performance which sometimes goes BAD. Also the texture resolution is still hilariously awful and doesn't justify the loading times one tiny bit. Seriously, I thought I forgot some options in the options menu but nope, the textures are just blurry and I can't do anything about it.On occassion this game's performance sucks ♥♥♥. I mean, you're running around, moving your camera and BAM! you look in the opposite direction because the game was frozen for half a second and turned you around. Really annoying at night when you can't see sh*t. And the loading times are just awful. I don't even understand why they are so god damn awful. It's nothing on my end, that's for sure.On the technical side of things, I didn't get any crashes whatsoever. Just some bugs sometimes. On occasion the world won't load fully so you'll se the surroundings pop in one by one. And then there's starting from act 1 or act 2 which sometimes causes game breaking glitches. A restart usually fixes this however.

Well, what else about the game?It has got some little details to it that I want to point out here before switching to the pros and cons.If you beat the game once you will be able to go to the back of the car in act 1 and choose between a selection of different outfits for Linda once you start a new game. Some traditional outfits as well as some casual outfits.This game has some pretty nice effects, especially when interacting with some of the ghosts (one in particular that shows up in act 2) up close.And the game has boob physics. Yay...?Also, there's a ton of eastereggs to find. Some are related to the developers, some are related to other horror games and some are just silly little things to brighten up your day.Oh and the English translation is sometimes... hilarious. Yeah. Hilarious. Let's leave it at that.

So, off to the pros and cons.

Pros:+ A semi-open world for you to explore, find hidden items, secrets and eastereggs+ A variety of different settings, you didn't honestly think all the spookyscariness will be in that school, did you?+ The supernatural beings are all reminiscent of Indonesian folklore+ Solid horror that will keep you on edge upon getting to act 2 because it changes up things dramatically+ Very good sounds and music+ Story's not all bad and got a lot of unexpected turns, some stuff can be foreseen though+ Good English voiceover, good animation quality, nice character design+ Impressive jumpscares+ Big ghost variety+ Runs well most of the time, no crashes+ Boob physics+ Female protagonist (that's always a plus)

Cons:- You cannot die- The texture quality on the environment tends to be sub standard- Sometimes your framerate drops to 0 for half a second, effectively annoying the hell out of you- The horror in act 1 wears off quickly- Once you know how to deal with most enemies, killing them gets quite trivial (act 2 fixes a lot of this though)- Some achievements fail to work a lot of times- There's only two acts, wish there were more-+ Dat English translation tho

Would I recommend this game? Yes.The horror's pretty decent and at the current price I'd call it commendable.Also it's nice to play an Indonesian horror game for a change.

Definately worth playing through! At this current time only Act1 out of Act2 is available and Act2 will be released in the future as a free update if you have a copy of DreadOut in the first place. For what it's worth to me it reminded me a lot of the old Silent Hills like Silent Hill 2 especially. I fully enjoyed this game and had quite a few really good scares as it kept me on edge a lot of the time. I had to refer once or twice elsewhere as I got stuck; however the 1st Act was very enjoyable so I cannot wait for the 2nd Act to conclude the game. Good music, some interesting and unique opponents with only your camera ready on your smartphone as your only means of defence!. Once Act2 has been released and I have played it I will add to this review but so far it is a very good one considering there is still half of the game yet to go. Thumbs up xD

maybe because I'm an indonesian, these ghosts are not that scary enough (they are frequently used in cheap B movies). however people from different country may be enjoy the thrill more than I do (I find ghosts from other asian countries are scarier than the ones in my country.)

The atmosphere is creepy, but not incredibly scary. Could have used creepier, atmospheric music.

the only thing annoy me in this game is probably the game over sequence.

EDIT: Just saw some screenshots from the act 2, I may revise my comments of being not scared later on.

as an Indonesian, i found that act 1 is not that scary. i've seen worse before in real life lol.but the act 2, that was just released a few days ago, is really freakin scary.the developer managed to built the haunting atmosphere with ethnical music, clothes and myth properties. somehow it succeeded scaring me intensely (try playing it with headphone guys). also the survival aspects make it even better, geared with only phone's flashlight and SLR camera.the sound is the best part here, sometimes you can hear strange voices come out of a sudden. the puzzles are also pretty nice.

so overall+ great atmosphere+ the side missions are decent+ love the puzzles+ the sound is the best aspect+ ghosts have detailed information

- mediocre storyline- graphics are meh- performance issues (FPS dropped when dozens of tuyul appeared -_-)- too short, we want moarrrrrr!!!- the environment is too small

I finally did all the Acts Dreadout had to offer so now I want to share my thoughts on what the game delivered, what it lacked & what could've been added.

SPOILERS ARE COMING BEWARE

Alright just to get the negatives out of the way the story is one of those hit & miss kinds (It's also very vague) because it isn't that interesting to me, there was no connection with the other NPCs in the game to care about, there are some bugs in Act 2 that sort of annoy me, Linda needs to attend more gym class because she runs too slow & I think that's all the cons that I can think of that ruin the game for me so now we'll go to the good part.

The game really shines with the gameplay because it's focused on delivering ghosts that are talked about in indonesian culture & also heavily influenced by the Fatal Frame games (Maybe a bit of silent hill because of some of the ghosts) with some chilling music composed with all sorts of instruments to really give you some goosebumps while your hunting for ghosts with your cellphone & camera. Each ghost also has some lore behind them including some disturbing ones like the scissor phantom for example (Here's his story http://dreadout.wikia.com/wiki/Scissor_Phantom give it a read) & also the achievements have a few references (Also a few achievements with hashtags & pop culture) like for example the Attack On Titan achievement is a reference to the post apocalyptic anime that everyone craves about including me (Here's the IMDB page about the show http://www.imdb.com/title/tt2560140/ in case I sparked some curiosity for people that never heard about it). The game is also set in an semi open world so there is a lot to explore but it's more difficult to adventure at night, the options menu is ok, the game can also be played with controller & if you really want a hardcore experience turn off all the hints in the options menu.

The only thing I wish the game had was a better connection with the other NPCs but there's other suggestions you can add in this forum here http://steamcommunity.com/app/269790/discussions/0/558755530214691567/ because the devs are listening & I like game devs that respect their consumers but overall the game has been cleaned up from past issues so that's a plus. I think that's all I have to say about this game & if you have anything to say about this review leave feedback it helps me a lot.

PROS- Nice atmosphere- Based on Indoesian myths- Puzzles- SnK reference- Sound and music works well- Well timed jump scares- Ghosts have backstories

CONS- Split into 2 acts- Can get lost easily- Act 1 was fairly short- Graphics are okay

OverallThe game is well worth it's price considering Act 2 will be getting released soon and this will be a full game.I would recommend this if you enjoyed playing any of the Fatal Frame series though Dreadout doesn't match it, it will be closer than any other game would be unless they decide to make a Fatal Frame port for pc :)

Amazing,amazing,amazing game !!!!!!!! :) The game has one of the best atmospheres I've ever seen in hororrs ,is it just incredibly good Music is so scary,it is givimg me goosebumps non stop,you just dont no what will come out of the corners in this game.I t was a long time since I played a good game that i was actully scared and on the edge all the time. Recommendation for anyone who loves horror games.10/10

I very much enjoyed playing Dreadout. Once you get past it's slightly outdated graphics, what you'll find is a horror experience worthy of being considered alongside the 'horror greats' such as Project Zero/Fatal Frame and Silent Hill 2/3.

My main concern was the length of Part One. Didn't take me very long at all to complete, could probably speed run it in about 40 mins or so. I'm just hoping Part 2 is so much longer, because we have something good here, and as horror fans we owe it to ourselves to experience frights like this game on a much more regular basis!