Contagion Second Edition

The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them.

Despite humanity’s vast ignorance, the horrors are there. Angels demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God's will. Magi and Witches wield powerful magics in their pursuit of enlightenment.

There's a war in the shadows. Choose a side.

Contagion Second Edition is a roleplaying game of modern horror and urban fantasy that utilizes a highly modified version of the 3.5 OGL. ContagionSecond Edition provides a self-contained game system, unique in approach and design. The updated, streamlined system is familiar enough that seasoned OGL players and Gamemasters should be able to jump right in, while being simple enough for even novice gamers to quickly grasp.

We have updated Contagion Second Edition to reflect the book's upcoming release on Amazon and to commemorate its GOLD Best Seller status at DriveThruRPG.

This update includes:

All previous Errata integrated into the book

A new, improved Index

Bookmarks for all Chapters and Tables

Numerous art, layout and typo corrections

New Cover Art from Kraken Press

The ContagionSecond Edition corebook updates the Contagion game setting, with expanded information on the history of the setting, exposing the secrets of the universe and opening the setting up to entirely new worlds and worldviews.

New rules include an improved combat system, an all new take on magic, magic items and metamagic feats, the elimination of levels and introduction of a points-based character creation and advancement system, the inclusion of Contagion Points, which allow the characters greater flexibility and resilience when facing the terrors of the night and serve as a central narrative force within the game.

Contagion Second Edition offers 20 playable races, 35 Callings, new feats, features Occupations and Traits enabling players to create unique, customized characters with which to explore the world of Contagion.

What are the differences between this version and the first edition? Are there story and fluff differences, does it advance the timeline, or are they just rules changes?

Travis LDecember 04, 2017 5:02 pm UTC

PUBLISHER

The story and timeline advance with considerable changes in metaplot (which can be incorporated or ignored in your own games) the rules are altered fairly drastically, with the elimination of classes and levels, streamlined magic and combat systems, and the integration of point buy character creation and advancement.

The core engine remains d20 system based, and the basic functions are the same, but apart from that it is a different system, and a broader, more developed world with FAR more options for your campaign.

I have been looking for a setting like this for as long as I've been playing RPGs (20+ years). The writing is excellent (save for some things that got cleared up in the errata), and the artwork is tremendous. The flexibility and depth of character cr [...]

I was very happy with the 2nd edition of Contagion. I am going to go over what makes this different. The game clocks in around 600 pages. It is a point buy system without levels. The book starts with doing point buy based on campaign typ [...]

We've played a few sessions of Contagion 2nd Ed now, and we're very much enjoying it. The setting is rich and fun, and character creation is hugely diverse and dynamic. The rules are built on a fairly standard D20 system, so they don't feel unfamilia [...]

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