He gave a talk at UT today. The original room couldn't fit everyone, so Gabe decided to give two talks so that nobody would miss out. I got to attend the second one, and he talked about far ranging topics for over an hour. He is one smart dude! He covered working at MS & Valve, game economies and his theories about how open systems will always win over closed ones, and that the future of the corporation will look more like an open market system now that the Internet will enable it.

I think I would have asked Gabe about tieing in achievements with incentives, whether it be free games during promotions or discounts useable on the store. I know they have done similar before, but that is a great way to keep players spending time and dime.

I think I would have asked Gabe about tieing in achievements with incentives, whether it be free games during promotions or discounts useable on the store. I know they have done similar before, but that is a great way to keep players spending time and dime.

He actually took that concept even further. They want the whole gaming ecosystem to be a market economy, so it isn't just producers and consumers. So you can earn money by: being a top notch player, being a popular game reviewer, creating community made content, leading a guild. Mixing social and monetary economies is a fascinating puzzle and I'll be curious to see how it goes.

He also talked about how he hates the steam store and he'd rather see it as community generated content. So people can make their own storefronts to recommend games and make money that way. Steam is the bottleneck to getting games out there, so he envisions a world where Steam is just the API by which you get self-publish your game without waiting for the Valve staff.

I think I would have asked Gabe about tieing in achievements with incentives, whether it be free games during promotions or discounts useable on the store. I know they have done similar before, but that is a great way to keep players spending time and dime.

He actually took that concept even further. They want the whole gaming ecosystem to be a market economy, so it isn't just producers and consumers. So you can earn money by: being a top notch player, being a popular game reviewer, creating community made content, leading a guild. Mixing social and monetary economies is a fascinating puzzle and I'll be curious to see how it goes.

He also talked about how he hates the steam store and he'd rather see it as community generated content. So people can make their own storefronts to recommend games and make money that way. Steam is the bottleneck to getting games out there, so he envisions a world where Steam is just the API by which you get self-publish your game without waiting for the Valve staff.

It would definitely drive people to be the best and be compteitive in making great content!

He also talked about how he hates the steam store and he'd rather see it as community generated content. So people can make their own storefronts to recommend games and make money that way.

The recent addition of Steam Greenlight and Steam Workshop is a step in that way (community generated content). And I think that the growing popularity of 3rd sided resellers of Steam game keys (Humble Bundle, Gamers Gate, Greenman gaming, Amazon) at a price lower than Steam sales will make them change their approach to these things.

Edit: I'm so jelly of You >_<

Edit2: Steam Greenlight AND Steam Workshop

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