Author
Topic: Suggestions for COGS (Read 3455 times)

I've been playing this game pretty regularly for a week, and while I love the game, there are a few things I'd love to see added. I'm not going to mention anything about a hint system, since it's been remarked on so much in the gaming press already, and personally I don't attach much importance to it. Most of my suggestions are not so much about the game mechanics anyway, but more about the experience.

1. Different player profiles, each with it's own set of stats. To give an example, my younger brother likes to play this game too, and the only computer he has is a netbook, so he has to play it on my machine. Not a problem, but (I'm ashamed to say) he's WAY better at this game than I am, and he's trumping my stats. It would be nice if we could have two (or more) player profiles to allow him to keep track of his times/moves/etc. and me to keep track of mine. While I'm aware that I can bring up past game histories, etc. player profiles would make this considerably easier.

2. Solution screenshots. Once you have solved a puzzle, it would be a nice option if the game could automatically take a screenshot of the solution before it flies/drives/floats away. This would allow you to compare alternate solutions easily.

This is it for now, though I might add to this thread in the future. Just thought I'd share my thoughts with y'all!

For the first suggestion, it is technically possible to have multiple player profiles, but it's not built into the game. All of the player data is stored in a file called playerinfo.dat in the Cogs directory (The location of that directory depends on whether you got Cogs from Steam or another distributor). If you want to save your data and create a new player profile for a friend/sibling, just rename that file to something like playerinfo.dat.johnny. Next time you start Cogs, it will create a new, empty playerinfo.dat. To save your brother's data and restore yours, just rename the files again.

As for the second suggestion, we toyed around with the idea of having the solved puzzle stay in place until a user clicks a button to start the final animation, but we decided some users would find that extra interaction too slow or awkward, so we did away with it. I'll put a +1 under that feature request.