Here we have a tale of four teens from Sweden who, in 1993, decided to make a straightforward, side-scrolling shooter for the Commodore Amiga called Shenandoah. It was turning out well; while still in development, the game was previewed in a couple of magazines and a distributor was even interested.

But alas, the team became entangled in "teenage drama" and broke up before the game was completed. And, in the summer of 1993, the project died. Everything was boxed up, stored and forgotten. Life went on.

Fast forward to 2013. Former team member Krister Karlsson, going through some boxes in his basement, chanced upon the 3.5" floppy on which the game had been saved. He decided to see if it would still work. Miraculously, it did.

All graphics, layout, animation, sound, story and music were there. It seemed a real shame to Krister not to finish the game. "The only thing added to the game is an engine that works on today's systems and a title that we felt made better sense."

So behold the rebirth of 1993's Shenandoah as 2014's 1993 - Space Machine. Or, if that's confusing, a game "made in 1993, released in 2014." Genuine nostalgia guaranteed.

An Indiegogo campaign has been launched and will run until January 31, 2014.