This is the full book, complete with all Player and Game Master information for Novice to Veteran play!

Sean Patrick Fannon’s vision of Epic High Fantasy comes to life for Savage Worlds in this all new iteration brought to you by Evil Beagle Games.

"The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?

If the answer is “Yes” to all of these, you are in good hands.

SHAINTAR is deep in “good hands” territory.

Just paging through the Players Guide makes you want to play, and it’s genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that’s even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson’s Grey Rangers . . .

A winner. Get this book." -- Ed Greenwood, creator of The ForgottenRealms®

Savage Worlds fans will find a lot to love about Shaintar: Legends Arise:

Eleven distinctive Races with many specialized Racial Edges for each.

Over 60 new Edges, including Professional, Combat, and Power Edges.

Expanded options for magic, including Applications for Sorcery, Extended Casting, and more.

New and expanded rules for Alchemists and Artificers, as well as personalized magic items.

Setting rules like All Out Move, the Deep Magic, and Lead from the Front.

Information about the many nations and factions that drive the stories of Shaintar.

A complete Timeline featuring thousands of years of Shaintar's history.

A Denizens section with many dozens of characters and monsters, as well as five new Monstrous Templates and templates for changing almost any Denizen to any of the eleven Races.

An expanded Weapons, Armor, and Gear list for epic fantasy gaming, as well as a Resource system to replace "counting coins" for wealth management.

Extensive advice about Game Mastering an Epic High Fantasy setting.

Three Legendary Tales, "Countering the Terror," "Red Store Rising," and "Return to Honor, Return to Glory."

Anyone seeking Epic High Fantasy adventure will enjoy this book, as will anyone wishing to add lots of great new material to their Savage games!

This book covers Novice through Veteran Rank gaming. The upcoming Shaintar: Legends Unleashed will cover Heroic and Legendary play.

Note - The PDF version has been updated as of 08/07/2015, including minor errata and updated electronic bookmarks.

Are the rules in this the full assortment a player would need to get into Savage Worlds high fantasy or is the core still needed?

(not asking for me as I will be getting at least this, the core and the fantasy companion. I am however asking about players who only want to invest into one book)

Miles M Kantir .October 24, 2018 3:09 pm UTC

PUBLISHER

As with all Savage Worlds licensees, we're not permitted to put core rules into the setting books. You always need a copy of the SW core book from Pinnacle before getting the setting book you want - that's how Pinnacle makes their money, which is fair right? Once you have that, Legends Arise is all you need though.

VALENTINOS KOctober 25, 2018 10:16 pm UTC

I understand. I was thinking if they did something similar to Interface Zero for Fate. But fate is a different beast entirely.

Thank you for answering!

Received a copy of 'Immortal Legends' today for myself (GMing), this setting is so close to my home-brew but also different in interesting ways.

Definitely getting the other two books, as well!

Alessio SJuly 09, 2017 1:50 pm UTC

Has Legends Arise its own M.A.C.S. adventure generator? I know there was one in the previous Immortal Legends but I if this new version of Shaintar does include it or not.

July 09, 2017 5:16 pm UTC

PURCHASER

There is a plot point of sorts tied to the book, but no adventure generator in either Legends Arise or Legends Unleashed that I'm finding. There are hooks throughout the book which could be built on, but more a world setting source.

Alessio SJuly 09, 2017 7:40 pm UTC

So only previous Shaintar Immortal Legends has the M.A.C.S.
Thanks

July 09, 2017 7:58 pm UTC

PURCHASER

That would be correct. I just went through both core books and the original Immortal Legends - M.A.C.S only appears in Immortal Legends. The kickstarter for the Thundering Skies campaign book just wrapped up back in April, so it might re-introduce the M.A.C.S, but I'm not sure the approach would fit the storyline/plotpoint that was the driving force behind it (coming from the community Justice & Life campaign).

Alexandros TOctober 23, 2016 4:32 pm UTC

So if someone is buying their first Shainar book, is this Legends Arise the way to go or is Immortal Legends a better option?
Also does Legends Arise have enough world information or is it mostly rules? I'd like to use the world with another system as well :)

February 27, 2016 5:20 pm UTC

PURCHASER

How does this product compare with Shaintar: Immortal Legends by Talisman Studios (ISBN 1-935032-00-3)? The blurbs look really similar and I'm wondering how much overlap would exist between the two products.

Miles M Kantir .February 28, 2016 5:53 pm UTC

PUBLISHER

Legends Arise and Legends Unleashed are (together) the sequel to Immortal Legends. Same team, massively updated and expanded :-)

February 28, 2016 7:53 pm UTC

PURCHASER

Thanks! Looking on the SW discussion boards, I noticed references to a third book that the title was undecided for. Is that still in the works? Unfortunately I missed the Kickstarter for Unleashed (obviously!)

Kenneth TMay 17, 2015 3:35 pm UTC

Does this include a full, plot point campaign?

Evil Beagle Games SMay 17, 2015 4:19 pm UTC

PURCHASER

Not as such, but there are three 9-point campaign outlines that connect to all of the other world information points in the book, along with a huge selection of denizens and adversaries.

Nicholaus CMay 31, 2014 4:26 pm UTC

PURCHASER

What's the difference between the Softcover Premium and Softcover Standard?

Evil Beagle Games SJune 04, 2014 5:33 pm UTC

PURCHASER

The colors and images are a tad crisper and the paper a tad nicer. To be completely honest, however, I should probably take the Softcover Premium down; the Softcover Standard version is plenty gorgeous and very cost-effective. If you want a real premium product, the Hardcover Premium does the job.

If you want something that doubles as coffee table and game book, get the HCP; otherwise, I recommend the SCS.

Printed on the deluxe, extra thick and fine looking parchment paper, this setting book is perfect for anyone wanting to run a traditional high fantasy session. If you don't plan on using the aboslutely top notch races, rich lore, or fantastic and well [...]

WHAT WORKS: Even if you have no desire to play Shaintar, if you're running a fantasy game in Savage Worlds, there's some heavy duty stuff to strip-mine here. At least a few Edges will make their way into my Savage Midnight game, and maybe even a couple [...]

I'm Darren W. Pearce, you might know the name (or not) from various RPGs over the last 13 or so years. I've seen a lot of RPG settings, I have worked on the Doctor Who RPG for Cubicle 7, Lone Wolf with Mongoose and Joe Dever and I've been kicking aroun [...]

I have to say i was very impressed with Shaintar: Legends Arise. For years I have played different fantasy table top rpgs in many different systems. It was only recently that I discovered Savage Worlds and sought out a fitting fantasy setting that suit [...]

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