As some of you may already be aware, we have begun construction of a new forum as a rebirth of PHO and continuing on into future projects.
This forum is called Silph Co., and can be found by clicking the banner below. We are in the process of transferring some of our old resources, and the forum is open for posting. It will be sad to see PHO go, but we look forward to a bright future with Silph.
The forums here will be moved to an archive, and the url will redirect to the new site in the coming days/weeks.

Hack IdeasHave a new idea for a hack and want to share? Feel free to in here!

I discovered this Japanese hack that's a Gold remake and I'm interested in it. Simply, it's an accurate remake of the GS games and it's been nice playing it. Since Vega was translated/ported to English, I was wondering if there are others who would like to see the same done with Golden Sun as well.

If I can use the Japanese rom and simply just text edit it into English, it'd be as easy as just a copy/paste of Gold's text. If not, I'll likely need to get some experienced people to help me with a possible port to BPRE.

While I like the game so far, there's only two things I'd like to change, graphics wise:

-Some of the sprites for Pokemon look really bad or meh. Since I can do sprites, I figured I could just port the good ones, or just do newer sprites based on the older ones to make them feel newer. The starter ones namely look static versus the HGSS iterations.

-Reworking Kris' battle sprite and few other trainer sprites. The eyes look iffy on the former while some trainer sprites look kind of bad like the monks for instance.

Other features?

-Once the core porting is done, I want to adjust the trainer and gym leader's mon levels to be more challenging if not more on par with HGSS.

-BW Repel system.
-Decapitalization.

-If plausible, get someone to help animate a revamp of GS's opening for insertion. This is the absolute last priority as it's aesthetics. Even redoing the sprites isn't as high of a priority as just simply creating a stable port.
-Maybe make it 386 if it's not already?