It is does completely shut off Eye of Ugin but only makes Eldrazi Temple slightly worse. It is also vulnerable to Dismember and comes down on turn 2, where often a lot of tempo has already been gained from sol lands. Doesn't sound like it does nearly enough.

Floating Path to Exile against TKS works as well.

Ramping a deck that can very well make use of the land seems awful.

Pathing a Reality Smasher is 3-for-1 card disadvantage. Seems like a losing strategy.

Has anyone tried Comparative Analysis? Without access to Esper Charm in these colors, I had already been thinking about running a card like Inspiration, but actual Inspiration itself felt too inefficient. (Yes, I very much know about Think Twice but 5 mana for 2 cards and vulnerability to graveyard hate has kept me away from it.)

Comparing the practices of a private business, to a public court of law is pretty much the dumbest thing you can do in this situation.

Wizards doesnt have to let you play in their tournaments, and they are well within their right to ban whoever they want from doing so for whatever reason they want to do it. Playing in a sanctioned tournament is not a right.

I don't think many people are arguing what WoTC can do but rather what they should have done.

They can do whatever they want in terms of DCI bannings, but doing so is not without consequences (e.g. the existence of their business).

I find they way they handled the situation be illogical and heavy-handed, and I'm willing to let my wallet do the talking about how I feel about it.

From my limited experience from this tournament and the last, I have found foregoing a third color to not be worth the slightly more stable mana base. Because there are only 4 fetches that can fetch both basics for any given color pair, I found the mana base to only be slightly better than a 3-color one.

Compared to Esper, relying solely on counterspells and no discard for interaction turned out to be problematic at several points, considering all of the counterspell hate in the metagame. I also sorely missed being able to fly over True-Name Nemesis with Lingering Souls and the incidental land destruction afforded by Vindicate. I will be going back to Esper next week and will be trying out a single maindeck Esper Charm. Besides the obvious efficiency of the draw and discard modes, the Demystify effect on a 3-mana spell is very relevant vs Counterbalance.

Bring to Light seems like a great card selection engine for a control decks. It is quite a bit more flexible and potentially more mana efficient than Mystical Teachings. Just need the right shell to put it in. I could see the possibility of a 5 color/domain control deck with Worldly Counsel.

I just went 4-0 at my LGS with a UW Stoneblade list that I tried out for the first time. I generally play Esper Stoneblade, but I recently cut black in favor of a more stable mana base to see just how much would be lost by not having a third color.

Hey, I just put this deck together. Since I'm new to this deck, I'm just running a stock list from the summer of 2014 (link in my signature), before Dig Through Time was printed. What changes would you make, if any, to account for the metagame changes since then?