Flatline wrote on Jan 20, 2018, 18:21:The exact language is: During the Term of the License, or any renewals thereof, and for a period of two years thereafter, Licensee, its principals, and Affiliates shall not directly or indirectly engage in the business of designing, developing, creating, supporting, maintaining, promoting, selling or licensing (directly or indirectly) any game engine or middleware which compete with CryEngine.

IANAL but the exact language says that you cannot develop, design, create, support maintain, promote sell, or license any game engine or middleware which compete with CryEngine.

The language says "in the business" of doing those things. Engine development is not the business of CIG. If CIG were selling/licensing their version of the engine, they would be violating that clause. But they aren't.

IANAL, but my interpretation is definitely different. That is basically a non-compete clause so while CIG themselves are not "in the business" of making a game engine, they are barred from indirectly engaging in it and promoting a competing one.

At the very least, CIG absolutely promoted Amazon's Lumberyard engine over CryEngine when they were switching to it. The Dec 23, 2016 Star Citizen Newsletter pretty much broke the contract especially the last 3 paragraphs of the following:

There is one other big announcement we would like to make with the release of 2.6. We are now basing Star Citizen and our custom technology development on Amazon’s Lumberyard Engine. Since the beginning of the project, we’ve had to make a huge number of changes to the CryENGINE code and tech to enable us to deliver Star Citizen. While the original CryENGINE had great strengths in many areas like rendering and cinematics the needs of our game were well beyond what came ‘out of the box’. So we have, over time, changed significant parts of the engine for our technology, such that only a baseline of the original engine truly remains. In the future we will continue to make significant changes to AI, Animation and Network code and systems.

When Amazon announced Lumberyard back in February 2016, we were immediately interested. While based on the same baseline technology as Star Citizen, Lumberyard is specifically designed for online games, utilizing the power of Amazon’s AWS Cloud Services and their Twitch streaming platform. Amazon’s focus aligns perfectly to ours as we’ve been making significant engineering investments into next generation online networking and cloud based servers. Making the transition to Lumberyard and AWS has been very easy and has not delayed any of our work, as broadly, the technology switch was a ‘like-for-like’ change, which is now complete.

As an added benefit Amazon AWS data centers are spread around the world from North America to South America, Europe to China to Asia Pacific, which will allow us to better support the many backers across the globe as we scale up Star Citizen.

Finally, Amazon has made Lumberyard freely available for anyone building their own game. That means that technically-inclined members of the community can have a better view 'under the hood' of our game than ever before. It's also a great path for anyone interested in game development professionally; I fully anticipate that in the coming year we will be hiring programmers who have taught themselves using Amazon's Lumberyard resources!

I can't see anything else in the last 3 paragraphs but a clear Lumberyard is so much better than CryENGINE and it's free so if you are building a game use it.

Dam, definitely going to get this. I haven't played the original SF since college. And I probably spent more than the price of this game in quarters with the original SF2 in the arcade way back. OMFG I am old.

I wouldn't trust this or UWP at all after GFWL. Seriously, any dev using those things needs to be boycotted and have their head examined for deciding to use it. It's now a real pain in the ass to get some GFWL dependent games to run. Some of the fixes required to download GFWL and install it but the ones available fail to install on Win 10 and a supposed working version that use to be available from MS has been removed so you can't even get it anymore officially. I just tried and installed an older GFWL enabled game last weekend on my new rig. I had to go find a unofficial GFWL dll file so I could just get the game to run again in single player mode. FUCK any solution from MS IMHO they'll abandon it in a few years and screw over any chance of playing those games you bought due to dependencies and not give you any kind of official way to make it work in their next forced Win 10 update that will break things.

Microtransations. They just officially lost a formerly guaranteed purchase from me. I am going with the "better to nip this in the bud" type sentiment and just boycott all games with microtransactions. The last thing I want is to even remotely support the crap that has ruined many a game on the Android platform. Better all companies that do that shit just go out of business as fast as possible.

Yeah Borderlands 2 had it and I bought it. It didn't affect the game either but it did do one thing extra, it made me skip Borderlands the PreSequel.

Funny thing is the infinite money hack will be available within an hour of release on PC lol. Good luck to them, but I am hoping the game tanks completely. Probably the only way I get it is if it happens to show up on a humble monthly bundle.

That's simple, because 4K UHD Disc playback isn't free when they have to pay a bunch of licensing fees for the privilege. PS4 Pro would probably have been $100 more if it could also playback 4K UHD Discs. Since they didn't include it in the box I wouldn't be surprised if Sony added it later via an online code you'd have to buy for about $100 to unlock.

As for me I am just going to buy an Oppo 4K UHD Disc player rather than an XB1.

Personally I hate DRM, but at the same time I don't really care if the devs put it in. Most cases I generally don't have issues with it.

What I do dislike is they never remove it. I can't stand it when I have a 3-7 year old game still installed and then run into issues when I try and play it again. I have had more than enough of previously "activated" game says too much stuff changed so it has to activate before it even wants to uninstall or I'll lose an activation. Or does stupid shit like gives me secondary "code" that proves I uninstalled the game cause the activation servers have been removed, and now I basically can't play the game I bought anymore.

DRM put it in if you want, but after a year it needs to be completely patched out. At the very least it needs to be removed before any company goes bankrupt or any activation servers get turned off. There really should be a law that forces a company to remove all DRM from a product in case of insolvency or being no longer supported.

Show a screen pic of WD2 NPC genitals and get a week suspension but talk about it to various media outlets about it and get a month suspension. That is not a violation of the Sony PSN ToS and that is a bunch of BS. You can't possibly have done anything to increase your suspension through their service while already being banned.

ROFL you can only go offline 3x per year and you have to be online to go offline. Sure just let me know ahead of time when those mysterious disasters that kick me offline are about to happen so I can be sure to do that. I am sure MS knows when that tree down the block will fall and take down the power/internet lines with it.

I don't know why everyone thinks the CPUs won't work with Win 7. They will work fine in Win 7 you just won't get to use any of the newer features built into them like the 4K stuff, new instructions/GPU, or even some of the power management stuff. It will though still run though and it will probably read (generic x86 or AMD64 Compatible CPU) in device manager or something like that.

Though what will break most likely is if there is a bug in the chip that needs a microcode change. That will be 100% broken and you won't get it in Win 7 so you'd have to live with the bug or move to a new OS.

They are forcing the obsolescence of Win 7 cause they can't lock it down like they can with Win 10. With all the 4K crap they put in there they built in hardware DRM so movie studios like Sony are willing to bring content to the PC. If someone works around the DRM they can't lock it down in Win 7 cause it can't force patches to the OS, but Win 10 can be forced to patch itself.

HoSpanky wrote on Sep 1, 2016, 13:32:To clarify:This is an addon for the current Vive, not a whole new headset.

What I'm curious about is what happens when the battery dies, either unexpectedly or someone ignores any alert it may give. If you unplug the Vive currently, you have a reaaaally good chance that your computer hard locks, or behaves incredibly oddly. The battery unit should have a short-charge secondary battery in it that can keep the unit alive for 1-2 minutes, and recharges from the larger, interchangeable rechargeable batteries.

The weirdest problem I had was when I OC-ed my video card a bit too much and it locked up the machine while I was in a VR game. It is incredibly disorientating. You move your head and the screen is frozen. I almost immediately started feeling a bit of motion sickness and had to pull off the headset. It would be better if they blank the screen black rather than keep the current image on screen locked up. It really messes with you when you were just moving around then now you are still moving but the world your eyes see is frozen.

The battery is going to be a big problem IMHO. It's not just 2 screens and sensors, it's also the high bandwidth video/audio bi-directional streaming with sensor data that is going to be the issue for battery life. Think your phone/tablet doing constant video conferencing. I have an older tablet but the batteries in it can do at most 2.5 hours of video conferencing on a full charge. That is with the phone doing the encoding/decoding with built in hardware. The vive has none of that, it is done in the breakout box, which is why you'll also probably have to have a box in your pocket that will do the decoding/encoding of the data to/from the headset. Then they have to take into consideration that people might be rough with the devices due to the nature of VR and will have to pad it properly for safety so that accidentally falling on top of the batteries won't cause it to explode or set the user on fire. So yeah they have to worry a lot about the batteries and it's gotta have at least more than 3+ hours charge. They have to at least equal the charge in the motion controllers or the whole system is going to be disjointed from the start.

Gen 2 will be a while IMHO. The vive itself is pretty modular so you can just make the current one wireless. Unless there is a big move in costs I don't see them changing screens anytime soon. People are already complaining that it takes a pretty powerful PC and graphics card to use the $800 device. The problem is the cost of the new screens will also increase the cost to the hardware required to do the wireless streaming. So yeah 2 years for gen2 is probably a best case scenario. If the wireless can be done properly, you'll get a gen2 that is exactly the current gen + wireless. in 1.5-2 years. Gen 3 that might increase the eye resolutions will have to wait at least 3-5 years or the costs would be too high for many people.

Yes it is AMAZING if you have a Vive and rig that can handle it. I have it and it is the some of the best VR I have tried. It actually made me feel exactly as if I was in a plane down to my motion sickness feeling when doing banks. With a 4.4Ghz i7-3770k + 980Ti it still stuttered in spots especially near the ground, but flying higher smoothed things over a lot. Your situational awareness is probably the thing that stands out the most, as you move your head around the cockpit, you can clearly see all the instruments and even flip them with a mouse click. If you have a Vive definitely go download DCSWorld and the free planes and fly around.

I finally booted back into Win 10 last night to deffer the update. Then promptly booted back to Win 7 lol. Though thanks to Win 10 I now have a triple boot system and will be migrating to Linux as my main OS. I doubt game devs will move to Linux so I'll still have to boot to Win 10 in the future to play newly released games. If they'd fix that games issue I could probably dump Windows altogether now.

Tumbler wrote on Jul 21, 2016, 14:15:I don't see why G2A is worse than ebay. If I have a key that will work in North America for a game and I want to sell it I can go to places like ebay or g2a.

I paid for the key and I'm selling it...what's the big problem?

Did you not read the article? G2A requires NOTHING tangible that can actually link back to the seller. It use to be you only needed a simple throw away email address and you could sell as much as you want on G2A. That's why all the fraud happened there. You'd contact G2A they'd say we'll contact the seller and no one would contact them back and their only info on the seller is a dead email account.

They want to say they improved, by requiring a facebook or a russian facebook equivalent and a phone number? That's absolutely not good enough. You can buy a burner phone and make a fake facebook account easily. So nothing has really changed.

This isn't about you selling your extra humble bundle keys you bought, this is about if you were selling a bunch of keys you bought with stolen CC#s then selling them at G2A cause their security for checking the sellers is so lax that no one would notice till you were long gone.

Rigs wrote on Jul 17, 2016, 03:23:I could be wrong but I don't think I am. I'm not happy about it. If SC becomes the Daikatana of space-trading-combat sims, it might just put a bullet in the genre before it ever got back on it's feet again.

=-Rigs-=

You are going to be lucky if you even get a Dikatana quality game out of this one from the Squadron 42 pieces they might already have done.

Well my $30 pledge is still in there and I expect pretty much this .

I haven't logged in or done anything with CIG/SC since the first alpha, so I am still under the old ToS agreement. I guess technically I could still go get a refund, but for $30 it's not worth the effort.

Tachikoma wrote on Jun 29, 2016, 02:30:Also it will be interesting to see if GOG will pull their recently-standard dick move upon release and force this remake-reboot as the only System Shock available to buy. Just like they did with Baldur`s Gate (and others?)

It wasn't GoG that did that it was the current IP holder. They kind of noticed that Baldur's Gate (the original one available from GoG) was playable on android devices with the free DOSEMU package for Android. That was the reason they made GoG stop selling it and made the "enhanced" version the only one they could sell. They did it to make sure you had to buy it twice to get a PC and Android version.