Distant Lands go well with Innovation. As they don't do too much for your deck, they can (and in case of Triumphal Arch should) be part of a threepiling strategy. Depending on how the other piles affect your engine, you could go for Distant Lands sooner or later (that is, sooner than Pearl Divers and Stonemasons triples and later than Peddlers).

The biggest reason not to go for Distant Lands in the presence of Triumphal Arch is that you probably get the Triumphal Arch VP from Action cards that actually do something useful during the game, usually engine components. In order for Distant Lands to give you any extra Triumphal Arch VP compared to what you're already getting, you need a lot of them (probably at least 4), which takes a lot of time, and you don't want to start getting them too early because otherwise you're wasting inflation.

In practice, I don't think the Triumphal Arch makes Distant Lands substantially better than it already is by itself outside of edge cases where you buy like the entire pile or something.

Distant Lands go well with Innovation. As they don't do too much for your deck, they can (and in case of Triumphal Arch should) be part of a threepiling strategy. Depending on how the other piles affect your engine, you could go for Distant Lands sooner or later (that is, sooner than Pearl Divers and Stonemasons triples and later than Peddlers).

Of course! By chance I haven't seen Innovation and Distant Lands in the same kingdom so far (got too many expansions ).

The biggest reason not to go for Distant Lands in the presence of Triumphal Arch is that you probably get the Triumphal Arch VP from Action cards that actually do something useful during the game, usually engine components. In order for Distant Lands to give you any extra Triumphal Arch VP compared to what you're already getting, you need a lot of them (probably at least 4), which takes a lot of time, and you don't want to start getting them too early because otherwise you're wasting inflation.

In practice, I don't think the Triumphal Arch makes Distant Lands substantially better than it already is by itself outside of edge cases where you buy like the entire pile or something.

That sounds like you consider Distant Lands weak in general, is that correct? I thought the amount of VP was a good trade-off with the deck cycling. But now you point this out, to combine it with Triumphal Arch it's indeed necessary to buy them earlier than usual (assuming competition for the pile), thus hurting a lot more.

That sounds like you consider Distant Lands weak in general, is that correct? I thought the amount of VP was a good trade-off with the deck cycling. But now you point this out, to combine it with Triumphal Arch it's indeed necessary to buy them earlier than usual (assuming competition for the pile), thus hurting a lot more.

Well, it's not necessarily a weak card, but it isn't super strong either.