Hi again. I believe that a designer could set several victory flags, and say that holding 4 out of the 7 is a minor victory, etc. I'm not sure that you could build the result into the game, or whether you'd need to state it in the scenario briefing. Same question as before though, and I don't necessarily know the 'right' answer: if a player captures 4 of the 7 victory flags but has suffered heavier casualties in doing it, is that a victory? Did possession of little villages or even crossroads really define victory in Napoleonic (or any other) battles - I would argue that it's crushing the enemy field army, wherever it happens to be, that was important? My view is that victory points for holding particular areas is more suited to larger, more strategic games such as the entire Waterloo campaign. In that it would be reasonable to say that the French conquest of Brussels = strategic victory, even if they've lost a few thousand more men. In the two examples above, capturing the flags would be a good measure of whether a player has done better or worse than historically but, if the Allies hold ALL the flags with seven light cavalry units, while the rest of their army is destroyed and the French, holding no flags, are still largely intact, that to me is a French battlefield victory. I must ask HQ about free deployment, although whether the resulting game still deserves to be called Waterloo or whatever is open to debate.

Currently playtesting Sedan 1870, thought a medieval battle next. Looking at Crecy 1346, historically a massacre as the French knights thundered through an arrowstorm into the pits dug to protect the English and Welsh longbowmen, I'm sure players will be more cautious.

Spent too much time with Campaign Series Middle East but finally got back to my first love P&S. Greatly enjoyed Gravelotte, Borodino and Dresden. Posted Jena_1806, Auerstadt_1806 and Wagram_1809 last week and I'm currently testing Dennewitz.