The hero is doing his daily jogging routine until misfortune happens and he ends up in abandoned mines. He tries to figure out the path to get out of there and the game idea is just about that get out of the place, defeat bosses along the way and collecting skills and stuff.

Linux v1.0.2 is also now available. PC version was released earlier. There was and still is a problem with the joystick support in linux version and therefore it is disabled by default. However it can be enabled by adding joystick enable="1" into the config.xml. SFML thinks some USB-devices as joysticks and may cause some strange behavior like moving itself without pressing anything if joystick support is enabled.

Here is the final changelog:
- Anyos (Plant Boss) has less HP and it's 360 attack is now easier to evade
- Falling Bricks does not drop down immediately and gives player fair warning
- Adjusted player shooting. Can be canceled into jump or slide earlier than before and if moved to the another direction. So hit-and-run technique is now possible
- Fixed coin door bug
- Some minor graphical changes
- Added control customization for keyboard
- Controlling with gamepad left analog stick is now possible (tested with Xbox 360 controller)

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Just downloaded the game. It says it can be played on mac, but how if you can only play with Desura and Desura is only offered for PC & Linux? Do I have to play via a virtual drive? That kinda sucks right? Why don't they say that in the description?

I noticed that you have controller support for Linux and Windows but not for Mac? could you please patch that? you can use xbox controllers on macs with drivers, I also use controller mate and its not even working with that!

I have just downloaded a fresh copy, and started it up. It seems to be working fine.
What OS are you using? How old is your copy of the game? Are you certain you have the proper language packs installed? (sounds stupid, but thats the first thing that came to mind)

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This game is difficult, but possible. It's as unforgiving as a NES game, and looks like a NeoGeo game. This is basically perfect for a guy like me. While I understand the low reviews from gamers used to the much easier modern games, I also understand why the devs made the choices they made. R-Type was also super difficult in the same way; death was punished. There isn't a check point in every room, so getting really far and dying means replaying areas quite a bit. If this doesn't sound good to you…