When I begin to sketch a new image, I’m constantly reminded that the sketch stage of an image is much like launching a rocket. It sets the initial trajectory. Get that right and the amount of course corrections you’ll need to make later are minimized. Get it wrong and you can waste a lot of energy getting it […]

Over a year ago I had the opportunity to help out on a project called RELIC for Fantasy Flight Games, which has finally been published! RELIC is a Warhammer 40k board game that uses the TALISMAN system, and has turned out to be one fantasticly high quality product. I was tasked with designing the game’s […]