2. Firelands - Ragnaros was a good fight but I despite repeat bosses even if it's not the same encounter. Most of the other bosses were really boring and there were way too many anti-dps mechanics that made competing against your fellow raiders a joke.

3. Blackwing Descent - They completely fucked up 10 player heroic in this instance, which was what I was doing at the time causing me and a lot of other people to quit and fall out of love with WoW. Something I've probably never got back since.

Originally Posted by AeneasBK

Gonna break the trend and not list DS in there.

Wasn't a fan of Gruuls, BoT, or Naxxramas 2.0

DS was boring and Naxx 2.0 wasn't??

hehe

Naxx 2.0 was decent for the 99% of WoW players who never did it first time out. By WOTLK most people didn't even play in Vanilla nevermind clear Naxxramas.

1. Trial of the Crusader - with the exception of Faction Champions (which was awesome as an exercise in breaking people out of the usual PvE mindset), an absolutely terrible waste of time. Not only were the encounters bad, the entire concept of the raid was stupid beyond belief. Yes, let's pause in our march of war upon the Lich King to have a tournament in the frozen wastes that (theoretically anyway) would kill many of our best warriors. Blizzard at its absolute worst.

2. Icecrown Citadel. Only a marginal step up from ToC, in no way did ICC seem like a true headquarters of evil. Badly designed story (hey guys - we have a gunship that can fly us up the outside of the fortress - why don't we go all the way to the roof and take out the Lich King now?), badly designed encounters, just bad.

3. Tempest Keep. As good as Serpentshrine Cavern and Lady Vashj were in Tier 5, Tempest Keep and Kael'thas Sunstrider were the opposite. None of the bosses made a lot of sense (exactly how did they intend to get Void Reaver out of there?), the interior of the structure didn't bear a lot of resemblance to the exterior, and the Kael'thas encounter was ridiculous (just because it was hard didn't make it good - "first I'll talk to you, then I'll let you kill my pals one after the other, then I'll animate their weapons JUST so you can loot them and get their benefits, then I'll let you kill my advisors over again, just for kicks, then I'll fight you". awful. Lady Vashj was a complex fight that felt like it was a real battle - not quite as "real" as Archimonde, still and forever the gold standard of bosses determined to kill you - but Kael'thas was just a kabuki drama resulting in loot.)

Good post +1

---------- Post added 2012-12-01 at 06:07 PM ----------

Originally Posted by leaks

Aww I'm sorry my opinion offended your nostalgia. Maybe you should go back and check them out again and see just how bland and ugly they were.

I dunno, when you fight Osiris and the sandstorm comes up, or going through the really insecty/slimy corridors after Buru on the way to Arakiss or w/e the flying on is called.... very creepy.

Temple was amazing! Pyramid outside that you enter the first halls of then descend through a slime covered tunnel into the lair of the insects.... and then from Twin Emperors onwards - Ouro and C'thun both brilliantly done...

AQ is probably one of my favourite raids. I'm not saying you're not entitled to your opinion on the matter, but I wouldn't call them bland. Ugly, sure thats up to the beholder, but bland? Naw...

Originally Posted by Everything Nice

I've always found it difficult to respect any man who doesn't wrap his peeper around his waist and wear it as a belt.

Originally Posted by Benjamin Rush

...did we not know that the human mind seldom arrives at truth upon any subject till it has first reached the extremity of error.”

1 - Dragon Soul - Copy-Paste from Dragonblight zone is lame. Also many bosses were crap design with severe flaws and Deathwing as a final boss fight is fail
2 - ToC - Faction champs was actually a nice idea but the instance is like: "here, have a go at some bosses while ICC isn't finished"
3 - Dragon Soul

1. Naxx25, rehashed and probably the most poorly balanced content released. Any raid you can steamroll in the previous expansions tier gear deserves contempt.

2. ToC. This actually had some interesting mechanics & fights but for ToC to be an entire tier was fricking ridiculous.

3) Can I put Naxx25 again? People complain about Firelands, but I didn't mind it. TK was a neon mess that hurt my eyes but we managed to down Kaelthas (post nerf but pre-removal of attunements) in 2 nights. Funwell, possibly because we were stuck on Felmyst for so fricking long. Ruby Sanctum was pointless and despite beating it the HM version while it was current was mofo.