You need a minimum of 90 real Music & whichever Bard skill in order to take the mastery quest and the effects of the spell songs are scaled from there up to 120, with additional effect for having more than 1 Bard skill.

Stratics Veteran

You need a minimum of 90 real Music & whichever Bard skill in order to take the mastery quest and the effects of the spell songs are scaled from there up to 120, with additional effect for having more than 1 Bard skill.

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Okey! I think im at the 105 reall provo & Music and at 90 reall discord. All 120 with items though.
Will the spell songs be any usefull at all at these low levels?

Having a mastery also reduces the skill timer and gives an increased success chance for whichever skill you have it in, so you may want to base it more on that than the spell songs themselves. At those levels Idk you'd have to try it but I would say that, even if you were 120 in all only 1 of the Prov ones is useful so I expect that will still be the case with what you have, Despair might be if you're using a slayer instrument you might get 30-50 damage out of it per tick, Tribulation is useless on anything other than a dexxer Bard.

I'd go with the Prov one that increases stats/HP and heals you continuously. Assuming you can sustain the mana on this build.

Okey! I think im at the 105 reall provo & Music and at 90 reall discord. All 120 with items though.
Will the spell songs be any usefull at all at these low levels?

Thanks in advance!

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ok so lets have a look at the latest write up from the dev's

PUBLISH 66-67
Bard Skill Timeout reduced to 8 Seconds.

Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram

* Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players’ skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.

Choosing / Obtaining a mastery:

* Players will perform a quest obtainable from the quest givers in the Music Conservatory.
* Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.

Mastery ability initiation.
* Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.

Mastery abilities:
* Party must remain within range of the Bard to remain under the spellsong effects.
* Bards may be interrupted when they receive damage while using their abilities.
* A bard can have both their mastery spell songs active at the same time. Double* Not correct* Combined upkeep cost when using both Discordance* not correct* Multiple spell songs.
* Abilities do not stack with themselves.
* All abilities require upkeep dependent on how many are being affected by the ability.
* Abilities will not check for Criminal flagging, so beware of your Party members.
* Paladin abilities can now interrupt Bard abilities. No Longer Valid*
* Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.
* Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
* All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
* Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.

Provocation: Title Exhilarator (These will be considered beneficial actions)
* Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
* Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int ,Increased by Up to 8.

Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.

and this

All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).

and

Bard Skill Timeout reduced to 8 Seconds.

coupled with this

Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.

Each additional bard skill above GM after the mastery skill and musicianship grants -1 to spell song upkeep cost.

and provo

* Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
* Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based). Party Strength, Dex, Int ,Increased by Up to 8.

having the mastery will give you;
a) reduction in barding timer down from 8 seconds to 7 seconds in all barding skills and down to 6 seconds in the mastery skill

b) reduction in mana cost (-1 for skills ABOVE GM)

c) 5% bonus in all barding skills, 10% in you mastery

d) the bard songs recieve a bonus for skill(s) over GM

and then the provo masteries would break down like this.
if you where 90 in music, provo and disco
Inspire:
HCI/SDI: 4 - 16 (Base)
DI: 20 - 40% (Base)

with 120 skill in music, provo and disco
Inspire:
HCI/SDI: 20
DI: 52%

and if you stack it with the other provo bard mastery spell you will get a buff to your stats
+2 -> 8 To each stat (Base) (4x Legendary = +14) (would be as high since you dont run peace)
Healing 4-16 (Base) (4xLegendary (10-22) (again not so high since you dont run peace)

so ya, in a nut shell even with out the high skills, if you can at least get to 100 (GM) in all three of the skills (music, provo and disco) then it looks like it will be very helpfull too ya.
and 120 would be ice cream with lots of toppings.

granted, i wonder just how good all this will be.
cause i was out killing the ancient hell hounds and i was using the provo mastery and i was finding that EVERY TIME i got hit i was loosing the masteries and would have to re cast, and i was standing back and playing the roll of the good old bard.

thats not going toe to toe in a melee template.

so reall, how good would all this be against something that hits you while your nose to nose with it?

VIPStratics Veteran

If you're going melee and had peace mastery as an option, the dci and the damage reduction may lower your damage taken enough that you don't get interrupted. Also if you ran both at the same time the added regen could very well allow you to keep them up perpetually.

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