In days of old, returning something by value from a function in C++ was necessarily avoided because it would, invariably, involve one or even two copies of the object being created and potentially costly calls to a copy-constructor and destructor. A…

This article will show you some of the more useful Standard Template Library (STL) algorithms through the use of working examples. You will learn about how these algorithms fit into the STL architecture, how they work with STL containers, and why t…

The goal of the video will be to teach the user the difference and consequence of passing data by value vs passing data by reference in C++. An example of passing data by value as well as an example of passing data by reference will be be given. Bot…