I'm painting an album cover for a friend of mine. He wanted a futuristic city with a motorcycle escaping into the desert, pursued by drones. I'm still working on the bike design, but I have the background at a place where I'm somewhat happy with it.

I still feel like it's kind of ... flat, or muddy. It doesn't really work as a thumbnail (which is pretty important for album art). I like the look of lightning behind the city, but having the distance be that dark prevents me from doing more traditional atmospheric perspective. I don't know, maybe it's okay and I've just been looking at it too long.

I'm going to tilt the horizon and add a little motion blur to the foreground once it's all finished, to make it a little more dynamic.

Would appreciate any feedback (although I realize I'm bad about leaving any for other people )

It's my first time trying to do a finished environment in Sketchbook Pro. I like everything except the fact that you can't make brushes bigger than 512 pixels wide _________________brian.prince|light.comp.paint

Yeah, it's very stripped-down compared to Photoshop or Painter, but it has really nice blending brushes, and you can get it for about $30, so ...

I figure it's good to have some limitations to work around. When I launch Painter I can never get any work done because I spend all my time trying to decide which of its 300 brushes to use _________________brian.prince|light.comp.paint

Yeah, this looks like an awesome background for some foreground objects. The only thing that sticks out for me are the buildings. They look like vampire teeth. Maybe make some of them squary? Those textures make them look a bit flat too.