so in A I assume from what you guys said, the point is to build meter with early characters, then use it with Sakura for the custom combo stuff. or I guess Ken is there to build meter, and ideally I'd just drop Chun for another effective A groove character since she doesn't fit well in A groove. correct me if I understand this wrong.

what makes Chun effective in N groove?

In A-groove, you'd stick either Ken or Chun up front, and be judicious with your meter useage. Chun is very playable in A, she can still combo into her level 1 super, and her customs are very usable (if not the most damaging):

looking to branch out into c groove, who are some that groove's strongest characters? already plan on using ken. no intention of chun or sagat though since they are in my main team (team Nuki). of course being subscribed to lion x on yt I have come across quite a bit of teams.

EDIT: I remember Kim is good in C too, so Kim,Ken,???r2.

50/50 post Hyoukusen mixup is dirty!!

Way more dangerous than outsiders perspective, "low forward super, yawn, I play better games" - WTF-AKUMA-HAX

There are a lot of great c groove characters, dont forget yun, chang, dhalsim, maki, ryu, kyo (if you have a strong neutral game, he has sick combos), yama, geese, RUGAL, etc. IMHO, C groove is the second most universal groove (behind K)

"He´s different, he´s special." Pick up your spear, the only thing you can do is your best

looking to branch out into c groove, who are some that groove's strongest characters? already plan on using ken. no intention of chun or sagat though since they are in my main team (team Nuki). of course being subscribed to lion x on yt I have come across quite a bit of teams.

EDIT: I remember Kim is good in C too, so Kim,Ken,???r2.

If you are looking for anchor characters, that shortens the list a bit. Rolento, Blanka and Rugal in C are anchor-worthy characters. Guile, Honda, and Hibiki are ok for that role as well. I agree that C is the second-most universal groove.

Now that I'm training for the inevitable release of CvS2 HD (GC version on a Dolphin Emulator Q_Q) I have a few questions about team composition.
Out of the roster, I really have a thing for Rock, Mai, and Geese. What is the best groove/order with these three? I'm thinking of N-Groove with Mai/Rock/Geese with either Rock or Geese as my ratio 2. I could also see K-Groove being good on that team too, but I'm leaning toward N right now.

Hey guys! over the summer I fell in love with CVS2 (from playing single player all day to just watching tournament videos) so I'm still kinda new to it.

I'm really interested in C,N, and k grooves. (my favorite would be N) and my favorite characters would be Terry,Hibiki,Kyo,Akuma,Guile,Ryu, and Vice. (I also really love Haohmaru but I hear he's not so great)

was wondering if anyone can assemble a team or two for me? Which should be my R2s? which should go first? Haha sorry for the newbie questions.

Hey guys! over the summer I fell in love with CVS2 (from playing single player all day to just watching tournament videos) so I'm still kinda new to it.

I'm really interested in C,N, and k grooves. (my favorite would be N) and my favorite characters would be Terry,Hibiki,Kyo,Akuma,Guile,Ryu, and Vice. (I also really love Haohmaru but I hear he's not so great)

was wondering if anyone can assemble a team or two for me? Which should be my R2s? which should go first? Haha sorry for the newbie questions.

n groove- vice, ryu, R2 hibiki or kyo
c groove- ryu, terry, R2 guile
k groove- ryu, terry, R2 kyo
take my opinions with a grain of salt since i haven't done any thing on a competitive level yet and i there for don't have much credibility.
if final burn alpha had naomi support we would be able to play right now. :(

Kyo, Hibiki, and C-Guile are the strongest characters of those you have listed.

C:Kyo/Hibiki/Guile(R2), in that order; Ryu is strong too, could be subbed for either of the first two
K: Kyo/Hibiki/anybody else (except Guile and Vice), in any order, with the R2 going to either Kyo or Hibiki
N: Akuma/Vice/Kyo or Hibiki(R2) in that order; by far the strongest N-Groove team, using anybody besides those four in N would be a big drop-off

I mentioned a few months back that I wanted to run Ken/Sakura/Chun and the suggestion was that I play N or A Groove to best maximize that set of characters. Just out of curiosity, which other grooves would fit those characters well, or would fit if I dropped just one of them for someone else? How solid is K Groove for that team for example?

I mentioned a few months back that I wanted to run Ken/Sakura/Chun and the suggestion was that I play N or A Groove to best maximize that set of characters. Just out of curiosity, which other grooves would fit those characters well, or would fit if I dropped just one of them for someone else? How solid is K Groove for that team for example?

That's a really open-ended question, there are a million ways to answer. For those three characters, C, A, and N groove all have pros and cons. I would personally say C>A>N. I wouldn't use those characters in K, K doesn't play to their strengths.

Who's your best character? If it's Sakura, I'd stick to A, but if it's either of the other two I'd probably pick C. Pick N only if you really like run and low jump, and if Chun is your strongest character.

It's probably debatable, but I say N. The N subsystems are very useful for Cammy (run, low jump, semi-stored meter for alpha counters). A-groove really gives Cammy little to work with - her customs are average, roll and RC aren't of use to her, dash is ok (but run is better for her). She is still Cammy, so she's playable in A, but I think N is better for her.

It's probably debatable, but I say N. The N subsystems are very useful for Cammy (run, low jump, semi-stored meter for alpha counters). A-groove really gives Cammy little to work with - her customs are average, roll and RC aren't of use to her, dash is ok (but run is better for her). She is still Cammy, so she's playable in A, but I think N is better for her.

Hmmm I don't think too many people still believe that (well older players at least). It's very character/groove dependent and I do think cammy's dash is better than her run. For example a running k-groove cammy is a lot scarier than a running n-groove cammy.

Hmmm I don't think too many people still believe that (well older players at least). It's very character/groove dependent and I do think cammy's dash is better than her run. For example a running k-groove cammy is a lot scarier than a running n-groove cammy.

Agreed, it's not a one-size-fits-all deal. For characters who can use dashes to buffer great RCs for example (think Honda and Blanka), dash is unquestionably better than run. Throw activate into the picture for A-groove characters, and dash mixups become very scary (Bison).

I'm sure you guys know this, but just to explain my statement: run lets you do two things better than dash does - get in and stay in (stuff like running fierce pressure with Cammy is really good; better in K than N, but still good in N), and punishing things (running s.HK and s.HP lets Cammy punish anything that whiffs). That being said, you're right, her dash is really good, one of the best in cvs2.

Sometimes as a point I run morrigan but I still don't have a solid mid character. Morrigan/Akuma in the same team probably sucks so I don't do that.

Idk if I should man up and get good at rcing vice's shoulder tackles or if i should just put sagat/cammy as my mid and call it a day. Also chun looks great as a mid but I just don't understand the character.

N-groove cammy is ass. She can't take advantage of N-groove at all. But at the end of the day, she still have her godlike normals.

Pick Sagat or Vice instead if you want to make full use of N-groove.

Last I was talking to someone, Japan N-Vice is top tier. I can see it. I played CvS2 in Japan back in August with Gunter at Sportsland, while super rusty, I did well and got some wins. A billion times more fun than everything else.

I know Iori is good in N-Groove, but what about Kyo? Kyo is one of my favorite characters but I don't want to use P or K. I would use K if iori was good in that, but he's not.

Other characters I like are Vega, Hibiki, Chun-Li, and Rock. Rock's best groove is probably K though... I don't want to use Sagat. Who should my R2 be?

The most beautiful rose is cultivated in the blood of those who fall before me.
SFV: Vega.
3S:Ibuki, Yang, Ryu
KOF 98:Kyo/Iori/O.Chris
I play to learn, because you can't win if you don't know shit.
July, 16 1991: That's when the beat dropped.
CFN:weedandwater
R.I.P Bankroll Fresh

N-Kyo is okay but his roll is kind of shit so he can't take advantage of things like counter-movement. Roll cancel rekkas are decent but kind of slow and redundant. He's a bit better in K-groove because when he's raged his combos really hurt.

"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense."
-Buddha