well we are not in the graphic workshopso what ironsij0287 was asked was to prove is map can fit in CC standardsmaybe we can give him green light to go next stepbut it's true this map lack a graphic theme right nowsomething about the region which can give the feeling of the placethink about it

pamoa wrote:well we are not in the graphic workshopso what ironsij0287 was asked was to prove is map can fit in CC standardsmaybe we can give him green light to go next stepbut it's true this map lack a graphic theme right nowsomething about the region which can give the feeling of the placethink about it

Ugh. I tried a couple different things but all it did was muddy up the map. I understand it is rather bland with the overall theme but right now I'm having a difficult time coming up with anything. The territories really maxed out my space.

Perhaps try adding some theme to the territories themselves? I personally am not a fan of the "just add a graphic that's thematic of the area!" school of theme creation. Instead, I put the theme in the map itself. With exception to the title, R&C has zero theme pieces that aren't integral to the map itself.

no need to be decorativeyou have to think about the reasons and choose this regionit what historical context it isor what is the most striking event of the regionthen a theme will comeyou can translate in graphic feature

OK. I know it's not much but I did try to tie things together a little more with the title. The suspension bridge above "QUAD CITIES" represents the I-74 bridge spanning the Mississippi River between Moline and Bettendorf as seen in the photo below.

Then I listed the four cities that make up the "Quad" in Quad Cities. Davenport, Bettendorf, Rock Island, and Moline. The text color for each city corresponds to it's color on the game map.

Bonus trivia: While those four cities are considered the Quad Cities today, the original Quad Cities were Davenport, Rock Island, Moline, and East Moline. Since then Bettendorf has grown considerably, surpassing East Moline in size and now is counted instead.

I think the Mississippi River itself can be a theme for this map---it has a lot of character. And the whole urban juxtaposition should work to that idea. The toughest element might be trying to give life to the boxes that make up the gameboard.

I guess the gameplay is pretty standard and straightforward for this map really. The only exception is that I was going to have Arsenal Island always start as a neutral and then whoever eventually controls it would get a bonus +1 deployment there.

How do the troop bonuses look? I used one of the spreadsheets created to help generate the numbers for them.

Actually, I think this is pretty good. Rock Island might be a little bit overpowered, but on a map this big that might not be relevant. 70 is a good number of territories, and I don't see any other major problem points. If no one else raises an issue, I'll promote this.