So, someone's published a genuine scientific research paper, saying we can stop researching clever solutions and start brute-forcing problems due to the more readily available compute power at our disposal?

If i understand this correctly (and there i probably haven't), does this mean that a games developer could do all of the pre render work and just make the compressed output data set available to the game engine and therefore deliver higher quality gfx at lower computational expense for the game player with increased frame rates?

If so then that seems a great way to finally start to push the boundaries of whats possible in games without the need for ever more powerful hardware thats trying to calculate and display the output on the fly.

they should just insert an animation of the character replacing the hood.

Also, sometimes it can be *too* realistic, like when he does a cartwheel and it all falls down, just imagine a superman character getting his cape caught up and wrapped round his face, not very elegant. lol