Casius is an unusually skilled spy, but that’s not what makes him memorable. He has a pet monkey in his personal retinue that follows him wherever he goes. Supposedly, it helps him with his subterfuge… that sounds a bit unlikely on the face of it, but given some of the daring missions he has pulled off, maybe it’s true. Once I sent the man into a heavily fortified city. He managed to climb the walls, and was kind enough to leave the front gates open when my armies attacked the city.

Little details like these are a large part of what makes Rome: Total War an amazing game. It’s not just the incredible real-time battle engine. It’s not just the new campaign system, which is by far the best in the Total War series. It’s not just the immaculate presentation and attention to detail. It’s that the game has all of those things, and so much personality besides; if there’s a magic formula for how to make a great strategy game, Creative Assembly has figured it out.

The battles in Rome: Total war are amazing. Creative Assembly has tightened the pacing, streamlined the control, and given the interface a more intuitive design. Particularly impressive is how well the battles hold up—visually and functionally—at any scale. With the camera pulled back to a bird’s eye view high above the landscape, it’s easy to keep tabs on the battle, set your lines, and direct your troops on open terrain. But you can also zoom in, and even see individual soldiers marching, fighting or dying en masse like good lemmings.

That’s a bit unfair – the close-up view really does lend the game a tense, visceral feel. When you form a line of spearmen, and cavalry is foolish enough to charge right into it, the song of screaming horses, clashing metal and dying men is unbelievable, almost as entertaining as watching Braveheart. Besides having more cinematic battles, the new engine brings with it a large assortment of tactical abilities to its virtual battlefield.

Onagers send flaming projectiles into the enemy. They’re devastating but not very accurate.

The units are incredibly diverse within each civilization, ranging from the expected Roman, Gaulish and Germanic hordes to more exotic Greeks and Egyptians. The disciplined Roman factions have some of the most organized units at their disposal, like the Triarii (they can place their shields together in a Testudo formation, essentially becoming impervious to arrows). More interesting units include dogs that rip and shred once their handlers release them, and flammable ‘war pigs’. Drill through the complex tech three and you, as the Romans, will be able to build lumbering Onagers – large catapults that hurl rocks at town walls or troops, and are essentially the super-weapons of the game.

Many units, regardless of civilization, have at least one special ability you can use. Archers can light their arrows on fire, charging cavalry can form a wedge formation, druids can chant to increase morale, and all generals can turn routing men back into the fray. Sieges are of particular interest – you can try to starve an enemy into submission, attack, or (if the besieged town is protected by walls) build siege equipment that can take several turns.

Assaulting heavy walls is tough. You can scale them or knock a section down.

The town center is the last line of defense for the enemy army. This guy thinks he can take on 400 men by himself!

Turn-Based Empire

The battles are good fun, but as slick as they are, the real star of this show is the new campaign engine. The grand strategy portion of Rome has less clutter and more strategic depth than Medieval and Shogun. The map is still divided into provinces, but armies can now travel around within them, adding a novel element of operational-level strategy to the game. It also gives you time to respond to an army that has encroached on your territory.

In order to conquer a province you have to take its capital, but it’s not enough to place defending armies in your settlements and leave them there. There is a strong incentive to send troops out into the countryside to secure choke points and defensible terrain. The battle map that you fight on is based on the local terrain that your armies occupy on the strategic map… there are a lot of different battle maps in this game. More importantly, this new movement system places a strong emphasis on one of the key accomplishments of the Roman Empire: roads. With more places to go, your armies need a way of getting around more effectively. Building a network of roads is the key to being able to respond quickly.

The best part is how effectively the campaign system makes use of its setting. You play as one of four Roman factions, placing you in a novel role as one cog in a larger machine, all fighting for the glory of Rome. The Senate provides you with missions that add flavor to the game and give you a never-ending stream of short-term goals to accomplish. Eventually you’ll turn on all of them, and try to take Rome for yourself—a clever contrivance that replaces the late-game drag so common to sprawling strategy games with a tense and climactic endgame battle of huge proportions.

Rome’s huge campaign, large number of civilizations and diversity of tactics are enough to keep any gamer occupied for weeks on end. Hats off to The Creative Assembly for creating one of, if not the best, Total War game in the series.

Nice, thanks. Was looking for a copy of this that wasn’t riddled with viruses. A YouTuber I found the other day did a long series on this game. 57 30 minute to an hour videos. His channel name is Many A True Nerd if anyone is interested.

Thanks a lot for this, i was looking everywhere for it. I have a problem tho, when i try to start the imperial campain on the expansion, it says :” Please select an item from the list.” with only the affermative botton which make me return to the menu….what do i do?

dont mind ive fix it already. you should think of dding the d3d8.dll it makes the game playable Mr.Old PC Gaming or maybe u want the game to be as it was in disc but u should put a tip about that .dll file so people could play it really smoothly.

Sickness, after you load your mission, sometimes it crash. The game crash if you start battle? If so, you can just simply reload your saved game, then, click end turn. After you end turn, you can battle your enemy without crashing the game. Next time (like next day or tomorrow) you load your mission, it crashes. If that happens, just make the same procedure.

Press the big red button that says Download Link (next to the green button that says Magnet Link). It will lead you to another page where you have to click for Slow Download (which is the free download, but slow). Enter the code you see on the screen and press download, and wait. You can also use the green Magnet Link but this requires you have a program called utorrent installed (or similar). This game is extract and play but most games are stored on virtual discs and require PowerISO, another program, to mount as you would use a regular CD. more info http://www.oldpcgaming.net/tips-on-running-games/

also don’t be surprised if some games don’t work on your new computer, it’s best to get an old offline computer. but what you see in the screenshots is what you get, which is a working game tested on XP or older (win95, 98, 2000)