Jesus christo, last night I was thinking about ways to bring a ranged stun weapon into the early human game; and while I had theorized using a non-lethal stun projectile for a grenade launcher, sort of like a beanbag round -- I came around to some sort of taser pistol...

And now for some issues... now , clearly these need some balancing to do so im open for balancing suggestions, please comment on that.

Secondly, requesting some help to those UFOPEDIA texts, i know they are pretty lame now and full of typos, so feel free to write better ones.

Taser and SSRL has some issues, and dont know can they be fixed anyway...

SSRL Currently has now infinite ammo since i didnt figure how it could behave like a... once used weapons then thrown away.. i tried to figure out some grenade behavior to it, but didnt have luck (since im REALLY poor at script/coding)

Taser is working quite well, even it needs some balancing. Problem is now that it uses Stun bombs animation (everytime you hit something, Explosion animation appears)so i could need help on those if anyone wants to look up into rules :p ...

But anyways, have fun ... i sure didnt have fun against mutons with these weaponery.

Heh ... oh and i forgot that taser imo should be researchable in early game, so it wouldnt "immediatly" discard the stunrod (Even tho stunrod is better) ... also thought some Stun rifle design ,but then again.. meh

Have you considered adding a "stun" function to existing rifle/shotgun style platform weapons? Tactical shotguns are now being seen with Taser slugs, though for a rifle I'd expect it to be an underslung firing implement or a melee function of the weapon.

Secondly, requesting some help to those UFOPEDIA texts, i know they are pretty lame now and full of typos, so feel free to write better ones.

This is what I came up for the SMG (graphically, it fit perfectly what I had imagined in my game for a replacement for the pistol and rifle):

Machine Carbine

This lightweight weapon fires 5.8mm rounds (2 grams) optimized for the short combat ranges XCOM encounters in its fight with the alien threat. Fills the role of pistol and carbine easily, being able to be fired accurately with one hand.

I am digging the hell out of these. Thought I'd have a go at the UFOpedia texts.

MAGNUMThis precision magnum's mule-like kick is nothing compared to the force it delivers on the business end. It fires .44 caliber rounds in rubberized 6-slot speedloader cartridges, each literally worth their weight in gold. Don't call it a sidearm.

DISPOSABLE RPGAn X-Com-special take on the classic disposable RPG, capable of accurately penetrating armored targets. Its shaped charge payload is built for penetration rather than explosivity, requiring a direct hit for optimal results.

TASER PISTOLA non-lethal weapon derived from a very recent police design, capable of incapacitating targets up to 5 meters away. While it delivers a less powerful charge than blunt-force stun weapons, its stylish pistol grip grants easy handling, and the range alone makes it a worthwhile asset.