fuzzygeek wrote:Also, the mod appears to be reporting stacks (this morning it reported stacks of Mortal Strike in SFK, which it hasn't been doing). I suspect something changed client-side, but have no way of checking now.

Can you post an example rule you use that reports stacks? There are several things I'd like to have this for, and im wondering if you're rules are just formatted a little differently.

Xkonvikt wrote:I did. When I open the addon and click the code list nothing comes up.

That's because there are no rules by default. You have to add rules for what you want.

Xkonvikt wrote:Then I tried to copy paste codes from page one into he list and they didn't work. What am I doing wrong here?

When you type in /tjh a window will appear. There is a button that says enable or disable. Whatever it says is the state it is in. It's not clear I know, when I see a button that says enable, I think I should need to click it to enable it, but for this addon its backwards. If it says disable, click it to change it back to enable. I think it may even be disabled by default too, though im not sure on that one.

try this rule. It will whisper anyone in your raid who has hand of salvation cast on them. Cast it on yourself and it will send you a whisper.

/tjh rule SPELL_AURA_APPLIED;;;Hand of Salvation;raid;*TARGET;Watch your threat... you have been salved by *source!

Is it possible to write a rule to show how many stacks of Malevolent Strikes the other tank has during Halfus? We made some progress tonight but getting some help with our transitions would be helpful. Bigwigs and DBM dont seem to track it.

sapientialb wrote:Is it possible to write a rule to show how many stacks of Malevolent Strikes the other tank has during Halfus? We made some progress tonight but getting some help with our transitions would be helpful. Bigwigs and DBM dont seem to track it.

should work. The reason it works is because there is no user supplied message, so it will say what appears in the combat log, which will likely be formatted as "Malevolent Strikes (2)" for 2 stacks. The reason I never knew it "tracks" stacks is I always add my own message.

I say "tracks" because there is no way for it to only send a message if you only have 3 stacks of X debuff/buff... I think that is what modus had added, and now I can't find that anywhere.

sapientialb wrote:Is it possible to write a rule to show how many stacks of Malevolent Strikes the other tank has during Halfus? We made some progress tonight but getting some help with our transitions would be helpful. Bigwigs and DBM dont seem to track it.

the best way to deal with Malevolent strikes is once the first switch happens at however many stacks you decided to switch at .. just taun back once your debuff is off generally the tank that is on halfus while your waiting on your debuff to fall off will be at that specific amount of stacks anyway. Then just have him taunt back once his debuff is done with. It Clears vent and really it makes your tanking life much easier.

The 10 is the delay, so using DP triggers both events, but the 2nd one fires 10 seconds later when the duration of DP ends. I'm not 100% sure why the ones you posted didn't work though, but I suspect it has something to do with using SPELL_AURA_APPLIED because I have found that to be a little spotty in the past. Also, I personally don't like spamming when I use my cooldowns because I find that it annoys me when other people do. Therefore I don't do it either.

Interesting discussion going on here about GoAK not throwing a SEPLL_AURA_APPLIED event, and if that is correct then that is why that particular rule didn't work. The other rules could have very similar issues.

Here is a good way to test... Go somewhere in the middle of nowhere to make sure no one else is around. Type /combatlog. Cast each cd and wait for it to fade and then type /combatlog again. Look in your wow folder for a folder called logs. Go to it and open the combatlog text file. It will show you the raw combat log entries for all of them.

Last edited by Arees on Wed Jan 19, 2011 10:33 am, edited 1 time in total.

if you don't want to use TJH (for whatever reason) I found a addon which can do similar things. WeakAuras is a PowerAuras replacement and you can configure certain auras to be fired at combatlogevents, outputting a chat sequence and hide itself instantly! You have to use the custom trigger and select the combatlog event you want. You have no dynamic variables and no stack-tracing but hey... it works

Arees wrote:Here is a good way to test... Go somewhere in the middle of nowhere to make sure no one else is around. Type /combatlog. Cast each cd and wait for it to fade and then type /combatlog again. Look in your wow folder for a folder called logs. Go to it and open the combatlog text file. It will show you the raw combat log entries for all of them.

I went ahead and did this. Here are the appropriate combat log entries.

What I need help with is figuring how how to make it announce the specific spell that I am interrupting. Can anyone give me a hand?

That is currently not possible with this addon. Though that is probably something that could be easily added. It would need another variable like *source or *target called *spellname maybe. I don't have the time or the inclination to do it however. I've got a lot of real life stuff going on and I've already canceled my subscription. It runs out in about a week

Actually... how easy (or hard) it would be to add this functionality depends on how an interrupt shows in the combat log. I'm sure that an event would be fired that you successfully cast your interrupt, but if there is no event fired from the interrupted mob saying he was interrupted than it wouldn't even be possible to do with this addon.

Found a couple of small wording errors in the edit lua.- interrupt instead of innterupt and interupt- Changed the wording on the interrupt. It now outputs "*Target's *TargetSpell interrupted by *Source's *SourceSpell."It would, for example, output "Chromatic Prototype's [Blast Nova] interrupted by Tördek's [Silencing Shot]"

When alternating among multiple interrupters the most important bit of information is who got the previous interrupt, so I've placed it at the end of the line for easy parsing, vs having to pull the name out of the middle. I did have syntax similar to what you've got (per ModA's original edit) and it was horrible in practice.

The misspellings are in a comment line and from the original code, so not a big deal. I will post a version on Curse.

Edit: actually I can't create an account on curse to post this (returns: Bad Request). I'll try again later.

-----OT re: Nef25: for pillars we have each tank with TJH installed. Tanks are in Groups 1, 3, and 5. The 8 people on Pillar 1 are in G1 and G2, The 8 people on Pillar 2 are in G3, G2, and one person in G4. The 9 people on Pillar 3 are in G5 and G4 (I generally put boomkin, shadow priests, rets, and warlocks into this group as they have inherent damage reduction or self healing; if we run 7 heals for some reason this pillar gets 3. We've had a resto druid soloheal this pillar too (on accident)). Interrupters are in groups 1, 3, and 5. Healers found this setup significantly easier to work with on their Grids and whatnot.

The TJH rule is: "SPELL_INTERRUPT;;;;party;SAY;;", --

This way you don't spam the interrupts that are happening on the other pillars, and people on each individual pillar can coordinate interrupt rotations without needing to broadcast on vent unless there's an emergency.