Author's instructions

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Donation Points system

Version 8.41

Fixes some bad file paths that were causing vanilla items to load as Snappy items. Was causing items to display with windows, some walls were turned at weird angles, and one shellkit wall was being replaced by a totally different wall that happened to be named the same.

Version 8.4

Restored some, if not all functionality for Snappy parts snapping to vanilla parts.

Fixed half-size carpets (256x128) that were snapping below the surface of the floor pieces... again.

Version 8.3

Fixed issue that was causing stimpaks to show up with missing textures in game

DecoMainC Single Window Shutters will now snap to HouseKit Walls

Version 8.2

Doorway plugs for use with DecoMainA doorways (to cover the gap when using wallpapers) added back to shared wallpapers/doorways
HouseKit Wall Wide to Standard INT and EXT material swaps are now working correctly
HIT Tall Room Mid 02 Corner 01, as well as HIT Tall Room Top Corners 01, 02, 03, and 04 have had their snap points fixed so they snap to the walls correctly
Fixed snaps on Smalltown WP Stairwell/Wall wallpaper. It should snap correctly now
Fixed Wallpapers Windows DecoMain Right - Right wallpaper was actually making left again for INT textures.
Some HouseKit constructible objects from previous versions of Snappy that had been removed from version 8 were not showing up in game as scrappable. This has been fixed
Replaced HouseKit Upper Frame A01 and HouseKit Ground Frames 02 and 03 with new models. Wallpapers weren't lining up with the crooked, misaligned windows, so a new ones were made.
Snaps on inside walls of one side of Ground Frames 1-4 were off, fixed now
Added Ground Frame 05
256 x 128 (Half Sized) Carpets were snapping just below the surface of most floors, instead of on top of, adjusted snap points.
Opposite-hand Verandas for HouseKit added
Wallpapers for HouseKit Stairs (Non-Doorway Version) were not snapping due to stairs missing snap point, fixed
HouseKit Brick Wall Double Doorway A01 - Doorway widened and snap points added
Wallpaper added for HouseKit Brick Wall Double Doorway A01 (Also fits HouseKit Brick Wall Double Win B01)

Version 8.1

Fixed installer script so it removes the Snappy menu from the structures tab

Version 8.0

Added
Moved Snappy out to the Main Workshop Menu, with new icon
Complete rework of HouseKit and additional Small Town
Subway Kit
More color themes for DecoLobbyC, with matching trims and Wainscotting
Added new bumpouts and shallow balconies to all DecoMainA sets
Added planters to set dressing section of HighTech Kit.
Added two new walls to each theme of the NCA set

Fixes
Fixed the installer script so it won't notice update on each start
DecoKit should now appear in menu after install
Fixed avif on federalist display boxes (easier to place now)
Fixed globals for some decokit themes
Retaining Walls - Were vanilla overrides, made custom statics and now work as intended
HouseK internal walls - Half Door - fixed wallpaper snapping
Removed aluminum as a requirement for most resNCA
Fixed the snaps on the wallpapers for the DecoMainA Bump Out Window
Changed snap points on all DecoMainA parts, should snap much better now
Navmeshed the parking garage trims
Shell Window Angle 02 renamed to Shell Wall Angle 45 Win 01 and new wallpaper added for it
Fixed Wallpaper snaps for DecoMainC Bay Window 02 Wallpapers
Cleaned out the esp and moved overrides/scrapping to an optional esp (Snappy_Scrap)
A lot of behind the scenes fixes in the esp

Version 7.0

Version 7:
Fixes:
Fix collision on skin short wall
Changed collision on full wallpapers
Changed collision on full single doorway wallpapers + added navcuts to them
Changed collision on housek roofs

Version 5.6

Added snaps for the new decokit doorways
Added short (half height) wallpaper
Added brown brick theme to churchkit
Added half metalkit floors
Added Decokit Main A Roof Walls
Added snaps back to the housek stair railing
Added corner floor carpets
Made Housek/Decomainc corner caps easier to access/find in menus
Optional broken window esp (breaks all windows to look like vanilla again)
Split up wallpaper menu a bit Fixed so NPCs can walk under the HouseK stairs/floors (still doesn't work to stack stairs however)
Added Housek AddonDeck Roof Ends (new collision makes old scrappable)
Fixed wooden counters for comp w DIYShelf and added snaps on sides for doors.
Added inside wallpapers for rounded windows (oh how I hate doing wallpapers... So you will have to wait for outside. Or make them urself.)
Added snaps for wide wallpapers on HouseK addon rooms
Cleaned up some meshes (wide window wallpaper for example)
Added some color variations of the DecoMain C stairs
Added base piece for DecoMain C stairs
Sorted furniture menu a bit

Version 5.5

Smaller bug fixes and support for the Snappy DLC expansions.

Version 5

General
Improvements in snapping in several pieces. I hope it will work much better now even for non-place.dll users.
Corner snaps on all straight walls added for building corners and inner walls easier.
Added texture on backside of wallpapers to make them easier to see from behind.
New kit - DecoKit!

Added
DecoLobbyA to DecoKit - A kit with thick black marble walls with bronze details. One of my favs!
ChurchKit - Name says it doesn't it? A lot of nice new roofs included!
BunkerHill - Only a few but nice parts. Build a mausoleum or whatever! CIT/Capitol - High walls to build really impressive looking stone buildings.
MetalKit - Prewar or postwar? Not sure. Could be either. Stands out from the rest of the kits so far though. Has some very nice addons to make an own SuperDuper Mart for example. Also contains some nice stairs and railings.
Base - Added footpaths and some new walls.
Some more pieces for the old kits including half/quarter floors, half width walls, angled walls, more trims, some more ceiling lights, single window shutters...
Like 50 or so more variations of wallpapers and carpets. Also some new types like peaks and single window wallpapers.
3 more themes for DecoMainA - Painted Brick, Steam Brick, White Brick (if u have they don't appear in the menu - go to Snappy Holotape in the pip-boy and chose Reboot SnappyOS (reinit)

Fixed
Doorways should now work much better. Fixed so the lamps don't turn off after fast travel.
Adjusted a lot of snaps and glitches. Removed a lot of overrides and made new ones instead. That should fix the problem with things turning yellow after building. Unfortunately that also leads to some parts being only scrappable for those who don't use the scrapping mods. Sorry for this.
Sorted the menu a bit. U can now find by type or by kit.

Merge of Base/Shell into HouseK
I merged Base and Shell esps into HouseK esp. I did this to keep the mod list down a bit and since they didn't have that many parts it seems unnecessary to have them with it's own esps. This will cause some problems for those with buildings with those parts. Have made two patch files for u. Dl them from optional files and load before Snappy_HouseK.esp if u have disappearing parts on old builds.

Version 4

General
Improvements in snapping in several pieces. I hope it will work much better now even for non-place.dll users.
Corner snaps on all straight walls added for building corners and inner walls easier.
Added texture on backside of wallpapers to make them easier to see from behind.
New kit - DecoKit!

HouseKit
Reworked snaps on housek frames to make it easier to snap the floors and stairs.
Fixed some gaps in roofs and frames
Fixed Carport (collision)
Fixed alignment of the housek frames to match each other better when stacked.
Reworked a lot of snaps (especially on the addon deck) to snap better.
Made some missing wallpapers
Reworked the menus to make it easier to find pieces that match (I hope).
Selectable themes. U can now enable disable different color schemes from housek from a terminal/holotape. For those who likes options and for those who don’t want too much clutter in menus.
Added wallpaper snaps on the outside of the frames so you can now customize them even more.
Added some new lamps/lights to match.
Added a menu for the craftable stove that noone found earlier and some variations of it.
Added a buildable counter (took vanilla and cut up and made modular).

Base
Menu integration with HouseKit (optional)
Fixed a lot of snaps and weird glitches (some caused by bugged collision in vanilla assets).
Added a ramp for garages.
Made tree circle into a planter (it is now counted as dirt in the middle so u can plant in it).

DecoKit
New optional kit. Many new pieces from vanilla kits in FO4. Walls, floors, ceilings and many more goodies (somewhere around 800 buildables).
Most of the assets are vanilla but we added glass in the windows and fixed some irregularities on some meshes (repaired). Same with textures/materials.
Divided in groups from vanilla assets. MainA (MainC is already included in HouseKit and B is more or less ShellKit), Lobby, Add and Roof.
Made some custom lights and doors to match the kits.

Add/Roof
Trims, Trims, and more Trims (matching the themed sets) work in between floor levels. For making really nice rooftops and wall decorations.
Wall decorations - Vents, greebs, awnings in several options.

Version 3.0

Added empty frame with 1.5 walls (as wide as the frame) for custom solutions
Added snaps back to vanilla pieces for restoration of old houses.
Added some new floors
Made submenu for wallpapers for better overview
Fixed some door snaps and problems with wallpapers and doors
Added full window wallpaper
Corner pieces in more colors
Added some pieces from DecoMainC (walls, windows, caps)
Fixed windows for prefabs
Added wallpapers for stairs
Added a lamp post for railings and a larger one to match
Added Deco Roof walls and
Added smaller roof pieces (parapets, ceilings..) from DecoKit
Added snap points for wallpapers/carpets for prefab houses.
Added some wood/brick siding wallpapers (now u can change the look of the outside too)
Tuned some snap points and some navmeshes
Several other things I forgotten about

Version 2.0

Added Snappy build menu (For HouseKit and DecoKit parts)
Added a garage
Added snap points for walls to roofs
Added a wall corner for use as cap, guide for corners or just a building block
Added another post/pillar
Added snapping points on addon deck gap piece for use more flexible use
Added some white addon deck pieces
Added a half wrought iron railing and a thin one
Added an ordinary sized flat floor (256x256)
Added more variations of Full Prefab Houses
Added half and quarter wallpapers (have a plan for those... )
Fixed collision on some roofs, walls and the short post (02)
Fixed upper addon room and garage wall windows
Fixed the flicker on some carpets
Changed/adjusted a lot of snap points (frames should snap together easier, addon decks too)

Version 1.0

- fixed navmesh on straight addon deck floor
- added more wallpapers and carpets (plaster for example, inspired by Far Harbor)
- added new color scheme - grey/white (as in Far Harbor houses)
- removed some frames and walls because wallpapers does the same thing more flexible (old should be scrappable but not buildable)
- added some inner walls and doorways
- added half walls
- added glass to windows (thanks to rdunlap for helping with this and to ... for window frames)
- added nicer names to all parts
- added descriptions for some parts that needed it
- added more lore friendly component costs
- rebuilt and added some small to large prefab houses (navmeshed as well)
- changed some snap points for better compatibility with upcoming parts (stay tuned)
- added collision for some parts (like the roof with room for attic)

still to do
- add wallpapers for stairs
- solve the problem with stacked navmeshed stairs
- understand why the windows looks strange in build menu

Version 0.97

First try at navmeshing the stairs and the upper floor.

Navmeshed the addon deck.

To get the stairs working the floors and the upper frames are remodeled. As a plus, things are much faster and easier to build.

A try with adding snappable wallpapers/rugs. First to try is a black/white square thing.

Version 0.96

More bay windows added (From DecoKit)

Two new exterior colors - White/Red and Green/Red

Some floors now have navmeshes

Small tweaks on some snap points

Added a stove that u can use for cooking

Version 0.95

Experimental navmeshes on ground floor. NPCs should be able to live and work on first floor now. Prob some bugs, report if u find any.

Stairs should now snap to inner roofs/floors even without F4SE and Place Everywhere. Be sure to put up all walls, then floors as inner roof over first floor, then stairs from ground floor to next. And so on...

Added some more of the color variations for doorways, stairs and walls.

Donations

Straight donations accepted

Full frames to snap it all together in a jiffy, or do it all by yourself with pieces. Bethesda's own building kits pieced together with snap points added for your comfort and for your settlers. Includes numerous vanilla/custom pieces with snap points, some fixed (like whole roofs) and some original/vanilla. All navmeshed! From big and small house frames to walls, windows, roofs and floors.

From the friendly comments section:

- "What every Fallout 4 fan requires. This mod completely changes the dynamics of settlement building by unrestrained resource limitations. Imagination now lies in the hands of the maker. Excellent work robboten, and thank-you! Cheers."

- "I want to thank you for your phantastic mod and your great job. This mod gives so many posibiliets for building settlements.Your mod is one of my absolute favorites and one of my main mods (again at my actual project called "Port Royal".Keep Up the phantastic work."

Update - 8.4Small update with a few fixes, additions, and restoration of some missing functionality, see the change log

Update - 8.2Another small update that adds a few items, but mostly does some bug squashing - See the Change Log

Update Snappy_Scrap – 3.1Scrap recipes were missing for nearly the entire HouseKit. That has been fixed. There are a few HouseKit items from previous versions of Snappy HouseKit that are made scrappable by version 8.0 of the main Snappy HouseKit mod. They are all steep roof items, as far as I'm aware. They will be addressed in the next update of the main mod file.

Update – 8.1A small update that fixes the installer script so the Snappy menu is removed from the structures tab.

Update – 8.0Welcome to version 8.0 of Snappy Buildkits. We’ve been working on many updates and new features for this edition. I (robboten) have once again gotten some valuable help, this time from Phoenix46. He is now a part of the team and will hopefully help bring you some nice new updates for the future to. So first of all thank you Phoenix46, without you this wouldn’t have been.

House Kit / Small TownHouseKit - From the start, Snappy HouseKit consisted solely of the HouseKit, this kit. This was the very first kit I made, and was to be both the beginning, and the end. I now know that it was only the beginning. Since that original release, I have learned many new things and felt it was finally time to give this kit a much-needed makeover. The vanilla parts of this set have odd dimensions and offsets, strange angles, lop-sided corners, etc. I have remade many of the items in it from scratch, such as new walls, foundations, frames, trim pieces, and many other items.

Smalltown - You’ve seen these structures as you’ve roamed around the Commonwealth. Rows and rows of storefronts and homes all attached to one-another with no way to enter them. These odd structures are all jigsaw puzzle pieces with no inside walls. I have cut them apart and merged some of the individual parts into the HouseKit to add more diversity. The front wall sizes are relatively similar, so I figured, “Why not?” I’ve added new foundations to account for the difference in length. Even more may be added later, but that will depend on the responses I get.Changes for HouseK

The HouseKit ground and upper frames have been completely redone

All snaps redone and reworked

All new foundations

All new roofs, flat and pitched. Available in prefab and modular

Brand new walls in multiple sizes are available, from the wide walls to fit the width of the foundations, to standard size, and even double standard size with new windows, doorways, and now with brick!

Added many new decorative vertical and horizontal wall trims.

Brown, white, and green trim options for all trims, parts that have trims on them - With included wallpapers, nearly any color combination is possible)

Snapping system has been changed and upgraded, hopefully making the parts much easier to work with.

Several new wallpapers

Many new porches, stairs, and other accessories

Addon deck has been looked over and given some new trims, posts, and even concrete foundations

Subway StationDue to overwhelming demand (by Donald Strong) I’ve decided to add the interior subway station kit as a bonus. The subway station parts in the Creation Kit are a series of complicated halls that had to be rotated, inspected, changed out, and placed again to get them just right. I’ve changed all that by cutting them up into easy to use sections that take all the guesswork out of it. This includes all walls, pillars, stairs, floors, ceilings, and many different configurations of the ceiling conduits, that snap into the ceiling tiles to make any configuration you can imagine. All wall sections are available in all 4 colors (blue, green, red, and yellow). There are also subway doors, security fences, and a wide variety of lights that even snap to the wall-top electrical conduits as they are positioned in the various subway stations around the Commonwealth. Tunnels and track sections not included at this time. Maybe in a future update…

General Changes to Snappy

Snappy menu has been moved to the root workshop menu, and has a new icon

Menu is structured alphabetically by kits only (to avoid very complex menus)

MCM should work for turning kits on/off, but is not a requirement

Install scripts have been reworked and fixed (by SsmB_92 and jostrus)

Fixed most of the bugs reported (for list check Changelog)

This version wouldn't be here without these persons, so thanks to...

Phoenix46 for doing a looooot of work with this update!

Absinth and Donald Strong for testing, ideas and feedback

wysiwyg, willyb9 and danielkornev for beta testing and feedback

Ethreon for 3ds max support

KingTobbe for the 3D Snappy Logo

SsmB_92 and jostrus for help with the scripts

Munkyspunk for help with some new textures

Zilav for xedit support (without xedit none of it would have been possible)

All the builders inspiring me to go on doing this - Especially Dapple92, Mego0077, wysiwyq, KingStevie and many more, and you!

Please post pictures/videos of your builds! I am curious to see what you do with the mod!And press that Endorse button on top! ;)

Tips, Tricks & FixesIf you are missing themes or so from Snappy Menu go to the SnappyOS (terminal or pipboy) and chose ReInit.

You need to uninstall the mod in-game BEFORE removing via NMM or MMO in either of this ways:

by uninstalling from pip-boy (SnappyOS)

by crafting an uninstall chem (at chem workstation) and using it (not needed if you upgrade)

If you don't do one of these, you will probably lose the buildings menu. If you are just upgrading or installing for the first time, no menus will disappear. If they do, something else is wrong.

Didn't read the above until after? There is still hope.Download and run SMM (Settlement Menu Manager) by cadpnq, it will restore all your workshop categories, including some from the DLCs that you might not even know were missing!

How to run SMM successfully:

Spoiler:

Show

Install SMM

Launch game

Open the "Settlement Menu Manager Holotape"

Select "Settlement Menu Rescue"

Wait for a messagebox to pop up and you're done

Congrats, your menus should now be restored.

If you are having trouble placing objects (or moving them after placing), use Place Everywhere by TheLich.

Scrap recipes for some settlements that use HouseK/Deco parts (Croup, Taffington and some more) so you can rebuild/repair those locations without any other scrapping mods involved. Tell me if I missed anything.

Rebroken - Added optional file for those who like broken/vanilla windows. Just dl and put after housek/decokit esp in load order.