[ToME 2.2.0 Character Dump]
Name : Rodan Age 21 STR! 40
Sex : Male Height 64 INT! 34
Race : RohanKnight Weight 79 WIS! 35
Class : Unbeliever Social Class 1 DEX! 37
Body : Player CON! 40
God : Nobody CHR! 35
+ To Melee Hit 55 Level 50 Max Hit Points 1354
+ To Melee Damage 59 Experience 70306275 Cur Hit Points 1354
+ To Ranged Hit 67 Max Exp 70306275 Max SP (Mana) 188
+ To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 188
AC 37+129 Gold 3929390
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Very Bad Blows/Round: 1
Bows/Throw : Legendary[30]Searching : Bad Shots/Round: 2
Saving Throw: Bad Disarming : Good Mel.dmg/Rnd: 59
Stealth : Bad Magic Device: Fair Infra-Vision: 60 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Devoted Mercenary.
You have dark brown eyes, straight red hair, and an average
complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 48 (2400')
Angband: Level 73 (3650')
Barrow-Downs: Level 10 (500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 16 (800')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 59 (2950')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 14665 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 52 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Quelle of the 2890th year of the third age.
You have been adventuring for 29 days.
adefkmnopsuxz{|@
Add Str : ....4...........
Add Int : ...2..42........
Add Wis : ..3.4..2........
Add Dex : .4........4.....
Add Con : .4.2..4....6....
Add Chr : .4..4..2........
Add Stea. : ......42........
Add Infra : ...........6....
Add Speed : .4.24342.......+
Add Blows : ..32.........3..
Chaotic : .............+..
Slay Evil : .............+..
Kill Drag.: .............+..
Elec Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ...+............
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ...+...+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.+.....
Hold Life : .....+..........
Imm Acid : ..+...++*.+.....
Imm Elec : ......+.*.......
Imm Fire : ..+++.*+........
Imm Cold : ......++*.......
Res Pois : ....+...+.......
Res Fear : ....+..........+
Res Lite : .....+..........
Res Dark : .....+.....+....
Res Blind : ................
Res Conf : .......+........
Res Sound : ..+.............
Res Shard : ..+.............
Res Neth : ................
Res Nexus : ..+...+.........
Res Chaos : .....+..........
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : .+.......+......
See Invis : .....+..........
Xtra Shots: .+..............
Activate : ..++++.+.++.....
Fly : ......+.........
Orc.ESP : .....+..........
TLord.ESP : ......+.........
Corruption list:
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [1.050]
. Sword-mastery 46.800 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 08.200 [0.600]
. Antimagic 50.000 [0.650]
- Sneakiness 01.000 [0.900]
. Stealth 01.300 [0.400]
. Disarming 03.700 [0.900]
. Monster-lore 03.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet Farmer Maggot on level 1.
You are fated to meet a Village idiot on level 8.
You may find a Set of Leather Gloves on level 11.
[Character Equipment]
a) (nothing)
d) The Heavy Crossbow 'Ladol' (x4) (+12,+16) (+4 to speed)
It provides light (radius 1)
forever. It increases your dexterity, constitution, charisma and
speed by 4. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
e) The Ring of Eleglad [+13] (+3 attacks)
It can be activated for ball of acid and resist acid every 50+d50 turns
if it is being worn. It increases your wisdom and attack speed by 3.
It provides resistance to acid, fire, sound, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
f) The Ring 'Rimrad' [+14] (+2 to speed)
It can be activated for ball of fire and resist fire every
50+d50 turns if it is being worn. It increases your intelligence,
constitution, speed and attack speed by 2. It makes you invisible.
It sustains your intelligence. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 60 of
The Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every
30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 70 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Arammor [5,+12]
It provides
immunity to acid, electricity and cold. It provides immunity to
paralysis. It provides resistance to poison. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 72 of Erebor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+6 to infravision)
It
increases your constitution and infravision by 6. It provides
resistance to dark.
It was given to you as a reward.
z) (nothing)
{) The Silver Bolt of Anduianos (3d5) (+23,+9) (+3 attacks)
It increases your attack speed by 3.
It does extra damage from electricity and frost. It produces chaotic
effects. It is a great bane of dragons. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
|) Climbing Set
[Character Inventory]
a) Boccob's Unifinished Works {Restore}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Mage on level 33 of Maze.
b) a Parchment titled ``Demigods and their Uses'' {heal}
It can be
activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 20 of The Old Forest.
c) a Potion of Enlightenment
d) 18 Scrolls of Teleportation
e) a Scroll of Word of Recall
f) 11 Scrolls of Satisfy Hunger
g) The Ring of Nenest (+4)
It
increases your strength by 4. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to fire,
blindness and confusion. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
h) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound, nether and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 49 of The
Sacred Land Of Mountains.
i) The Dark Sword 'Mormegil' (E:26631716, L:50) (6d7) (+36,+22) [-20] (+5 to
speed
It provides light (radius 1) forever. It
generates an antimagic field. It increases your charisma, speed and
attack speed by 5. It does extra damage from fire. It poisons your
foes. It drains life from your foes. It is especially deadly against
dragons. It strikes at undead with holy wrath. It is especially
deadly against natural creatures. It sustains your charisma. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to acid, fire, cold, poison, chaos and
disenchantment. It allows you to sense the presence of trolls and
giants. It produces a fiery sheath. It drains mana, life and
experience. It aggravates nearby creatures. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
j) a Dwarven Shovel of Digging (1d3) (+10,+14) (+8)
It increases your ability to tunnel by 8. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 11 Sprigs of Athelas
b) 37 Potions of Cure Insanity
c) 5 Potions of *Healing*
d) 3 Potions of Life
e) 2 Potions of Curing
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
g) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
h) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) an Elven Cloak of Stealth [4,+20] (+4 to stealth)
It increases your stealth, searching
and luck by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It provides
light (radius 1) forever. It decreases your strength, dexterity and
constitution by 5. It provides immunity to paralysis. It allows you
to see invisible monsters. It gives telepathic powers. It is cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Balance on level 72 of
Erebor.
l) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, poison, light, blindness,
confusion, sound and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
m) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It
increases your searching, infravision and ability to tunnel by 10. It
is especially deadly against giants. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 72 of Erebor.
n) a Chaotic Two-Handed Sword of Westernesse (3d6) (+16,+10) (+1)
It
must be wielded two-handed. It increases your strength, dexterity and
constitution by 1. It produces chaotic effects. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to cold and
chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings. It cannot be harmed by acid. It cannot
be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999
turns if it is being worn. It increases your speed by 10. It provides
resistance to life draining and fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
p) Climbing Set
q) The Player corpse
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+1,+2) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 70 of Dol Guldur.
b) a Potion of *Healing*
c) a Potion of Life
d) 2 Scrolls of Mass Genocide
e) a Ring of Extra Attacks (+2 attacks)
f) The Necklace 'Nauglamir' (+3)
It provides
light (radius 3) forever. It increases your strength, dexterity,
constitution, infravision and speed by 3. It provides immunity to
paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Erebor.
h) Polished Green Dragon Scale Mail of Defense (-2) [30,+28]
It can be activated for breathe poison gas (150) every 90+d90 turns if
it is being worn. It sustains your charisma. It provides resistance
to poison. It allows you to fly. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 48 of The
Sacred Land Of Mountains.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can be activated for rays of fear in every
direction if it is being worn. It decreases your intelligence, wisdom
and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
m) a Steel Helm of Water Breathing [6,+3]
It allows you to breathe underwater. It cannot be harmed by
acid.
You found it in the remains of a Ghoul on level 70 of Angband.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 72 of Erebor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It
can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 70 of Erebor.
p) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of Mirkwood.
r) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases
your dexterity and speed by 3. It poisons your foes. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Home Inventory - Lothlorien ]
a) Tenser's Mechanical Magician {heal}
It can be activated for heal 700 hit points every 250 turns.
b) 4 Potions of *Healing*
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
It increases your stealth by 4. It makes you invisible. It makes you
completely fearless. It provides resistance to electricity, blindness
, confusion and disenchantment. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 52 of The
Sacred Land Of Mountains.
e) The Ring of Power of Uvatha the Horseman
It makes you invisible. It sustains your
strength and intelligence. It makes you completely fearless. It
provides resistance to fire. It allows you to see invisible monsters.
It speeds your regenerative powers. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 30 of
Mirkwood.
i) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) The Anchor of Space-Time
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and dexterity by 3. It
provides immunity to fire and cold. It provides immunity to
paralysis. It provides resistance to poison, nether and
disenchantment. It drains mana. It induces random teleportation. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 72 of Erebor.
n) The Dagger 'Dethanc' (E:11299631, L:50) (1d4) (+44,+23) (+3 to infravision)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution, infravision and ability to tunnel by 3. It does extra
damage from electricity and fire. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
wisdom. It provides resistance to electricity, fire and sound. It
allows you to sense the presence of trolls and giants. It slows your
metabolism. It produces a fiery sheath. It produces an electric
sheath. It induces random teleportation. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 31 of Maze.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and dark. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It does extra damage from frost. It provides
resistance to cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 33 of Mirkwood.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must
be wielded two-handed. It poisons your foes. It is very sharp and
can cut your foes. It is very sharp and make your foes bleed. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at undead with holy wrath. It
fights against evil with holy fury. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 72 of Erebor.
s) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 62 of
Erebor.
t) a Heavy Crossbow of Siegecraft (x6) (+21,+8) [+11]
It reflects bolts and arrows. It fires missiles with extra
might. It fires missiles excessively fast.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
u) The Bolt of Gainquen (1d5) (+6,+6) (+3 to speed)
It increases your wisdom, dexterity, constitution and speed by
3. It produces chaotic effects. It is especially deadly against
orcs. It is especially deadly against giants. It is a great bane of
undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to
tunnel and luck by 3. It does extra damage from acid. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
w) a Small Wooden Boomerang of *Slay Evil* (1d4) (+13,+11) (+2)
It increases your wisdom by 2. It fights against evil with
holy fury. It makes you completely fearless. It gives telepathic
powers. It has been blessed by the gods.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Green Dragon Scale Mail of Turth (-2) [30,+21]
It can be activated for breathe
poison gas (150) every 90+d90 turns if it is being worn. It sustains
your intelligence and charisma. It provides immunity to acid. It
provides resistance to life draining, poison, light, shards and nexus.
It allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 72 of Erebor.
c) The Mage Staff of Ningoth (1d4) (+8,+4) [+5](20%) (+1)
It
can be wielded two-handed. It provides light (radius 1) forever. It
can be used to store a spell. It increases your intelligence by 1.
It increases your mana capacity by 20%. It sustains your wisdom. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.

On 29.6.2003 17:17 arjen5@hotmail.com wrote:Well, this guy is pretty good boosted. I dont know stuff i really want to wear. Except some powerrings. And ofcourse Bladeturner. Also i dont know if it wise to wear the helm Gorlim. He has some major boosts, but the acient foul curse can paralize you even if you have it immuun. So thats a big risk. I dont like the idee of being paralized in the middle of some mean dragons or demons.

And sentient items rulez. I have lifedrain in my dark sword. So if i keep on hitting things i wont die easy.

Only thing i also want to chance are my boots. I got them as a reward on dlvl 2 or something like that, and im still wearing them. I have once see bootsoSpeed, but those where +2. Thats not helping.

On 29.6.2003 19:48 arjen5@hotmail.com wrote:Something went wrong with the savefile. I went back in time. My sword isnt maxed anymore. Dont know what happend. I also dont have my nice shield with 3 immunities. :(