So there’s a bit of history behind this interview with the mononymous Toronto-based designer Nuff. He was one of the first people I reached out to over five years ago when Revision Path began, and while we’ve kept in touch since then, it’s only until now that I’ve been able to get an interview with him. And let me tell you…it was worth the wait.

We touch on a lot of different topics during our interview, including the Toronto design scene, his creative process behind his digital and physical works, staying creative in the face of impostor syndrome, and more. It’s a pretty comprehensive look at someone who has been forging his own path in this industry while staying true to his ideals.

When it comes to his work, Mattieau St. Cyr’s philosophy as a creator is to always stay open. The multi-talented Torontonian has his hands in a lot of projects and wields a number of skills. As a visual storyteller, Mattieau created Mannik Realm, a vehicle for all his creative projects which includes film, apparel, design, and more.

We talked about the inspirations behind Mannik Realm, and Mattieau talked about how his time in Japan helped change him as a designer. He also shared the processes behind some of his work, as well as his influences and some of his goals for the rest of the year. According to Mattieau, anything is attainable, and I think Mannik Realm is a great example of creating the world where you want to live!

This week, my conversation is with indie game maker Rokashi from Toronto.

We talked about the current game industry and the need for diversity throughout (journalists, makers, characters, etc.) as well as the process behind his own game titled “I’m Fine”. I think you’ll really empathize with Rokashi’s work and his willingness to get involved in gaming vis-à-vis his own personal experiences.

Who says you need to be a master programmer to create your own games? Not Rokashi! Find out more in this week’s interview!