Re: Q3Arena & OpenGL

Hi, I get the exact same error message, with Win 98 and the Annihilator 2. I posted on the Q3 board, so will let you know if I hear from them, or get a fix. Going to try GLSetup today. And see if that works.
Happy Sounds
Timothy Kellymidivox@healingmusic.net

Re: Q3Arena & OpenGL

The text seems to indicate that it can't find a pixel format descriptor suitable for running the game.

This is the framebuffer format, the types of things this includes are for example the color depth (eg 16 vs 32 bit color), zbuffer precision & stencil support.

I suggest that at least try reducing the desktop display resolution and see if this helps, it might make more PFD's available (especially when running in a window). Aside from that there are simple programs on the web which list PFD's for your system. You may have chosen too big a format at too high a resolution in the quake configuration menu which has caused this problem, "don't do that".

You may also be able to specify an explicit PFD via configuration files, but I'm not familiar enough with the Quake3 configuration.

Re: Q3Arena & OpenGL

I get the same message, just with a few different numbers. I've got a Viper V770 Ultra under windows 98. I have tried changing the color depth and resolution and it still doesn't work. I've tried new drivers, old drivers, glsetup! Half life doesn't run under OpenGL, only directX and Soldier of Fortune doesn't run either!

Re: Q3Arena & OpenGL

Same problem here. Have tried EVERYTHING short of reinstalling Windows. If anyone does find a fix (though I doubt it. I've been searching for a week and found about 500 people with the problem, 4 solutions, and none of them worked
Strangest part is, Q3 used to work. OpenGL just stopped working one day. Thought it might have been a game or something.