Technically if you simply use 2 combos (of the same color) that's already 2x x 1.25x = 2.5x damage. Considering this leader skill encourages 2 wood combos (and you should build your team around activating 2 wood combos as much as possible), in actuality, 2 wood combo would end up doing 2.5x x 3.5x = 8.75x damage. Coupled with another Vishnu, the damage would be 8.75x x 3.5x = 30.625x damage (excluding two prongs).

Assuming you make a mono-color wood team (regardless if they do 2-prongs or not), each wood monster would be doing 30.625x damage as long as you activate 2 wood combos (6 wood orbs). You do have to remember if you want to pull off 2 wood combos consistently, you need to make more than just 2 combos per turn. Get rid of any other combos to refresh the board.

Out of all the Indian Gods in this series, Vishnu is probably the most consistent one, now also offering 6.25x just by matching 1 wood combo!

As for comparing GZL and Vishnu... now that I have both, they both have their pros and cons. While GZL obviously offer more burst, it is also way more risky to play. A random heart orb combo can hurt you big time if you lack Kushi/Gaia/Susano. It can also be problematic if the first floor is a kill or be killed scenario. Vishnu can easily have a fast orb changer up on the first turn to mitigate these issues.

tl;dr Vishnu is still a great and consistent Wood leader. I can't wait for his ultimate transformation. :D

I think you're confusing my post. The modifer I mentioned is the game mechanic which does not appear once you complete 2 wood combo (the 3.5x you see on the board). PAD's game mechanic is this: An additional combo of the same color doubles the base damage. An additional combo by itself also adds 1.25x to the base damage. Check the wiki for more detail:

I'm really excited about vishnu's JP leader skill buff. Whenever we get this buff, it'll give Vishnu teams a lot of extra versatility as far as sub choices are concerned. Right now Vishnu teams are somewhat limited in that you need to run 3-4 quick orb changers to ensure you have 6+ wood orbs every turn, even against trash mobs. But with the leader skill update, he gets 2.5x for 1 wood combo(6.25x with 2 vishnus), which is almost certainly enough to sweep most trash floors and since it only requires a minimum of 3 wood orbs(which you should be getting every turn with vishnu's active), you shouldn't need to use any non-Vishnu actives until boss rounds. This means the team no longer relies on 5 turn orb changers and can make room for bigger nukes(genbu, verdandi, gronia, Avalon drake, etc), and even orb enhancers like Athena or burst actives like GZL. I can't wait for this update to come to NA

*EDIT* The leader skill update has been released in NA for a few days now and I've been having a lot of success with my Vishnu team. The team I'm currently using is as follows, with everything being max leveled and fully awoken, Creator God Vishnu, max skilled, +3Wolf Hero, Ignis Cu Chulainn, max skilled, +10Norn of the present, Verdandi, skill level 2(plan to max skill on thursday), +3Sacred Tree Sorcerer, Leeza, max skilled, +2Genius Sleeping Dragon, Zhuge Liang, skill level 1(gungho pls release NA skillup mob), +2with a max skilled vishnu helper, usually +297

This team is able to consistently put out a ton of damage even without using any actives except vishnu, and also able to burst for enough damage to kill basically any boss in the game. I've been able to one-shot the Ancient Fire Dragon in True Endless, which effectively has 10 million health since it takes half damage from wood.(granted this was done by using 3 actives and getting generous wood skyfalls), but every relevant boss in the game should be killed in one shot without relying on skyfalls, and while this requires verdandi, cu chu, and GZL's actives to be used, once they are all max skilled, all of them are up within 9 turns. I am considering trying to farm woodpy to max skill GZL so that this team can burst even quicker. GZL's active only helps himself and Leeza, but since he has 2 TPA's and ridiculous attack, he puts out the majority of the team's damage anyway. He is also even better when using other subs such as the G/R liu bei which is an attacker with 3 TPA's who changes 2 colors to wood on a 10 turn timer. When that liu bei reaches NA, he will be one of the most ideal Vishnu subs. Vishnu himself, will likely receive an ultimate evo with an attacker subtype at some point in the not too distant future, so if that happens, GZL will be even more effective on the team.

Overall, vishnu is a very promising leader who can already accomplish great things with minimal IAP and has a great likelihood for further improvement in the future. I would recommend anyone who has vishnu to work on max leveling/max skilling him, as he is a very solid leader for anyone of any rank.

If anyone uses vishnu regularly and would like to add me, my friend code is 393,491,294and I can always use more vishnu friends

Carl119- I built a similar team but have one question. Why wouldn't you use Verdandi as the leader instead of Vishnu? Verdandi gives you almost the same attack without requiring 2 sets of green orb matches, and also increases health.

Needs a buff on the active (like all of indian2 girls...) and an attacker subtype ult with a less farming oriented leader skill and she would be so great.The double 2prong makes her quite ridiculous now though, with the abundance of green subs with 2prongs.

Actually if it was buffed than there is a chance for super combos coming down with nothing but green orbs, especially think of it where green orbs are more likely to fall (Tricolour dungeons with Kushindahime good lord)

Another thing to note that as a leader he has an option to go for two-pronged focus or row enhancement focus since his only condition to activate l.skill is to make 2 combo of wood orbs and that make it more easier to make one of the matching to be a row unlike other variation of Indian gods 2.0 which while having a higher multiplier, need 3 matching combos to activate/reaching max multiplier which is nearly impossible to use with row enhancement.

Zhuge is easier to activate than Vishnu not to mention more damage. Most of the time in dungeon you will be deciding whether you want to activate Vishnu awaken or leader skill. Zhuge only need 4 green orbs to activate both his active and TPA while Vishnu need 6 orbs just to activate his leader skill. By far Zhuge is a better lead. GZL will also be open up for Athena team late game with his active.

Zhuge is an amazing leader, the problem is that he needs to be hurt to activate his leader, in most dungeons this may not be an issue, but you have to be careful to pick one that won't one shot you or heal you to full every floor and then one shot you or something, Vishnu is nice on the other head in which while his leader is a bit harder to pull off, his active makes that easier and you can also fit a ton of orb changers with really low cd to get the orbs you need making it rather easy, basically just research the dungeon and see which ones will work for which lead

I like the two dual prong atks on Vishnu, but his active skill requires you to clear orbs and set up the board. While Osiris has only one dual prong, yet his active skill guarantee you a column of green orbs without wasting turns.

one of my friends has him as their leader and that active skill seems so worthless but then again I haven't played with him a lot it's just I was expecting a ton of greens and it barely seemed different at all I don't understand why the cooldown is so high either read more in my book

When it's max skilled(which is easy with its skill up mob being 100% drop from earth insect dragon) its cooldown is only 6, which means since you'll be using it as a leader and a helper, you'll have the increased skydrop every turn. While this isn't much, it should be enough to guarentee you 3-4 wood orbs per turn which is all you need to clear garbage waves when he gets the leader skill update they have in japan. His active is good for preventing you from being orb trolled but it's not going to just flood your board with wood orbs every turn.

His active skill is mediocre if you're not running 2 Vishnus for permanent green orb increase. Athena teams tend to be primarily light as well, only select subs like GZL, Meimei, Avalon Drake, Persues and GOdin with specific purposes can find their way on an Athena team to be considered "great" subs.

I'm considering keeping this, I've got him as a first roll on a NON-IAP run, I think he could be pretty good due to his leader skill mixed with his active, given it's maxed... I've been findingit hard to get a good roll that'll let me do consistent damage that's actually useful to some effect, so what do you guys think?

Hmm.... Since all the gods from the Indian 2.0 pantheon are becoming awoken tier now.... I guess this guy will get three TPA, and the leader skill adding the 5orb+enhance peculiarity of these gods.(since he can't get a simpler activation than 1 orb combo. He can't right?)

With that logic, you could say the same thing to other red and blue Indian god 2 as well, ...or did you actually write the same comment on other Indian god2's pages?! Gotta check it out!

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