Vitality: 5747 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 100.

Armor: 12814 Reduces all damage from enemies of the same level as you by 0.00%.

Damage: 712245.00 The amount of damage per second you can deal. Damage is based on your weapons, attributes, attack speed, Critical Hit Chance, Critical Hit Damage, passive skills, and dual-wielding attack speed increase.

Toughness: 17125000 The total amount of raw damage you can take. Toughness is based on your maximum Life, armor, dodge chance, average resistances, and missile, melee, and elite damage reduction.

Recovery: 1297790 The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill, Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.

Maximum Life: 555016 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.

Spirit 264/264Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.