Skingrad (iron): Metal roof reminiscent of Oblivion as well as ESO's Imperial forts, lots of wrought-iron accessories like the spikes on the roof, fences, etc. Reflects the wealth and refinement concentrated in County Skingrad.

It looks like a good base for some modelling. I like how your stuff is always very palpable and easy to grasp for one who potentially wants to model it. I also like how you have included window design from the vanilla imperial houses on the skingrad architecture, although it is otherwise a completely own style.

What would help greatly at creating the respective architecture and the city itself, when we get to that point, would be some kind of atmospheric draft for the city itself, showing variants of houses, a rough layout and the like.

Magnus and Lorkhan making the world? The top left one is also my favorite. It strikes this exact balance between being instantly recognizable for those familiar with the lore, and still being weird and mystical, open to interpretation.

Thanks guys, top left is my favorite as well It is Anu and Padomay. I based it in large part off the intro to the Monomyth: "Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex)", as well as the themes of parenthood in Shezarr's Song.

I actually really love these concepts. The style is simple and elegant, very fitting for Morrowind engine. It's really catchy. I do like the concepts themselves as well, even fauna ones Just because I don't mind creatures from real world does not mean that I am opposed to some cool alternatives.

Hmmm. Adding Legion accoutrements to this statue is definitely a good idea. On the other hand, I always felt that hammer was a bit over the top in terms of design, no to mention that it would cause confusion with Zenithar. In general, I think the Divine statues (excepting Talos) should have a static, contemplative pose, indicating their nature as half-dead gods.