Last time I evaluated Fusion, many, many years ago, there was a series of tutorials that used a sequence from a mock sci fi movie that led you through all the features as you worked progressively through the tutorials. I remember this as being very good at getting total noobs (such as myself) familiar with the workflow. Fusion needs some sort of structured but lively tutorials along the same lines. I might add that most tutorials just put me to sleep (I mean this literally).Due to the price of Fusion Studio (not to mention Fusion) I am in the process of re-evaluating Fusion again compared to Nuke which I have recently been using/learning. The training videos that are on the website are not in any way detailed enough, they hint at a workflow but I think, fall far short of the level of information that a comprehensive suite of tutorials should impart.I would also like to see some tutorials that cover advanced techniques, particularly digital environments and set extensions like those done for "Anonymous" including the water FX.I realise this may take some time and effort to produce but feel that it is a pre-requisite to grow the user base.

I started "playing" with Fusion a three days ago. Let's say I am trying to return to the world of CG and stuff. Last time I played with such things was 1996 and I used 3D Studio in DOS by then.

So, I am trying to create a small animation (about 10s) to use as the intro to my youtube channel (just silly stuff).

I am having a very hard time to get some material/texture applied to a 3D Text (Text 3D if you will). OK, I can "link" an image of "brushed metal" to the "Test" (3D text), but I can't get some reflection on the material. Then I read the PDF which comes with Fusion (you get there by pressing F1 while running Fusion) and find out that "The Text 3D tool is a 3D version of the 2D text tool. This version supports beveling and extrusion but does not have support for the multi-layered shading model available from the 2D text tool."

That really made me sad

Any hints on how I could accomplish something like that?

Thanks for your attention.

Last edited by YucatanCosta on Thu Nov 13, 2014 10:08 pm, edited 1 time in total.

A must-have for Fusion fans/users hope this helps and will be inspiring.

cheers

yes. love that video . Saw it a couple of weeks ago

Yeah!"Teen Wolf" from Rony Soussan is also great, but maybe more "ground-level"

On the other hand Robert Zeltsch and "Lost Place" maing-of is sth "soooo another level"!My jaw was on the floor and still is.. the tech behind is SOMETHING; imo better than deep image compositing. Hats off!

YucatanCosta wrote:I am having a very hard time to get some material/texture applied to a 3D Text (Text 3D if you will). OK, I can "link" an image of "brushed metal" to the "Test" (3D text), but I can't get some reflection on the material. Then I read the PDF which comes with Fusion (you get there by pressing F1 while running Fusion) and find out that "The Text 3D tool is a 3D version of the 2D text tool. This version supports beveling and extrusion but does not have support for the multi-layered shading model available from the 2D text tool."

I am also a new user of Fusion, and I am very excited about learning how to use it.

I watched all of the introductory videos on the website, and went to the eyeon Software page on YouTube and watched a few of those as well.

They do a great job showing what the software can do, but unfortunately, are not much use to me as I am a completely new to this type of software.

I was wondering if anyone knew of any exercises that might be available, where I could follow along and create a composite on my own. It doesn't have to be a video, a series of text exercises would be great, too.

YucatanCosta wrote:"The Text 3D tool is a 3D version of the 2D text tool. This version supports beveling and extrusion but does not have support for the multi-layered shading model available from the 2D text tool."

That really made me sad

The 2D text's multi-layered shading model is the one you can find in the Text+ Shading tab. You can combine up to 8 layers of shading which allows you to do outlines, blurs, shadows, borders,... The way this works would not make sense in Fusion's 3D, so that's why it's not available.

It doesn't have anything to do with 3D shading and texturing, though. Of course all that is available for your 3D text.

I can see how the terminology can be confusing, especially when you're new to Fusion.

I'm also new to Fusion (used AE for 15 years though). I ran through the DigitalTutors.com tutorials on Fusion and found them quite helpful and well structured, one lesson building upon the results of the previous. There is a nominal fee, but the quality of the videos are well worth the price IMHO.

Thanks for posting the link to the video by Rony Soussan. As a new fusion user though, there seems to be so much that I'm just left wondering about. One thing I was hoping someone could either shed some light on, or provide additional video links describing is the masking for particles. He referred to this when creating the particle simulations that would be layered on top of the water around the pier stands. I vaguely understand this, but I'd really like to get some more explanation with some video demonstration on how this technique is used. Thanks!

Masking 3D in general is done with the override node set to 'do matte-isMatte'. This will create a 3D matt for your scene using the pier as the object.When you render that scene, any particles/objects behind any of the poly's of the pier will be missing from render.

Now you can merge the particle render on-top of the pier render.

The comp layout would have your 3D scene branching out to the override node, then merged into your particle 3D scene.

Thank you for the reply. Based on the video, I was under the impression that the particles actually interacted with the pier polys based on the mask, so that they would give you that foam look. Am I incorrect? So, instead of grouping together around the pier geometry, they just are invisible if they float behind the polys? Thanks again!

my co-worker Vito LaManna also started making a Fusion tutorial series. If you're interested you can check it out. First video is about a tasty-looking coffee bean, using 3D-based compositing: https://vimeo.com/ondemand/28144/116265447

Looks like an interesting tutorial, although i dislike very much the "lets act like Andy Kramer" persona everybody seems to adopt for tutorials now, Kramer got away with it because everything he does is free, but payware its just fluff

Hi Win,I will try to answer you without derailing from the thread too much.

Everyone is entitled to their opinion of course, and I would be especially interested in yours after watching the tutorial.

But I think you're being a bit presumptuous. I love videocopilot, and I love Vito's tutorial also, the fact that they both speak in an energetic way is a matter of their personality, not from trying to be Andrew Kramer. And I know for a fact that Vito never spent more than a few minutes at Videocopilot, since he doesn't care for After Effects.

It's very cool to have free tutorials, I make a few myself.But it's one thing to have free tutorials and another to expect all tutorials to be free. If a tutorial teaches things drawn from years of experience in the industry, in an efficient and easy to understand way, and allowing you to achieve high-quality results, then it's worth paying for in my opinion.And the price for this is quite low, something anyone should be able to afford.

1st i never said that the tutorials should be free, i said that the Kramer style in payware is fluff !!2nd the trailer had the "trying to be Kramer" style

Moving onVito sent me a promo link to watch the full tutorial, he is a good fella who wanted some feedback, other than a couple of pointers i have messaged him, this guy is brilliant, his pace, his style and the information given are superb, the trailer does it zero justice whatsoever, there is absolutely non of the fluff/waffles that seem to be sneaking in to a lot of tutorials at all.I cant actually recommend this highly enough and hope that they come fast and thick from Vito

there is absolutely non of the fluff/waffles that seem to be sneaking in to a lot of tutorials

I feel your pain.

Even without the Andrew Kramer schtick, I often see tutorials that have about 10 minutes of information per hour. Drives me mental.

I wish tutorials would start with a fast-forward summary, wherein they explain the entire process in about 35 seconds. Then when they amble through the tutorial, you'd already have an overview of their solutions.

Lee Gauthier wrote:I wish tutorials would start with a fast-forward summary, wherein they explain the entire process in about 35 seconds. Then when they amble through the tutorial, you'd already have an overview of their solutions.

Yeah, that's a problem of the video medium in general (vs written tutorials that you can skim through). Youtube allows you to add chapter markers, don't know if vimeo does.

This just proves that even niche industry like VFX is not immune to brand trends like consumer market. Its more about the badge than actually what's under the hood. This course would have not happened it Eyeon maintained.

David Rutherford wrote:Last time I evaluated Fusion, many, many years ago, there was a series of tutorials that used a sequence from a mock sci fi movie that led you through all the features as you worked progressively through the tutorials. I remember this as being very good at getting total noobs (such as myself) familiar with the workflow. Fusion needs some sort of structured but lively tutorials along the same lines. I might add that most tutorials just put me to sleep (I mean this literally).Due to the price of Fusion Studio (not to mention Fusion) I am in the process of re-evaluating Fusion again compared to Nuke which I have recently been using/learning. The training videos that are on the website are not in any way detailed enough, they hint at a workflow but I think, fall far short of the level of information that a comprehensive suite of tutorials should impart.I would also like to see some tutorials that cover advanced techniques, particularly digital environments and set extensions like those done for "Anonymous" including the water FX.I realise this may take some time and effort to produce but feel that it is a pre-requisite to grow the user base.

Thanks

David.

I will cover water in my tutorials...This is exactly why I have decided to make Fusion tutorials... I was always frustrated, paying money for tutorials, then didnt understand half of it because they would skip some bits, or because of their length it made me sleepy. Most websites who offer those, just care about money! But I want to offer more than just tutorials..U can always ask me and send me ur composition u are having problems with, an I will try to help you. Simply join me on Facebook https://www.facebook.com/vitofusionCheck out my vimeo channel https://vimeo.com/channels/confusion

My first contact with Fusion was many many years ago and I immediately felt at home with its node based compositing. Unfortunately I coul afford it and I'm very happy to come back to it, now that BMD has released a free version along with a very affordable studio version. I'm slowly starting to incorporate it into my pipeline now. I've purchased several video tutorials in order to help me putting myself up to speed but I feel that the market is lacking a more "professional" type of training out there. There's a lot of room for more in-depth training.I'm Very curious about the training Vito is producing.

TOTAL newbie here, checking out Fusion 7 after successfully completing a project from Toon Boom Harmony and After Effects. I'm pleased with the results, but would like to run the layers of this animation sequence through Fusion 7 because I'm excited about its capabilities.

But herein is where I have run into a problem. I've checked out the "Getting Started" videos, and understand pretty well how to use nodes, etc. I was able to import a PNG sequence and apply a drop shadow effect. Great! Now I want to add another sequence to play with that one. So I go "file, import", get that imported, but can no longer see the first imported sequence, so I cannot link them together.

Does that make any sense? Clearly I'm missing some really obvious thing, but it's so obvious that apparently I can't see it. Is there a beginner tutorial somewhere that will walk me through, step-by-step, how to import all the elements of a composition one by one so I can begin linking them together?