Take to the skies in this on-rails shooter by Scott Creager (@VirtualArenallc), whose 3D Jam development made him rethink how a game should be played. “Sometimes we glance over how input and interface can fundamentally change an experience. I was so surprised how playing a game with my hands as the controllers changed what was fun and what felt odd to do.”

Michael has a science background from the UCLA Center for Cognitive Neuroscience, and after developing a passion for scripting, moved into the LA-based startup scene. “At expos like VRLA, I got to see what a powerful pairing the Leap Motion Controller and Oculus are and believe there is still so much left to explore!”

Soar through the skies and defend your island from pirate attack by bombing their ships. Bombardier was created by Graham Chow (@graham_chow), an independent C/C++/C#/F# developer “I’m really more into IoT than game development, but it is fun and I would like to do more. Game development is really hard, takes ages to skill up, and I totally respect that. I’ve consumed months in what seemed to be spinning wheels, but actually learning. On the other hand, I managed to bring together Bombardier in UE4 in 8 days.”

It’s a weird, weird, weird, weird world, and Labtek Indie (@labtekindie) is down with that. “You are a wanderer in a foreign world where the only way to understand what’s happening is by not trying to understand it. Just enjoy the beautiful, out-of-this-world scenery where you can interact with alien florals and objects. Your left hand is an ancient spirit trapped in a tree branch. And your right hand is a funky incarnation of an amoeba with swirly, mesmerizing bubbles.”

“Light up alien towers, grab underwater bubbles, and feed orbivorous plants for your enjoyment. Yes, orbivorous… Because they only eat orbs created by your hands.” Labtek Indie is an R&D and dsign Company from Bandung, Indonesia.

Strap on your Oculus and beat down a virtual Mexican wrestler with Leap Fighter. “It was made for parties where you have a lot of people and need a quick yet powerful VR introduction,” says Boo Aguilar (@boo_aguilar). “People had a lot of fun – it’s an awesome experience to throw at a party.”

Boo is the head of next-gen experiences at FLAGCX and Lobo. “We’re super committed to bringing VR to the masses, as we think it will revolutionize data visualisation, education, medicine and so on.”

The sequel to last year’s 3D Jam submission, Mister Mart is the perfect opportunity to release retail aggression in a comical environment. In Mister Mart, you play the role of a customer service representative at a bad grocery store. Because it’s such a bad grocery store, all of the customers are returning their purchases! Use your hands to place the items into the return bin, and punch annoying customers to get them away from your desk.

Mister Mart is the creation of Karen M Chang and Cole Pritchard’s Studio217 (@Studio_217). “We’ve grown a lot since the first development of Mister Mart. We started developing the game as seniors of Interactive Arts at MICA with the goal to simply create something fun and immersive using the Oculus Rift and Leap Motion.”

“In development. we worked on all of the art and programming ourselves, which furthered our technical skills and practice as a team – we learned how to effectively brainstorm, critique and check-in on each other during our long work sessions. Through our time working on Mister Mart, we have become an independent game studio in Baltimore to continue making games we enjoy as well as for others to enjoy.”

Meet Mr. Smiling – a creature who has a positive outlook on life. You can wave at him, throw him, and even hold him in the palm of your hand. The demo was created by Manuel Arredondo (@zmanx_), an enterprise software engineer with the desire to transition into VR/AR.

From the creator of Box a Chocolate, Picnic Plunder: Attack of the Ants is a simple game where you must put your items away in your basket – before the ants take them away. You have a few moments before the ants arrive, and once they get ahold of something you can’t get it back.

“There is no score, and missing even one item is a fail,” says Toby Breeden (@AnyWorldGames). “I wrote my own ‘grab’ script for the hands that was very ‘sticky’ so items wouldn’t fall too easily.”

Created by a team of public school students, School House Chop is a school-themed arcade-style 3D game in the spirit of Fruit Ninja. The 14 students from the West Tisbury School in Martha’s Vineyard range from grades 4-8 (ages 9 to 13) and were part of the Chaotic Coders program.

Even though the participants had no prior knowledge of the Leap Motion SDK or Unity, they were able to develop a manually adjustable and automatically evolving difficulty and points bonus algorithm.

“Although it was a lot of hard work, we were surprised at how easy it was to actually build a 3D game using the Leap Motion Controller and SDK, especially when we divided up and assigned tasks among assets, controls, and coding teams, and kept track of jobs and priorities on a Trello.com board using an agile approach.”

“Some of our students were able to demo the game at a Boston VR association conference alongside professional and corporate presenters, and our entire group recently presented to our regional School Leadership Cabinet including the Superintendent of Schools and all local principals!”

Make summer memories with a beautiful girl and a swim in the ocean with this demo from @Vrnonpro. “I wanted to create a dating simulation game for VR (like Tokimeki Memorial Girl’s Side), but I’m not a programmer. Summer Memories is my first game, and so many people have helped me – with video cards, or playing the game and commenting. Words cannot convey my gratitude.”

Partially inspired by hand-controlled flight scenes in Macross Plus, Super High Maneuver Flight lets you blast through the skies in a supersonic jet. It was created by Japanese programmer and VR hobbyist Samezi (@samezi).

Originally developed as a concept piece, Zen is a beautifully serene experience that takes you floating through an idyllic world. Along the way, you can touch flowers to make them open, pop the floating jellyfish, and circle your hand to create a wood fairy.

“The full experience includes spatial sound and is also designed for our motion seats and software controlled scent system,” says Jason Higgins (@motleyboss), the managing Director of Harmony Studios. They’re a team of AR/VR specialists who work for large brands to create unique and inspiring content.

“During the Jam, we’ve really enjoyed our users’ YouTube video commentary, tweets, and feedback in general. Zen has already improved in the latest version and we want to do even more based on audience input. Thank you.”Requires: Windows, Oculus Rift