As such, no history will be provided for the DM in question to use the item as they may.

Anelrai's Cloak

This cloak comes in five different varieties, one for each energy type. Each cloak grants immunity to the wearer to damage from one energy type. If the wearer is affected by a magical effect that deals damage of the type given, the wearer instead heals 10% of the damage that would have been dealt. The acid cloak is green, edged with yellow trim, fire: red and yellow, cold: white and blue, electricity: blue and yellow, and sonic: purple and black.

Fist of the MonkDescription: These gloves are usually a reddish color, and are thin enough as to not hamper movement in any way.

Powers: Alone, these gloves have at least a +1 bonus. They can have a higher damage bonus. This bonus stacks with a monk's unarmed damage enhancements (Due to level). The true power of these gloves is that they can be enchanted with any melee weapon power that can be put upon any other weapon. (Except for Throwing, nobody can really throw their fists in that way.)

Background: Originally, an unnamed monk decided to have these gloves commisioned because his group desired him use some type of elemental damage to compliment the rest of the group. Easily having the best unarmed attack, he decided to make an offensive glove that would contain the powers he needed. The mage who commisioned them saw the value of such weapons, and took to travelling to different monastaries to advertise his wares. As a consequence, you can find these gloves in virtually any variety.

The Icewolf walks into the shop looking a bit winded. He pulls out a sword that looks as though it is made of silver. "This sword has a very short history. I was hoping the Sage could study it and tell me how my apprentice made it. It seems as though he kept no notes on the subject."

Sword of Healing

Description: Molded from the finest silver available on any plane, this sword has a large pearl at the crosspiece.

Powers: This sword treats every successful attack as a Heal Spell. It does not effect the undead in any way.

Background: Originally meant to be a cursed sword, the apprentice to Icewolf crafted it as a means to impress his teacher. Somehow, the apprentice bungled it just enough to channel divine energy into the sword. (Even Icewolf does not know how he did it.) Icewolf excepted the gift only to be confronted by a group of orcs... and then ran the sword straight to the Sage's shop.

Now, I wonder.... Hypothetically, if this is a sword of healing, and it is used to decapitate someone, will the head reattach itself? Would other limbs reattach if amputated? It brings up questions....... (I'm proud to say I'm probably the first one here to think such things..... Amputation/Regeneration brings up marvelous new torture methods...)

The Chosen of Vhaeraun"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

Sentences two and three of the cloak's description are basically the spell. I again, wasn't sure if Belfar had a copy or not, so I wrote out the applicable parts; else I could have just gone "the cloak grants the effects of the energetic healing spell for one energy type" instead.

The Chosen of Vhaeraun"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

The Chosen of Vhaeraun"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

Alaundo resized the forums so that 25 posts fit on a page, instead of 20. It made everything smaller, however, I can understand your confusion.....

The Chosen of Vhaeraun"Nature is governed by certain immutable rules. By virtue of claw and fang, the lion will always triumph over the goat.Given time, the pounding of the sea will wear away the stone. And when dark elves mingle with the lighter races, the offspring invariably take after the dark parent. It is all much the same. That which is greater shall prevail. Our numbers increase steadily, both through birth and conquest. The dark elves are the dominant race, so ordained by the gods." Ka'Narlist of the Ilythiiri.

Sage, you've left you "item" notebook at my house, so unless you have any psionic telepathy abilities, you can't post anything here.

Now, I'm looking for some magical bracers that give a character (specifically a low-level Ranger soon to take the Peerless Archer prestige class) some extra precision abilities when it comes to her archery skills. So does anyone have any interesting items with enchantments along these lines that they would care to demonstrate here?.

I'd ask Sage to work something up, but he's got enough on his shoulders as it is, and I'm still not familiar enough with the item creation system to work an item up on my own .

"Once upon a time the plural of 'wizard' was 'war'." -- The Last Continent, by Terry Pratchett

Now, I'm looking for some magical bracers that give a character (specifically a low-level Ranger soon to take the Peerless Archer prestige class) some extra precision abilities when it comes to her archery skills. So does anyone have any interesting items with enchantments along these lines that they would care to demonstrate here?.

The Icewolf rummages into the folds of his robes. "Lady, my apologies, but I don't have any of this particular item on me, but I did save the procedure and other such methods of a little Item I created. After a young archer I adventured with shot me...in the back...from 10 feet away."

Bracers of Arrow Guidance

Description: These appear as normal leather bracers, with fire opals set at the end near the wrist.

Powers: The magic of these bracers subtly manipulates an arrow, fired by the wearer, to make it more accurate. This gives it a bonus of +3 to hit. The fire opals glow from the time the arrow is fired until its flight stops. THe arrow is guided by a Telekinesis effect, which is subconciously controlled by the archer. If the attack was made under a Charm Person or similar effect, the bracers will cause it to move away the attack will not hit.

Sage, you've left you "item" notebook at my house, so unless you have any psionic telepathy abilities, you can't post anything here.

Ah, that explains why I felt that my carry-all was a little lighter when I left...

Well, since you have the book (and I'm pretty sure I highlighted the items I was going to post), why don't you post them here. It may also help you (a little) to understand the process of item creation...

I just ran across an old site I'd lost my bookmark to: Defrag's Realms. There's a magic page with some pretty well-thought-out items. At the very least, I loved the amount of background on several of these. Most of them are in 2e stats, so that should please those who are still using that system; and they aren't hard to convert to 3e, if necessary.

My favorite is the cat statuette. Considering how both of my active characters are cat-lovers, I think it'd be nice if one showed up in either campaign. Especially if the character found one in the process of being created.

And yes, Sage, that was a hint. I'd love to see Jack's rapier at the throat of any mage who creates these things.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

I get the hint.... Although, it may take a while to work up something in the steadily decreasing amount of time that I have left to devote to this project. Still I'll see what I can do. If you have any suggestions to get the idea moving, I'm all ears...In fact I guess you could say I'm like that alternate wall of ears creature that was. . . .err, never mind . I think I've been reading too much Planescape material, too late in the evening.

Lady Kazandra said -

quote:Sage, you've left you "item" notebook at my house, so unless you have any psionic telepathy abilities, you can't post anything here.

Not as yet, although I'm still awaiting the release of the Expanded Psionics Handbook, so you never know what might eventuate...

Well, it wasn't too strong a hint. I hadn't realized you were going for hard guidelines. (I know somewhere between zip and zilch about actual DMing.)

You offered to give me some of your information so I could help out a bit. Perhaps when you do that, I could find a place for Jack. But it's not the sort of thing to base this campaign around; it was more of an idle-yet-long-lasting thought that I've had.

Hell hath no fury like all of Candlekeep rising in defense of one of its own.Download the brickfilm masterpiece by Leftfield Studios! See this page for more.

Oh, okay then. Well I'll send you out some basic material soon, so that if either you, me, or the number of other players involved, find a nice little place to incorporate this idea of yours, it's just a simple matter to edit the adventure as is.

Anyway, I've retrieved my 'item' notebook, and will soon post these new creations I was talking about previously. Although I now notice that two them require further 'refinement'...

::Eyes scan around the almost empty shop, "Sage, you aren't going out of business, are you? T'would be a truly horrendous day. Perhaps, my little contribution can draw a couple more customers for you."

Ring of BladesDescription: This ring is made of pure platinum. It is just a plain band, but hums with power when held.

Powers: When the proper command word is spoken, any weapon being held by the wearer of this ring gains a special ability (Such as Flaming Burst, Throwing, Brilliant Energy, etc.) Each power has a different command word, which is telepathically communicated to the wearer upon putting on the ring. weapons can hold only one enhancement from the ring, though weapons already enchanted in such a manner can hold a second one from the ring.Note: If the weapon enchanted by the ring breaks in combat, there is an explosion that does 20d6 to those in the melee combat (No saving throw) Those within a 20 foot radius take 5d6 points of damage (Reflex save for 1/2 damage)Note: The ring will NOT add bonuses, just special powers.

This ring is all that is left of a once great king's horde of magical weapons. A powerful, bold young mage snuck into the armory, and crafted a magic that was meant to combine all the weapons into a single blade that would smite even a god. It did just that.

quote:"Sage, you aren't going out of business, are you? T'would be a truly horrendous day.

I certainly hope not.... I had just assumed that many of my regular customers simply had duties of their own to attend to. I know that Alaundo has, in his near-infinite wisdom, assigned several more tasks to his inner circle of senior scribes, and that could be the reason for the low level of patronage lately...

I know I've been busy...Out of the twelve things that I have to do today, only one of them (finishing Weis's Mistress of Dragons) is the task I'm truly looking forward to. The rest are simply distractions...

Now, onto more pleasant discussion. This new item you've presented Icewolf is very interesting. I've always been a big fan of simple ring magical items, ever since the great proliferation of magical rings during the early 2e days.

I can't really see any issues with it, except for the lack of a price, or at least a creation cost...

Dull the Scimitar Alteration Level: Sor/Wiz 2 Components: V, S, F Casting Time: 1 standard action Range: 30 foot radius Area: All scimitars within radius Duration: 1 round/level Saving Throw: Half Spell Resistance: No This spell, developed by the Tsnng for use against the Sis'Mic in battle, causes the minerals found within the blade of a scimitar to lose their cohesive properties, dulling the edge. A successful save by the wielder reduces scimitar damage by one die increment (d8 to d6), while a failed save reduces it by two (d8 to d4). The Tsnng prefer to use this spell at the beginning of battle, and force their enemies to rely on their natural weapons - if any. Arcane Focus: A piece of steel from a scimitar blade.

A little info on the Tsnng -

quote:We are born of the fabric structure of reality, energy within stone. We are solid and yet supple, living and yet eternal, we are life, as it is not found in other places. No conglomerates of mineral are we, but whole creatures, and the rightful rulers of the fullest reality imaginable. Therefore, we shall establish ourselves as masters over all in time, with one vision, the vision we discern in the heart of the crystal, in the heart of what we ourselves are. All others possibilities are nothing more than fractured gems, to be swept away and discarded.- The translation of a Tsnng speech, given before the cabal massacred a group of dwarf miners.