All tests were run with 4 times FSAA and 16 times Antistrophic Filtering enabled with the screen resolution set to 1024 X 768.

When running these aggressive detail settings in 1600 x 1200, games really do become unplayable and if people are after image quality they will have to drop the resolution back down to reach playable levels.

1024x768 was chosen as it is still the preferred playable resolution with these settings enabled.

You can see here that the performance jump is excellent when we start using AA and AF.

Again the performance jump is exceptional and just what we want to see. Let's have a look what happens in the real world when we start increasing image quality.

Moving away from the synthetic tests we still see an exceptional jump in performance here.

Half Life 2 was the only game that didn't really see any jump in performance at the lower resolution; we saw this when testing without AA and AF on as well.

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