If someone actually has managed to get an Eccentric Ditto with a special ability flag and tried it, sorry for bringing it into question. It just doesn't make sense that Ditto can't pass something down while playing the female, when it can pass down IVs and Natures like others.

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Yeah, it was Kaphotics who found the Dream World ability flag, and shared his results via PM. This is what he had to say:

fat Kaphotics said:

fat Kaphotics said:

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Not sure if I'm allowed to post this in the B/W Research because it may hint... (especially the picture at the end) [last time you modded me in the RNG research thread ;)]. Just running it by you because I didn't see anyone answer it in the thread.

I was looking into what makes the Pokemon have a dream world ability (for legality/legitimacy) and I figured it out. It's a hidden hex flag.

I just took a female Hihidaruma I caught, saw the new hidden hex flag, and threw that on 2 Smuglords (1 male 1 female) and changed their ability to the dream world one. Their offspring had around a 50% chance to inherit this flag (thus the Dream World ability).

When I just hax changed the ability (and no flag), the ability did not pass.

Both parents had to have this flag (and the ability) for it to have the 50% chance to pass down to the offspring. I don't know if it would have a different PID, but the fact that it has a flag that non dream world ability offspring don't have is pretty telling.

The flag for having a Dream World Ability is @ 42h being 01 instead of 00.

For some nonrelated - RNG things:

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I saw that the place (you mentioned in RNG Research) and 1 word before (Kazo's PRNG Start location) advance at a near constant rate with the CGear enabled, even if the overworld is paused (viewing pokemon, pokedex, etc0. When saving it changed once.

Test 2: lv.100 Blaziken used Hi Jump Kick vs a wild lv.4 Minezumi, it missed and took away 150 of its 301 HP.

For Jump Kick:
lv.100 Stantler used Jump Kick against a wild lv.26 Hitomoshi, naturally it missed and took away 141 of its 283 HP.

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Could you test further on this? For example, what happens if you miss a second time? Would you be KOed or would you only take 25% instead of 50%? The only reason I ask is because it seems like you only used HJK once.

The Jump Kick tests really need to be retested. In the past they have always done damage to the user equal to half of the damage that would have been dealt. This recoil capped at 50% of the users HP. It seems to be working in the same way. You need to test it against an opponent where you won't be doing such obscene damage (as Hipmonlee mentioned, a level 100 Crobat).

If Kaphotics only did 10 eggs with an eccentric ditto, I wouldn't call that conclusive. Anyone who's bred pokemon with two abilities knows that going 10 eggs in a row with the same ability really isn't that uncommon. I'd imagine he's correct though because otherwise we'd get all DW abilities as soon as they release ditto. It still probably warrants retesting though.

Its another move to abuse while under the effects of rain. It's 70% when there's no weather, and sunny day decreases the accuracy like Thunder.

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No, they're asking if Gale always hits in Rain or if it just has 30 more accuracy. For example, if the opponent used Double Team while Rain was up, would Gale still always hit or would it have the same chance of hitting as something like Thunderbolt (75%)?

Edit: Also, Gale keeps the 70% Accuracy in all other weather conditions, including Sun.

No, they're asking if Gale always hits in Rain or if it just has 30 more accuracy. For example, if the opponent used Double Team while Rain was up, would Gale still always hit or would it have the same chance of hitting as something like Thunderbolt (75%)?

Edit: Also, Gale keeps the 70% Accuracy in all other weather conditions, including Sun.

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Hmm...Bulbapedia says that it decreases under the sun, xD. Not saying that you're wrong.

1. Calculate expectation Value of damage when Zoroark use 'Dark type Base power 95 physical move' to Registeel or Armaldo.
2. In a Triple battle, Zoroark use Trickery to Registeel, and check damage. and Zoroark use Trickery to Armaldo, too.

[Result]

1. Expectation Value of damage when Zoroark use 'Dark type Base power 95 physical move' to Registeel or Armaldo

to Registeel - 10 ~ 12
to Armaldo - 28 ~ 34

2. Experimental Value

to Registeel - 12 ~ 14
to Armaldo - 82 ~ 97 (!!)

[Conclusion]

Trickery use opponent's attack and opponent's defense to calculate damage. So, User's attack is not influence in Trickery's damage.

Also, Lugia in a battle I just recently had seemed to have taken damage from Spikes. Stealth Rock wasn't up. I'll record it so other people can see it later. Also, Free Fall fails against a Substitute.

Tested Encourage.
Its boost is 1,3x (average of 100 dmg will now be average of 130 dmg)

I recorded a test using Flare Blitz (which is boosted, BTW). With the damages in this video it doesn't become clear whether the boost is of 1,2x or of 1,3x, but after I recorded it I did some more damages and they definitely put it into 1,3x range.

On the topic of free fall - descriptions of it have been pretty vague. It's supposed to keep a picked up Pokémon from attacking, but... when exactly?

If I had to hazard a guess, I'd assume it means during the turn it would attempt to attack and is picked up. This means that if it were faster on the second turn, it wouldn't be able to attack, but if it were slower, it would. Vice versa on the first turn so it wouldn't be possible to be locked out of both.

Question: Wargle with encourage using brave bird, Does encourage boost that? Or must there be a secondary effect such as burn or paralysis rather than pure recoil?

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Flare Blitz has a 10% chance of burn behind it, so Brave Bird would not receive an Encourage boost since it does not have an X% chance to flinch / burn / etc. High Critical Hit ratio moves don't count either from what I know.

Thinking about the nerfed Explosion and the utter impotency of the move on Electrode made me think of something out of the blue. Can someone do a check to see if the ability Aftermath boosts the power of Selfdestruct and Explosion? The easiest way to check this is with a Drifblim or Skuntank.

Flare Blitz has a 10% chance of burn behind it, so Brave Bird would not receive an Encourage boost since it does not have an X% chance to flinch / burn / etc. High Critical Hit ratio moves don't count either from what I know.

Thinking about the nerfed Explosion and the utter impotency of the move on Electrode made me think of something out of the blue. Can someone do a check to see if the ability Aftermath boosts the power of Selfdestruct and Explosion? The easiest way to check this is with a Drifblim or Skuntank.

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It probably doesn't but it is a good theory to test out. In the hopes that explosion isn't truly nerfed I'd say we can give this a shot?

Thinking about the nerfed Explosion and the utter impotency of the move on Electrode made me think of something out of the blue. Can someone do a check to see if the ability Aftermath boosts the power of Selfdestruct and Explosion? The easiest way to check this is with a Drifblim or Skuntank.

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Doesn't aftermath only hit if the pokemon was ko'ed by an opponent making physical contact? So it probably won't work but meh may as well try it.

I was on Serebii and I saw something interesting: You can get shoal salt and shoal shell items. However, you can get a Shell Bell I think without having to use these.
I know Serebii can be wrong and that this was a rumour last gen, but I wonder if Shoal Salt and Shoal Shell now have an effect somehow.

here is a curious question that will probably be low priority as part of the question involves a Dream World Ability but i would like to be tested nonetheless:

On pokemon with the Simple ability and the Unaware ability such as Kokoromori, how are the psychic move Assist Power and the dark move Punishment calculated.

if a Kokoromori uses Calm Mind, it gains +1 in sp.atk and +1 in sp.def but with Simple they are treated as +2 boosts instead. so would Assist Power increase its power twice or 4 times?

Furthermore, if say an opposing Gardevoir uses a Calm Mind and then Assist Power on an Unaware Kokoromori, does assist power have just 20 base power since Unaware ignores the opponent's stat boosts, or is it still boosted twice?

This goes for the move Punishment as well, if Simple Bibarel uses Amnesia and an opposing Seviper uses Punishment, will Punishment's power be increased by 40 or by 80?