Mobile Game Engine SIO2 version 2.x is now available at sio2interactive.com!

Finally after months of work the new version of SIO2, the #1 game engine used by independent mobile game developers, is now out and available for download! A complete reconstruction of the core API have been done, and the engine is now available with twice more features, a wide range of new goodies, twice faster than the previous version and comes with a brand new SDK and a FREE cross platform, working out of the box, mobile game development tool chain allowing you to get started right away.

Feature rich, extremely fast, flexible and scalable, SIO2 allows you to easily create professional 2D and 3D AAA game titles for your favorite mobile platform, and due to its unique core architecture, also gives you the opportunity to develop your mobile games on MacOS (XCode) and/or Windows (Visual C++).

For those of you who don't know the engine, SIO2 is a cross platform state of the art 2D/3D game engine framework for mobile devices, that uses the power of OpenGL ES at its core to deliver lightning fast graphics and provide you all the modern game engine functionalities such as: collision detection, rigid and soft body physic and constraints, pathfinding for AI, networking, BG and FX sounds, video to texture, render to texture, advanced image processing, skeleton animation, advanced materials and lighting (just to name a few), built in right at its core and accessible via an easy to use structure oriented C/C++ syntax.

Contrarily to other solution out there, SIO2 doesn't force you to use any specific world editor to code and build your games, SIO2 is using existing industry proven 3D game content creation software and turn them into a world editor where WYSIWYG. And using an exporter convert, optimize and package your scene(s) into a unique file format, build for your mobile gaming device, only with a simple click.

Basically built like a graphic driver, SIO2 is THE 2D/3D mobile game graphic API for technical programmers that want to create real intellectual properties around their game creations without being bound by any other 3rd party solution that might put you into a corner imposing you to only code via their scripting interface, doesn't allow you to bypass their limitations and even force your artists to re-learn what they have already learn by pushing them to use their own 3D world editor.

With SIO2 you don't have to worry about that.

The SIO2 APIs are entirely built in C/C++ for maximum speed and flexibility, and for those who are less familiar with low level programming, every SIO2 API are available via a LUA scripting interface that also come along with all the GLES and AL API.

In addition, with SIO2 you are not limited, you can also easily mix your code with any other existing GLES modules or libraries that you already possessed, which allows you to re-use your existing code along with the SIO2 framework.

In other words, with SIO2, you have full control and all the freedom to built whatever type of game you like, with the features that you want, while having full control over EVERY pieces of code.

The SIO2 SDK is available for Download at http://sio2interactive.com/download.php, and after a simple registration, you will instantly gain access to everything you need to start creating 2D/3D game for your mobile device today!

Progressive, extremely complete and thorough, the SIO2 SDK contains over 20 step by step fully detailed tutorials along with their source code, documentation, all 2D and 3D assets, full SIO2 API documentation and examples, getting started documents and learning resources, other game development tools and time saving applications as well as two FULLY functional 2D and 3D game also containing full source code and assets.

What happened to the free version like there was in 1.x? How many times can I build with xcode before the trial version before it expires? And finally, if I develop on my laptop and I can't connect to your server (the embedded DRM), does that mean I won't be able to build until I find a hotspot?