Alright after a single test i feel like showing this cuz i find it lack in maintaining its consistency, any suggestions on how to improve it would be nice.

Furnimals....... They frustrate me to no end because they are on the verge of being able to be a consistent Polymerization Archetype but just don't have enough support. That being said, if you want consistency you are going to have to go hybrid with Elemental Heroes. Either that or we slim down and streamline the monster count, add in more draw power and focus entirely on the Battle Fusion Wolf OTK because that is the most consistent "Pure" build of them I have been able to make. Either way I'll revisit them and do a little testing to get my feel back for them, tell me how you want to play them, if you have another idea or a style which you want to focus on tell me and we will make it work.

That is the Hero Hybrid I mentioned, it has some pretty neat plays with using mask change second and summoner monk to ditch toy pot to net advantage and establish the board while setting up for your final wolf game push fusion. You should almost never try to activate and use toy pot unless you are desperate or are making a scissors play. GOD WHY CAN'T WOLF HAVE MORE ATTACK?!!! But I digress. If you were wanting to keep it as more of a pure furnimal build then tell me and I can try that as well, but as of right now I just want to pray that they get a better generic fusion monster with more Attack!

OK, this is a much purer build. This build consistently can bring the materials needed to fuse for bear or wolf, the issue I have beaten to death with a dead horse is the lack of presence the two fusions have. As such more often than not you could make and awesome four or five material wolf but you don't have anything to boost him with and you lose. I tried adding in more attack boosting cards but they cut down on consistency, so we have as much field clearing as possible because this deck hates established boards. Overall I still suffer sickening headaches from having an awesome fusion but no way to use it or having all the board clear but no fusion. But when it all comes together, whew it almost always results in an OTK and your opponent dumbfounded. The key is to not fuse until mid to late game, early game should be dedicated to amassing material as well as stalling and disrupting the opponents plays as much as possible before trying to either clear the field or powering up your fusion to go for game. I hope this helps a little at least, like I said there are still some issues, but they can only be solved with more support which I doubt they will get but hey we can always dream right? If you have any more questions or suggestions just ask, good luck dueling.

Ever since rules changed for the field spells Malefic decks have lost consistency due to the fact that Geartown no longer gets the effect off if you play a new field spell. So I've been trying to figure out a way to increase consistency with little success outside of Unlimited. My unlimited variant has about an 85% consistency rate while this deck is only about 55%.

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