Thanks swimmerdude. Lets say that as soon as the last map update is uploaded, I will be over the moon about this map. It may not be everyone's cup of tea, and in the long run it may not be the most popular map on the site, but for what it is, it is different from all the others.

I have checked the XML, and F5 and H6 do border each other. The Map Inspect feature of BOB confirms this. I was about to suggest that perhaps toddharvey had no troops on F5, but the game log shows a deployment. So, unless he burned up all his troops with failed attacks and didn't notice (which on second thought won't fly, because he has two troops on it now without reinforcing to it), or he has some addon or script running which messed him up, I don't know what the problem was.

Those look blurry koontz...I'm going to send some updates to Lack, can you fix this now?

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I do NOT visit this site and I'm NOT Team CC anymore.All PMs are autobinned. If you need to contact me, you should already have a way to do it without using this site.Thanks to those who helped me through the years.

I just starting playing a game on your board a couple of turns ago, so it is still new and fresh and intriguing. One recommendation I'd make (and I haven't read through all comments to see if it has been suggested) is to make a slight change to the wording around the bonuses. You have "Three squares the same +2 and Four Squares the same +4" I recommend changing the word squares to shields. That might remove some confusion.

Skywatcher wrote:I just starting playing a game on your board a couple of turns ago, so it is still new and fresh and intriguing. One recommendation I'd make (and I haven't read through all comments to see if it has been suggested) is to make a slight change to the wording around the bonuses. You have "Three squares the same +2 and Four Squares the same +4" I recommend changing the word squares to shields. That might remove some confusion.

Thanks,skywatcher

That is in the latest updater just sent. Should be shown as soon as the new map is uploaded.

chapcrap wrote:Can you make a life size version of the map and mail it to AoN so that he can make sweet love to it?

you so funny!

Id play it in real life though

and in the next version if you skipped the chess idea (except for army movement) and add kingdoms with 10 starting points I can pretty much fucking promise you that you could sell this as a board game in rl.

After playing, I think that the bonus men shouldn't be given for half of the board. Usually in a 1v1, it will be pretty even and someone could have 32 terts vs 28 terts and get a large bonus which would essentially decide the game. Maybe 40 terts could give the bonus. That would be 5 rows.

chapcrap wrote:After playing, I think that the bonus men shouldn't be given for half of the board. Usually in a 1v1, it will be pretty even and someone could have 32 terts vs 28 terts and get a large bonus which would essentially decide the game. Maybe 40 terts could give the bonus. That would be 5 rows.

Played one game and found the guy who went first managed to get the 32 territs (very lucky dice). Could not do anything as it was trench. Going to increase but thinking about numbers. 40 sounds high, but half way (36) sounds a tad better. Let me think.

swimmerdude99 wrote:Could you make it so that if you hold 25 or maybe 26 you also get +2 then it goes to +5 at 40?

No, as that would just mean players would attack on mass. I raised it to forty to stop this happening. Even though the odds of someone getting 16 territs first go are small, it just happened to me in a trench game. I lost round 3.