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Hello,
I have a couple of questions about texture blending and normal maps.
Ok, so I have a texture blend weight in my terrain vertices which blends up to 4 textures. Now I want to apply normal mapping to the terrain.
Is it ..
A) ok to blend normals of the associated 4 normal maps and use that normal for normal mapping?
B) fast/efficient enough to do so?
C) going to look acceptable?
D) the right procedure to use A?
Thank you for your help.
Jeremy