This board is for feedback on the new add-on for 1.6, (EDIT: and 1. The Ice Age (or Ice Age Fun). The basic storyline runs like this:

Spoiler:

The young grandson of a great chieftain goes on his first mammoth hunt. When he returns home, an orcish spy is discovered sneaking around the home city of Iobhar. When captured, he reveals plans by his superiors to destroy the humans; this prompts Jobath and his grandfather, Yochyd, to attack first, catching the Orcs entirely by surprise. The orcs are later discovered to be magically enhanced versions of goblins, created by the lich-lord Mal-Gann. With the destruction of his orcs by Jobath's army, he creates massive blizzards to drive the humans south or freeze them all to death. Jobath tribe survives, and leads an expedition to defeat Mal-Gann. They travel south for some time, until they find some Knalgan dwarves. They ally with Jobath and together, destroy the Lich. The displaced humans have no desire to return home, and decide to stay in Knalga. In later years, the tribe is severely reduced by famines and plagues, and they are forgotten by the Wesnothian newcomers. The story is only remembered by the few remaining descendants themselves, and by the dwarves.
EDIT: The story is entirely different now so, in lieu in recent developments, you have to play it to get the story.

The units are all well-accustomed to moving in snow, and generally wear clothing made from mammoth skins. This gives them extra protection from most attacks, especially cold-based attacks. Living in the far north has made them accustomed to living in endless nights, as well as the midnight sun, i.e., neutral. Any ideas, suggestions, etc., would be welcome. Thanks all!
Sincerely,
Mountain King

EDIT again!!! The campaign has gained a 1.10 version and a beta 1.11 version since last time! Yay!

Last edited by Mountain_King on September 5th, 2012, 3:37 am, edited 5 times in total.

I'm still using 1.6 cause when I started making the campaign the new version was 1.7.5 (i.e. unstable). I plan on upgrading to 1.8 after I get the basic scenarios and storyline put together. That way I can upgrade the whole thing at once. You like the story line?

Hooray! Campaign is now an add-on for 1.8! Now everyone can play it, and let me know what you think about the scenarios, story, units, etc. Thanks for telling me upgrade, I can do a lot more on 1.8 than 1.6.

ydcl wrote:Sorry, but in the "Fox and Geese" scenario, I reach the leader keep, I try to kill him, but nothing happen. Maybe I'm wrong, if there is a special thing to do, can somebody help please ?
Thanks

You'll need to go to the hex labeled, "Snaga's Keep". Then you can sit back and watch the fun! Put sound on for that scenario when you reach the keep though. It enhances it. I will have to place a "go here" icon though to make sure nobody else has the same problem.

@artisticdude: The name doesn't directly belong to the character mentioned above. It more can be applied to lotr orcs in general, as Tolkien says in Appendix F that Snaga is Black Speech for "slave". I thought it seemed a fitting description in light of the whole campaign IMHO. I don't think that individual words in elvish are copyrighted, so black speech shouldn't be either. Thanks.

EDIT MUCH LATER: Besides, this isn't just Snaga, this is KING SNAGA!

Last edited by Mountain_King on November 10th, 2010, 12:04 am, edited 1 time in total.