Posts By nomand

We are taking Swordy to PAX Aus in Melbourne again this year. 2014 was really successful one for us, the show is largely the reason we are where we are right now. Swordy is coming to Xbox One because we met the right people at the show, and the amazing response we received from the players is to thank for our commitment to Swordy.

Swordy will be part of PAX Rising pavilion,booth #4. We will have 2 machines set up with 4 players each, so come play, bring your friends and grab one of our notorious pins that are making a comeback this year!

We’ve been doing a lot of behind the scenes work cleaning up systems and re-working weapon handling. It’s hard to see progress when most of the new things are in the game feel and not content, so to keep motivated and get some shiny new visuals out, we came up with a new arena, codename “White Peak”. It’s a no-border arena where you can easily fall off the edges if you’re not careful enough.

Space engineer turned game developer Ryan McKee came up for a visit to exhibit his game Vector36 at Microsoft Ignite. He tells us about his game, design process and shares his development and release plans.

We gather with the Gatland siblings Matthew and Alice with Kate Anwen, creators of Pop-Up Arcade, an event designed to showcase New Zealand made video games. They share what Pop-Up Arcade is all about, what other things they have going on and their plans to expand video game awareness and education in NZ.
Follow Pop-Up Arcade on Facebook and Twitter for news, games and upcoming events.

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We sit down with organizer of ChromaconAllan Xia to talk about the event, difficulties faced setting it up and overall issues of creative independence in New Zealand. Matthew Galtand joins in as a guest, having visited Freeplay Independent Games Festival​ in Melbourne, bringing back some of the experiences and inspirations of the indie scene there.

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