Hello, I am a 13 year old programmer with a little under a year of experience. Currently, I have made a few mediocre games, and realize that I need a team project to work on. I would like to create a simple game in which you are in a middle school, and there are a series of themed mini-games. Some Ideas so far are:

Locker jam- Your locker jammed, press buttons repeatedly to un-jam.Paper pickup- You dropped your papers, press the appropriate letter to pick up a paper each.Rush to class- You are late to class, rush down the hallway and dodge people.

So for just a mini-game game, I would say we would work about a month on it. I want this game to be either 8, 16, or 32 bit, just to give the 2d game some feeling, and make our rendering job easier.

But, I am only 1 person, who handles threads, updates, basic layout of our code, that sort of thing. I need someone who could do at least one of the following:

Graphics Specialist- A person who can help with rendering, and pixel art. As a bonus, if you could do pixel art, that would be great as well. I just need a person to craft all of the code that renders.Programmer- A person that has the same job as me, to program all of the logic, and updating. This is the core of the game.Sound Specialist- A person who makes sound files (using preferably audacity). You get to make all of the sounds like being hurt, etc.

I handle Programming, and some graphics.

EDIT: Removed uncalled for text.

All that I ask from all is that you contribute to the idea, and have some experience. I you are still learning, don't sweat it! I can teach you, and then together we can make this game!

SPECS: Must use eclipseMust use email primarilyMust know common knowledge of java (The more the merrier, but you only need a little experience)The ability to work togetherAND MOST IMPORTANT : Please email me (wesley.laferriere@gmail.com) a sample project! Assignment: In slick2d or lwjgl (if you can do lwjgl, you will pick slick right up), write a game where a ship shoots projectiles at you, and you must dodge all of them. There should be a menu with a play button, and a game. If you die, there should be a death screen, and restart the game.

Interested? All I need is this application posted on this form or to my email wesley.laferriere@gmail.com :NAMEAGETIME PROGRAMMING (aka the time you have been coding in java (must be >= 10 months))SKYPE NAME (we will coordinate through skype and email, speaking of which...)EMAILING ADDRESS

What does an updater do?Its sounds like something that should happen automaticly when you're talking about "a class or 2 - rendering engine", i dont think people will be convinced about your expertise.

What does an updater do?Its sounds like something that should happen automaticly when you're talking about "a class or 2 - rendering engine", i dont think people will be convinced about your expertise.

Now, I never said that I was an expert. But I can code enough to know what i'm doing and make a good game. I do agree that that was not a good explanation of what a renderer or updater does (or lack there of). Let me re-explain:

An updater will help with threads, update methods, delta, and all of that. I also do logic, but not enough to be called it.

As for the rendering engine, let me explain what (from my experience) an engine is at its core:Makes a few classes that will be intermediately sized, which will handle all of the rendering, such as this:Say I have a class named Render. It is mostly comprised of a method render(Image image), and it will render that image. There will be other classes that specify, like drawRectangle(int x, int y, int w, int h).In the end, the rendering engine is just a class or two that will handle rendering tasks. Also, I clearly emphasized that it was nothing more or less. So you can call it something else if you want, but from my experience, that is what it is.

And plus, take it easy, this is my first collaboration, and i'm only 13. I just want something to do!

I have never heard of anyone that split up jobs into rendering/logic. Sure, there's going to be people who are more experienced with GPU work, but everybody should know how to draw things."Rendering Engine"? Are you going to write your own opengl wrapper?

I have never heard of anyone that split up jobs into rendering/logic. Sure, there's going to be people who are more experienced with GPU work, but everybody should know how to draw things."Rendering Engine"? Are you going to write your own opengl wrapper?

Like I said, This is my first attempt at getting a programming team together to work on a game. Take it easy. It would be helpful if you would give some suggestions as to what I should break up jobs into? And since you are the second to mention that I should change the description of rendering, I will now change the jobs section, to avoid any further confusion.

Here is the compressed version along with points addressed at some of the responses given to previous posts like this one.

1. Such projects attract n00bs.2. As Riven stated, a bunch of n00bs never get anything done.3. Whether you are a n00b or not is irrelevant to whether n00bs will ruin your project.4. To keep n00bs away, make sure they have to show previous works, and example code. Maybe even test them if you are still unsure. (As a side note, read this)5. Saying "not much experience required" is a no-no. n00bs swarm to this sort of stuff.6. The best way, and IMO the only way, to make team projects work is if you have face-to-face contact (not via internet) for lots of the time.7. There are many projects set out like this on this board. Look at them and see how they turn out.8. Thinking you are an exception is a sign of you being a n00b. I am yet to see a project set out like this even start, let alone finish.

Here is the compressed version along with points addressed at some of the responses given to previous posts like this one.

1. Such projects attract n00bs.2. As Riven stated, a bunch of n00bs never get anything done.3. Whether you are a n00b or not is irrelevant to whether n00bs will ruin your project.4. To keep n00bs away, make sure they have to show previous works, and example code. Maybe even test them if you are still unsure. (As a side note, read this)5. Saying "not much experience required" is a no-no. n00bs swarm to this sort of stuff.6. The best way, and IMO the only way, to make team projects work is if you have face-to-face contact (not via internet) for lots of the time.7. There are many projects set out like this on this board. Look at them and see how they turn out.8. Thinking you are an exception is a sign of you being a n00b. I am yet to see a project set out like this even start, let alone finish.

Thank You for the advice, however, I have already seen that post (honestly, would I really just post something without knowing someone else wants the same thing? Its pointless!). I will DEFINETELY change the title, as well as add in a 'initiation'. Thank you for your advice. Just so you know though, I actually was going to look at applications, then elaborate on skill, but thanks anyway for the advice!Happy Coding!

Don't get yourself down, you have your whole life ahead of you to create things. Just remember to never stop programming and i would suggest to learn a few more languages (i dabble in a few but java is my favorite). I am in no way an expert in this field and it is to my experience that if you never stop, you'll be great

Same page? You would all use a java compiler, no? Wouldn't that result in you being on the same page? I just use a text editor, I don't see how doing so makes it hard for me to work with anyone who uses Eclipse.

I'm sorry but who are you to tell me that I'm not allowed to comment on this thread? I dont mean to provoke a fight and should have probably kept this to myself, but you are the one necroing month old threads and then tell others to hush. Doesn't make much sense, now does it?

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