Expansion for the original game using the latest nightlies. Little has been changed of the original's mechanics and stats, but a ton of new content has been added. Version 0.92 released on July 26th, updated on October 21st, 2016.

How to install Area 51: [url=http://youtu.be/L1WUpX9n7gY?t=29m25s]Video Tutorial[/url] (thanks to IvanDogovich for video)

For more details and bug report, feedback, etc., please see its forum board.

WARNING - This mod is not compatible with any other megamods such as:

* Terrain Pack (it is already included in Area 51)

* Final Mod Pack

* Piratez

* Hardmode Expansion

* X-Com Files

Install Instructions

Unzip the folder inside the .zip file to C:Documents and SettingsUserDocumentsOpenXcommods

DO NOT place it on the folder to where you've extracted OpenXCom that contains the OpenXcom.exe plus the common, standard, UFO and TFTD folders (you have been warned).

Readme

CHANGE LOG

Version 0.9.2

New Geoscape redesigned imported from the Terrain Pack, with a (hopefully) better balance between terror site terrains - vanilla terror on average will happen 2/3s with the remaining 1/3 consisting of escape missions.

Version 0.9

Major changes, see forum for details

Version 0.8h/i

Bug fixes

Version 0.8g

More terrain and ruleset bug fixes

Version 0.8f

Terrain, graphics and ruleset bug fixes

Version 0.8e

Bug fixes, added Combat Armor and Muton Elite and Muton Berserker

Version 0.8a/b/c/d

Bug fixes

Version 0.8

Reduced Sectopd and Cyberdisc vulnerability to incendiary ammo from 100 to 50 to reduce exploit.

Reworked alien races: added Human crews for some of the Alien Subversion missions. Reworked race distribution in alien missions for more diversity and balance. Set all alienRaces to 12 ranks, regardless of if the additional ranks are used or not.

Reworked alien missions: Area 51 mission moved to April for balance. Capture mission moved to January and terrain set to Complex.

Reworked Overseer UFO: all Overseer missions are now stopped by interrogating an Ethereal Commander. The previous requirement for Data Disk 5 and 6 have been removed.

Changed Research for the new techs and also to unlock Omega Weapons if all their firearms are captured and researched.

Version 0.3.6

Additional sprite work to replace placeholders and fix visual issues.

Added additional maps, changed terrain script to increase number of available spots for LZs and to add a random factor to road placement.

Version 0.3.5

Redone some of the sprites on the terrain files, to remove placeholders and introduce a little more color. Added animations to electronic screens/consoles and to the red alert lights. Redid some values, specially regarding flammability of tiles and fixed minor issues with the MCD settings.

Version 0.3.4

Terrain Pack bug fixes.

Reworked MJ12 Introduction alienMission, with the addition to the Mercenary Base using the new AREA51BASE terrain.

Simplified Research Tree - several proposed subjects were dropped, now it is required to capture an Alien Scientist to unlock all Plasma Weapons, Psionics and Hyperwave Decoder. Alien Engineers are required to unlock UFO Power Source and Navigators to unlock UFO Navigation. Laser Weapons can only be unlocked by an MJ12/Mercenary Researcher.

Skyranger/Avenger unit capacity and number of aliens on missions restored to vanilla.

Version 0.3.2

Bug fixes

Version 0.3.1

Fixed bug with Mercenary Autopsies and Interrogations.

Fixed bug from the Terrain Pack regarding new terrains not appearing and MCD issues on the Tundra terrains.

Reworked XCom conventional weapons, but haven't removed anything yet.

Version 0.3

Updated to more recent nightly build

Version 0.2.1

Added several new terrains for UFO missions and redesign of existing ones

Fixed bug with research topics showing up when they are supposed to be locked

Removed Smoke rockets due to issues and weapon not adding much

Fixed bug with terrain generation

Version 0.1.1

Removed Sectoid Corpse from MJ12 missions 1 and 7.

Removed Alien Biology research topic and Alien Containment requiring it to be built.

License Information

List of credits included in the readme file of the .zip - if you're not listed there or want your work removed just post on the forum thread.

This expansion and its assets are free to be used on other mods, but please remember to give proper credit to its authors :)

Comments

payda2217

hobbes pls help, so sady, i can not find version openxcom_git_master_2016_06_10_0734.i can cry why 1000 updates openxcom , i can not find old version, i can not find 5 day old version, realy so sady, help pls, i wanna play area 51

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