Even commanders can see them!
You should turn comm invisible on for those blades.

Observation is really turning out great. The theme is great. The gameplay and layout of Alien start seems pretty much perfect to me right now. The pipes on both ends, aiding players to get up on the sides, are a great idea too. Now you just need to work on finetuning the visuals in that room.

- Each end of the tech point now has power monitoring station things to provide some cover
- There are trims!!

Other things
- Storage is now called Power Storage
- A couple of the overhead panels in Servers have been popped out to make them a bit more difficult to hide behind
- The alcoves in exits from Servers have been made slightly deeper to make them easier to hide in

- I've tweaked the lighting & done some detailing in places
- The bottom half of Fortress has been flattened out
- The back fence on the Fortress platform has had its middle section removed
- You can't siege Fortress from the corner between Slice & Shortcut any more

I think fusion is now in a place where I can ease up on active development. I'll mostly just be doing detailing & balance tweaking from this point. I'd love it if servers could start trying to play a decent number of games on the map so that I can get some thorough balance feedback (ns2_fusion = ns2_veil2).

Oh and I've finally removed the shipping container from Upper Passage. That area is now a "pseudo-vent" which is a bit slower to move through and can be easily bunkered & ambushed from.

Changes
- Vista has some new cover (and the stairs aren't there any more)
- The Supports to Transfer vent now connects to Observation (you can't attack the hive from the vent)
- There's a vent between Unloading & Upper Passage

- The doors in Upper Passage have been raised slightly. exos & onos can move through there now.
- The Upper Passage to Unloading vent has been removed
- A small amount of cover has been added to an arc spot on the Upper Passage side of Unloading.
- It's easier to get into the Crevice to Supports & Transfer vent
- Some of the vents with height changes have been tweaked to allow marines to exit them from all of the entrances
-- Upper Passage to Shortcut
-- Shortcut to Fortress
-- Fortress to Power Storage & Cascade

I already gave some feedback to mouse directly, but I'm gonna post it here too.

I think the vents feel a bit disconnected, they sorta just "end" in a giant cave.
And I'm not sure if I like that the steaming water instantly kills, due to the shape of the cave it's easy to slip off the wall and plummet right into the center of the room, changing it to just cause a ton of damage might be better. (I'm totally fine with the lava instantly killing btw, but at the moment the water doesn't feel menacing and dangerous from a visual point.

(The forum yelled at me to write a post before creating a topic, so here we are )

- The Sauna water doesn't insta kill you
- The water looks a lot better now, thanks to @RuneStorm
- The steam plume in the middle of the sauna has been replaced with a layer of steam just above the water. (it's at the same height as the top of the damage volume)
- The lava chasms have a layer of smoke at the top of their damage volumes
- The vent/alcove in Slice has been removed
- The corner between Slice and Shortcut has received some pretification