Heroic Garrosh Hellscream VideosMethod and Stars have released their videos for Garrosh Hellscream.

Heroic Garrosh 10 (West) DefeatedParagon managed to defeat Garrosh this weekend as well, with an item level of 565.

Patch 5.4 - Darkmoon Faire Updates
The Darkmoon Faire is back today and with it comes Moonfang, a new boss. Moonfang has a low respawn time, and can be tagged by anyone, and will give you an extra 10 tickets on your first kill. Be sure to enable the WoWDB addon to help us get drop rates faster!

ClassesSo you seem really set on balancing tank damage but ignore the huge healing output differences in 25m heroic content.
Source? Meters are a terrible way to assess healer potency. They work reasonably well for assessing tank DPS. (Source)

k what's with the warlock hate after patch release? nerfing 1 class to keep others in check is lame. buff mage huntard instead
We'd have to buff a lot of classes and then likely buff the encounters as well to compensate for all the higher damage. (Source)

There's so much focus on getting singletarget dps within 1%, but AoE/cleave feels like there are 50% differences..
I don't think ST at 1% differences and AE at 50% differences are true and they're certainly not goals. (Source)
Keep in mind AE varies enormously depending upon duration, number of targets and proximity of targets. (Source)
ST is more a function of ramp up time and duration (whether sustained or burst matters more on that fight). (Source)

Hundreds of constant minor tweaks erode class diversity. Ppl would complain less frequently if you changed less.
Do you think that's true or do you think they would just feel ignored since long-standing problems would go untreated? (Source)

I would like to see healing go back to making smart choices and acting upon them. I don't want the game to heal for me.
We agree in general, but how do you solve something like e.g. Atonement or Binding Heal glyph? (Source)By making them poor. Any spell for which the game chooses the targets for you should lose to smart player decisions
Yeah, we think that is a good direction. We'd just need to make sure each healer had a "dumb (but smart!)" alternative. (Source)I'm not sure casting PW:S on the whole raid or spamming Holy Light/Rejuv were "smart player decisions".
It's hard to imagine AE heals that aren't smart heals unless they are like HRain (area based) or PoH (goofy party based). (Source)

"...why play a non dot?" why make a dot spec if multidotting is always going to hold back it's single target dmg?
Class diversity? Why make a non dot spec if your ST damage is always going to hold back your AE? (Source)
At least players no longer say "I don't care about AE because that's just for trash." (Source)

If a tooltip is starting to get complex, I think it means that ability has too many jobs to do & needs rethinking.
We agree. That is just one of the risk of having too many spells of the design "X replaces Y but with Z extra effect." (Source)

sorry meant that most players just want to feel their dps is competitive but not the hardcore min/max definition
I used to think that, but I think today a lot of players look at highest possible DPS even though it barely affects them. (Source)
(And when I say "a lot" it still probably isn't that many total, but more than it used to be.) (Source)

The overall problem is you're not even trying to achieve class balance. When you do, then we can have a meaningful discussion.
We aren't trying to have all classes tie in all situations, no. (Source)

Monk (Forums / Skills / Talent Calculator)BrM nerf = fine, the way you doing it = terrible. You are nerfing our already "bad" 2p as well. Any compensation to our 2p?
The alternative is to nerf monks and then buff WW damage, but that carries a lot more bug risk. (Source)
I think it's hard to justify Brewmaster damage being so much higher than other tanks though. (Source)

exactly what aspect of revival prior to the 30% nerf broke the game?
The cast time. (Source)

Priest (Forums / Skills / Talent Calculator)What happened to "take dmg done into calculation for healer balance"? And agree about all smartheals, they need to be limited.
Do you meant Atonement damage done? It's really fine and Atonement healing is fine too. (Source)
The deal IMO is that Disc can shift so effortlessly into that role whenever you don't need a lot of healing. (Source)

Warlock (Forums / Skills / Talent Calculator)- In all fairness and honesty, PvE Warlocks probably wouldn't be hurt too terribly with another nerf or two. - A PvE Warlock
We worry the Affliction nerf isn't large enough, but we'll see how it goes. We try and err on the side of not over-nerfing. (Source)

So are you gonna talk about the agony 15% stealth nerf? or is that going to be what must not be named?
It's not intended as a stealth nerf. The hotfix notes just haven't caught up yet. Affliction DPS was still too high. (Source)Call it w.e you want. In most players eyes, it's a blatant nerf. Did you honestly think players wouldn't notice?
If they didn't, they would when the hotfix notes went out for the day. Stealth nerfs serve no purpose; players will figure it out. (Source)

yet that becomes a basis for damage too high, I think youre over nerfing here.
What current fight would you consider warlocks to be weak on? (Source)

Warrior (Forums / Skills / Talent Calculator)So warriors socket straight crit as arms or fury, yet you took away their static crit buff...why?
The intent of group buffs is that individuals can make the group stronger, not that individuals can be very self sufficient. (Source)

What about rage from damage taken? what was the reasoning for removing that?
For tanks, it made offtanking rough. For PvP, it made not getting attacked rough. For PvE DPS it meant standing in fires. (Source)
We tried to capture some of the feel with Berserker Stance, which isn't quite there yet, but is pretty close. (Source)

ProfessionsDo you —master of all UIs— think that the profession panel could display the breakdown of ingredients? #craftingnoodlecarts
Could the profession UI suck less? Absolutely. What do you mean by breakdown specifically? (Source)

Wondered if you've ever considered account-wide professions? With alts so prevalent is the 2 per char limit still useful?
Would love to see more discussion on this topic from players. Alts are cool, but alts just to get around the prof limit bug me. (Source)

Poll: Alts for Professions
One of this week's Blue Tweets talked about creating alts just to have access to more professions. Have you created alts that are mostly just to have access to more professions?

I'd spent a few years as a one toon woman. Never understood why people had multiple toons. Then I started on Insane and needed DMF Decks. So I made a toon for Inscription. And added Alchemy to that toon. Then realised how handy it would be to have a toon that could make enchants. So made a toon for that and added Tailoring cause yay for being able to make my own bags. Needed a lot of Trillium Bars and rather than pay AH prices I levelled up a Miner/BS.
Specs of all these toons are irrelevant. I only want them for Proffs. Don't use them for anything else.

So wait, they put one more phase in HC which is acompanied by a cutscene? Who's bright idea was that? No one is going to watch that cutscene in HC mode. No one has the time for that. Isn't that what LFR is for?

So wait, they put one more phase in HC which is acompanied by a cutscene? Who's bright idea was that? No one is going to watch that cutscene in HC mode. No one has the time for that. Isn't that what LFR is for?

I have all the professions at 600 except tailoring on 6 90's I main one 90 and alt another but the other 4 are just there to do proffs so I do not have to rely on gold. LOL its lame that i have to level so many toons to keep up though, getting burnt out.

Take a look at Gnomeworks addon. It blows the Blizz UI out of the water. Skillet is good but not as good as gnomeworks. I have all the professions at 600 to keep my prices down. Most of my toons have a gathering skill & a crafting. This keeps me in mats as they level through each xpac.

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Originally Posted by Mr Chaos

Is the idea not to find people to trade with who have other proffs than you? It is a MMO no a single player heh? I have made one alt just to get the carpet mount / engine mount though for collection and made some for huge profits such as JC/Mining at beginning of Expan.

It would make a lot more sense to expand the profession limit to 3-4 professions per character.
Maybe make a further distinction between gathering and crafting professions, to avoid characters with 3 crafting professions and the superior bonuses.

I don't really mind the system as it is, as I tend to want new flavors of gameplay every other week, but due to the heavy time investment in leveling each profession I usually find myself playing only a couple of characters most of the time.
I'd really like to see changes in mat requirements for professions like Leatherworking by making it easier to obtain (especially vanilla) leathers. The price is usually through the roof on the AH and it's not easy to tell what leathers you'll get when skinning mobs, except in the later expansions. Getting medium leathers when you want heavy is a pain. And getting one leather per mob when you need at least 15 for one item makes the profession easily the most grindy of them all.

Blizzard will probably see the results of this pool and the feedback received as a reason to let a single character have more than two professions or, at least to make having multiple professions easier in one way or another, and they'll think it's a great idea too, well, until they realize it doesn't add anything to the game and we start seeing twitter posts saying how they thought it would be great, but in the end, wasn't.

Blizzard will probably see the results of this pool and the feedback received as a reason to let a single character have more than two professions or, at least to make having multiple professions easier in one way or another, and they'll think it's a great idea too, well, until they realize it doesn't add anything to the game and we start seeing twitter posts saying how they thought it would be great, but in the end, wasn't.

Bind on accaunt profesion would be the best idea. (they would have to remove bonus stats tho)
So if i learn blacksmithing on my druid, then my hunter will learn it too.
If i have 500 skill in taoling on my priest so my hunter will have it too.
If i have a XXX cooking recepte on my mage then my hunter will know it too.

Make craftings proffessions account wide D3 style, and ditch professions stat bonuses, the only ones who care about those are min-maxers.
Many players level professions/alts for self-contained ease & time saving (having to find others who can do stuff for them) + for safety (having to rely & trust someone else to not ninja your mats), making them accountwide just saves you the headaches of relogging all over & mailing stuff back & forth.

I think it would be awesome if they would allow us to have account wide professions. Give access to the specializations you do the quest for. Give each toon the option of activating two "perks" at a time. Done and done.

Blizzard will probably see the results of this pool and the feedback received as a reason to let a single character have more than two professions or, at least to make having multiple professions easier in one way or another, and they'll think it's a great idea too, well, until they realize it doesn't add anything to the game and we start seeing twitter posts saying how they thought it would be great, but in the end, wasn't.

And then there is the question how this would happen? Pay 50k gold...or...*shudder*...in-game-shop.......

Thirded here. There really wasn't a correct way for me to answer that poll. Though I've always liked being a one person tradeskill shop in any game, so if I didn't have enough alts to manage it, I would make them. Though I DID change some of my alts' professions for this patch to (ab)use the daily cooldowns. I'm now running with a second smith, leatherworker, tailor, and engineer. Currently in the process of leveling a third engineer Hordeside so that in addition to having mounts to sell, I can make pets for my guild.

Considered rolling tauren druid for mining/herbalism. Druids will always have mining/herbalism, hard to justify crafting professions, while the crafting professions are the cool ones. (if I want to farm for a day my bags fill up much to soon. it's the emptying part that's also challenging.) Do note though, I'll have more room on my main sending profession stuff to the right alts.

I'll make alts for for professions (and some alts have started out for doing more than profession but just end up falling back to doing professions), tried leveling a druid just for mining/herb but didn't enjoy the playstyle. Another profession slot per char would be nice even if it was just limited to a gathering profession.

I'd like to see gathering professions be re-done in a future xpac, possibly removing the need for them to take up a profession slot altogether.

seems like another possible gold sink thing ;/ it would be a step in terrible direction with proffs - if anything they should allow more proffs/char then reduce number of proffs u can have on account - its idiotic and retarded ;/ many other games dont limit anything only limit is time sink u are willing to put into how many proffs u want to have - only thing they could limit is a buff char get to buff from 2 proffs but they shoudl allow all proffs to have on same char and lets say limit them to like 2 proffs on 60 4 proffs on 70 6 proffs on 80 etc etc .

and about alt wtf they even care if they make endgame a bs with no content exept current raid its their own fault people spend so much time on alts.