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Design Notes for Comp Games

The IF Comp is now over — full results and stat breakdown here — and a number of authors have been posting post-mortems and notes about their thoughts while writing. I love reading these things, as they’re often revealing insights into people’s processes.

That’s probably the best page for a postmortem on Rosewood right now, though it’s based on an earlier, unreleased version of the game. The general design principles are the same; I just don’t get into the IF Comp experience or anything like that. Thanks for commenting on behalf of my game!