Configuration

If skill is a chance-based one or require special conditions to work, the effect is shown for when skill is activated. Purple background shows that skill does not affect any of displayed parameters.

Consumables

Cooldown:
90s

Cooldown:
75s
Duration:
15s

Boosters

Parameters

Compare tank's parameters with others from:

400

HP

10 / 16

253.0

View range

3 / 16

Firepower

Shell

538

DPM

11 / 16

51

Penetration

9 / 16

40

Damage

4 / 16

2

Devices/crew damage

5 / 16

—

Burst damage

— / —

757

Velocity

10 / 16

25.49%

Penetration loss over distance

12 / 16

—

Explosion radius

— / —

336

DPM

12 / 15

84

Penetration

7 / 15

25

Damage

7 / 15

4

Devices/crew damage

3 / 15

—

Burst damage

— / —

956

Velocity

8 / 15

46.43%

Penetration loss over distance

11 / 15

—

Explosion radius

— / —

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

DPM

— / —

Penetration

— / —

Damage

— / —

Devices/crew damage

— / —

Burst damage

— / —

Velocity

— / —

%

Penetration loss over distance

— / —

Explosion radius

— / —

45.0

Caliber

4 / 16

13.46

Rate of fire

9 / 16

4.46

Reload time

4 / 10

—

Magazin reload time

— / —

—

Magazine size

— / —

—

Shell reload time

— / —

Gun handling

1.92

Base aim time

12 / 16

0.412

Dispersion

10 / 16

Dispersion factors

0.180

When moving

5 / 16

0.180

When rotating

5 / 16

0.160

When rotating turret

13 / 16

3.500

After shot

11 / 16

Gun angles

8°

Depression

10 / 16

25°

Elevation

2 / 16

180°/180°

Aiming arc (left / right)

1 / 16

47.46

Turret traverse speed

2 / 16

Mobility

12.60

Weight

8 / 16

Speed

38

Forward

15 / 16

15

Backward

15 / 16

Effective Power / Weight ratio

15.75

On hard terrain

13 / 16

13.32

On medium terrain

14 / 16

11.88

On soft terrain

12 / 16

Traverse speed

35.46

On hard terrain

15 / 16

29.99

On medium terrain

15 / 16

26.76

On soft terrain

12 / 16

4.28m×2.15m×1.67m

Size

9 / 16

Armor profile

Click or tap on the image to see 3D model

Primary armor

64–80

48–64

32–48

16–32

0–16

Spaced armor

64–80

48–64

32–48

16–32

0–16

Weak

Strong

Chances of getting penetrated from 100m distance by average tank of given type:

— less than 30%

— between 30% and 70%

— more than 70%

Armor performance

Based on tank position, enemy tank type and shells

In battle vs:

Head on

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the side

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

From the back

AP

APP

HE

HEP

AP

APP

HE

HEP

AP

APP

HE

HEP

0

0

Initializing…

Score is a recommendation whether tank is suitable for given tactic:

Good— perfect fit

Average— can perform quite good

Not recommended— result is not guaranteed

Click on the score to get more information.

Tactics

Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal experience is not considered

In:

Peek-A-Boo
Average

Dispersion
average

Dispersion on the move
average

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

Average

Dispersion
average

Dispersion on the move
average

Power/Weight Ratio
average

Speed Backwards
good

Aiming Arc
good

You hide behind a cover, fully reload your gun, pre-aim and sneak out just
for a second to make one damaging shot. Before enemy realizes you are
hidden again. Decent mobility and aiming stabilization and you
surely can pull this one off.

Long range sniping
Not recommended

Dispersion
bad

Shell speed
average

Damage
good

Penetration
average

Not recommended

Dispersion
bad

Shell speed
average

Damage
average

Penetration
average

Hiding in the bush on the hill and shooting at enemies on the other side
of the map. If you don't mind all the hate that comes with it then you
just need good dispersion and penetration to make every shot count.

Front Line
Not recommended

Front Armor
bad

Not recommended

Front Armor
bad

Forget rocks, hills, buildings and all other cover. Make youself
a cover for your teammates. Of course, this works only if you have very
good armor and know how to use it or… well if you're already dead.

Circle Of Death
Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
average

Not recommended

Aiming Arc
good

Traverse Speed
bad

Power/Weight Ratio
average

Drive behind slow tank destoyers and heavy tanks and keep circling
around them to avoid being hit while making easy shots into the back
of the enemy. Good traverse speed and acceleration is required.

Hit & Run
Not recommended

View Range
good

Speed Forward
bad

Power/Weight Ratio
bad

Not recommended

View Range
average

Speed Forward
bad

Power/Weight Ratio
bad

Hide in the bush, spot the enemy without being seen. Take a shot and
start running. Fast. Repeat until no enemies left. Master this technique
and there are many masteries coming your way.

1 vs 1 brawl
Average

DPM
average

Not recommended

DPM
bad

Who would win in 1 on 1 brawl depends on too many variables. Armor, guns,
mobility, tanks sizes and many others. One thing for sure: without good
DPM it's better to stay in the group or keep your distance.

Historical Reference

Developed together with the T-126 at Factory No. 174 during the summer of 1940. Vehicle development was suspended during the preliminary design phase and then discontinued due to problems with the V-3 diesel engine.