Issue compiling OpenGL program that uses GLEW

Hi all,
This is my first post here. I've been learning C++, SDL, and OpenGL the last few weeks and finally ran into a problem I can't seem to get around.
I'm using Code::Blocks in Windows 7.
I was able to set up OpenGL, install freeglut, etc. The sample program that CB gives compiles and works fine.

I then started to go through some tutorials. The first one worked fine (which was opening an OpenGL window), but when I got to the second, where it puts a dot on the screen, it started using glew.h.

(Note, the last two errors about glewInit and glewGetErrorString have more characters on the ends of them, but I can't post it like that since I get an error about URLs.)

I've done several internet searches and it seems most people that get the errors are able to solve them in ways that don't pertain to me (such as leaving out a header file, etc.)
I'm stumped and am unable to go any further.
If anyone could give some insight how to to get past this, I'd appreciate it!

I missed including the glew32 library in the linker and added it. However, it only decreased the number of errors from 9 to 7.
Tried a bunch of tutorials on line and have messed around with including different libraries to see if I was leaving anything out. Not much is changing.

Hrmmm... That was one of the things I already tried (and is still set right now). It didn't make any difference. Unless, I did it incorrectly. I have "GLEW_STATIC" under the compiler #defines in Code::Blocks.