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hey? Someone help, everytime i try to input a movie into the game, the damned thing says : Error, does not support the movie.

Master RazorCurrently Working OnTales of the Republic SEMandolorian TC modClassics Total Conversion

ChookClone Trooper
(id: Cerrabore)

posted
06-26-04 03:06 AM
EDT (US)
790 / 2270

Quote:

Right, I have another problem. I have a Wookiee worker, in a cutscene. When I task it the first time, it goes fine. Then, it starts going its own way. It passes through an area where it gets tasked in another direction, but it just turns for a split second, then goes on again. I've looked at all the triggers, and there are no looping triggers that would cause it to keep going, or tasks that go to the other side of the screen. A worker is really necessary for the cutscene, not that Wookiee hero. (Since when do Wookiee slaves go about with guns? ) Please help.

Workers sometimes slip through the clutches of the Immobile Units AI. Check to make sure there's nothing for the worker to do (i.e. collect resources, complete building foundations).

Chook | Galactic Battlegrounds Heaven"I can't think of a better way on earth to build public favor than [the marriage equality movement], other than of course rounding up the Jews." - Sarthos"Long story short, our goal is love and tolerance." - Sarthos

BendakClone Trooper

posted
06-26-04 07:35 AM
EDT (US)
791 / 2270

Quote:

hey? Someone help, everytime i try to input a movie into the game, the damned thing says : Error, does not support the movie.

Hey, I've got that problem too. I made a Raven Studios intro movie and when I tried (or others tried) to play it you get an error too .

Does anybody here know how to task workers to build buildings or making them work on created foundations.And is there a way to make a foundation that's not in it's starting state (with differnt grafic/work progress. the important is differnt grafic)?

What would be the best unit for the boogie man? I've been thinking about Tusken Raider Melee, Tusken Raider Female (boogie woman? Actually it looks quite cool) Rodian, the Gungan bounty hunter dude, Bossk or a Trandoshan. What do you think? lol

DeviousClone Trooper

posted
07-04-04 11:27 AM
EDT (US)
804 / 2270

boskk (SP?)

DawidosClone Trooper

posted
07-04-04 05:25 PM
EDT (US)
805 / 2270

Two problems

1. Undefeatable Object - I've put in the map many undefeatable objects. In the training room my unit attacks them, but in the sewers he can't. He doesn't see them, but I'm sure that I've put the UO in a right place.

2. In my scenario there is a bridge. You have to activate it. But when the bridge is activated, my unit can't get across it. Why ?

2. In my scenario there is a bridge. You have to activate it. But when the bridge is activated, my unit can't get across it. Why ?

Ok in the scenario editor create bridges where you want the created bridges to be, remove them through triggers, and then create the bridge through triggers aswell.

Hope I helped.Happy Designing.

ArnieFettBanned

posted
07-05-04 04:31 AM
EDT (US)
809 / 2270

Quote:

Thank you very much Arnie

Glad I could help you with your campaign.

turbo6398Clone Trooper

posted
07-05-04 12:58 PM
EDT (US)
810 / 2270

Dawidos, when you activatye the bridge do triggers create bridge peices? If so then try the walkable water trick but have a trigger that stops the unit from crossing if the bridge hasn't been activated yet.