Abilities

Clones Everywhere

After basic attacking 6 times, Oro creates a clone of himself that has 70% of his AD, 30% of his max health, his movement and attack speed, and this ability. Clones must attack 12 times to spawn a new clone. They take 10 times as much damage from area of effect damage and automatically target his target. Upon any version of him not attacking for 1.5 second, all versions, other than the original, die.

Ability Details

Clones Everywhere is a self-buff ability.

Additional Information:

Applies to attacks on structures.

The AD and health of each clone is calculated by the spawner, meaning a clone of a clone spawned by Oro has 49% of Oro's AD and 9% of his max health, and so on.

Cloneportation

RANGE: 600

COST: 50 mana

COOLDOWN: 10

Active: All versions of Oro blink to a target enemy, each dealing physical damage to them and units within a 200 radius of his target.

Passive: All versions of Oro gain AD when attacking a unit that has damaged the real Oro in the last 2 seconds.

AD Gained: 5 / 6 / 7 / 8 / 9 (+10% AP)

Ability Details

Clone Rage is a self-buff ability.

Clonesteal

COST: 30 / 40 / 50 / 60 / 70 Mana

COOLDOWN: 12 / 10 / 8 / 6 / 4

Passive: All versions of Oro gain lifesteal. Additionally, any healing done by lifesteal heals all versions of him.

Lifesteal: 3% / 4.75% / 6.5% / 8.25% / 10%

Active: All versions of Oro's next basic attacks deal bonus physical damage to and apply on-hit effects to targets with more armor than Oro. This resets the basic attack timer.

Physical Damage: 30 / 50 / 70 / 90 / 110 (+30% AD)

Ability Details

Clonesteal is a self-buff ability.

Clone Master

COST: 100 Mana

COOLDOWN: 120 / 100 / 80

Active: All versions of Oro gain 2.5 attack speed for 2.5 seconds. His clones do not die by the passive effect during this time. If a unit damages any version of Oro during this time, they take magic damage. This is only applied up to three times by each tick of damage from an area of effect ability.