Hyper Sphere Revolution

Hyper Sphere Revolution by MrsSpookyBuz
The Sphere has (r)evolved! Spin, speed and spiral your way through a course that will test your skill, your timing, and your nerve! It's a non-stop dash to the finish; it's a 360-second short-sharp-shock against the clock; it's the BEAT that your HEART will miss! Thank you, and I hope you have lots of FUN!

Thanks!

Ok, I played twice - once to get used to it, and once for fun..... a LOT of fun! My son was watching and he said "HOW does she come up with all these ideas?"

Once again, you've shown why you're one of the best - fantastic style, great and unique play mechanics. Even though it seems simple to look at, the gameplay is tweaked just right and allows for a lot of depth from perfecting play in the different areas.

I LOVED the swing arms that throw you through the glass tunnels... the first time I played I didn't do well on them and it took me a while to get through.... but on the second run I learned to throw myself with quick enough timing so that it felt like I was a bullet through the whole section - got my adrenaline pumping!

Brilliant work - 5 stars (although they probably didn't register) and a heart!

I left my son playing it - after he saw me play it he wanted to give it a shot.

Thanks very much, Cub. Much appreciated. (I think that you've just about set the standard for a decent score - I can't get much more than 25K).

Glad too about your son's interest! This level can be as easy or hard as you want it to be - the adults can concentrate on getting a high score and the kids can have fun being flung about all over the place!

Thanks!

It's no surprise to learn that you're one of my favourite creators, MrsSpookyBuz. The Hyper Cube series was immaculate, and you took a further step with the original Hyper Sphere - which WAS probably my favourite level of all.

Until now.

Oh my goodness, Hyper Sphere Revolution is absolutely brilliant. It's an assault on the senses. I swear to you my hands were sweating! On the face of it, it's a series of circular-based puzzles and obstacles, but how on Earth do you make the pacing so good?!! Forget that question, because I honestly couldn't care less about the hows and whys. This level is a blast, and for about five-and-a-half minutes, I was in the zone and forgot about everything else. Brilliant stuff.

I'm having a brilliant night tonight - I've just played Space Escape by jwwphotos which was superb and very funny, and now I've played this sublime level of amazing style and fun, I'm over the moon!

You know, there may be technically 'better' creators than you, there may even be a few better 'creative' creators than you (your Dragon levels are hard to beat on that score, mind), but I honestly don't think there are many who could improve on your ability to structure a brilliantly balanced level.

I sound like an obsessed fan, I know, but you deserve it. Very well done, and thank you so much.

This level is a blast, and for about five-and-a-half minutes, I was in the zone and forgot about everything else.

Some very kind words, LBP--Sentinel, and I'm very flattered. I've highlighted your quote above because it sums up what I was trying to do with the level - whether technical, creative or whatever, I just wanted to make it fun, because that's why we're all here.

I love this level!
Great design, fantastic gameplay, high replay value and fun, fun, fun!
You have some really nice stuff going on in this level (love the swinging arms, simple but ingenious), the spiral things were very cool as well. 5 stars, hearted and a big, big, FUN tag for you

5 Stars and Tricky. I'll tag it brilliant when I replay it the next zillion times.

All of your play mechanics are unique and inventive. I had no idea what to do in the pinwheel room, until I gave up and started playing around. Then I realized, "oh. This room is just for playing around!" I echo Cub's sentiment on the fling arms. I was crap at first, but then started flinging INTO the next swing.

Loved the use of Sudden Crush Death on the level launcher.

I think what makes your "action" levels singular in the community is the paring down of distraction without sacrificing appearance. I called you the Francine Lloyd Wright of LBP at one point, and I believe that assessment stands. You have a good eye for unified theming, material selection, and tailoring space to purpose.

Also of note, I ran through with Wap a minute ago, and I noticed multiplayer is less aggravating in this level than it normally is. At the monkeybars (monkeyspheres?) section, I got a good run going, stopped halfway to wait for Wap, then kept right on trucking. I all too frequently see getting separated = instant death, and this level made it feel much more like we could control the chaos.

I don't think my one vote should be enough to force the decision, but an infinite lives checkpoint would make sense for me at the point where you have to run-jump-stop, run-jump-stop over the electrified spheres. I almost failed the level both times I played.

Anyway, Dame Spooky, you continue to rock. I have a sticker at the ready for your haters.

This was I think one of the best yet of the cube and sphere of Hyper series. I liked the fast and fun pace that led you into each new crazy element of excitement. Loved the spiral thingies (I think that is a tech term) as well as the tube shooter things and the jump spheres. And those slot rider things?!?! Hokey smokes! Wowzers.. nifty fun for everyone.

My only complaint much like your comment in my thread level was my score. I didn't fare so well and need to try it several more times to chart my path a bit better to get a better time and score!!!

Easily 5 and a heart and shows why you are so highly regarded!!! Awesome job!!!

..and thanks again for the awesome words of praise on my level thread!

Anyway, Dame Spooky, you continue to rock. I have a sticker at the ready for your haters.

LOL! This is the funniest quote I've had!

Thank you for your candour, coyote! I'm glad you managed to make it through on multiplayer - it was something I agonised over and over. More importantly, I'm glad you had fun. That's all that matters to me. Cheers, mate

No, but I like these Hyper levels. They're all great, but I'm just saying a Darkness Falls 2 would be WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY cooler. I just can't get enough of those falling bloody limbs.

Good gracious, you mean you actually liked Darkness Falls? Shout it a bit louder! Seriously though, I like it too, but not many other people do. And I do wish I could understand why it's got a 'repetitive' tag. *sigh*

Get to bed right now. I'm off too. Will give you feedback on your great level when i'm more awake. Goodnight.

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