Hello all, this is G581G, a game I've been working on for a while now. It's a 2D platformer that aims to give the player the experience, not show s/he the experience.

Here's a screenshot of the original prototype, otherwise named "Project Pixel-Space",

Here's the shitty/incredibly dramatic backstory for the game: "You are Crewman #392 on the Starstation Chiron, orbiting the soon-to-be Interstellar Federation's colony on G581g. You awake one morning to find the Station in ruins, with almost no signs of life. It is your duty as a Crewman of the Interstellar Federation to find any survivors, scavenge for supplies and learn the fate of the station and ultimately restore order so that the colonization may continue."

I'm the guy doing most of the work on it, but I also have some one else working on some of the storyline and writing for it, mainly because I suck in that field. I'm not using any extra libraries to do this, just Java2D. No flame wars please. I also plan on the game possibly being multiplayer, for co-operative and competitive play, but I suck with networking, so no promises.

Right now, as of September 7th, everything on this thread has been considered a prototype. Right now I'm starting the game from scratch again, in hope to build a more efficient engine.

BIG UPDATE! Well, sort of.It's a big update, as I am playing around with GUI stuff.

I'm exploring what all you can do with eye candy!

Here's a screenshot.

I want it to be similar to Portal 2: You can beat the game, and you can still explore tons of custom content later.> implying that anybody would make content for this game

Here's what I have in mind for the game:

A level editor, hopefully. This should be self explanatory.

A marketplace, where people can sell items they find in game, along with levels that players create.

A fairly deep storyline, that doesn't take over the entire game.

One concept I have in mind is building.You would have to build your way through to win the game. I also thought about having missions where the player has to set up a camp using what he has, but it depends. I have weird ideas that come to mind and very few of them actually make it into the game.

If I go along with the building mechanic, there are going to be 4 different colored blocks you use throughout the game:Blue, standard value.Yellow/Gold, normal value.Purple, platinum value.Green, LOADSAMONEY. (Really, I don't have a good name for this value yet)

I am in the middle of setting up a website for the game, so stay tuned!Also to note, here's the blog I post all of the updates to: http://www.kemoy.net/

I was going to make something like this, but then I was like, "Nah, too hard."

Like Vermeer said, if you are considering making it multi player, decide sooner rather than later. Designing a multi player game can be very different from a single player game, and if you try to add it in later it could require you to rewrite heaps of the game.

Yup, I had that same thought.I tried basing the design from my last game, and then I colorized it. Originally I was wanting to make it look like a recolored flare gun from TF2, so that's kinda where it gets its look.

One thing though, once (if) you have time, you should consider making your own buttons/textfields for the launcher, those standard windows-styled ones kinda break the immersion of your art style. Just a thought.

You could also make your own window border, stylize it how you want, but sill have buttons (custom, ofc) to still let the user close/minimize/etc the window, so they still feel in control; I know some people don't like windows with no easily discernible way to close it.Kinda like the steam client, they have custom-gui everything.

Yeah, that was just a rough sprite I made in a couple minutes. I'm still sticking with that color pallete for all of the character sprites (But not the GUI or ingame environment, That would be just silly)

Alright, knowing I'm finally getting back to developing this game, I figured I'd share some news with everyone who is actually interested in the project.

I'll be putting the game here most likely. The game will be using the GNU General Public License v3 as well . I've also decided that when I share the source code, there will be two versions: A commented/documented version, and a non-commented/documented version. This should be self-explanatory.

Soon I'll get a Git repository going for this, but goodness, all the experiences I've had with Git have been failures.

Well done! I feel like this game is majorly under-credited!Anyway, I have a few suggestions. You should make the title screen have a blurred background that displays a panning view of a level. It would be a good way to make the menu more lively! Also, I think that clicking the character's feet is a bit uncomfortable to control. It should be the shift key, the space bar, e, q, rcrtl, anything but using the mouse! That's all!P.S. Nice touch with the pac-man reference!

Right now we're having more server transfers, so many of the files & links on Kemoy.net are broken. I've also just voted on using WordPress, I've been toying around with it lately and I really like it! So I'll probably be using that for the site.

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