If possible, destroy the Inferno Tower that is set on Single Target Mode as quickly as possible. Otherwise, they will wipe out your Golems. However, this is usually preferable to the Inferno Tower targeting a P.E.K.K.A, Barbarian King, or Archer Queen, as they tend to be much more important to the attack. A Freeze Spell can be used to temporarily disable the Inferno Tower and "reset" its damage. If the Inferno Tower is set to Multiple Target Mode, it will be less of a threat to the Golem, but it may be a nuisance to the troops protected behind it.

Golems are fundamental as the tanks of the GoWiPe, GoWiWi, and GoHo attack strategies, amongst others, whether it be for the army or the kill squad.

Defensive Strategy

Golems are very high-health units, similar to Giants and Lava Hounds, that can be used to soak up fire (meat shields). Make sure that the Golem is in the middle or in range of most of your defenses, as the Golem can distract attacking troops very effectively for a considerable amount of time. Even when overwhelmed, the Golem does a surprising amount of splash damage, enough to kill all low-health units (including level 1 Giants), as well as even Hog Riders. Any remaining attackers will then have to deal with the two Golemites as well.

Golems are typically not found in defensive Clan Castles due to their large storage space, 30, completely filling up a Level 5 Clan Castle. Additionally, its damage output and speed are very low and can be taken out by a swarm of Wizards. However, they make potentially good distractions, especially against low health troops. Their death damage can destroy any smaller melee units attacking it, and its Golemites can do the same on a smaller scale.

Initially, the Golem is a light gray shaded rock. The Golem has bright, elixir colored eyes with a slight glow.

At level 3, the Golem's rocky exterior changes shade from a light gray to a darker gray.

At level 5, the Golem gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower, and its entire body gains a purple/gray color.

At level 6, some of the Golem's crystal-like spikes change color to grayish-pink. More crystal spikes grow on its shoulders and head.

At level 7, the Golem's crystal-like spikes become lavender and much larger and jagged.

At level 8, the Golem's crystal-like spikes changes color to a sky blue.

At level 9, the Golem's crystal-like spikes changes color to purple, and its skin also changes to a grayish purple color.

Trivia

You can have a maximum of 9 Golems at one time in a complete set of fully upgraded Army Camps. This number increases to 10 if you include the 1 that can fit into a level 5 or higher Clan Castle. On the battlefield, you can clone an additional 3 Golems with three fully upgraded Clone Spells.

Golems, Balloons and Lava Hounds are the only troops that deliver splash damage upon dying. This is in contrast to the Wall Breaker, as its splash damage will kill itself.

The Golem very much resembles "the Thing," a character in Fantastic Four.

As part of the May 4th 2016 update, the Golem's training time has been decreased from 45 minutes to 15 minutes.

Also, as part of the October 12th 2016 update, the Golem's training time has been decreased from 15 minutes to 10 and 5 minutes.

The Level 6 Golem resembles its Clash Royale counterpart.

A Golem event lasted from UTC 8:00 14/1/17 through UTC 8:00 16/1/17, which functioned like a mini-achievement with a limited time period. Golems cost only 10% of the normal cost during these two days. Players needed to win three multiplayer battles, each with at least two Golems (Town Hall 10-11) or one Golem (Town Hall 8-9) to claim 300 Experience and 30 Gems. Players also got a chance to gain some Dark Elixir (up to 11,872 if they had level 6 Golems) by queuing just before the end of the event and un-queuing after the event ended.

The Golem was likely inspired by the Promethean from Age of Mythology, as both units are stone creatures that split in two, smaller versions of themselves once defeated.