XY

Featured Cards

Venusaur-EX

Your average Venusaur is a Stage 2 Pokémon, but Venusaur-EX is a Basic Pokémon, meaning you can put it into battle right away! Both Venusaur-EX’s Poison Powder and Jungle Hammer attacks are versatile and effective. But Venusaur-EX holds even more potential—it can become a Mega Evolution Pokémon to gain unsurpassed power!

M-Venusaur-EX

Take a look at one of the first new amazing Mega Evolution Pokémon, Mega Venusaur-EX (2/146)! This Pokémon evolves from Venusaur-EX. When you evolve it, your turn ends—so choose your timing wisely! Mega Venusaur-EX has an outstanding 230 HP, making it incredibly difficult to Knock Out. Plus, its Crisis Vine attack is unbelievably powerful, doing 120 damage and leaving the opponent’s Active Pokémon Paralyzed and Poisoned! With a withering attack like Crisis Vine, Mega Venusaur-EX is simply a phenomenal Pokémon.

Chesnaught

Revenge is sweet with Chesnaught (14/146), the final Evolution of Chespin. When it’s in the Active position, its Spiky Shield Ability puts 3 damage counters on the Attacking Pokémon every time it gets hit. Chesnaught is also tough to Knock Out thanks to its Touchdown attack, which does 90 damage and heals Chesnaught for 20 damage.

Delphox

The Stage 2 Delphox (26/146) is extraordinary in a number of ways. This Fire-type Pokémon is capable of doing massive damage with its Blaze Ball attack: 50 damage plus 20 more for each Fire Energy attached to it. Plus you’ll have no problem getting Energy (and many other cards) from your deck with its Mystical Fire Ability, which allows you to draw until you have 6 cards in hand once per turn!

Blastoise-EX

Joining Venusaur-EX is the awesome Blastoise-EX, a powerful Basic Pokémon that can quickly turn the tide of battle. With 180 HP and two strategic attacks, Blastoise-EX can be both powerful and disruptive. But that’s only part of the story—as your opponent will discover when Blastoise-EX becomes an even more powerful Mega Evolution Pokémon!

M-Blastoise-EX

Like Mega Venusaur-EX, the powerful Mega Blastoise-EX (30/146) has only one attack, but it has the potential to be a game changer. Its tremendous Hydro Bombard attack does 120 damage to your opponent’s Active Pokémon plus 30 damage to 2 of your opponent’s Benched Pokémon! Waste no time in getting Mega Blastoise-EX into action so you can start damaging the Pokémon your opponent is trying to set up on the Bench!

Greninja

Greninja (41/146), the final Evolution of Froakie, is a great option with its low attack cost, which gives it the speed to let you attack right after you put it into play. Mist Slash does 50 damage for only 1 Water Energy, and ignores Resistance and Weakness. Then, do stealthy damage with Greninja’s Water Shuriken Ability—when you discard a Water Energy from your hand, you can place 3 damage counters on 1 of your opponent’s Pokémon!

Emolga-EX

Emolga-EX (46/146) has no Retreat Cost, so it’s very easy to get it in and out of the action. Even better, its Electron Crush attack can deal a maximum of 90 damage. Yveltal-EX is weak to Lightning-type Pokémon, so Electron Crush will do enough damage for a one-hit Knock Out!

Phantump

Phantump’s (54/146) Astonish attack shuffles a random card from your opponent’s hand into his or her deck. If you’re lucky, you can turn the situation to your favor by shuffling your opponent’s best card away!

Trevenant

Use Trevenant’s (55/146) Forest’s Curse Ability to keep opponents from playing Item cards from their hands, so you can slow down their setup and strategy.

Diglett

Diglett’s (58/146) Mine attack lets you see what card your opponent is going to draw next. If that card looks like trouble, make your opponent shuffle!

Krookodile

Krookodile (71/146) has two really fun attacks, but both come at a cost. For three Energy, the Bother attack does 50 damage and can keep your opponent from using Supporter cards. Krookodile also has the Knock Back attack, which does 80 damage and makes your opponent switch Pokémon. Knock Back is really handy, but it costs four Energy to use.

Zoroark

With Zoroark (73/146), you can hit both quickly and forcefully. Corner is a speedy attack that can do 30 damage for a single Darkness Energy. It also traps the Defending Pokémon, so you can interfere with your opponent’s strategy. Night Claw is a big attack that does 100 damage—use it for a swift Knock Out!

Malamar

Use Malamar (76/146) to keep your opponent off balance in a variety of ways. The Pokémon’s Mental Trash attack forces your opponent to discard cards from his or her hand. Distortion Beam does damage and also inflicts different Special Conditions depending on the result of a coin flip.

Malamar

The Stage 1 Pokémon Malamar (77/146) has two attacks that are good in different ways. Malamar’s Mental Panic attack can slow down your opponent’s advances by preventing the effects of his or her Pokémon’s next attack based on a coin flip. Or you can take charge with Malamar’s Puncture attack, which does 70 damage and ignores the Resistance of your opponent’s Active Pokémon. Choose for yourself which attack will give you the biggest advantage in the heat of battle!

Yveltal

Like the Fairy-type Pokémon Xerneas, Yveltal (78/146) is useful for preparing your Benched Pokémon for battle. For only one Energy, its Oblivion Wing attack does 30 damage and lets you attach a Darkness Energy from your discard pile to a Benched Pokémon. One great use for this attack is to power up Yveltal-EX’s Evil Ball attack, but Oblivion Wing will certainly come in handy in virtually any Darkness-type deck.

Yveltal-EX

The sturdy Yveltal-EX has 170 HP and two potent attacks, proving without a doubt that this Darkness-type Pokémon is a great new attacker for Darkness-type decks! Its Evil Ball is extremely powerful—the more Energy is attached to both Active Pokémon, the greater the damage. And Yveltal-EX’s Y Cyclone attack does 90 damage and moves Energy to a Benched Pokémon. Set up your Benched Pokémon while you attack!

Skarmory-EX

Skarmory-EX (80/146) can attack quickly, because you can use its Joust attack with a Double Colorless Energy attached. Seal your victory in the final stages of the game by dealing massive amounts of damage with the Tailspin Piledriver attack. Xerneas-EX has Weakness to Metal-type Pokémon, making Skarmory-EX a potent foe.

Wigglytuff

Wigglytuff (90/146) is the perfect target for Xerneas’s Geomancy attack. Its Balloon Barrage attack does 20 damage times the amount of Energy attached to Wigglytuff, so load it up! You can also dish out major damage with Wigglytuff’s Double-Edge attack, but keep in mind that it will hit itself, too.

Aromatisse

Aromatisse’s (93/146) Fairy Transfer Ability lets you move the Fairy Energy in play around freely. You can move Energy to a Pokémon so it can use an attack, or move it away from a Pokémon with a lot of damage!

Slurpuff

Fend off Special Conditions with Slurpuff (95/146). The Pokémon’s super Sweet Veil Ability protects all your Pokémon from Special Conditions—as long as they have Fairy Energy attached.

Xerneas-EX

The Fairy-type Xerneas-EX is sure to be useful in Fairy-type decks. Use its Break Through attack to hit the Defending Pokémon for 60 damage and a Benched Pokémon for another 30! Then go for the Knock Out with X Blast, which does an imposing 140 damage. You can’t use X Blast two turns in a row, so choose your timing carefully!

Fairy Garden

If you’re going to build a deck using all these awesome Fairy-type Pokémon, it’s essential that you include the Fairy Garden (117/146) Stadium card. With Fairy Garden in play, Pokémon with Fairy Energy attached to them can retreat for free, giving you plenty of flexibility when choosing which Pokémon to attack with next.

Hard Charm

You’ll find that the Hard Charm (119/146) Pokémon Tool is a welcome addition to your toolbox because it reduces damage done by opponent’s attacks. Attach it to a Pokémon that hasn’t fully evolved to make up for its low HP, or attach it to your big hitter to make it more durable in battle. The choice is yours!

Muscle Band

The Muscle Band (121/146) Pokémon Tool helps you by increasing the damage of attacks. This extra damage applies every turn, so you can keep hitting your opponent for massive damage! Attach it to your main attacker and swing away.

Red Card

Force your opponent to shuffle away his or her hand and draw four cards with the Red Card (124/146) Item card. If you use this when an opponent has five or more cards in hand, it creates an even bigger disadvantage—not only has your opponent’s hand been reset, it’s smaller now!

Shadow Circle

If you’re building a Darkness-type deck, leave room for the Shadow Circle (126/146) Stadium card. When Shadow Circle is in play, any Pokémon with Darkness Energy attached have no Weakness. Feel confident in pitting your Pokémon against opponents that would ordinarily give you trouble!

Shauna

Unhappy with the cards you have in your hand? If you have the Shauna (127/146) Supporter card, you can shuffle those cards into your deck and draw five new cards.

Team Flare Grunt

Slow down your opponent’s progress with the Team Flare Grunt (129/146) Supporter card. Team Flare Grunt forces him or her to discard Energy attached to the Active Pokémon.

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