The overall purpose of this build is based around the AoE abilities Sweeping Wind and Cyclone Strike. Survivability a must, many abilities provide a counter-balance to the offensive and melee-range-requirement of this build with healing and dodge focuses, being able to drag a fight out neigh indefinitely while maintaining AoE dominance. Not one to fool around with single demons, this Monk charges headlong into the battle, uprooting even the most formidable foe from their fortified position and decimates all opponents with Divine Retribution.

Fighting for rights? Awesome! What you are doing? Yes, smackdown. I would love to hear an actual account of how your group has helped. Don't give me the 'we've encouraged others!' Naw that's a cop out, actually tell me what evil scheme you have stopped. What plot have you foiled. None? Strange

What has Anonymous done?

Anonymous and the collective provided a voice when Egypt was silenced by making dial-up anonymous servers available for communication.
Anonymous and the collective provided a voice when Libya, Tunisia, Bahrain, and Iran faced censorship from their oppressive governments by providing several key routes of information through the people.
Anonymous and the collective provided detailed information to INTERPOL along with Amnesty International to catch over 300 people working in a human trafficking ring.

i think torchlight is the only real competitor in this genre for diablo series lol

(due to all the clones sucking anyway)

The music from Diablo II and Torchlight were done by the same person, Matt Uelmen. His music makes happy!

As far as Torchlight is concerned; it was a great game to play in between Diablo 3 announcements. I got it for $5, and I really did enjoy playing it. I will probably play Torchlight 2 because it looks fun (with the online co-op), and I love isometric hack'n slash games... but it's no Diablo 3.

That really does solidify the amount of players in a game, doesn't it? This implies that the arenas will have to be scheduled outside of the normal PvE world (I'm assuming with "queues" you can create, or PvP-specific rooms).

I'm rather okay with this, strangely enough. While I enjoy gaming with my friends (the amount accrued over the various games I've played being quite high), this cap seems moderately reasonable based on the amount of action on-screen. It seems to allow for players to not get lost in the action, while still being able to play with friends.

When I saw that video, nothing spectacular jumped out at me. The colors seemed bland and dull. I saw the same spells and simple attacks being used over and over again.

The only thing I liked (which I think I understand after watching it three times now) was the Final Fantasy X-based skill grid system. It looked interesting... but I really can't say one way or the other when talking about the skill trees versus the skill grid. If that grid is what I think it is, then every character has the potential to be exactly the same as every other character (different "archetypes included"). If I wanted to take my warrior into the archer field, and vice versa, then the only difference between the two characters is the way they look. I don't like that.

I disagree Scyber, I'm a big fan of the set pieces (and the bonuses within). Sets were inherently lesser in value to uniques (due to the fact that uniques were intrinsically more powerful as they didn't need other items to boost themselves up). How many of you took Buriza or Windforce (1.09d and <=) over Mavina's? What about an Occulus over Tal Rasha's Lidless Eye? The immediate effects were better, and the stats were modifiable (You wouldn't have to calculate stats including a set bonus loss).

That being said, that's why I like Sets. They cause the player to think. Item A is more powerful than Item B, but with this set bonus it's better... but I have to equip these crappy boots that don't help me much

That, and I also would like to maintain the diversity of types of items. Normal (White), Magic (Blue), Rare (Yellow), Set (Green), Unique (Gold). Maybe throw in a designation to the vendor fodder items (Grey) and go that way.

I don't know how I feel about the Diablo color scheme. Didn't they say something about the colors reflecting that similar to WoW's? Epics being Purple (or at least Uniques being called Epics). I.... don't know how I really feel about it. I like the naming convention from WoW's item database (Worthless, Normal, Uncommon, Rare, Epic, Legendary), but I enjoy the color scheme from Diablo (being that there's a true differentiation in colors because Yellow and Gold are too damned close, and that there is a seperate color for Sets). I don't think this'll solve itself overnight in my head.

I am quite excited by this. Sure, it looks like a more polished form of what Guild Wars tried to offer, but with a very Diablo-esque finish. This intrigues me. I did enjoy the salvaging aspect of Guild Wars, and had wished that they did something a bit more with it.

Thankfully, Blizzard picked up the slack here. I can't wait to see what's in store for us in the upcoming weeks.

Yeah, it seems it would be "simple" javascript... and when I say simple, I mean the basic code for it is rather simple, the only issue is building the database for the script to pull from. I don't know what script the Wiki is run in... and I'll admit that web-based programming isn't my forte.

Well, there is no need to dynamically fetch the data from the server. You could just set the table to display: none and then show it on hover. Of course, a few more things would need to be done to make it a little nicer, but that's basically it. Could use jQuery to make it follow the mouse a bit like on that site. If it really needed to be dynamic, there's always AJAX.

AJAX I hear is clean, but load times can be a pain, and that it's more difficult to integrate. Unfortunately web-based programming is not my strong suit, so I'll leave it to you guys on that one.

Yeah, it seems it would be "simple" javascript... and when I say simple, I mean the basic code for it is rather simple, the only issue is building the database for the script to pull from. I don't know what script the Wiki is run in... and I'll admit that web-based programming isn't my forte. Now, we start talking about C, C++, and Python... I can definitely help there.

That looks nice! Might I recommend an integration of the D2 Wiki (and eventually D3 items) into a mouse-over similar to the way WoWHead does it? I know it's not necessarily necessary (pardon the redundantly redundant statement), but it would be a very nifty thing to add, especially with the new layout.

Not to sound like I'm copping out here, but remember, this is Sanctuary. There is Magic, there are demons, and there are a whole lot of things that aren't reflective of real life. In Sanctuary, female barbarians are obviously as powerful as their male counterparts, and those images reflect that. Their physical structure allows for that. In the real world, it's similar.

Understand that it's a difference of viewpoints here. I'm looking at it from within Sanctuary, whereas you're looking at it from Earth. There's a huge difference.

If I were looking at it from the Earthly point, I'd be arguing as to why magic exists in this game... or how the Witch Doctor can control the zombie dogs. It's a matter of perspective.