This new trailer from Dead Island Riptide offers almost nine minutes of pre-alpha (is that actually a thing?) gameplay footage from the upcoming zombie game sequel. The clip shows off some navigation and scenery, new weapons, and new tower defense-inspired gameplay.

Many places don't actually employ user interface designers and instead its done in house by an artist or programmer who has no clue what makes an intuitive interface. In many ways the gaming industry has never really grown up, see employment practices, publisher/developer relationship compared to traditional manufacturers/vendors, press coverage is like gossip magazines and so on.

- is the horrible interface and menus fixed, so they’re not a clunky mess?- are the idiotic escort missions gone?- can you mark more than one subquest marker at a time on your map without having to switch between them in a clunky menu? (seriously, is this some kind of a major programming feat? Borderlands does this too, and it’s driving me up the wall)- is the annoying weapon durability system made not annoying?

Looks more or less the same which isn't really a bad thing for me. I bought Dead Island GOTY off Steam for $6 during the holiday sale after pirating it some time ago and had a lot of fun with it in co-op with my friends.