I mean it's obviously significantly more nuanced and a lot of it is just a cultivated reaction from extreme political trends that triggers a backlash whenever either side is perceived to make a move, but I'm pretty sure they wouldn't rag on the cover being uninspiring nearly as much if it didn't push their forced diversity triggers.Which is a thing that maro explicitly states that they do as a company so I guess they're somewhat justified in their responses, but that's a pretty dead horse. I think 4chan is a pretty nice place if you have the mindset for it, but the current political climate does make a lot of public discourse significantly more exhausting.

More than anything about this book, I'm curious if they're going to touch on the various colors of mana and make it meaningful in any way, ideally as an alternative to alignment, because I don't think they're going to rework the spell system to care about it in the slightest.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

More than anything about this book, I'm curious if they're going to touch on the various colors of mana and make it meaningful in any way, ideally as an alternative to alignment, because I don't think they're going to rework the spell system to care about it in the slightest.

I could see them offering an alternative to D&D alignments (which suck anyway) but messing with spell mechanics is a much bigger kettle of fish.

I really hope the mana colors will matter in any way. I skimmed through Amonkhet's and Dominaria's Plane Shifts (did they just skip Ixalan, btw?) and while I liked the race dossiers and the additional BGs, the lack of mention of mana was disappointing. Admittedly it would be a big undertaking to divide every spell (and spell-like ability) into the five colors, and one could argue prepared casting doesn't reflect how MtG mages cast, but leaving it all as-is would seem so lazy to me. A friend of mine says my homebrew focus too much on balancing and versatility and too little on flavor, but if mechanics don't even work in the same conceptual universe of the lore it's just willful negligence.

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

From what's been talked about by WotC folk, so far it seems like the most they are willing to do is create specific character backgrounds for each of the guilds that will add some Magic flavor to a character. Chances are there will be some custom spells and magic items that call-back to some Ravnica magic and artifacts as well.

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magicpablo666 wrote:

You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!"

From what's been talked about by WotC folk, so far it seems like the most they are willing to do is create specific character backgrounds for each of the guilds that will add some Magic flavor to a character. Chances are there will be some custom spells and magic items that call-back to some Ravnica magic and artifacts as well.

That's... something, though if they don't at least come up with guild-related BGs the handbook will be a crappier version of an ordinary plane shift.

From what's been talked about by WotC folk, so far it seems like the most they are willing to do is create specific character backgrounds for each of the guilds that will add some Magic flavor to a character. Chances are there will be some custom spells and magic items that call-back to some Ravnica magic and artifacts as well.

That's... something, though if they don't at least come up with guild-related BGs the handbook will be a crappier version of an ordinary plane shift.

*"To YMTC it up" means to design cards that have value mostly from a design perspective. i.e. you would put them in a case under glass in your living room and visitors could remark upon the wonderful design principles, with nobody ever worring if the cards are annoying/pointless/confusing in actual play

At twilight's end, the shadow's crossed / a new world birthed, the elder lost.Yet on the morn we wake to find / that mem'ry left so far behind.To deafened ears we ask, unseen / "Which is life and which the dream?"

It says Vedalken can live up to 500 years. That seems kind of excessive too. Is this a normal Vedalken thing or a Ravnica only thing?

We've never really had a basis for Vedalken, so whatever they say is pretty much what we have to roll with.

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.Yet on the morn we wake to find / that mem'ry left so far behind.To deafened ears we ask, unseen / "Which is life and which the dream?"

It says Vedalken can live up to 500 years. That seems kind of excessive too. Is this a normal Vedalken thing or a Ravnica only thing?

We've never really had a basis for Vedalken, so whatever they say is pretty much what we have to roll with.

Huh. Sill seems weird to me official or no but eh whatever they say goes I guess. So what’s the lifespan on elves like? I thought it was only like a couple hundred (200-300) years. Are they one of the one of the longest lived races then or not? Does it vary from plane to plane? Do you think having loxodon and Vedalken live that long so other colors can have long lived characters too (black’s being vampires). Following that last thought I’m not sure what reds would be. Unless it’s giants. It seems to be the live fast die young color, not including the cards literally named that in black.

Edit: Sometimes I wish there was a general question thread. I hate to feel like I’m derailing a thread and sorry if I am.

Huh. Sill seems weird to me official or no but eh whatever they say goes I guess. So what’s the lifespan on elves like? I thought it was only like a couple hundred (200-300) years. Are they one of the one of the longest lived races then or not?

from what I've been able to glean they run to about 600

Quote:

Does it vary from plane to plane?

only deviation to speak of is Lorwyn

Quote:

Unless it’s giants.

seems to be?

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At twilight's end, the shadow's crossed / a new world birthed, the elder lost.Yet on the morn we wake to find / that mem'ry left so far behind.To deafened ears we ask, unseen / "Which is life and which the dream?"

At twilight's end, the shadow's crossed / a new world birthed, the elder lost.Yet on the morn we wake to find / that mem'ry left so far behind.To deafened ears we ask, unseen / "Which is life and which the dream?"

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