It is widely accepted that opportunities to work in teams lets students develop better communication, collaboration and organizational skills. Before we started using Scrum, we had not found any surefire method to make projects successful. Now we have a framework that provides more structure and guidance for teachers and students. We are providing the necessary scaffolding so students can learn harmonious teamwork. With this in place, we can embark on classroom projects that let students explore, create and shine.

Assessment is probably the strongest driver of education and the most significant obstacle to change. While high stakes testing focuses on low order skills, an emphasis on recall of knowledge and learned strategies for responding to predominantly content based questions progress will be stifled. Open a dialogue with teachers about the need to teach dispositions and it will not be long before someone says “That’s all very good, but I need to get my students ready for the test”.

One thing that is missed is the role of teachers. I agree that we need goals, parental engagement, and developing skills (or as John Dewey called them habits). The article points a finger at teachers as if the only way to teach creatively is to hold teachers externally accountable. The truth is, when we treat teachers that way, we deny them their creative practices to engage in the change.

Many examinations and activities place emphasis on skills like remembering and understanding. Unfortunately, this leaves little room for incorporating the Bloom’s taxonomic levels of higher order thinking like analysis, evaluation, and creativity. We know from research that teaching our students higher-order thinking skills is one of the most beneficial steps we can take. After all, these are the skills they truly need to succeed beyond school, after all. But do our examinations and activities reflect this need? To help you find out, educator Andrew Churches has devised two very useful Bloom’s analysis tools that are available on his website Edorigami. These two tools specifically analyze the Bloom’s taxonomic levels of activities and assessments. Moreover, they investigate the balance between higher-order thinking skills (HOTS) and lower-order thinking skills (LOTS). In doing so, they help you improve the taxonomic focus of your exams and activities or units. Download each tool by clicking on the image or the link below it.

Killing a learner’s natural curiosity doesn’t happen overnight. It can take as long as 12 years, and in some rare cases even that isn’t long enough.

Learning environments focused on standards, assessment, and compliance allow for the implementation of research-based strategies in pursuit of streams of data to prove that learning is happening. Curiosity is nice, but it’s a monumental challenge to measure.

Virtual Reality and Augmented Reality are new technologies which engage students in a completely new way which is more fun and engaging for them, and it increases retention. This article show the 10 companies that are working on education in virtual reality and augmented reality. The first company is Immersive VR Education which created a Lecture VR is a VR app which simulates a lecture hall in virtual reality, while adding special effects that are accompanied by images, videos, and immersive experiences which enhance the lesson. The second company is Unimersiv which is a VR learning platform which releases educational content on a monthly basis.The next company is Alchemy VR which is creating immersive educational experiences on an impressive scale. These are the others companies Google, thinglink, gamar, Schell Games,EON Reality,Nearpod and WoofbertVR which are working on it. Virtual Reality and Augmented Reality are the next big step forward in education, and these technologies are good for educators and students alike. These technologies give us a window into the future of education, and it probably won’t be long until it is standard for classrooms to come equipped with some form of VR or AR technology.

"Apart from all theories and taxonomies behind, Instructional Design is a creative process. While designing new things you need not only knowledge about rules, frameworks, and best practices, but also sparks of inspiration which will lead you to innovative solutions. Here is how to be inspired by Learning Battle Cards maps."

Recently, I had the unfortunate experience of dealing with criticism. I was told (not to my face) by a visitor to our school that our library makerspace is not a “real makerspace”. This same person stated that our woodshop is a “real makerspace” because it has power tools. She even suggested that I “do some research” on what makerspaces actually are.

Feeling personally insulted aside, what bothers me most about this statement is the concept that some makerspaces are more valid than others and that a makerspace is solely defined by the tools it contains. I do agree that our woodshop is a makerspace, even though we don’t call it that. Our woodshop is awesome, and I’m so glad that we have a space where students can learn how to use saws, drills and other tools to build awesome projects as part of their curriculum. Yes, that is a makerspace.

But is my space any less of a makerspace simply because it doesn’t have power tools? Because it doesn’t have a 3D printer? Because my students build with LEGOs, K’nex and cardboard?

Today we released the first beta of Edorble, a 3D virtual world where teachers and students can come together to talk, browse the web, and explore. We couldn’t be more excited. Go ahead and claim a world at www.edorble.com

These are project options and ideas for students working in our "Maker Studio." In STEM class students alternate working in the Maker Studio and learning in our STEM "Learning Lab." Maker Studio projects are also available for students in our after-school Maker's Club.

This article offers a snapshot of where ed tech stands now and where it is likely to go in the next five years, according to 56 education and technology experts from 22 countries.

The overall of the topic is divided at three different moments. first, we encounter the trends in educatioon among which we can find deeper learning, rethinking learning and collaboration, it means that these aspects have started to be included in every-day lesson, and educators have been concerned about it more often than before, but when could it be done?

On the other side, we find the challenges as Authentic Learning, Professional Development, and Personalized Learning & Teacher’s Role, so finally how are we going to conceive technlogy in our classrooms over the next five years?, Are we going to be able to overcome all of these chhallenges, and if so, which is going to be the rle of the educator in the field?, all question that need to be answered

Here is an updated version of our popular visual ‘Teachers' Favourite Apps’. This is a collection of some useful apps we curated based on your interaction and feedback regarding reviews we share here. The collection is especially useful for teachers new to the 'educational app culture' and are looking for some reliable recommendations to try out in class. We have arranged these apps into four main categories: apps for lesson planning, apps for fostering students creativity, apps for communicating with parents, and apps for creating digital quizzes.

I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone!

I’ve scoured the internet, including all of my favourite social media sites, to bring you a fantastic collection of online inquiry and inventive thinking resources that I know will inspire and motivate both you and your students. The collection includes Lego, science, practical activity ideas, engineering, videos, animation, technology and a tonne of fun facts – so there is sure to be something for everyone!

This article provides a wonderful base for the integration of knowledge of simple machines with the application of a range of architectural and engineering based skills. The videos in this gallery are sure to inspire students to want to have a go for themselves.

Killing a learner’s natural curiosity doesn’t happen overnight. It can take as long as 12 years, and in some rare cases even that isn’t long enough.

Learning environments focused on standards, assessment, and compliance allow for the implementation of research-based strategies in pursuit of streams of data to prove that learning is happening. Curiosity is nice, but it’s a monumental challenge to measure.

Learning, the real learning, happens… When you are intentional about learning When you are driven by an intrinsic need to advance and not only by external triggers and rewards. When you ask more questions to get to the WHY of things (and then to what and how) When you carry an open frame of mind

Learning, the real learning, happens… When you are intentional about learning When you are driven by an intrinsic need to advance and not only by external triggers and rewards. When you ask more questions to get to the WHY of things (and then to what and how) When you carry an open frame of mind...

Learning, the real learning, happens… When you are intentional about learning When you are driven by an intrinsic need to advance and not only by external triggers and rewards. When you ask more questions to get to the WHY of things (and then to what and how) When you carry an open frame of mind...

Learning, the real learning, happens… When you are intentional about learning When you are driven by an intrinsic need to advance and not only by external triggers and rewards. When you ask more questions to get to the WHY of things (and then to what and how) When you carry an open frame of mind...

Learning, the real learning, happens… When you are intentional about learning When you are driven by an intrinsic need to advance and not only by external triggers and rewards. When you ask more questions to get to the WHY of things (and then to what and how) When you carry an open frame of mind...

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