I also forgot to mention that for those that don’t disabled reflections, this should have a bit of a performance boost. And those that had to disable them, give it a shot and see if you still need to. (sshhhh… I disabled all the ones that couldn’t be seen, there were lots)

looks great, but this table does not start fullscreen rotated <270> on my cabinet. It starts in desktop mode i think, I do not have this issue with other tables until now. I did import the xml and it started correct once, but after a restart it starts in desktop mode again. What am I doing wrong?

looks great, but this table does not start fullscreen rotated <270> on my cabinet. It starts in desktop mode i think, I do not have this issue with other tables until now. I did import the xml and it started correct once, but after a restart it starts in desktop mode again. What am I doing wrong?

The FS POV is built into the table, for his cab and mine and anyone else running their cabinet with the playfield in portrait mode in windows. The included POV is for those running the playfield in landscape orientation. All the tables I put out are this way as well.

@sliderpoint : So I have been obviously converting this table to FSS, and in doing so I have come to truly appreciate the method you have chosen in your lighting technique. Regardless of whether or not you stumbled upon it, or intended for it is of no consequence, It is very interesting indeed, and you should pursue it further in future works .

@sliderpoint : So I have been obviously converting this table to FSS, and in doing so I have come to truly appreciate the method you have chosen in your lighting technique. Regardless of whether or not you stumbled upon it, or intended for it is of no consequence, It is very interesting indeed, and you should pursue it further in future works .

All the lighting is very intentional. If you look back at all my various tables they all have different methods here and there that I try until I find something that I like that is pretty simple to use. This one with the inserts was kind of a stretch for performance, but I wanted to see how it would work out. Will be cool to see your FSS version!

No stutter here once I changed FPS to 0. The sound of the Ferris Wheel hum adds so much to the realism on this table! But I can’t help but think that the sound is a bit too loud overall in the mix. The sound seems independent of all other sounds that can be controlled on the table. Is there any way to turn it down just a bit?

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