(ref: plasma energy from plasma cannon in Warzone2100 but with more prominent glow and perhaps a stream of energy behind it (like a command turret's laser desginator plus a plasma blob in front) and once it hits it sends a wide-radius ionic discharge effectively disabling electronically-dependent units that do not have shields or are not shut down)

Stealth Ion Cloud (SIC) : Very slow cycling artillery that projects a cloudy dissipate that can travel long ranges. Expensive.

Rotary Plasma Torch (ROPT) : Fast-cycling small plasma blobs that elongate when fired much like flamers

Plasma Pack Launching System (PPLS) : Akin to the mini-pod rocket artillery system encountered in Warzone 2100. Thermal damage incurred by these packets. System fires same amount of packets with similar ROF as the mini-pod rocket artillery but with time-duration thermal damage plus kinetic damage.

Firestorm Plasma Artillery: Akin to Ripple Rocket Battery system encountered in Warzone 2100. Thermal damage incurred by plasma packets discharged onto enemy units. System fires twice as many packets with higher ROF and time-duration thermal damage than the Ripple Rocket Battery, but is 1.75x more expensive.

High-Intensity Plasma Rifle: 15% faster than Warzone 2100 basic Inferno but with 35% less damage and 10% more expense.