AGL vs Glut

I've just started crash learning OpenGL and have several test apps running quite happily in GLUT environments on OS 9. Having seen mentions of AGL it looks the better API, but all the Apple references to it I've found so far give examples as OS X only project builder files, despite seeing the odd reference to AGL having OS 9 headers.

As my OpenGL stuff absolutely has to work in 9 as well as X as a straight Carbon App (I'm not wasting development time on a package), does AGL still work in OS 9 and are there any good *carbon* examples that will compile in Codewarrior under 9 ?

Thanks OSC, got it all running using the Full screen example. There's a lot of extra crap in there for events I'll never have to use (window moving etc.), but I'm going to trim it back to the basics and use that as a base for my other stuff.