I really like Fog, personally. I haven't necessarily been able to use it appropriately, but I have a feeling it could really save you in a time of need. Especially since it's an instant that costs 1 mana and negates all damage... You can pretty much just sit with it in your hand as an "ace in the hole" as long as you leave 1 land untapped.

Genesis Wave can be insanely good with the amount of mana you have available, the only drawback that I see is that if you get a Craterhoof plus a lot of creatures with Genesis, it fells you're wasting those creatures and their temporary power because of summoning sickness. Nevertheless, if you can afford playing Genesis with that much mana, it means you already have a lot of creatures, and you can always play Craterhoof on the next turn.

Great deck idea by the way. I'm also trying to make a deck on a budget, because, well, I live on a budget :/. I made a B/W Exalted deck with mostly M13 cards, similar to the intro deck, the only rares that I have are 2 Cathedral of War and a single Silverblade Paladin, I could throw a single white Mikaeus too (From the Vault foil, got it as a prize), but I don't think it could do any good. I can't afford Sublime Archangel yet. It's a bit simple and has no imagination, but it relatively good.

I'm also in favor of Genesis Wave here. Fog could be useful in much in the same way that Celestial Purge could be, but if your opponent isn't playing the right deck, color, etc then it's a wasted slot. What if they use direct damage, don't swing big, out control you, etc? Genesis Wave is going almost always be better for the opening configuration.

Fog Is definitely a solid defense card, but would it not be prudent to consider Terrifying Presence as well? Especially considering the massive amount of Trample damage Craterhoof Behemoth and Ezuri, Renegade Leader can generate, the ability to let one creature still deal its damage should not be overlooked, imo. This also pairs well with Wild Defiance, another solid "stampede" card. Come to think of it... I wonder if ol' Craterhoof wouldn't be interesting in a G/B or G/W Exalted deck...

Genesis Wave can be insanely good with the amount of mana you have available, the only drawback that I see is that if you get a Craterhoof plus a lot of creatures with Genesis, it fells you're wasting those creatures and their temporary power because of summoning sickness. Nevertheless, if you can afford playing Genesis with that much mana, it means you already have a lot of creatures, and you can always play Craterhoof on the next turn.

Great deck idea by the way. I'm also trying to make a deck on a budget, because, well, I live on a budget :/. I made a B/W Exalted deck with mostly M13 cards, similar to the intro deck, the only rares that I have are 2 Cathedral of War and a single Silverblade Paladin, I could throw a single white Mikaeus too (From the Vault foil, got it as a prize), but I don't think it could do any good. I can't afford Sublime Archangel yet. It's a bit simple and has no imagination, but it relatively good.

Yeah, the biggest problem I've run into with testing Genesis Wave is that I tend to tap all of my creatures for mana to cast it, and then they can't attack if I hit a Craterhoof. It's almost heartbreaking to have 50 power worth of tapped creatures on the board.

As to your Exalted deck, the biggest problem I ran into when I was running Bant Exalted during Shards of Alara was playing defense, since your creatures are generally a little underwhelming when they're not enjoying multiple Exalted triggers. I think Mikaeus, the Lunarch might actually be good in there, if only as a way to beef up your creatures for blocking. (Remember that Mikaeus doesn't target, so your Knight of Infamy's Protection from White doesn't stop him getting counters!)

2xDouble:Fog Is definitely a solid defense card, but would it not be prudent to consider Terrifying Presence as well? Especially considering the massive amount of Trample damage Craterhoof Behemoth and Ezuri, Renegade Leader can generate, the ability to let one creature still deal its damage should not be overlooked, imo. This also pairs well with Wild Defiance, another solid "stampede" card. Come to think of it... I wonder if ol' Craterhoof wouldn't be interesting in a G/B or G/W Exalted deck...

Terrifying Presence is good, but it's got a couple of drawbacks that Fog doesn't have. It needs a target, for one. So your opponent can fizzle it by removing the target. If you don't have any creatures out, you're going to have to target the opponent's creature, which isn't usually going to be a huge deal, but a couple of damage here and there can definitely add up. It's certainly worth considering, but I think of the two I prefer Fog here.

Genesis Wave will just have to do as a replacement for GSZ (But if you are making the deck and have some spare cash then please use GSZ). Seeing as you are the aggressive deck, Fog would be like Day of Judgement in White Weenie. It occasionally has uses, but is often a dead card that has no synergy with your deck's plan.

I like budget green decks. They epitomise turning guys sideways while yelling charge! at the top of your lungs so the entire shop looks at you funny.... Or maybe that's just me. The deck though is missing something rather important though.

Even if you're building on a budget these should be in almost any aggressive creature based strategy especially since they only cost £1/$1. Recurring threat that turns your early turn mana dorks into legitimate threats and anything in later game into a game ender by itself that doesn't care about spirit tokens getting in your way............

Onto more general magicy news and upcoming predictions expect quite a few BG decks coming into play with RTR along with token strats becoming more popular once the rotation hits. Pick up your playset of Gravecrawlers and Geralf's messengers before Gen-con.

Nasrin:I really like Fog, personally. I haven't necessarily been able to use it appropriately, but I have a feeling it could really save you in a time of need. Especially since it's an instant that costs 1 mana and negates all damage... You can pretty much just sit with it in your hand as an "ace in the hole" as long as you leave 1 land untapped.

Just my two cents, I don't really see the downside.

It's one mana!

It prevents combat damage. Bonfire can still wreck a player using the deck and I can still Gutshot an Elf and then send 5 to the face with Brimstone Volley. Fog is not Safe Passage.

Encaen:As to your Exalted deck, the biggest problem I ran into when I was running Bant Exalted during Shards of Alara was playing defense, since your creatures are generally a little underwhelming when they're not enjoying multiple Exalted triggers. I think Mikaeus, the Lunarch might actually be good in there, if only as a way to beef up your creatures for blocking. (Remember that Mikaeus doesn't target, so your Knight of Infamy's Protection from White doesn't stop him getting counters!)

Yeah, I'm seeing the lack of defense power, the deck is basically made to win early, I have 3 Murder and 3 Oblivion Ring to keep attackers at bay, plus 4 Duress in the sideboard for control decks, but it's not always helpful, specially if the opponent is playing with lots of creatures (such as your Craterhoof deck, as a matter of fact).

Still feels like it needs a dash of Nightshade Peddler... I just love that little bugger with big Trampler-generators like Craterhoof (if only he were an Elf... stupid Human Druid).

It doesn't really fit the "budget" theme anymore, but I wonder if Elderscale Wurm couldn't find a place in a deck like this as well... he's quite removable (unless you can give it a pretty Ring to wear, like Ring of Evos Isle and/or Ring of Xathrid), but he's an incredible defense creature.

Furthermore... Surely there should be mention of M13's new Elf on the block, Yeva, Nature's Herald (though fairly expensive now, can be obtained in a starter deck), and her cohort, Yeva's Forcemage. Especially when slinging Genesis Waves, the Forcemage should come in quite handy. The nifty, but slightly underpowered (I think, and horribly innuendo-laden) Revive might deserve a place as well, in case you accidentally (or not) mill Behemoth with GenWave... or you want to cast it again without having to draw it, or something gets killed/milled/force-discarded/force-sacrificed/whatever and you want it back.

Hell, speaking of cheap rares: Primal Surge. Why cast one or two Elves or Behemoths when you can cast them all at once? Might be worth considering as a one-of in this deck. Only downside, it will definitely ruin Ezuri if you hit both.

I actually had a separate deck that runs a similar strategy to this one before this came out, and I would appreciate some advice on it: http://tappedout.net/mtg-decks/forests-fury-1/. The sided souls are for when Ezuri goes out, but what I really want advice on is what to take out, if anything, for the visionaries at this point. The Emissaries do really well, as both beatsticks and land grabs, so I'm kind of hesitant at this point, though once RTR comes out, they're going to be out so fast.

TheGuy(wantstobe):I like budget green decks. They epitomise turning guys sideways while yelling charge! at the top of your lungs so the entire shop looks at you funny.... Or maybe that's just me. The deck though is missing something rather important though.

Even if you're building on a budget these should be in almost any aggressive creature based strategy especially since they only cost £1/$1. Recurring threat that turns your early turn mana dorks into legitimate threats and anything in later game into a game ender by itself that doesn't care about spirit tokens getting in your way............

Onto more general magicy news and upcoming predictions expect quite a few BG decks coming into play with RTR along with token strats becoming more popular once the rotation hits. Pick up your playset of Gravecrawlers and Geralf's messengers before Gen-con.

For Rancor, what would you take out to make room? I had it in the maybe pile at the beginning, but I just never had room for it in the deck given that most everything is either a combo piece (Elf/Craterhoof) or card advantage.

I'm intrigued as to what you're hearing about RTR! I've not really seen or heard much about it since the speculation about Shocklands being in 2013 proved to be a pipe dream. I am super excited, though, and I do like Golgari!

chetoos:I actually had a separate deck that runs a similar strategy to this one before this came out, and I would appreciate some advice on it: http://tappedout.net/mtg-decks/forests-fury-1/. The sided souls are for when Ezuri goes out, but what I really want advice on is what to take out, if anything, for the visionaries at this point. The Emissaries do really well, as both beatsticks and land grabs, so I'm kind of hesitant at this point, though once RTR comes out, they're going to be out so fast.

At a glance, I'd probably ditch your Dawntreader Elk for the Elvish Visionary. The Elk is kind of redundant Ramp, which can be good, but with eight 1-drops and four 2-drops already looking to ramp your mana, I think you'd do better drawing cards than fetching lands.

I like fog personally.. But really I think I might go with something like Bower Passage as its enough to keep fliers at bay that tend to nag and hold up offensive progression.

Also like the suggestion of Nightshade peddler as even if you can run in 4 turns, circumstances can throw that equation off and keep you from launching that offensive in full force and leave you in a quagmire of numbers game.

For Rancor, what would you take out to make room? I had it in the maybe pile at the beginning, but I just never had room for it in the deck given that most everything is either a combo piece (Elf/Craterhoof) or card advantage.

I'm intrigued as to what you're hearing about RTR! I've not really seen or heard much about it since the speculation about Shocklands being in 2013 proved to be a pipe dream. I am super excited, though, and I do like Golgari!

-2 soul-1 stampede+3 Rancor

If you're gonna keep genesis wave in since the wave let's you grab the rancors if you have pop it for less than 6 for example after a boardwipe and unlike the souls you don't mind seeing them in your opening hand or your first draw step or two. They also add reduncy to your deck where if you don't draw the combo or anything with trample anyway you can still keep up pressure with large angry elves.

Genesis Wave can be insanely good with the amount of mana you have available, the only drawback that I see is that if you get a Craterhoof plus a lot of creatures with Genesis, it fells you're wasting those creatures and their temporary power because of summoning sickness. Nevertheless, if you can afford playing Genesis with that much mana, it means you already have a lot of creatures, and you can always play Craterhoof on the next turn.

Great deck idea by the way. I'm also trying to make a deck on a budget, because, well, I live on a budget :/. I made a B/W Exalted deck with mostly M13 cards, similar to the intro deck, the only rares that I have are 2 Cathedral of War and a single Silverblade Paladin, I could throw a single white Mikaeus too (From the Vault foil, got it as a prize), but I don't think it could do any good. I can't afford Sublime Archangel yet. It's a bit simple and has no imagination, but it relatively good.

My Genesis wave deck runs a few concordant crossroads. If that is too old you can just grab a couple hysterias.

As for counterspells?

Hmmm...yeah I think that'll work just fine >_>.

At least that's what I do, haven't worried about a control spell yet <_<.

My main goal is usually to genesis wave for 10, then tap a bunch of mana generators to trigger the 20 mana cost move on Spawnsire of Ulamog.

Then EXPLOSION!

Basically this:

Leads into this:

The Ulamog goes off at instant speed, other than stifle I think you should be fine.

Then you cast in order, It that betrays, all is dust (which causes all colored permanents to become yours), then Emrakul which gives you a second turn (though if you ran with hasty you probably already killed everyone).

That uh...not wallet friendly. But if you have them laying around its considerably funny.

It also has the nice effect of killing any amount of opponents in FFA...well...within reason. It can be quite obscene.

I just keep those eldrazi in my sidedeck for ease of recovery for the combo :p.

Genesis Wave can be insanely good with the amount of mana you have available, the only drawback that I see is that if you get a Craterhoof plus a lot of creatures with Genesis, it fells you're wasting those creatures and their temporary power because of summoning sickness. Nevertheless, if you can afford playing Genesis with that much mana, it means you already have a lot of creatures, and you can always play Craterhoof on the next turn.

Great deck idea by the way. I'm also trying to make a deck on a budget, because, well, I live on a budget :/. I made a B/W Exalted deck with mostly M13 cards, similar to the intro deck, the only rares that I have are 2 Cathedral of War and a single Silverblade Paladin, I could throw a single white Mikaeus too (From the Vault foil, got it as a prize), but I don't think it could do any good. I can't afford Sublime Archangel yet. It's a bit simple and has no imagination, but it relatively good.

My Genesis wave deck runs a few concordant crossroads. If that is too old you can just grab a couple hysterias.

As for counterspells?

Hmmm...yeah I think that'll work just fine >_>.

At least that's what I do, haven't worried about a control spell yet <_<.

My main goal is usually to genesis wave for 10, then tap a bunch of mana generators to trigger the 20 mana cost move on Spawnsire of Ulamog.

Then EXPLOSION!

Basically this:

[deleted for quote size fixing]

The Ulamog goes off at instant speed, other than stifle I think you should be fine.

Then you cast in order, It that betrays, all is dust (which causes all colored permanents to become yours), then Emrakul which gives you a second turn (though if you ran with hasty you probably already killed everyone).

That uh...not wallet friendly. But if you have them laying around its considerably funny.

It also has the nice effect of killing any amount of opponents in FFA...well...within reason. It can be quite obscene.

I just keep those eldrazi in my sidedeck for ease of recovery for the combo :p.