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For quite some time now, the horror genre within gaming has been attracting a broader audience and wider demographic than previous years. Whilst games orientating around scare tactics have always had their place within the gaming industry, players from all walks of life are becoming more inclined to experiment, stepping away from the tried and tested formulas they are used to playing, if anything for that one frightful moment.

With developers keen to explore new horizons and push the boundaries on their imagination or creativity, there is often a select few who will disagree with such decisions. For some time now, the video gaming industry has been at the forefront of scrutiny, with many in the mainstream media putting forth the idea that certain games promote violence or bad morals. Grand Theft Auto, Call of Duty and Manhunt to name but a few have all been referred to as major influential factors when it is reported...

When Sledgehammer Games first announced their intention to take the Call of Duty reins, there seemed to be an almost unanimous feeling and hope that 2014 would be the year where change was implemented. With many players understandably disgruntled at the lacklustre output Infinity Ward had produced the year prior, a large portion of the gaming community were hoping that the errors and poor decision making would not carry over from Call of Duty: Ghosts and into Advanced Warfare.

When Sledgehammer Games’ debuting title within the Call of Duty series first hit the shelves of retailers worldwide little under a month ago, it was apparent that they were keen to step out of the shadows and claim a portion of the franchise’s long term and continued success as part of their own. Advanced Warfare has, on the whole, been met with an arguably surprising and nevertheless refreshing degree of admiration and optimism; with many players feeling that the adaptation of player movements...

When the current generation of consoles were originally promoted, one of the main topics of discussion was the variety of features and unique qualities that would grace both the Xbox One and PlayStation 4. Although Microsoft found an unequivocal disdain from fans for the always online model and requirement for the Kinect sensor to be connected at all times, one feature which garnered a largely positive reception was their game sharing policy.