Developer & Publisher

BLF (Beyond Last Frontier) was funded as an attempt to fullfill a dream: Develop games we wish to play.

We are truly indie, it's only me (Mariano) and Franco.
We model, texture, program, compose everything by ourselves (nothing is hired or bought from).
For now the only thing we can't do are sound FX, thus we download free sounds from the internet.

We aren't either produced by anyone. That means we do our living with our regular jobs, and spend our free time left in BLF-Games.
We hope that will change, and soon dedicate to BLF-Games full time, not only in our free time...

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After finishing Galactic Elite, we waited to see what would happend.
It has been more than a month since release and we appreciate those who supported us and believed in us.
Sadly sales where so few... less than 10 sales, we didn't recieve much feedback either (just some users rated the game above 7/10).

So we don't know what to make of it. Was the game bad? Perhaps we should have care more about publicity? It is not worth that money?

We personally think we fail on marketing, we didn't publish the game anywhere until it was released... still a good experience we keep learning.

Now we are developing 2 games mainly for mobile devices, we will try to show more about development and progress.

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