How hard would it be to edit the JA force powers to be exactly like the Force Unleashed powers?

You can already grip people and then throw your saber at them, push them, and shock them.

My main question is how difficult would it be to make a TFU TC?

Psyk0Sith

08-04-2008 02:13 PM

I'd say pretty damn hard, the euphoria/havok/dmm engine is built to simulate physics at the "molecular level", it calculates the physics based on material type / mass of the object and reacts accordingly.

Hi everybody! I'm new to the forum but not so newbie on modding jk2 and jka...
first off, sorry for my bad english...
I want to make a similar question about force powers and force unleashed...I'm asking to myself: how could I make the animations of force powers like the ones in force unleashed?

what I want is quite simple, I think...I've thought a thing like these:

push: animation of force rage. it will push all enemies in a certain range and angle

saber throw: first the animation of the throwing thermal detonators and then the normal animation of saber but faster and vertical (not horizontal) and also when the saber come back to you it musts rotate

lightning: only a different stance more similar to what we see in the first trailer of TFU

Is that possible to do that? Is quite simple? I think yes, because a part of the lightning new stance, the other animations are all present in the game only associated to other animation or they are only slower...