Shader Mod 1.6.2 Update delayed?

There are some bugs I cannot fix in time. It seems I can’t finish normal map loading, and mipmap generation today. New features from sonic ether are not included yet. In my development build, bump-shadow-waving can run with a little sky glitch. SEUS v10rc6 and v10rc7 can also run. The new SEUS v10.0 is not supported yet. The scene without mipmap and trilinear filtering is noisy.StatusShaderpack loading 90% complete : lack SEUS new features Shadowmap render 90% complete : lack SEUS new features Render code 80% complete : may need some fine tune Texture loading 50% complete : lack normal, specular mipmap Coremod conversion 10% complete : to do -karyonix

Yes, mrc0101 is right, can’t you wait for a few days? I mean it’s normal that something like THIS takes a long time. But I’ve got a question: Can I use the new Shader with MagicLauncher or did i have to use forge?

I dont blame him for not giving out when it will stop being delayed. To be honest He Dosnt want to be putting any hopes up for anyone. The pour guy. Just give him a brake. Trust me I want the mod as much as you guys do But Its still in progress and the good thing is That Everyday Him and his friend are working on it. Good job. Please understand people