I think several scales would be a good fit for LT. So perhaps at the smallest: 10 people, 6 systems (1 hub and 5 peripherals), 2 players spawn in each peripheral and 2 npc executives in the hub, after ~3 hours, the peripherals collapse. The remaining players and their npc assets are confined to a si...

I don't really understand everything you said, it's just too technical for my artistic inclined brain. But from what I do understand, I feel that LT is built on ever more stable ground thanks to you, and that I'm far less likely to Bork my coding attempts and make my computer spontaneously explode, ...

Sick for 3 weeks? Don't you tell me not to worry, you get well soon young lady, that's an order! Two the other 2 engines of creation, if you're not also dying, a brief posting of what's going on would be appreciated... Else I'm afraid I'll have to assume you're working on some big reveal, and you do...

There's been a lot of speculation about what people will or will not think, apparently we have a bunch of mind readers here :p Josh could simply ask if they have any objections to him giving beta to a few individuals who have been active on the forums but weren't around for the Kickstarter or pledge...

A Buggered Wreath of Quartz did hold the back of power, a sway to hind, a man too few, and so came forth a Bedraggled corpse. Supine in the midst of all chaos and brine, a reach of mirth did affect the swine. Swine have taken to the floral front, companions and compassion for the state of Now and No...

I agree, but I'm not sure there's a good and fairly quick way to get that industrial "Symphony of moving parts coming together" look for all the possible ships in LT, especially since the most animation we can realistically expect in 1.0 is spinning rings. Later on as a mod, I'd love to see it, and ...

I've given this a little more thought, and I came up with some potential modes and mappings which could be applied to Vanilla gameplay, and offer a template for other mods, since presumably modders will want their XBC interfaces to be as intuitive as possible A - Primary Action B - Secondary Action ...

I think the difficulty for telling the story of character development won't quite be so much in causing character drift or sudden change via major event, but in the presentation and explanation of the change, it will be "in the prose, not the plot." And for that particular issue, I don't really have...

That was an interesting video. It's been a while since I've played the sims, and this almost made me want to get back into it. Some of my takeaways, which might have some implications for LT Lots/Places have their own motives, such as having a certain population at certain times, and the place will ...

At the PAX Demos, Players were handed XBOX controllers and allowed to play demos of a narrow slice of LT. What I'm wondering is how we could get as much functionality out of a controller as possible. https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Xbox_Controller.svg/744px-Xbox_Controller....