The thing we're dealing with constantly is that things crop up unexpectedly on the days we're supposed to be having an interview, and it forces us to reschedule it. One time, Tim was sick, another time, I slept in and missed, another time, Tim had an insanely busy work week.

Here are some questions that I would like you to ask Tim if you still have a chance!

- What were some of Tim's highlights of working on the M&M games and the team he was with at the time?- Does he still collaborate with anyone from those days?- Was he a 'super-goober' when he played the M&M games, if at all?- What does he think of the modern game development of today compared to the game development back then? Has it changed much?- Which games heavily influenced him in his game development work of today? Elaborate!- What are his favorite game genres (e.g. RPG, RTS, FPS) these days, if any?

Sorry for the terribly long wait everyone. I had personal issues to deal with on my end and that's been keeping me busy. But I still have the interview files so don't worry, this will come out on Youtube. I apologize to all of you who are waiting more-than-patiently.

UPDATE: Working on part 2 now. I can't keep you guys waiting like this!

UPDATE 2: Part 2 is finished! I just need to upload it to Youtube.

Last edited by Super Goober on Apr 22 2018, 22:02, edited 3 times in total.