Galleon has been so long in the making it's become almost something of an urban legend. The first game to be produced by Tomb Raider creator Toby Gard (none of the Tomb Raider sequels had anything to do with him) it has essentially being eight years in the making, having originally been designed for Sega's Dreamcast console. As is often the case with massively delayed games like this the final product has been rather overtaken by events and its graphics and design are clearly rooted back in the nineties when it was first conceived. The main gimmick with the game is that you do not so much control the lead character as the camera following him  pointing him in the right direction and letting the game do the rest. This works up until a point, with the various acrobatics this enables being fairly entertaining, but it's often rather unwieldy and makes it sometimes difficult to predict what reactions your button presses are actually going to yield. It also makes combat extremely irritating and dull and the seemingly endless training sequences do nothing but convince you the game is far more complex and difficult to play than it really is. When one adds the seriously dated looking graphics to the mix, which are further encumbered by some distinctly unappealing art design, you've got a game that is rather difficult to recommend next to the ostensibly similar, and far superior, Prince of Persia: The Sands of Time and Ninja Gaiden. --David Jenkins

Features:- Brand-new 3D engine combine with stylized art, fluid animations and intuitive controls for a great gaming experience- Traverse six massive island locations, with expansive indoor and outdoor environments to explore- Your crew has unique mystical and martial arts abilities -- use them to your advantage as you conquer incredible challenges