Yes, this is the first original KW mod for C&C3. Unlike the original Kane's Wrath expansion for C&C3, this mod for C&C3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4 will add and combine to the strength of the new gameplay experience for this mod.

The story is all about, what if GDI and NOD do not abandon technologies they had used in the Tiberian Sun era, and instead of that further developed them. There are many visual, sound and balance changes, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

This is more of a "test" version than a full release. While most of the stuff should work fine, a couple of things (like the translation) are still not finished. However, these problems hardly affect gameplay.

This is the final release of 'Mideast Crisis 2' which adds in the UN Peacekeepers as a playable faction, 2 new maps and many other minor changes. Please remember that C&C3 MUST be fully patched for MEC2 to work. Also make sure to select the proper C&C3 folders and mod folder location.

Command and Conquer 3: The Forgotten aims to bring back and tell the story of a fascinating faction. The Forgotten, featured in Tiberian Sun and Firestorm, are an ever-growing group of individuals afflicted with Tiberium-based illnesses. Detested, marginalized, and oppressed by the three superpowers, The Forgotten have begun to rally against GDI, Nod, and the Scrin. Since their story is not featured in C&C 3, the mod aims to tell it in a compelling fashion, through a deep single-player campaign, unique faction composition, and engaging gameplay. The Forgotten is also the only mod to feature high-definition Full Motion Videos, just like real C&C games, that advance the story.

Jerusalem is under siege, heavily armored soldiers from Europe make claim to the Holy Land in the name of peace and equality. Those fighting for Israel and Islam separately contemplate their fates, wondering how it came to this.

Basically, all units and structures cost 1 and take 1s to build. I just wanted to get some screenshots and footage, and it was the easiest way I could think of of making CNC battles as large as possible.

The team which brought you Mideast Crisis returns with a sequal! This mod puts you in charge in the not-too-distant future of either the Israeli Defense Force or the Guardians of Islam in a battle for territory around the middle east.

The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful.

This is the first released version of my second mod. You can expect to see some balance changes between units, stronger tier 3 ground units, price adjustments, build radius removals and additions, radar adjustments, and many many more changes.

Base defenses for all factions have been beefed up to better deter and defend. Weapon ranges, and damage done by base defenses have been enhanced significantly. Power consumption rates and prices have been changed as well to balance out the destructive po

Here is the MidEast Crisis 2 soundtrack. It includes two tracks, both composed by Jonathan vd Wijngaarden. MEC2_REGIONAL_AMBIENT - Used during exploration/base building MEC2_REGIONAL_COMBAT - Used during combat.

This is a small mod that makes some changes to all the sides. Making the radar come from the Command Post instead of the CY, having repair drones that repair buildings, and several new units. Silos also hold more Tiberium.

This mod was created by TheGunrun. Lot's of changes to the game all aimed at making gameplay fun. For instance, GDI Harvesters can acquire the rail gun upgrade, Mammoths are twice as strong, all Nod hub defenses have five defenses per hub.

Cnc 3 Pro is a Command & Conquer 3: Tiberium Wars modification which adds some changes to the real time strategy game sequel developed. Harvesters don't take back their own value in a single Tiberium load, they are vulnerable, so harassment become effecti

Our first ever podcast, back in July we had a discussion about our vision of how Tiberian Dawn would be implemented. We spoke of our plans and our hopes, and it was one of our first big steps of proving what we could do when we put our minds to it. Enjoy!

JeepRubiMod is all about what I (JeepRubi) want to do in my own mod. I plan on adding all vehicles and buildings, and characters when possible from C&C Renegade, then messing arround with the gameplay to make it more overall fun.

The Global Liberation mod revolutionises cnc3. The latest, the best, the most engaging mod is here. Use the power of Nods new assault aircraft, the newly improved infantry, or maybe your factions hero unit to win your battles. New weapons, New units, new

This is another mini mod For the demo Command & Conquer 3 Tiberian wars. What it does is like the old RA2 it lets you start with the MVC unpacked and starts with either 2 attack bikes or 2 Pitbulls for GDI.

This nifty program allows you to extract and decompile files from the demo .big files. It's the first step on the way to modding the demo! Thanks to Banshee and jonwil for the extractor and RefPack decompression code.

Contribute Files to GameFront

GameFront is the best place to store, share and promote your PC gaming files. Upload yours today! Learn More

About Game Front

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!