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I'm a sucker for autumn environments in games, so I'm really liking the changes to the grasslands tileset. The glow effects on the fires and greatstaff also look great.

I'm not sure if it's the rounded edges or the colors, but the HUD looks out of place to me. Seems too "bright and cheerful" for the atmosphere the tilesets have. That being said, the menus look very well done.

For editing maps in the latest versions of Flare, we use Tiled. Tiled is capable of exporting to Flare's map format. Take a look at the tiled directory in the flare-game Github repo to get an idea of how we use Tiled.

Can you clarify what you mean by "increase it's amount of bullets"? Does that mean firing more than one bullet at the same time? Or does it mean increasing the rate of fire? If it's the former, try playing with the "count" and "angle_variance" variables in the item definitions file. If it's the latter, the bow fires as fast as the player's shoot animation. So it might make sense to make the shoot animation very short (possibly a single frame) and use the "cooldown" variable in the Shoot power definition to slow it down if needed.

Reloadable weapons aren't really possible with the current engine state, but it is possible to have ammo. In the power definition for Shoot, use the "requires_item" property to consume another item.

Take a look at the Attribute Reference wiki page to get an overview of all the possible variables for the various Flare data files.

What exists of the Empyrean mod at this point only works with the latest git master of the engine. If you're using anything older (like the 0.19 release), then it's very likely that things will be broken.