In D1X-R, what about older resolution modes for mor nostalgic feel? like the olds 320x100 and 320x200 that Descent 1 supports.
Also, support for MP3 or OGG instead of HMP would be cool.
And for higher resolutions, high resolution pictures of the Menu and Credits, etc... would be nice also, not only the briefing ones.

Resolutions:
D1X as D2X now have the possibility to use EVERY resolution you wish.

HiRes Images:
I have thought about these.
The briefing screens I currently use are ripped from D1_3DFX. Unfortunately the Menu screens would just not fit because they had that stupid 3DFX logo ... But if someone wants to make some cool Backgrounds I would never say no.

MP3/OGG, etc:
would be a very cool idea. i see what i can do. but currently i just need to get some things really working before i can think about these additions.
Remember, this is just a small hobby of mine.

Can you increase the detection range of the bots? If I park in front of a vulcan from 30 ships or thereabouts away, he doesn't 'see' me. Missle hulks don't recognise me until I'm pretty close. I'd like to have a bot (if facing me) see me right off and start it's offense, whether that means start shooting, or moving after me.

(I think I've noticed that the bots are a little more aggressive/defensive. Did you change their attack/fire avoidance behaviours?) Did you, or could you, make them more prone to come after me if they see or hear me?

I don't know what the pathing or AI restrictions are, so it might be a false hope.

Well I now hear this second time robots are more agressive than in other versions.

But that's not my fault

I know there were some AI changes in the D1 patch 1.5. And probably also the D1X coders did some other changes.

In general changing AI is a thing I'm very critical about.
If I'm going to change something there it will of course be an optional feature.
Ok on the other side, changing the range of bots would not be that difficult

CD/MIDI Track Advancing
=======================
Also undocumented in the manual is the use of ALT -/+ keys (ALT-minus and
ALT-plus). Using these keys in the game will play the previous/next
redbook track on the CD. If you're listening to MIDI music, it will
advance to the next level song.

I say just continue to keep it as pure as possible, D2X-Rebirth is still a superior alternative to D2x_xl, and I swear by D1x_Rebirth for playing over the net. I wouldn't mind having a few of the suggested features, but in all honesty, I really like the interest in improving gameplay while maintaining the spirit of the game without going absolutely hogwild. Keep at it, we will keep on playing it.

CD/MIDI Track Advancing
=======================
Also undocumented in the manual is the use of ALT -/+ keys (ALT-minus and
ALT-plus). Using these keys in the game will play the previous/next
redbook track on the CD. If you're listening to MIDI music, it will
advance to the next level song.

Could you add the option for Primary and secondary weapons cycle on the \"Customize Above\" screen so the hat switch could be put to those tasks. I was playing through D1 on rebirth and everytime I went to swap weapons I had to take ym hands off the controler.... a pain when D1 is hard enough as is on Trainee....

I wrote some code for D1x-rebirth adding an option to output a stream of
YV12 encoded images to a file (initially it pumped out tons of screenshots
like D3 can do, but it put too much strain on the old Maxtor... Now I can use
a named pipe to stream it directly to MEncoder to make a movie from it).

It was a while ago though and I've yet to patch these changes into the new
version of D1x-rebirth (0.51 - maybe it's better to wait for 0.52 now).

Also, the view jitters. This looks like some kind of timing/interpolation
issue as I hacked it to output a constant amount of frames per game
second and just play it (and output frames) as fast as possible.

I didn't try any of this with D2x-rebirth yet.

When I have time, and if it's okay with Zico, perhaps I could work with him
to polish this feature and build it into a future version of Rebirth.

Well I just won't promise which features I will still add... currently for me there ar emore important questions... savon HDD usage for Demos, making Fast Forward/Backward suitable for all FPS settings and legth of demos so you can jump to all parts without searching for hours...

It's also easy to implement options to stat/end demos at certain events/positions... I just ask myself how important such things are... okay this is just my opinion. I just think it's not worth adding code (and optins that may even confuse new players (probably not in that specific case)) that just replaces a single push to a single key...

Ferno wrote:Thing is, fraps and dxx don't really get along. I can run fraps in Serious sam 2 and get a nice frame capture speed. but try with DXX and the performance just TANKS.

Honestly, I haven't had any issues with fraps and DXX. I guess it all really depends on what you have the resolution set to, and how fast your hard drive is. I usually play at 1280 and have fraps set to encode at half-res.

The problem I'm having with demos is that if you hit the exit tunnel, then the demo is still recording when you start the next level. Cutting the demo when you hit the exit tunnel could actually be considered a bugfix!