Hehe! Each of the items I'm going to have to type up - I'll get them for sure this weekend.

That being said... CONGRATULATIONS! You have completed 'The Brinewall Legacy'! There are still plenty of loose ends to clean up between the castle and caravan, so we can resolve those as you desire, but otherwise the main part of the adventure is done. When you're all ready to move on, I'll start the next thread for Chapter 2 - 'The Night of Frozen Shadows'!

That said...loose ends anyone wants to explore? In the interests of trying to organize things, I'll just make a list of things I remember/can think of. Just please note that it's intended to be unbiased - I'm not necessarily in favor of or against any of them, but I do have my preferences:

1) Zaiobe's still floating around.
2) As is Buttersnips.
3) There was something in the church graveyard.
4) Ameiko and Koya may still want to actually see Brinewall castle or the church. Assuming the area isn't an Oni nest by dawn.
5) Caravan Upgrades
6) Gift/insult planning for level 3. We haven't really had much chance to interact with the important NPCs.

1) parity will go to protect Harlan ... Just in case
2) snicker
3) I'd be interested in knowing what that it is given all the evil here. Fills paritys need to see the balance in everything
4) I think lingering is bad and I think we need to see what Ame wants to do but they're gonna Chase her forever. Recommend pushing for Minkai
5) Yup
6) Yup
7).is there a city anywhere beyond us or are we pretty much on the edge of civilization?

Flex-time is still active on the game thread, so if you want to run some of these things down, feel free to initiate. I won't start the next thread for a bit yet - at least until you get back to the caravan.

1. Never trust a harpy...I'm just saying.
2. Mal will help Heng with the bodies, taking the to the cemetary is a good way to give it our full attention for a bit.
3. Yup.
4. We can be tour guides if we need to, but I am not wearing a funny hat.
5. Not sure what to give Shalelu since I think we sold all of the goblin ears.
6. Up to you guys.

This finely-wrought circlet is made from gold and red steel, decorated with a red-gold sunburst at the front, the rays of which flow and intertwine to become the headband.

While worn, the circlet provides a +1 competance bonus to your caster level when casting cure spells. The circlet also has 3 charges, which are renewed each day at dawn. As a swift action, you can spend a number of these charges to boost the next cure spell you cast before the end of your turn: 1 charge adds +2d6 points of healing, 2 charges adds +3d6 points of healing, 3 charges adds +4d6 points of healing.

Heng - Wraps of the Crushing Avalanche:

These paired strips of thick white cloth are embroidered with icy blue glyphs of mystic power that channel strength, resilience, and cold. When donned, the wraps fit comfortably to the hands, and the runes glow.

While worn, the wraps give the wearer cold resistance 5. Upon command, the wearer's hands are sheathed in icy cold; while active, unarmed strikes from the wearer deal an extra 1d6 cold damage on a successful hit. The cold does not damage the wearer, and remains until dismissed by the wearer.

Maeve - Dancing Butterfly:

This outfit is of exotic cut, with a form-fit base coat and harem pants and layers of overlapping gold, white and black silk. When the wearer moves, the layers flutter gracefully like a regal butterfly in flight.

While worn, this outfit empowers the wearer with exceptional acrobatic prowess. The wearer gains a +5 competance bonus to Acrobatics checks and their base land speed is increased by 5 feet. Once per day, as a standard action, the wearer can send the layered silks into a weaving, swirling dance of their own, granting them concealment (20% miss chance) for 1 minute.

Malnival - Coat of the Elfen Gaijin:

This armor coat is of the Tian lamellar style, stringing small plates of gleaming mithril in parallel rows with fine, red silk ribbon. It is sized for an elf's figure, and the mithril plates are etched with elven scrollwork.

Additionally, once per day, as a swift action, you can gain the benefits of the Evasion feat for 1 round.

Parity - Chaincloth Cloak:

This cloak appears to be dull gray cloth at a distance, but close examination reveals it is actually comprised of tiny links of fine steel. It carries a scent of iron, smoke and weapon oil, but weighs and folds like regular cloth.

While worn, the cloak grants the wearer a +1 resistance bonus on all saving throws and a +1 deflection bonus to AC. Once per day, as a standard action, the wearer can command the cloak to completely envelop their body, giving them a temporary +2 enhancment bonus to natural armor class for 1 minute.

You also understand these items have legacy powers locked within, which will become available as you advance your destiny.

My posting will be a little off/on starting tomorrow afternoon, I'm going in for elective eye surgery and while I'm sure the painkillers will have me feeling smurfy I won't be allowed to strain my eyes for a few days.

My posting will be a little off/on starting tomorrow afternoon, I'm going in for elective eye surgery and while I'm sure the painkillers will have me feeling smurfy I won't be allowed to strain my eyes for a few days.

If there's anything else you want to wrap up in Brinewall, feel free to play it out in the game thread. Otherwise, I'm going to plan on starting Ch II hopefully this weekend. I'll post the link once the new thread is active!

EDIT: OH! And for completing the first chapter, you all have enough experience for 4th level! Huzzah!

*Bites lip* Decisions decisions. Monk (Martial Artist) or another bard level. The former upgrades unarmed strikes into something useful, gives Flurry, but means I'm stuck with the wands of mage armor for the rest of my career (or until I find bracers of armor that someone else doesn't like or want.) The other upgrades Bardic Knowledge and gets second level spells....probably gonna need a few hours to think it over.

EDIT: Also, Maeve won't touch that 220 GP. And may punch anyone suggesting she take a share. Just saying.

You know, silly question: Does the extra attack from Haste/speed type effects stack with the extra attack from TWF/Flurry. My basic assumption would be 'yes' making the first attacks from primary/off-hand weapons go at -2/-2/-2 from BAB but I'm not really sure.

You know, silly question: Does the extra attack from Haste/speed type effects stack with the extra attack from TWF/Flurry. My basic assumption would be 'yes' making the first attacks from primary/off-hand weapons go at -2/-2/-2 from BAB but I'm not really sure.

Yeah, based on what I can find on the boards, the current interpretation is that flurry and haste can stack.

I use it and like it. You can build your own classes, if you're lucky someone has done it for you, as it can be a lot of work. It's powerful with good forums but if you buy every packages (not really needed) it can add up quick.

Herolab is definitely worth the money, and there might be add-on files for Supergenius from third parties. While it's possible to add custom classes, it's something of a pain and I wouldn't recommend it if you're just going to use it for the one game.

Additionally, I know playing the "not good" dude can be a bit of a pain in the ass for everyone else, so if it's goes beyond the fun roleplaying conflict bit and starts to interfere with player enjoyment, please let me know. Not my goal at all, I just wanted to try something challenging.

You have no idea how many posts I write and then delete, thinking that maybe I'm pushing it too far.

I just see Parity as struggling with his own lot in life and trying to make sense of it in the bigger world, combined with a lack of education, a chip on his shoulder, and an immature development in empathy (not a lack). However, he's a powerful personality so some times things come out a bit discordant, yeah? If it's off mark, please holla.