I created this thread to share links to articles, books, or websites that I think aspiring creators MUST read. I wish there was this much content available back in the day when I first dabbled in creating comics. Thank you, Internets. What's your favorite site for aspiring comic book creators?

What an incredible resource. I'm definitely going to make my way through this site when I have time (if I ever have time).

I'm usually working on stuff when I get home, but during work I usually go to podcasts to feed my comic love. I have run into some comic making podcasts, but I find I get much more inspiration hearing from actual comic creators. Fatman on Batman has some great ones and recently I started picking a few Let's Talk Comics! episodes.

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My indie comic is finally released! You can check out the book "Son of God" by clicking here.

I hate these, because it makes me sound self-serving. I hate sounding self-serving.

Anyway, here goes:

My column, Bolts & Nuts. Very writer-heavy, but it goes into tons of things that most books and sites don't.

My other column, The Proving Grounds. Exclusively for writers, where their work is gone edited every week by two editors (myself and either Samantha LeBas and Steve Colle, who switch out every week). If you want to submit, read a few entries first. It ain't called "the proving grounds" fer nuthin'!

There's also the column my partner writers, Comix Counsel. Chock-full of info in there concerning things like Kickstarter, finances, submitting to companies, and other things not easily found elsewhere.

Those both look at creating comics as a whole with a focus on self-publishing.

Also focused on self-publishing is How to Self Publish Comics: Not Just Create Them by Josh Blaylock. I wish there had been more like these when starting out. Back then it was all about drawing or writing, but there is so much more to creating than those two skills.

For Must Read, I'd start with Understanding Comics and Making Comics by Scott McCloud.

For artists specifically Perspective for Comic Book Artists is also required reading.

The classic ink rendering book, laden with both great advice and great examples from the heyday of black-and-white book and magazine illustration. It is not about comic book inking at all, but I think that's a good thing; "traditional" comic book inking is very restricted, and it pays (for both inkers and pencillers) to be aware of some of the many other techniques out there.

Gurney shows you how to use real-life reference, props, maquettes, etc. to create realistic illustrations of things you cannot simply look at and draw, whether ancient civilizations, extinct animals, or fantasy and science fiction scenarios. The author is eminently qualified, and his writing is user-friendly. His Color and Light is also an excellent resource.

I've read quite a bit on drawing and most people have already mentioned, so I'll add one more that has helped me greatly.

Writing for Comics and Graphic Novels with Peter David. Amazon has it for 15 and I'm sure the digital copy is less.

I have an earlier copy, as this one above is revised. The first printing was great and I still use it, and I have no doubt so is the one above. It really breaks down the process well and as an artist it's important to know what the writer is trying to do. It goes into a lot about pacing and developing characters. Really a great resource book and easy to find sections when you need it.