– GP2X WIZ version improvements: Added MMU Hack kernel module by Notaz. It gives more performance. Added more CPU frequencies selectable in the frontend. MENU button is fire button in rotated video mode. Option to draw the screen rotated to fix the diagonal line but with impact in the performance. – Some optimizations and bug-fixes in the timers. – Less frame-skip is applied (changed the threshold to consider full speed in the auto-frameskip code, from 99% to 92%). – Slaanesh added discrete sound system. So far only Canyon Bomber has been updated. It now has sound but it is slow.

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

zeal updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 111.

Changes:

Further Makefile clean up, using $(RM) and other niceties. (Zasenko Sergey) Applied WinCE compatibility patches. (Ilya Kasnacheev) Ibson the Grey’s tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk… option. (It is not in the DS, GBA, WINCE versions) Unique monsters have a ! badge to distinguish them before you engate in battle. (Andreas Bohm) When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready. Tameness should no longer expire while you still live. (Tobias Pierce) Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first. Kobold Assassins can inflict bleeding wounds, as was always intended. (Tobias Pierce) Radius of the burst when bottles break is dependent on curse/blessed status. Poisoned smoke potions are more useful. (Tobias Pierce) Smashing potions will interact with existing smoke. (CYBER_Aeon) Tridude on the keyboard is now a proper tridude. (Bunnyriffic) Artifacts have an overlay to distinguish them and are always above mundane items in piles (Stefan O’Rear) New POWDER icon thanks to Sam Goldfield! Crash when you load the game on a level with more than 32 active smoke tiles fixed. (Lawrence T. Levine) Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. (Nicholas Young) Spells and skills are listed even if you are amnesic in character dumps. (Meddyan) Vampire bats should ignore bloodless targets. (CYBER_Aeon) Vampire bats gain food when they suck blood. (Tobias Pierce) Creatures will be more careful in what they eat, especially familiars. (Tobias Pierce) Being poisoned by something more powerful will properly clear the weaker poison.

While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Blix2x is a remake of Nick Kouvaris’ flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves.