Create a texture atlas with Animate CC for your favorite game engines

As a game developer, you could have spent days or months to create your most passionate game ever with all the cool features loaded in it. When you want to distribute the game as a mobile app or an application, if the file size is huge, it would be difficult to distribute it as a mobile app owing to performance issues. In such a scenario, using a texture atlas to create animations for your game is an ideal solution. With the June 2017 release of Animate CC, you can create a texture atlas and import it into any of your favorite game engines.

In this post, learn how to create a texture atlas and import it into the Unity game engine by using a plug-in. Here are the assets that can help you get started:

Click here to download Joker.zip file. It consists of Joker.fla sample file for creating your texture atlas. In the sample file, you can see a nice animation of Pinocchio moving over an Atlas ball.

Drag and Drop WrapperPlugin.cs on the main camera in Unity. You can click Main Camera in the left pane of Unity and verify the WrapperPlugin in Property inspector.

Click the Play button in Unity to view the output.

The animation file should play in Unity just as it plays in the above animated GIF file.

Hope this blog post helped you learn how to create a texture atlas in Animate and import it into the Unity game engine. You can customize the plug-in and use it for any of your other favorite game engines. If you have any further queries or feedback, you are welcome to leave a comment at the end of this blog. Apart from the texture atlas feature, the June release of Animate CC brings a bunch of new and enhanced features for Animate designers and developers, such as packaging and distributing HTML5 custom components and ease presets for classic and shape tween.

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