Please comment! The only way this is going to get to Blizz is if it and it's concepts are shared and discussed widely and rationally. I understand that these issues can be hard to be rational about, but please try. We want to hear of your experiences and issues with the feel of the Warlock class.

My problem is not only with the class but with how raid encounters are done now. I am 55 years old, played on and off since early classic but had to drop in mid TBC due to money problems. I got back on just at the end of Wrath and had to finish leveling my toon (guild xfered in TBC and i couldnt afford to xfer my 70 lock so i rerolled). So much had changed in the class and spells from mid TBC to Cata. My habits are still in mid TBC mind set. It is harder to change a bad habit than to break it.

All that could be changed if i spent hours at a training dummy... but why bother when in a few months, its all changed yet again? My problem is the boss attacks hit so fast and hard that by the time i see it is there... i am dead. Partly my fault (have to use addons to help but with all the pretty lights flashing on my cheap laptop, it cant handle them and there is a bit of a lag... and i die) and partly the game is so much more twitch based than it used to be. Even our defensive abilities wont keep me alive if i use them during that attack... so why do we have them? To make us think "well, at least i have a X, that might save me... someday".

As for PvP? thought i read that they wanted to slow down combat, to lessen burst... Great Job, Blizz. I now die in 4 seconds with resil instead of 2 without it. I now live long enough to see who attacked me... instead of alive... and then dead.

So much wrong with the class... and so much right with it also. But much of the fun abilities have been nerfed, removed or given away that much that attracted me to the class from Classic... is gone. Also, much that was wrong from Classic is gone also. Which is a plus on Blizz's side. They are trying... very trying *rolls eyes*.

This is my favorite so far, thanks for the read. I whine in vent from time to time about locks but I have trouble conveying my distaste on the matter. I love my lock, but Blizzard doesn't seem to care. We aren't neat in almost anyway now, and our rivals the shadow priests do the same dps as us, provide the raid with incredible utility and have our ideal game play. The annual pass and free D3 kept my sub for this HORRID wait for mop (no new content, really?) and once its up I wont support this game without some fixes to the class I pay to play.

Cyn's posts on this issue are detailed and incredibly interesting. I seriously hope the MoP class developers are reading them. I'd much prefer simplifying the rotation a little (drop Shadowflame from single target, corruption from destro rotation, etc) and some minor tweaks to what they're doing now - creating an entirely different class from what we're playing now.

All that could be changed if i spent hours at a training dummy... but why bother when in a few months, its all changed yet again? My problem is the boss attacks hit so fast and hard that by the time i see it is there... i am dead. Partly my fault (have to use addons to help but with all the pretty lights flashing on my cheap laptop, it cant handle them and there is a bit of a lag... and i die) and partly the game is so much more twitch based than it used to be. Even our defensive abilities wont keep me alive if i use them during that attack... so why do we have them? To make us think "well, at least i have a X, that might save me... someday".

A few hours at a dummy so you can be good for a few months? That seems quite worth it for me. At least you'll be closer to MoP mechanics than you are now. I may not have the most extensive pve experience in the world but even I know that if you read up on the fights you can predict almost everything and it shouldn't even be twitch based. Your cooldowns aren't supposed to save you from 1 shot attacks, they're supposed to help out your healers against unavoidable damage.

As for PvP? thought i read that they wanted to slow down combat, to lessen burst... Great Job, Blizz. I now die in 4 seconds with resil instead of 2 without it. I now live long enough to see who attacked me... instead of alive... and then dead.

Overexaggeration is okay, but used in every post and when it's not even close to true is not.Despite what the general consensus in the warlock forums is, warlocks are actually quite decent at 1 v 1. If played right you should only lose to Unholy dks and Sub rogues. Nothing else. You certainly don't get burst down in 4 seconds. The only time I can think of where one person bursts you down in 4 seconds is if an arcane mage pops all his cds and you let him spam arcane blast. (Which if you do you're slightly retarded)

When my noob son can pick up his hunter at pull 35k DPS without even knowing what he is doing i figured it was time to go roll a hunter. Quote from my son, "hunters are hard to play. I have to pay attention sometimes," pretty much sums it up.

EDIT: The only aspect of the game which interests me personally is unrated BGs. Killing a handful of mobs in Arathi Highlands, fighting off Alliance raids at Hammerfall, and doing the odd quest while waiting for Arathi Basin to pop were the activities which kept me entertained. I have never been interested in arena because bloodsports for Goblin pleasure never felt like it should be what WoW PvP should be about.

Locks have been steadly nerfed due to sl/SL QQ from back in the day, the pressure multidotting creates, and the unbelievable things highly skilled locks can do in 3v3. For someone who does not participate in arena, I feel like Marsha Brady every time the only class I ever really found interesting is rebalanced around to 3v3.