improve_specular_highlight [BOOLEAN]: Allows to improve the specular highlights by a method applied to true 'half vectors'. Gives more realistic highlights but also a load on perfomances. - Default value = TRUE

use_vbo [BOOLEAN]: Activates (TRUE ) or desactivates (FALSE default) the use of the Vertex Buffer Objects).
The VBO allows to use the hardware vertex buffer to store more efficiently a model in memory.
It is recommended to sue VBO for large static model meshes (models non affected by vertices transformations ). - Default value = TRUE

<bump_mapping_attach_light>

Descriptionbump_mapping_attach_light specifies the light to be taken into account for the DOT3 bump mapping.
Several calls to mesh_bump_mapping_attach_light will allow to attach several lights.
This instruction is to be used when the LOAD_BUMP_MAP option has been used for the 3d model loading..

<loading_option>

Descriptionloading_option makes it possible to modify the default options of the 3d objects loaders.
Several calls to loading_option make it possible to modify several options.

loading_option element has 9 attributes and 0 sub-element(s)

Attributes

load_texture [BOOLEAN]: load_texture enables the automatic loading of textures with the model.
It has the same effect as the load_texture attribute of the model node - Default value = TRUE

load_normal_map [BOOLEAN]: load_normal_map loads bump textures (the normals maps) of the model
when the bump mapping is performed with a pixel shader - default value: FALSE
These textures have the same basic name as the base textures but with the DOT3 suffix.If base = wood.tga
bump = woodDOT3.tga. The base map is loaded on the texture unit 0 and the normal map on the unit 1. - Default value = FALSE

compute_tangent_space_vectors [STRING]: compute_tangent_space_vectors enables calculations of the space tangent vectors.
These vectors, more known as the tangent vectors and the binormal vectors are used in the bump mapping algorithms. - Default value = FALSE

free_pixmap_after_upload [BOOLEAN]: free_pixmap_after_upload allows to destroy the pixmap and to release the system memory after
the texture has been transfered on the graphics controller - Default value = TRUE

<orientation>

Descriptionorientation specifies the orientation of the model around an arbitrary axis in its local reference mark.

orientation element has 4 attributes and 0 sub-element(s)

Attributes

ang [REAL]: Rotation angle in degrees - Default value = 0.0

x [REAL]: X component of the rotation axis - Default value = 0.0

y [REAL]: Y component of the rotation axis - Default value = 0.0

z [REAL]: Z component of the rotation axis - Default value = 0.0

<orientation_pitch_yaw_roll>

DescriptionSets the model orientation around the axis of its local system.