RASuite (All emulators used for interfacing with RetroAchievements.org) is released. RetroAchievements.org is a community who collaborate and compete to earn custom-made achievements in classic games through emulation. Achievements are made by and for the community. We provide various custom-built emulators for you to use which will detect when you have completed various challenges. Once logged in, the emulators will post the achievements you've completed back to the site, so you can check and compare your progress to your friends.

Heres a new release of the Emulator that supports the Amiga computers, i swapped a Snes Wildcard and Snes and 300 games for an Amiga 1200 but never really got on with it, things you do eh ?

Heres the release notes:

WinUAE v3.6.0 Beta 8 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

Never heard of this emulator before but its for the Zxspectrum on the windows platform, heres the release info:

ZX Spectrum and it's various models emulator for Windows has been updated. Changes:
* Bug fixes:
- Breakpoints added using the memory / breakpoint menu can now be deleted.
- ZXpand EEPROM content is now persisted as long as NV_Memory folder exists.
- Fixed the 'ZXpand saved files have their R/O flag set' bug.

* Enhancements:
- When using ZXpand emulation or dragging & dropping a .P file onto the UI a file with a .sym extension matching that of the selected program will be loaded in the symbol browser.
- Right clicking a symbol in the Symbol Browser or a line of disassembly in the debug window will open the memory / breakpoint menu.
- Double-clicking a symbol in the browser will add an executable breakpoint at its address.
- Added the ability to also use NO$GMB format symbol files: pppp:aaaa XXXXXX where pppp is the page address (typically 0), aaaa is the CPU address and XXXXXX is the symbol name.
- Symbol files (.sym) may be loaded into the Symbol Browser by dragging & dropping onto the UI.

Never had a PCEngine so im always in the dark when talking about the console but heres a new emulator for it:

PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently. Changes:
- At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing [I]+[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of [I]+[II] in "Double Dragon II", and for simultaneous bullet shooting of [I]+[II] in "Super Darius" and "Darius Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU->Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
- When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80. (increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly. * This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you Uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.
File: Download
News source: http://www.ouma.jp

Heres a new release of Mednafen which is a multi system emulator for windows, heres the release details:

Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

The guys over at out of print archive have released a new magazine digitalized for reading now and in the future, this magazine is for the Early Consoles:

This time we look back at one of the classics from 1991: Mean Machines issue 11 from August. We found a lot of great stuff so it was hard to pick only four preview articles, so we ended up with eight instead. We start of by looking at an often forgotten Mega Drive classic: Alien Storm, then move on to the fantastic Ice Hockey that started a whole series.
Moving on to the Sega Master System, we look at Psycho Fox as well as Spider-Man vs the Kingpin. On the NES side we have Kabuki Quantum Fighter and Boulder Dash. And to finish things off we look at Snow Bros. Jrs for the GameBoy as well as the Summer CES of 1991.

Another retro console that even in the many years since its demise there are still commercial releases for it, amazing is the world of gaming, heres some releases maybe missed in my downtime, thanks again to pdroms:

Colecovision is Coleco Industries' second-generation home video-game console which was released in August 1982. The ColecoVision offered a closer experience to more powerful arcade game systems compared to competitors such as the Atari 2600, along with the means to expand the system's basic hardware, heres the up to date news all thanks to PDRoms:

Atari released a rather excellent handheld called the Atari Lynx many moons ago and like most Atari consoles still gets some news and releases even now, heres the latest news, all links come from PDRoms and all thanks to them, an excellent homebrew news site:

The Atari Jaguar was the supposed first 64 bit console if my memory serves me right but it wasnt a great effort by Atari whos best days were very much behind them, luckily though theres still coders releasing software for it, heres the latest news, all links come from PDRoms and all thanks to them, an excellent homebrew news site:

The Atari 2600 is a console i played at a very young age, maybe 10, loved Pacman and Space invadors and today the homebrew scene is still churning out some great releases, heres the latest news, all links come from PDRoms and all thanks to them, an excellent homebrew news site:

This week we take a look at issue 169 of CVG which came out in December of 1995. We originally released this issue all the way back in 2009, and after a ton of work being done on it recently, this issue is looking better than ever before.
This is the second Computer and Video Games issue in the capable hands of Paul Davies.
This issue we see Tom Guise, Ed Lomas and Jaime Smith join the magazine and you will soon start to witness how they take CVG to a whole new level.
The preview articles that we've selected are: reviews of Twisted Metal, Viewpoint and Worms on the PSone front. And a review for Super Skidmarks on the Mega Drive.

This week turn back the clock 26 years to July of 1991 to see issue 10 of Mean Machines on the store shelves. This issue has gone through an extended restoration process to make sure it looks as brilliant as it did the day it was brought home. We start of with a forgotten and highly underrated arcade gem that got ported to the Mega Drive: Wardner no Mori. Then we look at a shoot 'em up from one of the greatest developers the genre has ever seen: Zero Wing by Toaplan. Furthermore we have the original Sonic the Hedgehog for the Mega Drive by Sega's own Sonic Team.
And finally we delve into some good old 8-bit classics with GG Shinobi for the Game Gear and Shadow Warrior for the Nintendo Entertainment System.

The DCEmu Homebrew and Gaming Network

Welcome to the DCEmu Homebrew and Gaming Network. This Network of sites is owned and ran by fans of the retro consoles and the latest next-gen consoles, we post news on all the consoles we cover about hardware aspects, gaming, modification, Hacking and Homebrew. Homebrew and Emulation are software thats made using free and legal tools to play on games consoles. This Network is the only worldwide network of sites where coders can upload and post news of their own releases and get the credit and comments they deserve for all their hardwork. We have a Network that currently supports PSvita, Nintendo 3DS, WiiU, PS4, Xbox720, Nintendo Wii, Xbox360,Pandora, Dingoo, Wiz, PS3, PS2, Xbox, Gamecube, Nintendo DS, PSP, GBA, Dreamcast, Sega Saturn, Android, Apple, Blackberry, GP32, GP2X, Nintendo 64, Snes, Gameboy, Nes, Virtual Boy, Apple iPhone, Ipad, Ipod Touch, Ipod, Windows Phone and also Mobile Phone Emulation. When new consoles appear we will expand to cover those consoles.

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