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How about binding games to an account rather than your system? I lost my 3DS that had the ambassador program on it and I had to literally beg Nintendo to put it back on my replacement 3DS. I had a ton of VC, DS and 3DS game downloads that I registered with club.nintendo, but I wasn't allowed to download them on my new 3DS that I had also registered through club.nintendo. I was so desperate to have my Ambassador program that I told them I didn't care about the rest. I'd be happy to buy them again if I could just get the Ambassador Program back. I was VERY thankful when they put it on my replacement 3DS, but at the same time I thought "why does it have to be like this?".

One of the things that stood out for me was the female chant heard in the game's opening menu. It was nice sounding and unfortunately set the mood for a game that completely lacked one.

Reason I bring this up is because when I played Borderlands 2 earlier this year for the first time, I heard the same exact chant during during an open area's background music, which means that not only was Turok Rage Wars being cheap by using outside assets, I can probably find it as well. Now I'm searching for that chant for no other reason than to use it for my own musical purposes!

Also, this was also released in an era where each Turok game also had a handheld port. Not only was Rage Wars better on the handheld, it actually contained a story!

I love how the ending implies that Gabe was going to announce Half-Life 3 on stage, but changed his mind while performing to officially cancel the game, leaving everyone, including the backup dancers in shock. Hehe. He cancels a game he hasn't even announced yet.

A great looking start. Hopefully not the last. While making original mario levels sounds great, I would LOVE the opportunity to create levels for other Mario games like Super Mario Bros. 3, Super Mario World and even Super Mario Bros. 2 (Super Mario USA). I don't care if I have to get it via DLC.

I hope there's an option to make your levels look genuine without the blocky background. That sort of thing just takes away from the feeling that I've created a level for the original Mario game. And if they want to go the extra mile, give us the chance to make it look standard def, 4x3 and look like it's coming from a TV Tube. Sonic 3D on the 3DS gave us that option.

I remember having so much fun with this game. It was like a perfect blend of my favorite things. It had elements from "John Cartpenter's The Thing", "ALIEN", "ALIENS", and mixes it all together in a Metroid game. I loved the continuity nods to previous games like the friendly creatures from Super Metroid, SR388 settings and creatures, and even the Ridley set up was one of the best pay offs for any boss setup. Also, Nightmare.

I remember reading an article where Nintendo openly said they would not continue their business with Rare Ware and a short time later they were bought out by Microsoft. At first I was thinking "Well, Nintendo. Now they have the company that made some pretty outstanding titles for your systems." It was a grim outlook to be sure, especially after Rare released a teaser with Banjo, Conquer and Joanna Dark essentially worshipping the XboX.

Than they released actual games for the XboX. Sometimes Nintendo knows what it's doing.

Turok: Dinosaur Hunter holds a special place in my heart. While the story is almost non-existent and the means of progression will drive even a dedicated gamer insane (Keys are literally hidden out of sight), the look and atmosphere of the game are nice, subtle and has a lot of variety.

The music is very spot on for a first person shooter. It doesn't get too energetic and has can feel genuinely creepy when in certain areas.

But the best part of this game has got to be the weapons. They are plentiful, fun and downright destructive to more than just the enemies. It was quite liberating seeing a lone tree in the distance and actually blowing it up with the grenade launcher. I've never really played a first person shooter where your weapons actually cause damage to the environment.

Turok also has my favorite first person shooter weapon of all time. The Chronoscepter. What looks to be just a long rod with a fancy top winds up being one of the most powerful and awesome weapons I've ever experienced in a game. The sound of the energy it unleashes and the beam that, once it hits it's target, causes a massive explosion that fills the entire screen is my definitive "Wow!" moment in gaming.

And let's not forget the cool bugs in the game. In some levels like the big temple one, there are stairs that go down quite a distance. If you press and hold the jump button and touch the ceiling, you'll rocket your way down the stairs and take no damage. Pretty fun bug, but the best one has got to be the Grenade Launcher bug. If you kill a minor enemy like a soldier or raptor and fire a grenade from the grenade launcher at them, they will fly up into the air while screaming as though they didn't die at all. You can do this to the corpses until they despawn. Great fun.

One last thing. That straight metal hallway before you meet the Campaigner is one of the creepiest hallways in gaming. The fact that you can barely see where you're going and it leads you into a room full of dead bodies suspended from the ceiling is quite a change in tone from the rest of the game. And if you wait in the hallways for a while, it gives off a very scary "creek" noise that I wish I could have the files for. Just one of those unexpected moments that sticks with you.