Software synthesizer

For the Triple-E game demo I used a mixture of precalculated and realtime audio. With this new synthesizer I will hopefully be able to use 100% realtime audio for future projects.

This is my first attempt at something like this so I had to do some research first. I'm listing the resources here hoping it might be helpful for anyone wanting to do something similar. Here are some links that was very useful for me:

4. The Synthesis ToolKit in C++A advanced audio toolkit developed at universities. Main author of the toolkit is Perry Cook who has also written a book: "Real Sound Synthesis for Interactive Applications".

5. Audiality An open source audio toolkit. "A scalable and portable audio engine for music and sound effects".Written by a swede called David Olofson.

6. Noise SculptureHomepage of a free downloadable book called "How to make a noise: sound design and synthesiser programming"A very good introduction to synthesizers in general.