Patch Notes

Uncle Frost's Arrival- Uncle Frost has arrived in Albion (find him!) and cities have been decorated to celebrate the turn of the year. There are also some special vanity items available from vanity stores all over Albion!

New Features

Combat Mode- turn this on in options to prevent looting, harvesting and other non-fighting interactions in combat.

Forced Move- use this action to give a move command which will not select, interact or attack (default: right click)

Gateway & Open World Keeper Dungeons- Keeper Dungeons have been completely re-worked. Dungeons now connect multiple clusters and special guardians within them protect access to special gateways. Gateways dungeon can only be entered by the players who defeated the guardian (up to 5) and are designed as a highly challenging PvE experience. You can encounter many re-worked and improved Keeper Mobs in dungeons and gateways!

New Chat channels- A trade (/trade or /tr), Recruit (/recruit or /rec) and a Help channel (/help or /h) for your messages. We kindly request you use these channels instead of global for trade offers, guild recruitment and player to player support.

Safe Zone Hellgates- A new type of Hellgate which spawns in Tier 4 safe areas and grants access to a lesser hell- which follows yellow zone PvP rules and drops silver and gems instead of souls.

Labourer Trophies & Trophy Hunting Journals- Added the first set of labourer trophies which allow you to push your labourer's yield to 150%. To get a trophy, get a trophy hunting journal from your labourer!

New Spells- 11 new spells were added to weapons (details coming soon)

New Spells

Axe / Great Axe / Scythe

Heroic Strike (Slot 1)
A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell.

Cripple (Slot 2)
Single Target Attack that damages and slows & removes all movement buffs from the target

Swords

Cleave (Slot 1)
You attack your target, and everyone close to it gets also hit

Charged Blade (Slot 2)
Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff.

Feature Changes

Stackable items which previously stacked to 99 now stack to 999

Increased silver dropped on player death by 3x (now equivalent of salvage value)

You can now harvest up to 3 resource charges at once (up to 5 for the last 5 charges), except on T1 resources

You can now add up to 30 resource into a construction site, building upgrade or repair at once. Time to insert resources into these has been halved.

Some spells now unlock on lower tier weapons

UI: Current load percentage is now being displayed on the inventory icon in the HUD.

UI: Added a cogwheel icon next to player portraits to signify location of ingame menu

Food effects are no longer removed on knockdown

Fast travel costs now depend on number and safety levels of regions crossed (calculated using the shortest path), but base baggage fee has been lowered to 5% of item value to compensate a little.

Exits now transfer you as soon as you can change region (no more running nack and forth hoping to get transferred)

Moved the minimap slightly up, so that it is not covered by the faction symbol and map name

Default audio volume was set to 70% for new installations

UI: "Tax" is now displayed as "Guild Tax" in silver pickup overhead message

Significantly increased weight limit of chests (about 350% increase)

Added WarLegend guild logo

Founder's Looking Glass now acts as a generalist trophy for labourers

Added new minimap icon for hellgates & gateways

Slight visual rework of the Gold Market main page

UI: Added highlight and pushed state for items in inventory and containers

UI: Added selected state to spell selection and changed highlight state

UI: Added highlight and select state for destiny board achievements

UI: Added highlight and select state for craftable item list in craftbuilding UI

Replaced placeholder icons of food buffs with new icon

Performance optimizations and stability improvements

Lowered starting LP for new characters to from 300 to 100, but increased 30 day premium reward from 300 to 500 (starting LP for founders remains the same)

Combat Balance Changes

Axes

Adrenaline Boost:
Bonus to damage is doubled

Whirlwind:
Damage per tick increased by 40%

Bows

Rapid Fire:

Damage buff is increased by 70%

Magic Arrow

Stun duration reduced by 30%

Damage increased by 60%

Projectile speed increased by 15%

Crossbows

Auto Fire:

Damage per tick increased by 30%

Exploding Shot

Fixed the spell behavior: It now ignites one target that explodes in an AoE.

Cursed Staffs

Vile Curse:

Range: 11m -> 8m

Damage per tick reduced by 12%

Area of Decay

Radius: 5m -> 4m

Doesn't get canceled on auto attack

Channeltime: 10 -> 6

Damage per tick reduced by 12%

Daggers

Disembowel:

Hit Interval: 0.5s -> 0.3s

Root per hit: 1s -> 0.5s

Fire Staffs

Wall of Flames:

After getting hit, the target becomes immune to the fire wall for 3 secs.

Meteor

Damage reduced by 27%

Meteor now knocks back on hit

Frost Staffs

Freezing Wind:

Energy cost reduced by 20%

Damage increased by 25%

Slow increased by 24%

Hail

Radius: 6m -> 5m

Ice Storm

Damage reduced by 25%

Slow reduced by 18%

Hammers

Earth Shatter:

Damage reduced 22%

Stun duration is doubled

Energy cost is increased by 55%

Groundbreaker

The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them.

Re-Worked Destiny Board fame requirements and fame gained from actions. Progression beyond T4 should now be significantly easier. Also reworked the structure of the gathering and refining trees. Any fame gained towards your achievements will be converted into the new system.

Mob Fame Rework

Mob fame no longer depends on how long mobs were alive. Mobs now always give the same fame based on their type.

Improved Hellgate Rewards

Mobs in Hellgates now yield significantly more fame than regular mobs (4x for red / 2x for yellow).

Mobs in Hellgates now drop significantly more silver (+66%).

Improved Treasure Chest Rewards

Relic lockers now drop between 37,500 and 52,500 silver. They also drop T4 gems.

Relic chests now drop between 180,000 and 270,000 silver. They also drop T5 gems.

Relic coffers now drop between 900,000 and 1,500,000 silver. They also drop T6 gems.

Happy New Year everyone! With this patch we're officially ending the holiday season in Albion and start off by fixing some of the most urgent issues you reported to us. We will follow this up with a feature release later this month, which will bring in some much needed convenience features in addtion to more dungeon content re-works and gateways. Watch the website for more information about this soon!

Changes

Christmas is over, twelfth night has passed, and the decorations have been taken down.

Fame on all Veteran and Elite mobs increased as follows:

Veteran - 2.5x

Veteran Miniboss - 9x

Veteran Boss - 12x

Elite - 4x

Elite Miniboss - 12x

Elite Boss - 70x

Overhauled Labourer and Journal Fame values, to match new player progression numbers.

All Hellgates in Red and Yellow zones are now T5, and contain T5 mobs.

Transmutators now have separate tabs for Wood, Rock, Fiber, Ore, Hide, and Other.

Altered Destiny Board requirements so that it should now always be possible to progress towards unlocking an item by doing tasks up to two tiers lower. For example, you can progress towards unlocking T6 weapons and armor by killing T5 or T4 mobs. Note that higher level items count as being part of higher tiers!

Overhauled the farming tree of the Destiny Board, most significantly impacting items crafted from farmables. A player who farms every day and plays for two hours every day should now find all their farm-related progression advances uniformly, and keeps up with their progression in other areas.

Fixes

Fixed an exploit where players would receive too much fame when going invisible in a group fight (Frost/Glacial staff exploit).

It should now be possible to attack buildings while in forced combat mode.

It should no longer be possible to loot players who haven't respawned, while in forced combat mode.

Active spell (ie selected but not yet cast) is now deactivated on knockdown.

UI text should no longer be broken when switching to fullscreen.

Fixed an error that occurred when mounting while repairing.

It should now be possible to click on siege camps on the world map to get info about them.

Removed duplicate entry for Steel Bar from Master and above Smelters.

Fixed Master's Axe making the player invisible.

Fixed the issue where Crafting Focus was used on your first craft, in the case where Focus was off but had been switched on the last time you logged out.

Spreading Flame skill on Infernal Staff should now spread its flame correctly.

Fixed a number of text issues in the Destiny Board.

Beginner and Journeyman Tinker's Journals should now correctly progress when crafting Journeyman's Capes.

It should now be possible to unlock crafting of Level 3 Elder's items in the Destiny Board.

It should now be possible to unlock use of Undead Book off-hand and Elder's Light Leather Armor in the Destiny Board.

Fixed icons for Trophy journals.

Fixed the issue where "above average" and "below average" were reversed in the market window, so prices below average were shown as being above average and vice versa.

It is now possible to upgrade to Master's Butcher.

Fixed a bug where animal growth in territories was half as fast, rather than twice as fast as it should be.

There is now an option to reduce the size of primary HUD elements by 20%.

Added the option to enable VSync.

Added the option to set a frame rate limit.

Potions and food can now be stacked up to 999 units at a time, but are still limited to 10 items (food)/5 items (potions) in their respective equipment slots.

It is now possible to equip an item by dragging it to any point in the upper half of the inventory interface; it will automatically be equipped to the correct slot.

Made some performance improvements on tablet clients when viewing scenes with large numbers of certain objects.

Added the ability to select and delete multipe emails. Also added the ability to select all market mails with a single click.

Made it possible to see connected dungeons on the worldmap when selected.

Added additional feedback when attempting to activate spells that aren't currently castable.

Added a new shortcut: shift-clicking an item (or stack) in the inventory, bank or container can be used to move the item/stack to the inventory/bank/container if open, or from the inventory to repair/salvage/reforge/feed.

Added the option to show spells at the bottom of the screen rather than at the side.

Added a feature to collect all completed orders from the marketplace at once.

Improved shop categories considerably.

Improved feedback when spells come off cooldown.

Updated menu buttons in the top-right.

Added a delay before leaving the duel area counts as losing the duel, so players who involuntarily leave the area can re-enter if they're quick.

Enabled Master's, Grandmaster's and Elder's beds and tables to be crafted in appropriate Toolmakers.

Chance of an item being destroyed on death has increased from 20% to 30%.

Improved the information given in craft listings: below the item name, it now tells you what resources and quantities you need, and shows the numbers in red if you don't have sufficient resources.

Reduced weight of journals.

Divided craft times of bread, flour, butter and alcohol by 10.

It is now possible to kill your horse in more productive ways.

Added the ability to sort and stack items in banks.

Added a "Quick Equip" button to banks

Added the ability to use Guild ranks in the access rights system.

Guild Islands are now always owned by the Guild Master.

Improved feedback when clicking on uncapturable capture points in GvG.

Added Novice's Tome of Spells item.

Increased durability of all weapons, armors and accessories by 50%.

NOTE: this will result in all previously full-durability items becoming 66% durability, and similar reductions in percentage durability for damaged items. No durability points are lost, but some items may cross damage thresholds as a result.

Balanced Elder's Claws (normal and Enchanted) to be the correct levels. This affects their crafting requirements and balance values.

Added a small light effect to your player in the new Undead dungeons; this will be added to more areas of the game over time.

FIXES

Beginner's Sickle has had its mesh corrected.

Fixed the Sword Wall spell on Claymore to not force you to stand still immediately after casting.

Fixed some issues where mobs would get stuck and no longer patrol.

You can no longer reply to mails from "system".

Disabled mission-less agents in Smuggler's Cove and Breakers' Bay.

Made it possible to upgrade Master's Alchemist.

Made it possible to craft Grandmaster's Demolition Hammer in Elder's Toolmaker.

Fixed an issue with transmutation not working correctly.

Fixed castle silver payouts: they should now be between 900,000 and 1,000,000 silver.