Silence
Stops all enemies in a target area from casting spells for 40 seconds.

Duration (Hero)

Cooldown

Mana Cost

Range

Area of Effect

Allowed Targets

Effect

40 (8.5) sec.

20 sec.

75

70

30

Air, Ground, Enemy, Organic, Neutral

Prevents Spell Casting

Vile Temptress

Level:

Food:

Attack Type:

Weapon Type:

Armor Type:

Armor:

Ground Attack:

Air Attack:

6

3

Normal

Normal

Heavy

0

29-33 [31 avg ]

Normal

Cooldown:

Hit Points:

Health Regen:

Mana:

Mana Regen:

Range:

Day Sight:

Night Sight:

Speed:

1.35

750

Always

None

N/A

Melee

140

80

Fast (320)

Maiden of Pain

Level:

Food:

Attack Type:

Weapon Type:

Armor Type:

Armor:

Ground Attack:

Air Attack:

8

3

Chaos

Missile

Heavy

0

54-60 [57 avg ]

54-60 [57 avg ]

Cooldown:

Hit Points:

Health Regen:

Mana:

Mana Regen:

Range:

Day Sight:

Night Sight:

Speed:

1.35

1050

Always

400

1

50

140

80

Fast (320)

Life Drain
Absorbs the life essence of a target enemy unit by taking 55 hit points per second from it and giving them to the
caster. Lasts 8 seconds. This ability will keep draining hit points until the target reaches a distance of 95 or
greater (aka runs away).

Duration

Cooldown

Mana Cost

Range

Area of Effect

Allowed Targets

Effect

8 sec

8 sec.

75

50

Unit

Air, Ground, Enemy, Neutral, Organic

55 hp/sec.

Shadow Strike
Hurls a poisoned dagger with incredible force at an enemy, dealing 75 initial damage, and 15 damage every 3 seconds for 15 seconds. The
poison slows the attack rate and movement speed of the enemy for a short duration.

Duration

Cooldown

Mana Cost

Range

Area of Effect

Allowed Targets

Effect

15.1 sec

8 sec.

65

35

Unit

Air, Ground, Enemy, Neutral

75 strike damage and 15 dmg every 3 sec.

Queen of Suffering

Level:

Food:

Attack Type:

Weapon Type:

Armor Type:

Armor:

Ground Attack:

Air Attack:

10

3

Chaos

Normal

Heavy

1

69-77 [73 avg ]

None

Cooldown:

Hit Points:

Health Regen:

Mana:

Mana Regen:

Range:

Day Sight:

Night Sight:

Speed:

1.35

1600

Always

500

1.25

Melee

140

80

Fast (320)

Death Coil
A coil of death that can heal a friendly Undead unit for 400 hit points, or deal half damage to an enemy living unit.