The Darkest Age

A world of magic and wonder, overrun by undead horror.

Chapter Three: A Cold Reception

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By order of the King, many of the refugees were to be escorted across the city to the Royal Quarter, where some would be housed within Castle Sovereign, and others fostered in the homes of the nobility.

The adventurers took as many townsfolk as they could protect and trudged across the zombie-invested streets of Dirt Town. Along the way, they were able to confirm rumors of a death cult operating in the city when they were ambushed by several of the fanatics.

Our heroes handidly defeated the cultists, only to be faced with an awful turn of events. Upon arriving at the gates of the Royal Quarter, the High Paladin of the Oathguard decreed that it would be “too dangerous to open the gates” and ordered the adventurers to bring the peasants back to the Magic Quarter. Having just barely survived the journey there, a journey back would be suicide. What would the party do?