Okay well its a system that makes it so you can't use all of your skills at once while in battle. Instead you have to equip them. Now here's the catch. Every skill has its own "ap" so when its equipped it takes some of the actor's ap. That way you can't use all of your skills and it adds some uniqueness to the game.Features

Equip Skills Strategically

Only Equip Limited Amount of Skills Using Ap

Have Different Starting Ap for Each Actor

Have Different Ap Gain for Each Actor per Level Up

Have Different Ap for Each Skill

Have an Exit Scene for When the Skill Equipment Closes

Permanently Learn Skills (Thanks KK20)

Certain skills cannot be equipped together at the same time (Thanks KK20)

#===============================================================================# Skill Equipment System# Author game_guy# Editted by KK20# Version 1.4#-------------------------------------------------------------------------------# Intro:# Okay well its a system that makes it so you can't use all of your skills at# once while in battle. Instead you have to equip them. Now here's the catch.# Every skill has its own "ap" so when its equipped it takes some of the actor's# ap. That way you can't use all of your skills and it adds some uniqueness to # the game.## Features:# Equip Skills Strategically# Only Equip Limited Amount of Skills Using Ap# Have Different Starting Ap for Each Actor# Have Different Ap Gain for Each Actor per Level Up# Have Different Ap for Each Skill# Have an Exit Scene for When the Skill Equipment Closes## Instructions:# Okay so these could be confusing but lets try and get through this.# Okay they're not that confusing. Okay so go down where it says# # Begin Config# And do all of you're configuration there. ## Now theres some stuff you need to know. ## When adding a skill it does not automatically equip it. So to equip a# skill use this# $game_actors[actor_id].equip_skill(skill_id)# To unequip a skill use this# $game_actors[id].remove_skill(skill_id)## Now it will not equip it unless there's enough ap left. So you can either do# this $game_actors[id].add_map(amount) to add to max ap or you can do this# $game_actors[id].clear_skills to unequip all skills and give all ap back.# Just to make it a bit easier.## You can always remove max ap to by doing this# $game_actors[id].remove_map(amount) but note that doing that clears the# equipped skills as well to avoid any problems. ## To open the skill equipment scene use this.# $scene = $scene = Scene_SkillEquip.new(actor_id)# To tell if a skill is equipped or not you'll notice the text is greyed out.# That means it equipped. If its white it means it can be equipped.# In the scene though to equip/unequip things just press the action button.## Well thats about it. # Credits:# game_guy ~ for making it# Ethan ~ for the idea of it# Branden ~ beta testing## Enjoy and give credits.#===============================================================================# [ KK20's change notes ]# # V 1.4# - Cleaned up and modified a bit of the existing methods in Game_Actor# - Fixed the AP display in the window# - Allow user to show the skill's AP cost instead of its SP cost in the scene# - Added new feature: Permanent Skills# + Skills can be permanently equipped# + Script call for this is as follows: # $game_actors[id].learn_skill(skill_id, true)# - Added new feature: Skill Limitations# + Certain skills cannot be equipped together at the same time#===============================================================================module GameGuy #--------------------------------------------------------------------------- # ApWord = This is the word that displays when showing the ap the actor # has. #--------------------------------------------------------------------------- ApWord = "AP" #--------------------------------------------------------------------------- # StartingAp = The starting ap for every actor. Different amounts can be # defined below at # Config Starting Ap. #--------------------------------------------------------------------------- StartingAp = 5 #--------------------------------------------------------------------------- # ApCost = The default ap cost for all skills. Different amounts can be # defined below at # Config Ap Costs. #--------------------------------------------------------------------------- ApCost = 1 #--------------------------------------------------------------------------- # ApGain = The max ap gained when an actor levels up. Different amounts # can be defined below at # Config Sp Gain #--------------------------------------------------------------------------- ApGain = 2 #--------------------------------------------------------------------------- # DisplayAP = Will display AP costs instead of SP in the scene. # Set to true if you wish to use this. Use false otherwise. #--------------------------------------------------------------------------- DisplayAP = true #--------------------------------------------------------------------------- # ExitScene = The scene it goes to when the Skill Equipment closes. # #--------------------------------------------------------------------------- ExitScene = Scene_Menu.new #--------------------------------------------------------------------------- # SkillLimit = A series of arrays that represent what skills cannot # be equipped at the same time. # Examples: [[2,3]] # >> Greater Heal and Mass Heal cannot be equipped together # # [[7,10],[7,11],[7,12],[8,10],[8,11],[8,12],[9,10],[9,11],[9,12]] # >> Cannot equip any type of fire spell along with an ice spell # # [[53,54,55,56]] # >> Can only equip one: Sharp, Barrier, Resist, Blink #--------------------------------------------------------------------------- SkillLimit = [[7,10],[7,11],[7,12],[8,10],[8,11],[8,12],[9,10],[9,11],[9,12]]# SkillLimit = [] # <--If you do not wish to use this feature, do this

#==============================================================================# Scene_Skill#------------------------------------------------------------------------------# Just slightly modded the main method.#==============================================================================

Not tested with SDK.The Skill Equipment System is not compatible with the "Materia-System"(from "SepirothSpawn" and the translated/modified ones)The Skills, which are added by a materia aren`t appended in the Skill Equipment Screen.Credits and Thanks

Yea but this doesnt use equipment for skills, you literally equip skills to the actor not using weapons or armor that way you actor doesnt have a crap load of spells to use in battle. It was my friends idea but yea you equip the spells to teh actor not through equipment