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Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA

The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.

Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.

Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

1. Install Game
2. Play through intro stuff (Mage training)
3. Unlock every class by defeating them
4. Choose a class and level it up to 10 in any mode (You earn less XP against the AI, but will almost always win)
5. Do this with all the other classes (100 free gold!)
6. Go back and defeat all 9 Expert AI classes (100 free gold!)
7. Choose a class and level it up to 20 in any mode
8. Play an Arena run (it's free so don't worry about going 0-3)
9. Disenchant a card (typically a common 5 dust card) (95 free dust!)
10. Add some PA folks to your friends list and observe them winning a game (free pack!)
11. Find friends or relatives and play one game on an iPhone/iPad and Samsung phone/Tablet (1 free pack per system!)
12. **OPTIONAL: Spend $5 for the Welcome Pack (10 packs + 1 Legendary)
13. Complete daily quests, and win any 3 games, to earn gold (in Casual or Constructed)
14. Try and reach as high a rank as possible each season, but at least aim for ranks 20, 15, 10, or 5. (Free cards/dust - see below)
15. Enter and win one Tavern Brawl each week (Free pack, but Wed-Sun only!)
16. Either spend Gold on packs of cards (100/pack - Classic for a long time) or Arena (150/run)
17. Repeat steps 13-16

Arena can earn more cards and Gold once you get good at playing it. You always get a pack of cards in Arena regardless of your record. Rewards increase as you get more wins. Therefore, earning 50 Gold will have you break even since you get a 100 Gold pack of cards automatically. 50 Gold is about 3-4 wins depending on your rewards luck. Anything more than that is pure profit. Remember, Arena rewards the newest expansion packs.

A special word from MncDover:

Hearthstone is a fantastic and addicting game to play. The learning curve isn't overly steep, but remembering all the cards is tough to do. BE PREPARED TO LOSE A LOT AT FIRST! If you're new to the game, there are people that have been playing for over a year and have most, if not every, card in the game. It sucks getting smashed by what seems like a legion of Legendary minions, but keep going. Eventually you'll have your own Epic and Legendary cards and can hang with anyone. Besides, Legendary cards don't always mean instant wins. In many cases, you can sub out other common/basic cards in their place.

One last note, never EVER feel bad about asking for help or netdecking popular decks. Everyone does it (I know I certainly do!) and there's no shame in it. Creating decks by yourself can be fun and inventive, but there are people out there that play professionally and spend months creating optimal decks. Not only will netdecking help you create optimal decks, but you'll start to understand why certain cards are good and find interactions you may not have previously thought of. Finally, netdecking will help you know what your opponent is playing too. When everyone is netdecking, you can much more easily predict what they have have left in their deck/hand. KNOWLEDGE IS POWER!

So yeah, ask for help here often and netdeck popular decks.

Daily Quests and Gold earning:

You can earn gold by completing a daily quest or by winning 3 games against a human opponent in either Casual or Ranked modes. Ironically, Casual mode is more difficult than Ranked because you aren't as readily matched up to someone of your rank. Other notes about earning gold:

1. When you win 3 games, you earn 10 gold. You can earn up to 100 gold/day this way.
2. If you get a quest you don't like, you can "reroll" it by hitting the blue arrow button in the upper right corner of the quest.
3. You can only reroll one quest per day.
4. You can reroll a previously rerolled quest.
5. Try to not have more than 3 active quests or you'll lose out on a new daily quest.
6. The "Win 7 games in any mode" quest is worth 100 gold. In addition, wins against the AI count.
7. The "Spectate" quest allows you to earn a free pack of Classic cards just by watching another person win. FREE CARDS WOOO!
8. You can complete multiple quests at the same time (ie. Win 2 games with Paladin/Rogue and Win 2 games with Paladin/Warrior both get credit if you win with Paladin)

Card rarity, identification, and dust values:

1. Look at the center of the card for a gem.
2. If the card has no gem, it is a "soulbound" card and cannot be crafted or dusted. Basically, it's a starting card.
3. If the gem is white, the card is common. These cards can be crafted for 40 dust or dusted for 5.
4. If the gem is blue, the card is rare. These cards can be crafted for 100 dust or dusted for 20.
5. If the gem is purple, the card is epic. These cards can be crafted for 400 dust or dusted for 100.
6. If the gem is orange, the card is legendary. These cards can be crafted for 1600 dust or dusted for 400.
7. Dusting a golden version of a card earns you the creation value. Example: A golden rare dusts for 100 instead of 20.
8. It's highly recommended you dust golden cards unless you don't have two copies of it already.

Supplemental Card Creation Guide:

1. Do not dust cards until you have more than 2 copies of a card
2. Unless you're committed to a class, it's better to craft neutral minions first (Ysera, Bloodmage Thalnos, etc)
3. Dusting Gold cards earn lots more dust (unless you care about that bling look)
4. Try to only create Epic or Legendary (commons and rares will come via packs)
5. Ask us here before dusting something like a Legendary (see Legendary crafting link below)

Ranked Rewards

Each season lasts one month. At the end of the season, you'll earn a reward based on your highest rank you earned during the season. The rewards come in the form of golden cards and extra dust. For newer players, the golden cards can be dusted for a lot of dust (see dust list above) allowing you to create better cards. For pros, it's an opportunity to bling out the cards they want or stockpile dust for the next expansion. Because of this reward system, you should always try and get as high as possible each season. And don't worry about losing ranks, you still get the reward based on your best result and not your ending rank. The rewards by rank are:

Hearthstone has been out for over a two years now and has seen a lot of new content. These come in the form of Adventure Modes (single player stuff) and Expansion packs (new cards!). All of this new content can be found below. PLEASE NOTE! There is no reason to bang your head against the wall to complete Heroic boss fights. Completing them is very hard and the only reward is a special card back. Come back to them later after getting more cards in your inventory.

Journey to Un'Goro Crater

Knights of the Frozen Throne

Kobolds and Catacombs

The Witchwood

General Game Information:

The game has FOUR play modes:

Play - Build a 30-card deck and fight people in ranked or unranked matches in Standard or Wild formats.

Solo Adventures - Practice against the AI or enter the Single Player themed adventures like The Curse of Naxxramas and Blackrock Mountain.

Arena - Pay 150g, then pick a hero from a random selection of 3 heroes and draft a deck from a random pool of cards presented to you three at a time. Then battle other people who went through the same process to receive treasures!

[img]http://hsdecker.hp88.co.uk/decks/[DECKSTRING HERE].png[/img]
So for example, using this deckstring: AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==
Would be:
[img]http://hsdecker.hp88.co.uk/decks/AAECAf0ECnHAAcMB7gLmBJKsAumsAoK0AqO2Aum6Agq7ApUDqwSWBewFgbIC17YCh70CwcECmMQCAA==.png[/img]

Resulting in:

I'd appreciate it if you guys didn't use it outside PA Forums. My hosting can't stand up to any ridiculous amount of traffic, but it's a nice little tool just for us.

So what would happen if, prior to queuing for ladder, you could ban 5 cards? I.e., so long as you have this ban in place, you would never play against a deck with any of those five cards, and likewise you could not queue with a deck containing any of those five cards.

Could this do anything to shape the metagame? Or is it just a way to fuck up everyone’s queue times?

It would be unpredictable but everyone would try to tailor their matches by targeting deck defining legendaries most likely. Don't want to face aggro? Get rid of baku, leeroy, etc. Screw combo? Shudderwock, togwaggle, malygos all gone

Likely outcome is massively increased queue timers as people try to prune the opponent pool as much as possible

Just looking at that vs report, token druid does bad against: taunt druids and all warlocks. So you just ban 2-3 warlock cards to hit every warlock and one taunt druid card and suddenly you have 100% good matchups

It would probably be better if they allowed you to ban a class instead. Make it a soft ban, where you could still encounter them, but just not as often. Maybe include a reward system where you earn an extra star by defeating a banned class or something.

Just looking at that vs report, token druid does bad against: taunt druids and all warlocks. So you just ban 2-3 warlock cards to hit every warlock and one taunt druid card and suddenly you have 100% good matchups

Until you realize that everyone banned Spreading and/or Giggling and you sit in queue for 8 hours.

Just looking at that vs report, token druid does bad against: taunt druids and all warlocks. So you just ban 2-3 warlock cards to hit every warlock and one taunt druid card and suddenly you have 100% good matchups

Until you realize that everyone banned Spreading and/or Giggling and you sit in queue for 8 hours.

Well yeah, but that's what everyone will attempt to do and nobody will ever play hearthstone again, hooray!

So what would happen if, prior to queuing for ladder, you could ban 5 cards? I.e., so long as you have this ban in place, you would never play against a deck with any of those five cards, and likewise you could not queue with a deck containing any of those five cards.

Could this do anything to shape the metagame? Or is it just a way to fuck up everyone’s queue times?

T1 is Token Druid, Cube Hunter, Quest Rogue, Evenlock. Token Druid's rise has knocked Odd Warrior down a bit for now and brought out the Defiles.

Also apparently Thijs got high legend with Exodia Paladin and that's gotten a big jump in popularity.

I've been playing Exodia Paladin for the past couple weeks, as well as dusting off Exodia Mage with Research Portals and Luna as new card draw options. Both have respectable win rates about 50% but I still get trashed in straight aggro. I'm very happy that Druid is knocking down Odd Rogue a few pegs and bringing out the slower game.

I also have been experimenting with Savjz Rez Priest deck. It's fun, but again suffers from hard aggro. It also doesn't run Obsidian Statue, which I think is a mistake. That could just be me being bad though, as usual.

i do have to stubbornly reiterate, because it always has to be about my opinions, that a huge portion of that is also the aggressive pushing of deck archetypes that quest rogue laughs at and devours whole

i do have to stubbornly reiterate, because it always has to be about my opinions, that a huge portion of that is also the aggressive pushing of deck archetypes that quest rogue laughs at and devours whole

The fact that Quest Rogue is a meta deck after being nerfed twice is a really good indicator that the quests initial release state was STUUUUUUUUUUUUPID.

It's more that they have released so much stuff that helps the quest. Like if Sonya existed with unnerfed quest it would be completely bonkers, let alone DK, Zola, and giggling inventor, but they didn't. It's like how Living Roots would probably push Maly Druid over the edge if it was out right now, but was a fine card at the time.