K.O.L.M.I.A.M.

Everyone's favourite sad but earnest little robot is back in a set of time trials. While it might lack a story, the spiritual successor to the original K.O.L.M. definitely does not lack a challenge. Can you complete these tricky platforming levels in under a minute flat? Just don't drag your feet, since failure is rather, uh... explosive.

32 Comments

I can't tell if its the game or just my computer but the controls are really glitchy. This is making it very hard to complete levels where you have microseconds to pull off complex maneuvers or else you run out of time. I'll have to try it again on my home computer and see if its better.

It looks like you get a star next to each level if you don't die or restart during the that level. The stars probably unlock a secret bar on the menu between "Play Game" and "Challenge Mode". I haven't died, yet I can't seem to get a star for level 19, Pacifism. Any suggestions?

Not having any problem with controls. I liked the quick and dirty level approach but I do miss the KOLM longform aspect. Nice to see how well it works in either format. Good engine, imo. Look forward to the story development in KOLM2.

Difficulty seems rather erratic. Some levels in the first half of the game require almost perfection, while other levels, even some in the last stages of the game, can be done with twenty seconds remaining. Aside from that, the controls, and the platform hit detection, it's a pretty good game. Definitely not like K.O.L.M., though, even in basic gameplay.

The level order is kinda weird. After a few easy levels there was possibly the hardest in 8th or so spot and then it got really easy again.

Overall I actually felt the game was too easy but at the same time I don't think making the time limit less would be a suitable solution, I rather think the gameplay could involve a few trickier jumps etc.

The thing that bugged me the most was the reset time which was way too long and unnecessarily so. Resetting 10 seconds for a 30-60 second map? No thx.

I can only agree on the erratic difficulty.
Some level are hard in the middle, so you get easy ones, then a hard one that will require you to restart and have a very good timing, then easy again winning on first try with 20+ seconds left...

I managed to get a bug in KOLM hates you.
Once I got the key, I got warped through 2-3 stages (black screen, I couldn't actually see them) and ended up in an empty room, with just a floor, no roof, walls left and right with only a "door" that would get me back to the same room. Was Camera 4, and wherever I would exit (left or right) I'd get to the same room again.
I think that just after being warped the first time I saw the first room for a split second but then nothing.
I had to restart after timing out.
I remember the map was putting 4 rooms, and I was in the lowest left one.

It all went well after restarting the level, but I really think tha KOLM hates me now :p

Is anyone else finding it next to impossible to land jumps on those little 1-square large disappearing platforms? I have seen my little guy fall RIGHT THROUGH them about a dozen times, when they're solid, of course. It's rather frustrating.

You have to not have anything run into you during the level. If you get the Invulnerable upgrade, you still won't get the star.

So you have to beat the level without getting that Invulnerable boost. Which isn't easy. I think that star took me as long as the other 19 gold stars combined.

How I beat it:

Getting to the exit room isn't too difficult without dying; it may take a few tries, but nothing too fancy. You'll want at least 25 seconds to get through the exit room. It could be done in 20, but that would require panicking. This is not the level to panic on.

For the final exit room, come in through the top entrance, wait for the first top-down spike to fall, then drop down, dash across the spiky bottom, and wait for all the spikes to fall. Dash back, then carefully weave your way through the left-right bursts. When you trigger the seeker, it's possible to move to the left and down one level, then jump at the last second to have the seeker blow up before hitting you. Trigger the last spike without getting hit, and you're done.

The underlying game is actually quite good. In fact, I'm amazed that some people complain about the entire "time limit" thing; the game is really laughably easy and time is the only challenging aspect, without it there would be no point. Actually, I've found that on the majority of the levels one minute is much more then you actually need; even star limits are too generous most of the time.

So, yes, the game isn't half bad, but man are the visuals headache inducing. Thin lines, constant flashing, tilting screen.. like I'm playing a psychological experiment which tests how much suffering I can endure to play a flash platformer. I haven't felt this sick after playing the game since college days when we played Unreal Tournament in an utterly drunk state with a broken mouse and a 40 Hz monitor. Now excuse me, I feel another technicolor yawn coming up...

Man, I just can't get through this game without a headache, and I'm not usually prone to motion sickness. It's a shame, too, 'cause I really like this game and the original K.O.L.M... I just wish I didn't have to go through minor physical pain to play them!

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