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Anyway, Alter, did you forget to add weapons to the opening of 27? I seem to be facing a ridiculous horde with nothing but a pistol and ammo for things I dont have. I dont REALLY want to IDFA or summon an SSG, RL and chaingun etc.

Start reminds me of 21 and 28, all three have an opening horde fight, 28 was the least fair as there as pretty much no room to move. I have a shit-ton of movement here, but I'm not pistoling everything :/

Bringing this up here incase this a big error.

Also, what midi is that? I KNOW IT FROM SOMEWHERE AND IT IS DRIVING ME MAD

There is a shotgun at the beginning of the map to your left, so what the hell? Anyway need to send an update.

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Okay, so it turns out earlier I spawned in a COMPLETELY different area, a big brightly lit outdoor area with boxy buildings, a million revenants, and I was on a raised ledge with a large stockpile of ammo. Evading the revenants would lead you to get attacked by arch-viles at either building. Uh, what happened here?

I had also forgotten to load the TNT2 textures, surely that wouldnt warp me across the map?

Also, figured out the midi. Castlevania: Portrait of Ruin's desert level. That was driving me nuts not being able to match the game to the music. Now that im actually spawning at the start area, I'll get this level done, already looks nice! If its as painful as 17, I can forgive it, it IS 27 afterall.

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Okay, so it turns out earlier I spawned in a COMPLETELY different area, a big brightly lit outdoor area with boxy buildings, a million revenants, and I was on a raised ledge with a large stockpile of ammo. Evading the revenants would lead you to get attacked by arch-viles at either building. Uh, what happened here?

I had also forgotten to load the TNT2 textures, surely that wouldnt warp me across the map?

Also, figured out the midi. Castlevania: Portrait of Ruin's desert level. That was driving me nuts not being able to match the game to the music. Now that im actually spawning at the start area, I'll get this level done, already looks nice! If its as painful as 17, I can forgive it, it IS 27 afterall.

Kyka is the one who's done the map balancing on map17, 27 is entirely mine. Anyway check PMs and download the update, you'll need it. And yes it is that midi :).

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Yeah, im playing it now, its pretty great so far. Has some thematic consistencies with 28 too, which is a good thing. Have already found a few things wrong, one of which may render the map incompletable, so I'll send those details in a PM when I'm finished.

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Yeah, im playing it now, its pretty great so far. Has some thematic consistencies with 28 too, which is a good thing. Have already found a few things wrong, one of which may render the map incompletable, so I'll send those details in a PM when I'm finished.

The map was meant to be expanded but that plan got scrapped, forgot to remove the new start whoops. The map contains the hell map from first demo as it's second half and ends the same way. Because it would be a shame to waste the best map of the first demo haha.

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Just finished the map, still need to go back and get shots of things like missing lines and try to work out some of the secrets.

I thoroughly enjoyed that one, it wasnt ballbusting like 17 (17 to 19 combined were enough to put nearly all things Doom related on hold, they were that hard, honestly. Maybe I just suck :p), and felt like TNT to a massive degree, more so than most maps ive played so far (19 is probably its biggest contender), likely due to the aesthetics mixed with the not-THAT-brutal gameplay and the rough look of some areas

And yeah, I will admit I grinned like mad when I got to the area of the original demo. There....is a problem however. Map 24 IS that demo map, massively upgraded. If this map is going to be in the mapset twice, fully or partially, I'd vote to have one version full techbase, then returning to a corrupted version later on.

As far as I know, map 2 from the original demo was never completed or reused, whereas the first and third maps were (third map is map 15, and its much improved), wonder if its salvagable? I did like that one despite the fact the map was broken in places.

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Just finished the map, still need to go back and get shots of things like missing lines and try to work out some of the secrets.

I thoroughly enjoyed that one, it wasnt ballbusting like 17 (17 to 19 combined were enough to put nearly all things Doom related on hold, they were that hard, honestly. Maybe I just suck :p), and felt like TNT to a massive degree, more so than most maps ive played so far (19 is probably its biggest contender), likely due to the aesthetics mixed with the not-THAT-brutal gameplay and the rough look of some areas

And yeah, I will admit I grinned like mad when I got to the area of the original demo. There....is a problem however. Map 24 IS that demo map, massively upgraded. If this map is going to be in the mapset twice, fully or partially, I'd vote to have one version full techbase, then returning to a corrupted version later on.

As far as I know, map 2 from the original demo was never completed or reused, whereas the first and third maps were (third map is map 15, and its much improved), wonder if its salvagable? I did like that one despite the fact the map was broken in places.

Hm.... I suppose I could remove the demo map bit, that will make the map shorter and sweeter (it will end on the Cyberdemon SSG fight).

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You should probably send 24 to alter, as he didnt have a clue his early demo map was being used.

Hmmm. Though according to the maplist on P1 of this thread, it may not be in. Weird, because for the last few years it was in. At any rate, it has been polished and tested pretty thoroughly so it should still be in the mix somewhere.

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It would be cool to see the actual numbers in what is going on now, rather than just the occasional screenshots (not that there is anything wrong with those, but for a project that is supposedly this close to being ready for beta...)

How many maps are good and fixed up?
How many midis are we at?

How is the testing process going?
Is there even a testing alpha for testers/contribootors?

I know it has been slow going lately for various reasons but we may as well get a kickstart.

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MAP20 is virtually done; Kyka's just tweaking a couple final things after Alter finished it a couple months ago. As for MAP30, everything minus the actual final boss arena is done. It's all designed, I just have to finish detailing the arena without going over the vanilla limits.

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MAP20 is virtually done; Kyka's just tweaking a couple final things after Alter finished it a couple months ago. As for MAP30, everything minus the actual final boss arena is done. It's all designed, I just have to finish detailing the arena without going over the vanilla limits.

What all is done with that? I may have a couple (small) changes for my section (Making the southwest sector a little more lengthy)

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Mionic, I have worked on your two maps quite a lot. Will send you *mostly* complete versions in the next couple of days. Still need some balancing, but mostly there. (ie far too much ammo on the easier difficulty settings.)

See what you think, love your two maps.

Whoo, am a little behind in terms of testing. Haven't finished Map 20 yet either. (That map is monumental. I could spend 3 months on finishing that one map, without doing anything else at all on this project.)

I propose we don't set anything other than general deadlines. As long as we continue to work consistently, it will slowly get there. I don't care how long we take.

As it stands right now, we have two really good maps not on the final list, so we have a few options in terms of the final maplist.

Ragnor. Have been so busy finishing maps that I haven't really touched your recent playtesting. Will get onto it soon. Thanks bro, love your work.

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OH RIGHT. Guys, (meaning Whoo and Kyka) you ...uh, forgot to remove certain textures from the demo wad like I requested. I fumbled around in Slade3 to pull the Devilution status bar and the menu icon out of the third demo to accurately test the rest of the maps with the right statusbar and...accidentally partially spoiled Map 30. DAAAAMN IT!

I am also an idiot, because I could have just copied and pasted the three parts I needed into a new wad from the start, rather than try to remove the textures. Herp derp. This is why I dont make maps or mods.

I'll get 21 and 23 done soon, ONLY TWO MORE. Holiday season is over, sadly. Miiiight get 21 done tonight, I dread that map like fuck though. Brutal opener is brutal.