XNA Game Studio 4.0 Refresh

09/29/2011

2 minutes to read

In this article

XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio.

Writing Game Code
Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone.

Adding Art, Music, and Other Game Assets
Describes game assets, such as bitmaps, models, textures, and sounds. These assets, a collection of data files used to support gameplay, are managed by the XNA Framework Content Pipeline.

XNA Framework Class Library
The XNA Framework class library is a library of classes, interfaces, and value types that are included in XNA Game Studio.

Content Pipeline Class Library
The Content Pipeline class library is a library of classes, interfaces, and value types that are included in XNA Game Studio. This library provides access to XNA Framework Content Pipeline functionality and is designed to be the foundation on which Content Pipeline–related applications, components, and controls are built.

The App Hub Website
More samples and tutorials, as well as developer community forums, are available at App Hub.