My Take

Hey there, I went through the patch notes for 1.05 and wrote up some comments on everything. Think of it as notes for future site updates or something like that. Maybe there is a nugget of wisdom here for you…

In general, i think this is going to simplify, say, an Ireland game with the de jure claims by kingdom and the dynamic border expansion. The relatively simple will become even more so. The big win as i see it will be in Iberia, where Holy wars will grow into regional conflicts as the Catholic and Muslim powers line up behind the instigator and defender. Those battles will yield more prestige and piety, and eventually lead into new style crusades. It may be time to start in on a Barcelona game and see what happens.

I didn’t have much to say about a lot of the smaller changes, but there are a couple down at the bottom that seemed like pretty big changes to me. Have ye a gander.

MAJOR: – You can now ask to join many types of wars -This is a really game-changing update. To me, this is the piling on update, and i certainly hope it pans out that way on a play-through. I can’t wait for 10 guys to pile on country A for Duchy X, so that they are decimated when i declare war for Duchy Y outside of the piling on. I expect it will be very important now to do things while the other regional powers are already at war… – Participants in wars now get a contribution score which determines how much prestige and piety they get when the war ends -Excellent, especially when paired with the news that prestige and piety from wars got a big bump. – Crusades now target entire de jure kingdoms. The Pope declares the war and other rulers can then join the attacking alliance. The one who contributes the most gains the targeted kingdom. -If Jihads were updated as well, and why wouldn’t they be, then i am kind of on the fence about this one. I don’t want to have one Jihad take away the kingdom that i have worked 50 years to build… Will have to see this in action both ways before passing judgement. – Streamlined marriage interface allowing matrilineal betrothals -More work for me, but this is a good thing, no a great thing. – Loads of new events for regencies, friendships and rivalries -Good. Forcing players to have a reserve for the bad times is strategic in a indirect sort of way. – Plot to revoke the title of a vassal -For someone who is a king for most of the playthrough, this is a godsend. Thank you for a reason to click the intrigue button. – The Kill Plot is now more available and targets a wider selection of logical characters -Also a godsend. I expect to see a lot more bizarre inheritance scenarios going down immediately. – Portrait clothes are now uncoupled from ethnicity – Added Causes of Death -Nice, but if there is no integration with plots, then i don’t think this feature is done yet. Two words that naturally go together are PLOT and REVENGE, and you should definitely be able to plot the death of a relative’s murderer. Maybe it’s in there, i will know soon. – Added some purely naval mercenary units -If you have a lot of cash, you will now be able to get your holy orders where you need them… – Improved military AI -Lots of AI changes, and if you have more Vassals than enemies, this is be more for you than against. – Armies can now be “attached” to each other, which means they will just follow the lead army -Another welcome change. I look forward to hoovering up allies as i go. – Duchies can now be assimilated into another de jure kingdom (takes 100 years) -Could be cool, but difficult to say without seeing it in action. The majority of changes are going to happen in other realms, because that’s where the majority of the map is… Will have to see how this affects the HRE… – Now possible to create titular titles at double cost if you hold the scripted capital -Excellent! The Kingdom of Sicily has the titular Kingdom of Naples, and another one for Reggio in it now. Curious to see how these play out as far as relationship penalties go… – Empires are now allowed to create kingdoms -To me this is a bug fix and not a feature… – You can now only create kingdoms if you are already a king or emperor, or hold more than one duchy titles -Don’t like it. It’s no big deal, sure, but i liked being able to go from Count to King. It wasn’t like it was too easy. – Added the kingdoms of Frisia, Lotharingia, Bavaria, Pomerania, Aquitaine and Brittany -Brittany returns, as does Wales, which doesn’t get a mention. – The kingdoms of Galicia and Navarre are now de jure kingdoms -Good for you Galicia and Navarre! – The kingdom of Al-Andalus is now called Andalusia and can be created by anyone in the Arabic culture group – Changed “Ducal Claim” wars to “De Jure Claim”. De Jure kings and emperors can now take counties in their de jure realm -This is going to make Ireland unification even easier. More free claims means more wars, and i hope the Byzantines don’t get hot and bothered about their de jure claims on Sicily. – Assassinations are now more expensive depending on the rank of the target -I think this was a community demand. Glad to see it made it in. – All factions in civil wars are now hostile to outside attackers – Cannot end civil wars until the temporarily independent vassal has no holdings occupied by outsiders -I LOVE LOVE LOVE this one. When A declares independence from Y, I can still declare war on A and invade, but i have to fight Y for it to… Sensible. That A can’t just peace out when my siege is at 90% and end the war is great. This is a divide and conquer rule. If Y was too big, but Y minus A is doable, then you can go in and get the job done without wasting time on a war that evaporates before you can win it. – Tribal Invasion CB: Now destroys all duchies and kingdoms in the conquered realm – Children now always get the same education type as their guardian – The Holy Order troop size now scales with the moral authority of the church -This should be interesting. A new way to get your Holy order to fit on your boats, ruin the church! – Republics now get a special CB to seize coastal provinces – Republics (count or above tier) now get a tax bonus from all cities in their realm – Republics (count or above tier) now get an extra tax bonus from all coastal cities in their realm – Republics (duke or above tier) now get an extra tax bonus from their capital city -Some love for the Republics. This and the introduction of navies makes Genoa and Venice (both of which have titles associated with them now) a little more enticing i would guess. – Women and illegitimate bastards no longer get pressed (inheritable) claims on their parents’ titles – You can now press the claims of female courtiers and vassals in wars if the target title does not have Agnatic succession- AI: Vassals should now try to defeat peasant rebels on their own -Yay! – AI: Will no longer raise forces in besieged counties -This one is handy. It wasn’t really anything more than an annoyance when the AI did raise 6 troops every two months, but i was always sad that my 2000 guys couldn’t take out 6 without losses. – AI: Nearby religious brethren will now tend to join defenders in Holy War -Awesome, and terrible at the same time. For a guy in Sicily, this one is going to get a workout in my games. As i said above, will be VERY important to attack not just when allies are few, but when the regional powers are otherwise occupied. This should be a lot of fun :) – AI: Lowered general vassal revolt risk and DoW aggressiveness -Easier maintained realms, sounds good to me. – Cut the Religious Assistance CB -no longer necessary with the war joining options… – There is now a “Plot” button in the character view, offering a more flexible way of picking plots against characters – Fixed an issue with weird (often infinite) build times that could occur after reload – Vassals will no longer hate you for newly acquired Holdings that take you above the demesne limit. You have two months to get rid of them. -Nice fix. I once won a crusade and gave the County away, only to have the Pope chime in the next day and give the new Count the winning Prestige and Piety. Don’t have to worry about that any more. Also will come in handy now and then for granting lands to kids who are almost 16. – Heavily revised vassal revolt risk calculations – Made the revolters in independence wars start gaining ticking war score, and do so immediately -This should hurt the HRE. They often have vassals declaring independence while their armies are far away, i can definitely see the countdown hitting zero before the army gets back now and then. If not then they have to pay to raise more armies, or they have to rush a current army back. One way or another, this one will be a little thorn in their side. – Fixed a crash when switching between tabs in the Plot View

MINOR: – Embarked armies no longer suffer attrition -YAY! – Withdrawing a small enough army from combat no longer leads to a general retreat – Rebalanced combat a bit – more morale damage, less kills -This will mean that Morale boosting buildings have become more valuable than they were previously. – Fixed a bug preventing claimants to the Caliphates from ever revolting – Fixed an issue with succession CB holders not using it because they are currently the heir presumptive – The opinion effect of gifts now depend on the State Diplomacy of the giver and the greed of the recipient – Gift recipients who are not your vassals (or below) will appreciate gifts more -Hehe, these last two are amusing, but good to have highstate diplomacy anyways… – Landless characters now also get an AI personality from traits – Added more and greater opinion modifiers from characters having the same traits -I hope it is only positive ones, while the opposites detract thing makes sense, more of them could make keeping people happy a chore. – The console command “debug fow” is now just “fow” and works in Release builds too – The invite to plot selection list of characters now excludes those who would never ever join -perfect – Better tooltip for the “not willing to join plot” icon when inviting people to plots – Glowing borders on selected titles in the Title View – More likely to see different unit type models on the map – Added console command “charinfo” to toggle debug information in character portrait tooltip – AI: Honorable and dishonorable (personality from traits) characters should now respond more plausibly to invitations to murder plots – AI: Improved councillor appointment – AI: More careful about trying to pass de jure law changes during wars – AI: Smarter about revolting during the lieges offensive wars – AI: A bit more reluctant to accept ending a plot – AI: Will now want to raise or hire a more overwhelming force -lots of good AI changes, but this is a really important one, maybe even a MAJOR change to me. This will result in fewer wars, and possibly offset the de jure changes meaning more free claims. This will not however mean anything to the big guys, as they will always have overwhelming numbers. – AI: Smarter about creating and usurping titles – AI: Smarter about handing out titles – These two are likely necessary with all of the additional titles having been added. – AI: Will now actually look at the defines MAX_ELECTOR_TITLES_LEGALLY_HELD and MAX_DUCHIES_LEGALLY_HELD when handing out titles – AI: Checks if mercs are an option when evaluating DoW -GULP! – AI: Fixed an issue with piecemeal raising of ships – AI: Fixed several issues with Mongol Horde DoW logic – AI: Landed spouses will no longer revolt -HEHE – AI: Fixed some bugs with bishop nomination – AI: Fixed a bug where the AI could ignore some rules when granting titles (could grant contested titles, etc) – Children born to parents in a matrilineal marriage should now end up in the mother’s court -I had this as a bug on my matrilineal page, happy to mark it off. – Fixed a bug with abdication from war in elective monarchies that could result in premature Game Over – Crown authority in titular kingdoms and empires can now also be lowered by lost civil wars – Fixed a crash when just about to revoke the title of someone, and that person dies – Added some more loading tips – Fixed a bug with the “prisoner” event effect when releasing characters from someone other than their liege – Unit owners now get a fraction of the prestige and piety gained from battles (and not just commanders) -Great – Increased the piety and prestige gained from battles a lot -Greater! – Characters can now only pick the Amass Wealth ambition once – Fathers will now like their children a lot – Fixed a bug with the inheritance of Claims – Fixed some errors with the tooltips in event 301 (“A Bastard is Born”) – Tweaked the succession situation between Flandres and Hainaut in 1066 to avoid Flandres becoming part of the HRE – The members of the House of Vermandois are now members of House Karling – Vassals now only like succession laws in secondary kingdoms if they are de facto below it – Gavelkind law in secondary kingdoms has no opinion effects unless the ruler has more than one holding there – Added early kings of England to the history files – Temple type holders will no longer desire their liege’s titles for de jure reasons – Temple type holders will no longer be upset with their liege for having the wrong government type – Fixed a bug with protected inheritance not working correctly between two realms, both with protected inheritance – Nerfed the Pagan warrior cult building by 33% – The text for the assassination action now mentions the cost – Can now only repeat the same plot type, not ambitions – Improved DoW warning texts – Changed the initial succession laws of the Spanish kingdoms to Gavelkind – Gave the Victual Brothers their ships back – Bohemund of Taranto is no longer a bastard – Fixed a bug where a dead husband of a newly pregnant wife would not count as a husband – The conduct diplomacy button is now hidden for dead characters – Fixed some issues with the “elector titles held” penalty in empires – The Hordes lose the Tribal invasion CB if they go Christian – Fixed a bug with the ‘is_mercenary’ trigger – Gave Pisa some starting buildings in 1066 – Tweaked the Holy Order levy composition – Adjusted the map so that the Duchy of Tyrol is no longer split in two – The Kingdom of Byzantium can no longer be created – Vassal mercs now cost half maintenance -This one is pretty cool. Moreso after seeing how expensive the navies in Genoa and Venice are. – The Kill Spouse plot decisions are now less likely to actually succeed – Open succession law (the Muslim default) now makes succession crisis revolts much more likely -More Muslim infighting is always a win for the d’Hautevilles – You are now allowed to usurp titles from other vassals within the same realm if you have a claim on the title -With this and the new plot to revoke title, shuffling your vassals seems to have gotten significantly easier. – Fixed a bug with the tooltip for the ‘has_objective’ trigger – Fixed some issues with some male hair styles being invalidated when they should not be – Mercenary captains should now wear helmets again – You no longer get Piety from handing out the same title to the Church multiple times – You no longer get Piety from handing out duchies and above to clergy – The Piety from giving a county to the Church is now 50 (down from 100) – Boosted the arrival strength of the Timurids – Uncles and aunts are now also valid successors in elective monarchies – Removed the warning text and special AI acceptance rulers when marrying a member of the _same_ dynasty matrilineally – Fixed a bug with Fertility set from modifiers – Holdings under construction should now also correctly benefit from councillor jobs – Fixed an issue with historical settlements not being cleared entirely correctly on save game load – Fixed a bug with certain event target trigger tooltips – Added a tooltip to the “character” trigger – Corrected some title adjectives – Fixed a bug with the ‘claimed_by’ trigger tooltip – Fixed a mismatch between potential revolters in the alert and in the Intrigue View – Mercs of the same culture group as you can now always be hired, no matter the distance to your capital – Lieges of dead characters are now saved and shown – The decision to repent (getting your excommunication lifted) now gives the correct opinion modifier, making the character immune to a new excommunication for 10 years – Fixed a bug where successors could be temporarily disinherited when Temple holdings were assigned a new holder – Fixed multiple issues with the law change plots

Welcome

Thanks for stopping by. Feel free to reset your sidebar as all the widgets right here are both collapsible (click the < or >) and drag-and-droppable. You can put what you use on top and minimize the other crap on the bottom. 'Cause really, who wants 400 years of month by month archives in the sidebar?