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Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.

As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.

FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.

If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch.

Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework.

(optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way.

Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility.

If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch.

Click the big button that reads "Update FNIS Behavior"

You should see a line that says "Reading SexLab ..." if not you've done something wrong.

Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.

If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button.

Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing

Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor.

Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM.

(optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies.

While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit.

SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help.A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3

A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though.

Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed.

Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well.

Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed.

Added some requested config property accessors to the main API script related to creatures.

Fixed some bugs related to making an actor silent during a scene.

v1.61b:

FIXED: Animation starting a few feet floating in the air.

FIXED: Actors "jittering" during animation

FIXED: Player being stuck while trying to move the scene

FIXED: Free camera being disabled when changing animations during the 1st stage

NEW: Export/Import settings now also includes your customizations in the Strip Editor.

v1.61:

NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport

NEW: Support for creature voices + some default creature voices for the basic creature types

NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version

NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty

NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well

NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected

NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask

NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death.

NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels.

ALTERED: AP animations are now disabled by default

ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out

API: Further documentation and guides added to SexLabFramework.psc for modders

API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again

FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do

FIXED: Lots of other stuff

v1.60.2 hotfix 2:

Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions.

Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it

Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it.

Raised the number of possible animations in a single scene from 100 to 125

Fixed an issue with character scale not being reset properly at the start of and during animation.

Fixed an issue with weapons getting re-equipped in the wrong hand after animation.

Fixed an issue with orgasm effects not triggering properly under certain conditions.

Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping.

Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load

Fixed a bug with aggressive animation selection (thanks to user Random of Amber)

Expanded the install fatal error to be more clear and provide some suggestions.

Some misc performance improvements throughout the MCM and animation startup.

v1.60.1 hotfix 1:

Set actor storage preloading to no longer hold up the install process, and only occur once

Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message

Added a new schlong adjusting hotkey. Defaults to the 'C' key.

v1.60:

The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required.

The FNIS requirement has been bumped up to 5.5 or newer

On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page.

If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default.

If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here

Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again.

14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates.

New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings.

Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM.

The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions.

A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them.

Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa.

You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination.

When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats.

A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations.

HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation.

Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start.

Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now.

WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.----- Future Plans ----------------------------------------------------------------

NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.----- Permissions -----------------------------------------------------------------

You must ask my permission before distributing this base framework on any site other than LoversLab.com

The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.

Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.

If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.

I will provide direct support to people via email and private message ONLYif you are a modder using the framework in your mod.People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.

1.62: When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice.

1.62: The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console.

1.62: Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf.

1.62: SexLab no longer checks for a creature pack install, since they are no longer separate downloads.

1.62: Fixed TFC toggling off when changing from 1st stage.

1.62: Various other major and minor bug fixes and performance improvements.

-----------------------

FIXED 1.61b: Animation starting a few feet floating in the air.

FIXED 1.61b: Actors "jittering" during animation

FIXED 1.61b: Player being stuck while trying to move the scene

FIXED 1.61b: Free camera being disabled when changing animations during the 1st stage

ADDED 1.61b: Export/Import settings now also includes your customizations in the Strip Editor.

NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport

NEW: Support for creature voices + some default creature voices for the basic creature types

NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version

NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty

NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well

NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected

NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask

NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death.

NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels.

ALTERED: AP animations are now disabled by default

ALTERED: Creature animations are no longer a seperate pack, because I'm tired of dealing with people who can't figure it out

API: Further documentation and guides added to SexLabFramework.psc for modders

API: Lots of new API additions for modders, most of which where requested by various modders at some point. Sorry if I forgot the one you requested - remind me again