I am looking for people to create texture packs for each of the races (an elven texture pack would look elegant, while an orc texture pack might look more rugged) If you want to apply to create a TP please PM me or AmazingSniper.

Servers

Official Fantasy City Build Private Server (OFFLINE)

Banners/Support

Banners

Add them into your signature if you support this challenge! Want to make a banner for us? Go ahead! If it is good, I'll add it in!
By blazing_chaos

Support

Making these challenges are very time consuming and take a lot of work, please show your support by advertising to friends about these challenges! Possibly they'll want to give them a try! That would mean a lot to the team. Any other ways of showing your support work just as well!

Can I join the team?
- It's great to see people wanting to help out, PM me or AmazingSniper for more information!

I have an idea, can I give it to you?
- Sure! Any way is fine, over PM, or just put your idea right in the thread if you want! Most likely the idea was already said though, as our team has a lot planned for the challenges.

Can you let me know about any upcoming ideas/features?
- Sorry but no, we want all out upcoming updates to be kept surprises.

Can I put up pictures of my progress?
- Yes! We all love seeing how others handle the challenges.

Can I do some, or all of the challenges in the same world?
- Yes! In fact the challenges were kind of made for all of them to be made in the same world, it would be awesome to see them all together. Of course, you would have to get rid of all your supplies and such every time you do another challenge.

Do you have any servers we can get on?
- Look in the Servers section!

When are you going to update?!
- You must remember, we are humans too! Therefore we have lives and take breaks, have problems to deal with, or are too busy. But don't worry! We're not quitting; believe me, if we were we would tell you. Just be patient; believe it or not this is a lot of work.

More FAQ will come as questions come up.

Basic Rules

- Survive in any way you can think of
- You must follow all the races rules
- You cannot move onto the next stage before completing all the requirements of the one your currently on
- Must play on easy or harder
- Must play legit, mods are allowed, but no cheating mods.
- You may use any items found in NPC villages/dungeons/mineshafts even if your stage does not allow you to craft them
- Must use the correct tool to gather the correct resources, except at the very beginning to get your first axe. (axe for wood, shovel for dirt, etc.)
- (Optional) Spawn with the Bonus Chest. (If you get any items you can't use until the next stage don't use them.)
- Buckets and shears do not count as iron items. These are the only items you can smelt iron for until it says so.
- If a challenge says to make a melon or pumpkin farm, and you can't make those, then use carrots or potatoes, if you don't have one of those, you may change it to a wheat farm.

These rules are optional, if you really want to, play it your own way!

Here is the order of items you can use as you go up in the challenge.
1. Wood
2. Stone
3. Iron/Emeralds
4. Gold/Redstone
5. Diamond/Obsidian

So if you are allowed to have stone tools, you can mine iron but cannot use it for anything (other than buckets/shears). If you are allowed to have iron tools, you can mine gold, redstone, and diamonds, but are not allowed to use them.

Gathering requirements

Say you need two stacks of wood for stage two, that means, WITH the stack of wood you had to get in stage one, you need to gather two more stacks, meaning you need three stacks of wood in total to meet the requirements. That means gather two more stacks, for a total of three. Not that you need two stacks in total.

Rules:
- May use up to iron tools
- May not use any resources above iron
- Must have a sword at all times

Building Requirements:
- Build two houses (total of 4)
- Build a barracks with a mess hall, a sleeping quarters (for at least 4 men to sleep), and a training grounds
- Build a well
- Build another wheat farm (at least 4x5)
- Build a 3 tall wall out of any material around your base
- Gather 1 stack of cobblestone
- Gather a stack of logs
- Gather at least 1 piece of iron armor

Congratulations! You've completed the Beginners Challenge!

Races

HumanDifficulty: 2/10Length: Medium

Description

Humans, they are of medium height and prefer to build on flat areas. They have very economic minds and are very good builders. They know lots about building, such as where to build and what materials are best. They are balanced fighters with the bow and the sword.

Castle
- Move a good distance away from your town to start your royal city
- Build your castle (make it the biggest building in your kingdom!) with at least one floor (make enough room for 3 floors, for later stages), and inside a kitchen, throne room, alchemy lab, treasury, meeting hall, and a servants quarters.
- Build a garden around your castle
- Build 3 nobles houses (at least 2 floors, a study, a bedroom, and a kitchen)
- Connect your town to you castle with a road
- Gather an entire set of gold armor and store it in the treasury
- Gather 5 stacks of cobble
- Gather 3 stacks of wood

Stage 4: Expansion

Rules:
- None

Building Requirements:Town
- Build 4 more homes
- Build the mayors house that is two stories high, has a kitchen, three meeting rooms, a bedroom, a bathroom, a pool, and a living room
- Build a train station that goes underground, connecting your town to your castle

Roads
- Light the roads to the castle with glowstone lamps
- Build two Guard stations, one on the road between town and the castle, and one between the Port and the castle

Castle
- Build a second and third story on your castle (put whatever you want in it)
- Build 4 more nobles houses
- Build a library with a reception desk and an enchantment room
- Build a royal bathhouse that is at least two stories high and has a sauna, and at least 3 baths
- Build a wizards tower
- Put a Nether Portal somewhere within the wizards tower
- Build a wall around the entire city

Port
- Walk to the nearest ocean
- Build some docks for ships to dock on
- Build a traders shop
- Build a tavern
- Connect the Port to the Castle
- Build a Boat (not one that you craft, an actual boat)

Congratulations! You've completed the human city!

HobbitDifficulty: 3/10Length: Mid-Long

Description

The best noticable feature of Hobbits are their short stature. They are smaller than Dwarves and are usually between two and four feet in height. With the gradual passing of time, Hobbits become even shorter. Most Hobbits enjoy farming, food, ales, parties, and presents. Hobbits like to dwell in holes called Hobbit-holes, they feel most home in underground tunnels. They normally have round doors and windows. (Though in Minecraft, square works too.)

Challenge

Stage 1: Hobbit-holes

Rules:
- All homes made must have at least one window.
- Must always have a shovel in your inventory.
- Only use up to wooden shovels and wooden hoes. (No other tools)
- If your shovel breaks, you must quickly make a new one.

Building Requirements:
- A Hobbit-hole to call home. (Must be made out of dirt, grass must be able to grow on top it, at least 2 rooms, a door, window, and bed.)
- Small wheat farm. (3x3)
- Stack of dirt.
- Stack of 32 logs.

Stage 2: A Hobbit Hamlet Blooms

Rules:
- All homes must have at least one window.
- Must always have a shovel in your inventory.
- Up to wooden tools.
- If your shovel breaks, you must quickly make a new one.

Building Requirements:
- Build 2 Hobbit-holes. (Making a total of 3, Same as last)
- Another small wheat farm. (3x3, for a total of 2)
- Roads connecting all your buildings.
- 2 stacks of dirt.
- Stack of logs.
- Discover Cobble

Stage 3: Stone Age Comes Late

Rules:
- All homes must have at least one window.
- Must always have a shovel in your inventory.
- Up to stone tools.
- If your shovel breaks, you must quickly make a new one.

Building Requirements:
- Build 2 Hobbit-holes (Making a total of 5, Same as last.)
- Build a large wheat farm. (At least 6x6, for a total of 3.)
- Build a park. (At least 10x10)
- Build an animal farm, containing at least 1 of each animal, or 2 of one animal.
- Build a Barracks, 70% must be made of dirt. Must contain a sleeping quarters and training grounds.
- Roads connecting all your buildings.
- 2 Stacks of dirt.
- 2 Stacks of logs.
- Stack of cobble.
- Full set of stone tools.
- Full set of leather armor.

Stage 4: We Gather, We Thrive!

Rules:
- All homes must have at least one window.
- Must always have a shovel in your inventory.
- Up to iron tools.
- If your shovel breaks, you must quickly make a new one.

Building Requirements:
- Build 3 Hobbit-holes. (Making a total of 8, Same as last.)
- Build at least 2 towers guarding your town, at least 8 blocks high. 70% must be made of dirt.
- Build a Melon Farm. (At least 8x8.)
- Build a Pumpkin Farm. (At least 8x8.)
- Your animal farm must now contain at least 2 of each animal.
- Build a Hobbit-home. Yes, home, not hole. It must contain a kitchen, bedroom, study, be at least two stories (The second story going down, not up.), and a garden.
- Build a tavern with a bar, 2 bedrooms, and dining area.
- 4 Stacks of dirt.
- 2 Stack of logs.
- 3 Stacks of cobble.
- Full set of iron tools
- Full set of iron(Or leather) armor.

Stage 5: Celebration!

Rules:
- All homes must have at least one window.
- Must always have a shovel in your inventory.
- If your shovel breaks, you must quickly make a new one.

Building Requirements:
- Build 2 Hobbit-holes. (Making a total of 10, Same as last.)
- Build a wall around your town. At least 2 blocks high.
- Build 2 Hobbit-homes. (Making a total of 3, Same as last.)
- Build a Library.
- Build a Town Center (Town Hall.) It must contain, a meeting room, a treasury, a party room, at least three stories tall (Going down.), a master bedroom, kitchen, and dining room.
- In your treasury, put a stack of iron, 16 gold, and 5 diamonds. Don't forget your legendary diamond shovel.
- 3 Stacks of dirt.
- 3 Stacks of logs.
- 5 Stacks of cobble.
- Full set of Diamond Tools.
- Full set of Diamond(Or Iron) Armor.

Congratulations! You completed the Hobbit challenge!

KoboldDifficulty: 3/10Length: Medium

Description

Kobolds prefer damp underground places or overgrown forests. They are normally evil, planning and digging mines, with an occasional trap for intruders. If they must confront an enemy, they will mass their troops for an ambush. Among the monstrous humans, they are known for cunning plans. Unlike many, they also share those plans among the tribe. Most lairs include a temple or shrine, and a place for storing food. Larger ones also contain places for farms or livestock.

Short, human-like creatures that dwell underground. They are excellent miners, and love explosives. They don't like sunlight because they are so used to the darkness. They have a deep knowledge of the earth and its depths.

Challenge

Stage 1: Diggy Diggy Hole

Rules:

- You can only come above ground at night because being a dwarf, you have grown accustomed to the darkness and you don't like sunlight.

- Build a library with a library room, enchantment room, and a reception desk.

- Build 4 more miners huts.

- Build a road from the new entrance to the capital.

- Build 2 watchtowers around the new road.

- Build 2 booby traps around the new entrance.

- Build a obsidian shrine with a nether portal.

- Build an alchemy shop.

- Light all your roads with glowstone lamps.

Nether

- Travel into the nether and find a good spot for your outpost.

- Build a four story citadel. (put whatever you want in the rooms)

- Build a nether wart farm. (must contain at lest 20 nether wart)

- Build watchtowers on the outskirts of your base.

- Build a road connecting your base to the portal.

Congratulations! You have completed the dwarf challenge!

Elf

Difficulty: 3/10

Length: Long

Description

These medium sized creatures prefer to dwell within nature, they are cheeky sometimes but at others they are stubborn and defensive. They usually live up trees to be close to nature, they will defend nature at all costs. They are excellent archers and have much knowledge of all the different animals and trees.

Challenge

Stage 1: Tree Hugger

Rules:

- All buildings must be in trees.

- Cannot go outside at night (for now).

- Can only use wooden tools.

- Cannot use anything above wood.

Building Requirements:

- Build three tree houses (must contain a bed).

- Build a room of lore (very small library).

- Must have a way into the town by ladder.

- Must connect all buildings by hanging walkways.

Stage 2: Education

Rules:

- All building must be in trees.

- Can use up to stone tools.

- Cannot use anything above stone.

Building Requirements:

- Build a large sugarcane farm (can be on the ground, must contain at least 40 individual plants).

- Build a small library.

- Build 4 more tree houses.

- Build a treetop garden.

- Build a religious tower.

- Gather 2 stacks of sugarcane.

- Gather 6 stacks of logs.

- Craft a full set of leather armor.

Stage 3: The Tree of Life

Rules:

- Can use up to iron tools.

- Cannot use anything above iron.

Building Requirements:

Town

- Build 4 more tree houses.

- Build a large library (must contain an entrance room, a large library, and a reading area).

- Build a town hall (must be two stories high with an entrance hall, a lecture room, 4 offices, and a small library).

- Build a melon farm (at least 5 melon plants).

Tree of Life

- Build the trunk of your tree (must have at least a 4x4 hollow space within, and reach y=75).

- Build a path from your town to the tree of life.

- Build a plaza in front of your tree.

- Surround the plaza with shops and stalls.

HINT: Every stage you will be adding another layer to your tree, so don't add leaves just yet.

Stage 4: Reaching your Branches

Rules:

- Can't use any diamond.

Building Requirements:

Town

- Build 5 more tree houses.

- Build a religious building (must contain an alter, a shrine, and a place for people to sit).

- Build a small school (must contain main hall, and at least 4 class rooms).

- Build a plaza with a fountain.

- Build 2 shops in the plaza.

Tree of Life

- Build your trunk up to y=90.

- Somewhere between y=80 and y=90 build two tree branches.

- Build the shrine from your religious building on the end of one of your branches.

- On the final branch, build a garden (make it look peaceful and add places for people to sit).

Capital

- Build a large cemetery (must have at least 10 gravestones, and a catacombs with at least 4 tombs, and sarcophagus's in each tomb).

- Build a huge statue dedicated to my awesomeness your elven god.

- Build a small lake with a fishing dock.

Nether

- Build a witch's castle.

- Build a nether wart farm (at least 10 netherwart growing).

- Build a few traps to catch pigmen.

Stage 6: The Final Leaf on the Branch

Rules:

- None

Building Requirements:

Town

- Build 5 more tree houses.

- Build a temple to the gods.

- Build an inn (must contain a kitchen, eating area, den, and at least 10 rooms for people to rent).

Tree of Life

- Build the top of your tree! (add things in the leaves like falling water or glowstone fruits if you like).

- Build homes and whatever you'd like in the branches (must be at least 6 buildings).

- Build a inn (same as in town).

Capital

- Build a large shop.

- Build an inn.

- Build a big tree (not GIANT, but make it sort of big).

- Build a wall around you capital.

- Put lots of vines on buildings and walls in a sad attempt to conceal the place.

Other

- Build 7 watchtowers around each place.

- Build an underground railroad to each place.

- Build roads to each place.

Congratulations! You have completed the Elf challenge!

NorthmenDifficulty: N/ALength: N/A

Description

Northmen are an aggressive race who love war.

Challenge

Stage 1: The Wolf Within

Rules:

- Can only eat from things you have killed.

- Must kill anything alive that you see.

- Only wooden swords.

- Must always have a sword in your inventory.

- The second your sword breaks you need to make a new one.

Building Requirements:

- Must be level 5.

- Gather 10 meats of any sort ( pork, steak, or chicken).

Stage 2: Stolen Knowledge

Rules:

- Can only eat things you've killed.

- Up to iron tools.

- Can't use anything above iron.

- Must always have a sword in your inventory.

- The second your sword breaks you need to make a new one.

Building Requirements:

- Pillage a village for its knowledge (need to finish first).

- Build 2 huts (must contain a chest with an iron sword and a bed).

- Build an animal pen for chickens, cows, and pigs.

- Build a small wheat farm (at least 4x4).

- Build a combat training area.

- Build a fire pit (doesn't need to be on fire).

- Must be level 15 to continue.

Stage 3: Growth

Rules:

- Can only eat things you've killed.

- Up to Gold tools.

- Can't use anything above Gold.

- Must always have a sword in your inventory.

- The second your sword breaks you need to make a new one.

Building Requirements:

Village

- Build 5 huts.

- Build a longhouse with a meeting hall, a bonfire, a mess hall, a kitchen, and a second floor (with whatever you want in it).

- Build a dungeon beneath your longhouse with at least 5 rooms, and is dark enough for mobs to spawn.

Docks

- Travel to the nearest ocean.

- Build a dock.

- Build a path from the docks to your village.

- Build a small ship next to the dock (not the crafted ones).

- Build a boat house (with docking spots for craftable boats).

- Must be level 20 to continue.

Stage 4: Blood Lust

Rules:
- Can only eat things you've killed.

- Must always have a sword in your inventory.

- The second you sword breaks you must make a new one.

Building Requirements:

Village

- Build 4 more huts.

- Build a torture chamber in the dungeon under your longhouse.

- Build a battle tower at least 5 stories high that is dark enough for mobs to spawn.

- Build gallows and whipping post.

Docks

- Build three more docks.

- Build a tavern.

- Build 3 small homes (must contain a door and a bed).

- Build 2 more boats (not craft).

Stage 5: All Out War

Rules:

- Can only eat things you've killed.

- Must always have a sword in your inventory.

- The second you sword breaks you must make a new one.

Building Requirements:

Village

- Build 4 more huts.

- Build a kings hall with a great hall, massive fireplace, and at least 15 more rooms (filled with whatever you'd like).

- Build a market area with at least 4 stalls.

Docks

- Build 4 more homes.

- Build 2 more docks.

- Build a massive warship with cannons, a cargo hold, a crow's nest and a captains quarters.

War encampment

- Build 5 homes for your troops.

- Build a barracks.

- Build a dungeon (at least 5 rooms).

- Build 5 traps.

- Build a defensive wall around the whole place.

- Must be level 50 to continue.

Angel

Difficulty: N/A

Length: N/A

Description

With a medium sized height, the angels are a race of peace, and try to bring balance to the world. They will fight, but only when necessary. They don't like killing things, not even things like pigs and cows. They build there towns and such in the air, making it difficult for enemies to reach.

Challenge

Stage 1: Peacemakers

Rules:

- You must build in the air.

- Can not attack anything, unless attacked first.

- Use all wooden tools, with the exception of a stone pick.

- Can not eat items from passive mobs.

Building Requirements:

Village

- Build 3 houses. They must contain 3 rooms, a door, and bed.

- Build a small peace shrine.

- Build a small wheat farm.

- Roads must be connected to all your buildings.

- Collect 15 apples.

- Collect 32 logs.

Stage 2: New Leader Ahead

Rules:

- You must build in the air.

- Can not attack anything, unless attacked first.

- Can not use anything above stone.

- Can not eat items from passive mobs.

Building Requirements:

Village

- Build 2 more houses. They must contain 3 rooms, a door, and bed.

- Build another wheat farm at least 6x6.

- Build a shop. Must also contain a bedroom and storage room.

- Roads must be connected to all your buildings.

Air Port (No pun intended)

- 3 boarding docks

- Storage house.

- Build an Inn. Must contain at least 6 bedrooms.

- 3 stacks of cobble.

- Stack of logs.

- 15 bread.

- 32 apples.

Stage 3: Leader Arrives

Rules:

- You must build in the air.

- Can not attack anything, unless attacked first.

- Can not use anything above iron.

- Can not eat items from passive mobs.

Building Requirements:

Village

- Build 2 more houses. They must contain 3 rooms, a door, and bed.

- A melon farm. (If not possible, another wheat farm.)

- Watchtower.

Air Port

- Build the Port Master's Office. Must contain a bedroom, a main office, one side office, lobby, and meeting room.

- Build a small airship on one of the docks.

Sky Kingdom

- Build a kingdom. It must contain a throne room, treasury, dining hall, grand bedroom, 4 other bedrooms, meeting room, planning room, and a garden with a fountain.

- In the treasury it must contain at least 5 iron, 5 gold, and 1 diamond.

- 5 stacks of cobble.

- 3 stacks of logs.

- 32 apples.

- 32 melon slices. (Or 32 bread.)

Stage 4: Who Needs Enemies?

Rules:

- You must build in the air.

- Can not attack anything, unless attacked first.

- Can not eat items from passive mobs.

Building Requirements:

Village

- In or around the center, put a grand fountain.

Air Port

- Build a big airship on another dock.

Sky Kingdom

- Build a barracks. It must contain a sleeping quarters, and training grounds.

- Build 3 Houses. Must contain a living area, kitchen and dining room, library, 2 bedrooms or a bedroom and grand bedroom, and garden.

- Add 5 more iron and gold to the treasury, as well as another diamond.

Peace Center

- Build a cathedral.

- Build a grand shrine.

- Build a place for relaxation.

- Build a library.

- Build a gazebo.

- 5 stacks of cobble.

- 3 stacks of logs.

- Stack of apples.

- Stack of melon slices. (Or bread.)

Congratulations! You have completed the Angel challenge!

Neanderthal

Difficulty: N/A

Length: N/A

Description

The Neanderthals are the first Human-like creatures on Minecraft(Earth). They are stout, but extremely strong. They recently discovered swords and other tools. They are not to smart, and there houses are meant more for protection than to look fancy. Many homes are just stone huts or holes in a mountain. From the Neanderthals, many of the other races of Minecraft evolved.

Challenge

Stage 1: Survival...

Rules:

- No items (can collect, just not use).

- Can't sleep at night.

- Can only eat raw food.

Building Requirements:

- Must build two comfortable hillside holes to live in.

- Must collect 15 of any meat or apples.

- Must survive at least 1 night.

Stage 2: Marking Your Territory

Rules:

- Up to stone tools.

- Can't use anything above stone.

- Must sleep at night.

- Cannot replant saplings or use seeds.

Building Requirements:

- Build 2 more holes in hills (total of four) which contain one bed, and a chest with 5 food.

- Build a chief's tent with a bed and a chest with all your required items in it.

- Gather a full set of stone tools.

- Gather a full set of leather armor.

Stage 3: Setting Up a Food Source

Rules:

- Up to stone tools.

- Can't use anything above stone.

- Must sacrifice an animal to the gods every other day at the totem.

Building Requirements:

- Build 6 huts with a bed and a chest containing 10 food.

- Build 4 animal farms (cow, pig, chicken, and sheep).

- Tame 2 wolves or ocelots.

- Build a shamans tent with 2 rooms and a bed.

- Upgrade your chiefs tent to a home with 3 rooms and a bed.

- Build a wheat farm (must contain at least 20 wheat).

Stage 4: Expansion and Discoveries

Rules:

- Up to iron.

- Can't use anything above iron.

- Must sacrifice an animal to the gods every other day at the totem.

- Can't use mine carts or rails.

Building Requirements:

Village

- Build 6 additional huts to your village.

- Build an altar in front of your totem for sacrifices.

- Build 2 wheat farms (must contain at least 20 wheat).

- Build a barracks with 3 rooms, a mess hall, and 6 bedrooms.

- Build a bonfire in the middle of the village.

- Connect all buildings with a road.

- Build an extension to the shamans tent and add an alchemy lab.

Outpost

- Build a watchtower.

- Build a hunting lodge with 2 rooms.

- Build a storage hut with 4 chests.

Stage 5: Becoming Civilized

Rules:

- Up to iron.

- Can't use anything above iron.

Building Requirements:

Village

- Build 3 more houses with 4 rooms + crafting room and a bed and an extra storage room and a vineyard.

- Build 2 extra storage houses (must contain 4 large chests each).

- Build a war hall with a meeting hall and a planning room.

- Build a wall around your village 6 blocks high and 2 thick (must be spider proof).

- Build 4 gates in your wall.

- Build a dungeon in the war hall to holds prisoners.

Outpost

- Build 4 more outposts.

- Connect all the outposts to either the port or the village or each other.

Port

- Walk to the nearest ocean.

- Build some docks for ships to dock on.

- Build 2 homes (must contain 2 rooms).

- Connect the Port to the village by a road.

- Build a Boat (not one that you craft, an actual boat).

- Build 2 watchtowers on the outskirts of the port.

Congratulations! You have completed the Neanderthal challenge!

Duergar

Difficulty: N/A

Length: N/A

Description

Duergars are closely related to Dwarves. They are short, with skin the color of charcoal. They are sort of like the Dwarves evil twins. They hate beauty and scorn love and pity. They, like Dwarves, build there cities underground. They love to play tricks on people and torture is a favored activity. They worship lava and the nether gods.

Challenge

Stage 1: Sacrifice is the Easy Way Out...

Rules:

- Cannot build with cobblestone.

- Cannot use swords, must use axes.

- Can only go outside at night.

- Can only use up to iron tools.

- Cannot use anything above iron.

Building Requirements:

Town

- Must be below y=30.

- Build 2 dwellings (must contain 2 rooms, a furnace, and a fireplace (does not need to be lit)).

- Build a tree farm (at least 3 trees).

- Build a wheat farm (at least 10 wheat.

Lava Shrine

- Build a small shrine with at least 1 block of lava.

- Build 2 sacrificial cages around your shrine.

Stage 2: Praise the Lord

Rules:

- Cannot build with cobblestone.

- Cannot use swords, must use axes.

- Can only go outside at night.

- Can only use up to gold tools.

- Cannot use anything above gold.

Building Requirements:

Town

- Build 4 additional dwellings.

- Build an Inn that support sleeping places for 10 People and have a Bar inside big enough for 15 people.

- Build a barrack with place for 10 Recruiters and 5 Educators and 5 Guards.

- Build a wall around your entrance the wall must be connected to the towers.

- Build a guard house with place for 10 guards.

Dark Castle

- Search for a good mountain to build your castle on.

- Build the main entrance.

- Build the wall around your mountain that protects your castle.

Stage 4: Final Preparations

Rules:

- Cannot build with cobblestone.

- Cannot use swords, must use axes.

- Can only go at day outside with a diamond helmet on.

Building Requirements:

Town

- Build a ministry of alchemy.

- Build a melon farm.

- Build a pumpkin farm.

Lava Shrine

- Build 6 additional sacrificial cages around your shrine.

- Build a large sacrifice altar.

- Build a large seat place for prayers.

Above Ground

- Build a road from your town to your castle must have at least one inn on the way.

- Build the inn with place for 30 people and a bar that supports 35 people.

Castle

- Build the main place of the castle.

- Build a guards room with place for 50 guards.

- Build an inn with place for 15 guests.

- Build the Main hall with a throne out of diamonds.

- Build the main dining hall with a kitchen nearby.

- Build the private rooms for the king and his family.

- Build build the rooms for the slaves that serves for the king.

Abbey

- Go out in the world an find a nice cozy cave for your underground abbey.

- Connect the abbey with the main road.

- Build a wheat farm.

- Build the main hall off the abbey.

- Build a sacrifice altar.

- Build 4 cages for victims around your abbey.

- Build a nether portal under your abbey.

Nether

- Build 2 dwellings in the nether.

- Build a deposit room with many chests in it.

- Build 10 sacrifice cages in the nether.

Stage 5: World Domination

Rules:

- Cannot build with cobblestone.

- Can only go at day outside with a diamond helmet on.

Building Requirements:

Town

- Build a triumphal arch.

- Build 2 dwellings.

- Build a mushroom farm.

- Light all the roads in the town with glowstone.

- Build a sheep farm.

- Build a cow farm.

- Build a pig farm.

Lava Shrine

- Build 12 additional cages around and in your shrine.

- Build a lava river under your shrine and set glass on it so you can walk over it.

Above Ground

- Light all the roads with glowstone.

- Build 4 watchtowers on the roads.

Castle

- Build the main tower in the castle.

- Build a graveyard in the castle.

- Build an archive.

- Build a alchemy place.

- Build a enchantment room.

- Build 4 Houses inside the walls.

- Build Magician room.

- Build Magician tower.

Abbey

- Build 4 additional cages.

- Build 8 dwellings.

- Build a 3 lava rivers around your shrine.

Nether

- Build 8 dwellings.

- Build a traders hut.

- Build a residential villa for the king out of nether bricks.

- Build an inn with place for 5 guests.

- Build wall around you place.

Stronghold

- Go out and find a stronghold and retake it in the name of the dark lord.

- Readjust the stronghold and repair it.

- Build 2 additional rooms for guards.

- Readjust the archive.

- Build a planing room.

- Connect the stronghold with the main road.

Congratulations! You have completed the Duergar challenge!

Murlock

Difficulty: N/A

Length: N/A

Description

Murlocks are small, fish-like beings that are usually found in swamps, rivers, or along shorelines. By nature, they are thieves. They wear many talismans and charms because they are very superstitious. They oftentimes hang them on their stilt-houses. When they come of age, they paint themselves with colorful tattoos.

Challenge

Stage 1: Tadpole

Rules:

- Cannot leave water for more than 5 minutes at a time (except when your in your house).

- Leather helmets allow you to go out of water (no time-limit).

- As soon as your leather helmet breaks, your 5 minute timer starts.

- Up to stone tools.

- Nothing above stone.

Building Requirements:

- Build 2 stilt-houses (each needs to contain a chest with a leather helmet in it).

- Build a wheat farm (at least 4x5).

- Build a cow farm.

- Gather 16 leather.

- Gather 1 stack of cobblestone.

- Gather 2 stacks of logs.

- Craft a full set of leather armor.

Stage 2: Getting Your Legs

Rules:

- Cannot leave water for more than 5 minutes at a time (except when your in your house).

- Leather helmets allow you to go out of water (no time-limit).

- As soon as your leather helmet breaks, your 5 minute timer starts.

- Up to iron tools.

- Nothing above iron (except that you are allowed to make a compass).

Building Requirements:

- Build 3 more stilt huts.

- Build a small underwater hut (must contain 3 rooms, a bed, and a chest with a leather helmet).

- Build a large wheat farm (at least 6x6).

- Build a second cow farm.

- Craft a map and explore around your homes (Don't have to finish the ENTIRE map, but at least most of it).

- Gather 4 stacks of cobble.

- Gather 4 stacks of logs.

- Gather 1 stack of leather.

- Gather 1 full set of iron tools.

Stage 3: Growing Some Arms

Rules:

- Cannot leave water for more than 5 minutes at a time (except when your in your house).

- Leather helmets allow you to go out of water (no time-limit).

- As soon as your leather helmet breaks, your 5 minute timer starts.

- Up to gold tools.

- Nothing above gold.

Building Requirements:

Colony

- Build 4 more stilt huts.

- Build 2 more underwater huts.

- Build a pig and chicken farm.

City

- If you not at an ocean, find one and go in deep.

- Build 2 underwater domes.

- Build a wheat farm in one of the new domes.

- Build a dock off of the shore at least 20 blocks toward your city.

Stage 4: Onto the Lily Pads

Rules:

- Cannot leave water for more than 5 minutes at a time (except when your in your house).

- Leather helmets allow you to go out of water (no time-limit).

- As soon as your leather helmet breaks, your 5 minute timer starts.

Building Requirements:

Colony

- Build 4 more stilt huts.

- Build a town hall on stilts.

City

- Build 4 more domes.

- Make one of the domes into a cow farm.

- Make 2 domes into homes.

Stage 5: The Final Croak

Rules:

- Cannot leave water for more than 5 minutes at a time (except when your in your house).

- Leather helmets allow you to go out of water (no time-limit).

- As soon as your leather helmet breaks, your 5 minute timer starts.

Building Requirements:

Colony

- Build 6 more stilt huts.

- Build a ceremonial altar.

- Build a tattoo hut..

City

- Build 6 more domes.

- Make 3 into homes.

- Make 1 into a religious area.

Congratulations! You have completed the Murlock Challenge!

Gnome

Difficulty: N/A

Length: N/A

Description

Very short and cowardly creatures, they prefer to live underground in their laboratories. They are very intelligent and instead of favoring any weapons that you operate by hand they use redstone contraptions and traps and golems to defend themselves and their research. They are excellent engineers and have a vast knowledge of traps and redstone.

Challenge

Stage 1: Tinkering

Rules:

- You may only use up to stone tools.

- You must limit the amount of melee/ranged fighting you do to the minimum.

- You cannot use anything above stone.

- You are not yet allowed to build proper mine shafts but may obtain cobblestone and ores from cave systems.

Building Requirements:

- Make yourself a little above ground hut. It must contain a double chest, a bed, a door, a crafting table and four furnaces.

The Egyptians are a prosperous race. In fact, they look just like humans, but only stride in the deserts. They love to build, and they love to build pyramids. There bodies are not meant for cold environments, if they even step foot in one, they could get sick easily, and die.

Challenge

Stage 1: Sandy Start

Rules:
- Up to stone tools
- Cannot Use anything above stone.
- Everything must be built in a Desert
- You May not Venture In a Taiga or Ice Plains Biome

Rules:
- Up to iron tools
- Cannot Use anything above iron.
- Everything must be built in a Desert
- You May not Venture In a Taiga or Ice Plains Biome

Building Requirements
- Build a Large Home For the Pharaoh, which is yourself (at least 3 rooms)
- Build 2 More Small Pyramids
- Build 3 More Huts.
- Build an automatic Cactus farm
- Build a 4 By 5 Wheat farm
- Build an Animal farm With 3 Pens each For Different animals (Only Chickens, Sheep, Pigs or Cows)
- Build a Tree farm (At least 6 Trees)

Item Requirements
- 32 Sandstone
- 30 Paper
- 32 Logs
- 16 Cacti

Stage 3: Development

Rules:
- Up to gold tools
- Cannot Use anything above Gold.
- Everything must be built in a Desert
- You May not Venture In a Taiga or Ice Plains Biome

Building Requirements:

- Build a Large Pyramid
- Build a Writing area, which has 3 Book and Quills, and more than 6 bookshelves
- Build 2 More Huts
- Build 2 Houses (at least 2 rooms with a Bed in one and a door separating the rooms)
- Expand The Pharaohs House To Have a Second floor With 2 More rooms (If you have already built a second floor, just add two more rooms)
- Expand the Sugar cane farm to have 20 plants
- Build a Servant house with at least 4 Beds

Item Requirements
- 64 Sandstone
- 32 Cacti
- 5 Bookcases

Stage 4: On To Paper

Rules:
- Up to diamond tools
- Everything must be built in a Desert
- You May not Venture In a Taiga or Ice Plains Biome

Building Requirements:
- Build 2 More Small Pyramids
- Build another Large Pyramid
- Build Another Servant area
- Build 2 more Writing areas
- Expand the Pharaohs House to have 3 More rooms
- Build 3 More houses
- Build A Crafting Area, with 2 Crafting benches, 2 Double Chests and 4 Furnaces
- Build a Storage hut with 5 Double Chests

Rules:
- Up to diamond tools
- Everything must be built in a Desert
- You May not Venture In a Taiga or Ice Plains Biome

Building Requirements:
- Go to a Jungle, Tame an Ocelot, and make a shrine to the cat
- Build A Library With at least 20 Bookcases
- Add A Shrine to the Cat in the Pharaohs House
- Build 3 more Houses
- Build a Wall Around the City
- Build 3 More Huts
- Build 1 Large Pyramid
- Build 1 Small Pyramid
- Build a Relaxation area with tables and Chairs.

Drow are similar to the Elves. They have dark gray skin, and white hair. They are inherently evil and ruthless. The drow live underground, where they have evolved to see the infrared spectrum. They worship Lolth, the Spider Queen, goddess of chaos and spiders. Females are the majority, as their deity is female. Only noble women may become priestesses. Life as a drow is full of deceit and murder,as they are always trying to better their position in society. Their most hated enemies are the Svirfneblin, the deep gnomes, and the Faerie, the surface elves. They are excellent warriors, and feared by many.

Challenge:

Stage 1: Beginning of Lies

Rules:
-Must build underground
-Rarely go to the surface, only at night
-Must always have a weapon
-Up to stone
-Cannot use anything above stone

Building Requirments:
-Find a cave that goes to at least y 45
-Build 3 stone houses (each with 3 rooms, door, and bed)
-Build a food storage
-Make/find a fresh source of water
-Build a small wheat farm around it (at least 16 plants)
-Build a small 3x3 tunnel for mining
-2 stacks of cobble
-Stack of smooth stone
-Stack of stone bricks

Stage 2: The Houses Emerge

Rules:
-Must build underground
-Rarely go to the surface, only at night
-Must always have a weapon
-Up to stone
-Cannot use anything above stone
-Build noble houses as defensive as possible

Building Requirments:
-Build one noble house (6 bedrooms, a training room, and a small barracks with enough room for 3 drow)
-Build 4 stone houses (total of 7)
-Expand the farm (at least 64 plants)
-Build a small marketplace
-Build a small wall to protect the city from mobs (enclose open cave areas)
-3 stacks of cobble
-2 stacks of smooth stone
-2 stacks of stone bricks

Building Requirments:
-Add beds to all homes and sleeping quarters
-Build a large chapel
-Build 2 noble house (total of 3, barracks must now hold at least 5 drow, add chapels to all noble houses from now on)
-Build 3 stone houses (total of 10)
-Build a blacksmith (with anvil)
-Expand the marketplace or build another (must have at least 6 shops/stalls)
-Build a city barracks near the wall with a small training ground, and an armory (must house 10 drow)
-Build a corral for cows and sheep
-Bring 2 cows to your corral, and 2 sheep
-5 stacks of cobble
-3 stacks of smooth stone
-4 stacks of stone bricks
-Set of iron tools and armor

Building Requirments:
-Build 2 more shops (total of at least 6)
-Build watch towers on the wall (at least 5)
-Build 2 more noble houses (total of 14)
-Build 3 more stone houses (total of 28)
-Use netherack and glowstone to light up noble houses and the Academy
-Enchant your diamond sword (if you get Bane of Arthropods you must do it again)

Congratulations! You have completed the Drow challenge!

Wraiths
Length: Moderately Long
Difficulty: 9/10

Description:

Wraiths are a spiritual being that live in the shadows and the darkness, and only venture out at night. They are fast although not too strong, and tend to lead a life with an unsettling rage. In order to keep this rage at bay, they do a series of exercises and sacrifices. However, if they are disturbed somewhat then that rage will get unleashed upon their target.

Challenge

Stage 1: Feeding off the Dead

Rules:
- The only food you may eat is Rotten Flesh.
- Up to Iron Tools.
- Cannot use anything above Iron.
- May not venture out during daytime (On the first day, you must take shelter from direct sunlight within 2 minutes or you have failed).
- You may not mine redstone, Gold, Coal or Lapis Lazuli.

Rules:
- The only food you may eat is Rotten Flesh.
- Up to Iron Tools, a Diamond Pickaxe is the only exception.
- Once you enter the portal, you may only return for Cobblestone and Iron.
- May not venture out during daytime.

Building Requirements:
- Collect 32 Apples
- Collect 32 Oak Saplings
- Gather 2 stacks of Cobblestone
- Craft a Golden Helmet
- Gather 32 Charcoal
- Mine 10 Obsidian, and construct a portal to get to your homeland, build it wherever you think it suitable in your return chamber.
- Build a Cobblestone house with a Pure Stone/Stone Brick roof for protection, in this house store a double chest in which you must store your Building Requirements inside.
- Where you think it will be suitable, make a Cobblestone Lava well with (if you can get some) Nether Brick Fences for support, otherwise Wooden fences. Path a square of cobble around it 5 blocks from every side. This will be the center of your base.
- Build an Armory out of Nether Brick (If available, if not build it out of Stone Brick) with Chests for every type of armor and weapon/tool.
- Construct a protected area from Ghasts to farm chickens in. You must not eat the Raw Chicken, you may only use the feathers.
- Sacrifice the Raw food you gathered in Stage 1 into the Lava well, along with any Raw Chicken you farmed.

Stage 3: Forbidden Fruit

Rules:
- The only food you may eat are Rotten Flesh and Golden Apples.
- Up to Iron Tools, a Diamond Pickaxe is the only exception.
- Once you enter the portal, you may only return for Cobblestone and Iron.
- May not venture out during daytime.

Building Requirements:
- Collect 32 Tier I Golden Apples
- Collect 2 stacks of Oak Logs
- Gather 4 stacks of Cobblestone
- Gather a stack of Stone Brick
- Collect 2 stacks of Charcoal
- Craft a Golden Chest plate
- Gather 64 Glow stone
- Gather 64 String from the Over world to supply Bows for your base in the nether.
- Build 3 more houses similar to your first one, a bit smaller if you wish.
- Build a Nether Brick Mage Tower with 3 different floors and a basement, the basement will store potions, the bottom floor is the main entrance, the second floor is for Brewing Stands and storing Blaze rods/Blaze Powder, The top floor is for observing the nether, be creative here. Once this is done you may now return to the Over world for sand (At night of course).
- Construct a wall around your base out of Cobblestone, make Towers at the corners with a middle floor and a top floor, the middle floor must have a window to shoot arrows from, you may now return to the Overworld to gather Flint (must either use gravel until you get flint or sacrifice it).
- Build a torture chamber, in this chamber you need 2 cages with 3 squares of space in the middle, in the middle put 1 block of lava.
- Build a Blacksmith, using only lava for lighting on the inside and also build a basement, to store Iron, Gold and Stone materials. Store 5 buckets of lava in your Blacksmith.
- Build an inn with at least 5 rooms for staying in.

Stage 4: Uprising

Rules:
- The only food you may eat are Rotten Flesh and Golden Apples.
- Up to Iron Tools, a Diamond Pickaxe is the only exception.
- Once you enter the portal, you may only return for Cobblestone and Iron.
- May not venture out during daytime.

Building Requirements:
- 1 Tier II Golden Apple
- Gather 4 stacks of Oak Logs
- Craft full Golden Armour
- Brew 10 of each Potion Type
- Collect 10 extra ghast's tears (10 more than the amount required for potions)
- Craft 32 TNT
- Craft 2 stacks of Stone Bricks
- Collect 4 stacks of Nether Brick
- Smelt 4 stacks of Charcoal
- Craft 64 Golden Apples
- Collect or Craft a stack of Nether Brick Stairs
- Collect or Craft a stack of Nether Brick Fences
- Collect 64 Blaze Rods
- Craft or Collect 2 stacks of Arrows
- Build 8 more houses similar to your first one, for a total of 12 houses.
- Build 4 houses for peasants, you can make them as small as having only a 3x3 space inside, for a total of 16 houses.
- Build 2 luxury houses for the upper-class, they must have 2 floors, a bedroom, a kitchen and a balcony, you may move to one of these houses if you wish. This will give a total of 18 houses.
- Build a testing ground for TNT explosions, with a safe room to watch explosions from, you may now return to the Over world for redstone, however you may not create pistons or redstone repeaters, in the safe room have a chest to store your redstone in.
- Build 2 towers on the entrance to your fortress, if you have more than 1 entrance, make 2 towers for every entrance, make sure the tower has a roof and 1 safe floor inside, in this safe floor have a window for shooting out of, and a chest with at least 1 Sword and Bow, with 12 Arrows.
- Expand your walls to 4 Blocks Wide, with 2 blocks in the middle for walking space.
- Create a Lava Moat around your fortress, at least 2 blocks wide and 2 blocks deep, make it wider or deeper if you wish.
- Create a drawbridge going across your lava moat out of Nether Brick.
- Build an emergency shelter with as many beds as you have houses inside, along with a chest with as many Tier I Golden Apples as you have houses, and twice as many rotten flesh as you have houses.

Stage 5: Becoming King

Rules:
- The only food you may eat is Rotten Flesh and Golden Apples.
- Up to Iron Tools, a Diamond Pickaxe is the only exception.
- You may only return for Gravel, Sand, Cobblestone, and all ores besides Lapis Lazuli, Gold and Coal.
- May not venture out during daytime.

Building Requirements:
- 2 sets of Iron Tools
- 2 sets of Diamond Tools
- 2 sets of Gold Tools
- 2 sets of Stone Tools
- 2 sets of Wooden Tools
- 2 sets of Diamond Armour
- 2 set of Leather Armour
- 2 sets of Iron Armour
- 2 sets of Gold Armour
- 5 Tier II Golden Apples
- 2 stacks of Tier I Golden Apples
- 8 stacks of Oak Logs
- 16 stacks of Oak Saplings
- Collect 2 stacks of Blaze Rods
- Collect 64 Magma Cream
- Collect 32 Ghast's Tears
- Construct a huge castle, with 3 floors, a basement, a dungeon for torturing prisoners, an attic, some rooms for peasants and a small library.
- Construct an outpost close to your nearest Blaze Spawner as a Farming Unit for Blaze Rods.
- Construct a prison, with as many cells as you have houses.
- Build 1 more upper class house, for a total of 19 houses.
- Build 7 more peasant houses, for a total of 26 houses.
- Build 6 more regular houses, for a final total of 32 houses.
- Construct a warehouse, for storing every single item in the game. Must have 1 floor and a basement, in the basement you could store your rarer items, you can now mine diamond.
- Construct a path from your fortress to your outpost, lit with glow stone and an inn with at least 5 rooms for staying in along the way.
- Add an enchantment table to your Nether Brick Mage Tower, with bookshelves covering the walls.

Well done! You have completed the Wraith Challenge!

Orc
Difficulty: 10/10
Length: Epicly Long

Description:

The Orcs are a race from the underground evolved from the Neanderthals by hybridization with the Demons.The Orcs want to control The World of Minecraft and dominate above all other races.They like to fight but also use magic and the learning of new Methods of how to dominate. The military review is their top priority also the training and the scouting for enemies. They fear nothing and nobody. They accept only the dead in the fight. Their most hated enemies are the elves and the Dwarves.

Challenge

Stage 1: Uprising

Rules:
- Up to stone tools.
- Can't use anything above stone.
- Can only eat raw meat.
- Can't place paintings outside of a house.
- Can't craft and use boats.
- Can't breed.
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- Kill every monster that you see, doesn't matter how far away it is.
- Can't use coal, must use only charcoal.
- Can't transport lava in buckets.
- Can't build higher than 2 levels and 2 sub levels.
- Can't build with stone and bricks on water.

Discovering:
- Discover the painting (make a painting) You are now allowed to make a painting.
- Pillage a Village for its knowledge and slaves.

Building requirement:
Village of the First:
- Build 2 Houses with 2 Rooms and a bed plus crafting place and furniture in all the rooms.
- Add to every house a voryard and a backyard with some furniture and fancy stuff.
- Build 3 Scouting towers near the houses supported by pillars and at least 15 Blocks high. and protection against spiders and rain/snow
- Tame 2 Wolves
- Breed 4 Wolves
- Build a Kennel witch support place for over 100 wolves(in one cage, there is only place for 2 wolves)
- Connect every building in the village with a gravel road.
- Build a central place for the village (40x40) with a large fountain the middle.

Outposts:
- Construct a design for the outposts
- Build an outpost (1 Scouting tower 1 Small Hunting House witch support place for 4 Orcs)
- Build a small kennel which support place for 4 Wolves.

Rules:
- Up to Stone tools
- Cant use anything above Stone
- Cant use boats until you discovered it
- Cant breed until you discovered it
- Cant place paintings outside till you discovered it
- Can only eat meat
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- Kill every monster that you see, doesn't matter how far away it is.
- Cant use coal, must use only charcoal.
- Cant transport lava in buckets
- Cant use redstone
- Cant build higher than 2 levels and 2 sub levels
- Cant build with stone and bricks on water

Discovering:
- Learn the movement on the water again (craft a boat) You are now allowed to craft and use a boat
- Learn ecological use of animals (catch a sheep, cow, chicken, pig) You are now allowed to breed
- Discover the strength of the war painting (place a Painting outside of a house) You are now allowed to place a painting outside of a house

Building Requirements:
Village of the first:
- Build 4 more houses with 3 Rooms + full furniture + a water closet (Shower) + rooftop
- Add to every new house a Backyard with full Furniture and garden.
- Build a Chiefs House with 4 Rooms + Full furniture + kitchen + basement + mess hall + meeting hall + planning hall
- Build a shamans House with 3 rooms + full furniture + basement + meeting hall
- Build a barrack witch support place for 20 warriors + 2 watchtowers + training place (20x20) for sword fight and bow fight + a ring for hands training
- Build 4 stables one for every animal witch support 20 animals of a sort + 1 room for animal food storage
- Build a wall out of logs around your village witch is spider proof + has 2 gates and 4 hidden entrances

Outposts:
- Build 4 additional outposts with one hunting house witch support place for 6 Orcs + full furniture
- Build to the new outposts a kennel for place for 4 wolves
- Build to every outpost a storage room + stable for temporary caught animals
- Connect the new outpost with the village of the first

Port:
- Travel to the nearest ocean
- Build a dock/port station for ships
- Build 2 houses for workers that has 3 rooms + basement + backyard + rooftop + fully furniture and gardened
- Build a tavern with place for 10 guests and a kitchen + basement + dance floor + billiard table must be out of green wool! + fully furniture
- Build 4 towers for the defense of the port with protection against spiders and rain

Rules:
- Up to iron tools
- Cant use anything above iron
- Can use only buckets that you found in chest you can´t craft buckets
- Can only eat meat
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- Kill every monster that you see, doesn't matter how far away it is.
- Cant use coal, must use only charcoal.
- Can use Iron doors and Iron Blocks
- Cant use iron armor
- Cant transport lava in buckets
- Cant use redstone
- Cant build higher than 2 levels and 2 sub levels
- Cant build with stone and bricks on water

Discoveries:
- Learn to find the right resources (find and mine 2 stacks of coal and 2 stacks of iron ore)
- Learn the power of the black stones(coal) use coal to smelt or cook something /you can now use coal
- Learn civilized behavior (eat only cooked meat during stage 3)
- Learn different fight types. (craft a sword and use it until it breaks, also with the bow) /you are now a master of the weapons
- Learn the farming (farm some wheat)

Building Requirements:
Village of the First:
- Build 4 Additional Houses with 3 Rooms + full furniture + a water closet + rooftop + Backyard
- Build 1 Tavern with support for 10 Guests + full furniture + a kitchen + a storage room + Private rooms for the workers
- Build a sewerage system + Connect all water closets from the village with the sewers
- Build a small Park with Birch trees and sitting possibilities and also a fountain in the middle (or a little lake with flowers in it)
- Build a Temple for the God Bahgtru (common warriors) with a pray hall and sacrifice Altar + under the temple a dungeon so dark that monsters can spawn in it. The dungeon must be closed with a iron door.
- Build a graveyard.
- Build a Thieves Guild hide in the sewers
- The thieves Guild must have a Central meeting Room with a Large table and a Black wall for targets and projects
- The thieves guild must have 12 cells for prisoners every cell must have a iron door that can only be opened with a lever from the outside and a bed
- The thieves guild must have a masters room with full furniture + 4 chests for treasure storage
- The thieves guild must have a bar room with place for about 20 Orcs.
- The thieves guild must have 4 different entrances to the sewers + 2 Different entrances to the outside of the town.

Outposts:
- Build 5 Additional outposts
- Add to every new outpost a Hunting house with 2 rooms and bed support for at least 6 hunters
- Add to every new outpost a kennel with room for 4 wolves
- Add to every outpost a tanning rack + a place for wood chopping
- Add to every new outpost a second watchtower that is smaller than the main watchtower
- Connect the outposts with the village of the first

Port:
- Build 6 more docking stations for the port
- Build 2 ships that are docked on the stations
- Build a sewer system under the port that can only entranced from outside of the port.
- Build a barracks for the guards + a training place (10 x 10)
- Build boat crafting hut + full furniture +a house for the boat master and his wife + children + a storage room for the goods to build a large ship
- Build a cargo registering minestrone + full furniture and with 10 rooms ( 8 for registration and 2 for meetings)

Lumberjack Camp:
-Travel deep into a forest and find a place to open a lumberjack camp
-Build 2 houses only out of wood with every 2 rooms ( one for sleeping and one for eating/resting/cooking etc ...) + fully furniture + a vorebalkon for chilling
-Build a sawmill for the wood that must be chopped
-Build a large wood storage Stable
-Build a Craft tent for tools crafting
- Connect the camp with the village of the first

Slaves Camp:
- Construct a slaves camp with place for 100 - 1000 Slaves
- Build 4 houses for the slaves instructors with 2 rooms + full furniture
the instructor houses must be out of Bricks (not stone bricks the other Brick)
- Build 20 Slaves tents/cages
- Build a wall out of stone around the camp. the wall must be spider proof and have only one main entrance
- Build a stone mining place for the slaves.
- Build 4 little kitchen places for the slaves
- Build 10 infinite water sources for the slaves.
- Connect the camp with the Village of the first

Miners Camp:
- Go to the nearest extreme hills biome
- Build 4 miners huts with 2 rooms + full furniture and every hut must have bed and a kitchen
- Build 2 large storage Rooms/buildings
- Build a miners instructor House with 3 rooms + full furniture + a planning room and a tasks wall
- Build a main meeting place for the miners with lights and a big fireplace
- Connect the camp with the Village of the first

Farmer Village:
- Go to the nearest planes biome
- Build 4 houses for the farmers with at least 4 rooms and a connected storage room for hay + full furniture + a vore and a backyard
- Build a small temple of Bahgtru with a pray room and a sacrifice altar
- Build a village center with a small well
- Build 2 watchtowers with a bonfire on the top
- Build 2 large wheat fields (10x10) or larger
- Protect all the fields with fences
- Connect the village with the Village of the first

Breeder Village:
- Build 4 houses for the breeders with at least 4 rooms and a connected storage room for hay + full furniture + a vore and a backyard
- Build a small temple of Bahgtru with a pray room and a sacrifice altar
- Build a village center with a small well
- Build 2 watchtowers with a bonfire on the top
- Build 1 large grass field for every type of animal
- Protect all the fields with fences
- Connect the village with the Village of the first

Rules:
- Up to Iron tools
- Cant use anything above Iron
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- Kill every monster that you see, doesn't matter how far away it is.
- Cant use mine carts
- Must wear iron armor anytime
- Cant use redstone
- Cant build higher than 2 levels and 2 sub levels
- Cant build with stone and bricks on water

Discoveries:
- Learn the right use of Heavy defensive systems (craft an iron armor) You can now use the iron armor
- Learn the delicious taste of bread to stop the hunger crisis (make some bread and eat it) You can now eat bread
- Learn the advanced transportation of the liquid fire (transport some lava) You can now transport lava in buckets

Building requirements:
Village of the First:
- Build 3 additional houses with 3 rooms a bed + full furniture and a backyard + a vorebalkon with a garden swing
- Light the streets of the village with lanterns
- Build an escape tunnel for the chief and the shaman
- Build a restaurant with a kitchen an office + terrace + fully furniture
- Build Blacksmith + 2 private rooms + a crafting room + full furniture

Outposts:
- Build 2 additional outposts with a hunting hut + a tanning rack and a kennel for 4 dogs + full furniture and a watchtower
- Build to every hunting house a basement

Port:
- Build a cargo transport crane
- Build 4 cargo depots (10x15)
- Build an Embassy with 12 rooms and 5 offices also with a meeting hall and a wait hall + full furniture
- Build a sunken ship an a reef not so far away from the Port.

Fort:
- Find a BIG place to build the fort
- Build the main Building with 4 rooms + furniture + basement + only out of wooden materials
- Build a Stable for 6 Horses only wooden materials
- Build 3 Houses for Warriors to sleep in every house must have a rest room and support sleeping beds for 40 warriors a house only wooden materials
- Build a Catina with a kitchen and a LARGE eating place only wooden materials
- Build a Fort chief hut with 2 Rooms a bed and a rest room + planning table and meeting room only wooden materials
- Build a Wooden wall witch is spider proof and only out of wood
- Build 4 Guard towers only wooden materials

Capital City:
This city will take the most place of all towns so go far away to a place you like.

- Build the main walls of your Zitella. the citadel is the biggest and the most impressive building of the whole challenge. Furniture all the rooms and floors. use as much expensive materials as you have.
build the main entrance of your Zitella with 2 watchtowers every tower fully furnished and must have a bonfire on the top.
- Build the Political embassy near the citadel with 40 Rooms for residential guests + 20 offices + fully furnished + 5 meeting halls + 2 waiting rooms + a restaurant on the rooftop + a closet on every level
- Build an Inn witch support place for over 100 guests and a kitchen + fully furnished + a closet + 2 balconies + a pub inside and a large drinking hall.
- Build 10 houses with 4 rooms + a bed + fully furnished + a basement and pretty much fancy stuff
- Build a restaurant with a kitchen an office + terrace + fully furniture
- Build Blacksmith + 2 private rooms + a crafting room + fully furnished
- Build a central place of the city with a very large fountain and much place to walk on.
- Build a Market place near the central place with over 40 market stands + fully furnished
- Build a bakery near the market place with over 3 rooms and 2 private rooms + fully furnished + a selling stand
- Build a Brewery with a basement with more than 30 barrels of beer. an industrial brewing hall (20x10x8) + fully furnished.

Rules:
- Up to Iron tools
- Cant use anything above Iron
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- Kill every monster that you see, doesn't matter how far away it is.
- Can use mine carts (after the discover challenge is done)
- Must wear iron armor anytime
- Can use redstone (after the discover is done)

Discoveries:
You have now some slaves of every Species in Minecraft.
- When you kill 20 Zombies and 15 creeper you can only learn one knowledge at the time.
After that you have to do requirements again for the other knowledge.
- Learn the knowledge of the Gnomes. (kill 15 Zombies) You are allowed to use redstone
- Learn the knowledge of the Dwarves. (kill 10 creeper) You are allowed to use mine carts
- Learn the knowledge of the Humans. (kill 5 Zombies and 5 creeper) You are allowed to build more than 2 levels and over 2 sub levels
- Learn the knowledge of the Murlocks.(kill 10 zombies in the water) You are allowed to build with Stone and bricks on Water

Building Requirements:
Village of the first:
- Build a Redstone system for the Village with an automatic day/night cycle detection. (very important for later)
- Build a Temple for the God Illneval (warrior leaders) + a pray hall + a sacrifice Altar.
- Build a Village Archive with more than 3 levels + a librarian villager as librarian + a private room for the librarian + fully furnished.
- Build a second Wall out of any stone material. must be spider proof and have every 25 blocks a watchtower + 4 Main gates + 8 hidden escape tunnels. the gates must to be opened and closed, activated by a button or lever.

Rules:
- up to Diamond tools
- Must always have a sword in your inventory.
- If your sword breaks, you must quickly make a new one.
- must wear Diamond armor every time
- you are not allowed to be in the nether for more than 10 minutes.
- you are not allowed to use pistons (unless you discovered it )

Discoveries:
you have now some slaves of every race in Minecraft.
When you kill 20 Zombies and 15 creeper you can only learn one knowledge at the time.
After that you have to do requirements again for the other knowledge. //
- Expand the knowledge of the Gnomes. (kill 15 Zombies and 15 spiders) You are allowed to use pistons
- Expand the knowledge of the Dwarves. (kill 15 creeper) You are allowed to use powered mine tracks
- Expand the knowledge of the Humans. (kill 30 Zombies and 10 creeper) You are allowed to build more than 3 levels and over 3 sub levels
- Expand the knowledge of the Murlocks.(kill 15 zombies in the water) You are allowed to build with dirt and glass on Water
- Learn the knowledge of the Demons. (kill 15 mobs through lava) You are allowed to build a nether Portal

Miners Camp:
- Abandon your miners camp, make it look like ruins, and take all the torches.
- Find a place for the second miners camp
- Build a main Hall in the Camp
- Build an cargo registration embassy with 2 rooms and a waiting room + an office + fully furnished
- Build 4 miners huts with 2 rooms + fully furnished and every hut must have bed and a kitchen
- Build 5 large storage Rooms/buildings
- Build a miners instructor House with 3 rooms + fully furnished + a planning room and a tasks wall
- Build a main meeting place for the miners with torches and a big fireplace
- Connect the camp with the Village of the first

Fort:
- Build a church in the Fort
- Build 4 watchtowers outside of your fort

Capital City:
- Build the first 1/4 of the Nobel District
- Build 3 lord houses
- Build a jewelery marketplace
- Build 2 entrances to the sewers
- Build a sewers system under the city, it must have a lot of space for big rooms.
- Furnish everything

Mountain Castle:
- Build 10 huts where the workers of the castle live in.
- Build the main barrack with 3 sub levels

Nether Resident:
- Build a portal of the nether
- Make it so that it looks the nether leak trough the portal in to the normal MC world

This challenge was put in a different spoiler because it isn't the same like the others. And I'm not putting a whole bunch of spoilers through it like the rest, I'll just get majorly confused because this challenge is huge.

NONE of the rules for all the other challenges, apply to this one. This uses it's own rules.

NOTE: This is purely for fun, it has nothing to do with the other challenges.

Advanced Human
Length: Vanilla - Epic
Difficulty: 20/10

Challenge Rules:
- You can not craft/collect/build ANYTHING until it says you can. So at the beginning of the challenge, you basically can not do anything at all. You've just walked into life and don't know what anything is. (If I find something I missed that you cannot collect/craft somewhere in the challenge, let me know)
- Go in order. Don't skip around the challenge, just go down the page, one by one.
- You can not go into water until it says so. One block deep pools are acceptable.
- You can use shears automatically. Your allowance is to smelt ONLY two iron at once, JUST to make shears. That is it.

Ancient Era

Settler

Discovered Agriculture
Discovery:
- You can now harvest seeds from grass, and saplings from trees.
- You can attack hostile mobs. But only for self defense or survival (zombie flesh [food]).
- You can now harvest apples.
Collect:
- 16 Seeds
- 16 Saplings

Discovered Mining
Discovery:
- You found stone, but how to get it?
- You can now plant saplings.
- You can now collect wood.
- You can now make wooden planks.
- You can now collect dirt and sand and gravel.
- You can now collect flint.
- You can now make a crafting bench.
- You can now make a chest.
- You can now make wooden doors.
Collect:
- 16 Dirt
- 15 Sand
- 32 Logs
Build:
- Build a mine entrance somewhere.
- Build two houses. (At least two rooms, and door.)

Discovered Animal Husbandry
Discovery:
- Putting aside that stone for now, you found animals. Perhaps you can capture them?
- You can now make sticks.
- You can now build fences.
- You can now build fence gates.
- You can now kill passive/neutral mobs. (Not squids, wolves, or ocelots)
- You can kill hostile mobs freely. (Not spider jockeys. Those things are still scary!)
- You can now build beds.
Collect:
- 5 Bones
- 5 Zombie Flesh
- 5 Raw Meat (Can be different types)
Build:
- One animal farm of any type.
- One house. (From now on, include beds)

Discovered Raw Materials
Discovery:
- You have found the way to harvest stone.
- You can now make wooden tools.
- You can now make wooden weapons.
- You can now harvest any stone material. (Including sandstone)
- You can now harvest coal.
- You can now make torches.
- You can now collect snow.
- You can now make snow blocks.
- You can now harvest clay.
- You can now make a furnace.
- You can now cook foods.
Collect:
- 32 Wood
- 64 Cobblestone
- 10 Coal
- 16 Clay
Build:
- One cobblestone house. (Still same requirements.)
- One house.

Discovered Pottery
Discovery:
- You can now smelt clay into bricks.
- You can now make clay pots.
Collect:
- 16 Bricks
- One Clay Pot
Build:
- One house.

Discovered Masonry
Discovery:
- You can now make brick blocks.
- You can now smelt cobblestone.
- You can now make stone bricks.
- You can now make stairs and slabs.
- You can now make ladders and trapdoors.
- You can now make Smooth and Chiseled Sandstone.
Collect:
- 16 Brick Blocks
- 16 Stone Bricks
- 32 Wood
- 2 Stacks of Cobblestone
Build:
- One house out of bricks.
- One house out of stone bricks.
- Quarry (At least 3x3)

Nomad

Discovered Sailing
Discovery:
- You can now craft boats.
- You can now cross rivers/lakes/ponds only by boat.
- You can now craft fishing poles.
- You can now catch fish.
- You can now cook fish.
Collect:
- One Boat
Build:
- Small dock

Discovered Farming
Discovery:
- You can now till dirt.
- You can now plant seeds.
- You can now harvest wheat.
- You can now make bread.
- You can now harvest cocoa.
- You can now farm cocoa.
- You can now make cookies.
Collect:
- 5 Bread
Build:
- Wheat Farm. (At least 5x5)
- Farmer's Hut near Farm. (House, at least one room, bed, and door. At least 3x3)
- 2 Houses.

Discovered Trapping
Discovery:
- Basic Traps
- You can now make wooden/stone pressure plates
- You can now make wooden/stone buttons.
- You can now make levers.
- You can now tame/kill wolves/ocelots.
- You can now harvest pumpkins.
- You can now make Jack 'o' Lanterns
- You can now make wool. (String)
Collect:
- 16 Bones
- 16 Zombie Flesh
- 16 String
Build:
- Go out a distance and build a camp with at least 2 tents. (Must have a bed in each.)
- Make two basic traps somewhere near the camp. (Anything without redstone or TNT)

Discovered Archery
Discovery:
- You can now make a bow.
- You can now make leather armor.
- You can now make arrows.
Collect:
- Set of Leather Armor
- 16 arrows
- One Bow
Build:
- Fletcher
- Tannery
- Archery Range

Discovered Stonework
Discovery:
- You can now make stone tools. (Not sword)
- You can now mine iron. (Not smelt)
Collect:
- Set of Stone Tools
Build:
- Two houses.

Discovered Fermentation
Discovery:
- You can now make glass bottles.
- You can now make bowls.
- You can now harvest mushrooms.
- You can now make mushroom stew.
- You can fill glass bottles with water.
Collect:
- One Mushroom Soup
- 12 Glass Bottles
Build:
- Brewery
- Inn (At least 4 rooms with bed for guests, seating area, and bar.)

Discovered Oral Tradition
Discovery:
- You can now collect flowers.
- You can now harvest Cactus.
- You can now make all dye.
- You can now dye armor.
- You can now dye wool.
Collect:
- 10 Cactus
- 10 Red Flowers
- 10 Yellow Flowers
Build:
- Small Hut with a chest containing flowers.
- Wheat Farm.
- Farmer's Hut near Farm.
- One House.

Discovered Horseback Riding
Discovery:
- Sugarcane
- Squid
- You can now kill squid.
- You can now make sugar.
- You can now make paper.
- You can now make books.
Collect:
- 16 Iron Ore
- 16 Sugarcane
Build:
- A Carriage. (Again, possible.)
- Sugarcane farm.

Alphabet

Discovered Writing
Discovery:
- You can now make bookshelves
- You can now make Book and Quill
Collect:
- 5 Bookcase
Build:
- Library (At least 10 bookcases inside)

Discovered Agriculture Revolution
(If you do not have one or all of the required items/builds, replace it with wheat.)
Discovery:
- You can now farm pumpkins.
- You can now harvest and farm melons
- You can now make pumpkin/melon seeds
- You can now harvest and farm potatoes
- You can now harvest and farm carrots
- You can now make pumpkin pie
- You can now make melon blocks
Collect:
- 16 Melons
- 4 Potatoes
- 4 Carrots
Build:
- Melon Farm
- Pumpkin Farm
- Potato Farm
- Carrot Farm
- Farmer's Hut on each farm.

Discovered Livestock Distribution
Discovery:
- You can now craft Carrot on a Stick
- You can now use Saddles
- You can now throw eggs
- You can now milk cows
- You can now make Cake
Collect:
- 32 Raw Meat
- 16 Feathers
- 2 Eggs
- One Cake
Build:
- Cow Farm
- Pig Farm
- Chicken Farm
- Sheep Farm

Discovered Metallurgy
Discovery:
- You can now make Iron Armor
- You can now mine Gold Ore. (not smelt)
- You can now make Anvils.
- You can now make Iron Bars.
Collect:
- Set of Iron Armor
Build:
- Blacksmith (With anvil)
- Arsenal
- One House

Discovered Metal Casting
Discovery:
- You can now smelt Gold
- You can now make a Clock
- You can now make Gold Armor
- You can now make Gold Tools
- You can now make Gold Weapons
- You can now make Powered Rails
- You can now make Detector Rails
- You can now make Ore Blocks
- You can now make Gold Nuggets.
Collect:
- One Clock
- 2 Item Frames
Build:
- 3 Houses

Discovered Machinery
Discovery:
- You can now make redstone torches.
- You can now make redstone repeaters.
- You can now make Pistons/Sticky Pistons.
- You can now make all the types of Mine Carts.
- You can now make Iron Doors.
Collect:
- 64 Redstone
- 16 Gold
Build:
Town Clock (Can even be a post on the roads with a clock in an item frame, or big building, with an actual clock)
- Two Houses

Discovered Compass
Discovery:
- You can now make a Compass
Collect:
- One Compass
Build:
- Harbor (Upgrade Docks, or just put them somewhere else)
- One House

Discovered Siege Engines
Discovery:
- Advanced Traps
- You can now craft Dispensers
- You can now make Trip Wires and Tripwire Hooks
- You can now make Redstone Lamps
Collect:
- 64 Redstone
Build:
- Go back to that camp, and build one advanced traps. (Using Redstone)
- Workshop
- Armory

Discovered Navigation
Discovery:
- You can now make Maps.
- You can now cross big bodies of water and oceans. (Only by Boat)
Collect:
- One Map
Build:
- Big Ship

Discovered International Trade
Discovery:
- You can now mine emeralds.
- You can now trade emeralds.
Collect:
- 4 Emeralds
Build:
- Trading Post near Harbor
Requirement:
- Find a village and trade with a villager. (If you can't find one, skip this.)

Alchemy

Discovered Metal Revolution
Discovery:
- You can now mine Diamonds.
- You can now make Diamond Tools.
- You can now make Diamond Swords.
- You can now make Diamond Armor.
Collect:
- 4 Diamonds
Build:
- 4 Houses

Discovered Military Tradition
Discovery:
- You can now mine obsidian.
- You can now make an enchanting table.
- You can now make a nether portal.
- You can harvest/kill/make/use anything in the nether. (I didn't really include much of the nether in this challenge.)
- You can now make magma cream.
- You can now make Ender Chests.
Collect:
- 4 Obsidian
- One Enchanting Table
- 2 Diamonds
Build:
- Military Academy

Discovered Gunpowder
Discovery:
- This gunpowder you've been collecting, it must have a use...
- But what is it?
Collect:
- 64 Gunpowder
Build:
- 4 Houses

Discovered Chemistry
Discovery:
- You can now make Cauldrons.
- You can now make Fermented Spider Eye.
- You can now make Glistening Melons.
- You can now make TNT
- You can now make Explosive Traps
- You can now set off TNT
- You can now make Brewing Stands
- You can now make any potions
Collect:
- 16 TNT
- One Brewing Stand
- At least 2 of any potion
Build:
- Brewing Lab
- TNT Testing Ground (Just explode at least one TNT somewhere...)
- One Explosive Trap

Discovered Fertilization
Discovery:
- You can now make bonemeal.
- You can now use bonemeal.
- You can now make golden apples. (Both types)
- You can now make golden carrots.
Collect:
- 64 Bonemeal
- One Golden Apple (Any type)
Build:
- Two of any farm.
- Farmer's Hut on each farm.
- 2 Houses

Colonization
Discovery:
- Government
- Rulers
- You can now make Beacons.
- You can now make Jukeboxes.
- You can now use Records.
- You can now make Eye of Ender.
- You can go into/collect/make anything in the End.
Collect:
- 6 Iron Blocks
- 2 Gold Blocks
- 1 Diamond Block
- 2 Lapiz Lazuli Blocks
Build:
- Castle (At least 10 rooms)
- Flag
- Walls (At least 5 blocks tall. Either upgrade old one or make new one)
- Guard Tower on ever corner of the wall.

Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)

Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)

I would absolutely love to see pics on this and if possible a world download to make it easier to get an idea of, sounds great!

Posting in the new thread so I can keep track of it easier. Castle design in process. To make my life easier on the noble houses, rather than design them all *right now* I'm going to allot a plot of land for each noble, who will be able to build whatever they wish upon it. With seven lots, plus the castle walls, plus the library, bathhouse and wizard's tower, I'll be able to determine how large the island needs to be. Woo! As it stands, the castle is going to be 35 x 35 x ca 35 blocks, before walls. The servant quarters, while within the walls, will not be directly attached to the castle. They are servants after all. The castle walls will also contain a stable for the horses I wish I had. (Note to self. Post suggestion on suggestion forum.)

This sounds brilliant could i possible get some pics and a world download i'd love to incorporate this into the mod

Pics will be available once I finish Stage 3. This really has been the longest part of the challenge and the most difficult. Only because I decided against making the noble houses cookie-cutter. And decided on having the castle town sit on top of a floating island. Castle planning is mostly done. Just have to figure out interior of castle and how big of an area the walls will encompass. I'm thinking roughly 100x70. Wider than long that is. I'm thinking each 'plot' of land being 30 x 30. With just the wizard's tower, bath house and library left to determine size of. plus a little extra area to give some space between plots. It is going to be a stupidly big island, I think.

Scouted out the location for the island. It's going to require a lot of deforestation. Also did the math and it looks like I need to set it at about 200 blocks, which gives me enough room to be below the build ceiling and have enough room under the city to build the mountain tops. Which will be about 130 blocks "tall". So I might have to "moosh" mountain tops together to make it look right. (Which will also look cool.) So 280 x 260 blocks at 200 high. I think my "Extreme Hills" Biome might just turn into "Plains." Also, I didn't notice, but did the challenge have any rules against building a cobblestone generator. I think the way I might work the island is actually build a generator up there and grow trees so I don't have to traverse to the ground all the time. I can use wood from the trees to make charcoal for keeping stone made and torches. The only thing I'd have to come down for is wool, (I need a lot of red, blue, yellow, orange and green wool it looks like), iron and sand for sandstone or glass. Oh and I'd have to bring seeds so I could make bread to eat while I was up there...