Archive for July, 2017

August (a month named after that most Roman of Romans Augustus Caesar) will be a month of personalities from the Sea of Stars (and possibly other places). If there is someone -or something– in particular you would like to see, please communicate such with me.

I will be off to GenCon from the 13th-21at but page updates will continue during that time (if you are going to GenCon, see my con advice here). If you have not commented before, your comments will have to wait to be approved (sorry). Hope to catch up with some of you fine people there.

Where does the French Foreign Legion fit in the modern world? See this article for some answers, still a good background option for mercenaries and ex-soldiers.

The Russian company Android Technics is developing robots and drones for a variety of uses including FEDOR (Final Experimental Demonstration Object Research) a humanoid robot their have taught to use pistols.

A company called UrbanAlps has developed the Stealth Key using 3D printing technology to make nearly uncopyable keys. Steal the key or the source file to get in (or pick the lock but that is boring). You can visit the UrbanAlps site for more information and advertising.

Like this:

“Well do not,” whispered Gollaon. “We do not want to offend any of these god-botherers.”

Voddick nodded and tried to breath through his scarf. “Why are we here again?”

“Because our patron asked us to be.”

Voddick nodded and sighed.

Magical Incense: Calming, Mystic Focus, Petitioning

Incense comes in various forms, block, cone, coil, stick and no doubt others. Magical incense must by lit and breathed in to be able to use if, each unit of incense fills a 10 x 10 foot area and requires a minute to take effect. One can hold their breath or move other of the area to avoid then effect should they wish.

“But it does seem a bit late in the season,” mused Gollaon. “And it is a little odd to see them around so many people.”

Voddick frowned. “It is magic, isn’t it? It is always magic.”

Intelligencer’s Hive

This magic item consists of two components, a piece of jewelry (usually a broach) emblazoned with a bee, hive or hexagon pattern and a gold disc with a matching pattern. The disc must be placed in a bee hive to function.

The Fall of the Gods and the Sundering, the war between the gods and the dragons had considerable, to use the current term, collateral damage. While the dragons did not seek to destroy any more than necessary, looting rubble is less productive, there were situations that required significant devastation especially in the cases of the gods who choose to live among their worshipers. The combats in those cities were massively destructive to life and property.

But the damage caused by the Gods War pales by comparison to that of the Sundering which followed immediately afterward, as the world itself shattered and pulled apart. The loss of life was immense and some area were rendered uninhabitable as rivers were diverted, lakes and oceans drained away, mountain ranges crumbled or emerged. In less than a day, the world was irrevocably changed.

However, with the help of their new rulers, the dragons, the world was slowly rebuilt. Some areas took longer to recover than others . . . and a few never did leaving ruins in formerly fertile areas that were now deserts or marshes or worse.

If massive environmentally disruption is your idea of a good campaign, the Sundering has everything you could imagine.

A much more focused doomsday is the Sen’Tek Revolt, the attempt by a conspiracy within the Visse servant class and Imperial bureaucracy to overthrow (and replace) the draconic overlords. The deep conspiracy planned across decades was forced to act prematurely when it was revealed to the Empress. While many dragons and dragonkine were killed, the plot as a whole was foiled, and many, many Visse were slain. Though the core of the conspiracy escaped deep into the far mountains. Even this failure caused deep disruption to draconic rule as the dragons turned upon the weakened houses and sought to benefit until the Empress stepped in and reorganized the survivors.

If you want a survival horror type scenario it could be run on either side of this: either dragonkine nobles trying to survive against servants who know their every foible and weakness or a group of Visse, possible mixed conspirators and innocents, avoiding dragons and trying to escape.

For dystopia, well, it is a world ruled by dragons after killing the gods, for many, they could not imagine a worse world. For the dragon rulers who had to “reeducate” formerly pious societies, it was not a pretty task. While, in general, the dragons take a claws off approach as long as they get their taxes, there are always exceptions.

So if you are looking for unhappy places, there are no shortage such as the Kingdom of Laccini and its militant knights backed by necrourgists or the Dark Star Dominion and its ruler, Ba’a’ai, the Dark Star himself.

Other dystopias must exist as well but I cannot immediately think of any more.

Like this:

“I do not think I would mind seeing the Autocrat’s symbol everywhere if it was less . . . brutal,” finished Voddick as they walked down the main thoroughfare.

“I must agree, a crowned sword impaling a globe is hardly subtle,” said Gollaon idly flipping a coin.

“Subtle is not their strong suit here,” agreed Voddick.

“But I think they serve a more sinister purpose than simply showing the colors,” said Gollaon. “I think they make one feel unsettled.”

“It is the banner causing that? Not the armed men?”

“One reinforces the other.”

Banner of Authority

The banners are well made though often to identical designs, they are designed to showcase and display the authority of the state for which they were made and are usually produced in large numbers for such a state. Individually, the effect of each banner is minor but combined they can prove very effective in maintaining the hold of an oppressive state.

For each dwarves, elves (surface and drow), halflings, gnomes, half-orcs, dragonborn, tieflings, aasimar, goblins, and kobolds there is a short paragraph with thoughts on their culture. Then each of either six or eight options for personality traits (gnomes get ten options here, the only ones that do), ideals, bonds, and flaws to mix and match with those from backgrounds.

The only layout issue is that the notes on aasimar culture are repeated, it is not a lot of wasted space but some more thoughts on aasimar would be interesting. While primary player oriented, a DM can get some food for thought about the nonhuman cultures in their campaign world as well.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review. Also, Brandes is a friend of mine and one of the players in my original Sea of Stars campaign, but I like to think that did not influence this review.

The links are affiliate links and I will earn a small amount if you purchase through it.