I'm working on an Appendix N take on Norse/Celtic setting. Elves will work perfectly as cruel, semi-alien Atlantean/Melnibonean/Tuatha de Danaan types, the remnants of a prior epoch, and I can certainly work the dwarves in as---well---dwarves, but the halfings...those damned halflings. I want players to have the option of running them, but I can't think of a way to work them in that's mythically resonant. I thought about making them "goblins" or something like that, but I've already got the elves in the fae folk slot, and I don't relish having monstrous adventurers anyway. My other option is to have them be something like the Fir Bolg - an aboriginal remnant race. I'm hoping that some of you may have experienced the same quandaries regarding this Hobbit analogue and can maybe give me some advice.

I have always hated halflings. I never thought they really worked well in a S&S setting. I think I am going to change mine to something akin to REH's Picts with a little fae thrown in for good measure.

I have always hated halflings. I never thought they really worked well in a S&S setting. I think I am going to change mine to something akin to REH's Picts with a little fae thrown in for good measure.

Yeah, the Picts would work well. See also Firbolg: the semi-legendary short, dark and swarthy race that supposedly inhabited Ireland before the coming of the Tuatha de Danaan. People think that they could have been mythologized of the Pre-Celtic aboriginal inhabitants of the British Isles.

Via BatCow:The Firbolgs were fairly primitive marsh dwellers who escaped to Ireland from a life of slavery in ancient Thrace. Though they ruled Ireland for a while it wasn’t long before they were oppressed by the Fomorii race. However the Firbolgs still decided to ally themselves with these dreadful tyrants in the war against the Tuatha de Danaan. The Firbolgs, though, were defeated before the fall of Balor. The scattered Firbolg took up a secret existence in the quagmires of Ireland and Britain living off rats, frogs, carrion and other meat they could slaughter or steal. Their bitterness and harsh conditions possibly caused them to evolve into Ballybogs, Boogies, Mudbogs, Peat Faerys, Bogles and other similar foul swamp species.

According to Tolkien, halflings are "unobtrusive", "hard to find", and "shy of the big folk". They could have small communities here and there that nobody pays attention to or takes note of. They're not in the history books, they're not studied by sages (too boring), and they rarely interact with the other races. They're basically just ignored by the rest of the world. Most humans would be unaware that they even exist at all.

Rename the Halfling "the trickster dwarf". The Halfling is now another dwarf class, more reminiscent of the sneaks and tricksters of the Norse Sagas than the warriors and metallurgists one can find there too. When you create a dwarf, you know choose which aspect of the dwarven archetype you want to focus on instead. Mechanically, the game remains unchanged. From a role-playing standpoint, it's different.

Have you heard of Plato's theory of the Five Ages of Man? Plato came up with this myth-cycle where the gods had created and destroyed humanity several times before arriving at modern people. The second such effort were basically semi-immortal children who lived ignorant of death and old age, simply living a full life and then dying at their appointed moment after a short period of forewarning to tell their loved ones goodbye. Eventually, the gods realized that a race with no fear had no need of the gods, so they destroyed them all and started over. Of course, Plato meant all this as a metaphor for the human condition instead of an actual origin myth.

In the Greek-inspired sword-and-sorcery setting I'm working on right now, Age of Iron, each of the previous races of Men have had a few survivors make it into the modern era. The halfling stand-ins are the argureos, the Children of the Silver Age. They're the survivors of the gods' second effort at creating humanity, a race of small folk who look very similar to human children when full-grown. They're fearless and lucky, with the innocence and joy of perpetual pre-teens, and the occasional casual cruelty common to children. Most of them prefer to stay in their own isolated communities, lest the gods notice them and wipe the rest of them out, but some live among modern men as household servants (mainly ageless playmates for human children) and a few have become cynical and angry at the world, like abandoned or abused children sometimes do.

Anyway, that's one possible take on halflings for a campaign. I also rather enjoy Dark Sun's cannibal forest halflings. =3

_________________"Doubt is not a pleasant condition, but certainty is an absurd one." -Voltaire

Just dump the halfling. No point making a round peg fit in a square hole, so just dis-allow the class altogether.

Oh, and I love the concept of the Norse/Celtic setting. You might peek at Poul Anderson's The Broken Sword (from Appendix N). It has Norse dudes and fae elves at war with one another. There are two versions, the 1954 one and the 1971 one. I don't recall the differences offhand, but seem to remember folks telling me that the '54 one is better.

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own." -- Gary Gygax"Don't ask me what you need to hit. Just roll the die and I will let you know!" -- Dave Arneson

Just dump the halfling. No point making a round peg fit in a square hole, so just dis-allow the class altogether.

Oh, and I love the concept of the Norse/Celtic setting. You might peek at Poul Anderson's The Broken Sword (from Appendix N). It has Norse dudes and fae elves at war with one another. There are two versions, the 1954 one and the 1971 one. I don't recall the differences offhand, but seem to remember folks telling me that the '54 one is better.

Check out the Slaine setting, originally published by Mongoose for D&D 3.5 and based on the comic of the same name by 2000AD. It's a very gritty take on a mythological Celtic/Norse setting, perhaps better described as Celt trappings applied to an S&S world. The setting pdfs, adventures and some graphic novels are still available on DriveThruRPG (here's the link for the setting book, "Tir Nan Og-Land of the Young"): http://rpg.drivethrustuff.com/product/3620/Tir-Nan-Og---Land-of-the-Young?src=s_pi&it=1

Dwarves in this setting are grotesque and subservient, not bound by honor and abused by the bigger races. They survive by being tough and making themselves useful. Halflings can possibly be reskinned as dwarves with a different skill set.

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