I've discovered the first bug, when my HP hits about a third then the color becomes almost indistinguishable from the background. Rather replace my vscroll_grey.png with Irukard's, it's much nicer too.

Mine:

Irukard's:

I have also added a drop shadow under the main window border, I would like to do this with alpha transparency but then, unfortunately, gui opacity wont work correctly using software rendering (thanks Freeyorp). If there is a workaround to this, please let me know.

Matt wrote:Looks nice, but your tab buttons suck, the text on the top is hard to read if it gets on the border and irus bars are better.

everthing else - great work!

[Tab buttons] It probably does, but it looks fine to me. The buttons were the hardest to do, and I made the tab's in the same style. I might want to redo the buttons in a different style, if you think of a better style, let me know (mossy stone's anyone?)

[Text on top is hard to read] - It's readable to me, but not how I would like it. I have spoken to the developers to improve skinning support for Title Bars, meanwhile Freeyorp submitted a patch to globally increase the window padding to a value specified in gui.xml which fixes the problem somewhat.
Aside from that, the jagged edges on the border is almost critical to get the bg_quad to suitably blend into the outlining wooden border, and I would most likely keep the theme in line with the official splash theme, though I am working on an experimental border utilising transparency effects, we'll see how that pans out.

[irus bars] Yes they are Thats why I've reused almost most of what he has done, 1) vscroll_grey.png 2) slider.png 3) checkbox.png

[everthing else - great work!] thanks!

edit: I've worked on a mossy stone button, is it better than the wooden set? Should I highlight the moss a little more?