Andrew Murphy started working on a cure to the zombie apocalypse in Chapter Seventeen, which also saw the Charnel House of zombies lose their solidarity and William Sharpe striking names out of his little black book.

Onward!

Chelsea is adapting well to life as a zombie. Hey, why toaster pastries?

Chelsea: Because pancakes go right through me. Ahahahahaha!

Ahahahahaha gross.

You're the first zombie I've seen who doesn't look better this way. However, the disease certainly does give you some extra... definition.

Chelsea: You're a pig.

I've seen you eat, you're not one to talk. Especially with what you've been eating lately.

William: So you're Abigail Murphy, the famed technologist and mad scientist.Abigail: And you're William Sharpe, the famed assault rifle with a giant penis.

Abigail: I'm surprised you're not on the floor in agony. Those blue balls must be killing you, what with three women in the room you haven't had sex with today.

Having acquainted the two of them, William sends Abigail home.

I feel pretty bad for her.

Go get 'er done, Abby. It'll all work out in the end.

William: Alright, beardy is back to work, let's fuck!

Apparently Beardy came downstairs to get something.

At least they don't need to hide now...

...but this might prove to be disastrous for Andrew's work ethic.

William: Well, that's one of the three, Mrs. Murphy. I wonder if your blue skin is ready for my blue balls...

The meeting was short but they got some things straightened out. Most importantly, they divided up responsibilities for creating the antidote to the zombie plague!

These are the conditions I have set for the discovery and dissemination of a cure:

1. One Sim must reach 100% enthusiasm in the Science Hobby, mostly by making medicine and viruses in roughly equal quantity.2. One Sim must reach 100% enthusiasm in the Tinkering Hobby, mostly by making a Servo to incubate the antidote.3. One Sim must reach 100% enthusiasm in the Nature Hobby.4. One Sim must learn Physiology.5. One Sim must max all skills.6. Both the Science and the Tinkering Sim must collect three of each potion in the game: Love Potion 8.5, ReNuYu PortaChug, Lycanthropic-B, Plantophic-C, Vamprocillin-D and Witchbegone-E.7. Two Sims must reach the top of the Science career.8. One Sim must reach the top of the Intelligence career.9. Two zombie Sims must be captured.10. One Sim must become friends with the Iconic Hobbyist for Science.11. One Servo must acquire enough Aspiration Points to afford two doses of the antitode.12. One dose of the antidote must be given to one of the captive zombies, to test it.13. The second dose of the antidote must be given to the Iconic Hobbyist for Science.

Yes, that is a lot of horrifyingly difficult stuff. There is no cure for zombiism in the game, so I've made sure that I'm not cheating by giving my Sims the opportunity to create one. It's going to take a long, long time...

...but that long, long time won't be without incident. See you next update!