Jump Has Officially Launched

On-demand indie-game service, Jump, officially launched yesterday. The service came about as a solution to the problem faced by most independent game developers: getting your game noticed by the masses. Jump’s solution to this problem is, well, itself: a relatively inexpensive subscription service designed to get the best indie games out there in front of those that want to play them.

The following is from the official press release:

Priced at $9.99 a month, players receive unlimited access to the entire library, which is carefully curated based on reviews, awards, and sales to aid gamers in discovering the best in indie games. Along with The End is Nigh, September’s catalog features other exceptional independent game titles such as Pony Island, Diaries of a Spaceport Janitor, The Bridge, Teslagrad, and Beatbuddy. Subscribers can expect approximately 10 new titles on October 1st, and each month following.

Jump will also feature a recommendation engine once it collects player data, which will help gamers discover other indie games they may enjoy based not only on genre, but individual play-style, motivations, and themes. This offers an opportunity for players to find new games to try without committing to any purchases and without in-app transactions or advertising — allowing them to have a seamless and uninterrupted game experience without any risk.

Those interested can sign up for a 14-day trial on the service’s website. Hopefully this will be one those that’s worth hanging onto after the trial is over.

What do you think of this? Would this be enough to get you into more indie games? Is this really a good solution to the problem of getting more indie games seen?