Batman: Arkham Knight’s Arkham Knight Controls A Military Force

Batman: Arkham Knight will be five times the size of Arkham City, but will also be taller, says Rocksteady Studios’ Marketing Producer, Dax Ginn. Speaking with the PlayStation Blog, Ginn discussed a few aspects of the game in the video below.

At one point in Batman: Arkham Knight, you’ll get to dive out of Bruce’s personal office at the top of Wayne Tower. The drop goes down a long way and lets you pick up a draft of wind and glide for quite a while before you ever touch the ground.

The Batmobile, which is new to Arkham Knight, has two modes—Pursuit Mode and Battle Mode. The latter turns the Batmobile into a slower-moving tank that can fire missiles and other armaments. You’ll be able to transform between the two at any time.

Also new to the game is something called “Fear Takedowns”. Fear Takedowns are moves that allow Batman to take down multiple armed thugs with a single move.

Ginn says that making Scarecrow the main villain in Batman: Arkham Knight was planned all along. Scarecrow and Joker were the two main villains in Arkham Asylum, and Scarecrow was deliberately left out of Arkham City in order to prepare him for the position of main villain in Arkham Knight.

Another new villain is, of course, the Arkham Knight. The The Arkham Knight fills a vacuum in that he challenges Batman in a combative way. He’s the commander of a vast military force that is occupying Gotham. Dealing with his forces is why Batman needs something like the Batmobile’s Battle Mode.

Batman: Arkham Knight is in development for PC, Xbox One and PlayStation 4, and will be released in 2015.

Sick and tired of everyone thinking Joker is the only threat to Batman. If anything, Joker is borderline small time threat in the comic lore. He is a persistent villain but far from being the most dangerous.

The AK is someone completely new, they promises. It’s not about who he is, but rather how bad he is for Gotham.

MrJechgo

Y’know what would be awesome in this game? That at some point, Batman ends up surrounded by several of his arch-nemeses, NOT thugs or goons, and that he has to fight them all at once, using the game’s flowing combat mecanics.

Seriously, that wasn’t done… at all… in all 3 games that were released…

Pit Batman against Riddler, Penguin, Two-Face and Bane and you’ll have a challenge that is worth your skills and time.

Sweet! That’s a great idea! I’d do that for the 2nd to last battle. And the last one would be Ak himself and he’s got a lot of guns and knives you have to dodge or counter and then you get in a slug match with him hand to hand.

I’m sad this is the last Batman Arkham game, but at least it’s gonna be a blast. Batman should fight AK over and over thru the who game and in different way the whole time. I was pissed when Bats only fought Deathstroke once in Origins and he was never see as a foe again in the game.

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