Thatgamecompany headlines

The Smithsonian American Art Museum has added thatgamecompany’s Flower and Ed Fries’ Halo 2600 to its permanent collection, Polygon reports. Both games were featured in the successful Art of Video Games exhibition, which is currently on tour in the US, and will join the museum’s “growing collection of film and media arts”.

Sony has announced that flOw will finally launch next week in North America on PlayStation 4, after a slight delay. The game was originally set as a launch title for the new console. It will be made available as part of the usual Tuesday update to PSN on December 17 and will run you $5.99. […]

Journey developer thatgamecompany blew critics and many gamers away with its sand-trudging PS3 romp. During a GDC Next session, studio manager Sunni Pavlovic stressed why such innovation and the delivery of unique ideas demands a great deal of experimentation, revision and risk.

Journey was a game that had ‘all the feels,’ which I think is what you kids like to say these days. It’s a sentiment shared by former producer and co-founder of Funomena Robin Hunicke, who believes that if you start with feelings first then move backwards to mechanics, you will create a successful game.

Jenova Chen, co-founder of thatgamecompany and creator of Journey has spoken at the Gaming Insiders Conference in San Francisco about how he tries to encourage emotional investment in his games, and how he has spent his career discovering new ways for gamers to “feel something new.”

As if thatgamecompany’s Flower wasn’t pretty enough, the PS4 version runs at 1080p, 60 FPS according to Sony Santa Monica’s director of technology, Tim Moss. He is playing the game currently at the studio, and was tweeting about how gorgeous it was over Twitter. Flower was announced as a launch window title for PS4 during […]

Journey is one year old this week, and to celebrate, thatgamecompany is hosting a sale on its online store. Save about $9 buy picking up a shirt, pack of art cards, and soundtrack for just $25. Shirts are available in women’s and unisex cuts.

Composer Austin Wintory has uploaded the entire, Grammy-nominated Journey score to YouTube, accompanied by a gorgeous series of artworks, and annotated the whole shebang with a serious of insights into its creation and meaning. This is a pretty special thing. Hit the break to check it out.

Journey and Flower art director Matt Nava, has formed his own studio called Giant Squid. The former thatgamecompany staffer’s site doesn’t list any projects currently in development, but the mission statement on the site states that “artistic games that deliver beautiful, meaningful, and timeless experiences” are the plan. Thanks: NeoGAF, Game Informer.

The Smithsonian American Art Museum has added thatgamecompany’s Flower and Ed Fries’ Halo 2600 to its permanent collection, Polygon reports. Both games were featured in the successful Art of Video Games exhibition, which is currently on tour in the US, and will join the museum’s “growing collection of film and media arts”.

Sony has announced that flOw will finally launch next week in North America on PlayStation 4, after a slight delay. The game was originally set as a launch title for the new console. It will be made available as part of the usual Tuesday update to PSN on December 17 and will run you $5.99. […]

Journey developer thatgamecompany blew critics and many gamers away with its sand-trudging PS3 romp. During a GDC Next session, studio manager Sunni Pavlovic stressed why such innovation and the delivery of unique ideas demands a great deal of experimentation, revision and risk.

Journey was a game that had ‘all the feels,’ which I think is what you kids like to say these days. It’s a sentiment shared by former producer and co-founder of Funomena Robin Hunicke, who believes that if you start with feelings first then move backwards to mechanics, you will create a successful game.

Jenova Chen, co-founder of thatgamecompany and creator of Journey has spoken at the Gaming Insiders Conference in San Francisco about how he tries to encourage emotional investment in his games, and how he has spent his career discovering new ways for gamers to “feel something new.”

As if thatgamecompany’s Flower wasn’t pretty enough, the PS4 version runs at 1080p, 60 FPS according to Sony Santa Monica’s director of technology, Tim Moss. He is playing the game currently at the studio, and was tweeting about how gorgeous it was over Twitter. Flower was announced as a launch window title for PS4 during […]

Journey is one year old this week, and to celebrate, thatgamecompany is hosting a sale on its online store. Save about $9 buy picking up a shirt, pack of art cards, and soundtrack for just $25. Shirts are available in women’s and unisex cuts.

Composer Austin Wintory has uploaded the entire, Grammy-nominated Journey score to YouTube, accompanied by a gorgeous series of artworks, and annotated the whole shebang with a serious of insights into its creation and meaning. This is a pretty special thing. Hit the break to check it out.

Journey and Flower art director Matt Nava, has formed his own studio called Giant Squid. The former thatgamecompany staffer’s site doesn’t list any projects currently in development, but the mission statement on the site states that “artistic games that deliver beautiful, meaningful, and timeless experiences” are the plan. Thanks: NeoGAF, Game Informer.

Dice Summit 2013 is well under way, and tonight Vegas plays host to one of the most coveted industry awards shows in the biz. Journey didn’t manage to score in all 11 categories it was nominated for, but thatgamecompany carried home eight trophies.

Journey composer Austin Wintory is up for a Grammy award for his soundtrack to thatgamecompany’s PS3 title, and has discussed the nature of game compositions and the perception of the non-gaming public to videogame tunes in a new interview. He even calls the scene the “Wild West”. Find out why below.

David Jaffe is going to “spill the beans” tonight regarding a “secret project” he has in the works, and it somehow involves thatgamecompany’s Jenova Chen. We’ve no idea what the two have in the works, but if you are interested, you may wish to keep an eye on Jaffe’s Twitter feed.

Thatgamecompany has announce book featuring the artwork of Journey will be released next month. Titled “The Art of Journey”, the hardcover was deigned and written by art director Matt Nava, and along with art from the game it contains information on what influenced the art direction. It also includes 3D models, AR smartphone interaction, and […]