P.O.W.E.R. (Packs Of War Each Rank) is a deck-building tactical card game between two players on a Battlefield, a 4x8 grid where unit cards are used as game pieces and engage in combat as they advance towards the opponent’s Headquarters to victory. Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue.

5 GAMES IN 1!!
Earn your stripes as you ascend in level of experience and POWER, starting at the Private Rank game all the way to Master Sergeant Rank - each Game Rank offering new ways to choose your cards and compete.

"INTRODUCING THE BUILD QUEUE"
To get cards into play on the Battlefield, you flip over facedown cards in your Build Queue and manage their production - Think of an assembly line. The order that cards come into play greatly defines your strategy against your opponent's units and their Build Queue. Remember, the more cards you flip, the more you reveal to your opponent.

PORTABLE: POWER is a card game played on a Battlefield, a 4×8 grid where unit cards are used as game pieces with movement and range as they engage in combat and advance towards the opponent’s Headquarters to victory. No board or mat is necessary to play, just your P.O.W.E.R. – Packs Of War Each Rank.

SCALABLE: 5 GAMES IN 1!! Earn your stripes as you ascend in level of experience and POWER, starting at the Private Rank game all the way to Master Sergeant Rank – each Game Rank offering new ways to choose your cards and compete. Several expansion packs are already designed and ready for print!

REPLAYABLE: Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue (BQ), think of an assembly line of four stacks of cards manufacturing forces. The way players manage their BQ greatly affects what units come out and when, which then affects their opponent’s decisions in their BQ. We are very proud of this innovation and how many strategies arise when deck-building.

A.S.A.P.: As SIMPLE As Possible! No rulers, no protractors, no terrain constraints (yet) – just a 6-way rock-paper-scissor mechanic and the BQ is all the complexity it needs to appeal to all gamers.