There may be another issue with Myst making its way on to Android, at least via the market place.
I recently read that Google has a 25MB max file size in place for those submitting apps/games to the market.
Therefore Cyan would have to house the file themselves and charge to download it.
I think that would be fine, and people would trust Cyan. However it does mean more effort required as they cant simply let Google handle the sale of Myst. On a more positive note, and if they remove the 25MB limit, paypal is about to become an option for payment for the market on android phones in many countries so this will most likely make things easier for a lot more people. The lack of good games on android phones means those who can get in there first should see a reasonable income. I still have my fingers crossed that cyan will do something for Android. I expect they are also considering it now for windows 7 mobile phones, and I guess that would be easier to port over.

I have a Droid X, with 2.2 FROYO. No save to SD card....But rooted it is just fine, in fact 32GB SD card plus 8GB internal storage and the fastest CPU in a mobile phone . It would Rock!

I have an 64GB-WiFi iPad also. The phone is more versatile, but the Ipad has a much nicer screen.

Vote me YES on an Android version of Myst/Riven/Stone ship...LOL

I was under the impression Froyo enabled saving applications to the SD card.

_________________"Even monsters from under the bed have nightmares. Isn't that right, Monster?"
"What do monsters have nightmares about?"
"Me!"
--The Doctor and Jeanne-Antoinette Poisson in "The Girl in the Fireplace.

froyo was a little short in a lot of things. It freezes occasionally, it has random glitches too. all are promised to be fixed with the next patch. Overall, the Android platform is a very capable tool. it can only get better with time.

Yes, my X is rooted. i needed a little more flexability than Verizon and Motorola allowed me.

BTW: Myst runs superbly on my iPad and it makes me drool at what the X might be capable of.

All android phones are not created equal. some might save to SD. my X did not. untill rooted and an app was installed.

I have got the apps to SD card option. However android 2.3 is in the works and is expected to appear soon. This may have further developments. I think newer chipsets such as Nvidia Tegra 2 along with duel core chips will be appearing in mobile phones and android tablets in January. Thats pretty impressive going forward, although it would be nice to see myst downloadable for android 2.2 phones with say a certain resolution/ screen size and maybe particular processors such as the snapdragon in the HTC desire HD or I suppose what ever is in the Samsung Galaxy S which has now sold over 5 million units worldwide.

Some people with larger game apps have a small, say 20mb, file that sits on the android market which people pay for, then when running for the first time it connects to a seperate website and downloads the rest of the game files. Therefore avoiding any limitation by google on android market file size.

i never said it was limited to lucasarts games, just that it uses the "Script Creation Utility for Maniac Mansion" engine. kind of like how a lot of games use the Unreal engine.original Myst and Riven used Hypercard and Mohawk, i still rebemmer editing the mohawk file to get riven to play under winXP. But you are right. Aparently there was a dev team that added support for Myst and Riven, version numbers were not specified though. and the pocket version of ScummVM does not support yet.

A bit of a late response...

What? SCUMM is one engine in ScummVM. Mohawk is the one we've targeted for Myst and Riven - specifically Myst Windows (original), Myst Masterpiece Edition Windows/Macintosh, Riven Windows/Macintosh and any version of those three.

Can anyone answer me why Google chooses to have a file size limit on apps that is ridiculously small? I mean, Google is a pretty smart company, there is no way they aren't aware that the limit is killing the app store's potential to be as good as Apple's. Infinity Blade was a huge success...but Android users won't see it and Google won't see the profit. The wide variety of Android hardware does make it difficult for devs to put game's on the platform, but Google is certainly not helping that with their size limit. It's totally illogical; they're just leaving money on the table.

Apparently Google have an android market update around the corner which increases the maximum application size. I think from 25mb to 50mb. You can still have that at a launcher which once instaled on the phone asks you to download additional files which can pull from a different server.
Also like the idea that you dont have to put any of it through the market, they could host the whole file on their own site and you get a unique link to download and install once paid by paypal or something like that.