Sharpen your axe, string your bow, brew your potions! Ancaria needs heroes like you. Grab your friends to join the resistance! The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it.

Downloadable Content For This Game

About This Game

The once peaceful land of Ancaria is in grave danger. The evil Ashen empire has enslaved its population and is using the orc-like Grimmoc to wipe out the Seraphim, who swore to protect it. In order to defeat the empire you will have to prove yourself as a warrior by riding terrifying mounts, acquiring earth shattering skills and looting powerful weapons and valuable treasures. Grab your friends and join the resistance!

Key Features:

Battle it out with up to 3 player co-op

Take charge of 1 of 4 unique playable character classes with their own set of skills

Here's exactly why this game got low critic scores. The game is from start to finish: mash X to attack. That's it. Every so often you press X-X-X-Y for a combo to knock enemies down to give yourself breathing room. That's all you do in this game. Had it not been a pure hand breaker of a game and nothing more than pressing one button from beginning to end, it would be great because the graphics are awesome. I want to thumbs up it but I can't even lift my thumb now.

Great potential that falls on it's face due to overly basic combat system.

The framework here is good. Good artwork, visually interesting levels, mounts, rpg elements, lots of enemies. You have all the elements to make a great beat/slash-em-up. But it falls flat on it's face within an hour or two because the combat is idiotically simple. You essentially only have one combo, XXXY, and you will simply mash this combo for the entire game. It never stops. The whole game is played by almost mindlessly repeating XXXY with the occaisional evade or potion drink. It's initial offering of moderate fun evaporates very very quickly under the heat of repetitive enemies, similar levels, and the awful, boring combat. Double Dragon II for NES is more fun, has more moves, and requires more strategy and it only used two buttons!! A modern beat/slash-em-up should have tons of different moves. There's no reason a character couldn't have dozens of moves, akin to a fighting game. Sorry I'm getting off topic. Bottom line, this game gets boring very very quickly. The combat has no substance.

I played this with my girlfriend (who likes classic beat-em-ups such as Streets of Rage 2) and after Act 1's boss we said, "Ok let's keep playing!"

But as we played, our enthusiasm kept dropping slowly. There wasn't really much to the game. There are only 4 acts and our characters became so over-powered by the end of the game that we just wanted to get it over with. We didn't even use the special, power enhancing crystals once.

- Graphics are nice but sometimes I lost my character in some chaotic battles. The Act 1 boss was the only unique fight in the entire game (except MAYBE the last boss, but that's pushing it).- Music was fine (some of it sounding like Golden Axe at times)- Sound needed more "umph" to make me feel like my hits were doing any damage. The sound could have helped make the game more exciting if they put more effort into it.- Controls were easy but the game can be beaten with one simple attack combo for the entire time and then the "special move" saved for boss fights.

As of this writing the game sells for $15 (before sale discounts) and I'd have to say I'd pay at most half that price for Sacred Citadel if you have run out of beat=em-ups to play.