At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action.

Ahsoka Tano/Sabine's TIE Fighter (17)

Veteran Instincts (1)

Increase your pilot skill value by 2.

Sabine's Masterpiece (1)

Your upgrade bar gains the and upgrade icons.

Captured TIE (1)

Enemy ships with a pilot skill value lower than yours cannot declare you as the target of an attack. After you perform an attack or when you are the only remaining friendly ship in play, discard this card.

Seismic Charges (2)

When you reveal your manoeuvre dial, you may discard this card to drop 1 seismic charge token. This token detonates at the end of the Activation phase. When the bomb detonates, each ship at range 1 of this token suffers 1 damage. Then discard this token.

Sabine Wren (2)

Your upgrade bar gains the upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.

5

4

3

2

1

48 points

Corran Horn

8

3

3

2

3

Unique

At the start of the End phase, you may perform 1 attack. You may not attack next round.

Corran Horn/E-Wing (35)

R2-D2 (4)

After executing a green manoeuvre, you may recover one shield (up to your shield value).

Fire-Control System (2)

After you perform an attack, you may acquire a target lock on the defender.

Push the Limit (3)

Once per round, after you perform an action, you may perform 1 free action shown in your action bar. Then receive 1 stress token.

Engine Upgrade (4)

Your action bar gains the action icon.

5

4

3

2

1

26 points

Biggs Darklighter

5

3

2

3

2

Unique

Once per game, at the start of the Combat phase, you may choose that until the end of the round, other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.

Biggs Darklighter/X-Wing (25)

R4-D6 (1)

When you are hit by an attack and there are at least 3 uncanceled results, you may choose and cancel those results until there are 2 remaining. For each result canceled in this way, receive 1 stress token.

Integrated Astromech (0)

When you are dealt a Damage card, you may discard 1 of your Upgrade cards to discard that Damage card (without resolving its effect).

4

3

2

1

26 points

Ahsoka Tano

9

2

3

3

0

Sabine's TIE Fighter, Unique

At the start of the Combat phase, you may spend 1 focus token to choose a friendly ship at Range 1. It may perform 1 free action.

Veteran Instincts (1)

Sabine's Masterpiece (1)

Captured TIE (1)

Seismic Charges (2)

Sabine Wren (2)

5

4

3

2

1

48 points

Corran Horn

8

3

3

2

3

E-Wing, Unique

At the start of the End phase, you may perform 1 attack. You may not attack next round.

R2-D2 (4)

Fire-Control System (2)

Push the Limit (3)

Engine Upgrade (4)

5

4

3

2

1

26 points

Biggs Darklighter

5

3

2

3

2

X-Wing, Unique

Once per game, at the start of the Combat phase, you may choose that until the end of the round, other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.