Stranded II

Stranded II (also known as Stranded 2 or short S2) is a freeware 3D adventure survival game developed by Peter Schauss. It was published as "gold" version 1.0.0.1 on June 20, 2007 under the Creative Commons License. The most recent version of the game was published on October 31, 2010 and was compiled with a newer version of Blitz3D which provides better support for DirectX. This allows it to run the game also on computers which are using Windows Vista or Windows 7. However, there still might occasionally be a few cases where the game won't run with this version, even though it runs on much more computers now than in former versions.

Contents

Description

The basic rules in Stranded II remain the same as in the first game, Stranded I: You play as "Mr. Stranded" who finds himself (in the adventure mode after being shipwrecked) on a lone island, trying to survive. To do so, you have to watch your vital needs such as hunger, thirst and fatigue which are displayed as bars in the upper left corner of the screen. Once one of these bars is filled completely the player starts to bleed and loses heath periodically which is also shown in the upper left corner. When this indicator lowers to zero the player dies. Furthermore attacks from wild animals or sleeping without a shelter will provide direct damage to the player. In order to restore some health he can eat or drink certain food/drinks.

In Stranded II you face up with the struggle for survival again. However this time there is much more to discover and to explore compared to the prequel.

The whole island world is now better designed and has more details. It's possible to poison animals or to burn trees for example.

One of the best improvements is simply the huge number of new possibilities and objects. Far more than 100 different items want to be found, used, combined, eaten or obstructed. Many new buildings allow you to build a powerful camp which offers protection and unexpected comfort.

As opposed to Stranded I there is now a real adventure with several different islands, many diary entries and interactions with other islanders.

Of course there are also single missions again. For example, an island where you can play Tower Defense, a raptor hunting island or a mysterious color game.

That's not enough for you? Take a look at the editor and create your own islands. A clever scripting system offers nearly unlimited options. Objects can be changed with definitions and scripts as well. It's even possible to add completely new Objects and to modify the whole game this way.