I've add stdio.h to the Include files of my project, but printf("Test: %d", 1); (as a UserCode block) isn't writing to the terminal. What does PrintToScreen() do differently? PrintToScreen is limited to a single variable, and has a "\n" at the end, I'd like to have a bit more control (and just understand the communciation process better).

Do I need to include the printf_lib? If so, can someone explain the steps of integrating the VexCode libraries with the EasyC libraries?

TIA,

Tac

gabrielse

05-31-2006, 09:03 AM

I've add stdio.h to the Include files of my project, but printf("Test: %d", 1); (as a UserCode block) isn't writing to the terminal. What does PrintToScreen() do differently? PrintToScreen is limited to a single variable, and has a "\n" at the end, I'd like to have a bit more control (and just understand the communciation process better).

Do I need to include the printf_lib? If so, can someone explain the steps of integrating the VexCode libraries with the EasyC libraries?

TIA,

Tac

I've had good luck using PrintToScreen as user code when I need to print multiple variables on one line. Use PrintToScreen the same way you would use printf in a user code block, just make sure you typecast your variables. There is no need to include any libraries.

Thanks, that helps. I'd still like to know more about how to integrate low-level calls, but your solution solved my immediate problem, which was a simple script to monitor the radio transmitter values (since the Online mode doesn't display those). For those that are interested, here it is.