Minor Dwarven Pantheon

Dwarven Gods

Although Torag is the primary deity of the dwarven pantheon, dwarven worshipers sometimes offer prayers and sacrifices to other gods, asking their support (or at least a blind eye) in ventures that do not, strictly speaking, fall under Torag’s purview. The other deities of the dwarven pantheon are:

Angradd the Forge-Fire, Torag’s younger brother and the god of aggressive warfare

Bolka, the Golden Gift, the goddess of married love and daughter of Torag and Folgrit

Dranngvit, the Debt Minder, Torag’s half-sister, a goddess of misery and bitterness who the dwarves propitiate for forgiveness of their wrongs to one another

Droskar, the Dark Smith, the primary god of the duergar, whose teachings are a mockery of Torag’s exhortations

Folgrit, the Faithful Watcher, Torag’s wife and the goddess of motherhood and family

Grundinaar the Peacemaker, god of diplomacy and friendship

Kols the Oathkeeper, who enforces oaths and obligations

Magrim the Taskmaster, overseer of the dwarven afterlife and Torag’s older brother, the god who taught the dwarves how to commune with the gods

Trudd the Mighty, youngest son of Torag and the strongest of all, who stands watch over his father’s hall.

If you follow one of these dwarven gods, you are almost definitely a dwarf yourself. These gods offer no solace or powers to non-dwarves, for their attention is devoted solely to dwarvenkind. Dwarves of any class or alignment may make offerings to these gods—indeed, anyone can
send prayers to Dranngvit with no fear of suffering any ill effects, for propitiating her is an important and accepted part of dwarven culture. However, you never follow any of these lesser gods to the exclusion of the others, and worshipers who direct even the bulk of their attention to a single minor member of the pantheon are rare.

If you follow the pantheon (other than Droskar), your goals are the same as if you follow Torag,
its leader: the protection of the dwarven community. Your church is the same as well, and while you might see wings and rooms devoted to the other members of the pantheon attached to a greater
temple to Torag, a temple and clergy devoted to a single dwarven god other than Torag himself strikes all rightthinking dwarves as a slap in the face of the true faith.

Trait

Propitiation (any dwarven deity):
Your knowledge of the dwarven pantheon tells you precisely which gods have jurisdiction over which aspects of your life, and you can call upon their help even if they are not your patron. At the start of each day, pick one of the following skills: Appraise, Bluff, Craft (pick one craft skill), Diplomacy, Intimidate, or Knowledge (local). You gain a +2 trait bonus on that skill until the start of the next day.

Angradd

Where Torag is the god of defense and strategical thinking, his younger brother Angradd prefers aggressive tactics. Together with his older brother Magrim, he watches over battles and decides the destinies of dwarven spirits. In practice, dwarves will offer prayers and sacrifices to Angradd if they are about to begin an offensive battle. Divine casters who revere the Forge-Fire as their patron deity have access to a special spell named planned assault, which provides them with extra protection in combat as long as they can plan ahead.

Trudd

Trudd is a deity almost entirely worshiped by dwarves. He is the youngest son of the primary dwarf deity, Torag. Despite his relatively young age, Trudd is the strongest deity in the dwarf pantheon, and as a result is often left to guard his father’s halls while Torag is absent.