Media

Oblivion information

Oblivion media

Bethesda at QuakeCon announced a special edition of The Elder Scrolls V: Skyrim. Weighing in at $149.99 / €149.99 / £129.99.

Alduin Statue: Created in conjunction with the IP Factory, this collector's only statue stands 12" tall and is made of high quality PVC. Modeled from actual in-game 3D digital files, it showcases Alduin, the World Eater. He stands perched atop one the game's many dragon walls that teach the player the lethal language of dragons.

'The Art of Skyrim' Official Art Book: Featuring over 200 pages of striking, full-color illustrations, sketches and models, this stunning 9 3/8" x 12 1/8" coffee table book showcases the characters, creatures, environments, and weaponry of Skyrim. With a foreword by game director Todd Howard and commentary from Bethesda Game Studios artists, readers will be guided through the game’s iconic visual style.

'The Making of The Elder Scrolls V: Skyrim' DVD This documentary DVD contains exclusive, behind-the-scenes footage, including interviews with the Bethesda Game Studios team as they take you from concept to creation and provide insights into the story, gameplay, setting, legacy of the Elder Scrolls franchise, and much more.

This month's official Playstation magazine revealed some new Skyrim details. First up horses are confirmed for the game now, and they'll behave and handle much more like a horse, let's hope with animations to match.

There's a bunch of new dragon shouts, Yol Toor is some kind of fire breath, Iiz Slen is some kind of ice crystal, Strun Bah Qo which is some kind of lightning attack. Those in addition to things we know, the slow time, aka bullet-time, turn-yourself-into-Max-Payne mode, shockwave and being able to sprint fast in one direction.

Bethesda say side quests generated by Radiant Story feel more real than some of the quests in Oblivion.

There are four confirmed factions in the game. The Companions (Fighters Guild), The College of Winter Hold (Mages Guild). Then the Dark Brotherhood and Thieves Guild. Would be nice to have the Imperial Legion and Cult back, but sadly it doesn't look like it.

More importantly there are some welcome changes with how guards operate. They're no longer be all-seeing all-knowing gods of some kind. Who instantly know if you commit a crime the other side of the map, nor are bounties universal. Instead it'll operate much more as you'd expect, a good way of hiding out from crimes you've committed in one town, is just to hide in another town for a while.

The game will also feature far more lines of dialog. Stop right their criminal scum! 60,000 lines now which should make conversations a tad less repetitive.

Like Morrowind there will also be some form of carriage transport between major cities. Fast travel is still present for locations you've already explored.