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Saturday, October 29, 2011

Lysander is the final option for a character that grants the army Stubborn and thus is most fitting of the Executioner’s background. Lysander costs 25 more points than the other options, but has a significantly better statline and superior wargear. He has the standard Captain stats, but gains an additional wound. Combined with Eternal Warrior, terminator army, and a storm shield, this makes him exceedingly hard to kill. He combines this with a strength 10 thunder hammer that gets a bonus when hitting vehicles. He doesn’t throw out many attacks, but what he hits, he destroys.

Wednesday, October 26, 2011

I just realized that my post about magnetizing the standard Predator was my 100th post, which is a bit of a milestone. The blog is almost a year old now, and I think it's still going well.

I wanted to take this opportunity to ask anyone who cares to comment (it sounds pretentious to address "my readers") if there's anything they'd like to see more of on the blog. I'll keep putting up my completed models, but those posts are limited by how quickly I paint. I'll also keep putting up tutorials as I come up with them, but now that I've finished the magnetization tutorials, I'm out of ideas on that front. I'm open to suggestions. If you see something I've done that you'd like to know how to do, let me know in the comments.

Beyond those, there's a lot of room to expand. I have a few ideas for future topics that I'd like to hear feedback. First, I'd be interested in writing a more in depth tactica for Codex: Space Marines (similar to what I wrote for Blood Angels) if there is interest in it. Another option would be breakdowns of other top codices to discuss how best to play against them. Finally, I'm thinking about writing a series about how to make a solid army list. This would be mostly looking at lists that I play, but I would like if readers would submit lists or list ideas that I could work through.

Anyway, if you have any ideas or inclinations, please let me know in the comments.

As a final note, I wanted to mention that I won a contest run by the Deep Strike Radio Podcast. The contest was to build the best, fluffy infantry-heavy Sisters of Battle list. I'm not sure if anyone else entered, but they picked mine and I should be receiving some bits from MaxMini.eu. I'll be doing reviews of them once I get them. As an aside, if you're interested in the 40K background and how to implement it on the tabletop, I would highly suggest listening to Deep Strike Radio. They just did an episode on the Age of Apostasy that was particularly good.

Monday, October 24, 2011

Magnetizing a standard Predator actually turns out to be a lot easier than a Baal Predator. I set it up to switch between both turret weapons and both sets of sponson weapons. I ran out of magnets before I could set it up to run without sponsons, but that could be done the same way as on the Baal Predator.

Friday, October 21, 2011

I just magnetized two Baal Predators, so I decided to write a short tutorial based on the second one (the first was more of a learning experience). The instructions below will let you switch the turret weapons, as well as add and remove heavy bolter sponsons. I didn't bother with the heavy flamer sponsons as (A) they would be a difficult switch, and (B) I don't expect to ever use heavy flamer sponsons.

Monday, October 17, 2011

I'm continuing my assembly of models, so not too much interesting to show at the moment. I've assembled 15 Sternguard so far, and I'm working on magnetizing two Baal Predators and a Predator for the Executioners. I'm also assembling a Land Raider Crusader for the Blood Angels.

I'm trying to get everything assembled so that I can prime it before the weather gets too cold. This is my yearly ritual to ensure that I have enough to paint over the winter.

Anyway, I got bored of gluing magnets to my fingers and decided to paint the Executioners chapter insignia on my Rhinos. I based the placement on one of the illustrations in Imperial Armour 10.

Death Company Dreadnought w/ magna-grapples and blood talons in Drop Pod

2 x 2 Attack Bikes with multi-meltas

I think that's everything. That should be a 1,750 point list, so I cut 100 points of gear from my list to match. The game was Dawn of War Annihilation. The table was fairly open with lots of hedges and craters giving cover and a large forest on the right side of my opponent's deployment zone. I'm not going to provide a full battle report, just a general run down with some thoughts at the end. Sorry for the lack of pictures; I forgot to bring my camera.

Monday, October 10, 2011

Apologies for my lack of post last Friday. I spent the end of last week traveling and then had a lot of catch-up to play this weekend. Sadly, this means I don't have much in the way of content to post.

I have assembled my MkIV Sternguard marines, and I've started with the MkII's. While the Forgeworld pieces have great detail and I didn't see any problems with them when I first went over them, close inspection has revealed quite a few tiny bubbles and chips which require a bit of green stuff work to fix. There has also been a bit of filing to get sharp edges on armor plates. While nothing has been really complex, it takes a lot longer to assemble the Forgeworld marines than a standard squad. Thankfully, their look is worth it.

Monday, October 3, 2011

Kantor is our second option for a character that grants Stubborn, and thus fits well into an Executioners force. He a Chapter Master, with the standard statline, Orbital Bombardment, and the option for a Honor Guard squad. He carries a power fist as well as a very fast firing storm bolter. He’s a solid close-combat character, though striking last with only a 4+ invulnerable save and no Eternal Warrior means he can’t stand up against real assault specialists.