Homecoming

When it first came out, Silent Hill was a different horror game. Instead of quick scare, it opted for atmosphere and intimidation to produce fear. It wasnâ€™t the gruesome Hunter that jumped out that scared players; instead, it was the impression that there was something lurking around the corner that caused anxiety.

The game used the limits of the PlayStation to its advantage, ingeniously using fog to create a feeling of the unknown. Subsequent titles have used the same technique, but the crew working on it had some trouble working on the next-gen title: Silent Hill Homecoming.