A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

Some pages will need to be updated to include upgraded_from_disabled=true if they are not eligible for the system.

Pit Map (War for the Atlas)

Pit MapMap Level: 78Map Tier: 11Guild Character: ×Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.AcquisitionLevel: 78DROP DISABLEDSell Price1x Scroll FragmentMiscellaneousItem class: MapsMetadata ID: Metadata/Items/Maps/MapWorldsPit

The King's BladeThe King's Blade5BloodthirstyBloodthirstyPrefix(110-134)% increased Physical DamageEternal SwordItem Level:66"To know for what you fight. To get up again when you've been struck down. To outmanoeuvre someone faster, trick someone smarter, crush someone stronger. That's what it takes to claim the crown."- Daresso, the King of Swords

1

The TrialThe Trial7MapMap Tier:15CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.

Item acquisition

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Amount

Ingredient

Type

3

Pier MapPier MapMap Level: 77Map Tier: 10Guild Character: zTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

Outcome

Amount

Ingredient

Type

Villa MapVilla MapMap Level: 79Map Tier: 12Guild Character: ³Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

3

Pit MapPit MapMap Level: 78Map Tier: 11Guild Character: ×Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

Pit MapPit MapMap Level: 75Map Tier: 8Guild Character: ×Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., the current drop enabled variant that was introduced in Blight.

Pit MapPit MapMap Level: 75Map Tier: 8Guild Character: ×Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Legion.

Pit MapPit MapMap Level: 73Map Tier: 6Guild Character: ×Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Synthesis.

Pit MapPit MapMap Level: 77Map Tier: 10Guild Character: ×Blood turns the soil to mud.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Betrayal.

Pit MapPit MapMap Level: 72Map Tier: 5Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.

Shaped Pit MapShaped Pit MapMap Level: 77Map Tier: 10Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in Atlas of Worlds.

Pit MapPit MapMap Level: 68Map Tier: 1Guild Character: UTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once., a legacy variant that was introduced in The Awakening.

The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.

The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.

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