Greetings fellow MI fans! Unfortunately, the project I was recruited into has fallen apart. It was a Monkey Island fan game headed by SilverWolfPet featuring Maniac Mansion style character control and CMI graphics. You could control Guybrush, Stan, and Murray. Majus was to provide the voice of Guybrush. A majority of the jokes and puzzles were already written as well as a good amount of the plot.

Now I have the opportunity to give a superior Monkey Island game the 'Curse' treatment. Monkey Island 2: LeChuck's Revenge!

Mh, don't you think it would make more sense to do this for MI1 first? After all it would be easier to accomplish (lesser animation frames, lesser actions, lesser characters), plus MI1SE is in much more need of a visual makeover than MI2SE seems to be. And you've already started on that one!

Mh, don't you think it would make more sense to do this for MI1 first? After all it would be easier to accomplish (lesser animation frames, lesser actions, lesser characters), plus MI1SE is in much more need of a visual makeover than MI2SE seems to be. And you've already started on that one!

But seriously... you're gonna draw a 22 frame walkcycle for four directions, plus probably just as smooth action animations for him? That's overkill!

I still think a Cursed-edition of MI1SE might make sense (and looks much more manageable to finish it!). And regarding the walkcycle:

I agree that the CMI-walkcycle looks choppy on that 6-frame-walk. But I think that the second contact-position (where his left leg is fully extended forward) is the problem here.

Here I've used the first contact position at the second contact as well, and when ignoring the "flip" of arms and legs, it looks already way smoother and would absolutely work. You only have to draw a contact position based on the first one, with arms and legs reversed. Of course the CMI-walkcycle has some depth to it, which the MI1-sprite doesn't, and it causes some "wiggle". But I think when getting rid of the perspective and fixing the second contact-position, it'll look great. Also I think that in CMI he looks way lankier than he's supposed to be in MI1, so it'd be better if you draw him slightly stiffer... not so much bouncing his head or bending his body. This would help making the walkcycle look less choppy too.

Plus THIS looks gorgeous:

And I don't think the Cursed-style sprite collides with the background-style at all!

But seriously... you're gonna draw a 22 frame walkcycle for four directions, plus probably just as smooth action animations for him? That's overkill!Actually, only three, unless LucasArts updated the engine to support 4 (both left and right walkcycles).
I still think a Cursed-edition of MI1SE might make sense (and looks much more manageable to finish it!).Yes, it would seem that way. I never said I wouldn't finish SMISE Cursed.
I just prefer to work on the better game.

Here I've used the first contact position at the second contact as well, and when ignoring the "flip" of arms and legs, it looks already way smoother and would absolutely work. You only have to draw a contact position based on the first one, with arms and legs reversed. Of course the CMI-walkcycle has some depth to it, which the MI1-sprite doesn't, and it causes some "wiggle". But I think when getting rid of the perspective and fixing the second contact-position, it'll look great. Also I think that in CMI he looks way lankier than he's supposed to be in MI1, so it'd be better if you draw him slightly stiffer... not so much bouncing his head or bending his body. This would help making the walkcycle look less choppy too.Nice, I'll keep that in mind when I work on SMISE.
Plus THIS looks gorgeous:

And I don't think the Cursed-style sprite collides with the background-style at all!I never said they did, I just think MI2's backgrounds look better with CMI sprites.

Don't you think it's better to start modding from the first SE game? Is there a chance that when you'll complete SE2:Cursed mod you'll say "Naaah, too old/too bad" about SE1:Cursed? Actually, you don't know how MI2:SE looks in technical terms...

Mh, don't you think it would make more sense to do this for MI1 first? After all it would be easier to accomplish (lesser animation frames, lesser actions, lesser characters), plus MI1SE is in much more need of a visual makeover than MI2SE seems to be. And you've already started on that one!

I'm still working on the SMI:SE Cursed Edition, from Monkey Mania's work with his permission. It was a pain in the neck for me before, since I didn't have a computer new enough to actually run the game so I could test my changes, and Paint.NET was completely foreign to me. Now I've got a newer computer and I have finally gotten used to Paint.NET, so now I'm working a bit more on it.

Wow this is a lot of work and you're brave to be taking it on! While I have admiration for your effort... um... why? I like MI2 guybrush the way he is, might be better to wait for the SE and fix the LucasArts guybrush so he looks more like the real MI2 guybrush? I don't think I'd ever play a version of MI2 with CMI guybrush.. don't really see the point? What am I missing here...

See, Jenni is still working on SMISE: Cursed Ed. There's nothing to be concerned about.

Quote:

Originally Posted by Snugglecakes

Wow this is a lot of work and you're brave to be taking it on! While I have admiration for your effort... um... why? I like MI2 guybrush the way he is, might be better to wait for the SE and fix the LucasArts guybrush so he looks more like the real MI2 guybrush? I don't think I'd ever play a version of MI2 with CMI guybrush.. don't really see the point? What am I missing here...

I guess you aren't much of a Curse fan. I can understand that. There are a boat load of people who would love a CMI edition of MI2.

Wow this is a lot of work and you're brave to be taking it on! While I have admiration for your effort... um... why? I like MI2 guybrush the way he is, might be better to wait for the SE and fix the LucasArts guybrush so he looks more like the real MI2 guybrush? I don't think I'd ever play a version of MI2 with CMI guybrush.. don't really see the point? What am I missing here...

Wait until you see my amazing new HD version of Super Mario Bros. where every graphic is painstakingly replaced with its equivalent from the Super Mario Brothers movie!

Good point... the data-files from MI2 might be protected this time... no sprite ripping or replacement...

Are you working on the sprites as well? I have a very cloudy memory of you talking about Cursifying the backgrounds...

Yes. I'm working on the backgrounds and characters. I'm working on getting Monkey Mania's Guybrush in all of the sprite sheets right now. Then I'll move on to Monkey Mania's lookout. The last effort I tried back in December before I got the hang of Paint.NET caused the entire layout of the sprite sheet to get screwed up. Now that I know what I'm doing, I'm going to do what Monkey Mania was planning to do and do one scene at a time.

I'm going to Cursify other characters than what Monkey Mania already did too. The next scene I'm planning on tackling after this is the Fettuccini Brothers Circus.