a variation on your #3 is in my RnR Warz game.#2 is questionable, since it's kinda of the way it is now. If the limit is reached before the deadline why wait for the deadline?I'm not sure about #1, but from my limited experience it seems that the problem isn't the "day phase" but rather the problem is the "night phase" since the night phase requires PM's from RP's. In a day phase if only three of twenty folks participate, you can take what data you're given and move forward. What do you do when RP's don't respond in a timely fashion?

ExPatriatePen wrote:#2 is questionable, since it's kinda of the way it is now. If the limit is reached before the deadline why wait for the deadline?

Per my second point, I would eliminate placing a limit or target on the vote. For example, let’s say there are 7 people left. Normally the limit would be set at 4. So the voting begins at 8AM and at 12PM so far 4 people have voted for Malk without Malk defending himself. Without a limit, Malk would not be officially eliminated until the deadline, and he would have a chance to defend himself. This allows any of the 4 that voted for Malk to change their vote based on what Malk says prior to the deadline.

It seems to me that some people that some people aren’t able to participate during the day phase and once they miss a day phase they stop paying attention. I know I can’t participate during the day. If I knew that the game was starting each day at 8AM and ending at 6PM each day I’d make sure to at least make time to check in at the deadline each day. With the stipulation that you have to vote during the day to stay alive, this will keep people from signing up that aren’t available.

the wicked child wrote:You also don't want to force a situation where people just throw a token vote out to avoid getting modkilled.

just for clarification.. not that you asked... but my take on this for RnR Warz is "participation". Not a vote. Even posting a "present and accounted for" keeps the mod kill at bay. my goal was trying to assure interest, not to move the game along at an arbitrary pace.

I know it may be a little too soon, but I want to throw this out there incase someone's interested. I'd like someone to mod a Clue Warz. Kraft and I made the game fairly simple to mod once the clues are set. You could forgo the elaborate write-ups (which was probably the most difficult part of the game), we just thought them necessary to help everyone understand the game design as well as encourage buy-in. Moreover, we designed a game that we'd both love a chance to play in. So if down the road, anyone is interested in moding a clue warz please let us know. Thank you in advance for your consideration!