i don't get the correct results....please help
/EDIT: i changed vec4 xEyePlane = vec4(1.0,0.0,0.0,0.0) * gl_ModelViewMatrixInverse; and so on with vec4 xEyePlane = gl_ModelViewMatrixInverse * vec4(1.0,0.0,0.0,0.0);
[Edited by - Eitsch on March 12, 2006 7:11:50 AM]