The first creature runs directly into Revjak's glaive as it lunges, and the barbarian opens a huge wound up in its chest (12 damage). It ignores the damage and tears into Revjak, mauling him for 11 damage. It tries to throw him to the floor, but the barbarian's massive strength allows him to keep his feet. The second huge wolf snarls and yips behind the first, frustrated that it can't reach its prey.

So Revjak, happy for you to keep your first attack roll with the javelin for a glaive attack, just roll damage for the glaive please. Everyone, post up your actions, and I'll resolve them in order.

So, with regards to attacking around a corner like this for Reynwyn. Would you consider that to be 1/2 Cover or 3/4 Cover? Just curious for future references!

Reynwyn hears Revjak engaging with what he can only assume are wolves, his breathing turns rapid and shallow as he fights to control his fight or flee reflexes. He begins to gather the nearby darkness into the eyes of his raven ring, takes aim around the corner of the hallway, and fires off a bolt of the black, eldritch energy at the wolf fighting with Revjak.

Carric fires down the hallway at the second beast, but his arrow skitters past, ricocheting off the wall. Signey calls out to her goddess, and pure bright flame erupts in the corridor,

Dex save:1d20 + 1 ⇒ (3) + 1 = 4

burning the fur and flesh of the huge wolf mauling Revjak. The smell of burnt flesh and hair fills the area. While the creature is obviously badly wounded, it doesn't let go of Revjak, until Reynwyn releases a bolt of shadowy energy that hits it full in the face. Overcome by its injuries, the first beast falls to the floor, burnt and bloodied.

Piety's up, then Revjak's actions take effect, then back to the surviving worg (if it is in fact still surviving by then).

Okay, going to skip Piety, seeing as there are not really a lot of options for him given the tight confines of the battle... All he can do at this stage is double move through everyone and present himself to get attacked. So Piety can hold his action.

Revjak charges over the fallen beast, roaring to Tempos, veins standing out in his neck as he wields his glaive with all his might. He slams his weapon into the second wolf, and it bites deep into its flank, blood washing over the floor.

Piety rushes into the gap behind Revjak (with a dash action), ready to fight if the wounded barbarian should fall...

The wolf screams and lunges forward at Revjak, its hot breath curling his nostrils as it rolls over him.

Bite:1d20 + 5 ⇒ (11) + 5 = 16Dmg:2d6 + 3 ⇒ (3, 3) + 3 = 9

The wolf tears into Revjak, picking him up in its jaws and throwing him aside like a rag doll for 4 damage. The northman hits the wall and crumples to the floor, unconscious or dead. Piety now faces the beast.

Piety is just in the same place in the initiative order. I don't think that was strictly by RAW, as he would need both his move and his action to get through the pack, but a) those kind of restrictions annoy me, I don't mind if people want to ready a double move, and b) Piety needs to see some action! Hope you're all okay with that. So let's go for round 2, Carric on down.

Carric's arrow flies true, hitting the great wolf in its neck, but the creature clings to life, growling out what sound like words in some guttural lupine language. It crouches, preparing to pounce over Revjak at Piety.

Signey calls forth Sharess's burning flame once more, and as Reynwyn's bolt streaks past the wolf's head divine fire ignites around the wolf. It yelps and yips, trying to roll on the floor to extinguish the fire, but its flesh sizzles and burns, and it doesn't get up.

Revjak groans on the floor, his wounds leaking dark blood. It seems the battle has gone unnoticed by any other creatures that might lurk in the tunnels.

The worst of Revjak's wounds close, stopping all bleeding and leaving only pink marks where gaping gashes and punctures once were. Revjak opens his eyes, wincing at the memory of pain. His furs remain torn and bloodied, however.

Finding an old rake in the corner of the den, Revjak finds a mostly eaten halfling buried under a pile of straw, and spots a glittering item on it. Fishing it off the body, he finds that it's an expensive-looking silver necklace.

Carric opens the door to the west, and is greeted by the smell of goblin waste. Inside is an old storeroom, its corners filled with crates and barrels in various states of repair. At some point, a crack has opened in the floor to the extreme west of the room, and it seems the goblins are using it as a long drop toilet. There are no other apparent exits from the room.

Revjak scrapes through the goblin excrement for a few minutes with the rake, then hears to clink of metal on stone, and feels something solid within the muck. Manoeuvring the object out, he sees that it's an obsidian disk, about a foot across and an inch thick. Wiping it down with a rag found in the room, it seems there is a purple border around the outer edge of it; how it is coloured so is unclear.

Reynwyn grimaces as Revjak begins to dig through the excrement with the rake, his stomach churning at the smell. "Gods, Revjak, do we really want anything from there that badly?" He glances at the disc and while it is certainly interesting looking, nothing beyond that draws any further attention from him.

Signey may lack formal training in religious studies, but she still recognizes that symbol, she plucks it from Revjak's hand and is almost tempted to drop it back down to the excrement below, but instead tucks it into her coin pouch.

Reynwyn looks as if he is about to retort to Revjak, but the cheerful reply gives him thoughtful pause. "Well, I cannot refute the results of your search, Revjak." He smiles ruefully. "Ah, Shar, feel free to keep hold of that, Signey. I have no use for such items."

Carric peers around the corner's of the T-intersection, his ears and eyes straining. To the west the 5' wide corridor continues for 35', ending in a door that seems to have words scrawled on it, although it's difficult to make them out from where Carric is. To the east, Carric can barely see the end of a long hallway that seems to turn left, to the north. Check out revealed areas on the map (which, just to remind everyone, is linked at the top of the page).

Perception DC 15:

There are sounds coming from the passageway you haven't checked yet, behind you to the southeast.

Perception DC 20:

The sounds mentioned above seem to be goblin voices, and you can hear the tread of multiple creatures.

Perception DC 25:

The goblin voices don't sound alarmed, or particularly alert; in fact, you hear one of them yawn.

As the group begins to move forward through the tunnels, Reynwyn's keen ears pick up noises behind them. He stops immediately gives that his full attention before gesturing for his group to wait. He leans in and whispers. "In the tunnel behind us, I can hear goblin voices and the rustling of them. Sounds like one of them may be yawning. Perhaps if we move quietly enough we could surprise them?"

Thanks to Reynwyn's warning, you are all aware of the approaching goblins, and they're pretty much on you (see map). Combat's just about to start. I'm going to give you surprise if none of you move, but if you want to move you may reposition yourselves where you like (out of sight) and make stealth rolls to maintain surprise (your roll will stand, Revjak). Make sense? Let me know if you're standing still or have moved your character.

Revjak, your stealth roll means you can pretty much go where you want! Going through allies' squares is double movement cost as usual, assume you have 6 squares of movement. If you want Signey to move, I'll leave that for you guys to figure out.