Biography:

The Leyte project was initially designed by a multinational company lab based in Salem working to build a effective cloned soldier program, using samples from an anonymous source with several shady groups backing them. The main goal was to create many clones with superior genetic make-up yet being able to easily be made and adopting artificial memories and a training program with as much speed and effectiveness as possible. Unfortunately, second impact interrupted the production stage after a first generation had been finalized. It spent three years on the new sea floor before successfully recovered by one of the companies largest backers, NERV.

With their advanced technology, science teams and lack of scruples, they quickly picked up on where the project was left off, and improving on it greatly, twisting it for their own upcoming purposes. Additions to the genetic information, tweaking it so that the ageing would slow down enough to be usable in a few years that would allow for additional training and mental development instead of being rushed out were simple due to how well the project had been sorted for ease of duplication. Hard work was done to make sure it would bond with an Evangelion well, and as much as possible, it was tweaked so that it would be inclined towards being gullible for ease of ensuring loyalty.

Log of New Leyte project, day 3
[Redacted]: "The fetuses have already started developing features. However, there are some problems with them."
[Redacted]: "Such as?"
[Redacted]: "They lacks a lot of non-essential cells. The disposable nature meant they didn't expect them to have time to heal naturally and lacks a lot of white blood cells"
[Redacted]: "That's going to make them a lot weaker."
[Redacted]: "Actually, it won't. they're designed with this in mind. It could probably run and jump better then a lot of security we have now. It just won't heal quickly."
[Redacted]: "We'll just have to make a lot of them."
[Redacted]: "They're not actually that replaceable. There are other problems, though, signs of ALDH2 polymorphism-"
[Redacted]: "What's that?"
[Redacted]: "Basically, it can't handle alcohol."
[Redacted]: "…Do you plan to get the under-aged child pilot of a forty metre tall invulnerable robot drunk before missions?"
[Redacted]: "No Sir, no, but, there's more-"
[Redacted]: "Get back to work and do not bother me again until you have something important to report."

After another year of hard work, it finally started producing cloned bodies, the majority being kept in storage while several were raised from the state of newborns to about two years of development within a year in slowly thinning numbers based on early performance tests. By the current Leyte's second year, he was one of the last of the clones deemed finest and most suited for starting the real work. Conditioning.

The remaining clones were spread out so they would remain unaware of their nature, in hopes that this would encourage some self preservation. Training consisted of a lot of abusive treatment, instilling the idea of devoting themselves to tasks with frightening focus, which went well, though glitches did occur with some tasks, such as one almost starving to death when given a videogame to 'pass time'. When discovered, they attempted to correct these whenever possible.

Log of New Leyte project, day 2,341
[Redacted]: "How is he doing?"
[Redacted]: "Really well. He's developing nicely given the ageing and actually likes training."
[Redacted]: "Cool. Oh! Here, I got coffee for the late shift today."
[Redacted]: "Ah thank you, you're an angel"
Records then show a spike of adrenaline within Johann-03, as well as blood loss from several lacerations, followed by minor bruising to the waist.
Cameras show subject burst through the observation window, tackling [Redacted] and attempting the stab her in the chest with a pen before [Redacted] stopped him with a sudden tackle. [Redacted] was uninjured.

When it was time for public schooling, the clones had mostly been put in storage to be given memories from the primary sample, Johann-01. Johann had a successful record and did especially well at sports, showing he clearly had developed at least some of the abilities suited to a soldier he had originally been made for, social development was never very notable, but psychologist reports suggest this is more of a product of being raised by scientists and soldiers, rather then something more sinister.

It was not long after this point that his Eva was theoretically completed and ready for basic testing, travelling to Germany where it had been constructed, an Angel attacked the NERV base there. He, and a second and equally unprepared pilot were dispatched in their still unfinished Evangelions. The fight was very short and messy, both evangelions and pilots sustaining major damage, resulting in the loss of Johann-01, whose remains could not be found after a spike in his sync ratio, followed by several explosions leaving the Eva severely damaged.

Many months later, Unit 06, now modified with enhanced durability and a synchronization inhibitors, to accommodate problems discovered in the first test, was delivered to NERV Boston, where Johann-02, Unaware of its previous pilot or his theoretical trip to Germany awaited his first chance to test the unit.

Appearance:
Johann's hair and skin are very pale compared to the typical human to an almost albino like extent, He's fitter then the typical teenager, though he's more suggestive of a wiry strength then bulk. He bears a modest amount of scars earned from his interests in sports and physical training combined with his slow healing. His clothing is typically more practical then fashionable, and has no attachments of any sort beyond those of school uniform standard. As a person, Johann's mannerisms are almost always calm, though anyone forward enough can catch his lack of experience and keep him off of his expectations of people, leaving him bewildered, his default expression seems to be one of boredom.

Evangelion Unit 06:
Beyond its very dark colouring and ominously white eyes, the Evangelion looks little different from the 'standard' model. Some observation will quickly reveal its notably thicker around the chest and arm area. Internally however, is where the Eva is considerably more complex. The control seat inside the plug is equipped with an advanced set of monitoring systems build for interfering with feedback on the pilot, this system is often complained about by Johann, claiming its noise distracts him many times but this has gone unheeded due to the fact the system theoretically runs silently. It's organics are built with redundancy in mind, a result from literally regrowing it over its old frame when it took severe damage during its first mission, and as a result the layered organs and muscles have made something stronger and hardier then the template it was built on. It's worth noting that it was constructed by the Germany branch before being transported, though it is American NERV property.

Personal Statistics:

Vitals

name

at

max

Wounds

9

9

EGO

100

100

Fate

2

2

Insanity

1

100

Fatigue Level

none

Attribute

Name

Rating

Bonus

Weapon Skill

40

4

Ballistic Skill

31

3

Strength

32

3

Toughness

35

3

Agility

37

3

Intelligence

32

3

Perception

30

3

Willpower

35

3

Fellowship

31

3

Synch Ratio

54 (52 in Unit 06)

5

Background

Positive traits

Replacable

Johann is a clone, and there are multiple copies kept at NERV ready for use. When burning a fate point to survive, it has a 50% chance of not being burnt. This however forfits all that session's exp and costs 1d5 intelligence from his implanted memories degrading.

Superior Specimen

+3 to Strength, Agility and Toughness from genetic manipulation.

Negative traits

Flawed

Made imperfectly, Johann was designed to fight, not to survive. He has had to select 200 exp worth in additional drawbacks (which gives no extra points)

Inhuman Psychology

Between abuse, being called 'it', that everyone on earth will die when he says "I give up" and fragmented memories, Johann has a hard time truly communicating with 'superiors' and as a result conventional human therapy cannot reduce his insanity points.

AT Powers

name

Action

Cost

Effect

Deflective Field

Half or Full spead, maintain Free

N/A

Raising his field and keeping it in passive mode, Johann gains a 10% chance of deflection per unspent ATS (Normally, 50%)

Neutralize

1 Half, maintain free

1+

May spend points to reduce the ATS of 1 target within 20 DM lower at a 1:1 ratio.

1 extra chance to berserk per a session.
+1 critical damage delt in melee when berserk.
Only 20% chance of attacking allies once Angel is dead when berserk.
Evangelion gives +10 on feedback save.
Evangelion lowers the Pilot's SR by 2.

Skills

Name

Rating

Trained?

governing attribute

Awareness

15

Perception

Barter

15

Fellowship

Carouse

N/A

Charm

15

Fellowship

Climb

32

Yes

Strength

Common Lore

16

Intelligence

Concealment

18

Agility

Contortionist

18

Agility

Deceive

31

Yes

Fellowship

Disguise

15

Fellowship

Dodge

18

Agility

Drive

18

Agility

Evaluate

16

Intelligence

Gamble

16

Intelligence

Inquiry

15

Fellowship

Intimidate

16

Strength

Medicae

32

Yes

Intelligence

Literacy

32

Yes

Intelligence

Logic

32

Yes

Intelligence

Scrutiny

15

Perception

Search

15

Perception

Silent Move

18

Agility

Speak Language (English)

32

Yes

Intelligence

Swim

16

Strength

Assets

Name

Value

Effect

Driven

200

Johann refuses to surrender, even in the face of adversity. He gains a conditional Fate Point that may only be spent in situations to overcome incredible odds or when refusing to back down from a superior enemy. This conditional fate point may never be burnt, and must be announced as being used specifically as opposed to his normal pool of Fate Points.

Drawbacks

Name

Value

Effect

Impetuous

200

Johann prefers action, and not in a good way. At the beginning of ever combat, he must pass a difficult(-10) Willpower test or charge directly into melee combat against the enemy, even if doing so forfeits his attack this round due to intervening distance. Only if it is physically impossible to enter melee range will he resort to ranged attacks.

Ineptitude: Carouse

100

Due to a poor biology, Johann automatically fails Carouse checks and may never improve them

Slow healer

200

A more disastrous aspect of his biology, whenever Johann would regain wounds for any reason he regains 1 less wound to a minimum of 1.

Evangelion Unit 06 Statistics:

Designations and Design

Line

Combat Unit

Number

06

Primary color

Dark Grey

Secondary color

Dull red

Statistics

Skill

Rating

Bonus

WS

15+40 (55)

5

BS

15+31 (46)

4

S

30+5+5 (40)

4

T

30

3

AG

37

4

Unique traits

Soul

Destructive

The Evangelion is filled with nothing but rage. Deal an extra point of Critical Damage in melee whenever Berserk, but you add three points of collateral to the pool instead of two.

Mutation

Redundant organs

The Evangelion gains an extra wound on all body parts.

Construction

Feedback Supressor

Gain a +10 to resist Feedback, but reduce your Synch Ratio by 2.

History

Haunted

The rumor is that the first person to try piloting the Eva was absorbed into it. The pilot can always feel something watching them, giving them a -20 penalty to Perception Tests in the plug. However, when the Evangelion goes Berserk, it is 30% less likely to attack another Evangelion.