It only does 640x480 and likely does not have a macro setting. That is roughly 0.3 MP. I like my 3.0 MP cell phone as it has a good manual White Balance and a good manual Macro. As long as I stay away from the Auto settings I am fine. Of course I have a 12 MP camera and the Macro works pretty good, but it is getting old and the White Balance is not that good and it is heavier and thicker than my cell phone and I rarely have it on me, so the cell phone is taking most of the pictures now. I edit them down to a more usable size later and upload them onto my brother's server.

I made the move to professionally painting 3 years ago. I paint a good mix between speed and quality. This keeps prices low, like a typical 2K 40k army is under $500.

Hes the best knight yet. The yellow is just so custardly. I have to say hes the most heroic one so far and by all the wine in france the horse looks a fearsome beast. I bet that only the brave and noble Lord Custard could have tamed it.

Custardjive wrote:Hes the best knight yet. The yellow is just so custardly. I have to say hes the most heroic one so far and by all the wine in france the horse looks a fearsome beast. I bet that only the brave and noble Lord Custard could have tamed it.

Yes Lord Custard does look rather brave and noble! Why it is odd that someone should point something like that out so poignantly - wait a second....

Custardjive wrote:Hes the best knight yet. The yellow is just so custardly. I have to say hes the most heroic one so far and by all the wine in france the horse looks a fearsome beast. I bet that only the brave and noble Lord Custard could have tamed it.

I was going to comment with a witty retort...but honestly...i dont know what to say to that XD

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct

Paladin
Lance
Shield
Gauntlets of the Duel
Virtue of Courage
Potion of SpeedStandard character hunter. The added initiative should mean he is going first in combat, and if he isnt the enemy is not getting rerolls to hit...unlike me of course with my virtue.

Core

15 Knights of the Realm
Full Command
Banner of SwiftnessTypical awesome sauce. Big unit to break steadfast and break face. They should be pretty untouchable on the charge thanks to static res 8, and due to the increased movement of the banner, i can get into combat faster AND ignore terrain penalties.

40 Men-At-Arms
Full CommandNever underestimate the power of the peasant. Since empire took a points increase, we now have the cheapest halberds in fantasy! WOOO! Said it last imte, they are simply reliable. Reliably high strength, reliably stubborn etc. You need men at arms in any list, or your going to lose.

10 Bowmen

10 BowmenLast game they downed chosen, chaos knights and chaos warriors without mercy...luck? totally. But you need to clear the chaff, and these guys fit the bill nicely.

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct

I have managed to get my hands on my girlfriends camera, but by skills with said camera may be lacking, Taking pictures of all my models again, and posting them below once they are uploaded and what not. Fingers crossed, you can see my subpar painting at its finest XD

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct

Deployment was my greatest foe, i placed my archers behind a forest, in preparation for moving into it first turn and getting some shots off. My men at arms were somewhat central to take on his block and my knights were WAY to far to the left, to go in for a flank...this was abysmal on my behalf. He stole turn 1, he also vangurded which i completely forgot about, dooming my archer units turn 1. They either could not see the foe, or they could do very little about them.

I moved my men at arms back, not wanting to commit them yet, reformed my archers into ranks to hopefully hold off the hounds and moved my knights into a position where they could support the men at arms. Due to the size of my lance, i could not get out of the way of his hounds, so if they overran too far, i would be in trouble.

His blood letters charged and did HUGE damage to my men at arms, but steadfast 8 reroll was fine, and i managed to pick off a few blood letters thanks to my halberds. Hus hounds did over run, however 1 unit did not charge and was moving in for a flank attack.

My knights, though locked up, maanged to take down his hounds, but were still not able to aid the men at arms...who took yet another beating in combat.

His last hound unit was not quite in position to charge the men at arms, but again, the letters were ripping my peasents apart, although they were holding firm.

Finally, my knights could get into the fray. I had 2 options, charge his hounds, destroy them and reform to face the rear of his blood letters and go in for the kill, or charge the front of the blood letters and try to break them on the charge. Both were risky, but decided to go after the hounds...praying to the lady my men at arms would survive the fight.

My knights ripped apart the knights on the charge and reformed, and my men at arms BARELY managed to hold with steadfast. They needed to last 1 more turn...but they were 1 death away from losing steadfast.

As expected, his blood letters tore apart my men at arms once more, needing double 1's, i failed with a 3!!! and fled. To my disdane, he managed to restrain himself and reform instead of chasing the men at arms (who flee off the board eventually).

My only option is to charge his daemons up front, and despite the charge i compeltely rubber lance it, and do next to no damage and loose a ton of knights. After 4-5 rounds of combat, my knights finally flee and get destroyed by the blood letters.

Victory to the daemons.

Terrible play by me, if i had deployed better, and supported my men at arms properly i think i would have come away with a victory, but as it is, i was defeated at the starting line.

HammerOfTheEmperor - Common users must take Azeebo in small doses, lest they get overwhelmed by his awesomeness

DrMasenkoSauce - You're the master of 40k. Everything you say in the matter is 100% correct