Archive | December, 2016

We’re wrapping up our 2016 Year in Review guest blog series with a last minute entry from Rachel Ventura and Jason Nelson from Legendary Games. Legendary has been extremely busy this past year and it doesn’t look like they have any plans to slow down for the new year…but let’s let them tell you all about it.

A Legendary 2016

This was an exciting year for the Legendary Games team, as we continued to broaden our reach and our product offerings. We published a total of 135 products, including 39 for 5th Edition and the remainder for the Pathfinder Roleplaying Game. Some of these products were short PDFs and free supplements, but we still created over 100 full-size supplements, offering most in print as well as PDF, with a growing selection of our products available on virtual tabletops like d20Pro and Fantasy Grounds as well as on HeroLab! Legendary Games has published a huge array of products in the past year, including adventures, bestiaries, magic items, class supplements, setting material, and more, from 3-page Mythic Minis to the 300+ page Trail of the Apprentice Adventure Saga for Pathfinder and 5E.

We’re continuing our series of 2016 in Review guest blog posts with one of Flames Rising’s oldest friends in the RPG business, Pelgrane Press! This year was quite busy for Pelgrane and Cat Tobin is here to tell us all about it. Not only that, they are running a special sale on every title they released in 2016, for a limited time you can save 16% on PDFs at the Flames Rising Shop!

2016 has been a tumultuous year all around the globe, and these giant waves of change have even reached the dizzying heights of the Pelgrane’s Nest.

Early in the year, our focus was on 13th Age, with new releases including the popular GM’s Screen and Resource Guide, the first of our collection of Battle Scenes (High Magic and Low Cunning: Battle Scenes for Five Icons, and accompanying Map Folio in its full-colour glory) and the second volume of the 13th Age Monthly subscription product. We also released some adventures for Trail of Cthulhu (The Many Deaths of Edward Bigsby), and Night’s Black Agents (The Dubai Reckoning).

Hal Greenberg and Jonathan M. Thompson are very pleased to announce a new project that highlights a romantic time in history with strong female leads.

In an age when it is not proper for a woman to be a soldier, three bright, savvy, and well-trained female warriors must hide who they are when they accept the burden of protecting and helping their queen (Anne). But once you meet these three musketeers, you’ll realize proper was never a concern.

Aimi met and fell in love with Jacques Marlette when the oils trader visited her birthplace of Japan. After they married, she learned of her husband’s friendship with France’s current ruler, King Louis XIII, which in turn brought her close to the queen. Extremely loyal to the crown, Aimi still has the queen’s ear even after Jacque left France on an important errand for the king, never to return.

History isn’t written by the victors. It’s written by the people with the time machines.

In the TimeWatch RPG, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch RPG is for you!

2016? It was a year of ups and downs, with the ups very, very up but some of the downs pretty far down, as well. It was a year in which a lot of personal heroes passed on, including my older brother Michael. It was a year in which a turbulent election roiled a lot of uncomfortable currents around my country.

On the other hand, there were definite high points, worthy of celebration, and that’s what I’ll focus on here, in more-or-less chronological order.

It’s safe to say 2016 has been a banner year for Pinnacle Entertainment Group. With more than 20 years under our belt going through cycles of highs (and lows) that’s not a statement we make lightly.

This year we continued the story of Weird Wars with Weird War I, brought new fans to our award-winning Savage Worlds system with our partnership to produce (and we’re shipping now!) Rifts® for Savage Worlds with Palladium Books, Inc., and we’ve celebrated the 20th year anniversary of Deadlands Classic and released the fourth and final Servitor campaign for Deadlands Reloaded: Good Intentions. We also shipped Kickstarter rewards for our campaigns Rippers Resurrected and Deadlands: The Cackler graphic novel. Another Deadlands novel released through Tor Books. And several companies licensing Savage Worlds released product in different languages and/or for settings of their own–frankly brilliant—creations.

“Of course it hurts. Everything hurts. If you’re alive, you hurt. Don’t think of yourself as bleeding out; think of yourself as more alive.”

Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking health boxes.

Hurt people hurt people. Weíre talking ramifications of violence and how pain perpetuates pain down the line. Weíre talking about how even after wounds heal, scars always remind you.

Over two dozen authors, ranging from NYT-bestsellers and award winners to debut writers, chose a tired trope or cliche to challenge and surprise readers through their work. Read stories inspired by tropes such as the Chainmaille Bikini, Love at First Sight, Damsels in Distress, Yellow Peril, The Black Man Dies First, The Villain Had a Crappy Childhood, The Singularity Will Cause the Apocalypse, and many more…then discover what these tropes mean to each author to find out what inspired them.

Chaosium has just released two new supplements to Call of Cthulhu 7th Edition RPG!

Calling All Heroes! It’s Time To Take The Fight to Cthulhu!

Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre.

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos!

11 Tales of Ghostly Horror

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