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Bullroarer Update 21.2 - Beta #2 - Preview and Release Notes

Welcome to our second open preview of Update 21.2. These notes are for Bullroarer, released on Friday September 22nd. Both the notes and the update are a work in progress, so you should expect things will change over time. We look forward to hearing your feedback and receiving your bug reports.

Please feel free to copy your current live character to Bullroarer using the LIVE transfer wizard.

Known Issues:

The Filter Panel UI is using placeholder buttons, panel appearance, and icons.

The new instances do not yet have the new rewards hooked up to the Tier 1, Tier 2, or Challenge chests.

Eyes & Guard Tavern - On Vastin, the "Mordor I <type> Abyssal" and "Mordor I <type> Wyrm" packages are currently unavailable. As are the T2 and T3 packages (which you should not be using yet anyway). Please use the new crafted T11 gear and Last Alliance and Towers packages for instance runs.

Focus for this Beta:

During this beta session, we again want to encourage all of you to try out the new instances: “The Dungeons of Naerband” and “The Court of Seregost”. We would particularly appreciate any feedback you may have on the difficulty of the instances at level 115 (tier 1 or tier 2). On Friday evening(9/22), Saturday 9/23, and Sunday 9/24 members of the QA team will be looking for full groups running those instances (in particular the 6-person “The Dungeons of Naerband”) and will offer a lotro points code to a randomly selected player from those full groups a few times throughout the day.

To enter “The Dungeons of Naerband”, you will need to complete the discovery deed. Find the sewer culvert at the base of Naerband in Talath Urui at approximately 62.0S x 19.7E.

To enter “The Court of Seregost”, you will need to complete the discovery deed. Find the door up on the ramparts of Seregost around 49.0S x 33.0E. To climb Seregost, you will need to complete the Seregost quest line, or speak to Lansu in the Eyes & Guard tavern.

If you are making a new character on Bullroarer, or have not completed your Gorgoroth allegiance gear sets on your live copied character, please visit Vastin in the Eyes & Guard tavern and pick up packages labeled Last Alliance and Towers appropriate for your class.

New in this build:

Adjustments have been made to both The Dungeons of Naerband and The Court of Seregost to fix various mechanics and adjust difficulty balance.

Allegiances - Armour - Allegiance Cloaks no longer have an armour class requirement for use. Any class can use any cloak.

Roving Threats - The deeds "Scourge-slayer of Mordor" and "Scourge-slayer of Mordor (Advanced)" now carry a "Fat Spoils Box - Scourge of Gorgoroth", which contains more loot than a normal box. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.

Deeds - "Deeds of Udûn" now grants rewards comparable to the meta-deeds of other regions in Gorgoroth. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.

New tier 11 recpies can be found in the Eyes and Guard Crafting Hall on the bookshelf vendors. The Fragment of Gorgoroth Dungeons required to craft these recipes can be found on the Special Goods Ingredient Crates. The time limited Refined Black Adamant, Well-treated Doomfold Leather, & Restored Doomfold Parchment can now be found on the Prospecting Goods, Foresting Goods, and Scholar Goods Ingredient Crates respectively.

Light armor gear (T1 instance gear & higher) has had its evade stripped off for finesse or other stats.

Bring a full fellowship with you when you enter "The Dungeons of Naerband", a place of fire and anguish. Prepare to encounter the Maiden of Flame and face her ally, the chief torturer, in the prison of Direhold.

You will need a small fellowship to aid the rangers as they penetrate "The Court of Seregost" and struggle to thwart Lhaereth in her attempts to unleash a second Great Plague.

Filters

There is a new main menu item - Filters (alt+r default key mapping). This new panel has three tabs that let you filter out sounds, quests, and items (for the current player, or for your entire account) that you never want to receive or hear again.

Anything that you add to the Loot filtered list will not be awarded to you again (will not appear in your inventory or pending loot). To add an item, drag it from your inventory to the filtered list, or use the filter buttons in your Pending Loot panel. To remove an item drag it from the filtered list to anywhere else.

Anything you add to the Quests filtered list will no longer attempt to auto-bestow, will not appear as a quest ring on the mini-map radar, and will not appear as a quest ring over npc or mob heads. To filter a quest, in the bestowal dialog or the quest log, click the filter or account filter button at the bottom left. To remove filtering of that quest, simply drag it off of your filtered list. Quests that cannot be abandoned also cannot be filtered.

Anything you add to the Sounds filtered list will no longer play as audio in your game client. To add a sound, go to a place/situation in game where you hear the sound. Click the record button to see a list of all sounds currently playing (this list will keep updating until you click stop or close the UI). You can play any sound on this list by right or double clicking it. Drag any sound to the character or account filtered list.

How Loot Rules work with the Filter System:

Master Looter:
If the looted item quality rating meets or exceeds the quality rating of the chest, then the master looter will see an assignment dialog for the item even if the item is filtered. Assignment overrides all filters. Otherwise, the item is ignored by the master looter and converts to round-robin in the chest for follow-up looters.

Need/Greed/Pass:
If the looted item quality rating meets or exceeds the quality rating of the chest, players who do not have items filtered will see the Need/Greed/Pass dialog for each item. For filtered item, players will not see the Need/Greed/Pass dialog and the response will automatically default to Pass when the timeout for the response expires.

Mounts Collection

The mount collection has been revamped to match the style of the emote and pet collections and list every mount available.

Because we have many mounts that can no longer be acquired (such as pre-order and special event mounts), the mount collection has a unique feature that will cause every character to have their own mount collection maximum. If a mount is no longer available, it will not appear in the mount collection panel unless you already have that mount. So while a newly created character on a new account might only see a mount collection with 144 possible mounts, a player who has the Dusky Nimblefoot Goat for example will see a mount collection with 145 possible mounts.

Daily requests from the Expedition Organizers

There are new repeatable Daily Requests available from the Expedition Organizers in each of the Allegiance halls. Speak to Vórthi, Tancram, Glórellas, and Aster Hayward each day to accept these quests.

News and Notes:
Quests and Adventure Areas

Talath Urui - Shackles have been excavated from the rubble and can now be reached for the quest "Breaking the Chains".

Talath Urui - The hiding spot should now be more obvious in the quest instance "Borangos the Horror".

Gorgoroth Resource Dungeons - Allegiance bonus quests no longer go away after completing an Allegiance. If you have already completed one or more Allegiances, the bonus quests will return for you.

Gorgoroth Resource Dungeons - Barad-dur: Lore of the Past no longer has an Ancient Tome hidden in rubble. Barad-dur: Gathering Relics no longer has a relic hiding in a wall.

Gorgoroth Resource Instances: The following deeds are now available: Resources of Gorgoroth, Gathering of Resources, Gathering of Resources (Intermediate), Gathering of Resources (Advanced).

The Tales of Gorgoroth Deed is now visible in your deed log as soon as at least one objectives has been completed.

Some actors in Udun region instances now have the correct species/race listed.

Some minor typos in the Elf Allegiance storyline have been corrrected.

Now if you have the Court of Lothlorien Allegiance underway, Glorfindel is phased out of Rivendell UNLESS you are in the middle of an older quest that requires him. Then he will be there until that older quest is completed.

Items

The Aria of the Valar now includes a Class Deed Tome that will automatically complete trait point granting class deeds. If you have already used an Aria of the Valar, visit your class trainer and get your Class Deed Tome.

A large selection of armour that was previously invisible on your High Elf now has its proper appearance.

The Unidentified Third Age Legendary Item Box that can be acquired via barter once again correctly delivers a level 100 legendary item.

When running the Pelennor Instances: Blood of the Black Serpent, The Quays of the Harlond, and The Silent Street, at level 115, you can now receive equipment that scales up to Item Level 315.

Crafting - Food produced from Doomfold Cooking now has a stack size up to 100.

Crafting - Woodworkers are now able to craft Strong Boards of Doomfold Wood, Weaponsmiths are now able to craft Quality Doomfold Ingots, and Tailors are now able to craft Well-treated Doomfold Leather.

Allegiances - Daily repeatable, weekly repeatable, and Resource Instances in Mordor now give a new type of Allegiance Point item. The value of allegiance points from these sources results in the same point grant, but the new AP items can be used to barter for a new tier of Allegiance Gear.

Allegiance point granting items now stack to 100.

PvMP

Ettenmoors - High Elves can now use the back doors of keeps.

Level 115 Audacity gear has been added to barter vendors in the Moors.

The Glan Vraig training dummies are now level 115.

UI

Fixed raid vital background sizes.

Scourge-slayer of Mordor deeds will no longer incorrectly show the accelerate button since these deeds cannot be accelerated.

The Barbershop camera now zooms farther out for better visibility of Body Type option changes.

Misc

In game voice chat: Party member voice volume can be adjusted individually. Party volume control visibility can be toggled by clicking on the party voice chat icon for party members. Default Group Volume preference has been added to the Voice section of Audio options. Use this volume slider to set the default voice volume level of new group members. This setting is 75% volume by default.

Mordor Lost Lore dialog is now affected by the Voice-Over sound volume setting.

The Lua interface is being updated to provide four new functions for the ListBox control. They should be used in the place of SetMaxItemsPerLine( value ) and GetMaxItemsPerLine() which are being deprecated, however calls to SetMaxItemsPerLine makes use of either of the two new functions based on the orientation of the listbox for backward compatibility.:

Still no word on how tac dmg rating scaled versus DPS value on physical weapons. Can we at least get a confirmation that current Tac DPS rating is either WAI or will be boosted in a future build? (It's currently almost non-viable to bring tac DPS for content)

What about Scholars and Cooks being able to craft Shadowed Essence boxes?

Moved from Riddermark to Arkenstone on 9/29/2015!
-----
Disclaimer: The definition of "Soon™" is based solely on SSG's interpretation of the word, and all similarities with dictionary definitions of the word "Soon™" are purely coincidental and should not be interpreted as a time frame that will come to pass within a reasonable amount of time.

Thanks for removing evade from light armor gear pieces, will finally get something more useful...however there is still no word about the tactical dps issues...will it ever be fixed? Or we should just stop playing these classes and roll hunters and champions for group content?

New in this build:
[*]Light armor gear (T1 instance gear & higher) has had its evade stripped off for finesse or other stats.

This will break the balance between will and melee classes further. They will run away with their mastery as hunters akready do.
To equalize it melees need tactical mititgation from vita too and the mightclasses needs one offensive stat from might to balnace the classes through free gained stats from their mainattributes.

This will break the balance between will and melee classes further. They will run away with their mastery as hunters akready do.
To equalize it melees need tactical mititgation from vita too and the mightclasses needs one offensive stat from might to balnace the classes through free gained stats from their mainattributes.

Will classes have more from their armour+vita+will and they need less to reach their full potencial. in addition they take less dmg in groups. no auradmg and no 360 aoe cause of their range.
from their pure stats mastery+crit+... they´re the worst in the sum.
just compare hunters and champs for the gainings off their main att(agility/ might and vita)
hunter: 8x mastery +x crit +(3x evade +2x parry) from agility y tac mit from vita
champ: 8x mastery (+3x block(cannot use it unless in blue wit a twohander) +2x parry) from might and nothing from vita.
with such diffirences in total free gained stats, it must not be the same, you can´t balance the classes.
both are dpser but hunters have ~40k more mastery and with it more dmg if champs didn´t sacrifice some of their other stats(not capping them). this can´t work.
or the will classes have free capped tac mtis while champs need 10 essences to cap it. now ok will classes have to slot finesse but this get changed while might classes keep standing at their bad point.
K you can say all melee get 12.5% more morale but for this they receive dmg from more sources to equalize this morale differences. rest of the stats are a pure advantage for range classes after that burgs and wardens cause they get crit from their mainatt an doesn´t have to spend this much essesnces to cap this value and at the least we have the might classes.
armourvalues give the same percentage of the t1 caps but melees don´t have another free gained mits and mights no free offensive stats from their mainatt.
they could add finesse and change finesse that it willreduce partials and include partials for resistance.
Than the game would be balnced statwise and the devs can look over the classes and balnce them. but now the differences in the stats caused trouble for the balncing in total.
free gained stats = from equivalent gear(main atts +armour) must give the same percentage of the full potenbcials. It cannot be that some classes have to slot some stats to reach their potencial while other can use this slots for mastery which is allways a bonus.

I tested running dungeons of naerband with current live gear and I think it's not balanced, we got to the first boss and all bosses hit extremely hard, also the bug where npcs/bosses are line of sight is still there, so you can't heal unless the tank pretty much kites whole run, other than that uiliur one shoots with those flames that come up from the ground, the bleed is too big to outheal.

So pretty much there is no balance between the bosses and you made changes where they are not needed

I tested running dungeons of naerband with current live gear and I think it's not balanced, we got to the first boss and all bosses hit extremely hard, also the bug where npcs/bosses are line of sight is still there, so you can't heal unless the tank pretty much kites whole run, other than that uiliur one shoots with those flames that come up from the ground, the bleed is too big to outheal.

So pretty much there is no balance between the bosses and you made changes where they are not needed

Better to hard then to easy(I hope you used 200 instead of 160+ Loe, otherwise it's not really usefull to say it's to hard)

Drizzels
EN Evernight Odyssey Officer and Raid Leader
Original Challenger of the Abyss
NA Gladden:Ramble on of Elendilmir

or the will classes have free capped tac mtis while champs need 10 essences to cap it. now ok will classes have to slot finesse but this get changed while might classes keep standing at their bad point.

Light classes only have 4 items with evade, which get changed....they still need to equip finesse.

You can use Loe essences(10-14 or maybe even 20 per essence?cant remmber)

This is still not a viable alternative unless added to the Shadowed Essences boxes unless you want to spend hours grinding mobs hoping you get enough LoE essences, purple ones at that, to run the t1 and t2 versions of the new instances.
It's all well and good we can acquire these on Bullroarer to test the instances should a GM be available to spawn, but that does not help us on Live. The LoE needs to be adjusted for live gear, not what is available on BR.

But do you really have to nerv something just because you are not killing it immedealy?

If I compare the shadow/loe system with lv 65 and radiance you were able to do the firstkills with high debuffs later with more gear(Loe in this case) it was easier.
I personally don't got a problem if it takes 1-2 weeks till the first kins get the new 6man down on t2c.

Or maybe we have to do t1 to get more Loe items to be able to do t2.

Drizzels
EN Evernight Odyssey Officer and Raid Leader
Original Challenger of the Abyss
NA Gladden:Ramble on of Elendilmir

Welcome to our second open preview of Update 21.2. These notes are for Bullroarer, released on Friday September 22nd. Both the notes and the update are a work in progress, so you should expect things will change over time. We look forward to hearing your feedback and receiving your bug reports.

Please feel free to copy your current live character to Bullroarer using the LIVE transfer wizard.

Known Issues:

The new instances do not yet have the new rewards hooked up to the Tier 1, Tier 2, or Challenge chests.

New in this build:

Adjustments have been made to both The Dungeons of Naerband and The Court of Seregost to fix various mechanics and adjust difficulty balance.

Allegiances - Armour - Allegiance Cloaks no longer have an armour class requirement for use. Any class can use any cloak.

Roving Threats - The deeds "Scourge-slayer of Mordor" and "Scourge-slayer of Mordor (Advanced)" now carry a "Fat Spoils Box - Scourge of Gorgoroth", which contains more loot than a normal box. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.

Deeds - "Deeds of Udûn" now grants rewards comparable to the meta-deeds of other regions in Gorgoroth. Players who have already completed this deed will receive the updated rewards when they log-in after the U21.2 patch.

New tier 11 recpies can be found in the Eyes and Guard Crafting Hall on the bookshelf vendors. The Fragment of Gorgoroth Dungeons required to craft these recipes can be found on the Special Goods Ingredient Crates. The time limited Refined Black Adamant, Well-treated Doomfold Leather, & Restored Doomfold Parchment can now be found on the Prospecting Goods, Foresting Goods, and Scholar Goods Ingredient Crates respectively.

Light armor gear (T1 instance gear & higher) has had its evade stripped off for finesse or other stats.

But do you really have to nerv something just because you are not killing it immedealy?

If I compare the shadow/loe system with lv 65 and radiance you were able to do the firstkills with high debuffs later with more gear(Loe in this case) it was easier.
I personally don't got a problem if it takes 1-2 weeks till the first kins get the new 6man down on t2c.

Or maybe we have to do t1 to get more Loe items to be able to do t2.

Nerf it immediately? Absolutely not. But given the quote highlighted above, and seeing how my group, light armors especially (yes they have t2 mits), were being one shot, this is the only conclusion I've been lead to believe so far. If t1 gear is shown to be better than the current live gear, or if someone posts a video of them completing Dungeons of Naerband in the current gear from live, I will happily agree with you that it should not be nerfed. Chances are, I'll more than likely change how I see things by the time beta ends on Monday, but as it stands now, that is how I see things.

That being said, your point stands and I agree with you. A proper challenge is more than welcome and SSG devs should not immediately rush to nerf the instance based off my feedback alone. A happy medium is what I'm looking for, and what feedback I'm giving is preliminary at best and obviously only from my perspective. I'd appreciate it if you could run the instance yourself on this second round and also say what you think in order to make sure these two instances aren't a total joke upon release.

Still no word on how tac dmg rating scaled versus DPS value on physical weapons. Can we at least get a confirmation that current Tac DPS rating is either WAI or will be boosted in a future build? (It's currently almost non-viable to bring tac DPS for content)

One of the devs (I think Vastin) said that the reason tact LIs rating wasnt increased was because it was overpowered back at 105 (damage and healing respectfully)
This was said 2 months and beyond ago, cant find it now...

"Not all those who wander are lost....some are so stubborn that they always think they're going in the right direction."