Latest Update: Concept Sketch: I would like to thank
http://www.cgnetworks.com/challenge/entries/7/4864/4864_1106005010_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4864/4864_1106005010_large.jpg)

I would like to thank everyone who wrote in my thread or just viewed it, and I would like to say thanks to Cgnetworks of course for the opportunity of the challenge. I think I learned much under this two month period. That was hard time for me but that was full of experience.
First of all I should upgrade my computer:)

Bakter

10-26-2004, 11:40 PM

Greetings Everyone

I am very interested in the contest, cause I was too late and passed up the previous. I was being in tears about this when BENG! the new Challenge suddenly fell down from the sky and it`s crushes me apart I can tell! Thanks CGNetworks. Whoa! Grand Space Opera design! I shouldn`t wish ever anything else. I noticed a bit late, but finally I am in:)
Good luck to Everyone, and have a wondrous time with constructing your dreams!

Here are my firs quick sketches. The base concept of design was the historical light cavalry from the eastern/central european region typically in the 16-19th centuries. They were slightly armored and as a result of this they gained quickness which made them capable to execute hit raid attacks on enemy. They had no fear, and they were dangerous on battlefield with sabers and with firearms too. They were called Hussars.
I was thinking about the “hi-tech” remade of them long before, and now seems the time has come for the new battalion to reborn!

New dawn rises above frozen wastes of the dead sea but vast clouds gathering on the horizon.
So in the upper part of the picture is a huge ice field, the grasps cluster like things are the vast clouds. The strange ship like things are strange ship like things in the air. There is a dome in the corner which submerged partially under the surface.
The lower part is harder to see and identify. There are people in the foreground, behind them there is a tri-barreled BIG GUN. Behind the cannons there are the flags of triumph. And in the background there is a glorious dawn.

andreas-V

11-05-2004, 09:52 PM

Hello Daniel!
Good luck for you in this contest.The concept you have looks quite good,could turn out very epic.
Did you drop the idea with the lancers? (concept looked promising too)
All the best

Bakter

11-06-2004, 11:25 PM

Thank you andreas_V. I`m on trying to turn this project out very epic.
I don`t drop the concept of hussars but it`s mixed a bit with “modern” type warfare.
Actually my idea based originally an adoption of the age of unification in many European countries. Approximately in the late 19th early 20th centuries. The time when the old imperial armies and warfare were replaced with the new “modern-styled” ones. New militant conceptions extinguished the old ideas and warfare.
I like this altering age cause it has an wide scale of units, uniforms, fighting styles etc…
In my adaptation the old and the new style get on well with each other, and they together mixed with technology of the far future.

http://adul.net/Battalion/grandcross.gif
http://adul.net/Battalion/grandcross2.gif
Could somebody tell me how can I use image as a signature, cause it seems none of the codes working for me. Can I enable HTML code or something?

Those who give their heart fully to the Battalion, will be rewarded by the Grand Cross of The Torn Hearted. However no one can tell the honor because it is a posthumous award.
It has not a close relation to my scene but it`s part of my world and I painted just for fun.

Crin

11-14-2004, 01:04 PM

Nice sketch work, looking forward to seeing some of it translated into 3D :thumbsup:

Multi layered vast clouds painted in 3D fluid boxes could give a quite good result (of course in front view).
I think I should use a hell lots o` particles to gain the similar result without using fluids.

I used the old trick, a distorted reflecting surface to gain a more planet shape like landscape.
It is a concave half sphere which reflects the whole scene. The result similar like pictures shot with fisheye optic lenses. Sadly render time multiplies.

I used an irregular texturing method. After many try I found texture mapping to complex on this surface. So I stretched the texture in a poly plane then I moved it to the proper position above the rift. I gave it a cloth solver and made the landscape a cloth collision object. Then I run the simulation and the textured plane slicked well to the surface.
The final step was really fun: cutting out the rift from the plane and fine positioning that.

Bakter

01-15-2005, 12:13 PM

I tried to render a final resolution frame. I don`t know my machine will be able to perform this.
It has been rendering for eight hours. CPU is on 100%, but there is no details to view only the rendering screen in black…
I dunno what to do. It is not the final image just a test. Final Image will be more complicated than this.
How much time should I leave this process??? :sad: a week?

The main concept modified a little…
I have no time yet to finish the project fräulein. This will be an other individual project (I hope) cause nurbs modeling is an overdose for me now.
The new concept is the lonely pioneer.

EricClaeys

01-16-2005, 07:46 AM

The flying junks and pieces are nice and random. That gives it a good sense of motion. I think the ship should be larger.

Thanks Eric! The whole scene has been reflected in a concave sphere, it gives a nice round shape to the far things. The funny thing is the ship is before the flying bits!! and it seems farther like these. I will load up pictures about the set if Maya renders the final resolution at last (I have doubt about this). In this picture ship is closer to camera but it seems nearly in the position like on the previous picture.

Bakter

01-16-2005, 07:14 PM

I really doubt that Maya will render the final resolution. I optimized the scene and I broke it into two layers. Now I tried to render the background layer (1spotlight+lightfog and a few fluid clouds) in 2657 x 3636 in (very) low quality. It has been rendering for four hours but there is no result. I think rendering high resolution is the real art here. I have 2 Gigs of ram and 5 Gigs on hdd for swap and temp I don`t know what should I do. Time is too short…

Bakter

01-17-2005, 10:19 PM

It did it! The final render is DONE. I never thought.
The render time was nearly one whole day.

So... finally here we are…
Synopsis: a lonely pioneer ship searching the dying ice planet to set up a new mining outpost for the great intergalactic empire.
It was rendered in Maya software render in 2657 x 3636 portrait. It contains six light source, one with lightfog.
The final image was completed in two month. Render time was 13 hours for the fore ground layer and 9 hours for the background.

I would like to thank everyone who wrote in my thread or just viewed it, and I would like to say thanks to Cgnetworks of course for the opportunity of the challenge. I think I learned much under this two month period. That was hard time for me but that was full of experience.
First of all I should upgrade my computer:)

Bakter

01-19-2005, 08:56 PM

Here are some behind the scene picture as I promised previously.
First the layers. Two slightly transparent ice like layer lies on the landscape mesh which has a very shiny material.

http://www.adul.net/Battalion/behind2.jpg

Bakter

01-19-2005, 08:59 PM

And the second one previews the set of the final image.

http://www.adul.net/Battalion/behind.jpg

These images are “outside race” “secret” materials on private storage.

Bakter

01-22-2005, 03:52 AM

How do you like my new little evil bastard avatar?:twisted: :twisted: :twisted: :buttrock:

ArtisticVisions

01-22-2005, 04:38 AM

Congrats. on finishing it.

Bakter

01-22-2005, 11:05 AM

Thank You! However concept became a little more simple… :D

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