Tianxia: Spirits, Beasts & Spells brings Magic to the world of Wuxia! Designed for the Fate Core System RPG, this book by Jack Norris and Ryan Macklin features all-new magic systems, creatures, and setting material to expand your wuxia games beyond the Kung Fu rules introduced in Tianxia: Blood, Silk & Jade! In both PDF and Print on Demand versions, with full color art

Kung Fu fantasy and epic Wuxia adventure come to life in Tianxia: Blood, Silk & Jade. Created for Fate Core System!
Launched on Kickstarter, Tianxia: Blood, Silk & Jade is now being made available to the world through RPGNow and Drive-Thru RPG! Renowned game designer Jack Norris presents an all-new adventure setting with Kung Fu rules designed... [click here for more]

". . . [High Fantasy Magic] feels like the kind of thing that should have been in the Core rules - aspects for permissions, skills for actions, stunts for bonus stuff. Well done."
- Christopher Dolunt (Author of Savage Worlds: Rippers)
". . . I like that it's a very light touch on the existing skills and action... [click here for more]

2014 ENnie Judges’ Spotlight Winner!You wake in a room.
You don’t where you are, where you came from, what’s happening. You don’t know who you are. Your identity has been taken from you. It will come back with time, but can you trust it? This world is not what it seems. Are you?
And then there’s the murder.... [click here for more]

Overthrow oppression in Jadepunk! You are the Jianghu – a loose society of likeminded, yet quarrelsome, individuals and organizations. Using powerful Jadetech devices and martial arts techniques, you stand against oppression and injustice. Though you are few, the Council fears you, for you have the most powerful weapon in Kausao City – the hearts and minds of the people. Unite them, and... [click here for more]

The world is young and majestic, and humans eke out a living and dream of civilization.
But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to... [click here for more]

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.
But nowthe realm you once protected is under attack. You must leave behind your life, your... [click here for more]

Flexible RPG systems like Fate Core are terrific if you have the time and energy to put into building a world. But we also realize that sometimes extensive prep just isn’t feasible. The good news? You can still experience the Fate awesomeness with the help of the Fate Worlds expansion.
Fate Worlds Volume One: Worlds on Fire is the first in a two-volume set. In Worlds on Fire, you get six rich... [click here for more]

How Does One Measure a Hero?By His Enemies.Within these pages, you will find over 160 creatures for your Fate Core heroes to face, ranging from the mundane - bears, wolves, and sharks - to the truly monsters - demons, titans, and dragons.
In true Fate Core fashion, these creatures are presented... [click here for more]

On the edges of fairy tales live members of the Company—collateral damage from someone else’s Happily Ever After.
Maybe their fairy godmother got lost on the way, or they failed to solve the riddle, or their siblings forgot to save them before riding off into the sunset. Now Company members live on the edges of tales and travel... [click here for more]

Your immortality is not in question. But what will you do with your new power now that you're trapped in the World of the Forsaken?
Oubliette. A dungeon with no way out. A place to put things to forget about them. A grand castle filled with destitute immortals. A world that is heaven, hell, or something in between.
Throughout the ages, the power of belief has waned for certain subjects.... [click here for more]

Jadetech: Red Jade is the second in a six-part supplement series for the Jadepunk: Tales From Kausao City roleplaying game.
In this digital supplement, you will find everything you need to outfit your Jianghu hero with Jadetech devices that utilize red jade. You will also learn the history of red jade, how it is refined, and how it is used in daily life throughout the world. Filled with plot... [click here for more]

Sharpen your blade. It’s time to hit the mean and dusty streets of Rome.
Experience Roman noir firsthand in Eagle Eyes, the latest Fate World of Adventure from Pete Woodworth. Battle cynicism, corruption and murder in the shadow of the Coliseum. Play Eagles, the Senate's private investigators, and use every means at your disposal to get at the truth behind everything from "ordinary"... [click here for more]

Rise up against the Masters of Umdaar!
Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of... [click here for more]

It's Not My Fault is a one-shot-in-a-box character and situation generator for Fate Accelerated!
With just a few minutes and a few cards you'll create a group of fantasy characters in one crazy, mixed-up predicament, where everybody and nobody is to blame for getting them there. Good for a few hours of fun, convention-style one-shot play or simply as a quick, five-minute... [click here for more]

Take your games of It's Not My Fault into the realms of high fantasy with It's Not My Fault I'm Fantastic! This expansion can be played separately, but works best when combined with the It's Not My Fault core set.
In this deck of cards you'll find:
20 new character aspect/approach/stunt cards covering a variety of creature and... [click here for more]

Fantasy espionage in Arcadia!
Fight actual spectres as a Shadow Agent, a magically imbued superspy, executing clandestine missions in the cold war against the darkness beyond The Hedge.Shadowcraft: The Glamour War brings you James Bond-level intrigue with Mission: Impossible-style teams working to keep the world's precarious balance. We're using the... [click here for more]

A vast network of thieves, rogues, assassins and con-men that live in a city with townsfolk who feel powerless to change anything. Hone your skills in blackmail, bribery, coercion and extortion to join their ranks.
Or
Choose to fight against the guild in an uphill battle that will push players into almost certain death. Personally, I'd join the guild but maybe you don't really like your fellow... [click here for more]

ASPECTS of FANTASY
A fantasy roleplaying game that takes the familiar D20 rules system and updates it with rules and concepts from the popular Fate rules engine
In Aspects of Fantasy you will find:
A streamlined version of the D20 system
Rules for using aspects and fate points with characters, equipment, adventuring parties, and creatures
Quick character creation... [click here for more]

We Paint the Scenery. So you can tell the Story!REEDWATER
Welcome to the early 13th Century and the challenges that come with living in the the Holy Roman Empire under civil war. This book contains details of the area around the Arcane Guild of Reedwater, it's magical Island and the creatures, wizards and fey that live there. As well as the ordinary townsfolk... [click here for more]

The Characters are from the Arcane Guild of Reedwater. A guild of arcane lore set in the 13th Century of the Holy Roman Empire, under civil war. They are tasked with finding out what is going on in the city of Ingosltadt. Strange occurances have been reported and it looks like a wizards is operating there. Is he a memeber of the order? if so, then he must be punished for working out in the open. Is... [click here for more]

Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons.
It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious... [click here for more]

Vigilance Committee is part one of a three part story, and the first in the Jadepunk Tales line of scenarios for the Jadepunk: Tales From Kausao City roleplaying game.
In this full-length scenario, your Jianghu heroes take their first major actions towards protecting the disenfranchised of Kausao City. From an affluent Aerish district near Loch Mythus to a Túyangan district... [click here for more]

The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.The... [click here for more]

Tianxia: Path of Destiny is a Lifepath Generator for Tianxia: Blood, Silk & Jade!
This PDF acts as an Appendix to the Kung Fu fantasy setting outlined in Tianxia: Blood, Silk & Jade, and can help you jump-start character creation. Presented as equal parts random tables and character creation workshop, Jack Norris's... [click here for more]

One tiny ship. One huge expanse of aetherspace.
Maneuver your ship through the vast aether in The Aether Sea, a Fate world and adventure by Ed Turner. A thousand years of war on Homeworld left it a magically-blighted wasteland, so the elves and dwarves stopped fighting for five minutes and figured out how to leave it behind. Soon everyone took to the vast, empty aether sea. The Royal... [click here for more]

All aboard the Pension Bellevue for a trip full of romance, intrigue, and peril!
Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siècle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying... [click here for more]

In the year 1850, three empires struggle for control of the solar system: the Ottomans, whose vast Earthly empire may soon become obsolete; the Chinese, who pioneered the construction of rheoships; and the French, the new masters of alchemy. Wherever patrols are weak, pirates menace the shipping lanes. Sailors whisper rumors of dragons swimming through the black void. Fools... [click here for more]

Journey through the Holy Roman Stellar Empire and the worlds of Britannica Solaria in this Fate World of Adventure by PK Sullivan! The Queen’s enemies may have disbanded the Rocketeers, but duty cannot be set aside so easily.
A deadly cabal of nobles and clergy threaten to usurp Her Majesty Queen Marie-Hélène’s throne and hand Gallia over to Pope Regulus IV, and the Rocketeers... [click here for more]

Discover the magical side of Tianxia!Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System... now Tianxia: Spirits, Beasts & Spells brings Magic to the world of Tianxia!
Master the Arts
Learn how to wield the secrets of Alchemy, Geomancy, Sorcery, and more. Discover the open-license rules... [click here for more]

In Good Neighbors, the Fair Folk have lived in peace with the humans of Still Hollow for centuries. But now, outsiders are coming into Still Hollow in search of gas deep beneath the earth.The Industry does not respect the old ways. Their machines disturb the dwellings of the Fair Folk, and the filth that seeps into the ground around their wells is... [click here for more]

This is a systemless sourcebook for espionage in a fantasy genre game.
Ravens in the sky.
Whispers in the shadows.
Things that go boom in the night.
Ciphers and ‘crypts, signs and symbols, glyphs and sigils.
The sigh of an informant as he’s found out.
Secrets.
What makes the power behind the throne? Secrets.
The might of a religion? Secrets.
The offer you can’t... [click here for more]

Expand your World of Dew with the Sound of Water. This is the companion to a World of Dew, a samurai noir roleplaying game set in Old Japan the same world as John Wick’s Blood & Honor. A World of Dew is inspired by Japanese and Noir films and literature like Yojimbo, the Maltese Falcon, and the Sano Ichiro... [click here for more]

An aging gunslinger seated on his horse scans the town below...The brash young pilot guns his craft through the asteroid field...A professor scours the dusty book shelves for the ritual of summoning...An assassin holds his breath as he gently squeezes the trigger...
Strands of Fate contains everything you need... [click here for more]

Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons.
It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious... [click here for more]

In Ehdrigohr, tribal people in a broken world strive to unify while struggling against the horrors that wait for the night to fall.
Ehdrigohr is a Fate Core based tabletop role-playing game. It is inspired from the mythology and lore of tribal peoples from across the world but has a particular foundation inspired from Lakotah stories and folklore.
In Ehdrigohr you play a character struggling to... [click here for more]

Welcome to the Fate Freeport Companion! For over a decade, Freeport has stood as one of fantasy gaming’s most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and a whole host of corrupt politicians, Freeport is a dynamic setting, offering a unique blend of high adventure and cosmic horror. Inside these packed covers, you’ll find:
Rules... [click here for more]

Jadetech: Green Jade is the first in a six-part supplement series for the Jadepunk: Tales From Kausao City roleplaying game.
In this digital supplement, you will find everything you need to outfit your Jianghu hero with Jadetech devices that utilize green jade. You will also learn the history of green jade, how it is refined, and how it is used in daily life throughout the world.
This document... [click here for more]

The Tournament of Four Winds is upon us.
The Naramel have perfected the art of one-on-one combat, having the longest dueling tradition of all the great nations. With the Tournament of Four Winds coming to Kausao City, Arnold P. Windsworth III helps you learn about the competition, starting with a journey of Naramel warrior culture.
This 21 page supplement contains:
• An... [click here for more]

A short magic system for Fate Core.
The rules for challenges in Fate Core make a perfect structure for performing ritual magic. Different actions can represent the hours of preparation, cleansing a ritual space, gathering materials, and so on. Rituals and Convergences presents ideas for running ritual magic challeneges,... [click here for more]

Brush your fur and sharpen your eye teeth. War is coming.
Welcome to the War of Ashes RPG: Fate of Agaptus! This “grimsical,” minis-friendly, stand-alone tabletop RPG is based on the popular miniature game War of Ashes: Shieldwall.
Head off to adventure in a world where the inhabitants might look cute and cuddly but often carry pointy objects with which they might just... [click here for more]

The zombie apocalypse was rough, but that was, like, a hundred years ago. It’s time to move on already.
Zombies, lich kings, ghosts…they’re a reality now, and somebody’s got to keep them in line. But it’s not a dream job. More like the last refuge for losers and desperate teenagers in need of a little cash. You’re a Mortician or "Mort,"... [click here for more]

Get ready for some sword-and-speakeasy fantasy!
Arthurian mythology meets Prohibition era gangster fiction in Pete Woodworth’s Fate World of Adventure. The King’s Men are a legendary crime syndicate with the corner on sangreal, a magical liquor. The players are poised to join the inner circle—sorry, Round Table—but... [click here for more]

You leave a half dead litch hanging in a meadow somewhere and what do you get? Nothing good. His power has to drain somewhere and if there’s no proper vessel, evil is going to infect the very roses growing up around him. That’s what happened in Port Morganti. Go to the meadow outside town there and you’ll find a Mother Rose of ominous power with uncounted numbers of pale,... [click here for more]

Long time ago, five heroes faced the forces of nature. They turned the world of chaos and danger into the world of humankind.
Their deeds gave rise to myths. Myths that bind, shape and guard the reality.
But now, the bindings start to crack. The laws of myth are no longer absolute. Alien things lurk in the shadows.
A storm is coming. One unlike anything seen since the mythic times.
Rising... [click here for more]

The Forever Diamonds is a fantasy espionage campaign-level sourcebook for creating and running a series of sequential campaign-style game sessions using the support material found in Encryptopedia.
Encryptopedia gave you a general background on how to add espionage to your fantasy genre game, or add fantasy to your espionage game. The first adventure for the sourcebook, “Live & Let Dye,”... [click here for more]

A brief introduction to D'ni language, numbers, symbology and more- all meant to add a little extra to your Unwritten: Adventures in the Ages of MYST and Beyond campaigns.
Unwritten is developed by InkWorks Productions, under a licensing agreement with Cyan, Inc. ... [click here for more]

Crestfallen is a Bronze Age fantasy roleplaying game, set in a world of gods, spirits and wild places. It uses the Fate Core rpg system, and contains everything you need to play.
You are heroes struggling to survive in a hostile environment; the natural world is unravelling and trying to kill you. The Gods may help you, or use you as a pawn in their schemes. Your friends may help you, or pull you... [click here for more]

Welcome to the early 13th Century and the challenges that come with living in the Holy Roman Empire under civil war. This book contains details of the ordinary townsfolk of Ingolstadt, as well as the two thieves guilds that vie for power in the streets, each with it’s own views on how to hold the reigns of power.
The game is set in the spring of the Year 1200 and located in the area of the... [click here for more]

The people of the 13th century were living in an agricultural society, they relied on vast quantities of grain. To get their grain they had to be in tune with the season, ploughing, planting, growing, harvest all relied on the knowledge of the seasons.
They believed that the seasons were controlled by forces, some thought that the winds and the sun were gods, who slept or woke - became loving or... [click here for more]

The Kerberos Club (FATE Edition) is a superheroic roleplaying game in Victorian London using the FATE roleplaying game system. This 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture: Lady Constance Davies, the Glaifsantes; Sgt.... [click here for more]