Brood Lord

These massive manta-like flying creatures serve as aerial siege units for the Swarm. Only seen in the largest of conflicts, the Brood Lord has the ability to spit out biological symbiotes that function as living ammunition. These regurgitated creatures focus on their target, ravaging it until they destroy it or die in the attempt. This attack makes Brood Lords extremely dangerous to opposing installations. However, despite their impressive offensive abilities, Brood Lords are not very durable, and they make easy targets for most aerial-strike combatants.

The Brood Lord shoots Broodlings at its target. A Broodling is a small creature that can attack ground units.

Can attack ground units.

3D Model

Basic information

Race:

Zerg

Life:

225

Regeneration: 0.273

Armor:

1
(4)

Movement:

Very Slow

Acceleration: 1.0625Turn Rate: 720.000

Attributes:

Armored -
Biological -
Massive

Production

Producer:

Corruptor

Hotkey:

B

Requires:

Greater Spire

Cost:

150
150

Supply:

2

Build time:

34

Combat

Upgrades:

Zerg Flyer Attacks Level 1

Upgrades the attacks of all Zerg air units.

Hotkey: A

Cost: 100 100

Build time: 160

Zerg Flyer Attacks Level 2

Further upgrades the attacks of all Zerg air units.

Hotkey: A

Cost: 175 175

Build time: 190

Zerg Flyer Attacks Level 3

Maximizes the attacks of all Zerg air units.

Hotkey: A

Cost: 250 250

Build time: 220

Zerg Flyer Carapace Level 1

Upgrades the armor of all Zerg air units.

Hotkey: C

Cost: 150 150

Build time: 160

Zerg Flyer Carapace Level 2

Further upgrades the armor of all Zerg air units.

Hotkey: C

Cost: 225 225

Build time: 190

Zerg Flyer Carapace Level 3

Maximizes the armor of all Zerg air units.

Hotkey: C

Cost: 300 300

Build time: 220

Weapon:

Broodling Strike

Target: Ground

Range:
9.5

Speed:
Very Slow

Type: Normal (Ranged)

Damage: 20 (26)

Ability:

Swarm Seeds

The Brood Lord shoots Broodlings at its target. A Broodling is a small creature that can attack ground units.

Can attack ground units.

3D Model

Basic information

Race:

Zerg

Life:

225

Regeneration: 0.273

Armor:

1
(4)

Movement:

Very Slow

Acceleration: 1.0625Turn Rate: 720.000

Attributes:

Armored -
Biological -
Massive

Production

Producer:

Corruptor

Hotkey:

B

Requires:

Greater Spire

Cost:

150
150

Supply:

2

Build time:

34

Combat

Upgrades:

Zerg Flyer Attacks Level 1

Upgrades the attacks of all Zerg air units.

Hotkey: A

Cost: 100 100

Build time: 160

Zerg Flyer Attacks Level 2

Further upgrades the attacks of all Zerg air units.

Hotkey: A

Cost: 175 175

Build time: 190

Zerg Flyer Attacks Level 3

Maximizes the attacks of all Zerg air units.

Hotkey: A

Cost: 250 250

Build time: 220

Zerg Flyer Carapace Level 1

Upgrades the armor of all Zerg air units.

Hotkey: C

Cost: 150 150

Build time: 160

Zerg Flyer Carapace Level 2

Further upgrades the armor of all Zerg air units.

Hotkey: C

Cost: 225 225

Build time: 190

Zerg Flyer Carapace Level 3

Maximizes the armor of all Zerg air units.

Hotkey: C

Cost: 300 300

Build time: 220

Weapon:

Broodling Strike

Target: Ground

Range:
9.5

Speed:
Very Slow

Type: Normal (Ranged)

Damage: 20 (26)

Ability:

Swarm Seeds

The Brood Lord shoots Broodlings at its target. A Broodling is a small creature that can attack ground units.

Can attack ground units.

SPECIMEN ANALYSIS

BROODLING SACS

BARBED TAIL

DEADLY OFFSPRING

SENSORY ORGANS

ENTRY 1/4

The glowing bulbs on the Brood Lord’s back are an evolution of the cancerous growths in the Corruptor’s tentacles. Alterations at the genetic level have turned the growths into sacs capable of rapidly spawning large batches of Broodlings. These small creatures regulate some of the Brood Lord’s biological functions, and can also serve as living ammunition.

Grown out of the Corruptor’s Statocyst, the Brood Lord’s tail structure—including the spikes—constitutes a large biological gyroscope that maintains the creature’s level and orientation. The tail is directly linked to the Brood Lord's sensory organs, increasing its capability to locate prey.

The Brood Lord has clusters of Broodlings squirming under its carapace at any given time. In combat, the Brood Lord supercharges the Broodlings’ aggression and metabolism, turning them into short-lived—but very effective—air-to-ground weapons that tear through personal armor and vehicular plating with ease.

Bone spikes located on the frontal section of the Brood Lord’s wings house an advanced glandular system capable of emitting and receiving high-frequency electrical pulses. With each pulse, a massive spherical field radiates from the creature, coating its surroundings and targets in bio-electric energy. Afterwards, the Brood Lord’s acute receptor glands pick up and process the gathered data. During deep space flights, the glands mutate to detect sources of radiation, electromagnetism, and light.

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General Strategy

Anti-ground flying unit.

Evolves from Corruptor.

Flings Broodlings, which do high levels of damage to ground-based units and can surround them.

Broodlings cannot attack air units, and have a limited lifespan.

Effective siege unit due to its long-ranged attack and ability to fly.

Strong Against

Weak Against

Countermeasures

Build Vikings to efficiently take down Brood Lords without any retaliation.

Battlecruisers are also effective against Brood Lords and can destroy them in one hit with their Yamato Cannon upgrade.

The biggest strength of Brood Lords is their ability to create massive numbers of Broodlings. Take Brood Lords out quickly with Vikings to prevent this.

ZergVS

Anti-air flying units like Corruptors can engage Brood Lords and pursue them throughout an area effortlessly without any fear of being targeted in return.

Anti-air ground units such as Hydralisks, though obviously less ideal than flying units, can provide a defense against Brood Lords when massed.

ProtossVS

Brood Lords can be handily dispatched by air units that they can’t reach, such as Carriers, Phoenixes, and especially Void Rays – the Rays’ ’Prismatic Beam’ will quickly wear away at Brood Lords’ hit points.