@greatjoe except you're comparing a single game store that both has competition and offers various titles from various companies VS having to pay each "game provider" separately for the right to access their limited and very exclusive game library that will not be available anywhere else

@polychrome I don't doubt your prediction (every company wants to make their way to the Monthly Budget of the average person) but I'll be damned if I pay to subscribe to my game collection. I'll happily sit on 40 years of video game history before I sign up for a service where I can't legally own a copy of a game.

I've been thinking about this; about "what if zlg stops being interested in current games?" I think I'm happy with just ending things when that happens, and maybe focus on indies or any other publishers that respect the First Sale. Without video games, I'll "consume" almost no media, and I'm okay with that. Maybe I'd be able to finish my backlog and build my dream game.

As for the news itself, we all know how OnLive worked out. As long as you're limited by network latency and the speed of light, streamed gaming will never work for real-time games. Infrastructure simply isn't fast enough.

I've considered getting those EverDrive devices and running them off the original hardware. You get the ease-of-use and huge capacity of SD cards, with the authentic experience of the original system. Hard to beat! But then you gotta have the right hardware for connections, so there's that...

What resolution are these games that're being streamed over the network? Video alone accounts for the majority of a stream's data. Recent games are getting 4K support, which is massive, even on the local machine. It'll take quite a connection to stream that at 30fps, let alone 60fps. That's not even considering input lag, which only has about 16.666~ms (1 frame at 60 fps) or so before the next frame's already up. Most ping is measured in *hundreds* of milliseconds, so the network connection's already blown the deadline by the time the first packet hits the server side. Even assuming a near-zero ping, there's also the return trip, which takes time too. Throw in VR and it's a sure bet that these streaming game platforms are not up to snuff for the technical demands of today's games.

Doom Eternal looks great. I played through Doom 2016 on Switch and it was a blast. Eternal looks to be the next level of frenetic FPS. High hopes!

@polychrome that is not going to be viable for some time. the latency issue is too strong in many areas they'd need to have some stuff loaded locally so they don't need to send a constant 60fps video feed.

@polychrome I'm kind of okay not owning games... I'm the ass with who knows how many games in my steam library I got as part of a bundle or sale I'll never get around to. Or there are games I wanna try but there isn't a demo and I'm not sure I'd wanna fork over $40 for. At least then I don't feel pressured or ripped off when I put money into it but don't feel like playing it.