@ darvin when you frist start up your game give it some time to download the mod before pressing play you will have a message in the buttom saying something like all mods finished downloading then it should appear in your data files

Excellent mod that makes crafting so much more fun and saves me having to traverse Skyrim to get examples of certain armours to display in my armoury. It is lots of fun and works for anyone who wants a character who is a master craftsman.

For what it's worth, Fire_Fly, You're interpreting the lists wrong. Each list of items makes the item mentioned at the top of the list. So where it says "- (1) 2 Gold Ore " that means it makes 1 gold bar and requires 2 gold ore. Same as vanilla.

Hi. To the author: there's a mod here on Steam, a player's house, called Halls of the Dovahkiin. It seems that that mod makes the gold ingots disappear from the inventory list (and all containers), even though it is present, the weight registers. Why I'm writing here about this is that it seems that installing More Smelting Recipes 1.1 and placing it above HotD makes the gold ingots reappear in the inventory. It seems that this mod is a cure somehow to that mod's bug. This has been discussed there in the last few pages (I started it, author and others involved). Just FYI.

Also a pisible problem, several baseline jewelry recipes have no loss on smelting, so smithing rings and necklaces, smelting them down, and resmithing them over and over results in infinate skill with no material loss

Found a posible flaw. This mod seems to turn off the ability to smelt ores into ingots for any material that you don't have the smithing skill for.. AKA Malachite if you don't have glass smithing, moonstone without elven.. etc

lol please hurry on the dlc smelting armor and weapons and things i mean no one has an update to the dlc i even check on nexus and nothing and i really like this mod cause you really much have skyrim cover for this just need the dlc...

Great. While you're at it, perhaps you'll consider adding recipes for silver sword and silver greatsword (those from Silver Hand). Silver is obviously too soft to be their only component, so half the ingots compared to other weapons seems reasonable (as well as corresponding to their merchant value).

There are 3 distinct kinds of Dwemer Bowls in the game, your mod has a recipe only for 'DwarvenBowl01'. I've just installed Creation Kit and at first glance I see no way to create a single recipe that accepts them all, so I've made 2 more, so there's one recipe for each kind. Maybe you should look into the matter.