NotesLee Corey is an officer in the system defense fleet, a well-intentioned man who nonetheless chases prestige almost as much as ships sent by the Masters or the Revilers. He is the ace point-man of his Lancer Pattern Battlegroup (A detachment of United System Fleet) in spite of the crippling weakness of his physical body, or perhaps because of it. When he was a younger man, Lee only felt comfortable piloting ships, though he has adjusted to some social settings after being decorated as a hero alongside Michael Hunt of the Gilgamesh Contact Organization for his actions at the battle known by most as Mueller’s Folly.

Description (GM): the Hunter and his trusty crossbow slay monsters from afar. He is well known in some supernatural circles (which is possibly another complication), but has little knowledge beyond how to craft bolts to hunt and slay the great beasts of the land, sea, and air both natural and supernatural.

Description (GM): Earnst and Sobek make an odd-couple relationship in one body, as Earnst would go as far from evil as he could if it only meant he wouldn’t be taken over by the god’s ego and turned into a crocodile-headed warrior on a regular basis. Sobek is every inch an Egyptian protector god, clad in golden armor and wielding dual khopesh-style swords.

Description (GM): Buster is a known paramilitary and a member of bloody fight-clubs the world over. His immense skill in combat is matched only by his desire to spray-tag passenger airliners and to intervene on the side of justice in spite of the law’s conception of him.

Description (GM): A ghostly power suit is the most one can ever see of Argus without the ability to trace him back to his residence. He is a master engineer, but nowhere near skilled-enough to build a suit like the one he wears from scratch, as this high-tech mobility armor is far beyond most modern manufacturers in the setting.

#VitalsCrew Positions (6)-Captain-Pilot (Usually a Duty Officer)-Communications Officer-Activations Officer-Navigator-Core EngineerPassenger Capacity: 18 or 36 (Transporter pattern lacks missile launcher, 198ep) Operational Time: Indefinite (Core Power)Example Designations/Names: Yorhi’s JavelinDescription: Type 12 Light Corsairs are only about 28 meters long from the front of the hull to the back. The hull is an alloy of several metals, and is generally shaped like a tube. They have two sets of wings, primaries in the front, and secondaries in the rear, primary wingspan is about 30 meters when fully spread, and secondary is 16 meters. Both sets of wings can expand drag sails to slow down during transit deceleration. The bridge is in the center of the ship laterally and directly over the front end of the end of the core. The core itself is 16 meters long, and 50 centimeters in diameter. Weapon systems are docked at different parts along the length of the ship, but only with difficulty on wings because those must be able to be folded to keep them from breaking off during transit, and the design does not allow for any additional direct energy flow to them. Crew Quarters are situated along the length of the core. Point defenses are almost entirely automated, but can still be directed from the bridge.

Last edited by dwellerofthedeep on Sun Oct 21, 2012 10:21 am, edited 2 times in total.

So that's my technopornish build of a pillar universe ship. I'm not sure if the benchmarks are gonna work well yet, but I can always go back and fix it.

Also, for those of you unfamiliar with my pillar universe builds from 2nd edition, you can pop back to the index and look it up.

Finally, I realize the Plasma Burn Extra isn't listed. Basically its an additional damage at the listed number taken the round after the initial hit. I'll write that up nicely in a later build too in case confusion remains.

I almost feel bad this isn't a build, but I published my first e-novella on Amazon's Kindle store. It's science fiction, but being that it features super powers of sorts and I plan on serializing additions to the series I figured it would might be of interest to posters here.