Remarks

In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.

Tell us what you think about this dungeon

Hey PADx, a lot of the teams in the Team Builds tab won't work anymore since the dungeon has been reworked. Probably a good idea to remove all the builds that were added before the dungeon update and we can work on adding new builds.

Well, with the revamped Izanami dungeon, there will be 6 floors instead of 5 and both Izanami's will appear instead of a random one. I think this makes the dungeon more challenging. I wish I had chester for my pandora team.

If you get Dark Izanami with an Ammy/GOdin build, try to match 5 poison orbs on the turn that she casts the poison and 3 orbs when she hits you with the orb jamming attack. If you're full hp (at least around 20.8k) then a max RCV Ammy will keep you full health without you having to consume heart orbs before her multi-hit attack.

I did Odin/Ama build with devil fish, satan, awoken Hera-is, and Alraune every one max awoken. This trick worked like a charm on dark. Actually I had no problems with any of the lvls with this build, but seriously this advice works.

Edit : now that this dungeon has been reworked you need 18268 hp with Ama/Odin build or you die first round. My New a/o build subs are Permafrost Queen Hera-is (actually any card with high HP&RCV will work here if you have unit 13, PQH-is has extra auto heal and gravity though), Awoken Zeus Stratios(or any 35%), Unit13, and SGD ViperOrochi all high level, all awakenings.

amount of damage light ogre does in round 1 is inaccurate. compare to http://pad.wikia.com/wiki/Izanami_Descended.

the light ogre in round 1 does 17306 damage with lone force, NOT 14806 as stated.

this cost me 50 stamina :(

edit: just managed to clear mythical with the build listed below. cost me one stone at the boss because I kept the poison orbs on the board in the hope she would jammer them. From what i could tell, dark izanami does not jammer her poison orbs, but does poison the jammer orbs.

I'll give you that if you're talking about ONLY the D/L ultevo. 8 combos every turn? Yes, a skilled player can do this consistently. 10 combos every turn? Nope. You'll always need skyfall to help you out. And skyfall is luck.

Lol yeah D/D or normal Anubis? Hell naw. Only guy I know that can activate him is Dubby, but he's a god. I can usually activate D/L, it's not too bad. Dubby: https://www.youtube.com/watch?v=plDKYNehWrQ&list=UU7RbkLZIwIwDosPwbzLOXEw

Hey guys, if you want to farm Izanami with ease despite which one appears, just use the following build. It ONLY WORKS ON LEGEND though, but you'll get a sure clear.

*Leader Odin/Nebradisk (If Nebradisk or Odin not fully bind resistant you'll need a fully awoken friend Ama)*Lucifer*Gravity user (I used Dark/Light Hades)*Gravity user (I used Hera Is)*Purple Stone Dragon, Damascus (Switch in if you meet Yomi Mistress for 50% Fire/Dark resist; you should survive since she doesn't do that much damage)*Friend Amaterasu Ohkami with high RCV

Yomi Mistress literally does 4.7k with Fires of Deicide; if you match all 8 Poison orbs (-45% HP) about 6k for the amount of HP I had; the Despairing Lament jammer attack does about 3k. Make sure the Ama is fully awoken so she can use her ability to recover all your bound monsters after you nuke her to under 50%. My friend's Ama heals for more than 6k a turn so, gg both Izanmi.

Ama/Odin still works for Mythical after the dungeon has been reworked, even with ALL FARMABLE subs. You need at least 18268 hp for F1 as the damage of the Ogre on F1 is actually higher then listed on the page!

Here is what I used:

*Leader Odin: fully awoken and max lvl*Awoken Zeus: any 35% gravity would be ok*High Dark Ninja: Luci with autoheal awoken is better but I do not have one*Awoken Noah: I used Awoken Noah for her very high hp, the auto heal and nuke. You can use another gravity here if you have Luci for HDK.*Purple Stone Dragon, Damascus:switch to leader at Floor 6*Friend DL Ama, hypermaxed

Team lvls are high (90 - max except Damascus at lvl 50) and autoheal was more than 9000 (Odin 2000 + hypermax Ama 6594 +Noah 500).

F1-F5: grind, can use skills to speed up but make sure you have everything ready before enemy hp threshold and unleash them in the right order.

F6: switch to Damascus, feel free to use skills to speed up and do not match too many poison orbs in one turn.

The key for this build is to NOT finishing first floor using MS and switch to Damascus to leader on Floor 6 for damage reduction.

You will be 100% safe for the boss fight as long as you have at least 8865 (half of fires of decide damage) autoheal and be clever on managing poison orbs (e.g. 5 in one turn and 3 next turn or 4 in one turn and 4 in next turn etc...).

Floor 1: If you get lucky the Demons will not be synced so you can stall as long as you want.

Round 2: You can stall until 53% hp. Once its between 50% and 53% you can Lucifer for double damage. It will still have around 70k HP. Use AMA to fully heal then finish with Odin. (This is so that you don't get KOed from Pre-emptive attack on Round 3). If you get lucky and get dark Divinegon then you got a bit more leeway, between 50% and 57% hp because Odin will do double damage.

This strategy is very specific to the monsters I have, however take a look at it: I believe it is foolproof for Legend (cannot take Mythical yet). Let me know if you have any questions. You can probably tweak the monsters with what you have but make sure to run the calculations again.

The demons are always synced at 2 turns and I'm pretty sure u don't want to bring satan cuz Ama won't heal u up to full on some of the bosses. Plus don't know what u will do on first round with 2 demons attacking every other turn

technically, double anubis is always an option. you just need godly combo skills (and maybe a few stones)

spike team should have no problem clearing legend though. maybe pack a CTW user in case of Yomi Mistress; Susano / shimonita leek in case of Goddess of Creation (activate before killing Kagu). bringing some auto heals might also work. Venus provides both (auto-heal and CTW).

Just think of a team to beat Mythical...-Odin(Fully awoken)-Hera-is(any 30% gravity will do)-Luci-Luci-Purple Stone Dragon,Damascus-FD:Max ult ama (Fully awoken,rcv+99)Team HP at least 18268,rcv as high as possible.1F:Kill light one then the dark one.Must match 3 heart orbs+several combo/2 turn(Depend on rcv)Don't use Luci to end.2F:Grind til~51%,Luci,remain~40000,Ama then Odin so you won't die from preemptive.3F:Grind til he use Change the...(39% is fine) then Luci.4F:Fr/Lt:Grind til it change to lt,Luci>grav,remain ~9000,Ama>OdinFr/Dk:Grind til ~65%(Use ruler to measure lol)grav>luci>heal with heart>luci>ama>odin5F:Lt:Just grind til she use Fragile Fantasy.Grav>Luci>Odin>Luci>KODk:Swap Damascus to leader.Try to match poison and heart together every time...Grind,Grind,Grind,and KO.Of course you can use skill to speed up@@

I never test since I do not have 2 luci.But will this build do?Even it will take a long long time lol

This is pretty much a guaranteed win heading into Fire Serpent God and Yomi Mistress. Took me 45 minutes. In theory, it should work both Red Dragon God, and Empress of Creation, Izanami. Although you do need 2, Shinji&Kaworus.

Round 1. Bring both ogres to about 15%, then kill the light, and odin nuke the darkRound 2. For L/B and L/D Divinegon: Gravity, MS, Ama, Shinji.Round 3. Charge skills, and use odin's nuke accordingly, until about 30%-40%, Then Ms to kill.Round 4. For Fire serpent god: Gravity>Shinji>Odin>ShinjiFor Red Dragon God: Gravity>shinji to bring him down to 50% and then charge. Shinji>odin Luci for the kill.Round 5. For Yomi Mistress, Izanami: Gravity once, use odin until about 55% and match orbs, until about 51%.At 51%, use gravity, luci, odin, shinji, ama, shinji, to kill.For Empress of Creation, Izanami: Gravity once, use odin until about 55%, it is critical to match orbs until 51% and not any further, or he will survive the nukes. Once he is down to 51%, use Lucifer, Gravity, Odin, Shinji, Amateratsu, Shinji.

Sad part is, getting Light Izanami is going to be harder than ever. Light Izanami is no longer a guaranteed drop even on Mythical difficulty, so you better max skill your Light Izanami while you can...

Oh they updated it at last. Believe me there weren't any when I ran it earlier today. I think it was just 15 minutes after it was up.I also think the dark Divinegon only binds one leader for 6 turns. It did bind on of the leaders every time I ran the dungeon.

It's a bit sad to see that the Grodin team builds (as well as most of the farmable builds) may have a bit more trouble now that both spawn. Of course, still possible; just a little extra hurdle to jump over.

considering how easy the first yomi is it really shouldn't change the outcome except for people who were maybe only hoping to get the light one and not have to deal with the dark yomi. i just ran it with Ama lead- high dark ninja, Grodin, awoken zeus, hera-is. Godin lead. very easy as long as you play smart just time consuming.

YES, i love how they made the last two floors both bosses now. i wanted to get yomi for kug ult evo but was dreading that i might have to run it a few times until i got dark yomi then i saw the new changes they made.

Can someone please explain how the Ama/Odin team works for this??? The first floor is death. "Sucker Punch" does -99% hp then "Chop Off" Odin and Ama's heads get chopped. No time to heal up. Is there something that I am missing?

There isn't much to an Awoken Ra team but I believe this team has a consistent success rate for this dungeon.

Odin to help with stalling on Izanagi.Chester is optional for the 100% skill bind resist. Can be replaced by Vampire or whatever.Droidragon is here for blind resist. This is also optional but extremely helpful.Light Kali. Yes.

Some monsters take two turns to attack so if you get orb trolled on the first turn, then you can clear your board to set up for the next turn.

Invade: Merely stall out the skill bind and use a random skill to OHKO. Just take care not to bring her down 20% while stalling.F1: Sweep with x25. If it didn't kill, then do it again.F2: This floor can get messy if you don't OHKO it. Feel.free to use a skill if you don't feel like you don't have enough damage output.F3: Sweep. Again, use skills if you either mess up or feel like you will mess up.F4: Try and OHKO this floor.F5: If you get skill-binded, then stall it out. Stalling should be relatively simple as long as you heal each turn. Just try not to bring her to below 30% hp when stalling. Make sure both Ra skills are up. Use Kali and OHKO.F6: Her pre-emptive says that she'll apply that debuff on you whenever it expires. By using you Ra, you can force her to do that instead of poisoning you. You don't want to rely on luck (your Top Droidragon) to resist the poison. Because of this, you get 3 extra turns to OHKO her if you happen to get orb trolled.

Yay you did it!First time doing this so I hope it's ok.I just wanted to share this because I've had trouble with this dungeon before and Awoken Ra suddenly made this dungeon so much easier.

You should be able to complete this dungeon 99% of the time if you're careful.

Just a heads up in case anyone has the same random encounter I did. I got a spirit jewel invade (Haku) on floor 4 and did not resist the skill bind. OHKO'd her; still having 4 turns of skill bind, Light Iza's pre-emp was Exalted Light instead. Would've killed me if it wasn't for a lucky heal fall ^_^ but stalled the bind then failed to OHKO and she used Request for Peace under 50%

FK THIS FKN DUNGEON! it is by far the most unnecessarily difficult descend I've done out of them all. since its been updated, I've WASTED 7 stones trying different teams. lvl 230. i cannot understand the reason for this high level of difficulty... ANYONE able to pass this since its been revamped? the closest ive done is a maxed out max awoken ama and odin team-awoken ama-drk zeus-zeromus-divine hera-perma hera-odin

My farming team for this is Saria / XQ / Valk / A Venus (or Indra) / Shining Dragon Swordsman / A Thor. All are max level and max skilled (Saria is close). This team is perfectly built for this dungeon, and even so, sometimes it's a struggle, but I've only lost a few times out of 40+ runs.

what happened with your a.ama run? i've always run this with minerva before but I was planning on running ama tonight for a change of pace. there's only 2-3 attacks that you can't eat, everything else looks stallable.... so wear em down, heal up and use burst where needed.

EDIT: Cleared 10/10 runs with AAma no sweat. 3-4 mins per run. Team had ~22000 hp with +297 friend. (Aama//DQ/DQ/Valk/AVenus//AAma)

Only just realized tho -- this dungeon spawns RCV Latent Tama during latent event does it not? Should have waited for that. Well.... at least I went 1/10 on skillups, so I guess I get to try again. No angel/reaper invades in those ten runs either.

Highlights: * 80% skillbind resist so you most likely won't poke your eyes out waiting out the 10 turns skill bind from Liza. * 2 board changers with low CD to deal with poison/block.* Decent damage (10.89x lead with few TPA), not enough to OHKO, but still like 10x faster than a full tank team.

F1: You should have Verdandi up in first turn if you need the burst to easily kill demon. F2: Kill normallyF3: Take a hit, then Michael to push him to "Change the World", then Verd to kill. If that's even necessary...F4: If light dragon, kill normally. If dark dragon, Echidna at 50% and kill.F5: You have 80% skill bind resist. If you resist it, kill normally. If not, tank+spank, and avoid making green combos. make sure you don't push her below 30% until skill bind is over. F6: Use Verd after every Despairing Lament if possible. Use Michael if both Verds are on CD. When Diza binds all Gods, use Echidna to wait it out. You can grind her down this way. To speed things up, use Guan Yinping + GZGL when near 50% to deliver as much damage as possible (if not outright killed her) while she's still dark.

Was really risky because I'm not used to using Lakshmi but beat it anyways even though I fumbled a lot so basically means that anybody that regularly uses lakshmi can beat this reliably

Floor 1: Kill yellow ogre with a row of water and 4-5 hearts. can Stall on black ogre for 3-4 turns even though it's not needed if everybody is max skilled

Floor 2: Sweep with 4-5 hearts and and blue row if possible. can stall to acquire lots of blue and hearts for next floor

Floor 3: Sweep and kill if red dark snake. If other can stall to gather blue hearts

Floor 4: 80 % skill bind resist so hope you dont get binded. If do then just stall for 10 turns if not then sweep with row of hearts and water

Floor 5: Hatsume needed and amberjack if need more hearts. if you have 6 hearts then go and sweep. Make sure to have MUST have 6 fire orbs before going into next round.

Floor 6: In order. Gabriel then Hermes. should have a full board of water and any fire orbs left. Use both Lakshmi to convert 6 fire to 6 hearts. Make a row of Hearts in the middle of the board and two big rows of water one on top and other on bottom. Should one shot kill.

Like I said I barely beat it because I suck at Lakshmi teams but got to start using her power and my team wasn't very high level

If you have stronger level units like mine then you should beat it and max skill isn't really necessary because of plenty of floors to stall on and I only used each skill once.

Really any sub can be changed but the end result must be a row of hearts with water. Gabriel and Hermes=perfect board

Divinegon never wants to drop every time I play it, and when It finally did the game was connecting after I finish dungeon and said I collected no drops and when I plkayed it again it wont drop. Puzzles and dragons thats really embarrassing to cheat people out of monsters..

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My Previous Builds

Team Builds

By bsmx: Friend hyper maxed, My team +418, max awoken and lvl max. skills almost maxed on meta, valk. Only first floor activate dmeta to tank hit and from there on destroy everything on sight. Got 2 skill bind on team so might not be afected by izanami, if she does skill block stall and heal. Last floor Sonia+Satsuki+ Dmeta.

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Raynare@PG: Running a similar build. Mine has 3 skill bind resist. You better hope you dont get skill binded. By the time you get to iza, you got low health and you dont get enough heart orbs to heal up. At least in my personal experience. Also hope for no accidental matches to kill her. Other than that, smooth puzzling. Maye pop panda b4.

By karl: My monsters were all awakened，and Dragon Zombie is just lv.44.F1-3 stall for skill,then F4 and F5 could only use Apocalypse's Final judgement once and F6 just need use Apocalypse,Shogun,Satsuki and Zombie in order

By Garmfield: Take the two yomi dragon leaders along with awoken yomi as sub to really show the yomi goddess who's boss in this gym. use time extends to reveal hidden boards. use your fantastic RCV to stall for 10 turns on floor 5 if you get skillblocked. using a. yomi active will buy you one extra turn on floor 6.

By rootxv@/r: Only FL was +297. Max sk Cao Cao (and Horus, though not needed). Sk 4 Hino, sk 2 Yamato. Fairly easy dungeon, hp pool large enough to tank any hit as long as you're near or at full hp. Don't get bound by F2 or F4. One shot anything with two TPA and decent combo. If low use Yamato. F6 Urd>Hino>Horus explode.

By netcom@PFG: Pop Cinderella if you get binded by Kagutsuchi. There's a good chance you can resist skill binded by Izanami. Store heart orbs before Light Izanami. If skill binded, try hard to stall through 10 turn (its easy, she hit 7000/turn) . before getting to the boss or you can be killed by the boss. Meet the boss, pop a skill and 1HKO.

By Nakiami@윤하: Hyper max friend just in case for floor 1. F1: Kill in 2 turns to charge skills. F2: Killl. F3: Use skill if need be. F4: kill with combo, easier if you get the preemptive heal one. F5: easiest chance to stall for skills. F6: Do as much damage as you can 1st turn. once under 50% use your awesome skills to kill yer. JUST, DO IT!

By eaglefrien: Both Verd are hypermax. FLR1 Kill light first, stall if you can. FLR2 Kill ASAP. FLR3 TPA hard to 30%, then kill. FLR4 Use skill to kill before 50%. FLR5 May have to stall here, but pretty easy, just try not to TPA. FLR6 Verd + GZL, use Ceres if she's not die and binds you. Then use all other skill to kill.

By Azupiranu: Pretty safe team; G/L Meimei can sub for apocalypse. R1: Stall on yellow. R2: Store up yellows, use rows to nuke from >50% R3: Echidna, can use valk or verche (just valk if using Meimei), and a venus. R4: Apocalypse/meimei -> valk/verche -> venus. R5: Stall until all skills up, kill without skills. R6:Unload all skills.

By 小康康: Skulds Max Lvl, Skillups optional but means more reliance on drops. Only about 100 +s total. F1-5 should not be issues. Hard hits like on Yomi only need 1 heart combo + at least 5 more. Be smart and combo well. F6: Use skills as needed to stay alive and reach <50%. Save Ruka for bind clear. Then just kill as normal.

By Can@PG*PND: New build after dungeon reworked. All subs farmable. Need high lvls. Odin max lvl and fully awoken. Ama hypermaxed. Invade-safe. Little risk if done correctly. Noah's autoheal and nuke are critical. Key is NOT to finish F1 with MS and switch to Damascus leader and match poison orbs wisely at F6. Please see comment for details.

By Kirby606: 100% skill bind resist is optional. Chester can be replaced by Vampire or whatever. F1-4: Sweep. Don't be afraid to use skills to guarantee kill. F5: Stall out bind if you got unlucky. Stall out for Ra skills. Use Kali for x100 and kill. F6: Using a Ra will cause Izanami to use her pre-empt again. x100 to kill. Comments for more

By El Rayo: FL1: Stall and kill dark. Stall and kill light. FL2: Pop an active and burst. FL3: Use an active and burst. FL4: Stall one turn. Use an active then burst with 2 or 3 rows. FL5: If seal locked, stall out. Use an active and burst. FL6: Use apoca, DQ, Valk, Venus. GG! All max lvl and awoken. All max skill except Kitty and Venus.

By 黒雪: All awokened. ~600+'s all together. Wildcard is any enhancer. Sub Ronia can be any Ronia, Lu Bu can be mini.
1 Clear the blind, make rows with Pandora active.
2 Tank and heal, hitting below 50 if you run out of heals.
3 Kill Yomi once he skips.
4 and 5 Use Ronia, tanking 5 if you fail the 20%.
6 Pop actives, win.

By brouxhaha: Verds/GZL +297. Fl1: Take out light. Stall as you can. Fl2: Peck down, try to keep >50%. Use Verd to take out. Fl3: Take out in couple turns. Use orb change if needed. Fl4: Peck down and stall. Use active to take out. Fl5: Easy take out. Fl6: Hit as you can. Try take out above 50%. She bound my leaders/1 sub for 1 turn.

By silfer@PF: Perseus/Indra/Okuni stat sticks=100% sl resist. Leads +297, subs in high 90s with ~55+ eggs. Stall for skills when able then sweep. Try to finish off all enemies before they can get under 50%hp. Use Indra/Okuni if needed. F5: Stall until you get a good board. F6: Must sweep floor in 3 turns else god bind. Sun Quan + U&Y(x2) GL!

By Srn: Tried to stay away from REM. F1: be sure to kill both simultaneously. F2: If l/b, store water orbs and burst the latter half F3: Grind, burst the last 30% with stored water orbs. F4: zeus mercury+awoken neptune F5: Heal up, stall, burst the last half with stored water orbs. F6: Hera+Mercury+Neptune actives kill. Very easy run.

By Crackalack: Fl1: one row or tpa+rows. Use valk if trolled. Fl2: store orbs until just above 50%. tpa plus a few combos. Fl3: use stored orbs to row to 30%. Fl4: Row to one shot, valk if needed. Fl5: store orbs and whittle down to 40% then one shot. Fl6: Pop I&I, norn, orochi, and valk. Two rows will one shot.

By luck[ITA]: 1-F) kill dark ogre in 2 turn and then kill white in 4 turns.
2-F) stall and kill when hp monster as near as possible 50%.
3-F) echidna and kill at the last turn.
4-F) valk-horus and kill.
5-F) stall for echidna and kill when monster hp are above 30%.
6-f) kill yomi in 4 turn (echidna-valk-horus-horus)

By roflcopt0r: 19k HP survives most non-rage attacks. F1: Kill either one then stall. F2: x49. F3: Use Echidna if needed. F4: x49. F5: Stall out skill bind, just match 1 heart combo and no more than two different colors to minimize skyfall (match whatever colors have the most orbs). F6: Echidna ASAP then kill, be very careful about -2 seconds.

By _(:3 J: Improved build,more rem heavy.The rest is similar to my previous build,using dj+vamp to kill.DJ makes it super safe no matter what monster you get.2 ronia skills is more than enough to kill dark iza.
All except dj and vamp are max level,2 monsters 297.

By Eric: All monsters near max level, but no plus eggs. Sweep floors 1-4. Pray that you resist the skill bind on floor 5. If not, try to wait until it expires before continuing. The boss is an easy one-hit kill if you use all active skills. (Replacing Ama with L. Kali would make this team more stable, but I don't have L. Kali.)

By _(:3 J: Ronia max lv +250,Beelz +297.
Flr 1 use vamp quickly kill light demon first then dark.Flr 2 slowly chip until near 50% then use Vamp+Beelz kill with 2-prongs.Flr 3 use Persephone/Ronia when running out of heart orbs.Flr 4 clear similar to flr 2.Stall on light Iza.Gravity,ronia,beelz to 1 hit boss,remember to make prongs not row

By taylorswif: All lvl 90 and above, max awoken, around 400 +eggs. Echidna or orb change when needed! Heal every chance you get. F1: Kill light then dark, use Minerva. F2: Kill. F3: Work down, need Echidna up before kill. F4: If dark delay, heal up, Ronia to kill. Same for light. F5: Use the red orbs she makes for kill F6: Work down, Ronia

By straysheep: 1: Burst down (Valk if necessary) 2: Stall a little if you need to, or just kill 3: Grind or burst down, use skills to heal if necessary 4: Grind down. 5: Stall if you need skills, kill when ready. Easy floor. 6: Delay, then Fuu+Valk -> DQXQ
Not difficult, use skills liberally and just get them back up on L. Izanami.

By dime: full awoken 1) active whn up trgt one 2) 50% 2 grav & MS 3) 2 odin grind 30% MS 4) 50% Dragon- 35% grav & MS or Serpent- both grav MS then Odin. use odin last so you can heal off it 5) 30% use 35% grav MS Odin 6) use gravs as they come up i saved non max skilled odin for emergency ill reply to this build to explain how to do esy

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dime: for boss stage, just make sure you match a heal orb on fires of decide. when timer reaches 0 you get a free turn mirthless smile will always be used then. use actives as soon as they come up, i saved my odin for emergency situations. you don't have to match all the poison orb when they appear if you don't have hearts save a set

By Riceboy69: About 600 plus eggs on the team. Feel free to use delay as needed. On F1, target light and try to stall. F2, either dragon, just combo away and sweep. F3, sweep. F4, if Lkagu, sweep. If Dkagu, delay and use sonia active. F5, if you get skillbound, just manage hearts and stall. F6, haku, yomi, kill.

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♫ yoshi 🎶: Is this supposed to be for Legend? Expected dark orbs after Haku is 10 orbs. With your team, if you do 9 combos with 3x3 all 3 colors, u do 1.6M damage with 600 +eggs. Even if you make 2 rows (need 12 dark orbs) you're at 2.8M. You're not getting to 4.4M even with Okuni enh. Are you grinding her down before bursting?

By JamesCID: F1: Kill light, stall on dar for 2-3 turns F2: Sweep (Use perseus if you want) F3: Hit with a coupe of TPAs, until the first chant of CTW, then sweep F4:Ping a few times, then sweep. use GZl if needed. F5: Meimei Active to bring her down F6: Avalon Drake + GZL

By TheATeam: F1 whittle down & kill within a few turns of each other. F2 L/W drain to near 50 & make 2 rows. F3 drain to near half and use Minerva when he makes a bunch of dark. F4 F/L use skills to get to light quick, F/D menace and skills to kill quickly. F6 either, drain to near 50, menace, Goemon>Shiva & a few more turns if needed.

Bacon: Instead of Hera, Valk, and Uriel I used Echidna, Ult Goemon, and Strawberry Dragon. Minerva definitely makes this dungeon cheese. I'm glad I tried this over grinding the Odin + Ama build again. This is one of the most grindy dungeons there are. 7 Red Enhances let me melt them like butter though so it only took like 10 minutes :D

By Andy: No need to worry about H-orbs with fully awk. Odin and Ama. You'll heal fully before enemy counter reaches 0(unless you face YM-Izanami - she converts orbs to poison).
F1-F5: Grind until enemy HP is ~50% then x2 Gravity, MS(or Shinji's version), Gungnir if not dead yet. Use Ama and Echidna as needed. Easy, just time consuming.

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dragonov: This might be built for the legend dungeon...floor 1 will wipe you out when the counter reaches zero even if you full recover with that much ...that be enough

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Davvinchi: Hp for this is too low! However I Ran this with some switch outs: idea works but hp needs to be 18268+ my subs: a. Hera-is, Zeus stratios, serpent god viper orochi, and maxed unit 13. My total hp before adding +297Ama was 17011. Ran it no problem. On dark Izanagi match 4 poison orbs at a time and you should be fine.

By biqayedoh: This build requires good matching/high RCV. R1 May need to match through blind attack, kill one and stall on other. R2 Either OHKO or hit under 50% and use Metatron to get rid of bind. R3-R4 Use Valk/Verche to OHKO. R5 May have to stall through active binds on LIzanagi, then pop Echidna, double Kirin, and finish her off.

By MorganMix: 1066+ RCV on Amaterasu. Odin and Amaterasu fully awaken. Manual heal on stage 1 and 5 (The dark one appears to be much more difficult). Release damaging active skills before any monsters do too high damage on you, and use full heal after MS. Edit (1/8): Keep 2 or more sets of heal orbs before proceeding to stage 5.

30

OSOK@PFG: Just so everyone knows, when you bomb Hino and head into light Izanami, she will bind your ability to heal up with AmaO. So unless you can time it to where you bomb Hino without killing him, but with enough hp where you can heal up and kill him with Odin, you are spending a stone.

By justin@pf: 1: kill one, let the other power up, then kill.
2: try to OHKO. Archangel if bound.
3: OHKO. Echidna if you can't.
4: Echidna / orb changers if needed.
5L: Use skills OR try to OHKO when she turns D to L OR stall out the bind
5D: Skills, OHKO.
L/B Metatron > Archangel.
0-stone is possible. High RCV and good matching req

10

dime: LOL you have no metatron for one so wtf are you talking about and you don't mention the 10 skill bind for light type boss

By ChenYe: 1R Kill the dark 1st; if blinded, try to remember the orbs by revealing them. 2R 7 or 8 more combos KO 3R if blinded, try to remember the orbs by revealing them and 2x3 gold orbs plus 7 combos for KO 4R Used Echidna 5R Got gold Yomi, If skill is disabled, try to save heart and recover for 10 rounds; use all skill for OHKO

By Dennis: Read coment for Light.Rd1, bring both down to 10%, kill L, then odin D.Rd2, at 50% grav>Luci>odin>Shinji Rd3,charge,then at 30%,luci Rd4, If L,grav>shinji,ama after bind,then charge, shinji>odin>luci. If D, Grav>shinji>odin>shinji.Rd5 use grav once, odin nuke until about 51%, before it turns red, grav>shinji>odin>shinji>ama>luc

By DrkM: 1: Kill light demon asap. 2: At 60%, 3grav+luci. 3: Use 3grav+luci when up. 4: If dark, do as little damage as possible. At 50%, 3grav+luci. 5: If light, grind her down. Time it so that she reaches ~30% when active bind wears off. 3grav+luci+echidna. If dark, use 3grav+luci when up. Echidna when bound. 3grav+luci when up again.

By Shellmore: Everything max leveled and max skilled... kill the light monster floor one and then kill the dark one after he uses lone force speed through the rest... floor 4 use echidna before u die and the final floor use all abilities. 1 stone because if its the light one u will have your abilities locked, easy 0 stone if its the dark one

By Vic3@PF/PG: Risky 16x burst team. I cleared it without stones, but either Izanami can trash you hard if you screw up/are simply unlucky. Note: subs here are changeable, as you won't get to use gravity unless they're about max skilled, so prioritize your subs with HP first, then utility/awoken skills (menace, poison resist, etc.).

By Dragonjrky: First round target black, then sweep. Pretty straight forward. If you get bound on 2 or 4 just stall and heal. Pop Angelion whenever you need hearts.. boss pop gravities and other skills (if dark izanami) or wait if it's light iz-ya-mami. If your lower lvl you can always die, then pop enchida so u don't get their preemptive move

10

dime: LMFAO, how are all of these builds that can be done on legendary but not mythical on the mythical page...... you have 14k hp and you're telling me to stall on levels that have a 100% chance to hit more than the hp going into the dungeon with...... just absolutely ridiculous

Suggest a buildNote: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.

Stone = Estimated number of stones to clear this dungeonTime = An approximation based on each individual build

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