Syzygy 1999
Syzygy 26/02/99-28/03/99 , Beaconsfield Arts, London was a major project developed by 0rphan drift and the Cybernetic Culture Research Unit for Beaconsfield Arts London,
and funded by the Arts Council of England.

Avatars 1999it has one eye with two pupils and one glassy eye that looks into itself. it is passing through, transforming the space it moves through (imagine earths crust forming), its touch makes sparks, its changes light, an unstable conducter, friction.

Meshed Katacomic 1999Print Publication produced in conjunction with Syzygy, Beaconsfield Arts London,
Thanks to the Arts Council of England.

Video 1999Although the Hybridised mix showcases the main avatar visuals, it was produced before the Syzygy event took place in order to be available for sale. The Katak and IIS excerpts here mix newer samples and filmed elements and reveal the depths of intensity achieved during the extended live mixes on the night. The other two excerpts give a tantalising glimpse of 0D Syzygy avatar nights.

Hybridized 1999This video mix was made to showcase the Syzygy avatars, and was for sale at Syzygy and thereafter. The audio tracks for each avatar were commissioned for Hybridized and were part of the DJ sets during the Syzygy performances. Some of this work has been remixed for CTM Berlin, 2013.

Radius Suck 1999Radius Suck was produced by TASK and 9(orphan)d>(rift)for SYZYGY, Beaconsfield Arts, London 1999.

Nomo 1999Nomo was released by the CCRU on the occasion of SYZYGY, Beaconsfield Arts, London 1999.

Syzygy, housed at Beaconsfield Arts, was a series of 5 performances embedded within an installation and framed as an alternative calendar in response to the mythic and looming Y2K. orphan Drift, in collaboration with the CCRU, became artist, producer, curator and director, organizing components of the project around five avatars as embodiments of different combinations of elemental and technological characteristics. The CCRU focused on a decimal labyrinth describing the calendrical function and movement of the avatars, or 'demons' while 0D focused on the manifestation of the avatars as wall collages and the calendar in audio visual performances. Computers had been integrated into our process by now, and a friction between digital and analogue signal visibly embedded in the work.

Each of 5 weekends the basic installation became populated by one of our guiding avatars through live audiovisual performances. The video, audio and performers were all infused with the spirit of the current avatar and encouraged the audience to also become possessed. Syzygy took full advantage of the cavernous nature of Beaconsfield's singular performance space- projecting 3 walls of immersive motion filled video and surrounded participants with live electronica. The performers choreographed motions to mimic the nature of each avatar, creating friction between their human scale and that of the video and capitalizing on the feeling of being at the bottom of a large canyon with the intention of physically pulling people out of time (and into.....)