Abstract

The paper describes an innovative pervasive game which uses both
GPS and heart-rate monitoring in a mobile device. The objectives of the game’s
development include a health science agenda concerned with the player’s wellbeing
and physical activity, prompted by increasing concern over the health
consequences of modern ways of living. Game design issues concerned with the
use of heart-rate data are discussed, focusing on the meanings which can be extracted
from the data and how these may be represented for effective gameplay.