Bridging the 2D and 3D worlds, Autodesk ImageModeler enables you to capture the reality as-built, take measurements of buildings, and easily create photorealistic 3D models. Editing, modeling, and texturing tools allow you to further edit, refine, and texture your rendered objects. Your 3D objects can then be exported into different formats.

Feature Highlights of Autodesk ImageModeler 2009- New calibration engine - A powerful, new calibration engine and toolset makes it easy to generate a 3D model or scene using calibration points based on one or more panoramas or photos.- 3D measurement - The ImageModeler 2009 ruler toolset enables architects and others to calculate real-world distances and angles between points, eliminating the need for complex laser measurements on-site.- High-performance photo texturing - One of the great strengths of ImageModeler 2009 is the quality of its texture extraction. Texture mapping is a one-click, automatic process and photorealism is built-in.- Friendly user interface (UI) - With ImageModeler 2009 the source images can be viewed as thumbnails.- Improved interoperability with Autodesk software - ImageModeler 2009 offers improved interoperability with Autodesk Maya, Autodesk 3ds Max, Autodesk MotionBuilder, and the AutoCAD software family of products.

New features of ImageModeler 2009- Support of panoramas (full 360 degree panoramas) as entry images. This improvement allows creation of full interiors, city streets or locations- Calibration of single-image projects (either a normal shot or a panorama) using a perspective-driven calibration system- Constraints addition: ImageModeler 2009 has the ability to add distance constraints, which improves the precision in photogrammetric work- UV mapping projections: planar, cubical, cylindrical or spherical projections- Texture blending: a new smart blending option allows you to automatically remove artifacts and allows for the creation of smooth, blended textures- Density preservation: textures can be extracted and given a pixel-to-surface density that allows you to extract a full project with "uniform" texture sizes- Enhancement of the UV mapping editor. Every UV of the map can now be edited. Textures of the same object can be better organized and packed into single maps.

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