The Tribes Ascend Website has word that a new version 0.1.848.0 beta patch is now live for Hi-Rez Studios' upcoming multiplayer first-person shooter. The new version adds a new CTF map, some temporary matchmaking fixes, new HUD customization options, and the following physics tweaks:

A variety of physics changes have been made in order to fix several issues impacting the fluidity of movement. This includes the elimination of several items that would cause deadstops and hitches, as well as a bug that would allow you to ski/jet along the boundary wall. Changes were also made in order to fix a few issues that would occur when traveling up steep hills. Additional improvements are planned for future releases.

It's not that bad.But I am disappointed that so far there are no Children of the Phoenix or Starwolf tribes. :(

If you never played Tribes it isn't that bad of a game. But like many of us, you have to admit there are many elements of the first two tribes games that you miss. The missing clans as you mentioned. I truly miss the full ability to customize my loadout. The fact that you can no longer use popular common loadouts. It makes the game less appealing to me.

The nitron changes are appropriate. They put too many things in the game to try and make it easier for newcomers to get quick boosts of speed without actually having to know how to ski very well or disc jump. By doing that they completely put other things out of balance. Chasing was a big part of tribes and yet Irrational Games and Hi-rez didn't seem to understand that delicate balance. At least Hi-rez is making these adjustments in the right direction. They can add more weapons and armors since newbies like that. Just bring back more of the traditional things like decent disc jumping, better jets and up hill skiing without sputtering out so easily. Also they need to have team damage and get rid of the health regen.

Beaner wrote on Mar 22, 2012, 01:12:some steps in the right direction. I still hate the way they employed the fixed classes. Its just not tribes the game that way. Also this game proves why the unreal engine is horrible for mulitplay games that require stellar netcode.

It's not that bad.But I am disappointed that so far there are no Children of the Phoenix or Starwolf tribes.

some steps in the right direction. I still hate the way they employed the fixed classes. Its just not tribes the game that way. Also this game proves why the unreal engine is horrible for mulitplay games that require stellar netcode.

But I still wish they'd tie generators to capturing. IE you need a working generator to cap a flag. That way the game doesn't become flag chasing 100% of the time and there's a reason to defend the gen.

The disc turrets are not hitscan. They fire relatively slow-moving projectiles that can be easily dodged if you don't move predictably. The turrets lead their aim based on the speed and trajectory you are moving, but that's not hitscan.

i didnt say they were hitscan

but turrets are aimbots

therefore aimbots are 100% possible... plus ive also seen people using them, but they tend to get banned quickly

Aimbots do exist, but turrets are really not aimbots in the sense that we're talking about here. Turrets, being part of the game server code itself, have access to information about player movement that the game client does not have. They're better than aimbots in that sense, but they also fire rather slow projectiles, so they can't be 100% accurate unless those projectiles have the ability to dramatically alter their course after being fired.

"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)

PHJF wrote on Mar 21, 2012, 11:44:And it's already ridiculous that some players can consistently flag grab at 300+ and cap in under fifteen seconds. Just because some people are good at something doesn't make what they do overpowered.

The disc turrets are not hitscan. They fire relatively slow-moving projectiles that can be easily dodged if you don't move predictably. The turrets lead their aim based on the speed and trajectory you are moving, but that's not hitscan.

i didnt say they were hitscan

but turrets are aimbots

therefore aimbots are 100% possible... plus ive also seen people using them, but they tend to get banned quickly

The disc turrets are not hitscan. They fire relatively slow-moving projectiles that can be easily dodged if you don't move predictably. The turrets lead their aim based on the speed and trajectory you are moving, but that's not hitscan.