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[ONLINE FOOTBALL MANAGER]

Football Strategy [FS] is a innovative 11x11 online football manager game (online soccer manager game, if you prefer) that is focus on being a challenging strategy game with in-depth game-play to offer the ultimate realistic simulation experience on the browser.You will take the role as a manager of your own football club, manage it and compete with thousands of real opponents in league games, friendlies and cup tournaments.

[TEST OUR NEW 3D SIMULATOR]

The match engine offers a sense of realism, while providing managers with a variety of tactical options. Informative match reports allow managers to deeply analyze the performance of their squads. Football Strategy offers the best 3D match experience available for any online browser-based game, and takes the player quality and tactical options into account for all matches, resulting in realistic and immersive gameplay.

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[ANNOUNCEMENTS]

Season 15 Update

01.09.2018 12:41

Last update we intended to push a mid-season update strictly based on the visualization for zones and fans in a stadium . As PAOK posted here a few weeks ago, the update only included level 0 and 1 zones. We underestimate how long this was going to take and hope to be able to finish the remaining zones by the end of this season. As this took most of the workload, there isn't anymore ME-related changes coming this season. We apologize for this inconvenience but promise that for the next season update the ME will gain a huge step forward.

Apart from this, there are two other changes to announce:

- Friendly matches no longer will have a negative effect towards your formation chemistry level (it can still be increase during a friendly match).

- Wages are now more dynamic thanks to the new player and staff events. Your player and staff members can request an increase in their salary at the end of the season if they feel like they have earned it. This can be define by their performance or over-using them constantly for competitions. As a manager, you have the ability to approve or decline a request. It is your job to carefully examine each request and determine their validity. Be cautious when handling such duty as approving or declining a request can have a positive or negative consequence. Note that not all of your players or staff will sent out such requests, as it's based on their performance and/or how often their being used. The requests will go out at the end of the season, and you have up until the first Friday of the season to take action. Requests that remain idle will be automatically rejected. This also means that higher-tier players and staff members will most likely have a higher wage range making them less accessible for all clubs.

As always, thank you for the continuous support.

Season 14 Update

14.06.2018 17:59

Season 14 is just a week away. Unfortunately, we were unable to complete everything that we set ourselves to accomplish for this update. There were many things that were left out (due to time and difficulty), but we are still happy with the progress made to this date:

IMPROVEMENTS

- Re-designed team tactics. (still same options offered)

- Re-designed player instructions. (still same options offered)

- Modified player performance based on condition. Players will now perform less as they getting tired.

- Improved substitute selection when player has many top level skills.

- Improved straight red card situation. Time is also a factor for the referee to give a straight red card. So, there are less chances than before for a player to get a straight red cart at the beginning of the match.

- Improved attacker's decision on one-on-one situation

BUG FIXES

- Fixed bug in cases that more than one substitutes have to take place at the same time. Now, the amount of players entering the pitch will be the same with the amount of players coming out (of course, with total limit of 3 substitutions).

- Fixed NT match forfeits.

- Fixed bug with execution time of orders marked with asterisk.

3D SIM TEST

- Starting from season 13, 3D Sim Test is up to date with latest match engine version. We will also use 3D Sim Test to introduce new match engine versions before using it to simulate normal matches. You will be able to test this update before the weekend.

MID SEASON UPDATE

- After launching the new version and making sure it works correctly, we will work on a mid season update of the match engine. This will include stadium zones and fans amount representation. This will not affect how matches are played that's why we can apply it mid season.

Our original plan was to include the mid season update, along with many other improvements that were left out. These improvements will most likely be completed for Season 14 update.

We also want to be honest about the previous state of the match engine. There were many variables (options) in team tactics and player instructions that were never even considered/designed when the engine simulates a match. This is something that none of us knew (only the previous developer) and is also the reason why it took so much time to get it done correctly.

There is still some room for improvement in this aspect, which we will work on in future updates.

As always, thank you for the continuous support.

Season 13 Update

10.02.2018 15:25

Season 13 will introduce a much-needed update for the ME but it's just the start of something much greater that will come in Season 14. As already stated by PAOK, there is a roadmap we set ourselves to accomplish that will certainly bring the ME to a whole new level.

Additionally, we've made the following changes:- Ticket prices will now be set automatically by marketers during the first friday of the season. This fee will remain lock until the next season.- Associate fee income has been slightly lowered, and marketers will now automatically set the fee during the start of the season.- We've updated the associate bonus goals to consider more types of goal requirements.- Random pairs will be introduced during the knockout phase of all competitions.

To discuss any ME related information, please use this thread:viewtopic.php?f=86&t=3249&p=54520#p54520

Please also remember that from now on at the start of every season new staff members will be listed on the transfer market.As always, thank you for the continuous support.

Football Strategy Three Year Anniversary

18.05.2017 14:41

Hello Everyone,

Today marks the third year since the official launch of FS. It's been a long and bumpy road. Still much for us to-do in order to reach the level where we would like to be at. Today we will be taking a giant step by announcing our biggest patch yet and our future plans.

We will be launching the new design with many improvements the very first day of Season 11.Here is an overview of what you can expect:

- Complete re-design of every single page along with 5 different themes to choose from.- New staff system based on a free market involving bidding wars against other uses for the best possible staff and the ability to improve them over-time.- Improved economy across-the-board including maintenance fees, loan/release limits, fanbase system, and higher salaries for top staff and players.- New training and sponsor upgrades available in order to unlock better benefits along with a decay system.- Improved starting experience for new users, with updated tutorial and more user-friendly experience.- Renovated PLUS system, including more benefits and prices.- Many other small improvements suggested by the community in which we will be announcing during the final week of Season 10.

Our future focus is the ME and mobile apps. Unfortunately, Rollo FC is no longer with us. PAOK will be taking his place starting Season 11. There won't be any updates to the ME until Season 12. During season 11 to 12 our priority is the ME only. From season 12 to 13 we should be finalizing our mobile apps in order to launch them by Season 13-14 at the latest. The plan is also to launch a "fast-pace" type server to go along with the mobile launch and improve support of current languages/adding new ones.

As always, thank you for the continuous support.

Season 8 Update

01.08.2016 15:51

Hello Everyone,

For the past months, most of our work has been towards the new design in which we have encountered a lot of obstacles and so our progress has not been ideal compared to what we had planned originally.

Below is the change-log for Season 8 which will go live tomorrow:

Added more information in player statistics (Total & Percentage)

Switched FS Cup to start at week 6 (up to week 14)

Added more conditional orders and tactical swaps

Divided player statistics per league

New design additions:

Office Overview page

Office Media page

Office Friendlies page

Office Manager Profile page

Office Achievements page

With our current progress, we aim to launch the new design and mobile applications at the same time somewhere between Season 10 and 12. We will continue to gradually enable more pages every few weeks including a brand new improved forum which is what we plan to release next.

We hope everyone a great new season. As always, thank you for the continuous support.

Season 7 Update

26.04.2016 19:30

Hello Everyone,

Season 7 is already here, and that means an update is around the corner. Here is what you can expect before the end of this week:

- Small increase in the amount of TP's required to skill up.
> A player will increase a skill when he collects more than 1200 points (instead of 1000) in the skill when it is below his potential. A player will increase a skill when he collects more than 2400 points (instead of 2000) in the skill when it is equal or higher than his potential.

- Cap at level 20
> Currently there is no cap in the amount of TP's after you reached skill level 20. The limit will be set to 3000 TP's.

- Ranking factor in league standings
> Two more factors in league standings. First one is overall club ranking and second is overall squad ranking. This is being introduced since we had a very rare tie on all current factors for determining a winner of a league.

- New player statistics
> Total passes/dribbles/tackles/shots and the percentages in player page.

- Sponsor bonus notification
> Notification to every manager when a sponsor pays the bonus.

- Player retiring indication next to age
> When a player is about to retire at the end of the season an indication will be placed next to his age in his profile page.

- Display dashboard statistics per season
> There will be a selection in dashboard statistics, to view statistics for a season.

- Promotion spot table
> Promotional/Relegation table for each country with squads that are currently getting automatic promotion/relegation or have to play play-off matches.

- Auto-bid restriction
> Auto-bid can be no more than 80% of the current highest bid.

Match Engine update can be found here:
viewtopic.php?f=86&t=2482

Season 6 Update

31.12.2015 13:09

Hello Everyone,

Is that time again, a new exciting season is upon us. Below is the season 6 patch that will go live on January 1st during maintenance:

- Ability to set instructions and orders for a tactical swap.
- Attendance shown for each stadium zone.
- Ability for NT manager to upload their own NT banner and select their jersey.
- New UI and short variations for Player Customization screen.
- Forfeit explanation for matches.
- Disable transfer listing and account termination of players that are about to retire.
- TP's decrease on older players will be greater.
- Match Engine Improvements can be found here: http://www.footballstrategy.org/forum/viewtopic.php?f=86&t=2272

Towards the end of this season, we will be announcing a major upcoming change. We will also share an important update on our mobile development progress and hope to have a set launch date by then.

As always, thank you for the continuous support.

Transition Into Season 5

23.08.2015 21:46

Season 5 will be a huge milestone in it's continuous on-going effort to improve game-play experience.

This season we will be introducing the long-awaiting new Match Engine which also includes a new tactics, match report, and player customization screen.

To be able to properly introduce it live in-game, we will be taking the following approach:

Week 0 will be repeated three times (total of three weeks) starting next week. This would imply that you will get all of your income as usual during the first week 0 from sponsors, but be able to select next season sponsors, ticket prices, and upcoming national manager election until the end of the third week (in this case we would still be in week 0 as it's repeated 3 times).

You will still be able to schedule friendly matches as usual for all three weeks and test the new match engine with your actual players.

If after three weeks we are satisfy with the new ME compare to the current one, it will remain live for the remaining of the season. Keep in mind that this does not mean we will stop development for the ME, we will continue to improve it as we've been doing since launch.

Apart from the new ME, please be aware of the following for the new season:

- If your marketing level drops at any point during the season after selecting a sponsor, you will be penalize with 50% of all income coming from sponsors.

- You will be able to see current amenity and marketing level in the media page.

- For the first time national players who currently do not have any club will be up for grabs in the free-agent category.

- We will re-vamp our home page, tutorial system and rules to make it more attractive for new players.

- A new system that handles password resets/account validation will be introduced.

- PLUS users will be able to set their 3-letter abbreviation in the media page for live matches UI.

- GOTM will be returning for month of September.

For more information login to see our announcement forum thread.
As always, thank you for the continuous support.

FootballStrategy.org Is Officially Live!

19.05.2014 17:37

I would like to personally welcome you to Football Strategy. We're certainly happy you're able to join us during launch day. You're now able to register under your desire country and start competing for a top division spot!

New Beta Version

20.10.2013 17:00

The new Beta version will start accepting club registration on November the 4th. We are aiming for an official game launch by February 24th if everything goes well. Check the forum for regular game updates and we hope to see you in-game!

Beta Launch!

31.03.2013 17:00

Beta is officially live. We are eagerly awaiting your feedback and suggestions; please remember to report all bugs in the forum. Your support is very much appreciated.