If you're 600 or more over hit cap, would it be adavantageous to use haste gems instead of hit?

I have a gear set that may be a dps increase if I could trade the hit for something else.

Reforge the hell out of that hit!

And if it comes partially from gems, re-gem out of it.

Being over hit cap is fine, but don't allow yourself to be over hit cap with the hit not reforged or not gemmed.

-Retribution, the path of the protector or mender brought to it's natural conclusion; destroying evil before the weak need to be shielded from it, and before it can wound the innocent.Fix My DPS | Fix My Heals | Fix My Tanking |

By that I ment almost bottom WITH sitting on same target all fight long :P

Isn't that the main concern for Rets, though? That you get easily replaced by Warriors/DKs because you're forced to do a role that is hard to get away with in my situations. We can't just look at total damage done when progressing through a raid.

Not only does this question the viablity of Rets during progress but it's also the main reason I personally don't enjoy the spec as much as I do playing a dot class that is all over the place or just wrecking everythinig with AoE damage.

Thats the thing even if you don't bring any utility to the raid (rets actually do) and do the best overall dmg you will still get a spot. What I was refering to was the class performance which is very irrelevant in what it comes in terms of dmg (burst or sustain) as long as the grand total is big enough. Middle of the pack would actually be quite great for a ret to validate the spot. Sure damage isn't everything when you are evaluating that said role, but it is a major aspect/contribution/what ya bring to the raid.

Main problem with this game is how it favours ranged. If you want to design interesting encounters with new and fresh mechanics you will favour ranged by default. So what I do not understand is why melee dps aint overpowered as it SHOULD be considering the "high upkeep". And yes t14 was really boring fights as a whole. Let's see if ToT changes it and where melee (ret specificly) end up in terms of demand in progress raiding.

~ Anaxie
Is removal of the T11 Protection tier gimmic going to be addressed before 5.2 hits so don't have to keep it for a 45 sec guardian prepull as retribution?

~GC
We addressed it in 5.2. When you remove the set bonuses, the buff is also cancelled.

---------- Post added 2013-02-22 at 12:03 AM ----------

Originally Posted by rahkarn

Are ya'll rets in full BIS/near full BIS not having issues being so far over hit cap you cannot reforge out of it? I'm considering removing the haste/hit gems to get myself under hit cap.

I'm a draenei and I'm totally fine on hit check my sig. Next patch. I havn't built the set and swapped in items to look at potential issues yet. We may even be fine. Lack of 2handers has me like crazy fuckin worried tho but atleast we get one off 3rd boss. It sure blows dick tho Hit/crit blue socket.

Also check my belt before you start trying to use str/stam gems.

Last edited by anaxie; 2013-02-22 at 02:42 AM.

Originally Posted by Professional Shitposter

getting banned from mmoc is like being let out of your jail cell when your sentence is over.

im not saying revert the dk buffs, they are fine...but by that same logic, where are the ret sustained buffs to keep us competitive? we are already pretty far behind frost as it is.

~Ghostcrawler
Unless you can demonstrate to us that Ret is behind Frost in 5.2, we can't do much with comments like this.We think Ret and Frost are where they should be in 5.1 with the exception that Frost pulls ahead too much in certain cleave and AE situations.

Am I rly the only one, who can't stop laughing about this comment? He can't be real with this comment, is he?
Oh man that's so frustrating, now I know exactly where I will stand in the next patch, like many other patches before.