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Check out the new Skyrim-Mod website for more information on the mod and a link to download! - http://skyrim-mod.com/revenge-of-the-enemies-mod/
Revenge of the Enemies - Enemy AI Overhaul
http://skyrim.nexusmods.com/mods/40491//?
Skyrim Swimming Enemies
http://skyrim.nexusmods.com/mods/41637/?
Intro/Outro Music:
http://machinimasound.com/
CC BY 3.0 - http://creativecommons.org/licenses/by/3.0/

The Red Eagle boss was such a wimp in the vanilla version. With this mod installed you will be fighting against a "real" ancient legendary hero of the Reach. This is one of the mods that will always stay in my load order.

from the comments this mod sounds like its really unfair in some of the things it does, the AI seems to be fine, but apparently it does other stuff that makes it unplayable, im wondering what that would be like if you added the mod that lets you dodge into the game with this mod, and maybe that enemy targeting mod as well, it could even things out a bit with those or at least just the dodge mod

Makes bosses actual BOSSES. As in enemies that are beyond human/mer level of power are actually not something your likely going to handle a boss version of without serious gear tailoring and a party setup to add dps/draw fire. You want to slay ab ancient legendary dragon priest who became a Lich upon death? Better be ready for a magic slinging near immortal being that won’t pity you for coming in under level.
Also that is probably the biggest thing about this mod. Unlike vanilla Skyrim the bosses are at a difficulty level now where going into a fight with a dragon priest who are level 50 from the moment the game starts while only a meager level 15 will make it downright impossible. Revenge of the enemies won’t hold your hand enemy types have abilities based more around actual lore strength as opposed to vanilla levels just adding higher hp as enemy levels get higher. To face a high level mythical beast you had better be a high level and tested combatant with your own abilities.

Oh god. This is the mod I fell victim to about a year ago. Ya, I'm not installing this shit again. To anyone reading, you will literally be saving over and over again, losing all potions while trying to find some cheap exploit to beat the enemies. It's entertaining for a while, but you get tired of having to go purchase some potions after each and every fight. I mean seriously, using an invisibility potion just to have time to pop a health potion only to have the effects of that completely negated after one attack - even that scenario is considered a lucky one to be in because you usually just get one shotted.
Like I said earlier, I don't necessarily mind the whole exploiting aspect of it all, but the enemies are ridiculously overpowered. It's so demoralizing to spend 15 minutes hacking away at an enemy to half health, only to be hit by a single attack that damn near kills you.

Great mod. You know all that equipment you craft and never need? Now alchemy-smithing-encganting is no longer an exploit, it is a must. You need buffs and debuffs and you need to craft powerful equipment for your follower too. Because you do not install this mod just to cancel it by another mod/mods. You will play with just the game offers you. No 10 OP followers mod or another shit. Essentially you kill quickly or die quickly. And you will use nice crafted equipment and a lot of potions.

I love challenging games but this is just ridiculous. The mod is broken, Melee is impossible, Some Bosses can kill you with one shot, other normal enemies as bandits are always op no matter how much you lvl up and have armor/health they'll f*** you up either way. Pitty because its only mod that makes enemies interesting to fight but being this hard ruins the fun and end up being just frustrating.

why? that gives the draugr deathlords less variety with there shouts and makes them easier, besides its not that hard to equip a spare weapon you might have and/or just go and pick the weapon back up (in the base game obviously, dunno what that would be like with this mod)

Ray Venn Nerdiness Its not perfect but that system is already in the game. If u get caught killing or stealing from a named npc sometimes their spouce will hire thugs to come kill you. And we all know how that plays out.

That awkward moment when you encounter three "black burrows guardian" that has full dragonbone armor + a shout that instantly kill you and had 10000 hp, you don't have to be a genius to know in which dungeon I found them
(I was level 40 :/)

This mod sucks! Horribly unbalanced. I'm getting almost 1 shot killed from medium level draugrs shouts at adept difficulty while I'm wearing full ebony with 400hp and 50% magic resistance. Enemies extremely spamy with summoning powerful creatures. The 1st hour was enough to give me so much anger and frustration to uninstal and never try it again. I don't know what author was thinking when creating this mod. But this mod clearly was made for players who use potion,smithing and enchantment exploits. Every special regular enemy from this mod is like fighting multiple The Ebony warriors at master/legendary difficulty. I didn't sign for this nor was told that this mod for *players who heavily exploit the game*

This mod is really Good.
I use this mod with OBIS but when I reach lvl 70 and Maximum smithing, enchanting, and alchemy (Potion smithing over 343% and Enchanting over 81% and Alchemy gear among 45%) without glich then upgrade all my Armor and Weapon, it's feal like I can kill a dragon with 3 hit one handed. This mod is really good but need mod that can up the health bar of enemy (Play on legendary mode).
By the way, level 20 - 50 is like Hell to me. Exspecially when enemy (like vampire/gib lunatic) come to whiterun and kill NPC easly.
xD

Well, assuming you are already using Deadly Dragons + Ultimate Dragons or DCO, then it's probably the point where you should be downloading some serious endgame mods like the Inferno series. I for one have never reached lvl 70 before breaking my save with hundreds of mods xD

I use this mod alongside ultimate combat and ultimate dragons. Enemy damage varies too much. Things like wolfs and spiders do nothing to you, a normal bandit can kill you in like 15 hits and then a bandit outlaw comes out and kills you in 2 hits. Some bosses one shot you with undodgeable/unblockable attacks. Weird experience. But I will level up and get better gear and then see how things change.

This mod and combat evolved is challenging as fuck at early levels. Hell, I'm level 45 now and still get my ass kicked if I'm not too careful. Thank god I specialised in illusion magic, stealth and archery.

playing sword and shield or spellsword when reaching high levels with this mod is a MISTAKE, I tell you.
I'm level 49, I'm very near the armor limit, I use smart cast to use fast healing when I reach 50% health, I use everything I have, shouts, spells, bow & arrow, shield, racial powers, yet I still get one hit here and there. I play on adept aswell.

This with Better Combat AI on steam workshop combined with OBIS makes Skyrim really dangerous, the unique bandits with the AI boost makes them easily able to kill you in groups, and 1 on 1 combat becomes exciting

It works. Just have the proper patches and load order should be somewhat like this near the bottom. I use NMM but I don't know for Mod Organizer users:
Skyrim Immersive Creatures
Skyrim Immersive Creatures - DLC2 (Dragonborn patch if you have Dragonborn DLC)
Rebirth Monster (Revenge of the Enemies)
Rebirth Monster SIC patch ( Revenge of the Enemies and Skyrim Immersive Creatures patch)
Ultimate Combat (optional mod)
Combat Evolved (another optional mod)

try to fight the deathbrand boss with this mod unless you are level 200 with all best equipment and even then i dont think you could beat him i used literally 100 vigourous healing potions and still died 100% legit

Created a guy who wondered why enemies dont use everything when their lives are in danger?
More like created by one of those elitists complaining how the game is too easy and make mods to make the game less fun.

with this mod installed, even on simple adept difficulty - I got obliterated. and I had TGM on... I'm seriously. Invincibility cheat and I still died, which I thought wasn't even possible. Install this mod if you want utter, insane difficulty which would leave you battered and beaten by a single bandit with an iron sword

I like the new abilities on enemies, but boosting their HP and damage is just stupid imo.
I like smarter AI with unique fighting style. Cheap difficulty like adding more numbers is not what i want. It's too bad we don't have the option to only have the AI and ability package installed.

+TheOnlyBrave I don't know.
First of all, ROTE is not balanced no matter what set-up you have unless you play on very easy. You got mages spamming some of the most powerful spells none stop, duel wielding enemies spamming power-attacks and most mages use big spells that you can hardly dodge and when they hit, they deal a lot of damage. Beside, ROTE adds way too much HP to your enemies.
The good thing is, ROTE has no script. so you can untick it from your mod list when ever you want and there will be 0 issues. So if there's a part where you feel it's too unfair, you can do that and play again.
Me, i use
-requiem
-duel combat v7
-rote with requiem patch.
First of all, Action combat is not a good mod. In fact, it's a dangerous mod. The longer you run it, the worse your game become later on. You should uninstall it before it's too late. The problem is mostly based on the fact that the npc's you see in combat will have a script that will keep on running on them for ever, even after they're dead.
I tried CE, UC, ROTE togheter with requiem once and it was fine. I only now decided to replace UC with Duel combat.
With duel combat, the enemies are smarter. Archers will move as far away as possible from you and shoot arrows; same with mages. Archers will use covers, they will even crouch in order to take cover in a better way.
Shield users will tank for their allies, they will parry a lot.

A lot of these mods are meant for you to NOT be using legendary at the time...
People saying this is to hard need to make more manual adjustments. You can use things like SkyTweak to do same things any of the other mods do.
The reason this is best to use is because the mobs actually DO something. And they do for sure lol. Sad seeing this then Beth still being stuck in 1990s.
If you need more control over your character to match the faster pace then get parry for DWing, There is even a new DW mod out that focuses on DW.. TKdodge is back with a much better version then the old. There are also animation mods that reduce some of the ridiculous times in the game. Like taking 10 min to get up. "attack commitment" is also a newer one that stops the heat seeking melee attacks do when you move. Even by itself it can make a vanilla character possibly have time to dodge. It effects both player and npcs.

After hitting lvl ~70 nothing in vanilla was challenging at all anymore, so I thought I'd give it a try... worst decision ever, the enemies are ridiculously strong, deal tons of damage, tank a shitton, outsmart you and are resistent to almost everything. This mod is just pure butt-rape. I mean, even with Greater ward constantly up, the Dragonpriests for example just shoot one spell, shield gone, second spell---> instant death, while they take almost no damage.

What's wrong with using Iron Sword, if you are good enough you can use anything. I really like the look of iron equipment, weapons and armor so I usually use them even against dragons and other high level enemies.

+Rōnïn 浪人 You know, Morrowloot Ultimate is quite awesome as well, I've been playing with it for a while lately. Also, OBIS with some spell mods and ASIS if you hate yourself even more c: (Also if you love RPG'S then maybe World's Dawn and Disparity would suit you)

This mod makes bosses INSANELY difficult, so I had to uninstall it. Seriously, the boss at the fucking beginning dungeon, Bleak Falls Barrow, mercilessly rapes you with crazy damage, and don't even get me started on the god damn dragon priests. I'm all for adding difficulty, but this mod makes bosses completely unfair. It sucks because it adds tons of cool new effects and abilities to enemies which COULD make for more interesting gameplay if every boss didn't instantly kill you. Uninstalled it after facing a draugr boss who constantly used a huge no warning, AOE spell that completely eliminated all my stamina and magicka. Horribly unfair mod.

Dopameme It just forces you to be more creative.
I started a new game with that mod installed and Alternate Start and I picked the necromancer start. You spawn in Siderion's laboratory and you have a Dwarven sphere waiting for you at the exit in this starting point. At first I thought it to be impossible as it basically 1 shot me, moves fast, has ranged attacks that 2 shot me and has a big health pool, but you know what? I just took advantage of the terrain, I used a Falmer nearby to fight the sphere a little, then I revived the Falmer, during all of this time I kept my distance while using the flame spell, and with all of that I finally won. This made it actually very rewarding to achieve and the combat in itself was more than fun.
I'd say very gr8 m8 I r8 8/8

Trolls are one of the hardest hitters in skyrim, when I was a low level I hated them, but as I got to a higher level I would always wreck them, because they do this stupid taunting shit where they pound their chest or ground and I jut swipe away with my fucking dragonbone sword...like srsly M8? I hope this mod makes them taunt less...especially when I'm literally next to them.

+-=Soban=- I have the NMM, but I need these WRYE Bash / BOSS programs to get things flowing. Because really, I'm not trying to cram MLP heads on Halo outfits or some other madness, all I want is to make overhauls work together.
And I don't even get what could be wrong there, overhauls actually don't erase the original spells and enchantments) which would cause errors when one tries to call something that other modified.
But, thanks then. BOSS. I'll check it when I get back home.

+Mauricio José Osuna you could use something called Nexus Mod Manager. Goes for alot of games made by bethesda and some others. I think Darksouls is one of them. Also, there is something that is technically an extra tool with Nexus Mod Manager but doesnt come with I think its called "BOSS" but it finds any mods that conflict with something in game or eachother and I think it either fixes them, or shows a compatability update via team work of both mod authors.

Having beat Dark Souls without any help, resisting to seek any help in youtube and with a Parkinson keyboard / mouse, dying too much just isn't a big deal anymore.
I'd like to know how to pack all my mods in one thing, though, none of them is directly incompatible but it seems that having so many acting together makes the game too unstable.

This mod is great, although the extra difficulty is grueling at times. In particular I've been given huge amounts of trouble by Kvenel the Tongue and high-level vampires. Seriously, those Nightmaster Vampires in Dawnguard are dynamite. Turning into bats all the time, mass paralysis, fire bombs, invisibility, lifedrain projectiles (which are awesome btw) for days. I took along Lydia, Jenassa, Vorstag and Vigilance for the opening Dawnguard missions and the one in Dimhollow Crypt was insane. I ended up just cheating it because it was otherwise near impossible at the time.

+Barkhide it depends which version of UFO , everything seems ok until you want one of the followers from heartfire to leave service , they dont want leave , dont remember which version it was , too many things to remeber. U have to use console everytime to leave folower at home (only heartfire folowers) i switched from UFO to AFT , and looks much better , same orders , horse riding , but much more options and compatibility with all other mods , and ...you can make nearly every npc in skyrim world your follower :), and you will never loose them in the forest or cave - there is option : summon

This mod, plus the Action Combat mod and Sands of Time mod, can turn general random encounters into a nightmarish fight to the death. Not to mention I can't seem to go anywhere without at least one fight, and often with plenty of collateral damage. Then there are assassins in all the towns. How the Draugr followed me into the Bannered Mare is beyond me, but I survived. Hulda and Saadia... collateral damage. It was glorious.

I was playing skyrim with this mod on legendary difficulty until I reached level ~50.
After making skills legendary, I still had to face high level enemies while doing low damage. I was in fight with a simple dragon and it took ~600-800 arrows to finish him off, not mentioning the time and effort wasted for one soul..

I wish there was a Skyrim mod that decrease and increase the difficulty of bosses and mobs according to your number of followers,if you won't want to play with a follower then Dragon priests become gods,one of the flaws in Skyrim is that dragon priests feels stronger than dragons(at least in vanilla but also with this mod,I use dragon combat overhaul and still dragons don't come close to the shit dragon priests can pull off).

i can't say how awesome this mod is in vanilla you could always make your atronach, undead and so on tank for you but with this mod dragon priest can make your summoned creatures fight for them and later in the game all cursed draugr have this ability with makes you try to kill them first and then spawn your daedra. This mod is a MUST HAVE if you want to make skyrim's combat interesting and i didn't even mentinon the new spells some draugr have or the shouts that will kill a mage who only wears robes INSTANTLY!

+Morphling yeah, heck even a good long while after installing this I only now on this playthrough found out about 'Magical Protection' Which essentially gives you 200 armor, 20% resist magic, and 20% magic absorb. All this stacks on top of any flesh spell. Yeah it makes the dragon priests tough as heck to fight, but it also gives you damn useful stuff for doing it.

Am I the only one having trouble with this mod's and ASIS's enemy ai/difficulty conflicting?
I also have High Level Enemies installed to scale all enemies to my level yet they're doing next to no damage with the damage multiplier set to 5.0 in the ASIS ini files.
Like, bandit power attacks only doing 10 damage, what is that?
If anything I feel like this mod is making my enemies dumber...
Any advice/fixes are welcome.

+Mace Numzane This might be too late but revenge of the enemies messes up with high level enemies and they don't work well together. I would recommend uninstalling revenge of the enemies if you want to use high level enemies.

Reading the comments, If you dont like having companions then you can get a mod called smart cast and have summoned creatures appear when battle starts along with armor spells like oakflesh, bound dragon armor etc. This mod is badass and I think better fits the game when the enemies are actually using their strengths and trying not to die

I remember using this mod for a playthrough, had to stop because it made the dragon priests stupppppid powerful.
If you install this mod, be sure to also have a multiple follower mod, because the boss battles are the closest you'll get to an MMO raid in Skyrim.

+Forcedminer I don't know~but all of the typical draugr can breath fire, and everytime they do that, I am not only being stagger, I was thrown away like I was hit by a Giant Stick, I flew like few meters high and hit the rooftop, there is NO WAY I can get close to them~my dragonborn is great at one hand and two hand sword...and that's the problem, I have to draw out my bow...FUCK...

+Edward O.o whats a draugr doing with a flame breath?
you could always:
weapon/shield bash it
power attack it
block its line of sight
run for cover
i would say use a ward but screwthat.....
I find magic better and cheaper to dodge than cast a ward that chews all your magicka up and leaves you high and dry...
im all for mods that increase damage......made me feel like i was playing a game with online style difficulty.
I had one called Combat Damage Multiplier.
everything felt because because you weren't buttering an enemys face with a sword you were killing them in a few strikes as they were killing you with a few strikes also.

+Forcedminer I don't know what happened...but seems because of the combination of my mod...one fire breath from simple draugr can blow me away with 20% health left, and they will kill me before I could get up...

YES! I always wondered why the illusion school is only used by the player, it made me decide to play without it, to balance the combat a little bit, now this mod fixes that.
THIS VIDEO IS MORE THAN A YEAR OLD, and now it has given me one more reason to go back to Skyrim.

Is anybody else having problems with Draugr not waking up and Spiders dont falling from their dens ?
I use this mod with requiem and the patch for requiem and enjoyed this mod until the point at which i one shottet a giant frostbite spider with my bow (This thing was sleeping or so because i dealt 200x damage)

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