23 Responses

I did tried use this plugin and… it didn’t work. All i did was put Doom thing in and once state’s turn-timing get removed by losing turns (not “cure” method), it should switch to KO state there but didn’t because this hero’s HP is still same as it is and didn’t drop dead. Is there any other plugin that might require this plugin be working, like Yanfly’s Cores and its add-ons? If not, then I don’t know what wrong with this.

Actually, it’s completely pure yours (kinda mixed with Yanfly’s but should be unaffected to conflict… I don’t know).

the note-tag;
if you ask yours, it’s just exactly as yours said “progressive state: 1” (had to removed great/less signs for here to view)
if you ask what i did wrote, just two notetags; that right above here and Yanfly’s “Reapply Ignore Turns” (to prevent the add/reset amount of turns or otherwise it would just add more turns). I had tested five turns after inflicted “Doom” while Slime (for practice i teach it use “Doom” instead Attack) spam Doom 24/7… At end of the fifth turn, Doom state have successfully removed… but no sign of instant-death “Knockout”-state, just like I said before as the affected hero is very health as before.

I am trying to learn how to write script but it seems that i kept suck at it… Because I can’t find a better 100%-library of scripting to tell how to write in RPG Maker MV. I mean, which one is correct to write this here? user? gameActor? battler? What if “user” is actually the enemy-Slime instead the affected hero? you know what I mean? Yes I did researched around but sadly, I can’t find the answer between those three. If you know which correct script for this, I would be happy to hear it and write it down on the code inside Yanfly’s (yeah, I found the good one but require me to write a script code to take an effect though…) to take the true Doom effect under Yanfly’s script. I could ask him/her directly, of course… but the problem; he/she didn’t get Comments system up yet (basically, he/she disabled comments for some upgrades or something).

Hello. I found another instance of incompatibility between this plugin and Yanfly’s battle engine core. I’m one of those rare people who uses ATB battle system but I still want my states to be turn based. In this use case, your patch doesn’t work so I added the following code at the end of your patch and now it works for the case of time based sates and turn based states when using Yanfly’s BEC plugin:

time up as in when you get the state it counts down the turns until its gone, time up then adds new state with the tag e.g. death but none of this is happening.what doesnt change is the state after the first state gets removed after 10 turns

Hi Blithe, I’m using Yan’s CTB not ATB. it seems this solution might no longer work. Unless I did it wrong, I copied this and add it to the bottom of the Yan’s ATB patch with out deleting the part that was already at the bottom by default.

Hello! I was wondering if there were a way to have it so the progressive state is only added x% of the time it is removed? Sort of like “Stun turns to Shock 33% of the time it is removed.” That would be incredibly useful!

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