Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..

Tuesday, June 19, 2012 - 10:28 pm Hello and I was wandering, how do I make my country get more money?

I logged in today to discover that my country has gone from 2.10 T SC$ to 1.30 T SC$ and I was wandering why?

So I took all of the information in my arsenal and looked at the taxes, 30% as allways, my edu. priority's, nope all in the safe 100-130 limit I set for my country, and my corporations have been prospering and it should be generating good revenue.

And as a side note I completely recovered from that war that accured about 1 game year ago so its not that.

If anyone can help me please do, and thank you for the help in advance. Singed: jhonsenandrew

when the country you took over is a c3, the gm put some support under it to balance your finance. once you took over, those supports fall apart and you have to figure it out.

i've been here just about a month, and i think population, production, education, etc are the drivers of a country. military seems to be a negative on the economy of the country, as it is a cost to the country rather than a revenues generator.

you can always put more us$ in, but that's kindda like cheating your way out; and i suspect that's what the gm wants you to do, as they always willing to sell you gc for us$ rather than give you clue how to generate sc$ within your country.

Wednesday, June 20, 2012 - 03:02 am General rules: A) Always have maximum quality units. B) Avoid allowing the units to be resupplied during the war, this will reduce the quality of the weapons/ammo used to resupply by 50%. the easy way of accomplishing this is to not have supply units while fighting a C3. C) Dismantle and reform units as needed during the war (probably won't need to do this), and always dismantle/reform units at the end of the war. D) Feel free to ignore suggested ammo, but note that units will be resupplied (if you ignored B and kept supply units) at 50% quality of ammo used to resupply if the country stock still has ammo sitting around... so a good idea to shove all the ammo in the units you use as well. E) Where possible, always use select target from list to be sure you got everything.

Using air: 1) Airdrop Special Forces and start painting. 2) Pick an undefended target, attack defenses with 500 Fighter wings or 450 Fighter + 50 Bomber wings until no more air defense responds. 3) Hit all Capital, Cities, and Corporations with 500 Bomber wings. Be sure to attack defenses, then attack target. 4) Be sure you destroyed the Capital, all cities, all corporation and painted 30 points worth of areas, then proceed to step 5. 5) Attack target on forts until destroy with stealth bomber wings. It should take two attacks to finish off. Do not attack with less than 8 Bombers present to minimize chance of necessitating a third attack with the Garrison shooting at you. Yes, it's cheaper to ignore garrisons here. Continue until you win.

NOTE: a) If you border the country you're attacking you will need a "Land Force" unit to be within 40 km of every target you hit or there is a massive penalty to firepower. This is a "Land Force" unit like Occupation Units and Long Range Divisions, "Landing Force" units like Special Forces don't apply. b) Have sufficient forces to win, this will vary by war level. Probably 3 450 Fighter + 50 Bomber wings and 1 500 Bomber wing and 8 full stealth wings should be fine up to WL7. c) Stealth Bombers are best handled by having air defense w/ full federation support... i.e. 3 full wings of interceptors responding to shoot down countering Stealth.

Using ground: 1) Move in several Long Range Divisions and start painting. 2) Pick an undefended target, attack defenses with an 1000 Mid Range Batt + 1000 Off AA Batt division until no more air defense responds. The MRMB will soak up damage while your OAAMB safely knock out the helis. 3) Attack target on all Corporations with 1000 MRMB attacks. This is cheaper than attacking defenses then attacking target. 4) With 1200 Mid Range Batts + 800 Heavy Artillery divisions, attack defenses with 1000 MRMB attacks and attack target with 800 Heavy artillery. Do this for the Capital and Cities. In some cases, this will require you to attack target more than once. 5) Be sure you destroyed the Capital, all cities, all corporation and painted 30 points worth of areas, then proceed to step 6. 5) Repeat step 4... except on forts until you win.

NOTE: a) I like spreading around the military units evenly across the country so that I can use select target from list. b) Currently, stealth wings don't hit Land Forces... best to dismantle all Off/Def Air wings to turn stealth into a non-factor. b) Have sufficient forces to win, this will vary by war level. Probably 1 1000 Mid Range Batt + 1000 Off AA Batt division and 6 1000 Mid Range Batt + 1000 Heavy Artillery division should be fine up to WL7. Personally, ten of the second one is probably better for spreading across the a country to more easily use select target from list.

Important general things to note: Fighters take out Interceptor Defense. Bombers take out Garrisons, Population Centers, and Corporations. Special Forces paint. Stealth Bombers take out Forts. OAAMB take out Helicopter Defense. MRMB take out Garrisons, Corporations, (and are okay against Population Centers) Heavy Artillery take out Population Centers and Forts. All units paint. These are good general strategies for fighting against a player as well. The numbers change obviously, but if you want a no frills, functional offense... these C3 raiding forces can do the job. There's obviously other considerations... but this'll work in a pinch.

Potential questions: Why am I destroying those valuable corps? So you can replace them with actually good corps of your choosing or invite CEOs in. It is worth noting that when the corps are destroyed, the cash that used to be in them is transferred to the country... for more loot or funds for rebuilding (just build better corps).

Fun fact: MRMB have been called the "Tabasco sauce" of offense.

Stripping a country: There will be no weapons to strip, just cash. Transfer all cash you can to the account through the portal Direct Trade... this will be all cash over $5T (counting cash in Corps). Then use the "exchange between countries in empire" or w/e to transfer $3T to your main. Then next time you log in transfer all the remaining cash (which would be less than $3T) to your main and cancel the country.

This is information from scarlet if you are going to do the war thing I guess that is how its done unless you are keeping it.

Wednesday, June 20, 2012 - 03:23 am One of the things to look for when your money drops is your country's consumption. If you just made some large purchasing orders, it'll eat into your cash reserves.

Another thing to look for is new corporations - if you still have that on auto, it's a factor to consider - at roughly 65 billion a pop, they can drain you fast.

Look at your monthly expenses as well, to see if anything goes out of whack.

I'm running a much higher health, education, and transportation system than you. That brings corporate welfare up, allowing you to produce more per each corporation, maximizing your profits.

If you are using the 3c to grow your population, I'd leave a few factories standing. Target the loss leaders (those with end products in a down market) and try and keep a few profit makers running 9even better if there are privately owned corps there). You can always close them down later - and that will keep the new country running in the black, while you work on transferring all of it's population out.

Monday, July 30, 2012 - 01:27 pm And note: If you are relatively new your beginners income boost will be dropping. You might think you are initially making a good income but you must factor out that beginners boost to see the real situation as it will slowly disappear.