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The Banner Saga Patch 2 - Release Notes - 2.6.45

You can set your desired language by right-clicking the game and changing Properties, or from within the game itself via the Options menu. If you change to a non-English language, Subtitles will automatically be enabled.

Save Slots:

There are now 5 Save Profiles that you can use. All of your existing save games will be automatically migrated into 'Profile 1' when you start the game.

Bellower Fight:

The difficulty curve has been tuned. Your party's injuries are now healed before the Bellower fight due to your long stay in Boersgard. Bellower and his minions are not as strong in Normal difficulty.

Changes:

Added and updated many Kickstarter Backer names

Deleted the tents on the left side of the forest camp for medium population

Great news! So, I take it that the localization beta is over. Do we need to "opt out" or is that done automatically?

Originally Posted by John

Zeno Content editing tool is now included with the game. See this link for information about how to Mod The Banner Saga: https://bit.ly/tbsmodding

John, about Zeno, the google-doc you link to, mentions that a certain "Mod Content" free Steam-DLC is required to be downloaded and installed in order for the mod tool to function. When should we be expecting that?

- Gronnulf starts with 2 skill points in Exertion on the tutorial, but later on he has 0 points on that skill.
- Alette has wrong bio after she puts the hood up.
- No varls or fighters join you caravan(add to the total number) when you leave Einarntof, even when the text says that almost half the garrison follows you.
- Udin's caravan don't add any numbers neither to yours when they join you shortly after leaving Einarntof!
- When Rook and Juno go get the silver from the godstone, in the text it says "Rook woke up following Juno", but in the background picture is the other way around, Juno following Rook.

+ Nid starts at level 1(she should starts at level 5 in stead, since she joins so late and there are so little fights left. (not a bug but a suggestion)

Hmmm, that "Mod Content" DLC doesn't show up. I exited/re-entered the Steam-client (and the game itself) several times, to no avail. Maybe it just needs time for the patch to "sync in"? (pun intended )

I also noticed a small "bug" (dunno if it existed before): At Chapter 1, I exited the game (and thus saved) right after the Nobleman fight, when Vognir's ships arrive in the docks and Eirik asks Ubin to go meet them. Upon re-loading the game, no ships could be seen in the harbor...

Ahhh.. There are still some more Steam buttons and whatnot that I have to push to make it visible to everyone!

Originally Posted by Aleonymous

Hmmm, that "Mod Content" DLC doesn't show up. I exited/re-entered the Steam-client (and the game itself) several times, to no avail. Maybe it just needs time for the patch to "sync in"? (pun intended )

I also noticed a small "bug" (dunno if it existed before): At Chapter 1, I exited the game (and thus saved) right after the Nobleman fight, when Vognir's ships arrive in the docks and Eirik asks Ubin to go meet them. Upon re-loading the game, no ships could be seen in the harbor...

Just to make sure you know, the mod tool is showing up fine for me. EDIT: Caravan's still don't seem to be handling "population well" Varl/Clansmen showing up when there are 0 in the caravan, disproportionate amount of fighters in comparison to Varl when has more Varl than fighters.

Just to make sure you know, the mod tool is showing up fine for me. EDIT: Caravan's still don't seem to be handling "population well" Varl/Clansmen showing up when there are 0 in the caravan, disproportionate amount of fighters in comparison to Varl when has more Varl than fighters.

Just to make sure you know, the mod tool is showing up fine for me. EDIT: Caravan's still don't seem to be handling "population well" Varl/Clansmen showing up when there are 0 in the caravan, disproportionate amount of fighters in comparison to Varl when has more Varl than fighters.