I heard (though my arse) that the factory that was making them is now re-tooling so as to start selling internet spaceships because they have just sign a deal to buy pixels for cheap form Brazil (cheap rain forest pixels)

My issue is when people are presenting information that is demonstrably wrong and/or misleading.

Like when you said yesterday -

They have 15% of the company working on the FPS module. And yes, my quote is direct from Chris Roberts.

Which is wrong and misleading due to Chris Roberts saying outwise in the very interview that this thread is about.

Without being personal - I troll these topic due to what I see as people placing misplaced faith in Chris Roberts - your response's are starting to come across as a Parriot in White Knight armour You eat everything that he says with out any salt at all - watch out for cramp.

His efforts to develop Freelancer put his company, Digital Anvil, into a place where it had run out of money and had to be brought out to stay alive. Microsoft had enough money to take the risk that was buying Digital Anvil with out even have to think much about it - it was during Microsoft $$$$ days.

Even still, they where not prepared to just keep giving Digital Anvil money while Chris was in charge.

There is a track, there is a record.

Anyway that avoids the point that you said you there was no second chance at making this game, while I pointed out that there very much could have been if he choose to keep it smaller to start with.

Wrong - It says right thier in the text that Blue posted and I quote Christ Roberts

"A large amount of the company, especially now, has been working on it. We've got extra help from the German studio, which is a bunch of CryEngine experts."

They have 15% of the company working on the FPS module. And yes, my quote is direct from Chris Roberts.

Your quote of Chris Roberts is 3-4 weeks only and as the word 'has' in it; The Chris Roberts quote I used is form the new article i.e. a few days old at most and shows how they have now move more people onto it to get it done ..... it's there in that video .... did you not hear him say so?

Kosumo wrote on Jul 20, 2015, 17:02:This is how CIG should have gone about this - making the oringal 20 million level of game, learning from that and moving on to improve and make better a second time round.

There is no 'round two' - there's one shot at a game like this.

That's bullshit - if he made a good game that people enjoyed there would easily be a round two - after all how many times has he made space sim/fighter games already? 4 Wing Commanders, Starlancer, Freelancer and here we are at round six!

Thing is, is he is not really building on anything, he has gone back to the start and is trying for/backing on a bases full home run in the first innings when he would have imho been better to start smaller and work his and his teams way up - remember he made a new studio for this, does it not make sence to you that they should get some smaller progects out first to get their production shecludling and team work up to speed?

theyarecomingforyou wrote on Jul 20, 2015, 16:18:However, you have to remember that it's being developed by a third-party studio - the other modules are being developed independently to minimise the impact of a delay with any one of them.

Wrong - It says right thier in the text that Blue posted and I quote Christ Roberts

"A large amount of the company, especially now, has been working on it. We've got extra help from the German studio, which is a bunch of CryEngine experts."

Also why do you use GTA 5 as an exsample? To me that undermines what you are trying to use it to say. For instance GTA 5 greatness comes form Rockstar evolving their games over time, using each one to learn lessons for the next. Exsample - the greatly improved shooting in GTA 5 over GTA 4 came very much form the work they done on Max Panye 3, Driving from lessons they learned with their Midnight Club games and the fleshing out of the open world eviroment from Red Dead Redemption.

This is how CIG should have gone about this - making the oringal 20 million level of game, learning from that and moving on to improve and make better a second time round. CIG is NOT a AAA game development house, at this stage, they have no track record at all apart form getting money from crowd funding. Roberts anit released a game in over a decade.

Also you mentioned Hollywood level voice actors (?) like most AAA games have these days - other that Kevin Spacey in a COD game, I struggle to think of any in the last 5 years - could you list 3 recent exsamples? (none in GTA, none in Assassian Creed, none in Far Cry)

siapnar wrote on Jul 19, 2015, 20:41:ARK is killing it. They must be renting apartments to house money like in the the movie Blow at this point

They should exchange all their money for internet pew pew spaceships in Chris Roberts record breaking, crowd funded, super duper, BDSSE!!! It would take up less space than having to rent apartments* to store it. And how could you lose, Chris Roberts knows what he's doing!

*that joke has nothing to do with Derek allueuding to CIG paying for rent on a house/apartment - that is it's own joke.

I loved Carball, remember when there was only like about 9 people playing across the whole world due to the patch up-dates and we got 6 togeather in one game! (should have called it "the 2/3rds world champs!"

Glad its back, wondering if the origanl mod maker is making anything off this - it may have been sold on way back when?

Kosumo wrote on Jul 15, 2015, 17:50:Really? You believe that? Could you tell me what you think is a 'ready' state for a ship to be sold in.

As I'm sure you're aware, there are three stages in which a ship is sold - when they're concept ready, when they're hangar ready and when they're flight ready. Each stage is pretty self-explanatory, so I'm not sure what you're expecting me to say.

I'd like to know if you think selling/pledging a ship in a 'concept' ready stage for ~10 times the price of a whole AAA computer game, for a game that is not ready, or close too, is a sound model for software development?

So you think that making a promise that you will get this ship at sometime in some state for a game that you will get at sometime that itself will only be in some state, is where it would be good if PC gaming headed towards?

"Ships are sold as and when they're ready but many are being held back for the singleplayer campaign and will never be sold."

Really? You believe that? Could you tell me what you think is a 'ready' state for a ship to be sold in.

"You got your refund, now go away."

Don't be like that, everyone has a right to be here unless Blue says otherwise.

Derek says some stupid things but also raises valid points that can't be hand waved away. If you don't agree fine, but he should be able to say them if he wishes. Chris Roberts is a big man, he can look after himself, defend him self by straight out saying that there has been no use of charted/private planes if he wishes or he can just say nothing.

I believe I can clarify this. We refunded Mr. Smart’s package because he was using Star Citizen as a platform to gain attention as part of a campaign to promote his ‘Line of Defense’ space game

Hahah, that is exactly what it looked like to me. Some sort of snow balls chance in hell that people would try his game and abandon star citizen. Or more likely just because Star Citizen has a lot of fans if you talk about it then you get a lot of eye balls looking at your game that wouldn't otherwise.

He's not being to subtle about it either. You could turn it into a drinking game - for every embedded link and/or reference in his missives to his products, drink. I'd say drink twice for every straw man, argument from authority, or begging the question, but even with wine coolers you'd go blind.