Begin a quest for long-lost truth on your vivid journey through a new fantasy world. This open world action RPG requires and rewards your original choices. It starts with your character, includes creativity in combat, and ends with the cultures, cities, and fate of the world.

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“Why is The Memory of Eldurîm on Early Access?

The magic of Early Access is that it allows gamers and small independent studios to reclaim the game development process. When you buy the Memory of Eldurîm on Early access your money is going directly to the improvement of the game.

How long do plan to be in Early Access?

We have big plans for The Memory of Eldurîm. We want it to be a game that you can always come back to, to see what's new and what we've been adding. We have been working on putting in a story line. Once our story line has been finished and it is ready, we will release it, and bring our game out of Early Access.

What is the current state of the game?

Right now the game is a fully playable. It takes place on a large island that is fully explorable. There are enemies to fight, loot to find, spells to cast, bosses to defeat, and the very early beginnings of what will be our story line. Most importantly, the game is at a state where we update it often with significant changes that improve the gameplay.

What features are you planning to add to the game?

So many features. We will be adding in stealth combat, different combos for different weapon load outs, a lot more armor and weapons, more enemy types, more story line elements, stealth, faction interaction, more landmasses to explore, crafting, mounts, customizable character, improvements to the UI, and more.

We are going to add these features, and more like them for sure - but is there a feature that the community really wants? We are going to set up a system where users can submit ideas to be implemented in the game and vote on which ideas are the best. We want our community to help us determine how to make the Memory of Eldurîm the best gaming experience possible.

What is our pricing strategy during and after Early Access?

The Memory of Eldurîm will be a game you'll purchase only once during and after Early Access. You can buy now with confidence that we won't switch to a new model and leave you feeling cheated. We don't want to sell additional content via DLC, we want to keep content updates free for the life of the game. If our game is successful we would then sell additional games (e.g. The Memory of Eldurîm 2).”

ซื้อ The Memory of Eldurim

10 กรกฎาคม

This week's update brings a totally new launcher with key rebinds, much much more control over graphics quality, and other options. Be aware that the folder structure of the game is changing a bit, so don't fret when downloading the update if you see steam complaining about the update, as it will continue to download and work just fine.

As well as level optimizations, the video quality levels have been fine-tuned, which will allow the game to be pushed to the limit, or toned down to run on a weaker machine.

The archives are nearing completion, and will soon be ready to be explored and conquered, so stay tuned!

As always, let us know about any problems with the game or the new launcher in the forums. You guys are the best!

24 มิถุนายน

With this update comes a new area to explore. It is a large expansion to the area of the golem near the town. Soon it will be used for quests and more.

We have also added in 6 new NPCs in the town. The first portion of a much larger quest is implemented and the NPCs will comment and contribute to this quest. The second half of the quest will follow shortly.

We have also added in lanterns and torches. We are planning on making certain areas dark and light will be a resource that you will have to manage. This feeling already exists during the Deathblood boss. It will be used in additional areas.

Much more work has gone into the archives. As the screen shot indicates the area is really starting to shape up. We are getting close.

More story line work has been done. We will soon be able to advance the main quest line and have much more for the player to do to aid the poor Eldurii. Some of the existing quest will be slightly re-written. Also, more NPCs are commenting on the lore of the game and soon even more will be added in.

เกี่ยวกับเกมนี้

Follow the Indie RPG Spirit in Search of The Memory of Eldurim

You know the feeling of setting sail beyond the edge of the map, beyond the boundaries of knowledge? So do we. One reason we love video games is that they offer fresh lands to discover.

Discover a new world, its adventures, and its haunting story as you play The Memory of Eldurim. As Liminal Games, an indie studio, we make games specifically for people with their own indie spirit.

People like you--those who long to discover.

Cash in your creativity. Fighting isn’t so much spam-clicking. It’s more of a dance. You will need to recognize openings and to strike in particular ways. You have to think to fight. At least, if you want to win.
Shape a civilization. Save a town from eradication--or eradicate one yourself. Purge a city of thieves--or foment anarchy through political assassinations. Lead or abandon an exodus. Fund a town hall, troubadour’s guild, refugee district...or buy your own estate. Cultivate alliances...or the opposite.
Change the game through the forums. We listen to your input because we believe that you, like us, deserve to be heard. One day, you might tell your friends about how your comment changed the magic system. As proof, you might show them the relic you received in thanks. A communal development strategy should be exciting for all.
Explore an expansive and intricate world. The CRYENGINE makes for some stunning visual scenes. Experience them through your travels across this new world--its sleepy forests, blistering deserts, glittering tundra, submarine ruins, and more.
Seek the Memory of Eldurim. Everyone is missing something, but most cannot remember what it is. It is their only hope against darkness. Seek the Tree of Light on your quest to save the world, rule it, or destroy it.
Count on RPG essentials. We didn’t discard the strengths of the Open World, RPG genre, we simply took them as our starting point. The vision detailed above (that you can add to on the forums) stands on solid RPG essentials. For example, of course your character can level up, but not through a cliche system.

Does everyone remember how awesome The Elder Scrolls Oblivian was when it came out? This game, though a work in progress, has that feeling. The mechanics along are the reason why I bought it. However, it also has good graphics (becoming amazing every patch), rich and fufilling combat, and the possability for so much more. The developers listen to the players, and they really care about their work. So if there is/was something you care about in this game they will hear you out on it. I can't wait to see what this game turns out to be.

You'll notice a lot of the negative reviews are from a while ago and don't really reflect what this game has evolved into. The devs have really been hitting the updates hard and the game has made tremendous strides. The graphics alone are breathtaking and the combat and gameplay are really starting to come along. Currently, there is a lot to do and explore in the game and it's fun to just lose yourself in the beautiful world they created. I honestly see great potential in this game as it moves forward and I'm excited to see what each new updated brings.

What's great about this early access games is the devs are really involved. They update the game regularly and take feedback from the community. Just go to the discussions and you see the devs interacting with the players and taking their suggestions and implementing some of them in the game. I don't get the feeling that this is some fly-by-night group, and they seem to care about their product. Overall I am satisfied with my purchase and I highly recommend this game to open world RPG enthusiasts.

This game looks better than some triple A games currently out, which is kind of saying something for an indie group. It reminds me of Skyrim with the feel of farcry. I could see this being a game where after you gain an intimate knowledge of the layout of the terrain it gains a sort of nostalgic quality. Maybe because it has this appeal to kind of wander around and explore, AND since its more vibrant than Skyrim it has a minimal copypasta feel to it.

The combat mechanics are a good mix of RPG and action elements. And I'm happy to see this game has an asymetrical magic system that is different from the typical kind of system where players get a fire spell and an ice spell and the only difference is the color. My main qualm with a lot of other games with action and RPG elements is that they usually tend to gravitate to RPG or Action, whereas here we see a true blending. The formula looks like it has deeper potential than even Skyrim or Oblivion. In fact its like they took the best lessons from Skyrim and Dark Souls and are blending them in a hardcore fashion.

Clearly it looks far from finished though which isn't a bad thing (because its obviously already beautiful), it means there is a lot of room for growth. I think its worthing buying as is, and definately worth buying just to see what it becomes.

One last thought to expand on my first comment: Most indie games sacrifice great graphics in favor of faster development cycles and thoroughly fleshed out game mechanics. Almost all 2d platformers, Minecraft, terraria, Don't Starve, FTL: Faster than light etc. are some examples. Therefore I have to give major props to this team for attempting to sacrifice nothing for a great gaming experience. Its a huge challenge. I develop software professionaly too in a non-game industry and I'm aware that a lot of triple A games will have entire teams of guys dedicated to graphics alone, teams probably larger than this entire dev team who also is doing all the different aspects involved in coding a game not just the graphics. It means too that since they have accomplished so much already I can see that they have majorly invested themselves in finishing. Now or later this game is going to be a finished bomb-shell and people are going to wonder how it snuck up on them.

This is already a great game and all indications show it will only get better. Progression is very natural. This is not a game that will hold your hand. Combat and magic systems are well founded. Updates are regular.

Heres a few things to think about if you're on the fence about this one.

The Devs on this game are active, they actually reply to you're coments, and suggestions ( often just hours after you're original post ), and they don't avoid, nor come up with excuses.Its a comprehensive fix, and the elaboration is there.Now this is pretty significant when you're talking about an ER game from my personal experience.

The updates are regular, I've had this game for only 3 months and yep, you guessed it, 3 updates ( one of them game changing, and new items and spells to boot ).

The actual gameplay is already fun, whether you're talking about leveling up you're blade skill ( swordblood I think ) by hitting things repeatedly, or zapping a stone golem from a distance to level you're stormblood skill, the action is quick and frenetic, and more importantly it works.

The magic sytem is fresh, and unique, its called Icor, look it up in the forums because I'm not going to ramble on about it here, suffice it to say, if you're sick of watching you're mana bar refill, you should take notice.

The visuals are quite nice, we have realtime shadows, full day/night cycles, fog in the graveyard, and when you overdraw on the magic ( see icor ), I realy appreciate the route these guys are taking, it may not be groundbreaking, but again it works.

Now this game isn't finished, and it shows.There are void spots, some places are empty, most NPC's just feel like placeholders, yadda yadda yadda.Its EA so all this stuff will go away, but its there.

Also You might want to double check you're system specs to the recomended.If you have a gaming pc, and you know whats in it then I'm preaching to the choir here.But if you don't know what a 3d card is, do not buy this game !Do some research, please, you will save yourself some frustration, and you'll lean something as well.

With all this, I am recomending this game as an Early Release to my friends, and anyone who is interested.I'm not saying you should get it, but if you do, and you can run it you wont be disappointed ( unless you just want to complain about stuff ).It pretty much does what it says, and what you'de expect it to do as an Early Release.Pluss its got some cool gameplay which is saying alot for any game nowadays.I'm glad I got it, and I'm going to watch it grow ( and it is growing ), its a different game from then till now, and I'm quite pleased with my purchase, and the progress.

Against my better judgement, and at the risk of sounding a bit over enthusiatic, I have to again pont to the gameplay on this one, so if you don't want to hear me rambling on skip this one.

That feeling you got when you found something in a game that scared the crap out of you, and then it just utterly destroys you, then you get to respawn and either a) try it again, or b) maybe do something new ( which could take days ).Now, thats a pretty big incentive to play any game on its own, but when its fun ( game play ), and you dont mind ( visuals, stuff to do, places to go ), well to me thats important, and should be noted.This game already has that, and theres not that much stuff in this game.This is a big deal on finished games, and I realy hope I get to see a whole world to run around in.If these guy's make it big, this game could be fantastic.And with time ( as with any game ), who knows where the public will take it.

So there you have it, I'de say good, not great......yet.Just make sure you're pc can run it first please.