Escalation

Patch 5.3.0
05/20/2013

5.3 Escalation patch notes are now available!5.3 Escalation Round-Up: Get an in-depth look at the new content and changes taking place in this patch.Patch Notes Archive: Find notes from previous World of Warcraft patches

Updated May 23

World of Warcraft Patch 5.3

General

New Battleground: Deepwind Gorge

In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!

New Arena: The Tiger's Peak

Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!

New Scenario: Battle on the High Seas

Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.

New Scenario: Blood in the Snow

An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.

New Scenario: Dark Heart of Pandaria

Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they've found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.

New Scenario: The Secrets of Ragefire

Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.

Heroic Scenarios

A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.

Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.

New VIP areas are now accessible for brawlers at or above rank 8.

Bizmo has raised the floor in his arena to hide the bodies. Or... maybe to improve the sight lines. We’ll never know for sure.

Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.

Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler's Guild that can be traded or given to a friend.

Experience needed to increase from level 85 to level 90 has been reduced by 33%.

Classes

Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.

Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.

The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.

Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.

Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.

Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.

Talents

Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.

Unholy

Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.

Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.

Druid

General

Mark of the Wild had its mana cost reduced to 5%, down from 10%.

Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.

Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.

Talents

Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.

Restoration version of the Treant now casts Swiftmend on the Druid's target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

Glyph of Solar Beam have been removed and replaced with Glyph of Omens.

New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty Bash.

Balance

Solar Beam is now more responsive when players enter and leave the beam's area-of-effect.

Feral

Savage Roar now increases physical damage done by 40%, up from 30%.

Guardian

Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).

Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).

Item Sets

Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).

Hunter

General

Hunters now have 50 pet stable slots, up from 20.

Cooldown on crowd control abilities for several Hunter pet families have changed.

Basilisk pet family’s Petrifying Gaze now has a cooldown of now 2 minutes, up from 1 minute.

Bat pet family’s Sonic Blast now has a cooldown of 2 minutes, up from 1 minute.

Crane pet family’s Lullaby now has a cooldown of 2 minutes, up from 1 minute.

Monkey pet family's Bad Manner now has a cooldown of 2 minutes, up from 1 minute.

Porcupine pet family’s Paralyzing Quill now has a cooldown of 2 minutes, up from 1 minute.

Shale Spider pet family’s Web Wrap now has a cooldown of 90 seconds, up from 45 seconds.

Wasp pet family's Sting now has a cooldown of 90 seconds, up from 45 seconds.

Worm pet family’s Burrow Attack now has cooldown of 14 seconds, down from 20 seconds.

Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.

Revive Pet now has a cast time of 4 seconds, down from 6 seconds.

Talents

Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.

Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.

Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.

Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

Beast Cleave now deals 75% of the original damage, up from 50%.

Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.

Marksmanship

Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.

Item Sets

PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.

Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.

Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.

Talents

Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).

Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.

Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).

Monk

General

Legacy of the Emperor had its mana cost reduced to 1%, down from 6%.

Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).

Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Brewmaster

Gift of the Ox should now activate its effect more frequently for dual-wielding Monks.

Mistweaver

Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

Windwalker

Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.

Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.

Fixed an issue that caused ticks from Fists of Fury to sometimes be skipped.

Paladin

General

Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.

Blessing of Might had its mana cost reduced to 5%, down from 22.3%.

Devotion Aura now clears all silence effects when used.

Divine Protection is now usable while stunned.

Glyphs

Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.

Holy

Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.

Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.

Protection

Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.

Retribution

Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets

Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.

Priest

General

Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.

Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.

Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.

Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.

Fixed an issue where Glyph of Mind Flay's movement speed increase was not stacking correctly.

Discipline

Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.

Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).

Penance now deals 10% less damage, but healing done is increased by 10%.

Holy

Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.

Shadow

Vampiric Embrace now heals for 2.5 times as much when used in a 25-player instance.

Rogue

Talents

Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger.

Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyphs

Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.

Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.

Combat

Blade Flurry's damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.

Revealing Strike now lasts 24 seconds, up from 18 seconds.

Subtlety

Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

Shaman

General

Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.

Lightning Bolt can now be cast while moving.

Glyphs

New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.

Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Enhancement

Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.

Lava Lash now deals 300% weapons damage, up from 250%.

Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.

Stormstrike now deals 450% weapon damage, up from 375%.

Warlock

General

Dark Intent had its mana cost reduced to 1%, down from 4%.

Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock's health, 100% of the Warlock's resilience, and can now be attacked and killed by enemy players.

Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.

Talents

Blood Horror no longer activates from attacks made by pets.

Glyphs

Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.

Affliction

Haunt now refunds a Soul Shard when it is dispelled.

Destruction

Chaos Bolt now deals 25% less damage against other players.

Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.

Item Sets

Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock's Twilight Ward absorbs damage from all magical schools.

Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.

Talents

Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.

Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.

Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.

Spell Reflection is no longer consumed by spells from player pets and guardians.

Vigilance now resets the cooldown on Taunt in addition to its current effects.

Arms

Sweeping Strikes' damage to secondary targets should no longer be affected by Resilience or PvP power if the primary target was a player as both had already been factored in for the initial damage calculation.

Protection

Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.

Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.

Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.

Quests

Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.

A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.

Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.

The Strength of One's Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom

The Legendary Quest “A Change of Command” has been adjusted. Warlord Bloodhilt (The Alliance Target) and General Twinbraid (the Horde target) are worn out from constant fighting and can now be handled by small groups of 2-3 players.

Creatures

Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.

Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.

Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler's Guild.

Oondasta

Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.

Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).

Zandalari NPCs on the Isle of Thunder should now drop Zandalari Journals needed for the Zandalari Library Card achievement more frequently. The sell value of Zandalari Journals to vendors have been decreased to adjust for the increased drop rates.

Pet Battles

General

Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.

Pet Battles in the wild and duels are now viewable by other players in the world.

Hit Chance is now displayed for all abilities.

Battle Pet Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.

Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.

A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles

Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.

Battle pets' recent ability loadouts will now be saved when pets are swapped in and out of battle slots.

Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.

Species specific Flawless Battle-Stones are now Bind to Battle.net account.

Black Claw now deals 20% less damage.

Blistering Cold had now deals 100% more damage.

Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.

Counterspell now deals 10 damage in addition to the ability's previous effects.

Deep Freeze now has a 10% reduced chance to hit.

Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.

Haymaker now has a 3-round cooldown.

Headbutt now has a 4-round cooldown, up from 3 rounds.

Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.

Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.

Interrupting Gaze now deals 50% more damage.

Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.

Kick now deals 50% more damage.

Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.

Mudslide now has a 4-round cooldown, up from 3 rounds.

Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.

Quicksand now has a 4-round cooldown, up from 3 rounds.

Reckless Strike now has a 1-round cooldown.

Rupture now has a 4-round cooldown, up from 3 rounds.

Shock and Awe now has a 4-round cooldown, up from 3 rounds.

Soulrush now has a 4-round cooldown, up from 3 rounds.

Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!

Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val'kyr awaits.

Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!

Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.

Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.

Ethereal Soul-Trader has been returned to his original, larger size.

Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.

Battle Pet Quests

A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.

Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.

Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.

All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.

All Pet Battle quests will now award experience.

Increased the difficulty of elite pets on the Beasts of Fable quest.

A new weekly quest for max-level, matchmaking PvP pet battles has been added.

Raids, Dungeons, and Scenarios

Loot Specialization

Players can now choose to receive loot for specializations other than the one that's currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.

Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.

Bonus Roll

Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.

Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.

Serpentshrine Cavern

For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target's maximum health plus 5000 damage, down from 50% of target's maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.

Lady Vashj

Coilfang Strider's Panic ability now activates every 4 seconds, up from every 2 seconds.

Shock Blast's stun effect can now be removed by abilities that free the player from stuns.

Tainted Elementals now despawn after 20 seconds, up from 15 seconds.

Tempest Keep

For the High Astromancer Solarian encounter, Nether Scryer's Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.

For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.

Terrace of Endless Spring

Players no longer need to have defeated Grand Empress Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.

Throne of Thunder

Valor Points are awarded for defeating the following lieutenants in Throne of Thunder.

New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.

New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.

Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.

Big Zokk Torquewrench has returned from their leave of absence.

Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas

Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.

To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground. Role selection should have no effect on queue times. The matchmaking system attempts to balance the number of healers on each team based on the ratio of healers and non-healers queued.

Mid-season catch-up for Conquest Points has been added. Players will now see their cap on Conquest Points increased by 1000 per week since the start of Season 13 minus the amount of Conquest Points earned so far in this season.

Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.

Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.

Eye of the Storm: The starting platforms have been lowered.

Professions

Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.

Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.

Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.

Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.

An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.

Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.

A new achievement and reward has been added for obtaining 200 mounts.

Unclaimed Black Market Containers are now available on the Black Market Auction House. What's inside? It's a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.

Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.

Justice Heirloom vendors now have Heirloom shields in stock.

Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.

Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.

Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.

The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.

Bequeathed Insignia of the Alliance

Bequeathed Insignia of the Horde

Inherited Insignia of the Alliance

Inherited Insignia of the Horde

Inherited Mark of Tyranny

Insignia of the Alliance

Insignia of the Horde

The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.

Fabled Feather of Ji-Kun

Renataki’s Soul Charm

Steadfast Talisman of the Shado-Pan Assault

Wushoolay’s Final Choice

The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.

Delicate Vial of the Sanguinaire

Gaze of the Twins

Primordius’ Talisman of Rage

Talisman of Bloodlust

All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.

Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.

UI

In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.

Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.

A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.

When using name plates, castbars will now display for all creatures and players in the area.

Bug Fixes

Fixed an issue in Brawl'gar Arena where players boarding The Skybag may be unable to spectate brawls that were taking place.