He says to Don, "It's comforting to know that if I die, you will be devoured by spiders alongside me. The oklu might even bury what's left of us in the two graves I purchased during Two-for-One Revenge Tuesday."

Miss S1 for 10 radiant (burst). Hit S3 for 21 radiant (burst).
Probably hit S2 for 16 lightning (blast). If I did, I have +2 to attack S2 TEOMNT.
Regardless, Divine Fury sets up a zone (sustain minor) -- when an ally in the zone hits an enemy, the ally regains 10hp

Cronin launches himself into the air above the adjacent spider swarm and lands between two others, his halberd crackling with divine energy as he lays about himself, leaving an aura as it arcs. Oddly, he then takes his eagle form and lightning lashes the third swarm. Meanwhile he shouts out to Kagash: "Keep burning them -- but don't stand near!"

HP 75/96. If I do heal someone, I also spend a surge (Cord of Divine Favor) to be at full and have +2 to attacks TEOMNT. Should have done that first, but didn't think of it :)

Don appears next to where he was moments earlier. in N9 currently. He laughs, "Stupid spiders, I was right here the entire time! Always using your eyes too much...or something." Don assesses the scene, "Right..."

Not sure if anyone is bloodied, but the most likely candidate is Kevaras.

Cronin grows wings and lands gracefully among the spiders. The calm centre of a divine storm, he obliterates the remains of S3 and makes inroads on S1 and S2 as well. In the aftermath, a zone of divine power settles around him, offering balm to his allies.

DON - as Cronin wiped out S3, do you want to rethink your turn? You can keep the rolls you already made.

Don's blade wreaks some havoc among the spiderlings, although they manage to evade a lot of the damage by ducking aside. Half damage from melee attacks.

Aedre's many eyes turn thoughtfully towards Don as she unleashes a gout of webbing designed to hold the rogue in place. Easing closer, the better to attack her targets, her toxic presence slows feet and eats into the flesh.

Web Net (Ref). On hit target is restrained and gains vulnerable 5 all to end next turn
1d20+18=37 - Aedre v Don. Hits.
Don restrained and vulnerable 5 to end his next turn

Dram effortlessly washes away a multitude of larvae, leaving clear space for himself and Dirt to shift.

The Savant twitches slightly, sizing up Nayce and trying to determine where the assassin's weakness lies.

Knowledge of Hidden Weakness; Minor (1/round).
Savant targets one enemy within 10 squares and makes Insight check with DC of target's lowest defence.
Effect Allies of Savant can choose to attack the target's lowest defense instead of the defense that would normally be attacked to end Savant's next turn.
1d20+15=24 - hits Nayce's Fort.
Nayce can be hit with any attack v his Fort to end Savant's next turn.

Satisfied it has found just such a weakness, it moves towards the half-elf and delivers a vicious bite.

@Dram - I think it has to as Dirt has no surge pool himself. Let's go with that. It makes sense mechanically and themeatically.

Nayce slips behind the Savant and somehow manages to get a stranglehold on the Trignotarb. The alien anatomy does not allow him to catch at a windpipe, but he holds the creature still even so.

Recharge Sow Her Seed - 1d6=2. No.

Hissing, the Queen looks at the approaching goliath and attempts to find a weakness.

Makes insight check with DC equal to target's lowest defense. On success, all allies can target that defense to end Queen's next turn. Range 20, 1/round.
1d20+23=26 v Greeg's Ref. Success. Greeg can be hit on a 24 to end Queen's next turn

Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.

Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.

Guldarin
Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen

MARKET GROUP - SPIDERS

@Andaros - as Don says, you're not taking ongoing damage, you are taking damage from an aura. The way to stop that is to move out of the aura. Just a as a side note, you can only make saves against ongoing damage and other effects at the end of your turn unless you are granted a save by another character (i.e. Cronin, who is particularly good at that :)).

"You know, if I ever go home again, my father is going to demand I help with the garden. I wonder if he'd allow me to deal with weeds this way, though I doubt it as he's such a fan of hard work and not cheating your way through tasks, and it's not as if weeds attack your ankles the way these larvae do although I suppose it would be possible for me to introduce some of those, what were they called, plants from the lower Andarezi river which eat small animals and will take a nip out of larger ones, still I imagine he'd just have us carry axes in that case." Guldarin moves into an open area and blasts a few more larvae.

Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.

Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.

Greeg - 3 squares up the wall; can be targeted v Ref to end Queen's next turn
Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin

MARKET GROUP - SPIDERS

Childhood memories come crashing back to the surface of the paladin's mind. Aedre all to closely resembles his Sunday School teacher in the old Underdark days and her presence thoroughly un-nerves him.

All +5 to saving throws to start Kevaras' next turn

The remaining swarms vary their tactics, dimly aware that keeping close to their mother increases their potency. Spiderlings snap at Cronin from S1, but S2 merely shifts twice to position itself better.

Cronin ignores the crawling spiderlings as Aedre comes within his reach. Invoking Kord's blessing on his party and swinging his halberd at the Mother, he shields his allies from the worst of the creepies.

Heya Rev, too busy to post this morning (kids and work, and had to update my own game sorry). Greeg will do a double move climb then spend an action point to use his telport attack to close the distance on teh queen if possible. The climb should net me six squares, the teleport is 5 so that should get me to her. If you're happy to wait I'll sort all that out tonght when I get home. Cheers

I knew it'd crit!
damage is 34+ 3d10 ⇒ (7, 8, 6) = 21 and swarm 2 takes 3d10 ⇒ (7, 7, 9) = 23more at the start of its turn. Total damage to S2 here is 55, halved is 27, with 23 more at start of its turn, I do not know if that is halved since its a property of the weapon I use.

Green spots are hanging vines.
Dim light.
Note that you are on the ground, 100 feet below the Queen.
PINK SPOTS are Trignotarb larvae.

Larvae attack v Fort and on hit, target loses a surge. If no surges remain, the creature is infested and dominated by the larvae.

Dram
Savant - immobilised (se)
Larvae
Nayce - can be targeted v Fort to end Savant's next turn
Queen
Guldarin
Greeg - used AP; can be targeted v Ref to end Queen's next turn

MARKET GROUP - SPIDERS

The companions start to concentrate their attacks as Cronin shovels Aedre away from the centre of the battlefield. Don, in the meanwhile, cheerfully splats spiderlings, while Andaros conjures an icy fist that narrowly fails to grasp the grotesque spider mother.