Adjusted the chances for all boss monsters to drop their special item from 1/400 to 1/250 based on research into boss monster death rates.

Adjusted boss monsters to be less resistant to tames and barded creatures.

Adjusted the chance to get platinum from Gamayun and the Revenant to 1/4 up from 1/10.

Resolved a problem in which the Wyvern Monarch was dropping a hue 2219 statue, and not a hue 2129 statue. Thanks Dalavar

Bonding

Adjusted playermobiles to now track the amount of bonded pet slots that a player has earned.

There is no limit to how many bonded pet slots you can earn however you must complete the quest for each additional bonded pet.

Players can see their total amount of bonded pets via the profile menu.

To earn more bonded pets you will need to complete the wild tamers/zookeepers event.

To learn more about bonding more pets you can read about the bonding expansion here.Note: This will take a substantial amount work to earn, however we did not want to limit our players arbitrarily.
With peculiar meat, pet skill loss, and pet ghost summoning any advantage of having more than one bonded pet has been addressed.

Bufficons

Fixed a minor problem in which the wrong mouse over message was displayed for the magic resist bufficon.
Note: The post UOR resistances are client side and cannot be removed but the label is correct now.

Champions

Adjusted the range you must be to receive bonus platinum from the champion.

Adjustments to the champion hit points were made to allow for more accurate loot reward calculations.

Harrower tentacles when linked to the harrower will now give 1 platinum to each damager.

Champion Spawn

Drastically increased the chance to find a platinum coin while working champion linked spawn.Note: This will more than balance out the changes in platinum rewards from the champions themselves.
Note: This only applies to the 2/3/4th champion spawn levels)

Level 1 spawn remains the same chance.

Level 1 Spawn has a 1/250 chance to drop a platinum coin

Level 2 spawn has a 1/100 chance to drop a platinum coin

Level 3 Spawn has a 1/30 chance to drop a platinum coin

Level 4 Spawn has a 1/15 chance to drop a platinum coin (Exception, Ratmen Archers have a 1/30 chance)

This is on top of the existing platinum drop chance from the monsters themselves.

Expanded the range in which platinum can be auto awarded for bonus platinum gain from champion spawn.

This includes normal drops of platinum from monsters, and bonus platinum

Fixed a problem in which platinum from killing a champion was being awarded to players that were outside a reasonable range.

Linked the tendency to run to the amount of HP a monster has an the level of their AI, more fearsome creatures that are not easily scared will no longer flee when low on hit points

Implemented this for Melee/Magic AI Subsystems.

Adjusted the logic in which monsters flee from combat.

Smarter, More Dangerous monsters will be less likely to flee.

Monster Loot - Special items

Customized the system in place that rewards players who do the most damage to monsters to vary slightly.

Doing the most damage to the monster will not longer guarantee the reward.

All qualified damagers to any monster, which drops a notable item will now be randomized based on total damage done.

The largest damager will receive a 25% bonus to his chances of receiving the item.

The winner of the randomization will be awarded the item.

For instance:

If 8 players damage a monster and do a total of 4000 damage.
If player 1 does 500 damage and did the most damage to the monster he will have a 37.5% chance to receive the reward. (25% bonus for most damage, 12.5% based on damage)
If player 2 does 400 damage to the monster he will have a 7.5% chance to receive the item. 10% chance based on a 75% chance pool.​

MyRunUO

Added the total number of guilds to the 5 minute status export from the server

Added the export of online characters IP address information to the online character database

Pets

Improved the message players are presented with when releasing a pet to indicate the pets name

For hireable NPC's the name shown will be "companion"

For all other pets the name of the pet will be shown making sure that you don't release the wrong pet

Found and resolved a problem in which pet breath attacks were limited to 55 damage vs all targets

Not just players as was intended. There is now no damage cap for breath attacks vs non players

Region Controls

Implemented a new option for custom regions allowing the restriction of the use of a pet summoning ball

Treasure Map Chests

Disallowed young players from using Treasure Map chests unless they dug up the chest

Added a 25% chance to find a platinum coin in a level 4 chests

1 platinum coin can be found in each level 5 chests, increased from a 50% chance.
Note: This will resolve the problems in which new players could raid a players treasure chest on Ocllo spawning all kinds of horrors . . that then proceed to ignore the young player.

Wild Tamers Event Design

Created a new instance style event linked to the completion of the Zookeepers Quest.

This event will task players with defeating 3 boss style monsters designed to pose a challenge to animal tamers.

Access to the event is via a special scroll that opens a gate for 60 seconds.

Players may bring as many friends with them as they like, however only 10 players may complete the quest to expand their pet bonding.

To read more about the Zookeepers quest and wild tamers event click here

UO:R Subscriber

The platinum spawn for tiers 2 through 4 seems pretty high to me. 1/15 for a level 4 monster, at 6k per platinum, is equivalent to an extra 400 gold per monster loot.

And the platinum spawn for level 4 dungeon chests is WAY too high. I realize these are in limited supply, but at 6k per platinum that's essentially an extra 1500gp per chest. On a rate basis, this would immediately become, IMO, the most profitable thing to do on the shard. Tmap chests, nevermind

UO:R Subscriber

That was my thought as well, but still... need to look at this in terms of an individual monster drop. 400 extra gold (equivalent) per monster, at the rate you're able to kill them in those champ spawns, is pretty crazy.

It amazes me that after all the time this shard has been live that the patches just keep getting BETTER! Thanks a ton to Chris and the rest of staff for the hours and hours of hard work put into something like this!

This is a huge patch. I wanted to say it looks great. I have some concerns about the champ spawn changes and how they will be received.

I know that I don't always know best, and it's likely that I've come to expect a certain reward for the work put in and that might not really fall in line with what Chris has envisioned in order to have access to the veteran rewards.

While I think the intention is to stop people from easily being able to receive three times the platinum from a champ that was originally intended, I'm afraid the outcome will be much less motivation to take part in what has become an enjoyable part of the game for a lot of people. I do agree that there's something that could stand to be done, and I recognize there are things being added to soften the blow like increased chance of plat from mobs (which is a concept I've always strongly supported), but I'm not convinced this won't feel like an over nerf to many.

I apologize for the woe is me, sky is falling way that comes off, I feel like a total trammy saying that.

Renaissance Staff

This is a huge patch. I wanted to say it looks great. I have some concerns about the champ spawn changes and how they will be received.

I know that I don't always know best, and it's likely that I've come to expect a certain reward for the work put in and that might not really fall in line with what Chris has envisioned in order to have access to the veteran rewards.

While I think the intention is to stop people from easily being able to receive three times the platinum from a champ that was originally intended, I'm afraid the outcome will be much less motivation to take part in what has become an enjoyable part of the game for a lot of people. I do agree that there's something that could stand to be done, and I recognize there are things being added to soften the blow like increased chance of plat from mobs (which is a concept I've always strongly supported), but I'm not convinced this won't feel like an over nerf to many.

I apologize for the woe is me, sky is falling way that comes off, I feel like a total trammy saying that.

Around 40 Platinum can be obtained from working the spawn. Coupled with the bonus from the champion a group working a champion spawn can easily clear 50-75 platinum total for a group of players.

Depending on the amount of players involved this can vary. The platinum/champion system will always be a system that is refined to balance it to maintain a proper risk + effort vs reward result.

Just looking at the amount of barracoon cursed skulls will tell you that under the pre patch 52 system all people did was work a single champion. If you want more platinum now, you can defeat harder champions. Rather than endless farming of the same champion.

We will of course tweak this going forward but this is the first step. So Mes you are correct, this should alter the behavior of players to curb the methods currently being used on champions and move more focus to defeating all the champions.

I lust... I mean like: Created a new rare item, the Ruined Painting to be used in the new event.
I first saw one of these in the first Halloween event in 2012 and have since wanted one.

I dislike: Adjusted the time in which you can escort NPC's to every 1 minute, down from every 5 minutes.
I think 3 mins would be a better adjustment. The 1min benefits those that can gate.

I like: Implemented a release command for escorts. <Name> Release will release the escort.
I have tried to do this a few times and no game. You would have to recall away and wait for timer or just the later.

Overall, the Tamers I am sure can not wait for the patch. Nice content.

UO:R Subscriber

Quite frankly, platinum drops are and have been, even with this patch, far too common anyway. The fact that anyone's riding an ethereal in the first month here is a pretty big tell that it's too damn easy.

UO:R Subscriber

Quite honestly, I will benefit from this patch in terms of plat drops, much more than I did before. I didn't do the multi-account ebolt barrage shit. I tend to go to champs and kill spawn all along the way, and feel like I got the shit end of the stick when the big damagers on the champ got the plat, after I spent 2 hours killing shit for gold.
I could very easily kill shit for more gold somewhere else, so being rewarded along the way will be a good thing for people who...errr. play the game

UO:R Subscriber

I haven't run champ spawns in ages for that very reason. I don't like to do the multiboxing thing for extra plat at the end, and it always felt like such a bust trying to clean up the scragglers on the way to the champ. Especially Oaks. Screw Lord Oaks.