This topic has everything you need to know, so please read it carefully. If you're a new player, then you wouldn't know that Episode 3 on this server is not fully working whether it be game mechanics, or card abilities. Please do all your gameplay on Terra's Luna, its the ship thats being used for episode 3 atm. Download a most current version of the ep3 ability list below. My contact info is listed down below with Eyce's if anybody has any questions. I hope you have a fun time while playing on the server.

*Battle Duration: Shows timer, but doesn't work *Phase Duration: Working *CARDS Allowed: Working *CARD Types: Working *Min roll: Working *Max roll: Working *Dice Boost: Not Working *Deck shuffle: Not Working *Deck loop: Not Working *Character HP: Working *Team HP: Not Working *Dialogue: Working *Dice Exchange: Not Working

ATK/DEF Dice mechanic - supposed to be [dice roll of 6 + dicebonus + Dice+1s], but is currently [dice roll of (6 + dicebonus + Dice+1s)]. This means that a Dice Bonus or Dice+1 isn't getting added to your roll, but is instead increasing the max number you CAN roll.

Warp stacking - the ship doesn't deny players from walking onto a warp when someone is already on the other side. Two players may occupy the same space this way.

6th/7th/8th card slots - Though you may be able to fit FCs into these slots, items or creatures cannot attack from here. Only the first 5 cards can act.

Improperly timed abilities - some abilities (namely all Slayers and Halfguards) are calculated as soon as you select your attack. They still work even if you end up having a different target by the time your attack happens (as in, Guard Demolisher will still work even if the shield originally targeted is destroyed)

Incorrect damage display - When there are multiple attacks happening per Act Phase, or when a very large amount of damage is being done, the damage may display incorrectly OR in the wrong order. You should pay close attention to the APs/TPs on the field for every attack, and do the math yourself to make sure you know what's going on.

-------------NPC Glitches-------------NPCs will currently try and get away with anything the ship lets them. This includes -

*Exceeding the 8 cost limit *Exceeding their dice roll for the turn in actions *Exceeding their MV/moving very oddly (down 2, left 1, up 1 lol?) *Attacking twice with the same character/FC

----------------------------Status Effects/Bugged Slots----------------------------No adverse status effects are actually working on the server right now; If you do see status effects on the field, you're currently bugged. This is some of what you may see -

This glitch is bound to the above slots, not the cards themselves. If the card affected gets moved to a different slot, the status will dissapear. If you're the game leader, these will affect NPCs as well. There is no fix for this as of now, but letting someone else lead and changing to 2P (or 4P as a Hunter) will temporarily fix it for you.

============Teams Only===========

Arkz Decks - if you plan on using Arkz in a 2v2 match, you must follow this placement rule; if you're 1P or 2P you must be on Team A, or if you're 3P or 4P you must be on Team B. Not following this rule means you spawn creatures on the wrong side of the field.

Start of match - The initial dice roll for who goes first is 1P+2P vs. 3P+4P, instead of Team A vs. Team B. Same chances either way though, so don't sweat it.

Defense card stacking - if two players use a defense card on the same item at a similar time, the server does not deny the second card. NPCs often double-defend items this way.

Movement stacking - same as Defense card stacking; if two players choose to move to the same spot at the same time, it happens.

-----------------------------***NPC Glitch: Invisible FCs-----------------------------Sometimes when NPCs play items or creatures, they may play an invisible copy of it at the same time. Attacking the non-invisible card causes it to appear as if you had Double Strike - keep the damage in your head, because you really don't, and it will SEEM like the card still has full HP. Once the original card is dead, the invisible one will become visible and no longer glitch.

This glitch isn't much to worry about on a Hunter, since they're carrying the item. If it happens to an Arkz's Creature though, the game is in danger. If that creature tries to move, it will warp back and forth and stall the Move phase indefinitely. If that happens, your only exit is Quitting to Lobby.

--------------------------------***1P's health/Assist glitching --------------------------------Sometimes when playing an assist card, the game will freeze for 1-2 minutes and end up not playing the card. If the player tries again and plays the card successfully, 1P's health will be set to an unusually high or negative number. This number will revert back to 1P's max HP soon.

But, if the player does not sucessfully play the assist card before going on to the Move phase, 1P's health will be set to 0 and 1P will die at the end of the turn. This only happens in 2v2, and very often with NPCs. Choose NPC decks without assist cards when playing in teams to avoid this - a list of all Assist-less NPC decks can be found below.

If you would like to help here's how! I would like everybody who is willing to help, to retest abilities we already have listed as working. A lot of them are being recoded to fix any other problems that they might have. So we will leave this up to you, the people to help us. If you find that something isn't working and is listed as working. Please list the card name, the ability and what exactly happened. Also test to see if other cards with that ability do not work.

Contact Info

Kayak - AIM = Jarrett3210 | Skype = jdarco1Eyce - Skype = eyce_theon

Skype is probably the best way to contact both of us at the same time seeing as we are almost always on it. I'm usually on AIM so you can contact me there as well.

Last edited by Kayak on Wed Jan 26, 2011 3:05 am, edited 36 times in total.

EpIII is really starting to take shape online here now. Awesome progress was made in the past few days and hopefully will continue from now on. I'm sure many of you are as excited as us to finally see EpIII make an epic comeback in the PSO community. The return of the C.A.R.D battlers is near, please show your support!

Last edited by CPS on Fri Jan 15, 2010 12:00 pm, edited 1 time in total.

It would be ideal if I could somehow use the same settings I use for Ep1&2 to connect Ep3 (DNS forwarding from my PC used to work for both, but since Cap N replaced his router, it only works for Ep1&2 now...)

Excel Sheet is ready for download. We are doing fixes everyday, so it might change slightly from day to day. I'll try to post fixes because I doubt I can get a new one in there everyday. If any of you are playing and you find something that contradicts the list, please let us know.

EDIT: Also put some of the latest fixes in the first post. Whenever I make a post here, just look there.

Lee wrote:port doesn't matter, dns always works on 53, and once the request is done you have nothing more to do with the dns's ip

Attempted to get gunblade to connect through my DNS. I saw his request several times, but he kept getting 101's on his end. Don't know what else it could be, my ports are all open. I'm assuming they are at least because I wouldn't be able to see him try connecting.