Axe-men 100 Points

Knight of honor 100 Points

Master of strategy 100 Points

Author Comments

A minimalist strategy/sim game.
You start the game not doing too much, but as tragedy befalls your tribe, you will gain the ability to make critical choices that will mean life or death to your people.
Originally a spontaneous game-jam game, much of the progression is random, however skill does come into play as you weigh the choices between many limited resources available to you.
Some resources give you more immediate gain while others help secure your future.

=====Guide=====
Wheat:-- feeds the population and keeps them alive
Trees:-- collect 10 trees to get a new worker
Monsters:-- they kill your workers and your keep
Keep:-- if it's destroyed, you lose the game
Masters(purple):-- teach your workers to handle weapons
Archer:-- shoots continuously at any monster
Swordsman:-- chases monsters, hits hard and is armored
Command circle:-- every command you make is given to all workers in a radius

The theme for the game jam was quite literally "What do we do now?"
This release, gameplay-wise, is almost exactly the same as the game jam version.
The only things I added are: an improved user interface, combat animations, and achievements.

Reviews

It's OK, but limited, there's too little control and after a while the peeps don't randomly go far enough to get any more trees, and you've got enough stuff killing monsters that you can't tell them to get more trees. Bit of tweaking and this could be a lot better.

I intentionally let the game field deterioration to make a point and to make the game end eventually. It's supposed to be a short game. It's just an experimental game.
But I learn from the comments people really don't feel good about "leveling down" or about not being able to control everything. We gamers truly are control freaks :)
I guess if I release another game of this style I'll get the mechanics to meet some more conventional gaming needs.

Honestly, it just seems like a bad mix of lemmings and stronghold. Which are still fun, considering their respective beginnings. There is room for improvement, so I do hope to see what you'll do with it soon.

This reminds me of old Newgrounds semi-RTS Kingdom, only with a more bottom-down view. It has issues (I know that that's the point of the game, but the villagers enter crisis mode too occasionally), but I cn see it being improved. Going back to my comparison to Kingdom, the author later released a Steam version that fixed the issues it had AND MADE BANK.

I like the concept of this game too, and I totally understand that game jam games don't always get "finished", but it would be cool if, when you make decisions, you could force humans to prioritize wheat or lumber... I kept running into the problem of my humans doing a lot of forestry and then they'd all starve xD
That being said, I did play 3 rounds and got 2 achievements :D

Yeah one goal is to balance wheat and lumber. And you can only prioritize them in the brief "crisis" moments. But if you get too much lumber then you get more "crisis" moments (eventually, but famine will already start by then probably)...So, that's the balance of the game.

It's a really idle game where you don't do much XD ... It's not supposed to be very exciting, but somehow I got addicted to playing it myself, so I wanted to share.