Sigh…. That skill better have no cool down and better be a replacement for our 4th Job mobbing skill…… cuz we got none for 4th job. I got this feeling KMS is gonna BS NLs again and make Shadowers so much better…. Lets just hope NLs get a revamp like Pally because NLs are still imbalanced compared to the other jobs. (WHs as well).

Yes I got a NL but i don’t play my WH (level 70). It just makes me depressed that such a unique job is so weak. They are even weaker compared to BMs. I just believe the way the game is now, WHs can be said “Not fit” for the game.

If a Wh versus a short monster, and the WH is too close, it cant attack the monster with it’s main attack, Wild Blast. If u look at BMs, they can easily attack the monster with no extra work. while WHs have to move back 1st and attack or they can use a close range move with the jaguar.

I think the reason thieves and pirates got an extra class was because they only had 2 adventurer classes to start with. Warriors and mages have 3 adventurer classes, and i predict a third adventurer is to be released for archers some time.

First time, I thought the same, but after it was clear that DB and CS is event, separately made class akin to Legendary Heroes, it’s safe to assume something different from Dualer and Cannoneer, but similar to Assassin and Brawler.

Thief could get Official, non-ghetto Sindit (hey! these were popular back in the day!). Dunno for Pirate.

Archer…. Would possibly get something with harpoon (THIS IS STUPID 8LUH 8LUH) as third, always available and non-separate Adventurer/Flreelancer. Individual would gt stuck with crossbow, as Merchedesh has confiscated the dual bowguns all for herself.

Magicians would get a class similar to Cleric or whatever. But it could possibly give at least one from buffs, heal/MP replenish, mezz, or have summons akin to those found in FF.