Friday, December 14, 2012

Oaths of Vengeance Spoilers (Warhammer: Invasion)

Alith AnarUnique High Elf Legend3 Cost (2 Loyalty)1 Power Kingdom/Quest, 2 Power Battlefield3 Hit PointsForced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.Action: When this legend attacks, turn target development you control faceup. If it is a High Elf unit with Ambush, trigger its ability as if it just ambushed and declare it as an attacker. Otherwise, sacrifice it.

Rescue PrisonersUnique High Elf Quest0 Cost (3 Loyalty)Mission.Play in any opponent's zone under your control.When you assign combat damage to this zone, you may place any number of that combat damage on this quest instead.Forced: When the 3rd damage token is placed here, sacrifice this quest to put 1 resource token on each card you control with at least 1 resource token on it.

Distribute the SpoilsEmpire Tactic0 Cost (3 Loyalty)Play only if you just dealt combat damage to an opponent's capital.Action: Attach 2 experience to target attacking unit.

Wolf ChariotOrc Unit5 Cost (2 Loyalty)3 Power4 Hit PointsCavalry. Goblin.Battlefield only.Action: When this unit attacks, sacrifice a unit you control. This unit gains Power equal to the sacrificed unit's loyalty until the end of the phase.

Goblin RaidersOrc Unit1 Cost (2 Loyalty)1 Power1 Hit PointGoblinBattlefield only. Raider 2.Get Outta My Way!Orc Tactic1 Cost (3 Loyalty)Action: Until the end of the phase, each unit with no damage on it deals no damage in combat.

Shaggoth ChampionChaos UnitX Cost (2 Loyalty)0 PowerX Hit PointsCreature. Dragon. Ogre.This unit gains Power equal to X.X is the fewest number of cards in any opponent's hand.Forced: When this unit attacks, each player draws a card.

Summons of ChaosChaos Tactic2 Cost (4 Loyalty)Epic SpellLimited.Action: Name a number and reveal the top X cards of your deck. X is the named number. Put a Chaos unit with cost X or less revealed by this effect into play in your battlefield. Discard the rest of the revealed cards.Vaedra BloodswornUnique Dark Elf Unit3 Cost (2 Loyalty)0 Power3 Hit PointsWarrior. Witch Elf.Action: When this unit attacks or defends, discard the top card of target opponent's deck. This unit gains Power equal to the cost of the discarded card until the end of the phase.Hag Graef KnightsDark Elf Unit2 Cost (1 Loyalty)1 Power2 Hit PointsCavalryRaider 2.Cavalry RaidDark Elf Tactic1 Cost (2 Loyalty)CavalryPlay only on your turn.Action: Attacking and defending non-Cavalry units lose all Power until the end of the phase.

Stealthy SkinkNeutral Unit2 Cost1 Power2 Hit PointsLizardmenOrder only. Ambush 1.Action: When this unit ambushes, Lizardmen units you control get +2 hit points until the end of the phase.

All Out WarNeutral Tactic3 CostPlay at the beginning of your Battlefield phase.Action: When you declare an attack against target opponent, that attack is against all of that opponent's non-burning zones. Defending opponent may declare defenders from all of his non-burning zones. This effect lasts until the end of the phase.