Next steps

- Congratulations, you made it to the end!…In this course, you learned about GamePlayKit.…From artificial intelligence to state machines,…GamePlayKit exists to help you build better games.…But this course only scratched the surface.…GamePlayKit has so much to offer…that it would impossible to cover every single detail.…That having been said, I encourage you…to read Apple's gameplay programming guide…and its corresponding class reference documentation.…More importantly, I encourage you to play with the framework…and don't worry about making mistakes.…

It's all part of the process.…Until next time, play on!…

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Released

12/9/2015

GameplayKit is an iOS and OS X framework that brings new game development tools to Apple developers. GameplayKit focuses on mechanics, not visuals, offering randomization, entities, artificial intelligence, pathfinding, and more. It's about programming the actions that make gameplay dynamic and exciting. Join Tammy Coron in this course, as she shows how to use these new features to take your iOS and OS X games to the next level. She shows how to introduce random sources and distributions, create reusable game entities; transition between states such as walking and running with state machines; develop realistic opponents with artificial intelligence; use pathfinding and agents to move players around; and build complex game logic with rules systems. By the end, you'll have a better understanding of how to use only the parts of GameplayKit you need to build more realistic and believable games.