The Points of Light Campaign (D&D 4e)

Trap- Whirlpool Trap (04)

Description:

The four cherub statues tip their vases downward and release a
deluge of water. At the same time, transparent walls shimmer into
existence, cutting off all avenues of escape.

Trap: Two indestructible walls of arcane energy appear (as
shown on the map), trapping creatures in the 4-squareby-
6-square hallway with the cherub statues, which begin
pouring water into the hall. At the start of the trap’s third
turn, when the water is 5 feet deep, a whirlpool forms and
batters all creatures trapped in the hall.

Perception

♦ DC 12: The vases are inscribed with arcane symbols.

Initiative: +2

Trigger

When a creature moves into the 4-square-by-4-square area
between the statues, the arcane walls appear and the trap
rolls initiative. At the start of the trap’s third turn and each
turn thereafter, the whirlpool attacks on its turn.

Attack

Standard Action Target: All creatures trapped between the arcane walls.Effects: 2d6 + 2 damage, the target slides adjacent to a random
cherub statue, and the target is slowed and takes a –5
penalty to attack rolls and skill checks until the end of the
trap’s next turn.

Countermeasures

♦ If all four cherub vases are destroyed, the arcane walls
disappear and the statues stop pouring water. Each vase has
the following statistics: AC 20, other defenses 15, hp 10.