Well, it’s simple. Lord Zini just merged the animation layering code from chris, making this “finished”.

Do I need to remind you all how important this last huge roadblocker is? I don’t think so.

You’ve probably already seen the video presenting wandering npc’s I posted a few days ago. As you can see, we will likely have two new major features in the next version: a large chunk of AI functions that will add life to the land of Morrowind and animation layering that won’t be so spectacular – but crucial for combat and spellcasting in the future.

Also, we have a pretty impressive list of smaller features like opening doors.

Yes, that’s how you will react to OpenMW 0.24.0.

Besides. Zini pumps new columns for the editor (too many to list). Usersettings for the editor are finished thanks to Graffy.

Scrawl just added long awaited button “new game” button in the main menu. This allows to start a new game without manually starting openmw with the –new-game switch. He also added handling of npc/creature persistence flag.

And as usual developers were able to solve new bugs. Special congratulations to riothamus (the squeeling like a girl guy) who solved his first bug in OpenMW and to Glorf who apparently finished “playing with moons” and now solved something different. Did you notice that the journal can be opened at the begining of the new game in OpenMW? This is another example of the “Bethesda way”. The “EnableMagicMenu” instruction does not only enable the magic menu, but also journal.

Scrawl is obviously not a mortal man and continues to solve bugs like a boss.

Chris finally understands how animation layering works in morrowind. This likely makes him the only person on the planet with such knowledge (since I’m quite sure that Morrowind developers do not even want to remember anything about it) and brings OpenMW closer to solve this road blocker. Chris currently works on other animation related topics and makes excellent progress.

Scrawl is currently busy with rewriting the container UIs. This will help us to get a bartering feature that doesn’t suck any more ─ the majority of merchant items are in fact placed in the shop containers to make a thief’s life easier and at the moment cannot be bought.

TorbenC is a self made man: from lamer to OpenMW developer in a year. He just implemented AIEscort (which is basically the same as AiTravel, only that the NPC stops if the player doesn’t catch up), and now he works on AIwander (you know, that pointless walking around). Meanwhile gus tries to improve AItravel, with good results. It seems that Gus/TorbenC duo can deal with all AI related issues quite well.

Glorf “plays with moons”. Did you ever notice that their trajectories are wrong?! If you did, congratulations, you pay attention to details. You should consider doing more bug-hunting for OpenMW. 😉

A new developer known as Learn_C on the irc channel fixed his first bug: the addItem / removeItem instructions were incorrectly causing message boxes to appear even when not in dialogue mode.

Works on the openCS goes steady. Graffy worked a bit on the user settings. Hopefully openCS development can accelerate so we will have something usable along with OpenMW 1.0.0, otherwise the situation will be “suboptimal”. If you know Qt and want to help with development please, join OpenMW. Eternal glory and the cake! We have some cookies too.

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OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW. You can watch short video-faq or read detailed information on our FAQ page. OpenMW is an attempt to remake the Morrowind - brilliant role playing game. We're trying to remade Morrowind using open source tools and libraries. You won't need any Morrowind patches, because OpenMW will fix most common Morrowind engine bugs. It's worth to mention that OpenMW is open source Morrowind engine remake which allow much greater modability: change game rules, create new spell effects, etc. through scripting. With OpenMW you will be able to run Morrowind overhaul mods, texture replacers and much more like with original engine.