Do not recruit players with Red Reputation. Do not apply to games being run by GMs with Red Reputation.

Join Date

Dec 2015

Location

Arizona

Posts

704

Now that they are free to take a closer look at the fountain room, Voraxus enters behind Dargyr. Being cautious, Voraxus keeps his bow in hand. He heads to the fountain first, looking for anything of use or clues to what the room was for. After searching the fountain thoroughly, he takes a closer look at each alcove in turn. He saves the wall with a leak for last. Standing beside the leak he lightly places his hand on the wall next to it, trying to feel for pressure or vibration. Speaking over his shoulder to Dargyr, he asks "find anything?"

At the leak, he's trying to determine if the reservoir of water seems to be right on the other side or if the crack travels some distance.Perception - (1d20+7) [24]

The fountain is made of stone, with an edge raised high enough that it is still a few inches above the water. Its basin contains shallow, brackish water, but you think you catch a glimpse of something in the water - not moving, so probably an object rather than an enemy. At the center of the fountain's pool, the rubble of a broken statue rests atop a pedestal. All that remains recognizable are a pair of clawed feet clutching the pedestal's top.

Dargyr does not smell fresh air, nor does Voraxus feel like the water source is immediately on the other side of the wall, though given the rate the place is flooding (mostly from the far eastern room that Glabbagool is currently guarding), there's probably a water source nearby.