Roth UI (Diablo)

Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.

Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
Only this one is ZORKIFIED!

The ZIP-file includes a "Interface" and a "Fonts" folder. Copy both folders into your World of Warcraft folder.

Start World of Warcraft. (If you had it open while copying, restart it now to load the textures.)

Before logging in make sure all the addons are activated correctly.

Login and have fun playing!

FAQ - PLEASE READ BEFORE POSTING!

Do not use any auto updater for addons in this compilation, they can mess stuff up.

If you don't like the scaling or something doesn't fit, hit the escape-key while in-game and go to the graphic settings. Now activate the UI-scaling checkbox and move the slider. Hit OK and see what you got. Move it until you like the settings.
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.

Only want to change the scale of the bottom bar panel and the actionbars? Read this FAQ

Want to edit unitframes? Look at oUF_Diablo/config.lua and read the info page.

ORB CONFIG

When patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via

With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8

40300.10
- fixed battle.net toastframe placement in rChat
- added visibility state drivers in rFilter3
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- removed tullaCC addon
- added OmniCC addon (better config options)
- Changed IhasNoScope, it never worked as I intended because I forgot one line of code. It will now display all errors that are not disabled in the config. Additionally the errors can be redirected to the combatText frame.

40300.08
- Changed rFilter3 talent tree identification (check rFilter3 comments)
- Fixed ExtraActionButton taint
- Removed styling of ExtraActionButton from rActionBarStyler and moved it to the rActionButtonStyler
- Alot of tweaks to the rActionButtonStyler and rBuffFrameStyler code
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- Changed rFilter3 loop from onUpdate to animation
- rActionButtonStyler now supports Dominos and Bartender4
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle.
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group.
- Minimap LFG-icon now matches the other minimap icons
- rThreat can now be hidden in battleground/arena

40300.07
- removed tainting raid frame container code
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations

40300.06
- the extra action button should be working now
- tiny tweak to the unit highlights in oUF_Diablo

40200.12
- Tons of new textures
- New nameplates
- New raid frames
- Blizzard raidframe managed is now available, it will fade in once you hover the left side of you window in raids. (thx Alza!)
- Small tweaks to oUF_Diablo (to many to count)
- Switched hpcolors in the colorswitcher (so now bright colors in foreground by default)
- Updated to the latest oUF

4.011a
- enabled the framesUserPlaced variable in oUF_Diablo by default

4.006
- move raid/party attributes to the config
- adjust tullaRange to not color the normalTexture and to priorize the range color first
- remove druid tree form condition from rActionBarStyler bar 1
- fix actionbar 1 mind control issue
- update to oUF 1.5.5
- fixed bug with overlaying temp enchant icons
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc)
- add bossframes in Diablo style
- add a second row to raidframes to display name and health both at the same time
- add aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)
- edited evl_CombatText to play duke sounds again.
- added rThreat mod

090827
- new font (<3 Neal)
- health orb can be class colored (if you want the green glow just set the healtcolor variable in oUF_D3Orbs.lua config area to 2)
- some fixes/tweaks to the raidframes
- small gfx changes here and there
- removed aTotemBar - shamans just download a totembar of your liking (see faq)

090807
- added my new create_me_a_galaxy function to oUF_D3Orbs, it creates small rotating galaxies for the orbs
- removed the shaman totembar script. I cannot test it, so grab some script for it yourself.

090226-2
- renamed mod to rFrameRotater and added a much better config

090226
- new mod for cool rotating textures around the minimap
- colorswitch now optional (switch fore and background health color)
- orbonly config now optional
- hide party in raid now optional
- the 3rd bar texture is now bound to multibarright and will only be displayed if multibarright is visible

090211
- added focus target
- new button skin
- pvp icon skinned and positioned
- petbar and both right bars are on mouse over right now (optional, config in lua)
- orb gloss texture now above the animation

090117
- the default settings for actionbars changed to 1x12 (instead of my 2x6)
- the default settings for the orbs changed to glow (green and blue)
- fixed the stancebar normaltexture bug

First of all: thank you very much for this awesome UI and your hard work on it, best I have ever used

I am testing your newest beta version 100619. Up to now I have found one bug, or I think it is. I can no longer see the latency indicator on the cast bar, which is kind of important for me to know about.

If it is not a bug, is there any way I can add it myself? Didn't find any options in LUA files.

The latest version is in beta test atm. It will be available in the next couple of days. Raid frames are oUF_D3OrbsRaid. For the party...there will be a switch in the config area of oUF_D3Orbs in the next upcoming version.

@zoktar threat is in the tooltip and if you are raiding...you really should install raidmods which obiously have threatmeters and such.

I really like the party/raid frames for PvP, but how can I turn them off? In PvE I'd like to use another addon for the frames, so I'd like to know which addons in the pack to turn off.

Also, how do I (and I mean for all characters) put the target frame on top of the screen? If possible I'd also like to be able to set the positions of the buffs and debuffs on the target, so that they're both below the target frame thing.

wondering if theres any easy way to place a target threat on the target frame somewhere. i got it middle top on my nameplates, but on big bosses, u wont see the nameplates, so would be nice to have it on target frame aswell.

If you do make an option to turn off the pet frame (request from previous post), can you make it seperate from the party frame? I previously removed the friend frame, but always left the pet frame on.

Additional requests:

1) Any chance of making the buffs on the target resizable? Sorry if this has been mentioned before.

2) Any chance of making an additional option for the buffs, to allow turning off the buffs on the target, however allow target of target to keep all buffs?
(I really liked having the ToT buffs on, when tanking. but would rather keep the targets off)

I love that you added an option to turn off the party frames, however I have turned them off and they indeed do not show up but I still have the frame for my water elemental when it is summoned and I have read and read in the options and don't see where I could turn off the pet frames...have I over looked this or is it not an option yet? Thanks so much for a decent lightweight UI option that is fun yet functional and keep up the good work!

Originally posted by zork
Yeah that debuff thing is kind of hard to do. But that is the reason I wrote rFilter2. It allows you to track specific buffs/debuffs on any unit as well as some rudimentary cooldown check.

Yeah, I figured that rFilter2 was going to be the way to go. I am intrigued about the new only character's debuff on/off option in the new beta version and plan on testing the beta as soon as I get a chance. This new option and rFilters2 should be able to provide the buff/debuff functionality i am looking for.

As for the shaman totem bar testing I can confirm the code additions outlined in the current FAQ document work perfectly when used with the current release, no need for a totem bar addon. As for whether or not those additions still work with the new beta release I will see what I can find out when I can get the beta installed.

EDIT: The edits outlined in the Roth UI FAQ for the shaman totem bar are working beautifully with the beta version. The character's debuff filters is also working swimmingly for the other issue that bothered me somewhat.