Haha, super proud of by Orbital Refueling Space Station. I just put on the first refueling tanks. It was intense and quite awesome. It's going to make going to the moons of Kerbin even easier now. Docking is still a bit tough at the moment, but I have I've been working on it and have started to understand it it a little better. I typically have no problems getting within a km of it but using the maneuvers to actually dock is a bit rough still.

I designed a nice orbital lifting rocket to get those fuel tanks up there too. I get it to within 200 meters then release the final stage and just use the RCS to guide me in and send the previous stage back into Kerbin. It's pretty legit.

I put on the MechanicalJeb mod/plug-in but I find it quite annoying and prefer doing things the old-fashion way. I do like it for the read outs it gives, as well as the kill rotation feature.

Currently my orbital refueling station. It's coming along nicely. Finally starting to get the hang of meeting up in orbit and docking. It still is a pretty lengthy process but awesome nonetheless. I just need to slap on one more fuel tank to it. It's been super fun. Whenever I successfully dock I always do a big fist pump.

Question for njx: How do you suggest I go about setting up refueling stations on say..Minmus? Same thing? Put up the space station core and just bring the fuel tanks/parts to Minmus?

Or perhaps construct the fuel station in kebrin, launch a bigger rocket, dock to it and then bring it to Minmus that way?

Haha damn that sounds quite awesome. I feel I'm getting more a hand on the basics of the games (orbiting, docking, proper rocket building, etc.) so I'm going to start planning out some other stuff. Once my orbital refueling station is up I think I might do a quick landing on the Mun and Minmus, then try to shoot for a landing on Duna.

Speaking to Gamasutra, Rocket spilled the beans on the first batch of testers: players who have been rewarded for their loyalty to the brutal ArmA 2 mod the past couple of years.

“So what we’re doing at the moment is, we gave free keys as a gift to the forum moderators, the Reddit moderators, people who helped out with DayZ development, and stuff like that,” Rocket explains. “I guess there’s about 30-100 people involved with that.”

“From here, once we’ve finished our server/client architecture—because we’re moving it an MMO model—we’re reviewing the situation of that in June, and then we do an alpha, just like Minecraft.”

There’s only one server in DayZ Standalone at the moment, but content updates are being delivered constantly. Like Minecraft, DayZ Standalone plans to charge a small amount to players during the public alpha, with the price increasing steadily as it nears completion. During alpha, Rocket plans to allow players access to either the latest stable build, or the experimental build on the developers’ desktops.

Though the first proposed release date “sailed on by” while Rocket and friends worked to implement the MMO model, it’s looking like DayZ standalone is still on target for a June alpha release.

Also as far as KSP damn you guys. I played it a few times and quit but then reading all the fun you guys are having I picked it back up and am hooked. Managed to get the basics (orbiting, Mun landing, and a reliable rocket for exploring) but am still learning how to launch anything heavy into orbit. Trying to do it 100% without reading guides/builds online as it is a blast to run through trial and error. Space-planes are impossible unless an engineering degree I think as I've killed more pilots on those death-trap attempts than I have in the many, MANY, explosions on failed rockets.

Yeah I gave KSP a quick go last night... both rockets wouldn't launch :-/

Sooo I think I am going to give it a real go tonight since I caught up on a lot of what I needed to do around the house.

Keep at it! I imagine you learn a ton off of each launch. I'm very happy I didn't go surfing for solutions as figuring out what works and what didn't is honestly the most fun I've had in recent memory. I imagine the Kerbals didn't agree as I wasn't the nice guy testing unmanned solutions I went straight to blowing them up.

:/ Definitely forgot a parachute the one time on my unpowered final lander/re-entry stage and watched a Kerbal smash into the ocean at warp-speed.

My first landing on Minmus! I might have to have you take a look at the design of my rocket, njx! I liked it. I think with couple of fixes it's Duna worthy. My main issue came from the two part assembly I did with the lander. I couldn't reconnect. I used two Mk2 Lander cans with the Sr. docking ports (the big ones) and it didn't seem to work. They also seemed to be reversed, so my retrograde marker was actually my prograde. A bit confusing to say the least.