Mists of Pandaria Rogue Nerf List

I've been working on this since 5.0, please feel free to post any additional "nerfs" that I may have mist off in my list. In this list, is all the nerfs I've encountered since the patch, and things that I think have changed too much and are now useless or futile.

Abilities...Kick

Old - 10sec cooldown. A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

New - 15sec cooldown. A quick kick that interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.

Honour Among Thieves

Old - When anyone in your group critically hits with a damage or healing spell or ability, you have a X% chance to gain a combo point on your current target. This effect cannot occur more than once every second.

New - When any player in your party or raid critically hits with a spell or ability, you gain a combo point on your current target. This effect cannot occur more than once every 2 seconds, and can only occur while you are in combat.

Feint

Old - Performs a feint, causing no damage but lowering your threat by a X amount, making the enemy less likely to attack you. {In additon, reduces the damage you take from area of effect attacks by 50%.}

New - Perfoems an evasive maeunver, reducing damage taken from area-of-effect attacks by 50% for 7sec.

Shadowstep

Old - Causes you to step through the shadows and appear behind an enemy target. Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage, and your movement speed is increased by 70% for 3 sec.

New - Step through the shadows and appear behind a target. Movement speed is increased by 70% for 2 sec afterwards.

Crippling Poison

Old - Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.

New - Coats your weapons with a Non-Lethal Poison that lasts for 1hour. Each strike has a 50% chance of poisoning the enemy, slowing their movement speed by 50% for 12sec. Shiv Effect: Reduces the target's movement speed by 70% for 12 sec.

Cheat Death

Old - You have a 100% chance to completely avoid any damaging attack that would otherwise kill you and reduce all damage taken by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.

New - An attack that would otherwise be fatal will instead reduce you no lower than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Shiv

Old - Strikes an enemy's pressure point with your offhand weapon, guaranteeing poison application from that weapon and dispelling an Enrage effect on the target. Slower weapons require more Energy. Neither Shiv nor the poison it applies can be a critical strike. Awards 1 combo point.

New - Strikes an enemy's pressure point with your off-hand weapon, dealing 25% weapon damage, dispelling an Enrage effect from the target, and applying a concentrated form of your active Non-Lethal poison.See individual Non-Lethal poison tooltips for details regarding the concentrated effects of each. This ability now has a 10sec cooldown.

Cold Blood

Old - When activated, generates 25 Energy and increases the critical strike chance of your next non-periodic offensive ability by 100%.

New - No longer available

Evasion

Old - Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.

New - Increases your dodge chance by 50% for 15 sec.

Parry (Passive)

Old - 5% parry with 0 rating

New - 3% parry with 0 rating

Quickening/Fleet Footed

Old - Quickening - All healing effects on you are increased by 20% and your momement speed is increased by 15%. This does not stack with most other movement speed increasing effects.

New - Fleet Footed - Your movement speed is increased by 15%. This does not stack with most other movement speed increasing effects.

Master Poisoner

Old - Increases the spell damage taken by any target you have poisoned by 8%, causes your Envenom ability to no longer consume Deadly Poison, and reduces the duration of Poison effects applied to you by 50%.

New - Increases the spell damage taken by any target you have poisonned by 5%.

Deadly Throw / Throw

Rogues no longer have access to Deadly Throw unless talented. Also, the Throw ability does considerably less damage than before. I was getting 4-7k hits with throw at 85 before 5.0 and was getting 200-400 hits after 5.0 patch.

Preperation

Rogues are now forced to chose either Preperation OR shadowstep, instead of having access to both.

Leeching Poison / Paralytic Poison

Rogues cannot use either of these, because we need Crippling Poison, which is essential for pvp.

Additional Nerfs...Precision (Talent)

Talent is no longer available. Previously added up to 6% hit for both melee and poisons.

Cheat DeathOld - You have a 100% chance to completely avoid any damaging attack that would otherwise kill you and reduce all damage taken by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.New - An attack that would otherwise be fatal will instead reduce you no lower than 10% of your maximum health, and damage taken will be reduced by 80% for 3 sec. This effect cannot occur more than once per 90 seconds.

Evasion I don't think counts as a nerf, because ranged attacks can be dodged now, which is why Hunters suddenly need expertise. So 50% dodge and 50% chance to not get hit by ranged pre-5.04 is the same as 50% dodge now.

Throughout wow 1 thing is sure Blizzard REALLY HATE rogues but who cares if the rogue is the least played class?? do u care? Blizzard has there favorite classes and all there ideas and effort goes 2 those characters IF u want fun and a faceroll time in WOW u choise everything except the rogue (i only wished they put that in the create character screen..like

Blizzard: U sure u want a Rogue?? Me: YesBlizzard: U really sure??Me: YesBlizzard: We hate rogues and we are gonne destroy them in the end...U really really sure ?(Tip: play a mage or pala...we love those)Me: ok.....i go for that....

Half of those aren't even nerfs. The evasion change was a buff, most of those glyphs were made baseline, shadowstep was buffed massively and so was talented feint. It would have more credibility if you were more honest and not just whining.

They nerfed how fun rogues were. Each expansion it feels duller and duller. I enjoyed Rogue greatly in TBC, and after S5 fiasko (even tho rogues were kinda strong as muti before nerf/fixes) it was fun aswell. But still, after TBC it started to go downhill, Cataclysm playstyle not fun except for the control you had with Shadowdance and ShS. Now it's just downright dull, at least in solo play. Just don't feel right if I can only enjoy my rogue inside arenas when there is much else in the game, and even then I have yet to try out this new season.

Shadowstep only got buffed with friendly stepping wich we should have had a single abillity for like interverne and the new druid abillity.

Your next Ambush or Garrote delivered within 10 sec will deal 30% additional damage. Got removed wich is better imo. And with a 24 sec CD you wont have you're cooldown ready when you're trying to escape.