All 12 races in the game can be warriors. I've narrowed it down to the best three races for each faction and any racial bonuses that directly affect warriors:

HumanEvery Man for Himself frees up a trinket slot otherwise used for your PvP Trinket. If you can get a nice trinket from raiding it can really make a difference. The 3 free expertise when using a sword or mace is nice too.

GnomeEscape Artist gets you out of one root. Warriors are constantly sitting in roots which makes this an excellent racial.

Night ElfShadowmeld is a great defensive racial. It completely negates the effects of any harmful ability when used at the same time. Quite difficult to pull this off but it can game-breaking. Enemies also de-target you when this is used. So if you see a mage pop his cooldowns and cast a Frostbolt at you while you're in a nova, Shadowmeld and he will have to re-target you and re-cast . You also get a 2% reduced chance to get hit by any abilities and some nature resistance.

OrcBlood Fury gives you a decent amount of attack power and you get 3 expertise when using an axe. The attack power bonus can be used with your dps trinket, I highly recommend playing this race as horde, the racial bonuses synergize well with the class.

Blood ElfArcane Torrent is a two second AoE silence. Use it to interrupt heals or to get that little bit of lockout you need to finish a caster/healer. This spell shares DR with all other silences.

ForsakenWill of the Forsaken gets you out of charm, fear or sleep effect. This shares a 30s cooldown with your PvP trinket. Also, best looks and character animations

All crafting professions were made to give about 80 of your primary stat before the introduction of epic level gems.

Jewelcrafting
Access to special gems that give 67 strength: Bold Chimera's Eye. Up to three can be used at the same time.

If you take any of these 2 professions you should be fine but if you really want that little bit of extra strength you can take blacksmithing for an extra 20 strength. Using two Bold Queen's Garnet you get 100 extra strength rather than 80 from the rare gems.

Why are crit and resilience together?
This is really a matter of what comp you are playing/playing against and personal preference. Let's say we have a TSG versus KFC with a paladin. Ideally, the warrior on the TSG team will most likely be playing with a lower amount of resil since he expects the KFC to go on the DK. Anywhere from 3.8k - 4.2k resil should be fine. The warrior on the KFC will most likely be the target of choice and might want to run higher than 4.2k resil. I like to play with around 4.2k resil regardless of comp.

Where's expertise?
Once again, this is a matter of personal preference. I like to play with 20 expertise which makes it so that casters cant dodge my abilities. However, rogues/ferals/DKs will still be able to parry and dodge. Some warriors like to stack almost 30 expertise. With the amount of ferals/rogues/dks in arena this might not be a bad idea. It all comes down to a safety stat vs crit.

-Glyph of Shield Wall
I think this major is underrated. The game is highly likely going to end in the five minutes after you use shield wall, so I think having a 60% reduction outweighs the irrelevant increase in cooldown.

-Glyph of Sweeping Strikes
Takes off the 30 rage requirement for sweeping strikes, which is a good amount of rage. A must have glyph if you spec into SS.

I like to use both charge glyphs and piercing howl.

Cookie Cutter Spec
This is the backbone of all specs, 99.999999999% of all warriors will at least have these talents (Do not count the 1/2 in Blitz, I just needed it to get 31 points in...):http://www.wowhead.c...LGofcMbRurkhb0o

Slam or Incite?
This has been a huge topic of debate for warriors. Once again it comes down to personal preference. here is an overview of the two talents to help you decide

Let's look at Incite first:

Incite significantly increases your Heroic Strike crit chance and allows these critical strikes to trigger another guaranteed crit (Yo dawg...). Assuming a base crit chance of about 11% (which is about what we'll see with full gear) 3/3 incite increases our Heroic strike crit change to about 52% ((11% base+15% increase)*2 due to double crit).

This significantly increases our overall damage and you will be seeing a higher amount of damage done for most arena games. Since Heroic Strike is an instant and of GCD it is extremely easy to use properly. Use Heroic Strike whenever you have excess rage (>60) and you are using it in the most efficient way possible. Another thing to note is that since Heroic Strike is instant, you don't really need a high uptime to get the most out of this talent.

Unfortunately Incite scaled only with attack power and hits for relatively low amounts (about 5k non-crit on 4k resil) and as such it does not contribute to burst damage as much as Overpower or Mortal Strike, even with cooldowns popped.

Now Improved Slam:

Improved Slam shortens your Slam cast time to a very fast 0.5s and increases its damage by 20%. Hoodrych explains why he chooses to use slam in his video:

Simply put, slam is more burst but less overall damage. It requires a higher amount of uptime to be effective and is a bit difficult to weave in at times, but is extremely powerful when used during cooldowns. Slam scales with weapon damage so its effectiveness should increase with the T2 weapon.

Optional Talents
Note that with Improved Slam you get 3 talent points leftover, whereas with Incite you only get 2.

-Drums of War
Great for warriors who have trouble managing their rage. Ensures that you can always pummel or fear.

- Blitz
Gives your charge an AoE to its stun and increases its rage generation. Most warrior take 1 point here.

- Sweeping Strikes
Gives your offensive abilities a cleave, very powerful versus cleave teams and can open up swap opportunities when used correctly.

- Rude Interruption
Nice little damage bonus when you lock out a cast. When setup with an addon like tellmewhen, it's an easy way to tell if you got juked or locked out a cast. Don't put more than 1 point into it though. The second point doubles the duration of the buff and pummel is only a 10 second cooldown.

Gag order gives you a 3 second silence Pummel and Heroic Throw and lowers its cool down by 30 seconds. You can also move around the points from slam into some utility talents if you wish. Honestly Gag Order doesn't merit the loss of a 15 yard slow and blood craze. Your forced into incite and you need to dump two points into Toughness, a useless talent. This spec could possibly be beneficial if you're running TSG, where the DK will be supplying most of the snares/roots.

Most of the macros I use have /cancelaura Bladestorm in them. The reason for this is so that you don't have to click off Bladestorm buff if you really need to cancel it.

how to warrior >.> pathetic you scrab warrs should have rerolled when cata hit i understand why you played war in lich king it was awsome and sick high skillcap with charge and intercept inturupts clutch reflects and crazy dmg in 3v3 but now ROFL LOLOLOLOLOL move on plz >.>

I stopped reading when you said 99.999% of warrior will use that spec. Gag order is by far much better and makes you much more useful in 3v3 and 5v5. People don't like warriors this season and rightfully so. You have to bring something to the table besides your damage and gag order does exactly that, a ranged and melee 3 second blanket.

I stopped reading when you said 99.999% of warrior will use that spec. Gag order is by far much better and makes you much more useful in 3v3 and 5v5. People don't like warriors this season and rightfully so. You have to bring something to the table besides your damage and gag order does exactly that, a ranged and melee 3 second blanket.

Have u tried playing wls without piercing howl? gl stickin on hunters and mages. If ur playing tsg or supermancleave id agree with you. however im not saying that silence spec isnt good, its great in a lot of situations, but the lack of uptime you have on ranged in some comps is crucial for you to put out pressure to help your teammates.