Each player can chose different skills depending on the choice of the class and the level. Since the class can be chosen only by reaching level 10, skills are also available upon level 10. The available skills differ for each class. Skills are skilled with skillpoints that are given at each level-up. Each skill has its own level and might be capped at a certain level, depending on class and level of a player.

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All skill effect bonus values (e.g. Weapon Mastery) are always floored to the next lower full integer value. This means that skills will not give any bonus at lower levels or with cheap equipment. Some skills always increase by at least 1 bonus point, in which case this rule does only apply for calculated bonus values above 1.
It is important to note that skills that affect the same items do not stack unless otherwise specified. Only the "more specialized" skill is active in that case. If a player for example has Armor Mastery and Light Armor Mastery skilled and wears a Hunter Helmet, only Light Armor Mastery is active and increases the stats.

Note: Skills apply on a part by part basis, in the case of Armor Mastery, each affected item gets a boost based on its values. Those boosts will be summed up for each item and then reflect the total bonus. Different parts also have different boost values