o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below)o Content creation battle plan in place.o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon.

More Screenshots (a work in progress, disregard bird poo trees):

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below)o Content creation battle plan in place.o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon.

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below)o Content creation battle plan in place.o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon.

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

This looks very, very good keep up the good work. Also will the game run at 60 frames per second?

o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below)o Content creation battle plan in place.o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon.

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

This looks very, very good keep up the good work. Also will the game run at 60 frames per second?

o Engineering for both gameplay and networking continues to move forward at a good pace. o Camera mode added for the sake of taking sexy screenshots. (see below)o Content creation battle plan in place.o Still looking for more artists/highly skilled engineers o We have a SubReddit (it's still being worked on) o Spartan II armor model is being adjusted slightly to have more accurate proportions. o Our website can be found at http://installation01.org/ expect to find something there soon.

Those were all taken on our test map, it's basically a tech demonstration of the quality that will be applied to the classic maps we are remaking. I wanted to get you guys some shots of a spartan or two in the environment, but since the model got thrown back into the oven we didn't have a completed one handy.

Keep an eye on the Reddit and our website in order to be the first to know when release more updates :)Edited by TheChunkierBean on Apr 21, 2015 at 03:14 PM

few things i've noticed,trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees.textured look far too noisy to fit the classic forerunner theme.those rocks don't blend together well at all.shadow striping.top of the bases is too round, reference classic forerunner art styles.clouds are very lowres, consider moving overlapped cloud planes.grass is all uniform height, width, and texture, and is far too sparse, look at nature.ground grass normalmap texture doesn't seem to match the diffuse.too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation.water looks excessively flat and doesn't fade when shallownot all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster.fog range seems close considering how clear the sky looks.obvious tiling.

consider refining existing content while creating new content. keep up the progress

Alot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.

Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.

Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.

Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.

Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.

Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time!

Quote: --- Original message by: HiguyAlot of work needs to be done. From afar and zoomed out it looks okay, nice and colorful, but soon as you open up that screenshot to be as big as it was captured you start to notice alot of issues.

Trees are very flat, like is that only 4 sides? Seriously, go watch a tree creation tutorial or even invest in something like speedtree.

Like others pointed out, use some rocks for the cliffs. Simply painting some slopes in on the hieghtmap isn't going to cut it. Make some rocks that can be used in various ways and start building some big cliff walls.

Not sure whats going on with the bases, make sure to use the correct forerunner angle guidelines (30,45,60,90), and not be using some wierd curvey lines.

Lastly pay more attention to the unwrapping of your geometry. The forerunner unwrap of the bases and texture work could use alot of work.

Like another person said, you should take the time to really polish your stuff. These should be things that you are looking for before showing off your work. You'll always want your work critiqued when you show it but take the time, be patient, and make high quality work before going to the public. Sorry if I sound harsh, overall it looks like you guys are dedicated and working hard so far, but everything takes time!

Thanks Higuy. We've taken a lot of people's opinions and suggestions into account. Obviously gameplay is more important to us right now but this map is always getting worked on. We have new pine trees that I'm going to put in today. Also how's your game engine going?

Hey, just wondering. Will this game be optimized for lower end PCs? I'm probably never going to get my hands on a gaming system in the next few years, so I'm just wondering if it'll work on a lower end laptop.

Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important.Edited by SpartanHex on Apr 23, 2015 at 06:44 PM

Maybe to have some more feedback on what to improve? On whats really wrong? For people to point him the wrongs he haven't noticed? Even if he will remake everything this kind of info may be important.Edited by SpartanHex on Apr 23, 2015 at 06:44 PM

i did, please read what i said before you make replies

Quote: --- Original message by: greg079few things i've noticed,trees seem flat, make them more dense, look at other popular games for examples of performance friendly and quality trees.textured look far too noisy to fit the classic forerunner theme.those rocks don't blend together well at all.shadow striping.top of the bases is too round, reference classic forerunner art styles.clouds are very lowres, consider moving overlapped cloud planes.grass is all uniform height, width, and texture, and is far too sparse, look at nature.ground grass normalmap texture doesn't seem to match the diffuse.too many polygons used on very distant objects, save them for closer ones, like destructibles, players, or more vegetation.water looks excessively flat and doesn't fade when shallownot all objects seem to cast shadows, and shadow edges should blur the farther the shadow is from the caster.fog range seems close considering how clear the sky looks.obvious tiling.

consider refining existing content while creating new content. keep up the progress

TheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.Constructive critic is good, but point out the awesome progress at the same time folkz =)I had to register, just to get this off my chest. Mad love to all (no gay) from norway.

Quote: --- Original message by: SOULDESIGNERTheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.Constructive critic is good, but point out the awesome progress at the same time folkz =)I had to register, just to get this off my chest. Mad love to all (no gay) from norway.

Did you say chest? Ok:

From all the opinions from the community, we are redoing the Spartan. Here is the latest:

Quote: --- Original message by: SOULDESIGNERTheChunkierBean must be the most patient man i've ever seen. Usually people are complaining for lack of updates, but here it's total opposite. I LOVE every screenshot and update. I like to see the progress. THANK YOU SO MUCH for making a halo game for pc =) I LOVE YOU and your patient team. You guys are amazing. I've been following your work since your first youtube video =) Things have REALLY changed A LOT. GREAT WORK.Constructive critic is good, but point out the awesome progress at the same time folkz =)I had to register, just to get this off my chest. Mad love to all (no gay) from norway.

Did you say chest? Ok:

From all the opinions from the community, we are redoing the Spartan. Here is the latest: