The hardest boss before Lei Shen is able to be zerged on the 10 man difficulty, and 25 man still has to do it the intended way. Where's the "broken logic" ?

That's assuming 10m's version of "hard" is the same version of a 25m's "hard". Should drop the topic honestly It just goes in circles. And gl to whoever is going to try and 1 tank 1 heal, might be able to actually w/ a disc priest and prot paladin.

Those came well after the zone was "finished". This video was a first kill, ie not over geared, for some folks.

the meta achivement and drake was removed when ulduar was release for our 2nd kill on sartharion we did zerg him so a few more could get the plagued proto - so the content was still current. however we did you 25man gear for it that had an higher ilvl but hey pritty mutch everyone that did os10+3 before ulduar used 25man gear

and will the firest DA heroc kill dit it without 5.3 buffs, legendary metas/cloaks and gear upgrades

The hardest boss before Lei Shen is able to be zerged on the 10 man difficulty, and 25 man still has to do it the intended way. Where's the "broken logic" ?

Again, 25 mans don't do the fight the intended way either. They entirely skip larges to avoid crimson wake, as the time lost towards enrage didn't outweigh the increased movement in their minds. So, nerf large skipping please.

Why not let 2 adds + Boss on the Tank for more dmg? or is it too much dmg to sustain without cooldowns?

We tried that for even more sustained vengeance. The damage was honestly to spiky and resulted in even more tank deaths xD. Since your blowing pretty much every CD @ the pull (Guardian of Ancient Kings/Pain Sup etc etc) due to the insane damage, those cds will never be up again since the enrage is at 2.5 mins. Def. do not recommend having 2 adds + Boss up for the duration of the fight since you simply won't have any CDs left apart from 1 mins.

Again, 25 mans don't do the fight the intended way either. They entirely skip larges to avoid crimson wake, as the time lost towards enrage didn't outweigh the increased movement in their minds. So, nerf large skipping please.

Except there was a dev interview about raids where they specifically mentioned large golem skipping. As in, a failure in their part to properly balance Crimson Wake and making it far too annoying to deal with. But hey, since you're such a pro, go do it in "intended" way. Kite that freaking thing while trying to avoid 20 other golems. It will be fun.

Except there was a dev interview about raids where they specifically mentioned large golem skipping. As in, a failure in their part to properly balance Crimson Wake and making it far too annoying to deal with. But hey, since you're such a pro, go do it in "intended" way. Kite that freaking thing while trying to avoid 20 other golems. It will be fun.

I'm sure other bosses have annoying mechanics as well, but they're not skipped. The fact is, even 25m avoids an entire mechanic in the fight so the argument pertaining to the logic applies and don't also think this strat is as viable as the normal strat for progression because it relies heavily on group composition(tank/healers).