Craft Arcanum Crystal
You can create arcanum crystals.Prerequisite: Able to cast 1st level arcane spellsBenefit: You can create arcanum crystals. Crafting an arcanum crystal takes 30 minutes hour for each 25 gp in its base price. To craft an arcanum crystal you must have a crystal worth half the total cost of creating the crystal plus raw materials to cover the other half of its creation.
--> An arcanum crystal can hold 5 points of spell energy for every 25 gp that the crystal is worth. When the crystal's spell energy is depleted, the crystal crumbles into a pile of shavings if a Use Magic Device skill check is failed. The DC on the skill check is equal to 10 + 1/4 the maximum amount spell energy the arcanum crystal is able to hold.Special: A character that has created an arcanum crystal and holds on to it for their own personal use may freely tap into it and invest it with their own spell energy up to the maximum it can hold on a daily basis.Note: The process of crating an arcanum crystal as described with this feat is for creating one that meets the minimum criteria; a crystal must be worth at least 25 gp, however there is no hard limit as per the maximum value of a crystal.

Craft Magic Accouterments
You can create magic rods, staves and wands.Prerequisite: Caster level 7thBenefit: You can create a rod, staff or wand of any 3rd level or lower spell that you know. Crafting a rod, staff or wand takes 1 day for each 1,000 gp in its base price. To craft a rod, staff or wand you must use up raw materials costing half of this base price. Wands created by characters with this feat can only contain one spell and contain 50 charges.

Craft Superior Accouterments
You can create magic rods, staves and wands.Prerequisite:Craft Magic Accouterments, ability to cast 4th level spellsBenefit: You can create a rod, staff, wand that holds any spell of 9th level or lower that you know. Crafting a rod, staff or wand takes 1 day for each 1,000 gp in its base price. To craft a rod, staff or wand you must use up raw materials costing half of this base price. Wands created by characters with this feat can contain up to two spells and both spell effects draw from a common pool of charges so that they can be used in any combination (spells from 1st to 3rd level cost 1 charge to use, spells from 4th to 6th level cost 2 charges to use and spells from 7th to 9th level cost 3 charges to use).