Star Wars The Old Republic - Shadow of Revan

SWTOR is free to play with a subscription option. You can level a character from 1 to 50 and experience the story as a f2p account without much hardship. Buying anything in the Cartel Market (cash shop) or having previously subscribed gets you Preferred status which removes or loosens many of the restrictions and everyone should get it if they decide to play the game. To level from 50-55 you need to buy the ROTHC Digital Expansion or get it free for subscribing. If you plan on participating in the endgame or playing a lot of alts subscribing is recommended, although not strictly necessary.

There have been a lot of changes and improvements over the past two years, so it’s definitely worth checking out again if you left back near launch. If you haven’t ever played before, it’s basically KOTOR mixed with WoW, and playing it 1-50 as a single player game for the story is a great experience even if you have no intention of participating in endgame activities.

Galactic Starfighter (GSF) is 12v12 free flight space combat PvP. All accounts have full access to it at level 1 with no restrictions. The overall setup is similar to WoT and MWO, and the combat is similar to Star Conflict. Like most PvP there is a learning curve (you will die a lot at first), but it's really enjoyable once you get the hang of it. GSF matches give you XP and credits, but otherwise it's completely independent of the rest of the game.

To become a member of the guild(s), do a "/cj Ars" on either server, either side (all 4 are different channels) and ask for an invite, It's up to the officers of the that guild to set membership rules, but be prepared to identify your Ars Technica or Ars Clan username.

Useful LinksDulfy.net - Images, spreadsheets, charts, lists, guides, etc. If you are wondering something about the game or newly announced content, chances are there’s an article about it here.Torhead - Item database and skill tree builder.Noxxic - Basic class guides and tree/rotation information.

I am seeing the same thing. Only the first few responses of the first page show up. At least now the old thread exists again. Before it wasn't showing up at all in Lykaion, and I could only find the first page of it by search (the reast has been eaten).

OT:

Anyone who has played the JK heavy armor classes. Are there any armors that do not have the hood up? I am having a hell of a time finding any at all. I have been using Trooper heavy armor chestguards to get around this problem - but was wondering if anyone knew of a few that did not or a website/forum thread that was keeping track of this problem.

Also, since I just started playing JK, I haven't been paying attention to this problem, but I can only imagine a lot of people have demanded this. Is there an ETA for hood removals?

Last, I am confused as to why this is a problem in the first place. All the aliens, when they wear these armors and have head dress of some kind (like Twileks), just auto remove it... Why cant this happen with humans? This seems like such a trivial thing. It's not like the hoodless versions don't exist (unless I am missing something obvious here).

Reminder (AS) has it's weekly event wed 7pm pst. Though some have mentioned they will be on after 5pm pst. Last week we managed to get a bunch of people past the lvl 10 hump as well as try for a WB (it died as they were forming up) and some BH dailes. We have run a few FPs / sub 50 pvp this week though so the signs of life are picking up.

Sometimes the hood is dependant on the headpiece equiped.I was using the same purple robe from the war factory planet, can't remember the name and it at first had the head down. I later changed to a different orange head piece and the hood went up.So that might be part of it.

Has there ever been any word on BW putting in a pazaak/sabaac minigame? With gambling/tournaments?I can't imagine it being a priority but that would be awesome.

It came up during the Guild Summit and was also answered during at least one Q&A. All times it has been mentioned they were interested in putting in the game, maybe not gambling/tournaments, but that it was a rather low priority.

Anyone who has played the JK heavy armor classes. Are there any armors that do not have the hood up? I am having a hell of a time finding any at all. I have been using Trooper heavy armor chestguards to get around this problem - but was wondering if anyone knew of a few that did not or a website/forum thread that was keeping track of this problem.

Nothing that my JK 40 with synthweaving 400 has found since launch, in recipes (including ones from the GTN) or in loot (including my 3 alts). There are a few orange light armors without hoods, but every heavy armor I've found has the hood. Even more annoying is that the "hide your hat" setting does not apply to it.

Way back in the day, having your helm show would auto set the hood to be lowered. Players complained as they wanted to have both their helms show and their hoods up so Bioware changed the default state to up so long as you didn't have some helm that would clip (at least I assume this is the case). Upon doing this, they somehow also broke helms for a few races who lost all facial feature past ears, mouth, eyes and nose unless you hid the helm (my sith sorc looked hilarious with no hair or droopy dog things on his face), regardless of whether the chest piece you had on had a hood or not. This was then eventually fixed, not sure if mostly or completely. So now we know they have the ability to change the hood being up or down, but what we don't know is how they can't seem to code a toggle for it like they did for Dark Side corruption or matching colors. It is also slightly surprising that they have not yet added the ability to match colors for your companions.

As far as a hoodless chestpiece for a Guardian that looks like a Jedi would wear it, I have no idea if there are any. While it is rather incomplete, check through http://tor-fashion.com/ and maybe something will catch your eye. If you aren't a tank or doing PvP, you could really just use anything and the armor loss if you used a medium/light piece would be all but insignificant. Might still be even in those situations.

As I've found, *some* armours as noted by the previous poster will go 'hood down' with a headpiece on. If you hide the head piece, the hood will go up. Some head armours however will show below the hood. While I understand the clipping issue, its not 100 percent true as to the reasoning. I took off a headband from my JK recently to replace it with an orange version which looked *almost* identical. The texture was certainly different, but the actual space taken up was identical, or near enough I couldn't tell. But with that, when I show my headpiece, the hood goes down (though not nicely, it simply disappears, instead of having a textured lowered hood behind the head) and if I hide it, the hood comes back up.

So, if you want to get rid of the hood, find a headslot that doesn't look assanine that you like, that forces the hood down.

Some of the chest models never had the option, and they haven't changed, which is the issue with most of the Sith stuff. Supposedly a toggle is coming "soon" along with the match to chest and toggle for companions too.

Looks like I am keeping my current armor as long as possible. It's a purple so I can drag it out for at least 5-8 levels after, but eventually I am going to have to upgrade. It's not a problem on my smuggler, who has all hoodless armors as far as I can tell, and he has plenty of pimp head gear. My consular has tons of hood down options, and the helmets for the troopers are pretty rad so you definitely want those anyway. He looks totally bad ass even at level 20.

However, my knight has locks of hair down the side of her face that disappear (which is weird, it doesn't cover up your hair so much as turn your hair off). It also moves her hair line wicked high. It makes it look like she is bald. It's kind of strange to go from bald to full head of hair every time you switch armor pieces.

Speaking of which - anyone on canderous ordo have some lvl20 hoodless heavy orange armors?

Aren't there some pieces of head gear with cause the "hood" on the body armor to cancel out? I swear I've had this issue before where I've actually WANTED the hoodie, but the head piece I was wearing prevented it.

Scuttlebutt around general chat last night was that EC is currently broken thanks to the latest patch. The minesweeper probes don't spawn so you can't get across the minefield unless you completely luck out. Anybody heard anything official?

Hello everyone. We have been able to confirm your reports that players are currently unable to complete Explosive Conflict due to this issue. We're working to deploy a fix for the problem in the near future. Thanks for your understanding!

Hello everyone. We have been able to confirm your reports that players are currently unable to complete Explosive Conflict due to this issue. We're working to deploy a fix for the problem in the near future. Thanks for your understanding!

Please, BW, add dual specs. I'd really like to try healing on my trooper, but I don't want to mess with redoing my bars and talent tree every damn time I switch between heals and dps. Now, I know you're still struggling with some of the basics (like fixing an Operations boss that bugs out and resets 50% of the time), but I was hoping you could catch up to WoW circa 2010 at some point.

which is weird, it doesn't cover up your hair so much as turn your hair off

Remember, it's all static polygons, so having it "cover" really means "make new hair models for every hat configuration" or alternatively, "switch to a different hair model with no hair sticking out" which is what Tera went with (which generates it's own bitching on their forums).

Quote:

Scuttlebutt around general chat last night was that EC is currently broken thanks to the latest patch. The minesweeper probes don't spawn so you can't get across the minefield unless you completely luck out. Anybody heard anything official?

Yeah, they acknowledged it. It was the fix to make sure they spawn, since apparently sometimes they didn't (must have been rare, I have never seen it). They are looking really bad right now for refusing to keep the PTS up and test all patches, since it doesn't look like the minefield works for anyone. I don't see how that could slip through even an awful QA department, a patch note about a specific mechanic pretty much requires at least a cursory run through that part of the game, preferably a lot of them.

(like fixing an Operations boss that bugs out and resets 50% of the time)

Which one is that? I haven't seen a boss reset in a while.

Gharg (sp?). Our Saturday AA EV runs for the last month have seen about a 50% chance of him bugging/resetting. That doesn't include all the island bugs, or doggy adds bugging, or the island-disappearing-from-underneath-his-dead-body-causing-lots-of-looting-fun bug.

which is weird, it doesn't cover up your hair so much as turn your hair off

Remember, it's all static polygons, so having it "cover" really means "make new hair models for every hat configuration" or alternatively, "switch to a different hair model with no hair sticking out" which is what Tera went with (which generates it's own bitching on their forums).

Yeah, I get what you are saying about the hair being static. It just seems like such an obvious point of contention. Some people like the cool look of their armors + headgear. That's how they define their characters. Some spend a lot of time on the face/hair/etc of the characters and will want to see that. The helmet toggle has been a staple of all recent Bioware games for obvious reasons - except TOR. The hiding the head slot is a start - the hood toggle is the obvious extention. It's crazy that they didn't think that these basic character customization options needed to be ready at launch. Sure, you can add more craftable armor types later on, but at least the basic feature set should probably have been fleshed out.

I suspect it was related to optimizations, remember, their solution when some people were having trouble with high-res textures was to make every texture in the game muddy for everyone for four months rather than fix it. The same goes for AA and a bunch of other things, if it wasn't working 100%, they shut it off. I can only imagine there's a been lot of culture shock transferring people from traditional development to MMO development, merging all the teams they did before and after release, and then getting rid of a lot of those people recently. Something obviously went horribly wrong in their art department between the early stages (all the stuff in the art book is awesome) and where we got the complete embarrassment of the Rakata and Campaign stuff.

I just hope that they'll be able to bang what they have for a team now into a productive group that can put out good content at a decent pace. That's why I haven't been too worried at all the changes, since what they were doing before obviously was not working.