My assignment at uni is to recreate a scene from movie or film in 3d and export in to UDK and use zbrush for texture creation. Modelling is not my strongest suit so i'm trying to do the basic shapes and outlines and not use as many edge loops.

As for the basket, I think you should give a thinkness for the buttom.
Did you put some edge loops to protect de buttom form being distort, if you don't, after putting subdivision in Zbrush, the mesh will get distort?

Edge loop or give a thinkness.

In overall the scene its cute. hehehe
Have fun

=)

Quote:

Originally Posted by ashiokai

I dont know how to fix it, but i created this plastic basket mesh in maya and imported into zbrush to texture and when i re-imported the bottom had screwed up. any way to fix it?