As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.

Monday, July 27, 2015

Fast, Cinematic Car Chases (part 1)

When designing
Solar Echoes, we wanted to make sure that players could have
exciting, cinematic car chases and starship dogfights. The vehicle
system in Solar Echoes is a little different than the squad combat
system—you no longer need to count squares on a battle-map for
movement and distances. Vehicle combat (terrestrial, air, or space)
is abstracted and simplified to three basic distances: long, medium,
and close range. You won't have to measure anything or count out your
movement, which allows for a much faster-paced and exciting vehicle
combat encounter! Cut-out, stand-up icons are provided in several
Solar Echoes rule-books to help players visualize the car chase, but
you can always use other models, such as hot-wheels cars, to help
represent the scenario.