: A Solar spell that causes (146.3%140.4% of Spell power) Nature damage to the target.

Talents and SpecializationChangesBalance

: Increases the maximum bonus damage from Eclipse by 15.0%20.0%.

: A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.Max 3 charges. Charges are shared with Starsurge.Shapeshifting into an animal form or losing control of your character will cancel the effect.

: A Lunar spell that causes (234%224.6% of Spell power) Arcane damage to the target.

: Instantly causes (292.5%280.8% of Spell power) Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%.Max 3 charges. Charges shared with Starfall.

: Increases all damage done by you and your demon servants by 8.0%.10.0%.Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 15.0%.20.0%.

: A vicious strike that deals 225%211% Physical damage and reduces the effectiveness of healing on the target for 10 sec.Replaces Heroic Strike.

Protection

: Increases the damage reduction provided by Defensive Stance by 5%.Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator StanceA dauntless combat stance.Increases physical damage dealt by 5%, increases Mastery by 30%50%, and replaces your Shield Block with Shield Charge.You cannot change into or out of this stance during combat.

Item Set Bonuses

Changes

: Reduces the cooldown of your Last Stand by 50%.While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.12%.

Garrison Missions

Combat

Changes

: A deep chasm, filled with blackness, was found deep within the burial grounds. Who knows what horrors await us there?Reward removed: New reward:

Ship-SiegeA

Changes

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now requires 1 Followers, down from 2Now has 2 Threats, down from 5

Ship-SiegeH

Changes

: Push the Iron Horde out of the South Seas by defeating their blockade. Success grants access to the primal resources around Nagrand.Now requires 1 Followers, down from 2Now has 2 Threats, down from 5

Ship-Training

New

: Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Level 100, 2 Followers, Costs 5 Resources, 30% Base chance, 2 ThreatsRewards: , 500 XP

: Our troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Level 100, 2 Followers, Costs 5 Resources, 30% Base chanceRewards: , 500 XP

Changes

: We've captured A Horde sub slinking into thehas been spotted spying around our base. Take your new destroyer out and take some shots at it.end it.Now has 2 Threats, up from 1Now rewards 1000 XP, down from 1500

: We've captured An Alliance sub slinking into thehas been spotted spying around our base. Take your new destroyer out and take some shots at it.end it.Now has 2 Threats, up from 1

: Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.Now rewards 300 XP, down from 500Reward removed:

: Our forward outpost has additional blueprints drafted up and a prototype ship. Take the transport out and load up the shipment.Now rewards 200 XP, down from 500

: The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: The best way to take out battleships is by air. Take a carrier out and have your ace bomber pilots put some holes into it.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: We've set up submarines at different depths in Frostfire Bay. Take a destroyer out and train them in the art of sub hunting.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: The hulls of destroyers are so thick, it's impossible to pierce it with normal ammunition. We've crafted battleships with the sole purpose of penetrating destroyer armor.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: New name : The Second Time is the CharmOur troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.Now requires 1 Followers, down from 2Reward removed: New reward:

: New name : The Second Time is the CharmOur troops in Tanaan have some more equipment to pick up, but it's not safe to send it alone. Take a transport and a destoyer out to make the drop.Now that our ships are more equipped, re-engage the enemy. It's lurking in the same area.Now requires 1 Followers, down from 2Now requires 5 Resources, down from 10Now rewards 1000 XP, down from 2000Reward removed:

: We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the reef for you to practice.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: We designed submarines specifically to sneak up on unsuspecting carriers. We've set up a carrier in the bay. See if you can sneak up on it.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

: Transport ships are required to deliver troops to battle or to load up valuable cargo. Take a transport on this training mission and ensure it reaches its destination intact.Now requires 50 Resources, up from 20Now rewards 900 XP, up from 500

Ship-Treasure

Changes

: The Iron Horde uses subs to transport gold up and down the western coast. Taking one out would hit Hellscream's pocket and fill our coffers.Now has 4 Threats, down from 5

Ships

Changes

: New name : Yrel's Command (A) / The Dawnchaser (H)Now Rare, up from UncommonNew ability:

Garrison Abilities

Traits

Changes

: New name : BattleshipFires armor piercing rounds that cleanly cut through armor.

: New name : CarrierA fleet of bombers that can attack from the air.

: New name : DestroyerDrops explosive shells into the water destroying submerged craft.

: New name : SubmarineAllows the submarine to become invisible to radar and sneak up on enemy ships.

Abilities

Changes

: Increases success chance when on a mission with a Battleship.

: Increases success chance when on a mission with a Carrier.

: Pumps out excess water from the ship, allowing it to remain afloat during Stormy Weather.

: A massive furnace, capable of producing 11 out of 10 power.

: Increases success chance when on a mission with a Transport.

: Provides a target for First Strike.Increases the success chance of missions.

: Creates a smoke screen around your ship, blocking sight on a First Strike.

: A long spyglass that seems to display nothing when you look through it. Maybe it will come in handy.

: Keeps the ship upright and stable, allowing it to move effortlessly around Chaotic Whirlpools.

: Burn through the fog (and maybe some retinas) with these super illuminating lights.

: Slices a path through Icy Waters.

: Increases success chance when on a mission with a Submarine.

: Increases success chance when on a mission with a Destroyer.

: Mines are no match for a tank of trained sharks.

: Reinforces the rudder to allow tighter turns at higher speeds.

: A fishing net attached to the back of the boat, courtesy of the tuskarr. Supplies fish when returning from a successful mission.

: On a devastating hit, saves the ship by surrounding the ship with an impenetrable shield. Unsinkable is destroyed when triggered.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.View changes

: Inflicts 75% weapon damage.and applies bleeding.

: Inflicts 181359482625 to 507375 Shadow damage to the target, knocking them back and causing them to take 181359%300% increased damage for until cancelled.45 sec.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

: Corrupts the soul of a target, draining all but a sliver of their health, healing the caster for 3 times the drained value, and absorbing healing equal to the drained health for 15 sec.

: The victim is slowly crushed for 6750060750 Physical damage every 3 sec.

: Snaps at the target, causing 300% weapon damage and reducing the targetstarget's armor by 50% for 10 sec.

: Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.

: Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.

: Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.

: Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.

: Kormrok summons several stone hands under the feet of theirhis enemies. These hands drag their victims to the nearest pool of Fel Energy.While held, the victim suffers 6750060750 Physical damage every 3 sec.

: The caster creates a Rune at the target location. If not triggered within 15 sec. it will explode on its own, inflicting 292500 to 307500263250 to 276750 Fire damage to all players.

: Stepping in the Fel Rune inflicts 225000202500 Fire damage to the target.

: When the Explosive Rune expires, it inflicts 292500 to 307500263250 to 276750 Fire damage to all players.

: The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500263250 to 276750 Fire damage to all enemies.Triggering the rune results in a smaller explosion, inflicting 225000202500 Fire damage to the triggering player.

: The caster creates Explosive Runes on the ground. If these runes aren't triggered within 15 sec they will explode, inflicting 292500 to 307500263250 to 276750 Fire damage to all enemies.Triggering the rune results in a smaller explosion, inflicting 225000202500 Fire damage to the triggering player.

: Inflicts 79920 to 9288071928 to 83592 Fire damage to the target every second.

: Standing in the Fiery Pool inflicts 250000225000 Fire damage to the target every 1 sec.

: Archimonde summons a Dark Conduit at a random player's location, inflicting 219375 to 23062532175 to 33825 Shadow damage to all players within 15100 yards of the targeted location.If a Dark Conduit is summoned within 15100 yards of another Dark Conduit, it inflicts 219375 to 230625511875 to 538125 Shadow damage to all players.

: Inflicts 79920 to 9288071928 to 83592 Nature damage to the target every second.

: Standing in the Foul Pool inflicts 250000225000 Fire damage to the target every 1 sec.

: A dauntless combat stance.Increases physical damage dealt by 5%, increases Mastery by 30%50%, and replaces your Shield Block with Shield Charge.You cannot change into or out of this stance during combat.

: The caster summons a stone hands under the feet of a random enemy. These hand holds the victim in place until it is destroyed.While held, the victim suffers 6750060750 Physical damage every 3 sec.

: Kormrok summons several stone hands under the feet of his enemies, inflicting 50000 Physical damage to all enemies with 4 yards of the victim. These hands hold the victim in place until they are killed.While held, the victim suffers 6750060750 Physical damage every 3 sec.

: Place a Hand of the Prophet Battle Standard that increases the reputation gain from killing monsters for playersheals all allies within 45 yards of the Battle Standard by 20%for 5% of their maximum health every 2 sec. Lasts 30 sec.

: Reduces the cooldown of your Last Stand by 50%.While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.12%.

: Archimonde brands several players with the Mark of the Legion for a varying duration.When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.

: Archimonde brands several players with the Mark of the Legion for a varying duration.When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.

: Archimonde brands several players with the Mark of the Legion for a varying duration.When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.

: Archimonde brands several players with the Mark of the Legion for a varying duration.When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.

: You have the attention of the Night Haunter. ItsIt's probably best to not get his attention too many times.

: Inflicts 40850 to 45150 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 75%50%.

: Inflicts 40850 to 45150 Physical damage to all enemies on impact, and an additional 28001 to 28451 Physical damage every 1 sec for 10 sec. If interrupted, increases cast speed by 75%50%.

: You kick upwards, dealing to damage Windwalker reducing the effectiveness of healing on the target for 10 sec and causing all enemies within 8 yards to take 20% increased damage from your abilities for 15 sec.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Archimonde ignites the ground, causing a series of explosions every 4 sec for 156 sec for 24 sec. Each explosion inflicts 390000 to 410000659100 to 692900 Fire damage to all players in the targeted area.

: Inflicts 79920 to 9288071928 to 83592 Shadow damage to the target every second.

: The energies of Shadow and Fel react, unleashing a massive explosiom.Within 20 yards, inflicts 161875 to 188125 Shadowflame damage and destroys any patches of Creeping Void or VolatileChaotic Felblaze that it touches.Inflicts 23125 to 26875 Shadowflame damage to all other players. Targets within 20 yards take increased damage from further Shadowfel Annihilations by 100% for 2 min.Players who cause a Shadowfel Annihilation are stripped of Feltouched, Voidtouched, Blazing, Wasting Void and Felsinged.

: Standing in the Shadowy Pool inflicts 250000225000 Shadow damage to the target every 1 sec.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: When Kormrok splashes into the pools, Fel energies splash outward, inflicting 66600 to 7740059940 to 69660 Shadow damage to all enemies.

: When Kormrok splashes into the pools, Fiery energies splash outward, inflicting 66600 to 7740059940 to 69660 Fire damage to all enemies.

: When Kormrok splashes into the pools, Fel energies splash outward, inflicting 66600 to 7740059940 to 69660 Nature damage to all enemies.

: A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.Max 3 charges. Charges are shared with Starsurge.Shapeshifting into an animal form or losing control of your character will cancel the effect.

: A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.Max 3 charges. Charges are shared with Starsurge.Shapeshifting into an animal form or losing control of your character will cancel the effect.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, each dealing (29.2%28% of Spell power) Arcane damage. Maximum 0 stars. Lasts until cancelled. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.

: A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Arcane damage every 1 sec for 10 sec.Max 3 charges. Charges are shared with Starsurge.Shapeshifting into an animal form or losing control of your character will cancel the effect.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: Archimonde summons a Source of Chaos at his current target that persists until it is killed.The source channels a beam at its target, pushing them away and inflicting 53625 to 56375 Fire damage every 0.5 sec in a straight line towards the target. This effect increases damage taken from Source of Chaos by 8% for 45 sec1 min each time it inflicts damage.The amount of force pushing targets away is reduced by 15% for each player between the source and its target.

: Summon an imp to do your bidding for a short time. Sort of. The imp will only answer your summons while you are in Draenor.

: You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals (29.2%28% of Spell power) Nature damage to up to 2 targets every 5 sec for until cancelled.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

: Archimonde brands several players with the Mark of the Legion for a varying duration.When Mark of the Legion expires, it inflicts 1500000 Shadow damage and knocks back all players within 10 yards. This effect is split evenly amongst each player hit and increases their damage taken from Mark of the Legion by 150%600% for 12 sec.

: Increases the maximum cache size of your garrison to 01000.

: Archimonde summons 5 Void Stars. Each star fixates a random player and will explode, knocking all players within 158 away if it reaches its target.

: Kilrogg has thrown you into a vision of your own demise where you are bleeding to death. 011400 to 12600 Physical damage inflicted every 51 sec. unitl you are dead.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Void Stars form in the Twisting Nether, fixating on a random player. If the star reaches its target, it explodes knocking all players within 158 yards away.

: Place a Voljin's Headhunters Battle Standard that increases the reputation gain from killing monsters for playersheals all allies within 45 yards of the Battle Standard by 20%for 5% of their maximum health every 2 sec. Lasts 30 sec.

Garrison Mechanic Types:

Changes:

CarrierCarriers are outfitted with a squadron of ace bomber pilots. Submarines can sneak up on Carriers and destroy them without being seen.¶<br>¶<br>|cffb2f0ffCountered by: |r¶<br>|TInterface\\ICONS\\Ships_ABILITY_Stealth.blp:24:24:0:0|t |cffffffff Submarine|r

BattleshipFeared for its devastating long-range artillery cannons, Battleships are unmatched in the open sea. Use bombers from Carriers to attack Battleships from the air, neutralizing their strength.¶<br>¶<br>|cffb2f0ffCountered by: |r¶<br>|TInterface\\ICONS\\Ships_ABILITY_Bombers.blp:24:24:0:0|t |cffffffff Carrier|r

DestroyerDestroyers are quick, heavily armored ships known for hunting Submarines. Only the firepower from a Battleship's artillery can punch through its thick plating.¶<br>¶<br>|cffb2f0ffCountered by: |r¶<br>|TInterface\\ICONS\\Ships_ABILITY_ArmorPiercingAmmo.blp:24:24:0:0|t |cffffffff Battleship|r

Globalstrings:

New:

LFG_LIST_LANGUAGE_KOKR:: Korean

BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR:: This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h

BLIZZARD_STORE_VAS_SERVICE_READY_DESCRIPTION:: Log out to customize your character. You can do this at any time.

LFG_LIST_LANGUAGE_ZHCN:: Chinese

LFG_LIST_LANGUAGE_ESMX:: Spanish

LFG_LIST_LANGUAGE_ESES:: Spanish

LFG_LIST_LANGUAGE_ITIT:: Italian

BLIZZARD_STORE_NAME_CHANGE_READY_DESCRIPTION:: Your name will be changed when you log out. You can do this at any time.

LFG_LIST_LANGUAGE_ZHTW:: Chinese

LFG_LIST_LANGUAGE_ENUS:: English

LFG_LIST_LANGUAGE_PTBR:: Portuguese

LFG_LIST_LANGUAGE_RURU:: Russian

LFG_LIST_LANGUAGE_FRFR:: French

LFG_LIST_LANGUAGE_DEDE:: German

BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE:: This service will automatically be applied when processing has been completed.

GARRISON_SHIP_CANNOT_DECOMMISSION_UNTIL_FULL:: You cannot decommission a ship until you have the maximum number of ships.

BLIZZARD_STORE_PRODUCT_IS_READY:: Your %s is Ready!

Changes:

SPELL_FAILED_CUSTOM_ERROR_262:: You already have the maximum number of ships your shipyard can support.

BLIZZARD_STORE_VAS_ERROR_OTHER:: - An error was encountered. Please come back later.

GlueStrings:

New:

BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE:: This service will automatically be applied when processing has been completed.

BLIZZARD_STORE_CONFIRMATION_VAS_NAME_CHANGE_EUR:: This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h

Changes:

BLIZZARD_STORE_VAS_ERROR_OTHER:: - An error was encountered. Please come back later.

and sadly I don't have how to record video so I could upload another where my partner, all ilvl 660 BM hunter was erased from the 2vs2 arena. the druid just DOT him and cast only one Starfire. kaput, no more hunter. :(

Commentaire de bgdgeo

on 2015-06-05T22:08:15-05:00

WHY THE DRUID BALANCE is getting WEAKER?'

the nerfs aint even so big, don't qq, it will remain op, the only big change in this build i can see is the frost dk dual wield get to shine.

Commentaire de PumpkinFeast

on 2015-06-05T23:20:11-05:00

No one's bothered by the HFC boss christmas outifts?This sounds like a grim foreshadow that after 6.2 there will be no more raids (or major patches) this year.

Post-SoO draught was merely a minor setback!

Commentaire de simpetar

on 2015-06-06T01:59:08-05:00

What is the point of making the Xmas update in the middle of June? Merry Half-Xmas, everybody :D

Commentaire de SoCalWoWGal

What is the point of making the Xmas update in the middle of June? Merry Half-Xmas, everybody :D

Sometimes coding errors occur, so they put the coding into the game in advance so that the folks who are testing the code can make sure that the code did not break something in the game.

Commentaire de samuke

on 2015-06-06T06:24:51-05:00

Why the blizzard force the players to abandon the mains chars?

Man, if you can't play your character after a nerf, you're not good you're just OP and the reason for the nerf! haha

Commentaire de Kendrubbin

on 2015-06-06T07:22:16-05:00

Jesus Christ that bandaid attempt at a fix for Arms Warriors. I feel so sorry for anyone still trying to play that specc, Blizzard don't know what they're doing this expac.

Commentaire de Wombat62

on 2015-06-06T08:17:18-05:00

What is the point of making the Xmas update in the middle of June? Merry Half-Xmas, everybody :D

ever heard of Christmas in July , very big in Australia , lots of Christmas style events , dinners and work parties :)

Commentaire de Crystalinn

on 2015-06-06T09:35:55-05:00

>Christmas Ancient Sovereign>Christmas Ancient Harbinger

The Mass Effect part of me was immensely concerned at first, then I imagined Reapers in Santa hats. Everything went better than expected.

Also, Christmas updates in June?

Commentaire de Aristophanes

on 2015-06-06T11:00:34-05:00

Bliz said they are looking to do 6 months a tier, assuming next tier hits in Jan or Feb then this would be fit with that schedule.

Commentaire de Glorpin

on 2015-06-06T11:35:32-05:00

Any word yet on what the oil rigger does? I mean, any oil resource gains at all without needing to do 1 hour of dailies on 11 characters just to run some ship missions, even if super meager, would be much appreciated. The ship system right now is very alt unfriendly, quite a change from the follower system.