Hearthstone Rush Priest Guide By: TrainerDusk

Hi guys and girls. I’m Nick, but online I go by TrainerDusk. I recently started a youtube series about netdecking and some users asked for a written guide in parallel to the video portion of my guides.

It is roughly 23 minutes long and contains the function of every card in the deck, how to mulligan properly and 3 games at high level ranked of the deck in action. I am waiting on a better microphone, so I apologise in advance for the rather variable audio quality. I cleaned it up the best I could.

4 Loot Hoarder (x2) – Cantrip card. If you can deal damage with it too, it’s already been worth playing it.

4 Shadowform (x2) – Gives you the best hero ability in the game. Best as a coin turn 2 when your opponent has no play or on turn 7 to let you hero power twice. Stacks up to 3 damage which is incredible if you can pull it off.

5 Arcane Golem (x2) – 4 damage charge. Giving your opponent more mana to work with isn’t always a good idea, so play other cards before this if you can.

5 Blood Knight (x1) – The only big threat in the deck. Always play this if you can get a divine shield.

5 Wolfrider (x2) – 3 damage charge.

6 Leeroy Jenkins (x1) – Finisher. A neutral fireball spell.

6 Nightblade (x1) – Face damage that leaves a reasonably sized body in the deck. Worst card in this deck. Replace it with King Mukla if you have it.

6 Holy Fire (x2) – 5 damage that also delays the game by healing you. Good as a finisher to hit behind taunt or to remove very strong minions.

Mulligan Guide:

Always keep: All 1 drop minions and spells are worth keeping. To rush successfully you need to use all of your mana every turn. Loot hoarder is worth keeping for the cantrip.

Never keep: Mind Blast, Leeroy Jenkins, Nightblade or Holy Fire. These cards are your finishers or they are too high a mana cost to keep in a rush deck starting hand