Isaac Cohen (http://cabbi.bo/),LeapJS guru and creative coder extraordinaire, is once again doing crazy things with pixels: his tribute to the #weirdkids indie game developer collective features music, GPU particles, water reflections, awesome text, and audio-based vertex and fragment shaders.

Makielab lets you design and manufacture your own amazing 3d-printed dolls. They’ve just rewritten their doll builder using WebGL. It used to be flash/unity3d. According to founder Ben Griffiths, it renders better, uses much less CPU and now works on iOS8 and Android… using three.js under the hood.

Unity Technologies has released a benchmarking suite. Their blog talks about the WebGL benchmarks they developed; fascinating reading and some interesting results.

Tools roundup: last few weeks have seen major releases of the SceneJS framework and CopperCube 5, the WebGL game engine. Expect all kinds of feature goodness.

The Khronos Group has launched another Show Off Your WebGL Widget! Contest. Win copies of my WebGL programming books, and, almost as big a prize– an NVIDIA Shield! Deadline is November 25, 2014. More details at https://www.khronos.org/contests/webgl.

Don’t forget! The WebGL Insights book call for proposals is out and the deadline is looming (Oct 19th 2014).

And finally, in the #NeverThoughtI’dSeeThis department: Brian Peiris’ RiftSketch lets you live code in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.js. Don’t have a Rift? Watch the YouTube video here.