Heralds of Winter’s Moon Description

Heralds of Winter’s Moon

Light on their feet and menacing as the cold, this pack of hunters brings the sharp sting of winter to the sport. Their fearsome captain, Skatha, commands the pitch with slick footwork and a passing game as unrelenting as winter’s howling winds. Opponents had best be wary with the ball against her pack. One misstep and their watchful protector Snow will fetch the ball and pass it to their feral striker, Ulfr. This lone huntsman lives for the rush of an ambush, targeting prey who stand between him and the goal post. To ensure their striker makes the shot, Veteran Hearne lies in wait, ready to ensnare his prey and show them the cruelty of winter. His furs now matted with frost, Hearne proves even the most ardent supporters of the Sun Father can be swayed by the Winter Queen.

The Heralds of the Winter’s Moon Expansion includes one metal model (assembly required) and stat card for each of the following:

Skatha — Captain (30mm)

Snow — Mascot (30mm)

Ulfr — Player (30mm)

Veteran Hearne — Player (40mm)

Hunters Guild

You think the Hunter’s Guild is a new Guild, just sprung up? You must be greener than I thought, young blood. The Hunter’s Guild is one of the oldest Guilds out there, been plying their trade for hundreds of years. Really, ever since man started to build walls around himself and his kin. I guess you could be forgiven though– nowadays you could live a whole lifetime without ever seeing or hearing of a Hunter. They don’t have Guild houses like anyone else, nor trade their services in the cities.
And until now, they’ve never had a Guild Ball team neither.
Your average Hunter is a real strange individual. Best give up any hope of ever understanding them, even if you live to the age of an old veteran like me. Theirs is a lonely life for the most part, mostly spent out in the darkness of the huge, sprawling forests to the north. That’s the only place you’ll generally find them anymore. Since the Sovereign States grew into towns, and the towns grew into huge cities with standing armies, the beasts that they prey on have retreated. They’ve fled back into the primordial forests man has yet to conquer – and so the Hunters followed, stalking their bounties there too, away from civilised folks like you and I.
Most of them are pagans. They believe in the old gods, the Moon Goddess and Sun Father. The whole Guild is built around their worship. The Moon Goddess is the mistress o’ the hunt, the one they all offer their praises to for their work. She blesses them to steal from the Sun Father, who nurtures the world. Everything is about the endless cycle of the moon and the sun for them. I don’t really care for it, to be honest. I’m a child o’ the Lords of the Deep, and my soul belongs to them. Gods of the forest and the hunt have no hold over me.
O’ course, that brings us to the big questions, the ones I can tell you’re itchin’ to ask…why have they turned up now, and what are their intentions?
I’ll be damned if I know. Half the folks out there think the Hunters are an old-fashioned joke, something left behind from an age long since past. They don’t believe in the great beasts that roam the old forests in the north and the blasted deserts to the south. To those people, the Hunters are a backwards Guild, vaguely amusing, covered in their furs and tooth fetishes like actors in a mummer’s play. Those people are fools.
The Hunter’s Guild is dangerous. Every single one of them bears respecting, from the wily old hands to the most fresh-faced child amongst them. Each has lived a life of tracking, pursuing, and killing beasts far more feral and dangerous than you or I have ever seen. The Hunters are more untamed than I’ve known another man or woman to be – even old Boar. They bring a different set o’ skills to the game, something we’ve never seen before. Those of us who see them for what they are know to avoid crossing them. I won’t say that any of us were looking in their direction and dreading this day, because we weren’t. Out of sight, out of mind.
But believe me; we should have remembered them and their old ways, young blood, because now they’re here to stay.
– Greyscales, Fisherman’s Guild Vice Captain