Arena of Valor (AoV) - January 31 Patch Notes

A small patch will be applied to the Arena of Valor (AoV) Europe and Americas servers on the morning of January 31. Six physical damage-dealing heroes will be buffed in response to the Soulreaver nerf in the January 16 patch.

Arena of Valor January 31 Patch Notes

Arena of Valor is balancing certain heroes that were negatively affected by the Soulreaver change in the January 16 patch. The change will occur on the Europe and Americas servers, and will take place at midnight PST.

With the Southeast Asia server just catching up to the other servers based on their January 29 Facebook post, it remains to be seen whether they’ll implement the same changes soon. Meanwhile, Kil’groth is only receiving changes on the Europe server, which makes things all the more difficult for us when it comes to keeping our attributes tables updated and consistent (insert sighing emoji here).

In any case, Zanis, Fennik, Lindis, Nakroth, Valhein, and Kil’Groth (Europe only) are receiving buffs. Though most of the community agreed that marksmen junglers would take the biggest hit, only half of the buffed heroes are marksmen. Here are the full changes:

The buffs to Zanis, Kil’Groth, Fennik, and Lindis are slight, though noticeable changes. Nakroth often has mana issues if he can’t secure the Sage Buff for a while, so a 25-mana decrease on an ability with a 5-second cooldown will keep him on the map longer when he’s looking to gank. The biggest buff listed here is to Valhein, whose damage is increased by over 400 if only one or two bullets connect in the late game. If all six connect, the damage is roughly the same as pre-patch.

I personally think he resembles Twisting Fate a bit more, but there certainly are similarities. He sees a lot of play due to being the first hero anyone plays/receives, simple skills, and his unique fashion sense. Dude’s got a taste in hats.

Chain Lightning: Every 8 seconds, the next normal attack triggers a chain lightning that deals 150 (+20% attack damage) physical damage. Each normal attack also carries Life Steal and reduces cooldown by 1 second on hit.

Requires Punish talent to purchase. Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals damage to enemy heroes and reduces their movement speed.

Rock Shield: 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+10% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds