I've been wanting to do a follow-up post for a little bit now. Mostly as an update on my situation, as well as a thank you to those who I have not already talked to. All of your responses mean a lot of me and I thank you all for taking the time to respond. I'm pretty awful at these kind of things, so that's all I can really say; just thank you all.
Onto what's happened in the past month. For the couple of weeks after my initial post stuff was still really rough for me. I still just felt physical illness for the few days after that weekend and was just feeling really down. I had also uncovered some stuff accidentally about some of the events following my attempt back in last March. Just finding part of it triggered so many memories of was going on in my head and what happened in the months to follow. A few weeks ago I was looking through some of my old threads on here, and specifically for my post where I retired as Head Map Maker, just to see the date. I officially retired on May 14th, which co-coincides with the time where stuff was getting really bad for me again. I was definitely at the stage of feeling suicidal again. All of this happening unknown to everyone I was talking to. Retiring as Head Map Maker wasn't something I was doing just because of my lack of interest or the controversy present in the community at the time. It was to give a formal goodbye in case things got worse again, and I'm very glad they it didn't.
Again I would like to thank you guys for the support not just with your responses, but for making this community a great place to be around.

This is a post I wrote over the course of this weekend, the first two paragraphs were written Saturday, the rest today. This post get's fairly deep at part's so I apologize for that in advanced. This post was mostly written as the thoughts came to me, but I tried my best to keep it in order. I haven't done any proof-reading of this so there is going to be grammar and spelling mistakes, this isn't meant to be a good piece of journalism. It's a personal story of stuff I have never shared with anyone before. There's probably going to be a lot of dead filler stuff that isn't necessary, but I just wrote what was on my mind.
Everything
So I'm going to start off with addressing a question I'm sure a lot of you guys have. Where the hell have I been? I vanished from the community around the time HT 5.0 released, although I had been drifting away for a while before that. To put it simply I've lost a lot of my interest in racing, and forging as a whole. A lot of my racetrack forging was to always work on improving upon the last map I had created. With the creation of Abysmal, I felt I had reached the peak of not only my forging, but with what was possible with the track itself; aesthetics are a different story. I had tried to forge tracks after the release of it, but I just started to lose interest and was never really satisfied with anything that I had created. From this I just slowly faded out of the community as I didn't as I became interested in other things.
I have been around on the site a bit since the release of 5.0, but I haven't had any real communication with it. I've occasionally read what's happened in the shoutbox, but that's the limit of what I've done. I'm not too sure when I'll return and become active in the community again, if ever, but I'll save my catching up until then.
Now onto what I've been doing.
As some of the more observant few of you could probably tell, I've been playing minecraft a lot. In August of last year I found a great server that also had a great community around it. I've made a lot of friends, some very close, and I've really enjoyed talking and hanging out with them. I've been going through a lot of difficult stuff for a while now, but it's ramped up a lot over the past month and a bit. A lot of people I've met have helped me out be just being good friends, but some have gone beyond that. There are a few people that know a lot of what I've been through and can relate strongly to it, and they've been my best friends over the past few months. One person in particular stands out, someone that is really important to me, and has always been there to help me through things, especially this past weekend. Now you're probably wondering what's been going on, and this is where I'm going to explain the real background that I come from. Some of you may have expected this, and others may be completely shocked, as I have kept it hidden as I didn't want others to know about it.
Edit: i wrote a bunch of fluff shit that's not that important, you can check spoiler if you care, it isn't that interesting though. Gonna just sum it up because I don't like how I wrote it, or most of this as a whole, I just kinda wrote.
I've been suffering through depression for the last 6+ years of my life. At times it had gotten fairly serious, but most of the time up until last year I held it pretty well in check. A lot of my help getting through it in the past was by hanging out and being a part of this awesome community. Being friends with everyone on here really brought my mood up and kept me distracted from my depression and help move past it. There are people that I became really good friends with, mostly from Halo 4, that hold a place in my heart because of how much they helped me. They probably know who they are so there's no need mentioning them.
We've now gotten to the part where it get's serious. We'll skip out the part of halo 5 before forge released, as I spent most of this time either playing online or focusing on my school work. For a while after Halo 5's forge released, I was still interested in forging and racing as I was interested in pushing myself more and more. After a bit though, that drive started to taper off, and I largely just started becoming disinterested in halo as a whole. I was starting to go through a lot of difficult with school, as well as a lot of other side factors that would take too long to name off. This kickstarted my depression in a much stronger way that I had experienced before in my life. This carried on until the end of march, of 2016.
This is where one event, the most important in my life takes place. Specifically on the weekend of March 26th-27th; exactly one year ago. To put it simply, I would be considered lucky that I was alive on the 27th. This is because, on the night of the 26th, I planned to commit suicide. I had a well layed out plan to commit suicide by asphyxiation. The reason it's considered lucky is the reason it didn't happen. I didn't get caught. I didn't back out last second. I failed the attempt. I will not get into the reasons it failed, as I'm not ever completely sure myself. After the event, nobody knew. I continued on life, still suffering from fairly severe depression, hiding the truth from everyone. I'm going to go slightly out of chronological order here so it flows a bit better. I published a similar work to this on the forum of the minecraft server I play one a few weeks ago because I felt I needed to put it out there sooner. In that article I included the point where I didn't know why I didn't re-attempt or do anything of the sort, and said it was probably better for me that I didn't know why. In the time between when I posted that to know, I found out. The thing that triggered my memories of the time was something hiding in my Halo 5 map saves that I had forgotten about. To everyone else it was just a simple train bridge, but to me, it was where I was going to truly end it. When I found it, it compounded ontop of everything that had already been going through, and I found myself in one of the worst points of my depression I've ever been in.
For the rest of the year following my plans for the re-attempt, I never carried it out, and this brings me to when I joined the minecraft server. For the first few months I played on it I didn't really talk to anyone or have any friends on there. That changed around the start of december however when my depression was getting really bad and I stopped going to a lot of my classes as I just mentally couldn't cope with going to them and being around other people. I started talking to some people on the servers discord, and quickly became good friends with a lot of them. One of these people I met would go on to be the person I currently put the most trust in and whom I can always talk to for help. Me and them started talking a lot more between just the two of us and we started sharing stories of a lot of the thing we had been going through, but nothing extreme at that point. Meeting and talking to them averted what I can look back and say was a time where I was definitely very suicidal, and helped me through it. In the following months me and that person started talking more and more, and they were the first and only person at the time to know of where I had come from in my past, suicide attempts and all.
This brings us through to the start of march, where a lot of different feelings, emotions, and memories really start to all combine at once. There is more between me and this person but as for the reason I'm not saying more about them is just privacy reasons, and something I really don't want to discuss, but they are involved in these feelings. From the start of march to now, almost every single day for me has been a struggle to make it through. Days feel like they are taking weeks to pass, and stuff was becoming increasingly difficult to cope with. This got exceedingly more difficult for me when I accidentally triggered all the memories of last years event. When I started to remember everything about my re-attempt that I had suppressed, I just went into a mental lockdown. The only communication I did with anyone was with that person, because I trust them, and i knew they understood and would do everything they could to help me through it. That started on the 15th or march, and lasted for over a week before I started to talk with others again.
That leads us all the way up to this weekend. This weekend has been the most time of my life to make it through. On saturday I started to feel really tense and felt my breathing start to become more sporadic. I started to feel physically ill, and to the time I'm writing this now, I have barely been able to eat anything. Almost everything I've tried to eat has been thrown up within the hour. I give all the thanks I can possible give and more to this person, they stayed on call with me for over 5 hours with me throughout the evening and night to calm me down, sacraficing their own sleep schedule in order to help me through. For almost the entire evening I was almost always manually controlling my breathing, in order to keep it calm, and consistent. They stayed with me to comfort me, and to help me keep my mind on positive things. When we left to go to sleep, I couldn't fall asleep. This is something that's fairly common for me right now, as I haven't gotten more than a 3-4 hours of sleep at most in a night for most of march now. This was different though, I was physically shaking and was just in complete discomfort from my body and mind being scared to fall asleep. It ended up taking me about 4 hours from when we ended the call to when I ended up falling asleep. I awoke at 5am in panic. I had had this dream multiple times, including at the start of march. The dream was me reliving and going through the exact steps that I did on the day of my suicide attempt. There was a major difference between the two times I had the dreams that made this one significantly worse. The one I had at the start of march I woke up fine, but was just really freaked out by it. This one, I woke up not breathing. Struggling to breath, like I was struggling for oxygen. I instantly messaged my friend and they tried their best to comfort me. I was completely panicked, was shaking, wasn't able to control my breathing, and felt just physically ill. We talked for an hour about it and in that time I left to throw up again just from being so worked up. I tried to lay down to get more sleep as I hadn't even slept for 2 hours at that point, but I couldn't. My body physically wouldn't let me fall asleep. It's like it was too scared to do anything, whenever I would close my eyes and my body start to relax i'd just start shaking again and id be ripped awake again. Throughout most of this day I have still had to control a lot of my breathing try to keep myself calm the best I can. I've been feeling very physically weak as I haven't been able to keep anything I've eaten down for almost the entire weekend. I've been just repeating to myself that I'm going to be okay, and the words of my best friend, to never attempt again, just to make it through the day.

When I signed back in on a new device I realized that I hadn't updated my terrible password. I went to change it but am unable to as it requests me to change it via the ACP due to me being an administrator of the board. I'd assume this is a user group error.

1. I believe the despawn is linked to the interactive switch that comes w/ the brains. That switch despawns those brains and respawns them to allow you to modify and test settings without having to restart the game.
2. I haven't spent enough time tinkering with this to be able to give you a useful answer.
3. That is something I'm also not sure of, but should be easy to test. Have a single brain setting a number on a channel on a time interval, and a second brain looking for when that number is set and then broadcasts a sound globally if the condition is met.

It definitely should be possible, but I haven't explored into it at all yet. I only recently made a very "ghetto" way to race with teams for a friends mario kart track. My order of priority atm is finishing my current track, starting work on Demo, then will look into rocket race alongside a proper team racing system.
I would highly recommend looking at the race design docs and take a look. Though it may look daunting, it provides a good look at how the gametype works and is quite simple to understand once you read through it once and paying attention to the notes on each section.

This gametype is my modified version of the race gametype that 343i provided us with on their custom maps. It includes many changes which I believe improves the overall experience and brings back a more classic feel to it. This will likely not be the final version of the gametype and I will include any changes I make to the scripting setup at the bottom of the tutorial. I advise checking there before going through the setup phase in case there is anything that needs to be changed. If you would like to see the documentation for the original gametype that includes the majority of the scripts that I used here (scroll down to the minigame design docs seciton and download.) The race document also includes a breakdown of all the scripting channels used (as mine uses the same channels) so you can make the necessary changes.
Core differences between 343i provided gametype and my own:
Removed "GO" countdown
Modified checkpoint navpoints to be more intuitive
Added checkpoint sound when crossed
Added lap sound when crossed
Permanent leader navpoint that changes on checkpoint basis
Scoring on a lap based counting system
Item Prefabs & Gametypes:
Here is a list of all the prefabs that will be required to set up my gametype. You can bookmark them and you can then access them through the prefab menu in forge and go to the forge bookmarks section under edit search. I have also included download links for popular gametypes used by our community.
Race Brain
Race Checkpoint
Final Checkpoint
Race - download link will be provided once 343i updates their HaloWaypoint to show minigame gamemodes on browser, see NukedLceCream's bookmarks ingame for bookmark.
HT Supercross - Official gametype of HT Supercross, see Le Hefe's files in game.
Checkpoint Setup:
In order to setup checkpoints the easiest way will to be to bookmark my prefabs for both the regular checkpoints as well as the final one as it requires a little bit of extra scripting. The checkpoints have 2 different brains that make up their functionality.
Checkpoint Boundary (Neon Blue, Neon Blue):
This brain controls the boundary of the checkpoint much like it has in past Halo games. Simply ungroup my prefab and resize this as necessary to fit your track.
Navpoint Indicator (White, Yellow):
This brain will indicate where the navpoints will be for each checkpoint. You can have as many of these as you want per checkpoint but my gametype comes with 1 centred in the middle of the checkpoint like past games.
In order to set up checkpoints you will want to setup the checkpoint to the proper width and regroup it with the navpoint brain. Simply duplicate these around the track and adjust the spawn order to correspond to the checkpoint number. When you get to the endpoint of your track where you want the lap counter to score a point you will want to place a checkpoint after that point on the track as my scripting setup checks for the lap loop on the 2nd last checkpoint. For the last checkpoint you will also need to have an additional script which notifies the game that it is the last checkpoint. I have included a link to my prefab that includes this script in the introductory sentence of this section as well as the download section at the beginning.
I will now be going through all the script brains and explaining what changes I've made, and also what changes you will need to make in order to set it up on your map. The easiest way to set this up will be to bookmark my prefab and just spawn it into your track. I will be referencing the brains based on their colors and labeling based on what they control.
Interactive Switch
This switch is an ingame reset switch that only appears in forge to help test your settings. Whenever you make a change to any of the brains you will need to activate the switch twice in order to re-initiate the gametype.
Game Manager (White,White):
This brain controls general game events for the minigame mode. Do not make any changes to this brain.
Mode Manager (White,Black Light):
This brain manages mode specific settings for the race mode. Do not make any changes this this brain as well.
First Gate Manager (White, Neon Green):
The first gate manager sets which gate on your map is to be designated as the first gate. The spawn order should be 1 and there shouldn't be any changes needed.
Last Gate Manager (White, Neon Red):
This brain manages what the last gate on your map will be and will allow your checkpoints to continue to loop around so you can do laps. You will need to set the spawn order of this brain to how many checkpoints you have on your track.
Direction Manager (Black,Black):
The direction manager set's which direction the checkpoints will be going (forward/reverse) and which checkpoint will have the first navpoint marker on it. The spawn order should be set to 1 unless you want a checkpoint further on in the track to have the first navpoint.
Player Manager (Brown, Neon Pink):
This brain manages the checkpoint advancing, scoring, and position. There are a few changes you can make within this brain and they correspond to the checkpoint get sound and lap complete sounds. In order to modify the checkpoint get sound you will need to go into script 3, and navigate down to Action 4. If you wish to not have a sound play when you cross the checkpoint you can simply set sound to <none> or "remove last action" (be careful not to remove or modify any other settings.) To modify the lap complete sound it is a similar procedure, You will need to go into script 6, and scroll down to action 4 and modify the sound. Note that if you have both a checkpoint and lap sound they will both play when you cross the final gate (with the checkpoint one playing immediately before the lap sound.)
Player Gate Nav Manager (Brown, Neon Yellow):
This manages the navpoints that appear on each checkpoint. Within this you are able to change the colour and text that appears on the navpoint. To modify these settings go into script 3 and scroll down to action 3, where you can change the colour and text. If you do not want to have navpoints over the checkpoints you are able to delete this brain and it won't effect anything else.
Leader Nav Manager (Brown, Brown):
This manages the navpoint that appears over the leader. This will update based on whoever has the most checkpoints and will remain until someone else takes over the checkpoint lead. In order to modify this it's the exact same process as the checkpoint navpoints. You are also able to remove this by simply deleting the script brain.
If you have any questions or would like any help feel free to comment below or message me on xbox live.
Changelog:
When the leader of the race crosses the first checkpoint the screen freezes for everyone for 2-3 seconds. This can be mitigated by covering your initial spawn points with a checkpoint boundary with spawn order 1 (no navpoint brain.) This works best if your spawn area is off the main racing line as on subsequent laps you will not hit these and the navpoint will function as normal. If your track has only 2 checkpoints (ie supercross), do not place the checkpoint ontop of the spawns as it will mess up scripting. Place it somewhere such as the exit to spawn or in the starting gate.

We have received the twist that comes with our new gametype, it's not an official gametype but moreso a mode that we will be able to create and customize through forge scripting and gametype options. We will need to wait until it fully releases before we can be sure of how it works, how to set it up, or what we can do with it until after the update drops tomorrow.
https://www.halowaypoint.com/en-us/news/monitor-s-bounty-forge-preview

This morning game spot published an article as a follow up to the first part of the upcoming Halo 5 update. This article outlined details that weren't shared (should be coming later today) by 343i on the first announcement.
The most important of all of these is the announcement that race will finally be coming to Halo 5. We currently only know that it will exist, but nothing more than that. We should be receiving more details when the 2nd part of the preview drops later today.
Part one of monitors bounty preview
Link to gamespot article
I'll be updating this post as we get more information, share your thoughts below with what you think about this announcement.
UPDATE:
and an official post regarding it.The arena update is also here, there will be two race modes added into the action sack playlist. One rally hog and one ghost, let's show these guys the superiority of the garbagegoose.