Category: Substance Painter

As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in …

I did this with the whole computer, so everything was ready for baking. Now the Dynamesh turns out to be quite high. 🙁 I need to fix this before exporting out, I went into Decimation Master, and turned down the poly count down to 5 % of the polycount. 🙂 …