Reduction in enemy strength on the Arms Dealer mission. An American private military company will run a sortie not far from Nasri's location and draw out any alert staff - leaving only the second rate guards on duty when you show up.

Security Information

Anonymous

$500

Mission map for Arms Dealer mission. For a small fee, a surveillance company will provide you with a detailed map of Nasri's security systems.

NOTE: Mission Information appears to be bugged. You will receive 100xp for completing the Bonus Objective, however there does not appear to be any consequence beyond this. The Intel email record shows that you've done a favor for Murad, but there is no discount, cash bonus, etc.

Joking: The guy you talk to will say that he needs to contact Nasri to confirm your arrival and walk towards the radio. You then receive Westridge -1. If you attack him before he gets to the radio, or you have a shoot out once the alarm goes off, you get Westridge +1 once you defeat everyone, for a net reputation change of 0. (Instead of attacking, get to the ladder, jump over the gap, go into the room and drop to the level below, and behind locked front gate, while NOT attacking anyone). You also get +200 XP when the fighting is over and decide to defeat everyone there. (no extra exp if you run for it though) also 2 extra guards to fight without worry in that area after locked gate.

Aggressive: Completes objective. Allows you to bluff your way past the guards without triggering the alarm. Westridge +1(200 XP)

Direct: Completes objective. Allows you to bluff your way past the guards, but an alarm will trigger after you enter the first area after locked gate (Nasri's men figure out that you aren't supposed to be there after all). Westridge +1

Draw Gun: Gets you into a gun fight, kill all 5 guards to complete. Westridge +1 and +200 XP also 2 extra guards to fight without worry in the area after locked gate.

Keep in mind that you may get These Aren't the Agents You're Looking for Perk which gives Reduced Cooldown: Evasion, Shadow Operative. Twice in your career, you manipulated armed guards into letting you stroll right past them. This is one of the time.

Locate the palace Nasri has converted into his headquarters and gain access.

Turn right after you see the car, there will be some ammo on the ground. Go to the other end of the street, and enter through the door. More ammo will be on a table ahead. Exit the house through another door. Keep going straight until you hear people talking. You may ether shoot them or pick door lock of the door +25 XP. After door is open, go inside, and wait for the guard to pass by. You may get the guard without raising an alarm or sneak by the guard. Taking the ladder to the second floor allows you to jump to the next building where you can pick Weapon Mod. Downstairs you will find $5,000 Cash case. If Guards still alive, you can time when they are not watching, exit from the building and kill one of the, time again, and kill the other. Or you can sneak by them.

When you get to the courtyard, you can ether shoot everybody or go straight to the door and pick lock it +25 XP. Go through the building, take care of the guard, and keep going. On the left, enter the building and go straight to the second floor. You can jump down and sneak past the guards or take care of the guard, waiting for the guard in the courtyard to turn around. Jump down and take care of him. Go to the building across, go inside, wait for the guard to come to the right stop, climb the ladder, and take care of him. If you explore the second floor, there are two ammo to take. In the first building you will find $4,500 Cash in Bag and $2,500 Cash in safe +25 XP. Proceed to the tower, and there will be ammo on the first floor on the ground in the tower. Go to the top of the tower, and get down.

You can shoot everybody in the square, can go around the square in the shaded area up to the point where you can't go any further. On of the guards will walk into the shaded area, take care of him. Walk around the obstetrical and take care of the second guard in the far shaded area. Take care of the third guard that walks around. Finality, climb up the stairs and take care of the last guard. In the area you will find $2,000 Cash Duffle Bag, ammo in the far corner of the square, and Armor Mod hidden in the shaded area near the big box.

Weapon Mod (in the second story room).

Money: $5,000 (below the weapon mod).

Money: $4,500 (in the room at the square).

Money: $2,500 (safe in the room at the square).

Armor mod (in the following big square).

Money: $2,000 (in the big square).

XP: 200

As you enter the big courtyard, you can create a glitch where running down the stairs till the silver logo

appears down the bottom of the screen the head back up the stairs again, this will make all the guards in the next area static making it easier to deal with them.

Respawning Ammo crate in this room also. Meaning you can stand near it to collect as much as you want. (respawns every 30 seconds) It may take a long time (7 hours spent) to collect enough to help you get the best gear before you leave Saudi for good and have some left over to get other equipment as it comes up in the rest of the game.

Alter the shipping label on the crate of weapons to reroute it to a new destination (can only be done if you purchased the appropriate intel).

XP: 100

Extort Nasri: $15,000 from Nasri. No change in arms smuggling in the area. Increase in intelligence in area. The Big Picture perk.

Kill Nasri: Decreased ammo supplies for terrorists in the area.Any Last Words...? perk. Most equipment from Clearinghouse vanishes.

Arrest Nasri: $15,000 from Westridge (in an e-mail after the mission). Decreased arms smuggling in the area means enemies will have worse equipment (will also remove most gear from the Clearinghouse) while you're in Saudi Arabia. And some items won't be available from the Clearinghouse during the rest of the game.
Also get the Due Process perk.

Also, if Nasri is arrested, and the Bug Al-Samad Airfield mission is done after, you get Mina +1 and she will express her approval during the briefing. If you killed Nasri, she will be disappointed and you get (-1).

In the room where you defeat Nasri's final guards, an infinite ammo respawn point can be found on the left side of the room, at the table with targets.

In the room with the missile launcher there is a checkpoint bug where after you go through the door all of the guards will immediately disappear upon reaching the checkpoint and the door can be opened with everything lootable still remaining you can return for anything of value (Xbox 360).

There seems to be a bug in the game where if you arrest Nasri, you can still sell items to him on Clearinghouse. However these items cannot be purchased back because Nasri is detained, which would be possible from other suppliers.