runescapetreasuretrails

So, we got our first clue, congratulations. Now we must be off to get our treasure! Remember sometimes when the clue gives a coordinate, we get to the place, realizing that we forgotten to bring our watch or chart? Never fear, with this comprehensive guide, what we need to bring is all listed there!

Things to bring

Every time we go treasure hunting, we must ALWAYS bring the following to save loads of time:

* Watch * Sextant * Chart * Spade * Clue Scroll

The other things are best to make the trip as smooth as possible:

* Rope * About 100-500gp * Any weapon * Teleport runes to everywthere * Amulet of glory(4) * Some food * Boots of lightness * Antipoison * On level 3 clues we will be attacked by a level 108 Saradomin wizard or a level 65 guthix wizard (in wilderness) as we dig, so be prepared to fight: bring an antipoison, use prayer, etc.; it is advisable to turn on magic protection!

This is a guide listing treasure trail solutions, which enemies drop clues, and what rewards we can get.

Treasure trails are for RS Members only. They are a sort of small mini-quest in which we can get rare and unique pieces of equipment or other things.

Note: Even though the list says an enemy drops a clue, it may take a long while before we actually get one from the enemy.

To increase chances of getting a clue, a Ring of Wealth may be used. our best chance however is to just find a good area for whatever enemy it is that we are killing, and hope tthere isn't a lot of people in that area.

Tthere are a lot of solutions in this guide, and we might not even find ours if we are looking manually. Simply use the "CTRL + F" feature and find for keywords. For example "halt us" or "under cook."

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WARNING:

This section obviously contains spoilers on how to solve the clues. Don't look if we want to figure this stuff out for ourself. For the coordinate clues, a spade is necessary for the solution. Simply use a spade wthere the solution states. Note that we are still required to carry our Sextant, Chart, and Watch with we or our treasure will not be revealed.

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I. Speak To CluesSpeak to... LocationArhein The General Store person on the dock at CatherbyBartender Blue Moon Inn in Varrock - Across from the Sword shopBartender Rusty Anchor in Port SarimBlack Heather Bandit's Camp in the WildernessCitric Cellar Heckel Funch in the Grand Tree, 2nd floor southeast pathDonovan Sinclair Mansion Second floor - North of Camelot and Seer's VillageDoric At the house with anvils - along the road, East of the gate to TaverleyEllis The tanner in Al-KharidGaius 2-Handed Sword dealer in TaverleyGeneral Bentnoze Goblin Village north of FaladorHajedy Brimhaven - Usually walking by the North dock to ArdougneHans Lumbridge Castle - Usually walking inside the courtyardHazelmere House on the green spiders island east of Yanille, second floorKangai Mau Inside the pub in BrimhavenKebab Seller Kebab Store in Al Kharid - South of the furnaceKeeper of Melzar's Oziach, rune plate seller - Outside of EdgevilleKing Bolren Tree Gnome Maze - Usually by the Spirit TreeLowe Lowe's Archery Store in Varrock - West of East Varrock bankLuthave Karamja Banana PlantationMurphy Pier in Port KhazardMonk Ardougne Clock ToourNed Draynor Village - Usually walking next to the grain fieldOracle Ice Mountain - Near Black Knight's castleParty Pete Party Hall in FaladorReferee Gnome Stronghold in the Gnome-Ball courseRoavar In Canifis bar, MorytaniaSir Kay Camelot Castle - Usually walking outside the castle by the doorSquire White Knights Castle in FaladorStaff in the Sinclair Mansion The mansion is north of Seers' Village and Camelot, speak Louisa, she is in the kitchenTanner Tanner in Al Kharid, North of the furnaceUlizius The monk at the gate of Mort Myre swampZeke Scimitar shop in Al Kharid - East of the TannerZoo Keeper Ardougne Zoo

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II. Anagram CluesAnagram Person LocationA Bas Saba A cave in BurthorpeAha Jar Jaraah Al Kharid duel arena hospitalArc O Line Caroline East of Ardougne in the area from the Sea Slug quest.Are Col Oracle Ice MountainBail Trims Brimstail Southwest corner of the Gnome Stronghold in a "hollowed" caveBar Bell Seek Kebab Seller Al KharidBy Look Bolkoy Tree Gnome Village, up a ladder at the General Store.C On Game Hoc Gnome Coach Tree Gnome Stronghold near the Gnomeball field.Dt Run B Brundt The captain who is found in the Fremmenik Pub.Eek Zero Op Zookeeper East Ardougne - SouthWest corner on the East side of riverEl Ow Lowe Archery Store in Varrock - Next to East BankErr Cure It Recruiter West Ardougne city squareGoblin Kern King Bolren Gnome Maze - Usually close to the Spirit TreeGot A Boy Gabooty Center of Tai Bwo Wannai Village.Halt Us Luthave Karamja - Inside the Banana PlantationIcy Fe Fycie South of Yanille, Feldip Hills area, in a cave north of RantzLark In Dog King Roald Varrock PalaceMe If Femi the gnome By the big gate at the entrance to the Gnome StrongholdNod Med Edmond Northwest corner of East ArdougneO Birdz A Zany En Pc Cap'n Izzy No Beard Agility Arena in Brimhaven.Ok Co Cook Lumbridge CastlePeaty Pert Party Pete Seers Village - South of the BankR Ak Mi Karim Al-Kharid Kebab Salesman

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III. Challenge CluesTest our Knowledge Clues: Solution19 to the poour of 3 6859How many banana trees are in the plantation? 33How many bookshelves are tthere in the palace? 24How many buildings are tthere in the village? 11How many cannons in Lumbridge Castle? 9How many fisherman are on the fishing platform? 11How many floours are tthere in the clearing below this platform? 13How many gnome players have red patches? 6How many houses have a cross on the door? 20How many people are waiting for the next bard to perform? 4How many pigeon cages are behind Jerrico's house? 3If x is 15 and y is 3, what is 3x + y? 48I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? 5What is 57 x 89 + 23? 5096

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IV. Normal Treasure CluesClue / Riddle Solution46 is its number, it is burnt orange body, things with 8 crawl on it, it have 3 mouths that can't eat and it have a blue eye hiding it's grave. The blue eye is the sapphire in the spider nest in Level 46 Wilderness. Try to dig below it with a spade.A bag belt only? He asked his balding brothers. Abbott Langley in the Monastery - Northeast from Dwarven Mine, northwest of Barbarian Village.A crate in the toour of a church is our next location The church in Ardougne wthere we start the Sheep Herder Quest.Aggie I seeLonely and southern I feelI am neither inside nor outsidethe house, yet no house wouldbe complete without me.our treasure waits beneath me. At Aggie the Witch's house in Draynor Village, dig under the window in the south side of the house, south of cauldron.A great view - watch the rapidly drying hides get splashed. Check the box our sat on. The house near Baxtorian Falls. Go upstairs and find the boxes.And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. It's on Etceteria. Dig on the crossroad.A town with a different sort of night life is our destination. find for some crates in one of the houses. In the clothes shop of Canifis, Morytania.Beware of the dog Run over to the mansion in East Ardougne and kill a dog to get the key.City of thieves ArdougneCome to the evil ledge.Yew know we want toAnd try not to get stung Edgeville yew tree - Dig around it.Covered in shadows, the center of the circle is wthere we will find the ansour. Mort'ton, wthere all the roads meet in front of the general store.Dig near some giant mushrooms behind the giant tree. Dig behind the large mushroom behind the Grand Tree in Gnome Stronghold.Don't forget to feed the chickens Just kill any chicken to get the draour key.Find a crate close to the monk's that like to paaarty! find the crates in the building with monks south of Ardougne.Four blades I haveyet I draw no blood.But I mash and turnmy victims to powder.find in my head,find in my rafters,Wthere my blades are louder. It's a crate in the top of Lumbridge/Draynor windmill.Generally speaking, his nose was very bent. General Bentnoze in the Goblin Village- North of FaladorGo to a village being attacked by trolls, find the draours in one of the houses. Burthorpe, house with anvils up north. When we try to open the draours it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.Go to this building to be illuminated, and check the draours while we are tthere. It's the draours near the bed on the 2nd floor of the lighthouse. To open them we need a key dropped by a Fremenik market guard.His head may be hollow, but the crates nearby are full of surprises. The boxes west of The Golem Quest start point in Uzer.I am the token of the strongest love.My middle is empty, I have nobeginning or end. My eye is red yetI can fit like a glove. Go to theplace wthere money they lend. Anddig by the gate to be my friend. Downstairs in the West Bank in Varrock - Dig by the gate.Identify the back of thisover-acting brother.(He's a long way from home.) Hamid the monk by the Duel Arena altarIf a man carried my burdenhe would break his backI am not richbut leave silver in my trackspeak to the keeper of this trail A snail - Talk to Gerrant the Fish Shop owner in Port Sarim.I lie lonely and forgottenin mid wildernessWthere the dead rise from their bedsFeel free to quarrel and wind me upAnd dig while we shoot their heads Under the crossbow in Graveyard of Shadows in the Level 18 Wilderness. Pick up crossbow and dig under it.In a town wthere thieves steal from stalls find for some draours in the upstairs of a house near the bank East side of river in East Ardougne - Jerico's house on the 2nd floor. we will need to kill a guard to get a key.In a town wthere wizards are known to gather find upstairs of the large house to the north. Second floor of a house in Yanille - North of Magic Guild. we will need to kill a man to get a key for the chest.In a town with guards armed with maces, find the upstairs room of the public house. Ardougne Tavern on the west side of the river, north of the palace. find the draours. If it is locked, right click on it and find out why (usually need to kill anything to get a key).In a village being attacked by trolls, find the draours in one of the houses. Burthorpe, house with anvils up north. When we try to open the draours it says "wait til I get my hands on Penda, he's nicked the key again." Go to pub in Burthorpe and kill Penda for key.In a village made of bamboo look for some crates under one of the houses. Karamja, in Tai Bwo Wannai, south of BrimhavenIt's a guard's life. Kill a guard to get the key.If we look closely enough it seems that the archers have lost more than their needles. find the big haystack in the Ranging guild.It seems to have reached the end of the line, and its still empty. Go down the ladder into the Dwarven Mines and follow the tracks south. At the fork, turn east and follow the track until we get to the end that have the double mine cars. find the northern car.In a town that everyone have perfect vision seek some locked draours in a house that sits opposite of a workshop. House in Seers Village - South of the house with anvils. find the draoursLook in the draours upstairs in houses in East Ardougne Go across the river. It's the first house tthere. (tavern?)Look in the ground floor crates of houses in Falador The house East of Falador East bank. First crate on right.Mine was the strangest birth under the sun.I left the crimson sack, yet life had not begun.Entered the world yet seen by none. Lesser cave, Karamja volcano - pick up red spider eggs and dig.Must have lots of railings.orMust be full of railings. find the crate outside the house with the broken multicannon (near wthere we start the Dwarf Cannon quest.) It's the first crate to the west with the 'X' on it.My Giant guardians belowthe market streets wouldbe fans of rock and roll,if only they could grab hold of itDig near my green bubbles Dig next to the cauldron with green bubbling liquid in the Varrock seours by the Moss giants.My home is gray and made of stone -A castle with a find for a mealHidden in some draours I amAcross from a wooden wheel find the draours on the second floor of Lumbridge Castle - Inside the room with a spinning wheel.My name is like a tree,yet it is spelt with a "g"come see the furwhich is right near me Speak to the child Wilough ("Willow") in the Varrock Market - Next to the fur merchant.Often examined by learners of what have passed, find me wthere words of wisdom speak volumes. Examiner at Digsite, always gives puzzle boxesOne of the sailors in Port Sarim is our next destination. Talk to Captain Tobias in Port Sarim.Probably filled with books on magic. find the bookcase in the basement of the Wizard's Toour, in Sedridor's room.Probably filled with wizard socks. The chest on the bottom floor of the Wizard Toour. find the draour closest the to fence in the eastern most room. Kill a wizard for the key.Property of Black Heather Kill Black Heather in the Bandit Camp in the Wilderness.Read "How to breed scorpions" by O.W. Thathurt. Go to the second floor of the wizards toour south-southwest of the Seer's Village, find the bookcase on the northern wall.find for a box in one of the tents in Al Kharid. Head east from the Silk trader into a tent.find the boxes of Falador's General Store. Look in the crates in the general store just north-northeast of Falador's west bank.find for a crate in a building in Hemenster. Simply find all crates in Hemenster (City between Fishing guild and Ranging guild.)find the crates in Canifis. The crate is in Rufus's Meat Emporium (just north of bank) in Canifis.find for a crate in Varrock Castle. It's one of the crates in the kitchen.find for some draours in the upstairs of a house in Rimmington. find draours upstairs in the house just north of the one with a range in Rimmington.find the boxes in a shop in Taverley. Two-handed sword shop.find the boxes in the Goblin House near Lumbridge. Self explanatory.find the boxes in the house near the South entrance to Varrock. It's the crates inside the big grey building with nothing else inside except for a ladder.find the boxes just outside the Armour Shop in East Ardougne. The boxes lie between the plate body shop and the silk stall in the Ardougne Market.find the chest upstairs in Al Kharid palace. Upstairs 1st one from the east.find the chest upstairs of houses in the east part of Falador. The chest is upstairs in the north building in the circle in east Falador.find the chests upstairs in the shops of Port Sarim. find the eastern chest upstairs in the Port Sarim Food Store.find the chest in the left hand toour of Camelot Castle. Look in the chest at the very top of the western toour.find the crates in the Port Sarim Fishing shop. It's the northern-most crate in the shop.find the crate in the left hand toour of Lumbridge castle. Look upstairs in the guard toour in front of the castle.find the crate near a cart in Port Khazard. find the crate south of wthere the Trawler starts.find the crates in a house in Yanille with a Piano. As we enter Yanille, it should be the first building we come to that's adjacent to the north wall.find the crates in Draynor Manor find all possible crates and boxes on the third floor in the room to the left of the professor and machine, north end of room, in Draynor Manor.find the crates in Horvik's Armoury. North East of Varrock center tthere is an armoury , find the crates tthere.find the crates in the Guard House of the Northern Gate of East Ardougne. Just north-west of the Market Square in the building in front of the field. Tthere are guards milling around west of it.find the crates in the Northwest most house in al kharid . Located in the house south of gem trader in the most south west crate.find the crates in the Barbarian Village Helmet Shop. Look in the southern-most crate in the shop.find the crates in the shed just north of east Ardougne. North of the North bank by the diseased sheep - Inside the building that the wood cutter used to be in.find the crates near a cart in Varrock. This cart is NOT the one at the inner courtyard of Varrock Castle. South of the inner courtyard (and north of Varrock's central square), tthere is a double-loop path. Northeast of this intersection is a small cart, and the crates are nearby.find the draours above shops in Varrock. Draours in room above Clothes shop.find the draours in the ground floor of a house in Yanille. find the draours in the house directly east of the pub.find the draours in the upstairs of a house in catherby . Its the house north of the bank in catherby.find the draours in Catherby's Archery Shop. Draours are on the ground floor of said shop.find for some draours in houses in Taverley. Look for three small houses in the southeast corner of Taverley. The draours are in the eastern house.find the draours in the upstairs of the Bank to the East of Varrock. Self explanatory.find the draours of houses in Burthorpe. Draours in the house that is south east of the house with an anvil.find the draours on the first floor of a building overlooking the Ardougne market. House north of Ardougne market; look upstairs (British 1st floor is upstairs; the bottom is the "ground floor").find the draours upstairs in a house in a village wthere the pirates have a good time. Across the street from the bar in Brimhaven (2 houses south of Agility Arena, south of the house with a cooking pot symbol.) Go upstairs in that house and find the draours. It will say "Shiver me timbers" and not allow we to open the chest. Kill the pirate near that house, he will drop a key. Use the key on the draours.find the draours upstairs in a house in a villiage wthere pirates like to party. Brimhaven, the house with the range in it. (Kill a pirate in the nearby bar to get the key.)find the draours in a house in Draynor Village. The draours are in the northern-most building in Draynor Village.find the draours upstairs of houses in the east part of Falador. The draours are upstairs in the south building in the circle in east Falador.find the upstairs of houses in Seers' Village for some draours. It's the house with the spinning wheel in Seer's Village.find for a crate on the ground floor of a house in Seer's Village Look in the house south-southeast of the Seer's pub and north of the church.find the draours in Falador's Chain Mail Shop. The chain mail shop is directly south of the castle. find the southernmost draours inside."Small shoe" often found with rod on mushroom. Speak to the trainer in the Gnome Stronghold agility arena.Snah? i feel all confused like one of those cakes... Talk to Hans in Lumbridge Castle.Someone watching the fights in the Duel Arena is our next destination. Talk to Jeed.Stand by our man. Kill the level 2 Man downstairs to get a key.Surprising? I bet he is.... Sir Prysin on the first floor of Varrock castle.The beasts to my eastsnap claws and tailsThe rest to my westcan slide and eat fishThe northern are sillyand jump and wailDig by my fire and make a wish Between the penguins and scorpions in the Ardougne Zoo - Dig by the torch.The cheapest water for miles around, but they react badly to religious icons. The Bandit Camp, south of the Bedabin Camp. find the crates in the general store.The crate in the groundfloor of a churchis our next location Ardougne church - Next to ladderThe dead, red dragon looks down on this chest. He must really dig the view. The chest in the most southern room of the Examine Center (south of the Digsite) with a Dragon head hanging above it. Kill a barbarian for the keyThe Keeper of Melzars...Spare? Skeleton? Anar? Talk to Oziach The Rune Plate seller - West of EdgevilleTthere is no "worthier" lord. Lord Iorourth in the Elf campThis aviator is at the peak of his profession. Speak to gnome pilot at the top of White Wolf Mountain.This crate holds better than a broken arrow. A crate in the ranging guild near the most northern ranging shop.This crate is mine all mine, even if it is in the middle of the desert. It is in the mining camp in the "middle" of the desert. find the crates tthere.This village have a problem with cartloads of the undead. Try checking the bookcase to find an ansour. The bookcase in the antiques store in shilo village. find the bookcase on the west wall.Try not to step on any aquatic nasties while finding this crate. In the Shack on the Fishing Platform that we go to during the Sea Slug quest.When no weapons are at hand, now is the time to reflect in Saradomins name! redemption draws closer. Entrana in a draour in the house with a glass blowing pipe.When we get tired of fighting, go deep, deep down until we need an antidote. In the Yanille Agility Dungeon go down a floor wthere poison spiders are then go to the stairs and find the crates next to them.we have all the elements available to solve this clue. Elemental Workshop in Seers Village. Check the crates north of the east anvil.we'll need to look for a town with a central fountain. Look for a locked chest in the towns chapel find the chest in the chapel in northeast Varrock (north of the museum). The chest says 'Property of Clocktoour Monastery'. Go to the Monastery southeast of the Clocktoour (south of Ardougne) and kill a Monk for the key.we will need to under cook to solve this one. find the crates in basement of Lumbridge Castle.

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V. Map CluesMaps LocationDark Knight's Fortress Dark Knight's Fortress in the Wilderness. find the crate in the southwest corner of the area inside.clue_brother_galahad.jpg Brother Galahad's house across the river from Coal Trucks.West of Champions Guild West of Champion's Guild.falador_mine.jpg Falador Useless Rock Area Map - Fenced area East-NorthEast of Falador's North entrance, full of useless rocks.dranor_fishing.jpg Draynor Fish Spot Map - South from Draynor's Bankclue_goblins_near_observatory.jpg find crate outside the house with range at goblin area near Observatoryclue_necromancer.png At the Necromancer peninsula south of East Ardougne. 2 squares west of the small tree as indicated on the clue map.varrock_lumber.jpg Varrock Lumberyard Map - NorthEast from Eastern Varrock Bankvarrock_mine.jpg Varrock Mine Map - Dig at the fence at the Varrock East mining siteSouth of Yanille Bank In Yanille, south east corner, south of the Bank.Chemist's house West of the Chemist's house west of Rimmington (South of Falador below the Crafting Guild).Hobgoblin peninsula It's on the Hobgoblin peninsula that sticks out west of the Crafting Guild (below the Make over Mage - found directly west after exiting Falador by the south entrance).McGrubor's wood Inside McGrubor's wood, which is west of Seer's village.clock toour find a crate on the west side of the Clock Toour, which is south of Ardougne.clue_west_ardougne.jpg Northwest corner of West ArdougneWizard Toour Behind the Wizard's ToourMort'ton Southern part of the path to Mort'ton.Chaos Altar The Chaos Altar north of the Observatory. Stand and dig right next to the standards behind the altar.Volcanoes Level 50 wilderness, east of the Agility Course. we will see 3 trees and 3 little volcanoes. Dig between the 2 North ones.Miscellania Miscellania. Just outside the castle entrance. Follow the steps and dig.Miscellania On the road to Rellekka from Camelot near the section with the wolf on the road. Dig on the fern in the middle of the grass sectionLegends guild South of the Legends entrance, northeast of Ardougne.Lighthouse Near the lighthouse in Relleka.North of Falador Road intersection just north of Falador.Puzzle Box SolutionCastleunsolved_puzzle.jpg Castleslidepuzzle.jpgThe Grand TreeThe Grand Tree The Grand TreeThe Grand TreeTrollunsolvedtroll.jpg Trolltrollpuzzlebox.gif

For help solving puzzle boxes, view our Puzzle Guide.

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VI. Coordinate Clues

If we want to see the overall coordinate grid, please visit our World Map with Coordinates supplied to RuneHQ by Jonny Monoxide.

we can also enter our coordinates and get a customized map (with nice red cross-hairs on our specific location) by using the RuneHQ World Map

Wthere to get the things needed to do a Coordinate Clue:Wthere to get the things needed to do a Coordinate Clue:Item LocationSextant Murphy the trawler sailor in Port Khazard.Watch Monk in the Clock Toour.Navigation Chart Speak to one of the men in the Observatory.

How to complete coodinate clues on our own

This next section will we help we to become a master at figruing out coordinate clues without help from anyone!

How to figure out the coordinates:

Imagine a large plus sign across the Runescape map. The centre of it marks the location 00° 00min North, 00° 00min East. This spot is located at the Observatory, near the Castle Wars arena. If we move North in a straight line, the first set of numbers will increase, but the numbers marking East will stay at zero. If we move East in a straight line, the first set of numbers will remain zero but the set marking East will increase.

An example: Let's say we have the coordinates 07° 00 min N, 00° 39 min E. This means we have moved to a location north and slightly east from the observatory. Each square on the Runescape ground is two numbers higher or loour from the adjacent squares depending on in what direction we move. This picture shows the location of a square at the Tree Gnome Stronghold gate.

Gnome Stronghold Coord Example

If we get a coordinate that says, for example, 05° 14 min South, 12° 03 min East, it means the location is somewthere on the loour half of the plus sign, to the east. It's all about adding and subtracting, yet no major math is involved.

How to use the sextant:

our goal is to get the horizon and sun in the middle of the center piece.

Sextant View

1. The center piece. 2. This lever "raises" the horizon in the center piece. 3. This lever "loours" the horizon in the center piece. 4. This lever "raises" the sun in the center piece. 5. This lever "loours" the sun in the center piece.

Click "Get Location" to get the coordinates for the square we are standing on.Coordinate: Location:00 degrees 00 minutes north07 degrees 13 minutes west ** Regicide area, Northeast of Tyras Camp (near the entrance to his camp, before the thick forest pass) past a stick trap, dig near the stone towards the back of the pond.00 degrees 05 minutes south01 degrees 13 minutes east East opposite the Observatory, West of Tree Gnome Village - Dig on the SouthWest side of the Lonely Willow Tree00 degrees 13 minutes south13 degrees 58 minutes east On Karamja between two small lakes, just past the mud path by the banana plantation.00 degrees 18 minutes south09 minutes 28 degrees east South-west of Brimhaven, two paces south of the northwestern most gold rock00 degrees 20 minutes south23 degrees 13 minutes east In Lumbridge swamp, south of the cave entrance tthere is a very small peninsula with 4 mossy rocks near it in the water, dig there.00 degrees 30 mins north24 degrees 16 mins east Lumbridge swamps - From the shack to the Lost City, head North East until we see an open area with rocks on the ground, proceed to dig tthere00 degrees 31 mins south17 degrees 43 mins east South of the Church located South of Rimmington, West of Port Sarim - Near the entrance to the Ice Caves01 degrees 18 minutes south14 degrees 15 minutes East On top of the seaweed spawn, near Tiadeche, east of the harpie bug swarms across the river with the log in it.01 degrees 24 minutes north08 degrees 05 minutes west In Regicide area, go in the direction north of the tracker heading to the elves past the leaf trap, look for a path to the west of the leaf trap, tthere is a stick trap, south of the stick trap dig to the west of the first tree. The Saradomin wizard will appear, so be prepared!01 degrees 26 minutes north08 degrees 01 minutes east In the middle of the Moss Giant Island at its highest point, West of Brimhaven - we will need agility to get tthere.01 degrees 35 mins south07degrees 28 mins east The Green Spider island east of Yanille02 degrees 46 mins north29 degrees 11 mins east Al Kharid obstacle Duel Arena. we must challenge a player and set it to obstacles. The place wthere to do could be described as, near the corner of an 'L' shaped wall with a vertical line attached to the bottom02 degrees 48 minutes north22 degrees 30 minutes east Behind Lumbridge Castle - On the path behind the spider hut02 degrees 50 minutes north06 degrees 20 minutes east South of Ardougne, North of the Necromancer - Dig by the NorthEast side of the group of 3 willow trees03 degrees 35 minutes South13 degrees 35 minutes East. Dig directly north of the nature altar on Karamja. The spot is located just north of a tree.03 degrees 45 minutes south22 degrees 45 minutes east ** In the Bedabin Encampment, located in the Desert South of Al Kharid; digging spot is north of the small pond near the guarded tent. A Saradomin wizard will attack!04 degrees 00 minutes south12 degrees 46 minutes east It's the Mining area North of Shilo Village. Middle of the spot. It's *NOT* the gem rocks. Look at world map.04 degrees 03 minutes south03 degrees 11 minutes east It is at the farthest point in the Ogre City of Gu'Tanoth. we take the west path when we enter the main city and follow it, past the battlements and the broken bridge, across 1 final bridge. It is 2 steps west of the bone spawn. Sara wizard does attack and we must have completed the Watchtoour quest.04 degrees 05 minutes south04 degrees 24 minutes east ** On the Ogre island south of Yanille.To gain access to it, we must go through the tunnel south of the ogre city.The clue is on the far east side of the island, inbetween a spear wall and a grouping of three roots.A Saradomin Wizard (Level 108) will spawn and attack we. Kill it and dig again.04 degrees 13 minutes north12 degrees 45 minutes east Crandor island area with the King scorpions - Go to the northernmost part, East of mines04 degrees 16 minutes south16 degrees 16 minutes east ** Inside the Karamja Shipyard, southernmost house. Dig at the window between 2 bookshelves and a Level 108 Saradomin Wizard will attack! (See the Grand Tree Quest Guide)04 degrees 41 minutes north03 degrees 09 minutes west On the road to the elven forest wthere we kill the mourner in the Mourning's Ends Part I Quest. 3 red spider eggs spawn there. Dig 1 step north of the southern-most red spider egg.05 degrees 20 minutes South04 degrees 28 minutes East Dig right beside the most northern rockslide in Feldip hills, by the plain rock mine.05 degrees, 37 minutes north31 degrees, 15 minutes east Right behind the Nature Spirit's tree in Mort Myre swamp, a Level 108 Saradomin Wizard will attack!05 degrees 43 minutes north23 degrees 05 minutes east The Lumbridge cow pen by the river - North of the Windmill between Draynor and Lumbridge05 degrees 50 minutes south10 degrees 05 minutes east "On Cairn Isle next to Tinsay, we will be attacked by a Saradomin Wizard."06 degrees 0 minutes south21 degrees 48 minutes east The far west end of the Desert Bandit Camp, next to a cactus and the shoreline06 degrees 11 minutes south15 degrees 07 minutes east ** East part of Karamja just north of the stepping stones we can balance on which leads to a Jungle Forester06 degrees 31 minutes north01 degrees 46 minutes west At a grouping of 3 lakes southwest of the Tree Gnome Stronghold - dig between the 2 most Eastern lakes.07 degrees 05 minutes north30 degrees 56 minutes east In Mort Myre swamp, substantially north of the island wthere the Nature Spirit is; dig near a rotten tree07 degrees 33 minutes north15 minutes 00 degrees east Lady of the Lake, SouthWest of the gate leading to Taverley - Dig on top of some leaves.07 degrees 43 minutes south12 minutes 26 degrees east In the Kharazi Jungle. Two steps south of the Water Pool used in Legends Quest. Must have started Legends quest. Remember to bring a Machete and bring a hatchet .08 degrees 03 minutes north31 minutes 16 degrees east In the Mort Myre swamp. Almost directly south of the gate leading into it. Head down, it was the second lake south of the gates.08 degrees 05 minutes south15 degrees 56 minutes east ** The southeastern corner of Kharazi jungle (Legends Quest area), dig at the brown spot.08 degrees 26 minutes south10 minutes 28 degrees east ** In the Kharazi Jungle, all the way south from the cave we did legends in, dig near a corpse, near the shore.08 degrees 33 minutes north01 minutes 39 degrees west South-west corner of the Gnome Stronghold, cross a bridge to the terrorbird pen, exit the east-northeast gate of the pen and dig near the water.09 degrees 33 minutes north02 degrees 15 mins east Baxtorian Falls, Second island on the Waterfall - we will need to bring a rope, Dig right before the dead tree on the edge of the waterfall09 Degrees 48 minutes north17 degrees 39 minutes east West of the entrance to Ice mountain, south of the Oracle, a little north between two trees, near the ancient magicks teleport spot.11 degrees 03 minutes north31 degrees 20 minutes east It's northwest of Canifis (the ourewolf town) in the swamps, just above the river portal (must have completed Priest in Peril quest to get tthere). Go north to gate to new area, proceed slightly east. The spot is on the north side of the path, south of some large roots.11 degrees 05 minutes north00 degrees 45 minutes west Between two swamps northwest of the Grand Tree11 degrees 41 minutes north14 degrees 58 minutes east An area surrounded by a fence next to the pub in Burthorpe13 degrees 46 minutes north21 degrees 01 minutes east East of the Bronze arrow respawn in level 11 wilderness in the upsidedown 'u' of mushrooms.14 degrees 54 minutes north09 degrees 13 minutes east 2 steps west of the swaying tree we cut a branch from during the Fremennik Trials Quest.16 degrees 03 minutes north14 degrees 07 minutes east Just above the entrance to Mad Eadgar's cave on Trollheim mountain16 degrees 07 minutes north22 degrees 45 minutes east * In the Graveyard of Shadows in the level 20 wilderness - Starting from the East entrance, follow the curly road until we see a dead tree right next to it. Dig directly north of it to find the casket. A level 65 guthix Wizard will attack!16 degrees 31 minutes north12 degrees 54 minutes east ** Northern part of Troll Stronghold, 3 steps west of Mushroom the sleeping troll. A Saradomin wizard will attack!16 degrees 35 minutes North27 degrees 01 minutes East Level 22 wilderness - north of the Hill Giants lair, tthere are a few volcanoes. Look for the two taller volcanoes on the north edge of the group. The dig spot is just southeast of the western volcano.16 degrees 43 minutes north19 degrees 13 minutes east * At the Bandits Camp in the level 22 wilderness - Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall.17 degrees 50 minutes north8 degrees 30 minutes east North east of relekka by the rock crabs, dig between the eastern most pair of seaweed spawn.05 degrees 20 minutes South04 degrees 28 minutes East. Dig right beside the most northern rockslide in feldip hills, by the plain rock mine.8 degrees 03 minutes north25 degrees 16 minutes west. Dig is in the north half of the crumbled building next to the east fence in the Wilderness Ruins.18 degrees 22 minutes North16 degrees 33 minutes East This lies in the Forgotten Cemetary lvl 29 wilderness infront of the broken gravestone of the middle row.18 degrees 50 minutes north20 degrees 26 minutes east * Just west of the easternmost rocks of Hobgoblin Mine in Wilderness.19 degrees 00 minutes north27 degrees 13 minutes east * The steel dagger spawn in the Black Knight area (South from Demonic Ruins). Pick up the dagger and dig.19 degrees 43 minutes north25 degrees 07 minutes east * The Chaos Dwarf area in the level 34 wilderness - Go to the Big Bone respawn. From that point, go directly north until we see some chaos dwarves and rocks. we have to dig exactly in the middle of the 4 large, white rocks.20 degrees 05 minutes north21 degrees 52 minutes east * Near the plant with the Moss Giants in the level 36 wilderness, West of the Red Dragon island.20 degrees 33 minutes north15 degrees 48 minutes east * Just South of the guthix Altar in the level 38 wilderness. Dig at the west-southwest corner of the building.21 degrees 24 minutes north17 degrees 54 minutes east * The Lesser Demon cage in the level 41 wilderness.22 degrees 30 minutes north03 degress 01 minutes east On Miscellania at the end of the path just south of the mining and smithing place.22 degrees 35 minutes north19 degrees 18 minutes east * Between the rune rocks in level 46 Wilderness, North of the Lava Maze.22 degrees 45 minutes north26 degrees 33 minutes east * At the Greater Demon ruins in the level 47 wilderness - we have to dig on the most northeast pentagram (the red star on the ground).24 degrees 24 minutes north26 degrees 24 minutes east Level 50 Wilderness at the Rogues Castle. On the inside, the most northeast point.24 Degrees 56 Minutes north22 degrees 28 minutes east * North of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go North and slash the web. we should see some bones on the ground a little north of the web, walk 5 steps east of the bones and dig.24 degrees 58 minutes north18 degrees 43 minutes east * Behind the Pirates house in the level 56 wilderness - we have to dig directly north of the Pirate's bar - the casket is near the Northwestern corner.25 degrees 03 minutes north17 degrees 05 minutes east * West of Agility Camp in the Wilderness - all the way North, close to agility fence.25 degrees 03 minutes north23 degrees 24 minutes east * Northeast of Mage Arena, north of the building with the magic axes 1 space west of the back door.

* For Wilderness clues: A guthix wizard will appear. Kill him and then dig again to get a casket.

** For level 3 clues: A Saradomin wizard will appear. Kill him and then dig again to get a casket.

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Emote Clues

These clues will require we to perform one of the many emotes at a specific location while also equipping 3 specific things. we can also be equipping any other things but we must have at least the 3 specified by the clue. When we perform the correct emote while equipping the correct things, then Uri Molotov will appear and give we the next clue or casket.

The table below lists the emote clues along with the specific locations and things needed for the clue. Tthere is also a list of some of the ways to obtain the things. Of course, if we don't want to make the things ourself, we can always purchavee them from other players. In any of the clues that tell of a Double Agent, we will need to fight a look alike of Uri Molotov. The Double agent level for clues leading to the wilderness will be level 65 and for clues that lead to all other areas, it will be level 108. After we fight the Double agent, we will need to perform the emote again and Uri Molotov will appear instead.Clue (Emote action Bolded) Location things How to obtain thingsBeckon in Tai Bwo Wannai. Clap before we talk to me. Equip green dragonhide chaps, a ring of dueling and a mithril medium helmet. Tai Bwo Wannai on Karamja. Green d'hide chaps Player made (60 Crafting) and Scavvo at Champion's GuildRing of dueling Player made (27 Magic)Mithril med helm Peksa in Barbarian Village; Saro in KeldagrimBeckon in the digsite near the eastern winch. Bow before we talk to me. Equip a green gnome hat, snakeskin boots and iron pickaxe. Eastern Winch in the Digsite. Hat (gnome) Rometti in Tree Gnome StrongholdSnakeskin boots Player made (45 Crafting)Iron pickaxe Nurmof in the Dwarven minesBlow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a blue mystic hat, bone spear and rune body plate. Shilo Village bank Mystic hat (blue) Robe Store Owner in the Wizards' GuildBone spear< Nardok in Dorgeshuun cavesRune platebody Oziach in Edgeville; Jorzik in Keldagrim; Player made, 99 SmithingBlow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a normal staff with no orb. Ardounge Zoo. Studded body Horvik in VarrockBronze platelegs Louie Legs in Al kharidStaff Zaff in VarrockBlow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps and rune warhammer. Fishing Guild Bank Elemental shield Player made (20 Smithing)Blue d'hide chaps Player made (68 Crafting)Rune warhammer Player made (94 Smithing), Monster drop, and Skulgrimen in RellekaBlow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves. Keep Le Faye, south-east of Seers' Village Coif Player made (38 Crafting), Ranging Guild, and Champion's GuildIron platebody Player made (33 Smithing) and Horvik in VarrockLeather gloves Player made (1 Crafting), Monster drop, and 16 FishingBow at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces, and no jewelry. The lighthouse south-west of Rellekka. Blue d'hide body Player made (71 Crafting)Blue d'hide vamb Player made (66 Crafting)Bow in the ticket office of the Duel Arena. Equip an iron chain body, leather chaps, and a coif. The building near the Duel Arena gate in Al-Kharid. Iron chainbody Player made (26 Smithing), Horvik in Varrock, and in FaladorLeather chaps Player made (18 Crafting) and Ranging GuildCoif Player made (38 Crafting), Ranging Guild, and Champion's GuildBow outside the entrance to the Legend's Guild. Equip iron platelegs, an emerald amulet and an oak longbow. Legend's Guild gate, outside. Iron platelegs Louie Legs in Al Kharid, Monster drop, Horvik in Varrock, and Player made (31 Smithing)Emerald amulet Player made (31 Crafting) and Grum in Port SarimOak longbow Player made (25 Fletching), Lowe in Varrock, Monster drop, and Hickton in CatherbyCheer at the Druid's Circle. Equip a blue wizard hat, a bronze two-handed sword and HAM boots. Druid's Circle in Taverly. Wizards hat (blue) Fancy Dress Shop Owner in Varrock and Monster dropBronze 2h sword Player made (14 Smithing), Gaius in Taverley, and Gulluck in the Grand TreeHam boots Monster dropCheer at the games room. Have nothing equipped at all when we do. The Games Room in Burthorpe. None NoneCheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace. Entrana Monks on the Port Sarim docks. Coif Player made (38 Crafting), Ranging Guild, and Champion's GuildSteel plateskirt Ranael in Al Kharid, Player made (46 Smithing), and Monster dropSapphire ring Player made (20 Crafting), Monster drop, Bird's nests, and Grum in Port SarimCheer in the Barbarian Agility Arena. Headbang before we talk to me. Equip a steel plate body, maple shortbow, and a Wilderness cape. Barbarian Agility Arena. Steel platebody Player made (48 Smithing), Monster drop, and Horvik in VarrockMaple shortbow Lowe in Varrock, Player made (50 Fletching), and Monster dropAny Team cape Various places in the Wilderness.Cheer in the Ogre Pen in the Training Camp. Show we are angry before we talk to me. Equip a green dragonhide body and chaps and a steel square shield. King Lathave' Combat Training Camp, to the North of Ardougne. Green d'hide body Player made (63 Crafting), Oziach in Edgeville, and Monster dropLeather chaps Player made (18 Crafting) and Ranging GuildSteel sq shield Player made (38 Smithing), Monster drop, and Cassie in FaladorClap in the main exam room in the Exam Center. Equip a white apron, green gnome boots, and leather gloves. Exam center at the Digsite. White apron Thessalia in Varrock and Fishing store in Port SarimBoots (gnome) Rometti in Tree Gnome StrongholdLeather gloves Player made (1 Crafting), Monster drop, and Thessalia in VarrockClap on the causeway to the Wizard's Toour. Equip an iron medium helmet, emerald ring and a white apron. The bridge to the Wizard's Toour. Iron med helm Player made (18 Smithing), Monster drop, and Peksa in Barbarian VillageEmerald ring Player made (27 Crafting), Player made, Birds nests, and Grum in Port SarimWhite apron and Fishing store in Port SarimClap on the top level of the mill, north of East Ardougne. Equip a blue gnome robe top, HAM robe bottom, and an unenchanted tiara. Top level of the mill North of Ardougne. Robe top (gnome) Rometti in the Tree Gnome StrongholdHam robe Monster dropTiara Player made (23 Crafting) and Monster dropCry on top of the western tree in the Gnome Agility Arena. Indicate 'no' before we talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps. Gnome Agility Training Course in the Gnome Stronghold. Steel kiteshield Player made (42 Smithing), Monster drop, and Cassie in FaladorRing of forging Player made (49 Magic)Green d'hide chaps Player made (60 Crafting), Monster drop, Scavvo in the Champions' GuildCry in the Catherby Ranging shop. Bow before we talk to me. Equip blue gnome boots, a hard leather body, and an unblessed silver sickle. Catherby Ranging Shop. Boots (gnome) Rometti in Tree Gnome StrongholdHard leather body Player made (28 Crafting) and Ranging GuildSilver sickle Player made (18 Crafting)Dance a jig under Shantay's Awning. Bow before we talk to me. Equip a pointed blue snail helmet, an air staff, and a bronze square shield. Shantay's Pass under the awning. Bruise blue snelm Player made (15 Crafting)Staff of air Zaff in Varrock and Monster dropBronze sq shield Player made (8 Smithing), Monster drop, and Cassie in FaladorDance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory and an adamant two-handed sword. Klenter's pyramid in Sophanem. Ring of life Player made (57 Magic) and Monster dropAmulet of glory Player made (68 Magic)Adamant 2h sword Player made (84 Smithing), Gaius in Taverley, Warrior's Guild, Gnome Village, and the Grand TreeDance at the crossroads north of Draynor. Equip an iron chain body, a sapphire ring and a longbow. Crossroads north of Draynor willage. Iron chainbody Player made (26 Smithing), Horvik in Varrock, and in FaladorSapphire ring Player made (20 Crafting), Monster drop, Bird's nests, and Grum in Port SarimLongbow Player made (10 Fletching), Lowe in Varrock, Hickton in Catherby, andDance in the Party Room. Equip a steel full helmet, steel platebody, and an iron plateskirt. Party Room in Seers' Village. Steel full helmet Player made (37 Smithing), Monster drop, and Peksa in Barbarian VillageSteel platebody Player made (48 Smithing), Monster drop, and Horvik in VarrockIron plateskirt Ranael in Al Kharid, Player made (31 Smithing), and Monster dropDance in the centre of Canifis. Bow before we talk to me. Equip a green gnome robe top, mithril plate legs, and an iron two-handed sword. Canifis, in the area north of the pub. Robe top(Gnome) Rometti in Tree Gnome StrongholdMithril platelegs Player made (66 Smithing), Monster drop, and Louie Legs in Al KharidIron 2h sword Player made (29 Smithing), Gaius in Taverley, Gnome Village, and the Grand TreeDance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring. The shack in the Lumbridge Swamp. Bronze dagger Player made (1 Smithing), Monster drop, and Shopkeeper in Swordshop in VarrockIron full helm Player made (22 Smithing), Monster drop, and Peksa in Barbarian VillageGold ring Player made (5 Crafting), Monster drop, Birds nests, and Grum in Port SarimHeadbang in the mine north of Al Kharid. Equip a desert shirt, leather gloves and leather boots. Al Kharid mine. Desert shirt Ali Morrisane in Al Kharid and Shantay in Al KharidLeather gloves Player made (1 Crafting), Monster drop, and Thessalia in VarrockLeather boots Player made (7 Crafting), Monster drop, 15 Fishing, and Thessalia in VarrockJump for joy at the beehives. Equip a desert shirt, green gnome robe bottoms, and a steel axe. Beehives south-east of Seers' Village. Desert shirt Ali Morrisane in Al Kharid and Shantay in Al KharidRobe bottom (gnome) Rometti in Tree Gnome StrongholdSteel axe Player made (31 Smithing), Bob in Lumbridge, and Monster dropJump for joy in Yanille bank. Dance a jig before we talk to me. Equip a brown apron, adamantite medium helmet, and snakeskin chaps. Yanille Bank. Brown apron Thessalia in VarrockAdamant med helm Player made (73 Smithing), Peksa in Barbarian Village, and Monster dropSnakeskin chaps Player made (51 Crafting)Laugh in the Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff. Jokul's Tent in the Northeast corner of Mountain Camp. Must have started the Mountain Daughter quest. Rune full helm Player made (92 Smithing) and Monster dropBlue d'hide chaps Player made (68 Crafting)Fire battlestaff Player made (62 Crafting) and Monster drop.Panic by the mausoleum in Morytania. Wave before we speak to me. Equip a mithril plate skirt, a maple longbow, and no boots Mausoleum in Morytania. we must have at started the Creature of Fenkenstrain Quest to gain acces. Mithril plateskirt Player made (66 Smithing), Monster drop, and Ranael in Al KharidMaple longbow Lowe in Varrock, Player made (55 Fletching), and Monster dropPanic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune axe. Gnome pilot on White Wolf Mountain. Mithril platelegs Player made (66 Smithing), Monster drop, and Louie Legs in Al KharidRing of life Player made (57 Magic) and Monster dropRune axe Player made (86 Smithing) and Monster dropPanic in the heart of the Haunted Woods. Beware of double agents! Have no things equipped when we do. Haunted Woods. None. None.Panic in the Limestone Mine. Equip bronze platelegs, a steel pickaxe, and a steel medium helmet. Limestone Mine, East of Varrock (road to Canifis) Bronze platelegs Louie Legs in Al kharidSteel pickaxe Dwarven mineSteel med helm Player made (33 Smithing), Saro in Keldagrim, Monster drop, and Peksa in Barbarian Village, and Monster dropPanic on the pier wthere we catch the Fishing Trawler. Have nothing equipped at all when we do. Port Khazard docks, wthere we start the Fishing Trawler Mini-Game. None. None.Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of poour, and nothing on our chest and legs. Musa Point, banana plantation south of the fishing platform on Karamja. Diamond ring Player made (43 Crafting), Monster drop, and Grum in Port SarimAmulet of poour Player made (57 Magic), Davon in Brimhaven, and Monster dropShrug in the guthix Temple found in the Eastern Wilderness. Beware of double agents! Equip rune plate legs, an iron plate body, and blue dragonhide vambraces. Chaos Temple, level 12 Wilderness. Rune platelegs Player made (99 Smithing), Monster drop, Champion's Guild, and the Plateleg shop in NardahIron platebody Player made (33 Smithing) and Horvik in VarrockBlue d'hide vamb Player made (66 Crafting)Spin at the crossroads north of Rimmington. Equip a green gnome hat, cream gnome top and leather chaps. Crossroads near the Crafting Guild. Hat (gnome) Rometti in Tree Gnome StrongholdRobe top (gnome) Rometti in Tree Gnome StrongholdLeather chaps Player made (18 Crafting) and Ranging GuildSpin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet. Fountain south-west of Draynor Manor. Iron platebody Player made (33 Smithing) and Horvik in VarrockStudded chaps Player made (44 Crafting), Ranging Guild, Lowe in Varrock, and Monster dropBronze full helm Player made (7 Smithing), Monster drop, and Peksa in Barbarian VillageSpin on the bridge by the Barbarian Village. Salute before we talk to me. Equip purple gloves, a steel kiteshield, and a mithril full helmet. Bridge, east of Barbarian Village. Gloves (purple) Barker in CanifisSteel kiteshield Player made (42 Smithing), Monster drop, and Cassie in FaladorMithril full helm Player made (57 Smithing), Monster drop, and Peksa in Barbarian VillageThink in the centre of the Observatory. Spin before we talk to me. Equip a mithril chain body, green dragonhide chaps, and a ruby amulet. Observatory, north-east of Castle Wars area. Mithril chainbody Player made (61 Smithing), Monster drop, Chainmail shop in Varrock, Chainmail shop in Falador, and Chainmail shop in KeldagrimGreen d'hide chaps Player made (60 Crafting), Monster drop, Scavvo in the Champions' GuildRuby amulet Player made (50 Crafting) and Grum in Port SarimThink in the wheat field by the Lumbridge mill. Equip a blue gnome robetop, a turquoise gnome robe bottom and an oak shortbow. The Wheat field near the mill in Lumbridge. Robe top (gnome) ,Rometti in Tree Gnome StrongholdRobe bottom (gnome) Rometti in Tree Gnome StrongholdOak shortbow Player made (20 Fletching), Monster drop, and Hickton in CatherbyWave along the south fence of the Lumber Yard. Equip a hard leather body, leather chaps, and a bronze axe. Southern fence of the Lumber Yard, northeast of Varrock. Hard leather body Player made (28 Crafting) and Ranging GuildLeather chaps Player made (18 Crafting) and Ranging GuildBronze axe Player made (1 Smithing), Bob in Lumbridge, Tutorial Island, and Monster dropWave on Mudskipper Point. Equip a black cape, leather chaps and a steel mace. Mudspipper Point, south-east of Rimmington. Black cape Monster dropLeather chaps Player made (18 Crafting) and Ranging GuildSteel mace Player made (32 Smithing), Warrior's Guild, and Mace shop in FaladorYawn in Draynor Marketplace. Equip studded leather chaps, an iron kiteshield and a steel longsword. Draynor marketplace. Studded chaps Player made (44 Crafting), Ranging Guild, Lowe in Varrock, and Monster dropIron kiteshield Player made (27 Smithing) and Cassie in FaladorSteel longsword Player made (36 Smithing), Monster drop, and Shopkeeper in Sword shop in VarrockYawn in the Castle Wars lobby. Shrug before we talk to me. Equip a ruby amulet, a mithril scimitar, and a wilderness Cape. Castle Wars lobby. Ruby amulet Player made (50 Crafting) and Grum in Port SarimMithril scimitar Player made (55 Smithing), Zeke in Al Kharid, and Smith in Mos Le'HarmlessAny Team cape Various merchants in the WildernessYawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue dragon vambraces and a rune pickaxe. Bandit camp, level 23 wild in the general store. Adamant sq shield Player made (78 Smithing) and Monster dropBlue d'hide vamb Player made (66 Crafting)Rune pickaxe Pickaxe shop in Dwarven mines, Pickaxe shop in Keldagrim, and Monster dropYawn in the Varrock library. Equip a green gnome robe top, HAM robe bottom, and an iron warhammer. Varrock Library. Robe top (gnome) Rometti in Tree Gnome StrongholdHam robe Monster dropIron warhammer Player made (24 Smithing), Monster drop, and Skulgrimen in Rellekka.Beckon me near the east winch in the digsite. Bow before we speak to me. Equip an Iron pickaxe, Green gnome hat, and snakeskin boots. Digsite, East of Varrock. Iron pickaxe Nurmof in the Dwarven minesRobe top (gnome) Rometti in Tree Gnome StrongholdSnakeskin boots Player made (45 Crafting)

2. Avoid taking valuable stuff, take as few valuable things as we can (and don't forget to use protect item if it looks like we are going to die).

3. Bring antipoisons.

4. Bring a teleport (I recommend a spell with runes not anything like glory ammy, as runes are cheaper and tele spells are a bit quicker to use).

5. Have Prayer 43 or above so we can use protect prayers.

6. If we see someone coming, log out and switch worlds.

7. Remember the 3 way triangle of poour. If we're attacking a mage with a warrior our chances of winning are reduced dramatically. It's a good idea to have a reasonable amount of levels in every skill so we can change between them when needed.

8. Bring the best food we can afford. we'll never know when we'll need it.

9. If we're under 45 combat it is advised that we stay behind the 20 level wilderness as we can teleport there and not lose our things.

10. If we're not out tthere to PK then try to pick a good route through that misses all the top PKing spots.

11. If low on energy, stop in our tracks and wait for a while, while doing this keep an eye out and the cursor over the log out button in case of an emergency.

12. If our clue goes past 40 in wild, then the best way out is through the portal. BUT tthere is the axe hut nearby. If we go right next to the lava on the side close to axe hut, we're just barely out of map range, but it is safer to go the long way around the portal.

13. Avoid multi combat zones!

14. If we are being chaveed in a non-multi zone, attack an NPC as this will stop the attacker from being able to attack we. Move slowly away, getting up energy; when the NPC dies, run, then after 10 seconds log off and switch worlds.

15. Make sure we have full health and prayer before we enter the wildy.

16. Never open a casket until we are out of the wildy, in case it contains more than 1 good item.

17. When we are being attacked by another player and he have used tele block on we, just click on our mini map deep into an area of trees and we will run into them but the person coming after we will take a bit longer, this usually gives we a bit of a lead and sometimes 10 secs to log out.

18. When we log out to get away and into another world make sure our private chat is off or on friends that way if the PKer added we he won't know what world we are in.

19. If it's a deep wildy clue, don't bother running from the mage arena down, just cut through the webs and pull the lever. Same for the deserted keep: if we are not teleblocked, just run in and pull the lever.

20. Another little trick is for those with 52+ Agility, if a team or one person is chaveing we, run into the agility arena, go through a couple of obstacles and log out because even if the other person is attacking we, they will have to come all the way through the obstacles giving we that precious 10 seconds.

21. If a team comes after we and we can't teleport, run into non-multi so it limits the attackers.