Reason, granted the graphics were ahead of their time, the game play consisted of no real rhyme or reason. This is one where I find myself frantically pushing buttons not knowing what I'm doing. The game play just seems to be coked out or something.

I loved the arcade version of Pit Fighter, it still is to this day my favorite game.

Need For Speed: Pro Street I like Need For Speed games, but this is by far the worst game that the NFS franchise has ever made, the cars handled like that they were full of water and the fact that the NFS franchise built its reputation on illegal street racing to just be raced on closed road circuits and tracks was a slap to the franchise! Worst yet, the game took me only half the time it took me to beat Need For Speed: Most Wanted, which that game took me 10 hours to beat. Yep, a brand new game took me 5 hours to beat.I would put Zoombini's Mountain Rescue and the third one, but it wasn't too bad.

Action 52- NES compilation that was literally made in some dude's basement. The guy had total delusions of grandeur about it, too. He thought it was a travesty that companies were selling one game for $50-60 when they could easily fit dozens of them on a cart.

Hydide- Awful action-RPG that may have influenced the Ys franchise (combat-wise, anyway). Involves a lot of wandering, hours of grinding by bumping into enemies, and you can't save. You do get passwords, though. A lot of people call it a Zelda knock off, not realizing the MSX version actually predates Zelda.

According to videogaming legend, this game was expected to be such a runaway hit given the popularity of both the console and the movie that they way overproduced it by man thousands of cartidges. Allegedly, it sold so poorly that a landfill in Arizona is full of thousands of these games.

Sales were initially very good, then dropped off sharply when word got around. And many of the sold cartridges were returned right after Christmas.

The game almost ruined Atari, and with the market already flooded with crappy 3rd-party games, it played a big part in just about killing the industry. All I remember of that was that suddenly $50 Atari games were in the bargain bin for $2 apiece, which was fine with me.

The review says it all - boring game play and crappy graphics, even by Atari 2600 standards.

And most movie and TV tie-ins were weird. Like The A Team, where somebody just retooled an existing game by adding a floating Mr. T head. Not just lame, but also frustratingly chaotic and hard to play.

The only way I won any fights consistently was to use the kickboxer and to do his jumping round kicks over and over again, knocking the guy into the crowd (which then would shove him into the next kick) until I won. The style of the gameplay was really chunky. I mean, if you are into virtua fighter style responsiveness and need for precision, well.. Pit Fighter wasn't about that.

There were some borked Street Fighter II hacks that were really hard to play and annoying too. Like the ones that let you jump into the air and throw hadoukens or do Zangief's spin punch midair, then jump higher from that position. Or the ones that slowed Guile's slowest sonic booms down so much that you could get 3 of them in the air at once. There was enough cheese in the un-borked original SF II.

I'm surprised no one has mentioned Ghostbusters for the NES. It had terrible graphics, sound, controls, gameplay, everything. The stupidest part is how they force you to climb the stairs to the top of the building, while you are attacked by ghosts that you can't defend against, but you can only move by tapping the A button. If you didn't have a turbo controller, you had better like mashing buttons.