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The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.

Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.

break, lose or sell it and you start again with a new longsword, the owner only gets the general weapon proficiency, with a new longsword, no Personal weapon proficiency because they have never use it yet, Personal weapon proficiency has to be rebuilt again for the new longsword.

Change to a completely new weapon type, e.g. a Bastard sword and both general weapon proficiency & Personal weapon proficiency are at zero and both have to be started again on the new bastard sword.

Having weapons need repair after use is a must with this type of rule. Al thou the all weapons are destroyed when removing sigil's might have to change.

I always thought this bit was silly, weapons shouldn't break when removing sigil's the sigil should have the chance to break instead.-(personal thought)

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I like the proficency idea ^

The sigils below 20,like wharghoul said, really needs some improvement as does the reward rate. A lot of people complain about getting no character advancement early on in game, and that could be fixed by offering sigils as quest rewards instead of tonnes of often useless consumables. It may also help the complete lack of certain shapes.

I think by offering plenty of recipes and sigils in hawks and alden would be a big step forward.

Grinder quests- Quests in each area (repeatable a certain number of times) that simply tell you to kill 30 non specific animals,humans or whatever in an area for a fame reward. Just a way to break up the quest grind and allow you to go off and have some fun slaughtering stuff. I find grindings actually pretty fun in this game.

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The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.

Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.

You wish to strip out the major feature that weapons are merely decorative? I am appalled! Are there not enough awful grinding games out there, that you wish to turn this game into one of them, too?

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The more you use your favourite weapon the better you get with it, break, lose or sell it and you start again, even if it's a similar weapon type.

Of course the proficiency would add a combat bonus based on how high your proficiency is with that weapon.

General weapon proficiency;

You could also make a general weapon proficiency, if the player only uses long swords, they should get a general proficiency with a longsword as well as a personal proficiency for that particular longsword they own and use all the time.

You wish to strip out the major feature that weapons are merely decorative? I am appalled! Are there not enough awful grinding games out there, that you wish to turn this game into one of them, too?

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My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

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Originally posted by Fa+e

My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

Ask in guild chat, zone chat, house chat, whatever.

Don't ask that we dumb the game down into another "connect the dots" MMO. Read the quests, ask if you need help, and if all else fails, there's SpellbornDB.

Spellborn does not hold your hand. Often times in order to get a quest done, you need to simply explore the land, and become familiar with it.

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Originally posted by Wharg0ul

Originally posted by Fa+e

My main issue with this game is the map and quest log. I don't like not having some sort of tracker nor do I like not being able to look at my map and get a clear idea of where I need to be going, so therefore, I'm running in circles trying to figure out how to do my quests. The tooltips sometimes give areas or regions, I suppose, but don't label specific spots, but if my quest tells me to go to Hoggsworth or whatever, and Hoggsworth is in this piece of Woodland, but all the map says is Woodland, and I have no idea that Hoggsworth is in Woodland, how am I supposed to efficiently schedule out my quests and go where I need to go?

Ask in guild chat, zone chat, house chat, whatever.

Don't ask that we dumb the game down into another "connect the dots" MMO. Read the quests, ask if you need help, and if all else fails, there's SpellbornDB.

Spellborn does not hold your hand. Often times in order to get a quest done, you need to simply explore the land, and become familiar with it.

It's not about running from waypoint to waypoint until you ding 50.

Also, at least get the areas right! :P Hoggsridge and Aldenvault (where there's an area called Wagonwood) :P