explaining Prince of Persia’s ending

I can only name two games where you hold hands with a girl. The first is the oft-mentioned but little-played Ico and the second would have to be a more recent game — Ubisoft’s latest Prince of Persia.

After finishing it recently, it’s hard not to notice Team Ico‘s influence on the newest edition to the franchise. As I mentioned in the review, the project combines elements from the Japanese developers’ two games to create a good experience.

Frankly, I always love it when a Western developer tries to tackle a Japanese-style game and vice versa. The results are always interesting and at the least unexpected. (I’m thinking of Keiji Inafune’s Dead Rising and Goichi Suda’s No More Heroes as two Japanese takes on the open-world design.)