His goal was to use a standard Arduino Duemilanove to reproduce the game, rather than opting for a Mega or something like the Raspberry Pi. Seeing those two options as “too easy”, he ventured into the project with some self-imposed limitations, making it a more fruitful adventure.

In the end, [Simon] had to use two Arduinos – one to control the gameplay and another to run the display. Simon tucked both boards, a keypad, and an LCD screen inside a first run copy of Tai-Pan, a move that is sure to please Apple aficionados and Xzibit fans alike.

[Simon] made sure that no detail was overlooked during the port, making sure to include every line of text as well as every bug found in the original game.

6 thoughts on “Arduino Taipan! clone stays true to the original”

lol. I’m an Xzibit fan from back in the day and it took me a second to catch this. I was searching my brain for some sort of lyrical reference before it occurred to me that this was a ‘Yo Dawg…’ reference.