Go Parallel – Multicore Programming & Game Development The Importance of Multi-Core for Game Development at Crytek Martin Mittring Lead Graphics Programmer.

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Presentation on theme: "Go Parallel – Multicore Programming & Game Development The Importance of Multi-Core for Game Development at Crytek Martin Mittring Lead Graphics Programmer."— Presentation transcript:

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Go Parallel – Multicore Programming & Game Development The Importance of Multi-Core for Game Development at Crytek Martin Mittring Lead Graphics Programmer

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One for all, and all for one 1894, Maurice Leloir (1851-1940) The three Musketeers Alexandre Dumas, published 1844

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REYES: Sampling of the micro-polygons A pixel consists of multiple jittered samples DOF, Motion-blur, AA (cheap as all shading is done) A-Buffer for OIT Tiled rendering for memory locality, to use less memory, to process in parallel