Well, I am (from what I have seen from those videos which might not be the best way to experience it) disappointed (which might change of course) because I can't see real tactic. Or options for that. The gameplay looks more like a slow Counter-Strike so far.

@Phil, sorry you don't like it. There are quite a few differences from RSV2 like lack of regenerating health, 3rd person cover, etc. But we are an indie team with a small budget, we are focusing on gameplay, if we had an extra 50 or 100 million dollars, maybe we could meet your expectations.

Hi Guys, I am a little confused regarding your most recent update, why have you teamed up with Zynga and Activision, two of the most reviled companies in the industry after we invested in a crowd funded project? Also what are the cars all about? Just seems like you are bragging about buying a bunch of cars with perhaps a big fat bonus for partnering with these companies? Or was it kickstarter money which was used? Can you also confirm which platforms this game will be released and roughly when it will be released?

Just went through the FAQ on Serellan's site where you get to watch video responses by the Dev's to the most frequent questions. This really is sounding like the RB6 spiritual successor me and my friends have been waiting for. http://www.serellan.com/forums/index.php…

Going to be at T-Mobile's campus in Bothell next week to teach them advanced server performance analysis, it's really cool to realize I will just be a few miles from their Serellan's office. I'm tempted to offer a Starbucks run of their favorite beverages just so I can stop by and say Hi!

Thanks for all of the updates on your Serellan site Christian, it's great to see the frequent updates and responses to questions.

Thanks for keeping Kickstarter as part of your loop. Monthly updates here is a lot better than abandoning this site once funding is finished. I'm still looking forward to a great launch for Takedown, and my T-shirt! :)

The downside to kick-it-forward (besides rampant misinformation) is that it can take a long time before it returns anything to the other projects. I do look forward to seeing which projects the honor-system based effort does fund in the next year or two when it starts to really pay off.

Christian, if you're reading this, the PC Community is really worrying about the gameplay of the game. It seems like you're more listening to SOCOM Playstation player than to old R6/SWAT players, there is a thread in the forum about it, please eventually, take a look at it. http://www.serellan.com/forums/index.php…

Note to KS folks messaging me, Kickitforward is pledging profits from the final product, not from the KS pledges to this project (which would be not cool to the people who pledged to us anyways), so we are not in a position to pledge % to your current projects. We are getting a LOT of messages about this, please read the Kick it Forward website before you contact us.