The Monkey is ambitious, malicious and likes to play
games. He wants to challenge the Wiseman to gain the keys of the temple.
The Wiseman, trusting in his skills and wanting some peace, proposes a challenge to the monkey to take place in the sacred court. The first to
reach the opposite side is the winner and will become the master of the temple
— the SENSEÏ.

The rules are very simple, yet the depth of the game is
infinite. On your turn, you can move two stones and send your character
across the game board. Your goal is to block your opponent and at the same time
to find a path to victory.

There are two ways of
playing: the Arashi variant is played without limits of movements and the
Shizukana is played with a more Zen-like challenge.