Right now, we feel she has amazing potential if the stars align and you are able to land all of her skills perfectly. At the current tuning, missing even just one of her abilities late game is devastating to her overall output and contribution to her team. In general, we want to make playing her a little more forgiving since she is so skillshot heavy. We hope to achieve that by making her spells a bit more consistent and slightly lowering cooldown/mana cost where we can.

“Its a 5v5 but on a bigger map, so lanes are further. New NPC with new buffs also appear and a teleport inside the base to help you move around the map.”

New champion: Irelia

“Designed to be a burst melee DPS character the thrives whens she’s outnumbered, Irelia’s biggest weakness is stuns and other crowd control. Her abilities – a dash whose cooldown is refreshed when you successfully kill a target with it, a passive boost to her attack speed when surrounded by opponents and an ultimate ability that summons one or more floating blades to fight alongside her.”