Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…

There’s more Pillars of Eternity coming, with The White March – Part 2 scheduled for January. Besides new quests and abilities, there’s also a higher level cap and something Obsidian is calling “story time” mode, which lets “players experience the incredible narrative of Pillars of Eternity at a faster pace.”

If you’re still working through the expansive CRPG Pillars of Eternity, you have a few weeks to finish up! The game’s first expansion, The White March - Part 1, is coming out August 25. (You don’t actually need to have finished the game to play this, however.)

In 2012, Obsidian Entertainment almost fell apart. The independent game studio had just suffered a major blow—the cancellation of a big-budget role-playing game they were developing with Microsoft—and they were struggling to make ends meet in the midst of an uncertain, transitional gaming industry.

Here’s a trailer for the first Pillars of Eternity expansion: The White March, Part 1. Presumably there’s a part 2 coming one day, too. I’ve got an appointment to see this thing on Thursday, so stay tuned for impressions in the next week or two.

I once heard a game designer say that anyone older than a teenager who plays video games isn’t actually enjoying them. Instead, the designer theorized, we’re all just endlessly trying to recreate the enjoyment we used to feel, years ago, back when we were young and the world was full of possibility.

Pillars of Eternity is a lovely CRPG, but it's a lovely CRPG from Obsidian Entertainment, a developer that's be known to miss the odd bug or two. Like the one that strips your character's permanent buffs and abilities if you double-click equipment in your inventory.

Pillars of Eternity has been shuffling release dates for a little while, but Obsidian Entertainment sound pretty confident about March 26. The old school RPG raised $3.9 million on Kickstarter back in October 2012, and it was supposed to come out in spring 2014. Then, it was late 2014. Now, it's March 26. Hopefully!

Editor's note: The following is a guest editorial by Obsidian game designer Josh Sawyer. If you're a professional in the video game industry and you'd like to write about some of your experiences, contact jason@kotaku.com.