Our game uses the Whitewolf Vampire the Masquerade 2nd Edition rule set, modified of course with house rules to ensure game balance and maximum enjoyment by the players. The setting is our
own World of Darkness version of Las Vegas, Nevada's 'The Strip', mainly centered around South Las Vegas Boulevard, and is intended to mirror the real world only so far as some of the locations, but with
obvious twists in the genre to encourage the roleplay and storyline towards horror.

Currently, players can create Mortals of any kind, and Vampires who follow Independent, Camarilla, Sabbat and Anarch themes, and upon completion of the application process in game can start roleplaying
immediately. The players will face off against a number of antagonists similar categories, as well as Garou and Infernalist, which are supported and will become available depending on the size and interest of our playerbase, but will serve as storyline in the meantime. Our game is not hack and slash, but instead is focused on story telling and role play. It is essentially a tabletop game where the setting is thoroughly defined first by the Storytellers, our staff, and then continuing to be defined by our Players and their actions as the storylines progress!

Players gain Experience through Votes from other players during each scene they are involved in. Votes translate into XP that can be used to raise the stats of your character. Good role play can also earn RPP (Role Play Points) from the Storytellers. Our RPP system is in place to allow players who find themselves with a dead character to start the application process with a new character and a leg up. We also use RPP as a reminder that this is a World of Darkness game set in vice-filled Las Vegas. You are never truly safe. The stench of death and obsession clouds the senses of everyone who steps foot on the Strip, but danger is always the prelude to adventure.

Contributed by a Player:
"This mud is not for the feint of heart. We love deep serious RP, we love being emotionally involved and attached to our characters, that's what makes the best stories. At the same time, you should expect to die. Most chances are that your character will die sooner than you have anticipated and not the way you hoped. He/she can suffer a gruesome death that would forever scar anyone close to them just as much as they could perish in the most mundane and unremarkable way, without even a chance for parting words or drama. They could be tortured and humiliated for hours before being sacrificed and they could be run over by a garbage truck. Either way, death is final. The only choice you have is to ask for a Fade To Black if you can't stomach the scene. This is the World of Darkness, do you dare?"