• Please do NOT post any torrents and/or links to pirated copies of games here. Violator will be issued a verbal warning or an actual warning.• Use the Search function before you start a new topic. Posting a duplicated thread may earn yourself a verbal warning.• Any kind of discussions related to ROMs, WAREZ and methods of copying copyrighted materials are prohibited in this section of the forums.

From my understanding. Norman Reedus and Kojima are super best friends which I think is so sweet and adorable. After the tragic cancellation of Silent Hills last year. I'm wondering if this is a continuation of the project or something completely new and unrelated.

I see. The Silent Hills game held so much promise based on everything seen from the P.T. and everything else surrounding it. Its such a shame. But if with Norman Reedus and Kojima working together again. I have hope that this is be good. Strange. But good.

As far as I am aware the title is going to be at the very least on the PS4, possibly also PC.

As for the name it comes from a term relating to when whales or dolphins get stranded on a beach. If they're alive it's called "live stranding", and, if they're not, it's called "death stranding". Beyond that Kojima has said that the title relates to something coming from another world and being stranded here, so here's hoping this is science fiction-ish cause man I loved his non-Metal Gear sci fi like Policenauts and Snatcher, they were gold and IMHO better than some of his work on Metal Gear.

I haven't played Metal Gear since 3. But yeah, everything looked ridiculous in 4 and 5. I was wondering if Kojima was just spiting Konami and screwing up his own franchise before they weren't letting him do what he do.

I haven't played Metal Gear since 3. But yeah, everything looked ridiculous in 4 and 5. I was wondering if Kojima was just spiting Konami and screwing up his own franchise before they weren't letting him do what he do.

Just read an article of an interview that Hideo Kojima had and he dropped a few tidbits about this game:

QUOTE

So in principle it’s an action game where the player will be able to execute the actions that they’re used to. When humankind evolved, it started using tools. The first tool was the stick and the second tool was the string.

The stick was used to create a distance against unpleasant things and enemies, while the string will be used for the opposite, to tie things that you want to keep close to yourself. Those two tools allowed evolution and and generated our current era and even games.

Technology has evolved from 3D to VR and what not, but I still think that most games nowadays are based on the stick, on shooting, on kicking and punching, and all these ideas that come back to a stick. In Death Stranding there will be stick-esque elements, but I want to put in there the string, the rope that will organically tie things.

While I cannot get into specifics yet, that’s the idea that I have for this game.

This kind of reminds me of this in-development game called Ancestors: The Humankind Odyssey, that's being developed by former Creative Director of Assassin's Creed, Patrice Desilets.