looks pretty bad on the stream.. bland textures, and frequent screen tearing.
I really liked the multiplayer beta though (which actually looked prettier than this), single player... i was expecting more from, i was expecting it to be somewhere close to the awesome mock screens they released of it.

Posted by KORNdogsame here. geo mod in red faction 1 let you blow chunks out of structures and even solid rock, tunneling through a level. it seemed more dynamic, and impressive, despite being reletively pointless.

this game however has really nice building destruction, but thats about as far as it goes. would have been nice to make tunnels through solid rock again.

Exactly my thoughts too. You could dug and tunneling in the first one. It was kinda linear in some parts but On the multiplayer maps it had its purpose destructing bridges, creating holes even on the ground to block opponents.
I don't say that RF : Guerilla is bad, but I found it less impressive. I was far more impressed by Lucasart's Fracture.
The open world looks cool, But it seems that only parts of buildings and few elements of the environment are destructible....But not the " all map ".

Posted by TEEDAExactly my thoughts too. You could dug and tunneling in the first one. It was kinda linear in some parts but On the multiplayer maps it had its purpose destructing bridges, creating holes even on the ground to block opponents.
I don't say that RF : Guerilla is bad, but I found it less impressive. I was far more impressed by Lucasart's Fracture.
The open world looks cool, But it seems that only parts of buildings and few elements of the environment are destructible....But not the " all map ".

Uhhh, I'm pretty sure that everything in the entire game is destructible except for the terrain. That is what is impressive to me, that everything in the game has realistic physics for collapsing and destroying. I think people have some rose colored glasses for RF1 in here. The game was really cool at the time, but the destruction was far from dynamic. There were certain sections of certain walls and areas that were destructible and other sections right next to them that weren't. It was also very linear with certain doors and areas totally non-destructible to prevent passage. It was great in its own right, but to me this looks much more impressive. The fact that the devs actually had to learn to build buildings because if not made right, the game engine would cause them to fall under their own weight. That to me is cooler than blowing tunnels in the ground for no reason, but to each his own I guess....

I loved this demo. Played it a couple of times on Xbox Marketplace last night - the second time taking twice as long, as I chose a different strategy than the strategy I used through the first time - harder that way, but still very fun. The easier strategy I used the first time through, was just to jump in a vehicle, something that looked like a cross between a Mac truck and a dump truck looking thing, at the very beginning of the demo, and just plowed my way through everyone and anything in my way, until I got to the walker.

Having played both original titles in the series, I do not think that fans of those are going to like this one too much - it's very different and I know how people hate change. However, I think fans of openworld games are going to love this. It's not everyday you get to play in a sci-fi sandbox, and definitely not everyday you get to play in one so well constructed.

I especially love Geomods 2.0. You can take that damned hammer through pretty much everything except terrain. Came in very handy the second time through, when I went after the walker on foot. The hangar housing the walker was too heavily guarded from the front when I came through this time. So I used the hammer to plow me a hole through an unguarded side of the hangar and began to open a can of whoopass with the walker, once I got inside and busted out with it.

I'm really loving what they are doing with Geomods 2.0, and hope this tech finds its way into Saints Row 3; I know the director for that game stated there were some major changes coming to the series with Saints Row 3, and those changes could very well be the inclusion of Geomods 2.0, plus relevant game play to maximize use of the engine . . . and who knows, maybe they will even give us another FreeSpace and another Summoner this gen, using this tech.

I was already liking this game after I got into the multiplayer beta on LIVE last fall. I think they've made some nice improvements to the formula since, and am really loving it now. June 6 can't come quick enough.

EDIT - I just watched the video of the PS3 version that DjMizuhara supplied. Is it me, or do all the graphics looked washed out compared to the 360 version? In a day when more and more developers are getting almost pixel perfect performance across both platforms, it's very odd to actually find a multi-console game that looks markedly better on one console than the other. Weird.

Posted by FreeSwagEDIT - I just watched the video of the PS3 version that DjMizuhara supplied. Is it me, or do all the graphics looked washed out compared to the 360 version? In a day when more and more developers are getting almost pixel perfect performance across both platforms, it's very odd to actually find a multi-console game that looks markedly better on one console than the other. Weird.

Can anyone else confirm this?

all multiplat ps3 titles looked washed out imo, nothing a quick "RBG colour - full" setting change doesnt fix. sadly, that alteration doesnt come across when capturing footage. you can only see it on the TV in front of you.

Posted by FreeSwagEDIT - I just watched the video of the PS3 version that DjMizuhara supplied. Is it me, or do all the graphics looked washed out compared to the 360 version? In a day when more and more developers are getting almost pixel perfect performance across both platforms, it's very odd to actually find a multi-console game that looks markedly better on one console than the other. Weird.

Can anyone else confirm this?

The Gamma output is tweaked on the 360 while the correct gamma settings are output on the ps3, hence the enhanced contrast on the 360 version, since the ps3 is being marketed as a blu-ray player to interfere with the gamma would affect the quality of bluray playback, consequently they(gamma settings) are left untampered AFAIK

its not washed out at all. just set gammalevel down ingame and dj is playing with RGB Full on the PS3 I think.

I love the demo! but if you have FullHD set, you need to set the PS3 to 720p because RF ist standard scaled to 1080p and has lots of tearing. its much better in 720p (better framerate and less tearing).

why did DJ never show the coversystem and the ultracool aiming sight with depth of field?