I have decided to leave the Java 7 version as is (but not available for download), (because really the only code that's different now is the File IO Utilities).When OSX catches up and everybody is on Java 7, then I'll copy everything across and things will be fine.

Oh, and I've had 2 people ask if I want them to work with me in a team.The answer for this project is no, as it is not a BIG project, and I don't have the time or resources.Sorry for anyone who wanted to work with me.

I have a world, filled with chunks, filled with tiles.I have a sky background (for now) like in Far From Home. I will eventually change to a hand-drawn background when I get the time.I have entities. (Actually, I only have 1 class, but so far it works for all. )I have entity animators. (Same amount of classes as entities. )I have entity controllers (So the player can play as the monsters too)I have... pink tiles (need to make a texture for them)

I like how the animations look once the entities actually move around. Much better than moonwalking

Anyway, better get back to work.

(AND NAMES PEOPLE! I NEED NAME SUGGESTIONS! (although 99.9999999% or something like that will be turned down for obvious mathematical reasons))

Well, I am interested in how the game play is going to turn out for the game. It sort of looks Dungeon based with a bit of medieval fantasy elements. There are so much of those games out there already, that I think I would need to see a bit of game play before coming up with any names.

In short, it is kinda hard to come up with a name if all you have is a single sprite sheet.

Also: normal lighting works really well with this kind of art style. I'm doing similar low-res pixel art for a 4K game, see here to see how the lights affect my sprites. Just a thought...

My internet router is playing up at the moment, so I'm limited to java-gaming.org for some reason and can't open the link.I assume you mean like in Legend of Dungeon (google it if you haven't seen it before).

Good idea. I may implement it if I can understand opengl lighting.

EDIT: Router fixed. THAT IS AWESOME. Unfortunately, I have no plans to include lighting in this game. Maybe that will change

Yes. I know... And I even know some editors which give you the ability to generate normal maps from heightmaps...

I only wanted to say, that I find this solutions more... like a work around... it would look much, *much* better if an artist (or even a programmer could do this) would have worked on such a normal map....

Then the editor would be able to change the normal's direction by just swiping around with the mouse and then changing the direction the normal vectors are pointing...So editing normals works like combing your hair

And for smaller scale you could simply edit every pixel's normal independently... I mean... you don't have so much pixels in pixel graphics, do you?