I wish there were more unique clothing and weapons. I don't even care about the bugs anymore, they almost add a certain charm to the game now. My biggest complaint is the lack of unique items. There's not even a unique bow.

In Fallout 3 and Oblivion (And New Vegas) I could occasionally stumble across some hidden place or fight a neat boss and get a cool weapon or piece of armor and it felt amazing, even if it wasn't even better than what I had. I would hang that shit on a wall and be proud because its the only one of its kind. Yeah in Skyrim there are plenty of weapons you get from Deadric Princes but the majority aren't even new, since the Deadric Princes pretty much pass them down and our Oblivion and maybe even Morrowind characters had them.

There's a lot less variety. I know with Enchanting everyone can pretty much have their own custom loot, but its just not the same.

Honestly, I could not get into it. I tried hard but the lack of voice acting, the brown and gray colors, and horrible combat system turned me off. I can appreciate it for what it was, but it's hard to get into unless you heavily mod it, even more so than Oblivion. I'm not sure of the steam price, but it's got to be cheap enough to still warrant a buy.

Couldn't agree more. It was fun in Oblivion to go around and have my own special sword that only I would use, instead of some generic broadsword or whatever.

In Skyrim we get a few unique weapons, like Ebony Blade and Mace of Molag Bal, which both (particularly the mace) look like something off of Skyrim Nexus.

I like the color scheme, but those high-tech metals should be removed and replaced with something more traditional. Ebony, maybe?

It looks too clean. All the other armor in skyrim is a little pitted and scarred from battle and forging. Although it's not a stretch to say the dwarves came up with some sort of super metal, it still looks out of place. I agree with you on the high tech material look. Maybe it's because of the unexplained two toned metal and shiny surface.

2nd January 2012
Last edited by hypno-toad; 2nd January 2012 at 02:08AM.
Post #55537

I'm playing morrowind for the first time. How should I start? I got better bodies and faces and clothes mods to make it nicer, how should I start the game? For a first timer?

1) lose better faces, default faces look better. Get the morrowind code path and unofficial path for a tonne of bug and gameplay fixes. Search around, the mod selection for MW is gigantic.

2) Focus on 1 or 2 combat skills, 1 close-up (long or short blade, axe, blunt), 1 longer distance (marksman, spear etc.). Add some magic if you are going a wizardly route, or some stealth and security for a thief. If you try to spread your skills in morrowind you will end up useless in everything.

3) Join whatever guild you most fit in with, and progress to get loot and such, later on join one of the great houses, all are good options, though each are geared somewhat to particular types. Hlaalu is thievish, Redoran is warriorish, Telvanni is mageish. There is also the Morag Tong (assasins), Imperial Cult and Legion, Tribunal Temple, East Empire Company and the 3 vampire clans (beware that if you progress to a certain point in the fighters guild you won't be able to join the thieves and vice-versa I think, just a heads-up). The guilds all have a buttload of quests to do, I don't think I've ever finished the majority of them.

4) The main story is good, but a long haul, and you will often have to stop to work on your skills in order to easily progress.

Does this game really have less unique loot than Oblivion? I feel like both games have little. Off the top of my head the only non-Daedric unique weapon I remember from Oblivion is Umbra.

For any of you that haven't seen it, the mod JaySuS swords adds a lot of semi unique weapons to the game. They can be crafted and added to leveled lists with an included BAT file. I think he plans on adding some of the more special ones to dungeons and boss loot lists when the creation kit comes out.

For any of you that haven't seen it, the mod JaySuS swords adds a lot of semi unique weapons to the game. They can be crafted and added to leveled lists with an included BAT file. I think he plans on adding some of the more special ones to dungeons and boss loot lists when the creation kit comes out.

Which is better dragon armor for the heavy armor stats, scale or bone?

Bone of course. Though generally if you got your smithing to a level that high you probably have the money for daedric (Which is really not that expensive, you can get the materials pretty easily) (One orc encampment has enough for a full set and weapons, and for the daedric hearts do the daedric quest for Mehrunes Dagon, kill the dremora, take their hearts, wait a while, repeat )

So far the only unique, non-Daedric items in Skyrim I've found are Red Eagle's Bane and Targe of the Blooded.

I haven't found many unique items (even daedric ones) that have been worthwhile. They've all been much weaker than improved daedric.

Does it bother anyone else that Wuuthrad is so underpowered and un-upgradable?

Edited:

When the creation kit comes out the first thing I'm going to do is make myself a house where I can put every set of armor I own on display in a long hallway. Maybe extend the home in Whiterun underground dramatically