Dungeon Crawl Classics #68: People of the Pit

It has been years since the last virgin was sacrificed: and now the pit beast awakens once more! Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?

This adventure is intended for a big bunch (about 8-10) of 1st-level characters, and its recommended that a good spread of classes/races participate. It is likely that not all of them will survive - unless they are both skillful and lucky! So, what horror [...]

Remember first level? You went into a dungeon, stabbed a few kobolds, went into another area, killed a few goblins, went somewhere else, slew some orcs, went to another place, attacked some skeletons, got their treasure, and finally did something (like [...]

I've long been a fan of Cthulhu Mythos in my Fantasy RPG gaming. It keeps players honest ;) The creature that is the main event in People of the Pit is certainly mythos inspired, and that is a good thing, as it is pulled of perfectly. DCC #68 breaks [...]

The Basics The module is 32 pages if you include the front and back cover. I counted eight interior illustrations, one handout and three maps in the same 'artistic' style as the maps for the adventures in the core rulebook. The PDF is fully bookmarked. [...]

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