Hi! We are in the final stages of the SRK forum migration. Soon, we will lock the forums so we can transfer over all the discussion threads. Please expect a downtime of a few days while we implement the migration. Thx for your patience.

@hunterk
[img][/img]
Thanks for the suggestion of placing mods in the "patch_ae2" directory. Works far better than simply overwriting original files. I did manage to figure out a solution to my previous dilemma. It turns out that USFIV doesn't like .emz files. You have to dump the raw .emm and .emb from them using piecemonteeSF4explorerV0.37b. This may be an older version- I haven't checked to see if it was updated. But my files/casual sakura works now!

The strongest man is never strong enough to be always master, unless he transforms his power into right, and obedience into duty. - Jean-Jacques Rousseau

Is there a mod that exists where when you play single player arcade, the cpu opponent's character will always select a random costume?

Is this the wrong forum to post this in? :S

If you can do some basic programming all you need to do to get it off the ground is rename and swap files (and make temp backups of course). That project is a good intro to the file structure and programming

Is there a mod that exists where when you play single player arcade, the cpu opponent's character will always select a random costume?

Is this the wrong forum to post this in? :S

If you can do some basic programming all you need to do to get it off the ground is rename and swap files (and make temp backups of course). That project is a good intro to the file structure and programming

In web design, I do a lot of php, html and css file editing. I can't actually program in those languages, but I understand them when I see them. I wouldn't even know where to start here.

Honestly, I would rather pay someone to create this mod than try and get in there myself. Anyone interested, PM me

I could do it, but one big danger of this mod is, I'm not sure how to check if a user has paid for all DLC yet. if we release something that allows dlc to be seen in game when a user hasn't paid for, that's against someone's terms of use, and 10x worse if someone starts accepting money to do it.

I fully realize that's probably not your intent, but it's something that should be cautioned against releasing a blind random swapper into the wild.

I'm not sure how dlc works in this game, is it like vanilla where it's downloaded for everyone and then unlocked some other way, or is it only downloaded if paid for? any way to check?

While not as cool, it's definitely legal to limit it to only default costumes, all colors, and any mods sitting in the patch directories.

I could do it, but one big danger of this mod is, I'm not sure how to check if a user has paid for all DLC yet. if we release something that allows dlc to be seen in game when a user hasn't paid for, that's against someone's terms of use, and 10x worse if someone starts accepting money to do it.

I fully realize that's probably not your intent, but it's something that should be cautioned against releasing a blind random swapper into the wild.

I'm not sure how dlc works in this game, is it like vanilla where it's downloaded for everyone and then unlocked some other way, or is it only downloaded if paid for? any way to check?

While not as cool, it's definitely legal to limit it to only default costumes, all colors, and any mods sitting in the patch directories.

Yeah, I hear you. Obviously not trying get into any legal troubles.

I guess in my head the mod would simply cycle through default costumes, purchased/unlocked costumes and modded costumes, and a random color. Perhaps like you said, it only searches through default and patch directories and leaves the dlc directories alone. And anyone who wants to include their dlc costumes into the random costume selection process can copy them to said patch directory?

I know I said "simply", ha, but I imagine this will require some sort of script.

Maybe an alternate solution would be just to create a totally separate folder for the script to read from, with the same character file structure, but all the files are empty. And if anyone want to add costumes to it for the cpu opponent to select from during arcade mode, they can add the costumes into that folder manually. If all the folders are empty, then the cpu selects the default costume with a random color. Seems like the easiest solution.

Btw, I'm not sure what the file structure is for the Upgraded Version of Ultra in regards to dlc, I purchased the Full Retail version of Ultra with all of the costumes unlocked.

I believe it is the feets and hands for Juri, no idea for sakura though, probably the same thing.

I don't know why modifying these models is so painful. I have finally succeed in extracting a fully rigged mesh, but when it is the time to re-import it, all hell break loose. Even if the vertexes have simply been moved, I cannot re-inject it and the only way I can get a working SMD is to adjust it and export it in blender since I cannot export a rigged character from Max and import it back in blender and cannot have a working SMD exporter for max. Ugh, I might be able to append the working SMD converted into EMG in an EMO if I retry.... last time I was getting some errors.

He meant not making the new costumes available as a replacement for the other alternate costume as far as I am concerned. As in, making Alternate costume 4 a replacement of Alternate Costume 3 so you don't have to buy the new DLC. I believe everybody is fine with modified version of a DLC as long as it keep it's current costume id.

But I might be wrong.... he might have meant any modified version of the new costumes in which case I would say is slightly ignorant considering all the character mods are based on the original models or rigs at some point and if a modified version of the new costume was released and attempted to be used as replacement for the other costumes, it would be one step longer than using what the players already have in their hands.

To everyone who wanted me to help them with colors....its gonna take longer than I thought because I want to finish up the color packs Ive been trying to do..and now that this DLC is almost out.........man.......dont hate me lol

Wonton Soup Poison Coming Soon (If you remember my Wonton Soup Juri)

"They are a representation of Trife's existential agony. Sharp visual metaphors, that aim to jolt the mind through behavioral observations and meaningful social commentary."

So... can anyone help me by telling how to fix broken parts of a costume, i tried using sloth emmedit tool to edit and rename parts but still broken any idea what im doing wrong, do i have to give the parts completely new name and delete the old parts after duplicating them?

To everyone who wanted me to help them with colors....its gonna take longer than I thought because I want to finish up the color packs Ive been trying to do..and now that this DLC is almost out.........man.......dont hate me lol

Wonton Soup Poison Coming Soon (If you remember my Wonton Soup Juri)

@Trife88‌ If that is the case then I will do the Cammy color pack by myself

To everyone who wanted me to help them with colors....its gonna take longer than I thought because I want to finish up the color packs Ive been trying to do..and now that this DLC is almost out.........man.......dont hate me lol

Wonton Soup Poison Coming Soon (If you remember my Wonton Soup Juri)

@Trife88‌ If that is the case then I will do the Cammy color pack by myself

Ok no problem! I've been working on a lot of things respectively but new ideas came about with this DLC release and old ideas have been scratched. But ok, no problem.

Edit if anyone wants to help me create SF4 Concept Mods please let me know. These is the mod I want to re-create. I just can't rig and do anything like such, but I can color my ass off though

I would like to re-create the far right for Makoto or Sakura even.....also The Juri ones..which ever one is easier to do...I just think with all the resources SF4 has now model wise...these concepts could be made by recycling parts

"They are a representation of Trife's existential agony. Sharp visual metaphors, that aim to jolt the mind through behavioral observations and meaningful social commentary."

@kasew‌
There shouldn't be anything else to it. Just duplicate a section and rename it to match the imported model(s) from the obj.emo.

@ShaZe‌ and ChenNekomata
He just means: tread lightly. The SFxT modding thread got locked because people refused to steer clear of DLC talk. We don't want to see that happen again. For now, just don't make anything that's recognizable as DLC-based. Rigging to skeletons and swapping models is fine, just don't repackage/recolor/renumber them and call it a day. It'll be less of an issue in a few weeks, just right now it's not a good idea to draw unwanted attention.