- background (this is going to come out in higher res, so I do need to work on that) - foreground details (possibly add a plant or 2 and add details as time permits) - eliminate/replace the human stand-in - cloud layers

absolutely on the right track! Whatever is in the top right corner, I would remove it form the foreground. Then lastly, there is only one other thing I'd like to point out: the blades of one of the grass models that you use seem too thick and big to be real. They look wrong. Color is ok, though.

Agreed with Frank about the chunk of needles and the fat grass. Love it otherwise. I would be tempted to remove the large tree quite centrally, so you'd have a more open vista into the distance. And maybe keep the distant snowy mountains a bit obscure, you might even replace them with (green)-gray rocky hills or a hint of a village or castle (hence the cobbled path).

Appreciate the comments. The 'chunk of needles' is a tree (branch). I chose the placement carefully. Is it not appropriate? If I show more of the tree it obscures too much of the view. I will see if I can do something about the grass, unfortunately I don't have Walli's dry grass set yet...

Thank you. Yes, I know it looks clean, that's always a challenge when you have both bare ground and vegetation showing. I have not found any good 'undergrowth and debris' models yet. So I may not be able to solve that for this project, but I started adding some details as planned. The village gets lost in the trees, but may be a bit more visible in higher res. Getting close to having to wrap this up, which is a bit of a pity.