New No Man’s Sky Update 1.1 To Finally Meet Expectations

No Man’s Sky was indeed a huge blunder after releasing earlier this year in August. Mr. Sean Murray, the Lead Designer of the game played a huge role in the marketing of the game and showing off what the game had to offer.

After the launch of the title, Mr. Sean Murray was astonished by the number of players boarding on onto Hello Games latest release and was definitely not expecting as many players to be hyped about No Man’s Sky. After releasing on the PlayStation 4 and PC, it didn’t take long for gamers to turn up a backlash on Hello Games. According to gamers, gamers pointed out that a lot of the features were missing in the game that Mr. Sean Murray promised which really turned off many gamers. Many of these gamers opted for Steam Refunds after the whole debacle and Mr.Sean Murray went on a huge Twitter strike for almost two months. Youtuber AngryJoeShow did exactly what many gamers felt at the launch of the game and gave NMS 5/10. Here’s the full video.

Mr Sean Murray finally came back to his account announcing a huge update for NMS and promises to meet the expectations of gamers this time with Patch 1.1. Here’s the update log.

PATCH NOTES

General Gameplay

Fixed technology becoming instantly fully charged when repaired

Fixed ship appearing on incorrect pad in space station after loading

Added interactable objects that required certain tech to collect

Added shootable objects that require certain tech to mine

Rebalanced resource availability and technology charge requirements

Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing

Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith

Prevented laser and melee attacks while in space from attempting to edit terrain