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- based on the original Broken Sword
- lots of new content, new puzzles, new locations, expanded story
- controls obviously redone for DS and Wii
- some new animations by Dave Gibbons (Watchmen)
- developed by Revolution, published by Ubisoft
- game's pretty much gone gold, coming to Europe in March 2009

I saw Broken Sword mentioned briefly in that Wii/DS Q1 lineup. I know absolutely nothing about the game, but the fact that it's a point-and-click has me intrigued and I've heard it mentioned in a good light around here a bunch. According to the GAF thread:

Facts:
- based on the original Broken Sword, possibly the best adventure game ever created
- lots of new content, new puzzles, new locations, expanded story
- controls obviously redone for DS and Wii
- some new animations by Dave Gibbons (Watchmen)
- developed by Revolution, published by Ubisoft
- game's pretty much gone gold, coming to Europe in March 2009
- you have to buy it!

UBISOFT SIGNS DEAL TO PUBLISH THE DIRECTOR'S CUT VERSION OF BROKEN SWORD – SHADOW OF THE TEMPLARS

Genre-defining Adventure Game that Introduced Gamers to the Mysteries of the Knights Templars Makes its Debut on WiiTM and Nintendo DSTM Systems with a Special Edition

London, UK – DECEMBER 19, 2008 – Today Ubisoft, one of the world’s largest video game publishers, announced a publishing agreement to release the special edition of Broken Sword – Shadow of the Templars on Wii™ and Nintendo DS™ systems.

“Ubisoft works with the very best development talent in the world,” said Alain Corre, Ubisoft EMEA Executive Director. “We jumped at the opportunity to work with Charles Cecil and Revolution to publish a game of the highest pedigree so perfectly suited for the Nintendo audience.”

Broken Sword: Shadow of the Templars – The Director’s Cut builds on the original, boasting a new and explosive narrative interwoven with the first story. New puzzles have been added for Nintendo DS and Wii that specifically utilize Nintendo's unique control methods. The game also features stunning animated facial expressions drawn by Dave Gibbons, the artistic genius behind the comic book and upcoming movie, Watchmen.

“These new platforms and their innovative controls enabled us to translate and enrich the point-and-click gaming experience in a way that no other console allowed before,” said Charles Cecil, founder of Revolution Software and designer of the Broken Sword series. “Through Dave’s animated faces, the game’s characters are portrayed as empathetic and emotional – driving the narrative in a way that has never been done before in an adventure game. The Director’s Cut has allowed me to deliver my true vision for the series."

Broken Sword: Shadow of the Templars – The Director’s Cut starts with the player in control of charming Parisian photo-journalist Nicole Collard, who witnesses the brutal and horrifying murder of one of Paris’s richest and most influential statesmen. During her investigations, which feature exclusive new locations, Nico meets amiable American George Stobbart, who has been unwittingly caught up in the sinister and bloody theft of an ancient manuscript. Together, they are drawn into a terrifying conspiracy rooted in a long-forgotten medieval legend.

Expanding on the original classic storyline, The Director's Cut features tight scripting and an intense atmosphere from the explosive opening sequence to the gripping finale, where the full threat of the conspiracy is revealed.

Adds Charles Cecil, “The Director’s Cut features elements that enhance the original puzzles and storyline, which helps explain what happened prior to the start of the original game, and how it ties to later games in the series.”

Broken Sword: Shadow of the Templars – The Director’s Cut is scheduled for release on Wii and Nintendo DS in March 2009.

Hmh... only one new segment? Probably not, but that is image I got from the press release. And Dave Gibbons drawing facial expressions, hmh hmh.

Yeah I'm with Xagarath on this one, Fragile looks like the best coming Wii game. Of course, that's not counting vague promises of a new Mario and Zelda or whatever, but it's Nintendo. Those are just the bare minimum of what you expect.

Amen. The style and mood of that world just look amazing. If they crush that potential with crappy gameplay and Boobsy McFloatingbitch I'm going to fly to Japan and bludgeon them to death, crushing them like they crushed my dreams.

- Magazine refers to the game as just â€˜Klonoaâ€™
- Spring 2009 release
- Original design is being kept due to the massive outcry through the official survey
- North American version will see some gesture controls
- B trigger to grab enemies, flick Wiimote to throw
- NES-Style Wiimote, Cube controller, Classic Controller confirmed
- Klonoa 2 remake may happen

Oi. What's this I hear about comparing Cloneoa to a dogg who spontaneously carried a full-grown Yoshi and a newborn Italian through a secret stage covered in lava without expecting so much as a snausage? Even Lassie don't go through like that.

One bad-ass hound.

...Wait, you're talking about that abomination Homer voiced in that one Simpsons episode?

Because the lion's share of the Wii user base consists of people who, sadly, are none the wiser. A fitting analogy would be hearing that the psycho who diddled you as a kid has become a freelancing babysitter with a low hourly rate and an inconspicuous exterior.

Oi. What's this I hear about comparing Cloneoa to a dogg who spontaneously carried a full-grown Yoshi and a newborn Italian through a secret stage covered in lava without expecting so much as a snausage? Even Lassie don't go through like that.

One bad-ass hound.

...Wait, you're talking about that abomination Homer voiced in that one Simpsons episode?