So, I'm new to the D6 system, but I figured it was a better alternative to use REUP than FFG. So, I was wondering about the "build dice", especially in terms of attachments. Does everything simply cost 1 attachment, or is there more of a price when it comes to rarity like I feel there is?

I'm asking this because one of my players wishes to be a B1 Battle Droid, which if I have my math right means he has 8 dice to spend on skills and attachments and I'm still scratching my head over how much an attachment costs as opposed to another.

So, I'm new to the D6 system, but I figured it was a better alternative to use REUP than FFG. So, I was wondering about the "build dice", especially in terms of attachments. Does everything simply cost 1 attachment, or is there more of a price when it comes to rarity like I feel there is?

I'm asking this because one of my players wishes to be a B1 Battle Droid, which if I have my math right means he has 8 dice to spend on skills and attachments and I'm still scratching my head over how much an attachment costs as opposed to another.

Welcome to the Pit! I've never had droid PCs and I find the droid creation rules to be vague. But it would seem that the attachments with skill bonuses cost the number of build dice equal to the bonus, so that would imply that non-bonus attachments may be free, within reason. That's my best guess._________________*
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Yeah, the canon rules are horrible in a lot of ways. According to them, there's no difference between a droid with 4D in every attribute and +1D for Technical skills, and a droid with 1D in every attribute and +19D in Underwater Basket Weaving (A Technical skill)_________________"I’m telling you, you’ll never have a deeper sleep than curled up in a Wookie’s lap."
“We're going to win this war, not by fighting what we hate, but saving what we love.”
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Yeah, the canon rules are horrible in a lot of ways. According to them, there's no difference between a droid with 4D in every attribute and +1D for Technical skills, and a droid with 1D in every attribute and +19D in Underwater Basket Weaving (A Technical skill)

Don't judge! The Mon Cal loved their artisianal droid-woven baskets!___________________________________________________
Before we take any of this too seriously, just remember that in the middle episode a little rubber puppet moves a spaceship with his mind.

Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).

Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.

A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.

Step 1: Decide what the droid looks like. Just use your imagination.

Step 2: Choose one, two, or three skills that will be the specialty for the droid.

Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.

Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).

Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.

A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.

Step 1: Decide what the droid looks like. Just use your imagination.

Step 2: Choose one, two, or three skills that will be the specialty for the droid.

Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.

Droids are characters, just like human characters. They have the same attributes and skills--they just have different limits on how dice can be spent to improve skills (and, of course, Droids cannot have Force skills). Droids are very good at a few tasks and pretty much suck at everything else. They can be played as player characters, if a player desires, but I suggest that droids remain NPCs (as the character will only be useful in a few specialized areas).

Droids, especially as NPCs, are perfect for leaving behind to guard the ship as the PCs go off on an adventure.

A droid template starts with all attributes at 1D. With First Edition, making up a droid on the spot is easy-cheesy.

Step 1: Decide what the droid looks like. Just use your imagination.

Step 2: Choose one, two, or three skills that will be the specialty for the droid.

Step 3: Assign 12D to skills, with no limit on how many dice go into any skill.

For those who like crunch, there's Cynabar's Fantastic Technology: Droids. It's a supplement that you can use for either edition of the game. It's what was mentioned up-thread. It's a lot more involved for those who want something more than just simple.

Unfortunately checking that droid book, seems to ONLY give info on Constructing a droid from scratch, programming costs/difficulties etc..
Not in creating a PC droid and what the 'die cost' for attachments are.._________________Confucious sayeth, don't wash cat while drunk!

To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber._________________"No set of rules can cover every situation. It's expected that you will make up new rules to suit the needs of your game." - The Star Wars Roleplaying Game, 2R&E, pg. 69, WEG, 1996.

To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber.

To me, making droids pay a D cost for attachments is like making a character trade Attribute dice for starting equipment. Nobody makes a Smuggler trade in a D of Attribute dice so that he can start with a Stock Light Freighter, or a Jedi sacrifice a D to start with a Lightsaber.

If that equipment grants bonuses to skills, i could see the justification for making an attachment cost.._________________Confucious sayeth, don't wash cat while drunk!