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Rating scale

Here's the rating scale I use, and how it corresponds to BGG ratings:

- Enthusiastic: I love the game and want to play it. (9, 10)
- Suggest: Good game, I want to play it and will usually suggest it. (7, 8)
- Indifferent: I'll play the game, if necessary, but won't suggest it. (5, 6)
- Avoid: I don't want to play this game. (1-4)

My links

Of green

The green colour of the sidebar is the Brunswick Green used by Nationalised British Railways - Western Region:

"A different color, also called "Brunswick green", was the colour for passenger locomotives of the Grouping and then the nationalized British Railways. There were three shades of these colours and they are defined under British Standard BS381C - 225, BS381C - 226, and BS381C - 227 (ordered from lightest to darkest). The Brunswick Green used by the Nationalised British Railways - Western Region for passenger Locomotives was BS381C - 227 (rgb(30:62:46)). RAL6005 is a close substitute to BS381C - 227. A characteristic of these colours was the ease for various railway locations to mix them by using whole pots of primary colours - hence the ability to get reasonably consistent colours with manual mixing half a century and more ago."

Fresh Fish

I was wondering what to grab this month from Lautapelit.fi. I had little idea, until I reached F in the list of games and noticed they had Fresh Fish. When it came out (from Plenary), I wanted to get it, but at the time Safe Haven didn’t have it and ordering from USA was (and is) too expensive. Then I just forgot about it — until now, that is.

I’ve spent lot of time recently researching the game. I’ve basically read everything about it I could find at Geek — not much — and googled for it. That didn’t produce much either, so I guess I’ll just have to wait until I have the game and get to play it. I tried Chris Brooks’ Fresh Fish program, but that’s a small comfort as it doesn’t include AI players. Well, at least I have a rather solid idea on how the expropriation of roads works. It doesn’t sound like a difficult concept, really, the rules are quite logical.

3 thoughts on “Fresh Fish”

You’re right that the expropriation concept really isn’t that hard but making sure to apply it everywhere at all times often is, at least for me. I am thinking about my next move or whatever and not carefully studying after every single play whether the road situation has changed. Even in games where everyone understood the rule, we have often missed filling in some streets (which may have then led to more streets) for several turns of play and this is problem because you often really have to try to back out, depending on how important what you missed is.

I hope to be able to resume development on FF at some point in the near future. Plenary Games had me stop working on it due to some internal issues there, but I’m hopeful that I can open the source again and get going on AI and N/W play. At the very least it is useful for learning how expropriation works.