Sunday, April 5, 2015

I wanted to get down to the port without paying taxes or having my luggage searched.

I wanted to find the Rewarding College.

I wanted to see if it were true that the weight of the city was going to crumble the cliffs one day and tumble everything into the sea.

I heard you can get into the palace through these caves.

I just followed one of those hooded creatures you see deliberately pacing the streets of the city, the ones with all the legal protections -Peaceful Monks. I mapped their progress and discovered their paths were drawing intricate city-wide pentagrams. Then I decided to follow them.

I heard there was a series of shrines down here that, if visited in the correct order and with the correct rituals, can supercharge magic items.

THE CAVES

The caves sprawl for a very long way - going beyond the borders of the city and down all the way to the water. I suppose it could be a megadungeon but maybe not.

Wednesday, April 1, 2015

Rules are shit - this is known. However, I must concede that they are nice for making people do things and making them feel like the things they are doing are the right things to do.

In vanilla Dungeons and Dragons people playing wizards obsess over finding weird scrolls, thieves piss off the rest of the party at every turn and fighters hang around, feel washed out and itch to kill things. All as it should be.

But then along come clerics and bore the shit out of absolutely everyone. Maybe that's intentional? Whatever. Fuck them. Clerics are boring.

Don't worry though. It's going to be OK.

Logan Knight has answers. He wrote a blog post where he suggests replacing stodgy old clerics with his own mad, itinerant mystics. I did, and you could too. Let's talk about why that'd be a good idea.