Hi11Zone stated in his post that they were pushing for Monday, but it would be no-later-than Thursday. In the US, atleast, Wednesday just started - and in Europe it is only about half-way done.

Let us let them atleast miss their deadline before we start building the crucifix.

Personally I much rather see a well polished, functional, patch than something riddled with it's own slew of issues and compromises.

The things this team are doing, with such a small crew, are nothing short of miraculous. I know titles by AAA studios that take longer to turn any significant content - let alone any major optimization passes.

Sometimes however, you just need to walk a mile in their shoes. I would recommend picking up a discount coding book in the coding language of your choice and try making even a basic game (lets say Pong). You will quickly find that when it comes to code, sometimes changing a simple common variable will effect things in ways never thought possible - occasionally even in unrelated systems.

Do you want to select your Hero and suddenly have all your textures invert?

Maybe. But I don't. [Though I would be lying if I said I wasn't eager to see the new pathfinding.]

Thanks for the update Hi11Bau5! You all are too kind to bust ass to get this patch delivered on our Independence Day.. even UPS is closed down and that beast hardly ever sleeps... So you have my thanks and appreciation! God bless you and your families Reverie!