Was a tad weary of a non-Schafer helmed Double Fine production, couldn't be more psyched after watching this. A cutesy, funny RPG with Paper Mario-esque timing elements that features a Metroid-styled exploration/area unlock mechanic? This game could not be more "me".

@shadyspace: I think you meant "wary"? And everything Double Fine produces is ultimately overseen by Schafer since it's his studio, so I'm not sure what you mean there. If anyone at Double Fine doesn't share Tim's vision in some way, that's clearly because he wants them there for balance, no?