Nexus Siege

Contents

Description

Nexus Siege cuts the Rift in half, leaving just one base to raze/protect. If you’re on the attack, blitz the base, shove waves, and deploy siege weapons to charge up your minions and destructify towers. When defending, break out tower upgrades and hold the line at all costs. Once the attackers crack the Nexus, teams switch sides. Victory goes to whichever team flattens the base fastest when attacking.

Stat Bonuses

Both team have a variety of teleport pads to warp out to from fountain. Use the Siege Warp trinket to get into battle faster!

The attacking team has 1.5% increased AD, AP and max HP. This bonus increases over time.

Gold & EXP are normalised for Nexus Siege across both teams. This means don't worry about last-hitting, just push those minions as fast as you can!

Obliterator

The Defense team is rewarded everytime they manage to safely escort and push a minion into one of the Attacking team's fountains. If they can push 15 total minions up there, they trigger the Obliterator laser.

The Obliterator will kill all enemies in all lanes. This is also a great lane reset for the Defending team, buying them precious extra minutes to stall.

Siege Weapons

Crystal Shards

Siege weapons fill summoner spell slots. Snatch them up with an alternate currency called Crystal Shards (CR). Each side earns this kind of CR a little differently:

An emergency Zhonya style shield for your tower that makes it invulnerable for a few seconds, then wrecks all enemies that were around it in a rain of missiles. Great for clutch saves on a tower about to go down, buying you precious extra time.