Mythic+ has received a variety of improvements such as new affixes, the removal of Overflowing, and adjustments to Artifact Power rewards. Longer dungeons now reward more AP!

Blizzard has also confirmed that their initial Artifact Knowledge and Artifact Power curves were not final in the data - the build after next should see more accurate values. Our PTR Artifact Calculator should automatically update with those values, whenever they are added.

Edit: following the Artifact Power discussion, Lore revealed that Nighthold bosses now drop Artifact Power in 7.1.5.

Nighthold Bosses drop Artifact Power

Lore

We agree that Nighthold in particular needs to be a better source of Artifact Power than it has been, but that change won't be happening with Patch 7.2.

Because it'll be in 7.1.5.

And it went live via hotfix this morning.

/micdrop

(Nighthold bosses are now guaranteed to drop AP items)

Patch 7.1.5 Hotfixes

Blizzard

Class

Monk

Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.

The number of players who can be targeted by Screek’s Focused Gust has been reduced.

The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.

Priest

Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

PTR Development Notes

Blizzard

We’ve got another heavy content push to the PTR this week, so here’s a quick rundown of the biggest things you’ll see available for testing:

We’re ready to start testing flying on the Broken Isles, as well as the quest chains to earn your Class Mounts. The actual processes to unlock these features are still in development, so for testing purposes, we’ve added a temporary NPC in front of the Menagerie in Dalaran that will grant you both parts of the Pathfinder achievement and start you on the quest to earn your Class Mount. Please let us know if you encounter any areas around the Broken Isles where flying isn’t working properly (e.g., getting dismounted in midair), or if you have any issues with the Class Mount quests.

7.2’s new 5-player dungeon – the Cathedral of Eternal Night – is open, and should be available for testing in its entirety. Please let us know what you think!

This build also has a significant number of changes and improvements to the Mythic+ system:

Mythic Keystones can now direct you to three new dungeons: the Cathedral of Eternal Night, Upper Karazhan, and Lower Karazhan.

Several new affixes have been added to the mix: Bursting, Fel Explosives, Quaking, and Grievous.

Bolstering, Necrotic, Skittish, Fortified, Tyrannical, and Sanguine have been adjusted, and Overflowing has been removed.

Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).

For PTR testing, Flaskataur in Dalaran will sell a Keystone Container, and affixes will be on a 4-hour rotation (instead of weekly).

On top of those changes, we’ve re-adjusted the way that Artifact Power is awarded from running Keystone dungeons, with the goal of better rewarding you for the time it takes to complete each dungeon. Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

In addition, we’ve added an Artifact Power bonus to your weekly chest, which increases based on the highest level Keystone you completed. You’ll earn the largest AP bonus for completing a Level 10 or higher Mythic Keystone. Our goal here is to shift the AP rewards from Mythic+ slightly more in favor of completing higher-level Keystones, and less toward endlessly farming lower-level ones. This should also greatly increase the amount of Artifact Power you can earn on alts without requiring as much direct time investment.

Notably absent from this build are the new Broken Shore World Bosses, as well as a few improvements to the process of acquiring Legendaries. We’ll have more details on those changes as they get closer to implementation.

Happy testing!

PTR Artifact Power and Knowledge Changes

Blizzard

Just a quick note: the 7.2 Artifact Knowledge and Artifact Power curves that have been datamined are not final - what you're seeing is just temporary values. With those temporary values, the increase from Artifact Knowledge scales linearly, while the Artifact Power required to purchase the next trait increases exponentially. This makes it seem as though the new traits are intended to require far more effort to earn than was the case in 7.0, which is not the case.

The PTR build coming today doesn't yet have the correct numbers, but next week's build should. At that point, you should see a much lower expectation for how much effort will be required to unlock the new traits.It's important to remember that the PTR is very much a part of our development environment. When we pull a build to push for public testing, it's basically just a snapshot of wherever we happened to be at that moment in development. This means you're going to see a lot of placeholder and unfinished work. This is one such case.

Feedback is certainly helpful for us in determining exactly what the final state should be, but please remember that there's a very reasonable chance for anything on the PTR - especially datamined content that's not yet fully available for testing - to simply be unfinished and/or temporary.

Mistweaver Hotfix

Blizzard

Just wanted you to know about a hotfix that went live a couple of hours ago:

Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.

Transmog Set Feedback

Blizzard

Well met! The upcoming PTR build that will be deployed this week will contain an almost-data-complete version of the Transmog Sets feature. We're still ironing out a good number of bugs (mostly relating to which items are displayed in any particular set), but by and large we feel like it's feature complete for 7.2. We're not going to add any more sets right now but we can always add more in the future.

There is some time to do small modifications based on feedback, so we'd like to hear what you think about it in this thread! Log on to the PTR and visit the Sets tab in the upper left of the Appearances tab (Shift+P). You will see many sets for your class that you can collect! All of this data is based on what is in your transmog library, and the usual rules about what you can and can't collect apply here too. We also added some achievements and a title!

Any bugs (especially those related to specific sets) should be reported in the bug report forum, but thoughts and feelings should be posted here.

We are adding them for PVP sets, but only because 1) the total number missing is much smaller than PVE, 2) the item names are consistent and predictable, and 3) the rest of the items are all on vendors already, and we're using the new items to fill out ensembles.

We are not adding any items for PVE sets at this time. The scope of items that we need to add is far too large for us to take on in the time we have allotted to finish 7.2 -- it is much more than a full raid tier's worth of items on its own. This has been a great chance to thoroughly audit what is missing from the game, and we'll be adding these items in small chunks in future content releases to complete various sets.

Commenti

Commento di Darksora110

on 2017-02-14T15:49:37-06:00

Any chance for VO's for World Bosses in future patch builds? Love the variety of World bosses, but it can be dull without getting some interaction going. Get some up beat yells once a while, you know? Just my opinion on it. Otherwise, keep up the good work!

Commento di NLZ123

on 2017-02-14T15:59:07-06:00

"removal of Overflowing"and we can hear all the resto druid cry

Commento di Utsuko

on 2017-02-14T16:05:53-06:00

Personally, I expect new spell animations for arcane mages. It's good to have done for the druid, but for the dk it was absolutely not necessary.

Commento di Tombsv

on 2017-02-14T16:25:46-06:00

Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).

With the brawler guild boss and now this... What are the odds of Fel seagulls on the broken shore?

Commento di perculia

on 2017-02-14T16:27:34-06:00

Some boss and trash mechanics have been adjusted (for example, Seagulls will now grant Enemy Forces credit in Eye of Aszhara).

With the brawler guild boss and now this... What are the odds of Fel seagulls on the broken shore?

That would be a lot of fun!

Commento di PrimeSonic

on 2017-02-14T17:32:57-06:00

"removal of Overflowing"and we can hear all the resto druid cry

and the holy paladins rejoice

Commento di Interest

on 2017-02-14T18:54:36-06:00

Just a quick note: the 7.2 Artifact Knowledge and Artifact Power curves that have been datamined are not final - what you're seeing is just temporary values. With those temporary values, the increase from Artifact Knowledge scales linearly, while the Artifact Power required to purchase the next trait increases exponentially. This makes it seem as though the new traits are intended to require far more effort to earn than was the case in 7.0, which is not the case.

The PTR build coming today doesn't yet have the correct numbers, but next week's build should. At that point, you should see a much lower expectation for how much effort will be required to unlock the new traits.

Not entirely surprising - I'm curious what the numbers are and I'll reserve extensive opinion until they are released with the new build, but I doubt it'll change my thoughts much on what I consider a major concern with the Paragon-esque design aspects of the Artifact system.

Commento di Arraya

on 2017-02-14T19:11:44-06:00

Hopefully one day we can have the full Night Elf Sentinel sets, and the missing pieces of that gear the Flight Masters wear, black feathers and all.

And that one gear from questing in Hellfire thats Plate... a silver draenei-like one.

Commento di ONCHEhap

on 2017-02-14T19:18:18-06:00

Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

brace yourselves for players crying that it's unfair because they planned to farm Maw of Souls 22 hours per day

Commento di Tuckletuts

on 2017-02-14T19:45:55-06:00

Longer dungeons such as Halls of Valor will now award a proportionately higher amount of AP, and shorter dungeons such as Maw of Souls will award proportionately less.

This is great news. Some weeks you get royally screwed by the key you get (like my HoV+10) and can sit in the dungeon finder for hours with no bites. This should make it easier to get groups without a pre-made by encouraging players to do dungeons that aren't MoS, DHT, NL or CoS.

Nighthold bosses are now guaranteed to drop AP items

Again a good change that will help those who don't have time to farm 10 M+ a day to get their Artefact up to a decent level. Now if only they'd increase the amount of AP you get from bonus rolls (or just remove that entirely), because nothing is more disappointing than getting 50k AP from a bonus roll (when you need 4 million to get 1 point).

Commento di Sweart

on 2017-02-14T20:10:37-06:00

They need to increase the AP you get from doing a dungeon WQ; I can make at least 3x the AP from a Keystone run than the end reward of a Normal Mythic.

Commento di Sorashin

on 2017-02-14T22:28:24-06:00

Personally, I expect new spell animations for arcane mages. It's good to have done for the druid, but for the dk it was absolutely not necessary.