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Friday, February 13, 2015

Far Away Land - What Kind of Support are You Looking For?

Anyhow, I quickly threw together a Far Away Land Community on G+ last night, figuring I'd find myself with a dozen or so like minded individuals that would be interested in brainstorming some fun stuff to use in our (mostly forthcoming) Far Away Land game sessions.

As I type this approximately 24 hrs later, we stand at 53 members.

Talk about underestimating interest. Wow.

We already have members talking maps and adventures.

So, I figured I'd throw this to The Tavern Community at large (and cross post to the G+ community) - if you were to run a session or three (or a campaign) of Far Away Land, what kind of support would you be looking for?

Maps? Adventures? New creatures? Unique items (magical or otherwise?) New spells? Short plots? Short rules reference? A herd of cats? Two herds of cats? A robot with a blue nose?

5 comments:

I just ordered the pdf/physical copy today, and I am stoked to get it. The down side is that I am not likely going to be able to run/play it all that frequently I have been considering throwing some adventures together for others to use as they saw fit. Now I know of the community, I am joining straight away :)

There is a Creatures vol 2 in the works. The first 10 creatures were made available via Patreon (which is now closed unfortunately). It included an Alkalos, Cactus Folk, Deepling, Halluncinocorn, Horror, Howler, Land Shark, Minotaur, Ollymar, and Zyverax.

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Why "Swords & Wizardry?"

Believe me when I say I have them all in dead tree format. I have OSRIC in full size, trade paperback and the Player's Guide. I have LL and the AEC (and somewhere OEC, but I can't find it at the moment). Obviously I have Basic Fantasy RPG. Actually, I have the whole available line in print. Way too much Castles & Crusades. We all know my love for the DCC RPG. I even have Dark Dungeons in print, the Delving Deeper boxed set, Astonishing Swordsmen & Sorcerers of Hyperborea (thank you Kickstarter) (edit) BOTH editions of LotFP's Weird Fantasy and will soon have some dead tree copies of the Greyhawk Grognards Adventures Dark & Deep shipping shortly in my grubby hands awaiting a review..

I am so deep in the OSR when I come up for breath it's for the OSR's cousin, Tunnels & Trolls (and still waiting on dT&T to ship).

So, out of all that, why Swords & Wizardry? Why, when I have been running a AD&D 1e / OSRIC campaign in Rappan Athuk am I using Swords & Wizardry and it's variant, Crypts & Things, for the second campaign? (Actually, now running a S&W Complete campaign, soon to be with multiple groups)

Because the shit works.

It's easy for lapsed gamers to pick up and feel like they haven't lost a step. I can house rule it and it doesn't break. It plays so close to the AD&D of my youth and college years (S&W Complete especially) that it continually surprises me. Just much less rules hopping than I remember. (my God but I can run it nearly without the book)

I grab and pick and steal from just about all OSR and Original resources. They seem to fit into S&W with little fuss. It may be the same with LL and the rest, but for me the ease of use fit's my expectations with S&W.

Even the single saving throw. That took me longer to adjust to, but even that seems like a natural to me now. Don't ask me why, it just does. Maybe it's the simplicity of it. At 45 48, simplicity and flexibility while remaining true to the feel of the original is an OSR hat trick for me ;)