Comments

Comment by synth7

Comment by Mastrcapn

Of note, this seems particularly strong for Fury Warriors, in addition to the primary agility users, because of their inflated value of Critical Strike as a secondary stat (well over the value of strength, which already eclipses the poor haste and mastery stats)

I could very well see this ending up in the Fury BIS lists, along with Gaze of the Twins.

Comment by rodalpho

We're going to make some changes to this trinket based on testing and feedback. Our goal was to make it decent if you didn't game it at all but offer some opportunities for enhanced benefits if you did. We're going to try to meet that goal better with these changes:

- 10 sec duration (down from 20 sec) but with double the proc rate.- Increase your highest secondary stat by 200% of the sum of your two lowest secondary stats. For example: you have 3500 mastery, 5000 crit, 7000 haste. Rune procs, and you get . Same logic as before, just double the size of the buff to your highest stat.

Q: Is the ICD still 22 seconds with the "new" version? A: Yes. We considered lowering that to match, but held off on that for now.

- Proc rate multiplied by 0.1 for non-agility specs. Proc rate multiplied by 0.25 against player controlled units. Proc rate multiplied by 1/(1.15^((528-ItemLevel)/15) for the various Item Level versions of the trinket.

Comment by villainae

I'm not sure as to whether this completely drops your lesser ratings to 0 upon proccing, or if it preserves them and just adds their value to your highest rating. Does anyone know which it does?

Comment by blankfaced

A clarification from the mouth of GC:

Warning: technical mumbo jumbo follows.

At proc time, it checks how much crit, haste, and mastery you have (yes, this is a snapshot, and does NOT include the mastery raid buff). It finds which is the highest of those 3 (tie breaking rule: crit trumps haste trumps mastery), and gives you a buff of + to your highest stat, and - and -. For example, if you have 6000 mastery, 3000 crit, 2000 haste, and the proc goes off, it gives you a buff that provides . It does not continue adjusting that buff as stats change during its duration. Yes, this means that if you have a temporary buff to a stat that is not your highest (even with the temporary buff), and that temporary buff falls off during Re-Origination, you *could* end up with negative rating. In this obscure edge case, negative crit does reduce your crit chance, negative mastery does reduce whatever it normally does, and negative haste is ignored.

Comment by DrtSph

I'm not a theorycrafter but I'd be interested to see how a Brewmaster would go with this and a heavy mastery build, on the one hand you'd have a huge amount staggered when it procs, but elusive brew uptime would suffer.Windwalker spec too would be interesting for tigerseye brew on a heavy mastery build.

Comment by Zoeteklem

"That's a nice trinket..."

Says the jealous warrior with a sadface.

Comment by perculia

Trinkets using the RPPM system were modified yesterday, and Throne of Thunder trinkets got further proc changes:

Traditionally, trinkets and similar proc effects in the game had high proc chances with an internal cooldown (ICD). This made the procs random in theory, but really pretty predictable. You would know that a trinket would proc on the pull and then reliably every 45 sec (or whatever the ICD was).

For 5.2, we made a change to trinkets to make them less predictable and less boring with the RPPM system. Sometimes you can get lucky and get several back to back procs. This feels cool. Sometimes you can also be unlucky, and get long streaks when the trinket just refuses to proc. A trinket that is intended to proc every 1 minute could in theory go 8 minutes or more without activating.

Last night we hotfixed in a change for trinkets that use the RPPM system. Every time your trinket fails to proc, it increases the chance it will proc. Unlucky streaks will be more rare and extremely unlucky streaks should never happen. In addition, we increased the chance for these trinkets to proc on the pull. To top it off, we increased the proc rates of the Agility and Strength trinkets in Throne of Thunder by 10% and the Intellect and Spirit trinkets by 5%.

Painfully detailed explanation for theorycrafting:As usual, you absolutely do not need to know or understand the following in order to use or best take advantage of these procs. This info is just for theorycrafters who want to understand the exact details of the system, so that they can model and simulate it better.

Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance.

Comment by Brohanzo

as a BM and Survival Hunter, I can confirm that this trinkit is terrible for hunters. Crit Haste and Mastery are all very beneficial to hunters and are close in terms of dps. I tried Crit being the highest, I had little focus regeneration and my cobra shots took slightly longer, crit was only increased by about 30%, I had noticed a dps loss. I tried Haste being the highest, all i could do was spam arcane shot with the increased focus regen and slightly faster global CD. still not an improvement. Mastery is the lowest stat for BM and Survival, so if i were to make Mastery higher than haste or crit, it would be an even bigger dps loss by itself and i cant see the trinkit making up for it with Mastery as the highest.

Comment by villainae

Because of how well rogue stats interact and scale with each other, this is not a very good trinket at all for us. You're best off using Talisman of Bloodlust along with either Bad Juju or Renataki's Soul Charm in terms of Throne of Thunder trinkets.

Comment by Nagoragama

Your melee attacks have a chance to completely destroy all life on the planet and return the it to the state it was in before the Titans found it?

Comment by Latias714

If you've planned your stats, and rely on the boosted stat when it procs; Beware of the weapon enchant Windsong. The crit/haste/mastery procs will ruin your stat balance, and change your proc, if it pushes a secondary stat past your highest one.(This goes for any other stat procs as well, but Windsong was the only one I had to worry about, and is fairly common.)

Comment by fofilolipop

Is this affected by the mastery buff? Say you have 3500 mastery and 6000 haste unbuffed, with the mastery buff you now have 6500 mastery and 6000 haste, will it still pick haste as the highest stat or will it now choose mastery?

Comment by LocoCubano

Patch 5.2 Hotfixes: April 16Rune of Re-Origination should now activate its effect more frequently for Hunters.

Well that should make things interesting! I wish they would of said what the new RPPM for it was. I simmed the trinket on FemaleDwarf before this fixed, before I learned its horrid RPPM for non-melee classes. It provided higher dps when combines with Ranataki's Soul charm over Bad Juju.

I assume femaledwarf was using the melee proc chances at the time rather than the actual rppm, assuming the hotfix made it the same as melee rppm then the sims will hold true and this will be BIS or second BIS for hunters

Comment by dstark9

I am currently using this trinket and upgraded it to 530. My ilevel is currently 526 as an assassination rogue. I am currently forged into mastery rather than haste. (I know that shadowcraft states to forge into haste once you get to a point), but so far I am seeing a huge dps loss rather than what I used before which was the 522 valor point trinket. There might be more to this trinket that I don't know about or I am not taking advantage of its procs. I heard elitist jerks took this trinket out of their ranking due to issues with it. I would think this trinket would be a little more effective especially since it drops off last boss. I think I made a huge mistake with upgrading this trinket. If anyone could give some good feedback with their thoughts it would be appreciated.

Comment by Liukus

This trinket is ridiculously good for Windwalker Monks. Balance your stats to all around the same number but make sure Mastery: Combo Strikes is higher than haste or crit. This can mean an almost 100% boost to using Tigereye Brew.

This will give you insanely high procs of mastery. Stacking these CAN and WILL put you over 100% stagger, which basically just means you're going to get huge Stagger DoTs but take no immediate physical damage.

Comment by Goit

A terrible trinket for enhancement shaman - I drop a minimum of 2k dps over any other 522 trinket combination.

Such a disappointing trinket from the 'final' boss of normal raid tier.

Comment by pepe2c

Just got this trinket after several weeks of killing LS. Im expecting a serious nerf on this item or i will be using it till next expansion

Comment by MacForGaming

The proc chance is 0.7%. I autoattacked a target dummy until I had made 1000 hits and it procd 7 times.

Comment by Entroop

For those who seek a way to normally reforge stats: askmrrobot - as a WW monk I couldn't find any other way to calcuate my stats.

Comment by Telanore

For the Power/Weak Aura users out there, the buff is called Re-Origination, spell ID 139117

Comment by Durantye

Can anyone confirm if there was an update lowering the drop rate of this trinket? I've very very rarely seen it drop in almost 20 heroic lei shen kills in 25-man since 5.4, we have seen 2 drop in all our kills neither thunderforged. This is depressing since so many ferals want it, it seems like we'll be running this till WoD for our ferals.