Colored raid warnings (players will be colored according to their class) with icons - so you will know what's going on without even reading the message

Auto-respond during boss fights. DBM will inform anyone who whispers you during a boss fight that you are busy. These messages contain the name and health of the boss as well as the raid's status

HealthFrame: you can enable a simple frame that shows a health bar for all active bosses. This is enabled by default for multi-mob bosses like Four Horsemen

Bars can be enlarged with decent effects when they are about to expire

Crash recovery: you had a disconnect or crash during a boss fight? No problem for DBM! It will request the timer and combat status information from other DBM users in your raid group and you get your timers back

Synchronization system for accurate timers

No dependencies, no embedded libraries (except for the optional LibDataBroker plugin that embeds LibDataBroker)

Modular design - all boss mods are plugins and can be exchanged, removed or updated separately

Load on demand - all boss mods are separate AddOns and they will be loaded when they are needed. So they don't use memory or cpu until you enter the corresponding instance

Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events

Bars can change their color over time and flash before they expire

There are many bar designs to choose from, all designs are are customizable: you can change the color, size, icon position etc.

Support for SharedMedia, so you can use any texture for your bars

Option to create custom timers, so-called "Pizza Timers" for your pizza or whatever you prefer to eat while raiding. You can also send those timers to your raid group

Powerful object-oriented API - you can use it to write your own boss mods!

Please notice that we can help you on a lot of Problems but we do not check every Forum so please report all problems, bugs or whatever you want to tell us to the DBM Crew at www.deadlybossmods.com. We got a very good and daily visited forum there to help you with our AddOn.

We are also allways happy to get feedback if we forgot to add a required feature, so please check out our website, click the forum and be a part the the great DBM Community!

Ideally I want to hide the blizzard boss frames that show up to the right (Under minimap) and I want to use the DBM healthframes, so in the option of DBM I went to health frames and I checked where it says "Override.....etc" innetionally I thought this would hide blizz boss frame and show the dbm healthframe instead, but then I joined a flex and found out that both will be shown if i checked this.

is there anyway to make blizz boss frame hidden and only use dbm health frames (without using third party addon to get this job done)

I'm suddenly finding that custom templates (that replace the DBT-Template.xml in DBM-Core and use custom textures) are no longer working. I tried a couple, one from the old DamiaUI and Boda UI DBM skin (Link) and it's putting the type of green "texture not found" squares on the bar sparks and the icons are misaligned with the borders.

These were working fine for the past couple of years til the updates to DBM this week. Is anyone else finding this?

Having a similar problem and can't figure out what the issue is.

I'm using the ColdDBM skin (which does not replace DBT-Template.xml in the DBM folder), and before the recent DBM update, my bars looked like this:

I'm suddenly finding that custom templates (that replace the DBT-Template.xml in DBM-Core and use custom textures) are no longer working. I tried a couple, one from the old DamiaUI and Boda UI DBM skin (Link) and it's putting the type of green "texture not found" squares on the bar sparks and the icons are misaligned with the borders.

These were working fine for the past couple of years til the updates to DBM this week. Is anyone else finding this?

I'm suddenly finding that custom templates (that replace the DBT-Template.xml in DBM-Core and use custom textures) are no longer working. I tried a couple, one from the old DamiaUI and Boda UI DBM skin (Link) and it's putting the type of green "texture not found" squares on the bar sparks and the icons are misaligned with the borders.

These were working fine for the past couple of years til the updates to DBM this week. Is anyone else finding this?

Please fix so that the people who cannot think for themselves to determine how to abbreviate Raid Finder correctly will not be so easily misled.

"Looking for Raid" spawned the development of "Raid Finder". Blizzards gave it the name "Raid Finder", but LFR had already taken hold. And because it was basically the same idea as "Looking for Raid" there was no real reason for a new abbreviation.

I have found (I am not certain when it happened) but when I do any raiding I am only getting the vocal raid announcements (usually in the form of a countdown). I do not have any of the bars with the countdown on them listed on the side of my screen then moving to the middle as the countdown approaches zero. I do have bars when I am prompted to join a raid or an instance group from LFG/LFR. I have looked in the settings and from the best I can tell all the correct check marks are in place. (I never ever change these settings so it is just the defaults, other then I did change the voices awhile back.) I don't raid or LFG a lot but I do it once a week or so. I would like to know what I need to do in order to get the warning bars back displaying things like Phase 2 or the next wave of w/e, etc.

After wondering for quite some time how a function called Raid Finder that produces loot described as Raid Finder could be called LFR with such traction, I've finally figured it out. I whispered a friend who was in RF and got a reply from their DBM saying they were fighting a Looking For Raid boss.

There's no such thing.

Please fix so that the people who cannot think for themselves to determine how to abbreviate Raid Finder correctly will not be so easily misled.

Is there a reason the "Run away little girl" audio was removed? I've been used to hearing that since WotLK and I really would rather have that than any other warning noise. :/

it's still there, and still used in same places it always was, in places you ACTUALLy run away.

following warnings will use run away sound

Orbs you have to run away from on jinrokh

Spirits you have to run away from on council

crimson wake you have to run away from on dark animus

things that do not get a run away sound are things you do NOT run away from. they just get a special warning sound, by design. if they played a run away sound when you aren't supposed to move for it, it might confuse players and cause wipes.

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