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The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems.

Latest Project News

12th July 2007 OpenSceneGraph Merchandise

We are delighted to announce the availability of OpenSceneGraph merchandise. The merchandise can be purchased at the online store here.

We are delighted to announce the OpenSceneGraph-2.0 stable release. OpenSceneGraph-2.0 improves ease of use and scalability, introducing new osgViewer, osgShadow and osgManipulator libraries, new build system, improved multi-core, multi-GPU support.

August 8 2007 San Diego Attach:spacer2.png

Please join us for the SIGGRAPH 2007 OpenSceneGraph BOF session at noon Wed August 8 in the San Diego Convention Center. If you wish to give a brief presentation at the BOF, there are a few slots remaining, contact mew-AT-mew-DOT-cx

14th June 2007 OpenSceneGraph Books published!

Skew-Matrix and Blue-Newt Software have announced collaboration on a series of OpenSceneGraph books and training course. The first books available immediately are the OpenSceneGraph Quick Start Guide and OpenSceneGraph Reference Manuals and are up to date with the latest OpenSceneGraph-2.0 release. To purchase your copies head over to OpenSceneGraph Books website. Profits from the books will help fund further documentation and book efforts.