What does it mean when an art museum plans to expand into a sweeping green park space—with no art? That is precisely what the North Carolina Museum of Art is doing, according to a recent New York Times article. The large outdoor extension is emphatically not a sculpture garden, says the museum director, Lawrence J. Wheeler, but rather "a unifying idea of what people perceive as a museum and what they perceive as a park." This is one more step in the direction of museums as sites of experience above all else. It raises the question: If parts of the world such as parks can become parts of museums, what has a museum become? If a museum's ultimate role is to serve the community, then a park space is ideal; but what then differentiates a museum from a park, a library, a parking lot—or anything else of value to the community?

Remember the "talking statues" in London? Now the same folks (Sing London) have extended their project to Berlin. As they did in London, they are equipping numerous commemorative statues around town with audio clips that a visitor can access through small signs in front of the statue; snap the QR code and you're ready to listen. Two colleagues and I tried out the Lise Meitner statue and found it worked flawlessly. The voice actor brought a vibrant personal touch to the statue—a great way to bring it to life. One useful aspect of this concept is that such audio accompaniment can be overlain on any preexisting object; it does not have to be developed at the same time as the object installation. All that has to be added to the physical display space is a QR code (or a link to another technology—like Blinkster, used in Berlin's Ethnological Museum).