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((((((((((( ͡° ͜ʖ ͡°) gotta go fast!

If you are getting an error code 20100 or are randomly not able to join someone's game, this is an issue with the server hardware. The issue seems to be occurring off-and-on. Wiimm is very sick and is planning on upgrading the server when he recovers.

Please remember to read the error codes section before asking what an error code means, it will save you time!

*********

Welcome to the original Brawl-centric guide on using the Wiimmfi custom WFC servers! This thread is regularly updated. Post any questions in this thread, and if we can't answer them, try the original wii-homebrew forums.

Quick note: "(Mirror)" means a download link that has the file you're looking for if the original link is not working.

Step 1) Creating a new Brawl save

Step 2) Connecting to Custom Servers

(Preserved for archival purposes: this collapsed content is the old instructions for saving your FC, which no longer works)

STEP 1 - RESERVING YOUR FRIEND CODE

Do you know your friend code? If so, go to http://wiimmfi.profeibe.at, enter your friend code (remember to include the dashes), and your Game ID (RSBE for NTSC, RSBP for PAL, RSBJ for Japan, RSBK for Korea)

Allow at least 24 hours for it to retrieve your info. If you get error code 60000 after that, it didn't work and you need to do step 1.5.

Hey,
thanks making this guide.
I´m the one who wrote the FC webformular and wanted to tell you that is it still possible to enter your code on:
wiimmfi.profeibe.at
If it isn´t possible anymore I will remove the form from my website and post further instruction how to save your savefiles!

Friend codes for Nintendo Wifi games are assigned server-side. The connection between your Wii and its friend code happens via a "profile", which tells Nintendo's servers that wii A belongs to friend code B. Your Wii knows what its corresponding friend code is, and will always attempt to log in with that friend code. The first time you connect to Wifi, your Wii is designated a friend code from Nintendo's servers.

This is a problem for you, because the server is the one doing the assigning. If a new server sees you trying to connect, but doesn't know what your friend code is because it never assigned you one itself, it will try to assign you a new friend code, while your Wii is still trying to use your old one (which may have already been assigned to someone else by this new server). The only way to rectify this is to erase your Brawl save and create a new one, wiping your wii's memory of your old friend code.

However, if you act fast, you won't need to erase your brawl save. Wiimm and MrBean35000VR of the Wii-Homebrew community have 2 ways for you to save your friend code:

A: Wiimm is hosting a DNS server that will collect your profile information as soon as you use it to establish a connection to Nintendo WFC. Because Nintendo WFC is going down, you need to do this before May 20.

B: Wiimm is also hosting a site where you can just input your FC information manually, and his system will retrieve your profile on its own. Because this takes up to 24 hours to complete, no more friend codes will be accepted after May 18.

Go to http://wiimmfi.profeibe.at/ (NTSC Brawl's game ID is RSBE) and input your FC. Input the FC for at least one of your friends in your roster, too, to be on the safe side.

When data about your friend code is collected, it will be used to construct a database for use by new servers, making the new server think it assigned you the friend code you already have. That way, your friend code will still work, and you won't need to make a new Brawl save!

Method 1 will work for yourself, and does not take long to do. You only need to do it once, and you're safe.

However, Method 2 will allow you to not only submit your friend code, but other people's friend codes too.

I urge you to submit as many friend codes as possible. Not only will you be able to keep coming online, but so will all your friends. If as many people submit as many friend codes as possible, the online community will continue to thrive.

If you don't do any of this, you can still connect after May 20, but you will need a new brawl save.

STEP 1 - CREATING A NEW BRAWL SAVE​

You need to erase your Brawl save and make a new one.

Here is an explanation why: Friend codes are stored server-side, since the server is the one doing the assigning. If a new server sees you trying to connect, but doesn't know what your friend code is because it never assigned you one itself, it will try to assign you a new friend code, while your Wii is still trying to use your old one (which may have already been assigned to someone else by this new server). If you did not register your friend code before May 18, you will most likely get an error code 60000 when you try to connect. The only way to rectify this is to erase your Brawl save and create a new one, wiping your wii's memory of your old friend code.

If you don't care about your old Brawl save, you can erase it - don't worry about unlocking characters and stages, I have a Brawl save file for download that's got you covered.

Instructions:

Erase your Brawl save from your wii. You can do this in the wii system menu. You do NOT need to format your wii.

You now have a brand new, never-before-wified save file! (Thanks swordgard!)

STEP 2 - CONNECTING TO A CUSTOM SERVER​

I can NOT tell you how much better or worse the lag will be, because like with any other game, it depends on the connections of you and all your opponents. There is no way to change how Brawl handles its netcode, so if your ping is worse than 25 ms, don't expect any improvements over the old servers.

You have tons of options to play Brawl or PM on Wiimm's new server! Here they are:

Brawl (Hackless method):

You can use Stack Smash to launch either Riivolution or Gecko. If you don't plan on adding any other modifications, it doesn't matter which one you use. Riivolution is generally better and offers greater flexibility.

Extract its contents (apps and bslug folders) to the root of your SD card.

On your Wii, set your primary DNS to 176.9.146.163, and the secondary DNS to the IP address of your router (you can find this in Windows by running CMD and typing "ipconfig /all", it is the value for "Default gateway") - This step may not be necessary, but if you end up not being able to connect, try it.

If you don't have a TXT of your currently existing code file, you can download a raw wifi code file: RSBERSBJRSBP
Then, use this program to merge your code file with mine: GCT Fusionizer | (Mirror)
Place the .EXE file in the folder where your .GCT file is located. Download my GCT file, rename it "code.gct", and put it in the folder with your .GCT file. Run the application.

If you don't already have a GCT code file, just use mine. RSBERSBJRSBP

A main.dol patch would be ideal, but is currently not supported, by virtue of riivolution's compatibility issues with Brawl.

[22:40:31] <@DiddyKong> problem
[22:40:35] <@DiddyKong> its riivolution itself
[22:40:40] <@DiddyKong> we need to raid the riivo devs first
[22:40:42] <@DiddyKong> guess what
[22:40:49] <@DiddyKong> riivo patches the dol fine
[22:40:52] <@DiddyKong> for every single game
[22:40:58] <@DiddyKong> EXCEPT brawl
[22:41:09] <@DiddyKong> just like how the firsst wiiU release worked with every single game except brawl
[22:41:11] <@pidge> O_O
[22:41:15] <@pidge> ****!!!!!!
[22:41:18] <@DiddyKong> so at this point
[22:41:22] <@DiddyKong> our work went to vien

If you don't have a TXT of your currently existing code file, you can download a raw wifi code file: RSBERSBJRSBP
Then, use this program to merge your code file with mine: GCT Fusionizer | (Mirror)
Place the .EXE file in the folder where your .GCT file is located. Download my GCT file, rename it "code.gct", and put it in the folder with your .GCT file. Run the application.

If you don't already have a GCT code file, just use mine. RSBERSBJRSBP

Before following the below instructions, you may want to set the primary DNS on your Wii to 176.9.146.163, and the secondary DNS to the IP address of your router (you can find this in Windows by running CMD and typing "ipconfig /all", it is the value for "Default gateway") - This step may not be necessary, but if you end up not being able to connect, try it.

Windows-User now start the create-image.bat, Linux- and Mac-User start the create-image.sh.

Now all games in the folder get patched. After patching, you find the new images in the folder wiimmfi-images. You can now copy those to your HDD or USB-Stick.

If you haven't done so already, create a folder in the root of your SD called "wbfs" and inside it create another folder that has "[RSBE]" in it somewhere (or [RSBP], [RSBK], [RSBJ], depending on your disc). (you can call it [RSBE] Brawl, whatever you want, just have that ID in there). Put your patched ISO in that folder

Run your USBLoader from the Homebrew channel (note make sure your sd card and usb stick are not in the wii at the same time), and launch Brawl. You're good to go!

Error code 60000 You need a new friend code, proceed to Step 1.5 of this guide. (I can't tell you what exactly caused this error for you. You may have regged your friend code too late or incorrectly, the backup process may not have been able to locate anyone on your friends list, you may have had an empty friends list, are usually the reasons.) Another possibility is that your friend code just has not been retrieved yet. Wait until the form in Step 1 goes down permanently before creating a new save, if you care about your save.

Error code 20110 The patch failed, you may have not installed it correctly or it may be bugged. Try the steps again.

Error code 20100 Internal server error. If you get this error code, it's not because of anything you did. Either try to connect again, or just wait for it to be fixed.

Error code 31020 Server is undergoing maintenance

Error code 23915 "Banned: Abuse using of a console identifier" - This happens when you have used a Wii LAN adapter, and either switched to wireless, or changed LAN adapters. This is NOT intentional and the server devs need to fix it. DiddyKong is escalating the issue. As of June 18 2014 there is no way to fix this error.

Error code 61070 - Not sure what causes this, but reboot your wii and it should go away.

Hopefully in the future, everyone working on servers will co-ordinate so that we can have multiple networked servers, meaning less lag for you!

Special thanks to DiddyKong (aka tbtechwiz) for walking me through all this information. He is a real gem in the Smash community who works so far behind the scenes that we have no idea how lucky we are to have him. I am not an authority on this topic, and am just here to present it to the Smash community in a collected and digestible way.

1. I believe that when a friend code is assigned, Nintendo stores data telling itself which wii it was assigned to so that the friend code is not used by another wii. This data would naturally need to be retrieved so that the same friend code and wii are still connected.
2. So the info on which friend code corresponds to which wii can be retrieved.
3. It isn't, it's just tied to the specific game the friend code belongs to.

Take with a grain of salt, I suppose, since I'm not 100% sure on these answers. They seem quite likely, though.

What's taking place is a NAND dump, as in basically everything your wii does while connected to Nintendo WFC will be barfed out server-side. As in this will work just fine if you just establish a connection and then log off right away without doing anything. The server just needs to know whose wii matches your friend code (previously it was used to get a better understanding of how nintendo's servers work, but they're far enough alaong that they already have an emulator released).

It needs to be done now because your FC is stored on Nintendo's side. If Nintendo's servers can't be accessed, neither can your friend code and associated profile (which is a scary sounding word but really just means it's a unique data dump that says your wii belongs to that fc), because if the server doesn't already know your profile it will give you a new one instead.

It's not tied to the wii shop channel. If you are worried, just make sure not to open the wii shop channel while you are connected through the custom DNS. Once you establish the connection once you don't need the dns anymore and can use your regular connection.

Sorry if that was rambly but your concerns are totally valid and hopefully my answers make sense

I agree, but if he's playing on Dolphin anyway, he should at the very least try netplay. And while most people do know netplay exists, I don't think everyone realizes how awesome it is lag-wise, or how to set it up.