Category: Undertale

Undertale is an American video game with multiple roles and an exciting plot developed in 2015 by a developer Toby Fox. In this universe, two species are constantly fighting with each other – Humans and Monsters. Once upon a time, these two races existed in peace and harmony. But a bloody military conflict broke down destroying lives from both sides. Eventually, human species managed to defeat monstrous creatures plus forced them to move into the Underground, the world beneath the surface, without any right to climb out. Human magicians created a special seal that to prevent them from showing on Earth’s surface. The barrier developed by magicians isn’t perfect with holes, cracks, etc.
This story’s plot revolves around a nameless human child wandering on Mount Ebott. Exploring this territory, this child finds a hole to the realm of monsters and falls into it. This human appears in some ruins in a world full of creatures, cities, dungeons, and caves. A monster named Flowey, a sentient creature, meets this child telling about rules and laws of the Underground and describes how the play should be conducted. This game differs from typical ones – there is no fixed ending. Players are making their own decisions during the play which influences the end of this story. The way they lead their fights, as well as conversations, can result in multiple story branches. Each player is to choose three routes of play – Neutral route, Pacifist Route and Genocide Run.
In the course of this game, players encounter various riddles and puzzles. This game is more about solving different interesting puzzles than killing monsters. Players should have a conversation with these monsters resulting in witty and hilarious dialogs. This is the crucial moment in this game – players have to decide whether to murder this monster or to spare it. It’s not an easy choice as they also have feelings. If the player chooses to be merciful to a couple of creatures, killing only some of them, the Neutral route is chosen. After meeting with Flowey and gaining all instructions, it decides that this human child has to be eaten. Toriel, another monster that resembles a goat, appears and saves this child. Toriel teaches the player to solve different puzzles, quizzes, and conflicts waiting ahead.
In case the player opts to spare all creatures he meets in this game, the Pacifist Route is activated. A human child has to spare, flee or chose non-violent communication – he can fight but not to kill anyone. It’s important for players not to gather LOVE or EXP during this game. LOVE actually stands for Level of violence and EXP means Extension Points for Killing. All players have to be careful and take care of a small red heart if fighting, this is the representation of a soul. Also, the name of our child is revealed – Frisk. This name is a code which opens secret details in this game. In the end, a possible story may depict that humans and monsters are united again living in peace.
If the Genocide ending is chosen, this child kills all of the creatures without listening to them including the king of monsters in his castle. Game’s story is developing in certainly limited versions – deaths of monsters erase opportunities. This game finishes with Frisk joining the former human child, Chara, in the ruinations of this universe. If this child wants to continue this game, his soul has to be given to Chara in order to restore their universe. The morality of this game shows players that killings are not the only option.

Once again Chara had landed here. At the cave, thousands of small stones sparkling, like stars. Quietly you could hear the waterfall rushing. It was fresh here, but she could not feel the cold for a long time. She walked cautiously and silently through the great cave. There lay the Tutu, which the last man left behind in Waterfall. Chara had seen the girl fight, had seen it hopelessly to lose Undyne, had seen it die. Six souls had seen them escaping from the dead bodies, none of them strong enough to survive, as well as they themselves did not. Continue reading “At the Deepest of Desires” »

He doesn’t exactly make a secret of it, but sometimes he thinks that it’s harder than it should be. There isn’t a soul alive who just doesn’t want to be happy, right? And what makes a person happier than having friends? It seems so obvious, and Papyrus can’t possibly imagine not wanting want to be friends with everyone they come across. Continue reading “Undying” »