You just payed $30, saving $10, to buy a game that you *already* have just so that you can play this version of the *exact* same game with a bunch of other people that *payed* to play a game they already play for *free*? And to top it off, you're relying on Steam to deliver this game to you immediately upon release...

I don't know what's worse, the thought of you actually being that foolish or Valve probably being right in thinking that people are stupid enough to buy something they already have, and for free at that!

An actual single-player counter-strike FPS I would consider spending $20-30 on. A piss-poor, quake3-style game with contrived objectives and the same outdated graphics as the free mod... You're joking, right?.... Right?

"An actual single-player counter-strike FPS I would consider spending $20-30 on. A piss-poor, quake3-style game with contrived objectives and the same outdated graphics as the free mod... You're joking, right?.... Right?"

Maybe if you actually played the game, it would've helped ritual produce a decent version of it. I was wondering how you guys got it so wrong.
Play the game beforehand, learn the style (cs way diff from quake 3 *even though similar engines) and then tell people who bought your product that they are morons.
in conclusion, cs is not quake 3 not even close

Me and kala understand that, and your probably not the ones to blame. I think Kala was just arguing with which version deserves $30. I would rather pay for the new cz than the ritual version.
Level design, models, sounds, pretty much everything but gameplay and ai was on point. It also doesn't feel anything like cs.
The new maps, redone maps, weapon models, and sounds really do it for me. Since I already have them, I'm not sure weather I'm going to pick up cz. I won't be getting it right away. If I do pick it up, it will definately not be through steam.

Don't be silly enough to assume things like the designers never play(ed) CS. I played pretty heavily for about 18 months (every day during lunch and most nights at home). The lead designer at Ritual was a daily CS player prior to and during development. While I agree that CS is not Quake 3 (yes, they are pretty similar in many ways, sorry), the game mechanics implemented for the single-player game is almost a direct rip-off of the quake 3 tier setup.

As for buying my product - is that meant to be a joke or an insult ? ;p

I worked on a traditional single-player fps game that was left unfinished after a. I was no longer an employee at Ritual and b. Valve yet again decided they had no clue what they wanted to make and went another direction... again.