quality type in gl

Just some advice needed. I’m rendering text using jit.gl.text2d at the moment on screen and the quality of the text seems pretty poor no matter how I set the font or the interp, classic, screenmode settings. I’ve seen a few patches rendering text from a lcd to a matrix and then using that on a sketch, is the quality any better this way? What’s the best way to display typography?

Well I’m speaking generally what’s the best way to render text as what I’m using is the same as the text2d help file except I’m placing it on a sketch. Patch is below with a screenshot of how it’s rendering on my screen. Improves a little when the sketch is removed and it’s scaled up but quality is still not great.

Not a nice easy solution. I ran into other problems building what I was building and have shelved it for a while but it seemed to come down to small things like not using white text (or black) on a black background (or white if text is black), using 3d text rather than 2d text and then playing with things like blend, fog etc.

I never investigated bringing vector graphics into max, not sure if it’s possible other than through the flash format. For such a small problem it was a pain.

Vectorial formats? probably, I’d look at things like SVG,
VML, SWF first as these are open in various ways so it’s possible people will have developed objects for them rather than Illustrator / Freehand formats. Oh the OBJ format (3D format) is of course sort of vectorial and open and that works in jitter – that could be a way of doing this.