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Opens up an entire new facet of gameplay by granting the ability to use potions offensively, as poisons applied to your weapons. Supports all potions, including those added by other mods or crafted by the player. Additionally includes new HUD elements and various other improvements to the alchemy system as a whole.

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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources

Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file

Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator

Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file

Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me

Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms

Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets

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File credits

NullCascade, for saving us from the hellhole that was morrowind script, and for putting up with my constant requests.

Hrnchamd, if not for all his years of work and research we would still be in the dark ages of morrowind modding.

DarkElfGuy, for motivating us to actually release things. I probably would have sat on this for years otherwise...

R-Zero, who did most of the work of the original labeled potions mod, and allowed it to be re-hosted here.

Merzasphor and the rest of the original MWSE team, for laying the groundwork that we're still building on.

LondonRook for creating the in-game HUD art that is also used in the Nexus banner.

Nebrewiel and Remiros, for beta testing and general input.

NullCascade, again - this mod certainly would've never happened without him!

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This mod is not opted-in to receive Donation Points

Poison Crafting

An MWSE-Lua mod by Greatness7

Part of the 2018 May Modathon Month

Opens up an entire new facet of gameplay by granting the ability to use potions offensively, as poisons applied to your weapons. Supports all potions, including those added by other mods or crafted by the player. Additionally includes new HUD elements and various other improvements to the alchemy system as a whole.

Full Feature List:

Any potion can now be applied to your weapon by holding the 'ALT' key (customizable) when equipping.

Integrates new HUD elements for poison mechanics, designed to fit in seamlessly with the vanilla interface.

Dynamically adds labeled icons and meshes to all potions, allowing you to quickly distinguish poisons from potions.

Gives NPCs of certain classes (Alchemists/Assassins/etc) a chance use poisons offensively, against you or each other.

All apparatus can now be used through world-space activation, rather than always requiring to be picked up and equipped.

Poisons can now be found in leveled lists throughout the game or purchased from the appropriate vendors.

Includes an optional 'Exploit Fix' feature that forces the alchemy system to always use base statistics rather than their modified values.

Includes an optional 'Bonus Progress' feature that grants extra alchemy progress depending on the number of effects in a crafted potion.

All features can be customized via an in-game configuration menu, accessible by equipping an apparatus from your inventory.

Is purely event-based, with not a single ESP script being used. No messy hacks, no background scripts, no compatibility nightmares.

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