Pros: The oldest course in Maryland and it still delivers some good kicks. The only thing that is age-apparent is the shorter distance of many holes. Otherwise, the baskets and tees (and the course in general) are in lovely condition!

The course makes an intermediate like myself feel good about their game. It plays through mature deciduous trees and short grass. It's just open enough to allow them to fly, but the trees provide many adequate challenges. Also, two to three tee pads per hole offer extra angles and distances.

Extra props for their navigation aids - wooden arrows mounted on the baskets to point you to the next tee. The DGA baskets all have gold number plates on top which are really helpful (wish all courses have these!).

The designers were creative with the space - often offering multiple options to attack the hole off the tee. Hole #14 is really interesting - a double mando that encourages a backhand flex shot. If your disc doesn't flex left at the end, a creek bed will be waiting for your disc. I know some think this type of thing is gimmicky, but with almost every hole giving players multiple options off the tee, I found it refreshing.

Cons: The course is really crammed together and though they have tried to separate the fairways with mandos, it's not enough. The worst of these is that hole 17's tees jut out into 11's fairway, and #5 blue tee is right off the edge of #1's green.

Almost completely flat.

I felt that, other than the numerous mandos, there was no punishment for shots that strayed off the fairway (due to the openness of the course.

Other Thoughts: Since I don't get out here very often, I decided to give myself the greatest variety (and fun) by rotating tee pads every hole. The Reds (easiest) yielded more birdies, and the whites and blues (often sharing the same tee pad) yielded a wider range of scores for me.

As previously mentioned by the Valkyrie Kid, many pars listed on the signs were 4's! I think this is due to the days of low speed discs, or perhaps there were more trees back in 1980!

Pros: Easy to get to if you are visiting DC. I was just able to get 18 in before Sunday doubles. The mandos make the course interesting by require a variety of shots. You do not need very many discs. I played the course with 4 discs. Tee pads are concrete and in good shape and size. This is not a course where you need a huge run up. Most of my throws were from a standstill. Local players were friendly and helpful. Directed us to the next ho)-

Cons: Course was very muddy and had some huge puddles (standing water). I had to fish my disc out with a long stick. Bring an extra pair of shoes. Also holes very close together.

Other Thoughts: Changed rating from 2.5 to 3. I do not want to discourage anyone from playing this course. It was a fun little course.

Cons: Mandos are sometimes a little/excessive/ridiculous. I agree with some of the reviews about a mando twenty feet in front for the tee is a little ridiculous.

Other Thoughts: This is your typical municipal park all in an open area type of disc golf course. It is all under a bunch of shade trees. It does wonders for your morale if your a suspect disc golfer like myself.

Cons: Tight fairways side by side, can feel confined
No wide open bomber holes

Other Thoughts: Most of these reviews here will give you a good idea of the course. I like this one better than the other courses this close to DC. There a a few good ones if you can drive further out.

There are orange mandos and white ones on the course. The orange ones are official, and the white ones add a challenge if you choose to follow them as well. They add interest to this course, but if you are playing there for the first time, don't stress about the white arrows. Between the multiple tees, multiple mandos, and multiple basket placements, we can play this course in several different ways.

Pros: A very manageable, relatively short 18 hole course in a well-maintained township park 5 minutes from the University of Maryland. Course is mostly open with plenty of mature trees scattered about on each hole giving you flight options. A nice course information board sits by the parking lot and a porta-john rests on the other side of the lot. There are 2-3 decent sized concrete tee pads- red/blue/white- at every hole for varying levels of difficulty. Old school tee signs (white fiberglass with basic lettering and flight path) are sufficient. Mach III baskets are older but work well and are all numbered. Brown wooden blocks with a number and arrow pointing you to the next tee are secured to the base of each basket. Several benches are located at various holes.

Cons: There are some safety issues here as many fairways play close to one another, necessitating the presence of several mandos. Course is flat and not overly challenging to the advanced player with nothing over about 350 feet in length. Signage should be upgraded with pars being accurately reflected and the colors designating the multiple tee pads should be re-painted for better visibility.

Other Thoughts: Played this course after a recent visit with my niece at U of M and was not disappointed. Nowhere is it written that every "good" disc golf course has to be a monster, and I appreciate playing a course like this once in awhile. Nearly 35 years old, Calvert Road Park is a tribute to disc golf's humble beginnings and a reminder of what the game looked like before modern disc technology and today's infatuation with distance. This is a fun course where casual players can achieve success. Bad drives can be erased with a real good approach shot. And though it will not sufficiently challenge most truly advanced players (birdie opportunities galore here even with the longer tees), one must still execute basic shots off the tee and have a sound short game to score as well as one would like. An ideal course to learn the game and an enjoyable playing experience.

Pros: This course is very accessible, and is even Metro accessible. It is rarely crowded, and can handle a lot of groups before it feels crowded. Nice level tee pads, three pads per hole. Moderately low canopy encourages good form on most shots. You will almost never spend time looking for lost discs here, which is a huge bonus. This is a dense course, so you will get a lot of disc golf in for a given amount of time spend on the course. Lots of good restaurants in the area, it's a college town.

Cons: No elevation changes, poor drainage leads to lots of mud almost year round, especially around the pins.

Pros: This is a great course to take beginners on. Recently moving back east, I've corralled a number of friends to go folfing (DC) and this course provides a decent opportunity to just grip it and rip it for someone who asks why the disc is so small.

Signage is straight forward overall, grass is well mowed. Multiple Tees are available and concrete pads.

The course is METRO accessible too. It's about 1 mile walk on sidewalk from the college park METRO station.

Holes 1 and 10 start near the parking lot giving you a good chance to play front and back 9 without walking half way around the course.

Cons: The course is flat.

While there's trees and obstacles, there really never is a feeling that the course is all that difficult.

It's basically a pitch and putt course by today's standard.

It's a tight course as well. Easy chance to have a misfire land in other DC lanes.

Other Thoughts: If you are at a conference or just need a folf fix this course is a great little toss.

Pros: Calvert Park is your classic old school course built in 1980. It's held up pretty well through the years but offers a glimpse back to what designers were thinking in the early years of disc golf.
It was very typical of courses then to be shorter then as discs were much more basic, more like your standard mid-range today. Tee pads were often made smaller. The basic fiberglass signs were the rage. The pars listed were laughable by today's standards. There were far more holes ending in hyser left turns than the more creative hole configurations seen today. So this course, which would have "State of the Art" when built in 1980 looks more like a recreational course today. Because players weren't throwing nearly as far, designers were able to place fairways much closer together.
I loved the helpful navigation aids like the wooden next tee sign hanging from the chains. Those wouldn't have been there in 1980. And you really don't need them as navigation is pretty easy anyway.

Cons: The course isn't going to challenge anyone intermediate level or above. It's just a simple, fun recreational course playing through a flat, semi-wooded park. It has no glaring design flaws. Granted, there are a couple of silly Mandos. Skip them if you're not down with them. I really didn't like the one threading the needle between the two trees up ahead.

Other Thoughts: This is another of those course where the listed Pars are totally out of whack with today's standards. These were created by 1980 discs and distances being thrown. Instead of scoffing at them, I like to play them and see how many eagles I can rack up. And how far under Par I can score. I know it's a false sense of accomplishment but I think it's kind of interesting. So let the old man have his fun and shoot a -16. I'm only going to play Calvert Park DGC once in my life.

I like the three tee options and the multiple pin locations; that's a huge bonus.

The tee signs and markers to the next tee were very helpful.

The course was fun and the layout was good considering the area of land into which it fit.

Cons: Some fairways were very close to others.

I could see there being problems in a tournament setting with how close some of the baskets were to other tees, etc. There's probably an ideal layout for a tournament, but's that's going to limit which tees and pins you could use.

Mando's - there were too many. I know mando's serve a purpose, for instance safety. Some of the mando's seemed like they were for safety; however, many were a bit ridiculous. It's like someone got bored and said "I want to make people throw this stupid shot before completing the hole".

Another con on the mando's: I didn't understand which ones to shoot for. Some were marked different colors, so I thought maybe that corresponded to which color tee I was playing from. Some holes had multiple mando's - of different color - per hole, so it got confusing at times.

Other Thoughts: Below I have shared a rating system I use to help me calculate a course's score. I use many categories then an importance to me. The importance is a weight in a calculation, with 0 - 10 possible. Then I assign my rating for each category, with 0 - 5 possible. I use a spreadsheet to determine a score that fits in the DG course review stars system.

Cons: Short. It's an old course and most pins are completely drivable with modern discs (some might not consider that bad.) The death of many of the original trees has opened up the course more (the hollies that used to be on 16 are particularly missed.)

Mandatories are not always clearly marked.

No water, no restrooms. A Jiffy Jon is over by the picnic area in the rest of the park.

Other Thoughts: I noted a few replanting of young trees. It would be good to see additional ones planted in the stumps of the old trees to help rejuvenate the course.

Practice basket is oldest basket on the course, an original DGA basket (shallow basket and all). Rest of course uses Mach IIIs.