We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the Braccus Rex vault, now you can!

Fixed being unable to enter the vault of Braccus Rex in Fort Joy

Fixed companion items disappearing on death if the companion was pickpocketed before recruitment

Fixed combat being stuck on enemy turn in certain conditions

Fixed invisible shriekers in certain locations

GM : Fixed trade inventory disappearing after GM kills a trader

Restored LB/RB functionality when using a controller

February 12th, 2018

v3.0.168.526

Hi everyone,

We've just released a new patch, and it's a big one!

How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.

So check out the patch notes, check out the game, and let us know what you think!

Changes and improvements

Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly

Added map markers for sub-region entrances and exits

Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)

Added range value to ranged skill and ranged skill book tooltips

Added sorting to the trade window

Added “Sell all wares” option to the controller trade window

Added highlighting of new recipes to the crafting window

Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior

GM mode: GM can now set XP gained from monsters

Updated and fixed several journal entries

Balancing changes

Rebalanced trader prices in the Nameless Isle and Arx regions

Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses

Maddening Song now targets only enemy characters

Demonic Stare damage and restoration increased by 50%

Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns

Fixed not being able to re-enter the arena if one of your characters is dead inside of it

Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen

Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed

Fixed several issues related to text cutoff in Russian

Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards

Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene

Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless

Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat

Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case

UI Fixes

Updated save and load UI’s for controller

Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time

Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller

Fixed selection of items in rune crafting interface when using a controller

Fixed the tooltip for surface and cloud durations during combat

Fixed “Delay your Turn” button not being shown correctly during the first round of combat

Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode

Fixed rune preview tooltips on armour pieces

Fixed scrollbar position of the dialog window when using a controller

Fixed text overlap in dialog log when the amount of NPC text was too large

Fixed issues with controller disconnection during lobby menu

Fixed overlapping Hotbars when another player dies while using split screen

Fixed a portrait placement issue when using split screen combined with several summoned characters

Fixed missing icons for journal updates in certain situations

Fixed not being able to open the connectivity menu in the character creation screen when using a controller

Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller

Fixed not being able to see high ground bonus damage on certain skills when using a controller

Fixed difficulty setting text overlap in the game options screen when using a controller

Fixed the summon’s amount of Source Points not always being correct

GM Mode

Fixed Character sheet tabs after possessing a creature

Fixed a crash on clients that do not have a character assigned during GM rolls

Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)

Fixed several issues with scrollbars not appearing correctly

Fixed camera position when double clicking on an item in the GM’s item sheet

Fixed a blocking issue related to disabling add-ons and loading saves related to that mod

Fixed GM being able to invite players while still in prepare mode

Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level

Fixed surfaces dealing incorrect amount of damage when placed by GM

Modding / Editor

Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)

Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected

Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name

Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name

Right click > Move to Level now works properly instead of creating a _merged.lsf file

Open File dialog (single file) now returns the first selected file when multi-selecting

Less sporadic camera jumps

Possible crash fixed when checking out level data when generating the AI grid

Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)

Fix for "Can't load texture for preview of icon!" on opening character Icon dialog

Level browser: Basic and Empty level blueprints now have the correct icon and banner

Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)

Added new ItemLevelUp and ItemLevelUpTo calls in story

Added new GetSurfaceTurns query in story and behaviour script

Added new ItemGetRuneItemTemplate query in story and behaviour script

Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script

Added new RuneInserted and RuneRemoved events in story and behaviour script

Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script

Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script

The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime

The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding

February 1st, 2018

Hotfix v3.0.160.028

Hi everyone,

While our previous patch fixed a few critical issues, we wanted to get some important fixes out to you while we work on our next larger patch.

We are still actively looking into other issues, but solutions for these will take a bit more time. If you do still have problems that stop you from enjoying Rivellon, please continue sending them in to supportdos2@larian.com, so we can find and fix them as quickly as possible.

Thank you all for spending so much time with us in the world of Divinity:Original Sin 2 so far!

Happy Holidays!

Fixed stackable items reappearing after saving and loading

Fixed a crash on the host side related to players not having a character assigned in certain game modes

Fixed a crash in the multiplayer lobby when clients reconnect a second time

Fixed not being able to reselect certain starting skills in the character creation screen

Hotfix v3.0.159.021

Hi everyone,

In our enthusiasm to get as many issues fixed as we could in our latest patch, a bug slipped through the net! This hotfix should address the most urgent problems, but we will continue to look into your feedback on the patch.

Don't forget to report any issue here on the forums, or contact our support via supportdos2@larian.com and we will do our best to get critical problems out of the way as soon as possible.

Fixed an issue making items used via the hotbar cost an incorrect amount of AP

Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch

Fixed context menu in GM character management panel

Fixed a crash related to split-screen in character creation

Fixed a visual problem related to split-screen when using the magic mirror

v3.0.158.595

It’s beginning to look a lot like patch notes

Greetings all!

Thanks to the support and feedback from you our players, the latest patch comes chock full of fixes and updates. So, hats off to you, community. (Unless it’s a bicorne hat, in which case we may keep it firmly on our heads. Those tend to get lost.)

One feature many of you requested was the ability to turn off the automatic addition of skills or items to the hotbar. Another feature that might make life a little easier for you: having Lucky Charm on one character now applies that talent to the whole party. And lockpicks and trap disarm kits are now shared automatically via Magic Pockets!

Along with the many bug-fixes we’ve made improvements all across the game, including to the UI and to Game Master Mode. We’ve also made changes that will increase compatibility with mods. You’ll find the full list below. (Some of the fixes apply to story so beware, here lieth spoilers.)

Thanks again for your help and support, you’ve helped make 2017 an extraordinary year for Larian. We wish you all a happy and healthy holiday season.

The Larian Team

Changes and improvements:

Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar

Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers

Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use

Removed Transform Properties from Resources

Fixed crash on wall construction deletion

Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa

Fixed a crash that would occur when the Open Material dialog closes

Modding - Scripting (compatibility issues)

Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).

Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.

Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.

Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).

Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)

Added new FadeOutBlack call in story: allows you to start a black fade-out

Added new FadeOutWhite call in story: allows you to start a white fade-out

Added new FadeIn call in story: allows you to start a fade-in

Changed ApplyDamage call in story: new 'source' parameter

Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter

Changed CharacterDie(Immediate) call in story and script: new 'source' parameter

Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)

Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)

v3.0.151.229

Tarquin Patch

After our last patch [Patch 4 Hotfix v3.0.150.954], some players were still affected by a bug involving Tarquin's refusal to move on with his quest in Act 2. With this patch, his stubbornness should finally end. We've tested this patch against all of the remaining Tarquin issues in our support inbox.

November 3rd, 2017

v3.0.150.954

Patch 4 Hotfix

When the host or client had the Elemental Affinity talent, and the host was standing in a surface, the client's skillbars would be empty after loading a savegame

After updating the stats of the Hanal Lechet Axe, some players reported it disappearing completely, instead of returning to the inventory as intended. This was due to an error in updating stats on off-hand slot weapons. This is now fixed, but unfortunately, this does not return the axe automatically.

October 31st, 2017

v3.0.150.188 (Main Game) & v3.0.150.019 (Editor)

Patch 4 - The demon’s in the details…

Improvements and changes

Improved several journal entries to be clearer to the player if quests get closed automatically

Added several items and related journal updates to improve links between certain NPCs and story lines

Fixed an issue causing the encounter panel to display characters in the wrong order if there is a global character

GMs are now able to change the layout of add-ons for savegames (active sessions), as well as add new add-ons for already ongoing sessions

Fixed player character being teleported incorrectly when GM takes item that player was sitting or lying on

Users no longer lose Action Points when the GM manages their items during combat

Fixed exported characters not having the correct skills memorized

Fixed item use state being broken after GM has moved it to his inventory and back into the world

Fixed peace mode after saving and loading

Fixed cancel button in Level Templates search field

Fixed swapping around items not being synced correctly to clients

Fixed being able to load a pin with a deleted scene

Fixed Character Sheet background after managing a Character

Fixed incorrect tier of items being generated for creatures

Fixed GM not being able to do a GM roll during combat when possessing a character

Players can now load add-ons when loading a savegame

Modding

Fixed an issue with downloading add-ons from the host when entering a multiplayer game

Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign

New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame

Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)
– Fixed mod downloading and uploading errors due to incorrect renaming of mod files
– Users can now create mods with a name that starts with “Shared”
– Fixed material editor not saving correctly
– Fixed sandbox mode not saving correctly
– Players can now load add-ons when loading a GM savegame

D:OS2 EDITOR v3.0.150.019

Fixed Known Issues

– Selecting the Root Template field in Stats Editor no longer crashes the Engine
– Exporting a terrain to a root template crashed because the operation was not supported. Disabled the export option accordingly
– Effects Editor no longer crashes when pressing “Toggle auto scroll vertically” for any graph with same start and end value
– Effects Editor no longer crashes when doing move/scale past 128:00 on the timeline
– Fixed possible crash when removing Stats from a Character
– The following Stats Editor files do not have a Using category and “derive” has been disabled accordingly (“override” still supported):
— ItemColors
— TreasureGroups
— ItemProgressionVisual
— Requirements
— Equipment
— Data

General

– Sometimes new levels were created as “read-only”. This should not happen anymore.
– More long path support (failed editor operations due to file paths longer than 230 characters). E.g. renaming levels/projects.
– Tags now (re)set properly when changing a root template
– Creating level templates can now automatically create a root template
– Game/Engine resources should not be modded. Pop-up now informs accordingly and overriding is disabled
— An in-engine fix to avoid existing mods with already altered data to still override resources will be part of the next game patch
— This also fixes the issue where combining mods with extensive icon changes could end up with blank icons
— If your mod altered game/engine resources and you feel this was necessary, please let us know in the forum and we’ll look for solutions there
– You can no longer create projects called “Game” or “Engine”

UI/Layout

– Negative movement modifiers applied to armor or shields no longer show up as positive in the UI

Stats

– Stat compilation order now properly corresponds to indexes in .stat file after copy/pasting a batch of stats
– You can now properly edit stats if your project name starts with “Shared”
– Applying stats to characters now applies right away (instead of after level & story reload)
– Status changes should now appear right away (instead of after editor restart)
– Opening Stats from the Sidebar and overriding it no longer shows two stats rows
– Fixed possible failed level renames via the Level Browser
– Added 4 “open folder” options to Projects menu for the 4 relevant project folder
— Game data folder (Data/Mods/)
— resource data folder (Data/Public/)
— Editor data folder (Data/Editor/Mods/)
— Project data folder (Data/Projects/)
– DeltaModifier compilation fixed
– DeltaModifier name columns for Rune now parsed correctly
– Overriden ItemCombos stats no longer use the last component in the list and ignore all other components
– Fix for not working overrides of Shared skill stats such as Teleportation_FreeFall
– RuneslotsV1 column now available in the Stats Editor

Scripting

– Message log now shows the file location when doing a Local Publish
– You can now switch between add-on and adventure in Project Settings
– You can now choose to not override the mod description when doing a Steam Publish
– Translated String Key Editor no longer shows folders twice
– Root Template Panel now has a separate filter for “Scenery”
– Journal Editor now supports copy/pasting excel formatted content
– Terrain Painter brush now updates every tick instead of on mouse move
– Terrain Painter modes now have an added option to disable terrain shape toggle hotkeys (shift, ctl, enter)
– Terrain Painter max brush side radius fixed
– Fix for persuasion nodes always failing in the Dialog Tester (in Dialog Editor)
– Added a warning in the Dialog Editor when checking/setting the same flag on both NPC and PC
– Dual dialog node: Validation when saving, now for double clicking (and opening the dialog) on the dualdialog node as well
– Effects Editor now properly updates properties view when resizing the window and then making it fullscreen
– Animation Preview window (accessed by opening an Animation Resource) now allows adding/removing text keys (right-click on the timeline)