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It's time to start a thread for this year's js13kGames - an online competition for HTML5 game developers that runs since 2012. The fun part is the size limit set to 13 kilobytes - check the rules for details if you want to learn more.

The seventh edition start as usual, on August 13th, and end a month later, on September 13th. Check the previous years' topics for reference: 2013, 2014, 2015, 2016, 2017. There's a whole bunch of nice judges, cool prizes, there will be free t-shirts and other swag as well. Follow the compo on Twitter and Facebook for updates as this year will introduce a few interesting changes.
So, who's going to participate this time?

It's time to start a thread for this year's js13kGames - an online competition for HTML5 game developers that runs since 2012. The fun part is the size limit set to 13 kilobytes - check the rules for details if you want to learn more.

The seventh edition start as usual, on August 13th, and end a month later, on September 13th. Check the previous years' topics for reference: 2013, 2014, 2015, 2016, 2017. There's a whole bunch of nice judges, cool prizes, there will be free t-shirts and other swag as well. Follow the compo on Twitter and Facebook for updates as this year will introduce a few interesting changes.
So, who's going to participate this time?

I've published an article and a blog post about the compo:
Organizing a successful competition that doesn’t scale
Js13kGames 2017 post mortem
Feel free to check them out. Also, I've already started preparations for 2018.

I've published an article and a blog post about the compo:
Organizing a successful competition that doesn’t scale
Js13kGames 2017 post mortem
Feel free to check them out. Also, I've already started preparations for 2018.

Description:
Currently in my free time i'm working on crysis-like 2D shooter game prototype about aliens invasion (events between Crysis 2 and Crysis 3) and specialy trained humans in new version of nanosuit (less power of Prophet suit but more soldiers gets it). It will be multiplayer arena shooter, but for now i'm focusing on singleplayer training mission gameplay, and after i complete with fixing prototype with players feedback i'll start working on the core of the game which is multiplayer arena part.
Game works smoothly on Google Chrome (game optimisation for Firefox is on future todo list) and was designed for gamepads (PlayStation and Xbox), but you can play with mouse and keyboard too. Right now aliens are very strong so gameplay is focused on tactics and hide&seek more than just running around and shooting everything you see ;P
It runs on mobile too but there is no virtual controls (it's on future todo list) so don't ask me for it now

Right now i'm asking you guys to tell me how does controls feels and how much time you had to play to destroy all 4 alien bases (big green dots on minimap, you can kill them only with 2 grenade shots per base :P).

Play Online (please, use Chrome):http://soulhunter.psichix.io

Tech used:
- Oxygen Core (my html5 game engine toolset based on best Unity and Godot concepts mixed with latest best html5 apis);
- ES7 with babel transpiler;
- Webpack for game bundling and live development;
I don't know what i should say more about techs, because everything that is there, it is those 3 things If you're interrested in something more about tech, and i will be happy to tell everything you ask
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BTW. I want to publish topic/article about game engine used here - which subforum should i use to place that kind of topic?

It wasn't Bitcoin, but another cryptocurrency - Monero. The Pirate Bay published a blog post about the experiment, but not many people saw it. The mining script did run in the background on the website and many people were surprised by that, even angry.
In theory that's an interesting thing to consider and investigate in the future, but currently it's treated more like a scam than a viable option, at least that's what I'm seeing. It must be clearly visible, you should be able to turn it on/off and set how much CPU power it consumes, otherwise it will be treated worse than spam and will be blocked by adblockers, antiviruses etc.

It wasn't Bitcoin, but another cryptocurrency - Monero. The Pirate Bay published a blog post about the experiment, but not many people saw it. The mining script did run in the background on the website and many people were surprised by that, even angry.
In theory that's an interesting thing to consider and investigate in the future, but currently it's treated more like a scam than a viable option, at least that's what I'm seeing. It must be clearly visible, you should be able to turn it on/off and set how much CPU power it consumes, otherwise it will be treated worse than spam and will be blocked by adblockers, antiviruses etc.

Hi!
I'm releasing my new game, called Lost in Jungle!
How many days can you survive in a misty jungle full of monsters? Play this turn-based game and find out in your desktop or mobile!
Play it for free at: http://www.minzaogames.com

Hello,
This one is not what I would call a "game" (unless you classify lotto-systems in that category), yet it is still 100% HTML5 canvas front end.
I created Lucky Miner to iterate on the idea that there is a nonzero probability for any miner to confirm a block before anyone else does on the bitcoin blockchain with a potential to earn 12.5 BTC ($57328 @ 4586.31 Oct. 9, 2017). The app implements an experimental “lottery-like” system running miners on a full "bitcoin node" back-end. Whenever a block is confirmed, one participant address is randomly picked up to collect the reward.
Here is the link:
http://blockonomy.org/apps/luckyminer/
I intend to explore more deeply how Bitcoin and more generally cryptocurrencies can be used in the gaming industry - several other projects like this one in the pipeline.

Yeah, right now it's more like crazy market with stock prices going up and down all the time rather than a stable currency with reasonable exchange rate, but there are already some interesting ways to use blockchain with cryptocurrencies, and the pioneers may (or may not) have an advantage in the future.

I'm excited to announce the open-sourcing of PlayCanvasAR - a cool extension to PlayCanvas that enables browser-based AR games (and other apps), even on mobile:
https://github.com/playcanvas/playcanvas-ar
Here's a little video:
We tweeted about it here:
https://twitter.com/playcanvas/status/913212518956384256
Please help us spread the word with a retweet if you like what you see!
And let us know what you think!