The German fan site Deusx.de has posted an interview with Ion Storm's Warren Spector, lead designer for the impressive title Deus Ex. The Q&A discusses a variety of topics with Spector, including quite a few questions about the sequel Deus Ex 2 (though these do not generate many informative answers). He also reiterates his hope that games move forward and evolve, making them deeper and more immersive for players. Here's an excerpt discussing (what little he can) DE2:

What is the current status of DX2?

WS: We're in preproduction, doing tech research, working on story and character stuff, defining mission goals, investigating how we're going to build our game worlds, figuring out how artists and designers are going to collaborate to build maps and create content that will be competitive a couple of years from now -- the old ways may not work anymore. One of the coolest things about gaming (and something the biz guys don't always appreciate) is that no two projects are alike. Technology changes so rapidly you're always working on refining your development process. Experience gained on one game isn't always relevant on the next. Right now, we're in a period where the graphical and gameplay quality of our games is poised to take a major leap forward, thanks to ever-more-powerful hardware. We're trying to figure out how to deal with much higher poly counts, increased audio capabilities and a bunch of other stuff. It's never dull!

Check out the rest of the interview for more on Spector's philosophy and his anticipated games from other companies. As you can tell from the response above, the sequel is still years away, so perhaps you should give Deus Ex another run through to pass the time... Once a graphics engine for the sequel (the original was based on the Unreal engine) is decided upon, we will have a much better idea of the game's chances of coming to the Mac -- we think the possibility of this is extremely likely.
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