Castles & Crusades Castle Keepers Guide

The Castle Keepers Guide (CKG) explores almost every aspect of table top role playing, from expanded player content to world building. Based on the Attribute Mechanic, the Siege Engine, it is highly malleable to any RPG system on the market, old and new

Within you'll find a whole new approach to age old issues. From equipment wastage and how to use it in a role playing environ, to alternate ways of looking at the illusionist and their peculiar brand of magic. It covers suggestions on character's earnings in title, rank, land as treasure as the progress in level. Classifications of henchman, hirelings and every day people. Dungeons, countries, governments, world building with monsters and terrain.

That's the tip of the ice berg.

And it's not just for Castles & Crusades. This is a massive work of gaming tips, rules, expanded material, bound into a collection of material you'll find useful in almost any game, whether it's a First Edition or a Fifth Edition. It includes all the rules incumbent with any attribute check system, and needs little if any adjustments from game to game.

PART TWO: WORLDS OF ADVENTUREChapter 5: The World -- from extra-terrestrial formations to land geography, climates, biomes, and the people who people themChapter 6: The City -- populations and their government, towns, cities, money and units of exchange, art, gender, rank, race to tap a few Chapter 7: Dungeons -- how to design and populate a dungeon, the tricks of the trade, and traps for good and illChapter 8: Air and Water Adventure -- combat and travel above the water and in the airChapter 9: Equipment Wastage -- role playing equipment, the grind and loss, wastage and how it can rule the gameChapter 10: Land as Treasure -- level characters gain rank but to what end? A complete treatment of land, ownership, its granting as treasure Chapter 11: Going to War -- A complete set of rules to run miniatures in wars great and smallChapter 12: Monster Ecology -- A complete look at the most common monsters, the core of almost any gameChapter 13: Expanding the Genre -- Take fantasy into space, horror, the worlds of pulp and beyond

PART THREE: THE SIEGE ENGINE Chapter 14: Advancing the Game -- How to create adventures, dungeons and balance the challenges of players and funChapter 15: The SIEGE Engine -- The Original Attribute Mechanic. Unadorned with trappings. Simple. Easy. Intuitive and funChapter 16: Treasure -- Treasure goes beyond gold and magic, a look at the many wide offerings of treasure on the plateChapter 17: Iron & Sulfur: Combat -- The grit of personal combat, new rules on tactics, from disarming to polearmsChapter 18: Skill Packages -- Your game in need of some advantages for character and monster. Multiple new skillsChapter 19: Character Death and Fates -- Death of any character is hard, but its here, from disease, to natural, combat and extraordinary

The CKG is the perfect expansion to everyone’s table.

Game On!

Get the one book you need to play! Or, for the writer in you, get the essentials!

Have the table of content and bookmark links been removed in this version? I seem to recall the table of contents being clickable, much like the current PDF for the Player's Handbook.

Andy MApril 29, 2015 6:11 pm UTC

PURCHASER

The table of contents and index are hyperlinked in the new color version. Very nice! Makes the PDF much more useful on my Kindle fire. And the content of this book is outstanding. It is a huge toolbox of rules options and expansions you can pick and choose from to personalize your game.

I should probably lay my cards on the table and say that I’m a huge fan of C&C, which to me captures the feel and flow of play of the original game without the clunky, sometimes confused mechanics, so it was perhaps inevitable that I was going to [...]

I am a huge fan of this book, it does a great job of kindling the creative fires and leaving room for a Castle Keeper to build his own campaign with the tools it provides. With each iteration the layout of the book improves and makes it easier to use [...]

It is often said that Castles & Crusades is the Rosetta Stone of Old School Gaming. It certainly is that, but there is a lot more going on here than just that. Castles & Crusades is very much a stripped down version of the basic 3.x SRD. As [...]

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