Welcome to my Mod 14 Devotion OP guide. Just thought I’d share what I know about OP and show you guys what I use. Currently being most efficient as a Paladin means to play Devotion and to maximize your buff/debuff-potential. So you are basically a whore like DCs are.

This guide will keep getting updated whenever there’s something new regarding the class. If you have any question you can find me in Neverwinter under the handle @slappdaniel. Thank you for stopping by.

*24.07.18 Updated for some additional gear choices and an alternative Race choice.

*29.07.18 Added Jannenw.info to external sources.

*04.08.18 Added 2 CR speedrun screenshots in External Sources.

The best choice is either Ancestry Dragonborn or metallic Ancestry Dragonborn because the 3% more Power from Dragonborn Fury Racial Bonus counts towards power-sharing. As an alternative Human is a good choice.

What we want from our Attributes are recharge speed for our Encounter Powers and Action Point Gain. So the main stats are INT and CHA. KO and WIS are nice to have.

The most important Feats are:

Vengeful judge

Your Encounter Powers have a chance to immediately grant a stack of Divine Call. It adds the following effects to your tab: +35% outgoing dmg for 10 sec reducing the recharge-time of your Encounter Powers by 35%

Aura Gifts

Grants 25% of your base Power to allies within 30′, this includes companions. This is the reason why you will want to stack as much Power on your character as you can.

Divine Action

Every time you use Divine Call you gain 5% of you Action Points. Decent source for AP-Gain.

Exemplars Haste

Your Encounter Powers Recharge 6% faster.

Flash of Light

Your Encounter Powers have a 25% chance to reduce the Cooldown of your nearby allies’ Encounter Powers by 10%.

Radiant Champion

When you have at least 2 other allies within 30′ of you, all of you gain 25% more movement speed and 5% Cooldown Reduction.

Feats that i currently use:

Some other examples of Feats that i used recently:

The most important Encounter Power is BANE:

Bane should always be applied to the damage classes first and then on the boss. So in a “normal” group you use Bane on the main damage dealer and the damage Guardian Fighter first and when they have their 3 stacks you start using Bane on the boss too. It is very important that once you have applied the 3 stacks to not let them fall off again. Every time you reapply Bane on your target, you refresh the duration of your current stacks. If you fail to manage your time correctly you lose all 3 stacks on your target. Currently the description of Bane is bugged and always shows 12s charge refill but it actually gets reduced by recovery etc..

At-Wills are always Oath Strike and Radiant Strike.

Class feats are always Aura of Courage and Aura of Wisdom.

The daily you use 99% of the time is Shield of Faith.

For Cradle of the Death God and Tomb of the nine Gods i am using Vow of Enmity, Bane, Templar’s Wrath (Templar’s enables me to proc the feat Flash of Light more often. The extra heal from Bond of Virtue is wasted in most groups). If there is a Guardian Fighter in the group that is dealing damage i use Absolution instead of Vow of Enmity because they have a feat that gives them 15% more damage while they have temporary hitpoints.

Powers for Cradle of the death god and Tomb of the nine Gods:

For Castle Ravenloft i use Vow of Enmity, Bane, Bond of Virtue. Again i switch out Vow of Enmity for Absolution if there is a Guardian Fighter in the group that deals damage.

Powers for Castle Ravenloft:

Here are some bindings for PC players that make it easier to apply Bane onto the right target:

With these bindings Bane has to be on the second slot and can be used with mouse wheel up, mouse wheel down and mouse 5. Absolution has to be on the first slot and can be used with ALT.

For Boons we mainly focus on everything that benefits Power-Share. The Stronghold Boons should be Power and Defense or Lifesteal.

Gear and stats (without bonding proc or potions):

Gear and stats (with bonding procs and no potions):

Overall we are looking for more Power. Always keep in mind that we are using 3 x Assassin’s Covenant. So Deflection, Lifeleech and Defense are good secondary stats. Recovery is nice to have if it doesn’t lower potential Power.

Offense enchantments:

Radiant on your Character for more Power that will be shared via Aura Gifts.

Defense enchantments:

Black Ice on your Character for more Power via Assasin’s Covenant.

Weapon enhancements:

Either Frost or Bronzewood (depending on your group composition and what other people use).

Plague Fire, Terror and Dread are often used by other classes.

Armor enhancements:

Personal preference, however you can pick from: Soulforged (Lesser is fine), Negation (Transcendent and Unparalleled give a little bit of Recovery and a lot of Damage Resistance, each stack has its own timer) and Elven Battle or anything you like the look of.

Armor Reinforcements:

Armor: Power. Accessory: AP gain.

Armor:

[Rex Corona] for Castle Ravenloft and Cradle of the death God, [Decaying Habit] for Tomb of the nine Gods and lower tier dungeons. (It is worth to check out the external Source about Headgear)

[Vistani Raiments], [Vistani Pendant]. This set is best in slot because the 5% debuff outweighs any of the other set bonuses.This is only true, as long as no other person in your group is using it because the debuff doesn’t stack.

Active Companions: As active Companions i use those that give more Power and increase the damage of the group. Tamed Velociraptor (1% Damage for everyone in the Pack), Ghost (400 Power), Skeleton (660 Power and Lifesteal) and Archmage’s Apprentice (660 Power and Lifesteal)

Artificer’s Persuasion: Whenever you use an Artifact power, your Recovery, Movement, Action Point Gain, and Stamina Gain are increased by 10% of your Power for 15 seconds.

Shepherd’s Devotion: Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds.

3 x Assassin’s Covenant: You lose 10%(15% if you stack it 3 times) of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power. This power counts as base power. Best for maximum Power share.

Gladiator’s Guile: When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain. (This is only recommended for Speedruns)

Insignias: Most Insignia should be Dominance (Power).

External Sources: If you want to learn more about the game and want to understand things better you should read/ check out those Links.

[tab title=Overview] My guild, <Heralds of Lurid Dusk> is recruiting! We are GH20 with maxed boons, and we’re looking for people to be a general positive influence on our family! There are no donation requirements, but we do require that you are at least level 60. You can join our discord and ask for more information, […]

UPDATED on August 10th 2018! What was added to this guide for Mod 14 and what also was update on the latest update of the guide on August 10th 2018? :- I added a variation with a picture that’s important of another loadout – Basically, it’s my same build in another loadout form without […]

Guide is not named “Afkadin”, “Bannanadin”, “Baneadin” and does not have a tag that is similar to the lines “for PC Master Race only”.

No mention of the all mighty EARTHTREADERS? Shame shame shame on you. It is perfect for Cradle of the Death God groups because the damage buff is shared with the party! And the best feature is to stack it with Bond of Virtue so your DPS have to preplan their gear setup from the start rather than swapping gear midfight.

0/10, pls learn to write better n00b.

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Am I the only Afkadin who uses Cleansing Touch? I use it for the exact same purposes you use Templar’s Wrath: to spam Flash of Light. I found Cleansing Touch to be slightly more useful than spamming Templar’s in the event the AC DC isn’t Cleansing Partial Paralysis off people.

Even though I see why you did not mention the Dancing Shield/Alphonse Knox, I am a bit surprised that they didn’t get a mention. The Dancing Shield debuff is pretty strong and Afkadin is one of the few setups that could use a Dancing Shield with minor loss to the build.

I never knew that, to write a more target aliases, you simply write the usual alias thing, but with “tar#”. Did Grace tell you this, or did you find that out in some guide/reference somewhere?

“No mention of the all mighty EARTHTREADERS? Shame shame shame on you.”

Only good for cradle where 5% unreliable damage doesn’t matter.

“Am I the only Afkadin who uses Cleansing Touch?”

Hopefully yes because every damage Guardian Fighter will hate you for using it. I also often use Bronzewood weapon Enchantment in codg and tong. Therefore i use Templar’s Wrath because its the best AOE ability to apply it on mobs. Also decent to get some temporary hit points if you or someone else is using Barovian set.

“Even though I see why you did not mention the Dancing Shield/Alphonse Knox, I am a bit surprised that they didn’t get a mention.”

No other companions mentioned because Con artist is simply the best due to the 3 ring slots. There are no good belts for Dancing Shield except for the Girdle of the Loyal Commander and even they suck because they have only 1 offense slot (not worth losing 6-7k recovery for it). Obviously Alphonse Knox would be best in slot but its not achievable for most players, so i didn’t bother mentioning it.

“I never knew that, to write a more target aliases, you simply write the usual alias thing, but with “tar#”. Did Grace tell you this, or did you find that out in some guide/reference somewhere?”

I cant remember who told me those bindings. I just adjusted them for my use. Might have been grey/michela/sharpedge or someone else.

Gahh, you’re so serious like Sharp is. You couldn’t tell my top two comments were jokes?

You are right that the Trolltreaders are awful. However, you *have* to use them with a TR as main DPS during Cradle. I can tell you Natsu/Treme/Tard/Rnt/etc. will *love* you for using the Trolltreaders. And make sure to make some popcorn while waiting for their overbearing screams of joy. ;3

I use Absolution with DPS GF, Cleansing Touch is when I run with no DPS GFs (which happens more often than you’d think).

You rarely have time to use oath strike (pretty much the only damage spell you are using) while keeping bane up on 3 targets and spam your other encounters/daily. So armor pen is no priority on a baneadin.

I really like the stats and power of the “Thirst” artifact but how do you effectively use it since it displaces you entirely? And maybe for a devo this is not much of an issue but for a tank? And what about bosses on platforms?

I very rarely play prot. I only switch to prot while doing daily’s and gear doesn’t matter for daily’s. If you have to play prot in cradle you can use the same gear because this dungeon is a joke anyways.