However, if you want to make more stuff over time, the most important thing for me would be the room itself...just a rectangle with a kind of stone floor, wooden walls (this is the actual hut texture that i'm using: http://jpct.de/download/tmp/hut.jpg) and a wooden roof, maybe with some wooden bars too. And an extra mesh for the window like in the texture above, so that i can place windows freely and light them differently. It doesn't have to have door, because you won't be able to move freely anyway, so the door is always behind you...

OK, I'll go back over it. I grabbed something and moved it accidentally and didn't see it soon enough. Thought I had it straightened out but apparently not. I'm a little rusty. The ceiling and wall texture are the same texture, just used in a different way. There are just a floor texture and a wood panel texture. Must be something about the texture repeat I didn't see in Blender. I better use a different type of lighting.

It doesn't look like that in Blender. I see you changed texture to a brick on the walls. How did you do that when it was all the same material as the woodwork and ceiling? The wood texture also doesn't look good on the beams to me. Could you post those textures, or did you with the one you showed me a while back? I'm used to using seamless textures, would that be too many? Would you rather have the woodwork as a separate object? It might be easier to work with. The woodwork might look a little nicer if it was the same as the beams, also. I'm not sure what to do about that wall. It looks like the uv's got messed up and the worst is it doesn't show in Blender.

I simply loaded the model in DeepExploration and assigned some random texture to each material. That's also why is looks bad on the beams. It's not your fault, it's just a cheap texture. However, DeepExploration shows 4 materials:

Materialston: The floor

MaterialPlan: The ceiling, the strips at the ceiling and the floor and *that one* wall

MaterialPlan.000: The other three walls

NonePlanksBa: The wooden beams

Apart from that, texturing of the ceiling looks somehow distorted. You don't really notice it in my screen shot, but if i'm using the brick texture for the ceiling, it shows up. It's not aligned to the walls like the floor texture is.

OK, I'm going to rethink this. I take it you want the walls to all have one texture. The ceiling to have a separate texture. The floor to have a separate texture. I'll use one texture on the woodwork and beams. I'll try to do the texture scaling using math so they are all the same. I'll do this by assigning different materials to those parts, which is probably what happened.

Looks good. The fireplace should probably go to the ceiling. I can make it longer if you like. Good thing it worked because I was pretty much at the limits of my Blender knowledge, which admittedly isn't that large of a limit. I'll see if I can play around with some rustic furniture in my spare time. Maybe a table and a bench or something.