: It is scarily easy to get overrun with them on several occasions here. I wonder just how many you can actually activate …

Marathon 2 had a limit of 20 AI paths (without a path, a monster can't move) and 32 projectiles. Aleph One bumped both those numbers to 128, which really cranks up the intensity. If you want to try it closer to 1995 style, the Classic Limits plugin is around here somewhere. Remember to turn it off before going multiplayer or playing newer scenarios!

Moving on, Durandal's "death" terminal features several routine names from the classic Mac QuickDraw library. You can find plenty of matches in the "EXPORT" lines here and here.