Stories from the Second Age of Space

Home

Mindjammer Traveller Edition – Out Now!

Modiphius Entertainment and Mindjammer Press are delighted to announce the release of Mindjammer – Transhuman Adventure in the Second Age of Space (“Mindjammer Traveller”), a complete 384-page hardback setting supplement for the second edition TRAVELLER RPG from Mongoose Publishing. The ENnie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!

Mindjammer Traveller has been written by Sarah Newton and John Snead (who did all the heavy-lifting on the conversion), with gorgeous layout and artwork from Jason Juta and his team of visioneers, and features:

full rules for starships, organisations, and culture operations;

detailed character cultures, genotypes, and new careers – play a sentient starship!

new and innovative systems for describing planets, star systems, and alien life;

deep setting material on the New Commonality of Humankind;

rules for the Mindscape and virtual worlds;

starmaps and planet descriptions, histories, and background.

THE UNIVERSE AWAITS!

Never has there been a greater time of opportunity. The universe is in flux, and for the first time in ten thousand years no one knows what the future will bring. Charge your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines. Come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

(Requires the use of the Traveller Core Rulebook, available from Mongoose Publishing.)

The Mindjammer Kickstarter – Open Now!

I’m delighted to announce that our Mindjammer Kickstarter is now live! Mindjammer Press is proposing to you a massive upgrade to the MindjammerFate Core RPG and fiction universe, with new adventures, sourcebooks, supplements, new fiction, and even a Traveller version of the game. There’s so much to come – please join us over at Kickstarter and help fund the Mindjammer line into 2016 and beyond!

The Mindjammer Kickstarter begins on Tuesday 17 November 2015!

I’m absolutely delighted to announce that at 12 noon GMT next Tuesday, 17th November, 2015, Mindjammer Press will be launching a Kickstarter to fund a massive expansion of the Mindjammer game and setting into 2016 and beyond. It’s a really exciting opportunity which I hope you’ll help us take – a chance to produce a gorgeous line of full-colour RPG supplements detailing the New Commonality of Humankind in unprecedented depth, with adventures, sourcebooks, campaigns, and even a Traveller RPG conversion and brand new Mindjammer fiction.

Check back here next Tuesday, or on social media at Facebook, Google+, or Twitter (@MindjammerPress), and join us!

Mindjammer Press and Modiphius Entertainment are delighted to announce their partnership to produce the new edition of Mindjammer – The Roleplaying Game, a transhuman science-fiction roleplaying game using the Fate Core system, written by ENnie Award-winning RPG and fiction writer Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth).

Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines – come and defend the light of humanity’s greatest civilisation as it spreads to the stars!

Have you always wanted to play a modern science-fiction roleplaying game – with consistent yet futuristic science, virtual realities, sentient starships, realistic aliens, and mysterious worlds, yet action-packed and filled with adventure? Mindjammer is your answer. It’s a tabletop roleplaying game about heroic adventurers in the galaxy of the far future. With its hyper advanced technology humankind has spread to the stars, discovering ancient lost colonies and mysterious alien worlds. Using the popular and award-winning Fate Core rules, Mindjammer lets you play hardened mercenaries, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.

Mindjammer – The Roleplaying Game is a 496-page hardback with gorgeous artwork and astrography by industry stalwarts such as Jason Juta, Eric Lofgren, Andreas Schroth, and Ian Stead. It’s a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more.

“We’re really excited to be releasing Mindjammer – The Roleplaying Game,” said Sarah Newton, co-owner of Mindjammer Press and author of the game. “Chris Birch (Modiphius) and I have worked together on many titles, including the ENnie-award winning Achtung! Cthulhu and first edition Mindjammer, and the ENnie-nominated Legends of Anglerre. It’s great to be teaming up now to bring Mindjammer – The Roleplaying Game and its line of supplements and fiction to a wide and discerning audience, using Modiphius’s proven industry expertise and excellent track record. We’re looking forward to a regular release of Mindjammer products with Modiphius, beginning with the core rulebook this May.”

“Mindjammer was first introduced as an incredible supplement for the enormous Starblazer Adventures RPG and it’s fantastic that Sarah has now developed the universe into such an incredible setting and brought it bang up to date with the Fate Core ruleset. I know Fate and sci-fi fans are going to find one of the best and most comprehensive roleplaying games at their fingertips,” said Chris Birch, Publisher of Modiphius.

It’s the Second Age of Space – the transhuman adventure is just beginning!

MINDJAMMER PRESS is a British games publisher founded by Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth) and Chris McWilliam to produce roleplaying games and related fiction, including: the transhuman science-fiction roleplaying game Mindjammer for Fate Core, and its series of supplements and novels; The Chronicles of Future Earth; and Monsters & Magic. Find out more about Mindjammer Press at http://www.mindjammerpress.com or follow them on Twitter @MindjammerPress or Facebook (www.facebook.com/MindjammerPress), or by email at info@mindjammer.com.

Mindjammer Press is delighted to announce the publication of Monsters & Magic, its new Old-School Renaissance roleplaying game! By ENnie Award-winning RPG author Sarah Newton, it’s a fusion of classic fantasy roleplaying with modern rules concepts, letting you play your favourite characters and campaigns with a new and innovative set of rules!

OLD SCHOOL FANTASY – NEW SCHOOL PLAY!

Monsters & Magic is an “Old School Renaissance” fantasy roleplaying game with a difference. Combining the atmosphere of classic fantasy games with modern RPG mechanics, it lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle giants, defeat dragons, explore deadly dungeons and mysterious wilderlands – and bring your favourite adventures, supplements, spellbooks, and bestiaries to brilliant new life!

This complete fantasy roleplaying game features:

the Effect Engine, a modular open-license rules system

action-packed adventure from 1st to 20th level and beyond

rules for castles, kingdoms, guilds, and warships

Silvermoon, an introductory adventure for levels 1-4

new rules for alignment, hazards, encounters, treasures, epic and mythic gaming, and more!

With layout by Michal Cross (Achtung! Cthulhu, Mindjammer 2nd edition, Mutant Chronicles), and artwork by industry legends Jennell Jaquays, Jason Juta, Linda Jones, Eric Lofgren, Brad McDevitt, and Gill Pearce, Monsters & Magic is the first in a line of Mindjammer Press products uniting old school fantasy and new school play!

Available now in digital format from RPG Now and DriveThru – introductory price only $9.99! Hardcopy to launch at GenCon and in hobby and game stores everywhere (rrp $24.99). Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits!

*****

Check out the Monsters & Magic homepage for previews, downloads, artwork, and much more about the game!

Mindjammer

Mindjammer is the first novel in the Mindjammer series, available now from Mindjammer Press! By ENnie award-winning RPG author Sarah Newton, it’s an action-packed tale of mind-bending technologies in the unimaginably far future, as the human race struggles to fulfil its transhuman destiny.

In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It’s a time of turmoil, of clashing cultures, as civilizations shudder and collapse before the might of a benevolent empire ten millennia old.

In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a society in chaos. Thaddeus Clay and his special ops team from the Security and Cultural Integrity Instrumentality are on the trail of the Transmigration Heresy. But what they find is something beyond even their imagining – and something which could tear the whole Commonality apart!

“Complex, gripping, and the most original sci-fi you’re likely to get…”
– G*M*S Magazine

“A very exciting and intelligently-written novel that should be on the reading list of every SF fan!”
– Stargazer’s World

“William Gibson-like in the intensity of the ideas it introduce… a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean? … Science-fiction may have a new star forming in its firmament.”
– Shores of Night

Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu written by Sarah Newton. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karlstein in occupied Czechoslovakia!

Inside you will find everything you need:

A standalone multi-episode adventure for hours of play!

New rules for Call of Cthulhu wartime investigations

Maps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding area

Greetings. Thank you Sarah for the great rpg gems! My only concern is that we can’t find the physical products in order to buy them. I’m interested in Monsters and Magic rpg. Can you use just a bit of your “author” powers to get one? i would gladly buy from any contacts you can recommend me.

I am writing you to let you know that I really liked your Achtung! Cthulhu: Three Kings adventure.
Personally I’ve gotten so used to running adventures dealing with 100% fictional events and settings, that I was pleasantly surprised when I found out that a lot of people and locations in Three Kings were actually real! You must have done a lot of research when you started writing this. I for one had trouble with finding a lot of information on Frantisek Moravec. His wikipedia article is very brief and most other information I managed to find on the internet were all in Czech. It was a bit frustrating for me, as I had to play him during the mission briefing scene and I was getting the feeling I couldn’t accurately portray him because I knew so little about him. Luckily the players didn’t ask him any personal questions and stayed focused on the mission at hand.

In any case, I ran the adventure last weekend, and although several players were a bit skeptic at first, everyone really enjoyed themselves.
And since we’ve recently started recording our play sessions, we’ve put it on Youtube.
We were thinking you might get a kick out of it, so I’d humbly like to present you the following link:

Hopefully we did your product justice and if you like it, you could perhaps share this video with others.

Visit to purchase Computer Cuisine Deluxe for $29. Also,
food doesn’t brown as well in a nonstick pan. Traditional flashlights often become nothing more than tombs for dead batteries offering little or
no use in our time of need.

hello!,I like your writing very a lot! proportion we keep in touch more approximately your article on AOL? I require a specialist on this area to unravel my problem. May be that’s you! Looking forward to look you. bebkdccgeakd

Hi Sarah, I can’t seem to find the Mindjammer FATE supplement anywhere in PDF. Also, I’m a bit confused as to whether it has been expanded in the “Expansionary Era” version that I’ve found on a few sites, i.e.

Hi there! My upcoming “Mindjammer” 2nd edition roleplaying game is actually a complete standalone game. It’ll be a 300-page hardback, and uses the Fate Core (4th edition) rules. “Mindjammer – The Expansionary Era” was the updated version of the 1st edition supplement for Starblazer Adventures which Cubicle 7 was going to publish, but which got delayed to the extent that when the time came round it made sense to produce a complete new game using Fate Core. It’ll be published by Mindjammer Press in the next few months – we’re in art direction and peer review right now, shortly going into layout. There’ll be *much* more in this new game – much more about the setting, genurgy, characters, hypertech, the Commonality, and a lot more about the transhuman element. All new artwork, and a much more “modern transhuman sci-fi feel”. I’ll be posting here and at the Mindjammer Press website with previews in the coming month. Thanks! 🙂

I have checked out the Mindjammer preview pdf, and am quite impressed. How tied in is the setting to the FATE mechanics? I have Starblazer, but have doubts whether the system would work for me (and just as importantly, my group). I am on my second read-through of Heroquest 2 (still trying to grok it, but getting more and more inspired and convinced it’s my Holy Grail of Gaming Systems), so I am wondering how easy it would be to port.

Yes, I also realise that with HQ2, you convert the setting, not the system … but go ahead, sell me on Mindjammer as an HQ setting 🙂

I’m a huge fan of HeroQuest – and although I’ve never used it to play Mindjammer, I know it would be no trouble at all to port, especially if you’re using the 2nd edition HeroQuest rules. You’d probably need to think about things like Technopsi as keywords, likewise cultures, and so on. It’d be very cool to try and stat out sentient starships in HQ2; I’m also intrigued to see how cultural conflict would play out – the impact of player character groups working for instrumentalities like Sci Force and conducting meme attacks on cultures, etc, would be great fun. The only thing I could think requiring a certain amount of thinking is the representation of organizations and cultures, etc; HeroQuest tracks damage, etc, on characters very well, but doesn’t overtly track damage to “non-player campaign objects”. That might need a little thought – and, in fact, I may have a think about it! Thanks for the question! 😀

Hi it was nice to meet you and sadly I do regret not buying a copy a copy of your book. Also I was unlucky with my timing not to get the copy of the monster Starblazer book. I will look forward to buying a copy of this next time.

Search the Meme Machine

About Me

Sarah is a writer of fiction and roleplaying games. She lives in rural France, surrounded by numerous farmyard animals. Her "Mindjammer" RPG supplement won a Judges Spotlight Award at the 2010 ENnies, and her adventure "Achtung! Cthulhu: Three Kings" won a Silver ENnie Award for Best Adventure at the 2013 ENnies.