You were dumped unceremoniously upon the well trampled earth as your momentum finished carrying you through the door way. While it took a moment for you to gather your senses together, as you looked about you instantly knew where you were- and dread set in. High arching glorious buildings sat alongside spiraling Elven architecture, which sat alongside squat rocky dwarven adobes- which sat away from but next to goblinoid hovels. The landscape curved upwards and in the far, far distance you could make out the landscape turning back on itself.

Sigil.

Gods be damned. You were in the Cage- and you were already gathering attention as you dusted yourself down. Your attention was drawn to the street as a skippy young female tiefling bounded her way up to you- a smile planted upon her face.

"Welcome to Sigil, berks! The city of doors greets you!"

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This will be a long, long urban campaign based in the City of Doors. Do not expect fast level progression, do not expect a quick campaign end, DO expect lots of social interaction, manipulation, political maneuvering, rooftop chases, skill tests and overreaching plots that will change the face of Sigil.

Melee types will be out of place but still useful, skill monkeys will be desired, caster types are fine provided their unique skill set is geared towards the setting.

Please consider this when applying.

Races can be varied but a three fold mix of ridiculousness is not as appreciated as I'm sure you want it to be. It's level 8 and a slow campaign so you'd be better off with class levels than race.

If my post comes across as angry/ aggressive/ offensive/ whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary.

Firearms weren't really prominent in AD&D 2e Planescape, though they did exist in Spelljammer. And I do believe there was a Spelljammer shipyard somewhere in Sigil. In any case AD&D firearms were limited to Flintlocks and Arquebuses and the like. However, technically due to conversions from Gamma World and Boot Hill, there were more advanced firearms. Merlynd of Greyhawk (You might know me from such spells as "Merlynd's Castle") in the modules Dungeonland and Land Beyond the Magic Mirror had a revolver as I recall.

I don't really see much difference between Planeswaker's compromise of refluffing the drow crossbow and using something like a Flintlock. They both have similar damage and reload times. The drow crossbow might even be faster. Though this is AD&D memory, not 3.5e. Really, even a bow could be refluffed into a firearm. Maybe increase the die damage type by one (such as d6 to d8) in return for a disadvantage such as "the big boom attracts monsters". With the right limitations, I don't see how it wouldn't work in Planescape. In any case, so long as the weapon has a damage output and rate of fire the DM can agree with, the fluff shouldn't matter.

If my post comes across as angry/ aggressive/ offensive/ whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary.

If my post comes across as angry/ aggressive/ offensive/ whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary.

Can you hold a feat until a higher level? For instance, if you want a feat that requires you to be 4th, can you save your 3rd level feat for it? I had a DM allow it once, and his logic was that the PHB doesn't explicitly say you CAN'T, so he didn't see why not. Figured I'd ask.

If my post comes across as angry/ aggressive/ offensive/ whatever, it is not intended as such. At worst, it is merely incredulity, conveyed through the inflexible format of an internet forum.Don't flatter yourself thinking anything to the contrary.