Feature creep is common in game development. It’s why you can do almost anything you want in Read Dead Redemption 2. And it’s why Duke Nukem Forever took twelve years to develop. On the whole, I believe, feature creep doesn’t make games better. Do the thousands upon thousands of collectibles in a modern Assassin’s Creed game really make for a better experience? Or are they unnecessary busy work for both players and developers? Since I…

My friends at Mechamania have finally revealed what they (and I) have been working on: Exoleap, a groundbreaking virtual reality experience. If you think the trailer looks cool, wait until you’ve had a chance to experience the ride – it is out of this world! The experience is powered by Motor, the engine that the team and I have been working on for the past year and a half. Bringing Motor up to the level of…