I would like to point out a small visual bug in Serious Sam Fusion (TFE and TSE portions) involving gnaars randomly changing styles when changing animations. Also, when they spawn in groups most of them are in new design, but there are almost always a few in old (SS:HD) design.

EDIT: I would also like to mention some other weird things I've noticed: SS3 shotgun ammo counter is reversed ([total ammo]/[ammo in the gun] instead of [ammo in the gun]/[total ammo]) and the benchmark is broken on Karnak levels (both demo and full Karnak) (bot tries to enter 'generous yard' but fails to do so in time so it goes back and forth trying to figure out how to get there).

Also I would change the title to 'Serious Sam Fusion bugs I noticed' but I couldn't find an option to do so.

I changed the thread title for you. And Solais should see this thread soon if enough if he hasn't already.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty

Are you sure you haven't pirated the game? Obviously Croteam has to one-up the invincible lightning fast red Arachnoid from Sam3.

__________________"Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker
[22:30] Fiendian: Discy, Finzy and Louva shall merge into a superentity known as the Lickyfonz.
"Can we just move Discy's posts to the HOF automatically already? :P" -Jetty