TOPIC: Dishonored Definitive Edition

“We’ve utilized some PS4 features. Most notably, you’ll hear game sounds through the controller’s speaker such as the Power whispers, the sibylline voice of the Heart, and the use of the Spyglass.” Harvey said.

“We’ve also enabled PS Vita Remote Play, as well as use of DualShock 4’s Touch Pad for use of the ‘Heart’ for Corvo and “Void Gaze” for Daud.” Raf added.

“You can jump off a high building and Possess a guard or other character on the street below, as you’re falling, and you won’t take any falling damage.” Raf continued.

In one sense, every marketed version of an operating system (for example) is definitive at the time it is released, in that it is both "authoritative" at the time of its release and "apparently exhaustive"—as far as anyone can tell. But in another sense, the only definitive edition of an operating system is the last one released before it is superseded by an entirely different operating system (as opposed to being replaced by yet another upgrade of the old OS).

Consciousness of this reality has, I think, made consumers rather cynical about claims that something is "a definitive edition of X." Sure it is—for now. But consumers' suspicion that "definitive edition" has become little more than a marketing phrase doesn't mean that the phrase isn't technically accurate as a description of the latest version of a released product. After all, "definitive edition" doesn't promise that the version of the product so designated will be (as you say) the "last edition" in its series; it merely announces that the product is the authoritative and apparently exhaustive version for the moment.