Case Study: Real Time Multiplayer Action Games

OVERVIEW

Real-time multiplayer action games are a hugely popular genre in the market today. Also called event-based games, the appeal of this genre lies in the ability to play with and against others from all over the world independently. Real-time multiplayer action games are highly interactive and involve several players making moves simultaneously. Gameplay is rendered as it happens (in real-time) by the game engine.

There are several important factors and key technical challenges to tackle when developing multiplayer action games. The technical issues include network latency, overall bandwidth consumption, client prediction and interpolation, For real time games, the state of the game needs to be run on the server and on the client locally too. On the server-side, inputs from the network are processed and applied to players at a fixed rate. Client-side inputs are collected and sent to the server to update positions.

Managing player positions is an important aspect to consider while developing real-time games. The movement of all in game charactersneed to be transmitted accurately to all players.

Exact position of every character at every given moment.

Start and end position of every character

User inputs

Designing Multiplayer Action Games

Here are some other key factors to be considered while designing multiplayer action games.

Engaging gameplay: The rules of the game system must be easy to understand and apply to various scenarios to keep the game interesting for players at all levels.

In-game communication: Since these games are heavily focused on teamwork, players need to be able to communicate with each other easily. In-game text chat needs to be optimized for speed to allow seamless interactions. Additional features like private messaging, group chats and presence functionality can be included.

Variety: Introducing variety through different characters, scenarios or modes increases the replay value of game.

Progression: Players need to be able to see some sort of progression in order to feel involved in the game. This can be increased XP and character attributes in fighting games, new types of units in battle-strategy games etc.

Unlockable Content: Achievements and unlockable content are an additional bonus to keep players invested in the game over long periods of time.

Community features: Tournaments and leaderboards enhance the community aspects of these games, leading to better interaction, replay value and player retention.

Be it MMO, RPG, RTS or real time we excel in creating addictive games across all genres. One just needs to come in with an idea and we will make it to reality.

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