I hope you don't mind me creating this topic.
I just thought it might help anyone to have a complete list of the current bugs in one place although you probably heard about them already.
Anyone feel free to add newly discovered bugs please.

List of bugs

[only multiplayer] Upon failing the Portable Defence Barrier Power Up causes all players health to drop to 0%. They don't die, but are unable to shoot.
Solution at the moment is the "kill" command resulting in a lost life.

[only single player] Picking up Backpacks of ammo does not raise the maximum ammo capacity.

[only multiplayer] On map Str14 are not enough spawn points making players telefrag each other.

[only multiplayer] Buying one "unit" of max health increase raises max health by 5% in the intermap.
As soon as a mission is entered the the health bonus is reduced to 1% for every unit bought. For example getting a max health of 200 in the intermap results in a "battlefield" max health of 120.

[only singleplayer] Buying one "unit" of max health increase raises max health by 1%. Wasn't it supposed to be 5%?

[only multiplayer] Most numbers in the HUD are not correct or temporarily disappear. For example the Core Health in Core game mode or the current health or ammo count. Using a life to free a "prisoner" does not change the displayed number of lives.

[only multiplayer][exploit] Players can drop any item then spectate join again and pick up the dropped items. For example they drop their 3 starting lives, spectate, join again and pick up the dropped lives. Same works with any item costing less or equal to 300.

All bugs/exploits listed above were encountered in Skulltag 0.98c

That's all bugs I can remember for now.

Last edited by Streetsweeper66 on Wed Aug 18, 2010 12:17, edited 1 time in total.

When listing these bugs, please, in addition to saying multiplayer or singleplayer, tell us if they happen in Skulltag or GZDoom. This will make it far easier to pinpoint the source of the problems, if indeed they are the engines themselves.

Spoiler: Zen Sarcasm

1. Do not walk behind me, for I may not lead. Do not walk ahead of me, for I may not follow. Do not walk beside me, either. Just pretty much leave me the hell alone.
2. The journey of a thousand miles begins with a broken fan belt and a leaky tire.
3. It's always darkest before dawn. So if you're going to steal your neighbor's newspaper, that's the time to do it.
4. Don't be irreplaceable. If you can't be replaced, you can't be promoted.
5. No one is listening until you fart.
6. Always remember that you're unique. Just like everyone else.
7. Never test the depth of the water with both feet.
8. If you think nobody cares if you're alive, try missing a couple of car payments.
9. Before you criticize someone, you should walk a mile in their shoes.That way, when you criticize them, you're a mile away and you have their shoes.
10. If at first you don't succeed, skydiving is not for you.
11. Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day.
12. If you lend someone $20 and never see that person again, it was probably worth it.
13. If you tell the truth, you don't have to remember anything.
14. Sex is like air. It's not important unless you aren't getting any.
15. Don't squat with your spurs on.
16. Some days you're the bug; some days you're the windshield.
17. Don't worry; it only seems kinky the first time.
18. Good judgment comes from bad experience, and a lot of that comes from bad judgment.
19. The quickest way to double your money is to fold it in half and put it back in your pocket.
20. A closed mouth gathers no foot.
21. Duct tape is like the Force. It has a light side and a dark side, and it holds the universe together.
22. There are two theories to arguing with women. Neither one works.
23. Generally speaking, you aren't learning much when your lips are moving.
24. Experience is something you don't get until just after you need it.
25. Never miss a good chance to shut up.
26. We are born naked, wet and hungry, and get slapped on our behind. Then things get worse.
27. Never, under any circumstances, take a sleeping pill and a laxative on the same night.
28. There is a fine line between "hobby" and "mental illness."
29. No matter what happens, somebody will find a way to take it too seriously.
30. There comes a time when you should stop expecting other people to make a big deal about your birthday...around age 12.
31. Everyone seems normal until you get to know them

1. Loading a save game in the middle of mission 3 tier 2 made a few already killed Blood Demons stand up again being either unhittable or invulnerable. Loading again always reliably makes them resurrect.

2. Loading a save game of mission 4 tier 2 made the rail gun look like the classic rail gun and the weapon can not be changed by mousewheel. After selecting another gun with keyboard weapon changing with mousewheel works again. Wheeling through all weapons the rail gun is completely gone though.

All these are in the latest version of gzdoom while playing singleplayer. None of these bugs bother me too much, and overall this turned out really great -

- rare crashes that erase the saved game
- map 17 should be listed as a core map, not a deadline map
- map 11 is shown on the screen and in the level itself as on scorpid, but in the info box that pops up before you enter it, it says it's helixoid.
- map 21 (overmind), has Carmack saying "welcome BACK to midnat II", however, this is the first time we visit that planet. My guess is that maybe map 18 (delta bunker) was supposed to be midnat II as well since it has the aurora sky effects that map 24 (also midnat II) has.
- I can buy the "I win" powerup, but it does not show up and I cannot use it
- sometimes enemies don't show up in the first secret map
- map 30 is listed as limit, when it is a deadline map

Streetsweeper66 wrote:
[only single player] Picking up Backpacks of ammo does not raise the maximum ammo capacity.

To be more precise, when you pick up the first time a backpack it works correctly, but after finishing the mission with that backpack, then doing another mission, and then picking up a new backpack, you won't have the increasing of the maximum ammo capacity.

Streetsweeper66 wrote:
[only single player] Picking up Backpacks of ammo does not raise the maximum ammo capacity.

To be more precise, when you pick up the first time a backpack it works correctly, but after finishing the mission with that backpack, then doing another mission, and then picking up a new backpack, you won't have the increasing of the maximum ammo capacity.

The Duke 3D level has a few bugs. First I got stuck during a wave as the counter remained stuck on 2, despite the complete lack of monsters. I ended up making myself a console command just to decrease the monster counter and proceed to the next waves.

For the ninth wave, the message tells you you're getting a pyro-cannon, but what you get is a repeater.

The elevator to get back from tiers 5 and 6 to mission control and the rest of the hubs is annoyingly slow. You could make it faster, or add a jump pad shortcut.

The order of secret missions is not really correct.

Secret Mission #1 (DN3D): you have to be tier 6 to unlock it. Before you reach it, the mention of a lounge below mission control is rather confusing by the way -- there are lounges everywhere in that base.

Secret Mission #2 (Blood): you also have to be tier 6 to unlock it (Jailba code).

Secret Mission #3 (TUTNT): you have to be tier 2 to unlock it (Earth disk). It features a defense style that has not been introduced yet when you can first access it.