For simplicity's sake, when making bevels you should always stick to squares with even x/y lenght. The oddity in lenght is rarely worth the trouble. I'm assuming you want something like this: 1 - 2, right?

That's because majority of the map was not built in NetRadiant and instead was imported. I initially left a hole in thinking capping wouldn't be hard to do in Radiant. I later resorted to importing a cap that fits better though it still means not being able to properly use NetRadiant for what it is.

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Xonotic exists for a long time and low player count is the proof that nobody wants to play Xonotic since it is a bad game by default.
- Lyberta, 2017