Well now, it's not as critical as all that. Frustrating. But the game is great overall.

Movement factors and number of APs per unit type are all arbitrary to a point - I mean, would it absolutely take a tank twice as long to maneuver through a forest area as walking soldier? Not if the tank could use a road, in which case the tank would go faster. How about a whole tank division or corps? Well, they pushed pretty fast through the Ardennes!

My point is, yes, the game is affected by this, but it's not a game breaker.

A workaround, for instance, is reducing the APs for tanks and mecs by one perhaps.

Don't cut off your foot because of a hangnail.

As a final point here, this is a 'beta' patch, meaning it is intended that players will find bugs at this point, they will be corrected, and then a new patch will be released. I certainly will give Wastelands the chance to correct this. I can go off and play Storm over the Pacific in the meantime, or Sword of the Stars, or Train Simulator.

Well now, it's not as critical as all that. Frustrating. But the game is great overall.

Movement factors and number of APs per unit type are all arbitrary to a point - I mean, would it absolutely take a tank twice as long to maneuver through a forest area as walking soldier? Not if the tank could use a road, in which case the tank would go faster. How about a whole tank division or corps? Well, they pushed pretty fast through the Ardennes!

My point is, yes, the game is affected by this, but it's not a game breaker.

A workaround, for instance, is reducing the APs for tanks and mecs by one perhaps.

Don't cut off your foot because of a hangnail.

As a final point here, this is a 'beta' patch, meaning it is intended that players will find bugs at this point, they will be corrected, and then a new patch will be released. I certainly will give Wastelands the chance to correct this. I can go off and play Storm over the Pacific in the meantime, or Sword of the Stars, or Train Simulator.

Totally agree, but it's just frustrating, even though as you say, this is exactly what a beta patch is for, to work through any problems, before the patch goes official. It's not so much that it's taking a long time to fix the bugs, it's finding the bugs that's taking the time, they get fixed quite quickly when found.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

NativeTexan, I too have found the reinforcement failure in the 1.03 beta2 patch. I too was playing the 1939 Grand Campaign, but I doubt that it's limited to that scenario, looked more like a game system problem. Omnius

not looking good for 1.03beta2. Looks like the programmer made a change in one area, with side effects elsewhere - going to take more thorough testing by the programmer, after making changes. the programmer needs to be a 'player,' not just testing isolated bug fixes.

The above is listed in the constants file of all countries for various supply levels.(saved game) Notice zero replacements for air and land units. To test I changed the value to 10 and restarted the game. Bingo REPLACEMENTS...

I keep wondering if the program is properly calculating the ZOC cost for movement. It does not look like the program is properly calculating movement point costs for entering ZOC's, especially with Fog of War on. The only time where I see ZOC costs being calculated is when a unit moves from ZOC to ZOC, never when a unit first enters. Could FoW be causing the calculation to not be run? Omnius

The above is listed in the constants file of all countries for various supply levels.(saved game) Notice zero replacements for air and land units. To test I changed the value to 10 and restarted the game. Bingo REPLACEMENTS...

SLOPPY PROGRAMMING AND PLAY TESTING. A five minute fix at most.

I looked through saved game files for Ver 1.0, 1.2 and 1.3 Beta 2 and it looks like the saved file format was altered in 1.3 Beta 2 to add more supply levels (specifically UnitsPerformanceInRelationsToSupplyAt5: 05, 30, 35, 40, 45 and 50 were added in 1.3 Beta 2 - Only 10, 15, 20 and 25 are in 1.0 and 1.2).

For all supple levels greater than 25 (i.e. 30 and up) I modified all the values for MaximumReplacementsForAirUnits to 10 and MaximumReplacementsForLandUnits to 100 (as well as modifying the value for EffectivityPenalty for UnitsPerformanceInRelationsToSupplyAt5 from 0 to 5, which is what it is for UnitsPerformanceInRelationsToSupplyAt10).

This allowed replacements, but weirdly when the file was saved it changed the format back to another type of format with values of UnitsPerformanceInRelationsToSupplyAt for 05, 10, 15, 20 and 25 (and the entry for EffectivityPenalty for UnitsPerformanceInRelationsToSupplyAt5 is gone).

Finally, reloading that saved game disabled replacements again, so this isn't a permanent fix and would have to be done to every saved game prior to loading it.

This game is ripe for a huge modding effort ala IL2 1946. The developer sanctioned a group of modders that have taken the original game to new heights. The game is still going strong after 6 plus years. This game deserves the same.

ORIGINAL: Hairog This game is ripe for a huge modding effort ala IL2 1946. The developer sanctioned a group of modders that have taken the original game to new heights. The game is still going strong after 6 plus years. This game deserves the same.

Agree, but from the little experience I have, the editor is going to have to improve for that modding effort to happen. With a wider choice of scenarios the game could become one of the greats.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

I'm iching to get going myself with a WWIII 1946 scenario and another one that starts after the fall of France that will allow the Germans the option of rejecting Vichy and invading Spain and a few other wrinkles. I just hate slogging my way starting at the Battle for France to get to that point. I want to play with with the real choices that were available to both sides and not be constrained by historically correct non-choices.