Like many popular FPS series, [[GameMod modding]] potential is a large part of its appeal and success; both the single- and multiplayer parts of the series have seen many releases. Part of the dodgy reception of [=UT2003=] and Unreal 2 is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full single ''and'' multiplayer component.

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Like many popular FPS series, [[GameMod modding]] potential is a large part of its appeal and success; both the single- and multiplayer parts of the series have seen many releases. Part of the dodgy reception of [=UT2003=] ''[=UT2003=]'' and Unreal 2 ''Unreal 2'' is the fact that their modding tools were half-broken. Of particular interest is the fact that all of the original Unreal's assets and textures are available in Unreal Tournament, so with the right mod (along with transferring the music and maps from the original game to the UT folders) it is essentially possible to turn UT into one big "super-game" with a full single ''and'' multiplayer component.

One of the most iconic FPS franchises, made by EpicGames. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:

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One of the most iconic FPS [[FirstPersonShooter FPS]] franchises, made by EpicGames. it started as a primarily single-player game, but its multi-player successor, ''Unreal Tournament'', saw such great success that the series has essentially split into three branches:

* [[ManOfAThousandVoices Girl of a Thousand Voices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.

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* [[ManOfAThousandVoices Girl of a Thousand Voices]]: [[WomanOfAThousandVoices]]: ''Sioux "[=UnrealGrrl=]" Blue'', who does nearly ALL of the female voices of the Unreal series. May it be a female announcer or a female player, you'll always hear her.

The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.)

to:

The Unreal series fell into obscurity near the end of the last decade, helped along by a number of factors: the rise of team-based / "tactical" shooters (starting with ''VideoGame/{{Counter-Strike}}'' and ending with the current ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and EpicGames's recent focus on the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps is quoted as saying that the franchise is due for a revival. Furthermore, the Unreal {{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with dozens of games, in just about every genre, released using Epic's code. (In comparison, only one game ''ever'' has used the ''VideoGame/HaloCombatEvolved'' engine besides ''Halo'' itself and its [[VideoGameRemake Anniversary remake]]--the obscure ''StubbsTheZombie''.''VideoGame/StubbsTheZombie''.)

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