If you miss the clash on your first try, don't worry there's still a way to save it.

The video above demonstrates that even if your invincibility runs out you can get over the Krook. The important part of this is to wait until the Krook's hook returns to him, decreasing the hitbox around him and making the jump to get over him much easier.

If you don't wait to for the hook to return, the jump over him is possible but much tighter.

Extra Wrong Warp info

The most important thing is to spawn the invincibility barrel before the beetle while the hook is still loaded so the IDs are correct. You can go slower and still get correct IDs, but it will cost a few seconds over a fast vine climb.

0:00 Setup for if you get the wrong ID on the beetle. You need to recognize that you did the climb incorrectly which is fairly difficult (sometimes a "bad" vine climb still loads correct ids).

0:40 Proper movement through the post-clash section is very important, as there are small movement errors that can mess with the IDs of the final objects. There are 2 ways to move through this section; by either doing a small hop (full jump will ruin IDs) through the hook or by jumping over him. Both ways will guarantee the box and bonus have the required IDs.

1:28 The beetle can live from the clash and you must make sure he dies before you proceed.