Why Do We Need Polygons In 3D Video Games?
🛈⏬What are polygons, and how do they make our favorite games three-dimensional? Let's explain. Subscribe for more: http://youtube.com/gameranxtv Footage via: https://www.youtube.com/channel/UConzx4k6IVXSs9PsY9Snkbg Video Credit [1:10 -1:22]: Bart de Vries https://www.youtube.com/watch?v=_-bwf2EEZI4 (https://www.artstation.com/bartndv)The Problem with Mario's Hair
🛈⏬Nintendo is dragging Mario, kicking and screaming, straight into the Uncanny Valley. And they're dragging him by his hair. Mario's Troubling Perspective on Death: https://www.youtube.com/watch?v=munBwE-L0w8 Watch the full, uncut interview: https://www.patreon.com/posts/bonus-footage-20516927 Support my videos on Patreon! http://patreon.com/babylonian Subscribe: https://www.youtube.com/user/babylonian?sub_confirmation=1 Big thanks to SupperMarioBroth for contributing to this video. Follow MarioBroth's blog here: http://suppermariobroth.com Also, check out MarioBroth's RedBubble store! http://mariobroth.redbubble.com/ Bonus content – the full Maya Mathur interview:How Do GRAPHICS CARDS Work?
🛈⏬Ever wondered how graphics cards actually work and what they do to deliver visuals in video games? We explain. Follow Falcon On Twitter: https://twitter.com/FalconTheHero Subscribe for more: http://youtube.com/gameranxtv Thumb Source: Natalia P. Gutiérrez (http://goo.gl/GAA5ho) 0:06 Source: http://imgur.com/gallery/ojKNn#eDbwYmEJohn Carmack Interview: GPU Race, Intel Graphics, Ray Tracing and Voxels and more! - PC Perspective
🛈⏬http://www.pcper.com/reviews/Editorial/John-Carmack-Interview-GPU-Race-Intel-Graphics-Ray-Tracing-and-Voxels-and-more Last week we were in Dallas, Texas covering Quakecon 2011 as well as hosting our very own PC Perspective Hardware Workshop. While we had over 1100 attendees at the event and had a blast judging the case mod contest, one of the highlights of the event is always getting to sit down with John Carmack and pick his brain about topics of interest. We got about 30 minutes of John's time over the weekend and pestered him with questions about the GPU hardware race, how Intel's intergrated graphics (and AMD Fusion) fit in the future of PCs, the continuing debate about ray tracing, rasterization, voxels and infinite detail engines, key technologies for PC gamers like multi-display engines and a lot more! One of our most read articles of all time was our previous interview with Carmack that focused a lot more on the ray tracing and rasterization debate. If you never read that, much of it is still very relevant today and is worth reading over. This year though John has come full circle on several things including ray tracing, GPGPU workloads and even the advantages that console hardware has over PC gaming hardware.Euclideon Demonstrates Unlimited Detail: Fast Rendering of LiDAR Point Cloud Data
🛈⏬At the International LiDAR Mapping Forum in Denver, Bruce Dell, Euclideon Pty Ltd president, demonstrated technology for extremely fast processing and visualization of LiDAR point cloud data. Euclideon's technology, called unlimited detail professes to remove all limits surrounding the amount of 3D data that you can capture and visualize. Euclideon markets technology akin to how today's search algorithms retrieve information. According to the company, at the heart of the technology is a 3D search algorithm that can render unlimited quantities of point cloud data in real-time. As this algorithm efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates, without the need for a powerful CPU or graphics card. RONALDO VS MESSI IN FIFA 19 UCL FINAL - JUVENTUS VS BARCELONA !!!
🛈⏬Presented by EA Game Changers. FIFA 19 CHAMPIONS LEAGUE FINAL FIFA 19 GAMEPLAY FIFA 19 MESSI VS RONALDO ►FOLLOW -INSTA https://www.instagram.com/theocelreal/ (@theocelreal) ◆ Discord - https://discord.gg/3G94e4Z ►Facebook - https://www.facebook.com/TheoCelReal/ ►Twitter - https://twitter.com/TheoCelReal ►Liga de Carton(Animație fotbal) - https://www.youtube.com/channel/UCPR7V0o2Gg2omfNLUoI0Y5Q #FIFA19 #FIFA19Romania #UCLThe Evolution of Facial Animation In Video Games
🛈⏬Faces are everything, even in video games. While they may have started out non-existent they've come a long way. Here's a history lesson. Subscribe for more: http://youtube.com/gameranxtvPolygon can't understand guns or fun.
🛈⏬POLYGON VS GAMER (Jericho) Footage taken from: Polygon and https://www.youtube.com/watch?v=B6AptQJ3wOI Music: Beethoven - Moonlight Sonata Mitch Murder - Hollywood HeightsStar Citizen | New Flight Model Updates & FAQ
🛈⏬Star Citizen with a follow up on the New Star Citizen Flight Model and a summary of Reverse the Verse: New Flight Experience. MORE INFO ON THE NEW FLIGHT MODEL | https://www.youtube.com/watch?v=h0SbqgD35fg CITIZENCON 2018 VIDEOS | https://www.youtube.com/playlist?list=PLEq9W3I6b0wXF6GX0F_yzQZpWhQI5sP6v PATREON | http://www.patreon.com/BoredGamer SHADOW - CLOUD GAMING PCs | https://shadow.tech/usen - USE THE CODE BOREDGAMER FOR A DISCOUNT F-SECURE TOTAL | https://goo.gl/LKVW12 - 20% off with discount code BOREDGAMER GET STAR CITIZEN & 5000 UEC | http://www.boredgamer.co.uk/enlist BOREDGAMER DISCORD | https://discord.gg/boredgamer WEBSITE | http://boredgamer.co.uk TWITCH | http://www.twitch.tv/boredgameruk TWITTER | http://twitter.com/BoredGamerUK REDDIT | https://www.reddit.com/r/BoredGamer/ PODCASTS | https://soundcloud.com/boredgameruk T-SHIRTS & MERCH | https://boredgamer.teemill.com DONATE | http://www.boredgamer.co.uk/donate MY SYSTEM SPEC | https://www.reddit.com/r/BoredGamer/comments/6y816w/boredgamer_system_specs/ BOREDGAMER STREAM TEAM | https://www.twitch.tv/team/boredgamer BOREDGAMER EXTRA VIDEOS | https://www.youtube.com/boredgamerextra Star Citizen is an Open Development Alpha Project that aims to build a First Person MMO Space Sim that covers gameplay in ship & on ground, economy and pretty much anything else you would want. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State Now & you can help give feedback & influence the direction of the game. Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is maximum pretty and seamless... NO LOADING SCREENS. Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 may be released Q3-4 2019. I am suspecting to see a Star Citizen MMO/PU Beta end of 2020. Full Disclosure: I am an independent Star Citizen Fan & Content Creator. I am not paid or contracted by CIG/RSI in anyway. I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases, known as the Evocati Test Flight (ETF). Shadow Cloud Gaming referrals give me a small kickback, however I am not paid by them for any specific videos or promotion. CURRENT STAR CITIZEN PATCH REVISION ALPHA 3.3 PTU #StarCitizen #CitizenCon #Squadron42Crash Bandicoot - Low Poly (Evolution of Characters in Games) - Episode 3
🛈⏬Way back in 1996, Naughty Dog created Crash Bandicoot, an unofficial mascot of the Sony Playstation. In the 21 years since that original game, there has only been a handful of sequels in the franchise, and Crash has been passed around from developer to developer. How much has Crash changed since then? Welcome to Low Poly! A+Start with Andy Please Like, Favourite and Subscribe if you enjoyed this episode and feel free to leave any questions or game suggestions in the comments below. Thanks guys! Follow us on Twitter - https://twitter.com/AStartShow Like us on Facebook - http://facebook.com/AStartShowWicked Engine - Voxel GI [C++][DX11]
🛈⏬I implemented a real time voxel based global illumination into my graphics engine. It supports multiple light bounces, ambient occlusion and reflections, too. It Works by first rendering the scene around the viewer into a 3D texture in real time, with light contribution applied. I use a 256*256*256 resolution texture. Then the light is bounced around using cone tracing inside the texture (which is the second light bounce). Then in the pixel shader, we perform cone tracing again and this is our first light bounce and second light bounce combined. We approximate a hemisphere with some cones and average them for this. The reflection cone tracing is similar, but with do the cone tracing with one ray. By the way, cone tracing is just a raymarching which samples from increased mip levels in each step. Source code available at: https://github.com/turanszkij/WickedEngine Music: Deus Ex - UNATCO ThemeMesh vs NURBS
🛈⏬Visit www.polyplane.com today! :: Twitter :: @polyplane ::Facebook::facebook.com/PolyPlane ::Google +::http://bit.ly/1xYOQsA Ready to take a deeper dive? Head over to the advanced library at polyplane.com/store Like , Share, Subscribe! Thanks so much for watching!Vectrex vs PS4 Pro vs Xbox One X
🛈⏬It's the Ps4 Pro vs Xbox One X vs Vectrex! ⚡️Social Network Things!⚡️ Twitter: http://www.twitter.com/kevinkenson Instagram: http://www.instagram.com/kevinkensonHow Rendering Graphics Works in Games!
🛈⏬Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how rendering graphics works! More about matrix math in 3D graphics: http://www.codinglabs.net/article_world_view_projection_matrix.aspx My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecatCeleste will make you better at every video game | Polygon's 2018 Games of the Year
🛈⏬Celeste's level design mirrors actual rock climbing, and Brian David Gilbert is here to explain why that will help you be better at every other game you play. Subscribe to our YouTube channel! https://goo.gl/D8prdf Get Celeste here: Amazon: https://amzn.to/2LnFuGL Best Buy: http://bit.ly/2GqWrRT GameStop: http://bit.ly/2Bu340h PlayStation Store: http://bit.ly/2SdFVGA Xbox Store: http://bit.ly/2Cm4hZb Nintendo eShop: http://bit.ly/2SURvq0 Steam: http://bit.ly/2rLdyUt Like us on Facebook: http://bit.ly/PolygonFB Follow us on Twitter: http://bit.ly/PolygonTwitter Follow us on Instagram: http://bit.ly/PolygonInsta And for more gaming and entertainment coverage, visit www.polygon.com Note: we sometimes place affiliate links directly to the best deals in our video descriptions, so we may earn a commission if you buy something.Voxels vs Polygons basic Q/A
🛈⏬Credits: Branislav Siles- www.atomontage.com Gavan Woolery- www.voxelquest.com Miguel Cepero- www.voxelfarm.com Dennis Bautembach- www.youtube.com/user/radulphi Aerometrex- www.youtube.com/user/Aerometrex Nvidia- www.youtube.com/watch?v=_E1oVl2d01Q Mojang- www.mojang.com SoE- www.everquestnext.com Mandelbox- www.youtube.com/watch?v=bO9ugnn8DbE Polygons Limit- www.youtube.com/watch?v=dSzy6tWhJ7E Additional Information: After 8 months, approaching many LPers we settled on the first who contacted us, using their quality footage. In the future if you are a LPer doing 4k gaming, please tweet @vercusgames. All permissions were pursued over the course of a year. I thank all the experts who helped go over the information provided.Super Mario - Low Poly (Evolution of Characters in Games) - Episode 1
🛈⏬In 1996, Nintendo blew gamers minds and released the latest iteration of the Super Mario franchise, featuring a fully 3D world that would set the tone for every 3D platform to come. We were also introduced to a version of Mario we'd never seen before, made of polygons, rather than pixels. Mario has changed a lot since Super Mario 64, but, just how much? I think it's time we get reacquainted. This is Low Poly! A+Start with Andy Please Like, Favourite and Subscribe if you enjoyed this episode and feel free to leave any questions or game suggestions in the comments below. Thanks guys! A huge thank you to everyone who supports the channel via Patreon, its a huge help to make these projects. Patreon.com/Astartshow Follow us on Twitter - https://twitter.com/AStartShow Like us on Facebook - http://facebook.com/AStartShowWhy Aren't Real-World Physics Equations Used In Video Games?
🛈⏬Video game physics are a tricky thing, but why aren't the realistic? How exactly do they work? Falcon takes a quick dive into the science behind it all. Video Credit: https://www.youtube.com/watch?v=qVy0ruj7miA Subscribe for more: http://youtube.com/gameranxtv Video Credit: GTALORD - https://www.youtube.com/watch?v=_JnS24asvU8&t=93sHow many bits does the PS4 have?
🛈⏬Have you ever wondered what 8-bit or 16-bit really means? You probably know how many bits the Sega Genesis or the original Playstation had. But how many bits were the Dreamcast? Was it 128? And how many bits do the current gen game consoles have? In this video I show you what the bits actually means, and I tell you how many bits the PS4 has. Is it more than your retro Nintendo 64? Trying out some more informative animation style videos. I hope you like it! Music: Santo Rico by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://www.twinmusicom.org/ And: Battletoads for the GameboyBEST Game Engines in 2018 | Graphics, Prices, and MORE! (Comparison)
🛈⏬♥ VIDEO LIKE GOAL: • 170 Likes! In this video, we're talking about which engine YOU should pick in 2018! Make sure to let us know your opinions in the comments. :) SUBSCRIBE and LIKE for more videos! Here is the countdown to the livestream: https://countingdownto.com/countdown/livestream-starts-in-13-january-2018-countdown-clock# Unity License plans: https://store.unity.com/ ♦ Watch UNITY VS UNREAL - GRAPHICS COMPARISON https://www.youtube.com/watch?v=Hr5IOEQI7eg LINKS! ❤️ Twitter: https://twitter.com/sykoosam FB: https://www.facebook.com/sykootv IG: http://www.instagram.com/sykoos Discord: https://discord.gg/4kRCajN Twitch: http://www.twitch.com/sykootv Business Email: sam@sykoos.comStunning Video Game Graphics With Voxel Cone Tracing (VXGI) | Two Minute Papers #117
🛈⏬The paper Interactive Indirect Illumination Using Voxel Cone Tracing is available here: https://research.nvidia.com/publication/interactive-indirect-illumination-using-voxel-cone-tracing Implementations (without highlighting a particular one): https://goo.gl/AZeWAU Our post on Patreon on improvements you can expect from Two Minute Papers in 2017: https://www.patreon.com/posts/improvements-for-7607896 Rendering course at the TU Wien: https://www.youtube.com/watch?v=pjc1QAI6zS0&index=1&list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: Sunil Kim, Daniel John Benton, Dave Rushton-Smith, Benjamin Kang. https://www.patreon.com/TwoMinutePapers Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Music: Dat Groove by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ Thumbnail image credit: https://pixabay.com/photo-1872196/ Video credits: BR34K - https://www.youtube.com/watch?v=h1hdAQQ3-Ck NVIDIA, Byzantos - https://www.youtube.com/watch?v=cH2_RkfStSk Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/How Do Graphics Improve Over Years On The Same Console?
🛈⏬A game released during the launch of a console can often look drastically different from a game at the end of a console generation - think GTA IV vs GTAV. How exactly does this happen? Let's talk. Subscribe for more: http://youtube.com/gameranxtvSTAR CITIZEN vs. ELITE DANGEROUS - planetary landing - comparison
🛈⏬Hey Leute und Herzlich Willkommen :) Twitter Benachrichtigung für Livestreams: https://twitter.com/ALP_Youtube Wer mich mit einer Spende unterstützen möchte - https://www.tipeeestream.com/alp/donation DANKE! :) Amazon: http://amzn.to/2A0vJbJ MMOGA: https://www.mmoga.de/ALP Spenden: https://www.tipeeestream.com/alp/donation DANKE! Über den Amazon und MMOGA Ref-link erhalte ich jeweils eine kleine Provision, die für euch aber keinerlei Mehrkosten verursachen. Hier geht's zu meinen Playlists: https://www.youtube.com/user/Afenishakur/playlists2.5D Games - Game Sack
🛈⏬Episode 178 - Like some 2D (ish) gameplay with some 3D (ish) visuals? Well coincidentally we take a look at a few games like this in this very episode. What are some of your favorite 2.5D games? Game Sack Blu-ray - http://www.amazon.com/gp/product/B0199ITMVG/ Check out Final Bosses - http://finalbosses.com The Game Sack Episode Guide! - http://www.gamesack.net Patreon! - http://www.patreon.com/gamesack Merch! - http://shop.spreadshirt.com/112817/ Facebook! - http://www.facebook.com/GameSack Twitter! http://www.twitter.com/GameSack http://www.twitter.com/GameSackDave Game Sack Subreddit! - http://www.reddit.com/r/GameSackDual Universe: DevDiary - Voxel Technology Pre-Alph Official Walkthrough
🛈⏬Check out this new developer diary for Dual Universe. Subscribe to us on YouTube Gaming! http://gaming.youtube.com/gamespot Visit all of our channels: Features & Reviews - http://www.youtube.com/GameSpot Gameplay & Guides - http://www.youtube.com/GameSpotGameplay Trailers - http://www.youtube.com/GameSpotTrailers Mobile Gaming - http://www.youtube.com/GameSpotMobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot http://www.gamespot.comWhat is the difference between a NURBs-Model and a Polygon-Model?
🛈⏬Holocreators-Blog: https://holocreators.com/what-is-the-difference-between-a-nurbs-model-and-a-polygon-model/SA-1 3D Object/Polygon System
🛈⏬This system I'm been coding for... over two weeks I think, adds some basic 3D support using SA-1. I just used SMW as a base, however, you can't really have 3D stages and gameplay with the system yet. As you can see it can load some 3D objects and do all kind of basic rotation and translation on X, Y and Z axis. The objects are imported from a .obj file and it can be any, the only issue is really the frame rate. Mario uses around 200 polygons and the system runs at only 5 FPS and there is absolutely no texture support. Also it suffers gimbal lock, where the rotations can make no sense depending on the order you apply them, unfortunately it's rather hard to fix due of the limited RAM I had available. The internal resolution here is 256x96, I used HDMA to enlarge the screen vertically however each pixel actually occupies two pixels at once, so the real resolution is 128x96 scaled to 256x192. The graphics are 4bpp, converted by SA-1 Character Conversion DMA 1, however with some adaptation you can make it 8bpp using a mode 7 layer as long you adjust the DMA addresses since mode 7 has an odd horizontal alignment. The SA-1 CPU does not have any plotting function unlike Super FX, but using Character Conversion DMA and math it's possible to make 3D drawing though software. I coded two 2d polygon renderer where manually it draws the polygons to a frame buffer where it's sent to VRAM and a drawing code that takes 3D polygons, transforms into 2D polygons and sends to the Z-buffer/sorter which sorts the polygons for proper back/front drawing and then it just sends to the 2D renderer. With a bit of effort maybe it's possible to make some simple 3D stages for Super Mario World, using SNES CPU for processing the game logic while SA-1 take cares of the drawing + rendering. But don't expect any high detailed game like Super Mario 64, since SA-1 in first place is not a GPU, just a CPU, so everything graphical related is done by software and second it's clocked at 10.74 MHz, which is pretty low for 3D rendering, specially in software. Super FX may be able to render it, though, due of the built-in 2D plot functions and the high RISC clock (21.477 MHz) which is twice faster compared to SA-1. Still, it's interesting to see 3D drawing in a SNES without using Super FX. Download link: https://www.dropbox.com/s/9rek9yyr58udbhl/source.zip?dl=1SourceEngine Modding Tutorials: C++ - Setting up the 2013 SDK [1/2]
🛈⏬So, I finally got back to this series. I've been busy with some other engines lately. But now, especially with the new SDK, I will definitively focus more on Source Engine again. Today we are downloading the newest SDK from GitHub: https://github.com/ValveSoftware/source-sdk-2013 And we look at how to set it up for programming with Visual C++ 2010 Express, which you can get here: http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express This is the manual way of getting the source code, it works well, but your source code will not be automatically updated as Valve introduce updates to the sdk. For the more automatic way of downloading the sdk, you will have to use Git, which I'm covering in this video: [INSERT VIDEOLINK HERE (not yet made)] [USEFUL LINKS]: Downloads: Download Visual C++ 2010 Express edition here: http://www.microsoft.com/visualstudio/eng/downloads#d-2010-express Valve's GitHub repostitory which holds the SDK code. https://github.com/ValveSoftware/source-sdk-2013 Service Package 1 for Visual Studio C++ 2010 (Also for Express edition): http://www.microsoft.com/en-us/download/details.aspx?id=23691 Other: The texted guid for how to set up the 2013 SDK: https://developer.valvesoftware.com/wiki/SDK2013_GettingStartedAre Photorealistic Video Games Possible? - Reality Check
🛈⏬The Vanishing of Ethan Carter uses photogrammetry to achieve a near-perfect game world. How does it work, and can we ever get a photorealistic video game? Reality Check has the answers! Watch more Reality Check! http://www.youtube.com/playlist?list=PLpg6WLs8kxGOhyea5rpa-uhJd1lHR-GjW Visit all of our channels: Features & Reviews - http://www.youtube.com/user/gamespot Gameplay & Guides - http://www.youtube.com/user/gamespotgameplay Trailers - http://www.youtube.com/user/gamespottrailers Mobile Gaming - http://www.youtube.com/user/gamespotmobile Like - http://www.facebook.com/GameSpot Follow - http://www.twitter.com/GameSpot Stream Live - http://twitch.tv/GameSpot http://www.gamespot.comUnlimited Detail Real-Time Rendering Technology Preview 2011 [HD]
🛈⏬[HD version of the other video] Hi everyone. We've been working very hard and we hope you like what we've made. This is just our 1 year report, after which we will probably go quiet again while we finish our work. This demo only shows what was ready at the time, we have a lot of really good stuff here but we are keeping it secret for now. (Yes grumpy forum people, we do have animation, but you'll just have to be patient.) It's been a busy year, and all is going very well; we only have 9 people working here, but will be hiring a few more soon. We also have another piece of technology that isn't graphics, but does something game related that's also pretty clever, but we'll keep that secret for now. We get a lot of fan mail from Germany and Brazil so I thought I'd put a link to the transcript of the video underneath just in case my accent is hard to understand. I'd like to thank you all for your emails and kind support. Kindest Regards, Bruce Robert Dell -- CEO Euclideon. http://www.euclideon.com info@euclideon.com Transcript in English and Italian: http://www.euclideon.com/transcripts.html I'd like to thank my best friend Addisyn Batchelor, for writing out the transcript of the video. I'd also like to thank Fabio Daniele for the Italian transcript, Edgar Büchner for creating the German subtitles and Edson Gomes, for subtitling the video into Portuguese, that was soooo nice of you, your kindness will not be forgotten, if there is ever anything i can do for you, just ask. Hi Brazil, (Wave, Wave !) thanks for all your emails. And I have a big ask, here but if any one wants to subtitle this into any other language please email us, that would be such a huge help.No Man's Sky PS4 Tech Analysis - Are Voxels The Future?
🛈⏬Does Hello Games' space sim mark the start of a new wave of voxel-based games? Tom looks at what the technology brings compared to regular polygon-built titles, and the history of voxels on PS4 so far. Subscribe for more: http://bit.ly/DFSubscribeHow Do Procedural Game Worlds Work In Video Games?
🛈⏬Procedural generation allows for unlimited content in games. It also eases the work for game devs to create vast and open worlds. Here's how it actually works! Subscribe for more: http://youtube.com/gameranxtv Credit 0:12 - https://www.youtube.com/watch?v=hakCEUIIzCc [Sceelix] - https://www.youtube.com/watch?v=aSgJPN6qK5I Thumb: Hall HsuHow are indie devs using low poly graphics?
🛈⏬Low Poly is being used as the art style for an increasing number of games. They're not just ripping off Playstation graphics though. Let Josh take you on a journey to explore where the aesthetic came from, why people are using it now, and how it is being evolved for modern games! Hopefully you'll find a low poly game you like to look of in the process! Check out my other videos: Top Free Low Poly Games - Coming Soon! Pixel Art - https://www.youtube.com/watch?v=FBHpWQRBZhU&index=1&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Roguelikes - https://www.youtube.com/watch?v=fTIl12lEw68&index=2&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Indie Game Music - https://www.youtube.com/watch?v=05pNmDh7RP0&index=3&list=PLX1cB1BI8l6lrQ5vroweWjoknMsDyCTgu Low Poly Extra reading: The History of Low Poly - killscreendaily.com/articles/poly-generational/ Games in order of appearance: ►Shelter 2: http://www.mightanddelight.com/index.php?page=shelter2 ►Fract OSC: http://fractgame.com/ ►Malebolgia: http://malebolgia-game.tumblr.com/ ►Job Lozenge: http://fromsmiling.com/joblozenge/ ►Adam's Drive 32: http://primaerfunktion.itch.io/adams-drive-32?ac=ox5j9VQF ►Eidolon: http://www.icewatergames.com/eidolon/ ►Spyro 2: http://en.wikipedia.org/wiki/Spyro_2:_Ripto%27s_Rage! ►Star Fox: http://en.wikipedia.org/wiki/Star_Fox_%28video_game%29 ►Wipeout Pure: http://www.wipeoutpure.com/ ►Temple Run: http://en.wikipedia.org/wiki/Temple_Run Y2K: https://ackkstudios.wordpress.com/ ►Drift Stage: http://www.driftstagegame.com/ ►Sky Rogue: http://nihilocrat.itch.io/sky-rogue?ac=ox5j9VQF ►Skipping Stones: http://www.skippingstonesgame.com/ ►That Dragon, Cancer: http://thatdragoncancer.com/ ►Glitchhikers: http://glitchhikers.com/ ►Lovely Planet: http://www.quicktequila.com/lovelyplanet.html ►Waiting for Horus: http://wiki.xxiivv.com/Waiting+for+horus Music: Lovely City by Calum Bowen The Custodian of Records by Emo Step Show 97 by Lightsoda Lovely Mountains by Calum Bowen --- My Steam Curator Store - http://store.steampowered.com/curator/5754920/ My Itchi.io Collection - http://itch.io/c/1133/gamingftls-indie-collection Stalk me on Twitter - https://twitter.com/GamingFTL Support my channel - http://www.patreon.com/GamingFTL Steam Group - http://steamcommunity.com/groups/GamingFTL Email me stuff! - gftlbootsie(at)gmail(dot)com --- **Ask me to voice act for something you're making!**High Resolution Voxel Tank Closeups
🛈⏬Read the related dev-blog entry: http://www.atomontage.com/?id=dev_blog&pid=mar17_2015 The tank in this example has been voxelized using a ray-based voxelization method. The surface color was generated right after voxelization. Self-shadows are baked. The original 3MPoly model was created by Mattias Magito ( http://www.mattiasmagito.com/ ). The scene has been generated, the tank voxelized and all rendered in real-time in Atomontage Engine on a XMG P722 notebook (assembled in 2012, specs: http://www.mysn.eu/xmg-p722 ). For more visit the AE homepage: http://www.atomontage.com Contact me if you like this project and want to help: http://www.atomontage.com/?id=contacts You can also become a donator: http://www.atomontage.com/?id=donate Special thanks to Dan Tabár, Schenker Notebooks and others (see below) who are helping me to keep this project going! http://crush2d.com/ http://www.mysn.eu/ more: http://www.atomontage.com/?id=donateEuclideon Makes World’s Most Realistic Graphics
🛈⏬UPDATED! We have uploaded a high quality solidscan video here: https://www.youtube.com/watch?v=DbMpqqCCrFQ Hi Everyone, I know we sort of vanished for the last two years but we have put up a new video on you tube and as you can see we have been very busy. Bruce Dell – CEO Euclideon Please contact us at info@euclideon.com or visit our website www.euclideon.com solid scan is a new technology that copies real-world places in to digital 3D copies for your computer. It works by taking the ordinary output of a laser scanner and artificially upgrades and enriches it by around 200 times.-Lost- Demo - Amazon Lumberyard
🛈⏬“Lost” demonstrates what game developers can create today using Amazon Lumberyard, a free AAA game engine deeply integrated with the AWS Cloud and Twitch. This demo showcases a variety of techniques running in real-time, including physically-based rendering, photogrammetry, and world-class performance and modularity. Download Lumberyard for free today at https://aws.amazon.com/lumberyard/ Studio: Realtime UKVector vs Raster - What is the Difference Between a Raster and Vector Image
🛈⏬What is the difference between Raster images and Vector Images? I will explain this difference in this very quick video 🛑 SUBSCRIBE HERE ➡ http://YouTube.com/IMXproductions ✅ Watch my most recent video: https://goo.gl/ZbMReC ✅ Check out these AWESOME Photoshop Tutorial Playlists: 🔹 T-shirt Design & Online Selling Tutorials ➡ https://www.youtube.com/playlist?list=PLzA2fb3r_qJIjNYyvZd8ts9WJXwhvKxms 🔹 Photography & Retouching Tutorials ➡ https://www.youtube.com/playlist?list=PLzA2fb3r_qJJSKVExf0GaX-3SmIIwTnyx 🔹 Logo Design & Branding Tutorials ➡ https://www.youtube.com/playlist?list=PLzA2fb3r_qJIyuwvmjARHLBE5FsWYR3QF 🔹 Marvel & Star Wars Related Tutorials ➡ https://www.youtube.com/playlist?list=PLzA2fb3r_qJIk_a_0JN73jr2R_e3-jLeB ✅ Let’s Connect! 🔹Instagram ➡ http://instagram.com/robimx 🔹Facebook ➡ http://facebook.com/robbaldwinweb 🔹Twitter ➡ http://twitter.com/imxproductions 🔹My Website ➡ http://robertbaldwin.ca/ 🔹IMX Productions ➡ http://imxproductions.com/ ✅ For Business Inquiries 🔹http://www.imxproductions.com/contactBEST VOXEL GAME TO DATE!? ✪ Stellar Overload Early Access Gameplay | Scythe Plays
🛈⏬Subscribe for More Daily Videos! • http://bit.ly/JoinTeamPixel My Content Is Intended For A Younger Audience. No Swearing, No Cursing & No Profanity (I might play mature games every now & then) ❤ ✎ One of the best Voxel games I've played. It's still very early in development, but the game is insanely fun with the current build! GAME: Stellar Overload PRICE: $19.99 USD, £14.99 EUR DEVELOPER: Cubical Drift WHAT IT IS: Robots of the Imperium Machina invaded the peaceful planet Merx. Go on an adventure to free your world from them. Stellar Overload is a 3D open-world, blocks-based, FPS, adventure game. WEBSITE: http://www.stellar-overload.com/ Buy Stellar Overload on Steam ► http://bit.ly/2ey7t6g More Early Access Game Videos ► http://bit.ly/12P0I8d LiveStream ► http://www.twitch.tv/scytheplays Mic Chat Group ► http://goo.gl/yUNoCe Send Me Fan Art ► fanart@scytheplays.com Outro Song: Here the World: Overdrive ► http://bit.ly/1OsBZwQ My Game: Here the World Video Game ► http://bit.ly/HtWGame1 SOCIALS: Twitter ► https://twitter.com/scytheplaysyt FaceBook ► https://www.facebook.com/ScythePlays/ Shirts ► http://bit.ly/ScytheMerch Thank You For All Your Support! Enjoy More Popular Videos: Let's Play Part 1 (All Games) ► http://bit.ly/1ny5ceJ Trove ► http://bit.ly/1yG7Kaw Terraria 1.3 ► http://bit.ly/1Jc5oJN Team Fortress 2 (TF2) ► http://bit.ly/23eH4OI Turok Dinosaur Hunter HD Remake ► http://bit.ly/20ewkNK Carmageddon Reincarnation ► http://bit.ly/1jR6Lmh Super Mario 64 Co-op ► http://bit.ly/1iOsOkQ Mario Party 10 ► http://bit.ly/1Mifp3g Minecraft MMORPG Server ► http://bit.ly/20ewR24 My First Year of Gaming ► http://bit.ly/1RSX0CG Ocarina Of Time: All Heart Containers 100% Guide ► http://bit.ly/1lPAoxm Multiplayer Madness ► http://bit.ly/19rGiXh The Lego Movie Game ► http://bit.ly/1maHBgaHistory of 3D in Video Games
🛈⏬Some of the games that marked a milestone in evolution of 3D in video games' history, from Spasim in 1974 to 1994 when it was all set for future massive 3D use in games. Musics are some of my personal compositions (made with FLS demo). If anyone find any relevant footage of Airfight (flying and not only remaining on the ground!) released in 1975, please let me know. Note how I, Robot (1984) was so ahead of its time that it almost looks like an intruder in the progress of this chronology! There was also a cancelled game called The Last Starfighter that was in progress during 1984, with 3D polygon graphics. I didn't include it here because it was cancelled (and I based this chronology on release dates, I know I'm cruel), but if you wish to check it out, videos of the game are available out there nowadays. I also tried to avoid the games in fake 3D (even if the frontier can be vague sometimes - is Maze war really a 3D game in a real 3D environment?), but some of them were also very impressive for their time, such as Star Rider (1983) or Galaxy Force arcade version (1988), check it out if you don't know them! Maybe you can also note, about this, arcade games Datsun 280 ZZZAP and Nightdriver both released in 1976, for their nice perspective impression at that time. For obvious reasons, most of the games presented here were not on famous consoles that common people are familiar with, but rather on computers (Macintosh, DOS, Amstrad, Amiga...) or arcade games. Some games can miss, depending on the point of view... For example I chose to omit 3D Monster Maze that was basically using the same principle than Maze War released 7 years before. Sorry for musics when they are repeated too many times (the video was longer than expected, so I had to look after some older compositions of mine), sorry also for Maze War where you don't see much (I tried to improve it with contrast etc, but it's still not enough), and for excerpts that you could find too long (most of the time it depends on the variety inside the game, which tempted me to show too many things). Oh, I used other Youtuber's vids to make this one, I don't own anything there, except the musics. They are classified according to their release dates. Below you'll find the list of the games with more precise dates (that is, what I could find through my investigation) and the specific time they appear in the video: 1974 : Spasim (march 1st 1974) 0:00 Maze War (1974, though shown to a small group in 1973) 0:48 1975 : Panther 1:23 1978 : Star Hawk 1:47 1979 : Speed Freak (march) 2:03 Star Raiders (november) 2:44 Tail Gunner (november) 3:22 1980 : Flight Simulator (january) 3:50 Battlezone (november) 4:41 1982 : Way Out 5:20 1983 : Encounter (1983/84) 5:41 Star Wars (may) 6:02 1984 : Rescue on fractalus (march) 6:43 I, Robot (june, though shown as soon as 1983) 7:14 Plazma Line (Q2 1984) 8:19 Elite (september) 8:59 1985 : Mercenary 9:41 The Eidolon (december) 10:23 1986 : The Sentinel (BBC micro 1986, Atari ST September 1987) 10:58 1987 : Driller (Atari version: 1988) 11:16 Zarch (june) 11:53 Falcon 12:33 1988 : The Colony (early 88?) 13:23 Carrier Command (early 88 / before july 88) 14:02 Starglider 2 (september) 14:49 1989 : Hard Drivin' (february) 15:36 Midwinter (july 1st) 16:22 1990 : Alpha Waves 16:44 1991 : Hunter (march) 17:04 Hovertank 3D (april) 17:54 4D Boxing (june) 18:15 Starblade (september) 18:55 Catacomb 3D (november) 19:39 1992 : Ultima Underworld: The Stygian Abyss (march) 20:06 Wolfenstein 3D (may) 20:56 Robocop 3D 21:21 Virtua Racing (october) 22:07 Alone in the Dark (november) 22:37 1993 : Starfox (february) 22:58 Doom (december 10th) 23:40 Virtua Fighter (december) 24:08 Daytona USA (location tests 1993, official release march 1994) 24:30 1994 : Magic Carpet (may) 25:09 System Shock (september) 25:54 Under a Killing Moon (october) 26:32 Thanks to all the people who suggested interesting games I hadn't mentioned in my previous version of the video, some of the new ones here are based on their suggestions.Vectorworks Advanced NURBS modelling
🛈⏬This video shows how the integration of all the various modelling tools within Vectorworks can build very complex models. For more information or training contact. www.amirault3d.nePS5 demo graphics
How Game Engines Work!
🛈⏬Disclaimer: This is intended for people who aren't entirely sure what a game engine is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecatWorld's First Inside-out VR Tracking with the Phone's Built-in Camera
🛈⏬This video shows footage from our CES 2017 inside-out tracking demo powered by Dacuda SLAM Scan 3D. Unlike other solutions, we do not use any active 3D or additional cameras. Instead, we simply use the phone's built in camera for providing full six degrees of freedom (6DoF) tracking of the user's head pose in high accuracy. The algorithmic latency of the tracking is 5ms and utilizes less than 20% of the phone's CPU. The GPU is completely free for content. We demonstrated the capabilities at CES with the preview of the HTC Vive title Monkey King which features a scene of over 1.2 million polygons and runs at 60 frames per seconds. Digital Domain unveiled its first cinematic Virtual Reality series “Monkey King” at CES 2017 running on a HTC Vive. In this video, we show with the Monkey King demo that HTC Vive titles can run already today on a standard iPhone with full 6 DoF and no reduction of the polygon count of the scene. More information: http://www.businesswire.com/news/home/20170104005884/en/Digital-Domain-Unveils-Cinematic-Virtual-Reality-SeriesVoxel Experiments - Block Engine
🛈⏬Just some experiments with a block based voxel engine and LOD. ( opencl + c++ )Unlimited Detail Real-Time Rendering Technology Preview 2018 [HD]
🛈⏬https://www.chaosgroup.com/blog/ray-traced-tendering-accelerates-to-real-time-with-project-lavinaBuilding A Default 3D Male Character (High Poly/3DS Max)
🛈⏬Approx 5 hours compressed down. Patreon - https://www.patreon.com/SqotchStudios First attempt at building an organic model (only ever built the Mad Max Interceptor before, see https://www.youtube.com/watch?v=sEVlGyG3x2o for how that turned out). Being a rookie there are countless mistakes and countless ways I could have done things differently, constructive criticism is appreciated :) This model serves as the baseline for a Guyver model to be used in a Commercial Asset Production model for a Level 5 BSc Computer Animation module. It will be built upon as it goes, and saved for a default male model for future use. Only basic details are required, sculpting will be done with ZBrush, the turbo-smoothing/subdivision later in the video is used only to gauge how robust the block model is, and to look for tears in the mesh. God awful drum and bass soundtrack is the most accessible music I have, and felt appropriate/cliched enough to use, sorry :P https://www.amazon.co.uk/Uprising-Concord-Dawn/dp/B0000TAPMY/ref=sr_1_1?ie=UTF8&qid=1476537562&sr=8-1&keywords=concord+dawn+uprisingVoxel Engine Progress 3-31-15
🛈⏬I have been working on this voxel engine for roughly 3 years including all botched research demos. This specific codebase I started last year. My final goal with this is to provide a voxel game engine that the common indie dev can start developing a fun pixelated game with. I have had a few people beta test this on older machines(the common laptop) and the performance seems to be rather solid. I am not going to yet disclose all the things I want to do yet with this engine but stay tuned for further updates![CUBE] State-of-the-art point cloud rendering with OpenGL
CG101: What is Polygon Modeling?
🛈⏬Learn more: http://www.digitaltutors.com/tutorial/712-CG101-Modeling When building 3D objects, there are several types of geometry that can be used. In this lesson we will learn about polygon geometry and how it is used to construct 3D objects. -~-~~-~~~-~~-~- Digital-Tutors is now Pluralsight. Learn more: ➨ https://www.youtube.com/watch?v=DswEJDodZEI -~-~~-~~~-~~-~- Digital-Tutors is now part of the Pluralsight technology learning experience! Enjoy all the creative learning you've come to love from Digital-Tutors on Pluralsight and MORE! Gain access to THOUSANDS more expert-led courses.Smash Bros. 20th Anniversary | Mortal Kombat 11 Doesn't Have Too Much Gore for Switch - PE LIVE!
🛈⏬Donation Link: https://streamlabs.com/penintendo Or Paypal: https://paypal.me/playeressence All donations are used to improve the quality of PlayerEssence! PLUS you get your name featured and a shout-out! Thank you! Review Code provided by Nintendo! PE Merch Store: https://streamlabs.com/penintendo#/merch Play with PlayerEssence: https://www.patreon.com/playeressence Membership emotes: https://gaming.youtube.com/channel/UCmhLWUxwTyFJqHt4h0lSUsQ Download Streamlabs & Help Charity!: https://streamlabs.com/slobs/d/2802138 Subscribe and Follow on Social Media! YouTube: https://www.youtube.com/user/penintendo Twitch: http://www.twitch.tv/playeressence Facebook: https://www.facebook.com/PlayerEssence Twitter: https://twitter.com/playeressence

Can Video Games Graphics Move Away From Polygons?

For over half of the time video games have existed, developers have used polygons to construct their worlds and characters to form the environments that we get to interact with. Those angular shapes do a much better job than their predecessor; the pixel, but are not the only option that can be used to illustrate the representations of matter that we see when we boot up a copy of Call of Duty on our Playstation 4s, in fact, there are other, more CPU draining alternatives that can produce an even more fluid, life-like, and immersive experience than the polygonal system we have become to accustomed to over the last 20 years. The question is; can we ever get to the point where we use those systems? And why or why not? Thumbnail source: Chris Jones : https://www.youtube.com/watch?v=HjHiC0mt4Ts