The Locations the Color Lookup Table refers to are set in the Scene Lookup Table.

Color Lookup Table

NTSC 1.0

Debug

Location

Color 1

Color 2

Color 3

Color 4

DD3120

F4B600

Deku Tree

#6E5628

#6E5628

#6E5628

#6E5628

DD312C

F4B60C

Dodongo's Cavern

#6A786E

#685014

#000000

#000000

DD3138

F4B618

Forest Temple

#8E6356

#487660

#000000

#000000

DD3144

F4B624

Fire Temple

#D29650

#D2AA50

#000000

#000000

DD3150

F4B630

Water Temple

#6690B6

#B0A764

#64A764

#756160

DD315C

F4B63C

Spirit Temple

#E8D2B0

#E8D2B0

#E8D2B0

#E8D2B0

DD3168

F4B648

Shadow Temple

#877D5F

#877D5F

#877D5F

#877D5F

DD3174

F4B654

Ganon's Tower

#FFFFFF

#FFFFFF

#FFFFFF

#FFFFFF

DD3180

F4B660

Gerudo Training Ground

#E8D2B0

#E8D2B0

#E8D2B0

#E8D2B0

Block color defaults to #FFFFFF if there is no matching scene.

Debug Rom Notes

In Debug, if the scene lookup fails, the block will look at three halfwords in the Static Context for RGB information. (Static Context + 0x116E)
However, the block does not set these halfwords, so unless another actor has set this information (like Obj_Hsblock), it will be completely black.

To fix this and make Debug blocks act like NTSC 1.0 blocks, replace the word at F4B4BC (10200016) with (10000006)

CloudModding OoT Wiki is a derivation and expansion of the data available at wiki.spinout182.com