Shadowed Unit Frames

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!

Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't

Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs

Aura Indicators: Display colored squares or icons for certain auras on any unit

Fader: Fades frames when out of combat and inactive (100% mana/no target)

Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.

Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them

Range Checking: Fades frames out that are out of range of you

Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager

Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Nevermind, I fixed the faded text outline, it was to do with range fading not working properly. Never really pay much attention to that anyway. My question about instant combat fading still stands, though.

__________________Addons I use, not that any of you care
* Bejeweled - For boring 5 minute flights to Tanaris
* Genie - Blizzard really should have implemented bag sorting by now
* ncHoverBind - I'm a Lock, what can you expect?
* oGlow - Agan, a missing feature
* Recount - Derp
* ShooShards - Another missing feature

Hey, I was just wondering if there's something in the Lua which I can edit to make the combat fading an instant change rather than a slow fade - it looks really weird considering the target/ToT/etc frames all show instantly. Thanks!

Edit: Also, the outline around the target text is slightly faded:
Only seems to be on the target frame. No idea where this has come from. It seems to be to do with the bar itself. (In this case, the health bar.)

__________________Addons I use, not that any of you care
* Bejeweled - For boring 5 minute flights to Tanaris
* Genie - Blizzard really should have implemented bag sorting by now
* ncHoverBind - I'm a Lock, what can you expect?
* oGlow - Agan, a missing feature
* Recount - Derp
* ShooShards - Another missing feature

I'm having trouble with the diminishing returns on Arena frames - I downloaded Diminishing Returns and I can see the icons on both Target and Player frames, but the option to show them for Arena Frames doesn't show up. Any ideas? Thank you much!

I've now spent some time figuring out how to make it fit my needs and there is just one issue I don't know how to solve.

Let's take druid mana bar for example. If I enable it for my player frame, this bar appears when I shift into feral form. But it then causes all bar heights to be readjusted according to their respective ratios when it appears.
Is there a way to add those "dynamic" bars (druid mana bar, combo point bar, cast bar when it's autohiding) under the frame rect and not inside it, so that i.e. health/energy bars have constant height and don't "jump" when extra bars appear?

Further update on that raid display issue I have. Watching raid being built tonight I think I tracked it down further. It seems to be caused by players not being in the group in between their group.

So for example: players were in group 2 and 4, with no one in groups 1 and 3, and the display was similar to the screenshot I had posted below. When a player was moved into group 1, group 2 moved to its appropriate position, but 4 was still displayed far down the screen. Moving the player out of group 1 caused group 2 to shift far down the screen again.

Two new issues with v3.2.10-13-g32d9f55 (& potentially v3.2.10-9-ga2d75e7).

The old, dreaded pet-in-party issue reappeared. In a mid-level party with three other people (instead of full). One person was not in the instance. The hunter in the instance had a pet out both before entering it and after entering it. At neither time did the pet frame appear, nor did it when the pet died or any other time throughout the session.

Did two random PUG runs after, but of course got groups with no party pets, so couldn't test further.

And an odd, serious problem with the range faders, again in a party (this time duplicated). The same 4-man party as above (one person not in the instance), none of the party member's frame alpha was applied correctly. Instead of 100% when within range, they all took on their out-of-range alpha (I have had set to 60% since the last time this problem occurred months ago).

This was consistent until I went into options and manually adjusted the in-range alpha down from 100% and back up to it for the party frames. Seemed to trigger things properly. At least for a period of time until the party wiped. Upon everyone getting back, the same problem occurred again (and the same "solution" worked). Also saw this occur a single time with the target frame when targeting a party member within range.

This behavior repeated on the two random PUG runs I did afterwards.

Reverted back to v3.2.10-9-ga2d75e7 before a 10-man raid that night. First raid since v3.2.10-7-g7727aff was previously using. Had another alpha issue with a single raid member in the raid frames; they were showing out of range when clearly within range. But unlike the party/target frame issue it went back to normal without adjusting options about 2 minutes later.

As per the May 30 build notes, yes I was on a res class in all the above runs (Priest). But never died, except in the raid (which wiped once). It seemed to carry over inappropriate use of res-spell-range-checking to other groups.

Originally posted by Shadowed Sangull: Can you duplicate it at all, or no?

I think it's caused by having so few people in the raid and spreading them among groups, but I'm not sure. I've noticed it a few times when our 25s form and disband. I'll see if I can get a few people together to help me test it and see if I can reproduce it.

Edit: I just tested it with a friend on our alt duo. Forming a raid and placing myself in party 1 and her in party 2, display is fine. Leaving myself in party 1 and placing her in party 3, and she displayed somewhere around where party 4 or 5 would have been normally. Moving her to party 4, she displayed near the bottom of my screen, probably twice as far down as my raid frames should have stopped - similar to the screenshot I posted earlier.

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