You have fallen into a board that looks like that of 'The House of Bob' and you must stop the stuffy person known as Bill and keep Da Warren silly forever more.

This game was one of the first games I've played when I decided to use ZZT and actually make games with it as opposed to only playing games with it. Its an okay game with only a couple of flaws.

The game contains a lot of plugs of the now defunct Da Warren BBS. This is one of the game's flaws. Though it sometimes plays jokes on how its annoying.

The graphics are pretty bad in today's standards but also pretty appalling in the standards back then as well. Some boards, particularly the ones at the start of the game, are hideous whilst others are just okay.

There's no revolutionary things in the Objects either. Just basic ZZT-OOP. Nothing terribly exciting which is a bit of a let down.

The gameplay is pretty much standard ZZT fare. Go around and shoot built-ins. What makes the game shine is the silly ideas presented within the game. Some of them are childish and others are just plain silly as the game self-describes it.

As its just average, this game only scores 5. Its a good game to play once but you might not come back and play it over and over.

For those wondering, this is whats left of Da Warren
http://www.crummy.com/warren/

this is really cool, i played it for two hours straight and i still don't think i found everything. i replaced my boring old town.zzt with this file, and my zzt folder is far better for having done so. get it!

my favourite part was when i cheated and found myself on "copy of board 99", where there is a cameo of myself recycled from another flimsy game. i'm a tree, apparently

Rhygar is a little rough around the edges, lacking an ending, and it uses a lot of exclamation marks and ellipses, not to mention every door is "locked tight."
But while some aspects haven't aged well, the majority of it comes out shining. It's the best attempt I've seen at a really long epic game implemented in ZZT -- whereas most attempts fluster out after the first hurdle or two, Rhygar goes much further. It's not too hard and the RPG fights are admittedly lackluster near the beginning, but this helps make the adventure itself the focus of the player's attention. The writing and storyline are involved and interesting.
It's a shame it was never finished. Despite this, it's way, way longer than a lot of similar efforts; anything less than a full score would neglect this fact. Rhygar is a gem.

Sugartits. The first time i heard the title, i thought it was gonna be a mindless trippy plotless zzt game like for instance "omg lol" from maladroit. But after gin talked about the game on the Z2 boards, I got a little interested and decided to download the demo. The demo was pretty solid. Wished there was more, but it was only a demo. Then finally today it came out in all of its glory. Sure it was late, but who cares, its ZZT not Sony or Microsoft or Nintendo. I can't really tell much of the story but I'll tell you 3 things its about. Mel Gibson, Jews, and Danny Glover. The things I liked about the game is that it is pretty unique. From vomiting in parking lots to trying to escape a glitchy time machine, ginger really put alot of work into making this game fun and unique. One uniqueness is the vomiting, which was shown early in the demo. He puts your character into a surrounding controller that controls a drunk mel gibson who tends to stumble everywhere and vomit constantly using slime terrain and talent. And now that im done kissing gin's ass, here are some things that i didnt like, but were minor and didnt affect my overall likingness of the game. The fact that every time you die and go to hell was pretty cool, but got pretty annoying after a while. There are some parts of the game where you constantly die and require you to save alot (the driving scene and the dogs scene good examples). But overall, this game is solid and worth playing. In my opinion, it should be a featured game if possible. 5 out of 5. Gingermuffins, great job and great game!

When I am told that a game is "creative," I worry. Usually this means "awful." ZZT, in particular, has given us lots of stupid-creative games.

The premise of "Sugartits" - play as a drunken Mel Gibson! - looked stupid-creative, but gingermuffins' Weekend of ZZT entry was good, so I gave it a shot. I'm glad I did. This game is funny and exciting and sometimes even smart-creative.

The game wades deep into stupid-creative territory, with bizarre time travel and vomit, but is rarely stupid. Stupid-creative humor assumes that time machines and vomit are so inherently funny that actual comedy is unnecessary. gingermuffins knows that you have to WORK to tell a good vomit joke, and he does. Like everything else in the game, the vomit joke is neatly executed and, as far as I could tell, bug-free.

The Hell sequences are, likewise, clever. Stupid-creative treatments of Hell are common, but gingermuffins takes the "LOL WE HAZ GUD TIEM IN HELL" jokes in an unusual direction. Like many good comedies, this game has an undercurrent of compassion. Hell is not inherently funny - it's a horrific invention - but the fear of Hell can be very funny.

I think that the game works partly because the engines are fun and replete with small details, like the whizzing background of the driving scene. It doesn't hurt that the final scene is kind of exciting. But the real coup here is the performance of gingermuffins' version of Mel Gibson. By the end of the game, Mel becomes a weirdly sympathetic character. Yes, he's drunk, anti-Semitic, presumptuous, loud, fanatical, and insanely quixotic. But he's got his reasons, even if they are incredibly stupid. He really tries, y'know? And that makes him fun to play as, in a way that would be impossible for a more self-conscious PC. It's also responsible for the game's funniest line.

If there's any life left in ZZT, this game ought to spawn imitators. It's smarter than it has to be and consistently fun, and this shows real craft on the part of its designer. There are weaknesses - the RPG segment seemed a little unbalanced, and could have used a few more bosses, and it would have been cool if the control scheme for the driving sequence had been a little wobbly and the cars on the other side of the freeway were visible - but they're minor. This is a very good game.

Have a platinum one instead! :)
This game seriously kicks serious ass.
I have a question for you though, Why do I all of the sudden have the feeling your a exdruggie?
Don't answer that. anyways, excellent job who knows.

This game is essentially a showpiece for a reusable RPG fighting engine. I'm pretty sure I've seen one of these in another ZZT game before, but this is definitely the best ZZT fighting engine I've seen.

Commodore has added a significant amount of variation to the engine: two characters with a handful of commands, health that is stored in counters, a diminishing food supply, magic spells, upgradeable equipment, and level accumulation, all spread across multiple dungeon areas and several hundreds of randomised fights. It actually feels like you're playing an RPG, and not just an interactive story with some staple fights thrown in for good measure; that's pretty hard to do in ZZT.

The art, #change cycles and music are all good -- I especially like the title screen and the snowy town. Enemies are drawn with objects and look pretty fly. Most dungeons have a "fork in the road" mentality, with one route being a shortcut and the other being longer and having a treasure chest. One section that made me laugh was crawling down a long hallway to get a treasure chest, only to receive the same amount of food it takes to travel there and back.

The biggest snag in the game is that if you're not lucky, you will be doing a lot of restoring old files after you die. Even if you are lucky, you will still be doing a lot of restoring. But once you get to a reasonable level this becomes less of a problem and you can focus on simple strategies for keeping the characters alive.

I think this is a pretty cool addition to the archive, and it deserves a small review at the very least.

Amazing! Simply amazing, this game is one of best zzt games that I have ever seen. The graphics are smooth and pretty in a dark and twisted way, the game-play is fantastic and impressive while sticking to an old-school zzt shooter style, it also innovates completely new and exclusive ideas and programming. The story line is very interesting and well-played, altogether making this an amazing game that stands on its own completely. This is the kind of game the breaks through being another "zzt game/world" and stands out as its own "video game". Congratulations Darren Hewer for making one fucking brutal game!