Great gameplay customisability including different expansion modes (build colony ships, build starports or just send colonists directly), optional starlanes, research modes, etc. that alter the feel of the game and add replayability.

Choice between static and adaptive AIs, where AI production bonuses can be set independently of skill level. (you can play against smart AIs that have less production than you, dumb ones that have more, and anything in-between).

Hotseat multiplayer.

Deathmatch and Team Deathmatch game modes — for those who prefer a pure wargame over one with diplomacy.

An infinite, semi-random tech tree divided into six fields which can be researched concurrently.

Background combat events use the same logic as player involved battles, not an imprecise approximation.

Battles can be auto-resolved at any time. It’s possible to manually begin a battle, and after a number of turns instantly resolve the remainder.

Planetary bombardment and invasion.

Interesting diplomacy, including a tech trading system that has been designed to be less exploitable, and a unique relationship system wherein high relationship helps to maximise trade revenue, while low relationship makes spying more difficult.

An intelligence system, allowing you to close-in on how powerful your opponents are across various categories through exploration and spying.

Strong modding capabilities. Even many of the game mechanics can be adjusted from text files!

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About Alberta Makes Games

Alberta Makes Games is an initiative to strengthen the game development field in Alberta. The mission is to create a directory of local video games, add resources for those starting out and provide statistics to different funding sources to gain better resources for the local industry.