Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Loyal Shield EX Mode. Loyal Shield EX Mode temporarily reduces delay of the user's actions, increases the user's Attack a moderate amount, and reduces delay of the user's actions for each attack (stacks up to ten times).

Deal ten physical holy, ice, and fire attacks to one enemy, temporarily set the user's critical hit chance to 75%, reduce delay of the user's actions, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2.

Deal three massive physical holy, ice, and fire attacks to one enemy. Can break the damage cap.

Weapon Specialist

1

Self

Elemental weakness damage +30%, cast speed x3 (2 turns)

Firion's Guise (II)

Temporarily increase the damage of the user's attacks a moderate amount when hitting a target's Slight Weakness or Vulnerable element, and reduce delay of the user's actions for two turns. Triggers instantly.

Deal ten physical holy, fire, and ice attacks to one target, temporarily increase the user's physical damage a moderate amount, and enter Military Prowess EX Mode. Military Prowess EX Mode temporarily removes delay from the user's samurai and knight abilities, and causes the user's samurai and knight abilities to heal them for a small portion of the damage dealt.

Deal ten magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Magic a moderate amount and Defense a small amount, and temporarily cause black magic abilities to double cast.

Deal fifteen magic earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Earth Mode, increase the user's Cap Break Level by 1, and cause every third earth ability the user uses to trigger the follow-up ability Kaus Australis, dealing magic earth and non-elemental damage to one enemy. Kaus Australis can break the damage cap.

Deal eight ranged physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily increase the damage of the user's darkness abilities a moderate amount, and automatically heal damage they take (up to 6000 HP in total)

Force of Darkness

1

Self

Stacking dark infusion, 6000 HP stock

Leon's Blade (II)

Temporarily grant the user Empowered Infusion for dark, and automatically heal damage they take (up to 6,000 HP in total). Triggers instantly.

Deal three massive physical dark attacks to one enemy. Can break the damage cap.

Weapon of Darkness

2

Single

72% physical damage/hitTarget ATK/MAG -40%, self cast speed x2

Leon's Guise (II)

Deal ten physical dark attacks to one enemy, temporarily lower its Attack and Magic a large amount, temporarily reduce delay of the user's actions, grant Bravery Mode to the user, and set their Bravery Level to 2.

Deal ten white magic holy and non-elemental attacks to one target, temporarily raise the user's Mind a large amount, grant up to a moderate Ability Boost to the user's white magic abilities, and cause white magic abilities to double cast.

Activate a FF II realm chain up to 150 hits long that increases the damage of allies from the FF II realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.

Deal ten jump wind and lightning attacks to one target, temporarily remove delay from the user's jump attacks, and cause the user's dragoon abilities to increase the damage of dragoon abilities used by the user and their allies in the same row a moderate amount for one turn, and their jump attacks to land instantly for one turn.

Deal ten physical ice and non-elemental attacks to one target, temporarily lower its ice resistance level by 2, infuse the user with the power of ice, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as ice damage, and reduce delay of the user's actions for three turns.

Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, raise the user's Attack and Defense a moderate amount, and temporarily grant up to moderate Ability Boost to the user's monk abilities.

Deal ten magic earth and dark attacks to one enemy, briefly lower their Attack and Magic a very large amount, temporarily reduce cast time of the user's magic attacks, and cause their earth abilities to trigger the follow-up ability Anguished Rose, dealing four magic earth, dark, and non-elemental attacks to one enemy.

Anguished Rose: 4x 195% earth/dark/NE magic

Clever Ruse

1

Single

Target lightning damage -10%, self cast speed x3 (2 turns)

Violet Robe (II)

Temporarily lower the lightning attack level of one enemy by one, and reduce delay of the user's actions for two turns. Triggers instantly.

Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, temporarily grant them a barrier enabling them to avoid one debuff, and temporarily infuse the user with the power of fire if Hilda is present.

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