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News RSS feed - 3:00 am Dead Time™ Game - Mod DBSubscribe to the Mod DB 3:00 am Dead Time™ Game news feed, and get the latest updates as they are posted.en-usSun, 02 Aug 2015 18:33:30 +0000Copyright 2015, DBolical Pty LtdArticles180News RSS feed - 3:00 am Dead Time™ Game - Mod DBhttp://static.moddb.com/cutoff/images/logos/rss.pnghttp://www.moddb.com/games/300-am-dead-time/news
12090Mine Dudes™ official releasehttp://www.moddb.com/games/300-am-dead-time/news/mine-dudes-official-release
Wed, 07 Jan 2015 07:27:17 +0000articles176136Mine Dudes has been officially released. You can buy it now for Windows and DRM-Free!]]>Mine Dudes™ official releaseMine Dudes has been officially released. You can buy it now for Windows and DRM-Free!Dev. Diary # 23 Important Message to our followershttp://www.moddb.com/games/300-am-dead-time/news/dev-diary-23-important-message-to-our-followers
Thu, 20 Mar 2014 08:21:12 +0000articles154147We have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will see in our IndieDB post.]]>Dev. Diary # 23 Important Message to our followersWe have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will see in our IndieDB post.3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.http://www.moddb.com/games/300-am-dead-time/news/3am-dt-dev-diary-11-facial-animations-manager-and-progress-with-the-new-demo
Sat, 02 Mar 2013 15:29:54 +0000articles121886We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress in the new demo.]]>3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress in the new demo.3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.http://www.moddb.com/games/300-am-dead-time/news/300am-dead-time-dev-diary-10-original-soundtrackupcoming-demo-and-faq
Sat, 16 Feb 2013 18:31:49 +0000articles120786This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack. Also, there are news regarding an exciting upcoming demo, and some clear explanations about what you get with your funds. Read and enjoy!]]>3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack. Also, there are news regarding an exciting upcoming demo, and some clear explanations about what you get with your funds. Read and enjoy!3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so farhttp://www.moddb.com/games/300-am-dead-time/news/300am-dead-time-dev-diary-9-first-found-evidence-teaserand-changes-so-far
Sun, 10 Feb 2013 17:17:03 +0000articles120337See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager, the phenomena the game will include, and the improvements and changes we made.]]>3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so farSee the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager, the phenomena the game will include, and the improvements and changes we made.3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.http://www.moddb.com/games/300-am-dead-time/news/300am-dead-time-dev-diary-8-we-need-your-help-ao-part-2-and-new-website
Sat, 26 Jan 2013 19:01:17 +0000articles119175We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient Occlusion implementation.]]>3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient Occlusion implementation.3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.http://www.moddb.com/games/300-am-dead-time/news/300am-dead-time-dev-diary-7-ao-and-game-news
Sun, 20 Jan 2013 15:13:07 +0000articles118644With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed about the development of 3:00am Dead Time! Read the article, and enjoy the new info.]]>3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed about the development of 3:00am Dead Time! Read the article, and enjoy the new info.Indie Games Channel, Interview about 3:00am Dead Time.http://www.moddb.com/games/300-am-dead-time/news/indie-games-channel-interview-about-300am-dead-time
Thu, 17 Jan 2013 19:29:19 +0000articles118443We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel. ]]>Indie Games Channel, Interview about 3:00am Dead Time.We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel. 3:00am Dead Time Dev. Diary #6 Changes and updates so far.http://www.moddb.com/games/300-am-dead-time/news/300am-dead-time-dev-diary-6-changes-and-updates-so-far
Sat, 12 Jan 2013 18:13:04 +0000articles118088In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.]]>3:00am Dead Time Dev. Diary #6 Changes and updates so far.In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.Coming Back from vacation! Dev. Diary #5http://www.moddb.com/games/300-am-dead-time/news/coming-back-from-vacation-dev-diary-5
Thu, 03 Jan 2013 16:03:15 +0000articles117464Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover a very important aspect of the game : The optimization for Beta 2.]]>Coming Back from vacation! Dev. Diary #5Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover a very important aspect of the game : The optimization for Beta 2.