- Drag and drop files from mod_GoodNightsSleep.zip into .minecraft/versions/(forge_version)/(forge_version).jar

or simply place mod_GoodNightsSleep.zip in .minecraft/mods folder

If you wish to use this mod in a mod pack or use the code for private use in some way, you must have my permission. All mirrors of this mod must have permission. Any attempt to make money off of this mod is strictly prohibited.

When I go between the dream world and the real world, it crashes as it's loading it. I'm in the world but it crashes soon after that. I have to restart my Minecraft THEN it loads. Soaggravating. Any way to fix this?

That's odd. This hasn't been happening for me. If you made a world with a previous version of this mod installed and then updated the mod and went back to that same world, there would be many bugs. You didn't happen to get a crash log, did you? If you didn't, you can change the launcher settings to that the developer console will stay open.

I installed the mod and then created a world. But, it doesn't lag out as much anymore and doesn't crash. But that's after two hours of playing the game. It'll still lag and take long to load the world and when I go back to my real world, sometimes I get stuck on my bed or on a chest (which is weird. Why would I spawn by my chest?) And all the crash report says is that I ran out of memory. BS. I have 4gbs of ram and it only uses 27% of that.

can you use my review for this its a good review i cover everything and i want to post a review my youtube is kyestar88 pls try and let my review in also its a 2 part review alot of good stuff i need 2 parts :3

Sorry, I would, but modloader does not support added dimensions. Forge allows much more capabilities for mods without altering source code (including multiplayer compatibility), is easy to install, and includes its own version modloader.

This mod does not yet have multiplayer support. It's going to be a little confusing to make happen (being in other peoples dreams), but I'll try to make the mod multiplayer-compatible before its official release.

tippyfoo, could you make it so that when the player dies in his sleep he will wake up back on his bed in the middle of the nightÃ without actually dieing? and when he get's out of his dream, his durability on pickaxes and stuff will revert back to it's normal, real forms? also, the player should instantly wake up when he dies. And if he wants to actually get resources in a dream, he needs the dream transfer wore on his head like a helmet. With this on his head, he will collect dream items, but he CAN die in his dreams with this on. implent this?

I'll keep thinking about it. I've had requests for this since literally the moment I posted this mod a year ago XD. The problem is that there is no incentive or risk involved if you don't die. Now, you will respawn by your bed when you die, but won't keep your items. Your idea is the best idea for dream death I've had so far; I like the idea of an option for reality. I'll think about it.

ya, but what's the crafting recipe gonna be with the dream transferer? you have to make it in the overworld, and you can't make it in your dream. Also, should dream worlds be saved? because when the player wakes up, it gets deleted (as if, i haven't tried it yet.)Ã I think the player should remember his progress when he gets out of his dream, and in the next night, he is back to his epic dream house.

Also, 1st: i want nightmares to be even more scarier. Like, a bunch of withers spawning. Or even worse: HARDCORE HEARTS!!!! that would scare the poop blocks out of steve, maybe even a new herobrine mob....scary..

2nd: i want good dreams to be...better. Unlimited health, 10000 xp, never hungry, fast mining, kind of like creative mode, except it is limited to ONLY the building blocks and the decoration blocks.

Also, i hope you like my ideas, because i would like to be given credit, thatnks :)

I may add the option of dream reality eventually, but not necessarily a "dream transferer", even though it's not too bad of an idea.

Since the mod was made, dream data is saved.

About nightmare/good dream being more extreme, I don't think I want to give players infinite ability in the good dream so that finding new items/ores becomes way too easy. In fact, the good dreams aren't going to be completely good. There will be crossovers into the good dream from the nightmare deep underground, and there already are (despair). Same with the nightmare. If it were too difficult and "unbeatable", no one would bother going there in the first place. I want to keep the game mechanics in both dreams close to those in the overworld for the reason of playability, as I explained above.

Herobrine... hehe... yeah... watch out for that guy...

Make sure to read the change log and look at the curseforge page too :).