Paragon introduces its newest hero, Revenant

Bear with us for a moment, here. You know there’s a game out right now that has a whole lot of characters but is allergic to any actual story, so most of what fans do is ship one character with another character. So what happens when Obnoxious Shotgun Edgelord and Just An Actual Cowboy Straight-Up In The Game hook up and manage to somehow have a love child? Well, Paragon has answered that question with its new ranged carry character, Revenant.

Don’t believe us? It sounds kind of unbelievable. Here, check out the reveal trailer just below in which you see a cowboy-hat-wearing specter of death with a shotgun revolver stomp around and shoot things. Seriously. If you’ve got some fanfics on deck about how such a thing would be possible… well, please don’t send them to us. We’re fine with leaving that as a biological mystery.

“Story” is overrated. Most MMO stories are generic and boring. What I want is a construct. I want QOL. I want crafting, cosmetics, mini-games, simply put, stuff to do. I don’t care beans about Prince Humpersmooch and his Uber Sword of Smackery, or how The Black Lord Daggerbutt usurped the Throne of A Thousand Skulls. I don’t need the cutscenes, or the alleged sense of purpose and immersion it would allegedly cause.
No, I want a nice playground. I want good cosmetics. I want making, crafting, buying, selling, doing. I’ve said it before, all you have to do is make a wedding dress available in the game, and you’ll have weddings. Just a few simple props, and people will make their own gameplay. LOTRO has instruments you can really play, then they added stages for public concerts. It’s stuff like that the PvE crowd appreciates.

Yeah I know we’re in a 3-year-or-so run in the “murder gankbox” PvP-nonconsensual MMO era, and all it’s done is cause me to stick to LOTRO and games where it’s not an issue (BDO handles it better than the other recent ones). All we can do is vote with our purses or wallets. But when a game is F2P we can’t even do that. ;)

“McCree could sense the room darkening behind him, shadows deepening. He heard the air rustling at the new presence. Somehow, the sound never ceased to make his heart beat faster. He should have hated the man – hated him for what he did to Overwatch, for what he did to the world – but he found that he couldn’t.

‘I thought I felt the darkness growin’,’ he drawled, not turning.

There was a step, and clawed fingers ran down his arms. ‘It’s not the only thing that’s growing,’ Reaper replied.”

MASSIVELY OVERHEARD

“What Cataclysm did was provide a full-on reworking of the entirety of Azeroth, and make no mistake — it needed some serious work. But there’s a midpoint between ‘utterly reconstruct everything in this leveling band from scratch’ and ‘polish up the existing content that might not be up to snuff.’ The former isn’t usually worth it; the latter can be.”