Category Archives: Game Design

Ok so we’re looking at Piloting, for obvious reasons if you’ve seen my posts about Fighter Planes for the last week or so. I want you to look at the existing Starfinder language for Piloting failure to navigate. They really …Continue reading →

So today I’m looking at the turning radius of airplanes at different speeds and how hard they turn to figure out what the final scaler for our Air Combat Maneuvering should be, it looks like 50ft squares for WWI and …Continue reading →

I’m not finished with this one yet, the drive and full speed numbers need to be worked out, but for anyone who liked the last post here is some more to chew on. Trying to fill out our airplane statistics …Continue reading →

As I said before, one of the first places we can look to convert Starfinder into a 3 action and degree of success system are skills that exist in both systems. Athletics will change mostly because they reworked the way …Continue reading →

Tonight I had the opportunity to talk to Owen about all things Starfinder and Pathfinder 2e. We talked, it wasn’t recorded, any transcription errors are my own. Races and Ancestries Question: Would PF2e style Ancestries for all playable races change …Continue reading →