Any entries that you don't need (like "Special"), just leave'm out! You'll have to add your own links, if you want an entry. Sorry!
----------------------------------------------------------------------And if you haven't done it yet, why not add one of your favorite individual updates to the Story Hour Sampler Thread?

Available for Download? No.Style: 3rd person narrative prose, with occasional winks to the underlying mechanics.

Overview: An unusual group of adventurers, each with their own secrets, come together in a very small town where body-knappers are at work! Watch as they stumble and bumble their way through attempting to investigate the mystery, break the party, and come to... a bad end!

Style: 3rd person narrative prose, [mature] Sweet Jesus this is not grandma safe. Violence, sex, occasional gore. Not over the top just to be over the top, but I don't water down the actions or psychology of the fiends.

Overview: Lower planar politics on a grand scale. All is not well within the House of Baern. What begins as upheaval and civil war within the three Planes of Conflict of Gehenna, Carceri, and the Waste, will see the rise of a new Oinoloth, the slide of a layer of Elysium, and a copious amount of blood spilt where the 'loths have their talons sunk deep.

Reader Comment:

Originally Posted by Ashy

"Shemeska - I do not know HOW I've missed this until now, but consider the hook FIRMLY planted in my mouth...

Overview: Continuing planescapy goodness set against a backdrop of a genocidal Githyanki and Psurlon war within the Astral plane, and the fallout of the events of the first storyhour (150 years prior). Nothing is dead, nothing is forgotten, and Larsdana waits within the House of Memory.

Type: Fantasy
System: D&D
Setting: Homebrew, with the central city being that from TSR Module I1 "Dwellers of the Forbidden City".

Started: 1/2000 to 11/2000
Status: Completed
Average Installment Length: Mostly Medium, some shorter some longer due to natural breaks in the story.
Average Frequency of Installments: Will post 2 to 3 installments per week.

Available for Download? No
Style: 3rd person narrative prose.

Overview: Ten teams of enemy adventurers leading an army of monsters launch a surprise attack on the ten-mile-diameter Island used as the home base of the Silver Moon Adventuring Team simultaneous to a Category-Five Hurricane bearing down on the island.

This 40-game combat-intense epic module played in the year 2000 was the prequel to the 36-game role-playing-intense epic module "Chinese Take-out".

Reader Comment: (by Sabriel) Sounds like it was a fantastic campaign. Brings back fond memories of the old (Mystara) D&D games I used to play in.

Overview: An adventuring team's home island was previously attacked by an army of monsters. The team heads to the orient to find and destroy the villain who was responsible. A role-playing intense game with many interesting encounters. A key subplot concerns the origin of the Hengeyokai race (from Oriental Adventures). The story includes cameo appearances by Grayhawk characters as well as characters from Forgotten Realms novels. The Climax Battle takes place upon the Abyss.

Reader Comment: (Posted by Corwin):
I thought that it was time someone said that this story hour rocks! Good work on making the setting come to life.

Overview: Western saga centered around a mult-racial group of gunslingers. Begins and in southeastern Arizona with the middle segment being a journey to and from Victorian-era Europe. Atypical western in that D&D elements are present in the story which also contains a heavy mix of historical characters as well as characters from popular culture. Fans of "The League of Extraordinary Gentlemen" should really enjoy this one.

Reader Comment: From Col Pladoh (Gary Gygax):SilverMoon,
Great stuff, and thanks for the mention. Fact is I have been a fan of Western history for many a year, mainly encouraged thus by my old friend Don Kaye. Your hybrid campaign is so interesting that I am sure many a D&Der will give the genre a try...if they can find a copy of BOOT HILL, that is, I know I am ready to play some Wild West adventuring right now!
Cheers, Gary