Some Information About The Follow Up To Limbo

How low can you go?

Peter Chapman, 3 years ago, 21 comments.

Aren’t the Danish great? Not only are they making Euro 2012 interesting and providing Europe with excellent bacon, the country is home to Playdead Studios. You might remember them from downloadable mega-hit, Limbo? Well, they’re working on a follow up, tentatively and unimaginatively titled “Project 2″.

Some titbits of information about that project have leaked out, thanks to a Danish government website listing interactive grant applications. According to the applications, Project 2 “tells the story of a boy’s struggle against evil forces trying to take over the world through questionable experiments on human bodies.”

That sounds about right for Playdead, who had a gruesome streak on show with the many and varied death events in Limbo. Project 2 is set to depart from that iconic monochromatic style of Limbo though. The grant application explicitly mentions that the game is in colour. Don’t worry though, judging by the accompanying image, the oppressive tone remains.

Platforms are listed as PS3, Xbox 360, PC and Mac. Judging from past comments, the studio is shooting for a 2014 release date.

I am finally playing though it for the first time at the moment and I have to say it is fantastic. The level design is top notch and as you say the atmosphere is unparalleled in any game I have ever experienced.

Thanks guys – I did read the review way back when (it was done from the 360 version if i recall) & i certainly was interested, but again, it was just a bit too much above the price threshold that i am comfortable with for downloads.

Basically, if either Limbo or Journey dropped to around the £7 mark (below preferably!), i think i would pick them up without a second thought. But being so close to the £10 mark just makes me think twice, as i can actually pick up a full retail game in a box with the bonus of a platinum for that sort of money. It may not seem much, but it does make a difference to me.

I guess what i am getting at (that i didn’t explain so well), is what people think of it now, a number of months on… Have people returned to it after the initial play? Was there any sense of rose-tinting in the first playthrough & now that people think back on it, perhaps it wasn’t as great as it first seemed? etc

TSA Meets

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