For 4 Characters Level 3
The PCs may have used the services of a local half-elven pawnbroker, Latricus. known to be stern, cold but fair in his dealings. Now they find his store open, none of his assistants present, and the door to his basement office (where serious transactions took place) invitingly ajar. Maron, a nasty sorcerer, and her thugs have recently decided to change the nature... [click here for more]

For 4 Characters of Level 9–11
The party is sent to retrieve the soul of Prince Remlek, which has been located in a hidden underground complex, accessible from the sewers. A devourer holds the soul and while trying to come back to this plane to get a more powerful soul, became trapped underground.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying... [click here for more]

For 4–5 Characters Level 5–6
Somervel’s autumn rains lasted longer than usual, and the resulting winter floods impacted more than expected. Some distant pale-forts haven’t been heard from in months, being cut off by the linking of frozen rice paddies, flood meadows, leas usually inhabited by cattle, and rivers that run though Somervel’s territory. Parties... [click here for more]

For 4–5 Characters Level 10–11
The Halls of Hellfire is a former holy site and part of a fortress deep within the rocky deserts of the South. It was always seen as hallowed ground and was revered by the many nomadic clans that travelled those deep deserts. Indeed it was once seen by all as neutral ground, and often used to settle disputes, enjoy celebrations and trade between... [click here for more]

For 4-6 Characters of Levels 6-7
Many years ago Tibor, a wizard with an overwhelming desire for knowledge of the plane of shadow, locked himself away in a tower to pursue his studies. Shortly thereafter, his tower was consumed in a dark explosion, and the mage was assumed dead. However, assumption can never be taken as fact, and now the PCs have stumbled upon a hidden stairway... [click here for more]

For 3-4 Characters of Levels 3-4
Recently, the homeless of the city have begun to disappear. Few seem to care, and many are actually happy to see them gone. The local magistrate is not however, and wants these disappearances looked into. Rumors have circulated that under the cover of night someone, or something, has been seen descending into the sewers below the market district... [click here for more]

For 4 Characters of Level 1
Many centuries ago, the quasit known as Viletongue was summoned from the Abyss to assist his summoner in attaining magical knowledge beyond his understanding. Deliberately tricked by Viletongue, the magic failed his master at a key moment; he was immolated on the spot. Now free to pursue his own goals outside of the Abyss, Viletongue immediately began... [click here for more]

For 4 Characters of Level 5
There have always been those who would stop at nothing to gain answers to their questions. Does your party dare to meet such a man whom even history cannot forget? And are you willing to pay the price for the answers you seek? The characters may be actively seeking the Sage for their own personal benefit or on behalf of an NPC, or he could hold the... [click here for more]

4-6 Characters of Levels 8-9
3,500 years have passed since the vampire Daenyr and his followers terrorized the countryside from his dark temple. His name now myth, his temple in ruins save for a few remaining chambers; no one recalls how or why this came to be. A mysterious cult has taken up residence in the ruins, and rumors of blood rituals and a crimson god are spreading across the countryside,... [click here for more]

For 4-6 Characters of Levels 7-8
Venture into this pleasure den where nymphs await the arrival of your party. You will be well taken care of and become so relaxed you just may drift off to a peaceful slumber.... ZZZZZ
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign.... [click here for more]

For 4-6 Characters of Level 1
The Aura of Profit takes place in an underground lair that serves as an alchemical laboratory. Fritz is an alchemist who has an underground laboratory in the poor section of the city. His experiments produce wastes that run into the sewer and enhance the effects of alcohol. Several local innkeepers have seen sales plummet, as their patrons can’t hold their... [click here for more]

For 4-6 Characters of Level 6
The desert settlement of Serena Hortum is located at the heart of an oasis that is surrounded by a vast desert. The only source of water and reprieve from the scorching sun for a hundred miles, the city is a regular stop for those who traverse the surrounding sand buried wasteland. This has brought great wealth and prosperity to the city, but it has also invited... [click here for more]

For 4-6 Characters of Level 6
The mountain town of Kraga has changed hands many times; strategically important for its location close to rich veins of iron and copper, it was originally a dwarven community who built structures deep into the ground as well as above ground. Periodically attacked and razed by various tribes of orcs, ogres, stone giants and humans, it has been rebuilt at least... [click here for more]

A Mini-Dungeon adventure for 4-5 PCs of level four
Many years ago the witch priestess Segolia established a temple in the frontier town of Feluxia. In exchange for healing services to the town, Segolia only demanded the weekly sacrifice of orcs and other raiding humanoids. As the frontier has pushed further away from the town and the area has become more civilized, raids by monstrous type... [click here for more]

A mini-dungeon adventure for four characters of level 9
In the far frozen lands of the north, word comes south via traders and messengers that a new threat has reared its terrifying head. Reports claim that a heavily built raider, skilled with a huge sword and a fearsome bow, has struck at several nomadic tribes wandering the snowline as they follow the herds of elk. It is said that this... [click here for more]

A mini-dungeon adventure for six characters of levels 5-6
While seeking work the PCs are contacted by an artificer named Vynthis Targain who offers them a job investigating an ancient tomb complex. He is convinced the site contains information pertaining to the location of three relics known as the dream rods. He also believes that these artifacts are hidden somewhere within, but his own... [click here for more]

For four to five level 20 PCs
In ages past the realm was plunged into an age of darkness beneath the terrible wrath of Tenebrash, vile lord of dragons. His evil had no mortal equal, and hopeless lament was the only bounty of his subjects. For generations the tyrant ruled unopposed until the Order of the Sacred Dawn challenged his cruelty. By the charge of a powerful and benevolent... [click here for more]

Four to five PCs of level 4
While travelling deep in the forest the adventurers happen upon a violent feud between two tribes of sprites vying to add a sacred grove to their own territory. While such disputes among the fey are not uncommon, it is rare for these hostilities to escalate into warfare.
Coilltean Grove is tended by a dryad caretaker named Flùràlainn. She has unsuccessfully... [click here for more]

Four to six PCs of levels 5-6
Argyle the Betrayer was a powerful Dwarven cave wizard that was corrupted by a Derro Magister named Angree’, and is now quite insane and bent on the destruction of the surface races, most especially Dwarfs. Angree’ has subjugated Argyle using powerful hallucinogens, in addition to a number of Duergar Tyrants, and positioned Argyle as a mad savior to... [click here for more]

Four PCs of level 7
The PCs may encounter this minidungeon as part of a larger underground complex, or they may be employed specifically by a local power in order to clear this den of undeath.
This cold stone crypt is unlit (except in the three central chambers), and only creatures with a light source or darkvision can see into its depths ; it is advisable that the PCs keep moving –... [click here for more]

Three to five PCs of levels 6-7
The town of Ghezbaldi has stood for millennia. Recent construction work to build a new inn uncovered the entranceway to a long abandoned underground complex. The builders of the inn, Edwyn and Jackson Cairn, took it upon themselves to drop down into the dark hallways of what some say is a long forgotten thieves’ guild and explore. That was 3 days ago,... [click here for more]

4-5 Level 5 PCs
In this dungeon the adventurers make their way through a series of randomly shifting maze segments interconnected by magical portals. Passage between the segments of the dungeon are completely randomized as are the contents of each area within the maze. The adventurers must recover five keystones to access the maze vault and escape.
A powerful wizard created the maze to... [click here for more]

4 Level 5 PCs
The forest is alive with the song of birds and insects. The weather has warmed to a comfortable balmy temperature and the sweet smell of spring flowers drifts on the air. On such a marvelous, peaceful day, what could possibly go wrong?
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily... [click here for more]

4 Level 6 PCs
A former home to a group of druids, this complex was abandoned many years ago when the druids were decimated by a horde of trolls, driven into a frenzy by their foul leader. Since then, they have settled in the region and have caused periodic problems thereafter.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting... [click here for more]

4-6 PCs of 9th-10th level
This adventure is geared towards a party that includes a divine character such as a priest or paladin of good alignment. The devotee’s patron has summoned them, whether through visions or by missive from a high temple, to perform a holy gaes—a distant settlement bearing a sacred shrine to the deity is in dire need of aid from a dark curse that has befallen... [click here for more]

4 Level 1 Characters
A lair long known for harboring giant spiders, this ancient dungeon is tolerated and periodically invaded for the valuable silk that is produced within. The local village of Spinner’s Folly have long since woven this silk into useful items, from light clothing to strong rope, but must retrieve the silk three times per year to maintain their supplies of... [click here for more]

2-4 Level 1-3 Characters
Everyone knows the collapsed mountainside near Raakayras. It happened when the wyrm Huomattavakasvi was driven from its lair, and now is thickly overgrown with oak and elm. The lair?
Emptied by 200 years of adventuring, although beginners still dare to enter, hoping to find what everyone else missed. But the hills have become quiet these last three years,... [click here for more]

4 Level 5 Characters
In the distant past, the ancestors of the reclusive kabandha made a bargain with some unknown entity or power to grant their people long lives in exchange for agreeing to serve as wardens of the hidden places of the world, such as the confluences of ley lines and other sites of mysterious power. Kabandhas have kept this pact through the millennia, and today they... [click here for more]

4 Level 7 Characters
This well-constructed complex is hidden away under, or extremely close to, a large community, ideally one with a strong history of magic. The PCs are initially drawn into a mystery involving the recently deceased being spirited away from local cemeteries and the disappearance of the occasional passing stranger. Regardless of how the PCs are drawn into the adventure,... [click here for more]

For 4 Level 2 Characters
This complex is hidden away in a dark corner of the world, underneath a major seat of learning in or near a large city. A former burial chamber, the sanctity of this complex has been ravaged by a fledgling cult and their vile leader, who have been growing in strength over the past six months or so. The PCs may stumble across the shrine whilst looking for... [click here for more]

For 4 Level 4 Characters
This dark, stinking complex is located deep in the earth, buried underneath a major city or town and accessed by the sewer system. Once the hideout of a long-forgotten band of thieves that operated in the city long ago, these chambers have since been discovered and taken over by a group known as The Sons of Arratoi. They have undertaken a number of daring... [click here for more]

For 3-4 Level 20 Characters
Tempest Tower is a spire that reaches skyward from an expanse of open plains. The stone monument rises nearly 100-feet above mostly-featureless terrain. At its apex swirls a maelstrom of storm clouds that extend half-a-mile from the center. The landscape directly below is speckled with small craters and charred vegetation from frequent lightning strikes.... [click here for more]

For 3-5 Levels 4-5 Characters
Leuna and Ederra, a pair of lamiak twin sisters, have built a bridge over the rushing waters of Amorrura River. The stone bridge provides safe access across the river for the villagers of the nearby settlement of Urakurba into the hunting grounds of the nearby forest. In return for this gift, the villagers leave gifts to the sisters of ale and fresh... [click here for more]

For 4 Levels 9 Characters
For more than eighty years, the foul summoner Vlexigorn the Tainted has travelled the lands of his birth, binding demons to complete foul deeds in his name. Corrupt in both physique and soul, bearing the corrupted bloodline of the Abyss, Vlexigorn enjoys nothing more than binding his own foul cousins to his will, in order to advance his own foul ambitions,... [click here for more]

For 3-4 Levels 5-8 Characters
The adventurers have been hired by local authorities to sneak aboard the merchant ship, The Last Song. The vessel is owned by the Elloise Drake (suspected of also being the nefarious pirate, Lady Wavedancer). Law enforcement at the port city of Tangran’s Landing have managed to arrange for a “special piece of cargo” to be loaded upon... [click here for more]

For 4-6 Characters Level 1-2
The PCs’ arrival at a small, well-established mining site, after a request to clear some “mutated goblins”, reveals an unexpected, disturbing sight. The mine’s main premises, a 40-ft. square stone building positioned over a 10-ft.-by-10-ft. shaft, is gone, save for dozens of pieces of rubble, a 30-ft. wide hole, and inky-black depths.... [click here for more]

For 4-6 Characters Levels 2-3
Following mutated goblin attacks on a small, well-established mining site, the PCs find that only the pit remains. On securing the surrounding area, they must enter the steep-sided crater. They find the walls glowing with other-worldly energy, alight with “coldfire”.
Mini-Dungeons are single page, double sided adventures for the Pathfinder... [click here for more]

For 4-6 Characters Levels 3-4
After delving into the upper tunnels of a recently-abandoned mine pursuing mutated goblins, the party follows some buckled minecart rails, finding rough tunnels and unexpected chambers at their end. A palpable sense of fear pervades the area.
The last members of a decimated tribe fled into these depths, but have no idea what to do now. They reached Area 5,... [click here for more]

For 4-6 PCs of Levels 4-5
The party discovers an unexpected way out of a mine, and hidden passage leading to caverns glowing dimly with a cold, otherworldly light.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting agnostic and are easily inserted anywhere in your campaign. ... [click here for more]

For 4-6 PCs of Levels 5-6
Deep within some hidden caverns, the PCs find a disguised door leading to a secret space that’s becoming a hide-out. With 15-ft. high ceilings, the entire area is under a permanent deeper darkness spell. It sounds like it’s inhabited.
Mini-Dungeons are single page, double sided adventures for the Pathfinder Roleplaying Game which are setting... [click here for more]

For 4-6 PCs of Levels 6-7
A teleport brings the party to a crossroads: floors, ceilings and corridor corners glow red; elsewhere pulses a soft white light. Everything is ceramic. The ceiling has 4 hollows: a circle, square, cross, and triangle. Experienced travelers call this place “The White Wolf”; these are “The Wolf’s Eyes”.
Mini-Dungeons are single... [click here for more]

For 4-6 PCs of Levels 7-8
A sinkhole, cut with climb-holds, descends a cramped cavern’s south wall, slick with more than water. A 3-ft.-wide path rings a black, light-absorbing lake. 20-ft. north of the path, a stone circle containing a clear membrane floats above the water. A path leaves the cavern in the north wall, a crack in the ceiling drips water. The lake houses an aboleth sanctuary,... [click here for more]

For 4 PCs of Level 6
The tale of the fi ery comet crash and the haunting of the swamp is known. But now the bog waters are mysteriously drying out, the swampland thinning, and rumours surfaced of devils the comet unleashed. Only the bravest or the foolhardy would dare investigate. But will they be prepared to go against the Chrome Devils of the Swamp?
Mini-Dungeons are single page,... [click here for more]

For 4-5 PCs of Level 4
Sirens rarely find true love, but the one haunting this watery memorial managed the trick. Unfortunately her father, a powerful spirit called the Sea King, disapproved of the match. He conjured a storm to sink her lover’s ship, not realizing the depths of his daughter’s attachment. The siren’s suicide drove the Sea King build these winding passages... [click here for more]

For 4 PCs of Levels 3-5
After losing his ship, his crew, and his leg to a sea monster, the pirate Gnarltooth retired to a much more peaceful profession: fishing. Yet even after two decades spent mostly ashore Gnarltooth never quite forgot about the creature that scuttled him, nor did it forget him. The pair clashing repeatedly over the years until Gnarltooth decided to end things one way... [click here for more]

For 4 PCs of Level 6
Ahmad Sahir was a wizard of great renown, known for his devotion to Matan, Nar, and Shem, the three goddesses of divination and oases. After rescuing the goddesses from an unscrupulous sultan who bound them with foul magic, Sahir was gifted with a desert oasis. He commissioned a small palace to be built and devoted his life to the goddesses. Seeking revenge, the sultan... [click here for more]

For 4 PCs of Levels 3-5
Lord and Lady Scarlet are wealthy, well connected and generally well liked - for nobility. Their social talents have lead to them hosting a national embassy on their estate, which now see a constant exchange of visiting nobility of all stripes. As one of the most well connected people in politics, Lord Scarlet is a perfect person to ask for a favor that requires political... [click here for more]

For 4-5 PCs of Levels 3
The tiny isle of Sandspit is a favorite place to maroon recalcitrant shipmates, for across the bay, the headland falls are visible to castaways. Wicked currents prevent escape from Sandspit, and the unfortunates discarded there slowly die of thirst in sight of the lifegiving waters. One such piece of tortured flotsam was Captain Staid Merrik, who rose as a wight and... [click here for more]

For 3-4 PCs of levels 13-15
Lingering in the shadow of Mount Shalefor, Umberstone Manor is the ancestral home of the Valninboom family. The mansion is set high upon Umberstone Hill on the outskirts of the city of White Oak’s Shire. The settlement was founded three centuries past when the progenitor of the Valninbooms, Lord Rimbrall, first incorporated it as a base of operation... [click here for more]

A Mini-Dungeon adventure for 4 Level 8 PCs
In an incredible piece of opportunistic pilfering an exotic noblewoman (actually a Rakshasa Marais in disguise) was “relieved” of a valuable necklace (actually a Rakshasa Raktavarna in disguise) by a young pick-pocket called Dodger.
When the authorities told the noble “lady” and her “brother”(also a... [click here for more]