Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.

Site Wide Plots

Kaos :: The Beginning of the End☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.

Endless Night :: Broken Magic Plot☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.

☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.

Endless Night :: Dead Magic Plot☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.

Doppleganger Plot☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.

ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.

Cotm

Character of the Month for
June, 2017

WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!

Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.

A nubile damsel, wrapped in pearl and effervescent, cerulean seas. She is altogether not a boastful being; despite her enrapturing pelage and crystal heels, she is humble in her physical normalcy, femininity fashioning her with atypical curvature. Slender shoulders whittle into a thread of a waistline, before blossoming alike an azure floret, buxom hips curving into lean sinew, and tapering into dainty wrists and ankles. Upon her hooves, she wears the embellishments of fable - a fairytale princess, her feet enclosed in godmother-gifted glass slippers; though these do not risk her exposure after midnight. Amidst the briny shoal of her angular visage, the cadence of the ocean writhes, tresses as though plucked from the hand of Poseidon himself wildly curling about her sloping forehead and roman cheeks. She is delicately adorned of black, a diamond lovingly enveloping the base of a similarly-colored horn, while a noncommittal, feathery brushstroke of black races down the center of her narrow, velvety muzzle. That jutting crown she possesses, however, is not so gallantly crafted as her shoes. It is crudely chiseled, its surface akin to a chipping, decrepit stone, as though it were beaten into that deadly, finely sharp point. Likewise, her gaze seems to possess the same battered appearance; however, even though absent of pupils, their underlying shine avowals a subtle gentleness. Altogether, she may seem otherworldly - a dismaying ghost, floating across the horizon. Though alike the sun amulet tethered dearly to her neck, her heart is more than glacial stone; she shines bright.

Personality

Altruistic — overly compassionate, selfless to the point where she is a danger to herself.Jovial — a rarity, though she still possesses some facet of happiness; it rarely surfaces unless she is accompanied.Appreciative — reverent of all things, as she sees everything as a beautiful gift; thankful for every aspect of life.Protective — although hard to acquaint, once she befriends someone, she believes their lives are her responsibility; she will sacrifice herself for another readily.Maternal — due to her abuse, she holds the young in high regard; above all, they come first.Remorseful — perpetually encumbered by the guilt of her past; every sin she has committed, she must atone.Arrested — more like a protective mechanism for herself, her emotions will shut down if she feels intense emotion, such as rage.Fearful — she believes she is an omen; a harbinger of misfortune to any whom welcome her unwittingly. she has become reticent, preferring not associate if it is unnecessary.

She was captured betwixt the divergent shorelines of torment and affection – her father, a militant leader and stalwart practitioner of melee with a barbed tongue, and her mother, the only source of light to dissuade the abysmal degradation of his influence. The shield of her maternal comfort was not always provided, however; for with her own mental illness, which woefully caused her to stray with no conscious recollection, she was left to the combative and abusive devices of her father. He wore her, quite literally, ragged with his ideals of training; always fervently pushing her beyond her limits, and perpetually dissatisfied with her efforts. He was never satiated – he was never a man whose breast swelled of pride, or bared a smile so exuberantly gratified that it creased the aging, slouching corners of his eyes. If it were not for the uplifting sentiments of her mother, she might have well on believed she were nothing; an inadequate, valueless girl, constantly reminded that she was unsatisfactory. The verbal abuse only increased with the admittance that she could perceive colors beyond the normal spectrum, though effortlessly, her mother never wavered in her defense. Unfortunately, no matter the vehemence in which she was safeguarded, she could not escape his tyranny.

It escalated to the point, where, even with her dissociative bouts, her mother whisked her away, absconding the herd. It seemed as if for the first time in her life, Reizend knew what true happiness was, even finding she enjoyed her supplemental tutelage of self-defense. Her days were occupied with joyous exploration, and devoted, maternal affection – but her serenity was not to last. She was naïve to presume that her bouts of amnesic fugue could never pose any real danger; though as a child, one never ponders upon the suddenness in which tragedy may strike; the effortlessness in which death may strip away the breath of a beloved. It was three weeks after her drowning that she began to see her, her vision pouring out her image in vivid roseate. Her wispy, floret-colored form led her to a misplaced ornament; a leathery necklace, a resonant, citrine glass sun tethered by its strap. She's worn it ever since, convinced in her bereft naivety that it keeps her mother somehow trussed to the corporeal plane.

Three years went by, much like the agonizing, leisurely extraction of a thorn buried in the flesh. It was by happenstance that she managed to stumble upon her father again, though the circumstances were not the anticipatory mistreatment to which she was inherently conditioned. He was endeavoring to rescue someone; someone he called daughter, someone who he emphatically cried out to run. Even in the throes of turmoil and mystification, there was no denying their similarities – there was no denying that now; she was bound to another by familial binds. She had a sister; she had Seele. Even as she fled, she followed with a veil of secrecy, sealing herself in the anonymity of shadow, so that she may satisfy the voracity of her curiosity. She was unaware just how long she had pursued her, though it was extensive enough that visions of their father began to haunt her. Just as he had in mortality, he was a nuisance to her self-esteem, choosing inopportune times of hardship to manifest so that she knew just how displeasing he found her. How she disgusted him, how she was piteously weak.

The seasons lingered on, persuaded by time; and though not entirely mindful of just how long she had gone without seeing her, Reizend once more aspired to seek out her newfound kin. Though she yearned for some minuscule facet of connection between them, she reserved herself to concealment, reticently contented to observe her from a distance, compelled in her choice to remain hidden for fear of burdening her. Even without knowing her, she cared – even if it was obligatory, simply because of their genealogical union, she earnestly, irrevocably cared. She cherished her existence, and even with the hesitation she felt, she realized that she wished, more than anything, to be a part of her life. Misfortune enjoyed her, nevertheless; it delighted in the calamity it could bring, and how easily it could dismantle the fragility of her hopes. Even when she obtained the smallest aspect of gladness, she was evermore burdened to self-destruct. Only two days had passed, and as she gathered the remaining vestiges of her resolve, prepared to wholeheartedly dive into what she assumed would be a memorable, tear-filled reunion, she found herself mistakenly ambushed.

It was a horrendous error on both parts – Reizend, simply acting out of her purest, inborn instinct, and her (Liebling, someone dear to her sister), acting purely out of protection, out of love. It was only a matter of seconds, though the sensation haunts her skin; the warmth of her body as it crumpled against the shaft of her whittled horn, blood erupting from the wound to saturate her face. Her lifeless body pooled to the ground, and she was left mentally and physically anguished. In a matter of moments, it seemed eons had meandered by her as she stood there; though she hardly had time to process what had just happened, as unexpectedly her sister began to return, a herculean draft cohered to her side. The bile in her throat effervesced as it threatened to spill from her mouth, consumed with instant regret. She panicked, and she ran. Her transgressions could not escape her, however, and ironically did she end up entangled in the untimely fate of that draft himself. Somehow, she had convinced him to take the blame in the demise of that guiltless mare, naively convinced that his immensity would be enough to ward off the indignation of her swarthy sister.

But it was another horrific miscalculation —

And she slaughtered him as though he were nothing but a bug beneath the heel of her stiletto.

Three weeks later, and she is joined by two more hapless souls; souls that she herself, had damned. More than ever, does she try to atone for her sins – and after obtaining healing magic, she has resolved herself to be a light against the darkness of the world. Sadly, her burdens will not be so easily deterred.

Reizend sings to match the color produced by the individual; when there is a color match, the hue will be visible to both parties, and envelope the wound to mend it. This is restricted to minor wounds, with the parameter to heal major wounds being one ooc week (though she will be completely depleted of energy). She cannot heal herself, as she has no color to match.

Created by Abba; previously played by Rayo; currently played by Rooster!

Assets

Magic

:: [ Magic: LightxWind | Sings to produce a colour that matches the voice of an individual; this colour washes over a wound to heal it ]
:: [ Restrictions | Unlimited minor wounds; limited to one major wound per week, and it exhausts her energy; incapable of healing herself in or out of battle ]

Items

:: [ Item: Necklace | Glass sun charm on thick leather necklace ]

Battle Statistics

STR:

SPD:

AGL:

END:

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DI:

MG:

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DAM

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Notable Accomplishments

*** this class will eventually become admin controlled, so don't spend too much time styling it. We will put your character's achievements here. Ie, getting a new buff, earning a herd rank, leading a herd, SWP participation, etc.