]]>By: TheWulfhttp://www.vg247.com/2013/11/08/disney-infinity-sales-help-double-disney-interactives-revenue-this-quarter/comment-page-1/#comment-560179
Fri, 08 Nov 2013 13:47:01 +0000http://www.vg247.com/?p=424687#comment-560179Disney Interactive doesn’t seem to actually do that well though, do they? I mean, how much have they actually put out? I mean, all I can remember from them was Lumines (forever ago), and looking at Wikipedia I see the likes of Disney House Wives mentioned, which I’m going to assume didn’t exactly rake in the money.

And considering that they’ve had a series of development offices close, I can’t imagine they were that profitable. So an extra 100% per cent of not very profitable is still only double of not very profitable. That’s a strange number to cite rather than, say, 480,000 starter kits sold (or something).

All of the statistics Disney has given us thus far have been big numbers which have ultimately meant nothing. Like when they tried to prove the popularity of Disney Infinity with the amount of toyboxes opened.

Everything I’ve read about the sales of this and Swap Force indicate that it’s lagging a good ways behind, and the gap is only continuing to increase. This was my original worry when I saw A.) the poor characters they’d chosen (kids wouldn’t be as interested in playing what Disney Infinity offers as much as what Swap Force offers), and B.) how cheap and phoned in it looked.

And considering that they dumped an Iron Man game in favour of this, and the ridiculous amount of money that this was supposedly said to have costed. Well.

I don’t know. Infinity seemed dumb to me from the get-go. An ugly, unimaginative take on Skylanders and Minecraft, and with more boring characters to boot. Plus, after looking into it, the sandboxes are way, way more limited than I realised. I feel sorry for any kids who’ll be getting this for Christmas.