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It holds 600 soldiers onboard and a command crew of 20. It requires one captain to commune with the nightmare through a port and has an F.S. of 5. For certain tasks, a character may substitute Pilot (Sub), Pilot (Ship) or another applicable skill in vehicle to vehicle combat.

The HydraKraken's Stats are as follows.

H.P. 100

V.A.R. Nightmare Scales
50 vs Melee
50 vs Missile
50 vs Energy

Takes Double damage from Light, Laser, and Light Leyas attacks. Counts as a Giant Monster for Giantkiller weapons and attacks limited to giants.

Move is 10 water, 1 on land

Attacks

Tentacles These do 30 Melee dmg, and Lower V.A.R. and S.A.R. by 20, Bludgeoning
Special: Grab and Drag: This Squid monster can grab most naval vessels (Narrator discretion) and drag them under the waves to drown their crew. They cannot make any other tentacle attacks if they go the Grab and Drag attack. But they can make additional beak attacks to to pierce the ship held by the grab and drag, and they can use the ship to shield them from torpedoes and other undersea attacks (use as a parry during dodge phases once a grab and drag has been initiated). Any ship captured in a grab and drag can only miss the HydraKraken on a roll of 1, or a draw of 2.

Beak This does 50 Melee dmg, Lowers V.A.R. by 50 pts. Can only target objects close to its mouth. It can cut a hole and hold out water, allowing troops to stream into a captured vessel.

The HydraKraken will regenerate 10 H.P. and 5. V.A.R. every combat round. If a Tentacle is cut off, or the hydrakraken split in half by an attack, the sections will grow additional HydraKrakens that then must be tamed and have a nightmare slave collar attached to them. Only the original HydraKraken is loyal to Ryuk by birth. The rest are wild Kuliek-Nightmares (like the Knights of Orloc), until enslaved by nightmare collars. There is a specific port that the captain places his or her hand in that must be wrapped by the nightmare collar. If not, the captain's hand might be eaten right off.

Nightmare Submersible Ships would be used primarily for fishing, with one dedicated to moving goods and people between coral city and turtle city as needed. As more ships come online, they will be sent out to fish too. Rabble would be asked to contact the unity, and ryuk would request information from the academy to prevent over-fishing the sea floor.

As we get more and more fish, so that each location has a few weeks of stored food, food would be teleported to kasanth and sold for a profit as premium fish and crustaceans.

If there is a giant surplus, (either ryuk or lucia) would reach out to leyana's olgog contact to see if we can sell him fish wholesale as premium food, In addition when this happens, he would be requested (assuming by lucia) to her office to speak on helping train a director of commerce to start (lucia/ryuk owned ) businesses.

Mayor Lucia M. Largonel now has a trade fund paid for by Fish sold to Kasanth. It is not a fortune or any great wealth, but the funds will help pay for infrastructure maintenance in Coral City and Turtle City.

Tongue Like a Freight Train: This does 4d10 Melee dmg, Lowers V.A.R. by 4d10 pts. Bludgeon, Knockback. Can only target objects within range of its train sized (and length) tongue. Flyers get a +2 bonus to dodge this tongue.
This tongue has an S.A.R. of 30, it can only be targeted on combat rounds where it has been used as an attack.
Special: Smash a Row: This Frog monster can use its tongue to make an attack that can hit up to five targets on a single tongue lash if those targets are standing in a line either side to side, or one in front of the other.

The Tonguelasher can eat the dead and will regenerate 10 H.P. and 10. V.A.R. every time it eats a human sized living creature (5 for Bastards and Kumfei and other smaller species). There is a specific port that the captain places his or her hand in that must be wrapped by the nightmare collar. If not, the captain's hand might be eaten right off.

Cargo Bay/Crew Compliment: The TongueLasher has an internal storage area that can be used for cargo or can hold
100 Soldiers. If it is being carried by a DragonFish DeathStorm, it can only carry 50 soldiers.

Shake its back: Every attack it gives up in a combat round, the Tonguelasher can shake its back and tiny subordinate nightmares will fall from it like mites and charge any nearby living creatures. Each attack "spawns" 50 Nightmare Spawn (use Least nightmare stats) that will attack the closest living things on the ground below the TongueLasher (friends and foes). The Nightmare Spawn will ignore all those with the Kasanthian Devotion Special training or who are Undead or Nightmares (or Nightmare Hybrids).
All other creatures living and otherwise will be targeted. If the captain chooses not to activate an ability during the Ready Set phase of combat, the Captain can make a free drop of Nightmare Spawn who will be able to attack on Initiative 3 of the first combat round.

Takes Double damage from Light, Laser, and Light Leyas attacks. Counts as a Giant Monster for Giantkiller weapons and attacks limited to giants.

Move is 10 water, 0 on land, 12 Flyer.

Attacks
School or Storm?: The biting teeth of the smaller fish around the DragonFish DeathStorm will attack doing 25 Melee dmg, and Lower V.A.R. and S.A.R. by 15. This attack counts as a Roomsweeper (+7 Dodge T#). This attack cannot hit someone or targets protected by a Nightmare Ward. Do to how many fish it can birth, this attack may be made as many times as the pilot has attacks, and will never run out of "ammo". The fish either fly back to the school or turn to dust to be replaced by a newely birthed one (see below for more rules on subordinate fish and birthing).

Special: School or Shield?: This Fish monster can use its smaller subordinate Nightmare flying fish to create a school around itself that will prevent most targets from striking it. To hit the main body of the Dragonfish DeathStorm when it is airbourne, you must first do a full 20 H.P. of dmg to its "Shield" for that attack to cut through to real target beyond.

The DragonFish can birth unlimited subordinate fish so even in a pitched battle it will always be birthing more fish to make up for any lost fish. BUT these fish will self limit and cannot be sent out endlessly. In fact if a single subordinate fish moves farther than a mile from the DragonFish main monster, it will fade away into dust. They are not scout creatures, instead think of them as semi-living extensions of the main monster.

There is a specific port that the captain places his or her hand in that must be wrapped by the nightmare collar. If not, the captain's hand might be eaten right off.

Cargo Bay/Crew Compliment: The DragonFish DeathStorm, can carry a compliment of 30 crew. Using a specially designed cargo hold in the belly of the DragonFish, it has shadow cocoon barrels that can hold an additional 500 Undead, Nightmare, or Vampire crew can be fielded. Living crew take 10 (No A.R.) dmg every combat round they are stored in these types of barrels, and most will not survive a trip. Mekanoids do not take this damage.