Unravel – The Little Game With A Big Heart.

An obviously nervous but believably humbled Martin Sahlin, took to the stage at E3 to share with us his little friend “Yarny” and the adventure in which we can one day share in his game Unravel.

He started by giving us some insight into how little Yarny was born from a simple yet touching idea that he would be the bond and love that connects people, represented by the little red thread he leaves trailing throughout the world you explore. Yarny came into existence when Martin was on a family camping vacation in his native home, Sweden, surrounded by the breathtakingly picturesque countryside, Yarny was created with a few bits of wire and you guessed it, yarn.

This gave Martin the opportunity to really showcase his idea to his colleagues back at Coldwood Interactive by placing his adorable creation in scenes and snapping them which seems to have influenced the scenery in the game.

It’s games like this that really excite me, games that breathe fresh new life and ideas into a market saturated with sequels, spin offs and movie tie ins. Yes at its most base level it’s a platform puzzler but it’s the story and charm that draws me in, much like braid did many years ago.

The fact EA picked this up says wonders for it. I’m not saying the Call of Duty and Assassins Creed’s of the world are making it difficult for these small games to get heard but when they do pop their heads above the crowd and stand shoulder to shoulder with the behemoths of the generation while seemingly holding their own, you can’t help but take notice.

Unravel is set to become a huge hit with all age groups with everything from the creators, to the fine details of the beautiful environments screaming love, care and attention to detail in the small teasers so far.

This is what Martin Sahlin, the creative director of Coldwood Interactive had to say on the game:

“I wanted to make something more personal, something with more impact. The game didn’t have to change the world, or even try, but it had to be genuine, it had to have a deeper meaning. It had to have heart.”

If that doesn’t get you warm and fuzzy I don’t know what will.

This is easily my most anticipated game of E3 and I personally can’t wait to see what Coldwood have in store for us in the future.