Victory in the
Pacific

Scenarios

Last Updated: Summer 2014

Face-to-face tournaments of Victory in the Pacific involving large numbers of
players (32+) require so many five-hour rounds that the tournaments take 2-3
days. Worse, a really bad run of dice can ruin a player's chances at the
top position. As a result, GMs are seeking for ways to test players skill
in shorter rounds (thereby allowing more rounds to be played without lengthening
the entire tournament). One possible solution is the play of shorter 3-5
turn scenarios, The scenarios which have been developed or presented thus
far are listed and linked below. You are invited to try them out, report
your experience, and help us develop some well-balanced, shorter tests-of-skill.
When the scenarios have been adequately tested, they'll be available for
tournament GMs to use -- provided that they're well-balanced. Enjoy!

The scenarios fit into three categories. Alternate History
comprises situations that could not have come about during the course of the war
and which are impossible in terms of standard game play. Some have
additional (or variant) rules. Unusual Situations consist of
positions which could occur during normal play but which are rarely or never
seen. No additional or variant rules are used, though the Order-of-Battle
(OOB) may change. Common Endgames consist of scenarios that
re-create the USN counter-attack during Turns 6-8 (or, occasionally, Turn 9)
from positions that are frequently seen in tournament play. The initial
PoC score is set to balance the game. Historical Scenarios consist
of set ups based on historical results at the start of the designated turn.
The game is then played normally using all standard rules and OOB to its Turn 8
conclusion. Again, the PoC score is set to balance the game. Only
one such scenario exists for each turn. The number of turns the scenario
lasts is shown (as a rough guess at playing time).

Feel free to submit additional scenarios or suggestions for scenarios for any of the categories.
Well-balanced, enjoyable scenarios have a good chance of being included in the
third edition of the game! Scenario creators are encouraged to submit a
text file describing the scenario, the set-up, the OOB, and any changes to the
normal rules. Scenario creators should also submit a text file containing
the initial set-up and OOB (using the standard
template as a guide) and, if possible, a Vassal (.vsav) file
containing the starting position and OOB (modified from the
regular set-up). As an aide to scenario
creation, I've set up a sorted text file listing the
entire OOB by side, turn, and type -- feel free to use it!

See the existing scenarios for examples of the set-up/OOB files and the
format for descriptive text, variants, and alternate rules.

Victory in the Pacific® is a
registered trademark of The Avalon Hill Game Company.