Power plant:
-- Class XXIV Plasma Reactor
Gargantuan plasma reactor with an output of 2.56 times 10 to 36th megawatts.
--40 Nuclear generators in various compartments.

Armor:
--25 meters of Duranium platting
Duranium is a very tough compound that is also very heavy. Gives the user added inertia to keep from being damaged via kickback.
--86 billion tons of titanium reinforcing
--Size
Shielding
--Standard Navigation shielding
--8 layers of Destroyer class shielding
shielding has gaps in it's midst due to the sporadic release of energy

Weapons:
--1 Judicator Nuclear blast cannon
capable of blowing a hole in earth size planet, mostly because the sheer power does so before the planet has time to break apart. nicknamed: Core knocker, due tot he tendency to smash the core out of a planet.
Judicator used primarily to fire charges at capital ships and fleets, as the charge is created, it is fired, and in minutes the field containg the energy dissipates, allowing 2.54 times 10 to the 36th megawatts of gamma radiation, heat, and other energies to fly loose, vaporizing anything smaller than a capital ship, and turning said ships into red hot, contorted (or segmented) Swiss cheese, this charge does not explode, but rather mega-heats anything in it's 1200 Km path.
--secondary functions
1.Able to generated a nuclear arc, an impressive sight, a massive green arc of energy surges from the Judicator to it's victim, though vastly less powerful, it has the same effect as the primary charge, though on smaller scale( most above corvette class ships can take about 14 seconds of the arc, capitals vary between 1:30 and 30 minutes)
2. Repeater-- fires high energy charges at 900 rounds per minute. very effective against cruisers and battle ships/cruisers. Most ships above that tier can survive a few volleys before the hull takes severe damage.
3. Tsunami-- Releases Nuclear energies in a wall fashion, raising a massive "Barrier" in front of it, most fighters are hanusly melted. However the typical cruiser can go through with moderate damage to the outer hull.
4. Pulse cannon-- Fires pulses of Nuclear energies at rates slower than the repeater, but with substantially more power. ( typical destroyers can survive with difficulty.)
5. Size(fear)

Additional:
--600 energy discharge nodes
The reactor on this "ship" is so powerful, that at minimum capacity, nodes around the ship are needed to discharge extra energy to keep systems from overloading. if the the reactor were set to meltdown mode, the levels of power generated necessary to do so would be utter insanity. The reactor would need to run at 900% capacity for at least a half hour before this occurred. Thankfully for enemies of the E.O.S. this ship's resource requirements are so massive that this vessel will never be completed without penny pinching over the course of 4 years.

Creator's notes:This was quite the be-hotchy to make. but i think the 4 days time was worth it. Based it off of the Katari relic by Nate Z. Wanted to make a super weapon that looked pretty intimidating.