So is it third time bronzey for this PS Vita version? Not quite. While everything about this latest version is a carbon copy of the previous outings, it's impossible to ignore that bumped-up price tag.

Paying extra for a game that's free on another platform isn't something most gamers are likely to enjoy.

Oh burn

The Burn the Rope that you know and more or less enjoy is here, from the visuals to the gameplay.

Each level presents you with a set of intertwined ropes, and touching one will cause it to set alight. The fire then makes its way up the screen, and you need to keep rotating the play area to stop the fire from going out before it has a chance to burn everything in its path.

The going gets tougher the further you progress, with coloured ropes to burn, explosive bugs, and other such twists on the basic concept.

As with the previous versions, Burn the Rope on PS Vita takes a while to get going, but eventually you'll find an enjoyable puzzler that is both hectic and addictive.

There are three different control schemes, with the original accelerometer-based approach swapped out in favour of a touch-based one (although you can find the original control scheme in the options). It works just as well, at the possible expense of the essence of what made the original game great.

Of course, you can argue that you're paying for the PS Vita trophies, and the Vita leaderboards. But really, it's extremely difficult to justify that price for what is essentially a straight port of a two-year-old game.

If you've never played Burn the Rope before, and you don't own a smartphone device, then by all means give the PS Vita version a shot.

Otherwise, it's incredibly difficult to recommend this version over the others. Unfortunately, it does nothing new to justify its beefed-up price tag.