According to GameInformer's preview of GTA V in their December 2012 issue, Ammu-Nation will make a return. Stores will appear around Los Santos and most likely around the rural areas as well, however they is no footage of any of the stores yet.

According to GameInformer's preview of GTA V in their December 2012 issue, Ammu-Nation will make a return. Stores will appear around Los Santos and most likely around the rural areas as well, however they is no footage of any of the stores yet.

Contents

Stores

Grand Theft Auto III

Weapons are bought by walking over a floating weapon pickup inside Ammu-Nation stores. When the player enters the store, the camera switches to a fixed position at the corner of the store until the player exits the store. The clerks carry Shotguns and will attack the player if the player is aggressive (i.e. the player shoots the clerk with any kind of firearm).

Ammu-Nation is featured in GTA III's official website in the Portland section of the website. It includes an audio advertisement and a pop-up to Ammu-Nation's website.

Phil's Army Surplus is another arms store which sells heavy weaponry not found in Ammu-Nation stores.

Ammu-Nation seems to have connections with Mr. Black and his contract killing company, since during a mission in GTA Vice City, protagonist Tommy Vercetti is hired to kill a business man, steal a briefcase he's carrying and deliver it to the owner of an Ammu-Nation local in Downtown.

Grand Theft Auto: San Andreas

Weapons are bought by standing on the red marker inside Ammu-Nation stores. A menu to choose the weapon is displayed. The player can preview the weapon by selecting the weapon without buying it and the clerk will bring up the weapon to display. Ammu-Nations only open up after the mission Doberman. All clerks dual wield dual Pistols, and will start shooting at you when you shoot inside the store or aim your gun at him. Inside the Ammu-Nation stores are targets that look like Carl Johnson holding two Tec-9's.

Note: prices are higher than listed at the Ammu-Nations in Las Venturas.

There is an unused Ammu-Nation interior in San Andreas. It has two floors and can only be entered using certain cheats or with cheat devices. The store is functional if entered properly.

Of the mounted weapons behind the clerk, the more noticeable weapons are Tec-9's (purchasable), MAC-10's (used in other GTA III era games; unpurchasable in GTA San Andreas, however), Thompson Submachine Gun (also known as the 'Tommy Gun'; unpurchasable), the French-made FAMAS (a bullpup-styled assault rifle; unpurchasable), and several revolvers that appear to be various Smith & Wesson models of revolvers (unpurchasable).

Grand Theft Auto Advance

Weapons are bought by standing on the marker in front of Ammu-Nation stores. The game pauses and a menu appears to let the player purchase weapons. The store itself cannot be entered, so no clerk appears in this game.

Item

Cost

Bat

$100

Katana

$5,000

Pistol

$250

Shotgun

$1,000

Uzi

$800

Assault Rifle

$3,000

Flamethrower

$5,000

Molotov Cocktails

$2,000

Grenades

$3,000

Minigun

$15,000

Rocket Launcher

$10,000

Body Armor

$3,000

Grand Theft Auto: Liberty City Stories

The Ammu-Nation stores in GTA Liberty City Stories functions similar to GTA III. The player will buy the weapons by walking into the yellow marker. Just like in GTA III, the same fixed camera view returns which makes the players unable to use first person view weapons like Sniper Rifle or Rocket Launcher. Clerks carry shotguns and will attack the player if aimed at or the player fires a weapon inside the store.

Ammu-Nation is featured in GTA Liberty City Stories's official website in an e-mail under the name "Y2K is Coming!"

Grand Theft Auto: Vice City Stories

The Ammu-Nation stores in GTA Vice City Stories functions exactly the same as in GTA Vice City. But all clerks inside the stores carry Shotguns similar to GTA III and Liberty City Stories. The cost inside the parenthesis is the discounted price of the weapons after completing Phil's Shooting Range.

Stonewall J's is another arms store which sells light weaponry not found in Ammu-Nation stores.

Grand Theft Auto IV

Although the Ammu-Nation Stores aren't in GTA IV, there are a certain Pedestrians who wear clothes bearing the Ammu-Nation Logo on the back.

Grand Theft Auto V

According to GameInformer's preview of GTA V in their December 2012 issue, Ammu-Nation will make a return. Stores will appear around Los Santos and most likely around the rural areas as well, however they is no footage of any of the stores yet.

Special/Collector Edition Weapons

Ammunation.net

Grand Theft Auto: Chinatown Wars

In Grand Theft Auto: Chinatown Wars, there are no stores, but weapons can be purchased on the Ammunation website via the PDA (pause screen) that will be delivered to the nearest safe house. The website service is unlocked after the mission "Pimp His Ride".

Commercials

Ammu-Nation Ad

Ammu-Nation radio commercials make it clear that the store is run with a right-wing paranoia philosophy, describing itself as the "store leading the fight against communism". The store also seems to promote the purchase of its products for illegal purposes, even suggesting they be used to kill one's mother-in-law if she is "being a bitch". There's also one in GTA: Vice City that mentions an anti-aircraft gun 'actually used when we whooped the Australian's ass!'

In GTA Vice City and San Andreas, there are 2D textures on the wall of Ammu-Nation which depict unusable weapons, such as the AUG A1, FAMAS F1, Galil SAR, M1921 Thompson, Barrett M95, M4A1 SOPMOD, M1903 Springfield, AKS-74U and the Walther MPL. As such, some of the weapons on the shelf were not manufactured during the game's timeline including the Barrett and M4A1, and also, most of the weapons would be unusual to find in a US Gun store, as most of them are European or Middle-Eastern manufactured, such as the Galil or FAMAS.

Ammu-Nation has a commercial in every GTA III era game. It can be heard on Rockstar's website for GTA III, and on the radio for GTA Vice City onwards.

3. Go to the Shooting Range and leave it before completing AK-47 round 3 (shotgun and AK-47 challenges are locked until certain missions). If you see you've doubled your ammo. For example, if you had 50 Bullets, now you have 100.