Arnel Ramac

SOCOM/MAG/IP

SOCOM4

ps3

SOCOM 4 / ANIMATION

Responsible for scripting the sequences along with animating the cameras and vehicles.

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SOCOM 4 / LIGHTING.CINEMATOGRAPHY

Responsible for lighting, camera movement, and effects placement.

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SOCOM 4 / EDITING.CINEMATOGRAPY

Captured and edited video using in game footage and camera movement to get the client excited about the games progress.

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SOCOM 4 /

MODELING.RIGGING.ANIMATION

Responsible for modeling the head,rigging, and animating the face using blendshapes with Maya.

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SOCOM 4 / MODELING.RIGGING.ANIMATION

Responsible for modeling the head,rigging, and animating the face using blendshapes with Maya.

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SOCOM 4 / CINEMATICS.PART 2

A small group of us would fly down to San Diego and assist in directing the performances of the actors for our cutscenes . Along with mocap data and audio footage, we would get back reference footage like the one above and use it to help animate the CG characters.

SOCOM 4 / CINEMATICS.PART 1

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One of my responsibilities as the Cinematic Lead involved working with a very talented internal team along with an external team to make the cinematics for SOCOM 4. I would work with an internal artist to make a storyboard based on the script. This would go through a few iterations until there was final approval.

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SOCOM 4 / CINEMATICS.PART 3

Once the processed mocap was finished,the data was then applied to rough proxy models and initial cameras were placed into Maya for review. After final approval, the scene is lit and exported into the engine.

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MAG

ps3

MAG / MODELING.CONSULTING

Worked with an animation house in Culver City for an internal trailer to greenlight the project. I flew down for a couple days to oversee and contribute to the final cut. I was also responsible for character modeling as well.

MAG / MODELING.EDITING.CINEMATOGRAPHY

Made a internal game trailer for Sony to help greenlight the project. Coordinated with 256 live players in capturing in game footage. I was responsible for the camera movement and editing.

MAG /

MODELING.EDITING.CINEMATOGRAPHY

Made a internal game trailer for Sony to help greenlight the project. I was responsible for the cameras, editing, and character modeling.

MAG / MODELING

Early testing of possible look and feel for one of the three factions in MAG.