Wouldn't that be an overkill in the light of the current patch? If I understood changelog correctly we won't be able to use shift to stabilize aim under suppression which will also make aimind difficult, in addition we have some amount sway and no shift-zoom already and further changes linked to stamina bar. It'd be more prudent to ask for changes after patch goes live and we'll know what we have to deal with.

Asking for removal of zoom altogether without considering past and current changes is criticism out of the blue and can result badly. I'll also remind that we had many polls regarding zoom topic and people were heavily divided on the matter.

It's not that simple that removing zoom will be panaceum for everything.

It would be handy if you quote my entire post . I know and stated that zoom will never be removed.

So since the high amount (~2x magnification) of zoom won't go away, the other option for people that have issues with high zoom is to try and minimize those issues, 2 of those issues can easily be solved.

- One issue is that to be able to zoom you need to come to a full stop before you can look at the same size as when standing still. (which could be allevated by making people able to see at a realistic size at all times)
- Another issue is that a high zoom and low fov makes it more difficult to use ironsights at close quarter combat as you have a sort of tunnel vision. For the latter issue TWI added the option to disable the default ironsight zoom in the configuration files, so you only zoom when you want to.

However logically without any zoom you cannot compete at range with other players, so that is where previously the shift zoom came in. You use no zoom by default, and then for long range you would press the shift zoom.

In order to reduce the max amount of zoom, tripwire is often now removing the additional shift zoom. I'm a big supporter of the reducing of the max zoom you can obtain in the game, and it does show positive effects in the game play. However by removing the shift zoom, the users that have the ironsight zoom disabled now cannot get any zoom at all.

Which is why people have been asking that instead of removing the shift zoom, to make it to the same level as for instance the ironsight zoom. If you then have the ironsight zoom enabled you wouldn't see any change. However if you had ironsight zoom disabled you would be able to zoom to the same level as everybody else.

Some people have to crutch on zoom and perfectly stable weapons/virtually no recoil. It was never a problem in RO1 imo, in fact people didn't want zoom at that time from my experience, not even TWI. It was a feature of the game to not have zoom

Anyway I accept though at this point we're going to have zoom. Getting knocked out of zoom while suppressed seems like a nice touch.

A choice of Manual or auto zooming would be good like Zets has been campaigning for, but it should be the same zoom as auto if its manual

It would be handy if you quote my entire post . I know and stated that zoom will never be removed.

I know, I was simply stating that removal or lowering zoom now is baseless as we don't know how changes has affected the game in the patch we speak of.

Quote:

Originally Posted by Zetsumei

Which is why people have been asking that instead of removing the shift zoom, to make it to the same level as for instance the ironsight zoom. If you then have the ironsight zoom enabled you wouldn't see any change. However if you had ironsight zoom disabled you would be able to zoom to the same level as everybody else.

I am supporting making zoom choseable myself as it'd help in CQC greatly where IS zoom isn't really needed. I agree with you here.

This patch take me by surprise, i always think that TWI wasn't really adept of an increased suppression system. This classic mode in really becoming good. I hope we will have people to play it with us.

For the zoom thing, people already voted on poll: it's fine at is it now.

This is to let people test the realism mode. Before the update the server was classic, now it's time to test realism.
I won't be doing lots of that testing though, as I get frustrated playing the realism mode (Several occasions of hitting a guy in window in upper torso/head area from close range with a rifle and yet he is able to pop up again and shoot me with his smg, really puts me off... I've never seen this situation in classic).

But:
MG behaves way better.
Suppresion improved lots! I just miss the sonic cracks...pls where are they?
These two combined adds a new way of dealing with an enemy attack.
Performance seems better to, at least for me.

Oooh I really like some of these changes -- especially that people can't zoom or hold their breath to focus while being suppressed ... it makes both realistic/practical and gameplay sense. Nice list of changes overall! I'll definitely hop on the server to test it out, assuming others will join me. That's been the main reason I haven't been playing RO Classic is lack of beta players.

Can we expect the update today?

Samesies on that change update, its bloody brilliant. Cant wait for that one to filter down into the regular game as it alone should have a decent effect on the workability of RNG.

__________________
"We must stand up men! Stand up and vow to continue to never play RO:HOS like never before! "
- HockeyWarrior,
From the original RO:HOS is dying thread circa 2009.