A Link to the Future: A History of Innovation in Portable Zeldas

From Invisible Gamer - "Fans were all in a tizzy over the recent revelation that The Legend of Zelda: A Link Between Worlds would allow players to tackle dungeons in any order – an approach that hasn’t been featured since the original Legend of Zelda. But are Aonuma and co. merely testing the waters with the latest entry in its beloved series, or does this signal a sea change for a series that many players feel has become stale over the past two decades?

Nobody knows for sure but Nintendo, but if previous portable Zeldas are any indication, it’s very likely the latter. Let’s examine the many ways portable Zeldas of generations past have influenced their bigger cousins on the N64, Gamecube, and Wii… and take a quick look at some series experiments that might best be left in the dustbins of history."