Monster Bot

Monsters are roaming the Palringo community! Adopt one with the Monster Bot and raise it to battle another groups’ monster to earn fame and fortune!

About the monsters

Rumour has it that the monsters have always been a part of the Palringo community, being mischievous and causing trouble. Mostly they have been hiding in the background, but sometimes appearing as bugs or pests.

As of late, it is now possible to catch one of these monsters and have some fun. Monsters still want to cause trouble though, so therefore we have arranged for monster battles!

Although each monster is different, they all share some common traits.

Name

Each monster has it’s own name. Choose it yourself! You can do this by typing !m create and name your monster.

Looks

There are many different monsters out there, which one you get is random.

ATK

Attack rating. The higher value, the easier to land a hit in battle. You will gain more attack as you level up.

DEF

Defence rating. The higher value, the easier to avoid getting hit. You will gain more defence as you level up.

HP

Health points. How many hits the monster can take before passing out.Your health grows as you level up.

XP

Experience points. Earned from partaking in battles. The more XP you earn the higher level you become.

Level

The higher level, the stronger monster. Rises as a monster gains XP.

There’s also a few other things about your monster which are good to know.

Gold

The winning monster from a battle will take some of the loser’s gold. Spend gold on training kits and level up faster.

Cool down

After having attacked another monster, the attacker will be exhausted and unable to attack again for a limited time.

Shield

An attacked monster will get a shield that protects it from subsequent attacks for a while. If the protected monster attacks another monster during this time, the shield will be removed.

Monster battles

Attacking another monster is the main way to gain XP to level up, and hopefully some gold.

As the monster’s battle you can follow the action. The monsters will take turn trying to hit each other. Depending on each monster’s attributes (and some luck) one of them will eventually win and the match is over.

If the attacking monster wins, it will steal a portion of the losing monster’s gold.

The winning monster also gets a lot of XP, while the losing monster only gets little. Make sure to win!

Displays all the "!m help" commands in currently translated languages.

User actions

!m dig

Dig for treasure and add whatever you find to the monster’s stash.

!m treat

Give the monster a treat to make it less exhausted and ready to battle sooner.

Monster interactions

!m interact

The Monster bot will pm you with options where you can:

Choose a new perk

Choose a new perk if there is one available.

Train your monster

Purchase XP with gold from the stash to help your monster level up quicker.

Get your monster ready to fight

You will be offered to clear the amount of time left for the cool down.

Cool down purchase guide

Cool down remaining

Cost of cool down

300 Minutes

500 Credits

240 Minutes

400 Credits

180 Minutes

300 Credits

120 Minutes

200 Credits

60 Minutes

100 Credits

30 Minutes

50 Credits

15 Minutes

25 Credits

Levelling up and selecting perks

At every fifth level, monsters can learn a new perk. Perks range from boosting attributes to having specific functions during battles. Choose wisely as they will determine your monster’s future success!

Name

Description

Unlock

level

Effect

Tunnel Vision

Possibility to get a significant increased chance to hit, but a lower chance to defend

5

ATK +10, DEF -15

Swift Punch

Slight increased chance to get a successful hit

5

ATK +3

Iron Skin

Possibility to get a significant increased chance to defend but a lower chance to hit

5

ATK -15, DEF +10

Regeneration

Rare chance to regenerate 1 HP per fight

5

+1 HP

Mighty Muscles

Increased chance to hit, lowered chance to defend

5

ATK +5, DEF -5

Icy Stare

Slight chance to stop the opponent from attacking in their next round

5

Unable to attack next round

Dodge

Increased chance to defend, lowered chance to hit

5

ATK -5, DEF +5

Extra Reflexes

Slight increased chance to defend

5

DEF +3

Meat Shield

Increased chance to defend, at the cost of 1 HP

10

HP -1, DEF +10

Double Fist

Increased chance to land a hit, at the cost of 1 HP

10

HP -1, ATK +10

Cold Blood

Can not be frozen, immune to ice attacks

10

Can not be frozen

Fiery Fangs

Slight chance the opponent will lose 1 additional HP on the next round regardless of being hit or not