Tuesday, October 4, 2016

That's a lot of Humanoids

Yesterday I was working on a list of humanoid (and folk some are centaurs) from my notes, classic D&D sources, and current OSR sources. I might make a more useful version of this list some day but here for now are the names. I'm sure I have omitted many and may have effectively duplicated the same one with different names in different versions of game books. I ended up with 200 humanoids that could have their own civilizations or be part of another with jobs and occupations, a few faeries were bumped as were a few tougher solo monsters that aren't really part of a society.

Humanoid

1

Snorf

2

Tibbit

3

Dwaddle

4

Mip

5

Yapper

6

Irk

7

Headless

8

Crawlman

9

Lopjack

10

Lank

11

Gump

12

Slather

13

Lurk

14

Pale

15

Cruel

16

Daro

17

Ur-Man

18

Eldren

19

Dvark

20

Hammer Goat

21

Whark

22

Octon

23

Fachan

24

Knockers

25

Drakyle

26

Kaboldi

27

Sootling

28

Fryst

29

Salamin

30

Prynac

31

Boglin

32

Squeak

33

Brin

34

Blood Cap

35

Skimp

36

Veem

37

Crunde

38

HausHob

39

Rackle

40

Trollkin

41

Molemen

42

Mousefolk

43

Beaver Brother

44

Brumble

45

Knurle

46

Moggles

47

Hulder

48

Badgerman

49

Gravel Gremlin

50

Metal Mite

51

Pebble Gnome

52

Fungus Faerie

53

Ice Gnome

54

Faun

55

Brownie

56

Hobwyn

57

Hobbart

58

Svarty Hobar

59

Higglewyn

60

Goblin

61

Snarga Orc

62

Orc

63

Arak (Black orc)

64

Orgog (Bog Orc)

65

Hobgoblin

66

Norker

67

Gnoll

68

Thoul

69

Bugbear

70

Boggle

71

Minotaur

72

Centaur

73

Pygmy

74

Cyclopsian

75

Amazon

76

Valan

77

Apeman

78

Hillman

79

Morlock

80

Ogre

81

Troll

82

Trow

83

Trolde

84

Many-headed Troll

85

Spelte Vaetter

86

Drauth

87

Trelf

88

Drolde

89

Traelf

90

Rotwood Elf

91

Moon Elf

92

Wood Elf

93

Ael (High Elf)

94

Elfin

95

Bullywug

96

Lizardman

97

Troglodyte

98

Dark Elf

99

Skulk

100

Gibberling

101

Qualn

102

Quaggoth

103

Flind

104

Xvart

105

Ice Troll

106

Fire Newt

107

Ogrillon

108

Aakockra

109

Pixie

110

Arivel

111

Hyperborean

112

Batfolk

113

Vulcher

114

Mossie

115

Skullman

116

Troglozak

117

Goblinman

118

Half-Orc

119

Vygon

120

Wendle

121

Mant

122

Buggane

123

Gark

124

Hoglin

125

Bugaboar

126

Squit

127

Scorboon

128

Hoon

129

Goom

130

Trid

131

Jackolin

132

Hindor

133

Shroot

134

Dwelf

135

Hoblock

136

Lagonuck

137

Ranite

138

Selenite

139

Calytaut

140

Centaur, Cyprian

141

Cyclorc

142

Dunter

143

Dwarf, Black

144

Dwarf, Red

145

Octoman

146

Orling

147

Skinkmen

148

Whitewinder

149

Atomie

150

Buckawn

151

Dakon

152

Dark Creeper

153

Dire Corby

154

Frost Man

155

Gremlin

156

Grippli

157

Half-Ogre

158

Kech

159

Mite

160

Pestie

161

Mongrelman

162

Nilbog

163

Ogren

164

Orc, Blood

165

Orc, Ghost-faced

166

Orc, Greenskin

167

Quickling

168

Silid

169

Spriggan

170

Sprite

171

Tabaxi

172

Troblin

173

Troll, Cave

174

Tsathar

175

Ubue

176

Nokker

177

Amazon, Yellow

178

Bird Man

179

Centaur, Eland

180

Centaur, Giraffe

181

Centaur, Zebra

182

Drakkar

183

Draken

184

Dwarf-Barbegazi

185

Eloko

186

Fly Man

187

Insectaur

188

Invisible Folk

189

Jabberling

190

Lout

191

Monkey Folk

192

Noroob

193

Reaper Goblin

194

Rotter

195

Shamshir

196

Squid-Man (hiigh tech)

197

Svart

198

Varj

199

Wildman

200

Lionmen

That's a heap of humanoids/folk and it could surely grow more so by straying into the elemental and outer planes and d20/3e era monster books. Most of the top of the list is from my notes including stuff "borrowed" from elfmaids&octopi and renamed, classic D&D humanoids, Fiend Folio, Blood & Treasure Monster book (1st edition), The Complete Tome of Horrors, and others.
I just have to wonder: why so many? Is it because the role of humanoids has changed over the years, the need to provide some new eye candy ? They are all essentially someone else with a club that has stuff you can use and possibly talk to before you take said stuff by force or trickery.
I myself can't stop creating them and know of a few more OSR sources that would likely allow me to add in even more. Why do we need so many goblins, wildmen, and trolls scampering in the darkness?

3 comments:

i didnt recognize them so well donenow my players drove vegepygmies loose onto psychon will be more common - very flexible - maybe need a class?start of dart throwers 1 foot high get bigger and bigger...

Elfmaids and Ocotopi is truly a wonderful gem of the fantasy literature world (not just the OSR world).

200 entries, wow that's a lot of guys bumping around out there making war and babies

My monster manual book is called Odd Men & Monsters and it only has about 15 men, dwarfs and hobbits. I thought that was a lot! (I left the faeries in the "monsters" section because they are mechanically different enough to warrant it.)

About Me

A RPG player who thinks he has something to share. Discovered wargaming at the age of 9 or so thanks to Avalon Hill. Started playing D&D in the later days of the 70's as one of those annoying kids and currently games with spouse, family and friends.