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Some weeks ago there was MIX10 in Vegas with several interesting topics. I was inspired by the Windows Phone 7 developer experience with Silverlight and OData as open protocol for delivering collections of data as feed in the browser. There were other great sessions as well, but I missed one big thing: Live Mesh and the former Live Framework (R.I.P.) as developer portion of it.

It has been very quiet around Live Mesh (a.k.a. Windows Live Devices) in the last months. Celebrated as rock star on PDC08 and honored with several awards Live Mesh is one beautiful example of how Microsoft is unable to place great products with huge potential on the market. News on it are missing for quite a while now and developers are confused by the sudden death of the Live Framework. At this time one fact remains: Live Mesh will be part of the Windows Live Wave 4 as Windows Live Devices, but that’s it. After getting no real news on the PDC09 regarding Live Mesh and the Live Framework many people thought the MIX10 would set the stage for the new Windows Live Wave 4. I know 3 sources of people at Microsoft who were pointing to MIX10 as well when speaking about Live Mesh and the Live Framework. But their signs were wrong and again developers get disappointed. MIX10 brought not one session or info about Live Wave 4 / Live Mesh / Live Framework and that’s a shame.

I don’t know what Microsoft is planning. I don’t know when news on the Live stuff will be published. I don’t know why there are no updates on this hot topic. I don’t know where this will end. But I know and believe that Microsoft wastes the huge potential of a great developer and end user platform which could have been used as central environment of data, apps and people surrounding all devices. The bits that have been published with the Live Framework CTP on PDC08 were great and fun to use, but they have been cut off. I just can repeat it: Microsoft is really good in wasting potential…

At the end of 2008 and at the beginning of 2009 I was really fascinated about the Live Services, Live Framework and Live Mesh. And I was so enthusiastic that I spread it around in some blog posts and one magazine article. I really liked the basic idea, the platform and (already in CTP state) the development tools. And I saw a huge potential in building social applications that can be synchronized, shared, run online or offline on many devices and last but not least are easily developed, by giving us as developers a platform that we can easily leverage and where we can concentrate on our business/application logic.

Then things became quiet at Microsoft and everybody was wondering about the future directions of the Live Framework…

On September 8th the Live Framework CTP was shutdown by Microsoft… rest in peace! This made me really angry. The developer pieces were great and fun to use. And now everything was over, nobody could write applications for the Live Framework any longer or even use their already existing code bases… I just thought: what happened to Microsoft to take this great platform offline and to carry this huge potential to grave?

When announcing the shutdown of the Live Framework CTP the guys at Microsoft said as well that they will make the Live Framework/Services part of Windows Live and that news on it will come on PDC09.

Now there was the PDC last week. But where was Live Mesh or the Live Framework? It was something so huge on the last PDC and there have been really impressive showcases, but this year’s PDC lacked information about it nearly completely. There was just one session (CL26) on the whole topic: Live Framework – Present and Future. But this session was disappointing as well. It seems that the Microsofties themselves don’t know what future direction the Live Framework will take. Two announcements were made, but only in a more-or-less inofficial fashion:

Mesh technologies will be part of the next release of Windows Live.

Mesh technologies will be fundamental for some Windows Live applications.

That’s it. The spirit to build a great platform has gone, at least I don’t feel anything left of it…
Just one demo has been shown, but this was disappointing as well: something like a Live Framework with synchronization capabilities, but everything is stored in folders and files on the filesystem and there seems to be no logical unit of data any more (besides those physical files/folders). What are you making there guys?

Mary-Jo Foley asked Ray Ozzie for Live Mesh at the PDC09. He said news on Live Mesh will be published at MIX 2010 respectively in spring 2010. Until then: I’m still very confused and sad about the current situation and developments on this topic at Microsoft. It seems that those guys haven’t understood the potential and once again they haven’t understood the community and the customer’s needs!

The Live Framework got an update to April 2009 CTP. Within this release are new versions of the tools and SDK and the Live Framework Client software.

That’s new (quote):

Support for side-by-side installation of the www.mesh.com local client and the developer.mesh-ctp.com local client. This means that you can use the production Mesh.com to sync data across all your devices, and develop applications for the Mesh Developer Sandbox that uses the local client—all on the same machine. For instructions on setting up side-by-side, please see this forum post.

Support for Windows 7 and Internet Explorer 8

Single installer for the Live Framework SDK and the Live Framework Tools for Microsoft Visual Studio.

Resource Scripts are now supported in Silverlight applications and with the local Live Operating Environment

Public availability of the SDK and Tools on the Microsoft.com Download Center.

Improved stability in the client and the cloud Live Operating Environment.

Design and performance improvements to the API toolkits

Simplified workflow for setting up an account and a Live Framework project on the Azure Developer Portal.

During the last few weeks I wrote a little meshified photo sharing application, which I want to share with you now.

It’s named MeshPhotoShare (download Version 0.1 beta 1 from here), it’s written under the use of C# 3.0, .NET 3.5 SP1, Silverlight 2 and the Live Framework CTP January SDK.

MeshPhotoShare allows you to:

administrate simple unsorted lists of photos: add new photos, delete old ones and modify title and description of a photo as metadata,

run the application from the Live Desktop or locally and offline (if you have the Live Framework Client installed),

share the application instance with other users over the app sidebar: those users can see and manipulate the same data as you can,

edit your photo collection simultaneously with other users: open the application with them in parallel and see changes that they make immediately on your application instance of MeshPhotoShare.

MeshPhotoSahre makes use of the following Mesh features: a) Media Resource for storing photo files, b) UserData for saving the photo’s metadata, c) hooks ChangeNotificationReceived on the DataEntries collection for simultaneous editing experience.

And that’s what MeshPhotoShare currently looks like:

There are some issues in the current version, that mainly come from the current Live Framework release. Thus, the application freezes in Internet Explorer, because of the use of ChangeNotificationReceived. Furthermore when run locally, there may be some strange behavior and sometimes you’ll get some exception messages coming from the Live Framework. I hope that this will be fixed in the future, I will do my best to improve the app as well.

Already on the last Friday (January 31th), the January CTP of the Live Framework Tools for Visual Studio have been released and can be downloaded from here. There are a number of major bug fixes and improvements in this release, including (taken from here):

Debugging or running a Mesh-enabled Web Application which contains no changes from previous versions immediately launches the application instead of re-uploading the files.

Mesh-enabled Web Applications created by the Live Framework Tools now have identical offers to those created through the Azure Services Developer Portal, which are generally less restrictive. This change removes the need for the workaround mentioned in this thread.

Projects created by the Live Framework Tools may now contain periods fixing the issue reported in this bug.

Changes to the application’s logo.png file will now be reflected in the icon that appears on the Live Desktop fixing the issue reported in this thread.

Error messages and diagnostics have been improved. In certain error situations additional information can now be located in the application event log.

First of all: sorry guys for the long period without a blog post. I have some personal things to do at the moment and I’m still planning my goals for 2009, thus I didn’t have enough time for deep inside posts on interesting stuff. Hopefully, that will change in some weeks.

Yesterday, the Live Mesh teamannounced a service update for the client software to version 0.9.3424.14, which integrates some general bug fixes. Along comes a bug fix for Windows 7 beta, where Live Mesh has had some problems displaying itself with Aero enabled. Some minutes ago the update came to all computer out there…

After meshing for some days now, I took my 8-miles-running-lap today to think about the Live stack as a whole (I love my runs, it’s the only time to think in-depth on some topics). Thus I want to step back away from the bits and bytes for a moment and review the whole Mesh and Live Services thing. So what does it bring for developers and for consumers? What experiences are changing for them? What is it all about in my eyes? Questions, to which I try to find an answer in this blog post.

What is it about

Let’s start with the general pictures again. From a logical view, the Live Services are just one of the building blocks of the Windows Azure Services platform, as shown in our overall present Windows Azure picture…

Furthermore, the Live Services are providing some core services on the one hand side and a bunch of Mesh Services on the other. That’s shown by the Live Services overview picture…

So we got some core services, we got the mesh and services on it and we got applications today, which are using those services: the Windows Live applications, Office Live and Live Mesh as consumer portion of the mesh and taking advantage of the Mesh Services. At the moment, those applications are relatively distinct from each other in the sense of storage, used APIs and information sharing. For example, with Windows Live comes the 25GB SkyDrive, Office Live has its own workspace and with Live Mesh you get 5GB storage today. Those are not interconnected. But there are big things going on!

From the developer’s view, in the current Live Framework CTP you already take advantage of Windows Live functionality. Thus you are able to access your Live contacts and profiles. Furthermore, you can share data from your mesh with your contacts using various roles. In my opinion, Live Mesh will become part of Windows Live on http://windows.live.com, there earning a central stage. In return, perhaps you will be able to access your calendar, mail and other services programmatically through the Live Framework? We’ll see. Bringing all together is desirable in my eyes.

Ok, let’s continue. So what? What are the core conceptions of the Live Services? For me the whole functionality can be broken down into 2 main points:

Connecting

It’s no secret, what the Live Services and especially the Mesh Services are designed for. They bring together devices, applications, data and people, overcoming traditional barriers between them. The container therefore is the Mesh. In fact there is more than one mesh. You got a mesh of your devices, which share common information. On those devices and in the cloud you can have data and applications, which work with this data or on their own (leading us to the terms of data and application mesh). In a next version of Live Mesh you’ll be able to find applications through an application catalogue and install them on your mesh. Integrating Windows Live applications this way would be nice and I’m interested to see if this will happen soon. And with your contacts you have a mesh of people, with whom you can share your information, your data and even applications.

Thus, connecting means connecting your devices, your data and your applications, but what it really is about and what we can’t see today in Live Mesh (ok, we can see a little of it, but this is only the tip of the iceberg) is the non-egocentric perspective. It’s all about community! About sharing your photos, videos, thoughts and knowledge with your friends and like-minded people. The Live Services foundation is all about this aspect of bringing people together and making “community” easier and more fun. In the end, it’s bringing YOU with your data/applications/devices/thoughts together with the OTHERS in a way, that doesn’t limit you (in contrast to today’s Web 2.0 platforms, which are bound on one or only a few aspects… or are you using one platform that enables you to organize your digital life with all little aspects through rich applications you wrote or which have been written and shared by others?). For me, Live Services in combination with Mesh are not only services. For me it’s a platformfor a huge set of new applications, new business models (putting your favorite ad-engine into your apps is not far away!) and a new way to build up your digital life, using your mesh and the applications that fit your needs. Don’t believe me? I didn’t think so, before I got my iPod Touch (Azure on my head ) and thousands of apps through the AppStore. Small, cute applications and there is no mesh and no community aspect and no sharing over devices behind (on most). But it makes fun and costs are small. Now I’m mapping this to Silverlight, Mesh, the Live Services and the application catalogue and I see a huge potential!

Synchronizing

The second big functionality aspect when talking about Mesh and the services that come with it is synchronization. This can easily be underestimated, but it implies so much. At first, let me explain this point. As consumer, you currently have the Live Mesh application built onto the Live Services stack. You are able to create folders on your Live Desktop in the cloud and share those folders over your devices. The data is automatically hold in-sync over those devices through the Live Mesh client, which looks for changes and in case of change synchronizes data in the background. That is what you see now.

What you will see in the future, when the application catalogue and applications in your Mesh have come to life: not just data, but the applications in your Mesh will be synchronized to your devices! Thus you not only have your data everywhere, but also the apps, which work with the data, including configuration settings etc.. This leads to offline-scenarios for your mesh applications, if those are relying on data in your mesh (I don’t know if it’s planned to synchronize data of your contacts as well and there are imho some issues with that… we’ll see…). That means you can work offline with your applications and if you come online again, you’ll instantly have your data spread around your devices. I’m agog if there will be an offline-capable version of Windows Live Writer, with which you will be able to write your blog posts offline and then it publishes/synchronizes automatically, when you come online. This would need more integration of Windows Live, but as stated above, this is not far away. Ok, this offline-capability is nice, if you want to do some work where you don’t have Internet (for example in an airplane (standard-example through the PDC and later on ^^), in the train or for me at my parents, because they don’t have Internet (well, they are in fact in stone age and eating with fingers and drawing with chalk on stones etc. … sorry, I’m just joking )). But while Internet access is widely spread, this has not a heavy impact compared with the synchronization (and everywhere/everytime access for you) itself.

Instead, speed of Internet connection is a important point. For loading big chunks of information from your mesh you need a high-speed connection and even in this case you often have to wait some time, before your data is ready to work with. This drops in case you are working with your mesh data. This data is kept in sync with your computer and thereby you are able to work on your local copy of that data, leading you to instantly accessing that data without downloading it before. If you change the data, the Live Operating Environment (LOE) on your local device notifies these changes and automatically performs the synchronization process to other instances of the LOE (other devices and/or cloud).

Automatic synchronization makes a big difference for the developer, too. Instead of worrying about it, he can rely on this functionality. He can connect to the local LOE and work with the published resources. He doesn’t have to worry about network connections, data retrieval or synchronization – the Live Services are dealing with that. This makes a real difference! Let’s get Azure in mind: the developer can concentrate on the core functionality of his application, thus saving time or spending it to have fun and inspiration while realizing his ideas. Attracting the developer community is in my mind the cornerstone for the success of the Live Services.

What are the benefits

After making clear the core functionality of the Live Services, I want to emphasize (from my point of view) the benefits for consumers as well as for developers, who are programming against the Live Framework.

Consumers

Removing barriers: The interface barriers between your devices, data, applications and the people/contacts around you are removed. Thus you are able to interact with those from a central point.

Synchronizing: Data and applications everytime and everywhere on your devices! That is what synchronization with your mesh is about. Instead of just synchronizing data, you have the ability to synchronize your mesh applications as well.

Offline scenarios: While synchronization of applications is enabled, you can work offline with your applications (in your mesh or only mesh-enabled) which rely on data in your mesh. Instantly when you come online again, the changes will be synchronized automatically to your mesh in the background.

Community: Interacting with people, sharing data and taking care of your friends and contacts is made easy with Live Services and Mesh. Have access to your contacts, manage your online profiles and share information, knowledge, multimedia contents and general data as well as applications with your friends, granting them specific rights on your mesh objects. Furthermore, this brings collaboration to life.

Applications: Have access to many little applications through your mesh and the central application catalogue. Create instances of those applications on your mesh, synchronize these apps to your machine’s desktops or share them with friends.

Manage your digital life: With your data in the mesh and on all of your devices and with applications working on your mesh data, you are able to manage your digital life from a central point. Install applications that fit your needs for every purpose you want and have those applications working on all of your devices. Use services from Windows Live as well and share your life with your friends and families.

Developers

Easy programming: Programming with the Live Framework is made easy. You can access your data through central collections and don’t have to worry about common challenging programming tasks. You can query your data resources consistently and have the ability to use LINQ in the .NET libraries. CRUD processes on your data are no problem through a consistent resource model.

Consistent access: The Live Framework allows you to consistently access your mesh data, your profiles, contacts and later on other Windows Live services and Live entities with associated relationships.

Focusing: Many difficult tasks like network access, authentication, community connection and synchronization are abstracted by the Live Services, Live Framework as programming interface and the Live Operating Environment as a device endpoint for your mesh. Thereby you are able to focus your attention on the important things and the consumer experience of your application.

Cloud/client symmetric programming model: It doesn’t matter, which instance of the Live Operating Environment you are accessing. Whether it’s in the cloud or on somebody’s device – you will be able to code against it in a consistent way, thus allowing you easily to realize scenarios of your choice.

Business model: You’ll be able to include your favorite ad-engine in your apps to make money with your applications, as those are spread throughout the community.

Open access: Access to every instance of the Live Operating Environment (single devices or the cloud) and therefore to your mesh is possible with the programming language and operating system of your choice using a RESTful HTTP interface, that relies on open specifications. You can choose your favorite wire format, too (POX, ATOM, RSS, JSON), because data in the Live Framework is entity/collection-based, has no associated behavior and thereby can easily be transformed into an feed-based model. Furthermore, libraries for many languages will not be far away…

Scripting: The Live Operating Environment comes with the ability to compile and run so-called resource scripts. Those are similar to stored procedures in the database world. You can run a resource script on your own or let it run as trigger on data manipulation processes.

Mesh-enabling: No matter, if you build up a new application or extend an existing one: making use of mesh-functionality (thus mesh-enabling an application) is no problem and can easily be done with existing libraries.

CTP limitations

While the potential of the Live Services and Live Framework is big in my eyes, there are some limitations with the current Live Framework CTP, which will hopefully be solved in coming releases. The first came up with the installation of the Live Framework client, that is responsible for background synchronization of your mesh objects. At first it was not possible to install the Live Framework client in parallel to an existing Live Mesh client installation. I worked out a solution for that which works well for me, but I don’t know if there are some issues with that. The fact that there’s a separate mesh for the Live Framework instead of using the consumer mesh is a limitation as well, because you cannot access the same data as in your “productive” mesh.

Another limitation comes with the functionality of the Live Framework client. At the moment, data synchronization is not possible, which means that files and folders from your mesh are not synchronized with devices running the Live Framework client. The same is true for your profiles and contacts, meaning that you have to connect to the cloud LOE to get access for those. Other limitations are, that you can’t get information about the status of a device and no remote access is possible (but this doesn’t count too much).

When programming against the Live Framework CTP, you are currently not able to traverse hierarchical data directly, thus you have to implement it on your own. Further “comfort functionality” when accessing media resources is missing, too, but that’s no big deal.

Overall, with Live Services, Mesh, Windows Live and the Live Framework the fundamental stones are set for a new platform of rich applications and experiences for both consumers and developers. We’ll see how the community is reacting on this and where the whole thing will be in two years. Until then: what do YOU think?

Tab “data”, which allows you to show MeshObjects, DataFeeds and DataEntry’s and to create, modify and delete those. If a data entry is a picture, it’s downloaded and shown in a box on the right.

Class library, which is extending the LiveFx’s functionality as explained in #5.

Note: It’s just implemented as “playing-around” application for myself at the moment. That implies: no documentation, no error handling, no good design. If I got time, I’ll put a little work on that. For the moment please note, that this project isn’t reflecting my coding skills very much…

Normally, you just have to open the solution file in Visual Studio 2008. Please make sure that you’ve installed the Live Framework CTP SDK in C:\Program Files\Microsoft SDKs. Otherwise, you have to add a reference to the LiveFx .NET libraries on your own.