Hit DispelWill have a percentage chance on each hit to cast the magery spell dispel on the target.

Hit Lower AttackWill have a percentage chance on each strike to lower the strike chance of the target for a short time.

Hit Lower DefenseWill have a percentage chance on each strike to lower the defensive capabilities of the target for a short time.

Swing Speed IncreaseIncreases the base speed at which you swing your weapon.

Use Best Weapon SkillUse Best Weapon Skill means that instead of needing the appropriate weapon skill to wield the weapon effectively you can use any melee weapon skill and still get the best result.

Spell ChannelingAllows you to cast magery spells even though you have a weapon or shield equipped.

LuckIncreases your chances of getting better loot when you kill a monster. It has a chance of increasing the number of items you find, the number of properties the items have and how high the properties are.

Mage Weaponwill allow you to use your magery skill instead of the appropriate combat skill for that weapon.

Hit Mana LeechWill have a percentage chance on each strike to convert 40% of the damage inflicted on the target into mana for the wielder.

Hit Life LeechWill have a percentage chance on each strike to convert 30% of the damage inflicted on the target into hit points for the wielder.

Hit Stamina LeechWill have a percentage chance on each strike to convert 100% of the damage inflicted on the target into stamina for the wielder.

Hit HarmWill have a percentage chance on each strike to cast the magery spell harm on the target.

Hit LightningWill have a percentage chance on each strike to cast the magery spell lightning on the target.

Hit FireballWill have a percentage chance on each strike to cast the magery spell fireball on the target.

Hit Magic ArrowWill have a percentage chance on each strike to cast the magery spell magic arrow on the target.

Hit Cold AreaWill have a percentage chance on each strike to inflict a small amount of cold damage on all hostile creatures within a 5 tile range.

Hit Fire AreaWill have a percentage chance on each strike to inflict a small amount of fire damage on all hostile creatures within a 5 tile range.

Hit Physical AreaWill have a percentage attempt on each strike to inflict a small amount of physical damage on all hostile creatures within a 5 tile range.

Hit Poison AreaWill have a percentage attempt on each strike to inflict a small amount of poison damage on all hostile creatures within a 5 tile range.

Hit Energy AreaWill have a percentage attempt on each strike to inflict a small amount of energy damage on all hostile creatures within a 5 tile range.

Faster CastingMakes you able to cast Magery and Paladin spells faster than normal.

Faster Cast RecoveryShortens the time you have to wait between casting spells.

Cold ResistAllows you to resist a percentage of all cold damage that is inflicted on you.

Energy ResistAllows you to resist a percentage of all energy damage that is inflicted on you.

Fire ResistAllows you to resist a percentage of all fire damage that is inflicted on you.

Physical ResistAllows you to resist a percentage of all physical damage that is inflicted on you.

Poison ResistAllows you to resist a percentage of all poison damage that is inflicted on you.

Total ResistsThis is the total amount of all resists on an item, added together.

Lower Mana CostWill lower the amount of mana you need to be able to cast a spell or use a special move.

Lower Reagent CostLowers the amount of reagents you need to cast spells, or use chivalry. Every time you cast a spell there is a chance that no reagents will be used.

Dexterity BonusIncreases your Dexterity Stat by 1 point for every point of Dexterity Bonus you have.

Intelligence BonusIncreases your Intelligence Stat by 1 point for every point of Intelligence Bonus you have.

Strength BonusIncreases your Strength Stat by 1 point for every point of Strength Bonus you have.