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Here are the details of the blog about the Frost Giants and other enemies in the newly explorable regions of Icewind Dale:

The Frost Giants are fighting for their rightful place at the top of
the giantkind hierarchy under the command of the savage jarl, Storvald.
To achieve this ambitious goal, they plan to take full advantage of an
ancient power at their disposal: rune magic.

You’ll notice these Frost Giants to be a bit more adept in the ways
of combat than their simpler cousins in Icewind Pass. From Runewielders
springing icy traps and healing circles with rune magic, to Warriors
hurling boulders and swinging massive axes, to Skalds inspiring allies
with war instruments, to Beastmasters with their ferocious boneclad
polar bear companions, besting them will be no small feat. However,
their raw power can be outdone by shrewd tactics, quick maneuvering, and
even using their own magic to your advantage.

Of course, Frost Giants won’t be the only adversary you will face as
you make your way across the perilous tundra. Many familiar foes infest
this new territory, including arctic beasts such as winter wolves, polar
bears, and crag cats, as well as barbarian tribes with new members
among their ranks—the totemists—who empower their allies and control
their enemies with magical totems. Scarecrows come to life under a
warlock’s powerful influence, whose gazes are enough to shatter the
minds of even the most stalwart adventurers. This but scrapes the
iceberg of what dangers you’ll face in the frozen wilderness, but the
rest is for you to discover.

The Frost Giants were, albeit challenging, a blast to create. The
process started with brainstorming several giant types that sounded like
they would make for fun combat encounters. After a couple iterations of
powers, I took what ideas I had and went to prototyping. One of the
greatest challenges was coming up with giant types and powers that were
resourceful on the art side, in addition to being interesting
gameplay-wise. For instance, the Skald took some collaboration between
design and animation to synchronize his drum-playing animation with his
powers, and we had to set some restrictions (such as preventing movement
while playing) to make it work correctly. Design is an ongoing
iterative process as things like this come back to you, and one must be
ready to adapt those designs accordingly as problems arise.