Figure of Destiny Discussion

3 weeks ago

Looks good so far. Something I would suggest right off the bat is adding enchantment removal, because you have some artifact removal but I didn't see any enchantment removal. I recommend Return to Dust or something similar.

Overall, my biggest suggestions would be to add at least one enchantment removal, at least one board wipe (Wrath of God or something), more token generators, and more card draw. Card draw and ramp are the hardest things to find in boros. You've done a good job putting in some ramp like Sol Ring, Boros Signet, and Thought Vessel. I would even suggest Land Tax, if you have the money for it. Some other things for card draw would be Mind's Eye or Mask of Memory (which would also help with Stoneforge). I recommend putting in Enlightened Tutor or Idyllic Tutor--they will help you immensely when trying to control your board!

The last thing I'll say is I notice you only have 67 cards in your main board, which I'm assuming means you're leaving 33 spots open for land. In boros, that is way too low. you'll definitely need at least 36.

4 weeks ago

4 weeks ago

Yeah, there's actually a lot of creatures that can swing for 2 on turn 2. Just off the top of my head, Kird Ape, Loam Lion, Wild Nacatl, Goblin Guide, and Cerodon Yearling. I play in a pretty aggressive playgroup though, I doubt EDH players or Modern players run into these sorts of cards all that often.

And I loved Monstrosity, definitely one of my favorite mechanics. It doesn't tend to scale as high as Level Up, Figure of Destiny, or Warden of the First Tree, but I love the instant-speed activation and some of the specific cards they built with it. Splitting Slime is one of those cards I have a personal crush on, and try to work into every deck I can, and if I ever get into EDH, I'll have to build around Hythonia the Cruel.

1 month ago

You most definitely need to be playing Hallowed Fountain since you can fetch it with any of your fetchlands, making any fetch fix for either of your colors. Additionally, Flooded Strand is the best fetchland for you to be playing, so if you are only running 4 fetches you should be running those instead of the mistys and the mesas. Ponder is also banned in modern, so maybe try Serum Visions to have a similar effect. Supreme Verdict is a superior Day of Judgment since you are in UW and have a solid enough manabase. Eldrazi Monument is likely to never be cast, and is also just bad for control anyways since you will slowly be diminishing your own board. If you really want an anthem, I'd suggest Always Watching since it will let you attack and still hang back on defense, which is very useful for a control deck. It doesn't give your creatures indestructible, so they will now play poorly with your board wipes, but again the monument is still pretty unplayable.

The deck overall has this awkward split between wanting to be aggro and wanting to be control. You are going wide on creatures yet playing board wipes; you are a control deck with 24 creatures and no cheap removal or counterspells. I'd try to streamline the deck and play an agro-control strategy. Cut the board wipes and add in cheap interraction, like Path to Exile (4x Path can easily replace the 2 board wipes and Oblivion Rings) and then add in some cheap countermagic in place of your Eldrazi Monuments. Remand, Mana Leak, Spell Snare, etc. are where you want to be here. Goldmeadow Harrier is also pretty inefficient, I'd say look into Figure of Destiny or even Goldmeadow Dodger for marginal evasion or Zealous Guardian because flash is generally more useful than the tap ability (though the latter two aren't a large step greater than the harrier). FoD is also great because you could grow him while holding up mana for control - remember, you can always activate his abilities at EoT (end of turn)! Aether Vial is another solid option if you want to mimic fish, but your cmc is all over the place so I wouldn't auto-jam it in.

1 month ago

2 months ago

Hoo boy... List time!

CreaturesYou have a lot of high impact creatures that, without a doubt can take the game on their own, but I see that you have no late game big creature removal. I would suggest taking out the high cmc cards like Angelic Skirmisher and Aurelia, the Warleader and replace them with Figure of Destiny or Dragonmaster Outcast. I would also suggest taking out Gisela, Blade of Goldnight, and replacing it with a better one: Gisela, the Broken Blade because the broken blade is much cheaper, has first strike, and lifelink. If you are going to run that, I would also suggest Bruna, the Fading Light because, you know, meld. The purpose of aggro decks, which you labeled this as, is to overwhelm opponents early before you run out of gas, so you need lower cmc creatures, haste preferred. Goblin Guide is a perfect example.

ManabaseAlthough aggro decks aren't as mana demanding as control decks, they still need more dual lands. I would suggest taking out Boros Garrison and replacing it with Sacred Foundry. Shock lands are great because of the potential mana advantage that you can get with this card. Manlands are also great, and I think that Looming Spires would be a perfect fit in this deck. A few mountains and plains are great, but fetchlands are better.

Wincons:Your deck does have many cards that take the game, but I think that it needs a sold wincon. Most decks have 2 parts to it, the wincon, and the supporting cards. If you are running blue, your wincon might be Thing in the IceFlip and you supporting cards may be bounce and counter sells. If you are going to run Gisela and Bruna, their melded versions can quite easily win you the game. I think that for a wincon, Transcendent Master would be a great add to your deck. Lightning Bolt is a great card and so is Path to Exile. Deflecting Palm can also be a great instant if you use it properly.

SuggestionsI think that overall, you should use cheaper cmc creatures, and maybe some planeswalkers like Ajani Vengeant and more enchantments. I see that you are lacking in sideboards, so for a start, I would suggest putting in Revoke Existence and Leyline of Sanctity.

I think our next task will be deciding which are the best 50 or so cards in each color from our pool. that should lay the groundwork for deciding which narrow cards (i.e., archetype-specific) cards we should include. Curious to hear your thoughts on cuts/additions!

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