maybe it is a bug, maybe a feature, but I think that lightmaps are unusable on round things.

Look here:

There is no interpolation or smoothing between the lightmaps on the individual faces (I think) and this is rendering the smoothing useless. On genmeshes there are no lightmaps an so no shadows.... using hires meshes is also not an option (see left column).

Is there hope to solve this in near future? This really drives me crazy a I want to use CS more on projects.

So you're using smooth now? In that case I guess it is a limitation of the current lightmapper (which is begin replaced).

Greetings,

Ok, so is there a roadmap when this will happen?

Regards,Carsten.

It is in progress and the initial support for it is already in CVS (i.e. check the 'lighter2' app). But the at the moment it is not yet production ready. I'm not sure when it will be. Depends on free time availability.