Get started developing AR Apps with Unity and Vuforia

At Unite ‘16 Los Angeles we announced a collaboration with PTC to Integrate the Vuforia Augmented Reality platform with Unity. Using advanced computer vision technologies, Vuforia has been empowering developers to place their content in real-world environments on major handheld and headworn devices. Through this partnership, Unity will natively support Vuforia’s functionality within the editor, improve application performance and optimize camera and rendering pipelines.

To help you get up and running in developing AR, Vuforia has created an AR Starter Kit that is now available in the Asset Store. This package includes multiple AR scenes, each implementing a different feature that you can experiment with or add to your existing Unity project.

I’ve been using Vuforia for years and there is a prefab that I created to constantly increase functionality when Vuforia detects a target and when the target is lost. When both of these things happen I fire a static action. This way I am able to control what happens such as UI, music, effects, etc. Please include these callbacks/events natively in the integration. This would be really helpful.

Make a forum thread on Unity’s forums, where you discuss directly with Unity developers, listen to theirs problems within your asset/SDK, listen to their feature requests and be prompt, because your forums are a bit disappointing (yes I am a Unity developer and yes I have used Vuforia for Unity for a client).
Feature Request:
– add the possibility to track an object from a custom point-set given by me, created in a 3D modeling tool like Blender of 3DMax, instead of let’s say from that “limiting” app called Vuforia Object Scanner.
If Vuforia can track objects using the point-data generated from Vuforia Object Scanner, than what I requested definitely can work.
Until then Vuforia has no interest for me as I need that feature for a define commercial application in the near future.