As to how to hide the default user vitals in the main.lua for the plugin I have Rod used
-- Disable the ingame vitals.
--Turbine.UI.Lotro.LotroUI.SetEnabled( Turbine.UI.Lotro.LotroUIElement.Vitals, false );

As to how to hide the default user vitals in the main.lua for the plugin I have Rod used
-- Disable the ingame vitals.
--Turbine.UI.Lotro.LotroUI.SetEnabled( Turbine.UI.Lotro.LotroUIElement.Vitals, false );

Vitals by Rod is an example plugin that was developed by someone at Turbine when the LUA implementation was first introduced. You can find it as part of the Turbine libs/examples package. Also VitalBars is based on Vitals and should have more functionality.

Vitals by Rod is an example plugin that was developed by someone at Turbine when the LUA implementation was first introduced. You can find it as part of the Turbine libs/examples package. Also VitalBars is based on Vitals and should have more functionality.

Custom graphics presets. what i mean is a way to save graphics settings and quickly switch between them, similar to how we can quickly switch between trait specs. So, for example, I'd have 3 sets: landscape on foot, high detail with lower draw distance; war-steed mounted, less detail but maximum draw distance; raid, minimum graphics all around.

Is this possible to do? I don't know anything about the LUA API, so I don't know if plugins have any access to the graphics settings. But if they do, something like this would be very welcome.

Custom graphics presets. what i mean is a way to save graphics settings and quickly switch between them, similar to how we can quickly switch between trait specs. So, for example, I'd have 3 sets: landscape on foot, high detail with lower draw distance; war-steed mounted, less detail but maximum draw distance; raid, minimum graphics all around.

Is this possible to do? I don't know anything about the LUA API, so I don't know if plugins have any access to the graphics settings. But if they do, something like this would be very welcome.

Unfortunately, graphics settings are not exposed in the Turbine Lua API but this is still worthy of the wish list.

This is not possible with Lua since plugins can't execute commands across multiple clients and even synchronizing via a chat message wouldn't work since plugins can't programmatically execute emote/movement commands in response to chat.

However, I suspect that this would be fairly easy to set up using the same mechanisms used to program multiple clients to execute movement and combat skills simultaneously.

Essentially, you make it the plugin's job to have everyone on a more-or-less synchronized timer and to present individual players with an action button to hit and an indication of how much time before they need to perform the next action, and the individual players' job to hit the action button at the required time.