ARMA 3 Update 1-WaLMaRT

Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need itMany small Altis object positioning tweaks and other terrain fixesFixed: Flipped moon textureThe moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)The light reflected by the moon has been made more realisticAdded: New runway parts for left and right airstrip on AltisRunway lights have new models and configurationFixed: Darker runway at a distance and with overcast weatherFixed: Ladder on hospital building has been reversedFixed: Blinking resolution LODs on signsConfigured power line wires to be destroyed along with power line towersAnimals should be avoiding roads more nowFashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on themPlayer tank driver can turn out, while commander is turned inCivilian (and FIA) trucks have been revampedAdded: Ability to mount Marshall driver position from right sideFixed: Slammer recoilAdded: T-100 recoil animation for main gunT-100 commander optics features in line with OPFOR tracked vehiclesT-100 back armor made thinnerImproved handling of terminal ballistics on armored vehiclesMore realistic water fording ability for tracked armorAdded compass and additional radars for copilot seatsRemoved magic disappearance of rotor blades for some helicoptersAH-99 badly placed exhausts fixedAdjusted position of Blackfoot pilot crosshair in HMDAdded stabilization for UAV opticsFixed: Incorrect duplicate of get-in points for SpeedboatsFixed: Zooms of armed offroad gunner set to standard naked eye levelAdded: Mortar/HMG/GMG/Bipod/Tripod bags for every factionAdded missing backpacks for Mk6 weaponCapacity tweaking for mortars, GMGs and HMGs (inventory)Fixed: Animations of static weaponsTweaked: Bag weight for static weapons. It was too high for our maximum soldier load.Fixed bombs of CAS UAVsRe-balanced mine damage and overall mine usabilityTweaked: Pistol weights to match maximum soldier load countFixed: Negative friction of 120mm shellsReticle materials for 3D scopes now glow in the darkFixed: Problem with 3D scope alpha sortingAdded: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.Tweaked: Action menu prioritiesIncreased action priority for weapon assemblyFixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTellFixed: Some groups spawned by Sites module had their skill set too highFixed: CAS bombing issues in Supports ModuleFixed: Rare occurrence of undefined variable for civilian randomization scriptsFixed: Game sometimes got stuck in loading screen after respawn Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctlyFixed: Modules were not executed in the right order on serverFixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayerAdded: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't existFixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewerFixed: BIS_fnc_sandStorm was using incorrect particle texture Added: Delay before respawn menu is applied only when player is simulatedFixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceededFixed: Module effects were applied to vehicle commanders, not to vehicles themselvesFixed: Debug console was not available for logged adminsFixed: Respawn display sometimes didn't close once player respawnedFixed: Advanced hints save / load issueAdded: BIS_fnc_countdown - allows setting and managing countdownFunction BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable typesNew function BIS_fnc_findInPairs returns index of an item from the associative array found under the keyFixed: Notifications are no longer displayed after player dies in singleplayer missionsFixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicleFixed: Info about ability to sync "Respawn Position" module to a vehicle was missingBLUFOR soldiers are now able to switch textures via setObjectTextureCSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to itLess pronounced character lip sync animationsFixed: Several inventory capacity issuesFixed: OPFOR pilots ammo loadFixed: Guerrilla Rifleman AT backpack load outFixed: Guerrilla Engineer bag typeFixed: Khaki vest camo for OPFOR snipers and Olive vests for AAFMinor fix in BLUFOR repair specialist chest rigAdded: New icon for BLUFOR chest rigAdded: New icons for Guerrilla uniform typesAdded side-specific textures and pictures for mortar bagsIntroduced mass difference between normal and light helmetsVarious characters models and textures tweaks, most notably the US flag being removed from AS and SMDI mapsCivilians are more prone to be fatally wounded by anything (damage tolerance and armor)Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)Rolling credits now end after finishing and a short timeoutFixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editorFixed: Positions of location labels (e.g., town names) in Splendid Camera were offsetFixed: Respawn position selection list was blinkingFixed: Tile effects were interactive, stealing mouse focusFixed: Error message for "Viper Green in trouble" conversation in Showcase VehiclesRemoved: Showcase Night radio at the enemy campTweaked: Showcase Night player is now sitting on the front of the boat during insertionTweaked: Showcase Night boat driver now has a beanie hatTweaked: Showcase Night when player is detected near a site, enemies should now better hunt himTweaked: Showcase Night enemy patrols on sites are now on in safe behaviorTweaked: Showcase Night enemies now play ambient animationsTweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat awareFixed: Showcase Night random patrols had skill of 1, now it's 0.4Fixed: Showcase Night soldier leaning on the lighthouse was going through itFixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reachedFixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fireFixed: Defend Syrta character classes had wrong backpackFixed: Defend Syrta CSAT AA class had wrong backpackFixed: Seize and Defend missions were sometimes not executed properly on Dedicated ServerTweaked: Civilian vehicles are now unlocked in MP scenariosTweaked: Lowered cost of enemy vehicles by 0.5 in MP scenariosTweaked: Tanks should now only spawn on last zone (MP)New: Added Spotter and Sniper load outs on the last objective (MP)Changed: Defend Syrta now has disabled AI by defaultFiring Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globallyFiring Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)Music has been reorganized to new class names, old ones are kept for compatibilityMain menu music track fix (different version of same track)British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)Removed occasional animation glitch after Team SwitchDigital Deluxe Edition: Tactical Guide updated with various tweaksDigital Deluxe Edition: Map updated with higher resolution

ENGINE

Many AI tweaks and fixesEnabled blood when Korean language is selectedImproved: Tank collisions / flippingepeImpulseDamageCoef parameter can now be changed for any vehicleAI drivers are now better able to navigate out of obstacle and unstuck themselvesNew possibility to turn off adaptive crosshair in optionsFixed: Favorite sessions in LAN viewIncreased the limit of shown servers in the server browser from 500 to 10000Fixed: Broken location detection of MP clients - people should be finally able to see servers close to themFixed: Country detection in MPCrouch (toggle) now works correctly for launchersFixed: Aiming while holding 'sprint' key and not movingRemoved zoom warp (by using sprint while in optics)Fixed: More strange zoom while sprinting with fatigue removedNRemoved strange zoom when aiming while trying to sprint with high fatigueImproved: Helicopter dropping like a stone when AA hits themFixed: Crash when player engages in conversation and has no topicAdded: Random angular velocity for dropped weapons in ragdollFixed: DnD with container on soldier's container tab caused wrong behaviorFixed: DnD with container on soldier's linked backpack caused wrong behaviorFixed: Replacing linked weapon from weapon stored in backpack caused wrong behaviorFixed: Bag disappearance and duplicationFixed: Gear shows no magazines except handgunsremoveWeapon can also unlink assigned items nowFixed: Command removeBackpackFixed: removeAllContainers leaves unit with uniform model even though their uniform is removed Fixed: Action Drop Backpack was not workingThe Men category is now properly sorted in the unit dialog in editorFixed: saveStatus and loadStatus commands did not workFixed: CheckCursorActionTarget performanceSkybox lighting is now done per-pixelNew scripting commands for getting and setting identity parametersNew scripting command for getting fog parameters (fogParams)Added parameter turretCanSee config parameter to distinguish usability of compass for copilots