Cunning Bastard Sword +2Weapon: Heavy BladeEnhancement: Attack rolls and damage rollsCritical: +2d8 damageProperty: Against any effects delievered with this weapon that a save can end, the target takes a -2 penalty to saving throws.

Laughing Death Leather +2Armor: LeatherEnhancement: ACProperty: Resist necrotic 5.Power (Daily ✦ Necrotic): Immediate Reaction. Use this power when struck by a melee attack. The attacker takes 2d6 necrotic damage and -2 penalty to Fortitude until the end of your next turn.

Effect:
You mark the target. The target remains marked
until you use this power against another target. If you
mark other creatures using other powers, the target is
still marked. A creature can be subject to only one mark
at a time. A new mark supersedes a mark that was already
in place.If your marked target makes an attack that doesn’t
include you as a target, it takes a –2 penalty to attack
rolls. If that attack hits and the marked target is within 10
squares of you, you can use an immediate reaction to teleport
to a square adjacent to the target and make a melee
basic attack against it. If no unoccupied space exists adjacent
to the target, you can’t use this immediate reaction.

Greenblade Flame

Swordmage Attack 1

At-Will ♦ Arcane, Fire, WeaponStandard Action ♦ Melee weapon

Target:
One creature

Attack:
+15 vs. AC

Hit:
1d10+9 fire damage and you deal 5 fire damage to each enemy adjacent to the target.

Lightning Lure

Swordmage Attack 1

At-Will ♦ Arcane, Lightning, WeaponStandard Action ♦ Ranged 3

Target:
One creature

Attack:
+12 vs. Fortitude

Hit:
1d6+7 lightning damage and pull the target to the nearest square adjacent to you.

Promise of Storm

Stormsoul Genasi Racial Power

Encounter ♦ Lightning, ThunderMinor Action ♦ Personal

Effect:
Until the end of your next turn, you deal an extra 1d8
damage with any lightning or thunder power you use.

Hit:
1d10+9 lightning damage and the target is marked until the end of your next turn.

Effect:
Teleport 9 squares and make a secondary attack

Secondary Target:
One creature other then the primary

Secondary Attack:
+15 vs. AC

Hit:
1d10+9 lightning damage and the target is marked until the end of your next turn.

Watchful Strike

Swordmage Attack 7

Encounter ♦ Arcane, WeaponStandard Action ♦ Melee weapon

Target:
One creature

Attack:
+15 vs. AC

Hit:
2d10+9 damage. One enemy within 5 squares of you is marked by your Aegis of Assault in addition to any other Aegis of Assault mark.

Armanthor’s Step

Swordmage Utility 6

Encounter ♦ Arcane, TeleportationMove Action ♦ Personal

Effect:
Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy.

Burning Blade

Swordmage Attack 1

Daily ♦ Arcane, Fire, WeaponStandard Action ♦ Melee weapon

Target:
One creature

Attack:
+15 vs. AC

Hit:
2d10+9 fire damage

Effect:
Until the end of the encounter, you deal an extra 5 fire damage.

Dragon’s Teeth

Swordmage Attack 1

Daily ♦ Arcane, Force, ImplementStandard Action ♦ Close Blast 5

Target:
Each enemy in blast

Attack:
+12 vs. AC

Hit:
1d8+9 force damage. The target takes 5 damage if it does not end its turn adjacent to you (save ends).

Miss:
Half damage

Ghost Step

Swordmage Utility 2

Daily ♦ Arcane, StanceMinor Action ♦ Personal

Effect:
When you shift, you shift an additional square.

Lingering Lightning

Swordmage Attack 5

Daily ♦ Arcane, Implement, LightningStandard Action ♦ Ranged 5

Target:
One, two or three creatures

Attack:
+12 vs. Reflex, one attack per target

Hit:
1d8+7 damage and ongoing 5 lightning damage (save ends).

Miss:
Half damage

Energy Theft

Swordmage Attack 5

Daily ♦ Arcane, Weapon; VariableStandard Action ♦ Melee weapon

Target:
One creature

Attack:
+15 vs. AC

Hit:
1d10+9 damage

Effect:
Choose acid, cold, fire, force, lightning, necrotic, poison, pyschic, radiant, or thunder. The target gains vulnerability 5 with the chosen type until the end of the encounter. Each ally within 5 squares gains resist 5 of the chosen type until the end of the encounter.

Deep Freeze

Swordmage Attack 5

Daily ♦ Arcane, Cold, WeaponStandard Action ♦ Melee weapon

Target:
One creature

Attack:
+15 vs. AC

Hit:
2d10+9 damage

Effect:
Until the end of the encounter, any enemy takes 1d10 cold damage when it moves adjacent to or begins its turn adjacent to the target.