Events last three weeks. The Summer Games were the first seasonal event held in Overwatch. In , it took place from August 2 [1] to August There are Summer Games cosmetics.

Halloween Terror was the second seasonal event held in Overwatch. In , it took place from October 11 to November 1. There are Halloween Terror cosmetics.

The Halloween brawl is Junkenstein's Revenge , a PvE brawl where 4 players must defend the castle gates of a modified Eichenwalde against the Zomnic army of Dr.

Winter Wonderland was the third seasonal event held in Overwatch. In , it took place from December 13, to January 3, Year of the Rooster was the fourth seasonal event held in Overwatch.

Much of the ideas of this mode were based on concepts from the Left 4 Dead games. The second anniversary event ran from May 22 to June 11, Also with new cosmetic items, the event included a limited time competitive deathmatch mode with an exclusive map, Petra.

In addition to previous Anniversary cosmetic items, all Anniversary loot boxes included cosmetic items from all previous seasonal events, and these are also available to buy with in-game gold.

The third Summer Games event ran from August 9—30, The Lucioball event returned with a new stadium map based on Busan, South Korea.

The iteration of Halloween terror ran from October 10—31, Junkenstein's Revenge mode was updated to include changes made throughout the previous year, such as the changes to Symmetra.

The player-versus-environment map remained largely unchanged, with the 2 modes and 4 difficulties each of the last year's event.

Brigitte and Tracer were made playable for the game mode. A list-defined reference named "Polygon: Terror " is not used in the content see the help page.

From Wikipedia, the free encyclopedia. How Blizzard dragged Overwatch across the launch threshold". Archived from the original on June 4, Retrieved June 6, Retrieved May 18, Retrieved December 13, Retrieved December 12, Retrieved November 5, Retrieved August 3, It's Overwatch on Halloween".

Archived from the original on January 25, Retrieved January 24, Kaplan explains what, why, how you made it happen and what's in it for you".

Retrieved April 2, Retrieved May 23, Retrieved August 8, Retrieved August 4, Retrieved December 7, Retrieved February 1, Retrieved February 6, Retrieved February 9, Retrieved February 19, Retrieved May 1, Retrieved March 29, Retribution is this year's Blackwatch PVE brawl".

Retrieved April 4, Retrieved April 12, Retrieved May 15, Retrieved May 24, Retrieved August 2, Retrieved October 1, Gameplay Development Seasonal events.

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More recently, Kaplan made a large post on the forums detailing the steps they plan to take to fight against toxicity. Social news is also on the schedule for BlizzCon.

In a post on the forums , community manager Lylirra laid out new, harsher punishments. Some of this was further detailed by Kaplan later on. Always in the works but naturally low priority.

AI Pharah is apparently very hard. They did post in early February about ongoing action , however. He also mentioned that constant hero releases are not required or something he thinks would be a good idea.

Seven maps were released in , starting in January. Expect a similar rate of release unless something major changes.

Timing is more of the question. Using third party devices to gain an advantage has been an issue on console, and Kaplan says Blizzard are putting some weight behind stopping it.

More recently he said again they want to add stuff, but are worried about over-rewarding. He also gave a timeframe of beyond Season 4.

Another on the long, long developer wishlist , but something you could expect in the far future. After the new 3v3 and 1v1 maps were added, Kaplan said they were still looking at turning it into a competitive mode but it required more testing.

He later pointed out that the same team is working on high-bandwidth servers , which has taken priority as it actually improves the level of play in-game.

This was reiterated more recently. As part of an effort to get more players testing on PTR, Blizzard and the community both want a system whereby progression and loot boxes could be moved to the main client after being earned on PTR.

This page was last edited on 24 August , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

Uprising ran for most of the month of April , and was the first seasonal event not tied to any real-world event, but instead used to expand the lore of Overwatch.

The story centered around one of the last official missions of the Overwatch team before they were disbanded—having to end the threat of a hostile Omnic force known as the Null Sector in its attack on the citizens of London—; which also happened to be Tracer 's first mission.

Over new cosmetic items were added with this event, many based on the uniforms and backstory of the original Overwatch forces.

Players had requested non-holiday-themed events, as well as sought more details on the setting and history of the Overwatch world.

The event added a new cooperative player-versus-environment mode called "Uprising", played on the King's Row map set in London. In the standard mode, which can be played at one of four difficulty levels, four players select from the characters of Tracer, Reinhardt , Torbjörn , and Mercy.

From there, the players are directed by in-game narration to take several control points while fighting against waves of Null Sector Omnics that try to stop them.

Eventually, they must then escort an explosive weapon to a sealed door in order to access the heart of the Null Sector facility and end their threat for good.

If a player was downed, any of the other still-surviving players could help them up by interacting with that character for a few moments or through Mercy's Ultimate ability of Resurrection.

If all four players are downed, or the explosive is destroyed before reaching the sealed doors, the round ends as a loss.

The Uprising mode was considered a much-improved version of a player-versus-environment mode compared to Junkenstein's Revenge from the Halloween event.

Cecilia D'Anastasio for Kotaku felt the mode was much more dynamic since it required players to move throughout the map rather than stay in one general location, and as the four default characters represent a balanced team, the mode calls for more careful teamwork and strategy.

D'Anastasio also felt that with new voice lines to support this mode, it helped to establish the game's lore for players.

The event had mistakenly ended a few hours earlier than expected on May 1, ; Blizzard apologized and extended the event for an additional day into May 2 to allow players to finish acquiring and purchasing the event loot boxes and skins.

While the event was just named "Uprising" at its release, Blizzard stated in that they considered it to be the first " Overwatch Archive" annual event that will be used to explore the history of the characters and narrative.

The Anniversary event, ran from the end of May , celebrated Overwatch ' s first year since release. Gameplay-wise, it added three new Arena maps used for the smaller-scale Elimination games, and which will remain in rotation after the events' conclusion.

The Eliminate mode also received two variants. In one-on-one "Limited Duel" matches, each player is presented with the same selection of three random heroes for play for that round.

In three-on-three "Lockout Elimination", the heroes used by the winning team on a round are locked out for the next round. In addition, over one hundred new cosmetic items are available, including new dancing emotes for each of the characters.

A second Summer Games event was held from August 8 to August 29, By participating in this "Copa Lucioball" mode, players earned Competitive Points CP , the same in-game currency earned playing Competitive matches, and used towards purchasing special weapon skins such as golden weapons.

The previous skins and other cosmetic items offered from the first Summer Games were made available again to obtain in loot crates or purchasable from in-game coins at a lower cost, while additional Summer Games skins were added, purchasable at their normal cost.

The Halloween Terror event ran from October 10 to November 2, The event brought back "Junkenstein's Revenge" from the previous year's event, but added an endless-mode variant that challenges players to defend the door through as many waves as possible.

This mode allowed players to have four additional characters to select from, Genji, Torbjorn, Widowmaker, and Zenyatta, in addition to McCree, Soldier: Teams lasting the longest were tracked via an online scoreboard.

New skins and cosmetic items were added to the event, along with the items from the previous Halloween Terror.

With the exclusion of the tombstone victory poses introduced in the previous event, all these could be obtained from loot boxes or in-game coin purchase.

Blizzard opted to remove the tombstone victory poses from loot box rewards as they believed these no longer fit with the characters' personalities, but still allowed players to purchase them in-game.

The winter-focused "Winter Wonderland " event ran from December 12, through January 1, It brought back the previous year's "Winter Wonderland" content, including the "Mei Snowball Offensive" mode and previous cosmetic items, along with new skins and other cosmetics.

It also added a new Arcade mode, "Yeti Hunter". In this asymmetric mode , five players, each playing as Mei , attempt to defeat one player controlling Winston acting as the Yeti in a boss battle on Nepal's Village stage.

Yeti Hunt is the first Overwatch mode to use role selection; players can indicate their preference to play as a Mei or as the Yeti.

The Winston player must elude the Mei team, which can freeze him, use ice walls to impede his movement, or catch him in a snare trap which replaces Mei's usual Ultimate.

After collecting four pieces of meat, which spawn randomly in predetermined locations around the map, Winston unleashes his Ultimate ability for a short period which temporarily boosts his health, reduces his jump cooldown, and gives him powerful melee attacks.

When a Mei player dies, they will respawn after a short delay and cost their team a life. The match is over once the Mei team either defeats Winston or loses all five of their lives.

A new map, "Ayutthaya", inspired by Thailand and specifically designed for the Capture the Flag mode, was introduced in this event.

Additionally, new Capture the Flag rules for all modes were updated, replacing the potential to have these end as draws by instead playing tie-breaking rounds with the teams' flags starting closer to each other on each subsequent round.

The changes also eliminated the short period before players could pick up the flag, now able to pick up the flag instantaneously, but any use of a character's active skills or ultimate abilities that provide mobility or invulnerability would force them to drop the flag, and render the flag unable to be picked up for a few moments.

These changes were to make games feel "much more offensive, and much more action-packed". As part of the event, Blizzard featured its inaugural "Puppy Rumble", modeled after the Puppy Bowl , on February 19, , featuring puppies dressed in Overwatch character outfits in mock events.

All of the animals during the event were put up for adoption through the event's co-sponsor Petfinder , as well as promoting animal adoption through other local adoption agencies.

The Overwatch Archive event from the previous year returned, and ran from April 10, It brought back the narrative-driven player-versus-environment mode introduced in Uprising.

It also featured a new mode titled "Retribution", which will take place on a new map, Rialto, which entered the game's map rotation as a Payload map outside of the Retribution event, on May 3, New skins and cosmetic items were available in loot boxes during this time.

This included eliminating the waypoint approach they as to reduce elements on the user interface and instead allow players to naturally figure out how to progress in the mission.

They also included "specials", unique enemies with special abilities to pose an immediate threat to the players rather than just waves of strong enemies, and included an enemy artificial intelligence systems to better react to players, including in the All-Hero mode.

Always in the works but naturally low priority. AI Pharah is apparently very hard. They did post in early February about ongoing action , however.

He also mentioned that constant hero releases are not required or something he thinks would be a good idea. Seven maps were released in , starting in January.

Expect a similar rate of release unless something major changes. Timing is more of the question. Using third party devices to gain an advantage has been an issue on console, and Kaplan says Blizzard are putting some weight behind stopping it.

More recently he said again they want to add stuff, but are worried about over-rewarding. He also gave a timeframe of beyond Season 4.

Another on the long, long developer wishlist , but something you could expect in the far future. After the new 3v3 and 1v1 maps were added, Kaplan said they were still looking at turning it into a competitive mode but it required more testing.

He later pointed out that the same team is working on high-bandwidth servers , which has taken priority as it actually improves the level of play in-game.

This was reiterated more recently. As part of an effort to get more players testing on PTR, Blizzard and the community both want a system whereby progression and loot boxes could be moved to the main client after being earned on PTR.

Kaplan even responded to people saying they need to hire more people. This was reconfirmed more recently. For the unfamiliar, this is a highlight intro that interrupts other highlight intros to show your own, because Sombra is cool as heck.

Lead story-man Michael Chu has said that Blizzard would like to make backstories and biographies, as well as other lore-entries, readable in-game.

Chu confirmed in mid-March it was still under development, and small versions were added in patch 1.

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