getEntity

getPower

public float getPower()

Gets the power of the jump.

Power is a value that defines how much of the horse's jump strength
should be used for the jump. Power is effectively multiplied times
the horse's jump strength to determine how high the jump is; 0
represents no jump strength while 1 represents full jump strength.
Setting power to a value above 1 will use additional jump strength
that the horse does not usually have.

Power does not affect how high the horse is capable of jumping, only
how much of its jumping capability will be used in this jump. To set
the horse's overall jump strength, see Horse.setJumpStrength(double).

Returns:

jump strength

setPower

public void setPower(float power)

Sets the power of the jump.

Jump power can be set to a value above 1.0 which will increase the
strength of this jump above the horse's actual jump strength.

Setting the jump power to 0 will result in the jump animation still
playing, but the horse not leaving the ground. Only canceling this
event will result in no jump animation at all.