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don't get it. what is "item pickup times"? all extra stuff that can be toggled on canvas isn't customizable HUD elements. appearance of these items are configured with console. try cg_drawItemPickups and make sure that it doesn't equal to 0.

ok, I've got it somehow to work, but is there a way for the timer to stay shown, not just to disappear after 1 second? 1 second isn't really helpful.

Searching for a female Orbb species to conjugate with.Where the sanest place is behind the trigger

I use the pickup messages this way some times, but much more often I look at the time as I pick it up. Also I frequently have estimate by subtracting a few seconds if I don't get a chance to look at the time until after the pickup.

I too have looked for a way to increase this duration for the timestamps. I think it can be done by a custom HUD, but I'm not sure if this would be considered cheating or not. I think that perhaps it is a borderline situation.

so does it make any sense to show pickup-times for a blink of an eye?
does somebody actually use it in this way?

People turn it on just so they can see what the exact number was when they picked it up. I do agree that it should be a longer time up there, but I'd say to leave everyone's time the same -- maybe just increase the time limit for everyone.