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Monthly Archives: November 2011

Hidden deep within the rarely explored reaches of the Internet, a race composed of half-owl, half-bear humanoids tend their gardens under the cover of night. Such a scenario might be the stuff of nightmares in less family oriented games, but GCrest has managed to use it to create a promising social game mixing elements of…

MMORPGS demand many things of their players, but only rarely do they demand that they think. Even in the genre’s best titles, exercises in deep thought rarely grow more complex than experiments with stats and abilities, and creative approaches to raid encounters often vanish once someone posts a definitive strategy on YouTube. With Funcom’s upcoming…

Until today, BioWare has kept the majority of the details about Star Wars: The Old Republic locked away as securely as a Skywalker on Tatooine. Now, with a little over a month left before players discover if the game lives up to the messianic reputation it has built up over the last few years, BioWare…

With so many gem-based puzzle games coming out on what seems like a monthly basis, it’s tempting to consider a name like “Gem Rush” as a metaphor for the current state of the genre on Facebook. Most, to be sure, are forgettable, and even the best of them sometimes feel like doppelgangers of Bejeweled Blitz.…

I’ve faced off against watermelons on the iPhone. I’ve fought duels to the death with oranges and pineapples on the Xbox 360. They have all shuddered at the sight of my juice-dripping blade. And now, at last, I’ve followed the path of the Fruit Ninja against the seeded hordes on the plains of Facebook, and…

The MMO world needs something like Star Wars: The Old Republic to come out more often. Over the past few months, we’ve seen most of the major studios stumble over each other in their struggles to stem the assumed tide of players to BioWare’s entry into the genre, and almost every one has announced a…