10.2: The Medik (sidebar) wrote:DismembermentNormally, when a minifig's Armor exactly matches the amount of Damage he receives, nothing happens - he survives without consequence. As an optional rule, players may elect to use the Amputation effects to make minifig combat more interesting.

If players decide to allow Dismemberment, then minifigs are no longer immune to Damage that exactly matches their Armor, but the effect depends on the type of attack. If the minifig was hit by a cutting weapon, it immediately suffers one Amputation of the defending player's choice. Any other type of damage causes the minifig to be knocked over and Disrupted.

Dismemberment rules only apply to minifigs. Chopping off larger Creatures' limbs is handled by Component Damage as usual.

You know, I was looking up the component damage to see if it would be of use against minifigs. I knew that there would be a -2 to the skill roll, but I couldn't remember the minimum structure level for joints (so if I wanted to take off an arm or a leg). In 2005, it's zero, so if you target a minifig's joint and hit it's an automatic kill. In 2010, though, it's one, so that kind of attack is only useful against armored figs (as in 1d10 armor, not with armor plate). Is there a specific reason for the change?

Speaking of, could you specifically try to sever a limb of a fig with armor plate and bypass the armor?

Of course, it's usually not worth trying for component damage against minifigs, but I'm still curious.

This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

Armor plate now gives the Armored bonus rather than changing the Armor rating, so the usual benefits from targeting joints wouldn't apply. You might let people get away with bypassing Armored with a headshot though, if the character wasn't wearing a helmet. Depends how anal you want to be about what armor a character is wearing.

stubby wrote:Armor plate now gives the Armored bonus rather than changing the Armor rating, so the usual benefits from targeting joints wouldn't apply. You might let people get away with bypassing Armored with a headshot though, if the character wasn't wearing a helmet. Depends how anal you want to be about what armor a character is wearing.

stubby wrote:Armor plate now gives the Armored bonus rather than changing the Armor rating, so the usual benefits from targeting joints wouldn't apply. You might let people get away with bypassing Armored with a headshot though, if the character wasn't wearing a helmet. Depends how anal you want to be about what armor a character is wearing.