I really wish that Ball would get a fix like Pirate Ship about this, just to avoid a ton of confusion and strangeness.

I think the token itself would need errata, along with Ball and Bridge Troll. Ball might be, "Turn your -$1 token face up." And then the token would be, "When you get $, get $1 less and turn this face down." Or something.

Wow, that was a very weird ruling. I see that it only applies to Ball. It would be so much better if Ball said to turn your -$1 token over (which is how we play it) or to put it somewhere, instead of "taking" it.

First I thought it meant not having a -$1 token again, ever, in this game. But I see that it only means losing it right now and then you can get it back later.

So it means that your token can affect me? Your -$1 token will have the same effect on me as my own -$1 token? So I can actually have two -$1 tokens? And the next time I get $, I can choose which one to lose first? Even the idea that another player's token can work for me, is pretty counter-intuitive to the rules for the tokens.

I really wish that Ball would get a fix like Pirate Ship about this, just to avoid a ton of confusion and strangeness.

Yeah all this. This is by far the least intuitive ruling I've seen made on a rules question in Dominion. Even when a ruling has been changed, I've generally understood the reasons for both the old and new ruling. But here... The -$1 token belongs to specific players. Each player has 1. They're even color-coded to make this clear. The very notion that you can get another player's token, just due to a technicality in wording, makes little sense. So what if the wording is technically "take"? The wording on Envoy is "draw", but it's been ruled that it doesn't count as "drawing" for the -1 card token. Why should this be different?

Coin tokens, debt tokens, and VP tokens are generic token items that represent a resource that players can collect and keep. These are nothing like the -$1 token or the -1 card token. Those are just reminders that your next card draw or next money-getting will be changed. The fact that the reminders happen to be called "tokens" by the cards that deal them out shouldn't cause weird and confusing interactions with Possession.

I really wish that Ball would get a fix like Pirate Ship about this, just to avoid a ton of confusion and strangeness.

I think the token itself would need errata, along with Ball and Bridge Troll. Ball might be, "Turn your -$1 token face up." And then the token would be, "When you get $, get $1 less and turn this face down." Or something.

My ideal errata would be to treat the tokens as what they really are in practice.. reminders. So Ball might be "The next time you get $, get $1 less (Take your $-1 token as a reminder.)" Of course you would need additional clarifications around the fact that the effect can't stack, but that's the basic idea.

I really wish that Ball would get a fix like Pirate Ship about this, just to avoid a ton of confusion and strangeness.

I think the token itself would need errata, along with Ball and Bridge Troll. Ball might be, "Turn your -$1 token face up." And then the token would be, "When you get $, get $1 less and turn this face down." Or something.

My ideal errata would be to treat the tokens as what they really are in practice.. reminders. So Ball might be "The next time you get $, get $1 less (Take your $-1 token as a reminder.)" Of course you would need additional clarifications around the fact that the effect can't stack, but that's the basic idea.

Or just specifying that "taking" and "losing" the token is just a shorthand way of saying that it's active or inactive. Same thing as you're saying.

Yeah all this. This is by far the least intuitive ruling I've seen made on a rules question in Dominion. Even when a ruling has been changed, I've generally understood the reasons for both the old and new ruling. But here... The -$1 token belongs to specific players. Each player has 1. They're even color-coded to make this clear. The very notion that you can get another player's token, just due to a technicality in wording, makes little sense. So what if the wording is technically "take"? The wording on Envoy is "draw", but it's been ruled that it doesn't count as "drawing" for the -1 card token. Why should this be different?

Coin tokens, debt tokens, and VP tokens are generic token items that represent a resource that players can collect and keep. These are nothing like the -$1 token or the -1 card token. Those are just reminders that your next card draw or next money-getting will be changed. The fact that the reminders happen to be called "tokens" by the cards that deal them out shouldn't cause weird and confusing interactions with Possession.

The tokens aren't a reminder though, they are Items of Power. They could have been reminders but no, Ball just says to take the token; the token works the magic.

Envoy has an incorrect wording, that either has errata or will get errata. Ball has a correct wording, that has come nowhere near getting errata prior to today, and today still doesn't seem like it's getting it. It has just the wording it wants. Possession is the card to hate on here, not Ball (addressed at people commenting on Ball).

Possibly Possession could spell out the affected tokens in a list. But I mean. That would be satisfying people who are sad about this obscure interaction. If Possession gets printed with new text, I want that text to be at its best for the almost-all-games situations. Maybe in 5 years there will be a set with shmoo tokens that players get; I don't want Possession having a weird interaction there, where you'd think you'd get them but you don't, because I took pity on people who didn't like having the wrong color -$1 in front of them.

Do those tokens actually stack, though? Seems like they only would if you got +$2 or more at once.

Looking at the easiest-to-look-at copy of the rulebook I have, I am going with, they stack.

I was just going by the wording on the token itself: "When you get $, get $1 less and lose this." Hmm, you're right, it still stacks, but if you get just +$1, you're left with -$1. Oof.

Yes, all your -$1 tokens (you could have several!) would trigger and all of them would give you $1 less. Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

If you can't go below $0, then it's better to play Coppers instead of Silvers! The first Copper makes you lose all your $1 tokens with just a -$1 penalty.

Envoy has an incorrect wording, that either has errata or will get errata. Ball has a correct wording, that has come nowhere near getting errata prior to today, and today still doesn't seem like it's getting it. It has just the wording it wants. Possession is the card to hate on here, not Ball (addressed at people commenting on Ball).

Well, we can hate on Possession instead of anything else, but Pirate Ship is still getting an errata/ruling about what it means to take the tokens.

With Possession and tokens, it seems like everything has to be ruled on specifically anyway. Even +1 VP is defined in the Prosperity rulebook as a player taking a VP token and putting it on his mat. Going by this, Possessing you will only let me take VP tokens and put them on your mat.

Here's a much better idea: Banish Possession from Dominion completely, so we don't have to deal with any of this crap. This is the most headache inducing thread on f.ds since, I don't even know. Maybe ever.

With Possession and tokens, it seems like everything has to be ruled on specifically anyway. Even +1 VP is defined in the Prosperity rulebook as a player taking a VP token and putting it on his mat. Going by this, Possessing you will only let me take VP tokens and put them on your mat.

Yes, all your -$1 tokens (you could have several!) would trigger and all of them would give you $1 less. Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

Bridge etc. specifically say that they don't reduce costs below $0; it's part of their effects, not part of the rules.

Tentatively playing Copper with two tokens will only remove one token. The token specifically does not interact with getting $0. Once one token has been applied you are getting $0.

Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

Though Donald has answered this in a different way, it was my understanding that it's entirely possible to have negative coins. Play Laboratory, then Poor House, reveal five Coppers, you currently have -1 coins. Kirian can't read.

« Last Edit: June 02, 2016, 10:02:51 pm by Kirian »

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Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

Though Donald has answered this in a different way, it was my understanding that it's entirely possible to have negative coins. Play Laboratory, then Poor House, reveal five Coppers, you currently have -1 coins.

Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

Though Donald has answered this in a different way, it was my understanding that it's entirely possible to have negative coins. Play Laboratory, then Poor House, reveal five Coppers, you currently have -1 coins.

Poor House specifies "minimum of $0" as well.

Dammit.

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Possession - Action - The player to your left takes an extraturn after this one, in which you can seeall cards he can and make all decisionsfor him.Any cards he would gain on that turn,you gain instead; any cards of his thatare trashed are set aside and returned tohis discard pile at end of turn.Any tokens he would gain on that turn,you gain instead. Except Pirate Ship tokens.And not -1 card tokens, because thosearen't "taken", they just go on his deck.But - tokens, yes.In games using this, other cards andeffects may be confusing.Setup: Remove Ball, Relic, Outpost,King's Court, Mission, Borrow,Bridge Troll, Raid,and Pirate Ship from the Kingdom.

Well, we can hate on Possession instead of anything else, but Pirate Ship is still getting an errata/ruling about what it means to take the tokens.

Pirate Ship needs errata to deal with Guilds.

Right, I see. Now Pirate Ship says to take tokens and put them on your Pirate Ship mat, so you can't get them with Possession (for the same reason you can't get VP tokens following the Prosperity rulebook).

With Possession and tokens, it seems like everything has to be ruled on specifically anyway. Even +1 VP is defined in the Prosperity rulebook as a player taking a VP token and putting it on his mat. Going by this, Possessing you will only let me take VP tokens and put them on your mat.

There are no VP mats in Empires.

But that means you are changing how "+1 VP" is described in the Prosperity rulebook. I mean, someone could have Alchemy and Prosperity, but not Empires, and play with someone who has Empires (or in a tournament where the errata are known), and if they play with Monument and Possession that person needs to be told both about the Possession errata and about the change of how "+1 VP" works (i.e. not put on your mat).

Yes, all your -$1 tokens (you could have several!) would trigger and all of them would give you $1 less. Is there a general rule that you can't go below $0? All other coin reduction abilities specifically say so. In any case you lose all your -$1 tokens.

Bridge etc. specifically say that they don't reduce costs below $0; it's part of their effects, not part of the rules.

Tentatively playing Copper with two tokens will only remove one token. The token specifically does not interact with getting $0. Once one token has been applied you are getting $0.

I don't understand how getting +$1 don't just trigger both tokens? "When you get $" happens for both tokens, and then you resolve them in an order you choose. That's how abilities normally work.

I'm thinking that the best way to handle debt with Possession, would be to just define debt that way: When you buy a debt-cost card while Possessed, the Possessor gets the debt. No Possession errata for other tokens. Debt already changes how either buying or overpaying works (we're not sure which yet), why not have it have a special rule for Possession too? Too late now, I guess.

But that means you are changing how "+1 VP" is described in the Prosperity rulebook. I mean, someone could have Alchemy and Prosperity, but not Empires, and play with someone who has Empires (or in a tournament where the errata are known), and if they play with Monument and Possession that person needs to be told both about the Possession errata and about the change of how "+1 VP" works (i.e. not put on your mat).

That would not actually play out that way. No-one needs to be told "it doesn't go to your mat, you are just putting it there as a handy place to store VP tokens" because no-one is staring at the rulebook trying to find problems. The one person says "oh hey Possession has errata, you get tokens now" and the other person says "oh including VP tokens" and the first person says "yes."

In any case that conversation was unavoidable and has zilch to do with this -$1 token business. It would be the exact same conversation without Adventures.

It is bad to have errata. You bought Alchemy, the errata isn't on the card. I know this already. This errata let me do debt; I decided it was worth it.

I don't understand how getting +$1 don't just trigger both tokens? "When you get $" happens for both tokens, and then you resolve them in an order you choose. That's how abilities normally work.

The token is a token; it didn't have space for precise rules text and doesn't have it. It doesn't say "would" but that's how it works; it's not "you get $ and then lose $1," it's "when you would get $, you get less." They apply one at a time and the second one can't apply because you are no longer getting $.