This post contains a list of all the datamined changes for the latest Legion build. We will be updating it frequently over the course of the evening! So far this post contains spell changes, Artifact Traits, Tier 19 set bonuses, maps, and icons.

: Equip: After Spirit of Redemption fades, you have a 100% chance to revive at up to 100% health and mana, based on your effectiveness while in Spirit of Redemption. Cannot trigger more often than once per 2 min.

: Equip: While Battle Cry or Berserker Rage is active, Charge has no cooldown.

: Equip: Heroic Throw deals 25% increased damage for every yard between you and the target.

Unknown/Multiple

: Equip: Damaging enemies with your Fire, Frost, or Nature abilities will increase all damage you deal by 2% for 8 sec. Each element adds a separate application. Adding an application refreshes the duration of all applications.

: Your Path of Frost ability now looks a little cracked, just a little.

: Your Path of Frost ability now reacts a bit with the environment around you.

: Each time you shapeshift into Cat Form, your shapeshifted form will have a random hair color.

Your autoattacks have a chance to deal additional Shadow damage and generate Fury.Replaces Demon's Bite.Now requires Level 102, up from 100Tier 3 Talent, in place of

All your cooldowns are reset when you invoke Metamorphosis.Now requires Level 110, up from 102Tier 7 Talent, in place of

Increases the duration of your Metamorphosis by 5 sec every time you consume a Soul Fragment.

NEW At your command, unleash Fel, inflicting Chaos damage to your target and nearby enemies in a barrage of explosions for each charge (max 5).Your damaging attacks have a chance to generate a charge.Tier 7 Talent, in place of

Increases the damagecritical strike chance of Fel Rush by 50%100%, and gain 25 Fury when Fel Rush damages at least one target.

Blade Dance deals an additional 1000% weapon damage to the first target struck.Now requires Level 100, up from 99Tier 2 Talent, in place of

Chaos Strike has a chance to spawn a Soul Fragment, and consuming a Soul Fragment grants 5030 Fury.Name changed from I'll Swallow Your Soul! to Demonic AppetiteNow requires Level 99, down from 108Tier 1 Talent, in place of

Reduces the cooldown of your Chaos Nova ability by 20 sec.Removes the Fury cost of Chaos Nova and reduces its cooldown by (-- 20000 / 600)%.Name changed from Improved Chaos Nova to Unleashed Power

Throw Glaive doesnow has 2 charges, and inflicts an additional 100% damage against enemies above 90% health, and the cooldown is reduced by 2 sec. each time it deals damage.80% health.

Throw two fel warglaives at your current target, dealing (100% + 100%) Chaos damage. When used again, leap to your embedded fel warglaives, dealing 0your warglaives in a whirlwind of energy, causing (100% + 100%) Chaos damage to all enemies within 8 yards of the target.in the area every 0.5 sec for 6 sec.

When you Chaos Strike a target, you have a chance to unleash your inner demon, causing an image of your demon form to crash down onto your target, dealing (500% of Attack power) Chaos damage to all enemies within 06 yards.

Reduces the cooldown of Metamorphosis by 1020 sec.Rank 2: Reduces the cooldown of Metamorphosis by 2040 sec.Rank 3: Reduces the cooldown of Metamorphosis by 3060 sec.Rank 4: Reduces the cooldown of Metamorphosis by 4080 sec.Rank 5: Reduces the cooldown of Metamorphosis by 50100 sec.Rank 6: Reduces the cooldown of Metamorphosis by 60120 sec.

Parrying an attack generates 5 Pain.Now requires Level 106, up from 100Tier 5 Talent, in place of

NEW Every 20 Pain that you spend reduces the remaining cooldown of your Sigils by 1 sec.Tier 3 Talent, in place of

Soul Cleave heals you for an additional over 6 sec.Now requires Level 106, up from 100Tier 5 Talent, in place of

Havoc:

Vengeance:Charge to your target and strike with a flaming blade, causing 400% Fire damage and generating 20 Fury.Demon's Bite has a chance to reset the cooldown of Felblade.Vengeance:Charge to your target and strike with a flaming blade, causing 400% Fire damage Generates 20 Pain.and generating 20 Pain.Shear has a chance to reset the cooldown of Felblade.Specializations changed from Vengeance to Havoc/VengeanceNow requires Level 102, up from 99Range changed from 20 yd range to 15 yd rangeTier 3 Talent, in place of ,

Brutally slam your target for (500% of Attack power) Physical damage, and shatter a Lesser Soul Fragment from them.Now requires Level 99, down from 102Tier 1 Talent, in place of

Your maximum Pain is increased by 20, and you generate 4 Pain every second while you are below 20 Pain.Now requires Level 99, down from 102Tier 1 Talent, in place of

All Sigils activate 1 second faster, and their cooldowns are reduced by 15%.range is increased by 10 yards.

Place a Sigil of Misery at the target location that activates after 2 sec.Causes all enemies affected by the sigil to cower in fear. Targets are disoriented for 10 sec.30 sec.Now requires Level 100, down from 106Tier 2 Talent, in place of

NEW Consuming a Soul Fragment while you are at full health grants an absorb shield equal to 5% of your maximum health for 10 sec.Tier 4 Talent, in place of

MarkBind yourself to a friendly target as your Soulmate for 15 sec. Soul Cleave heals your Soulmate for 10% of their maximum health.Every 1 sec, the health of you and your target is redistributed such that you are at the same percentage of maximum health.Name changed from Soulmate to Nether BondNow requires Level 110, up from 106Tier 7 Talent, in place of

PvP Talents (2)

Infernal Strike has an additional 10 yard range, and one additional cooldown charge.Now available to all specsNow requires Level 19, up from 10Row 3 Col 2 PvP Talent, in place of

Teleports the caster to the Fel Hammer.Casting Gateway The Fel Hammeragain while in the Fel Hammer will return the Demon Hunter backreturns the caster to near their departure point.previous location.

Leap into the air and land with explosive force, dealing (200% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec.Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Demon's Bite and Chaos Strike abilities.Cooldown changed from 6 min cooldown to 5 min cooldown

Smash the target, dealing 200% Physical damage and generating 23 charges of Bone Shield. Bone ShieldSurrounds you with a barrier of whirling bones that reduces all damage you take by 20%, and increases your Rune regeneration rate by 10%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed.

Talents (9)

Hurl a glob of blood at an enemy, dealing (30% of Attack power) damage to them and (15% of Attack power) damage to nearby enemies. All affected targets are infected with Blood Plague. Blood PlagueA disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 30 sec. 24 sec. Replaces Death's Caress.

While active, any time an enemy's melee abilities strike the Death Knight they will become infected with Blood Plague. If the enemy is already infected, Blood Plague will immediate deal its damage 3 times. 6 charges. Lasts 15 sec.

A whirl of bone and gore batters nearby enemies for 6 sec, dealing (75% of Attack power) Shadow damage every 1 sec, and healing you for 1% of your maximum health per strike.

Standing in your Death and Decay also causes Marrowrend to hit multiple targets for 25% of the damage dealt to the primary target. If Marrowrend hits at least 2 targets, an additional Bone Shield charge hascharges have a chance to be generated.

Your Death and Decay deals 25% more damage to targets infected by Blood Plague, You gain 50% increased healing from Blood Plague when standing in your Death and Decay.and generates 1 Runic Power when it deals damage.Now requires Level 57, down from 58Tier 2 Talent, in place of

Vampiric Blood instantly energizes one Rune, and increases your Runic Power generation by 10% for its duration.

NEW While Dancing Rune Weapon is active, attacks that would deal more than 30% of your maximum health are reduced to deal 30% of your maximum health.Tier 3 Talent, in place of

PvP Talents (1)

Your Death Grip dispels all movement increasing effects from the target.causes the target to be unable to move faster than normal movement speed for 8 sec.

(38.52% of Attack power) Frost damage toNorthrend Windsand applying Frost Fever to the targetto that foe, and 1 * (38.52% of Attack power)] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost FeverA disease that deals Frost damage every 3 sec for 3024 sec and has a chance to grant the Death Knight 5 runic power.

Drain the warmth of life from all nearby enemies for 8 sec, dealing (20% of Attack power) Frost damage each second and reducing their movement speed by 30%.

Talents (11)

Your Obliterate critical strikes have a chance to drive enemies to their kneesDrive lesser enemies to the ground, stunning them for 2 sec. Other players are Dazed for 5 sec instead.

Targets in a cone in front of the Death Knight are blinded, causing them to wander disoriented for 4 sec. Damage caused may cancel the disorient.

Continuously deals (100% of Attack power) Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. Deals reduced damage to secondary targets. You will continue breathing until cancelled or Runic Power is exhausted.

Icebound Fortitude reduces damage you take by an additional 10%. Additionally, every 10 Runic Power you spend reduces the cooldown of Icebound Fortitude by 3 sec.

Additionally, every 10 Runic Power you spend reduces the cooldown of Icebound Fortitude by 3 sec.

Consuming the Killing Machine effect has a 25%50% chance to energize a Rune.

Your Anti-Magic Shell absorbsturns your enemies' pathetic magic against them, absorbing 30% more magic damage but generates less Runic Power. When the shell expiresand dealing 100% of all damage it absorbed is dealt as Arcaneabsorbed as Frost divided among nearby enemies when it expires. Runic Power generated from absorbing magic is reduced.Name changed from Pathetic Magic to Volatile Shielding

Increases the chance to trigger Runic Empowerment as if you had spent 20%35% more Runic Power.

UnholySpecialization (6)

Transform your Ghoul into a powerful undead monstrosity for 20 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active.

A pustulent lesion that may be burstwill burst on death or when damaged by Scourge Strike, dealing (47.3% of Attack power) Shadow damage and generating 3 Runic Power.5 Runic Power.

Deals (38% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent PlagueA disease that deals (24% of Attack power) Shadow damage every 3 sec for 21 sec. It erupts when the infected target dies, dealing (45% of Attack power) Shadow damage, split evenly between nearby enemies.The disease also has a 30% chance to erupt each time it deals damage.

Raises a Sludge BelcherabominationGlyph of the Geistgeistghoul to fight by your side. You can have a maximum of one Sludge BelcherabominationGlyph of the Geistgeistghoul at a time.

When you spend Runic Power, you have a 1.00%1.25% chance per Runic Power spent to increase your rune regeneration rate by 100% for 3 sec.

Each Scourge Strike critical strike bursts an additional Festering Wound. The Runic Power gain from triggering a Festering Wound is increased by 3.

Summon a Val'kyr to assist you in combatattack the target for 40 sec. The Val'kyr grows more powerful as you spend Runic Power.Replaces Summon Gargoyle.

Range changed from None to 30 yd range

Festering Strike now applies 1 to 5 Festering Wounds. The Runic Power gain from triggering a Festering Wound is increased by 3.6 Festering Wounds.

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.

Strikes an enemy for 85% Physical damage. After 5 sec, up to 3 Festering Wounds on the target will burst. If 3 wounds are burst, you gain Runic Corruption.Cooldown changed from 20 sec cooldown to 30 sec cooldown

A disease that deals (47.3% of Attack power) Shadow damage and heals the caster for 1% of their maximum health every 3 sec for 3024 sec.

Unholy:Focuses dark power into a strike that deals 135% Physical damage and heals you for 40%20% of all damage taken in the last 6 sec (minimum 7% of maximum health).Blood:Focuses dark power into a strike that deals 135% Physical damage and heals you for 40%20% of all damage taken in the last 6 sec (minimum 7% of maximum health)..If you are below 35% health when this is cast, all Runic Power is consumed, increasing the potency of the healing effect.Frost:

Frost:Focuses dark power into a strike with both weapons, dealing a total of (135% + 135%) Physical damage and heals you for 40%20% of all damage taken in the last 6 sec (minimum 7% of maximum health).

A disease that deals Frost damage every 3 sec for 3024 sec and has a chance to grant the Death Knight 5 runic power.

You are as hard to stop as death itself, increasing your mounted speed by 20% and causing haste to reduce your global cooldown.

PvP Talents (1)

Removed

Artifact Traits (1)

NEW

Glyphs (3)

NEW Your Path of Frost ability now looks a little cracked, just a little.

REMOVED Your Death Coil refunds 20 Runic Power when used to heal an allied minion, but will no longer trigger Blood Tap when used this way.

NEW Your Path of Frost ability now reacts a bit with the environment around you.

Shapeshift into Glyph of StarsAstral FormMoonkin Form, increasing Arcane and Nature damage you deal by 0%10% and increasing your armor by 200%.While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant.The act of shapeshifting frees the caster of movement impairing effects.

Talents (2)

Burns the target for (2000%Calls down a beam of pure celestial energy at the target location, dealing of Spell power)] Spellstorm damage, and then an additional (800% of Spell power) damage per second until yourAstral damage every 1 sec. Lasts until Astral Power is exhausted.Replaces Celestial Alignment.While Fury of Elune is active, you may recast it for free to direct the beam to move to a new location.Name changed from Collapsing Stars to Fury of EluneCooldown changed from 2 min cooldown to 1 min cooldown

Summons a stand of 3 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 1510 sec.Cooldown changed from 2 min cooldown to 1 min cooldown

FeralSpecialization (1)

REMOVED Reduces the cost of all Cat Form abilities by 50% and increases maximum energy by 50 for 15 sec.

Artifact Traits (16)

NEW When you Ferocious Bite a target, the spirit of Ashamane has a chance to copy a shadowy version of Rake and Rip to your target.

NEW Increase the healing from Healing Touch by 15%.Rank 2: Increase the healing from Healing Touch by 30%.Rank 3: Increase the healing from Healing Touch by 45%.Rank 4: Increase the healing from Healing Touch by 60%.Rank 5: Increase the healing from Healing Touch by 75%.Rank 6: Increase the healing from Healing Touch by 90%.

NEW Berserk also increases all damage dealt by 5%.Rank 2: Berserk also increases all damage dealt by 10%.Rank 3: Berserk also increases all damage dealt by 15%.Rank 4: Berserk also increases all damage dealt by 20%.Rank 5: Berserk also increases all damage dealt by 25%.Rank 6: Berserk also increases all damage dealt by 30%.

NEW Increase the damage of Shred by 5%.Rank 2: Increase the damage of Shred by 10%.Rank 3: Increase the damage of Shred by 15%.Rank 4: Increase the damage of Shred by 20%.Rank 5: Increase the damage of Shred by 25%.Rank 6: Increase the damage of Shred by 30%.

NEW Your bleed damage will no longer cause Entangling Roots to break.

NEW Increase the duration of Survival Instinct by 1.0 sec.Rank 2: Increase the duration of Survival Instinct by 2.0 sec.Rank 3: Increase the duration of Survival Instinct by 3.0 sec.Rank 4: Increase the duration of Survival Instinct by 4.0 sec.Rank 5: Increase the duration of Survival Instinct by 5.0 sec.Rank 6: Increase the duration of Survival Instinct by 6.0 sec.

NEW When you Rip a target, the Fangs of Ashamane tear the wound open, causing the target to take an extra 100% damage from your bleed effects for 5 sec.

NEW When you leave Cat Form, you have 100% increased dodge chance and armor for 5 sec.Shapeshifting into Cat Form will cancel this effect.

NEW Increase the damage of Rip by 5%.Rank 2: Increase the damage of Rip by 10%.Rank 3: Increase the damage of Rip by 15%.Rank 4: Increase the damage of Rip by 20%.Rank 5: Increase the damage of Rip by 25%.Rank 6: Increase the damage of Rip by 30%.

NEW Each target hit by your Thrash reduces the energy cost of Swipe by 2 for the next 4 sec.

NEW Thrash has a chance to release part of Ashamane's soul, causing all enemies within 8 yards to take (150% of Attack power) Shadow damage every 0.8 sec for 3 sec.

NEW Increases the damage of Swipe by 5%.Rank 2: Increases the damage of Swipe by 10%.Rank 3: Increases the damage of Swipe by 15%.Rank 4: Increases the damage of Swipe by 20%.Rank 5: Increases the damage of Swipe by 25%.Rank 6: Increases the damage of Swipe by 30%.

NEW Increases the damage of Rake by 5%.Rank 2: Increases the damage of Rake by 10%.Rank 3: Increases the damage of Rake by 15%.Rank 4: Increases the damage of Rake by 20%.Rank 5: Increases the damage of Rake by 25%.Rank 6: Increases the damage of Rake by 30%.

GuardianSpecialization (4)

Heals you for 60%40% of all damage taken in the last 6 sec over 6 sec (minimum 5% of maximum health).

NEW Your Mangle, Thrash, Lacerate, and Moonfire each have a 15% chance to reset the cooldown of Mangle, and cause it to generate an additional 40 Rage.

Lacerates the enemy target, dealing (120.9%160% of Attack power) Bleed damage and an additional (150% of Attack power) Bleed damage over 15 sec. Stacks up to 3 times.Lacerate has a 25% chance to reset the cooldown on Mangle.Cooldown changed from 3 sec cooldown to None

Heals all party and raid members within 40 yards for (100%120% of Spell power) instantly and every 2 sec for 8 sec. Healing increased 100% when not in a raid.

Talents (1)

For each Rejuvenation you have active, the cast time of Healing Touch is reduced by 5%8%, and the critical effect chance of Regrowth is increased by 5%8%.

GeneralSpells (9)

REMOVED Creates a violent magical storm in the target area causing (12% of Spell power) Arcane damage to enemies every 1 sec, and increasing the time between attacks of enemies by 0%. Lasts 10 sec. Druid must channel to maintain the spell.

REMOVED Creates a violent magical storm in the target area causing (12% of Spell power) Arcane damage to enemies every 1 sec, . Lasts 10 sec. Druid must channel to maintain the spell.

Allows the Druid to befriend an ambient creature, which will follow the Druid for 1 hour.

Teleports the caster to the Dreamgrove.Casting Dreamwalk again while in the Dreamgrove will return the Druid backreturns the caster to near their departure point.previous location.

You flap your wings, slowing your falling speed.

Shapeshift into a mountable stag form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only usable outdoors.The act of shapeshifting frees the caster of movement impairing effects.Now requires Level 40, up from 16

REMOVED You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 0 yards. Deals 0 Nature damage to up to 2 targets every 5 sec for until cancelled.Max 3 charges. Charges shared with Starsurge.Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect.

Shows the location of all nearby beasts on the minimap.Now requires Level 40, up from 36

Glyphs (4)

REMOVED Grants you the ability to teleport to a random natural location.

Balance, Guardian, Restoration:Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color.Feral:Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color. Does not apply to Claws of Shirvallah.Name changed from Glyph of the Chameleon to Glyph of the Ursol Chameleon

NEW Balance, Guardian, Restoration:Each time you shapeshift into Cat Form, your shapeshifted form will have a random hair color.Feral:Each time you shapeshift into Cat Form, your shapeshifted form will have a random hair color. Does not apply to Claws of Shirvallah.

Your Starfall is now replaced with Sunfall.and your Hurricane is now replaced with Astral Storm.Name changed from Glyph of the Solstice to Glyph of the Sun

When you activate Aspect of the Wild, Titanstrike forms a ball of lightning in front of you that builds up over 10 sec. When Aspect of the Wild ends, your next Cobra Shot will send the ball of lightning at the target, dealing (500% of Attack power) damage.Name changed from Charge of the Titanstrike to Stormshot

When you activate Aspect of the Turtle, you will heal for 10% of your maximum health over its duration.Name changed from Protective Shell to Mimiron's Shell

When you use Multi-Shot, Titanstrike has a chance to discharge an electric current at your pets, causing an explosion of electricity that damages all enemies within 5 yards for (Ranged attack power * 2) Nature damage.Name changed from Surge of the Titanstrike to Surge of the Stormgod

While Aspect of the Turtle is active, all of your pets and Dire Beasts gain 50% damage reduction.When you use Misdirection on your pet, your pet takes 35% less damage for 8 sec.Name changed from Swift as the Cheetah to Hunter's Advantage

Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal (50% of Attack power) Nature damage to their target every 1 sec for 8 sec.Name changed from Titanstrike Discharge to Titan's Thunder

If you get struck for more than 20% of your maximum health in a single hitEach time you summon a Dire Beast, the cooldown of Aspect of the TurtleExhiliration is reduced by 20 sec.3 sec.Name changed from Titanstrike Protection to Renewed Vigor

MarksmanshipSpecialization (2)

Rapidly fires a shot at up to 3 targets that are affected by Hunter's Mark, dealing 350% Physical damage. Usable while moving.Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.1% Physical damage.Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 10 sec, and stacks up to 3 times.Cast Time changed from Instant to Attack speed

Targets hit by Your Arcane Shot and Multi-Shot have a 50% chance to be marked with Hunter's Mark.apply Hunter's Mark, marking the targets for Marked Shot.

Talents (8)

Aimed Shot will now also ricochet and hit all Vulnerable targets for 100% Physical damage.Name changed from Broadside to Trick Shot

You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.The first ranged attack dealt while camouflaged will deal 10% extra damage.

NEW Increases the damage of your Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot abilities by 30% on targets who are above 80% health.Tier 7 Talent, in place of

NEW Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate, dealing Fire damage to all enemies within 10 yds.Tier 3 Talent, in place of

REMOVED For 8 sec after Disengaging, you deal 50% more damage.

REMOVED Targets affected by your Flare take 10% extra damage from all of your attacks.

Your critical strikes with Arcane Shot, Marked Shot and Aimed Shot cause the target to bleed for an additional 30% of the initial damage over 8 sec.Now requires Level 75, up from 45Tier 5 Talent, in place of

Hunter's Mark can now apply to one additional target.Marked Shot can now hit 1 additional target.

SurvivalTalents (7)

REMOVED Laceration will now spread to all targets hit by Carve.

NEW Strike all nearby enemies in a flurry of strikes, inflicting 320% Physical damage to each.Replaces Carve.Tier 6 Talent, in place of

Scatter Caltrops on an area. Enemies who step on a Caltrop will take 500 Physical damage, and be slowed by 50% for 10 sec.70% for 15 sec.Replaces Tar Trap.

You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.The first attack dealt while camoflaged will deal 10% extra damage.

Hurl a dragonsfire trapgrenade to the target location that explodes, setting the enemy aflame, inflicting (800% of Spell power) Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 1 min.Replaces Explosive Trap.min.Name changed from Dragonsfire Trap to Dragonsfire Grenade

All of your traps are improved in the following ways:Freezing TrapWhen your Freezing Trap breaks, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec.Explosive TrapThe damage dealt by the fire left on the ground after the explosion is increased by 500 per second.Tar TrapEnemies moving through the tar have a chance to be rooted in place for 4 sec.Steel TrapWhen your Steel Trap is triggered, the target will also take 500 Physical Damage.Dragonsfire TrapThe Dragonsfire now spreads to nearby enemies, causing them to burn and panic as well.

Hurl a sticky bombconcussive grenade at your target which sticks to them, and explodes after 3 sec, dealing (94.3% of Spell power) damage to nearby enemies and knocking them down.knocking down all nearby enemies.

PvP Talents (6)

Harpoon causes your next Disengage used within 6 sec to not incur a cooldown.Removed

Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.Now requires Level 8, down from 43Row 5 Col 1 PvP Talent, in place of

Your pet removes all root and movement impairing effects from itself and its target, and grants immunity to all such effects for 4 sec.Now requires Level 43, down from 46Row 5 Col 3 PvP Talent, in place of

NEW Instantly clears all poisons and diseases from the target, and heals for 30% damage over 6 sec. Being attacked will stop you from using Mending Bandage.

NEW Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target's chance to hit is reduced by 80%. Any damage will break the net.

GeneralGlyphs (12)

NEW Your Dire Beast ability calls on spiders more often. Why? Because everyone is afraid of spiders.

REMOVED Each time you activate a new Aspect, an animal companion representing that Aspect will follow you for 15 sec.

NEW Your Arcane Shot takes on a blue tint.

NEW Your Freezing Trap freezes creatures into a block of ice rather than spikes.

NEW Your Dire Beast ability often calls for beasts victimized by the famed hunter.

NEW Your Flare ability now drops a ball of sparks at the target location.

NEW Your Hunter's Mark ability now places a bullseye on your target instead of its usual visual.

NEW Your Flare ability now drops a string of firecrackers at the target location.

NEW You throw a javel instead of a hatchet when you use Hatchet Toss.

NEW Your Harpoon spell throws a Grappling Hook rather than your current weapon.

NEW Your Hunter's Mark ability now places a skull on your target instead of its usual visual.

NEW Your Harpoon spell throws a Trident rather than your current weapon.

Blasts the target with energy, dealing (200% of Spell power) Arcane damage and generating an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Arcane Charge.Cost changed from 5.0% of base mana to 3.0% of base mana

Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (75% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges.

Talents (1)

Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 10 times. After 53 sec of not taking damage from your spells, this effect will decrease by 1% every 1 sec.

PvP Talents (6)

NEW Reduces the cooldown of Greater Invisibility by 45 sec.

Anytime you blink, you conjure a Mirror Image of yourself; dealing 30% of your damage.Removed

Your next Mage spell will be an instant cast spell. Does not apply to Portal or Teleport spells.Removed

Reduces the cooldown of your Blink by 23 sec.Rank 2: Reduces the cooldown of your Blink by 46 sec.Rank 3: Reduces the cooldown of your Blink by 610 sec.Rank 4: Reduces the cooldown of your Blink by 813 sec.Rank 5: Reduces the cooldown of your Blink by 1016 sec.Rank 6: Reduces the cooldown of your Blink by 1220 sec.

NEW Increases the magnitude of Ice Barrier by 33%.Rank 2: Increases the magnitude of Ice Barrier by 66%.Rank 3: Increases the magnitude of Ice Barrier by 100%.Rank 4: Increases the magnitude of Ice Barrier by 133%.Rank 5: Increases the magnitude of Ice Barrier by 166%.Rank 6: Increases the magnitude of Ice Barrier by 200%.

When you reach 4 Arcane Charges, you are infused with the Power of Aegwynn.Removed

NEW Slow applies to everything within 5 yards of your target.

NEW Arcane Blast has a chance to debuff target, turning them into an accumulator bomb. 15s or death = pop for blast of 33% of damage dealt

FireSpecialization (4)

Throw a fiery ball that causes (134.8% of Spell power) Fire damage.Cost changed from 4.0% of base mana to 2.0% of base mana

Blasts the enemy for (100% of Spell power) Fire damage. This damage is always a critical strike.Inferno Blast is not on the global cooldown, and can be cast while casting other spells.Cost changed from 2.0% of base mana to 1.0% of base mana

For the next 10 sec, you can channel a beam of icy power at an enemy.Ray of Frost slows the target by 30% and deals (150%120% of Spell power) Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage is increased by 20%.

NEW Your Rising Sun Kick resets the cooldown of Thunder Focus Tea.Tier 7 Talent, in place of

Your Soothing Mist may nowEnveloping Mist's duration is increased by 1 sec and healing bonus is increased by 20%.Soothing Mist may channel while moving.and does 30% increased healing.Name changed from Soothing Elegance to Mist Wrap

NEW Your Tiger Palm additionally causes your next Blackout Kick or Rising Sun Kick to restore 1% mana.Tier 3 Talent, in place of

Summon a Jade Serpent Statue at a target location. When you trigger Soothing Mist, the statue will also begin casting Soothing Mist on your target, healing for 50% as much as yours.Now requires Level 90, down from 100Tier 6 Talent, in place of

Artifact Traits (1)

When you activate Thunder Focus Tea, you exhale the breath of Yu'lon, healing all allies within 12 yards for 5 over 53 sec.

NEW Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.

Increases the effectiveness ofEmpowers your chosen aura and increases its radius to 40 yards for 6 sec.Devotion AuraDevotion Aura reduces magical damage taken by an additional 10%, and prevents silence and interruptionAura of LightAura of Light increases healing received by an additional 10% and dispels all Poison, Disease, and harmful Magic every 1 secAura of Mercyis no longer split over the number of allies in the auraAura of SacrificeAura of Sacrifice causes 20% of healing you receive to be replicated on all allies in the auraAura of MercyAura of Mercy heals 1% of max health every 1 sec, and increases max health by 10%Aura of the Silver Handhas no target limitVindicatorAura of the Silver Hand increases to Haste by an additional 5%10%, and increases critical strike chance, Versatility, and Mastery by 5%10%

Place a Beacon of Light on a friendly target.Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40%30% of their Mana cost.

Any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield. Cannot occur while Divine Shield is on cooldown or Forbearance is active.Now requires Level 75, up from 18

A quick but expensive spell, healing a friendly target for (375% of Spell power).Cost changed from 20.0% of base mana to 16.0% of base mana

Instantly trigger a burst of Light on the target, dealing (350% of Spell power) Holy damage to an enemy, or (350% of Spell power) healing to an ally.Holy Shock has double the normal critical strike chance.Cost changed from 10.0% of base mana to 12.0% of base mana

Sacrifice (400%450% of Spell power) of your own health to instantly heal an ally for (525%450% of Spell power).Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.

Brings a dead ally back to life with 35% of maximum health and mana. Cannot be cast when in combat.Now available to all specs

REMOVED All heals cast by other members of your party or raid also heal your Beacon of Light for 10% of the amount healed. Additionally, all healing you cause on your Beacon of Light is increased by 100%. Lasts 10 sec.

Talents (6)

AlliesWhen any ally within 10 yards receive 10% increased healing.takes damage, 10% of the damage is redirected to you, while you are above 50% health.During Aura Mastery, 20% of all healing on you is replicated on all allies in the aura.Name changed from Aura of Light to Aura of Sacrifice

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of LightPlace a Beacon of Light on a friendly target.Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 40%30% of their Mana cost.

Allies within 10 yards take 10% reduced magical damage.15% reduced damage, split over the number of allies in the aura.During Aura Mastery, no longer split over the number of allies in the aura.

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86% of Spell power) Holy damage to enemies and reduces enemy movement speed by 50% for 2 sec Holy and heals up to 6 allies for (67%50% of Spell power).

Cost changed from None to 50.0% of base mana

PvP Talents (4)

NEW Every 5 sec the healing done by your next Light of Dawn is increased by 20%. Stacks up to 10 times.This effect does not occur while Light of Dawn is on cooldown.

NEW Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted.

All attacks against you have cause 1% of the damage taken back to the attacker as well.Removed

Your allies affected by your Aura gain an effect after you cast Blessing of Protection or Blessing of Freedom.Blessing of Protection Blessing of ProtectionPhysical damage reduced by 60%.Blessing of FreedomCleared of all movement impairing effects.30% for 6 sec. Blessing of FreedomCleared of all movement impairing effects.

Artifact Traits (11)

Allies within 10 yards have their haste increased by 5%.When you active Avenging Wrath, your critical damage and healing is increased by 10% for 10 sec.Name changed from Aura of the Silver Hand to Vindicator

ReduceReduces the cooldown of Tower of Light by 10 sec.Lay on hands by 20 sec.Rank 2: ReduceReduces the cooldown of Tower of Light by 20 sec.Lay on hands by 40 sec.Rank 3: ReduceReduces the cooldown of Tower of Light by 30 sec.Lay on hands by 60 sec.Rank 4: ReduceReduces the cooldown of Tower of Light by 40 sec.Lay on hands by 80 sec.Rank 5: ReduceReduces the cooldown of Tower of Light by 50 sec.Lay on hands by 100 sec.Rank 6: ReduceReduces the cooldown of Tower of Light by 60 sec.Lay on hands by 120 sec.

Something coolLight of Dawn has a 5% chance to be automatically cast a second time for free.Rank 2 (New): Light of Dawn has a 10% chance to be automatically cast a second time for free.Rank 3 (New): Light of Dawn has a 15% chance to be automatically cast a second time for free.Rank 4 (New): Light of Dawn has a 20% chance to be automatically cast a second time for free.Rank 5 (New): Light of Dawn has a 25% chance to be automatically cast a second time for free.Rank 6 (New): Light of Dawn has a 30% chance to be automatically cast a second time for free.Name changed from Holy Paladin Gold Medal to Break of Dawn

Reduce damage taken by 3%.When Judgment strikes an enemy, your armor is increased by 5%.Rank 2: Reduce damage taken by 6%.When Judgment strikes an enemy, your armor is increased by 10%.Rank 3: Reduce damage taken by 10%.When Judgment strikes an enemy, your armor is increased by 15%.Rank 4: Reduce damage taken by 13%.When Judgment strikes an enemy, your armor is increased by 20%.Rank 5: Reduce damage taken by 16%.When Judgment strikes an enemy, your armor is increased by 25%.Rank 6: Reduce damage taken by 20%.When Judgment strikes an enemy, your armor is increased by 30%.

When you use Holy Shock, The Silver Hand hascast Holy Light or Flash of Light, you have a chance to create a column of pure light for 10 sec, increasing yourincrease all damage and healing by 3% each second you stand in it20% for 10 sec, and causing 15% of all damage or healing done while in this column of light will be added ontoand healing done within 10 sec to be added to your next Holy Shock. Removed

Aura Mastery now causes Aura of Mercy, Devotion Aura, and Aura of Light to be active for its duration.also increases the healing received by all allies within 40 yards by 15%.

Divine Protection will also be applied to your Beacon of Light target.lasts an additional 4 sec.Name changed from Protector of the Light to Protection of the Light

Reduces the damage you take from Blessing of Sacrifice also reduces damage the target takes by 5%.by $itch%.

When your Beacon of Light target falls below 50% maximum health, your next heal will transfer 100% additional healing into your Beacon target.target.This can only happen once every 30 sec.

ProtectionTalents (1)

Each enemy within 8 yards causes you to take 3% reduced damage.reduces the damage that you take by 3%. This effect has diminishing returns.

PvP Talents (2)

Crusader Strike now has a 10010 yard range. If outside of melee range, you charge the target.

NEW Increases the damage done by your Shield of the Righteous by 100%, but reduces the the damage reduction effect by 10%.

Artifact Traits (14)

Hammer of Righteousness empowers your next Light of the Protector, causing it to heal for an additional 0 over until cancelled.Name changed from Empowering Light to Light of the Titans

Increases the critical strike chance of Judgment by 3%.Name changed from Eye of Judgment to Stern Judgment

Increases your armor by 10% when under 40% health.Name changed from Factual Armor to Faith's Armor

NEW Increases your armor by 40% when under 40% health.

NEW Increases your armor by 50% when under 40% health.

NEW Increases your armor by 30% when under 40% health.

NEW Increases your armor by 20% when under 40% health.

NEW Increases your armor by 60% when under 40% health.

Judgment unleashes a blast of flame, damaging your target for the total of all healing you've received.The knowledge of the Watchers causes the Truthguard to deal 0 damage to all enemies within 0 yards of each target hit by Avenger's SHieldName changed from Flames of Judgment to Tyr's Enforcer

The more instances of Forbearance you have, the faster your abilities which cause Forbearance cool down. Each Forbearance you cause will increase the rate that all of your Forbearance causing abilities recharge by 50%.

Reduces the cooldown of Ardent Defender by 10 sec.Name changed from Insistent Defender to Unflinching Defense

Avenger's Shields you for the amount of damage it dealt.Name changed from Rebound Effect to Bulwark of Order

Your Divine Shield is now castable on allies.Reduce the cooldown of Blessing of Sacrifice by 60 sec.Name changed from Shield of Truth to Sacrifice of the Just

Unleashes Truthguard, causing 1 Holy damage over 9 sec to enemies who enter the area. Reduces damage taken by 25%. Release a blinding flash from Truthguard, causing (300% of Attack power) Holy damage to all enemies within 8 yards that reduces all damage they deal to you by 25%. Name changed from Truth in the Flesh to Eye of TyrCooldown changed from None to 1 min cooldown

RetributionSpecialization (3)

A quick but expensive spell, healing a friendly target for (375% of Spell power).Cost changed from 20.0% of base mana to 16.0% of base mana

NEW Deals Holy damage to all enemies within 10 yards equal to your missing health. Damage reduced against enemy players.Cannot be used if you have Forbearance, but does not cause Forbearance.Tier 6 Talent, in place of

Instantly counterattack any enemy that strikes you in melee for 12 sec. Melee attacks made from behind cannot be counterattacked. Maximum of 10 counterattacks.120% Physical damage. Lasts 15 sec. Maximum of 20 counterattacks.

Creates a barrier of holy light that absorbs (Attack power * 510) damage for 15 sec. When the barrier is consumed, all damage absorbed is dealt back to your current melee target as Holy damage.Cooldown changed from 1 min cooldown to 2 min cooldown

Your Judgment ability generates 1 Holy Power.

Flings a blade of holy light to the target location, dealing (40% of Attack power) Holy damage instantly and every 2 seconds to enemies within 8 yds for 8 sec.Re-activating the ability will cause the Paladin to charge to the blade, damaging enemies in the area for (100% of Attack power) Holy damage, ending the effect.

NEW Heals all friendly targets within 12 yards for (450% of Spell power).Tier 5 Talent, in place of

When you drop below 25% or nearby allies within 40 yards drop below 40% health, you gain Avenging Wrath for 5 sec. This effect cannot occur more than once every 60 sec.

NEW Whenever nearby allies within 40 yards become victim to a full loss of control effect, your Holy damage and attack speed increases by 3% for 10 sec. Stacks up to 10 times.

GeneralSpells (2)

Teleports the caster to the Sanctum of Light.Casting Guiding Light again while in the Sanctum of Light will return the Paladin backreturns the caster to near their departure point.previous location.

Judge an enemy, dealing (150% of Spell power) Holy damage Retribution (Level 10) and causing the target to take 30% increased damage from your Holy Power generators and consumers for 6 sec

and causing the target to take 30% increased damage from your Holy Power generators and consumers for 6 secPaladin and causing the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec

PvP Talents (2)

When you dispel an ally within your aura, all allies within your aura are dispelled of the same effect.Name changed from Cleansing Aura to Cleanse the WeakNow a Holy spell

Protection, Retribution:Whenever you or allies affected by your aurawithin 10 yards are healed from any source, they are cleansed of all Diseases and Poisons.

Glyphs (3)

REMOVED Your Judgment spell depicts an axe or sword instead of a hammer, if you have an axe or sword equipped.

Plea, Power Word: Shield, and Shadow MendShadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec.When you deal spell damage, you instantly heal all targets affected by Atonement for 50%40% of the damage done.

Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% and increasing damage you deal by15% for 8 sec. Stacks up to 2 times.

A quick, efficient plea to heal an ally for (225% of Spell power). Mana cost increased 30% for each Atonement you have active.Cost changed from 1.5% of base mana to 1.0% of base mana

A burst of light heals a friendly target and their 2 nearest allies for (300% of Spell power), and applies Atonement for 50%100% of its normal duration. Cost changed from 5.5% of base mana to 7.0% of base mana

Shield an ally, absorbing damage. Lasts 15 sec.While the shield holds, spellcasting will not be delayed by damage.Cost changed from 2.5% of base mana to 2.2% of base mana

Brings all dead party membersa dead ally back to life with 35% health and mana. Cannot be cast when in combat.Now available to all specs

Draw on the power of shadow to heal up to 5 injured allies within 30 yds of the target for (450% of Spell power), but leaving a shell on them that absorbs the next healing they receive within 10 sec.6 sec.Replaces Power Word: Radiance.

PvP Talents (3)

Power Word: Barrier reduces damage taken by an additional 25%, and the cooldown of Power Word: Barrier is reduced by (60)) sec.

NEW Infuses the target with vitality, increasing Total Health by 15% for 1 hour. Maximum of 2 targets.

Casting Mind Blast reduces the cast time of Smite by 30% for 8 sec.Removed

HolySpecialization (7)

Heals all party or raid members within 40 yards for (80%100% of Spell power) instantly and every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec.Direct healing increased 100% when not in a raid.

A fast but expensive spell that heals an ally for (450%500% of Spell power).

Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% and increasing damage you deal by15% for 8 sec. Stacks up to 2 times.

A slow but efficient spell that heals an ally for (450%500% of Spell power).

Consumes the enemy in Holy flames that cause (200% of Spell power) Holy damage and an additional (450% of Spell power) Holy damage over 9 sec. Can stack up to 2 times.

Chastises the target for (500% of Spell power) Holy damage and incapacitates them for 5 sec.Censurestunsincapacitates them for Censure5 sec5 sec.

Brings all dead party membersa dead ally back to life with 35% health and mana. Cannot be cast when in combat.Now available to all specs

Talents (1)

Holy Word: Chastise stuns the target instead of incapacitating them.for 5 sec and is not broken by damage.

PvP Talents (1)

Increases the healing of Renew, Flash Heal, and Heal by 30%.Name changed from Focused Hope to Faith in One

Artifact Traits (7)

When you critcallycritically heal a target with Heal or Flash Heal, the essence of T'uure has a chance to imbue you with its power, resetting the cooldown of all Holy Word spells and increasing your healingincreasing your haste and healing done by 20% for 12 sec.

Damage taken reduced by 3%.While affected by Focused Will, your Holy Fire and Holy Word: Chastise will also reduce the movement speed of targets by 3% and increase your movement speed by 3% for until cancelled.Name changed from Faith Barrier to Focus in the Light

When Prayer of Mending bounces to a target with your Renew on it, that target will instantly be healed for 250% of a Renew tick.75% of Spell power) * 250 / 100].

Apply the Light of the Naaru to your target, healing them for (300% of Spell power) and increasing all healing you do to them by 25% for 10 sec.Maximum 2 charges.Name changed from Light of the T'uure to Light of T'uure

While Divine Hymn is active, your targeted healing spells also apply Renew to the target.Prayer of Mending will automatically jump to a new target every 0.5 sec and will not lose any remaining jumps.

When an ally drops below 40% health, T'uure heals the target fullythe cooldown of Holy Word: Serenity is reset. Can only occur once every 90 sec30 sec.Cast Time changed from Instant to None

Leap of Faith heals your target for 5% of their maximum health over 6 sec.

Assault the target's mind with Shadow energy, causing (120% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.Generates 128 Insanity over the duration.

Shield an ally, absorbing damage. Lasts 15 sec.While the shield holds, spellcasting will not be delayed by damage.Cost changed from 2.5% of base mana to 2.2% of base mana

When you reach 100 Insanity, you enter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 20 sec after Voidform ends.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.until you next enter Voidform.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.

Blasts the target for (300%50% of Spell power) Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec by 50%20%, stacking up to 5 times.Generates 5 Insanity.Replaces Mind Flay.

Surrender to the Old Gods, sacrificing your soul for ultimate power.All your Insanity-generating abilities generate 300%200% more Insanity until you exit Voidform, and then you die. Requires Voidform.Voidform.After surrendering your soul, you cannot be revived by in-combat resurrection abilities for 3 min.

While in Voidform, your Shadow damage bonus is now 40%, and that bonus also applies to all your absorbs and healing.Lingering Insanity persists for 10 seconds after you next enter Void Form.

While at 100 Insanity and not in Voidform, your damage is increased by 20%. You no longer enter Voidform instantly when reaching 100 Insanity, Teaches you the ability Slip into Insanity, which allows you to enter Voidform. Can only be cast at 100 Insanity.and instead you learn Voidform as an active ability: VoidformEnter Voidform, reducing the cooldown on Mind Blast by 3 sec, and increasing your Shadow damage by 30%.While in Voidform, you gain 1% Haste, every 1 sec. This Haste will also persist for 1 min after Voidform ends.Voidform causes your Insanity to constantly drain, faster and faster, until completely drained, and Voidform ends.

Dominate Mind can now be used on players.Removed

NEW Summons a Psyfiend with 10 health for 20 sec beside you to attack the target at range with Psyflay. PsyflayDeals 3% of the target's total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%.

After casting Power Word: Shield on yourself, all damage you deal heals you for 50% of the damage dealt for 5 seconds after casting Power Word: Shield on yourself.sec.

Artifact Traits (2)

Dispersion now heals you for 100%50% of your maximum health over its duration.

Fade out, temporarily, removing all your threat and reducing all damage taken by 10% for 10 sec.

Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is potent enough to remove Magic effects that are normally undispellable.

Discipline:Smite an enemy for (250% of Spell power) Holy damage and absorbs the next 0250% of Spell power)) * (1 + $versadmg)] damage dealt by the enemy.Holy, Shadow:

Holy, Shadow:Smite an enemy for (250% of Spell power) Holy damage and absorbs the next damage dealt by the enemy.damageand has a 15% chance to reset the cooldown of Holy FireCost changed from 1.5% of base mana to 1.0% of base mana

Specialization (1)

NEW Brings all dead party members back to life with 35% health and mana. Cannot be cast when in combat.

Glyphs (4)

REMOVED Teaches you the ability Confession.Compels a friendly target to confess a secret.

REMOVED Your resurrection target appears bathed in holy light for the duration of the Resurrection cast.

Blinds the target, causing it to wander disoriented for up to 1 min. Damage caused will remove the effect. Limit 1 target.Specializations changed from Outlaw to Outlaw/SubtletyCooldown changed from 20 sec cooldown to 2 min cooldown

PvP Talents (9)

Maximum Health is increased by 30% and your Crimson Vial cooldown cools up 50% faster while there are no allies within 40 yards.Removed

NEW After coming out of Blind, the target's chance to miss attacks is increased by 1% for until cancelled.Between the Eyes reduces the energy cost of your Pistol Shot by 1% for until cancelled.

NEW When enemies within 1 yards of you are Stunned, Silenced or Polymorphed you gain 5 sec of Adrenaline Rush.

Increases the range of Run Through by 7 yards.Removed

Disarm the enemy, preventing the use of any weapons or shield for 8 sec.Replaces Blind.Cooldown changed from 1 min cooldown to 45 sec cooldown

NEW You learn the ability to create Crimson Vials for allies. Create: Crimson VialCreate a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Crimson Vial also heals allies within 10 yards for 15% of their maximum health.Removed

Steals and equips the target's armor. Reduces their damage dealt by 20%, and maximum health by 20%, and increases yours by the same amount. Lasts 10 sec.

NEW Marks an ally, causing them to have their damage increased by 15% for 8 sec whenever you perform a 5-point or greater Finisher. Only one target can be marked with Tricks of the Trade at once.

Artifact Traits (1)

Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 5% of your current health when using a finishing move for the next 128 sec.

Your finishing moves have a 20%5% chance per combo point to activate Shadow Dance for 3 sec. Shadow Dance allows access to all Stealth-based abilities, but will not break when you autoattack or take damage.grant an additional charge of Shadow Dance.Name changed from Shadow Dance to Deepening Shadows

NEW Invoke ancient symbols of power, increasing all damage done by the Rogue by 20% for 20 sec.

Each second while Stealth is active, nearby enemies within 10 yards take an additional 10% damage from your next Shadowstrike for 5 sec. Stacks up to 10 times.Now requires Level 25, up from 10Row 5 Col 2 PvP Talent, in place of

Nightblade deals up to an additional 100% damage, based on the current health of the target at time of cast.Removed

Vanish deals 400% of Attack power1 Shadow damage to all enemies within 8 yards, and disorients them for 2 sec.Removed

NEW Your damage is increased by 30% while in Shadow Dance, but the cooldown is increased by 100%.

You lock your target into a duel contained in the shadows, removing both of you from the eyes of onlookers for 6 sec.Allows access to Stealth-based abilities.Cost changed from None to 50 Energy

You remain enveloped by the shadows for 2 sec after coming out of stealth, increasing dodge chance by 100%.Name changed from Slaughter from the Shadows to Veil of MidnightNow requires Level 8, down from 28Row 5 Col 1 PvP Talent, in place of

NEW Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

NEW Your damage while stealthed is increased by an additional x%, the cooldown of your Vanish spell is reduced to 30 sec, but at a cost of 30% passive loss of your total health.

Artifact Traits (3)

After using a FinisherKidney Shot, Rupture, or Eviscerate, your next Finisher of that type is empowered by the Fangs and is more effective.

Strike your enemy for 0 damage and snare them for 80% for until cancelled.Lash out at an enemy target, inflicting 1% Shadow damage and reducing their movement speed by 60% for 8 sec.

When you enter Stealth, you gain a shield equal to 25% of your Attack Power.Your Shuriken Storm has a chance to trigger a Second Shuriken, dealing (26.4% of Attack power) damage.

GeneralSpells (1)

An alchemical concoction that instantly heals for 30% of maximum health over 6 sec.

PvP Talents (3)

Between the Eyes increases the movement speed of all friendly players within 10 yards by 30% for 5 sec.Now a Outlaw spell

Sprint suppresses all movement-impairing effects for 4 sec when used.Name changed from Improved Sprint to Maneuverability

Shadowstep's cooldown is reduced by 66% when used on a target marked by your Vendetta.Now a Assassination spell

Summon an Earthquake Totem at the target location, causing the earth around it to tremble and break, dealing 1.161)] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets.Cooldown changed from 10 sec recharge to NoneCharges changed from 1 Charges to None

Your Flame Shock damage over time has a chance to reset the cooldown of Lava Burst and cause your next Lava Burst to be instant.Specializations changed from Elemental to Elemental/Restoration

Fires a bolt of lightning at the target, dealing (120%204% of Spell power) Nature damage, and generating 10 Maelstrom.Cast Time changed from 2.5 sec cast to 2 sec cast

REMOVED Increases the damage of Lightning Bolt by 70% and Chain Lightning by 100%, reduces the casting time of Lightning Bolt by 0.5 sec, and removes the cooldown from Chain Lightning.

Calls down a bolt of lightning, dealing (34.8285% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec and knocking them back from the Shaman. This spell is usable while stunned.

Talents (15)

NEW Your Shock spells refund 25% of all Maelstrom spent on them.Tier 6 Talent, in place of

The Shaman transforms into a Flame Ascendant for 3015 sec. While in this form, Earth Shock becomes Lava ShockLava Burst has no cooldown and Chain Lightning is empowered to become Lava Beam.Cooldown changed from 5 min cooldown to 3 min cooldown

Restoration:The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Earth Shock Riptide Healing Stream Totem Spirit Link Totem Riptide Healing Stream Totem Lava BurstWhen you cast a heal that benefits from Tidal Waves, you have a 15% chance to generate a charge of Riptide

Harness the raw power of the elements, dealing (577.5% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 5 for 10 sec.

NEW Hurl frigid ice at the target, dealing (180% of Spell power) Frost damage and causing the next 4 Frost Shocks you cast to deal 400% increased damage.Generates 30 Maelstom.Tier 7 Talent, in place of

Mark theYour spells have a chance to cause your target to become a Lightning Rod. causingLightning Rod causes your Nature spells to deal 20% moreadditional damage to the target and also deal 500 damage toall enemies within 20 yards.Cooldown changed from 1 min cooldown to None

Summons a Fire Totem with (2 * Total health / 100) health at the destination for 15 sec that erupts with Liquid Magma, flowing toward random enemies within 40 yards every 5 sec for 15 sec. Each glob of liquid magma dealshurling (38% of Spell power) Fire damage toat all enemies within 4 yards.0 yards every 3 sec for 15 sec.Now requires Level 100, up from 90Tier 7 Talent, in place of

Summons a Maelstrom Totem with Teleport (DND)5% of the caster's5 health near the target for 15 sec that repeatedly attacks an enemy within 0 to 30 yards for (80% of Spell power) Nature damage. Every time the Maelstrom Totem attacks, it will generate 5 Maelstrom for you.Resonance Totem near the caster for 30 sec that generates 1 Maelstrom every 1 sec.

REMOVED The cooldown on your Summon Elementals spells is reduced by 60 seconds.

The damage dealt by Flame Shock and Lava Burst is increased by 10%.Your Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.

Your Earth, Fire and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities. Also grants direct control over your Fire and Storm Elementals.Now requires Level 75, down from 100Tier 5 Talent, in place of

Your Greater Fire Elemental is joined by 2 Sons of Flame, who attack your target.

Call forth a Greater Storm Elemental to hurl gusts of wind at the caster's enemies. Each gust of wind does damage to the enemy, and then heals all allies within 15 yards for 100% of the damage dealt, split evenly. Lasts 1 min.Lasts 1 min.Replaces Fire Elemental.

NEW Summons four totems that increase your combat capabilities for 30 sec.Resonance TotemGenerates 1 Maelstrom every 1 sec.Storm TotemIncreases the chance for Lightning Bolt to trigger Elemental Overload by 10%.Ember TotemIncreases Flame Shock damage over time by 20%.Tailwind TotemIncreases your haste by 3%.Tier 1 Talent, in place of

Summon three totems to your side for 30 secs that provide the following benefits: Earth TotemAttacks your target, and increases the damage dealt by Earth Shock by 50%. Fire TotemAttacks your target, and increases damage done by Lava Burst by 50%. Lightning TotemAttacks your target, and reduces the cast time of Lightning Bolt by 50%.

Artifact Traits (6)

Each time you cast Lava Burst, the cooldown of Summon Fire Elemental is reduced by 12 sec.

When you summon your Lightning Elemental, an image of Ra-Den will crash down next to you, sending blasts of lightning towards all targets affected by Flame Shock.Increase the range of Purge by 2 yards.Rank 2 (New): Increase the range of Purge by 4 yards.Rank 3 (New): Increase the range of Purge by 6 yards.Rank 4 (New): Increase the range of Purge by 8 yards.Rank 5 (New): Increase the range of Purge by 10 yards.Rank 6 (New): Increase the range of Purge by 12 yards.Name changed from Fury of the Stormlord (NYI) to Defender of the Storm

Reduces damage taken by 3%.Increases the healing of Healing Surge by 15%.Rank 2: Reduces damage taken by 6%.Increases the healing of Healing Surge by 30%.Rank 3: Reduces damage taken by 10%.Increases the healing of Healing Surge by 45%.Rank 4: Reduces damage taken by 13%.Increases the healing of Healing Surge by 60%.Rank 5: Reduces damage taken by 16%.Increases the healing of Healing Surge by 75%.Rank 6: Reduces damage taken by 20%.Increases the healing of Healing Surge by 90%.

Your Fire Elemental is replaced with a Lightning Elemental.When you activate Stormkeeper, a powerful Lightning Elemental is summoned to fight alongside you for 8 sec.Name changed from Stormcaller to Fury of the Storms

Raise the Fist of Ra-Den to the sky and absorb all nearby electric energy, causing your next 3 Lightning Bolts or Chain Lightnings to deal 200% increased damage.

EnhancementSpecialization (5)

Attack all enemies in front of you, dealing 50% damage. 150% damage. If you hit at least 2 targets, you enhance both weapons with Lightning for 10 sec, causing Stormstrike and Lava Lash to deal an additional 75% damage to all targets in front of you.

The Shaman transforms into an Air Ascendant for 3015 sec. While in this form you generate 4 Maelstrom per second, and auto-attacks and Stormstrike become Wind attacks, bypassing armor, and having a 30 yard range.Cooldown changed from 5 min cooldown to 3 min cooldown

Increases the range of Crash Lightning by 4 yards.Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for (20% of Spell power) Nature damage over 8 sec. Now requires Level 100, up from 90Tier 7 Talent, in place of

NEW Your Stormlash effect now spreads to 1 additional target and deals 30% additional damage.Tier 6 Talent, in place of

REMOVED Summons a Spirit Wolf to fight for you, under your command, lasting 30 sec.While the Spirits are active, your Haste is increased by 50% and you generate an extra 5 Maelstrom per second for 30 sec.Replaces Feral Spirit.

Draw on the power of the ground beneath you, encasing your weapons in stone, increasing Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec, but reducing your Attack Speed by 50% and movement speed by 50%.sec.Generates 30 Maelstrom.Cooldown changed from 30 sec cooldown to 15 sec cooldown

Create a vortex of wind 8 yards around you dealing 160% damage every 1 sec for 10 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.Cooldown changed from 30 sec cooldown to None

NEW Frostbrand now also enhances your weapon's damage, causing each of your weapon attacks to deal 100% additional Frost damage.Tier 6 Talent, in place of

Surround yourself with a shield of lighting for 15 sec which deals1 hour which has a chance to deal (25% of Spell power) damage to a random enemy within 0 to 10 yards every 0.5 sec.Nature damage every time you deal or take melee damage.Cooldown changed from 1 min cooldown to None

NEW You turn ethereal, making you immune to all physical damage, but unable to attack. Vulnerable to magic, receiving 200% increased damage. Lasts for 15 sec.Use Astral Shift again to shift out.

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing (250% of Spell power) Nature damage.

When you use Lightning Bolt on an enemy outside of melee range, you gain 15 Maelstrom.Stormstrike you also cast a Chain Lightning on the target. Chain LightningHurls a lightning bolt at the enemy, dealing (60.7% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

Your Bloodlust/Heroism spell now has a 45 sec. cooldown, but only affects you and your friendly target when cast for 10 sec.In addition, Bloodlust/HeroismGift of the NaaruHeroismBloodlust spell now has a 45 sec. cooldown, but only affects you and your friendly target when cast for 10 sec.In addition, Gift of the NaaruHeroismBloodlust is no longer affected by Sated/Exhaustion.Gift of the NaaruStatedExhaustion.

NEW After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 0% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

While in Ghost Wolf, you generate 5 Maelstrom every 2 sec.Removed

RestorationSpecialization (5)

Returns all dead party membersthe spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat.Now available to all specs

NEW Returns all dead party members to life with 35% of maximum health and mana. Cannot be cast when in combat.

Summons a Water Totem at the feet of the Shaman that heals Rushing Streamstwo injured party or raid membersan injured party or raid member within 40 yards for (Spell power * 0.525) * (1 * 1 * 1 * (1 + $versadmg70% of Spell power) every 2 sec. Lasts 15 sec.

REMOVED Summons an Earth Totem with (33 * Total health / 100) health at the feet of the caster for 30 sec. When the caster is struck by a melee attack within 30 yards of the totem, the totem Taunts the attacker.Any enemy that attacks the Stoneclaw Totem takes 40% increased damage from the caster for 30 sec.

Talents (2)

The Shaman transforms into a Water Ascendant for 3015 sec. While in this form, all healing done is duplicated and distributed evenly among nearby allies.Cooldown changed from 5 min cooldown to 3 min cooldown

Restoration:The following spells and abilities now have 2 charges. Other effects that reset their cooldown will instead grant 1 full charge. Earth Shock Riptide Healing Stream Totem Spirit Link Totem Riptide Healing Stream Totem Lava BurstWhen you cast a heal that benefits from Tidal Waves, you have a 15% chance to generate a charge of Riptide

Transforms the enemy into a Glyph of the Compycompyfrogfrog. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

NEW Transforms the enemy into a compy. While hexed, the target is incapacitated and cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 1 min. Only one target can be hexed at a time. Only works on Humanoids and Beasts.

Fires a bolt of lightning at the target, dealing (350%450% of Spell power) Nature damage.Now a Restoration spell

Teleports the caster to the Maelstrom.Casting StormcallHeart of Azeroth.Casting Stormcall again while in the Maelstrom will return the Shaman backHeart of Azeroth returns the caster to near their departure point.previous location.

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 8%5% of your total health.

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 30% for 15 sec.

Summons a Air Totem with 5 health at the feet of the caster for 15 sec. Whenever you or allies within 151 min. Whenever enemies within 40 yards of the totem deal damage, the totem will deal 100% of the damage will be dealt to a randomdealt back to the lowest health enemy within range of the totem. Name changed from Thunderdome Totem <NYI> to Counterstrike TotemRange changed from None to 40 yd rangeCooldown changed from 45 sec cooldown to 30 sec cooldown

Summons a Windfury Totem with 5 health at the target destination for 15 sec. Windfury1 min. If the totem is destroyed, Windfury Totem incurs a 30 sec cooldown.Windfury Totem enchants all allies within 10 yards weapons with wind causing auto-attacks have an 30%40% chance to generate an additional auto attack. Name changed from Windfury Totem <NYI> to Windfury TotemCost changed from 3.0% of base mana to 5.0% of base manaRange changed from None to 40 yd rangeCooldown changed from None to 30 sec cooldown

Glyphs (8)

REMOVED Astral Recall now takes you to your capital's Earthshrine.

REMOVED Summons a random Fire, Water, or Earth familiar. Familiars of different types have a tendency to fight each other.

NEW Reduces the size of your Fire Elemental by 15%.

NEW Reduces the size of your Earth Elemental by 15%.

REMOVED You summon a rain storm of frogs at your targeted location.

REMOVED Your Hex now transforms enemies into a Compy.

REMOVED Your Searing Totem now resembles Vol'jin's Serpent Ward.

NEW Alters the appearance of your Ghost Wolf transformation, causing it to resemble a large, spectral raptor.

Unstable Affliction refunds 1 Soul Shard when it is dispelled or ends its duration.Removed

Increases the duration of Unstable Affliction by 6.0 sec.Removed

Fear causes your damage over time effects on the target to manifest into nightmares. The nightmares deal 70% of their remaining periodic damage, and generate 1 Soul Shard.You can only gain 1 Soul Shard every 30 seconds from nightmares.Removed

NEW Your Drain Life/Drain Soul refreshes the duration of Unstable Affliction and Corruption on the target.

Your Drain Life grants 1 Soul Shard every 3 ticks.Removed

NEW When you have Unstable Affliction active on 3 or more targets, you generate 1 Soul Shard every 5 sec.

NEW You generate 1 Soul Shard everytime you Life Tap, but Life Tap now costs 5% additional health.

DemonologySpecialization (1)

20% of all damage taken is split with your demon pet, and 10% ofpet.You are healed for 10% and your demon is healed for 40% of all damage you deal.heals you and your demon.

PvP Talents (10)

NEW Summon a fel lord to guard the location. Any enemy that comes within 8 yards will suffer high damage, and have a 50% chance to be knocked down.

NEW Summons a demonic Felhunter to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter. Spell LockCounter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.

Summons an Observer over a friendly target's head, shooting lasers at the nearest enemy every x sec for 30 sec. Deals more damage to the closer the enemy is. 1 minute cooldown. a demonic Observer to keep a watchful eye over the area for 20 sec.Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly deal 5% of the target's total health in Shadow damage.Name changed from Call Observer (NYI) to Call ObserverCast Time changed from None to InstantRange changed from None to 40 yd rangeCooldown changed from None to 1.5 min cooldown

Reduces the duration of snares, roots, and stun effects on your summoned demons by 75%.Removed

NEW Increases the duration of your Dreadstalkers and Wild Imps by 100%, and the cast time of your Call Dreadstalkers is now instant.

NEW While your Succubus is active, your Shadow damage is increased by 15% and the cast time of your Shadow Bolt is reduced by 0.5 sec.

NEW Command your summoned Imp to remove all harmful magical effects from the target, but deals 3% of their total health in Fire damage. Your Imp must be your current active Pet to use Singe Magic.

Artifact Traits (16)

NEW Increases the critical strike damage of Hand of Gul'dan by 10%.Rank 2: Increases the critical strike damage of Hand of Gul'dan by 20%.Rank 3: Increases the critical strike damage of Hand of Gul'dan by 30%.Rank 4: Increases the critical strike damage of Hand of Gul'dan by 40%.Rank 5: Increases the critical strike damage of Hand of Gul'dan by 50%.Rank 6: Increases the critical strike damage of Hand of Gul'dan by 60%.

NEW Call Dreadstalker will summon a third Dreadstalker.

NEW Reduces the cooldown of Unending Resolve by 20 sec.Rank 2: Reduces the cooldown of Unending Resolve by 40 sec.Rank 3: Reduces the cooldown of Unending Resolve by 60 sec.Rank 4: Reduces the cooldown of Unending Resolve by 80 sec.Rank 5: Reduces the cooldown of Unending Resolve by 100 sec.Rank 6: Reduces the cooldown of Unending Resolve by 120 sec.

NEW When Hand of Gul'dan critically strikes, it summons twice as many Wild Imps.

NEW When your Wild Imp would expire, it instead charges the enemy and explodes.

NEW Increases the damage of Demonwrath by 10%.Rank 2: Increases the damage of Demonwrath by 20%.Rank 3: Increases the damage of Demonwrath by 30%.Rank 4: Increases the damage of Demonwrath by 40%.Rank 5: Increases the damage of Demonwrath by 50%.Rank 6: Increases the damage of Demonwrath by 60%.

NEW Increases the critical strike chance of Shadowbolt by 3%.Rank 2: Increases the critical strike chance of Shadowbolt by 6%.Rank 3: Increases the critical strike chance of Shadowbolt by 10%.Rank 4: Increases the critical strike chance of Shadowbolt by 13%.Rank 5: Increases the critical strike chance of Shadowbolt by 16%.Rank 6: Increases the critical strike chance of Shadowbolt by 20%.

NEW Increases the healing of Soul Link by 10%.Rank 2: Increases the healing of Soul Link by 20%.Rank 3: Increases the healing of Soul Link by 30%.Rank 4: Increases the healing of Soul Link by 40%.Rank 5: Increases the healing of Soul Link by 50%.Rank 6: Increases the healing of Soul Link by 60%.

NEW Each summoned demon increases the mana gained from Life Tap by 2%.

NEW When your pets deal damage, you gain a stack of Stolen Power. At 100 stacks, your next Shadowbolt is increased in damage significantly.

NEW Increases the haste and health provided by Demonic Empowerment by 3%.Rank 2: Increases the haste and health provided by Demonic Empowerment by 6%.Rank 3: Increases the haste and health provided by Demonic Empowerment by 10%.Rank 4: Increases the haste and health provided by Demonic Empowerment by 13%.Rank 5: Increases the haste and health provided by Demonic Empowerment by 16%.Rank 6: Increases the haste and health provided by Demonic Empowerment by 20%.

NEW Thal'kiel drains the life from your pets and unleashes a blast of Shadow damage at your current target equal to the life he stole.

NEW Increases the damage of Doom by 3%.Rank 2: Increases the damage of Doom by 6%.Rank 3: Increases the damage of Doom by 10%.Rank 4: Increases the damage of Doom by 13%.Rank 5: Increases the damage of Doom by 16%.Rank 6: Increases the damage of Doom by 20%.

NEW When your Wild Imps die, other pets are inspired and gain 1% additional damage. This effect stacks up to 25 times.

DestructionPvP Talents (7)

NEW The cooldown of Summon Infernal is reduced by 2 min, but the duration is reduced by 10000 sec.In addition, Summon Infernal can now be used in Arena.

NEW Conflagrate deals an additional 5% of the target's total health in Fire damage, but now consumes Immolate.

Conflagrate creaturesChaos Bolt creates an eruption of Felfire at the target location, dealing Shadow damage every 1 sec for 5and reducing all healing recieved by enemies by 50% for 10 sec sec to all enemies within 5 yards of the initial target.

A defensive combat state that reduces damage taken and damage done by 25%. Lasts until cancelled.Cooldown changed from None to 6 sec cooldown

Talents (2)

Protection:Every 10 Rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall by 1 sec.Arms:Every 10 Rage that you spend reduces the remaining cooldown of RecklessnessBattle Cry by 1 sec.

Heroically increase the damage ofFocus your rage on your next Mortal Strike, causing it to deal (Attack power * 165 / 100) additional damage. Stacks up to 3 times.This ability is not on the global cooldown.

Artifact Traits (8)

Stomp the ground, causing a ring of corrupted spikes to erupt upwards, dealing 350% Shadow damage and applying the Colossus Smash debuffeffect to all enemies within 8 yards.Name changed from Corrupted Rage to Warbreaker

While in Defensive Stance, Victory Rush is available for use every 5 sec.Defensive Stance reduces damage taken by an additional 5%.

Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 1 sec.Slam has a 2% increased chance to reset the cooldown of Colossus Smash.Rank 2: Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 2 sec.Slam has a 4% increased chance to reset the cooldown of Colossus Smash.Rank 3: Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 3 sec.Slam has a 6% increased chance to reset the cooldown of Colossus Smash.Rank 4: Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 4 sec.Slam has a 8% increased chance to reset the cooldown of Colossus Smash.Rank 5: Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 5 sec.Slam has a 10% increased chance to reset the cooldown of Colossus Smash.Rank 6: Mortal Strike and Execute critical strikes increase the duration of your Colossus Smash by 6 sec.Slam has a 12% increased chance to reset the cooldown of Colossus Smash.

Mortal Strike now also has a 20% chance to reset the cooldown of Colossus Smash.Colossus Smash deals 25% more damage.

Stromkar heals you for 10%3% of the amount of damage Mortal Strike deals.Rank 2: Stromkar heals you for 20%6% of the amount of damage Mortal Strike deals.Rank 3: Stromkar heals you for 30%9% of the amount of damage Mortal Strike deals.Rank 4: Stromkar heals you for 40%12% of the amount of damage Mortal Strike deals.Rank 5: Stromkar heals you for 50%15% of the amount of damage Mortal Strike deals.Rank 6: Stromkar heals you for 60%18% of the amount of damage Mortal Strike deals.

Allows you to dual-wield a pair of two-handed weapons.Your maximum health is increased by 20%.

In a whirlwind of steel you attack all enemies within 8 yards, causing Physical damage to each enemy. Fury (Level 58)For 8 sec after using Whirlwind, your Raging Blow will strike 4 additional targetsIncreases the critical strike chance of Bloodthirst by 15%.Cost changed from 20 Rage to 25 Rage

Execute increases the damage of Execute by 5% for 15 sec. This effect stacks up to 99 times.

When you use Rampage, Odyn has a chance to declare you the Champion of the Valarjar for 10 sec, causing you to generate 10 Rage per second and causes all special attacks to reduce the cooldown of all abilities by 3 sec.

RecklessnessBattle Cry also increases critical damage by 10%.

ProtectionSpecialization (3)

Heroically increase the damage ofFocus your rage on your next Devastate or Shield Slam, causing it to deal (Attack power * 105 / 100) additional damage. Stacks up to 3 times.This ability is not on the global cooldown.

Swing in a wide arc, dealing (374% of Attack power) damage to all enemies in front of you.Generates 4 Rage.5 Rage.Your successful dodges and parries reset the cooldown of Revenge (cannot occur more often than once every 3 sec).

Protection:Every 10 Rage that you spend reduces the remaining cooldown of Last Stand and Shield Wall by 1 sec.Arms:Every 10 Rage that you spend reduces the remaining cooldown of RecklessnessBattle Cry by 1 sec.

Enter a defensive posture, causing all blocks to be critical blocks and a stream of shadowflame erupts out of your shield, dealing (100% of Attack power) Shadowflame damage to all enemies in ana 4 yard cone for 3 sec.every 0.5 sec for 3 sec.You can use Taunt and other defensive abilities while this is active.

GeneralSpells (1)

Teleports the caster to the Halls of Valor.Casting Skyjump again while in the Halls of Valor will return the Warrior backreturns the caster to near their departure point.previous location.

Learn how to Perform a Wild Transmutation at the Dalaran Alchemy Station.

Learn how to craft an Enchanted Water Bucket.Pen.Name changed from Enchanted Water Bucket to Enchanted Pen

Allows an enchanter to put Draenicancient enchantments on weapons and armor up to a maximum potential skill of 800.

Learn how to Craft a Steamy Romance Novel Book A.Kit.Name changed from A Steamy Romance Novel: Book A to Steamy Romance Novel Kit

Learn how to craft an Ancients' Tarot.Craft a Prophecy Tarot.Name changed from Ancients' Tarot to Prophecy Tarot

Learn how to Craft a Mortals' Tarot.Name changed from Mortals' Tarot to Prophecy Tarot

Learn how to Craft a Prophecy Tarot.

NEW Craft a Song Scroll: Song 01.

NEW Craft a Song Scroll: Song 02.

NEW Craft a Song Scroll: Song 03.

NEW

NEW

NEW

NEW Grants the ability to treat Fevered Explorers in the Broken Isles.

NEW Hack at the enemy, dealing 125% of normal melee damage.

NEW Hack at the enemy, dealing 125% of normal melee damage.

NEW Hurl a hook, pulling the target. If the target is Immune, the abomination is instead pulled to the target.

NEW Produce excess bile, becoming coated in it, reducing all damage taken by 50% for 10 sec.

NEW Hurl a hook, pulling the target. If the target is Immune, the abomination is instead pulled to the target.

NEW Hurl a hook, pulling the target. If the target is Immune, the abomination is instead pulled to the target.

NEW Blood, Frost:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Unholy:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Dark Transformation: Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 2 sec.

NEW Produce excess bile, becoming coated in it, reducing all damage taken by 50% for 10 sec.

NEW Produce excess bile, becoming coated in it, reducing all damage taken by 50% for 10 sec.

NEW Blood, Frost:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Unholy:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Dark Transformation: Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 2 sec.

NEW Blood, Frost:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Unholy:Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.Dark Transformation: Strike an enemy with a smashing attack, dealing 125% of normal melee damage and stunning for 2 sec.

NEW Hack at the enemy, dealing 125% of normal melee damage.

Conjures a gust of wind that deals (19.5% of Spell power) Nature damage to an enemy.Soothing winds also cause (30% of Spell power) healing to all allies within 15 yds of the enemy, split evenly between them.

Class/Spec changed from Student of Niuzao to Student of The OxNew ability:

NEW Level 110, Common, Student of The Ox, Item level 700Abilities:

NEW Level 110, Common, Student of The Ox, Item level 700Abilities:

Class/Spec changed from Student of Chi-Ji to Student of The CraneNew ability:

Class/Spec changed from Student of Chi-Ji to Student of The CraneNew ability:

Class/Spec changed from Student of Niuzao to Student of The OxNew ability:

Class/Spec changed from Student of Chi-Ji to Student of The CraneNew ability:

Class/Spec changed from Student of Chi-Ji to Student of The CraneNew ability:

Class/Spec changed from Student of Niuzao to Student of The OxNew ability:

NEW Level 110, Common, Student of The Ox, Item level 700Abilities:

NEW Level 110, Common, Student of The Ox, Item level 700Abilities:

NEW Level 110, Common, Paladin A Troop, Item level 700

NEW Level 110, Common, Paladin B Troop, Item level 700

NEW Level 110, Common, Paladin C Troop, Item level 700

NEW Level 110, Common, Priest A Troop, Item level 700

NEW Level 110, Common, Priest B Troop, Item level 700

NEW Level 110, Common, Priest C Troop, Item level 700

Class: Druid, , Quest: , , Zone:

Class: Druid, , Quest: , , Zone:

NEW Level 110, Common, Rogue A Troop, Item level 700

NEW Level 110, Common, Rogue B Troop, Item level 700

NEW Level 110, Common, Rogue C Troop, Item level 700

NEW Level 110, Common, Shaman A Troop, Item level 700

NEW Level 110, Common, Shaman B Troop, Item level 700

NEW Level 110, Common, Shaman C Troop, Item level 700

Class/Spec changed from Student of Xuen to Student of The TigerNew ability:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

Class/Spec changed from Student of Xuen to Student of The TigerNew ability:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

Class/Spec changed from Student of Xuen to Student of The TigerNew ability:

NEW Level 110, Common, Student of The Tiger, Item level 700Abilities:

NEW Level 110, Common, Warrior A Troop, Item level 700

NEW Level 110, Common, Warrior B Troop, Item level 700

NEW Level 110, Common, Warrior C Troop, Item level 700

Increased mission success chance when mission has a Hazard.

NEW Increases the success chance of a mission by 100%.

Higher chance of success when on missions with Chen Stromstout.

NEW Increases the chance at a bonus reward by 20%.

NEW Increases the chance at a bonus reward by 10%.

NEW Increases the chance at a bonus reward by 30%.

Increased mission success chance when enemy has an Army.

Mission duration reduced.

Increases the success chance of a mission by 5%20%.

Higher chance of mission success when on a mission with Initiates of the Ox.

Higher chance of mission success when on a mission with Initiates of the Serpent. Crane.

Higher chance of mission success when on a mission with Initiates of the Tiger.

NEW Troops on this mission take extra damage.

NEW Success chance reduced by 25%

Increased success when on a mission alone.

NEW Increases the success chance of a mission by 30%.

NEW Increases the success chance of a mission by 40%.

NEW Mission duration is doubled if not countered.

NEW Increases the success chance of a mission by 5%.

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals (86% of Spell power) Holy damage to enemies and reduces enemy movement speed by 50% for 2 sec Holy and heals up to 6 allies for (67%50% of Spell power).

Drains 108 health from an enemy over 6 sec., transferring it to the caster.

Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to until cancelled10 sec. Hodir must rest after performing this action.

Chills the target for 3355 to 3645 Frost damage and infects them with Frost Fever, a disease that deals periodic damage and reduces melee and ranged attack speed by 0% for 3024 sec.

Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec.Arcing LightDeals (86% of Spell power) Holy damage to enemies within the area and (5086% of Spell power) healing to allies within the area every 2 sec.

Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 416 to 484.

Gives Mojo to player.

Shoots at an enemy, inflicting Physical damage.

20% of all damage taken is split with your demon pet, and 10% ofpet.You are healed for 10% and your demon is healed for 40% of all damage you deal.heals you and your demon.

NEW %s the Groundbreaker

Dark Whispers

Searching the HoldThe skull should be within Felsoul Hold. Make your way down the path and search for it.

Getting Over the OverfiendDefeat the Felborn Overfiend.

Demon HuntingMephistroth has escaped with the skull. Find a way across his trap and chase after him!

The LegionMephistroth has sent his minions after you. Survive their assault until Lady Tyrana and Pain Mistress Nikta arrives, then kill them.

Screams of the SkullMephistroth is attempting to destroy the skull! Clear the way to his ritual site and stop him!

The Skull of the Man'ariMephistroth has escaped but the skull is intact. Take it.

There's a New Master in TownThe skull is yours! Step through it's portal to depart this place.

The Silver Hand

The Empty CampTravard's team is set up in the abandoned Twilight camp. Meet up with him.

Clearing the WayEnter the tomb complex with Travard and get to Tyr's crypt.

Keeper's RestTyr's crypt is overrun with crazed aberrations. Clear them out to begin the ritual.

The Broken RitualTravald wants to begin the ritual. Aid him.

Into the DarkA critical part of the ritual was taken below. Retrieve the piece.

The Maw of the BeastThe giant aberration has the piece. Slay it and retrieve the piece.

Escaping the PrisonUnstable void energies are gathering, follow Travard back up to the crypt before the area is consumed.

Aid to the FallenSome of the paladins are wounded or covered in void magic. Free them by cleansing and healing them.

Something is ComingEveryone is out of the passage, but something large and malevolent is coming up from below. Run with Travard to the crypt.

Ritual DefenseTravard must complete the ritual to unlock the hammer from the wards. Defend the crypt until he is finished!

The Silver HandThe Silver Hand is free. Claim it before Mordoth overwhelms the defenders!

Maw of Souls

Maw of SoulsDefeat the bosses of Maw of Souls

Never Hunt Alone

Thorim, Lord of ThunderConverse with Thorim and prepare for Prustaga's arrival.

Battle is JoinedFend off Prustaga's vrykul allies.

Madness of the UsurperPrustaga is absorbing Titanstrike's power. She must be stopped!

Heart of ThunderBind Hati's spirit to your own to save her life.

The Power of the TitansYou must wield Titanstrike so Hati's absorbed power can return to the legendary rifle.

Odyssey's EndReturn to Dalaran with Grif.

Save your words Farseer!You may enter, but spare me your pleas for help, shaman. I know of the Earthen Ring's plan to unite the elements.!

Approach my throne and we shall see just how far you are willing towill go to save this world.!

I bid you greetings Opener of Doors, you are the first.

Flummox is hungryno need pets! Flummox eats them NOW!

I have waited a long time for someone like you. I sense you are the blood and have the heart. Face me in battle and we will test your strength.

I must see if you have the will, the strength, and the stamina to wield this shield well. Will you face me in a trial of combat?

I am ready for your trial, Yrgrim.I am ready for your trial, Yrgrim.

Then we will begin!

I am beaten. You are worthy. If Tyr were alive he would make you his champion. I hereby pass on Truthguard to you. Use it to defend Azeroth from its enemies.

Your escape... means nothing. Will find you again...

We have the hammer! Everyone, run! The tomb is collapsing!

Press your advantage.

Now for the counter-attack!

Nicely done.

Practice the basics.

Keep at it.

You need to riposte!

Well done. Make sure to practice every day.

Again!

Formations!

What are filthy mortals doing near the masters portal? I'll rip the answer from your souls!

Merciful prophet! What is that!?

I am the champion of Tyr, and we will see if you are worthy to bear his shield.

Return to your rest and be disgraced no more.

We will finish what you started.

I must answer. I followed it across many lands and seas until I reached an island in Stormheim. There was a tomb for the kings there. For months I tried to enter the shrine, but I was not a follower of Tyr's path and was denied. I returned in disgrace and tried to cleanse my failure in the blood of others.

I read your saga, where did you find the shield?

I died to ease the pain of my failure, why do you disturb me?!

We have found you, and you have found the grave.

What is the next step?

I will begin the ritual. You must focus your will upon the spirit while our friend keeps us safe.

Let's get to it then.

something inspiring about the playerThe strength, ferocity, and nobility you have shown are without peer and it is time that you were honored appropriately.

something recounting the players efforts to get to this poin$n, your efforts have not gone unnoticed. Time and again you have proven yourself to be one of our finest.

Thank you Tahu for your help. I will remember this.

I am glad to have helped. I must go to Netherlight Temple and inform the Cardinal of our success. Good luck.

As for you, let's get back to Dalaran quick. I'll meet you there.

He went on to lead the tauren against the Burning Legion in the War of the AncientsAnd now you will bear witness to Huln's trials...

We... made it. We have the Silver Hand as well.

Before us this day stands our $Gbrother:sister;comrade in arms, $n.

You will all bow to $Ghim:her; as you once did to me and carry out $Ghis:her; will against the Legion!

$GHis:Her; deeds are exemplary of the Ebon Blade. Indeed, $GHe:She;He has shown to be one of the best of us and is worthy of our highest honor.

You have made it this far... are you worthy to wield the Armaments of the Black Wyrm? A sword and shield crafted from the very scales of Neltharion himself?Curse Helya! Curse her cowardly followers! I'll not rest until she is dead!

Her deeds are exemplary of the Ebon Blade. Indeed, She has shown to be one of the best of us and is worthy of our highest honor.

You will all bow to her; as you once did to me and carry out her will against the Legion!

Countered by: BrewmasterBoss|CFFFFFFF0Boss|R¶<br>Causes additional damage to troops if not countered.

Countered by: RollHazard|CFFFFFFF0Hazard|R¶<br>Mission duration is increased if not countered.

Countered by: WindwalkerBoss|CFFFFFFF0Boss|R¶<br>Causes additional damage to troops if not countered.

DecayAll players suffer 510000 damage every 3 sec while the challenge is active.

NEW BOOST2_WARRIOR_COLOSSUSSMASH: Use |cFFFFFFFFColossus Smash|r when available.

Watch for it to reset early.

NEW ARTIFACT_PRIEST_HOLY_1: T'uure

NEW ARTIFACT_ROGUE_OUTLAW_BOSSNAME1: Dread Admiral Eliza

NEW ARTIFACT_PRIEST_SHADOW_BOSSNAME1: The Twilight Deacon

NEW BOOST2_SHAMANELE_EARTHSHOCK: Use |cFFFFFFFFEarth Shock|r on the Target Dummy to spend Maelstrom.

NEW ARTIFACT_MONK_WW: Fists of the Heavens

NEW ARTIFACT_PALADIN_RET_WEAPONNAME: The Ashbringer

NEW ARTIFACT_PALADIN_PROT_BOSSNAME1: Yrgrim

NEW ARTIFACT_DEMONHUNTER_VENGEANCE_WEAPONNAME: The Aldrachi Warblades

NEW ERR_CHALLENGE_MODE_PERIOD_RESET_SS: This instance will close at %s. (%s remaining)

INVASION_TIME_FORMAT: %02d:%02d |cFFFF0000|r

NEW AZSUNA: AZSUNA

NEW ORDER_HALL_MONK: Order of Monks

NEW BINDING_NAME_TOGGLEWINDOWED: Toggle Windowed Mode

NEW SHOW_PET_BATTLES_ON_MAP_TEXT: Pet Battles

NEW SHOW_SECONDARY_PROFESSION_ON_MAP_TEXT: Secondary Profession World Quests

NEW ARTIFACT_HUNTER_SURV_BOSSNAME2: Highmountain's

NEW BOOST2_SHAMANELE_CHAINLIGHTNING: Use |cFFFFFFFFChaing Lightning|r on the Oozes.

NEW ARTIFACT_WARRIOR_ARMS_BOSSNAME1: Zakajz

NEW ARTIFACT_ROGUE_SUBTLETY_WEAPONNAME: Fangs of the Devourer

NEW BOOST2_WARLOCKAFF_CORRUPTION_MAINTAIN: Refresh |cFFFFFFFFCorruption|r on the Target Dummy.

NEW PRESTIGE_LEVEL_14: Prestige Level 14

NEW GRAPHICS_QUALITY_RECOMENDED: Graphics Quality (Recomended)

NEW ARTIFACT_HUNTER_SURV_BOSSNAME1: Dakaar

NEW BOOST2_SHAMANELE_FLAMESHOCK: Use |cFFFFFFFFFlame Shock|r on the Target Dummy.

NEW ARTIFACT_WARRIOR_ARMS_WEAPONNAME: The Warbreaker

NEW WARDROBE_OTHER_ITEMS: Other items using this style:

NEW CHALLENGE_MODE_TIMES_UP_NO_LOOT_LEADER: Your keystone will not be upgraded. You will not receive a loot chest by completing this dungeon. To start over, you can right-click your portrait and select "Reset Challenge."

NEW BOOST2_WARRIOR_MORTALSTRIKE: Use |cFFFFFFFFMortal Strike|r when available to deal strong damage.

NEW ORDER_HALL_MAGE: Order of Mages

NEW ARTIFACT_ROGUE_SUBTLETY_BOSSNAME1: Akaari Shadowgore

NEW ARTIFACT_WARRIOR_FURY_BOSSNAME1: Vigfus Bladewind

NEW ARTIFACT_WARRIOR_PROT_BOSSNAME1: Magnar Icebreaker

NEW UNWRAP: Unwrap

NEW ARTIFACT_DK_BLOOD_BOSS_1: Gorelix

NEW WARDROBE_TRANSMOGRIFY_AS: Transmogrify as:

NEW CHALLENGE_MODE_TIMES_UP_NO_LOOT: Your keystone will not be upgraded. You will not receive a loot chest by completing this dungeon. To start over, your leader can right-click their portrait and select "Reset Challenge."

NEW ORDER_HALL_WARRIOR: Order of Warriors

NEW TRANSMOG_SOURCE_4: World Drop

NEW TRANSMOG_SOURCE_3: Vendor

NEW TRANSMOG_SOURCE_2: Quest

NEW TRANSMOG_SOURCE_1: Dungeon Drop

NEW BOOST2_SHAMANELE_FLAMESHOCK_MAINTAIN: Refresh |cFFFFFFFFFlame Shock|r on the Target Dummy.

NEW PRESTIGE_LEVEL_16: Prestige Level 16

NEW ARTIFACT_HUNTER_SURV_BOSSNAME3: Bane

NEW PRESTIGE_LEVEL_8: Prestige Level 8

NEW GARRISON_MISSION_REQUIRED_SINGLE_FOLLOWER_NOT_FOUND: This mission requires %s.

PRESTIGE_LEVEL_1: SquirrelPrestige Level 1

NEW ARTIFACT_DK_BLOOD_BOSS_2: The Fleshripper

SPELL_USE_ALL_ENERGY: Uses 100%% Energy

NEW CHALLENGE_MODE_TIMES_UP: Time's Up

NEW ORDER_HALL_PRIEST: Order of Priests

NEW SPELL_FAILED_FOLLOWER_CLASS_SPEC_CAP: You cannot recruit any more of that troop type.

Comentado por Sh1n1gam1

Comentado por Scilic

And the Reskins begin!Infernal mount more like Rock Gronn. I bet it has the same animations too.

Comentado por Jimbrooks

on 2016-02-10T21:49:18-06:00

Damned Infernal mounts! Blizz does it again with sexy mounts!

Comentado por SubjectV

on 2016-02-10T21:59:34-06:00

And the Reskins begin!Infernal mount more like Rock Gronn. I bet it has the same animations too.

I think by reskin, you mean they used the same skeleton. It does have a similar shape, and I'm sure the animations are the same, but I don't really see an issue with it, considering how different and epic it looks.

If they had to create new skeletons for every new mount in the game, I think we'd see far fewer mounts, which would surely lead to more complaints.

(I feel like Blizzard can't win either way. Shame, really.)

Comentado por BlackSpade741

on 2016-02-10T22:04:23-06:00

Wait, what's happening with assassination with mutilate not awarding combo points anymore? Did I read that wrong?

Comentado por guardiantitan

on 2016-02-10T22:05:21-06:00

... That mount is another ugly one. And the spike on the saddle would kill you. That'd impale you right in the spine if it didn't hit you in the neck or head. Yet another impractical mount. -_- Still waiting for one to wow me that doesn't have something that would kill the rider, is animal cruelty, and/or has terrible animations..

Nice to see resurrection spells are back to being class baselines and not healer only. Healers get mass rez but non-healers still can single target. Rather stupid we had to fight Blizzard tooth and nail over something that was never broken to begin with, though.

Comentado por gan937

on 2016-02-10T22:08:52-06:00

Just wondering if they meant to make mutilate not give any points or not. If its not giving points kinda curious on what our main generator will be.....

Comentado por Raynre

on 2016-02-10T22:33:22-06:00

Complete speculation, but First Aid caught my eye.

Abilities to heal injured NPCs found in zones, which give you loot/buffs?

Comentado por moosecat11

on 2016-02-10T22:52:17-06:00

... That mount is another ugly one. And the spike on the saddle would kill you. That'd impale you right in the spine if it didn't hit you in the neck or head.

I...I don't see it. I see spikes that would probably sit above your head, and spikes in front of you, but not on the area you'd sit yourself or even directly behind? You end up pretty small on the mount, so that big spike up top would be above you, not in your spine or head...

Comentado por Zygos

on 2016-02-10T23:09:19-06:00

Wait... mutilate now generates 0 combo points? Is this a typo or something?

Comentado por SilverSapphire

on 2016-02-10T23:27:14-06:00

And the Reskins begin!Infernal mount more like Rock Gronn. I bet it has the same animations too.

I think by reskin, you mean they used the same skeleton. It does have a similar shape, and I'm sure the animations are the same, but I don't really see an issue with it, considering how different and epic it looks.

If they had to create new skeletons for every new mount in the game, I think we'd see far fewer mounts, which would surely lead to more complaints.

(I feel like Blizzard can't win either way. Shame, really.)

Blizzard could've won me over easily if it actually looked like a friggin infernal. Infernals do not hunch over like that, nor walk with their forearms & fists. Stop being a sheep.

Comentado por apedosmil

on 2016-02-10T23:32:04-06:00

I'm going to guess that Berserk being removed in this build is meaningless, since the spell is mentioned in the artifact traits.

Comentado por Mindbender94

on 2016-02-11T00:08:24-06:00

I must've missed the change to the layout on here but this new one is absolutely gorgeous <3

I'm really glad they changed "Healer only Rez", good move to have the option for Healers to rez all while keeping the option to single rez to others.

Windwalker Monk: If they keep the the training wheels on the spec still (3 buttons to mess up the Combo Strikes) then that's an easy 2k Mastery from the 4pc we're looking at. Generous buff to Crackling Jade Lightning although it's entirely situational much like most of the other abilities they removed but w/e - I still think the Artifact should proc CJL instead of increased Auto Attack speed and movement speed, just for more interaction with the ability....here's to hoping for more talent revisions!

Curious on why they don't give Brewmaster and Mistweaver their Statues back - the class is well known for Statues, even the one that didn't make it out of the Beta, so idk how it helps the identity by removing it.

^Wondering if this means Monks will be the Jarod Shadowsong of Legion with Celestials under our command, not sure if I agree with it but sounds cool.

Comentado por Altonis

on 2016-02-11T00:22:46-06:00

*still hopes for a minor claws of shirvallah glyph*

Comentado por thaedris20

on 2016-02-11T00:42:55-06:00

And the Reskins begin!Infernal mount more like Rock Gronn. I bet it has the same animations too.

I think by reskin, you mean they used the same skeleton. It does have a similar shape, and I'm sure the animations are the same, but I don't really see an issue with it, considering how different and epic it looks.

If they had to create new skeletons for every new mount in the game, I think we'd see far fewer mounts, which would surely lead to more complaints.

(I feel like Blizzard can't win either way. Shame, really.)

Blizzard could've won me over easily if it actually looked like a friggin infernal. Infernals do not hunch over like that, nor walk with their forearms & fists. Stop being a sheep.

However Inferals wouldnt be able to carry us normally without it looking weird

Comentado por Bullfish90

Comentado por Monlyth

on 2016-02-11T02:14:19-06:00

Finally Havoc Demon Hunters can have a single-target rotation with more than two buttons and two cooldowns. Also interesting that a lot of potentially vital rotational abilities are attached to talents.

Comentado por Sekorhex

on 2016-02-11T02:40:20-06:00

I want please Blizzard my Thorn and Insect Swarm back as Moonkin.Please Blizzard!