The Meduzarts team have to create nice character for James Cameron’s Avatar: The Videogame. We receive the sculpt concept art by Ubisoft. We tweak the asset model and texture to create a 10k resolution image. The character was create before the movie release. We did'int have reference to build the asset.

I was in charge to lead the character development. I use Zbrush for the pores, scratch details, clothing, facial expression and to tweak the pose. I did the Uv Layout, add little details over the entire images.