Shannon Loftis works for Xbox Entertainment Studios, designing video game technology that centers “around full-body motion”– reading the movements, facial expressions, and even the heartbeat of the player. Merging the mediums of television and gaming creates freedom for a new kind of gamer—because there are no handheld controls, the player is physically integrated into the game, without any unnatural barriers to exploring the story. The player can deeply engage and fully immerse himself into the narrative, letting natural curiosity guide his progress.

Chet Faliszek, who has written some of the most loved video games of all time, is creating a new kind of game—one that uses AI to create deep characters and a world that allows players complete agency.

Cress discusses why Nat Geo’s approach is to engage people around shared passions, and to spotlight the individuals who have something to teach us. The goal, always, is to create opportunities for audiences to join the discussion.

Grace Boyle, founder and Director of The Feelies, believes that opening up greater realms of our perception for storytelling–painting with more of that sensory palette–can allow audiences to form intuition and connect with the experiences of others and the world around them.