Um thats not exaclty what JOGL is for, as far as I know. You are still responsible for the game loop logic yourself. To get a better idea I suggest you look at Kevin Glass's tutorials on his site http://www.cokeandcode.com/tutorials. SpaceINvaders 103 is specific about using JOGL with his game.

That's exactly what i was asking above. The specifics of making a small and effcient game loop in JOGL. I know it's possible to do something very complex in this area but i am more interested in something small, fast and elegant like tutorial code.

It might be nice to make things a little clearer in the docs. The JAWT docs are not very good about what "works" when you want to get a native surface (e.g. On windows an HWND). It seems the only documented thing is the Cavas, but it seems to work for any heavyweight. I would like to see something official from Sun that says what will work, so we can be sure that it always must work.

Do you mean the JOGL / JSR-231 docs or the JAWT docs? We could try to clear things up more in the JSR-231 spec but I'd be a little concerned about over-specifying the behavior. You should feel free to file an RFE on the JAWT via the bug database about this; category J2SE, subcategory classes_awt.

I meant JAWT more than JOGL... I assume that JOGL is using JAWT to make the "connection" between OpenGL and the native surface. I had to use JAWT to efficiently render live video within my Java UI and came across the incomplete documentation for JAWT.

We do look at the comments although admittedly they don't show up in the default tool we use internally for bug tracking. We need to use another tool. However, the responsible engineer gets email every time a comment is added by an end user. FYI, please leave a link with your email address in the future, since without one there is no way for us to follow up to get more information (this is more relevant for bug reports, not RFEs), and also you seem to have posted the same comment four times although I'm sure you're aware of that.

Actually I wasn't aware that ANY comment was posted. It timed out every time I tried. And I specificly DID choose to include a link with my email, every time. It seemed to time-out when I entered my login information. The bug databse was severly hosed last night I guess.

It's broken still today. If you don't login BEFORE you put in the comment, it asks you for your login info after you submit it. That login screen always times out, yet the comment was included without the link.

The instructions on the timeout screen say "Please use the back button on your browser and resubmit. " which is what I did to get multiple posts

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