Look I understand Ghost tried to make some changes in order to change up its style and progress but the fact that we dont have a mini map in the pause area has really ruined hardcore for me. I dont see why we cant have a map that show where I am in relation to my team mates and more importantly where I am on the map itself. I have never been into core team death match because I dont feel i should have to put a clip into a person to kill them and so hardcore has been my staple for many many games. In hardcore now when I spawn in and I dont know where I am completely or which way my teammates are fighting so I usually get shot in the back and then start the process over again. In real life settings soldiers have that info readily available at all times so why is that hardcore cant have that apply. At this point I am getting so frustrated with it that playing black ops II has been extremely fun. All I can say..... disappointed . Been playing call of duty since day one, well before the online and this has been the biggest disappointment yet. There aspects I have really liked for sure but literally getting shot in back non stop has been very frustrating. Looking forward to responses.

The HC situation is was messed up in BO2 and even worse in Ghosts. It clearly says no "Minimap in the HUD", but that doesn't mean a tactical map didn't exist- in older games if you pressed start you could see the map and enemy fire on it. In BO2 the start menu map was tiny and had no data, and now the map is just gone completely- who wants to play that way?

My favorite start map was BO1, with the grid. I really wish every game did that, so you can tell people you just died in "section D-4" instead of "there's a guy, by the thing, next to the big thing."

Your Subject threw me off, there has never been a "mini-map" in Hardcore... ever.

But you are referring to the pause-menu Map. I am wondering myself why they took that out. As a tactical, team player I used that quite a bit. Helps with awareness of teammates and of the overall layout as to the action taking place in the game.

I miss it as well. Not game-breaking, but really does impact my ability to strategize.

Got me thinking was it removed because of the different killstreaks we have now? In the past certain killstreaks we got to select an areas of the map for them to rain down on. Mortar strike , choppers , strafe runs ,air strike , napalm. Now we chopper does its own path and doesn't just cover one area.

I Prefer hardcore because it better suits my playstyle. I don't believe one to be better than the other but rather a preference . There really wasn't anything constructive or helpful about your comment.