Saski, the Tread Incarnate is a custom champion in the SMNK custom champion series.
Saski is a representation image of Demacia: angelic in all meanings of the words... on the surface.
Beneath her heavenly appearance lies a mechanically-emotionless drive to uphold Demacia's law with no rest for herself, and no mercy for her enemies. Every swing of her crystalline sword rends space from a distance - and as such, Saski is the only permanently-ranged sword user (her attacks do not utilize projectiles and resemble Kayle'sRighteous Fury).

Abilities

Saski's gameplay patterns are mostly defensive in nature, to ensure that none gets in the way of order.
Therefore, Saski can be referred to as a warden among marksmen: with her powerful defensive abilities, she can effectively protect herself - for a while.
Gratiam gives her a Lifegrip-like last chance at dealing damage, while Gloria destroys projectiles and wards off melee champions dashing at her. Her relatively amazing defense has drawbacks: the short active periods and long cooldowns of these two abilities mean that Saski has to play safe otherwise, as her 525 range allows a bit less freedom as some other marksmen when it comes to positioning, so her defense might not always be present when she needs it. When her strongest lines of defense fall, she is overly reliant on Sacred Grounds to slow the opponent down.

Saski being a defensive champion, she has to get offensive support to even have any sort of kill threat, as her damage is comparatively non-stellar without Gradus and she has no offensive utility to guarantee a kill barring the walls around Elysium's impressive area of effect and Initium's global reach coupled with Divinus's increased range during Elysium.

P

Gratiam

STATIC COOLDOWN:120 - 90 (based on level)

"It is the way we are, superior."

Passive: When Saski takes damage that reduces her life below 30% of her maximum health, she gains 30% - 60% (based on level) bonus attack speed for the next 3 seconds. She also gains 30% - 100% (based on level) damage reduction, decaying to 30% over the duration.

Active: For the next 6 seconds or the next 3 basic attacks, Saski's attack speed is fixed to 2.00, with her basic attacks dealing modified damage.

Damage multiplier: 55% / 60% / 65% / 70% / 75% ( × attack speed)

Her basic attacks also deal a percentage of their damage to all enemies in a 45° cone area centered on the target up to its maximum range, and the third basic attack deals bonus physical damage to its target.

Saski is able to move during Gloria's cast time, and Gloria does not interrupt Saski's movement commands.

E

Divinus

COST: 65 mana

COOLDOWN: 12

RANGE: 1000

"It is my presence, that which you feel."

Passive: Enemy champions within Sacred Ground are slowed by 20% while walking towards Saski for 3 seconds. After applying, the slow cannot be applied on the same champion again for a certain amount of time.

On-target cooldown: 11 / 9 / 7 / 5 / 3

Active: Saski projects an aura in target direction, dealing physical damage to all enemies it hits.

Physical damage: 65 / 95 / 125 / 155 / 185 (+ 60% bonus AD)

Upon hitting an enemy champion, the projectile detonates and creates a Sacred Ground that stays for 3 seconds.

Active: Saski blinks to the center of target Sacred Ground, changing its duration to 6 seconds, increasing its radius, rooting herself and becoming immune to displacement effects (she may still be stunned or silenced, but preventing her from casting abilities does not end the effects of Elysium).

While under the effect of Elysium, the borders of Sacred Grounds are considered impassable terrain, the range of Saski's basic attacks becomes equal to the radius of the Sacred Ground, while Divinus gets the radius of the Sacred Ground added to its range and it detonates at the end of its range.

Lore

Saski, the Tread Incarnate

Gender

Race

Birthplace

Residence

Faction

Demacia

Explore

A self-claimed embodiment of Demacia's will, Saski is a warrior as fierce as she is beautiful. Her angelic robes and piercing blue eyes radiate a holy aura that leaves a feeling of awe in her enemies. She is extremely zealous and driven to maintain Demacia's ideals. Relentless in her pursuit of absolute justice, the time she doesn't spend on the battlefield is spent with her gaze turned homeward, correcting every last imperfection she sees.

Of the few who even know her name, none seems to be able to trace Saski's origins. Due to the mysteries surrounding her, multiple theories have arisen: one says that she's an eternal spirit of Demacia, who arises when the nation's power starts to wane; others say she's a young girl of peasant origins (pointing that a peasant-born girl named Saskia Friedsehren disappeared a few days before Saski surfaced); some more says that she's an spirit artificially-created by magic, normally a taboo fact that Demacia would do well to hide. Saski herself does not speak about that: in fact, she's so driven about maintaining the Demacian order and exterminating Noxians to the last that she has not been reported to speak outside of her self-given "duty" to bring Demacia to glory again.

The only thing she has claimed is to be the bringer of Demacia's will, and that she existed to purge every last stain on the world so that it may be pure.

"Pardoning the bad is injuring the good."

― Saski

Attack

"Our lifeblood was spilt as our oath to serve justice."

"It is rightful to put the unjust to the pyre."

"No matter how long it has been since: every single misstep requires punishment."