One of the other items Steve Jackson Games produces is toys, like their series of Chibithulhu plushies, which are guaranteed to induce a scream or two. Most recently, Steve Jackson Games won an 2011 Origins Award for their Cthulhu Dice Bag, offered in green and the limited edition purple.

This week also marks a special date in the history of the company, for Steve Jackson Games is gearing up to celebrate the ten-year anniversary of the Munchkin CCG. The Munchkin Czar himself, Andrew Hackard, will judge this contest and prizes will be awarded by Steve Jackson Games.
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Munchkin 10 Year Anniversary Contest!

In conjunction with Steve Jackson Games week at Flames Rising, Steve Jackson is providing our readers with the chance to win a signed Munchkin game, supplement or booster pack.

Help Steve Jackson Games celebrate the ten-year anniversary of this popular card game! For a chance to win, tell the Munchkin Czar in the comments below about your favorite memory playing Munchkin.

The Munchkin 10 Year Anniversary Contest runs through midnight on Friday, July 29th, 2011 so be sure to enter today!
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Contest Details

br>Steve Jackson Games will give away three prizes to the first, second and third place winners. Each winner will pick a Munchkin game, expansion or booster pack of their choice and will also receive a +10 Bag of Munchkin d6.

Please read the fine print below to find out how you can win!

1. One Entry Per Person – We ask that you post one entry per person, so that your fellow Munchkin fans can have an equal chance of winning a prize.
2. Entries That Will/Won’t Be Considered – By keeping these simple guidelines in mind, you will increase your chance of winning.

What Will Be Considered – Tell us about your favorite Munchkin memory (and why) in a comment below this article. Only entries posted by midnight CST on Friday, July 29th 2011 will be eligible to win.What Won’t Be Considered – Entries that are full of harsh or foul language, overly graphic/sexual depictions or discriminatory/slang comments will not be posted. Employees of Steve Jackson Games nor are FlamesRising.com owners eligible to win.

3. Valid E-Mail Address Required – When you post your comment, there’s a field to enter your email address. In order for the winners to be notified, we ask that you please include a valid email address. This email address will not be posted publicly and FlamesRising.com will provide it to Steve Jackson Games on your behalf. FlamesRising.com will not use your email address for any other reason.
4. Valid Mailing Address Required – If you’ve won the Munchkin 10 Year Anniversary Contest, you will need to provide Steve Jackson Games with a valid mailing address so you can receive your prize. Steve Jackson Games may negotiate a prize substitute if you live outside of the U.S. This may (or may not) happen at their discretion.
5. Prizes and Notification – Steve Jackson Games will provide:

1st Place – Winner’s choice of Munchkin core set signed by Steve Jackson and a +10 Bag of Munchkin d6

2nd Place – Winner’s choice of Munchkin Expansion supplement and a +10 Bag of Munchkin d6

3rd Place – Winner’s choice of Munchkin Booster and a +10 Bag of Munchkin d6

The +10 Bag of Munchkin d6 is an exclusive pack of all the different custom Munchkin dies that now go into each core set.

Contest winners will be judged and notified via email approximately one-to-two weeks after the contest ends. There may be a slight time delay due to both parties attendance of GenCon: Indy 2011.

61 Responses to “SJ Games Week and Munchkin 10 Year Anniversary Contest”

One of my favorite Munchkin memories has less to do with game play and more to do with after the game. After one fairly exciting game involving Munchkin Booty and Super Munchkin, my friends decided it would be brilliant to have everyone sketch their resulting characters. We generally play to level 20, so everyone had a LOT of loot, and sidekicks, and other distinguishing features.

The end result WAS pretty brilliant, and I try to do the same thing after every game now.

My favorite Munchkin memory is from GenCon 2009. I made it to the final table for the Munchkin World Cup. The game was down to the end and my last combat as a Level 8 Cleric was against the Lame Goblin to go to Level 9. Since it was not for the win, everyone allowed this combat. The next player was a Level 9 Cleric and used Resurrection to go against the Lame Goblin. Since this was for the win everyone dogpiled him until he was losing. That was when he failed to Run Away and found out the Bad Stuff for the Lame Goblin was to Lose A Level. He went back to Level 8 and play continued. The next card turned over from the Door pile was Divine Intervention. We were the only Clerics and both went up a level, him to 9 and me to 10 for the win! What I love about this moment (besides winning the World Cup) was that Divine Intervention was the very next card. If he had decided to draw instead of getting the Lame Goblin, he would have tied with me for the win.

I remember in college playing a game of Munchkin that involved every Munchkin permutation currently available plus Blender, which was a most cutthroat game involving grabbing as many styles as you could currently use and stealing the Naginata from whoever currently had it. Definitely an Epic game, so curses and traps, Wandering Monsters and Cheat cards abounded and flew freely across the table at whoever was currently ahead. Good times!

We have a core group of Munchkin fans at work and we’ve turned coffee break into Munchkin break (less caffeine). As we’re all hyper competitive twits, we’ve done up a project timelines schedule that hangs in my office (Project “Dynamize Synergistics”) that looks like a boring workflow tracking document but actually shows our Munchkin wins and losses. Even though I’ve fallen into a perpetual twilight of last place shame, I still love playing Munchkin in the office.

Recently, we were playing fantasy Munchkin in which two people (including me) were both clerics. As we were leveling up, we continuously joked about winning the game with divine intervention. When we both reached level 9, we were still babbling about that card, as this was the time to draw it. However, since nobody drew the card, I decided to win by looking for trouble against a lame goblin. Afcoure my fellow players prevented me from doing this by buffing the lame goblin to a not-so-lame-anymore goblin, of which I had to run away. Succesful fortunatly. Since everybody had used all their cards against my fight with the goblin, the next player (level 9, no cleric) was certain to win if he would draw any monster. But, before he kicked down the door, I laid my hand and the door-pile, looked him in the eyes and said: Devine intervention. He kicked down the door, and indeed: devine intervention. One of the few cards that prevented him form winning… and the only card that allowed me and my friend to mock the other players!

I was on a skiing vacation a few years ago. I had brought Munchkin along for the bus drive and in case we needed a break (which we did, about half the people on the trip ended up with some kind of injury).
We were 3-4 people who had played it many times before and the one guy who was completely new to the game.
Those of us who knew the game spend all the time beating each other up, cheating as much as possible and genereally being annoying. After some time the last guy who didn’t know the game suddenly looked up and asked: “We play to 10 right? In that case I just won”.
We then realized that while we had been killing eachother at level 5-6-7 he had just kept on drawing low level monsters for the win.

At the gaming convention ‘Ludo-Outaouais’ in november 2009. There was a tournament. At the time I was still new to the munchkin world.

A friend of mine was in the last round of the tournament, fighting for the win. It was a 5 player table. He was leading and they were fighting against him! He was in trouble and he give me the ‘cultist’ card to let me play his next turn (and he also go up a level). He make me use a bookmark (he was to shy to use it himself!!!), so I dance around the table singing that ‘I’m a Munchkin, tra la la …’ while tearing apart the bookmark. I win my battle and he win the tournament the turn after. It was epic 🙂

My favourite Munchkin memory occurred in the 3rd game of the evening. My friend Aaron had been sex-changed in both the previous games and was remarking how he hoped to remain male in that game. Bam. Nailed him with a sex-chnge curse in the first round. He stayed that way for the rest of the game.

My favorite memory of playing Munchkin is right after my brother’s wedding. We all went back to his house and got out several core sets and played until it was time for the newlyweds to leave for their honeymoon. that was also where I met my girl.

My favorite memory is from the weekend i first learned to play. I was at a little local convention with some friends. We set down to learn the game and were instantly hooked. On our second game The gentleman teaching us left for a minute leaving us with a fellow to continue our education. Upon realizing this was only our second game he rather abused us cheating quite excesive and when caught said “well that is Munchkin.” The next day two of us were in the finals for the Grand Prize. My friend was level 9 and about to win. When almost everyone on the table hit him hard. Several of them who had cheated us the day before. When I a lowly level 6 and no where near winning decided to teach them a lesson and joined in with my friend giving him the win and the Grand Prize. It was extremely gratifying as they complained and cussed me to say “well that is Munchkin”

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