Bombastic Faq
Klonoa7
Version 1.3
Version History
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Version 1.3 *as of 3/9/05*
-Hard Quest Perfected. Took off Time Attack. I'll probably work on that next.
Version 1.2 *as of 10/31/04*
-Uh, where have I been? *BIG UPDATE* Oh well, starting up the Hard Quest mode,
all of the First, Second and Third Realms down.Attack passwords
and Time Attack down as well. Cleaned up the FAQ (in terms of spelling, grammar
and all that) as well. Fixed the number/lettering system in Realm of Sweets
section.
Version 1.1 *as of 6/9/04*
-Sorry for the late update, but all of World Five is complete.
Added an enemy list and enemy counts for some of the levels.
Also added some story elements, characters, enemies, etc.
Version 1.0 *as of 1/1/04*
-Most of the FAQ completed, minus World Five.
I. Quest Mode
A.....World One: The Realm of Ghosts........................................(A0)
1.....Course One: Mr. Macho's Dice Lessons, Let's get rolling!..............(A1)
2.....Course Two: Mr. Macho's Dice Lessons, Tips for the adventure..........(A2)
3.....Course Three: Mr. Macho's Dice Lessons, The last bit of advice........(A3)
4.....BOSS: Underworld Gatekeeper King Man..................................(A4)
B.....World Two: The Realm of Sweets........................................(B0)
1.....Course One: The adventure begins......................................(B1)
2.....Course Two: Watch out for burning squares.............................(B2)
3.....Course Three: Which one to choose.....................................(B3)
4.....BOSS: Monsieur Gourmand lives up to his name .........................(B4)
C.....World Three: The Realm of Creatures...................................(C0)
1.....Course One: Chase with Fang...........................................(C1)
2.....Course Two: Hottest day in the jungle.................................(C2)
3.....Course Three: Escape from the jungle!.................................(C3)
4.....BOSS: The Cat Pack....................................................(C4)
D.....World Four: The Realm of Ice..........................................(D0)
1.....Course One: Course One: On crumbling ice..............................(D1)
2.....Course Two: How do you melt a mountain of ice?........................(D2)
3.....Course Three: The labyrinth in the Sea of Ice.........................(D3)
4.....BOSS: Queen Caterpillara..............................................(D4)
E.....World Five: The Realm of Clouds.......................................(E0)
1.....Course One: The Realm of Clouds at last...............................(E1)
2.....Course Two: Across the Rainbow Bridge.................................(E2)
3.....Course Three: The Temple above the Clouds.............................(E3)
4.....BOSS: Angel and Robodice!.............................................(E4)
F.....World One: The Realm of Ghosts........................................(F0)
1.....Course One: Back in the Ghostly Realm.................................(F1)
2.....Course Two: Chills and Thrills in the haunted house...................(F2)
3.....Course Three: I ain't afraid of no ghost!.............................(F3)
4.....BOSS: Underworld Gatekeeper, King Manu................................(F4)
G.....World Two: The Realm of Sweets........................................(G0)
1.....Course One: The adventure begins......................................(G1)
2.....Course Two: Watch for burning squares.................................(G2)
3.....Course Three: Which one to choose....................................(G3)
4.....BOSS: Monsieur Gourmand lives up to his name..........................(G4)
H.....World Three: The Realm of Creatures...................................(H0)
1.....Course One: Chase with Fang..........................................(H1)
2.....Course Two: The hottest day in the jungle.............................(H2)
3.....Course Three: Escape from the jungle!................................(H3)
4.....BOSS: The Cat Pack....................................................(H4)
I.....World Four: The Realm of Ice..........................................(I0)
1.....Course One: On crumbling ice..........................................(I1)
2.....Course Two: How do you melt a mountain of ice?........................(I2)
3.....Course Three: The labyrinth in the Sea of Ice.........................(I3)
4.....BOSS: Queen Caterpillara..............................................(I4)
J.....World Five: The Realm of Clouds.......................................(J0)
1.....Course One: The Realm of Clouds at last...............................(J1)
2.....Course Two: Across the Rainbow Bridge.................................(J2)
3.....Course Three: The Temple above the Clouds.............................(J3)
4.....BOSS: Angel and Robodice!.............................................(J4)
II....Bombastic's Chaining System
III...Classic Chaining System
IV....Attack
V.....Time Attack Records
VI.....Secrets
Use the Ctrl+F function plus the key on the right for easy searching.
-----I. Quest Mode
This is the newest (and nice)addition to the series. Quest Mode is a
majority linear adventure of the five Aqui's (each with their own name
and personality in the manual) to find their Grandpa. Along the way, the
Aqui brothers will face challenging puzzles and humorous bosses of
different worlds along the way.
First things first. Each Aqui counts as a life, when they touch a danger
they are KO'D out of commission and cannot be brought back unless all
Aqui's are KO'D. In addition, when you're journeying the worlds, you can
either go for just simply exiting level to the next, or try to kill all
the enemies in the present level. If you can defeat all of the enemies
without losing a life, you'll get a Perfect for that Course. After three
Courses, you'll face a boss of the Course who'll prevent your travel to
the next world. To get to the next world, you must deplete the boss's
life bar.
"Devils With Angel Faces"
The small, cozy home of the Aqui family nestles in the midst of an
expansive, ancient forest.
Five "little devils," the Aqui-Chan live there cheerfully with their
mom, dad and grandma.
The Aqui Family has its very own legend of how it came to be...
When grandma was a young girl, she fell in love with a handsome angel
who was visiting Earth.
This young man became the grandfather of the Aqui-Chan. But his stay on
Earth was limited.
One sad day he was called back to his native country, Cloud world, far off
in the sky.
As the Five Aqui-Chan grow older, they become increasingly curious about
their unknown ancestor. What was he like would he be as curious about them
as they were about him?
Finally, one night, all five of them disappear at once!
They are on their way to find there grand-dad! *taken from manual*
Aqui's
HALF 'N' HALF!
The Aqui-Chan are half devil. half angel. They regard all living creatures
affectionately, but when they're challenged...watch out.
ROSSI (red) munches apples to keep up his energy!
Brainy AZUL (blue) never turns blueberries down!
HUANG (yellow) takes life easy. Give him a bunch of bananas and he's happy.
To VERDS (green) nothing beats playing pranks--except snacking on watermelon!
Baby MOMO (pink) tries to do everything his big brothers do. But eating
peaches...that he can do all by himself!
First things first. Each Aqui counts as a life, when they touch a danger
they are KO'D out of commission and cannot be brought back unless all Aqui's
are KO'D. In addition, when you're journeying the worlds, you can either go for
just simply exiting level to the next, or try to kill all the enemies in the
present level. If you can defeat all of the enemies without losing a life,
you'll get a Perfect for that Course. After three Courses, you'll face a boss of
the Course who will prevent your travel to the next world. To get to the next
world, you must deplete the boss's life bar.
Enemies
Pokey-Pretty much stands in one place.
Cy-bot-moves back and forth at a sluggish rate.
Gyro-move moderately, but will change direction if a dice is in his way.
Miss Cling-runs to Aqui in any given direction. Able to move dice in order to
get to Aqui.
Items
Wand-Limited invincibility. Good for taking out enemies.
Weight-Slows down Aqui's speed.
Shoes-Speeds up Aqui's speed.
Compass-Shows direction. (only in World 4, Course 3)
Key-Opens doors. (only in World 5, Course 3)
Banana peel-slips Aqui up.
Flag-Continue, if you lose an Aqui.
Switch-Automatically ignites all dice on the board that are lighted.
Well, enough of that. This is what you came to see. Here is a full run-
through of getting Perfects through all of the levels.
(A0)World One: The Realm of Ghosts
(A1)Course One: Mr. Macho's Dice Lessons: Let's get rolling!
Note: Make sure you copy what Mr. Macho does or you won't get the
perfect. That includes getting off ignited dice or you'll have to
start over in order to get the Perfect.
(A2)Course Two: Mr. Macho's Dice Lessons: Tips for the adventure.
Note: Make sure you copy what Mr. Macho does or you won't get the
perfect. That includes getting off ignited dice or you'll have to
start over in order to get the Perfect.
(A3)Course Three: Mr. Macho's Dice Lessons: The last bit of advice.
Note: Make sure you copy what Mr. Macho does or you won't get the
perfect, until he lets you go.
- First, Take out the Cy-bot walking on the row of sixes with the six
dice you see and then stand on the one, but do not hit the detonator.
This will take out two of the Pokeys on top of the dice as well. Then go
back and take out the other two Pokeys with the four set-up and leave.
-Lure the Miss Cling towards you, making sure her face dice is a five,
then take the dice next to the one with the detonator and move it in
this motion: Right, Up, Left, Left. Hit the five with the other dice you
see on the leftmost side and head for safety. Dodge the guillotine (it
will KO an Aqui) and head to the next section.
-Just put two together and hope that the Gyro gets caught in the blast.
If that doesn't work, take the remaining two dice and time it so that he
walks by the blast.
-Lastly, you'll have to hit a Six chain on Mr. Macho in order to pass.
I'll (for the moment) leave that up to you, but if there's some recalled
trouble on this part, I'll make a detailed synopsis of this part.
Enemy Count: 16
(A4)BOSS: Underworld Gatekeeper King Manu
-King Manu will walk slowly but will suddenly bum-rush you and swipe at
you if you're on the same row as him. So basically a Six chain will do
Manu in one go. Treat the bosses as normal enemies, but remember: the
higher the number is, the more damage it will do, so for the best bet,
you can start a chain and lure him there when he bum rushes you.
(B0)World Two: The Realm of Sweets
(B1)Course One: The adventure begins
-Use the four to take out the four Pokeys, then take out the Pokey on
the right with the three set, and then take out the other two with the
four set.
-When you get to the part with the Clings, you have to lure them on the
center tiles before igniting the three set to get all of them and the
Pokey on the ground. Make sure that their feet are not on the line. Hit
the six set to take out the Pokeys.
-Take the right side first and detonate the six set, and go over to the
left side and take out the rest of the Pokeys with a combination of dice
stomping and chaining.
-In the next section, take out the one and move it to the side, then C-
move the three to take out the two Pokeys. Lastly, move the two on the
floor to take out the last Pokey.
Enemy Count: 28
(B2)Course Two: Watch out for burning squares
-Use the three's to ignite the Pokeys quickly. Take the first six you
see and move it to the right, then do the same for the second six you
see. Then, you'll have to get out of the way of the sixes or you'll get
KO'D. of course, this way you'll take out all the Pokey's.
-Dodge the Cy-Bots and the Lego tiles and get back at them with the
conviently placed three on the left hand side. Keep moving as the dice
ignited by the spikes will take out the Pokeys.
-Move left first and get on the six. That takes out the first Pokey. To
get the Pokey in the middle, there are two ways, and both of them
requires a bit of the luck of the draw. One way is to ignite a dice on
the spike and then move onto the middle dice and hope that the ignited
dice is a six. This will cause a chain reaction to get the two Pokeys.
ON THE OTHER HAND, you'll have to move back to the fruitcake with an
ignited dice. This may cause a chain reaction that destroys the dice.
Lighting will shoot In addition, you may get a six dice. Ignite it at the
spikes and run back to the fruitcake to take out the Pokey. Then go to the
right to take out the last Pokey.
-Move the leftmost two to the right and then dodge the Cy-bot and move
the rightmost Cy-bot to the left.
-Move the first six to hit the four set to take out the Gyro and the
Pokey, then do the same to the second set. Go to the left and start the
six deck and don't hit the Switch. Fin.
Enemy Count: 22
(B3)Course Three: Which one to choose
NOTE: The dice settings will change so I cannot give you left/right
commands, only "go to this set" etc.
- Hit the two set to take out the Pokey. Next, hit the two set there.
hit the long six set and look at the dice and (carefully, and quickly
notice)the chain reaction of dice here, you can choose to hit the Switch
if you want, but you can see how the dice will chain-react if you take
your time and look here.
-Next, get on the side with the four dice to avoid dying.
-Next, hit the four set and you only get one chance here until the set
explodes. The trick here is to see how your dice fares up to the dices
with Switches before you hit the four set. If your dice rolls up to the
Switch and the face is a two do not go to that switch. That then gives
you two possibilities left.
- The last puzzle is the ring around the six set choice of death and you
only get one shot and five choices. Remember to see the chain reaction
and good luck. Fin.
(B4)BOSS: Monsieur Gourmand
This tubby enemy will only stay at the northwest of the arena and eat
anything in its path, including Aqui! Therefore, your option is to put
burning dice in his direction. The higher the number, the more damage
he takes. Be careful, if Master Gourmand does not have any dice in his path
to eat, his licker-like tongue will swipe against the air twice,
so watch out.
(C0)World Three: The Realm of Creatures
(C1)Course One: Chase with Fang
NOTE: Fang is also an enemy in this so you'll have to be quick to get
him in the end. Fang will stop and bark every now and then, but his
speed equals Aqui so don't dawdle.
- Hit the two set and hit the Switch. Next, move the left-most two up
one spot and the south-most two up one as well.
-Hit the five set and hit the Switch. Lure the Cling towards you then
take the C route on your left. Then lure her back to she is hit by the
two set blast. Start the first two set and get the shoes, then weave
your way around the dice and the Pokeys(Kind of like how football
players do their training drills).
-Hit the three set and hit the switch. Lastly, put the six in the six
set and hit the Switch.
(C2)Course Two: Hottest day in the jungle
-Make a three set to get rid of all the Pokeys. You have four dice to
make a three set, BUT if you lose the fourth dice, there will not be a
lightning bolt to respawn dice for you to use.
-Get the shoes and move pass the Blowhards, and activate the five set
and quickly get off the burning dice.
-Move the dice so that the Blowhard blows the Pokeys off the dice,
then take him out in fashion with the four set.
-Get through the Cy-Bots and activate the six set. The get on the one
dice and advance to the Pokey infested dice. You can take out both
Pokeys with just one dice BTW.
-Much like the end of Mr. Macho's training, you have to make a set of
dice, but this time you have to hit a chain reaction. Worst yet his the
Blowhard sitting on the five.
-Use the two's to take out the Gyro's. You only get three chances so
take them out.
-Lastly, you'll have to take a stab on the field at the end and make it
all the way to the Switch after the Blowhards expelled their breath.
Then push the four set in and boom.
(C3)Course Three: Escape from the jungle!
-Time to vamoose! Keep moving forward in this first part, including
after hitting the Switch.
-Push all of the twos in to make a path for Aqui to escape.
-Get the wand and hit all of the Pokeys before the invincibility wears
off.
-Lure the croc as far to the right as possible, so Aqui has enough time
to recover after slipping on the banana peel and push in the three to
take out the Pokey. Make sure you stay on the right side of the area, as
for the croc will eat the pad that Aqui is standing on.
-Keep moving and detonate the four, and wait until the fours ignite. Be
sure to avoid the croc until then, and then leave.
(C4)BOSS: The Cat Pack
-Any dice that squashes the little cats will instantly ignite, so what
you'll have to do is make your sets close to the exterior of the arena
in order to hit the boss cat.
(D0)World Four: The Realm of Ice
(D1)Course One: On crumbling ice
-Use the two's to take out the Pokeys. Then hit the five set and hit the
Switch.
-Hit the two set first, then move the four dice up one, then hit the
three set together, then hit the five set together, lastly, move the
second four dice up one to nail all of the Pokeys.
-Get on the dice head all the way to the right(face die: 3). Get on the
next die and trigger the first Pokey and get to the four dice. The Five
dice will chain on both of the dice so move it. Take the four dice and
move Left, Left, Down, Left, Down, onto the five dice. then all you have
to do is activate the rest of the dice and your done here.
-Surprise the two Boomers to take out the Pokeys.
-Okay, here's the order to succeed. Go right and activate all the
Boomers, then the top-most Boomer, then walk DOWN the patches of ice and
get the last two Boomers on the left side.
-Go on the right side and move the right-most six all the way to the
back, the go and move the left-most six on the ice and push one of the
sixes up one tile. Then all you have to do is arrange the sixes in a
seven like this...You'll need to go over the patches of ice behind the
Pokeys to get the seven I'm illustrating.
@ @ @ @
@
@
Then move a six so it will hit the Pokey.
-Move the twos and set off the three set and hit the Switch.
(D2) Course Two: How do you melt a mountain of ice?
-Hit the two set to thaw the Pokeys then hit the four set to nail the
Pokeys and thaw the two Cy-bots. Use the three set to trap the Cy-bots
and take them both out.
-Quickly hit the three sets, with the aid of the floating ice and make
sure to get back on the floating ice, or you'll get KO'D.
-Use the six set to take out the mountain of ice and then use the
regenerating dice to take out the two Pokeys on the sides. Four or
higher will do.
-Do the same for the next batches of ice mountains, you need to take out
both mountains to get the frozen Pokey up ahead.
-Put the twos together to chain the one dice and put the three dice
together to thaw Miss Cling. Lure the Cling away from you and then lure
her towards the two set and let her have it.
-Thaw out the Cy-bot and use the next three set to take him out.
-Lastly, you're going to have to take out an ice mountain to pass. Don't
worry, as dice respawn here.
(D3) Course Three: The labyrinth in the Sea of Ice
-Go North. Take out the Cy-bots with a six, and make sure you have a
dice to escape to.
-Head North. Take your dice and move it to the two three dice. When you
light it up, with the one that you're currently one, go to the six dice
and make an l turn to the middle three and get on the right three and
move one space. Get on the six and both of the Pokeys should go bye bye.
-Head East. Take out the Pokey with the two set and go back west.
-Head North. Take out all three Blowhards with the dice next to them,
but watch out for their breaths. Make sure you can get to a safe die
after this.
-Head North. Now the newest and most annoying enemy the Dash. You'll
have to corner it with the dice in order to kill it. If you can lead it
east into the straightaway, its an easy kill.
-Head East. Move the Dice so that it activates the six set and then get
on the one dice and hit the Switch. You much st it so that one dice
doesn't become a five.
-Head East. Now you have to trap that annoying Dash on igniting dice.
Great. Well, a two set should work well here. Don't forget that you have
to lure him on the dice.
-Head South. Hit the stairs.
-Head South. Hit the Gyro with a two set.
-Head South. Hit the five set and take out the Pokey.
-Head West. Hit the four set and take out the Gyros.
-Head North. Take out the Pokey by simply going in a circle with the dice
around him. Eventually, a five set will form.
-Go back South, then West, Then South to where you got the Compass, then
go East.
-Take out the two Pokeys with the two set and get shelter.
-Head East, until you hit the stairs.
-Head East, take out the two Pokeys with a two set to chain them.
-Head East, hit the three set first, then hit the four set.
-Go North and move the four dice and go back South, West and North until
you see a six dice, move it down so that it creates a bridge with the
two stairs. Go Counter-clockwise and set the second four and go to the
Gyro and the ring of one dice.
-You have move the one dice out and make the Gyro help you to blow him
to oblivion.
-Head South, make the four set to take out the enemy, and head North. Go
pass the Clings and head west.
-Set the fours up so that they chain the three on the right in order to
get the Pokey.
-Head North. Activate both Boomers to get the Pokey.
-Head to the two Clings. To get them both, get to the stairs and lure
the right most Cling to make a three set, but not BEFORE luring the
left-most Cling so that her face die is three.
-Head to the Exit. You'll ignite the Boomers regardless, so you'll have
to make a six set to take out the Pokey. Fin.
BOSS: Queen Caterpillara
-First you have to take her sentries out and then get the Queen when she
is by herself.
(E0)World Five: The Realm of Clouds
(E1) Course One: The Realm of Clouds at last
-Lure the Cling down the row, so you can get pass her to set the three's
and the Pokey. You may or may not have to lure her back into the blast
range.
-Drop the five dice into the hole and fall down the hole. Make the five set
happen and take out the Pokeys.
-Hit the two set after the Squawk drops it so it kills the Squawk and the
other enemies.
-Lure the Cling to her demise. Very simple seeing how the board is set up.
-Hit the four set south of Aqui after taking the lift platform to take out
the Pokey.
-Drop all of the sixes down both levels, then forma line six set to take
out all the enemies. Make sure that the sixes are on the farthest edge of
the board to take out all of the Pokeys.
-Hit the wand to take out all of the Pokeys.
(E2) Course Two: Across the Rainbow Bridge
-Move the six dice to hit the six set but move the six dice to the edge so
that it chains the five and hit the Pokey.
-Move the five over to the next five. Chain. Keep moving.
-Move the three over to chain off the four, then stand by all of the three
to lure each Cling ONE space, so that they all are hit. Keep moving.
-At the section with the two's and ones, move the two one dice, and the wild
dice to chain the six.
-Move the two and the three to the left. Move the five to the far edge so it
chains off the six. Then line up the fours to chain off the five, to chain
to the three and two to get the Pokeys.
-Pretty much avoid getting hit and move to the two section. move the two
AFTER it ignites, then move. The Gyros and the Pokeys will get burned.
-Move all ones in a line to take out all the Pokeys.
(E3) Course Three: The Temple above the clouds
Note: Possibly the longest Course in the game, either this or the labyrinth
ice Course. Anyway.
-Push the ones on the left to trap the Gyros all the way on the right side.
Then ignite the two set with the two in the middle.
-Head up and to the right. Form a line of fours, with the line taking out
the Blowhard. Lure the Cling closer to the dice but not too close. Ignite
the set and then lure the Cling towards Aqui, making sure that Aqui is on
the opposite side of Cling. Make the Cling push the four all the way to
where the lone four and Pokey stands. Watch out for the blast range here.
-Grab the key and go to the left side. Hit the three set to kill the Pokey.
Move the three closer towards the enemy first.
-Go through the door and ride on the platform. Hit the three set. Move the
dice to create a bridge. Go over the bridge and grab the key. Also, be sure
to move the six so that Squawk grabs it.
-Go north, and light up the five set and let Squawk grab an ignited dice
to take out the enemies.
-BACKTRACK to the right locked door at the beginning with your new key.
-Once through and up the platform. Go to the left and move the two to the
left. Avoid the Gyro, move the other two dice up to trap the blocky, and
destroy it and the Pokey. Grab another key.
-Explode the six set with the six Squawk sets down.
-With the four set light it and then you'll have to use one of the dice to
blow up Squawk. Timing is essential here. Wait until Squawk starts coming
back you your board to give him a lighted dice.
-Time to get through the maze of two's, and destroy the Pokey at the process
Here's an easy answer to this puzzle. Move right once, then up once,
then left once, then quickly move the two dice north up to the edge to
take out the Pokey.
-Light up the four set to take out the monster.
-Move the two up to take out everyone and everything there. If you choose
to hit the dynamite, make sure you are HOLDING down once Aqui finishes
his posing animation.
-go left, hit the six set to take out the enemy. Move fast as that's a
bunch of sixes.
-Go north to hit the Boomer. If you choose to get this key, then move the
five dice up QUICKLY, to get the key. Personally, I don't worry for this key
-Go right. Move the two set and lure the Cling to the north so that she
moves the three. She has to move the three at the space Aqui previously
was, so it might be close. Hit the fours to chain all the threes and
destroy the enemies. Move south and grab a key.
-Head North. Hit the six set then move the left-centered six up so that
it's next to the five, grab the key and line up with the three so Aqui
doesn't get caught up in the blast. Then move to avoid the three blast.
(E4) BOSS: Angel and RoboDice!
Part I: Angel
-Since this section is self-explanatory, I point out some little things.
First once both dice land on a number you have about 1-2 seconds to
attack/defend. Angel will ALWAYS go for the hammer. So, your reaction time
has to be on to win, but Angel will never go for the basin, so you don't
have to worry about speed that much.
Part II: The final battle, Robodice!
Love Beam: The beams will white-burn any dice and any Aqui standing on them.
Avoid this attack althoughter by standing on the platform south of the board
Arm Cannons: The blast only affects one face dice, but stay away from the
crosshairs.
Torso Typhoon: Robodice's Upper torso will come off and spin all dices on
the board and mix them up across the board. Best just to stay on the south
platform when this happens.
Keys to Victory: Don't hit long chains, hit two sets and go from there.
Use your dice knowledge of the Seven! C-moving and everything that you
learned in the in-game tutorial. Good Luck and enjoy the cute ending.
Upon Perfect completion of Quest the File screen changes and shows a picture
of the Aqui family, and the File says ALL CLEAR.
(F0)World One: The Realm of Ghosts
(F1)Course One: Back in the ghostly realm
-Move the three in a c-pattern and move it into the three set to take out
the Pokeys.
-Maneuver through the Cy-bots and the Cling and move the five to the set
and hit the switch behind the six dice.
-Here's what I did here. First I got to the top of the area and moved the
Six near the switch so that it hits the Cy-bot and takes him out. Then as
the first six chained the six at the bottom and took out that Cy-bot, I
simply moved each Six on a Cy-bot to ensure a safe kill.
-Go to the top of the six set and move the Six near the switch down two
spaces. Then go to the southwestern most Six and move that up. Lastly,
move the rightmost Six into place and then hide behind one of the
tombstones. Don't go for any switches here.
-Maneuver through the Gyros and drop the dice in the five set to get them.
-Hit the checkpoint, then with the dice next to the checkpoint align it
next to the Pokey on the two so that it is a four or higher. Move on the
three and move it to the left to hit the Pokey, then hit the switch.
While Aqui is in the
"Dynamite!" animation, make sure to hold Down on the D-pad(or analog).
You should escape the exploding dice and get to safety.
-Move the dice over to the Cy-bots and align it so that it activates the
three set when they walk over to the left side. Hit the switch and run off
-Lure the Clings so that they align with the four holding the switch on
the left side. Cross over to the dice on the right side with the switch
(making sure not to trigger it), then quickly move it straight up and to
the Clings to activate the three set. Move on the four to hit the switch.
-Lastly, you'll have to kill the Pokey (sitting on his safe Sixes) while
taking out the two Gyros walking around the area. Dice will respawn so you
can make a six set in the center to take all three enemies out.
(F2)Course Two: Chills and Thrills in the haunted house
-Go back and forth to take out the Two, Three, Four and Five sets to take
out the Pokeys on each set.
-At the checkpoint move on of the dice so that at the single floor panel
it is a five, then move it to the two set to light them. Do not hit the
switch here, instead just move to the four set via an open two dice to
take out both of the Pokeys.
-Fumble around with the blocks (they respawn) so you can take out the
horizontal moving Cy-bot. For the vertically moving Cy-bot, Hit a Six on
him for the best result.
-Hit the checkpoint, move the four with the other fours and lure the Cling
so that the fours are all together, then head onto the next part. You won't
have to worry about them.
-Make a five set on the right, and make sure that the leftmost there is
nothing in the way of the southwest five on the panel. Hitting this is
essential to getting the Clings you missed. Also make sure that the 12345
set does not set of the moving Cy-bot line or you'll miss killing them all
(Timing is a bit of an essential here). Get on a safe dice and watch the
fireworks fly.
-Hit the five set on the right as all the Cy-bots walk by. This is easiest
by making sure that your two face on your dice is facing towards the right
side of the screen. Hit the shoes to take out all the Pokeys, then move to
safety. Hit the last Pokey with the Six, then move back to the other Six
and change the dice to safety.
-Move that dice over to the far left and a Six should be on the top when
you hit the Pokey. This kills all the Pokeys in that line. Make sure you go
forward and align the three for the finale. Then go back to the three set
and get on the One dice. Go to the 53535 part, move the Five, and go to the
Five dice on the right side first. Now here's the tricky part, what'll have
to do is inch on the Five with the Pokey and make sure that its labeled on
the upper left, then move the three over to the Five. Then move that five
to the left Five/w Pokey and move that Three over so it lands on a Five and
chains to kill all the Pokeys.
(If anyone has found a better means of doing this section e-mail me)
-Take out the Pokey on the two and ride the three dice in the upper right up,
then left to the finish. Simply connect it to the six set, then hop on the two,
when the six set explodes, move to the left to hit the three set then move up
towards the finish. Be sure to wait until all explosions explode before reaching
the curtain, or they will instantly stop.
(F3)Course Three: I ain't afraid of no ghost!
-Move the dice forward, all the way to the Four set. You'll hit the Five and Two
sets on the way there at the start, taking out all enemies in the process.
-Hit the Two set, then use a dice to fill a hole in the gap of headstones.
-Hit the six to start the Six chain, but make sure that there are no Gyro's in
your way to hit the Switch on the One dice.
-You may want to take out the Pokey and the Clings first before all the Cy-bots.
For the Pokey/Clings lure the Clings only so that they are all aligned with the
center three and that their face die is Three, then make a four chain with all
the spawning blocks.
-For the moving Cy-bots, grab the shoes first then the Wand, or whichever you
prefer to take them all out.
-Dodge the Guillotine! Then hit the three set to take out the Pokey.
-Grab the shoes and quickly run past the Cling to hit the three set to take
out the Pokey and the Cling. Move the dice to avoid the blast.
(F4)BOSS: Underworld Gatekeeper, King Manu
Manu gets a stamina increase! Plus, he's a bit more of a pest when he charge
attack you. If you're going to trap him in blast dice adding on more dice to the
blasts seem to rack up on damage against him.
(GO) World Two: The Realm of Sweets
(G1) Course One: The adventure begins
-Make a Four set to take out all of the grounded Pokeys.
-Hit the five set then lure the Cling over so that she lines up with the Pokey.
Hit the switch.
-Lure the Clings onto the middle floor panel and hit the three set. This gets
the Pokey, then move to the left where the One dice is and your previous dice
(face die: 6) will take out the Clings.
-Before you activate the Six set on the left, go to the end of the dice lying
on the right and change the last One dice so that it's higher than the One next
to it. Then go back and hit the Six chain to hit all the Pokeys, then run to
the dice you changed.
-Go to the five and hit the Six set, but don't use the Switch. Instead, go back,
grab the Sneakers, and run on the left side hitting the Cy-bots with Wild Dices.
The blast will take out the Pokeys, and possibly the Cy-bots here. If the
Cy-bots are destroyed clean up with the spare dice around if you can.
-You'll have to make the Cy-bots line up so to speak with a Dice in order to
take out all four Cy-bots here.
-Move the dice here so that there is a Two face on the left side of the Switch,
and a Six face dice holding up the Switch. With the third dice, hit the Two set,
then move the dice to the right(face should be a Six). Run to the Switch to
activate it then run off.
-Hit the Four set to take out the lone Pokey.
(G2)Course Two: Watch out for burning squares
-First take the Three dice and get to the Four dice. Use that to detonate the
Two dice in front of both Pokeys. This will take out the four Pokeys on the
Fours
Make sure you put the ignited dice Four face up and aligned with the Pokeys.
Then make a Five set to take out the last Pokey.
-Move the Six next to the gap to the right, then move the Six next to the Switch
to the left one space. Then, move the Six onto the Pokey that's near the lego
panel. Run back and align the Six dice with the burning Six dice so it catches
the burn. When the second Six dice is on fire move it to the left one space to
take out the Pokey. The resulting six chain will take out all the other Pokeys.
-Move the Three one space, then lure each Cling so that they move the other
Threes one space as well. Hit the three set, then move the lower Three dice down
on the Pokey, then quickly move up and lure the Cling so that the upper Three
dice is parallel with the upper lone Pokey.
-Move the dice on the spike square then move to take out the two Pokeys. Take
the dice and head right to take out the Switch. Ride the dice but don't do all
the way to the left. Wait for a dice to respawn, then take that dice to blow up
the Pokey on the right. Do the same for the Pokey in the middle, until your Dice
is a high enough number to hit it. Go back to the lower right and use the same
tactic to hit the Pokey on the left.
-Move the Two to the left, then get back on the row of Ones and hit the two set.
Move that dice back on One to get the Cy-bot.
--Trap the first Gyro to walk on the spike floor with the Six, then take the
six over to the left side, and over to the second Gyro. ignite the dice by
hitting him with it, then line the six up with the row of Sixes. This will take
out the Pokey and the Gyro.
(G3) Course Three: Which one to choose
-The first choice is obvious. Hit the three set to take out the Pokey.
-Take the road that the Switch is furthest away from the Two sets.
-Take the path where the Three is diagonally across from the two. Push the Six
switch in and hit the Switch.
-Move the Five to the set, then move the Three so that it'll chain the other
threes, then go to the side opposite of the Three's and hit the switch.
-Hit the four set, and look at the top to see where the Three's will chain to.
Three Switches, one correct choice.
-Your bet here for the finale is to hit a Switch then stand on a One dice, then
move it away from an exploding Two dice at the last moment, for there are no
right Switches here.
(G4) BOSS: Monsieur Gourmand lives up to his name
He's pretty much the same from the first time you battle him, except I believe
he gains more health back after eating Dice. Nevertheless, the same rules apply
(H0) World Three: The Realm of Creatures
(H1) Course One: Chase with Fang
-Move the Twos to hit the Pokeys and the Blowhard at the end.
-Dodge the Cy-bots and put the Five in the set to take out the Cy-bots.
-Lure the Cling, and then avoid her. Then hit the Two set to take her out.
-Hit the Two set to take out the first Pokey, then move the Two to the right,
then grab the Sneakers. Complete each Two set to take out the Pokeys.
-Move the Three set up and let the Blowhard ignite it, hit the Switch and move
from the Three Dice.
-Dodge the Blowhard, hit the Six set to take out the Blowhard, Pokey and Fang.
(H2) Course Two: The hottest day in the jungle
-Take out the Four Pokeys and the Blowhard at the beginning. Then hit the four
set to take out the Cy-bot and the Pokey.
-Hit the Four set to take out the Blowhard and the Pokey.
-Make an 1122 set to take out the Pokey on the One. This also takes out the
Blowhard. Then ignite the Four on the Cy-bot to take him out. For the Gyro, you
can try to box him in or take him out with the Sixes.
-Dodge the Blowhard's and travel the dice to set the Four set and hit the
Switch.
-Light each Six on each Cling to easily take them out. Make sure you get out of
the way.
(H3) Course Three: Escape from the jungle!
-Take the Two dice and move it forward, hitting the Five, Six and Two sets.
Grab the shoes, keep going, and lure the Cling away from the middle row. Hit
the Switch, then run like mad to the center exit.
-Move the Dice vertically, then horizontally (at the Five Dice) to escape. Slip
on the bananas and avoid all three Clings. Make sure you lure the first Cling
close enough so that the Five set hits her.
-Hit the Three set while avoiding the first Croc, you may have to lure him away
from the Dices at first. Use the same method for the Six set at the end, but
you'll just have to stall and bait the Croc longer. The leaf pads do respawn,
but do not let the Crocs corner you.
(H4) BOSS: The Cat Pack
-Pretty much the same like before, though albeit slightly tougher. Same methods
apply.
(I0) World Four: The Realm of Ice
(I1) Course One: On Crumbling Ice (with mucho help from kidmigz)
-Go up to the two sets and walk across the ice to the right. -Push the 2 all the
way to the left to ignite it, then cross the last ice tile before the 2's
explode.
-Safely make your way past the Cy-bot to the Switch. Avoid the Cy-bot and push
the 5 up to ignite the 5's. Wait until the Cy-bot passes you, then quickly go to
the switch. This should kill the Cy-bot as well.
-Push the 1 to the right near the Pokey. Then cross the other ice tile to get to
the 4. - Push the 4 to the southern-rightmost block. Then cross the ice tile to
the right. - Push the 3 down one square. Then cross the ice tile at the top. -
Push the 5 on the right of the three 5's up one square, then push the 5 in the
middle of the 5 set to the left (onto the ice tile). Then push the first 5 (now
by itself) down once and left once to ignite the 5's.
-Go up three squares, left one square, then down two squares. You should be at
two squares away from the Pokey. - Do this quickly: - Go left once to ignite the
2. - Go up once and get on the 1 die. Go left once and up once to ignite the 2.
- Go right-up-right-up-right (you should be near the Pokey closest to the exit).
Get on the 1 die and wait for the explosions to stop. - Go up once, right twice,
and down once. You should be at two squares away from the Pokey. - Do this very
quickly: - Go down once to ignite the 2. - Go left-down-down-left-up-left, then
go up all the way to the safe platform (this will ignite the last 2 along the
way).
-There will be Boomers and Blowhards here. There is also a Miss Cling farther
down the path. You might want to not let Aqui run all the way down the long
stretch as he will slip and most likely get burned or grabbed by the Cling.
Activate the first Boomer near you and run back down. You need to do this
quickly to make sure Miss Cling doesn't chase you, for she can see Aqui at about
6-7 dice spaces. - After the first Boomer and Blowhard are gone, use that space
to carefully lure Miss Cling near the second Blowhard. The Blowhard will get rid
of her. - Activate the second Boomer and continue with the level.
-From the starting point, making sure not to stop moving, go, Up(to the first
Ice Tile), Right(Boomer), Up(Boomer), Left, Left(Boomer), Up, Up(Boomer), Right.
You should be at the flag. From here, hit both Boomers at the safe spot, then
make a square run to hit the final Boomer by itself.
-Start off going to the right three squares then up one square(four ice tiles
should be broken). - Go to the Two nearest to the leftmost Blowhard and push the
2 once to the right. Then go around and push the 2 up twice (it should be at one
space past the right ice tile). - Go back down and push the 2 left twice. - Go
and push the 4 up once. Then go around and push the 4 all the way to the right
near the Pokey. - Push the 5 once to the left. - Push the 2 once to the right,
and then up to where the other two is, past the Ice tile on the left side. -
Push the 5 up so that it is diagnol to the dice with the Blowhard. Push the 3 up
to the space two spaces below the rightmost 2. Go and push the 6 to the left
twice. - Wait until the Blowhard's breath passes, then quickly push the 6 left
and push it so that it's next to the 5 and the Blowhard. Move out of the way so
you don't get hurt.
-The easiest way to make sure you kill the Cy-bots is by lining up the 3's in a
vertical line so that the Cy-Bots are trapped on the same side. Make sure all
the enemies are killed before you hit the curtain.
(I2) Course Two: How do you melt a mountain of ice
-Hit each 2 set to melt the Pokey's then hit each four set to kill them. This
will also melt the Cy-Bots up ahead.
-Hit the 5 set, then move a 5 block in front of each Cy-Bot's path. Move out of
the way after that.
-Hit one 3 set to melt the Pokey, then hit the other set to kill it. Make sure
you run back to the floating piece of ice or the blast will kill Aqui.
-Hit all of the dice sets to destroy the ice mountain, then from the resulting
blast pick off the remaining Cy-Bots that are left with the regenerating dice.
After you took out both Cy-Bots, make sure you leave the area with a dice.
-Park your dice on the square underneath the bottom-rightmost two. (making sure
it's not a two or one)Hit the two set with the two dice south of the frozen
Pokey, then move it down one square to get a six and melt the Pokey. Get back to
your dice and with the regenerating dice: take out both mountains and the Pokey.
-Use one 3 set to melt the Pokey and another to bomb the Pokey, the hit the 2
set.
-Move the 2's to take out the 1 dice and then move the 4 dice to the 4 set to
melt the Cling. Avoid, then lure the Cling to the 2 set and take her out, but
make sure to quickly hit the Switch at this time. Hit the Six set, making sure
to get out of the way. This will melt the Pokey. Avoid the Pokey and go to the 4
set. Hit the 4 set and blow it with the Switch, making sure to take out the
Pokey. Avoid the Cling(make sure she isn't behind the stairs, or anything) and
head north.
-Here, with the regenerating dice, you'll have to take out the mountain, melt
AND bomb the Cy-Bots (their face die they are standing on are 1's) and take out
the Cling you just left behind. No real strategy for this except all the skill
and knowledge you learned in the previous worlds. This isn't exceptionally hard,
but good luck.
(I3) Course Three: The Labyrinth in the Sea of Ice.
-I will be using Compass Directions, so make sure you use (and pick up) the
Compass.)
-Go North and lure the Cling back to the compass spot, then use the extra dice
to make a two set and blow her up. Just make sure she is on a dice and not on
the ice platform.
-Go North. Use the two dice there to set up a Wild 6 on the left bottom corner
with the Pokey. Make sure the other dice is next to the Pokey so you can escape
off of the Six.
-Go North. Make sure that the Dash does not scurry up north where the Three dice
are. Instead, take the opposite road that he is one and go up North. You have to
make sure you keep him within that square fork in the road. Once up to the 3
Three's, move the middle dice two spaces up. Go back and herd the Dash up
towards the Three's. Make sure he scurries over to the right side of the field
with the Threes. Next, you'll want to entrap the Dash at the top-rightmost
square where the Ice platform is. It should look like this with D being Dice, M
being the annoying monster and I being the ice platform:
+++DM
++++D
++++DI
Once that is complete, head South.
-G back to where you got the Compass and head East. Get on the Six and step up
to take out the Pokey on the two, then move it back to chain the other Pokey on
the four dice. Make sure to have a safe dice.
-Head North. Push the four near the Blowhard's path and wait for the chain to
take out the four and the Blowhard. When the Third four goes Wild, push it up
two spaces to get the Pokeys.
-Go South, and then East. Once there, take out the moving Cy-Bot on the ones.
Make sure that there is a dice left for yourself.
-Head East. Push the 2 dice to take out the Pokeys on top of them.
-Head North and chase the Dash North. Lure the grounded Dash up North to the
next field, and then make the Three set to take out the Dash on top of the
three's. Push the middle ignited dice up North to squash the Dash that should be
trapped in between the four 5's. Push the Eastern-most 5's with the other two
5's.
-Head East. Lure the Cling on the dice South so that her face dice is 4. Then
avoid her and run to the stairs. Get to the 5 dice from the steps by just moving
straight down and head back West to the 5 set. make a simple C-move to start the
5 set then head back East. Get to the stairs, and then lure the Cling up one
space so that her face dice becomes a 5. watch the explosion.
-Head South. Go past the Dash, South, and get the Sneakers so that you can
squash the Dash with the block.
-Head West. move the 3 dice down, past the two stairs and onto the empty field.
Leave it there and head East. Hit the 3 set and hit the Switch. Be sure to hold
down to avoid the blast. Move the rightmost 5 dice up one space and head back to
the 3 dice West.
-Move the 3 dice North back to where you saw the two stairways to make a bridge.
Leave.
-Go South, West and then North with the Dash, Sixes, Wand and the Pokey. Make
sure that the Dash doesn't stray too far away from the Sixes when you make the
set. When you make the set, move the dice in a manner so that you can get to the
Wand, but don't grab it yet. When the dice are on the peak of exploding GRAB IT.
-Head East(you should be crossing your newly makeshift bridge) to kill the lone
Pokey,then head South to take out the Pokey with the5set.Get the dice and head
.Get the dice and head North with it
-When you get to the field with a dice with a 1 face up, move along the edges of
the field, heading West. The face dice should be a 5 or a 2. Head West and
you'll have to hit the Gyro with a 2 set with presice timing. When you hit the
two set, run back East and get on the 1 face dice there.
-Head South and go back to the stairways and get off the dice. Go West, North,
then West.
-You should be on a 5 dice with a puzzle with 2-3 Pokeys, move the dice near the
Pokeys so that there are three 3 face dice up heading West.
-Hit the Flag, then head South, then East, and North up to the previous puzzle,
but now you should be on top of the 4 set. Hit the four set and hit the Switch.
All the Pokeys should be knocked out.
-Head East, North and North again to the Flag, then West. Lure the Cling with so
that her face dice is a 2 and then use another dice to light up the 2 set. Make
sure that there is a dice for you to move on and then head back East.
-Head North. Lure the Cling into the Blowhard's breath, then head South.
-Head South, East, North then East to the 5 set with the Boomers. You should be
on a dice at this point. Get off of your dice onto the dice next to the Boomer
to cause the dice to go Wild. Get back on your Dice and head back East to the
Six set and the Dash.
-Make sure the Dash is in the path of the explosion and ignite the Six set. This
will take out the Dash and the Blowhard. Make sure you still have your safe dice
and head East.
-Head East to stomp on the Dash on the ground, then get on the platform and
stomp on the Dash you trapped around it with three dice.
-Exit.
(I4) BOSS: Queen Caterpillia
-Pretty much the same like before, though albeit slightly tougher. Same methods
apply.
(J0) World Five: The Realm of Clouds
(J1) Course One: The Realm of Clouds at last
-Hit the 3 set when Squawk grabs it and if nessacary move the Three's to take
out the Gyro moving along the field.
-Hit the Four set to take out the Pokey then wait for the path to clear.
-Run and wake the Boomer, then quickly push the 5 dice down the hole. Drop
through the circle then make the 5 set. Be sure to push the dice with the Pokey
off, so Aqui will have safe space, and don't hit the switch.
-Go up the platform and lure the Cling down to the row of Sixes. Go back down,
and make the Six set to take her out and the Pokey.
-Continue forward and wake the boomer. Move the Six as fast as you can to take
out the Pokeys.
-Move all the dice down both floors and you'll have to make a Six set to take
out all the Pokeys. Make sure to move the rightmost two Sixes up to hit the
farthest Pokeys on the platforms.
-Make the 3 set, then quickly move the dice back in Squawk's flight path so he
grabs it.
-Move the 4 dice down near a Cy-Bot to disrupt it's pattern. Get through the Cy-
Bot to get to the Wand. Take out all of the Cy-Bots.
(J2) Course Two: Across the Rainbow Bridge
-Drop the One dice, the lure the Cling. Make the set to take out the Pokey.
-Move the 1 dice South, then be sure to hold Down (on the d-pad/analog) to walk
on the falling dice and get on the platform with the Pokey. Make the 2 set for
the Pokey, grab the Sneakers and when the 2's explode air-walk the 4 dice to get
back to the main platform.
-Move the 1's and 6 dice to make all the Cy-bot's fall. Move all of the Six dice
North to take out the Pokey's on the dice.
-Hit the 2 set with the Pokey, then look for the invisible path when the
explosion goes off. Take a dice and go on the invisible platform.
-Get off the dice at the stairway and Wild the dice with the Pokey to take it
out.
-Wake the Boomer, then move the 4 dice to hit the Pokey, then quickly hit the 3
dice to get the other Pokey.
-Move the Sixes to take out all of the Cy-Bots and Pokeys, and notice the
invisible platform.
-Walk the platform and then hit eh Five set for the Pokey's. Move on the
invisible blocks to hit the Switch and get out of the way.
(J3) Course Three: The Temple above the Clouds
-Avoid the Gyros and hit the 4 set to take out said Gyro's. Head right and make
the 4 set parallel to the Blowhard, then lure the Cling downward to the lone
Pokey on the dice. Make sure you get the Key and take the Left Door.
-Hit both of the Boomers and hit the Flag. Make the 3 set to hit the Pokeys and
move forward, grabbing the Key. With Squawks, move the Sixes to the vertical
strip near the Pokey on top of the Dice. Ignite the Six set WHEN Squawks is on
the last dice and move out of the way.
-Backtrack to the beginning and go through the right door with your new-found
Key.
-Place each dice in the upper left corner of each section to move the Gyro's
downward. Move the last dice on the edge off lure the Lemming like Gyro's to
their doom. Get on top of the bricks and use the dice to get the Key.
-Hit the 3 set to take out the Pokey.
-Move the 3 dice and make sure to move one of the 3 dice up to get the Pokey on
the ledge.
-Get the Cy-Bots with the 2 dice, or with a Six from the Squawks puzzle, and go
through the door.
-Go left and make the Five set to take out the Pokey, then head North. Wake the
Boomer, then move one of the Four's off of the edge and stand next to the four
next to a Five. When the four goes Wild, move South parallel to the middle
Three., then when the side Threes go Wild, push the middle three up to avoid
getting it ignited and grab the Key.
-Head East and move the 1 face die one space up. Lure the Cling then move the
Four dice to the left before the Cling smashes you. Air-walk the 1 die to the
other platform and lure the Cling to her death. Grab the Key (if you want to)
and move to the 2 face die. When the third Three ignites the Two, push the 2 to
the right to get the Pokey, then air-walk the lone 1 dice back to the main
platform. You can opt to get the Key with the Four set a little bit South but if
you already have 2 keys, then you don't need it. Hit the 2 set and move it to
take out the Blowhard. EXIT!!!
(J4) BOSS: Angel and RoboDice!
-Pretty much the same like before. Same methods apply.
Upon Perfect completion of Hard Quest the File screen changes and shows the
backs of the parent Aqui, and the File says COMPLETE.
-----II. Bombastic's chaining system
Since Bombastic is the newest style of play in the Devil Dice series, I
had taken the time to invest the logical process of scoring in
Bombastic. This was based off the second demonstration in the demo
option.
FIRST: Number of dice used to start the combo...Example *6*
SECOND: Multiply the number of dice used in the combo...Example *28* 6
faced dices were used.
THIRD: Then, multiply that score by the current combo count...Example
*99* X *168* base score
FOURTH: Multiply the number of dice used in the current combo
again...Example...*16632* X *28*
All Equals...*465,696.* Man, that's a high score.
-----III. Classic chaining system
FIRST: The Base score L R
2 - 4 points = 8 4 x 2
3 - 9 points = 27 9 x 3
4 - 16 points = 64 16 x 4
5 - 25 points = 125 25 x 5
6 - 36 points = 216 36 x 6
LEFT SIDE: Total amount of face die in the combo.
RIGHT SIDE: Total number of dice used in the combo.
SECOND: Scoring
For any additional dice added to any base score, the left side adds the
face dice by that many, and the right side adds to the combo by one.
When dice in a combo sink into the ground, the face score gets
subtracted from the overall score of the combo.
----IV. Time Attack records *E-mail me your best times!*
I'll put it back up if anyone e-mails me their times.
-----V. Attack Passwords
KEY OF ATTACK: C=Combo, S=Score, T=Time, L=Level, CH=Chain
Attack 1: QQRniVF6tM5, (L)3Min, Classic, 2 stars
Attack 2: TQXYRyXhdm5, (CH)2Min, Advance, 3 Stars
Attack 3: GVFhSiQW8m5, (T)Delete all Dice/ One Combo end, Bomb, 2 stars
Attack 4: J3P8rFqeTF3, (S)50 Dice clear, Bomb, 5 stars
Attack 5: hfjYWUKb343, (T)Delete all dice, Bomb, 5 Stars
Attack 6: U8mnPYmG7QW, (S)Lvl 10 before 3mins, Bomb, Speed/Step up
Attack 7: BbrMjXSbnB3, (T)Lvl 5 Clear, Bomb, Speed/Step Up
Attack 8: mqH7aHQUMC3, (C)3min, Bomb, 4 Stars
Attack 9: APGyfYbXJd3, (S)2min, Bomb, 4 Stars
Attack10: mDHHitPhinX, (T)20000/ Lvl 5 Clear, Bomb, Speed/step up, Two Plyrs
----VI. Secrets
To get more of the demonstrations, simply get first place in all of the
modes with ranking tables, including two player.
1. Here's how to do it= Unlocked at the start.
2. Aim for a high score!=Unlocked at the start.
3. Warning: detonating dice!!!-Received when you get first place in
Bombastic single player trial mode.
4. 2 players demo-Received when you get first place in Bombastic dual
player trial mode.
5. Check this out!-Received when you get first place in Classic single
player trial mode.
6. 2 players demo-Received when you get first place in Classic single
player trial mode.
7. Check this out! Part 2-Recieved when you get first place in Advance
single player trial mode.
8. 2 Players demo-Received when you get first place in Advance dual
player trial mode.
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Questions or comments?