Idk, enchant is fine. If you mean the low success rates, I think Ancient Powder rates are what should be default... and maybe uncapped campfire for higher burn %, but other than that I don't see what's broken or wrong with it.

A double sabre, some (longer) claws (the current claw weapon will become available for Humans in g16, but I want longer claws), some more scythes (like a "base level" one, maybe? Kinda like the Crescent scythe in Vindictus), maybe some tonfas.

I'd say rapiers, but there's already one that got introduced in the one gacha on the foreign servers.

Spirit weapons receive +11% of their critical hit rate as critical damage every 10 levels starting at social level 10. Example: Social Lv50 Ring Bow would provide 16% critical damage while a Social Lv50 Crossbow would provide 27% critical damage. This would really balance out the lower damage/higher critical weapons without nerfing either.

We received our first area of effect skill (actual AOE, not splash) in G12S2. We received Bow Mastery and Crossbow Mastery a season late. Certain ranged skills can receive a nerf but we definitely need more ranged skills.

Originally Posted by Claudia

But how many creative ranged skills can you come up with that haven't already been done or covered by another skillset that aren't totally stupid?