Unity Island Prototype

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SummaryThis is a project I did in the process of learning Unity. Everything except the water effect is made by me.

The objective of the game is to in a limited amount of time try to make a dead island grow again. For the player that means to zoom around the map touching everything as fast as possible. The ground gets covered in grass when you glide across it. Stumps becomes trees and bushes and increases your score multiplier, which drops down again if you take too much time between stumps.
Keep an eye on the flying bird-like enemies who drops bombs that removes your grass.

Camera movementThe camera moves in the player’s direction with a speed based on the distance, which makes it lag slightly behind creating the effect I was after.