Because combat is so straightforward, it is important for players to keep their military prowess a secret to other players in the game.

Players may, of course, form alliances. If two (or more) players attack one target, the two attacker’s Total Military Offense + Total Military Special Forces is compared to the defender’s Total Military number. The higher number wins. Each attacking player must share a border with the kingdom being attacked or have a safe passage agreement with a kingdom that shares a border with the target. Defending players may also enlist defensive help from surrounding kingdoms. If a kingdom chooses to aid a player under attack, their Total Military Offense + Total Military Special Forces is added to the defending players Total Military total. Each defending player must share a border with the kingdom being attacked or have a safe passage agreement with a Kingdom that shares a border with the defending player.

Victory and Defeat:

If the attacker’s Total Military Offense + Total Military Special Forces is higher then the defender’s Total Military number, even by one point, the attacker wins the battle. However, losing a battle has consequences for the attacker as well. The scale of the victory or defeat is determined by the difference between the attacker and defender’s military totals. Allies do not suffer any penalties or reap any benefits from the attack.

Rubric:

Rubric:

Additional Military Rules:

- All military conflict should be overseen by the teacher or his/her designee.

The Econ Island classroom economic and government simulation (2005 - 2014) is the intellectual property of Michael R. Mosall II. All rights reserved. All lessons, graphics, ideas, and game mechanics belong to him. No reproduction of these materials without permission is permitted.