This momentous series falls
into the Celtic fantasy category. Since I haven't read any
other books in that genre, I can't say if it's typical
or not. At the moment 11 books have been published, which is
rather a lot for a story that was originally intended to fit into
a short novella of perhaps a hundred pages or so. Though it is
one story from the beginning to the end, it has been divided
into three acts which concentrate of different sub-plots and, to
some extent, different characters.

Act 1: Deverry

Daggerspell

Darkspell

The Bristling Wood
(Dawnspell)

The Dragon Revenant
(Dragonspell)

Act 2: The Westlands Cycle

A Time of Exile

A Time of Omens

Days of Blood and Fire
(A Time of War)

Days of Air and
Darkness (A Time of Justice)

Act 3: The Dragon Mage

The Red Wyvern

The Black Raven

The Fire Dragon

The Gold Falcon (not
yet published, Autumn 2005?)

Epilogue

The Black Stone (not
yet written)

The World
The people of Deverry are descendants of a Celtic tribe from Gaul
or Gallia (roughly todays France), who fled to a new
country after a failed rebellion against the Roman Empire. This
has led people to speculate that Deverry is some alternative
Britain, but its a bit more complicated than that. To use
SF terminology, the world (or planet I guess) Annwn, of which
Deverry is but a small part, lies in another dimension. By that I
mean that there is and has never been a physical
connection between Earth and Annwn. However, you will soon
discover that much of the magic (dweomer) is directed
outside the physical world (sometimes referred to as the world of
matter). There exists a number of more insubstantial worlds or
planes to which a person trained in dweomer can
travel with his mind. Those planes border upon both our world and
Annwn, and possibly a large number of other physical worlds.
Somehow there is a Mother of All Roads going through these
planes by which you can travel between physical worlds. The Gauls
did not know of this, but a strange being called Evandar, who
dwells in the insubstantial planes, helped them to flee through
the Mother of All Roads.

When the Gauls arrived to
Annwn they did not find an empty country, and their conquests and
foundation of the kingdom of Deverry set about movements of all
the humanoid races living on that continent. There were terrible
wars and much animosity between them, and its not until the
present timeline of the story, a thousand years later, that there
is a chance of amendment. Except for the Deverrians, the Elcyion
Lacar or Elves, features heavily in the books already from the
beginning. Later on other races come into play to too.

The Characters
To understand Deverrians you have to take the reincarnation
concept into account. The people are as much shaped by the
environment they grow up in as what happened to them in previous
lives. You see, as souls get born again and again into the world
of matter, strong feelings like love and hate have a tendency to
survive death and influence your next life. Also, persons you
have unfinished business with in one life will
probably cross your road when you get reborn. However, only those
trained in the dweomer are able to truly remember previous lives.
All this establish a solid ground for some truly interesting
character development.

While the minor characters
sometimes seem a bit wooden (for example the Deverrian lords all
act much the same), people like Jill, Cullyn and Rhodry are very
interesting to follow through their different lives. Kerr is most
definitely not the kind of fantasy author that only has good guys
and bad guys. Nobody is perfect, and as usual, its the
characters somewhere in between that make the series worth
reading. Then we have Salamander, the chattering elf, for comic
relief. I love that character *g*.

The Plot
Reincarnation makes for a complicated plot. The story starts
around the year 1050, but almost immediately we are thrown back
400 years in time to where everything really started. Well,
thats not 100% true  it all started with the arrival
of the Gauls to Annwn, but that story is not included. This
jumping around in time have annoyed many readers of Deverry
greatly, myself included. But after a while I realised that it is
necessary to do it that way to get a true understanding of
peoples motivation. And when you get into the story, you
start to see how the events in different places in space and time
interact to create a plot that takes you from a beginning to an
end, without happening in chronological order.

The Grade
So, here we have an intriguing world, excellent characters and a
plot that weaves characters and events during a time-span of more
than 400 years into a fascinating story. And the best part is
that these books get better with every re-read. I would be very
surprised if you havent guessed what grade Im going
to award The Deverry series with by now, but lets state it
for the record  five amulets!

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