The tactic from D.net where the front rank of the big deathstar unit of Warlocks is all Heroes & Lords, with the Sorceress in the 2nd rank.

Even with a whole army Vanguarding the Asur mauled my chaff with their first turn of the game, but once the deathstar made it into combat they minced a unit of White Lions on the charge and then ran through the rest of his army.

Why have you taken Lore of Light?Beast would be devastating. Shadow or Life would be amazing as well.I think I would change some of Warlocks and Dark Riders out with some other stuff to have more diversity.

"I move unseen. I hide in light and shadow. I move faster than a bird. No plate of armour ever stopped me. I strike recruits and veterans with equal ease. And all shiver at my coldest of whispers."- The stiff breeze

Why have you taken Lore of Light?Beast would be devastating. Shadow or Life would be amazing as well.I think I would change some of Warlocks and Dark Riders out with some other stuff to have more diversity.

Beast actually doesn't work that well. Too many spells only affect a character and not the unit.

Sure, but he has a Warlockstar with the front rank composed entirely of characters, so there's bound to be some utility.

_________________"The dark elves have everything cool. They are pirate blood cultist ninjas riding dinosaurs and flinging magic. They're metal. They're the most metal race out there, rivaled only by Warriors of Chaos. They bring a cauldron of boiling blood onto the battlefield. You don't get much more metal than that." -- Mostlyharmless on Warseer

The Warlocks will get a Str 4, Poisoned Attack, and their full attacks against any Flank or Rear action. Plus the whole unit gets 4++ from Shooting & Magic (2++ including the MR from the Ring of Hotek) as long as 5 Warlocks are alive.

Coupled with the Front ranks 1+ in combat and the enemy's ability to not chop into the unit has proven useful!

I'm thinking of dropping the DR Herald and have the Banner of Eternal Flame on the BSB, so their Shooting & Combat attacks are Flaming, in addition to causing Fear in war beasts. Never hurts!

I also think that beasts works wonders, especially as you get +5 to cast. Other than that, I'd go for death, as it works very nice with a Sorc on a Steed.

I'm not sure if you really need the flaming banner. It will make your bsb more vulnerable and your army may be stopped by a 2++ vs flaming.

On the other side, the Points saved from the 4++ on the BSB could be used for an ogre blade on the DL. That might come in handy if you're facing ethereal units or something that doesn't break to your charge.

I'm pretty sure the Sorceress does not gain +'s to cast from the Warlocks ranks, only the Warlocks themselves.

But the point is that you get +1 when targeting units containing beasts. So she casts with +5 and not +4

And as for why you take beasts... Savage Beast of Horros. +3S and +3A to a character, or boost it to work on every character within is it 12" I think. Suddenly the warlockstar attacks with 31 S9 attacks on the charge from just the front rank of 5 characters. And even if they get charged, you still have S7! Nothing, I mean literally nothing, can stand against this. This composition alone is why ETC restrictions limit how many fast cavalry heroes/units you are allowed to take.

And as for why you take beasts... Savage Beast of Horros. +3S and +3A to a character, or boost it to work on every character within is it 12" I think. Suddenly the warlockstar attacks with 31 S9 attacks on the charge from just the front rank of 5 characters. And even if they get charged, you still have S7! Nothing, I mean literally nothing, can stand against this. This composition alone is why ETC restrictions limit how many fast cavalry heroes/units you are allowed to take.

Wow, that is brutal, will be looking up the Lore when I get in!

Just waiting for the Dragon Sorceress legs to materialize and I can set to making her!

Plus the whole unit gets 4++ from Shooting & Magic (2++ including the MR from the Ring of Hotek) as long as 5 Warlocks are alive.

Where are you getting the 4++ from?

_________________"The dark elves have everything cool. They are pirate blood cultist ninjas riding dinosaurs and flinging magic. They're metal. They're the most metal race out there, rivaled only by Warriors of Chaos. They bring a cauldron of boiling blood onto the battlefield. You don't get much more metal than that." -- Mostlyharmless on Warseer

The Warlocks. have a 4++ ward save, and since the Heroes are part of the unit and cant be targeted until there is less than 5 RnF models, wounds on it from shooting would get 4++ and 2++ from magic (with the RoH)

Yes, this looks like a brutal list. Watch out for templates, cannons, the Other Trickster's Shard (or is the Trickster? I don't have the BRB in front of me, but one would force rerolls of successful ward saves) and the Lore of Death though. Still, I love this list and may 'borrow' it...

I had my second game with the list last Saturday vs. Daemons of Khorne. Totally spanked them.

Exactly the same list, same Lore, the lot.

He only had one Khorne Kannon, my fast cav. chaff out maneuvered most of his army, running them in circles, the WarlockStar did not get into combat until late in the game, it did however mince 2 block units of Blootletters & a unit of Blood Crushers in combat!

Having one or sometimes two(!) Soulblights in play, coupled with the Light spell of -1 to hit really made them brutal!

I know you say your playing it for fun and don't think it's that competative. But I would say it's maybe the strongest list (with death or beasts, not light). It's meta changing. Very hard to get points from, safe from death magic. Very fast. Very very fast. Full on punch. Very dangerous magic. I personally like beasts for it. But either way, it has counters to everything. And it raises new questions. And it can completely redeploy in t.1.

It's just too awesome. The new filth. Everyone's starting to do it. It'll be big, I bet.

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