Re: Brockhouse events and woundsI use the Brockhouse events about 50% of the time. I roll 1D6 for each Dungeon Event, Hazard, and Settlement Event. On 1-3, I roll on the RPB, on 4-6, I roll on the Brockhouse table.

I agree with you about the wounds. There is one exception: if an event sets up an actual dungeon-like combat, then I think following the normal rules for wounding and healing is appropriate.

Other than that, I basically modify such an event to fit the scenario or to fit the party some way, OR I re-roll it entirely.

Thecustodian says that Warriors shouldn't die between adventures. Though I do not entirely agree with that, because I think the Warriors should be forced to use some of their Luck points (from time to time) left over from the adventure to help get them out of potentially death-dealing situations.

As for rolling a D100, it is really easy if you use a computer for dice rolls. The Dice Roller (for free from Wizard's of the Coast) is excellent for all sorts of dice rolls. Also, with that one you can do an abnormal dice roll as well, by entering your own dice number (7, 11, 99, 5, or whatever).

If you are using physical dice, you roll 2D10's, one of them for the 1's units and one of them for the 10's. If you roll two 0's (or 10's), you have rolled 100.

EDIT: Though I haven't actually dealt with physical D10 dice, the above explanation I think will work whether you have dice taht goe 1 through 10 or 0 through 9. See, I don't even know if two different types of D10 dice exist. But, I would treat a "10" or a "0" as a 10.

Last edited by OldWarrior, 3/Sep/2008, 4:36 pm

--- Old Warrior

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