Historical Background:After the liberation of Antwerpen no allied ship could enter its harbor. German forces still held both side of the schelde river and could sink every ship.Operations were planned by allied high command to secure those sides. first the south bank of the river was attacked and liberated. At the same time allied forces, north of Antwerpen swept through occupied Holland to clear the north bank. Their first objective was Woensdrecht, a small town but crucial forits crossroads and acces to Walcheren.

Briefing:Allied 6 cardsAxis 5 cards

8 medals

Conditions of Victory:An allied unit exiting the battlefield from the exit marker counts as one medalThe two hexes of hoogerheide counts as a temporary mayority medal for both players (German player starts with this medal) Woensdrecht and Huibergen counts as a temporary medal hex for the allied playerThe axis player gets a permanent medal as soon as hey occupies Ossendrecht

Special Rules:My rules

Warning:Please note that this scenario was not approved by Richard Borg or Days of Wonder, so you have to check yourself about playability, potential gaming issues, etc.