One of the most interesting additions to Binding of Isaac: Rebirth is co-op play, because dying repeatedly together should be great fun. Now we have a video of designer Edmund McMillen playing the mode and demonstrating how the game has changed from the original release.

Development for The Binding of Isaac: Rebirth is beyond the half way point of development, with “85% of the art done and almost all the old content =remade in the new engine,” according to Edmund McMillenn.

The Binding of Isaac has now passed the two million sales mark, according to the title’s creator Edmund McMillen. Divulged during an interview with Northernlion posted on YouTube, McMillen said the title’s success helped convince him to create The Binding of Isaac: Rebirth, which comes with a rather large huge expansion along with two-player co-op. […]

In a quick update to his personal blog, Edmund McMillen has said work on The Binding of Isaac: Rebirth is coming along swimmingly. A significant number of assets from the original game have been reproduced in the re-releases 16-bit art style, and the artists will soon move on to working on new content. McMillen said […]