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All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

GOG.com is a digital distribution platform – an online store with a curated selection of games, an optional gaming client giving you freedom of choice, and a vivid community of gamers.
All of this born from a deeply rooted love for games, utmost care about customers, and a belief that you should own the things you buy.

What is GOG.com about?

Hand-picking the best in gaming. A selection of great games, from modern hits to all-time classics, that you really shouldn’t miss.

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Having played over 7 hours so far I'm having a great time, and enjoy every minute of the game. However there are some issues I hope could be changed in later builds in order to make the experience even better! So, without further ado: -showing how many sovoereigns we have when shopping (i know i can see it by opening another tab, but it would be nice not to have to do so) -enabling player to highlight encountered enemy, to see it's health bar or at least the name of what I'm fighting -lowering the cost of using bat (seriously, it's so expensive I rarely use it) -increasing cargo hold of your first ship/train (in Sunless Sea starting ship had 40 units, now I have only 10, most of it filled with fuel and supplies) -lowering the price of things to buy in shops/increasing income for completing quests (at least in early builds) -enabling player to buy new ships, preferably for lower price, to help us see what to look forward to -allowing us to fly not only over or beside floating rocks, but also under them (some kind of animation i suppose, to increase the feeling of being in space) -adding more enemies/random encounters (so far I've only ever fought with Tackety Scouts or flying pink fish-things) -perhaps adding an option to change difficulty or how often random encounters occur -some minor bug fixes, adding a pause option and hotkeys for those icons on the bottom of the screen

And that's all for now. As I've said, im having so much fun playing Skies and already feel it'll be a great game. Also, what made you think of making a train into a spaceship? I get that ships are a no-go, and zeppelins are hard to differentiate, but still, I wouldn't think of a train in the first place.

Best Regards

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Glad to hear you are enjoying the game. Excellent feedback, thanks ever so much. I've incorporated it all into our feedback document which I'm putting together for the developers and designers to look at. There's a few points you mention that a lot of players agree with (like the Sovereigns in shop interfaces)

There's a couple of your points I want to comment on though

deadache11: -lowering the price of things to buy in shops/increasing income for completing quests (at least in early builds)

There's going to be sooo much balancing to be done over the coming months in development. I can tell you that we've buffed a couple of the early quests ready for the next update, though I imagine there will be much more tweaking to come. So we'd appreciate continued feedback. Also we still have the trade system to come and that will change the balance quite a bit, so do check back in.

deadache11: -enabling player to buy new ships, preferably for lower price, to help us see what to look forward to

We need to make them first ;) Our artists are actually cracking on with that right now. They won't be ready for a while, but watch this space.

deadache11: Also, what made you think of making a train into a spaceship? I get that ships are a no-go, and zeppelins are hard to differentiate, but still, I wouldn't think of a train in the first place.

This decision was made before I joined the company, so I don't know the core of the reason for it, but steams trains are very Victorian and in keeping with the Fallen London universe. And steam trains in space = best thing since sliced bread me thinks. ;)