Lena wrote:

[Lena's Easy]00:16:153 (1) - remove the finish from the 2nd beat00:39:645 (1) - add whistle to the entire slider?00:45:994 - someone might expect to tap on this beat, so add a note? if you do this, nc the note you added and remove nc from the next note00:58:692 (1,2) - these two notes are two close for beginners to hit. try something like this?

[Losertic's Normal](loser's normal)This is really like a distance snapped hard O.oI'm not really a fan of that you stacked notes in a normal diff, for instances like 00:05:359 (1,2) -, 01:19:010 (1,2) -, and 00:07:899 (1,2) - ...00:01:708 (1,2) - try this? 00:12:502 (5) - remove this, it does not fit any beat00:40:914 (1) - finish on head? nvm you could barely tell a finish hitsound01:13:295 (5) - this doesn't need to be 3/2 beat, just make it a 1/1 beat slider. and remove the sections if you do this

[Karia's Hard]00:50:756 (4) - how about move this note out of the way? because it lands on like a yell, which is kind of a surprise nc it if you want to add more to the surprise01:26:629 (1) - end this spinner on a soft finish instead? the default one i mean

[117's Hard]It might be ok to make this AR7 instead, because its slower than Karia's, and it creates a much better spread00:11:073 (2) - remove the clap from head00:25:835 (5) - This should be NC instead of 00:26:311 (1) - 00:39:010 (2) - put whistle on this whole slider too?01:17:978 (4,5,6) - maybe these are too silent ;; i can't hear01:26:629 (1) - same, put soft finish?

[Insane] skystar-like00:02:819 (1) - this flows much better if you ctrl+g this. but, you're going to have to rearrange (2)00:19:168 (3,1) - make (3) a 1/1 reverse slider instead, and delete (1)00:45:994 - to 00:49:486 - seems like claps are on the wrong beat00:56:153 - to 00:58:057 - same here too. if you are trying to make it like that, it sounds very awkward and offsetting to the player. no one likes upbeat hits ^,^01:17:581 (2) - the finish should be here instead of on (4)

toybot wrote:

I want to mod, because I love this song <3~

[Karia's Hard]00:50:756 (4) - how about move this note out of the way? because it lands on like a yell, which is kind of a surprise nc it if you want to add more to the surprise fixed @3@01:26:629 (1) - end this spinner on a soft finish instead? the default one i mean Drum-finish is better than soft-finish IMO, sorry

toybot wrote:

I want to mod, because I love this song <3~

[Losertic's Normal](loser's normal)This is really like a distance snapped hard O.o→ yea. i know. but... still nice >_<?I'm not really a fan of that you stacked notes in a normal diff, for instances like 00:05:359 (1,2) -, 01:19:010 (1,2) -, and 00:07:899 (1,2) - ...→ ok. but (stack note = same rhythm. so.. maybe it's ok)00:01:708 (1,2) - try this? → fixed. but i changed this shape. https://osu.ppy.sh/ss/142669000:12:502 (5) - remove this, it does not fit any beat → whhhhhhhyyyyyyyyyyyyyyyyyyyyyyyyyyy T.T i like that.00:40:914 (1) - finish on head? nvm you could barely tell a finish hitsound → yeah right01:13:295 (5) - this doesn't need to be 3/2 beat, just make it a 1/1 beat slider. and remove the sections if you do this → it dosen't matter, so i keep it.

toybot wrote:

[Insane] skystar-like00:02:819 (1) - this flows much better if you ctrl+g this. but, you're going to have to rearrange (2) ok.00:19:168 (3,1) - make (3) a 1/1 reverse slider instead, and delete (1)00:45:994 - to 00:49:486 - seems like claps are on the wrong beat ok.00:56:153 - to 00:58:057 - same here too. if you are trying to make it like that, it sounds very awkward and offsetting to the player. no one likes upbeat hits ^,^ ok.01:17:581 (2) - the finish should be here instead of on (4) ok.

Scorpiour wrote:

Marked for kds award mod, count from 600kds and you still have two more chance to ask for mod when you reach 700 and 800 kds.

wwww

insane is the weakest diff here, but it's on a good way. (aw, i didn't say it's bad!) i guess the mapspread is good how it is, as mentioned above, just Hards -> insane is a bit .. big, big deal, people will handle it. nevertheless - good mapset, so you need make more easily or make other easily insane, i think so change current insane to extra and map a new insane diff is better.

koreapenguin wrote:

insane is the weakest diff here, but it's on a good way. (aw, i didn't say it's bad!) i guess the mapspread is good how it is, as mentioned above, just Hards -> insane is a bit .. big, big deal, people will handle it. nevertheless - good mapset, so you need make more easily or make other easily insane, i think so change current insane to extra and map a new insane diff is better.