Contents

The basic idea for this build is using the non-standard Merchant and Bard classes in a Gestalt fashion.
Trade Knowledge and Bardic Knowledge stack meaning by level 20 you'll have a very large mod for your random blackmail findings, and at your diplomacy checks will be so high that no one will be able to question you.

Once you apply the tombs and items your Int is now 30, and your Cha is 29
Giving you mods of 10 and 9 respectivly.

This Build works by giving you an insane bardic knowledge check for blackmailing, and a diplomacy check so high that you can talk your way out even if you get caught.

Your bardic knowledge check (since it stacks with trade knowledge) is now 1d20+53. Even if you roll a 1 you still have enough knowledge to pick up "Extremely obscure" knowledge that could be used for blackmail.

And now thanks to your feats and skills your diplomacy check (since you can take 20 now is) 20+10(int)+9(cha)+26(rank)+15(synergy)+6(skill focus and skill mastery)+2(negotiator)+3(practice makes perfect)+20(flashes of brilliance) this in total gives you a diplomacy check of 111. This is way more than enough to true any hostile person into helpful, even with a -10 rush mod.