Kelseus's Engine and Plug-in for Cloth

A newer item from Kelseus, based on the same core technology as the plug-in, is the Cloth En gine, an SDK now available for licensing to developers. The en gine includes collision detection/rectification, which re cognizes all cloth geo metry that collides with an object, detecting and rectifying vertex, edge, and face collisions to increase the quality of simulation and reduce production time. Also incorporated is a Solver, which uses the Bar aff and Witkin cloth simulation model (published in 1998). Kelseus has also developed new, faster algorithms for calculating internal forces, and a custom timing mechanism that synchronizes the Cloth En gine to the frame rate of the scene determined by the user. This produces clean frames of animation when characters wearing cloth rapidly change frame rate.

Search

Keep up with latest news

Email:

By clicking the "Subcribe" button, you agree to sign up for the CGW Magazine e-newsletter, as well as to receive third-party promotions from our partners.

Search for:

CGW is the only publication exclusively serving the CG industry for over 40 years. Each month we deliver cutting-edge technology used in the latest animation, Vfx, 3D, Game Development, Film, CAD, and Medical Industry.

Connect with us

Keep up with latest news

Email:

By clicking the "Subcribe" button, you agree to sign up for the CGW Magazine e-newsletter, as well as to receive third-party promotions from our partners.