This research is addressed for making an animation of a moving troop that follows a
leader on the Lume War game. The animation for NPC troops on lume war game can act
without directly controlled by the player and it can move harmoniously with the
environmental conditions and also the condition of the hero. Agent base flocking
behavior methods are used in the adjustment of the NPC troop therefore the troops
behavior is in sync with the given scenario. The objective of this research is to have an
analytical base to achieve a good visual of crowds for the Lume War game using boids
algorithm. Whilst the advantage for this research is to contribute in the research for war
troops animations artificial intelligence and also to facilitate further research to make
better crowds movement visualizations.

Keywords:

animasi; real time strategy game; agent; flocking

Subject

: Perangkat lunak komputer

Contributor

Mochammad Hariadi, ST., M.Sc., Ph. D

Christyowidiasmoro, ST., MT

Date Create

: 13/01/2014

Type

: Text

Format

: pdf

Language

: Indonesian

Identifier

: ITS-Master-22103140000839

Collection ID

: 22103140000839

Call Number

: RTE 005.3 Sar a

SourceMaster Thesis of Electrical Engineering, RTE 005.3 Sar a, 2014

CoverageITS Community

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