In spite of EA saying the original "under-performed," a sequel to Bulletstorm was in the works at People Can Fly before being cancelled by parent company Epic Games reports GameSpot, who hear from Epic president Mike Capps on the topic. Mike indicates they have put the Polish developer on a different project they will "be announcing pretty soon," though there is no clue if this is the recently revealed PC game Epic is planning. "We thought a lot about a sequel, and had done some initial development on it, but we found a project that we thought was a better fit for People Can Fly," he said. "We haven't announced that yet, but we will be announcing it pretty soon." He goes on to praise Bulletstorm and says he'd love to go back to the property, "but right now we don't have anything to talk about." Just to stir the pot a little, the story concludes with Capps' comment that sales of the PC version may have been harmed by piracy: "We made a PC version of Bulletstorm, and it didn't do very well on PC and I think a lot of that was due to piracy. It wasn't the best PC port ever, sure, but also piracy was a pretty big problem."

Beamer wrote on Apr 10, 2012, 10:04:If people didn't want to play it then it wouldn't have been pirated like crazy.

Correlation does not equal causation.

Untrue. Why would anyone possibly download a game if they do not want to play it? Some people mention things like "collecting" here, but does anyone think a meaningful number of people "collect" things they do not wish to play? People downloaded the game because they wished to play it. Maybe only for curiosity, to see how bad it was, but clearly they desired to play it.

qsto wrote on Apr 10, 2012, 12:30:So when a multiplat title bombs; and bomb this game did on consoles too, it's PC's fault. But when a multiplat title does great... on PC as well, like Skyrim and BF3, it's just collateral sales?

He never once blamed the PC. He did not say "we aren't doing a sequel because the PC version was pirated," he's saying sales as a whole were under EAs expectations and he feels PC sales in particular were hurt by piracy.I do not understand how anyone can deny this. And this is why idiots like Prez block me. You guys sit around and say "piracy is not a factor." That's idiotic. You cannot deny that piracy equals lost sales. You can debate how great the sales are, but sorry, your head is up your ass if you do not think piracy equates to lost sales, or that piracy equates to greater sales as some argue (even if you want to make this point those buying after pirating are likely buying at extremely discounted prices. 1 person buying at $50 is worth 10 buying at $5.)

Beelzebud wrote on Apr 10, 2012, 12:55:I like how the guy who rants and raves about evil PC piracy is also the one who seems to visit a "major torrent site".

I pirate nothing. Not movies. Not music. Not games. Definitely not books. That does not mean I'm incapable of googling "bulletstorm torrent" and clicking a few links.Hey, I don't do drugs, either, but I've read the Wikipedia article on crack cocaine. I do not go skydiving but I watched a video of a cat being thrown out of a plane with a parachute. Wacky!

Jerykk wrote on Apr 10, 2012, 12:29:I like Bulletstorm, but really? You're going to blame piracy for lousy sales? One look at Skyrim proves that piracy doesn't have any adverse effect on a game's success. The games with the most hype and marketing are pirated the most and sell the most. Bulletstorm didn't sell well on any platform, so it's no surprise that PC wasn't the exception.

And this is the point idiots banning me should make. Listen guys, piracy is lost sales. Stop fucking denying it. Stop telling developers they're wrong for thinking this. But tell them that they need to account for it. Sales projections should include piracy, much like supermarkets account for spoilage. Games will be pirated. It's unlikely that any game is pirated more than any other, at least relative to sales (by that I mean Skyrim was likely pirated exponentially more but it sold exponentially more.)