If you’re seeing this message, that means JavaSpcript has been disabled on your browser. Please enable JS to make this app work.

Created with sketchtool.

Eneba and its partners use cookies to collect and analyse information about the users of this website. We use this information to enhance the content, advertising and other services available on the site. By clicking ‘I agree’ or continuing to use our website you consent to the technology used by Eneba and its partners. Read more.

Strategy games

Strategy/RTS or Real-Time Strategy games are all about building armies, managing resources, expanding the main base and fortifying it to defend against AI or other player troops. The key factor that differentiates RTS genre from other strategy genres, as the name suggests, is that all actions take part in real time.

An in-game clock introduces new challenges to strategy games, player is forced to make momentary and swift decisions based on limited information. Given enough time, anyone can make a good decision. Strategy genre enforces critical thinking to not only consider current actions, but also plan upfront. The implementation of the inner clock, presents players with interesting twist to strategy games, splitting them in Two sections, turn based and real-time.

Single characters are not as important to the genre as they are to some others. One must think of Strategy/RTS games in terms of whole armies, nations, and empires. This genre is also very beneficial to players as it trains them to quickly evaluate situations and determine the best possible outcomes for the future. Poor decisions can only be eliminated or mitigated in subsequent attempts, however the pressure and inability to control the pacing of the game is constantly present.

For readers not familiar with strategy games, it is important to know some key terms present throughout the genre:

Unit — mobile object that a player can create or purchase. Units must be commanded to do specific tasks. Often at the earliest stages of the game, player starts with very few utility units, that are unable to fight and can only collect materials or build infrastructure.

Base — main castle or fortress, which can be fortified and upgraded. Usually the main object of an RTS game is to destroy the opponents base.

Facility — a building that meets a specific purpose e.g. a place from which specific fighter units can be purchased.

Resources — materials or currency needed to expand or upgrade your facilities and base. In most RTS games good resource management skills are one of the key factors to achieving victory.