Metroid Prime Trilogy Walkthrough :

This walkthrough for Metroid Prime Trilogy [WII] has been posted at 10 Aug 2010 by adamz36 and is called "Metroid Prime 3 FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up adamz36 and share this with your freinds. And most important we have 7 other walkthroughs for Metroid Prime Trilogy, read them all!

Walkthrough - Metroid Prime 3 FAQ/Walkthrough

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P R I M E 3
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Title Art by:
bananagirl and
CyricZ
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A FAQ/Walkthrough by CyricZ
Version 1.1
E-mail: cyricz42@yahoo.com
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Table of Contents
1. Introduction
2. FAQ
3. Basics
3A. Controls
3B. Menus/Displays
4. The World of Samus
4A. Weapons and Items
4B. Samus' Gunship
4C. Surviving in This Crazy World
5. Walkthrough
5A. A Tale of Corruption (GFS Olympus)
5B. It's Not So Much the Fall (Norion)
5C. The Trail Goes Cold (Bryyo)
5D. Look Out Below (Bryyo)
5E. Raining on the Pirates' Parade (Bryyo)
5F. Castles in the Sky (SkyTown)
5G. Less Than Human (SkyTown)
5H. Screwed Up (Bryyo)
5I. Special Delivery (SkyTown)
5J. Drop a Train On 'Em (SkyTown)
5K. True Forms (?????? ?????????)
5L. Does Whatever a Samus Can (SkyTown)
5M. Going Nova (?????? ?????????)
5N. Collection Agency (All Planets)
5O. Twisted Wreckage (??? ????????)
5P. Seedless (?????? ?????????)
5Q. The End of All Things (??????)
6. Collectibles
6A. Missile Expansions
6B. Energy Tanks
6C. Ship Missile Expansions
6D. Energy Cells
6E. Quick Checklist
7. Logbook
7A. Creatures
7B. Research
7C. Lore
7D. Boss Strategies
8. Extras
8A. Endings
8B. Credit System
8C. Extra Unlockables
8D. Easter Eggs
9. Standard Guide Stuff
9A. Legal
9B. E-mail Guidelines
9C. Credits
9D. Version Updates
9E. The Final Word
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1. INTRODUCTION
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Greetings, space travelers, and welcome to my FAQ/Walkthrough for Nintendo and
Retro Studio's latest outing, Metroid Prime 3: Corruption, for the Nintendo
Wii! This game concludes the story of the Prime Trilogy for Samus as she
learns of a new plot that could rip asunder the entire Galactic Federation,
as well as herself. In this guide, you'll find a complete walkthrough on
completing the game, as well as full lists for finding all the collectibles,
and the logbook entires.
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2. FAQ
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Q: Just what is Metroid Prime 3 Corruption?
A: The final game in the Prime Trilogy, and an action first-person game from
Nintendo by Retro Studios.
Q: Where does it take place in the Metroid timeline?
A: Metroid Prime 3 occurs shortly after Metroid Prime 2: Echoes, which still
takes place before Metroid II: Return of Samus for the Game Boy. The series
progresses chronologically as follows:
- Metroid (NES) or Metroid: Zero Mission (GBA)
- Metroid Prime (GCN)
- Metroid Prime: Hunters (DS)
- Metroid Prime 2: Echoes (GCN)
- Metroid Prime 3: Corruption (Wii)
- Metroid II: Return of Samus (GB)
- Super Metroid (Metroid 3) (SNES)
- Metroid Fusion (Metroid 4) (GBA)
Q: What has been changed in this game?
A: The main concept is pretty much the same. It's still first-person. You'll
have to hunt around for items and blow up bad guys like you've always had to.
The most obvious change is the control scheme, which incorporates the Wii
Remote and Nunchuk to the fullest of their capabilities.
Q: How do I save the game?
A: You need to find Save Stations scattered about your environment, or return
to your Gunship.
Q: Can I die from falling?
A: No. If you fall into a "bottomless" pit, you'll merely lose a bit of
energy and be returned to the last ground you touched.
Q: Is there really voice acting in this game?
A: Yes, but as always, in the interest of allowing the player to immerse
himself in the experience, our dear Samus doesn't say a word, except for the
usual grunts when attacked (voiced by veteran VA Jennifer Hale).
Q: Is there multiplayer in this game?
A: No. This is a single-player only experience. However, it is possible to
go online with the Wii and exchange "Friend Vouchers" with your Friends.
Q: What do I need for 100%?
A: You need the following:
All 6 new weapons: Missile Launcher, Ice Missile, Plasma Beam, Screw Attack,
Seeker Missile, and Nova Beam
Both Morph Ball upgrades: Boost Ball and Spider Ball
The two suit upgrades: PED Suit and Hazard Shield
The X-Ray Visor
The three Grapple upgrades: Lasso, Swing, and Voltage
The three Hypermode upgrades: Ball, Missile, and Grapple
The two Gunship upgrades: Missile and Grapple
50 Missile Expansions (total of 255)
14 Energy Tanks
8 Ship Missile Expansions (total of 11)
9 Energy Cells (using them still counts as finding them)
Q: I'm missing an expansion, but the maps show I have them all! Where is it?
A: The maps that can be updated to show expansions are Norion, Bryyo, Elysia,
and the Pirate Homeworld. The Valhalla cannot be updated to show expansions,
so it might be there. Furthermore, the "Bryyo Ice" area cannot be
accessed from the Map screen if you're not already there, so you won't be
able to see the expansion until you're in Bryyo Ice. So, it's either on the
Valhalla or Bryyo Ice.
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3. BASICS
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The manual for this game is slightly bare-bones. I suggest you play through
the game to discover the means of controlling Samus on your own. However,
in the interest of completion, I will still provide info on the game's
mechanics in this section.
==============
3A. Controls =
==============
Wii Remote -
Pointer: Used for aiming and selecting. Where the pointer is will determine
where Samus will fire. Pointing towards the edge of the screen will have
Samus look in that direction.
A Button: Fire current beam weapon. If you're in Morph Ball mode, this will
lay Bombs. To use the Charge Beam, hold down the A button to charge, then
release to fire. Also used to make selections on menus.
B Button: Make Samus jump. Press B again in midair to use Space Jump for
an extra boost of height and length. While in Morph Ball mode, used to
charge the Boost, once you have it. Also used to cancel selecting on
menus.
Control Pad: Push Down on the Control Pad to fire Missiles, once you are able
to.
+ Button: Used for Hypermode, once it's obtained. Hold down for a couple of
seconds to enter Hypermode. Hold down again to drop back out. More
information on Hypermode is in Section 4A and 4C.
- Button: Hold to bring up Visor Menu. From there, move the pointer and
release to select new visors. More information is in Displays below and in
Section 4A under the Visors.
Home Button: Access the Wii Home Menu. Useful to pause the action. Don't
reset without saving!
1 Button: Brings up the Pause/Map menu. See the section below for more info.
Also used to skip through some dialogue.
2 Button: Hold to access "Hints" or "Help", depending on your situation.
Motion Sensor: During normal play, if you flip it upwards while in Morph Ball
mode, Samus will jump as if she used a Bomb Jump. This is also used in
other specific situations, such as manipulating objects in the field.
Nunchuk -
Control Stick: Move Samus around. Up moves her forward, Down backward. Left
and right strafe her in those directions.
C Button: Switches between Morph Ball mode and standard walking mode.
Z Button: If an enemy is near Samus' crosshair, holding down Z will lock onto
it. While locked-on, Left and Right on the Control Stick will allow her to
strafe around the enemy. If Samus has the Scan Visor up, holding down Z will
allow her to analyze scannable objects. In Morph Ball mode, Z will use
the Spider Ball, if you have it.
Motion Sensor: Used with the Grapple Lasso, once you acquire it. Target an
object with a grapple marking using Z and flip the Nunchuk towards the
screen to use the lasso. Flip back to pull on the object you attach to.
====================
3B. Menus/Displays =
====================
Main Menu: Pressing A on the title screen will bring you to the Main Menu.
From there, select a file.
NOTE on Files: Every file is its own "contained" world, as it were. Records
of beating the game are saved to each file separately. The Extras Unlockables
status is unique to each file. Also, Logbook stuff remains scanned when you
start a new game after completing the game.
Play Game: Begin the game or resume from your last save point. If you're
starting a new game, you'll have an option of choosing the difficulty,
with Normal or Veteran being selectable initially. After beating the game
once, you'll be able to start in Hyper Mode difficulty.
Options: Brings you to the Options Menu, which I will describe below.
Extras: Brings you to the Extras Menu, which is described in section 8B.
---
Options Menu
Controls -
Sensitivity: There are three settings to this: Basic, Standard, and Advanced.
What this means is that as you move the Wii Remote's pointer, Samus will
turn her body to adjust more. If on Basic, you'll have to move the pointer
all the way to the edge to turn Samus. If on Advanced, even moving the
pointer an inch or two from the center will turn Samus. Standard is a
halfway point between the two.
Lock-on Free Aiming: With this feature turned on, when you lock-on to an
enemy, you can still move the crosshair and shoot anywhere in your point of
view, even while holding your target in your center field of vision. When
it's turned off, all shots fired will home in on your locked-on target, no
matter how you aim. Basic and Standard have this feature off by default, and
Advanced has it on.
Switch Fire and Jump: Toggling this will switch the functions of the A and
B button during gameplay (A will still select and B will still cancel on
menus). Toggle this if you wish to use the trigger to fire, if it feels
more natural to you.
Switch Hypermode and Visors: Toggling this will switch the functions of the +
and - buttons. This is largely a matter of taste, your dominant hand, and
which one you think you'll be using more.
Rumble On/Off: Toggling this will turn the rumble function on the Wii Remote
off. This can also be done on the Wii Home Menu screen.
Display -
Brightness: Allows you to adjust how overall bright the screen is. You may
wish to adjust your TV before adjusting this.
Helmet Opacity: The closer this value is to 0, the more you can see through
the "helmet" outline bordering the screen.
Visor Opacity: The closer this value is to 0, the more you can see through
the displays on the visor.
HUD Lag: With this on, the HUD will "lag" behind when you adjust your viewing
angle, as if it were a separate helmet attached to your head.
Hint System: With this on, you'll routinely receive hints about where you're
supposed to go and what you're supposed to do. Turn if off if you want to
be flying blind.
Bonus Credit Messages: With this on, you'll get little messages whenever you
get a Credit. Turn them off if the little pop-up distracts you. For some
reason, this Option only appears on the Pause Menu.
Sound -
Volume Levels: Adjust the volumes of music, speech, and sound effects.
---
Pause Menu
Access this by hitting 1 on the Wii Remote. The first screen brought up will
be the Map Screen. You can use the tabs on the left side of the screen to
access your Items, your Logbook, or the same Options as above.
Map Screen -
The 3D map is a wireframe affair, showing you the basic outline of each
room. Use the Control Stick to rotate the map so you can get better a view
of certain rooms. You can also hold Z and move the Control Stick to pan
across the map. + and - zoom in and out. The tabs on the right-hand side
allow you re-center the map on Samus, step back to the planetary view, or
further back to the view from outer space, allowing you to switch planets.
Hit A while highlighting a room to get a closer look at just the room. The
tab in the lower-right corner will allow you to "bookmark" the room, if you
want to remember it for later.
Inventory Screen -
Use this section to view what you have for items. You can view everything
equipped on Samus or her ship (using the tabs on the right side). There's
also a tab that shows you how many Credits you have.
Logbook -
There's much more information on this in Section 7, but this pretty much
is where everything important goes when you scan it. You'll know something
goes in here when you get a "Press 1 for Logbook" prompt after scanning it.
---
Main Game Display
Combat Visor:
- Across the top of Samus' display is her Energy Reserve Meter. The long lower
bar is the remaining energy in your active Energy Tank, and any squares above
that bar are how many reserve Energy Tanks you have.
- The top left corner of the display is a mini-radar. Orange dots represent
enemies, and the cone at the top indicates Samus' forward field of vision.
- The top right corner has a small, current section of the level map.
- The lower right corner has your current Missile count.
- At the very top of the screen are four lights. These represent the battery
life left in your Wii Remote.
Scan Visor:
- This view still has the Energy Reserve display.
- Just for fun, you can also see Samus' reflection. As you progress through
the game, you may notice subtle changes in her appearance.
Command Visor:
- This view still has the Energy Reserve display.
- If it's possible to contact your ship, you'll see two holograms
representing it.
- The lower right corner has your current Ship Missile count once you get it.
- The middle of this view also has a compass, which shows your current heading.
X-Ray Visor:
- This visor is largely the same as Combat in terms of positioning of the
HUD.
- If you target certain enemies with lit-up areas on them, a secondary HUD
will pop up, giving you a closer view of these weak points. Fire at these
with the Nova Beam to cause massive damage.
Morph Ball:
- While in this mode, your Energy Reserve is displayed in the upper-left corner
of the screen.
- Just below it is your Bomb count. You have three in reserve, which recharge
after use.
Hypermode:
- This view still has the Missile Count.
- Instead of an Energy Reserve display, there's now a Phazon level display
across the top of the screen. If this depletes, you will revert to normal.
******************************************************************************
4. THE WORLD OF SAMUS
******************************************************************************
Samus Aran has come a long way, baby. After all this, her upcoming jaunt
(in continuity) to SR388 will seem rather tame in comparison. As always,
the Federation is in trouble, and it's up our orange-clad heroine to right
the wrongs. The final adventure of the Prime trilogy will test her abilities
to their limits.
One of the most enjoyable aspects of the Metroid series is finding items to
equip on our dear bounty huntress. This game doesn't disappoint, with a
wealth of hot weapons and cool items to snap on to her suit.
=======================
4A. Weapons and Items =
=======================
Weapons Systems -
Power Beam:
- Samus begins with this weapon. It fires a small, straight shot of energy.
Not all that special, but it still kills the bad guys.
- In this game, the Charge Beam always remains with you. Holding down the A
button will charge up your cannon. Release to fire an amplified shot.
- There are several "stages" of charging for your beams. The longer you hold
the A button down, the more damage you cause.
- Charging your weapon activates a slight tractor system that can be used to
draw free-floating powerups towards you.
Missile Launcher:
- You can find this weapon in Munitions Storage on the GFS Olympus.
- Firing this weapon costs you 1 Missile. Press Down on the Control Pad to
fire.
- This weapon fires a destructive missile which can cause ballistic damage. It
packs a greater punch than your basic beam, and some enemies can only be
harmed by them.
- If you're locked-on to an enemy, then a missile fired will home in on it.
- Missiles can be used to destroy objects made of Brinstone, and can also
remove RED blast shields on doors.
Ice Missile:
- You can find this weapon in the Temple of Bryyo in Bryyo Fire, after beating
the boss that appears there.
- Firing this weapon costs you 1 Missile. It replaces the standard missile.
- In addition to the usual explosive power, this missile has the added kick
of serious cold. Enemies can be slowed if hit by them, or even frozen
solid. If frozen solid, a beam hit will shatter them.
- Also, these Ice Missiles can be used to freeze things, including the flow
of dangerous material, and creating ice platforms in liquid, which allow you
to cross.
- Ice Missiles can be used to remove WHITE blast shields on doors.
Plasma Beam:
- You can find this weapon in the Main Docking Bay on SkyTown, after beating
the boss that appears there.
- This beam replaces your Power Beam. It fires a superheated shot of energy
which does more damage.
- You can use the heat this beam generates to melt certain debris. Also,
with the Plasma Beam, you can now open ORANGE doors.
Screw Attack:
- You can find this weapon in the Hall of Remembrance in Bryyo Ice.
- When this is installed, you'll be able to greatly extend your horizontal
jump distance.
- After pressing B twice to Space Jump, press B once more while pushing
forward on the Control Stick to initiate the Screw Attack. After that, you
can continue pressing B up to five more times to continue the Screw Attack.
It's a little tricky at first, as there's a special timing to it. You don't
want to press B again until you've at least passed the apex of your last
jump. To get the most out of your jump series, press B again once you reach
the end of your jump's arc.
- I'm sure it goes without saying, but anything caught in your whirling
dervish of death will be damaged. Some enemies moreso than others.
- Use the Screw Attack in conjunction with special walls and you'll be able to
Wall Jump off them. Once again, this is a game of tough timing. You'll have
about a second after you touch the wall to press B again to leap off.
Seeker Missile:
- You'll find this weapon in Xenoresearch B on Eastern SkyTown.
- Hold Down on the Control Pad to charge up your Missile Launcher. Pass your
reticle over enemies to lock-on to them. You can lock-on a maximum of
five times. Release to fire.
- You can use this item to lock-on to a group of enemies, or one enemy
multiple times, delivering an added punch of multiple missile attacks.
- This item can be used to remove MULTI-LOCK blast shields on doors by
targeting the five locks for the shield all at once. It can also be used for
any other object that requires multiple simultaneous contact.
- As a note, if you wish to fire your Seeker Launcher without shooting a
Missile with your first press of Down, you can jump right to it by firing a
charged shot just before holding down Down.
Nova Beam:
- You'll find this final weapon in Main Cavern in the Pirate Mines.
- This beam stacks on top of your Plasma Beam. It fires a high-frequency
beam of energy.
- In addition to an increase in power, this beam can also pass through the
material Phazite. Combine this beam with the X-Ray Visor and you can see
sensitive areas on systems that will need to be shot to activate.
- Further, certain enemies wear Phazite armor or are encased in Phazite.
Bringing up the X-Ray Visor will reveal their weak points. Shoot these
points with the Nova Beam to cause great damage.
- With this beam, you will now be able to open GREEN doors.
---
Morph Ball Systems -
Morph Ball:
- This device is with you from the beginning of the game.
- Press C and you can roll up into a ball about 1 meter in diameter.
- Use this form to fit in small spaces and move slightly faster than running.
- Flip the Wii Remote up slightly and you will hop off the ground, about the
same distance that using a Bomb would boost you.
Morph Ball Bomb:
- You have this weapon from the beginning of the game.
- Press A in Morph Ball form to release these unstable energy packets. You
can lay up to three at a time.
- Some enemies can only be defeated by Bombs, and they can break apart
objects made of Talloric Alloy.
- If you sit on top of a Bomb when it blows, you'll be propelled into
the air.
- You can effect a "Double Bomb Jump" if you time it properly. The most
effective way is to count out loud at about a medium pace "1, 2, 3, 4". Lay
bombs on counts 1, 3, and 4, and you should get a double boost.
- Of course, with the hopping you can do in Morph Ball mode, you don't
really need to do the above most of the time. Simply hop in the air, lay a
Bomb, then hop into it as it explodes to be propelled.
Boost Ball:
- You can find this modification in Ballista Storage on SkyTown.
- While in Morph Ball form, hold B to charge the boost, then release to get a
burst of speed.
- Some enemies can only be damaged when hit with a boost.
- This is primarily used for rolling up half-pipes scattered around the game.
The best way to get enough speed to crest these pipes is to roll back and
forth and release a boost as you start to lose momentum going up the other
side.
- Furthermore, there are Spinner devices that require using a Boost to charge
them.
Spider Ball:
- You'll find this modification in the Powerworks on SkyTown.
- When in Morph Ball form, hold R and you'll attach yourself to magnetic
tracks in the area, allowing you to crawl around places you couldn't before.
- Setting a bomb will jump you up from the track slightly.
- Activating the Boost while on a track will propel you directly away from
the track.
---
Suits -
Varia Suit:
- This is your starting suit of armor. The armor can withstand increases of
temperature, but, unfortunately, the opportunity to test that doesn't arise
in this game.
- That's it, really. It's just the basic suit. Stop reading. Go on to the
next entry!
Space Jump Boots:
- You begin the game with these boots, and hey! You don't lose them in this
adventure!
- Press B to jump in the air, then press B again to get an extra boost in
midair.
- Timing is important when using this. Jump again at the top of your jump to
get the maximum height, or jump again once you've complete the jump arc to
get the maximum distance.
PED Suit:
- You will be given this suit directly following your first outing to Norion.
- This suit is powered by Phazon, so all your energy pickups will now be
Phazon pickups. This is mostly cosmetic.
- Hold down + to enter Hypermode. This will deduct one Energy Tank from your
reserves.
- While in Hypermode, everything will appear gray, except for certain objects,
particularly those that are damaged only by Phazon bolts. You will be
invincible as long as your bar at the top is white.
- Hypermode is not limitless. After a certain number of shots or 25 seconds,
you will revert out of it. The meter at the top of the screen monitors your
remaining shot charge in Hypermode.
- If you wish to revert out of Hypermode prematurely, simply hold down + again.
This will restore some energy to your suit in the amount left on the meter on
the top of the screen.
- Overuse of Hypermode can lead to corruption, turning your meter red. This
means that the Phazon is beginning to take over. If the red meter fills to
capacity, you will be fully corrupted and the game will end. Also, while
red, you will take damage, as opposed to being invincible normally. Firing
your weapon will reduce the red meter. If the red meter empties or a
certain amount of time passes, the corruption will fade, as will Hypermode.
Hazard Shield:
- This addition to your suit is found in the Craneyard on the Pirate Homeworld.
- These kickin' shoulder pads generate a defensive shield around you,
augmenting your ability to take hits.
- Furthermore, you will not be damaged by Acid Rain or Fuel Gel while
wearing this.
---
Visors -
Combat Visor:
- Always with Samus, this is her basic visor for fighting in. Nothing really
special about it.
Scan Visor:
- Samus always has this visor. To access it, hold - to bring up the visor
menu, then point to the upper section and release -.
- With the visor up, some objects will be lit up in vague colors. Blue means
the object hasn't been scanned, yet. Red means the object is important.
Green means you've already scanned it.
- Hold Z to scan the object in view and you'll get a little description.
- Some things you scan will be stored in the logbook. If so, a prompt appears
at the top of the screen suggesting you press 1 to view it.
- You cannot fire with this visor up. Pressing the A button will put you back
in the Combat Visor.
Command Visor:
- While Samus does begin the game with this visor, you won't be allowed to use
it until after you reach Cargo Dock A on Norion.
- To access this visor, hold - to bring up the visor menu, then point to the
lower right section and release -.
- Once in this mode, if you see holograms of your ship in the corners, it
means there's something here that your ship can interact with. Find the
target (generally an orange pop-up on your HUD) in the area, then hold Z
while pointing at it to command your ship.
- Initially, you can only command your ship to land on any landing pads you
discover. Opportunities for upgrades to your ship exist, and are explained
in Section 4B.
X-Ray Visor:
- This visor upgrade is found in the Command Vault in Pirate Command.
- To access this visor, hold - to bring up the visor menu, then point to the
lower left section and release -.
- Your vision will be largely dark in this mode. Special objects you can
interact with are lit up brightly. Doors and pickups can also be lit up.
- There are certain consoles that have buttons that you can only see with this
visor up.
- Furthermore, you can see through Phazite with this visor. Use this in
conjunction with the Nova Beam to access controls behind the Phazite.
- Also, certain enemies have particular weak points that are exposed using
the X-Ray Visor. Focusing on these points brings up a "close-up" HUD where
you can see targets that will take serious damage with the Nova Beam.
---
Grapple Systems -
Grapple Lasso:
- This upgrade is found in Docking Hub Alpha on Norion.
- This attachment to your left arm will allow you to pull objects.
- This is used whenever your HUD displays a "grapple icon" on an object, or
any object that shimmers. Lock-on to the object using Z and then cast the
Nunchuk forward to attach to the object with the Grapple, then pull back on
the Nunchuk to pull the object towards you.
- This can be used to clear certain types of debris, and it can also be used
to move objects from one place to another.
- Furthermore, certain enemies can be grappled, such as shields on Shielded
Pirate Militia.
Grapple Swing:
- This upgrade is found in Reliquary I (off Hillside Vista) on Bryyo.
- The second upgrade to the Grapple allows you to swing on suspended grapple
points.
- When this is attached, Grapple Points in the environment will show up as a
"grapple icon" in your HUD. As you approach them, they turn orange. When
that happens, holding down Z while facing them will allow you to shoot your
Grapple to the hook. You'll swing back and forth on the hook as long as Z is
held down. Use the Control Stick to turn yourself while swinging. Release Z
to let go.
- You can fire while attached, but can't lock-on.
- If you bump into a solid object while swinging, the grapple will immediately
disengage.
Grapple Voltage:
- This upgrade is earned after beating the boss in the Proving Ground in
Pirate Research.
- The final upgrade to the Grapple allows you manipulate energy using the
tether of the Grapple Beam.
- Certain terminals will have a "grapple icon" in your HUD. Attach to them
by targeting them then casting the Nunchuk towards them. Once attached,
push Up on the Control Stick to transfer energy to the object, or Down to
pull energy from it.
- Giving energy to an object decreases your Energy Reserve, while taking it
restores it. Neither is a great amount.
---
Hypermode Systems -
Hyper Beam:
- This upgrade comes with the PED Suit after completing the mission on Norion.
- While in Hypermode, you will be drawing pure Phazon from your suit. Firing
your weapon will produce a severely damaging blue bolt.
- This weapon drains a small amount of Phazon energy.
- Charging your weapon will allow you to fire a series of Phazon shots.
- This weapon is very effective against enemies that have gone into Hypermode
themselves. It can also be used against certain Phazon growths to remove
them.
Hyper Ball:
- This upgrade is earned after defeating the boss in the Seed on Bryyo.
- While in Hypermode, enter Morph Ball mode, then hold down A to release a
Phazon charge.
- This charge seeks enemies to attack, but has limited range (about two
meters).
- This weapon drains a continuous amount of Phazon energy.
- This weapon is very effective against enemies that have gone into Hypermode
themselves. It can also be used against certain Phazon growths to remove
them, particularly ones in cramped spaces.
Hyper Missile:
- This upgrade is earned after defeating the boss in the Seed on Elysia.
- While in Hypermode, press Down on the Control Pad to release a missile
charged with Phazon, far more powerful than a regular Hyper Beam.
- This weapon drains a significant amount of Phazon energy, as well as one
Missile.
- This weapon is very effective against enemies that have gone into Hypermode
themselves, as well as rocky Phazon growths.
Hyper Grapple:
- This upgrade is earned after defeating the boss in the Seed on the Pirate
Homeworld.
- While in Hypermode, target your foe, and if they have a grapple icon,
cast the Nunchuk to latch onto them. Push Up on the Control Stick to pump
Phazon energy into them.
- This weapon drains a continous amount of Phazon energy.
- This weapon isn't used often, but certain enemies and Phazon growths are
affected by it.
---
Miscellaneous -
Energy Tank:
- This item increases your energy reserve by 100 for each one you find.
- There are 14 of these scattered throughout the game.
Missile Expansion:
- This item increases your missile stock by 5 for each one you find.
- There are 50 of these scattered throughout the game, not including the
original Launcher.
Ship Missile Expansion:
- This item increases your Ship Missile stock by 1 for each one you find.
- There are 8 of these scattered throughout the game.
Energy Cell:
- This Energy Tank-looking item is used as a battery to power things. Once
you take one, you can place it in another location to power it.
- There are 9 of these in the game.
- Take note that there are no long-term adverse effects to taking an Energy
Cell, nor do you miss anything by placing it in a spot that receives it.
There are enough spots for each cell, and they only need to be used once,
anyway.
---
Pickups -
These are the small floating items you get for defeating enemies. As a
general rule, the more you need of something, the more likely you are to get
it. For example, you'll find better energy pickups when you're down to 20
energy, as opposed to when you're only missing 20.
Note: Your "energy source" changes from "regular" energy to Phazon at a
certain point in the game, and the pickups reflect that change, but it's only
a cosmetic adding of a few blue spots on the ball, nothing major.
Small Energy/Phazon Unit:
- This unit is a purple ball.
- It will restore 10 Energy.
Medium Energy/Phazon Unit:
- This unit is a red ball.
- It will restore 25 Energy.
Large Energy/Phazon Unit:
- This unit is a blue ball.
- It will restore 50 Energy.
Ultra Energy/Phazon Unit:
- This unit is a gold ball.
- It will restore 100 Energy.
Missile Ammo-5:
- This unit is a brown missile with an orange halo.
- It will restore 5 Missiles.
Missile Ammo-10:
- This unit is a larger brown missile with an orange halo.
- It will restore 10 Missiles.
Missile Ammo-25:
- This unit is a large-sized missile.
- It will restore 25 Missiles.
Ship Missile Ammo:
- This is a wide orange missile.
- It will restore 1 Ship Missile.
====================
4B. Samus' Gunship =
====================
Lucky girl gets a new ship every game. For the very first time, you'll be
able to sit in the cockpit of Samus' Hunter-class Gunship, and the inside
of it is its own environment of neat little gadgets. I've created this
section so you can see what all these are.
The tool you'll use the most in your ship is right in front of you looking
down. This square is the Navigation console. Access it and select your
destination, and you'll automatically be taken there.
The circular readout above your head is the Communication console. Once you
touch it, you can input a four-character code which will allow you to converse
with anyone who's hailing you. You only need to use this once, but you can
check the Extras section for Easter Eggs you can find while playing with it.
There are two orange buttons to your right. The left-hand button raises the
blast shield, completely blocking off visuals in the viewport (not used in the
game). The right-hand button performs a diagnostic of your suit to see how
corrupted you are. To properly use it, you need to twist the Wii-Remote to
line up the two symbols, then hold it.
There are also two orange buttons to your left. The left-hand button shows you
a "status report" on your adventure, showing how many kills, how many shots
fired, how many saves, the percentage of rooms visited, and how many times
Hypermode has been used. The right-hand button brings up the weapons systems
on the gunship (not used in the game).
Below the orange buttons on the left is a console that allows you to manually
activate thrusters. Only really used once.
---
Ship Upgrades
Gunship Missile System:
- This item is attached to your ship in the Hangar Bay on Bryyo.
- With these warheads on your Gunship, you now have the ability to rain
fiery death on your enemies.
- Each use of these warheads will cost you one Ship Missile.
- Bring up the Command Visor, and if the option is there, hold down Z to
initiate a bombing run, which will target any enemies that the Gunship can
"see".
- Also, it's possible to target your bombing runs on a specific target if
the pop-up is displayed in your HUD for allowing an attack.
Gunship Grapple:
- This item is attached to your ship in the SkyTown Federation Landing Site
on Eastern SkyTown.
- This grapple allows you to grab and move heavy items to be set down
elsewhere.
- Bring up the Command Visor, and if a pop-up on an item is there, hold
down Z to grapple it. Following the grapple, you can set the item down on
a similar pop-up elsewhere.
- Your Gunship cannot land or perform a bombing run while holding something.
If you wish to do either of these, you'll receive a prompt saying that your
Gunship will drop the item if you do this. If you select "Yes", then the
Gunship will replace the item in its original location.
===================================
4C. Surviving in This Crazy World =
===================================
If you've played both Prime games before this, I'd suggest the Veteran
difficulty. It makes the game satisfyingly hard. Normal is a bit too easy,
and is really meant for those who haven't played the other Prime games. From
my observations, the things that difficulty changes is how much energy
enemies take from you when you're hit, and how much punishment they can take,
particularly bosses.
There are Save Stations in this game, like in the previous games, but your
chief location for restoration is your Gunship. Since this game requires you
to move back and forth to different planets, your Gunship will see a lot
more of you than in other games.
Whenever entering a new room, it's advisable to bring up your Scan Visor and
poke around the room. Sure, you may be chomping at the bit for action, but
you can miss very important stuff by not taking a breather and scanning.
Combat is definitely different in this game. Experiment using the different
controls until you find a setup that works for you. Personally, I use
Advanced with Free-Aiming on. When fighting a bunch of small, fast enemies,
try some manual shots, but keep tapping the Z button to lock onto the nearest
one. When facing a large or slow enemy, remember your strafing and dodging,
because many of the slowest ones can shoot fast and quite straight. You'll
have to be the quick, annoying one. Don't forget to use Missiles for extra
punch whenever you can, because the game has no problem giving you more to
restore you.
Ah, Hypermode. This is the first time we've had a weapon this dangerous in
a Metroid game. On the one hand, it's crazy powerful, and if things go well,
you're invincible while using it. On the other, you definitely lose energy by
invoking it. So, there's a choice between risking losing energy by being less
powerful, or definitely losing energy but having a serious power advantage.
Tough choice. In normal circumstances, I say don't use it, personally. Most
of the normal enemies are either weak or have a weakness which you can exploit
without having to go hyper. However, once an enemy goes hyper itself,
DEFINITELY turn it on, otherwise the hyper enemy will seriously frag you up
and down, and you'll lose far more energy than Hypermode would cost you.
******************************************************************************
5. WALKTHROUGH
******************************************************************************
As an opening note, I'll constantly be referring to compass directions for
where you should travel. There are two compasses you can refer to. One
is on the Map screen (an arrow pointing north), and the other is in your
Command Visor, in the middle of your HUD, showing the direction you're
facing.
That out of the way, let's get this train wreck a-rollin'!
========================================
5A. A Tale of Corruption (GFS Olympus) =
========================================
After the opening cutscene, you'll be inside your ship. First thing to do
is look at the Navigation Console in front of you and press A. You'll
automatically steer towards the Federation Fleet. The incoming ships will
ask for your code. Look above you and press A to access your Communication
Console. Tap the four buttons that match the code on the screen. Once
that's done, look to your left and tap the thruster console in the lower
corner. You'll automatically grab the thruster control. Push fowards on
the Wii Remote to activate. You'll be carried to the Olympus.
==G.F.S. Olympus==
Docking Bay 5 - New Scans: Hunter-Class Gunship, Landing Beacon, Galactic
Federation Crate, Heavy Galactic Federation Crate, Fleet Mechanic,
Federation Marine, Halberd-Class Turret, Galactic Federation Blue Door,
Training Drone
Begin by shooting the four panels for "weapon calibration". Yes, there's a
lot of stuff to scan here. The only things that are easy to miss is the
Turret (above the blast door on the west wall) and the Drones. Now, to get
the drones going, step on the training pad. You can practice trying to
keep the drone in midair if you wish for fun, and you get Gold Credits for
every ten bounces. Continue up the northwest ramp to the door, and blast it
to open it (yes, random weapons fire is no big deal to the GF).
Docking Bay Access - New Scans: Male Fleet Trooper, Female Fleet Trooper
As you enter, you'll hear a quick conversation between some techs. On the
east wall, use a charged shot on each of the red markers to raise the
ramps. Climb the ramps, then leave by the door on the north wall up here.
Docking Bay 4 - New Scan: Blast Shield
The console in the middle of the room has a data interface on it. Tap it
to get a five digit code. Furthermore, you can tap each of the images
on this screen to get more information about current technology. Listen
well to all this info (no, no test later). Punch your five-digit code into
the door behind you to open it.
Security Station - New Scans: Hunter Ghor, "Olympus-Class Battleship"
Hey, who's that fella? After he's done, go over to the lever and follow
the directions to open it. Stand in the chamber and wait for them to
finish, then go to the console for your own scan. Open the other lever to
continue on through. There's your first Lore here. I refer to Lores in
the Scans in quotes so they're not confused with physical objects. Leave
by the blue door.
Security Access -
Not much to do in this room but jump, so head for the far door.
Command Lift A -
Tap the panel, then hop onto the lift.
Flag Bridge Access -
Exit by the only other door, here.
Flag Bridge -
Climb up to the upper floor of the bridge. There's a marine in front of
the northeastern door that wants you to recharge, so take his advice and
go southeast, through the door.
Lift Access - New Scan: Save Station
Blast away the crates to reveal the door, then step inside and save. Leave
by the same door you came in.
Flag Bridge -
Speak to the Marine once again and he'll let you in.
Meeting Access -
Simply walk through this hall to the end.
Ready Room -
Watch the cutscene here, then exit.
Meeting Access -
Leave by the other door.
Flag Bridge - New Scan: Fleet Admiral Dane
Dane will tell you to get to your ship. Sounds like a plan. Drop to the
ground floor and leave by the door down here.
Flag Bridge Access - New Scan: Pirate Militia
With a boom and a crash, the Pirates make their entrance. Waste the
Militia here, then proceed through the hole, then the door to your right.
Port Observation Deck - New Scan: Space Pirate Boarding Pod
Watch as a Boarding Pod slams into the hull, then take out the two Militia
that pop out of it. Once they're toast, proceed to the next room.
Xenoresearch Lab - New Scan: Crawltank
Blast the two Crawltanks in this room, then proceed through the hallway to
the next one.
Lab Access -
Soon after you enter this room, a fighter will slam into the hull, creating
a breach. Shoot the red light above the hall to close the blast door, then
turn around and leave the way you came in.
Xenoresearch Lab - New Scans: Armored Pirate Milita, Crawlmine
As you enter this room, another Boarding Pod will crash into the ship,
releasing two Armored Militia and one Militia. Blast them all and the last
one should drop the Energy Cell they just stole. Grab it, then head to the
station on the lower floor. Follow the instructions to insert the cell.
Well, we're back online, but the exits are closed and it looks like we have
company in the form of a ton of Crawlmines and some Crawltanks. After
blasting a few, the hatches on the floor will open. Turn into the Morph
Ball and drop into one of them before you're overwhelmed by the Crawlmines
(to my knowledge, they don't stop coming). Roll to the north end of the
tunnel.
Ventilation Shaft -
Watch Rundas help out, then bomb the fan in your way and drop down the
shaft. You'll automatically grab an ENERGY TANK in your path. At the end,
use a bomb to propel yourself into the air to reach the part that goes
up, or just flip up the Wii Remote to toss yourself. Either way, proceed
all the way to the end of this shaft.
Disposal Chamber - New Scan: Bomb Slot
Scan the console on one wall to activate the Bomb Slot on the other. Hop
into it and lay a bomb to activate it. Yikes! Watch the cutscene.
Repair Bay A -
Blast the three Militia that show up here. Now, you need to open that door,
but you can't with your current equipment. Head up the ramp on the south
wall and double jump to the catwalk. You'll face three Crawltanks and
three more Militia on your run around this catwalk. Jump onto the fighter
in the middle of the bay, then to the west side catwalk. Destroy one more
Crawltank, then head through the south door.
Munitions Storage -
Take the Missile Launcher, then leave.
*** MISSILE LAUNCHER ACQUIRED ***
Repair Bay A -
Smash the debris blocking the hand scanner, then use it to open the bay
doors.
Repair Bay Shaft - New Scan: Aeromine
A Militia will show up, as well as eight Aeromines. The way to beat these
guys is to shoot the one whose shield drops to fire. Pretty simple. Once
the room is clear, proceed. There's a Save Station to your left if you
wish to use it. Hit the Hand Scanner at the back of this room to open the
doors so you can move on.
Docking Bay 5 - New Scan: (Boss)
Hey! We're back! You'll automatically head for your ship, but get
interrupted on the way.
BOSS: BERSERKER LORD
This behemoth attacks with its claws at close range, a constant mouth
beam at range, and a stream of... well... Phazon puke at mid-range. He also
has a Wave Quake that you need to jump to avoid. His weak points are his
shoulders that very obviously glow red. Smash those and he'll try a new
attack: spitting balls of energy. Shoot these slow-moving balls to knock
them back into him to damage him. After he takes damage, he'll revert back
to normal attack mode where you'll have to shoot his shoulders again. Watch
out when he tries the spitting again. If he glows red, he'll shoot a fast
shot instead of a slow one. If you can, try to get him to spit at least
two shots before you fire them back at him to maximize the damage. After
taking four of his own shots, his plating will explode, exposing his back.
He'll continue to attack, so just hammer on his back until he falls back,
where he'll finish the job for you.
With your ship called back, hop on.
Gunship -
Tap your navigation and select "Docking Hub Alpha" on Norion. Time to go
planetside.
========================================
5B. It's Not So Much the Fall (Norion) =
========================================
Missiles: 5
Energy Tanks: 1
The fight's already going strong. You'll need to support the GF if you hope
to repel this attack.
===Norion===
Docking Hub Alpha - New Scan: "Hunter Rundas"
After the chat with the Marine, shoot each of the locks on the door to open
it up, then head on inside. Shoot the next locked door and take the Grapple