Mutant Storm progresses over 89 levels of twin-stick shooter mayhem! As you get deeper, you are ever more overcrowded with nasty beasties. This carnival of frenetic fun is showcased in a cutting edge graphics extravaganza. Viewed from well above, you and your enemies can always be seen. Always be killed, and always be laughed at!

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Mutant Storm progresses over 89 levels of twin-stick shooter mayhem! As you get deeper, you are ever more overcrowded with nasty beasties. This carnival of frenetic fun is showcased in a cutting edge graphics extravaganza.

Viewed from well above, you and your enemies can always be seen. Always be killed, and always be laughed at! There is no hiding. No tactics. No planning. No Net.
Your enemies created this world and they sure ain’t gonna help you out!

You like to play hard? Then the game gets harder. Feel like you're doing well? ... Enjoy it while it lasts!

Survive long enough, and you get rewarded with score multipliers, doubling your score. Making your enemies even angrier, and that bit more determined to kill you!

Lose a life and watch your multipliers tumble, and the beasties slow down and relax, safe in the knowledge that you are just a big softy really!!
After you conquer all 89 levels you’ll be awarded a ‘White Belt’. Progress to win all 8 belts until you possess the much coveted Mutant Storm ‘Black Belt’.

I remember looking at Mutant Storm when it first came out and being absolutely blown away by how it looked, how things moved in it. It was a genuine and very real inspiration for me thinking "one day, I want to do something like that" and well, I do now.

It wasn't just the game, it was that there was this really small team making arcade games at a point where it's generally accepted that the arcade is dead. Well, that's fairly good right?

And sure, looks wise even despite a couple of makeovers it looks sort of less inspirational now than it did in the early 2000's and we're in a post Geometry Wars world where everything subscribes to a similar sort of neon-particle explosion sort of thing and I like that, I really really like that but Mutant Storm looks like Mutant Storm and nothing else. It's clearly got Minter-spirations but it's very very "looks like a Pompom game" and that's the kind of thing we can all aspire to. Not necessarily looking like Pompom but making a game that's ours and unmistakably ours too.

The gameplay seems, now, rather tame considering. It's not easy but there's a rigidity to the waves and patterns that compared to a lot of what we see now is very much more considered. And that's fine, absolutely fine because it still remains a very good little game of shooting things. And what's a game like this if not about shooting things, right? Right.

So yeah, Mutant Storm. A classic and an inspiration to me. Still, after all these years. An essential, no doubt.

--INTRO--This top-down, twin-stick, shoot 'em up does the ideal job when you're after fifteen minutes of stress-busting relief. You choose from 8 levels of difficulty in the form of different coloured belts (each colour indicates a different game speed) then dive into as many 30-second levels as you wish - that's if you're in Tally mode. Adventure mode sees you go for a last-as-long-as-you-can romp.

--MENUS, PROGRESS & STATS--The opening lobby screen has a carousel-like menu to get to whatever you're after but in a game where you're after a quick blast even this can be time-consuming. Selecting a belt in Tally-Mode is also a little cumbersome in that you have to exit the progress screen, choose a belt (or check which belt you're on) and then go back to the progress screen. The more rewarding sense of achievement in MSR comes in the form of clearing rooms in the Tally mode. Progress is displayed by showing which of the 89 rooms have been cleared and with which coloured belt. The game takes you to this screen every time you finish a room and this is a great, at-a-glance progress system which I really like.

--GAMEPLAY--First off, the game throws you into a very tight room with very little space for manoeuvre and challenges you to clear it in thirty seconds. The strategy is to keep as far away from the enemies as possible while usually hugging close to the sides and blasting at them with your laser-gun. It's a fast, furious and intense experience. Once you hit twenty seconds an ominous ten second warning siren rings out to signal that a nasty and indestructible black twirly alien thing will arrive at the thirty-second mark. To make things more brutal, an extra one appears every ten seconds.

With the coloured belts system the game effectively gives you 712 (89x8) rooms altogether. The actual challenge from room to room rises well but occasional boss-levels can be tough (it took me an age to finally clear Room 16 on black-belt mode). Adventure mode is fun for a ten minute blast but I think the more satisfying challenge comes in attempting the separate rooms in [/i]Tally[/i] mode. You rack up a score - shown at the end of level completion - but the substance of the game lies in completion of levels rather than score. One death ends the level (in Tally mode) making that 15 seconds delay to get back into the game seem VERY long.

--SOUND & GRAPHICS--The sound is ambient and fairly minimalist with a deep tunnel-like feel. When entering a room you get that churning but rhythmic and echoey industrial sound which adds a suitable edge to the game's atmosphere. A springy, clicking sound accompanies a failure. Explosions and the deaths of enemies is satisfying especially those that require a number of hits to be dispatched - but don't expect anything cutting-edge. Rooms are well lit with a Tron inspired neon-lighting theme.

--CONCLUSION--Like most twin-stick shooters, this is not a game that you'd normally play for long stretches. However, for a fifteen or twenty minute blast it's a great pick-up-and-play game. It definitely has enough good qualities to put it above average and the freedom and convenience it gives you to try rooms at eight different skill levels is very appealing. This, along with its thirty-second-per-room formula, means you know exactly where you are within the game.

Nice & Responsive Twin Stick Shooter! All the things I hated about Beat Hazard, have been removed, and only this game, w/ it's challenging yet addictive format remains! If you are a fan of the Twin Stick Shooter Genre, or Arena Genre, or want to play Beat Hazard w/o the nonesense of the strobe effects, then this is the game for you!

Having spawned on the Xbox 360 some years ago gararge based indie developer POMPOM brings the colorful psychedelic and challenging twin stick shooter Mutant Storm Reloaded to the PC, Having difficulties mirroring martial arts belts from white to black this shooter is a terror at higher difficulty settings. Featuring 89 levels and two modes; Adventure and Tally. There's plenty of content and challenge that makes MSR a bargain for the introductory price and a must own for fans of a games like Robotron and Geometry Wars.

Playing Mutant Storm Reloaded is like falling into a nightmare or audio visualizers and 80s sitcom transitions. The abundance of hideous and unnecessary visual effects almost seems intentional to try to hide the uninspired mediocrity of a twin stick shooter hiding underneath. Blurry textures, a nauseous camera, laughable transitional effects between levels, and an overwhelming feeling that the developer lacked any real vision when creating their game make it unpleasant to play just a few levels, let alone "complete" the game by grinding through the seemingly endless supply.

A few ideas, like dynamically raising the difficulty based on your performance, are novel enough, but the implementation is so unclear and arbitrary that none of them can salvage an experience that was doomed from the start. I could forgive the numerous poor choices made with the presentation if the gameplay was at least moderately decent, but unsatisfying shooting, awkward level designs, and frustrating (and boring) enemies did absolutely nothing but remind me of how many other games I could be playing.

Twin stick wave based shooters are a dime a dozen, and Mutant Storm Reloaded ranks among the most prosaic and unquestionably substandard I've played to date.

Bought this since I was such a big fan of the original, but it was a bit of a let down.

The controls in this are much less smooth than the original, and the visuals are much less trippy. Unfortuantely Pom Pom no longer seems to sell the orignal version except for some iPad remake. In anycase I'd recommend the orignal "Mutant Storm" if you can find it, but would avoid this "Reloaded" version.

Mutant Storm Reloaded is an arcade actioner that shares quite a few simularities with another Steam title, Scoregasm. The graphics are adequate and the music is pretty unremarkable, but it does feature a power up system that keeps the gameplay somewhat interesting. The game does however seem to have a fairly mundane level design, and lacks the same sort of frenetic arena that Scoregasm offers. Although the game does have widescreen and Steam Overlay support, the co-op mode is unfortunately local only. In short, Mutant Storm Reloaded is an average entry into the genre, one that is worth grabbing if you catch it on sale, but otherwise there are better titles in the genre.

Trippy twin-stick shooter from the early XBLA days. Was pretty hot ♥♥♥♥ back then, but I guess it's kind of ordinary 7(!) years later. Has an addictive scoring and ranking system, I'm gonna keep this one perma-installed.