The original map is now outdated with regard to this claim. An updated outline of this claim area can be found on the map below. This claim will now not feature Falkirstad, as it has been moved further north-east as discussed in this thread.

Now that this claim doesn't have a settlement, what should go here? Perhaps some Reachmen activity? The Nourhtu tribe could have a presence here.

Blanket term for the northern tribes in Western Haafinheim. Nomadic tribes that migrate with elk end reindeer herds across the northern tundras. Hostile when threathened, but otherwise they don't care much for the outside world. They are spread out in many smaller camps (4-5 small huts), but join one another in a large camp for the harshest months of winter. Their primitive religious beliefs are more Atmoran in nature than the other Reachmen tribes, as their rural lifestyle has led to less contact with the Direnni. No permanent, larger houses in their settlements, they only make use of the small huts and the shelters.
Prominent locations: Aaltu Camp, Laakhu Camp, Mearra Camp.

Hi spineinside, I would like to handle claim borders a little differently to how TR does them.

My proposal is that either you detail a little beyond your border to #3, that is, one third of each cell of the westernmost column of claim #3, or I detail a little bit beyond the #3 border, which would be around one third of each westernmost cell of your claim. Then, either of us uploads that cell column so that the other person can include it in their claim.

I hope that makes any sense the way it reads. It's basically what I've been doing together with berry for our recent claims, and it worked out very well. No block-y borders.

At this point, I'd also like to emphasize that I have uploaded the border to claim 5+6 above in this claim thread, and it should definitely be used as a base for whatever you have planned.

Individual errors:
-T_Sky_Flora_TreePine3Log_02 bleeding into rock in -107,22
-T_Sky_Flora_GrassDry1_02 bleeding into log in -107,22
-Flora_BM_holly_04 bleeding into rock in -107,22
-four trees on that snowy hill in -107,23 were floating
-T_Sky_Flora_GrassDry1_03 floating in -107,22 (x4)
-T_Sky_Flora_GrassDry1_03 bleeding in -107,22 (x2)
-T_Sky_Flora_GrassShrubMed1_02 bleeding in -107,22
-Flora_BM_holly_04 bleeding in -107,22
-Flora_BM_holly_04 bleeding in -107,23
-some rough terrain on the road in -107,23
-T_Sky_Flora_BushLeaves1Dry_02 bleeding into rock in -108,22
-T_Sky_Flora_TreePine3Log_02 wasn't resting against the rock properly
-Flora_BM_holly_04 bleeding into rock in -108,23
-rough terrain in -108,23 (x8)
-T_Nor_DngBarrow_F_UrnBroken_01 bleeding in -108,23
-fixed road in -109,23 as discussed on discord
-T_Sky_Flora_TreePine1_01 bleeding into rock in -107,23
-rough terrain in -106,24
-rough terrain in -106,23
-rough terrain on the road in -107,24
-T_Sky_Flora_BushLeaves1Dry_01 bleeding into rock in -107,24
-T_Sky_Flora_BushLeaves1Dry_02 bleeding in -108,24
-T_Sky_Flora_TreePine3Log_02 bleeding in -109,24
-rough terrain in -109,24 (x2)
-T_Sky_TerrRockRE_RockGrp_02 floating in -109,24
-T_Sky_Flora_BushPine1Dry_01 bleeding into rock in -109,25
-T_Com_Var_CrateBroken_04 bleeding in -109,26
-Flora_BM_holly_02 bleeding in -109,26
-the transitional vertex paint in -108,25 seemed to suggest that you accidentally overwrote a couple of dirt patches with grass, also causing two texture seams. I re-added the dirt in these places.
-T_Sky_Flora_BushLeaves1Dry_01 bleeding in -108,25 (x2)
-T_Sky_TerrRockRE_RockGrp_02 floating and bleeding in -109,25
-T_Rea_Set_X_HouseRuin_06 caspering in -108,24
-T_SkyNor_Var_Bs1Empty bleeding in -108,24
-T_Sky_Flora_BushPine3Snow_03 bleeding into rock in -107,24
-rough terrain in -108,24
-T_Sky_Flora_GrassSnow1_03 bleeding in -07,24
-Flora_BM_holly_06 bleeding in -106,25
-rough terrain in -108,26
-some grass bleeding a bit too much into a rock in -108,26
-rough terrain in -107,26
-Flora_BM_holly_04 bleeding in -107,26 (x2)

General notes:
-The entire claim was full of texture seams, which was arguably the biggest issue (since contrary to most errors/nitpicks, it's actually quite visible in-game). Remember: every time three different textures meet, there will be a texture seam. Just press shift-c and look for these places. That's all it takes.
Also keep in mind covering with groundcover does not suffice. Some people might have it disabled on a low-spec machine.
-I think you're a bit too soft with your vertex paint, could be somewhat more generous at times. Mostly a subjective style issue, but vertex paint is generally perceived brighter in game, so applying a bit more can never hurt.
-bleeding grass into rocks is fine, holly and bushes not so much.
-This claim is awesome, one of the best