Abilities:- Each night select a player, you will gain a piece of evidence that leads to what role they are.

Attributes:- You may only gain evidence on Nights 1. 3, and 5.- On nights 2, 4, and 6, you stay in your home and analyze the evidence. This will ultimately reveal what the person may be

Goal:- Lynch every Criminal and Evildoer

Win Conditions: - You must kill the Mafia - You must kill the Witches- You must kill the Serial Killers- You must kill the Werewolves- You must kill the Arsonists- You win with the Town- You win with the SurvivorsYou may spare anyone else

Examples/Sidenotes:Ex 1:Detective gains evidence from a Serial Killer's home on N1On night 2, the Detective would recieve a message stating that You found a bloodstained clothThis message indicates that your target has a weapon.

Ex 2: Detective gains evidence from a Bodyguard Night 1Night 2 , Detectiverecieves a message that states You found a DumbellThis message would indicate that your target is strong.

There is a 1/10 chance that you will recieve a message on the 2nd night that states You came home with inconclusive evidence

I've tried to balance this role out as much as I could by adding the small chance of failure, along with vague leads you collect.

im not a big fan of the 1/10 chance for failure. putting a role like this in ranked would definitely not help the whole idea of "skill".

also, this seems too much like an invest. its unlikely you'll catch scum early game, and by the time you're able to find them, rest of town already has evils figured out. the only circumstance i could see detective useful is if town is mostly unconfirmed late game and there being multiple evils alive (though invest could narrow down suspects as well).

maybe change up the 1/10 chance and the ww + consig combo idea? right now i cant see it being useful for competitive play with invest already existing.