Subject:

I'm using the fixed version of this utx pack from CelticWarriors, and the bug is only present in Maekh's map of DV2 to me. Weird.

That is interesting, since the masked textures seen in that screenshot arn't updated at all. Lol, i didnt even knew they were supposed to be Masked.

Before i looked into it (couple a minutes ago) i though they might be Masked and if so, they got rewritten during merging with the S3TC textures. But they aren't Masked at all. In UTed they are though.

I never dit actual tests to see, if the S3TC texture Masking will overwrite non Masked textures and force them to be Masked(but if i recall correct, they dont). Its a re-occuring problem and i never had the time to dig into it. If i find some i will do some testing to see if this can be solved for both UT and Unreal.

The most difficult part is, to find out which textures are supposed to be Masked, secondary, mappers may have taken in account that textures are NOT Masked and added as such to various maps. If they are made Masked than one can asume it will create weird effects on those maps, and even likelly they start to cause huge BSP errors, since they are often used on outer "walls".

For Deco you wont have that problem since they are always sitting in the middle of a map, and never shield off the outer space.

All together its difficult to grab the problem, people can have problems on one map, while that same texture is doing fine on another. And onother player can have it vice versa on those same maps, or dont have a problem at all. That probably means there is a difference in the used videocards.
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