Bioshock Infinite. I haven't played it, but you basically escort the woman pictured. But unlike typical escort missions, she can't be injured, and is usually the one helping you out. Hence, it's pretty much the exact opposite of every other escort mission in any other game.

Bioshock Infinite. I haven't played it, but you basically escort the woman pictured. But unlike typical escort missions, she can't be injured, and is usually the one helping you out. Hence, it's pretty much the exact opposite of every other escort mission in any other game.

Everyone hates escort missions because their companions are usually idiots who keep getting themselves killed.

In this case, you're the idiot companion who keeps getting yourself killed, and the game character is angry at you.

It's funny because of the juxtaposition of the expected situation with a contrary realization, and further compounded by an implicit subversion of the damsel in distress trope wherein the damsel isn't in any particular distress while the "hero" is the one she's saving. Since such unexpected contrapositions are stress inducing, one common response to relieve the stress is laughter, because of the context of the presentation as a non-threatening environment. Were the environment to be threatening then the stress reaction would more likely be terror or anger. Instead, there are lulz.

We keep one at work, and I keep saying that--when the occasion is right--I'm going to shred the bottom corner of the sign, spatter some stage blood around my desk (and maybe an old shoe), and set the number back to 1

We keep one at work, and I keep saying that--when the occasion is right--I'm going to shred the bottom corner of the sign, spatter some stage blood around my desk (and maybe an old shoe), and set the number back to 1