Switches (Micro Idea)

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes whose directions can be changed by the tilt of the joystick in the desired direction. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented soon.@mikelaurence , Please do add this in the future updates ..

Post edited by FlynnXD on May 2015

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Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Wait, you tilt the joystick to change the direction of spikes? Why has no one told me this????

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Not a complete fix, but you know you can reverse the input right (I'm fairly sure)

Place the switch (don't choose a colour - This means it won't light up depending on direction.), Link a doorPlace a touchplate, mine the door, place the door in the same place to give it multiinput control, trigger touchplate to invert doorMine touchplate,Trigger switch to make it face the opposite way and have the door closed.

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Not a complete fix, but you know you can reverse the input right (I'm fairly sure)

Place the switch (don't choose a colour - This means it won't light up depending on direction.), Link a doorPlace a touchplate, mine the door, place the door in the same place to give it multiinput control, trigger touchplate to invert doorMine touchplate,Trigger switch to make it face the opposite way and have the door closed.

Edit method to produce desired effect.

Eh, does that make sense?

Kinda like this but with switches rather than doors:

No no.. That's not what I meant. What I meant is like what lyven said. Wall-sticking or ceiling-sticking instead of only ground sticking. That would be very helpful.

For those not understanding the situation, here's a picture.In picture one and two , the switches connecting to the trapdoor is the subject. The one on the top is okay, looking good. But the one on the bottom is just floating unless we place a block below it which makes it look very weird. Instead if it could be oriented to be placed downwards, then we could place it on the ceiling ( inverted ) making it a ceiling switch and also better looking. Secondly, for the mech door, the switch looks fine, but would look better in certain circumstances if it were to be placed sideways to look 'wall-stuck' like the switches in reality.

Thus, being a small feature to add it could change quite a bit in mechanical decorative building.

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Not a complete fix, but you know you can reverse the input right (I'm fairly sure)

Place the switch (don't choose a colour - This means it won't light up depending on direction.), Link a doorPlace a touchplate, mine the door, place the door in the same place to give it multiinput control, trigger touchplate to invert doorMine touchplate,Trigger switch to make it face the opposite way and have the door closed.

Edit method to produce desired effect.

Eh, does that make sense?

Kinda like this but with switches rather than doors:

Omg. I miss the old mech sign look.. Damn.. They did to much on the new mech sign.

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Not a complete fix, but you know you can reverse the input right (I'm fairly sure)

Place the switch (don't choose a colour - This means it won't light up depending on direction.), Link a doorPlace a touchplate, mine the door, place the door in the same place to give it multiinput control, trigger touchplate to invert doorMine touchplate,Trigger switch to make it face the opposite way and have the door closed.

Edit method to produce desired effect.

Eh, does that make sense?

Kinda like this but with switches rather than doors:

Omg. I miss the old mech sign look.. Damn.. They did to much on the new mech sign.

I miss every item in their old graphicsSwitches should probably "readjust", much like how pipes do, when they are connected to each other.Though making it a new item, while a bit messy, is still effectve. Its basically just drawing up the switches features in left, right, or upside down looks, then code them in with the same programming as normal switches do.

Switches or Levers have only one default direction to be placed. And this creates a serious un-uniformity in decorative building as it has to be placed in upward direction EVEN IF it's location is below a trapdoor or maybe in front of a mech door. If it was configured to be like the spikes which can be changed directions by the tilt of the joystick in the direction we want. This could help avoid weird structures and stuff due to these switches. I'm typing this in a hurry, so I hope you guys understand. This idea needs to be implemented >.<.</p>

Not a complete fix, but you know you can reverse the input right (I'm fairly sure)

Place the switch (don't choose a colour - This means it won't light up depending on direction.), Link a doorPlace a touchplate, mine the door, place the door in the same place to give it multiinput control, trigger touchplate to invert doorMine touchplate,Trigger switch to make it face the opposite way and have the door closed.

Edit method to produce desired effect.

Eh, does that make sense?

Kinda like this but with switches rather than doors:

Omg. I miss the old mech sign look.. Damn.. They did to much on the new mech sign.

I miss every item in their old graphicsSwitches should probably "readjust", much like how pipes do, when they are connected to each other.Though making it a new item, while a bit messy, is still effectve. Its basically just drawing up the switches features in left, right, or upside down looks, then code them in with the same programming as normal switches do.

All you need to do is go into Photoshop and rotate the images 90°. Pretty simple, really. The coding part is what would take the longest.