In this video, you’ll learn about the main character through its actions, and you will
choose the order in which it will perform those actions.

First, look at the different actions the main character can do. The main character in each
starter project has a unique set of actions it can perform in response to what the narrator
says. In this example, when the main character receives
the message “dance,” it switches between two different costumes 10 times. This makes
it look like it’s dancing. Click on the code to watch this happen.

The main character’s actions give you an idea of its personality. Is it quick to anger?

Happy-go-lucky? A courageous heroine or hero? Maybe it’s just a having a bad day?

Now, develop the narrator’s story about this character by writing the narrator’s
dialogue. Later, you’ll use the main character’s reactions to illustrate the narrator’s story.

But, for this video, use the “say for 2 seconds” blocks you’ve used in previous
days to make the narrator tell a story about the main character. The next video will show
you how to program the narrator to send, or broadcast, messages to the main character.

Now, it’s your turn: Program the narrator to tell a story about
the main character. Use the specific character reactions included in the starter project
you chose to guide what the narrator will say and develop the character in your story.

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Really liked the article. One thing on examination: The drop down menu study cited was primarily focusing on drop downs for adding information – not drop down menus in general. Drop down menus may be annoying but if designed with the other best practices you mention, my bet is that feature will be the least of the issues. Mega-menus are equally annoying when they overwhelm the viewer with too many options.