Structures are various objects located around the game world that can, but donít have to have any specific interaction associated with it.
Services of a structure depend on structure type ( Base\StructureSort.wdt ). All common actions related to structures are scripted and linked via structure events.

DEFINITION FILE

Object has no specific file, but uses the standard assembly (*.asb) file instead.
Its parameters are either assigned in the object's database or directly in the map files.

SCRIPT EVENTS

OnDestroy

Triggered when anchoring on the station

OnActivate

Triggered when the object is activated (returned to standard active state usually via scripts)

OnDeactivate

Triggered when the object is deactivated (set to deactivated state usuall via scripts)