the whole plan will stop working at the point where you plan to take Hawaii, so I don't have to say the rest is quite ambitious. [;)] Only a complete fool can manage to lose Hawaii IMO. The only thing I can think of would be to start loading troops on Hawaii onto transports to have them sunk by KB, else, I can't see a way to take the island.

And I can remember a game when the Japanese didn't even get to land on the island. [;)] You should really forget about it.

You should drink more and type less... [:D][:D]

When I tried Hawaii against you I did it on a whim and a shoe-string. And there was a point there when I think I could have pulled off taking air superiority (which is really all that is needed to make the taking of Hawaii less bloody for Japan) but I flinched at the wrong time. I still could have done it but it would have been much bloodier and I wasn't willing to put my carriers on the table as collateral at that point in the game.

I was hoping I'd get this sub home safe. Steve and I have been trading emails over the last coupe turns regarding this saga. He's a sub guy so I think he really-really enjoyed it. I'd have really-really-really enjoyed it if I'd managed to get my sub to a port... [:D][:D]. With the damage I had I was running the I-8 on a shortest-line to a port. The I-8 was slow due to mine damage. And Steve said he was actively trying to attack the I-8. Steve said he got lucky that his torps worked as the range was long but if Steve hadn't persisted in trying to sink her the I-8 would, I think, have made it to port. So I tip my hat to him on that one. I think we both enjoyed the cat-mouse feel of that saga and this time he came out on top. I look forward to repaying him with interest <grin>.

CAP engaged: No.243 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 12000 Time for all group planes to reach interception is 5 minutes No.453 Sqn RAF with Buffalo I (0 airborne, 2 on standby, 5 scrambling) 2 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 10000 and 19000. Time for all group planes to reach interception is 32 minutes No.488 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 2 scrambling) 2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters to 18000. Time for all group planes to reach interception is 26 minutes

I stood down my Sally AGs this turn. Note these are the Ib version. I'm pulling back the Ia AG to Indochina and will upgrade it in a turn or two.

-------------------------------------------------------------------------------- Morning Air attack on Rangoon , at 54,53

I've started taking more of an interest in the air combat after reading threads about CAP problems. I've been giving this some thought. I think air frames with a faster rate of climb will help cut down the response time. I think that some of the engineer units have those early warning squads in them and that they would help in increasing the amount of time between sighting enemy AC and their time to target. I'm wondering if flying recon over my own base would aid in my ability for CAP to respond effectively to an enemy air attack. And I'm wondering how much of the info regarding when the enemy is sighted VS how fast I can respond is spot on. Could the time to target and interception times be affected by FoW or maybe be just random fluff like the descriptions I get when depth charges are a near miss on my subs?

-------------------------------------------------------------------------------- Morning Air attack on Changsha , at 82,52

So I have this air group flying @ 100ft for a naval attack (Strafing/skip-bombing is the intent) but I see the estimated altitude when the air group is spotted is 9k. It makes sense to me that an air group is not gunna fly @ 100ft all of the time. But I thought 3-6k was the ideal altitude for searching for enemy shipping... Or maybe the 9k is really fluff (it is after all called an estimate).

That's what I'm talking about. Now I'll run my Armored unit over to capture the other base quickly and keep those retreating units on their heels. --------------------------------------------------------------------------------

Ground combat at Palmyra (170,133)

Allied Bombardment attack

Attacking force 298 troops, 12 guns, 0 vehicles, Assault Value = 12

Defending force 1075 troops, 12 guns, 0 vehicles, Assault Value = 24

Assaulting units: Palmyra USN CPNAB Palmyra (Det.) Defense Battalion

Defending units: 53rd Naval Guard Unit

Just resting up a bit...

witpqs -> RE: 12-30-41 (11/16/2012 3:49:58 PM)

From looking at combat reports of my own air groups attacking, I know that the altitude a raid is spotted at is often FOW. So I presume that time to target, time to intercept, and maybe anything else could be too.

1EyedJacks -> RE: 12-30-41 (11/16/2012 8:15:59 PM)

quote:

ORIGINAL: witpqs

From looking at combat reports of my own air groups attacking, I know that the altitude a raid is spotted at is often FOW. So I presume that time to target, time to intercept, and maybe anything else could be too.

I'm thinking the same thoughts. Maybe HQ with a high Admin rating might help (pure speculation). Attacks always seem to go in a straight line from base to target and then back home. If I have units that straddle the line they might give me more warning too.

Still - I'm kind of in agreement with the original poster in that CAP thread. If I'm setting air groups to CAP a base @ 50% then I kind of expect that those 50% are in some kind of a rotation between in the air on station and on the line ready for a quick scramble to get into the skies. And if my CAP has the altitude advantage and I have some kind of 10-30 minute notice then I kind of expect to hand the attackers a decent thumping. And with 30 minutes I'd expect most of my CAP to be off the ground and in the air...

witpqs -> RE: 12-30-41 (11/16/2012 9:27:36 PM)

IMO 50% CAP is too high, except for a day or two in special circumstances. All operational planes (given sufficient pilots) will scramble to meet an incoming raid, regardless of CAP setting. 50% CAP means the game will attempt to keep 50% of the working air frames in the air, which I think will cause lots of pilot fatigue and reduce pilot morale.

There are times when I do it, but for day in and day out I don't go there.

1EyedJacks -> RE: 12-30-41 (11/16/2012 10:15:53 PM)

I concur - high CAP is used for special circumstances. Normally I'm either attacking or resting my front-line air groups. I rotate them out for an upgrade when I need to.

Right now I'm early in the war in this game so there are few locations where I run a CAP as there's not too many places Steve can tag me. And CAP really doesn't shoot down any of his 4E bombers - it just messes up their aim and (hopefully) puts a few in the shop for 4-6 days. <laughter>

I'm changing over to AF attacks to make Steve burn supplies. Also, I should get some indication of the number of LCU at the bases I'm hitting. Other than a few locations, Steve is falling back faster than I'm advancing all over the board.

-------------------------------------------------------------------------------- Morning Air attack on 28th Chinese Corps, at 80,57 , near Kanhsien

LTC Aizawa, Tkuji command the14th Tank Regiment, jumped off of his tank and performed a Tebow after his men successfully routed the enemy forces from Pegu. Of course - back in 1942 the pose was not called a Tebow but instead "The Thinker."

Most of the 15th Army is resting @ Moulmein before pushing to Rangoon. The 14th Tank Rgt @ Pegu is resting with Fat/Dis @ 26/33. I'm beginning to see that rested troops move much faster than those 1ith 20+ Fatigue.

1EyedJacks -> RE: The 2nd Day of 1942 (11/20/2012 8:01:31 AM)

AFTER ACTION REPORTS FOR Jan 02, 42 -------------------------------------------------------------------------------- Night Air attack on Madang , at 97,123

CAP engaged: No.243 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 3 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 12000 , scrambling fighters to 6000. Time for all group planes to reach interception is 34 minutes No.453 Sqn RAF with Buffalo I (1 airborne, 3 on standby, 5 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000. Time for all group planes to reach interception is 37 minutes No.488 Sqn RAF with Buffalo I (1 airborne, 0 on standby, 2 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 9000 , scrambling fighters to 16000. Time for all group planes to reach interception is 33 minutes

Oscar-Ib is too close to even against Buffalo AC. I'l not getting lotsa kills like I would if I was using zeroes but I just don't have enough zeroes to go around when I'm making such a commitment in the Pacific.

-------------------------------------------------------------------------------- Morning Air attack on Tuyun , at 74,51

CAP engaged: 2-Vl.G.IV with CW-21B Demon (0 airborne, 3 on standby, 4 scrambling) 3 plane(s) intercepting now. 0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 20000. Time for all group planes to reach interception is 43 minutes 1-VI.G.V with B-339D (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 20000 Time for all group planes to reach interception is 38 minutes

-------------------------------------------------------------------------------- Morning Air attack on Palembang , at 48,91

CAP engaged: No.243 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 2 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 12000 , scrambling fighters to 12000. Time for all group planes to reach interception is 7 minutes No.453 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 4 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters to 20000. Time for all group planes to reach interception is 16 minutes No.488 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 1 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters to 5000. Time for all group planes to reach interception is 26 minutes

I switched up on Steve here - going from Oscars to Zeroes. Bwa-ha-ha-ha!

-------------------------------------------------------------------------------- Morning Air attack on Palembang , at 48,91

I just switched over to Nates this turn. They were set with 15kg bombs but divide/rebuild the air group resets bomb load to the correct pair of 50kg bombs. Of course this is at the expense of drop tanks but a range of 3 (normal) covers all of the ports Steve has been running his water bugs into.

-------------------------------------------------------------------------------- Morning Air attack on Changsha , at 82,52

CAP engaged: 2-Vl.G.IV with CW-21B Demon (0 airborne, 0 on standby, 2 scrambling) Group patrol altitude is 20000 , scrambling fighters to 10000. Time for all group planes to reach interception is 3 minutes

-------------------------------------------------------------------------------- Morning Air attack on Rangoon , at 54,53

20 troops of a IJA HMG Squad lost overboard during unload of 16th Infantry Rgt 20 troops of a IJA HMG Squad accidentally lost during unload of 24th Infantry Rgt /1 19 troops of a IJA Infantry Squad accidentally lost during unload of 24th Infantry Rgt /3 10 Support troops lost from landing craft during unload of 24th Infantry Rgt /3 19 troops of a IJA Infantry Squad lost overboard during unload of 16th Infantry Rgt /3 10 Support troops accidentally lost during unload of 16th Infantry Rgt /4 10 Support troops lost from landing craft during unload of 24th Infantry Rgt /4

The night-fighting for this game seems much different for Japan. I'm used to Japan having an advantage but I've noticed in several night-time engagements within this game that Japan's night-time fighting seems blunted. - Good moonlight - Superior war assets in this engagement - Good leaders (Naval +65 on all 4 ships) - failure to close - the engagement is at long range...

-------------------------------------------------------------------------------- Night Air attack on Madang , at 97,123

CAP engaged: No.453 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 Time for all group planes to reach interception is 8 minutes

-------------------------------------------------------------------------------- Morning Air attack on Palembang , at 48,91

CAP engaged: VMF-111 with F4F-3A Wildcat (0 airborne, 0 on standby, 0 scrambling) (2 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 1 minutes 18th PG/6th PS with P-40B Warhawk (0 airborne, 3 on standby, 0 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 6000. Time for all group planes to reach interception is 38 minutes 18th PG/19th PS with P-40E Warhawk (2 airborne, 4 on standby, 0 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 20000 , scrambling fighters to 20000. Time for all group planes to reach interception is 34 minutes 18th PG/44th PS with P-40B Warhawk (0 airborne, 4 on standby, 0 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 17000 , scrambling fighters to 7000. Time for all group planes to reach interception is 19 minutes 4 planes vectored on to bombers 15th PG/45th PS with P-36A Mohawk (0 airborne, 6 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 18000 , scrambling fighters between 11000 and 13000. Time for all group planes to reach interception is 43 minutes 2 planes vectored on to bombers 15th PG/46th PS with P-40E Warhawk (0 airborne, 9 on standby, 0 scrambling) 0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 23000 , scrambling fighters between 3000 and 13000. Time for all group planes to reach interception is 32 minutes 18th PG/78th PS with P-40B Warhawk (0 airborne, 4 on standby, 0 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters to 10000. Time for all group planes to reach interception is 28 minutes

-------------------------------------------------------------------------------- Morning Air attack on Palembang , at 48,91

I think Steve has pulled out all of his LCU @ Rangoon now... I'm prepping units for a fast push. -------------------------------------------------------------------------------- Morning Air attack on TF, near Palembang at 48,91

CAP engaged: 2-Vl.G.IV with CW-21B Demon (0 airborne, 0 on standby, 2 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 9000 , scrambling fighters between 5000 and 11000. Time for all group planes to reach interception is 19 minutes

-------------------------------------------------------------------------------- Morning Air attack on Rangoon , at 54,53

CAP engaged: No.243 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 12000 , scrambling fighters to 6000. Time for all group planes to reach interception is 22 minutes

-------------------------------------------------------------------------------- Morning Air attack on TF, near Hilo at 183,111

This was too expensive when I factor in the lpss of the xAPs and DDs in the TF that Steve intercepted. I keep trying to push and win the war in 90 days... Steve is running to Singapore - me taking this base a few days earlier will have no impact in the coming battle. This was a brain-damaged idea on my part.

Operation Burma Liberation ToD Notes  Burma Liberation ToD Units in initial deployment to theatre:  21st Army  2 Regiments on the board with another 2 plus armor plus Combat Engineer over the next 53 days  4 (basically half) divisions of the RTA (theyll pick up experience & squads along the way)  15th Army sans the 33rd Div which has been pulled for Operation Grass Skirt.  Armor from the 25th Army to sprint up the roads 1.7  I see enemy TFs @ Sabang, Sumatra. Hit them by air from Bangkok.  Rangoon DL=1/4. Do a port attack out of Bangkok to keep the DL up.

Palembang 1.6.42  TF103(3DD 1TB 2APD 2xAP)Amphib is loaded with the 65th Bde and currently next door to Palembang. Im running the TF back to Kuching. o 1.7.42 move east past Kuching  TF3(1PB 1DMS)Mine Sweep is following TF103 back to Kuching o 1.7.42  still follows TF103  TF109(4DD)Surface Combat was supposed to push through to Palembang and has run back near Groot Matoena and is currently set to head to Miri.  TF119(1CA 1CL 2DD) that was following TF109 into Palembang is headed to Miri too. Ill swap out the DD Amatsukaze that took damage later.  TF112(2CVL 2CVE 2CA 1CS 5DD)Air Combat near Bangka moves middle of the throat between Singapore Singkawang as air support. o 1.7.42  move into same hex with TF248 near Soebi-besar  TF248(2BB 2CA 1DD 1TB)Surface Combat near Bangka moves up near Singapore on a quick troll and then will head back towards Kuching. o 1.7.42  move near Soebi-besar  TF115(1xAP) near Singapore runs to Cam Ranh Bay. Damage is 11/46/12/3. The sole surviving ship from Project Mersing. The only saving grace was that the troops were deployed and didnt go down with the rest of the task force.  TF5(1E 1PB 1DMS 6xAK)Amphib is loaded with the INF Yokosuka 1st & 3rd SNLF and is en route for Sambas. These units will help push into Singkawang.  TF23(1CA 2CL 3DD)Surface Combat @ Miri is headed for Cam Ranh Bay for fuel.

Singapore 1.7.42  Mersing was captured on 1.6.42. Nobody was home  it was a walk-through.  Assault Johore Bahru: o The 16th & 24th Infantry Regiments of the 16th Army are at Mersing, just up the road, but they are low on supplies. They are also in combat mode. DF is 2/12 & 1/10 respectively.  The Kanoya Ku K-1 (27 Betty) @ Saigon are flying in supplies this turn.  Assault Malacca 1.7.42 o The 5th & 56th Recon Regiments of the 25th Army are @ Kuala Lumpur and resting as they have a DF of 6/26 & 6/24. A day or two of rest should see them ready for a push down to Malacca. o The 2nd Tank Regiment of the 16th Army is @ Temuloh and resting with a DF of 6/15. It too will slide south to hit Malacca soon. o The following units of the 25th Army are just NE of Temuloh following the rail into town:  12th Engineer Regiment  21st, 42nd, & 56th Infantry Regiments  Their fatigue is low and they only have about 40 miles left to hit Temuloh. Theyll push down also. o The 41st and 114th Infantry Regiments of the 25th Army are south of Taiping and headed for Malacca. o The 25th HQc and the 5th FA Rgt are resting 1 hex north of Taiping. Ill march them to Taiping next turn as their DF is now down. From there theyll rail to Johore Bahru once Ive occupied that base. o The following units of the 25th Army are sitting @ Taiping resting and will rail down to Johore Bahru once Ive taken that base:  3rd Med. FA Rgt.  23rd Ind. Engr. Rgt  55th Infantry Rgt.  114th Infantry Rgt. o The 56th Engr Rgt and the Imperial Guards Division of the 25th Army are resting @ Georgetown. o The following units of the 25th Army are marching from Patani to Singora:  56th Engr Rgt.  113th & 148th Inf. Regiments.  Theyll rail down to Johore Bahru once theyve recovered from their march. Assault of Singapore 1.8.42  2Do  move bombers to Taiping to attack Singapore  Move additional engineers with Air support to Taiping 1.7.42  15th Ku S-1 (32 Zero) from Kota Bharu Sweep Singapore  64th Sentai (32 Oscar-Ib) Escort to Singapore  98th Sentai (32 Sally-IIa) AF Attack Singapore.

MBF -> RE: Triple Crown (11/27/2012 10:56:27 PM)

Any updates ?

1EyedJacks -> RE: Triple Crown (12/2/2012 1:18:35 AM)

Hi MBF - working on them - <grin>. Work got in the way and we had a bit of a delay.

1EyedJacks -> Questions about ships (12/2/2012 1:40:28 AM)

Hey guys,

AV carry FP and the FP can be assigned missions - right? Page 115 of the manual shows that AV have air groups just like CV/CVL/CE & CS. I was trying to get the screen to show a range for ASW patrols - say 100-180 degrees range 4 but it won't show the grids that I'm used to seeing for ASW search missions. I just want to verify that I can run Naval Search, ASW, & Naval Attack mission with Jakes flying off of AVs.

PaxMondo -> RE: Questions about ships (12/2/2012 3:03:26 AM)

Yes. Most of them can have 9 ac on board and then can provide support for 16 or so in a port. They make good ASW spotters when coupled with some ASW TF's for large convoys.

obvert -> RE: Questions about ships (12/2/2012 10:46:14 AM)

quote:

ORIGINAL: 1EyedJacks

Hey guys,

AV carry FP and the FP can be assigned missions - right? Page 115 of the manual shows that AV have air groups just like CV/CVL/CE & CS. I was trying to get the screen to show a range for ASW patrols - say 100-180 degrees range 4 but it won't show the grids that I'm used to seeing for ASW search missions. I just want to verify that I can run Naval Search, ASW, & Naval Attack mission with Jakes flying off of AVs.

As Pax said. But don't set patrols arcs. Just let em go!

They are really useful in large convoys.

1EyedJacks -> RE: Questions about ships (12/2/2012 3:54:39 PM)

I've got a TF with 4AV. I was gunna set them up each with 1/4 of a patrol area. So I'm gunna guess that they will all fly 360 degrees no matter what and that the only control I have is range (which is already halved due to selecting ASW missions)?

PaxMondo -> RE: Questions about ships (12/2/2012 4:42:05 PM)

quote:

ORIGINAL: 1EyedJacks

I've got a TF with 4AV. I was gunna set them up each with 1/4 of a patrol area. So I'm gunna guess that they will all fly 360 degrees no matter what and that the only control I have is range (which is already halved due to selecting ASW missions)?

4AV is overkill, unless this is a special hunter-killer ASW TF. I use just one per large convoy and it is plenty. You get the DL up on any SS and then your ASW TF's can close and kill (or at least damage).

1EyedJacks -> RE: Questions about ships (12/2/2012 5:05:28 PM)

You haven't seen the way Steve uses subs... <grin>

The truth is that I was trying to assign sectors for patrol and can't get the search grids to come up when using AV TFs. I don't think I've ever tried this before and was concerned over my lack of success.