Iceman moves and strategies: Marvel vs. Capcom 2

Iceman has the special ability to absorb -some- projectiles and a few Hyper moves without taking any chip (block) damage.

Special Moves

(Can also be done in the air)
• Ice Beam •
Quickly shoots out a beam of ice, hits about 6-8 times and can also be done in the air.

Light Punch travels straight across the screen, regardless of if you jump or not. A Hard Punch Ice Beam when you're on the ground is shot at a diagonally up-towards angle to knock jumpers out of the air.

(Can also be done in the air)
• Ice Avalanche •
Iceman creates a big ice ball at mid-screen that drops from the ceiling. Light Kick makes it fly straight down, Hard Kick travels diagonally down-towards. Can also be done in the air.

• Ice Fist •
Gives your fist into an ice boulder, which makes all of your regular punch attacks do more damage. The boulder will break after three hits, regardless of if they hit or are blocked.

Coupled with Iceman's great projectile, this should give you room and opportunity to activate your Ice Fist frequently.

Hyper (Super) Moves

(Can also be done in the air)
• Arctic Attack •
Iceman shoots out a bunch of ice blocks from his chest area, these spread out in a pretty wide arc so this is best used from close range.

But, it's an easy attack to combo into and it's reasonably damaging, which is good because this is your only Hyper move.

Command Normals

(In the air)
• Ice Boulder •

(In the air)
• Slash Kick •

Assists

Type

Partner Assist

Variable Counter

Variable Combination

A

Projectile Type

(L) Ice Beam

(L) Ice Beam

Arctic Attack

B

Variety Type

(L) Ice Avalanche

(L) Ice Avalanche

Arctic Attack

Y

Balance Type

(L) Ice Beam

(L) Ice Avalanche

Arctic Attack

Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.