More details can be found on the index page. In post 11, we looked at how you could use GameplayKit pathfinding APIs to calculate a path between two locations in your scene, while avoiding designated obstacles. In this post, we will take a different approach to moving nodes through our scene. In the above example (which we will build shortly), you can see a yellow box which represents the user. This doesn’t use any physics or custom code, and is solely controlled by a simple behavior composed with a single seek goal.

Now we know a bit about behaviours and goals work, lets take a look at how to create this demo app. Creating a Behavior and Goal Example Lets walk through how to put this example together. Set up the default SpriteKit template and open up the GameScene.swift file. The first thing we need to do is set up our entities. let player:Player = Player() var missile:Missile? The Player Entity. iTunes Connect Properties. This appendix describes the properties of an app entered in iTunes Connect and displayed on the App Store or Mac App Store, as well as properties of iTunes Connect Users and Roles.

Many of the properties in the following sections are either locked or unlocked. Unlocked properties are always editable. Locked properties are only editable when your app is in an editable state. The tables in this section indicate whether a property is locked or unlocked. Changes you make to unlocked properties are posted immediately, but expect 24 hours for a full refresh of the change on the store. Shared App Information You can access these properties from the App Details page in the App Information section. Platform Version Information The following properties contain the text and images that appear for the app in stores for each territory in which the app is available for sale or download. Screenshot Properties Mac (OS X) Screenshots tvOS Screenshots Apple Watch Properties.

Note: Updated for Xcode 7.3, iOS 9.3, and Swift 2.2 on 04-01-2016 One of the great things about being an iOS developer is the variety of methods available for making money from apps, namely: paid, free with ads, and in-app purchases. An in-app purchase (or ‘IAP‘), the focus of this tutorial, allows developers to charge users for specific functionality or content while using an app. Implementing IAPs is particularly compelling for several reasons: It’s an extra way to earn money, in addition to simply selling the app for a fee upfront. In this in-app purchase tutorial you’ll leverage IAPs to unlock extra content embedded in an app. Getting Started In this in-app purchase tutorial, you’ll be building a small app called “Rage”, which allows users to buy rage comics.

A typical rage comic. Download the starter project and open it in Xcode. Head over to Xcode to take a quick look at the code.
Ios_topics/README.org at master · melling/ios_topics. iOS Tutorial: How to use git with Xcode. Learn how to use Git together with Xcode Swift and iOS8 Apps in 31 Days: Build 16 iPhone apps☞ Design UI and write code using Swift and Xcode 6.