Frontier Developments claimed that the game would abandons the traditional, prescriptive, mostly linear story of current generation games, and replaced it by simulating characters’ motivations and aims. This gave the player genuine freedom to change the story outcomes, with each player having a unique experience rather than simply switching between good or evil’.[6] Braben said that this level of freedom would demonstrate what it is to be a "next-gen" video game.[7] A new animation system was being developed with the aim of giving a more realistic feel as it is adaptive and less scripted than typical animations.[8]