There's a reason I don't play EvE on my laptop that much. Certainly not for fleets.

It's not anything to do with *running* it - 1080p on max settings - but to do with actually playing it - I don't have a second monitor for web browsing (I swear, if my second monitor *could* burn in images, the chrome menu bar would be visible plain as day even when it was off)

Is there in fact an XKCD corp? I know there's an XKCD chat channel, but it's barely used at all. It would be nice if at least a couple people frequented it once in a while.If there isn't an XKCD corp, somebody better make one - I created this forums account just to ask this question.

I do a bit of everything. Currently doing some boring mission grinding to repair Amarr standings so I don't get shot in their space. Planning on going back into WHs once that's done, while some alts enjoy FW. No plans to return to Null unless I can find a competent alliance that isn't overtly racist, homophobic and ablest.

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

Sov wars can be pretty fun, as long as you have the time to wait for fleet form ups and the 10% tidi battles can be interesting, but dragggggg on. I've found FW to be rather conductive to my current half afk play style (irl, kid, time, multitasking during my Eve time). Currently training a carrier pilot while having a couple station traders for spending isk.

Sov battles are fun just for the scale. Like, holy crap there are thousands of players shooting at each other right now.

The actual gameplay is mindbogglingly awful, taking an already nontwitchy game and slowing it way down. It's like playing battlechess on the NES where each move takes a minute. With drone assist it's now even worse, (or better, in that you can now pretty much fully AFK instead of semi afk). Which is a shame, because I think sentry drones are awesome.

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

Nine titans down so far today. That exceeds the isk value of the losses at Asakai right there (if the guy in the link is correct about titan cost, I've never been clear on their exact worth), not counting other ships that have been destroyed.

"It is bitter – bitter", he answered,"But I like itBecause it is bitter,And because it is my heart."

Spambot5546 wrote:Nine titans down so far today. That exceeds the isk value of the losses at Asakai right there (if the guy in the link is correct about titan cost, I've never been clear on their exact worth), not counting other ships that have been destroyed.

the stream I'm watching (http://www.twitch.tv/nick_fuzzeh) claims 19 titans down for N3PL and 7 down for CFC/RUS. And it's still going, probably going to be the most isk lost in in one battle pretty easily.

Spambot5546 wrote:I'm too busy grinding real world money (that is to say, I'm at work) to watch the stream. Did they say how many people are involved? Will this beat Asakai for damage as well as numbers?

This is the first anniversary of Asakai, btw. Funny coincidence.

Local seems to be holding at ~2500, not as big as other fights just shinier ships dying.

60 Titans down now (40 PL/N3, 20 CFC/RUS). By far the most expensive battle in EVE history, eclipsing Uemon when 12 titans were killed. N3/PL trying to extract by ceasing DD and trying to kill hictors/dictors, titans just firing on dreads.

Raw number of ships never exceeded Asakai (which wasn't ever a record holder for that, or anything for that matter), but number of supers/titans is likely a record.

Will be interesting to see how this affects cap deployment in the coming weeks.

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

Just fired up an EVE trial account as I'm not really sure I want to re-activate, and I'd want to have a second pilot if I did anyway as my first is pretty hard in to industrial and science. Also kinda want to try the hacking game.

Archaeology/salvage and hacking are now the same thing, if memory serves. Different loot type, same minigame. You just point an analyzer at it instead of a codebreaker. The Salvager high slot mod is now exclusively for salvaging wrecks, you don't use it when running sites.

"It is bitter – bitter", he answered,"But I like itBecause it is bitter,And because it is my heart."

According to some PLEX conversions that could equate to approximately $300,000-$330,000 USD.

Though if you buy PLEX in bulk they are just shy of $15 each, and at 660M ISK per, that's only 250k. Still outrageous

Either way, I stayed far far away from there, though chatted quite a bit in streams and on reddit. The epicness of the whole thing is amazing, the gameplay, not so much. Good on them for slugging it out, but I would never want to spend 21 hours just to fire a single module 12 times.

I do like this stat

CCP wrote:Approximately 775 doomsdays were fired, which is about 24% of all the doomsdays fired in the last two years inclusive. The Battle for HED-GP, which preceeded this one in the Halloween War, had about 200 doomsdays.

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

Chribba posted some numbers on Reddit, though the full dev blog Mike linked is really interesting and worth a read.

B-R5RB BY THE NUMBERS

· Around 21 hours of total fighting

· 7,548 unique characters belonging to those two coalitions participated in the overall battle (i.e. landed on at least one killmail). 6,058 participated directly in the B-R5RB system with 2,670 in system at max

· 717 unique player Corporations

· 55 unique player Alliances

The butcher’s bill by the end of the fight was staggering:

Totals destroyed:

· Titans – 75 (74 in system, one on its way to the fight) N3/PL lost 59 titans and CFC/DTF lost 16 titans

· Supercarriers – 13 (12 in system, one as it tried to escape the system)

· Dreadnaughts – 370 (356 in system, 14 in connected skirmishes as both sides attempted to stop the other from bringing reinforcements)

· Carriers – 123 (109 in system, 14 in connected skirmishes as both sides attempted to stop the other from bringing reinforcements)

· And lots more smaller ships and probably a bajilion drones and fighters

In comparison, the previous record for largest single battle Titan losses was a tie between battles in “O2O” and “Uemon”, with 12 total Titans destroyed in each.

Approximately 775 doomsdays were fired, which is about 24% of all the doomsdays fired in the last two years inclusive. The Battle for HED-GP, which preceeded this one in the Halloween War, had about 200 doomsdays.

The Economic Impact

11 TRILLION ISK.

According to some PLEX conversions that could equate to approximately $300,000-$330,000 USD.

"It is bitter – bitter", he answered,"But I like itBecause it is bitter,And because it is my heart."

Yeah. The homogeneity of the experience, coupled with TiDi, makes it very boring for me (never done a supercap fight, but been in a number of BS slugfests in 10% TiDi)

One thing I learned the other day that shocked me, is the drone code has each drone regularly work through the entire target list, all done server side. Seems like a very easy place to remove server load, eg having the clients do it instead, or better, rework it to only look at the last N people that have shot the owner plus those the owner /assignee is targeting.

I heard that CFC ordered all it's domi pilots to abandon/scoop all drones to help server load.

One of the most surprising things about the battle to me is that the unreinforced node held up the whole time

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

mike-l wrote:One thing I learned the other day that shocked me, is the drone code has each drone regularly work through the entire target list, all done server side. Seems like a very easy place to remove server load, eg having the clients do it instead, or better, rework it to only look at the last N people that have shot the owner plus those the owner /assignee is targeting.

Or just remove auto-drone aggression in tidi.

I think a lot of server load could be reduced by off-loading stuff to the clients, and then reducing the load on the server from "check all X" to "verify client's choice of X is valid"

Indeed. While I'm sure the problems are complicated, the dev blogs I've read always leave me pretty disappointed in CCPs code when it comes to server load. (And then I hop on reddit and see all the people fainting over CCPs brilliant code, ugh. The last instance was the devblog on node balancing where they implemented basically a shortest split algorithm, which is decades old. Reddit went nuts over their ingenuity.)

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

Re-upped my old account. . .turned out my character has 8mil SP, though it's almost all industry (Mechanics, CPU Management, Power Grid Management are at 5, though, which is kinda exciting) and I'm halfway through Mining Barge 5. And I have another character just shy of 1mil who, despite being Caldari, has Gunnery and Small Hybrid Turret at 5. . .but basically no Spaceship Command. Pretty sure that's a holdover from the old character creation system where you start with exciting things.

Also finally ran in to someone IRL who plays EVE, which is mostly what prompted me to start playing again.

Enokh wrote:Re-upped my old account. . .turned out my character has 8mil SP, though it's almost all industry (Mechanics, CPU Management, Power Grid Management are at 5, though, which is kinda exciting) and I'm halfway through Mining Barge 5. And I have another character just shy of 1mil who, despite being Caldari, has Gunnery and Small Hybrid Turret at 5. . .but basically no Spaceship Command. Pretty sure that's a holdover from the old character creation system where you start with exciting things..

You might be able to sell the 8M sp char (depending on its exact skills), and buy a pvp skilled pilot

I have been in a large number of those tidi situations and honestly it's the dumbest thing I've ever been involved in. It's a big reason I don't play anymore either. Most of my alliance's engagements are big tidi slugfests and I just see it as a waste of time. Tidi fixed the infinite cycling and black screening that was commonplace back then but it did so by turning a normal 2-3 hr battle into a 12+ hour marathon of playing another game on a 2nd monitor. It's rather unfortunate that they don't address this in some other way.

The worst part, hands down, is when the enemy runs without fighting and you're stuck in tidi for several hours doing nothing but wasting a perfectly good Saturday afternoon. And paying for it. Every time I want to play again I remind myself of this. Love the game but until they replace tidi it seems impractical for me to return.

Turns out I'm both bad at reading and that character was only 5mil SP. Those two things might be related.

Got the Industry character in to a 0.0 corp, and have a second account training up. Going to (try to) do Faction Warfare tonight, that seems kinda cool. Or at least a good intro to PVP. Especially since you can go to restricted areas that only allow t1 frigates and destroyers.