Square Enix announcesTreasures of the Sun, a new DLC pack for Dungeon Siege III to be released next month for Obsidian's action/RPG sequel, promising "several additional hours of gameplay" involving "a brand new plot arc, additional quests, new enemies and tons more loot." Here are some screenshots, and here's a blurb about the contents: "In DUNGEON SIEGE III: TREASURES OF THE SUN, players will extend their journey and travel beyond the borders of Ehb to an all-new environment: the Aranoi Desert. On their search for a lost Legion hero, players will fight through hordes of new villains only to find a forgotten abbey hiding a long-lost secret: the greatest treasure of the Azunite faith. The DLC offers other enhancements to the game, including raising its level cap to 35. Here are the details:

New abilities: Players will be able to attain mastery of the arcane through powerful new attack, defense and healing abilities.

Level up to 35: DUNGEON SIEGE III: TREASURES OF THE SUN will further power up players by raising DUNGEON SIEGE III's existing level cap from 30 to 35.

More monsters and items: Players will encounter new monsters in the Aranoi Desert—including mummies and giant skeletons—and will find more powerful items, adding to the thousands already available in DUNGEON SIEGE III.

Reallocate Talent & Proficiency Points: Players can reallocate points spent in Proficiencies and Talents, enabling changes to character customization throughout the campaign.

New Enchanting System: Transmuting items now gives players chances at gaining powerful new Vials that allow them to enhance their weapons and armor through the DLC’s new enchanting system.

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I loved the first, original Dungeon Siege. I think I played the game through at least three times. It had a decent story behind it and the game always had story-centric goals to progress through--I recall it as a truly great game, actually--epic in scope. Plenty of l-e-n-g-t-h, but nothing gratuitous that I can recall. The game was a retail and critical success and put Gas Powered Games on the map.

And so-o-o-o-o-o-ooooo....Chris Taylor, of Gas Powered Games, developing under Microsoft as publisher for DS, made the brilliant decision to strip out everything in DS that made the game great and turn DS2 into a much "shorter" game that was more of a mindless combat click fest than story--and ruined the franchise, imo. DS2 sucked--I bought it and was very disappointed. It was the first time I had ever heard a developer of what was essentially a single-player game like DS make the comment that his game was "too long" and that the next one would be "a lot shorter." What a way to kill a game--never seen anything quite like that since! Although some developers are of the opinion that "people want shorter games" today--rarely if ever have I seen a developer ruin a brilliant franchise that started with so many great things in its favor like DS.

I downloaded the DSIII demo--and found it to be lackluster in the extreme. What the hell was wrong with the story and characters and world introduced so successfully in DS? It just boggles the mind how a developer could get so many things right with a game (DS) and then blow it for the life of the franchise (DS2&3.) I mean, just look at the crap they list above as an improvement: "More monsters/More items"--as if DS3 players were nothing more than click-fest idiots. How about *more story*!??? Sheesh, what a waste.

It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!