Epic Stubble Man is my first attempt at a platformer game, I designed this game to be fun andchallenging at the same time.

-It has mechanics set up so levels can be set up like a puzzle, having to do certain thingsfirst or in a specific order thats not given in order to successfully complete a level or bytesting how well you can get up, over and around many different types of obstacles toreach the goal.

-In-order to complete a level, you must aquire any and all "stars" that may be placedwithin the level.

-You are given 3 lives per level. If you are lose all your lives, you are bumped back a level. this may change in the end product

The game is nearing 80% done with coding and about 50% done with art.

[size=14pt]Features[/size]-[/color]Falling Platforms - Fall if you touch them, can be used to crush spikes.Bridges -2 modes, continuous and non-continuous. Move left and right.Elevators -2 modes, continuous and non-continuous. Move up and down.Spikes - Can not be touch on the sides or the point. but can be touch on the bottom part.Vines - Not solid, anything but the player can touch and go through them. player will die if he touches themzombies - Move left and right, if you touch them you die.

Currently has 12 levels, 6 of which are tutorial levels. I plan on making a lot more and betterlevels when I finish this game completely.

F11 and F12 can be used to skip forward and backwards through levels. Be sure not to try and leavethe level range else it will crash the game.

Well in the case of my game here, I have a seperate thread doing all the collision handling for map objectects against map objects.

so zombies would be under that category, and because they have never done this before until afterI added the sleep, thats why I think its the problem, and can probably be fixed if I justreduce the sleep time.

*Highscores now work correctly and compare old scores to new.*Added a splash screen between rounds. *Added background music and misc sounds.*Added the ability to "walk" by pressing and holding the 'shift' key while moving.

java-gaming.org is not responsible for the content posted by its members, including references to external websites,
and other references that may or may not have a relation with our primarily
gaming and game production oriented community.
inquiries and complaints can be sent via email to the info‑account of the
company managing the website of java‑gaming.org