The Story of "World of Light" is the first draft from Sakurai of "The Subspace Emissary" story (Iwata Asks)

Iwata Asks is a series of interviews conducted by former Nintendo president and CEO Satoru Iwata from 2006 until his death in 2015. One of theses interviews is about Super Smash Bros. Brawl with his director Masahiro Sakurai.If you never read it, I strongly recommend it to you. There are tons of information about the origins of Smash Bros, and stories about the development of the first three games.

Sakurai had a really hard time figuring out how he might establish a storyline and in this article he talked about his first idea :

Sakurai : "I had envisioned a more serious tone for the story. Something with some misfortunelike a single character escaping total annihilation of his squadron and then fighting back while rounding up his allies. [...]"

YES. YOU READ IT RIGHT.That's EXACTLY what we saw in the first cinematic of World of Light.

World of Lightstoryline is the original story Sakurai though forThe Subspace Emissaryback in Brawl !

Tell that guy that he needs to give Sakurai a break. He's been working non-stop for, what, 3 years making this? After all he's given us, the man deserves an all-expense paid trip to Aruba for Golden Week.

I guess. I didn't think the platforming bit was very good. At least the fights seem clever to me. Like if it was just like konquest mode in mortal Kombat (o think deception, which it looks super similar) and it was just arcade mode with an extra step I'd totally agree and say that looks mad boring, but it's like the weird restrictions in the soul calibur sp modes but to 11. Like fighting Bowser jr with 4 tiny Ridley's that only do side b (making that up, but wouldn't surprise me) or even metal Sonic with a jet pack, or whatever sounds a lot more fun to me than going through a really simple Kirby level with Pikachu and then fighting a normal fight or a big yoshi, you know?

Like it's just a match, but the weird rulesets honestly look super fun. And I guess technically there are minor overworld puzzles and exploration in it going by the trailer. Dones look to extreme, but at least it's there.

Not to mention that there is so much more to WoL than what has been seen so far. There are at least a few overworld puzzles, boss fights, seemingly random events, some kind of shop type deal, dungeons to explore, ETC. There really is so much more than a simple map with (extremely interesting) event matches. We have a full skill tree as well, I consider the spirits board and all related gameplay loops a part of the WoL experience so you have all of the leveling spirits and building cool teams to help with increasingly difficult boss fights and spirit battles, and we have the exploration element that seems to be heavily underrated. I just don’t get how people can see all of this and think, “man, I miss the ‘gameplay variety’ that came with slogging through Subspace Emmisary’s terribly designed platforming levels”. The platforming levels from SSE weren’t even fun to look at, and even most of the boss fights were less than stellar. The only things that were really worthwhile about SSE were the character interactions in the cutscenes.

They definitely are just even matches. They look better to me. Literally 2/3s of the events were team up with this guy to beat this guy, beat the giant guy, or beat the metal guy. Maybe everyone has bunny ears. I can't agree that the spirits look shittier. The old events looking back weren't nearly on the same level as the few shown in spirits.

I mean, chrom only taunting looks cute, but four captain falcons that turn into bullet bills Everytime they do up b looks so bullshit and fun. Or assist trophies actually doing something. The fatal frame spirit looks fun

I dunno, I get the impression that they’re mostly just mixing together a few pre-existing rulesets - oh, on this map the floor is lava and this one assist trophy keeps showing up - compared to, say, melee event matches where it’d be something like “It’s an alien invasion! As Ness, fight off every fighter from space in a row on Fourside!” Or “Survive for two loops of Pokefloats with souped up Pokemon attacking you constantly!”

I just feel like there was more charm and a wider variety of objectives compared to “a 1v1 fight with a single modified fighter, but there’s one or two conditions on the stage or item spawns.”

Yeha, I can get that. Like, its not really random modifiers, the idea is that they are themed matches designed to mimic a particular character. I mean, the idea of fighting eggman, rayquaza, Bass, etc is cool even if they're not in the game and it's just a character in the game with certain limitations and rules that makes it analogous. I do feel like that's much cooler than link and Zelda take down ganon in and normal ass fight.

Like they don't really seem too different from the Wii u events now that I'm writing this. It's basically the same thing with some weird level up system. I dunno, the rules that I've seen look cool and I'm sure there'll be some multiman spirits and shit too. Like we know there's a few stamina ones already.

I think my main thing was that they mostly were defeat the basic ass opponent with different time or stock or an air assistant. These look a lot more varied. Like look on the wiki, I just checked, seriously nearly all of them are team up against with a big Guy or something with a lipstick. Unless it's melee where it was just kill the other guy. Like the theme was cool, but that's still in spirits but instead in emulating an event from a game its emulating a character that's not in the game. Don't really see the difference to be hinest

Some characters do it better than others and the flaws in trying to turn Smash into Kirby become pretty glaring if you pick the wrong ones. Marth and Pokemon Trainer in particular, for me, just really struggled to get much done in SSE (and they were my Brawl mains, along with Wolf and Ike), while Ike and Pit as a team could easily dominate the entire mode.

Classic mode, back when it had break the targets and race to the finish and stuff. All-Star Mode. Event matches. Melee’s Adventure Mode. Brawl’s Subspace Emissary. Honestly, it wasn’t until smash 4 that solo play stopped really being fun.

Though I liked the Adventure mode in Melee more as you were visiting actual worlds relevant to the Nintendo games themselves, as opposed to generic fantasy settings with some Mario henchmen and mostly generic ones. Where's the Metroids, the Like-Likes, Zombies, stage obstacles like Arwings raining hell, F-Zero cars to steer clear of, or rising lava/acid?

The Adventure mode concept has a lot of possibilities, but it's like they don't want to fully invest into it to unlock its true potential, you know!?

I don’t get what people like besides the rest area music about All-Star tbh, I worked through it a couple times in every title but always just found it stressful. Particularly since you have to go all those rounds at the mercy of random items

Melee and Brawl easily have the best single player content of any multiplayer game ever made. The sheer amount of fun shit you can do is staggering. No idea why they've just given up on hitting the standard of those two games in terms of side-modes

Brawl had pretty great single player overall, but it featured a lot of tedium and was built on the weakest gameplay foundation in the series

Melee’s single player only really shines in the Stadium IMO

Off the top of my head, I’d say GoldenEye does single-player better than any Smash Bros, even though you need a mouse-and-keybord config to play it in the present day. Heard great things about the single player in CoD 4 and Black Ops 2 as well, though I’ve never played those.

I know you're getting downvoted but I honestly agree. I miss the levels, I really loved the Diddy Kong and Fox team-up especially while Stickerbrush Symphony was playing. I thought it was a blast. I also loved going on the Hallberd and Snake becoming reluctant allies with Meta Knight and Lucario.

I loved all of the levels except the great maze, that takes forever and I don't want to say it's lazy particularly... I think they should've done something else.

The thing is not all games or game modes are made to be played like that. I've played and seen games where marathoning the game can get boring but playing in short-ish bursts made the experience better (or at least tolerable in Subspace's case).

Then you're not an adult. Hell, even working from home and being in school I have a wife i need to chill with and have about 3 hours to play a day. And an hour of that is exercise. And that's a lot. My wife h has like an hour of fuck around time a day. Time becomes a precious commodity the older you get; the switch is awesome for that.

Honestly, regardless that's what Nintendo is doing with the switch. All first party games are being designed to play in 10 minute bursts. Smash is just an extension of what they've been doing for everything. Like, I can't think of any switch game that isn't designed that way. Even octopath and xbc 2 (to a lesser extent) are designed so you can do one thing before bed and put it down. It's just how they're deciding people play games now.

You can play rdr2 or something. That game is 100 hours long of just cutscenes. And it's awesome, but it took me exactly a month to beat devoting all my free time to it. Though, even with that the missions are 10 minutes long. Honestly, the kids that played games are adults now and those are the guys with Money. Most companies are moving to developing games with people with limited time in mind. There are games out there for you, but I don't know what they aren't because I don't have the time. Fortnite, overwatchaybe. Those games take a long ass time

I dunno, it really bugs me to design all games for a console/handheld hybrid as though it was just a handheld? Especially with Mario Party, where they designed Super off of handheld values while making it unplayable in handheld mode...

I kinda get it. The switch still isn't a particular good home console; the technology is just now cost effective for an entertainment device right now. It makes a lot of sense to treat it more like a handheld device because it is literally a tablet that they made an easy HDMI adapter for.

Maybe the next one or a competing device with better hardware will be more on the console side of the hybrid thing, but the switch is the first mainstream successful attempt at it so the types of games it gets is probably just growing pains for a format. Also marketing, they probably figure more people play on trains or in bed than on a couch or at a monitor. Which is true. Maybe it sony actually makes a switch competitor they'll lean more to a hardcore crowd.

I guess it’s just that I’m the sort of person who leans towards preferring handheld games to be more of a console experience I can put on pause to continue, so turning the console side of things into a handheld experience that you can string together bugs me. Like, I don’t care about the graphical capabilities of the switch or whatever; I just want to play Tales of Vesperia or Xenoblade Chronicles on the bus, put it in sleep mode, and then hook it up to the TV when I get home.

Yeah if you call something addicting after doing it only once, then you’re doing it wrong. Luckily, they clearly did multiple spirit battles before they called it that, so I don’t know where you got that part from.

But repetitive is just a fact. It isn’t criticism. In smash games, the gameplay is simply just playing smash. Looking back at every single video game, they could all be considered repetitive. Turn based games are always encounters and battles. Gun games are always run, shoot, kill, die. Hanking and slashing is as simple as its name. And fighting games are about repetitivly mashing buttons until someone loses/wins.

The only real difference is if the experience of the repetition is fun.

The map that you think is ugly is a completely different matter. It looks like a base for a board game, which makes sense considering the characters are like animated trophy pieces. Its also an easier way of blending in several game maps. So astheticly it makes sense to me, just like to you its ugly. Both opinions, highly subjective, not really discussible or game breaking.

No it was not. Stamina mode is like playing Kirby/Any platforming game. SSE still worked on smash rules where you needed to be knocked off screen. Smaller enemies and Bosses had hp, the playable characters did not.

If anything it was a hybrid, but the playable characters were still running on regular smash rules.