The whole game has been designed from the ground up to be played with motion controls that allow for immersive movements, making it one of the best Vive games currently available. You can swing your hand to swing a sword, raise your arm to block with a shield, move to hide behind a column when hav...

Storing and using ones inventory is pretty simple to grasp as there is a virtual tool belt like area when you look down. From this items can be placed to be stored for later use, or equipped at that moment for use. This works through the use of the triggers on the controllers and placement of ones...

A good way to describe the looks would be, kid friendly with a cartoonish oriented design that has a clear and professional look. It offers a good amount of detail with good lighting effects, shadows as well as clean textures making it one of the best looking VR games. While not based in any sense

This game requires a certain amount of free space when playing, and has been set up in that there is a way to maneuver in game, even when having little space in ones house. This of course comes with the caveat that the game itself will feel restricted in that movement will not feel natural. There...

The game is in early access with only two levels available for play so far. While this does give a good sense of what will be available when finished, there is always the risk that the game will get abandoned or release with many bugs. There is never a guarantee with early access, which means the...

More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.

The games controls work quite well and are very responsive. For instance when slowly pressing down the rigger button, the players hand in the game will start closing their fingers. Once the button is depressed all the way the player will now be showing a fist in game. This is all pressure sensitive

One of the better looking games out for the Vive in its infancy, the visuals are fantastic giving a real sense of being in the environments. For those looking for a very good visual experience on the Vive, this would definitely be a game to consider.

While this game doe use a teleport mechanics (as many other Vive games do, where you point to where you want to teleport to in a level), the actual mechanics provided in this game are lacking. It feels imprecise and can make for a frustrating time moving around.

An episodic game that will be much longer when all episodes are out, but is short for what is on offer within the first episode. Lasting at about 2 hours of play for $30.00, this may be a bit pricey for some.

At points in the game there are objects that need picked up off of the floor, players can run into an issue here when the floor in the game is lower than the users actual floor, making the objects out of reach. basically this seems to be a bug and not a calibration issue which will need addressed...

In one of the modes, the two teams have to paint the ground ahead of them to advance. Teams can teleport (this is the game's movement system) only onto paint of their team color in this mode. You can equip a short-range paint gun at the cost of having another weapon, so it's a matter of...

The lab is a collection of a bunch of very fun mini games. You get to use a bow and arrow to defend your castle against waves of enemies, control a fighter drone in a classic arcade style shoot-em-up, repair a Aperture science robot, explore the secret shop from Dota and more. Although each game is

The mini games are quite short and will not provide a whole lot of entertainment. The purpose of this title is to showcase what room scale VR is capable of (which it does well), but when considered as a game for those interested in gaming it falls a bit short.

Go to another area, face another large rush of zombies, find key, go to next area, repeat. There's even one scene close to the end where the character says, "what's the point? This just keeps going on and on."

Being that the users view is controllable with their head, which frees up both hands to control the dual wielded pistols makes for a very intuitive and natural way to play a first person shooter. No longer do you have to have your guns in sight in order to shoot in the direction that you would lik...

There is not much to do in the game other than shoot robots, it give a Space Invaders type feel, but in VR. This may change in the future since this is an early access game, but currently the game is pretty shallow.

Want to crash the moon into earth just to see what happens, you can do that. Create a black hole y the Sun, you can do that too. Just about anything the player can imagine can be done in the game just to see what the outcomes will be, which is fun in and of itself but also quite informative.

When playing on normal difficulty mode the game can be quite easy and does not really offer much of a challenge. Of course this can be changed in the difficulty settings but it would be nice if the game was a bit more challenging without having to mess with the settings.

Fishing in beautiful landscape makes for a relaxing time, add to that the stress free gameplay and you have a game that is great to spend some downtime with that will allow one to just relax and enjoy.

Selfie Tennis works in an original way where the player will serve the ball to then see themselves teleported to the other side of the net to volley it back. This continues until you miss the ball or make a bad shot. Basically it is a two person game of tennis played all by yourself making each and

There are no settings to adjust and there is only one goal of the game, to volley the ball back and forth as long as you can. This may not make for a deep enough game for some especially when considering the $20 price tag.

There is a free play mode called Litterbox Mode, where there is no time limit, you just choose which level to play, to then free roam and do as you like, much like a sandbox experience. Then there is the objective mode, where you are given a time limit in order to knock off a certain amount of obj...

When using the same amount of force to swing your arm holding the controller in order to knock off objects in the game, there can be a variety of outcomes. This is due to incorrect balancing of controls, as the same amount of force in a swing should result in the same amount of force being used in...

There are a number of different blocks to be interacted with ranging from ones that can explode, ones made of ice that are slippery and ones that are invisible that you will not be able to manipulate. In order to interact with these blocks you are given a bunch of different tools such as spears, h...

A Greek God like theme where the towers resemble greek structures, complete with little worshipers surrounding the towers. It can be fun to interact with the tiny people by moving or crushing them. This of course is the power wielded by a Greek God, which can be fun to decide to be a kind or venge...

The content in the game should last the player for a good while, as many current VR games tend to be more proof of concept over full fledged games. While this is an early access title, meaning it is not complete, for the price of $10 the content should last even in its current state. On top of this

The gameplay may be more difficult to perform if being played in a confined area as the player needs to be able to walk around the outside of large towers, which will of course be centered in ones room. This leaves the player to having only the outer areas of the room to traverse while playing, wh...

Actually grabbing blocks feels a bit inaccurate and is difficult to perform. Not very natural feeling, which can throw the player off. While not the main meat of the game, grabbing blocks, the portions that do have this interaction could use more polish. There is also a tutorial that plays before...

The game fits the term, "walking simulator" where in there is little gameplay but is more focused on telling a story. The story told is quite intriguing, especially with the added benefit of VR, where in you feel as though you are experiencing the events yourself as they unfold.

The graphics are top notch, as well as the music and voice acting. A quality title that has a lot of polish, which for such a new medium, is still a bit rare.For those looking for something to experience what the best VR storytelling may have to offer, Fated is a good choice.

There are points in the game where NPCs will ask yes or no questions in the title, the player can then reply by shaking their head yes or no, to which the NPCs will respond to. Not only is this a natural reaction, but the fact that it is taken advantage of as a control mechanism shows how immersive

The game is controlled through a regular gamepad, not the Vive controllers, which lessens the immersive aspect of the game over other titles that do make use of the Vive controllers. Mainly this is due to the game being created with the Oculus in mind, back before they announced their own controll...

Once each mini game has been played through, there is not much incentive to continue playing. While it does service as a nice proof of concept to show off to friends, the lasting appeal of this game is basically zilch.

While the game does require both Vive controllers to be used, more often than not only one will be in use. On top of this the games found within are all simple tasks, such as layering sandwich ingredients one by one or stamping resumes of employees that need fired. Basically all the games within a...

Thanks to the Vive, building a contraption is incredibly fun and actually feels like you're creating something "real". You can move around your machine to adjust it and add new components in a very natural way.

The art style is cute and when you look at how you look only to see you're a cute animal, it can be quite funny and sweet. You also have a pet cat named Neko that you get your supplies from, and a dog that you press to go to the next level.

It is almost impossible to attach objects completely straight to one another, meaning if you are trying to use multiple wheels, each will be a bit crooked, causing a lot of adjusting and restarting, which can be very frustrating.

The loot earned in the game can be found out in the wasteland inside of shipping containers. The player needs to use their welding gun to shoot them open to then gather the loot. Strategy comes into to play as it takes time to haul the loot in, which leaves the player vulnerable to enemies, so it...

This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.

Hover Junkers was one of the first multiplayer games on the Vive, and remains to be one of the few multiplayer games available. Being multiplayer based it is fun to mess around with friends or to play seriously with them. Up to 8 players can play at the same time and in game voice chat is built in.

While not an issue in the shooting range, when in the meat the gameplay, enemies tend to be the same color as their ships making them difficult to see. This means that most shots need to be made in close quarters in order to visibly see who you are shooting at, which limits the gameplay a bit.

The game while presented as a finished title (it is not in early access but is a full release) often feels unfinished. The guns in the game are limited to only three, the menus have frame drops giving an unpolished feel. The shooting mechanics often feel a bit too loose making them not very precis...

There are a few mini-games included that give some incentive to play after handling and exploring most objects in the game. There is leaderboard support, which also allows for some longevity for those that want to try to get to the top of the charts.