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I give props to those that know how to use Noel, Nu, and Jin "properly" without looking like an amateur button mashing with a fist.

Fully intend to learn how to use Noel properly, as a Ken user I hated being considered in the same breath as people who spammed flame shoryuken. Aside from HK > F SRK and LP LP LP > F SRK I hardly used it. I know Ryu is better (actually has a useful Ultra!) but it's like a massive mental block not having the Forward MK poke and Kara Throw.

But for now it's kinda fun abusing Noel's drive attacks but I'll be working on learning her bread and butter combos over the weekend.

So am I the only one who has found the story mode paths to be absolutely ridiculous? Some of the win/loss, kill by drive, pick this option--they branch so many times just to get to a clear end. I've had to use charts online they're so bad in places. And don't even get started on Litchi's... you can't even clear her's until after you've beaten Arakune's...

Goods news is I only need to beat the True end now and then I'll start working on Arcade mode. Story mode has been a great way to test out each character and find who I like. So far I'm a huge fan of Noel, Rachel, and Nu. Arakune, Ragna, and Litchi are all pretty fun too so I'll work on learning them after those first three. I might play around with the others a bit, but as long as I can avoid it I'm never going to use Carl. I can't stand how he plays.