Mantle of Ra is another solid pick for the sticky TeeMee. The fiery aura burns away at nearby enemies’ health, softening them up to abuse from TeeMee’s team. The stats it offers aren’t the best for TeeMee, however, they not needing much attack damage. Berith’s Agony is another choice here, it offering much more useful stats at the cost of a less useful passive.

What’s more frustrating that an enemy who revives in a fight? An enemy who revives twice in a fight. A bit of a cheesy item, Ancestral Glory can help safeguard TeeMee from burst that would prevent use of their ultimate. It also gives more leeway in focusing the ability’s use on allies, TeeMee naturally covered by the item.

Mage Items

Rhea’s Blessing is a great source of both damage and survivability for TeeMee. Their blasts of gas will heal them through Rhea’s Blessing, helping them stay up in fights. The shield that Rhea’s Blessing provides will help prevent TeeMee from being instantly burst down before they can use their ultimate.

Soaring Aura will rip away nearby enemies’ magic defense, tearing their nostrils open so that they get the full force of TeeMee’s fragrance. This additionally helps out allied mages, the magic defense reduction affecting the enemy directly rather than TeeMee’s attacks.

Holy of Holies combines two things that TeeMee love, ability power and survivability. Not offering much in terms of a special effect so much as just wonderful base stats, Holy of Holies will make TeeMee a fearsome presence on the battlefield.

Boots Upgrades

Sonic Boots is a great choice when facing off against physical damage heavy teams. It is even more effective against heroes who rely on their normal attacks for damage due to the damage reduction it provides.

These boots are incredible. Gilded Greaves is the only item that provides resistance in the game, at time of writing. The reduction of control effects will keep TeeMee mobile and able to stick right next to their target.

A bit of a different choice, Hermes’ Select can make TeeMee incredibly fast. Despite only offering some additional movement speed outside of battle, TeeMee can use their poots to propel them wherever these boots do not. Furthermore, the speed boost from Pooty Poots does not cancel that of Hermes’ Select. TeeMee, as a result, is very capable of zipping between lanes.

Sample Item Builds

This build toughens up TeeMee so that they can both absorb abuse from the enemy team and assist allies in their assault. The durability keeps TeeMee up and able to cast his abilities, stun-locking enemies by alternating his farts and spear.

This build focuses on having TeeMee assist the team simply through their presence in fights. The auras are picked to weaken enemies caught near TeeMee when not struck still by a blast of gas. TeeMee are fantastic at staying in the middle of fights and sticking to enemies, making them a prime candidate for holding aural items.

This Mage Tank build makes TeeMee a combo damage dealer and damage soak. Each item has an ability power focus along with a number of additional stats that buff up their defensive stats. TeeMee’s abilities have fantastic scaling, able to quickly wipe out enemies they strike. TeeMee needs a bit of durability given how close he gets to enemies, however, thus the need for a durability focus.

Here we throw durability to the wayside, turning the conservative peppering of ability power of other builds into a fully loaded, three-bean fiesta. TeeMee’s stunning farts balloon into a nuclear stink, able to instantly kill the more feeble of their foes. Their ultimate will keep them up despite the lack of survival items, allowing the pair to sear the battlefield with their onslaught of abilities.

Send us your builds!

Have a build you want to share? Think you have a build that’s better than what we have listed? Put it in the comments, along with any (optional) explanations for how it works. If we like it, we’ll include it in our sample builds section – just let us know what name you want us to refer you as. For example: “ALG Rest’s Super Duper Support Build.” Feel free to include any social media accounts you want us to link to.

Chain Lightning: Every 8 seconds, the next normal attack triggers a chain lightning that deals 150 (+20% attack damage) physical damage. Each normal attack also carries Life Steal and reduces cooldown by 1 second on hit.

Requires Punish talent to purchase. Once 2nd or 3rd tier jungling equipment is purchased, the Punish talent will become Frostbite. Frostbite deals damage to enemy heroes and reduces their movement speed.

Rock Shield: 3 seconds after activation, gain a shield equal to 30% of the damage taken within those 3 seconds (+10% of Max HP). The shield lasts for 3 seconds. The player’s damage output is reduced by 70% for 3 seconds after gaining the shield. Cooldown: 75 seconds