Topic: J'inn: You Bastard!!!! (Read 27445 times)

Hexx said something very enlightning in his most recent bi-weekly resignation speach, it just goes to show that occasionally a good though can come from a small mind:

. . .over the last severs it's become all about getting the best 3 players together with the best ships and then jumping players that you outnumber and or outgun to drive them off/kill htem.Oh and then complaing when the other guys do it to you.Flown for both "coalition" and "Alliance" seen it form both sides, in equal intensity.

He is absolutely right, I myself guilty of doing the above. I don't think any finger pointing is needed, it's the nature of the game. Some of us, including myself, take this game too seriously. There is nothing wrong with the competitive spirit, it's what makes America great and Canada, um . . . .

Anyway, I like the disengament rule. I like that PvP actually has some effrect on the map and the overall strategic outcome of the server. But I have to admit that there have been some negative spill-over effects that I for the life of me cannot figure out how to remedy.

- Nobody flies alone: I love fleet engagements, they are a lot of fun. They were more fun when they were the exception and not the rulle. I miss the days of the 1v1 BCF/C7, CLC/D5L, D7C/CC+ fights which don't happen often enough. Iv1 only happen on accident these days or if wingmen drop.

- Jumping people 2v1 and 3v1 is a best practice. D2 is a came about controlling hexes, that's pretty much it, nothing deeper. Whatever you can do to control a hex should be done if you are playing to win (even if you don't take it seriously, everyone is playing to be competitive, ever wonder why nobody plays on "fun" servers?). Kicking an enemy out of a hex in the quickest manner is best for your side. Jumping frigs in a DN based fleet is a very good way to kick them out of a hexx, but is it really very sportsman like? Is this really what we want the game to be? This is too much chess, not enough bar-room brawl.

I'm curious as to others thoughts, am I wrong in think the above is a problem? If i'm right, what options do we have to make it better?

I believe one of the ways to help has already been started. This server you can directly challenge 1v1 or other numbers(you could on other servers, but to be flown only on map. Now we can do it via GSA or IP for points. It may not effect a hex, but it brings back a lot of the fun practice, without necessarily costing the dead pilots a mess of points.

Flying all PvP on map only, in uberships only, limits nearly all matches to the nutters as they would be the only ones to afford the ship, and the first to afford it a second time. We dont have that problem on this server, and there is not a single pilot on my team who has logged any complaint. I remember several such complaints over time in other servers that used the top-line shiplists for battles. I am in no way saying they weren't fun, or didn't have their place, only mentioning an opinion.

I hope Hexx is willing and able to come back as he has a lot of fresh ideas that, as we can see, have good merit.

. . .over the last severs it's become all about getting the best 3 players together with the best ships and then jumping players that you outnumber and or outgun to drive them off/kill htem.Oh and then complaing when the other guys do it to you.Flown for both "coalition" and "Alliance" seen it form both sides, in equal intensity.

Ive said it many times and I'll continue saying it, the disengagement rule must go. People can argue that is is necessary till they are blue in the face, i still don't buy it. I won't repeat myself any more that that, except to say that its only in recent years that it is seen to be necessary, we all got along just fine without it for ages, and had more players before it was introduced... coincidence? I think not...

One way to improve the situation is to remove all gang-up missions. I never put ambush, scout etc on my servers anymore for this very reason. All dynaverse missions should draft 3vs3 if that's what's present in the hex. 2vs1 missions defeat the prupose of flying with a wing and gives the impression of drafting issues for the less experienced players.

I slightly disagree with T00l that hex flipping is work, it's part of the game and some of us do it because we like the strategic angle. But I do agree that getting rid of the disengagement rule is not the answer. One of the reasons KCW has been such a blast is that there are no D5D's or other droners. But you can't eliminate them altogether as to do so would be to eliminate the Kzintis, which I don't think anyone really wants.

I know the Holy Grail is SQL, but has anybody tried a true OoB server without it? Klink production of D5D's never amounted to more than 20% of all D5 production, and if we looked hard enough through all the SFB books, I'm sure you'd find similar numbers for Z-MDC and F-NCD production. We've lived long enough with limited DN and BCH numbers, and we've neutered and restricted the escorts. Why not try the same with other specialty ships? D6D's, maulers, etc. were never meant to fly alone, but were reserved for planet and base assaults. Let's get the Kitties, Klinks, and some Feds out of those drone boats and make them fly a regular line ship.

Logged

Captain: USS Majestik Moose NCC-1712

"Live as brave men; and if fortune is adverse, front its blows with brave hearts." -Cicero"Superman wears Jack Bauer jammies."-Anonymous"Better to fight for something than live for nothing." -George S. Patton

I believe one of the ways to help has already been started. This server you can directly challenge 1v1 or other numbers(you could on other servers, but to be flown only on map. Now we can do it via GSA or IP for points. It may not effect a hex, but it brings back a lot of the fun practice, without necessarily costing the dead pilots a mess of points.

Flying all PvP on map only, in uberships only, limits nearly all matches to the nutters as they would be the only ones to afford the ship, and the first to afford it a second time. We dont have that problem on this server, and there is not a single pilot on my team who has logged any complaint. I remember several such complaints over time in other servers that used the top-line shiplists for battles. I am in no way saying they weren't fun, or didn't have their place, only mentioning an opinion.

I hope Hexx is willing and able to come back as he has a lot of fresh ideas that, as we can see, have good merit.

The challenges only really work ina KCW type setup. Let's be "realistic" here, 2 starship captains arranging a duel in open space in not going to happen in a "real" war. It just doesn't make any sense though it works in KCW because of the TNGish klingon aspect of bushido and stuff like that.

I'm very bored on KCW, got bored after the first 3 days. I'm in a PvP house in the middle of nowhere, only fights were reallt got into were challenges which after a while became meaningless. D2 is a game about strategic objectives, take away the strategic objectives and the PvP becomes meaningless because it is pointless (hence the need for the disengament rule). Might as well have fun IP games for 4 hours a night if the PvP is meaningless in the strategic context, and that is what you get with the challenge system of KCW.

Ive said it many times and I'll continue saying it, the disengagement rule must go. People can argue that is is necessary till they are blue in the face, i still don't buy it. I won't repeat myself any more that that, except to say that its only in recent years that it is seen to be necessary, we all got along just fine without it for ages, and had more players before it was introduced... coincidence? I think not...

I don't think the Disengament rule should go away, I just think it needs to be tweaked, at this time I'm not quite sure how. D2 is a game about hex-flipping, any other believe is delusional. I like that the disengament rule give PvP the ability to have an affect on the strategic outcome, I just want to find som ways arounf the spill over affects mentioned in Hexx's original quote.

I'm thinking Fleeting rules, on SGO5 we had rules preventin cap ships from flying togehter and this was a great thing in keeping the amounts of firepower limited, I'll delve more into this later . . .

One way to improve the situation is to remove all gang-up missions. I never put ambush, scout etc on my servers anymore for this very reason. All dynaverse missions should draft 3vs3 if that's what's present in the hex. 2vs1 missions defeat the prupose of flying with a wing and gives the impression of drafting issues for the less experienced players.

I slightly disagree with T00l that hex flipping is work, it's part of the game and some of us do it because we like the strategic angle. But I do agree that getting rid of the disengagement rule is not the answer. One of the reasons KCW has been such a blast is that there are no D5D's or other droners. But you can't eliminate them altogether as to do so would be to eliminate the Kzintis, which I don't think anyone really wants.

I know the Holy Grail is SQL, but has anybody tried a true OoB server without it? Klink production of D5D's never amounted to more than 20% of all D5 production, and if we looked hard enough through all the SFB books, I'm sure you'd find similar numbers for Z-MDC and F-NCD production. We've lived long enough with limited DN and BCH numbers, and we've neutered and restricted the escorts. Why not try the same with other specialty ships? D6D's, maulers, etc. were never meant to fly alone, but were reserved for planet and base assaults. Let's get the Kitties, Klinks, and some Feds out of those drone boats and make them fly a regular line ship.

I don't think the holy grail is SQL, I think it is PBR. I don't think we need many restrictions on what you can fly, variety is the spice of life. I think the restrictions need to be on what can be flown together. Or I could be full of sh*t, haven't thought this all the way out yet. . .

I'm not saying we ban droners altogether, but be more realistic about it. You can't have a server without War Sears in a D5D, but we don't need the entire KBF, or KOTH, or KAT or half the Feds in drone boats.

Logged

Captain: USS Majestik Moose NCC-1712

"Live as brave men; and if fortune is adverse, front its blows with brave hearts." -Cicero"Superman wears Jack Bauer jammies."-Anonymous"Better to fight for something than live for nothing." -George S. Patton

Which one was LB4, because I think I did fly that one, but can't say for sure.

Logged

Captain: USS Majestik Moose NCC-1712

"Live as brave men; and if fortune is adverse, front its blows with brave hearts." -Cicero"Superman wears Jack Bauer jammies."-Anonymous"Better to fight for something than live for nothing." -George S. Patton