As we explore the galaxy, we continually encounter new materials and substances that are unfamiliar to us. Cataloging and analyzing these discoveries will require new facilities.

Multi-Dimensional Studies

8000

3

Advanced Research Complexes

Colonial Centralization

Exotic Materials Labs

Base: 130

Modifiers

1.25x if scientist expertise is Computing.

To expand our knowledge base, we must consider all levels of existence. A new realm of science awaits us!

Zero-G Laboratories

2000

1

+10% Research Station Output

Offworld Construction

Base: 100

Modifiers

1.25x if scientist expertise is Computing.

A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.

Miniature Containment Fields

3000

1

+10% Research Station Output

Zero-G Laboratories

Base: 90

Modifiers

1.25x if scientist expertise is Computing.

Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.

Quantum Probes

4000

2

+10% Research Station Output

Miniature Containment Fields

Base: 85

Modifiers

1.25x if scientist expertise is Computing.

Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.

Autonomous Station Protocols

6000

2

+10% Research Station Output

Quantum Probes

Base: 70

Modifiers

1.25x if scientist expertise is Computing.

Increased automation of station functions will free up more staff for research duties.

Multi-Dimensional Analysis

8000

3

+10% Research Station Output

Autonomous Station Protocols

Base: 65

Modifiers

1.25x if scientist expertise is Computing.

Studying something from the limited perspective of a single dimensional reality does not paint the whole picture. Every angle must be considered.

Quantum Theory

2000

1

+20% Physics Research from Researchers

Base: 100

Modifiers

2x if year is >2205.

2x if year is >2210.

2x if year is >2215.

2x if year is >2220.

1.25x if scientist expertise is Computing.

Exploring the mediation of fundamental forces through subatomic Particles.

Applied Quantum Physics

6000

2

+20% Physics Research from Researchers

Quantum Theory

Base: 70

Modifiers

2x if year is >2225.

2x if year is >2230.

2x if year is >2235.

2x if year is >2240.

1.25x if scientist expertise is Computing.

The seemingly erratic behavior of tiny things can dramatically alter the way we think about bigger things.

Space-Time Theory

20000

4

+20% Physics from researchers

Applied Quantum Physics

Base: 40

Modifiers

2x if year is >2225.

2x if year is >2230.

2x if year is >2235.

2x if year is >2240.

1.25x if scientist expertise is Computing.

Three dimensions, inextricable from the fourth.

Interplanetary Research Initiative

8000

3

Research Institute

Colonial Centralization

Quantum Theory

Base: 97.5

Modifiers

1.25x if scientist expertise is Computing.

0.25x if scientist has none of:

Expertise Computing.

Trait Curator.

A bid for interplanetary resource pools and more flexible research grants.

Administrative AI

2000

1

+5% Research speed

Scientific Method

Base: 100

Modifiers

1.25x if scientist expertise is Computing.

Organizational circuitry rerouting academic.

Positronic AI

16000

4

+5% Research speed

Gestalt Consciousness

Self-Evolving Logic

Base: 45

Modifiers

1.25x if scientist expertise is Computing.

Evolving artificial intellects are opening the door to the possibility for true synthetic sapience.

Positronic Implants

16000

4

+5% Research speed

Gestalt Consciousness

Self-Evolving Logic

Base: 45

Modifiers

1.25x if scientist expertise is Computing.

If Hive Mind:

Expanding possibilities through the application of limited cybernetics.

If Machine Intelligence:

Opening new avenues of synthetic thought.

Called "Positronic Processors" for Machine Intelligence empires.

Self-Evolving Logic

5000

2

+1 Research alternatives

Administrative AI

Base: 75

Modifiers

1.25x if scientist expertise is Computing.

Introspective prioritization.

Science Nexus

48000

5

Science Nexus

Utopia expansion

Mega-Engineering

Base: 5

Modifiers

2x if scientist has trait Maniacal.

2x if scientist has trait Spark of Genius.

2x with ascension perk Galactic Wonders.

6x with ascension perk Master Builders.

9x with ascension perk Technological Ascendancy.

The research labs and databanks of a Science Nexus generate an immense flow of raw, undiluted science.

Exploration

Curator Exploration Lab

4000

2

+33% Survey speed

Has modifier Curator Insight

Scientist has trait Curator

Base: 85

Modifiers

3x if scientist has trait Curator.

0.5x if has modifier Curator Insight.

These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds.

Curator Archaeology Lab

4000

2

+2 Archaeology Skill

Either:

Has empire modifier Curator Insight

Scientist has trait Curator

Ancient Relics expansion

Base: 85

Modifiers

3x if scientist has trait Curator.

1.5x with ascension perk Technological Ascendancy.

0.5x with empire modifier Curator Insight.

A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.

Curator Archaeology Lab

4000

2

+10% Anomaly discovery chance

+25% Anomaly research speed

Either:

Has empire modifier Curator Insight

Scientist has trait Curator

Ancient Relics expansion not active

Base: 85

Modifiers

3x if scientist has trait Curator.

0.5x with empire modifier Curator Insight.

A shipboard lab with advanced archaeological equipment, including a vast database supplied by the Curator Order where new discoveries can easily be cross-referenced.

Automated Exploration Protocols

2500

1

+25% Survey speed

Automatic exploration

Year is >2205

Base: 95

Modifiers

2x if year is >2210.

2x if year is >2215.

2x if year is >2220.

2x if number of owned planets is >5.

2x if number of owned planets is >10.

2x if number of owned planets is >15.

2x if number of owned planets is >20.

1.25x if adopted Discovery tradition tree.

1.25x if scientist expertise is Computing.

An advanced AI will aid science officers in their task to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no Blorg has gone before. The Science Ship will be able to explore the galaxy with help from an AI.

Colonization

AI-Controlled Colony Ships

3000

1

+50% Colony development speed

Administrative AI

New Worlds Protocol

Base: 90

Modifiers

1.25x if scientist expertise is Computing.

By giving control of the colony ship to an Artificial Intelligence, the crew and colonists can be suspended in a deep sleep.

Self-Aware Colony Ships

6000

3

+50% Colony development speed

AI-Controlled Colony Ships

Self-Evolving Logic

Base: 70

Modifiers

1.25x if scientist expertise is Computing.

Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.

Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment.

Omega Theory

10000

3

Omega Alignment

Doctrine: Strange Loop

Entropic Recursion

Base: 60

When a temporal paradox becomes tangled, a kind of consciousness arises, with its own needs, its own desires. This is what has occurred with the consciousness that some call the Worm-in-Waiting. If we can align ourselves with that consciousness, we might just achieve a kind of immortality.

Sentry Array

48000

5

Sentry Array

Utopia expansion

Mega-Engineering

Base: 5

Modifiers

2x if scientist has trait Maniacal.

2x if scientist has trait Spark of Genius.

2x with ascension perk Galactic Wonders.

6x with ascension perk Master Builders.

9x with ascension perk Technological Ascendancy.

The stages of the Sentry Array gradually expand sensor range, eventually covering the entire galaxy.

Matter Decompressor

48000

5

Matter Decompressor

MegaCorp expansion

Mega-Engineering

Galactic Wonders ascension perk

The Matter Decompressor lenses a black hole's gravity, forming a drill of gravitational forces to retrieve Minerals from the singularity.

Load-balancing facilities can greatly improve the stability of local grids and feed excess power back into centralized capacitors.

Planetary Power Grid

6000

2

Energy Nexus

Colonial Centralization

Global Energy Management

Access to Exotic Gases through tech or the galactic market

Base: 70

Modifiers

2x if adopted Prosperity tradition tree.

1.25x if scientist expertise is Field Manipulation.

A re-engineered and unified grid further reduces energy losses over distance.

Dyson Sphere

48000

5

Dyson Sphere

Utopia expansion

Mega-Engineering

Galactic Wonders ascension perk

A Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits.

Applied Superconductivity

20000

5

+5% Energy from Jobs

Quantum Energy States

Base: 12.5

Modifiers

0.01x if another repeatable tech was drawn.

Minor improvements to transmission efficiency adds up to a sizeable reduction in overall energy loss.

FTL propulsion

Hyperspace Travel

0

Hyperdrive I

Scientific Method

Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.

Hyperlane Breach Points

5000

2

Hyperdrive II

Hyperlane Registrar

Hyperspace Travel

Base: 75

Modifiers

1.25x if scientist expertise is Particles.

1.25x if adopted Discovery tradition tree.

We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.

Hyperspace Slipstreams

12000

3

Hyperdrive III

Hyperlane Breach Points

Base: 50

Modifiers

1.25x if scientist expertise is Particles.

1.25x if adopted Discovery tradition tree.

A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.

Wormhole Stabilization

8000

3

Wormhole travel

Hyperlane Breach Points

Has encountered a wormhole or established contact with a regular empire owning the tech.

Base: 32.5

Modifiers

4x if has a wormhole inside borders.

1.5x with ascension perk Technological Ascendancy.

1.25x if adopted Discovery tradition tree.

1.25x if scientist expertise is Particles.

0.5x if scientist has none of:

Expertise Particles.

Trait Curator.

Trait Maniacal.

Trait Spark of Genius.

A naturally occurring subspace wormhole is a fickle thing, and its fluctuating energy levels typically make it impossible to travel safely between its linked apertures. There are ways to temporarily stabilize its matrix, however.

Jump Drive

32000

5

Jump Drive

Jump drive travel

Zero Point Power

Base: 3

Modifiers

1.25x if adopted Discovery tradition tree.

1.5x with ascension perk Technological Ascendancy.

0.1x if scientist has none of:

Expertise Particles.

Trait Curator.

Trait Maniacal.

Trait Spark of Genius.

A groundbreaking technological marvel, the Jump Drive shreds the local space-time continuum and rearranges it on the quantum level to be identical to that of the target destination - and thus the ship appears to near-instantly "jump" from system to system.

FTL Inhibition

4000

2

FTL Inhibitor

Planetary FTL Inhibitor

Hyperspace Travel

Base: 340

Modifiers

1.25x if scientist expertise is Particles.

1.25x if adopted Supremacy tradition tree.

Gravity well projectors can be used to create localized pockets of space where safe entry into hyperspace is impossible. The immense power requirements and the size of the projectors prohibits their use on anything smaller than a starbase.

L-Gate Activation

12000

3

Enable special project "Activate L-Gate"

Distant Stars expansion

No one has opened the L-Gates yet

Obtained after gathering seven L-Gate Insights

Underground facilities where disloyal employees and other forms of unsavory bio-matter are reprocessed into ready-to-eat food products.

This technology is given immediately to every playable empire that's researching it when the first L-Gate opens.

More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.

UV Lasers

4000

2

UV Laser

Blue Lasers

Base: 85

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

Ultraviolet lasers are an updated and more powerful version of their blue predecessors. Accurate and destructive, these weapons are capable of inflicting great damage.

X-Ray Lasers

8000

3

X-Ray Laser

UV Lasers

Base: 65

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.

Gamma Lasers

16000

4

Gamma Laser

X-Ray Lasers

Base: 45

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.

Particle Lances

20000

4

Particle Lance

Battleships

X-Ray Lasers

Base: 40

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

These heavy energy weapons fire focused particle beams that cause massive damage. The size of the emitter arrays limits their use to battleships and titans.

Tachyon Lances

24000

4

Tachyon Lance

Particle Lances

Gamma Lasers

Base: 35

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. Like its predecessor, its use is limited to battleships and titans.

Plasma Throwers

5000

2

Plasma Thrower

Blue Lasers

Base: 75

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

0.5x if not researched Red Lasers.

Weapons that eject destructive balls of high-energy plasma at targets. These plasma projectiles are extremely effective at eating through ship armor.

Plasma Accelerators

8000

3

Plasma Accelerator

Plasma Throwers

Base: 65

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

These new accelerators launch projectiles of high-energy plasma with improved containment fields. This results in less energy leakage as the projectile travels in space towards its target.

Plasma Cannons

16000

4

Plasma Cannon

Plasma Accelerators

Base: 45

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

The latest in plasma weaponry, these cannons are fully militarized versions of the older, somewhat improvised plasma throwers. Their plasma projectiles are even deadlier.

Arc Emitters

20000

4

Arc Emitter

Battleships

Plasma Cannons

Base: 40

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

0.5x if not researched Red Lasers.

Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields.

Focused Arc Emitters

24000

4

Focused Arc Emitter

Arc Emitters

Base: 35

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

These upgraded emitters are equipped with better focusing lenses, resulting in a more powerful energy discharge.

Disruptors

5000

2

Disruptor

Blue Lasers

Base: 75

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

0.5x if not researched Red Lasers.

Disruptors fire high-energy bolts that weaken and destroy the molecular bonds that hold the target's constituent atoms together. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew.

Ion Disruptors

8000

3

Ion Disruptor

Disruptors

Base: 65

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

These upgraded disruptors fire bolts of more destructive ion Particles at targets.

Phase Disruptors

16000

4

Phase Disruptor

Ion Disruptors

Base: 45

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

Extremely high-yield disruptors that fire quantum energy charges causing incredible damage to those unfortunate enough to get in their way.

Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.

Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry.

Missiles

Proton Launchers

12000

3

Proton Launchers

X-Ray Lasers

Base: 50

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

0.5x if not researched Red Lasers.

These energy projectiles consist of tightly concentrated protons capable of causing immense damage to the hull of enemy ships.

Neutron Launchers

20000

4

Neutron Launchers

Proton Launchers

Base: 40

Modifiers

1.5x if fanatic militarist.

1.25x if militarist.

1.25x if scientist expertise is Particles.

Upgraded energy projectiles that rely on neutrons instead of protons for their destructive power.

Point defense

Active Countermeasures

0

Sentinel Point-Defense

The best defense is a good offense.

Interlinked Support Systems

6000

2

Barrier Point-Defense

Active Countermeasures

Base: 70

Modifiers

1.25x if scientist expertise is Computing.

Arrays of defensive armaments prove much more effective than independent countermeasures.

Perfecting the firing cadence of laser weaponry is a task that could keep the engineering elite of any given planet busy for centuries.

Flash Coolant

20000

5

+5% Energy weapon attack speed

Blue Lasers

Base: 12.5

Modifiers

0.01x if another repeatable tech was drawn.

New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.

Industry

Mote Stabilization

4000

2

Volatile Motes extraction

Mote Harvesting Traps

Offworld Construction

Any owned planet has a deposit of Volatile Motes

Base: 170

Modifiers

1.25x if scientist expertise is Particles.

Volatile Motes are fickle particles that are dangerous to work with. In order to safely harvest them without setting off a chain-reaction of explosions, energy fields must be used to stabilize the motes.

Volatile Material Plants

4000

2

Chemical Plants

Industrial Base

Base: 170

Modifiers

1.25x if scientist expertise is Particles.

0.5x if any owned planet has a deposit of Volatile Motes.

Aside from the obvious safety concerns, the artificial creation of Volatile Motes is an extremely delicate and complicated process that requires highly specialized equipment.

Dark Matter Drawing

12000

3

Dark Matter extraction

Either:

Discovered a deposit of Dark Matter

Resource exists within borders

Established contact with an empire owning the tech

Tachyon Sensors

Base: 50

Modifiers

1.5x if scientist expertise is materials.

This exotic substance has many properties that seemingly defy the laws of physics. Harvestable concentrations can only be found near Black Holes or in certain nebulas.