Focused research on the global home networks ecosystem and connectivity within the home for both service provider and retail market segments. Covers cable, DSL, FTTH, and Fixed LTE consumer premise equipment (CPE), with regional and country level data, as well as Wi-Fi, voice, and different access technologies.

PC games market data and forecasts across physical retail, digital retail and download, subscriptions, micro-transactions and pay per play monetization by territory. Includes segmentation for multiplayer online games and casual games markets.

Sales of TV and hybrid (Nintendo Switch) console hardware to consumers improved year-on-year in the third quarter. In the first half of 2018 console hardware had grown year-on-year by 2.8% but the last quarter has pushed the first three quarters’ year-on-year growth to 3.4%. This is a subscriber only update. Please login for details.

The console market is in decent health this quarter, offering 4% year-on-year growth for Q2 2018. The primary driver has been Xbox One, and its Xbox One X upgrade, improving the console's standing by more than 40%, compared to Q2 2017.

The console market is in good health, growing in the first six months of the year in unit sell-through terms by 4 per cent compared to the same period in 2017. Q2 sales volume grew by 6.3 per cent compared to growth in Q1 of 2.9 per cent.

There was a mixture of fortunes for the hardware manufacturers in the first quarter of 2018. In the western world, PS4 sell-through to consumers declined year-on-year versus Q1 17, but remained positive in Asia, including Japan.

There was a mixture of fortunes for the hardware manufacturers in the first quarter of 2018. In the Western World, PS4 sell-through to consumers declined year-on-year versus the first quarter 2017 but remained positive in Asia, including Japan.