Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A wide set of metal stairs lead up to the
middle floor of the building at this point but the stairs look like they
might be dangerous and should not be used by inexperienced players.
Obvious exits: east, west, climb stairs.
Here with you is a hippy picker, a lady bird.
The hippy picker is attacking you.

[HP:66/88 MP:58/64] give p $3500
The hippy picker took a swipe but missed you.
The hippy picker hit you for 11 damage.
[HP:55/88 MP:58/64] I don't see that person here.
[HP:55/88 MP:58/64] give p $3500
The hippy picker took a swipe but missed you.
[HP:55/88 MP:58/64] I don't see that person here.
[HP:55/88 MP:58/64] The hippy picker took a swipe but missed you.
[HP:55/88 MP:58/64] give pick $3500
The hippy picker hit you for 11 damage.
[HP:44/88 MP:58/64] You don't have that.
[HP:44/88 MP:58/64] The hippy picker hit you for 12 damage.
You failed to escape!
[HP:32/88 MP:58/64] sc

[HP:32/88 MP:58/64] Alliance health bonus tick.
Alliance mana bonus tick.
The hippy picker hit you for 11 damage.
You run for your life.

Main Path

Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A short flight of steps dug into the bank
to the south leads down to a path that appears to run the perimeter of the
ground floor of the main Hub building.
Obvious exits: east, west, hub path.

c[HP:26/88 MP:62/64] m
Mend-wounds spell cast.
[HP:57/88 MP:58/64] l

Main Path

Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A short flight of steps dug into the bank
to the south leads down to a path that appears to run the perimeter of the
ground floor of the main Hub building.
Obvious exits: east, west, hub path.

Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A wide set of metal stairs lead up to the
middle floor of the building at this point but the stairs look like they
might be dangerous and should not be used by inexperienced players.
Obvious exits: east, west, climb stairs.
Here with you is a hippy picker, a lady bird.

Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A wide set of metal stairs lead up to the
middle floor of the building at this point but the stairs look like they
might be dangerous and should not be used by inexperienced players.
Obvious exits: east, west, climb stairs.
Here with you is a hippy picker, a lady bird.
The hippy picker is attacking you.

[HP:79/88 MP:54/64] e

Main Path

Your boots crunch on crushed bitumen and concrete rubble that makes up the
recently raked surface of a wide path running west-east from here. This path
is a main walkway across the plot and provides a border between gardens and
the main hub building. Lush pumpkins and other marrows grow on lazy vines
all over the ground to the north. A short flight of steps dug into the bank
to the south leads down to a path that appears to run the perimeter of the
ground floor of the main Hub building.
Obvious exits: east, west, hub path.

After reading the help file it says bribing makes monsters leave the room, and i previously thought bribing only stopped them from attacking you. But does this mean that the thing goes away entirely or just into another room? Anyone tried to do something similar?