Episodes

This week, we talk about the uncanny sameness of the web and debate uniqueness in site design. In News, we discuss the pros and cons of sharing your early, in-progress work with non-designer colleagues. And as always, we share a couple cool things, including an immersive gaming experience and a new feature proposal for React.

This week, we debate the use of the term "junior" and look back on Stupid Mountain from the Valley of Doubt. In News, we discuss the announcements from the latest Apple event, including the new iPad Pro product page. And in Cool Things, Brian shares a thorough article on Apple's Maps improvements, and Marshall rants about keyboard shortcuts.

This week, we dive deep on several design principles that will help you make better decisions when creating interfaces and interactions. In Follow-up, we discuss the etiquette of responding to recruiter emails, and in News, we cover Twitter's latest exploration into presence and status. And as always, we share a couple cool things, including an innovative basketball shoe and an updated personal site.

This week, we discuss the tradeoffs of sensor-laden home devices and the future of personalized advertising. We also follow up on Morgan's tweetstorm with a chat about "dream jobs" and navigating workplace politics. In cool things, Brian shares a workout tracking app and Marshall is bullish on shoes.

This week, we discuss Morgan Knutson's tweetstorm regarding his time working on the sunsetting Google+, and we extract some nuggets of wisdom worth exploring, especially negotiating one's starting compensation at a new job. Then we share a couple cool things, including another little Mac productivity utility and a beautifully useful camera app for iOS.

This week, we discuss user preferences and whether a lot is too much. In News, we talk about Sketch's new site, recap the Figma contest, and conduct a requiem for Path. And as always, we share a couple cool things, including a wireless mesh network and tchotchkes in plastic bubbles.

This week, we look at a few different concepts of what a car could be if you didn't need to drive it. In News, we discuss the new Mailchimp redesign and Design+Code for Framer X. And we share a couple Cool Things, including a few Google Translate features and some fancy lights that you stick behind your television.

This week, we debate the line between constructive and malevolent criticism, discuss some sunsetting news, and briefly preview the new Sketch beta. And as always, we share a couple cool things, including a Reddit app alternative and a logistical nightmare.

This week, we're both trotting the globe in Japan and China, so we discuss some interesting accessibility features we've encountered during our travels. And Apple had a event announcing new iPhones and a new Watch, so (of course) we talk about that stuff.

This week, we answer two listener questions about designing for the tech-unsavvy and providing value as an inexperienced designer. In news, we discuss the latest anniversary set from Ugmonk and a new audio-only feature from Periscope. Lastly, we wrap up with cool things, including a ridiculously thorough typeface and a utility that remembers your window layouts.

This week, we discuss a bunch of news, including a Twitter reply threading concept, a new Apple Watch face, Principle 4.0, and Chrome with a Material Design 2 overhaul. Then we share a couple cool things: Marshall is hype on an upcoming game, and Brian invites you to test your typography chops.

This week, we talk with Iheanyi Ekechukwu about his side project Seeker, starting from scratch at a new gig, and the best advice he's ever gotten. Then we share a few cool things, including a tracing library, a decentralized phone, and a Mac utility.

This week, Brian and Marshall debate the iteration period between whiteboard sketches and high-fidelity mocks. In news, Discord announces a store, Breaker announces a podcast marketplace, and Refactoring UI is going to be a book. Finally, a couple cool things like a wall-mounted home gym and a book about capturing attention.

This week, we recap last week's Fight Me poll results, cover some news on React and Firefox, answer a listener question about professional labels, review a listener's side project, and share a couple cool things.

This week, we debut the new format! First, Marshall formally introduces himself, and we answer a listener's question about how to get their foot in the UX door. Then we cover a few headlines, fight about stock vs. third-party apps, and share a couple cool things.

Today's episode is our final recording with Bryn, and to send him off we had none-other than our very first Design Details guest, Sam Soffes, back on the show. In this episode we talk about side projects, celebrity, knowing when to stop working on an idea, and what's next for the three of us.

Today we caught up with Charlie Sutton, a Product Design Director at Facebook currently working on Games and Video, previously working on Social VR. In this episode we dig into the world of gaming and Facebook's involvement in the growing industry, taking on large unknown responsibilities at a young age, sticking around at companies to the bitter end, and so much more.

Today we caught up with Fabian Perez, the Director of Product Design at Splice, previously the Director of Product Design at GitHub. In today's episode we talk about the state of the music industry, the revolution of version control, becoming a manager at a young age, knowing when to switch jobs, and so much more.