Gearbox Software today owns the Homeworld IP and remastering the originals might seem a ‘cash grab’ at first glance, but considering the enormity of their effort to bring Relic’s space RTS masterpiece of the late 90s and early 2000s into today’s gaming arena, they more than prove their commitment.

Everything has been enhanced and improved so much, that Bungie at least deserve kudos for all the effort they put in. This is definitely the most complete Halo game to date, and well worth the money. Hell, It may even live up to its own hype.

Batman Season 2 is off to an excellent start. The Enigma is a decent size for a Telltale game, clocking in at around 2 hours 30 minutes, and it honestly feels like an epic Batman movie. And it’s only the first episode of a five-episode season. It has more gameplay than most Telltale episodes too, with something to do every few seconds, meaning it feels like you’re in the movie rather than just watching it and doing a QTE occasionally. It looks good too, with excellent voice acting and very good (and unpredictable) writing throughout. Honestly, I can’t think of anything too bad to say about it. It’s one of the best first episodes Telltale has ever done, and if The Enemy Within stays this good we could be looking at Telltale’s best game. Let’s hope the usual Episode 2 quality drop-off doesn’t happen…

Though there hasn't been much of a technical improvement in the graphics and sound, the whole game feels much more vibrant. The colourful environments of the single player levels extend into the levels from the community too. LittleBigPlanet is just a joyous world to be a part of, even the menu screens have that extra sparkle of creativity poured into them.

If you’re a fan of RPGs, you should really check the game out; the story is engaging and the characters are fun, but it’s the charming picture-book aesthetic and unique combat system that really make the difference.

Stars in Shadow has some limitations that are defined by its indie development, but exceeds preconceptions with the amount of content and its near flawless execution. It’s an indie game truly for the 4Xer to revel in.

To put it simply, I Am Alive is one of the most important releases this generation. Ubisoft should be commended for producing a title that challenges many adult themes. The effort is an amazingly brave and thought-provoking one, resulting in a product that is memorable and undeniably unique. People will be talking about this for years to come, and with good reason.

A fun game, especially for rogue-like veterans, who will get its dry British wit and genre in-jokes. The game is basically the next generation of the true rogue-like, much like Fatal Labyrinth was before it.

Remedy have proved that they’re not just a one-trick pony, creating a game that’s starkly different to Max Payne but also deeply referential to it. The clever story, great voice work and presentation all work to sweeten an already sweet deal.

The price tag for these games feels about right for the number of hours that come out of them, and I find myself going back and replaying earlier episodes, which helps me to feel that I got the bang I want for my buck.

It has an appeal to it that cannot be denied. Gameplay is there, the soundtrack is there, and the pieces fall together well. Whether you see yourself playing with a turntable controller or not is up to you, though chances are if you’re unsure, you’ll find yourself trying it out at a party or friend’s house very soon.

1701 offers a nicely presented and deep strategy for gamers looking to sculpt a Caribbean styled empire, with fantastic artwork and interesting gameplay I would highly recommend this for players in the gaming mood to build, rather than destroy.

While many may still argue they’ve taken a too glossy approach to Tiberium Wars, it cannot be denied that it offers at its heart a lot of the core elements that made Command & Conquer the great universe it is.

What is Guitar Hero trying to do? It's not pushing in any straight direction, but in every which way, making owners everywhere enjoy the lowest common denominator. As a rhythm game, there's no comparison, but as a music game, one in which players can enjoy the songs they are playing...that's something that needs to be seriously addressed.

A game that demands your total attention, it will consume it, and you’ll need to refine your skills in order to get anywhere. If you don’t think you’re up to that kind of challenge then you may want to pass, and seek something a little more forgiving. For the real racing fans, and gear heads among the gaming community, you’ll want this – want this bad!

The “it’s not a game” crowd will invariably struggle to see the appeal with Abzû’s monumentally relaxed pacing, but they will arguably be the ones missing out here. An absolutely resplendent experience that is thoroughly and generously stuffed with memorable moments, Abzû’s beguiling audiovisual presentation lends it an atmosphere and sense of place that very few, if any, games can match. This is the very apex of videogame escapism.

With precious few of those quality gameplay moments and a plot that limps along in need of focus, unfortunately Force Unleashed 2 ultimately fails to live up to the interest of its broken but far more compelling predecessor.

The likes of Flatout and Motorstorm have provided ample competition in the mud-filled Americana stakes previously, but there's something about the driving model in Showdown that satisfies in a fashion that few other games manage. Whether that's a result of simple expertise or just iteration over a number of titles is something only Codies can answer, but whatever the formula was for the success, you have to be happy they've gotten here.

Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.

Sine Mora is not only a breath of fresh air from a developmental perspective, adding new ideas to a old, yet ofter over-used genre, but it's also fun. Few games nowadays manage to look good, play well, and still offer a level of enjoyment on par with games that haven't existed since the Nintendo 64 era, but Sine Mora manages it.