Hi. This is a concept that I started for a VMC plugin which never went anywhere, so I revised it for XBMC (just came across XBMC a few days ago). The goal was to keep it simple, stay away from unnecessary lines/boxes, and use mostly gradients for separation. The type still needs work but these are just mockups. Anyway, check out the screens below and let me know what you guys think.

Mmm, very Gran Turismo 5. Great use of type, though a few of those labels would need repositioning to support longer file/music titles. That angled wall view would be a system killer with all those thumbs, too.

awesome looking concept. I love the look of that angled wall view, but like djh said, I can't imagine it running well on ANYbody's system Maybe if xbmc supported quad core processors, but so far I don't think it does

timdog82001 Wrote:awesome looking concept. I love the look of that angled wall view, but like djh said, I can't imagine it running well on ANYbody's system Maybe if xbmc supported quad core processors, but so far I don't think it does

Well for the thumbs it should ideally only matter how much gfx horsepower (and gfx ram) you have, it might take some time to load them all up though. But I don´t dare to say it to certain as I haven´t looked through guilib to much.

I think it should be doable, or rather. It must be doable because that view is dead sexy
Wallviews works good and this would be perhaps 8x more thumbs, I still think a recent enough of gfx will handle that.