I'm not sure I understand you clearly, but I guess you want to protect your 3D work from being changed by anyone, correct? This is a sort of a problem if you wish to make them available for download. Even if you export them into some game format (e.g. for GTA:4, or Test Drive Unlimited, or any other), and pick "Lock model" option, the game-format model file will be vulnerable for unauthorized changes. In most of cases "Locking" a model will prevent a game-model file to be loaded into ZModeler, but it's still possible to load game-format model into some other tools or convertors. If I'm not mistaken, GTA:4 is currently the most reliable locking, but it's still possible to rip models directly from the game or from any viewers like OpenIV.

So, answering to your question: no, it's impossible to share your 3D artwork and keep it protected at the same time.

I'm not sure I understand you clearly, but I guess you want to protect your 3D work from being changed by anyone, correct? This is a sort of a problem if you wish to make them available for download. Even if you export them into some game format (e.g. for GTA:4, or Test Drive Unlimited, or any other), and pick "Lock model" option, the game-format model file will be vulnerable for unauthorized changes. In most of cases "Locking" a model will prevent a game-model file to be loaded into ZModeler, but it's still possible to load game-format model into some other tools or convertors. If I'm not mistaken, GTA:4 is currently the most reliable locking, but it's still possible to rip models directly from the game or from any viewers like OpenIV.

So, answering to your question: no, it's impossible to share your 3D artwork and keep it protected at the same time.

I want a way to make the body seem like the picture in order to turn them into gta san andreas

your model is probably exceeding the vertices count limit per material. create a copy of material (the one that uses the body and that does not appear properly); then select left half faces that use this material (use Select->By Material -> ... then deselect right half in front view) and assign onto a copied material. Thus, you will have two identical materials and your model use less polygons/vertices on each of them. I don't remember any other specific solution for GTA:SA as it was ages ago when I was working on this plugin, so I'm not very aware about modding tricks and limitation.

Oleg wrote:Sorry, I don't understand you. what do you want to be same way as on the image? and what is currently not the same way?

I want to make a model car looks like this picture in Zadmolder

Image is to surround Ford TaurusSome designers make such holographic imageI want when I transfer the car to Eeeee appears in this form in order to modify it or do I prevent the demise of the human rights of the stereotactic

Ok, so you show me someone else car loaded into ZModeler and some body panels are missing and a wrong texture appears on some mesh fragments, correct? (this is not a watermark or holography protection, this is a wrong texture applied to the model). And you want your model to be protected the same way: so if someone will try to load it, he will miss some parts and probably wrong texture placement will occur?

To be honest, I have no idea how to do this. At least this certainly was not made with ZModeler export.