Wow... This port is a masterpiece! In fact, the best port out there. And I'm taking the SNES port out of consideration because it's more like an expansion than a port... at least in my opinion.

Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...

I haven't really posted much here, but I kinda announced this while ago in this thread: viewtopic.php?f=67&t=1610Now it's done, and I'm writing the blog to document all of it, and at the end I'm gonna release the fully labelled disassembly.

Then someone could theoretically make a C/C++ version out of it and run it on the PC.

mrsid, hats off to you for what seems to be a mind-blowing conversion indeed! And all via reverse engineering as well, with no access to the original source code. Simply amazing and awe-inspiring! I am having a blast reading your excellent blog as well. It's like an edge-of-the-seat thriller, with all of us waiting with bated breath to know what happened next (although of course we have the end result before us already).

Hope you'll be releasing updates as you manage to figure out the last of the vexing issues.

May I ask if you know what would be the best emulator to experience your masterpiece on a Windows PC?

P.S. A shame really that Jordan never made good on his word to release the Apple II source code. Makes me wonder whether someone asked him not to, or whether he himself changed his mind for some reason? ('Cos surely no one can be that busy for more than 2 years as to not even have the time to send a couple of disks over.)

Just to make something clear: I will not reply to daft PMs like "Where can I find X?" or "Can you give me a link to Y?". Most of your questions are likely answerable if only you took your bloody time to look through these forums and use Google if all else fails. Sheesh...