CURRENT RELEASECoCoNet 1.2.0 (2015-03-30)- New: Custom map based on the Amiga game Kingdom of Englands.- New: Custom AI named Kroah which tries to enhance many aspects of the vanilla AI.- New: A new transparent filling method when conquering areas.- Fixed: Private messages are now correctly spelled.- Fixed: Crash when giving up after the end of turn.- Fixed: Purple navy buttons are now correctly disabled when moving to an inner area.- Fixed: Cancelling an army move order when all navy are already moved does not trigger anymore the popup message "No more navy to move".- Fixed: Many more small bugs.

Map Editor:- Fixed: Error message are now truncated.- Fixed: Validation now checks for region without areas.- Fixed: The last area of a region cannot be removed.- Fixed: New areas have RandomPattern set to false.- New: Fills can now be previewed in the map editor.- New: After clicking on preview (for patterns or fills), the map will stay read only until reloaded to prevent inconsistencies.- New: "Save changes" dialog box before quitting, (re)loading and previewing.- New: Areas name, army, navy, worth, score & terrain can now be edited in the map editor.- New: "Mass Entry" feature allows to set a value without opening the dialog box.- New: According to the selected tool, layers are automatically displayed.

CoCoNet 1.0.1 (2012-07-13)Fixed: Spelling in the winner dialog box (reported by Christine)Fixed (?): Crash after clicking on the Host or Join buttonNew: "Move army" & "move navy" menu items are replaced by a single "Move strength" entry (suggestion from cr1x)New: "Move army" & "move navy" windows are replaced by a single "Move strength" windowNew: If the only available action on an area is "Move strength", then the move window appears without having to click in the popup menu firstNew: Additional "<" & ">" buttons in the move strength window to speed up transfer (suggestion from Christine, cr1x & dizt3mp3r)New: Additional "<" & ">" buttons in the build strength window to speed up purchaseNew: Statistics window now shows a legend at the top (suggestion from Christine)

CoCoNet 0.9.13 (2010-01-30)New: Double clicking on a row in the Internet games list or LAN games list auto-join the game.New: The LAN games tab lists all available CoCoNet servers in local network (uses UDP ports 10415 and 10416).Fixed: Missing some unicode glyphs.Fixed: Exception when client disconnected during game configuration.Fixed: Some minor bugs.

CoCoNet 0.9.11 (2009-12-28)New: Moved from DirectSound to XNA Audio.New: Warning icon if not enough texture memory for Zoom 2X.New: Default name and server address to "NoName" and "localhost".Fixed: Bad system chat font color for GDI+.

CoCoNet 0.9.10 (2009-12-22)New: Optional (but recommended) Direct3D rendering mode.New: Check for a compatible Direct3D device.New: Game types are now listed in a list box instead of a combo box.New: Server name removed.New: "Force attack" check box allows the army or navy move to attack even if the target owner has changed.New: Global "Forces attack" menu option added.New: Build phase name changed to "BUILD & MOVE PHASE".New: Players can give up (they become spectators).New: Spectators can leave the game without interrupting it.New: Eliminated players become spectators with "auto end turn" option checked by default.New: Game does not end when there is 1 player left.New: Game does not end when a player wins.New: Little chat system (use /PlayerName or /MajorName to send private messages).

Fixed: Some area names were tuncated in the area pop up info box.Fixed: "Begin cannot be called again until End has been successfully called".Fixed: "aiType isn't initialized" when loading a savegame.Fixed: Minor country flags slightly more visible (less transparent).Fixed: Games were not correctly saved client side.Fixed: Games were not correctly saved the first round after a load.

CoCoNet 0.9.6 (2009-10-25)- Major feature: Client & Server program merged with new "Join & Host" form.- Major feature: Custom AI compiled at run time.- Major feature: Custom AI files sent from the server to the clients if needed.- Major feature: Vanilla AI available (XL & ST).- Major feature: Option to select distinct AI for each Computer.- Major feature: Option to select the scenario (Standard, 1880 & 1914).- Major feature: Load & Save game feature with auto save every turn.- Major feature: Direct3D via XNA instead of GDI+ to improve framerate.- Major feature: Zoomed map for high resolution screen.- Major feature: Added the Economic Aid Phase.- Major feature: Tried to keep the original combat feeling.- Minor feature: Improved the Wartable.- Minor feature: Added a balloon tooltip when hovering a value in the statistics window.- Minor feature: "Ratio / $100,000" becomes "Kills for $100,000".- Fixed bug: Personal army statistics were displayed instead of navy statistics.- Fixed bug: Army and navy estimated cost not computed correctly.- Fixed bug: Decimal values weren't displayed correctly.

CoCoNet 0.9.5 (2008-03-25)- Minor feature: Tried to keep the original AI feeling.- Minor feature: Added a confirmation box when trying to close the main window.- Minor feature: Added a volume property in the config file.- Minor feature: Sound is now played when application is inactive.- Minor feature: Added 3 new informations at the top left corner of the map (number of unfortified areas, no army or navy to move).- Minor feature: Added a new message box to start the combat phase.- Minor feature: Added a new message box when the game is over.- Fixed bug: Status panel not always updated correctly.- Fixed bug: Mouse cursor not updated correctly outer an in-game window.- Fixed bug: Zone owner not updated correctly after a conquest.- Fixed bug: Auto focus in combat phase was sometimes mistakenly called.- Fixed bug: The game over sound wasn't triggered correctly.