.SPACE QUEST 1
v1.0X 1986
SAVED GAMES CAN CRASH THE COMPUTER WHEN YOU ATTEMPT TO RESTORE
Space Quest I: The Sarien Encounter
This is a walkthru of Space Quest. It is NOT a hint file, and will tell you exactly how to
solve the game for the maximum point total. As with other adventure games, be sure to save
your game frequently, so that you won't find yourself having to start over from scratch, or
from a long ways before.
In this game, you are a janitor on the Starship Arcada. You're not a very good janitor, and
you're famous for getting caught taking naps in the storage closets. When you wake from
your latest nap, you find yourself in the midst of carnage from a Sarien attack. There are
still Sariens on board the ship, so you'll need to be careful.
Starting Off: The Arcada
First, go to your right and down the elevator. Move right to the next elevator, back
upstairs, and go left. Search the body and you'll find a keycard. Don't bother with any of
the other bodies you see lying around. Go back to the right and down the elevator, and
check out the lab. Look at the screen and you'll see how much time you have left before the
ship blows up. Go out of the lab, go left, upstairs, and right, till you're at the
cartridge library. Wait for the wounded scientist, go over and look at him, and he'll tell
you which cartridge to get. Look at the screen, type in the name, and the machine will
retrieve it. Take the cart, but DON'T put it in the slot or you'll get shot. When you've
gotten the cart and the card, go to the bottom level, and find the only elevator going down
(to the right of the lab door). Go down the elevator, then right to the control panel. Push
the open button to open the bay doors. Move one screen right, and insert the keycard in the
slot just left of the elevator.
Now go down the elevator, move to the console inside the rail, and open the airlock. Move
back to the buttons on the back wall to the left of the elevator, and push left and right.
Take the suit and the gadget. Look at the gadget, and turn the dial. Once you've got those,
exit left through the airlock. In the bay, go to the console, and push the button. The
platform will rise, bringing up the escape pod.
Go to the left side of the pod, and enter the pod. Once inside, close the door, fasten your
seat belt, and look at the console. Push the power button, pull the throttle, and you're
off--just in time! Once you're in space, push the AutoNav button, and the pod will pick up
the planet Kerona, and bring you in for a landing (of sorts).
Sand There's More to Come: Kerona, Part 1
After you've crash-landed, look at the pod, and you'll see that a survival kit has broken
loose.
Take it, unfasten the belt, and exit the pod. Come around to the front, face the pod, and
look at it again. You'll see a piece of glass from the shield. Take this, as you'll need it
later. Move right (the only way you can go without getting eaten or smashed), and on into
the rocks for some exploring. On the third screen to the right you'll see a path leading up
to the left. Move up this path, and follow it until you're on the bridge. Move behind the
rock, and prepare to push it off the edge. Wait for the Spider Droid to show up, and push
the rock off on top of it. (This may take several tries, so save your game before you push
the rock!) You might have noticed the broken arch on top of one of the distant cliffs as
you were looking for the path to the bridge.
This is now our target. With the Spider taken care of, just head to the left, up, and then
right until you walk under the arch. As you do so, you'll step onto an elevator platform,
which will carry you down to the caves below the surface. When you look at the first cave,
you'll see a rock on the right side, just to the left of the elevator. Take it, and proceed
to the left. In the second cave, there's a grate on the floor (with a nasty underneath), so
move to the back wall of the cave, and sidle along the edge of the grating. Put the rock on
top of the geyser, and the steam pressure will open the door on the left. Go up through the
door. Cave 3 has a beautiful pool, but just try taking a drink (save first!). The exit here
is in the middle at the back, then to the left. In cave 4, you have to deal with the laser
beams before you do anything else. Take the glass from the pod, and put it in the beams.
GET VERY CLOSE, AND TYPE "USE GLASS"
This will short out the units, and you'll be able to go up the ramp and behind to the
right. Watch for the dripping acid at the top of cave 3, and proceed on to the right
through caves 2 and 1. After you exit from cave 1, you'll be held in a force field, and
since you've turned the dial on the gadget, you'll be able to understand what the hologram
says (you did turn the dial like I told you to didn't you?). You are offered transportation
in return for eliminating a nasty, omniverous beast named Orat, and sent back to the
surface to find him. You'll be back on top of the cliffs, so go back over the bridge
(watch those cracks), and back down the path. Go up one screen from the end of the path,
and Orat's cave is on the right. Enter the cave, and throw your dehydrated water bottle at
him (you might take time to read the label, but not here!). Orat will eat the bottle, and
explode, leaving only one little part behind.
Take the part and go back up the path, over the bridge, and back down through the caves.
When you're back in the alien presence, drop the Orat part when told to, and proceed
through the door that opens in front of you. Listen to the aliens, and you'll be provided
with a sand skimmer, programmed to take you to your next destination.
BUT, before you mount the skimmer, look at the machinery in the room. Does anything look
familiar? There's a screen and a slot there--hmmm... Put the cartridge into the slot, and
you'll see a little history about the Star Generator, plus some very important information
for future use. Take the cartridge back, enter the skimmer, turn the key, and you're off!
Dodge 'em and Run: Kerona, Part 2
Save the game as soon as you can, because you're in for a little arcade action now. Your
skimmer can only take so much damage, so you'll need to avoid the rocks as you head toward
Ulence Flats.
When you arrive in town, a gentleman will offer to buy the skimmer. Refuse his first offer,
and wait until he comes back. Take the second offer, as there won't be a third. Enter the
bar and have a drink, in fact, have three of them, and you'll find out where to find the
Sariens. While you're drinking, watch the alien at the video game, and look at the band(s).
Then get up and go play the slots.
Start by saving your game, and save it every time you get a big win. Start off by betting
$1, then raise your bets to $2 after you hit $50 or $60. When you accumulate about $150,
you can start placing $3 bets fairly safely. When you break the bank (literally), you
should have a total of $250, which will be just enough to get the things you need--a ship,
and a droid to pilot it.
Exit from the bar, go left to the Used Ship lot, wait until the owner starts to move toward
you, then go up. "Tiny" will follow you, and tell you about the "steal of the day". Buy the
ship, at a cost of $214, then go right, right, and into the "Droids R Us" store. Follow the
owner up the stairs, and purchase the droid that costs $36 (discounted). When you buy the
droid, it will follow you, so go back to the ship, enter it, push the Load button, and tell
the droid where you want to go--Sector HH. You're now on your way to the final
showdown--and the Sarien ship.
Bombs Away (or Who's Sarien Now): The Final Encounter
There are several challenges left in this part of the game, so be careful and save it
frequently.
Your first task is to get into the Sarien ship. Put on your jetpack, and exit your ship.
You'll find yourself at the airlock, so position yourself carefully, and open the airlock.
Enter the ship, go up to the internal door, and wait for the little robot to appear.
Quickly move through the door as soon as he enters, or when he exits (you don't have much
time until the door shuts).
Once in the ship, quickly open the trunk, put the jetpack in the trunk, and close it. Move
to the right side of the trunk, and push the trunk to the left wall. Climb up on the trunk,
open the vent, and enter it.
Once in the vent, crawl over to the vertical shaft, and climb up to the next horizontal
section.
Crawl to the right, and kick the grate to loosen it, then open it, and exit to the right.
Here, you'd best come clean, so before someone comes in, open the washer and climb in.
After your bath, exit the washer, and you'll find yourself in a Sarien uniform. Exit the
room through the door on the right, and enter the elevator at the top of the screen (the
one on the right is out of order). When you exit the elevator, go left two screens to
another elevator, and go up to the top level. Go back to the right until you come to the
weapons room. Show the droid your ID card, and while he's getting your weapon, quickly grab
one of the grenades sitting on the end of the counter. When the droid comes back, he'll
give you your Pulseray, which you will need later on.
Exit the weapons room to the left, the way you came, and move to the center of the balcony
over the Star Generator. Drop the grenade, and proceed on back the way you came. (If you
want an extra point, go back and steal the other grenade now).
As you walk back to the elevator, you'll trip, losing your helmet, and the Sariens will now
attempt to shoot you on sight. Put the game on Slow just before you enter a room, and be
quick on the trigger if you see any aliens. Watch out for the guardian droids, as they'll
attempt to bump into you, and if they do--bye- bye! Instead of going back up the elevator
to the laundry, keep going to the right, to the Star Generator room. Search the dead guard,
and you'll find a remote control. Pressing the button will turn off the force field that
surrounds the Generator, and allow you to approach it.
When you look at the Generator, you'll notice a small panel. Looking at the panel shows you
a keypad. Here, you'll enter the self-destruct code you learned when you played the
cartridge on Kerona. Press the keys for the code, press the enter button, and get ready to
run for safety.
Exit the generator room to the left, go up the elevator there, and switch to the right
elevator when the first one stops. Watch out for aliens along the way, and again save the
game frequently and put the speed to Slow just before you enter any room. This last
elevator will take you to the shuttle launch bay in the Sarien ship, where your last task
will be to enter the shuttle, find and press the Launch button, and enjoy the fireworks to
come.
Congratulations! You have just solved Space Quest, with 202 (or 203)
Solve for Space Quest ]I[
First when you get out of the ship go down once and then to the
right a couple of screens. Stand next to the thing carrying dirt up
and once it brings you to the top 'stand' and 'jump'. Once your on
the beam walk to the left until the little grabber thing is right
under you, climb down and go to the left and make a u-turn. On the
next screen stop the grabber and push the button, make sure the
claw lands on the little round thing and brings it up. Take the
round thing right until you make another u-turn. Right after the u-turn
stop and push the button again, this will lower the motivator
into the ship. Now bring the grabber back were you got it from and
get off on the ramp and fall down the chute. Look at the left wall
you will see a hole, get the reactor from inside the hole and go up
the ladder. Now go up a screen and right until your in a tube, grab
the wires to your left. When I went through this i got attacked by
a rat if he attacks you go back to were you climbed up the ladder
and go down, your stuff should be in the hole were the reactor was.
Go back up the ladder and once your up take the ladder now go back
through the tube and climb in the eye of the robot in the screen
after the tube. When you get down go to the right side of the large
ship in the corner between the wing and the side use the ladder.
Climb on top and go in the hatch, once inside type 'install
reactor' and then 'attach wire', then go to the pilots seat. Look
at the screen, the first thing you do is turn on radar then start
engine then take off, when your in the air go to weapons, put your
front shield up and fire once. Your ship will be forced out of the
tanker.
Now use the navigation map and scan until you find a planet up
and to the right of you (not the burger place). Go there at light
speed and this guy will follow you. Once at the planet land, get
out and go one screen to the left. You should see this weird black
thing on the roof of the cave, don't get to close or he'll eat you.
Now go up one screen and then left until you see a big robot in the
distance, go toward the robot (look out for the little bugs on the
ground). Once your at the robot go in the shop and show the guy
your gem. He'll want to buy it, you can sell it for 425. After he
buys the gem buy everything he tries to sell and leave. When you
get outside the guy that followed you will catch you, he will give
you to the count of 10 to get in your ship and leave. As soon as he
drops you head to the screen with the black thing on the roof of
the cave. Killing the terminator can be done two ways: (1) when
your on the right screen go around the overhang and wait on the
opposite side of the black thing, you will see the guys
footprints and if you did it right he should be eaten by the
black thing. Now with the orat on a stick that you bought in the
shop grab the belt that fell out of the black thing, you have
to be on the left side of it, or (2) when outside of the shop, go
to the left one screen and enter the cave. Go up the elevator.
When you reach the top, go up the stairs and go next to the pulley
near the rail (make sure you stay near the rail, or the gears will
kill you). Now wait for the terminator to come up. When he comes
up the stairs and nears the rail, push the pulley. This will knock
him into the gears and destroy him. Now go down and get the
invisibility belt. The store owner will come up and escort you
down. Now go back to the ship and take off. Now you can go to
the burger place and play Astro-Chicken until you can't get
anymore points. It will eventually give you a message put their by
the "two guys from Andromena".
Now go to the deserted planet on the lower right of the map.
Once there land and put on your thermoweave underwear you bought
from the shop. Go to your left twice and then down until you see a
bridge of land, go over the bridge in the middle or you'll fall off
when it starts to shake. Now go down one screen and wait for the
two guys to leave. After they leave go get the pole and the thermo
detonators that are in the crate. Now go right twice and climb the
volcano. Once you get in the crater go down the stairs and to your
right, then climb the ladder to the top. Go to the edge and drop
the detonator in. Now go back as fast as possible the way you came.
When you get to were the bridge was you'll have to use the pole to
jump across the part of the bridge that was gone. Now get in your
ship and take off. Scan for planets again, you should find one
right next to were you are. Fly there and land.
Get out of your ship, make sure your wearing the invisibility
belt, then go in any direction it doesn't matter. You should see
the opening to an underground base, when you get a chance turn on
the belt and 'go in scumsoft', go down the stairs push the button
and get in the elevator. At the bottom of the elevator go either
way and keep going until you see another door on the left of the
screen. Go in this is a janitor's closet, look around closet then
leave. Now keep going until you see a door to the right of the
screen that doesn't need a keycard to enter. Go in and use the
vaporizer that you found in the closet on any trash cans. Be
careful some guys get angry if you don't get their trash and call
security. Now walk around in here until you find the bosses office,
get his trash then if he is there leave and come back, he should be
gone then. Now get the card on the corner of his desk and leave his
office. Now you have to find a picture of the boss, it's to the
left at the bottom of the screen. When you find it take it and copy
it in the photo-copier to the left. Put the real picture back and
go out the door you came in. Keep walking until you find the door
on your right that needs a keycard to open. Put in the card and
hold up the picture. Once the door opens go in and type 'push
button' to get the bridge to go across the crevice. Get right in
front of the two guys in the jello and use the vaporizer on them.
Once they're free you'll find out this was a trap, you will be
taken to a giant battlebot. Use the controls and force your
opponent back to the edge of the arena now kick his ass. Once he
falls down you'll run to your ship and take off.
Once you get in the air look at the screen and go to battle
speed. Now go to the pilots view and wait until it says the enemies
are coming. Now go to battle view. Put your back shield up when
they attack form behind and your front shield up when they attack
from the front. When they attack from behind get your aimer locked
on to them and fire. This part is pretty hard because you have to
kill enough fighters before your shield goes down and you die but
after you kill enough the game goes by itself from there.