Deus Ex 3 Will Support 3D, DX11, Acronyms

Share this:

PC Gamer have the latest on all the different technical set-ups that Deus Ex: Human Revolution will support. First up, it’ll support DirectX 11, which is great! It’ll also support 3D, which is great if you don’t have astigmatism and don’t mind playing your video games looking like a D-list celebrity with a hangover. Finally, it’ll support AMD Eyefinity, which you can see above, but don’t be fooled! AMD Eyefinity doesn’t just stop at three monitors- it actually supports up to six monitors, which is perfect for me, as I was wondering what to do with my five spare monitors and my five-foot long desk.

Click on through the jump to read what Jurjen Katsman, founder and president of Nixxes (the Dutch studio doing the PC version of DX:HR) told PC Gamer about DirectX 11 support. It will amaze you!
Alright, so it probably won’t amaze you.

“We do use tessellation; this was one of the first features we started making use of with DX11. We mainly used it to improve character silhouettes, but also used it for some other objects in the world.

“In Deus Ex: Human Revolution you see characters up close a lot as you interact with them, like in dialogues. Using tessellation to improve their look really helps make the world and the characters more believable, which is important in a story-heavy game like Deus Ex: Human Revolution.”

As a resident grammar Nazi, I’d just like to point out that those are initialisms and not acronyms. No, I have nothing positive to contribute, I just want to be a git like that. I am somewhat excited by this though, as someone who never really clicked with DE1.

The Sombrero Kid: um, no. Pretty much any mid- to upper-mid range graphics card support DX11 these days; anyone buying a new GPU for the purpose of playing games is going to end up with a DX11-capable card (and pretty much no games that use DX11, but oh, well).

I bought a Radeon 5770 HD almost two years ago, for 170-ish euros, which was ATI’s new lower-mid-range at that time. I’d guess you would really have to look for a card that doesnt support dx11 nowadays.

It’s worth pointing out that the difference between DX9 & DX10 was about making things easier to do, it didn’t really introduce any new features, the tessellation feature of DX11 will be responsible for quite a big leap in graphical fidelity when it’s implemented properly.

link to en.wikipedia.org – new technology for something that OS should take care of. Yay, multi-head is called eyefinity these days.
I now, nobody cares, but it bugs me.
Anyways, it reminds me of this – link to plastk.net (it was made around 2006 even though reposted on later date).

Ok, that was a joke. I was saying that there’s always a bigger fish, and that I don’t think the fact that some things are shitty should stop anyone who has non-shitty things from enjoying them. I guess I also do believe that we’re all going to die and who cares?

@The Sombrero Kid
Actually, now you mention it, a delete function would be appreciated.
I mean, it took long enough to implement an edit button. An option to delete accidentally unwanted posts would just be the fleshy stone fruit of genus Prunus upon the sweet, baked dessert dish generally regarded throughout the Western hemisphere as “cake”.

We’ve had to endure much, you and I, but soon there will be order again, a new age. PCGamer spoke of the mythical 99% game. Soon that game will be a reality, and we will be crowned its kings. Or better than kings. Gods.

Seriously though, if I had giant rats in my basement and I didn’t fancy getting tetanus or whatever it is you get from rat bites, and some heroes for hire popped in unannounced, and they needed the EXP and some cash for better gear, I’d totally hire them.
But I don’t have a basement.
PS I agree.

Our brains are hard-wired to understand and respond to very crude representations of people. It’s nice that it’ll look prettier, but visual fidelity is less of a concern for believability at this point (unless you conflate ‘believability’ and ‘realism’, but then you’d be wrong).

Our brains are not so good at finding bad writing and idiotic AI to be believable, (which is a tautology, because that’s why they’re bad and idiotic, but never mind). DX11 can’t do much about that, though.

I think there’s scope for the more free-form games (Morrowind etc) to have a greater emphasis on getting your character accredited by the authorities and professional organisations. Like, registering with the Fighters Guild then allows you to escort trade caravans because the merchants know if you decide to rob them, the Guild knows where you live and can go and beat you up.

I don’t think 3D only will ever happen; I think we’ll graduate from 2D displays directly to holographic projection.

Holographic projection is still a ways off for proper gaming application, but it can already do fairly interesting things. I couldn’t say how long it would take to be ready for games, though. But in any case, the principle of 3D has been around for decades without really gaining any more than a fad market each time it comes around.

holographic projection? you mean like r2d2? that won’t happen until we find a way to diffract and scatter light spontaneously and at will at randomly chosen points in the air.
Holographic displays may come in the next 10-20 years, but it will take them even longer until they reach the fidelity of shutter and polarization based methods (spatial fidelity notwithstanding).

Does anyone else think this could be the developer putting a very tasty sauce on would be a very dry piece of chicken? Surely gameplay close to the original is a more important concern than DX11 support. Personally I wouldn’t mind if it just had DX8 support if the game play was about the same as the original (in the open ended malarkey department)

I keep telling myself that this will just be a pretty Splinter Cell ripoff with a little bit of open-endedness and Deus Ex lore thrown on top. If I’m right, I’ll have gotten what I expected. If I’m wrong and it really is Deus Ex 2011, then I can only be very pleasantly surprised.

Either way, I’ve been around the hype wagon ten too many times to buy into this without playing it for myself, no matter what people are saying.

Haha, 12 hours on the killswitch and counting, its a fun level. I noticed for the first time that a book refering to the helicopters says that they can be remotely scuttled if necessary, portending to later events which is pretty cool. I hadnt noticed that before.

I ‘killed’ Anna but in my opinion, whats wrong with placing a lam mine behind myself on the plane incase of a robotic ambush. How was I to know she was so careless.

The voice acting really hits its stride in japan, verging on racism.
The news vendor says ‘I dont rike rittle boys.’ and ‘Many pubwication’. Is it comedy genious or not, I dont know.

I genuinely love 3D for a lot of games (Mirror’s Edge and Dead Space, in particular), but I imagine 3D combined with the jumps into third person and back might get extremely disorienting. At least they’re using AMD’s HD3D instead of nVidia 3D Vision, so it’ll work with my 3D set-up, and presumably without me having to run some sort of third party stereoscopic driver.

I’m kind of perplexed at them paying this much attention to all that cybernetic nuclear tesselation FROM THE FUTURE! thing, and yet this is what I read at PCGamer’s hands-on: “Mouse movement feels a little off right now: the horizontal sensitivity is way higher than the vertical sensitivity, and there isn’t an option to adjust them individually.”

I would have thought mouse controls were the first thing you’d get right, but what do I know. I just noticed I wrote “tessellation” with only one “l”.