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Meet Wimp - a cute little blob! Wimp sees wonderful dreams... dreams full of adventure. In his dreams life has been quiet and peaceful, but in a sad twist of the story, Wimp's pants have been stolen! Join this enthralling story and travel through astounding worlds helping Wimp to catch the despicable panty pilferer! As every good puzzle-platformer, Wimp offers you tons of challenging puzzles, different character mechanics including air-control, wall-jumps, double jumps, sticking to surfaces, teleportation and much, much more (not all available at once though, that would be too easy!).
Features :
- Controller support !!!
- Realistic physics.
- 80 unique platforming levels.
- User friendly controls.
- Amazing adventure with challenging puzzles.
- Diverse character mechanics.
- Different astounding worlds.
- Incredible boss fights.
- Various achievements.
- A lot of cute animations.

Bug in Teddy Quest level7. On the 3rd section, with the moving platform over the radioactive pond, the USE button only works sporadically, failing to engage the mid-air stop, leading to certain death. I have executed its function with both a Logitech controller and keyboard. Something within that section is bugging the USE controls.

I have a controller issue. I use an xbox 360 controller (works great in other games) that the game has issues to recognize properly. When I go to the controller option and am promped to press Left on the pad nothing happens.
The funny thing is, that the game responds to other buttons, namely the ones that gives the commands for accept and go back respectivly, though it won't let me move the pointer around.

I really want to play this game with my controller and not the keyboard.

After I gave up on trying to get the controller to work I put it aside and played with my keyboard I glanced at the controller and noticed that it had shut of (it's wireless), way too early after I put it down (low batteries maybe, though they shouldnt be low now, pretty fresh Duracell batteries). So I started it again and lo and behold, the game responded! :D
My conclusion to this is that I have to start the controller AFTER I start the game, and not prior as is most common.

Anyway, problem may not be completly solved, but I have the result I want. :)