If you thought the last batch of orcs you fought were jerks, then you will love the latest DLC offering for Orcs Must Die 2. Are We There Yeti? adds three new maps (complete with endless mode), two new enemies, one weapon, one trap, and one trinket. The maps are as painful (in a good way) as the previous maps added, and they are a blast to play in co-op mode. Plus, it’s a great way to get some more skulls without rehashing all those old maps again. This is good for me since I’m still trying to save up for that bikini. It is very important to me.

The most notable additions in this pack are the two new enemies. Remember the Gnoll Hunter? To refresh your memory, he was the giant orange thing with huge claws that poisons everything he touches. He could leap over barricades in a single bound and kill all those archers that you thought were so well protected (that happened to everyone, right?). Well, meet the yeti. It seems like he learned a thing or two from the Gnoll Hunter, since he can also climb over your well-placed barricades. And while he’s doing that, he will throw ice shards at you. I’m not very fond of yetis.

But you’ve placed all those deadly traps, right? They should be able to handle a few yetis. Wrong. The yetis have enlisted the help of some Goblin Sappers, who run around the level and disable your traps. Yes, you read that correctly. They disable all your traps! The three new maps are difficult enough as it is, but suddenly your traps are rendered useless. Sure, they’ll eventually reset, but once a few yetis make it through, you’re toast anyways.

Fortunately, this DLC pack also adds new costumes. And a weapon. Sure, you can argue that the costume doesn’t assist in killing orcs and yetis in any meaningful way, but ultimately, looks are what kill. And if that fails, you can grab the Dwarven Missile Launcher. This, ladies and gentlemen, is the weapon that I was waiting for. Yes, you can shoot missiles at yetis. But the secondary feature of this weapon is what makes it so valuable. It can shoot flak at groups of enemies. It isn’t that great for the typical orcs that walk through the door, but for those flying enemies, it does wonders. Many of the original levels included air assaults, and I was always ill-equipped to deal with those. This weapon changed that. So, if you only managed one or two skulls on some of those previous levels, head back in there, equipped with the missile launcher. It will change your life. Or it’ll at least change the lives of those flying enemies by making them dead.

The other new items to buy include a trinket and a trap, both of which are useful in a few cases. Overall, though, they are forgettable additions after seeing the ridiculous new enemies and the new weapon. You can now place spikes on the wall with the Spike Wall trap (in case a spike-covered floor wasn’t enough for you). It’s not particularly exciting or special, but it’s always nice to see a yeti getting impaled on spikes coming from multiple angles. The trinket can revive your guardians and gives them more health. So if you’re into having a massive army of archers raining death from safe positions above…this won’t do you any good. But if you have a massive army of paladins, then you’ll have fun with this trinket.

The new maps are possibly the most challenging maps to date. It’s not that they’re particularly complicated, but it has everything to do with the abilities of the new enemies. At times I felt as though I wanted to throw my controller at the yetis because my traps just weren’t cutting it. I can’t even imagine playing through these maps in single player mode. Even the maps with only two entrances would be tough to manage alone. I assume that the amount of orcs streaming through the doors would be slightly lessened, but it’s still a lot to keep track of. However, this frustration is part of the appeal that makes me return to Orcs Must Die 2 again and again, especially when new content packs are released.

Summary: New opportunities for frustration abound in the latest DLC pack Are We There Yeti? The new missile launcher was the highlight, but three new maps are also a welcome addition. If you’re looking for a reason to return to Orcs Must Die 2, grab this pack and get ready to fail at killing a huge number of yetis. They are jerks.

The Good: Dat missile launcher! Finally, something that is effective against flying enemies.

The Bad: Maps can easily overwhelm even co-op players, making for some frustrating game play.

The Ugly: Yetis are the most ridiculous enemy yet. I will say it again. They are jerks.

SCORE: 9.0/10

Mike Fugate is the type of guy that you can count on to blab all your secrets to the world. He also kind of has a thing for video games, exercise, and Buckyballs. If for some reason you want to listen to him talk, go listen to his PC Gaming podcast AFC - Away From Computer here on DigitalNoob.