GearNuke: "The Order: 1886 was originally unveiled at E3 with what appeared to be a CGI quality trailer, but it was actually all in-engine footage of the game. Ready at Dawn promised that what we are seeing in that footage is what we will playing in the game, and for sure, they delivered on it."
(PS4, The Order: 1886)

i am just amazed how far we have come in gaming where game-play look as good as cut scenes and this is just in 3 months of the next gen consoles launching, imagine what they could achieve in say a year or 2. i know some are gonna say graphics are not the be all end all but come on now guys be real with yourself and ask yourself that when the star-wars game was shown at e3 as what could be achieved next gen didn't you all squeal like little girls

Ready at Dawn delivered exactly what they said they would with that late 2013 trailer, when they said the trailer was in engine. Amazing. Now compare what Sony devs are doing compared to the smoke, mirrors, high end pc highjinks, and clouudddzzz that Microsoft uses, and there is no contest. PS4. Everything other console is just a compromise.

Hey dude I m currently playing crysis 3 maxed out and let me tell you that if the trailer of The order is anywhere near final code build the PC doesnt have a chance in hell (for now) of having anything close to that!

mostly it could be done but i dont know if its corridor shooters on pc. most graphical games on pc is open and render games 1080p and above. the game looks great but looking at the trailer nothing really is going on.

gameplay does look good graphically, very good but clearly cutscenes got advantages. Also a lot may change in models etc, hoping not on worse. So far from hands on impressions game cant keep 30 frames and as stated by dev still need a lot of optimalisation - which means, decreasing here decreasing there to get that steady framerate.

The brief 10-minute hands-off demo I witnessed confirmed some of my fears. The portion of the adventure I saw ran relatively poorly, with sudden, sharp transitions between scenes, audio issues, and a lagging framerate. Ready at Dawn’s CEO and Founder Ru Weerasuriya was quick to point out that this sliver of the game wasn’t QA tested and optimized at all, and that there might be problems. But I was left wondering how this could be the best 10 minutes of the game the studio had to show, especially when he reiterated that The Order would indeed launch in 2014.

..

here some good stuff

"1886’s graphics are decidedly beautiful – Ready at Dawn’s claim that the trailer shown at E3 last year was all in-game was essentially confirmed – and I was left especially impressed by the faces of the characters. Clearly, a lot of love was put into making The Order: 1886 look gorgeous."

bad stuff:

"But the game quickly turned into something a bit more typical the further we got into the demo. Technical issues aside, seamless transitions between cutscenes and gameplay are well-executed, but The Order: 1886 seems to be a fairly ordinary third-person shooter at its core. The camera angle and cover-based gameplay are more reminiscent of Gears of War than Uncharted, and while seeing it was exciting – and while the game no doubt looks fun – some of its mystique was siphoned away. We weren’t shown anything in this brief 10-minute glimpse not done in other third-person shooters. There are even quick-time events."

conclusion:

"If anything, my brief time seeing The Order: 1886 left me a bit confused. On a technical level, I’m somewhat concerned about the game, and I’m concerned that it seemed a bit more generic than I was hoping it would be. Then again, I’m also left excited about the prospect of seeing more, of gaining a better understanding of the game’s lore, direction, and purpose. "

You have some good eyes, I see no difference whatsoever from transition to cut scene and back, it's perfectly seamless to me and the best looking game so far shown, no contest.

Game looks absolutely amazing, and all the "bad" that IGN said actually sounds like good as well. I am very excited to see more from this game and I love that the brilliance of it upsets so many people.

It is gameplay. When the press report some mishaps with the demo audio and framerate issues and the fact you control the scanning of the area in the scene of the rooftops should tell you it is gameplay.

"At this point in the cutscene, it runs to a playable moment of scanning the skies.

It's here that the cutscene shifts to a first-person, binocular viewpoint, where the player assumes control, scanning the area for a specific blimp in the sky to communicate with.

Once they have a visual on the right one, the player must then tap dots and dashes into the DualShock 4's touch pad to send a message."

These are indeed scripted moments that are seamlessly worked in between gameplay. This isn't a bad thing (I think it is a good thing... makes it more emersive) but it does mean that you might be disappointed in the visuals of the gameplay

"Meanwhile, a scripted, dramatic leap between rooftops - with a camera that cinematically wobbles as it struggles to maintain an agent in shot, before panning back to watch his partner do the same - transitions perfectly into hands-on gameplay, with the player immediately able to continue his mission as his inept partner falls"

Sriously?? heres the video at gametrailers, its moving and controlled so its in game graphics, why can't you believe that? the PS4 is not made of windows 98 and pentium 3 you know. sheesh some people here needs some real info. enjoy http://www.youtube.com/watc... please do finish the video

you guys are all crazy!!! I barely play MP games, but when they showed this game it had 4 player class co-op written all over it...the way they panned to each character, the way they helped each other out..Gonna love it either way...wasnt trying to get the natives restless but come on you had to be disappointed when you found out your werent gonna be able to tackle this awesome world with your friends

I wasn't disappointed at all in fact I was overjoyed that they had the sense to make it a single player story and character focused and cinematic gaming experience. Coop can take you out of the experience. I like coop for certain games like Halo but only after I have played through the game by myself first. Multiple players make it hard to focus on the enviorment and characters and take you out of the world. There is too much chatting and other players getting impatient with you to move forward more quickly. I like to take my time and explore at my leisure without someone breathing down my neck to hurry up and get going. I would have been pissed if this had multiplayer in it.

final bubble for the disagrees...I love all SP first party games by Sony..they are my go-to gaming experience...all i was stating is that I was disappointed I wasnt gonna be able to enjoy this awesome game in this awesome universe with my friends.

Wasnt saying "it needed MP" I actually used the term co-op...which is nothing like MP to me

They will all badger me for me copy now, and the devs will make less money because it.

I knew it was going to be a single player focused game from the start. Co-op would be nice but I understand why they wanted to focus on SP to make it as good as they could in this brand new IP. I wasn't "disappointed" though as I pretty much expected this.

At least you could watch your friends play and possibly help them out in the future while playing this game. The PS4 having cross-game chat this time around, the "interact" function of live streaming and (if it's released in time) the "pass the pad" feature that was talked about at the reveal should all help you still feel connected to your friends no matter what game you're playing. SP, MP or online Co-op.

I lost my interest on Deadspace 3 when it became a Co-op game. Actually the game felt so cheap and soooo not original like the first 2. As you can see, The game is originally a horror game and by adding multiplayer to it the element of thrill is totally absent my friend.

In engine doesn't mean that it will look like this in the finished game. We've heard this in engine bs before and most of the time it doesn't look nearly as good in the finished game. That's especially often the case with Sony games.

Just look at the list of past in engine trailers that looked to good to be true and then turned out to look avarage at best in the finished game:

Killzone Shadowfall Killzone 2 Uncharted 3 Every single quantic Dream game God of War ...

The very last gif is not involved in a cutscene, you can tell by the gui on bottom right plus character and enemy movement. Cloth animations and character graphics/animations look as stunning as anything else shown about the game... and it is legit gameplay.

um completely disagree, in fact all those games you mentioned have been proven to be technically superior to there announcements. Quantic dreams has already released how many polys each game/tech demo accomplished and each game has had a significant increase over said tech demos. Killzone was proven to destroy its tech demo with spec and visual performance be that Lighting (over 250 dynamic lights in any given level) or textures. God of War was announced with a gameplay trailer so I don't know where your getting that. same goes for the rest of your bogus comment. heres the door see your way out. Buh BYE!

The list you mentioned at least had very amazing high ratings... Unlike Too Human, A game claimed to be under development for a 10 F*ing years and guess what?!? It faded like a fart!!! Nothing special about it, just like the typical Xbox poor exclusives. (Excluding Halo & Gears to be fair)

I actually liked the ingame models better than the FMV. This is what I was expecting from next gen consoles, after looking at this game I'm no longer impressed with Metal Gear 5. On my to buy list but not thrilled about the aspect ratio. Now before people start yelling I like my games full screen. I just hope Ready at Dawn gives the users the option to enable 1080P while dropping 4XMSAA for 2X or FXAA.

Thats fine by me, not had any problems with field of view using 16:9 aspect monitors to complain about. For people who don't care for this aspect developers should give users the option to chose. To me its more cinematic to see the full screen when gaming. I don't want to look to my lower left and right corners expecting to see my HUD and see black or grey. I don't mind movies in this aspect but keep the games full screen.

the order does look good at a certain level but it's not the best looking game out there , enhancing the visuals of PC games is an option on top of the default visuals the devs set for the player not to mention being able to apply 64xMSAA

so 4xMSAA is cute when it's hyped to the sky by kids these days and some un-informed bloggers

4XMSAA is kinda overrated at higher resolutions, its good for 720P, but at most HDTVs native 1080P 2XMSAA is perfectly fine. Even on my PC I hardly ever enable 4XMAA, I like to run close to 120 hz as possible, 4XMSAA usually knocks me down under 75 FPS, while I get over 90 FPS in most games at high settings.

see there is always an option in PC gaming , i know people who can't stand 60fps in early 2013 and wants constant 120fps sometimes 144fps all the time , so imagine there reaction seeing console fans being happy that one console can do 60fps @ 1080p sometimes

What you're arguing isn't visual fidelity, it's image quality and by your argument, any game that can push beyond 1080p/60fps is automatically better than next-gen in visual fidelity. So far, all the best PC graphics have at this moment are refined post-processing effects, resolution and frame-rate.

The Order 1886 has soft-body physics that applies for both characters and environment, that's not something you can just place an extra GPU to achieve. You need to build this kind of tech from the ground up.

Notice how the Star Citizen dev is asking the Kingdom Come dev how they are applying clothing dynamics in their game? Even a game built for the ground up for the PC is still hampered by "creative" limitations thereby solidifying my stance.

I got to admit how good Tomb Raider looks on the PS4. I didn't think it would wow me the way it did, considering it was also a last gen game. The dev really went in and crank things all the way up to make it really next gen looking.

Xbox One fans are the only ones who say this. Which means they think that any game that doesnt run in 1080P at 60FPS is crap. Which leads to the logical conclusion that the only good game that the Xbox One has is Forza 5.

Really you people should just accept that a game can be good even though it doesnt run in 1080P at 60FPS. However 1080P 60FPS > 1080P 30FPS > 900P 60FPS > 900P 30FPS > 720P 60FPS > 720P 30FPS.

I do accept that, you are 100% correct in what you said. Maybe my sarcasm was not highlighted enough. My comment was to maybe draw attention to the blatant double standard in the gaming community regarding how people react to "RESOLUTION GATE" . If the game is good who cares…..

What people are failing to pay attention to though is that RaD have themselves admitted that optimisation hasn't began properly yet so it's doubtful the released version will look like this. It'll be close yes but it wont be exactly this quality.

optimizing doesn't always means decreasing assets,watering down fidelity ect... it means better coding to help keep what you got while doing it with less resources than before,then using those extra cycles you got back towards the framerate(or whatever the dev chooses)

True, but at this stage I'm not entirely sure how much extra performance they would get before release through to pure coding optimization. To be fair though I'm not entirely sure when the release date is I didn't pay much attention to any of it except the gameplay.

To be fair actually thinking about it, from what I seen the framerate wasn't really that far off so I guess they probably could.

Thats what i didnt get when these new game trailer came out the headlines said "cgi and gameplay" but its all game play, we knew this all along! One article even said "back at e3 when they released the cgi trailer" wrong again! Anywho, its exciting heady days ahead for our beloved PS4 :D

I can't believe some people here are actually in disbelief that those are not gameplay or in game videos and its just prerendere. wow people. just wow. i can't wait for the final retail of the game to come out so that it will shame those people who believes otherwise.

Funny to see how all the news are about graphics and resolution. Console gamers like to brag about graphics as much as pc gamers . Well, great graphics don't make a great game. Remember Killzone: Shadow fall? Quite an average shooter. You people don't know jackshat about the main game... (Disagrees incoming, "MUST BE MS FANBOY" "LOL PC G4MER" "Y U DON'T BELIEVE")

Honestly out of all the exclusives coming (infamous,uncharted) this is my least exciting title IMO. No co op, linear campaign, and probably a meager 6-10 hour campaign. It better have excellent story and characters ala Uncharted or this will be a rental.

Plus the last IGN preview was not promising, even though it was early build but why show off a portion of the game that has bugs and looks like Gears of War in the 18th century...