Masteries

Offense:
9

Defense:
0

Utility:
21

Introduction to Teemo

Teemo is a way to underestimated champion, who deserves better than being jugded before the game actually starts. That's why I think that Teemo is made for premade teams, to fight/kite the enemies in the field of shrooms ( Noxious Trap). Ap Teemo is still viable, if YOU play him right. :)

Masteries and summoner spells

Teleport to Noxious Trap's and turrets for some nice mobility around the map and defending turrets might be necessary. Flash for the survivability. Getting in or out of a fight is important. Also nice for positioning.

Items

Starter items: OR OR The choice is yours.

Core: Philosopher's stone

Late game: 2x for more ap and mana regen to keep placing Noxious Trap's.

Situtional/Last items: ( 1 Archangel's Staff could be replaced by 1 of the situtional item )

, if the enemey is stacking MR. (Magic Resistance)

, if you need the extra burst against a squishy team.

, if you want some life steal, spell vamp and physical damage for some more hybrid build. (The slow is awesome too)

, some people say that it's godlike, but IMO I don't really like it. I need the more ap and I already got some quite nice cdr. (You could change your boots to and go for this and for some hybrid build)

, gives slow on every Blinding Dart, which is awesome. You could also buy it, if you're feeling too squishy, even with .

, Hp, Mana and AP. Nice combo. If you want to get one of these, you should get it early game. Synergizes well with your

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!