Sword of the Stars II: Lords of Winter Update Released

Product Update - Valve

7. Feb. 2012

r19345b------

Critical Fixes:+ Fixed a crash that could occur when clicking to launch a bio-missilefrequently.+ Fixed all known issues preventing combat with deployed Hiver gates.+ Fixed a crash that would occur if duplicate province names were selected.+ Fixed a crash caused by the trade stimulus phase of the turn update.+ Fixed a crash related to erroneous reactionary movements versusundiscovered star systems.+ Fixed a multiplayer desync in combat that could lead to players notbeing able to move ships and a potential crashes after combat ended.+ Fixed a turn update crash related to checking certain victory conditions.+ Fleets are no longer held up indefinitely at systems with enemies.This addresses issues where missions could not be cancelled.+ Fixed reported divide by zero crashes.

Other Fixes:+ Fixed an issue where players could select the same psionic powertwice for a design.+ Added missing Morrigi bio-missile collision shape.+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.+ Tarka Hunters are now constrained to Tarka Hunter Carriers and saidcarriers can no longer take other battle rider types.+ Dead ships no longer show up in sensors.+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.+ Fixed an issue where assault shuttles were not returning from aplanet if it was defeated.+ Fixed an issue where techs that should add to the production cost ofships were reducing the production cost instead.+ Fixed issues with duplicated psionic icons in the selector.+ Fixed issue with modules not loading in the design screen.+ Fixed the issue where AI players would issue missions to unknown star systems.+ Fixed an issue where certain ship armor data could go missing.+ Fixed an issue where the battle rider manager was not showing ridersalready assigned to ships.+ Gate traffic cost is no longer applied for fleets already at theirdestinations.+ Fixed an issue where the starmap display was not updated aftercommitting an upgrade mission.+ Fixed some known turret arc issues.+ Fixed an issue where PD missiles were not taking out other missiles.+ Added a fail-safe to certain effects that might not otherwiseexpire, creating a memory leak in combat.