I think we all have some basic ideas about Metal Gear Solid: Peace Walker by now but here’s what the recent 5-page Weekly Famitsu feature talk about the game.

The game is set to explain what happened during the series’ “blank period” of 20 years that started mid 1970s. Costa Rica, a country without military since 1949, is the stage for the story. Apparently some unknown powers are said to have set their eye on countries like them. As a result, Snake begins to build a new army without military alliances (that would later becomes Outer Heaven) with the purpose of helping them.

Not much about the gameplay is revealed so far but Famitsu says all the usual MGS stuff will return and there will be new actions for Snake too. A new type of enemy, which appears to be a modified version of MGS3′s Shagohod Metal Gear, can be seen in the trailer. The mag also think it looks like an insect. Another mysterious scene in that trailer is of course the four versions of Snake. Famitsu wonders if they are camouflage, clones or a scene from the multiplayer mode.

The last page of the feature is the full interview with Hideo Kojima that was so famously (and annoyingly) full of ugly black dots in the previous issue (online version ). Kojima begins by reminding Hirokazu Hamamura, Weekly Famitsu Editor-in-Chief, that he told him previously that he wouldn’t do “Solid” in future and he is indeed not working on “Solid” anymore because he is an old man now.

As you probably have read by now, both Peace Walker and will be produced with MGS5 as basic principle. Kojima even mentioned Metal Gear Solid 5 PSP in the interview and he will be taking the role of game design and director for the game. Another interesting point he made is Peace Walker will focus on the Japanese market but it will still be sold worldwide. “This is the MGS5 I have in mind” he says and will be properly made with the team behind .

Peace will be the main theme of the game. It can also be describe as anti-war or anti-nuclear or deterrence in general and explore