Working for Tt Games

Tt Games is in the business of delighting children and grown-ups alike, with our fun and playful takes on world-famous IPs, as part of the LEGO videogame series. Tt have been making brilliant games for more than 25 years, with over 200 million copies sold to date and 5 BAFTA wins. As part of Warner Bros, we have exciting plans for future titles based on the world's biggest entertainment properties.

In late 2016 we were extremely proud to be joined by Playdemic, one of the UK’s most successful free-to-play mobile games developers and publishers. Their most recent title, Golf Clash, is a top-grossing smash hit on iOS and Android. Exciting news continued into 2017 as TT Odyssey was established, founded by some of the leading talent in the mobile games industry. TT Odyssey is the Brighton based, mobile-focused arm of Traveller’s Tales, designing from the ground-up a LEGO video game as a free to play mobile title.

We are always on the lookout for bright, talented and motivated people to join our AAA studio and to be part of everything we do, because we know it is the talent and dedication of our employees that has made our more than 25 years of success possible.

Tt Games offers successful candidates a competitive salary and a comprehensive benefits package. Our work environment is inclusive, relaxed and friendly – one of the best things about working here is our fantastic people! We aim to support work-life balance, and some of the benefits we’re most proud of include: flexitime and other family-friendly benefits; discretionary bonus scheme; company pension scheme and life assurance. We also offer perks such as regular health and wellbeing activities (including on-site exercise classes), discounts on a wide range of company and partner products, free online training courses, complimentary fruit and a wide selection of drinks, social events and much more!

Below are the details of the current vacancies at Tt Games and Playdemic.

Current Vacancies

Junior Level Construction Artist - Traveller's Tales

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The LEGO Integration team in Knutsford are looking to recruit a Junior Level Construction Artist on a 6 month fixed term contract. Main responsibilities include:

Level specific LEGO Models:

The design, construction and animation of level specific LEGO models as required / specified by Game and/or Level Director.

Setup of level-specific LEGO models via in-house editors.

Triggering of events using in-house visual scripting.

Optimisation of level specific LEGO Game models and LODing where required across platforms.

General:

Setup and maintenance of level cameras, including both single and 2 player cameras.

Layout of level geometry based on design documentation and direction provided by the assigned Level Director.

Practical and methodical approach to both technical and creative problem-solving.

Demonstrates dependability and commitment to projects / tasks.

Flexible approach with the ability to adapt with change.

Ability to work under pressure and to strict deadlines.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Alex Brilus at jobs@t-tales.com

Junior Designer - Traveller's Tales

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Traveller’s Tales in Knutsford are on the lookout for a talented Designer to join their Design team on LEGO Worlds, initially on a fixed term basis. We welcome applications from experienced Designers and are also happy to hear from recent graduates.

Responsibilities:

Reporting to the Game Director and Assistant Game Director the role will involve:

Liaising with the Game Director to ensure asset requests are entered into the Game Planner.

Working with the design team to help plan exciting content for LEGO Worlds.

Implement, test and balance new LEGO Worlds content.

Placement of incidental LEGO gameplay objects.

Implementation within the LED of quests and activities.

Implementation within the LED of races and puzzles.

Balancing of gameplay (races/quests/LEGO puzzles/AI enemies).

Testing and refining gameplay.

Liaising with other LEGO Worlds development departments at every step of the process to ensure all designs are consistently brilliant.

Collating and actioning feedback from design leads.

Skills & Qualifications:

Relevant degree or equivalent level qualification.

Excellent communication skills.

Excellent time management and planning skills.

Solid understanding of game editing tools and software.

Practical and methodical approach to both technical and creative problem-solving.

Demonstrates dependability and commitment to projects / tasks.

Flexible approach with the ability to adapt with change.

Ability to work under pressure and to strict deadlines.

Previous design experience is desired however not essential.

To apply, please send your CV, covering letter and a link to your online portfolio to Alex Brilus and jobs@t-tales.com

Games - Designer - TT Odyssey

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As a Game Designer at TT Odyssey based in Brighton, you will take responsibility for producing game design documents and communicating those designs to the team. You will be involved in every aspect of the design and production process.

This is a very hands-on role where you’ll be using Unity directly – editing scripts and setting variables to decide and iterate on the behaviours of game objects. You will need to distil the vision of the Creative Director, the feedback from the team, feedback from players in users tests and the live service and any analytics data down into meaningful changes to the numbers beneath the hood of the game.

You will be an experienced and passionate individual who takes your career in game design seriously, and are regarded as one of the best in your field. You’re ambitious to see your designs played and enjoyed by millions of people. You will need to be extremely creative, but also able to apply logic and analytical thought to the medium. You will also be able to communicate your ideas well both verbally and in writing, and take pride in seeing your ideas come to fruition over the development process. With a deep understanding of game mechanics you’ll be adept at using creating, refining and testing the underlying core gameplay systems. A self-starter, you will be able to work independently and with minimal supervision.

You will be the first Designer to join our tight-knit, core team, as we become a new major force in mobile gaming.

Core Skills & Experience

Demonstrable experience as a game designer, preferably in mobile and free-to-play.

Very strong verbal, visual and written communication skills.

Willingness to work with a Creative Director to translate their vision into in-game content.

Creative thinker, able to come up with ideas that solve problems in simple and elegant ways that put the player first.

Understanding of the commercial requirements of a product with the ability to communicate the business case as well as the player experience.

Demonstrate a passion for games and game design as a career.

Able to multi-task, prioritise and work to deadlines.

Details-orientated, quality-focused and player-centric.

Ability to work independently as well part of a team.

High levels of energy and drive.

To apply, please send your CV, covering letter and a link to your portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Customer Support Representative - Playdemic

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The Customer Support function is the frontline of Playdemic’s communication with its players, and as such is a vital role in the success of the business. As a Customer Support Representative, you will be responsible for responding to, and managing incoming customer queries in an efficient and effective way. You will be required to rapidly prioritise serious issues and diplomatically handle trivial matters, whilst at all times relaying and reporting information to the rest of the business, to ensure that the company is always informed of the customer experience.

We are looking for individuals who love to play video games - ideally on mobile platforms - and believe in high quality customer support. You must have a keen eye for detail, great work ethics, excellent verbal/written communication skills and the ability to work in a fast-paced, team-oriented environment.

We are also keen to ensure that our games are fully translated into the major worldwide languages and as such English-speaking candidates whose native language is one of our major markets would be well suited to this role.

Senior UI Artist - TT Fusion

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TT Fusion are looking for a talented Senior UI Artist to join our team based in Wilmslow on a full time, permanent basis.

We are looking for self-motivated applicants, who are responsive to direction and working to a brief. The ability to plan and schedule your time, and the confidence to deliver to a deadline is essential.

Main Responsibilities:

Responsible for creating game UI compliant with the game design, both technically and aesthetically

Provide coaching to Artists and Junior Artists where appropriate and with direction from Lead UI Artist

Line Management Responsibilities:

Work with the Lead UI Artist to ensure adequate staffing levels to cover for absence and throughout crunch period

Be prepared to assist the UI team with their work and ensure they have all relevant information they need.

Be prepared to cover UI work on peripheral projects (such as IOS) if required

Assist the Lead UI Artist in reviews of artwork created and chase up any relevant changes.

Assist the Lead UI Artist in monitoring JIRA making sure tasks and bugs are assigned out to the relevant people

Support the Lead UI Artist with human resources issues such as sickness and timekeeping in line with company policies and in liaison with the Human Resources team

Communicate art direction from the Lead UI Artist when required to the UI team.

In assistance with the Lead UI Artist, carry out local inductions and probationary reviews for all new starters to ensure competence in the full range of tasks they are required to undertake

Skills & Qualifications:

Good demonstration of skills through CV/Showreel/Website or Art Tests

Excellent communication and organisation skills

Good working knowledge and proficiency in Illustrator, Photoshop, Maya, and familiar with timeline based UI software e.g. Aftereffects

Good understanding of in-house tools and software used in development

Practical and methodical approach to both technical and creative problem-solving

Excellent artistic ability

Demonstrates dependability and commitment to projects / tasks

Flexible approach with the ability to adapt with change

Ability to work under pressure and to strict deadlines

​To apply, please send your CV, covering letter and portfolio or examples of work to Vicky MacMillan at jobs@t-tales.com.

UI Artist - TT Fusion

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We are looking for a talented UI Artist to join our TT Fusion team based in Wilmslow on a full time, permanent basis.

We are looking for self-motivated applicants, who are responsive to direction and working to a brief. The ability to plan and schedule your time, and the confidence to deliver to a deadline is essential.

Main Responsibilities:

Responsible for designing and creating in-game interface for specific projects.

Creating 2D illustrations for use in the UI.

Creating 2D textures for use by the Environment/Prop/VFX teams.

Creating 3D models using packages provided (Maya and Photoshop).

Responsible for implementing artwork and fonts on multiple projects, on multiple platforms.

Good artistic eye for quality and ability to ensure consistency in results.

Relevant degree or equivalent level qualification.

Good Working knowledge of in-house tools and software used in development.

Demonstrate a good working knowledge of the technical requirements and limitations of providing Character Art for use in a Game Engine.

Practical and methodical approach to both technical and creative problem-solving.

Demonstrates dependability and commitment to projects / tasks.

Flexible approach with the ability to adapt with change.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan at jobs@t-tales.com

HR Assistant - Tt Games

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Tt Games are currently looking to recruit a HR Assistant to join the HR team on a 6-9 month fixed term contract to cover maternity leave. This position will be based at our Knutsford studio with regular travel to Wilmslow.

As part of a small team, this role is responsible for providing proactive, generalist HR administration and employee support across the entire employment cycle. Liaising with our payroll and benefits teams and dealing directly with employees for all queries related to terms and conditions of employment and benefits, this a high volume administrative workload, coupled with full first point of contact responsibility for c.700 employees.

Essential Job Functions:

Ensures the monthly payroll submission and all related administration is completed on time and to exceptionally high standards of accuracy, generating a spreadsheet and full audit trail for approx. 1,000 lines of data per month.

Deals directly with employees, providing a first point of contact for all admin and benefits queries and ensures issues are followed up and resolved appropriately.

Manages all new starter paperwork including: generating and issuing full offer packs, including letters, contracts of employment and enclosures, ensuring a full audit trail is in place for each hire; checking and ensuring records are kept of all right to work documentation, highlighting any issues; requesting, chasing and reviewing references, escalating any issues; sending weekly starters, leavers and fixed term extension emails to the business; updating internal IT systems to ensure new joiners are productive from day one.

Manages the full compliance process including logging and chasing the return of policy declarations, reviewing the health and safety compulsory training attendances and escalating any issues.

Generates all changes to terms, letters and system updates, including changes to terms and conditions of employment, flexible working, leaves of absence and so on.

Escalating to the HR Advisor and/or HR Director any employee relations matters, data discrepancies or potential concerns you become aware of in the role.

Assisting the wider HR team with coordination of cyclical HR projects such as salary reviews.

Proactively identifying areas of improvement within the administration processes.

Presents new starters inductions as needed.

Liaising with external service partners to ensure the processing of correct employee data, communicating any changes to this data within agreed time scales and ensuring the prompt payment of invoices. Raising and escalating concerns as appropriate.

Processing benefit information and applications promptly; working with the UK benefits team to ensure the submission of all appropriate forms, accurate recording of employee data and timely checking of monthly benefit reports.

Keep track of all fixed term contractor end dates, ensuring timely processing of extensions or termination.

Administer the probationary period process, creating confirmation letters and where necessary, extensions. Follow up with line mangers during the employee’s probationary period and advise managers on timing and the review process. Escalating issues to the HR Advisor and/or HR Director as appropriate.

Keep a track of employees’ entitlement to company sick pay and inform payroll of anyone who has exhausted sick pay and should be put on statutory sick pay. Ensure employees are sent prompt communication regarding the expiration of company or statutory sick pay prior to this occurring.

Set up and maintain intranet records for all employees, closing records when people leave the business.

Providing support to the Recruiter with the administration and coordination of the recruitment process

Selection Criteria

Relevant Previous Work Experience

Proven experience of working in an administrative role.

Can quickly gain a full working knowledge of our HR policies, benefits and procedures, including business practices such as time and attendance, in order to advise employees appropriately with queries.

Traveller's Tales in Knutsford are looking for an experienced Assistant Manager to join our In-Game Animation and Rigging team. This will initially be a 12 month fixed term contract.

This is a brand new position within the department and the successful candidate will have the opportunity to work within a highly successful and creative team.

We are looking for self-motivated applicants who can confidently support the Head of In-Game Animation and Leads in managing the various projects and the wider team. The ability to plan and schedule is essential.
Ideal candidates for the role would have:

Confidence working with teams and strong communication skills.

Excellent scheduling skills, organisational skills, and be comfortable at multitasking.

The ability to handle large amounts of information and to use it effectively.

A practical and methodical approach to both technical and creative issues.

A flexible approach with the ability to adapt to change.

The ability to work under pressure and to deadlines.

Familiarity with using JIRA, Project and Excel, or similar management software.

A strong candidate will also have:

An interest in, and some understanding of, Animation and Video Games production.

Main responsibilities of the role include:

Creating, updating and maintaining schedules, using Microsoft Project or similar software, tracking software such as JIRA, and where required implement and help refine in-house planning and scheduling tools.

Tracking and updating tasks as required by the Head of In-Game Animation/Leads.

Communicating production issues and risks and track progress where relevant to ensure a satisfactory resolution.

Under the guidance of the Head of In-Game Animation/Leads, distribute tasks and bugs to the team.

Help maintain the bugs databases to ensure relevant information is correct.

Liaising with production staff from other departments to ensure overall production plans are on track.

Assist both the Head of In-Game Animation and Leads in day to day admin tasks.

To apply for this position please email a covering letter and CV to Vicky MacMillan at jobs@t-tales.com

Technical Artist - TT Brighton

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TT Games are looking for a talented Technical Artist to join the new mobile team at our Brighton studio. The successful candidate will have the opportunity to work within our highly talented and creative team on an exciting AAA mobile game. This will initially be on an 18 month fixed term contract.

Essential:

Passion for tools and pipelines with a focus on future areas and trends.

Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.

Ability to communicate and work with artists, coders & designers in a dynamic team environment.

Willing to help others and ask for help where needed.

Prepared to learn new tools during production.

Proactive in sharing information and assets.

A keen gamer and an appreciation of the visuals and user experience on all platforms from mobile to consoles.

Experience:

Ideally you’ll have good demonstrable commercial experience, although we would consider 1st class degree graduates with outstanding portfolios.

Junior Programmer - TT Brighton

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TT Mobile in Brighton are on the lookout for a Junior Programmer to join their small talented team to support in the creation of new LEGO games on mobile. This is initially an 18 month fixed term contract.

You are a generalist and will get to work on all aspects of the game in a small team. You’re friendly, smart and get things done!

If you can prove the following we'd love to hear from you:

A good degree in Computer Science, Maths, a relevant subject or equivalent experience.

You’re a self-starter able to see the goal, research and plan the steps to it.

Excellent knowledge of one programming language, preferably C#, Objective-C or C++, with the aptitude and willingness to pick up new languages and APIs.

You love an area of games technology or development which you can show you’ve gone deep into.

As a keen gamer you appreciate game design and user experience on all platforms from mobile to consoles.

A passion to ship great games to people.

Easy going attitude - being flexible with new ideas and most importantly open to direction and iteration.

Ability to communicate and work with coders, artists, game and audio designers in a dynamic team environment.

To apply, please send your CV, covering letter and a link to your portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Quality Assurance Representative - Playdemic

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Playdemic are looking for a Quality Assurance Representative, you will be responsible for the functional testing of our games in a very fast-paced environment. The role requires flexibility, the ability to multitask and a high level of personal organisation. This is an excellent opportunity for the right individual looking to develop a career in the games industry.

You will be responsible for performing QA tests on Playdemic games in beta stage first, then on weekly updates. You will be reporting all bugs found in a clear and accurate manner, and running regression tests.

Working in collaboration with the QA Lead and game General Managers, you will need to ensure all tests are performed within given timeframes and provide daily feedback. You will also be investigating and reproducing bugs escalated by Customer Support, and providing help when required.

We are looking for individuals who love to play video games - ideally on mobile platforms - and believe in quality assurance. You must have a keen eye for detail, great work ethics, excellent verbal/written communication skills and the ability to work in an agile, team-oriented environment.

We are also keen to ensure that our games are fully translated into the major worldwide languages and as such, English speaking candidates whose native language is one of our major markets would be well suited to this role.

Junior LEGO Model Designer - Traveller's Tales

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The LEGO Integration team in Knutsford are on the lookout for a permanent Junior LEGO Model Designer. This is a rare opportunity to become part of the team responsible for bespoke LEGO Models as seen thorughout our multi award winning published titles.

Main responsibilities include:

The design and creation of LEGO models and vehicles as required/specified by Lead LEGO Model Artist/Lead Level Designer/Assistant Game Director/Game Director.

The design and creation of new LEGO elements adhering to specific LEGO Co. design style/direction.

Junior LEGO Model Technical Artist - Traveller's -Tales

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We are looking to recruit a Junior LEGO Model Technical Artist on a fixed term contract, with a keen interest in Tt Games LEGO Console Games. This is an opportunity to become part of the team responsible for bespoke LEGO Models as seen throughout our multi award winning published titles, and will be based at our studio in Knutsford.

You will join the LEGO Models team and work together with Level Designers and LEGO Model Designers and assist in the setup of LEGO models such as creatures and vehicles for in-game use, as well as props of all sizes as used by the Cinematic and wider LEGO Construction teams.

Main responsibilities include:

In-game setup of LEGO models as required/specified by Lead LEGO Model Artist.

Setup/Rigging of LEGO models and vehicles to fit game engine physics requirements as required/specified by Lead LEGO Model Artist.

Senior Server Side Developer - Playdemic

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Playdemic are looking to recruit a Senior Server Side Developer at Playdemic, based in Wilmslow.

The successful candidate will be part of a dedicated team developing quality online mobile games. Working closely with game designers and client developers to develop the server side component of the game. We are looking for a multi-discipline Server Side Developer with strong knowledge of the leading server side development tools, software and methodologies. Must have experience of working in an agile development environment.

Programmers - Traveller's Tales

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We’re looking for bright, talented & motivated people to join our Game Mechanics department and have a number of fixed term opportunities. We have a variety of positions from front line development to lower level system work based at either our Knutsford or Wilmslow offices, both at mid-level and junior programmer levels. This is a fantastic opportunity to gain some invaluable experience as we restructure our underlying game engine, whilst working on AAA game titles.

Main Responsibilities:

Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.

Comply with all coding standards, ensuring the creation of high quality, performance-minded coded.

Maintenance of existing game mechanics.

Fixing issues on the Jira database as directed.

Liaising with Artists to provide assistance in the use of technology.

Document and clarify requests of Artists for new technology and improvements to existing technology.

Understand the concepts of the LED editor system that forms the basis of existing and future game mechanics.

Clarify the design of new game mechanics with Associate Lead / Head Programmer to ensure consistency.

Exploration of new practices to continually improve the quality of game development.

Provide time estimates for non-trivial Jira issues.

Implement gameplay for non-standard game mechanics and levels, including game bosses.

Document new systems on Wiki.

Produce and maintain editors based on the LED system.

Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.

Mentoring Programmers and Junior Programmers with direction from Lead Programmer.

Advise leads on matters relating to ensuring that cross team systems address the needs of the end users.

Develop an understanding of existing systems, and their current code structure.

Skills & Qualifications:

Degree or equivalent qualification in Computer Science or related subject.

Fluent in C++ and object oriented programming.

Demonstrates dependability and commitments to projects / tasks.

Ability to think creatively to solve coding problems.

Flexible approach with the ability to adapt with change.

Ability to work under pressure and to strict deadlines.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan at jobs@t-tales.com

VFX Artist - Traveller's Tales

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The Art team at Traveller's Tales in Knutsford are looking to recruit a fixed term experienced VFX Artist.

Main Responsibilities:

Responsible for creating visual effects for the game (levels and cutscenes) compliant with game design and vision.

Good demonstration of skills through CV/Showreel/Website or Art Tests.

Excellent communication and organisation skills.

Good working knowledge and proficiency in Maya and Photoshop.

Good understanding of in-house tools and software used in development.

Practical and methodical approach to both technical and creative problem-solving.

Excellent artistic ability.

Demonstrates dependability and commitment to projects / tasks.

Flexible approach with the ability to adapt with change.

Ability to work under pressure and to strict deadlines.

To apply please email a covering letter, CV and portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Game Programmer - Traveller's Tales

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We are looking to recruit a Game Programmer into the Gameplay team in Knutsford on a 12 month fixed term contract. Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

The ideal candidates will have:

Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.

Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.

A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.

Fluent in object-oriented C++ with strong debugging and documentation skills.

Strong 3D maths and physics skills.

A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject.

Provide time estimates for complex programming tasks.

Mentor Junior Programmers.

Analyse the design documents for risk and provide creative solutions.

Demonstrable experience in the games industry.

To apply please email a covering letter, CV and portfolio or samples of work to Vicky MacMillan, Recruiter at jobs@t-tales.com

Character Rigger - TT Fusion

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TT Fusion are looking for an experienced permanent Character Rigger to join our in-game animation team based at our Wilmslow studio. The successful candidate will have the opportunity to work within and assist our highly talented and creative team, supporting animators and producing high quality rigs and tools.

We are looking for self-motivated applicants, who are responsive to direction and working to a brief. The ability to plan and schedule your time, and the confidence to deliver to a deadline is essential.

We welcome applications from experienced Riggers and are also happy to hear from recent graduates.

The ideal candidates should be able to demonstrate their skills and experience in the following;

Creating control rigs for a wide variety of characters, creatures, and vehicles

In-depth knowledge, and technically proficient, in using Autodesk Maya is a must.

Experienced in writing scripts, preferably with Python, to automate processes and support the animation pipeline.

Able to liaise with the Lead Character Rigger, other technical support staff, and animators in trouble shooting and development.

Show a sound understanding of animation principles and processes

We're looking for candidates who are self-motivated and enthusiastic

Good communication skills and at ease working within a team

Capable of working to tight deadlines

Degree, related qualification or equivalent experience in Animation

Games industry experience

To apply, please send your CV, covering letter and a link to your online show reel to jobs@t-tales.com

Senior Game Technology Programmer - Traveller's Tales

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We are looking for a Senior Programmer to join our Game Technology team in Wilmslow. The Game Technology team is part of the Engine Room Department, and is responsible for creating and maintaining the nuts and bolts that glue our award winning games together.

You will be working with every platform conceivable, from hand-held devices, through desktop computers to consoles both current and next generation. Because of this, you will be using a wide variety of development environments and programming languages and tackling technical challenges of every sort. No day will be the same, and you won't be bored!

During your day you will be working with all the internal development departments in Traveller's Tales: the game programmers, the low level renderer programmers, the artists and designers who produce the amazing content that makes our games alive, the production team who manage the process and the publishers who get our games out to the public. Finally, but not least, you will liaise with the platform holders to resolve technical challenges and overcome any submission problems that come with the fast pace of the console and hand held market.

You will be expected to get involved with all aspects of the Traveller's Tales code base to ensure each programming department works effectively together. For that reason, you will need to have experience with working with large code bases and be able to understand other people's code quickly. Particular areas of expertise would be helpful in rendering, tools, networking/online, resource management, console platform compliance (TRC) and level streaming.

The ideal candidate will have:

Demonstrable games industry experience including several shipped titles.

Ability to think creatively to solve complex coding problems.

A good degree in Computer Science, Math or Physics or related subject (2.i or above) or equivalent experience.

Fluent in C++ and object oriented programming.

A structured approach to programming with the desire to write clean, well commented, documented and maintainable code.

A focus developing robust and stable code, while maximising re-use.

A positive can do attitude coupled with the ability to get things done.

To apply, plese email a covering letter and CV to Vicky MacMillan, Recruiter at jobs@t-tales.com

Junior Gameplay Programmer - Traveller's Tales

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We are looking to recruit a Junior Programmer into the Gameplay team in Knutsford on a 12 month fixed term contract. Working on games including our award-winning LEGO series, the successful applicants will be working with our very successful cross-platform codebase.

The ideal candidate will have:

Demonstrably strong talent for programming game-play and mechanics, with a clear understanding of what makes games 'feel' good.

Passion for working closely with world-class artists, animators and designers; supporting their developing day-to-day needs for game-play technology and associated tools.

A highly self-motivated team-player with the ability to dive in, understand code, and learn quickly.

Fluent in object-oriented C++ with strong debugging and documentation skills.

Strong 3D maths and physics skills.

A good degree or post-graduate qualification, or relevant experience, in Computer Science or a related subject

Video Artist - Playdemic

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced Video Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a Video Artist seriously. You will also be able to communicate your ideas well verbally, in writing and visually, taking pride in seeing your ideas come to fruition.

Reporting to the Head of User Acquisition, you will be providing video content for our games to be placed across various user acquisition media channels, i.e. Facebook, Instagram and video networks.

You will be able to view how users engage with your ad creatives on a real time basis, creating a unique flow in receiving feedback and iterating on the work you produce.

You must have a strong portfolio demonstrating excellent video design skills and creative flair.

Core Skills & Experience

Creation of cinematic pre-visualisations (2D or 3D with a focus on storytelling through camera grammar, with minimal or no animation) based on cut-scene descriptions / camera scripts and direction.

Asset gathering as per requirements of each scene.

Use of commercial and in-house tools to produce high quality pre-visualisations.

To research and reference as needed to increase quality and performance.

Export and integrate data into the project and check its functionality.

Senior Mobile Engine Programmer - Traveller's Tales

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Traveller’s Tales are looking for a Senior Mobile Engine Programmer to join the existing technology team in Wilmslow.

The successful candidate will have the opportunity to work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen consoles. Working closely with our content and game teams, supporting our efforts to create great games for mobile devices, this is an opportunity to play a key role in the ongoing success of TT Games.

The ideal candidate would have:

Strong C/C++ skills.

Experience of iOS and Android C++ development.

Experience of one or more graphics API (e.g Metal, OpenGL/GLES, DirectX).

Experience of both Windows and Mac OSX based development.

Knowledge of iOS development tools and SDKs.

Knowledge of Android NDK/SDK.

Bachelor’s degree in Computer Science or a related field or equivalent professional experience.

Be highly motivated, with a passion for games.

To apply, please send your CV and Covering Letter to jobs@t-tales.com

Community Manager - Playdemic

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We are currently seeking to recruit a Community Manager at Playdemic, and this will be based in Wilmslow.

As Community Manager with Playdemic, you will be the voice of our games to our valued player base.

You will be responsible for developing and implementing community engagement programs and the overall global social strategy for our games with a view to maintaining and driving a highly engaged, loyal community for our titles.

You should be familiar with a wide variety of social media platforms and tools and will be responsible for creating, managing and growing the company’s presence through blogs, Twitter, Facebook, and other strategically relevant online properties.

Naturally you will need to be an excellent communicator both written and verbally, as you will be required to create engaging content for our community channels and also be the key liaison between our players, Customer Support and the game Producers.

You will be proactive at seeking out opportunities to grow and expand the community, and report regularly on engagement, performance and other key metrics.

If you are an experienced and passionate individual with a proven record of success building a community in gaming, we’d love to hear from you.

Core Skills & Experience

Demonstrable experience as a community manager, ideally in mobile and free-to-play.

Relevant degree or equivalent qualification.

Proven track record of managing impactful social media campaigns.

Avid gamer.

Very strong verbal, visual and written communication skills.

Current in depth knowledge of social media channels, best practice and emerging trends is essential.

Write engaging and emotive content for use on relevant social media channels and forums.

Able to develop and execute community engagement programs.

Promote new community features to players.

Able to multi-task, prioritise and work to deadlines under pressure.

Detail orientated, quality focused and player centric.

High levels of energy and drive.

To apply please email a covering letter and CV to jobs@t-tales.com

3D Environment Artist - Playdemic

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We are looking to recruit a 3D Environment Artist at Playdemic, and this position will be based in Wilmslow.

The Role

If you want to create games for millions of players to enjoy on the go, then this is the job you’ve been looking for.

We’re seeking an experienced, 3D Environment Artist to join our dedicated and dynamic team in delivering world leading, mass market, free to play games targeted at the top of the grossing and download charts.

You will be an experienced, passionate and extremely creative individual who takes your career as a game artist seriously. You will also be able to communicate your ideas well both verbally and in writing, taking pride in seeing your ideas come to fruition.

Reporting to the Game Producer and Creative Director you must be adaptable and open to critical review.

Core Skills & Experience

Good level of experience using 3ds Max (or Maya, but with a willingness to switch).

Experience of Photoshop.

Can demonstrate a portfolio with examples of 3D environment creation.

Experience making textures by using hand painting and photo editing techniques.

3D modelling and UV layout suited to mobile platform, efficient use of limited polys and textures.

Sketching ability to demonstrate ideas/concepts/explain processes.

Good understanding of lighting/colour theory.

Desirable Attributes

Experience within a games studio, although we would consider graduates and industry entrants demonstrating a strong portfolio.

To apply, please send your CV, covering letter and a link to your online show reel/portfolio to Vicky MacMillan, Recruiter at jobs@t-tales.com

Programmers - Game Mechanics - Traveller's Tales

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We’re looking for bright, talented & motivated people to join our Game Mechanics department on an 18 month contract basis. We have a variety of positions from front line development to lower level system work based at either our Knutsford or Wilmslow offices, both at senior and non senior programmer levels. This is a fantastic opportunity to gain some invaluable experience as we restructure our underlying game engine, whilst working on AAA game titles.

Main Responsibilities:

Analyse and understand the game design documents in order to define the required functionalities and the game system that must be developed.

Comply with all coding standards, ensuring the creation of high quality, performance-minded coded.

Maintenance of existing game mechanics.

Fixing issues on the Jira database as directed.

Liaising with Artists to provide assistance in the use of technology.

Document and clarify requests of Artists for new technology and improvements to existing technology.

Understand the concepts of the LED editor system that forms the basis of existing and future game mechanics.

Clarify the design of new game mechanics with Associate Lead / Head Programmer to ensure consistency.

Exploration of new practices to continually improve the quality of game development.

Provide time estimates for non-trivial Jira issues.

Implement gameplay for non-standard game mechanics and levels, including game bosses.

Document new systems on Wiki.

Produce and maintain editors based on the LED system.

Undertake relevant on-the-job training where required and keep up to date with industry advancements and technologies.

Mentoring Programmers and Junior Programmers with direction from Lead Programmer.

Advise leads on matters relating to ensuring that cross team systems address the needs of the end users.

Develop an understanding of existing systems, and their current code structure

Skills & Qualifications:

Degree or equivalent qualification in Computer Science or related subject.

Fluent in C++ and object oriented programming.

Demonstrates dependability and commitments to projects / tasks.

Ability to think creatively to solve coding problems.

Flexible approach with the ability to adapt with change.

Ability to work under pressure and to strict deadlines.

To apply please send your covering letter and CV to jobs@t-tales.com

Simulation Programmer - Traveller's Tales

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Traveller's Tales consistently produces BAFTA award winning AAA game titles, selling well over 200 million copies to date across all the major formats. But underpinning the success of the LEGO franchise is our cutting-edge and propriety in-house game engine that's constantly evolving to meet the ever increasing demands and challenges of the next generation of consoles.

We're seeking a talented and enthusiastic programmer to join our Simulation team, who research and develop the novel and cross platform Physics, A.I., Vehicle, I.K and Animation technologies that will power the next wave of TT adventures. This role offers a rare and exciting opportunity to work on a variety of system while also focusing on a particular discipline of interest.

We are ideally looking for a mid-level programmer, however we will consider applications from strong junior programmers and this will be on a fixed term contract.