You'll have to steal all the "Rare items" during Ch4 fights instead of finding them into the DD You'll be able to return to the world map after killing AltimaDD will be unlocked ONLY after you killed AltimaFinishing the DD will unlock a secret. But I'll keep it secret for now

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« Last Edit: December 02, 2014, 10:31:04 AM by Dome »

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Gaffgarion: It's in the contract!Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"Gaffgarion: ... Sure!Ramza: ... Let me see your contract...Gaffgarion: ... No...

Only so long as the artist performing the changes will also perform artwork on the special animations of characters, that cause all the color palette glitches during cinemas, would I ever incorporate new sprites into an old game. You know, like when you change the Knight graphics and during the Sand Rat Cellar battle, two of the sprites regress to original artwork and look like animated shit? I saw enough of that in Celdia's Complete Patch and others to seriously reconsider playing them through. We still have to deal with the Balmafula/Onion Knight glitch effect during several cinemas featuring her.

I understand the chief objective behind Plus was to gut and balance the game itself while retaining the original art assets and general play and tone of Vanilla--just tougher and more refined, with additional, optional challenges. I recall you rescinded the idea to rename the Archer into the Ranger, even though the Archer now has the "Train" Support Ability (so creatures may be recruited). It was an effort made to appease anybody who thought that renaming that class was a move against staying true to the original, thus contradicting the project's premise to recreate Tactics in a more playable format. Ergo, I am on the side that you should not use modified Generic Class Sprites.

If, however, you decide to incorporate them, I suggest the following: consult with Xelodoran and request specific modifications for the Class Changes you wish to incorporate. That way, you can somewhat guide the art direction for your project. Of course, that may also require multiple versions from which to choose from, to appease other project heads. Don't impose if he's unwilling to redo a Class multiple times. The second bit of advice is to release two patches: one that retains the original artwork, and the other that applies the new skins and palettes. Neither game should incorporate game elements unique to themselves, unless you want four separate patches.

For now, though, I suggest you continue repairing bugs and tweaking the game to ensure its playability at any rate. A fancy new character redesign, cross-the-board or just for Generic characters, does not sound like what Tactics Plus was meant to do. It was a balance/hard-type patch that retained the flavor of the original game. And so far at least, it's been doing just that.

For now, though, I suggest you continue repairing bugs and tweaking the game to ensure its playability at any rate. A fancy new character redesign, cross-the-board or just for Generic characters, does not sound like what Tactics Plus was meant to do. It was a balance/hard-type patch that retained the flavor of the original game. And so far at least, it's been doing just that.

A fancy new character redesign, cross-the-board or just for Generic characters, does not sound like what Tactics Plus was meant to do. It was a balance/hard-type patch that retained the flavor of the original game. And so far at least, it's been doing just that.

Dome decides what FFT+ is meant to do, and it seems he's interested in adding new graphical assets to the patch.

I don't mind glitching in the cutscenes, since I usually turbo through them, and the glitches are good for a laugh; just as long as there aren't graphical glitches during the battles.

Only so long as the artist performing the changes will also perform artwork on the special animations of characters, that cause all the color palette glitches during cinemas, would I ever incorporate new sprites into an old game. You know, like when you change the Knight graphics and during the Sand Rat Cellar battle, two of the sprites regress to original artwork and look like animated shit? I saw enough of that in Celdia's Complete Patch and others to seriously reconsider playing them through. We still have to deal with the Balmafula/Onion Knight glitch effect during several cinemas featuring her.

These are EVTCHR and I already told Dome that once I finish with Jot5 Chapter 1, I will remove and work around using EVTCHR's for generics in events to stop this issue in FFT+

Modifying the special event animations is very important. Adding special sprites in is cool but having all of your cut scenes bug out kills the games level of immersion and breaks the forth wall.

It depends what is replaced, there is only a handful of events that even HAVE EVTCHR for Generic Unit's. Most are for Special/Main characters. So honestly it really doesn't kill ALL the cutscenes unless he replaces all the main chars as well, and judging by the name of this thread that doesn't seem to be the case. But yes. It should be easy enough to fix.

I'm with Neophyte on this one. The big question I'm asking myself is: What's wrong with the current ones? The only one I've really disliked is the female Mime (it looks like a white fox, wtf) but other than that, I'd rather have a flawless patch to begin with than a cool buggy one.

I agree with Mike (also thanks [the quality of the samurai sprites is top-notch I can guarantee]) and~I don't think you'd have to change any event chars by implementing any of the above mentioned by MikeMitchi.Yes, Xeldoran's are very cool designs but I can see some minute errors in them pixel-wise. I have not tested the frames yet; I hope they're ok.

I know this guy is not a generic sprite but it's so close to being on topic so I figured I'd share him here. I don't know if you are interested but I did a minor update of the Red Mage sprite that rathaelos made (using Cheetah's portrait). It recolors the scarf and feather but more importantly, I created updated Rad's sprite in the EVTCHR.bin. I'm not a terrific spriter so I didn't bother creating a new portrait or fixing Cheetah's.

Taking advantage of the fact that I'm going to re-make FFT + from scratch, I'm probably going to change a lot of stuff

As you may (Or may not) know, Neophyte Ronin is working on a new script, which will better translate the game from the japanese version without being shitty/boring/whatever like the WOTL versionIn the process, he is probably going to change some special character's name as well

Quote from: Neophyte Ronin

I took the liberty of rewriting virtually every word in the original translation, using sugnuf's script and going through everything featured in TactText, hence my slow trickle of posts. I should submit this for approval: I wish to mow down and neaten up the translation.

There are a few caveats, not the least of which involve the amount of desired profanity and a general consensus on what to name each character. Most of these are straightforward, although a few were changed for the worse and others for the better, and still a few others are just out there. I intend to change a couple names here and there and, as a result, I have performed research about where they came up with some of them.

Now, most are eerily similar to combat terms (Meliadoul sounds like Melee and Duel and probably pronounced the same way, a Japanese sort of pun that didn't translate all too well since, to overseas people, it sounds garish and loud). However, there are actual rhymes of reason behind each one:

Vormav is a Russian word for Thief. Voorman is a word combining the terms for "Before/in-front-of" and Man, so it could also mean a boss or head of agency. Yeah, that's pretty literal. The Russian word is very telling of Vormav, so using the WotL version is off limits.

Rofel is awkward beyond belief. Loffrey is most likely the intent of the original script, hence we change it. Now, we could give him a nickname like ROFLCOPTER, but that's just pushing buttons.

His last name, Lachish, refers to the Lachish Letters, a series of ancient correspondences found on carbon ink and clay ostraca. It may be found at the British Museum in London. The original term "Rakshu" is a clearly Japanese-sounding transliteration of the word Lachish.

en.wikipedia.org/wiki/lachish_letters

For a long time, I thought Meliadoul was pronounced "Melee-Duel" as a typical Japanese pun, sort of like naming characters after food products because they think it sounds funny (over here, we name them after rock musicians where appropriate).

After using Google's search engine, I happened upon the "Melian Dialogue", a conversation written by Thucydides about the response of a neutral island off the coast of Sparta to an invasion by the Athenians as part of a game to spite their rivals. The similarity between the names was genuine enough for me to incorporate a revision of her name to better capture the origin of the name, and to brush it up a bit: Mellian Diala (fancy female middle name) Tyringel.

en.wikipedia.org/wiki/melian_dialogue

Celia and Lede/Lettie are gross mistranslations of phrases meant to describe their attire: Celia wears blue and Lede red. The Romanji for Lede is REDI for God's sake! How could we have missed that? I hated Lede/Lettie's name for the longest time and sought to alter it; I dubbed her Liedel, a witch who appeared in the first Ogre Battle game and who doubled as the chronicler (like Alazlam) in Ogre Battle 64. What can I say? I'm a fan of Yasuni's work.

Anyway, REDI can be switched to Liedel, although I intend to fix the text to include pet names among these enchanting little succubi; her friend Celia (now called Seria) calls her Rouge, a sexy-sounding variant for the color red. As for Celia's change, it sounds closer to Cerulean, or indigo, a variation of the color blue, which she happens to be wearing. In short, the Ultima Demon Assassin girls are named after their fucking outfits. Could Azrael get any less creative with his cohorts? Then again, they're likely pseudonyms in place of their true names, which could be used by a savvy magician to bind them to a mortal's will.

Kletian Drowa is fucked-up. The name is inspired by the French scribe, Chretien de Troyes. I'll go with that, thank you; both translations failed to capture what it was.

Izlude, or Isilud, are both wrong. The closest word that comes close is Isolde, better known as the hottie babe in the Tristan & Isolde romantic epic. Why the fuck is this kid named after the chick, huh? Fucking Japan, I swear....

But to be honest, Tristan isn't such a bad name, so we'll name him that. That's his real name, which is alluded to once or twice in my (revised) script, assuming nobody objects. He gets the name Isolde as a cheap hazing gag on the Knights Templar's part. Meliadoul will allude to his name during a few of her dialogues during the scenes involving her.

Golgoroth is actually the name of a toad-like great old one in the Lovecraftian tradition, one with a particularly hard stare. Golgoros and Gorgoroth are close, but Golgoroth is the one we'll use. It doesn't really matter a whole lot beyond the cosmetic side, as Sir Levigne is a passable name and the Golgoroth is probably just a nickname anyway.

Milleuda is almost there, but not quite. To be honest, there are several allusions to Old English terms like Weald, which stands for forest. It's not the Siedge, but rather the Sweegy, yet it's a Weald now. Relax, it's cool. Speaking of Old English, while looking up Mildew, I found that it's an Old English word standing for Honeydew (you know, that stuff that aphids leave behind?), before it became associated with sick building syndrome in the modern age. Milldeua (pet name: Milly) is a slight change that befits her honey-golden hair and once-sweet persona turned rotten and festering from the abuses of the nobility. It's not a major change, but it is closer to what she's like.

Wiegraf is now Wiglaf. Fuckin' eh, I mean, really?

A lot of the dialogue has been given a face lift as well. I noticed that the stolid script lacks a good sense of humor, no matter what translation there is. The only bit is slapstick and it happens to Mustadio. In Plus, Mustadio is halfway near being a decent player character, so keeping him the only whipping boy ain't gonna fly. I just pulled this scene out: it's the brief family reunion.

By the way: if you know if {0xf4} is meant to be a pause in the scrolling dialogue that you press Confirm to continue displaying (saw it used in TactText and I remember it was used in Mustadio's Formation Screen Quote), and that it still works in other programs by virtue of it being legitimate code, let me know.

The Aegis, Agrathi: You should know, the Sadalfas family was once respected and praised just like yours, {Ramza}. But my grandfather was captured during the Fifty Years' War. They say he did something unconscionable. They said he sought to save his own skin by trading those of his comrades. But, as he left the bastion.... He was stabbed in the back, by none other than a squire just like myself. One of my grandfather's former comrades escaped and spread the lies around like Germinas wildfire. Of course, father never believed one word of it. But everyone else did, and he was deserted... whitewashed.... (tosses stone into fountain) With the rank I was born with... I would never have entertained the notion of an audience with Dycedarg....

Young Girl's Voice: Deeelllitaaa! Oh, Deeeeellliitaaaa!

Delita (turns): I heard ya the first time, Teta!

Ramza (turns, startled): Whoa! Alma, Zalbag! How long were you...?

(They approach together)

Alma: Hey {Ramza}, you never wrote anything about coming home!

Ramza: So brother, did you get my letter about me coming home?

Zalbag: What letter? (Pause) Never mind that; I only heard you lambasted those thieves in Gariland to a pulp! That's worthy of our name; I've no doubt our father above is pleased with both of you right now.

Ramza: ...Thanks.

Zalbag: Ha, ha... just the same as always. Still uncomfortable hearing that... (pause) do me a favor and never change. So, Delita, looking good; I did hear you're doing all the heavy lifting. (pause) Teta can't stop chattering about you.

(Teta approaches Delita)

Teta: Yeah, and I'm almost impressed you're still vertical, wearing that suit.

Delita: Heh, I'll take that as a compliment. You look good, too. How's school by the way?

Teta: Uh... it's all right. I am passing every class, and the teachers are nice....

Zalbag: Alas, I'd love to stay and chat, but I got suckered into another string of manhunts for prowlers and such. If I may take my leave....

Ramza: Good luck and God's grace, we shall pray for your victory.

(Zalbag waves goodbye and turns to leave, but pauses)

Zalbag: We've received a pigeon: they demand a ransom.

Agrathi (pissed, hence red text): What's this?!

Zalbag: 'Tis beyond my ken: (pause) these rebels preach death to the nobility and their servants. Their hatred knows these bounds; they'd have slain poor Elmdor at Mandalia. Why then would they abduct him for the sake of money? It runs against their idiom....

Agrathi: Absurd! They're no more than gil-per-grain brigands and beggars, I say!

Zalbag: The winds carry nothing from the grass planted in their midst. (Pause) Now, I voiced my concerns.... Yet, the nobles believe that our circumstances do not warrant further investigation....

Ramza: (to himself) A true Aquilor never abandons one in need. (To Zalbag) Brother, where did the grass blow last?

(Note: sugnuf used the Japanese euphemism for spy in the original text. I think it gives a flavor if you keep it in, and Zalbag and Ramza are among the girls, who might not catch onto the term.)

Zalbag: The Merchant Crossroads of Dorter, south of here, and east of the Abbey of Orbonne.

Note: The Ivalice Map is actually lop-sided, for many Medieval-era maps actually had north pointing to the left, and south pointing to the right. It's a massive, massive self-perpetuating translation error to think that North, for whatever reason, is at the top of the map, when you pause to consider the range of climates as you head further to the "Right" of the map--that being warmer climates prone to excessive drought and dried salt flat lakes, etc. It also makes sense when you note the Order of Northern Sky's location and Order of Southern Sky's location: left and right, respectively. Did anyone else notice this besides me?

Teta: W-Worry not Delita, I know. (Pause) Make sure we reunite with you in one piece, all right?

(They embrace)

Delita: It's all right, sis, we won't do anything stupid; try to be good and keep Alma outta fights, okay?

(They let go)

We had better move, Aegis.

(Note: sugnuf could not decipher how the first translation incorporated the term Limberry Aegis Knights from what he observed was simply being part of the Marquis' private guard. However, Aegis is synonymous with the word for guard, so the fancier term still makes sense in this context. Delita makes it into something of a pet name for the wayward squire, up until their falling out.)

(Delita, Agrathi/Algus/ARGATH/Cocksucker/Asshole, and Teta take off; before Ramza can follow)

Alma: She wasn't telling him everything, {Ramza}. (Pause) Not that she was lying....

Ramza: Don't tell me: you went and burned the schoolhouse?

(Figured that, since they're teenagers and in school, they have rapier wits of some kind. Ramza should not be as clueless as he is described in the game.)

Alma: We thought about it for real.... (Pause) see, those witches at school won't leave her alone for, you know....

Ramza: So, those fights....

Alma: Yeah, I shouldn't have said a word of this to a hothead cadet with a pig sticker. Listen: Teta will be all right, okay? I'll be there for her. Trust me.

Stacking innates like other patches did is a no-goGiving them better gear and some extra level, however, is fine

You'll have to steal all the "Rare items" during Ch4 fights instead of finding them into the DD All Zodiacs skillset will be changed into something similar from what you can see in this topicYou'll be able to return to the world map after killing AltimaDD will be unlocked ONLY after you killed AltimaFinishing the DD will unlock a secret. But I'll keep it secret for now

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« Last Edit: August 06, 2012, 05:38:10 AM by Dome »

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Friends are like boobs:Some are big, some are smallSome are real, some are fake