This, I'd rather they just leave it as is if that's an option though, but if that's not I'd rather they give mes another utility skill (or the frequently asked make Moa a utility and give them a new elite) and scrap portal.

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Imo portal is only really "broken" in sPvP so making it so you can't bring it there is the best fix. For wvw I really don't care there are plenty of mesmers running around at any given time so it should be even.

Imo portal is only really "broken" in sPvP so making it so you can't bring it there is the best fix. For wvw I really don't care there are plenty of mesmers running around at any given time so it should be even.

Portal isn't broken in sPvP, ATM the top teams use it and everyone else copies them instead of thinking for themselves, as I said earlier its pretty easy to turn portal into a wasted spot by sending someone that can A) counter their Mesmer and B) live long enough in a 1v5 so that their team all rushing back ends up screwing them.

My team of old had both rolled up into 2 people (MM necro was a monster at holding then all off and for what ever reason raped shatter mesmers super quickly... I still don't know how he did it...)

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

Assuming minion master, his minions took the shatter hits, the majority of his damage or death shroud took the damage.

Shatter mesmers don't really run condition removal either so if he did condition + minion that is what probably did him in.

I was thinking the minions are all the damage the mes did as well, i always forget mes are bad with condi removal by default (my mes runs AT LEAST one condi dump, normally the mantra) so that could've been why he did so much damage to them too.

Originally Posted by draykorinee

Youre in the mmo forums and you find mmos boring, Im heading on over to the twilight forums to add my unecessary and shallow 2 cents.

The thing with portal is mobility. Getting to your base when people are trying to cap is amasing and means that you can have bunkers move around, instead of playing catchup or 4v5.
Splitting also doesn't help since depending on howmany players you cap with, that's howmany there are going to go through the portal (mes, mes+bunk, mes+bunk+thief,...)
a) anyone can use the portal, and bunkers in general don't have the time to cap stuff
b) why do you think everyone would run back? most teams consist of 2bunkers 2roamers (mes included) and then one more depending on preference, it's quite easy to deduce what's capping on the other side and who to send in through portals. Giving roamers time to fall back to wherever.

This, I'd rather they just leave it as is if that's an option though, but if that's not I'd rather they give mes another utility skill (or the frequently asked make Moa a utility and give them a new elite) and scrap portal.

Moa is too strong to be utility. You would have to shorten the duration or something.

Trident now applies bleeds, and so do trident clones (no longer apply confusion). Illusionary whaler now applies 4 confusion not bleeds.
I am not really upset about the change but I am getting sick of this hunt to see what they didn’t tell us about.

From the official boards:
...have to say I'm not surprised and kinda agree myself.

Really wish conditions went class specific. Like I can get a warrior inflicting bleeds but a mesmer sends a ribbon of music at the foe and it inflicts a bleed...? That's just my realistic side talking, but it seems like they have no idea what to do with confusion.

Trident clones were extremely OP even for P/P/% builds so this was more a fix than a buff.

I am all for fixes, but god am I sick of the retarded speed at which Anet seems to be developing their game. Just cleaning up beta oversights seems like an enormous challenge for them, let alone balancing anything and actually fixing new bugs. It turns me off more than I can describe. And to think that this is still the early stages of the game. It looks like they have 3 people left on the job. I just..

Also, I don't have much time to farm dungeons for gear n gold, so I have an exotic Knight's set, I have quite low HP about 16k, which is manageable, but sometimes not. :P So, my guild is mostly using melee train tactics and I feel akward in the middle of action, I manage to kill 2-3 guys each attack and I average on about 10-12 badges per hour.

Any tips? Ideally, I'd like a build that could be used in smaller groups at the same time.

Pretty standard condition build. You just have to figure out when to time shatters well. 3x staff clones out is better then shattering and you leave those out till you know you are going to overwrite them such as when mirror images comes off cd or you know you are going to dodge which will create a clone or when you switch to scepter/torch for the burst.

Also, I don't have much time to farm dungeons for gear n gold, so I have an exotic Knight's set, I have quite low HP about 16k, which is manageable, but sometimes not. :P So, my guild is mostly using melee train tactics and I feel akward in the middle of action, I manage to kill 2-3 guys each attack and I average on about 10-12 badges per hour.

Any tips? Ideally, I'd like a build that could be used in smaller groups at the same time.

Shatter Cat Heavy build
A shatter dmg build, not to be confused with pure tank setups that other classes run.

This is a dps build that is made to be in the frontline, capable of deliver bursts and sustained dmg. It come to its fully right played in a small team of 2-3 players or as raid leader leading from the front.

Like all of my builds it this have a game plan a role and a purpose. For The Shatter Cat heavy this plan is to maximize staff defensive usage. The traits give low cd on all staff skills, build have also two extra glamour field who serve 3 purposes. One is to lesser the need of vitality by make it less condition vulnerable, another is to give extra chaos armor and finally it give some extra confusion stacking from the pistol phantasm. With 28 sec cd on chaos armor and chaos storm, 3 glamour fields to apply chaos armor trough blink + leap the defensive uptime is incredible. Also add shatter immunity’s, high toughness and great mobility you have a spec who not only survive on the frontline, with high precision and crit dmg the spec will be a threat to most classes. It come to its rights best in small teams when you play with another dmg dealer.

In group play you want to draw attention, for bigger fights you should change 3% dmg / clone to reflection.

Getting back into Mesmer

So today i decided to reinstall GW2 and start playing again, after not playing for quite a long time. I quit just after the game came out, only playing for about 3 weeks and i hit around level 40, problem is, i dont have a clue how to play it anymore!

Im going to do some research, but does anyone have any hints / tips on the mesmer playstyle for an old scrub? Any help would be much appreciated, dying to jump straight back into the game!