The art may be spiffy, but that's not the best part. RL headmaster Peter managed to squeeze in a little swipe at Capcom. "…Sad. So sad our artists are. They’ll never get to play Mega Man Legends 3 because, you know, the fans didn’t make enough art or program enough of the engine. Stupid fans – here’s some art to make you feel bad for what you didn’t do."

Last scene on MML2 depicted Roll arguing with Tron about building a rocket to get Trigger out of Elysium.

Roll represents the old creative, cheerful spirit of Capcom. She designs a new rocket powerful enough to get to Elysium and save Trigger, giving more importance to the real objective. This rocket would take time to be made, and testing would be required to see if it works.

Tron represents the business, corporative side of Capcom. She argues there isn't enougn money to make such a powerful rocket, giving more importance on profit loss and cheaper resources.

Then, they argue at each other to the point of argumentum ad hominem, insulting at each other and demoralizing their ideas and actions. Which in the end is a waste of time. Time that could be used on making the rocket.

Wow. The backlash is hitting hard from everywhere. Even other game developers/companies feel betrayed and offended. This is truly a landmark in gaming history. Hopefully Capcom one day soon realizes their big mistake and continues the project.

When I first found out about this, I was furious. Then I was angry. Then I was so upset that I just sat in front of my computer screen for two hours drinking chocolate milk. I was starting to get over the upset part and more of a simplistic "Eff Capcom" atitude.

Then I saw the second drawing.Back to the crying! DX

I thought of it when the announcement first hit me, but I didn't really REALIZE it until now... Trigger's gonna be stuk on Elysium for forever now.

What did Capcom want of us? To go out and buy more 3DS-es simply for the Prototype Version, with almost no other games available other than Ocarina of Time3D? Or all of you lucky people who got to work in the Devroom, did Capcom think you weren't working hard enough, because I just read the article on Game Informer Online about this, and a person (won't say who) in the Devroom "put in 15 hour work weeks. . .and even turned down a visit from an old friend to work on the project." I've wanted to create videogames for years now, but cases such as this are telling me to at least start off solo.

I was not able to join the Devroom due to an apparent necesity called school and my parental units, but I'm terribly sorry for those who did make it in and now no longer have the chance to show the world what they could do. ~ <3

We aren't Data exactly, he had the solutions to their problems. As it stands, the only solution we have is for them to just shush and continue making it no matter what, which doesn't balance out both of their creative and corporate ideas. As we know, they won't listen to that or listen to reason.

Although I still feel the ending was just for comic relief. Showing that they are working on a way to get him back and we, the fans, are supposed to assume that they finally do. The end. Returning him home in "real time" comes with a consequence: Where's the storyline to go from there? It was probably a big hurdle for the dev team. Though I did wonder greatly what lay beneath Teomo City...

this may the worst idea ever conceived, yet I'll throw it out anyways. seeing that skullgirls is still in early development, how about building an avatar character based around the Megaman Legends series in honor of it?