Gemcyst if a creature moves within 10 feet of a sapphire drake
or begins its turn within that area, it must make a DC 11 Dexterity
save or suffer 1d6 piercing damage.

Combat: Sapphire drakes are difficult to injure due to their tough hide and are vicious opponents. Their most common tactic is to split into 2 separate smaller drakes and gang up on their prey. They will cause gemcysts on their hides to burst and terrorize any prey that gets to close to them.

Habitat and Socity: Sapphire drakes are created through a magical ritual generally practiced by Cults of Nilat the Corrupter. The process requires a herring egg and close to 2 years of foul ceremonies. Sapphire drakes are hard to train due to their poor sense and low intellect.

Legend and Lore: When sapphire drakes are destroyed, they shatter into many tiny gemstones. The sage, Korwin of Nuln warns that the gems are worthless and are commonly called witchphire.

Twin Sapphire Drakes

2 Evil Medium beasts

Initiative +2

AC 13

HP 60

Str 14 (+2) Dex 12 (+1) Con 14 (+2)

Int 5 (-2) Wis 8 (-1) Cha 12 (+1)

Space/Reach 5 feet/5 feet

Speed 30 feet

MeleeAttack claws +4/+4 (1d4+2 slashing/

1d4+2 slashing) and bite +4 (1d6+2 piercing)

SpecialTraits frag blast

Gemcyst if a creature moves within 10 feet of a sapphire drake or begins its turn within that area, it must make a DC 11 Dexterity save or suffer 1d6 piercing damage.

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