We do what we must because we can
Karma: 5098
Posts: 1263/1346
Since: 06-25-13

Hey everyone,

Some of you might remember New Super Mario Castle, the very first hack I ever made. The base concept is that every level is a castle.
But if I look back at my hack now I think that the idea is quite nice but I executed it rather poorly. So that's why I started to work on Part 2 of the hardcore castle challenge!

Content
- difficult castles
- even more challenging star coins
- a lot of variation
- tons of new graphics
- selected ASM hacks
- a bunch of new ideas
- the best of the best castle soundtracks
- hardcore but fair
- only the 1-Up house can be accessed

I have just finished (tool-assisted) your game. I had to say, this game is wonderful, but unfortunately, there are quite a number of bugs.

In World 1-1, the Thwomps are glitchy. They somehow got stuck into the U-shaped moving platforms.
In World 1-3, this should not be intended.
In World 1-4, you can get Star Coin 3 simply by jumping off a bullet bill or a Crowber climbing up to the platform where the Piranha Plant is.
In World 1-5, you probably don't want this.
In World 1-Castle, you can make to the ceiling leading to the boss door without the use of the trampoline.
In World 2-2, this should not be the way it works. Also, there is a wrong door animation.
In World 2-4, are you supposed to play like this? Also, sometimes Bowser Jr. goes into the Whomp.
In World 2-6, this is weird.
In World 2-Castle, just cheese through the whole area.

There are a lot more, but these are enough for this post. I am quite sure more can be found here.
_________________________Check out these awesome hacks! Beyond DS is now my major hack!

We do what we must because we can
Karma: 5098
Posts: 1299/1346
Since: 06-25-13

Thank you for this massive report, I'll sure have a look at your video.
I plan to release a version 1.1 when a bunch of bugs have been found.

1-1: that one is already fixed
1-3: it is indeed not intended, but try this without tools and come back again.
1-4: that is the intended way
1-5: I honestly don't know what you mean.
1-Castle: thx for that, it's fixed
2-2: like in 1-3, this is an alternative way you can choose when being more skilled. Perfectly fine with me. Door bug is not fixable though without changing the background.
2-4: You are.
2-6: again, try this without tools
2-Castle: I actually thought of that but yeah, I changed it up, so you can't reach the switch without the snake block anymore.
_________________________Super Mario Bros. - The New Worlds | Full releaseSuper Mario Castle 2 | Full releasePokémon Shining Diamond | Full release

Yeah, but by tools I mean saves and loads only, not input for individual frames.

2-6 can technically be done without saves and loads.

For 1-5, never mind. I overlooked something.

Also for 1-4, what is the use of the area above the screen then? I havn't looked at the editor, and I can't manage to jump over the ceiling. _________________________Check out these awesome hacks! Beyond DS is now my major hack!

Really enjoying this hack so far. BTW, if you want to fix the exploit (?) that Skawo used in his playthrough of the switch block puzzle room in 1-Castle, you could create "non-walljumpable blocks" by creating solid blocks that use the tile sub-type of "Sideways Spikes or Collapsible Stairs ??". You'd probably want to give them a different appearance as not to confuse the player.
_________________________Will pay unspecified $ for NSMB beta.

Sure, but you then remove one entire common tile you won't use anywhere but in that bonus room.

the hack is finished and I doubt said tile is used anywhere else than the for the bonus room. even if it was, you can just put a second copy in map16 and use it if you're not using the tilegod with that specific tile for another room.
_________________________Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Arceus
Rather than having the other toad houses crash the game, you should make it so you just enter the level to a black background (with mario under the view), and it warp you out using the toad house "entrance to world map" configuration. Or disable those toad houses using the first world map editor.
_________________________Will pay unspecified $ for NSMB beta.

Rather than having the other toad houses crash the game, you should make it so you just enter the level to a black background (with mario under the view), and it warp you out using the toad house "entrance to world map" configuration. Or disable those toad houses using the first world map editor.