for it to be ocarina codes the textures would have to already exist in memory.. I cant see someone hard coding a complete character change via ocarina without pre-existing textures. Maybe you have to play zelda first to get the texture in memory and then ocarina saves and re-maps it? That or its a custom burnt iso. with textures replaced via truncha

how did they do this? there is not a skin code for link on the game disc to unlock so i wouldn't have thought just using a cheat code would enable it, i would have thought this is the pc version as you can modify anything on a pc game that way.

This has me thinking now though. would it be possible to use ocarina to pull a texture to the memory card and use it in place of other textures in a different game..... Something worth looking into. I dont have a gecko though so i can't look into the possibility

Guys for those asking its not on a Wii or GCN on PS2
This is the PC version of the game, and so his simplt swapping out the character models with some that im guessing he made himself, aswell as editing the files to make the aiming cursor green instead of Red.

Interesting stuff. I'd imagine that it's a hack, using custom skins. You couldn't use an Ocarina code to insert data that just isn't there. Whatever the case may be, getting my hands on this might get me back into RE4 again. I've played the game so much that I'd need something like this to make it refreshing again.

Interesting stuff. I'd imagine that it's a hack, using custom skins. You couldn't use an Ocarina code to insert data that just isn't there. Whatever the case may be, getting my hands on this might get me back into RE4 again. I've played the game so much that I'd need something like this to make it refreshing again.

Click to expand...

Thats why i was wondering if there is a way to access data from the sd card with ocarina codes... if so we can extract/make the "skins" and use ocarina to replace the reference in memory to the texture location so it points to the sd instead of the dvd.