I'm Paul, a mid-twenties software engineer living the dream in California. I got back into roleplaying after college, and during the last few years I've become more and more interested in roleplaying theory. However, for me theory is only useful as it informs play; if it doesn't make my games better, it's not useful to me.

Games I've run recently, in reverse chronological order: A Land Fertile in Tyrants, a post-Roman Britain Riddle of Steel game; City of the Autumn Moon, a revenge-driven Nobilis game set in contemporary California; a short game of My Life with Master; The Secret Names of Streets, a low-level Unknown Armies game set in contemporary Des Moines, IA; and Around the World in 80 Thrills, a limited-series pulp adventure using the Feng Shui ruleset.

On my list of games to run in the near future: Dogs in the Vineyard, The Mountain Witch.

I lurk on a lot of forums, and I post only occasionally. It's a bad habit of mine.