Arma 3 Apex (which also features a free update for every owner of the game) is centered around the island province of Tanoa, in the South Pacific.

The expansion will include new vehicles and weapons, and a co-op campaign. While more specific details will be unveiled at a later date, new vehicle classes, namely Light Strike Vehicles and VTOL aircraft, have been confirmed to be among the Apex arsenal. To make the new content shine, the free platform update will provide a graphics upgrade that will apply to the entire game. The upgrade includes an overhaul of the game lighting configuration, and introduction of new Sea Shader and Screen-space Reflections technology.

Graphics will be improved, then, though there’s no mention anymore of the DirectX 12 support originally announced alongside the Arma 3 Apex expansion. You can now pre-order this with a 20% discount; the launch is currently set for Q2 2016.

In the meantime, next month Bohemia plans to release the Arma 3 Eden update which will be completely free. Here’s what you can expect to find in it:

This update will introduce the Eden 3D Editor – a brand scenario editor which will enable users to place and edit objects, define waypoints, set mission objectives, and more, directly within the 3D game environment. This represents a massive leap forward from the classic scenario editor, which has been a staple of the Arma series since its conception. Another welcome addition will be the new Launcher-based Server Browser, which will make it much easier for players to search and join a multiplayer server of their liking. Another highlight of the Eden Update will be the audio improvements, which come in the form of new audio configurations and samples. The update will be further complemented by a variety of usability improvements. Among the changes will be the replacement of the in-game font, which should make in-game text better legible.

The Arma 3 Units service, now available on the official website for clans and community groups, will also be gradually expanded and eventually integrated into the game itself. Check out all of this and more in the following video featuring Creative Director Jay Crowe.