Comments

Comment by Agereautmore

Easy to do while ToTing this Hallow's End.

Comment by Metak

Today started Hollow End, i explored almost whole Eastern Kingdom and took Handfull of Candy in every inn there.

Comment by Seersha

You've probably already found most of areas in each zone already. If you're like me it will be for one super out of the way spot (like that big island in Dustwallow Marsh) that's gonna waste 10 mins of your life just swimming to it.

Still, it's an easy-to-get achievement and probably the easiest title out there.

Comment by Aran

One of the easiest ways of tackling this achievement in as little time as possible, as an Alliance character, is to split the continent in half: the west side that is either only or easiest traveled by Darkshore/Darnassus's flight master and the east side that's easiest traveled by Ratchet/boat to Dustwallow/teleport from Shat to Hyjal (Keepers of Time rep necessary). While you could easily fly to almost anywhere on the map from a single flight master, this continent is plagued by painfully long flight times, especially along the west side.

You will find that you'll be missing a large portion of Durotar and Mulgore areas if you've never harassed Horde lowbies in those areas during your character's career. Both of these areas are easily accessed via Ratchet. Another area I noticed I was missing more than a few places was Thousand Needles which is more quickly accessed through Tanaris route, than Dustwallow Marsh.

Some passing tips about discovering Horde cities on this continent: Use Orgrimmar's side entrance, simply follow the eastern river in the Barrens all the way North. There are few guards and they barely dent a level 70 clothie. Thunder Bluff is easier, as you can simply jump on and off a well timed lift.

Good luck!

Comment by EpicDragon

Did this today... took me like 6 hours as a horde... worst part was teldrassil (ofc) cuz u have to run through Darnasuss rly hated that

Comment by IAmTheWalrus

If you're like me and you stuck to only a few zones to level in, instead of running around all over all of them, then this could take a while. I'm horde so I'm especially not looking forward to Teldrassil.

Comment by Eriiksen

Me as a level 52 warlock (horde) and my friend level 17 Druid did Darnassus and Darkshore plus Elwynn forest and Dun morogh in one night. Ofcourse we died alot, but we had fun along the way.

Only reason I did was 'cuz we were having LAN, and I were extremely bored (not to mention tired! The clock were around 5am when we began!)

Comment by Vaeldarg

as horde, make sure to do this along wit the elder in teldrasil(there will b raid groups around so thats 3+ achievements in 1)

Comment by MissNoel

I had a rough start..got on the wrong boat in Auberdine lol...HOWEVER I did this in around 15 min flat and did not die once. Ran on my mount right through Darnassus and then just ran in a circle getting all the places. I am a lvl 68 warlock (Horde) who had no trouble completing this task for my achievement.

Comment by Delvara

Level 40 Druid with no help, completed it.

For all you aspiring lowbies, here were my death zones.

-Azshara

-Silithus

Never found a place without mobs, World PvP makes it exceedingly hard, Twilight's hammer makes even roads dangerous.

-Felwood

Only one general way to go, Large Zone, Many obtrusive figures blocking paths.

-Winterspring

Only way in through is through a tunnel in northern felwood full of level 50+ mobs, Cliffs that can easily cause many deaths, Mobs with ranged attacks.

-Ashenvale

Absolutely HUGE zone, World PvP, Hard to avoid Mobs, and they will team, Bough Shadow, places very out of the way.

Now, of course, the first four are expected, but Ashenvale I was generally surprised about.

Being a druid, I had many tools other classes do not have available to them, and this made it much easier in the higher level zones.

I am alliance, so I didn't want to put anything in regarding faction, because I'm sure that you know for horde Teldrassil and Azuremyzt (+Bloodmyst) is no cakewalk.

Now, for Alliance, Orgrimmar at a lower level resulted in many deaths. The side entrance is by far your best bet, and while you're there, (Like I did) make a trip to Ragefire Chasm. And as always, guards... guard... the entrance to the mini-zone where the character starts out.

Also, in my next posts I am going to put down some directions for the zones I listed above, and some of the other ones which I thought were hard.

Comment by Delvara

Guide to the 10 hardest zones in Kalimdor. Adapted to fit both Horde and Alliance.

AzsharaThe only advice I can really give for Azshara is keep your morale up. Do not fall down the cliffs and do not let your patience break. This is the hardest zone in the achievement, but it is also my favorite.

Do not keep your mind stuck on the fact that you are getting slaughtered, focus on the beauty, it makes things go much quicker.

I came in from Talrendis Point (The flight path right next to Ashenvale) and worked my way to the end of the bottom half. I would suggest the same, as when you die on the bottom, it is a very long corpse-walk, and you are better off getting done what you can there in the beginning, then resurrect at the spirit healer and make your way from the beach (getting all the discoveries) and back to the bottom.

SilithusAn interesting zone, made hard by a few key points. The only way in is through Un'goro crater, and the only way in there is through Tanaris. And the only way into Tanaris (other than a very long swim) is through Thousand needles.

I renamed this place Bug-land after being here for all of a minute. Though the zone seems large, it isn't as it seems. All of the discoveries are very large, but for this one, roads can get a bit dangerous, because of an opposing faction known as the Twilight's Hammer. There is also world PvP here, so opposing players are a risk, especially at the bottom, near Ahn'Qiraj.

I came in through the path from Un'goro, and immediately discovered the two places right inside it. As, by now, you have MOST LIKELY, been through Tanaris and the Barrens, you have seen two different types of deserts. Now here is another. This desert seems more arid, lonely, and dare I say, hopeless.

I explored around the edges first, and then cut in at places to get discoveries. This method took much longer, but it was worth not getting destroyed by ever other aggro you get.

Edit: Sorry, may take a little while for me to fill in the rest.

Edit Edit: I'll keep this here for history's sake, though it is fairly out of date. I suppose Silithus still applies.

Comment by Holyegg

Boats and Horde Priests:

Horde players will have to ride several alliance boats to get this achievement, often hard to do without aggroing everything in sight. However Priests have an easy way to get around this: cast levitate on yourself and stand over the water where the boat comes, and when it does, stand directly in front of the bow of the boat, and it will push you all the way there, without needing to get on the dock or boat.

Comment by Daliko

Well guys I want to post this one.

I am a lvl 75 Unholy Death Knight, and as DK you don't get to go to EP or Kalimdor, so I had all FP's but no areas. Took me quite a long time exploring all the areas of both continents for The Explorer quest. I'm not finished yet.

Comment by Edymnion

It should be noted for all the lower level Horde going to Darnassus and Azuremyst:

The dock guards will *NOT* follow you onto any of the boats. So, if at all possible, hide as best you can near the dock until you see a boat starting to come in, then make a run for it. You don't have to kill guards, you just have to make it to the boat.

Personally, I enjoy making it onto the boat and turning around and doing /chicken at the guards that have no choice but to stand there and watch.

Comment by silo

Decided to do this last night and felt quite nice once I'd achieved it. My two pointers, don't get the boat on the left in Auberdine, big mistake as you end up in Eastern Kingdoms! Not what I wanted, especially as I ran into a level 80 Alliance (I'm 71 Horde) who despite neither of us being flagged for PVP decided that he'd kill me anyway!

For Teldrassil, like others have mentioned, jump off the boat before the dock, then I snuck up the left hand side by the trees, around the house then ran into the pink mist on my mount, Died shortly after but the graveyard is in the right place.

Eastern Kingdoms tonight I think!

Comment by EmberDione

It appears this got easier with Cataclysm. Two of my characters only had like 3 of the zones complete, then on 4.0.3a patch day got almost all of the achievements at once when they logged in.

Comment by vandal62

For your low-level Horde toons without flying, it is possible to get to Teldrassil (and then by boat to Azuremyst Island the old way). You'll need an Elixir of Water Walking. Travel west of Lor'Danel in Darkshore. Swim northwest just to the point where fatigue sets in. Back up to shallow water, pop the elixir, mount, and then walk to Rut'theran Village. My 42nd level rogue covered the distance with about 30%-40% fatigue remaining.

I suspect that if you die from fatigue, you still will have made it to Teldrassil waters and be able to rez there.

Comment by Tykes

Comment by axewinder

Kalimdor from North to South is 7.2kmEastern Kingdoms from North to South is 7.2kmPandaria from West to East is 3.3km

About how I came up with these results, below are the details.

I wanted to have a rough idea about the size of Azeroth continents in kilometers. I flew through Kalimdor from North to South. And through Pandaria from West to East. I paused the timer during the Hyjal ascent and descent. Below is the results:

I was not able to get a time result for the Eastern Kingdoms since it is not possible to fly through Ghostlands and Eversong Woods. But looking at the map, the continent sizes tells me that Kalimdor and Eastern Kingdoms are pretty much the same distance from North to South.

Assumptions:In real life you walk 1km in 20 mins.In Azeroth walk speed is 1/3 of run speed.In Azeroth fastest flight speed is 4X run speed.Eastern Kingdoms and Kalimdor is about the same length from the North to the South.

Given the these assumptions are correct, it is a matter of simple calculation to come up with the following results:Walk speed is 3kmph (60/20=3)Run speed is 9kmph (3x3=9)Fly speed is 36kmph (9x4=36)

Thus:Kalimdor & Eastern Kingdoms are roughly 7.2km from North to South (12x36/60=7.2)Pandaria is roughly 3.3km from West to East (5.5x36/7.2)

So that's it :) Our continents in game of course are smaller representations of the actual continents in lore. Yet it is good to know about the distances that we are dealing with in game.