Class Features

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Druid Feature

Wild Shape

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<td>Garn assumes an aspect of the Primal Beast or returns to his humanoid form.
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<tr><td>At-Will Polymorph, Primal
Minor Action (Special)
PersonalEffect: Garn changes from his humanoid form to beast form or vice versa. When he changes from beast form back to his humanoid form, he can shift 1 square.
While he is in beast form, he can’t use attack, utility, or feat powers that lack the beast form keyword, although he can sustain such powers.
Garn chooses a specific form whenever he uses wild shape to change into beast form. The beast form is Medium size, resembles a natural beast or a fey beast, and normally doesn’t change his game statistics. His equipment becomes part of his beast form, but he drops anything he is holding, except implements he can use. Garn continues to gain the benefits of the equipment he wears. He can use the properties and the powers of implements as well as magic items that he wears, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of his beast form, it cannot be removed, and anything in a container that is part of his beast form is inaccessible.</tr></td></table>

At-Will Exploits

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Druid Attack 1

Flame Seed

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<td>Garn hurls a seed infused with primal energy at his foes. When it strikes the ground, the seed explodes in a fiery burst.
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<tr><td>At-Will Arcane, Thunder, Weapon
Standard Action
Ranged 10
Target: One creature.
Attack: + 5 vs. Reflex
Hit: 1d6 fire damage, and the squares adjacent to the target become a fiery zone that lasts until the end of Garn’s next turn. Any enemy that enters the zone or starts its turn there takes 5 fire damage.</tr></td></table>

Garn Oakhand’s Tactics Garn is an enigmatic addition to any battle. He will wild shape at seemingly random and pounce on a target before his allies advance, waiting for an ally to capitalize on his attack. He will launch a flame seed at a single opponent in hopes of forcing it to stay where it stands. He’ll launch a thorn whip at an enemy far fiercer than him just to make the trip shorter for his allies to reach the threat. Some may think Garn is untested and problematic for a group, but the method behind his apparent madness soon becomes apparent and his allies do their best to take advantage of the situation provide for them by the druid.