Sonic ERaZor – Fulfilled Edition
Sixth Public Release — 05/10/2016

Note: This page only covers information on the update for the Fourth Public Release. For more information about the entire hack itself, check out the Wiki page.

Selbi, a few days before he started to work on this update, said:

I'm just going to add a level and do one or two bug fixes. Should be done in a week.

And now I sit here, almost 8 months later, writing down this topic. It would've been even longer if something back in May didn't suddenly make me finish my work. It looked like I could be done by June, but problems made me delay it almost by yet another month.

But now it's finally here!

About this update:

This version, originally titled 'The SLZ Update', turned out into something I had never expected. An overview of the most important changes:

Added 3 new levels, of which one is a special one.

Added 2 new bosses.

Remixed or added many new songs.

Rewrote all story texts - now featuring more terrible humor.

Added a system so people will no longer have an excuse for being bad.

Added too much unnecessary extras throughout the game.

Fixed more bugs, exploits, and graphical elements than you could imagine.

Secrets...

I will leave you at this because I don't want to spoil anyone too much.

Media:

These screenshots do NOT show the important parts of this update, because, once again, I want to keep spoilers to a minimum. Instead, I will provide you with the content you may look forward to or images I've already posted before:

As well as DalekSam's teaser trailer video he created a few weeks after I started working on the update (specifically, in March). That means the content of this video is incredibly outdated, but it's still worth a watch.

Special Thanks:

Although they are already listed in the in-game credits, I would like to give special thanks to the following people, without whom I would've never been able to create this game:

MarkeyJester

vladikcomper

DalekSam

Spanner

EduardoKnuckles

SonicVaan

As well as some fellows I would like to mention for their minor, yet important contributions or help:

MainMemory

Jorge

Tongara

Changelog:

Spoiler

Revision 02:

Fixed an issue with the hidden easter egg.

Added a name in the credits.

Fixed a jumpdash bug with the Crabmeat boss.

Revision 01:

Being able to use hard part skippers in special stages is now mentioned in the tutorial.

Added small 'A's as reminders for the second section in Scar Night Place.

Fixed pause function not working in special stages.

Fixed an exploit that made finding the Scar Night Place easter egg easier (see here).

Fixed the Monitor in the intro cutscene awarding points.

Fixed speed up music not resetting upon level restart.

Fixed the GHZ waterfall sound overwriting the explosion sounds.

Fixed a strange bug in Ruined Place, loading the sign post art at the beginning of the level.

Revision 00:

Initial release.

And with that I'm giving you the download link. I hope you will have as much fun as I had creating this game in the past three years. />/>/>

But absent-legged Sonic is probably even more fitting to this hack's ethos!

Anyway, I'll give this a try soon. Glad to hear the difficulty has been attenuated, if only because I'm an unskilled gamer! (Seriously, let's see how long it is until I defeat Seven Force on Normal. Normal.)

This is by far one of the most amusing hacks in the history of ever. Some very funny glitches were had too

Overall, everyone involved made something quite funny if a bit unbeatable (but that's my own fault for being so unskilled ).

Best part to me was the use of Spark Mandrill's theme and Chaos Angel and that one Mega Man Zero track which I can't quite put my finger on right now. <3

Awesome job. c:

EDIT: Oh yeah, one thing that really surprised me positively was the implementation of a feature I waited to hear in a hack since I first heard it used in Shadow the Hedgehog: the music going and not restarting after you loose a life : D