Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers.... [click here for more]

When you and your friends agreed to help protect a merchant's wagon on its way to Shield Home in the Keranak Province, none of you expected what lies ahead! This is a rank 1-2 adventure for the BareBones Fantasy role-playing game. Although it is set in the Keranak Kingdoms, it could easily be placed anywhere in any setting. Written by Quinn Conklin, this is the first in a multi-part story arc... [click here for more]

Fantasy adventures are so easy to make up… slay the dragon, save the princess, stop the advancing goblin horde. But those of us who love science fiction role-playing games have a lot more work to do in coming up with imaginative adventures in the vastness of space.
Until now.
So grab your dice and this booklet… and in a few minutes you’ll have a new and imaginative adventure... [click here for more]

Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects. Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid. Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is... [click here for more]

In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards. They are designed to be used as a replacement for using dice when determining initiative. We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit. So much in fact that... [click here for more]

It may be small, but this game is a complete and unique fantasy role playing game. Add pencils and dice and you’ll have everything you need! Create your character and embark on an epic journey wrought with peril and rewards limited only by your imagination. Flip through the pages and you’ll see:
Classic character races: Elf, Dwarf, Halfling, and Human.
Eight character skills: Cleric,... [click here for more]

In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 24 high quality cards. 17 of them are cards with which you likely already have familiarity (the spells from the core rulebook), but three additional spells are added to this deck to value to your purchase:
Commune (the spell that appeared in Decahedron issue 1)
Conjure (a spell... [click here for more]

Your mission complete, you await payment in the town of Shield Home and enjoy some well-deserved rest. But adventure waits for no man, and soon you and your companions find yourselves on a mission to save a child who has gone missing. The truth of his disappearance reveals a sinister plot that threatens all children of Shield Home. So much for an earned respite… This is a rank 1-2 adventure... [click here for more]

Part of Core Product Click here!
This is a 55-card accessory for the Covert Ops Role Playing Game.
This deck contains 5 each of all conditions which can affect player operatives in the Covert Ops role playing game. If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of the product's books... [click here for more]

Part of Core Product Click here!
This is the softcover version of the Core Rulebook only.
This softcover book contains the full contents of the Covert Ops Rulebook - more than 100 pages of espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of the product's books in one,... [click here for more]

Part of Core Product Click here!
This is the softcover version of the GMs Operations Manual only.
This softcover book contains the full contents of the Covert Ops GM's Operations Manual - more than 100 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all... [click here for more]

See Core Product here
Hide mission-critical intel from operatives!
This is a game master's screen for the Covert Ops role-playing game (see Core Product). It is presented in a 6-page layout to be printed landscape and inserted into sleeve-based universal GM screen systems such as those sold elsewhere. Alternatively, you can print on project paper (the printable self-adhesive paper available at... [click here for more]

Part of Core Product Click here!
This is a 54-card accessory for the Covert Ops Role Playing Game.
This deck contains 5 sets of initiative cards numbered 1-10 and two each of "Wild" and "Skip," and is themed for the Covert Ops role playing game. If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover... [click here for more]

BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. Using this optional supplement, starting... [click here for more]

BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization.
In this supplement, add a little bit of... [click here for more]

Part of Core Product Click here!
This is the softcover version of The Usual Suspects only.
This softcover book contains the full contents of the Covert Ops: The Usual Suspects accessory - 44 pages of supplementary espionage goodness! If you are interested in purchasing the full digital download (which includes several products in one zip file) or the hardcover book which includes all three of... [click here for more]

WANT TO GET THIS FREE?
We already offer the digital download free of charge when you buy the all-in-one hardcover book, and we wanted to provide the same option for those who prefer the softcover books individually. However, this site won't allow us to set things up that way. This is our work-around... If you buy all three softcover books (Core Rulebook, Game Master's Operations... [click here for more]

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.
Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support... [click here for more]

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.
Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support... [click here for more]

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.
Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support... [click here for more]

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.
Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support... [click here for more]

Decahedron is a magazine that contains articles written by gamers like you. It's something we can all develop together and be proud of. Designed to be small, lite, but full of fun content, we hope you enjoy each issue. As long as gamers are contributing, their content will have a place within the pages of Decahedron.
Each issue is FREE, pay $0.00. If you like what DwD Studios is doing, help support... [click here for more]

In this official supplement to the BareBones Fantasy role-playing game, you'll find 20 playable character races fully defined. Beautifully illustrated and ready to drop into an existing campaign setting. If you're playing in the Keranak Kingdoms you're in luck; each race is given cultural information on how and where it fits into the kingdoms. If you're a GM running kingdoms of your own, you'll... [click here for more]

This is a set of reference cards in support of a rulebook. Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook. To see a sample of the print & play version of these cards, download the PDF associated with this file. If you want the full set of print & play cards, they come in a black... [click here for more]

For an age Graystone Tower was the home of a wise sage. He is long gone and the tower is now home to an evil wizard. Several villagers have been killed by his mad creations and others murdered when they went to his abode. Will the characters be able to stop his reign of terror, or become his next victims?
This is a rank 1-2 adventure for the BareBones Fantasy role-playing game, but can be easily... [click here for more]

"Sometimes you don’t want to kill your enemy. Sometimes you just need him to stop attacking you and just go to sleep so you can steal his stuff and leave him naked in the star port’s restroom."
Yes, that's derived from an actual game play quote which sparked the idea for this supplement.
This White Star micro-supplement is designed to provide Referees and players a new type... [click here for more]

All throughout the galaxy lazy people make robots do stuff, especially the dangerous stuff. Politicians find it easier to make robots kill people and break things, because robots won’t have conscientious objections when the politician wants it to do something nasty. Corporations would rather buy a robot for laborious work than deal with galactic worker treatment laws or injury compensation. Heck... [click here for more]

Alien Brutes and Alien Mystics are fine and dandy, but you’re going to want some more aliens to flesh out your galaxy. White Star is a great tool kit, and this is another tool for you to add to that kit!
This supplement provides a step-by-step series of random tables to create new aliens for use by players or Referees. It also includes five pregenerated and illustrated sample aliens created... [click here for more]

This supplement provides a simple and familiar system to add areas of expertise to your White Star characters. It is a skill system designed to integrate effortlessly into the existing game, and even provides a new character class and some new equipment dealing with these simple new rules.
Referees looking to add a little more flavor to their players' experience or players wanting to differentiate... [click here for more]

From hover cycles to gyro-copters to a combat mech, this supplement contains fifteen vehicle models for use in your White Star role playing game, along with some lite rules for tactical movement and combat. Your mercenary character is already amazing at what he does. It’s time to let the pilot be amazing at what he does!
As an added bonus, this supplement also includes a lite system for use... [click here for more]

This supplement contains seventy two implants for use in your white star role-playing game. Got some characters with credits to spare, looking for a way to spend ‘em… look no further!
Organized into two types of implants – bionics and cybernetics – each classified into three implant grades, referees can customize their menu of cybernetic gear to suit their campaign style.... [click here for more]

Stunners. Robots. Aliens. Skills. Vehicles. Cyberware. Star Sectors. There is a lot of sci fi goodness packed into the 80 pages of this book. Whether you are a player or a Referee, this compendium will add a lot of fun to your White Star role-playing experience!
The Hyperspace Messenger is a series of short supplements designed for use with the White Star role-playing game, though it uses simple... [click here for more]

This setting book details the Keranak Kingdoms, a collection of provinces called home by many races and cultures. Beset by political turmoil and moral instability, it is a realm where a sharp sword or a well-timed spell can make a commoner a legend.
Destiny has betrayed the kingdoms. Gods who once walked shoulder-to-shoulder with mortal races are now banished, their power waning. The divinely-chosen... [click here for more]

Everyone has different tastes in character sheet design - this one is ours. When we get a itch for some old school role-playing fun, we often turn to Labyrinth Lord. When we do, this is the sheet we use.
This sheet can be used in coordination with either the Labyrinth Lord book or with the Advanced Edition Characters supplement. This character sheet is presented free of charge and without even... [click here for more]

Maidens of Moordoth is a low-level 1-sheet adventure designed for Labyrinth LordTM but easily usable in any old school fantasy role-playing game. It provides all you'll need for a full night or two of play.
The elders of the village of Moordoth are the keepers of a grim secret. They vowed to take it to their graves, but a pack of ghouls and the wailing haunts of six lost maidens seem to command... [click here for more]

FICTION
This is the first, and hopefully not last, work of fiction set in the Keranak Kingdoms, our primary setting for the BareBones Fantasy role-playing game. We hope you enjoy it, please leave Eric some feedback in the reviews section below!
Excerpt
The tremendous stone door did something that it hadn’t done in a very long time. It moved. There was an accompanying... [click here for more]

All radio frequency communications have been jammed in the Northern Hemisphere. Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent. Nobody is claiming responsibility, and nations are starting to suspect one another. Governments are scrambling to establish land-line communication paths to their armies.... [click here for more]

Operative John Dixon (code name FOXTROT) has gone missing. He was engaged on a crucial mission tracking down connections between an organized crime family and a terrorist organization active on U.S. soil known as the Freedom Brigade. As the operatives track down Dixon's location, they learn of a pending plot that only they are in a position to stop. If they are too late, Dixon will surely die... [click here for more]

A Short Assignment for the Covert Ops RPG
Nikodemos Stavros is a man with an evil agenda and a huge bankroll. His plans are to destabilize national economies in major nations, to pave the way for an economic takeover by Citadel.
This mission spans the globe, from a remote fortified island to a luxury yacht, to investigate the extent of Stavros’ plans. Opportunities abound for firefights,... [click here for more]

When a tunnel collapses in the Dul'Urich Underkingdom, Prince Dwalin is sent to find a fabled pass in the north. Several days later his bloodguard returns beaten and malnourished claiming the prince and his band became dull of wit and disappeared sometime in the night. The news bodes heavily on the underking's heart and he entrusts his herald the task of finding his son.
Enter the characters.... [click here for more]

Art used in the White Lies roleplaying game. Released as stock art for you to use in your private or commercial applications. Please give credit in a manner similar to:
"Some art copyright DwD Studios and Bill Logan, used with permission."
Feel free to adjust, crop, modify, recolor, or anything else you want to do, in which case please credit yourself in your art credits too! :-)
There... [click here for more]

Art used in the White Lies roleplaying game. Released as stock art for you to use in your private or commercial applications. Please give credit in a manner similar to:
"Some art copyright DwD Studios and Bill Logan, used with permission."
Feel free to adjust, crop, modify, recolor, or anything else you want to do, in which case please credit yourself in your art credits too! :-)
There... [click here for more]

You’ve uncovered a plot that not only threatens children and Shield Home, but the realm as well. No time to lose, you must stop Whitelock from completing his nefarious plans before more people suffer.
Be prepared to climb heights, fend off the weird and deadly creatures of the mountain, and infiltrate an abandon fort.
This is a rank 3 adventure for the BareBones Fantasy™ role-playing... [click here for more]

When the miners at Karam's Claim depleted the hills, they set their sights on deeper wares. They dug too deep, and uncovered an unusual orc clan lead by an exiled ogre lord. The characters are in the right place at the right time, and must rescue the miners from the clutches of evil.
Trouble at Karam's Claim is a 1-sheet adventure designed for a party of four to six low-level Labyrinth LordTM... [click here for more]

Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar?
This is a rank 1 adventure for the BareBones Fantasy™... [click here for more]

Birds do it. Bees do it. Even ogres in the trees do it. Yes, this is an unusual tale of two star-crossed lovers. Krog, the cunning and mighty ogre king, falls head-over-heels for a human ranger. The courtship is unusual, their love unlikely, but somehow they make it work. Until, that is, Krog’s wife learns of it… and then things start to get ugly. The players enter this unusual tale... [click here for more]

This product is best described by Director Connor Black, in his address to the newest round of fresh recruits:
Sometimes people tell lies for good reasons. Ask any parent who has lied to his child about the loss of a loved one. Ask any man who was ever asked if everything was going to be okay when he knew it would not. Sometimes the truth is too ugly for people to hear. Sometimes if the truth... [click here for more]

During development of White Lies, we tended to overthink things. Game balance... difficult and elusive. Especially in a world when a bullet can end a rookie agent in a single moment. In any given session, it may be your bluffing skills which win the day. Or your investigative prowess. So game balance becomes a bit of a complex subject.
In this PDF, which we're giving you for free (though... [click here for more]

All agents are sufficiently capable when it comes to fighting unarmed. They cause enough damage to potentially take down a thug with a punch or two. But some agents should excel in hand-to-hand combat, and it doesn't have to just be the Eliminator.
This is an Advanced Training option book for players and Admins to use in their games. It represents an option for agents to enroll in an... [click here for more]