Hello everyone! Summer is approaching, and with it, also the release date of B.T.R., scheduled for June!
We are no longer in the skin, and while we can hardly contain the excitement for our debut on the global market, we have to stay very focused because we know that the next few weeks of development will be the most important and laborious.By now most of the features are implemented, so most of the work is to consolidate and stabilize the whole.

This week, half the team has integrated GameSpy libs for lobby, chatting and matchmaking services with good results, while the rest of the programmers (or perhaps I should write the other two of us;-)) continued to work on the objects and to refine and tweak the NPC.

Below is a video of our progresses where the objects, of course, recite the lion's share.
But attention also to the overlays you see in the video! They hide a juicy preview of "Team Battle" and "titan" game modes!

Also you can see new bloodprints on floor effect, in conjunction with little blood spits particle effect
and also dust effecton ground.

Animations and models still don't look right to me, Arms look oddly proportioned and animations look stiff, Also doesn't seem like there's much technique involved in fighting and the hitboxes don't seem all that accurate either.

Capoeira animations are GREAT and regarding arm proportions they already replied that it's because they want real ife character proportions rather than action figures.

This indie game looks far more better than many action games i've seen recently, even some mainstream ones, and has much more fun because of the huge number of fighters in the brawl.
Yes, there are things to improve, ( and i'm sure they will, since it keeps getting better every week ) but i would buy it even now as is, if i would be sure to have the same gameplay of the video in an online match!

I can't wait either, I think it will be fun. I don't care what they are modeling after though the models and animations still look wrong. When one of the male characters has his arm down by his side he barely can reach his pant pocket.

I want this game but I want it to be as good as possible which is why I leave constructive feed back with my opinion.

Yes he is a troll because he cannot insult the hard work of a team that shows
transparently to the public 100% GAMEPLAY videos without cutting or eliminating defects as others do,
simply dismissing their efforts as "rough alpha" when
is under everybody's eyes that the product is objectively superior.

For me, the videos are fantastic, yes there are still many issues, obvious, it's not finished
but the whole thing is ok.
This is not the same for you.
Ok.
Very good.
You are free to disagree.
No problem.

You can say that the game is not your style or does not meet your tastes
or even that you'll never buy it.

But if you criticize it technically in a way so rough, if you allow yourself to say things like "I would not go out because I do not think you can improve a lot in a month or two," etc. .. you'd better first to show
that you can do a better job or you just figure like an envious infant.

Just my 2 cents.

Oh, and yes.
If you have the exact same opinion ( read: agree every single word of his post )
you are a troll, too.

Stop acting like a baby. This is a COMMERCIAL game. It's nowhere near close to a finished state, and yet they talk about releasing in a few weeks.

Want a technical critique? Just look at the run animation of the girl at the end of the video, it looks like she has something stuck up her ***. Do you really run around like that? This (and all the other things) COULD get fixed by the time they release sure, but the way it is NOW it's not something I would pay for.

If this was a mod I would applaud their efforts, but it's not. They are creating a commercial game and expect you to pay for it in the end.

It's not because they are "indie" that you can ignore the flaws. If you show WIP's you are asking for critique: good AND bad.

I've been following you on your site since last year, and now on your facebook page but I decided to create me an account here to reply to some nonsense that I read.

I like this game a lot and in my opinion it looks like a great action game even now.
The usage of objects remind me of DeadRising2 ( which is one of my favourite games )!

Regarding criticism of the animations ... they have fewer problems than those seen in the last game I bought (undead nightmare) that was priced more than 40 EUR ( e.g.: when you shot a zombie on the head from close there is an horrible interruption that forces animation )

Keep up the good work you started and do not you care of the criticisms of the envious and incompetent!

bobalong131, Moci and all the guys that have rightly pointed out the flaws:

We are grateful for your interest and we will take your valuable suggestions.
It is your constructive criticism that helps us to improve,
and we thank you all for this.

- The problem of the short arms raised few days ago and has been kept on standby.
As mentioned for some (I refer to Mickey) the effect was a bit 'tried'.
Given that some of you don't like, we are looking for a software solution that avoids
going over the rig. Otherwise,we will choose the second way.

- The problem of the animations sometimes stiff is simply a problem of calibration.
In our game animations and ragdoll mix, at times mix is ​​too much in one direction or another.
Calibrations are one of the things on which, unfortunately, we spent little time.
From 2 of May an outside person (who has NOT accustomed the eye to the defects like our team ;-)) will be assigned
exclusively to calibration and testing.
Due to the flexibility of our system of active ragdolls, changing a few values ​​via script clever you can get very good results.

- The problem of some animations from the questionable taste (I refer for example to the broom in the *** of the girl)
can be solved only asking feedback to the community.
Sometimes they look good to us, but, as said above, the eye of a dev team is often accustomed to certain defects.

RabbitFreak, Maryungu and to all those who love our game right now:
We promise that we will do everything possible to provide a better product than what you see now.

Finally i want to say that:

The last thing we want, is a flame war on our posts.
We would be very sorry if some of you will divide into fans and detractors.
We believe that a good indie game is the result of a continuous exchange of feelings between
developers and community during the important phases of the project.

That said, thank you all once again.
Give us confidence and we will not disappoint.

I believe in this game because is truly genuine idea with a good concept and gameplay ( that is probably the key for every success videogame ). I always loved to have fun with beat em up and this one, even if indie, looks great. I belive in this kind of games that grows under the influence of their fans community. Go on and you'll reach the goal guys!

I'm following this product since the first video and I sincerely think that this game represents a very fresh idea and it has a very very good gameplay and development quality. I can only imagine how many problems the developers had to solve to reach this quality.....

Anyway I think that all the suggestions coming from all of us are welcome, and I think that the developers of this game are professional and smart people and I'm really sure that this product will reach an incredible quality.

Consider also that, like other products, after the launch many "bugfix releases" will follow based on the suggestions coming from us, so please be patience until the product is finished, in the mean time we can publish any kind comment but be constructive in order to have the possibility to have a great product in the next few weeks.