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White 2 Team Rate?

Merry Christmas everyone! I just got Pokemon White 2, and i obviously havent beaten it yet, but i have a good team being planned out. Im not sure if the Elite 4 is any different, and i refuse to spoil the suprise by googling it. So just tell me if i can improve my team, and tell me how it stacks up.

I l know you can get Eevee in Castelia city, and i heard that you can get zorua later on. I searched a bunch on bulbapedia for movesets and whatnot. So what levels should I be at? Recommended natures for Vaporeon and Zoroark? Moveset changes? Hold Items? How do I stack up to the Elite 4 (Dont tell me what they use, just tell me the types)? Much appreciated and happy holidays!

I l know you can get Eevee in Castelia city, and i heard that you can get zorua later on. I searched a bunch on bulbapedia for movesets and whatnot. So what levels should I be at? Recommended natures for Vaporeon and Zoroark? Moveset changes? Hold Items? How do I stack up to the Elite 4 (Dont tell me what they use, just tell me the types)? Much appreciated and happy holidays!

Zorua is right after battling Sage Rood. Zoroark will always come with a Hasty Nature.

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To add onto azeem's rate, go with Dark Pulse > Night Daze on Zoroark for the slightly better accuracy and the fact that Dark Pulse is a move tutor move and hence you'll get it earlier than Night Daze (Lv 64). Also, definitely HP [Fighting] > U-turn; the Zorua you get in-game comes with the right IVs for HP [Fighting], which gets almost perfect neutral coverage alongside Dark Pulse.

Zoroark has the stats, IVs and nature to go mixed. You could go with U-turn > Nasty Plot and Night Slash as your STAB move if you want, as well. If you go with Night Slash, you should also go with U-turn.

You could go with Toxic as the last move on Vaporeon, I suppose.

azeem's Emboar set is good although Life Orb + two recoil attacks will hurt you quite quickly so it might be best to stick with Flamethrower > Flare Blitz.

Also, you might want to try and get a Sturdy Magnemite instead of the Magnet Pull Magnemite you currently have, as Sturdy is a fantastic ability.

Emboar
LV ?? w/ Expert Belt. With Rock/Fighting/Fire you get a lot of super effective hits, so this is the best ingame item for a mixed set.
Quirky/Blaze
Brick Break You need battle points for this tm, which can get frustrating pre-elite 4 because you got to farm the pokemon world tournament which gives you only 1 BP at a time if I recall correctly. Stick with Hammer Arm if you don't mind the speed loss, or Superpower (you're mixed anyway, so you shouldn't mind the attack drop too much).
Flamethrower consider Fire Blast. it's accurate enough and it makes up for the lack of a boosting nature.
Wild Charge If you get Rock Slide, you'll have no problems with flying types, and recoil ain't that great for a 90 base power move (they usually get 120+). consider Flame Charge, it works pretty well ingame on a mixed set.
Grass Knot On BW2, this is a post elite 4 tm. Rock Slide is a pretty solid option.

This set looks confusing. First off, you're Impish nature, meaning you definitely want Force Palm and then Close Combat over Aura Sphere. Then, Return doesn't help you at all, Earthquake gets very redundant coverage with your fighting type move, not to mention it's a post elite-4 tm. Seeing your nature, my suggestion is a SD set with Close Combat, Rock Slide and something like Ice Punch, Iron Head, etc. for more coverage or just a solid secondary STAB that doesn't lower your stats.

Magnezone
LV ?? w/ Magnet (go xzibit puns)
Modest/ Magnet Pull
Flash Cannon
Thunderbolt
Signal Beam
Hyper Beam/Tri Attack Not useful at all. If you want a chance to inflict status use Discharge over Thunderbolt (and you will anyway, because t-bolt is a lategame TM), you can also run Thunder Wave for a very useful support move in both battles and legendary catching, as well as Volt Switch, Charge Beam, etc. There's plenty of TMs that can fill the last slot, and they're reusable so you can just swap to the most appropriate one when you need it.

Vaporeon
Lv ??/ ??? Leftovers, you can get them pre-elite four and this is your most reliable wall-ish poke.Calm/Bold / Water Absorb You have sweepers, tanks etc, so I'd go with a more defensive approach on this one. Calm is +sp def - att, Bold is + def - att (recommended).
Surf
Ice Beam
Shadow Ball
Aqua Ring Waste of a moveslot, I'd go with Toxic if I were you. There's always healing items.

The event Zorua will always have a Hasty nature, 30/31 IVs and Fighting as its Hidden Power, with maxed base power (70). If you will spend some time at the PWT, try and get hidden power. Seeing as you have two boosters already on your team (if you follow my suggestion), I wouldn't care much for Nasty Plot. But you can always go full special with NP/HP Fighting/Dark Pulse/Flamethrower for a very effective set.

I l know you can get Eevee in Castelia city, and i heard that you can get zorua later on. I searched a bunch on bulbapedia for movesets and whatnot. So what levels should I be at? Recommended natures for Vaporeon and Zoroark? Moveset changes? Hold Items? How do I stack up to the Elite 4 (Dont tell me what they use, just tell me the types)? Much appreciated and happy holidays!

Well, first team that actually looks normal in a while... Suggestions in bold.

The Eevee you get for free in Castelia with the dream world ability is post-elite4 material. you can, though, catch wild Eevees in a new area in Castelia. Zorua is a gift pokemon in Driftveil (with fixed trainer ID, nature and IVs, counts as traded).

Last but not least, you could check the ingame tiers thread in this section for a nice overview on what you can catch ingame, when, and how useful it can be.