Our unique navigation system is now figured out, and we have a bunch of assets that we can bring into a level. Liz designed our prototype level to show off our functionality thus far, and Alex is implementing it in the code. Bryson continues to polish the navigation, controls and camera to make the gameplay feel natural. Lauren has been working on some UI art so we can get away from using the standard Android options.

The holidays are going to be an excellent time to work, so we're all really "gearing" up to finish the prototype before Christmas!