A lot of people's main complaint with Mirror's Edge is the narrow field of view. It can cause motion sickness and in my opinion prevents the game from being as immersive as it could be. Fortunately it's pretty easy to modify...
First, go to:
C:\Users\Y...

I played this game like 2 years ago with runner vision off, and I want to play it again on a different computer but runner vision won't turn off. I have it set to "off" in the menu. Anyone have a fix? I hate seeing red everywhere.

I do not want the opinion of someone who started with cataclyst. You have to have played Mirrors edge first and liked it.
i want to know how horrible it is. i am scared to buy it after watching the beta gameplay that was released TWO WEEKS BEFORE THE REL...

Mirror's Edge was dissapointing. I enjoyed the game more before I played it than when I actually finished it. When I got this game I was excited for the pretty art style and the flowing parkour. I had heard great things about this game and got it on sale for $4. It seemed like a steal. Looking back, that should be the actual price for the game without being on sale. When I first launched into the game I was dumbfounded by how pretty the game looked for coming out in 2007 and was immediatly intrigued in the gameplay. The controls worked, it felt good, and I was completly in control. But as I got further into the game I was less and less impressed. I found myself asking "Why didn't I grab that?", "How did that fall hurt me?" and "How was I supposed to know that?" For a game about keeping momentum it stops you. Like.. A LOT. I started to feel like the game was constantly messing with me. "Climb this ladder which takes to long to climb and you get shot on!" "Go here and let us all of a sudden introduce a concept that we should have done A LONG time ago!" "Heres this huge thing to climb up that is not only tedious, but extremely difficult as you start loose control and forget why you're playing this!" This game was suprisingly a rage game. You spend more time wondering where to go than spending time getting there. The art style worked for and against the game. Making it look unique and fun with red prompts showing you where to go worked if you havn't played the game. The prompts are fine but the rest is bland and you can't tell where you are because everything looks the same. A big problem was that sometimes when I pressed shift to roll from a big jump Faith (the character) just didn't. Or when I right clicked to grab someones gun from them and keep them from hitting me nothing happened. I got frustrated easier and easier knowing things were probably only going to get worse. The story was bland and predictable. The music wasn't great and was repetitive. My favorite scene was at the very end where (spoilers from here on out) Faith and Kate looked over the city and the music actually fit for once. Other than that moment I felt almost no emotional connection to any other characters. When Merc was shot (predictable) I didn't care. When you found out that celest was a bad guy (predictable) I didn't care. When Jackknife turned out to be the big baddie (predictable) I didn't care. This game was a mess and deserves a low 6/10. I do reccomend this game but only when it's on sale. Otherwise don't waste your cash or time on this game.