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I'd think so. For example when you attended wows streams before the event began and the topic came to the two teams, the were much more fans of sharks than of eagles...and of course now many "undecided" players will chose sharks since they usually win...

The problem is that the "compensation" method that should balance the points doesn't work. This morning when the event was reset and both teams had 0 points, the eagles got already +50% team point bonus and nevertheless the sharks took the lead...

as it was in the clash of elements event...and it was very bad since it forced people to join the obviously losing team (or to don't take part)...

Vor 3 Minuten, El2aZeR sagte:

You know, like Project R was.

I haven't played wows back then, sorry

Vor 3 Minuten, El2aZeR sagte:

The only way to avoid all this is to not make such an event team based in the first place and have everyone pull one way.

As I said with a proper compensation method it could work:

Let's say you always take intervalls of 5 minutes. The game now counts the points that are earned for each team and also how many players of both teams finish a match in this five minutes and earn points for their team (not how many players are in each team at all, only finishing a match). If you have for example 300 players of team A finishing and 100 players of team B, then the team points of team B are their personal points x3. Imho this would give a fair point level to compare...