User Reviewshttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/default.aspxUser reviews for Splinter Cell: Blacklisten-USTelligent Community 1.5.134.12297 (Build: 5.5.134.12297)MUst for Wii U Ownershttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2014/02/08/must-for-wii-u-owners.aspxSat, 08 Feb 2014 06:43:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:6567138jared_a_garcia0http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=6567138http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2014/02/08/must-for-wii-u-owners.aspx#comments<p>Splinter Cell on the Wii U is an excellent game for stealth fans. With a variety of gadgets and weapons, players can go through missions the way they want to. Missions are graded by stealth, lethality, and gun use. </p>
<p>Controls are tight and precise. With this in mind there&#39;s no reason to blame the game for your mistakes. All gadgets are displayed on the touch screen so if a weapons needs to be switched the wheel is not necessary. Also, external cameras and devices are displayed on the Gamepad as well.</p>
<p>The sound is really good as well. Voice acting is for the most part spot on save a few spots. The music is appropriate and changes when the situation does.</p>
<p>The bane of the game is it&#39;s loading. On the Wii U it&#39;s really longwinded. I want to say this is also helpful for making the player want to make fewer mistakes to avoid them.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=6567138" width="1" height="1">User ReviewblacklistWii USplinter Cell: Blacklisthttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/09/06/splinter-cell-blacklist.aspxSat, 07 Sep 2013 02:36:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:4286448John Wrek0http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=4286448http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/09/06/splinter-cell-blacklist.aspx#comments<p style="text-align:center;"><img src="http://images.eurogamer.net/2013/articles//a/1/5/5/2/1/3/0/SCB_Image_screenshot_PE22.jpg.jpg" style="max-width:610px;" border="0" height="287" width="511" alt="" /></p>
<p style="text-align:left;">First of all, before I truly start this review in earnest, I would like to point out what is- to me, obvious. Splinter Cell: Blacklist is a beautiful game in many ways, graphics being one of those methods. Conviction was a gorgeous game in its own right, but that was 2010, and this is three years later, with much more advanced lighting and ambient creativity and advancements. Therefore, it is only right that Blacklist is worlds better looking than its predecessor. The fire animations and models rival even those of the world of Crysis, and it&#39;s own genuinely attractive visuals. The interfaces are seamless and take their cues from Conviction in most aspects, while branching off and diverging in new ways as well. All in all, this game is quite an advanced title, and a hybrid of the new and old Splinter Cell series in that it takes equally from Conviction in its action-packed segments and the good old stealth of Chaos Theory and Pandora Tomorrow.</p>
<p style="text-align:left;">Blacklist rises above its predecessors in many ways, but is not without its own minute issues as well, making it almost an everyman&#39;s game in that it can appeal to many types of players, and isn&#39;t an aloof, cold, and perfect title. An intriguing story, fast paced or slowed down action that deviates between those two extremes often, and with moderation, as well as excellent core mechanics make this a must play title for fans and newcomers alike. Although the game takes heavy cues from Conviction&#39;s already refined gameplay, it makes many old things new again and adds in many new features as well, often giving Sam an edge over his terrorist opponents. Whereas you had limited resources in the previous two titles, you&#39;ll have access to a lot more of the big guns this time around, and all the extra help you can get is welcome and appreciated seeing as you&#39;re facing one of the tallest orders we&#39;ve seen yet in the series. It&#39;s essentially a doomsday clock scenario through and through, and that&#39;s pretty damn scary to be honest.</p>
<p style="text-align:left;">I&#39;ll do my best not to spoil what hasn&#39;t already been spilled, so here goes nothing. Essentially, the story is that a certain group of international terrorists have destroyed an American base in Guam, demanding that the United States retreat from all foreign countries, and settle bases only in their home territories. If or when the United States should fail to comply to these demands, the terrorists will unleash massive attacks upon specific interest points in the American infrastructure weekly. This is where you, as series hero, Sam Fisher, come into play. Now you are the leader of an even bigger and better counter-terrorism and espionage unit than Third Echelon, somewhat lacking in originality, having been dubbed Fourth Echelon. Your mission is seemingly simple for once: stop these terrorist at all costs. By the by, after one hell of a rollercoaster ride throughout, you&#39;ll eventually come skidding to a halt at the end of the story, wondering where the time went- and that&#39;s the best part of Blacklist: its allure and draw.</p>
<p style="text-align:center;"><img src="http://igrotecka.ru/uploads/posts/2013-07/1374776838_splinter_cell_blacklist_wallpapers_by_jazz117volkov-d53gpwz.jpg" style="max-width:610px;" border="0" height="291" width="518" alt="" /></p>
<p style="text-align:left;">In some ways, you might easily mistake Blacklist with a more tactical version of Battlefield in some respects, and you wouldn&#39;t be far off from the point. The game manages to be a stealth-oriented action title that carries the blockbuster feel of big shooters without sacrificing story or tactical challenge, and that is easily its greatest strength. In grand old Splinter Cell fashion, you&#39;ll find yourself racing constantly around the globe, whether it be to some godforsaken locale in East Africa or a heavily guarded military base. Each mission is truly different, with completely different objectives and story progression, never recycling &quot;used goods&quot; so to speak. One of the stronger aspects of the gameplay is, once again, the mark and execute skill set- tailored in Conviction to the more action savvy players trying out the game. This mode ensures that you can continually break from your stealthy tenures of watching and assassinating, and utilizing your built up marks (from stealth takedowns), execute as many enemies as you have points. Obviously, there is going to be some realistic exception to this system, so as not to be too entirely overpowered or god-like in your epic killing frenzy. You of course cannot warp to locations across large expanses and take down a target, although you are quite accurate from most medium distances. </p>
<p style="text-align:left;">This system really makes paying attention to guards&#39; awareness and behavioral patterns quite interesting, as whenever they slip up, or (more realistically) you do, you can always fall back ona&nbsp; takedown and execution for a quick escape. Again, there are a few minor hiccups here and there- for example, when you might intend to execute a mark and the controls sometimes don&#39;t comply, which I only ever experienced twice, neither time fatal thankfully. Aside from those two instances, the transitions were seamless, and even better integrated than in Conviction. As with any good stealth game, and with the associated title name of Splinter Cell- Blacklist also features a heavy array of arsenal weapons and gizmos. Fans of the first few games will note that sticky shockers (yes, sticky, shockers) are STILL around and put to great use, remotely controlled cameras return to excellent use and abuse in many situations, and several new or improved versions of older gadgets make their debut appearances and reappearances as well. Hell, they even managed to give you your own drone- yes, you heard correctly. It&#39;s essentially a UAV, and can definitely give you the tactical advantage over your enemies in a heartbeat, assuming they don&#39;t see it and instantly go on the offensive and alert their comrades. In addition to these gadgets and tactical diversions and tools, there is a heavy emphasis on upgrades and upgrading your gear to its peak condition for battle. After each mission, you&#39;ll not only unlock new items, but earn money to sink into your other slots for gear, weapons, etcetera. </p>
<p style="text-align:left;">And that&#39;s just the glimpse of the solo campaign for this review. That&#39;s not even talking about what&#39;s about to come next, and what is quite possibly even more enjoyable. If you ever get tired of operating alone, by all means, feel free to hook up with a partner or partners, and tackle the multiplayer/cooperative missions and Spies vs. Mercs mode(s). Cooperative missions range from semi-story related shoutouts (both on and offline) to stealthily taking down a nearly endless horde of increasingly aware enemies. It&#39;s almost closely akin to the Batman: Arkham series&#39; Predator and Combat challenges, where one is a stealthy challenge and the other is an action-packed brawl. The only difference in this case being you don&#39;t normally use your fists, rather than let your guns do the talking. Spies vs. Mercs returns, and this time it is bigger than ever- with bigger teams, maps, and challenges. The mercenaries control like any normal first person shooter would, with many of the same mechanics, whereas the spies are stealthier, avoid most open confrontations for lack of enough armor (unlike the mercenaries who can upgrade to heavy body armor), and attempt to hack into computer terminals. It&#39;s a real mashup of most game types, combining a little bit of traditional team deathmatch and objective-based gameplay, with all of its own twists. What an excellent addition to the growing multiplayer mode that&#39;s really taken off since Double Agent.</p>
<p style="text-align:center;"><img src="http://images.eurogamer.net/2013/articles//a/1/5/7/8/0/6/9/SCB_Screenshot_MPEVENT_SVM_10.jpg.jpg" style="max-width:610px;" border="0" height="275" width="490" alt="" /></p>
<p style="text-align:left;">There are many different ways to approach gameplay in Splinter Cell: Blacklist, and since Conviction, that is one of the most enjoyable facets I&#39;ve come to appreciate in the series. I honestly think it plays all the right notes with only a few minor mistakes here and there to prove semi-detrimental to the overall experience. But otherwise, it is certainly a healthy addition to Ubisoft&#39;s flagship franchise. It is certainly well worth the many hours you will sink into it, whether in single player, cooperative missions, or Spies vs. Mercs multiplayer matches.</p>
<p style="text-align:left;">Concept: Redefine Sam Fisher as a more emphatic hero than ever before, bring out his even wilder side, and give him plenty of leeway and fire power- he&#39;ll get the job done.</p>
<p style="text-align:left;">Graphics: Definitely some of the best graphics I&#39;ve seen all generation, especially on consoles. It ranks up there with other Ubisoft titles such as Far Cry 3 and Assassin&#39;s Creed III, as well as with the console versions of the Crysis games.</p>
<p style="text-align:left;">Sound: Sam&#39;s voice might be a little different, but that doesn&#39;t stop the new voice overs from being just as moving, powerful, and downright terrifying at times as before.</p>
<p style="text-align:left;">Playability: It may not be one giant sandbox, but there are always alternative ways to get the job done, and with the hefty arsenal at your disposal, I&#39;d venture to say that you could play through the game three different ways and still not see the hind side of the end of the possibilities for an awesome experience.</p>
<p style="text-align:left;">Entertainment: Again, as with any great game, it has its ups and downs at times, although definitely more ups than the latter. Overall however, it is one high octane fueled adventure, and one I&#39;d certainly never want to miss.</p>
<p style="text-align:left;">Replay Value: Very High.</p>
<p style="text-align:left;">Overall Score: 9.25</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=4286448" width="1" height="1">User ReviewXbox 360blacklistThey did it. They did it.http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/they-did-it-they-did-it.aspxWed, 21 Aug 2013 01:59:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3982245yoshi12231http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=3982245http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/they-did-it-they-did-it.aspx#comments<p>Let me get this straight right now. DO NOT LISTEN TO THOSE PEOPLE WHO KEEP SAYING THAT &quot;THIS ISN&#39;T A SPLANTER CIEL GAIM THERZ NO STELTH&quot; BECAUSE THEY ARE WRONG. I just finished the first mission of this game and it is really really enjoyable. The maps are fairly big to go around and explore through. </p>
<p><span style="white-space:pre;"> </span>What I did notice is that there is technically a &quot;Sound meter&quot; like something Chaos Theory. I wouldn&#39;t say its there but I&#39;d call it a Noise system when walking close to hostiles. I&#39;m not sure if it is used in other difficulties since i played on Perfectionist because why not. </p>
<p><span style="white-space:pre;"> </span>Things like the Light Meter is also technically there. You can still somewhat been seen even if you&#39;re in a shadow. The way it works in this game instead of the whole screen going black and white the game shows lens flares (yes I know, JJ Abrams yada yada). Sometimes your screen will sort of have lens flares and sometimes it will be sort of covered. Please note that they do not cover your screen up it&#39;s usually on the sides of the screen.</p>
<p><span style="white-space:pre;"> </span>While this game is enjoyable. I cannot give that much of an opinion just yet as I have only finished the first level. What I did notice is that the missions DO take as long as they used to in something like Chaos Theory where it actually took a while to finish. My first mission did take me 1 hour to develop plans and to move around effectively.</p>
<p><span style="white-space:pre;"> </span>Everything about this game is doing good so far and I&#39;ve only covered the Single Player Campaign, now onto something that I had a pretty horrifying time playing which was, Spies Vs. Mercs.</p>
<p><span style="white-space:pre;"> </span>All I can say about this game is that it scared the crap out of me. I&#39;m going around the dark minding my own business and hoping that the mercs don&#39;t see me.&nbsp;When all of a sudden I hear gunshots, and I die. This game mode is pretty tense. I did lose the first round mainly because i haven&#39;t played Spies vs Mercs before. I did get a chance to play as a Merc, It is paranoia to the max. Every thing is dark, you cant see anything that much without your flash light. Setting a proxy mine on the terminals so the spies cant hack it then all of a sudden explosions. It is pure chaos. I did manage to hack a terminal before my game just gave up and stopped responding when i Alt-Tabbed.<br /><span style="white-space:pre;"> </span></p>
<p><span style="white-space:pre;"></span><span style="white-space:pre;"> </span>This game has been really fun so far, I haven&#39;t checked out the other modes which include the Co-Op Modes and the other Spies Vs Merc Modes MAINLY because you have to level up for those. I am really loving the direction that Ubisoft made and it&#39;s been a really beautiful game so far. That is it.&nbsp;</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3982245" width="1" height="1">User ReviewXbox 360PCStealthParanoiaFunNothing but a Screaming Headachehttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/nothing-but-a-screaming-headache.aspxWed, 21 Aug 2013 01:58:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3982479Gimmick20http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=3982479http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/nothing-but-a-screaming-headache.aspx#comments<p>This is an abomination. Avoid like the plague. All the fun of an intense migraine, which is exactly what I am suffering after several hours getting nowhere. Launches &quot;trial and error&quot; gameplay into the stratosphere like never before. Planning, preparation, strategy, tactics, and skill do *not* apply. Controls are gimped. Game constantly blindsides you and even out right cheats. Absolutely **ZERO** enjoyment factor to be had. Slow, plodding, lots of waiting around in dark corners for nothing to happen, only to go out on a limb and get screwed by something you never saw coming. It amazes me the limitless number of ways in which this shite seems programmed to screw players over and disrupt every best laid plan. Resorting to &quot;*** all let&#39;s see if it works&quot; is your only option. The chances of whatever working are exceedingly thin. You stand a better chance of breaking Vegas or Monte Carlo. Story is secondary and trite. Dull. Boring. Asinine. Characters are obnoxious. Dialog is bland. Graphics are sub-par and mostly black. Even the bloody text is too small and can&#39;t be read from more than three feet away. Cookie-cutter environments look like one trashy gutter after the next. No aesthetic or art direction. Level design is poor and confusing, uninspired and *far* too limiting. Animations are choppy and spastic. Virtual camera is a wreck. At least you can pan it 360 without leaving cover like other games. Sound effects are obnoxious and sound ques are imprecise and misleading. Music is repetitive and obstructive. It&#39;s like this abomination dragged itself out of the dark ages of gaming on the NES. Easily compared to something the AVGN would make a web video about (Dragon&#39;s Lair/Dark Castle etc). I wouldn&#39;t wish this on my worse enemy. For as good a time, roll eight 20 sided dice. When they all land on 7, you win. As painful to play as banging ones head against an uninsulated steam pipe. Zero thought or consideration went into production. This thing is a mess. I am officially instating my &quot;NO Ubisoft&quot; policy and canceling my preorder of AssCreedIV out of sheer fear of suffering more $60 torture. Sloppy, trashy, broken, garbage. An excruciatingly bad time.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3982479" width="1" height="1">User ReviewXbox 360splinter cellblacklistsplinter cell blacklistubisoftSame old samhttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/same-old-sam.aspxTue, 20 Aug 2013 20:12:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3978493Tsing1http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=3978493http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/20/same-old-sam.aspx#comments<p>If you liked decade old Splinter Cell you&#39;ll love this crap. Conviction is gone &nbsp;back to anal retentive gameplay. Recommended only for peeps who are into retro gameplay. The graphics (with HD texture pack installed) are barely passable. Looks alot like MoH2.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3978493" width="1" height="1">Awesomehttp://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/17/awesome.aspxSun, 18 Aug 2013 04:33:00 GMT79ef0c18-1c65-4225-984f-fdaeab0f0862:3935375Jeffrey Waldrep1http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/rsscomments.aspx?WeblogPostID=3935375http://www.gameinformer.com/games/splinter_cell_blacklist/b/user_reviews/archive/2013/08/17/awesome.aspx#comments<p>Looks like a great game to play I must have it to release some of my aggression.</p><div style="clear:both;"></div><img src="http://www.gameinformer.com/aggbug.aspx?PostID=3935375" width="1" height="1">User ReviewXbox 360