RiME Switch Patch 1.02 is now live with a lot of improvements – Some effects dialed back a bit

At launch, RiME was a mess on the Switch visually and when it comes to performance. Read my review here. Today patch 1.02 with a lot of fixes and improvements is available. The patch notes are as follows:

Increased visual fidelity, bloom and post-processing

Sharpened image resolution

Opening Cinematics visually improved

Fixed possible stage exploits that would enable players to skip parts of the stages

Increased texture quality in specific areas

Increased view distance

Fixed an issue with foliage density, shadows, and render distances

Updated texture mipmaps for the Fox

Improved global mipmaps

Improved shadow distance and quality

Fixed instances of foliage pops

Stabilized FPS

Optimized the Boys cape and hair physics

Rebuilt streaming volumes

Fixed an issue that allowed you to see outside of the map in later stages.

Updated lighting to prevent bleed through

Updated the quality of trees in earlier stages where they would display poorly.

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