Aren't you fed up with RNG on loot ?

For the past 5-6 weeks I've been trying to gear up this character. Doing heroic scenarios every day, even though I get valor capped fairly quickly, lfrs, normal alt runs, even cm dailies ... but the RNG is just spitting in my face ... I'm still holding 483/471 weapons I've had since March or something ...

Aren't you fed up with RNG on loot and unlucky streaks ?
I mean they could implement some sort of w/e conselation system where you gather up some "unlucky coins" and you can buy the item you can't get from lfr.

I come across a quiet river, that wonders through the trees.
I stare into its running waters and fall unto my knees.
In resignation to the forest, that's held me for so long.
I close my eyes and drift away into nature's evensong.

So, yeah... Back in vanilla bosses tended to drop a couple of bits of loot, including individual bits of specific-class gear, between 40 people.

Nowadays you get the same drop rate per boss for 25 people, plus coin rolls, plus LFR, plus valor items to fill those unlucky slots... And heroic scenarios, and flex next tier.

... And the "battlefield barrens" loot, and timeless isle loot.

So, no. RNG is as much a part of this game as the "horde vs alliance" theme - it's just THERE and always will be. There are other options to avoid RNG but the whole excitement and final "YES" moment that keeps us coming back is down to that slot machine of a boss kill and whether or not this week will be your week.

Well when you've been playing loot based RPGs for as long as I have, you get used to it. Besides it'd be no fun to have your full BiS gear in one week. I'm not a very gear crazed guy, but it's still nice being able to look forward to progressing my character and becoming more powerful.

Originally Posted by Butthurt Beluga

I'm saddened that at this point in time I can no longer discern satire from reality

3 bonus coins used on Animus everyweek since it launched and never seen a chest token drop. While it is annoying (my last tier piece needed for set bonus) it's just the way things go. Keeps us coming back, else if we got everything too fast, you'd just end up sitting about bored lol.

3 bonus coins used on Animus everyweek since it launched and never seen a chest token drop. While it is annoying (my last tier piece needed for set bonus) it's just the way things go. Keeps us coming back, else if we got everything too fast, you'd just end up sitting about bored lol.

There's a modicum of RNG to deal with. Ya getting geared up immediately leads to boredom, failing to get gear you need while the time winds down for meaningful upgrades to remain relevant is not remotely compelling. It's not fun running something for 25 weeks and never getting the item you need, it's far worse than getting it in the first week and running that fight over and over again for other people's needs in your raid team, or achievements.

If it's not an elf, leave it on the shelf.Night Elf Liberation Front N.E.L.F.
Something mean about trolls.

No, rng is one of the few things that prevents clearing content to fast. If the RNG factor gets removed or reduced you would see a rapid increase of guilds clearing shit.

No, what it does is makes the lucky players able to clear easier than their less skilled competition. If all gear had roughly equal weights, it'd be valid. As it is, if a guild gets a lot of weapons, trinkets and tier early, they have a tremendous advantage. Great game design.

I don't mind RNG but sometimes its ridiculous. I think there could be compromise between complete RNG like WoW has currently and no RNG at all. Something like.. if you don't have a Rogue you'll never see an +Agi dagger drop. I also think that some items are itemized way too low; take shields for example. That's where VP or equivalent should come into play: Tank shields for instance shouldn't be drops but should be buyable with VP since there are only two classes that use them and therefore the drop rate is far too low when they are such huge upgrades for the classes that use them. VP should be for supplementary things that only few specific classes use. I mean we don't need a bunch of pieces with crappy itemization on the VP list, we need items that few classes need/want and that have extremely low drop rates as a result. Shields, offhands, things like that.

No, what it does is makes the lucky players able to clear easier than their less skilled competition. If all gear had roughly equal weights, it'd be valid. As it is, if a guild gets a lot of weapons, trinkets and tier early, they have a tremendous advantage. Great game design.

The game isn't designed with that competition in mind in the slightest. It's merely a side effect spawned from the community.

There's a modicum of RNG to deal with. Ya getting geared up immediately leads to boredom, failing to get gear you need while the time winds down for meaningful upgrades to remain relevant is not remotely compelling. It's not fun running something for 25 weeks and never getting the item you need, it's far worse than getting it in the first week and running that fight over and over again for other people's needs in your raid team, or achievements.

Oh I totally agree, I mean honestly I'd prefer that tier was back on vendors, that way at least if RNG is buggering you, you can purchase it eventually, I wouldn't mind if a tier piece cost a full cap of valor either, but what can you do? Unless Blizzard feel the same then we're stuck with it;/