Carbines find themselves as the standard close-quarter lineup for each faction, all excelling at close or short-medium ranges, far exceeding most other classes of weapon at this range. Prioritizing mobility and damage-per-second over accuracy and muzzle velocity, carbines are well suited for the ranges they're designed for.

Primarily intended to be used on the Light Assault, carbines offer a unique mechanic: they do not suffer from a large hip-fire accuracy penalty whilst airborne. Combined with their above-accuracy base accuracy whilst hipfiring, this trait causes Light Assaults to remain incredibly deadly without needing to sacrifice their mobility to do so.

As the most vulnerable class, Engineers will also come to appreciate the light weight nature of carbines. When repairing vehicles or MAXes, sudden flanks are the biggest threat to your safety, and the quick draw-time and low time-to-kill that most carbines offer will come to be a life-saver in situations where you would have otherwise died.

Whether used on the mobile Light Assault or a supporting Engineer, carbines prove themselves to be worthy parts of a soldier's kit, able to provide close-quarter cover whilst also reaching out to medium ranges, an ability submachine guns can't boast about.