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Crusaders of Centy: Legacy of Forgotten Time

Years ago, "Monsters" ruled the land.
These creatures where bathed in never ending darkness, and existed peacefully in the land above.
One day, a enormous beam of light bathed the land, scorching the "monsters", who had no natural defense to light.
The monsters fled to the underground to escape.

Centuries past, and a new creature, called "Human", took place where the "monsters" existed.
Some of the monsters adapted to the light, and fought with the humans to claim what they deemed their rightful inheritance.
To keep peace, Warriors from both sides where given the ability to talk to all things, Human, "monster", or otherwise.
This Chosen squad would be the diplomats between the two, solving the problems that stood in between peace.
This Chosen squad slayed evil, Both on the humans and the monsters side, and brought peace to the land.

Until the Crusaders all disappeared

The land once again plunged into chaos. War between the monsters and humans escalated, and the crusaders where forgotten to time.
In a desperate attempt to slay their "enemy", A new law has passed for the humans: All males upon reaching 16 must fight the monsters.
The law is working. Monsters are being destroyed faster then they can grow.

Annihilation would be the only option without intervention.

The Crusaders of Centy must return!

Spoiler: Layout of Centy

The Isle of Centy have been twisted and turned by magic and battle. Most of the land is either burned with fire, frozen with ice, or overrun with forests. The most apparent place this occurs is FrostHelm Volcano, on the northmost part of the island, due to an ill fated attempt by humans to "seal the monster of flame" with nevermelting ice. The surreal combination of Fire and Ice make it one of the more beautiful parts of the island, along with the most dangerous.

Centy would take 40-43 days of walking to reach the eastmost part of the island from the westmost, assuming the river that parts it is frozen over. North to south takes 15-17.

Other landmarks of interest are described below in the factions they belong to, but some still hide from both sides....

Spoiler: Summary of Humans

Anything that's not human is a "monster", by their standards. Leviathans, Bunnys, Living String, Elephants, and in some cases butterflys. On the whole, Humans are overzealous in the extermination of anything they deem a threat, but not all of them see this as a good thing...

Humans say they own the land, having various outposts and villages guarded by high fences and guards. The Capital Human town is Crusanta, close to the sea and guarded well. Attacks are fairly common on all sides, but few attacks have ever breached the walls.

Due to the new law, some humans choose to leave towns to save their sons from the battlefield. Most of these refuges live in tents in the Center forest, and are actively sought out by the Capital. These people have a slightly better relation with monsters then other humans, especially the younger ones who don't know of the conflicts.

Humans have various building projects set up, but all are dwarfed by the pinnacle of their ambition, the Tower of Babel. Hoping to reach the very sky itself, the tower stands on the westmost peninsula, higher then anything else on Centy, possibly the known world. Of course, something that tall is bound to attract attention....

Spoiler: Summary of Monsters

Despite Human claims, Monsters are far from stupid, savage creatures. Most prefer a peaceful life, keeping out of the sun and trying to survive the constant attacks. They're found all over the island, living in caves and forests, but some attempt to imitate the human's defenses with walled villages of their own. They will not attack unless provoked, and even then as a last possible option.

There are, however, creatures that most should avoid. WolfBrawns (Werewolves in permanent wolf form),King Krakens (Krakens with walking ability and water magic) and Flamers (Creatures of shapeshifting fire) are among the many that actively remember the damage caused by humans, and constantly prepare for a chance to avenge their kind.

These creatures mostly reside in a mountain to the east. It's name is unknown to most humans. It's position is well placed for attacks on the capital city Crusanta. The grounds are well defended with cursed plants and attack monsters, and the inner caves guarantee a quick demise for those unwelcome.
If a monster attack has occurred, it was most likely planned here.

Legend tells of a creature know as Maldra. Hailed as the Queen of Monsters, she is actively hunted by both sides for her superior weapons and supposed power. Humans believe taking her down will destroy all the monsters. Monsters seek her help in an all out assault. Either way, the side who finds her first will certainly have the advantage.

Spoiler: Summary of Flora

Surprisingly, the flowers of the land of Centy are alive. They can't really see what's going on around them, but they can feel things attached to the ground. They speak their own language, and can be quite chatty. Very, very few beings on Centy are aware of this fact.

Here's the basis of the character sheet.

Name: Character's name.
Alignment: Human or Monster?
Description: Appearance,
Personality: Characters personality
Age: Age.
Background: If possible. The crusaders are picked when they are needed. You don't need to start as one, nor do you need to be one to be in the RP.
Preferred Power:

Personality: Kindhearted, a little rash, and hates monster. it's all he's ever been taught to do.

Age: 15.

Background: Philip's father was a powerful fighter, Victorious in many monster battles. Unfortunately, Poisoned and exhausted, He died sword-clentched fighting a horde of creatures attacking the capital.

Philip shares his fathers passion for monster slaying, although he has never gripped a real weapon before. He is eager to equip his fathers blade on his birthday.
Philip has three friends at his school, they hang out often. one of them already was sent to the battlefield, the other two await their turn.
At school, Philip learn mathematics, weapon forging, reading, and basic swordplay. He utterly failed the spellcasting part of his education, and feels the bow to be a cowards weapon.
Preferred Power: While Philip has no natural "Magical" abilities, He is a very keen visual learner, able to pick up abilities after watching the process, sometimes only once or twice. Granted, he can't perfect it without practice, but the initial pickup has always come easy to him.

Spoiler: Bartal'ya

Name: Bartal'ya

Alignment:Monster

Description: Bar has taken many forms. His favorite though is that of an old man who, from behind, looks fully human. Facing it, one would see that he clearly is not. With outgrown fingernails and toenails that are virtually talons, completely red eyes, pointed ears, and a series of deathly burn marks marring his face, thing often go south for humans seeing this greusome sight.
Personality: Bar has very little emotion, the primary two being hatred and fear. His hatred directed at the humans who have hunted him and any monsters who mistake him for a human, his fear directed at water. Yep, he likes water as much as sonic the hedgehog, mainly because it's his only weakness. He is considered outwardly calm, even by human standards. He doesn't have much regard for life, striking down humans whenever he sees them, and monsters whenever he is aggravated. Finally, Bar is very tactical (when he isn't around water), and has directed many of the more organized monster attacks.

Age: ???
Background: Bartal'ya is part of a rare species of morphing slime that was created by an overzealous wizard who created the slime in order to study different monsters, particularly the more rare ones. Unfortunately, when the slime failed to transform into the legendary Madra, the wizard got a little angry. This anger brought about much more brutal tests, forever infusing the being with a permanent malice. The original slime killed the wizard and took his form. This being created more slime, therefore increasing his power. Before the slime became fully sentient, the wizard's apprentice dissipated the slime with a potent water spell. The remains were taken to the ocean in the hope that it would never reform. However, several puddles eventually gathered to form a new being with only a fraction of its power. After decades of hiding in caves and the forest, Bartal'ya, as he now called himself, killed an old man who lived alone in the forest and took his form after. Well, sort of. Being an imperfect form of the original, Bar seemed unable to perfectly copy anything he killed. He also found himself unable to fully absorb their abilities. Eventually though (after an unfortunate fire-based accident that left this for with rather noticeable burns) , he learned how to wield the magic that had kept the old man alive and left the forest, only to be hunted by the humans. He was able to escape to the mountains where he gained the trust of other monsters.
He has read stories of the Crusaders of old and seems strangely interested by them. Perhaps there's a desire for peace beyond his hatred.

Power: Bar is able to imitate the form of any that he kills by draining their life forces. There are many limitations to this though. The form is that of the victim after he takes the life force, but he has trouble with perfecting the form of his targets(as seen in appearance), as well as their abilities. Bar has the potential to do anything his current form can, but he has to learn how. For example, if he kills and takes the form of an experienced archer he would have the necessary muscles to shoot as well as that archer, but he would have to learn how to shoot a bow. Finally, changing form takes some time. First he must absorb and process their life force, which takes about an hour. Then, he must disassemble himself back into slime, which takes about twenty minutes. Bar can then assemble himself into the new form, which also takes about an hour. Finally, if Bar ever absorbs more slime his power would become more efficient, lowering the time and improving the accuracy of transformations. With all of the slime, he could transform instantly and perfectly. If he absorbed some of the slime created by the original slime he would simply become stronger, but if he absorbed some of the original slime he would not only become stronger, but also smarter and more hostile. If all the of the original and created slime, he would not only have the power to destroy most humans and monsters, but the hatred to do so without regret.

Personality: Timid and clumsy. Very unsure of self. Caring if and selfless. Can get along with just about anyone

Age: 17

Background: Born in an outer village, she taught herself healing magic by reading books from the central city. Currently lives alone in small house.
Preferred Power: A Powerful healer, she knows many kinds of spells, including health boost, poison removal, burn heals and sight restores. Despite this, she's fairly weak at others types of magic, though can use some if cornered.
Living alone without any real weapon has allowed her to befreind some of the nicer "monsters". Dogs, Minor slimes, Fire cats, and other creatures that don't want to fight. She can even speak some monster, though it's a little basic.
She's learned basic brewing and alchemy.

Spoiler: Serenity

Name: Serenity
Alignment: Both, but he leans towards monster.
Description: 6'1, fit, and wears a black hooded robe with a silver trim along the hood, sleeves, and bottom of the robe. Forest green hair, and navy blue eyes.
Personality: A cheerful, curious person. Talks in riddles sometimes, and seeks wisdom.
Age: Unknown. Looks to be around 17.
Background: He was born and left in the wild, and miraculously did not die. Raised by monsters, he was taught to hate humans. However, he visited the humans and got their side of the story. He likes both sides, but prefers monsters more. He has a unique mind being taught by both humans and monsters, his fighting and survival skills are of excellent quality, being combinations of human and monster techniques.
Preferred Power: Combining magic and melee. He is skilled with a mana-blade of which he designed himself. He is of moderate skill at alchemy, and knows the basics of using runes.

Spoiler: Plot details (Temp)

Based of the Sega Genesis game of the same name.

Philip turns 16 in 2-3 days. His father was a celebrated war hero, and as such, Philip has high regard at the capital city, where he will receive his official coronation.
At the City, He receives the sword his father wield in his battles. The sword has the ability to use "trained" monsters

There's a fortune teller. I hope not to divulge to much until you meet her, but she'll be important. I wasn't sure what the policy of the Non playable was here, so I thought I'd bring her up.

Re: Crusaders of Centy: Legacy of Forgotten Time

I like your plot exposition, but I think you need to expand on the setting and a few other aspects. I don't imagine that what you're basing this on was a very well-known game, so some more information on where it takes place and the exact nature of monsters would be good to know. Does this take place in the same setting as that game, and either way, what's the place called and what's it liked? Are there an major areas or cities you'll be focused around? A few more examples of monsters a brief descriptions would also be helpful for letting people know what exactly they're getting into.

Approval, and you're in. I hope to not have a headcount, but I'll install one if needed.
If that's the case, I'll try to install a different "Area" for the crusaders to be, and start a different thread based on that.

And I'm not quite sure what this means, but it would probably be a lot simpler if you just put a hard limit if you get more people than you think you can manage. Splitting them up won't solve the problem of there being too many people.

Re: Crusaders of Centy: Legacy of Forgotten Time

Spoiler: monster app

Name: Bartal'ya
Alignment:Monster
Description: Bar has taken many forms. His favorite though is that of an old man who, from behind, looks fully human. Facing it, one would see that he clearly is not. With outgrown fingernails and toenails that are virtually talons, completely red eyes, pointed ears, and a series of deathly burn marks marring his face, thing often go south for humans seeing this greusome sight.
Personality: Bar has very little emotion, the primary two being hatred and fear. His hatred directed at the humans who have hunted him and any monsters who mistake him for a human, his fear directed at water. Yep, he likes water as much as sonic the hedgehog, mainly because it's his only weakness. He is considered outwardly calm, even by human standards. He doesn't have much regard for life, striking down humans whenever he sees them, and monsters whenever he is aggravated. Finally, Bar is very tactical (when he isn't around water), and has directed many of the more organized monster attacks.
Age: ???
Background: Bartal'ya is part of a rare species of morphing slime that was created by an overzealous wizard who created the slime in order to study different monsters, particularly the more rare ones. Unfortunately, when the slime failed to transform into the legendary Madra, the wizard got a little angry. This anger brought about much more brutal tests, forever infusing the being with a permanent malice. The original slime killed the wizard and took his form. This being created more slime, therefore increasing his power. Before the slime became fully sentient, the wizard's apprentice dissipated the slime with a potent water spell. The remains were taken to the ocean in the hope that it would never reform. However, several puddles eventually gathered to form a new being with only a fraction of its power. After decades of hiding in caves and the forest, Bartal'ya, as he now called himself, killed an old man who lived alone in the forest and took his form after. Well, sort of. Being an imperfect form of the original, Bar seemed unable to perfectly copy anything he killed. He also found himself unable to fully absorb their abilities. Eventually though (after an unfortunate fire-based accident that left this for with rather noticeable burns) , he learned how to wield the magic that had kept the old man alive and left the forest, only to be hunted by the humans. He was able to escape to the mountains where he gained the trust of other monsters.
He has read stories of the Crusaders of old and seems strangely interested by them. Perhaps there's a desire for peace beyond his hatred.
Power: Bar is able to imitate the form of any that he kills by draining their life forces. There are many limitations to this though. The form is that of the victim after he takes the life force, but he has trouble with perfecting the form of his targets(as seen in appearance), as well as their abilities. Bar has the potential to do anything his current form can, but he has to learn how. For example, if he kills and takes the form of an experienced archer he would have the necessary muscles to shoot as well as that archer, but he would have to learn how to shoot a bow. Finally, changing form takes some time. First he must absorb and process their life force, which takes about an hour. Then, he must disassemble himself back into slime, which takes about twenty minutes. Bar can then assemble himself into the new form, which also takes about an hour. Finally, if Bar ever absorbs more slime his power would become more efficient, lowering the time and improving the accuracy of transformations. With all of the slime, he could transform instantly and perfectly. If he absorbed some of the slime created by the original slime he would simply become stronger, but if he absorbed some of the original slime he would not only become stronger, but also smarter and more hostile. If all the of the original and created slime, he would not only have the power to destroy most humans and monsters, but the hatred to do so without regret.

Last edited by Greenmaster17; July 7th, 2013 at 05:55 PM.

Spoiler: chainy thing

If you believe in Jesus Christ put this in your signature and don't just ignore this, because in the Bible it says, If you deny me, I will deny you in front of my Father in the gates of Heaven'

Re: Crusaders of Centy: Legacy of Forgotten Time

Yeah, I'm also sorry for being a HUGE SLOW. I see that you're taking six players; will there have to be an equal ratio of crusaders to monsters? Anyway, that's a pretty minor thing, and it all looks good.

Re: Crusaders of Centy: Legacy of Forgotten Time

It's up to you, really. You can leave this topic up and take applications as long as you like  maybe set a deadline  but you can start the main topic in the Arena at any time and we'll approve it for you (before then it'll be invisible).

Re: Crusaders of Centy: Legacy of Forgotten Time

Sanare
Human
Female. 5'7. slim build. White hair. Normally wears white and yellow trimmed cloak over yellow tunic and tan pants
Timid and clumsy. Very unsure of self. Caring and selfless. Can get along with just about anyone
17
Born in an outer vilage. Self taught by books from central city. Lives alone in small house
Powerful healer. Weak at others types of magic. Knows little to no swordplay. Knows basic potion brewing and alchemy. Can speak monster but very basic speech.

Re: Crusaders of Centy: Legacy of Forgotten Time

I like this! huzah

Spoiler: Ze app

Name: SerenityAlignment: Both, but he leans towards monster.Description: 6'1, fit, and wears a black hooded robe with a silver trim along the hood, sleeves, and bottom of the robe. Forest green hair, and navy blue eyes.Personality: A cheerful, curious person. Talks in riddles sometimes, and seeks wisdom.Age: Unknown. Looks to be around 17.Background: He was born and left in the wild, and miraculously did not die. Raised by monsters, he was taught to hate humans. However, he visited the humans and got their side of the story. He likes both sides, but prefers monsters more. He has a unique mind being taught by both humans and monsters, his fighting and survival skills are of excellent quality, being combinations of human and monster techniques.Preferred Power: Combining magic and melee. He is skilled with a mana-blade of which he designed himself. He is of moderate skill at alchemy, and knows the basics of using runes.

Also, could you explain the area better? Or draw some sort of map. I'm willing to do that for you, if you could give me a description and location of the island.

Re: Crusaders of Centy: Legacy of Forgotten Time

That would be most awesome. :D

Spoiler: Beginning complete description

Centy is a large island. 15-17 day walk for a human from north to south, 40-43 day walk from east to south. This description goes around the isle in counter-clockwise direction (south to east to north to west)

The Capital rests on the south of the island, densely populated by humans. The King and advisers live here. These are where warriors are given there assignments, along with the decrees for most of the human world

East, there's the Mountain, the main attacking place of the monster. There are lots of internal tunnel, with the mountain itself being almost a fourth of the island's north-south length. Monsters only.
North of that is the Anemone Beach and the Beachside, a "monster" village. The monsters used Wood to build the walls, much like a fort. It rarely comes under human attack.

Continuing North, you'd run into the eastmost part of the FrostHelm Volcanos, A volcanic area that has been partially frozen over with everlasting ice. This is the only land bride that goes over the whole island, as it's higher then the river that tunnels through it. The remaining areas are parted by the waters that brance and weave down the middle of the island. This pours into the Great lake, around the middle-western part of Centy, and is what waters a vast majority of the Iris forest.

Taking almost complete dominance of Centy, there are few places you can go to avoid the trees and plants of the Forest of Iris. Expandeing from the beach of the east to the lake on the west, the trees and plants easily take up 60% of the island. Human and Monster's alike have outcrops here and there, though the Humans are mostly refugees, hiding there children from the Capital's commands.

To the southwest lies the scorched remains of Camellia garden, now know as the Camellia Desert. Battles turned the once flourishing garden into a burning, desolate wasteland, and left the towns and outposts in ruins. Here the Humans have set up the Tower Of Babel, hoping to reach the top of the sky. It's construction is taking a toll on both the workers and the monsters.

On a small island just offshore, there's a small island made of ice. Many are curious as to what the island holds, but no one who goes there has come back.

Re: Crusaders of Centy: Legacy of Forgotten Time

Okay, thanks for the description. Before I can start the final thing, I need to work on the positioning and size. Look at this image and make the edits you feel it needs, and I'll be able to make a final map.

Spoiler: Map

The yellow surrounding the edges of the island are beaches, the red splotch is the desert, the black circle with the grey smaller circles in the Citadel, that blue thing in the island a lake, the green forest, that brown circle is that monster village, the grey area are the mountains and the cyan / red thing is the frosthelm volcano.

Tell me what you think about the positioning of ze landmarks.

It's really shoddy and quickly done, but I just need the location and size, and I'll be set.