Made add_building_construction effect able to take some really special ugly input, that makes it easier to place province building. Use at your own peril.

Added modifiers cost of military leaders. military_leader_cost_factor, army_leader_cost_factor and navy_leader_cost_factor.

Added possibility to set unit cap on field marshals.

Added new way of naming countries. <TAG>_ideology_<autonomylevel> <TAG>_ideology_subject <TAG>_<autonomylevel><TAG>_subject. Can use OVERLORDNAMEDEF and OVERLORDADJ to insert name/adj of overlord in own name. <TAG>_<OVERLORD TAG>_ideolog.. etc etc.

All ground forces in the Dutch East Indies are now under control of (colonial puppet) Indonesia. This should reduce the amount of Dutch units in Europe while keeping the balance of forces in the DEI roughly as it was before.

added several hundred flavor names for equipment to a number of countries

Added British Malaya as a puppet of UK.

Added heat_attrition and heat_attrition_factor modifiers for both country and unit leaders.

Added Belarus as releasable country

One Australian land province is not wrongly marked as coastal anymore

Added Windhoek as VP to South-West Africa state

Added two additional flavor names for Japanese tanks

Restored Port Arthur to its proper historical significance, a decision that was not in any way related to AI performance and any such allegations are lies

Added tech sharing for Tizard mission events (if you have TFV)

USA no longer eligible for generic election events before 1948

Fixed a number of inconsistencies and errors in the French and German naval OoB for 36 and 39 starts

Fixed an issue where de Gaulle could be replaced as a leader of Free France for no good reason

Added colonial governor as official leader for Malaysia and Indonesia (retire on breaking free)

Added Yemeni merchant marine (5 whole convoys!)

Added a number of cosmetic tags for certain constellations of puppets

Added Italian generals Emilio De Bono, Italo Balbo and Radolfo Graziani. Added French generals Charles Huntzinger, Henri Giraud and Philippe Leclerc (Thanks to Sleight of Hand for this and other things ported from the Vanilla+ mod!)

Added cosmetic flags for German dominated UKR and BLR

British colonies now always use British equipment names and pictures if no unique ones exist

Balance

Increasing custom difficulty levels now also lower attrition units takes from that nation

Moved mechanized tech levels down one year, so first is unlockable in 1940

Increased hardness to 80% for light tanks from 70%

Increased hardness to 50% for light tank variants from 40%

Increased hardness to 90% for medium tanks from 80%

Increased hardness to 65% for medium tank variants from 55%

Increased hardness to 95% for heavy tanks from 90%

Increased hardness to 80% for heavy tank variants from 70%

Increased hardness to 99% for super heavy tanks from 95%

Increased hardness to 90% for super heavy tank variants from 80%

Added +10% hardness to motorized from first level mechanized tech

Bomber and CAS aces now use better bonus modifiers for attacking

CAS attacks now scale properly with active planes rather than whole wing when looking at ace bonuses

Added hard-cap for nations to become majors, 35 factories are needed. (should avoid wars dragging out into whack-a-mole-the-new-major as you blob)

Reduced air superiority boost for offensive formations (doctrine) from 25% to 15%

Reduced air superiority boost for logistical bombing (doctrine) from 25% to 15%