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Topic: Laser Battery as Pistol Magazine (Read 707 times)

This may seem like a weird one, but.... how would I make my own Magazine (which is just a newly defined magazine inheriting everything but the name from the laser batteries) work with a pistol so that it has the same function as the laser marker?

Basically I want it so when the pistol is fired it doesn't fire anything, but simply turns something on or off in a script. The laser marker does exactly that job and its something I want to replicate with my own battery magazine and handgun model.

I tried copying the config and even assigning my pistol to use the laser batteries and it did not work.

Does anyone know a work around to what I need to achieve, or have I missed something?

Hmm you have many choices , the easiest is probably for you to replicate the laser config , the unit ,the ammo the magazine and simply change the model to your gun model , the anim may need changing too to the pistol one.

Problem with laser is it has a different simulation and because of this your pistol wont fire the laser magazines . the only other alternative i can think of is to replicate your pistol Magazines and give them new ammo no sound and no Hit values , this way you can shoot it and nobody will get hurt , for this you will have to inherit your new ammo and magazine from a class that the pistol already shoots.

Yeh, tough one.The laser-Des stuff is very much hard-coded into the game, and offer little in the way of variance.Not sure if a weapon (im not a weapon mod'er) can have a "Fired" EH assigned permanent (like a vehicle addon).If so, then its probably a simple matter of assigning a script or two to the trigger and arming it either as a laser-Des or a normal gun with "dummy" ammo.