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In its debut appearance, it is an ability of the Thief class that lets it open chests; Marth also gets this ability after obtaining the Fire Emblem, which is shown by an icon () in his status menu. Thieves were able to use lockpicks to open doors and lower bridges, and all units can use the single-use door keys and bridge keys to open doors and lower bridges, respectively.

While not present in Gaiden, in Shadow Dragon and the Blade of Light's direct sequel, Mystery of the Emblem, the lockpick was removed and thieves were given the ability to open doors and lower bridges without it. Marth upon gaining the Fire Emblem can still only open chests however. Despite the Fire Emblem being an item in Mystery, the ability to open chests is a separate ability from the item, once again shown with an icon (, or, upon obtaining the Binding Shield, ).

Fire Emblem: Thracia 776, the next game in the franchise to have chests, doors, and bridges able to be opened or lowered with keys, abandoned the thief class's innate ability altogether, having them only use lockpicks to open or lower them. This continued into the next two installments.

The skill returned in The Sacred Stones, now a visible skill. It acts like Mystery of the Emblem, allowing the user to open chests and doors without a key or lockpick; however, it is limited to the rogue class, with thieves and assassins being required to use a lockpick like the previous three installments. In Path of Radiance, it once again usurps the lockpick entirely, and it became a hidden ability again. This continued in the next three games before Locktouch became a visible skill again in Awakening. In Awakening it is associated with the Thief class, and in Fates, the Ninja and Outlaw classes. Due to how these games handle class skills, this ability can be kept even if the user reclasses to another class.

Trivia

The name of the skill in its The Sacred Stones incarnation, Pick, is also the name of the command used to activate the skill. The Pick command basically rolls the Door and Chest commands associated with the keys and the Lockpick into a single command, primarily to allow a Rogue holding a key or a Lockpick to distinguish between usage of the Pick skill and usage of the Lockpick. Subsequent games use the same commands as the keys, and Locktouch takes priority over the keys, so a unit with this ability cannot use up any keys in their inventory.