WAIT!!! Before you read, please know that I only posted this mess to show that the game is being worked on, and to show what I've done with the level maps so far and show how the Platformmer kit stencyl made plays. And no The Void Trap concept is not in this one. I'm still figureing out how I'm going to go about coding something like that.

Okay so Sarina's sprite sheet still isn't done yet due to size issues. but now that I got a size "64 px high" to focus on. I can start working on the sheet. Since my sister's out of school monday and tuesday, there won't be much of an update next week. Because I'll only have 20 hours to work on them that week, instead of the usual 32.

Another problem is rather or not she'll end up being 32 bit or a full hd sprite like the ones seen in "Rayman Origins" and "Bloodrayne Betrayl" since her sprite will only be 64 px high.

Also as a way of testing out a few things early, mainly dropbox, I've uploaded what I've done so far of the D-Resonate Vol1 Alpha build.

Disclaimmer!! This is a test build and is in no way the planned Pre Alpha Build version (Ver 0.05) which won't be ready till Spring/Summer 2013!! Due to me not having the money to get a Stencyl Studio Membership (It's $200!!! A YEAR!!! >_<). I can ONLY export the test in .swf format (Flash) instead of as an App. And won't be able to till sometime close to the Pre Alpha Build release.

This Test only shows the level maps. While you can explore what I've made so far there are no graphics nor backgrounds made yet. This is only to show proof that the game is indeed being worked on. also you can't really do anything but explore for the time being.

About Samurai Legend Musashi's first and second level music playing in the background:
Since I still havn't gotten around to making any music for the game, I'm using some of the ost tracks from the PS2 game "Samurai Legend Musashi" This music is not mine and will be removed and replaced with my own original pieces just before the official 2013 pre alpha test. All music tracks used ingame belong to Squareenix and it's original composer! I do not own nor claim to own ANY of the sounds you'll hear in this test build nor do I plan on making a profit off of this. Thank you for understanding.

D-Resonate Vol 1 Pre-Alpha Test Build Flash Version Ver 0.00
Download link taken down while I make some changes. Will be back up with more content and a proper sprite. Along with temp tracks that I can legally use and hopfully I can get custom contorls working without triggering synax errors by next week.EDIT:https://www.dropbox.com/s/pbq72bww0r...%20sound.swf?m

Instructions for use.
*Make sure you are running the most recent version of Shockwave Flash Player available!
*There's is no install. Once you download simplay open the game using your Internet browser.
* you must be using Windows XP, Vista, 7, or 8. I have not tested this on a Mac (I'm dirt poor!) so I'm not sure if this'll run or not on those machines. Honestly it should as they support swf just like any other Computer.

Game Controls.
Keyboard only for now.Arrow Key Left (<) and Right (>) = Movement Left and Right

Z key = Jump

X Key = Run (hold down X and press < Arrow key or > Arrow Key to run left or right)

Down Arrow Key (while standing) = Ducking (pro tip: due to a bug with the contorls, Jumper is a bit slippery. Because this, he'll actually slide a bit if you press the Down Arrow Key while it's walking/running.)

Down Key (While in mid air) = Stomp (WARNING!!!! DO NOT DO THIS!! DUE TO A NASTY GLITCH IN THE GAME'S CODING, YOU MAY GET STUCK/FALL THROUGH THE FLOOR!!! This will be corrected in the official pre-alpha test)

Z Key (While in mid air) = Air Jump (for bug testing reasons, you can do this an infinite number of times until you hit something... thank stencyl...And yes only Queenie will be able to do this in the Beta Test.)

Discriptions of each scene, area, Screenshots, and more later as I do not have the time right now.

I'm gonna go ahead and take out your swap tags, because you put stuff in there you really don't want anyone to miss if you're remotely serious about this thing. Yes even with the unhide all link up top and in a forum where everyone knows how the tags work. (Everyone except casual visitors, that is - maybe you want to link other people to your threads later?) You just shouldn't take any chances at all with vital information like "music belongs to Square Enix" and "basic control may crash the entire game."

On that note, it's pretty much entirely okay if a completely fresh not-even-alpha proof-of-concept build has no music at all and you may not want to bring copyrighted music anywhere near your project. I don't really see any problems but it puts you 100% on the safe side.

And speaking of controls, if you're gonna stick with keyboard controls for any length of time, you should allow players to rebind them, or not use Z. German keyboards, for example, have the positions of the Z and Y key swapped and playing games where the controls are hardcoded to Z and X ranges from "pain in the arse" to "literally impossible."

How did you draw your sprite? Did you draw a big image and shrink it? It ends up looking sorta blurry and detail gets lost when you do it that way.

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You know, I totally lied to all you guys for about five years. Something new was -not- coming soon to my signature. But, as I am a man of my word (Sorta), I did put something new here.