As is currently stands rifle TAC mode is very unrealistic, the sights stay in the middle of the screen and only take up about 10% o the screen. Last time I aimed a rifle the rifle and sights took up at least 80% of my vision.

Something to this effect

The current TAC representation reminds me of a crosshair. I am not sure how difficult this would be to implement, animation issues and what not, but I think it should be an aesthetic priority.

heres my comment:ok now you dont need the blurr,why: because the virtual model you're playing in the game sepose to be you,just pretend the left hand and the right hand in the game are your hands in real life,pretend your really holding your gun,now if you want blurr,

Yes I forgot to mention about the ironsight textures, they look really horribly when theyre up. And the m16 ironsight actually should look abit more of a thick flat ring (like a washer)instead of literally a ring in the shape of a torus.

As is currently stands rifle TAC mode is very unrealistic, the sights stay in the middle of the screen and only take up about 10% o the screen. Last time I aimed a rifle the rifle and sights took up at least 80% of my vision.

Something to this effect

The current TAC representation reminds me of a crosshair. I am not sure how difficult this would be to implement, animation issues and what not, but I think it should be an aesthetic priority.

thanx

Dragonathan wrote:

heres my comment:ok now you dont need the blurr,why: because the virtual model you're playing in the game sepose to be you,just pretend the left hand and the right hand in the game are your hands in real life,pretend your really holding your gun,now if you want blurr,

Well to get this thread back on topic, I think the idea of making the sights a little bigger would work, although the blur, not so sure, makes it look more... unrealistic. although maybe a little blur would be ok. But Dragon has a point, it is kind of supposed to be you, not a charecter, probably why there is no 3rd person view.

And Silent I'm not trying to be disrespectful here, but do you have to comment on every post Dragon makes?

Well ok, but don't start adding that sway to the gun and all that stuff, thats what starts to make the game harder ot play. One reaons MOHPA didn't go over well was how the sights were set up and how the gun acted when you moved.