Metal Gear Rising Revengeance (Xbox 360) Review

Metal Gear Rising Revengeance is the latest effort in the Metal Gear franchise, and Konami has ensured that the title deftly blends the mythos of previous titles while establishing a completely different feel to Metal Gear. The swordplay style that fuels Revengeance is reminiscent of Devil May Cry or Dynasty Warriors; this effort exceeds previous games in this genre in that there is a certain beauty to the fluidity of fighting. The controls are extremely intuitive but will take a number of hours to properly master. The Ninja Dash option, which allows Raiden the ability to move at super-human speeds and even allows players to climb walls, showcases how different that Raiden is from the average human. For those that wish to have a more secretive, sneaky title (as was a common theme in the original MGS titles). An alert mode will test the mettle of players, as they will be beset with a number of baddies in a short time.

Revengeance fits into the Metal Gear storyline as it occurs a few years after the events of Guns of the Patriots. Raiden is an anti-hero that is put up against the machinations of the Desperado Enterprises leaders.

While the title has went through a number of changes since it was originally was announced, I feel that it is a solid addition to the Metal Gear franchise. The title is immersive and fast-paced, but there is a unique blend of styles and game play elements that will draw in a wide swath of players. The storyline has enough legs to bear repeated plays, while Konami and Platinum Games have done a great job in immersing plays. Make sure to pick this up for personal use or as a gift for anyone that likes playing Metal Gear titles.