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We will be listing out upcoming changes to the Pet Battles system in this post. Most changes will be coming in the next push but we will hotfix whatever we can.

Pet Abilites

Healing Flame cooldown increased to 3 rounds.

Apocalypse is being increased to a 15 round ability.

Moonlight will be reduced to 50% bonus healing next push.

Humanoid passive will get a review. (We intend to max how many times it can proc in a round)

Moonlight healing reduced to +50%.

Cauterize cooldown increased to 3 rounds.

Powerball now applies a dummy aura to indicate your speed increase.

New Ability for the Terrible Turnip: Sons of the Living Root – summons 6 turnips who deal damage while you are underground.

Ability tooltips now show red or green damage numbers that indicate the total calculated strong or weak damage on the current target. System

Reduced the scaling factor between quality levels by roughly 50%.

Stat gains per level have been reduced by roughly 20%.

We are in the process of converting a number of non-captureable pets to rares. Currently, all of the non-captureable pets are uncommon. The more difficult it is to obtain the pet, the more likely we will convert it to a rare.

Pet items are being fixed to work with captured pets. (leashes, biscuits etc.)

Increased the spawn rates of battle pets in Elwynn and Durotar considerably.

Many caves and buildings have pets in them but no room to fight. We will be disabling these pets from battles and moving them to different spots.

Fixed an exploit that allowed players to fight NPC Tamers multiple times and earn XP.

Chat linking for pets is in! Shift-click any pet from the journal into a chat window to share it with your friends.

Matchmaking has been updated to find opponents in a much smaller level range. The range grows with time if we don’t find a match.

Daily quests on the Grand Master Tamers will drop the Sack of Pet Supplies. (10 shots a day if you do em all.)

Fixed a bug that was causing pets to either die instantly or be set to 97 health in battle. We will continue to post to this thread as we make more updates. Thanks!

We are getting down to the wire guys! Just wanted to give everyone a few updates on some system wide changes. Some of this info might have already been posted but I think it’s useful to have it all in one place.

We have made a game wide pass on pets that are obstructed. You should see MUCH less of these errors now. We will continue to remove these as we find them.

We have dramatically reduced the XP required to level for pets after level 10.

Catching any pet level 15 or under retains its current level.

Catching a level 16-20 pet will lose 1 level.

Catching a level 21-25 pet will lose 2 levels.

Players are vulnerable to PVP while in a pet battle on PVP servers. We have added a buff that will reduce the amount of damage taken once you are broken out of battle by 50% for 3 seconds. PVE players are only affected if they are flagged or in an area that forces flagging. In addition, the exact pet you were fighting will respawn.

A 3m cool-up is activated on login for the Revive Battle Pets spell. The same cool-up is applied to Stable Masters.

The bandage drop rate from Battle Pet Tamer quests has been increased significantly.

The number of pet bandages dropped has been doubled.

The stack limit on pet bandages has been increased to 10.

We have reduced the cooldown on Revive Battle Pets to 8m.

The pet battle combat log has been moved to it’s own chat tab.

All pet battle tamer quests are account-wide. Both the dailys and the one-shots.

We have removed the pet swap on pets dying in everything except PVP.

The matchmaking system has been adjusted to favor battles with opponents of similar levels over queuing speed.

When a pet battle queue pops, you will now have the option to accept or decline.

Players will once again be able to engage in pet battles while in the pet battle queue.

You can have up to x3 of any pet except for uniques. The pets in the following categories are unique: Achievements, Pet Store, Guild and Promotional. Note that TCG pets are not unique and will be tradeable.

Pets caught through pet battles will not be tradeable. Note that many pets are still tradeable. (well over 150)

Day one migration from Cataclysm has been changed. You will now get all of your extra pets directly in the journal (rather than pet crates in your bags/mail) These pets will be allowed to exceed the 500 total/3x per pet limits for this one time event. Note that unique pets will be merged into one.

Release now works on any pet as long as you have more than one of that pet.

Release will continue to work at all times on pets caught though battle.

A number of pre-existing pets were upgrade to rare quality.Again, a big thanks to everyone who has been helping us out with feedback on the beta. Your help is immensely appreciated! [Source]

Forgive me if this has already been asked. I was unable to find anything about it thus far.

I have 3 battle net accounts. All of our wild pets will link, This is a wonderful cool idea.
However, what happens when all three of us are online at the same time? Will we each be able to use the same pets>? If one changes out the current pet team, will it effect the entire lot of the accounts or theirs alone? If one person sells a pet, do we all lose them?

As all 3 accounts are linked with the Beta access, we’re currently unable to test this.

You will only be able to engage in pet battles on one wow account at a time when multiple accounts are attached to one b.net account. The other have access to their pets, but not to battling. [Source]

There doesn’t appear to be any quest continuity after these zones on alliance/horde side respectively. Is it just unfinished or how do you get passed this.

The quests continue very far after that. Did you defeat Lindsay in Redridge? That should send you on your next quest to defeat Eric Davidson in Duskwood.

This is a bug with quest flow that should be fixed in the latest build.

Free switches

What happened to those? When we are fighting 3 pets all the time, you have to switch at least once, and probably twice. Being forced to switch in under fire is a huge disadvantage. Even level pets can lose up to 1/4 or 1/2 of their health in a single attack. The only way to avoid this is to fight pets that are lower level, but if you go too low in level, you’re fighting 20 or 30 battles for each level.

A free switch after the 2nd round would be better than the former switch after the 1st round. Even better yet would be not fighting vs 3 enemies all the flingin’ flangin’ time. It should be a random number between 1 & 3, with 2 being the most common.

Free switches are only in PVP fights. The fact that they were on PVE battles was a bug that was fixed in the latest build.

Account-wide Battle Master Quests Resetting

On three occasions I have started the Northrend Account wide Pet Battle Master quest only to have it reset.
First time after having beaten 2 NPCs and logged off only to come back on to find it removed from my quest log.
The second after a server restart – again removed from my quest log.
The third after changing zones from Dragonblight to Zul’Drak for a final fight – again removed from quest log.

Anyone else having this issue?

A number of bugs with these quests were fixed in the latest build.

No pets in SIlvermoon or Ironforge

I’m trying to get Big City Pet Brawlin’ on Lost Isles, and I’ve been looking around both Ironforge and Silvermoon, and there aren’t any wild pets there. I even tried killing of the non-battle critters, but they all respawned as non-battle again.

Both of these cities have pets, you just need to find them. 🙂

De-Level on Capture and Improved Traps

Ok, so I still haven’t seen any sign that Strong Trap from the Achieve is any different than our normal one.

But supposedly it is less likely to fail to capture, and will look different.

Now that the loss of levels on capture is in place for pets, could it be considered to make an enhanced trap (from a difficult achieve) which removes, or at least reduces, this effect?

Maybe have this as a 425 unique pet gathered, or 50,000 pets captured reward. Late enough that you really don’t have much advantage on the market (it will have already bottomed out by then) or leveling process. It just removes a nuisance for those who show that they are here for the long haul.

Updated traps and art are in the new build from this week.

Feral Vermling [Going to Need More Leashes]

So.. I had the 250 pets achievement before the Vermling was attached to the achievement…
Does this mean I don’t get a Vermling? 🙁
…or has nobody gotten it yet?

You guys are seeing bugs from the achievements changing during beta. Sorry about that but it’s just part of the beta process. We really appreciate you guys helping us get everything ready for the live game!