If we were taking 'climate' literally, you would probably be right. But in Simutrans, climate means region as well, each region coming with a different style.

As an example, I attached how my latest mediterran houses look with the current cobblestone road and the current sidewalk. While both road and sidewalk probably exist like that somewhere in a mediterran country, they certainly don't go well with the style for the houses. I'd like to change the sidewalk* pattern completely for the pattern on the base of the houses, and exchange the cobblestone pattern for something in a warmer gray, perheps a bit lighter. It's worse in the desert area, which is even more stylized.

Now I don't think most paksets would profit much from this. Older paksets don't even utilize climates all that well, regional paksets for single countries might not have much difference between the climates. Nevertheless, it feels like one of these missing features. You know - sure you can create climates, and define precisely what spawns in them - except for the roads, sidewalks and bridges, they are always the same.*Yes, this is about roads, not sidewalks. Sidewalks can be integrated in the road anyway, so no point in requesting them seperately

As we talk about this, I would like to extend this request to rivers as pak96.comic has two that are very similar but one is more suitable for lower climates, while the other more for mountainous climates.

But that might require an additional game setting that allows human players to disobey climate restrictions, because someone will make a buildable way with restrictions, and someone will get angry about it.

But that might require an additional game setting that allows human players to disobey climate restrictions, because someone will make a buildable way with restrictions, and someone will get angry about it.

I thought we were just talking about the randomly generated data, when Simutrans itself builds the stuff it will choose following the climate rules we define in the simuconf file, it won't have any effect on the end-user, except that generated ways will follow climate rules.

I thought we were just talking about the randomly generated data, when Simutrans itself builds the stuff it will choose following the climate rules we define in the simuconf file, it won't have any effect on the end-user, except that generated ways will follow climate rules.

I am talking mostly about the randomly generated data. We put dates in the simuconf file, but technically we don't need to - it would read entry and retire date of the pak as well. So I think climate restrictions would go the same way.Of course, if we only get it for generated data via simuconf file, that would be fine with me as well. It just seems like adding the climate parameter to ways is the cleaner method.

While reading trough Wadi's came to mind (Basically dried up riverbeds with some mud pools here and there)Other than that its mostly a style difference for the different kind of roads (with the occasional sand/dirt sweeping over, the 128.pak dirt road could go from dust/sand to mud to ice) There is also the point to keep in mind that we would ask the artist to make roads for every direction, crossing, corner and ending [16]/Diagonals [4]/full height slopes[4] (not accounting for rail) /half height slopes [4] and then for every one of the 6 climate's (28x6=168), technically also the snow images for every climate except for desert and arctic/alpine/rocky (28x4=112,) plus the icon and cursor [2] for a total of 282 graphics, for every road/speed, elevated, bridges and tunnel entrances.

Even if it would be just fading/recoloring it would be quite a task to completely utilize the climates, so it would be mostly default tiles with the occasional special themed tile.

Since you (normally) won't use greenery on your tile since it would repeat itself it could be handy for the [/size]new decorative roadtype if the coders would give those to us,since then you could make a row of cacti/shrubs/bushes/trees/evergreens [/font]which would automatically adapt to the tile its on.

I am talking mostly about the randomly generated data. We put dates in the simuconf file, but technically we don't need to - it would read entry and retire date of the pak as well. So I think climate restrictions would go the same way.Of course, if we only get it for generated data via simuconf file, that would be fine with me as well. It just seems like adding the climate parameter to ways is the cleaner method.

One point is that in the simuconf.tab it's easier for the user to be able to change it, in the pak file you must have the sources to change the behaviour.

There is also the point to keep in mind that we would ask the artist to make roads for every direction, crossing, corner and ending [16]/Diagonals [4]/full height slopes[4] (not accounting for rail) /half height slopes [4] and then for every one of the 6 climate's (28x6=168), technically also the snow images for every climate except for desert and arctic/alpine/rocky (28x4=112,) plus the icon and cursor [2] for a total of 282 graphics, for every road/speed, elevated, bridges and tunnel entrances.

Just because the option exists it does not mean it has to be used. If you want to create a way without climate differences you don't do it. But having the option over not having it, I prefer having it.

There is also the point to keep in mind that we would ask the artist to make roads for every direction, crossing, corner and ending [16]/Diagonals [4]/full height slopes[4] (not accounting for rail) /half height slopes [4] and then for every one of the 6 climate's (28x6=168), technically also the snow images for every climate except for desert and arctic/alpine/rocky (28x4=112,) plus the icon and cursor [2] for a total of 282 graphics, for every road/speed, elevated, bridges and tunnel entrances.

That's what you COULD do. That's what we would empower artists to do, not what we ask from them Actually if it was just fading colors, I could come up with different color settings for each climate and let Photoshop do the work automatically. I'd need some time to set it up, of course, but once that is done, I'd get variations for each way virtually instantly. Would never do that though.

You are right that it would be mostly default tiles, with some special themed. Especially in the beginning. With time, more 'special themed' tiles might appear.