Here's one for you other old-timers: How many of you have a Druchii.net T-Shirt? I still have my two. And they still fit! And they still bring me luck in tournaments. ;) Good times... :) Its a shame I only kept one of the graphics we used to make them. I don't think I'll ever forgive GW for that BS...

I've seen that unit in action before and I must say, I'm not impressed with it. I've even seen a nastier version of it - still not impressed. Both that unit and the BG unit of insanity have the fatal flaw of being expensive, T3 low armour units that are actually fairly easy to wipe out. I played a g...

I still think balance is the way to go. At least around here, anyways, there's no need to go way over the top. Tends to really hurt you in the end anyways as most cunning opponents can keep big nasty stuff busy long enough to at least eek out a draw. I won a 1500 pt tournament with this list about a...

BSB isn't a bad idea, though I think I have to give up the harpies to do it. BSB bonus with the standard of slaughter is pretty much an even trade and means that under almost any circumstance, the character on chariot has a really good chance of winning the combat and also of staying in future round...

Static with 2 units isn't always a bad thing as they will claim/deny those two quarters in the end. It also causes an opponent to possibly split his force as well - if he doesn't, then your units are quite safe, all game long, doing what they are intended to do - shoot. ;) Still, I think I have foun...

Remember though that I'm thinking of them as a support unit - not as a single frontal attack unit. Its true that even a small unit of knights can do mean things to a unit now with S6 and hatred, but given the movement capabilities of the chariot, if the chariot gets led about, it can recover more ea...

I was wondering what people's opinions were on the debate between Cold One Knights and Cold One Chariots. Which one is better than the other? I'm thinking more along the line of a single semi-support unit, but if you feel like going into a debate with full combat units, mount options, etc, go nuts. ...

I've been thinking about this quite a bit, to be honest. I'm actually looking to change the list up significantly, but at the same time, keep the feel the same overall - the feel being the very balanced nature of the whole thing - and by balanced I mean it has the ability to negate the more obvious ...

I played in a tournament today and got the comment from my third round opponent that the army I was playing (first tournament with the new rules) was pretty much the same as what I had used in many previous tournaments. At first I thought it a ridiculous statement to make as its a new army book and ...

I often like to get a musician in there if I have the points. I also tend to put a standard in one unit as well if only to say that my army has one in it someplace (I rarely do and it can hurt tournament scores). They certainly don't need them though.

Something to keep in mind that I found out recently is that the pendant doesn't work in some situations - like needing to take a strength or toughness test or any other (albeit somewhat rare) situations where the attack doesn't have a specific strength. Still the best item in the game, mind you, but...

And what's more stupid....loading up your casters with power dice so a single miscast will likely kill all your mages, or hedging a potentially slightly less effective magic phase to avoid accruing any power dice? While you aren't really minimizing the risk to a given caster of a miscast, yes, by w...

I really don't see any reason you wouldn't cast the extra dice spell first, to be honest. Its exactly like it was in 6th ed with lizardmen and second sign. You always cast it first, give your opponent the choice (tough choice always). On 2 dice, chances are you'll roll around a 7. If your opponent r...

Should DR units be able to take shields, it opens up the tactical dimensions for the unit something fierce. Rank bonus plus BSB with funky banners with the exceptional movement rate makes them exceptionally dangerous. Its not cheap, but I think it would be worth a try once in a while, for sure. It a...

Most people around where I am would likely allow you at the beginning of the game to simply cross it out and play with 5 pts less. For the reason that being immune to fire doesn't make you immune to the arrow (as per dwarf cannonballs FAQ) and because we're generally pretty nice. That doesn't make w...

For the ogres, shooting is a great option, as is magic. Lots of magic missiles and lots of small arms fire will generally wear them down due to their low numbers and weak armour. Your chariot should also be able to do wonders against them, so long as you avoid anythign S7 (which you should be able t...

Which armies are those, I can't think of any. Dark Eldar, for one, though the S8 is lance weapons, but that still doesn't help against a monolith. I haven't looked in detail through the Ork codex, but I was told by an ork player that S8 is as high as it goes - he was the one who was doing most of t...

For Vypers, 2x shuriken cannon I've always found is too good to pass up. I'd say the list overall is pretty vulnerable, myself. Most of the units are pretty small and all it takes is one unlucky roll to make them useless. That being said, the balance in the list looks to be quite good, so I suppose ...

From the little bit I've seen of the rulebook (and they seem to be dropping rumour books, changing things, etc on a regular basis) it doesn't seem to be all that bad. A lot of people who've played the game a while used to play the true LOS rules anyways, so its no big deal. Everyone just goes out an...

since I plan to start participating in tournaments with DE I'll need some hint on what to drop. I might drop a blaster - I'm not sure you really need two in a unit. Generally taking multiples of identical units is frowned upon, especially taking multiples of effcient unit choices. It may happen, bu...

I'm not all that fond of retinues for a wych archite. You're not getting anything new with the retinue, but have to follow all the rules attached to it. Better to keep it variable in my view and keep the independent character rules. With a shadow field and agonizer, it can often be a good idea to go...

10 Corsairs, 5 COK, Hydra, Lord on foot, mounted Lord, Sorceress on foot, mounted Sorceress + Armybook. That's it, more or less. There's a picture of the front of the box floating around on the net, so obviously you can all see the contents of the spearhead. 20 corsairs, btw, as opposed to 10. ;) A...