Red Dead Redemption 2 is an amazing game with a sophisticated atmosphere, textures and details.

The goal of the project is to create a huge video reference for inspiration.

Slightly changed the approach to the recording of panoramas. I think that this will be more interesting when not only standing in one place, but also moving smoothly to interesting points - as if smoothly flying by a camera.

Enjoy watching!

Video content:

00:08 - 7 am Getting started =)

00:31 - Ducks

1:55 - Beautiful nebula and dawn.

2:27 - Forest view with trunks

3:49 - Wonderful view of the pier.

5:27 - Ship sails.

6:47 - I decide to go to the fisherman. Wonderful view of the beach.

9:11 - Successful catch.

12:00 - Wonderful view of the rocks.

13:06 - Come back.

13:41 - Otter runs into the water. A pile of trash on the shore.

14:01 - Ducks take off. Snake in the water.

15:22 - Go to the pier. The clock is half past twelve.

16:09 - Atmospheric view of the shore near the pier.

18:51 - Continuing to approach the pier.

20:23 - View of the buzzing plant.

21:08 - Walking along the pier. Beautiful view of the horizon.

22:04 - Beautiful view of the canoe. On the clock - ten to three.

24:22 - Go to the gazebo.

26:28 - I decided to climb onto the roof, as there will be a beautiful view from there.

28:49 - View from the roof. Strange area in water with spilled gasoline.

29:30 - View of the plant and a beautiful sunset.

33:14 - The sun went down. The night is coming.

34:15 - The moon came out. Atmospheric night.

35:41 - Ship with lights

38:29 - View of the night plant

40:34 - Beautiful night fogs.

43:19 - The dawn begins.

44:52 - 5am. Stunning sky.

46:09 - A funny bug with the sun in the water.

46:37 - 6 am

47:03 - The sun is gradually coming over the horizon. The birds begin to sing.

Corona Distance Map lets you create “smart” materials that know how far away they are from objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

In this video, I will show how to get an interactive boolean by using the Corona Distance map, as well as how to mix textures to achieve a realistic effect. How to change settings - to influence the blending pattern.

SpeedTree Cinema 8. About collisions and clusters. Anchor Points and leaves on the branches texture.

We talk about how to remove collisions and create clusters to optimize the tree for engines. Learn to adjust the growth of leaves on the texture with the branch and will add Anchor Points.

Video content.

00:00 - 1:00 - Intro and what we will talk about in the lesson.

1:00 - 1:42 - Collisions in the Post tab.

1:42 - 9:35 - Textures for clusters from the Quixel Megascans website and how to create them in SpeedTree. Adding Anchor Points. The growth of leaves on the texture with branches. About the intersection of clusters.

Red Dead Redemption 2 is an amazing game with a sophisticated atmosphere, textures and details.

The goal of the project is to create a huge video reference for inspiration.

Video content:

00:00 - 00:11 - Intro

00:11 - 1:12 - A little about the plans and different information for subscribers.

1:12 - 2:25 - Beautiful view near the cliff.

2:25 - 3:58 - I decided to turn off the road and walk deep into the forest to an unknown house. Very beautiful rainbow.

3:58 - 4:29 - The cry of a resident of the house who wants to drive me away. But I rested steadily onward. The result - an unexpected bullet in the forehead.

4:29 - 6:25 - Awesome atmosphere. I study the map and decide to walk past this house and see what else is interesting there.

6:25 - 9:43 - Surprise for me and incomprehensible ambush. Running away, I understand that they will catch up. Shoot back. Yes, I could immediately shoot back, but I don't want it. My goal is a peaceful walk as far as possible =) But the game constantly generates such situations and it actually creates the all dynamics.

9:43 - 11:04 - Walk on a horse to the lake. A passing train gives its atmosphere. Yes, I love them and therefore recorded

Redshift Render tutorial about skin and hair materials settings. In this video we will talk about the geometry of the eye, the lacrimal part and the anterior chamber of the eye. About lighting settings and different shades for hair. And also about how all the same to make a variety in color for transfer of a realistic shade.

Video content:

00:00 - 00:30 - Intro

00:30 - 2:45 - Redshift settings for realistic skin rendering.

2:45 - 3:09 - A few words about the lighting and light source settings.

3:09 - 5:35 - Eye material. How to make silicone or cartoon skin. The geometry of the eyes and tears. Anterior chamber of the eye. Camera settings for the correct flare in the eyes.