@107Oops! I think I missed the post regarding the changes. I am sorry!I am glad the game is going in the right direction. @108I just said why I don't like the jumping system and from my explanation I thought it's fully understandable why it shouldn't working like that. No flames, no war here, just my opinion.

Best regards SLJ.If you like the post, then please give it a thumps up.Feel free to contact me privately if you have something in mind. If you do so, then please send me a mail instead of using the private message on the forum, since I don't check those very often.Happy gaming... :D

@105Actually no, you didn't. A sword would automatically trigger once you got in melee range of an enemy, and you would in fact slice through one thing, not throw it. Whips we never even got to use, and nets were only usable to catch scarabs.

"I used to be an adventurer like you, then I took an arrow in the knee."guards, skyrim

despite my complaints earlier I'm one of those people that needs to finish a game. I'm glad there are improvements being made. I still think that the initial price of 30 dollars is a bit high as the levels are fairly short. Also I wish you'd call the sword something else as you wouldn't normally throw a sword.

@109, that's the kind of stuff we need done. Too many times, people seem to bash a game and devs sometimes don't seem to care. I'm glad this time is different. I enjoy the premise of the game so I am excited for it, flaws or no flaws really. But I am completely in favor of seeking improvement!

Make more of less, that way you won't make less of more!If you like what you're reading, please give a thumbs-up.

I just preordered my copy of the game. Do you plan to offer an updated demo? I listened to Liam's stream and agree with everything he said. I'm glad you're making these changes. Hopefully this will be a great product.

Do you have plans to create a random mode? This could provide far more replay value by generating levels on the fly with randomly placed enemies and traps.

@mason, not sure if this is the right place to mention suggestions? but whatever,i think you should make some sort of reward for beating the game, my idea being the ability to make your own maps, or maybe you could let us do that right away with the full versionand before anyone says just do it in 2dp or whatever, i can't, cause there's a lot of stuff in th that 2dp doesn't havejust a fun idea

i'm currently in the process of learning how to code, if you would like to contact me, skype is preffered, use one of the following:skype: brennan dravesemail: [email protected]website; not yet up: redfoxproductions.com

I agree with post 112. This is not a fighting or building game, but we all have to face it that at some point all the stuff to do will be done and this person will just have to go do it all over again and that's kind of boring lols. I of corse, can't say mason do this, mason do that. I'm just saying that a map builder would be cool. Especially with placeable enemies, hazards, etc etc. Something 2dp or sbyw never had. And maybe a topic on this forum where people share the tomb maps.Excuse me for my spelling error if any.

i'm currently in the process of learning how to code, if you would like to contact me, skype is preffered, use one of the following:skype: brennan dravesemail: [email protected]website; not yet up: redfoxproductions.com