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Homes under the Hammer

HOMES UNDER THE HAMMER
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After watching countless hours of property development on TV, you've decided to take the step to try some of your own.

The most important thing seems to be to knock down walls and turn all those cramped little rooms into ONE ROOM.

Watch out for those supporting walls though!

Can you make a profit?

HOW TO PLAY
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This game is played with the mouse. Hover over a wall to select it. Left click brings it down. Timing is not critical, but as time is money, you probably shouldn't take too long picking your walls.

When a warning icon appears, there is a supporting wall nearby, so watch out for those.

The value of a property is greatly increased when you manage to connect all the rooms together, so try to make the available space into ONE ROOM.

At any point you can sell your property by pressing the "SELL" button in the top right side of the screen.

ABOUT
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This my 6th entry for Ludum Dare. I've once again used the LÖVE framework and I'm happy I did so, even though the code is a big mess, haha.

The idea for this game came from my girlfriend, who likes to watch BBC daytime television. I'm quite happy with how it all turned out :)

If I had more time, I would have liked to add some graphics, like drawings of the houses and some more things going on in the background while playing the levels. Ah well.

The sound effects are all recorded, either with my voice or things around the house. And although the music is quite MIDI-esque, the whistling gives it some liveliness I think :)

The premise of the game got me laughing right off the bat. The writing supports that and the general camp atmosphere is very cohesive and pleasant.

Main issue with the game is the same as with minesweeper - you can lose on your first click, and often have to just guess. Since there's also fewer walls than there are tiles in minesweeper, the chance of that happening is bigger, and it killed a number of my runs. However, you did justify that saying the protagonist has no idea what they're doing, so aside from the frustration it did make me giggle a bit when I'd just tap a house gently and the whole thing would fall apart.

The sound design might be the best part of this game. Everything from the varied menu music to the whistling to the vocal sound effects are well-designed and compliment each other and the atmosphere in general. Only real issue is that after breaking a wall there's a bit of a high-pitched "hm" after a second of silence, which feels unintentional.

Minor nitpick - I feel that the green area of the building shuld be the largest contiguous area, rather than the first area created. But I see the reasoning behind this option and it works just as well.

Not bad :) I wish there was more to the gameplay. As it is, it is just a game of chance. Sure you can keep knocking down a particular wall until you hit the 'warning' sign, but you have to start somewhere. So it's not a very fair challenge. The whistling was fun at first, but got old very quickly. I actually liked the non-whistling music though, reminding me of old pc platformers. Nice job :)

Very nice entry. The overall atmosphere is very good. Graphics are simple but fit the genre. Audio is perfect.

Gameplay-wise I'm not really sure I understand how to win. First I thought it was a puzzle game but upon replaying I wondered whether it was a guessing game instead. I didn't understand how to spot the supporting walls.

Anyway, with a bit more polish and a lot more levels, this game would be perfect in an app store. Very well done.

Great take on the theme. Love the whistling and the sound effects. Interesting concept, the only thing I'd have changed is to give the player a second chance if the first hit is a supporting wall as it's frustrating to lose all your hard-earned cash on an accidental hammer to the wrong wall.

I'm getting quite good at this - I managed to get just over 2 million in the end. Maybe I should buy a hammer, hmm?