What If Lovecraft Wrote Comic Books?
Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darknessincludes:
A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be.
Plus! Full HERO System statistics... [click here for more]

What If Lovecraft Wrote Comic Books?
Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes:
A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be.
Plus! Full M&M Superlink... [click here for more]

What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full Truth & Justice/PDQ... [click here for more]

A Manual of Mysterious Magics!
By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between.... [click here for more]

Death can lurk anywhere: around the next dungeon corner, in the shadows of a dark alley, or even in the cellars and gardens of noble homes. The Bloodsworn is blessed with preternatural awareness and uncanny toughness, and stands at eternal vigil to defend the weak and helpless. With a select few he shares a supernatural bond, a union that binds them in body and soul. Depending on the campaign,... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Deadeye, who stands apart from his foes - a quarter-mile apart. Unlike most of his peers, this savvy sniper relies on ambush tactics, keen eyesight, and unmatched mastery with bolt or bullet to take down enemies at range. Some may think him cowardly... [click here for more]

The power of nature is unquestioned: wild beasts stalk the dark woods, druids bend primal forces with devastating effect, and the forces of the world can even take physical form as elementals charged with restoring the Great Balance. The Force of Nature is a product of the most basic forces of life itself, a champion whose intimate connection with the physical world can be channeled to unleash... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Gallant, who trades dank dungeon halls for resplendent castle corridors, and pragmatic survival skills for keen insight into the machinations of high society. Wealthy, handsome, and brave, he fights for honor, land, and title with a vast arsenal of weapons... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Infernalist, a witch or warlock who barters with evil forces for knowledge, love, and conquest. Driven by dark desires to risk his greatest possession - his immortal soul - the Infernalist seeks nothing short of ultimate arcane power.
Depending on your... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Martial Artist, who wages a beautiful, bloody dance across the battlefield, keeping tempo with a dazzling array of graceful maneuvers and crushing assaults. He marries inner peace with intense personal discipline, achieving a level of physical perfection... [click here for more]

From superstitious gossips to the stoutest city guardsmen, rumors spread of rogues emerging from the night fog blanketing the streets - invisible, untouchable wraiths prowling rooftops and alleys in search of treasure and glory. The truth, as it happens, is nearly as audacious - through an uncanny combination of illusion, stealth, and deception, the Mist Dancer excels at the larcenous arts.... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monk, who champions his beliefs through mastery and commitment to a core set of ideals. In a world of compromise and pragmatism, the Monk is a paragon of virtue - and his fidelity is rewarded with supernatural powers well beyond his mortal ken. Depending... [click here for more]

The Call to Arms series brings exciting new classes and other character options to your Fantasy Craft table. This installment presents the Monster Slayer, a brave (and perhaps foolhardy) adventurer taking up arms against terrifying creatures subjugating the weak and defenseless.
Depending on your campaign, a Monster Slayer could be...
A blessed knight defending his realm against ancient... [click here for more]

High-school heroes!
The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High!
Teenaged superheroes have hard lives ... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters... [click here for more]

The Best at What They Do...
...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game.
In this book you'll find a history of the Iron Age of comics, an... [click here for more]

Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!
Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG,... [click here for more]

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing... [click here for more]

The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless... [click here for more]

Your fantasy is our reality!Origins of the Species is your destination for non-human races in Spycraft. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing... [click here for more]

Origins of the Species is your destination for non-human races in Spycraft 2.0. Each installment in this series of toolkit products contains everything you need to incorporate a collection of fantasy or futuristic, mutant, or mythological races into your Spycraft games. These character options are timeless and setting-free, allowing you to drop them into any location, society, or backdrop.... [click here for more]

Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories.
Each game in the Protocol series is zero-prep for 3 or more players.... [click here for more]

This release is also part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can...
Fight for freedom - or crush it - in a brand new world of four-color military fantasy! Real American H.E.R.O.es is a mini-setting where the good guys wear green, the bad guys wear blue, and great... [click here for more]

It's time to call down the thunder! Spellbound introduces Sorcery for Spycraft 2.0 and expands on the magic in Fantasy Craft. It presents a collection of magical Schools, each an iconic approach to magic as seen in myth, folklore, and fiction, and incorporates spells seen in the d20 System Reference Document (SRD) and many other sources. Each Spellbound... [click here for more]

All knowledge is my province - even yours. Spellbound introduces Sorcery for Spycraft 2.0 and expands on the magic in Fantasy Craft. It presents a collection of magical Schools, each an iconic approach to magic as seen in myth, folklore, and fiction, and incorporates spells seen in the d20 System Reference Document (SRD) and many other sources. Each... [click here for more]

This release is part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can...
Hunt down oogie boogies in the dead of night and free your city from the terrors of its dead! In Spookbusters you play everyday heroes rubbing shoulders with mad scientists and employing cutting-edge... [click here for more]

This release is part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can...
Soar against the moon and stalk among the shadows of the night! The Stone Sentinels are gargoyles, a species that has potentially been with the earth since the dawn of time, or may be freakish... [click here for more]

Fortune favors the bold! Or is it the other way around? Tired of turning in your gear after every mission? Running a game with no home office? Just want to kill things and keep their stuff? No problem! The Big Score presents three all-new system upgrades that completely change the way you handle Spycraft gear! Now you can play that apocalyptic or mercenary game you've been considering... [click here for more]

Three full-size adventures bring the excitement of Fantasy Craft to your gaming table: protect the crossroads of Fels Cut from a new undead menace in The Darkest Hour; put to rest ancient horrors in The Cleansing of Black Spur; and face the ultimate dungeon challenge in The Vault. Sliding DCs and adversaries scale to challenge any level, allowing you to run all three adventures... [click here for more]

Aces and Jokers Wild!
In 1946 an alien virus released over Manhattan changed the world forever. Ninety percent of the people exposed to the wild card virus died, and some say they were the lucky ones. Of the survivors, nine out of ten were mutated into "jokers," hideous freaks. Only a rare one percent became "aces," people gifted with superhuman powers.
In 1985, the first book in the Wild Cards... [click here for more]

Infinite worlds, infinite possibilities: Freedom City is an eminently adaptable setting and this book proves it! Worlds of Freedom presents many visions of Mutants & Masterminds' most famous metropolis, from the Revolutionary and Civil War eras to the distant future, from parallel Earths where the Axis won World War II to a world of funny cartoon animals, and more! Worlds of Freedom... [click here for more]