– A speck of dust on a camera lens, or a monster hiding in plain sight? Monsters have allegedly walked, swam, and flown among us since the beginning of recorded history, but no one has been able to produce solid evidence of their existence – until now! These monsters lurk in your hand and force your opponent to try and discover them. If they fail, the monster is Summoned to your field and you draw a card! - czyli nowy archetyp, ciekawe tylko czy to Exclusive czy coś co po prostu jeszcze nie wyciekło z setu OCG

CYHO-ENSP1Contact GateNormal Spell CardBanish 2 “Neo-Spacian” monsters with different names from your GY; Special Summon 2 “Neo-Spacian” monsters with different names from your hand, Deck, and/or GY, also, for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters.If a face-up Fusion Monster that lists “Elemental HERO Neos” as material returns from your field to the Extra Deck: You can banish this card from your GY; Special Summon 1 of your banished “Neo-Spacian” monsters.You can only activate 1 “Contact Gate” per turn.

Danger! Bigfoot!Level 8 DARK Beast Effect MonsterATK 3000DEF 0You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger! Bigfoot!” from your hand, and if you do, draw 1 card.If this card is discarded: you can target one face-up card your opponent controls; destroy it. You can only use this effect of “Danger! Bigfoot!” once per turn.

Danger! Nessie!Level 7 DARK Aqua Effect MonsterATK 1600DEF 2800You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger! Nessie!” from your hand, and if you do, draw 1 card.If this card is discarded: you can add one “Danger!” card from your Deck to your hand, except “Danger! Nessie!”. You can only use this effect of “Danger! Nessie!” once per turn.

Danger!? Jackalope?Level 3 DARK Beast Effect MonsterATK 500DEF 2000You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger!? Jackalope?”, Special Summon 1 “Danger!? Jackalope?” from your hand, and if you do, draw 1 card.If this card is discarded: you can Special Summon one “Danger!” monster from your Deck in Defense Position, except “Danger!? Jackalope?” You can only use this effect of “Danger!? Jackalope?” once per turn.

Danger! Chupacabra!Level 4 DARK Fiend Effect MonsterATK 1500DEF 400You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Chupacabra!”, Special Summon 1 “Danger! Chupacabra!” from your hand, and if you do, draw 1 card.If this card is discarded: you can target one “Danger!” monster in your graveyard, except “Danger! Chupacabra!”; Special Summon it. You can only use this effect of “Danger! Chupacabra!” once per turn.

Realm of Danger!Field Spell CardYour opponent cannot target “Danger!” monsters you control with card effects during the turn they are Special Summoned.Once per turn: you can target 1 “Danger!” monster you control; while you control that faceup monster and this faceup card, that monster can attack your opponent directly, also your opponent’s monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.

Danger! ZoneNormal Trap CardDraw 3 cards, then discard 2 cards, including at least one “Danger!” card, or, if you have no “Danger!” cards in your hand, reveal your entire hand and shuffle it into the Deck. You can only activate one “Danger! Zone” per turn.

Noble Knight CustenninLevel 4 LIGHT Warrior Effect MonsterATK 1000DEF 2000If you control a “Noble Arms” Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon “Noble Knight Custennin” once per turn this way. A “Noble Knight” monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.●If this card is Special Summoned: You can Normal Summon 1 “Noble Knight” monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except “Noble Knight” monsters.

Sacred Noble Knight of King CustenninRank 4 LIGHT Warrior Xyz Effect MonsterATK 1500DEF 25002+ Level 4 “Noble Knight” monstersYou can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 “Noble Knight” Xyz Monster from your Extra Deck, except “Sacred Noble Knight of King Custennin”, and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of “Sacred Noble Knight of King Custennin” once per turn.

Noble Knight PellinoreLevel 4 LIGHT Warrior Effect MonsterATK 1900DEF 500You can target 1 “Noble Arms” Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of “Noble Knight Pellinore” once per turn.

Noble Arms - ClarentEquip Spell CardEquip only to a Warrior monster. You can only control 1 “Noble Arms – Clarent”. Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 “Noble Knight” Warrior monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Clarent” once per turn.

CYHO-EN087Precise LandingContinuous Spell CardIf exactly 1 monster is Special Summoned, from the hand to your side of the field: you can draw 1 card. You can only use this effect of “Precise Landing” once per turn. During the End Phase, if you did not draw a card by this effect during this turn, send this card to the Graveyard.