Ryan C. Gordon wrote:
> So the long load times are due to a codegen bug in gcc. I have no idea
> what changed that caused this, since the code that's blowing up hasn't
> changed since 2003...but it looks like Unreal is moving to gcc3 on
> linux/x86, finally.
>> Here are some new builds. If you're a Linux/x86 user, you're definitely
> going to want to try these, but tentatively, in case something new and
> strange is wrong. The load time is definitely fixed, though.
Huzzah!
Yep, these definitely fix the long load time problem. BR-Slaughterhouse
now loads in 37 seconds instead of almost 5 minutes. As always, you're
my hero.
Matt