How to import ".dae" files and test them in 0ad?

Hello!I don't know if I have got skills to do that, but I wanted to build a little mesh with textures and try to import it into the editor.So I have build a water well with blender and I exported it into a collada file:

In the code are the collada and texture files that the existing Well uses. Change those references to point to your files, which should be placed into -model: binaries\data\mods\public\art\meshes\propstexture: binaries\data\mods\public\art\textures\skins\props

The texture file can be either dds or png format, and the model a 'clean' collada file (see more info here)

Hi
I have "tinny" problem with getting my models ingame: im using Wings for modeling and max 2012 for mapping. Now: exporting .dae to 0.AD from wings3d work fine, but from max not (unable to load mesh). I followed wiki-tut but that didn't helped. What setting's i need to have in Max2012 .dae export?

Hmm, could you share a little more on exactly what the error is that your seeing in the game? Like, what is the message, and what your trying to do? Sharing the .dae file would be helpful too in order to help us troubleshoot.

Also got more problems with max - the new version's dont have "PS helper's" and "Prop Point" and looks that standard dummy's are not supported by 0ad... so no way to attach props to model's. I just used other software to export models to 0 A.D: