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Google’s GDC keynote went live earlier this morning. Google CEO Sundar Pichai took the stage and began to talk about making gaming a universal community for all kinds of gamers. How does Google plan to do that? With a new game platform called Stadia. The platform got started with Project Stream, which launched with a beta test back in the Fall, allowing gamers to play Assassins Creed: Odyssey on a Google Chrome browser. Stadia is all about bringing players instant access to gaming. With Stadia, all you need to do is click on a Youtube link and you can begin playing a game instantly. No more long download times for games, players can now have instant access. Stadia isn’t a console, but a place for gamers to game across all devices, including desktops, laptops, TV, tablets, and phones. Essentially, Stadia is a central place for gamers to have instant access to games. Stadia is not a console, it is a cloud-based gaming platform, accessible through Youtube. With … [Read more...] about Google Stadia Game Platform Announced at GDC 2019

The Bafta Games Awards 2019 nominees have been revealed, detailing all the games, developers, and performers who are in the running for awards at this year’s ceremony. The biggest awards in the UK gaming industry, the Bafta Games Awards celebrates a variety of games across multiple categories, including the coveted Best Game award. This year, God of War and Red Dead Redemption 2 are inevitably the running for the top prize, while unlikely entries such as Astro Bot: Rescue Mission and Return of the Obra Dinn are also in the running. Check out the full list of nominees below: Bafta Games Awards 2019 nominees Artistic Achievement Detroit Become Human GRIS God of War Marvel’s Spider-Man Red Dead Redemption 2 Return of the Obra Dinn Audio Achievement Battlefield 5 Detroit Become Human God of War Marvel’s Spider-Man Red Dead Redemption 2 Tetris Effect British Game 11-11: Memories Retold Forza Horizon 4 Red Dead Redemption 2 … [Read more...] about Bafta Games Awards 2019 nominees

Will you be at GDC next week? If you're interested in monetization design, be sure to stop by the roundtable presented by the IGDA Game Design Special Interest Group (GDSIG). Dr. Ibrahim Yucel, Associate Professor at SUNY Polytechnic Institute will be discussing how in-game economies affect game design decisions. If you're a GDSIG member, you can pick up your GDSIG ribbon there. Here's the scoop: State of Game Monetization Design and Best Practices Roundtable (Presented by IGDA) Location: Room 211, South Hall Date: Thursday, March 21 Time: 5:30pm - 6:30pm In-game economies, many with real money transactions, have become more and more prevalent as developers look to try and replicate the success they see in the mobile and first person shooter titles. However, as more monetization is incorporated into a game’s design, developers risk alienating the game’s community and hurting its overall sales. Worse yet, a monetization model can dictate mechanical changes to the … [Read more...] about GDSIG at GDC2019: State of Monetization Design

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation of augmented reality (AR) experiences in Unity. Unity’s three-year relationship with Microsoft has enabled developers to build world-class AR experiences spanning immersive entertainment and industry solutions. Just take a look at what we’ve done for automotive & transportation, AEC, EdTech, and more. Brands are using Unity today to revolutionize the way hospitals operate, rethink the world of mobility, and bring 2D blueprints into a 3D world. We can’t wait to see what you build next with HoloLens 2. Next generation HoloLens With HoloLens 2, users will be even more immersed in the experience thanks to a field of view (FOV) that’s twice the size of its predecessor at a resolution equivalent to a 2K display for each eye. Those visuals will be more stunning and detailed thanks, in part, to the Qualcomm Snapdragon 850 … [Read more...] about HoloLens 2 is coming: What you need to know – Unity Blog

For years I’ve been taking a pretty standardized approach to designing each new map in Cogmind, and although we have dozens of them now, it’s one of the few topics I’ve never covered on the blog. This is essentially because a serious in-depth look at the entire process would require spoiling a lot of content, considering that all the most interesting maps have been located beyond the early game. But with the recent release of Beta 8, which adds a very interesting map right to the early game, we now have a good opportunity to discuss map design without worrying too much about spoilers, since for the most part it’s easily accessible content anyway. This article will walk through every stage of the design and implementation process, from start to finish. I took a lot of notes about the process itself as I was building Beta 8, specifically so I could share them here and to ensure that what I write is an accurate representation of what actually went down. Note that … [Read more...] about Level Design and Shaping a Cogmind Experience