Sally in Sonic 1!

There's a danger in making characters too slow, in that they're unable to pass certain portions of the level in order to build up speed. There are guides to remove what is called a "speed cap" which is a limit on slope based acceleration. That'll probably be needed.

That aside, slow characters usually have higher acceleration. IIRC, Big has the highest acceleration of all the Sonic Adventure characters (bar Super Sonic) but has a poor high speed. Sally's a blank slate, since she never had such stats defined, so I'd go with the high acceleration.

Deceleration I'm not 100% on. I know it equates to braking, but I'm not sure if higher or lower values make you brake better.

Deceleration I'm not 100% on. I know it equates to braking, but I'm not sure if higher or lower values make you brake better.

From an animator's point of view: slow deceleration will make Sally seem heavier, like she's got a lot of weight-based inertia carrying her momentum. Light objects come to a stop very quickly, however.

like I said in the youtube topic for this, I haven't seen Sally run that fast since The Doomsday Project. I'm not usually a fan of sprite hacks, but anything SatAM I tend to gush over. You should turn it into a Sonic Mars type dealio :|

I also got rid of the speed cap. I'll try playing through the whole game to check if it all works out though.

QUOTE (Ayla @ Jan 2 2010, 09:08 PM)

like I said in the youtube topic for this, I haven't seen Sally run that fast since The Doomsday Project. I'm not usually a fan of sprite hacks, but anything SatAM I tend to gush over. You should turn it into a Sonic Mars type dealio :|

It's an idea for later I guess I do have some sprites made accordingly to such a concept:

I also had the idea of giving her a 'Super Form' using the pink shield form she used in said episode (that or give her a pink pallette as a funny nod).

Thanx for the comments on my art guys.Also I noticed I'm now a full member, thanx guys.

Fantastic art! I absolutely love you for this. You should just make it into a full-fledged SatAM hack now (with optional Sonic & Sally selection). You might as well, you've got one important aspect down at least.

These are nice ideas, but I think they might be better spared for a later Sonic 2 project (extra character spaces, Super Sonic data). The seven/six mulit colored Power Stones is an okay idea and truthfully isn't exactly out of bounds with other alternates (the Chaos rings, the Time Stones, the seven Secret Rings) somehow I get the idea they would end up looking like Puzzle Bobble bubbles though.

Any way here's a 'to do list' I'll need to figure out if I am to program Sally's custom abilities:

*Program 'B' button attack (and a mid air variant).*Program wall jump (I suppose this could be worked translating Mighty or Sonic's data from Chaotix/Crackers).*Disable the down button's spin activation and program a non-harmful jump variant.

Any tips or tutorials you know of that could help out in programming moves for beginners?

In Sonic_Animate go to the part when it loads sanim_run in a1, and it will compare #$600 with d0 a few lines around it. looks like d0 is the top speed sonic has to reach to change the animation to running, change it to your desires.