StormerBoy

Do you think it's possible that what heists are going to be was misunderstood by GTA players from the start?

I think it's possible that heists were only ever supposed to be, what they were stated as being by R* - "Heist Missions". My interpretation of that is more missions alongside the Contact Missions we already have (just with a heist aspect to them). Not therefore some significant alternate job/game mode that sits alongside DMs/Missions/Races/etc...

On the basis that the above is true, why have R* delayed them so much?

Was the fact that players were expecting something much greater than what R* knew was coming, something to do with it? Did they feel obliged to meet players expectations of what Heists were going to be, so they scraped what they actually had ("Heist Missions") and re-branded something else as Heists, something that would have come out later on anyway (eg Cops 'n Crooks)?

Egonga

I reckon it was just a typo. Some intern should have written 'players can host missions' but instead wrote 'players have Heist missions', and ever since then Rockstar have been a state of panic as they try to figure out how the hell to make Heists work online.

Kohr-Ah

Do you think it's possible that what heists are going to be was misunderstood by GTA players from the start?

I think it's possible that heists were only ever supposed to be, what they were stated as being by R* - "Heist Missions". My interpretation of that is more missions alongside the Contact Missions we already have (just with a heist aspect to them). Not therefore some significant alternate job/game mode that sits alongside DMs/Missions/Races/etc...

On the basis that the above is true, why have R* delayed them so much?

Was the fact that players were expecting something much greater than what R* knew was coming, something to do with it? Did they feel obliged to meet players expectations of what Heists were going to be, so they scraped what they actually had ("Heist Missions") and re-branded something else as Heists, something that would have come out later on anyway (eg Cops 'n Crooks)?

inb4lock?

OT: Honestly, I've thought about this myself. It might be the same scenario as BF: Hardline (EA/Dice/Visceral actually delayed it to 2015 to work on it after the failure that is BF4).

But who knows. I don't really care about them anymore myself, unless we get them as a surprise, of course.

Yes. You will get a very similar planning board to what you get in single-player, with all the maps, and the people, and the dots around the map to show you where you're going to have to go.

How do the heists in GTA Online compare to the heists in single-player? Will they be more like the tentpole heists in GTA V, or the 'Blitz Play' mission we saw in the demo a couple of months back?

Initially, they'll be simpler. But we do have plans to set up heists that could contain twenty individual components. A lot of these questions are hard to answer because there's now, and then there's what we have in our heads for the future. But to answer your question: initially, they'll be fairly straightforward heists, but they will get more complex as time goes on."

PkUnzipper

Do you think it's possible that what heists are going to be was misunderstood by GTA players from the start?

I think it's possible that heists were only ever supposed to be, what they were stated as being by R* - "Heist Missions". My interpretation of that is more missions alongside the Contact Missions we already have (just with a heist aspect to them). Not therefore some significant alternate job/game mode that sits alongside DMs/Missions/Races/etc...

On the basis that the above is true, why have R* delayed them so much?

Was the fact that players were expecting something much greater than what R* knew was coming, something to do with it? Did they feel obliged to meet players expectations of what Heists were going to be, so they scraped what they actually had ("Heist Missions") and re-branded something else as Heists, something that would have come out later on anyway (eg Cops 'n Crooks)?

100% Yes. To R*, heists mean they would make all of us its Bottom Bitch---by stupidly buying a half finished game last Oct and then TRULY BELIEVING this feature would be in the game......

Gordanovich

Yes. You will get a very similar planning board to what you get in single-player, with all the maps, and the people, and the dots around the map to show you where you're going to have to go.

How do the heists in GTA Online compare to the heists in single-player? Will they be more like the tentpole heists in GTA V, or the 'Blitz Play' mission we saw in the demo a couple of months back?

Initially, they'll be simpler. But we do have plans to set up heists that could contain twenty individual components. A lot of these questions are hard to answer because there's now, and then there's what we have in our heads for the future. But to answer your question: initially, they'll be fairly straightforward heists, but they will get more complex as time goes on."