Dingo Games Forums

General => Off Topic => Topic started by: mattb777 on February 08, 2012, 11:24:48 PM

I think that TP3 should have a puzzle mode. You have to use your brain to get to the food, so it's more complex than just "eat everything". Each puzzle would be harder than the last. Some would require extreme thinking. It's good to combine this game with something that would improve kids' problem-solving skills. Tasty Planet + Variation + Education = Very good game.

I'm interested in doing puzzle levels, but it's certainly a design challenge. I've been thinking about this for a while and will likely continue to do some experiments to see what would work. I personally love puzzle games like Braid and World of Goo but I'm not sure that the mechanics of Tasty Planet lend themselves to cool puzzles like this.

"Educational" can mean a lot of things... I wouldn't try to make something explicitly educational, but I think Tasty Planet is already educational in its own way.

Chain reactions maybe? Eat a dam, and now you can't eat the things that get flooded, but you can eat fish that come in. Let a civilian get away, and the police come. Maybe ram into a large boulder, and it will destroy objects and enemies in it's path. Eat a circuit box, and a large turret will turn off and stop firing.

I'm sure that could be programmed. There are self replicating robots in the real world. Also, pretty much any robot can avoid walls, so a few changes and you have a basic grey goo. Sure, right now each robot would be 50 cm or more tall, and any animal could avoid it, but it's a start.