We Are Mushroom, We Are Boss - The Legend of the Mighty Mushroom Monsters

This is the story of the Mushroom Monsters, an ancient species that will be unlocked through one of the official Boss Monster perks from the first @Splinterlands Kickstarter campaign. It was purchased by @flauwy and the monsters are designed by @kayrex. Both Steemians will work together on the @mushroom-monster account to bring some of the most amazing content to the Splinterlands. Subscribe now for epic lore, fantastic designs, guiding tutorials and animated videos about the most revolutionary game the world has ever seen.

The Mighty Mushrooms Monsters

The mighty mushrooms have been walking over the earth as one of the earliest races of the @Splinterlands. They are fierce and fabulous fungi, forceful and feared for their foul spore magic. They can be tiny as a spec of dust or gigantic as entire mountains. Most mushrooms are lone walkers of the planes and forests, the swamps and deepest caves. Some of them are more ancient than the Dragons and crystallized to quartz and gems, carrying unknown riches on their shoulders and backs.

They live in harmony with mother earth and avoid the greater conflicts of the splintered fractions around the world. Emperors and Warlords have always tried to tame the mighty forces of nature, to weaponize their incredible magic or harvest their walking treasures. Most adventurers regretted quickly to have taken on the task to bring a mighty mushroom in, paying that mistake with their lifes or disappearing forever in the wilderness.

But some returned successfully to the battlefields of the splinters, turning the tide with smashing multi-armed Mushroom Monsters, that can rip apart even the strongest Stone Golems with their enormous muscles. Or the hunters brought back the mysterious Mushroom Druids, who bend the forces of nature to their advantage, making every single blade of grass attack their opponents.

The most fearless heroes even have returned with the aid of dark Mushroom Conjurers, who have mastered Cave Magic to spawn thousands of mushroom warriors at once, often directly out of the brains of friend and foe alike, to run over the enemy lines. Even Mushroom Portalists have occasionally been spotted on the battlefields, who can reshuffle the positions of fighting monsters however they desire and place elite units behind the front lines of the opposing tanks.

The King of Shrooms

However, it has always been incredibly dangerous to bring any mushroom to the war efforts of the splinters conflicts. All of them have the hidden ability to get triggered by the eternal rage of the entire mushroom ancestry, transforming that specimen into a mountain of a monster, making it no other than the King of Shrooms, a temporary title for the mightiest expression of its kind, driven by berserk rage against everything that moves, impossible to tame and hungry for destruction.

This is a boss of bosses, often growing its own weapons out of the quickly expanding crystals the mushrooms are carrying on their bodies. These behemoths of magical enhanced weapons can be larger than the largest buildings man can build. They are nearly indestructible and infused by the ancient magic of the earth itself. One strike can shatter entire armies at once and only the mightiest blacksmiths in the Splinterlands have been able to craft items of immense power out of them, without killing themselves at the attempt.

But to get their hands on these legendary artifacts, a King of Shroom has to be triggered first, a very difficult task on its own. And even more difficult is the defeat of such a force of nature, although not impossible, as legends tell and mighty mushroom artifacts prove. The stories also tell that each King of Shroom will eventually return to their original form, leaving only their massive crystal weapons behind - and the destruction of anything that has dared to stand in their way.

Woo-hoo!
I'm really excited to see some lore stuff starting to take off in different directions! :)

I noticed the Boss Fight topic being discussed yesterday in general chat, but I was too busy to get involved. :) Of course, boss fights haven't started yet. They will be added with an upcoming expansion (that will blow everyone away).

I haven't committed to much information about the Mushroom People of Anumun, but there are a few things we already know...

Within the Centauri Wood of northeastern Anumun, there is a hidden place known only as the Mushroom Forest. From there, the Mushroom People have been emerging and making themselves known.

Since Mushroom Seer was added as a later reward card, the Mushroom People were added as a somewhat new type of creature to the Splinterlands, at least new to the current residents. I like the idea of them being ancient though; this gives us more room in history to build a rich backstory.

I also like that they involve crystals, as crystals are a key component of the magic of several Splinters. The only issue I have is that they cannot be "as big as mountains." That's just too darn big, and we already have tons of huge monsters. I will definitely mention that they were that big in history. A Mushroom that big would have already taken over the world anyway. lol

Also, the Planet in Splinterlands is not called Earth, but simply "The Planet." Earth is used to describe the materials that make up the Planet, as in "I picked up a handful of earth from the ground." So you know going forward with lore, this is actually a completely different planet than earth, far far away. The big story begins with the crash of a spaceship. ;)

Anyway, I won't go on here forever. I'm just excited to see our lore vision starting to spread! Please use me as a resource; I will do my very best to work your complete vision into the permanent lore for Splinterlands.

The map I'm currently working on includes the home of the Mushroom People, in the area of the Thunder Plains and the Centauri Wood of Anumun, so let me know if you have any geographical ideas, villages or communities that you would like me to include. Now is the time for creation!

I know it seems like it's been forever since the first Kickstarter, but this is long-term, baby! Thanks for your patience, and thanks for taking the initiative on this!

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A mountain sized mushroom can always only exist one at a time (when triggered) and only for a few hours, after they will transform back into their original form. All mushrooms are connected through a Mycelium link, that can be physical but is mostly a non-physical energy network on a different plane of existence. An overly large mushroom would be just as large as a Stone Golem (no idea how tall Golems are but I assume like 2-3 meters). Most mushrooms are smaller than that and around the size of men. Some are barely visible spores and micro-mushrooms.

I would love to see some maps and learn more about the mushroom lore you already have.

And yes, they are clearly ancient creatures who precede most other life, even though they have been long forgotten and survived only in myths and fables, until they finally reappeared.

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I love it! I'm actually very familiar with the way mushrooms grow :)
I can see that being a big part of the story; awesome that you'll be helping out with the mycelial storyline!

I stand corrected on the mountain thing. With one intelligence for their whole kind, they could concentrate their energy into the growth of a *super fruit... Endless possibilities. I don't have much so far in the way of mushrooms, other than that they originate in the Mushroom Forest. So it's wide open! :D

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