@blueMagus
Yes, this is the final decision on Eden Sets.
They will work more like a macro would, everyone will be limited to only 3 sets. No 'delay' on the eden sets use.
Old sets when clicked will give zeny and piece of paradise so that no one loses much during the change to the new limit on sets.

Talked with Ancy about this issue and what the different sides brought up.
People keep bringing up macro this and that. And it seems that the biggest issues about eden sets is that theres so many available and that its a perfect swap of gear. Macros aren't perfect, if you accidentally hit 2 macro keys for gear sets at the same time its possible to have the 2 gear sets get mixed. Whereas the same thing done when someone accidentally clicks 2 keys with eden sets on them it just swaps them perfectly. So what we're going to do is make eden sets similar to macros. This will allow for some interesting.. mess-ups to happen if 2 keys were pressed at the same time. Instead of the 2 sets we(the team and I) previously decided on we'll do 3 sets.
We're still going to require the sets to be remade because the current amount players have is over the limit we want there to be. When this is implemented the old boxes will be a 1 time useable item that will give zeny and piece of paradise so that people aren't losing out on what they spent for the extra sets.

Yes, you're right it was discussed without you there and their only real defense is that players that play legit will be at a disadvantage of players that macro their gear sets and they'd lose access to skills because gear will now take up hotkey slots again. What gets me the most about this topic is how players reacted so negatively to it being changed at all. They instantly went to accuse me of bias for just opening this topic to begin with. Some even threatened that a decent group of players would stop playing if anything changed about eden sets or that they would just macro the gear. However, people that macro their gear would lose just as many hotkey slots as a legit player would. Macros can mess up if you hit anything else while its running, so using this for gear isn't as advantageous as players have suggested it is.
After thinking about all of this and weighing the pros and cons of Eden Sets for the health of the server, the team and I have decided Eden Sets are getting a 10 second delay for their use at next maintenance. As well as making sure each player has only 2 sets per character. This means variables will be changed and in order for players to use Eden Sets they will need to make new ones.
While we know many of you spent zeny and piece of paradise to make these sets, so we will be offering a free period to remake 2 of them.

1) Defeats the purpose most players got them for.. unfortunately our server isn't much for PvP anymore. They mostly WoE/BG or PvM anymore.
2) I can add a 30~45 second delay to them so they can still be used in a decent amount of time.
3) I personally have wanted to restrict it to 3 sets per character as they are nothing but a pain in the ass. Eden Sets are constantly breaking for players due to the variables not being set/unset properly when a set is changed.
If I had my way Eden Sets would cease to exist but I'll let players discuss this topic some. If no one replies here within a week I'll go with option 2 as its probably the best compromise available.

Ello Players =D I hope everyone will enjoy all the updates as we worked hard to make this happen for you all~
All Servers
[NEW] New Instance only available until Halloween (Maybe longer if you ask nicely): Alice’s Nightmare. [I suggest having autoloot on for this instance!] Starting NPC found at Niflheim 341, 213
[Added] Halloween Trick or Treat Event.
[Fixed] Bird’s Blessing costume is now tradeable
[Fixed] Auto Events will no longer leave the restricted mapflags up after the event is over.
[Adjusted] Rodex has been disabled until we can make sure items will no longer be lost within the system.
[Adjusted] BG afk penalty is less harsh
[NEW] New hourly activity points have been added. 10 points per hour of activity. If you afk for 1min+ it pauses the time counted towards getting the points. Vending does not qualify for this reward.
[NEW] Slot machine (Eden Mall 91, 73) has been added for redemption of these hourly activity points after purchasing a reward coin from the points exchanger (right next to the slot machine how convenient). Seems like a lot of steps but this will keep people that constantly have a full inventory while farming from losing out due to the 100 item limit.
Loki
[Overhauled] Melanis has been reworked. Chain no longer matters for drops. Chest no longer a thing. Gum/ drop modifiers don’t affect light drop chance.
[Added] Azure weapon craftsman npc (Invek 180, 211)
[Added] Azure weapon slot enchantment npc. (Invek 185, 207)
[Fixed ] Murder Mystery Mines - players can no longer logout and stay in the map. It will auto kick back to save point upon next login.
[Changed] Crimson Revolver- Base Attack adjusted, Skill modifier changed to piercing shot
[Fixed/Experimental] AoE Heal for allies in WoE situations fixed.
[Added] Loyal Player Reward for year 6 is in.
[Added] Crimson Heels - yay SGs get a new toy.
[Changed] Eden Daily Reward time increased from 2 hours to 3 hours to get. We noticed a lot of players abusing this feature for the cursed old chests.
[Changed] Cursed Old Box- no longer awards straight cedi points, it now gives a random number of a tier D or C nectar
[Changed] Cursed Old Chest- no longer awards cedi points, it now gives a random number of D-2 or C-2 nectars.
[Added] Costumer Token- now useable at the costumer in place of points to make a costume!
[Added] Silver Card now has and effect! +10% matk. Chance to cast metallic sound when attacking. (weapon card)
[Fixed/Experimental] Crimson shield- should now be able to cast shield skills with this item. Let me know if you are still unable to do so.
[Added] Item Durability Repair NPC (Eden Mall 62,35). Woo! Yes, you can now fix your durability items. You will, however, need to do MVP cedi in order to get the materials required to fix your items. Metallic Gemstone will fix your Infamous Equipment, Crystalized Mineral will fix your Durable Weapons and Bloody Shard will fix your Huntsman Gear (Obtained from Ice Crown).
[New] Bat Wings (Garment) - All Stats +1. Atk Rate +5+Refine/2%. Matk Rate +5+Refine/2%. Increases damage of ranged attacks by (Base Dex/20)%. Increase critical damage by Base (Luk/20)%.
[New] Entweihen Cross (Middle)- All Stats +25. Increased damage to Demi-Players by 10%.
[New] Peony Witch Hat (Upper) - All Stats +25. Grants skill use of Over Charge Level 10.
[New] Spinning Jakk (Upper) - All Stats +25. Summons 2 pumpkin wearing family members to fight by your side.
Eir
[Adjustments] Quality of life changes. Some npcs moved around in prontera.
[Fixed] Marriage doesn’t cost a fortune anymore, yay!
[Fixed] WoE Guardians price fixed
[New] Bat Wings Garment - All Stats +1. Increases damage of ranged attacks by (Base Dex/20)%. Increase critical damage by Base (Luk/20)%.
[New] Entweihen Cross (Middle)- All Stats +3. Increased damage to Demi-Players by 1%.
[New] Peony Witch Hat (Upper) - All Stats +1. Grants skill use of Over Charge Level 10.
[New] Spinning Jakk (Upper) - All Stats +3. Summons 2 pumpkin wearing family members to fight by your side.
Thor
[Fixed] Marriage doesn’t cost a fortune anymore, yay!
[Fixed] WoE Guardians price fixed
[Added] Loyal Player Reward for year 6 is in.
[New] Bat Wings Garment - Atk Rate +5+Refine/2%. Matk Rate +5+Refine/2%. Increases damage of ranged attacks by (Base Dex/20)%. Increase critical damage by Base (Luk/20)%.
[New] Entweihen Cross (Middle)- Increased damage to Boss monsters by 5%.
[New] Peony Witch Hat (Upper) - Grants skill use of Over Charge Level 10.
[New] Spinning Jakk (Upper) - Summons 2 pumpkin wearing family members to fight by your side.
For those that have slow connections or have broken patchers or what have you, download the following files and add them to your folder:
http://www.mediafire.com/file/8cf9zkfypiycn5g/rebirthv2.grf/file
http://www.mediafire.com/file/397qa1y07tzbaek/data.ini/file
http://www.mediafire.com/file/ri2vbiglg49olaq/System.rar/file

End of Summer Sales have arrived to Prontera!
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Changes/Additions:
[Loki]:
Hats from Moonhaven/Invek now have effects!
Feathered Top Hat effect got reworked.
Phoenix Card now has an effect. 10% chance to auto-res. 1% chance to cast burning, 10% damage to medium-sized monster.
Destiny Card now has an effect. Chance to cast coma on enemy when attacking. Chance to cast confusion when attacking.
A choice to obtain a BCA Lite version has been added to TimTom when completing Tier A. However, upon choosing this option you do not continue on to MVP Cedi.
Difference between BCA from MVP cedi and BCA Lite is the chances are better in the BCA from MVP cedi.
WoE Token npc no longer makes you get stuck in the message box. Yay~
[Eir/Thor]:
coming soon Sorry guys

Ello players!
With some feedback we got about WoE is it became really hard to compete in 1 castle. Sooo we're trying 2 castles per WoE with the same mechanics as before. Each castle comes equipped with extra entrances. However, 1 entrance has been moved over in Vidblainn as they were a tad too close together.
WoE 1 Castles: Vidblain & Mardol
WoE 2 Castles: Horn & Himinn
Each castle is equipped with a WoE Token Redemption NPC that contains old god item materials specific to the castle. They will only show up if the Guild Leader of the Guild owning the castle invests into Economy and Defense of the castle. In order to receive WoE Tokens you must be in a castle and MOVING doing something not afking. Else you will get 0 WoE Tokens. As a reminder you can gain WoE Tokens by speaking to the woe token npc everyday if you own the castle. You'll have to relog still to get out of the message box until I'm able to fix that but it will still award you the tokens.
If you have 65 economy and 30 defense in for example Mardol, you will see this in your WoE Token NPC:
God item materials will pop up starting starting at 15 economy and 5 defense. Yes you need defense too! It boosts your emp HP so do it =D
I've heard people asking about how do we make Megingjards and Brisingamen etc if people don't do the Quest Seals.. Well I have a solution for you, but you need to own a castle and invest in it! You need 55 Economy and 25 Defense for her to even speak to you. You must be a Guild Leader in order to make these items once per day. Similar to Okolnir, but without the quest required. Once Lenneth has been used to make an item her magic will be used up for the day and will disappear until the next day at 00:00:00 Server time where she will appear again.
Each of the 4 castles will make 1 god item.
Horn = Mjolnir
Items required for Mjolnir: 2 Thor's Gauntlet, 4 Iron Maiden, 5 Wrath of Valkyrie, 5 Billow, 5 Omen of Tempest, 40 Gold, 5 Elunium, 20 Oridecon, 1 Stunner [0] (item id: 1522)
Mardol = Megingjard
Items required for Megingjard: 4 Cat Tread, 5 Woman's Moustache, 4 Root of Stone, 3 Sputum of Bird, 5 Sinew of Bear, 20 Gold, 10 Sapphire, 10 Oridecon, 1 Belt [1] (item id: 2627)
Himinn = Brisingamen
Items required for Brisingamen: 4 Freyja's Jewel, 4 Silver Ornament, 3 Drifting Air, 3 Ripple, 5 Snow Crystal, 20 Gold, 2 Sapphire, 5 Cursed Ruby, 10 Opal, 3 Pearl, 1 Necklace (item id: 2603)
Vidblainn = Sleipnir
Items required for Sleipnir: 5 Feather of Angel Wing, 4 Emblem of the Sun God, 3 Wheel of the Unknown, 3 Breath of Spirit, 3 Spirit of Fish, 20 Gold, 10 Elunium, 1 Boots [1] (item id: 2406)
NEW:
Crimson Set:
Armour: Increases Max HP and SP 10%. Reduces after-cast delay by 5%. [Must wear the full Crimson Set to get the following effects on the Armour]: Reduces damage from Demi-humans by 1% per 2 refines. Provides immunity to Stun, Silence and Coma. Provides 50% tolerance to Freeze. Increases Heal Power by 10%
Cloak: [Must wear full Crimson Set to get the following effects on the Cloak] Reduces damage from Demi-humans by 1% per 2 refines. Reduces Long Range damage by 1% per 2 refines.
Boots: Adds 10% Additional Speed. (Stacks with other speed bonuses). Increases Max HP by 1.25%*refine. Reduces aftercast delay by 5%. [Must wear full Crimson Set to get the following effects on Boots]: Reduces Long Range and Misc damage by 1% per 2 refines.
Crimson Ring: Increases Atk and Matk by 5%. Increases Hit by 50. Reduces after-cast delay by 5%.
Crimson Shield: Increases resistance to Water, Wind, Fire, Earth, Poison, Dark and Holy by 1 per 2 refines.
[Must wear full Crimson Set to get the following effects on Shield]: Reduces damage from Demi-humans by 10%. Reduces Long and Close range damage by 1% per 2 refines.
You can get these from Moonhaven from the Armour Craftsman; near the Weapons Craftsman. You need a total of 1500 fairy points in various Rupee form from the Fairy Royal NPC.
Fixes/Changes:
[Fixed] Event Dyna NPC
[Changed] Gorrilla Costume Box/Horse Head Costume Box are now tradeable.
[Changed] Henry Morgan Card now does the following effect: 50% Freeze Immune and has a chance to auto cast level 5 crit wounds when being attacked.

I'm not a fan of the decay method, however, someone suggested in another post that because the rank points -look- too high/difficult all the fame points for alchemists (including non-rankers) could be divided by 10, as well as adjusting how many points you get per twilight/pharmacy would reduce this issue of it looking so difficult while keeping its difficulty level.
OR decay method would only be active on rankers that do not pot/log in. This means they would have to remain active to keep their spots.

Now this solution can be considered as it doesn't remove peoples points but also makes it not seem as daunting. I'll look into what it will take to increase the amount of rankers on the lists. I think this is a more reasonable suggestion than removing a player's work entirely.
What do the rest of you think?