Game Programmer

Drawing has always been easy for me, but I only enjoy doing it from time to time. However, I have never actually practised it for a long time. I have worked with different techniques, but I think what I most enjoy (and what I am actually good at it) is copying from natural using charcoal.

I have modelled and texturized in 3DS Max for more than one year. Most of the projects I’ve worked on are university projects. I have acquired skills in: Low-poly modelling Hard surface modelling Materials Texturing Lightning Asset correction (for game engine) Here can be found examples of my 3DS Max projects

Project Mountain is a game I did in ESNE as the end of the year project in my second year with my group (Raven Ink Studios). I was a programmer and the project manager in this project. About Project Mountain The game is a 3D “walking simulator” with puzzles fused with the narration, with the focus on the…