There seems to be a massive stall for no reason in the middle of that. Are you sure nothing weird's going on, such as you're running something else that's burning loads of CPU time or you've plugged your monitor into the motherboard instead of the new GPU?

There seems to be a massive stall for no reason in the middle of that.

That's both OSG updating the scene bounds and since F3 was pressed four times all the stuff (lots of it) in the scene being counted. OP should probably make another screenshot where View, Stateset etc. column isn't visible.

There seems to be a massive stall for no reason in the middle of that.

That's both OSG updating the scene bounds and since F3 was pressed four times all the stuff (lots of it) in the scene being counted. OP should probably make another screenshot where View, Stateset etc. column isn't visible.

FYI you don't need to publish pictures on imgur to make them public, unless imgur changed something in that recently.

You may have brought your game to a crawl with the mods. With this Balmora expansion and Vurt's trees the "visual" threads and physics taking too long is somewhat understandable (though a GTX 1060 should have handled this with ease), but there's also something really wrong with scripting, which usually should take a miniscule amount of frametime. You can still try to run openmw with the integrated video chip and take a screenshot of the profiler, right?

Yeah sorry just took the picture wherever I was in the game at the time. This one is in balmora near Caius Cosade's house

Judging by screenshot, your game is heavy-modded. Basically, if you have a decent CPU, you have two issues:
1. A lot of bad-designed scripts.
2. A lot of bad-designed complex collision meshes.
So obviously videocard upgrade will not make situation better, even if you will use a Titan.
Try do disable your mods one-by-one and find yout which mod causes a slowdown.

Would it be worth it to consider a 'mod' profiler? A way to manage and measure what kind of performance impact a mod has, how much resources it uses? That would be ideal for trying to improve existing mods and for creating new mods.