7.2.5 PTR Build 24218 - Class, Legendary, and Tier 20 Bonus Changes

The weekly PTR build is here, featuring modified Tier 20 set bonuses, more tweaks to Rogue and Warlock Honor Talents, and some legendary proc and stat changes, notably , , and . More Darkmoon Faire music was also added!

This PTR build did not have many new items. You can view a full list in our updated database here. They mainly covered new versions of Paragon Caches, and items related to the Trial of Style transmogs. Looks like those transmog ensembles are finalized and not placeholder appearances.

One new item was the , a Rogue toy from pickpocketing. There's a brand new pickpocketing currency in 7.2.5, which we recently previewed.

Several clases received changed Tier 20 set bonuses, legendary procs, and even legendary stats, which are covered in the respective sections down below.

received an upgrade - crafted gear can go up to ilvl 885 in the patch, up from 875.

Stormstrike increases the initial damage of your next Crash Lightning by 25%35%, stacking up to 15 times.

UnlockLearn how to use the Obliterum Forge.

Reach Prestige level 1011 and earn a Crest of Carnage.

Reach Prestige level 1011 and earn a Crest of Carnage.

Reach Prestige level 1415 and earn a Crest of Devastation

Reach Prestige level 1415 and earn a Crest of Devastation

Every 12 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (Attack power * 2) Frost100% of Attack power) Shadowfrost damage. Stacks up to 30 times.20 times.If Chains of Ice is used when you have 3020 stacks of Cold Heart, the target will also be stunned in a block of ice for 5 sec.4 sec.

Festering Strike has a 100% chance to summon a powerful Risen Skulker for 2225 sec. This can only occur once every 60 sec.

Blade Dance has a 15%10% chance to grant you Chaos Blades for 6 sec.

Finishing moves extend the duration of Tiger's Fury is increased by 0.4by 0.5 sec per combo point spent.

Arcane Barrage has a 15%10% chance per Arcane Charge consumed to launch an Arcane Orb in front of you.

Casting 1030 Fireballs or Pyroblasts calls down a Meteor at your target.

Casting 820 Frostbolts or Flurries calls down a Comet Storm at your target.

Enhancement:Earth Shock has a 20% chance and Earthquake has a 10% chance to grant youYou have a 0.12% chance per Maelstrom spent to gain Ascendance for 10 sec.Elemental, Restoration:Earth Shock has a 20% chance and Earthquake has a 10% chance to grant youYou have a 0.20% chance per Maelstrom spent to gain Ascendance for 10 sec.

Affliction:Each Soul Shard you spend has a 10%9% chance to grant you Soul Harvest for 8 sec.

Rampage critical strikes against the primary target generate 6 Rage.

Soul of the Deathlord Critical Strike was decreased from 622 to 497, Haste was decreased from 497 to 373 and Mastery was decreased from 747 to 622

Soul of the Slayer Critical Strike was decreased from 622 to 497, Haste was decreased from 497 to 373 and Mastery was decreased from 747 to 622

Oblivion's Embrace Mastery was decreased from 563 to 497 and Versatility was increased from 364 to 430

Soul of the Archdruid Critical Strike was decreased from 497 to 373, Haste was decreased from 622 to 497 and Mastery was decreased from 747 to 622

Havoc:Increases your damage by 15%Fury generation by 20% and attack speed by 15% when there are no allies within 15 yards.Vengeance:Increases your damage by 15%Pain generation by 20% and attack speed by 15% when there are no allies within 15 yards.

Intimidates the target, increasing their damage taken by 5% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%, stacking up to 5 times.Your melee attacks refresh the duration of Intimidated.Requires Bear Form

When your pet is further than 2025 yards away from you, it gains up to 50% additional movement speed and 20%25% damage reduction. Effect increased when your pet is further away from you.

Artifact Traits (2)

While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing 1.0176] Nature damage.

Specialization (1)

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.Cost changed from 15 Mana to None

NEW Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.For each 3 Chi you consume, you gain a stack of Tigereye Brew.New level 46 Honor Talent

Spells (2)

A wave of Chi energy flows through friends and foes, dealing (86.7% of Attack power) Nature damage or (86.7%150% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.

A wave of Chi energy flows through friends and foes, dealing (86.7% of Attack power) Nature damage or (86.7%150% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.Effect #1 Heal Value: 0 (AP mod: 0.8671.5)

Talents (1)

A wave of Chi energy flows through friends and foes, dealing (86.7% of Attack power) Nature damage or (86.7%150% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.

Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec.Cooldown changed from 30 sec cooldown to 1 min cooldown

When you or nearby allies within 40 yards drop below 40% health, you gain CrusadeCrusadeAvenging Wrath for 5 secyour next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

Extends the duration of all of your active Atonements by 87 sec.Cooldown changed from 1 min cooldown to 1.25 min cooldown

Discipline:Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%25%

Honor Talents (1)

Heals nearby targets within 20 yards for (300% of Spell power), and applies Atonement to yourself.Deals (shadow% * $BC$BC1) Shadow damage to yourself for each Atonement you have active, and increases their duration by 5 sec.

Talents (2)

Summons a Mindbender to attack the target for 15 sec.Generates 48 Insanity each time the Mindbender attacks.

Discipline:Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%25%

Honor Talents (4)

While Voidform is not active, being attacked will grant you 129 Insanity over 3 sec.

Vampiric Embrace now affects up to 3 allies, and itsEmbrace's cooldown is reduced by 50%.

Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec.Increases the healing of Vampiric Touch by 35%.

After casting Power Word: Shield on yourself, all damage you deal heals you for 33% of the damage dealt for 5 sec.Damage dealt by Vampiric Touch is not affected.

Spells (1)

Shadow:Smites an enemy for (250%275% of Spell power) Holy damageDiscipline:Smites an enemy for (250%275% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (250%275% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireEffect #1 School Damage Value: 0 (SP mod: 2.52.75)

Stabs the target with your off-hand weapon, causing 100% Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.Name changed from Shiv to Neurotoxin

Specialization (4)

Strike through the shadows, dealing 850% Physical damage to your target. Subtlety (Level 42)Shadowstrike's range is increased to 25 yds and damage is increased by 30%25% while Stealth is activeAwards 2 combo point.

Shadowstrike deals 30%25% increased damage and will now teleport you to a target up to 25 yards away when used while Stealth is active.

Each second while Stealth is active, nearby enemies within 1020 yards take an additional 10% damage from your next Shadowstrike for 510 sec. Stacks up to 10 times.

Increases the duration of Shadow Dance by 3 sec, and you automatically gain Symbols of Death when you enter stealth.While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

While in Stealth, the cooldown recovery of all your abilities is increased by 30%.Removed

Your damage while stealthed is increased by an additional 20% and The cooldown of your Vanish spell is reduced by 60 sec. Maximum health reduced by 25%.Your damage is increased by 10%, but your maximum health is reduced by 15%.

NEW Your Tricks of the Trade allows your friendly target within 20 yards to also gain your next Cloak of Shadows, Crimson Vial, Evasion, or Vanish with reduced benefits.New level 22 Honor Talent

Honor Talents (4)

If nearby enemies within 10 yards move faster than you at any given time, you match their movement speed, and exceed it by 5% for 3 sec.Removed

Critical hits in combat by allies within 15 yards grant you a combo point, but no more often than once every 2 seconds.Now requires Level 6, down from 22Row 4 Col 1 PvP Talent, in place of

NEW Deals 500% Physical damage, and reduces the target's movement speed by 70% for 4 sec.Cannot be blocked, dodged or parried.

After coming out of a stun, you deal 15% increased damage for 6 sec.Now requires Level 22, up from 6Row 4 Col 2 PvP Talent, in place of

Your weapon attacks have a 5.0%5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown.

Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (750% + 750%) Physical damage.Cooldown changed from 16 sec cooldown to 15 sec cooldown

Talents (6)

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 75%80%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for * (16% of Attack power)] Nature damage over 6 sec.

Blizzard

Windstrike's cooldown should correctly be reduced to 15s (i.e. 3s during Ascendance) in the next PTR build.

Stormflurry incorrectly proccing T20 should be fixed in the next PTR build.

Spells (1)

Increases Haste by 30% for all party and raid members for 40 sec.Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.Cost changed from None to 21.5% of base mana

Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (215%172% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 300 / 100) damage from your spells.

Increases the duration of Unstable Affliction by 3 sec.Your Unstable Affliction deals the same damage as normal, but its duration is increased by 6 sec.

NEW Increases the range of your Demonic Gateway by 20 yards, and reduces the cast time by 30%. Reduces the time between how often players can take your Demonic Gateway by 30 sec.New level 10 Honor Talent

NEW Corruption damage has a chance to reduce the cast time of your next Seed of Corruption by 100%.New level 43 Honor Talent

Artifact Traits (2)

When you kill a target, its soul bursts into flames, dealing (150%120% of Spell power) Shadowflame damage to all nearby enemies.

Talents (1)

Reduces the cooldown of HavocBane of HavocBane of HavocHavoc by 20 sec.

Honor Talents (1)

Curses the ground with a demonic bane, causing all of your single target spells to also strike targets marked with the bane. Lasts 10 sec.Cooldown changed from None to 45 sec cooldown

Spells (1)

Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (215%172% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 300 / 100) damage from your spells.Effect #1 School Damage Value: 1 (SP mod: 2.151.72)

Attempts to finish off a foe, causing 202% Physical damage, and consuming up to 10=10 additional Rage to deal up to (202% * 10 / 10) additional damage. Only usable on enemies that have less than 20% health.health.If your foe survives, 30% of the Rage spent is refunded.

Talents (1)

Colossus Smash grants you 15%10% Haste for 8 sec.

Call down a lightning strike on an enemy, dealing (96%120% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.While charged, the Storm Elemental's damage is increased by 300%.Effect #1 School Damage Value: 1 (SP mod: 0.961.2)

Conjures a gust of wind that deals (48%60% of Spell power) Nature damage to an enemy and generates 10 Maelstrom for the Shaman.

Effect #1 School Damage Value: 1 (SP mod: 0.480.6)

Inflicts 150% weapon damage to an enemy, but only if attacking from behind.

Inflicts damage equal to 50% of all players' health.

Finishing move that causes damage.

Finishing move that causes damage.

Finishing move that causes damage.

Finishing move that causes damage.

Teleports several nearby allies to a random location and links them with demonic energy. Fatal Attraction deals 22501500 Shadow damage to nearby allies within 15 yards. The Fatal Attraction will break when allies move outside 25 yards of each other.

Inflicts damage equal to 60% of an enemy's current health and briefly reduces its Attack Power. Cannot be blocked, dodged, or parried.

A strong attack that increases melee damage by 91575 to 106425185000 to 215000 and causes a high amount of threat.

The flora of the Hanging Gardens erupt in a colorful but deadly cloud, inflicting 17000 Nature damage every 2 sec. This effect stacks.

Inflicts normal damage plus 1 to an enemy.

Inflicts 125% weapon damage to an enemy.

Your weapon attacks have a 5.0%5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to cost 50% less Maelstrom and trigger no cooldown.

Inflicts weapon damage plus additional damage to an enemy.

NEW Increases Victory Points by 2.

NEW Increases Victory Points by 6.

NEW Increases Victory Points by 6.

NEW Increases Victory Points by 2.

Equip a Champion with Totem ofDiamond Stone which grants:

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NEW

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NEW

The Tar Tyrant absorbs a nearby Reanimated Sludge, healing themselves for 0% of their maximum health.The invigoration also increases the Tyrant's damage dealt by 5%1000000% for until cancelled.

Chromie's damage is increased.by 300%.

Chromie becomes a tank, increasing threat by 200% Chromie's damage is also increased by 300% when above 90% healthand healing received by 60%.Chromie also gains a damage bonus that scales with her current health, increasing her damage by up to 100%, but she loses 1%2% of her maximum health every second when above 75% health.Bonus: Health increased by 5%.50% health. This damage bonus is increased to up to 600% if you are a healer.Bonus: Health increased by 5%.

Teaches variousLearn several flight points around Kalimdor.

NEW

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The Death Metal Knight calls forth ghouls from the nearby graves to attack Devlynn Styx. Each ghoul will continue to attack Devlynn Styx until it is defeated.

Grants the assistance of a bronze drake. This drakewilldrake will hunt down and kill one of the elite enemies hidden in the dragonshrines.

A cresting wave of chaotic magic splashes over enemies in front of the caster, dealing 2850000 to 31500003800000 to 4200000 Shadow damage and an additional 200000750000 Shadow damage every 2 sec for 8 sec.

Every 0.5 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 1650000 to 1680000 Chaos damage to all players within 5 yards.In addition, the target erupts with Chaos Flames causing them to suffer 137000 to 143000179000 to 187000 Chaos damage every 0.5 sec for 4 sec.

NEW Charges the target, stunning them.

NEW Charges the target, stunning them.

A wave of Chi energy flows through friends and foes, dealing (86.7% of Attack power) Nature damage or (86.7%150% of Attack power) healing. Bounces up to 7 times to targets within 25 yards.

Upon reaching 100 Energy, the Maiden of Valor places a shield upon herself absorbing 25%13% of her maximum health and begins casting Cleansing Protocol. At the completion of the cast, she inflicts 10000000 Fire damage to all players. Depleting the absorb shield triggers a Malfunction.

Upon reaching 100 Energy, the Maiden of Valor places a shield upon herself absorbing 25%13% of her maximum health and begins casting Cleansing Protocol. At the completion of the cast, she inflicts 10000000 Fire damage to all players. Depleting the absorb shield triggers a Malfunction.

NEW Cloaked in shadows, causing you to resist harmful spells for 3 sec.

Every 12 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (Attack power * 2) Frost100% of Attack power) Shadowfrost damage. Stacks up to 30 times.20 times.If Chains of Ice is used when you have 3020 stacks of Cold Heart, the target will also be stunned in a block of ice for 5 sec.4 sec.

Every 12 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (Attack power * 2) Frost100% of Attack power) Shadowfrost damage. Stacks up to 30 times.20 times.If Chains of Ice is used when you have 3020 stacks of Cold Heart, the target will also be stunned in a block of ice for 5 sec.4 sec.

Effect #1 School Damage Value: 1 (AP mod: 01)

Every 12 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (Attack power * 2) Frost100% of Attack power) Shadowfrost damage. Stacks up to 30 times.20 times.If Chains of Ice is used when you have 3020 stacks of Cold Heart, the target will also be stunned in a block of ice for 5 sec.4 sec.

The caster drains all life energy from nearby foes, inflicting Frost damage every 13 sec to all players within 100 yards.

The caster drains all life energy from nearby foes, inflicting Frost damage every 13 sec to all players within 100 yards.

Increases Versatility by 1000.

Increases Intellect by 1000.

Increases Agility by 1000.

spelldesc@233104

NEW Casting 1030 Fireballs or Pyroblasts calls down a Meteor at your target.

Upon activating, a Containment Pylon sends a beam of corrupted power at the Fallen Avatar causing him to gain energy every sec for 4039.50 sec.

Blasts a player, inflicting 2110000 to 22000003165000 to 3300000 Shadow damage and increasing damage taken by Crush Mind by 5% for 1.50 min. This effect stacks.

Each second while Stealth is active, nearby enemies within 1020 yards take an additional 10% damage from your next Shadowstrike for 510 sec. Stacks up to 10 times.

NEW Deals Shadow damage to enemies in a cone.

REMOVED Reduces the Rage cost of your abilities by 100% for 5 sec.

REMOVED Reduces the Rage cost of your abilities by 100% for 5 sec.

Channels a beam of shadowy webbing, rendering the target unable to move for 3 sec. When the effect ends, the target will be encased in webs, inflicting 97750 to 102250 Shadow damage and stunning them for 15 sec. If the webs surrounding the targets are destroyed, the target will be released.

Absorbs 1 damage.

Plea increases your Haste by 2%1% for each target with your Atonement for 58 sec.

Faded into the nether and unable to use another Demonic Gateway.

Devours enemies within 79 yards, dealing 15000000 Physical damage.

Sarukel opens his maw, sucking in all players and inflicting 364000436800 Frost damage every 2 sec. If a player comes within 15 yds of Sarukel, they are devoured whole. Upon inhaling 3 Befouling Ink clouds, Sarukel becomes disgusted and flees.

Chromie's damage taken is reduced by 20%.Bonus: Movement and mounted speed increased by 5%.

NEW Inflicts 901 to 1049 Nature damage.

While Voidform is not active, being attacked will grant you 129 Insanity over 3 sec.

PerformYou've performed well during Blight Boar's performance to increase your Fan Score.performance!Your rhythm and note catching are impeccable.

Teaches variousDiscover several Alliance flight points around the Eastern Kingdoms.

Teaches variousDiscover several Horde flight points around the Eastern Kingdoms.

NEW Grants 30 Artifact Power to your currently equipped Artifact.

NEW Grants 60 Artifact Power to your currently equipped Artifact.

NEW Grants 40 Artifact Power to your currently equipped Artifact.

NEW Grants 100 Artifact Power to your currently equipped Artifact.

NEW Grants 20 Artifact Power to your currently equipped Artifact.

NEW Grants 50 Artifact Power to your currently equipped Artifact.

NEW Grants 70 Artifact Power to your currently equipped Artifact.

NEW Grants 80 Artifact Power to your currently equipped Artifact.

NEW Grants 90 Artifact Power to your currently equipped Artifact.

Collect the appearances of the Obsidian Prowler's Garb armor set.

Collect the appearances of the Timewarden's Plate.appearances.

Finishing move that deals instant Nature damage proportional to the number of combo points on the target. Following the Envenom attack, your poison application chance is increased by 15%, for 1 sec plus an additional 1 sec per combo point.

Casting 1030 Fireballs or Pyroblasts calls down a Meteor at your target.

Attempts to finish off a foe, causing 162% Physical damage, and consuming up to 30 additional Rage to deal up to (162% * 3) additional damage. Only usable on enemies that have less than 5% health.If your foe survives, 30% of the Rage spent is refunded.

NEW Inflicts 2636 to 3064 Fire damage to nearby enemies.

Launch a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for additional Fire damage over 10 sec. Trap will exist for 1 min.

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Instantly whirl around, releasing a spray of knives at all targets within 10 yards, dealing 927 to 1083 Physical damage. This attack has a chance of applying your active poisons at their normal rate. Awards 927 to 1083 combo points if it strikes your current combo target.

Increase damage dealt and healing done by 10% while in the Deaths of Chromie scenario.

Deals 22501500 Shadow damage to nearby allies within 15 yards.

A blast of Fel energy strikes all players within 4 yards for 323750 to 376250 Fire damage. Triggers Unstable Soul for targets with Holy Infusion.

NEW Effect #1 School Damage Value: 115999

NEW Effect #1 School Damage Value: 1849999

NEW Effect #1 School Damage Value: 322999

NEW Effect #1 School Damage Value: 230999

While the Fallen Avatar stands in lava he inflicts 268125 to 281875 Fire damage to all players every 5 sec. Each cast permanently increases the damage of Fel Infusion by 15%.

NEW Effect #1 School Damage Value: 95999

NEW Effect #1 School Damage Value: 362999

NEW Effect #1 School Damage Value: 268999

NEW Effect #1 School Damage Value: 191999

While the Fallen Avatar stands in lava, the damage of Sear is permanently increased by 15% every 2 sec.

Creates an orb of fire at a targeted location that follows the player closest to it when it is created.When the Flaming Orb impacts with a player, it triggers a Flaming Detonation.

Increases your attack speed by 50%55% and your Leech by 25% for the duration of Roll the Bones.

NEW PerformYou've performed well during Blight Boar's performance to increase your Fan Score.performance!Looks like you need to work on your rhythm and note catching.

Deals 39000 to 4100029250 to 30750 damage to a threatening target with the highest health within melee range.

Void Eruption deals 400%300% increased damage and heals you for 40% of the damage done.

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Hydra acid covers a target, inflicting 187200234000 Nature damage every 1 sec for 6 sec. This effect stacks and stuns for 6 sec upon reaching 2 or more stacks.

Hydra acid covers a target, inflicting 187200234000 Nature damage every 1 sec for 6 sec. This effect stacks and stuns for 6 sec upon reaching 2 or more stacks.

A blast of Holy energy strikes all players within 4 yards for 323750 to 376250 Holy damage. Triggers Unstable Soul for targets with Fel Infusion.

NEW Effect #1 School Damage Value: 115999

NEW Effect #1 School Damage Value: 1849999

NEW Effect #1 School Damage Value: 322999

NEW Effect #1 School Damage Value: 230999

Infuses a target with Holy energy, inflicting 208125 to 241875740000 to 860000 Holy damage every 3 sec. After 5 sec, moving within 3 yards of an ally with Fel Infusion will trigger Unstable Soul.

Infuses a target with Holy energy, inflicting 208125 to 241875740000 to 860000 Holy damage every 3 sec. Being struck by either Hammer of Obliteration or Fragment of Obliteration will trigger Unstable Soul.

Infuses a target with Holy energy, inflicting 208125 to 241875740000 to 860000 Holy damage every 3 sec. After 5 sec, moving within 3 yards of an ally with Fel Infusion will trigger Unstable Soul.

Pick up the mic.

A vicious strike that deals 2375000 to 2625000 Physical damage and reduces the effectiveness of healing on the target for 10 sec.increases Physical damage taken by 100% for 15 sec.

Instantly attacks with both weapons for 360% weapon damage with each weapon. Awards 2 combo points.

Instantly attacks with both weapons for 360% weapon damage with each weapon. Awards 2 combo points.

Mangle reduces the cost of your next Ironfur, Mark of Ursol or Frenzied Regeneration by 5 Rage, stacking up to 2 times.

NEW Corruption damage has a chance to reduce the cast time of your next Seed of Corruption by 100%.

Perform wellYou performed the best during Blight Boar's performance!to increase your Fan Score.

Increases the item level of crafted armor by 5, up to a maximum level of 875885. Effectiveness is increased on items below item level 835.Requires 2 Blood of Sargeras. Target item must be soulbound.

Heals nearby targets within 20 yards for (300% of Spell power), and applies Atonement to yourself.Deals (shadow% * $BC$BC1) Shadow damage to yourself for each Atonement you have active, and increases their duration by 5 sec.

NEW Effect #1 School Damage Value: 2500000

NEW Effect #1 School Damage Value: 895000

NEW Effect #1 School Damage Value: 3390000

NEW Effect #1 School Damage Value: 2510000

NEW Effect #1 School Damage Value: 1790000

Casting 820 Frostbolts or Flurries calls down a Comet Storm at your target.

Goroth calls down multiple meteors, each inflicting 88900009000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

Goroth calls down multiple meteors, each inflicting 88900009000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

REMOVED Effect #1 School Damage Value: 8000000

Goroth calls down multiple meteors, each inflicting 88900009000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

Goroth calls down multiple meteors, each inflicting 88900009000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

Goroth calls down multiple meteors, each inflicting 88900009000000 Fire damage divided evenly between each of the targets. A Brimstone Infernal will spawn if a meteor fails to hit any targets.

Arms, Fury:Throws a whirling weapon at the target location that inflicts damage to all enemies within 8 yards over 7 sec. 6.50 sec. Protection:Throws a whirling weapon at the target location that inflicts damage to all enemies within 8 yards over 7 sec. 6.50 sec. Also increases your Parry chance by 35% for 12 sec.

NEW The Fallen Avatar unleashes a blast of fel energy inflicting 92600009250000 Fire damage to all players. Players farther from the Fallen Avatar take less damage.

Waves of heat emanate from the Fallen Avatar inflicting 200000225000 Fire damage to all players every 2 sec.

Waves of heat emanate from the Fallen Avatar inflicting 200000225000 Fire damage to all players every 2 sec.

Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (215%172% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 300 / 100) damage from your spells.

When your pet is further than 2025 yards away from you, it gains up to 50% additional movement speed and 20%25% damage reduction. Effect increased when your pet is further away from you.

When you or nearby allies within 40 yards drop below 40% health, you gain CrusadeCrusadeAvenging Wrath for 5 secyour next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

NEW When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 15 sec.

When you or nearby allies within 40 yards drop below 40% health, you gain CrusadeCrusadeAvenging Wrath for 5 secyour next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

When you or nearby allies within 40 yards drop below 40% health, you gain CrusadeCrusadeAvenging Wrath for 5 secyour next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

When you or nearby allies within 40 yards drop below 40% health, you gain CrusadeCrusadeAvenging Wrath for 5 secyour next Flash of Light cast within 5 sec is instant. This effect cannot occur more than once every 60 sec.15 sec.

Having Vampiric Touch on 2 or more targets grants you 3 Insanity every 2 sec.Increases the healing of Vampiric Touch by 35%.

Shadowstrike deals 30%25% increased damage and will now teleport you to a target up to 25 yards away when used while Stealth is active.

The Fallen Avatar summons forth 3 blades that speed towards random targets. Each player hit by a blade causes an explosion, inflicting 2290000 to 23300001460000 to 1480000 Shadow damage to the target and all players within 10 yards, knocking them back.

NEW NEW Casting 820 Frostbolts or Flurries calls down a Comet Storm at your target.

NEW A shot that deals 200% weapon damage and Silences the target for 15 sec.

NEW A shot that deals 200% weapon damage and Silences the target for 15 sec.

NEW A shot that causes Physical damage.

Discipline:Smites an enemy for (250%275% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (250%275% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireShadow:Smites an enemy for (250%275% of Spell power) Holy damage

Discipline:Smites an enemy for (250%275% of Spell power) Holy damage and absorbs the next damage dealt by the enemyHoly:Smites an enemy for (250%275% of Spell power) Holy damage and has a 20% chance to reset the cooldown of Holy FireShadow:Smites an enemy for (250%275% of Spell power) Holy damage

Havoc:Increases your damage by 15%Fury generation by 20% and attack speed by 15% when there are no allies within 15 yards.Vengeance:Increases your damage by 15%Pain generation by 20% and attack speed by 15% when there are no allies within 15 yards.

NEW Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.After casting these spells, you continue to channel healing mists into the target, healing them for (64% of Spell power) every 0.5 sec, until you take any other action.

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

Hurls a fire trap to the target location that explodes when an enemy approaches, causing (350% of Attack power) Fire damage and burning all enemies within 58 yards for (350% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.

A massive blast of built up static electricity inflicts 6581250 to 6918750 Nature damage and knocks back all enemies within 25.14 yards.

While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing 1.0176] Nature damage.

NEW Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.For each 3 Chi you consume, you gain a stack of Tigereye Brew.

NEW Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.For each 3 Chi you consume, you gain a stack of Tigereye Brew.

NEW Consumes up to 10 stacks of Tigereye Brew to empower your Physical abilities with wind for 2 sec per stack consumed. Damage of your strikes are reduced, but bypass armor.For each 3 Chi you consume, you gain a stack of Tigereye Brew.

NEW Tormenting energy explodes out from Belac, inflicting 975000 to 1025000780000 to 820000 Shadow damage and 4 Torment to all players.

The Fallen Avatar creates 3 shadowy fissures. Each fissure erupts after 8 sec, inflicting 85000002900000 Shadow damage to all players in the fisure divided evenly. Each of these fissures that is not absorbed inflicts 4420000 to 4470000 Shadow damage to all players instead.

The Fallen Avatar creates 3 shadowy fissures. Each fissure erupts after 8 sec, inflicting 85000002900000 Shadow damage to all players in the fisure divided evenly. Each of these fissures that is not absorbed inflicts 4420000 to 4470000 Shadow damage to all players instead.

The Fallen Avatar creates 3 shadowy fissures. Each fissure erupts after 8 sec, inflicting 85000002900000 Shadow damage to all players in the fisure divided evenly. Each of these fissures that is not absorbed inflicts 4420000 to 4470000 Shadow damage to all players instead.

Every 0.5 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 1650000 to 1680000 Chaos damage to all players within 5 yards.In addition, the target erupts with Chaos Flames causing them to suffer 137000 to 143000179000 to 187000 Chaos damage every 0.5 sec for 4 sec.

Every 0.5 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 1650000 to 1680000 Chaos damage to all players within 5 yards.In addition, the target erupts with Chaos Flames causing them to suffer 137000 to 143000179000 to 187000 Chaos damage every 0.5 sec for 4 sec.

Every 0.5 sec the target marks their current location. After 1.5 sec, the marked location explodes inflicting 1650000 to 1680000 Chaos damage to all players within 5 yards.In addition, the target erupts with Chaos Flames causing them to suffer 137000 to 143000179000 to 187000 Chaos damage every 0.5 sec for 4 sec.

NEW Tormenting energy explodes from the caster, inflicting 100 Torment to nearby players every second.

NEW @spelldesc248671

Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target will explode, inflicting 37800001202500 to 1397500 Fire damage. The target and allies within 5 yds will also be knocked back.Any effect which would trigger Unstable Soul will immediately detonate then reapply Unstable Soul.back.

Inflicts 508750 to 591250 Fire damage every 2 sec. After 8 sec the target explodeswill explode, inflicting 1202500 to 1397500 Fire damage. to all allies. The target and allies within 5 yardsyds will also be knocked back.Unstable Soul is triggered by Hammers, Echoes, and Fragments of opposing elements, as well as by coming too close to players with opposite Infusion debuffs. Unstable Soul is also caused directly by Mass Instability.back.

Rampage critical strikes against the primary target generate 6 Rage.

NEW NEW Allows you to vanish from sight, entering stealth while in combat. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.

PerformYou've performed well during Blight Boar's performance to increase your Fan Score.performance!Looks like you lost your rhythm at some point.

After casting Power Word: Shield on yourself, all damage you deal heals you for 33% of the damage dealt for 5 sec.Damage dealt by Vampiric Touch is not affected.

After casting Power Word: Shield on yourself, all damage you deal heals you for 33% of the damage dealt for 5 sec.Damage dealt by Vampiric Touch is not affected.

Comentario de PastoSVK

Comentario de stym

Comentario de darquis

lol, the MM set bonus was already trash compared to Nighthold, so since they're nerfing NH, might as well make ToS more trash to boot!

Comentario de Lepaca

on 2017-05-31T20:39:08-05:00

The 15 to none mana change on Ice block sure is gonna be a lifesaver!

Comentario de karubo

on 2017-05-31T20:52:15-05:00

Cool, more affliction nerfs. Thanks.

Comentario de Smolensk

on 2017-05-31T20:57:38-05:00

More nerfs for discipline priests. Feel like it's overpower spec.

Comentario de Evrael

on 2017-05-31T21:36:47-05:00

Doesn't look like there will be no increase in legendaries you can equip... or they intend that these not so bis legendary to be gathering dust in your void storage.

Anyone tested the ilvl scaling with monsters yet?

Comentario de Kelraxx

on 2017-05-31T21:48:16-05:00

Cool, more affliction nerfs. Thanks.

I mean... it's not like the spec is miles ahead of every other spec in the game or anything.

Oh wait. It is.

Comentario de azteh

on 2017-05-31T23:28:41-05:00

Still no change to the Blood DK 4 set. It feels like I am the only one who doesn't like the fact that it's essentially HFC 4 set but it's not permanent now but instead gained after a Blood Boil.

Comentario de kodora1316

on 2017-06-01T00:28:27-05:00

Bloodlust Increases Haste by 30% for all party and raid members for 40 sec.Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.Cost changed from None to 21.5% of base mana

Wow. I'm not sure I'm reading this correctly. It's late here.

Is this only for enhance spec? It's gotta be... That would make sense since I rarely use mana on my enhance, but would mean I'd never lust in my resto spec.

Comentario de Daillemand

on 2017-06-01T01:03:26-05:00

Cool, more affliction nerfs. Thanks.

I mean... it's not like the spec is miles ahead of every other spec in the game or anything.

Oh wait. It is.

Yeah, stop winning Karubo...It's a balance, not a nerf.

Comentario de riklaunim

on 2017-06-01T01:42:14-05:00

More nerfs for discipline priests. Feel like it's overpower spec.

They seen you sins...

Comentario de Nazthori

on 2017-06-01T04:20:51-05:00

Yay! Explosive trap radius buff!

Comentario de derenault

on 2017-06-01T06:05:26-05:00

More nerfs for discipline priests. Feel like it's overpower spec.

Because having 2% game-wide raid composition for Disc is entirely too high. Maybe need to trim that down to about 0.25 to 0.5% before Blizzard will think they're in "a good place." Mustn't allow the spec to be viable in end game content; I mean, what would the Resto Druids do if Disc suddenly became competitive?

Comentario de Baboen

on 2017-06-01T07:23:38-05:00

Bloodlust Increases Haste by 30% for all party and raid members for 40 sec.Allies receiving this effect will become Sated and unable to benefit from Bloodlust or Time Warp again for 10 min.Cost changed from None to 21.5% of base mana

Wow. I'm not sure I'm reading this correctly. It's late here.

Is this only for enhance spec? It's gotta be... That would make sense since I rarely use mana on my enhance, but would mean I'd never lust in my resto spec.

Ye right ;)

Raidleader: Bloodlust !Shaman: Nah man tis expensive...

21.5% base mana is not a whole lot, it's before intellect and all.

Comentario de ONCHEhap

on 2017-06-01T07:26:16-05:00

Still no change to the Blood DK 4 set. It feels like I am the only one who doesn't like the fact that it's essentially HFC 4 set but it's not permanent now but instead gained after a Blood Boil.

Except if you $%^& up immensely it is permanent,besides it's a very good effect to have as blood since our Death Strike costs so much

Comentario de Sezzyra

on 2017-06-01T08:03:14-05:00

Thx for nerf my Afflilock :/ again ....

Comentario de Tombsv

on 2017-06-01T09:40:52-05:00

Looks like those transmog ensembles are finalized and not placeholder appearances.

#$@&%*!

Comentario de smmz

on 2017-06-01T14:30:02-05:00

Got absolutely no idea , why they nerf the howling blast trait .. I still have absolutely no clue how frost dks will cleve after the 7.2.5 patch and when you need to switch to the new setbonus.. rip frost dk in mythic+ :D

Comentario de Kendrubbin

on 2017-06-01T16:48:42-05:00

God Assassination is looking less fun, Toxic Blades is yet another DoT we apply that won't line up with our other myriad of cooldowns, 4p is just extra damage and nothing remotely interesting, and the new legendaries don't look like they'll topple the shoulders/boots combo.