Glamour board game

The original version of Ocastudios' lovely
Glamour. Rapunzel, Cinderella, Snow White and
Sleeping Beauty need to keep up with fashion
while looking for astonishing make-up,
beautiful shoes, lovely dresses and a perfect
accessory. The best her looks fit the trends of
fashion the more glamour points she'll collect
at the ball.

But that's not all, while the girls go
around the board looking for items, fashion is
continuously changing. In fact the princesses
can change it themselves, so as to adapt it to
their own style or to prevent her friends from
becoming too glamorous.

Discover why this board game is enchanting
to their young fans and at the same time
entertaining even to their parents.

Enchanting Details!

This game was conceived to be lovely. The
delicate pink box displays nicely alongside
with perfumes and books. The board is beautiful
even when folded. The pieces are little dolls
with light colours. The die is soft and will
never scratch your board. All pieces fit nicely
in the box so you can save your game and make
it last.

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The game concept

The idea was to create a cleaver game
targeted on young girls using a traditional
female theme.

There are plenty of games targeted on young
girls, but they usually either avoid
competition and strategy or simply try to push
traditional boyish themes on girls. Our goal
was to make a game about fashion, dancing and
romance that nevertheless was about
strategy.

The concept is rather simple: you want to be
glamorous at the Ball, therefore you need to
follow the fashion. The fashion, however
changes whenever you buy a garment. You can
change the fashion to suit your needs or to
stop other players from winning the game. When
one is according to fashion in the ball, she
gets to save the scoring garments in her
closet. She who has the most garments saved
when the game ends wins.

We noticed during game testing the girls,
specially the younger ones, tried to use a full
collection of garments, regardless of the
fashion. We've added that to the rules so that
if you have a full collection during the ball
it is even better than following the
fashion.

The game board

We needed a board with different paths to be
chosen, but it needed also to be simple and
beautiful. The chosen design is a butterfly
shape. The player usually may choose her path
every 2 rounds, affecting her outcome or the
opponents outcome.

Glamour's board: a beautiful butterfly shaped board, click the image to see the back of the board.

The Great Castle in the
center is the Royal Ball. Each time you pass
through it you participate in the most
prestigious dance in the kingdom. You will get
the glamour points for your fashioned
garments.

The Garment Castles in each
corner of the board are actually stores where
you can buy new clothes. The garments are
represented by cards, that are facing up. The
top card of each castle is the fashion on that
particular garment.

If you stop on a star you
will have a special move. The
are starts for playing again, for going to the
Royal Ball, for walking other two steps and for
going to any Garment Castle
you want.

My Board

Each player has a board with a fairy tale
princess. As the player draw cards she can
dress her character or put the cards on hold.
The character must be dressed before rolling
the die.

Cards

All garments in the game are represented by cards. There are four types of garments, making four piles of cards.

The cards have rounded corners and are easy to collect. They are not perfect for shuffling, though, so you should take care while doing it.

Accessories

Accessories: charming accessories you can draw

Dresses

Dresses: this is where all outfit starts from

Shoes

Shoes: humble, delicate, gorgeous shoes

Make up

Make up: highlight your smile

The pieces

The four princesses are represented in the game with four delicate little dolls.

Glamour pieces feel soft and delicate, fit perfectly in the box and on the board.

The greatest challenge on creating this game was to build the perfect piece. We believe gaming is not only about logic and strategy: it is also an aesthetic experience. A game about beauty would need a very careful approach to it's pieces.

The plastic used is non-toxic and the dolls are relatively large for a board game, but they are still too small for babies and very young children.