I'm an hardware technician in Italy and I work to optimize my customer's pc, so I know what I am speaking about. Here in italy I cannot find one competitive player that feels the game is running smoothly for him. Even iFr0z3n with a 1300€ 7960x and a pair of 1080 ti SLI is getting stuttering on 240hz monitors. I am on ryzen @4.1ghz with 1080 and 3466cl14 ram gsync 144hz, and it stutters. Its not a "frame per second" problem, we have plenty fps, but the frametime is awfully microspiking. In dx12 it is a straight line but it is clear to me that engine is entirely skipping some frames (maybe not everyone is trained to see this) therefore it feels laggy. And ofc we have tried every frameaheadlimit we could possibly try (as in bf4 and 1) but simply doesn't help: even with more fps, it is stuttering. Bf1 was running so smoothly on the same hardware that just feels impossible with a game with so few changes in engine (that gives nothing more than TAA blur) a so major change in performance. Maybe the thread ripartition is wrong and they need to go back to bf1 core scheduling, I don't know. Game is very funny but I won't play it anymore until it gets smooth.

With the latest patch my performance is pretty much the same. If you haven't already, try some of the things below to see if that helps. Im on a 2600k @4.7ghz and a gtx1080 with rock solid performance (on the 3 maps i had time to try since the new patch).

This is what I did to achieve this:
1)First I upgraded my windows 10 to the new 1809
2)Secondly I went into my BF5 folder and disabled full screen optimisation for BF5.exe
3) I set pre rendered frames in NV control panel to 1
4) I set my in game settings to ultra DX11 with future frame rendering on

So finally played a bit last night and tried out RTX in multi player with RTX quality at low. I was getting around 90-100 fps but it felt like I was getting input lag plus a couple pretty nasty hitches.

RTX off, ran very well as before nice and smooth no issues.

I didn’t really notice any TAA improvement in terms of clarity and will probably run reshade or sweetfx to sharpen it up a bit.

I've noticed something. When you are zooming in with a scope 3x(or higher) and you shoot and keep zoomed in, it seems like game starts skipping frames(the fps counter stays the same tho). It is a weird anomally.

Actually I'm getting a weird freeze issue post patch. The game will completely lock up for a few seconds then recover. Doesn't happen that often but when it does it's rather disconcerting.

Had that too a couple of times. I swear the game is trolling me because it almost always happens when I'm in a diving plane. Game stops for a second and starts up again just in time for me to see myself hit the ground. Thanks game.

I'm not getting stutters after the patch but I did notice the frame time in the game has changed for the worse. It's almost as if the patch changed the way the game renderes ahead frames. Even while zoomed in there is now a noticeable frame time variance. it's playable but downright odd comparing the new code to the old. the game feelsmore "floaty" .

I've noticed something. When you are zooming in with a scope 3x(or higher) and you shoot and keep zoomed in, it seems like game starts skipping frames(the fps counter stays the same tho). It is a weird anomally.

since the update, the automatice weapons have reverted to single shot only, fire once game freeze, have to hit escape to re- enter game, carry on, come to fire fight engage enemy, fire 1 round, get killed, end of the line, hopeless., game is useless!! The game seems to be quite capable on single player, but cannot handle the pace on MP