UProxy is a proxy for UDP protocols. UProxy was initially designed to allow users to play Unreal Tournament matches over the Internet on computers sharing a dial up connection. It could also be used by any client-server application that uses the UDP protocol and doesn't require clients to bind a fixed port. UProxy should run under Windows, Linux, or any OS which supports BSD sockets.

Acorn is the second in a series of games created
as part of the WorldForge bootstrapping
endeavour, aimed at creating an engine for
massively multiplayer online games. The previous
demo featured skeletons moving across crude
maps. Acorn builds on this by incorporating a
Python-scripted, event-driven rule system, a
glient/server architecture using the Atlas Protocol
System, goal-motivated artificial intelligence,
herding behavior and nutrient-based growth
simulation, sound detection and automated
reaction, and a richer collection of artwork, sound
effects, and music.

Developer's Image Library (DevIL) is a cross-platform image library utilizing a simple syntax to load, save, convert, manipulate, filter, and display a variety of images with ease. It is highly portable and has been ported to several platforms, including the Pocket PC.

0verkill is a client-server 2D deathmatch-like game
in ASCII art. It supports free
connecting/disconnecting during the game, and
runs well on modem lines. Graphics are in 16-color
ASCII art with elaborate hero animations. 0verkill
features 4 different weapons, grenades,
invisibility, and armor. The package also contains
reaperbot clients, a simple graphics editor, and a
level editor.

K-3D is a 3D modeling, animation, and rendering system for GNU/Linux & Win32. Features include creation and editing of geometry in multiple realtime OpenGL solid, shaded, and texture-mapped views; unlimited undos and redos; complete extensibility at runtime through third-party plugins; animated procedural geometric effects; all parameters animatable through a consistent control-spline based interface; rendering pipeline to Renderman Interface compliant rendering engines; optimization for use with the Aqsis rendering engine, which features solid modelling, true displacement, and user programmable shaders; and support for background and batch rendering.