Mobile eSports 360 Open for Beta as a Comprehensive Mobile eSports Community and Management Platform

At Mobile eSports 360, our platform is built to facilitate learning and conversing amongst mobile gamers. It is these environments where relationships are formed and interest is maintained.

LOS ANGELES December 06, 2017

Mobile eSports 360, a website, social network, and management tool for Mobile eSports, is now in open beta. The product supports Mobile eSports games and community growth by encouraging collaboration and affinity. Native mobile apps for iOS and Android are also currently being built for a 2018 release. Mobile eSports 360 caters to the various market audiences, including players (casual, hardcore, and pro); pro teams; leagues, tournaments, events; and content creators.

Mobile eSports is a part of the broader global games market, which is expected to generate $108.9 billion in game revenue this year across 2.2 billion gamers, according to Newzoo’s latest Global Games Market Report. Mobile is expected to represent over half of this broader games market by 2020.

Existing third party tools, while widely used, are offered on multiple platforms without a central hub. Co-founder Aaron Rose explains, “They simply do not accomplish what the Mobile eSports industry needs from a gamer’s perspective, such as giving teams and organizations proper management tools and the ability to organize and execute game-related activities. Mobile eSports 360 will have everything in one place, with improved functionality and user experience.”

Co-founder Tyler Reinold adds, “Coming from a gaming background, we know the community is what makes the game, not the other way around. At Mobile eSports 360, our platform is built to facilitate learning and conversing amongst mobile gamers. It is these environments where relationships are formed and interest is maintained.”

The Mobile eSports 360 platform includes numerous exciting features, such as the Calendar for scheduling and organizing events and the ability to assign Tasks. Rose continues, “Our users are especially enthusiastic about our Bracket feature in Spaces, where anyone can easily generate brackets and manage various types of tournaments—anywhere, anytime.” Audiences also particularly appreciate the platform’s capacity to allow users to create and manage their own Spaces.

Rose is deeply integrated in the gaming space, specifically Mobile eSports. He currently sponsors two pro teams, giving him the “inside edge” on community affairs. Rose previously held a number of leadership positions at reputable gaming companies, such as the Head of Marketing for Snap TV Games, launching Pokémon™ Champion Island, MLB™ Grand Slam Trivia, and more; Chief Marketing Officer for Sportsfly; and the Head of Marketing for Acclaim Games, launching five major MMOG titles, including The Chronicles of Spellborn.

Not only does Mobile eSports 360 support the most popular current global eSports games, it also promotes community growth worldwide for the future of Mobile eSports. Further, Mobile eSports 360 hosts a Clash Royale league of their own, Mobile eSports League 360, which is completing its first season with a sizeable prize pool. Other console and PC game spaces are emerging on the site, as well, with spaces created for COD WW2, PUBG, and Fortnite, among others.

About Mobile eSports 360Mobile eSports 360 is a social platform committed to the Mobile eSports community and industry. Founded in 2017 in Los Angeles, CA, Mobile eSports 360 is currently in open beta. The site aims to enhance the Mobile eSports experience for players and managers of all levels, building an integrated, ‘one size fits all’ solution. To learn more, visit http://www.mobileesports360.com.

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