Tipp-Kick (powered by Samsung) was exklusively developed for Samsung Smart TVs. (Quad Core Chips, 1GB RAM). This is another step of our Roadmap for a brighter portfolio and more target platforms. So far, we have now developed games for iOS, Android, PC, Mac, Linux, SmartTV and HbbTV.

Thx to the EDWIN MIEG OHG (https://www.tipp-kick.de) Samsung and Stargush Entertainment for the partnership, support and trust.

The game is easy to understand and simple to play. Just use the new SmartControl of your SmartTV and try to score some goals in our Shoot-out-challenge. You got no SmartTv? oh dooh…Try amazon.com
The game can be played on a tour through Germany in May and June. The last stop is Munich. Pasing Arcaden 06/07.06.2014.

Experience the thrill of retro racing on crazy tracks in the very first social racer – completely in the style of 8 and 16-bit classics. Enjoy the reinterpretation of old-school gameplay in combination with perfect controls and the driving beats of unique artist Bit Shifter!

Be creative: Race on self-designed tracks and share them with people all over the world! Countless level objects and a user-friendly editor offer you virtually infinite possibilities to let your creativity run free.

Compete against friends and the highest ranking players and beat their times on original tracks and maps created by them! Fight your way to the top of the global leaderboards!

Thanks to pick-up-and-play controls, you can jump right in and you’ll soon be drifting through the bends and speeding along the virtual tarmac like a pro!

FEATURES
- A large selection of tracks and vehicles
- Powerful level editor with countless objects and functions
- Various control modes to suit everybody’s style
- Fast-paced racing game with a fresh interpretation of the 8-bit/16-bit style
- Fantastic soundtrack by Bit Shifter
- Global leaderboard system for constant competition

What’s New
Version 1.2 (Jan 13, 2014)

In the new version we fixed a few smaller bugs and did some iOS 7 adjustments.

Also check out the awesome new app icon!
If you encounter any issues please mail: support(at)headupgames.com
We´ll try to help you as soon as possible!

Overview

Bullet Time Racing (short BTR) is a evolutionary racing game. An iterative track system allows you to start new tracks, upload them and share them with the community. But be aware: The tracks will change as other players drive them. The more iterations, the better and faster the tracks will be!

Be creative – together

You start with a landscape without any streets and as you are the first you define a small path as you drive. After a few iterations there will be a small road. After more iterations there will be houses. At the end there will be cities, jumps, powerups, highways and much more! You define the future!

Smooth gameplay

You are the master of your car. If you want to drift, then do it! No need for brakes! Race as fast as you can to get the winner of the iteration and submit your changes of the track!

Customize everything

Unlock new cars, skins, parts, tracks, elements, colors, powerups, esthetics and much more! Customize your car, improve the tracks as you want it and show your stuff to other players by displaying it in your profile.

Unlimited content

You want to drive through midages? Then do it! You like space? Then create a map on the moon! Every environment has its own difficulties and play styles.

Play where you want

Log in where you want with the device you want. Start playing on your tablet and continue playing on the PC or your Mac. All your progress is synched in our cloud. Don’t lose your progress anymore!

Highlights

Cross Plattform!

Simple but challenging car physics!

Create tracks by driving them! Endless improvements!

Customize your car, unlock new parts and adopt to different tracks!

Indefinite number of tracks!

Projektstatus: Prototyp

Version 1.1 of Race.a.bit is online. Enjoy our interpretation of the old good Micro Machines or Bleifuss Fun. A Performance boost, new editor improvements, a faster gameplay and hundreds of new maps :)! Have fun

Now its official. We released our first game at the Apple Store. An Android version will be released soon!

Experience the thrill of retro racing on crazy tracks in the very first social racer – completely in the style of 8 and 16-bit classics. Enjoy the reinterpretation of old-school gameplay in combination with perfect controls and the driving beats of unique artist Bit Shifter!

Be creative: Race on self-designed tracks and share them with people all over the world! Countless level objects and a user-friendly editor offer you virtually infinite possibilities to let your creativity run free.

Compete against friends and the highest ranking players and beat their times on original tracks and maps created by them! Fight your way to the top of the global leaderboards!

Thanks to pick-up-and-play controls, you can jump right in and you’ll soon be drifting through the bends and speeding along the virtual tarmac like a pro!

FEATURES
- A large selection of tracks and vehicles
- Powerful level editor with countless objects and functions
- Various control modes to suit everybody’s style
- Fast-paced racing game with a fresh interpretation of the 8-bit/16-bit style
- Fantastic soundtrack by Bit Shifter
- Global leaderboard system for constant competition

What a great and successfull year for our friends from volumerics. Their new 3D Suite offers a whole bunch of fast and useful tools and all visitors from the FMX in Stuttgart were impressed. We wish you good luck and we’re sure you will reach some really big goals in the next months.

We spent more than 700 hours in the last four weeks to create a completely new game design. The idea of the game was already created in our Bachelor phase in August 2012 and now it was the right time to write it down. Hopefully we succeed and get funded by the FilmFernsehFonds Bayern. We have had some pretty original ideas and did a lot of research. We enjoyed the work on a new game design and hope that we can start the preproduction with the help of FFF Bayern very soon.

We managed to get our first game done with the world biggest HTML5 developer for TV and Mobile Games from Munich Bavaria. GoFresh! Thx guys for your trust in us. The game is called KiWi and is a runner-game created in HTML5 for TV, Smartphones, old Smartphones, Playstation 3 Browser and everything else that supports HTML5. :=) We already played it on Playstation at a party from GoFresh. Guys! This was crazy!

The FFF Bavaria supported the event and sent Dr. Michaela Haberlander on the journey with us. Our friends from Mimimi Productions have managed to gather 15 different developers from Bavaria to represent the State and also created the new label Games Bavaria (http://www.games-bavaria.com/).

We met a lot of interesting people and were able to pitch our projects to 30 different publishers. Now we manage all those “Follow Ups” and hope that some of them will lead us into a glorious future.

The tournament will be hosted at the booth of the Mediadesign Hochschule (Number E044 in hall 10.1), every day from 15th to 19th August at 2pm.

Anyone can join the server and play Submerge. At 4 pm the prizes from Unity, Razer and Desura will be handed out.

Also in the booth are 17 other innovative new games from other teams of the Mediadesign Hochschule. For example “Tink” will be displayed, a Unity Project which was chosen for “Best Project 2012” at Game Connection Europe. Aesir Interactive also plans to turn into a games developer so if you want to support a creative and dedicated new team or just want to play one of these games hit us up at booth E044 in hall 10.1! Aesir Interactive is grateful for the sponsored prizes from Unity Technologies and would like to thank the people from Unity for their great cooperation.

Producer Wolfgang Emmer said: “We began developing with Unity in December 2010 – the development platform allowed us to quickly build a prototype, test innovative new gameplay mechanics as well as being an intuitive functional tool for new members of the team”

Tech Lead: Lukas Lang said: “With only three programmers and one UI designer, we needed to find a functional easy to use engine to work with. By writing our own Editor scripts we could easily expand Unity so everybody in the team could work as efficiently as possible. Unity’s “GameObject/Component” model is so great that we used a similar architecture for our own server also written in C#/Mono.”