Yeah, you might just have to give Gavin a pass this round. I was hoping I'd see something obvious in your weidu.log, but besides the BG2 mod, there's nothing there that shouldn't be. One of these days, I'm really going to have to revise the tp2 to take advantage of the "GAME_IS" code to prevent installation on the wrong game.

I'd almost say that you got a corrupted download. Creature dialogue and sound file assignments happen in the tp2, but your game is acting as if it never happened.

One more thing you can try, and if that doesn't work, I've got nothing else to suggest.

Uninstall Gavin (the BG1 mod, NOT the BG2 mod). Delete the mod folder (gavin) from the installation directory. Download a fresh copy of the mod (necessary since the copy you have seems to be corrupted), and install that. If the problem persists, you'll know that you tried everything. At least if you ever do decide to start another Tutu game and want to recruit Gavin, it would work then.

It's a funny thing. After 5 years and thousands of downloads, every once in a while, you'll still come across something that makes you scratch your head and say "Huh. Wonder what's going on there."

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

I don't know if it is a bug or a mistake I made, but the romance doesn't progress past the fourth lovetalk (IE: I can't get the fifth). Also, Gavin doesn't flirt with my pc anymore. I still can flirt with him, however, so I don't think I ended the relationship incidentally. I tried downloading again the file and re-installing, but no luck. I also tried to keep the game open all night (thinking maybe I was imagining that the time had espired) but, again, no luck.
I would really like to continue the romance Any idea?

The fifth lovetalk requires staying overnight at an inn. There's a romance guide in the mod that tells you where the conditional talks are supposed to take place. You can check the status of the relationship with ShadowKeeper or the CLUAConsole by checking the value of B!GavinRomanceActive. It should be 1. If the romance was broken, you would have an option along the lines of "Can't we just kiss and make up" or something.

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

Ah, my mistake. I remembered that the fifth talk was conditional but apparently neglected to check the guide myself. (sighs)

If you are on Vista or Windows 7 and installed the game in its default location, Program Files, you aren't going to be able to use the console. Even running as an administrator with UAC turned off, neither OS will allow you to change *.ini files in the Program Files directory. Annoying, but a fact of life. If you were warned not to install in the Program Files directory or if you are running on XP, you would enable the CLUAConsole by following these steps.

1) Make sure that the game and all game-related utilities (Shadowkeeper, NI, etc) are not running2) Navigate to your game directory and find the file baldur.ini3) Right click on the file and choose "Open With>Notepad"4) At the top, you should see [Program Options]5) Immediately below that, type in "Debug Mode=1" without the quotes. It will look like this[Program Options]Debug Mode=1(more stuff)6) Save the file7) Start the game, load your save, and pause the game.8) Hold down the CTRL button and hit the SPACE bar9) A window will open up at the bottom of the screen10) Click in that window and type in "CLUAConsole:GetGlobal("B!GavinRomanceActive","GLOBAL")" without the quotes.11) Hit enter and note the value that is displayed. It should be 1.12) Hit enter again.

I'm not really awake enough to walk you through setting that up at this particular moment, so let's hope you're on XP. (I probably shouldn't be posting at all, as asleep as I am, but I know it's frustrating to keep a game on hold while you try to get a question answered.)

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

Oh... if you're using ToBEx (Ascension64, you are my hero), it looks as if Debug Mode=1 is enabled automatically. At least I think it's that mod.

Regardless of the reason, you should be able to check other globals.

Did Gavin begin a dialogue that began ~If it isn't too inconvenient, do you think we might be able to spend a couple days off in the woods somewhere, sometime soon? I have a sudden desire to feel the breeze on my face, and to have birdsong in my ears.~?

Anyway, what is the value of Global("B!GavinLovetalk","GLOBAL")?

You would type in "CLUAConsole:GetGlobal("B!GavinLovetalk","GLOBAL")

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

You haven't told Gavin to shut up or not pay you so much attention, have you?

Also, you need to camp out during the day. Camping out at night won't help.

Would you mind checking the other variables? They areGlobal("B!GaLT5","GLOBAL") //this should return as "variable does not exist"Global("B!GavinLTCheck","GLOBAL") //dittoGlobal("B!GavinWoman","GLOBAL") //dittoGlobal("B!GavinQuietLover","GLOBAL") //dittoGlobal("X#AjantisCoranChallenge","GLOBAL") //ditto

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"

Now, unless I did it and don't remember (pushing the wrong button, maybe...) no, I shouldn't have asked Gavin nothing of the sort o.o' Yes, I know about night/day^^ it is in the Romance Guide as well^^

The talk was about drawing, IIRC. There would have been a followup talk in the morning about tea.

I mention the part about the time of day because it isn't always easy to gauge what time of day it really is.

If you want to force the talk and just get on with it, type the folloing into the console and initiate dialogue with Gavin. Your party will rest at the end of it. Make sure that you are in a forested area so that the town guards don't chase you away.

CLUAConsole:SetGlobal("B!GavinLovetalk","GLOBAL",10)

I'm guessing that you may have rested at the wrong time of day initially and then reinstallation created a hiccup in the script, but it's impossible to say.

Do you have the BG1 NPC Projct installed? Just a cuiriosity question.

Must. Write. Faster.

cmorgan: "None of us get old around here, just more proficient at doing more stuff with less braincells!"