While originally, this wasn't meant to replace NewMarin.wad (Fist, Pistol, Shotgun, Chainsaw, and Chaingun), some of the skins from there have been touched up on, and now it shouldn't be used in conjunction with it, or there would be some conflicts.

Additionally, for multiplayer servers on Zandronum, I've put together a viewable weapons mod. With vwep loaded, your graphics will display the weapon you're carrying (especially helpful for coop and deathmatch). Comes in two flavors; vanilla and with Skulltag_Actors loaded.

Version 3:-Renamed from Xim's Skins to Marine Skins. Figured since they weren't all from Xim anymore, it was time for a change.-Added Fist, Chainsaw, Pistol, Shotgun, Chaingun, Knife, Backpack, RevRocket, Freeze Rifle and Flamethrower Marines.-Credits revised and added to a single lump.

Version 6:-Added Auto-Shotgun, Carbine, Nailgun(MG), Plasma Beam, Karasawa, Lightning Rifle, Biocannon and Redeemer Marines.-Added crouching sprites for the Auto-Shotgun, Carbine, Nailgun(MG), Land-mine Marine, Plasma Beam, Karasawa, Lightning Rifle, Biocannon and Redeemer Marines.-Edited out the "third hand" in the A1 and B1 sprites of the Land-Mine and RevRocket Marines (can't believe I forgot those when I fixed the Fist Marine)-Fixed up the death sprites for the Chainsaw, Pistol, Super Shotgun, Rocket Launcher, Plasma Rifle, BFG9000, Minigun, Grenade Launcher, Railgun, BFG10k, DE-Pistol, Sawed-Off, Quad-Shotgun, SMG, Doom 3 Machinegun, Super-Chaingun, DE-Rocket Launcher, Freeze Rifle, Sonic Railgun, Sniper Rifle, Flamethrower, Repeater and Devastator Marines (standing and crouching). Basically, pretty much all instances of the original DoomGuy rifle appearing on the sprite instead of the new weapon are now gone. This means nothing for the crouching sprites when used as skins, however (standing death is always used instead, since the player isn't crouching anymore), but it's done in case people want to use them for something else.

Version 7:-Relabeled the Demon Eclipse Episode 1 weapons to Stronghold, in response to Eriance respriting of the Demon Eclipse E1 weapons.-Added the SH-Chainsaw, SH-Shotgun, Assault Grenade, HellStorm Cannon, Pulse Beam and Pyro-Cannon Marines.-Added crouching sprites for the Knife, SH-Chainsaw, Dual-pistol, Backpack, SH-Shotgun, RevRocket, Shoulder-Rocket, Bazooka, Assault Grenade, HellStorm Cannon, Pulse Beam and Pyro-Cannon.-Fixed the E5 crouching frame for the Chaingun Marine. (Can't believe I never noticed it was just a copy of one of the movement frames)

If there are any problems, especially sprite naming conflicts with other wads, please tell me. If anyone would like to contribute a skin (either an actual skin, or a set for crouching sprites), just PM the final version of it to me.

Last edited by Ghastly on Tue Jun 14, 2016 11:48 pm, edited 24 times in total.

Torr already added that into Skulltag, though it (nor a dummy function, for compatibility) was never backported to ZDoom. VWep support was also put in Hard-Doom, and there's a standalone enhancement wad with it, floating around somewhere.

How does this VWep thing exactly work? I did a search on the skulltag forums for "VWep" but only found one result, which was not what I was looking for.Is it handled like SBARINFO, so it is optional but servers wont kick you out for it?

There's a Weapon.PreferredSkin decorate property. Just point it to a valid skin, and it'll automatically switch you to that skin when that weapon is selected. This overrides +NoSkin and any skin you're currently using, and it isn't saved in the .ini, so it is certainly not permanent.

The best way to use it is to define a new player class with +NoSkin, make a few skins (defined for the new class, since they're defined for DoomPlayer by default), and put Weapon.PreferredSkin "SkinName" on the weapons. The effect only looks good if there's a skin for EVERY weapon (hopefully, we've done a good enough job on that ). The only real downside is that you can't really use any skins while running this kind of mod, though many don't see that as a problem.

There has been a generic, Doom-weapons-only viewable weapon mod, as an add-on for CTF and DM, but I can't recall what it was called, or if anyone ever actually hosted it. Edit from four years later: Yes there is, I made one and it's on the first post.

Last edited by Ghastly on Sat Nov 02, 2013 9:56 pm, edited 1 time in total.

Hmm, I seem to have been neglecting this thread. Here are the skins that will likely be in the next version:They are the Auto-Shotgun, Carbine, Nailgun (IGPack), Plasma Beam, Karasawa, Lightning Rifle, Bio-Cannon and Redeemer.

And apparently with JoeyTD's help, it'll be finished fairly soon. He offered to do the rotations for the Redeemer itself, so I can finish the 2, 3 and 4 rotations for the skin.

And thanks to Xim, the Auto-Shotgun Marine is done. That leaves the Carbine, and crouching sprites for the three weapons. Unfortunately, I don't have time at the moment, with final exams being next week, so they'll take a while.

Ghastly_dragon wrote:And apparently with JoeyTD's help, it'll be finished fairly soon. He offered to do the rotations for the Redeemer itself, so I can finish the 2, 3 and 4 rotations for the skin.

And thanks to Xim, the Auto-Shotgun Marine is done. That leaves the Carbine, and crouching sprites for the three weapons. Unfortunately, I don't have time at the moment, with final exams being next week, so they'll take a while.

Yeah, it's a single huge missile (a small nuke, actually) in a launcher. I also meant rotations like this:I can take care of all the tilting myself, I just need the 1, 2/8 and 4/6 rotations (3/7 is already done, since that's the pickup sprite itself ), the 3/7 walking (an underside view), and a version of the 1, 2/8, 3/7 and 4/6 without the missile in it (for the firing frame).