Undercover: Istanbul- Alleyway

You begin this mission outside of a vehicle, so the first order of business is to get in a sweet car (grab the nearby brown hotrod). That, of course, makes the second order of business busting ass after the baddie. You have a little more leeway in terms of distance than in other missions, but you still can't hit into anything, or your ride will end prematurely. Like other levels, the car will cut a random path through the city, and your job is simply to hang with him.

Of course, this is harder than it originally sounds. Why? This level is called Alleyway, and that means it contains a high-speed chase through some pretty narrow confines. Constant perusal of the mini-map is necessary at this point, because there are many, many cross-streets, and keeping the enemy car in sight at all times is simply not an option.

Make sure, when cruising through the tight alleys, that you stay in the middle of the street as much as possible. Skimming the outer edges may result in a crash, as some of these streets are home to steps and stoops that will stop your car cold.

After much chasing, you'll come to a dead end piece of alley, where you'll be told that there's no way out. Get out of the car and run to the nearby building and through the doors. Upon entering, smoke the thug behind the railing above, and anyone else who happens across your path. Check the alcove near the door to score a Health Pack.

Climb the stairs and stand at the doorway, killing the enemies on the multiple walkways in the other room--there should be one per level. You'll have to crouch to see the uppermost guy from the doorway, but make sure you do so. Run through the door and face the wall you came from, looking up to waste the guy in the large blown-out hole on the upper level. Search the left lobe of the upper catwalk to get a Health Pack.

Cautiously make your way back around the railing until you nearly reach the opposite door. A thug will exit through there, so be ready to plug him. Go through and move up the stairs, but be ready for another ambush. Whack the man who blows through the door above. In the large room that follows, take down the fool at the other end (near the large hole in the wall) and move forward. Inside the safe he was crouched behind is a Health Pack.

Go through the door in the corner and head slowly down the stairs. There's one clown in the room below. Cap him and proceed to the next door. Go down the next two sets of stairs and smoke the fool who appears at the other end of the hall. Use the cover of the archways and mow down the other two buffoons here, then get in the car nearby. Drive it through the double doors and to the street. The idea is to go across the bridge and get all the way back to HQ, which is indicated by a green dot (as always).

Of course, there are baddies on the prowl, so you'll want to avoid the red cones of light that appear on the map. To see where they might pop up, take a look at the pause map. Tailor your route back to go around them if at all possible. If it isn't possible, you can usually power through and just outrun the thugs on the way back to your lair. Once you get there, get out of the car and go into the building marked by the red arrow to finish the mission.