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Firefly: The Game - Blue Sun

Firefly: The Game - Blue SunIn Stock!Our Price:
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Firefly: The Game - Blue Sun

This is an expansion and cannot be played alone!

Game Description

From BoardGameGeek:

Fire up your engines and full burn out to the edge of the 'Verse. Firefly: The Game – Blue Sun expands the game with a new 10" x 20" map extension that adds new systems to explore and exploit in an area of space known as the Rim.

Rim Space is not a place for the faint-hearted, and a ship pushing past Border Space out towards the raggedy edge of space had best be ready to deal with what's out there. Navigate this frontier space with a new Nav Deck. A new Supply Planet offers new Gear to purchase and new Crew to hire. Two new Job Contacts offer new opportunities and unique game-changing challenges while the game's other Contacts have new Jobs to claim a piece of the Rim for themselves. Two new Leaders present new strategies for players to execute as they focus on three new Story Cards. Two additional Reaver Cutters and new rules for these dangerous savages put the 'Verse on high alert. Reaver activity is on the rise and your Crew is on the menu!

Supporting Information

Trains: Rising Sun

Trains returns with all-new cards and strategies for you to build the best rail system in Japan. Trains: Rising Sun not only features all new cards, it includes three entirely new boards. Two of the boards are designed specifically for two-player games, while the Nagoya map is for 2 to 4 players. This standalone game can mix easily with the original Trains game for even greater replay possibilities!

Trains: Rising Sun also introduces Route Bonus Cards, allowing you to score additional points for being the first to connect specific stations. Route Bonus Cards are included for the original Trains game as well!

Camel Up (second edition)

New Addition to GSG!

Place Special Order

In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving!

This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!