Tomb Raider (2013)

The simply titled Tomb Raider is the latest entry in the Tomb Raider franchise, making a clean break from past titles in plot, gameplay, and technology. Tomb Raider games have traditionally been technical marvels and the 2013 iteration is no different. iGPUs aren’t going to have quite enough power to use its marquee feature – DirectCompute accelerated hair physics (TressFX) – however even without it the game still looks quite good at its lower settings, while providing a challenge for our iGPUs.

Once again, at 1366 x 768 the gap between 650M and Iris Pro 5200 is at its smallest. Here NVIDIA holds a 15% advantage over the 55W Iris Pro.

Increase the resolution and image quality and the gap widens considerably. Again the problem here appears to be AA impacting Iris Pro much more than the 650M.

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177 Comments

I wonder where this is going. Yes the multi core and cache on hand and graphics may be goody, ta.But human interaction in actual products?I weigh in at 46kg but think nothing of running with a Bergen/burden of 20kg so a big heavy laptop with ingratiated 10hr battery and 18.3" would be efficacious.What is all this current affinity with small screens?I could barely discern the vignette of the feathers of a water fowl at no more than 130m yesterday, morning run in the Clyde Valley woodlands.For the "laptop", > 17" screen, desktop 2*27", all discernible pixels, every one of them to be a prisoner. 4 core or 8 core and I bore the poor little devils with my incompetence with DSP and the Julia language. And spice etc.

P.S. Can still average 11mph @ 50+ years of age. Some things one does wish to change. And thanks to the Jackdaws yesterday morning whilst I was fertilizing a Douglas Fir, took the boredom out of a another wise perilous predicament.Reply

Hello, Look, 99% of all the comments here are out of my league. Could you answer a question for me please? I use an open source 3d computer animation and modeling program called Blender3d. The users of this program say that the GTX 650 is the best GPU for this program, siting that it works best for calculating cpu intensive tasks such as rendering with HDR and fluids and other particle effects, and they say that other cards that work great for gaming and video fall short for that program. Could you tell me how this Intel Iris Pro would do in a case such as this? Would your test made here be relevant to this case?Reply

I am a Blender 3d user and work on cycles render which also uses the GPU to process its renders. I am planning to invest in a new workstation.. either a custome built hardware for a linux box or the latest Macbook Pro from Apple. In case of latter, how useful will it be, in terms of performance for GPU rendering on Blender.

Wow I cant believe I understood this, My computer archieture class paid off... except I got lost when they were talking about n1 n2 nodes.... that must have been a post 2005 feature in CPU N bridge S Bridge TechnologyReply

I don't think you understand the difference between DRAM circuitry and arithmetic circuitry. A DRAM foundry process is tuned for high capacitance so that the memory lasts longer before refresh. High capacitance is DEATH to high-speed circuitry for arithmetic execution, that circuitry is tuned for very low capacitance, ergo, tuned for speed. By using DRAM instead of SRAM (which could have been built on-chip with low-capacitance foundry processes), Intel enlarged the cache by 4x+, since an SRAM cell is about 4x+ larger than a DRAM cell.Reply