Item database: Holds a list of all available furniture blueprints (source: I datamined them myself! ^_^)

Filters: All filters are additive - check first screenshot

crafting station

crafting knowledge

item source

quality

game version

item name

Post to chat Print the recipe (if known) or the material list to chat from an item link or the Interface - see second screenshot

Responsive developerFound something that's not in the catalogue? Tell me where you got it, send me an item link, and in it goes!

Not possible:

Preview: I can't let you preview things from Furniture Catalogue. Scroll down for the long explanation.

Crown Store: I can't access Crown Store tooltips. If you have a crown store item, please send me the link and price!

Why should I use this instead of CraftStore?
You probably shouldn't - this AddOn has a different purpose. I wrote FurnitureCatalogue to help me with furnishing my homes - I wanted to know what's out there and how I can get it.

Donations welcome!
Writing this AddOn was a lot of work. Almost all the included data files are generated by hand. I have literally spent hours just standing in front of furniture merchants, checking item conditions and putting things into files. (If you want a better impression, check data/Homestead/AchievementVendors.lua - I have visited every single one of those myself.)
By careful estimate I've spent 30+ hours on FurC since Morrowind hit PTS - the initial release ate a week of vacation turned to pretty much nonstop coding. If you want to give back, feel free to donate to @manavortex, both on EU and US!

Possible issues

My crafter's knowledge isn't correct!
Just click the refresh button. If you want the AddOn to scan on every load, there is a setting "inable initial scan" - check if it's deactivated.

This only shows Pact PVP furniture, and I'm $other_faction!
This is a feature. Adding complexity adds bugs and loading times - and that's needlessly complex, since the prices and item sources are the same.

Reset the furniture catalogue database by middle-clicking the refresh button or wiping it from the menu

Wipe the saved variables - you can do that from the AddOn menu via "Reset to default".

Do a clean install of the AddOn to make sure no outdated files are left

Get in touch with manavortex with a description of the bug:

Where exactly does it occur? (FurnitureCatalogue window, when right-clicking an item link...)

What is affected? (item links, posting to chat, exporting...)

What do I have to do when I want to reproduce this bug?

Big thanks to my fellow developers for being so awesome and helping me out so much!

The long version about the preview
I have talked to Chip Hilseberg (may his code never bug) about this, and he was quite clear - ZOS doesn't want us to preview items from the item links because of datamining etc. A function to preview items that we can craft may come eventually, but that will only help you while logged in on your crafter.

Why can't you make it work like FurniturePreview?
There is an API function that lets you preview something that is in a bag (a vendor is a bag too) or a guild store. In theory I could add preview functions from Furniture Catalogue for items that are in your inventory, but that would require yet another loop and have a negative impact on performance. (Again.) Just use FurniturePreview for those, please.

Wishlist/ToDo:Add icons to recipes in bank/inventory/guildbank when a recipe is known/unknown
[ DONE ]

2.2.4, 2.2.4a
- Luxury Furnisher!
- Fixed the tooltip text for character names
- The tooltip will now be hidden more thoroughly

2.2.3
- Luxury Furnisher!
- Retired "Blueprint, Khajiiti Brazier, Enchanted" to the rumour recipes
- Fixed recipe knowledge being displayed incorrectly for recipes that you can get from Rollis or Faustina

2.2.2
- Luxury Furnisher!

2.2.1a
- Fixed overeager recipe tooltip

2.2.1
- Luxury Furnisher!
- Added data structure to support recipe sources
- Fixed rumour dropdown entry, it's working now, at least if you don't hide any dropdown entries via settings. If you do, there might still be errors.
- Cleaned up a few rumour entries

2.0.19
- Added "post item" to context menu for recipes
- Corrected a few database entries. ZOS are sneaky fetchers with their furniture!

2.0.18
- Luxury Furnisher!

2.0.17a
- fixed Minion issues

2.0.17
- Set up git for FurC! Excite!
- Added a few more strings to the localisation
- Went over the luxury furnisher files again, added everything that was missing and added a date string. You can now see in the tooltip/source _when_ the fetcher had an item. The date is currently not formatted.

2.0.16
- Fixed a typo that wouldn't show "can be crafted by" on tooltips

2.0.15
- Added localisation support! (Yes, just for you, @Bosmerland!) You can contribute by either taking the corresponding file, translating it and sending it to me, or filing a pull request on my github: https://github.com/manavortex/FurnitureCatalogue

2.0.14
- Luxury Furnisher! (It's great that the items are so cheap - it's easier on my budget...)
- Added an item source for human skulls. Opposed to common sense, those can be stolen from any species, not only humans.

2.0.13
- fixed the missing item source for festival drops
- Did something else I can't remember right now
- Finally can craft every single style available in-game - in need of donations :|

2.0.8
- Fixed the tooltip
- Now additional AddOn with dependency in the same folder: FurnitureCatalogue_Export. Feel free to test it and tell me if it works/if you need anything else added to it.

2.0.7
- Luxury Furnisher!
- Export-button removed - it was broken anyway. In one of the next updates there'll be FurnitureCatalogue_Export, with own saved variables, just for you.
- The tooltip from the dropdown menus will now correctly disappear after selecting something.

2.0.6
- A few more flowers from the talented Almariel
- Posting item sources should now work again

2.0.5
- Luxury Furnisher!

2.0.4
- Fixed a thing where luxury items were incorrectly displayed among purchaseables, even if that was disabled in the settings
- Added the two new life items

2.0.3
- unknown items will now correctly display material
- Re-sorted a few items from craftables to rumour items - seems ZOS doesn't want us to have the recipes :|

2.0.2
- Fixed a few incoherencies where item sources and material lists were concerned, thanks @bosmerland

2.0.1
- Fixed LUA error when trying to post material

2.0
- Three weeks of Luxury Furnisher. Sorry - this took longer than expected, and then we moved.
- Completely overhauled the saved variables and the way the AddOn handles data. It's far, far faster now!

1.106
- Fixed a few items that were wrongly classified as Morrowind
- Added a developer mode that won't do a thing if you're not me
- Added a Velothi Shroud

1.105
- new stuff in skywatch! Thanks Ratzkifal

1.104
- Daedric Chain, Segment added
- Luxury furnisher

1.103
- Fixed the filters for the different crafting stations. Did you know they were broken the whole time? I sure did not.
- Added two Tel Var furniture items
- Clarified a few tooltips about pickpocketable items to better indicate where to get them
- Saw a Hlaalu Well in guild stores and briefly pondered including it, but the only way to get it is to purchase Amaya Lake Lodge via crowns, so I consider that an edge case.

1.98
- Added several new items to the furniture vendor
- Made the AddOn Clockwork-ready!
- Added the merchants in the Outlaws' Refuge to the database
- Altered the search - it will now consider item sources on store-bought items, so that if you search for "Hew's Bane" you will find items that are sold in HB or have it as part of their names.

1.98
- Fixed the previously broken search
- The line height will now dynamically react to the font size. That way, you can list more entries, if you want.

1.95
- Luxury furnisher items (20k for a single soul gem? Seriously? DONATIONS WELCOME, PEOPLE!)
- Now there's a menu button "Re-scan rumour recipes" to update the item sources in a different way than wiping the whole database.

1.94
- Luxury furnisher items

1.93
- Furnishing vendors in Coldharbour and Daggerfall have new items, those are in

1.9
- Implemented "Favorites". Given that the dropdown box is broken for some reason, set "Source"-default to "Favorites" via /script FurC.SetDefaultDropdownChoice("Source", FurC.SourceIndices.favorites).

1.82
- Added a "start silently"-option
- More Luxury Furnisher

1.81
- Removed a forgotten debug output

1.8
- Two more weeks of luxury furnisher
- Fixed an issue where the AddOn would display as outdated due to the API version being from the future
- Now includes Cyrodiil furniture
- Dropdown: Purchaseable is now split into gold and AP
- Dropdown: added another filter for luxury items. It can be merged with the Purchaseable (gold) filter in the settings.
(The dropdown entry will be gone after another UI reload)

1.7
- Hunted down the woodworking filter button and whipped it back to work
- Added furniture from the luxury vendor

1.6
- Gave the settings menu some love. You will now be able to control the AddOn's behavior and interface far better.
- You can now set multiple quality and crafting type filters. Clicking on the leftmost button will reset all filters of those type.
- Made the behavior concerning rumour recipes more clear.

1.5
- Now with more LibAsync for less lag! \o/
- Fixed the cursor thingy, again.

1.4a
- Noticed that some of my incredibly impressing optimisation was caused by a chunk of code that was commented out... *coughs*

1.4
- Fixed the cursor issue! \o/
- Re-organised a bunch of items that were incorrectly sorted under Morrowind to where they actually belong
- Added a new filtering option for "other", which includes items that can be acquired by (you might have guessed) other means than crafting and buying. THESE ITEMS HAVE TO BE MAINTAINED BY HAND, so feel free to send me item links and tell me where you got the stuff!

1.3b
- Fixed an exception caused by the exception fixing

1.3a
- Fixed an exception when opening the buyback menu

1.3
- AddOn now adds icons to known and unknown furnishing blueprints in the inventory, bank and guild bank. Thanks to Dryzler!
- No, not in the Guild Store, get AwesomeGuildStore, you lazy s'wit!
- Added the furnishing vendor in Skywatch to the Database, whom I had for some reason forgotten
- Added that light to Listens-To-Sea's Eastmarch data.

1.2
- Added some performance tweaks. I hope the lag when switching to all the items is less noticeable now? Not gone though. Still not gone. Too much data.
- Search Box background text should clear correctly now
- Using a filter should cause the ScrollList to reset. Should.
- FurC now has a donation button! Yay!

1.1
- Fixed some items that were incorrectly classified as Morrowind when they weren't
- The UI will now remember its size and position. The feature was in all the time, I just forgot to hook it up.
- Started to add items to data/MiscItemSources.lua - to be more precise, drops from stealing, fishing, Dwemer constructs, urns and Forgotten Wastes. If you have any additional items that need to go in there, please leave a comment, drop me a PM, or send a mail with the item attached to @manavortex on EU (Yes, this is me fishing for donations!)

1.0
- Morrowind!!!

0.982
- fixed the dropdowns again!

0.981
- verified that all three dropdowns work (they do! Turn on debug output if you need to be reassured. :)) Applied some cable binders to the back-end.

0.98
- The GUI now has dropdowns instead of buttons, and the dropdowns work together. Yay!
- The total number of recipes is now shown in the header
- I have verified that learning a new recipe will cause the database to upgrade. Donations to @manavortex are welcome for that reason because I'm broke and recipes are expensive. :P

0.973
- Hopefully fixed the cursor bug

0.972
- Fixed an error upon learning a new recipe where the AddOn tried to access a boolean

0.97
- your characters will not only be scanned, the scanned data will even be remembered! Yay!
- Characters without furnishing blueprints will not show up in the GUI dropdown
- Deleting characters from the database now works - they will be gone from the dropdown in the menu when you reload UI the next time
- Adjusted the dropdown knowledge: Known and unknown are now buttons on the interface, the dropdown instead filters "All", "Homestead" and "Morrowind". The Morrowind filter doesn't do anything yet, but will probably become crucial in about five weeks.
- Not entirely sure if I have broken the Furniture Shopping List integration? I think I have. Will investigate later.

0.96
- Your characters will now be scanned upon initialisation
- The furniture catalogue UI will now trigger the cursor mode when being opened and remove it when being closed in hudui mode.
- The delay upon switching the filters is now slightly less annoying

0.95
- more help from votan and AssemblerManiac, who are awesome - tooltips look good for me now. Please tell me if you still have problems. You can help me by providing the following information:
-- Where did the problem occur? FurC-Interface, inventory, bank, auction house...
-- What did you do when you noticed it, how can I reproduce it?
-- What is the problem exactly? :D
- Added an option to the menu to hide Mages' guild books from the overview
- You can now re-scan or wipe the database from the GUI. If you're going to wipe, there's even a nifty popup asking you, courtesy by sirinsidiator, who is awesome. All my fellow devs are awesome.

0.93
- Added a lot of books to the database
- Added Jesters Festival items to the database
- Added "seen in guild store" as source to items that you... you can probably figure.
- votan gave me a hand fixing the tooltips. I think they might even be fixed now!
- Made sure that the furniture part of the menu shows up at the end of it because of CDO
- Clarified the messages you see in chat when the database is updated
- Added an option in the menu to disable FurnitureShoppingList support. Will obviously only affect the FurnitureCatalogue control (and InventoryInsight!)
- AddOn authors: I added a global function AddFurnitureShoppingListMenuEntry(itemLink, calledFromFurC) for you - just add an item link to add another "Add to shopping list"-entry to your control's right click menu. Does not contain any checks, so use at own risk.

0.92
- Fixed the tooltips. You sick of it yet?

0.91
- Fixed the error when right-clicking something that wouldn't have any entry

0.9
- Fixed the double tooltip issue. Again.
- Items without a recipe will now have "print item source"
- "Print recipe" will now print the recipe link instead of the recipe list if there is one
- Clicking on "Furniture" in the right-click menu will now insert the item link into the chatbox

0.83
Fixed the double tooltip issue

0.82
- Fixed the things I broke in 0.8
- Removed "purchasable" from dropdown menu - there are the toggles. Considering toggle for known/unknown too.
- Added tooltips to dropdown menu! \o/
- Added comments to some of the recipes (like the infamous Dunmer trestle) stating that while the recipe exists, it has not been dropping. Also added an option to exclude these items and set it to true by default.
- Displaying the achievement required to purchase furnishing items from a vendor, if I have logged it yet. I need to gather all of those by hand unfortunately, so completing that list will take a while.
- Fixed the right click menu entry for purchaseable items so that it doesn't say "post recipe" anymore

0.8
Added a counter for the currently displayed recipes on the UI
Re-named "only unknown" to "only unknown (accountwide)" for clarity
Added the stuff from the luxury vendor from April 7 - 9

0.7
Reduced the lag when opening the list or switching filters by about 1000%, please leave feedback if it's still noticeable.

0.6h
When the database has been re-initialised or the savedVariables are empty, the AddOn will correctly scan the files now

0.6g
Fixed everything, un-reverted

0.6f
Broke everything, reverted to 0.5g for now

0.6e
- Fixed lag even moar

0.6d
- Skipped 0.6c because I'm lazy
- Fixed noticeable input lag

0.6b
- Got rid of a forgotten debug output

0.6a
- Fixed purchaseable items always being hidden. Whoops

0.6
- Added the Luxury Vendor inventory
- Quality button textures ruthlessly stolen from, erm, strongly inspired by, Awesome GuildStore, which is awesome.
- Filter buttons will now be toggle-able and display their status more clearly (see attached screenshot)
- Re-scanning the database (or clicking on the refresh-button with the left mouse key) will print the number of known recipes to chat
- Furniture Catalogue now supports Furniture Shopping List! To take effect, wait for Noobanidus to push an update, or find "local function FurnitureShoppingListAdd" in line 164 in FurnitureShoppingList.lua and remove the "local".

0.5g
Put the initial scan back in. No more reason to do it manually, unless you toggle the initial scan off.

0.5f
Fixed the lua error on startup. Sorry for that.

0.5e
Font size can now be changed in the settings

0.5d
Setting the filter to "All items" now correctly resets the filter.
Line control still not broken.

0.5c
Fixed the quality sort header's offset being set inversely to the line template.
Line controls still hiding properly!

0.5b
Fixed the line controls not hiding. No, really!

0.5a
Made sure that lines outside the control are now correctly hidden even if you do not toggle the template two times *coughs*
Reduced the distance between the filter icons to bring them up to standard with the ZOS UI for AssemberManiac and everyone else who has OCD
Reduced the size of the quality filter icons to make everything look neat

0.5
Put some more effort into the printing of item sources from purchaseable items. I already have the achievements for some, those will be listed as well.
Add-On has now a second line template!

0.4a
Fixed material item links not being escaped when there are more than three ingredients upon o

0.4
Added a database for purchaseable furniture items! Hooray - the AddOn can now tell you where to buy something!
Changed a lot about the internal data structure, so please let me know if tooltips or print is acting weird
Added a filter-toggle for purchaseable/craftable items. These will be set automatically when chosing anything from the drop down menu.

0.32
Fixed items being shown as craftable when being Bound On Pickup instead of already bound

0.31
Fixed recipes being displayed as unknown when they weren't

0.3
Took another stab at the double tooltips. Is shown with a tiny delay, but works for me now.
Fixed the menu options - all but "delete character" works now.
Fixed the default filtering behavior

0.2b
Hopefully no more double tooltips!
Export button in menu

0.2a
Tooltip shows now the crafting station. After all, that's the most important thing, no?

0.2
Add-on can now automatically reset the database if it's outdated.
Outdated database - this should also get rid of duplicate entries.
Fixed the incorrect display of characters who know a recipe on the tooltip

0.1b
Fixed the non-resizeable lower edge
Fixed the filter menu being empty when opening the panel

If you find that time consuming, try developing add-ons for a change. I guarantee you, you'll think differently about it :P

A way to minimize that particular effort is to keep your AddOns up-to-date. And I mean really up-to-date, not like last month's up-to-date. Some of us update frequently, and always for reasons.

The current version is 2.2.4(a). All errors you reported are fixed (I couldn't reproduce any of them), and I added a few additional calls to the dropdown-hiding-function just for you.

Have a good game.

Oh, I know how time-consuming it is to develop software, since I used to do it for a living before I was promoted to management, then retired. For a while, I maintained an add-on for World of Warcraft. I suspect that the ESO API has a steep learning curve. Lua is not my favorite programming language. I've been considering creating a simple add-on, but hesitate because, as soon as I go there, I fear that I won't have enough time to play the game, too.

Thanks for the update. I check ESOUI for updates every day before I play the game. It seems that with regard to Homesteads and furnishings, we are still in "early days". But after Update 17, whether TESO will continue to be offered as a MMORPG for much longer remains to be seen.

I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it.

This is where I point out that ad hominem attacks are not more likely to get you results.

Funny enough I don't have any issues with the tooltips overlapping anything. Which resolution/UI scale are you playing on? I would need a screenshot to see your problem, but right now I'm not really inclined to fix it anyway.

Please accept my apology for being so irked by the UI of your add-on. My complaint was not about the F.C. tooltips (although there is a problem with them too). The resolution is 1366 x 768 ("native" to the HDMI/2 display unit), and the UI scale is "custom" adjusted to increase the size of text:

I posted the above image on 12/20/2017 about this and you replied that you "... have been meaning to fix that". In fact, it is now worse -- each "explanatory" pane covers its respective dropdown menu entry entirely. After Update 17, some of the most significant add-ons upon which I have come to depend have various and sundry errors, some severe. It has been quite time-consuming to document and report them. Currently there are so many errors in the Furniture Catalog output that it has become almost useless, compared to its previous utility. It has been a sad disappointment to see that happening. Consider this one, for example:

Maybe I should uninstall F.C. and delete its /SavedVariables files, too. Then start fresh with version 2.1.5. But I doubt that it will make a difference. If you want more screenshots to illustrate my remarks, then please feel free to ask.

Update: as far as I've been able to determine, the obviously erroneous output by Furniture Catalog have not been evident since I deleted the entire installation and re-installed version 2.1.5. Of course, the add-on drop down menu for selecting the data to be displayed continues to be obfuscated by totally unnecessary "explanatory" text.

There are also tooltip and listing errors for new Legendary furnishing "recipes" introduced with Morrowind, Clockwork City, and/or Update 17 which are available for purchase from Rolis Hlaalu. I haven't noticed any tooltip errors for the Legendary "recipes" offered by the adult female (whose name I cannot recall ATM) standing next to Rolis Hlaalu, however.

I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it.

This is where I point out that ad hominem attacks are not more likely to get you results.

Funny enough I don't have any issues with the tooltips overlapping anything. Which resolution/UI scale are you playing on? I would need a screenshot to see your problem, but right now I'm not really inclined to fix it anyway.

Please accept my apology for being so irked by the UI of your add-on. My complaint was not about the F.C. tooltips (although there is a problem with them too). The resolution is 1366 x 768 ("native" to the HDMI/2 display unit), and the UI scale is "custom" adjusted to increase the size of text:

I posted the above image on 12/20/2017 about this and you replied that you "... have been meaning to fix that". In fact, it is now worse -- each "explanatory" pane covers its respective dropdown menu entry entirely. After Update 17, some of the most significant add-ons upon which I have come to depend have various and sundry errors, some severe. It has been quite time-consuming to document and report them. Currently there are so many errors in the Furniture Catalog output that it has become almost useless, compared to its previous utility. It has been a sad disappointment to see that happening. Consider this one, for example:

Maybe I should uninstall F.C. and delete its /SavedVariables files, too. Then start fresh with version 2.1.5. But I doubt that it will make a difference. If you want more screenshots to illustrate my remarks, then please feel free to ask.

If you do not want to eliminate the "tooltips" that overwrite each choice on a drop-down list, then please allow the player a configuration option to stop showing them. I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it. Whatever makes you think that we are so stupid that we will not understand each of the choices on the dropdown lists? If they are not understandable, then it is not the players who are stupid. Right?

I don't know who taught you how to do social interaction, but your post is an excellent example of how to NOT do it.

Your attitude really makes me sick. You should be denied using any addons at all.

I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it.

This is where I point out that ad hominem attacks are not more likely to get you results.

Funny enough I don't have any issues with the tooltips overlapping anything. Which resolution/UI scale are you playing on? I would need a screenshot to see your problem, but right now I'm not really inclined to fix it anyway.

If you do not want to eliminate the "tooltips" that overwrite each choice on a drop-down list, then please allow the player a configuration option to stop showing them. I don't know who taught you how to design software, but this "feature" is an excellent example of how to NOT do it. Whatever makes you think that we are so stupid that we will not understand each of the choices on the dropdown lists? If they are not understandable, then it is not the players who are stupid. Right?

Every single other blueprint shows up correctly as known or unknown on my alts except this one.

Could you compare item links in a txt file, please? Copy the recipe link from FurC and put it into a txt file on your desktop, and then the one in your bank - check if they have the same ID. If they do, please give me the full item link.

Originally Posted by wolfstar

There appear to be a few missing items from the database.

Are they still missing under 2.0.18? If yes, they should be back with PTS, as I have added Faustina Curio's inventory to the list.
Also, I know that the festival drops don't display their source correctly, a string is missing as the () is empty. If you're about to put work into that, would you mind hitting up PTS or wait for Dragonbones to hit live?

Originally Posted by wolfstar

Every time I attempt to do so, it just posts the blueprint again and I have to go back to the GUI to get the item.

That is because the "post to chat"-link is actually from ZOS. The FurC Gui and the right click menu are completely by yours truly. I can add a "post item"-thing to blueprint right click menus, though I can do that within the next release. Currently working on InventoryInsight to get it hooked up for Housing Storage.

1. There's one blueprint, the Witchmother's Corpse, that I know on my main, when I'm on my main this is indicated in my bank. However, when I log into my alts, it shows this blueprint as being unknown. Every single other blueprint shows up correctly as known or unknown on my alts except this one.

2. There appear to be a few missing items from the database. I didn't know to go about reporting those missing items, and I'd searched every possible filter to be sure they weren't simply miscategorized. The only ones I can remember off the top of my head was that Dres Sewing Kit (name may not be accurate) and the Telvanni Candelabra, Masterwork. They're both blueprints available from Rolis. On a related note, I think I found a few items that were miscategorized or weren't accurate as to their origin, but I'd have to get back to you on those.

3. This one is my biggest pet peeve. So from the GUI you can choose whether to post the blueprint or the item to chat. Awesome. Now, I used to be able to right-click on a blueprint in chat and be able to post the item to chat. That option is there just as it is in the addon GUI. For the last couple of weeks or so, I have been unable to do that. Every time I attempt to do so, it just posts the blueprint again and I have to go back to the GUI to get the item. I've done a fresh install, and even reset MM since that has caused problems with this addon before, but this problem continues to persist.

On a happier note, I think it's awesome that you dug up the dates for the lux furniture. With the re-release of old furniture again, I anticipate it going in the same order as before, so it's nice to have an idea of when to expect them.

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