Since the release of Mys v1.3.3, the next major release Mys v1.4.0 has been moved on to the planning stage. There will still be a minor release Mys v1.3.4 for the Mys v1.3.x series, but development for both Mys v1.3.4 and v1.4.0 will be done in parallel.

Statuses like hunger, hygiene(grooming), happiness, health(fitness) etc... If these stats drained daily visitors would have to take care of their pets or they run away die etc...

Opens doors to a lot more items.

Also stats. like Attack, defense, weight, height, intelligence etc... even if they dont do anything randomly generated stats will make more rare adopts and open item possibilities. Users will love to see/check them and its a great teaser for upcoming battle system.

@ Wallie987:
I will think about this. The concept of Egg Generator/Randomizer is easy, but its difficult to design a customizable generator. There is a chance that it will come out as a Plugin/Mod for those who need it too.

@ GuardianWish:
There will not be a maximum, theoretically you can define as many alternate forms as possible. If you actually pay attention to how the new breeding script works, you will know that it is totally doable. I wont recommend more than 10 alternate forms though for server load considerations.

@ Nemesis:
Time-based stats are infeasible unless I find a way to get the scheduled tasks feature done using pseudo cron-jobs. It may be possible in future, but in Mys v1.4.0 this can be quite challenging.

And yes there will be a way to generate random stats. The new stats system will be able to handle both fixed and random portion of the stats. In fact, each stats can have a range($base value +- $random value) to differentiate adoptables. By Mys v1.4.0 there will be items to increase stats too, you can also set a limit on how many times a stats can be raised with items so that users wont abuse this feature by overpowering their pets.

Regarding battle system, I've planned it as a main new feature for Mys v1.5.0, while Mys v1.4.x will add the necessary pieces for a battle system gradually. Mys v1.4.0 will come with a stats system, Mys v1.4.1 will introduce elements and status ailments, while Mys v1.4.2 will introduce skills/moves. More plans will be unveiled in future after Mys v1.4.0 is complete.

Well Clan Group has nothing to do with adoptables sorting, it is similar to the social group system here on Mysidia's support forum. Users can create their clans/guilds and recruit other users. The usefulness of Clan Group will be more evident in future.

Looking forward to all these changes. Will stats be managed APC? I'd like to customize mine for battles only (when that gets added in) and not mess with happiness, feeding, and all that stuff that makes logging in everyday a chore for players. Health I'd like to make a timer based recovery thing with the option to purchase an item from the shop for instant health.