* Five times the size of Arkham Asylum
* Improved combat
* Interrogations
* Many new gadgets
* Multiplayer

The Story
A year after the events of the first game, Arkham's former warden Quincy Sharp is now mayor of Gotham. With Arkham destroyed, Sharp has turned Gotham's slums into a prison for Arkham's inmates. When Two-Face threatens to execute Catwoman, Batman must break into Arkham City and put a stop to the madness.

Single-Player
The focus remains the main campaign (it's unknown if it will include co-op play). The basics from the first game remain the same, but now players will need to identify enemies with information and avoid knocking them out in combat. The story is said to be darker and has more characters than in the first game, with the Boy Wonder among many believed to make an appearance.

Multiplayer
Nothing is known about multiplayer yet. It could be co-op, it could be competitive play. You might play as the villains of Akrham City or as Batman and Robin. Only Rocksteady knows for sure.

Characters
The list of characters continues to grow, but here are the main players we know about:

Replies

The first Arkham Asylum was damn near perfect. So if they can improve on something that good then I'm all for it. A map larger then the first game is borderline sandbox like GTA. Because the first game was massive in size which was really surprising since you were only on the Asylum property...either way I'm looking foward to this one.

Agree with you........unless it's a case of Joker losing control of the loonies and both of them have to work together for the time being..........you know what, it still feels wrong. But the co-op moves are nice - if they are playable.

"The footprint of Arkham City is about five times bigger than Arkham Island, but our primary intention was never to create a bigger game world just for the sake of it," Hill explained to GameSpot.

"In Batman: Arkham Asylum, we really focused our effort on creating an intense, pressure-cooker atmosphere by locking Batman in the madhouse and allowing The Joker to turn up the heat. In Arkham City, we want to take that attitude to the next level, so we created an experience in which gamers will have a huge amount of navigational freedom, but they will also feel the extreme pressure of the challenges that they face.

"Players will be able to go anywhere at any time, but we have made sure that players will always have a very clear idea of where they are needed most if they want to just stick to the core narrative path of the game. Explore the streets of Arkham City and you will find many side missions, secrets and street brawls, so players won't find it difficult to get into some trouble if that's what they are looking for.

A "totally open" world wouldn't allow Hill to conjure the atmosphere he's after, he went on to say.

"Arkham City is its own place; a massive super-prison, jam-packed with super-villains, thugs and psychopaths. There aren't any rules, but it has a law of its own, and this is why it is a perfect setting for Batman. Gamers will have to think and act like the Dark Knight if they want to survive in a place like Arkham City," he said.

The events of Arkham City will take place a 18 months after those of Arkham Asylum, and there will be plenty of nods to the first game's storyline should you be a fan. Warden Quincy Sharp is now mayor of Gotham City and has expanded his Arkham Asylum into Arkham City. Hugo Strange is overseeing the City, which has barely any rules other than not to escape.

Batman villains Two-Face and the Joker will star, as will Catwoman, who'll be teaming up with the Dark Knight. New gadgets include the Bat Claw and a broadcast tracker.

Combat evolution means Bats, as he's affectionately known to me, can counter two people at once as well as counter projectiles. You can use gadgets in battle, too.