Supreme Commander Q&A

PC.IGN popped out an interview with Gas Powered Games' Chris Taylor about Supreme Commander, an upcoming real-time-strategy game that you TA fans might enjoy:

IGNPC: What was your motivation for creating something this big? From everything we've seen and heard about the game up to now, it's&#Array; well, gigantic.

Chris Taylor: Well, I like big. That's my personal bias. When I play any kind of strategy game, I always want more room because I want lots of units. When I saw those Rome: Total War ads, I started saying "Oh, oh, big is good!" You know, someone's figuring it out. That's been my bias. When I was in high school we liked Risk so we took a ping pong table, took the net off, and covered the entire table in cardboard and drew to scale the Risk board and then added on land to create this gigantic Risk game. You know, because Risk just wasn't big enough! So that's where my head has always been. I wanted bigger maps, more units in the fight, and then I wanted scale differences like with the spiders from some of the screenshots. Smaller units can go under their legs and even be stepped on. To me, it gets more interesting when you move away from an abstraction of a board game and move into the big and small all combined together in one experience.