Contents

General Information

Hi-Jump, unlike most abilities, is limited to only one function. All Kirby can do with this ability is spring high up into the air. Although it may not seem like the most practical ability, it can be used to score some fast hits on enemies, as well as breeze through the level with ease.

With this ability, Kirby usually wears a long red and blue cape and a small, gold, winged circlet. The cape draws inspiration from an average superhero, while the circlet is derived from the headwear of Hermes, the messenger of the Greek pantheon.

Strangely, this ability has been upgraded over time. In the original Kirby's Adventure, Kirby had to remain flat on the ground in order to use it. The player can also cancel the height of the jump attack by pressing the B button in midair. In Kirby: Nightmare in Dream Land, Kirby can also use this ability as he is bouncing off the ground, and canceling the attack will emit a brief force field that does extra damage. In Kirby: Squeak Squad, this ability can virtually fly, as it can be performed anywhere in the air as well and there is only a brief recovery time. The only downside is that the attack can no longer be canceled in midair, but with the help of an Ability Scroll the force field comes back as an added part of the jump. In Kirby's Return to Dream Land, Kirby can charge his jump, and even use a "Rocket Dive".

It comes in very handy in fights against aerial bosses like Kracko or Mecha Kracko, but can still be used effectively on others as well.

In Kirby's Dream Course, Hi-Jump is one of the most versatile and useful abilities for navigating the courses and landing Kirby into holes. When activated, it will ignore Kirby's speed and momentum, causing him to jump forward in the direction he is moving in a predetermined arc. Because of the consistency of this jump, if the player is able to accurately gauge the distance it will take Kirby, it can be used for precision shots. Like all abilities in the game, Hi-Jump can also be used in midair. If activated at the peak of a fly shot, Kirby can gain a huge amount of altitude.

Moveset

Move

Controls

Description

Damage

Hi-Jump

B/1

Kirby is propelled into the air, aided by a small explosion beneath his feet. This jump is sometimes very difficult to control. In some games he cannot leap while already airborne.

With the Copy Scroll, damage and speed is increased. Kirby projects a small blue force field around him while he is airborne.

24

Rocket Hi-Jump

Hold 1

Kirby is propelled into the air with a blue force field around him and a bigger explosion.

30 (body), 18 (explosion)

Mega Hi-Jump

Hold 1 (longer)

Kirby is propelled into the air with a red force field around him. The explosion is smoky.

38 (body), 24 (explosion)

Rocket Dive

↓ + 1 in midair

Kirby falls downward with a cyan force field around him.

20 (body), 16 (explosion)

Flavor Texts

Game

Flavor text

Kirby can jump many times higher than usual! Jump and dive attack to beat the enemy!

Big jump = BIG TACKLE!

WHOOSH! SOAR! Jump and SMASH!

Leap into the air with a Hi-Jump! Zoom back down with an unstoppable high-speed Rocket Dive! A hero has made his debut!

In Other Languages

The meaning of the name of the Hi-Jump ability varies significantly throughout other languages. In Japanese, its name is ハイジャンプ (Haijanpu), meaning High Jump. Its German name, Sprung, is similar, meaning Jump. However, its Spanish name, Súper Salto, and French name, Super Saut, differ slightly in that they both mean Super Jump. Its Italian name is Super K, where the K likely stands for Kirby. Finally, its Chinese name, 超人 (Chāorén), means Superman.