Revision as of 08:09, 20 December 2006

Contents

Introduction

CEL is a library built on top of the Crystal Space SDK to provide a set of commonly used abstractions to specifically game programmers boosting productivity.

Written in C++, CEL can also be interacted with via Python or Xml. Using CELStart it is also not neccessary to use C++. This means that since the base code is C++, CEL is fast while being extremely easy to use yet, very simple if Python and/or Xml are used.