We discussed props in games, and the difference between items that don't and do have a function within the scenario - props (mood setters) and handouts - and the sometimes blurry line between the two. The consensus seemed to be that they could improve immersion in a game.

We discussed props in games, and the difference between items that don't and do have a function within the scenario - props (mood setters) and handouts - and the sometimes blurry line between the two. The consensus seemed to be that they could improve immersion in a game.