- Fixed bug stop had been hit in the release version of the armor strength

- Fixed bug go off the air using different techniques of surgery demon燐火

- Fixed bug go off the air using different techniques used during fog limit厭

Bug fixes are available for use beyond the limited use version of card in the air

・Shameimaru Aya

- Fixed bug behavior Nameshi Tengu

- Fixed bug does not change the background Deimea

・Komachi Onozuka

- Fixed Boat of Sanzu not leveling up.

・Reisen Udongein Inaba

- Fixed a bug where charged B bullets fired in midair did not give off a sound effect.

- Fixed a bug where 2C laser graphics lingered on the screen and occasionally regained hitbox.

- Lunatic Blast

Fixed a bug to increase the power of Illusionary Blast (214B/C) (Guessing on the 'increase the power', previous wording was 'Bug fixes to increase the level of power of Illusionary Blast', perhaps it just scales appropriately with skill level now)

・Tenshi Hinanai

-Fixed bug forward position is a stone pillar of fire and brimstone falling just under the air

Bug Fix fell two points less than the same high level of air

- Fixed bug with Earthquake Mine/Mamori no You where a different skill would come out.

- Drizzle now increases damage from Non-perception "Sword of Rapture"

・Sanae Kotiya

- Fixed a bug where Sanae's levitation wind effect remained during instances of time stop.

- Wonder "Night with Overly Bright Guest Stars" is now less flashy?

- Esoterica "Nine Syllable Stabs" now has superarmor through the casting duration.

・Reiuji Utsuho

- Fire less than before, bug fixes under weak air fire bullets disappear in just under unprecedented fire

- Fixed bug that made strong hold fire under certain conditions

- Fixed bug was incapacitated by certain conditions Guraundomeruto (Something to do with Ground Melting 236B/C)

- Fixed a bug where Break Sun (22B/C) projectiles did not turn into weather crystals when Utsuho was hit.

Bug fixes not hold a strong

- Fixed bug where Melting Shower Kick did not whiff against a crouching enemy.

Seeker Dolls: Less recovery time. Stays out longer. Dolls are set higher up

Trip wire: Invincible throughout

Holland Doll: Changed attack area. Attack power up

Futuristic Puppet: Recovery time on B bullets up. Affected by Drizzle now. Does less spirit damage. Melee attack nows do spirit damage. Can now move very slowly while fire C bullets

Aya Shameimaru

Fixed it so some of her attacks now add to the card gauge

Backdash distance shortened

Guard-counter attack is air unblockable

Far A: Slower startup. Longer recovery

6A: Charged time increased. Longer recovery

j.2A: Can only be canceled into spellcards now

j.6A: Hitstun reduced

j.8A: Doesn't hit in front of her anymore

66A: Longer recovery

5B: Charge time increased

j.5B: Charge time increased. Longer recovery

5C: Charge time increased. Gives less weather orbs

Gale Fan: Slower startup. Longer recovery

Violent Gale Fan: Movement cancel is earlier

Conquer Dash: When guarded, can only be spell cancelled directly after or when reaching the ground. When guarded, rebounds a higher distance

Graceful Dash: No longer increases in damage with levels. Instead, the number of times you can change directions is increased. Changing direction is not as fixed as before.

Tengu Nameshi: Can use in the air. After falling and a certain number of frames, you can dash cancel. Can spell cancel. Slower startup

Down Burst of the Tengu: Can spell cancel. B version has faster startup time. Now affected by hail. C version has more ripples with more levels

Wind Standing of the Tengu: Increased recovery while rising

Tengu Drum: Rises after stomping. Added different follow ups. Decreased time before you can perform followups. With higher levels, can control movement after stomp to a high degree. Air version has graze right after startup

Milestone for the Descent of the Gods' Descendant: Longer recovery

Sarutahiko's Guidance: Cost up. Midair version has graze right after startup

Illusionary Dominance: Now affected by Drizzle. No longer invincible. Longer recovery. Attack power down

Iku Nagae

Fixed it so some of her attacks now add to the card gauge

Can now be counter hit out of superjump startup

Fixed a bug with a forward air recovery loop

Dash hitbox is lower

6A: Moves further in. Longer range. Less recovery. Less charge time

3A: Less recovery. Less charge time. Added counter properties

j8A: Added

j6A: Less guardstun

Dial-A 2nd hit: Fixed a problem where counter hits would last for all hits

B: Charge time shortened

C: Fixed a bug where she could guard at the last part of the motion

j2C: Added

j1C: Added

Single Blow of the Dragon Fish: C version comes out at a slant. Longer recovery. Attack power up. Spirit damage up

Guided Electrostatic Missile: Faster startup. At higher levels, holding the button will cause the shots to split. Charge time down

Shining Rice Planting of the Dragon God: Can use in the air. At higher levels, will have more homing shots. Added ability to reflect off the ground

As Though the Plummage was Water: B version has faster startup. Lengthened time C version stays out. Air blockable

As Though the Plummage was Wind: Can spell cancel. No more guard points. B version has faster startup. Added C version, which has a longer startup, but has a wider area of effect

Dragon Temple of Swimming Bullets: Can use in the air. Electric field at the source of the bullets is now locked in place

Komachi Onozuka

Fixed it so some of her attacks now add to the card gauge

Fixed an abnormality and with guard crush move

6A: Attack power up. Normal version reach is shorter. Can cancel into anything above a B bullet. Held version startup is faster, guardstun is shorter. Less recovery on held version. Opponent floats longer

3A: Held version added. Less recovery time

2A: Reel added

jA: Faster startup

j6A: Now hits near her

j8A: Added

Dial-A 2nd hit: Larger hit range. Less recovery

Dial-A 3rd hit: Larger hit range

Dial-A final hit: Floats for less time on hit. Less recovery. Attack level down

5B: Larger hit range. Hits a little lower. Shortened charge time on held version

j2B: Less recovery

5C: Now has counter properties

6C: Can cancel out more bullets. Added held version. Homes in a little

Spirit of Passed Life: At higher levels, will have larger range. Can cancel out more bullets

Unrest of Earthbound Souls: Button used will determine spread. Level ups will increase ghosts. Ghosts will disappear after a fixed amount of time. Ability to cancel out bullets has been decreased. Grazing will remove ghosts

Breath of Dying: Range increases with levels. C version will move you forward. Fixed a problem where she could guard on the last frame. Less guardstun

Scythe of the Grim Reaper: Can use in the air. Higher levels increase the hits. Faster startup time

De-Soul Ceremony: At higher levels will place ghosts at the point from which you teleported

No-Distance Street: Level up increases effective time. Can only place one on the field at a time. Can now spell cancel

Welcoming Trial: Guard crush added. While holding, if you press the other shot button, it will cancel the move. Can spell cancel while holding. Hits inside the scythe's blade. Timing for spell cancelling on hit is earlier

Bondage Soul's Loneliness: Can now spell cancel

Flow of the River: Hit vector has changed. Can hit opponents in the air easier

Winter Element: Attack power down. At higher levels, increases the number of waterspouts

Condensed Bubble: At higher levels, will split off into smaller bubbles upon naturally popping

Spring Wind: Now acts just like it did in IaMP

Flash of Spring: Can cancel by pressing the opposite shot button while charging. At higher levels, will explode upon being canceled by other bullets

Autumn Edge: At higher levels, whenever one blade hits the enemy, the others will curve towards them

Autumn Blade: Fixed a bug with guarding this

Dew Spear: Changed how it looks

Emerald City: No longer invincible while using. Lowered spirit damage. Hits next to her as well. Has larger range with level ups. Fixed a bug with getting hit in the latter half of recovery. Can now spell cancel throughout the entire recovery period

Noachian Deluge: Can be used in the air. Lowered spirit damage

Silent Serene: Lasers revolve faster. Will now hit at startup

Jellyfish Princess: Takes more hits

Philosopher's Stone: Startup recovery down. Card lasts longer

Reimu Hakurei

Fixed the guard point for her forward air recovery

Added effects to some of her attacks. Effective range is shorter

6A: Held version has longer startup, but faster recovery

2A: Made the returning hits have a larger area

jA: Longer recovery. Fixed it so that you can now cancel halfway into something else

j2A: Took out recoil. Groundslam will occur on counter hits

5C: Longer startup

2C: Latter half can also be cancelled now

Fixed it so some of her attacks now add to the card gauge

Demon Sealing Dimensional Rift: Power is lower, but will add more shots as it levels. Can now cancel into spells

Risening Kick: Power up

Sliding Risening Kick: Faster startup. Holding it adds more hits. Leveling up adds more hits if you hold it

Instant Dimensional Rift: The setup of the seals are different. At higher levels, the seals attack as soon as they appear

Binding Border: Faster startup. Fixed a problem where blocking this would ensure a guard crush

Permanent Border: Now takes time to attack after setting. C version will now set off at the same altitude of the B version

Fantasy Orb: Speed down, but has better homing ability

Ying-Yang Orb: Faster startup, more power, more consolidated

Ying-Yang Sactifier Orb: More consolidated

Fantasy Heaven: Invincible while equipping. Now adds even with shots or counter attack cards. Seals have larger attack range.

Reisen Udongein Inaba

Fixed the bug where she could cancel forward ground recovery into special moves

Fixed a bug concerning flying and the spirit gauge

Crouching height is higher

Far A: Faster startup

6A: No longer stays in the same spot on hit. Held version startup is faster. Longer range

3A: Added charge version

2A: Hits low

j8A: Added

B: Can cancel more bullets. Bullets more spread. Charge time shortened

Mind Starmine: Lasts longer. Shorter recovery. Adds less to the combo limit. Can use in the air

Corolla Vision: Can use in the air

Crown Vision: Faster startup

Lunatic Red Eyes: Faster startup. Can use in the air

Poison thing: Increased height at which it affects the opponent

Drink thing: The effect is permanent. Using multiple of these will add to the previous effect. However after the fourth all effects are lost in exchange for a short range, very high damage dealing explosion

Square Ricochet: Can now spell cancel. At lower levels, will not penetrate. Holding will increase the number of bounces but will decrease the number of knives

Perfect Maid: Knives now have homing ability

Silver Bound: Now affected by Drizzle

Eternal Meek: Attack power down

Luminous Square: Now affected by Drizzle. Bounces off edge of screen. Holding down or up when using this causes the intial angle to change. Knocks back differently. Longer guardstun. Does not add to card gauge