SD Gundam Next Evolution Fan Blog

There is a great thread about SDGN’s PvP system in GGFTW by SmilyT1. Be sure to check that out as I am not going to go through all of the official news in detail when it’s being similar to old school SDGO.

PvP will release in 29th Jan 2016 if everything goes smoothly.I will never tell you that I do not expect things go smoothly…

Alrighty then, let’s review what we have already expected:

TPS battle. (of course

Different from PvP, it use 1,2,3,4 buttons to switch weapons. (old school stuff

When you do and receive certain amount of damage, you will accumulate SP, which activate your passive skill (more old schoo stuff

Consume your SP to do Special attack. (Is this not SDGO?

When you are using Special attack when your HP is below 10%, your Special attack will be different compare to original Special, and it will deal more damage.

There are paper scissors stone mecha-… er-hem… I mean Assault, Shooter and Balance 3 types of unit in PvP rather than 5 in PvE. (Welcome back SdGO

PvP will be 8v8.

Developer thought about doing 16v16 and 32v32 in the future if possible.

There will currently only be Normal mode (both side will keep respawn and continue battle until time up).

Developer currently have no plan adding other mode yet.

Most of the units are acquirable from lucky draws

Not sure if developer is talking about lucky draw shop or other kind of lucky draw.

The only 2 things that share between PvE and PvP are gold and id. (I think cash too?

Currently there are 40+ units are ready to be acquirable in PvP.

Through clearing quests, you will be able to get a number of D ranks units. (YES, D RANK!!

S rank and A rank units will release every half or a month.

There are 3 maps available when release.

Maps are much larger than SDGO used to be.

SDGN plan for February and March:

Feb

Add new PvP map (S3 point)

New units

March

New PvP map and new units

Introduce weapon customizing system

Allow user to customize weapon within limited amount of ‘COST point’ to join the battle.

You can customize each slot of your weapon (1,2,3) with any combinations.

Developer also mentioned that each unit will have their own special weapons, yet they can still use some general weapons. And weapons will NOT be sold through ‘lucky draw’ method.

Let’s babbling a bit more about weapon customizing system. Remember there was Hyper Hammer RX-78, and then there was normal RX-78 in the SDGO? In SDGN, there will not be a new unit for Hyper Hammer RX-78. Instead, you can customize your RX-78’s weapon to equip Hyper Hammer. There probably will be a limitation, which is COST, that don’t allow you to equip all the strong weapons within a unit. So you will have to choose the weapon combination wisely. I think you might even able to customize your Freedom Gundam to be a pure melee unit. In contrast, there might also be some player customize their weapon that they might not have any melee weapon at all. :3

Lastly, there were some rumors from test server player that talk about his gameplay experience in PvP. Note that anything below are not confirmed.

Animation cancel mechanism still apply. (!!!)

For those who did not play SDGO, here is the explanation. In SDGO, for every attack you do, there is a delay after your attack is carried out (e.g. stun after slashing opponent, gun recoil stun after shooting a beam gun). When that delay happen, player can choose to switch weapon to cancel the stun animation, so that he can start his next action earlier.

However, it is unknown the amount of delay reduced, so its unsure whether it is super useful or doesn’t really matter.

Combat Dash related tricks from SDGO still apply.

For those who did not play SDGO, here is the explanation. In SDGO, when you start a melee attack, there is a dash with longer startup delay before releasing the first slash. Pretty much feel like the current PvE basic attack, except that combat dash does NOT consume any boost. This combat dash only happen when there are any enemy locked on by the system. That means if system determine that player does not lock on to any enemy, combat dash will not happen and the slash will release immediately.

e.g. so called “Zero-Boost Slash” (ZBS) (I try to avoid goes into detail because I found that my understanding toward game mechanism is so different compare to majority of English Community player

In the official GM Notes, it did mention about what weapons these units will be able to use in PvP mode. However, I find that it is pretty much alike compare to SDGO.

Freedom get to transform into second mode that allow him to shoot his M100 “Balaena” Plasma beam cannons. Interestingly, Freedom get a sword weapon on each mode. It probably make Freedom more of a close-medium range combat units?

There might be some minor changes on the melee mechanism. There are things like Justice get to do a 7 slash combo in second mode, and Freedom get to do a dash attack after 2 melee slash of his second mode’s sword.

Both units’ skill does not give the units infinite boost.

Well, that’s all for now. There was a term and condition amendment regarding to TS point. However, that’s really nothing important there (I think).

All and all, I pretty much expect that SDGN will be like a spin off version of SDGO with some new RPG elements outside of PvP. I’d really hope that they can somehow create more variety in term of PvP gameplay. If it just make some minor adjustment and call it a new game, its cool but it will be a little bit of let down for me.

I’ve been wanting to post this like months ago though, but procrastination…… Anyway, it will be short tips for mid-late game players.

Gold/EXP Farm – Mission EX2-5

Killing Virtue is probably the fastest mission that can be cleared in game. You do not really need a competent party to get an extreme fast speed on this quest. If you just want to rush level and gold, this is your fastest ticket to get your 35lv and enough gold to buy whatever you need in auction. Here is a result screenshot where 3 players using random units with above average gears.

Healing Item Grind & Easiest Farm – Mission EX3-1

Don’t have enough healing pots? Others are too hard to solo? This quest got your back. Get your hand on any of the range units and kite the boss as much as you like. Got hits? No worry. Each time you clear this quest, you will get 20 Med Healing Pot (6000HP Heal) item. So you can SPAM healing pots as much as you want. Seriously when you get OK gears, this boss is pretty easy even if you are using the worst units in the game. It just take quite awhile to clear the mobs.

End Game Gear Hunts – Mission EX3-6

Upgrade Kits will never be enough. Grind it as much as you like. You can even try to get some end-game gears on Mission 3-6. Extra gold and upgrade kits are always convenience when you do the gear hunts. They will always come in handy when you need to upgrade your gears.

If you really want to prepare for coming PvP, golds are really in needs for you to upgrade your gears and units. Just remember not to blindly F11 and submit these quests every run when doing these missions and you will find that you get rich without even knowing it.

There are stuffs that everyone need that you can sell in bulks if you play the game enough. Example of those items are as follow:

연구허가서 LV1

MS업킷

연구허가서 LV2

MS업킷 II

코어 하드웨어C

Hunt some gears related stuff to sell

Common senses e.g.

Gears (weapons and armors)

Cores Blueprints

Examine the prices of the stuffs

Like if you find something that should be more expensive than the current price, buy and sell for higher price.

(How to define the price is base on experience and item’s stats, tho is high risk high reward)

And also, two extra notes for those who really want to earn money with auctions:

You can only set 30 sales on shop per day (1 stack of items are treated as 1 sale). There is maximum of 10 ongoing sales that is allowed on auction. You will be charged for 10% of tax when the item is sold.

Once you register a product for sales, it does not show on the auction immediately. There is an amount of sales processing time between the registration and the product shown on auction. And there is also a 3 days limit time for product to be up on auction. After 3 days, the product will automatically remove from auction if it is not sold, either back to mail or backpack.

Note that the amount of time that need to process a product is unknown.

Note that mail items is not safe and might be auto deleted after a period of time.

E.g. if your backpack is full, the item will stay in your mailbox for only an hour. After an hour, they will be disappear from your mailbox.