This mod adds adds a bunch of new traits, gives the DLC5 Sovereigns new unique abilities, and adds something to each Champion History that would directly effect how you use that unit, instead of some of them being bonus faction traits. See below for more info:
http://forums.elementalgame.com/453882/

This mod adds adds a bunch of new traits, gives the DLC5 Sovereigns new unique abilities, and adds something to each Champion History that would directly effect how you use that unit, instead of some of them being bonus faction traits. See below for more info:
http://forums.elementalgame.com/453882/

This mod is sort of a compilation of some of my other work plus some unique stuff. It started off with a bunch of unique racial traits to make the units every faction can design much more unique. While I was at it I decided to throw in my Armor Diversity mod and added in some of the monster units from my Age of Fangs mod.

This mod is sort of a compilation of some of my other work plus some unique stuff. It started off with a bunch of unique racial traits to make the units every faction can design much more unique. While I was at it I decided to throw in my Armor Diversity mod and added in some of the monster units from my Age of Fangs mod.

My first mod ever. Love the game but i felt, as the opening said \" Before the channelers can conquer each other, they must first conquer the land\". That this was never really true so i made this map to play on.

My first mod ever. Love the game but i felt, as the opening said \" Before the channelers can conquer each other, they must first conquer the land\". That this was never really true so i made this map to play on.

Should make the Bunny Slippers and the Giant Lollipop items never appear. Current version is 1.0c and shouldn\'t require any further changes.
To install extract DLC03_Edit.xml to Mods folder and overwrite any previous version, and make sure Use Mods is turned on in-game.

Should make the Bunny Slippers and the Giant Lollipop items never appear. Current version is 1.0c and shouldn\'t require any further changes.
To install extract DLC03_Edit.xml to Mods folder and overwrite any previous version, and make sure Use Mods is turned on in-game.

So setting <ActiveSetup=0> and the running Shrill would apply no mods at all and give you the base files. Setting it to 1 would give you all the mods listed and setting it to 2 would only load the mysterious tech tree mod.
If installing a new mod remember to add its name in the profile you want it to be in and to run shrill.luac
to actually apply the mods. A...