“There is no honor among thieves” is a saying I've always thought was wrong. How you define honor is based on your experiences.

Perhaps it is more accurate to say, “There is no honor among thieves, in the traditional sense.”

Better. But still, I guess a thief could have “traditional honor” if it suited him (or her) at the time.

So, then, thieves have situational honor?

How about this? Whether you are a thief, or if you have honor — by any definition — the new reboot of the “Thief” game series will totally kick your you-know-what. Then again, it can also frustrate the heck out of you.

With clear, beautiful graphics and fascinating game play, “Thief” pickpockets your mind with challenging quests and a stealth system that is downright wicked.

Sadly, the storyline is muddled and technical glitches get in the way of action sequences and game flow.

Set in a Victorian-styled city with no name, the dark-themed fantasy finds you playing Garrett, a master thief who has returned to “The City,” which is dominated by the main antagonist, “The Baron.”

A plague, called “The Gloom,” has set upon the city's poor and working class while its affluent remain unaffected and filthy rich. Meanwhile, the Baron is clamping down on various popular uprisings, only adding to the growing chaos.

Insert Garrett, who will exploit this chaos and relieve the city's wealthy of their burdensome riches.

At least that is the idea. Sadly, the game does not further explore this class friction and incorporate it into a larger tale. Instead, it soon dissolves into supernatural nonsense.

There is also the issue of the clumsy AI. Sometimes guards will bump into pillars or get stuck while trying to get though an opening. Sillier is that other guards will line up behind the stuck guard, giving the whole situation a slapstick feel.

There are also entirely too many load screens — and load times should not take as long as they do in “Thief.” Especially if you are playing on a PS4 or Xbox One.

Though these flaws are nagging, they do not ruin the game because the look and play in “Thief” more than compensates.

The type of stealth exhibited while on mission will draw you into the game and keep you there. Patience and skill are needed to navigate unnoticed to your goal. To do this, Garrett is equipped with numerous tools and abilities.

A grappling line helps you scale walls, and use of wire-cutters helps you deal with traps and alarms. There is also a host of specialty arrows such as fire, water and gas. To deal with any “unfortunate interludes,” Garrett carries around a useful blackjack that he uses to bash targets into unconsciousness.

See, killing is not the goal; getting by unnoticed to your target and stuffing your pockets with as much loot as you can is the goal.

In essence, if you're in combat, you've already failed your main goal — to be stealthy.

As you progress you can become more powerful at fighting and buy combat upgrades. However, this seems to run counter to the game's premise.

One of the ways to remain hidden is the use of Garrett's focus ability. With it, you can seemingly slow time. You can also use it to highlight items you need to interact with.

With his swoop ability, Garrett shoots forward suddenly and silently, which is useful when trying to avoid guards or egress from a pickpocket scenario.

There are also various puzzles to solve while on mission, such as the lock-pick mini-game, which helps in keeping the overall tone of a thieving game.

“The City,” as it is called, is a beautiful setting and almost becomes a character in itself. Take some time to explore and familiarize yourself with you surroundings, because it is often a cramped place where you can easily lose your way.

As far as a next gen title goes, “Thief” does not bull's-eye the target. There are just too many glitches, though the game is definitely worth playing and features many hours of great fun.

I am left with one nagging question after playing. Despite the good, the bad and the thievery — why the heck is Garrett wearing a corset throughout the whole game?