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First of all, most MMOs these days you do not have the same ability like in EverQuest. In today’s MMOs two or three low levels can not even start to hurt a high level. Ie. three 10th level characters fighting a 30th or 40th character. So the first thing that a MMO needs to do is get the programming in place for this type of PVP combats. Next on ALL servers, all players that hit level cap are put in a open PVP stat. Meaning if you are 80th lvl. (level cap) you are put in PVP mod and can be attacked by anyone at anytime. Anyone looking at you, even those 10th levels can see that you are in PVP mod and can attack you, level cap PVP can not be turned off. This give a safety to low levels, and gives high levels something to do. Next “Death” for High levels need some meaning. So if a high level character gets killed, just like EQ, Death means loss of items, and lowering of levels…

…..it’s a guideline, not a rule, as players we must remember: “It’s a Game”.

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Originally posted by Neo_Liberty

I wouldn't mind it.... but i don't see how it would add to the game... someone said it would add to immersion.... but there really isn't any lore ( that i know of) that allows for pvp.. humans and char hate each other.... sylvari loves everyone... asura hates everyone... and i have no idea about the norn... how would that work?

not to mention... there aren't any castles/ building for guilds or individuals to take control over.. and most areas.. are race oriented.. so no open areas to control...

There's no need to be any lore. Each race has murderers who are just waiting to kill lonely travellers or those who hate other races or certain professions.

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Why does this always turn into a macho thing? Whether you like Pvp or Pve, you still "playing" a game. Yes, PLAYING! Were all playing :)

To the OP, i would love a flagging system that the player intitates. Flag if you want any kill other people flagged. If your not flagged and see someone that is, go ahead and atk but know it will flag you for like a hour or something. Why would that matter to anyone that doesnt PvP? To me it would being a new level of immersion.

In the context of GW2? More immersion?

All the playable races are working together to overthrow threats to their respective homelands. How would killing heroes of your own world add immersion?

Open world PvP can be very necessary for all-inclusive immersion in games like vanilla WoW where you had two armies fighting eachother. When everyone is on the same team, it takes away from immersion because it's basically you killing your future teamates.

Also. How would anyone expect tasks and events to make sense with PvP happening all the time?

"Hey man, we need help killing this boss."

"Okay I need to kill him too, but I don't want you to help so I'm going to kill you."

"Oh... but we're from the same home city, work for the same people, and we grouped together yesterday."

"Whatever, I'm just gonna kill everyone during the fight."

There is literally no place where open world PvP would make sense in this game.

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Originally posted by Masa1They could start with PvP servers, that way carebears can stay in their PvE servers. Real men would happily move into PvP servers.

First off Urban Dictionary

Back in the day, Carebear referred to a person or a game mechanic which eliminated or reduced all risk and challenge and realism from the game.

These days people throw the term carebear around to mean ANYTHING derotagory. Want to craft? You're a carebear! Don't want to play an mmorpg like a first person shooter? You're a carebear! Don't like to play the game like I play the game? You're a carebear!

The term carebear has become mangled and meaningless. But it used to mean something important to hardcore gamers.

Examples of the ORIGINAL term are: No full loot was "carebear" Safe zones were "carebear" Limits on who you can attack and where you can attack them were "carebear." Limits on freedom in general were "carebear." Instances were "carebear."

Carebears were people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.

Secondly, world pvp is usually a gankfest but sometimes and VERY RARELY you get epic battles. Spvp and WvW are just fine (in my personal opinion).

The term carebear, under the old definition, works to describe poeple who want to stay in a riskless environment as the OP suggested.

Also, it's always been derogatory, and has never been an 'important' term used only by hardcore gamers, or I should say no more important than any other derogatory insult ever invented.

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Originally posted by elitero

Examples of the ORIGINAL term are: No full loot was "carebear" Safe zones were "carebear" Limits on who you can attack and where you can attack them were "carebear." Limits on freedom in general were "carebear." Instances were "carebear."

Carebears were people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.

Actually all of those "carebear" meanings are fine with me. You might as well throw PvP avoiding to the list.

Not really related to GW2, but Conquer Online >was< close to perfect, until devs decided to throw in "carebear" safezone (1-20lvl area, which was previosly free zone). Don't bother with that game though... Bots put the final nail in the coffin: nowdays it's more rewarding to kill bots than other players.

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Why does this always turn into a macho thing? Whether you like Pvp or Pve, you still "playing" a game. Yes, PLAYING! Were all playing :)

To the OP, i would love a flagging system that the player intitates. Flag if you want any kill other people flagged. If your not flagged and see someone that is, go ahead and atk but know it will flag you for like a hour or something. Why would that matter to anyone that doesnt PvP? To me it would being a new level of immersion.

In the context of GW2? More immersion?

All the playable races are working together to overthrow threats to their respective homelands. How would killing heroes of your own world add immersion?

Open world PvP can be very necessary for all-inclusive immersion in games like vanilla WoW where you had two armies fighting eachother. When everyone is on the same team, it takes away from immersion because it's basically you killing your future teamates.

Also. How would anyone expect tasks and events to make sense with PvP happening all the time?

"Hey man, we need help killing this boss."

"Okay I need to kill him too, but I don't want you to help so I'm going to kill you."

"Oh... but we're from the same home city, work for the same people, and we grouped together yesterday."

"Whatever, I'm just gonna kill everyone during the fight."

There is literally no place where open world PvP would make sense in this game.

The stories I played had me fighting against my own race. Every race seemed to have a different faction within their own who I fought against. It would have been built from the start to add opvp but the lore does support fighting each other and in some caases fighting your own race.

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Originally posted by SQTO

There is literally no place where open world PvP would make sense in this game.

The stories I played had me fighting against my own race. Every race seemed to have a different faction within their own who I fought against. It would have been built from the start to add opvp but the lore does support fighting each other and in some caases fighting your own race.

In order for that to work they would have to add more soft factions... like how the sylvari have the chaos faction and carebear faction.... it would be pointless for any and everyone to fight for no reason..

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Originally posted by Masa1

Originally posted by elitero Examples of the ORIGINAL term are: No full loot was "carebear" Safe zones were "carebear" Limits on who you can attack and where you can attack them were "carebear." Limits on freedom in general were "carebear." Instances were "carebear." Carebears were people who wanted devs to develop/change games to make their gaming experience easy, safe, and cozy. No risk, no challenge, no realism. Cozy like a carebear.

Actually all of those "carebear" meanings are fine with me. You might as well throw PvP avoiding to the list.

Not really related to GW2, but Conquer Online >was< close to perfect, until devs decided to throw in "carebear" safezone (1-20lvl area, which was previosly free zone). Don't bother with that game though... Bots put the final nail in the coffin: nowdays it's more rewarding to kill bots than other players.

I don't know why you still don't get it, yes avoiding pvp is carebear in pvp server, but you used it like if you pve more then you are a carebear which is not true. The term is also used in PvE, avoiding certain things in PvE that gives you an easier route to things is considered carebear. and others that were listed, so use the term properly.

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Originally posted by Masa1They could start with PvP servers, that way carebears can stay in their PvE servers. Real men would happily move into PvP servers.

Real Men don't have to show in games they are Real Men - they do that in RL. I certainly don't have to. Being good in PvP doesn't prove anything except you are good at PvP.

What a ridiculous comment OP.

You are actually terribly wrong, your version of a "real man" in real life is probably what guy means in a "video game".. If you are strong, a bully or watever in real life that makes you a "real men"..

Then his version of "real men" is the same in video game..But this time you are on a video game forum.. so Yea, real man applies more to someone who would Love real pvp and fights rather than walking next to an ennemy that can't be attacked because the "game doesnt want to"..

I personally see nothing in being a "real man" in real life just because you have bigger muscle or everything. You CAN ( are not necessarely ) be a dumbass anyways.. And humans are stronger than animals and it's not due to physical strength but what we did with our brain.. So... Even going that way i would say if someone CAN beat you in a video game , it is because he thinks better than you. And, probably soon enough that will cause him to be more of a "real man" than you are...

Back on topic, I would love open pvp on gw2 as long as it's separate server and that pve only exists. Cause my girlfriend hates gankings and I still wanna play with her. I would probably have a character on each server

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If they did introduce this, would it be along the lines of world invasion? As in you and your party would transer into another server and fight there. I don't see it working in a single server with the 5 races fighting each other. The personal story and the three Orders directly oppose that, they are all about uniting and defeating the dragon. OWpvp doesn't fit into the story at all.

Or they could implement an option where Guilds can activate OWpvp for all their members. This could also work with guilds crossing servers.

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Originally posted by Masa1Anyone else thinks that open world pvp would make GW2 the greatest game ever?

Nope. You'd break it. Completely. The closest you'll get is WvW, and that happens to be an absolute blast. But think about event scaling, cross-profession combos, anything in GW2 in PvE that is currently built on the assumption that all the other players around you are allies. During one of the Reddit things awhile back someone brought this up and the Dev flatly stated that it's simply not possible for open world PvP in GW2 by design.

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Trully well done open world pvp that has rules, and penalities that come from actions being taken, such as how in real life you can do alot yet if you do many times you will be penalized for that action taken would work fine in any mmo. As well as giving good meaning behind why you should pvp from objectives, resources, domains, rewards (both monatary, title, and gear-wise.), ways of gaining pride, and just also affecting the game world an setting. Many times you will not get this though as players will feel the penality or rewards for such action don't warrent it, and so rebel an you have an issue in the game world. Open world pvp needs to be done in a very well done and complex way to be good an so from launch, which is why inn many games you will not see it unless that is how the game was focused to be.

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Originally posted by Masa1Anyone else thinks that open world pvp would make GW2 the greatest game ever?

Not me, mainly because open world PvP goes against most of the things I like of the game, and I don't see open world PvP working without a more or less complete redesign of the game.

From a lore point of view, wouldn't really make sense. As it is, at the beggining of the game the humans and charr have declared a truce for a year already, and the sylvari, norn and asura have always been neutral to that war, so there wouldn't be factions so it would be FFAPvP.

I like open world events and boss fights. Some of them are chaotic enough as it is, I doubt they would work at all if you had to be careful not to hit other players as well, specially since almost all auto-attacks will hit whatever is in the weapon's way and not just the target, not to mention AoE attacks. Making the world open PvP would need a rewrite or removal of most dynamic events and bosses, IMHO, and since they're the backbone of PvE, it would be a massive work to do.

That's not to say it'll never happen. GW1 had the factions campaign, where at one point you could choose one faction to join (Luxons or Kurziks) and do PvP in their behalf, and you could even capture terrain for your faction. According to the story Cantha (the continent where Factions was based) was blocked off from the rest of tyria because the way to get to it was by boat, and Zaithan was preventing any boats from leaving Lion's Arch and into the open sea. Since Zaithan is (spoilers, though everyone knows by now) defeated at the end of the personal story, it makes sense that once they release the first big expansion, it'll feature Cantha as its setting.

Another way I might see it happening would be to continue the storyline and make the Inquest, Nightmare Court, Sons of Svanir, Flame Legion and I guess human bandits to ally themselves and form a new faction you could join (I'd say highly unlikely between nightmare court and inquest, at least), but that would also mean a big redesign of the world, since you'd need alternate cities and storylines for them, as well as outposts and maybe a separate waypoint system (since lots of waypoints are in the middle or near of cities and/or towns that would be hostile to them). This, if done correctly, could open some interesting posibilities, for example, there are dynamic events where you have to defend an outpost from invading enemies, which can be from one of the groups I mentioned, which, if failed, leads to another event where you must retake the outpost from the invaders. If there's a PvP mode, there could also be an event at the same time to help take the outpost, followed by another one to keep it from enemies.

Personally, PvP is something I might do on the side... I wouldn't be bothered by the adition of open world PvP, as long as the PvE gameplay isn't impacted at all, and it's completely optional.

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Whe I was younger, I thought it was cool to play the murderer or drug lord in games. Then I experienced the affects of those things in real life and it is not cool anymore. Therefore, it is hard for me to fully enjoy a game where these things exist because I simply cannot seperate how I think about those personality types in a game versus real life.

So I recognize that the gamers who still think it is cool to be a murderer should have their fun too. You just can't be a part of the mainstream gamer society just like a murderer in real life cannot be allowed in society. You have to accept that OPvP needs to be seperate from mainstream (carebear in your world) games. The two do not mix.

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The game isn't designed with that mechanic or mind set in mind. Most of the players in said game will have little to no interest in such a type of pvp.

Moreover the act of simply whacking in a server with open pvp, well it would probably just suck total balls unless they spent time working on it.. and why the hell should the current playerbase want the devs wasting time on something that simply doesn't fit in with the game in the first place?