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This is a demo of the mod we are working on for Sins of a Solar Empire - Entrenchment. The demo has one new race, the Galactic Terran Alliance. The demo has limited technologies and abilities but should give players a sense of where we are going with the mod and hopefully provide some good feedback.
There are a couple bugs i am aware of, graphical errors (cerberus, ui elements), etc. This release is raw but hopefully fun. i have also included a few maps using the jump nodes.
Just unzip the mod and drop the folder into the Mods-Entrenchment v1.051 folder.

Very great demo, full version's going to be great when it comes out. I've got some feedback I'd like to share.

I agree with Holybeast on the speed of the ships. I was thinking maybe an increase of ship speed, reduced cooldown of the intersystem jump, and/or make the gravity wells smaller (they were HUGE).

I thought being able to build Orions in large quantities as a noncapital ship (frigate factory) was nice for the large amount of beam cannons flying everywhere, but I was thinking it deviates from the FS2 universe a little since capital ships generally were more difficult to come by. Also thought the Hecate destroyer should have a few more HP (150K or something).

Only other thing I noticed was in regards to repairs of capital ships being slow. Maybe a rate increase to the repair platform & GTM Hippocrates would help, but obviously don't want to make it too high that smaller ships are instantly repaired.

That's all I've got for now. Glad to provide feedback for you. Looking forward to the main release.

Ok, I've played it for a bit and have some hopefully helpful feedback:
1.) I agree with the above: ship speed, instersystem jump being awesome, and to remove orions from the frigate factory, and to increase Hecate HP.
2.) I thought frigate survivability was a bit low, along with their cost (both supply and resource)- too many ships to too few fighters in my opinion.
3. Bombers seemed a bit week when attacking destroyers, but that's a subjective note.
4. Haven't gotten to play it enough to say much beyond that though.
5. maybe give ships the ability to spawn gun platforms for defense against fighters/light cruisers?
All in all, excellent work. I'm impressed.

For me, I tweaked the ships speed and Jump Ability as follows:
For Ship Speed, I went on the Freespace 2 wiki and took the original ship speeds and multiplied by a factor of seven, with the exception of the Faustus, which I multiplied by 12.
For the Jump Ability, I tweaked the cooldown to 90 seconds and the anti-matter cost to 50. I did this for all six variants of the ability.
If you want to do this yourselves, in Windows 7, go to Users/(username)/AppData/Local/Ironclad Games/SoaSE/(Entrenchment Mods Folder)/(FS2 Mod folder)/GameInfo/. Everything is in there, you just have to look. MidnightJoker, you should look into those numbers. Really did help with game speed.

i personally like the idea of slower ships because it puts more pressure on the player to stratagise more and try predict moves of the other players, this create a high level of skill in defencive/offencive/counter stratage