Vault City travel log

This travel log is found in the bottom level of Vault 8, taken by activating one of the consoles in the square area. You must insert your Pip-Boy into the slot you see (done in 'dialogue' with the computer, Perception must be 7 or greater). It speaks of your Pip-Boy doing strange things and was long overdue for an update. The update does nothing more than load the travel log which adds many locations; your Pip-Boy itself does not change.

At least two stim-packs at all times. The slightest cut or nick could introduce harmful bacteria into your system!

Redding

Redding: Small mining community located west of Vault City. Redding trades gold ore for medical supplies from Vault City. All Vault Citizens are encouraged to exercise extreme caution when traveling inside Redding, as the provincial miners are not strongly governed.

Population: A census is unavailable, but Redding is believed to have hundreds of residents.

Government: Mayor and town council.

Background radiation count: Current readings are unavailable.

Mutation rate: Unknown, believed low.

New Reno

New Reno: City southwest of Vault City. Trades gold ore for medical supplies from Vault City. Reno suffered little structural damage during the war (though looting and property damage have taken their toll), so many streets and buildings remain intact. Warning! There is no central government and no law enforcement. Gambling, prostitution, and drug use are rampant. Vault Citizens are warned to avoid New Reno at ALL costs!

Population: No current census, but believed to be several thousand..."people".

Government: New Reno presently exists in a state of near-anarchy. According to reports, several "crime families" have divided the city amongst themselves.

Background radiation count: Current readings are unavailable.

Mutation rate: Unknown, believed low.

New California Republic

New California Republic: The territories of NCR are located far to the south of Vault City. Trades mechanical equipment, gold, and various surplus products in exchange for Vault City medical technology. NCR has recently stepped up efforts to absorb Vault City as a border territory, so Vault Citizens should exercise extreme caution when traveling to NCR.

Population: Though a census has been conducted, we do not have access to the figures. NCR is believed to have many tens of thousands of people.

Broken Hills: A mining community to the south of Vault City that mines uranium ore. The ore is traded to Vault City in exchange for medical supplies, mostly Rad-X and RadAway. Humans are believed to be forced to live with mutants and ghouls within the town. Due to the nature of the inhabitants and the high probability of contamination, Vault Citizens should avoid Broken Hills at ALL costs!

Population: No current census, but believed to be in the hundreds of residents.

Government: Rumor has it a MUTANT serves as the First Citizen of this community. This is extremely unlikely, as most mutants are incapable of higher reasoning. If this rumor IS true, it is another reason to avoid Broken Hills altogether.

Mutation rate: Believed high. Broken Hills most likely has a high rate of degenerative mutations.

Vault City

Vault City: This utopia is free from crimes and other sociological ills that inflict the other communities in Northern California. It has existed independent since its emergence from Vault 8, and maintains a thriving economy based on exporting medical technology to Outsider communities in Northern California. All Citizens are encouraged to remain in Vault City whenever possible.