My first game working for a real life games studio (Digital Image Design) as a programmer!Wow, working part of a massive team on such a big game was a great learning experience.

1997 - F22 Air Dominance Fighter - PC

Another huge flight sim! At this point I was more involved in Design and Programming. I did a lot of work on camera systems and an auto film director. I also designed and coded the ACMI flight analysis system in the game.

1998 - Total Air War - PC

This was an extension to F22-ADF and had a real time dynamic campaign engine. It was an awesome time working on this. Just me and one other programmer designed and coded the whole campaign system. Getting it all working in about 9 months was hell of a ride!

My first product as a Coder/Designer/Project Manager

2001 - Eurofighter Typhoon - PC

Back to the Eurofighter for another big sim. This was a very interesting project as we mixed a dynamic campaign system with a story driven element. Two things which on the face of it are completely at odds with each other.

In this game you hopped between 6 pilots who were all flying missions in real time. We also had a videos of a real life news reader bashing out newsflashes during key moments of the story.

2002 - Twin Caliber - PS2, (Xbox, Unpublished)

A twin stick shooter!! Maybe ahead of it's time as it got pretty bad reviews due to the control system.

However, out of all the games I've worked on, this was my favourite by a mile. We had a small team and created a ton of content in a very short space of time. We also had a really good time making this.

It was in the middle of making the Xbox version that Rage Games went bust. My first, but not last, experience of being made redundant. Not nice.

2004 - Looney Tunes: Back In Action - PC, PS2, Xbox

Working for Warthog Games as a programmer, this was the first time I'd worked on a licensed title. It was very different from the sims I'd cut my teeth on. Great bunch of devs at Warthog. Happy days.

2005 - Juiced - PC, PS2, Xbox

Back with the guys from DID and Rage, now under the name of Juice Games. Juiced was an arcade style street racer.

I was Designer/Programmer. The calendar / respect system was my fault... still debated to whether it was a good idea or not.

2007 - Juiced 2: Hot Import Nights - PC, PS2, PS3, Xbox 360, DS

The squeal to Juiced. More street racing and modding, plus all new drifting events. This was my first 'next gen' title. We decided after the event that we'd tried to put too many features in this game.

2010 -Beat Hazard - PC, Xbox360 and ...

Well here we are today. I've now gone full circle, my first game was written on my own in my bedroom and so was Beat Hazard. It's been a great journey and it's not over yet!!!....

Welcome to the new website. Home of Cold Beam Games and Beat Hazard.Sorry the site has been offline for a while, I had some problems changing the DNS settings.I'll be posting some blogs about me and the development of Beat Hazard soon.