Repeater orb should dismember/gib people :O
I think not, the ORB is more concussive.

Paro

08-13-2006, 01:04 PM

But the ORB has a big blast and a strong one, so it could do some gibbing :)

razorace

08-13-2006, 06:19 PM

I thought it already did. :| I know that the rocket launcher does gib.

Paro

08-14-2006, 06:47 AM

Indeed...It would be nice if just any weapon could dismember/gib bodyparts, for example mass-spamming blaster rifle shots could gib someones arm or head.

Lathain Valtiel

08-14-2006, 06:52 AM

Rocket launcher and Golan Arms both gib, as do Detonation Packs.

Surprisingly, thermal detonators and the repeater do not gib.

Paro

08-14-2006, 06:57 AM

Thermal detonators do gib on Basic. Atleast on the server we run.

Lathain Valtiel

08-14-2006, 07:00 AM

Really? My memory must be off then.

You're right about the repeater though...

I like the 'Shoot somebody and a body part flies off' bit, heh.

Paro

08-14-2006, 07:01 AM

Why not make it possible to customize which weapons gib and which don't?
(even whether alt-fire gibs or just primary fire)

Lathain Valtiel

08-14-2006, 07:03 AM

I could actually see a way to arrange that using the same logic behind g_weapondisable, but that's a little too nitpicky even for me.

Paro

08-14-2006, 07:05 AM

From my point of view it seems as a nice feature to have.

razorace

08-14-2006, 01:26 PM

Why would you NOT want certain weapons to gib? I think it would be a waste of valuable cvar space.

Vruki Salet

08-14-2006, 01:32 PM

I don't like saber stabs to dismember, for one thing. And a blaster shouldn't usually gib though it would be nice for it to take off a hand or foot once in a while.

Maxstate

08-14-2006, 01:40 PM

I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff.
Even after death.

Paro

08-14-2006, 03:21 PM

Maxstate wrote:
I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff.
Even after death.
That would be mostly cool. +having anything gib anyone anyhow would be awesome too.

razorace

08-14-2006, 06:39 PM

I'd like to have mutilation a-la JO, multiple limbs that get cut off and stuff.
Even after death.
I spent a decent amount of time on that issue. Unfortunately, it's very difficult to do so due to the way the dead bodies are handled.

Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned.

Maxstate

08-14-2006, 06:45 PM

I spent a decent amount of time on that issue. Unfortunately, it's very difficult to do so due to the way the dead bodies are handled.

Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned.

Hmm, anything I have to turn on? Any switches that have to be flipped?

razorace

08-14-2006, 11:17 PM

Nope, just the standard dismemberment cvars.

Darth Cariss

08-15-2006, 10:49 PM

Dismemberment is awesome. It's always nice to have more of it.

If you ever decide to add a Projectile Rifle type weapon to OJP, it should also cuase dismemberment. :D

Vruki Salet

08-15-2006, 11:30 PM

Welcome to Unreal Academy. Now we know the man in the Xan suit: Anakin Skywalker.

JRHockney*

08-16-2006, 02:10 AM

If you ever decide to add a Projectile Rifle type weapon to OJP, it should also cuase dismemberment.

For enhanced, I'd like to see a changed shot disrupter do that depending on where it hits and maybe do that if you hit a saber person with half DP. That would make it alot more fun. :jumpfire:

on Datguru's server yesterday but it would only let me dismember someone once, after that I could hear the fizz coming from his body when my saber touched it but his bodyparts stayed attached :p After awhile he just kinda disintegrated like disruptor victims do.
Help?

Paro

08-16-2006, 04:40 AM

razorace wrote:
Right now, OJP allows multiple dismemberment as long as the player hasn't already respawned.
bla? :O

on Datguru's server yesterday but it would only let me dismember someone once, after that I could hear the fizz coming from his body when my saber touched it but his bodyparts stayed attached :p After awhile he just kinda disintegrated like disruptor victims do.
Help?
The other player probably respawned as soon as he died. This is directly controlled by when the player presses the attack button after they die. If you want multiple dismemberment you might want to ask people to not respawn immediately.

Maxstate

08-16-2006, 07:19 PM

The other player probably respawned as soon as he died. This is directly controlled by when the player presses the attack button after they die. If you want multiple dismemberment you might want to ask people to not respawn immediately.

I tried, no luck, I also tried with NPCs and no luck again.
Hmmmm..

Paro

08-17-2006, 05:48 AM

Make sure it's server side enabled.

Lathain Valtiel

08-17-2006, 10:59 AM

He did, he used rcon.

Unless a map_restart is needed for dismember, which I doubt.

Paro

08-17-2006, 12:05 PM

I used this:
/rcon seta g_dismember 1000
/rcon seta cg_dismember 1000

and then:
/seta g_dismember 1000
/seta cg_dismember 1000

No map_restart needed.
Worked on the OJP Basic server we run and even on basejka...

razorace

08-17-2006, 12:06 PM

mmm, well, it used to work, there might be an issue with the hit detection on dead bodies due to the bounding box size being configured for standing players (rather than one that is laying on the ground).

Maxstate

08-17-2006, 12:46 PM

mmm, well, it used to work, there might be an issue with the hit detection on dead bodies due to the bounding box size being configured for standing players (rather than one that is laying on the ground).