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Posts Tagged ‘Quake’

When John Carmack, Adrian Carmack and I officially started our first day at the lakehouse on Cross Lake in Shreveport, Louisiana, we had absolutely no idea that our company would last twenty years.
After three months, Tom Hall officially joined us in May 1991. He wanted his transition from Softdisk to go smoothly, so he stayed to train his [...]

Today is the 14th anniversary of QTest, our release to the public of the Quake executable along with three deathmatch maps, to test our network code over the internet.
Quake was our first internet-playable game, and we knew it would be great to let players try out the net code before the game's release so we had some lead time to fix all the [...]

I was going through some old pictures, and figured I might as well just start uploading my old stuff. Why wait? So, in the Quake section I've put up some sketches of maps, artifacts, etc. that I drew for the game.
I have several pages of notes that describe a game different from the Quake that you know. I'll put these up when I start the Quake [...]

How great is it to be ranked #5 on a list of the top 30 "gaming geeks"? Pretty great, if you ask me! Ahead of me are Steve Jackson, Shigeru Miyamoto, Reiner Knizia and Will Wright. That's a pretty awesome group of people.
There's a down arrow on me, and an up arrow on Will Wright, suggesting that I used to be ranked higher than #5. Wow. Thanks, [...]

It's id Software's 19th birthday today. It makes me wonder: how many people working at id right now actually know that?
Next year will be two decades of Keen, Wolfenstein, Doom, and Quake. How many game companies still standing can boast 20 years? Not many. And most companies that live past 20 years are so far removed from their origins that [...]

At id, we were always looking for a better way to develop our games. In the beginning we developed games for DOS machines on DOS machines. In 1991, John Carmack investigated the NeXTSTEP operating system, and decided that cross-development on a superior platform would result in a better game and a better development experience. We all converted [...]

Ok, so i downloaded the Left 4 Dead Demo off Steam and played it...and all i can say is WOW. Amazing. Everyone, go pre-order this game as it's a sure contender for Game of the Year.
Published and developed by Valve (well, really, developed by their newly-acquired studio Turtle Rock Studios in LA) and using the very beautiful and speedy Source [...]