Hey guys recently I started making this game in February and I'm proud to shore of my progress here. Right now this is an alpha version of an rpg. There is a little bit if a first quest added that lets you go fishing, trading, and tree cutting. Of course more will be added as soon as possible. There is a download link in this post and more recent videos on the most recent posts.Enjoy!

Here is a little preview of the game:

Here is a download link to try the very Alpha version (updates automatically)http://goo.gl/lUTcJ(mac tutorial is down below if you are having trouble)enjoy!

Just added simple farming system i think it takes 8 minutes for the crops to fully grow, nothing to major but i thought it was cool enough to update download with it. here is a screenshot of whats going on too:

I will fix it as soon as I can but the image doesn't show up.... when I open it in a new tab it says 403 forbidden... maybe try uploading the picture in jgo and try again? And the version I uploaded works fine for me...

However try to make sure the images of the objects match.The big tree is much lighter then the small tree (at least the shadow should be the same color).Also most objects are in isometric view (looking at an side and a little the top) while the crops and the water seems top-down (looking at the top).

Just added a system that actually makes the crops grow, as the percent of growth increases so does the size of the crops! I haven't updated the download as there are some conflicting bugs i need to work out. If you have any suggestions or are really eager to try out the new update let me know!Enjoy

EDIT:Here's a picture of the it:There is not a gap between the crop sizes, the crops continuously get bigger just to clarify

I just updated the "mining" system so it takes some time for you to collect minerals and they shrink in size as you are collecting them. The download is updated but I am going to take out the hydration system until some bugs have been worked out that occur with the new growth system. Happy playing!

Just added a crude implementation of a "crafting" system. currently once you open the crafting menu you can only place trees (even though you can't technically craft that). I will add more items in the near future and update download link once stable.

Thats odd HeroesGraveDev, rocks should be fully functional, I have implemented zero collision detection so far so that is not a problem and you should be centered in the screen after you exit, that is something I added

Just went and downloaded the version I posted and took a look at it. You have to be holding down b to pick up a rock, you may just be pressing it. I noticed the text says "Press B to Pick Up Stone". I will be sure to change it to "Hold B to Pick up Stone" in the next update! Thank you for that. Also when I exit the house I am in the center of the screen, so it is odd that you are not

I don't know if this is intentional but when you pick up the rock it is an all or nothing kind of thing... you press b and the rock gets smaller until it is gone into the inventory, but if you stop pressing b before its completed the rock jumps back to full size and you have to start again.

I didn't make the character myself I am not very good at making people....

Also that is intentional, I did it that way because It reminded me of the minecraft method of destroying blocks where it is very similar to this: If you start breaking it and you stop midway through the breaking process it resets to not being broken at all. I think it makes sense to do, what do you think?

I think if the rock is getting smaller then you should get some in your inventory, each chunk added per time.. or perhaps if you want it to be after hitting it a number of times with a pickaxe like in runescape maybe change it to a rock that is the same size but cracked.. then turned to rubble.

Just added a mob class that allows a specified image (animal, monster, etc) to roam the map in random movements (finally figured out a simple way to do this). Eventually you may be able to obtain food from an animal or a monster may attack you or something like that but for now "I'm a mob" is drawn when you come close to the mob. This screenshot doesn't truly give it some justice but anyhow here it is:

The current mob image is pretty bad (stolen from minecraft ) It will be changed as soon as i figure out what i want it to be

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