[3] Soul Farming System is the process of using two special types of Blocks and the raw souls from Reaped Enemies.[Souls] Besides the Scythe, the soul is the the most important item used as a power source and creation.

[Soul Types] The quality of the soul is based from where the soul was Reaped.

*Note: Feasting on a soul removes all prior potion effects, after all its a soul transfusion*[Soul]

-Allows player to be immune to Harmful potions(Instant damage potions)

-Soul Feasting no longer has a chance of negative potion effects.

Soulweave Hood:

Soulweave Robe:

Soulweave Pants:

Soulweave Shoes:

Soulweave Armor is Dyeable (Limited 15 basic colors).

*Note, if player dyes armor different from the 16 basic colors. Armor worn will be shown at default color*

[6] Teleport back to your resting place by harnessing the power souls with your amulet.[Amulets] Allow players to teleport back to their bed when used, however they require a filled Soulkeeper and each amulet has its dimension limit (no Ender Travel).
-Hold down Right-Click with an Amulet to start casting-

-Release Right-Click before casting is complete to the teleport-
Once the casting is complete players will be teleported to their bed and the SoulKeeper will be drained by the Amulets Soul cost. *Very small chance Amulet will break after successful cast*
If the bed is destroyed, the cast will fail. No souls will be used

Overworld Amulet: -Cost 5 Souls from SoulKeeper

Dimension Limit: Allows Only Overworld travel

Nether Amulet: -Cost 5 Souls from Soulkeeper

Dimension Limit: Allows Only Nether and Overworld travel

If player is in the Nether, casting this amulet will send them to the Nether Portal *Usable in Overworld too*

Ethereal Amulet: -Cost 10 Souls from Soulkeeper

Dimension Limit: Allows travel for any Dimension besides Ender.

Directly teleports player back to bed, not to portals.

[7] Resurrect: Allow the fallen to take your place, avoid death with the Talisman.[Talisman] A special ward against Death itself. Requires a completely full Soulkeeper(20 souls). If a player will die from the next damaging attack, the Talisman will drain a soulkeeper and damage itself.

Durability: 1 use

[Ethereal Talisman] An upgrade version of the Talisman, able to restore 5 resurrections.
Durability: 5 uses

Upon Resurrection: Players health will be fully restored to max, hunger to max and complete avoid next damaging attack.

[Augments] Allow players to improve their equipment with helpful abilities based on the type of Item placed in the Soul Altar.
*Augment Ranks are randomly generated with each completed Augmentation**Augments can not be placed on already Enchanted equipment, however using the Anvil players may combine Augments with Enchantments and lower Augment Ranks for higher Ranks*

Melee Augment: Soulsteal

Soulsteal: allows souls to be harvested without a Scythe.

*Rare* Decapitate can be acquired on weapons

Ranks (3): 33/66/100% Chance on kill to harvest a soul from target upon death

Armor Augment: Vitality
Allows hunger bar as a second Health resource

Ranks (4): 5/10/15/20% Chance on Health damage to be converted to Hunger damage

Combat Usage: 1 Use–Affect all targets in the area with a random negative potion effect, additon effects based on Rank
-Effects last for 30sec

Personal Usage: 4 Uses

-Able to mold Mycelum onto Dirt Blocks

-Able to infect Potatoes into Poisonous Potatoes

[Spectral Potion Splash Residue]

Spectral Potions leave splash residue behind after being thrown, the amount depends on the rank of the potion. Each residue has a unique effect while Entity stands in it and dries up over time. Splash residue crafted directly from a Spectral Potion does not dry out, which is great to use for Combat zones, mob traps, and decoration.
*<– Defiled Flame — Water — Holy Water –>*[Water Splash Residue]