Weapons

Different weapons are available in different eras. Weapon tables below are designated archaic, modern, or future and are separated into different lists for convenience.

Cost. The prices below do not specifically refer to currencies (gc, Cr, or $) as items may be available in more than one era or setting. However, these three currencies are equivalent. Items cost double in a later setting, and are unavailable in an earlier setting, unless the setting itself specifies otherwise.

Damage. For melee weapons, add the wielder's number of skill dice or number of STR dice (whichever is larger) to the damage. Ranged weapon damage inflicts the value shown; add the wielder's number of skill dice to the damage.