It would be really nice to have control over player chatting. This in my case would allow me to control whether people are close to eachother, so you could "hear" them talk. I don't want to have people be able tot alk to eachother from far away.
I can also imagine this being useful in Who Dun It, where you can replace consolecommand with this EVENT script instead if it comes to preventing people chatting with eachother.

QuoteNot withstanding the fact it's a terrible "feature," the focus is on regressions and any issues with acs and decorate. Pointless stuff like this only further delays 3.0

You're giving zero context to your post explaining why it's terrible, so I'll just assume this is another cry for negativity. Also there's no 3.1 option, so I can't really choose to show this request can be delayed, which I'm totally fine with.

I don't get what exactly you are requesting. It sounds as if you would like to be able to selectively block chat, which would not be possible if just some new script type is triggered when somebody chats.

Quote from Fused

Also there's no 3.1 option, so I can't really choose to show this request can be delayed, which I'm totally fine with.

Why do you think this? We even already added a tracker target for 3.1.

QuoteI don't get what exactly you are requesting. It sounds as if you would like to be able to selectively block chat, which would not be possible if just some new script type is triggered when somebody chats.

I request the EVENT type script to be extended to also check whenever someone chats. This message should be send as argument, and the mod could utilise it. The problem is that there should also be a way to mute everybody ingame, because otherwise it won't be very useful. I want all of this so I can have chat messages appear for players that are only close to whoever send a message, instead of having a chatmessage appear globally.

Quote

Why do you think this? We even already added a tracker target for 3.1.

I see. This isn't a big priority, so I just mean whenever 3.0 is released.

I should improve my explanation on this ticket a bit.
I have a side project which resembles Dayz. I want to have the possibility to control chatting from players to where I can decide through code who sees what a player says depending if they're close to this person. The EVENT script was just a possible solution for this, since it's generally used for similar things.
My idea was to receive the message sent, and simply log it after doing the check I want. The only problem I have is that there's no way for me to receive what a player says.

This is roughly how the code would look like. A small workaround which allows me to send the chatmessage only to individual people:https://pastebin.com/SEBFZqL1 [^]