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Comment by Meringue

Down from 9% additional healing taken and 9% damage reduction in alpha, and 6% additional healing taken and 6% damage reduction throughout most of beta.

As it stands it's not even really worth the talent points. Especially when you consider it was nerfed to mirror the revised Blessing of Sanctuary, which provides the same benefit far lower in the Protection tree, on a 30 minute duration (as opposed to an eight second buff that needs 3 stacks), raid wide static buff (as opposed to one target at a time),

Let's not forget the new aux effect of BoSanc, providing the single most important tank buff in the game (rage/mana/runic power regened on mitigation)... So why was Grace not given a secondary effect in addition to it's crippling nerf?

I deeply hope Discipline is revised, because as it stands nerfs to the key PvP abilities in the tree, very uninspired and shoehorned in PvE traits and upwards of a dozen+ points dedicated to Power Word: Shield, but still none that effect weakened soul or dispel protection is just absolutely pathetic design.

Comment by SelveroINC

Can this stack with BoS? If not, then won't a prot pally take away half the utility of a disc priest?

Comment by Kaeldin

If you've 2 points and dont know where to spend them Grace would be a great choice...

Its not a main talent from Disc tree so it can be skipped by many priest but it certainly can save some mana, ofc im talking about arena PVP because like i said be4 Disc is not a End Game Raid build

Comment by Kaeldin

disc is my favourite build but I know what disc priest can do and what they cant...

Both triggered by crit spells... the first is 30% the second is 100%... with IHC its 45% chance of proccing so you still win, besides that the healing spells with holy tree are a little bigger than in discipline tree so that 30% of divine aegis = 20% any healing spell if you're holy

ofc one is shield and the other is just a free spell but still Divine Aegis isnt that good compared to Holy Concentration

Pain Supression vs Guardian Spirit... Once again Holy wins Pain Supression reduces the tank threat (panic button usually are used in tanks), its not much but its something

also usually a tank for one boss only so Guardian Spirit increases the healing received by the tank from ALL THE SOURCES... so it reduces damage that the bosses does to a player by 40% or increase the healing that 5-6 healers do to that player by 40%? Once again its different because one is "shielding" the other is pure healing

but like you see its not about what you see or dont see in healing meters... Disc is a PVP made build and it'll never let to be that way, Disc is mana efficient but not in boss fights

Holy Concentration, Serendipity, Healing Prayers, Surge of Light all reduce the mana cost of healing spells and then all the Holy Priest have do around 30% more healing than Disc Priest

The difference between the 4 talents I showed be4 is that the Disc ones are made for fights where you cant be too long at the same spot (in arenas you've to be moving, at least is useful to do not stand in the same place), so you dont have time to cast "large" spells and have to use shields to prevent you being incapacitated to heal, in MOST boss encounters there wont be any part were all the Healers are incapacitated

so for maximize a raid chances to succeed a priest must only have points up to IDS talent, the rest of discipline tree is not that useful to raid and can be replaced by other trees/classes

Im writting smugly about in PVE because Disc Priest are smugly in PVE compared to Holy Priest (not compared by Heal meters)

Just analyse both talent trees when you're saying one is good because in the other tree some talents can replace the talents you tought that could be useful

Comment by thelevi

You mentioned having 2 discipline priests in a raid. How does grace work if 2 disc priests are healing on the same tank? The way the talent is currently worded is "and increases all healing received from the priest by x%". So I would assume that you have your own personal stack of grace on the tank just like an spriest would have their own shadow weaving stack on the boss. Would the damage mitigation from 1 disc priest just override the others? I can't imagine that much damage reduction stacking...

Comment by Cilio

Is it worth putting 1 point in as the buff will have a 50% chance to be refreshed, and if you are spamming the tank it will likely stay up np, or will this cause problems?

Comment by Groovejet

This talent is now next to lackluster. It can only be applied to one target at a time and only increases healing by 9%(stacked 3 times).

Comment by southpawami

Grace is useful for small groups where there's one tank, and it's useful for soloing. On the other hand... you might want to throw these two points into healing focus in the bottom of the holy tree, because martyrdom only does so much when 3 people are beating on you. Martyrdom and healing focus both specced are your best defense against not being able to use that ability in time and soon finding yourself running back to your body.

Comment by Erabus

Another way to look at Grace is that it increases the effect of Penance

If Grace places a buff on the target that increases healing done, let's say (for the sake of ease) that Penance heals for 100 each volley, for 3 volleys

Volley #

+100 heal and places 3% healing increase

+103 heal and places 6% healing increase

+106 heal and places 9% healing increase

Average of the 3 heals is ((100+103+106)/3) or a +103 heal or a 3% increase, so not only does this place a 9% healing increase on your target but it's a 3% heal increase for your Penance spell.*

Comment by terfin

Just wondering, does Grace stack with ToL 6% healing buff or does ToL get overwritten by Grace?

Comment by saffekaffe

There was the ancient times in tbc when only night elf druids had Elune's Grace (20% miss chance on the drood).

Comment by Freystein

Does Grace (for the lack of a better term) move? Say if I'm casting heals on target A, and get it to 3 stacks, then cast a heal or two on target B, do the stacks drop off of target A, and I get two new stacks on target B?

Comment by Pythagoreant

Comment by Bumluffa

A lot of people miss one of the key features of this talent in PvP i.e. the incredibly potent dispel protection. With a single 2s cast Penance you get 3 stacks of magic debuffs that may have to be purged/dispelled before they can get to your more important buffs such as Power Word: Shield, Power Infusion and whatever else your target may have on them

This talent is in no small part the reason why disc priests are so damn hard to kill

Comment by taohinton

As has been mentioned, a single cast of Penance will place the full 3 stacks of Grace upon a target (due to it procing each tick), while 3 casts of Flash Heal, Greater Heal or Heal would be required to do the same.

Comment by sylancer

the Grace icon is wrong and ugly to the original Grace icon(must get this ill from mmo)