New formations!

As you already know, the formation system is one of the most innovative features in The Waylanders.

When we release the Kickstarter campaign, we showed you three formations available in the pre-alpha demo: the orb, the arrow head and the phallanx formations

Orb formation:

Arrow head formation:

Phallanx formation:

In this update, we want to show three new formations. And we can assure these formations are different to any traditional formation you've seen until now. Keep reading!

Sorcerer Tower

The Sorcerer Tower is a long-range static formation, made to be protected while it deals great magical damage.

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Tree Formation

The healer Tree Formation allows you to have a flexible and strong unit, highly resistant to magic and capable of supporting all other units. Advantages to using this strategy vary depending on which allies take part in the formation.

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Star Formation

The ranger Star formation allows you to constantly shoot in any direction, plus you can use an ability to switch from having a movable to a static unit, allowing you to attack enemies located at great distances.

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*Keep in mind these formation are a WIP, so they are subject to changes.

These formations are very different between them and brings variety in the combat system. We would like to read your opinions in the comments!

Comments

One thing to consider is different formations for melee than for ranged and spellcaster support. Most games with formations screw up on this because they give a 'one formation style fits all' approach. This is why in every game I have had with formations, I have found a way to disable and manually move each unit. Pain the the arse, but the biggest failing in formation systems is the lack of understanding the formation is different for ranged units and melee. They can work together, but they are different formations. For example, a phalanx for shield and long spear is great, but having spell casters or ranged in the second row is limiting (especially on range of site). Instead a split phalanx with an arc of spell and ranged in the middle is great, where when enemy melee closes in, the melee ranks can close formation. I haven't seen this done in any game yet.