After a few months since the start of the Master, we have almost finished all the game design, the gameplay design, animations, levels, artificial intelligence behaviours, etc..

But surely, we believe the level design has been the task that gets the biggest part of time the past few days. There are many possible situations to be considered, positions of the enemies, items, possible routes, placement of objects, obstacles, etc. etc., we have made this with all the care trying to have all under control.. but sure that later a new situacion that has not been planned will appear…

When making the level design is always a good idea to read about professionals who have already faced this task more than once, any advice is welcome, so we want to share with you the articles that have been usefull for us, about making the design of the map.