The Elder Scrolls 5: Skyrim PS3 Cheats

The Elder Scrolls 5: Skyrim PS3 Cheats

If you're looking for PS3 cheats, game cheat codes,
hints, walkthroughs, Then you
came to the right place for Sony Playstation 3, ps2 cheats. Look below for the
proper cheat code for you PS3 Sony Playstation 3 game cheats and codes

PS3 Game cheats

ps2 Game cheat codes

The Elder Scrolls 5: Skyrim PS3 Cheats

Infinite skill level gain

This trick requires that you own a house with an
alchemy lab. Obtain the Oghma
Infinium book, but do not read it. Go to your house, and open the bookshelf.
Read the Oghma Infinium book, then select the skill set to assign the skill
gain. Close the book, but not the bookshelf. Store the book on the shelf,
then take the book back off the shelf, and select it, but do not read it.
Repeat this as many times as desired to get as much skill level gain as
desired.

Duplicating apparel items

Place any apparel item (armor or jewelry for best results) on a
mannequin. Then, put the item back into your inventory. Leave the location
of the mannequin, and go to a different area (for example, exit a house),
then return to the mannequin to find the item still on the mannequin, which
you can then take. Repeat this as many times as desired.

Duplicating books

This trick requires that you own a house with an alchemy lab. Activate
the bookshelf, then place the desired book to be duplicated on it. Leave the
menu, then immediately activate the bookshelf again. If your book has not
yet physically appeared on the shelf, wait at the menu screen where you can
loot the bookshelf. Once you see the book in front of you (it will hover in
front of the shelf while the menu is open), loot the book from the shelf in
the menu. Immediately close the menu, and you can click on the book itself
to read and then take it. You will now have looted the book twice, putting
two of them in your inventory. Repeat this as many times as desired. It is
especially useful with expensive books such as the Oghma Infinium.

Easy experience

When you reach the part in the tutorial at the beginning of
the game where you choose to enter
the keep with either Hadvar or Ralof, choose Hadvar, Have Hadvar cut the
bindings off your hands. Grab the iron sword off the wall in
the room. Then, simply keep hitting
Hadvar with the sword as he stands by the door to keep leveling up the
One-Handed skill. Once you knock him down, make sure to not hit him anymore
until he gets back up. To level up the Sneak skill, keep sneaking up on
Hadvar while he stands by the door, and then attack him with the sword. Do
this for the first 32 levels. Once you reach level 33 for the Sneak skill,
you can simply sit behind him and hit him with the sword every six seconds.
To level up the Two-Handed skill, progress a little further in the game, and
get the two-handed sword. Once you reach the area with the bear where Hadvar
gives you the
bow and arrow, keep hitting Hadvar with
the two-handed sword to easily level up the Two-Handed skill. Note:
Do not press [Sneak] while doing this or Hadvar will move on. To level up
the Destruction skill, keep burning Hadvar. If you leveled the One-Handed,
Sneak, Two-Handed, and Destruction skills to level 100 using this method,
you should have 37 perk points and be at level 37 to
start the game. Note: This glitch
was done on an unpatched version of the game.

Go to Riverwood village, and find Alvor & Sigrid's house. Inside is a man
named Hadvar. Rest until it is after 8 a.m. so Alvor leaves the house.
Sigrid and the young girl should remain downstairs, and Hadvar will be
upstairs. If he is not, just wait until he comes upstairs. Then, save the
game just in case there is a problem during the next part. Equip your
strongest sword or weapon that you want to increase the skill level for, and
sneak behind him until he cannot see you. Do a heavy strike, and he will
stumble to the floor. When he gets up, he will have no knowledge that you
hit him. He also never dies, so it can be done indefinitely. Repeat the
process to level up as much as desired. This will also maximize your Sneak
skill, and whatever weapon type you are using.

Easy gold

Take a horse and carriage to Winterhold. Once in Winterhold, immediately
turn right. Travel southwest from Winterhold to a location called "Sightless
Pit". Just above Slightless Pit on the mountain is an alter with a
skeleton on it. Beside the
skeleton is a book called "The Doors To Oblivion". Pick up the book, and
then kill the skeleton on the table. Two other skeletons will rise around
the alter; kill them as well. Return to the skeleton near where you picked
up the book, and loot its body, taking everything. Loot it again, and you
will notice the book on the skeleton keeps reappearing. You can keep taking
"The Doors Of Oblivion" book worth 50 gold each. Every time you view the
Skeleton's inventory, even if you do not take the book, it should add one
book to the skeleton's inventory. Repeat this as much as desired. Note:
This glitch was done on an unpatched version of the game.

At any time, go to Dawnstar. Once in Dawnstar, locate the entrance to the
Iron-Breaker Mine, but do not enter it. To the left of the entrance are some
rocks around a tree. Walk under
the tree, and aim your crosshairs
around the edges of the rocks until "Search Chest" appears. Open it to find
a large amount of free loot, including crafting supplies, weapons, armor,
enchanted items, gold, and more. Note: The chest is invisible as it
sits under the ground, but it is still lootable. Loot everything, then sell
the items for a large sum of gold. It is recommended you bring a horse, as
you will quickly become over-encumbered and unable to move quickly or fast
travel. To reset the chest and get more loot, go back to the entrance to
Dawnstar. You will see a Khajiit trader caravan. If the caravan is not
there, wait a few days for it to return. Look for the Khajiit named "Ahkari".
Save the game while looking at her, then attack her after saving. It is not
necessary to kill her, as damaging her should be enough. Then, reload the
saved game file, and talk to her. Ask
to see her wares, then exit the "Trade" menu, and return to the invisible
chest by the mine. Repeat this process as many times as desired.

When doing the quest to get married, marry a follower. Then, make them
follow you and
trade items. They should have 750 gold
because of the store they run. Take their gold, leave, and wait one day to
get more gold. Repeat this as many times as desired.

While doing the quests to get the "One With
The Shadows" trophy, you will get a
special request for Windhelm called "Summerset Shadows". Once you have
completed this quest, Niranye will have 4,000 gold on her every two days.
Keep stealing as much gold from her as desired. It is possible to steal
almost 145,000 gold in thirty minutes. This also is an easy way to get the
"Golden Touch" trophy.

At the beginning of the game, when you reach the first town of Riverwood,
find Hod. He usually stands at the top of the sawmill during the day. He
will pay you for as much wood as you can give him. There is no limit to how
much you can make by chopping wood and selling it to him, as he never runs
out of gold like the merchants. Chop and sell as much wood to him as desired
for easy gold.

Easy gold and Alchemy and Speech skills

This trick requires some time to set up, but once it is done, you can get
as much gold as desired. It requires the following:

1. Fortify Alchemy Enchantment

2. Helmet, gloves/bracers, two rings, and a necklace

3. Five Grand Soul Gems filled with Grand Souls. Grand Souls can be
taken from Mammoths or bought.

4. The ingredients for Fortify Restoration potions: Abecean Longfins,
Cyrodilic Spadetails, and Salt Piles. The fish can be obtained easily by
swimming around Goldenglow Estate near Riften. Collect as many of these
as you can, at least ten to fifteen of each ingredient.

Start by enchanting your helmet, gloves, one of the rings, and the
necklace with Fortify Alchemy using the Grand Soul Gems. It works best if
your Enchanting is at 100 with five perks in Enchanter. Equip the newly
fortified equipment. Go to an alchemy lab, and create a potion of Fortify
Restoration. Exit and drink the potion. Without exiting the menu, go to
"Apparel", unequip, and re-equip the gear. Then, create another Fortify
Restoration potion. Drink it, unequip, and re-equip the gear until you can
craft very strong Fortify Restorations (in the millions of percent). If you
go too high, the potions will start getting negative numbers. Do not drink
those or the game will glitch. When you are satisfied with the strength of
your potions, drink one, then craft a Fortify Enchanting potion. Go to an
Arcane Enchanter, drink your Fortify Enchanting potion, and enchant the
remaining ring with Fortify Alchemy. This negates the need to repeat this
process. Then, go to any apothecary, and buy a Giants Toe and some Wheat.
While wearing your ring, craft a potion using these two ingredients. You
should get a massive increase in Alchemy. It will be worth hundreds of
thousands of Septim. No merchant will have that much money, but sell it to
them for whatever they can pay, and your Speech will rise to 100. If it does
not raise your Speech skill to 100, make another potion, and repeat. After
your Speech is leveled, add perks until you get to the "Invest" perk. Go to
the Riverwood trader, and invest in him. Go outside, and wait 48 hours.
Return, and he will have 10,000 Septim. Sell him a potion to get all his
gold. Go outside, and wait another 48 hours. Return, and sell him a potion
to get all his gold. Repeat this as many times as desired. It is possible to
get over 100,000 Septim in ten minutes in exchange for the cost of making
the potions.

Easy gold and Enchanting and Smithing skills

Note: This trick requires a Soul Trap weapon and access to a smith
and arcane enchanter. First, purchase an equal number of Iron Ingots,
Leather Strips, and Petty Soul Gems. Fill the Petty Soul Gems (by killing
with the Soul Trap weapon), then go to a smith. Create as many Iron Daggers
as possible, then go to an arcane enchanter (there is one in Dragonsreach).
Enchant all the daggers with the Petty Soul Gems (disenchant the Soul Trap
weapon, if required). Go to a shop, and sell the daggers. Depending on your
barter skill, you will make approximately 170 gold per dagger in profit, and
will level up your Enchanting and Smithing skills. Note: Smith every
three or four daggers, and enchant every one or two daggers early on.

Easy super weapons and armor

This trick requires the necessary perks in the Alchemy, Enchanting, and
Smithing skills. First, enchant armor/boots/gloves/etc. with alchemy
boosting properties. Then, equip the enchanted gear, and create a potion
that enhances your enchanting skill for a certain amount of time. Go back,
drink the potion, and enchant new equipment with alchemy boosting properties
again. Your new equipment will now boost your alchemy even more, which will
allow you to create a potion that enhances your enchanting even more than
the first potion you made. Repeat this as many times as desired. Then,
create smith boosting equipment and a smith boosting potion. Go to the
blacksmith, and create your gear while you have your smith boosting
equipment/potion, and upgrade it to the desired stats.

Adding Fortify enchantment to a weapon

This glitch requires you have 100 enchantment and the perk that allows
you to add two enchantments to a weapon. First, go to the enchantment table,
and select the soul gem you wish to use. Then, choose a weapon enchantment
such as Frost damage, Stamina damage, Soul Trap, etc. Select a fortify
enchantment, de-select the fortify enchantment, then select it again. You
should now be able to select a weapon to enchant.

Infinite arrows

Pickpocket someone who shoots target dummies with arrows, and take the
arrows they were using (usually iron or steel). Then, give them one of the
arrow type you want more of. They will now shoot that type of arrow instead
of the one they were shooting before. Simply collect the arrows as they hit
the target dummy to get as many arrows as desired.

After killing the first dragon and being appointed Thane of Whiterun,
talk to the new house earl, and trade items with them. Give them one arrow
from your best set of arrows, then remove their sword, and assign them a
bow. Every time you go into battle, they will fire multiple arrows from the
one you traded. Then, collect all of the arrows after the battle is over.

Infinite weight limit

Containers are persistent and items do not disappear. Thus, any barrel,
box, or chest can be used to store your items. It works best to use
containers near a quick travel loading location. However, since the game is
buggy, your items probably will not disappear when placed in a random barrel
or chest, but there is no way to guarantee they will not disappear unless
you purchase a house and store your items in it.

Easy armor, spells, and general experience

Set the difficulty to "Novice", and have a weak one-handed attack enemy
hit you while healing. This will level the armor you are wearing,
Restoration, and also may level up Illusion.

Easy experience and Illusion skill

Most spells require you to actively use them in
combat situations or on specific objects
to progress, but the Muffle spell does not require this. Muffle is an
Illusion spell that quiets your movements. Continually cast Muffle while you
are walking around the world of Skyrim to boost your Illusion skill and
increase your overall experience.

Easy Archery skill

Go to Riverwood, find an elf named Faendal, and then deliver a note to
Camilla. Next, find Faendal, and ask him to follow you. Make sure you have
at least 200 gold. Ask him to train you. When he does, ask him to trade with
you. Go into his inventory, and take your money back. You can do this five
times a level, and it really helps early in the game. Repeat this as much as
desired.

Easy Blocking skill

Use the following trick to level up your Blocking skill or save a few
spare perks. Find a weak enemy that does not enter water (for example, a
wolf). Pin yourself between the enemy and the water, then use a rubber band
to hold the
trigger button that controls your shield
for as long as desired to keep leveling up the Blocking skill. Note:
Make sure the enemy will not move from where he is attacking you.

Easy Conjuration skill

Buy or steal a horse. You can get one in Whiterun. Learn the Soul Trap
spell. Then, use the Soul Trap spell on your horse. It will not harm your
horse, but it will keep leveling up the Conjuration skill. Repeat this as
much as desired.

This trick works best with the Bound Sword spell, as you are able to
conjure two of these at the same time to gain experience faster. This works
best when there is an enemy that is trying to fight you, but you are at an
area that they cannot reach you (for example, fighting a troll or bear while
you are too high for them to actually hit you). Use the Bound Sword spell,
put the sword(s) away, then repeat the process to level up your Conjuration
skill quickly.

This trick requires dragons roaming around and being far enough in The
Dark Brotherhood to have Shadowmere. When you find where a dragon is
located, fast travel there so Shadowmere can be with you. Start the battle
with the dragon, but do not worry when the dragon goes after Shadowmere, as
Shadowmere is invincible and will fight and eventually kill the dragon for
you. While he is fighting the dragon, use the Bound Sword spell, put the
sword(s) away, then repeat the process to level up your Conjuration skill
quickly.

Easy Destruction skill

When you join the Fighter's Guild, you will be prompted to go outside and
duel with one of the members. When you are outside, switch to destruction
magic, and use it against the opponent repeatedly. He will keep telling you
to use a sword, but you will gain experience, and he will not die. Repeat
this as much as desired to get easy XP for magic.

Easy Pickpocket skill

Go to jail in Riften, then unlock your cell door. Directly across from
your cell is a guy named Black-Briar. You can pickpocket him even after he
catches you. Pickpocket all of his stuff, then place it back into his
inventory. Repeat this as many times as desired to easily increase your
Pickpocket skill level.

Easy Restoration skill

Go to High Hrothgar. Go out the door to the area where you are taught the
Whirlwind Sprint, then go to the right. Look for a small staircase that goes
up to a blizzard of some kind. Go forward just enough to start getting hurt
by it, then start using the Healing spell. Your health will go down slowly
because you are using the healing spell, but you will also gain experience.
This method is better than fighting an enemy and leveling up your experience
since you can control how much damage you are taking by simply walking
backwards.

Easy Smithing and Speech skill

Every time you go to a forge, make sure to talk to the person in charge
of it, and buy all the iron ingot and leather or leather strips they are
selling. Then, make as many leather strips as it takes for each iron ingot.
Take it to the forge, and make an iron dagger that only takes one of each
ingredient to create. If you sell it back to the merchant, sell it one at a
time so you create more transactions to level up the Speech skill.

Easy Sneak skill

At the beginning of the game, you will encounter a sleeping bear in
Helgen's Keep. Hadvar will say you can either sneak past it or kill it. Just
off to the left of where Hadvar stops is a small rock pile. Go to the back
side of it, and you can sneak in the crevice there and remain hidden from
the bear. Keep sneaking at the rock to increase your Sneak skill level.
Repeat this for a long as desired, as the bear will only move if it detects
you. To make sure you are in a good location, sneak for a short time, then
check your Sneak skill to see if it is rising. If not, move slightly closer
to the bear and keep trying.

After the prologue part of the game, go to Embershard Mine. Kill the two
bandits in the first chamber of the mine, then go into the short tunnel.
Lower the bridge by pulling the nearby switch (explore along the tunnel on
the far wall from the entrance). Continue through the next few rooms until
you reach an area with a bandit in a sort of pit (the pit has a forge in
it). Kill the bandit in the pit to attract the attention of the guard on the
bridge. She will start shooting arrows at you. Hide about half way down the
bridge in the shadows, and just keep walking into the wall while sneaking to
easily level up your Sneak skill.

Reach White Run, and go east. Move toward the mountain until you find
White River Watch. Kill the two bandits outside, and enter. The blind guy
inside will ask if you are Ralph. Say yes, and then keep walking into the
wall in the shadows while sneaking to easily keep leveling up your Sneak
skill. You can also place a rubber band around the Analog-stick and
controller and leave it for a few hours to keep leveling up while you are
away.

Once you can go to Bleak Falls Barrow, go there, and talk to Sven about
his love troubles with a girl. Accept to deliver a fake letter to the girl
he mentions. Find the girl, and deliver the letter to her. Then, go to
Faendal, and accept the "Golden Claw" quest. Go back to Sven, and talk to
him about the quest. Tell him to follow you, then sneak behind Sven, and
sneak attack him. Repeat this as many times as desired to easily level up
the Sneak skill, the weapon skill for the weapon you have equipped, and
general experience. Note: Make sure you do not kill Sven. Sven will
get mad at you when you keep attacking him, but he will never try to attack
you back. Additionally, make sure to not get the perk that increases
one-handed weapons to do 6x damage or the sneak attack will kill Sven.

Once you can reach the Greybeards at High Hrothgar, keep sneaking behind
one of the Greybeards, and wait until you become undetected. Then, attack
them, and keep repeating this as many times as desired. The Greybeards will
not attack you, and this is not considered a crime. Additionally, you can
use a weapon while you attack them, but there is a chance you will kill
them. It works best while unarmed.

Easy Speech skill

Go to Riften, and talk to the Dark Elf named Ungrien. Choose the "Tell me
about Maven Black-Briar." option, and then select the persuade option. After
that, the persuade option will not disappear, allowing you to keep selecting
it as many times as desired to get easy experience and max out your Speech
skill. Note: This glitch was done on an unpatched version of the
game.

Easy stealing

To steal any item, simply grab a basket, bucket, kettle, or any other
type of container. Then, place it over the head of the NPC that owns the
item(s). While the container is over their head, they will not be able
to see you as you steal the desired item(s). Note: This trick
does not work for pick pocketing. It only works for stealing items off
counters, shelves, etc. Additionally, there are a few, select NPC's that
will not allow you to put a container over their head.

Simply move an item you wish to steal out of the owner's view by
kicking it. Once the item is out of view of the owner, you can steal it
without getting caught or penalized.

Easy weapon experience

When the Blades asks you to kill Paarthurnax, approach him to check
if he is on the stone wall perfectly. Attack him with any desired weapon
or destruction magic to increase it. If he dies, restart and try again.
If done correctly, he will just keep taking the hits, then fly up and
back down. He will never die, and you will not get any bounties for
attacking him.

Free training

Get any skill trainer as your follower, and train your skills with
him. Then, ask him to trade, and take the gold you gave him back.

To get costly (especially on later levels) training for free, enter
any guild where there are trainers in what you need, and gain their
trust. Get the desired training you need from the trainer, and then
pickpocket him (your money for the training will be in his pocket). It
would normally be considered a crime, but the guild will not do anything
about it or report it.

Free house in Whiterun

You normally would need 5,000 gold to buy the house in Whiterun, but
this trick allows you to get it for free. Go to the man who sells you
the house in Whiterun while he is asleep in his bed. He will sit up to
talk to you. Make sure you are standing in a place that you can open the
nightstand or dresser next to the bed while you are talking to him. As
soon as you agree to buy the house, immediately open the dresser next to
the bed, and put your gold into it, and return to the conversation. He
will give you the key, and then you can simply take your gold back out
of the dresser.

Getting items from display cases without lockpicks

This trick works on any item within a locked display case. Look
directly at the item through the display case glass, then press X to
activate the lockpick mini-game. Instead of actually picking the lock,
press Circle to exit the lockpicking screen, then immediately press X.
If done correctly, you will take the item from within the case without
having to unlock the display case. For example, you can use this trick
on the Elven Sword in the display case in Jarl Balgruuf's bed chamber
area in Dragonsreach. It has a Master level lock, but this trick allows
you to get it without even picking the lock. Note: This is still
considered stealing in most cases; thus, try not to get caught.

Invincible dog companion

Go to Falkreath, and find the smith named Lod. He will ask you to
find his dog. You can find the dog, Barbas, outside of the village, and
it will take you to the Shrine of Clavicus Vile. Once you speak with the
Daedra Lord, the dog will accompany you until you finish the "A Daedra's
Best Friend" quest. Since the dog is considered a quest item, it cannot
be killed. It will automatically attack enemies who approach you, but it
will not lose any health. Note: You can also take another
companion in addition to the dog.

Restocking any merchant's items and gold

To instantly refill any merchant's stock and gold, simply sell or buy
anything from them. Then, save the game, kill the merchant, and load the
saved game.

Larger team

Use the following trick to get a three person team with a five person
squad. Have your main character ask Brelyan Maryon to join you after
doing her side quest. Give her the Staff of Conjure Flame Atronach.
Then, do the "Taste Of Death" quest, and convince Verulus to follow. You
should now have a total of three characters. When in combat, summon your
familiar and have Maryon summon hers. There will now be five of you in
battle. This makes the game easier when doing almost all side quests. In
some side quests other characters will also join you, increasing your
squad. Note: If you complete Mercer Frey's "Scoundrel's Folly"
quest, he will ask you to join him in another quest. When you accept it,
you will now have four members in your team. You can travel to do quests
with all four members, and when in battle your squad will increase to
seven with conjuration abilities.

Floating boxes

At random times in the game, the shopkeepers of Whiterun (and
possibly elsewhere) will sell a "Miscellaneous" item called "Do Not
Delete". It appears to be a common treasure chest, but they have no laws
of gravity applied to them, like the paintbrushes in The Elder
Scrolls 4: Oblivion. Thus, when you drop them, they float wherever
your cursor was. Purchase two of them to get into areas you could not
reach before, or even create a stairway into the sky.

Keeping the Rusty Mace and Mace of Molag Bal from House Of Horrors

Equip the Rusty Mace, then click on any weapon mount in Hjerlim to
remove the mace from your inventory even though it is a quest item.
Finish the quest to get the mace with unlocked potential, the Mace of
Molag Bal. This can be used to keep other quest weapons that are meant
to be given to others, since the game thinks it is not possible that the
item is not in you inventory. The quests will continue as normal even
though you have kept the weapons for yourself.

Becoming a vampire

While in combat against vampires, you have a chance of contracting
vampirism each time they land a hit on you. If you contract the disease,
it can be cured with any regular disease potion. However, if you wait
three days, the disease will become permanent, and you will gain the
powers of a vampire. There are four stages of Vampirism. The longer you
go without blood, the more powerful the benefits of vampirism will
become, but the weaknesses will also get worse. You can only drink blood
from sleeping NPCs. As each stage of vampirism increases, some effects
stay the same, while others change. The four stages of Vampirism and
their effect (changes between stages are only listed) are as follows:

Stage 1

Vampires have a 25% increase to their Illusion spells. They are
25% harder for NPCs to detect, have 100% resistance to diseases or
poisons, and are 25% resistant to ice.

Vampires are 25% weaker to fire, and their health, magic, and
stamina stats are reduced by 15 points in the sunlight. Those three
stats also do not regenerate.

Vampires have the power to reanimate the dead to serve them. They
can also improve their night vision with another power.

Vampires gain a spell that allows them to drain the health of
their enemies.

Stage 2

Vampires are 50% resistant to frost, and their vampiric servant
and drain powers are more powerful.

Vampires are 50% weaker to fire, and their health, magic, and
stamina stats are reduced by 30 points in the sunlight.

Vampires gain the "Vampiric Seduction" power, which calms enemies
(animals and people) for 30 seconds. Thus, they will not attack you.

Stage 3

Vampires are 75% resistance to ice, and their powers of
reanimating the dead and draining the living become more powerful.

Vampires are 75% weaker to fire, and their health, magic, and
stamina stats are reduced by 45 points in the sunlight.

Stage 4

Vampires are 100% resistant to ice, and their vampiric servant
and drain powers are more powerful.

Vampires are 100% weak to fire, and their health, magic, and
stamina stats are reduced by 60 points in the sunlight.

All NPCs are hostile towards Stage 4 vampires.

Vampires gain the "Embrace Of Shadows" power, which turns your
character invisible for three minutes.

Curing vampirism

You can cure vampirism by turning to werewolf or by doing the "Rising
At Dawn" quest.

Becoming a werewolf (lycanthropy)

There are several benefits to becoming a werewolf. In human form, you
have increased health. In werewolf form, your speed and physical
strength are increased. You are able to travel faster, have claws to
tear enemies apart, and can use your howl to scare enemies to run away
from battle. When you get injured, you can feed on ravaged corpses as a
werewolf to heal your wounds. The werewolf effect is only temporary, and
you ultimately revert back to human form, but you can prolong this
effect. As a werewolf, you can also avoid the rested buff from sleeping.
To become a werewolf, follow the questline of The Companions Of Whiterun.
Once you reach the "Silver Hand" quest, you will take part in a secret
ritual, where you drink another werewolf's blood and turn into a
werewolf yourself. You will be given a choice to commit yourself, and
the quest will not advance if you do not commit.

Curing lycanthropy

First, join The Companions faction. Successfully complete all quests
for The Companions faction. Then, talk to the leader of The Companions,
Kodlak Whitemane, or ask around about a cure for werewolves. Speaking
with Aela the Huntress in Whiterun will also tell you more about The
Companions' affliction. The Companions will offer you a special quest
that will cure your lycanthropy, which is a permanent change. Thus, you
will never be able to become a werewolf again. Successfully complete the
quest to not be a werewolf ever again.

Joining the College Of Winterhold

Go to the College Of Winterhold in Winterhold. Find the Grand Teacher
Tolfdir, and he will offer the "First Lessons" quest. Successfully
complete the quest to join the College Of Winterhold.

Joining The Companions

There is a building called Jorrvaskr in Whiterun (look east of
Dragonsreach). Inside the building, enter the basement to speak with
Kodlak. He will offer the "Take Up Arms" quest. Successfully complete
the quest to join The Companions faction.

Joining The Dark Brotherhood

Go to Riverwood, and speak to the bartender inside the inn. Ask him
if he has heard any rumors. He will eventually tell you about a boy that
is trying to summon The Dark Brotherhood. Follow the side quest to
Windhelm. When entering Windhelm, take an immediate right, and travel up
the path until you encounter a Dark Elf and child talking. Enter the
door to their left, and find the child inside. He will ask you to kill
Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and kill
Grinelda. Fast travel back to Windhelm, and speak to the child again to
get your reward. Next, go outside of the city, and wait for 24 hours. A
courier will approach, and give you a note with black handprint on it
that says "We Know". Go to the nearest inn, rent a room, and sleep for
twenty four hours. When you awake, you will have been kidnapped by one
of The Dark Brotherhood. They will tell you that if you kill one of the
other three people in the room, they will release you. Choose a person,
and kill them. Speak to The Dark Brotherhood again, and they will tell
you to meet them at their lair in the pine forest in the far southwest
corner of Skyrim. Fast travel to the western watchtower outside of
Whiterun, then travel west towards the marker. When you reach the door,
answer the question asked with "Silence, My Brother" to enter the
sanctuary. Speak to the first person you find inside the lair, and you
will now be a member of The Dark Brotherhood.

The Dark Brotherhood is the most secretive of all the factions, and
can be hard to find. Start by going to bars and asking about rumors or
information. Try talking to bartenders in Windhelm. Eventually you will
get a tip to speak with a boy named Aventus Aretino, located in the
Aretino Residence in Windhelm. You also may be able to speak with him
without first receiving the rumor. Speak to the boy, and accept the
"Innocence Lost" quest. Nothing will happen immediately after completing
the quest, but soon afterwards, a courier will deliver you a note. Then,
sleep and you will be contacted by The Dark Brotherhood. Talk to the
stranger at your bedside, and you will then be in The Dark Brotherhood
secret society.

Joining the Thieves Guild

First, enter Riften, and find Brynjolf. He is in the town square at
the storefront during daylight. Talk to him, and complete his quest.
Then, he will ask to meet you at a bar called the Ragged Flagon, located
underneath Riften, in the Ratway. Talk to him in the Ragged Flagon to
start the "Taking Care Of Business" quest. Successfully complete the
quest to become a member of The Thieves Guild.

Words of power

If you are having problems finding words of power, go to High
Hrothgar, and find Arngeir. The first talk selection will be "Have you
found a new word of power?". He will place a new quest in the "Misc."
category for it. He will only give you one at a time, but he will keep
giving them to you until there are no more.

Dragon Claw chamber codes

Go into your items, and look at a Dragon Claw. Rotate it so you can
see the bottom to see the code for the door that it unlocks.

Fast traveling while over-encumbered

You are not supposed to be able to fast travel while being
over-encumbered. However, if you have a horse, it is not affected by
your encumbrance. Thus, you will have the option to fast travel while on
your horse.

Moving faster while over-encumbered

If you are over-encumbered and far away from your destination, the
fastest way to move is through the Whirlwind Sprint Shout. It can be
used continuously to get you to the nearest city quickly so you can
sell. This also works when exiting caves and dungeons.

When you are carrying too much to run, equip a small weapon such as a
sword or dagger, and use the power swing while walking to move faster.
Note: You will need some stamina to perform the power swing.
Additionally, be careful not to hit anyone, as you will obtain bounty,
and possible attack from the guards. -From: Brett Grimes

Preventing fall damage

Fall damage can be prevented when sliding down mountains or vertical
surfaces by quickly toggling Sneak mode on and off multiple times while
sticking to the surface you are descending. This will nullify any damage
caused by gravity, and can be very useful if you find yourself at the
top of a dangerous looking mountain without any roads to go down.

Faster horse swimming

When you are going through water deep enough that your horse can
swim, dismount and mount the horse to go faster.

Climbing mountains

When you reach a point while climbing a mountain and cannot progress
forward any longer because the grade is too steep, simply face backwards
and start jumping. Point your butt toward the peak, and continuously
press [Jump]. It also helps to move slightly from side-to-side as you do
this. You can often snag a rock along the way and shimmy up a mountain
without having to use a set path. Sometimes facing forward at a 45
degree angle can also help.

Picking up skill books without reading them

Normally, when you pick up a skill book that is not in a container,
you will read it and gain a point in that skill. However, there is a way
to avoid this by adding the book to your inventory so that you can save
it for use later. This is useful for later in the game when it can be
difficult to increase a skill. To use this method, you need to have a
companion. When you see a skill book, talk to your companion, and select
the "I need you to do something" command. Then, put the cursor on the
book, and select it. The dialog box will tell the companion to read the
book, but the companion will add it to their inventory. You can then
take the book from their inventory to read it and get the skill point
when desired.

Dragon tomb location

Use a non-dangerous Shout in front of a guard, and a courier will
deliver a letter from a "friend", giving you the location of another
dragon tomb.

Dragonreach cave puzzle solutions

Inside the cave during your first mission for Dragonreach, you will
have to solve a combination puzzle. Look to the wall above the closed
gate. You will see two heads with a gap in the middle. Each one holds a
picture of a creature (snake and dolphin). On the floor by the lever is
the third creature (snake). The combination is Snake, Snake, Dolphine.
The second combination is found deeper in the chambers. It is a
turntable combination, which is more difficult. The solution is Bear,
Owl, Bird. Insert the claw, and the door will open.

Defeating Giants easily

Get a Giant to chase you to a nearby river, then go under water, and
the giant will immediately turn and walk away. When he does, sneak out,
and shoot him with an arrow. When he turns around to attack, go back
under the water, and he will again turn and walk away. Keep repeating
this process until he is dead. Note: This is a slow process that
takes a while to complete.

Control loading screen

When the loading screen appears, press the Left and Right
Analog-stick to rotate the models displayed.

Unique armor locations

Search the indicated location/complete the indicated task to get the
corresponding unique armor:

Ancient Helmet Of The Unburned: In the Labyrinthian Tribune, look
for it in a corner behind a locked gate on top of a sword during
"The Staff Of Magnus" College Of Winterhold quest.

Archmage's Robes: You will get it as a reward at the College Of
Winterhold from Tolfdir after completing "The Eye Of Magnus" College
Of Winterhold quest. Enchant the robes to reduce spell cost.

Cicero's Armor - Boots, Clothes, Gloves, Hat: Cicero, keeper for
the Dark Brotherhood. In the Dawnstar Sanctuary, you can kill
Cicero, keeper for The Dark Brotherhood, during "The Cure For
Madness" Dark Brotherhood quest to get his armor.

Execution Hood: You will find it with the captives at the
Abandoned Shack during the "With Friends Like These" Dark
Brotherhood quest.

Gauldur Amulet Fragment: You will find it on the corpse of Mikrul
Gauldurson in Folgunthur during the "Forbidden Legend" side quest.
Enchant the amulet to get a health boost.

Gauldur Amulet Fragment: You will find it on the corpse of Jyrik
Gauldurson in Saarthal during the "Forbidden Legend" side quest.
Enchant the amulet to get a magicka bonus.

Helm Of Yngol: On top of the head of the skeleton sitting on the
throne at the end of the Yngol Barrow dungeon. Enchant the item to
boost frost resistance.

Jagged Crown: You will get this crown in Korvanjund Crypt during
"The Jagged Crown" Civil War quest.

Jester's Armor - Boots, Clothes, Gloves, Hat: You can find Jester
on a table in the Dawnstar Sanctuary or in the chapel of The Dark
Brotherhood Sanctuary.

Jeweled Amulet: You will get this amulet in Volunruud as a reward
from Amaund Motierre during "The Silence Has Been Broken" Dark
Brotherhood quest.

Movarth's Boots: In Movarth's Lair, search for them by the bed in
the corner at the back of the cave. Enchant the boots to fortify the
sneaking skill.

Mystic Tuning Gloves: You will get it as a gift from Drevis
Neloren at the College Of Winterhold after completing the "Out Of
Balance" College Radiant quest.

Party Boots, Clothes: You will get these items during the
"Diplomatic Immunity" main quest at Katla's Farm.

Saarthal Amulet: You will find the amulet in Saarthal during the
"Under Saarthal" College Of Winterhold quest. Enchant the amulet to
reduce spell cost.

Savos Aren's Amulet: You will get it as a gift from Mirabelle
Ervine at the College Of Winterhold after completing the
"Containment" College Of Winterhold quest. Enchant the amulet to get
a magicka bonus.

Shield Of Solitude: Go to the Blue Palace in Solitude, and
successfully complete the "The Wolf Queen Awakened" side quest to
get this item as a gift from Falk Firebeard. Enchant the shield to
improve its resistance against magic by 10% and block by 15%.

Shield Of Ysgramor: Loot the chest near Ysgramor's Sacrophagus in
Ysgramor's Tomb during the "Glory Of The Dead" Companions quest.
Enchant the shield to get a health and magic resistance boost.

Worn Shrouded Armor - Boots, Cowl, Gloves: You can find it in the
Dawnstar Sanctuary during "The Cure For Madness" Dark Brotherhood
quest.

Standing Stone locations

Mage Standing Stone allow you to learn magic skills 20% faster. Thief
Standing Stone allow you to learn stealth skills 20% faster. Warrior
Standing Stone allow you to learn combat skills 20% faster. The Standing
Stones are located southwest of Riverwood, below Anise's Cabin. They are
easy to spot, and you should not miss them as you leave Helgen. Search
the indicated locations to find the Standing Stones:

The Apprentice Stone: It is south of Solitude, on an island, in a
small water marshland. It helps you recover magicka quickly, but it
makes you susceptible to magicka damage.

The Atronach Stone: It is between Riften and Windhel, in the
marshland. It is just outside the mountain range between the two
locations, near the Eldergleam Sanctuary and Darkwater Crossing by
the river to the east of the two. It gives you a large magicka boost
and enables you to absorb spell damage, but you recover it slowly.

The Lady Stone: It is on a small island on the lake to the west
of Riverwood. It allows you to regenerate health and stamina
quickly.

The Lord Stone: It is southwest of Dawnstar, in the mountain
range, on the northern peak. It makes you resistant to magicka and
physical damage.

The Lover Stone: It is east of Markarth, about one fifth of the
way to Solitude. It helps you improve all your skills faster.

The Ritual Stone: It is east of Whiterun, south of the river,
between Whiterun and Valtheim Towers. It allows you to re-animate
nearby corpses to fight for you.

The Serpent Stone: It is east of Winterhold, north of Windhelm,
in the sea, on a floating ice berg. It gives you a ranged paralyzing
poison to use once a day.

The Shadow Stone: It is south of Riften, on a small mountain
before the large mountain range to the south. It lets you become
invisible once a day for an extended period.

The Steed Stone: It is on the tip of the highest mountain,
northwest of Solitude. It increases your carrying capacity without
any movement penalty.

The Tower Stone: It is on a mountain in the middle of Winterhold
and Dawnstar. It allows you to automatically open expert and lower
locks.

Skill Trainer locations

There are three types of Skill Trainers: Combat, Magic, and Stealth.
The trainers will charge you a set fee to level up the indicated skill.
Search the listed locations to find the corresponding Skill Trainer:

Combat

Archery

Journeyman Trainer: Find Faendal in Riverwood.

Expert Trainer: Find Aela the Huntress of The Companions in
Whiterun.

Master Trainer: Find Niruin of The Thieves Guild in Riften.

Block

Expert Trainer: Find Njade Stonearm of The Companions in
Whiterun.

Master Trainer: Find Larak of Mor Khazgur in The Reach.

Heavy Armor

Journeyman Trainer: Find Hermir Strongheart in Windhelm.

Expert Trainer: Find Gharol of Dushnikh Yal in The Reach.

Master Trainer: Find Farkas of The Companions in Whiterun.

One-Handed

Journeyman Trainer: Find Amren in Whiterun.

Expert Trainer: Find Athis of The Companions in Whiterun.

Master Trainer: Find Burguk of Dushnikh Yal in The Reach.

Smithing

Journeyman Trainer: Find Ghorza in Markarth.

Expert Trainer: Find Balimund in Riften.

Master Trainer: Find Eorlund Gray-Mane in Whiterun.

Two-Handed

Expert Trainer: Find Torbjorn Shatter-Shield in Windhelm.

Master Trainer: Find Vilkas of The Companions in Whiterun.

Magic

Alteration

Journeyman Trainer: Find Melaran in Solitude.

Expert Trainer: Find Dravynea of Kynesgrove in Eastmarch.

Master Trainer: Find Tolfdir of The College in Winterhold.

Conjuration

Journeyman Trainer: Find Runil in Falkreath.

Expert Trainer: Find Phinis Gestor of The College in Winterhold.

Master Trainer: Find Falion in Morthal.

Destruction

Journeyman Trainer: Find Wuunferth the Unliving in Windhelm.

Expert Trainer: Find Sybille Stentor in Solitude.

Master Trainer: Find Faralda of The College in Winterhold.

Enchanting

Expert Trainer: Find Sergius Turrianus of The College in
Winterhold.

Master Trainer: Find Hamal in Markarth.

Illusion

Expert Trainer: Find Atub in Largoshbur in The Rift.

Master Trainer: Find Drevis Neloren of The College in Winterhold.

Restoration

Expert Trainer: Find Keeper Carcette at The Hall Of The Vigilant
and Colette Marence of The College in Winterhold.

The Red Kitchen Reader, Volume 2: In New Gnisis Cornerclub in
Windhelm.

Three Thieves, Volume 1: In the room of Rattle's in Snow Veil
Sanctum.

Three Thieves, Volume 2: In Honningbrew Brewery's alchemy lab.

Speech

A Dance In Fire Part I, Volume 6: In Meeko's Shack.

A Dance In Fire Part II, Volume 6: In Dead Man's Drink tavern at
Falkreath.

A Dance In Fire Part I, Volume 7: In Arnleif And Sons Trading
Company in Markath.

A Dance In Fire Part II, Volume 7: In Beggars' Row in Riften.

Biography Of The Wolf Queen, Volume 1: In the Blue Palace in
Solitude.

Biography Of The Wolf Queen, Volume 2: In Belthor's General
Goods in Whiterun.

Second Seed Part I, Volume 5: In Sorli's house in Stonehills.

Second Seed Part II, Volume 5: In Sadri's Used Wares in Windhelm.

The Buying Game, Volume 1: In Bards' College.

The Buying Game, Volume 2: In the Shrine to Peyrite.

Two-Handed

Battle Of Sancre Tor, Volume 1: In Dustman's Cairn.

Battle Of Sancre Tor, Volume 2: In Old Hroldan.

King, Volume 1: In Bleakwind Bluff.

King, Volume 2: In Penitus Oculatist Outpost at Dragon Bridge.

Songs Of Hrormir, Volume 1: In Jorrvaskr Living Quarters.

Songs Of Hrormir, Volume 2: In Jala's house in Solitude.

The Legendary City Of Sancre Tor, Volume 1: In Ysgramor's Tomb.

The Legendary City Of Sancre Tor, Volume 2: In Falkreath's
barracks.

Words And Philosophy, Volume 1: In the flooded cave of the Lost
Knife Hideout.

Words And Philosophy, Volume 2: In the Riften barracks.

Dragon Shout locations

You have the ability to absorb the Dragon's soul to unlock the Shout
abilities. To learn different types of Dragon Shouts, you must find the
ancient tablet wall that teaches you the Dragon Words. Each Shout has
three words that can be learned by going around Skyrim and finding them.
Half of the Dragon Shouts can be learned through the main quests, while
others require you to search the world of Skyrim to find the ancient
tablet walls. If you find all three words in a Dragon Shout, you
increase its effectiveness when used. When you have learned all three
words for a Dragon Shout, you can perform a powerful Shout by holding
R1. Search the listed locations and/or complete the indicated task to
find the corresponding Dragon Shout word:

Animal Allegiance

Description: A shout for help from the beasts of the wild, who
come to fight in your defense.

Location 1 - Animal: Go into the Helgen, and take the southwest
Bonechill Passage. The Dragon Shout word is at the other end,
protected by a dragon. Watch out for the Snowy Saber Cat inside
Bonchill, as she is fast and very strong.

Location 2 - Allegiance: You will find it in Angarvunde in the
Rift after completing the "Medresi Dran And The Wandering Dead"
quest.

Location 3 - Pack: You will find it in Ysgramor's Tomb in
Winterhold after completing the "Glory Of The Dead" Companions
quest.

Aura Whisper

Description: Your voice is not a shout, but a whisper, revealing
the life forces and all.

Location 1 - Life: In the dragon's lair in Northwind Summit,
after you get a letter from a "friend" regarding a source of power
in the mountains between Windhelm and Riften. It is around the
corner from Shor's Stone; defeat the dragon to learn the Dragon
Shout word.

Location 2 - Seek: You will find it in Valthume after completing
the "Evil In Waiting" Dungeon quest.

Location 3 - Hunt: In Volunruud; it requires "The Silence Has
Been Broken" Dark Brotherhood quest or the "Silenced Tongues"
Dungeon quest.

Become Ethereal

Description: The Thu'um reaches out to the Void, changing your
form to one that cannot be harmed or harm.

Location 1 - Fade: Successfully complete "The Way Of The Voice"
main quest, and Arngeir will send you to Ustengrav Depths to
retrieve The Horn Of Jurgen Windcaller. In the main cavern room,
instead of going to the objective, go outside, and then go to the
bottom where waterfall is with the green trees. Look at the base of
the platform with word of power on it.

Location 2 - Spirit: Find the settlement with waterfalls and
large stone structures between Markarth and Falkreath. Go to the
top, and fight the Hagravens. Look for the Dragon Shout word in
their little den, at the end of the Bard's Leap Summit Point (where
you are standing over the waterfall).

Location 3 - Bind: In Ironbind Barrow.

Call Dragon

Description: Odahviing! Hear my voice and come forth. I summon
you in my time of need.

Location - Snow, Hunter, Wing: You get all three Dragon Shout
words during "The Fallen" main quest.

Call Of Valor

Description: The valiant of Sovngarde hear your voice, and
journey beyond space and time to lend their aid.

Location - Hero, Champion, Legend: You get all three Dragon Shout
words during the "Dragonslayer" main quest.

Location - Sky, Spring, Summer: You get all three Dragon Shout
words from Arngeir after completing the "Throat Of The World" quest
and getting to High Hrothgar.

Disarm

Description: Shout defies steel, as you rip the weapon from an
opponent's grasp.

Location 1 - Weapon: In the dragon's lair on Eldersblood Peak, at
the top of the mountains, south of Morthal.

Location 2 - Hand: During the "Speaking With Silence" Thieves
Guild quest, go to the Snow Veil Sanctum. In the second area, Mercer
will mention something about it being a perfect ambush area. The
Dragon Shout word is in that room.

Location 3 - Defeat: In the Silverdrift Lair.

Dismay

Description: And the weak shall fear the Thu'um, and flee in
terror.

Location 1 - Fear: In the dragon's lair at the Lost Tongue
Overlook. After killing the dragon, you will get the Dragon Shout
word from a bounty letter from Windhelm in Ivarstead's Inn.

Location 2 - Run: At the top of Dead Crone Rock, west of Markarth.
You go here during the "Mehrunes Dagon" main quest. It requires the
"Pieces Of The Past" Deadric quest.

Location 3 - Terror: In Shalidor's Maze in Labyrinthian.

Dragonrend

Description: Your voice lashes out at a dragon's very soul,
forcing the beast to land.

Location 1 - Fire: You will learn it during Dustman's Cairn quest
after completing the "Proving Honor" quest from The Companions
because it opens a new area of the dungeon that contains the Dragon
Shout word.

Location 2 - Inferno: Obtained automatically during "The Throat
Of The World" main quest.

Location 3 - Sun: In Sunderstone Gorge.

Frost Breath

Description: Your breath is winter, you Thu'um a blizzard.

Location 1 - Frost: In Brownstrewn Crest, south of Windhelm, in
the middle of the swampland on top of the large hill. It is guarded
by a dragon. Defeat the dragon to learn the Dragon Shout word.

Location 3 - Freeze: In Folgunthur, southeast of Solitude, on the
way to Morthal. It is guarded by a power Draugr. It also requires
the "Forbidden Legend" side quest.

Ice Form

Description: Your Thu'um freezes an opponent solid.

Location 1 - Ice: On Mount Anthor, on the middle mountain in the
range to the northwest of Windhelm, and home to a dragon. You will
also get this location from Arngeir at High Hrothgar when you talk
about the Dragon Shout locations.

Location 2 - Flesh: It is given to you during the "Under Saarthal"
College Of Winterhold quest for the circle of Mages. It is at the
end after you have discovered the artifact you are looking for, in
the Saarthal dungeon. When you are leaving the dungeon, look for it
in the southwest of Winterhold. You can also get it during the
"Forbidden Legend" side quest.

Location 2 - Peace: Go to Shroud Hearth Barrow Depths. In
Ivarstead, there is a quest from the Inn Keeper, Wilheim ("Wilheim's
Scream" dungeon quest). Enter the Barrow, and defeat the spirit to
get the Sapphire Dragon Claw as a reward from Wilheim.

Location 3 - Trust: In Ragnavald Temple, north of Markarth, in
the mountains are the ruins called Ragnavald with a temple inside.
Go to the left and right into the canal and the crypts to get the
keys to gain access to the Dragon Shout area. Defeat the Daedric,
otar the Mod, to learn the Dragon Shout word.

Marked For Death

Description: Speak, and let your voice hearld doom, as an
opponent's armor and life force are weakened.

Location 1 - Kill: In the Automnwatch Tower, south of Ivarstad,
further south of Rift Imperial Camp, are a couple of towers in the
mountains. There is a dragon at the top of the farthest tower to the
south protecting the Dragon Shout word.

Location 2 - Leech: Inside the Forsaken Cave in The Pale,
southwest of Winterhold, at the base and south of mountains that
surround it. It is north of the small lake on the map. It requires
"The White Phial" side quest. It is guarded by Draugr, who is very
difficult to defeat.

Description: Shout at time, command it to obey, as the world
around you stands still.

Location 1 - Time: During "The Staff Of Magnus" College Of
Winterhold quest, when fighting Draugr Deathlord in the last level
of the Labyrithian (Dragon Priest's Lair), you can either fight
Draugr or get an artifact that gives you access to this area.

Location 2 - Sand: In Korvanjund, northeast of Whiterun (snowy
area on the map). The Dragon Shout word is in the crypt, in the area
at the bottom. You will come here during the second Imperial/Stormclock
quest. It requires "The Jagged Crown" Civil War quest.

Location 3 - Eternity: You will find it in Hog's End after
completing "The Feeble Fortune" Dark Brotherhood Radiant quest.

Storm Call

Description: A shout to the sky, a cry to the clouds, that
awakens the destructive force of SKyrim's lightning.

Location 1 - Storm: In High Gate Ruins (Dragon Priest's Lair),
east of Solitude. Look for a huge structure and set of ruins. Go
inside and down to the last chamber, which is Vokun's Throne Room.
Defeat Volkun to find the Dragon Shout word in the room behind
Vokun's Throne Room.

Location 2 - Wrath: You will learn it during "The World-Eater's
Eyrie" main quest at the Skuldafn Temple level (Dragon Priest's
Lair).

Location 3 - Lightening: In Forelhost in the Dragon Priest's
Lair.

Throw Voice

Description: The Thu'um is heard, but its source uknown, fooling
those into seeking it out.

Location - Voice, Fool, Far: In Shearpoint, west of Windhelm, at
the top of the big mountain near it. It is guarded by a power Daedre
called Krosis. Defeat him to get all three Dragon Shout words.

Location 1 - Force: In Bleak Falls Barrow, west of Riverwood in
the mountains; it requires the "Bleak Falls Barrow" main quest
(obtained from Whiterun, north of Riverdale) or "The Golden Claw"
side quest (obtained from Lucan in Riverwood).

Location 2 - Balance: It is given to you by Arngeir after
completing "The Way Of The Voice" main quest in High Hrothgar.

Location 3 - Down: It is given to by Arngeir when you take the
horn back to him in the "Horn Of Jurgen Windcaller" main quest.

Whirlwind Sprint

Description: The Thu'um rushes forward, carrying you in its wake
with the speed of a tempest.

Location 1 - Whirlwind: It is given to you by Borri in the "The
Way Of The Voice" main quest when you reach High Hrothgar. This is
after you get the "Balance" word for the "Unrelenting Force" Dragon
Shout.

Location 2 - Fury: In Volskygge (Dragon Priest's Lair), high
mountains in the corner of the Skyrim map, west of Solitude, is an
ancient temple with a Dragon Shout guarded by a powerful demon. You
need to go northwest from Volskygge on the map, up closest to the
mountains to get the Dragon Shout word.

Location 3 - Tempest: You will get it in Dead Men's Respite after
completing the "Tending The Flames" Bards' College quest.

Daedric Artifact quest locations

Successfully complete the indicated quest to get the corresponding
Daedric Artifact:

Dawnbreaker ("The Break Of Dawn" quest)

Location: You will get this quest near the statue to Merida, west
of Solitude. Successfully complete the quest to get the artifact.

Ebony Mail ("Boetiah's Calling" quest)

Location: Find Sacellum of Boethiah in the east section of
Windhelm. You will find a cult, and then begin the quest. To offer
the sacrifice, you will have to trap someone in that chamber. An
easy way to do this is hire a mercenary (you can visit Bee and Brab
in Riften; one is sitting downstairs), and ask him to touch the
beacon. Successfully complete the remaining task to get the
artifact.

Mace Of Molag Bal ("House Of Horrors" quest in Markarth)

Location: In the city, when you walk past an old haunted house,
you will be asked to go with someone. If you complete this task and
find the priest of Boethiah, you will get the artifact.

Masque Of Clavicus Vile ("A Daedra's Best Friend" quest)

Location: The guard at the entry point of Falkreath will tell you
about a missing dog. After speaking with him, start the quest. You
can follow the dog, or simply go to Haemar's Shame, which is just
south of the large mountain and just east to Helgen. Get the axe,
and return it to get the artifact.

Mehrunes' Razor ("Pieces Of The Past" quest)

Location: Visit the museum in Dawnstar (the message pops up
multiple times), accept the quest, and then collect the three pieces
of the sword throughout Skyrim to get the artifact.

Oghma Infinium ("Discearning The Transmundane" quest)

Location: When you meet Septimus Sigmus during a main quest, you
will be assigned a task to get the Elder Scrolls. You will start the
second task ("Discearning The Transmundane"). During this quest, you
take the imprint of the Scrolls on the Lexicon. Then, you need the
harvested blood from an Orc, Dark Elf, Wood Elf, High Elf, and
Falmer. If you do not already have samples from them, you must find
them, and kill at least one to harvest the blood. You can visit the
Bandit camps for Elf and Orc blood, and you can visit Mzulft
(southeast of Windhelm) for Falmers.

Ring Of Namira

Location: Find Verulus in Markarth, and accept his quest, which
involves clearing the Necropolis. When Eola starts talking about
cannibalism, respond positively. Then, clear the undead from
Namira's altar. Agree to lure Verulus to the Altar. Kill Verulus and
eat his flesh, and the Ring Of Namira will appear in your inventory.

Sanguine's Rose ("Night To Remember" quest)

Location: Find Sam Guevenne in Vilemyr Inn in Ivarstead. He will
offer you a drinking challenge. Accept it, and complete the rest of
the quest to get the artifact.

Savior's Hide ("Ill Met By Moonlight" quest)

Location: In Falkreath, near the barracks, you will find a kid
downstairs in the Falkreath jail. He will hand you his cursed ring,
and the quest will begin. Successfully complete the quest to get the
artifact. Note: If you decide not to kill, you may not get
the artifact.

Skull Of Corruption ("Walking Nightmare" quest)

Location: Successfully complete the "Walking Nightmare" quest in
Dawnstar. To complete the quest, talk to the priest at the Inn, and
kill him at the end of the quest to get the artifact.

Spellbreaker ("The Only Cure" quest)

Location: Go to the shrine of Peryite in the mountains between
Markarth and Solitude. You must have good skills before you can
complete the quest. Successfully complete the quest to get the
artifact.

The Black Star ("The Black Star" quest)

Location: Go to Azura's Shrine on top of the mountain to begin
this quest. Successfully complete the quest to get the artifact.

Wabbajack ("The Mind Of Madness" quest)

Location: In Solitude, find a child named Derevin wandering
around the streets. He will ask you to deliver a message to his
master. Find his master and complete the quest to get the artifact.
To complete one sequence: shoot Pelgius with Wabbajack, shoot wolf,
shoot goat, shoot bandit, shoot Pelagius, shoot Hagraven, shoot
Pelagius, shoot Flame Atronach, and then shoot the dragon priest.
For the Paranoia sequence, you need to shoot the king. The mind
sequence is grow Pelagius twice, and then grow anger once with the
Wabbajack.

Paarthurnax insults

Get the Elder Scroll, then go to Paarthurnax, and use the "Throw
Voice" shout on him. A new voice will shout insults such as "Hey,
ugly!", "Hey, skeever butt!", "Hey, melon head!", "Hey, melon nose!",
"Hey, troll bait!", "Hey, slug-breath!", and "Hey, cheese brain!"

Fallout 3 reference

While walking around guards, they may say "Let me guess, someone
stole your Sweet Roll?" This is a reference to the beginning of
Fallout 3, where your birthday sweet roll is stolen by Butch.

The Elder Scrolls 4: Oblivion reference

Search inside the museum of Dawnstar to find a display case
containing a yellowing piece of paper with the symbol for Oblivion. Pick
the lock, and use a spell for a few seconds on the paper to turn it into
a bucket.

Through the mountain passage that leads from Riverwood towards Riften,
you will find a Khajiit named M'aiq the Liar, which is a reference to
the fast Khajiit you find outside of Bravil and Leyawinn in The Elder
Scrolls 4: Oblivion.

Trophies

Successfully complete one of the following tasks to get a trophy:

Platinum (Platinum): Collect all other 50 trophies for this
trophy.

Unbound (Bronze): Complete 'Unbound'.

Bleak Falls Barrow (Bronze): Complete 'Bleak Falls Barrow'.

The Way of the Voice (Bronze): Complete 'The Way of the Voice'.

Diplomatic Immunity (Bronze): Complete 'Diplomatic Immunity'.

Alduin's Wall (Bronze): Complete 'Alduin's Wall'.

Elder Knowledge (Bronze): Complete 'Elder Knowledge'.

The Fallen (Bronze): Complete 'The Fallen'.

Dragonslayer (Gold): Complete 'Dragonslayer'.

Take Up Arms (Bronze): Join the Companions.

Blood Oath (Bronze): Become a member of the Circle.

Glory of the Dead (Silver): Complete 'Glory of the Dead'.

Gatekeeper (Bronze): Join the College of Winterhold.

Revealing the Unseen (Bronze): Complete 'Revealing the Unseen'.

The Eye of Magnus (Silver): Complete 'The Eye of Magnus'.

Taking Care of Business (Bronze): Join the Thieves Guild.

Darkness Returns (Bronze): Complete 'Darkness Returns'.

One with the Shadows (Silver): Returned the Thieves Guild to its
former glory.

With Friends Like These... (Bronze): Join the Dark Brotherhood.

Bound Until Death (Bronze): Complete 'Bound Until Death'.

Hail Sithis! (Silver): Complete 'Hail Sithis!'.

Taking Sides (Bronze): Join the Stormcloaks or the Imperial
Army.

War Hero (Bronze): Capture Fort Sungard or Fort Greenwall.

Hero of Skyrim (Silver): Capture Solitude or Windhelm.

Sideways (Bronze): Complete 10 side quests.

Hero of the People (Bronze): Complete 50 Misc Objectives.

Hard Worker (Bronze): Chop wood, mine ore, and cook food.

Thief (Silver): Pick 50 locks and 50 pockets.

Snake Tongue (Bronze): Successfully persuade, bribe, and
intimidate.

Blessed (Bronze): Select a Standing Stone blessing.

Standing Stones (Silver): Find 13 Standing Stones.

Citizen (Bronze): Buy a house.

Wanted (Bronze): Escape from jail.

Married (Bronze): Get married.

Artificer (Bronze): Make a smithed item, an enchanted item, and
a potion.