54 Answers

24 votes

Hah, you asked the right person. I am the King of Charizard. I shall give you multiple movesets in order from best to worst. Also I am using for mine Dragon Pulse, Flamethrower, Earthquake, and Air Slash which I find is best. However, here are some other options:

Movesets: Just make sure you have Rapid Spin support if you fear Stealth Rock (I don't.)

Physical and Special Attacker
Flamethrower: Good power, high accuracy, STAB, chance to burn, powered up when Blaze is active, also a good amount of PP.
Dragon Pulse: Good power, high accuracy, deals with Dragon types.
Earthquake: Must I say why?
Rock Slide: Decent power, decent accuracy, good chance to cause flinching, deals with Flying types.

Sunny Day
Dragon Pulse: Good power, high accuracy, deals with Dragon types.
Flamethrower: Good power, high accuracy, STAB, chance to burn, powered up when Blaze is active, also a good amount of PP.
Sunny Day: Increases the power of Flamethrower, lowers Water types power, charges up Solarbeam.
Solarbeam: Charged by Sunny Day, high power, high accuracy, deals with Water and Rock types.

Special with Counter
Counter: Allows for a Physical attack counter.
Flamethrower: Good power, high accuracy, STAB, chance to burn, powered up when Blaze is active, also a good amount of PP.
Air Slash: Decent power, decent accuracy, STAB, good chance to cause flinching.
Dragon Pulse: Good power, high accuracy, deals with Dragon types.

Special Attacker
Flamethrower: Good power, high accuracy, STAB, chance to burn, powered up when Blaze is active, also a good amount of PP.
Air Slash: Decent power, decent accuracy, STAB, good chance to cause flinching.
Dragon Pulse: Good power, high accuracy, deals with Dragon types.
Focus Blast: High power, chance to lower Sp. Def, deals with Rock types.

flare blitz(powerful STAB and terribly overpowered sadly it gives a LOT of recoil)

outrage(hits 2-3 times incredibly powerful but sadly not STAB)

rock slide(its just there to be there then again good against other charizard and overall is a decent move)

dragon dance(sadly only learnt through breeding but have got one they are good with this but has to be used properly if u use at the wrong time u could get K.O so be careful BUT it is very good if u can set up with it

Leftovers is for recovery, a vital part of any Tank. Blaze is nice. Evs give it some Physical bulk. Flare Blitz is STAB, along with being killer with Blaze. Another nice bonus is it helps you get to Blaze faster. Earthquake kills. Period. Also nicely covers Electric. ThunderPunch covers Water, while having a parachance. Brick Break breaks Screens, and covers Rock. Nobody expects this. Who uses a Sweeper as a Tank? Me.

Also I'd suggest putting that extra 4 evs in defence or special defence based on the metagame/preference cause it's good to have an odd numbered hp at lvl 100 since it's 4 times weak to rocks, for substitute, etc.

Basically, Scarf makes it outspeed just about anything, while Solar Power acts as Choice Specs on this set. Flamethrower is huge STAB in the sun. Solarbeam covers rock and water resistance as well as hitting ground types hard. Hidden Power [Rock] covers other Charizards and other fire types that resist STAB, Ground can also be good to hit Heatran and electric types (Flamethrower is stronger on electrics). Dragon Pulse hits resistant dragons and it has a huge neutral coverage.
This guy works great with a Magic Bouncer or Rapid Spinner to deflect or clear Stealth Rocks, as well as a Drought Ninetales. I like the nickname as Negro is Spanish for black, and it sounds way cooler than Blackzard on a Shiny Charizard.

That's cool but why hidden power rock when he gets ancient power as an egg move, it doesn't sacrifice speed ivs so he can always outspeed other zards and it has a chance to raise all his stats? Not sure if this is because I'm commenting in 2014 and it's a new thing...

Blaze should be the ability used if you don't have Sunny Day support. If you do have Sunny Day Support, then use Solar Power. Heat Wave is STAB that hits multiple foes. A great move. Air Slash can be used in Double Battles as just a powerful STAB. or in Triple Battles you can use it to hit any foe on the battlefield. Air Cutter hits multiple foes, but has low base Power. Also, it cannot be used with Solar Power. Dragon Pulse gives you neutral coverage only resisted by Heatran. It can also hit any foe on the field in a Triple Battle. The last move you have plenty of choices. Tailwind can be used to support the team (and make Charizard faster) but it can't be used with Solar Power. Protect is just your basic multi-battle move. It protects Charizard from enemy attacks and ally Surfs and Discharges. Focus Blast is type coverage. Fire Pledge can be used if you want to set up a field effect along with Grass Pledge or Water Pledge.

Oops, forgot to copy+paste the edited set with Lum Berry. Used to have Leftovers to help with Belly Drum, then I remembered Blaze, so I replaced it with Lum Berry. I always forget to copy, although at least this time I didn't post a Tauros moveset in the Gyarados question.

You know how just frickin epic Ash Charizard was? Then you realised Ash isn't very good with Pokemon and Charizard really wasn't very good due to its underwhelming stats and Stealth Rock weakness? Well, it is finally time for revenge.
Behold, the harbinger of ultimate destruction. With its monstrous attack, great speed and sweet new Ability, this slick dragon is dressed to the nines to kill. As of now this set have no tier since the Gen 6 tiers haven't been established yet, but seeing this from Gen 5s perspective, this will be a force to be reckoned with.
The strategy is simple, send out as fast as possible and transform into Mega Charizard X, set up a Dragon Dance, then sweep to your hearts content.
Dragon Dance is the key to make this work. Fire, Ground and Dragon gives perfect coverage in UU and solid cover in OU, and a single DD allows it to outspeed anything unscarfed in both tiers. The sheer power is enough to demolish most things even dedicated to stoping it.

Okay, I love this set. I use it also on a team that gets Agility boosts passed from a Durant, but this works well even without that. Okay you use Substitute three times, which will then activate your Petaya Berry and also Blaze. This will leave you with an incredibly powerful Flamethrower, plus a nicely powered HP Grass and Dragon Pulse, which are there for coverage. It is a great Pokemon, and I use this set for my Charizard. You've probably had to face this guy before.

Death Dragon!

Flamethrower is more reliable but Heat-wave has that little extra bit of power Fire-blast is very strong but it is very inaccurate I would just go with Flamethrower. Dragon-pulse has great neutral coverage and the only things that resist it are steel types which are weak to fire moves. Solar-beam provides coverage against his weaknesses and has insane power. Air-slash is for STAB and Flinch, HP(Ground) covers his Electric type weakness, Sunny-day is there for if he is not on a drought team. Leftovers heals off Solar-power damage though the Salac-berry is another option for some speed.

Edit by J98: Added sprite since old one was from an expired site and wasn't showing.

This set is for wrecking teams with sheer power. This one is only for use in the sun:
Charizard@ choice specs
ability: solar power
EV's: 252 sp att/ 252 speed/ 4 hp
nature +speed -att
fire blast
solarbeam
dragon pulse
focus blast
This Charazard is designed to hit like a truck. Look at how much damage a gem boosted fire blast would do:http://pokemondb.net/pokebase/131785/how-much-damage-would-this-charizrd-do

With weather being nerfed weather mons do best as offensive threats rather than support, and charizard can fulfill that role to the fullest, especially in tandem with a chlorophyll sweeping partner. *Solar Power is used over blaze as it is recommended that another sun setter be used in tandem with charizard as to ensure maximum power, but if that is not the case then Blaze is the better choice.

The Hp invetment let's him live a HUGE amount of hits, while powerful attacks provide massive damage. Roost alows for relible recovery, useful in VCG for a set without Protect. This set is to used mostly as an M-Salamence counter, though anything switching into an Outrage (unless its a fairy) or Earthquake (unless they are flying or have Levitate) will loose a decent chunk of health.

Hate to make anyone upset, but I have some movesets for the "Beast Beast"Physical:

Fire Fang:If you insist on Flare Blitz,go ahead. But Flare Blitz is a move I truly hate.

Earthquake:Duh.
Dragon Claw: Deals with those ever so powerful but commonly used Dragon type.
Hone Claws: Adds power to him.Special:
Heat Wave/Inferno:Both powerful STABs, one with low accuracy and 100% burn, one with good accuracy and a 10% chance.
Air Slash: Good in lots of different points. No big reason really.
Earthquake:Duh.
Dragon Dance: Get this by breeding. Need something to up that Sp. Attack!

Heat Wave gives STAB and hits both opponents.
Air Cutter is STAB and hits both opponents.
Ominous wind is coverage and ( I think ) hits both opponents.
Fire Blast is STAB if you want to take the single approach.

I use mine with my metagross in double battles and destroy everyone in my path.
Charizard
Item: Charti Berry to weaken the 4x damage of rock type moves.

Solarbeam-Type coverage and works well against those stupid water and rock types.Sunny day makes it much easier.

Sunny Day- good for solarbeam and powering up heat wave.Heat wave- STAB, strong move that hits all Pokemon on the opposite team and none of yours.dragon claw- Type coverage for those dragon types that always seem to know that rock type move.