mp10 not tanking

Call it whatever you want, I'm not tanking, I'm not a glasscannon and I don't like either SoJ or "Snapshots".

I choose these encounters because their abilities/bosstypes makes them harder to kite, which is more interesting to watch. I don't think anyone would like to see a DH kite a !@#$ty Skeleton champ pack with crap abilities, neither would it be interesting to show ranged bosspacks since they obviously don't do %^-* except shoot at you.

I'm not gonna talk about how tanking is better or how much better other classes are or the issues with ranged dh is, everyone knows about it already.

Now that's my kind of DH, good job man. My micro is getting not too shabby and one of the builds I am experimenting with is very similar to yours. If Blizzard do ever take steps to reward players who actually exhibit a little skill and put a bit of effort into build theory and unit control then that will be fantastic.

Some good kiting skills you have. Kind of hybrid Kiting and tanky when you need. With that HP you dont have problems taking a few hits too. You mentioned before about playing ranged not taking skill, kinda disagree with you man. Maybe you have skill and you dont know it. :P Your not staying ranged all the time, but it takes some effort to keep them at bay when you do.

Anyway, glad there's more ranged players emerging.

BTW, have you tried Caltrops - Torturous ground? I find it better for the elites since the slow doesnt effect them that much even at 80% :/

Your not staying ranged all the time, but it takes some effort to keep them at bay when you do.

It's pretty much why I picked these fights, I just did 3-4 runs and when I saw a "hard" pack I loaded up fraps and recorded it. Many packs are really "unkitable" if you aim to never get hit realistically like Burrowing Leapers (who tend to burrow and leap), any teleporting pack blabla etc...

I prefer the 80% slow even if it diminishes vs Fast packs. I prefer reliability and I'm tough enough to take a few swings so it felt stupid to not take advantage of my EHP.

Since it's nonstop kiting affair most of the affixes are no problem imo.Molten, plagued, desecrator, arcane, electrified, chains, even frozen - they all fall behind you and expire.The only annoying will be waller, jailer and mebbe vortex/teleport cos it will ask for more Vault and will restrict the movement/positioning.

Seems fun and requires good skills.

Cons IMO:Low dmg over time hence you'll need high dps.Not easy if you lack open space. Got to be carefull not to gather the whole map at once :)I can't do it with only 30 disc :))))))))))))))

Generally it falls under "have fun" category - not wery good for work/farming purposes :)It's good that you have fun cos this farming frenzy is transforming us into zombies and is pushing the game to the background.

i may be wrong but i love how he is mobile most of the time... but i would love to see more dinamycs in the dh movement like vaulting and allbut still...amazing kiting skills and i feel that dh playing was meant to be similar to this

and buttran i salute you for staying away from the mainstream (boots and manti gems)