The students create a game to explode alien invasion craft in space. They have to guess the coordinates and then if successful fire the rocket. The creation of this game teaches the following Maths:

·

Coordinates in 4 quadrants

Space Exploration Project 2

Level 5

Time : 1 hour

Beginners Scratch

The students create a game to move rocket launches along the y axis and program in a line to fire at the alien invasion craft. The students focus on the following Maths:

·x-y coordinates

·y = n lines

Space Exploration Project 3

Level 5

Time : 1 hour

Beginners Scratch

The students create a game where they have to shoot the aliens along an x = n line. The Maths used in this section is:

·Coordinates

·x=n lines

Space Exploration Project 4

Level 5 -6

Time : 2 hours

Intermediate Scratch

The aim of this game is rotating through 360 and shooting incoming spaceship. This is an introductory Maths Scratch project which creates a game to teach angle recognition. It teaches the following maths:

·Coordinates in 4 quadrants

·Rotation through 360 degrees

·The use of random functions to set game initial conditions e.g. random coordinates and random angles

Space Exploration Project 5

Intermediate level knowledge of Scratch

Level 6 -7

Time: 2 hours

Develop an Asteroid Game with an ability to shoot asteroids out of space. The students will program the game assets to:

Develop a game to escape from a black hole. The ship is caught in a black hole and is being drawn (y=x2 ) into the centre. You have to capture frozen water to give you enough energy to escape raising you to new trajectories ( y = x2 + 1…). However if you capture non water mass you will accelerate your decline ( y = 2x2).

·Learn the shape of the y=x2

·Learn how it can be shifted in the form y = x2 + n

·Learn how it can be shifted in the form y = nx2

Space Exploration Project 7

Intermediate level knowledge of Scratch

Level 7 – 8

Time: 2 hours

Develop a space travel program. This requires the student to cross vast areas of space using trigonometry to calculate distance and fuel usage. The maths taught in this project is:

·Trigonometry to calculate the hypotenuse

·Compound measures fuel/dist

·Algebraic substitution

Space Exploration Project 8

Intermediate level knowledge of Scratch

Level A to A*

Time: 3 hours

Develop a game to intercept incoming rockets and program another rocket to exactly meet the incoming missile. The intercept missile equation is different each time and so you have to find a generic solution for simultaneous equations. The Maths used in this project is:

·Simultaneous equations

·Algebraic fractions

·Pythagoras

· Speed distance time calculations

Space Exploration Project 9

Intermediate level knowledge of Scratch

Level A to A*

Time: 3 hours

Escape attack by creating a special evasion program using sin(x) and shifted nxsin(x+a)