Opt-In 3 is now live on steam!

The third Opt-In beta begins Thursday 21 MAY 2015 at 0900 CST and ends Tuesday 26 MAY 2015 at 0900 CST

Maps included with this opt-in test:

Downtown – Check out the new addition

Bakery window adjusted (again)

Watchdog AC – New spawn point should favor attack a bit more

Overload – Another look at this map after a short break from it

Two new, very new, very raw white box maps

Outpost – New white box, smaller and fast paced

Data Center – New white box, larger and slower

How do I participate?

Right-click on the “America’s Army: Proving Grounds Beta” game in your Steam Library

Select “Properties”

Select the “BETAS” tab

Click the drop down where you select the beta you would like to opt into and select “test3 – Opt-in test #3″

WARNING – this will download the opt-in test and replace the current version of the game you have! You can always select “NONE” and go back, but it will be a few GB download.

There is no limit to the number of people that can download the opt-in beta, but we will have a limited number of servers running. If all servers are full you can spectate to wait for a spot or try again later. There were several user-hosted servers during the last opt-in running custom settings, so there shouldn’t be a problem finding a server to play on.

Additional issues fixed:

Players may no longer shoot through crates and other objects that should block bullets

Car no longer clips into wall on Downtown

Fixed a collision issue for steps on Downtown

HUD elements hidden when loadout screen comes up

When joining a game in progress players are put into 1P perspective right away

that everybody knows that in this game if someone can overclock the cpu that makes the character move faster and fire faster just a simple epu overclock americas army on youtube to see...and as i can see it works in this version too

I don't know why, but in the first two opt-ins i had FPS drops..Just tried the current opt-in, and all problems gone. Constant fps, even if i open the score board. The two new maps are cool, and new radar looks a little bit shabby but it gives you much better coordination and the areas are clearly named.

Overload is agood map I feel like. However there could be more ladders in order to get up on the trains, or get up on some other buildings. And would give different routes to get a good flank. Generally speaking I like that the possibilities to reach a certain point or area should be multiple. (and similarly possibilites to get away are just as many)
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On Downtown, the extra area that was open from Shadowstep could be even longer, and start from market. This would mean that defense, would have to defend on two fronts and not in a linear 3 lanes fashion.
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The sound needs to get addressed, and has at the moment too much echo. I will not get further in details, as I am sure you've had ample feedback on that.
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the "new sliding" or the fact that is has changed a little seems good, and is less abusive (I believe that it doesn't allow the player to slide to much whilst looking sideways)
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The small HUD change with the gun selected being a couple of centimeters infront of the others makes perfect sense when having to scroll up or down to change weapon! A detail, but a nice one!
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Performance wise, I am happy - but still feel we could gain more FPS by lowering more the graphics, just to be able to have more players with lesser PCs.
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The overall look of the map is great and is pretty. The different skins on the players are just great and adds the polished feel this game's deserves. For play ability I still think it might be difficult to differentiates clearly between enemies and surroundings, but might just be a "getting used to" thing.
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