ABBEY.WAD

Names

ABBEY.WAD

Description

The Abbey of Desecration. For generations the very mention of the Abbey has caused those living under its shadow to make Warding signs and gesture the speaker to silence himself. Now you, as a seasoned adventurer of many campaigns, have decided to rid the land of its foul presence in return for the ever-lasting favour of those you free. Led by guides as far up the mountain as they dare, you are left to make the final climb on your own. Finally, you come to a tunnel which you follow through to a vast volcanic crater, now filled with a huge glacier in the centre of which, impossibly, floats the Abbey itself. But you have no time to ponder the unlikelyhood of the scene, for the denizens of this place of evil have spotted you and not very happy to see you... (End cheesy mood setting section) This is a large Hexen level, which I have made on and off over several months (the architechtural base was started in Heretic, which I converted to Hexen when I got it). It features heaps of scripts, a few polyobs and heaps of monsters. It may slow down in places (it does on my dx4-100), too many big open areas connected together. Sorry. I promise I won't do it next time. Still, try it out, let me know what you think.

Read Me

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Title : ABBEY.WAD
Date Finished : 03 Apr 96
Author : Ralph Jenkin
Email Address : j3882642@redgum.bendigo.latrobe.edu.au
Other Files By Author : None released (made plenty though)
Misc. Author Info : First Hexen level made.
3rd year computing student.
Description : The Abbey of Desecration.
For generations the very mention of the Abbey has
caused those living under its shadow to make Warding
signs and gesture the speaker to silence himself.
Now you, as a seasoned adventurer of many campaigns,
have decided to rid the land of its foul presence in
return for the ever-lasting favour of those you free.
Led by guides as far up the mountain as they dare,
you are left to make the final climb on your own.
Finally, you come to a tunnel which you follow
through to a vast volcanic crater, now filled with
a huge glacier in the centre of which, impossibly,
floats the Abbey itself. But you have no time to
ponder the unlikelyhood of the scene, for the
denizens of this place of evil have spotted you and
not very happy to see you...
(End cheesy mood setting section)
This is a large Hexen level, which I have made on and
off over several months (the architechtural base was
started in Heretic, which I converted to Hexen when
I got it). It features heaps of scripts, a few
polyobs and heaps of monsters. It may slow down in
places (it does on my dx4-100), too many big open
areas connected together. Sorry. I promise I won't
do it next time. Still, try it out, let me know
what you think.
Additional Credits to : The authors of Hexen
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Game Type: Hexen
* Play Information *
Map # : Map 01
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes (but not very sensibly, too big)
Difficulty Settings : Yes
New Sounds : No
New Music : No
New Graphics : Yes (just one texture)
Demos Replaced : None
* Construction *
Base : Converted from a level I made for Heretic.
Added a lot of detail since then, though.
Build Time : Way too long.
Editor(s) used : DeeP 7.40, DCK 2.3 (Heretic base), Conv2Hex, Deacc,
Heth 1.05, WinTex 4.1, NeoPaint for texture
Known Bugs : I think I got them all...
May Not Run With... : Hexen demo (hell, who am i kidding. It won't)
* Copyright / Permissions *
Authors may NOT use this level as a base to build additional
levels.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may NOT distribute this file in any electronic
format (BBS, Diskette, CD, etc) without my express permission.
* Where to get this WAD *
FTP sites: ftp.cdrom.com