How A Company Can “Brand” A Video Game, From Concept Art To Its Name http://bit.ly/1r8gmqW #Design #Branding – BASIC is a design agency that does something pretty unique, at least in the world of video games: they give a game a “brand”.

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The Best Video Game Concept Art Of 2014* | Kotaku Australia http://bit.ly/1JlnsOR #ConceptArt – Rounding up work like this in a “year in review” style is tough for concept art, though, because it’s a tricky field. Below you’ll find the best art for games that were released in 2014.

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Alien: Isolation (2014) — Art of the Title http://bit.ly/1yXSa8x #MotionGraphics #AlienIsolation – In the spirit of the original Alien, Isolation is a game about loss and survival against the odds — not badasses on a bug hunt. This return to the series’ roots is made abundantly clear by the game’s title sequence.

The New Nathan Drake Shows Off The Power of the PS4 http://bit.ly/1scqXSu #CharacterArt #Uncharted4 – This panel, which comes from last week’s PlayStation Experience show, has the Naughty Dog team talking about how they drafted the newest Nathan Drake model. In short, there was a lot of thought put into the new Nathan Drake.

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Zooming in on Assassin’s Creed: Unity | fxguide http://bit.ly/1uf9FhN #Cinematic #AssassinsCreed – Blur was called on to produce a :60 trailer showcasing a 1780s Paris setting and hordes of assassins, and then also deliver scenes that incorporated online community generated character designs for an interactive version of the trailer.

The Art Of An MMO That Was Cancelled After NINE YEARS Of Development http://bit.ly/1yTNqEc #ConceptArt #WorldOfDarkness – Erling Sævarsson recently spent six years working at CCP, on the ill-fated World of Darkness MMO, a game we will never get to play, but whose art we can at least appreciate.

The Making of Sunset Overdrive | The Gnomon Workshop News http://bit.ly/1vKerZK #SunsetOverdrive #Gnomon – Join Gnomon and Insomniac Games for a behind-the-scenes look at Sunset Overdrive, an open-world playground of post-apocalyptic possibilities. The company behind Ratchet and Clank, Resistance, and Fuseinvite you to experience a special making-of presentation and discussion panel covering design, animation, effects and more.