Using OpenGL ES on iPad is identical to using OpenGL ES on other iPhone OS devices. An iPad is a PowerVR SGX device and supports the same basic capabilities as other SGX devices. However, because the processor, memory architecture, and screen dimensions are different for iPad, you should always test your code on an iPad device before shipping to ensure performance meets your requirements.

Apple is committed to ensuring the highest standards of social responsibility wherever our products are made. We insist that our suppliers provide safe working conditions, treat workers with dignity and respect, and use environmentally responsible manufacturing processes.

Apple's Chief Operating Officer Tim Cook spoke at the Goldman Sachs Technology and Internet Conference 2010 today, and Apple provided a link for us to listen in to.

Overall, Cook came off extremely well. He talked about the iPhone, iPod touch, and iPad extensively as well as their iTunes content, app ecosystem, and carrier partners. His key points included Apple saying "no" to good ideas that distract focus from the great ideas they say "yes" to, innovation being driven by their people, and their single-minded goal of making the best products in the world. That was "Apple's magic", and like a lot of magic its simplicity and obviousness are likely what keeps it a secret.

UPDATED: iPhone SDK 3.2 for iPad Beta 3 Now Live!

Right on schedule -- if they stick to 2 week schedules! -- Apple has released iPhone SDK for iPad Beta 3. It's available now via developer.apple.com and if the past is any indication, we should be seeing the code explored and any new and interesting finds tipped and posted... well, from now until Beta 4 hits!

Go get it!

UPDATE: Or now, Apple seems to have pulled Beta 3 for now. Let us know if you still see it, if it's gone for you, or if it comes back!

TiPb Give-Away: Martha Stewart's Everyday Food: Fresh & Easy Recipes

Martha Stewart's Everyday Food: Fresh & Easy Recipes [$0.99 - iTunes Link] has a great variety of recipe choices, simple-to-apply shopping, and an ingredient search tool, so you don't have to make chicken casserole for dinner for the 6th night in a row...

“It came to the point where we were getting customer complaints from women who found the content getting too degrading and objectionable, as well as parents who were upset with what their kids were able to see.”

To developers who weren't afforded any warning or options to pre-emptively make changes where such changes would have been possible:

“We obviously care about developers, but in the end have to put the needs of the kids and parents first.”

As to why Sports Illustrated's Swimsuit app, the Playboy app, and a few other publication-associated apps were allowed to remain:

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format.”

iPhone Gaming Studio ngmoco :) Buys Mac/iPhone Developer Freeverse

ngmoco :), maker of such free-to-play (with in-app purchases) game hits like Touch Pets and Eliminate has just raised a cool $25 million in funding and bought long time Mac and iPhone developer Freeverse of Skee-Ball and Flick Fishing fame. Techcrunch spoke to ngmoco :) CEO, Neil Young who said it was all about scale and acceleration:

He expects ngmoco to put out about about 20 new games this year, and the newly-acquired Freeverse team to nearly match that.

Brothers in Arms 2: Global Front now in App Store!

Brothers in Arms 2: Global Front has is now available in the App store [$7.99 - iTunes link]. This is the sequel to 2008's Brothers in Arms: Hour of Heroes, one of the first 3D shooters on the iPhone. The above screen shot was taken in-game and it looks amazing. There is a smooth framerate and uses Gameloft's successful control schemes for FPSs. This is a big improvement over the first game in the series and has been well worth the wait. Some highlights include:

Monday Fun Video: Apple Center Seen from the Sky

Remember that $2 billion world-class data center Apple is building in North Carolina, the one that could be mean iTunes.com or a super MobileMe or only-Jobs-knows-what? Well here's some video purporting to show it from the sky (if not show it looking like SkyNet!)

Check it out after the break and let us know what you think is going on inside those massive, machine-filled walls!

iPad A4 Chipset Cost Apple $1 Billion?

We typically don't run those stories about iPhone or iPad component costs anymore because they're just silly -- a couple of hundred dollars in metal parts per unit never takes into account R&D and marketing costs, and things like paying $1 billion for the new Apple A4 chipset in the iPad. Or so hints the New York Times: