Tag: MC

Alright, well here we are. Time to review the last of The Minish Cap’s dungeons before the last hurrah in Dark Hyrule Castle. It’s not my favorite dungeon in The Minish Cap — that award still goes to the Temple of Droplets — but it is my second-favorite and it’s also the only wind-themed dungeon in the series that I like. I’m sure you’ve noticed the trend if you’ve been keeping up with my Dungeon Reflections, how I’ve bashed the…

Before I even played The Minish Cap, I’d heard some of its music online and one track that really stuck out to me was the Temple of Droplets’ theme. I was looking forward this dungeon my entire time with the game, and when I finally reach it, I can’t say I was disappointed. The Temple of Droplets — the game’s fourth dungeon — has been one of my favorite dungeons of the series for some time now. It’s my favorite…

Encountered after journeying through the swampy Castor Wilds and dangerous Wind Ruins, the Fortress of Winds is a surprisingly simple dungeon. Just in case anyone gets the wrong impression of my overall opinion on the dungeon from the first things I’m going to talk about, I’ll clarify it here: I enjoy the Fortress of Winds and I think it’s a good dungeon. I’m going to start this review off with my criticism though. The Fortress of Winds is very much…

Last week, despite saying that The Minish Cap has some of my favorite dungeons of the series, I said that Deepwood Shrine was a bit of an underwhelming first dungeon during my review. So, is the Cave of Flames the same way? No, definitely not. While the Cave of Flames is located at the end of the obnoxious Mt. Crenel climb — in my opinion a truly frustrating part of the game — the dungeon itself, set within a human…

Time to kick off the dungeon reviews for yet another game. The Minish Cap is one of my favorite Zelda games and has some of my favorite dungeons of the series — as I will get into in future reviews — but the game’s first dungeon is the one dungeon in the game that feels the most underwhelming. Some might even say it’s diminutive in performance, a pretty small-scale dungeon without much going for it. But it’s also a pretty…

In last week’s editorial, I reviewed some of Zelda’s early music, jumping around every few years or so. Not unlike the other outstanding qualities of Zelda games, the music has improved markedly through the ages. What started out as a fledgling franchise grew to become one of the biggest inspirations in gaming today and the soundtrack boasts an equally impressive legacy. Just as Zelda ages gracefully like a fine wine, the nostalgic if somewhat primitive music of yesteryear is just…

The land of Hyrule has long been divided into various themed regions, originally with common themes such as mountains, deserts, and lakes. However, as the series developed, more distinct and fantastic regions were added, giving players a larger amount of variety. In particular, there was the relatively recent addition of a sky realm, which has brought this region of Hyrule into the mythology of Zelda. In the early games, the land of Hyrule only consisted of the overworld and the…

Hey there guys! Mailbag #016 is here. So this time I worked in some questions about the 3DS remake of Ocarina of Time and even one general Zelda question, but it’s still mostly about Skyward Sword. To be honest most of my doubts about the game (I do have them!) have been dissolving more and more as time wears on, even though there hasn’t been anything particularly new to hear about. Guess I’m just thinking about it more? Or maybe…

Whassup people? Got a slightly special mailbag for you this week! This one, except for two questions, is all about Zelda Wii! E3 is drawing near, so there’ll be a lot more to see when they reveal more on the game then, but for now I’ll try to talk about it as much as possible. The questions and their timestamps are: (00:06) – Did you like Chancellor Cole in Spirit Tracks? (00:34) – Do you like rolling in Zelda, and…