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12090Sursday Dev Update: Procedural Character Traits and Diplomacyhttp://www.moddb.com/games/proven-lands/news/sursday-dev-update-procedural-character-traits-and-diplomacy
Fri, 08 May 2015 07:28:42 +0000articles185220Game devs talk with pleasure about “believable” this-and-that, characters, worlds, underwear. So how to create believable characters without a big budget? I often thought of the Proven Lands character system as somehow procedural, maybe because it was originally meant to be a roguelike. By procedural I don’t mean the graphics, the models, the textures but the character stats, traits, stories, history, in good ‘ol roguelike fashion.]]>Sursday Dev Update: Procedural Character Traits and DiplomacyGame devs talk with pleasure about “believable” this-and-that, characters, worlds, underwear. So how to create believable characters without a big budget? I often thought of the Proven Lands character system as somehow procedural, maybe because it was originally meant to be a roguelike. By procedural I don’t mean the graphics, the models, the textures but the character stats, traits, stories, history, in good ‘ol roguelike fashion.Sursday Dev Update: Why our trees are influenced by anime, comics and pixel art?http://www.moddb.com/games/proven-lands/news/sursday-dev-update-why-our-trees-are-influenced-by-anime-comics-and-pixel-art
Fri, 01 May 2015 05:05:33 +0000articles184714Trees are fundamental to our understanding of forests, but also to the way how we look at deserts, swamps and even cities, right? But in games, trees are somehow underrated. Trees become often “okay-ish” like in DOTA, a number of big bushes that fill the space with some “green”. DOTA is a great game but those trees? Well. That’s why Proven Lands is more influenced by anime, comics, manga and pixel art plants and trees.]]>Sursday Dev Update: Why our trees are influenced by anime, comics and pixel art?Trees are fundamental to our understanding of forests, but also to the way how we look at deserts, swamps and even cities, right? But in games, trees are somehow underrated. Trees become often “okay-ish” like in DOTA, a number of big bushes that fill the space with some “green”. DOTA is a great game but those trees? Well. That’s why Proven Lands is more influenced by anime, comics, manga and pixel art plants and trees.Another week, another dev update: Zee Voxel Engine -- Marching Cubeshttp://www.moddb.com/games/proven-lands/news/another-week-another-dev-update-zee-voxel-engine-marching-cubes
Thu, 16 Apr 2015 19:03:29 +0000articles183615Rafael here. Last weekend I’ve met Oskar (hey there!), the creator of a cool city block demo, for a coffee, and we talked a bit about the voxel engine of Proven Lands. Great guy, btw. So let’s talk about voxels a bit too.]]>Another week, another dev update: Zee Voxel Engine -- Marching CubesRafael here. Last weekend I’ve met Oskar (hey there!), the creator of a cool city block demo, for a coffee, and we talked a bit about the voxel engine of Proven Lands. Great guy, btw. So let’s talk about voxels a bit too.Another Dev Update: Plants, Hiro Isono and “Heart of http://www.moddb.com/games/proven-lands/news/another-dev-update-plants-hiro-isono-and-heart-of
Thu, 09 Apr 2015 15:23:23 +0000articles183120It's time for another dev update. Hey! This time with Jeffrey. On Plants, Hiro Isono and Heart of Darkness.]]>Another Dev Update: Plants, Hiro Isono and “Heart of It's time for another dev update. Hey! This time with Jeffrey. On Plants, Hiro Isono and Heart of Darkness.The Game Design of Proven Lands: Survival Part 2http://www.moddb.com/games/proven-lands/news/the-game-design-of-proven-lands-survival-part-2
Thu, 02 Apr 2015 14:51:00 +0000articles182580Today we'd like to talk about the “real” Robinson Crusoe, “digging” and about some progress we made in the last few weeks.]]>The Game Design of Proven Lands: Survival Part 2Today we'd like to talk about the “real” Robinson Crusoe, “digging” and about some progress we made in the last few weeks.The Art of Proven Lands: From Buzzwords To Conceptshttp://www.moddb.com/games/proven-lands/news/the-art-of-proven-lands-from-buzzwords-to-concepts
Thu, 26 Mar 2015 15:09:30 +0000articles182018It's time for another dev update. Let's talk about our art. From buzzwords to concepts.]]>The Art of Proven Lands: From Buzzwords To ConceptsIt's time for another dev update. Let's talk about our art. From buzzwords to concepts.The Game Design of Proven Lands: Survival Pat http://www.moddb.com/games/proven-lands/news/the-game-design-of-proven-lands-survival-pat
Thu, 19 Mar 2015 20:00:25 +0000articles181515Let’s talk about the game design of Proven Lands today, let’s talk about survival, which is, along with science fiction, our core concept.]]>The Game Design of Proven Lands: Survival Pat Let’s talk about the game design of Proven Lands today, let’s talk about survival, which is, along with science fiction, our core concept.Another Sursday Update. Terrain Engine Part 2 -- What Is A Voxel Anyway?http://www.moddb.com/games/proven-lands/news/another-sursday-update-terrain-engine-part-2-what-is-a-voxel-anyway
Fri, 13 Mar 2015 08:34:23 +0000articles181045Proven Lands has an own voxel engine, and this is a short introduction to the ancient question of What is a voxel?]]>Another Sursday Update. Terrain Engine Part 2 -- What Is A Voxel Anyway?Proven Lands has an own voxel engine, and this is a short introduction to the ancient question of What is a voxel?Thursday DevLog: No gravityhttp://www.moddb.com/games/proven-lands/news/thursday-devlog-no-gravity
Thu, 26 Feb 2015 16:28:46 +0000articles179905Uhh… Gravity? Proven Lands has a new Thursday DevLog.]]>Thursday DevLog: No gravityUhh… Gravity? Proven Lands has a new Thursday DevLog.Proven Lands DevLog: February 2015http://www.moddb.com/games/proven-lands/news/proven-lands-devlog-february-2015
Sat, 14 Feb 2015 11:17:30 +0000articles178963With fancy selfies, screenshots and concept art ;)]]>Proven Lands DevLog: February 2015With fancy selfies, screenshots and concept art ;)