As for the new units. They are shiny and all, I guess. I am more amused by the infantry changes, TBH. With Bikes around, the price increase and the charging changes, infantry spam became less of a winning strategy. It is still a good strategy, but now you need to increase the variety if you want to suceed. Or at least I assume so <_<;.

_________________I am just a product of your imagination. I am not really here.

Anti-tanks are also useful if the enemy has some B-copters running around. I don't really understand why it can attack copters, but it does some decent damage and can deter some B-copter attacks.

Perhaps it doubles as a flak cannon? Who knows.

I love the Anti-tanks for holding Choke-points. They tear tanks to peices, as well as other units. Gunboats are generally nice, but I'd take a cruiser over a gunboat in most cases. Dusters are plain flat out useless. Let me have a B-copter and recon for the price of a Duster. Bikes make awesome Capturing units, and Seaplanes can spell doom for anything except Anti-air units.

New UnitsBike: just awesome, except at getting through forests.
Flare: I love it, decent armor, tears through infantry, and is immensely useful in Fog of War (espesialy if coupled with a rig)
Anti-tank: pretty good, i like the concept of an indirect unit capable of counter-attacking/attacking a unit next to it.
Duster: a pretty nice unit, cost efficient, and makes a good defence against other air units.
Seaplanes: I like it, it's capable of attacking anything with decent damage, takes skill to get the most out of them.
Gunboats: Exelent unit, low ammo can make things difficult, but its still a nice, cheap sea combat unit, and the ability to transport infantry is useful.

UpgradesBattleship: Nice, more realistic, and they nerfed range to make up for its new ability.
Carrier: I sometimes miss the anti-air power they had, but i like the ability to deploy seaplanes from it, as well as the new launch (which makes more sense), and the fact that carriers now repair loaded units rather than just resuplying.
Rig: Ability to build temp airports and ports makes up for the obsoleteness brought on by the bikes movement.

And to go with the temp airport path idea, you can also use temp ports to allow your sea units to pass through ares that were a beach, sometimes allowing you to not have to pass through rough seas or reefs, and thus getting where your going faster.

And to go with the temp airport path idea, you can also use temp ports to allow your sea units to pass through ares that were a beach, sometimes allowing you to not have to pass through rough seas or reefs, and thus getting where your going faster.

I find myself doing this a lot, lol.

_________________

Deoxy Knight wrote:

I've had one guy say, "Yay one month anniversary"I was like, "What are you, gay?"

actually, i find the anti-tanks quite useful.
have you ever tried putting the anti-tanks in front of an attacking force, slowly pushing forward? its really useful because it takes advantage of its high defense, and it also acts as a counterattacking shield as well

EDIT: of course, it has its weaknesses though, just as everything does

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