Just Plain Weird

Follow the links to pages with detailed information about each game.

The Principia Discordia is the bible of Discordianism . . . the worship of Eris, the goddess of Chaos. This great "cult classic" first appeared in 1965. Our edition adds 20 pages of new material, as revealed by Eris to her faithful worshipers when they probably should have been mowing the lawn or something.

There are those who want to play, and those who want to WIN. The whiners who don't understand "power gaming" call these people "munchkins." But what do we care?

Ever since the days of the old Space Gamer, and now in Pyramid, one thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! This is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff too.)

Written for the serious game designer – or for the amateur who'd like to be published professionally – Game Design, by one of the field's top designers for decades, combines practical advice with theoretical background. Beginning with a discussion of the theoretical background of gaming, Game Design covers the historical development of the modern adventure game.

Suppressed Transmission is an anthology of Kenneth Hite's wildly popular column of conspiratorial musings and High Weirdness, which appeared weekly in Pyramid Magazine. This anthology of "Suppressed Transmission's" first year contains 34 of those original columns and more, including annotations, "stuff Ken left out," and an extensive bibliography. Kenneth Hite is back with more proof that Everything Is A Conspiracy Waiting To Happen in Suppressed Transmission 2.

The magic in roleplaying games is imaginary, right? No reality check possible, right? Well . . . opinions differ.

Written by professional occultist Isaac Bonewits, the only person ever to earn a degree in Magic from the University of California, Authentic Thaumaturgy describes how to create "realistic" magical systems for RPGs. It also reveals the "real magical" roots of Magic: The Gathering.

The following games are out of print . . . that is, we are completely out, and have no current plans to reprint them. The best way to find a copy of an out-of-print game is to check eBay or contact a dealer in out-of-print games.

X-Bugs is quick and fun . . . it's been called "tiddlywinks on crack." Yes, really. It combines luck, strategy, and skill . . . Your armies are microscopic mutated monsters, each represented by a plastic chip. Flip the chips to attack! Each bug has a special power . . . each army has a different strategy! Eat the enemy's bugs, destroy his bases, and win!

INWO SubGenius brings the Word of "Bob" to screaming, spastic, frothing LIFE. It's a stand-alone game, though it's compatible with other INWO cards. Are you ready?