mahlemiut wrote:If you had played it at all, or even watched an inp or two, then you'd have known that you don't restart stages when you die.

Show me where I said that. Now you are just adding whatever you want to what I said.

I never said you restart/replay a stage after a death. I was wrong and admitted to not knowing that the arcade version didn't loop back like the console versions of the game do.

You do however, get to take more time and leech more points after you die in an area.

Someone that gets through an area in 25 seconds versus someone taking 50 seconds...guess which player will get more score for that area? The 50 second guy for sure. Now take that 50 second guy..and have him die in the area...now perhaps he intentionally or unintentionally takes 80 seconds to get through that area total now cuz he has extra time and thus takes his time...whether intentionally leeching or not this results in a higher score.

LN2 wrote:....although as often as I would likely be dying and replaying through parts I might end up high anyway. hehe

Fair enough...I can understand how you read it that way. That isn't exactly what I meant by that though. Although in the maze area doesn't the current screen you die on reset so you do replay that 1 screen worth?
That's how I'm remembering that.

LN2 wrote:....although as often as I would likely be dying and replaying through parts I might end up high anyway. hehe

Fair enough...I can understand how you read it that way. That isn't exactly what I meant by that though. Although in the maze area doesn't the current screen you die on reset so you do replay that 1 screen worth?
That's how I'm remembering that.