The Boeing EA-18G Growler is an American carrier-based electronic warfare aircraft, a specialized version of the two-seat F/A-18F Super Hornet. The EA-18G replaced the Northrop Grumman EA-6B Prowlers in service with the United States Navy. The Growler's electronic warfare capability is primarily provided by Northrop Grumman. The EA-18G began production in 2007 and entered operational service with the US Navy in late 2009. Australia has also purchased twelve EA-18Gs, which entered service with the Royal Australian Air Force in 2017.

input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if EA-18G is near missile carrier and zero speed, Open Dialog action is will be activated.
press the action and configure your aircraft whatever you want.
Loadout menu is provided for selecting the loadout, change the skin, refuel and rearm. also, loadout preset is supported.

**ADES**
EA-18G Support ADES, can change skin and customize decal, roundel etc.
if you want to know more detail information about ADES, please check the ADES Custom Manual in AWS Manual Folder.

**ECM System**

ECM System is Jamming for Enemy Radar-Based Missile. your Aircraft is must equip the ECM Pod. you have ECM pod, you can see "ECM JAMMER ON", press it, ECM is will be running. ECM have 60 seconds of Operation Time, 40 Seconds of Recharge. so use for wisely. Also, ECM Jammer can't Jamming of IR Homing Missile, like Sidewinder.

**EWS**
EWS(Electronic Warfare System) is core feature for EA-18G. 4 types system in EWS
1. HIRIS(HIgh-risk Radar Interrupt System)
- creates radar dummy around your position.(mean you gonna near enemy)
- if you equipped more ALQ-99, increase dummies when create/increase operation times and decrease cool time.
- can select dummy types(F-16 and F/A-18F for now) and adjust altitude, range.
- Longer operation time, shorter cool time than LORIS.
- can't use with S-J at the same time.
2. LORIS(LOw-risk Radar Interrupt System)
- creates radar dummy around on the map click(when using EWS dialog)
- Maximum range is 10km.
- if you equipped more ALQ-99, increase dummies when create/increase operation times and decrease cool time.
- can select dummy types(F-16 and F/A-18F for now) and adjust altitude, range.
- shorter longer operation time, longer cool time than HIRIS.
- can't use with S-J at the same time.
3. S-J(Sensor Jammer)
- disable the enemy active radar sensor in range(planes, AA vehicle).
- if you equipped more ALQ-99, increase jamming range/increase operation times and decrease cool time.
- can't use with HIRIS/LORIS at the same time.
4. ESM(Electronic Support Measure)
- activate the ECM jammer cover for allies planes in support range.
- if you equipped more ALQ-99, increase support range.
- its same effect like ECM jammer function in aircraft.
- no operation time and cool time. only ESM is off when player turn off the ESM,shot down or if ally planes off the support range.
- can use with LORIS/HIRIS and S-J at the same time.
tip: Enemy aircraft/AA tank still got some various sensors(IR/Vis) for find you and attack even EWS is on. so don't carelessness.

**Replace the Pilot**
want to replace the pilot from FIR Pilot Crew Pack, just check the replace pilot attribute in EA-18G

**Custom Save/Load **
EA-18G is can save your own custom preset.
1. select the weapons
2. select custom preset you want on preset combo(1,2,3)
3. click the diskette button
4. when you restart the game/just restart the loadout dialog and if you want using custom loadout, just select the custom loadout and press apply button.

The Boeing F/A-18E and F/A-18F Super Hornet are twin-engine, carrier-capable, multirole fighter aircraft variants based on the McDonnell Douglas F/A-18 Hornet. The F/A-18E single-seat and F/A-18F tandem-seat variants are larger and more advanced derivatives of the F/A-18C and D Hornet. The Super Hornet has an internal 20 mm M61 rotary cannon and can carry air-to-air missiles and air-to-surface weapons. Additional fuel can be carried in up to five external fuel tanks and the aircraft can be configured as an airborne tanker by adding an external air refueling system.

Designed and initially produced by McDonnell Douglas, the Super Hornet first flew in 1995. Low-rate production began in early 1997 with full-rate production starting in September 1997, after the merger of McDonnell Douglas and Boeing the previous month. The Super Hornet entered service with the United States Navy in 1999, replacing the Grumman F-14 Tomcat, which was retired in 2006; the Super Hornet serves alongside the original Hornet. The Royal Australian Air Force (RAAF), which has operated the F/A-18A as its main fighter since 1984, ordered the F/A-18F in 2007 to replace its aging F-111C fleet. RAAF Super Hornets entered service in December 2010.

The McDonnell Douglas F/A-18 Hornet is a twin-engine, supersonic, all-weather, carrier-capable, multirole combat jet, designed as both a fighter and attack aircraft (hence the F/A designation). Designed by McDonnell Douglas (now Boeing) and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations, and since 1986, by the U.S. Navy's Flight Demonstration Squadron, the Blue Angels.

The F/A-18 has a top speed of Mach 1.8 (1,034 knots, 1,190 mph or 1,915 km/h at 40,000 ft or 12,200 m). It can carry a wide variety of bombs and missiles, including air-to-air and air-to-ground, supplemented by the 20-mm M61 Vulcan cannon. It is powered by two General Electric F404 turbofan engines, which give the aircraft a high thrust-to-weight ratio. The F/A-18 has excellent aerodynamic characteristics, primarily attributed to its leading-edge extensions. The fighter's primary missions are fighter escort, fleet air defense, suppression of enemy air defenses, air interdiction, close air support, and aerial reconnaissance. Its versatility and reliability have proven it to be a valuable carrier asset, though it has been criticized for its lack of range and payload compared to its earlier contemporaries, such as the Grumman F-14 Tomcat in the fighter and strike fighter role, and the Grumman A-6 Intruder and LTV A-7 Corsair II in the attack role.

The Hornet first saw combat action during the 1986 United States bombing of Libya and subsequently participated in the 1991 Gulf War and 2003 Iraq War. The F/A-18 Hornet served as the baseline for the Boeing F/A-18E/F Super Hornet, its larger, evolutionary redesign.

input the "Missile Carrier For Rearming" in map. it is can found Empty->FIR objects category.
if f/a-18 is near missile carrier and zero speed, Open Dialog action is will be activated.
press the action and configure your aircraft whatever you want.
Loadout menu is provide of select the loadout, change the skin, refuel and rearm. also loadout preset is supported.

**I-TGT**
please check the AWS Field Manual PDF File

**Customize**
F/A-18 Support Customize, can change skin and customize decal,roundel etc.
if you want to know more detail information about Customize, please check the ADES Custom Manual in AWS Manual Folder.

**ECM System**

ECM System is Jamming for Enemy Radar-Based Missile. F/A-18 equipped in-built ECM jammer,so you can see "ECM JAMMER ON" during engine is on. ECM have 60 seconds of Operation Time, 40 Seconds of Recharge. so use it for wisely. Also, ECM Jammer can't Jamming of IR Homing Missile, like Sidewinder.

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Congratulations on the release, Firewill! As usual, your work is stellar. I've only done some carrier take-off's and landings so far and flown around to see how it handles but I look forward to learning all of the new jamming features the bird has. I have to admit that the idea of a jamming aircraft went completely over my head and my first action was to try and stick bombs on it, haha. Thank you for the release though, man, as usual, your hard work is a testament to ArmA's modding.