----NEWS:----
-- A little other mod i will create: A VW Polo 2 hatchback mod (wip)!! (dafuq?!) See updates 2
-- 28/12/2013 : a little gun: a bullpup inspired from Famas, see update 3
-- 06/01/2014: Mi-36 updated, design slightly reworked, modules added, see update 4
Little addition for the polo: a rpg7.., look at the end of update 2.2
-- 15/01/2014: Be-240 alpha2, now able to load tanks, see update 5
-- 29/01/2014: 2 more vehicles: Su-40 fighter and Zubr mk2, see update 6
-- 11/02/2014: texturing takes time: i test resolution and disposition arg, my first attempt (wip): Su-40 cockpitits ugly and will be LOOONG arrr, more news not so soon.
-- 05/05/2014: little news: this project is not dead, im still weak in texturisation. I continue to learn blender's basics. I have worked on little things: a bullpup smg, a bolt action sniper rifle and a family of tank/apc. If someone is interrested i can externalise texuring.
back to work, news will be released more often. See update 7

I think my mod will evolve to a all-around alternative russian equipment...

Hi community!
I want to create a mod for arma 3 with a cargo aircraft and two chopper, i began my self initiation to blender just few weeks ago so i'm new in modding! I post here a new topic for rassembling some tips and knowledge that i cant find out. Please help me if you can or as you can, if not cant you redirect me to tutorials that can teach me things i missed?

So my mod will be just adding few models in arma3. Models are not from real life, inspired from russians aircrafts, i created them to be minimaly integrated in arma future context but not so far, fun first. They are:

- A cargo aircraft, the Be-240: a mix between Il-76 and Be-200, 5/6 crew member, 86 permanent seat in the hold.
Overview: L:53m W:51m H:16m. Hold: L:25m W:3.40 H:2.80m (unfortunately i discovered after modeling that the t90 or merkava have a bigger width... ).
51k poligons, can be slightly improved.

So my questions are:
1 - How many poligons by models are recommanded/tolerated for render/fluidity by the game?
2 - o2 editor:
-Be-240: -seats: can i animate the seats to be unfolded when used and folded when not?
-can it be possible to transportate/drop vehicles?
-Ka-72: -turrets: how to script/animate them?
-All models: -screens: how to ad cockpit screens with full info like the choppers have in the game?

I follow the Petracephas tuto on this forum, i'm waiting for the next step...
Thanks in advance for any help you can give me, at least if i cant script my mod i will continue modeling and asking here for someone that can port my model into arma3 if possible.

Many pics of those models visible at Flickr

Banzaï!

Edit: hum url for pics not valid, go to flickr ant type "ubacq", you will be able to see models in the "aircraft mod" album (the guy with the plants is not me...).Edit2: fixed.

UPDATE 2:VW Polo2 mod
Sorry for people waiting planes (as the topic said) but i try some other things in 3D, My first attempt to do something that exist: a polo 2... so i didnt find blueprint to construct this and i only use some Google photo to help me so the model is not accurate, problems of realism can occure.normal version:img1img2img3img4rally version:img5Raider version:img6img7img8img9img10
Its just for fun! I dont know when i release it but i might be long.
A polo 2 in arma 3... a 50 year old cheap vehicle turned into raider recon vehicle.. why not?
interested?
--Update 2.2-- : side rpg7 added, movable in altitude. ArmariokarT...img1img2img3
Because i added a rpg, a real weapon, i think i will add a M2 cal.50 instead of the actual machine gun as KrossX suggested: more realism in that fun mod, a good duality, thanks!

UPDATE 3 : Famas ng
Just a try in the world of gunz: an imaginated Famas gas-operated and case ejection under the buttstock of the rifle, multiple configuration. The famas-like sight is removable like the cary handle of modern m4 rifle.img1img2
End of misbehaviour, i ll return to planes...

UPDATE 4 : Mi-36 alpha 2
Reworked design: - twin turboshaft- 4 foldable seats for passengers- AT missiles pod, rocket pod, external seat pod and canon pod for fun...
-overview: img1img2img3img4img5
30x300mm canon pod: img6img7img8
Hum, my calibre choice is a little bit too much for a light chopper but i wanted a big canon for fun. i know 30x165 does exist but i wanted more, i can do other gunz to fit with reality. The chopper have two other attachement point under him for additionnal AT missiles or for Quad Canon configuration... I tryed to add a side canon for support chopper but the canon is realy too big in this configuration.. huhu
Now i ll work on the Be-240, i dont think i can reach the level of 32k polygon, i think 45k will be the min i can reach without deleting some of element of the plane, i still work on texturisation. More news soon.

UPDATE 7 smg, rifle and tank
-SMG :>full image<
A 9mm smg that use a gas piston mechanism and helicoïd pp-19 bizon magazine, i made an other version with straight magazine
-RIFLE :>full image<
Bolt action sniper rifle which looks like the r700 family
-TANK :>full image<
Merkava-like layout: crew entering tank from behind, i made an apc version.

First of all, I'd like to congratulate you on your work so far. It looks very nice. Congrats!

So, the answers to your questions (those that I don't know, I won't answer):

1) The limitation is 32k polygons, if I recal correctly. However, more things can be added by using proxies.
2)-Yes, you can.
-It's possible, but since it's only done with scripts I'd disadvise it. Although, if you get can get an experienced scripter and make some good animations, it could look great.

Thanks for the reply!
32k limitation!... muarg i realy must rework the cargo, it will be hard! I think i will not have any major prob with the ka-72, i draw too much poly on tires or passenger seats inside, i ll return to blender soon.
For more advise i will submit this wip on bis forum too. This mod will be more dificult to script than i expected.
About vehicle dropping i have seen on armaholic a mod that give hability to receive parachutable vehicle support, i will take a look at this later.

I have an other idea that might be fun to create: an air cushioned landing craft based on the Zubr class, i realy like this thing and this can be usefull in the universe of arma, i ll try to do something like this later.

this looks amazing! being an avid pilot in ArmA I am extremely interested in the BE-240!! and as for the loading/transporting vehicles, i think you could probably base it off of the wideley used heli-lift script.

Happy to see people liking this! Be-240 will no be released soon, i must rework the scale of the hold, actually tanks cant stand in. I will release all news of progress here, update and status will be marked at the top of my first message.

Ayoiaah! Just for inform you people waiting for planes that i actually create a new little mod: a VW Polo 2 hatchback mod!
Hum, so its just for fun muhahaha. The model is not accurate, problems of realism can occure. I created it from Google pics not from blueprint so some things are interpreted. If you want some info take a look at the end of the first message at "UPDATE 2" note. (imagine a be-240 dropping a polo2 raider,...huhu..)
Thanks!

#Ubacq :
Ayoiaah! Just for inform you people waiting for planes that i actually create a new little mod: a VW Polo 2 hatchback mod!
Hum, so its just for fun muhahaha. The model is not accurate, problems of realism can occure. I created it from Google pics not from blueprint so some things are interpreted. If you want some info take a look at the end of the first message at "UPDATE 2" note. (imagine a be-240 dropping a polo2 raider,...huhu..)
Thanks!

Hahahaha! That gun looks so big on the tiny car. I don't even understand how the roof can handle so much weight.