Mickeyjunk Mountain

Mickeyjunk Mountain

Game

Did you ever think that if someone took every Mickey Mouse-related toy, game, or souvenir that had ever been made and piled it up in one place, the result would be a mountain miles high? Well, as it turns out, someone did, and the result is Mickeyjunk Mountain. High atop, on the uppermost peaks, there resides Oswald, stewing in a constant reminder of his "brother's" endless success that fuels his perpetual resentment.

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–Epic Mickey app

Mickeyjunk Mountain is the Wasteland version of the Matterhorn ride from Disneyland. It is the location where Oswald the Lucky Rabbit puts every piece of Mickey Mouse-related toy, game, or souvenir that comes into Wasteland. As the name suggests, it sounds like "Mickey's junk", as Oswald refers to it when you first meet him. He lives in a sanctuary at the near top of the mountain, where his only piece of memorabilia can be found. Also on the Mountain is the jug in which the Shadow Blot has been sealed. Oswald stays on the mountain to guard the jug and make sure the Shadow Blot doesn't escape.

Contents

The Mountain is divided into four sections: The Heaps, The Piles, Mt. Osmore Slopes, and Mt. Osmore Caverns. Each one of these has a key quest that will help Mickey reach the top of the mountain. In the Heaps, Mickey will have to Power the Crane by freeing Gremlin Kip or painting the three TVs hidden across the environment. In the Piles, the player has to climb the mountain and progress through a kind of factory where Beetleworx were produced. In the Slopes, Mickey has to take care of the Blotlings or power the gate to the Caverns area by painting two TVs in a maze-like place. Additionally, the player can find Gilda's climbing axe in a hut there. In the Caverns, Mickey only has to climb a long stairway and pass through three of Oswald's old cartoons to meet with him.

Hints

Gremlin Kip lies far to the back of the first part of Mickeyjunk Mountain, over a precocious platforming on a sea of thinner. Using a Clock Sketch helps due to the toys sinking once you get on the first one. After freeing him you won't have to do the main quest of TV sketch placement because he fixes the crane!

There is an easier way to get to the phone near the crane. There is a stack of old cassettes you can thin out to make getting across easier.

Bunny Children aren't annoying if one or two are on you, even if they do slow you down. If they have enough to surround you though they will pick you up and toss you into the thinner. A swing attack and TV Sketch is all you need to get past them or push them to the thinner pool.

Outside Oswald's sanctuary, you can find a hand holding an anvil. If you thin it, the anvil will set off a power panel setting of some platforms. Jump on the platforms to get to a thinner river. Hop over the river, and paint in an anvil. Doing so allows you to enter Gilda's hut where her climbing axe is located.

You can use Gilda's axe to climb up to some statues, including one of Mickey wearing his wizard's robes and hat, holding a thinner bottle. However, doing so means failing her quest.

You can thin out his statue, but it will drop the bottle. If you jump onto the the bottle, then the statue's hat, you can jump to a chest with a gold pin inside. This resembles what Mickey made in the beginning.

There is a red Treasure Chest on a cliff that has a thinner waterfall blocking it. When you find the TV by the Super NES games, there is a book that has an @ sign. If you thin it away, it shows three different sets of numbers: 512, 349, and 033. If you dial 349 it stops the waterfall briefly for you to get the chest which contains a silver pin. You will notice another phone when you're inside the Mickeyjunk Mountain. Dial 512, the crane will stop moving and form a path for you to cross a higher platform. You will find a golden pin there.

To the left of the entrance of the sanctuary, there is a yellow poster with Mickey's face on. You can walk right through it, leading to a secret basketball court, with a gold pin and a blower which blows you through the hoop, and getting the humorous concept art "Epic Mickey", a doodle of Mickey defending himself from some kind of monster, probably a Spatter, by throwing something at it. It also has the words "By Chase" with the letters the wrong way round. It is possible this could be drawn by a young child, who is either the son of one of the crew who worked on Epic Mickey, or a fan. This could also have been drawn humorously by someone who worked with the team.

Karma Music

Neutral: Mickeyjunk Mountain’s standard theme bears a determined, adventurous feel fitting for an The brief section of the Mickey Mouse Club March demonstrates the area’s nature as a graveyard for Mickey Mouse merchandise.

Paint: The use of paint creates a somewhat empty atmosphere, with very few instruments used in this version. Quiet synth bells compliment the clinks and clicks of machinery, presumably old Mickey mouse toys come to life once more. The March is seemingly emitted from these same toys, making this version more ambience than music.

Thinner: Powerful, imposing brass alongside ghostly wails and heavy percussion gives the Thinner version a feeling of suspense and imminent danger. The March is avoided altogether, instead hinted upon in a chaotic mix of bass drum and brass, suggesting the changed nature of this already dark area.

Trivia

There are some old NES and SNES Mickey Mouse cartridges on the mountain.

One of the platforms on the way to retrieving Gilda's Axe is an SNES cartridge for Minnie's Dinner Party. Minnie's Dinner Party is actually a flash game on Disney's official website.

Even though it's based on the Matterhorn, the bobsleds are not present at any part of the mountain although elements of it can be found in Oswald's Sanctuary. It may be argued that the bobsleds are actually under the gigantic amount of Mickey Mouse toys.

In Epic Mickey 2, it can briefly be seen in the intro from Yen Sid's land model. Mickey and Oswald don't return to the area in the sequel.

There is a glitch in Oswald's sanctuary: Even if Gilda's axe is returned, you can still access the secret area beneath the Oswald rug on your second visit.

In Oswald's sanctuary are two large Mickey toys, and if you jump on them they play different sound clips that were from the toys they were based on.

Curiously, on Oswald's throne there is a T.V. showing Steamboat Willie.

In early drafts, the yeti from the Matterhorn Mountain ride would actually be a robot piloted by Oswald to block entrance from Mickey. It was scrapped "due to reasons of scope".

In the Graphic Novel, there is an explanation of how Mickeyjunk Mountain was built: Yen Sid used his magic to bring any thing that was lost or broken in Disneyland to Wasteland. Oswald and (formerly) the Mad Doctor used most of the broken attractions to organize the Wasteland, but each time Oswald found a Mickey Mouse related things, he kicked it to the Broken Matterhorn Attraction, until the attraction was covered entirely.

In Epic Mickey 2: The Power of Two, the player can no longer gain accesses to Mickeyjunk Mountain. Due to the earthquake caused by the Mad Doctor damaging the mountain, it seems too dangerous to go to Mickeyjunk Mountain. However, the music for Mickeyjunk Mountain can be heard during Mickey's conversation with Abe at the Train Tunnels exit.

Chernabog was originally going be the guardian of this mountain according to concept art.

Curiously, the back of the mountain is never seen in-game, and no one seems to mention what's in the other side.