Commenti

Commento di Asrianorae

Commento di Mecantar

Lame, another pug-piñata for t8.

Commento di Asrianorae

Well, i take it as free gearing for both PvE and PvP, great for off-speccing too. :p

Commento di kylex3

yea i heard he needs everyone to switch to the add with overcharge or its a wipe, and adds cannot be dpsed down in advance so order goes boss>add with overcharge>back to boss and he will chain lightning and hit very hard with lightning nova. So everyone should be in good gear before getting this boss down not just your average pug.

Commento di Thorgaard

I surely hope so. If a group of newly dinged pugs could take this fella down as well ,then the Blizzard dev team was clearly smoking something when they came up with him.

Commento di RazerMuffin

I haven't fought him, but guildies say he's not something you really want to PuG.

Commento di Whoosa

This boss is NOT PuG-able. He has 3 adds that must be Offtanked by 1-2 tanks, and another 2 tanks must be available for Emalon himself, for he incapacitates one. He does Chain Lightning and an occasional AoE for ~12k damage. His adds also occasionally heal to full health. When they do, they gain a debuff that increases their damage by 20%. This stacks up to 12 times, once it does, it explodes, killing pretty much everything but the tanks ~20k AoE damage. To prevent this, at about 7 stacks, the DPS must switch from the boss and down them ASAP. Then repeat the process until he dies.

Commento di Thespio

Completed 4/14/09We had 2 Tanks, 2 Healers and 6 DPS.

Deathknight -- EmalonWarrior -- Four adds

Shaman -- DeathknightPaladin -- Warrior

Rogue, Hunter, Shadow Priest, Paladin, Mage and Warlock.

Strategy-------------1. The Off-tank initiates the aggro and pulls the four adds to the right.2. The Main-tank peels Emalon off of the Off-tank and takes him to the left.3. The Melee DPS engages Emalon but should be aware of the Chain Lightning + other AoE damage.4. The Healers and Ranged DPS stay on the side of the hallway (adds spawn from Emalon after one is defeated).5. Emalon will randomly buff one of the four adds and it will greatly increase the damage output of the buffed add. It is easy to identify which one has received the buff. It will appear much larger than the other three adds.6. All of the DPS should quickly dispose of the add on the "Super Happy Fun Time Anger Go Go Juice."-- If the more powerful add hasn't been killed quickly enough, it will explode -- causing 20k~ damage to all around it.-- If the add has been killed -- and your raid hasn't died of a horrible fiery death -- another add will be respawned near Emalon. The Off-tank needs to quickly grab it and move back to their own position.5. Go back to #5 and proceed with the following steps until Emalon has been defeated.

Commento di bobert2

I'm not sure what incapacitate you're talking about, this must be a 25 man only thing because this never happened to us in 10 man, easily done with 2 tanks.

Commento di Thespio

I was the OT as well. We had a couple of pugs too, but we were all decently geared.

Commento di hydraone

Killed 10man version, 4/15/09, at 4:01AM pacific time.

Compared to the joke that is Archavon, this guy is a damn tough fight. Very gear reliant, in all three class roles.

Emalon hits very hard, for about 9-12K on tank. Does a Loken style nova that the tank should stand in to avoid unnecessary boss movement. All DPS should move out of it, as it does hit for about 15K and will usually wreck anything other than a tank. Also does a chain lightning style attack, targeting a random raid member. Jumps approximately 10 yards, so stay spread out.

He begins the fight with 4 adds, and will summon another whenever one is killed. These adds must be tanked by an OT, separate from Emalon. They do not hit the tank extremely hard, but there are 4 of them, so one healer should probably be dedicated to this tank.

Throughout the fight, Emalon will pick one of these 4 adds, and enrage it. It will begin receiving a stacking buff that increases damage done. Now, here's this kicker- if the buff stacks reach 9, it explodes, doing about 20K to the raid, wiping it. As soon as Emalon emotes the enrage, all DPS must swap to the enraged add and burn it down ASAP. Our raid required 6 DPS doing at least 2700 to get it down quick enough.

After that add dies, Emalon summons another, the OT must pick it up before it wrecks a healer, and you rinse and repeat.

TL;DR VERSION -2 tanks, one on boss, one on adds. Watch out for lightning nova, heal tanks, heal chain lighting raid damage, DPS boss, DPS enraged add as fast as possible when it pops, OT pick up new add ASAP, repeat.

Took a good 2 hours, and 100g in repairs, but we got him. Of course, he dropped crap.

Senturion, 80 Human Prot Warrior, <Adrenaline>, Medivh

Commento di CanYouFearMeNow

Bliz was kind enough to provide a DPS gear check by putting a few Tempest Warders in the hall before Emalon. Have your MT and his Healer sit out. If the OT and DPS can't comfortably drop the Warder (with no cooldowns blown) before it overcharges and explodes, you don't have enough DPS to attempt Emalon.

Commento di Leandro

No need for 2 tanks in the 10man.

Commento di locriani

Emalon the Storm Watcher:

Emalon the Storm Watcher is a simple fight, with a moderately tight DPS requirement. He has no known enrage timer. Reports are indicating that this boss has either a 6 or 10 minute enrage timer.

Lightning Nova has a 5 second cast time, and functions similarly to Loken's Lightning Nova. Damage recieved is reduced by distance from the boss.

Overcharge is cast on a Tempest Minion, granting a buff that heals the target to full and causes the Tempest Minion to explode after 24 seconds. The buff that stacks on the Tempest minions will increase damage output by 20% every 2 seconds, maxing out at 240% before it explodes.

Emalon also has 4 adds, called Tempest Minions:

Each add that is killed will respawn about 3-5 seconds after it is killed.

One tank should be able to handle all 4 adds.

Watch Emalon for Lightning Nova casts, and run away once he starts casting the spell.

Attack the overcharged Tempest Minion. This is critical - if the add is not dead within 24 seconds of the overcharge cast, you will be dead instead.

Have the offtank pick up the newly spawned replacement Tempest Minion.

Rinse and Repeat.

TL;DR:

If you have DPS below 2k sustained DPS, do not attempt this boss. You don't have the sustained output that you will need to kill the Tempest Minions in time. (2k DPS is assuming a 98% ToT and a standard group composition.)

Attack Boss - Kill overcharged minion - Repeat. An average group should be able to down the boss before the 5th overcharge.

Zong!

Commento di Veress

Really hard boss

Commento di Belore

My macro to explain tactics to a pug:/raid :: Tank1 on boss - Tank2 on adds./raid :: Tank boss in the far left corner/raid :: Tank adds in far right corner./raid :: Run from "Lightning Nova" or you're dead./raid :: He 'enrages' an add. All dps kill that single add./raid :: Spread out.

Commento di Drayen

we had 2 hunters, 2 tanks, 2 healers and rest melee, one of the melee would get 1shot from the chain lightning when they switch over to killing the adds, according to recount he got hit for 24k

Commento di Karadros

I found this to be a rather fun encounter, especially considering the mayhem of broken addons and mobs being unmarkable.

Form my melee point of view, I just beat the fella in the back, keeping a respectable distance away from the MT, then madly tab-targetted to find the correct add to kill. Even without cooldowns the adds died quickly and we had to kill three, I believe, before the boss was downed.

*10-man version*

Commento di Agrue

I found that as a feral druid MT on the boss I was able to run out of the nova and charge back in once it had cast, doing this meant I avoided the vast majority of the damage from it.

I tanked the boss in one of the back corners, and ran to the other corner once he started casting.

Commento di Bruuzer

Yeah if you plan to run this don't pug it. Considering most pugs do under 2k dps you will not have a fun time. As others have stated, you REALLY need good dps to even have a chance, or you might as well call it quits.

I ran this last night only to realize that this raid will now be guild only from now on. Definitely a fun fight if you have solid tactics and the dps. I personally would say 2.5k or higher minimum. maybe less if you have good coordination and heals.

Commento di Losbullitt

Ran 10 man Emalon with my guild with around 12k dps. Not fun. Wiped 6 times and ended up with some %^&*ed off people.

Not a hard fight if you have the dps and heals for it. Thankfully, much harder than archavon.

Commento di para11ax

Protip: Have everyone turn on npc health bars (press v). The charged add will jump to 100% health on its bar as soon as it gets a charge. Click the bar and start bursting. This avoids wasting time tabbing through adds.

Commento di rzzr

If Chain Lightning jump is 10yards typing /range if you have DBM installed will help as it will show players within 10 yards of you

Commento di Spicebringer

My group today 8 manned (1 healer) archavon with no problem at a speed of 60 seconds. Then, we get up full with 3 healers (wellgeared tanks), attempt Emalon. We wipe after 15 seconds, cause of the heavy damage Emalon outloads.I agree - This boss should NOT be pugged, OR underestamated.

Commento di Kamanez

No one seems to have mentioned it so far but on normal difficulity (10man) he dropped 2x Emblem of Valorand for us he dropped 1x Deadly Gladiator part and 1x T7.5 part, so the loot is on par with heroic Arachavon

I have yet to discover what he drops on heroic, but i'll update as soon as I know.

Commento di Drajanuma

-He DOES have an enrage timer. It's VERY long, but DOES have one. We tried keeping both our melee away from the boss and next to the adds at all times so they wouldn't have to run to dps adds. Boss hit enrage at 2% and wiped us.

-The adds hit a tank for about 1.6k-2k melee swings, and do a SHOCK for about 4k nature damage. The shock CAN be reflected by warriors. It helps a lot. Nature resist does NOT lessen the damage.

-Positioning is key, of course. As for the tanks, as long as the offtank is not eating the boss' nova, he can be anywhere. Keep the tanks in range of Beacon of Light. In our attempt, we tanked adds on the stairs, boss on the left side.

-On our final attempt, we had the melee dps the boss until a lightning nova. They ran from it towards the adds and did NOT go back to dps boss until the an add got charged and was killed. We didn't hit the enrage timer, so melee doesn't have to be on boss 100% of the time.

Hope that helped

Commento di zedzed

You'l want the melee to rush over to the overcharged add asap. Since the timers 45 seconds from the pull, we used this macro and it was really helpful.

It goes off 5 seconds before each overcharge, just click it as soon as the tank aggro's

Commento di devildrlver

just got this achievement today, 10mannot too hard just range dps is probably easier and you have to switch straight away

Commento di guliann

Handy tid bit for this fight

/focus <offtank's name>

When it comes time to fight the Enraged Mob,

/tar focustarget

As long as offtank has the enraged mob as his target life is good.

Commento di saradominbolt

I found this boss is really easy to heal, our DK/Pala tanks did not lose almost any hp until overcharges. I have (druid) about fullHC blue couple epics and couple 25man epox. healed it really easilly until dps screwed it up. as feral (Dualspec :D:D:D) my gear is 1000times better but am kinda half cat half bear specced, so archavon is still easymode to tank even in 25man with 2healers :P but I got 2shotted by adds be4 Emalon. so bring good tanks (pref warr/DK MT, pala/warr/DK OT, better magic mitigation than dudus) and great dps. that will do

Commento di Lastemperor

Downed him on 1st try, 10man. All DPS were above 3k, I think this is a must.