Author
Topic: Another Mixamo orgy... (Read 857 times)

A little try to create some audience. There are two sets of fifteen different low poly characters with different (looped) animations. The two sets are identical except looping offsets and texture maps (I changed the colour of the shirts to get some variation). I have to say, it was a very tedious work, because I had to edit almost each and every instance to make the guys really sit in the seats and don't overlap each other.So, after I was done I looked at the result and saw that although there are more or less thirty different movements, you can still see the members of one pop do exactly the same.

Random individual offset looping of each instance inside one population would be fantastic!!!!!!!!

...and yesterday, after I had edited all instances, I tried to reload the file, and all objects were gone. I got a parse error report of line blablabla and I started to PANIC!!!!!Fortunately I could open the TGD in a special text editor that displays line numbers and found there was a german "Ä", which TG doesn't like, so I could correct that and everything was fine.

A couple easy questions probably answered before, but here goes:Does Terragen import your character animation sequence and you the creator can specify the length that sequence will run? (Leaving your character paused in final rest pose until the end of entire TG animation?)If that is possible, to vary the movement can you add a reverse partial sequence to one character and not another if you use two sets?

TG imports whatever OBJ sequence you have as long there is no "frame" missing and you're using "%04d" instead of "Character_0000.obj. The number depends on how many digits your sequence uses.You can start and end your sequence at any point in the sequence tab of your object's properties. If you uncheck "Loop" the pose will rest in the state of the last object until the end of the animation. I don't know if it makes sense to add some reverse partial. To get some variation you can offset the looping framewise in every population or single object. And you can use ping pong instead of loop.Unfortunately it's not (yet!!!!) possible to randomly offset every instance individually in a population.

TG imports whatever OBJ sequence you have as long there is no "frame" missing and you're using "%04d" instead of "Character_0000.obj. The number depends on how many digits your sequence uses.You can start and end your sequence at any point in the sequence tab of your object's properties. If you uncheck "Loop" the pose will rest in the state of the last object until the end of the animation. I don't know if it makes sense to add some reverse partial. To get some variation you can offset the looping framewise in every population or single object. And you can use ping pong instead of loop.Unfortunately it's not (yet!!!!) possible to randomly offset every instance individually in a population.

I have 90 frame sequence of obj and mtl for my obj. Is this the correct manner to use the %04d .......\1Exported Objects\santa5seqenceexport\santa5sequenceexport_%04d.obj

TG imports whatever OBJ sequence you have as long there is no "frame" missing and you're using "%04d" instead of "Character_0000.obj. The number depends on how many digits your sequence uses.You can start and end your sequence at any point in the sequence tab of your object's properties. If you uncheck "Loop" the pose will rest in the state of the last object until the end of the animation. I don't know if it makes sense to add some reverse partial. To get some variation you can offset the looping framewise in every population or single object. And you can use ping pong instead of loop.Unfortunately it's not (yet!!!!) possible to randomly offset every instance individually in a population.

I have 90 frame sequence of obj and mtl for my obj. Is this the correct manner to use the %04d .......\1Exported Objects\santa5seqenceexport\santa5sequenceexport_%04d.obj

Actually that awesome should be here. Full marks on your patience hannes....seeing it for the first time it seemed quite like a bunch o dude at some show. I might have had a guy hanging a moon over the railing somewhere in the middle but that's just my twisted mind.

Thanks guys!!Yes, you need a lot of patience to do things like that.In the meantime I tried to be even more patient. I found a nice free soccer stadium model (I think it was Cadnav as far as I remember...)Actually there's only the outer wall and the towers that are original. I replaced the whole interior, textured it and created an invisible copy of the area where the seats are to populate the spectators on. Four sets of fifteen populations each with a lot of edited instances.The whole scene is only lit by the luminosity of the lamps, which looks quite good to my taste, but the GI flicker is terrible. Even though I made heavy use of GI caching.At least rendertimes were a lot faster than with real lightsources in the scene.

Creating scenes like this is very tiring, so there are no players or referees in the scene. Maybe in ten years....