Sunday, March 4, 2012

Seems that plenty of games recently, especially MMOS, are suffering from really, REALLY horrible creative directors and others directing who just either don't really like games or have no clue about what they are doing.

It's those games that you log into and you are just like, "WHO THE HELL OK'D THIS?!"... One of those, "I know you could do better" games. And I could if I was the one directing a game. I have even written pages of ideas and concepts for a MMORPG that would have something for everyone. I will post that when I find where I put them...lol

Anyways...

People like blaming the publisher alot and though they may be at fault somewhat, when you get games with $300 million dollar budgets that produce crap...I think it's time to put a little blame on the developers as well. Though, I understand alot of times when games appear to be "unfinished" it
is due to the publisher "rushing" the developers...SUPPOSEDLY...

But where was I...Oh yeah!

MMOs require good ideas foremost in my opinion. That's where it starts. Now in days, it seems that developers are just saying, "Ok, let's just copy WoW but make it look different!" which I think it's fine to get SOME ideas from WoW...but not just carbon copy it like alot of these MMO devs have done.

I think it's a good idea to pick up ideas from ALL types of MMOs, not just one that became extremely successful.

But in a way, that sort of let's us know which developers really want to make a game they love or who wants to make a profit. Though, that is how most or all industry works.

Even Pablo Picasso said, "Good developers love to innovate, great developers copy World of Warcraft."