Revision as of 04:38, 14 April 2011

Greetings one and all, to those of you who are just browsing and those who intend to stick around. Welcome to the MW GM Workshop, a place where GMs of all kinds can gather, socialize, and share their inspiration. Here you will find the roster of those brave souls who deign bear the mantle of Game Master and have come to this oasis of knowledge and fellowship.

Multiple Adventures that Depict multiple Stories, often including lots of traveling in between

A "campaign" is a series of adventures related in some manner, think of a CRPG like Baldur's Gate or Neverwinter Nights. Perhaps you have a grand plot - much like a series of novels - that is too large to be contained within a single adventure. Maybe you just want to tell the story of the Player Characters for as long as the game holds together. Whatever the reason, long-running campaigns have some unique issues.

Encounters are the meat of any game. Encounters are where the action is. But what makes an encounter? How do you know when one starts? How do you know when one ends? How many encounters make an adventure? Hopefully we'll find the answers to these questions here.

How to handle the responsibilities of GM, from rules adjudication to dealing with missing players

The art of being a Game Master is one that takes time to master, but it helps to learn from the experience of others. Many of these articles deal with the intricacies and idiosyncrasies of the play-by-post format

Discuss the ins and outs of branching away from the "default" worlds detailed in the published rulebooks. Discuss creation of custom powers, classes, spells, locations, planes, people, campaigns, history - all the things settings such as The Forgotten Realms or Eberron bring to their games.