ayadew wrote:This is what we call a badly disguised flame from a btard.

That is what I call a stupid person feeding a troll.

Interesting idea, seperating the text from the images. Wouldn't you end up getting confused who's talking, though, if you don't look up and down all the time? Although I've never played on a DS so I'm not sure how close the screens are together.

ayadew wrote:This is what we call a badly disguised flame from a btard.

That is what I call a stupid person feeding a troll.

Interesting idea, seperating the text from the images. Wouldn't you end up getting confused who's talking, though, if you don't look up and down all the time? Although I've never played on a DS so I'm not sure how close the screens are together.

I played ハヤテのごとく!ボクがロミオでロミオがボクで on NDS (It's a kind of visual novel too) and it was fine, so I don't see a problem with that.

don't look up and down all the time

You have to do this every now and then when you play on DS, but it doesn't cause any inconveniences.

p.s. Would be so much better if he made a port of F/SN on DS, or some other game I've not completed yet. But then again, I somehow doubt he'll ever make a full-fledged port of Tsukihime, even if what's been shown so far isn't a hoax.

He's writing his own engine that he'll later on feed with the onscripter's script apparently. Still needs sound and fixed saves, not to mention the portraits are horribly rescaled with white outlines and chunks not fixed, but hey, good start.

It's perfectly compatible with some sort of gba encoding, but it's pretty much like mp3. Gbs or something. At least my m3 card has those.

The new version rocks. Only the sometimes skipping music is a problem and sometimes the button press doesn't seem to register, otherwise it's almost perfect. I'd like a way to disable the "script name" comments when a new script's loaded though.