Author
Topic: Galaxy size (Read 4322 times)

Would it be possible to increase the max Galaxy size even more? I think that Kunix's universe is already finished... a bigger galaxy would make it last a bit longer. Ofcourse regenerating and invading aliens would give the galaxy infinity but that's something for the future maybe - Maybe also add more difficulty?

Lets say I am able to make that mod that would increase the world size even more and tweak some more things - would this then be a server only mod, or would the clients connecting also need the mod?My humble guess would be server only

You don't need to create the mod. You could just extract the core.cpk file (and delete this file), edit a single file in script (see below). Then the game will run with the extracted core.cpk. That's something we've recently implemented to simplify the modding.

NumOfSystems = 300;Then when you start the new game on the server, it will generate a new galaxy with the specified number of the systems.

So, you don't need to create the mod. Backup core.cpk, extract it into the same folder where core.cpk was located and delete "core.cpk" (so there will be folder "core" or "core.cpk" instead of archive "core"). The game will use the files from the extracted folder.

Thanks AI - will look at this soon - I'm going to make a huge world on Kunix.Does making world bigger have an impact on quests?

Not directly. But it will affect the faction territory sizes. So I suggest you also look at the faction definitions and tweak these to be better suited for the bigger galaxy size.I would suggest keeping the faction territories smaller (the size they are now), but making the alien space a bit bigger than now.

I increased the galaxy size to 350 - created a single player game and the universe looks nice. Faction zones are as they are normally, alien faction is huge (half the whole galaxy).Is there a way I can generate the map on kunix with this size while keeping the player saves? Or would I need to wipe it all and start from scratch?

ninekorn, there is no limit implemented. But the game was not designed to handle that massive amount of stars. The galaxy has fixed size (say, 2000x2000 abstract units) and bigger stars count means they will be more densely located with very little padding between them. You can experiment but it seems going over 400 makes galaxy view window looks too dense and the displayed names of the stars will be hardly readable.

Thank you for the fast Response AI-Enabled! I was able to create a 2800 star System on my computer. But saving the game takes from 10-20 seconds each times it saves. I decided to lower the number to 2000 star Systems and it seems to run quite fast. But now i cannot see the whole galaxy in the map when i press "N". I can only see a part of the galaxy... I was wondering will the map scroll to my position when i reach the edge of the map or i need to fiddle in a script to do that? if anyone knows i would really love to know thank you! I might post this somewhere else but i felt the subject was related.