Lacking Hardcore Tactical Shooters? Ignore This Opportunity And You Can Never Complain Again...

Dual Pixels - Over the years, it's pretty obvious that shooters, and all video games genres, that generally have had plausible learning curves have been eradicated in the face of mainstream gaming. As a result, gaming experiences have become more dull and saturated.

i concur, i sunk many hours into killzone. when i first got it, i thought it was great. but after a while, once you get through the lovely visuals, you see that it just another bland shooter, but with even worse problems than most.

i played 5 mins of killzone3s multi-player demo, and cancelled my pre-order.

it is a shame, because i was unstoppable on kz2 with the tactician using an assault rifle.

MGO was, and still is the most tactical online shooter this generation, speed and precision only got you so far if you didn't have a team with a game plan.

Too bad most of you shunned it because you didn't want to take the time to get a Konami ID, or because of a bit of start up lag... or even because you were so brainwashed by the plethora of FPSs coming out every year that you couldn't adjust to a new control scheme. Shame

MGO was alright, but the game played nothing like a tactical shooter, and really wasn't any different than your typical deathmatch style game. Not to mention that people never worked as a team online, no one used any sort of strategy, and almost all of the matches had that stupid auto-aim enabled, which every single person used.

Like what LightofDarkness said just down below; games like Ghost Recon, Rainbow Six, and ARMA are tactical shooters. Not Killzone, not MGO, not MAG, not Halo.

Jesus guys, HARDCORE TACTICAL SHOOTER. WE're talking old Ghost Recon, Rainbow Six, ARMA, Delta Force etc. If you think Killzone 2 belongs in that bracket then you've been wearing the fanboy goggles for so long that they'll need to be surgically removed.