Teslagrad, after a fairly lengthy wait, will be bringing its magnetic charm to the Wii U eShop soon; it arrives on 11th September in North America and Europe priced at £13.99 / €14.99 / $14.99 — there are also plans for an eventual physical retail release.

The developer is clearly excited that the Wii U version is finally approaching release, however, and game artist Ole Ivar Rudi has posted a rather neat amendment to Nintendo of America's recent graphic showing upcoming games on the home console. NoA's effort was actually a little iffy, listing Affordable Space Adventures for October when the developer's made clear that's not the case, so another amendment does no harm.

Nintendo's line-up largely confirms vague release windows that have already been announced, but this version with Teslagrad is definitely better. We enjoyed the game in our first impressions article last year and spoke to the developers about the project, if you want to know a bit more. Are you excited about this title's arrival next week?

From the web

Welsh ex-pat Tom is responsible for the day-to-day running of the site. He's the guy to thank for the generally brilliant nature of the content which massages your eyeballs on a daily basis. Also has an unhealthy obsession with all things Bowser.

hi! the price conversions in the various regions are calculated using a standardized recommended conversion rates sheet.
the price difference between pc and consoles is mainly to pay for six months of porting and bug fixes (unity simplifies the process but it's by no means a one button process), not to mention age ratings for every region, which is obligatory for console releases and can get pretty costly. nintendo recommends healthy pricing practices. Not going to elaborate too much on this, but the race to the bottom and "not buying till it's 75% off" trend in pc game pricing is pretty bad for indies.

Dont know anything about the game, but where did that graphic come from? There is officially a new Starfox game next year and the Internet didnt explode? And Giant Robot is real game? And several games are officially 1st half of 2015? I feel so out of the loop

So has anynody seen this in the wild ie retailers or magazines or dare I say tv? I havent even seen it on here until now. They should fold it in half and stick it inside every 3DS Family game case. Heck just plaster it everywhere. Though I suppose if they want to wait until SSB and CTTT have months rather than holiday... just dont wait too long.

Hey @sinalefa you know about this graphic, Im surprised you never linked me a copy

Oh, I know, based on its shape they should include this as a temporary tattoo inside every package of Furious Fists, I know those things are flying off the shelves.

I saw it at the forums, so I thought your date obsession would make you find it.

Anyway, the thing is not even worth it as Bayonetta only says October and as this article mentions, Affordable is not correct. The whole thing is made up of things we already knew or less. I think Sonic Boom already has a date as well.

I do admit that I am surprised to see Guard and Robot as their own games as opposed to being parts of Starfox.

Current exchange rates €14.99 = £11.91. Sorry, not buying this at £13.99 on principle. Why should UK gamers have to pay 2 quid more than gamers in the Eurozone?Also, I'm with unrandomsam on this one. I still don't see the justification for a 100% price increase. Sorry. Some costs just have to be absorbed to reach new markets, especially when those markets may also have access to your product at a lower price on a different platform.

@Frapp
that's a perfectly valid stance, we wound up using the rates recommended to us and though i think it's worth the asking price i agree that uneven pricing across european markets isn't really ideal.
We'll probably do discount campaigns on the wii u version as well down the line, so i hope we'll reach a price point you'll find more agreeable then!

Does someone know what's displayed on the gamepad? I'm currently playing Child of Light and I hate that they simply stream the TV on the gamepad. There's no use in having the same screen twice. Even simple menu options, a map or inventory on the gamepad are enough for me.

@DarkCoolEdge
we have a really small one room office, so most of the time there's been 4 people working full time, with 4 more people working part time and a few others helping out from time to time. we started planning the game in 2010. we've spent about 27 thousand hours making it so far.

@sinalefa - Yeah, I thought I would have seen it by now as well. And have it hanging on my wall. Have I mentioned I already made my kids make their Christmas lists? It's basically just video game dates

"things we already knew or less."

I'ld like to emphasize the "we" in that. Not just you me and Jax but the entire NL community. We know about this stuff, but I want all the moms and dads out Christmas shopping this year to see this before they buy their kid a PS4 or X1 to play old PS3 and Xbox360 games. Wii U still feels like it doesn't exist in the public conscious to me, and with that line-up that shouldn't be the case. Now if people don't want to buy it b/c it doesn't have Madden or Halo or Wii is still getting all the same games so why upgrade, well that's fine, but I feel like people aren't even talking themselves out of buying Wii U b/c a lot of people still don't even know it exists. Posters like this - w/ correct info natch - should be all over TRU, Target, WalMart. People who shop in Gamestop probably know the Wii U exists but they want Destiny and MGS.

And that poster needs to have amiibo scattered all over it. They REALLY need to start advertising those.

While I have no interest in the game itself at the moment it irks me to see people complaining about the price and comparing it to other platforms. People complain about the lack of games or dead franchises but yet are not willing to feed the industry.

Didn't we just have a story about a dev closing down due to not having enough profits to continue despite having a decent amount of sales? How many times have we heard the same story?

Outside of the big AAA studio's how many studios stay in business long enough to get more than 3 or 4 games out before closing down or being boughtout?

Then we have a million threads on forums crying for sequels, remakes and such for games people were too cheap to support when they had the chance.

@KryptoKrunch@EmblemSpeaking for myself, I don't currently have much money to put where my mouth is, thanks to two companies (my main clients) I freelanced for several years going bust in the the space of 18 months, owing me for many months work to the tune of several thousand pounds. I've hardly worked at all for 12 months – not nice when you have a family to support.However, I have been playing and buying computer and videogames for over 40 years, have spent more money on them than probably a lot of the readers on here put together, and have long supported and espoused the virtues of indie and bedroom development, having been a bedroom coder myself in the mid 80s. I'd love to be able to buy nearly all the games that are released, but I can't. Like so many people in a recession, I have to be extremely selective about what I buy, which is rarely the so-called AAA titles, and the affordability of even the cheapest indie game often becomes difficult.Please, gentlemen, show a little restraint when throwing around accusations of people being cheap, when you don't know their circumstances or, indeed, motivations.

@Frapp Sorry that was a rant and maybe not 100% clear, I was mainly talking about the people that expect all indies to be a certain price regardless of quality or content. I was not saying everyone should buy every game at full price. Whenever a retail game is announced no one says anything about its price, value or anything. The only time people will say i'll buy it in a sale is if said company has insulted Nintendo or cut a feature from the Wii U version.

However everytime a indie or eshop games price is announced you get a host of people saying stuff like "looks great but i'll get it in a sale" or " I never spend that much on indies" or my favourite "They will get more sales with a lower price". This isn't exclusive to this site either. On PC, most veteran PC gamers are preconditioned with the "I'll wait for Steam sale or humble bundle" response. Ironicly its this attitude that has pushed the re-emergent indie scene onto consoles in the first place. I also see the same on PSNblog, whenever a game is announced its " No crossplay/crossbuy no sale" or "I'll wait for it to come to PSN+" or "Its cheaper on X console/PC so no buy (even though i don't own said console/PC).

This isn't simply "I don't have the money for said purchase", its purposely devaluing the product and the efforts of those who created it implying that its not worth much. Games are luxury items not a public service, you don't like you don't buy, simple. However if you do like and you don't buy or you buy in a way that the creators are not seeing a return of investment then your crippling the suppliers and the potential of future games from said supplier.

Its a much wider issues but it still bugs me when i see people reinforcing these negative views of indie/downloadable games.

TL:DR - Indie/digital game does not automatically equal cheap price or sale material. Indies should be valued on there own merits not compared to other Indies prices. PS I love sales too .

sweet i have been waiting for this game since i bought my wiiu. what made me buy the system was the support/overhaul the eshop had gotten, while i could of bought this on steam id much prefer the gamepad/tv and to see quality indie titles on nintendo. cheers15 dollars is cheap

@EmblemI can empathise to some extent (your first and second paragraphs). I think with retail games, and particularly the so-called AAA games, there is a perceived higher value by the public. To me, a game is a game, but that doesn't mean there are no market forces to consider. I have also felt for a long time that games are simply too expensive – and if they were priced generally at the same levels as DVD/Blu Ray rrp then they would see a much better return.Virtually all of my most wanted games, that are not either developed or published by Nintendo, are indie games, and for me, that is where I see the best ideas and much of the best hope in a shrinking industry. Indie games – new Nintendo 3DS aside – will have much of my shrinking budget and probably most of my feedback and support in the next year. However, just because an indie developer may be good at making games, it doesn't automatically follow that they're good at selling them – something that one of my favourites, Two Tribes, had to acknowledge this winter.Don't apologise for ranting. It's good to be passionate. We need all the passion we can get in videogaming.

@Frapp I'm glad we could partially see each others points of view and discuss them intelligently. I hope Nintendo Life run an article on the subject soon so we get some different points of view on the subject and debate some more.