Nice pic, Ender, but judging from the dimensions shown, and what has already been posted about coded human/demihuman and animal hights, that Mek and Inix need to be roughly a third or so taller than what they look like.

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Quote from: Dalmeth

I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Actually, nothing in that picture is technically a lizard but more modeled after dinosaur bone structures. Anyhow, the inix is definitely off in size. I've seen inixes range from two to three times a human's height, and the one in the picture is hardly taller than a human at its shoulder.

Also, in regard to six-legged lizards, the only one I've ever heard of was the skeet, which probably isn't much bigger than a large dog.

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And since it is like a giant six (I think) legged snapping turtle, I take that to mean around 25-30 feet in all directions. Which would put it to well over ten times more massive then a half-giant.

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A gaunt, yellow-skinned gith shrieks in fear, and hauls ass.Lizzie:If you -want- me to think that your character is a hybrid of a black kryl and a white push-broom shaped like a penis, then you've done a great job

So if Inix are so huge, how are people getting off them and onto them so easily?

There must be like...leather straps and harnesses and ladders stuck all over them to facilitate the ascent of the little people.

One of my favourite scenes when I first started playing Arm was watching a particularly runty fellow try to strap things to his inix's saddle, then climb up onto it using his bags and chests as an ad-hoc ladder.

I didn't know about kudos back then, so... kudos to you, short fellow.

So if Inix are so huge, how are people getting off them and onto them so easily?

There must be like...leather straps and harnesses and ladders stuck all over them to facilitate the ascent of the little people.

That's how I do it, among various other methods. Considering the nature of my current character, I don't ever really portray him as being tied down to the back of the inix through whatever harness is in place. The usual setup is the rope he uses to climb up the side of the inix is a sort of "stop rope." If it gets pulled taught, the inix stops. He secures himself by looping that rope in a loose coil about his arm, so that if he falls off, the inix stops.

I find it infinitely more fun than the usual, "hop on and ride," scenario.

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If I recall right, it's pretty common for everyone to call the outdoor rooms "leagues". According to the dictionary, a league is roughly 3 miles long.

It is kind of common, but I think it's a mistake and it doesn't come from the documentation. Outdoor rooms aren't standard sizes. Even if they were, a square league would be way too big, especially when it comes to ranged combat and movement rates. More clarity on this in a.2 would be really cool.

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"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House

Folks call outdoor rooms leagues because we have to call them SOMETHING.

Unless they code it in 2.arm so that every single outdoors room everywhere is exactly the same size we will never be able to have "real" distances. So when folks say "league" they mean "room." And in the city they'll often say "block" when they mean "room."

That's really just one of the realities of playing in a MUD, and I don't think it's too big a deal.

I've heard "clicks" as a reference to rooms, too. I think that means a kilometer and I never liked its use on Armageddon.

When describing distance in-character I like to be creative. I've sometimes referred to one or two rooms as a "bowshot", three rooms as "eye's reach" and such. Or you can use landmarks, there's almost always something. Otherwise simply describe the exact location or path: "out of the gates and down to the bend, then head south until it branches off and pick the road that leads to Amosville".

If you have to use leagues, do it only for distances where it makes sense. Not "three leagues down that alley".

Folks call outdoor rooms leagues because we have to call them SOMETHING.

Unless they code it in 2.arm so that every single outdoors room everywhere is exactly the same size we will never be able to have "real" distances. So when folks say "league" they mean "room." And in the city they'll often say "block" when they mean "room."

That's really just one of the realities of playing in a MUD, and I don't think it's too big a deal.

If you have to call them something, miles would make more sense, I think. Both are units of Zalanthan measure, but leagues just seems way too big for outdoor rooms. Miles is probably too big too, but at least that's smaller.

And as a side note, most (if not all) of the time you can get around calling them anything with landmarks or just being a little vague.

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"No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson, The Haunting of Hill House