MechWarrior: Living Legendshttp://www.mechlivinglegends.net
Crysis Total Conversion ModificationFri, 02 Jan 2015 23:50:06 +0000en-UShourly1http://wordpress.org/?v=4.0.1Living Legends Lives On: Gamespy Workaroundhttp://www.mechlivinglegends.net/2014-07/living-legends-lives-on-gamespy-workaround/
http://www.mechlivinglegends.net/2014-07/living-legends-lives-on-gamespy-workaround/#commentsMon, 21 Jul 2014 02:53:43 +0000http://www.mechlivinglegends.net/?p=2214So, our die-hard community has been furiously finding ways around the inevitable shutdown of GameSpy. Due to their failure to provide on-going service to thousands of games, including ours, the Living Legends community have a solution. If you still wish to play Mechwarrior: Living Legends and continue to enjoy the best Combined-Arms Mechwarrior Experience ever created, please refer to the provided link to continue fighting the good fight.

]]>http://www.mechlivinglegends.net/2014-01/mechwarrior-forever-legends/feed/0Mechwarrior: Living Legends; Universal Installerhttp://www.mechlivinglegends.net/2013-08/mwll-universal-installer/
http://www.mechlivinglegends.net/2013-08/mwll-universal-installer/#commentsWed, 28 Aug 2013 12:26:46 +0000http://www.mechlivinglegends.net/?p=2186MechWarrior: Living Legends has the greatest community in the history of Battletech. Thanks to our dedicated playerbase we have a Universal Installer for acquiring everything required to play the latest and greatest version of MWLL in one single package.

Now, at your fingertips, you as well can experience the Greatest Combined Arms MechWarrior Experience ever created. Development may have ceased, but when you have more content than most AAA titles, have won more awards than you can count, and offer completely free, unsurpassed gameplay, we’re here to stay and ready to play.

We are small, but ambitious, community of active MechWarrior: Living Legends players, most of us are Russians, but not all. And we invite all, regardless of nationality or gender, interested in MWLL people to join us on our site or TeamSpeak.
You can try some sort of organised gameplay or just get fun with other players. Also you can get some help, explanations or advices if need them or ask any questions – feel free to join our TeamSpeak(ts3.mwll.su) anytime and visit our website (mwll.su).

The MWLL team is pleased to announce the immediate release of MechWarrior: Living Legends 0.7.1 Hotfix. This hotfix addresses some performance issues and bugs that were included in the 0.7.0 release as follows:

]]>http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-0-7-1-hotfix-release/feed/0The End is only the Beginning!http://www.mechlivinglegends.net/2013-01/the-game-is-not-dead/
http://www.mechlivinglegends.net/2013-01/the-game-is-not-dead/#commentsThu, 24 Jan 2013 12:12:01 +0000http://www.mechlivinglegends.net/?p=2171Yes it is true that we stopped developement. But that does not mean that the game is dead. We released 0.7.0 on 16th of Januarry 2013 and there are lots of new features in it. So download it and jump onto the servers. All of the player facing infrastructre is still going to be around for a while. So you can update, play and discuss the game as usual.

In light of recent confusion and rumors, the co-owner of Wandering Samurai Studios and I are here to clear some things up.

First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project. On behalf of all the people involved in MechWarrior: Living Legends we must sincerely apologize to all parties affected by this miscommunication.

In closing, development on this project has officially come to an end. We thank you for your support and express our hope for the continued success of the MechWarrior franchise.

]]>http://www.mechlivinglegends.net/2013-01/message-from-the-founders-3/feed/1Mechwarrior: Living Legends – Final Release; 0.7.0http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-final-release-0-7-0/
http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-final-release-0-7-0/#commentsTue, 15 Jan 2013 23:00:41 +0000http://www.mechlivinglegends.net/?p=2087We here at Wandering Samurai Studios would like to present to you our Final Public Release:

MechWarrior: Living Legends 0.7.0

First, I must present you with some important news.
This letter doubles as a thank you and a farewell.

Over the years, we’ve strived to create the greatest, most innovative Battletech/MechWarrior game ever conceived. We feel our efforts re-inspired faith in the MechWarrior IP and paved the way to show that hard work and perseverance can bring anything to life given enough blood, sweat, and tears. Created by fans, for fans, we present to you this culmination of 6 years of work and whatever else we could slap together in time to release this final update to you; our community. You’ve stood by us over the years; providing critiques, discussions, and arguments that have bettered this game and made it into one of the best MechWarrior Communities I’ve ever seen.

As developers, this is a hard patch to free into the wild. It’s a compilation of everything we’ve made functional up to this point with more than likely a few bugs thrown in for good measure. We are unable to include or finish various features and assets that were in development, and many of the things we’d planned will never come to realization. When we started this project we had great ambitions, and in some respects may have been a bit much, although as our enthusiasm grew, so did the scope and possibilities. Given enough time, anything is possible, but in this day and age time is a luxury. You may not have as much time as you may believe. In turn, do what you can while you can to make a lasting impact on the world around you. In our case, we’ve made a lasting impact on an intellectual property we love. We’ve paved the way for innovation and have proven the viability of new ideas.

In terms of overall scope, I believe we’ve met and exceeded our initial expectations set forth when creating our original design document. Many things have changed, many things have been included or excluded, but in the grand scheme of things it’s exactly what we envisioned; a Combined Arms Battletech Experience. It has been amazing seeing it come to life before our eyes through the tips of our fingers. Over the years we’ve won multiple consecutive industry awards and were noted in various international print and digital publications. We don’t close our doors feeling any regrets; we close our doors knowing we’ve provided one of the most unique and in-depth Battletech/MechWarrior experiences ever created; with gameplay innovations and graphical fidelity that matches and even surpasses many AAA titles to this date. There will never be another experience quite like this.

We will move on to greater things as individuals, always remembering and presenting MechWarrior: Living Legends as our shining beacon of accomplishment. A testament to what can be accomplished by the devoted players who see fit to take game development into their own hands, with their own vision, on their own time. To create a unique experience that will be remembered by players and industry leaders alike for years to come. We hope you’ve enjoyed the ride as much as we’ve enjoyed the journey. Thanks for supporting us, and have fun playing MechWarrior: Living Legends.

– Free Reticle
– New Tank Hud
– New Mech Hud
– Three new mech camos
– Camo for tanks and hovercrafts is now partly supported
– The ejection key has to be tapped twice now to trigger the ejection
– Crysis Wars radio messages reworked for MWLL

We here at Wandering Samurai Studios would also like to inform you of our list of incompletions.

These are features, assets, and game-play mechanics that are at various stages of development but will never see the light of day due to recent events. We thought you, as our community, would like to know what you will not have just as much as you’d like to know what you will have. These items listed below were other milestones we planned to meet that we did not have time to finish by this final release but were notable based on our long-term goals. All of these items had substantial work done but were left incomplete.

We’ve got some awesome Mech Goodness for you based on the upcoming .7 release we’re working feverishly on. To get you just as excited to play as we are to release, here’s a few screenshots to get you going.