Thursday, April 23, 2015

The Footpad

Somehow I missed Swords and Wizardry Appreciation Day here's what I would have posted: The Footpad a variant Thief class for Swords and Wizardry Complete. This class probably wouldn't survive long in a combat heavy dungeon full of traps but would shine in an urban environment.

Footpad
A footpad is a lowly thief that focuses on mugging and stealing from pedestrians.

Prime Attribute: Dexterity; 13+ (+5% experience bonus)
HitDice 1d4/level (Gains 1hp/level after 9th)
Armor Permitted: Leather only; no shield
Weapons: any one handed, staves, and thrown weapons. Limited to daggers and swords for magical weapons.
Race: Members of any race may be a foot pad.
Alignment: footpads must be Neutral or Chaotic in alignment.
Use the Thief attacks chart when in combat.

Footpad Class AbilitiesKosh: when attacking from behind, or with surprise the footpad may choose to instead Kosh an opponent possibly stunning them or knocking them out. A 2d10 roll is made and the Kosh Effect chart is consulted. NOTE: if the 2d10 roll +4 would not normally allow a footpad to strike a target in combat the attempt to Kosh will fail.

Cutpurse: a footpad may remove a coin purse from a victim, or more cunningly cut it and remove a few coins.

Hide in Shadows: a footpad can hide in the shadows making themselves virtually invisible.

Stalk: a footpad may follow behind a victim (or victims if daring) making virtually no sound and quickly slipping into the shadows to hide if someone turns to look.

Slip Away: in a crowded street a footpad can evade capture by slipping away into a crowd. At 4th level and higher the footpads movement rate is not slowed by crowds (or swarms).

Slippery Indeed: Footpads are allowed to make a saving to avoid capture/confinement (i,e, being grabbed by a constable).

Gang Leader: at 8th level a Footpad will attract a small number of low level footpads,thieves, and other unsavory sorts to serve as a gang if the Footpad has a safe hideout.

Footpad Advancement Table

Level

EXP

Hit Dice (d4)

Saving Throw

1

0

1

15

2

1000

2

14

3

2000

3

13

4

4000

4

12

5

8000

5

11

6

16000

6

10

7

32000

7

9

8

54000

8

8

9

86000

9

7

10

112000

9+1 hp

6

11

224000

9+2 hp

5

12+

+112,000

9+3 hp

Remains at 5

Footpad Skills

Level

Cut Purse

Hide in Shadows

Stalk

Slip Away

1

20%

20

15

15

2

25

25

20

18

3

30

30

25

21

4

35

35

30

24

5

40

40

35

27

6

45

45

40

30

7

50

50

45

33

8

55

55

50

36

9

60

60

55

42

10

65

65

60

45

11

70

70

65

48

12

75

75

70

51

13

80

80

75

54

14

82

85

80

57

15

84

90

85

60

16+

86

90

90

63

Kosh Effect Table
Roll 2d10 to determine result

Footpad Level

Mark

1

2-3

4-5

6-7

8-9

10-11

12-13

14-15

16+

NM

10/12/14

8/10/12

7/9/11

5/7/9

KD/5/9

STUN/7

STUN/5

KO

KO

1

13/15/17

10/12/14

8/10/12

6/8/10

4/6/9

STUN/7

STUN/6

KO

KO

2

16/18/20

13/15/17

10/12/14

7/9/11

5/7/9

STUN/8

STUN/7

KO

KO

3

19/20/-

16/18/20

13/15/17

8/10/12

6/8/10

5/7/9

STUN/8

KO

KO

4

20/-/-

19/20/-

16/18/20

10/12/14

7/9/11

6/8/10

5/7/9

STUN/8

KO

5

-

20/-/-

19/20/-

13/15/17

8/10/12

7/9/11

6/8/10

5/7/9

KO

6

-

-

20/-/-

16/18/20

10/12/14

8/10/12

7/9/11

6/8/10

5/7/9

7

-

-

-

19/20/-

13/15/17

10/12/14

8/10/12

7/9/11

6/8/10

8-9

-

-

-

-

16/18/20

13/15/17

10/12/14

8/10/12

7/9/11

10-

12

-

-

-

-

19/20/-

16/18/20

13/15/17

10/12/14

8/10/12

13+

-

-

-

-

19/20/-

16/18/20

13/15/17

10/12/14

KD/STUN/KO- score to knockdown/Stun/Knockut a foe
KD lasts one round/unitl victim can recover stance.
Stun lasts for 2-12 rounds + footpad’s level
Knockout lasts 1-4 hours or until revived by other.
Subtract a -4 penalty from the roll if the foe is wearing a helmet.
Apply a +2 bonus if the footpad is working with one or more cronies.

If score of roll +4 wouldn’t hit a target in combat there is no result (including when results are otherwise automatic)

About Me

A RPG player who thinks he has something to share. Discovered wargaming at the age of 9 or so thanks to Avalon Hill. Started playing D&D in the later days of the 70's as one of those annoying kids and currently games with spouse, family and friends.