During these videos we take a look at modeling and rigging of a cartoon shark with principles that can be applied to other marine creatures.

This training series looks at the modeling and rigging considerations of a cartoon shark in 3ds Max. We look at creating a basic FK skeleton for our shark model and the skinning consideration we need to think about to create some great deformations. We then expand upon our basic FK rig by using Max s built-in modifiers to create an automated swim cycle, finally finishing the course with a quick look at a controller system and corrective shapes.