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Background

Akane is an Oni. She's from the underworld, or wherever oni come from. She joined the party due to a gross misunderstanding as to what the word meant in context. So far, she's been too drunk to notice, though she often comments upon the frequent fights, the fact that nobody wants to share her liquor (or her bed), and other such things that strike her as odd. She's a happy-go-lucky sort who is usually in some advanced stage of inebriation, and claims she'll never suffer a hangover if she stays drunk all the time. Her general modus operandi seems to be to get drunk, get huge, and then throw boulders or smash things. She is occasionally capable of cunning subtlety, given that she can turn into a mist, or shrink in size to sneak around a bit better. She also never lies, if she can help it. All in all, a trustworthy and entertaining sort to have around.

She works and resides as a hostess at a local bar, where her various abilities and centuries of working with alcoholic everages of all sorts are put to good use.

Appearance

Akane's appearance changes slightly when she changes size, notably that when she shrinks, she appears to become a little girl version of her normal self.

Powers

A large sake gourd Akane carries around. It never runs out of alcohol…for long. Which is good, the way she drinks. Cannot be used for shenanigans such as flooding rooms or creating alcoholic geysers, but it can keep a party going as long as everyone likes sake.

Growth 4, 3 PP/rank + 2 alternate powers, Power feat: Precise = 15 PP

Akane can grow to large size. She gains +2 strength, +1 constitution per rank of growth. At large size, she gains +5 ft/round in movement, -1 to attack/defense, +4 to grapple checks, -4 to stealth, +2 to intimidate attempts, space/reach of 10 feet, and and effective +5 to strength for carrying capacity.

Akane, like all oni, is supernaturally strong. Adds +5/rank to strength score for determining carrying capacity. Also adds +1 to certain strength-related checks involving sustained application of force or pressure. Akane can also strike the ground, creating a tremor radiating out from her to a distance of (str bonus x 10) feet. She makes a strength check, and anyone in the radius of effect must roll to resist a trip equal to her check result. The check result is reduced by -1 for every 10 feet between Akane and the target, up to its maximum range, and targets may make a reflex save to halve the strength check result.

Immunity: Poisons 1 PP+1 power feat = 2 PP. Power feat: Innate

Oni are generally not bothered by poisons, although they certainly like to drink, so they at least get the enjoyable effects of recreational drugs. Their livers must be truly immortal to process all that alcohol, which…helps, upon consuming a more toxic substance.

Protection 3 ranks, 1 PP/rank = 3 PP

Akane has an additional +3 to toughness saves. This does mean she has a defense trade off, with a maximum defense bonus of +3, maximum toughness of +9. Her toughness is usually +7/+9.

If she knows a place, Akane can get to a bar. Even across the continent. Surprisingly quickly. She rolls her skill check, and the roll determines whether she finds a bar at all, with better rolls meaning better quality of bar. She can drag up to 1000 pounds of people and stuff with her. No matter the distance, she arrives at her destination after 20 minutes of drunken wandering. Maximum range is 20,000 miles.

Complications

Akane suffers from truly nasty hangovers, provided she can actually stay sober that long. This will very likely require outside intervention.

Being an Oni, and therefore a demon, Akane may face the occasional prejudice. Her "youthful" appearance may bring the same.

Drawbacks

Noticeable Akane's an oni. Everyone her horns. She probably also smells like a distillery. +1 PP

Beer Googles The curse of the drunkard. Akane, like anyone else who is drunk, will tend to act inappropriately due to a lack of inhibitions. People and things look better and more trustworthy, groping the prince(ss) in the middle of the palace reception seems like a perfectly good idea, and so on. The GM should consider this an excuse to suggest some very goofy things to do, or disallow will saves/checks to resist mental influence/seduction. Very common occurrence, Mild intensity. + 3 PP