Recently, I found myself giving some solicited advice, and a slow epiphany broke upon me. I've finally come to understand how I prep for sessions/campaigns as a GM/DM(been a while)/LN/SM/What-Have-You. I've been doing things ...

Ya. I've ran entire campaigns off of mostly blank pieces of paper with a few doodles of skulls, lots of calligraphed curse words (dunno writing the word fuck in flowing script amuses me) , and randomly scrawled NPC names. But, when you're constantly pulling things outta yer ass, some things, especially NPCs, will fall flat or feel phoned-in. Agreed? A little bit o' prep goes a long as way. The above example took me like 20 minutes; 10 of which was polishing for a public audience, a step normally avoided. Depending on how heavily the players bight on any o' the potential hooks, that 10 minutes of prep yields 1-3 five hour sessions. ﻿

It all started when the good Gnome, Mr. Martin Rayla, shared his idea to randomly generate a hex map. I got the time to actually make one a few days later (check it out if you haven't yet). Ever since,the resultant microsetti...

I was raised by my grandparents. Most of my values I learned from them, or I should have. I'm of a nature that I will not learn the meaning of flames until I've been burned. Nevertheless, I had a prime example of what it mean...

I've written before concerning the importance of a common language when discussing tabletop roleplaying games. While I still believe such a thing would be useful, I don't expect that an agreement on terms is likely nor needed...