Update: I decided to open up the game for free again for now -- feel free to
try it on the play page. The latest blog post brought in a lot of helpful
feedback, and one of the big takeaways is that the semi-temporary graphics
there now are turning off a lot of people. So I'll likely bring on an artist at some point and reconsider the Early Access thing again when that's in better shape.

The dev process was kinda prototype -> gameplay -> playtesting
-> graphics (in progress), so the gameplay's a lot farther along than the rest.

Infinitroid

About Infinitroid

Arriving at the alien hives with nothing but an underpowered blaster,
you will need to scavenge resources, search out hidden caverns, cobble
together weapon parts and find a way to survive. Explore one of 4 billion
randomly generated worlds and find out the mystery of what's threatening
your home colony.

Roguelite metroidvania & platformer

My goals for the game include replayability (a unique experience each
time you play), rewarding exploration, random powerups and abilities that
open up new areas (ala metroidvania), and some Zen / philosophical themes.

Development story so far

This is a solo indie game project I started working on in 2015, in between
freelance web development jobs. Some goofy weapon system ideas and wrong
turns led to the game in its current form.
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Inspirations

Infinitroid's inspirations include games like The Binding of Isaac, the
original NES Metroid, Super Metroid, Spelunky, and many others. A lot
of good advice from other developers has greatly helped my productivity
since the project started.
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