Problem with image texture.

I'm new at the fora, and actually with Blender also.I'm doing a project which involves making a 3D model, well I made one and it's finished.

It's a vinyl toy, which I unfortunatly cannot show,because the compagny I'm making it for doesn't want it to come out yet.

But now, my boss wants me to put one of my earlier made designs for the toy to the 3D model.And they wanted it to be 'projected' on the toy, so that I didn't have to make all the elements for every design.My eye fell on the image texture option and it works quite proper, except for one thing,the top seems okay, but at the front it's looking like the image is stretched down.Not exactly what I had in my mind. I tried to find solutions for it for hours, but nothing.Also tried things like UV mapping, but that doesn't work at all.

In the attachements are a picture of what I mean witch the stretching... The image has to move downwards instead of stretching out... The other is how the element is suppose to look.

I appreciate all the help.And excuse me for my english, it's not my first language.

Greetings, Sylvia

You do not have the required permissions to view the files attached to this post.

If it's spherical, then you might be able to just change the Projection setting to 'spherical' as opposed to 'Flat'. Otherwise, assuming this isn't just a simple shape, I'd probably say UV mapping is what you'll have to do. What were you having problems with when you tried that? My usual problem is getting the mesh to unwrap nicely.

Setting it on spherical instead of flat doesn't work...The problem with unwrapping was, if I select the object en press U and Unwrap, it shows just a block in the UV image viewer, it doesn't unwrap...

Someone said try it with Project from view to unwrap vertices and move the vertices over the picture to make it fit, but I didn't quite understand it (yet).So I'm still figuring out... Though if I use project from view, it dóes unwrap properly.

Thank you.

The attachement here is a picture of the front, side and top view, so it's more clear what shape the object is.

You do not have the required permissions to view the files attached to this post.

Now in the UV-editor you should see the areas you put seams on as separate objects within the editor. This is to make it easier for you to put the part of the mesh you want, on the part of the texture you want it to have. I don't know if you're familiar with this, but it's a very good function to make the whole UV-mapping process faster, easier and much more fun in the process.

Also, make sure to put it as spherical after doing the whole mapping thing. Yes, this makes the UV-mapped texture fit your spherical object way better than if it was set on flat.

And if you use "unwrap from project view" you get your project unwrapped as it looks for you right at this moment (the angle of the camera and so on). Which means, don't use it unless it's a flat, 2D object (At least that's my personal opinion on that function). The same goes for "Project from view".

Anyway, if you don't know how seams work, visit CG Cookie and they'll they you with some very good videos how UV-unwrapping and UV-Texturing in general works.