Bless improves the THAC0 of friendly
characters by 1. The bless spell does not affect characters
who are adjacent to monsters when the spell is cast. This
is a good spell to cast before going into combat.

Curse impairs the THAC0 of targets
by 1. The target cannot be adjacent to a party character
or NPC.

Silence 15' Radius must be cast on
a character or a monster. That character or monster, and
all adjacent to him, cannot cast their spells for the duration
of your spell.

Slow Poison revives a poisoned character
for the duration of the spell.

Snake Charm paralyzes as many hitpoints
of snakes as the cleric has hitpoints.

Spiritual Hammer creates a temporary
magic hammer that is automatically readied. It can strike
at range and does normal hammer damage. Spiritual Hammers
can hit monsters that may only be struck by magic weapons.

Cleric Level Three Spells

Bestow Curse reduces the target's THAC0
and saving throws by 4.

Cause Blindness blinds one target.
This can only be cured with a Cure Blindness Spell

Cure Blindness removes the effect of
the Cause Blindness spell.

Cause Disease infects the target with
a debilitating ailment that saps strength and hitpoints.

Cure Disease removes the effects of
disease caused by some monsters or caused by a Cause Disease
spell.

Dispel Magic removes the effects of
spells that do not have specific counter spells. This is
a recuperation spell for any of your characters that have
been held, slowed, or made nauseous.

Prayer improves the THAC0 and saving
throws of friendly characters by 1 and reduces the THAC0
and saving throw of monsters by 1. This is a good spell
to cast before going into combat.

Remove Curse removes the effects of
a Bestow Curse spell and allows the target to unready
cursed magic items.

Dispel Evil improves the target's AC
by 7 versus summoned evil creatures for the duration of
the spell, or until the target hits a summoned creature.
The creature must make a saving throw when it is hit or
be dispelled.

Flame Strike allows the cleric to call
down a column of fire from the heavens doing 6-48 hitpoints
of damage.

Slay Living attempts to kill one target.
If the target makes his saving throw, then he suffers 3-17
hitpoints of damage.