Feral Bastiladon

Bastiladons, sometimes known as Living Bastions, are a mighty and hulking species of armoured reptiles whose heavily-armoured shell is perhaps one of the strongest within the continent of Lustria. It is a walking fortress, a living bastion covered in a rock-hard bony skin, and then further protected by massive iron-like plates – a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon’s alternating layers of thick leathery skin and additional scales.

Unit Name

Feral Bastiladon

Main Unit Key

wh2_main_lzd_mon_bastiladon_0

Land Unit Key

wh2_main_lzd_mon_bastiladon_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

650

Recruitment Cost

650

Upkeep Cost

162

Melee Attack

22

Weapon Strength (Weapon Damage)

250

├ Melee Weapon

wh2_main_lzd_bastiladon

├ Melee Damage Base

90

├ Melee Damage Ap

160

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

34

Melee Defence

28

├ Base Defence

28

├ Shield

none

└ Shield Defence

0

Armour

140

├ Armour

wh2_main_body_140

├ Armour Defence

140

└ Shield Armour

0

Health

7698

├ Man Entity

wh2_main_lzd_mon_bastiladon

├ Man Speed

40

├ Man Health

8

└ Bonus Hit Points

7690

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

Causes FearThis unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes TerrorThis unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

RampageWhen this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

ArmouredArmoured units can block damage from any source apart from Armour-Piercing damage.

Causes TerrorThis unit can fear themselves.

Armour-Piercing MeleeThe damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

RampageWhen this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.