“We never had an intention for you to unlock everything in the game. First, that doesn’t truly make any sense. We applied RPG mechanics on top of a fighting game, in a PVP environment, but it’s like in an RPG, like in World of Warcraft: you would never try to unlock everything for all the characters of the whole game. Same for any MOBA, you’re not trying to unlock all the content for all the characters in the game.”

He also added that the unlock system was built around the idea that most gamers would have several different characters in the game, and that “the cosmetic items are really for us the end-game content: the things we want you to unlock after playing for several weeks.”

Actually, when you think about it, that does make sense on some level. Having a huge abundance of possible unlocks allows for more customization and individuality between characters. Still, for completionists, it’s a pain.