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Topic: Terragen 4 is in Development! (Read 19128 times)

We’re excited to announce that Terragen 4 is now in development, and we want to show you some of the first renders from our amazing alpha testers and the dev team. Terragen 4 is going to be faster, more interactive and easier to use and we can't wait to show you more. Check out Terragen4.com for weekly updates and info on new features, plus behind-the-scenes content from our development team.

And if you like what you see, you can reserve your copy of Terragen 4.0 today by buying or upgrading to Terragen 3 with a 1 year maintenance plan. We're currently targeting the second quarter of 2016 for the release of Terragen 4.0 and by buying now you get the best price and the quickest possible update. You can find our product maintenance options in the Planetside Software Online Store. If you're upgrading from Terragen Classic or Terragen 2, you'll need to be logged-in to your account in our online store. Then just look for the specially-marked Upgrade products and add the Maintenance Add-on on the product page before you check out. Please note that only versions with Animation allow the maintenance add-on.

If you already own Terragen 3, then just wait for the announcement of upgrade pricing which will happen closer to release next year. As a licensed owner of Terragen 3 you will certainly be entitled to a fair discount.

It was recorded on a fast machine, but don't let that put you off. It's a Dual E5-2630 v3 @ 2.4GHz. It remains interactive on slower systems too, just taking longer to refine to a certain level of quality. Much of the code was written and tested on a 3-year-old Core i7 (2600 @ 3.4GHz) with 12 Gb and it performs well on that machine too. The demo machine had 32 Gb but didn't need it. I expect the ray-traced preview to be useful on a wide range of systems when it is released.

Very nice. I am actually quite impressed by the speed. Even if the machine has 26 threads at 2.4Ghz. I assume (correct me if i'm wrong), that as with the existing micropolygon preview renderer, core speed is going to be an important factor as well... I am confident it will perform as good on 8 or 16 threads at a higher clock.