Tank the boss at the side – ensure 30yd ranged from where the Tainted Blood adds will be tanks. [Vampiric Aura] will heal the boss when the adds are damaged/killed
Players affected by [Carrion Plague] move away from the raid and loosely spread out – there should be no players between the boss and the affected players – [Seeker Swarm] moves in a line from the boss to the plagued players and hits everything in-between
Tank swap with [Feast of Blood] – the bloods that spawn must be taken 30yd away from the boss
[Brand of Argus] will debuff a player – it will explode if they group up and can be mitigated with personals and CD’s to get the raid back to full health
When [Echoes of the Void] is cast the raid should spread evenly behind the 4 Fel Spires – by spreading the raid will prevent the Spires breaking to quickly

Intermission: Shadow of Terror
After 130 seconds into each P1 there will be a short intermission – the boss will disappear and channel [Illusionary Night]
Periodically [Carrion Nightmare] will deal a beam of high shadow damage in a line from its spawn point – the raid needs to remain mobile and move to avoid this
Phantasmal Bloodfang bats will spawn and should be DPS’d quickly – they give [Essence of Night] buff and all players should get this to increase DPS and healing done

Phase Two
Same as P1 but with the addition of [Felsworn Spellguard] adds – these should be picked up by the tank with [Feast of Blood] and taken away from the boss.
These should be killed quickly as a high priority target

Phase Three
Same as P1 but with the addition of [Sightless Watcher] adds – again these are a high priory target as it applies a healer only debuff [Burning Soul]
Healers need to dispel this but move 30 yards away to avoid [Ring of Shadows] damage affecting nearby players

AA script

P1
Tank swap with Feast of Blood
Tank adds >30yds from boss
Adds>Boss
Move out of raid with Carrion Plague
Stack when told with Brand of Argus
Split into 4 groups and hide behind Fel Spires when Echoes of the Void cast

Intermission
Move as a group & avoid Carrion Nightmare beam
Kill Bloodfang Bats & each player should soak the Essence of Night

The new ability [Brand of Argus] will be cast a total of 4 times in each Phase 1
It will target 2 random ranged player – avoiding those who have Carrion Plague – and will affect a total of 8 players throughout each P1
The brand does very little but will detonate when 4 other players stack. This detonation will deal heavy raid wide damage which is minimise the further away you are from the blast point
Players detonating will take the full effect from the blast and will be knocked back

This new mechanical effectively limits the space the raid has and makes the P2 intermission extremely difficult.
These brands need to be detonated in a controlled manner – an designated area will be marked to detonate and ideally players with some form of mitigation are best to trigger the blast
The detonations need to be staggered but ideally all need to be handled for the intermission [Echo of the Void]

Healers will have to work overtime to ensure the raid is topped off before and after each detonation

*Brand of Argus*
Move out of raid – stack on marker when instructed
4 players stack with branded player
Healers top raid off before & after each detonation

P1
Tank swap with Feast of Blood
Tank adds >30yds from boss
Adds>Boss
Move out of raid with Carrion Plague
Split into 4 groups and hide behind Fel Spires when Echoes of the Void cast

Intermission
Move as a group & avoid Carrion Nightmare beam
Kill Bloodfang Bats & each player should soak the Essence of Night