Tuesday, 22 October 2013

If you’ve ever wondered what it would be like to combine a turn-based Role-Playing game with the type a sliding-tile puzzle game, Pocket Titans is the answer. A strange hybrid of puzzle game and RPG, Pocket Titans adds an extra dimension to what you stereotypically expect from a swords and sorcery adventure.

You control a group of Titans – trainee heroes – as they set out on their first quests and learn how to best use their individual talents. Each of the eight Titans in the game is a unique class, with individual skills and abilities that much be learned and mastered in order to successfully complete levels. You begin with only the Mage and Warrior, with the Mage having a strong ranged attack and weak close combat, and the Warrior possessing great Melee strength. As you go forth on your quest to help the King of the land, you will encounter friends and foes, and unlock more Titans for your team.

Monday, 14 October 2013

Don’t get me wrong – I’ve tried to like Pokémon, I really have. When the craze first hit our Western shores in the late nineties, it caused a huge commotion and was an instant hit. You couldn’t avoid Pokémon, be it the games, the trading cards, the cartoon series, or the merchandise. You could hear young children in town spouting a list of near-incomprehensible words; names of the seemingly endless list of pocket monsters featured in the series.

I, of course, couldn’t escape it, being a gamer and at school. I watched the television show and was introduced to the game on a friend’s Gameboy Colour. The characters and ideas were creative and interesting, but nothing about the concept excited me – remember, when I watched the show I was a schoolboy, and this was the biggest school-yard craze of the time. However, I just couldn’t get into the cartoon series without the knowledge of the game many of my friends had, and I didn’t take to the game – possibly due to my disdain for turn-based combat (not to say I hate all turn-based games, I love the Persona series, but find the mechanic slows down action scenes and acts as a barrier to exciting gameplay).