was gonna translate this for you guys but seeing as you've done it already i'll just confirm that the translation is correct. :p

though with the 128x128km thing... I call bullshit really, unless they place a flat primitive that big just below the map grounds and call it a day.

that, or they're really planning for a couple of massive open-world maps which i personally probably wouldn't like

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1. Rural France confirmed as one of the locations
2. single level is 128x128 kilometres in size, larger than open world map of Skyrim
3. epic battles against up to 100,000 enemies
4.Technology is called "Legion system"

That sounds terrible, there is no way to carefully design the battles that way, wouldn't be surprised if they also make them randomized each time you play. It sounds like you will have a vehicle and then basically have to search for battles yourself, instead of having a flow of carefully hand choreographed fights like in the first games. I guess you could say, I'm too old for this stuff, I like the more classic approach in level design

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We should be grateful that Croteam is seemingly trying to switch things up and evolve the series. Who knows, maybe they'll be able to pull off this ultra huge battles idea. In fact I fantasized about such a thing while thinking about SS4.

Also WHY THE FLYING FUCK AREN'T YOU SHOWING THIS GAME TO THE PUBLIC DURING E3, CROTEAM?!?!!? WHAT THE HELL?!!?!? THE TEASER TRAILER SAID THAT WE WOULD BE SEEING MORE OF THE GAME AT THIS YEAR'S EVENT!!!! FUCK!!!!!

Press demos for Serious sam have been taking place at E3 this week, and according to a tweet from VG247 deputy editor Kirk McKeand “the new Serious Sam has 100,000 enemies on-screen.” That’s not in a level in total, but all apparently rendered on-screen at the same time. That number has been confirmed by a representative from Devolver Digital.

According to McKeand, you can plough through that ludicrous number of enemies in a combine harvester. Croteam seem to be sticking with the series' thematic tone, then.

I just hope that the vehicles will be easy to control. I'd prefer controls like in SS2 because it's easy to control the vehicles in an intense fight, unlike Next Encounter which has (almost) standard vehicle controls and it can be difficult to concentrate on both driving and fighting. Or I'm a noob

They photo scanned the real buildings and used tchem in the game. I am curious how such technology works. I know that it was used in The Talos Principle too.
Also, the 100 000 enemies thing is starting slowly to be real. I am impressed