Welcome to my website!

My name is Dick Grinwis and I'm an illustrator and concept artist from the Netherlands.

For many years I have trained in the mysterious ways of illustration, concept art and game art. I have worked on both in-house productions, as well as assignments from companies such as Sony Europe (SCEE), Electronic Arts Netherlands and Disney Netherlands.

Now, under the guise of Grinwise, I use my experience to help others wherever I can: setting the visual course of a product, or putting the finishing touch on a project in need!

My style

Although able to adapt when a product asks for it, I prefer to work with my own style of vibrant colors and jagged shapes. The world is gritty enough as it is, so my goal is to bring you colorful designs with a mix of action, adventure and good-hearted fun. I hope I can make you smile!

How can I help you?

Some of the services I provide.

Concept

Have an idea for a product, but not sure how to visualize it? This is where I come in.

From visual style to environments to characters, I’m able to provide you with the concept artwork to get you started – and inspired.

Production

Or I can take on the role of advisor or art director and help others reach the best possible results.

Illustration

Whether you’re looking to create a mobile app or high-end videogame, I can help you out.

But sometimes you just need an illustration, and just that. For a magazine. A book cover. A website. A poster. You name it!

My experience

To make it a bit easier, I've separated two categories:

(In reality, a lot of my activities overlap!)

Concept Art

as well as Illustrations.

Concept art is a pre-production tool, used to help determine a project’s visuals, while illustrations are often the end results themselves.
However, both forms of art are meant to support a type of product- and let’s be honest: some concept art pieces are illustrations in their own right!

Interface Design

as well as Game Assets.

Interfaces (GUI) are the way users can interact with your product, like a videogame or mobile app. It’s the look and feel of the menu titles, the buttons and score meters. Often treated as just an afterthought, a well-designed interface (or art/game assets) can actually enrich the user’s experience.

'I like what I see. Let's get in touch right now!'

Visit the blog!

Check out some additional content.

The blog is a separate place where I post artwork from my more recent projects, including sketches and behind the scenes looks! Next to that, there’s the occasional original content that won’t make it into the portfolio.

Be sure to follow or bookmark it to keep track of the latest developments!

Client Feedback

Some very kind words from people I've worked with!

"Grinwise has been a pleasure to work with and was able to deliver not only great looking art backgrounds, but very nice game assets as well."

Ard Bonewald

Tingly Games

"Grinwise takes the time to assess the situation, gets a good feeling for what is needed and then quickly follows through with excellent and creative solutions. He has helped Gamious with great artwork for several games, hopefully more will follow."

Jos Bouman

Gamious

"Dick is a pleasure to work with. He's able to rapidly deliver quality work and has developed a good personal style."

Niels Monshouwer

WeirdBeard

"We needed something special and we needed it quick - and we got it faster and better than we could've hoped for. We ended up hiring Grinwise a couple of times and using his illustrations for uses far beyond the original intent. Yes, they were that good."

Eric Bartelson

Editor in Chief Control Magazine

"We had absolutely no idea on our game's visuals, then Grinwise came in and blew us away. The game got a brilliant new look in less than two weeks. Now, every single reviewer points to the visual style as one of the game's strong points."

Matthijs Dierckx

Co-creator of SUMICO, the numbers game

Bio & Contact

Let's get in touch so we can combine our forces!

A Little Bit About Me

I’m Dick Grinwis, 29 years old, male and from the Netherlands.

I’ve studied at the Willem de Kooning Academy in Rotterdam (Major: Illustration, Minor: Identity), and while there, rolled into the Dutch games industry where I’ve worked as a concept & game artist for multiple years.