Creating Pillows Using Mesh in Form-Z

This tutorial will guide you on how to make pillows and giving it a 3D effect using Form-Z.

Generate meshes on complete solid rectangles. Then set topological level to object. In the mesh options palette set the X,Y, and Z fields to 4’. With the mesh tool click on the objects.

Activate the Q-surbs in the option palette, deselect edit. Set max. of set divisions to 3. Here the object is meshed by subdividing its faces as many times as indicated by the ‘# of Subdivisions’ parameter, rather than imposing a rectangular grid. Set curvature to 5%. Click on the object.

Go to display and click on render zone.

If there are any questions please feel free to ask.

Join Our Community

Enter your email ID below to get access to all our awesome resources and be a PRO in your field.

You have Successfully Subscribed!

Sponsors

Did You Like Our Post? Sign Up Below and Get Latest Content Directly Delivered to Your Inbox

Enter Your email ID and be the first one to know when the new post gets published on SurfnLearn.