APPSAWG R. Alimi
Internet-Draft Google
Intended status: Informational A. Rahman
Expires: March 07, 2014 InterDigital Communications, LLC
D. Kutscher
NEC
Y. Yang
Yale University
H. Song
Huawei Technologies
K. Pentikousis
EICT
September 03, 2013
DECoupled Application Data Enroute (DECADE)
draft-alimi-decade-04
Abstract
Content distribution applications, such as those those employing
peer-to-peer (P2P) technologies, are widely used on the Internet and
make up a large portion of the traffic in many networks. Often,
however, content distribution applications use network resources in a
counter-productive manner. One way to improve efficiency is to
introduce storage capabilities within the network and enable
cooperation between end-host and in-network content distribution
mechanisms. This is the capability provided by a DECADE system,
which is introduced in this document. DECADE enables applications to
take advantage of in-network storage when distributing data objects
as opposed to using solely end-to-end resources. This document
presents the underlying principles and key functionalities of such a
system and illustrates operation through a set of examples.
Requirements Language
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this
document are to be interpreted as described in RFC 2119 [RFC2119].
Status of This Memo
This Internet-Draft is submitted in full conformance with the
provisions of BCP 78 and BCP 79.
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Table of Contents
1. Terminology . . . . . . . . . . . . . . . . . . . . . . . . . 3
2. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 4
3. Overview . . . . . . . . . . . . . . . . . . . . . . . . . . 5
4. Architectural Principles . . . . . . . . . . . . . . . . . . 7
4.1. Data and Control Plane Decoupling . . . . . . . . . . . . 7
4.2. Immutable Data Objects . . . . . . . . . . . . . . . . . 8
4.3. Data Object Identifiers . . . . . . . . . . . . . . . . . 9
4.4. Explicit Control . . . . . . . . . . . . . . . . . . . . 10
4.5. Resource and Data Access Control through Delegation . . . 10
5. System Components . . . . . . . . . . . . . . . . . . . . . . 11
5.1. Application End-Point . . . . . . . . . . . . . . . . . . 11
5.2. DECADE Client . . . . . . . . . . . . . . . . . . . . . . 12
5.3. DECADE Server . . . . . . . . . . . . . . . . . . . . . . 13
5.4. Data Sequencing and Naming . . . . . . . . . . . . . . . 14
5.5. Token-based Authorization and Resource Control . . . . . 15
5.6. Discovery . . . . . . . . . . . . . . . . . . . . . . . . 16
6. DECADE Protocol Considerations . . . . . . . . . . . . . . . 17
6.1. Naming . . . . . . . . . . . . . . . . . . . . . . . . . 17
6.2. Resource Protocol . . . . . . . . . . . . . . . . . . . . 17
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6.3. Data Transfer . . . . . . . . . . . . . . . . . . . . . . 20
6.4. Server-to-Server Protocols . . . . . . . . . . . . . . . 21
6.5. Potential DRP/SDT Candidates . . . . . . . . . . . . . . 22
7. In-Network Storage Components Mapping to DECADE . . . . . . . 22
8. Security Considerations . . . . . . . . . . . . . . . . . . . 23
8.1. Threat: System Denial of Service Attacks . . . . . . . . 23
8.2. Threat: Authorization Mechanisms Compromised . . . . . . 23
8.3. Threat: Data Object Spoofing . . . . . . . . . . . . . . 24
9. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 25
10. Acknowledgments . . . . . . . . . . . . . . . . . . . . . . . 25
11. Informative References . . . . . . . . . . . . . . . . . . . 25
Appendix A. Evaluation of Candidate Protocols for DECADE DRP/SDT 26
A.1. HTTP . . . . . . . . . . . . . . . . . . . . . . . . . . 26
A.2. CDMI . . . . . . . . . . . . . . . . . . . . . . . . . . 29
A.3. OAUTH . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 32
1. Terminology
This document uses the following terminology:
Application End-Point
A host that includes a DECADE Client along with other application
functionalities (e.g., Peer-to-Peer (P2P) client, video streaming
client).
Content Distribution Application
A specific type of application that may exist in an Application
End-Point. A Content Distribution Application is an application
(e.g., P2P) designed for dissemination of a large amounts of
content (e.g., files or video streams) to multiple peers. Content
Distribution Applications may divide content into smaller blocks
for dissemination.
Data Object
A data object is the unit of data stored and retrieved from a
DECADE server. The data object is a sequence of raw bytes. The
server maintains metadata associated with each data object, but
the metadata is physically and logically separate from the data
object.
DECADE Client
A DECADE client uploads and/or retrieves data from a DECADE
server.
DECADE Resource Protocol (DRP)
A logical protocol for communication of access control and
resource scheduling policies from a DECADE client to a DECADE
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server, or between DECADE servers. In practice, the functionality
of the DRP may be distributed over one or more actual protocols.
DECADE Server
A DECADE server stores data inside the network for a DECADE client
or another DECADE server, and thereafter manages both the stored
data and access to that data by other DECADE Clients.
DECADE Storage Provider
A DECADE Storage Provider deploys and/or manages DECADE servers
within a network.
DECADE System
An in-network storage system which is composed of DECADE clients
and DECADE servers. The DECADE servers may be deployed by one or
more DECADE Storage Providers.
In-network Storage
A service inside a network that provides storage to applications.
In-network storage may reduce upload/tansit/backbone traffic and
improve application performance. In-network storage may, for
example, be co-located with the border router (network attached
storage) or inside a data center. A DECADE System is an example
of an In-Network Storage system.
Standard Data Transfer Protocol (SDT)
A logical protocol used to transfer data objects between a DECADE
client and DECADE server, or between DECADE servers. The intent
is that in practice the SDT should map to an existing, well-known
protocol already in use over the Internet for transporting data.
2. Introduction
Content distribution applications, such as peer-to-peer (P2P)
applications, are widely used on the Internet to distribute data
objects, and comprise a large portion of the traffic in many
networks. Said applications can often introduce performance
bottlenecks in otherwise well-provisioned networks. In some cases,
operators are forced to invest substantially in infrastructure to
accommodate the use of such applications. For instance, in many
subscriber networks, it can be expensive to upgrade network equipment
in the "last-mile", because it can involve replacing equipment and
upgrading wiring and devices at individual homes, businesses, DSLAMs
(Digital Subscriber Line Access Multiplexers) and CMTSs (Cable Modem
Termination Systems) in remote locations. It may be more practical
and economical to upgrade the core infrastructure, instead of the
"last-mile" of the network, as this involves fewer components that
are shared by many subscribers. See [RFC6646] and [RFC6392] for a
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more complete discussion of the problem domain and general
discussions of the capabilities envisioned for a DECADE system.
This document presents mechanisms for providing in-network storage
that can be integrated into content distribution applications. The
primary focus is P2P-based content distribution, but DECADE may be
useful to other applications with similar characteristics and
requirements (e.g., Content Distribution Networks (CDNs), or hybrid
P2P/CDNs). The approach we adopt in this document is to define the
core functionalities and protocol functions that are needed to
support a DECADE system. This document provides illustrative
examples so that implementers can understand the main concepts in
DECADE, but it is generally assumed that readers are also familiar
with the terms and concepts used in [RFC6646] and [RFC6392].
3. Overview
A DECADE system provides a distributed storage service for content
distribution applications (e.g., P2P). The system consists of
clients and servers. A client first uploads data objects to a
selected server(s), and optionally requests distribution of these
data objects to other servers. The client then selectively
authorizes other clients to download these data objects. Such a
system is employed in an overall application context (e.g., P2P file
sharing) and it is expected that DECADE clients take part in
application-specific communication sessions.
Figure 1 is a schematic of a simple DECADE system with two DECADE
clients and two DECADE servers. As illustrated, a DECADE client,
which is part of an Application End-Point, uses the DECADE Resource
Protocol (DRP) to convey to a server information related to access
control and resource scheduling policies. DRP can also be used
between servers for exchanging this type of information. A DECADE
system employs standard data transfer (SDT) protocol to transfer data
objects to and from a server, as we will explain later.
Native Application
Protocol(s)
.-------------. (e.g., P2P) .-------------.
| Application | | Application |
| End-Point | | End-Point |
| | | |
| .--------. | | .--------. |
| | DECADE | | | | DECADE | |
| | Client | | | | Client | |
| `--------' | | `--------' |
`-------------' `-------------'
| ^ | ^
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DECADE | | Standard | |
Resource | | Data DRP | | SDT
Protocol | | Transfer | |
(DRP) | | (SDT) | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
v v v v
.=============. DRP .=============.
| DECADE | | DECADE |
| Server | | Server |
`=============' SDT `============='
Figure 1: DECADE Overview
With Figure 1 at hand, assume that Application End-Point B requests a
data object from Application End-Point A using their native
application protocols (e.g., P2P protocol) as in Figure 2. In this
case, End-Point A will act as the sender and End-Point B as the
receiver for said data object. S(A) is the DECADE storage server
which is access controlled. This means, first, that End-Point A has
a right to store the data object in S(A). Secondly, End-Point B
needs to obtain authorization before being able to retrieve the data
object from S(A).
The four steps involved in a DECADE session is illustrated in Figure
2. The sequence starts with the initial contact between End-Point B
and End-Point A, where End-Point B requests a data object using their
native application protocol (e.g., P2P). Next, End-Point A uses DRP
to obtain a token corresponding to the data object that was requested
by End-Point B. There may be several ways for End-Point A to obtain
such a token, e.g., compute it locally or request one from its DECADE
storage server, S(A). Once obtained, End-Point A then provides the
token to End-Point B (again, using their native application
protocol). Finally, End-Point B provides the received token to S(A)
via DRP, and subsequently requests and downloads the data object via
SDT. Again, it is assumed that DECADE is employed in an overall
application context (e.g., P2P file sharing session).
For completeness, note that there is an important pre-cursor step
(not shown) to Figure 2 where End-Point A first discovers and then
stores the data object(s) of interest in S(A).
.----------.
2. Obtain --------> | S(A) |
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Token / `----------' \ 4. Request and
(DRP) / \ Download Data
Locally / \ Object
or From / \ (DRP + SDT)
S(A) v 1. App Request v
.-------------. `-------------'
3. App Response (token)
Figure 2: Download from Storage Server
4. Architectural Principles
This section presents the key principles followed by any DECADE
system.
4.1. Data and Control Plane Decoupling
DECADE SDT and DRP can be classified as belonging to data plane
functionality. The algorithms and signaling for a P2P application,
for example, would belong to control plane functionality.
A DECADE system aims to be application-independent and should support
multiple content distribution applications. Typically, a complete
content distribution application implements a set of control plane
functions including content search, indexing and collection, access
control, replication, request routing, and QoS scheduling.
Implementers of different content distribution applications may have
unique considerations when designing the control plane functions.
For example, with respect to the metadata management scheme,
traditional file systems provide a standard metadata abstraction: a
recursive structure of directories to offer namespace management
where each file is an opaque byte stream. Content distribution
applications may use different metadata management schemes. For
instance, one application might use a sequence of blocks (e.g., for
file sharing), while another application might use a sequence of
frames (with different sizes) indexed by time.
With respect to resource scheduling algorithms, a major advantage of
many successful P2P systems is their substantial expertise in
achieving efficient utilization of peer resources. For instance,
many streaming P2P systems include optimization algorithms for
constructing overlay topologies that can support low-latency, high-
bandwidth streaming. The research community as well as implementers
of such systems continuously fine-tune existing algorithms and invent
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new ones. A DECADE system should be able to accommodate and benefit
from all new developments.
In short, given the diversity of control plane functions, a DECADE
system should allow for as much flexibility as possible to the
control plane to implement specific policies (and be decoupled from
data plane DRP/SDT). Decoupling the control plane from the data
plane is not new, of course. For example, OpenFlow [OpenFlow] is an
implementation of this principle for Internet routing, where the
computation of the forwarding table and the application of the
forwarding table are separated. The Google File System
[GoogleFileSystem] applies the same principle to file system design
by utilizing a Master to handle meta-data management and several
Chunk servers to handle data plane functions (i.e., read and write of
chunks of data). Finally, NFSv4.1's pNFS extension [RFC5661] also
adheres to this principle.
4.2. Immutable Data Objects
A common property of bulk content to be broadly distributed is that
it is immutable -- once content is generated, it is typically not
modified. For example, once a movie has been edited and released for
distribution it is very uncommon that the corresponding video frames
and images need to be modified. The same applies to document
distribution, such as RFCs, audio files, such as podcasts, and
program patches. Focusing on immutable data can substantially
simplify data plane design, since consistency requirements can be
relaxed. It also simplifies data reuse and implementation of de-
duplication.
Depending on its specific requirements, an application may store
immutable data objects in DECADE servers such that each data object
is completely self-contained (e.g., a complete, independently
decodable video segment). An application may also divide data into
data objects that require application level assembly. Many content
distribution applications divide bulk content into data objects for
multiple reasons, including (a) fetching different data objects from
different sources in parallel; and (b) faster recovery and
verification as individual data objects might be recovered and
verified. Typically, applications use a data object size larger than
a single packet in order to reduce control overhead.
A DECADE system should be agnostic to the nature of the data objects
and should not specify a fixed size for them. A protocol
specification based on this architecture may prescribe requirements
on minimum and maximum sizes for compliant implementations.
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Note that immutable data objects can still be deleted. Applications
can support modification of existing data stored at a DECADE server
through a combination of storing new data objects and deleting
existing data objects. For example, a meta-data management function
of the control plane might associate a name with a sequence of
immutable data objects. If one of the data objects is modified, the
meta-data management function changes the mapping of the name to a
new sequence of immutable data objects.
4.3. Data Object Identifiers
A data object stored in a DECADE server shall be accessed by DECADE
clients via a data object identifier. Each DECADE client may be able
to access more than one storage server. A data object that is
replicated across different storage servers managed by a storage
provider may be accessed through a single identifier. Since data
objects are immutable, it shall be possible to support persistent
identifiers for data objects.
Data object identifiers should be created by DECADE clients when
uploading the corresponding objects to a DECADE server. The scheme
for the assignment/derivation of the data object identifier to a data
object depends as the data object naming scheme and is out of scope
of this document. One possibility is to name data objects using
hashes as described in [RFC6920]. Note that [RFC6920] describes
naming schemes on a semantic level only but specific SDTs and DRPs
will use specific representations.
In particular, for some applications it is important that clients and
servers are able to validate the name-object binding, i.e., by
verifying that a received object really corresponds to the name
(identifier) that was used for requesting it (or that was provided by
a sender). Data object identifiers can support name-object binding
validation by providing message digests or so-called self-certifying
naming information -- if a specific application has this requirement.
Different name-object binding validation mechanisms may be supported
in a single DECADE system. Content distribution applications can
decide what mechanism to use, or to not provide name-object
validation (e.g., if authenticity and integrity can by ascertained by
alternative means). We expect that applications may be able to
construct unique names (with high probability) without requiring a
registry or other forms of coordination. Names may be self-
describing so that a receiving DECADE client understands, for
example, which hash function to use for validating name-object
binding.
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Some content distribution applications will derive the name of a data
object from the hash over the data object, which is made possible by
the fact that DECADE objects are immutable. But there may be other
applications such as live streaming where object names will not based
on hashes but rather on an enumeration scheme. The naming scheme
will also enable those applications to construct unique names.
In order to enable the uniqueness, flexibility and self-describing
properties, the naming scheme used in a DECADE system should provide
a "type" field that indicates the name-object validation function
type (for example, "sha-256" [RFC5754]) and the cryptographic data
(such as an object hash) that corresponds to the type information.
Moreover, the naming scheme may additionally provide application or
publisher information.
4.4. Explicit Control
To support the functions of an application's control plane,
applications should be able to keep track and coordinate which data
is stored at particular servers. Thus, in contrast with traditional
caches, applications are given explicit control over the placement
(selection of a DECADE server), deletion (or expiration policy), and
access control for stored data objects. Consider deletion/expiration
policy as a simple example. An application might require that a
DECADE server stores data objects for a relatively short period of
time (e.g., for live-streaming data). Another application might need
to store data objects for a longer duration (e.g., for video-on-
demand), and so on.
4.5. Resource and Data Access Control through Delegation
A DECADE system provides a shared infrastructure to be used by
multiple Application End-Points. Thus, it needs to provide both
resource and data access control, as discussed in the following
subsections.
4.5.1. Resource Allocation
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There are two primary interacting entities in a DECADE system.
First, storage providers coordinate DECADE server provisioning,
including their total available resources. Second, applications
coordinate data transfers amongst available DECADE servers and
between servers and clients. A form of isolation is required to
enable concurrently-running applications to each explicitly manage
its own data objects and share of resources at the available servers.
Therefore, a storage provider should delegate resource management on
a DECADE server to uploading DECADE clients, enabling them to
explicitly and independently manage their own share of resources on a
server.
4.5.2. User Delegation
DECADE Storage Providers will have the ability to explicitly manage
the entities allowed to utilize the resources available on a DECADE
server. This is needed for reasons such as capacity-planning and
legal considerations in certain deployment scenarios. The DECADE
server should grant a share of the resources to a DECADE client. The
client can in turn share the granted resources amongst its (possibly)
multiple applications. The share of resources granted by a server is
called a User Delegation. As a simple example, a DECADE server
operated by an ISP might be configured to grant each ISP subscriber
1.5 Mb/s of network capacity and 1 GB of memory. The ISP subscriber
might in turn divide this share of resources amongst a video
streaming application and file-sharing application which are running
concurrently.
5. System Components
As noted earlier, the primary focus of this document is the
architectural principles and the system components that implement
them. While specific system components might differ between
implementations, this document details the major components and their
overall roles in the architecture. To keep the scope narrow, we only
discuss the primary components related to protocol development.
Particular deployments will require additional components (e.g.,
monitoring and accounting at a server), but they are intentionally
omitted from this document.
5.1. Application End-Point
Content distribution applications have many functional components.
For example, many P2P applications have components and algorithms to
manage overlay topology, rate allocation, piece selection, and so on.
In this document, we focus on the components directly engaged in a
DECADE system. Figure 3 illustrates the components discussed in this
section from the perspective of a single Application End-Point.
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Native Application Protocol(s)
(with other Application End-Points)
.--------------------->
|
V
.----------------------------------------------------------------.
| Application End-Point |
| .-------------------. .-------------------. |
| | Application-Layer | ... | App Data Assembly | |
| | Algorithms | | Sequencing | |
| `-------------------' `-------------------' |
| |
| .==========================================================. |
| | DECADE Client | |
| | .-------------------------. .--------------------------. | |
| | | Resource Controller | | Data Controller | | |
| | | .--------. .----------. | | .------------. .-------. | | |
| | | | Data | | Resource | | | | Data | | Data | | | |
| | | | Access | | Sharing | | | | Scheduling | | Index | | | |
| | | | Policy | | Policy | | | | | | | | | |
| | | `--------' `----------' | | `------------' `-------' | | |
| | `-------------------------' `--------------------------' | |
| | | ^ | |
| `== | ============================== | ====================' |
`----- | ------------------------------ | -----------------------'
| |
| DECADE Resource Protocol | Standard Data Transfer
| (DRP) | (SDT)
v V
Figure 3: Application and DECADE Client Components
A DECADE system is geared towards supporting applications that can
distribute content using data objects (e.g., P2P). To accomplish
this, applications can include a component responsible for creating
the individual data objects before distribution and then re-assembly
of data objects. We call this component Application Data Assembly.
In producing and assembling data objects, two important
considerations are sequencing and naming. A DECADE system assumes
that applications implement this functionality themselves. In
addition to DECADE DRP/SDT, applications will most likely also
support other, native application protocols (e.g., P2P control and
data transfer protocols).
5.2. DECADE Client
The DECADE client provides the local support to an application, and
can be implemented standalone, embedded into the application, or
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integrated in other software entities within network devices (i.e.
hosts). In general, applications may have different Resource Sharing
Policies and Data Access Policies to control their resource and data
in DECADE servers. These policies may be existing policies of
applications or custom policies. The specific implementation is
decided by the application.
Recall that DECADE decouples the control and the data transfer of
applications. A Data Scheduling component schedules data transfers
according to network conditions, available servers, and/or available
server resources. The Data Index indicates data available at remote
servers. The Data Index (or a subset of it) can be advertised to
other clients. A common use case for this is to provide the ability
to locate data amongst distributed Application End-Points (i.e., a
data search mechanism such as a Distributed Hash Table).
5.3. DECADE Server
Figure 4 illustrates the primary components of a DECADE server. Note
that the description below does not assume a single-host or
centralized implementation: a DECADE server is not necessarily a
single physical machine but can also be implemented in a distributed
manner on a cluster of machines.
| DECADE Resource | Standard Data
| Protocol (DRP) | Transfer (SDT)
| |
.= | ================= | ===========================.
| | v DECADE Server |
| | .----------------. |
| |----> | Access Control | | Resource Scheduling |
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Provided sufficient authorization, a client shall be able to access
its own data or other client's data in a DECADE server. Clients may
also authorize other clients to store data. If access is authorized
by a client, the server should provide access. Applications may
apply resource sharing policies or use a custom policy. DECADE
Servers will then perform resource scheduling according to the
resource sharing policies indicated by the client as well as any
other previously configured User Delegations. Data from applications
will be stored at a DECADE server. Data may be deleted from storage
either explicitly or automatically (e.g., after a Time To Live (TTL)
expiration).
5.4. Data Sequencing and Naming
The DECADE naming scheme implies no sequencing or grouping of
objects, even if this is done at the application layer. To
illustrate these properties, this section presents several
illustrative examples of use.
5.4.1. Application with Fixed-Size Chunks
Consider an application in which each individual application-layer
segment of data is called a "chunk" and has a name of the form:
"CONTENT_ID:SEQUENCE_NUMBER". Furthermore, assume that the
application's native protocol uses chunks of size 16 KB. Now, assume
that this application wishes to store data in a DECADE server in data
objects of size 64 KB. To accomplish this, it can map a sequence of
4 chunks into a single data object, as shown in Figure 5.
Application Chunks
.---------.---------.---------.---------.---------.---------.--------
| | | | | | |
| Chunk_0 | Chunk_1 | Chunk_2 | Chunk_3 | Chunk_4 | Chunk_5 | Chunk_6
| | | | | | |
`---------`---------`---------`---------`---------`---------`--------
DECADE Data Objects
.---------------------------------------.----------------------------
| |
| Object_0 | Object_1
| |
`---------------------------------------`----------------------------
Figure 5: Mapping Application Chunks to DECADE Data Objects
In this example, the application maintains a logical mapping that is
able to determine the name of a DECADE data object given the chunks
contained within that data object. The name may be conveyed from
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either the original uploading DECADE client, another End-Point with
which the application is communicating, etc. As long as the data
contained within each sequence of chunks is globally unique, the
corresponding data objects have globally unique names.
5.4.2. Application with Continuous Streaming Data
Consider an application whose native protocol retrieves a continuous
data stream (e.g., an MPEG2 stream) instead of downloading and
redistributing chunks of data. Such an application could segment the
continuous data stream to produce either fixed-sized or variable-
sized data objects. Figure 6 depicts how a video streaming
application might produce variable-sized data objects such that each
data object contains 10 seconds of video data. Similarly with the
previous example, the application may maintain a mapping that is able
to determine the name of a data object given the time offset of the
video chunk.
Application's Video Stream
.--------------------------------------------------------------------
|
|
|
`--------------------------------------------------------------------
^ ^ ^ ^ ^
| | | | |
0 Seconds 10 Seconds 20 Seconds 30 Seconds 40 Seconds
0 B 400 KB 900 KB 1200 KB 1500 KB
DECADE Data Objects
.--------------.--------------.--------------.--------------.--------
| | | | |
| Object_0 | Object_1 | Object_2 | Object_3 |
| (400 KB) | (500 KB) | (300 KB) | (300 KB) |
`--------------`--------------`--------------`--------------`--------
Figure 6: Mapping a Continuous Data Stream to DECADE Data Objects
5.5. Token-based Authorization and Resource Control
A key feature of a DECADE system is that an application endpoint can
authorize other application endpoints to store or retrieve data
objects from it's in-network storage via tokens. The peer client
then uses the token when sending requests to the DECADE server. Upon
receiving a token, the server validates the signature and the
operation being performed.
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This is a simple scheme, but has some important advantages over an
alternative approach, for example, in which a client explicitly
manipulates an Access Control List (ACL) associated with each data
object. In particular, it has the following advantages when applied
to DECADE systems. First, authorization policies are implemented
within the application, thus it explicitly controls when tokens are
generated and to whom they are distributed and for how long they will
be valid. Second, fine-grained access and resource control can be
applied to data objects. Third, there is no messaging between a
client and server to manipulate data object permissions. This can
simplify, in particular, applications which share data objects with
many dynamic peers and need to frequently adjust access control
policies attached to data objects. Finally, tokens can provide
anonymous access, in which a server does not need to know the
identity of each client that accesses it. This enables a client to
send tokens to clients belonging to other storage providers, and
allow them to read or write data objects from the storage of its own
storage provider. In addition to clients applying access control
policies to data objects, the server may be configured to apply
additional policies based on user, object properties, geographic
location, etc. A client might thus be denied access even though it
possesses a valid token.
5.6. Discovery
A DECADE system should include a discovery mechanism through which
DECADE clients locate an appropriate DECADE server. A discovery
mechanism should allow a client to determine an IP address or some
other identifier that can be resolved to locate the server for which
the client will be authorized to generate tokens (via DRP). (The
discovery mechanism might also result in an error if no such servers
can be located.) After discovering one or more servers, a DECADE
client can distribute load and requests across them (subject to
resource limitations and policies of the servers themselves)
according to the policies of the Application End-Point in which it is
embedded. The discovery mechanism outlined here does not provide the
ability to locate arbitrary DECADE servers to which a client might
obtain tokens from others. To do so will require application-level
knowledge, and it is assumed that this functionality is implemented
in the content distribution application.
As noted above, the discovered DECADE server should be authorized to
allow the client to store data objects and then generate tokens to
allow other clients to retrieve these data objects. This
authorization may be:
- a result of off-line administrative procedures;
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- access network dependent (e.g., all the subscribers to a
particular ISP may be allowed by the ISP);
- due to a prior subscription;
- etc.
The particular protocol used for discovery is out of scope of this
document, but any specification should re-use well-known protocols
wherever possible.
6. DECADE Protocol Considerations
This section presents the DRP and the SDT protocol in terms of
abstract protocol interactions that are intended to be mapped to
specific protocols in an implementation. In general, the DRP/SDT
functionality between a DECADE client-server are very similar to the
DRP/SDT functionality between server-server. Any differences are
highlighted below. DRP is used by a DECADE client to configure the
resources and authorization used to satisfy requests (reading,
writing, and management operations concerning data objects) at a
server. SDT will be used to transport data between a client and a
server, as illustrated in Figure 1.
6.1. Naming
A DECADE system SHOULD use [RFC6920] as the recommended and default
naming scheme. Other naming schemes that meet the guidelines in
Section 4.3 MAY alternatively be used. In order to provide a simple
and generic interface, the DECADE server will be responsible only for
storing and retrieving individual data objects.
The DECADE naming format SHOULD NOT attempt to replace any naming or
sequencing of data objects already performed by an Application.
Instead, naming is intended to apply only to data objects referenced
by DECADE-specific purposes. An application using a DECADE client
may use a naming and sequencing scheme independent of DECADE names.
The DECADE client SHOULD maintain a mapping from its own data objects
and their names to the DECADE-specific data objects and names.
Furthermore, the DECADE naming scheme implies no sequencing or
grouping of objects, even if this is done at the application layer.
6.2. Resource Protocol
DRP will provide configuration of access control and resource sharing
policies on DECADE servers. A content distribution application
(e.g., a live P2P streaming session) can have permission to manage
data at several servers, for instance, servers belonging to different
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storage providers. DRP allows one instance of such an application,
i.e., an Application End-Point, to apply access control and resource
sharing policies on each of them.
On a single DECADE server, the following resources SHOULD be managed:
a) communication resources in terms of bandwidth (upload/download)
and also in terms of number of active clients (simultaneous
connections); and b) storage resources.
6.2.1. Access and Resource Control Token
The tokens SHOULD be generated by an entity trusted by both the
DECADE client and the server at the request of a DECADE client. For
example, this entity could be the client, a server trusted by the
client, or another server managed by a storage provider and trusted
by the client. It is important for a server to trust the entity
generating the tokens since each token may incur a resource cost on
the server when used. Likewise, it is important for a client to
trust the entity generating the tokens since the tokens grant access
to the data stored at the server.
The token does not normally include information about the identity of
the authorized client (i.e. it is typically an anonymous token).
However, it is not prohibited to have a binding of the token to an
identity if desired (e.g., binding of token to IP address of the
authorized party).
Upon generating a token, a DECADE client can distribute it to another
client. Token confidentiality SHOULD be provided by whatever
protocol it is carried in (i.e. Application Protocol, DRP, or SDT).
The receiving client can then connect to the server specified in the
token and perform any operation permitted by the token. The token
SHOULD be sent along with the operation. The server SHOULD validate
the token to identify the client that issued it and whether the
requested operation is permitted by the contents of the token. If
the token is successfully validated, the server SHOULD apply the
resource control policies indicated in the token while performing the
operation.
Tokens SHOULD include a unique identifier to allow a server to detect
when a token is used multiple times and reject the additional usage
attempts. Since usage of a token incurs resource costs to a server
(e.g., bandwidth and storage) and a uploading DECADE client may have
a limited budget, the uploading DECADE client should be able to
indicate if a token may be used multiple times.
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It SHOULD be possible to revoke tokens after they are generated.
This could be accomplished by supplying the server the unique
identifiers of the tokens which are to be revoked.
6.2.2. Status Information
DRP SHOULD provide a status request service that clients can use to
request status information of a server. Access to such status
information SHOULD require client authorization; that is, clients
need to be authorized to access the requested status information.
This authorization is based on the user delegation concept as
described in Section 4.5. The following status information elements
SHOULD be obtained: a) list of associated data objects (with
properties); and b) resources used/available. In addition, the
following information elements MAY be available: c) list of servers
to which data objects have been distributed (in a certain time-
frame); and d) list of clients to which data objects have been
distributed (in a certain time-frame).
For the list of servers/clients to which data objects have been
distributed to, the server SHOULD be able to decide on time bounds
for which this information is stored and specify the corresponding
time frame in the response to such requests. Some of this
information may be used for accounting purposes, e.g., the list of
clients to which data objects have been distributed.
Access information MAY be provided for accounting purposes, for
example, when uploading DECADE clients are interested in access
statistics for resources and/or to perform accounting per user.
Again, access to such information requires client authorization and
SHOULD based on the delegation concept as described in Section 4.5.
The following type of access information elements MAY be requested:
a) what data objects have been accessed by whom and for how many
times; and b) access tokens that a server as seen for a given data
object.
The server SHOULD decide on time bounds for which this information is
stored and specify the corresponding time frame in the response to
such requests.
6.2.3. Data Object Attributes
Data Objects that are stored on a DECADE server SHOULD have
associated attributes (in addition to the object identifier and data
object) that relate to the data storage and its management. These
attributes may be used by the server (and possibly the underlying
storage system) to perform specialized processing or handling for the
data object, or to attach related server or storage-layer properties
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to the data object. These attributes have a scope local to a server.
In particular, these attributes SHOULD NOT be applied to a server or
client to which a data object is copied.
Depending on authorization, clients SHOULD be permitted to get or set
such attributes. This authorization is based on the delegation as
per Section 4.5. DECADE does not limit the set of permissible
attributes, but rather specifies a set of baseline attributes that
SHOULD be supported:
Expiration Time: Time at which the data object can be deleted;
Data Object size: In bytes;
Media type Labelling of type as per [RFC6838];
Access statistics: How often the data object has been accessed (and
what tokens have been used).
The data object attributes defined here are distinct from application
metadata. Application metadata is custom information that an
application might wish to associate with a data object to understand
its semantic meaning (e.g., whether it is video and/or audio, its
playback length in time, or its index in a stream). If an
application wishes to store such metadata persistently, it can be
stored within data objects themselves.
6.3. Data Transfer
A DECADE server will provide a data access interface, and SDT will be
used to write data objects to a server and to read (download) data
objects from a server. Semantically, SDT is a client-server
protocol; that is, the server always responds to client requests.
To write a data object, a client first generates the object's name
(see Section 6.1), and then uploads the object to a server and
supplies the generated name. The name can be used to access
(download) the object later; for example, the client can pass the
name as a reference to other clients that can then refer to the
object. Data objects can be self-contained objects such as
multimedia resources, files etc., but also chunks, such as chunks of
a P2P distribution protocol that can be part of a containing object
or a stream. If supported, a server can verify the integrity and
other security properties of uploaded objects.
A client can request named data objects from a server. In a
corresponding request message, a client specifies the object name and
a suitable access and resource control token. The server checks the
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validity of the received token and its associated resource usage-
related properties. If the named data object exists on the server
and the token can be validated, the server delivers the requested
object in a response message. If the data object cannot be delivered
the server provides a corresponding status/reason information in a
response message. Specifics regarding error handling, including
additional error conditions (e.g., overload), precedence for returned
errors and its relation with server policy, are deferred to eventual
protocol specification.
6.4. Server-to-Server Protocols
An important feature of a DECADE system is the capability for one
server to directly download data objects from another server. This
capability allows applications to directly replicate data objects
between servers without requiring end-hosts to use uplink capacity to
upload data objects to a different server.
DRP and SDT SHOULD support operations directly between servers.
Servers are not assumed to trust each other nor are configured to do
so. All data operations are performed on behalf of clients via
explicit instruction. However, the objects being processed do not
necessarily have to originate or terminate at the client (i.e., the
data object might be limited to being exchanged between servers even
if the instruction is triggered by the client). Clients thus will be
able to indicate to a server which remote server(s) to access, what
operation is to be performed, or in which the object is to be stored,
and the credentials indicating access and resource control to perform
the operation at the remote server.
Server-to-server support is focused on reading and writing data
objects between servers. The data object referred to at the remote
server is the same as the original data object requested by the
client. Object attributes might also be specified in the request to
the remote server. In this way, a server acts as a proxy for a
client, and a client can instantiate requests via that proxy. The
operations will be performed as if the original requester had its own
client co-located with the server. When a client sends a request to
a server with these additional parameters, it is giving the server
permission to act (proxy) on its behalf. Thus, it would be prudent
for the supplied token to have narrow privileges (e.g., limited to
only the necessary data objects) or validity time (e.g., a small
expiration time).
In the case of a retrieval operation, the server is to retrieve the
data object from the remote server using the specified credentials,
and then optionally return the object to a client. In the case of a
storage operation, the server is to store the object to the remote
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server using the specified credentials. The object might optionally
be uploaded from the client or might already exist at the server.
6.5. Potential DRP/SDT Candidates
Having covered the key DRP/SDT functionalities above, it is useful to
consider some potential DRP/SDT candidates as guidance for future
DECADE protocol implementations. To recap, the DRP is a protocol for
communication of access control and resource scheduling policies from
a DECADE client to a DECADE server, or between DECADE servers. The
SDT is a protocol used to transfer data objects between a DECADE
client and DECADE server, or between DECADE servers. An evaluation
of existing protocols for their suitability for DRP and SDT is given
in Appendix A. Also [I-D.zong-integration-example] provides some
experimental examples of how to integrate DECADE-like in-network
storage infrastructure into P2P applications.
7. In-Network Storage Components Mapping to DECADE
This section evaluates how the basic components of an in-network
storage system (see Section 3 of [RFC6392]) map into a DECADE system.
With respect to Data Access Interface, DECADE clients can read and
write objects of arbitrary size through the client's Data Controller,
making use of standard data transfer (SDT). With respect to Data
Management Operations, clients can move or delete previously stored
objects via the client's Data Controller, making use of SDT. Clients
can enumerate or search contents of servers to find objects matching
desired criteria through services provided by the Content
Distribution Application (e.g., buffer-map exchanges, a DHT, or peer-
exchange). In doing so, Application End-Points might consult their
local Data Index in the client's Data Controller (Data Search
Capability).
With respect to Access Control Authorization, all methods of access
control are supported: public-unrestricted, public-restricted and
private. Access Control Policies are generated by a content
distribution application and provided to the client's Resource
Controller. The server is responsible for implementing the access
control checks. Clients can manage the resources (e.g., bandwidth)
on the DECADE server that can be used by other Application End-Points
(Resource Control Interface). Resource Sharing Policies are
generated by a content distribution application and provided to the
client's Resource Controller. The server is responsible for
implementing the resource sharing policies.
Although the particular protocol used for discovery is outside the
scope of this document, different options and considerations have
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been discussed in Section 5.6. Finally with respect to the storage
mode, DECADE servers provide an object-based storage mode. Immutable
data objects might be stored at a server. Applications might
consider existing blocks as data objects, or they might adjust block
sizes before storing in a server.
8. Security Considerations
In general, the security considerations mentioned in [RFC6646] apply
to this document as well. A DECADE system provides a distributed
storage service for content distribution and similar applications.
The system consists of servers and clients that use these servers to
upload data objects, to request distribution of data objects, and to
download data objects. Such a system is employed in an overall
application context -- for example in a P2P application, and it is
expected that DECADE clients take part in application-specific
communication sessions. The security considerations here focus on
threats related to the DECADE system and its communication services,
i.e., the DRP/SDT protocols that have been described in an abstract
fashion in this document.
8.1. Threat: System Denial of Service Attacks
A DECADE network might be used to distribute data objects from one
client to a set of servers using the server-to-server communication
feature that a client can request when uploading an object. Multiple
clients uploading many objects at different servers at the same time
and requesting server-to-server distribution for them could thus
mount massive distributed denial of service (DDOS) attacks,
overloading a network of servers. This threat is addressed by the
server's access control and resource control framework. Servers can
require Application End-Points to be authorized to store and to
download objects, and Application End-Points can delegate
authorization to other Application End-Points using the token
mechanism. Of course the effective security of this approach depends
on the strength of the token mechanism. See below for a discussion
of this and related communication security threats.
Denial of Service Attacks against a single server (directing many
requests to that server) might still lead to considerable load for
processing requests and invalidating tokens. SDT therefore MUST
provide a redirection mechanism to allow requests to other servers.
Analogous to how an HTTP reverse proxy can re-direct and load balance
across multiple HTTP origin servers [RFC2616].
8.2. Threat: Authorization Mechanisms Compromised
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A DECADE system does not require Application End-Points to
authenticate in order to access a server for downloading objects,
since authorization is not based on End-Point or user identities but
on a delegation-based authorization mechanism. Hence, most protocol
security threats are related to the authorization scheme. The
security of the token mechanism depends on the strength of the token
mechanism and on the secrecy of the tokens. A token can represent
authorization to store a certain amount of data, to download certain
objects, to download a certain amount of data per time etc. If it is
possible for an attacker to guess, construct or simply obtain tokens,
the integrity of the data maintained by the servers is compromised.
This is a general security threat that applies to authorization
delegation schemes. Specifications of existing delegation schemes
such as [RFC6749] discuss these general threats in detail. We can
say that the DRP has to specify appropriate algorithms for token
generation. Moreover, authorization tokens should have a limited
validity period that should be specified by the application. Token
confidentiality should be provided by application protocols that
carry tokens, and the SDT and DRP should provide secure
(confidential) communication modes.
8.3. Threat: Data Object Spoofing
In a DECADE system, an Application End-Point is referring other
Application End-Points to servers to download a specified data
objects. An attacker could "inject" a faked version of the object
into this process, so that the downloading End-Point effectively
receives a different object (compared to what the uploading End-Point
provided). As result, the downloading End-Point believes that is has
received an object that corresponds to the name it was provided
earlier, whereas in fact it is a faked object. Corresponding attacks
could be mounted against the application protocol (that is used for
referring other End-Points to servers), servers themselves (and their
storage sub-systems), and the SDT by which the object is uploaded,
distributed and downloaded.
A DECADE systems fundamental mechanism against object spoofing is
name-object binding validation, i.e., the ability of a receiver to
check whether the name it was provided and that it used to request an
object, actually corresponds to the bits it received. As described
above, this allows for different forms of name-object binding, for
example using hashes of data objects, with different hash functions
(different algorithms, different digest lengths). For those
application scenarios where hashes of data objects are not applicable
(for example live-streaming) other forms of name-object binding can
be used. This flexibility also addresses cryptographic algorithm
evolution: hash functions might get deprecated, better alternatives
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might be invented etc., so that applications can choose appropriate
mechanisms meeting their security requirements.
DECADE servers MAY perform name-object binding validation on stored
objects, but Application End-Points MUST NOT rely on that. In other
words, Application End-Points SHOULD perform name-object binding
validation on received objects.
9. IANA Considerations
This document does not have any IANA considerations.
10. Acknowledgments
We thank the following people for their contributions to and/or
detailed reviews of this or earlier versions of this document: Carlos
Bernardos, Carsten Bormann, David Bryan, Dave Crocker, Yingjie Gu,
David Harrington, Hongqiang (Harry) Liu, David McDysan, Borje Ohlman,
Martin Stiemerling, Richard Woundy, and Ning Zong.
11. Informative References
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119, March 1997.
[RFC2616] Fielding, R., Gettys, J., Mogul, J., Frystyk, H.,
Masinter, L., Leach, P., and T. Berners-Lee, "Hypertext
Transfer Protocol -- HTTP/1.1", RFC 2616, June 1999.
[RFC5661] Shepler, S., Eisler, M., and D. Noveck, "Network File
System (NFS) Version 4 Minor Version 1 Protocol", RFC
5661, January 2010.
[RFC5754] Turner, S., "Using SHA2 Algorithms with Cryptographic
Message Syntax", RFC 5754, January 2010.
[RFC6392] Alimi, R., Rahman, A., and Y. Yang, "A Survey of In-
Network Storage Systems", RFC 6392, October 2011.
[RFC6646] Song, H., Zong, N., Yang, Y., and R. Alimi, "DECoupled
Application Data Enroute (DECADE) Problem Statement", RFC
6646, July 2012.
[RFC6749] Hardt, D., "The OAuth 2.0 Authorization Framework", RFC
6749, October 2012.
Alimi, et al. Expires March 07, 2014 [Page 25]
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[RFC6838] Freed, N., Klensin, J., and T. Hansen, "Media Type
Specifications and Registration Procedures", BCP 13, RFC
6838, January 2013.
[RFC6920] Farrell, S., Kutscher, D., Dannewitz, C., Ohlman, B.,
Keranen, A., and P. Hallam-Baker, "Naming Things with
Hashes", RFC 6920, April 2013.
[I-D.zong-integration-example]
Zong, N., Chen, X., Huang, Z., Chen, L., and H. Liu,
"Integration Examples of DECADE System", draft-zong-
integration-example-02 (work in progress), August 2013.
[GoogleFileSystem]
Ghemawat, S., Gobioff, H., and S. Leung, "The Google File
System", SOSP 2003, October 2003.
[GoogleStorageDevGuide]
Google, ., "Google Storage Developer Guide", July 2013,
.
[OpenFlow]
Open Networking Foundation, ., "Sofware-Defined
Networking: The New Norm for Networks", April 2013,
.
[CDMI] SNIA, ., "Cloud Data Management Interface (CDMI)", July
2013, .
Appendix A. Evaluation of Candidate Protocols for DECADE DRP/SDT
In this section we evaluate how well the abstract protocol
interactions specified in this document for DECADE DRP and SDT can be
fulfilled by the existing protocols of HTTP, CDMI and OAUTH.
A.1. HTTP
HTTP [RFC2616] is a key protocol for the Internet in general and
especially for the World Wide Web. HTTP is a request-response
protocol. A typical transaction involves a client (e.g., web
browser) requesting content (resources) from a web server. Another
example is when a client stores or deletes content from a server.
A.1.1. HTTP Support for DRP Primitives
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DRP provides configuration of access control and resource sharing
policies on DECADE servers.
A.1.1.1. Access Control Primitives
Access control requires mechanisms for defining the access policies
for the server, and then checking the authorization of a user before
it stores or retrieves content. HTTP supports a rudimentary access
control via "HTTP Secure" (HTTPS). HTTPS is a combination of HTTP
with SSL/TLS. The main use of HTTPS is to authenticate the server
and encrypt all traffic between the client and the server. There is
also a mode to support client authentication though this is less
frequently used.
A.1.1.2. Communication Resource Control Primitives
Communication resources include bandwidth (upload/download) and
number of simultaneous connected clients (connections). HTTP
supports bandwidth control indirectly through "persistent" HTTP
connections. Persistent HTTP connections allows a client to keep
open the underlying TCP connection to the server to allow streaming
and pipe-lining (multiple simultaneous requests for a given client).
HTTP does not define protocol operation to allow limiting the
communication resources to a client. However servers typically
perform this function via implementation algorithms.
A.1.1.3. Storage Resource Control Primitives
Storage resources include amount of memory and lifetime of storage.
HTTP does not allow direct control of storage at the server end
point. However HTTP supports caching at intermediate points such as
a web proxy. For this purpose, HTTP defines cache control mechanisms
that define how long and in what situations the intermediate point
may store and use the content.
A.1.2. HTTP Support for SDT Primitives
SDT is used to write objects and read (download) objects from a
DECADE server. The object can be either a self-contained object such
as a multimedia file or a chunk from a P2P system.
A.1.2.1. Writing Primitives
Writing involves uploading objects to the server. HTTP supports two
methods of writing called PUT and POST. In HTTP the object is called
a resource and is identified by a URI. PUT uploads a resource to a
specific location on the server. POST, on the other hand, submits
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the object to the server and the server decides whether to update an
existing resource or to create a new resource.
For DECADE, the choice of whether to use PUT or POST will be
influenced by which entity is responsible for the naming. If the
client performs the naming, then PUT is appropriate. If the server
performs the naming, then POST should be used (to allow the server to
define the URI).
A.1.2.2. Downloading Primitives
Downloading involves fetching of an object from the server. HTTP
supports downloading through the GET and HEAD methods. GET fetches a
specific resource as identified by the URL. HEAD is similar but only
fetches the metadata ("header") associated with the resource but not
the resource itself.
A.1.3. Traffic De-duplication Primitives
To challenge a remote entity for an object, the DECADE server should
provide a seed number, which is generated by the server randomly, and
ask the remote entity to return a hash calculated from the seed
number and the content of the object. The server may also specify
the hash function which the remote entity should use. HTTP supports
the challenge message through the GET methods. The message type
("challenge"), the seed number and the hash function name are put in
URL. In the reply, the hash is sent in an Entity Tag (ETag) header.
A.1.4. Other Operations
HTTP supports deleting of content on the server through the DELETE
method.
A.1.5. Conclusions
HTTP can provide a rudimentary DRP and SDT for some aspects of
DECADE, but will not be able to satisfy all the DECADE requirements.
For example, HTTP does not provide a complete access control
mechanism, nor does it support storage resource controls at the end
point server.
It is possible, however, to envision combining HTTP with a custom
suite of other protocols to fulfill most of the DECADE requirements
for DRP and SDT. For example, Google Storage for Developers is built
using HTTP (with extensive proprietary extensions such as custom HTTP
headers). Google Storage also uses OAUTH [RFC6749] (for access
control) in combination with HTTP [GoogleStorageDevGuide]. An
example of using OAUTH for DRP is given in Appendix A.3.
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A.2. CDMI
The Cloud Data Management Interface (CDMI) specification defines a
functional interface through which applications can store and manage
data objects in a cloud storage environment. The CDMI interface for
reading/writing data is based on standard HTTP requests, with CDMI-
specific encodings using JavaScript Object Notation (JSON). CDMI is
specified by the Storage Networking Industry Association (SNIA)
[CDMI].
A.2.1. CDMI Support for DRP Primitives
DRP provides configuration of access control and resource sharing
policies on DECADE servers.
A.2.1.1. Access Control Primitives
Access control includes mechanisms for defining the access policies
for the server, and then checking the authorization of a user before
it stores or retrieves content. CDMI defines an Access Control List
(ACL) per data object, and thus supports access control (read and/or
write) at the data object granularity. An ACL contains a set of
Access Control Entries (ACEs), where each ACE specifies a principal
(i.e. user or group of users) and a set of privileges that are
granted to that principal.
CDMI requires that an HTTP authentication mechanism be available for
the server to validate the identity of a principal (client).
Specifically, CDMI requires that either HTTP Basic Authentication or
HTTP Digest Authentication be supported. CDMI recommends that HTTP
over TLS (HTTPS) is supported to encrypt the data sent over the
network.
A.2.1.2. Communication Resource Control Primitives
Communication resources include bandwidth (upload/download) and
number of simultaneous connected clients (connections). CDMI
supports two key data attributes which provide control over the
communication resources to a client: "cdmi_max_throughput" and
"cdmi_max_latency". These attributes are defined in the metadata for
data objects and indicate the desired bandwidth or delay for
transmission of the data object from the cloud server to the client.
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A.2.1.3. Storage Resource Control Primitives
Storage resources include amount of quantity and lifetime of storage.
CDMI defines metadata for individual data objects and general storage
system configuration which can be used for storage resource control.
In particular, CDMI defines the following metadata fields:
-cdmi_data_redundancy: desired number of copies to be maintained;
-cdmi_geographic_placement region where object is permitted to be
stored;
-cdmi_retention_period time interval object is to be retained;
-cdmi_retention_autodelete whether object should be auto deleted
after retention period.
A.2.2. CDMI Support for SDT Primitives
SDT is used to write objects and read (download) objects from a
DECADE server. The object can be either a self-contained object such
as a multimedia file or a chunk from a P2P system.
A.2.2.1. Writing Primitives
Writing involves uploading objects to the server. CDMI supports
standard HTTP methods for PUT and POST as described in
Appendix A.1.2.1.
A.2.2.2. Downloading Primitives
Downloading involves fetching of an object from the server. CDMI
supports the standard HTTP GET method as described in
Appendix A.1.2.2.
A.2.3. Other Operations
CDMI supports DELETE as described in Appendix A.1.4. CDMI also
supports COPY and MOVE operations.
CDMI supports the concept of containers of data objects to support
joint operations on related objects. For example, GET may be done on
a single data object or on an entire container.
CDMI supports a global naming scheme. Every object stored within a
CDMI system will have a globally unique object string identifier
(ObjectID) assigned at creation time.
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A.2.4. Conclusions
CDMI has a rich array of features that can provide a good base for
DRP and SDT for DECADE. An initial analysis finds that the following
CDMI features may be useful for DECADE:
- access control
- storage resource control
- communication resource control
- COPY/MOVE operations
- data containers
- naming scheme
A.3. OAUTH
As mentioned in Appendix A.1, OAuth [RFC6749] may be used as part of
the access and resource control of a DECADE system. In this section,
we provide an example of how to configure OAuth requests and
responses for DRP.
An OAuth request to access DECADE data objects should include the
following fields:
Response_type: Value should be set to "token".
Client_id: The client_id indicates either the application that is
using the DECADE service or the end user who is using the DECADE
service from a DECADE storage service provider. DECADE storage
service providers should provide the ID distribution and
management function.
Scope: Data object names that are requested.
An OAuth response should include the following information:
Token_type: "Bearer"
Expires_in: The lifetime in seconds of the access token.
Access_token: A token denotes the following information.
Service URI: The server address or URI which is providing the
service;
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Permitted operations (e.g., read, write) and objects (e.g., names
of data objects that might be read or written);
Priority: Value should be set to be either "Urgent", "High",
"Normal" or "Low".
Bandwidth: Given to requested operation, a weight value used in a
weighted bandwidth sharing scheme, or a integer in number of bps;
Amount: Data size in number of bytes that might be read or
written.
Token_signature: The signature of the access token.
Authors' Addresses
Richard Alimi
Google
Email: ralimi@google.com
Akbar Rahman
InterDigital Communications, LLC
Email: akbar.rahman@interdigital.com
Dirk Kutscher
NEC
Email: dirk.kutscher@neclab.eu
Y. Richard Yang
Yale University
Email: yry@cs.yale.edu
Haibin Song
Huawei Technologies
Email: haibin.song@huawei.com
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Kostas Pentikousis
EICT
Email: k.pentikousis@eict.de
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