Re: Disciple of Belial/Fierna (DnD 3.5, PEACH)

Originally Posted by Sir_Chivalry

Requirements
To qualify to become a disciple of Belial/Fierna, a character must fulfill all the following criteria.
Alignment: Lawful evil.
Skills: Knowledge (religion) 8 ranks, Spellcraft 8 ranks
Feats: Brand of the Nine Hells (Belial/Fierna), Evil Brand, Sacrificial Mastery
Spells: Must be able to cast 3rd level spells
Special: Must have convinced a loved one to join the cult of Belial, and together the two must sacrifice a captive in boiling oil.

Note that only devils can get Brand of the Nine Hecks (odd, I know...I don't swear or say that word at all). Evil Brand and Sacrificial Mastery are pretty tough requirements as well, as they're not exactly...good. Sacrificial Mastery is alright...but Skill Focus (Knowledge) is better.

Put a parenthesis at the end, right before the period. The skills look good. I especially like how Heal is a class skill. I'm not too versed on the Nine, but I'm guessing Heal is used to stabilize victims of torture so they don't die before you're done with them?

Skill Points
2 + Int modifier.

Nonstandard formatting, but okay.

Path of Belial: A disciple of Belial/Fierna who chooses the path of Belial is a disciple of Belial. A disciple of Belial knows how to use his virility to cause enemies (or allies) to become more beastly and compliant. If a disciple of Belial can cause a humanoid target to engage in an act of passion (kissing, being intimate, etc.) the target must make a Will save (DC 10+discipleís class level+Cha modifier) or become subject to a touch of idiocy from the disciple of Belial. The disciple can accomplish this act of passion either through a Bluff or Diplomacy check (for Bluff, the check is resolved normally in regards to immediate danger to target, etc. For Diplomacy, the check must make the target helpful) or through pinning a grappled opponent. Ability damage heals at a rate of one point for each score each hour instead of normal.

Add "as" before "normal" and after "instead," and get rid of "of."

Path of Fierna: A disciple of Belial/Fierna who chooses the path of Fierna is a disciple of Fierna. A disciple of Fierna knows how to use his sensuality to manipulate both his enemies and allies, causing both to become so turned around they do things they normally wouldnít. If a disciple of Fierna can cause a humanoid target to engage in an act of passion (kissing, being intimate, etc.) the target must make a Will save (DC 10+discipleís class level+Cha modifier) or become subject to a suggestion from the disciple of Fierna. The disciple can accomplish this act of passion either through a Bluff or Diplomacy check (for Bluff, the check is resolved normally in regards to immediate danger to target, etc. For Diplomacy, the check must make the target helpful) or through pinning a grappled opponent. The target believes this suggestion was his own idea, and acts accordingly.

Flavorful, just like the above ability. It's also somewhat proofed against Diplomancy, which is a plus.

Mark of Phlegethos: Whenever a disciple of Belial/Fierna takes or deals damage, he gains one pleasure point. A pleasure point can be spent to gain a +4 bonus on a single roll or check, and accumulated pleasure points disappear at the end of an encounter.

Can you spend more than one point on a single roll or check?

Dark Speech: At 3rd level, the disciple of Belial/Fierna gains the ability to speak the ancient language of the lower planes. The disciple gains the Dark Speech feat as a bonus feat.

I love that feat! It's not even particularly awesome, but it's so flavorful and fun, I don't care.

Sudden Corrupt Spell: Once per day, a 4th level disciple of Belial/Fierna can modify a spell that he casts that deals hit point damage so that half of the damage results from unholy energy, and not from any resistible energy source. A corrupted fireball would deal half damage to a creature immune to fire, because half the damage is not fire.

Alright then. Not a bad bonus feat-type thing.

Acolyte of Belial: When a 5th level disciple of Belial uses his Path of Belial ability and deal ability damage to a targetís mental scores, if he deals enough to reduce one or more of the targetís mental scores to 1, the target heals all damage to his mental ability scores, now all divination spells targeted at the disciple of Belial are redirected to the discipleís target (the target makes the saving throws, and their SR applies instead of the discipleís). For instance, if a disciple of Belial reduces a lawful good paladin to 1 Intelligence, that paladin regains all damaged intelligence but now the disciple of Belial detects as lawful good, and the disciple of Belialís thoughts appear to be the paladinís. This misdirection lasts for one day per disciple of Belial level and works over any distance as long as the disciple and his target are on the same plane. The disciple can only have one such target at a time.

Nice. You've come up with another unique and very flavorful ability that's fairly useful because of its long duration.

My only beef with this ability is that all divinations are redirected toward the paladin, including helpful ones. Perhaps you should specify that spells the disciple (acolyte now?) of Belial is willing to take work automatically against him/her.

Acolyte of Fierna: Whenever a 5th level disciple of Fierna is targeted by a pain-based spell (such as the symbol of pain, thousand needles, wrack) or is tortured, the effects are negated and the disciple instead heals an amount of damage equal to 5 x the spell level (or 5 points per round of torture). This healing doesnít occur when a spell simply deals damage, but only when pain causes penalties on rolls or status effects, though the healing might offset the damage done.

Nice. That's really cool. Perhaps situational, but so is the above ability. This one's slightly more situational and a bit weaker, however, since not as many spells are pain-based compared to the number of divining spells.

Dark Whispers: At 6th level, the disciple of Belial/Fierna can saturate the air with fell voices, warping and twisting reality with words for hateful and foul that mortal minds cannot comprehend them. As a use of Dark Speech, the disciple can take 1 point of constitution damage in order to force everyone within 30ft to make a Will save (DC 10+the disciple of Belial/Fiernaís class level+Cha modifier) or become confused for 1d4 rounds.

Awesome. Constitution damage is quite the price, but making everything save or suck is awesome.

Wording error fixing: "...with words so hateful and foul..."

Priest of Phlegethos: A 7th level disciple of Belial/Fierna who prepares spells can convert any spell prepared into a [fire] spell of the same level when casting. A spontaneous caster gains a +2 to caster level when casting fire spells.

Put a hyphen between 7th and level. Coolness. This is better for spontaneous casters, hands down. Not many casters will willingly change their spells into fire spells without additional benefits. Maybe another benefit for prepared casters is in order? Possibly a small bonus to damage, spell penetration (caster level checks against spell resistance), or something more flavorful.

Sudden Violate Spell: Once per day, an 8th level disciple of Belial/Fierna can modify a spell that he casts that deals hit point damage so that half of the damage results from vile energy, and not from any resistible energy source. A violated fireball would deal half damage to a creature immune to fire, because half the damage is not fire. Also, vile damage cannot be healed unless the healing spell is cast within a consecrated or hallowed area.

Hyphen between 8th and level. Can this be combined with the previous sudden metamagic to make a completely "immune" spell?

Anyway, nice addition.

Filthy Outburst: At 9th level, the disciple of Belial/Fierna knows words of Dark Speech so foul and wretched that they damage the body and weaken the fabric of the mind and soul. As a use of Dark Speech, the disciple can take 1d6 points of constitution damage in order to force everyone within 60ft to make a Fortitude save (DC 10+the disciple of Belial/Fiernaís class level+Cha modifier) or become deafened for 1 minute and take a -2 penalty to saves against evil spells and abilities for the same amount of time.

I'd make it blindness instead of deafness. 1d6 Constitution (capitalize that, by the way--it's an ability score) damage is quite a bit of a price. If deafening makes more sense in flavor, add something else to it in addition to the -2 penalty to saves against evil spells.

Ranseur of Belial: When a 10th level disciple of Belial succeeds on an Intimidate check, he can opt to forgo the usual effects in order to gain a ďdominanceĒ token to use against the target of the Intimidate check. Dominance tokens are tallied separately for each opponent intimidated by the disciple, and these tokens last for one hour. A disciple of Belial can spend at least one virility token to charm an opponent. The target must succeed on a Will save to resist (DC 10+disciple of Belialís class level+Cha modifier+2 per each token spent after the first) and the effect lasts for one hour. If he so wishes, the disciple can spend three at least three tokens to dominate the target instead, but extra tokens used to increase the DC of the save only count after the first three instead of the first one.

Virility? Three at least three?

Put "after" in between of and the at the end. Parallel structure is great, isn't it?

Anyway, it's nice, but perhaps a bit weak for a capstone.

Flame of Fierna: When a disciple of Fierna succeeds on a saving throw to resist a fear effect or a level check to resist an Intimidate check, the disciple can still feign subservience to the caster/intimidator. With a successful Bluff or Diplomacy check (DC =targetís Sense Motive check or Will save, targetís choice), the disciple successfully convinces the target he is terrified of the target, and is now in the targetís power, though the opposite is true. The target is now dominated for one hour.

"...convinces the target he is terrified of the target, and is now in the target's power..."

Again, seems weak for a capstone. You should probably beef it up a bit.

Very interesting class though. Tons of flavor, just like your other classes. I'm going to bed now. I'll try to get to your other classes I promised to look at.