The reason for the restart was long uptime and we did this for 2 boxes.

This was done during desktop work around 10 and when it didn't had woken up an hour later we went down and made a manual restart, waited, logged in and checked if it pinged out and it did.Up again we still couldn't connect and it didn't respond in any way and now we couldn't get down until 15 for a real try to get it going with network-cards and after different approaches we took the hard decision to cut the power and go home.

On Saturday we went in for a reinstall of the box and that was done in 2 hours and I went home for the final touch from home.But now the game-servers refused to start with weird errors and we took the call to make a reinstall on Sunday with an older version of the same OS.

On Sunday it went faster thanks to the last days work, but it stopped at the same errors as the day before.But thanks to changes in the debug-logs we could nail them one by one with errors in Valves code and many new dependencies.

The risk is that an update may replace the altered files and that we will have to do those again.

We're released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number is 4462894.

---------------------------------

Matchmaking Changes

- The initial load time into a match no longer counts against a player's abandon timer

- Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed

- Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue

- Moved the Competitive MMR change notification so it no longer overlaps your rank

- Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match

- Fixed a case where players would receive a rank change in matches that dissolved due to abandon

General

- Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster

- Added HLPugs.tf tournament medals

- Added Gette it Onne! tournament medals

- Added TFCL tournament medals

- Added Copenhagen Games tournament medals

- Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback

- Fixed being able to capture control points during setup time

- Fixed the Golden Wrench not having an offset when using minimized viewmodels

We are releasing a patch today to fix some of the bugs that have been reported since the Flak Tower update.

KNOWN ISSUES

- Bots tend to just stand around when the doors are closed on Flakturm VII Entrenchment.

MAP CHANGES

- Flakturm VII

- Enlarged catwalk area on the 3rd floor of the tower to give players at the bottom more cover from players at the top of the tower. - Fixed Stronghold spawning bug that caused players to spawn too close to the enemy. - Fixed Entrenchment spawning bug that caused the enemy to spawn within the tower too early. - Moved the generator room spawn to prevent people from spawning inside a railing. - Removed a dark spot near one of the secondary staircases going up to the ammo storage - Fixed several navigation mesh issues. - Fixed issue that marked navigation areas underneath blast doors as blocked when they weren’t.

- Fixed blast doors blocking simulated entities such as grenades and rockets even when the doors are open or destroyed. - Fixed VBSP light source gathering issue for WorldGGX surfaces. - Fixed several crash on exit issues. - Fixed issue that allowed Commonwealth to use the Model 1917.

MICROPATCH FIXES

(these have been released over the past few days since the Flak Tower update)

We've released a mandatory update for Team Fortress 2. The new version number is 4280740. The notes for the update are below.---------------------------------

- Fixed a client crash related to viewing notifications- Fixed being able to interrupt taunts using the ConTracker commands- Fixed a bug with the Medi Gun not staying attached to players- Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim- Fixed a rendering issue with the Spectral Swirl unusual effect- Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)- Fixed not being able to light Huntsman arrows with the Dragon's Fury- Fixed Dragon's Fury projectiles not fizzling when hitting water- Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down- Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster- Fixed being able to shoot flares through objects like setup gates - Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit- Fixed the Winger not counting towards the Scout achievement "Gun Down"- Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"- Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"- Fixed the Genuine version of the Flying Guillotine having no taunt- Updated the Vita-Saw so victims spawn random internal organs on hit- Updated the Atomizer damage penalty vs players to -15% (from -25%)- Updated the party system so invites are shown to all party members- Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner- Updated the "With Friends Like these..." achievement to check for five friends instead of seven- Added the Heals for Reals 2017 community medals- Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2- Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

The wait is finally over! Day of Infamy will be free to play on Steam starting Thursday Oct 12th at 1PM EST; running all the way until Monday Oct 16th at 1PM EST!

This is a perfect opportunity to try the game or show the game to your friends! All we ask is that you help out all the new players that will be joining you inside the game. Show them kindness and together we can help grow our community so that it stays vibrant and active!

To reward new players and returning players alike, we’ll be doubling experience points through the weekend to help unlock Day of Infamy’s 30 playable units.

BRITTANY UPDATE RELEASED!

The new Brittany update is out now! A big thank you to everyone that came out to help test and provided us with their feedback!

Here are all the new features included in today’s update:

New Map “Brittany”

The French region of Brittany was the backdrop for a bloody siege weeks after the D-Day landings. Players will fight through the map’s rail-yards, bombed-out buildings and fortified bunkers. The Brittany map originally started as a community map based on the French town of Brest in the Brittany region. After placing 3rd in our community level design contest, our development team has worked with the map designers to flesh out the map for official release.

New Tutorial Mission “Shooting Range”

A new training map, designed to help new players feel more comfortable with the game’s weapons before they head out to the battlefield.

As well, expect streams from some of our best community content creators such as DevilDogGamer, The Nvidia Streamer House, KarmaKut, Big Fry, BreakTheVices and Sp00nerism! We’ll keep you updated on stream times this week on Facebook / Twitter and will host our community streamers on our Twitch channel, twitch.tv/newworld.

We’ll also be featuring the best content from our community all week, from mods to our YouTube content creators. Stay tuned to us on social and to the in-game news feed!

To reward players for returning to play the new Dunkirk Update, we’re boosting everyone’s XP points by up to 75% starting on Friday July 21 at 12pm ET and lasting until Monday July 24 at 12pm ET. At the end of a game round, players will be awarded additional points based on what they earned from objective captures, kills and assists. This will help both ranking up and unlocking units at a faster rate. The rate will vary based upon playlist, with more difficult playlists being more rewarding with XP. Here is the breakdown:

We are currently looking for new TF2 Admins, and will be taking applications until the 1st of July. Everyone is welcome to apply and every application is appreciated. Follow the steps below in order to make an application.

We are currently looking for new TF2 Admins, and will be taking applications until the 1st of July. Everyone is welcome to apply and every application is appreciated. Follow the steps below in order to make an application.

1. Register an account at www.loyalgames.se, if you don't already have one.

2. Once your account has been approved, respond to the following questions in detail:• Nickname.• Age.• SteamID/SteamID3/SteamID64 (Community ID).• Total playtime in TF2.• Total playtime and weekly activity on Loyalgames servers.• The reason you want to become an admin.• What makes you suitable to be a Loyalgames admin.• If you have any previous experience in administrating servers.• 1-5 References, such as fellow Loyalgames players and/or admins that may know about you, that we may contact.• Some general info about yourself as a person.

3. Send your application as a message on loyalgames.se to Mario and Enemy1, you may also send a copy to either Mute, Drako or Paws.

We will announce the new admin during the summer. If you have any questions regarding your application, please contact any of the admins above.

We're working on a mandatory update for Team Fortress 2. The notes for the update are below. We should have it ready soon.---------------------------------

- Fixed players not being able to push the payload cart on some maps- Fixed a client crash related to the main menu- Fixed a client crash when exiting the game- Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team- Added self-damage when using the Short Circuit's orb to attack an enemy at close range- Added the new Pyro weapons to the list of weapons that can be found via random drops- Added The Heartfelt Hero medal for the Hugs.tf 2018 community event- Updated ctf_foundry - Organized powerup locations to be more consistent with other maps - Removed the crit powerup in the center of the map - Fixed the return times for dropped flags

We've released a mandatory update for Team Fortress 2. The notes forthe update are below. The new version is 4442762.

------------------------------------------------------------

- Added smoke to the Punk's Pomp- Made the Sky High Fly Guy and The Hot Case paintable- Fixed the Short Circuit still performing its old area-of-effect attackwhen firing- Fixed Scouts taking to the skies- Fixed thumbnail for ctf_foundry

We've released another mandatory update for Team Fortress 2. The new version number is 4294355. The notes for the update are below.---------------------------------- Fixed missing sounds for the new taunts- Fixed a bug that prevented already-Festivized weapons from drawing their lights- Updated materials/model for the Blast Blocker- Updated the Heals for Reals medals so they can be painted

- War Paints can now be used for Mann Co. Trade-Ups- Fixed a rendering issue with the Misty Skull unusual effect- Fixed a case where it was possible to use the Thermal Thruster twice in one launch- Fixed the inspect animation for the Shortstop- Fixed the Festive Sandvich not showing the bite mark when eaten- Increased the maximum number of backpack slots to 3000 (from 2500)- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals- Added Ready Steady Pan Season 3 tournament medals- Updated cp_mercenarypark - Added a forward spawn for BLU when attacking the final control point - Added a connecting stairwell to the mid-structure of the final control point - Fixed area portal rendering issues between the first and second control points- Updated pd_watergate - Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores. - <50% difference in scores: 8s for leading team, 4s for trailing - >50% difference in scores: 12s for leading team, 0s for trailing - Equal scores: 6s for each team - Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger - Updated the soundscape to have more alien-y sounds in the main areas - Adjusted detail in the center and spawn rooms - Adjusted clipping around the map

Here’s an overview of all the things that happened in the Day of Infamy and Insurgency community this week!Big Day of Infamy Announcements!

This week we revealed some exciting upcoming features and promotions!

First off, Day of Infamy is going to have a free weekend on Steam in the near future, which will mean a lot new players added to our community. We encourage you to welcome these new players, answer their questions and spread the word! During the weekend we will be highlighting a lot of great community content, so stay tuned!

We also expect to launch a brand new content update that will feature our new map Brittany, a new training map, UI upgrades, plus other features and fixes. You should expect this new release around the same time as the free weekend.

We also launched a brand new website, dedicated to Day of Infamy. The site features all the latest news, videos, tutorials and community contributions. Lend us your bookmarks!

More details on all these announcements here!

Next week we’ll continue to playtest our new maps, and show off the new training map! Stay tuned to our social media accounts for teases and join our livestream at our regular time: Thursday @ Noon EST! https://www.twitch.tv/newworld

We are releasing a hotfix today to address some issues with the recent Dunkirk update. These changes are as follows:

Bug Fixes

Hide featured playlists to avoid showing duplicate entries in the Practice menu Fixed Steam Friends icon display option in the "Game" settings menu Fixed a crash caused by rendering multiple views with foliage enabled which would often occur when a player used a rifle with a scope Fixed a minor memory leak caused by the foliage rendering system’s lighting data array not being cleaned up properly when loading a new level Increased the barrel length of the M1 Garand to stop it from allowing you to peek through walls using a 4x scope

Map Changes

Fixed a bug in the map script of Dunkirk that let you join the opposing faction in Stronghold Fixed an issue in Dunkirk’s map script that caused certain classes to be displayed twice Fixed the Germans regrouping too close to objective A when playing Dunkirk Entrenchment Fixed a block zone in Bréville that didn’t get disabled when a team would retake C in Frontline Fixed Dunkirk’s overview showing up for Comacchio Several other minor fixes and tweaks for Dunkirk and Bréville

Updated Content

Updated the collision model of the ship that contains the radio on Dunkirk’s beach Added shadow casting for foliage when the Global Shadow Quality is set to Medium or higher Improved the rendering speed of the new foliage rendering system by a factor of 10-100x

Online

TF2 threads in steam forum

We are currently looking for a new admin, and will be taking applications until the 1st of July. Everyone is welcome to apply and every application is appreciated. Follow the steps below in order to make an application.

2. Once your account has been approved, respond to the following questions in detail: • Nickname. • Age. • SteamID/SteamID3/SteamID64 (Community ID). • Total playtime in TF2. • Total playtime and weekly activity on Loyalgames servers. • The reason you want to become an admin. • What makes you suitable to be a Loyalgames admin. • If you have any previous experience in administrating servers. [...]

Now, all the LoyaGames servers have a new plugin.This plugin is the Killstreak plugin, you are now able to input !ks [number] into the chat and have a specific killstreak number!This also help if you want to see your shiny killstreak effect!

Hey lads, we got some questions lately; about if we had a teamspeak, a mumble or anything alike, and that got us thinking. And well we kinda didn't have any of these so we decided to create a discord server which is up and running already.

If you have any questions about anything feel free to ask them at our discord, add one of our admins, or even send an email.

Here you can chat with our Community! We have a lot of different channels, for example we have a MvM, Meme and a Feedback channel, If you wanna play MvM with your friends you can use our MvM channel. Our Meme chat often has funny memes in it, so if you need a laugh maybe come and pay us a visit. The feedback channel is if you got some feedback to the admins and if you have some idea's you would like to have added, and then our admins will discuss it. This way we can improve our servers with your help! If anyone is bothering you or someone is [...]