Fixed: (Blockade) A few issues with weapons not firing when they should during Blockade resolution.

Fixed: (Blockade) The alarm sound continuing to play after a military defeat.

Fixed: Screen flash effect not working on systems running DirectX 9.

Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"!

In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region.

Take charge of a single carriage and 15 military deserters

Upgrade the train's weapons and take out the roaming military forces

Watch combat unfold in real-time via a new mode on the mission computer

Discover secret military documents that provide special bonuses

Manage damage to subsystems and prioritise repairs

And more...

Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road! We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario.

Regarding custom games: Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers.

For all the changes in 2.0.0, check out the changelog below:

Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation".

Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed.

Tweak: Slightly increased the speed of the "falling asleep" animation.

Tweak: The player ID card and modifier bundle have been moved to the carriage console.

Tweak: The dream log and lottery card are now hidden for carriages containing no passengers.