Here's an idea, the yellow circle that tells you to "press E to rob" should be inside the bank, near where the money should be, and as soon as you enter the building you get six stars. That way you have to get the money as quickly as possible and the cops will be on their way before you even exit the building. Maybe add an animation where Nico is rifling through something so the cops have time to close in.

Robbing stores could be a bit more like in GTA V. Aim your gun at the clerk and wait a little bit, after like two seconds of aiming at them you should automatically get a cash reward and one star. The mod would feel a bit more like it belongs in regular GTA if you keep any key pressing to a minimum and focus more on the pre-existing mechanics.

Great work dude. Can't believe how quickly you've picked up on all of this.

@Ricebox in the next update (V1.1) the robbery of the bank will start inside :) I could not figure out how to enter it :/ And the Museum robbery will be added, and i hope i have the time to add Cluckin' Bell also :)

@RangkyHandy & @GAMIR_GTA Yes, i will add blips for the bank and the museum. But not for shops, because that is very easy. You can rob all clothes stores and all burger shots. And animations.. I really want to make animations/cutscenes but i have not a single idea how to make them.. So yes they will be added, but i'm afraid not very soon, just because i am not experiences enough with programming and animating

Wiebrendh, this is a very good feature, could you make to have a crew? Like in the mission "Three Leaf Clover", you rob the the bank with Packie, etc. This would be very cool! Robbing the bank with some friends.

No, you have to install scripthook.net by hazard (li k in description). Drag those files in you main GTA folder. And them run the game once. Check if you have it installed correctly by pressing the key under ESC. If a thing popups with green text in it, you close the game and open your GTA iv again. Then i look for a folder called scripts and thee you have to put my mod.

Maybe niko can rob mafia's warehouse which is guarded. The trigger is after you kill the boss. But sometimes instead of money, niko only get drugs/others, so niko has do deal with the drug dealer for money. And sometimes the drug dealer want niko to do something for him. For examples, deliver drugs, kill his enemies, protect his family first, before niko gets the money. Just give niko big reward.

@k3nt those ideas sounds really great, but i don't know if i can make that happen, I am a new guy to modding in this is just my fourth week.. I'll certainly take a look at it, and hopefully i will be able to make it. And the trigger part.. That is possible and i am working on it, but i think it is really hard to do that, but i will make that!!

You should contact ac.amir for animations, maybe he can help or suggest someone good for that and for cutscences too. I also agree with gta4police regarding 'crew' but I use Julio NIB character switch so please make your upcoming script code compatible with that if possible. Anyways till now you have done a superb job even when you are just new to modding :)

@SKS cutscenes and animations are not my priority.. I really want to make a good script, so i am focusing on other things like the GTA V 'The Heist'. I am currently working on that. But i also have exams, a busy live home.. So it is a long term project for me :( After a month i am done with school, so i have vacation and then i wil focus me on modding again.

@ArchangelWolfy what i wanted to do is simulate the GTA V robbery, and because that is very easy i made this easy to! But in V2 i will add the big heist of GTA V and that will be a very very hard job..

Hey Wiebrendh. I registered on the site especially to thank you for your beautiful work. I think this mod is a breath of fresh air and has alot of potential. Can't wait to see where this goes :) Keep it up!

As a fan of everything heists (from the movie HEAT, to the amazing Payday 2 game), this mod is making my virtual criminal career a dream come true!

(I use this with the "IV Hostages" mod by GTATerminal, for roleplaying purposes, and they work exceptionally well together!)

I've always felt like the hospital interiors was underused and wasted potential for gameplay, so how about a "heist" where you have to steal medicine and sell them later (to who though, I don't know hehe)

@Tardisblue alarms, crew members, pickpocket on the street are already wip. Lootable safes, no idea if that is possible, and a heist on the hospital aint a bad idea :D Thanks after my exams (over 2 days) i will continue working on the mod! And thank you very much for the compliment, means a lot!

@Rangky I'm pretty sure it's not easy, and I understand why you mention this. It does seem like i'm "pressuring" mr.Wied but in reality, I'm just sharing ideas, since he asked for some suggestions in his description. If he doesn't acknowledge them, so be it, it's not like I'm putting a gun to his head.

@Tardisblue hahaha my name is not wied, but wiebren. And adding new locations is fairly easy, i just need coordinates and then and 20/30 lines of code, depending on the idea. But i am currently working on a project to remake a GTA V bank robbery. And at the moment i have 3000 lines of code already hahaha. Thanks for all your ideas and i will definitely use them!

@Tardisblue & @nikita488 You spelled it correct! And thank you both very much for the support! I love to make mods, so i started it again. Examens are over and have vacation now :D The robbery of the bank will be removed temporarely, because that will be a very complicated part of the mod. The idea of the bank robbery will be something like the GTA V heist at the bank!!!

So I was watching "The Town" yesterday (great Heist/drama, I highly recommend it). It has a few interesting ideas I'd like to share with you. Again, this is for inspiration:

1. "Heist Mission" giver/markers, sort of like Fergus in "The Town", or Bain in "Payday 2", where these "Masterminds" would give you specific places to rob (if you want to or not, for xtra $$$ but involving more police/wanted levels). They could be contacted by cellphone, phonebooth, or random ped models in warehouses, if doable? "Masterminds" would naturally take a cut of the score.

2. Following this suggestion, you could have some robberies be "setups", randomly generated, where police/FIB agents would be waiting for you or instantly spawned right outside the doors as you enter the robbery marker (or aim).

These situations are present in almost every Heist/Crime movie, where someone "rats" on the crew. I also think it could be an interesting gaming mechanic.

3. The idea of a warehouse where you store your piles of money (from robberies), to keep track of your winnings, and or course, for bragging rights. (Since money is almost of no use by the endgame of GTA IV, it would be interesting to see it as... collectible?) I believe there are a few interiors/warehouses in-game that would fit the bill.

@randomreaders, So again, these are suggestions, where mr.Wiebrendh can get inspired. I have alot of respect for him and his general enthusiasm towards scripting. I'm sure he wants to do new things with his mod. And to be honest, I'm not interested in scripting myself, but I am VERY interested in this mod.

@Tardisblue Thanks for the idea's, I have a lot to read when i can add new items.

The aim to start robbery is done, now i have to check if Niko aims at the shopkeeper. The band robbery will be temporarely removed due a very big change (Very very very very big, complete remake with lots of new things). The museum will stay as it is Working on adding every shop, burglaries on houses will be added, pickpockt might be added i have an idea for it but dont know if it will work.

My idea for the bank robbery is, is to remake the GTA V big bank heist for GTA IV. But off course, the hijack of 2 armoured trucks is not possible for me to make, so it will probably be a new kind of heist. I am not sure if it will work, but i will do my best. I am bored as * here at home (vacation) so time enough

Have you also considered having decreasing money during police pursuits, as an extra challenge? You know, similar to the motorcycle/jewelry heist in V? And stabilizing the money count when you lose the cops? I'm guessing that would require some rewrites though, huh. I just thought it would be another nice idea.

Thanks for replying by the way, I appreciate the "Dev Diary" work hehe Goodluck man!

@Wiebrendh, thanks for this! I couldn't believe my eyes when I saw this... Sadly, I have the same problem than Noobie with this Version. I clean-installed my game and tested this without any other scripts. I'll run other tests and get back to you (maybe I'm wrong but it might have problems with animations, or the backpack/bags spawning) Thanks man, and goodluck!

@Rugz007, please stop taking credit on other people's work. It's annoying and especially CREEPY. I have a hard time believing you. I'm sure I'm not the only one.

Niiiice ! With "Arrest Warrant"/"Bank Account"/"WeaponWeight" your mod makes the game more difficult and fun (suggestion for players: to spend the money just add "VehicleSelector" and "Real Showroom").