What would Episode 1 have looked like if id Software had had the advantages of ZDoom and all many features? With particle effects, many more enemies, and new structural effects like skyboxes and slopes? With 3D-effects and silent teleporters? This time our goal is to enhance the old and boring "Episode 1" maps with new rooms, details, effects, and many other interesting things.

Don't miss this chance to participate in one of the greatest ZDoom mods ever, created by the ZDoom community itself! Visit the forum topic now and sign up.

@Everyone talking about the Boredom/Oldie-Issue: Well, without any doubt, they are OLD, no one can deny this. And in my eyes - I have played these mapes about a 100 times - they are boring, because we all know where the secrets lies, we all know what happens and we all know what to do. Nevertheless, if you don't like this statement, forget it and participate though

Well, not gonna sign up for this project because I've already done something like this before. I've remade both E1M3 and E1M5 (shameless plugging ), so I think I'll sit this one out. Maybe I'll join in on the next project.