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Flobbidinous Floop Card Review

This. Card. Is. Insane. It seriously is. I mean, it will honestly be bad in lots of the Druid builds, but the combo potential behind it is just massive. What is important and I think some people aren’t reading into correctly is “last minion you played”. It’s not “you played this turn” or anything – if you play a minion one turn, then it sticks as its copy for the next turn. It takes what would be an okay card to another level, assuring its place in any deck built around some kind of combo.

Let’s start with the most obvious case – Malygos Druid. In your average game, it can act as an extra, 4 mana Faceless Manipulator. You play Maly, hit with your Twig of the World Tree to regain all of the mana, drop this, maybe another Faceless and shoot those Swipes and Moonfires. But, things rarely look so perfect. Let’s say that your Twig is destroyed, or you didn’t draw it, or you just drew it and have no time to go through all of the charges, because you will die before that. With this card in your hand, you can just drop your Malygos. If it sticks, that’s great, you probably win the game. But if it dies (more common scenario), next turn you can drop a 4 mana copy of it and either Faceless it + shoot 2x 11 damage Moonfire, or just drop Swipe (9 damage + 6 AoE) and 2x 6 damage Moonfire. Either way, you have 20+ damage combo even after BOTH your Twig and your Malygos get countered. That’s one of the best backup plans you can have.

Maybe another deck, then? Taunt Druid. When you drop Hadronox and it turns out that your opponent has Hex, Polymorph or even Silence to answer it, it sucks, slows you down a lot or even means that you’ve lost the game. Not with Floop. Hadronox was the last minion you played? You just drop it next turn and immediately Carnivorous Cube it. Heck, for maximum absurdness, if you played on-curve Master Oakheart, you can use it to play it again the next turn if somehow it was answered and you still have at least that second Dragonhatcher in your deck. That said, he also has some anti-synergy with Oakheart, since he can get recruited. It’s still not that bad, because when you drop Oakheart you pretty much win the game anyway, and it would only be 1 in 4 in the current list.

You can even use it in Big Druid to just get another copy of your big guy. A 4 mana 3/4 The Lich King ain’t bad at all. In the ideal scenario, you can even try using Carnivorous Cube – I’d assume that the two guys you will get back will have full stats and not 3/4. And I won’t even start talking about its potential in the Wild format.

So, not onto the downsides. Since it’s a 4-drop, it messes up with your Oaken Summons. The truth is, it’s still not a terrible pull – 4 mana 3/4 + 6 Armor would be see lots of play. However, the thing is that you DON’T want to pull it onto the board, since you want to use it for your combos. I mean, Malygos Druid builds have already dropped Oaken Summons, so it’s not that big of a deal in that deck, but in Taunt Druid, having to get rid of one of the better cards in your deck does suck.

It’s not a card that will universally fit into every deck, but it’s basically nuts in the right deck. I really think that it might lead to lots of broken combos and some of the cards around it, or itself, will be nerfed/hall of famed. Druid is already in a great position, with a few different viable decks, and this will just push some of the strategies even further. It WILL break something. It’s the first card I’m rating 10/10 in a long while.

Blizzard! Job well done! This my friends, is what I call an awesome legendary!

This card simply has no downsides on its own! Even in the worse case scenario (like dropping a vanila minion beforehand), this card’s stats is passable.

Of course, in a deck building standpoint, Oaken Summon would be a detrimental piece when they’re together, Master Oakheart can mess up your gameplan, but sheesh, even if I get to recruit this card, it won’t really matter cause it’s still a 3/4 minion in play, and once the situation and draw RNG is in my favor, this is nuts!

Malygos has enough support to still want floop, but it could be boosted some more. The fact of the matter is, this card is far more rewarding than a detriment. If it were, let’s say, a 4 mana 2/2 or the likes, then this would be horrid in the worst case scenario.

The fact that this card is still good at the worst case scenario further solidifies its place as a perfect compensation to the once great Fandral Staghelm!

This is going to be great with Mech C’thun, first round a large Mech C’thun that has gained all the magnetic boost from earlier minions.
Enemy hero just survived and kills it. Then on your next you play this mini Mech C’thun that gains the same boost.

Not a real solid use in taunt druid, because I think this will only transform once and taking over the other card its text. Malygos could be a possibility because they only play 5, or so, minions and, combined with their superb draw cycle, can use this easier to combine with Malygos. Once this is in your hand and you drop an Arcane Tyrant you are stuck with the 3/4 for 4 Arcane Tyrant. Not sure if all this can be confirmed, but the card text doesn’t state “every turn this is in your hand”, like Chameleon, neither is it a battlecry, like Faceless.

this cards going to broken in wild, just imagine an extra Nzoth the corrupter, Ragnoros, sylvanas, any of the high cost dragons with good effects, the list can go on and on. High combo potential too. Strongest card released so far. In fact any other neutral or druid minion that is good just makes this card even better.

seriously? DRUID? As if it doesn’t need to be nerfed ALREADY
THIS CARD IS SO GUDDAMN OP
Oh
Wait a minute
THE COST DOESN”T CHANGE!
THE COST DOESN”T CHANGE!!!!
YSSSSSSSSS
still – blizzard please – just make malygos a minion that can be used by every single class – except druid
PLEASE druid just needs to be NERFED
sigh

I am glad any sort of Malygos Druid won’t be able to play this and Oaken Summons and the design team are really pushing some of the designs as far as powerlevel goes, but a cheaper Faceless Manipulator that doesn’t require the minion you want to copy to be on the board does seem like its pushing it at least a little.

Hopefully, the Midrange/Aggro tools in this set will make it difficult for super slow control-combo decks to succeed if the Malygos combos become prevalent.

This card is so flexible that even if we ignore the obvious Malygos shenanigans it should still see play. The biggest drawback is that you can’t run an Oaken Summons package, but that’s fine. Cube combos, copying useful battlecries, copying value generators like Ysera or the Lich king…

I HATE this design, it’s clearly going to be used as a cheap follow up to Malygos with no possible counterplay. Unless we get a Dirty Rat-style tech card in this expansion, this guy is going to be infuriating.

There is possible counterplay, but it’s class specific at this point, you can play cards like Potion of Polymorph or Explosive Runes and GUARANTEE that the opponent can’t play a second Malygos with this card, since they can’t use another minion to trigger the secret (because that would change Flobbidinous into said minion)Then there’s cards like Rebuke that also negate Floop’s effectiveness considerably, and those two are just off the top of my head, I could almost certainly come up with more by looking at the collection.

Just a great card. Now you can have a second hadronox go off even if your opponent polymorphs something into a beast to mess with witching hour. Maybe you don’t even need witching hour because 2 hadronox + cubing the 4 mana hadronox is enough.