from my quick calculations the damage should be around 5-6k or even more with +skills. is this enough? how many points should i invest in shiver armor and mana shield (if any as i don't think i'll have enough mana to make it work)? thank you for any advice.

from my quick calculations the damage should be around 5-6k or even more with +skills. is this enough? how many points should i invest in shiver armor and mana shield (if any as i don't think i'll have enough mana to make it work)? thank you for any advice.

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First I would make sure you master fire mastery due to the double damage glitch where fire mastery is applied twice. Also I would get shiver armor, but only a few points with plus skills it should be fine. Then if you want to choose a second mastery to add points to go with lightning due to the fact that it is made for the 1-xxxx spells meaning it has a higher damage output than what cold would be, at least I think it would.

I'd second the Shiver Armour - at a point even if you have a Holy freeze merc. More if you have spare points and a defiance merc.

Really not sure about mana shield without putting a lot of points in TK (even then I don't know). I find it a pain and only useful under limited cicumstances as elemental attacks eat your mana and you can't static or teleport.

Well, I like some of it. I have a level 90 melee enchantress. Are you making a melee enchantress or a ranged enchantress? What do you plan to use to pre-buff her?

I use:

Shaele'd 70% Kira's
Highlords
CoH
9% Carrion
Raven
Drac's
Um'ed SS
Shael'd Azurewrath-- sometimes Passion, sometimes Kingslayer. Or a 5 shael/1 eth phase blade when/if she is in bear form
(She is viable without doing this, but it is fun to see her slapping away madly
at things and have players ask "Druid, what is your weapon?" Then I tell them I'm not a druid)
Nos coil
Gores

I enchant her and the merc whiles in pre-buff gear. I also bring up her
energy shiled in pre-buff. Then I change to her battle clothes.

She has"
maxed warmth
maxed enchant
maxed fire mastery
maxed shiver armor
1 point in ES (with her pre-buff? It's all she has ever needed)
I alternate adding to cold and light mastery as she levels. Her attack is physical and elemental. She is non-ladder. She does 10K damage with a lvl 37
enchant.

She has been the most challenging and fun sorceress to buuild. And gets the most attention when she enters a game and they see what she does. I have
used her in PVP with friends. She has killed a Barb. (Static him down, make sure not to let him WW you, then whack him with that shiny sord. *LOL*)
She killed a trapper once I got her to come out and play and stop hiding in her traps or using them right outside of town. And she killed a pally..but I don't remember the type. I think he was a smiter..It was close.

Enough strength for equip. Enough dex to max block. Vita gets the rest. No need to add any to energy. She destroys everything until Hell. That is when it get's challenging. Fire immunes were tough, but? Open wounds and crushing blow help her dish it to them.

Day said:

Assume this is for pvm - if its pvp ignore as i don't play pvp.

I'd second the Shiver Armour - at a point even if you have a Holy freeze merc. More if you have spare points and a defiance merc.

Really not sure about mana shield without putting a lot of points in TK (even then I don't know). I find it a pain and only useful under limited cicumstances as elemental attacks eat your mana and you can't static or teleport.