In computer graphics, the term is used to describe the manner in which an object closer to the viewport masks (or occludes) an object further away from the viewport. In the graphics pipeline, a form of occlusion culling is used to remove hidden surfaces before shading and rasterizing take place.

According to the poster, currently, you won’t get banned by using this exploit on VaC servers. With the flurry of hacks released recently I really hope valve does something to curb the usage of these cheats.

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Neslock Says:

My game has had that happen in various places a couple of times, but usually it’s only been in selected areas of the map and hasn’t given me any real advantage. Once it happened on Hydro, with all of the water textures – it looked like all the pools of water had dried up, and those white wire frames were everywhere. I was worried anyone speccing me would think I was hacking, but then again figured they probably wouldn’t see exactly what I was; I assume their PC does the rendering of what they see, not mine.