VERSIÓN ESPAÑOL
Dentro de la creación del videojuego, ¿qué papel juega su diseño? Este curso proporciona conocimientos y pautas sobre cómo diseñar un videojuego. Partiendo desde un concepto básico, se dan las pautas para trabajar correctamente sus conentidos, de cara a conseguir un objetivo claro: el documento de “game concept” que constituye el documento inicial sobre el que se basa cualquier videojuego.
De cara a mejorar la comprensión de los conceptos, los ejemplos y referencias se fundamentarán en videojuegos reales, para permitir así visualizar el documento y cuáles son los resultados finales del diseño descrito en el mismo.
IMPORTANTE
Puedes seguir el curso también en Inglés (subtítulos y cuestionarios).
_________________
ENGLISH VERSION
Which role plays design in video games creation? This course provides guidelines and knowledge on how to design a video game. Setting off a basic concept, they give the guidelines to properly work on their contents in aim to get a clear objective: the game concept document is the starting document on which any video game is based.
To improve the concepts comprehension, the examples and references will be based on real video games, to help us visualizing the document and which are the final results of the specified design.
IMPORTANT
You are able to follow this course in English (subtitles and quizzes).

Taught By

Enric Martí Gòdia

Associate Professor

Pere Nolla Rodríguez

Freelance y Colaborador docente

Transcript

We're at the end of this module, so let's review some concepts we have seen in it. First of all, engines such as Unity ease the design implementation. They are tools very capable to integrate the different art and programming contents, and quickly testing the design. It is necessary to have a scripting level to create the interactions between the different elements, you must especially have a programming level. Although it's easy to make interactions easier or harder. When we want to create more elaborate interactions they require a higher level. We must properly adjust the camera's position and behavior, as well as adjusting the control depending on the device. We must try to think how can we adjust the camera and control parameters to get the desired experience, and the desired effect in our game, implementing the character and the enemies mechanics to adjust them as we want. When simply in the mechanics we can create the appropriate variables to quickly adjust parameters such as movement speed, shooting rhythm, jump distance, both for the main character and for each enemy. This way, when we implement design, the process will be faster and easier. And finally, with the prototypes we can make many level designs quickly and test them as many times as we need or as we want. In the end the point is being able to test them many times, because every time we test it, if we evaluate it, if we correct it, we are improving the design, as well as the game. Well, so this is more or less a summary on how it's in this module, so now we only need to say goodbye. Here ends the design course. We hope you have given you a general view which you can use as a base on a deeper specialization on each of the video games development aspects, either programming, art or design. We recommend you to make the other courses that the Universitat Autònoma de Barcelona shares here in Coursera and well, thanks everybody and see you in a future. Salutations.

Explore our Catalog

Join for free and get personalized recommendations, updates and offers.

Coursera provides universal access to the world’s best education, partnering with top universities and organizations to offer courses online.