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Topic: Coming home (Read 7989 times)

Once again no typical TG render.My wife's comment: "where are the flowers?" Well, there aren't too many indeed.The fighter, the platform, the spheres, and the column like things hanging from the ceiling are models I got either by purchasing or downloading for free. Especially the latter is quite interesting. It's a model from Turbosquid called "Zenith". It's an incredibly detailed space station. And it's free! Unfortunately there are no texture coordinates, so texturing is a bit tricky.The sphere model is called "Merzraumer" by Waldemar Barkowski (Spacebones), a very nice model of the Perry Rhodan universe.

The rest is made by myself. It's been a lot of texture work. Raytrace objects was left unchecked to get real displacement.I had to render the fighter in the foreground separately, because my computer didn't allow any further objects (too less RAM ) But that gave me the opportunity to add some motion blur. The flares are postwork of course. So is the chromatic aberration, my favourite pw filter .

Rendertimes were 22 hours for the main image plus an extra of six hours for the fighter (it was larger on the original image). Original resolution 2400X1350 px.

Good Lord! That's movie-quality! If the station is still in a planet's atmosphere then the lighting is perfect. If it's in deep-space, then the shadows would be darker and sharper. But either way, this is an incredible example of TG's GI algorithm.

Yes, it's still in the planet's atmosphere. It wasn't meant to be a space scene. That's why the people on the platform don't wear space suits (they are hardly visible, I know )And yes, it's a pleasure to see the GISD work. When I was sitting in front of the screen, watching the render progress, I really enjoyed the moment after the render was finished, the clock was standing still, and finally the GISD showed it's magic. That's really an improvement for areas that are not in bright sunlight.