Making this weekâ€™s episode didnâ€™t exactly feel good. I donâ€™t like singling out individuals in general, especially these days, but the current narrative being erected around Peter Molyneux is justâ€¦ skewed. (Read More)

Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of â€œPeter Molyneuxâ€ still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that heâ€™s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. (Read More)

Peter Molyneux's Godus earned Â£526,563 ($852K) on Kickstarter in December 2012, yet the designer recently admitted that he would delay the funding campaign entirely if he could go back to the game's pre-planning stages. In an interview with TechRadar, the Fable series designer deemed Kickstarter and Steam Early Access as "very destructive to the final quality" of games that aren't particularly far along in their development stages. (Read More)

Peter Molyneux pulled in $820,000 in the Kickstarter for Godus a couple of years ago, but if he had to do it all over again, he'd do things differently. Crowdfunding can be "very destructive to the final quality of a game," he said in a recent interview, because it encourages developers to make wild promises that they ultimately can't deliver. (Read More)

Hello everyone, It's been an extraordinary month! We've launched GODUS on Steam Early Access and since then we've released five updates (1.2.1 which saw bug fixes, 1.3 which was a content update and the remaining 1.3.1 updates have been more bug... (Read More)

And with that...GODUS V1.3 is now available on Steam, just load up your Steam client and it should automatically download the latest version. You can find GODUS on Steam Early Access, obviously. 1.3 New and Improved Features Flow completed recrafted,... (Read More)

GODUS is a-changin' - for example we're changing how and when you can sprog Followers from their Abodes and there's also changes to how Belief is generated, there's a major change in the landscape and also in resources and how you get them. God... (Read More)

Peter Molyneux has angered many of the 17,000 backers who pledged money to fund his Godus game because it will include pay-to-win gems when the original crowd funding pitch made no mention of microtransactions. (Read More)

Hello backers, Not too long now before we'll be sending out your Beta Keys. Peter, having returned from Gamescom and PAX, updates all of you on what to expect from this version. This is a very focussed time for the team as they try and finish their... (Read More)

Hello everyone, This week's video update starts with an important message from the team, it almost comes across as a Christmas message but we ensure you it's not. Again, we don't show any new features in this weeks update. There's a good reason for... (Read More)

Hello backers, In this week's update Peter and Jack give you an update on the development of Godus. It's all about gameflow, gameflow, gameflow... Creating a game involves imagination and passion but it's not always easy, as you will learn from this... (Read More)

The Crowdfunding explosion is a few years old now, which means we, as a society and as consumers, are finally beginning to reap the rewards. The thing about game development is that it takes a while. Backing a Kickstarter isnâ€™t like buying something in a store, it is at times, a bit like gambling. But instead of betting on numbers or horses you are betting on ideas, or more accurately their creators. Can they deliver on what they promise? (Read More)

Hello you, After a couple of weekly updates that showed a lot of new and exciting features that are currently being worked on, things have shifted gear in the studio. Now entering the next stage of development, the design team are assessing how to be... (Read More)

Recently, Kickstarter funded a Veronica Mars movie and a sequel to the beloved cult video game Planescape: Torment with record-breaking success. It's become clear that we can directly influence the things that get created for our entertainment -- if there's a cool movie or game or album that we'd like to see, we now have the power to give people money to make those things exist, rather than just wait for some big production company to foot the bill and bitch about the end result on the Internet. (Read More)

Itâ€™s taken me longer than Iâ€™d hoped, but Iâ€™ve finally managed to exorcise the last spirits of 2012 from the Kickstarter Katchup and the 2013 instalments can now begin. The extended break has left us with a lot to katch up on so there will be a lot of winners and losers this week, covering many of the games in the last Katchup. Iâ€™m not going to list every game that failed to reach its target but all the winners will be there, as well as any that are of particular interest or have detailed plans for the future. (Read More)

In February 2012, an iPhone dock became the first Kickstarter campaign to raise more than a million dollars. It was an impressive feat, but just one month later, that record was smashed by a gaming project. Tim Schafer and Double Fine's Kickstarter campaign raised $3.3 million, and prompted an explosion in videogame crowdfunding. (Read More)

The Kickstarter for Peter Molyneux's proposed god game Godus has officially ended, securing five of its six stretch goals before time ran out. See what additions the final game will get thanks to its generous contributors. (Read More)

Kickstarter has been good to video game fans in 2012. The crowd-funding site which lets people back projects they like has meant that lots of games that would otherwise never be made have found funds and friends via the site. (Read More)

Peter Molyneux is likely sleeping a little easier these days. The Kickstarter for Project Godus, Molyneux's effort to revive the largely ignored god game genre, has passed its Â£450,000 ($732,510) funding goal.
After a rough start that seems to have put a dent in Molyneux's usually boundless enthusiasm, the project officially met its funding goal with slightly more than two days left to go. In the last day of fundraising, 22cans is now working toward new stretch goals, including additional single-player games modes, multiplayer co-op, and Linux/Ouya support. (Read More)

22Cans, the new video game developer led by industry veteran Peter Molyneux, is celebrating tonight after its Godus project became the latest Kickstarter funding success. The goal of $450,000 was... (Read More)

Peter Molyneux's studio 22cans has reached its Â£450,000 ($730K) Kickstarter goal for Godus, a spiritual successor to Molyneux's classic game Populous. The Project Godus Kickstarter reached its goal with a little under two days to go. (Read More)

Peter Molyneuxâ€™s Godus faces a tense last two days as the Kickstarter project slowly closes in on its Â£450,000 target. At the time of writing Godus stands at Â£418,000 â€“ just Â£32,000 short of its goal. But with only 56 hours to go, itâ€™s very much squeaky bums time down at developer 22Cans. (Read More)

22 Cans has released a video of Peter Molyneux and friend having a bash at Godus multiplayer. Check it below. The god gameâ€™s Kickstarter is nearing completion, standing at Â£423,880 with two days to do. (Read More)

Time's ticking down on the Godus Kickstarter leading 22 Cans to scramble to get their prototype up and running. The latest video of the test game in action shows off how a basic multiplayer mode is already playable. (Read More)

Chris Roberts loves games. You canâ€™t really fake this stuff. Roberts loves games now, not twenty years ago, and he loves the sort of games Kickstarter enables. Iâ€™ve gleaned this from the ultra-earnest message that graced Star Citizenâ€™s Kickstarter page last night.
â€œI donâ€™t think this model works for everything and everyone, but I do think it is a very viable model for a lot of games. And I think itâ€™s great model for some designers, genres and platforms that donâ€™t get the big publisher love because their type of games donâ€™t sell 10 million copies worldwide,â€ wrote Roberts. (Read More)

Peter Molyneux hasnâ€™t really had to worry about the money needed to make games before. Back when he was making games as a smaller operation, heâ€™d starve himself until a project was done and kick the software out into the world. Then, in his later days as a Microsoft exec, he had access to the huge coffers and resources of the companyâ€™s Xbox division. He may have had to lobby internally for the cash but itâ€™s not like it wasnâ€™t there.
Now, the accomplished yet controversial game designer has to rely on the generosity and goodwill of others to get his next game made. And if the Kickstarter campaign for Godus â€” a re-invention of the popular god-game genre he innovated decades ago and the next title from his new, 22 Cans dev studio â€” doesnâ€™t get fully funded, Molyneux says his marriage might be in trouble. (Read More)

Peter Molyneuxâ€™s colleagues at 22cans are worried about deadlines. Theyâ€™re worried about the small matter of a pre-release demo, promised in their Godus Kickstarter pitch. But if thatâ€™s all theyâ€™re worried about - or at least, all theyâ€™ll admit to with their boss stood stage left - then I think we can get on and look forward to their other promises: living worlds occupied by living people; terrain deformation and tornadoes; the revival of the â€œentire god game genreâ€. (Read More)