World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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THe thing to remember is that garrisons will have armor in them as well.

What is frustrating on this end, playerbase asked for this type of supply and introduction, now after 2 maps they see that the grass is not greener. We are making slight adjustments and once garrison supply comes the town will have armor in it while the 2 divisions will be similar to current toes

You can show the statistics of this survey.
all playbase?

???

crazy idea..
It seems they want to end the game. lol

Edited February 9 by enemytank

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The only explanation I can think of would be that CRS heard complaints about a lack of infantry action (aka action in general) and thought that meant players wanted more infantry-focused battles? Hence the differentiation of brigades.

Maybe when they were working along those lines, that line got muddied up with the "let's make the game more historical" drive, which meant not only armor differentiation but automatic weapons differentiation, since the Germans historically used more automatic weapons with their infantry early in the war.

And then they also said they wanted to test how they would build the lists for 1.36.

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Did they? When? Who? I dont ever recall reading anywhere on these forums a call to limit automatic weapons. I recall countless threads asking for semi auto rifles though, and those have been added. Stg44, fj42, lots of automatic or faster firing rifles adddd over the years yet you claim players wanted to reduce smgs?

It feels like some miscommunication and or someone's 'realism' agenda is being pursued and geberally feels out of touch wirh recent new weapons and player sentiment.

*edit* fwiw, many threads about the lmgs ability have been posted, i still dont recall a reduction being part of this though. As in numbers, its all about hipfire capability and rambo use.

AFAIK it was only me and cap, specifically we wanted less top quality tanks of their tier and much less pannies to rebalance axis's inf killing power

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Axis armor had been nurfed. We don’t have panzers. A lot of my squadies are tankers. The Stug in tier 0 is a joke now. I’m a day 1 player who comes and goes like most people. I only resubbed up again because guys were coming back. Now their leaving. Its frustrating. We’ve expressed our dislike to what CRS is doing in our Squad Facebook page which has members from CRS in it. You should of seen what their replies were. I was half tempted to screen shot it and post it but I’m better than that. I’d love to see the numbers on people unsubbing compared to subbing up.

What nerf?
Nothing has been done to the axis tanks outside of ALL ammo in game, HE and KE being audited for correct performance
which actually helps a few axis ammo types that worked very poorly. (And allied tanks had some that were in the same boat)
No armor has been removed, no horsepower removed from engines.
Heck the PZ38t and PZIIc actually got their commander fixed so that you can actually use them while firing.

As far as not having panzers, are you looking in game?
Here is an infantry and an armored brigade.
That they have gone off and been killed does not count, everyone is out of something if they are all dead, doesn't matter if it is rifle, tank airplane, interstellar spacecraft etc.
You either have to work with HC then to rotate more in, or bring them in yourself from surrounding areas or sometimes you just have to improvise best you can
That is just simply combat and attrition

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Why is reasonable supply == unlimited supply? Having essentially no tanks last map wasn’t reasonable nor were the number of Matildas. It would have been a MUCH larger issue if the allies had numbers.

Having a tiny smattering of SMGs wasn’t reasonable either.

Any real effort towards RDP until such time that the fishbowl gets ripped out and the ju88 is in for parity is putting the cart before the horse.

I’ve also seen a few posts from the all caps crew about “same supply all the time = boring” ... again - to whom? Further, you sure you’ve got the right boredom here? Might it be fatigue over the same early war time frame that is the real fatigue? People would rather play with stuff they don’t get to play with a lot? Futzing with the T0 numbers doesn’t fix that.

instead of messing with the numbers, do an accelerated T0 and T1, have them in total last 10 days. Then T2 10 more.

or, add a lot more T0 stuff that freshens things up. Radically altering the TOEs though ... seems to have missed the mark and made things even more boring - counter to the ‘boring’ argument.

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For the longest time i was hearing why do they have so many tanks, why unlimited SMG's , why we do RDP because it doesn't have an effect.

We go more historical and a supply that is more inline with population and now everyone screaming ..... sounds like everyone wants unlimited supply now

I have NEVER heard any veteran player realistically ask for UNLIMITED supply as one would find in intermission. I can see noobs looking for it, but certainly not vets. I know of only one hc player who has said, "too many automatics." I suspect that was to make it easier for people to cap who can't otherwise compete. Wish granted. As if it wasn't easy enough with rambo lmgs/smgs, it's significantly easier now.

No one is asking for "unlimited supply." We want to be able to play the game. Effectively play the game. And not have to throw helmets at our lagging, ramboing opponents. That seems like a reasonable request when you specifically PAY to use automatics. WE were told, that the limited supply decision was YOUR decision to help us adjust to the 1.36 hybrid system.

I took that to mean, and was not corrected, that [censored] poor smg/auto supply was going to continue into 1.36. I was not corrected.

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I have NEVER heard any veteran player realistically ask for UNLIMITED supply as one would find in intermission. I can see noobs looking for it, but certainly not vets. I know of only one hc player who has said, "too many automatics." I suspect that was to make it easier for people to cap who can't otherwise compete. Wish granted. As if it wasn't easy enough with rambo lmgs/smgs, it's significantly easier now.

No one is asking for "unlimited supply." We want to be able to play the game. Effectively play the game. And not have to throw helmets at our lagging, ramboing opponents. That seems like a reasonable request when you specifically PAY to use automatics. WE were told, that the limited supply decision was YOUR decision to help us adjust to the 1.36 hybrid system.

I took that to mean, and was not corrected, that [censored] poor smg/auto supply was going to continue into 1.36. I was not corrected.

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You'all don't get it yet? FTP was crying they have no toys to play with, they was jelly of the subbing PB. Then CRS said, mkey, easy peasy. And the rest is History(cal). Well, maybe also a bit comical.

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You'all don't get it yet? FTP was crying they have no toys to play with, they was jelly of the subbing PB. Then CRS said, mkey, easy peasy. And the rest is History(cal). Well, maybe also a bit comical.

There was like 400 of those guys, most of them left. I bet you wish we had that population now.

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Some of us like the historical supply, regardless of the complaint crew. I’m not against realism and or gameplay tweaks to get it right by the way. Keep at it CRS, not everyone is upset all the time.

Historical supply/introduction dates I personally think is a plus. I have always been a fan of historical introduction dates and adjusting the supply numbers as necessary to balance gameplay. However, that said I was surprised and continue to be surprised at the number of Matty in infantry brigades. I think we see this ingame where the infantry brigades are used as armored brigades while the armored brigades sit around collecting dust holding a flanking town or anchoring a multi-AB town.

Hopefully as we move to 1.36 we still keep historical flavor in the game but work to balance out spawnlist numbers for gameplay. Lets not forget that with 1.36 there won't be any more infantry or armored brigades per se along the front. In that situation I think it is important to be able to balance out the respective offensive and defensive capabilities that each side has. I have nothing against the Allies having the Matty as it is a historical vehicle and they should have it even if the Axis have no heavy tank counter... thats history and WWII. But I do think the numbers need to be a bit more in line since even after some changes the amount of Matty in a brigade is still pretty high.

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Didn't CRS fix the the INF spawn numbers ? And brought the Allied SMG/LMG numbers to virtually dead even with the AXIS numbers.

I'm sure CRS did that, now just have to find that post.

Found it :

, So if anyone should /is loosing players it's probably the Axis side that like to play Panzers , especially in tier 0 to 1 . Cause really what's the point when a [censored]load of Matildas can roll in and can kill any Panzer that even make an attempt to roll out.

And now what I read the Baby Sherman is supposed to get a Heat round to battle the Tiger.

Might be OK if CRS will fix the glass gun and the silly detracking of a Track that was one of the widest ones on the Battlefield .

But to add a HEAT round along to the above mentioned might drive the last Axis Panzer Player away.

Heaven for bid the other Side should have to work a bit for 1 lousy tier to deal with a Tank . While Axis have to deal with that headache for 2 tiers.

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The only explanation I can think of would be that CRS heard complaints about a lack of infantry action (aka action in general) and thought that meant players wanted more infantry-focused battles? Hence the differentiation of brigades.

Maybe when they were working along those lines, that line got muddied up with the "let's make the game more historical" drive, which meant not only armor differentiation but automatic weapons differentiation, since the Germans historically used more automatic weapons with their infantry early in the war.

And then they also said they wanted to test how they would build the lists for 1.36.

The problem with this is we don't play the game and capture territory anything close to as it was done in WWII. I am sure the allies would have carried a lot more Auto's if they had to "cap" a depot or storm a AB bunker like we do to capture a town. And for that reason you can just throw all the historical crap out the window. You can't alter the way with the battle is fought and assume the Allies would equip their troops the same way, that's idiotic. The allied LMG is complete crap when trying to be used to capture a depot, yet the Axis's version is quite good. People have been complaining about this for years, and CRS doesn't listen. Again historical accuracy means nothing when the game is not fought the same way.

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God forbid that you would ever have to surmount a challenge with a bit of superior tactics, coördination and cooperation

Lol , u been talking to former CRS members , I have heard that line before.

Axis Tanks have and keep having to Flank , not sure how often you ever have played Axis Panzer, I for sure never seen you on the Axis side but ran into you bunch of times I played Allied. Hell one time you even told me not to kill Laffies at an FB , I wonder to this day if it was really you guys trying to catch a cheater or just wanted to get finally a Laffy to town , cause shortly after that I had to battle you and Xoom at that FB .

But sure nothing to see here. You might not remember but I do .

@madrebel. No side bias here , I actually dabble on the Allied side once in awhile , but it's stunning to me that CRS is still has the same MO. Once was asked if Axis get the PNZjgr 1 and the reply from a former rat was it be to easy to kill by Allied INF but shortly after that the Laffy 15 came into play and the open turret M10 , kinda odd ain't it.

Now HEAT for baby Sherman I point to Bmbm post that should be more for you guys not us , cause we have been doing the Flanking , Team play thingy since 2001.

You are just pissed cause I can point exactly to the contra and can give you examples.

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Historical supply/introduction dates I personally think is a plus. I have always been a fan of historical introduction dates and adjusting the supply numbers as necessary to balance gameplay. However, that said I was surprised and continue to be surprised at the number of Matty in infantry brigades. I think we see this ingame where the infantry brigades are used as armored brigades while the armored brigades sit around collecting dust holding a flanking town or anchoring a multi-AB town.

Hopefully as we move to 1.36 we still keep historical flavor in the game but work to balance out spawnlist numbers for gameplay. Lets not forget that with 1.36 there won't be any more infantry or armored brigades per se along the front. In that situation I think it is important to be able to balance out the respective offensive and defensive capabilities that each side has. I have nothing against the Allies having the Matty as it is a historical vehicle and they should have it even if the Axis have no heavy tank counter... thats history and WWII. But I do think the numbers need to be a bit more in line since even after some changes the amount of Matty in a brigade is still pretty high.

ya, and if you don't fight in the cps or bunkers consistently, or at all, and play with rifles anyway, why would anyone else care? Does anyone really think nily or other players who don't fight in the cps for the most part care about the limited automatics? Of course not. Thus, it's easy to cite, 'historical supply.'