This is one where I could definitely use a little help; having never played a monk to any great degree I don't have the greatest insight into the class. I know there have been a great many posts about improving the monk but they were all before the set changes we know now and frankly it would be useful to see what everyone thinks at this time, in one place.

So if anyone has some ideas on how to improve the Monk class please post below.

P.S. I intend to knock one of these posts out every week for each class and get a glowing roster of changes (God bless Brian for coding them up - and sorry for all the Greek speak )

Well, the amulet AB buff anc conceal are quick fixes, they help the class the be playable, but won't make it shine.

At the risk of repeating what is on the forum since years, what could be benefit for monks is- A reason to go beyond 20 (or 1)- Something to feed that feat starving- Something to give it "edge" over the other classes. Not being better or similar in all ways, but "different".

So... you want to play a PTWF toon, why play monk while you can rogue or fighter ? So I intentionnaly disregard that.

Samyx wrote:Well, the amulet AB buff anc conceal are quick fixes, they help the class the be playable, but won't make it shine.

At the risk of repeating what is on the forum since years, what could be benefit for monks is- A reason to go beyond 20 (or 1)- Something to feed that feat starving- Something to give it "edge" over the other classes. Not being better or similar in all ways, but "different".

So... you want to play a PTWF toon, why play monk while you can rogue or fighter ? So I intentionnaly disregard that.

No. I hate taking other classes abilities away from them. I'd say handle this a bit like marksman did for ranger, do a prc say Master of The North, that counts towards set for damage scaling, but doesn't progress the other stuff that's hardcoded like monk speed/ac/fist damage, but give it DR and/ or free improved SR feats as something to compensate for the different weapon focused style.

3) Knockdown, give monks an AoE knockdown using a stunning fist attempt, similar to quake shot but based off Wisdom

With regards to high BAB past 12, I'm still thinking that should be handled with a PRC for weapon feats, and the monk set should give a passive AB boost with levels but based off pure monk levels so the PRC doesn't benefit so much since they took a different path so to speak but either way there is an incentive to stay with monk or prc out for fighter feats.

Not sure if i understand the Math for, beyond lvl 12 full BAB Progression and the extra Attack Feats.A 36 BAB Build hits the Engine Hard Cap of 18 Attacks per round, so whats the benefit of the new extra Attack Feats ?

Please read more carefully my post and you will see that the extra attacks (epic flurry/perfect flurry) are required for non-PTWF users, as I do not care about PTWFers. PTWF can play other toons also, but flurryers are stuck with +2 attacks which is nice at level 20, but at level 40 this is not good, as PTWFers can reach 17 or 18.SO the goal of this is to reach up to 12 attacks or 14 attacks (I seem to have found a circle kick bug ?) for unarmed/shurikens/quarterstaff.

Evne your suggestions wouldnt be enough to make unarmed doable ( no Idea how the Monk Shurican thing works ). Last time i played Monk was in NWN 1, my knowledge is low for specific Monk Feats. Made yesterday few quick tests and was i.e. surprised that unarmed isnt automatic TWF and even dont work together with TWF Line. Feels illlogical for me, as you would use both Fists.

I think to make unarmed doable, it feels it needs a complete new stragedy!

Thanks to all for your ideas. Anyone else wanting to add something to this discussion?

@Chemic-Al - i fear creating a whole new PrC (or a whole new set for one) is too much to ask with regard to Dev time/effort. Is your idea for the Fiery Fist a part of the 'Stunning Fist use pool' you're thinking?

I do wonder if unarmed combat (at least for Monks) could be made to be two weapon fighting? It doesn't fit well with me that this is considered single weapon fighting by the game (though trying to alter this may be too big an ask).