* Shader uids identify the diferent shaders that games need to render graphics, as is known shader generation is slow
and causes stutering the first time you play a game or when dolphin version changes.
Using the uid caches allow an user that already played the game to share the shader information,
allowing other users to enjoy gaming without stutering.
* To use them just ask for the files from a friend that already played the game.
* Then just put the files [UserFolder]\Cache\ShadersUIDS folder and Enable The "Compile Shaders On Startup" option in the Advanced Graphic Tab

DSP Options - Time strechingEnable sound streching to avoid crackling because of slow VPS in the emulation.
It will introduce some latency.

Async Shader Compilation Demos

Credits

Marcosvitali for the hard work on the predictive FIFO and for new ordered main postJMC47 for sufering testing my code and producing videosGalop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.Xnessax for ishiiruka arthdcmeta for dx12 backend stenzek for new post processing shadersgamax92 nice fixes to issues in the code.Hyllian Excelent screen scaling shaders and work on the texture scaler.KAMiKAZOW linux packagesOfficial Dolphin Developers

This tool will read all the required textures from the source folder (including color textures that are required to test for size, format compatibility) and the output color/material texture will be stored with the same folder structure inside the destination folder.
Please don't set source and destination to the same folder or your original textures will be destroyed.
The tool is still an early beta so error reports and feature request are welcome.
As a Plus the tool will automatically generate mips for textures that don't have them, and even can output compiled textures to reduce memory usage.

Thank you. You can keep this post updated when you release a new build.

I just tried the x86 build and found 2 issues:
- Fire Emblem: Radiant Dawn After loading the game, it displays the Nintendo screen then the screen goes black. The Nintendo screen appears again shortly but the screen goes black again. The game doesn't respond to input. This doesn't occur in 4.0-127.
- Super Smash Bros. Melee On the menu screen, the FPS is only about 62%. It's fine when playing. The FPS on the menu screen is 100% when using 4.0-127.

Note: 4.0-127 is the latest working build for x86 before d3d9-removal.

Technically, since rodolfo is a developer, and since DX9-Final is a valid Dolphin branch (albeit, very unlikely to ever be merged into master) this should be one of those green dev topics. Just note that since these builds aren't based on master, support is essentially limited to this thread and rodolfo (people can/probably will ask for help else where like Support, but those questions will basically end up redirected here anyway).

neobrain
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"

Posts: 3,213
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Joined: Jun 2009

(10-18-2013, 11:28 AM)Shonumi Wrote: Technically, since rodolfo is a developer, and since DX9-Final is a valid Dolphin branch (albeit, very unlikely to ever be merged into master) this should be one of those green dev topics. Just note that since these builds aren't based on master, support is essentially limited to this thread and rodolfo (people can/probably will ask for help else where like Support, but those questions will basically end up redirected here anyway).

Let's just say I don't agree for various reasons, so I re-added the UNOFFICIAL flag and removed the "development topic" status. Discuss in PM if you see a need for that.