Ghaist (Barrowmaze)

Akin to a ghoul or a ghast, a ghaist is a terrible undead creature. They appear as purple-hued, emaciated humanoids with elongated claws and sharp fangs. The mere sight of a ghaist inspires fear, as per the magic-user spell, and they possess the paralytic bite consistent with ghasts.
Abilities:
Immunity (Fear, Sleep, and Charm)
Intensity 3
Fear: Anyone seeing a Ghaist must make a Willpower resistance roll (vs. the Ghaist's Willpower) or flee as per the Rank 3 Wizard spell Fear (CF pg. 154)
Necrotic Breath: A Ghaist has a necrotic breath attack it can use once per combat on a single opponent. Anyone who inhales the “Breath of Death” must roll an Endurance check (vs. POT 50) or die. A successful check results in violent choking for 1 round (no other actions can be taken) while the victim recovers. Victims who die of Death Breath revive as Ghaists in 1d4 turns.
Venomous: Ghaist Venom. Claw and bite attacks that get through armor causing at least 1 point of damage inject a venom into the victim’s bloodstream. This venom is a simple paralytic poison to render prey immobile whilst it is eaten alive. Even affect elves and half-elves
Application: Injection
Potency: 58
Resistance: Endurance
Onset time: Immediate Paralysis in location struck. If the location struck is the head or chest, the victim suffers immediate total paralysis; otherwise, it takes 1d3 Rounds to spread through the circulatory system and cause total paralysis.
Duration: 1d6+4 rounds
Conditions: If not resisted, the venom acts as a muscle relaxant, immobilising the area struck and soon spreading to the rest of the body. Somewhat cruelly, it does nothing to stop the sensation of pain.
Antidote/Cure: A prophylactic brewed from local herbs is known to tribal shamans, which makes the Endurance roll to resist the venom one step easier. If this is overcome, however, the victim must still wait out the entire duration
to recover. Neutralise Poison spells or potions have their normal effect.

Creator

Sorn1808

Stats

STR

3d6+3

CON

3d6+3

SIZ

2d6+6

DEX

3d6+3

INT

2d6+3

POW

1d6

CHA

1d6

D20

Hit location

Armor

01-03

Right leg

1

04-06

Left leg

1

07-09

Abdomen

1

10-12

Chest

1

13-15

Right arm

1

16-18

Left arm

1

19-20

Head

1

Attributes

Movement

4 m (15’)

Natural armor

Yes

Non-random features

List

Feature

Ability

***Death Sense***
In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.

Ability

***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (RQ6: pg 312-316)