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Media

Metal Gear Solid: Peace Walker (メタルギアソリッド ピースウォーカー,Metaru Gia Soriddo Pīsu Wōkā?, commonly abbreviated as MGS PW) is a game in the Metal Gear series. It was released for the PlayStation Portable in 2010. It explains the story of Big Boss and leads up to the events of the founding and the creation of Outer Heaven. The game was officially announced at Sony's E3 press conference on June 2, 2009. Hideo Kojima designed, wrote, produced and directed the game. The theme song for the game is titled "Heavens Divide." To reflect the different gameplay style, the series tagline "Tactical Espionage Action" was replaced by "Tactical Espionage Operations." The game's development was done in memorandum to Satoshi Itō, a.k.a. Project Itoh, the author of the Metal Gear Solid 4: Guns of the Patriots novelization, who had died from a battle with terminal cancer a year before the game was released.

The game was released in Japan on April 29, 2010; North America on June 8, 2010; Europe on June 17, 2010; and the UK on June 18, 2010. On a related note, this was the first time a Metal Gear Solid game was released in Japan first instead of overseas first/internationally since the first Metal Gear Solid.

The year is 1974. In Costa Rica, an unknown army of well-equipped soldiers has taken over the defenseless country. The soldiers have also brought along a nuclear warhead labeled "Peace Walker", to set off their last nuclear warhead for deterrence, and demonstrate their power with the perfect deterrent.[1] Big Boss is asked to save the country along with his Militaires Sans Frontières (Soldiers Without Borders). It is later learned that the soldiers that invaded the country are a rogue CIA unit, as well as the fact that the MSF's client, a University for Peace professor named Ramón Gálvez Mena, is actually an agent of the KGB. If Big Boss fights them then he will become an enemy of America. Eventually, Big Boss and his soldiers would come to be known as the founders of Outer Heaven.

It is believed that one of the main plot points, regarding human beings not being able to execute the rules of deterrence due to human nature, was inspired by real life story of Stanislav Petrov. Petrov, after receiving a false positive of a missile attack from USA, chose not to report to HQ. In 2006, he was awarded a medal from the UN for preventing World War 3. Similarly, at one point, there is a mention of a Soviet submarine commander refusing to fire on a nuclear weapon carrying American destroyer during the Cuban Missile Crisis.

Similar to Metal Gear Solid 3, a timeline is displayed prior to the credits, which includes entries on Huey, Big Boss, and Miller.

Gameplay

Some changes have been made to the standard Metal Gear formula. Movement is done with the analog stick; actions such as co-op actions use the directional pad; melee actions, which include multiple throws into a crowd of enemies, uses the R button; weapons uses the L button with the R button. The player is unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability. The player can set the control system according to Metal Gear Solid: Portable Ops, Metal Gear Solid 4: Guns of the Patriots, or Capcom's Monster Hunter.

The Comrade System from Portable Ops has been removed in favor of co-op gameplay, with two players in the main missions and up to four players in the boss missions called Co-Ops. Players can choose one of various different load-outs including one's camouflage.

Naked: Wears only light clothing. Players who use the Naked uniforms are able to move fast, at the expense of lower stealth, weaker defense, and fewer items.

From left to right: Sneaking Suit, Jungle Fatigues and Battle Dress.

Jungle Fatigues: A balance of stealth, defense, weapons, and inventory. Available in multiple camouflage patterns.

Sneaking Suit: A different version of Snake's uniform from Portable Ops, the Sneaking Suit allows players to move without generating foot noises and have higher camouflage compared to other suit while moving. Players can carry up to five items and six secondary weapons.

Battle Dress: A heavily armored variant, players equipped with the suit can carry a third primary weapon and absorb much damage at the expense of less items, slow movement speed, and a lower camouflage index.

Tuxedo: Players who wear the Tuxedo can carry many items at the expense of less secondary weapons and camouflage index.

Snake helping one of his soldiers up onto a ledge, as a demonstration of CO-OPs gameplay.

Big Boss and three soldiers about to fight an APC/Tank/Attack Chopper.

Snake-Sync

There are several actions that can take place when two Snakes are next to each other. Snake-in allows players to hold on to each other as one player leads the way. This also allows the players to fire on the move. Other co-op actions include holding up closing doors, performing CPR on falling comrades, sharing items, and acting as a spotter for other players whose vision is obscured. The game adopts certain mechanics from Metal Gear Solid 4, such as the ability to move while crouched, the over-the-shoulder view, the CQC system, and the ability to search held-up/knocked out soldiers. In addition, any items that are procured on site when such items are also maxxed out in capacity (such as various recovery items and ammunition) can still be picked up and submitted to Mother Base, in a manner similar to the item exchange from Metal Gear Solid 4 or the Deliveryman career in Portable Ops. The truck from Portable Ops, where players can bring subdued enemy soldiers for recruitment, has been discarded in favor of the Fulton Skyhook, which players attach to subdued soldiers and prisoners. In addition, the standard formula of procuring weapons on-site has been limited to throwing/placable weapons, items, ammunition, and uniforms, and recruiting soldiers, unlike in Portable Ops, does not allow the player to gain firearms from them. Instead, the weapons themselves and other equipment have to be developed via an R&D team. In addition, playing as any enemy soldiers is only allowed for when doing a Versus Op, and even then only when gaining the costume during gameplay, a significant difference from Portable Ops, where the player could play as the person they recruited.

An example of the different cardboard boxes available in the game. Shown here are the Tank Box and the Love Box.

The Wi-Fi recruitment system from Portable Ops has been modified. Instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers with CQC to accept them. The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can only be used when it's equipped in the item box. Players will also develop and use an early version of the Soliton Radar from Metal Gear Solid. The game features the camouflage index system from Metal Gear Solid 3. Unlike Metal Gear Solid 3, the player is unable to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops. Another change from Portable Ops is that none of the recruited personnel actually retain their original outfits when recruited, nor do they actually have any unique characteristics on the field (they instead share the general male or female model). In addition, with the obvious exception of Big Boss, none of the unique characters are actually playable during missions, they are instead Mother Base exclusives.

Some of the game's cutscenes will require button inputs to advance the plot and can count towards the rating for completing a mission.

The crew management system from Portable Ops also returns through a feature called the Mother Base, an abandoned OTEC research platform in the Caribbean that serves as MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in Portable Ops, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale. Rebellious or injured personnel can be brought to the brig and sickbay respectively. The player will also have a chance to capture military vehicles that appear in the game as minor bosses, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.

Peace Walker is the first canonical Metal Gear game to not have a multiple playthrough option after completing the main game. On a related note, it is also the first and so far only Metal Gear Solid game that has the Tuxedo (or a similar outfit) that does not need the full completion of the game to unlock (instead, it only requires the first ending for it to be unlocked).

Peace Walker is the first Metal Gear game to have the player go through multiple torture sessions since the original Metal Gear Solid. Similarly, it is also the first canon game since the original Metal Gear to include a star ranking system which increases credentials (in this case, Heroism). Likewise, it is also the first game since Metal Gear to have Big Boss (temporarily) act as a radio contact (during the Mine Base version of the "Base Defense" Extra Ops series of missions).

In addition to the story missions (referred to as Main Ops), there are also optional missions known as Extra Ops, as well as a Facebook-style game known as Outer Ops that involves deploying mercenaries to hotspots around the world.

Development

Hideo Kojima officially announced Peace Walker at Sony's E3 2009 conference, after running various countdowns for the announcement on a Konami website, stating that the team that made Metal Gear Solid 4 would return to help develop the game. Kojima also stated that the game was not a spin-off, nor was it a sidestory. He referred to both Peace Walker and Metal Gear Solid: Rising as Metal Gear Solid 5, while specifically calling Peace Walker "the MGS5 inside me."[2]

A trailer for the game shown at E3 2009 also described it as the "missing link" in the Metal Gear series. A trailer was later shown at Gamescom 2009. The latter trailer also revealed multiple Big Bosses, indicating multiplayer or co-op gameplay, which was confirmed by both a commentary video by Ken and Aki of the trailer, and by Famitsu in August 2009. Credits appearing at the end of the trailer revealed that Kojima was writing, directing, and producing the game; Shuyo Murata was also a writer on the game; Yoji Shinkawa was the character designer; and Kenichiro Imaizumi was also producing the game.

An example of Ashley Wood's art style used in the cutscenes in Peace Walker.

While developing Portable Ops, Kojima originally planned on only creating the overall guidelines and concepts for Peace Walker and then leave the rest to the next generation of developers at Kojima Productions. He was also planning on only being a producer of the game and focus on games not set in the Metal Gear series. He made the setting for the game in Costa Rica and created a story with themes about nuclear deterrence and the Cold War. When it looked like the story may be too confusing to a younger audience, he decided to become more involved in the development of the game and decided to direct it, feeling that it was still a little too early to leave the game in the hands of the developers without his help.

In an open letter to fans in August 2009, Kojima stated that Peace Walker would be a "full-featured" sequel that would "require hundreds of hours to complete." Koijma further stated that Peace Walker would include many features unique to the PSP and a new gameplay system. At the 2009 Tokyo Game Show in late September, a demo of the game was playable and was available to download for anyone who brought a PSP to the event, which IGN later made available on their site. A nine minute trailer was also shown that introduced the characters that would be featured in the game along with "Heavens Divide", the game's theme song. Kojima revealed that the theme of Peace Walker was "PEACE." This falls in line with the themes of past titles, including "GENE" (Metal Gear Solid), "MEME" (Metal Gear Solid 2), "SCENE" (Metal Gear Solid 3) and "SENSE" (Metal Gear Solid 4).

It was also revealed that Ashley Wood would be illustrating the game's cutscenes, similar to how he illustrated the cutscenes in Portable Ops. Also during the 2009 Tokyo Game Show, Kojima stated that President Richard Nixon's resignation during August 1974 might factor in the game's story. Kojima also stated: "Solid Snake's storyline has ended with Metal Gear Solid 4. But there's still a lot more when it comes to Big Boss' storyline. The Cold War was a time where people, neither good nor evil, were manipulated by various factors, and they became good or evil. The same goes for Liquid Snake, and we'll get to see just what happened to him."

Kojima also stated that there would be flashbacks to events from Metal Gear Solid 3 and that the game's theme would be nuclear deterrence.[3]

In early December, Famitsu stated that Peace Walker would be released in Japan on March 18, 2010, though on January 29, 2010, Konami declared that the release date would be delayed to April 29. On December 3, Konami announced that the game would be released in Europe on May 28, 2010. The following day, Konami announced that the game would be released in North America on May 25, 2010 and that an English demo would soon be available. On December 17, Konami released an English demo onto the European and North American PSP PlayStation Stores. This demo contained everything the Japanese demo had plus a new level which involved infiltrating an enemy facility located in a mountainous region.

On March 16, 2010, Konami announced that the game would be released in North America on June 8, 2010, pushing the release date by two weeks. They also announced that it would be released on June 17, 2010 in Europe and on June 18, 2010 in the UK, pushing the release dates up by three weeks. Because of this, Peace Walker is the first canonical Metal Gear entry since Metal Gear Solid to be released in Japan first instead of America.

According to an FAQ on the official site, a few new details were revealed about the game. The reason that Konami had chosen the color yellow as being the main color for Peace Walker related materials was because the target audience was going to be slightly younger than before (school aged kids), so they went with the POP style. It was also stated that they based the Skull logo mark of the Militaires Sans Frontières off of Gondwanaland (Pangaea). The limited edition PSP containing the logo in the bundle pack was also unique from the others, as the MSF logo was in a different spot in each PSP.[4]

Kojima also revealed that, due to it lacking blood and less violence, Peace Walker was going to be rated "T", although he would have preferred it if it were rated "E" for Everyone.[5]

Konami President Shinji Hirano poses with a customized Land Rover Defender on the North American release date of Peace Walker.

On the release date for North America version, Konami President Shinji Hirano helped release the game "rugged Snake style" by posing on a customized Land Rover Defender.[6]

Age ratings and censorship

Due to the broader target audience for this game, this is the first main Metal Gear Solid game to receive a "Teen" rating from the ESRB since Metal Gear Solid: Portable Ops Plus. Censorship standards in Japan also meant that a cutscene involving electrical torture had to be heavily edited in the Japanese version, by instead featuring the use of laughing rods, and disregarding any other story references to the torture. The scene remains uncensored in the overseas versions.

Crossovers

Peace Walker included some crossover materials in the game: It had a crossover with the Capcom-developed RPG series Monster Hunter as promotion for the then-upcoming title Monster Hunter 3rd: Monsters Unite, where Big Boss and the MSF would, upon meeting Trenya, be deployed to Isla del Monstruo and hunt various monsters. The majority of them (Velociprey, Tigrex, and Rathalos) were originally from the Monster Hunter series, but one of them (Gear Rex) was created specifically for the crossover. Felynes besides Trenya also appeared to aid the players. There was also Japanese exclusive DLC that released various T-shirts relating to Monster Hunter. Big Boss and The Boss also appear in Monster Hunter Portable 3rd as downloadable skins for hunters, as well as a Sneaking Suit attire for Felynes. Peace Walker also had a minor crossover with the Square Enix game Front Mission Evolved, which likewise supplied that game with bonus decals for their robots that were based on logos from the Metal Gear series, including the FOX emblem.

Big Boss and the soldiers he has recruited can perform "Leaps of Faith" into straw boxes called "Assassin's Straw Box," in the style of Altair and Ezio from the Assassin's Creed series by Ubisoft, complete with the eagle cry. Jumping to the straw box prompts Miller to provide trivia about the box's history.

Bundles and limited editions

The standard bundle which is available in Japan.

On January 20, 2010, Famitsu scans revealed that Peace Walker would be bundled with a PSP upon its release in Japan. The following day, Famitsu updated their website with more information. The bundle features a camouflage PSP, a pouch, a cleaning cloth, and a strap as well as a copy of the game which retails for ¥26,980. A Limited Edition bundle was also be released which includes everything the standard bundle has along with a PSP stand, dog tags, and a booklet, which retails for ¥36,980. Only 1,974 Limited Edition bundles are available.

Famitsu also released a limited edition bundle labelled "DX Pack" and is only available in Japan and from their website. The bundle contains the game, a 1000 piece jigsaw puzzle labelled "LOVE & PIECE", a clear poster, and a water bottle labelled "PEACE WATER." It was released on April 4, 2010 for ¥8,495.

On March 16, 2010, Sony Computer Entertainment America announced that Peace Walker would release an entertainment pack that includes a "spirited green" PSP 3000, the Peace Walker UMD, and a free PSN movie voucher. This entertainment pack of Peace Walker also has exclusive in-game items like a FOX camouflage uniform. A stealth gun feature that can also be unlocked early in the game. A Collector's Edition was also announced on April 12, 2010 that also included an exclusive art book.[7]

At GameStop, the preorder bonus for pre-ordering Peace Walker was a bandana.[8] Finally, GameStop and Konami announced that GameStop would make available an exclusive Limited Edition "Big Boss Pack" which is similar to the Japanese bundle. It features a camouflage PSP 3000, "Premium" carrying case, code for downloadable content unlockable early in the game, code a downloadable movie from the PlayStation Network, 4GB Memory Stick, and a copy of the game.[9] According to the Kojima Report Podcast, the camouflage PSP 3000 is a camo pattern that is called "Skull Camo" for its incorporation of the icon that identifies the Militaires Sans Frontières (Soldiers Without Borders).[10]

A Limited Edition of the North American version of the game was also released. Appearing in a black packaging with the Peace Walker logo on it. The Limited Edition contains the game and a miniature full color art book.

In the UK, retailer GAME was giving out codes for downloadable content of the FOX T-shirt and the Stealth Gun to unlock early in the game to customers who pre-ordered the game at their stores and retailer store HMV was releasing the game with an exclusive to store cover art similar to the Japanese version's cover.

On June 30, PlayStation Network released a new downloadable wallpaper depicting Peace Walker.

Metal Gear Solid: Peace Walker HD Edition

PS3 boxart for the HD Edition.

Metal Gear Solid: Peace Walker HD Edition was initially a Japanese exclusive HD re-release of Peace Walker. The release of the HD Edition is likely due to the exclusion of Peace Walker in the Japanese version of Metal Gear Solid: HD Collection. It was released on November 10, 2011 for the PlayStation 3 and Xbox 360.[11]

The PS3 version implements a new system called "Transfarring" which allows the player to switch the game between home and portable consoles, thus allowing continuous gameplay of the same file between systems. Peace Walker is transferable between the PS3 and PSP.[12]

New features include: right analog stick compatibility, rumble support, high quality sound, and trophy/achievement support. Visually, the menus and other areas have been completely remade.[13]

On August 28, 2012 at 8:35 PM, the Metal Gear Solid Facebook page revealed that Peace Walker HD Edition was available on Xbox Live and the PlayStation Network, marking its first release outside Japan.[15]

For the game itself, although most of its content was the same, as well as including all the DLC in the game being included beforehand, it had some slight changes, both relating to the Hobby magazines. For the Weekly Shonen magazine, there is a different cover for it from the initial PSP version. For the second Hobby Magazine, depending on the specific system version, it either retains the Dengeki PlayStation magazine (PS3 version) or otherwise changed it to the system equivalent, Famitsu Xbox 360 (Xbox 360 version).[16]

Metal Gear Solid: Peace Walker HD Edition Premium Package

The PS3 version of the Premium Package.

Metal Gear Solid: Peace Walker HD Edition Premium Package is a limited edition of Metal Gear Solid: Peace Walker HD Edition. The Premium Package comes with a Battle Dress Snake action figure, a copy of the game, an art book, and a soundtrack.[17] The PS3 box art for Peace Walker HD is available with either Big Boss or Kazuhira Miller on the cover. By paying extra, players will also receive a Peace Walker mug cup and a Kazuhira Miller Play Arts Kai figure.[18]

TGS fans

During the 2011 Tokyo Game Show, uchiwa fans were planned to be issued regarding Peace Walker HD. There were four fans, each containing one of four characters in the game: Snake, Kazuhira Miller, Huey Emmerich, and Paz Ortega Andrade.[19]

DLC passcode/Promotional products

The Japanese version of Peace Walker includes real life products, such as Doritos, MTN Dew, Pepsi NEX, Bon Curry, AXE Body Spray, and various gaming magazines as product placement.[20][21] In addition, if players utilize various passcodes in Japan, they can also unlock T-shirts relating to these products. These items had their names changed in the overseas versions, presumably due to trademark laws outside of Japan. Consequently, the T-shirt bonuses, as well as the briefing files relating to those items, were also removed from the overseas versions. The only exception to this was the Sony Walkman, which is presumably due to its major role in the game.

During the development of Peace Walker, various promotions were being made using various products. Collecting these products also results in getting a passcode that will allow special T-shirts to be unlocked in-game, as well as soldiers to be recruited that allow these shirts to be unlocked. Some of the promotional items include eight Mountain Dew collectable cans, specific AXE body spray products, Lawson book award, Piece Walker Doritos, HORI, a limited edition Walkman, Uniqlo T-shirts, and a special promotion from the manga Arakawa Under the Bridge (the last of which also has a special weapon). With the exception of HORI, the Walkman, and the Uniqlo T-shirts, most of the promotions were available in Japan only.[22]

The PSP version's DLC was discontinued after September 30, 2013. The HD Edition, however, retains all the DLC except for the VOCALOID-related one.

"T-shirt designed by Uniqlo. Identical to Jungle Fatigues in basic characteristics. Now you can look good while getting your sneak on!"

―UT (all T-shirts) descriptions in Metal Gear Solid: Peace Walker

Mountain Dew cans

Mountain Dew, during the promotion of Peace Walker's release, released eight specially developed Mountain Dew cans that have the Peace Walker characters on them (one for each can). The code included on the cans (which are found on a special yellow tape on the side of the can) allow the player to unlock T-shirts promoting Mountain Dew or Pepsi NEX.[23]

AXE Body Spray products

Certain AXE HP products were developed that included a passcode that allows the player to unlock a T-shirt promoting AXE.[22]

Lawson MGSPW book award

Passcodes given out at certain Lawson stores, known as the MGSPW Lawson book award, will not only allow players to get a T-shirt on Lawson, but also a stealth gun earlier in the game than usual (similar to the Big Boss Bundle and the Peace Walker Entertainment Pack) and an original art book.[22]

Metal Gear Solid: Piece Walker

A Doritos-brand T-shirt can also be unlocked when doing Piece Walker in a specialized event by Frito-Lay.[22]

HORI Original Accessory Brand

A limited edition bundle of HORI accessories was released during Peace Walker's release. The bundle contained a camouflage pouch, three stickers that contained, individually, the title of the game, the Peace Walker logo, and the logo for Militaires Sans Frontieres, a specialized "shell" for the PSP that is colored green and has the Militaires Sans Frontieres logo on the back, a light green cleaner strap with the title and logo for the game on it, and a DLC passcode allowing for the player to unlock a HORI soldier and a T-shirt that came with him/her.[22]

Limited Edition Peace Walker Walkman

A limited edition Walkman was released that was colored in green camouflage patterns, and also came with three minutes worth of recharge time, a pre-recorded soundtrack for Peace Walker, and a DLC passcode that allows the player to recruit a Walkman soldier as well as gain a T-shirt relating to the Walkman from him/her.[22][24][25]

UNIQLO T-shirts

14 specially designed UNIQLO T-shirts were unlocked that contained a DLC passcode on each T-shirt. When the passcode is given, the player will recruit a UNIQLO brand soldier as well as unlock the T-shirt that the passcode came from with him/her.[26] In addition to the 14 UNIQLO shirts, there was also a UNIQLO shirt with the UT logo on it that could be accessible via downloading it from a local UNIQLO store.

Arakawa Under the Bridge

On June 17, 2010, a joint promotion effort by Kojima Productions and the romantic comedy manga series Arakawa Under the Bridge released downloads for three T-shirts, each depicting one of the characters, a special magazine type called "comic mag" that's based on Volume 6 of the manga,[27] and a magazine based on the July 2010 issue of S-F Magazine. About seven days later, on June 24, they released three more T-shirts from that series, and released another "comic mag" this time based on Volume 8 of the manga.

Metal Gear Solid: Peace Walker Official Art Works

On February 15, 2011, Yoji Shinkawa unveiled plans to make an art book containing all the concept art and storyboard for the game Metal Gear Solid: Peace Walker. It was released two days later. It is currently available only in Japan and was released by the people behind the Ultimania guides for the Final Fantasy series.

Novelization

Cover of the Japanese novelization of Peace Walker.

A novel based on Peace Walker was announced by Kojima Productions and Konami. The novel was bundled inside the Metal Gear Solid V: Ground Zeroes Premium Package for players who were new to the series or missed out on Peace Walker and needed to catch up to the game's storyline. The novel also features illustrations and brand new art drawn by Yoji Shinkawa. It was released on March 20, 2014 in Japan only. Fans wrote and requested to Konami for a separate release of the novel. On February 1, 2014, Konami delivered the fans' requests and announced that a paperback version of the novel would be released separately as well.

The novelization was originally planned to be written by Project Itoh, who had written the novelization for Metal Gear Solid 4. However, his death changed those plans, with Hitori Nojima writing the novelization instead.

Reception

Peace Walker has received very positive reviews. According to GameRankings, the game has received an average of 88.75% based on 44 reviews.[28] Metacritic gave the game a metascore of 89 based on 66 reviews.[29] It was given a perfect score of 40/40 in the May 5, 2010 issue of Famitsu, making it the first PSP game (and the fourteenth game overall) to receive a perfect score from Famitsu.[30] However, Kotaku points out that there is a potential conflict of interest for Famitsu as former editor-in-chief Hirokazu Hamamura appears in print ads and on a Konami website actively promoting the game.[31]PSM3 awarded Peace Walker 91% commenting on the game's ability to "take the best bits from every Metal Gear Solid game — the recuitment tricks... from Portable Ops, the camouflage and multi-player from MGS3: Snake Eater, the stripped-down controls from Metal Gear Solid 4 and the bonus missions from VR Missions."[32] IGN gave the game a score of 9.5/10, stating that it "is probably the biggest game in the Metal Gear series, and it's only on Sony's smallest system."[33]

Sales

Despite the critical acclaim, and Konami's initial hopes that the game would be an international hit,[34]Peace Walker's sales have been very poor outside of Japan. In Europe, the game failed to chart in most countries and placed 13th in the UK in its first week.[35] By its third week, Peace Walker fell out of the top 40. In America, the game similarly failed to make the top 20 during its first month,[36] selling only 52,000 physical UMD copies, a markedly worse performance than Metal Gear Acid.[37] With the PSP's digital content delivery option through PSN, it has been noted that perhaps sales on the PSP should have been counted differently since digital downloads for the PSP and PSPgo are not counted.[37] Industry analyst Mike Hickey told IGN that the "PSP platform sales have faded meaningfully, and likely was a significant contributor to Peace Walker's weak sales."[37] However, Konami stated that they had a profit of $15 million from sales of Peace Walker and the Pro Evolution Soccer games, though they did not provide sales figures for the former. They also stated that Peace Walker's sales helped the Metal Gear games sell 1.2 million copies for the quarter.[38] The poor sales overseas were cited by Kojima as part of the reason why Kazuhira Miller was removed from the overseas keyart for Metal Gear Solid V: Ground Zeroes.[39]

Awards

Peace Walker received the Best of Show and Best PSP Game awards during the 2009 Tokyo Game Show. IGN put the game in its Best of 2010 list, garnering awards for Best PSP Game of the Year,[40] Most Addictive Game,[41] Best Visuals,[42] Most Bang for Your Buck,[43] Best Story,[44] Best Co-Op Game[45] and Coolest Atmosphere.[46]

References

^TGS 2009 Metal Gear Solid: Peace Walker trailer (translated)Coldman:Our goal is to create the perfect deterrent.Huey:That's why I agreed to help develop it...Coldman:However, in order to achieve that perfect deterrent, we must show the world our strength.Huey:But... isn't deterrence supposed to stop nukes from being used...?Coldman:Exactly. And so the one we launch will be the last one ever!