I used the nullwire solution too, though - for some reason I haven't been able to figure out - I get lots and lots of duplicate messages; up to 10 per individual error sometimes.

The Console exception reports (look on the console - it should have a link Bugs) is excellent, but from what little I understand, it is only enabled on a limited number of phones. So you just don't get a realistic impression about how error-prone your application is. I've read posts that suggest that it is only some Droids and Nexus One's that have this enabled, though I haven't seen any concrete info.

For example, one of my apps has some 10-15 exceptions per day, but I have yet to see a single error in the console.

It seems unlikely that Android OS 1.5 does not register any exceptions through the console. The 2.2 OS broke builds for 1.5 under certain circumstances, and I had a few hours yesterday where everyone who tried to run the app on an OS 1.5 phone suffered FCs. Not a peep in the console. Which is a pity, since I suspect that a disproportionate amount of the really nasty errors (OOM, etc.) occur on 1.5 phones.

I find Flurry quite useful in terms of determining how stable my apps are. If only their handling of exceptions was better, it would be a near-perfect service.

Nullwire.com seems to have dropped off the internet, so I've rejiggered their exception-catcher somewhat.It still works in much the same way: it catches uncaught exceptions and saves a log, on the next launch, saved logs are found and dispatched.

Haven't checked the code out yet Ryan, but thanks for adding the link.If you've written a great game/app then most users wouldn't care about submitting information. I've found this to be the case with some facebook apps that I've written and they will willingly hand over their details as long as it is clear you won't misuse them.

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