Time and Tied Review, and more!

Captain's Blog Stardate 93687.26

"Time and Tied" has come... or gone... or will come? Time travel is very confusing! Anyway, I've travelled to the past, present, and/or future, played "Time and Tied" and have come back to the present that is now the past because you'll read this in the future... You know what? Here's my review of "Time and Tied"! Warning spoilers ahead.

For starters, you can probably play this episode in 5 minutes if you skip all the dialog and cut scenes, but where's the fun in that? If you happened to pay attention to the dialog with Philip Crey you'll notice he mentioned he was on the U.S.S. Bozeman. I can't recall if this is the first time he made a reference to that ship or not, but either way it's a great connection to TNG.

Cryptic continues to play the "Na'khul Card" and their key role in time travel. As each episode comes our way we get closer and closer to being involved with the Temporal Cold War. Since that's the case, I would be interested in playing an episode where we travel back in time to where Captain Johnathan Archer was sent back in time to World War II. In the episode we could travel back to that same time period and secretly help Archer and his crew restore the timeline. Similar to how Sisko helped Kirk in "Trials and Tribble-ations".

Enough about my crackpot fan ideas, let's get back Time and Tide. Aside from the Na'khul becoming our enemy, we also see the rise of Noye (I hate that name). Avoid the Noye! He's more annoying than Tovan Khev. Although the story is very interesting. We accidentally wipe the Tuterians from existence while trying to stop the Iconians, one of them is Noye's wife. He finds out that we deleted his wife from an alternate timeline and flips out. Apparently the Tuterians are not really gone, they are in another dimension. They are the Sphere Builders from Enterprise.

So here's the story. The Sphere Builders tried to invade Xindi space, but Captain Archer and the Enterprise stopped them. This set events in motion that eventually gave birth to the Federation as well as friendly relations with the Xindi. At the same time the Tuterians must exist somewhere in the Delta Quadrant and are evolving technologically. After a few hundred years we wipe them from existence and they become the Sphere Builders who Captain Archer has to stop in the past. The cycle begins again.

Cryptic is really setting up and interesting story and I hope they are keeping a record of all this somewhere. When you actually sit back and pay attention to what they are doing, you start to see connections that you may not have noticed before. It's pulling me into the story more than anything over the past six years.

So let me end this blog by saying that I really enjoyed "Time and Tied". It is making this new story very interesting and I cannot wait for. Not only that but the environments and characters they created and are developing are good. What are your thoughts on all this?

Written by Attilio on January 31, 2016 at 11:04 pm

Comments

Major Templar(Guest) said...February 02, 2016 at 10:17 am

It's definitely better than how they forced some of the Iconian stuff into the game. Hopefully they will go slow with it and won't just say, here are the bad guys and now they are gone. Next!

I'm enjoying the story so far. It holds together better than the Iconian series. Hopefully, the ending will also be an improvement.

I have to admit, though, that my main attraction to "Time and Tide" is the new star ship. The problem is that, for some reason, some of my characters can cycle through the combat segments relatively easily, while others keep getting defeated over and over again in the middle battles. As a result, it can take two or three hours to complete the mission. That means I have to pick and choose which characters to have play the mission and which ones to leave on the shelf. Oh well, I'd rather have a good story and fewer ships than a bad story and more ships, so on balance I'm happy with the new episode.