Weapon. Setup.Response: after you win a challenge in which attached character participated, kneel 2 influence to claim 2 power for your House.Any phase: kneel 1 influence to move Ancestral Sword to another eligible character you control.

Weapon. Setup. While attached character is attacking, defending characters get -X STR, where X is the number of attachments on attached character.Any phase: kneel 1 influence to move Ancient Arakh to another eligible character you control.

Challenges: kneel 3 influence to take the top 4 cards of your deck and put them into play, face down, as Knight characters with 1 STR, a [military] and [power] icon. Then, at the end of the phase, if those characters are in play, discard them (cannot be saved).

Creature. Warhorse. Attached character gains stealth.Challenges: unattach Black Charger. Then, it becomes a STR 2 character with a [military] and a [power] icon and gains "Dothraki characters get +2 STR while participating in a challenge with Black Charger." At the end of the phase, return Black Charger to its owner's hand.

Weapon. Setup. While attached character is attacking, raise the Claim value on your revealed plot card by 1.Any phase: kneel 1 influence to move Blue Steel Dirk to another eligible character you control.

Creature. Warhorse. Attached character gains a [military] icon.Challenges: unattach Chestnut Courser. Then, it becomes a STR 3 character with a [military] and a [power] icon and "Response: kneel 1 influence to save a Knight character from being killed." At the end of the phase, return Chestnut Courser to owner's hand.

Condition. Attached character gains the Knight trait.Response: after you win a challenge in which attached character participated, attach a [targaryen] attachment from your hand to an eligible character you control.

Creature. Warhorse. Attached character is immune to character abilities.Challenges: unattach Desert Palfrey. Then, it becomes a STR 1 character with a [military] icon and stealth. At the end of the phase, return Desert Palfrey to owner's hand.

Weapon. Setup.Response: kneel 1 influence tocancel the effects of an event that chooses attached character as a target. Then, attached character claims 1 power.Any phase: kneel 1 influence to move Double-Pointed Spear to another eligible character you control.

House Targaryen only.Dominance: kneel 1 influence to choose a character. Until the end of the phase, that characters printed STR is lowered to 0. Any opponent may kneel 1 influence to cancel this effect.

House Lannister only.Dominance: kneel X influence to choose X cards in play (characters or locations). They do not stand during the standing phase this round. Any opponent may kneel X influence to cancel this effect.

Westeros. Tourney Ground. Immune to events. While a Knight character has a Warhorse attached, that character is immune to character abilities. Any phase: kneel Harrenhal Tourney Grounds to choose a Warhorse attachment in your discard pile. Then, attach it to an eligible character.

Creature. Warhorse. Attached character gains an [intrigue] icon.Challenges: unattach Ill-Tempered Destrier. Then, it becomes a STR 2 character with a [military] icon and "While Ill-Tempered Destrier is attacking, characters without attachments may not be declared as defenders." At the end of the phase, return Ill-Tempered Destrier to owner's hand.

Lannisport. Tourney Ground. Immune to events. While a character you control is attacking alone, the current challenge gains the Jousting challenge trait. Only 1 character can be declared as a defender during a Jousting challenge.Response: after you win a Jousting challenge, reveal the top card of your deck, then put it into your hand.

Creature. Warhorse. Attached character gains renown.Challenges: unattach Mare in Heat. Then, it becomes a STR 2 character with a [military] and a [power] icon and "Response: after you win a challenge in which Mare in Heat participated, choose and discard an attachment from play." At the end of the phase, return Mare in Heat to owner's hand.

The East. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Characters you control get +1 STR while participating in a Melee challenge.

Play only during a challenge in which there are at least 4 or more participating characters. Challenges: give the current challenge the Melee challenge trait. Raise the Claim value on your revealed plot card by 1 for the duration of the challenge. Limit 1 per challenge.

Response: after a character with at least 1 attachment is killed or discarded from play, search your deck and/or discard pile for up to 2 Weapon cards and attach them to an eligible character. Then shuffle your deck.

Weapon. While attached character is attacking, it gains "Challenges: kneel 1 influence to choose a defending character. Until the end of the phase, that character gets -X STR, where X is the number of face-down cards attached to characters you control."

You cannot play Queen of Love and Beauty unless you have more Story Event cards in your discard pile than any one opponent.Response: play after you win a Jousting challenge. Search your deck for a Lady character and put it into play. Then shuffle your deck.

House Lannister only. Play only during a Jousting or Melee challenge.Challenges: kneel 1 influence to remove all challenge traits from the current challenge. The current challenge then becomes an intrigue challenge instead.

Condition. Attached character gains the Knight trait.Response: after you win a challenge in which attached character participated, attached character claims 1 power. If it was a Melee challenge, attached character clams an additional power.

Westeros. Tourney Ground. Immune to events. While a character you control is attacking alone, the current challenge gains the Jousting challenge trait. Only 1 character can be declared as a defender during a Jousting challenge.Response: after you win a Jousting challenge, claim 1 power for your House.

Dorne. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Response: after you lose a Melee challenge, kneel Sunspear Tourney Grounds and kneel 2 influence to choose and discard a character from play.

Warship. While Swift Reinforcements is standing, your characters get +1 STR.Challenges: kneel 2 influence to put Swift Reinforcements into play from your hand. Then, at the end of the phase, if Swift Reinforcements is in play, return it to its owner's hand.

Weapon. Setup. During an [intrigue] challenge, attached character gains stealth, renown and is immune to character abilities.Any phase: kneel 1 influence to move The Strangler to another eligible character you control.

Weapon. Setup.Response: after you win an unopposed challenge in which attached character participated, kneel X influence to choose and discard from play a non-Limited location with printed cost X or lower.Any phase: kneel 1 influence to move Torch and Oil to another eligible character.

You cannot play Trial by Battle unless you have at least 3 Story Event cards in your discard pile.Challenges: play during an [intrigue] or a [power] challenge. Remove all participating characters who do not have a [military] icon from the challenge.

Creature. Warhorse. Attached character gets +3 STR.Challenges: unattach Wild Garon. Then, it becomes a STR 4 character with a [military] and a [power] icon. At the end of the phase, return Wild Garon to owner's hand.

Winterfell. Tourney Ground. Immune to events. While there are four or more total attacking and/or defending characters, the current challenge gains the Melee challenge trait. Raise the Claim value on your revealed plot card by 1 during a Melee challenge.

House Stark only.Response: after you declare 2 or more attackers each with at least one attachment, kneel 1 influence to choose an opponent. That opponent cannot declare defenders or trigger card effects for the duration of the challenge.

House Martell only.Response: after you lose a challenge as defender, kneel 2 influence to choose and discard an attacking character from play (cannot be saved). Then, search the deck and hand of that character's controller for any copy of that character and discard it. Then, shuffle the deck.