Using latest version of Dominos, but I deliberately didn't include the Domonis_Progress addon. It's meant to track xp/legendary-weapon-xp/etc. in Legion, and I will eventually be switching to it, but atm my old modded Dominos_XP works fine.

Garrison Report button functionality is left intact. I assume this will change when Legion officially launches, and I'll probably make the button open up UI elements related to Class Order Halls (if there are any).

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Hi there! Me again! Just came back to the game, and of course this UI. I've gone through and made a few changes, but I was curious as to what the DP bar was, and where it's listed under? I want to change the Statusbar Texture to AionLetter if possible.

Thanks!

It's purely cosmetic. The DP bar you see in-game is part of the main-bar texture. In WoW it has no practical use, it's really only there for nostalgia.

The UI is based off of the original Aion UI (Korean MMO), and in the game your character had a life bar, a mana bar and a "Divine Points" bar.
It was sort of like Final Fantasy's limit break. If you spent enough time fighting monsters/players, your DP bar would build, and you could spend it on special spells/abilities.

Hi there! Me again! Just came back to the game, and of course this UI. I've gone through and made a few changes, but I was curious as to what the DP bar was, and where it's listed under? I want to change the Statusbar Texture to AionLetter if possible.

I really love your UI and I was able to modify it immensely to fit my needs (I'm on a 4K monitor). However, I'm unable to figure out where exactly the option to move the Talking Head box has managed to get off to. Does anyone have any idea what addon allows you to move that?

Thanks in advance!

Hey, sry for the (super) late response!

In case you're still wondering; I'm pretty sure none of the addons in the UI control the position of the talking head box. For people wondering, this is what we're talking about:

I could be wrong and it has been a feature in Dominos or Stuf Unitframes all along, but AFAIK you need a separate addon to control its position.

I really love your UI and I was able to modify it immensely to fit my needs (I'm on a 4K monitor). However, I'm unable to figure out where exactly the option to move the Talking Head box has managed to get off to. Does anyone have any idea what addon allows you to move that?

I use a 1280 x 1024 monitor, I'm not all that crafty. But can you point me in the right direction into making it fit my monitor? I really love the way it looks and how nice and clean it is. Shame that it's to big.

Hey! Yeah, a couple of pages back on this forum I did reply to a similar request.

What I wrote back then is pretty still relevant (it was a while ago, but the UI today is pretty much identical to back then):

Originally Posted by DrGlenn

Originally Posted by Bumblè

if there is any way to get the res to 1680x1050?? dunno if thats a common res or not but thats the highest my vid card/monitor will go. this is the best looking UI ive seen and id love to have it so if theres a way please let me know!

It's possible to move pretty much all of the UI elements around, to make them fit any resolution you can think of. Problem is, it does take time and a bit of tweaking. I have a limited amount of time to work on this UI, so I would not be able to keep multiple resolutions up-2-date. As much as I would love to do it for you, and others who ask for a specific resolution, it simply would become a big ol' pain to maintain. Sorry

I can, however, give you a few pointers on how to do the job yourself.
Use the screenshot below as a reference for the individual UI elements.
Most of them are shown in this screenshot:

Tool for alignment
Use /align to bring up an alignment grid, which you can then use to keep your UI looking spiffy. Use /align 64 or 128, 256 etc. if you want to increase the number of boxes shown in the grid. This tool is invaluable - I couldn't have done my UIs without it (well, maybe I could've - but it would've been a royal pain in the ...).

Unitframes
The unitframes are handled by Stuff Unitframes. The Target, Focus and Party frames all have kgPanels-textures anchored to them, meaning: if you unlock the unitframe elements from the Stuff Unitframes config window, you will be able to drag the Target, Focus and Party frames around, without losing the position of the associated textures. Elements which are not anchored to their affiliated unitframe include: target-of-target name, target-of-target raid icon, target-of-focus name and target-of-focus raid icon (this is from memory, I could be wrong and/or there could be a few more unanchored elements).

Casting bars
Casting bars are handled by the addon Quartz. I only make use of the casting bars for Player, Target, Focus and Mirror (stuff like countdown to start of AV, breath-meter underwater). You can unlock each of these elements in the Quartz config window. Notice, Player, Target and Focus casting bars are not anchored, so if/when you move the Player, Target and Focus unitframes around, you'll also have to re-adjust their casting bars seperately.

Player buffs, debuffs, weapon buffs
These are handled by an addon called Raven. Raven has loads of options, but all you need to do is find the unlock-option, in the Raven config window. I only use Raven for the basic buff/debuff/weapon-buff functions. If you're using a resolution which is smaller than the ones I support, you might need to manually reset the Raven elements' coordinates, since they'll otherwise be shown off the screen.

Floating Combat Text
The orange boxes shown in the reference screenshot, around the center of the screen, belong to Mik Scrolling Battle Text (MSBT). Use the MSBT config window to move these around, by going to Scroll Areas in the left side of the config window, and hit the Configure option on the right. The combat text boxes will now appear, and you can drag them around, or adjust them to pixel perfection using the X-Y coordinates window.

Tooltip
The tooltip addon is called TipTac. Use /tip to open a config window, if you need to reposition it. Hit the Anchor button and start dragging the tip around.

Minimap
The minimap is controlled by Chinchilla. Use /chinchilla to open the config window and find the option to move the minimap around. Notice, the quest watcher frame, durability warning, battleground capture bars, world state, boss unitframe and vehicle seats are all configured by Chinchilla. Each of these elements are unlockable in the Chinchilla config window. Again, you'll probably need to reset their positions, if they show up off the screen.

Player unitframe, action bar textures and minimap
Mkay, this part is the tricky bit. Basically, this is pretty much what makes the Aion UI an Aion UI, so to speak. The fancy, golden, fairy textures in the bottom of the screen, which house the player portrait, player level text, player health/mana bars, player action bars, xp/reputation bar, minimap and a bunch of hidden functions, are mainly based around two huge kgPanels textures. One for the left side of the screen and one for the right side. I had to split them up, because of how textures work in kgPanels.

You'll need to open the kgPanels config window, and arm yourself with patience if you aren't familiar with this particular addon. All it does is display textures from external .tga-files inside the game. You then get the option to move these textures around, resize them, anchor them to specific UI elements and a whole lot more. But basically, it's an addon used to make pretty textures appear in the game, and they usually don't have any other function besides looking fabulous!

Right. Remember I said that I already anchored textures to the Target, Focus and Party frames ? All of these textures are listed in the kgPanels config window, alongside the two huge textures used for the bottom center of the screen. There are quite a few more textures, including a few which aren't put to any use at all. Every texture has a toggle-able "Enabled" option. Use this as a marker for textures which are actually put to use and the ones which aren't.
Each texture has its own sub-menu and config options. I believe I named the two textures ActionBarLeft and ActionBarRight. Find their sub-menus in the kgPanels config window, unlock them and drag them around or enter specific X-Y coordinates.

After you've done that, the Player unitframe (portrait, health/mana bars etc.) will be left behind. Use the Stuff config window to unlock the unitframe elements, in order to move the player unitframe back in alignment with the ActionBarLeft texture. Use the Chinchilla config window to reposition the minimap, and get it back in alignment with the ActionBarRight texture. You'll notice that the glass-like HUD-display, which is normally located ontop of the minimap, is left behind. This is a seperate texture, also found in the kgPanels config menu, and you'll need to unlock and reposition this texture aswell. I *think* I named it something along the lines of AionMinimap. It should be pretty easy to figure out what each texture does, based on its name. I don't remember using any script-kiddie-abbreviations .

The final bit of texture tweaking is very much optional. I placed 3 hidden textures ontop of the 3 buttons, left of the minimap, which are already part of the Aion menu texture. See below pic for reference:

..and also..

Now, when you move the ActionBarRight texture around, you'll leave behind the 3 textures which make the button-functions work. This isn't a big deal, since you're already capable of opening the LFG and PvP windows from the regular WoW menu (controlled by Dominos, located in the top left corner of the screen), and you can open the in-game calendar by using /calendar.

That should pretty much cover all the necessary tweaks.
I hope this wall of text can be of some use to you...

I use a 1280 x 1024 monitor, I'm not all that crafty. But can you point me in the right direction into making it fit my monitor? I really love the way it looks and how nice and clean it is. Shame that it's to big.

Fixed a bunch of small things, most notably the player level text width (properly displays 100s now).

I also replaced Dominos_XP with Dominos_Progress. Progress should behave exactly like you're used to with XP. The only difference being that Progress also comes with Honor bar functionality, which won't/shouldn't work before Legion hits live servers.

Dominos_Progress also contains an Artifact bar (Legion artifact weapon level tracking). I'll try to come up with a solution for the artifact bar when Legion hits. At the moment I have it disabled because it's treated as a separate bar and I can't find a good spot to put it.

Finally, I removed "IHasNoScope" (the addon responsible for blocking most/all game error messages, such as "Not enough bag space", "Vote to kick has failed!" etc.). All errors are now redirected to the Notification scroll area in MikScrollingBattleText (thanks to ErrorMonster). This should result in all/most errors being displayed, but not spammed directly on-top of the target unitframe.

There are still a few kinks in the UI, as a result of Stuf Unitframes. DK runes aren't showing properly, and rogue combo-points are still attached to the target unitframe. I expect a future Stuf Unitframes update will fix both issues.

Edit:
Small recommendation for DKs and rogues (possibly feral druids as well).
Go grab NugComboBar, open up Stuf Unitframes config in-game; type "/stuf config" and navigate to "Stuf" in the Interface>Addons menu.
Then...
For rogues: under Target and Focus, find "Combo Frame". Select it, and check "Disable" on the right.
For feral druids: probably identical to rogue instructions. I can't test this, unfortunately.
For DKs: under Player, find "Rune bar". Select it, and check "Disable" on the right.

You can open up the NugComboBar config by typing "/ncb gui". Rest should be self-explanatory.

Firstly, LibSharedMedia has nothing to do with this. There are a few select addons in the UI which are intentionally not updated, because they serve a very simple and/or specific function. I could go into more detail, or tell you how WoW actually flags addons "out of date", but that won't help fix your problem.

Secondly, when you tell me you have a problem installing the UI, and you expect me to help you, at some point you'll have to accept my advice of "you must have made a mistake - try again".
I know this is difficult to accept, and it might even offend you (that's not my intention), but that is the only real solution to the problem.

I know the UI works. It works for a lot of people out there. You just made a mistake - focus on that part, instead of asking me to supply you with a video guide or a more in-depth text guide.

Now, I'm still pretty positive the problem is how you end up renaming the "ACCOUNT_NAME" folder. You can't use your "regular" WoW account name or login email. The simplest way to double check this step, is to:

1) delete/move your current WTF folder (make sure you backup Config.WTF if you want to keep your game settings stored!)

2) startup WoW and get to the character selection screen

3) exit WoW again

4) go back to your WoW directory and examine the WTF folder (newly created by the game itself) to see what folder resides in the Account folder. It will probably look something like "29039#43". That is your actual "account name" - and that is what you need to rename the "ACCOUNT_NAME" folder I supplied with this UI.

I went through everything and followed the instructions, my account name is all caps as directed and i got it from my old folder so i know its correct there has gotta be a simpler way to do this or more in depth guide.