The Story Begins

The Story Begins is the first level in Trine 2. This level acts as a prequel to the adventure each character faces throughout the story. You will partake in the role of each character as they individually find the Trine, and eventually meet up, allowing you to switch from one character to the next without delay.

Below is a table which shows the total amount of level experience, monster experience, and secrets that can be found in this level.

Level Experience

Monster Experience

Unlockable Secrets

30

0

0

Walkthrough

Players will begin the level as Amadeus the Wizard. Amadeus has fallen asleep, but is soon awakened by a light coming somewhere from outside his home. When you awaken from your deep slumber, head off toward the right and you should notice a few on-screen instructions pop-up which will teach you the controls along with some of Amadeus' special abilities.

After awhile you will come across an obstacle, simply jump over it, then use the bubble to grab the experience orb and slide down the hill. You will now be taught how to levitate objects. Clear the boulder, then use your other magic skill that creates boxes in order to retrieve the experience orbs above you. Use another conjured box to reach the next orb above you, then push that box toward the right in order to reach the next ledge. After this you will need to conjure another box to leap to the left and retrive the third orb. Push that box to the right and grab the final orb before moving on. (The orbs are strictly optional, so don't worry if you're having difficulty collecting them.)

You should be approaching a seesawing log by now. Conjure a box on one end of the seesawing log, and jump onto the toadstool, then up once more to reach the next orb. Proceed to the right and you will have found the Trine once again along with Pontius, who will then proceed to tell you how he got here.

This portion of the level serves as a tutorial on how to play as Pontius, the Knight. The controls are practicaly the same as Amadeus', but instead of conjuring boxes and levitating objects, you can swing your weapon at enemies and raise your shield to defend yourself from arrows, falling rocks, and any other offensive attacks. Use your sword to defeat the plants ahead, and combine a clean jump with a swing of your sword to move on to the next area. Use the pumpkins in this area to bounce up toward the orbs in the sky, then push the wagon into the water wheel in order to reach the plant. Activate the wheel and a message at the bottom of the screen will tell you how to switch to your other weapon, the hammer. The hammer will allow you to smash the objects ahead and clear the path. After this you will learn how to use your shield. Raise it toward the ceiling in order to avoid getting crushed by the rocks above, and then you'll have reached the Trine.

Finally, we meet Zoya, the Thief. Climb the wall ahead of you and use your arrows to cut through the rope holding the large rock up ahead. Shoot the platform above you to get the experience orb, and continue on toward the next section. Use your grapple hook to reach the next orb here, then you will be taught how to swing back and forth, climb, and wall jump using the grappling hook. The orbs ahead are easy to obtain, and you will be reunited with the Trine, Amadeus, and Pontius within no time.