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9252Re: Looking for a ship model (or pics) [by HeIIoween]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6207&forum=42&post_id=64118#forumpost64118
Help Wanted/Available Section::Looking for a ship model (or pics)<br />
Dig discoveryfl forums &quot;model submission&quot; - something like this.Thu, 25 Oct 2018 10:20:17 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6207&forum=42&post_id=64118#forumpost64118Re: Space Battleship Yamato/Star Blazers mod wanted [by Jefferson001]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6067&forum=42&post_id=63467#forumpost63467
Help Wanted/Available Section::Space Battleship Yamato/Star Blazers mod wanted<br />
Don&#039;t you know she&#039;s one pretty ride! I&#039;m breaking out the guns and stuff now to add to the cmp model I imported to make some awesome beauty passes inside my rendering software and then make my own STL (yeah I misspelled stereolithography) file to run out and got me a by God real model Yamato to put in the mantle. I&#039;ve prototyped bunch on 3D printers, but never did anything for myself. That&#039;s going to change but I spent most of today cloning all those turrets!Fri, 19 Jan 2018 04:48:40 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6067&forum=42&post_id=63467#forumpost63467Re: CMP Importing Help [by Jefferson001]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6018&forum=42&post_id=63415#forumpost63415
Help Wanted/Available Section::CMP Importing Help<br />
Speaking of CMP importing help, I&#039;ve ran into having to revert to 3DSMax 2009 64bit and need the MS3D IMPORT-EXPORT .dle and more importantly the CMP and MAT exporters. The need for these dinosaurs is that this version has some killer pro tools filters and such and as. Any MAX users know, one years filters won&#039;t work in an older years build. Or sometimes newer builds. (Loud Sigh). If anyone has these in their closet I&#039;d appreciate them. Mon, 15 Jan 2018 14:23:04 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6018&forum=42&post_id=63415#forumpost63415Re: Path crashes [by Cpt_Rei_Fukai]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6063&forum=42&post_id=62897#forumpost62897
Help Wanted/Available Section::Path crashes<br />
So I&#039;m pretty sure I found the solution in the old posts, thanks go to foxunit01. Contrary to my initial belief, it has got nothing to do with hostility of the spawned ships and the station.<br /><br />As a rule of thumb, each faction that patrols to or from any base should be mentioned in the [MBase] entry of the station like this:<br /><div class="xoopsCodeText">Code:</div><div class="xoopsCode"><code>[BaseFaction]<br />
faction&nbsp;=&nbsp;uv_xyz_grp<br />
weight&nbsp;=&nbsp;1<br />
offers_missions&nbsp;=&nbsp;false</code></div><br /><br />That sould stop the crashes. If you still get them, the tools from adoxa can help you find the culprit.Mon, 02 Oct 2017 19:05:34 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6063&forum=42&post_id=62897#forumpost62897Re: Dual Phoenix Gun [by eagleclaw]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6041&forum=42&post_id=62749#forumpost62749
Help Wanted/Available Section::Dual Phoenix Gun<br />
If anyone finds this, could somebody please pm me. It was dfp_1 I believe. Also there was another posting about the gun on the forum.Mon, 07 Aug 2017 03:56:35 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6041&forum=42&post_id=62749#forumpost62749Re: Freelancer The Mod. Storyline Mod. MP Capable [by FlyByU]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5981&forum=42&post_id=62508#forumpost62508
Help Wanted/Available Section::Freelancer The Mod. Storyline Mod. MP Capable<br />
Here is a D/L link<br /><br />Remember this is not a finished mod I will be adding more to it later.<br /><br /><a href="https://sabercathost.com/977r/FSLv1.flmod" title="https://sabercathost.com/977r/FSLv1.flmod" rel="external">https://sabercathost.com/977r/FSLv1.flmod</a>Mon, 05 Jun 2017 20:29:27 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5981&forum=42&post_id=62508#forumpost62508Ini modder wanted for Hamburg City [by Crazy]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6021&forum=42&post_id=62351#forumpost62351
Help Wanted/Available Section::Ini modder wanted for Hamburg City<br />
Ohai,<br /><br />we&#039;re searching an ini modder for a few small modding projects on Hamburg City.<br />It&#039;s basically boring stuff like adding bases, ships, effects etc. into an existing mod. But we&#039;d also love to hear your stunning new ideas <img src="http://the-starport.net/uploads/smil3dbd4d6422f04.gif" alt="" /><br /><br />If you&#039;re intersted feel free to contact me here or over at <a href="http://freelancerserver.de" rel="external" title="">freelancerserver.de <br /></a><br />Cheers,<br />CrazyTue, 07 Mar 2017 23:30:45 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=6021&forum=42&post_id=62351#forumpost62351Re: TORPEDO-ONLY HPs [by J.R.]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5906&forum=42&post_id=61243#forumpost61243
Help Wanted/Available Section::Plugin for "TORPEDO-ONLY" HPs<br />
SIMLPY AWESOME !!!<br />The hack works great (as expected) <img src="http://the-starport.net/uploads/smil3dbd4d6422f04.gif" alt="" /><br /><br />THANK YOU VERY MUCH AGAIN adoxa for all your efforts !!!<br /><br />Have a nice WE<br />Greetings<br />J.R.Sun, 13 Mar 2016 12:23:04 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5906&forum=42&post_id=61243#forumpost61243FLHook Config [by CARTMAN]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5792&forum=42&post_id=60247#forumpost60247
Help Wanted/Available Section::FLHook Config<br />
Hi there, can anyon help me, i have flhook 1.5.5 with cloak ... but i want to rebuilt flhook, saw the souce code, and it would be easy to change the cloak commend into what i want, but i have no idea how to create a working flhook.dll form it...<br />i want to change the cloak comment in just using cloak<br /><br />uncloaked =&gt; /cloak = cloaking ... Preparing to cloak ...<br />wihle cloaking =&gt; /cloak = say nothing<br />cloaked =&gt; /cloak = uncloak ... uncloaking...<br />wihle uncloaking =&gt; /cloak = say nothing<br /><br />it would be possable for me to change it in the cloak.cpp but like i told before i dont know how you make a working flhook.dll<br />or anyone know how to change it in the flhook.dll?<br />hex editor cant change it..Mon, 04 May 2015 21:05:51 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5792&forum=42&post_id=60247#forumpost60247Re: Q Most wanted features compiled within a Mod [by FriendlyFire]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5789&forum=42&post_id=60227#forumpost60227
Help Wanted/Available Section::Q Most wanted features compiled within a Mod<br />
I think what you&#039;re looking for doesn&#039;t actually exist. People have preferences, but there is no &quot;right&quot; choice. Do people want mountable engines? Depends on who you ask. Do people want progression in equipment, or should all guns be balanced? Depends on who you ask.<br /><br />If you want to make a mod, just do it. Design by committee doesn&#039;t work, and you most likely won&#039;t find much of a committee here anyway... I also wouldn&#039;t see it as &quot;giving back&quot;. You&#039;re doing what the community does best: making mods. Don&#039;t try to make it into something bigger than it is, or than it could possibly be.<br /><br />EDIT: Oh also, putting my admin hat for a second, please refrain from making multiple posts in a row. Edit your latest post instead. Stream of consciousness-style posts aren&#039;t advisable.Sat, 25 Apr 2015 14:31:23 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5789&forum=42&post_id=60227#forumpost60227Re: Help wanted on TC mod - Weapons creation [by CK256]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5700&forum=42&post_id=59590#forumpost59590
Help Wanted/Available Section::Help wanted on TC mod - Weapons creation<br />
Weapon modding is a good place to start as it&#039;s fairly well isolated from system building which can be quite complex. You can PM me with any questions on most aspects of modding except ship building and texturing never did get round yo them LOL<br /><br />Get a good text editor for the ini files I use Notepad ++, for system work FL mod studio is my choice<br /><br /><a href="https://code.google.com/p/freelancermodstudio/downloads/list?can=3" title="https://code.google.com/p/freelancermodstudio/downloads/list?can=3" rel="external">https://code.google.com/p/freelancermodstudio/downloads/list?can=3</a><br /><br />another essential tool (primarily for info cards) id FL Dev<br /><br /><a href="http://forge.the-starport.net/projects/fldev/files" title="http://forge.the-starport.net/projects/fldev/files" rel="external">http://forge.the-starport.net/projects/fldev/files</a><br /><br />If your mod is intended to be quite large you need to have a custom dll to contain the info card data, I assume you&#039;re using the TCM starter pack? it contains several custom dlls set up for you.<br /><br /><a href="http://www.moddb.com/mods/the-underverse/downloads/freelancer-total-conversion-mod-starter-pack-30" title="http://www.moddb.com/mods/the-underverse/downloads/freelancer-total-conversion-mod-starter-pack-30" rel="external">http://www.moddb.com/mods/the-underve ... rsion-mod-starter-pack-30</a>Mon, 03 Nov 2014 09:24:20 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5700&forum=42&post_id=59590#forumpost59590Re: Effects & FLHook 2.0 help [by FriendlyFire]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5660&forum=42&post_id=59366#forumpost59366
Help Wanted/Available Section::Effects & FLHook 2.0 help<br />
You&#039;re gonna have to read the instructions for the programs you&#039;re using. I know, effort, but people won&#039;t do it for you.Sun, 03 Aug 2014 03:33:27 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5660&forum=42&post_id=59366#forumpost59366Re: Parsing text from .html into swf/html [by sumanuti]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5664&forum=42&post_id=59364#forumpost59364
Help Wanted/Available Section::Parsing text from .html into swf/html<br />
Finally I <a href="http://draconus-majorum.bplaced.net/dm_online.php" rel="external" title="">did it</a>! <img src="http://the-starport.net/uploads/smil3dbd4e5e7563a.gif" alt="" /> <br />It also auto-refresh every 2 mins while being embedded to forum. <img src="http://the-starport.net/uploads/smil3dbd4dbc14f3f.gif" alt="" /> Sat, 02 Aug 2014 20:57:00 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5664&forum=42&post_id=59364#forumpost59364Time to Lance in Time [by TheDvDBear]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5645&forum=42&post_id=59223#forumpost59223
Help Wanted/Available Section::Time to Lance in Time<br />
Some of you probably know, I used to work on a mod called TimeLancer about a year ago. It continues the storyline with time travelling paradoxes, as you probably realized already.<br />I&#039;ll be short with words on this one, <a href="http://www.moddb.com/mods/timelancer" rel="external" title="">so here&#039;s the ModDB page.</a><br /><br />Now, when I have time, I thought about continuing it, and I could use some help.<br />What I need:<br />• Voice Actors<br />• People who understand in FL Mission coding<br />• Might need a modeler (not certain yet)<br />• Maybe some plot suggestions<br /><br />Generally, I leave most things in their original form. Also, I&#039;d like you to suggest in comments some ways to do things like:<br />• Making the player start from level 30 <br />• Allowing to cloak/decloak the player&#039;s ship using mission command lines (I tried, it doesn&#039;t work for some reason)<br /><br />Any help is welcome, thank you very much <img src="http://the-starport.net/uploads/smil3dbd4d6422f04.gif" alt="" /><br /><br />P.S: If anybody happens to have CMPs of the original StarLancer missiles with the original textures, can i haz pls?Fri, 11 Jul 2014 20:45:30 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5645&forum=42&post_id=59223#forumpost59223Re: Opposite rep changes [by sumanuti]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5448&forum=42&post_id=57505#forumpost57505
Help Wanted/Available Section::Opposite rep changes<br />
Thanks folks 4 responds and solution. Very busy atm, so u cut me time for only adjusting those values. Me own u.Tue, 27 Aug 2013 14:44:18 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5448&forum=42&post_id=57505#forumpost57505Re: Testers Needed for Freelancer Chronicles [by Schmackbolzen]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5376&forum=42&post_id=56981#forumpost56981
Help Wanted/Available Section::Testers Needed for Freelancer Chronicles<br />
Well that sounds rather promising, good luck <img src="http://the-starport.net/uploads/smil3dbd4e398ff7b.gif" alt="" />Thu, 20 Jun 2013 21:57:50 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5376&forum=42&post_id=56981#forumpost56981Re: DX-9 dds and other [by Gisteron]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5375&forum=42&post_id=56841#forumpost56841
Help Wanted/Available Section::DX-9 dds and other<br />
I&#039;m happy they haven&#039;t though. Its that confirmation of appreciation for the game in the public. Always a nice thing to read, wouldn&#039;t you say? <img src="http://the-starport.net/uploads/smil3dbd4d6422f04.gif" alt="" />Thu, 06 Jun 2013 16:24:07 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5375&forum=42&post_id=56841#forumpost56841Re: Sinistar Style Ship? [by Timmy51m]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5160&forum=42&post_id=56236#forumpost56236
Help Wanted/Available Section::Sinistar Style Ship?<br />
Or you could take a look at sizers tutorial videos, which are way more recent than that old thing. <a href="http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=5230&forum=9" title="http://the-starport.net/freelancer/forum/viewtopic.php?topic_id=5230&forum=9" rel="external">http://the-starport.net/freelancer/fo ... php?topic_id=5230&forum=9</a>Thu, 25 Apr 2013 23:48:09 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5160&forum=42&post_id=56236#forumpost56236Re: Help? [by sumanuti]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5157&forum=42&post_id=54617#forumpost54617
Help Wanted/Available Section::Help?<br />
<a href="http://the-starport.net/freelancer/download/singlefile.php?cid=1&lid=2649" title="http://the-starport.net/freelancer/download/singlefile.php?cid=1&lid=2649" rel="external">http://the-starport.net/freelancer/do ... lefile.php?cid=1&lid=2649</a>Thu, 06 Dec 2012 07:36:32 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5157&forum=42&post_id=54617#forumpost54617Re: Atmosphere burn effect [by Shadowstriker72]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4254&forum=42&post_id=54616#forumpost54616
Help Wanted/Available Section::Atmosphere burn effect<br />
Is the burn effect just increased partical effect, of actual FLAMES?Thu, 06 Dec 2012 06:35:09 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4254&forum=42&post_id=54616#forumpost54616Potential Staff Recruitment [by Bear]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5149&forum=42&post_id=54572#forumpost54572
Help Wanted/Available Section::Potential Staff Recruitment<br />
Hello,<br /><br />We are looking to potentially recruit a small amount of staff (subject to change) for our mod: Underworld Evolved, currently in development (intention to release in the New Year) in the run-up to the eagerly anticipated Star Citizen.<br /><br />Our mod is set in the year 2156AS and encapsulates a small universe (Acheronian Underworld) hypothetically connected to Sirius Major through a vortex/dimmensional rift. Sirius has fallen through mass infection of Sirian Humans by a bio-mechanical, nomadic parasite; predators, attacking like sea monsters of the old world legends, existing within the body, mind and spirit of a &#039;host&#039; human. Whilst the majority of Sirius&#039;s population has fallen to the parasite, small fragments fled to establish new settlements in a recently discovered underworld, to recreate their social, economical and political strands once more in the wake of chaos. Marginalised in a small underworld, only the order of time will dictate how long before the hunter becomes, the hunted.<br /><br />Myself and counterpart within [admin] have a combined 8 years of experience as Admin on a successful Freelancer server and have since moved on to begin to develop our own mod, complimented by 6 years of modding experience. Whilst I realise that the player basis for Freelancer is not as it once was and the fundamental part to any mod is the players, we are still very much hopeful that our project will be successful in due course and are keen for your support.<br /><br />As previously stated, we are looking to recruit a small number of potential staff as [server police] prior to release. We are not actively seeking experienced modders or experienced server police, but rather establishing a small community to continue to enjoy FL. If you should be interested in offering your time to us, please email: <a href="mailto:osgood412@googlemail.com" title="osgood412@googlemail.com">osgood412@googlemail.com</a><br /><br />Many Thanks,<br />Sun, 02 Dec 2012 00:40:03 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5149&forum=42&post_id=54572#forumpost54572Re: Stress tests [by Timmy51m]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5140&forum=42&post_id=54527#forumpost54527
Help Wanted/Available Section::Stress tests<br />
I did tinker with vanilla fl some time ago, the zone outside manhatten. It was simple stuff, just upping the density. I thought things started to get a bit messy after around 50 ships, but only when large numbers were spawning at the same time. After they had spawned it was less of an issue.<br /><br />This was some time ago though and likely on my old core2 duo system, and no doubt this would really be dependant upon your system specs. Everyone is going to have a different number for you.<br /><br />How the hell are you going to achieve ballance with that many ships in a fight anyway? Might look cool from a distance but up close and personal it would just piss me off.Wed, 28 Nov 2012 19:32:23 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5140&forum=42&post_id=54527#forumpost54527Re: Change factions voice, how to? [by JONG]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5038&forum=42&post_id=53540#forumpost53540
Help Wanted/Available Section::Change factions voice, how to?<br />
Thanks DwnUndr, that&#039;s very help.<br /><br />I think I need to check all of the &quot;AUDIO&quot; files, than edit those files to solve the error.Tue, 09 Oct 2012 12:15:45 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=5038&forum=42&post_id=53540#forumpost53540Re: Serverside or Clientside? [by adoxa]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4914&forum=42&post_id=52635#forumpost52635
Help Wanted/Available Section::Serverside or Clientside?<br />
<div class="xoopsQuoteText">Quote:</div><div class="xoopsQuote"><blockquote>robocop wrote:<br />So I could change any ids_info on any base NPC to say [Admin]-Robocop is an almighty server god!!! and anyone would see it, even the unmodded player?</blockquote></div><br />The packet just contains the ids_info number, the client still reads the string from its own dlls.<br /><br />@Helloween: Adding IniLog to dacomsrv.ini would tell you which files/values the server reads.<br /><br />@throcken: IgnoreDACOMEnv ignores the <strong><span style="font-size: small;">DACOM</span></strong> environment variable, apparently used to override <strong>DllPath</strong>.Wed, 25 Jul 2012 08:17:49 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4914&forum=42&post_id=52635#forumpost52635Re: FLserver.exe decided to take the day off. [by throcken]http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4922&forum=42&post_id=52576#forumpost52576
Help Wanted/Available Section::FLserver.exe decided to take the day off.<br />
All the ports had been opened for the correct IP, no firewall turned on. Problem&#039;s still persisting.Thu, 19 Jul 2012 02:09:42 +0200http://the-starport.net/modules/newbb/viewtopic.php?topic_id=4922&forum=42&post_id=52576#forumpost52576