This is a blog dedicated to my version of the Sinnoh Region in Minecraft. What makes it stand out from others is that it's built at a 2:1 scale which means more detail and a more immersive experience. This Minecraft world is based on Pokemon Pearl Version.

Sunday, 19 April 2015

Part 3 of 36: Route 221 and Pal Park

Update number 3. New to the region is Route 221 and Pal Park. ROUTE 221
Route 221 is a dead end route in the south west corner of Sinnoh. It leads to the Pal Park, but more on the Pal Park soon. It is mostly land but it is only accessibleby surfing over water routes (routes 219 and 220).

Clearing water is always the first step. It makes construction easier.

When I make landscapes I like to start with a big block of land and carve away. Like you would with a clay model.

The outline of trees. And a small house.

Grass and flowers and trees oh my!

And that's it.

PAL PARK
The Pal Park is a bit more interesting than Route 221. It is the ground where you catch Pokemon you have transferred from any of the Generation 3 games (Ruby, Emerald, Sapphire, Fire Red, Leaf Green) via the dual slot function on the original DS and DS Lite.

The Pal Park is neatly integrated into Route 221.

It is also quite large. Almost as large as the yet to be constructed Jublife City.

The main building. Well, the only building in the Pal Park area.

The main hub where you gain entrance to the Pal Park.

The empty interior.

Oh wait, the finished interior. With an observation deck and everything.

The view from the observation deck. So far not much to see.

A few hours later and the landscape is literally taking shape.

Adding detail by smoothing down the rock faces, changins some of the grass to dirt (top left) and adding a lake.

The Pal Park has a small bay with many rocks just outside.

I planted some trees. Then it rained.

Tree's. Something new I did was place the saplings equal distances apart to stop the trees over growing. I quite like the look of it compared to the rest of the region which is saturated with overgrown trees. I might implement this solution in the rest of the region.

The entrance to the Pal Park.

And now it's done.

FINISHED PRODUCT

The bay.

Mountainous area.

Forest area.

UPDATE ON LAKE VERITYI got a comment on Planet Minecraft about Lake Verity looking a bit to unnatural and perfect. So let's fix that.

Below is what the lake looked like before. Angular and sharp just like in the DS game.

After shaving some blocks and generally smoothing it out it looks more natural. But does it look imperfect?

The lake now that the edges have been smoothed off. The cave in the middle of the lake has had the same treatment but closer to the bottom of the lake so it's a bit difficult to see.