Author: W3bster

BACKGROUND INFORMATION This deck was created to center around the theme BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Dark Prince- The barbarians is your other main offensive troop in this deck. The dark prince brings in splash damage against enemy ground units but more importantly provides mobility by pushing your other troops while it has its charge on. The dark prince main use in this deck is for its invaluable charge. It is chosen over his brother, the prince, for a few reasons. The first reason is that the dark prince is a splash damage troop instead of the point damage troop the prince provides. You do not need more point damage as your barbarians provides plenty of it. Also, the splash damage is definitely needed to help take down opposing barbarians within one to two seconds. If you use the prince instead of the dark prince, the barbarians will take a lot longer to destroy and be a true obstacle to your push. The dark prince also kills the skeletons, the spear goblins, the archers, the regular shank goblins, and any hut spam strategy deck extremely well. The dark prince’s major weakness is the fact that it...

BACKGROUND INFORMATION This deck was created to center around the balloon and the giant push. With the balloon, I have decided to use the giant as the tank and the wizard or bomber as a support card. The minions and spear goblins can act as the anti air troops if you so happen to run against a deck with a lava hound or balloon. Overall, I think that this deck is fairly well rounded and you can climb efficiently if you focus on upgrading only these cards. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 4.3 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Balloon- The balloon costs five elixir and is tied with the giant as being your most expensive troop. Because of this, you have to play your balloon very strategically. The balloon does a high amount of damage and also has a high amount of damage per shot which can be very deadly in certain situations. You should support the balloon in some way. If you do not support your balloon, the enemy can just place minions, spear goblins, and or archers and make the balloon give absolutely zero damage to the enemy tower. The best way in my mind is to...

BACKGROUND INFORMATION This deck’s bread and butter combination is sending the hog rider to attack the enemy crown tower, and when your opponent sends out troops to kill your hog rider, you place your tornado to pull the defending troops away from your hog rider. This allows your hog rider to have a free tip to your enemy tower and do some easy damage. You can then use your log card to damage all the troops that got pulled by the tornado if you please. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 3.0 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Executioner- The executioner is a great card against most low health troops. You can think of it as a ranged valkyrie. This is because he can throw a spinning axe to damage both air troops and ground troops twice, one on the way there and one on the returning trip. I prefer the executioner over the wizard because it is more tanky. Where the wizard would get killed from a high level fireball, the executioner would only be slightly damaged by it. Additionally, all swarm troops will die in one throw and the executioner can also take care of the barbarians extremely easy. ...

BACKGROUND INFORMATION This deck is centered around the troops you get within your first few chests. The only problem with this deck may be obtaining the goblin barrel. If you do not get is as your epic card, just switch it out with the epic card you do get. The prince, the witch, or the baby dragon will still work fine. If you know the basics about saving elixir for bigger pushes, you should do fine. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 3.3 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Goblins- This troop can is an all star. It is a jack of all trades in the sense that it can fill a ton of roles. If you need to defend from barbs, Spear goblins combined with either the fire spirits or spear goblins can take them out as long as the fight happens on your side of the tower. They can also support your musketeer in a push. When you do this, the damage is not coming from the goblins and the musketeer. These goblins may not seem like much, but over a few seconds they can whittle a tower down to half health with the help of the musketeer. Also, the...

BACKGROUND INFORMATION This deck is centered around the royal giant. Since the royal giant is ranged, does mediocre damage, and has tank stats, it has to revolve around a special deck. This deck I have made allows you to stall on defense extremely well and then pushing with a small royal giant assault when its your turn to attack. BASICS: AVERAGE ELIXIR AND HOW TO USE EACH TROOP EFFICIENTLY The average elixir cost for this deck is 4.1 elixir and the following cards used are: TROOPS: USED FOR DEFENSE AND OFFENSE. IMPORTANT TO USE THE RIGHT COUNTER FOR EACH TROOP Royal Giant- The royal giant is a great tank and is a high damage per second troop. He can usually get at least one shot on the enemy crown or arena tower but the royal giant can usually get three to five shots off onto the enemy arena or crown tower. The royal giant has the potential to be devastating when paired up with a ton of splash damage. I recommend two push you should try mastering. The first push has splash damage troops supporting your royal giant. This is a good strategy when your opponent doe not have an inferno tower to easily kill your royal giant. The combo is the royal giant, followed by your bomber and fire spirits. This makes it a ten elixir push and...