Ultra Street Fighter 4 PC Custom Skin Thread

Comments

Problems of texture, but you can fix yourself working. As I said, is an attempt at conversion. I am still learning.
Problemas de texturas, mas você mesmo pode resolver trabalhando. Como disse, é uma tentativa de conversão. Ainda estou aprendendo.

Problems of texture, but you can fix yourself working. As I said, is an attempt at conversion. I am still learning.
Problemas de texturas, mas você mesmo pode resolver trabalhando. Como disse, é uma tentativa de conversão. Ainda estou aprendendo.

Maki custom skin for USFIV-Sakura

Update for USFIV
ORIGINAL AUTOR: Sloth86's

can you conver cody's alt costumes from SFxT to USF4
i can conver it myself but i don't know how to recolor texture files from SFxT ( only black and white color ).

@karlak
it's lastest file, there are not same as my ss pictures because lighting effect reflecton to material is difference bettwen stage .@MaesterWar
waitting for your mod.

Thanks for your reply. That is not the case I'm afraid. Shown from your demo picture and your CDY_02_0X.col.emb files, the shoes' 3D model and texture are supposed to be as same as Feilong's Alt. 3's shoes'. However, your CDY_02.obj.emo file is still using original cody's alt. 1 shoes' model. That's why I doubt the mod (namely "CDY_02.obj.emo") is not the latest, since the obj.emo file and col.emb files do not match.

Similar for his sun glasses. The 3D model of glasses shown in CDY_02.obj.emo, is not same with ones shown in the demo picture, and are set to be transparent by default.

Hello, just wondering if anyone has this Evil Ryu mod for his Alt 1 costume (long hair) but shirtless just like the one from the left here:
I used to have it but the main drive of my computer dies back in December and I can't find this mod anywhere

***EDIT***
I'm also in need of the tool package for edit stage music... I looked over the PB page but the link to the tool set was in megaupload... and I can't find it anyware else.

I have problem with this tool that every time I run this tool after I press "Load EAF" the program just stops responding.
I tried it on 4 computers in Win10, Win8.1 and WinXP, AdministorRights/Compatibility doesnt help... always same result.

Can somebody confirm that this tool works, and if does can you please tell me what OS you are using, what service pack, etc.
Is there some trick how to run it? Or maybe some older/newer version?

Hey all.
Have questions. How can I put skin mods on my 360?. Also i know I can't play online with them. But when I put the mods on the 360, but I change them back to the original, can I play online?. Would anything be messed up after putting mods in?.

I convert over 600 Mods to Xbox360 i can do this but you need a J-tag or RGH Modded Console to use the Mods!
Do you have a modded Console?

I have Tool for Inject the Mod Files to battle.eaf & ae2.eaf on Xbox360!!

I have problem with this tool that every time I run this tool after I press "Load EAF" the program just stops responding.
I tried it on 4 computers in Win10, Win8.1 and WinXP, AdministorRights/Compatibility doesnt help... always same result.

Can somebody confirm that this tool works, and if does can you please tell me what OS you are using, what service pack, etc.
Is there some trick how to run it? Or maybe some older/newer version?

Hey all.
Have questions. How can I put skin mods on my 360?. Also i know I can't play online with them. But when I put the mods on the 360, but I change them back to the original, can I play online?. Would anything be messed up after putting mods in?.

I convert over 600 Mods to Xbox360 i can do this but you need a J-tag or RGH Modded Console to use the Mods!
Do you have a modded Console?

I have Tool for Inject the Mod Files to battle.eaf & ae2.eaf on Xbox360!!

In fact, thanks to the modding community, I now have multiple backgrounds for my menus, but as I am super lazy, I don't want to change them manually each time. So I've created a small program to choose randomly in these various backgrounds each time I start the game.

Hi there!
I'm messing with dds textures on USF4 and I want to remove one. Example, Ryu in main menu to disappear. I edited the alpha channel and made everything black, then saved it and tried to import the dds(the format is correct, I use WTV to check). I'm using piecemontee's SF4 Assets Explorer tool and I get an error Unable to open. What gives? WTV shows the changes I've made but Assets Explorer tool doesn't inject it.

EDIT: After a reboot, everything was fine. Guess something just got messed up. So for anyone having a similar problem, keep that in mind.

EDIT2: After removing most of the visuals in the arcade(or VS menu), I see only blue-ish background. But I can't find the texture for it. Is it in the GFX file or somewhere else? I already managed but I'm just curious. I can't get rid of the barbed wire shadow.
---
EDIT3:
Here's a SF5 Menu mod.https://youtube.com/watch?v=nvM1n6Dwzoo

Hey everyone,
I'm having a bit of trouble rigging my model. As you can see below, I've followed BrutalAce's tutorial exactly, but this weird error keeps popping up.
Why aren't the weights transferring? Did I do anything wrong?

About your issue, there can be a number of issues and I cannot pin point one just by looking at one picture but maybe there is no problem at all because you might have selected "Nearest Vertex" method for weight transfer which usually doesn't require limit total in most cases but also result in wonky rigging so make sure it's "Nearest Face Interpolated"

Also newer versions of Blender allow you to transfer weight to just one vertex group but you should transfer to all. Make sure you select the right settings on the left side of screen when transferring weights, vertex mapping should be "Nearest Face Interpolated", source should be "By Name" and target should be "All Layers" after that you should use limit total and it should work.

Btw how are you guys ? is anyone still active here and what about starting a new SFV modding thread ? (if it doesn't exist already).

EDIT:

I am looking at some of the old posts here and smiling, thank you for liking my mods guys and a big shout out to my modding collegues and mentors including Khaled, Monkey, Sega, Maester, bbb, Robhal, Hecz, Salim, DSForest, Trife and so many more of my buddies (my apologies if I forgot someone), you all are great and your mods inspired me to join your ranks not to mention some of you went extra mile to teach me.

One thing that makes me sad is the fact that we are no longer a force to be reckoned with, all of us are present but scattered, I would like to see a stronger SFV modding community than what it is right now and that's only possible with some or all of you veterans in it, hope that becomes true soon.

Last but not the least, HunterK for being polite and supportive all the time, also for living with our rants. Can't imagine myself to be in his position and deal with everything smoothly, respect !

That seems weird, the asset viewer displays animations, you'd think we would understand it enought to export it. Then again, I have no clue how those asset viewer and ripper work so I might be talking out of my ass