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Doom64 as it's meant to be

You are a big fan of Doom64 but you don't like how Absolution or Brutal Doom64 turned out as it isn't the classic feel you are wanting? Suffer no more as the modder Nevander has finally released his first version of Doom 64: Retribution. This project is a full re-make and "port" of Doom 64 for the Nintendo 64 to the GZDoom engine. The goal of the project come close to the original game as much as GZDoom will allow with minor improvements for that extra bit of polish. The mod features

All original maps ported directly from Doom 64 with accurate texturing in UDMF format

Custom intermission text screens recreating the originals with text lines that fade instead of type on

Bonus "fun" maps are accessible from a hub style selection map

All original cloud skies match up to the color and map slot they belong in from the original game

Unmaker has been recreated to function identical to the original and uses cells for ammo

Doom 64 HUD has been remade and incorporated replacing the normal Status Bar

Player viewheight and size adjusted to match with Doom 64's larger map and sprite scale

All Doom 64 monsters are remade and adjusted to match Doom 64's original behavior

and so much more making this total conversion the closest remake of Doom 64 I have ever seen. Screenshots, more info and a download can be found at the official ModDB page.

I am totally gonna have to look into this! Doom 64 was my biggest reason for buying an N64 back in the day, and I still love it. Don't really have the patience to play it on console like I used to, so a GZDoom version (with save anytime) sounds great!