Uber Technologies

Technical Artist | Simulation

Description

At Uber ATG, we are ambitious, engaged and excited about transforming the way the world moves. With locations in Pittsburgh, San Francisco, Palo Alto, and Toronto, the Advanced Technologies Group is comprised of Uber’s self-driving engineering team dedicated to self-driving technologies, mapping, simulation, and vehicle safety. Our teams are passionate about developing long-term technologies that advance Uber’s mission of bringing safe, reliable transportation to everyone, everywhere.

The Palo Alto team is looking for a technical artist to work on simulation for self-driving vehicles. Our challenges are unique and you will have the opportunity to build up realistic 3D worlds to accelerate the development of self-driving technology. You should be passionate about recreating the world in a virtual environment how it really looks like. If you are curious with a positive and humble attitude you will feel at home in our team of experienced engineers and scientists.

Responsibilities

Develop techniques to simulate realistic worlds in a 3D engine

Implement shaders, write code, draft prototype models and textures

Work closely with artists to let them build large realistic worlds in no time

Work closely with engineers to develop the world's best simulation environment

Stay up to date on latest render and model technologies and spread your knowledge

Requirements

We are mainly looking for senior candidates, but also consider highly-motivated and highly-skilled junior candidates.

Good communicator with positive and humble attitude

Hands on with writing scripts and shaders and with modeling and texturing

Experienced with common render engines like Unity3D or Unreal Engine

Experienced with common game technology tools like Houdini, Speedtree, Substance, Blender, etc.

Able to work in a fast paced environment and comfortable dealing with ambiguity