I absolutely love this pack to bits, it's a prize piece of work and make no mistake.

However, I am running Minecraft on three computers, 2 desktops (which my sons use) and 1 on a laptop... and this pack only seems to work on the laptop, which is an Alienware, but nothing special and certainly not as stonky as the desktops.
So why does the pack only work on the laptop and not the desktops? It's a mystery. But perhaps some of you awesome peeps out there have the solution for me?
Desktops run MC 1.7.10 (for MCHeli resons) and then when kids are in bed I load it up into 1.11.2.

Laptop is always in 1.11.2 (except occasionally I'll run 1.10)
Forge on all three computers. Plenty of RAM going about this house so mem is not the problem.
All three systems are running Win 10. .....
Any Ideas?

PS. sorry to hear that you are discontinuing this fantastic pack... but life calls eh

Hi there,

I dropped support for versions prior to 1.8 quite a while ago. 1.7.10 used a completely different format for things, so most artists don't bother back-porting to anything as old as that. Sorry!

BTW, I've updated the pack to work with 1.11+ without complaining about being outdated.

I do bad things with money. So your donations will make it clear to me that I am doing all this for good reason...

Might want to rephrase that...

Um.. so I'm confused. You're using Johnsmith as a base, correct? So... how about you tell visitors what's actually new, that YOU'VE created, and what is still Johnsmith. Also, you've included... all of the Sn0wsong pack as well? Why? All the files have the same 'last modified' date, indicating you've just thrown the whole pack in for no apparent reason (correct me if I'm wrong).

The logo is impressive and the screenshots are... nice, I guess? But I'm wondering how much of this is actually yours.

Indeed I do.
For a while I used Qubicle to build voxel models, then import them into BD Cubik PRO, after which I'd manually optimize them, then add a texture. This was an extremely arduous process and as a result I was incapable of making very detailed models.

With the recent release of Cubik Studio, however, my voxel models can be loaded directly into Cubik Studio and converted to elements at the click of a button. There are still some hurdles to overcome, scaling and rotation can prove to be a bit of an issue, but if you know what you're doing you can make some extremely detailed models with ease. It's merely time consuming to make each one, as I'm still figuring out a proper workflow.

This is really remarkable! Crazy detailed. I'm curious... do these kinds of models cause much lag in game?

I had been waiting for this pack to be completed for a long time so this is very sad news. I love this pack's aesthetic, but I found it hard to use with the missing textures. I'd love to see you make a 16x pack as I have only really been using 16x textures recently. Since you are going to be updating it to 1.11 will you be updating the addons too? I enjoyed putting the iron golem voice addon over any pack.

Ah, addons. Thanks for reminding me.

I added the ADDONS section back to the site, and went and updated Golem Voice and NoBars UI to modern MC versions. I've also included two new addons: Zombie Sounds, and the long-awaited(?) cel-shading addon. Check em out!

Hello all, I'm affraid I have to make a rather disappointing announcement: Triton is going to be discontinued.

Why?

Put simply, Triton's style and workflow takes far too much time and effort for me to realistically keep up. Drawing everything in a meticulously hand-cel-shaded style unfortunately takes a LOT of time compared to say, painting with a brush tool, or using pixel art. Furthermore, my standards for my own work have changed, and Triton's style just doesn't appeal to me like it used to.

What next?

Triton will still be available for download. I'll update it to the 1.11 versions pending their release (just a simple matter of changing the .mcmeta file's version, so quite doable). As for a hand-off/continuation, I would be truly honored if any competent artist(s) volunteered for such a thing, but it's honestly not something I'd recommend, since as I said, texturing for Triton is quite a timesink and I feel that such efforts could be better put to use in other packs and projects.

I don't think I'm done with Minecraft, however. A few months ago I started playing around with a new 16x style that has been quite enjoyable to work with. Another pack may be in the works. No guarantees though!

360,000

That is a LOT of downloads. Like, I really can't even wrap my head around how many downloads, how many clicks, how many individual people that is. Is it really that many? Are mediafire's stats bugged or something?

If one of those clicks was you, thank you! Thank you thank you thank you! I hope Triton brought a better, more attractive, and more stylized visual and auditory experience to your Minecraft than that default silliness Mojang would call "art". That was certainly my intention, and I feel like I accomplished that in spades. Of course, YOU'RE the one who actually grabbed ahold of the pack and made all that work worthwhile.

Okay, so what kind of features will this have for maps and resource packs? I can't run the beta client btw, because mac.

I really don't think we need ANOTHER smooth, easy-to-use, trendy-looking modpack installer (from what I've seen, the new technic launcher already does everything that Voice aims to do)... it would be nice to have Voice focus on all types of community content equally, and not just be about MODS MODS MODS.

Can't believe so many people are jumping ship already... At least wait and see what kind of changes Microsoft brings, if any, before storming off.

I highly doubt Microsoft will be ruining community content and monetizing things like all the doomsayers are complaining about. They no doubt realize that they've aquired a huge, passionate fanbase and a whole community of skilled content creators who care very much about what changes are added to the game, and will (hopefully) try their best to preserve it.

As huge and evil as Microsoft may be, I don't think they've gone out of their way to spend two-and-a-half-BILLION dollars just to ruin a franchise.

I play Vanilla survival, Vanilla with Resource Packs, Hardcore, FTB and Tekkit modpacks... I play on servers and on LAN, I work on adventure maps and purely aesthetic builds, play with different combinations of my favorite mods, and sometimes dabble in some utterly terrible redstone engineering.
There are so many things to do in Minecraft... why commit yourself to only trying one of them?

Nothing amazing really happened... I dug myself into a two block deep dirt hole just as night fell. Somehow I came to the conclusion that I was stuck and couldn't escape, so I waited ALL night until morning came and it was bright enough to actually see (didn't know there was a brightness option). Then I just broke a block and walked on out, feeling a bit sheepish.