Last edited by _iPhoenix_ on 25 Jan 2017 11:31:13 pm; edited 9 times in total

I am writing an evolution simulator (Which, to my knowledge, has never been done before, but correct me if I am wrong) on my TI-84 PCE and it generates lines that run near the most number of predetermined random points on a graph. It is written in pure TI-BASIC and is effectively consuming me.

This is truly fascinating, and I'd love to get some hands on that source

Good news for you, the core elements are being tested, and a rather slow, but effective, source will be out soon. I am hoping the community can help me refine it and make it a little faster, as it can take 30min per generation.

This is truly fascinating, and I'd love to get some hands on that source

Good news for you, the core elements are being tested, and a rather slow, but effective, source will be out soon. I am hoping the community can help me refine it and make it a little faster, as it can take 30min per generation.

That's what you have to expect for a BASIC program, slow but as precise as you can handle. How large is the file right now?

Last edited by _iPhoenix_ on 25 Jan 2017 03:33:17 pm; edited 2 times in total

CalcMeister wrote:

_iPhoenix_ wrote:

CalcMeister wrote:

This is truly fascinating, and I'd love to get some hands on that source

Good news for you, the core elements are being tested, and a rather slow, but effective, source will be out soon. I am hoping the community can help me refine it and make it a little faster, as it can take 30min per generation.

That's what you have to expect for a BASIC program, slow but as precise as you can handle. How large is the file right now?

It is a pair of files, and it is ~1.28kb. The files are [sic] in the Archives Queue.

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