Every time a commit is pushed to the lolSnes repo, a new Git build is compiled.

Git builds are more up-to-date than releases, but they aren't polished and tested for release readiness.
They are provided to you with no guarantee that they will work. Don't be surprised if they explode in
your face.

Bug reports concerning Git builds are welcome.

You can also subscribe to the Git builds RSS feed to be informed when new
Git builds are available.

* working sleep mode when you close your DS
* reworked IRQ support, should fix quite a few games
* hook up HDMA emulation and fix a bug in indirect HDMA
* better handling of sprite refreshing, no more shitty sprite animations
* reload PPU OAM address upon VBlank (fixes DKC sprites)
* fix more bugs I forgot about

* Fix the remaining bugs in the per-line prio system
* Fix bug where games that keep their OBJ base address to 0 would have no sprites
* Anti-lag mechanism temporarily disabled for it can cause severe issues
* Fix several issues with SRAM mapping, hopefully should fix many cases of piracy protections triggering
* Implement some missing SPC700 instructions