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Jinx
Build Guide by Epic Fail Guy

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

Masteries

Ferocity:
18

Cunning:
12

Resolve:
0

Threats to Jinx with this build

Twitch will try to trade with multiple auto attacks, but Jinx can prevent that by superior range. Try your best to harass twitch with 1-2 auto attacks, if you do this enough he wont have enough health to try harass you

2

Ashe

Ashe isn't really a problem for Jinx. She has no escap and no stun until level 6. You out range her with your Switcheroo! Also Ashe's slow is designed to chase rather than kite. If you all in her with your support you should be able to come out ahead

3

Kog'Maw

With Kog'maw, you can't beat him in extended fights, you can burst Kog'maw down with your spells and escape with your passive

4

Lucian

This match up can go either way, Jinx is weak to Lucian's burst and high mobility but the match up is mainly down to the supports. Try stall the game as you can fight him in the late

5

Varus

Varus's poke is more reliable than Jinx's. He can stay behind minions and stall for 6 when can snare you, he can then out-range Fishbones

6

Draven

Draven out damages most AD carries, if Draven avoids your cc he can then trade with you, even with just one AA

7

Kalista

Kalista can be a real threat as she can dash around your Zap! and Flame Chompers. however, if you lane your Flame Chompers back off at start hitting her with Fishbones so she can land anymore spears into you

8

Ezreal

Ezreal can do really well in the jinx match up if he has a support who can hard engage like Leona, Jinx is vulnerable to CC as she has no escape. A way to counter Ezreal is to stay behind minion to avoid his Mystic Shot and also he has bad wave clear so force him to farm under his tower

9

Corki

Corki's early-mid is stronger thank Jinx's as you scale better towards the late.Play safe in lane as most Corki's will try to kill you in the early

10

Sivir

Jinx has predictable spells. If Sivir block your Flame Chompers, or worse your Super Mega Death Rocket, with her spell shield it's very impactfull and they're your main utilites. Sivir's low range is her main weakness so try abuse that with Fishbones

Introduction

Hi, my name is "RNX EpicFailGuy" and I`ve been playing league of legends since early season 4. I`m currently Silver I and climbing. I`ve played Jinx for a very long time now, she is one of my favorite champions in the game with her insane late game damage and her range in the laning phase with Fishbones. I also love how she can kite champions INSANELY well because of her very short basic attack animation.

Pros/Cons

Pros-Great wave clear and poke damageUlt causes tons of damage if well aimedReally good passive to escape team fightsInsane damage to tanky champions in the late

Cons-No escape abilitiesShort range with Pow-Pow, the MinigunWeak to CCVery bad attack speed in the early

Abilities and Uses

Jinx gains 175% bonus movement speed which decays over 6 seconds whenever an enemy champion or structure dies within 3 seconds of being damaged by her. Additionally, she gains 15% total attack speed for the same duration, stacking indefinitely. - This passive is very useful in the late and in the laning phase. One of the uses in the laning phase is when you and your support is taking a tower bot, if the enemy AD carry is alone but still near the tower, when you kill the tower you can use your passive to catch up to the enemy AD carry and either slow them with you Zap! of snare them with your Flame Chompers!

TOGGLE ― FISHBONES BONUS RANGE: 75 / 100 / 125 / 150 / 175 Jinx loses 15% total attack speed and her basic attacks gain bonus range. Additionally, each basic attack consumes mana and deals 10% AD bonus damage, dealing their damage to all enemies around the main target. The bonus and splash damage are both factored into Critical strike icon critical strikes. - Always try to use POW-POW when in a 1vs1 because it does better singe focus damage but when fighting in a team fight use FISHBONES for the AoE damage and range, remember when you get an assist or kill your passive pops so you can go deeper in or run away.

ACTIVE: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy it hits, Sight icon revealing and Slow icon slowing them for 2 seconds. - Use this ability when chasing someone or just for the damage, it`s a very easy ability to juke which is it`s main weakness but when you learn to use it more and more you`ll be able to predict enemy movements and easily land it.

ACTIVE: Jinx tosses out 3 chompers that, after a 0.7-seconds arming time, explode on contact with enemy champions, dealing magic damage over 1.5 seconds to all enemies within a small area, Root icon rooting the champion who set off the chomper for the same duration. - Use this ability against enemies in a fire-fight and place it either behind them if you know you`re going to be able to kill them, or on them if you don`t know. If you place it behind them it`ll stop them from being able to run away and if you place it on them it`l force them to move away, meaning the`ll lose some basic attacks.

ACTIVE: Jinx fires a Super Mega Death Rocket! Minimap rocket that travels in a line, exploding in an area upon hitting an enemy champion. Enemies caught in the explosion take 10 - 100% of the rocket's physical damage, based on the distance the rocket traveled, plus additional physical damage based on their missing health - 420 blaze it incoming. My favorite ability, it does insane damage on hit and it`s AoE! The problem is, is that its very easy to juke if the enemies have good enough reactions. If they have any dashes (for example Lucian`s Relentless Pursuit or Graves` Quickdraw) try predict them using it. Aim your ult slightly to the right or left and then you can /All chat and laugh at them.

Items

Great item on Jinx as it gives her a lot of AD in the early and also it makes her crits do 250% damage instead of just 200%. This is INSANE especially in the late where she relies on her crits so muchThis is probably my favorite item in the game on champions like Jinx. Phantom Dancer has definitely become under-rated in this preseason but in my opinion it is still the best item on Jinx. You have no idea how much I love it, it gives absolutely every factor Jinx needs. An insane 45% attack speed and a whole 30% crit chance. Also its very helpful against 1vs1s as the passive states that the last enemy champion hit deals 12% less damage to you.Again, great item. The sustain is very nice as sometimes in team fights you need to be kiting against most tanks that are focusing you. Giving you the extra sustain in these fights is definitely the difference between losing and winning a game
Rapid Fire CannonI`m not 100% sure about this item but I definitely think that it`s useful to Jinx to some extent. the 30% crit chance and 30% attack speed is very nice and the fact that your first basic attack when charged will do extra damage DELETES champions
Lord Dominik`s RegardsThis is the basic armor shredding item that all AD carries should build. Very nice as Jinx is a late game champ and you`ll mostly be fighting heavy tanks in the lateThis is a nice item when fighting champions with a lot of built in heal effect (for example Nasus` Soul Eater and Nunu`s Consume) Also this works against Soraka`s Astral Infusion. Furthermore it also works if the enemies have life steal items for example The Bloodthirster and Death`s Dance

Runes

My runes for Jinx and pretty much all AD champions is this. Everything about it is normal maybe apart from the Greater Glyph of Attack Speed. Personally I love these glyphs because you don`t need much MR in lane as the main damage dealer is the AD carry. The extra attack speed definitely gives you an advantage over your laning opponent.

Another rune page I would recommend is going for flat Greater Glyph of Scaling Magic Resist. This rune page is for fighting a support which isn`t building AP and the enemies don`t have much AP champions.

Summary

In conclusion Jinx is a very strong hyper-carry champion, with insane burst in the late and great AoE damage that destroys squishy champions. She is definitely one of the funnest champion in league to play, and the one that gets you most kills :) I hope you guys enjoyed my guide and if you did I would really appreciate an up vote and also leave a comment, if you either liked it or didn`t :) Good like in the fields summoner ^_^

League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!