its a great looking piece, but a little boring maybe.
whats the story? not that every piece needs some elaborate story.
but little things (like if she had fish bowls all over her apartment) would add a real interest, and give her a gaze a focal point.
right now, you telling me that she is aquatic, but not elaborating on how/why she is sitting in a recliner is a bit of a tease.

Her anatomy is a bit funky, and her neck is too skinny. The overall design lacks, and like DSillustration said, its a little boring. You've given her a very very generic design, with no points of interest.

Where do you want us to look? Where is your point of emphasis? You gotta think about those kind of things when doing these sketches.

You've got a great light source in the painting, and some awesome foreshortening/perspective in the character, so kudo's for that. Keep up the good work man, I'd love to see more.

thank you all for the comments!will get on improving it ASAP.
DSillustration-you are right, i did not think of the focusing point, was just thinking of forms and colors and lighting all the time. will visualize the big picture before starting another artwork. have looked on your artworks, hope i can do as well as you.

here some others proggressing works.Hope to here more comments from you guys!!!

nice man, the background is much better to look at than just the girl and the chair alone. the only thing that is really bothering me at this point is the perspective. Especially the floor, but i'm sure you've already noticed that yourself. But learn from the mistake and move on, right?

I really like the fish tank and the features you've added to the room, its really interesting, keep up the work.

great to have you sharing your art here.
about the blue fish girl, it's interesting that you have an aquarium and a big 'nemo' fish. she's living in an underground sewer from the looks of it.

what i think to imrove is the floor where she's sitting. Those pink patches doesn't seem to blend to the sewer background. perhaps you can illustrate a wet sewer surface, a little bit dirty, muddy.

If you are trying to present a twist in the story, whereby she lives in a clean, well furnished dwelling place eventhough she's in a sewer, and she's got a carpet in her living room, you can blur the pink patches a bit, to make it look more like a carpet.

sodomizer-thanks for the encouragement. did some changes on the chair.hope that cures the perspective problem.got any comments for the other drawings of mine?
RIClim: thanks for the ideas. good suggestion which give FUNS in drawwing!!

That's much better, putting in a context - good work. The chair though, is still floating rather than sitting convincingly on the carpet. The perspective on the little table with the aquarium on it is not quite right - the ellipse of the base of it isn't the same as the ellipse of the top.

On the other drawings - the bat-looking man - his head's way too small for that body. I'm cracking up on the guy with the mountain range behind him because he looks either like he's doing a nutty little jig or he's stepping on bugs.

The legs of the girl on the green chair aren't working. The extended one almost is, although it really lacks grace, the way you have her toes pointed up rather than planting the foot on the ground. The bent one, the foreshortening isn't working right. Her leg looks almost broken, the way it's moving out from her pelvis at that angle, and lying so flat on the couch.

Good job taking critiques and using them to improve your work! I look forward to seeing more from you.

BMunchausen: haha, regarding the ellipse of the base of it isn't the same as the ellipse of the top,i was lazy to alter it,haha, very bad attitude huh? will make it better after this. still not sure how to make the chair sit on the carpet. will try harder. thanks man!! you really gave some ideas for me to improve.thanks!
CagedDemon: interesting thought......mmm, then the living room will be soak in water entirely.....and will have to make some white particle flowing all over the place then..that will enhance the mood and the creativity. wow!!good!!will try that after this!

Take it for what its worth.

This is actually my first post in these forums, so, as the title states, take my comments for what they are worth to you. I really dig the bots, and I really like the final piece displayed. Whenever I think of, or see, a mech, I never really think about how they are made. That is, until I saw your picture. I forgot that they were made by people... it just never really jumped out at me.

Anyway, the only CC I have for ya is concerning that middle robot there, in your group of three. Considering how packed his [head?] is in those ... we'll call them pauldrons (shoulder armor dealios)... how is he/she/it supposed to turn his/her/its head? I can see it reaching 45 degrees, but I don't think it'd work 90.

Again, take it however you want.
Maybe I'm just blind, and there is an obvious amount of space there for head turning, who knows? However, I do love all your bots. Very cool.
Post more.

Hey mrping, good to see some more updates and sketches. I have a few comments for you to consider.

The first girl is coming along quite well, and I do like the idea cageddemon gave you, although I think your animal selection is bad, and here's why: Bears (even when they are cubs) are quite large. What is she going to do once the bear starts to grow? And how big is she if the bear is that small to her size comparison??? (she'd be a giant) The answer to those questions are unimportant, however it conflicts with TOO much stuff. Especially when our brain sub-conciously tells us how big bears truely are. Perhaps a bird would be a better choice?

Mechs are lookin pretty good, but they need spice. Rusted mechanics, bullet holes, serial numbers, guns/missles? Any of these will add to the design. Always keep in mind the texture your dealing with, because mechs (when new) you would assume they are highly reflective from light. TZoraR is right about your middle mech, the head isn't turnable it seems. And even if there were enough room to turn his head the full 90 degrees, he wouldn't be able to see anything because of shoulder shields (or whatever those are)

Ahh, ok, i'm done typing, just though I'd give you some suggestions. Keep posting more work, can't wait to see more updates and new sketches!

some suggestions

Hi Mping,
Cool mecha drawing!
I have some suggestions that you can try out:

Why don’t you try to put more focus on the ‘head’ of the mecha, because I feel that the mecha looks like its head is missing. I probably guess that the head is the horizontal groove? You can add some lights on it, to make it glow like it’s alive. That could be cool!

The background is nice, especially the green border around it. You could make the borders looks as if they are a lowering platform for the mecha, like those lowering platforms you see in aircraft carriers.

I feel that the mecha’s hands are really unfinished, you need to put more details on them, The fingers looks as if they can’t move, because there are no joints.

hey dude! fei here! just trying to bull shit, haha...well, i like your robos design very much^^ but the thing is, maybe try to takecare of the material for the surfaces,i can see the highlight itself not bad,shadow casting as well,but i can't analyse what kind of metal is that.it seems more likely plastics then metals.and also,a robot should have different kind of material on different part,for example,inner part may be soft metal, outer part may be harder,you may try just giving some childish comment,haha

i like the girl in the water.i think it can still improve on the the highlight.maybe the highlight is too parellel to the perspective of the picture,i think,but it is still ok.the thing is,the highlight on the face looks so natural,but the highlight on other parts of body is too stiff.i think it should be something like the right leg,the overall is lack of the middle light,and,right hand is too flat start form shoulder to the elbow.i think the casting of light on the right breast should be more to the left,if not it looks a bit weird hehe

well, for the forest wise,if it is a conceptual art,maybe it is a bit rough.cos i don't realise there are tree trunks there,should have drawn it more clearly.what is the texture for the trunk?can't get it.the ghosting light can be brighter and more at the back,try to plan how to place the lights, it seems like too arranged.it will seems more mysterious.for extra suggestion.try to use real media and spread the colour by using flat brush,then you will know how the effect goes^^

the lighting is there,maybe colour wise can have more references to support it, as well as the texture.then it will looks more convincing.you try to make the hiding people clearer.cos can't see from far away.

tell you what,when you look at your artwork from far away or close half eyes.and yet you cannot analyse what is that, then you gotta deside again on the colour, posture, design, and lighting:> this is one of the way to judge the artworks,you may try it;P