THQ: New SD! Vs. RAW Video Game Details Revealed

Simulation-Based Cornerstone of the Company's WWE Videogame Portfolio Set to Deliver Destiny-Defining Moments, Best-in-Class Creation Tools and Ultimate Virtual Control of WWE

AGOURA HILLS, Calif., Aug 18, 2010 (BUSINESS WIRE) -- THQ Inc. today announced new gameplay details surrounding WWE(R) SmackDown(R) vs. Raw(R) 2011, the renowned simulation-based experience in the company's World Wrestling Entertainment(R) videogame portfolio. WWE SmackDown vs. Raw 2011 will return to action with destiny-defining moments, best-in-class creation tools and the ability for players to have ultimate virtual control of WWE. The game is currently in development for the Xbox 360(R) video game and entertainment system from Microsoft, PlayStation(R)3 computer entertainment system, PlayStation(R)2 computer entertainment system, PSP(R) (PlayStation(R)Portable) system and the Wii(TM) system from Nintendo, with a scheduled release date of October 26, 2010.

"WWE SmackDown vs. Raw 2011 is on track to deliver the most incredible WWE simulation experience to date in our storied franchise," said Danny Bilson, Executive Vice President, Core Games, THQ. "This year's game will offer players a variety of intuitive new gameplay features, impactful upgrades, industry-leading creation and customization tools, as well as unparalleled freedom to experience their own virtual WWE moments in line with those seen weekly in WWE."

WWE SmackDown vs. Raw 2011 will empower players more than ever to define their gameplay experiences in a dynamic and ever-changing WWE. In WWE Universe Mode, a new addition to the franchise, gameplay scenarios will change based on player decisions, allowing for new rivalries, alliances, championship matches and more spontaneous WWE action in and out of the ring. Additionally, the popular, story-driven Road to WrestleMania(R) mode will return with significant updates and new storylines, including the ability to freely roam through locker room areas, select opponents, break into impromptu matches and fulfill destinies based on player choices.

A hallmark of the franchise, WWE SmackDown vs. Raw 2011 will deliver its largest offering to date of best-in-class creation and customization features. Players will have more creative tools than ever to customize their created Superstars, finishing moves, story designs, paint tool creations and more. Searching and sharing content will be greatly simplified through improvements to the highly regarded WWE Community Creations feature, which generated nearly 10 million downloads in its franchise debut.

WWE SmackDown vs. Raw 2011 will also boast one of the largest rosters in franchise history with more than 70 of today's prominent WWE Superstars and WWE Divas. Each in-game model will feature new skin textures and movement technology, delivering the most authentic looking and moving WWE Superstars and WWE Divas ever seen in a WWE videogame. In addition, players will round out their virtual WWE experience with more than 100 match types, including Tables, Ladders & Chairs (TLC), Hell in a Cell and Money in the Bank, as well as an extensive number of new playable arenas. A brand new physics system will ensure all matches and object interactions look and feel unique, dynamic and unpredictable to capture the full essence and authenticity of WWE.

WWE SmackDown vs. Raw 2011 will also boast the franchise's largest online feature set to date, including a robust downloadable content (DLC) plan slated to include playable WWE Superstars, WWE Divas, alternate ring gear and new arenas. Online access and the game's first DLC package, which is scheduled to include WWE Superstar Chris Masters(R) (playable character), WWE Superstar Rey Mysterio(R) ("Dia de los Muertos" Halloween-themed attire) and WWE Diva Kelly Kelly(R) ("Devil" Halloween-themed attire), will be free of charge with the videogame through a back of manual code for first-time purchasers. Second-time buyers can also purchase the content via Xbox LIVE(R) Marketplace for Xbox 360 at an anticipated cost of 800 Microsoft Points, as well as on PlayStation(R)Network for an anticipated cost of $9.99. Additional DLC packages, as well as their suggested price points, will be revealed later this year.

About World Wrestling Entertainment, Inc.World Wrestling Entertainment, Inc., a publicly traded company , is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family-friendly, PG content across all of its platforms including television programming, pay-per-view, digital media and publishing. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 500 million homes worldwide. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, Chicago, London, Shanghai, Tokyo and Toronto. Additional information on World Wrestling Entertainment, Inc. /quotes/comstock/13*!wwe/quotes/nls/wwe (WWE 14.02, -0.02, -0.14%) can be found at corporate.wwe.com. For information on global activities, go to
wwe.com/worldwide.

About THQ Inc.THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at
thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.Microsoft, Xbox, Xbox 360, Xbox Live, the Xbox logos, and the Xbox Live logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries."PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

Wii is a registered trademark of Nintendo.THQ Forward-Looking Statements: The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the release and features of the WWE SmackDown vs. Raw 2011 videogame, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2010, and particularly the discussion of risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

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WWE Forward-Looking Statements: This news release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include risks relating to maintaining and renewing key agreements, including television distribution agreements; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete; acceptance of the Company's brands, media and merchandise within those markets; uncertainties relating to regulatory and litigation matters; risks resulting from the highly competitive nature of our markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; risks associated with producing live events both domestically and internationally; uncertainties associated with international markets; risks relating to our film business and any new business initiative which we may undertake; risks relating to the large number of shares of common stock controlled by members of the McMahon family; and other risks and factors set forth from time to time in Company filings with the Securities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is significant and is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant, including a waiver by the McMahon family of a portion of the dividends.