A line of colored balls moves around on a track and you play as a frog statue shootingout similarly colored balls towards the line before it reaches the end of the track, whereupon the game ends. As you shoot the line, if three of one color are next to each other, the balls disappear. You win when all the balls are gone.

What is the game's genre? Does it follow the rules for the genre? Does it have any unique characteristics relative to other games in the genre?

Puzzle video game. It follows the rules for puzzle games. The unique characteristic is that the tiles are constantly moving and the user keep adding new tiles.

Describe the game interface. What controls are available to the user, and what aspects of the game do they control?

The user uses their mouse to turn the frog and aim before clicking to shoot the current ball at the line. They control where balls are added to the line.

How many different images are used in the game?

One image is used for the frog that only turns; different ones appear at intervals for the balls to give the illusion of 3D rolling balls; the background is still; sometimes effects appear. Maybe around 40 images are used--not too many compared to the average game.

How many of the images move during gameplay, and how much of the screen do the moving images occupy?

The frog and the balls move, so most of the images move, and they occupy most of the screen.

What is the goal of the game?

The goal of the game is to clear the line of balls before any of them falls into the hole at the end.

What are the major challenges of the game?

The challenges are aiming to hit the correct color balls and acting fast before the balls reach the hole.

What is the complexity of the rule set?

It is not too complex; the user can see their immediate impact on the game flow. It is straightforward; turn to aim, click to shoot the ball, match them all before they reach the end of the track.

What kind of competition exists?

User vs dynamic time constraint.

Is the game fun? Rate on a scale of 1 (not fun) to 5 (very fun)

Fatimah - I would rank the game as a 5. I really enjoyed playing it.

Tracy - It is pretty fun. 5/5

Is the game difficult to learn? Rate on a scale of 1 (easy) to 5 (difficult).

Fatimah - I think the game is a 2 since the instructions are

straightforward.

Tracy - This game is easy to start. Users can understand the control after a few tries. Difficulty: 2/5

Rate the visual quality of the game between 1 (poor) to 5 (very good).

Tracy - The visual images are clear. They also create an atmosphere relates to the story setting. 4/5

How engaging is the game? Rate on a scale of 1 (not at all) to 5 (extremely).

Fatimah - I’d give it a 4. Similar to Tetris or PacMan, users can continue playing and climbing levels in the game until they’re satisfied with their progress.

Tracy - It’s the game that users can keep playing for hours. 4/5

What is your overall recommendation for the game? Rate on a scale of 1 (Do not recommend) to 5 (strongly recommend).

Fatimah - I would give the game a 4. I think if they give it a few tries to get the hang of it, users will really enjoy it.