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Thanks NXPconnects!

The big news for NXPconnects attendees last week wasn’t the scorching heat wave running through San Jose, rather it was the announcements, demos, and talks surrounding autonomous vehicles. Visitors to our booth were treated to our stunning 3D automotive cluster demo running on the NXP i.MX6QuadPlus, along with other examples of how we accelerate and improve user interface (UI) development.

Most visitors to our booth were hardware and software practitioners curious about how Storyboard Suite improves UI development and what markets we target. While Nick answered the business reasons, Thomas demonstrated the real-world implications on a live system:

You can go from design to deployment in minutes, with Storyboard’s Adobe Photoshop import tool and variety of deployment methods, including running on a desktop simulator or using SCP transfer to real targets

By allowing designers and developers to work together in the same environment, neither is dependent on or gets delayed by the other, resulting in a much faster time to release

Talking about Photoshop again, the final UI is much more rich and engaging because the designer’s intent is put into production – no more forcing the UI to fit pre-packaged widgets or limiting it to software constraints

People were immediately hooked by taking a design to target quickly and it led to questions about what platforms we support (everything from MCUs to MPUs, with little compromise in UI features) and production readiness (every deployment is production ready). Our partnership with NXP has never been better and together we can help you realize UIs that are beautiful, engaging, and highly performant.

Our partnership with NXP has never been better and together we can help you realize UIs that are beautiful, engaging, and highly performant.

Stay tuned for news on how we support the NXP i.MX 8 series of processors to get maximum UI performance on powerful, highly efficient boards.

To learn more about Storyboard Suite, check out our latest on-demand webinars.

About Roy

Roy figured that the best way to learn something was to try and explain it to someone else. After years of explaining things while standing up, he decided the better approach was to do it while sitting down. Beside a poster of a famous starship. Learning from projects in defense, mobile, and game development, Roy figured out one more thing: real code isn't dead but it could be made better.