Mechanics

Role PM's

Factional Communication: Each night phase, you may talk to your group here [Link].

Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

You have no abilities other than your voice and your vote.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Macho Cop

Welcome, [Player]! You are a Town Macho Cop.

Abilities:

Macho: You can not be protected from kills in any way.

Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Doctor

Welcome, [Player]! You are a Town Doctor.

Abilities:

Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Win Conditions:

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Notes

Because the Cop is Macho, it is a very bad idea to claim Cop day 1 unless absolutely needed.

Variations

hohum's variant

For added lulz, make one of the goons a roleblocker and restrict the surviving roleblocker to one night action per night if their scum partner dies. This should make the game a bit more swingy and makes for some entertaining night action resolution scenarios without really changing the overall balance.