Talon_Starfire, the Vanguard forums have been filled with so many questions from you recently, I've never seen anything like it.

First of all, are you talking about PvP or PvE tanking? Vanguard tanking in PvP is overshadowed, as it is, by Guardians and Shadows. However in this case you are gonna want to take both of these for maximum mitigation, I'm sure if you want the harpoon root you are talking about PvP since it is worthless in any other situation. I don't see the problem, you can easily get both and the harpoon root like this for example for PvP: http://www.torhead.com/skill-calc#801G0GrbRroGRZMcbZb.2

Talon_Starfire, the Vanguard forums have been filled with so many questions from you recently, I've never seen anything like it.

First of all, are you talking about PvP or PvE tanking? Vanguard tanking in PvP is overshadowed, as it is, by Guardians and Shadows. However in this case you are gonna want to take both of these for maximum mitigation, I'm sure if you want the harpoon root you are talking about PvP since it is worthless in any other situation. I don't see the problem, you can easily get both and the harpoon root like this for example for PvP: http://www.torhead.com/skill-calc#801G0GrbRroGRZMcbZb.2

I'm talking about both PvP & PvE and not good at coming up with builds.

I'm talking about both PvP & PvE and not good at coming up with builds.

When it comes to considering builds, take into account a number of factors when deciding a talent's value (in this case tanking):

1. Will this talent increase my mitigation/survivability?
2. Will this talent allow me to hold a single target aggro better? (flashpoint + operation bosses)
3. Will this help me hold multiple targets / trash packs better?
4. Will this talent increase the damage of my *key* attacks? (eg. stockstrike, ion pulse..)
5. Is this talent designed for a PvP environment? (e.g Neural overload 2 second slow)

I suppose making builds isn't difficult once you know what you're aiming for. For example, 'Charge!' provides 50% movement speed increase for 4 seconds after using Storm; yet if you read Storm's tooltip, it already immobilises the target for 3 seconds so what is the actual value of Charge? Not much really.

When it comes to considering builds, take into account a number of factors when deciding a talent's value (in this case tanking):

1. Will this talent increase my mitigation/survivability?
2. Will this talent allow me to hold a single target aggro better? (flashpoint + operation bosses)
3. Will this help me hold multiple targets / trash packs better?
4. Will this talent increase the damage of my *key* attacks? (eg. stockstrike, ion pulse..)
5. Is this talent designed for a PvP environment? (e.g Neural overload 2 second slow)

I suppose making builds isn't difficult once you know what you're aiming for. For example, 'Charge!' provides 50% movement speed increase for 4 seconds after using Storm; yet if you read Storm's tooltip, it already immobilises the target for 3 seconds so what is the actual value of Charge? Not much really.

It's missing smoke grenade, and that 20% accuracy with a pretty long duration is a big deal considering the short cooldown on it. The harpoon root can only be used once every minute and only lasts for 3 seconds so it's pretty useless (especially considering that you'll usually have your charge ability available with its short CD), but if you want to go for it drop steely resolve, static surge or heavy stock instead.
Being a tank is about taking as little damage as possible so max out any abilities that help your mitigation first, and then you can balance DPS VS other utility.

It's missing smoke grenade, and that 20% accuracy with a pretty long duration is a big deal considering the short cooldown on it. The harpoon root can only be used once every minute and only lasts for 3 seconds so it's pretty useless (especially considering that you'll usually have your charge ability available with its short CD), but if you want to go for it drop steely resolve, static surge or heavy stock instead.
Being a tank is about taking as little damage as possible so max out any abilities that help your mitigation first, and then you can balance DPS VS other utility.

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The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.