I think the costs and legacy barriers are completely fair dev team. Please, please, please don't listen to the whiners and lazy people.

After buying the all the class XP boosts, I'd like to give my feedback.

Mainly, I was hoping for a bigger boost but after thinking about it for a while, I think it's fair. I read an interview somewhere in which a dev said "yeah, you can only do your class quest if you want" and I imagined like a 300% XP boost. HOWEVER, I realize that his statement CAN be true, but it's just not what I envisioned (and for the record, I am fine with this). If a player buys ALL the XP boosts, then yeah, that player could ONLY do class quests on planets. But, class quests cannot be the only source of experience income. The 30% simply isn't enough (I've tested it on the PTS with lower characters). The player must also dabble in PvP, FPs, exploring, space missions, and perhaps companion quests to compensate for ONLY doing class quests.

While I was slightly disappointed, I realized that this was fair and more feasible for everyone. Legacy perks should NOT grant an insta-50. It is designed to make leveling an alt faster, which it clearly does (maybe not as fast as someone would like but it does). The prices ARE reasonable. Buying them all at once is a little 'ouch', but with the consolidation of the GTNs and higher populations across servers, I believe with confidence that players will see more credits in their inventories.

No flames are necessary, you are already roasting in the fires of your own stupidity.

While I was slightly disappointed, I realized that this was fair and more feasible for everyone. Legacy perks should NOT grant an insta-50. It is designed to make leveling an alt faster, which it clearly does (maybe not as fast as someone would like but it does). The prices ARE reasonable. Buying them all at once is a little 'ouch', but with the consolidation of the GTNs and higher populations across servers, I believe with confidence that players will see more credits in their inventories.

Honestly, what is wrong with someone wanting to reach level 50 by doing nothing but just class quests. It was Bioware's selling point after all, their amazing stories told in cinematic perfection making SWTOR like playing KOTOR 3-9.

After doing the side quests from starter planets to Ilum multiple times on both factions I can honestly say that I am sick and tired of doing them. If I do choose to purchase all the quest xp boost perks through my rich and impressive Legacy, I would hope it would give me the needed boost to skip the weakest glaring part of this game, the repetition.

I like the class stories, it is these type of stories that attracted me to Kotor1 and 2 and is what also made me so blindly hopeful for SWTOR. I played Kotor 1 and 2 repeatedly with many many alts and completed the story in every possible way. I would like to do the same in SWTOR but the mindless grind that is the side quests makes me want to puke.

Level 50 means nothing to some people in this game, to those of use who play for the story, the game ends at 50 not starts.

It was the only one that seemed to be worth getting unless rerolling outside of possibly a few of the companion ones though that depends if your a crafter or haven't already gotten to max affection (or as far as you want to go) and to be honest 5% or even 15% isn't going to change a great deal.

Why was the one legacy power that would make a difference to character level 1 to 50 and beyond removed for a priority transport that has a cool down of 9 hours?

I think the costs and legacy barriers are completely fair dev team. Please, please, please don't listen to the whiners and lazy people.

After buying the all the class XP boosts, I'd like to give my feedback.

Mainly, I was hoping for a bigger boost but after thinking about it for a while, I think it's fair. I read an interview somewhere in which a dev said "yeah, you can only do your class quest if you want" and I imagined like a 300% XP boost. HOWEVER, I realize that his statement CAN be true, but it's just not what I envisioned (and for the record, I am fine with this). If a player buys ALL the XP boosts, then yeah, that player could ONLY do class quests on planets. But, class quests cannot be the only source of experience income. The 30% simply isn't enough (I've tested it on the PTS with lower characters). The player must also dabble in PvP, FPs, exploring, space missions, and perhaps companion quests to compensate for ONLY doing class quests.

While I was slightly disappointed, I realized that this was fair and more feasible for everyone. Legacy perks should NOT grant an insta-50. It is designed to make leveling an alt faster, which it clearly does (maybe not as fast as someone would like but it does). The prices ARE reasonable. Buying them all at once is a little 'ouch', but with the consolidation of the GTNs and higher populations across servers, I believe with confidence that players will see more credits in their inventories.

Look, it's OK to hate the system, it really is. There is no One True Way the Legacy system had to be designed and don't let any game designer, real or armchair, tell you otherwise.

For example, Legacy could have worked like character skill trees work, where you can choose which perks you want to turn on for your current character by moving legacy points around. And a credit sink could be added so that you can reduce the legacy point cost of some perk for all your characters. Now, imagine the nice surprise of logging into an alt you haven't played in a while and seeing "You have 25 unassigned Legacy Points" appear on your screen, then going into the Legacy screen and picking the perks you think would be fun to have on this alt.

The current system works well for some people, but because it can never be perfect for everyone, there's always room for improvement.

Overall, I'm not crazy about the character specific legacy perks as is on PTS.

Legacy of Altruism - is a complete waste of time as it is. For 250k I can increase my affection gain through gifts on one character by 15%. I don't think this one is even close to worth it. For 250k I'd personally be looking at a legacy wide buff for this kind of benefit.

Legacy of Persuasion - Again, not even close. It's just not worth it.

Legacy of Craftng - This one is much more in line with what I'd expect from character specific perks. There's not many places you can gain crafting crit, putting the stat at a premium. It's not something that can be overcome with time like the companion perks, adding to its value. I'll be picking this one up on most of my characters when it goes live.

Legacy of Leadership - This one's kind of crap. That said, it's also pretty cheap so I don't have a problem with it. I'll probably grab it just to light the boxes up on my legacy window, but I can't remember the last time I sent my companion to sell.

Field Repair Droid - These are good, I'll be picking these up on my main. Not much to say about them really, probably won't see a tonne of use but when you wish you had one, well, you wish you had one.

Field Respec - Just plain handy. Will get this, no complaints about this one, other than it not being accompanied by dual/multi spec

Priority Travel - The prices on these are fine except for Black Hole which I feel is a little excessive. I also don't think that any of these priority travels should share a cooldown (care to share your design philosophy on that, by the way? Seems an unnecessary annoyance) and that the cooldown should be much, much lower. We're not talking gamebreaking stuff here - these abilities remove the need to go through load screen after load screen to get to where you want to be, that's quality of life and something everybody should have access to. These artificial restraints aren't making the legacy system or the game any more fun.

XP Boosters - These are kind of all over the place. I can't see myself blowing 275k on any of these perks as they are right now (though I would if they were actually legacy wide). 30% extra XP isn't the same in all cases. For example, the gain from 30% extra exploration XP is miniscule, yet it costs the same as 30% FP XP which is potentially excellent.

One of the things I personally wanted from the legacy system was the ability to see the other class stories without having to repeat content - something that the class quest XP boost perk could have provided, were the buff 500% (or whatever percentage brought it in line with doing all the world arcs that accompany the class quests). I'm not an alt guy - SWTOR is the first game I've rolled an alt in and while I really do want to see all the class stories, I don't find the leveling itself much fun past the first character. But "play how you want" is kind of misleading how the perks are set up right now, because I won't be able to play how I want.

Overall, however, I think the biggest thing that's stopped me getting excited about the character perks system so far is that the costs are so high when you're talking about just one character. I've never had a problem with the high cost of the legacy perks (and I have them all) because I knew that once I bought them, I'd see the benefits for the rest of my time playing the game. With this, and given the fact that I only really want to play alts for the story alone at this point (and don't really want to spend potentially millions of credits on them), it's just a total "meh".

Honestly, what is wrong with someone wanting to reach level 50 by doing nothing but just class quests. It was Bioware's selling point after all, their amazing stories told in cinematic perfection making SWTOR like playing KOTOR 3-9.

The intention of my post was to inform other players that the XP boosts might not be what they expect and perhaps save some people some credits and frustration. The second half was aimed toward the BW peeps that read these forums looking for player feedback, which I presented.

Quote:
Originally Posted by tkinnunzero

Look, it's OK to hate the system, it really is.

But I don't. As I've said, I honestly think it's fair.

No flames are necessary, you are already roasting in the fires of your own stupidity.

Overall, I'm not crazy about the character specific legacy perks as is on PTS.

Legacy of Altruism - is a complete waste of time as it is. For 250k I can increase my affection gain through gifts on one character by 15%. I don't think this one is even close to worth it. For 250k I'd personally be looking at a legacy wide buff for this kind of benefit.

Legacy of Persuasion - Again, not even close. It's just not worth it.

Legacy of Craftng - This one is much more in line with what I'd expect from character specific perks. There's not many places you can gain crafting crit, putting the stat at a premium. It's not something that can be overcome with time like the companion perks, adding to its value. I'll be picking this one up on most of my characters when it goes live.

Legacy of Leadership - This one's kind of crap. That said, it's also pretty cheap so I don't have a problem with it. I'll probably grab it just to light the boxes up on my legacy window, but I can't remember the last time I sent my companion to sell.

Field Repair Droid - These are good, I'll be picking these up on my main. Not much to say about them really, probably won't see a tonne of use but when you wish you had one, well, you wish you had one.

Field Respec - Just plain handy. Will get this, no complaints about this one, other than it not being accompanied by dual/multi spec

Priority Travel - The prices on these are fine except for Black Hole which I feel is a little excessive. I also don't think that any of these priority travels should share a cooldown (care to share your design philosophy on that, by the way? Seems an unnecessary annoyance) and that the cooldown should be much, much lower. We're not talking gamebreaking stuff here - these abilities remove the need to go through load screen after load screen to get to where you want to be, that's quality of life and something everybody should have access to. These artificial restraints aren't making the legacy system or the game any more fun.

XP Boosters - These are kind of all over the place. I can't see myself blowing 275k on any of these perks as they are right now (though I would if they were actually legacy wide). 30% extra XP isn't the same in all cases. For example, the gain from 30% extra exploration XP is miniscule, yet it costs the same as 30% FP XP which is potentially excellent.

One of the things I personally wanted from the legacy system was the ability to see the other class stories without having to repeat content - something that the class quest XP boost perk could have provided, were the buff 500% (or whatever percentage brought it in line with doing all the world arcs that accompany the class quests). I'm not an alt guy - SWTOR is the first game I've rolled an alt in and while I really do want to see all the class stories, I don't find the leveling itself much fun past the first character. But "play how you want" is kind of misleading how the perks are set up right now, because I won't be able to play how I want.

Overall, however, I think the biggest thing that's stopped me getting excited about the character perks system so far is that the costs are so high when you're talking about just one character. I've never had a problem with the high cost of the legacy perks (and I have them all) because I knew that once I bought them, I'd see the benefits for the rest of my time playing the game. With this, and given the fact that I only really want to play alts for the story alone at this point (and don't really want to spend potentially millions of credits on them), it's just a total "meh".

The only thing I can foresee myself getting is the advanced speeder I training and maybe the field droids. The rest, to me personally, are negligible bonuses. I have 5 level 50 and 3 non-level 50 characters on my server, and have already reached legacy level 50.

Unlike some, I don't have hundreds of millions of credits to just toss away on money sinks. These "Legacy Perks" aren't legacy related other than they require a certain legacy level to get. They should be listed as "Player Perks." Give those of us that have reached legacy level 50 a substantial discount to these purchases. That would make it more in line with being a "Legacy Perk." Just my opinion.

Overall I do like these perks. But I have a couple issues. The perks that apply to low level chars frankly cost too much as they are expected to be bought by characters that are low level and getting those amounts is only possible if a high level character is funding them. That being said perks such as the reduced mount cost and the increased xp ones make absolutely no sense that they are per char. If you intend to keep the current cost then they need to be made account wide other wise their usefulness will be absolutely zero. If you insist on making the mistake of not making them account wide then their cost needs to be reduced to the point that a char going to use them will be able to afford them, all of them. Well that just a couple thoughts that I had on it, i will probably provide more feed back after there are some responses and clarification from official sources on this topic.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.

The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.