Everyone who thinks Dooyong is the worst of the Korean shmups need to try Philko's two trash-piles Turtleship and Dyger. I was playing them on MAME and can't even get the first stage on Dyger. The boss is impossible.

I'll have a look over the weekend. Never heard of these two but love checking out trash like this.

I'm playing Robo Aleste. Nice powerups, enemy designs, and music. The story and quality of voice acting are embarrassing, however, and ultimately detract from the experience. It's a pretty good game, but nowhere near as good as Musha Aleste.

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There was a time, in the era of great chaos, when the Earth and the moon were at war with each other. A daredevil from the moon piloted a bizarre aircraft. It was feared, and because of its shape, called... Einhander.

Last edited by Ajora on Mon Apr 15, 2019 11:17 pm, edited 1 time in total.

Mahou Daisakusen. my best runs end at that ninja fucker in stage 6, have no idea what to do with him. Also stage 5 boss's shoulder turrets can go straight to hell. all the bosses in this game are random as fuck.

also been having the urge to play Gradius III SNES, which has been a bit more relaxing. I made it to the boss rush on one credit last night so I'm making pretty brisk progress, though I'm on default settings. once I get the clear I'll probably start upping the difficulty.

I've finished Robo Aleste. It wasn't as hard as I initially thought it was once my eyes adjusted to the faint and tiny bullets and I realized that you can actually shoot the bullets. I really enjoyed this game the more I played it, but I'm baffled as to how anyone could place it above Musha Aleste (Robo Aleste has a higher rating than Musha Aleste on Gamefaqs). I know I'm sounding a little redundant at this point, but it kind of amazes me how bad the story, voice acting, translation and dialogue all are. How do you mess up a story about ninjas and giant robots that takes place in the Sengoku era of feudal Japan?

I also just finished playing through Super Galaxy Squadron EX Turbo on Veteran mode in one sitting. The first 95% of the game was pretty easy. And then the final boss showed up and proceeded to wipe the floor with me for a good 25 minutes. After that, I played a bit of endless mode, and I can say that it's more enjoyable than the main game. Overall, it's a decent game, and certainly, worth the (maybe) two dollars I spent on it.

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There was a time, in the era of great chaos, when the Earth and the moon were at war with each other. A daredevil from the moon piloted a bizarre aircraft. It was feared, and because of its shape, called... Einhander.

I also just finished playing through Super Galaxy Squadron EX Turbo on Veteran mode in one sitting. The first 95% of the game was pretty easy. And then the final boss showed up and proceeded to wipe the floor with me for a good 25 minutes. After that, I played a bit of endless mode, and I can say that it's more enjoyable than the main game. Overall, it's a decent game, and certainly, worth the (maybe) two dollars I spent on it.

That's pretty much the same experience I had with the game. The regular mode disappointed me with its uneven difficulty and rather boring level design, but the endless mode is where it's at. It can take a few minutes before the game shows its fangs, but even before that, the rush to destroy as many enemies and get as many hypers as possible is enjoyable. And once the game spawns lots and lots of enemies, that's where you can more easily get overdrives and have a blast cancelling the big clusters of bullets with your hypers. One thing I really like in this game is the sexy blue items that are a joy to pick up and that feeling is really elevated in this mode IMO.

I play with the Cyan ship because its forward sword slash makes it kinda play like a bootleg Radirgy ship, though its hyper isn't very good for survival. I suspect that some more powerful ships may make the Endless mode a little more literal lol. My current record is Wave 29 / 203k with the replay here, but I get the feeling you can play for much longer with a better ship.

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RegalSin wrote:

I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

I also just finished playing through Super Galaxy Squadron EX Turbo on Veteran mode in one sitting. The first 95% of the game was pretty easy. And then the final boss showed up and proceeded to wipe the floor with me for a good 25 minutes. After that, I played a bit of endless mode, and I can say that it's more enjoyable than the main game. Overall, it's a decent game, and certainly, worth the (maybe) two dollars I spent on it.

That's pretty much the same experience I had with the game. The regular mode disappointed me with its uneven difficulty and rather boring level design, but the endless mode is where it's at. It can take a few minutes before the game shows its fangs, but even before that, the rush to destroy as many enemies and get as many hypers as possible is enjoyable. And once the game spawns lots and lots of enemies, that's where you can more easily get overdrives and have a blast cancelling the big clusters of bullets with your hypers. One thing I really like in this game is the sexy blue items that are a joy to pick up and that feeling is really elevated in this mode IMO.

I play with the Cyan ship because its forward sword slash makes it kinda play like a bootleg Radirgy ship, though its hyper isn't very good for survival. I suspect that some more powerful ships may make the Endless mode a little more literal lol. My current record is Wave 29 / 203k with the replay here, but I get the feeling you can play for much longer with a better ship.

Black seems to be the most powerful ship, but I find Teal the most enjoyable to use. Anyways, I beat the game on Hell mode just now, so according to the game, I'm a masochist/bullet hell expert. As with Veteran mode, I breezed through the first 95% of the game and then had to endure a fair bit of pain before beating the final boss. This has got to be one of the most obnoxious difficulty spikes I've ever experienced in a game.

I'm still craving a bit more Robo Aleste, so I'm going to replay it on Hard mode.

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There was a time, in the era of great chaos, when the Earth and the moon were at war with each other. A daredevil from the moon piloted a bizarre aircraft. It was feared, and because of its shape, called... Einhander.

Mahou Daisakusen. my best runs end at that ninja fucker in stage 6, have no idea what to do with him.

Tsumuji alternates between a spinning pattern and a random pattern. You can tap through the spinning pattern or line up roughly with his foot (left side) at the bottom of the screen for a safespot. Shoot the adds, macro dodge the shurikens, if he pulls out his sword (gotta notice this one quick) fly up to his side (either one) to be out of range of the flame blasts. The mine pattern is hell, half of the time it's a mandatory bomb spot. it's possibly the nastiest RNG in the game, and that says a lot when you consider junk wizard and bubble boy also exist.

I've finished Robo Aleste. It wasn't as hard as I initially thought it was once my eyes adjusted to the faint and tiny bullets and I realized that you can actually shoot the bullets. I really enjoyed this game the more I played it, but I'm baffled as to how anyone could place it above Musha Aleste (Robo Aleste has a higher rating than Musha Aleste on Gamefaqs). I know I'm sounding a little redundant at this point, but it kind of amazes me how bad the story, voice acting, translation and dialogue all are. How do you mess up a story about ninjas and giant robots that takes place in the Sengoku era of feudal Japan?

Musha Aleste definitely has the better graphics, and certainly a superior soundtrack to my ears. As far as the quality of the voice acting is concerned I'm playing the JP version so that's not an issue. But it's hard to argue that Dennin/Robo Aleste doesn't have better level design throughout, with a more even difficulty curve (as opposed to Musha's challenge vacuum > into difficulty spike via the turret section/couple of boss enemies that can kill you and make it tricky to recover from the power down). Again Robo is more reasonable with the power downs on death. It's a significantly harder, but fairer game. Not sure if they messed with the difficulty while localising it for the west.

The pacing of the airship level, and the way you surgically pick the craft to pieces as it scrolls this way and that reminds me a lot of the Raiden Fighters games. There is nothing that engaging in Musha IMO.

_________________Facebook is for handbag users.XBox Live Name: Katbizkitz

Wow. A week back at Ketsui and I've come to the realization that I'm not complete shit at it anymore.

My scores are all over the place. I've started stage four with as low as hi 30's and as high as high 40's. I'm getting the 1 up from the ship about 75% off the time, but about half of those are a push since I can't no miss it consistently just yet.

Making boss four now, hopefully I can break through to stage five soon.

Mahou Daisakusen. my best runs end at that ninja fucker in stage 6, have no idea what to do with him.

Tsumuji alternates between a spinning pattern and a random pattern. You can tap through the spinning pattern or line up roughly with his foot (left side) at the bottom of the screen for a safespot. Shoot the adds, macro dodge the shurikens, if he pulls out his sword (gotta notice this one quick) fly up to his side (either one) to be out of range of the flame blasts. The mine pattern is hell, half of the time it's a mandatory bomb spot. it's possibly the nastiest RNG in the game, and that says a lot when you consider junk wizard and bubble boy also exist.

Gracias. I ended up figuring out that safe spot but can't always pull it off; I guess I'm just not quite in the right position sometimes.

I've gotten all of the achievements for Super Galaxy Squadron, except for the 1CC one and the one that's bugged (defeat one of the bosses under a certain time). I've made a few attempts to 1CC the game on casual hardcore mode, and I've managed to make it to the final boss without getting hit once, only to then get flattened like a pancake. I've chatted a bit with one of the developers on Steam and they've said that after all the complaints, they'd finally do something about nerfing the final boss and the bugged achievement. I really do want the game's 1CC achievement. It's very snazzy looking.

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There was a time, in the era of great chaos, when the Earth and the moon were at war with each other. A daredevil from the moon piloted a bizarre aircraft. It was feared, and because of its shape, called... Einhander.

I'm getting the 1 up from the ship about 75% off the time, but about half of those are a push since I can't no miss it consistently just yet

I think the Ketsui stage 3 1UP is honestly one of the hardest to get reliably in any CAVE game. It requires precision destruction of all parts of the boss before they go offscreen and it's quite easy to miss one such as one of the turrets at the tip of the ship. Also gets really aggressive when all its segments are destroyed. It's up there with Mushihimesama and Espgaluda II in terms of 1UP difficulty.

Back with Shikigami no Shiro after a long break doing college stuff and other things. How long has it been, I don't even know.It's hard to treasure the lives, but most of all, the spiderwoman at 5-2 is kicking my ass.

I think the Ketsui stage 3 1UP is honestly one of the hardest to get reliably in any CAVE game. It requires precision destruction of all parts of the boss before they go offscreen and it's quite easy to miss one such as one of the turrets at the tip of the ship. Also gets really aggressive when all its segments are destroyed. It's up there with Mushihimesama and Espgaluda II in terms of 1UP difficulty.

Haha. This makes me feel better:D I've got a pretty solid route for the mid boss, but (like you said) sometimes I have a tendency to miss one of the smaller targets. If I don't trigger the 1 UP I can never tell what I missed.

The timing is tight because after I destroy the tail I always wait and destroy the last ship from the left before I head back to the right side. Doesn't leave me room for error, but the odds of me getting the 1 UP and not dying increases massively without the smaller ships on the left.

I haven't played in a few days (short holiday) but plan on jumping back in later on today.

Back with Shikigami no Shiro after a long break doing college stuff and other things. How long has it been, I don't even know.It's hard to treasure the lives, but most of all, the spiderwoman at 5-2 is kicking my ass.

Yeah, that's a really tough and intense fight! One thing that can make it a bit easier is to use the red shot (available when grazing bullets) as it can cause more slowdown. There are a few spots where Kuga's shikigami is the better option (most notably when spiders are spawned from the bottom of the boss) but otherwise the shot is more convenient. Also, it can be good to plan some bombs here to take out some of the mouths that fire green homing lasers. You should try to take several of them out with a single one if possible.

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RegalSin wrote:

I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Back with Shikigami no Shiro after a long break doing college stuff and other things. How long has it been, I don't even know.It's hard to treasure the lives, but most of all, the spiderwoman at 5-2 is kicking my ass.

Been playing a lot of Zero Ranger. Great game, though it's a bit on the long side for what my concentration/hands can handle. I also find some of the "know or die" gimmicks to be a little frustrating. There's been a couple parts where I had to look up stuff online and I really am not sure how I was supposed to know (the 2-3 boss for instance, absorbing the 6 orbs...). I also get uneven scanlines with all the options--a common problem with games that implement scanlines but something I've never understood, since my old version of shmupmame seem to do scanlines perfectly fine without any advanced scaling or whatever. Maybe I should try 720p resolution or something?

All in all though, I think this, Blue Revolver, and Monolith are major points of pride for the western community.

Oh, and I love the music when you transform into your mecha for the first time, haha.

Only gimmick here is clearing out the enemies in a short time from eachother. You're not expected to absorb them, that's just a really cheesy route to make it easy. If you're slow the same behaviour happens on previous forms.Definitely one of the scariest parts of the game if you do it normally since you need to watch what you're shooting and it's easy to panic & lose control

Got my copy of Momoiro Underground and have put a few rounds in - the number of routes is a bit much and I don't think I understand the scoring system much at all. (I understand that time spent lowers score and hoarding money boosts your score, but I don't know if different enemies give different items based on the weapon you've used, or their charge level, etc.)

It's a unique game and it getting some more attention would be really nice, but without a digital release I think it's going to stay well under the radar, and its opaque systems mean I can't find much fun in trying to play for score. I'll tinker with it and see if I can start to understand while playing through a few more of the routes but I think this one will only stick around as long as it takes to see all the stages and bosses.

Back with Shikigami no Shiro after a long break doing college stuff and other things. How long has it been, I don't even know.It's hard to treasure the lives, but most of all, the spiderwoman at 5-2 is kicking my ass.

Yeah, that's a really tough and intense fight! One thing that can make it a bit easier is to use the red shot (available when grazing bullets) as it can cause more slowdown. There are a few spots where Kuga's shikigami is the better option (most notably when spiders are spawned from the bottom of the boss) but otherwise the shot is more convenient. Also, it can be good to plan some bombs here to take out some of the mouths that fire green homing lasers. You should try to take several of them out with a single one if possible.

The red shot might be a good idea, but trying to keep close to the bullets seems to be confusing. Maybe it would be useful while the bottom of the spider is shotting stuff, but using my personal strategy, I've already get rid of the mouth that would make this dodge worse (Maybe I need to record to properly expose my point.) I am using bombs for the mouths, and have a overall strategy of using 2/3 bombs on this fight. Need to get a lot more consistent. Even when I am able to beat her, I end up losing at least one life.

edit: just saw that the trick works well if you have slowdown turned on, which makes the boss almost easy.

third_strike wrote:

wgogh wrote:

Back with Shikigami no Shiro after a long break doing college stuff and other things. How long has it been, I don't even know.It's hard to treasure the lives, but most of all, the spiderwoman at 5-2 is kicking my ass.

Nice see some love to Shikigami no Shiro comming from Brazil!

And from RJ! If you happen to know any hidden place with arcade other than Rio Pinball Clube, let me know!

Dodonpachi Unlimited, Bug Princess Gold, Gothic, and Dangun Feveron. Gothic is amazing, and glad to see the first two are still functioning even after support for them stopped. Love how Gothic is like a vertical Deathsmiles! What a great game. Absolutely love it. Playing Dangun Feveron makes me very hyped for ESPRade! Waited 20 years for this! Praying that the collector's edition comes with a physical disc of the game, as such a masterpiece shouldn't be bound to digital.

Seeing if I can get a higher score on ESPGaluda. My survival run is by and large not too altered, but now I have the extra task of managing bullet cancels. I'm reaching Jakou with appx 20-22 million. I don't know how much that would translate to if I cleared with say, 2-3 lives, but before I was getting to him with 18 and ending with about 26 million. I practically gave up playing 5-1 for score, since outside of a few spots I am too focused trying to stay alive.

Much like usual, the hurdles for staying alive are stupid mistakes on the st3 boss, st4 midboss, and not having any bomb meter left for the st4 boss.