@madmole In A17.4, in 8k worlds, towns always spawn in the following locations. (Marked by the X's.) I can't remember if I've already asked you this (forgive me if I have, my memory is a little foggy today), but I'm just curious... Will town spawns follow a similar pattern-based system in A18, or will they be randomly placed through RWG maps?

No biomes don't look like that, there are exactly 5 biomes not 5 split into 25 little ones. Take a look at some of the aerial shots I posted on my twitter.

this will be an interesting watch, happy about the rwg, I wanna see the perc build, see how the weapons progress and deal with hordes

I rage quit and started a new character on the same map. Not sure why the 2nd one went just as bad lol, although I did spawn in the forest instead of the desert. So I died 3 times on day 1, then quit, restarted a new character and died 3x by day 3. I've got an AK and pistol now, doing fine, but getting attacked by wolves is just nasty early game. I want to remove all nasty things from biome spawing in a future alpha, and then do random encounters, which are leveled. Of course nasty biomes would have a raised game stage on these encounters but we could spare new players any hostile animals the first 5 levels or so and slowly add in nasty stuff, and increase the challenge as you level.

I rage quit and started a new character on the same map. Not sure why the 2nd one went just as bad lol, although I did spawn in the forest instead of the desert. So I died 3 times on day 1, then quit, restarted a new character and died 3x by day 3. I've got an AK and pistol now, doing fine, but getting attacked by wolves is just nasty early game. I want to remove all nasty things from biome spawing in a future alpha, and then do random encounters, which are leveled. Of course nasty biomes would have a raised game stage on these encounters but we could spare new players any hostile animals the first 5 levels or so and slowly add in nasty stuff, and increase the challenge as you level.

So instead of seeing a random wolf prowling the forest biome on day 1, the game would instead decide to spawn a pack of wolves on the player once the appropriate level (player level? gamestage?) has been reached? If this one example is accurate in any way, then this possible future feature will be quite interesting. ^^

yeah, try a stun baton on horde night, and you cant aim and use a junk turret very well for horde night either

Shooting junk turrets is a last resort IMO, you deploy them and let them shoot everything for you. Considering they stun everything they shoot you can stun baton dudes while they are getting up, save ammo and then by horde night use all the 762 ammo you find for a gun.

I rage quit and started a new character on the same map. Not sure why the 2nd one went just as bad lol, although I did spawn in the forest instead of the desert. So I died 3 times on day 1, then quit, restarted a new character and died 3x by day 3. I've got an AK and pistol now, doing fine, but getting attacked by wolves is just nasty early game. I want to remove all nasty things from biome spawing in a future alpha, and then do random encounters, which are leveled. Of course nasty biomes would have a raised game stage on these encounters but we could spare new players any hostile animals the first 5 levels or so and slowly add in nasty stuff, and increase the challenge as you level.

Not a fan of this... As you get better and capable of dealing with hostile animals on day 1 you're going to regret that change... ♥♥♥♥ happens. Sometimes wolves happen... But they are avoidable and defeatable, so changing how they come in to the world based on *your* playthrough isn't a good representation of everyone else's playthrough.

So instead of seeing a random wolf prowling the forest biome on day 1, the game would instead decide to spawn a pack of wolves on the player once the appropriate level (player level? gamestage?) has been reached? If this one example is accurate in any way, then this possible future feature will be quite interesting. ^^

would be interesting, but not on day 1, some people play dead is dead, while others do not, but in previous alphas, we used to get a wold spawned on us within 2 minutes of spawn. many rage quits there because no one had anything to fend them off with so early. let players get a little something before then else why bother playing if it is an endless deathloop from wolves or coyotes at the very beginning.